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The Elder Scrolls III Morrowind Complete Dialogue

1000-drake pledgeThank you again for recovering our embezzled funds.
1000-drake pledgeThank you for recovering our embezzled funds. And here are the 1000 drakes I pledged to support an Imperial cult mission to the Ashlanders.
1000-drake pledgeIf you recover the embezzled funds from the absconded clerk, Mossanon, I'll be happy to redeem my pledge.
1000-drake pledgePlease accept my apologies. I wish things were otherwise.
1000-drake pledgeThat is a most welcome offer. Our clerk, an Altmer named Mossanon, absconded with 3000 drakes. We have no idea where he went. To avoid scandal, we have not reported the crime to the guards. If you can track this Mossanon down and recover the missing 3000 drakes, I would be more than happy to immediately redeem my 1000-drake pledge to the Imperial cult.
1000-drake pledgeYou are from the Imperial cult, then? I'll be frank with you, but you must keep this in confidence. I cannot redeem my pledge at this time. Our clerk embezzled funds, and to avoid scandal, I am covering losses to the East Empire Company out of my own fortune.
1000-drake pledgeWhen I spoke with him some time ago, Canctunian Ponius promised us a donation of 1000 drakes for a mission to the Ashlanders. Canctunian Ponius is an important and prominent member of our community, and his word is widely respected. That is why it is strange that he has not been forthcoming with his pledge.
11111 test journalThis is a test. This is only a test.
11111 test journalYou should never see this.
A1_10_MehraMiloI found Mehra Milo at the Hall of Wisdom, but she says she cannot talk with me. She must feel she is being watched. She says to meet with me in the back of the library.
A1_10_MehraMiloI found Mehra Milo in the back of the library. She says she knows nothing about the Sixth House, but she is willing to answer my questions about the Nerevarine cult.
A1_10_MehraMiloMehra Milo says copies of 'Progress of Truth' can be found in the secret libraries of the Hall of Wisdom, but that they are guarded. She says it will be safer to search booksellers for a copy. She says some booksellers will sell outlawed books.
A1_10_MehraMiloMehra Milo says to tell Caius Cosades that she is worried that she is being watched by Ordinators, and that if something goes wrong, she will leave a message under the agreed code word "amaya".
A1_10_MehraMiloMehra Milo says the Temple persecutes the Nerevarine cult because they claim the Tribunal are false gods. A group called the Dissident priests disputes Temple doctrine on the Nerevarine prophecies. A book "Progress of Truth" describes the beliefs of the Dissident priests. Mehra Milo says I must get a copy of 'Progress of Truth' to give to the Spymaster.
A1_11_ZainsubaniGiftBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
A1_11_ZainsubaniInformantThe Spymaster has sent me to see a fellow named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. He gave me 100 gold and told me to find out what Zainsubani likes, and get him a gift. Then I'm to give him the gift, and ask him to tell me about the Ashlanders and the Nerevarine cult. When I have the information, I'm to report back to the Spymaster.
A1_11_ZainsubaniInformantBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
A1_11_ZainsubaniInformantHassour Zainsubani says that among the Ashlanders a thoughtful gift shows respect and knowledge of the one who is to receive the gift. Fortunately... or perhaps by courtesy or design... Hassour Zainsubani has mentioned that he loves poetry. Then a book of poetry would be a perfect gift for him. Perhaps a bookseller, merchant, or pawnshop nearby may have such a thing.
A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "Ashland Hymns." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "Words of the Wind." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
A1_11_ZainsubaniInformantAs a gift, I gave Hassour Zainsubani a copy of "The Five Far Stars." He seemed surprised and pleased. He thanked me and offered in return to answer my questions about the Ashlanders and the Nerevarine cult.
A1_11_ZainsubaniInformantHassour Zainsubani said he would take my earnest thought and effort as a token in place of a gift. Because I behaved courteously, he is willing to help me, and tell me what wish to know about the Ashlanders and the Nerevarine cult.
A1_11_ZainsubaniInformantHassour Zainsubani says that he is too old now to travel, but that his son, Hannat Zainsubani, seeks out sources of fine ebony. The son has proposed to chart the rarely visited ancient underground complex at Mamaea, west of Red Mountain, and if I should meet him in my travels, Hassour Zainsubani asks me to tell his son that his father longs for news of his son-and-heir.
A1_11_ZainsubaniInformantHassour Zainsubani gave me some notes where he has written what he thinks I need to know about the Ashlanders and the Nerevarine cult. These notes will satisfy the Spymaster. But Hassour Zainsubani invited me to ask any questions I wish, and perhaps I can learn some other useful information from speaking with him.
A1_1_FindSpymasterMy orders are to go to the town of Balmora in Vvardenfell District and report to a man named Caius Cosades. To find out where he lives, I should ask in Balmora at the cornerclub called South Wall. When I find Caius Cosades, I must give him a package of documents, and wait for further orders.
A1_1_FindSpymasterElone at Arrille's Tradehouse gave me detailed directions to Balmora.
A1_1_FindSpymasterA patron of the South Wall cornerclub called Caius Cosades "an old sugar tooth," and says to ask the owner, Bacola Closcius, about Caius Cosades.
A1_1_FindSpymasterBacola Closcius says Caius Cosades rents a little bed-and-basket up the hill from the South Wall. Go right up the stairs from the front door, then left at the top of the stairs and down to the end of the street.
A1_1_FindSpymasterI reported to Caius Cosades, but I haven't given him the package of documents yet.
A1_1_FindSpymasterI gave Caius Cosades the package of documents. Caius Cosades says the Emperor wants me inducted into the Blades, the Imperial Intelligence service, with the rank of Novice. Caius Cosades would be my Spymaster, and I would follow his orders. Should I do as the Emperor commands? I'm not sure... I want to think about it.
A1_1_FindSpymasterI have given Caius Cosades the package of documents. And, by the Emperor's command, Caius Cosades has inducted me into the Blades, the Imperial Intelligence service, with the rank of Novice. Caius Cosades will be my Spymaster, and I'll follow his orders.
A1_1_FindSpymasterSpymaster Caius Cosades gave me 200 gold to spend as I please. And he also told me to establish a cover identity as a freelance adventurer. He suggested I join the Fighters Guild, or Mages Guild, or Imperial cult, advance in the ranks, gain skill and experience, or go out on my own, get freelance work. Then, when I'm ready, I come back to Caius for orders.
A1_1_FindSpymasterSpymaster Caius Cosades told me to establish a cover identity as a freelance adventurer. He suggested I might find some work at the Fighters Guild and the Mages Guild. When I'm ready, I'm to come back to him, and he'll have orders for me.
A1_1_FindSpymasterSpymaster Caius Cosades suggested I maintain a cover identity as a freelance adventurer, just to avoid drawing unwanted attention. And he says he has orders for me, whenever I'm ready.
A1_2_AntabolisInformantHasphat Antabolis gave me a Dwemer key that may be useful in the Arkngthand ruins.
A1_2_AntabolisInformantI gave Caius Cosades the notes from Hasphat Antabolis, and Caius seemed well-enough pleased with them. However, now he has something else for me to do.
A1_2_AntabolisInformantHasphat Antabolis gave me notes on the Sixth House to deliver to Caius Cosades.
A1_2_AntabolisInformantI gave Hasphat Antabolis the Dwemer puzzle box, and now he says he'll tell me what I need to know about the Nerevarine secret cult and the Sixth House secret cult. He also said the inscriptions on the box seem to be the directions for setting a Dwemer key to open a specific lock. When I've delivered my report to Caius, he said come back, and maybe he'll have a key I can take back to Arkngthand.
A1_2_AntabolisInformantI found the Dwemer puzzle box Hasphat Antabolis told me to find. Now I'll take it to him, and in return, he'll tell me what I need to know about the Nerevarine secret cult and the Sixth House secret cult.
A1_2_AntabolisInformantI need to do a favor for Hasphat Antabolis before he'll tell me what I need to know. I'm to go to a Dwemer ruin nearby called Arkngthand. I'm supposed to find a little cube with a circular design and some symbols on one side. He called it a "Dwemer puzzle box'. When I bring the cube back to Antabolis, he'll tell me what I need to know.
A1_2_AntabolisInformantThe Spymaster has sent me to talk to Hasphat Antabolis at the Balmora Fighters Guild. I'm to ask him what he knows about the Nerevarine secret cult and the Sixth House secret cult, and return to report to the Spymaster. First I'll have to do some favor for Antabolis, then he'll give me the information that the Spymaster wants.
A1_4_MuzgobInformantThe Spymaster told me to get Sharn gra-Muzgob at the Balmora Mages Guild to tell me about the Nerevarine, and then report back to him. I'll have to do a little "errand" for her first, he says. I'm beginning to see a pattern here. Rather than pay informants with hard cash, Caius Cosades trades favors for information. And as the new recruit in the organization, I provide the favors. Ah, well. A lesson in humility.
A1_4_MuzgobInformantSharn gra-Muzgob will provide the information on the Nerevarine that the Spymaster wants after I've done a little errand for her. She wants me to retrieve the skull of Llevule Andrano from Andrano Ancestral Tomb. She mentioned Dunmer prejudices against necromancy, and warned me not to upset the natives.
A1_4_MuzgobInformantSharn gra-Muzgob says that Andrano Ancestral Tomb is south of Pelagiad, just off the road, just before the fork where the road goes southwest towards Seyda Neen and southeast to Vivec. She gave me an enchanted blade and some scrolls, because she says some spirits are immune to normal weapons.
A1_4_MuzgobInformantI delivered the skull Sharn gra-Muzgob asked for, and she's agreed to tell me about the Nerevarine as the Spymaster requested.
A1_4_MuzgobInformantSharn gra-Muzgob told me about the Nerevarine cult, and gave me some notes to give the Spymaster. Now I should return and report, and give him these notes.
A1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. Caius says he'd like to see me at a higher level of conditioning before he sends me out again. So I should take some time to polish my skills and enhance my cover story with a little freelance adventuring. Then, when I'm ready, I'll return, and Caius will have new orders for me. [When you reach Level 3 or higher, return to Caius for more orders.]
A1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. He said he'd like some time to think how the information fits in with the Emperor's plans for me. So if I want, I have some time to do a little freelance adventuring. But whenever I'm ready, Caius says he'll have new orders for me.
A1_4_MuzgobInformantThe Spymaster promoted me to Apprentice Rank in the Blades. He seems pleased with me, because he also gave me a little present.
A1_6_AddhiranirrInformantI'm told that Addhiranirr is hiding because a Census and Excise agent is in the area. She's probably down in the underworks.
A1_6_AddhiranirrInformantAddhiranirr will be hiding in the underworks while the Census and Excise agent is in the area.
A1_6_AddhiranirrInformantAddhiranirr was too concerned about the Census and Excise agent to answer questions for the Spymaster. Maybe I can do something to get rid of him.
A1_6_AddhiranirrInformantWhen I told the Census and Excise agent that Addhiranirr took a gondola to the mainland, he said he was heading back to the mainland anyway, and would look for her there. Maybe Addhiranirr will be grateful that I've gotten rid of him for her.
A1_6_AddhiranirrInformantAddhiranirr was pleased that I'd taken care of the Census and Excise agent she'd been worrying about, and now she's ready to answer my questions on the Nerevarine cult and the Sixth House cult.
A1_6_AddhiranirrInformantAddhiranirr says that some smugglers are now working for the Sixth House, but Addhiranirr couldn't find out what they are smuggling. Addhiranirr thought it was strange that smugglers who usually brag about their smuggling are suddenly being very quiet about what they smuggle for the Sixth House. I wonder what is being smuggled, and why it is such a big secret. I think this is the sort of thing Caius Cosades is looking for.
A1_6_AddhiranirrInformantWhen I told the Census and Excise agent to look for Addhiranirr in the underworks, he was pleased. He didn't seem in a hurry to do anything, though. I wonder how Addhiranirr will feel about what I've done.
A1_6_AddhiranirrInformantAddhiranirr was angry that I'd told the Census and Excise agent where to find her. Now it's going to be very hard to persuade her to answer my questions on the Nerevarine cult and the Sixth House cult.
A1_6_AddhiranirrInformantI finally managed to persuade Addhiranirr to answer my questions on the Nerevarine cult and the Sixth House cult.
A1_7HuleeyaInformantI found Huleeya, but we can't talk at the Black Shalk Cornerclub because some troublesome fools are bothering him. He says he'll answer my questions if I'll travel together with him to Jobasha's Rare Books.
A1_7HuleeyaInformantRacist thugs are bothering Huleeya. He wants to avoid trouble. Perhaps I can persuade them with words or coin to leave Huleeya alone. Otherwise, Huleeya thinks that there must be bloodshed.
A1_7HuleeyaInformantI spoke with the troublesome fools bothering Huleeya, and they agreed to leave him alone.
A1_7HuleeyaInformantHuleeya will follow me to Jobasha's Rare Books. There he will answer my questions.
A1_7HuleeyaInformantHuleeya has followed me to Jobasha's Rare Books. He says he'll answer my questions here where we can talk in peace.
A1_7HuleeyaInformantHuleeya hadn't heard of a Sixth House cult, but he knew a lot about the Nerevarine cult. He gave me notes to give to Caius. The main thing I gathered is that the Temple's conflict with the Nerevarine cult is tied up with ancient grievances between the Ashlanders and the Great Houses.
A1_DreamsI had a disturbing dream. I can only recall one part. A tall figure with a golden mask led me among the dead as through a wedding celebration. I heard many voices, but no lips moved. I strained to breathe, but my chest didn't move. The tall figure spoke with each figure as he passed among them, laughing and joking, as if they were alive, but they made no reply. I tried to cry out, but without breath, my tongue fluttered in vain.
A1_DreamsIn my dream, a tall figure with a golden mask greeted me, saying, "There are many rooms in the house of the Master. Be easy, for from the hands of your enemies I have delivered you." It seemed I had died and could see myself laid upon a table lit by candles. But with my own hands I touched the figure, and the figure drew breath, opened eyes, and rose from the table. Then the room was gone, and the world filled with light, and I awoke.
A1_DreamsI dreamed that a tall figure with a golden mask spoke to me, but I understood not a word. He smiled, and seemed pleasant, but when he reached to touch me, it terrified me, and I tried to escape, but I couldn't move. I tried to cry out, but I couldn't make a sound. The figure kept smiling and talking, but I felt sure he was trying to cast some sort of spell on me. When I woke, I couldn't recall how the dream ended.
A1_DreamsIn my dreams, a tall figure in a golden mask spoke to me. "Lord Nerevar Indoril, Hai Resdaynia! Long forgotten, forged anew! Three belied you, three betrayed you! One you betrayed was three times true! Lord Voryn Dagoth, Dagoth Ur, steadfast liegeman, faithful friend, bids you come and climb Red Mountain! Beneath Red Mountain, once again, break your bonds, shed cursed skin, and purge the n'wah from Morrowind!"
A1_SleeperDreamer02Gindrala Hleran says there's a strange man in her house, and he won't leave. She asked me to get him out of there, because he is scaring her.
A1_SleeperDreamer02I told Gindrala Hleran that I had to kill the strange man who had invaded her house. She was grateful, and promised to tell everyone how kind and brave I'd been.
A1_SleepersAwakeI spoke with one who called himself a "Sleeper." He called me by name, and said, "You cannot deny your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory." He made no sense at all. I think he must have been mad.
A1_SleepersAwakeSixth House cultists attacked me as I slept in my bed.
A1_SleepersAwakeI told the Spymaster how Sixth House cultists attacked me as I slept in bed. The Spymaster said it may not be safe to sleep in town. Perhaps I should search for a nearby base, and attack them before they attack me.
A1_SleepersAwakeI was attacked by someone called a "Sleeper," for no apparent reason.
A1_Sleepers_AlvuraI spoke with Alvura Othrenim who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_AssiI spoke with Assi Serimilk who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DaynasaI spoke with Daynasa Telandas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DralasI spoke with Dralas Gilu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_DrarayneI spoke with Drarayne Girith who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DravasaI spoke with Dravasa Andrethi who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_EndrisI spoke with Endris Dilmyn who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_EralaneI spoke with Eralane Hledas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_LlandrasI spoke with Llandras Belaal who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_NeldrisI spoke with Neldris Llervu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_NelmilI spoke with Nelmil Hler who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_RararynI spoke with Rararyn Radarys who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_RelurI spoke with Relur Faryon who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_VireveriI spoke with Vireveri Darethran who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_VivyneI spoke with Vivyne Andrano who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_V_VivecInformantsCaius sent me to Vivec with three tasks: speak with Addhiranirr, a Khajiit Thieves Guild operative in St. Olms; speak with Huleeya, an Argonian in the Foreign Quarter, at the Black Shalk Cornerclub; and speak with Mehra Milo, a Temple priestess at the Hall of Wisdom in the Temple Compound. When I have information about the Nerevarine cult and the Sixth House cult from these three, I report back to Caius. Caius gave me instructions in writing.
A1_V_VivecInformantsThe Spymaster took my report, and the notes from Huleeya and the 'Progress of Truth.' He needs time to read and digest my report, but in the meantime, he gave me 200 gold to spend and told me to go out and get some guild or freelance jobs, or get some training. When I'm ready, he says to come back, and he'll have new orders for me.
A1_V_VivecInformantsThe Spymaster promoted me to Journeyman Rank in the Blades. He seems pleased with me, because he also gave me a little present.
A2_1_Kurapli_ZallayKurapli, an Urshilaku trader, says an outcast ashlander named Zallay Subaddamael betrayed Urshilaku hospitality and killed her husband. Kurapli promised that if I can find Zallay Subaddamael, kill him, and bring her the justice of his death, she will give me as reward her husband's enchanted Spirit Spear.
A2_1_Kurapli_ZallayKurapli says the outcast ashlander Zallay Subaddamael may be found in Aharasaplit camp on the island of Sheogorad, the large island north of Vvardenfell. Kurapli says I might find information about Zallay Subaddamael or Aharasaplit camp in the fishing village of Dagon Fel on Sheogorad Island.
A2_1_Kurapli_ZallayI have given personal vengeance to the Urshilaku trader Kurapli by killing the murderer of her husband, Airan-Ahhe. As a reward, she gave me her husband's enchanted Spirit spear, and has asked only that I remember her husband's name when using it.
A2_1_MeetSulMatuulCaius promoted me to Apprentice rank in the Blades, and gave me the Emperor's secret orders and told me to read them. The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'm being sent to the Urshilaku Camp to speak with the heads of the Nerevarine cult, Sul-Matuul and Nibani Maesa. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius.
A2_1_MeetSulMatuulNuleno Tedas gave me directions to Urshilaku camp. The camp is due north from Maar Gan, but high ridges lie in the way. Follow Foyada Bani-Dad, a deep ravine just north of Maar Gan, northwest to the sea. A shipwreck at the seamouth of the ravine is a landmark. Swim east around the headland. Pass east through the ruins of Assurnabitashpi Shrine. Urshilaku Camp lies east of the ruins, inland in a low hollow.
A2_1_MeetSulMatuulI have slain an Urshilaku Ashlander. This will make my mission to speak with Sul-Matuul and Nibani Maesa more difficult.
A2_1_MeetSulMatuulI have slain an Urshilaku Ashlander. This will make my mission to speak with Sul-Matuul and Nibani Maesa more difficult.
A2_1_MeetSulMatuulI have been told to go speak with Zabamund, a gulakhan, Sul-Matuul's champion, in his Zabamund's yurt. If Zabamund gives me permission, then I may enter the ashkhan's yurt and speak with Sul-Matuul.
A2_1_MeetSulMatuulI have persuaded Zabamund that I must speak to Sul-Matuul. Now I must go to the ashkhan's yurt and tell Sul-Matuul that Zabamund has sent me.
A2_1_MeetSulMatuulSul-Matuul has sent me to the Urshilaku Burial Caverns to fetch Sul-Senipul's Bonebiter Bow. Sul-Senipul was Sul-Matuul's father, and his spirit guards this bonemold long bow deep in the burial caverns. If I return to Sul-Matuul with this bow, he will adopt me into the Urshilaku tribe as a Clanfriend. And then Sul-Matuul will send me to the wise woman, Nibani Maesa, to be tested against the Nerevarine prophecies.
A2_1_MeetSulMatuulI must go to Urshilaku Burial Caverns to retrieve Bonebiter, the bonemold long bow of Sul-Matuul's ancestor, Sul-Senipul. Sul-Matuul says that the Urshilaku Burial Caverns lie to the south-southeast of Urshilaku camp, halfway between the camp and the slopes of Red Mountain. He warns me that Ashlander ancestral spirits guard these burial chambers.
A2_1_MeetSulMatuulI completed the initiation rite by bringing Sul-Senipul's Bonebiter Bow to Sul-Matuul. He has named me a Clanfriend of the Ashlanders He has also given me permission to go to the wise woman's yurt and speak with Nibani Maesa, who will examine me and test me against the Nerevarine prophecies.
A2_1_MeetSulMatuulNibani Maesa agrees that my aspect -- my birthsign -- and my uncertain parentage fit with the Nerevarine prophecies. But that is not sufficient proof that I am the Nerevarine.
A2_1_MeetSulMatuulNibani Maesa believes that the Nerevarine should bear the mark of the moon-and-star -- the mark of Indoril Nerevar's family standard.
A2_1_MeetSulMatuulNibani Maesa believes there is some connection between the recent attacks by mad cultists called 'sleepers' and the Nerevarine prophecies.
A2_1_MeetSulMatuulNibani Maesa recited the version of the Nerevarine prophecies she knows as 'the Stranger'.
A2_1_MeetSulMatuulNibani Maesa recited a version of the Nerevarine prophecies she calls 'Seven Visions of Seven Trials of the Incarnate'.
A2_1_MeetSulMatuulThe wise women know that some Nerevarine prophecies have been lost. But the Dissident Priests of the Temple study the Ashlander Nerevarine prophecies, and record them in books. Perhaps the lost prophecies can be found there. Nibani Maesa has asked me to go to the Dissident Priests, get them to show me the books, and to tell her what I find there. This sounds like something to mention to Caius. Maybe he'll know how to contact the Dissident Priests.
A2_1_MeetSulMatuulNibani Maesa says I am not the Nerevarine, but I may become the Nerevarine. It seems she is willing to help me unravel the Nerevarine prophecies and my part in them. She tells me to seek the lost prophecies among the Dissident priests of the Temple. If I bring these lost prophecies to her, she will be my guide. And she gave me copies of the Nerevarine prophecies called 'The Stranger' and 'The Seven Visions'. Now it's time to report back to Caius.
A2_1_SuppliesSomutis Vunnis gave me a selection of potions.
A2_1_Supplies2Crulius Pontanian gave me a selection of scrolls.
A2_2_6thHouseBefore I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
A2_2_6thHouseThe Spymaster suggests I do some more freelance work, and invest all I earn in training and equipment. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
A2_2_6thHouseThe Spymaster has sent me to find a Sixth House base near Gnaar Mok. There I must kill a Sixth House priest named Dagoth Gares, and bring the Spymaster a full report on the Sixth House base. But first I need to speak to Raesa Pullia, the Champion of Fort Buckmoth. She'll tell me about the patrol that found the base, and how to find it.
A2_2_6thHouseThe Spymaster says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report died of corprus disease. Before he died, the trooper encountered monsters, cultists, and a powerful Sixth House priest called Dagoth Gares. The Spymaster says to go talk to Raesa Pullia, Champion of Fort Buckmoth. She'll give me the details.
A2_2_6thHouseI spoke with Raesa Pullia. The trooper who escaped died mad and disfigured with corprus. The cavern with the Sixth House base -- Ilunibi -- is not on the maps. I'll ask in Gnaar Mok about Ilunibi. The patrol fought cultists, disfigured man-beasts, and a half-man creature named Dagoth Gares. Dagoth Gares killed all the patrol, but sent one survivor out with messages about awakened sleepers and Lord Dagoth Ur.
A2_2_6thHouseA scout in Gnaar Mok told me about an old sea cave, called Ilunibi Caverns, up on the north end of the Gnaar Mok island, right on the coast. He said there was nothing but rats and slaughterfish, though smugglers and outlaws might use it for a hide-out.
A2_2_6thHouseThe priest of Ilunibi Shrine tells me that Dagoth Ur bids me come to Red Mountain, where he would grant me counsel and power, if only I would pledge that friendship anew. He says the path to Red Mountain is long, and filled with danger, but there I will find wisdom, a firm friend, and all the power I need to set the world aright. So Dagoth Ur hopes to attract me to his service with promises of friendship and power.
A2_2_6thHouseDagoth Gares says the Sixth House was only sleeping. Now Dagoth Ur and the Sixth House will free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of 'false friends' and 'greedy thieves', the children of Veloth 'will build anew a garden of plenty in this blighted wasteland'. So the Sixth House means to drive out the Empire, overthrow the Temple, and restore the pre-Imperial Dunmer nation of Morrowind.
A2_2_6thHouseDagoth Gares describes the Sleepers and Dreamers as new and weak worshippers. But the Children of His Flesh -- I think he means the corprus beasts -- are 'deep in the heart of his mysteries'. He also says that he and the servants of Ilunibi we are the least of Dagoth Ur's servants, and that servants called 'Ash Poets', 'Ascended Sleepers', and 'Ash Vampires' are more powerful and more blessed by Lord Dagoth.
A2_2_6thHouseDagoth Gares says Lord Dagoth would far rather have me as a friend than as an enemy. But until I submit to Lord Dagoth, Sixth House servants will treat me as an enemy. If I want to be a friend of the Sixth House, first I must go to Lord Dagoth in his citadel on Red Mountain, and make my submission.
A2_2_6thHouseDagoth Gares says Ilunibi shrine is only a small, quiet retreat where Sixth House servants share the sacraments of flesh and blood, and dream the dreams of their Lord. He says other lesser shrines are hidden throughout the land, but the greatest shrines of Sixth House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin.
A2_2_6thHouseDagoth Gares addressed me as if I were Lord Nerevar, giving me Dagoth Ur's words. Dagoth Ur says Nerevar and he were friends and brothers, but that Nerevar struck Dagoth Ur down beneath Red Mountain while Dagoth Ur protected a treasure Nerevar had sworn Dagoth Ur to protect. Yet Dagoth Ur offers to forgive me and raise me high in his service. So Dagoth Ur thinks I'm Lord Nerevar. I wonder about their history together.
A2_2_6thHouseI have killed Dagoth Gares, as the Spymaster ordered. But with his dying breath, Dagoth Gares pronounced a curse on me, and now I have the corprus disease. He said I would come to Dagoth Ur ' in his flesh, and of his flesh'. I don't feel any different, but the marks of the disease are plain on my face. I'll have to return and report to the Spymaster on the Sixth House base, and hope he knows of some way to cure this disease.
A2_3_CorprusCureI gave Divayth Fyr the Dwemer boots from Yagrum Bagarn, and he gave me the potion. It didn't cure me. But it did remove all apparent signs of the disease. Divayth Fyr said he didn't actually WANT to cure me. He just wanted to remove the harmful features of the disease while preserving its virtues. It worked. And now Divayth Fyr is eager to test the potion on subjects in the Corprusarium. But I must hurry back to report to the Spymaster, and search for the lost prophecies.
A2_3_CorprusCureI gave Divayth Fyr the Dwemer boots from Yagrum Bagarn, and he offered to give me the potion, but only if I'd take it right there, before his eyes, so he could closely observe its effects. Those are his conditions. He said to come back when I'm ready to take the potion.
A2_3_CorprusCureYagrum Bagarn gave me the Dwemer boots Divayth Fyr asked for. Now, when I deliver these boots to Divayth Fyr, he will give me the potion that I hope will cure my corprus disease.
A2_3_CorprusCureI have killed one of the residents of Tel Fyr. I doubt this will make me popular with the wizard Divayth Fyr.
A2_3_CorprusCureI have killed one of the inmates of the Corprusarium.
A2_3_CorprusCureI have been warned by Vistha-Kai, Warden of the Corprusarium, not to harm the inmates of the Corprusarium.
A2_3_CorprusCureDivayth Fyr has offered to give me a potion that may cure me of corprus disease. It might also kill me, but, as he says, I haven't a better choice. All I have to do is go down into the Corprusarium, find a corprus victim named Yagrum Bagarn, collect a pair of boots from him, then return to Divayth Fyr, and he'll give me the potion.
A2_3_CorprusCureDivayth Fyr says that the corprus disease makes you immune to other diseases, and that the Nerevarine prophecies say the Nerevarine will be immune to disease. Can it just be a coincidence?
A2_3_CorprusCureI gave Divayth Fyr the Dwemer artifact the Spymaster gave me. It seems to have made a good impression on him.
A2_3_CorprusCureI showed Divayth Fyr the Dwemer artifact the Spymaster gave me, but I didn't give it to him. He seemed annoyed with me.
A2_3_CorprusCureI showed Divayth Fyr the Dwemer artifact the Spymaster gave me, but I didn't give it to him.
A2_3_CorprusCureCaius says Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. There's no boat service, so I must water-walk or swim from Sadrith Mora. Use the guild guide at the Mages Guild to reach Sadrith Mora. Then, at Wolverine Hall, Fighters Guild, ask the scout Sondryn Irathi for detailed directions to Tel Fyr. Caius gave me levitation potions, since Telvanni wizards don't use stairs.
A2_3_CorprusCureThe Spymaster promoted me to Traveler rank, but is very worried about my Corprus disease. My best chance of a cure is Divayth Fyr, an ancient Telvanni wizard who runs a Corprusarium for victims of the disease. With the Dwemer artifact and 1000 gold Caius gave me, I'll go to Tel Fyr and persuade Divayth Fyr to cure my corprus disease. I must hurry back to the Spymaster when I'm cured, because Caius knows how to get the lost prophecies Nibani Maesa asked for.
A2_3_CorprusKillerI have killed one of the inmates of the Corprusarium.
A2_3_CorprusKillerI have killed one of the residents of Tel Fyr. I doubt this will make me popular with the wizard Divayth Fyr.
A2_3_CorprusKillerI have killed one of the inmates of the Corprusarium. Divayth Fyr says he cannot forget what I've done, but he will forgive me.
A2_3_CorprusSafeUupse Fyr said that if I would find a guarskin drum and bring it to her, she could play the drum to calm the corprus victims. She says the victims wander away with the drum sometimes, so I'll have to search for it.
A2_3_CorprusSafeI brought Uupse Fyr a guarskin drum so she could play some rhythms to soothe the corprus victims.
A2_3_Corprus_VisthaI have been warned by Vistha-Kai, Warden of the Corprusarium, not to harm the inmates of the Corprusarium.
A2_4_MiloCaiusGoneCaius gave me some gold and a few things that 'might come in handy.' And I can use his house while he's gone.
A2_4_MiloGoneGilvas Barelo gave me 'The Lost Prophecy' and 'The Seven Curses'. 'The Lost Prophecy' says the Nerevarine is an outlander. That may surprise the Ashlanders, but it suggest that I might really be the Nerevarine. He also gave me a document based on the Apographa called 'Kagrenac's Tools' which reveals the guilty secret behind the Tribunal's divine powers. I must bring these lost prophecies to Nibani Maesa as soon as I can.
A2_4_MiloGoneFrom the Apographa, Gilvas Barelo gave me a document called 'Kagrenac's Tools'. This document describes the terrible secret that the Temple conceals about the true history of the Tribunal and the corrupt nature of their divine powers. To hide this secret, the Temple persecutes the Nerevarine and the Dissident Priests. Barelo says the persecution must stop, and we must unite against the true enemy, Dagoth Ur.
A2_4_MiloGoneThe Heirographa are the collected priestly writings of the Temple. The Apographa are the 'hidden writings' -- secrets known only at the highest levels of priesthood and inquisition. The Dissident priests have gathered much of the Apographa in Holamayan. One of the chief disputes between the Temple and the Dissident priests is that the Temple hides the truth from its followers.
A2_4_MiloGoneThe appearance of the Sixth House is clearly a sign of a coming crisis, according to Gilvas Barelo. In such troubled times, the Dunmer may turn to the ancient pillars of faith, the ancestors and the Daedra, and the prophetic visions granted by Lord Azura. Then they may look to the Nerevarine, Saint Nerevar Reborn, to lead them against the grim armies of Dagoth Ur.
A2_4_MiloGoneGilvas Barelo says that faith in the Temple's protective power was strong as long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur.
A2_4_MiloGoneThe Temple might not be so intolerant of differences in opinion, Gilvas Barelo says, but the Ordinators under Berel Sala claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. If the Dissident priests could show they can confront Dagoth Ur more effectively than the Ordinators, the Temple and people might support the Dissident priests.
A2_4_MiloGoneGilvas Barelo says that Dagoth Ur grows stronger while the Tribunal grows weaker. He sees the return of Saint Nerevar, even if it is only the 'spirit' of Saint Nerevar, as the best hope for salvation from Dagoth Ur's menace.
A2_4_MiloGoneHere's Gilvas Barelo's short interpretation of 'The Seven Curses'. 'Seven curses come from House Dagoth, or House Dwemer, or both. Fire and ash come from Red Mountain. Flesh is corprus. Ghosts, Seed, and Despair are unclear, but Curse-of-Dreams seems to refer to recent cases of soul sickness and Sleeper attacks in the towns.'
A2_4_MiloGoneHere's Gilvas Barelo's short interpretation of 'The Lost Prophecy'. 'An outlander -- foreign-born, but welcomed as a guest -- confronts seven curses beneath Red Mountain. His hand, blessed by Azura, uses a cursed blade to bring justice to House Dagoth, or House Dwemer, or both.' Maybe the prophecy was lost because Ashlanders didn't like the idea of an outlander Nerevarine.
A2_4_MiloGoneVevrana Aryon, a monk of Holamayan, says I will find Mehra Milo in the monastery here, on this island. A stone pathway north from the docks leads uphill to the entrance to Holamayan, but the portal opens only at dusk and dawn, the magical twilight hours sacred to Azura. I will find Mehra Milo in the library with Master Barelo. Later, Vevrana Aryon can arrange for my return to Vivec whenever I am ready.
A2_4_MiloGoneI gave Mehra Milo a Divine Intervention scroll. She'll meet me at Holamayan, a Dissident priest monastery, and we'll get the lost prophecies. I'll go to the East Docks in Ebonheart, find Blatta Hateria, tell her that Mehra Milo sent me, and that I want to 'go fishing.' She'll bring me to Holamayan by boat. I must speak to Vevrana Aryon, a monk at the dock at Holamayan, about Holamayan's magically hidden entrance.
A2_4_MiloGoneAlvela Saram gave me a key to the entrance to the Ministry of Truth. I'll need keys for other doors inside; look for them in desks. She said there's sympathy for the Dissident priests among the Ordinators, but if anyone gets killed getting her out, we'll lose that sympathy.
A2_4_MiloGoneI found a note addressed to 'Amaya' in Mehra Milo's room. I think it means she's in trouble, probably imprisoned in the Ministry of Truth. I'm to tell the guard at the entrance, Alvela Saram, that I'm looking for Mehra Milo, and she'll let me in. Milo wants me to bring her two Divine Intervention scrolls. For an escape plan? She also left me two Levitation potions.
A2_4_MiloGoneCaius Cosades was recalled to the Imperial City. He says he believes I am really the Nerevarine. He wants me to find the lost prophecies and deliver them to Nibani Maesa. His parting orders are to go to the Hall of Wisdom and Justice, where Mehra Milo will tell me how to get the lost prophecies. He says she's being watched, and if something has gone wrong, she will leave me a message under the code word 'amaya.'
A2_4_MiloGone_booksGilvas Barelo gave me several books about Nerevar.
A2_4_MiloPrisonSafeI spoke to the officer in charge in the Ministry of Truth Prison Keep, and I believe he is going to let me proceed without interference.
A2_4_Milo_hola_goBlatta Hateria is ready to take me to Holamayan any time I'm ready to travel. And she'll offer that service any time I need it.
A2_6_Ane_TeriaThe ghost of Ane Teria gave me a book and a mace.
A2_6_ConoonThe ghost of Conoon Chodala gave me an axe and a pair of boots.
A2_6_Erur-DanThe ghost of Erur-Dan gave me a spear and cuirass.
A2_6_Hort-LeddThe ghost of Hort-Ledd gave me a book and a robe.
A2_6_IdrenieThe ghost of Idrenie Nerothan gave me a probe and lockpick.
A2_6_IncarnateThe ghost of Conoon Chodala gave me an axe and a pair of boots.
A2_6_IncarnateThe ghost of Ane Teria gave me a book and a mace.
A2_6_IncarnateThe ghost of Idrenie Nerothan gave me a probe and lockpick.
A2_6_IncarnateThe ghost of Erur-Dan gave me a spear and cuirass.
A2_6_IncarnateThe ghost of Hort-Ledd gave me a book and a robe.
A2_6_IncarnateThe ghost of Peakstar gave me a belt and pants.
A2_6_IncarnateIn times of great danger, the Ashlander tribes unite under a single war leader. If I can prove to the Urshilaku, Ahemmusa, Zainab, and Erabenimsun tribes that I am the Nerevarine, and that the tribes must unite against the threat of the Sixth House, then each ashkhan will declare me 'Nerevarine' and war leader of all tribes. This is how I must pass the Fifth Trial. I must go to all the tribal ashkhans, but my friend Sul-Matuul should be the first and easiest to persuade.
A2_6_IncarnateNibani Maesa reminded me of the Fifth Trial of the Seven Visions: 'A stranger's hand unites the Velothi/Four Tribes call him Nerevarine.' The Four Tribes are the four tribes of Vvardenfell, the Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsun. When I have been named 'Nerevarine' by each of the four Ashlander tribes of Vvardenfell, I will have passed the Fifth Trial, and should return to Nibani Maesa for further guidance.
A2_6_IncarnateWhen a greater enemy threatens, the Great Houses put aside their quarrels and choose a Hortator, a single war leader to lead all the Houses. Only a Great House council can name a Hortator, and all councils must agree. Nibani Maesa says I must go to Redoran Council, Hlaalu Council, and Telvanni Council, prove to each that the threat of Dagoth Ur warrants uniting under a Hortator, and persuade each to name me 'Hortator'. This is how I must pass the Fourth Trial.
A2_6_IncarnateNibani Maesa reminded me of the Fourth Trial of the Seven Visions: 'A stranger's voice unites the Houses./Three Halls call him Hortator.' When I have been named 'Hortator' by each of the three Great Houses of Vvardenfell, I will have passed the Fourth Trial, and should return to Nibani Maesa for further guidance.
A2_6_IncarnatePeakstar says I must be chosen as 'Nerevarine' by the Ashlanders and 'Hortator' by the Great Houses. These are titles of war leaders chosen to unite the Dunmer in times of need. I must prove a war leader is needed, and be chosen as that war leader. I must tell how the Tribunal used profane tools of the Dwarves, and betrayed and misled the people. I must tell about the threat of Dagoth Ur and the Sixth House, and how the Tribunal can no longer contain them.
A2_6_IncarnateThe spirit of Peakstar warned that now that I bear the Moon-and-Star, and will be recognized as the Nerevarine, I must be ready for hatred and fear from the Temple, from Ordinators, and from Tribunal Faithful of the Great Houses.
A2_6_IncarnateI saw Azura in the Cavern of the Incarnate. I received the Moon-and-Star, an enchanted ring, and I am the Nerevarine. I have passed the first three trials. Now I must show Moon-and-Star to the ashkhans of the tribes and the councilors of the houses. Each tribe must call me Nerevarine. Each House must call me Hortator. These are the next two trials. Nibani Maesa shall be my guide. I must return to her and seek her counsel.
A2_6_IncarnateNibani Maesa says, if the door is only seen at dawn and dusk, then it may be that the mouth of the cave is hidden or magical, and cannot be seen except when it is 'opened' by the 'key' -- Azura's Star.
A2_6_IncarnateNibani Maesa says that, if the star is the key -- Azura's Star -- then the door may be seen only at dawn and dusk, when Azura's Star is in the sky. Then the star would be the 'key' that opens the door.
A2_6_IncarnateNibani Maesa thinks that 'the star is the key' refers to Azura's Star that appears in the sky only in the magical hour between day and night, at dawn and twilight.
A2_6_IncarnateI was asking about the skin of the pearl when I mentioned the Needle, in the Valley of the Wind. The Ashlander said there was whitish rock at the top of the Needle. That might be the 'skin of the pearl' I'm looking for.
A2_6_IncarnateAn Ashlander says there is a place called 'Airan's Teeth' in the Valley of the Wind. Two rocks spires mark the entrance to the Valley of the Wind, and they bear the name of the seer, Airan, who is blessed by Azura. These might be the 'teeth of the wind'. The Valley of the Wind is a valley on the northeast slopes of Red Mountain.
A2_6_IncarnateAn Ashlander says the 'eye of the needle' in the riddle may be a tall rock column in the Valley of the Wind. The Valley of the Wind is a valley on the northeast slopes of Red Mountain. The entrance to the valley is marked by Airan's Teeth, two tall rock spires.
A2_6_IncarnateI have passed Sul-Matuul's Warrior's Test. Now I must find the Cavern of the Incarnate, a secret place sacred to Azura, and look for the moon and star of the prophecies. To find the Cavern of the Incarnate, I must solve a riddle: the eye of the needle lies in the teeth of the wind -- the mouth of the cave lies in the skin of the pearl -- the dream is the door and the star is the key. Sul-Matuul called this riddle 'Wisdom's Test,' and says take counsel of the wisdom of the tribes to find the way.
A2_6_IncarnateSul-Matuul has given me the following quest. Go to Kogoruhn, the ancient halls of House Dagoth. Get three tokens: 1. corprus weepings from a corprus beast, 2. a cup with the mark of House Dagoth, and 3. the Shadow Shield, which lies on the Tomb of Dagoth Morin, in the lava tunnels deep beneath ruined Kogoruhn. If I bring him these three tokens, he will reveal to me the secret of the Third Trial of the Nerevarine.
A2_6_IncarnateNibani Maesa says she has been chosen as my guide on the path of the Nerevarine. She says I must pass the Seven Trials of the Seven Visions. The first two trials, my particular birth and my cured corprus disease, are already passed. For the third trial, I must go to Sul-Matuul, the guardian of the Nerevarine cult, and he will tell me what to do. When I have fulfilled the third trial, I must return to Nibani Maesa for guidance with further trials.
A2_6_IncarnateThe moons have come and gone, and it is time to return to Nibani Maesa and hear her judgement.
A2_6_IncarnateI told Nibani Maesa of the lost prophecies, and what Gilvas Barelo said about them. She has told me to leave her while she consults the ancestors in her dreams. I'm to come back when the moons have come and gone to hear her judgement.
A2_6_PeakstarThe ghost of Peakstar gave me a belt and pants.
Abebaal Egg MineFirst go to Tel Branora. Then head north up the small peninsula. Cross to the next island to the northwest. The mine is on the northern corner of that island.
AbolitionistsThey are... activists. I prefer to make the case against slavery by example. If the Dunmer know me as kind and helpful, perhaps they will come to see all Argonians the same way.
AbolitionistsThese outlanders won't be happy until slavery is outlawed. It's our right to have slaves, by law and custom, and it's none of their damn business.
AbolitionistsIt's the law of Morrowind. Slavery is legal. The Empire doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retain their ancient laws and customs. Now, there's some Abolitionists who say, "To hell with the law... slavery is wrong." I'm not saying I disagree, in theory. But it's the law.
AbolitionistsI've heard of a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law.
AbolitionistsAiding an escaping slave is theft, and a crime, since slaves are property in Morrowind.
AbolitionistsThe Twin Lamps is a secret, illegal organization dedicated to the abolition of slavery, and in particular to aiding runaway slaves escape to freedom.
AbolitionistsAbolitionists are those dedicated to the abolition of slavery in Morrowind.
about my familyThere is no more to say about this matter.
about my familyA vampire hunter? And not a very good one, apparently. Interesting. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Now, let us put this matter to rest. Find this Kjeld. Kill him.
about my familyA vampire hunter? And not a very good one, apparently. Interesting. I had thought I would be more interested by this, but it's not the case. Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it is all just blood. Well, as Kjeld is already dead, there is nothing further to be done regarding this matter. You have access to the clan services, new blood.
about my familyThere is no more you need know about this right now.
about my familyYou are as useless as you are pathetic. Leave my sight.
about my familyGood. If you bring me back useful information, I will allow you use of the clan services here at Ashmelech...if it suits me to. The last I heard of any of my former family, they occupied the region that is now Sadrith Mora. You may wish to start there. Take this ring; it bears my family crest. Any high elf in the region should recognize it, and may be able to give you information valuable to me. Go.
about my familyYes, Fresh Blood, I once had a family. We were high born, even among the Altmer, and I lived with my husband and young son until my Rebirth. My sire killed my former husband, but my son Vilandon was allowed to live. I am curious what became of the boy, although he has likely gone the way of all mortals now. Still, it would be amusing to know his fate.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
absorption spellsAbsorption spells transfer fundamental attributes from the victim to the caster. For the duration of the spell, the victim's attributes are drained, while the caster's attributes are increased. At the end of the spell effect, attributes return to normal. The most common of these mysticism spells are: absorb agility, absorb endurance, absorb fatigue, absorb health, absorb intelligence, absorb luck, absorb personality, absorb speed, absorb strength, absorb willpower, and absorb spell points.
accompany youYes. I did accompany you to Ald Daedroth, and I did name you Ahemmusa Nerevarine. Now I shall remain here and await the arrival of the tribe. It will take some time to make preparations, and there is much to be done here.
accompany youI have accompanied you to the place made safe for the Ahemmusa. And so, if you wish, I shall name you Nerevarine.
accompany youVery well, then. I will wait here for now.
accompany youVery well, %PCName. I will accompany you to Ald Daedroth, and we will speak further when we stand before the great statue in the inner shrine.
accompany youAre you ready now for me to accompany you to Ald Daedroth?
accompany youVery well, then. I will wait here for now.
accompany youVery well, %PCName. I will accompany you to Ald Daedroth, and we will speak further when we stand before the great statue.
accompany youI am accompanying you to Ald Daedroth, where we will see if you have made it safe for the Ahemmusa. I will accompany you until we stand before the great statue in the inner shrine, where we will speak further. Do you wish me to continue accompanying you?
accompany youVery well, then. I will wait here for now. When you are ready, come to me, and I will accompany you to Ald Daedroth to see if it is safe.
accompany youVery well, %PCName. Now I will accompany you to the Daedric shrine on Ald Daedroth. And when you have brought me to the old sanctuary beneath the ruins, and I may see the great statue of Sheogorath in the inner shrine, then I will surely know that you have made Ald Daedroth safe for the Ahemmusa, and I will name you Ahemmusa Nerevarine. Go ahead, and we will speak further before the great statue.
accompany youHave you made Ald Daedroth a safe place for the Ahemmusa? If I may pass in safety to the old sanctuary and see the great statue in the inner shrine, then the place is safe for my people. If Ald Daedroth is safe, are you ready for me to accompany you there and test with our lives whether it is indeed safe?
accompany youWhen you are sure Ald Daedroth is safe, then you will return here to me. Then I will accompany you, and together we will cross the water to Ald Daedroth. If I may pass in safety to the old sanctuary and see the great statue in the inner shrine, then the place is safe for my people. I have not the arts of war, but I have courage. I wager my life against the safety of my people. But if Ald Daedroth is not safe... if I die on my journey... remember... if I die, you will not be named Ahemmusa Nerevarine.
accomplishments are fewWhat are any of my accomplishments in the whole of this world? I have traveled from one end of the land to the other. I have killed creatures that can stop a man's heart with but a look. I have the blood of man and mer uncountable on my hands. I have seen the atrocities of war and the hideous excess of peace. There is nothing left for me in this world.
acrobaticsThe acrobatics discipline is the ability to jump long distances and to avoid damage when falling great distances.
AddhiranirrRemember. Don't tell her you talked to me.
AddhiranirrOh. I see. How curious. *Sigh.* Well. I suppose I need to go change my clothes if I'm going down there. But thank you for your time and courtesy. And don't tell her about me. I want it to be a surprise. Good day, and thanks again.
AddhiranirrNo, I understand. She didn't know I was coming. But it's no problem. I was just heading back to the mainland myself, and maybe I'll run into her there.
AddhiranirrI see. Well, perhaps some other good citizen can tell me where to find her.
AddhiranirrSorry to bother you.
AddhiranirrWhat a disappointment. But thank you for your time. I was just heading back to the mainland myself, anyway, and maybe I'll run into her there.
AddhiranirrYes. Her name is Addhiranirr, and she is a Khajiit. Do you know where I can find her?
AddhiranirrYes. Her name is Addhiranirr, and she is a Khajiit. Do you know where I can find her?
AddhiranirrOkay. I know Addhiranirr. And if I know Addhiranirr, she'll be staying out of sight as long as the Census and Excise agent is lurking about. Probably down in the underworks. Look for trapdoors down from the canalworks level.
AddhiranirrOh. Addhiranirr. Maybe that name does sound a little familiar. For some reason, I just can't seem to remember.
AddhiranirrAddhiranirr? Never heard of her. Nope. Absolutely certain. Never heard the name before.
AddhiranirrShe's a sneak and a thief. And I don't like her one bit. She's probably hiding from that taxman I've seen around here.
AddhiranirrThat Khajiit sneak? What do you want with her? Hiding from the Census and Excise agent, I'll bet.
AddhiranirrA Census and Excise agent has been prowling the canton, f'lah. And this agent, whose name is Duvianus Platorius, has been showing an interest in Addhiranirr. So my guess is that while this Census and Excise agent is making his appearance, Addhiranirr will be hiding in the underworks. Swims pretty good for a kitty. Gets her inspiration from the Census and Excise, I reckon. Look for trapdoors down from the canalworks level.
AddhiranirrAddhiranirr is a Khajiit, and a Thieves Guild operative. You'll find her in St. Olms Canton in Vivec. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders; you may have to win... or purchase... their confidence.
AddhiranirrYou have come from Caius, so of course he tells you all about Addhiranirr, how she is a friend of Caius, and who does little things for Caius, and who is also a member of the Thieves Guild, not at all important, but very helpful and loyal to fellow guild members.
AddhiranirrYes, yes, as everyone knows, Addhiranirr is a member of the Thieves Guild, not at all important, but very helpful and loyal to fellow guild members.
AddhiranirrAddhiranirr is what you see, no one important, just a person who knows little things and does little things.
AddhiranirrThat sneak? She'll be here in St. Olms somewhere, although if the heat's on, she may not be parading around in public. Ask around. Perhaps someone else has seen her.
AddhiranirrThat sneak? She'll be here in St. Olms somewhere, but where? I don't know. Try someone else.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailHonor the ancestors with your heart, not with your tongue.
Admire FailThat does it.
Admire FailWhat! I thought we were getting close.
Admire FailYour words are hollow. Stop this.
Admire FailI can see where this is going. Perhaps you should leave.
Admire FailI'm not sure I feel the same way. Perhaps another time.
Admire FailI'm sure I've got better things to do.
Admire FailI already have plans.
Admire FailI don't think that's appropriate.
Admire FailI should slap you.
Admire FailI'm not buying that one.
Admire FailI'd prefer not to.
Admire FailI'm busy that day. Sorry.
Admire FailNot with you, no.
Admire FailKeep it up if you really want to make me mad.
Admire FailNot at all. Now what else do you want?
Admire FailKeep it up and see how much I like you.
Admire FailGet lost. Now.
Admire FailYou're so nice, %PCName. You must want something.
Admire FailYour tone lacks sincerity.
Admire FailYou think you're being clever, %PCName. But I know what you're up to.
Admire FailStop it. What do you want?
Admire FailNot interested.
Admire FailWhat are you after, %PCRace? I know you're trying to flatter me.
Admire FailShow respect, %PCRace. Do not flatter me.
Admire FailTalk straight, %PCRace. None of that flattery.
Admire FailFine sentiments, %PCClass, but I doubt their sincerity.
Admire FailDon't try to butter me up, %PCRace.
Admire FailWhat pretty words, %PCClass. And how artlessly self-serving.
Admire FailSay straight and sharp, %PCRace.
Admire FailWhy would I want to do that?
Admire FailThat's crazy. Get lost.
Admire FailHow charming. Leave. Now.
Admire FailStop this.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessYou do right to honor the ancestors.
Admire SuccessI feel the same way. It's been some time now for me.
Admire SuccessYes, later, I'd love to.
Admire SuccessYour words, they make me feel, well, special.
Admire SuccessNo one's told me that in so long.
Admire SuccessThat's very sweet, %PCName. Thank you.
Admire SuccessYou're not so bad yourself.
Admire SuccessYou're too kind, %PCName.
Admire SuccessGoodness, %PCName. What can I say?
Admire SuccessWith me? Thanks.
Admire SuccessThank you, %PCName. Very much.
Admire SuccessYes, the thought had crossed my mind.
Admire SuccessReally? I was thinking the same thing.
Admire SuccessI hadn't noticed, thanks.
Admire SuccessI shall honor our friendship too.
Admire SuccessThank you. We are truly friends.
Admire SuccessA rare thing indeed. Thanks.
Admire SuccessYou honor me, %PCName. Thank you.
Admire SuccessYes, it truly is.
Admire SuccessThat's nice to hear.
Admire SuccessI know, %PCName. I think so, too. But it's good of you to say so.
Admire SuccessI'll take that as a compliment.
Admire SuccessYou noticed? Yes, %PCName, it's true.
Admire SuccessSame to you, thanks.
Admire SuccessThat's funny. I hadn't heard that one.
Admire SuccessWhat you say is true, %PCName.
Admire SuccessI think you mean it.
Admire SuccessI'll take that as a compliment.
Admire SuccessNow that's a better tone.
Admire SuccessGo on.
Admire SuccessThanks. But I'm still watching you.
Admire SuccessOk. I'm listening.
Adraria VandaciaAdraria committed no crime. There was no reason to kill her.
Adraria VandaciaAdraria Vandacia is an Imperial tax agent. I don't know why Lorbumol gro-Aglakh would give you a bounty on her. I can only suggest that you disobey orders and do not kill her. If you decide not to kill her, you will likely get no further orders from Lorbumol. He is cruel, petty, and single-minded.
Adraria VandaciaYou've been expelled, and I don't have to talk to you about any contracts.
Adraria VandaciaKeep following orders and you'll be %PCName the %NextPCRank soon.
Adraria VandaciaYou killed her already? Good work. These 500 septims are yours.
Adraria VandaciaGood work. Here's the 500 septims. I got more orders for you.
Adraria VandaciaI have a bounty contract for 500 septims for Adraria Vandacia. She's at one of the Census and Excise buildings in Seyda Neen. There might be some guards around, so watch out.
AdusamsiI am so happy you rescued Adusamsi Assurnarairan. I feared that she was dead.
AdusamsiI sent Adusamsi Assurnarairan the Oracle to Rotheran because I had a vision that the Ice Blade of the Monarch might be recovered there. She is long overdue, and I fear she may have come to grief.
AdvancementYou are the Grandmaster of House Hlaalu, %PCName.
AdvancementOnce our business is concluded, I will consider naming you the new Grandmaster of House Hlaalu.
AdvancementI can't advance you if you don't belong to House Hlaalu, can I dear?
AdvancementYou're the new Grandmaster of House Hlaalu, %PCName. You even outrank your Uncle Crassius. How much farther do you want to go?
AdvancementI can't advance you any more, dumpling. You'll need to see Duke Vedam Dren himself to be a Councilor or even Grandmaster. The Duke is staying in Ebonheart this year. He was the Grandmaster of House Hlaalu, you know, before he inherited his title.
AdvancementI hate to say it, dumpling, but you've been expelled. You need to make amends with Uncle Crassius.
AdvancementYou'll still have to earn your advancement, dumpling. No, no, no, you can't just wiggle that snug little waist and change my mind this time.
AdvancementYou're an ideal candidate, dumpling, with all the skills we Hlaalu look for... But you just haven't done enough favors for me and the others in House Hlaalu.
AdvancementNo one questions your unshakable dedication to House Hlaalu, dumpling, but you need to work on those skills.
AdvancementYou need to build up your stronghold again, sweetie-pie, or else I can't make you a %NextPCRank. Talk to Dondos Driler again. He'll tell you what you need... what? What did you say? You killed Dondos Driler? Without him, you'll never complete your stronghold, and never advance in House Hlaalu. Poor dear. You'll just have to be content with your current rank... AND my undying love and affection.
AdvancementYou need to build up your stronghold again, sweetie-pie, or else I can't make you a %NextPCRank. Talk to Dondos Driler again. He'll tell you what you need to do.
AdvancementYou've done everything you need to do for the rank of %NextPCRank, dumpling... Except build a stronghold. Go talk with Dondos Driler at the Hlaalu Council Manor in Balmora. He'll tell you what you need... what? What did you say? You killed Dondos Driler? Without him, you'll never complete your stronghold, and never advance in House Hlaalu. Poor dear. You'll just have to be content with your current rank... AND my undying love and affection.
AdvancementYou've done everything you need to do for the rank of %NextPCRank, dumpling... Except build a stronghold. Go talk with Dondos Driler at the Hlaalu Council Manor in Balmora. He'll tell you everything you need to know.
AdvancementCongratulations, dumpling. You've earned the rank of %NextPCRank.
AdvancementYou don't have the qualifications I'm looking for just yet, %PCName. Maybe when you fill out a bit.
AdvancementYou must join House Hlaalu before you can receive advancement.
AdvancementYou have been expelled.
AdvancementYou are now the Grandmaster of House Hlaalu.
AdvancementYou should speak with Duke Dren in Ebonheart.
AdvancementYou should speak with your sponsor, Crassius Curio.
AdvancementI cannot advance you further. You must find a sponsor among the Hlaalu Councilors. Since you are a foreigner, you should speak with Crassius Curio. I doubt any of the other Councilors would sponsor you.
AdvancementWhy do you ask for advancement? You have done nothing to earn it.
AdvancementNo one doubts your ability to handle business, but you simply don't have enough experience yet.
AdvancementYou have alot of business experience, but some say that you do not have the skills to use what you know.
AdvancementYes, you clearly deserve the rank of %NextPCRank. Congratulations, %PCName.
AdvancementYou are the %PCRank of House Redoran.
AdvancementYou are a Councilman and you are our Hortator. I see no reason not to make you the new %NextPCRank of House Redoran. Congratulations, %NextPCRank %PCName.
AdvancementYou are a %PCRank of House Redoran. I cannot advance you further. If you want to become the %NextPCRank, you must defeat Bolvyn Venim.
AdvancementYou have been expelled from House Redoran.
AdvancementUnfortunately, you do not meet our requirements and you have not performed enough duties.
AdvancementYou meet our requirements, but you have not yet performed enough duties.
AdvancementYou have an excellent reputation, but you do not meet our requirements.
AdvancementYou have a good stronghold and you have the support of all the Councilors except for Bolvyn Venim. You deserve to be a %NextPCRank of House Redoran.
AdvancementTo become a %NextPCRank, you must earn the support of Garis Llethri and Miner Arobar. You must also improve your Stronghold.
AdvancementYou have won the support of some of the Councilors and you have built a stronghold. You deserve the title of %NextPCRank.
AdvancementTo become a %NextPCRank, you must earn the support of more Councilors.
AdvancementCongratulations, %PCName, you have earned the rank of %NextPCRank in House Redoran.
AdvancementYou must join House Redoran before you can gain ranks.
AdvancementYou have been expelled.
AdvancementYou should speak with Councilor Athyn Sarethi. I cannot advance you to the rank of %NextPCRank.
AdvancementIf you want to advance in House Redoran, you should pay more attention to your duties and make more use of our trainers.
AdvancementYou have the skills we seek, but you have not performed enough duties yet.
AdvancementYou have a good reputation, but you do not meet our requirements.
AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
AdvancementYou have already risen to the highest rank available to a lay servant of the Imperial cult.
AdvancementYou cannot receive advancement unless you join the Imperial Cult.
AdvancementYou have been expelled from the Imperial cult. I am disappointed, and ashamed for you.
AdvancementIf you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementYou have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementYou have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
AdvancementYou have already risen to the highest rank available to a lay servant of the Imperial cult.
AdvancementYou cannot receive advancement unless you join the Imperial Cult.
AdvancementYou have been expelled from the Imperial cult. I am disappointed, and ashamed for you.
AdvancementIf you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult.
AdvancementYou have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementYou have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
AdvancementYou have already risen to the highest rank available to a lay servant of the Imperial cult.
AdvancementYou cannot receive advancement unless you join the Imperial Cult.
AdvancementYou have been expelled from the Imperial cult. I am disappointed, and ashamed for you.
AdvancementIf you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult.
AdvancementYou have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementYou have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
AdvancementYou have already risen to the highest rank available to a lay servant of the Imperial cult.
AdvancementYou cannot receive advancement unless you join the Imperial Cult.
AdvancementYou have been expelled from the Imperial cult. I am disappointed, and ashamed for you.
AdvancementIf you want to advance in the service of the Nine, you must dedicate more of your time and resources to serving the cult, and you must strive for personal improvement in your attributes and skills. Only the most distinguished are worthy of advancement to the higher ranks in the Imperial cult.
AdvancementYou have the attributes and skills we expect in our higher ranks, but you have not yet dedicated enough time and service to the Nine to warrant advancement. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementYou have served the Nine well, but I'm afraid you do not yet measure up to our high standards for personal attributes and skills. I can tell you more about the Imperial cult ranks and their requirements, if you like.
AdvancementCongratulations, %PCName. You have been promoted to %NextPCRank.
AdvancementYou want to speak with me about advancement? Am I ready for the next rank, %PCRank?
AdvancementI cannot offer you advancement unless you join the Mages Guild.
AdvancementYou have been expelled and you must make amends.
AdvancementYou have been expelled from the Mages Guild. You should speak with Arch-Mage Trebonius in Vivec and make amends.
AdvancementAdvancement in the Mages Guild does not occur by magic. Pay more attention to your duties and make sure you understand our requirements.
AdvancementYou meet our requirements, %PCName, but you have not yet completed the duties expected of a %NextPCRank.
AdvancementThe Mages Guild appreciates the duties you've done, but you simply do not meet our requirements for %NextPCRank.
AdvancementHave you come to challenge me for the title of Arch-Mage?
AdvancementAs long as he holds the title, only Arch-Mage Trebonius in Vivec can grant you the title of %NextPCRank.
AdvancementCongratulations. You are now %PCName the %NextPCRank.
AdvancementIn order to advance to the rank of %NextPCRank, you must have a Wizard's Staff.
AdvancementCongratulations. You are now %PCName the %NextPCRank. Strive ever forward.
AdvancementExcellent, %PCName. Now that these formalities are out of the way, I can grant you the rank of %NextPCRank.
AdvancementYou cannot advance until you pay your dues. The Mages Guild Charter only allows us to accept Imperial coin.
AdvancementIn order to advance to %NextPCRank, you must pay your Guild Dues of 200 septims. Will you pay these dues now?
AdvancementIn order to advance to %NextPCRank, you must pay your Guild Dues of 200 septims.
AdvancementCongratulations. You are now officially %PCName, the %NextPCRank. Study diligently and perform your duties.
AdvancementAdvancement? No way you could do that unless you want to join the Thieves Guild.
AdvancementYou are the %PCRank, %PCName.
AdvancementIf you do all the jobs I have for you, I will grant you the rank of %NextPCRank.
AdvancementYou are also a %PCRank now. For more advancement, speak with Gentleman Jim Stacey in Vivec.
AdvancementYou broke the honor among thieves. Make amends or you will never be %PCNextRank.
AdvancementPerform more jobs for your brother thieves and practice your skills.
AdvancementNo one questions your skills as a thief, but some question your loyalty. You should do more jobs for your brother thieves.
AdvancementNo one questions your loyalty, but you must practice your skills to become %PCName the %NextPCRank.
AdvancementCongratulations, %PCName. You are now %PCName the %NextPCRank.
AdvancementYou have advanced as far as you can without challenging me, the Grandmaster.
AdvancementOnly Eno Hlaalu in Vivec can grant you the rank of %NextPCRank. But you are strong. Why not take the rank of Grandmaster for yourself?
AdvancementFirst you must join the Morag Tong.
AdvancementYou have soiled the honor of the Morag Tong. Make amends or you will never be %PCNextRank.
AdvancementHonorably execute writs and practice your skills. You are not ready yet.
AdvancementYour technique is superb, but some question your depth of devotion. Perform more honorable executions in the name of the Morag Tong. These writs are currently outstanding.
AdvancementYour honor and devotion to the Morag Tong is unmatched in the guild, but your technique is lacking. Redouble your training and practice your skills to become %PCName the %NextPCRank.
AdvancementExcellent, %PCName. You are now %PCName the %NextPCRank.
AdvancementWhat can I do for you, %PCRank?
AdvancementDo the duties I give you and you will earn advancement.
AdvancementOnly Tholer Saryoni at the High Fane in Vivec can make you a %NextPCRank of the Temple.
AdvancementYou are not a member. Do you wish to join the Temple?
AdvancementYou have blasphemed against the Temple's doctrines. Make amends or you will never be %PCNextRank.
AdvancementPerform your duties and practice your skills. You are not ready yet.
AdvancementYour talents are noteworthy, but some question your depth of devotion. Perform more duties for the Temple and you will soon be rewarded.
AdvancementYour devotion to the Temple is not in question, but you still require a bit more experience. Redouble your training and practice your skills to become %PCName the %NextPCRank.
AdvancementThe Temple recognizes you, %PCName. You are now %PCName the %NextPCRank.
AdvancementI can't advance you yet, %PCRace. You interested in joining the Fighters Guild?
AdvancementYou have soiled the honor of the Fighters Guild. Make amends or you will never be %PCNextRank.
AdvancementYou are the Guildmaster. There are none higher in rank than you.
AdvancementYou wish to advance further, %PCRank? There really isn't much farther for you to advance, save for taking my position! We can discuss that later, though. First, I have some orders for you.
AdvancementI can't advance you anymore, %PCRank. For further advancement, you'll have to talk to Sjoring Hard-Heart himself in Vivec.
AdvancementPerform your duties and practice your skills. You are not ready yet.
AdvancementYour talents are noteworthy, but some question your depth of devotion. Perform more duties for the Fighters Guild and you will earn your place.
AdvancementYour devotion to the Fighters Guild is not in question, but you still require more experience. Redouble your training and practice your skills to become %PCName the %NextPCRank.
AdvancementThe Fighters Guild recognizes you, %PCName. You are now %PCName the %NextPCRank.
AdvancementYou still want advancement? There can only be one Knight of the Imperial Dragon on Vvardenfell. To take my place, you must defeat me in an honorable duel in the Arena.
AdvancementIf you follow all my orders, I will give you the rank you deserve.
AdvancementYou have to sign up before I can give you a rank, %PCRace. You want to join the Imperial Legion?
AdvancementBut you are the Knight of the Imperial Dragon! You don't need advancement.
AdvancementI cannot give you advancement anymore. Talk to the Knight of the Imperial Dragon, Varus Vatinius, in Ebonheart.
AdvancementYou have to join the Imperial Legion before you can advance, %PCName.
AdvancementYou're a disgrace to the Legions. Get out of my sight, %PCName.
AdvancementYou're in a bit of trouble, %PCName. Report to Darius in Gnisis to make amends or you'll face Imperial justice.
AdvancementYou don't meet the requirements of %NextPCRank. Plus, you haven't followed enough orders yet.
AdvancementYou can fight with the best of them, but you don't seem to understand how to follow orders.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots.
AdvancementYou're a good soldier and you follow orders, but there's concern you may not be up to the requirements of %NextPCRank. Work out some more and practice with our trainers.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helmet and bracers.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this cuirass and greaves.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and these pauldrons and boots.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this helm and gauntlets.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this armor.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank, and this shield.
AdvancementYou are a good soldier, %PCName. I am proud to give you the rank of %NextPCRank.
AdvancementYou are the new Archmagister of House Telvanni.
AdvancementYou are now a Magister of House Telvanni. You must defeat Archmagister Gothren.
AdvancementYou have chosen the title Magister, forgoing the chance to advance further in House Telvanni. But... have you changed your mind?
AdvancementIf you wish, I can declare you a Magister in House Telvanni. But you should be aware of what a Magister is and does.
AdvancementYou must perform more chores before I would be willing to consider you for the highest ranks of House Telvanni.
AdvancementI heard you were expelled. I will take care of this for you.
AdvancementYou have not done enough chores and you do not meet the requirements.
AdvancementNo. You have not done enough chores.
AdvancementNo. You do not meet our requirements.
AdvancementYes, you have met all the requirements. You are now %NextPCRank %PCName of House Telvanni.
AdvancementYou are qualified for %NextPCRank, but you must first build a stronghold.
AdvancementYes, you are more than qualified for %NextPCRank.
AdvancementYou are the new %PCRank of House Telvanni.
AdvancementI cannot advance you to %NextPCRank. You must speak with your patron, Master Aryon.
AdvancementI cannot advance you to %NextPCRank. You must find a patron in House Telvanni.
AdvancementDo you wish to join House Telvanni? You must do this before you can receive advancement.
AdvancementOh, you've been expelled. Let me take care of that for you.
AdvancementWhy? You have done nothing towards %NextPCRank. You have neither the chores nor the requirements.
AdvancementYou have the skills we seek, but you have no done enough chores for House Telvanni.
AdvancementYou've done plenty of chores, but you don't meet our requirements.
AdvancementYes, we find you worthy of %NextPCRank.
Aengoth the JewelerYes?
Aengoth the JewelerYou'll find him in Ald'ruhn. Likely at the Rat in the Pot.
Aengoth the JewelerYou'll find him in Ald'ruhn. Likely at the Rat in the Pot.
Aengoth the JewelerLook around.
Aengoth the JewelerYou'll find him in Ald'ruhn. Likely at the Rat in the Pot.
Aengoth the JewelerHe's gone, %PCRank.
Aengoth the JewelerCheck on the second floor. That's where I saw him last.
Aengoth the JewelerNow, why would you want to know that?
Aengoth the JewelerCheck The Rat in the Pot. That's all I know.
Aengoth the JewelerI have nothing to say about that now.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor. A challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation. Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorLaw and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorLaw and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorLaw and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorLaw and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorLaw and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder.
affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
affairs of honorA challenge of honor is a public declaration of a scandal against a private party. Only nobles fight duels, and the higher the rank, the stronger the obligation.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.
affairs of honorNative Dunmer and Imperials alike recognize a noble's obligation to answer a challenge of honor.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
agilityA creature's agility is its property of coordination and mobility. For example, an agile creature is able to target its blows accurately and effectively.
Agrippina HerreniaShe's a clothier in Vivec. Her shop is in the Canalworks of the Foreign Quarter. Sells a nice selection of fine clothing, some provided by yours truly, and transported with care by Rollie.
Agrippina HerreniaYou can find Agrippina Herrenia's store here in Vivec. She is located in the Foreign Quarter Canalworks, which can be accessed through the Foreign Quarter Lower Waistworks. Her selection of clothing is excellent.
Agrippina HerreniaShe's a clothier in the Foreign Quarter; I think her shop is in the Canalworks. Nice merchandise, actually.
Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
Aharasaplit campAharasaplit camp is an outcast Ashlander camp on a beach on the southwest coast of Sheogorad island. The camp lies southwest of Dagon Fel village -- a variety of paths lead near the site.
AhazAhaz is Ulath-Pal's faithful bodyguard. He is not so strong or skilled as Ashu-Ahhe. But wherever you see Ulath-Pal, you will also see Ahaz. If you fight Ulath-Pal, you must also fight Ahaz.
AhemmusaThe Ahemmusa of the Grazelands are mild and peace-loving. The wise woman of the Ahemmusa, Sinnammu Mirpal, is also their ashkhan.
AhemmusaThe meek Ahemmusa of the Grazelands are weak in arms, and in a terrible way, driven from their best grazing grounds, and beset by monsters in Ahemmusa camp in the distant northeast. The wise woman of the Ahemmusa, Sinnammu Mirpal, is also their ashkhan. If you can help them with strength of arms, they should welcome you with open arms.
AhemmusaThe Ahemmusa camp is on the northeast corner of Vvardenfell. Take a ship to Tel Vos and go north up the coast. If you reach the sea, you have gone too far.
Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
Ahemmusa campThis is Ahemmusa camp.
Ahemmusa campHere. Let me mark it on your map. From Tel Mora, cross the bay west to the mainland, then follow the coast north as far as you can go. Ahemmusa Camp is on the most northeastern point of Vvardenfell island. You'll need to be able to fly or water-walk, but be a very good swimmer. You can't miss the camp. You'll be looking for eight to ten round shelters called 'yurts.'
Ahemmusa campThe Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions.
Ahemmusa campThe Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions.
Ahemmusa campThe Ahemmusa are the Ashlanders of northeast Vvardenfell. Here. Let me mark it on your map. The nearest settlement is Tel Mora. You can get a ship from Sadrith Mora to Tel Mora. In Tel Mora, ask a local for directions.
Ahemmusa campThe Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region. Here. Let me mark it on your map.
Ahemmusa campThe Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region.
Ahemmusa campThe Ashlander Ahemmusa tribe has a permanent settlement at Ahemmusa camp on a rocky promontory at the northeastern tip of the Vvardenfell mainland in the Azura's Coast region.
Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
Ahemmusa campAhemmusa camp is on the northeast, the farthest tip of Vvardenfell island, north from Tel Mora, near old Daedric ruins of Ald Daedroth.
Ahemmusa NerevarineSince you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine.
Ahemmusa NerevarineSince you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine.
Ahemmusa NerevarineSince you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine.
Ahemmusa NerevarineSince you have killed one of the leaders of the Ashlander tribes, there is no possibility that you could be considered the Nerevarine of prophecy. If it had been part of the traditional struggles for tribal leadership, it would not have been dishonorable. But you slew a tribal leader for your own interests, not for the good of the tribe, and the Ashlanders will not accept such a foul murderer as their Nerevarine.
Ahemmusa NerevarineYou have been named Nerevarine by the four tribes of Vvardenfell. You have fulfilled that part of the prophecy. Urshilaku, Ahemmusa, Zainab, and Erabenimsun, all have named you Nerevarine. You have fulfilled the Fifth Trial of the Seven Visions.
Ahemmusa NerevarineYou have been named Ahemmusa Nerevarine. You have fulfilled one part of that prophecy. But you must be named Nerevarine by all four Ashlander tribes, Urshilaku, Ahemmusa, Zainab, and Erabenimsun, before you have fulfilled the Fifth Trial.
Ahemmusa NerevarineYou must go to Ahemmusa camp. I have heard the Ahemmusa are in a pitiful way, and that they do not have an ashkhan. In this case, the wise woman may be acting as the chief of the tribe, and perhaps she can speak for the tribe to name you Ahemmusa Nerevarine.
AhnassiYou must be hard of hearing. And soon you'll be hard of breathing.
AhnassiNever heard of her. And none of your business if I did. So blow, like smoke, or I'll spill you like a baby's cup.
AhnassiCertainly I will teach you something, if you wish. It always gives me pleasure to help Ahnassi's little schemes. And Ahnassi's friends are my friends, so you'll get my best rates.
AhnassiSo Ahnassi has sent you to me, because she thinks you might be eager to learn some of the things I know. That is so like Ahnassi, thinking of others. And always scheming, always scamming, bless her furry little paws. But, yes, I think I might teach you something, if you wish. It always gives me pleasure to help Ahnassi's little schemes. For a start, maybe you'll find this book interesting.
aid a poor ArgonianAll I wish is to find the people who will help me.
aid a poor ArgonianOh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them.
aid a poor ArgonianOh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them.
aid a poor ArgonianOh, thank you, thank you. You are too kind to Tul. Not like the guards at the Dren Plantation, and cruel, cruel Orvas Dren, the powerful master there. And the evil brothers Ienith, so cruel, so cruel. Thank you for helping deliver me from them.
aid a poor ArgonianBah...I don't need your help! Leave my sight, fetcher!
aid a poor ArgonianOh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you.
aid a poor ArgonianOh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you.
aid a poor ArgonianOh, kind and great one, recently escaped from the Dren Plantation am I. Very cruel they were to me there. Please, great friend, will you not help me? I have heard there is a place near here that will help those such as me, oh great and kind one. I beg you. A kindly Redguard who helps us is what I've heard.
Airans TeethAiran's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place.
Airans TeethAiran's Teeth are two stone spikes at the mouth of Valley of the Wind. The Valley of the Wind runs south from the sea in the northeast of Vvardenfell, east of Dwemer Bthuand, east of Daedric Zergonipal. We stay away from the valley; the winds howl, and the spirits are always awake. Dareleth Ancestral Tomb is in this valley. It is foolish to disturb the spirits in their resting place.
AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
AkatoshAkatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
AkatoshAkatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AkatoshAkatosh, the Dragon God of Time, is the chief deity of the Nine Divines.
AlarmNoooo!
alchemical formulasI like you, %PCName, but I would never reveal my secrets.
alchemical formulasThose are secret. I will not reveal them to you.
alchemical formulasYou've been expelled from House Hlaalu. You must make amends.
alchemical formulasIt's too late now. What's done is done.
alchemical formulasYou have already shown me the formulas.
alchemical formulasYou were not supposed to kill Aurane Frernis. While it does remove the competition, House Hlaalu will lose honor. This may even provoke the Duke or the Empire. Try and do business as I say, %PCRank. Don't speculate until you can handle yourself.
alchemical formulasYes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec.
alchemical formulasYes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec.
alchemical formulasYes, excellent. You can keep the formulas. I will make a copy and deliver it to the loyal Hlaalu alchemists in Vivec.
alchemical formulasWell, bring them here. I am losing my patience.
alchemical formulasGo back to her shop in Vivec and bring me the formulas.
alchemical formulasDo you have the formulas from Aurane Frernis?
alchemical formulasGo to Vivec, to the shop of Aurane Frernis. Find some of her notes or formulas and bring them back to me. While you're there, you might want to pay a visit to Edryno Arethi.
alchemyThe alchemy discipline is the processing and refinement of ingredients and materials through arcane processes to elicit and preserve their subtle, hidden magical effects in alchemical potions. Alchemical potions can provide a broad spectrum of long-lasting magical effects, from healing and curing disease to water-walking, magical shields, and fortification of bodily attributes.
Ald DaedrothThis site is an ancient shrine to Sheogorath, the Mad Lord. But now it will also be a refuge for the Ahemmusa in times of trouble.
Ald DaedrothThe Ald Daedroth Daedric site is a shrine to Sheogorath, the Mad Lord. The surface ruins are on an island a great distance north as the racer flies.
Ald DaedrothAld Daedroth is an abandoned Daedric site on an island north along the coast, in the straits between Vvardenfell and Sheogorad island. I say 'abandoned', but I've heard worshippers have rededicated the old temple there. And I also heard the Ordinators were hiring a ship and planning to burn them out. The island is out of sight of the mainland, and not easy to find.
Ald DaedrothAld Daedroth is a very impressive Daedric ruin in the Sheogorad region of northeast Vvardenfell. The site itself is on a small island between Vvardenfell and Sheogorad island to the north. Tel Mora is the closest settlement. From there you'll have to fly or water-walk; Ald Daedroth is long abandoned, and there's no boat service.
Ald RedayniaThis is Ald Redaynia.
Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the western tip of a large island west of Sheogorad.
Ald RedayniaAld Redaynia is the site of an ancient ruined wizard's tower on the northern coast of Vvardenfell, on the western tip of a large island west of Sheogorad.
Ald SothaYou have been expelled from the Morag Tong. In this dangerous times, I am not sure if you can make amends and regain my trust.
Ald SothaThe Dark Brotherhood can no longer hide from us in Ald Sotha.
Ald SothaThe Night Mother is already dead? You have done well, %PCName. This ritual dagger has been passed from one Grandmaster to another for years. I believe you are the one who should wield it now and darken its blade with blood.
Ald SothaThe Night Mother is no more. You have done well, %PCName. This ritual dagger has been passed from one Grandmaster to another for years. I believe you are the one who should wield it now and darken its blade with blood.
Ald SothaAld Sotha is northeast of Vivec. Somewhere in Ald Sotha you will find Severa Magia, the Night Mother of the Dark Brotherhood in Vvardenfell. Slay her and return to me.
Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
Ald SothaAld Sotha is a splendid Daedric ruin within sight of Vivec City. Though exotic and picturesque, it is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
Ald SothaThough exotic and picturesque, Ald Sotha is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
Ald SothaThough exotic and picturesque, Ald Sotha is a dangerous site, haunted by old magics, dark cultists, and their Daedric summonings, and not recommended for sightseers.
Ald SothaAld Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east.
Ald SothaAld Sotha is a large Daedric ruin in the southern Ascadian Isles region, within sight of Vivec City to the east.
Ald VelothiTake the Silt Strider to Gnisis and follow the roads north. I will mark Ald Velothi on your map.
Ald VelothiIt's a long walk. I'd suggest taking the Silt Strider to Gnisis and making the journey from there. Ald Velothi is directly north of Gnisis.
Ald VelothiI'm glad to be back.
Ald VelothiPlease, get me back to the Outpost there.
Ald VelothiPeople seem at ease now that Madura Seran has returned.
Ald VelothiIt's been quiet. I think everyone is concerned those outcast ashlanders will kidnap more people. Didn't you hear? They took Madura Seran! She was but a simple pilgrim. Someone needs to rescue her.
Ald VelothiIt's a simple place. Theldyn Virith is the local Redoran sheriff lives at the outpost, and there's a Redoran smith and trader as well, and a small Temple shrine in the outpost basement.
Ald VelothiIt's directly north of here, along the coast.
Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
Ald VelothiAld Velothi is a tiny fishing village on the northern coast of the West Gash.
AldmeriElves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races.
AldmeriAldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's "manish" races of the north and "beast peoples" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous.
AldmeriElves are conditionally fertile -- that is, they only conceive when population pressure is low -- so expanding populations do not force them to explore or war with neighbors. The arts, literature, sorceries, technology and theology that have flourished within ancient Elven cultures have profoundly shaped the development of the Empire's manish and beast races.
AldmeriAldmeri -- the Imperial usage is 'Elves' -- are long-lived, culturally conservative humanoids distinct from Tamriel's "manish" races of the north and "beast peoples" races of the southeast. By contrast with the manish tribes, Elven cultures and social institutions are stable and persistent; Elven nations are neither economically expansive nor militarily adventurous.
AldmerisAldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men.
AldmerisAldmeris is the original Elvish language, still spoken as a first language among isolated Elven communities, and spoken and written by all educated Elves, and the language of the Elven arts. The root '-mer' is analogous with the root '-man' or '-men' in human language; thus, the Elves are mer as Humans are men.
AldruhnAld'ruhn has two main districts. The Redoran Council and manors under the shell of the Emperor Crab are known as "Ald'ruhn-under-Skar."
AldruhnTo reach Ald'ruhn from Balmora on foot, take the road north from Balmora to Caldera. Exit Caldera through the northwest gate. Though Ald'ruhn is nearly due north as the racer flies, the road swings far to the west to avoid the ash wastes, curving around at last to the east, even southeast, before approaching Ald'ruhn. It is a long trip through desolate lands, and easy to get lost if you leave the road. Alternatively, pay for passage on a silt strider.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Ald'ruhn.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. Most citizens are Dunmer, most are House Redoran members or followers. The Redoran Council chambers and Redoran manors are up north inside the shell of an ancient extinct giant crab. Most of the cornerclubs, merchants, and guildhalls are on the southwest and central part of town. Ald'ruhn Temple is to the east. Fort Buckmoth, the Legion garrison, is south of town, outside the town wall.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AldruhnAld'ruhn is the district seat of House Redoran, and a large settlement. The Redoran Council chambers are located inside the shell of an ancient extinct giant crab. Tracks lead north to Maar Gan and Gnisis villages and south to Balmora.
AlembicAn alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.
AlembicAn alembic is glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients. The substances are infused, then heated until vapor is produced. The vapor then condenses in a separate container, precipitating the distilled elements with the desired magical properties.
Alfe FyrAlfe Fyr is the sharpest of my girls, in wit and tongue. Gets on my nerves, sometimes, but conflict is the spice of life.
alitThe alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the kagouti, the alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet.
alitThe alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the kagouti, the alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet.
alit hideThe tough hide of the wild alit makes a serviceable multi-purpose leather. Ashlanders hunt the alit and use their tanned hides as trade goods.
alit hideThe tough hide of the wild alit makes a serviceable multi-purpose leather. Ashlanders hunt the alit and use their tanned hides as trade goods.
all my faultI wanted to be a real Sorcerer, not just Huleen's apprentice for the rest of my life. I wanted to prove I could summon a scamp... Then Huleen would have to take me seriously. I'm just glad it's all over now. Thanks for killing the scamp, %PCName.
all my faultPlease, kill the scamp! I didn't know I couldn't control it!
alliesYou've been expelled, %PCName. You must make amends before I'll discuss Guild matters with you.
alliesLike I said our allies are the Camonna Tong. If we get rid of the Thieves Guild by killing the Master Thief, they'll be free to help the Fighters Guild here in Vvardenfell survive the hard times ahead.
alliesI trust you %PCName, so I'll tell you that I've made an alliance with the Camonna Tong. These local boys have the wit and the juice. The Thieves Guild hasn't got a chance, but they're bad for business. It's time for change in Vvardenfell, and you can bring about that change. I'd like you to kill the Thieves Guild bosses.
AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
AlmalexiaAlmalexia was the virtuous wife of Lord Nerevar, and later the Consort of Lord Vivec.
AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
AlmalexiaBlessed Almalexia the Warden is one of the three Immortals God-Kings of Morrowind, a Pillar of the Tribunal, and the patron of Healers and Teachers.
almonersAlmoners gather alms from members and friends of the faith. We depend on donations to fund most of our good works. Almoners who are successful at bringing in generous donations may rise in the ranks of Imperial cult service. If you are interested, speak to Iulus Truptor at the Imperial Chapels in Ebonheart.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorSorry. I can't help you.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorIt's a worthy cause. Sorry, but this is all I can afford.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorYou have my contribution.
alms for the poorOf course. I'm happy to donate for such a worthy cause.
alms for the poorYou're right. We all must do our part. Here. It's not much, but it's all I can spare.
alms for the poorI gave at the Temple.
alms for the poorI am a runaway slave. I have nothing. I must hide here until a boat comes, and then they will help me return to my country.
alms for the poorI must hide here until a boat comes, and then they will help me return to my country.
alms for the poorIf you will check your records, citizen, you will see that the province of Argonia has already given alms for the poor.
alms for the poorThe Imperial cult has our respect. We are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. But perhaps you are right. It is by demonstrating our superior commitment to civilization and humanity that we best disprove the Dunmer's barbaric insistence that we are no more than animals. Please accept this donation to the Imperial cult on behalf of the province of Argonia, with our thanks.
alms for the poorThe Imperial cult has our respect. We are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. But we agree with you, that this is not sufficient reason to cause the needy to suffer for want of our province's generosity. Therefore, we ask you to accept this donation as alms for the poor on behalf of the province of Argonia.
alms for the poorThe Imperial cult has our respect. But we are disappointed that the Imperial cult does not speak out against the inhumane practices of slavery in Morrowind. We take this disappointment into consideration when determining the generosity of our support. I'm afraid we have no donation to offer at this time.
alms for the poorDoes the Imperial cult intend to insult us thus by using such an unworthy mouthpiece to solicit alms? Leave us. Immediately.
alms for the poorI'm sorry, citizen, but you must speak to our leader, the consul, Im-Kilaya. We cannot help you.
alms for the poorI believe I already gave you my donation.
alms for the poorOf course. As a representative of my province and people, I am proud to give generously to the Imperial cult. And as a member of the cult, and a proud Imperial citizen, I am pleased to match my province's donation with a personal gift of my own.
alms for the poorOf course. As a representative of my province and people, I am proud to give generously to the Imperial cult.
alms for the poorYou have my donation.
alms for the poorYou are right. It is more than a duty. It is my honor.
alms for the poorIt's our duty.
alms for the poorI gave already.
alms for the poorYes. Right. I guess I can afford to give a little more.
alms for the poorHere. Take this.
alms for the poorI already gave you what I could.
alms for the poorI'll be happy to give alms. Here. Take it all.
alms for the poorI'll be happy to give alms. Here.
alms for the poorI gave already.
alms for the poorYou're right. But for luck, it might be me needing the cult's charity. Here, and with a blessing.
alms for the poorFor the Imperial cult? All right. Here.
alms for the poorSurely the Imperial cult can find a more respectable member to solicit alms.
alms for the poorSorry. No.
alms for the poorGo away.
alms for the poorThe Imperial cult asks for donations from members and friends of the faith to support our good works. As a custom, we ask for alms for the poor, because most of the gifts go to feed, cloth, cure, and heal the less fortunate, but in fact the donations go to support various worthy causes and special projects. Collecting alms is just one of the many tasks our more faithful members perform in the service of the Nine.
alterationThe alteration discipline is the mastery of the spell effects of the College of Alteration. The alteration spells involve manipulation of the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, opening locks, and shield barriers against physical damage.
alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
alteration potionsAlteration potions provide beneficial magical effects from the domain of the Arcane College of Alteration. Alteration potions include: burden, feather, and levitate.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
alteration spellsThere are many common variants of alteration spells, not to mention the countless custom versions created by ambitious spellcasters. But here is a list of the most basic spells, representing all the fundamental classes of spell effects produced by this college: water breathing, buoyancy, water walking, shield, fire shield, shock shield, frost shield, burden, feather, jump, slowfall, levitate, lock, and open.
AltmerThere aren't many of us here in Balmora. Just me, Estirdalin, Imare, Nalcarya the Alchemist, Hecerinde, and Culumaire. Why do you ask?
AltmerI am one of the few here in Balmora. What can I do for you?
AltmerThere aren't many of us here in Balmora. Just me, Estirdalin, Imare, Culumaire, Hecerinde, and Tyermaillin. Why do you ask?
AltmerThere aren't many of us here in Balmora. Just me, Estirdalin, Culumaire, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?
AltmerThere aren't many of us here in Balmora. Just me, Culumaire, Imare, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?
AltmerThere aren't many of us here in Balmora. Just me, Estirdalin, Imare, Nalcarya the Alchemist, Hecerinde, and Tyermaillin. Why do you ask?
AltmerThere are but a few of the High Elves in Balmora. Ask around if you need to find one.
AltmerThe only Altmer here in Balmora are Culumaire at the Lucky Lockup, Estirdalin at the Guild of Mages, Imare at the Hlaalu Council Manor, Nalcarya the Alchemist, and Hecerinde and Tyermaillin who both have residences here.
AltmerAltmer are the tall, light-skinned Elves of the West. They were once like us, but they became soft and foolish. They abandoned their ancestors and put their faith in big buildings and sorcery. The greatfathers of our greatfathers were kin of the Altmer, but the Prophet Veloth led us out of the West and brought us here so our rites and customs could remain pure.
AltmerWe Altmer are proud, wise, and beautiful. The Empire is built on the arts, crafts, and sciences of the High Elves. Our pure blood protects us from disease, and makes us superior spellcrafters.
AltmerAltmer are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage. They consider themselves the most civilized culture of Tamriel, and, in truth, the common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions.
AltmerAltmer -- literally, 'the High, or Cultured People,' or 'High Elves' -- are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage.
AltmerThe Altmer are proud, conceited, and decadent. Their clothes, manners, arts, and crafts are highly refined, but they are godless and spiritually empty. They content themselves with reliving the aged glories of their martial traditions and their mastery of sorcery and enchantment. Their achievements are admirable, but their culture no longer serves any vital purpose.
AlvelegNo loss.
AlvelegHe's Thieves Guild, a Wood Elf. The Telvanni prefer to hire Nords and Wood Elves when they can't get natives. I know nothing about him. But this is not a Thieves Guild job, so he has no protection.
Alynu AralenShe's not a problem any more.
Alynu AralenShe's been expelled from the Fighters Guild. She stole from her Guild Steward. She's stupid, but she can fight. She joined the Thieves Guild when we kicked her out, but she's nobody important. This Caldera Mine trouble is not a Thieves Guild job.
ampoule podThe immature state of the fruiting body of the primitive draggle-tail plant of the Bitter Coast is called the ampoule pod. This pod has modest magical properties prized by alchemists.
ampoule podThe immature state of the fruiting body of the primitive draggle-tail plant of the Bitter Coast is called the ampoule pod. This pod has modest magical properties prized by alchemists.
Amulet of AshamanuThank you again. I will use it to cure my people.
Amulet of AshamanuThank you, child. This amulet will be the salvation of my people. Take this in return. It is a shield of legend among my people, the Shield of the Undaunted. Use it, and you will feel the strength return to weary limbs. Travel well, friend.
Amulet of UnityI already gave you the Amulet of Unity.
Amulet of UnityI found the Amulet of Unity. It's good thing you gave me those potions or else the guardians would have seen me for sure. I hope the Amulet works as well as they say.
Amulet of UnityI'll leave just as soon as I'm ready.
Amulet of UnityGood. This should be enough. I'll see you in a few weeks.
Amulet of UnityI'll wait. I'm not going to get the Amulet of Unity without them.
Amulet of UnityDo you have five Standard Potions of Invisibility?
Amulet of UnityThe Amulet of Unity was made many years ago, back in the First Era. It's on the mainland and heavily guarded. I don't want to have to fight those guards, so I'll need at least five Standard Potions of Invisibility. I can cast Invisibility of course, but I'll want to save my magicka for other things.
an errand for youI've told you what needs to be done.
an errand for youYou are useless to me. Leave my presence.
an errand for youHmmm...you show some spirit. She will likely kill you. You will find her in a tomb to the west of Maar Gan, I believe the Reloth Tomb. Go now.
an errand for youThere is a vampire, formerly of this clan living near Maar Gan. Merta was one of my most trusted lieutenants, until she decided to become a rogue and leave this clan. I wish her dead. She takes cattle that should rightfully be property of my clan. And she had the audacity to leave my service. Kill her for me.
Anarerens Devil TantoYou've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you.
Anarerens Devil TantoYou already gave me the Devil Tanto.
Anarerens Devil TantoYes, this is just what I wanted. You can keep anything else you found.
Anarerens Devil TantoWell what's keeping you? You're not going to let some apprentice get in the way, are you?
Anarerens Devil TantoDamn. Seems like the Mages Guild always knows when we're planning something. Did you get the Devil Tanto?
Anarerens Devil TantoGood. I guess the Mages Guild didn't know about our plans this time. So did you get the Devil Tanto?
Anarerens Devil TantoDid you run into any trouble?
Anarerens Devil TantoLike I said, my source in the Mages Guild says they'll all be gone for a while. Go in there and take whatever you want, but be sure to bring me Anareren's Devil Tanto.
Anarerens Devil TantoLike I said, my source in the Mages Guild says they'll all be gone for a while. Go in there and take whatever you want, but be sure to bring me Anareren's Devil Tanto.
ancestor ghostAncestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
ancestor ghostAncestor ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.
ancestorsThe Dunmer believe the spirits of the dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so the Dunmer honor and gift them, and ask them for aid and protection. Strong spirits of heroes and wise women preserve the wisdom and honor of the race. The worst spirits are evil and harmful, called ghosts, and devils, and daemons. The oldest and greatest ancestor spirits are the Daedra. They are powerful, but dangerous, and hard to understand.
ancestorsThe oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous.
ancestorsThe oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous.
ancestorsThe oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous.
ancestorsThe oldest of our ancestor spirits we call the Daedra; though they are powerful and cunning, their hearts and minds have grown distant and strange, and the bad Daedra are dangerous.
ancestorsRecently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us.
ancestorsRecently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us.
ancestorsRecently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us.
ancestorsRecently dead spirits know us well, and do not quickly forget their living kin; they are weak, but quick to guide and protect us.
ancestorsThe worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons.
ancestorsThe worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons.
ancestorsThe worst of us live long after death, and we beg our kinder ancestors to protect us from the evil ones we call Ghosts, and Devils, and Daemons.
ancestorsThe strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts.
ancestorsThe strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts.
ancestorsThe strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts.
ancestorsThe strongest of us live long after death, so that we may guide and protect our children and kinsmen; we speak of such strong spirits as Heroes and Wise Women in our songs, sung so we may not forget their wisdoms and gifts.
ancestorsThe spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us.
ancestorsThe spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us.
ancestorsThe spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us.
ancestorsThe spirits of our dead live on in our world. They can know and affect the future, and can speak with other spirits, and work great magic, so we honor and gift them, and show them love, and ask them to help us.
ancestral burial tombsThere are a couple of them near this town. There's Ginith to the northwest and Rethandus to the northeast. There may be others, but I don't know where.
Ancestral TombI only know of one that has been somewhat abandoned in recent years. The Tharys Ancestral Tomb is just northeast of Seyda Neen. There are tombs closer to Vivec, but the Dunmer might take offense at your explorations.
Ancestral TombThe Dunmer bury their dead in such tombs. It is best to avoid offending the Dunmer by entering them. There are rules to govern such things, but I do not fully understand them.
AndasrethYou have already returned the shields. May Vivec protect you.
AndasrethThank you, %PCName. May it protect you well.
AndasrethWell, no matter. Think nothing of it.
AndasrethSo it is as I feared. At least their families will have their shields. You have done well, %PCName. Perhaps I could offer you a shield of your own as a reward?
AndasrethA party of Redoran men-at-arms left for Andasreth and they have not returned. Go to Andasreth and find out what happened to them. If they are dead, as I fear they are, bring their House Redoran shields back to me. I will show you where Andasreth is on your map.
Andrano Ancestral TombYes. Andrano Ancestral Tomb. South of Pelagiad. Just off the road. Just before the fork where the road goes southwest towards Seyda Neen and southeast to Vivec.
Andrano Ancestral TombThe tomb is south of Pelagiad, just off the road, just before you reach the fork where the road goes southwest towards Seyda Neen and southeast to Vivec. You may need an enchanted blade. Some spirits are immune to normal weapons. Here. Take this old shortsword. And maybe these old scrolls will come in handy.
Anes VenduWe will carry on our work in his honor.
Anes VenduI feared he might be dead. This is terrible news. I should never have let him explore the ruins alone. Did you find the excavation report?
Anes VenduHe was taking notes for our next excavation report, and he must have taken it with him when he disappeared. Somehow he must have gotten into the lower levels. Would you try and find him?
Anes VenduWithout him around, I fear I will die of boredom.
Anes VenduHow horrible! No, please, don't tell me the details.
Anes VenduI've been worried about him. Right before he left for the lower levels he kept saying something about the test of pattern. I hope he's alright.
animal productsAnimal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap.
animal productsAnimal products of commercial value on Vvardenfell include the following: alit hide, crab meat, dreugh wax, guar hide, hound meat, kagouti hide, kwama cuttle, kwama egg, netch leather, racer plumes, rat meat, scales, scrib jelly, scrib jerky, scuttle , shalk resin, and Sload soap.
annoying foolHe won't be a problem any longer.
annoying foolYou've done it! I admire your persuasiveness, friend. Thank you for your help. Allow me to give you this as a token of my appreciation.
annoying foolYou killed him? Well, I suppose that's one way of taking of that problem. But now I'll have the guards around here asking questions, harassing my customers. I don't need that at all. I appreciate you getting rid of him, but there had to be another way. Anyway, take this. And you didn't get it from me.
annoying foolOh, how I detest that ridiculous man.
annoying foolYou think you can? I would like that. Make him go away, an I will have rewards for you!
annoying foolNo? Perhaps you have not the skill. I understand. Maybe he will die a horrible death and all will be made right. It is possible, you know.
annoying foolDid you not see him as you entered? It is that Marcel Maurard. Outside my shop he stands all day, selling ridiculous wares. Get rid of him I would like to, but the law says he is within his rights. Perhaps you might find a way?
Antecedents of Dwemer LawYou already brought me a copy of "Antecedents of Dwemer Law."
Antecedents of Dwemer LawGood. This is the last of the three books I was looking for. Please accept these trinkets of mine. I no longer have any use for them.
Antecedents of Dwemer LawGood. This is one of the three books I was looking for.
Antecedents of Dwemer LawNo. No tricks, %PCName. You do not have a copy of this book, and we both know it. Go find one before I lose my patience.
Antecedents of Dwemer LawIf I knew where to find one, I would do it myself.
Antecedents of Dwemer LawHave you found a copy of "Antecedents of Dwemer Law?"
Antecedents of Dwemer LawThis book is the most common of the ones I desire. Many scholars own a copy of this book. You need only find one.
Antecedents of Dwemer LawI don't have a copy I can spare.
Antecedents of Dwemer LawHere. If there's anything else I can do for you, let me know.
Antecedents of Dwemer LawIf you change your mind, I will be here.
Antecedents of Dwemer LawI have a copy I will sell you for three hundred drakes. Much less than such a book is actually worth.
Antecedents of Dwemer LawI have a copy I will sell you for three hundred drakes. Much less than such a book is actually worth... But you don't look like you have 300 drakes to spare.
Antecedents of Dwemer LawJobasha knows this book well. Do you wish to buy? Perhaps Jobasha has a copy...
Antecedents of Dwemer LawEthes Evos was studying that book in the hopes of passing the Imperial Exams and moving to Cyrodiil. Perhaps he could make you a copy.
Antecedents of Dwemer LawPerhaps Jobasha in Vivec has a copy.
Antecedents of Dwemer LawI know I purchased my own copy from Codus Callonus here in town. I think someone else asked for a copy, some local servant of House Redoran.
Antecedents of Dwemer LawEdwinna Elbert in Ald'ruhn is a scholar of the Dwemer. Ask her.
AnumidiumAlas, you have been expelled from the Legions. Maybe you can join the Imperial Legion again, and maybe not.
AnumidiumYou have returned the plans to the Anumidium and helped save the Empire.
AnumidiumI am glad you are still loyal. We will need %PCRaces like you for the troubles ahead. In exchange for these plans, I offer you [REWARD].
AnumidiumThis does not surprise me, %PCName. Even those I thought I could trust are turning against the Empire.
AnumidiumI see you have a fragment of the plans for the Anumidium. Will you return this to me now and help protect the Empire?
AnumidiumWith a mere copy of the Anumidium, Tiber Septim was able to conquer all of Tamriel. Naturally in these troubling times, the new Emperor wants us to find any information we can on the original Anumidium. I have heard that the plans for the Anumidium rest somewhere in Red Mountain. If you find them, bring them to me.
any adviceNow that you are Guildmaster, rule the Guild wisely. Use your wisdom, experience, and judgement to the Guild's benefit. Remember those who helped you to attain your rank. If I was even a small part of your success, I feel honored. You will do well.
any adviceHaving been Guildmaster, I have a good feel for which way the wind is blowing. If you receive any orders that seem out of the ordinary to you, let me know. I'm more than willing to help out.
ApographaThe Heirographa are the collected priestly writings of the Temple. The Apographa are the 'hidden writings' -- secrets known only at the highest levels of priesthood and inquisition. Defying the Temple, we have gathered as much of the Apographa as we can here in Holamayan. One of the chief disputes between the Temple and the Dissident priests is that the Temple hides the truth from its followers.
ApologiesI suppose there's nothing more to say about this.
ApologiesI see all is forgiven. He gave you something for me? Excellent. I'm feeling better already. Since you did such a good job, here's an extra 50 gold.
ApologiesThis book is from Tarer? Well, it's about time he learned some humility. I'm touched by the gesture nonetheless. Here's something for that rash of his, and a little something for you.
ApologiesI don't have anything more to say about that.
ApologiesTrebonius is dead? Oh...this is rash is going to last a while.
ApologiesWell, %PCName, I thought you said you were going to help. I won't pay for a favor not done.
ApologiesHmmm... well, suit yourself. I'm sure it will go away on its own.
ApologiesGood. Take this book to him, and tell him I'm truly sorry. You'll find him in the Mage's Guild here in Vivec. He's a rather powerful wizard, as I've learned.
ApologiesI'm afraid I was rather drunk last night when I ran into Trebonius Artorius, that arrogant fool. It seems that the drink took over my tongue, and I called him a Flat-Head. Now I have a horrid rash. No matter what I do, now matter how many potions I use or spells I cast, it won't go away. I've tried everything! If you give him my most sincere apologies, maybe he'll make it go away. I'd do it myself but I'm feeling a little under the weather. I'll pay you 50 gold for your trouble.
apology from GadaynHe wishes to apologize? How very noble. But, at least he sent a gift along, which is certainly appropriate. Well, I'm sure I'll have use for it sometime, although it's probably not even of good quality.
apology from GadaynYes, I'm sure she'll accept my apologies...and the potion of course.
apparatusMaking potions requires pieces of specialized alchemical equipment called 'apparatus.' Better quality apparatus are more reliable in their results, and produce a finer product. The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator. Apparatus can be purchased from alchemists.
apparatusMaking potions requires pieces of specialized alchemical equipment called 'apparatus.' Better quality apparatus are more reliable in their results, and produce a finer product. The four types of apparatus are: mortar and pestle, retort, alembic, and calcinator. Apparatus can be purchased from alchemists.
appeal to fairnessYou may be able to convince the other councilors if you use an appeal to fairness. House Redoran does not approve of all that House Telvanni does, but we are proud of our record of just and fair dealings with the other Great Houses. The other councilors may be easier to persuade if you take this approach.
appeal to fairnessYes, I have agreed to help overturn the Mages Guild monopoly.
appeal to fairnessNo, this law is undeniably fair. Your Telvanni lies do not sway me.
appeal to fairnessIn the course of events it is sometimes necessary to put aside the childish notions of allies and enemies and focus instead on a debate in which propositions are considered based only upon their merits. This, indeed, is one of those times, and you have defended your position well, answering all of my concerns. I, therefore, shall support the revocation of the Mages Guild monopoly lest history look upon my actions with a baleful eye and claim that I allowed expediency to overwhelm principle.
appeal to fairnessWhile you speak of fairness when it suits you, there are many issues on which the Telvanni support proposals that are unfair either in part or in whole. You must therefore understand that my concerns go far deeper than the unfairness of the law which is clear at first glance upon the surface, but whose reflection cannot be seen from the depths. The basic issue, of course, is one of trust. Yes, trust, the elusive goal towards which all petitioners to a Councilor must strive to attain.
appeal to fairnessYou have shown that you understand us, %PCName, and I will support this resolution.
appeal to fairnessYou appeal to fairness, but it is clear that you do not truly understand House Redoran. If you can convince me of your sincerity, I will consider your proposal.
appeal to fairnessYour words have convinced me. Though it is rare that I agree with a Telvanni proposal, I will agree to this.
appeal to fairnessYour words are unconvincing. Yes, you say this law is unfair, but how can I trust a Telvanni? If you show me that you yourself are honorable and fair I will listen to your words again.
appeal to fairnessYes, I understand and agree. This law is unfair and must be changed. You have my support.
appeal to fairnessExcuse my interruption, but from what I've heard, you are no friend of House Redoran. If I do not trust you, I will not listen to your words.
aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
aquatic potionsAquatic potions aid the subject in movement and survival in an aquatic environment. Aquatic potions include: water breathing, swift swim, and water walking.
Arch-MageWe now both have the title of Arch-Mage.
Arch-MageMeet me in the Arena.
Arch-MageVery well. Meet me in the Arena here in Vivec. We will settle this once and for all.
Arch-MageThen you will always be known as %PCName the %PCRank.
Arch-MageI have seen how you lust after the power and prestige that only I have as the Guildmaster here in Vvardenfell. If you truly think that you can take my place, meet me in the Arena for a duel to the death.
Archmagister GothrenArchmagister Gothren never directly refuses requests; he just delays indefinitely, never giving an answer. I don't know of any solution, other than killing Gothren. I'll tell you plainly. I stand to gain if Archmagister Gothren dies. I say this so you won't think I'm trying to trick you. My advice is still good. Gothren won't name you Hortator, but he'll never come out and say so. And in House Telvanni it is customary to settle disputes in this manner.
Archmagister GothrenHe is the current head of House Telvanni. He has held this position for many years. If you need to speak with him, you may find him in Tel Aruhn. If you have never been there, Tel Aruhn is west of Sadrith Mora. I will mark it on your map.
Archmagister GothrenYes, Archmagister Gothren is my patron. If you have business with him, you may find him in Tel Aruhn.
ArenaThe Arena Compound lies between the Redoran compound on the west and the Telvanni compound on the east. The Arena is the site of public entertainments and combat sports. The comfortable domed Arena has seating for hundreds of spectators; beneath the Arena are dressing and storage rooms for entertainers and training rooms and animal pens for the combat competitors.
Arethan MandasSpeak with Llerar Mandas. He is the father of Arethan Mandas.
Arethan MandasMy granddaughter is dead, and you are to blame.
Arethan MandasI can't prove anything, but I believe you are responsible for my son's death. I have nothing to say to you.
Arethan MandasThank you for bringing my son back to his senses.
Arethan MandasYes, I heard my son had gone mad. I fear his madness was caused when his daughter, Delyna Mandas, was captured.
Arethan MandasI know that my father was mad... but I can't forgive you for killing him. Please leave.
Arethan MandasThank you for delivering the locket to my father.
Arethan MandasTake the locket to him so that he will know that I am safe. Since our manor was destroyed by Corprus monsters, I do not know where my father is staying. His old friend Athyn Sarethi in Ald'ruhn should know.
Arethan MandasI want you to take my locket to him. Let him know that I am safe.
Arethan MandasI heard my father went mad with grief when I was captured. I did not know how bad things were. I will see him as soon as I can. If we travel together away from here, I will give you a locket to deliver to him.
Arethan MandasArethan Mandas no longer troubles the travelers to Maar Gan. I will visit him when I can. Perhaps Delyna and some of his friends can keep him from Sheogorath's grasp.
Arethan MandasArethan Mandas no longer troubles the travelers to Maar Gan.
Arethan MandasFrom what you say, perhaps Arethan has not totally regained his senses, but his guards have stopped demanding tribute from travelers. I did not believe it could be done. I am proud of you this day, %PCName.
Arethan MandasThe Mad Lord is no more. While I would rather not see an old friend die, he was probably beyond the aid of even the best Temple healers. I cannot fault you for not finding a way to cure him.
Arethan MandasI would prefer that Arethan Mandas be cured of his madness, rather than killed. You might want to go to Ebonheart and speak with Llerar Mandas, Arethan's father.
Arethan MandasYou can find him in the cavern of Milk. On the Ald'ruhn-Caldera Road, west of Ald'ruhn, two crossroads marked by signposts are very close to one another. To reach Milk, head west from the 'Gnisis' sign on the westmost signpost, and watch right for a north-branching path to Milk. The Mad Lord has a few loyal followers and some outlaws have joined his "estate." They will protect Arethan Mandas with their lives.
ArgonianArgonians are the savage half-men of the southern marshes. Our peoples used to keep them as slaves, but they are useless. The settled people still keep them as slaves to grub in the soil. They are dirty and wicked, and we should drive them all back into the swamps they came from.
ArgonianWe are the People of the Root, called 'Argonians' by the warmbloods. We go where we will, wet or dry, and the currents of blood magic run swift in our veins. In our native land, we hunt to live, masters of the marshes. Hunted and enslaved by softskinned enemies, we snare and slay them by stealth, spell, and steel.
ArgonianThe Argonians of Black Marsh call themselves the 'People of the Root'. They are equally at home on land or in water, and are magically gifted. Persecuted and enslaved by other races, they are cautious and secretive. Little is known of their homeland or native culture, and their alien physiology and customs are not well understood by scholars.
ArgonianThe Argonians of Black Marsh call themselves the 'People of the Root'. They are equally at home on land or in water, and are magically gifted. Persecuted and enslaved by other races, they are cautious and secretive. Little is known of their homeland or native culture, and their alien physiology and customs are not well understood by scholars.
ArgonianArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. When guided by a stern hand, they can be trained as passable servants and slaves. By Imperial law, free Argonians have the rights of citizens, but no law can ever make an Argonian human.
Argonian MissionThe Argonian Mission is Black Marsh's diplomatic embassy to Vvardenfell District. Leave the Imperial Chapels, pass through the Grand Council Chambers, cross the bridge, then down the stairs. As you face out the gate, the Argonian Mission is to the south, on the southern side of the well.
Argonian neighborsNative Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind.
Argonian neighborsNative Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind.
Argonian neighborsNative Dunmer regard Argonians as animals fit for slavery. Dunmer have always enslaved Argonians. The Empire protects Argonian human rights, but does not outlaw slavery in Morrowind.
ArgoniansWe are counted among the First Peoples. Our homeland is Argonia, or Black Marsh, in Imperial speech. I am a poor example. My parents were bound in slavery, and I have lived in Morrowind all my life. Like other Argonians who have accepted Imperial ways, I am much like any other Imperial citizen. But to be honest, we have always been a private, even secretive people, and I am not comfortable speaking in this manner. You might do better to look in books, if you are curious.
ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
ArgoniansArgonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. They are fit only for service, and only when guided by a stern hand can they avoid abomination.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkayArkay, God of the Cycle of Life and Death, is the deity associated with burials and funeral rites, and is responsible for the progression of the seasons. His priests are staunch opponents of necromancy and all forms of the undead.
ArkngthandThe old Dwemer ruins at Arkngthand are extensive on the surface and underground. Head south out of town past the silt strider port, then cross bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right see a signpost for Molag Mar. Turn right and head uphill on an old road to cross an ancient Dwemer bridge over Foyada Mamaea. The entrance to Arkngthand is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the doors.
armed escortThank you for your armed escort. I could not have escaped without your help.
armed escortThank you. I will follow you. Please guide me safely outside.
armed escortI will wait for you here.
armed escortShall I wait for you here?
armed escortShall I follow you now to the cavern entrance?
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repairNothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair.
armor repair debtsIf he challenged you to a duel, you should accept to uphold your own honor. Even if it is clear that my brother is the one at fault.
armor repair debtsTalk to my brother, Giras. Tell him that I said its time he started showing some responsibility.
armor repair debtsAlright, perhaps I can talk sense into my bother. Just tell him I said that paying the debt would be the honorable thing to do.
armor repair debtsWell, perhaps you can settle this issue yourself.
armor repair debtsIf Giras owes a debt, why are you asking me about it?
armor repair debtsI am the Deputy Marshal of the Buoyant Armigers and much too busy to deal with this matter again. Speak with my brother, Tidros Indaram.
armor repair debtsThat's all in the past, %PCName.
armor repair debtsI admit it, you beat me. I gave you the drakes. Just take them back to Tuveso Beleth.
armor repair debtsAlright. We fight till one of us says hold!
armor repair debtsThen get your mom to pay the debt, coward.
armor repair debtsAlright, if my brother says so, but I still won't pay the debt unless you can prove by combat that I owe it. I challenge you to a duel. Right here, right now.
armor repair debtsI already told you why. I'm not paying this debt until I'm ready. And not one moment before.
armor repair debtsTuveso Beleth gave me damaged goods, that's why this armor needed so much repair. So I'm not paying any debts.
armor repair debtsYou were able to get Giras Indaram to pay his debts where others have failed.
armor repair debtsYou do? Well, I must say I'm very impressed, %PCName. Here, why not take this glass sword I've been working on.
armor repair debtsWell, I must say I did not truly expect that you could get the debt money.
armor repair debtsDo you have the debt money from Giras Indaram?
armor repair debtsGo speak with Giras Indaram at the Buoyant Armiger's stronghold in Molag Mar. He owes me 2000 drakes for repairs to his armor.
armor repair debtsGiras Indaram is right over there if you want to talk with him.
armor repair debtsGiras Indaram might pay his debts if one of his brothers, Birer or Tidros, insists on it.
armor repair debtsAll the Indaram brothers are valuable to the Temple for their service, though Giras Indaram sometimes forgets his obligations. His brothers have to remind him.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor stylesThe heavy armor styles, called 'Legion' or 'knight' style in the West and 'ebony' style in the East, require great strength and endurance. The light armor styles, called 'militia' in the West and 'Ashlander' in the East, favor speed and agility. The medium armor styles, called 'Imperial guard' in the West and 'Great House' in the East, are compromises between the heavy and light styles, balancing protection against mobility. A few less common exotic armor types are also found in Morrowind.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armor typesShields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor.
armorerThe armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic.
armorerThe armorer discipline is the maintenance of weapons and armor at top efficiency. Worn weapons do less damage. Worn armor protects less against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic.
Arobar ManorIt's here in Ald'ruhn, Under-Skar.
Arobar ManorYou're in Arobar Manor, %PCRace.
Arobar ManorYou're in Arobar Manor, %PCRace.
Arobar ManorYou're in Arobar Manor, %PCRace.
Arobar ManorYou're in Arobar Manor, %PCRace.
Arobar ManorYou'll find the entrance at the northeast corner. Move along.
Arobar ManorYou'll find it Under-Skar. That's the giant shell on the north side of town, outlander.
arrange a meetingI am here, %PCName. Skink and I have much to learn from each other.
arrange a meetingAs I promised, I am here, %PCName. I did not promise any reward, but Skink asked me to give this to you.
arrange a meetingThe spirit of Kanit Ashurnisammis is resting. I have more duties here to prevent Kanit's spirit from returning. Speak once more with Wise Woman Sinnammu Mirpal. Tell her that Kanit Ashurnisammis is at rest. Perhaps then she will allow me to meet Skink-in-Tree's-Shade.
arrange a meetingSend the spirit of Kanit Ashurnisammis to its final rest, and then we can talk of meetings.
arrange a meetingYes, I will speak with Skink-in-Tree's-Shade. But you must help me also. Sinnammu sent me here as a punishment. She asked me to calm an angry ancestor, but my charms will not calm him, and I am not strong enough fight it. Find the spirit of Kanit Ashurnisammis and send it to its final rest.
arrange a meetingNo, I have sent my apprentice. That is all I will do for your Argonian.
arrange a meetingI will send my apprentice, Minabibi, to speak with this Argonian.
arrange a meetingI know you speak the truth, %PCName. I do not need such as her for an apprentice. I will send her to talk with this Argonian.
arrange a meetingSo be it. I will send my apprentice to talk with this Skink, but I do so for the honor of the Ahemmusa. She will soon see the error of the foreigners' ways and return to us. She will make a fine Wise Woman when my duties are done.
arrange a meetingI know the spirit of Kanit Ashurnisammis is at rest. Before I send my apprentice to this Skink, I will ask a question. Did you pacify the spirit, or did Minabibi pacify the spirit?
arrange a meetingI will not meet with this Argonian. I might send my apprentice, Minabibi, for it is time she saw how you foreigners live and left her childish notions behind her. She is in the Favel Tomb.
arrange a meetingWill this Argonian make the Telvanni deal with us fairly? Will this Argonian make the Empire give us better prices so that we can feed our people? Will this Argonian give us a place on the Council? Will this Argonian kill the blighted creatures and the outlaws that plague out village? Then we have no time for this Argonian.
arrange a meetingSpeak with Ashkhan Kaushad. I will meet with this Argonian only if the Ashkhan speaks it.
arrange a meetingI am too busy to meet this Argonian.
arrange a meetingI am too busy to meet with animals.
arrange a meetingThe Urshilaku will never meet with an Argonian Sorcerer. You may be Nerevarine, but your judgement is clouded by your Outlander past, or you would not ask such questions.
arrange a meetingThe Urshilaku will never meet with an Argonian Sorcerer.
arrange a meetingI have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled.
arrange a meetingYou were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.
arrange a meetingI cannot discuss these matters with you. You have been expelled.
arrange a meetingYes, Minabibi will stay here with me for a time.
arrange a meetingAh, thank you %PCName. Minabibi has already answered many of my questions.
arrange a meetingSpeak with the Wise Women of the Ashlander tribes. From what I've heard, I doubt the Erabenimsun or the Urshilaku would agree. The Zainab might agree, but I would speak with the Ahemmusa first.
Arvama RathriI don't talk about my customers, but for you I'll make an exception. Don't get involved with her. Don't even talk to her. Just leave and don't look back.
Arvama RathriI didn't see a thing. What my customers do is there own business.
Arvama RathriI can't believe you just killed her like that. That took guts - or maybe just stupidity.
Arvama RathriI can't believe you just killed her like that. Murderous dog.
Arvama RathriI don't talk about my customers.
Arvama RathriShe's right over there.
Arvama RathriShe's right over there.
Arvama RathriYou looking for me? What for? Got a death wish?
Arvama RathriI'd stay away from her, outlander. She's not one to trifle with.
Arvel familyThe Arvels have lived here for years. Despite their Hlaalu connections, they are decent and generous.
Arvel familyWell, there are two Arvel families. The head of the family, Rovone Arvel lives in Arvel Manor in the Ascadian Isles. Another branch of the family lives in Ald Velothi.
Arvel ManorArvel Manor is just north of the Foreign Quarter, above Dren Plantation, at Arvel Plantation. There's no direct road, so I just swim the lakes. By the way, the Arvels are slave-holders. Remember: slavery is legal here. I don't know how you feel. I don't like it, but as a member of the Imperial cult, I feel honor-bound to respect the law.
Ascadian IslesIt's a land of lakes, farms, and plantations. Lately they've started a few netch ranches. You'll find plenty of marshmerrow, corkbulb, and comberry bush there. Saltrice, too. You can also find ash yam, black anther, gold kanet, green lichen, heather. stoneflower, and willow flower.
Ascadian IslesThe Ascadian Isles is the green garden of Vvardenfell, a land of lakes and rivers, little farms and grand plantations. It's the lowland area just north of the city of Vivec. To the west lies Pelagiad and Balmora, to the north the ashlands of Bal Ur, and to the east the stinking smokes and lava pools of Molag Amur.
Ascadian IslesThe Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found. The area includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper. The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations. The climate is temperate and comfortable, with moderate rainfall.
Ascadian IslesThe Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found. The area includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper. The urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations. The climate is temperate and comfortable, with moderate rainfall.
Ascadian IslesThe climate of the Ascadian Isles is temperate and comfortable, with moderate rainfall.
Ascadian IslesThe climate of the Ascadian Isles is temperate and comfortable, with moderate rainfall.
Ascadian IslesThe urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations.
Ascadian IslesThe urban areas of Vivec and Ebonheart of the southern coast are densely populated; the inland Ascadian Isles are dotted with small farms and large plantations.
Ascadian IslesThe Ascadian Isles includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper.
Ascadian IslesThe Ascadian Isles includes Pelagiad, Suran, Vivec City, and Ald Sotha along with the inland lakes and waterways of the Ascadian Isles proper.
Ascadian IslesThe Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found.
Ascadian IslesThe Ascadian Isles is the lush, green, well-watered lowlands in the south where most of Vvardenfell's agriculture is found.
ascended sleeperThe ascended sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended sleepers are highly intelligent, aggressive, and dangerous. Ascended sleepers are associated in some way with the Devil Dagoth Ur.
ascended sleeperThe ascended sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended sleepers are highly intelligent, aggressive, and dangerous. Ascended sleepers are associated in some way with the Devil Dagoth Ur.
ash ghoulI have not yet had word from Arch-Mage Trebonius in Vivec. Until then, I must consider you expelled.
ash ghoulYou were still expelled from the Mages Guild last I heard. Be patient. The Guild does not move quickly here in Vvardenfell.
ash ghoulI cannot discuss these matters with you. You have been expelled.
ash ghoulYes, this will do nicely. I hope it wasn't too difficult.
ash ghoulNo, you cannot fool me. You are not carrying any suitable soul gems.
ash ghoulI hope you didn't use the scrolls and gems I gave you. I do not have any more.
ash ghoulYes, thank you for bringing me the soul of an ash ghoul, %PCRank.
ash ghoulWell, have you found one?
ash ghoulThe soul of any ash ghoul should be suitable. I believe the nearest ash ghoul is in Yakin. Scrolls are more reliable than spells, so take these scrolls, and these two soul gems.
ash ghoulThe ash ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash ghouls are highly intelligent, aggressive, and dangerous. Ash ghouls are associated in some way with the Devil Dagoth Ur.
ash ghoulThe ash ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash ghouls are highly intelligent, aggressive, and dangerous. Ash ghouls are associated in some way with the Devil Dagoth Ur.
ash saltsAsh salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie.
ash saltsAsh salts are hard grey crystals formed from the ash deposited by ash storms in the ash wastes and lava fields. Ash salts are most often collected from the remains of creatures like the ash slave, the ash ghoul, and ash zombie.
ash slaveThe ash slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash slaves are associated in some way with the Devil Dagoth Ur.
ash slaveThe ash slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash slaves are associated in some way with the Devil Dagoth Ur.
ash statueWhat? No. Where did you...? Damn!
ash statueYou weren't supposed to see 'em, %PCRace. I can't let you out of here if you've seen 'em.
ash statueYou found ash statues on board the ship, dumping? I knew Velfred was a smuggler, but I had no idea he was involved in... darker things. A word of advice, my sweet, avoid these ash statues. They can be dangerous and are of little value.
ash statueYou found ash statues on board the ship, dumping? I knew Velfred was a smuggler, but I had no idea he was involved in... darker things. A word of advice, my sweet, avoid these ash statues. They can be dangerous and are of little value.
ash statueYou can tell Mistress Morvayn that I will destroy the ash statue. Perhaps the strange creatures that plague Morvayn Manor will leave now that the statue is gone.
ash statueI do not understand why you would not want this statue destroyed. Are you sure that you are not under the corrupting influence of the ash statue?
ash statueThis ash statue was found in Morvyan Manor? Give it to me, then, and I will destroy it.
ash statueDid Mistress Morvayn ask you to bring me another ash statue? I believe I can remove the corrupting magic from these statues. Bring the statue to me, and I will do what I can.
ash statueHanarai Assutlanipal is no longer a threat to Ald'ruhn.
ash statueBy killing Hanarai Assutlanipal, the source of these ash statues in Ald'ruhn has been shut down. I admire your achievement, but we must remain vigilant against anyone else who comes to Ald'ruhn with ash statues.
ash statueGo to Hanarai Assutlanipal's house here in Ald'ruhn. Use the potions I gave you if you need them.
ash statueYou found a note on Galtis Guvron's body when you asked about the ash statues? Let me see... Perhaps this "Hanarai" is Hanarai Assutlanipal. She claims to be an outcast ashlander. Her house is the first one on the right down the stairs from the Temple. She may be as unwilling to talk as Galtis. Take these potions in case you need them.
ash statueGaltis Guvron gave Varvur the ash statue? And Galtis is dead? Did you find anything on his body? A clue to where the statues are coming from?
ash statueGaltis Guvron gave Varvur the ash statue? Go talk to Galtis Guvron at the Rat in the Pot and ask him about the ash statue.
ash statueI'm believe these statues have some kind of corrupting influence. If you could find out how Varvur Sarethi got the ash statue, I would be grateful.
ash statueYou have the statue? Give it to me and I will see if I can clear Varvur's name for the murder of Bralen Carvaren.
ash statueBring me the statue. Then I may be able to clear Varvur's name for the murder of Bralen Carvaren.
ash statueThe statues are troubling, but surely not the concern of an outlander.
ash statueI'm glad it's all over.
ash statueI couldn't remember before, but now I know where I got the statue. I got it from Galtis Guvron at The Rat in the Pot.
ash statueI couldn't remember before, but now I know where I got the statue. I got it from Galtis Guvron at The Rat in the Pot.
ash statueI was having bad dreams even before Bralen Carvaren died... It seems like they started when I got that ash statue. Maybe if you take the statue away, the dreams will stop. Maybe I should talk to one of the priests at the Temple.
ash statueI am glad my son is feeling better.
ash statueHave you spoken to Lloros Sarano about the ash statue?
ash statueThis ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.
ash statueThe ash statues are a sign of the Sixth House. But they are not the main front. Destroy Dagoth Ur. Do not get sidetracked by smaller plots.
ash statueThese ash statues trouble me, but they are not your concern.
ash statueYou know how people have started going crazy in the streets, attacking people for no reason? I've heard they've been finding these statues nearby and in their houses.
ash statueThat's a peculiar thing. Never seen anything like it. Let me ask around and see if anyone has seen anything like that before.
ash statueHow could you... No, nevermind. I'll just have to take care of this right now.
ash statueHow could you... No, nevermind. I'll just have to take care of this right now.
ash statueHow could you... No, nevermind. I'll just have to take care of this right now.
ash statueI don't know what you're talking about. I don't know anything about any statues.
ash stormThe storm took my pack guar and all my trade goods... But at least I'm still alive, thank the Tribunal.
ash stormI was too far from town when the storm hit. I took shelter in here until the storm passed, but then I couldn't get out because the door was stuck. I've been in here for days. The sooner we travel together back to Maar Gan, the sooner I can get back into business.
ash storm%Name was running fast as %Name's legs could go, but %Name saw someone near the Rothan Tomb. %Name hopes he made it okay.
ash stormIt was a bad one. I'm glad I wasn't caught in it.
ash stormThe ash storm caught alot of people by surprise. When a storm hits like that, you take shelter in whatever's nearby.
ash stormJust before the storm hit, I saw someone leading some pack guar up to the Rothan Tomb. I hope they made it okay.
ash stormMaar Gan got the worst of it.
ash vampireAsh vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality.
ash vampireAsh vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality.
Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
Ash woeAsh-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures.
ash yamAsh yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.
ash yamAsh yam is a tough tuberous root vegetable with modest magical properties. It grows commonly in the Ascadians Isles region.
Ash YamsNo thank you. I already have some.
Ash YamsHere, take these old things and leave me alone.
Ash YamsLet's pretend I paid you to go away. Here, take this sack of drakes and take that horrible stench with you.
Ash YamsOh, dear. This bow smells like ash yams. This isn't any good to me at all. I hate ash yams. If I gave you a little present would you go away and promise never to bring me any ash yams ever again?
Ash YamsThen I will have to clear out that horrible ash yam smell myself.
Ash YamsI *smell* ash yams but I don't *see* ash yams. Are you lying to me?! I don't like people who lie to me... But if you give me the bow, I might let you go.
Ash YamsAsh yams have the strongest smell in Ghostgate near Ralyn Othravel.
Ash ZombieThe ash zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash zombies are associated in some way with the Devil Dagoth Ur.
Ash ZombieThe ash zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash zombies are associated in some way with the Devil Dagoth Ur.
Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
Ash-chancreAsh-chancre is an acute blight disease affecting a victim's behavior. It may be contracted from corprus beasts or other blight monsters.
Ash-chancreMock my suffering again and you shall pay!
Ash-chancreAlright ... do as you will.
Ash-chancreFool! I am an Orc. Magic has little effect on me. Sheogorath has seen to my torment. But if you must try, go ahead. I permit it.
Ash-chancreHow do I know this is not a poison? Death would be a release... And if I am slain, my spirit will rend your soul after my brethren cut out your heart drinks
Ash-chancreLiar! You mock me with false hope! Leave me before I split you open.
Ash-chancreThank you for curing me. Why have you returned?
Ash-chancreYes, I feel better already. You better leave before my... friends see that you're here.
Ash-chancreThey say it is my disease that angers me. Fools! Are you here to mock me as well?
Asha-Ahhe Egg MineI SAID there was something down there, didn't I? Well, I'm glad you skinned that witch good. I'll sure feel a lot safer in here, thanks to you.
Asha-Ahhe Egg MineI SAID there was something down there, didn't I? Well, I'm glad you skinned that witch good. I'll sure feel a lot safer in here, thanks to you. And here. Take these kwama eggs. They're fresh. And good for you, too.
Asha-Ahhe Egg MineThere's something down there. Something evil. You hear voices, and there's nobody there. There are things moving in the dark, but when you shine the light, there's nothing there. I won't go down by the lake any more. There's something down there, and I want no part of it.
Asha-Ahhe Egg MineSo. There really was a witch down there. So the rumors were true. And you killed her? Good riddance. And good for you.
Asha-Ahhe Egg MineSo. There really was a witch down there. So the rumors were true. And you killed her? Good riddance. And good for you.
Asha-Ahhe Egg MineYou hear rumors. Miners saying the mine is cursed. Mysterious voices. Ghosts. Maybe it's true. Maybe not. The mine entrance is south of Khuul, near an outcast Ashlander yurt. Be careful. Outcast outlanders are savage raiders and outlaws, and likely to attack travelers.
Asha-Ahhe Egg MineThe mine is east of the ruins of Ashalmawia, and just south of the village of Khuul.
AshalmawiaI heard you were expelled, %PCName.
AshalmawiaThe cultists in Assannidatinti are no more.
AshalmawiaGordol is dead and the Fourth Corner shall no longer plague the citizens of Ald Velothi. Please take this spear as a reward from me, and from St. Veloth, the patron of our village.
AshalmawiaGo to Ashalmawia, just east of Ald Velothi. Find the foul Daedra worshipper Gordol, kill him, and report your victory to me.
AshalmimilkalaIt is a Daedric ruin on an island on the west coast of Vvardenfell. Go to Hla Oad and head on the road north until you reach the Stronghold of Hlormaren. When you do, head west to the coast and then south until you see bridges leading to an island. Ashalmimilkala is on that island.
AshalmimilkalaAshalmimilkala is a large Daedric ruin on a large off-shore island south of Gnaar Mok, west of the Dunmer stronghold called Hlormaren in the Bitter Coast region. A thin strand of land connects the southern part of the island with the mainland on the coast southwest of the stronghold.
Ashimanu MineI hope the mine gets back up and running soon. There's few enough egg mines as it is.
Ashimanu MineOh, you killed the shalk already? Good work, %PCName.
Ashimanu MineI heard you killed the shalk. Good work, %PCName.
Ashimanu MineThe diseased shalk has been infecting Kwama and miners, so the mine's been abandonded. Kill the shalk and report back to me. I just heard some reports of Kagouti attacking traders along that route as well, so be careful. If you see any Kagouti near there, kill them too. It's best to start in Gnisis and cross the river south of the silt strider. When you reach a rough trail, follow it east and south. When the trail branches south and east, take the east fork.
Ashkhan KaushadHe is a clever ashkhan and a very great man. He is not a modest man. He is very proud, and conscious of his rights and honors. It is fortunate for our tribe that he heeds the counsels of his modest and loyal wise woman.
Ashkhan KaushadHe is the mightiest champion and greatest ashkhan of all the Ashlander tribes. A very great man. You should talk to him. He is a very curious man, always speaking with traders and travelers about the news of the world. Go ahead. Our great chief does not stand on ceremony. You may enter his yurt, if you are clean and courteous.
Ashlander challengesWhen challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual.
Ashlander challengesWhen challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual.
Ashlander challengesHonor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual.
Ashlander challengesWhen challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline.
Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
Ashlander courtesyBe particularly careful when entering the yurts of ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
Ashlander courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven.
Ashlander cultureThe Velothi are people of Ashlander stock who have abandoned nomadic life and settled among the native Dunmer; the Velothi are despised by their Ashlander cousins as weak and soft, while the Dunmer look down upon the Velothi as an insignificant underclass.
Ashlander cultureThe Ashlander culture is an anachronistic survival of the ancestor-worshipping tribal culture that evolved into the theocratic Great House culture of the native Dunmer. The Ashlanders perversely prefer the impoverished physical culture and subsistence economy of the Ashland nomadic herder-hunter, and their ancestor worship is shamanistic and primitive by Dunmer and Imperial standards.
Ashlander cultureThe Velothi are people of Ashlander stock who have abandoned nomadic life and settled among the native Dunmer; the Velothi are despised by their Ashlander cousins as weak and soft, while the Dunmer look down upon the Velothi as an insignificant underclass.
Ashlander cultureThe Ashlander culture is an anachronistic survival of the ancestor-worshipping tribal culture that evolved into the theocratic Great House culture of the native Dunmer. The Ashlanders perversely prefer the impoverished physical culture and subsistence economy of the Ashland nomadic herder-hunter, and their ancestor worship is shamanistic and primitive by Dunmer and Imperial standards.
Ashlander customsTake care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners. Ashlander challenges are very solemn and serious things; do not make a challenge lightly. And know the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect. And among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics.
Ashlander customsTake care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners. Ashlander challenges are very solemn and serious things; do not make a challenge lightly. And know the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect. And among outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics.
Ashlander customsAmong outcast Ashlanders, beware the mabrigash, renegade witch-warrior women who practice dark magics.
Ashlander customsKnow the customs of Ashlander gifts; they are not offended by gifts of money, and take them as tokens of deference and respect.
Ashlander customsAshlander challenges are very solemn and serious things; do not make a challenge lightly.
Ashlander customsTake care when visiting an Ashlander camp. Among clan and kin, Ashlander courtesy is very proper and polite, but you are a stranger, so remember that Ashlanders hate foreigners.
Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends. When coming first among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
Ashlander giftsThoughtful gifts are often exchanged between Ashlanders traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
Ashlander giftsWhen coming first among strangers, a thoughtful gift is a sign to Ashlanders that you are cautious, and considerate, and aware of the other's wants and needs.
Ashlander giftsAmong Ashlanders, a gift is a token of courtesy among strangers, and affection among friends.
Ashlander nomadic camp styleAshlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut.
Ashlander nomadic camp styleAshlander nomadic camps have portable huts of hides stretched on chitin frames. These huts can be quickly dismantled and packed atop a guar when moving to new grazing and hunting grounds. The khan's hut is simply a larger, more elaborate version of a family hut.
Ashlander worshipAll Ashlanders in a tribe, young and small, are born into the Ancestor cult of their clan. The Nerevarine cult is different, though; it is a very small cult, with only a few wise women with the gift of prophecy, and a few holy warrior-heroes who guard and protect the seers. Sul-Matuul, Ashkhan of the Urshilaku, is the Warrior-Protector of the cult, and Nibani Maesa, also of the Urshilaku, is the Oracle-Seer of the cult.
AshlandersNow that you have found us a safe place, the Ahemmusa may once again grow strong. Thank you, Nerevarine.
AshlandersI don't know much about the Ashlanders. Most people say they are murderous savages. But most people are idiots. I know they hate their settled Dunmer cousins almost as much as they hate Westerners. They must be tough to live in the Ashlands. I don't think outlanders can become members of the tribes. I don't know why anyone would want to.
AshlandersWe are the Ahemmusa. And we will be the last of the Ahemmusa, if we do not find a safe place. The blight kills our game, our herds, our hunters and herders. We cannot protect ourselves from the blight-sick animals or blight monsters. If you can help us, please speak to our wise woman, Sinnammu Mirpal.
AshlandersWe are the Ahemmusa tribe. Ahemmusa camp was the last safe place of the Ahemmusa, but it is safe no longer. The blight has taken our lands, our herds, our game, our people. The red clouds spoil our herds and kill the game. The blight-sickness kills our herds and cripples our people. These are the last days of the Ahemmusa.
AshlandersWe are the Ahemmusa tribe of the Vvardenfell Ashlanders. This is Ahemmusa camp, the last place of the Ahemmusa. All the other places are gone. The Urshilaku have the good lands to the west. The Zainab have the good lands to the south. And the blight has taken our lands, has driven us to this last camp. And even here we have no safety, for the red taint takes our herds and kills the game. The blight-sick animals and blight monsters kill our people. Soon we will all die, and the Ahemmusa be forgotten.
AshlandersWe are the People of the Wastes. We hunt and herd guar. We live the Law and honor the Ancestors. No houses. Just yurts. I was a herder, but now I want to become rich, like a great trader. I will live in a town, fight, find treasure, get rich, learn to trade. The soul sickness and blight storms are very bad now in the Ashlands, so I came to Pelagiad. Now I live in a big house and work for men who pay gold.
AshlandersYou have my notes.
AshlandersThere is too much to tell. Here. Take these notes. I've written here what you should know about the Ashlanders and the Nerevarine cult. But most of all, if you are visiting a camp, there are things you should know about courtesy and challenges among the Ashlanders. And, since you ask about the Nerevarine cult, perhaps you'll be interested in my views on the Ashlanders and foreigners, because a guiding passion of the Nerevarine cult is their hatred of foreigners.
AshlandersI hope you won't think me rude, but I rather not spend my leisure time lecturing strangers.
AshlandersThe Ashlanders hate the House Dunmer, who have become soft, and who have abandoned traditional ancestor worship for the gods of the Tribunal. And the Ashlanders hate outlanders, who invaded and stole their land, and forced them to live as a subject people. A reborn Nerevar who could drive out the outlander invaders, destroy the false worship of the Tribunal, and restore the pure traditional life and faith of the nomads would be a very popular hero to the Ashlanders.
AshlandersWe are the Ahemmusa Ashlanders. We are people of peace, gentle people. We herd our guar and trouble no one. But things are very bad for us now. Very bad. Soul sickness, blight storms, blight-sick animals, blight monsters, come down from Red Mountain, kill our men, eat our herds, bring disease and famine. We have no ashkhan, and our gulakhans are feeble warriors. Things are very bad for us.
AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs.
AshlandersThe Ashlanders worship their ancestors. Ashlander tribes are led by their ashkhan war chiefs, and guided by the wisdom and prophecies of their wise women.
AshlandersBy tradition, Ashlanders claim the right to raid other Ashlander tribes -- and non-Ashlander settlements -- for booty and slaves.
AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides.
AshlandersAshlanders are the nomadic Dunmer barbarians of the Morrowind wastelands. They live in camps of small, mobile huts, herding guar and hunting wildlife for meat and hides. By tradition, the Ashlanders claim the right to raid settlements and other tribes for booty and slaves. The Ashlanders worship their ancestors, and are led by their ashkhan war chiefs, counseled by the arcane wisdom and prophecies of their wise women. If you plan to visit them, you should know something of Ashlander customs.
Ashlanders and foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace. Ashlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws. No Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersNo Ashlander is fool enough to make war against the Empire. However, if such a war might be won, many Ashlanders might cheerfully give their lives to win such a war.
Ashlanders hate foreignersAshlanders think it shameful to attack unarmed persons, but they will kill without hesitation an armed person who offends them or their clan laws.
Ashlanders hate foreignersMost Ashlanders wish all foreigners and their false gods could be driven from Morrowind. At very least, Ashlanders wish the foreign devils would leave them in peace.
Ashlanders in warAshlanders seldom make war like the city people do. We raid other tribes, to prove we are strong, and to make us rich and respected. Our champions challenge one another for duels of sport and honor; it is fitting that warriors should decide these things, not hunters or herders. But when we make war as a tribe, hunters and herders fight beside champions and ashkhans with spear and bow. Such wars are cruel, for we are few, and the lives of our people are too dear to waste.
AshlandsThe Ashlands are the dry, inhospitable wastelands surrounding the lower slopes of Red Mountain. The Ashlands extend to the Sea of Ghosts to the north, and elsewhere form a wide margin between the blighted Red Mountain region and other geographic regions. The town of Ald'ruhn and the village of Maar Gan are the only sizable permanent Ashlands settlements. Ashlanders hunt for game here, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsThe Ashlands are the dry, inhospitable wastelands surrounding the lower slopes of Red Mountain. The Ashlands extend to the Sea of Ghosts to the north, and elsewhere form a wide margin between the blighted Red Mountain region and other geographic regions. The town of Ald'ruhn and the village of Maar Gan are the only sizable permanent Ashlands settlements. Ashlanders hunt for game here, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsAshlanders hunt for game in the Ashlands, and their herds find sparse grazing. It rains rarely, and suffers frequent ash storms.
AshlandsThe village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.
AshlandsThe village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.
AshlandsThe village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.
AshlandsThe village of Maar Gan is the only sizable permanent Ashlands settlement; Ald'ruhn and Fort Buckmoth are on the margin of the region.
AshlandsThe Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions.
AshlandsThe Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions.
AshlandsThe Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions.
AshlandsThe Ashlands extend to the Sea of Ghosts to the north, and everywhere else they make a wide strip between the blighted Red Mountain region and other geographic regions.
AshlandsThe Ashlands are the dry wastelands on the lower slopes of Red Mountain.
AshlandsThe Ashlands are the dry wastelands on the lower slopes of Red Mountain.
AshlandsThe Ashlands are the dry wastelands on the lower slopes of Red Mountain.
AshlandsThe Ashlands are the dry wastelands on the lower slopes of Red Mountain.
Ashu-AhheAshu-Ahhe is a great fighter -- the most strong and experienced of the Erabenimsun. He wears enchanted armor, and boasts that none of the Erabenimsun can defeat him -- not even Ulath-Pal.
aspect and uncertain parentsIf what you say is true, you are indeed born on a certain day of uncertain parents. This is part of the prophecy. But many have the same birthday, and many are not sure of their parents. It is interesting. But it does not make you the Nerevarine.
Assaba-BentusAssaba-Bentus is indeed a better man. Thank you for bringing him here.
Assaba-BentusSo he is on his way? And I have only your word on this? Go wait outside until he arrives. Then we can talk.
Assaba-BentusUnless he is out hunting, he is in the Erabenimsun camp.
Assantus HansarAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
Assantus HansarYou have been expelled from the Temple.
Assantus HansarAssantus Hansar is dead. I wish the Temple had a chance to convert him.
Assantus HansarYou already cured Assantus Hansar.
Assantus HansarAssantus Hansar is dead? How unfortunate. Perhaps you can find someone else to cure in the Temple's name.
Assantus HansarSo Assantus Hansar has been cured? Good work, %PCName. Take these potions in case you were infected as well.
Assantus HansarThe Temple does not proselytize, but we do good works. Assantus Hansar is an ill Ashlander in the outcast Ashlander camp of Ahinanapal which is just south of Ghostgate. Find and cure him. You may need a way to calm him, for outcast Ashlanders are often aggressive towards strangers.
AssemanuTo get to Assemanu, take the southern road towards Seyda Neen. After you cross the bridge, you will see swamplands to the south. Go across the swamps and look for an island to the south. Assemanu is on that island.
AssernerairanDurus Marius is dead. There is no more to discuss.
AssernerairanSo you have already honorably executed Durus Marius. I am pleased that you brought our justice to him as soon as you found him.
AssernerairanSo Durus Marius is dead and the cult in Assernerairan has been crushed. Please take these 2000 drakes as if this were a Writ of Execution.
AssernerairanAssernerairan is in the Underworks of the St. Olms Canton here in Vivec City. Find this foul place and honorably execute Durus Marius, the leader of these Mehrunes Dagon cultists.
AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
AtaxiaAtaxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain and muscle stiffness. It may be contracted from slaughterfish.
athleticsThe athletics discipline is training and conditioning for running and swimming, moving short and long distances over land with speed and efficiency, and conserving breath while swimming swiftly underwater.
Athyn SarethiYou have been expelled from House Redoran. Make amends and perhaps we can speak again.
Athyn SarethiHe is a good man and was a close friend of my father. You will find no better sponsor in all of House Redoran.
Athyn SarethiI hope Athyn is okay. He and my father were close friends, and the Sarethi family has had enough trouble recently. Guard duties pays in drakes, %PCName. It's not much, but perhaps you can put it to good use.
Athyn SarethiQuickly. Go to Sarethi Manor. From here it is the second door to your right after you get back to Skar. Stay there until Athyn Sarethi gives you other orders or until more guards arrive.
atrocities of warI have seen the wholesale slaughter of men, women, entire races of people. Villages have burned before my eyes--my hand has held the torch, and my hand has thrown water on the flames. I have been ankle deep in blood, swinging Umbra in a wide arc, all for the glory of the battle, and here I still stand.
atronachsAtronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.
atronachsAtronachs encountered here are of three elemental domains: flame atronachs, or fire daedra; frost atronachs, or frost daedra; and storm atronachs, also called storm daedra.
AttackArrgh!
AttackRarrh!
AttackHugggnh!
AttackHA!
AttackDie!
AttackRarrh!
AttackRarrrh!
AttackHugggh!
AttackHA!
AttackDie!
AttackArragh!
AttackRarrrgh!
AttackHurraggh!
AttackHA!
AttackDie!
AttackRrrr!
AttackRARRRAR!
AttackGrrrrrr!
AttackHmm!
AttackFssst!
AttackRarrrh!
AttackRarrrh!
AttackHurrragh!
AttackHA!
AttackDie!
AttackRarrh!
AttackRarrh!
AttackHurragh!
AttackHa!
AttackDie!
AttackArrgh!
AttackGrowl!
AttackArrgh!
AttackHarragh!
AttackDie!
AttackHaarrgh!
AttackArrgh!
AttackHurrrgh!
AttackHA!
AttackDie!
AttackArrgh!
AttackRarrgh!
AttackHarrgh!
AttackHA!
AttackDie!
AttackHarrgh!
AttackRargh!
AttackRargh!
AttackHA!
AttackDie!
AttackHarrgh!
AttackRarrgh!
AttackHurggah!
AttackHA!
AttackDie!
AttackHarrgh!
AttackRarrgh!
AttackRarrgh!
AttackRargh!
AttackHiss!
AttackArrgh!
AttackRarrgh!
AttackHughn!
AttackHarrgh!
AttackDie!
AttackArrgh!
AttackRarrgh!
AttackHurghrr!
AttackHargh!
AttackDie!
AttackArrgh!
AttackArrgh!
AttackHarrgha!
AttackHargh!
AttackDie!
AttackArrgh!
AttackHurragh!
AttackUngh!
AttackHa!
AttackDie!
AttackRarrgh!
AttackHurrragh!
AttackHurragh!
AttackHa!
AttackHurragh!
AttackHurragh!
AttackHurrgh!
AttackHa!
AttackDie!
AttackHurrgah!
AttackHurrgah!
AttackHurragh!
AttackHa!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackArrgh!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackArrgh!
AttackDie!
AttackDie!
AttackArrgh!
AttackArrgh!
AttackArrgh!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackDie!
AttackHurrgh!
AttackHurrargh!
AttackUrrragh!
AttackHa!
AttackDie!
AttackArrgh!
AttackHrarh!
AttackHungh!
AttackHa!
AttackDie!
AttackArrrgh!
AttackHurrrhhh!
AttackHurrragh!
AttackHah!
AttackDie!
AttackDie!
AttackHa!
AttackThis is the end of you, s'wit.
AttackYour life's end is approaching.
AttackSurrender your life to me and I will end your pain!
AttackYour pain is nearing an end.
AttackNow you die.
AttackDie!
AttackSuffer!
AttackKill!
AttackIt will die!
AttackBash!
AttackA small trophy for my young!
AttackYour heart is mine, Breton!
AttackYou're finished, Dunmer!
AttackDeath welcomes you, Altmer!
AttackYou are weak, Cyrodil!
AttackBleed, Khajiit!
AttackYou're finished, snowman!
Attack[Hisss!] Your life ends here, Orc!
AttackSuffer, Redguard!
AttackTo the gods with you!
AttackArrgh!
AttackRarrh!
AttackHuhh!
AttackHa!
AttackDie!
AttackHold still!
AttackYou'll be dead soon.
AttackHere it comes!
AttackYou're beaten!
AttackRun or die!
AttackHuh!
AttackI have the upper hand!
AttackI'll make this quick.
AttackErrgh!
AttackAm I good or what?
AttackRun while you can.
AttackI'm not giving up that easily.
AttackStupid fetcher!
AttackThis one is no more!
AttackGrowl!
AttackGrowl!
AttackSo small and tasty. I will enjoy eating you.
AttackI will feast well on you, Argonian.
AttackEnslaver! Die!
AttackGrowl!
AttackGrowl!
AttackGrowl!
AttackYou are clumsy, snowman.
AttackWe are too quick for you, brute.
AttackYou will die like a rat, Redguard.
AttackGrowl!
AttackThis one is no more!
AttackGrowl!
AttackGrowl!
AttackGrowl!
AttackSo small and tasty. I will enjoy eating you.
AttackI will feast well on you, Argonian.
AttackEnslaver! Die!
AttackGrowl!
AttackGrowl!
AttackGrowl!
AttackYou are clumsy, snowman.
AttackWe are too quick for you, brute.
AttackYou will die like a rat, Redguard.
AttackGrowl!
AttackNo one can match me!
AttackThis is pointless, give in!
AttackYou're not even trying!
AttackYou've lost this round!
AttackI have you!
AttackDie, scoundrel!
AttackTake that!
AttackI've trifled with you long enough.
AttackYou won't escape me that easily!
AttackRarrgh!
AttackHa!
AttackHaha!
AttackDie!
AttackNo mercy!
AttackI'm going to enjoy this!
AttackHere it comes!
AttackToday will be your last!
AttackI have the upper hand!
AttackI'll make this quick.
AttackI'm not giving up that easily.
AttackRun while you can.
AttackAm I good or what?
AttackYou're beaten!
AttackHold still!
AttackYou're starting to fail.
AttackYou'll be dead soon.
AttackIt's about time I had some fun!
AttackYour bones will be my dinner.
AttackYou will bring me great honor.
AttackYou are a fool to fight me!
AttackEscape while you can.
AttackI will kill you quickly.
AttackYou fight like a child!
AttackCoward!
AttackWeakling!
AttackYou grow weak.
AttackNow you die.
AttackGive up.
AttackGrunt.
AttackArrrgh.
AttackYou will die here.
AttackOur blood is made for fighting!
AttackYou are a fool to fight me.
AttackYou will bring me great honor.
AttackI will kill you quickly.
AttackEscape while you can.
AttackYou fight like a child!
AttackCoward!
AttackWeakling!
AttackYou grow weak.
AttackNow you die.
AttackGive up.
AttackNo surrender! No mercy!
AttackDie with honor, coward!
AttackYou will die here.
AttackFace death!
AttackCome on, fight!
AttackUngh! You call this fighting?
AttackThis is too easy!
AttackHow does it feel to know death is near?
AttackNow this is fighting!
AttackI will bathe in your blood.
AttackYou should've picked an easier opponent!
AttackGive in! You're dead already!
AttackFool!
AttackHAAAA!
AttackARRRR!
AttackYou will die where you stand!
AttackIt will be your blood here, not mine!
AttackThis is too easy!
AttackRun while you still can, child!
AttackYou're growing weak!
AttackHow does it feel to know death is near?
AttackYou're bested!
AttackNow this is fighting!
AttackI will bathe in your blood.
AttackYou should've picked an easier opponent!
AttackGive in! You're dead already!
AttackFool!
AttackHAAAA!
AttackARRRR!
AttackYou will die where you stand!
AttackDie, scoundrel!
AttackCome on! Fight!
AttackTake that!
AttackHa-Ha!
AttackI've triffled with you long enough.
AttackI have you!
AttackYou won't escape me that easily!
AttackYou're mine!
AttackYou make this too easy!
AttackYou're hardly a match for me!
AttackI will enjoy this!
AttackSurrender now and I might let you live!
AttackLet's see what you're made of!
AttackThis is pointless, give in!
AttackI shall enjoy watching you take your last breath.
AttackYou'll soon be nothing more than a bad memory!
AttackEmbrace your demise!
AttackIt's over for you!
AttackAAAAAAYYYY.
AttackHUHHH.
AttackYou're defeated, give up.
AttackYou will die in disgrace.
AttackYour suffering will be great!
AttackYou haven't a chance against me!
AttackBeg for mercy, snowman!
AttackPrepare to die!
AttackYour moment is at an end!
AttackThis will be the end of you!
AttackYour end is here!
AttackI shall enjoy watching you take your last breath.
AttackYou'll soon be nothing more than a bad memory!
AttackEmbrace your demise!
AttackIt's over for you!
AttackFilthy Bosmer! AAAAAAYYYY.
AttackI'll take your tail as my prize!
AttackYou're defeated, give up, Dunmer.
AttackYou will die in disgrace.
AttackYour suffering will be great, Imperial!
AttackYou haven't a chance against me, creature!
AttackBeg for mercy, Nord!
AttackPrepare to die, beast!
AttackYour moment is at an end, Redguard!
AttackThis will be the end of you, Breton!
AttackYour end is here!
AttackArrgh!
AttackRarrgh!
AttackHurrrgh!
AttackHa!
AttackDie!
AttackYour pain is nearing an end!
AttackYour life's end is approaching.
AttackNow you die.
AttackYou will die!
AttackI have you!
AttackThere is no escape!
AttackThis is the end of you, s'wit.
AttackYou will suffer greatly!
AttackDie, fetcher.
AttackYou n'wah!
AttackSurrender your life to me and I will end your pain!
AttackMay our Lords be merciful!
AttackFool!
AttackYou have sealed your fate!
AttackYou cannot escape the righteous!
AttackYou will pay with your blood!
AttackYour wounds are great!
AttackYou're beaten.
AttackYou will die.
AttackI have you.
AttackThere is no escape.
AttackYou will suffer greatly.
AttackARRRR!
AttackYou n'wah!
AttackDie, fetcher.
AttackRun while you can!
AttackTo the death!
AttackI should have killed you sooner!
AttackMy victory is at hand!
AttackCome on, fight!
AttackSoon you'll be reduced to dust!
AttackYou should have run while you had a chance!
AttackNot long now!
AttackDeath awaits you!
AttackYour skills fail you!
AttackYou'll be dead soon!
AttackI have you!
AttackHa!
AttackHa-ha!
AttackRun while you can!
AttackTo the death!
AttackI should have killed you sooner!
AttackMy victory is at hand!
AttackCome on, fight!
AttackSoon you'll be reduced to dust!
AttackYou should have run while you had a chance!
AttackNot long now!
AttackDeath awaits you!
AttackYour skills fail you!
AttackYou'll be dead soon!
AttackI have you!
AttackHa!
AttackHa-ha!
AttackNo one can challenge me!
AttackI'll see you dead.
AttackYou should run now.
AttackFight coward!
AttackThis is too easy.
AttackOne of us will die here and it won't be me.
AttackRun while you can.
AttackYou can't escape me.
AttackYou chose the wrong Bosmer to mess with.
AttackARRRRGH.
AttackThis is going to be fun.
AttackYou don't deserve to live.
AttackFetcher!
AttackNow you're going to get it.
AttackYou're growing weaker!
AttackI'll see you dead.
AttackYou should run now.
AttackFight, coward!
AttackThis is too easy.
AttackOne of us will die here and it won't be me.
AttackRun while you can.
AttackYou can't escape me.
AttackYou chose the wrong Bosmer to mess with.
AttackThis is going to be fun.
AttackYou don't deserve to live.
AttackFetcher!
AttackNow you're going to get it.
AttackYour life is mine!
AttackKill it!
AttackRip it apart!
AttackBleed!
AttackHahahaha.
AttackDie, Bosmer!
AttackDie, Breton!
AttackSuffer, Dunmer!
AttackSuffer, Altmer!
AttackDie, Imperial!
AttackBleed, foul cat!
AttackDie quickly, Nord!
AttackDeath, beast!
AttackBleed, Redguard!
attack on a guar hide traderThat's what happened all right. Fetchers, all of them.
attack on a guar hide traderYou are suggesting we have done this thing? That is fine, %PCRace, for it is true. Kashtes and I have taken the hides, and in our possession they will remain. Prepare to meet your gods, for no one may take what is now ours.
attack on a guar hide traderWe have the hides, %PCRace, and we shall keep them. You have made a mistake coming here, for we cannot allow you to leave. Offer what prayers you may, for your time is over.
attack on a guar hide traderNo. We have not done this thing. The ones you are looking for are Emul-Ran and Kashtes Ilabael. They are outcasts, belonging to none of our tribes. You should be able to find them south of here, along the water's edge. May you bring them swift justice.
attack on a guar hide traderNone of our tribe would do this thing, unless we had been wronged by this trader. Perhaps you should check with one of the other tribes. Good luck to you.
Attack on guar hide traderYou are suggesting we have done this thing? That is fine, %PCRace, for it is true. Kashtes and I have taken the hides, and in our possession they will remain. Prepare to meet your gods, for no one may take what is now ours.
Attack on guar hide traderWe have the hides, %PCRace, and we shall keep them. You have made a mistake coming here, for we cannot allow you to leave. Offer what prayers you may, for your time is over.
Attack on guar hide traderNo. We have not done this thing. The ones you are looking for are Emul-Ran and Kashtes Ilabael. They are outcasts, belonging to none of our tribes. You should be able to find them south of here, along the water's edge. May you bring them swift justice.
Attack on guar hide traderNone of our tribe would do this thing, unless we had been wronged by this trader. Perhaps you should check with one of the other tribes. Good luck to you.
attacked while sleepingThat's worrying. The Sixth House does exist. And, for some reason, they want you dead. Perhaps it is not safe to sleep in town. Makes it too easy for them to find you. Word of new outlanders gets around fast here. Maybe camping out in the backcountry is safer. Or maybe you should take the fight to them. They might have a base nearby.
attract more settlersIndarys Manor will have more settlers soon enough.
attract more settlersSo, Hetman Guls is satisfied. I will give the orders to begin the last stage of your stronghold.
attract more settlersSo, Hetman Guls believes there should be more women there. I am inclined to agree with him. A stronghold cannot grow and prosper with so few women there. I am spoken for, of course, but if the men at Indarys Manor need wives, there are a few here in town.
attract more settlersYes, speak with Hetman Guls at your stronghold of Indarys Manor. He can tell you of anything troubling your settlers.
attract more settlersYes, you have found wives for us. Now the settlement around Indarys Manor will grow and prosper.
attract more settlersWe are happy here, but the town would prosper if there were more women. Most men here are single and need wives.
attractive skirtWell. They stripped me. And made me wear it. And it's drafty in here. It's quite well-made, really, and probably worth a lot. And on you, it might not look quite so silly.
attractive skirtWell. They stripped me. And made me wear it. And it's drafty in here. It's quite well-made, really, and probably worth a lot.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-damagingAttribute-damaging spells actually destroy the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The victim's attributes are reduced permanently. The most common of these destruction spells are: curse agility, curse endurance, curse fatigue, curse health, curse intelligence, curse luck, curse personality, curse speed, curse strength, curse willpower, and curse spell points.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
attribute-drainingAttribute-draining spells reduce the eleven fundamental attributes of natural and supernatural beings: agility, endurance, fatigue, health, intelligence, luck, personality, speed, strength, willpower, magica. The reduction is only temporary, and the attribute returns to normal after the duration of the magical effect elapses. The most common of these destruction spells are: clumsiness, distraction, exhaustion, gash spirit , misfortune, spite, strain, temptation, torpor, weakness, and wound.
Audenian ValiusYou will find him in the Telvanni section of Vivec. I'm not that familiar with the city myself; perhaps someone there can give you a more precise location. He is powerful, and his store will likely be guarded.
AundaeWe are the most blessed of all of the cursed. In addition to the powers all vampires possess, our dark powers are of the mind, where other, weaker clans are gifted more physically. Our path through the darkness relies on magic, and at this, we are truly gifted.
AundaeWeak, pathetic creatures. They use their powerful magic as a crutch, never experiencing the joy the dark gift brings--the sheer physical power we are given.
AundaeA dark brotherhood of vampiric mages. I fear, though, that their powerful minds may be tainted by madness. Such is the price for the gift they've been given.
Aurane FrernisYou've been expelled from House Hlaalu. You must make amends.
Aurane FrernisI did not expect you to kill her. I will have to be more careful when discussing business with you.
Aurane FrernisYou have stolen some of her formulas. This will help our side.
Aurane FrernisHer shop is in the Foreign Quarter of Vivec. You can take the silt strider there or have the Mages Guild teleport you. Help us by stealing some of her alchemical formulas.
Aurane FrernisHer shop is in the Foreign Quarter.
Aurane FrernisHer shop is on the west side, by Jobasha's Rare Books and Andilu Drothan's shop.
Aurane FrernisHer shop is in the west side of the Lower Waistworks here in the Foreign Quarter.
Aurane FrernisHer shop is in the Foreign Quarter.
Auriels BowNo, not right now, thank you.
Auriels BowYes, I can definitely smell the ash yams that bow was baked in.
Auriels BowNo, no, no. I knew you wouldn't understand. I want a bow that smells faintly of ash yams.
Auriels BowWho told you that? No, nevermind. I don't care. You don't know what I went through to get this bow. I'm not giving it up. Not for you. I have better things to do, %PCRace. Goodbye.
avoid confrontationsThere is a private back entrance to Saryoni's private quarters. Perhaps you might also sneak past the Ordinators by stealth or magic.
Avon OranHe's a good leader. Most leaders take their positions for granted and neglect the duties they have to the people. Serjo Avon Oran is a better man than that. He takes his duties to the town of Suran very seriously. Look for him there and speak to him about the bandits in Suran.
Avon OranHe's the governor of Suran. Keeps business working by staying out of it. If you want to see him, he lives in the large manor west of the Temple.
axeThe axe weapon discipline is the study and mastery of the war axe and battleaxe weapon styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
axesOnly two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect.
Azuras CoastThe rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited, except for the outpost at Molag Mar, the Telvanni settlements at Sadrith Mora, the wizard towers at Tel Aruhn, Tel Mora, and Tel Branora, and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast. There are no roads; most travel is by boat. Despite the rocky terrain, a variety of plants thrive on the regular rainfall.
Azuras CoastThe rugged coast and islands of northern and eastern Vvardenfell are called Azura's Coast. The region is rocky, infertile, and largely uninhabited, except for the outpost at Molag Mar, the Telvanni settlements at Sadrith Mora, the wizard towers at Tel Aruhn, Tel Mora, and Tel Branora, and Ahemmusa camp and the remote fishing villages of Ald Redaynia and Dagon Fel on the north coast. There are no roads; most travel is by boat. Despite the rocky terrain, a variety of plants thrive on the regular rainfall.
Azuras CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
Azuras CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
Azuras CoastDespite the rocky terrain, a variety of plants thrive on the regular rainfall of Azura's Coast.
Azuras CoastThere are no roads through Azura's Coast. Most travel is by boat or on foot.
Azuras CoastThere are no roads through Azura's Coast. Most travel is by boat or on foot.
Azuras CoastThere are no roads through Azura's Coast. Most travel is by boat or on foot.
Azuras CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
Azuras CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
Azuras CoastAzura's Coast settlements include Molag Mar, Sadrith Mora, Tel Aruhn, Tel Mora, Tel Fyr, Tel Branora, Ahemmusa camp, Ald Redaynia, Dagon Fel.
Azuras CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
Azuras CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
Azuras CoastAzura's Coast is rocky, infertile, and mostly uninhabited.
Azuras CoastThe rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.
Azuras CoastThe rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.
Azuras CoastThe rocky coast and islands of northern and eastern Vvardenfell are called Azura's Coast.
Azuras FoolAh, she's sucked you in with her pretty prophecies. Promised you power, did she? Promised you justice, did she? And when did a Daedra Lord ever fulfill a promise? Such a faulty memory you have.
B1_UnifyUrshilakuSul-Matuul has named me Nerevarine, War Leader of the Urshilaku, and Protector of the People. He has given me the Teeth, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Urshilaku have named me Nerevarine.
B1_UnifyUrshilakuThese are the duties of the Nerevarine, as described to me by Sul-Matuul. I shall be Nerevarine of all the tribes, and Hortator of all the Great Houses. I shall eat the sin of the unmourned house, and free the false gods. I must defeat the Sixth House, and Dagoth Ur -- that is clear enough. I must free the Tribunal from their curse... I think that means free them from their use of Kagrenac's profane tools.
B1_UnifyUrshilakuThe third proof of the need for the Nerevarine is Azura's sign: I bear the Moon-and-Star of Nerevar. The legend of Moon-and-Star is known to all loremasters. No man but Nerevar may wear that ring and live.
B1_UnifyUrshilakuThe lies of the Tribunal and the false hope they offer of protection from Dagoth Ur are the second proof of the need for the Nerevarine. The False Gods have broken their promises, and have taken up the tools used by the enemies Kagrenac and Dagoth Ur. Since the Tribunal can no longer protect Morrowind from Dagoth Ur, the Nerevarine must shoulder that burden.
B1_UnifyUrshilakuThe first need and proof of the Nerevarine is the curse of Dagoth Ur and the Sixth House. Because I have fought the Sixth House, because I have suffered corprus, because I have harrowed Kogoruhn, I can tell others, and my story shall serve as proof of the need for the Nerevarine.
B1_UnifyUrshilakuBefore Sul-Matuul will name me 'Nerevarine,' he first wishes to recite the needs and duties of the Nerevarine, so I may tell others. Sul-Matuul recites the need for the Nerevarine in three parts as follows. First, the curse of Dagoth Ur and the Sixth House threatens our land. Second, the False Gods lie, and offer false hope of protection. Third, I bear the Moon-and-Star of Nerevar.
B1_UnifyUrshilakuSul-Matuul has warned me that people of the Great Houses and the Temple may be hostile when I am known as the Nerevarine. He also suggests that I take counsel with Nibani Maesa about the ways of the Ashlander tribes and their ashkhans, for I am an outsider, and unfamiliar with Ashlander ways.
B1_UrshilakuKillI have slain an Urshilaku Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B2a_KausiThe gulakhan Kausi of the Ahemmusa admitted that they are a poor, sad tribe, without an ashkhan, and led by a wise woman. He asked me to talk to the wise woman, Sinnammu Mirpal, and do the deeds of a hero, and save the Ahemmusa.
B2b_DutadalkThe gulakhan Dutadalk of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal, and to tell her I will find a safe place for the Ahemmusa.
B2c_YenammuThe gulakhan Yenammu of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal. She is the Ahemmusa leader.
B2_AhemmusaKillI have slain an Ahemmusa Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B2_AhemmusaSafeSinnammu Mirpal agrees that I have fulfilled my part of the bargain. Ald Daedroth is safe enough to be a refuge for the Ahemmusa. Therefore she has named me Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. She has also given me the Madstone of the Ahemmusa, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Ahemmusa have named me Nerevarine.
B2_AhemmusaSafeI have done as wise woman Sinnammu Mirpal has asked. I have brought her to the great statue beneath the ruins, and this is the test she has set to determine whether Ald Daedroth is safe for the Ahemmusa. Now I must speak to her and get her to name me Ahemmusa Nerevarine as she has promised.
B2_AhemmusaSafeI spoke with an Ordinator at Ald Daedroth. The Ordinators are only worried about the Daedra worshippers here, and they say that if I leave them alone, they'll leave me alone.
B2_AhemmusaSafeI threatened to kill Hlireni Indavel if she would not give the Ahemmusa shelter on Ald Daedroth. I wasn't sure she would listen to reason, but apparently she was so impressed by my reputation that she decided to yield. She promised on the Mad God that I could bring the Ahemmusa to Ald Daedroth, and that neither she nor her followers would harm them while they were here.
B2_AhemmusaSafeI threatened to kill Hlireni Indavel if she would not give the Ahemmusa shelter on Ald Daedroth. I wasn't sure she would listen to reason, but apparently she was so impressed by the level of my skills that she decided to yield. She promised on the Mad God that I could bring the Ahemmusa to Ald Daedroth, and that neither she nor her followers would harm them while they were here.
B2_AhemmusaSafeI told Hlireni Indavel the sad plight of the Ahemmusa Ashlanders, and how they would die if they didn't have a safe refuge from the blight. It is a sad tale, but without my gift for words, I doubt it would have moved her. Fortunately, she was so moved she invited me to bring the Ahemmusa to Ald Daedroth, and promised that neither she nor her followers would harm them while they were here.
B2_AhemmusaSafeSinnammu Mirpal assures me that she can water-walk. Otherwise, it would be hard for her to accompany me to Ald Daedroth. But I will have to careful to protect her from sea creatures while we journey over water.
B2_AhemmusaSafeSinnammu Mirpal says that when I am sure that Ald Daedroth is safe, I must return to her. Then she will accompany me to Ald Daedroth. If she can pass safely into the old sanctuary and see the great statue there, she will agree that I have made Ald Daedroth safe, and then she will name me Ahemmusa Nerevarine.
B2_AhemmusaSafeSinnammu Mirpal has told me that first I must go to Ald Daedroth and make it safe. She will not tell me exactly what she means by 'safe.' She is not a warrior or ashkhan, and she leaves this judgement to me. Perhaps there are many ways to make Ald Daedroth safe. But first I must go there and see for myself what must be done. Sinnammu Mirpal is an old woman, weak and vulnerable. If she must accompany me there, it must be very safe, or she'll be killed.
B2_AhemmusaSafeThe wise woman of the Ahemmusa Ashlanders, Sinnammu Mirpal, has said that she will name me Ahemmusa Nerevarine, but first I must go to the Daedric shrine at Ald Daedroth and make it safe for the Ahemmusa. When I have made Ald Daedroth safe, I must then return to Sinnammu Mirpal, and then she will accompany me to Ald Daedroth. Then, when she has seen whether Ald Daedroth is safe or not, she will name me Ahemmusa Nerevarine.
B2_AhemmusaSafeThe wise woman of the Ahemmusa Ashlanders, Sinnammu Mirpal, has said that she will name me Ahemmusa Nerevarine, but first I must go to the Daedric shrine at Ald Daedroth and make it safe for the Ahemmusa. When I have made Ald Daedroth safe, I must then return to Sinnammu Mirpal, and then she will accompany me to Ald Daedroth. Then, when she has seen whether Ald Daedroth is safe or not, she will name me Ahemmusa Nerevarine.
B2_AhemmusaWalkSinnammu Mirpal accompanies me to Ald Daedroth. If she can pass safely into the old sanctuary and see the great statue there, she will name me Ahemmusa Nerevarine.
B3_ZainabBrideAshkhan Kaushad told me secretly that he is not such a fool, that he realizes I have tricked him, but he thinks me very clever for having hoodwinked him, and he is much happier than he would be if he had truly been given a stuck-up Telvanni lady.
B3_ZainabBrideFalura Llervu says she is very pleased with Ashkhan Kaushad. He is good-looking, clever, and rich, although a bit full of himself, like all men. She thanks me for having been her matchmaker and benefactor, and hopes I will return to visit when she has brought many fine sons and daughters to Ashkhan Kaushad.
B3_ZainabBrideAshkhan Kaushad says he is very pleased with Falura Llervu, though she is not so generous in the hips as he would like. He promises to make her a happy bride, and to do her honor as a high-born Telvanni lady. And he has named me Zainab Nerevarine, War Leader of the Zainab, and Protector of the People. He has also given me the Zainab Thong, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Zainab have named me Nerevarine.
B3_ZainabBrideFalura Llervu and I have arrived in Ashkhan Kaushad's yurt. First I must speak once more to Falura Llervu, then I must present her to Ashkhan Kaushad as his new high-born Telvanni bride.
B3_ZainabBrideI spoke to Falura Llervu and gave her the perfume and exquisite clothes. She says she is very pleased with her clothes and her perfume, and is happy to escape slavery. She says she is a little anxious about marrying an Ashlander, even an Ashlander chief, but anything is better than being a slave, and she is tough, clever woman determined to make the best of her situation.
B3_ZainabBrideI have brought the Telvanni Bug Musk perfume to Savile Imayn, and I have purchased Falura Llervu. Savile Imayn gave me the key to Falura Llervu's cage. When I'm ready, I should speak to Falura Llervu, give her the exquisite shirt, exquisite skirt, exquisite shoes, and Telvanni Bug Musk, and tell her to follow me to Zainab camp to meet her future husband, Ashkhan Kaushad.
B3_ZainabBrideI have obtained an exquisite shirt, an exquisite skirt, and exquisite shoes to dress the slave Falura Llervu in. Savile Imayn needs time to coach Falura Llervu to play her part, and in the meantime she told me to go get some Telvanni Bug Musk perfume to make Falura Llervu completely irresistible.
B3_ZainabBrideI have told Savile Imayn, slavemistress of the Festival Slave Market, of my plan to pose a slave as a high-born Telvanni bride to marry the Zainab Ashkhan. She says she has a perfect slave for the part, named Falura Llervu, but first Savile Imayn wants me to bring her an exquisite shirt, an exquisite skirt, and exquisite shoes to dress the slave in. I can see this is going to be very expensive.
B3_ZainabBrideSonummu Zabamat says no high-born Telvanni would consider wedding an Ashlander. But she has a cunning plan. I must go to Savile Imayn, slavemistress of the Festival Slave Market in Tel Aruhn, and tell her I need a pretty Dunmer slave. Savile Imayn will tell me how to dress the slave like a high-born Telvanni lady. Then I must escort the pretty slave to Zainab camp and present her to Ashkhan Kaushad as a high-born Telvanni bride.
B3_ZainabBrideI asked Ashkhan Kaushad where I might find him a high-born Telvanni bride. He said I should visit high-born Telvanni lords and inform each that Ashkhan Kaushad of the Lordly Zainab will do them the honor of making one of their daughters his bride. He trusts me to choose the finest among those offered. The Ashkhan told me to take counsel with his wise woman, Sonummu Zabamat, who knows his mind well in such matters.
B3_ZainabBrideSince Calvario is dead, Ashkhan Kaushad says he will call me Nerevarine, but not until all the traditional rites and customs have been observed. It is customary to offer the Ashkhan a generous gift as a mark of respect. Ashkhan Kaushad has done me the great favor of naming the gift he wishes to receive -- a high-born Telvanni bride -- 'a pretty one, plump, with big hips to bring me many sons.'
B3_ZainabBrideI asked Kaushad, Ashkhan of the Zainab, to set me a task to prove that I am worthy to be named Nerevarine of the Zainab. A vampire named Calvario has taken refuge in nearby Nerano Ancestral Tomb. If I can kill this vampire, then I will be judged worthy to be named Nerevarine of the Zainab.
B3_ZainabBrideI gave Ashkhan Kaushad the gift of a pair of exquisite shoes. He seemed pleased.
B3_ZainabBrideThe Zainab wise woman, Sonummu Zabamat, says that Ashkhan secretly admires expensive outlander clothing. She says that if I bring him a pair of exquisite shoes, he might be better disposed towards me.
B3_ZainabBrideAshkhan Kaushad scoffed when I asked him to name me Zainab Nerevarine. He seemed to doubt that an outlander could ever become the Nerevarine. Maybe if I could improve his disposition towards me, he might take me more seriously.
B3_ZainabKillI have slain a Zainab Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B4_ErabenimsunKillI have slain a peace-loving Erabenimsun Ashlander. Now it will be impossible to have friendly dealings with the peace-loving Erabenimsun or their leaders.
B4_HeartFireI gave Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he didn't need the amulet, and he let me keep it.
B4_HeartFireI have given Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
B4_KillWarLoversWise Woman Manirai has given me the Seizing of the Erabenimsun, an enchanted token that identifies me as Nerevarine and Champion of the Erabenimsun.
B4_KillWarLoversHan-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
B4_KillWarLoversI have given Han-Ammu Sanit-Kil's Heart of Fire and the Robe of Erur-Dan the Wise, but he asked me to keep the War Axe of Airan-Ammu for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
B4_KillWarLoversI have given Han-Ammu the War Axe of Airan-Ammu and the Robe of Erur-Dan the Wise, but he asked me to keep Sanit-Kil's Heart of Fire for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
B4_KillWarLoversI have given Han-Ammu the War Axe of Airan-Ammu and Sanit-Kil's Heart of Fire, but he asked me to keep the Robe of Erur-Dan the Wise for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
B4_KillWarLoversI have given Han-Ammu the War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise, and I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
B4_KillWarLoversI spoke to Han-Ammu and made a little speech about having the courage to accept responsibilities of ashkhan, because the fate of the tribe is in his hands. He has taken the lesson to heart, and has accepted his responsibilities as ashkhan. He also said that he will name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
B4_KillWarLoversManirai says that now, with Ulath-Pal and his supporters out of the way, it is a simple matter to be named Nerevarine of the Erabenimsun. All I need to do is persuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. I'll find him in his gulakyurt. She warned me, however, that he may be difficult to persuade.
B4_KillWarLoversI told the Erabenimsun wise woman Manirai that I wish to be named Nerevarine by her tribe. She said this will never happen, not while Ashkhan Ulath-Pal and his supporters live. She says that if I want to be Nerevarine of the Erabenimsun, I must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then I must raise Gulakhan Han-Ammu to Ashkhan. Ashkhan Han-Ammu would then name me Nerevarine Erabenimsun.
B4_KillWarLoversI asked Ashkhan Ulath-Pal of the Erabenimsun to name me Nerevarine. He mocked me as a hound and a foreign fool, and he said he would kill me with his own hand if I ever troubled him again.
B4_RobeI gave Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he does not need the robe, and he asked me to keep it.
B4_RobeI have given Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
B4_WarAxeI gave Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he says he doesn't need the axe, and that I should keep it for myself.
B4_WarAxeI have given Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
B4_WarLoverKillI have slain one of the war-loving Erabenimsun Ashlanders. But perhaps it would have been impossible to have friendly dealings with them or their leaders, anyway.
B5_ArobarHortSince I have killed a Redoran councilor, Arobar says the other councilors will never consent to making me Hortator.
B5_ArobarHortSince I have murdered a Redoran councilor, Arobar says the other councilors will never consent to making me Hortator.
B5_ArobarHortI asked Miner Arobar to name me Hortator. My story interested him, but he was concerned about rumors he heard about me from the Temple. He has agreed to consider the matter further, and to consult with his other colleagues on the council.
B5_ArobarHortSarethi's influence has persuaded Miner Arobar. He has agreed to confirm me as Hortator of House Redoran.
B5_ArobarHortI asked Miner Arobar to name me Hortator. My story, my proofs, and the Moon-and-Star ring impressed him. He was concerned about granting such a title and authority to an outlander. But since I am a member of House Redoran, he agreed to confirm me as Hortator of House Redoran.
B5_LlethriHortSince I have killed a Redoran counselor, Llethri says the other councilors will never consent to making me Hortator.
B5_LlethriHortSince I have murdered a Redoran counselor, Llethri says the other councilors will never consent to making me Hortator.
B5_LlethriHortGarisa Llethri doesn't believe my story and doesn't know much about me. He's going to talk with the other councilors before he makes his decision.
B5_LlethriHortGarisa Llethri is making me his choice for Hortator of House Redoran. He was persuaded by Athyn Sarethi's testimony
B5_LlethriHortI asked Garisa Llethri to name me Hortator. He was skeptical when he heard my story, and though he thinks that prophecies and reborn heroes are just superstitious nonsense, he approves of my skills and accomplishments. Since I am a member of House Redoran, he decided to confirm me as the Redoran Hortator.
B5_MorvaynHortSince I have killed a Redoran counselor, Morvayn says the other councilors will never consent to making me Hortator.
B5_MorvaynHortSince I have murdered a Redoran counselor, Morvayn says the other councilors will never consent to making me Hortator.
B5_MorvaynHortMorvayn was troubled by my story, but seemed to believe it. But she doesn't know me or trust me. She said she would consider my request and share her concerns with the other councilors.
B5_MorvaynHortAfter speaking with Athyn Sarethi, Councilor Morvayn has agreed to name me Hortator of House Redoran.
B5_MorvaynHortI asked Brara Morvayn to name me Hortator. She found my story troubling, but she accepted the Moon-and-Star ring as proof I was indeed the Nerevarine, and, since I am a member of House Redoran, she quickly agreed to confirm me as Hortator of House Redoran.
B5_RamoranHortSince I have killed a Redoran counselor, Ramoran says the other councilors will never consent to making me Hortator.
B5_RamoranHortSince I have murdered a Redoran counselor, Ramoran says the other councilors will never consent to making me Hortator.
B5_RamoranHortRamoran was impressed by my story and my ring. But I'm an outsider, and he doesn't trust me. He said he'd think about my request and talk to the other counselors.
B5_RamoranHortThanks to Sarethi's influence, Hlaren Ramoran has agreed to name me Hortator.
B5_RamoranHortI asked Hlaren Ramoran to name me Hortator. He accepted my story and my proofs, and, since I am a member of House Redoran, he agreed to confirm me as Hortator of House Redoran.
B5_RedoranBookI have been given a recent edition of the Red Book of Great House Redoran which lists the names and residences of the current Redoran councilors.
B5_RedoranHortI have been named Hortator of House Redoran by Redoran's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B5_RedoranHortWhen Athyn Sarethi named me Redoran Hortator, he gave me an enchanted ring, a token of my office called the "Ring of the Hortator." By this ring others shall know me as House Redoran's chosen champion.
B5_RedoranHortAthyn Sarethi showed me a public notice revealing that I am an Imperial agent. He did not ask for an explanation. He said he was satisfied that I was sincere. But he said others might not be so understanding.
B5_SarethiHortSince I have killed a Redoran counselor, Sarethi says the other councilors will never consent to making me Hortator.
B5_SarethiHortSince I have murdered a Redoran counselor, Sarethi says the other councilors will never consent to making me Hortator.
B5_SarethiHortAthyn Sarethi has agreed to name me Hortator of House Redoran. He says he will use his influence to persuade the other councilors to support me, but that Bolvyn Venim will never support an outlander as Hortator of House Redoran. If I have the support of the rest of the Redoran Council, perhaps Venim will agree to an honorable duel.
B5_VenimHortI have murdered Bolvyn Venim. The murder of a Redoran councilor is a serious crime and offense to honor. Now I can expect little cooperation or sympathy from House Redoran.
B5_VenimHortI asked Bolvyn Venim to name me Hortator. He was indignant, and refused to hear my story or consider my proof. He was quite clear... he will never consent to my being chosen as Hortator of House Redoran.
B5_VenimHortBolvyn Venim has challenged me to a duel at the Arena in Vivec.
B5_VenimHortI killed Bolvyn Venim in a duel. It is unfortunate, but there was no alternative. I should speak with Athyn Sarethi again to be named Hortator.
B6_BeroHortWhen I asked if he would support my selection as Hortator for House Hlaalu, Dram Bero mentioned that he'd heard that I'd been involved in the death of a Hlaalu councilor. He said that would make it impossible for him to support me as Hlaalu Hortator.
B6_BeroHortDram Bero was impressed that I had found his home. He agreed to name me Hortator, and gave me some advice. Yngling Half-Troll can be bribed or killed, and Crassius Curio might be manipulated. But Velanda Omani and Nevena Ules will not support me as Hortator without Orvas Dren's approval.
B6_CurioHortCrassius Curio said that there were some hard feelings in House Hlaalu about the circumstances surrounding the death of a Hlaalu councilor. He expressed deep sorrow that he could not support me for Hortator without jeopardizing his own standing in House Hlaalu.
B6_CurioHortAfter I gave him a present of 500 gold, Crassius Curio gave me his vote for Hortator of House Hlaalu.
B6_CurioHortAfter I gave him a kiss, Crassius Curio gave me his vote for Hortator of House Hlaalu.
B6_CurioHortUpon receiving 1000 gold to cover expenses, Curio gave me his vote for Hortator of House Hlaalu.
B6_DrenHortatorOrvas Dren agreed to use his influence with Nevena Ules and Velanda Omani to have me named Hlaalu Hortator.
B6_HlaaluBookI have been given a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.
B6_HlaaluBookNileno Dorvayn told me that I should speak with Crassius Curio at his manor in Vivec City. He is the most likely to consider my requests, whatever they may be.
B6_HlaaluHortCrassius Curio gave me the Belt of the Hortator, a token that shows I have been named Hortator of House Hlaalu by Hlaalu's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B6_OmaniHortVelanda Omani expressed great concern that she heard that I'd been involved in the death of a Hlaalu councilor. Under the circumstances, she could see no chance of my being confirmed as Hortator.
B6_OmaniHortVelanda Omani told me she would not name me Hortator without the approval of Orvas Dren.
B6_OmaniHortWhen I asked that Velanda Omani name me Hortator of House Hlaalu, she agreed immediately. She seemed very anxious to please me. Now I have her vote for Hlaalu Hortator.
B6_UlesHortNevena Ules mentioned the unfortunate coincidence of my request to be named Hortator of House Hlaalu and my implication in the untimely death of a Hlaalu councilor. Her opinion was that consideration of my request would be postponed indefinitely.
B6_UlesHortNevena Ules did not seem to understand what I was asking. She told me I should meet with one of her advisors, Orvas Dren.
B6_UlesHortNevena Ules seemed very nervous when I asked her to confirm me as Hortator of House Hlaalu. She agreed immediately, and seemed very anxious to please me. Now I have her vote for Hlaalu Hortator.
B6_YnglingHortYngling Half-Troll laughed when I asked him if he would support me for Hortator of House Redoran. He seemed to feel that killing a Hlaalu councilor ruined my chances.
B6_YnglingHortYngling Half-Troll told me that he wouldn't name me Hortator without a bribe of 1000 gold.
B6_YnglingHortYngling Half-Troll told me that he wouldn't name me Hortator without a bribe of 2000 gold.
B6_YnglingHortAfter a hefty bribe, Yngling Half-Troll gave me his vote for Hortator of House Hlaalu.
B6_YnglingHortI have killed the Hlaalu councilor Yngling Half-Troll.
B7_AryonHortI asked Galos Mathendis if Master Aryon would vote for me as Hortator of House Telvanni. Mathendis said I would have to speak directly to Aryon on a matter of such importance.
B7_AryonHortMaster Aryon told me that Archmagister Gothren never directly refuses requests, but delays indefinitely, never giving an answer. Master Aryon advised killing Gothren, which is how political disputes are resolved in House Telvanni.
B7_AryonHortAfter hearing my story, Master Aryon agreed to make me the Telvanni Hortator. He said the other councilors might need some persuading. Master Neloth is ill-tempered, and Mistress Therana is losing her mind. Dratha will like me since I'm female. Master Aryon told me that Archmagister Gothren would delay my request indefinitely. He advised me to kill Archmagister Gothren.
B7_AryonHortAfter hearing my story, Master Aryon agreed to make me the Telvanni Hortator. He said the other councilors might need some persuading. Master Neloth is ill-tempered, Mistress Therana is losing her mind, and Mistress Dratha has a problem with men. Master Aryon told me that Archmagister Gothren would delay my request indefinitely. He advised me to kill Archmagister Gothren.
B7_BaladasHortI asked Mouth Edras if Master Baladas would vote for me as Hortator of House Telvanni. Edras said I would have to speak directly to Baladas on a matter of such importance.
B7_BaladasHortI asked Master Baladas if he would vote for me as Hortator of House Telvanni. He declined, saying he felt I had treated him disrespectfully.
B7_BaladasHortI asked Master Baladas if he would vote for me as Hortator of House Telvanni. He said he had found me, on the whole, an agreeable colleague, and thought I was a suitable candidate for Hortator.
B7_DrathaHortI asked Mouth Raven Omayn if Mistress Dratha would vote for me as Hortator of House Telvanni. Omayn said I would have to speak directly to Dratha on a matter of such importance.
B7_DrathaHortI asked Mouth Raven Omayn if Mistress Dratha would vote for me as Hortator of House Telvanni. Omayn said that might be a problem, since Dratha hates men. Omayn suggested I do everything possible to improve her disposition before I asked her.
B7_DrathaHortI asked Mistress Dratha if she would vote for me as Hortator of House Telvanni. She wouldn't even listen to my story. I hope I can find some way to improve her disposition before I try again.
B7_DrathaHortI asked Mistress Dratha if she would vote for me as Hortator of House Telvanni. After hearing my story, she agreed without hesitation to give me her vote.
B7_DrathaHortOnce I got Mistress Dratha to listen to my story, she was more than willing to name me Hortator of House Telvanni.
B7_GothrenHortI asked Mouth Mallam Ryon if Archmagister Gothren would vote for me as Hortator of House Telvanni. Ryon said I would have to speak directly to Gothren on a matter of such importance.
B7_GothrenHortI asked Archmagister Gothren if he would vote for me as Hortator of House Telvanni. He listened to my story carefully, and said he found my proofs persuasive. He said, however, that it was a very grave responsibility to make such a decision, and that he would need some time to reflect and consider, and to confer with other councilors.
B7_GothrenHortIt was very difficult, but I managed to get Archmagister to admit that he had no intention of naming me Hortator of House Telvanni. He said it was not in Telvanni interests to name an unknown and unreliable outlander and outsider to such an important position.
B7_GothrenHortIt was very difficult, but I managed to get Archmagister to admit that he had no intention of naming me Hortator of House Telvanni. He said I clearly was attempting to use the office of Hortator as a means of advancing my own interests. He refuses to discuss the subject further, and threatened to kill me if I continued to annoy him.
B7_NelothHortI asked Mouth Arara Uvulas if Master Neloth would vote for me as Hortator of House Telvanni. Uvulas said I would have to speak directly to Neloth on a matter of such importance.
B7_NelothHortI asked Master Neloth if he would vote for me as Hortator of House Telvanni. Neloth is a cranky, ill-tempered old wizard, impatient and quick to anger. He shouted at me for interrupting him with such nonsense. Perhaps I can find some way to improve his disposition before I try again.
B7_NelothHortWhen I finally got Master Neloth to listen to me, he casually gave his vote for me as Hortator. It was clear that he didn't care one way or the other.
B7_TelvanniBookI have been given a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences.
B7_TelvanniHortI have been named Hortator of House Telvanni by the surviving councilors of that house. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B7_TelvanniHortAs the sole surviving councilor of House Telvanni, I have declared myself Hortator of House Telvanni. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B7_TelvanniHortMaster Aryon gave me the Robe of the Hortator, an heirloom token of my status as Telvanni Hortator.
B7_TheranaHortI asked Mouth Felisa Ulessen if Mistress Therana would vote for me as Hortator of House Telvanni. Ulessen said I would have to speak directly to Therana on a matter of such importance. Ulessen warned me that Therana was very eccentric, and it may be hard to get and keep her attention long enough to ask the question. She also suggested I rely on keeping her happy rather than annoy her with details and arguments.
B7_TheranaHortI tried to ask Mistress Therana if she would vote for me as Hortator of House Telvanni, but it was impossible to get her attention. She's easily distracted. Maybe if I concentrate on being charming and entertaining, I'll be able to focus her attention on me.
B7_TheranaHortWhen I managed to catch Mistress Therana's attention, it was easy to get her to agree to vote for me. I'm not sure she knew what she was voting for, or why. But when I asked, "Will you vote for me as Hortator," she said, quite clearly, "You want to be a Hortator? Certainly. Go right ahead."
B8_All_HortatorI have been named Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fourth Trial.
B8_All_NerevarineI have been named Nerevarine by all four tribes of the Vvardenfell Ashlanders -- Urshilaku, Ahemmusa, Zainab, and Erabenimsun. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.
B8_BackDoor1Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor2Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor3Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor4Mehra Milo was concerned that I had not fulfilled the Nerevarine prophecies. She says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that I come speak with him at the High Fane in Vivec City. She begged me to go to Saryoni.
B8_BackDoor5Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.
B8_BackDoor6Nibani Maesa was concerned that I had not fulfilled the Nerevarine prophecies. She says she hears that a man named Tholer Saryoni, the leader of the Temple, is desperate. Nibani Maesa asked me to go speak with Saryoni at the High Fane in Vivec City.
B8_Failed_NerevarineI have killed one of the leaders of the Ashlander tribes. Now there is no possibility that I could be accepted by the Ashlander tribes as the Nerevarine of prophecy.
B8_MeetVivecTo defeat Dagoth Ur, Vivec says I must go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then the artifact blade Keening from Gate Citadel Odrosal. Then, with these artifacts and Wraithguard, if I destroy the enchantments on the Heart of Lorkhan in Dagoth Ur's citadel, Dagoth Ur will be destroyed, and the Blight ended. Vivec gave me 'The Plan to Defeat Dagoth Ur' to explain the details.
B8_MeetVivecI accepted Wraithguard from Lord Vivec, and I swore my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec somehow taught me how to use Wraithguard. He then offered to give some explanations, or to let me go immediately, as I wished.
B8_MeetVivecLord Vivec wouldn't accept a 'maybe' in answer to his demand that I swear an oath to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. He said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.
B8_MeetVivecI refused to swear my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec said I would not find Wraithguard useful, because without my oath, he wouldn't teach me its use. He dismissed me, but told me to come back if I changed my mind.
B8_MeetVivecLord Vivec asked me if I would accept Wraithguard, and he would not accept my answer of 'maybe.' He dismissed me, but told me to come back if I changed my mind.
B8_MeetVivecI refused to accept Wraithguard from Lord Vivec. He dismissed me, but told me to come back if I changed my mind.
B8_MeetVivecArchcanon Saryoni has suggested that the Temple's policy concerning the Nerevarine might change, and has arranged a private meeting with Lord Vivec. He gave me two keys: one to the private back entrance to his quarters, the other to a locked entrance to Lord Vivec's palace. He says the Ordinators are not under his control, and asks that I avoid them. Lord Vivec is expecting me, and perhaps I shouldn't keep him waiting.
B8_MeetVivecArchcanon Saryoni accepted my apology for killing the Ordinator guard at the High Fane. He said it was time to risk trusting one another.
B8_MeetVivecThe Ordinators guarding the High Fane know that I have come to meet with Saryoni. They warned me not to break the law, or they will take swift action.
B8_MeetVivecThe archcanon is in his private quarters, and he wants to speak with me, but I must avoid confrontations with the Ordinators at all costs, because spilling the blood of faithful servants of the Temple will make a reconciliation more difficult. The archcanon has spoken with the High Fane Ordinators, but if I am a wanted criminal, they may try to arrest me.
B8_MeetVivecAthyn Sarethi gave me a sealed package containing a message sent on behalf of Archcanon Saryoni, High Archcanon of Vivec. In the event that I become both Hortator of the three Great Houses and Nerevarine of the four Ashlander tribes, Saryoni invites me to a private meeting to consider my claims. Once I am Hortator and Nerevarine, I should speak with the healer of the High Fane of Vivec, Danso Indules, to arrange the meeting.
B8_Nibani_2_VivecNibani Maesa says I must go to Vivec's high priest, Saryoni, and demand to speak with the false god Vivec. She says Kagrenac's tools are the keys to the riddle of the Sixth and Seventh Trials, and that I must get them from Vivec.
BackgroundI'm the building foreman for Indarys Manor.
BackgroundMy husband was a Councilor of House Redoran. He died defending our manor from blighted monsters. I now hold his seat on the Council.
BackgroundI was a noble of House Redoran. Now I am noble to rocks and caves.
BackgroundI was a slave, but I have escaped. I am hiding here. Please don't tell.
BackgroundI was a slave, but I have escaped. I am hiding here. Please don't tell.
BackgroundI am Falura Llervu, bride of the Ashkhan Kaushad of the Zainab Ashlanders.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name. I was called to the prophecies, but I was not the one.
BackgroundI am %name, %class and a member of the Mages Guild.
BackgroundI am %name, a %class in the Imperial Legion.
BackgroundI am an Ordinator.
BackgroundI am a Redoran guard.
BackgroundI am an Imperial guard.
BackgroundI am a Hlaalu guard.
BackgroundI am a Telvanni guard.
BackgroundI am an Ordinator.
BackgroundI am a Redoran guard.
BackgroundI am a High Fane Guard.
BackgroundI am a Telvanni sharpshooter.
BackgroundI am a Redoran sharpshooter.
BackgroundI am an Imperial guard captain.
BackgroundI am a Hlaalu sharpshooter.
BackgroundI am your Mouth now, %PCRank.
BackgroundI was the rising star of House Telvanni until the barely-living Dratha and Gothren put a stop to my career.
BackgroundI am a noble of House Hlaalu and have no business to discuss with you.
BackgroundI dream dreams, soul of the Sixth House, flesh of Lord Dagoth.
BackgroundI'm %Name, the diamond miner.
BackgroundI'm %Name, the glass miner.
BackgroundI'm %Name, the glass miner.
BackgroundI'm %Name, the glass miner.
BackgroundI'm %Name, the glass miner.
BackgroundI'm %Name, and I take the black ebony from deep in the earth.
BackgroundI'm %Name, the ebony miner.
BackgroundI'm %Name, the ebony miner.
BackgroundI'm %Name, the ebony miner.
BackgroundI'm just an egg miner.
BackgroundWhaddaya think? Sheesh. I'm a mudcarb... crab. Shure. A mudcrab. Thas me. Pretty sure. I LOOK like a mudcrab, right? Mush be. Thish IS me talking, right? So? I mush be...a talking mudcrab. And I sells stuff, right? So? I mush be a talking mudcrab merchant. Stands to reason, don't it?
BackgroundI'm Ra'Gruzgob, the Khajiit.
BackgroundI am %name, a %class. What's it to you?
BackgroundI am %name, a %class. What's it to you?
BackgroundI am %name, a %class. What's it to you?
BackgroundI am %name, a %class. What's it to you?
BackgroundI am %name, a %class. What's it to you?
BackgroundI am %name, and %rank of the %faction.
BackgroundMy parents told me not to lick the Hist tree until my Naming Day, so I did. My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony. I feared I'd get more of a licking from my parents than I gave the tree... So I ran as fast as I could through the swamp and into the rest of the kids waiting for their naming ceremony. Everyone had a good laugh and the name stuck.
BackgroundMy father was a Legionnaire stationed in Ebonheart. When my mother died, I was sent to live with my Uncle, but we didn't get along. I made my way here, and lived with my father for three years until he was killed by the Telvanni. He and Athyn Sarethi were friends, so I was adopted in a sense. I don't miss Hammerfell. I'm working for a just cause. I serve with some of the best warriors in Tamriel. And the Ashlands can have a peculiar beauty...
Background%Name hears you. %Name is in the guild.
Background%Name, at your service. I'm in the Guild.
Background%Name does nothing important.
BackgroundI'm %Name. I do a little of this, a little of that.
Background%Name does little jobs. Here and there.
BackgroundI'm %Name. I do a little of this, a little of that.
BackgroundYou may call me %Name. What I do is my own affair.
BackgroundYou may call me %Name. What I do is my own affair.
BackgroundI am %Name, the %Rank of the %Faction.
Background%name is a %class, and speaks as %rank of the %faction.
BackgroundI am Lord Vedam Dren, Duke of Ebonheart and Vvardenfell.
BackgroundI am %name, %class and %rank of the %faction.
Background%name follows the trade of %class.
BackgroundI am %name, %class.
backup planWell, there's a reason it's a backup plan, you know.
backup planHer cousin, you say? Well, I suppose this was a pretty ridiculous scam. And...if her cousin has half of Eraldil's beauty, she'd still be twice as beautiful as any other woman I've met. Perhaps I'll look her up some time, friend. Thank you for your help.
backup planI appreciate the help, friend. Just tell her it's an apology from Gadayn. She should accept it then. Then, once she drinks it, she'll fall into my arms in no time!
backup planWell, I figured there was the slight chance she wouldn't be interested in me right away, so I had an alchemist mix up a special potion for me. For anyone else, it will seem a normal health potion, but if Eraldil drinks it, she'll find herself incredibly attracted to me. Perhaps you'll deliver it to her for me?
Bacola ClosciusSpeaking. I'm the owner and proprietor of the South Wall.
Bacola ClosciusBacola Closcius? He's the owner. He must be around here somewhere.
Bacola ClosciusBacola Closcius is the owner and proprietor of South Wall, a working-class Balmora cornerclub east of the Odai River.
Bad DaedraThe Temple teaches that the Three Good Daedra -- the Anticipations, Boethiah, Azura, and Mephala -- recognized the Divinity of the Tribunal and made homage to them. But the Rebel Daedra -- the Dark Daedra, Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. These Rebel Daedra thus became the Four Corners of the House of Troubles, and they continue to tempt the unwary into heresy and dark worship.
Bad DaedraThe Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship.
Bad DaedraThe Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship.
Bad DaedraThe Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship.
Bad DaedraThe Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship.
Bad DaedraThe four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint.
Bad DaedraThe four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint.
Bad DaedraThe four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint.
Bad DaedraThe four Bad Daedra, according to the Temple, are Molag Bal, Malacath, Mehrunes Dagon, and Sheogorath. Bad Daedra include Molag Bal's servant, the daedroth; Malacath's servant, the ogrim; Mehrunes Dagon's servant, the scamp, the dremora, and the clannfear; and Sheogorath's servant, the golden saint.
bad dreamsI haven't had any bad dreams since I spoke with Lloros Sarano.
bad dreamsSometimes I kill Bralen Carvaren in my dreams. It's... horrible. But that doesn't mean I killed him, does it? I was having bad dreams before Bralen Carvaren died. About the time I got that ash statue. It's right over there. Maybe if you take it away the bad dreams will stop.
bad dreamsSometimes I kill Bralen Carvaren in my dreams. It's... horrible. But that doesn't mean I killed him, does it? I was having bad dreams before Bralen Carvaren died. About the time I got that ash statue. Look for it in my room in the Guard Quarters here. Maybe if you take it away, the bad dreams will stop.
bad peopleIf the bad people you are looking for are Camonna Tong, and they're in Balmora, you'll find them at the Council Club cornerclub. That's the local Camonna Tong hangout. The Scout would be Vadusa Sathryon. Marasa Aren would be the Pawnbroker. The Thief would be Madrale Thirith. Sovor Trandrel is the Savant. Thanelen Velas would be the Smith.
bad peopleIf the bad people you are looking for are Camonna Tong, and they're in Balmora, you'll find them at the Council Club cornerclub. That's the local Camonna Tong hangout. The Scout would be Vadusa Sathryon. Marasa Aren would be the Pawnbroker. The Thief would be Madrale Thirith. Sovor Trandrel is the Savant. Thanelen Velas would be the Smith.
bad peopleI don't know who you're talking about.
bad peopleBad people? If you're looking for specific names from the Camonna Tong, you should go talk to the Thieves Guild. I can't afford to get involved. But the Thieves Guild has an interest, and maybe they'll be willing to stick their necks out. You might find someone who'll talk to you over at the South Wall Cornerclub.
bad peopleBad people? What do you mean? The Camonna Tong? I don't know about that. Understand? I don't want to know about that. None of my business. I stay out of the Council Club.
bad peopleThe bad people I was talking about? They're all good people now. I think you may have had something to do with that. Possibly.
bad peopleOh. The bad people are the Camonna Tong. I thought everybody knew that. They are a criminal organization. Unfortunately, I don't know who the Camonna Tong are. No one will tell me, because I am an officer. And it is against the Code to tell officers things. But people in the Thieves Guild hate the Camonna Tong. I bet if YOU asked the Thieves Guild, they would cheerfully tell you who the bad people are and where to find them. But I warn you. These bad people are very tough. Tougher than you, I'm afraid.
bad peopleOh. The bad people are the Camonna Tong. I thought everybody knew that. They are a criminal organization. Unfortunately, I don't know who the Camonna Tong are. No one will tell me, because I am an officer. And it is against the Code to tell officers things. But people in the Thieves Guild hate the Camonna Tong. I bet if YOU asked the Thieves Guild, they would cheerfully tell you who the bad people are and where to find them.
Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center.
Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of Azura's Coast. The site has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there. Legend says that Bal Fell was built on the site of an ancient Daedric worship center.
Bal FellLegend says that Bal Fell was built on the site of an ancient Daedric worship center.
Bal FellLegend says that Bal Fell was built on the site of an ancient Daedric worship center.
Bal FellThe site of Bal Fell has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there.
Bal FellThe site of Bal Fell has a nasty reputation, and several Telvanni wizards currently have competing camps of hirelings and adventurers exploring and looting there.
Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles.
Bal FellBal Fell is the "City of Stone," an ancient First Era ruin in the southeastern islands and promontories of the Ascadian Isles.
Bal MolagmerI wish you could have carried out the work of the Bal Molagmer, but you've been expelled. If you make amends, perhaps you can do the work of the Bal Molagmer again.
Bal MolagmerDon't you have your gloves, %PCName? It's important you have them.
Bal MolagmerDon't you have your gloves, %PCName? It's important you have them.
Bal MolagmerIf you don't wear the gloves of the Bal Molagmer, how can you show these Dunmer that thieves are not wholly evil?
Bal MolagmerThe Bal Molagmer once carried burning stones from Red Mountain throughout Morrowind, lighting hearth fires and spreading the light of justice.
Bal MolagmerI don't know what else the Bal Molagmer should do.
Bal MolagmerNow you know as well as I do what the Bal Molagmer should do. I will trust your judgement.
Bal MolagmerNow you know as well as I do what the Bal Molagmer should do. I will trust your judgement.
Bal MolagmerThe Ordinators have been harassing Danso Indules, an honest but poor priest. I want you to steal a Dwemer goblet and donate it to her cause.
Bal MolagmerThere is a rumor that you murdered Vala Catraso. I do not know if it is true, but I cannot let you pretend to be a Bal Molagmer with these rumors.
Bal MolagmerEveryone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books.
Bal MolagmerEveryone in Caldera is corrupt. Rather than act directly, I want you to steal Odral Helvi's history books.
Bal MolagmerUnlike most Dunmer, the Bal Molagmer opposed slavery. I want you to steal Brallion's ring.
Bal MolagmerUnfortunately, you are known to have killed Salyn Sarethi. No Dunmer would follow one such as you. I will have to find someone else to carry on the work of the Bal Molagmer.
Bal MolagmerOne of our brothers stole from the wrong man. I need someone to return the blade Enamor.
Bal MolagmerOne of our brothers stole from the wrong man. I need someone to return the blade Enamor.
Bal MolagmerA poor widow needs our help. A Hlaalu Councilor is trying to steal her land with a forged land deed.
Bal MolagmerYou did well with the Hlervu Locket. For the next appearance of the Bal Molagmer, I want proof of Yngling Half-Troll's corruption.
Bal MolagmerFind proof of Yngling Half-Troll's corruption.
Bal MolagmerI've chosen something simple for the first mission of the reformed Bal Molagmer. I need you to return the Hlervu Locket.
Bal MolagmerThere is a legend about "Stone Fire Men" who brought the light of justice to the land. Though the Bal Molagmer were thieves, they stole only from the unjust and gave to those in need. They vanished early in the Third Era, and have not been seen since. I believe it is time for the Bal Molagmer to return. Here--these gloves were used by the Bal Molagmer to carry their burning stones from the Red Mountain. When you are ready to rekindle the fires of the Bal Molagmer, wear the gloves and speak with me again.
Bal MolagmerThe Bal Molagmer, or "Stone Fire Men," once carried their burning stones from Red Mountain over all of Morrowind, lighting hearth fires and lanterns. Are those Bal Molagmer gloves? Those are priceless historical treasures.
Bal MolagmerThe Bal Molagmer, or "Stone Fire Men," once carried their burning stones from Red Mountain over all of Morrowind, lighting hearth fires and lanterns. It is said that their fires brought the light of justice. They vanished many years ago.
Bal Ur regionThe region is named after the ancient Bal Ur Daedric ruins, a local landmark and pilgrimage site. It's an uninhabitable ash waste, rugged highlands broken by lava fields and ash pits. There's no grazing for the Ashlander herds, but they hunt there. It's also a convenient refuge for outlaws and Ashlander outcasts.
BaladasSpeaking. Hurry up.
BaladasHis support on the Council will be useful to us.
BaladasHave you convinced Baladas to join the Council?
BaladasBaladas Demnevanni lives in Arvs Drelen just northwest of Gnisis. Speak with him and convince him to join the Council.
BaladasBaladas Demnevanni in a reclusive member of House Telvanni. He lives in Arvs Drelen just northwest of Gnisis.
BaladasBaladas Demnevanni is my patron. I speak for him on the Telvanni Council. If you have business with him, you should visit Arvs Drelen in Gnisis.
BaladasThank you for rescuing me from him.
BaladasYes, I just came to collect taxes as I was told, and he lock me up in this room! Can you get me out?
BaladasYou have been expelled.
BaladasBaladas Demnevanni has been executed by your hand, %PCRank.
BaladasBaladas Demnevanni is dead? You must have heard about this Writ already. Communications have been poor due to the recent troubles.
BaladasYou have honorably executed Baladas Demnevanni. Your work will become Morag Tong legend.
BaladasI have given this Writ to you already, %PCName.
BaladasI have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations.
BaladasI have a Writ for Baladas Demnevanni. He may be found in his tower, Arvs Drelen, near Gnisis. I have heard that he is quite formidable, %PCRank, but surely not a match for your skills.
BaladasHe keeps to himself, has his food and supplies delivered to the door. He's been a good neighbor, quiet, no trouble.
BaladasHe's a rogue Telvanni Wizard. Came here over twenty years ago and set himself up in Arvs Drelen, the abandoned Velothi tower on the northwest edge of town.
Balen AndranoThat's me. What do you need?
Balen AndranoBalen? He's another trader, but he's in the Redoran section of town. Apparently isn't doing so well, either.
Balen AndranoHe's a trader in the Redoran District of the city.
BalmoraBalmora is north of Seyda Neen. The road passes Pelagiad village and Fort Pelagiad, crosses a deep ravine, passes Fort Moonmoth, then turns west across the Odai River and into Balmora. The South Wall cornerclub is in southeast Balmora, on the east side of the river. For more detailed directions, talk to Elone the Scout at Arrille's Tradehouse here in Seyda Neen. But take my advice. You're new here. Take the silt strider to Balmora. Fast, cheap, safe. Cross the bridge and head east. Can't miss it.
BalmoraAll right. I'll repeat what I said. But pay attention. Balmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north from here to Balmora, passing through Fort Pelagiad and Pelagiad village. From Balmora, roads lead north to Ald'ruhn through the town of Caldera. Maybe I'd better write down the directions to Balmora for you. It's a long walk, and a little confusing.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora.
BalmoraMy family is quite important here in Balmora, now if you'll excuse me...
BalmoraI'm just waiting here in Balmora until things cool off a bit in House Telvanni.
BalmoraBalmora is the Council Seat of Great House Hlaalu, and the largest town on Vvardenfell except for Vivec City. Located on the Odai River, and sitting astride the Ald'ruhn-Vivec road, Balmora is an important mercantile trade and travel center. High Town is the administrative center, with the Temple and manor houses. The shops, guilds, and tradehouses of the Commercial District are north of the river; Labor Town's modest cornerclubs and homes are south of the river.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City. Good roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City. The Imperial Legion garrison of Fort Moonmoth lies south of Balmora.
BalmoraThe Imperial Legion garrison of Fort Moonmoth lies south of Balmora.
BalmoraThe Imperial Legion garrison of Fort Moonmoth lies south of Balmora.
BalmoraThe Imperial Legion garrison of Fort Moonmoth lies south of Balmora.
BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
BalmoraGood roads lead north to Ald'ruhn and south to Caldera, Seyda Neen, and Vivec City.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
BalmoraBalmora is the district seat of House Hlaalu, and the largest settlement on Vvardenfell after Vivec City.
BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
BalmoraBalmora is a large town in the south of the West Gash region, bordering on the Bitter Coast region to the west, the Ashlands region to the north, and the Ascadian Isles to region to the south.
Balmora Fighters GuildWest of the Odai River, looking up towards the Temple, the Fighters Guild is halfway up on your right. They're always looking for people. If you're thinking of joining up, ask for Eydis Fire-Eye, the local Guild Steward.
Balmora Fighters GuildYou are in the Balmora Guild of Fighters now. I am the Guild Steward.
Balmora Fighters GuildShow some respect! You are in the most stalwart guild of warriors this side of death. Eydis Fire-Eye is Guild Steward here. Seek her out if you think you have the right stuff.
Balmora Fighters Guild%PCRank, what can be said. We are the few, the proud, the ... under-paid! HarHarHar!
Balmora Mages GuildThe Mages Guild is west of the river, one street up from the waterside, by the open plaza just north of the silt strider port. If you were planning to join the Mages Guild, you want to talk to Ranis Athrys, the Guild Steward.
Balmora TempleThe Balmora Temple stands on Rich Hill in the northwest part of town. The shrine there cures diseases and poison, and they offer various other services as well.
Balur SalvuBalur Salvu's farm is on the road just south of Pelagiad. The farmhouse is north of the road, south of the southwestern end of Lake Hairan. Just head north from Ebonheart. Don't take the bridge west towards Seyda Neen. When you hit the east-west road between Pelagiad and Vivec, turn right, east, towards Vivec, and Balur's farm is not far. If you reach a bridge, you've gone too far. Balur's a shrewd fellow. Ask nicely, and he might share his knowledge.
Banden IndarysYou've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better.
Banden IndarysYou never disappoint me, pudding pie.
Banden IndarysOh? Banden Indarys is already dead? Well, then, please accept these 1000 drakes from House Hlaalu.
Banden IndarysSo Indarys Manor is no more? Good work, %PCName. Please take these 1000 drakes from House Hlaalu.
Banden IndarysHouse Redoran also has an unchartered stronghold. The Redoran Stronghold of Indarys Manor is on the east side of the road from Ald'ruhn to Maar Gan in a place called the Bal Isra. Go there and kill the master of the stronghold, Banden Indarys. I know you will not disapoint me, pudding.
Banden IndarysIndarys Manor has no leader. The Redorans have been defeated.
Banden IndarysBanden Indarys is already dead? The Redorans will not be so hasty to expand their territory now. You have done well, %PCName.
Banden IndarysSo Banden Indarys is dead. The Redorans will not be so hasty to expand their territory now. You have done well, %PCName.
Banden IndarysIndarys Manor is built in the Bal Isra, named after the rows of stones there. You can find it on the road from Ald'ruhn to Maar Gan. Go there and slay the Redoran Banden Indarys.
bandit nearbyYes, I was just walking along here, minding my own business. Suddenly, a bandit jumped at me from behind. He was a dark elf--a strong, dashing dark elf. He didn't harm me in any way, although he did take my jewels. He was quite gentle, and he talked to me for what seemed like forever.
banditsAn adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws.
banditsBandits typically operate from secret hideouts in the backcountry, and the Legions don't have troops or time to comb the wilderness for them.
banditsThe Empire has brought prosperity to Morrowind, and with prosperity comes bandits.
bandits in SuranYou brought the bandits to justice, and for that I am grateful.
bandits in SuranYou have brought justice to Daldur Sarys and his bandits. House Hlaalu thanks you, %PCName. Here is the bounty money we agreed on.
bandits in SuranThe bandits have been attacking from Saturan which is northeast of here, just over the mountains. Kill Daldur Sarys and the raids will end. When you have killed him, report directly to me, and I will give you 1,000 gold in bounty.
bandits in SuranRegretably, you broke the rules of the Fighters Guild and you have been expelled. First make amends, and then I can speak with you about this again.
bandits in SuranAvon Oran is dead? That's terrible. Well, there's no contract to be had, then. I have other orders for you when you're ready.
bandits in SuranSerjo Avon Oran spoke highly of your work. Every contract like this helps keep the old reputation of the Fighters Guild.
bandits in SuranGo to Suran and talk with Serjo Avon Oran. He can tell you more about what is going on.
BarracksThe Barracks is an ancient Velothi building adapted for use as a barracks by the local Deathshead Legion garrison.
bastard AshlandersI'd know them anywhere. They looked kind of like normal dark elves, but wild. They wore animal skins and had tattoos. And they had odd hair. They should be easy to spot, friend. It's no surprise they robbed me.
BastardsThe priests! No, not these guards. They're just doing their jobs. No, it's the damn priests I want my hands on.
battle axeThe term 'battle axe' includes all very heavy axes used two-handed. Most battle axes are double-bladed, but the Nordic battle axe has a single blade. The great mass and efficiency of the battle axe enables a strong warrior to penetrate heavy armor, but the battle axe is also a powerful shock weapon against massed, lightly armored opponents.
be of some useI've got to get my shipment to Vivec.
be of some useThere's a good fellow! See, Rollie, I told you there are still some good folks in these lands! Rollie's become such a pessimist in his old age, but I told him we'd find someone to help! When we get there, I'll reward you. I think 100 septims seems fair. How about the three of us get going?
be of some useNo? I'm sorry to hear that. Well, Rollie, it looks like we're on our own. Maybe we'll find someone else to help us.
be of some useYou see, Rollie and I are heading to Vivec to deliver this shipment of clothing to Agrippina Herrenia the clothier. Truly, it's some of the finest clothing you'll ever see...perhaps I could interest you in some? Well, regardless, I've heard rumor that the road to Vivec has become rather dangerous of late. Perhaps you'd be willing to escort the two of us? Rollie and I would be most appreciative, and would be willing to offer some compensation.
because of my sonI will not have my son becoming one of your kind.
because of my sonNo? I should have expected as much. Leave here, vampire. Leave my family alone.
because of my sonYou will? Interesting. I wish you luck in your attempt, dark one. Maybe your words can succeed where mine could not. You will find my son here in the house, just a few rooms away from here. Unless you show him that vampires are not as strong as he believes them to be, I fear for his life. Find a way to show him this, vampire.
because of my sonI assumed you had heard the talk about town. Well, there's no harm in telling you now. He wishes to join you in your undead existence. He thinks this will give him the power and respect accorded him. Foolish boy. Maybe you can work with me, vampire. Show my son that your kind is not all-powerful. Convince him you have weaknesses. I have treasures even one of your kind must covet.
becoming a lichYou wish to become a lich? It's very easy, my friend. Simply find the heart of a lich, combine it with the tongue of a dragon, and cook it with the flesh of a well-ridden horse. This combination is certain to make you undead.
Beden GiladrenThank you, %PCName. This pilgrimage has taught me a lesson in humility. I will ponder this lesson for awhile and then continue the pilgrimage.
Beden GiladrenI thought the Ashlanders would kill me so I told them that I was a famous noble. I knew it was wrong, but what else could I do?
Beden GiladrenYes, I'm Beden Giladren. These ashlanders have me trapped here. Can you get me out?
Beden GiladrenThe famous noble is no longer enjoying our hospitality.
Beden GiladrenHe is free to go.
Beden GiladrenVery well. Beden Giladren is free to leave and we can trade with you outlanders for food this winter.
Beden GiladrenCome back when you are ready to pay the ransom.
Beden GiladrenWhat do you mean? You have not heard of the famous Redoran noble Beden Giladren?
Beden GiladrenHe told me that he was a famous noble of House Redoran. Perhaps you should speak with him.
Beden GiladrenGood. He is free to leave.
Beden GiladrenSo this "famous noble" is a liar and a coward. Very well, you can have him for five drakes.
Beden GiladrenSo this "famous noble" is a liar and a coward. Very well, you can have him for five drakes.
Beden GiladrenYes, you heard right. I have the famous noble Beden Giladren. I demand five thousand drakes in ransom. Will you pay?
Beden GiladrenYes, you heard right. I have the famous noble Beden Giladren. I demand five thousand drakes in ransom.
Beden GiladrenI heard you rescued the pilgrim. I guess the Ashlander that came here demanding ransom for a famous noble was confused.
Beden GiladrenWell, maybe. An Ashlander came here the other day demanding tribute for the esteemed noble "Bindin Gildaran" or somesuch. I didn't know of any Redoran noble by that name, so I just passed the report on. The Ashlander said to go west out of Maar Gan along the road towards the mountains and then head south along the mountains to get to his camp.
Beden GiladrenBeden Giladren is dead. You have failed House Redoran.
Beden GiladrenI wonder if Beden Giladren has finished the pilgrimages.
Beden GiladrenYes, I heard that you rescued Beden Giladren from the Ashlander camp. I will make sure House Redoran hears of your deeds.
Beden GiladrenBeden Giladren was on his way from Ald'ruhn to Maar Gan. I do not know what happened to him. Go to Maar Gan and see if you can find him.
Beden GiladrenA missing pilgrim? Tralas Rendas at the shrine might know something about it.
BedsVery well. Go down the stairs, and use the first room on your right. It's yours for the next day.
BedsIt's all yours for the day. Down the stairs to the right.
BedsIt's all yours. Up the stairs to the left. Enjoy your stay.
BedsI hope everything is adequate.
BedsVery good. Go down the stairs. The room on the right is yours. I'd avoid the left room, the man there wishes to be undisturbed..
BedsVery well, the bed is yours for the day. You'll find the door over there unlocked. I trust Balmora will treat you well..
BedsGreat. The bed is yours. At the end of the hall upstairs, you'll find it unlocked. Enjoy your stay in Pelagiad.
BedsGood. You can use the second floor loft.
BedsGreat. The bed is yours. Enjoy your stay.
BedsSorry. Doesn't look like you can afford it. Maybe another time.
BedsOk. Just ask again if you change your mind.
BedsYes, we have one available. It's 10 gold for the rest of the day. Do you want it?
BedsI don't like you staying here. Get lost.
Belan makes the leafletsRight. Galuro Belan. She's an apothecary over in the Telvanni section. I don't think her business is doing to well right now.
Belan makes the leafletsGaluro Belan? That fetcher! I can't believe she'd do this to me! I'm reporting this to the magistrate! This is ridiculous. Thank you for your help. Here's your payment, as promised.
Beluelles silver bowlIs this about my missing silver bowl?
Beluelles silver bowlI hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.
Beluelles silver bowlI hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.
Beluelles silver bowlI heard how you treated my friend Piernette Beluelle. It's disgraceful. You should give her that bowl.
Beluelles silver bowlI heard how you treated my friend Piernette Beluelle. It's disgraceful. You should give her that bowl.
Beluelles silver bowlMy friend, Piernette Beluelle, had a silver bowl stolen. This must be the same one. You must go speak with Piernette. Best if you start from a familiar landmark -- the north entrance to the Foreign Quarter of Vivec. Due north from the bridge to the Foreign Quarter of Vivec is an east-west rope bridge across a lagoon. Cross the bridge east, then follow the path as it heads north. You'll pass Nilera's farmhouse on the left, and the next house north will be Piernette's farmhouse.
Beluelles silver bowlI hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.
Beluelles silver bowlI hear you returned the bowl that was stolen from Piernette and Armond Beluelle. That was very good of you.
Beluelles silver bowlWe heard how you treated Piernette Beluelle. It's disgraceful. You should give her that bowl.
Beluelles silver bowlWe heard how you treated Piernette Beluelle. It's disgraceful. You should give her that bowl.
Beluelles silver bowlReally? A Breton woman, Piernette Beluelle, lives on a farm to the east of Pelagiad, east of Dren Plantation and across Lake Hairan. Perhaps you should speak with her. Piernette Beluelle is a friend of Ygfa, the healer at Fort Pelagiad. Perhaps Ygfa can give you better directions to Piernette's farm.
BerneThis clan above all disappears into the night. Not blessed with the magical powers we are given, they rely on stealth to claim their victims.
BerneThey are not unlike us in many ways. But, though gifted physically, they prefer the shadows, stalking their prey from the darkness. It is cowardly and weak, and they are not to be trusted.
BerneWe are the true masters of the night. Only we use our dark powers as they were intended. Sliding through the night, invisible in the shadows, we hunt our prey in secrecy and silence.
bet with GalbedirAjira hears you are expelled. Ajira was told to say you should make amends with the Arch-Mage, but Ajira tells you that the wizards here have many things to do and many things on their minds. Soon Ranis Athrys will forget you are expelled and Ajira can speak with you again.
bet with GalbedirAjira won the bet. Ajira does not forget your help.
bet with GalbedirNow Ajira will win the bet with Galbedir.
bet with GalbedirAjira made a bet with Galbedir that Ajira would be a Journeyman before Galbedir. Now Ajira must study these mushrooms and write a report. Ajira wants you to give Galbedir a fake soul gem.
bet with GalbedirYes, I have won the bet. I know where Ajira's stolen reports are. This should prove once and for all that the Bosmer are better thieves than the Khajiit.
bet with GalbedirHave you been helping Ajira with the bet? Go ahead. I have many tricks of my own. Even you and Ajira together can't stop me from winning.
bet with GalbedirYes, I know all about their bet. I did the same things when I was an apprentice. You might as well do what Ajira asks.
bet with GalbedirThey've been at each other's throats since they got here over which one is a better mage and whether Khajiit are better thieves than Bosmer.
bet with GalbedirIt doesn't surprise me.
BethamezAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
BethamezWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
BethamezYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
BethamezSomeday your work in Dwemer archeology may surpass even myself or Hasphat Antabolis.
BethamezThis is truly remarkable, %PCName. These plans are very similar. Perhaps with both of them in my possession, I can discover their secrets. It's a shame Arch-Mage Trebonius doesn't share your dedication to scholarship.
BethamezWell, where are they? Didn't you bring the plans with you?
BethamezI understand the temptations of scholarship, but this is not the time to joke around.
BethamezHave you found any more Dwemer plans or blueprints?
BethamezOfficially, the Gnisis eggmine was closed because of blight, but I heard that miners broke into the lost Dwemer ruin of Bethamez. I have also heard that they found Dwemer plans similar to the blueprints you brought me before. Go to the Gnisis eggmine and bring back any plans or blueprints you find.
BetmeriThe peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East.
BetmeriBetmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.
BetmeriThe peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East.
BetmeriBetmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.
betty netchThe betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean.
betty netchThe betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean.
betty netchThe betty netch is the tough one. It's the bull netch that's poisonous, but the betty netch is twice as tough and twice as mean.
betty netchThe betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.
betty netchThe betty netch is a large hovering beast, supported by internal sacks of magical vapors. The betty netch, the female of the species, is smaller than the male bull netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.
Beyte FyrBeyte Fyr is the sweet one. Eager to please, and be pleased. An excellent cook, and a lovely singing voice.
Big HelendeShe's gone, %PCRank.
Big HelendeThat's me.
Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
Big HelendeGo to Sadrith Mora. You'll find Big Helende at Dirty Muriel's Cornerclub. It's quite a place.
Big HelendeShe's here. Upstairs.
Big HelendeWho wants to know?
Big HelendeCheck over at Dirty Muriel's. Might be there.
Big HelendeI don't have to tell you anything.
big ordersWell, just recently, I heard that he got an order for twenty different swords and at least eight full suits of armor. I don't sell that in a month! I'd really like to get that contract for myself.
birthsignIn Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'. Such persons are often blessed -- or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influences.
birthsignIn Tamriel, persons born under certain constellations are said to be 'fortunate in their aspects'. Such persons are often blessed -- or cursed -- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestial influences.
Bitter CoastThe western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast. The salt marshes and humid swamps of this region are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen. Also called 'the Smuggler's Coast', the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters.
Bitter CoastThe western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast. The salt marshes and humid swamps of this region are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen. Also called 'the Smuggler's Coast', the region's secluded coves and islands provide refuge for criminal trade, and the frequent rain and fog hides small boats from Excise cutters.
Bitter CoastThe Bitter Coast is also called 'the Smuggler's Coast'. Hidden coves and islands are handy for smugglers, and the frequent rain and fog hides small boats from Excise cutters.
Bitter CoastThe Bitter Coast is also called 'the Smuggler's Coast'. Hidden coves and islands are handy for smugglers, and the frequent rain and fog hides small boats from Excise cutters.
Bitter CoastThe salt marshes and hot swamps of Bitter Coast are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen.
Bitter CoastThe salt marshes and hot swamps of Bitter Coast are uninhabited, with the only settlements found at the good harbors of Gnaar Mok, Hla Oad, and Seyda Neen.
Bitter CoastThe western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast.
Bitter CoastThe western coast of Vvardenfell from Seyda Neen north to Gnaar Mok is called the Bitter Coast.
Bitter Coast regionThe Bitter Coast is named for the salt marshes along the coast northwest of town. From here to the Odai River, it's rugged coastal hills, then it's roadless, uninhabited swamp all the way north to the West Gash and the Sea of Ghosts. Hla Oad is a fishing settlement north of the Odai, and the fishing village of Gnaar Mok is even farther, and both places are small, isolated, and poor. Hunting is fair, and some folks gather mushrooms, pods, and flowers for alchemists.
Bitter Coast regionThe Bitter Coast is named for the salt marshes and swamps along the southwest coast. The water is bitter, and so is life, generally. It's mostly uninhabited wilderness from Seyda Neen in the south all the way north to the West Gash and the Sea of Ghosts. Hla Oad is a fishing settlement on the mainland near the mouth of the Odai River; there's a fair track along the river inland to Balmora. Gnaar Mok is a fishing village on an island farther north, but both places are small, isolated, and poor.
Bitter CupYou've been expelled, %PCName. Make amends and speak with me again.
Bitter CupThere's nothing more we can do about this.
Bitter CupLet's not bring that one up again.
Bitter CupEydis Fire-Eye has the Bitter Cup now.
Bitter CupEydis Fire-Eye is dead? That is a problem. Well, she can't hurt us now, but neither can she help us. We'll have to move on to other jobs.
Bitter CupSo Eydis took the Bitter Cup. Good. She's likely to betray us, too, but only if she thinks we think she won't. Anyway, I found some good lockpicks the other day and thought you might could find a use for them.
Bitter CupYou have the Bitter Cup. You need to take it to Eydis Fire-Eye. She's in the Fighters Guild in Balmora.
Bitter CupGood. Now please go get it. Time is of the essence.
Bitter CupFool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage.
Bitter CupFool! You used it?! Well, I can't say as I blame you. Scratch one bribery attempt, though. But things might still work to our advantage.
Bitter CupWhere's the Bitter Cup? You didn't succumb to its power, did you?
Bitter CupPercius Mercius told us that Eydis Fire-Eye worships Clavicus Vile. Perhaps she would betray Sjoring Hard-Heart for the Bitter Cup, an artifact sacred to Clavicus Vile. The Bitter Cup was lost in the ruins of Ald Redaynia, which is on an island north of the Urshilaku Camp.
Bitter CupYes, you gave me the Bitter Cup. I have not forgotten.
Bitter CupSo be it. I take this Bitter Cup and pledge to support you against Sjoring Hard-Heart. I never liked the way the Camonna Tong was using an Imperial Guild to destroy another Imperial Guild. Tell the Master Thief to contact me when he's ready.
Bitter CupI know that some gifts of Clavicus Vile can be hard to part with. If you change your mind, you know where to find me.
Bitter CupSo you think you can bribe me to betray Sjoring Hard-Heart? Well, you might be right. If you give me the Bitter Cup, I'll pledge my support to the Thieves Guild.
bitter recriminationsYou want to chide me... why did I murder Nerevar? why did I break my oath to Azura not to use Kagrenac's tools? why did I cause others to suffer?
bittergreen petalsBittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.
bittergreen petalsBittergreen is a red flowering plant with modest magical properties. It grows in the Red Mountain region.
Bivale TeneranYou've been expelled from House Hlaalu. You must make amends.
Bivale TeneranBivale Teneran is dead.
Bivale TeneranYou told me you already delivered the orders.
Bivale TeneranBivale Teneran is dead? That is unfortunate news. She was our only contact in Ald'ruhn.
Bivale TeneranYou killed Bivale Teneran? That is intolerable. I will not discuss business with you any more.
Bivale TeneranGood work, %PCName. Take these 500 drakes with my gratitude.
Bivale TeneranLike I said, take the scroll I gave you to Bivale Teneran in Ald'ruhn. Her shop in under the crabshell.
Bivale TeneranBivale Teneran is a wealthy clothing merchant in Ald'ruhn. She keeps an eye out for us in Ald'ruhn. Her shop is under Skar, the crabshell in Ald'ruhn. Take this scroll to her.
Bivale TeneranI am Bivale Teneran. How may I help you?
Bivale TeneranBivale Teneran is the fine clothier here in Ald'ruhn. Her shop is in the Manor District, which can be found in the north part of town, under-Skar.
Bivale TeneranYes, to Teneran my fine shirts must go. She is in Ald'ruhn, under the big shell.
black antherBlack anther is a flowering plant that grows along Azura's Coast.
black antherBlack anther is a flowering plant that grows along Azura's Coast.
Black JinxI no longer have the Black Jinx.
Black JinxIt's yours, %PCRank.
Black JinxYes, I have the ring, but we in the Morag Tong have a special interest in the ring as well. Would you steal from us, brother %PCName?
Black JinxYes, I have the ring, but we in the Morag Tong have a special interest in the ring as well. Would you steal from us, sister %PCName?
Black JinxSo you do have some courage. We shall settle this now. To the death!
Black JinxSo you are just another Telvanni coward. Go back to your servants, %PCRace. If you have any.
Black JinxIf Dratha needs the ring so badly, I do not understand why she does not seek after it herself. Hiding behind mere servants like you is a sign of cowardice. Yes, I admit it. I have the ring. If you want it, you can fight me for it.
Black JinxSuppose I did have this ring, this "Black Jinx?" Would you take what is not rightfully yours?
Black JinxYes, this is it. Mistress Dratha will appreciate this. The ring can instill fear in others. I know a spell or two that are not as powerful as this ring, but I will teach them to you if you wish to learn.
Black JinxWhy should I believe you if you won't show me the ring? Bring the ring to me or stop wasting my time.
Black JinxThen keep trying. Surely someone here in Sadrith Mora has heard of it.
Black JinxVery well. [Raven teaches you how to demoralize your opponents.] If you want more chores, speak with the other Mouths.
Black JinxIf you want more chores, speak with the others Mouths.
Black JinxYou have already given me the Black Jinx.
Black JinxHave you found the Ring of the Black Jinx?
Black JinxMistress Dratha has always had an interest in this ring. She believes that the ring is now here in Sadrith Mora. Acquire this ring and deliver it to me.
Black JinxYes, I am looking for it. Have you found it? You should learn to go through the proper channels. Take the ring to my Mouth, Raven Omayn in Sadrith Mora.
Black JinxThat is none of your concern, %PCName.
Black JinxI heard that Mistress Dratha was looking for this ring, but I do not know where you might find one.
Black JinxI have heard of it. I believe the ring belongs to the Morag Tong. If you are brave, perhaps you could ask them. They have a guildhall on the northeast side of town.
black lichenBlack lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast.
black lichenBlack lichen is a hardy primitive plant that grows in the harsh conditions of the Ashlands, Red Mountain, Molag Amur, and Azura's Coast.
Black MarshMost of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.
Black MarshMost of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.
Black MarshMost of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.
Black MarshMost of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.
Black MarshMost of the native Argonian population of Black Marsh is confined to the great inland waterways and impenetrable swamps of the southern interior. There are few roads here, and most travel is by boat. The coasts and the northwestern upland forests are largely uninhabited. For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.
Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
Black-heartBlack-heart is an acute blight disease affecting a victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesYes, we heard Caius had been recalled. He said we'd still be forwarding our reports to him. I think he thought what you're doing is important -- whatever it is -- he didn't tell us -- and we weren't supposed to bother you.
BladesI'm a Blade, too, and I report to Caius, like you. You're welcome to use my bed to rest, but leave my other stuff alone, please.
BladesWe're spies. We're the Emperor's hidden eyes and ears in the provinces. We watch the Emperor's enemies. We look for opportunities. We make reports. And, when the Emperor commands, we obey. But we're only one of many guilds and factions in Morrowind. You should know a little about Morrowind politics before you get involved with any of these other groups.
BladesThe Blades are the Emperor's spies. They're everywhere, but no one knows who they are.
BladesThe Blades are the Emperor's spies. They're everywhere, but no one knows who they are.
BladesThe Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire.
BladesThe Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire.
BladesThe Blades is an prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire.
Blades ApprenticeThose were the good old days, eh? Believe it or not, I was an Apprentice once, too. But that was a LOONG time ago.
Blades ApprenticeYes. Congratulations. Just get on with it.
Blades ApprenticeI'm promoting you to Apprentice Rank, effective immediately. And here's a little present -- two spell scrolls. The Divine Intervention will recall you to the nearest Imperial shrine, and the Almsivi Intervention will recall you the nearest Temple. They come in handy for a quick getaway. No, no, %PCName. No thanks needed. You're doing great work. Now, get out of here and let me read.
Blades TrainersThese Blades agents offer training... not free, of course, but cheap for a fellow agent. Look for Rithleen, Tyermaillin, and Nine-Toes here in Balmora. In Caldera, see Surane Leoriane. In Ald'ruhn, see Gildan. Sjorvar Horse-Mouth lives in a hut west of Ald'ruhn. And Elone the Scout can be found at Arrille's Tradehouse in Seyda Neen.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersYes. We aren't trying to make a profit off our fellow Blades, and as you rise in rank, your discount increases. Still, we have to live, and training isn't cheap. Well... basic skill training -- if you don't know very much -- can be pretty cheap. But advanced skill training -- for example, in your major specialties, that can get expensive. Here. I don't use this cuirass and helm any more. Maybe you can get a few drakes for it, and put them in your personal training fund.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersBasic skill training is cheap. We give you discounts for higher rank in the Blades, and we keep our prices low. But advanced training is never cheap, even from us. Look. To get you started, here's my old alembic. Maybe you can get a few gold for it, or use it yourself.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersThe basics we can teach you, won't cost much. Advanced training, though... that's expensive. If you're already skilled, you're much harder to teach. Maybe I can help you out. Here's a little moon sugar, on the house. You do know that trade in moon sugar and skooma is against the law, and most alchemists and apothecaries won't buy it. But Khajiit generally will. Try Ajira at the Balmora Mages Guild, or Ra'Virr, the trader in Balmora. Sell the sugar, and start saving for training.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersOf course we can train you. You pay, of course, but much less than you would outside the Blades. And may I suggest you find someone to teach you the Detect Enchantment spell? Whenever you're exploring, it's good to know where enchanted items are. Sometimes that's where dangerous enemies are... HOLDING the enchanted items. And sometimes that shows items hidden from view in deep pools or on high ledges. See Llaros Uvayn the Nightblade at the Caldera Governor's Hall.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersCertainly I offer basic training at low prices to colleagues. But even at my low prices, advanced training isn't cheap. Sorry, but that's the way it is. Look. Can I make a suggestion? Go see Wayn at the Balmora Guild of Fighters. Know what a jink blade is? It has a Paralyze enchantment. And a spider blade has a Poison enchantment. They're not considered honorable weapons, and most smiths don't sell them. But they sure come in handy.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersYes, I can train you. And maybe offer a suggestion. If you're going exploring, get yourself an enchanted weapon, or some scrolls, or both. Can't harm a ghost without an enchanted weapon or magic. Galbedir at the Balmora Mages Guild usually has a selection, and can also enchant items for you -- IF you can afford the charged soul gems she sells, and IF you can afford her enchanting service.
Blades TrainersYes, I offer training, but only to Blades.
Blades TrainersNormally I don't offer training, but since you're one of us, I'll just charge you for my time and effort. But the best way to learn is to teach yourself. Why don't I give you my old copy of 'Guide to Vvardenfell'. If you're going to work with us here, you'd best know something about the land and the people.
Blades TrainersYes, I offer training, but only to Blades.
blades_EloneElone gave me a copy of 'Guide to Vvardenfell' so I can learn something about Vvardenfell's land and people.
blades_elone2Caius says one of the Blades under his command, Elone the Scout, can usually be found at Arrille's Tradehouse in Seyda Neen, the sea port where I arrived by boat.
blades_GildanGildan recommended I see Wayn at the Balmora Guild of Fighters. He sells jink blades which Paralyze and spider blades which poison. He says they aren't honorable weapons, and most smiths don't sell them.
blades_gildan2Caius says one of the Blades under his command, Nightblade Gildan, lives in Ald'ruhn, the Redoran district seat north of Balmora, beyond Caldera. Gildan lives in the southeast corner of town, in a house to the right of the steps up to the temple.
blades_Nine_ToesNine-Toes gave me some moon sugar. He says most alchemists and apothecaries won't buy it, but Khajiit generally will. He suggested Ajira at the Balmora Mages Guild and Ra'Virr, a trader in Balmora.
blades_nine_toes2Caius says that to reach Hunter Nine-Toes, one of the Blades under Caius' command, leave Caius' door facing south. Go right, down the steps, then turn left and head south, looking for Nine-Toes' door on the left.
blades_rithleenRithleen gave me a cuirass and helm to sell to get a few drakes for my personal training fund.
blades_rithleen2Caius says one of the Blades under his command, Warrior Rithleen, lives two houses south of Caius' house, upstairs.
blades_SjorvarSjorvar Horse-Mouth suggested I get an enchanted weapon or scrolls for exploring. Ghosts can't be harmed except by an enchanted weapon or magic. Galbedir at the Balmora Mages Guild usually has a selection. She can also enchant items, but apparently it isn't cheap.
blades_sjorvar2Caius says one of the Blades under his command, Master-at-Arms Sjorvar Horse-Mouth, lives in a guar herder's hut in the middle of nowhere west of Caldera. Caius couldn't give me good directions.
blades_SuraneSurane Leoriane suggested I see Llaros Uvayn at the Caldera Governor's Hall and learn the Detect Enchantment spell. It shows where enchanted items are, both in enemies, and in hidden locations.
blades_surane2Caius says one of the Blades under his command, Mage Surane Leoriane, is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall.
blades_tyermaillinTyermaillin gave me his old alembic to use or sell.
blades_tyermaillin2Caius says one of the Blades under his command, Healer Tyermaillin, lives two houses south from Caius' house, downstairs.
blasphemyIt was nothing, really. Just regular barracks talk. But there was a lady present, and this Redoran lord got up on his hind legs and was gonna slit me like a sturgeon. Better this way. Damn sight better.
bleak existenceSince the disappearance of the Dwarves, I have been alone in this world, trapped in this grim prison. I can scarcely move. And my fellow inmates are scarcely good company. The risk of corprus disease deters most visitors. But if you meet with cultivated minds undaunted by the terrors of the Corprusarium, you might mention your recent interview with the Last Living Dwarf.
blessingsVery well. Stand still.
blessingsIf you need assistance, speak with me.
blessingsDo you want the blessings of the Tribunal?
blessingsImperial cult members, or reverent, respectful guests, may make offerings at shrines and receive in return a blessing. Common blessings are healing, cure common or blight disease, resistance to common or blight disease, cure poison, and other health benefits. More extraordinary blessings are reserved for the advanced ranks of the faithful. No offering need be made by these pious souls; benefits may include long-term fortification of attributes and abilities.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsImperial cult members and reverent guests may make offerings at altars and receive in return a blessing.
blessingsImperial cult members and reverent guests may make offerings at altars and receive in return a blessing.
blessingsImperial cult members and reverent guests may make offerings at altars and receive in return a blessing.
blessingsImperial cult members and reverent guests may make offerings at altars and receive in return a blessing.
blessingsIn addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations.
blessingsIn addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations.
blessingsIn addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations.
blessingsIn addition to common blessings, most shrines provide special blessings of the saints that fortify attributes and abilities for long durations.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsMost shrines provide common blessings like healing, cure common or cure blight disease, and cure poison.
blessingsTemple faithful and reverent guests may make offerings at shrines and receive in return a blessing.
blessingsTemple faithful and reverent guests may make offerings at shrines and receive in return a blessing.
blessingsTemple faithful and reverent guests may make offerings at shrines and receive in return a blessing.
blessingsTemple faithful and reverent guests may make offerings at shrines and receive in return a blessing.
blight diseaseLord Dagoth has sent the blight to destroy the foreigners, and to chasten those Dunmer who bend to foreign will. Those who oppose Lord Dagoth shall wither and die, while those who join Lord Dagoth shall be healed and strengthened, filled with the power and glory of Red Mountain, and inspired by the dreams of Dagoth Ur.
blight diseaseRidding a colony of blight is expensive and dangerous, because of the fierce attacks of sick kwama foragers and warriors, and the risk of spreading disease.
blight diseaseAn diseased kwama mine is a great hardship for the whole mining community. Blighted eggs are inedible, and miners catch blight diseases.
blight diseaseOnly egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.
blight diseaseOnly egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.
blight diseaseOnly egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.
blight diseaseOnly egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.
blight diseaseOnly egg miners worry about that sort of stuff. Not us. Rock doesn't get blighted.
blight diseaseKwama foragers range far from their homes, deep into the ashlands as far as the Ghostfence. Foragers caught in blight storms become infected, and return and infect their queen and the whole colony.
blight diseaseKwama foragers range far from their home colonies, deep into the ashlands as far as the Ghostfence. Foragers exposed to blight storms may become infected, and may return and infect their queen and the whole colony. An infested kwama mine is a great hardship for the mining community; blighted eggs are inedible, and miners catch blight diseases. Ridding a colony of blight is expensive and dangerous, because of the aggressive behavior of sick kwama foragers and warriors, and the risk of spreading disease.
blight diseaseThe four blight diseases are ash-chancre, chanthrax, black-heart, ash woe. They come from touching blighted creatures or from going about in blight storms. Unless you walk upon Red Mountain, you need not fear the blight storms. You need magical resistance to blight disease if you go there.
blight diseaseThe four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there.
blight diseaseThe four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there.
blight diseaseThe four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there.
blight diseaseThe four blight diseases I've seen here on Vvardenfell are ash-chancre, chanthrax, black-heart, ash woe. They are all contracted from blighted creatures or from exposure to blight storms. You don't have to worry about blights storms unless you're entering the Red Mountain region. You need resistance to blight disease protections to go there.
blight diseasesBlight diseases resist common herbal and magical treatments, and are of two kinds: wasting diseases which attack one or more of an organism's systems, and abnormal growth diseases, which distort the organism's functions and structures. Natives avoid exposure to the Blight, and wear special protective garments when traveling in Blight-prone regions.
blight diseasesYou get blight diseases by fighting with diseased creatures. Normal creatures that get caught in blight storms can turn into ugly monsters.
blight diseasesBlight diseases can't be cured by cure common disease spells or potions. You need special cure blight disease potions or spells.
blight monstersThe 'corprus men,' they crawl from under the mountain. They prey in the night like demons. They follow the blight storms, walk in the storms, bring death, disease. Hunters won't hunt, herders won't herd. Scared to go out on the land. Ahemmusa are people of peace, not of war. We fight, we die; we don't fight, we die. We must have help, or there will be nothing left.
blight stormsThere is bad magic in the dust from Red Mountain. The grass dies, the kwama and guar go mad, bite and fight. These are very hard times for the tribes, so the tribes go raiding. Here there is not blight, and I live in big house and get rich and soft like a fat trader.
blight stormsRed dust from Red Mountain. Grass dies, kwama and guar go mad, bite and fight. Hunters cannot find food. Herders get sick, watch the herds die. Lands to the west belong to Urshilaku. Lands to the south belong to Zainab. And to the north? Water and monsters. No safe haven for the Ahemmusa.
blight-sick animalsOur herds are sick. And the game animals -- kagouti, alit -- they grow sick, too. When blight storms come, animals walk in the storms. They get sick, get the red taint. Then they go crazy, bite and fight, go mad, kill everything. Without the herds, without the game, we must starve.
blighted creaturesThe following creatures are susceptible to blight diseases: kwama queen, kwama forager, kwama warrior, kwama worker, scrib, cliff racer, alit, shalk, kagouti, nix hound, and rat. Since blight disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a blight disease.
blighted creaturesThe following creatures are susceptible to blight diseases: kwama queen, kwama forager, kwama warrior, kwama worker, scrib, cliff racer, alit, shalk, kagouti, nix hound, and rat. Since blight disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a blight disease.
bloatBloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations.
bloatBloat is the thick, pulpy-white tuber of the bloatspore plant. It grows in dark, damp locations.
blockThe block discipline is the skill of parrying melee attacks with shields. A successful block reduces damage.
bloodbathHere is what I'm thinking. I love the law. I love the Empire. I love the people I try very hard to keep safe. But sometimes, no matter how hard we try to keep the peace, sometimes there is going to be blood. I think you know what I'm talking about. That's why I asked for you to do this bit of work. If you're willing.
bloodbathThe bad people in my story are five members of the Camonna Tong. I know they are a scout, a pawnbroker, a savant, a thief, and a smith, and that they are in Balmora. Unfortunately, I don't know their names. But maybe you can find their names. And where to find them. And then maybe my story could have a happy ending. With a little bloodbath, instead of a little prayer.
bloody liesThen let's show this witch the way to her grave together!
bloody liesThen you will die alongside her!
bloody liesThat's right, they're all damn lies! Is that a doubting look I see in your eye, friend? Whose side are you on here?
blueprintsAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
blueprintsWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
blueprintsYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
blueprintsBoth of these plans seem to be for some kind of metal insect. I do not know what to make of them yet. I will keep you fully informed of any discoveries, %PCRank.
blueprintsI believe there are more blueprints in Bethamez.
blueprintsThey seem to be the plans for some kind of large metal insect. I will have to study them further.
blueprintsYes, this is exactly what I was looking for. Excellent work, %PCRank.
blueprintsDid you drop them on the way back? Where are they?
blueprintsIf you refuse to hand the blueprints over, I will have no choice but to report this to the rest of the Mages Guild and the Imperial Authorities.
blueprintsWell, have you found any Dwemer plans yet?
blueprintsSenilias already sent the blueprints he found in Nchuleftingth to the Emperor... But the excavation report mentioned Mzuleft, which is southwest of Dagon Fel. You will need to swim or fly across parts of the Sea of Ghosts. Bring back any plans or blueprints you find.
blunt weaponThe blunt weapon discipline is the study and mastery of the club, staff, mace, and warhammer weapons styles. To use any style of weapon effectively, the user must be trained, conditioned, and skilled in its use.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
blunt weaponsClubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective.
boastDon't bother. You're not scaring anyone, you know. Just makes you look nervous. Come on. I'm waiting for you to make the first move. You're the challenger.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
body armorFirst, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor.
Boethiahs Pillow BookYou've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you.
Boethiahs Pillow BookYou already gave me that book.
Boethiahs Pillow BookHm. Interesting books these Dunmer have. We're getting paid well for this job. I looked over the emergency supplies here and found a ring and amulet you might like. Just don't tell anyone I gave them to you, eh?
Boethiahs Pillow BookI need that book. I can't keep my client waiting forever. I might have to hire someone else to get that book, if you know what I mean.
Boethiahs Pillow BookI need that book. I can't keep my client waiting forever. I might have to hire someone else to get that book, if you know what I mean.
Boethiahs Pillow BookWell, I have a client that wanted some dirt on the Arobar family. Would you be willing to part with that book?
Boethiahs Pillow BookOh. Well, a client of ours wants some dirt on Gandosa Arobar. If you find her copy of Boethiah's Pillow Book, give it to me and I'll give you a little something for your trouble.
Boethiahs Pillow BookIs that Boethiah's Pillow Book? You didn't happen to find that in Arobar Manor, did you?
Boethiahs Pillow BookDid you get the book?
Boethiahs Pillow BookA client of ours wants some dirt on the Arobar family. Apparently Gandosa Arobar has a copy of this book, which has been banned by the Temple. Fetch the book and return it to me. I have to admit I'm a bit curious myself.
BolograOptio Bologra is the Camp Prefect of the Deathshead Legion Garrison at Gnisis. He's a tough and violent orc, not clever or polished, but nonetheless an effective and respected officer.
Bolvyn VenimYou have won the duel against Bolvyn Venim. You are now the %PCRank of House Redoran. May Vivec guide you to glory.
Bolvyn VenimYou have won the duel against Bolvyn Venim. You are now Hortator of House Redoran.
Bolvyn VenimYou have slain Bolvyn Venim, the rightful head of House Redoran. How can the people trust you now?
Bolvyn VenimIf any other counselor were killed or murdered, the other counselors would refuse to name you Hortator. But Venim is tyrannical and unjust, and if he were to die in a duel or a fair fight, no councilor could find dishonor in it. I guarantee it. In fact, if Venim dies an honorable death, I promise I will continue to plead your case with the other councilors.
Bolvyn VenimYou must be careful not to harm Bolvyn Venim in any way. If you were to kill Bolvyn Venim now, the other councilors would turn against you. Once you have rescued my son, I will tell you a way that we might deal with Bolvyn Venim, but for now, just rescue my son, Varvur Sarethi.
Bolvyn VenimWhile we often disagree on the Council, he is the best general House Redoran has known for many generations. Bolvyn Venim brought House Redoran back from the brink of defeat... Alas, no man is perfect. He kidnapped my son. He is harsh on his servants. There are other crimes I am honor-bound to keep secret. I believe you would make a better Archmaster. You temper your strength with mercy.
Bolvyn VenimHe is a strong leader, and has done great things for House Redoran. How can I explain the hold he has over the hearts of the Redoran people? He brought us back from certain defeat. He moved the council here to Vvardenfell and took our share of the frontier lands. He is a natural leader, born to rule. One only wishes he was just and fair as well as strong.
Bolvyn VenimHe is the one who had me secretly arrested. I think he was going to use me against my father. I'd stay away from him if I were you.
Bolvyn VenimGo through the door opposite the entrance, then up the stairs and to the left.
Bolvyn VenimGo under the stairs and up the ramp to the second level. Head southeast and go through the door.
Bolvyn VenimYou're in the wrong place if you want to see him. Get out of here before I get suspicious.
Bolvyn VenimHe is right over there.
bonelordThe Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton minions, has modest magical properties.
bonelordThe Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the skeleton minions, has modest magical properties.
BonemealBonemeal is a fine-ground powder from the bones of man-like races. Alchemists have identified its magical properties, and use it in various preparations.
BonemealBonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs.
BonemealBonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker, an undead creature often found guarding ancestral tombs.
BonewalkerBonewalkers are among the distinctive ancestral revenants that guard Dunmer burial sites, and which may be summoned as spirit guardians. Among the undead, they are less worrisome than their more powerful manifestation, the Greater Bonewalker.
BonewalkerBonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
BonewalkerBonewalkers defend the tombs of clan and kin. Bonewalkers are aggressive but not very dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the bonewalker.
book_historyWhen I asked about Morrowind history, Caius Cosades gave me a copy of 'A Short History of Morrowind', and suggested I look for a copy of 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold.
book_OnMorrowindWhen I asked Hasphat Antabolis about Morrowind history, he gave me a copy of 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold.
Boots of Blinding SpeedWondrous boots indeed. Never seen a pair like them.
Boots of Blinding SpeedA wondrous pair of boots indeed. The name says it all! I would hate to ever part with them.
Boots of the ApostleNo. I haven't seen any boots anywhere. But... I do believe I saw the remains of some poor wretch down on the floor of the cavern where the winged twilights stand watch. I wonder... perhaps he was wearing the boots you seek.
Boots of the ApostleYou found the boots? You must tell me all about it....
Boots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
Boots of the ApostleYou found the boots? You must tell me all about it....
Boots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
Boots of the ApostleSo you found the legendary boots. Congratulations. I don't know much about them, but I'm sure you should be very proud.
Boots of the ApostleI think I can help you with the Oracle's prophecy. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. Note also the reference to 'silent caverns'. Berandas is distinctive among Dunmer stronghold, in that extensive caverns lie beneath the centuries-old architectural ruins. I feel sure Berandas is the site you seek.
Boots of the ApostleThe boots you recovered were once worn by Tiber Septim himself. Wear them with pride.
Boots of the ApostleWhen Talos Stormcrown was a young man in Skyrim, he went into the mountains to learn the secrets of the Greybeards. He learned the secrets of the high peak winds -- the roar of the winter blast, and the warm silk of the summer updrafts. When he descended from the mountains, he came riding the clouds, striding through the air in great boots he claimed were gifts of the Greybeards for his cunning craft and riddling. After Septim yielded his crown, the boots disappeared, and have been lost for many years.
BosmerThe Bosmer are foreigners, outlanders. They live in trees and eat nothing but meat. We have no forests here. Why don't they go back where they came from?
BosmerWe're small, sharp, and smart. We love wild creatures, wild beauty, and wild life, unlike our dull cousins. We are not very polite, but don't have to be, since we shoot straight and run like the wind.
BosmerThe Bosmer are the clanfolk of the Western Valenwood forests. In the Empire, they are called "Wood Elves," but they call themselves the Bosmer, or the 'Tree-Sap' people. They scorn pretense and formality, preferring a romantic, simple existence in harmony with the wild beauty of nature. They are nimble and quick in body and wit, and there are no finer archers in all of Tamriel.
BosmerThe Bosmer are the clanfolk of the Western Valenwood forests. In the Empire, they are called "Wood Elves," but they call themselves the Bosmer, or the 'Tree-Sap' people. They scorn pretense and formality, preferring a romantic, simple existence in harmony with the wild beauty of nature. They are nimble and quick in body and wit, and there are no finer archers in all of Tamriel.
BosmerThe Bosmer are a light, careless, insubstantial people. They are barely civilized barbarians, living in unheated communal huts in the middle of empty forest wastelands. They are marvelous archers and cunning hunters, but they are worthless as hirelings, having no concept of contract, obligation, or loyalty. They are passionate and spiritually alive, but befuddled by primitive superstitions and shamanistic spirit worship.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound armor spellsBound armor spells summon lesser daedra constrained within the form of magical armor for the duration of the magical effect. The armor pieces are impossibly light, superbly formed, and supernaturally durable. The most common spells of this variety are: bound cuirass, bound helm, bound boots, bound shield, and bound gauntlets.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bound weapons spellsBound weapon spells summon lesser daedra constrained within the form of magical weapons for the duration of the magical effect. The weapons are impossibly light, superbly formed, and profoundly bloodthirsty. The most common spells of this variety are: bound dagger, bound longsword, bound mace, bound battle-axe, bound spear, and bound longbow.
bountyYou've offended me for the last time.
bountyThat's quite enough from you, %PCRace, I'll take my leave of you now.
bountyAs I've told you, it must have been someone else they were thinking of. This conversation is quickly becoming tiresome.
bountyA bounty? On my head? Preposterous! It must be a case of mistaken identity. I can't imagine why anyone would want to arrest me. I've always been an honest trader.
bountyThere's a price on her head, though I don't know how much. People don't take kindly to being sold shoddy goods.
bountyThere's a price on her head, though I don't know how much. People don't take kindly to being sold shoddy goods.
Bralen CarvarenI feel as if this was all my fault, but at least the ash statue is gone. I know I won't do anything like that again. Oh, I think I remember where I got that ash statue...
Bralen CarvarenI didn't kill him. He was my closest friend. The guards found me near his body, but I don't remember anything that happened that night. Sometimes, though, sometimes I have... bad dreams.
Bralen CarvarenYes, Varvur Sarethi has been cleared of the murder of Bralen Carvaren.
Bralen CarvarenVarvur Sarethi spoke with me. I have cleared him of the statue's influence and cleared his name for the murder of Bralen Carvaren.
Bralen CarvarenHave Varvur Sarethi speak with me soon. If this statue was responsible for his behavior, I will clear him of Bralen Carvaren's murder.
Bralen CarvarenThank you, %PCName. Yes, I can see there is some kind of conjuration enchantment on this statue. I believe this statue influenced Varvur Sarethi in some manner, causing him to kill his friend Bralen Carvaren. He may still be under the influence of this statue. Tell Varvur to come and speak with me. When I am sure that he is no longer influenced by the statue, I will have him cleared of Bralen Carvaren's murder.
Bralen CarvarenIf you will not give me the statue, I cannot help you.
Bralen CarvarenYou found an ash statue in Varvur Sarethi's room? Give me the ash statue so that I may examine it more carefully.
Bralen CarvarenYes, Varvur has been charged with the murder. There is a great deal of evidence. If you must investigate this, start by speaking with Varvur Sarethi.
Bralen CarvarenYou have cleared my son's name, and that is all that matters.
Bralen CarvarenI understand that Varvur Sarethi's name will be cleared soon. You have my gratitude and you need not trouble yourself over this matter any longer.
Bralen CarvarenThank you, %PCName. I understand that my son's name will be cleared when he has been purged of the ash statue's influence. I knew my son would never murder his friend, but I understand this statue influenced him in some way.
Bralen CarvarenThis ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.
Bralen CarvarenThis ash statue troubles me. I would have you speak with someone at the Temple about this statue. Perhaps Lloros Sarano would know more of it.
Bralen CarvarenBralen Carvaren was one of Varvur Sarethi's friends. I cannot believe that my son would do such a thing, but the evidence is... persuasive. I would start by speaking with my son about Bralen Carvaren. He is in his room in the guard quarters.
BrallionI have heard of his death.
BrallionYou'll find him in Sadrith Mora, in the Great Market.
BrallionOh, Brallion went into Fara's for a drink. You should be able to find him in there.
BrallionOh, Brallion went into Fara's for a drink. You should be able to find him in there.
BrallionOh, Brallion went into Fara's for a drink. You should be able to find him in there.
Brallions RingI'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again.
Brallions RingI'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again.
Brallions RingLet us speak of this no more.
Brallions RingYou already delivered the ring.
Brallions RingSo you delivered the ring. Good. I hope Ilmeni Dren puts it to good use.
Brallions RingI wanted you to deliver a slaver's ring to Ilmeni Dren, but you tell me she's dead. I don't like the sound of that, %PCName. Lets forget about this completely.
Brallions RingBraillon is dead? I don't like the sound of this, %PCName. It wouldn't be good for us to be associated with this in any way. Let's forget about this completely.
Brallions RingI see you have Brallion's Ring. Take it to Ilmeni Dren in the St. Delyn Canton here in Vivec.
Brallions RingBrallion has the ring, naturally. He's a slave trader in Sadrith Mora's Great Market. Steal the ring and then deliver it to Ilmeni Dren, a secret abolitionist and the daughter of Duke Vedam Dren.
Brallions RingI sold the ring. Soon more slaves will be on their way back to Black Marsh or Elsweyr.
Brallions RingThank you, %PCName.
Brallions RingHow could I wear a ring like that when there is so much suffering in Tamriel? If you want my appreciation, there are better ways to earn it than fancy gifts.
Brallions RingThe Bal Molagmer? I remember tales of them told to me when I was a child, and I have heard whisperings recently that they were returning. I accept this ring as a symbol of good faith.
Brallions RingThe Bal Molagmer? What do you know of this, thief? I have heard of these noble bandits, but you show no sign of being one. Still, anything taken from a slaver is a good thing.
Brallions RingThis is for me? What are you suggesting?
Brallions RingKeep it. I wouldn't wear that gaudy thing anyway.
Brallions RingWhat do I want with a slaver's ring?
Brallions RingI don't have that ring anymore.
Brallions RingFive hundred you say? Well, you are a shrewd one at that. Sold!
Brallions RingYou have not the coin, braggart.
Brallions RingFive hundred you say? Ha! 800 is my standing price. Take it or leave it.
Brallions RingSuit yourself.
Brallions RingAll right, then. It's yours. Pleasure doing business.
Brallions RingDon't waste my time, braggart.
Brallions RingEh? You like it? One of my slaves tried to buy his freedom with it. Imagine! A slave with a jewel like this? He obviously stole it, so I relieved him of its burden. If it has caught your fancy, I could part with it for, say, 1000 coin?
Brara MorvaynI'm sure Mistress Morvayn is grateful. Perhaps someday soon she will be able to move back to Morvayn Manor.
Brara MorvaynYou have earned the support of Mistress Morvayn. You must also speak with Hlaren Ramoran, and you must build a stronghold. When you have, speak with me again for more duties.
Brara MorvaynBrara Morvayn has given you her support for the title of Redoran Hortator.
Brara MorvaynSince the Morvayn Manor has been overrun, Mistress Morvayn stays in the Redoran Council Hall. Speak with her there and get her support.
Brara MorvaynHer quarters can be found on the lower level northwest of the entrance.
Brara MorvaynHer quarters can be found on the lower level northwest of the entrance.
Brara MorvaynShe moved into temporary quarters in the Redoran Council Hall after blighted creatures attacked her manor and killed her husband.
Braynas HlervuThat's me. What do you want?
Braynas HlervuHe used to be a farmer many years ago. Now all he grows is older. His small house is at the western edge of town.
break my oathAlong with Lord Nerevar, and at his insistence, Almalexia, Sotha Sil, and I swore before our god of oaths at the time, the Daedra Lord Azura, never to employ the tools of Kagrenac for any purpose. We broke our oaths. We turned our backs on the old gods. I still see no compelling reason to worship any of the Aedra or Daedra. But, for the respect I held for Nerevar, and the respect I held for myself, I should never have betrayed my oath. Of all my life's actions, I most regret that failure.
breeding netchYou've been expelled, but maybe you can join the Imperial Legion again.
breeding netchYou already killed the Netch, %PCName.
breeding netchSo the Netch are dead? Good work, %PCName.
breeding netchLike I said, there's a pair of breeding netch north of Gnaar Mok. Kill them before they wander back into town again and report back to me.
breeding netchThe netch just north of here are dead? Good. You saved %Name lots of trouble.
breeding netchThe netch just north of here are dead? Good. You saved %Name lots of trouble.
breeding netch%Name's ship was attacked. Kill them if you can.
breeding netchI'm so glad you killed them.
breeding netchYou're the one who killed them? Netch are valuable, but they're too dangerous to let them roam free. Thank you.
breeding netchThat's right. There's a pair of them that wander about north of here. They've come near the town a few times. We drove them off, but I'm sure they'll be back unless someone does something.
BretonBretons are outlanders, foreigners, Westerners. They don't belong here. They should go back where they came from.
BretonBretons are arrogant, undisciplined, subject to wild swings of emotion. They make strong but unreliable wizards and mercenaries. They are occasionally independent and creative thinkers, but are faithless and unreliable servants and hirelings.
BretonWe Bretons are natural magicians, and born with a high resistance to destructive and dominating spells. Many great sorcerers have come from our home province of High Rock.
BretonPassionate and eccentric, poetic and flamboyant, intelligent and willful, Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come from their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.
BretonPassionate and eccentric, poetic and flamboyant, intelligent and willful, Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come from their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.
Bribe FailWhat use does a spirit have for gold?
Bribe FailWhat use does a spirit have for gold?
Bribe FailWhat use does a spirit have for gold?
Bribe FailWhat use does a spirit have for gold?
Bribe FailWhat use does a spirit have for gold?
Bribe FailWhat use does a spirit have for gold?
Bribe FailYou'll regret trying to bribe me.
Bribe FailYou insult me, %PCName.
Bribe FailIt is not what you offer, %PCName, but how you offer.
Bribe FailPerhaps you think I come cheap, %PCRace.
Bribe FailI didn't think you were that kind of person.
Bribe FailI'm afraid what you ask is impossible.
Bribe FailYou cannot purchase honor with gold, %PCClass.
Bribe FailI don't think so. That's not going to do it.
Bribe FailIs that all you think I'm worth?
Bribe FailYour manner is offensive, %PCRace. I must object.
Bribe FailIs this supposed to be a gift? If so, it does not please me.
Bribe FailA bribe? What do you think I am?
Bribe FailYou do not understand these things.
Bribe FailI'm not taking your money. Get lost.
Bribe SuccessYes, money. Exactly what I wanted. How did you know?
Bribe SuccessYour offering does you honor.
Bribe SuccessYour offering does you honor.
Bribe SuccessYour offering does you honor.
Bribe SuccessYour offering does you honor.
Bribe SuccessYour offering does you honor.
Bribe SuccessYour offering does you honor.
Bribe SuccessAlright, you want the key? Just don't tell Ondres Nerano I did this, not that he doesn't deserve it with what he pays me.
Bribe SuccessSharing is good, %PCName. I like sharing.
Bribe SuccessYes, %PCName, that may be some help.
Bribe SuccessYou are generous, %PCName. And your judgment is good.
Bribe SuccessThis is suitable, %PCName.
Bribe SuccessEveryone can always use some extra coin. What do you need?
Bribe SuccessWell, %PCName, if you insist, I must not refuse.
Bribe SuccessVery well, %PCName. I'll see what can be done.
Bribe SuccessYou're too kind, %PCName. I can't refuse such a friendly gesture.
Bribe SuccessWell, that's thoughtful, %PCName. I'll take it into consideration.
Bribe SuccessI hear you, %PCName.
Bribe SuccessI suppose we can talk more.
Bribe SuccessIt's a start. What else you got?
Brilnosu LlarysYou have been expelled.
Brilnosu LlarysThe Writ for Brilnosu Llarys has already been executed.
Brilnosu LlarysThat is an interesting story, %PCName, but the fact remains that Brilnosu Llarys is already dead and the credit for this Writ must go to you.
Brilnosu LlarysI heard that you executed Brilnosu Llarys. The honor and payment are yours.
Brilnosu LlarysI heard that you executed Brilnosu Llarys. The honor and payment are yours.
Brilnosu LlarysI have given this Writ to you already, %PCName.
Brilnosu LlarysI have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations.
Brilnosu LlarysThis Writ is for Brilnosu Llarys who consorts with Daedra and outlaws. She is hiding at the Dunmer stronghold of Hlormaren which is on the coast west of Balmora, north of Hla Oad. I will mark this on your map. Go now, %PCRank.
broadswordLong popular in the West, the mass-produced, one-handed, double-edged heavy broadsword commonly used by the Legions is descended from the original elaborate, decorated Breton broadsword designs. The Nordic broadsword developed independently, and is a more plain, practical weapon. All broadswords are commonly used with sword-and-shield techniques, the Bretons favoring the heavy tower shield, while the legions prefer a smaller standard-sized shield.
broken axeShow the axe to Darius.
broken axeTake the axe from the water behind me as proof of Lugrub's crimes.
Brood of Lord IrarakYes, I am the Dark Lord Irarak, and these are my minions. They serve me as their Dark Master. Perhaps one day I will bestow upon them the gift of Life Eternal, but until then, they will be content to serve me obediently. They provide comfort for me, while I provide them with my presence.
Brood of Lord IrarakYou let the "Lord" live? You are no longer welcome here, foul creature. Leave, or you will die where you stand.
Brood of Lord IrarakLord Irarak? Hah! Well, you have done well in destroying that fool. As I promised, you will be allowed access to the services here in Druscashti. Do not overstay your welcome.
brother in needThanks for delivering my shipment for me. I won't forget it.
brother in needI heard you killed my contact. I can't allow that to happen.
brother in needI've got to get my shipment delivered soon.
brother in needGreat. I won't forget this, my brother. Make sure they get there, though. It would be bad news for the both of us if they didn't. Know what I mean? Just tell him you have Lucan's shipment.
brother in needNo? Don't care much about the oath you've sworn, eh "brother"? I won't forget this. No, I certainly won't.
brother in needLook, I've got a bunch of weapons I need to get to Yak gro-Skandar in Ald'ruhn. He's usually drinking himself under one of the tables at the Rat in the Pot. It'd be a big help to me if you could deliver them to him. Plus, I'd throw some coin your way...say, 100 septims?
Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
Brown RotBrown rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
BthuandIt is an ancient Dwemer ruin to the north of here. Leave this place and travel to the north. Find the ruins, and return Spell Breaker to me.
bull netchNormally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild.
bull netchNormally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild.
bull netchNormally a single betty netch will have a harem of five or six bull netch, but we keep the bull-betty ration closer to one-to-one for faster breeding. Tends to make our betty netch a little more aggressive than they are in the wild.
bull netchThe bull netch is a huge beast that hovers in the air, supported by internal sacks of magical vapors. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.
bull netchThe bull netch is a huge beast that hovers in the air, supported by internal sacks of magical vapors. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.
bunglers baneBungler's Bane grows on trees and sometimes other things. It looks like the tree has brown shelves. Ajira warns you not to eat Bungler's Bane.
bunglers baneBungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.
bunglers baneBungler's Bane is a mottled brown-and-orange shelf fungus collected from the trunks of trees in the Bitter Coast region.
Buoyant ArmigersThe light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.
Buoyant ArmigersThe light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.
Buoyant ArmigersThe light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.
Buoyant ArmigersThe light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.
Buoyant ArmigersThe Buoyant Armigers serve the Temple as champions and knights-errant.
Buoyant ArmigersThe Buoyant Armigers serve the Temple as champions and knights-errant.
Buoyant ArmigersThe Buoyant Armigers serve the Temple as champions and knights-errant.
Buoyant ArmigersThe Buoyant Armigers serve the Temple as champions and knights-errant.
Buoyant ArmigersThe Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse.
Buoyant ArmigersThe Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse.
Buoyant ArmigersThe Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse.
Buoyant ArmigersThe Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse.
Buoyant ArmigersThe Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec.
Buoyant ArmigersThe Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec.
Buoyant ArmigersThe Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec.
Buoyant ArmigersThe Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec.
Buoyant ArmigersThe light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple.
Buoyant ArmigersThe Buoyant Armigers serve the Temple as champions and knights-errant.
Buoyant ArmigersThe Buoyant Armigers pattern themselves on Lord Vivec's heroic spirit of exploration and adventure, and they emulate his mastery of the varied arts of personal combat, chivalric courtesy, and subtle verse.
Buoyant ArmigersThe Buoyant Armigers is an small military order of the Temple, exclusively dedicated to and answering to Lord Vivec.
bureaucracyI really want to learn more about how they're setting the prices.
bureaucracyI can't say I blame you. There's something strange going on there, and it might not be wise to get mixed up in it.
bureaucracyWell, there is something you might be able to provide for me. I'd like to know who is setting the prices for the Company. I know much of the pricing goes through J'Zhirr in Ebonheart. If you can find some information on this for me, I'd greatly appreciate it.
bureaucracyIt's ridiculous. Their ships are searched by the Duke's men, and are often held in customs for weeks at a time. Of course, the Company's boats aren't subject to the same scrutiny. I don't know what part the Duke is playing in this, but I'd certainly like to find out.
businessActually, I believe we've finished our business. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. Now you are my guest, I am your host, and we have time for explanations. Or counsel. Or questions. Or bitter recriminations, if you like. Or you may leave, if you wish. As you wish. But I think before you leave you should hear how to defeat Dagoth Ur, and how you must use the artifact Wraithguard.
business[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur.
business[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur.
business[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur.
business[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur.
business[There is a brief sensation of motion in total darkness, floating, but without a sense of weight or direction.] ...you know it. Now. I will notify the Temple that you are our champion. There shall be no more persecution of the Dissident Priests, and I hope both sides shall swiftly be reconciled. We have time for questions, if you like. Or you may leave, as you wish. But I think there are at least two things you ought to know before you leave: how to use Wraithguard, and how to defeat Dagoth Ur.
businessA sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessA sensible response. Alas, I am not looking for someone sensible. I'm sorry. I'm afraid that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessI'm sorry. I'm afraid, then, that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessI'm sorry. I'm afraid, then, that you will not find Wraithguard of much use to you, for without your oath, I shall not teach you how to use it. So that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessNot very sensible. But very good. I was hoping for someone who would have no hesitations about making such an oath. You will now have a brief, momentary sensation of time passing. Don't be alarmed. You are being taken out of time in order to avoid the unpleasant experience of learning how to use Wraithguard. It will be over before...
businessI'll take your 'maybe' as a 'no.' Then that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessThen that concludes our interview. I hope it has not been an inconvenience. And if you change your mind, come back.
businessGood. Sensible of you. And now, will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?
businessNext, I propose to surrender to you the power and responsibility of defeating Dagoth Ur. You may choose to refuse; I will not compel you. You will receive the power as a gift, in the form of an artifact called 'Wraithguard." You may accept the gift, then do with it as you will. You will receive the responsibility as an oath. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?
businessLet's see. You accepted an artifact called Wraithguard. Then I proposed that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. So. Will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?
businessLet's see. You accepted an artifact called Wraithguard. Then I proposed that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. So. Will you give your oath, before all gods and men, before all spirits visible and invisible, before my honor and your honor, to dedicate yourself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people?
businessLet's try again, shall we? I propose to give you an artifact called 'Wraithguard." You may accept the gift, then do with it as you will. I propose that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?
businessLet's try again, shall we? I propose to give you an artifact called 'Wraithguard." You may accept the gift, then do with it as you will. I propose that you accept the responsibility of defeating Dagoth Ur, and swearing an oath to that effect. You may give your oath, then keep it or break it as you like. First, will you accept Wraithguard as a gift?
businessWhen I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not.
businessYes, my friend %PCName. You say you want to ask me some questions. What would you wish to know about the Ashlanders and the Nerevarine cult? Or perhaps you wish to know more about my life as a trader?
businessI believe I have answered your questions about choosing a thoughtful gift. That was your business with me, was it not?
businessEverything? I am not so wise as to know everything about the Ashlanders, and I have no wish to spend long hours with a stranger attempting such a task. If you will excuse me....
businessI'm sorry, but your request is not a proper one, and I will not discuss this with strangers. If you will excuse me....
businessA curious question. A gift is a sign of courtesy among strangers, and affection among friends. Among strangers, a thoughtful gift is a sign that you are cautious, and considerate, and aware of the other's wants and needs. Such is particularly useful for traders and travelers. Among friends, it is a private thing, and subtle, with great risks, for the test of the gift is how well it is tailored to the receiver.
businessI see. You wish to learn of Ashlanders from me. And what is it that you wish to learn?
businessSurely you do not expect me to discuss business with you when you have broken the rules. You must make amends, %PCName.
businessHouse Hlaalu's business is in your hands now, %PCName.
businessTo be %NextPCRank in anything other than name, you must win control of the Camonna Tong from my brother, Orvas Dren.
businessIn order for House Hlaalu and the most virtuous aspects of the Empire to survive, we must find a way to control the Ordinators.
businessPerhaps I will discuss business with you when you have earned a higher rank in House Hlaalu.
businessHow can I trust you if you cannot stick to the simple rules of House Hlaalu?
businessYou have done all that I would ask. Speak with Crassius Curio or my father, Duke Dren.
businessThe real business of Vvardenfell is slavery.
businessBusiness? How can you talk about business when people cannot read?
businessWhat business? Prove yourself in House Hlaalu and then perhaps we can discuss business.
businessYou've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better.
businessI can't talk about business to anyone who doesn't belong to House Hlaalu, sweetie.
businessI have no more business for you, pudding. Maybe it's time you were introduced to Duke Vedam Dren in Ebonheart.
businessThe naughty Telvanni also built a stronghold without a charter. Before the Duke grants this stronghold legitimacy, I want you to deal with the Telvanni sorcerer Reynel Uvirith.
businessYou know how I feel about you, but I just can't discuss business with anyone under the rank of %NextPCRank. You'll also need to build a big stronghold.
businessIt would be a good idea to win the support of another Councilman, my sweet. Of all the Councilmen, I believe only Dram Bero has the courage to support an outlander.
businessHouse Redoran built a stronghold without a charter from the Duke. You're the perfect %PCRace to teach Redoran Lord Banden Indarys a lesson.
businessYou know how I feel about you, but I just can't discuss business with you right now. Have you checked your advancement in House Hlaalu, dumpling?
businessYou know how I feel about you, but I just can't discuss business with you right now. Have you checked your advancement in House Hlaalu, dumpling? You also need to build yourself a stronghold.
businessYou know how I feel about you, but I just don't have any business to discuss with any %PCRank. Maybe Edryno Arethi here in Vivec or Nileno Dorvayn in Balmora can help you out.
businessNow that you've had some experience in ebony smuggling, pudding pie, I want you to look for Velfred the Outlaw.
businessMake sure Odral Helvi gets arrested for the shipment of ebony he wants my little sweetheart to deliver.
businessYou're doing well, dumpling. Just speak with Odral Helvi again and keep me informed.
businessSpeak with Odral Helvi in Caldera. Turn your charms on him, sweetie, and talk about business. If you feel his request is questionable, speak with me for further directions. Keep Uncle Crassius well informed, and I'll reward you.
businessI do not have any business for you right now, %PCName.
businessI don't think so. You've been expelled.
businessThere is no business that must be done here in Caldera.
businessI need you deliver a shipment of ebony to a friend of mine.
businessI am responsible for land in the Ascadian Isles and at this time of year, I need to collect the rent and taxes from the farmers.
businessThere is an error in some of the documents in the Hall of Records. I need someone to replace these erroneous documents.
businessImportant documents are missing from the offices here in Caldera. I need someone to catch whoever stole the Caldera mining contracts.
businessI need a courier to deliver a package of sealed orders.
businessYou've been expelled. Go up to the Plaza and talk with Crassius Curio to make amends.
businessIt's business as usual in Vivec. Speak with Crassius Curio at his manor here in the Hlaalu Compound or speak with Nileno Dorvayn in Balmora.
businessThieves have broken into a shop here in Vivec three nights in a row. I need someone to defend Ralen Tilvur's shop.
businessA ship wrecked off Azura's coast over a year ago. I need someone to find the wreckage of the Prelude.
businessThe business of Vvardenfell is the ebony trade.
businessToday's business involves Yngling Half-Troll's prized game rats.
businessNot business today, but duty. House Hlaalu sent a team to an illegal Telvanni base, but they have not returned from Odirniran.
businessBandits are always bad for business. Because of bandits on the road to Pelagiad, the Hlaalu trader Tarvyn Faren needs an escort.
businessI need someone to collect a debt from Murudius Flaeus.
businessYes, of course, I need a courier to deliver this sealed report.
businessYou've been expelled. I can't give you duties, but perhaps I can help you make amends.
businessWhat can I do for you, %PCRank?
businessI have no more business for you. Why not speak with Crassius Curio or Edryno Arethi? They both live in the Hlaalu Canton in Vivec. Curio Manor is in the Plaza, and Edryno lives in the Waistworks.
businessBusiness as usual, except for the ebony trade.
businessRalen Hlaalu was murdered recently. I would ask for you to retaliate against this crime, but perhaps you've found Ralen Hlaalo's murderer already...
businessA Hlaalu noble was recently murdered. I need someone to find out who killed Ralen Hlaalo.
businessNo. I heard you killed Bivale Teneran. I will not discuss business with you any more.
businessI need someone to deliver new orders to Bivale Teneran.
businessHouse Redoran sells more guar hides than House Hlaalu. Someone needs to convince the alchemists in Vivec to buy only imported House Hlaalu guar hides.
businessA rival of House Hlaalu gets his wealth from an egg mine. I need someone to destroy this rival's wealth by killing the queen in the Inanius egg mine.
businessI need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.
businessI need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.
businessI need someone to visit an apothecary in Vivec and... acquire certain alchemical formulas.
businessLike I said, wear Felsen Sethandus' helm and use the phrase "orphan of Arnesia" with Neminda in Ald'ruhn.
businessLike I said, wear Relmerea Saram's helm and use the phrase "orphan of Arnesia" with Neminda in Ald'ruhn.
businessJust a minute, %PCName. Say that again.
businessIf you want to talk business, you've come to the right place. Do you want to join House Hlaalu?
businessIf you want to talk business, speak with Nileno Dorvayn.
businessIf you want to talk business, speak with Crassius Curio or Edryno Arethi.
business partnerYes, Vanjirra. She's always been a good partner.
business partnerYes, Vanjirra. She's in Molag Mar waiting for me.
business partnerYes, my partner Vanjirra and I were going to do some business in Molag Mar. I was detained, though, and it seems she's gone ahead without me. I'm a bit surprised, because it's a fairly dangerous trip.
business partnerYes, I have a business partner named Paur Maston. He was supposed to meet me a while back and travel here with me, but I suppose he was detained.
business partnerWhat's that? Oh, no! I can't believe he's gone! It is good of you to come all this way to tell me of his passing, though.
business partnerYes, I'll miss him terribly. He was a good partner and a good friend.
business partnerPaur Maston and I are business partners and have been for years.
C0_Act_CIn Citadel Vemynal I discovered an enchanted hammer called Sunder. It appears to be one of the enchanted tools created by the Dwemer Craftlord Kagrenac. But I can handle it without injury when I don't have Wraithguard equipped, and that seems very wrong.
C0_Act_CIn Citadel Vemynal I discovered the artifact hammer Sunder, one of the enchanted tools created by the Dwemer Craftlord Kagrenac.
C0_Act_CIn Citadel Odrosal I discovered the artifact blade Keening, one of the enchanted tools created by the Dwemer Craftlord Kagrenac.
C0_Act_CIn Citadel Dagoth, I have slain Dagoth Araynys the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn Citadel Dagoth, I have slain Dagoth Gilvoth the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn Citadel Tureynulal, I have slain Dagoth Tureynul the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn Citadel Odrosal, I have slain Dagoth Odros the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn Citadel Endusal, I have slain Dagoth Endus the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn Citadel Vemynal, I have slain Dagoth Vemyn the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_CIn the ruins of Kogoruhn, I have slain Dagoth Uthol the Ash Vampire, chief lieutenant of the Sixth House and kin to Dagoth Ur.
C0_Act_C_ExpoBuoyant Armigers at Ghostgate told me that all their intelligence is old. No one has ventured far inside the fence for years. They gave me a map showing the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. There are no safe refuges or services inside the fence; I must return to Ghostgate to rest and heal.
C2_SunderDagoth Endus gave me a bottle of ancient Dagoth brandy.
C3_DestroyDagothAs I fled from the destruction of the Chamber of Akulakhan, I encountered the presence of the Daedra Lord Azura. She told me I had achieved my destiny and was free. The prophecies are fulfilled, and the Blight gone. But now I am Hortator and Nerevarine, Protector of Morrowind, and must defend the people from monsters and villains. She gave me a ring as a token of thanks and blessing.
C3_DestroyDagothI found the Heart of Lorkhan within the giant artifact Akulakhan. I struck the Heart with Sunder, then struck it again and again with Keening until the enchantment was destroyed. Severed from the sustaining power of the Heart, Dagoth Ur was destroyed. But the disturbance triggered an earthquake, and I had to flee for my life.
C3_DestroyDagothI found Dagoth Ur, and fought with him, and defeated him, but I did not destroy him. He seems to have escaped in a spirit form, perhaps to return and restore from the Heart's power. I must pursue him, and find and destroy the enchantments on the Heart of Lorkhan.
C3_DestroyDagothI found Dagoth Ur, and spoke with him. He asked me questions, and let me answer questions in return. And when all the questions had been asked and answered, there was nothing left to say. The time for words is past. Now only deeds can resolve this matter between Dagoth Ur and I.
Caius CosadesReport to Caius Cosades in Balmora. I can't tell you where to find him, but you are to go to the South Wall Cornerclub and ask for him. Someone there can direct you to him.
Caius CosadesCaius has gone back to the Imperial City? He says he's been recalled? I wonder. I never know what he's thinking. I think he's involved in something secret, something dangerous. I was hoping he might help us. Now he's gone. I don't know what to think.
Caius CosadesI'm the Imperial Spymaster for Morrowind. And, since I'm the ranking Blades agent in Morrowind, you report to me. You follow orders, and we'll get along fine.
Caius CosadesI'm just an old man with a skooma problem.
Caius CosadesInteresting old fellow. Been in Balmora a long time, since before the District reorganization. Been in some trouble, but he apparently knows some people. Goes off for a while, then comes back. He's a veteran, I think -- has friends over at Fort Moonmoth. Don't know where he gets his money, but I wouldn't be surprised if it wasn't legal.
Caius CosadesThe old greyhair gobbles sugar like scuttle. Chirranirr is surprised he still walks. But it doesn't affect him. That is the mark of a long-time user.
Caius CosadesI don't know what your business with him is, but be careful. Caius Cosades may appear to be a pathetic old man, but don't judge by appearances. Some people made that mistake a while ago, and now they're not with us anymore.
Caius CosadesOld Caius rents a little bed-and-basket just up the hill on the north edge of town. Go out the front door -- NOT the upper door to the terrace -- then right up the stairs, then left at the top of the stairs and down to the end of the street.
Caius CosadesWhat? Do I look like his mother? That I should know where he is? I might know, yes. I might tell my pals, yes. But you are not my pal.
Caius CosadesCaius is a dear friend. Like me, he admires the best traditions of the Temple, charity for the poor, education for the ignorant, protection for the weak. He is a Westerner, but he has come to love our land and our people. But like me, he distrusts the arbitrary power of the Ordinators, and like the Dissident priests, he suspects the Temple is hiding something. He serves the Emperor, but he also loves Morrowind, and he sees the failing virtues of the Temple as a threat to Morrowind's political stability.
Caius CosadesWe hear he's gone back to the City. But he'll be back. Our reports still go through the courier as usual.
Caius CosadesHe's okay. Sour. A worrier. But he knows his job, and leaves us alone to do ours.
Caius CosadesThat old sugar tooth? I'm not sure where he's living now. But ask Bacola Closcius, the owner... he'll know.
Caius CosadesI'm happy to tell my friends about Caius Cosades. But you're not my friend.
Caius CosadesThe old fellow in trouble again, eh? He has a number of bad habits -- like forgetting to pay the Man in a timely manner. I don't know where he is. But he hangs out at the South Wall Cornerclub. Ask for him there.
Caius CosadesNo idea where he is. In trouble. Or in the skooma, most likely.
CalcinatorA calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.
CalcinatorA calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross. They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash.
CalderaCaldera is a recently chartered Imperial town and mining corporation north of Balmora on the road to Ald'ruhn. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera is a new town, recently built in the Western Imperial style, and most of the citizens are outlanders and new colonists.
CalderaCaldera is a town, and a mine. Slaves work in the mine. We know nothing about the town.
CalderaCaldera is an Imperial charter town, part of the Caldera Mining Company charter, which grants the company rights to mine ebony from the right deposits here. The Caldera ebony mines themselves lie to the southwest. The town has a real Western flavor -- makes outlanders feel right at home. Caldera is rich, and bound to get richer, since the profits from the ebony exports continue to grow as the mine operations grow.
CalderaCaldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.
CalderaCaldera is a recently chartered Imperial town and mining corporation. Pay a guild guide at the Guild of Mages in the Foreign Quarter of Vivec for transport to Balmora. Then walk by road north from Balmora to Caldera. The Governor's Hall is a large building in the northeast corner of Caldera.
CalderaCaldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera.
CalderaCaldera is a mining town north of Balmora. Travel by guild guide is the best method. Head north from Ebonheart by road, take the bridge into Vivec's Hlaalu Compound, pass through Redoran Compound, find the Guild of Mages on the upper level of the Foreign Quarter. Pay a guild guide at the Guild of Mages for transport to Balmora. Then take the road north from Balmora to Caldera.
CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
CalderaCaldera is a recently chartered Imperial town and mining corporation. The Caldera Mining Company has been granted an Imperial monopoly to remove raw ebony from the rich deposits here. Caldera has the appearance and flavor of a Western Imperial town.
Caldera ebony minesYou have my support, %PCName.
Caldera ebony minesKilling Odral Helvi and Stlennius Vibato will certainly shut down the ebony mines, but I wish you had chosen a more subtle route. There are political problems with... Well, with issues I am sure you do not need a lecture on. I will support you as a Councilman of House Redoran.
Caldera ebony minesYes, killing the head slave Dahleena will make the Hlaalu's mining more difficult. Good slaves are so hard to find these days... I expect the Hlaalu will not resume mining for at least a month. You have earned my support on the Council, and I want you to have these fine boots made from the blood of Red Mountain.
Caldera ebony minesYou have freed the head slave Dahleena? Interesting choice. Good slaves are so hard to find these days... I expect the Hlaalu will not resume mining for at least a month. You have earned my support on the Council, and I want you to keep these fine boots made from the blood of Red Mountain.
Caldera ebony minesAs I said, find a way to halt the mining. The Empire has taken enough of Red Mountain's blood. The ebony belongs to the Dunmer.
Caldera ebony minesGood, yes, very good. This book shows that the Hlaalu are taking more ebony than they report to the Empire. Now that I have this evidence, I want the Caldera mines shut down. Return there and find a way to halt the mining. If the Hlaalu complain to the Duke or the Empire, we can show them these books to justify our actions.
Caldera ebony minesWhat use is it to you? If you're thinking of bringing it to a guard, they'd probably put you in jail rather than go against the Empire and House Hlaalu.
Caldera ebony minesAh, I see you found the evidence I was looking for.
Caldera ebony minesFirst I want you to find evidence that there is corruption at the mines. Since the mines are run by the dishonorable House Hlaalu and the Empire, I am sure there is corruption. Do not take any other actions until you have delivered the evidence of corruption to me.
Caldera ebony mines%Name lives here. %Name works here.
Caldera ebony minesWelcome to the famous ebony mines of Caldera. What are you in for?
Caldera ebony minesThe Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. They work the mines by slave labor. That would never be allowed back West, but here, in Morrowind, slavery is still legal. I think it is a disgrace. But who cares what I think? Head west from town, then swing around again south into the bowl of the mine through a gap in the ridge. Or head straight southwest over the ridge -- but it is too steep a climb for most.
Caldera ebony minesThe Caldera ebony mines are southwest of the village of Caldera. Did you know slaves work the mines here? No, perhaps not. Nothing to see here in town. Nothing to offend the eye. What is not seen, does not offend, yes? But perhaps %Name should not speak about this in public. And who would listen, anyway? What is done matters, not what is said.
Caldera ebony minesThe Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. They work the mines by slave labor. That would never be allowed back West, but here, in Morrowind, slavery is still legal. I think it is a disgrace. But who cares what I think?
Caldera ebony minesThe Caldera ebony mines are southwest of the village of Caldera. There's an office, a bunkhouse, and guard tower over near the mine entrance. If you're thinking of taking a look while you're here, head straight west from town, then swing around south into the bowl of the mine through a gap in the mountains. Otherwise, you can try climbing straight over the ridge -- but it is too steep a climb for most.
Caldera ebony minesThey're southwest of the town of Caldera, I believe. Check around when you're in Caldera. They'll give you better directions.
Caldera Mining CompanyThe Caldera Mining Company owns the mine.
Caldera Mining CompanyThe Caldera Mine Company is chartered by the Emperor to extract ebony ore from rich underground deposits here.
Caldera mining contractsYou've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better.
Caldera mining contractsI wish you had spared Elmussa's life. No need to be jealous, sweetie, but I wish I knew more thieves.
Caldera mining contractsIt sounds like you already took care of everything, my sweet.
Caldera mining contractsJust report back to Odral, dumpling, but don't tell him who the spy is.
Caldera mining contractsHm. I will try and get in touch with her. Oh, no, dumpling! No need to be jealous! Just don't tell Odral who the thief really is. Tell him you found the documents in a crate or something. Please take this little gift of 500 drakes for keeping me informed.
Caldera mining contractsI hoped you'd be more loyal. After all we've been through together...
Caldera mining contractsWill you tell me who the thief is?
Caldera mining contractsThis does not sound suspicious. If you can, sweetie pie, keep the identity of the thief secret from Odral, but tell me who it is.
Caldera mining contractsWell, I'm glad that's settled.
Caldera mining contractsI did not steal the mining contracts. Look around if you want, but don't take anything.
Caldera mining contractsThanks, %PCName.
Caldera mining contractsI've given you the key. Take the documents back to Odral, but don't tell him that it was me, all right? Just make up some story.
Caldera mining contractsYes, I stole them, %PCRank. Guild business. If you turn me in, you'll lose standing with the Guild. The documents are in that chest on my windowsill. Here is the key. Tell Odral that you just found the documents lying around. That fool will believe anything if you flatter him enough.
Caldera mining contractsI see you've found them. Very, well, I admit it. I stole them under contract with the Thieves Guild. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu.
Caldera mining contractsOkay, I confess. I stole them under contract with the Thieves Guild. They are in the chest on my windowsill. Here is the key. Odral Helvi has abused his power and made many enemies. Flatter him a bit, make up some story about where you found the contracts, and I'll put in a good word for you with my Guild and with House Hlaalu.
Caldera mining contractsWhy are you asking me? You have no proof.
Caldera mining contractsI don't think so. You've been expelled. Until you make amends, I don't have to discuss business with you.
Caldera mining contractsYou already returned the missing contracts.
Caldera mining contractsEven if you found and killed the thief, you still have to bring me the Caldera mining contracts.
Caldera mining contractsYes, these are the contracts. It seems Elmussa Damori was the thief, and you have dealt with her already. Good work, %PCName. Take these 1000 drakes and these scrolls with my gratitude.
Caldera mining contractsGood work. I will have her arrested if she has not already fled. Take these 1000 drakes with my gratitude.
Caldera mining contractsThat is very disappointing. I suppose the thief must be outside Caldera, then. Well, take these 500 drakes for your efforts.
Caldera mining contractsThat does not convince me. Tell me where you really found the Caldera mining contracts or we have nothing to discuss.
Caldera mining contractsI see you found the missing contracts. Where did you find them?
Caldera mining contractsSomeone stole some of our mining contracts, which were written on a scroll. There have been too many thefts recently for it to be an outsider. I believe someone in town is the thief. Find the thief and return the mining contracts to me.
Caldera mining contractsThe thefts began not to long ago. Talk to Irgola and Elmussa Damori. They both moved here recently.
Caldera mining contractsI would start by interrogating our most recent residents, Elmussa Damori and Irgola the Pawnbroker.
Caldera mining contractsI just work here.
Caldera mining contracts%Name knows nothing of this.
Caldera mining contractsI don't know. Where did you last see them?
CalvarioYes. Dead. You told me. My hearing is quite good. And my memory.
CalvarioDead. Well, then. Perhaps I was mistaken. Perhaps you should be the Nerevarine.
CalvarioHe's a vampire. A young one, but quite dangerous, of course. As I'm sure an adventurer of your wide experience would know. Probably driven out of his lair by older, more powerful vampires. I would never offer advice to someone of your reputation. But perhaps a visit to the potionmakers and enchanters of Tel Vos and Tel Mora might be in order. I don't use them myself, but they say potions and scrolls can be quite handy in a tight spot.
Camonna TongWe have a deal, friend.
Camonna TongWe have already come to an agreement... Or have you forgotten how I agreed to support you for Hortator?
Camonna TongI have heard of you, of course. I believe we could work together. Yes, the more I consider the possibilities, the more I believe we would make excellent partners.
Camonna TongYou make a good argument, but the truth is that I don't like you or trust you. How could I know that you would understand how our business operates? Or that you would work towards a Morrowind free of Imperial rule?
Camonna TongCome back when you're ready to make an offer.
Camonna TongYes, I see what you mean. I respect your methods, %PCRace. Until I learn something equally interesting about you, I would be willing to work together.
Camonna TongIf you have nothing, you are nothing. Get out of my sight, n'wah.
Camonna TongSo you've come to bargain, have you? What have you got?
Camonna TongSo you've come to bargain, have you? What have you got?
Camonna TongAlas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again.
Camonna TongUse your rank and influence to help the people of Vvardenfell.
Camonna TongI was going to ask you to speak with my brother, Orvas Dren, but now you bring me news of his death. If he is truly dead, there is nothing to stop me from naming you the next Grandmaster of House Hlaalu.
Camonna TongYes, I heard that you were the Hortator of House Hlaalu. You could not hold that rank if Orvas Dren did not wish it. Since you already have some agreement with Orvas Dren, I will name you the new Grandmaster of House Hlaalu.
Camonna TongYou have won my brother's support. I do not wish to know how you have done this. I only hope you will use House Hlaalu and your new connections in the Camonna Tong with wisdom and a touch of compassion. I will name you the new Grandmaster of House Hlaalu.
Camonna TongAs I said, if you want to be Grandmaster of House Hlaalu in anything but name, you must reach an accommodation with my brother, Orvas Dren.
Camonna TongThe Camonna Tong is the traditional Thieves Guild of Morrowind. It predates the Empire's Thieves Guild, but it is more brutal and takes every chance to interfere with the Empire. If you are to be the Grandmaster of House Hlaalu in anything but name, you must reach an accommodation with my brother, Orvas Dren, who leads the Camonna Tong. Spare his life if you can.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate. They're tough and ruthless, and have connections in the higher ranks of House Hlaalu. The Camonna Tong compete directly with the Thieves Guild for control of illegal trade, and Camonna Tong will not tolerate competition. Compared with the Camonna Tong, the Thieves Guild is relatively decent and honorable -- certainly less brutal. They don't accept outlanders as members. Forget about it.
Camonna TongThey say someone hit the Camonna Tong at the Council Club. Hard. Nobody seems to know what happened. Probably the Thieves Guild.
Camonna TongThe Camonna Tong is the old criminal syndicate here in Morrowind. And, as everyone around here knows, there's a gang war between the Thieves Guild and the Camonna Tong. In Balmora, the Camonna Tong hangs out over at the cornerclub called the Council Club. Watch yourself if you go in there. They're not very nice people.
Camonna TongThey say someone hit the Camonna Tong at the Council Club. Hard. And the guards SAY they're very concerned, and they're following all leads... But somehow they don't seem very sincere. And Larrius Varro? Legion Champion at Fort Moonmoth? He's been quoted as saying, 'I swore an oath to stop corruption, but it seems the gods have seen fit to fulfill my oath for me.' And you know what's funny? Someone said they saw YOU talking to General Varro several times recently. A coincidence? I don't think so.
Camonna TongThey say someone hit the Camonna Tong at the Council Club. Hard. And the guards SAY they're very concerned, and they're following all leads... But somehow they don't seem very sincere. And Larrius Varro? Legion Champion at Fort Moonmoth? He's been quoted as saying, 'I swore an oath to stop corruption, but it seems the gods have seen fit to fulfill my oath for me.' And you know what's funny? Someone said they saw YOU talking to General Varro several times recently. A coincidence? I don't think so.
Camonna TongAs you probably know, the Camonna Tong is the old criminal syndicate here in Morrowind. And, as EVERYONE around here knows, the Thieves Guild is at war with the Camonna Tong. We're the new gang in town, and the Camonna Tong want us to be the dead-and-gone gang. If you are looking for the Camonna Tong, their Balmora hangout is the cornerclub called the Council Club.
Camonna TongThe Camonna Tong is the old criminal syndicate here in Morrowind. And, as everyone around here knows, the Thieves Guild is at war with the Camonna Tong. We're the new gang in town, and the Camonna Tong want us to be the dead-and-gone gang. If you are looking for the Camonna Tong, their Balmora hangout is the cornerclub called the Council Club.
Camonna TongThe Camonna Tong is the old criminal syndicate here in Morrowind. They're not very nice people.
Camonna TongWe're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders.
Camonna TongWe're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders.
Camonna TongWe're just natives, trying to get along. It isn't easy, with all the ignorant foreigners sticking their noses where they don't belong. Can I make it any clearer, outlander?
Camonna TongWe're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind.
Camonna TongWe're just a society of businessmen. Not that it's any of your business, outlander.
Camonna TongWe're just a society of businessmen. We're Dunmer, and we're proud. We're tired of seeing Morrowind run by outsiders who understand nothing about Morrowind. And we're tired of trying to explain this, over and over again, to ignorant outlanders.
Camonna TongThe Camonna Tong are known for their brutal disregard for human life.
Camonna TongThe Camonna Tong are known for their brutal disregard for human life.
Camonna TongThe Camonna Tong are known for their brutal disregard for human life.
Camonna TongThe Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers.
Camonna TongThe Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers.
Camonna TongThe Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers.
Camonna TongThe Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu.
Camonna TongThe Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu.
Camonna TongThe Camonna Tong has grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate. They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu. The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life.
Camonna TongThe Camonna Tong is Morrowind's native criminal syndicate. They're grown powerful and ruthless since the Imperial occupation, and have great influence in the higher ranks of House Hlaalu. The Camonna Tong are in direct competition with the Thieves Guild for control of illegal trade, and they have sworn to exterminate the upstart outlander newcomers. The Camonna Tong are known for their brutal disregard for human life.
can be reachedI understand. You, too, are a nomad of sorts. Then I shall send word to this friend of yours, Caius Cosades. I know the South Wall club and its proprietor, Bacola Closcius, and I will send word through him to your friend Caius about the current location of the Urshilaku camp.
Canctunian PoniusHe is the local Factor of the East Empire Company. He's usually in Ebonheart.
Canctunian PoniusHe's in the East Empire Company Offices. The large building down by the docks.
cantonsVivec's cantons are buildings with many levels. The upperworks are the rooftops with shops and rich folks' manors. The waistworks are the next tier down, usually shops and guilds, with some apartments. Canalside is the lowest level, where poor folks live. The underworks are sewers below canalside; only grubbers and cleaners go down there. The corridors are like mazes, so watch how you go. The Temple built all the cantons, and leases them to shops, guilds, and residents.
cantonsVivec's cantons are buildings with many levels. The upperworks are the rooftops with shops and rich folks' manors. The waistworks are the next tier down, usually shops and guilds, with some apartments. Canalside is the lowest level, where poor folks live. The underworks are sewers below canalside; only grubbers and cleaners go down there. The corridors are like mazes, so watch how you go. The Temple built all the cantons, and leases them to shops, guilds, and residents.
CarecalmoYou have rid the world of a great evil.
CarecalmoCarecalmo is a very old High Elf wizard. As a young mage he served Uriel V, though he did not follow him to Akavir. He was accounted among the wise and powerful until he was implicated in Jagar Tharn's plot to place an impostor on the Imperial throne. Since then he and his bodyguard, a masterful knight named Meryaran, have been fugitives. Carecalmo is a servant of Mehrunes Dagon, a grim agent of death and destruction, and the Imperial cult has long sought to destroy him.
careless travelersAh, I see you ran into that rogue Fjol. Shame you weren't able to bring him back here alive...but not much of one. You have my thanks, and this reward.
careless travelersHave you encountered that Nord yet? Do take care if you do.
careless travelersA number of careless travelers have been attacked recently. Seems there's a Nord near Hla Oad who's been robbing the unwary. If you happen upon him, take care. And, of course, I'd be grateful if you took care of that problem for me.
careless travelersSo, I see you've located that rogue Fjol. Somewhat of a shame he's still out there, but knowing his location is a help. My thanks.
CaryarelSo. You want to pretend you know nothing about it. That's okay. None of my business. But I don't have to pretend I don't know what happened to him. Or how.
CaryarelThe High Elf? He lives in a shack over by the docks.
CaryarelGnaar Mok. He lives in Gnaar Mok, a village on the Bitter Coast. You can take passage to Gnaar Mok by way of Hla Oad from the Ebonheart docks. Speak to Nevosi Hlan, shipmaster. His boat is the 'Chun-Ook'.
CaryarelSo. Someone is looking for Caryarel again. Why am I not surprised. Caryarel lives in Gnaar Mok, a village on the Bitter Coast. Speak to Nevosi Hlan, the shipmaster of the 'Chun-Ook' here at Ebonheart docks. He can take you to Hla Oad, where you can get a boat to Gnaar Mok.
CaryarelI know who you're talking about. I'd look for him in Gnaar Mok, a fishing village on the west coast of Vvardenfell.
CaryarelIs he in trouble again? He never seems to learn. He lives in Gnaar Mok. A fishing village on the west coast of Vvardenfell.
CaryarelSo. Caryarel is with us no more. I appreciate your telling me. But let me just say this, %PCName. You were there, and I wasn't. So it's your call, and I'll back you up. But if you can handle these shrine sergeant tasks with a minimum of killing... I think that's more in the spirit of the teaching of the Nine. If you're attacked first, then of course you're in the right. But even a bad life should never be cheap. End of sermon.
CaryarelWell. I'm glad you were able to get the bowl without... well... excessive force. I appreciate a sense of restraint and judgement. Don't see it that often in Morrowind. I think you and I will get along just fine.
CaryarelWell. I'm glad you were able to get the bowl without... well... excessive force. I appreciate a sense of restraint and judgement. Don't see it that often in Morrowind. I think you and I will get along just fine.
CaryarelHe was a tall, dark-haired fellow with sharp features -- but that description would fit a lot of High Elves. We were treating him for swamp fever, so perhaps he lives along the coasts, when mud crabs sometimes carry disease. As I said, try asking around among High Elves. I believe there are several serving in the Hawkmoth Legion Garrison here in Ebonheart.
Cassius OlciniusThat's me.
Cassius OlciniusYou've paid the wizard my son's debt? I thank you. This should cover the money he owed, and a little something for you as well. Your efforts are appreciated.
Cassius OlciniusI see that you paid the debt my son owed. I thank you for your help. Here is a reward for all your efforts.
Cassius OlciniusMy son is what??? That explains why I haven't seen him for days. He's a good boy, just a bit out of touch with things. I really appreciate you helping him out here. I'd do it myself, but I really can't take the time to leave the store. Here, take this to help you along.
Cassius OlciniusThat little twit! Of course I made him invisible. Did he tell you why? He asked me to! Came in muttering something about just wanting everyone to leave him alone, and promised to pay me 400 septims to make him invisible to everyone. Did I get my money, though? No! He still has a debt to pay. So, when he came in a few weeks later begging me to remove it, I laughed in his face...or where I assumed it was.
cast that spellI'm waiting! Bring it on!
cast that spellOkay, then. Better to keep my eye on you anyway. Sneaky damn slaughterfish.
cast that spellGo ahead! Do your worst! I am a god!!!
catch some slaughterfishYes, slaughterfish! You're not one, are you? Are you? No, I guess you're not. I'm sorry...my mind has been a little muddled since I got bitten. Those fish pack quite a punch. Punch? Yes, please!
cause others to sufferWhy did I cause others to suffer? I respect that question, and you for it. The most I can say is: I did the best I could, as I saw things. Can you, mortal, presume to judge the actions and motives of a god? But, because I need you, and you need me, I will make an accounting for my sins, to you. But not now. Destroy Dagoth Ur, and then we will discuss my sins. Then, perhaps, you will have earned the right to judge me.
cave ratThe rats haven't been back yet, %PCName.
cave ratThere's nothing more to say about that.
cave ratWell, the first job is a bust, %PCName. I've learned something unfortunate happened to Drarayne Thelas. Are you ready for more orders?
cave ratI'll take your word that the cave rats are dead. Here, take these 100 septims. It's what I agreed to pay the Fighters Guild.
cave ratYou killed the cave rats? Well why didn't you say so? Here's 100 septims, which I what I said I'd pay the Fighters Guild.
cave ratAre you going to kill those cave rats for me?
cave ratThese rats are such a nuisance! I'm worried they'll eat all of my pillows. You like pillows, don't you, %PCName? Anyway, I've got one trapped in my bedroom here, and the other two are in my storage area upstairs. Rats, that is...not pillows. Here's the key for that door. There are at least three of these beasts. I hope they haven't gotten into my good pillows....
cave ratI've got a cave rat infestation, and the Fighters Guild swore they were going to take care of it. By the time they get here, I'm worried that all of my pillows will be destroyed!
cave ratYou've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you.
cave ratSo you killed the rats, %PCName? Not bad...for you. You ready for more orders?
cave ratGo to Drarayne Thelas' house. It's here in Balmora, along the river on the east side. Ask her where the rats are coming from. Kill the rats and get your payment from Drarayne Thelas. Report back to me once you've taken care of this.
cave ratThe cave rat is a subterranean variety of the hardy, abundant hunter-scavenger. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong, strong spices.
cave ratThe cave rat is a subterranean variety of the hardy, abundant hunter-scavenger. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong, strong spices.
Census and Excise agentForget about that. Ask your questions about the Nerevarine cult and the Sixth House cult.
Census and Excise agentAddhiranirr still thinks you are a fool for selling her out to a Census and Excise agent, but you are a friend of Caius, so Addhiranirr will tell you about the Nerevarine cult and the Sixth House cult.
Census and Excise agentYou have some nerve, and also some great stupidity, to think you can do Addhiranirr the favor of selling her out to a Census and Excise agent, and then think Addhiranirr will tell you about the Nerevarine cult, or the Sixth House cult, or anything else.
Census and Excise agentReally? You have made the agent go away? This is a good trick. And Addhiranirr does not ask you how you do this trick, because Addhiranirr does not want to know. But now Addhiranirr is feeling quite good, and happy to talk to you about the Nerevarine cult or the Sixth House cult. Go ahead. Ask your questions.
Census and Excise agentPerhaps your ears are clogged? I said, if you want Addhiranirr to help you, go get rid of this agent who is bothering me.
Census and Excise agentYou do not know this? They are the collectors of the Emperor's taxes and tariffs. And the Emperor has outlawed trade in many things, like Dwemer artifacts and ebony, and a Census and Excise agent will enjoy being a pest about such things. For several reasons, a Census and Excise agent is not Addhiranirr's favorite person. If you want Addhiranirr to help you, make the bad agent go away. Then she will tell you things.
Census and Excise agentThey're the Imperial tax collectors. They hunt smugglers and tax dodgers.
Census and Excise agentCensus and Excise is the Imperial agency that collects taxes and tariffs. You know... the taxman. Their agents also investigate smugglers and other tax cheats.
centurion sphereThe centurion sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.
centurion sphereThe centurion sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.
centurion spiderThe centurion spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.
centurion spiderThe centurion spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.
ceramic bowlAjira has enough mixing bowls now.
ceramic bowlYes, good. This is an very good bowl. Ajira thanks you.
ceramic bowlYes, good. This is an very good bowl. But now Ajira must find her stolen reports!
ceramic bowlNevermind then. Ajira must find her stolen reports!
ceramic bowlYes, Ajira needs a ceramic bowl. Did you find one for Ajira?
ceramic bowlYes, Ajira needs a ceramic bowl.
ceramic bowlYes, take these 10 drakes and go find Ajira a ceramic bowl. Ajira thinks Ra'Virr the trader here in Balmora has some.
ceramic bowlYes, Ra'Virr should have a ceramic bowl. What will you barter for it?
Chair of Dwemer StudiesCurrently, the Chair is empty and the Great Houses can't agree on a replacement. I believe Hasphat Antabolis was nominated... I'd try to get the position myself, but I fear all the meetings and bookkeeping would take time away from my research.
challenge my stationYou think to climb higher in Brother Dagoth's eyes by defeating me? Well, then, you might rise at that. None of us Heartwights can die. The power of the Heart will bring us all back in time. But, yes, you might win Lord Dagoth's favor by defeating his lieutenants. No hard feelings, %PCName. I lose, I lose my rank. You lose, you lose all. You're playing for high stakes, %PCName. Are you sure you want to play? Surely, there is no dishonor for a mortal to serve a god?
challengesWhen challenged for sport, it is acceptable to decline. When challenged for honor, it is shameful to decline. Honor challenges come from offense given in speech or action, or may represent customary formal challenges of status or ritual.
challengesEven the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements.
challengesVvardenfell's greatest challenges are its mutually hostile cultures, its cruel and untamed wildernesses, and the troubling phenomenon of the Blight. The Temple and traditional Dunmer cultures are in direct opposition to the values of the Imperial conqueror's colonists, and the interests of each Great House conflict with the interests of the other Great Houses. Only the Imperial Legions and the Duke's shrewd policies prevent political disputes from expanding into civil unrest or warfare.
challengesEven the Legions, however, cannot extend their protection into the sparsely inhabited wastelands of Vvardenfell, where bandits, necromancers, witches, fiends, and monsters find refuge, emerging to threaten the lives of explorers, colonists, and traders. The greatest, and most obscure, threat is the Blight, a mysterious weather-like phenomenon emanating from the crater of Dagoth Ur, warping and poisoning creatures in its path, and creating diseased horrors that attack travelers and outlying settlements.
challengesVvardenfell's greatest challenges are its mutually hostile cultures, its cruel and untamed wildernesses, and the troubling phenomenon of the Blight. The Temple and traditional Dunmer cultures are in direct opposition to the values of the Imperial conqueror's colonists, and the interests of each Great House conflict with the interests of the other Great Houses. Only the Imperial Legions and the Duke's shrewd policies prevent political disputes from expanding into civil unrest or warfare.
change her luckThey caught you? This is terrible! Well, at least they don't know I was involved.
change her luckYou've done it? Excellent! I'm sure to get more business now. Thank you, friend. Here's your payment, as promised. It will allow others to sleep soundly, when it suits you.
change her luckI've got to do something. Her success is killing my business.
change her luckWell, if it weren't for my bad luck, I wouldn't have any luck at all. Perhaps someone else will take up this task for me.
change her luckI appreciate your help. The bone must be placed in a chest near where she sleeps. Then, while she rests, the bone should work its magic and bring her some trouble. Maybe then I'll start getting some business.
change her luckWell, I think I may have a way, if you're interested in helping. I recently came across an object; some say it has some magical properties. It's a bone from some long-dead dwarf. If you can place it in a certain place in Jeanne's shop, it should bring her nothing but misery.
ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
ChanthraxChanthrax is an acute blight disease affecting a victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters.
Chapel Limeware BowlSo? You SAY you found a bowl. What does that prove? Nothing.
Chapel Limeware BowlSo? You have a bowl. What does that prove? Nothing.
Chapel Limeware BowlI have no idea what you're talking about.
Chapel Limeware BowlWe're very glad to have it back. Now we have it in a safe place.
Chapel Limeware BowlThe bowl was a gift from a benefactor. It's a unique item, quite valuable, and it would be embarrassing if our benefactor were to visit and find it missing.
childish notionsMinabibi does not respect our ways. She is like a sister to every foreigner who visits our camp. I fear she will not make a good wise woman.
ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
ChillsChills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the bonewalker, skeleton, greater bonewalker, or bonelord.
ChimarvamidiumAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
ChimarvamidiumWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
ChimarvamidiumYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
ChimarvamidiumWhile Chimarvamidium was not as useful as I'd hoped, I do appreciate your efforts.
ChimarvamidiumThe book has been returned? Good work, %PCRank. Once I know the locations of some Dwemer ruins, I will be asking you to travel to some dangerous places. These amulets will help you return to safety.
ChimarvamidiumThe book has been returned? Good work, %PCRank. Once I know the locations of some Dwemer ruins, I will be asking you to travel to some dangerous places. These amulets will help you return to safety.
ChimarvamidiumLike I said, take Chimarvamidium back to the Mages Guild in Vivec. Make sure you put it back exactly where you found it.
ChimarvamidiumCan you believe this isn't about a Dwemer construct at all? This book was completely useless. In any case, I need you to return the book before Sirilonwe suspects anything. Return the book to wherever you found it.
ChimarvamidiumI have not had a chance to study the book. Have patience, %PCRank.
ChimarvamidiumThank you, %PCName. I will return the book to you soon, but in the meantime, I have more duties for you.
ChimarvamidiumThat is very disappointing, %PCName.
ChimarvamidiumYou have a copy of Chimarvamidium? Will you let me borrow the book?
ChimarvamidiumJust go to the Mages Guild in Vivec, find the book Chimarvamidium, and return it to me. I'm certain that Sirilonwe has a copy, though she may claim otherwise.
ChimarvamidiumThank you, %PCName. Sirilonwe probably keeps the book near her in the Mages Guild in Vivec. Do whatever it takes to get the book and then return it to me. If you're caught stealing, of course, it is a crime against the guild, so be careful. And take these scrolls just in case.
ChimarvamidiumDon't think of it as breaking your oath to the Guild, %PCName. It is just a small favor. For the advancement of the art and science of magic. If you're caught, of course, you will have to accept the consequences.
ChimarvamidiumIt is the sixth volume of Marobar Sul's "Ancient Tales of the Dwemer." Most of the "Ancient Tales" are not truly Dwemer in origin, but this one may be an exception. It deals with some sort of golem or centurion. Would you be willing to "borrow" this book for me?
ChimarvamidiumThank you. I won't forget this. Just a suggestion... Keep quiet about this book, %PCName. Some members of the Mages Guild can be very jealous.
ChimarvamidiumThank you. I won't forget this. Just a suggestion... Keep quiet about this book, %PCName. Some members of the Mages Guild can be very jealous.
ChimarvamidiumThat is most unfortunate, %PCRank. I thought you would be willing to assist a fellow Guild member.
ChimarvamidiumHow did you... I mean where did you get a copy of Chimarvamidium? I've been looking for this book. Perhaps you'd be willing to part with it?
ChimarvamidiumWhy, I've never heard of such a book...
ChimerChimer -- literally "the People of the North," an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.
ChimerChimer -- literally "the People of the North," an archaic and poetic usage -- were the Elven tribes who followed the prophet Veloth out of the southwest of Tamriel to settle in the lands now known as Morrowind. Dunmer fable says that before their skin turned dark with the Curse, the Dark Elves were known as the Chimer.
chitinChitin weapons of native Dunmer manufacture are created from the sturdy but light exoskeletons of local creatures. Layers of chitin are typically laminated using vegetable, shalk, and bug resin glues to form strong but flexible weapons. The serrated edges of the original materials are exploited to create especially wicked daggers and slashing weapons.
chokeweedChokeweed is a tough shrub growing in the rocky highlands of the West Gash.
chokeweedChokeweed is a tough shrub growing in the rocky highlands of the West Gash.
choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
choose a HortatorThere is no need to name a Hortator, and if there were such a need, I would not shame House Redoran by naming an outlander our Hortator.
choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too.
choose a HortatorA Hortator is chosen by consensus. Everyone has to agree. A single 'no' is a veto. First a Great House has to choose a Hortator. Then that Hortator has to go persuade the other Great Houses to agree to name him Hortator of their houses, too. A very difficult system. No Great House wants to give the honor to a member of another Great House. But luckily, it's mostly honorary, and doesn't cost a House anything. So it might not be that bad, after all.
choosing a Great HouseIf you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you.
choosing a Great HouseIf you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership. Loyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you.
choosing a Great HouseLoyalty is very important in the Great Houses. When you join, you become family, and, by Dunmer standards, it's a matter of blood and kin, and irreversible. Even if you get kicked out of one house, no other house will have you.
choosing a Great HouseIf you are thinking of joining a Great House, study all three Great Houses, and think carefully before you join, because once you've joined one house, no other house will ever consider you for membership.
choresI cannot describe the chores you would do for us unless you join House Telvanni.
choresWhat do you ask of me, %PCRank?
choresTo become Archmagister you must win the support of all the active Telvanni Councilors. When you have their support, I can call a vote to see if you will win or if Gothren shall remain Archmagister. If you cannot get their votes, there is another way...
choresI am prepared to declare you a Magister of House Telvanni.
choresOnly one thing remains and prevents you from declaring yourself %NextPCRank. You must see Llunela Hleran once more and find out what must be done to defend your stronghold and discourage Redoran or Hlaalu retaliation.
choresThe Redoran Stronghold of Indarys Manor also deserves a visit from House Telvanni. Retire the young Redoran noble Banden Indarys.
choresThe other Great Houses have also built strongholds without the Duke's charter. While we Telvanni can defend our holdings, the other Houses cannot. I want you to visit the Hlaalu Stronghold of Rethan Manor and retire the Hlaalu noble Raynasa Rethan.
choresI do not have any chores for you at this time. You have done all that I would expect of a %PCRank. Find out what you need for advancement and speak with me again. If you need chores, speak with the other Councilors or their Mouths.
choresIf you wish to become a %NextPCRank in House Telvanni, you must have someone to represent you in the Telvanni Council Hall. Find a promising Telvanni to be your Mouth.
choresI do not have any chores for you at this time. You have done all that I would expect of a %PCRank. Find out what you need for advancement and speak with me again.
choresThere is another Telvanni in trouble. I do not normally interfere with these matters, but I have taken an interest in this one. I need someone to stop the Redoran attack on Faves Andes in Shishi.
choresThanks to recent agreements with House Hlaalu, we have a chance of passing a resolution which would overturn the Mages Guild monopoly.
choresOne of our fellow Telvanni, Milyn Faram, is being assaulted by members of House Hlaalu at Odirniran.
choresI admire what you have accomplished in House Telvanni, but any student of mine must learn the rudimentary wizard spells.
choresI have heard that the Blight has infested the Mudan-Mul Egg Mine.
choresI believe we can arrange a situation to our mutual benefit. I will become your patron and ally in House Telvanni if you convince another potential ally, Baladas Demnevanni, to abandon his reclusive ways and join the Council.
choresYou're the outlander that has caused so much trouble. No, don't get me wrong. I am pleased at what you have already accomplished. I may have a few things for you to do later, but for now speak with Galos Mathendis, my Mouth in Sadrith Mora.
choresI do not have any more chores for you. Check with the other Mouths and with my patron, Master Aryon.
choresI do not have any chores for one of your rank. Check with the other Mouths.
choresMaster Aryon wants me to bring him a Daedra skin.
choresThe Telvanni Apothecary in Tel Vos is running out of Cure Blight potions. Since my patron, Master Aryon, is responsible for Tel Vos in a sense, he has asked me to find someone to deliver a Cure Blight potion.
choresMaster Aryon wants a message delivered to Divayth Fyr. Would you carry this coded message?
choresI know of no other chores Archmagister Gothren needs done. You may speak with him directly or speak with one of the other Mouths.
choresArchmagister Gothren has learned the location of the Dwemer ruin of Nchuleft.
choresArchmagister Gothren has some questions for Baladas Demnevanni. Will you speak with Baladas and ask him three questions?
choresI do not have any chores for you. Speak with the other Mouths if you need chores. Or you could speak with Mistress Therana again, though I would not recommend it.
choresMistress Therana is concerned about a slave rebellion in one of her holdings.
choresMistress Therana has requested that someone deliver her new clothes to her. I will pay 1000 drakes to anyone willing to deliver her new clothes.
choresI do not have any chores for you. Check with my patron, Master Neloth, or with the other Mouths.
choresMaster Neloth asked me to acquire a Staff of the Silver Dawn and deliver it to him.
choresMaster Neloth needs five portions of Sload Soap.
choresI have no other chores for you. Check with the other Mouths. You may also speak with my patron, Mistress Dratha, but be warned that she does not like men.
choresI have no other chores for you. Check with my patron, Mistress Dratha, or with the other Mouths.
choresMistress Dratha wants a ring known as the Black Jinx.
choresDaynali Dren, Mistress Dratha's Alchemist, needs five portions of muck.
choresI have no more chores for you, %PCName.
choresI am interested in the Ring of Dahrk Mezalf.
choresI may have need of you later, but for now you should study and practice so that you may advance further in House Telvanni.
choresYes, you have brought me all three books. I am not without... consideration for these favors. Perhaps you could use some of my old trinkets. Here. Take these. Speak with me again when you have proven yourself in House Telvanni.
choresOnly one more simple chore remains. You have brought me "Nchunak's Fire and Faith" and "Antecedents of Dwemer Law." I am still interested in a copy of the rare Dwemer book "Chronicles of Nchuleft."
choresI still have two simple chores for you. You have brought me "Nchunak's Fire and Faith." I also want the Dwemer books "Antecedents of Dwemer Law" and "Chronicles of Nchuleft."
choresI have three simple chores for you. Bring me copies of the Dwemer books "Nchunak's Fire and Faith," "Antecedents of Dwemer Law," and "Chronicles of Nchuleft."
choresDo you have any chores for me? I don't know of anything I could bring you.
choresSure. I know where the Amulet of Unity is.
choresOf course I'll do a chore for my patron. Tell you what, I know where Master Neloth keeps a hidden Ring of Equity.
choresI have no more chores for you. Just get out of here, would you? Just leave.
choresI have a certain interest in a robe which is in the possession of one entirely unworthy. This robe is known as the Robe of Drake's Pride.
choresI have no chores for you. Ask someone else.
choresTo complete one of my collections I need the Amulet of Flesh Made Whole.
choresChores? Do I look like a servant? I don't have to take orders from you! Did you hear what I said?! Yes, that's better. I remember when I was a little girl, and I had to do chores. "Stir this netch blood, Therana." "Grind these diamonds, Therana." "Nice girls don't keep spiders as pets, Therana."
choresHave you ever heard of Auriel's Bow? I've heard it's made of ebony and smells of boiled ash yams.
Chronicles of NchuleftYes, I might have one I could sell you. I have been trying to make copies of this rare book. If I don't have one at the moment, try Jobasha's Rare Books in Vivec.
Chronicles of NchuleftYou already brought me a copy of Chronicles of Nchuleft.
Chronicles of NchuleftGood. I will not forget this, %PCName. As you have brought me all three books. Please accept these trinkets of mine. I no longer have any use for them.
Chronicles of NchuleftGood. I will not forget this, %PCName.
Chronicles of NchuleftI do not want to play games with you, %PCName. Bring me a copy of Chronicles of Nchuleft. Do not try to trick me.
Chronicles of NchuleftI know it may be difficult to find this book. You could try the Dwemer ruin of Nchuleft itself, which is supposed to be somewhere between Vos and the Ghostfence.
Chronicles of NchuleftHave you found a copy of Chronicles of Nchuleft?
Chronicles of Nchuleft"Chronicles of Nchuleft" is very rare. There are probably still copies of the book in the Dwemer ruin of Nchuleft. Otherwise, you could try asking booksellers where one might find a copy.
Chronicles of NchuleftAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
Chronicles of NchuleftWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
Chronicles of NchuleftYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
Chronicles of NchuleftChronicles of Nchuleft has been invaluable in my research.
Chronicles of NchuleftI'm impressed, %PCRank. I hope you are always this efficient.
Chronicles of NchuleftI thought we had an agreement, %PCName. Apparently your word cannot be trusted.
Chronicles of NchuleftWhat? You already have a copy of Chronicles of Nchuleft? I am impressed with your scholarship, %PCName. Are you willing to part with the book?
Chronicles of NchuleftYou actually found a copy? Excellent, now give the book to me.
Chronicles of NchuleftI simply *must* have this book for my research. Use the gold I gave you to find a copy. Maybe one of the booksellers has one.
Chronicles of NchuleftExcellent. Here's 250 septims to cover your expenses. Time is of the essence.
Chronicles of NchuleftI guess I'll have to get Bribanne Erien to do it.
Chronicles of NchuleftIt is a rare Dwarven tome. None of the Mages Guild branches have a copy, and it is simply *essential* to my research. Would you be willing to find a copy for me?
Chronicles of NchuleftYes, Jobasha knows the Chronicles of Nchuleft. Perhaps Jobasha has a copy...
Chronicles of Nchuleft%Name owns no copies of Chronicles of Nchuleft. Speak with Jobasha in Vivec. Jobasha has many rare books.
Chronicles of NchuleftTry Jobasha's Rare Books in the Market Canton.
Chronicles of NchuleftTry Jobasha's Rare Books in the Market Canton.
Chronicles of NchuleftChronicles of Nchuleft? It is a very rare book, but you might find a copy in Vivec.
ChrysamereYou've been expelled. Join the Imperial Legion again. Then you can return Chrysamere with honor.
ChrysamereThank you for returning it.
ChrysamereWell done, %PCName. I applaud you. For what you have accomplished, I will make you a %NextPCRank.
ChrysamereIt is my duty to return Chrysamere to the Legions!
ChrysamereI will ask one more time: Give me Chrysamere, or be guilty of treason and die by my hand.
ChrysamereSo you have found Chrysamere, and a fine blade it is! Return it to me and I will make you a %NextPCRank.
ChrysamereHave you not found it yet? It must be returned!
ChrysamereChrysamere, sometimes called the Paladin's Blade, is a sword of legend. It was in the possession of the Legion for many years, but was stolen by a treacherous Knight. Our spies have heard rumors that it is now in the possession of Draramu Hloran, a powerful sorceress near Sadrith Mora, and no friend of the Legion. Kill her and return Chrysamere to me.
ChrysamereIt is a powerful weapon, %PCRace. Designed, they say, to kill spellcasters. Now go from here.
ChrysamereYou seek the Sword of the Paladins? And what makes you think you deserve it? Because you wear the Imperial crest? Bah! Take it from me then, if you dare.
CiralindeCiralinde is yours. I hope everything works out. Altmer are unaccustomed to slavery.
CiralindeUnfortunately, I have just been informed that we've lost Ciralinde recently.
CiralindeWell, well. Ciralinde is now yours. She will be carefully removed from the slavepit and should be waiting for you just inside. I hope you enjoy your purchase.
CiralindeI'm sorry but you don't have enough gold to afford my fine slaves.
CiralindeSurely you would not turn down such an offer? I acquired her legally. She was a wanted criminal.
CiralindeInterested in something more refined? Ciralinde is the same price as the others. 1000 gold. And well worth it for such a rarity! An Altmer slave!
citizens of the EmpireSure. We're citizens. We don't have much choice, do we?
citizens of the EmpireThe Dunmer of House Hlaalu are generally proud to be citizens of the Empire. Oh, we complain about the taxes and bureaucrats and greedy merchants like everyone else, but being part of the Empire means free trade and prosperity, and we like that. Other Dunmer -- Houses Redoran and Telvanni, devout Temple-goers, Ashlanders -- are less enthusiastic about the Empire and Imperial control of Morrowind.
citizens of the EmpireWe've had peace and prosperity in Morrowind under the Empire for centuries. It's a government by law, and the Legions enforce that law. The Empire has free trade and free religion, so we're rich in pockets and in spirit. Yes, there is corruption. Yes, there are crimes and criminals. Yes, the rich get richer, and the poor poorer. But overall, things are pretty good.
clanfriendAs a clanfriend of the Urshilaku, you may rest in any Urshilaku bed. But you may not harm another Urshilaku, and must not take their things. Do not offend against these rules of hospitality, or you will no longer be our friend.
clannfearThe clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists.
clannfearThe clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists.
claymoreHighland Bretons were the first to use the very heavy two-handed sword called the claymore, but powerful Redguards were quick to adopt these massive shock weapons to their heroic melee styles. Not suitable for use by close order troops, the claymore is favored by the solitary hero-adventurer, particularly against great beasts and otherworldly creatures.
clear your nameThe %Faction works within the system - not beyond it. We are not above the law. If you have unresolved legal issues, you should seek an officer and turn yourself in. Ultimately, the penalties will be less severe. Your Writs will absolve you of any wrongdoing if you present them to the authorities.
clear your nameThe %Faction works within the system - not beyond it. We are not above the law. If you have unresolved legal issues, you should seek an officer and turn yourself in. Ultimately, the penalties will be less severe. The %Faction cannot afford anything but the most honorable of reputations.
Cleaver of St. FelmsAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
Cleaver of St. FelmsYou have been expelled from the Temple.
Cleaver of St. FelmsI have entrusted the Cleaver of St. Felms into your care.
Cleaver of St. FelmsAs the %PCRank, you have the right to take the Cleaver of St. Felms as long as you treat it with the proper care and respect.
Cleaver of St. FelmsYou have already returned the Cleaver of St. Felms.
Cleaver of St. FelmsGood. I assure you I will be most careful with it.
Cleaver of St. FelmsI am disappointed by your loyalty. And by your lack of faith.
Cleaver of St. FelmsIs that truly the Cleaver of St. Felms the Bold? Will you return it to the care of the Temple?
Cleaver of St. FelmsMendel Eves carried the Cleaver of St. Felms the Bold. He was a brave and honorable Buoyant Armiger, but he fell fighting on the northeast slopes of Red Mountain in an Ash Vampire lair known as Tureynulal. Recover the Cleaver from the hands of our enemies and return it to the Temple.
Cleaver of St. FelmsMendel Eves carried the Cleaver of St. Felms the Bold. He was a brave and honorable Buoyant Armiger, but he fell fighting on the northeast slopes of Red Mountain in an Ash Vampire lair known as Tureynulal. I need someone to recover the Cleaver of St. Felms... But perhaps you are not yet ready for this task. Train your body and your mind, %PCName. When you feel you are ready, go to Tureynulal.
cliff racerThe long-tailed cliff racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods.
cliff racerThe long-tailed cliff racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native bird-like cliff racer are used locally and throughout the Empire as decorations for garments and household goods.
clothesIn Morrowind we speak of four different levels of clothing quality: common, expensive, extravagant, and exquisite. Common clothes are cheap and serviceable. Merchants and lesser nobility wear expensive clothes. Extravagant clothes are worn by wealthy merchants and nobles of upper rank. Only the most wealthy can afford exquisite clothes. Persons of exalted rank may not even speak to you if you are unsuitably dressed, so if you plan to deal with the upper classes, make sure you are well-dressed.
clothesIn Morrowind we speak of four different levels of clothing quality: common, expensive, extravagant, and exquisite. Common clothes are cheap and serviceable. Merchants and lesser nobility wear expensive clothes. Extravagant clothes are worn by wealthy merchants and nobles of upper rank. Only the most wealthy can afford exquisite clothes. Persons of exalted rank may not even speak to you if you are unsuitably dressed, so if you plan to deal with the upper classes, make sure you are well-dressed.
CloudcleaverI will have my axe, cur!
CloudcleaverI'm not sure how you got your hands on it again, but I'll have that axe back now!
CloudcleaverIt is good to have my axe in my hands again!
CloudcleaverThat is a poor, poor decision on your part, friend.
CloudcleaverAh, thank you friend. I noticed you admiring the way I fought that old witch, even without the aid of a sharp blade. I don't have any money or treasure to thank you for your help with, but I can give you a few pointers that will help you be stronger in a fight.
CloudcleaverYes, let me hold her in my hands. Ah, my pretty, I've missed you so....
CloudcleaverYes, let me hold her in my hands. Ah, my pretty, I've missed you so....
CloudcleaverAh, me axe Cloudcleaver. A fine blade she is, though now I fear what that witch's touch will do to it. Me own father Balmir used it himself to slay the Terror of Wrothgar's Quagmire, he did. Now granted the Terror turned out to be a new born nix-hound eating the neighbor's marshmerrow, but me father found him and slew him nevertheless in as grand a fashion as I have ever borne witness to. I cannot wait to have the blade in my hands again, then I'll use it to take that witch's head clean off, I will.
CloudcleaverA fine axe it is. Perhaps the best ever crafted.
CloudcleaverHlormar's obsession with that axe led to his death. I'll leave it with someone who can use it well. I thank you for your help stranger. I think that hothead would've killed me had you not intervened. Here, take these potions as my gift to you, and seek me out if you ever require my services in the future.
CloudcleaverOh, I don't think he's ready to get it back quite yet. I can still see the rage burning in those tiny Nord eyes of his. However, if he meets me in three days at the Mage's Guild Hall in Caldera I will return everything I have of his, but not a minute sooner. Tell him that is Sosia's offer.
clubThe club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces.
coda flowerThe coda flower is the fruiting body collected from the primitive draggle-tail plant of the Bitter Coast.
coda flowerThe coda flower is the fruiting body collected from the primitive draggle-tail plant of the Bitter Coast.
code bookYou didn't have to kill Sottilde.
code bookI'm glad you didn't resort to violence.
code bookThese orders you've been given seem okay with me. Just try not to kill Sottilde to get that book. I've heard she's a pushover. I'm sure you can convince her to hand it over.
code bookLook, you've got the book. Just leave me alone. It won't do you any good, anyway.
code bookLook, you've got the book. Just leave me alone. It won't do you any good, anyway.
code bookThanks, %PCName.
code bookWhat use is it to you?
code bookLook, %PCRank, I'll tell you what's going on. This code book has dirt on the Camonna Tong and the skooma trade. As soon as we get it figured out, we take it to the authorities and take over the trade ourselves. The Fighters Guild works for the Camonna Tong since Sjoring Hard-Heart took over. You have to decide where your loyalties lie, %PCRank.
code bookThat code book belongs to the Thieves Guild now, %PCName. Put it down, walk away, and I'll forget about this.
code bookWhat, *that* book? I just found it in the street. It's gibberish. Since it can't possibly be of any value to you, why not let me keep it?
code bookOkay, friend. You know about the code book. I don't want any trouble with you, so just take it. Just don't tell anyone I gave it to you.
code bookWhat code book? I wouldn't talk to you about that sort of thing.
code bookYou've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you.
code bookSince you brought me the Bitter Cup, I'm not working against the Thieves Guild anymore. You have my word.
code bookDon't go mentioning code books, %PCName. It's unhealthy.
code bookHere's your 50 Septims, %PCName. The guild needs more like you -- obedient and efficient. If you want more orders, just ask.
code bookI'm not paying any more than 50 septims. Don't make this difficult, %PCName.
code bookYou already have the code book? You have good instincts. Well, just hand it over and these 50 septims are yours.
code bookI'm glad to see that code book, %PCName. Hand it over and I'll get your payment.
code bookThe code book our client wants is in the hands of Sottilde at the South Wall in Balmora. Find that code book and bring it back to me.
coded messageI gave you the response to Master Aryon's request. I will not change my answer.
coded messageHere. Take this back to Mouth Galos Mathendis. Tell him that I must reject his master's thoughtful proposal.
coded messagePlease wait here while I read this. In just a minute I will write a reply.
coded messageYou came here to tell me that you had a message from Master Aryon, but you will not give it to me? House Telvanni tolerates madness among some of the more... advanced members, but not among those as young as you.
coded messageA message from Master Aryon? Yes, I will accept this message.
coded messageYou already delivered the message, though the response was somewhat disappointing. I do not have any more messages for you to deliver.
coded messageI heard you overpowered Divayth Fyr. While I am impressed with this accomplishment, I do not believe Master Aryon will instruct me to give you any more duties.
coded messageThank you, %PCName. I will deliver this message to my patron, Master Aryon. Please take this courier fee of 500 drakes.
coded messageYou have a response? Bring it to me. This is a matter of utmost urgency.
coded messageThen deliver the message to Divayth Fyr and await an answer.
coded messageHas Divayth Fyr given you a response to my patron's message?
coded messageMy patron, Master Aryon, wants this coded message delivered to Divayth Fyr. He lives in Tel Fyr. You might need some help getting there. Why not take these potions of water walking? And these potions of healing. And perhaps a few potions of swift swim as well. If Divayth Fyr responds to this message, please deliver his response back to me.
CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
CollywobblesCollywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from the fiery shalk.
comberryThe comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage of Morrowind. Comberry is grown in the Ascadian Isles.
comberryThe comberry is a bush that produces a bitter berry, best known as the basis of the native comberry brandy, a rough but potent alcoholic beverage of Morrowind. Comberry is grown in the Ascadian Isles.
come to dieHe said you might come to fight. It doesn't matter to me, one way or the other.
come to submitKeep going. These passages lead under the Ghostfence and into the crater of Red Mountain. Then enter the Mount of Dagoth Ur, and find Lord Dagoth. Make your submission, and perhaps you may join us. Ha. If you survive such a journey, we'd be glad to have you join us.
come unpreparedI am glad that this time you did not come unprepared.
come unpreparedI am glad that this time you did not come unprepared.
come unpreparedThis is the place of destiny. And destiny may only be shaped by the holder of Kagrenac's Tools. I do not know what you think to accomplish. But raise your hand against me, and I shall destroy you.
commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
commercial potionsCommercial potions are guaranteed effective. Most come in five commercial grades -- bargain, cheap, standard, quality, and exclusive -- increasing in effectiveness and duration according to quality and expense. Some potions come in only one grade; they produce a single effect, and are guaranteed effective. Adventurers lacking magic skills must rely on potions, scrolls, or enchantments when they require the benefits of magic effects.
common diseaseThere are sixteen common diseases, outlander: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. The healers of the settled peoples divide them into three kinds: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
common diseaseThere are sixteen common diseases, outlander: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. The healers of the settled peoples divide them into three kinds: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
common diseaseThere are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
common diseaseThere are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
common diseaseThere are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
common diseaseThere are sixteen common diseases I've encountered on Vvardenfell: rockjoint, helljoint, witbane, chills, serpiginous dementia, greenspore, dampworm, rust chancre, droops, ataxia, wither, swamp fever, collywobbles, brown rot, yellow tick, rattles. We group their effects in three levels: mild, serious, and acute. Serious and acute are more dangerous, of course, but none of them are fatal. But you must get them cured, or they weaken you, and people won't want to talk to you.
compassionI have heard that you are a False Incarnate. I am not yet convinced, but I no longer trust you.
compassionYou have been expelled from the Temple.
compassionBulfim gra-Shugharz is dead.
compassionYou have already proven your compassion.
compassionYou have slain Bulfim gra-Shugharz?! You were to cure her -- not kill her! Perhaps you are not suited for the Temple.
compassionBulfim gra-Shugharz is dead? That is a shame. Perhaps you can prove your compassion some other way.
compassionYou have performed beyond my expectations, %PCName. You are indeed resourceful as well as compassionate. Are you ready for further duties?
compassionWhere is it? Oh, I see. You are joking.
compassionUnfortunate. But its use promoted a virtuous act. Well done, %PCName. Are you ready for further duties?
compassionYou cured Bulfim gra-Shugharz and have proven your compassion. You might be interested in this book, which has an important lesson on the rewards of compassion. Were you able to preserve the potion?
compassionSeek the Orc called Bulfim gra-Shugarz at the Maelkashishi Shrine. Cure her and learn the meaning of compassion. And if at all possible, return the potion which I have entrusted to your care.
compassionVivec often showed compassion to his enemies. You must show compassion by curing Bulfim gra-Shugarz, a Sheogorath worshipper in Maelkashishi. Take this potion of cure blight. You can cure Bulfim by giving her the potion... But it is expensive. I would prefer you learned a spell such as "Rilm's Gift" and returned the potion to me.
compensationCertainly! The two of us are more than glad to give you your fee. We'd like to thank you again for your companionship. It gets a bit lonely on the road, and sometimes Rollie gets awfully quiet on long trips. (He's getting a little moody in his old age.) Take care, stranger!
compensationWell, I'm afraid I can't pay you all of what I promised, with the loss of my beloved Rollie. Here, take this. I'll use the rest to have a proper burial for my one true friend, perhaps build him a memorial. At least most of the goods got here, though. He would have wanted it that way. Farewell.
compensationWell, I figure that 200 septims would be fair. Sounds about right, doesn't it? Yes, that's a fair arrangement. Again, thank you for your trouble. You'll be paid when we arrive at the store.
competitionOh, there's plenty of these days in Vivec. I mean, Ralen Tilvur is my nearest competitor, and he's just a block away. And, oh, the business he does. I'm certain he's doing something shady, but I don't know what it is yet. He just gets all of the big orders.
conjurationThe conjuration discipline is the mastery of the spell effects of the College of Conjuration. The conjuration spells summon magical items and beings from the outer realms to serve the caster. Conjuring effects include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor, and summoning of Daedric servants and powers to serve and protect the caster.
Conjuration expertConjuration expert? OF COURSE I'm an expert, idiot. I'm a mage-lord. But you think I'm sending ghosts to haunt the Gateway Inn? Get OUT of here, you fool!
Conjuration expertA mage skilled at Conjuration is adept at summoning otherworldly creatures, including ghosts.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Here? In Sadrith Mora? Well, my first thought would be Master Neloth, the mage-lord of Tel Naga. He's a mickle wizard. But Conjuration is not his specialty. In fact, I don't know anyone in Sadrith Mora who TEACHES Conjuration. No. Wait. Uleni Heleran at the Mages Guild at Wolverine Hall teaches Conjuration. I'm sure of it.
Conjuration expertHmm. Conjuration expert? Well, Uleni Heleran of the Mages Guild here at Wolverine Hall teaches Conjuration. Is that what you're looking for? Training?
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conjuration spellsUnlike spells of the other colleges, there are few variants and versions of the conjuration spells, other than according to effect duration. There are four different classes of restoration spells: domination spells, summoning spells, bound weapons spells, and bound armor spells.
conspiracy against the EmperorI thank you and the Emperor himself may personally thank you when he hears of this. You have done a great service to the Empire. Long live Uriel Septim!
conspiracy against the EmperorNow the traitors are dead. It saddens me that this could happen to men under my command. We all swore to serve the Emperor, no matter what happens. You've earned my gratitude, %PCName. Long live Uriel Septim!
conspiracy against the EmperorA conspiracy to kill the emperor? Thank the Divines you found this evidence. Well done, %PCName. And, it's good to hear you brought justice to those who would consider such a course of action.
conspiracy against the EmperorThis is a most troubling letter. Thank the Divines you found this evidence. Now you must execute Aurius Rulician and Oritius Maro for their crimes.
conspiracy against the EmperorI know something is going on. You must find out what. I worry our time is short.
construction contractThere is no need for you to get another construction contract.
construction contractOnly the Duke can issue construction contracts. All three Great Houses have been ignoring this rule recently, but I have been ordered to insist that all new stronghold have the proper papers.
construction contractYou only need one construction contract, %PCName.
construction contractHere on Vvardenfell, the Duke must issue a construction contract before we lay the first founding stones for any building. This rule is often overlooked by the Hlaalu and Telvanni, but House Redoran is honorable, and I will not break these rules.
construction contractYes, you have given me the construction contract. I trust it was not too difficult.
construction contractHouse Telvanni has expanded too quickly. We have allowed our young and ambitious to build unauthorized bases all across Vvardenfell. To avoid trouble with the Grand Council, you should make your stronghold official. Only Duke Vedam Dren in Ebonheart can issue construction contracts.
construction contractI have issued you a construction contract. I am not going to issue you another.
construction contractYes, I know of your deeds, Nerevarine. I will grant you a construction contract. Here, take it as a token of my gratitude for all you have done for my people.
construction contractThat is good enough for me. Take this contract. Use your stronghold for the defense of my people, and as an aid in your fight against our enemies.
construction contractThen I will not grant you a contract.
construction contractI am not sure if I should issue you a contract. Vvardenfell faces many threats today. I will grant you a contract if you vow to do what you can for my people.
control the OrdinatorsI have heard the Duke's concerns. Rest assured that from now on, there will be limits to the Ordinator's influence.
control the OrdinatorsYou have brought me the Robe of St Roris. For this I will speak with Berel Sala, and I will not let him influence Temple policy as much as in the past.
control the OrdinatorsGood. Yes, I will place this robe somewhere safe. I will speak with Berel Sala and see to it that the Ordinators take their orders from the Temple.
control the OrdinatorsIf you want my aid, you must give me the robe.
control the OrdinatorsYou have the Robe of St. Roris the martyr. It is the robe he wore when he was slain and was thus blessed with his blood. Will you hand over the robe now?
control the OrdinatorsI understand your concerns, but the Ordinators are a necessity. Especially in these troubling times.
control the OrdinatorsAlas, you seem to have been expelled from House Hlaalu. When you make amends, speak with me again.
control the OrdinatorsThe Ordinators seem to be under control now.
control the OrdinatorsYou bring me news that Berel Sala is dead. Perhaps this will help us control the ordinators, but perhaps it will not. Only time will tell.
control the OrdinatorsBerel Sala has been murdered. There are rumors in town that you were responsible. If you are so careless, I do not believe you should be the Grandmaster of House Hlaalu.
control the OrdinatorsI have heard that the Archcanon will speak with Berel Sala and the Ordinators. Perhaps he can convince them to leave House Hlaalu's business alone. Please accept my gratitude.
control the OrdinatorsGo speak with Archcanon Tholer Saryoni in Vivec. Get him to put a stop to the worst of Berel Sala's excesses.
control the OrdinatorsBerel Sala, the leader of the Ordinators, is a fanatic. The Archcanon Tholer Saryoni, on the other hand, seems to be a decent and reasonable man. I need you to convince Archcanon Saryoni to put a stop to the worst of the Ordinator's zeal. Saryoni may be found at the High Fane in Vivec. Here is a key to his quarters.
control the OrdinatorsPerhaps. Perhaps I would listen to you if I had any respect for you. Saryoni was a far greater man, and he would never place these impossible restrictions on us. Leave me.
control the OrdinatorsI see that you still have some reason about you. Leave me now, as I am quite busy.
control the OrdinatorsWhat do you want us to do, %PCName? Shall we lie down like dogs in the street and let the heretics and Dagoth Ur's creatures trample over us?
convinced my sonExcellent! It sounded like there was a fight going on in there, and from the looks of you, it seems you got the worst of it. No matter. I thank you for your efforts. Here, take this. I think it will help even your kind.
corkbulbCorkbulb is a huge bulbous root that protrudes from the ground, with green foliage about man-high. It grows wild, but is easier to find in cultivated patches near the farmhouses of the Ascadian Isles. I think there's a big patch of it just north of Dren Plantation; that's on many maps. And remember: we have an agreement with the plantation owners that lets us collect the corkbulb, so don't be shy.
corkbulb rootCorkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles.
corkbulb rootCorkbulb trees are grown for their tough, fibrous roots which have modest magical properties. On Vvardenfell corkbulb root is used in place of wood, since trees won't grow in this harsh environment. Corkbulb grows best in the Ascadian Isles.
CorkyI can't forgive someone who can just kill a guar like that.
CorkyI call him that 'cause he likes to eat corkbulb.
CorkyHe's doing fine, %PCName.
CorkyAll right. Here's your money. Come here, Corky!
CorkyWell, if you change your mind, you know where to find me.
CorkyCorky, huh? He's too old to butcher, but he looks like he was a fine guar in his youth. I might could use him as a stud. Would you take 200 drakes for him?
CorprusCorprus is a deadly disease that attacks a victim's mind and body. Victims grow mad and violent, and their bodies sprout wild, revolting growths. This disease comes from contact with corprus beasts or other blight monsters
CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
CorprusCorprus is a deadly disease profoundly affecting a victim's mind and body. Symptoms include dementia, violent behavior, and distorted, disfiguring skin growths. It may be contracted from corprus beasts or other blight monsters
corprus diseaseSee? No more symptoms. Amazing. A bit surprised, myself.
corprus diseaseYes, yes. I know. You've got corprus disease. But did you get the boots I sent you to get? Because I'm not giving you any potion until you've given me the boots.
corprus diseaseThat's a fascinating story you tell. So. You might be the Nerevarine. Means nothing, of course. Corprus victims have all sorts of delusions. But... let me think...
corprus diseaseI've got a potion. In theory, it should cure corprus. Doesn't work, though. Probably kill you. Killed all my test subjects. But you've got nothing to lose. Before I give it to you, I want you to look around below in the Corprusarium. Know what's in store if you don't take the potion. And while you're there, I want you to pick up a pair of boots from a victim, calls himself Yagrum Bagarn. My oldest patient. Handy fellow, fixes things for me. Bring the boots back, and then you can have the potion.
corprus diseaseNerevarine prophecies. Just Ashlander superstitions. Or maybe not. Never can tell where prophecy and Azura are concerned. Hmm. Let me think...
corprus diseaseI've got a potion. In theory, it should cure corprus. Doesn't work, though. Probably kill you. Killed all my test subjects. But you've got nothing to lose. Before I give it to you, I want you to look around below in the Corprusarium. Know what's in store if you don't take the potion. And while you're there, I want you to pick up a pair of boots from a victim, calls himself Yagrum Bagarn. My oldest patient. Handy fellow, fixes things for me. Bring the boots back, and then you can have the potion.
corprus diseaseHow interesting. Did you know that corprus makes you immune to disease? Have you ever heard of the prophecies of the Nerevarine? Ashlanders say the Nerevarine will be immune to disease. I've always thought, "Maybe I have the Nerevarine down in my Corprusarium, and I don't even know it." Hah. Hah. The Nerevarine is a fat, disgusting corprus monster, and mad as a marsh rat. Wouldn't that be funny?
corprus diseaseI'm sorry. The divine disease can't be cured. And the Temple will demand that you be imprisoned here in my Corprusarium, to protect the health of others. A pity. You had better put your affairs in order. The course of the disease varies. Sometimes it's rapid, sometimes very slow. I would hurry, if I were you. Now, excuse me.
corprus diseaseThe disease takes many forms. For some, the progress is rapid and terrible. For others, the effects on the mind and body are very slow. It's a remarkable affliction, in that once having contracted Corprus, one is completely unaffected by any other diseases. We've always hoped that our research would permit us to isolate the beneficial aspects of corprus, but, alas, we've not been successful.
corprus diseaseThose with corprus disease go to the Corprusarium. To get there, just keep heading down.
corprus diseaseEveryone who gets corprus disease comes to our Corprusarium. It's not very pleasant, but at least they're all fed and cared for.
corprus diseaseIf you've got the disease, go down to the dungeon with all the other monsters.
corprus diseaseI've heard of corprus disease before, but never seen it. The trooper's flesh was swollen and covered with growths. His bones twisted and lost their shape. He spoke to himself, as if in a dream. We didn't recognize him at first, except for his clothing and armor. The fort chaplain tried spells and potions, but couldn't cure the disease. He died soon after he reached the fort. Didn't realize how fast corprus kills. It sure wasn't pretty. The troops seem shaken. I'm a little worried myself, to tell the truth.
corprus diseaseYou have corprus disease. It's a rare disease that usually drives victims mad, and causes terrible, deformed growths on the body. I don't know much about it. I'll check my informants, and see how to cure it. In the meantime, we can discuss your orders.
corprus diseaseI don't know much about it. I've never seen a case myself. You can get it from contact with the Red Mountain monsters they call 'corprus beasts'. I think it's like a blight disease, only worse. It usually drives victims mad, and causes terrible, deformed growths on the body. I'll check my informants, and find out how to cure it. In the meantime, just follow your orders. I don't know what else to do.
corprus diseaseI'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others.
corprus diseaseI'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others.
corprus diseaseI'm sorry. But we can't help you. We can't cure corprus. Victims must go to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. You will go mad, and your body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days. There is no hope. Go to the Corprusarium, or you may give the disease to others.
corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
corprus diseaseCorprus is a rare form of blight disease. Sometimes crusaders get it from fighting corprus monsters inside the Ghostfence. We can't cure it. Victims are sent to the Corprusarium beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. Victims go mad, and the body becomes fat and distorted with unnatural growths. It is always fatal. Sometimes it progresses slowly, sometimes in a matter of days.
corprus in AldruhnThere's blight plague in Fort Buckmoth! Trooper went mad, turned into a fat, beast with sores and flabby chunks of flesh hanging off. Then he dropped dead, just like that. You can't make me go anywhere near that fort.
corprus in AldruhnDid you hear? They've got corprus in Fort Buckmoth! A trooper got corprus and died. Went mad. Turned into a monster. Whole fort's in an uproar.
Corprus StalkerThank you for getting rid of it.
Corprus StalkerYes. Thank you very much.
Corprus StalkerYes. Thank you very much.
Corprus StalkerAren't you finished yet? Didn't you say you'd kill it for me?
Corprus StalkerExcellent! Have at it! But be careful!
Corprus StalkerThen leave now. It's not safe here with that thing on the loose!
Corprus StalkerThanks for dispatching that Corprus Stalker, %PCName. You obviously have great skill.
Corprus StalkerThanks for dispatching that Corprus Stalker, %PCName. You obviously have great skill.
Corprus StalkerWe were able to trap it upstairs, but no one wants to risk disease by getting close to it. Normally Master Aryon would take care of it, but he's been so busy recently. Please hurry. It's wrecking my shop!
Corprus StalkerWe were able to trap it upstairs, but no one wants to risk disease by getting close to it. Normally Master Aryon would take care of it, but he's been so busy recently. Are you saying that you're up to the challenge?
Corprus StalkerYou've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract.
Corprus StalkerI'll make sure to pass any other jobs like that your way.
Corprus StalkerYou already killed that Corprus Stalker? Good work, %PCRank. Here's your 500 septims.
Corprus StalkerI heard you killed the Corprus Stalker in Tel Mora. Good work, %PCRank. Here's your 500 septims.
Corprus StalkerGo to Tel Mora. The Corprus Stalker was trapped in Berwen the Trader's shop last I heard.
Corprus StalkerCorprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.
Corprus StalkerCorprus stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.
corprus victimsI can calm the corprus victims with soothing drum rhythms if you'll bring me their guarskin drum. It must be somewhere here in the Corprusarium.
corprus victimsBe careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean. But they seem to like it when I play the drum. Quiets them down. There's a drum around here someplace. They wander off with it sometimes. But find that drum and bring it to me, and I think I can calm them down for a while.
corprus victimsBe careful if you're going to prowl around down here. We will be VERY angry if you hurt any of our patients. And our patients can be quite a handful, I'll tell you. Strong as ogrim and twice as mean.
corprus weepingsCorprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.
corprus weepingsCorprus weepings are hardened secretions that fall from the fleshy sores of corprus victims.
CorprusariumI collect victims of the divine disease in my Corprusarium in the caverns beneath my tower. Poor devils. Wretched existence. Constant pain. Ferocious appetites and passions. No reason at all. Mad as marsh rats. But marvelous, too, in their way. Completely immune to disease. Live forever, barring accidents. Ancient wizards need projects to keep them occupied, and the Corprusarium is mine.
CorprusariumLord Fyr shelters and maintains the victims of corprus disease here in the Corprusarium. He does them a great service, because no other could or would help them. He also does the world a great service by keeping them here where they can do no harm to others. The inmates are sad, distorted monsters, angry and cruel, and their sufferings are great, but they still live and feel, and I honor Lord Fyr's care and compassion for them.
CorprusariumThe Corprusarium is just one of Divayth Fyr's many projects. Our mission here is partly humanitarian, partly research. He has been searching for a cure to corprus disease for a long time. A very long time. But in the meantime, we care for the corprus victims as best we can. The world outside is very cruel to corprus sufferers. They are much better off here with us.
CorprusariumThe Temple sends victims of corprus disease to the Corprusarium. The Corprusarium is beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. I asked Fast Eddie what it was like. 'It's a swell place. Full of doomed crazy people with bloated bodies. You'll love it.'
CorprusariumThis is not the Corprusarium. The Corprusarium is in the caverns down below the tower. Just keep going down. You'll want to speak with Uupse Fyr or Vistha-Kai. They attend to the needs of the Corprusarium inmates -- victims of the corprus disease. If you go down there, be careful. Many corprus victims are completely mad. And quite violent.
corruptionI'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again.
corruptionI'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again.
corruptionWe'll never be able to prove his corruption with that ledger destroyed.
corruptionYou brought me proof of Yngling Half-Troll's corruption.
corruptionI knew he was misusing some of the money, but it looks like he took almost all of it. Why, Yngling Half-Troll was a bigger thief than any of us!
corruptionI knew he was misusing some of the money, but it looks like he took almost all of it. Why, Yngling Half-Troll is a bigger thief than any of us!
corruptionIf you don't give me that ledger, I can't show everyone the truth about Yngling Half-Troll.
corruptionYou say he has already destroyed the ledger? How very odd. He must have suspected we were onto him. No matter. I have other jobs for you.
corruptionI still need the ledger if we are to prove his corruption.
corruptionYes, this is the ledger I was looking for. Give it to me now so that I can publish the truth about Yngling Half-Troll.
corruptionYou killed Yngling Half-Troll. No need to deny it; I have my sources. You and I know how corrupt he was, but the common people have heard the murderer was a member of the Guild. We need to clear our reputation by showing proof of Yngling's corruption. Go to Yngling Manor in Vivec and bring back Yngling's ledger which has proof of his corruption.
corruptionYou killed Yngling Half-Troll. No need to deny it; I have my sources. You and I know how corrupt he was, but the common people have heard the murderer was a member of the Guild. We need to clear our reputation by showing proof of Yngling's corruption. Go to Yngling Manor in Vivec and bring back Yngling's ledger which has proof of his corruption.
corruptionYngling Half-Troll is corrupt. Many know this, but no one dares act. The Bal Molagmer bring justice to those who think themselves above justice. Go to Yngling Manor in Vivec. There you will find a ledger with proof of his corruption. Bring that ledger to me.
corruptionYngling Half-Troll is corrupt. Many know this, but no one dares act. The Bal Molagmer bring justice to those who think themselves above justice. Go to Yngling Manor in Vivec. There you will find a ledger with proof of his corruption. Bring that ledger to me.
corruptionI think I told you that our conversation about this was over. You try my patience.
corruptionI think I told you that our conversation about this was over. You try my patience.
corruptionYou'll pay for that, thief!
corruptionGood. I'll just tear this ledger up. We are done speaking. Leave before I really get angry.
corruptionGive me my ledger, thief, or you'll regret it.
corruptionYou? Accuse me of corruption? Just who do you think you are?
corruptionYou? Accuse me of corruption? Just who do you think you are?
Council ClubThe Balmora Council Club is across from the Silt Strider.
CounselYou need to know... where is Dagoth Ur? what are Dagoth Ur's plans? who are Dagoth Ur's servants? who is Dagoth Ur? what are Dagoth Ur's powers? what is known about Dagoth Ur's defenses? how can I prepare for battle against Dagoth Ur? who can help?
CounselI have no counsel, Nerevarine. We are both traveling in the dark.
CounselIf you hope to persuade Han-Ammu to become ashkhan, you must find some way to give him strength, willpower, and intelligence. Han-Ammu is unpopular with the tribe, and he knows it. But if he bore tokens recognized by all the tribe as conferring strength, willpower, and intelligence, it would give him the confidence to accept the responsibilities of tribe leadership.
CounselNow, with Ashkhan Ulath-Pal and his supporters dead, we may consider the Nerevarine prophecies and how you might be named Erabenimsun Nerevarine.
CounselIf you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. I think you will defeat Ranabi and Ashu-Ahhe in single combat. But if you stand alone against Ulath-Pal and his bodyguard, Ahaz, you may not prevail. If you have hidden skills and resources, or you are a mighty sorcerer or enchanter, perhaps you may defeat them.
CounselIf you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. Perhaps you could defeat Ranabi and Ashu-Ahhe in single combat. But, unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat Ulath-Pal and his bodyguard, Ahaz.
CounselIf you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and much stronger than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them.
CounselIf you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and more experienced than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them.
CounselI warn you. Be wary of Ashkhan Ulath-Pal and his supporters. They all hate Outlanders, and love nothing more than to kill them and loot them. They do not respect custom or hospitality, and they think nothing of killing unarmed men, women, or children. They are bad men, and bad leaders, and you should fear them.
CounselHah. You do not need my counsel, Nerevarine. But I will give you the words of my dream. 'When the Nerevarine goes to Red Mountain to face Dagoth Ur, he carries the hearts of his kin with him.' Whose hearts? Whose kin? Who knows? Who knows who speaks in my dreams?
CounselKaushad wants a Telvanni bride, eh? No high-born Telvanni would wed an Ashlander. But I have a plan. Go to my friend, Savile Imayn, slavemistress of the Festival Slave Market in Tel Aruhn, and tell her you need a pretty Dunmer slave to pose as a Telvanni lady. Then Savile Imayn will tell you what clothes to buy, and will dress her like a high-born Telvanni. Then escort the pretty slave to Zainab camp and present her to Ashkhan Kaushad as a high-born Telvanni bride. He won't know the difference.
CounselHmm. I see. Ashkhan Kaushad will not take seriously your request to be named as Zainab Nerevarine. Let me tell you a little secret about our chief. Kaushad would not have it be known, but he has a weakness for expensive outlander clothing. If you bring him a pair of exquisite shoes, he might be better disposed towards you.
CounselSo you are the outlander who claims to fulfill the Nerevarine prophecies. Then my counsel is simple, and free. Speak to Ashkahn Kaushad, for he has a great curiosity about you.
CounselFor you, outlander, my counsel is free, because it is worthless to you. But someday, perhaps, you will have a problem you can't solve. Then perhaps you'll bring it to me, and perhaps I will help you... for a price.
counsel of Sul-MatuulSecond, I tell you, seek the counsel of Wise Woman Nibani Maesa, for you are an Outlander, and ignorant of the ways of our people. Nibani Maesa can tell you of the other tribes, of their ways, and of their ashkhans. If you do not know these things, you will make many mistakes, and waste precious time. That is my counsel. Now, if you wish to be named Urshilaku Nerevarine, we may speak of these things.
counsel of Sul-MatuulGood. First, I would give you warning. When you are called 'Nerevarine,' the word must spread, and many must hear. Your enemies will hear, and come seeking your blood. And such friends as you may have among the Great Houses, those who heed the words of the Temple, they may forget their love for you. If you have business with the People of the Houses and Temple, you may wish to conduct that business first, before you are named 'Nerevarine.'
courtesyAshlanders may challenge a stranger who enters a yurt without invitation. Customs differ with different tribes, but leave when requested, and you may be forgiven. Be particularly careful about ashkhans -- tribal chiefs -- and wise women -- tribal seers and counselors. Some are welcoming, some are hostile. Be courteous, and leave if requested. If offended, they may attack.
courtesyYou've been expelled, but maybe you can join the Imperial Legion again.
courtesyYou lost the challenge, but at least you had the courage to try.
courtesyYou won the duel of courtesy. Perhaps the Armigers won't be so quick to judge us from now on.
courtesyYou murdered Salyn Sarethi. Now the Armigers will never accept us as equals. I can't expel you over this, but I can still give you orders: Leave Ebonheart now and do not return.
courtesyYes, I heard. You lost the contest with Salyn Sarethi. But do not be ashamed. You accepted the challenge and matched wits with the best of the Buoyant Armigers.
courtesyYes, I heard. You won a poetry riddle contest against Salyn Sarethi, the best of the Buoyant Armigers. What I wouldn't give to be at the Tower of Dusk right now... Ah, but since you are not just a simple warrior, perhaps you would appreciate this book.
courtesySalyn Sarethi, a Buoyant Armiger at the Tower of Dusk in Ghostgate claims we have no courtesy. Go best him in a duel of wit and poetry. You might want to find the Red Book of Riddles first.
courtesySalyn Sarethi, a Buoyant Armiger at the Tower of Dusk in Ghostgate claims we have no courtesy. Go best him in a duel of wit and poetry.
courtesyThe contest is over. And I still say the Legion has no courtesy.
courtesyThe contest is over. I admit that I was wrong.
courtesyJust as I expected, you have proven that the Legion has no courtesy.
courtesyYes, I admit I was wrong. You have proven to me that the Legion has courtesy.
courtesyYes, I said that the Legion has no courtesy, wit, poetry, or honor. I will concede that you have wit and poetry if you can win a contest of riddles.
crab meatThe mudcrab native to Vvardenfell is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.
crab meatThe mudcrab native to Vvardenfell is prized for its sweet crab meat. The flesh of the mudcrab is both tasty and possessed of modest magical properties.
Crassius CurioAh, yes. That is my name. But it sounds like music when you say it.
Crassius CurioHe can be very eccentric at times. But his... weaknesses allow him to be manipulated. He lives in the Hlaalu Plaza in Vivec.
Crassius CurioCouncilor Crassius Curio has a splendid mansion in the plaza atop the Hlaalu Canton here in Vivec.
crater citadelsThe only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater.
crater citadelsThe ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur.
crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
crater citadelsThe only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater.
crater citadelsThe only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater.
crater citadelsThe only approach to the crater citadels is up Foyada Esannudan from Fort Moonmoth, through the Ghostfence at the fortress of Ghostgate, and down into the crater.
crater citadelsThe ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur.
crater citadelsThe ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur.
crater citadelsThe ancient Dwemer citadels on Red Mountain are no longer known by their Dwemer names, but now take the names of their Dagoth Lords: Endusal, Odrosal, Vemynal, Tureynulal, and Dagoth Ur.
crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
crater citadelsFive ancient Dwemer citadels in the crater of Red Mountain are occupied by Dagoth Ur and his ash vampire kin.
credentialsI have already given you Tiram Gadar's credentials. They should assure you that he is a Dunmer of the highest character.
credentialsI'm sure I have them somewhere around here. Ah, yes, here you go, %PCName. A letter from Ocato himself.
credentialsIf you don't stop making baseless accusations, I will be forced to make a complaint to Trebonius.
credentialsWell, I hope you're satisfied.
credentialsYes, those are my credentials. What about them?
credentialsYes, speak with Trebonius. He will clear me of any suspicion.
Crosier of St. LlothisAre you the one who claims to be the Nerevarine? You should speak with Archcanon Saryoni. Before these rumors are put to rest, I cannot give you duties.
Crosier of St. LlothisYou have been expelled from the Temple.
Crosier of St. LlothisI have entrusted the Crosier of St. Llothis into your care, %PCRank.
Crosier of St. LlothisAs %PCRank, you may examine any of the sacred relics.
Crosier of St. LlothisYou have miraculously returned the Crosier of St. Llothis.
Crosier of St. LlothisYes, this is the Crosier of St. Llothis. I can feel his undefeated spirit within. You have brought great honor to the Temple, %PCName.
Crosier of St. LlothisI am sorry, but I do not believe you. Bring me the Crosier.
Crosier of St. LlothisI am disappointed, but if you do not believe that you can retrieve it, I will not force you to try.
Crosier of St. LlothisHave you retrieved the Crosier of St. Llothis?
Crosier of St. LlothisThe former captain of the Buoyant Armigers, Voruse Bethrimo, fought against the terrible creatures of Dagoth Ur, but was slain while protecting those under his command as they retreated. He carried the Crosier of St. Llothis, a holy artifact which is now in the hands of our enemies. You may wait until you are stronger to take this last quest, but I ask you to go to the depths of Red Mountain and retrieve the sacred Crosier of St. Llothis.
cross the waterYou know that I can walk on water. You have seen for yourself.
cross the waterI have not the arts of war, but I am a wise woman, and not without power. I can walk upon the water... perhaps not so fast as a great witch-warrior, but fast enough. And while we are on our water journey, if you are hero, you will protect me from slaughterfish and other creatures. And if you are not, I shall perish, and you shall not be named Nerevarine.
crossbowThe Dwemer crossbow is an ingenious device that permits someone with only modest training and skill to fire a missile bolt massive enough to penetrate heavy armor. The Imperial Legion's mass-produced version is somewhat less effective, and most Imperial missile troops and hunters use the more popular short and long bows.
Cunius PeleliusHe's dead? How unfortunate... I mean... how sad for his family and friends. But it would also be unfortunate if we were to lose his donation....
Cunius PeleliusCunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence. You'll find him in Caldera at the Governor's Hall.
Cunius PeleliusYes. I am Cunius Pelelius.
Cunius PeleliusHe's dead? Why tell me?
Cunius PeleliusI'll tell you why Cunius Pelelius is slow to redeem his pledged donation. Because he's gotten in a bit of money trouble. And he's solving the problem by skimming from the mine and smuggling raw ebony. That's what people say in private, anyway. It would be hard to get proof. The slaves in the Caldera ebony mines would know. But they would be hard to persuade to talk. They're afraid, and who can blame them?
Cunius PeleliusWhy should I tell you anything?
Cunius PeleliusDead? We did not know. We know nothing.
Cunius PeleliusI am afraid. If I speak about Cunius Pelelius and his smuggling raw ebony, then someone might hear.
Cunius PeleliusI am afraid. I cannot speak about this... rumor.
Cunius PeleliusHis death is a matter between you and the law. I didn't see anything. And wouldn't say so if I did.
Cunius PeleliusIt would not be wise for me to comment on Cunius Pelelius' money problems. But... perhaps you should speak with Olumba gro-Boglar. He is not afraid to speak his mind. You should find him here in the Governor's Hall.
Cunius PeleliusI'm afraid I can't comment on Cunius Pelelius' money problems.
Cunius PeleliusYes. I heard about his death. Unfortunate.
Cunius PeleliusI don't know anything about it. Other folk can say all they want, but it's more than my life's worth to pass rumors about a rich man like Cunius Pelelius.
Cunius PeleliusHe's dead, you say? Sorry to hear it.
Cunius PeleliusCunius Pelelius runs the Caldera Mine. He's a rich man, and powerful.
Cunius PeleliusCunius Pelelius owns part of the Caldera Mine. He's a man of wealth and influence.
Cure BlightYes, I think I have a few potions of Cure Blight for sale...
Cure BlightI like you, %PCName. I will let you have these potions for the good of House Telvanni. But just this once. You won't get any more free potions from me.
Cure BlightYes, I usually have potions of Cure Blight in stock...
Cure BlightNow that the kwama queen has been cured, I hope there will be less need for my potions.
Cure BlightYou already delivered more Cure Blight potions to me.
Cure BlightGood. Thank you. This will help. I can spare a few other potions. Why not take these?
Cure BlightThe people of Tel Vos are depending on you. It's not like Master Aryon to be so inefficient.
Cure BlightDid Master Aryon send you with more potions of cure blight?
Cure BlightWe had problems with blight here in Tel Vos, and I am nearly out of cure blight potions.
Cure BlightYou already delivered some potions of Cure Blight to Andil.
Cure BlightAndil notified me that he was satisfied with the potions you brought him. Please take these 500 drakes with thanks from my patron, Master Aryon.
Cure BlightAndil in Tel Vos is the apothecary you should speak with. Get three potions of cure blight and deliver them to Andil. You'll have to buy them from one of the vendors. Andil does not accept homemade potions.
Cure BlightI'm not a wizard. I don't know where you could learn the spell of cure blight. But I have gotten scrolls of cure blight from Hetman Abelmawia before. Perhaps he has some or knows where you can get some. Scrolls are more reliable anyway.
Cure BlightI have scrolls of blight curing if you'd like to barter.
Cure BlightHm. I believe Pierlette Rostorard carries potions of cure blight.
Cure Disease potionYou have been expelled from House Redoran. Make amends and perhaps we can speak again.
Cure Disease potionI heard that you murdered Theldyn Virith. House Redoran does not tolerate murderers.
Cure Disease potionYou already delivered the Cure Disease potion.
Cure Disease potionGood work, %PCName. I heard you delivered the potion. Just tell me when you're ready for more duties.
Cure Disease potionI've already given you the potion. Just deliver it to Theldyn Virith in Ald Velothi.
Cure Disease potionHere. Take this Cure Disease Potion to Theldyn Virith in Ald Velothi. While you're there, ask if there's anything he needs done.
Cure Disease potionI heard you'd been expelled, %PCName.
Cure Disease potionThank you again for delivering the potion. One of the Arvel family was ill.
Cure Disease potionGood. The Arvel family will be grateful. Anything I can do for you? I might have some duties for you later.
Cure Disease potionYou are? You're here to deliver the potion? Well, where is it?
Cure Disease potionOh, I'm sorry. I was expecting a potion from Ald'ruhn, so I assumed...
Cure Disease potionAre you here to deliver the potion?
cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
cure potionsCure potions remove diseases and harmful conditions. Cure potions include: cure poison, cure common disease, cure paralyzation, and cure blight disease.
cure skooma addictJ'Dhannar will read this book you gave him. Thank you again. And thank Ahnassi, and tell her... goodbye.
cure skooma addictJ'Dhannar does not understand. What good is a book? I do not want this book. But... J'Dhannar can see you have a good heart. J'Dhannar is sorry for what he says. J'Dhannar will take this book, and will read it. And you... return to Ahnassi and tell her, J'Dhannar is sorry, and J'Dhannar forgives her, and J'Dhannar will always have Ahnassi in his heart, but our bond is broken now, for better or worse, and we must each find our own way from this cold time and hard place.
cure skooma addictWhy do you want to give me this book? What good is a book? Why do you not listen? Why should I trust you?
cure skooma addictHah! You call yourself a friend of Ahnassi? Then J'Dhannar curses you, and J'Dhannar curses this faithless mate. Ahnassi calls ME a coward and a fool, the one who is her husband, and whom she must respect? And she leaves me to beg and starve? SHE is the fool, and you are a fool, too. There IS no cure for the skooma addict! All the world knows this! No one knows J'Dhannar's shame better than J'Dhannar! But J'Dhannar is helpless. What can J'Dhannar do? Nothing. But beg and starve and cry and die....
cure skooma addictThe Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?
cure skooma addictThe Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?
cure skooma addictI have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter.
cure skooma addictI have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter.
cure skooma addictThe Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?
cure skooma addictThe Khajiit know there is no cure for a Khajiit who has bred skooma in his blood. This one has heard of a book where a Dunmer claims to have been cured of skooma addiction. I have not seen such a book. And how could a Dunmer know more than a Khajiit where skooma and Khajiit are concerned?
cure skooma addictI have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter.
cure skooma addictI have not heard that there is a cure for skooma addiction. The Khajiit themselves say there is no cure, and they should know. But there is a book I have heard of, 'Confessions of a Dunmer Skooma-Eater,' which claims to be a memoir of a Dunmer woman who overcame her addiction to skooma. This book praises skooma, and says that skooma addicts are not necessarily foolish or evil. Dunmer won't carry such a book. Try Vivec, Jobasha's Rare Books, in the Foreign Quarter.
cure skooma addictKhajiit know there is no cure for the skooma addict. And maybe Khajiit know things that are not true. You should read 'Confessions of a Dunmer Skooma-Eater.' Jobasha should have a copy for sale. In good condition, very reasonable.
cure skooma addictThere is no cure for the skooma addict. All Khajiit know this. But things we all know are true -- sometimes they are not true after all.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
cure spellsCure spells remove diseases, poisons, and incapacitation spell effects from the victim. The most common restoration spells of this kind are: cure common disease, cure blight disease, cure poison, and cure paralysis.
current eventsThe Great Houses hate each other -- theft, murder, assassination, secret raids, standard stuff. The Temple is trying to kill off a rebellious faction called the Dissident priests. Ashlander nomads raid each other, attack traders and pilgrims. A secret cult is killing off Imperial citizens. All bad enough. The real problem, though, is the Blight. Monsters and diseases. The natives say it comes from Red Mountain. It's been a local problem for years, but lately it's gotten badly out of control.
current eventsLet me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live.
current eventsLet me tell you about current events. The Great Houses are always fighting each other in the Great House Wars. There's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. The Temple is at war with a rebellious faction called the Dissident Priests. A secret cult called the Sixth House is killing Imperial citizens. Misshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live.
current eventsMisshapen monsters and diseases called 'blight disease' are spreading from Red Mountain, a volcano where the Devil Dagoth Ur and his ash vampires live. The settled regions are safe enough, but outside the towns and villages travel is becoming dangerous.
current eventsA secret cult called the Sixth House is killing outlanders. No one knows anything about the cult, but outlanders keep dying under suspicious circumstances.
current eventsThe Temple is at war with a rebellious faction called the Dissident Priests. Ordinators persecute and imprison the Dissident priests, which has driven them underground.
current eventsThere's always trouble between outlanders -- non-Dunmer Imperial colonists -- and the Dunmer natives. Often it just appears to be common theft and crime, but racial and cultural hatreds often lie behind the violence.
current eventsThe Great Houses are always fighting each other in the Great House Wars. Rarely do the conflicts break out into open war. Instead the battles go on quietly, behind the scenes.
curse of Dagoth UrFrom the unmourned house have come forth the seven curses. The Sixth House is a great evil, and a great danger to all people. This is the need. You have seen this need. You have fought the Sixth House. You have known the curse of corprus. You have harrowed Kogoruhn, and seen the darkness that lies within. When you tell your story, others may be shown the proofs.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. Even if I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will die. If I survived, Wraithguard would work as designed. If I eat right, exercise, and improve my health, when I am MUCH healthier, then I MIGHT risk equipping Wraithguard.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, he believes I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, he is confident I will survive. But I may want to fortify my health as much as possible beforehand, just in case. Afterwards, Wraithguard should be working as designed, and everything will be fine.
CX_BackPathYagrum Bagarn took Kagrenac's Planbook and Kagrenac's Journals to study them. He said to come back in a day, and he thinks he will be able to restore Wraithguard's mythopoeic enchantments.
CX_BackPathYagrum Bagarn says he doesn't know where Kagrenac's Journals might be. He thinks they remain to be discovered in some Dwemer ruin here on Vvardenfell.
CX_BackPathYagrum Bagarn says he doesn't know where Kagrenac's Planbook might be. He thinks it remains to be discovered in some Dwemer ruin here on Vvardenfell.
CX_BackPathYagrum Bagarn has told me that if I can find Kagrenac's Planbook and Kagrenac's Journals and bring them to him, he will do his best to restore Wraithguard to its proper functions.
CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
CyrodiilCyrodiil is the cradle of Human Imperial high culture on Tamriel. It is the largest region of the continent, and most is endless jungle. The Imperial City is in the heartland, the fertile Nibenay Valley. The densely populated central valley is surrounded by wild rain forests drained by great rivers into the swamps of Argonia and Topal Bay. The land rises gradually to the west and sharply to the north. Between its western coast and its central valley are deciduous forests and mangrove swamps.
Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
Cyrodiilic brandyCyrodiilic brandy, an invigorating and stimulating alcoholic beverage, is imported and expensive in Morrowind, but it is claimed to have none of the unpleasant side effects of other intoxicants. I hear it fortifies Willpower and Endurance. I don't know, myself... I save this for paying customers.
DaedraThe Temple regards the Daedra as powerful ancestor spirits, similar to the Tribunal, but weaker and more capricious. Before the Tribunal, the Daedra were worshipped as gods by the Dunmer, but were undeserving of this veneration, since they harmed their followers as often as they helped them. When they became gods, the Tribunal became the Protectors and High Ancestor Spirits of the Dunmer. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous.
DaedraThe Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous.
DaedraThe Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous.
DaedraThe Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous.
DaedraThe Daedra are our ancestors. Before the Tribunal, we worshipped the Daedra as gods, but they didn't deserve it, since they harmed us as often as they helped us. When they became gods, the Tribunal became our Protectors and High Ancestor Spirits. The good Daedra became loyal friends of the Tribunal, but the bad Daedra remained foul and treacherous.
Daedra cultsThe Temple forbids the worship of the four bad Daedra -- Mehrunes Dagon, Malacath, Molag Bal, and Sheogorath. But it's a big island, and there's a lot of wilderness, with lots of old Daedric ruins just waiting for a new group of worshippers. The Ordinators have their hands full with heretics and dissidents at home. They can't go out chasing Daedra lovers.
Daedra LordsMortals are but simple sport to the Daedra Lords. They pull the strings, and you poor fools leap and dance. Why do you serve them? Why do you fall for their honeyed lies? For ages you've yielded to their temptations, their false promises. How soon you forget their treachery, their deceits.
Daedra SkinExcellent. Yes, this Daedra Skin will serve my purpose. Take these 300 drakes. You know, Daedra skins if not properly prepared can causes paralysis, a useful effect in some circumstances. Perhaps you would like to paralyze your enemies...
Daedra SkinI would not pay more than 300 drakes. For that price, I could go to an alchemist.
Daedra SkinIt is rather simple, actually. [Aryon teaches you the spell Paralyze.] This is a simple version of the spell. It is far more useful if you can cast it at a distance.
Daedra SkinWell, your choice, %PCName.
Daedra SkinI do not need any more Daedra skins at the moment.
Daedra SkinHave you brought me a Daedra skin? I will pay you 300 drakes for it.
Daedra SkinYes, I am looking for a Daedra skin. If you find one, please bring it to me. I will pay well for its delivery.
Daedra SkinMaster Aryon was pleased with the Daedra skin you brought him.
Daedra SkinI see you have a Daedra skin. Please take it to Master Aryon in Tel Vos.
Daedra SkinThe skins of many kinds of Daedra can be recovered from Daedra who have recently been returned to Oblivion, but whose bodies remain here for a time. Alchemists will often sell Daedra skin as well. When you get the Daedra skin, please deliver it to Master Aryon in Tel Vos directly.
Daedra SkinAnis Seloth the alchemist probably has some. Her shop is on the north side of town, next to Fara's Hole in the Wall.
Daedra SkinDaedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous.
Daedra SkinDaedra skin must be removed from the specimen while it remains on the mortal plane. Daedra skin has modest magical properties, but collecting it from the daedra is hard work and dangerous.
Daedra worshipThe Mages Guild is permitted to invoke and summon Daedra by Imperial license. This is a source of friction between the Guild and local authorities, and the Guild insists that mages take care to avoid public controversy when using summoning magic.
Daedra worshipDespite the Empire's public policy of religious toleration, Imperial authority permits the Ordinators a free hand in persecution and extermination of Rebel Daedra cults.
Daedra worshipCult worship of Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon persists in remote regions despite the efforts of the Ordinators, and is particularly strong among Dunmer dedicated to expulsion of the Empire and restoration of an independent Dunmer nation.
Daedra worshipCouncil and Temple law forbids the worship of the Rebel Daedra Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon in Morrowind.
Daedras heartA Daedra's heart must be removed during the brief period of its appearance on the mortal plane. The Daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive.
Daedras heartA daedra's heart must be removed during the brief period of its appearance on the mortal plane. The daedra's heart has modest magical properties, but, since removing the heart is generally fatal to the specimen, the substance is rare and expensive.
Daedras PawnHave you asked yourself WHY you are doing Azura's bidding? Are you in the habit of trusting Daedra Lords? Have you forgotten what scheming, treacherous fiends the Daedra are? Come on, hero. Why are you still talking? Are you afraid?
DaedricWhat? You say these are not Daedric weapons? No, you are right, but Ra'Virr is no liar. When you wish it, Ra'Virr's Fiend, Demon, and Devil weapons will be as sharp as fine Daedric and as light as a netch air sac. The magic lasts a short time, but long enough to punch through the toughest armor. Ra'Virr buys them direct from the Telvanni. You'll not find any cheaper in all Balmora.
DaedricDaedric weapons are made from raw ebony which has been refined using the craft and magical substances of the lesser minions of Oblivion. The process is not a pleasant one for the Daedra involved, and the weapons retain echoes of preternaturally prolonged suffering endured during manufacture. Daedric weapons are the most rare and expensive weapons known in Tamriel.
Daedric sitesFor thousands of years, the Temple kept these ancient shrines closed, but in recent years, as Dagoth Ur grew stronger and the Temple weaker, there were fewer and fewer priest-soldiers, and they were all sent to Ghostgate. Now the Temple can't keep the witches and warlocks of the Daedra cults from bringing the old shrines back to life.
Daedric sitesWhen the Velothi first came to Morrowind, they worshipped our most terrible ancestors, the Daedra Lords. Legends say the Daedra Lords themselves built these great shrines, because mortals could not build anything grand enough to suit them. When the Tribunal claimed to have tamed the Daedra Lords, they forbid the worship of the Bad Daedra, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath.
Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
Daedric summoningsCertain Daedric summonings are more often encountered on Vvardenfell. Good Daedra are the Daedra associated with Boethiah, Azura, and Mephala -- the winged twilight and the hunger. Bad Daedra are associated with Mehrunes Dagon, Malacath, Sheogorath, and Molag Bal. Atronachs are unaligned Daedra of the elemental planes. But don't judge a summoning by its patron. The summoner commands a summoning, and, good or bad, nice or nasty, they must do the summoner's bidding.
daedrothThe daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.
daedrothThe daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.
daggerEvery culture produces some variant on the short multi-purpose weapon called the dagger. Dagger weapons differ dramatically in quality and effectiveness; they are further differentiated by a wide variety of enchantments commonly placed on these easily concealed weapons. Daedric and glass daggers are shockingly efficient weapons, despite their small size and low mass.
Dagon FelThe locals haven't shown an appreciation of my unique talents.
Dagon FelPeople seem at ease now that Sorkvild the Raven has been done away with.
Dagon FelAll Dagon Fel wants to be is a simple fishing village. But recent activities of Sorkvild the Raven are a cause for concern.
Dagon FelThis was a Nord settlement thousands of years ago, until the Dunmer drove the Nords from Morrowind. Then the Dwemer built a city here; the village built on the ruins of the Dwemer city. Since Morrowind became an Imperial province, Nord fishermen have returned here. Imperial scholars and adventurers also come here to explore the various Dwemer and Daedric ruins of Sheogorad.
Dagon FelIt's a village in the Azura's Coast region. Here, I'll mark it on your map.
Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
Dagon FelThis is Dagon Fel. It's just a tiny fishing village here on the northern coast of Vvardenfell. We're on the large island called Sheogorad in the Azura's Coast region.
Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
Dagon FelDagon Fel is a tiny fishing village on the northern coast of Vvardenfell on the large island called Sheogorad in the Azura's Coast region.
Dagoth brandyWhenever you're ready, then? You're the challenger, and I am your host. So honor demands that you deliver the first blow.
Dagoth brandyNo? Pity. But then, a pity to waste it on a coward like you. I'm done talking. I await you first blow, challenger.
Dagoth brandyThen I drink to your health. Bottoms up....
Dagoth brandyIt is a rare nectar beyond compare, distilled ages before your ancestor's ancestors. And a fitting toast to our challenge. Would you like to sample it?
Dagoth TanisI heard you were expelled, %PCName. You need to make amends.
Dagoth TanisDagoth Tanis is dead.
Dagoth TanisGood. It is a shame that Irer Nervion died, but Dagoth Tanis is dead, and you have returned his ancestor ring. Do you have an ancestor ring of your own? Although you are an outlander, I will give you one of my own family's ancestor rings. May Almalexia show you and your ancestors mercy.
Dagoth TanisI do not see his ancestor's ring. Are you sure you did not misplace it?
Dagoth TanisThat is a shame. I suppose we will never know what happened to him. Still, Dagoth Tanis is dead, and that is a cause for celebration.
Dagoth TanisYou have slain Dagoth Tanis? Did you find Irer Nervion? Or do you have his ancestor ring?
Dagoth TanisThe stronghold of Falasmaryon is just northeast of Maar Gan, across the Foyada Bani-Dad. You can get into the Foyada east of Maar Gan. Go there and slay Dagoth Tanis. We sent the Buoyant Armiger, Irer Nervion, to Falasmaryon, but he has not returned. If he is dead, bring back his ancestor ring, so that I can return it to his family.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrHe is the Lord, and Father of the Mountain. He sleeps, but when he wakes, we shall rise from our dreams, shall sweep our land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. 'All shall greet him as flesh, or as dust.'
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrHe was a god, and now he is dead. IF one can truly kill a god.
Dagoth UrDagoth Ur is the former Lord High Councilor of House Dagoth. He was of Lord Nerevar's generation, older than we, and a mighty sorcerer and enchanted in life. In his sustained shadow immortality, he appears to be a highly intelligent, severely deluded immortal monster with unparalleled supernatural abilities. He appears, by turns, lucid and deranged, compassionate and bestial, profoundly wise and profoundly disordered. In short, he is a mad god.
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrHe will not come to you, Lord Nerevar. It is you who must beg forgiveness. Go to him, beneath Red Mountain, kneel before him, and he will show you mercy.
Dagoth UrSo long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence, faith in the Temple's protective power was strong. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur.
Dagoth UrDagoth Ur is the Awakened Lord of the Sixth House, come to cast down false gods, drive foreigners from the land, and restore the ancient glory of Morrowind. He bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright.
Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
Dagoth UrHe is the Lord, and Father of the Mountain. He wakes, and the land wakes with him. All the land, and all of its people, shall rise from sleep, and sweep the land clean of the n'wah. Why have you denied him? As Lord Dagoth has said. "All shall greet him as flesh, or as dust."
Dagoth UrIt is the Hour of Wakening. He comes forth in his glory, and his people shall rejoice, and his enemies shall scatter like dust.
Dagoth UrSo, %PCName. Dagoth Ur and all his kin are dead. You know. You slew them with your own hand, and the Blight is gone from Morrowind. And it would be very nice if they were to stay dead, forever, this time around. But I am a historian, and so I am a pessimist. I hope we will not grow too complacent.
Dagoth UrDagoth Ur was the leader of the extinct Sixth House, House Dagoth, the traitor house destroyed in the War of the First Council. Dagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple blames Dagoth Ur and his hosts for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin and legions of monsters.
Dagoth UrYou have slain Dagoth Ur and all his kin. But remember, %PCName. Once before, Lord Nerevar thought Dagoth Ur and all his kin were dead.
Dagoth UrDagoth Ur is the Devil and the Enemy. Dagoth Ur and his beasts and servants are the source of many evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
Dagoth UrThe Devil Dagoth Ur is dead, and all his kin. And the Blight has gone, too, and the skies are blue over Red Mountain.
Dagoth UrDagoth Ur is the evil immortal enemy of the Tribunal Temple cult. The Temple holds Dagoth Ur and his hosts accountable for all the evils that beset the Dunmer and Morrowind. Dagoth Ur dwells in fiery caverns beneath Red Mountain, served by his kin, called ash vampires, and by legions of deformed monsters.
Dagoth Ur winningDagoth Ur is winning because he is close to the source of power, Lorkhan's Heart. And because he retains the passion of madness, while we have settled into the lonely and unrewarding posture of dogged dutifulness and perseverance. And, finally, perhaps because he is stronger and smarter than we are, and his followers are more fervent and fanatical. I believe we were careless and complacent, and out-witted. And, in the matter of denying the Nerevarine, we were foolish.
Dagoth Urs defensesConfer with the Ordinators and Buoyant Armigers garrisoning Ghostgate for the latest information about the defenses of the citadels of Dagoth Ur and his heartwight kin.
Dagoth Urs plansDagoth Ur's Plans' summarizes what we know or suspect. You have a copy. It's also available in my library.
Dagoth Urs plansWe know nothing for sure, but we have learned much from interrogating Sixth House cultists and victims of dream compulsions, and from our study of Dagoth Ur's actions. The Temple scholars and Inquisitors have prepared a document, 'Dagoth Ur's Plans,' that summarizes what we know or suspect. Take this copy. It's also available in my library.
Dagoth Urs powersHe is able to send his mind into the dreams of susceptible victims across vast distances. The victims are either swayed by his compulsions or driven mad. He also seems nearly invulnerable to physical and magical harm. His flesh, and the flesh of his followers, evolves towards a mutable, magical form. Dagoth Ur and the highest ranks can control the distorted manifestations of their flesh; lower ranks lose control of their bodies, and become mindless corprus monsters.
Dagoth Urs servantsChief among his servants are his seven brothers, the ash vampires, powerful heartwights and cunning sorcerers of old. These creatures appear to die, but always are revived at the Heart. Somehow Dagoth Ur has conferred some portion of his immortality upon them. Or perhaps they sustain themselves through more conventional sorcery.
Dagoth Urs servantsThese are the monstrous servants of Dagoth Ur known by name to natives of Vvardenfell. Corprus beasts include the corprus stalker and the lame corprus. Lesser Dagoth followers include the ash slave and ash zombie. The greatest, most feared of Dagoth Ur's servants are the ash ghoul, the ascended sleeper, and the ash vampire.
Dagoth Urs servantsThese are the monstrous servants of Dagoth Ur known by name to natives of Vvardenfell. Corprus beasts include the corprus stalker and the lame corprus. Lesser Dagoth followers include the ash slave and ash zombie. The greatest, most feared of Dagoth Ur's servants are the ash ghoul, the ascended sleeper, and the ash vampire.
Dahrk MezalfYou have already brought me Dahrk Mezalf's ring.
Dahrk MezalfYes, this is the ring I was looking for. Since you have brought me the books and this ring, please take this storm ring with my gratitude.
Dahrk MezalfYes, this is the ring I was looking for. As a reward, I will order my centurion to assist you. You will find it waiting outside. I have made some improvements to this one. You may also find this storm ring to be of some minor use.
Dahrk MezalfNo, you do not have the ring. You will find the ring. You will give it to me.
Dahrk MezalfIf you bring me the ring, I will reward you. Until you have it, do not remind me of your laziness.
Dahrk MezalfDid you find the Ring of Dahrk Mezalf?
Dahrk MezalfMezalf is sometimes referred to as "Mezalf Bthungthumz." Perhaps he was from the Dwemer village of Bthungthumz. Go to Maar Gan. Head east past the silt strider, then go north towards the Foyada. Follow the Foyada Bani-Dad to the northwest until you see what remains of Bthungthumz on the right. If you find the ring, bring it to me.
dai-katanaThese exotic two-handed, single-edged long blades of Akaviri design are neither common nor popular for military or private use. They are superb examples of weaponcraft, but expensive and subtle in technique.
DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
DampwormDampworm is a serious common disease affecting a victim's mobility. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from the nix-hound.
Danar UvelasYes, that's my husband. I only wish I knew what had become of him.
Danar UvelasA skooma-addict, that one. His wife works all the time in the Hall, and he takes the money and spends it all on the skooma. He and his friends spend all their time down in the Underworks using the stuff. That poor woman.
danceAll right. You don't want to dance. Afraid of getting hurt?
danceNo, no. Hlireni Indavel says you and the savages don't want to dance. And we're just guests, so we do what the hostess says. But if you change your mind, and want to take a shot at me, go ahead. Just remember -- what goes for you, goes for the Ashlanders, too, bucko.
danceNo, no. Hlireni Indavel says you and the savages don't want to dance. And we're just guests, so we do what the hostess says. But if you change your mind, and want to take a shot at me, go ahead. Just remember -- what goes for you, goes for the Ashlanders, too, bucko.
danceDance with your partner. Swing the axe and mace. Rough and tumble, the spice of life and death. Don't you understand? Do you want to die like a farmer?
danceDon't you know what's going on? Go down and talk to Hlireni Indavel in the Antechamber -- back behind the big room with the Sheogorath statue. There're free drinks, too. And watch out for the gold-hats. They play rough.
danceDon't you know what's going on? Go down and talk to Hlireni Indavel in the big room with the statue. There's free drinks, too. And watch out for the gold-hats. They play rough.
DandsaYou've been expelled, but maybe you can join the Imperial Legion again.
DandsaDandsa is dead? No, I don't want to hear your excuses. Just get out of my sight.
DandsaYou said you rescued her already...
DandsaYou rescued Dandsa? I'm glad to hear it, %PCName.
DandsaShe is being held captive in Abernanit, a cave on an island southeast of Gnaar Mok. Find her and get her out alive.
dangerous tripThank you for helping me reach Molag Mar.
dangerous tripWell, hopefully, I'll be able to make it there in one piece.
dangerous tripExcellent! Let's be on our way, then.
dangerous tripNo? Well, maybe I'll be able to make it on my own. Good luck to you, then.
dangerous tripI've heard the road there is populated by dangerous creatures, and I fear I can't make it alone. Perhaps you'd be willing to escort me? I have little to compensate you for your trouble, but once we meet up with Vanjirra, she should be able to reward you well.
Daric BielleThe bounty hunter? Too much in the bottle, I think. Good pay, though. An honest man in his own way.
Daric BielleThe bounty hunter? I've heard of him. I've also heard he's been wandering around the woods looking for the same slave for the past few months. Pathetic.
Daric BielleWhat a sot. Seemed like a decent enough sort when he came to town, but I think his spirit is just broken.
DariusHe plays his role in town, and best keep his hands out of my business.
DariusDarius is the Commandant of the Deathshead Legion Garrison here. It's no picnic keeping the peace between the human and orc troopers, but it's a tribute to his reputation and leadership that he keeps the garrison morale up and the unit up to strength.
DariusDarius is one who wants my husband's land.
DariusYou're speaking to me. What do you want to know?
DariusHe's here, check his office on the lower level.
DariusDarius is our Imperial Legion Commander here in the Deathshead Legion Garrison. You can find him downstairs at the Madach Tradehouse.
DariusDarius is the Commandant of the Deathshead Legion Garrison here. It can't be easy keeping the peace between his human and orc troopers, but his men all speak well of him.
Dark BrotherhoodWe are still at war with the Dark Brotherhood. Do not forget that.
Dark BrotherhoodSo Tsrazami was an agent of the Dark Brotherhood. Alas, she left Vvardenfell or is dead. Perhaps we can find another contact.
Dark BrotherhoodSo Tsrazami is an agent of the Dark Brotherhood. And you have already questioned her yourself. I will certainly be interested in meeting her. At a place and time of my own choosing, of course. Please take these scrolls. I have found them useful at times.
Dark BrotherhoodSo Tsrazami is an agent of the Dark Brotherhood. You have done well. I will send agents to question Tsrazami.
Dark BrotherhoodThat is an interesting note you have there. I believe I know this Tsrazami. I will have agents sent to find her if she still lives.
Dark BrotherhoodIs Miun-Gei dead? Hm. Try searching his shop. Perhaps you can find some clues there about who his contact was.
Dark BrotherhoodThe Dark Brotherhood rebelled against the Morag Tong many years ago. Since then they have been our enemy. I want you to speak with Miun-Gei, a Mehrunes Dagon cultist who has an Enchantment shop in the Lower Waistworks of the Foreign Quarter. I believe he knows of a contact in the Dark Brotherhood. When you have taken a name from him, bring that name to me.
Dark Brotherhood%Name hears much of you. %Name is loyal to you now, not the Dark Brotherhood. Trust %Name.
Dark BrotherhoodThat is between %Name and the Grandmaster.
Dark Brotherhood%Name will meet with Eno Hlaalu. But %Name promises nothing.
Dark BrotherhoodDo you? You think you just talk with the first Khajiit you see? If you do not know how to hire the Dark Brotherhood, you do not deserve their services.
Dark BrotherhoodTell your Grandmaster that %Name will speak with him.
Dark BrotherhoodNo more games, %PCName. You are Morag Tong. %Name knows of you. %Name will not betray the Dark Brotherhood for empty threats or a little gold.
Dark BrotherhoodWhat makes you think %Name would do this?
Dark BrotherhoodFine with %Name.
Dark BrotherhoodWhat does the %PCRace want with the Dark Brotherhood?
Dark BrotherhoodLook, I only had one contact in the Brotherhood, a Khajiit named Tsrazami. But she's dead, and I'm not a member myself.
Dark BrotherhoodYou don't act like a guard, so I'll tell you. My contact in the Brotherhood is Tsrazami, a Khajiit. She's in the Plaza here in the Foreign Quarter. Tell her I sent you.
Dark BrotherhoodYou want to hire the Dark Brotherhood? How do I know I can trust you?
Dark BrotherhoodI don't know anything. I swear.
Dark BrotherhoodThe Dark Brotherhood is a depraved perversion of the ancient law-abiding order of the Morag Tong. They do not advertise their services or their creed, but they are an outlawed secret society of assassins with an evil reputation, and are often associated with Daedra worship. The Morag Tong is the sworn enemy of the Dark Brotherhood.
Dark BrotherhoodThe Dark Brotherhood is an ancient secret association of assassins. They do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship. The Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood.
Dark BrotherhoodThe Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood.
Dark BrotherhoodThe Morag Tong claims the Dark Brotherhood is a depraved perversion of their ancient law-abiding order of assassins, and the Morag Tong is the sworn enemy of the Dark Brotherhood.
Dark BrotherhoodThe Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship.
Dark BrotherhoodThe Dark Brotherhood do not advertise their services or their creed, but they are an outlawed secret society with an evil reputation, and are often associated with Daedra worship.
Dark BrotherhoodThe Dark Brotherhood is an ancient secret association of assassins.
Dark BrotherhoodThe Dark Brotherhood is an ancient secret association of assassins.
Darl Elf savantThe only Dark Elf savant that comes to mind is Llaalam Dredil. Fortunately, he's close by, in the Ebonheart Grand Council Chambers.
dartDarts are light, easy-to-use missile weapons. Skirmishers throw several darts to weaken and disorder the opponent before advancing into close combat. Darts are also handy for lightly armed, modestly trained, club-and-shield militia troops.
Darts of JudgementYou've been kicked out of the Guild, %PCName. Better make amends, or no one's going to talk to you.
Darts of JudgementYou've already reported back to me about the Darts of Judgement.
Darts of JudgementHere's 2000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
Darts of JudgementHere's 1500 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
Darts of JudgementHere's 1000 septims for the Darts. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
Darts of JudgementHere's 500 septims for the Dart. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
Darts of JudgementYou put them to good use, then. You've done pretty good work for me, %PCRank. If you've got a price on your head, I'll see if I can't take care of it.
Darts of JudgementSo you found the Darts of Judgement. Do you want to keep them or sell them to the Guild?
Darts of JudgementEindel has four Darts of Judgement. They're very rare arrows made in my home province of Valenwood. Eindel is a guard at Llethri Manor in Ald'ruhn. If you find the Darts there, feel free to use them, but the Guild will pay good money if you don't want them.
Darts of JudgementThat's none of your business.
daughtersNot bad for something born in a jar, eh? Charming and talented. Not daughters, really. A little project, a side benefit of my researches into corprus disease. Made them myself, from my own flesh. Nice, aren't they? Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. Quite a comfort to me in my old age. Hah hah.
DavinaYou already purchased Davina. I hope you are satisfied with her work.
DavinaI just heard that Davina met with a small accident while waiting for sale. I'm afraid she is no longer available.
DavinaDavina is now yours. I will have her brought forth from the slavepit. She should be waiting just inside.
DavinaI'm sorry but you don't have enough gold to afford my fine slaves.
DavinaCome back when you change your mind.
DavinaRedguards make fine servants. Especially Redguard women. They are just as hardy as the men, but less rebellious. She is 1000 drakes just like the others.
DA_AzuraI have spoken with Azura, Queen of the Night Sky, at her shrine. She has tasked me to travel to an island near Dagon Fel and rid the island of the daedra Sheogorath has sent. I am also to bring back proof that Sheogorath is the one who sent the daedra. I may not disturb Rayna Drolan, the woman living there. If I can do this for Azura, she will reward me well.
DA_AzuraI've killed the Golden Saint Staada, the most powerful of the daedra I found on the island.
DA_AzuraI've disturbed Rayna Drolan. Azura will not be pleased.
DA_AzuraI returned to the Shrine of Azura to let it be known I have cleared the island of the daedra there and returned with proof that Sheogorath was behind the problems. Azura was grateful, and rewarded me with her Star, a magical soul gem of immense power.
DA_AzuraI returned to the Shrine of Azura. She was not pleased that I had disturbed the solace of Rayna Drolan, for she now must forfeit the wager.
DA_BoethiahI spoke to the khajiit M'aiq, and he gave me information on a sunken shrine to Boethiah off the coast near Hla Oad. It's difficult to know whether or not this is true. This khajiit seems to have a lot of ridiculous information.
DA_BoethiahI have found the sunken shrine to Boethiah and spoken to the Daedra. He is understandably upset that his shrine has been allowed to remain in ruins, and wishes for a new one to be erected. If I can get the shrine rebuilt, he will reward me with the Goldbrand, a legendary sword. My first step should be to find a sculptor.
DA_BoethiahBoethiah spoke in a riddle to me, to help me find the one who can recreate the shrine: Rough hands to smooth stone; Carving rock instead of bone; In Caldera an artist waits; His masterpiece to create
DA_BoethiahI have found a sculptor in Caldera. He is an orc named Duma gro-Lag.
DA_BoethiahI don't think this could be the sculptor I seek.
DA_BoethiahI have asked Duma gro-Lag about rebuilding the shrine to Boethiah. He has agreed that it would be a wonderful project to be a part of, but he will need 2000 septims for materials, and will need some idea of how the shrine should look. Duma suggests I seek out a book that describes the shrine as it once was. In the meantime, he will search the area for an appropriate place to build the shrine.
DA_BoethiahI have returned to Duma gro-Lag with the items he required to recreate the Shrine to Boethiah. He seemed excited to begin, but warned me it would take some weeks to complete.
DA_BoethiahDuma gro-Lag tells me his work is complete, and that the shrine is rebuilt.
DA_BoethiahI have returned to the completed Shrine to Boethiah. The Daedra seemed pleased with the work that has been done, and has rewarded me with Goldbrand, a truly spectacular weapon.
DA_MalacathI entered the shrine of Malacath and summoned the Daedra. He spoke to me of a helm of great power, once belonging to the elven hero Oreyn Bearclaw. In reality, he was no hero, though. The deeds attributed to him were actually performed by an orc, Kharag gro-Khar. If I can find the last of the Oreyn family bloodline, and kill him, I will be rewarded with the helm.
DA_MalacathThe Oreyn name is widely known. It seems the only surviving member of the clan is Farvyn Oreyn, who takes his residence in Vivec
DA_MalacathThe people of Vivec have told me that Farvyn Oreyn is a powerful battlemage, and is often surrounded by his entourage of servants. He is, however, not in town. He has been carrying on the traditions of the Oreyn family, and it is rumored he was heading toward Gnaar Mok.
DA_MalacathThe people of Gnaar Mok have said that Farvyn Oreyn is in the area. He and his servants were heading out to an island to kill some of the netch that had been plaguing the area.
DA_MalacathI have spoken with Farvyn Oreyn. He denied nothing about the false tales of heroism told about his ancestor. Looking at him, he seems unimpressive. His "servants," on the other hand, are far from it.
DA_MalacathI have killed Farvyn Oreyn. He was, as I suspected, remarkably weak for one of such a "distinguished" bloodline. His guards were, however, as strong as they looked.
DA_MalacathI've returned to the shrine of Malacath, who already knew of my success in killing Farvyn Oreyn. Malacath was as good as his word, and I now have the Helm of Oreyn Bearclaw in my possession. It is a fantastic helm, misnamed though it may be.
DA_MehrunesAt a Shrine to Mehrunes Dagon, I received a vision from the Daedra Prince himself. He has told me I appear unworthy of his favor, but will allow me a chance to prove myself, if I feel up to the task.
DA_MehrunesI have agreed to accept Mehrunes Dagon's challenge, though it could mean my death. It seems that the fabled dagger, Mehrunes' Razor, has fallen into the hands of an unworthy bearer. The former owner is now dead, and the Razor lies, hidden and unused in the Alas tomb near Molag Mar. He has tasked me to find the Razor and return it to him. If I can do this, I will have proven myself worthy enough to wield the weapon myself.
DA_MehrunesI have returned to the Shrine of Mehrunes Dagon with what I believe was once Mehrunes' Razor. It does not seem to be the weapon of legend anymore. It is rusted and dull, and unfit for use.
DA_MehrunesMehrunes Dagon was pleased that I was able to recover the once-great artifact from its resting place. He has taken the dagger and infused it once again with his power. As I have proven myself a worthy bearer of the weapon, Mehrunes Dagon has given me the restored Razor.
DA_MephalaWhile in a Morag Tong Shrine to Mephala, I spoke to a priest of the Daedra. Taros Dral told me he had been given an important task by Mephala, and wanted to know if I wished to help.
DA_MephalaApparently, one of the Morag Tong's assassins has been taking jobs outside of the order, and the Daedra demands vengeance. If I can find this rogue assassin, Balyn Omavel, and kill him, Mephala will reward me. Of course, Mephala wishes this to be done in silence, away from nosy town guards, so I am to poison him. He lives in Balmora.
DA_MephalaI have decided to stay out of this Morag Tong business. It is a dangerous group to get involved with, and I want no part of it.
DA_MephalaI have agreed to work with this Morag Tong assassin and poison Balyn Omavel.
DA_MephalaI have succeeded in putting the poison in Balyn Omavel's cooking pot. Hopefully, he'll be using it soon.
DA_MephalaWhile trying to get into Balyn Omavel's house, he spotted me. The Morag Tong will not be pleased.
DA_MephalaTaros Dral was not pleased that I had killed Balyn Omavel in a way other than the one he described.
DA_MephalaI've returned to the Mephala Shrine. Upon arriving, the Daedra spoke to me, and was pleased with what I had done. As a reward, I was given the Ring of Khajiit. It seems a powerful artifact, and well suited for the Morag Tong.
DA_MolagBalWhile in a Shrine to Molag Bal, the Daedric Prince spoke to me at the altar. He was angered, and I was afraid. His anger, however, was not directed at me, but rather toward one of his minions. Menta Na, a Daedroth Monarch, has grown lazy, and no longer does Molag Bal's bidding. If I kill Menta Na in his dungeon Kora-Dur, returning his soul to the Outer Realms where Molag Bal can punish him, then Molag Bal will reward me well.
DA_MolagBalI've killed the Daedroth Menta Na.
DA_MolagBalI've returned to the Shrine of Molag Bal, having killed the Daedroth Monarch. Molag Bal was true to his word, and has rewarded me with his mace, the Mace of Molag Bal.
DA_SheogorathI have entered the Shrine of Sheogorath and spoken with the Daedra Prince of Madness. He has offered me the opportunity to perform a service for him. First, I am to recover a powerful artifact, the Fork of Horripilation, from a mad hermit who lives on an island off the northernmost points of Tamriel. Then, I must slay a giant bull netch that has taken residence near this island. If I can do this, Sheogorath promises I will be rewarded well.
DA_SheogorathWhile in Dagon Fel, I asked about the madman about whom Sheogorath spoke. They tell me there is an Argonian named Big Head who lives on an island north of Ald Redaynia.
DA_SheogorathI have found Big Head, and he is without a doubt a madman. I only hope he can lead me to the Fork of Horripilation.
DA_SheogorathI've asked the madman about the bull netch, and I believe he knows of it. It is hard to tell what he knows and what he simply imagines. I should be able to find it on an island east of here.
DA_SheogorathThe madman Big Head has the Fork of Horripilation in his possession, and he has told me I can have it if I wish.
DA_SheogorathThe giant bull netch is dead, as Sheogorath asked. However, I was not wielding the Fork of Horripilation when the netch met its end. My quest for the Prince of Madness is a failure.
DA_SheogorathI've used the Fork of Horripilation to kill the giant bull netch. Sheogorath is testing me, clearly. I have no doubt he is enjoying this greatly. I must now return to Sheogorath with the Fork.
DA_SheogorathI've returned to the Shrine of Sheogorath, and the Daedra Prince spoke with me again. He seemed pleased that I had completed my quest...not because he wanted the bull netch dead, but he enjoyed seeing me struggle to do it. He has rewarded me well, though, and given me the Spear of Bitter Mercy.
debt moneyI thought that was all settled. What are you talking to me for?
debt moneyI gave you the key to the chest. It's under Fadila's house here in Hla Oad.
debt moneyAlright, you don't have to say it again. Look, here's a key. There's a chest under Fadila's house, near the docks. Just leave me in peace.
debt moneyLook around, %PCRace. Do you see 800 drakes anywhere?
debt moneyI said I didn't have it. and I'm not giving you anything.
debt moneyI'm glad it's settled.
debt moneyMy brother Ruran Stoine is dead. The Camonna Tong said he owed them money, which I don't dispute. But now they say that I owe my brother's debts, and I just don't have the money. I can't pay what I don't have, can I?
debt moneyElethus Tobor owed money to the Camonna Tong for gambling debts. He's very poor and probably can't pay the money. If you want to complete this contract, you'll have to either kill him or pay the debt yourself.
debt moneyIt was not Lirielle Stoine who owed the money, but her brother Ranus Stoine. Ranus was murdered, and I don't think Lirielle has 2000 septims. You'll have to either find the gold Ranus Stoine had or pay the 2000 septims yourself.
debt moneyYou didn't have to kill her, %PCName.
debt moneyIf you have questions about any other orders you get, just ask.
debt moneyYou can get the debt money from her, or you can pay it yourself. Manos Othreleth works for Orvas Dren, so I suspect this may not be a legitimate Fighters Guild contract.
debt moneyYou've been expelled, and I don't have to talk to you.
debt moneyI don't have any more debtor contracts.
debt moneyIt looks like it's all here. Good work, %PCName. Here, you keep half of it.
debt moneyThen go get it, %PCRank or you'll never make it to %NextPCRank.
debt moneyYou got the debt money from Lirielle Stoine?
debt moneyI told you to go get me that 2,000 septims from Lirielle Stoine. Now go get it, %PCRank!
debt moneyLirielle Stoine can be found at The Rat in the Pot in Ald'ruhn. Go there and get the 2000 septims she owes us and report back to me.
debt moneyI heard you killed Desele for the debt money she owed money. You don't understand business, %PCName. If you kill them, they can't keep giving you money.
debt moneyYou're the one I got to thank for doing that? I couldn't get anywhere with Desele. You got a real way with people, %PCName.
debt moneyI gave the Fighters Guild orders to get that money, and they better get if for me or the House of Earthly Delights is going out of business.
debt moneyI already gave you the debt money.
debt moneyAll right, you've convinced me. Here's the 200 gold. Take it and tell those thugs to leave me alone.
debt moneyI try and run a respectable business and the Camonna Tong keeps asking for this money "for my safety." What is it really for? To keep me safe from Orvas Dren's thugs, that's what it's for, and I'm not paying it.
debt moneyI don't see why it's any business of yours. I don't like speaking of these things with my friends, much less someone I hardly know.
debt moneyYou've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you.
debt moneyI'll pass any debt collection contracts your way.
debt moneyYou killed Helviane Desele? Well, that's the way it is sometimes. Some people won't pay their debts.
debt moneyGood work, %PCName. Here's your share.
debt moneyGo get it then.
debt moneyDo you have the 200 septims Desele owes our client?
debt moneyHelviane Desele runs a cornerclub in Suran. She owes Manos Othreleth, one of our clients, 200 septims. Bring this money to me and I'll let you keep half of it.
debt to payI don't want to see that little brat again.
debt to payI heard his father gave you the money to pay his debt. Return when you actually have it.
debt to payIt's good that his father is paying off the debt. Makes sense, I suppose. Well, I'll remove the spell. From all I've heard, his father is an honest man, and I've no problem with him.
debt to payYes, he should. He's an idiot. A harmless idiot, but an idiot nonetheless.
debt to payYou want to pay the debt? Fine with me. I'll remove the spell. But I don't want to see the little fool back here again any time soon.
debt to payHe still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant. You can pay the debt yourself, if you wish.
debt to payHe still owes me 400 septims. I haven't even charged interest on the debt, because I don't believe the little fool would understand what it meant.
debt to payA debt to that wizard? Foolish boy. The number of times I've heard about stupid things Cassius Olcinius has done would turn your head.
debt to payCassius did what??? What??? Oh, that foolish boy. Still, he's mine, and I do love him. Here, take this money and repay his debt for me. It amazes me what young people will do sometimes.
defeat Dagoth UrI have given you a copy of my proposed plan. Read it, study it, commit it to memory.
defeat Dagoth UrTo destroy Dagoth Ur, you must sever his connection with the Heart of Lorkhan. To do this, strike the Heart with the artifact hammer Sunder once, then strike the Heart more than once with the artifact blade Keening. You must wear Wraithguard, because you cannot handle either Sunder or Keening unless you are wearing Wraithguard. That is the short, simple explanation. Here is the long, detailed explanation, written down for your convenience. Read it, study it, commit it to memory.
defeat Dagoth UrTo defeat Dagoth Ur, go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then recover the artifact blade Keening from Gate Citadel Odrosal. Then proceed with Wraithguard, Sunder, and Keening to the citadel of Dagoth Ur. Within the citadel, find the Heart of Lorkhan. Use the three artifacts to sever Dagoth Ur's connection to the Heart, and he will be destroyed, and the Blight ended on Morrowind.
deliver the paymentNo, no. Rabinna is only part of the payment. Rabinna was made to swallow many bags of wrapped moonsugar. That is the true payment. There is no hope of escape.
deliver the potionWonderful! I'm sure this will work. Thank you for your help, my very good friend. I'll make sure to name our first child after you. How does %PCName Andarys sound? Oh, and take this as a token of our friendship. Soon she'll be mine!
deliver the potionNot yet? Well, let me know when you do!
deliver this slaveVorar is dead, huh? Well, not my problem, really. Just means my debt is forgiven.
deliver this slaveYou killed my slave! I needed her for business!
deliver this slaveI heard that the old kitten was dead. I sure hope you took care of things with Vorar Helas. He knows you're responsible.
deliver this slaveI heard you brought that slave to some abolitionists. That cost me a lot of money, fool. I can't let that go too easily.
deliver this slaveHeard you took care of that for me. Thanks.
deliver this slaveYeah, got to get that Khajiit to Balmora, one way or another.
deliver this slaveExcellent. You'll find Helas in Balmora, in the east side of town. Just tell him Relam Arinith sent you. Take care with this slave, friend. She's worth more than you can imagine. Rabinna here might not look like much, but it's what's on the inside that counts. Know what I mean?
deliver this slaveNo? Too bad. Just means I'll have to get her there myself. Your loss, friend.
deliver this slaveYeah, just a little unfinished business between Vorar Helas and me. I owe him big for a deal we made a while ago. Rabinna here ought to pay for my side of the bargain, and more. There's a lot of money in some of these slaves. You interested in the work?
delivery for Llaalam DredilAh, he sent you with his delivery, did he? It is good you have brought it to J'Zhirr. Here, take this back to him. He will be expecting it.
Delte FyrDelte Fyr is the efficient one. Organized and orderly. She acts as our steward, manages accounts, maintains supplies, keeps the tower and Corprusarium running.
Delvam AndarysI have heard that you claim to be the Incarnate. I do not know the truth of the matter, but for now I will not give you duties.
Delvam AndarysYou have been expelled from the Temple.
Delvam AndarysYou brought the Temple's justice to Delvam Andarys.
Delvam AndarysYou already brought justice to Delvam Andarys? You have done the Temple a great service. I have more urgent duties for you.
Delvam AndarysDelvam Andarys is dead. You have done the Temple a great service. When you are ready, I have more urgent duties for you.
Delvam AndarysDelvam Andarys is in Mawia, which is southeast of Molag Mar. From here, follow the river to the east as it heads south. It is not far before it opens into a lake. Turn east again and look for an island just south of the coast. Go there, find Delvam Andarys, and make certain that he does not escape the justice of the Temple.
Delyna MandasYes, my daughter is safe. She's safe. I can think in better categories now. My guards will trouble you no more. Nor the travelers. I await a visitor. My daughter, Delyna, or my old friend, Athyn. I feel I will feel better soon.
Delyna MandasShe's... safe. Safe. So safe. I must be there for her. I must. Thank you, %PCName. I will stop now. The attacks on the road. I knew it was wrong. But what could I do? My guards are loyal. Always looking out for me. Tell Athyn to visit.
Delyna MandasNo, no, no. Not the pickles. Death's sickles. Tickles. Get out of my head, father.
Delyna MandasMy daughter. Where is she? Her locket... is it? Is she? No! Must know! Can't bear to know!
Delyna MandasIt is a shame that you had to kill Arethan Mandas, but at least Delyna is now safe.
Delyna MandasIt was very kind of you to help Arethan Mandas by rescuing his daughter. Make sure you tell Llerar Mandas that his granddaughter is safe.
Delyna MandasYou rescued Delyna Mandas? Good. I hope this will help cure Arethan Mandas of his madness. Make sure you tell Llerar Mandas that his granddaughter is safe.
Delyna MandasGo speak with Llerar Mandas in the Grand Council Chambers in Ebonheart.. He can tell you more.
Delyna MandasI heard that Delyna was dead. I don't know if you did it or if that bastard in Tel Fyr did it. Either way, you'll get no help from me.
Delyna MandasMy granddaughter is safe for now, but I fear she will be in trouble again.
Delyna MandasYou have rescued my granddaughter, and I am grateful. Please take this helm from all the Mandas family. Know that you have earned an ally in House Redoran.
Delyna MandasShe is being held captive in Tel Fyr. I do not want to lose another grandchild to the Telvanni. Please bring her back to me.
Delyna MandasSo you managed to set her free? Why tell me about it?
Delyna MandasSo you found her? I will not interfere with your escape, but if she returns to my tower, I will not be held responsible.
Delyna MandasDelyna Mandas? I do not recall her name. Many people try to steal from my tower or spy on me or enter the Corprusarium. I cannot be expected to keep track of them all. If you want to look for her, go right ahead.
Delyna MandasYou will need to speak with Divayth Fyr about her.
Delyna MandasYou will need to speak with Divayth Fyr about her.
destinationMy ship, the 'Frost-Ghost,' can carry you from Vivec to Ebonheart, Hla Oad, Molag Mar, and Tel Branora.
destinationMy ship, 'Spring,' can carry you from Tel Branora to Vivec, Ebonheart, Molag Mar, and Sadrith Mora.
destinationMy ship, the 'Omenwedur,' can carry you from Khuul to Gnaar Mok and Dagon Fel.
destinationMy ship, the 'Wild Rover,' can carry you from Dagon Fel to Sadrith Mora, Tel Mora, and Khuul.
destinationMy ship, 'Chun-Ook,' can carry you from the docks here in Ebonheart to Hla Oad, Sadrith Mora, Tel Branora, and the Foreign Quarter of Vivec.
destinationMy ship 'Priggage ' can take you from Gnaar Mok to Hla Oad, and Khuul.
destinationFrom Hla Oad I can take you to Ebonheart, Gnaar Mok, or the Foreign Quarter of Vivec on my ship 'Harpy.'
destinationMy ship, the 'Whistler,' can carry you from Molag Mar to Ebonheart, Hla Oad, the Foreign Quarter of Vivec, or Tel Branora.
destinationMy ship 'Elf-Skerring' can carry you from Sadrith Mora to Ebonheart, Tel Branora, Tel Mora, or Dagon Fel.
destinationMy ship, 'Pole Star ,' can take you from the docks here at Tel Mora to the docks at Sadrith Mora, Dagon Fel, Tel Aruhn, and Tel Vos.
destinationMy ship, 'Saucy,' can take you from the docks here at Tel Aruhn to the docks at Dagon Fel, Vos, and Tel Mora.
destinationMy ship, 'Falvilo's Endeavor,' can take you from the docks here at Vos to the docks at Sadrith Mora, Tel Aruhn, and Tel Mora.
destinationI can teleport you instantly from our Mages Guild here in Ald'ruhn to the Vivec Mages Guild, or the Balmora Mages Guild, or the Caldera Mages Guild, or the Sadrith Mora Mages Guild.
destinationI can teleport you instantly from our Mages Guild here in Balmora to the Vivec Mages Guild, or the Ald'ruhn Mages Guild, or the Caldera Mages Guild, or the Sadrith Mora Mages Guild.
destinationI can teleport you instantly from our Mages Guild here in Caldera to the Vivec Mages Guild, or the Ald'ruhn Mages Guild, or the Balmora Mages Guild, or the Sadrith Mora Mages Guild.
destinationI can transport you instantaneously to the Mages Guild at Vivec, Caldera, Ald'ruhn, or Balmora.
destinationI can teleport you from the Vivec Mages Guild to the Ald'ruhn Mages Guild, the Balmora Mages Guild, the Caldera Mages Guild, or the Sadrith Mora Mages Guild.
destinationI can carry you by silt strider from Suran to Vivec, Molag Mar, Balmora, and Seyda Neen.
destinationI can take you by silt strider from Seyda Neen to Balmora, Vivec, Gnisis, and Suran.
destinationI can take you by silt strider from Molag Mar to Vivec and to the village of Suran in the Ascadian Isles.
destinationThis silt strider can carry you from Maar Gan to Ald'ruhn, Gnisis, and Khuul.
destinationFrom here in Gnisis you can travel by silt strider to Ald'ruhn, Maar Gan, and Khuul.
destinationI can get you from Balmora to Ald'ruhn, Suran, Vivec, or Seyda Neen by silt strider.
destinationMy silt strider can carry you from Ald'ruhn to Balmora, Gnisis, Khuul, or Maar Gan.
destinationThis silt strider can carry you from Khuul to Ald'ruhn, Maar Gan, and Gnisis.
destinationThis silt strider can carry you from Vivec to Suran, Seyda Neen, Balmora, and Molag Mar.
destinationI can carry you by gondola to the Foreign Quarter in the north, to the Temple district to the south, to Hlaalu Compound to the west, or to Telvanni Compound to the east.
destinationI can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east.
destinationI can carry you by gondola to the Arena in the center of Vivec, or to the Foreign Quarter in the north, or to the Temple district to the south.
destinationI can carry you by gondola to the Arena in the center of Vivec, or to the Foreign Quarter in the north, or to the Temple district to the south.
destinationI can carry you by gondola to the Arena in the center of Vivec, or to Hlaalu Compound to the west, or to Telvanni Compound to the east.
destructionThe destruction discipline is the mastery of the spell effects of the College of Destruction. The destruction spells harm living and undead creatures, and mages specializing in destruction are usually war wizards.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
destruction spellsThere are many common variants of destruction spells, not to mention the countless custom versions created by ambitious spellcasters. There are so many different destruction spells that it helps to divide them into five different classes of effects: elemental damage, attribute-draining, attribute-damaging, vulnerability, and disintegration.
Detect Creatures PotionAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
Detect Creatures PotionWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
Detect Creatures PotionYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
Detect Creatures PotionI appreciated the potion, %PCName. It will prove very useful.
Detect Creatures PotionWhat's that? Skink-in-Tree's-Shade is dead? This is just terrible news. I don't think I'll have any more duties for you if Skink is dead.
Detect Creatures PotionExcellent. Why don't I give you a potion more useful to a %PCRank in the field?
Detect Creatures PotionOh? Where is the potion? Do you have it with you?
Detect Creatures PotionUnlike a proper %PCRank, you do not keep your word. I certainly am not going to give you any more duties until you deliver a Detect Creatures potion to me.
Detect Creatures PotionUnlike a proper %PCRank, you do not keep your word. I certainly am not going to give you any more duties until you deliver a Detect Creatures potion to me.
Detect Creatures PotionAh, at last, you've brought me a Detect Creatures potion. Will you give the potion to me now?
Detect Creatures PotionJust go talk to Skink-in-Tree's-Shade in Sadrith Mora and bring back the Detect Creatures potion.
Detect Creatures PotionIt's simply taking Skink-in-Tree's-Shade forever to finish it. Go to Wolverine Hall in Sadrith Mora and bring the potion back to me as soon as Skink is finished.
Detect Creatures PotionI heard Edwinna finally got her potion.
Detect Creatures PotionI have given you the potion, %PCName. Return it to Edwinna in Ald'ruhn.
Detect Creatures PotionYes, of course, friend. Take this potion back to Edwinna, along with my apologies. Speak with me again next time you are here. I may have some duties for you, %PCRank.
Detect Creatures PotionYes, of course, soft-skin. Take this potion back to Edwinna, along with my apologies. Speak with me again next time you are here. I may have some duties for you, %PCRank.
detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
detect potionsDetect potions provide magical means of perceiving certain classes of things in space. Detect potions include: detect key, detect creatures, and detect enchantment.
diamondHabasi hears you broke our agreement. Habasi does not want to speak with you now.
diamondHabasi has a diamond. Habasi's friend has a diamond.
diamondYes, a diamond. Habasi will take care of everything. Habasi cannot pay you until Habasi's friend pays Habasi... But Habasi has this potion to give you.
diamondHabasi is concerned. What if Habasi's friend is restless? Then what happens to Habasi?
diamondYou have a diamond for Habasi?
diamondA friend wants a diamond from Habasi. Nalcarya of White Haven had diamonds last time Habasi sniffed out her store. Bring Habasi a diamond.
diamondThe diamond is a rare, transparent, extremely hard gemstone of great value.
diamondThe diamond is a rare, transparent, extremely hard gemstone of great value.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
DibellaDibella, the Goddess of Beauty, is the most popular god of the Nine Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
die like a warriorExcellent! Perhaps now I will be granted a warrior's death. And if I am not, know that you will be.
die like a warriorYou disappoint me. Perhaps one day you will come relieve me of my burden. Until then, I will search for the one who will.
die like a warriorI don't believe it is too much to ask to die as a warrior should -- in battle. It is my curse, though, that I have found no one that can best me in combat. Are you the one that can? Can you come and lift me from these shackles of life? Come then, be the new wielder of Umbra!
Disappearance of the DwarvesAs the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence.
Disappearance of the DwarvesAs the Dwemer left no corpses or traces of conflict behind, I believe that generations of ritualistic 'anti-creations' resulted in their immediate, but foreseen removal from the Mundus. They retreated behind math, behind color, behind the active principle itself. That the Dwemer vanished during a conflict with Nerevar and the Tribunal is merely coincidence.
Disappearance of the DwarvesIt was unfashionable among the Dwemer to view their spirits as synthetic constructs three, four, or forty creational gradients below the divine. During the Dawn Era they researched the death of the Earth Bones, what we call now the laws of nature, dissecting the process of the sacred willing itself into the profane. I believe their mechanists and tonal architects discovered systematic regression techniques to perform the reverse -- that is, to create the sacred from the deaths of the profane.
Disappearance of the DwarvesIt is said that the Dwemer refused to discuss research with those who demonstrated neither interest nor competence in the subject.
Disappearance of the DwarvesYes, this is one of the three questions I want you to ask Baladas Demnevanni.
Disappearance of the DwarvesHmm.... I cannot say what happened. I was not there to observe. I was in an Outer Realm at the time, and when I came back, my people were gone. I left Red Mountain, wandering Tamriel for years, searching our deserted colonies, looking for a survivor or an explanation. Then, a long, long time ago, I returned to Red Mountain, still looking for answers. Instead, I found corprus disease, and I have been here ever since. I have theories, if you are interested.
Disappearance of the DwarvesThe disappearance of the Dwarves predates Imperial written records; Dunmer oral accounts record that the Dwemer were utterly destroyed by the gods for profane practices and impiety. Dwarven ruins are scattered across Tamriel, and weapons, armor, housewares, coins, and other items of Dwemer design are often found, but the circumstances surrounding the disappearance of the Dwarves remains one of Tamriel's greatest mysteries.
Disappearance of the DwarvesWhy, no, %PCRank. You've been expelled, and I really can't trust your scholarship right now.
Disappearance of the DwarvesWell, I'm glad that the mystery is solved at last. Next time the Arch-Mage of Almalexia visits, I'll really have something to brag about.
Disappearance of the DwarvesOh? Let me see these books, %PCRank. Oh, yes, of course. This "Egg of Time" is quite obvious... in its... um... descriptions... of the things... that happened. Yes, of course. It is all quite clear to me. I would prefer that you wrote a report that... um... simplified your findings, but I trust that you have indeed solved the mystery.
Disappearance of the DwarvesIt's a simple task, surely. Just go to some ruins and... erm... and find out what happened to them. Maybe some people here in the Mages Guild can give you some clues.
discerning eyeMy starkest madness seeming is divinest sense. Come! Grasp the chain, and prove you're sane!
discussNow that you are a Clanfriend, can I beg you to assist me with a matter of personal vengeance?
discussI congratulate you on gaining Zabamund's help. Now, was there something you wanted to buy?
discussSo. You want to speak with Sul-Matuul and Nibani Maesa. I doubt that is possible. You are an outlander, and have no permission to speak with them. You cannot risk offending them. I suggest you speak with the gulakhan Zabamund. His yurt is just across from mine. With a recommendation from a sub-chief like Zabamund, Sul-Matuul might be more willing to speak with you.
discussI am amazed. What an interesting story. Thank you for sharing it. Now, then.... Did you want to buy anything?
diseaseI have Droops. I can barely move and I have no strength.
diseaseYes. I have Ash-Chancre. Look at my face! My hands! That is why the others stay away from me. You'd better stay away, too, if you know what's good for you.
diseaseIn Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
diseaseIn Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
diseaseIn Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
diseaseIn Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
diseaseIn Morrowind you worry about three kinds of disease -- common disease, blight disease, and corprus disease. Common disease isn't so bad. You can get cured at shrines or temples easily -- but you need to get cured, or people don't want to talk with you. Blight disease is more serious, and potions and cures are harder come by. Corprus disease can't be cured. And some say vampirism is a disease. But the only cure for a vampire is destroying it. Policy on vampires is 'kill on sight.' Or 'run on sight.'
diseased creaturesThe following creatures are susceptible to common diseases: scrib; kwama worker, cliff racer, alit, shalk, kagouti, and rat. Since disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a disease.
diseased creaturesThe following creatures are susceptible to common diseases: scrib; kwama worker, cliff racer, alit, shalk, kagouti, and rat. Since disease is contracted by contact, after an encounter with these creatures, make sure you haven't gotten a disease.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
disintegrationThere are only two common disintegration spells: weapon eater and armor eater. Each causes the affected item to become worn and less effective. Neither can actually cause an item to cease to exist, but each can reduce its target's effectiveness so much that it becomes completely useless until repaired.
Dissapla MineTeres is dead?! Double damn.... Leave me. Now.
Dissapla MineNow that I'm safe, Novor Drethan can take care of any other Nix Hounds.
Dissapla MineYou're still here?
Dissapla MineThese Nix Hounds think the mine is theirs. Let's travel together back to Novor Drethan so he knows I'm safe.
Dissapla MineThanks for finding Teres Arothan. You are quite the hero.
Dissapla MineThank you for rescuing Teres Arothan. I don't have anything to offer you except this raw glass, of course.
Dissapla MineI am not impressed by your selfish attitude. I had enough of that with the Telvanni.
Dissapla MineI hope Teres Arothan is safe. If you find him, bring him back here. Once everyone is accounted for, I have a few spells that should dispense with the rest of the nix hounds quickly and safely.
Dissapla MineA pack of nix hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives? I would go myself, but I should stay here to protect the miners if the nix hounds come back this way.
Dissapla MineA pack of nix-hounds was attacking my miners. We thought one of the miners was lost at first, but she turned up safe. Our healer, Teres Arothan went down to look for her and hasn't come back. Would you go down into the mines and bring back Teres Arothan if he still lives?
Dissapla MineYou've been expelled from the Fighters Guild. Until you make amends, I can't talk to you about this contract.
Dissapla MineI'll let you know if I hear of any more problems from the mines.
Dissapla MineI understand that Novor Drethan has been killed. Damn! You need to be more careful in your work. You're becoming quite a disappointment.
Dissapla MineNovor Drethan tells me you allowed his healer to get killed, %PCRank. Damn! You need to be more careful in your work.
Dissapla MineI was going to have you speak to Novor Drethan, but I know now that he's dead. Damn! I worry about your future, %PCRank.
Dissapla MineI was going to have you speak to Novor Drethan, but he tells me you were around when his healer got killed. Damn! You need to be more careful in your work.
Dissapla MineSounds like everything went well, %PCName. Here's your share of the contract.
Dissapla MineOur client is Novor Drethan, the owner of the mine. Meet him inside the Dissapla Mine, northeast of the Dunmer stronghold Falensarano, which is on the mainland west of Tel Aruhn. Do whatever Novor says needs doing. He said something about Nix Hounds getting loose and attacking the miners.
Dissident PriestsI believe our differences with most of the Temple's hierarchy can be resolved, now that the persecution of Dissident priests is ended. Certainly the most difficult conflict -- the denial of the Nerevarine prophecies -- is no longer an issue, now that you have been accepted as Hortator and Nerevarine.
Dissident PriestsA significant part of the Temple hierarchy might be more inclined to accept and tolerate differences of opinion in dogma. But other parts of the Temple, in particular, the Ordinators under Berel Sala, claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. The people are afraid, so they support the hard line. But if we can show ourselves able to confront Dagoth Ur more effectively than the Ordinators, the Temple and the people will support us.
Dissident PriestsNow that Lord Vivec has proclaimed an end to the persecution of the Dissident priests, perhaps we can hope for reconciliation with the Temple.
Dissident PriestsWe are fiercely loyal to the Temple's ancient traditions. But we are troubled that the ultimate source of the Tribunal's divinity might be the same as the source of Dagoth Ur's evil power. Dagoth Ur's power seems to wax as the Tribunal's power wanes. Read 'The Progress of Truth' and other documents of the Apographa in our library, and you'll see why we are uneasy.
Dissident PriestsThanks to you, Vivec has proclaimed an end to the persecution of the Dissident priests. Now we must be patient. It will take time to resolve our conflicts with the Temple hierarchy. Change can only come with mutual trust, and with a renewal of our common purpose.
Dissident PriestsThe Dissident priests dispute Temple doctrine, and are outlawed and persecuted by the Temple. Ordinators arrest and imprison heretics, and the Empire cannot interfere. 'Progress of Truth' lists their beliefs. In brief, they challenge the purity and divinity of the Tribunal, suggesting their powers are sorcerous, not divine, and perhaps akin to the powers of Dagoth Ur. They also condemn the arbitrary power of the Ordinators, and accuse the Temple hierarchy of self-interest and corruption.
Dissident PriestsDid you hear they stuck that Dissident Priests guy Malur Omayn in the Ministry of Truth? I guess the Temple Priests and Ordinators figure they can straighten him out in there. I'll bet they can.
Dissident PriestsI know there's been a lot of talk about it for a long time, but now the Temple Priests and Ordinators are really going after heretics, especially Dissident Priests.
disturbing dreamsThe Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. I would like to rejoice. But I feel uneasy. I cannot forget that Lord Nerevar once thought Dagoth Ur dead, long, long ago. He was mistaken.
disturbing dreamsThis is a strange dream, indeed. The Sharmat Dagoth Ur speaks to you, in the voice of prophecy. He curses the three betrayers, the three false gods, Vivec, Almalexia, Sotha Sil. He calls you to drive the outlanders from Morrowind. This is a very strong dream, very cunning, a dream to stir hearts. This is a very good lie. He called you Nerevar. And the dream of the Nerevarine is very strong, and very dangerous, for you, and for all my people.
disturbing dreamsThese dreams are the tricks of Dagoth Ur. He speaks to you, but you must resist. He bends his power to compel you, but you must resist. You are in danger, but your heart is wise. Heed your heart. Do not hear the voice of the Sharmat, for it will drive you mad.
disturbing dreamsThese dreams are evil sendings from the Sharmat Dagoth Ur. He promises you shall live forever, that you shall gain the power of life and death. But he is the Father of Lies, and thinks to trick you with his gifts. Do not listen. Do not go to him.
disturbing dreamsThese dreams are the black lies of the Sharmat Dagoth Ur. Dagoth Ur himself is mad. He is dead, but he dreams he lives. He hears laughter and love, but he makes monsters and ghouls. He woos as a lover, but he reeks with fear and disgust. Do not listen. Do not go to him.
disturbing dreamsThe Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. Now my people can dream in peace.
disturbing dreamsThe Devil's evil dreams are gone, %PCName. Dagoth Ur is dead. Now my people can dream in peace.
disturbing dreamsThese dreams are the sendings of the Sharmat Dagoth Ur. They are evil sendings, black lies. Do not listen to these dreams, or they will drive you mad.
disturbing dreamsThese dreams are the sendings of the Sharmat Dagoth Ur. They are evil sendings, black lies. Do not listen to these dreams, or they will drive you mad.
disturbing dreamsAm I an old woman, that you should tell me these things? No. Speak to a wise woman.
disturbing dreamsSpeak to a wise woman. They know the lore of dreams.
disturbing dreamsThe gods and spirits speak to us in dreams. That is what my people believe. And when a mad god speaks, we must expect to hear madness. Dagoth Ur is dead. I hope we will no longer be troubled by his dreams. But I wonder, too, what the ghost of a god would be. And can a dead god dream?
disturbing dreamsThat is most peculiar. Perhaps you know that Ashlanders believe that prophecies may sometimes come in the form of verses or songs -- or perhaps that only such prophecies linger in the mind and spirit where they may be retrieved and examined. But this dream of verse... it is most disturbing.
disturbing dreamsPerhaps it means nothing. It is peculiar, the tall figure in the golden mask. It puts me in mind of the golden helm of the Ordinator, but that does not seem to fit the... spirit of the dream. My people take careful account of dreams, but only a wise woman can tease from them their meanings.
disturbing dreamsThe mad dreams of Dagoth Ur are gone, now that you have killed him. But the secrets of prophecies appear to be raveled up in dreams. Perhaps at Holamayan we should record and study dreams. We have so much to learn.
disturbing dreamsThat means nothing to me. Perhaps you wouldn't know, but the Temple regards disturbing dreams as a sign of soul sickness -- a sign that the mind is deranged by impure impulses and dangerous feelings. The Ashlanders have many superstitions about dreams, but they have superstitions about everything.
disturbing dreamsNow that Dagoth Ur is gone, there must be an end to his dark dream sendings.
disturbing dreamsI'm sorry. I don't know why you'd tell me this. In the old country, they set great store by dreams and omens. But I am an educated creature. Dreams mean nothing. They are just... fancies. Imagination.
disturbing dreamsYou're worrying me, %PCName. You're not going loopy on me, are you? A word of advice. In Morrowind, if you have disturbing dreams, the Temple says you are crazy. And they want to lock you up. And if you have disturbing dreams, and think they MEAN something, then the Temple thinks you're a prophet or witch. And they want to lock you up. So take my advice, and keep a lid on it.
Divayth FyrAs you know, he's probably the oldest and most powerful wizard alive. Not counting liches, or divine sorcerers like Vivec, of course. And there may be some older in the West, on Summerset Isles, perhaps. And I don't think there's a kinder, more generous wizard alive. Not that there's much competition in the kind-and-generous-wizard department, I'll grant you.
Divayth FyrLord Fyr is in his study. I'm sure he won't mind being disturbed. We get few visitors here. You CAN levitate, can't you? The study is on an upper level, accessible only by the central flywell. I'm afraid we aren't set up to accommodate barbarians or peasants. Understand? Go up the ramps to the Hall of Fyr, then walk around, looking up, until you see a shaft above you. Then levitate. Up the shaft. Then look for Lord Fyr in his study.
Divayth FyrHe's up above in his study. I hope you can fly. You can't get up there unless you can fly. Or have potions. Sorry.
Divayth FyrHe's in his study. He's busy. He's always busy.
Divayth FyrDivayth Fyr is one of the oldest mortals on Tamriel. He could be the Telvanni Archmagister, but he doesn't care about that stuff. He just wants to collect Dwemer artifacts and Daedric artifacts and corprus victims. He welcomes thieves and adventurers, says they can have anything they can get away with. He must have a right rich booty in there, considering the ones that go in and don't come out.
Divayth FyrHe lives in Tel Fyr. He is one of the oldest and most respected wizards in House Telvanni, though he shows an unfortunate lack of interest in politics. To get to Tel Fyr, you'll have to swim or fly southwest from Sadrith Mora. It's a long trip. Perhaps I should mark Tel Fyr on your map.
Divine InterventionWoe is me. I prayed for aid, and received a cruel rebuff. It is enough to make one wonder about the gods. Perhaps they are evil and cruel, or careless and indifferent to the fate of poor mortals. Go, then. Leave me to suffer -- no doubt, as the gods intend.
Divine InterventionBless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger.
Divine InterventionAt last! You have found a Divine Intervention scroll? Give me that scroll, and I'm free.
Divine InterventionYou haven't GOT a Divine Intervention scroll? But... I thought you were a servant of the Imperial cult? Surely the prudent and pious champion of the faith will carry Divine Interventions scrolls, both for personal use and for the aid of the less fortunate. Alas. I think you should go get a Divine Interventions scroll and bring it back to me so I can be rescued.
Divine InterventionWoe is me. I prayed for aid, and received a cruel rebuff. It is enough to make one wonder about the gods. Perhaps they are evil and cruel, or careless and indifferent to the fate of poor mortals. Go, then. Leave me to suffer -- no doubt, as the gods intend.
Divine InterventionBless you, and all your endeavors. Farewell, and good fortune. But before I go, please -- let me at least give you a gift. All I have is this lucky change of clothes I've carried with me on my travels. I never wear them -- I just keep them as a good luck charm. Perhaps you can wear them in remembrance of me, and in token of your generosity to a stranger.
Divine InterventionMara be praised! And you, too, for your forethought and compassion. Since you came prepared -- not just for yourself, but for other poor victims -- a scroll of Divine Intervention can carry me from this terrible captivity to the safety of an Imperial cult shrine. Please, give me that scroll. I don't want to be here a moment longer.
Divine InterventionJust my luck. In answer to my prayers, the Nine send me a tight-wad hero. The gods have a funny sense of humor.
Divine InterventionThank you, friend. And goodbye. But before I go, let me give you a gift. They took everything, but I managed to keep these gloves hidden. I've always been fond of them, and their maker. Wear them in good health, and in remembrance of me.
Divine InterventionSo. You found a Divine Intervention scroll? Give me that scroll, and I'm free.
Divine InterventionYou haven't GOT a Divine Intervention scroll? My bad luck, to ALMOST be rescued. I had some Divine Interventions scrolls when I was captured, but they took all my possessions. Maybe you can find a Divine Intervention scroll around here somewhere.
Divine InterventionJust my luck. In answer to my prayers, the Nine send me a tight-wad hero. The gods have a funny sense of humor.
Divine InterventionThank you, friend. And goodbye. But before I go, let me give you a gift. They took everything, but I managed to keep these gloves hidden. I've always been fond of them, and their maker. Wear them in good health, and in remembrance of me.
Divine InterventionLucky for me you came prepared -- not just for yourself, but for others. Don't worry about my stuff -- it wasn't worth anything. I just want out of here. Give me that scroll, and I'm free.
Divine Intervention scrollsOf course, normally I only use Almsivi Intervention scrolls. But for my escape from the Ministry of Truth, a Divine Intervention scroll was just what I needed.
Divine Intervention scrollsI have the scroll. I'll meet you at Holamayan. Goodbye, and good luck.
Divine Intervention scrollsWhen you get out of here, look for a woman named Blatta Hateria on the East Docks of Ebonheart. Tell her I sent you, and that you want to 'go fishing.' She'll bring you to Holamayan by boat. I'll meet you there, and we'll get the lost prophecies from Gilvas Barelo, the leader of the Dissident priests. And magic conceals the Holamayan entrance -- speak to Vevrana Aryon, a monk at the dock at Holamayan, about the hidden entrance.
Divine Intervention scrollsI'll need one Divine Intervention scroll myself for my escape plan. Getting out will be a lot faster and safer for you if you have one, but if you haven't got one for yourself, maybe you can find some other way out. Now, listen. Here's my plan. Give me a Divine Intervention scroll. I'll meet you at the secret Dissident priests monastery at Holamayan. For safety, we'll travel separately....
Divine Intervention scrollsI left a note for you that told you I needed Divine Intervention scrolls. I need at least one for my escape plan. If you haven't got one, you'll have to go get me one.
Divine MetaphysicsYou have this book translated? What does it say? What? I'm not sure I quite understand... something about making a new god? No, this is useless to my research. Now if I had the plans for how to make a steam centurion, that would be of much more practical use.
Divine MetaphysicsI cannot make sense of this. Even when I try using this "Hanging Gardens" you've found as a translation key, the words simply do not make any sense. I am certain the author did not know any magic himself. Yes, these are probably just the ramblings of some Dwarven lunatic.
Divine MetaphysicsHm. I do not know what to tell you about that book. I can make sense of Dwemer plans, but I cannot read their language. You might want to ask Hasphat Antabolis in Balmora.
Divine MetaphysicsThat is very interesting. I am glad you found a way to translate this book, but what does it mean? Someday you should take these books to Cyrodiil and speak with the scholars there.
Divine MetaphysicsWith the "Hanging Gardens" book as a key, I can make out some of what "Divine Metaphysics" is saying. It seems to suggest that new gods may be created through some kind of sorcery. I do not know much of magic. Perhaps you should speak with someone who is both a wizard and a scholar.
Divine MetaphysicsI cannot read the Dwemer language, nor do I know anyone alive who can. Dwemer scholars have long been looking for a translation key. It is said that some of the oldest Telvanni have somehow learned the Dwemer language, but these may only be rumors.
Divine MetaphysicsThis is an explanation of how the Dwemer tried to make a new god, Anumidium, using Kagrenac's tools and the sacred tones on Lorkhan's Heart. It has several interesting theories about how to bend the Ehlnofey or "Earth Bones," but I am not entirely sure I understand it myself. Perhaps after another century of study I could have a better answer for you.
Divine MetaphysicsYes, I can now translate these books. This first one is Bthuand Mzahnch's refutation of a popular theory from Nerevar's time. A few tones of Dwemer believed that using the power Lorkhan's Heart was an unjustifiable risk. "The Egg of Time" contains Bthuand's arguments against this idea, many of which are quite compelling. The next book, "Divine Metaphysics," is an explanation of how the Dwemer tried to make a new god, Anumidium, using Kagrenac's tools and the sacred tones on Lorkhan's heart.
Divine MetaphysicsYes, with the help of "Hanging Gardens" I can read some of this book. It is the essence of Kagrenac's theories on how one might create a new god through the "obedience" of the Ehlnofey and using the sacred tones on the Heart of Lorkhan. Whatever its value to scholars, his theories did not appear to work quite as he intended.
Divine MetaphysicsUnfortunately, I cannot read the Dwemer language without some kind of translation key.
Divine MetaphysicsThis book is just an explanation of some of Kagrenac's theories. I could spend hours explaining them to you, but Kagrenac is dead, and I believe his theories must die with him.
do me a favorThanks for delivering that shipment, friend. I won't forget your help.
do me a favorI heard you killed my contact. I can't allow that to happen.
do me a favorAs I've told you I need to get that stuff to Yak gro-Skandar in Ald-ruhn.
do me a favorYou will? Excellent. And may, uh, Zenithar's divine provincial light shine on all of your...um...merchantly activities. Good luck! Just tell gro-Skandar that you have Lucan's shipment. He'll know what to do.
do me a favorNo? Damn. I really could have used the help.
do me a favorHere's the deal: I've got to get these weapons to Yak gro-Skandar in Ald'ruhn as quickly as possible. He was supposed to meet me here, but hasn't shown up yet. I suppose I must have missed him. If you're willing to deliver these to him at the Rat in the Pot, I'd be grateful, and I figure I could throw 100 septims your way. Of course, I'd ask you to swear an oath to Zenithar...may He grace us with lots of loot, that you'd deliver my goods, or, um, face his heavenly wrath.
do you forHope you find the book useful. I did.
do you forWell, now. With this fine Strength potion you brung me, won't take no time at all to grub out those roots for the new marshmerrow plot. Thank you kindly. Why don't you take this book? I know it by heart already. Experience and practice is the real stuff, but there's nothing wrong with a little book learning. Well, then. Reckon I better get back to work. Good day. And my regards to Sera Synnolian.
do you forI'm more than a little busy today. Besides, doubt there's much I could teach such a clever fellow as yourself. Good day.
do you forYou're welcome. And good day.
do you forSera Synnolian needs marshmerrow, eh? Not a problem. There's a little field of marshmerrow growing right here next to my house. Help yourself. And my regards to Sera Synnolian. And that's all you need?
doing some businessTell you what...I've got to deliver this slave to a Vorar Helas in Balmora as part of a payment. It shouldn't be a tough job for you.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
domination spellsDomination spells permit the caster to bend the will of creatures and humanoids to the caster's service. Affected creatures and humanoids will not, alas, listen to or follow orders, but they will feel a compulsion to aid and protect the caster. Most otherworldly creatures are unaffected, though the undead can be compelled to avoid the caster. The most common domination spells are: turn undead, command creatures, and command humanoids.
donate 500 drakesI don't know what you're talking about. I have reliable information indicating that you are no longer involved in this matter in any official capacity. Leave me immediately. Or I shall be forced to conclude that your intentions are criminal.
donate 500 drakesOur business is concluded. You will leave me in peace.
donate 500 drakesThis is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me.
donate 500 drakesThis is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me.
donate 500 drakesYou are a fool to listen to idle rumor, and a greater fool to confront me with it. Leave me, ser.
donate 500 drakesI said... I am busy. Excuse me.
donate 500 drakesI am busy. Excuse me.
donate 500 drakesI am busy. Excuse me.
donate 500 drakesI am busy. Excuse me.
donate 500 drakesI am busy. Excuse me.
donate 500 drakesThis is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me.
donate 500 drakesThis is most awkward. Since you confront me with this, I presume you intend blackmail? If you hope for cash, I must disappoint you -- I have no ready cash at present. You must content yourself with these pieces of raw ebony. I'm sure you can get your 500 drakes for them... and more. Now, leave me.
donate 500 drakesYou are a fool to listen to idle rumor, and a greater fool to confront me with it. Leave me, ser.
donate 500 drakesThank me? What for? Are you still here?
donate 500 drakesYour views are unwelcome, ser. I have said I will be happy to discuss this matter at a later date. We will not discuss this further.
donate 500 drakesYou impertinent hound! Do you doubt my honor? Defend yourself, knave!
donate 500 drakesYes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?
donate 500 drakesYes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?
donate 500 drakesYes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?
donate 500 drakesYes. I recall speaking with someone about a donation to the Widows and Orphans Fund. I am very busy at the moment, but I would be happy to discuss this matter at a later date. Now, if you'll excuse me?
donate 500 drakesIf this is about a donation from Cunius Pelelius, you'd best talk directly to him.
donate 500 drakesUnfortunately, every time we ask Cunius Pelelius for the donation, he says he is very busy at the moment, but he will be happy to discuss the donation at a later date. I suppose he plans to keep deferring the obligation indefinitely until we abandon hope. We must have that money for the Widows and Orphans Fund. You'll just have to find some way to impress upon him the urgency of our cause. We have the greatest faith in you. We know you'll succeed.
donate 500 drakesThat is a large sum, but the Widows and Orphans Fund needs it badly. And Cunius Pelelius is a part of the trust who received the exclusive Imperial charter to exploit the rich ebony deposits of Caldera Mine, so he must be a very wealthy man, and more than able to spare 500 drakes for such a worthy cause.
donate Cyrodilic brandyHealth to you and your cult.
donate Cyrodilic brandyYes. I see. Perhaps you are right. There's no cheaper way to gather goodwill than to buy a little of it. And the goodwill of the Imperial cult may be worth something in this town, as you say. Very well. Here's a bottle of Cyrodilic brandy for your cult's fund-raising dinner, with my compliments and best wishes.
donate Cyrodilic brandyIn case you hadn't noticed, I'm a Dunmer. I am a Temple member. I've nothing in particular against the Imperial cult. But I've no particular feelings of generosity towards them, either.
donate Cyrodilic brandyYou're being tiresome. Go away.
donate Cyrodilic brandyAgainst my will, I'm impressed by your lack of courtesy and good sense. Here. This is a bottle of Cyrodilic brandy. A small price to be rid of you. Now, go away. And stay away.
donate Cyrodilic brandyYou seem a decent sort. If stupid. Let me make myself clear. No brandy for the Imperial cult, imported or otherwise. Do you understand me?
donate Cyrodilic brandyFive bottles of Cyrodilic brandy? For the Imperial cult? Do I look like an Imperial stooge to you? Get out of here.
donate Cyrodilic brandyFor the Nine's sake, leave me alone.
donate Cyrodilic brandySaints and Spirits! Give it a rest! All right. All right. Here. Rob me of my profits and comforts. Take this Cyrodilic brandy for the fund-raising dinner and leave me in peace.
donate Cyrodilic brandyI gave you greef, and that's all you're getting.
donate Cyrodilic brandyFIVE bottles of Cyrodilic brandy? For a fund-raising dinner? Do you know what you're asking? That stuff is imported, and very dear indeed. No, I'll give you a bottle of the local greef, which is good enough, and all I'll give you.
donate Cyrodilic brandyFIVE bottles of Cyrodilic brandy? Do you know what that stuff costs? And I don't mind saying, I don't like your manner, either.
donate Cyrodilic brandyI gave you a bottle. And an idea where to get the others.
donate Cyrodilic brandySorry. I've only two bottles, and you're welcome to one of them for the cult. But I happen to know that Banor Seran just took delivery of some Cyrodilic brandy. He's probably got it stored in the closet in the hall just right of the bar. Now of course it would be WRONG to steal that brandy. Even though EVERYONE knows the Council Club is just a front for those Camonna Tong gangsters. But for such a good cause....
donate Cyrodilic brandyNo, I won't donate. Cyrodiilic brandy is expensive. And I don't like you.
donate Cyrodilic brandyDonation for the Imperial cult? Have you been eating magic mushrooms, pal? Don't talk to me Talk to Banor Seran. He runs the Council Club. And I'm sure he'll find your request amusing.
donate Cyrodilic brandyTalk to Dulnea Ralaal. She's the proprietor.
donate Cyrodilic brandyTalk to Benunius Agrudilius. He owns the Lucky Lockup.
donate Cyrodilic brandyTalk to Bacola Closius. He owns the South Wall.
donate Cyrodilic brandyI'm afraid only Cyrodilic brandy will do for the Fort Moonmoth fund-raising dinner. The sort of person who has money to give to charity turns the nose up at the local comberry brandy they call greef.
dragonsDragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible.
Drakes PrideYes, this is the Drake's Pride that I wear. It is not for sale.
Drakes PrideYes, it is a fine and marvelous robe when worn by the rare wizard who is worthy of it.
Drakes PrideWere you expelled for getting me the robe? How unfortunate. I will take care of this for you. It's the least I can do. And take these ten drakes for your trouble.
Drakes PrideYes, now the robe is in the proper hands. Here, take these ten drakes for your trouble.
Drakes PrideIt looks very similar. Are you certain? Do not lie to me, %PCName.
Drakes PrideOh, is that the Robe of Drake's Pride?
Drakes PrideAt the present time, Senise Thindo wears the Robe of Drake's Pride. She is a servant of Master Gothren in Tel Aruhn and a mere child of two hundred years. She does not deserve the robe. Correct this injustice and bring the robe to me, as clearly I deserve the robe far more than she does.
Drakes PrideSpeak with Senise Thindo about that.
Drakes PrideYes, that is one of Senise Thindo's robes. She is in the tower's living quarters.
Dram BeroYou've broken the rules of House Hlaalu, sweetie. It brings tears to my eyes when I think about your disloyalty. Maybe you can make amends and make everything better.
Dram BeroIt's unfortunate that you weren't able to win his support, pudding. I was so certain he'd fall for you the way I did. Well, nevermind. There is always other business.
Dram BeroDram Bero will support you on the Council, but he doesn't care about you like I do.
Dram BeroI heard that Dram Bero has pledged to support you. This will help your advancement to Councilman, dumpling.
Dram BeroIf you've already gotten his support for Hlaalu Hortator, it shouldn't be too hard to get his support on the council. Just turn your charms on him once more, pudding. He'll yield.
Dram BeroI am sure he will support you if you can find him and state your case. Alas, Dram Bero is very secretive and no one seems to know where he lives. Ask around Vivec, dumpling, perhaps someone can tell you.
Dram BeroSo you found Dram Bero? And he gave you his support? Good. Find out who else you need to be the Hlaalu Hortator.
Dram BeroDram Bero is very secretive. He lives somewhere here in Vivec.
Dram BeroI think he lives somewhere in Vivec.
Dram BeroDram is my boss. You want to talk business, talk to him.
Dram BeroYou have been expelled.
Dram BeroThe Writ on Dram Bero has been executed.
Dram BeroYou have already found Dram Bero? And he died by your own hand? Perhaps word of his death has not yet spread to our Telvanni client... But the Writ has been executed, so you must take the payment, %PCRank.
Dram BeroYou found and honorably executed Dram Bero, %PCRank. Your work is excellent as always.
Dram BeroI have given this Writ to you already, %PCName.
Dram BeroI have given this Writ to you already, %PCName. As you know, Writs are issued only once. Your official paperwork will exonerate you from your deeds when you are confronted by the authorities - so guard it well. If you have lost it, you will have to suffer punishment for your crimes. This can be costly... very costly. But members of the %Faction must have immaculate reputations.
Dram BeroDram Bero is a very secretive man who lives somewhere in Vivec City. Take this Writ and show him that he cannot hide from the Morag Tong.
Dram BeroI don't know where he lives, but I've seen him on the top of St. Olms before.
Dram BeroI've seen him in the St. Olms Canton.
Dranas SarathramThe slave trader. Bad man. Hunts my people down. Deserves to be dead, that one does.
Dranas SarathramHe's the slave trader in town.
Draramu HloranOur spies say she is near Sadrith Mora.
Draramu HloranThe sorceress? We don't even like to speak her name aloud. She lives in the Abanabi caves not far to the southwest of town. Take care if you hope to speak with her, though. There are tales told of fearsome creatures guarding her lair, and she has powerful friends.
Draramu HloranI won't speak of her. Not out loud.
Draramu HloranYes, I know her, though that is no business of yours. You should leave here, stranger. You are not welcome.
DrathaYes, I am Mistress Dratha.
DrathaMISTRESS Dratha to you.
DrathaShe's right here.
DrathaShe's in her chamber.
DrathaMistress Dratha? Just keep going up and up to the top.
DrathaFastest way to get to Mistress Dratha is to fly to the upper terrace. The south-facing entrance to the Upper Tower leads you straight into Dratha's chambers. Or, if you like to climb stairs and ramps, enter through the west-facing lower entrance to the Upper Tower, and keep walking up and up, around and around.
dream of verseEven I can reason this for you. The Sharmat Dagoth Ur invites you to visit him at Red Mountain. He offers to change you, to give you power, and enlist you in driving the n'wah from Morrowind. "N'wah" means "foreigner" or "slave." I think this is a harmful vision often given to Ashlanders who are tested in the highlands beneath Red Mountain. But you are called, by name, Lord Nerevar. If you know of the Nerevarine cult, then surely you can understand the significance.
dreams and visionsMy visions have left me, %PCName. I dream now only of the time when my tribe will be healthy.
dreams and visionsThe white guar must be found.
dreams and visionsI knew you were the one. Go now. I am certain this animal will appear for you. In my vision, I saw it where the path was forked, where the rocks grow from the earth like fingers on a hand.
dreams and visionsNo? Never fight against fate, child. But, we each must choose our own path.
dreams and visionsThe past seven nights, I have had dreams of a White Guar. I know this to be an animal sent by the gods to help my tribe. We have been suffering greatly from disease, and none of my magic will cure the ailment. Find this White Guar for us, stranger. Let it lead you to a new hope for my people.
dremoraThe Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties.
dremoraThe Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties.
Dren PlantationI'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Clear your name, and perhaps we can speak again.
Dren PlantationI'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again.
Dren PlantationIt's not hard to find, but it doesn't have to be. It's very well guarded, and they don't take kindly to trespassers. I'll mark the location on your map.
Drerel was killedDrerel...dead? No! This cannot be happening. It can't be true. Please...leave me.
dreughDreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.
dreughDreugh are ancient sea monsters, half-human, half-octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.
dreugh waxDreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation.
dreugh waxDreugh wax is a tough, waxy substance with modest magical properties, scraped from dreugh shells. Dreugh are powerful aquatic creatures, and hunting them for their hides and wax is a dangerous occupation.
Drinar VaryonThe one and only.
Drinar VaryonYou've been expelled, but maybe you can join the Imperial Legion again.
Drinar VaryonI haven't heard any more yet, %PCName. Give it time.
Drinar VaryonDrinar is dead and there is nothing more to say.
Drinar VaryonDrinar Varyon is dead? I did not wish him dead. I was hoping we could use him to find out who was behind the whole operation. But I thank you for your honesty.
Drinar VaryonThis along with the word of a member of the Legions should be enough to convict him. I will let you know when we catch him.
Drinar VaryonGo to his home in Ald'ruhn and bring me any Dwemer artifacts you find.
Drinar VaryonYou seem amused... Do you already have proof that Drinar Varyon is a smuggler?
Drinar VaryonHave you found any evidence in Drinar Varyon's home?
Drinar VaryonI believe Drinar Varyon is a smuggler. I hate to ask you to break the law, but we need evidence to convict him. Go to his place in Ald'Ruhn and bring me any Dwemer artifacts you find inside.
Drinar VaryonHave you heard? Drinar Varyon was found dead in his hut!
Drinar VaryonDrinar Varyon was arrested for smuggling. He's on his way to a jail on the mainland.
Drinar VaryonKeep it quiet, but he's a smuggler. Works with his sister, Dovrosi Varyon on the coast.
Drinar VaryonYes, I am aware of him. Wealthy family. Or so he claims. His place is on the west side, across from the Ald Skar Inn.
Drinar VaryonHe likes his pots. That's all I can say. His place is on the west side of town, across from the Ald Skar Inn. The one with the cart out front.
Drinar VaryonHe likes his pots. That's all I can say.
Drinar VaryonHe's new in town. Claims to be studying native pottery.
DroopsYou have cured me, %PCName.
DroopsThen go away.
DroopsHave you a potion or will you cure me with a spell?
DroopsGo ahead.
DroopsThanks. Drinks
DroopsWhat potion? You are mocking me.
DroopsYes, but I am outcast. The Wise Women will not cure me.
DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
DroopsDroops is a serious common disease that affects a victim's strength. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of kwama.
DroSakharYes? What is it?
DroSakharI have heard of this Khajiit, and he is a known outlaw. I believe that this bounty is a legitimate one, %PCRank.
DroSakharYou've been expelled, and I don't have to talk to you about any contracts.
DroSakharYou sure got that Khajiit, %PCRank.
DroSakharSo Dro'Sakhar is already dead. You get his bounty then. Here's the 500 septims.
DroSakharI heard you got that Khajiit. Here's the 500 septim bounty.
DroSakharI got a bounty on this Khajiit outlaw Dro'Sakhar. He's hiding here in Vivec. In St. Olms, I think.
DroSakhar%Name knows nothing of this.
DroSakharLook around. I think he's been here recently.
DroSakhar%Name knows nothing of this.
DroSakharThere's a Khajiit in one of the homes off the south-side canal. He looked suspicious.
DroSakhar%Name does not know this person.
DroSakharDon't know that one. Check over in St. Olms. Lots of shady characters in that part of Vivec.
DroZhirrI've heard of him. Rumor has it he's holed up somewhere around town with his band of thugs. They say he's in some caves to the east of town, on the other side of the hills. I'd just as soon avoid him, myself.
DroZhirrYes, that scoundrel. He's got my family heirlooms, and I want them back.
Drulene FalenTo get to Drulene's herd, leave west out of Ald'ruhn and take the road towards Gnisis. When you go into the hills, take the left fork to the southwest. Take the right path at the next fork and you should see her guar straight ahead.
Drulene FalenMe? I'm just a guar herder.
duelThe duel is an honorable tradition dating back at least to the founding of Resdayn. Each party to the duel makes an agreement as to the compensation that will be given to the winner. The loser is legally bound to this agreement. Most duels are fought until one party admits defeat or falls in battle. The duel to the death is less common and only ends when one party is dead. The winner of a duel may take what he wants of the loser's possessions, but some consider this dishonorable.
duelI'm waiting, %PCName. Let's end this.
duelI'll be there. Will you?
duelI'd rather die than lose my position as a Knight of the Imperial Dragon. Meet me in the Arena in Vivec for a duel to the death.
duelI heard you were expelled, %PCName. You must make amends.
duelWell, if Rothis Nethan is already dead, the duel cannot take place.
duelWell, if Brethas Deras is already dead, the duel cannot take place.
duelI hope you will never shame House Redoran by failing to appear for a duel.
duelThe duel is over and House Redoran's honor is saved.
duelSo you were able to convince Rothis Nethan at last. I hope he will appear for the duel this time. Meet him in the arena and watch the outcome of this duel.
duelI believe Rothis Nethan is hiding out at the Flowers of Gold Cornerclub in the Redoran Waistworks here in Vivec. Go talk to him, and make him realize how this has cost the honor of House Redoran.
duelI won. But at least Rothis Nethan showed up and proved he had some courage.
duelYou can tell Rothis Nethan that I'll be there. He just better show up this time.
duelRedorans sure talk a lot about honor, but when it comes time to test it, they fail.
duelI won the duel! I still can't believe it. Perhaps the Tribunal favored me.
duelI'll be at the Arena to fight Brethas Deras. Just meet me there. I'll show up this time. Trust me.
duelOkay. Meet me in the Arena. I'll be there this time.
duelI'm not fighting any duels without some way of evening the odds.
duelOkay, I'll meet Breras Deras in the Arena... But you'll have to help me out. Bring me 10 standard potions of healing. That should give me a fair chance against Brethas Deras. Do you have the potions?
duelOkay, I'll meet Breras Deras in the Arena... But you'll have to help me out. Bring me 10 standard potions of healing. That should give me a fair chance against Brethas Deras. I think Relms Gilvilo has these potions over at the Redoran Canton Temple.
duelI'm a scholar, not a warrior. Why should I risk my life in this silly duel?
duelYou won, %PCName.
duelVery well. Meet me in the Arena here in Vivec.
DumacDumac was a king among the Dwemer and a friend of the hero Nerevar before the war began. He served with Nerevar on the First Council and died with Nerevar at Red Mountain.
Dunirai CavernsYou've been expelled from the Fighters Guild. Until you clear your name, I can't talk to you about this contract.
Dunirai CavernsThere's nothing more to say about this.
Dunirai CavernsI hope the miners are happy.
Dunirai CavernsGood work, %PCName. Here's 500 septims to cover your trouble. It's the best I can do for this type of contract.
Dunirai CavernsI already gave you the sujamma. Just get it to the Dunirai Caverns.
Dunirai CavernsWorkers in the Adas Mine have been complaining that they're out of sujamma, and the Fighters Guild is responsible for supplying the Imperial mines in Vvardenfell. Unfortunately, I've recently learned that my contact there, Nelacar, is dead. We'll have to wait until we get a new contact. There are other orders for you, though.
Dunirai CavernsWorkers in the Adas Mine have been complaining that they're out of sujamma, and the Fighters Guild is responsible for supplying the Imperial mines in Vvardenfell. Take this load of sujamma to Nelacar in the Dunirai Caverns southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan.
DunmerIt will be difficult to overcome the Dunmer's lingering resentment of Imperial occupation. Ironically, it is now, in the face of the menace of Dagoth Ur and Red Mountain, that we have a great opportunity to unite natives and colonists against a common threat. When the Dunmer fight side by side with outlanders like you against the hosts of Dagoth Ur, our common peril and purpose must unite us.
DunmerThe Buckmoth fund, based in Fort Buckmoth, serves the citizens of nearby Ald'ruhn. But most Ald'ruhn residents are Dunmer belonging to House Redoran, and therefore members of the Tribunal Temple, so it may be hard to collect alms for the poor in Ald'ruhn on behalf of the Imperial cult.
DunmerWe are the Dunmer. Once this was the Dunmer's land, and it will be once again.
DunmerWe are the Dunmer, the dark-skinned, red-eyed Elven people who followed the Prophet Veloth out of the southwest generation upon generation ago, settling here in Morrowind. We are the true Dunmer. We have remained true to the sacred rites and customs of our forefathers. The House People, also called the Settled People, called 'Dark Elves' by the outlanders, are also of the ancient lineage of the Prophet Veloth.
DunmerDark Elves are the dark-skinned, red-eyed Elven peoples of Morrowind. The 'dark' part may come from their dark grey skin, but it also fits their gloomy dispositions. Folks call them 'Dark Elf' in the West, but they call themselves the 'Dunmer.' They have no sense of humor, and always take themselves very seriously. They look down their noses at all the other races -- particularly the Khajiit and Argonians, which they treat like animals.
DunmerWe Dunmer prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. We are proud of being dark-skinned and dark-humored. Our race produces great warriors and wizards in equal proportion.
DunmerThe dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, we are noted for our skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, we are grim, aloof, and reserved. We wisely distrust and disdain the lesser achievements of the inferior races.
DunmerWe Dunmer are the dark-skinned Elven peoples of the Eastern Empire. Dunmer means "dark elf." "Dark" in this sense is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and our national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the "Dunmer".
DunmerWe Dunmer prize the virtues of duty, gravity, and piety. Duty is to one's own honor, and to one's family and clan. Gravity is the essential seriousness of life. Life is hard, and events must be judged, endured, and reflected upon with due care and earnestness. Piety is respect for the gods, and the virtues they represent. A light, careless life is not worth living. We are proud of being dark-skinned and dark-humored. Our race produces great warriors and wizards in equal proportion.
DunmerThe dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, we are noted for our skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, we are grim, aloof, and reserved. We wisely distrust and disdain the lesser achievements of the inferior races.
DunmerWe Dunmer are the dark-skinned Elven peoples of the Eastern Empire. Dunmer means "dark elf." "Dark" in this sense is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and our national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in our Morrowind homeland, and among their Aldmeri brethren, we call ourselves the "Dunmer".
DunmerYou are the Prophesied One. You must save the Dunmer people.
DunmerWe are the dark-skinned, red-eyed Elven people of Morrowind. The Westerners call us 'Dark Elves' but we prefer to call ourselves 'Dunmer'.
DunmerDunmer -- literally 'the Dark, or Cursed People,' or 'Dark Elves' -- are the dark-skinned Elven peoples of the East. 'Dark' is variously understood to mean 'dark-skinned,' 'gloomy,' and 'ill-favored by fate.' The Dunmer and their national character embrace these various connotations enthusiastically. In the Empire, 'Dark Elves' is the common usage.
Dunmer metropolitan styleVivec City presents a unique panorama of high Dunmer architectural style. Grand multi-tiered blocks are arranged along canals. High bridges lead across the canals to block-top plazas and markets, while below gondoliers guide flat-bottomed skiffs along the canals. The whole city is overshadowed by the grand monumental architectures of Vivec's Palace and the Archcanon's High Fane.
Dunmer metropolitan styleVivec City presents a unique panorama of high Dunmer architectural style. Grand multi-tiered blocks are arranged along canals. High bridges lead across the canals to block-top plazas and markets, while below gondoliers guide flat-bottomed skiffs along the canals. The whole city is overshadowed by the grand monumental architectures of Vivec's Palace and the Archcanon's High Fane.
Dunmer savantLlaalam Dredil in the Grand Council Chambers here in Ebonheart is a Dunmer savant.
Dunmer scoutNalasa Sarothren at the Elven Nations Cornerclub in Vivec is a Dunmer scout.
Dunmer urban styleUrban Temple compounds feature high-walled outer courtyards, with smaller shelters and halls clustered around the Temple Shrine itself. Aristocratic residences of the Great Houses are similar to Temple compounds with walled outer courts and outbuildings for craftsmen and servants, dominated by a grand manor residence in place of the Temple Shrine.
Dunmer urban styleDunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration.
Dunmer urban styleUrban Temple compounds feature high-walled outer courtyards, with smaller shelters and halls clustered around the Temple Shrine itself. Aristocratic residences of the Great Houses are similar to Temple compounds with walled outer courts and outbuildings for craftsmen and servants, dominated by a grand manor residence in place of the Temple Shrine.
Dunmer urban styleDunmer towns are typically organized around a dominant central feature, either the Temple or the grand manor residences of the Great House nobles. Simple multi-storied public and commercial buildings -- tradehouses, craftguilds, and such -- are usually rectangular in floor plan, built from local materials, featuring organic curves with decorated exteriors. More modest one-story private dwellings follow the same plan, except with less decoration.
Dunmer village styleThe Dunmer village style is the most familiar style in all districts. Huts are built of local materials, with organic curves and undecorated exteriors inspired by the landscape and the shells of giant native insects. Villages are dominated by Temple compounds and courtyards in traditional villages, but in newer plantations, the manor houses are the central features.
Dunmer village styleThe Dunmer village style is the most familiar style in all districts. Huts are built of local materials, with organic curves and undecorated exteriors inspired by the landscape and the shells of giant native insects. Villages are dominated by Temple compounds and courtyards in traditional villages, but in newer plantations, the manor houses are the central features.
Dura gra-BolYeah, what? You're wasting my time.
Dura gra-BolYou've already killed Dura gra-Bol. If you have questions about any other contract, ask them.
Dura gra-BolIt seems straightforward to me. Dura gra-Bol really is wanted for murder.
Dura gra-BolYou've been expelled from the Fighters Guild. Until you make amends, I cannot discuss contracts with you.
Dura gra-BolI don't have any more bounty contracts right now.
Dura gra-BolYou already killed Dura gra-Bol? Well, then, these 250 septims are yours.
Dura gra-BolI heard that Dura gra-Bol is dead. Here's your 250 septims.
Dura gra-BolThis Orc is an outlaw, living openly in a house here in Balmora. I have a contract here that says 250 septims are yours if you bring her to justice.
Dura gra-BolI think he lives by the river, on the east side of town.
Dura gra-BolHe lives in town somewhere. Look around, you lazy fetcher.
dutiesYou know your duties. Take that package to Caius Cosades in Balmora.
dutiesThis package came with the news of your arrival. You are to take it to Caius Cosades, in the town of Balmora. Go to the South Wall Cornerclub, and ask for Caius Cosades -- they'll know where to find him. Serve him as you would serve the Emperor himself. I also have a letter for you, and a disbursal to your name.
dutiesYou have broken the noble's code and have been expelled. Until you make amends, I cannot discuss duties with you.
dutiesI cannot give you duties unless you join House Redoran.
dutiesI don't have any more duties for you. If you want to advance in House Redoran, you will need one of the Councilors to sponsor you. Talk to each of them, and see if any are willing to sponsor an outlander. You might also want to speak with Faral Retheran in Vivec. She may have more duties for you as well.
dutiesSerjo Athyn Sarethi, a councilor of House Redoran, believes his life is in danger. He is in Sarethi Manor under Skar. I need someone to guard Athyn Sarethi.
dutiesI don't have duties for anyone under the rank of Lawman. You should pay more attention to your advancement in House Redoran. If you need more duties, try asking Tuveso Beleth here in the council hall or Faral Retheran in Vivec. Theldyn Virith in Ald Velothi might have something else for you to do.
dutiesDrulene Falen needs help with her guar herds again. Sounds like trouble with bandits.
dutiesLike I said, go talk to Alvis Teri at the Eight Plates in Balmora. Get the Founder's Helm back from him, but do not murder him.
dutiesA Hlaalu guard stole a Founder's Helm from one of our tombs. Would you be willing to recover this Founder's Helm from the godless Hlaalu?
dutiesA Redoran trader has gone missing. I need someone to help find Mathis Dalobar.
dutiesI need someone to deliver a Cure Disease potion.
dutiesDrulene Falen has asked for our help. She says her guar herds have been having trouble with hostile mudcrabs.
dutiesYou have broken our rules and betrayed our trust. Until you make amends, I cannot discuss duties with you.
dutiesI cannot give duties to anyone who has not joined House Redoran. Speak with Neminda if you wish to join.
dutiesYou are now %PCRank of House Redoran. May the Tribunal guide you to use your position wisely.
dutiesYou defeated Bolvyn Venim in an honorable duel. You have proven yourself worthy of the title of %NextPCRank. Congratulations, %PCName, %NextPCRank of House Redoran.
dutiesYou have won the support of all the Councilors save one, Archmaster Bolvyn Venim. He will never allow an outlander to become Archmaster of House Redoran. The only way to win the leadership of House Redoran for yourself is to challenge Bolvyn Venim to a duel.
dutiesI will have more duties for you when you are a Councilor of House Redoran. Have you checked what you need for advancement? Perhaps you should speak with Faral Retheran in Vivec. I heard that he was looking for someone to do a few tasks for him.
dutiesTo become a Councilor yourself, you must win the support of the remaining Councilors: Miner Arobar and Garisa Llethri. You must also hire a garrison for your stronghold.
dutiesI will have more duties for you when you are a House Father. You should check what you need for advancement. Have you spoken with Tuveso Beleth? She is a smith in the Redoran Council Hall. I think she may have some duties for you.
dutiesIn order to advance further in House Redoran, you must earn the support of at least two of the Councilmen. I would start by speaking with Mistress Brara Morvayn and Hlaren Ramoran. You must also build a stronghold.
dutiesUnfortunately, I have no duties for one of your rank. You may be ready for advancement. If you need more duties, speak with Faral Retheran in Vivec or Theldyn Virith in Ald Velothi.
dutiesArethan Mandas, once a great noble of House Redoran, now claims to be the Lord of West Gash and is demanding tribute from travelers on the road to Maar Gan. I need someone to stop the Mad Lord Arethan Mandas.
dutiesI believe there are smugglers operating near the coast in the cave of Shurinbaal.
dutiesOndres Nerano, a Hlaalu Noble, claims that Archmagister Bolvyn Venim is guilty of certain indiscretions with the wife of another councilor. While I do not approve of all the Archmaster does, as a Councilman of House Redoran I cannot let this accusation stand. I want you to stop Ondres Nerano's slanders.
dutiesYou have rescued my son, and I am grateful, but there is another favor I would ask of you. Varvur Sarethi has been accused of the foul murder of Bralen Carvaren.
dutiesYou have rescued my son, and I am grateful, but I need some time to consider what to do next. Leave me for a day or two and I will give you more duties.
dutiesI would consider sponsoring an outlander. I have done so before, when the circumstances warranted it. Archmaster Bolvyn Venim holds my son hostage for a crime I know he did not commit. If you want me as your sponsor, you must rescue my son, Varvur Sarethi, and return him to me.
dutiesReport back to Neminda. Perhaps when things have calmed down I will have some duties for you.
dutiesI have no duties for one of your rank. Speak with me again when you have proven yourself in House Redoran.
dutiesI heard you were expelled for breaking our rules. I cannot speak to you about this until you make amends.
dutiesYes, %PCRank?
dutiesYou have done everything I would ask and more.
dutiesYou have done everything I would ask.
dutiesGiras Indaram owes me for several repairs to his armor. I have asked him to pay the debt, but he refuses. I cannot seek redress from a Councilman, since Giras' brothers are among the most respected Buoyant Armigers. I need someone to make Giras Indaram pay his armor repair debts.
dutiesMy son, Deval Beleth, wants to make the Ruddy Man Pilgrimage. I want to let him go, but he is young and needs someone to escort him to the Koal Cave.
dutiesI don't have any work for an outlander.
dutiesI have no time for those who have betrayed House Redoran.
dutiesYou broke our rules and have been expelled. You must make amends before I can give you duties.
dutiesYou are the %PCRank now, and I should not be giving you duties.
dutiesYou have performed all the duties I have, %PCRank.
dutiesThe Hlaalu have also been expanding, and at a more alarming rate. Go to Rethan Manor and kill the new Hlaalu Lord Raynasa Rethan.
dutiesThe Telvanni have begun expanding all over Vvardenfell. This must be stopped. Go to the new Telvanni stronghold of Tel Uvirith and kill the Telvanni Sorcerer Reynel Uvirith.
dutiesBefore I give you more duties, you must build a stronghold and expand your stronghold.
dutiesThe abandoned stronghold of Falasmaryon in Maar Gan has been taken over by a creature known as Dagoth Tanis.
dutiesI do not have any duties for you, %PCRank. Speak with me again when you are a Brother in House Redoran.
dutiesRothis Nethan failed to appear for a duel of honor with Brethas Deras, a Hlaalu noble. This has shamed House Redoran. Track down the craven Rothis Nethan here in the Redoran Canton and persuade him to attend the duel.
dutiesThe last of the Redas family line has bequeathed the family's belongings to House Redoran. I need someone to recover the family treasures from the Redas Tomb.
dutiesThe son of a Hlaalu noble has slandered House Redoran. Find Meril Hlaano in Balmora and demand that he withdraw the slander.
dutiesYou broke the rules and have been expelled from House Redoran. Make amends, %PCName.
dutiesWhat can I do for you, %PCRank?
dutiesI have no more duties for you. Speak with Councilman Athyn Sarethi or the House Redoran Steward, Faral Retheran in Vivec.
dutiesSeveral Redoran soldiers were sent to the derelict stronghold of Andasreth. They have not returned. I need someone to find out what happened in Andasreth.
dutiesAnother pilgrim has gone missing. I want you to find out what happened to Beden Giladren.
dutiesOne of our Pilgrims left here some weeks ago on the Ruddy Man Pilgrimage. I have not heard from him. Find out what happened to the Pilgrim Fedris Tharen.
dutiesI am concerned about the ash statue you showed me. Varvur Sarethi must have acquired it from somewhere in town. I want you to find out where Varvur Sarethi got the ash statue.
dutiesYou must join House Redoran before I can give you duties. If you want Temple duties, speak with the Temple Steward, Tuls Valen.
dutiesHouse Redoran gave you two chances and you failed us. I have no duties for such as you.
dutiesYou've broken our rules and have been expelled from House Redoran. I can't give you duties unless you make amends.
dutiesI can't give you duties unless you join House Redoran. I suggest talking to Neminda in Ald'ruhn. She's the one who usually signs up new Hirelings.
dutiesI can't give duties to you, %PCRank.
dutiesI have no more duties for you. Speak with Faral Retheran in the Redoran Treasury in Vivec or with Athyn Sarethi.
dutiesI have some duties for you, but this is a tough one. We need someone to slay the cultists in Ashalmawia.
dutiesI don't have any more duties for you. Like I said, it's quiet here in Ald Velothi. Check with Neminda in Ald'ruhn or Faral Retheran in Vivec.
dutiesHouse Redoran sent a party to destroy the Telvanni base Shishi. They were supposed to report back to me, but they have not done so. I need someone to find out what's going and bring me the Shishi report.
dutiesI heard there's been another problem along the Gnisis-Ald'ruhn caravan track. Kagouti have been attacking travelers between Ald'ruhn and Gnisis. I need someone to find this kagouti den.
dutiesA diseased shalk got into an egg mine on the trade route to Ald'ruhn. I need someone to kill the shalk in the Ashimanu Mine.
dutiesI don't have any more duties right now. Things are usually quiet here in Ald Velothi. Something might turn up. Why not do a few more duties for Neminda and check back with me?
dutiesThank you for asking, %PCName. Normally things are pretty quiet in Ald Velothi, but Old Blue Fin is back and up to his old tricks. It's time someone got rid of Old Blue Fin for good.
dutiesNot right now, %PCName. Maybe in a few days. Make sure you tell Neminda that you delivered the potion.
dutiesYes, of course. You've been expelled. These things take time. I believe that eventually everyone will forget about how you broke our rules.
dutiesAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
dutiesWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
dutiesYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
dutiesWould you like to join the Mages Guild?
dutiesMore duties for you? Hm... Let me think about it.
dutiesYes, since you found out about the Dwarves, perhaps you could help with our other little problem: House Telvanni.
dutiesYes, you solved our little Dwarven mystery quite easily, I'm sure. Once these recent troubles have passed, I may have more duties for you.
dutiesWhat was it I asked you to do? Oh, yes, find out about the disappearance of the Dwarves. Why not talk to Edwinna in our Ald'ruhn branch? The two of you should get along famously.
dutiesHmm... Duties, you say? Yes, there are several things the Mages Guild needs done. Let's see. Hmm... Find out about the disappearance of the Dwarves. Yes, that's an excellent task for you, %PCRank.
dutiesWhy, it would be inappropriate for me to give you orders, %PCRank.
dutiesIt's a shame the Mages Guild isn't led by someone with your devotion to Scholarship. Perhaps if you speak with Trebonius, you can make him listen to reason.
dutiesI do not have any more duties for you. Perhaps you should speak with the guild stewards in Balmora or Sadrith Mora.
dutiesI have heard that the miners in the Gnisis Eggmine broke into the ruins of Bethamez.
dutiesI want you to find some Dwemer plans or blueprints.
dutiesYes, I was wondering if you might check up on one of my colleagues in the Dwemer ruin of Nchuleftingth. The last excavation report is long overdue...
dutiesI'm so glad you asked, %PCRank. At this delicate phase of my research, I need to study a Dwemer Tube.
dutiesI have no duties for you now, but speak with me again when you have earned the rank of Conjurer.
dutiesYes, %PCName, I have finished my study of Chimarvamidium.
dutiesI have been distracted from my studies by several reports from Maar Gan. Apparently there is some sort of disturbance at Huleen's hut.
dutiesSirilonwe in the Mages Guild in Vivec has somehow acquired a copy of Chimarvamidium.
dutiesI have been waiting for *ages* to get a Detect Creatures potion from Skink-in-Tree's-Shade in Sadrith Mora.
dutiesYes, %PCRank, there is something you could do for me. I am looking for a copy of the rare Dwarven book Chronicles of Nchuleft.
dutiesWhat do you wish of me, %PCRank?
dutiesTake the letter to Trebonius in Vivec.
dutiesI am honored to have worked with you, %PCName, and I have one more task. Take this letter to Arch-Mage Trebonius in Vivec.
dutiesFind out what you need for advancement and speak with me again.
dutiesI have another task for you, %PCRank, but it is a difficult one. I believe there is another book on Vampires, Galur Rithari's papers.
dutiesI am concerned about the continuing problems with these strange Ash creatures. Perhaps if I had a soul of one of these creatures to study... Would you bring me the soul of an Ash Ghoul?
dutiesI do not have duties for you now. Speak with me again when you have the rank of Wizard.
dutiesWhen any mage turns to Necromancy, it casts a pale shadow over the whole guild.
dutiesYou may be able to assist me, %PCName. I would like to speak with one of the Wise Women of the Ashlanders. Perhaps you could arrange a meeting.
dutiesI am looking for a rare book, Vampires of Vvardenfell.
dutiesI need someone to escort the scholar Tenyeminwe.
dutiesFor now, just deliver the potion back to Edwinna in Ald'ruhn.
dutiesI may have duties for you later, %PCName. Right now I am busy making a Detect Creatures potion for Edwinna in Ald'ruhn.
dutiesOf course, %PCRank, whatever you say.
dutiesYou have completed all the duties I have. Have you spoken with Edwinna in Ald'ruhn or Skink in Sadrith Mora?
dutiesI believe the Mages Guild has been infiltrated by a Telvanni spy.
dutiesI believe Tashpi Ashibael in Maar Gan has been practicing Necromancy.
dutiesThe scholar Itermerel needs an escort to Pelagiad... But I want Itermerel's notes.
dutiesAn Argonian at the South Wall Cornerclub is offering training in Restoration without the sanction of the Guild. I want someone to stop his unsanctioned training.
dutiesI need someone to convince an ex-Telvanni to join us. While you're there, you can collect Manwe's guild dues.
dutiesI don't have any duties for a %PCRank... But you may be ready for advancement.
dutiesI don't have any duties for a %PCRank. Speak with me again when you have proven yourself. In the meantime, speak with Ajira. I believe she may have some small tasks for you.
dutiesAjira has duties for you, yes, but first you must speak with Ranis Athrys and join the Mages Guild.
dutiesAjira hears broke the rules and were expelled. Ajira cannot talk to you of duties.
dutiesAjira has told you her secrets. What can Ajira do for friend %PCName?
dutiesAjira will tell friend %PCName another secret. Ajira also knows about the Warlock's Ring.
dutiesAjira has no duties for friend %PCName, but she is ready to tell you a secret. Ajira knows all about the Staff of Magnus.
dutiesAjira knows many secrets, but they are not yet for friend %PCName. Speak with Ajira again when you are a Warlock. Ranis Athrys here may have duties for you, but Ajira does not like Ranis much. Maybe you should speak with Ajira's good friend Edwinna Elbert at the Guild of Mages in Ald'ruhn?
dutiesAjira must find her stolen reports!
dutiesAjira is very sorry. Ajira has much work to do on these reports so Ajira can win her bet with Galbedir. Maybe you could fetch a new ceramic bowl for Ajira?
dutiesAjira must now study local flowers.
dutiesHas %PCName done what Ajira asks with the fake soul gem?
dutiesYes, Ajira has more duties for %PCName. Ajira made a bet with Galbedir...
dutiesYes, Ajira has duties for you. Before Ajira can be a Journeyman in the Mages Guild, Ajira must study local mushrooms.
dutiesYou could speak with Arch-Mage Trebonius, but between you and me, you might want to ask the guild stewards in Ald'ruhn, Balmora, and Sadrith Mora instead.
dutiesSpeak with Ajira or Ranis Athrys. They can give you duties.
dutiesSpeak with Ajira.
dutiesTalk to Skink-in-Tree's-Shade
dutiesSpeak with Edwinna. She's the guild steward here.
dutiesYou have failed the Temple. I have nothing to say to you.
dutiesYou have broken our rules and have been expelled. If you make amends, I can speak with you about your duties.
dutiesWhat can I do for you, %PCRank?
dutiesI have heard that you claim to be the Nerevarine. I am not sure what to think about this, but I do not trust you, and I will not give you any duties.
dutiesI cannot give you duties if you do not join the Temple.
dutiesBefore I give you any other duties, you should prove your faith by making the Pilgrimages of the Seven Graces.
dutiesYou are the Archcanon now, %PCName. I will retire from the politics of the Temple and devote the rest of my life to writing.
dutiesYou have completed the Pilgrimages of the Four Corners. Now you should know the enemies of the Temple. I ask only one more thing. You must recover the Ebony Mail.
dutiesFirst you must advance to the rank of %NextPCRank.
dutiesI am old and will soon retire. You are one of the most promising %PCRanks. If you want to replace me as Archcanon of the Temple, you must complete the Pilgrimages of the Four Corners.
dutiesI do not have any duties for you at this time, %PCRank. Speak with me again when you have earned the rank of Diviner.
dutiesI have no more duties for you. Speak with Uvoo Llaren in Ghostgate or Endryn Llethan in Vivec. Thank you for all you have done.
dutiesA dark cult is practicing the foulest of arts only a few hours from here in the cavern of Hassour.
dutiesSpeak with me again when you have proven yourself in the Temple. I have one more thing to ask of you, but you are not ready. Until then, speak with Uvoo Llaren in Ghostgate or Endryn Llethan in Vivec.
dutiesTo demonstrate your faith, you must make the Pilgrimage to Maar Gan.
dutiesA man in Suran named Elvil Vidron is a False Incarnate.
dutiesTo belong to the Temple is to practice compassion.
dutiesSpeak with Archcanon Tholer Saryoni.
dutiesYes, %PCRank. I believe Archcanon Saryoni wishes to speak with you. Here is the key to his rooms, behind the locked door here.
dutiesI have no more duties for you. Thank you for all you have done, %PCRank %PCName. Speak with Tuls Valen in Ald'ruhn or Tharer Rotheloth in Molag Mar if you seek more duties.
dutiesThere is a foul cult operating under the St. Delyn Canton here in Vivec. Their meeting place is known as Ihinipalit.
dutiesA precious relic of the Temple, the Shoes of St. Rilms, has been lost.
dutiesSpeak with me again when you are a Curate in the Temple. Until then, you may ask Tharer Rotheloth in Molag Mar or Tuls Valen at the Ald'ruhn Temple.
dutiesTo prove that you have patience and wisdom you must make the Pilgrimage to the Sanctus Shrine.
dutiesA holy woman here in Vivec is spreading the Divine Disease to others. Someone must convince Tanusea Veloth to leave Vivec City.
dutiesI have no more duties for you. Try speaking with Tuls Valen in Ald'ruhn or Uvoo Llaren in Ghostgate.
dutiesAnother duty of the Temple is to cleanse Vvardenfell of vampires. We have heard of a vampire lair known as Galom Daeus.
dutiesSpeak with me again when you have gained the rank of Curate. I will have more duties for you then. Until then, you could ask Tuls Valen at the Ald'ruhn Temple, or Endryn Llethan at the High Fane in Vivec.
dutiesOne duty of the Temple is to bring justice to Necromancers wherever we may find them. We have heard of a Necromancer known as Delvam Andarys.
dutiesTo prove that you are wise and brave, you must make the Pilgrimage to Mount Kand.
dutiesA villager in Tel Mora has fallen ill, but there is no Temple in Tel Mora where she can go for healing. Go to Tel Mora and cure Lette.
dutiesI have no more duties for you. Speak with Endryn Llethan in Vivec or Tharer Rotheloth in Molag Mar.
dutiesYou have found all the Temple relics I know of save one: Bring me the Crosier of St. Llothis.
dutiesAnother sacred relic which has been lost to the Temple is the Cleaver of St. Felms.
dutiesMany sacred relics of the Temple have been lost to the Sixth House. I want you to recover a relic that I believe is in Lost Kogoruhn.
dutiesI need someone to bring the hermit Sendas Sathis food and drink.
dutiesThe outcast Ashlander Assantus Hansar has fallen ill.
dutiesI have no duties for anyone under the rank of Curate. Speak with Tharer Rotheloth in Molag Mar, Tuls Valen at the Ald'ruhn Temple, or Endryn Llethan at the High Fane in Vivec.
dutiesI do not have any duties for you. Perhaps you could speak with Endryn Llethan in Ald'ruhn or Tharer Rotheloth in Molag Mar.
dutyYou shall be Nerevarine of all the tribes, and Hortator of all the Great Houses. You shall eat the sin of the unmourned house, and free the false gods. You must defeat the Sixth House, and Dagoth Ur. You must free the Tribunal from their curse. This is the burden of prophecy. This shall be your duty as Urshilaku Nerevarine.
Duvianus PlatoriusI'm just a friend of Addhiranirr.
Duvianus PlatoriusDuvianus Platorius is a Census and Excise agent, and a slick one. I've seen him around here before.
DwarvenThese refined and elegant weapons resist corrosion and retain their edge in spite of hard use, and are notable among the distinctive relics of the extinct Dwemer race. Enterprising adventurers risk life and limb to recover these ornate, heavy weapons from the Dwarven ruins scattered throughout Tamriel.
dwarven ghostDwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them.
dwarven ghostDwarven ghosts are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them.
dwarven limewareIt's good to finally get my hands on some good merchandise.
dwarven limewareYou've gotten it! Well done, %PCName. I was beginning to think we'd never see this kind of merchandise again. As promised, here is your reward. I hope it wasn't too much trouble for you.
dwarven limewareHmmm...I'm sure you were. Perhaps you'd better leave right now.
dwarven limewareYou were able to take this from one of our ships? I'll have the guards' heads for this! It's good you are an honest person, %PCName, and it is good that I know about the holes in my security at the docks. Here, take this as a reward. I would suggest you stay off my ships in the future.
dwarven limewareI would be good to get my hands on that shipment. Let me know when you get the pieces.
dwarven limewareYou got the bowls, but where are the cups? Come back when you have it all.
dwarven limewareYou got the cups, but where are the bowls? Come back when you have everything.
dwarven limewareWell, I suppose I shouldn't have expected your help.
dwarven limewareExcellent. You can find the limeware aboard the Chun-Ook, docked in Ebonheart. It is likely to be very well guarded, so take care. There should be at least ten pieces of it...bowls and cups, I believe. Anything else you find -- flasks, plates, or platters -- is probably fake, so leave it behind.
dwarven limewareIt didn't used to be as much of a problem, but Bolryn at the East Empire Company has been manipulating the prices; I'm sure of it. And he won't give most of us a license to sell the stuff. Actually, I know for a fact that there's a shipment of limeware being held up on a ship in Ebonheart. If you'd be willing to...recover it for me...I would be willing to reward you very generously. Perhaps 1,500 drakes?
dwarven limewareA shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.
dwarven limewareA shipment of limeware? I know nothing about it. There are strict regulations on that kind of material entering Vvardenfell. You'd have to show me some proof for me to believe that.
dwarven limewareYou say that the limeware you have was on one of my ships? And you managed to get on board to steal it? What are we to do about this?
DwarvenMysteryMAYBE put topics about this here... ASK if journal entries are a good idea for this sort of thing...
DwemerThe Dwemer are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term "Dwemer," connoting variously "deep-delving," "profound," and "close-counseled"; Imperial usage is "Dwarven," derived in fable from the affectionate regard of the Giant races for their "little" Dwemer friends. There are several Dwemer sites on Vvardenfell, and many have found Dwemer artifacts.
DwemerIndeed, without false modesty, I can say I'm an expert on the Dwemer. But I'm not generous with my knowledge, and I won't share what I know until we are better acquainted, and closer associates.
DwemerDwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends.
DwemerDwemer -- literally, 'the Deep, or Deep-Counseled or Secretive People' -- are the fabled lost Dwarven race whose ruins and splendid artifacts are scattered across Tamriel. Elves use the term 'Dwemer,' connoting variously 'deep-delving,' 'profound,' and 'close-counseled'; Imperial usage is 'Dwarven,' derived in fable from the affectionate regard of the Giant races for their 'little' Dwemer friends.
DwemerThe Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal.
DwemerThe Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal.
DwemerThe Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal.
DwemerThe Dwemer were ancient enemies of the Dunmer, but they are long dead, destroyed in a holy war by Saint Nerevar and the Tribunal.
DwemerSaint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies.
DwemerSaint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies.
DwemerSaint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies.
DwemerSaint Nerevar and the Tribunal defeated the Dwemer in holy war, and banished them from the face of the world for their blasphemies.
DwemerThey call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more.
DwemerThey call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more.
DwemerThey call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more.
DwemerThey call them 'Dwarves' in the West. In their folly and pride, the Dwemer conspired to create a god to serve them and to destroy the Dunmer. But now they are no more.
Dwemer AnimunculiYou have brought me the book, %PCName. I hope your stronghold is satisfactory.
Dwemer AnimunculiYes, this is exactly what I need. This, along with the schematics you brought me should be enough to unravel the secrets of Dwemer Centurions. I will give the orders to begin the last phase of your stronghold. It should go quickly... but it should take at least five days.
Dwemer AnimunculiThen return to Galom Daeus and continue your search.
Dwemer AnimunculiHave you found this book, %PCName?
Dwemer AnimunculiThere is a book, "Secrets of Dwemer Animunculi," which has been lost for many years. I know that this books lies in the Vampire-infested ruins of Galom Daeus. When I have this book in my possession, your stronghold will be the first in ages to be guarded by Dwemer Centurions.
Dwemer AnimunculiYes, you've shown me the book already. It was a quite a find. I'm sure I'll have a working centurion any day now.
Dwemer AnimunculiYes! This is what I've been looking for. I suppose you wouldn't be willing to part with it... Let me just make a few notes, then... There. I now have most of what I need to make my own centurions. You've made me... that is, us, famous. Wait until I tell Ocato.
Dwemer AnimunculiHow can you do this to me?! I've spent my whole life looking for this!!
Dwemer AnimunculiLet me see it at once!
Dwemer artifactFast Eddie says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck.
Dwemer artifactsWeapons, armor, housewares, coins, and other items of Dwemer design are often found in Dwemer ruins. They are prized by historians and antiquarians, and very valuable. The Emperor, however, has declared all newly discovered Dwemer artifacts to be possessions of the Crown, and forbids their trade or sale. Now smuggling Dwemer artifacts is treason, but smugglers will still risk execution for such a profitable crime.
Dwemer artifactsIn their denial of both phenomena and noumena, the Dwemer found comfort in the creation of Animunculi, which in their operation, combined two incompatible principles, thus denying both. In the first Dwemer ruin I studied, quite by chance in my wandering youth, someone had activated the Animunculi guardians and I was unable to make a proper study of them. Since then, I have, on occasion, found ruins, especially here in Vvardenfell, where the Animunculi are still active.
Dwemer artifactsIf you seek the artifacts of the Dwemer, visit one of the Dwemer ruins.
Dwemer artifactsYes, this is one of the three questions I want you to ask Baladas Demnevanni.
Dwemer artifactsHabasi hears you broke our agreement. Habasi does not want to speak with you now.
Dwemer artifactsYou brought the artifacts to your good friend Habasi.
Dwemer artifactsHabasi looks. Yes, a Dwemer tube, a Dwemer bowl, a Dwemer goblet. All here. You have done Habasi a favor and Habasi does you a favor. Habasi gives you some tools.
Dwemer artifactsGet them from Ra'Zhid before Ra'Zhid sells them.
Dwemer artifactsYou have Ra'Zhid's Dwemer artifacts?
Dwemer artifactsNo, Ra'Zhid is a liar. Ra'Zhid has the Dwemer artifacts. Habasi knows this. If you kill Ra'Zhid, Habasi thinks less of you, but that is all. If you steal from Ra'Zhid, Habasi thinks you are clever. Go back to Hla Oad, find the Dwemer goblet, bowl, and tube, and bring them all to Habasi.
Dwemer artifactsNo, Ra'Zhid is a liar, like all Khajiti men. Ra'Zhid has the Dwemer artifacts. Habasi knows this. If you kill Ra'Zhid, Habasi thinks less of you, but that is all. If you steal from Ra'Zhid, Habasi thinks you are clever. Go back to Hla Oad, find the Dwemer goblet, bowl, and tube, and bring them all to Habasi.
Dwemer artifactsGo to Fatleg's Drop Off in Hla Oad. If Ra'Zhid won't give you the Dwemer artifacts, find them, and return them to Habasi. You must bring Habasi a Dwarven goblet, a Dwarven bowl, and a Dwemer tube.
Dwemer artifactsSo you know who's who around here. Ra'Zhid does not have the Dwemer artifacts. Understand? Run along, kitten.
Dwemer artifactsRa'Zhid teaches you a lesson.
Dwemer artifactsRa'Zhid sees that you've been sniffing around. Will you give those artifacts back to Ra'Zhid, or will Ra'Zhid kill you?
Dwemer artifactsWhat Dwemer artifacts?
Dwemer artifactsWhere did you get that?! It's illegal to have Dwemer artifacts. Get out of here before I summon the authorities.
Dwemer artifactsI resent your implications. I am an honest merchant.
Dwemer artifacts%Name hears that Ra'Zhid had Dwemer artifacts. %Name tells you because %Name does not like Ra'Zhid.
Dwemer artifactsI don't know anything about that.
Dwemer artifactsI heard Ra'Zhid over at FatLeg's Drop Off was looking for a buyer.
Dwemer artifactsArtifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars.
Dwemer artifactsArtifacts salvaged from Dwemer ruins are valuable, but protected under Imperial law, and trade in such artifacts is illegal. Most valuable are Dwarven weapons and armor, both for their superb craftsmanship, and for their value to collectors and scholars.
Dwemer bootsI gave you the boots. Didn't I?
Dwemer bootsLord Fyr obtained these enchanted Dwemer boots from an unfortunate thief. And, given the quality of their craftsmanship, little wonder the fellow came a bad end. But I can do nothing for them. The fundamental enchantment is flawed. Might as well start over again... if such a pair of boots could still be fashioned in these benighted latter days. But I have done my best. Take them to Lord Fyr, with my sincere apologies.
Dwemer centurionsDwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins.
Dwemer centurionsDwemer centurions are enchanted war devices in the form of animated metal creatures. There are three classes of Dwemer centurions: the centurion spider, the centurion sphere, and the steam centurion. These devices are rarely encountered outside of ancient Dwemer ruins.
Dwemer gobletI'm very disappointed in you, %PCName. You broke our rules, and I can't have one of your reputation in the Bal Molagmer. Make amends, and perhaps we can speak again.
Dwemer gobletI'm disappointed in you, %PCName. You've been caught too many times. Tone down your act, pay off yours debts, then come see me again.
Dwemer gobletYou already gave the goblet to Danso Indules.
Dwemer gobletYou shouldn't have told her where you stole it from, but it can't be helped now.
Dwemer gobletGood. Danso Indules can sell that goblet and do more good than Berel Sala and the Ordinators ever will.
Dwemer gobletThat's the right goblet. Take it to Danso Indules outside the High Fane south of here.
Dwemer gobletThere is a Dwemer goblet in Berel Sala's office in the Hall of Justice. Steal this goblet and donate it to Danso Indules, who is usually outside near the High Fane.
Dwemer gobletI really can't accept another donation. I appreciate the offer, but I don't need any more trouble with the Ordinators.
Dwemer gobletNo, if that belongs to Berel Sala, I will not accept it.
Dwemer gobletYes, thank you.
Dwemer gobletI cannot accept it, then. Though I need the money, I do not need any trouble with the Ordinators.
Dwemer gobletIndeed. I did not realize.... Yes, I see your gloves. I will accept this gift. Thank you.
Dwemer gobletOh, really? There are many stories of their recent return, but I see nothing about you that indicates your involvement.
Dwemer gobletWhy are you giving this to me? I know I could use the money, but...
Dwemer gobletWell, if it's none of my business...
Dwemer gobletThat goblet looks familiar, what about it?
Dwemer languageThe Dwemer language is unknown, perhaps unknowable. Some Dwemer books, especially records dating from after the founding of Resdayn, were written in Aldmeris, making them accessible to modern scholars. However, even in Aldmeris, many Dwemer terms remain uncertain. As the books and other artifacts in Dwemer ruins rarely show signs of wear or age, I believe that the Dwemer knew of a preservative effect, perhaps a device still active which denies or controls the Earth Bones governing time and decay.
Dwemer languageI do not know the Dwemer language.
Dwemer languageYes, this is one of the three questions I want you to ask Baladas Demnevanni.
Dwemer languageThe Dwemer language is largely untranslatable, though the alphabet is known, and short inscriptions can be deciphered, usually from context clues. Fortunately, many Dwemer documents were written in Aldmeris, which is very close to modern Elven languages.
Dwemer language[If he were better disposed toward you, he would have more to say on this topic.]
Dwemer pieceThank you for your gift.
Dwemer pieceA gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
Dwemer pieceAre you trying to provoke me? Surely you know I prize and collect such things. It is rude to stimulate my appetites by displaying such things. And I don't have to be polite to rude people.
Dwemer pieceOh, yes. I know. You have an interesting Dwemer piece. So what?
Dwemer puzzle boxI gave you the Dwemer key, didn't I? The one i made from the instructions I found on the puzzle box you brought me?
Dwemer puzzle boxWhat? Oh. Yes, I'd forgotten. Here's a Dwemer key, made according to the instructions I found on the puzzle box you brought me. I've no idea what it's good for. But if you take it back to Arkngthand, maybe you'll find the lock it opens.
Dwemer puzzle boxYes. The inscriptions on the box seem to be the directions for setting a Dwemer key to open a specific lock. If you're interested, after you've delivered your report to Caius, come back, and maybe I'll have a key you can take back to Arkngthand.
Dwemer puzzle boxThe little cube I'm looking for is about the size of a fist, maybe a little bigger. It will be made of a coppery metal, with a circular design and symbols on one side and some lined marks on the other sides. That's all I want, that little cube.
Dwemer ruinsYou seem to truly have an interest in the Dwarves, so I will tell you this. Sneak into the Gnisis Eggmine. I heard they made a most unusual discovery recently.
Dwemer ruinsThere are many scattered across Vvardenfell. There is one on the coast northwest of here.
Dwemer ruinsDwemer ruins all over the place up here on the island. Folks come hunting Dwemer artifacts, never mind the Emperor's laws. None of my business.
Dwemer ruinsDwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices, but they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal.
Dwemer ruinsThe ruins of the lost Dwemer race are found everywhere in Tamriel, but are most common in Morrowind, once the native land of the Dwemer.
Dwemer sitesThere are many Dwemer sites on Vvardenfell, but the two largest are Mzuleft and Nchuleftingth. Mzuleft is in the Sheogorad region, is cursed and dangerous, and access is forbidden. Nchuleftingth is occupied by an expedition of the Imperial Archaeological Commission, and is not open to visitors.
Dwemer TubeAre you still a member of the guild? Once Trebonius gives the authorization, we can discuss guild matters again.
Dwemer TubeWere you expelled? Or did you clear that up already? You ought to make amends with Guildmaster Trebonius just to be sure.
Dwemer TubeYou have been expelled, %PCName. If you want to make amends, you should speak with Guildmaster Trebonius.
Dwemer TubeYour delivery of the Dwemer Tube was commendable, %PCName.
Dwemer TubeYes, this is what I wanted. Now I can finally study these "bthurkz" the Dwarves wrote about. I am impressed by your dedication to scholarship. Good work, %PCName.
Dwemer TubeIt is not a toy, %PCName. It is a valuable Dwemer artifact that is simply essential to my research.
Dwemer TubeHave you found a Dwemer Tube?
Dwemer TubeDwemer Tubes shouldn't be too hard to find. Go to Ald Velothi and travel along the coast to the west. You'll cross a bridge and you'll see Arkngthunch-Sturdumz ahead of you. You can't miss it.
Dwemer TubeI appreciate your dedication, %PCName. Arkngthunch-Sturdumz is northwest of Gnisis, but there's an easier way to get there. Go to Ald Velothi and follow the coast to the west.
Dwemer TubeI'm disappointed, %PCName. You are obviously not truly dedicated to research. If you're concerned about Imperial Law, there's no need to worry. I will, of course, turn the device over to the Chair of Dwemer Studies... just as soon as I've finished my research.
Dwemer TubeThey're easy enough to find. I believe I saw some in Arkngthunch-Sturdumz when I was last there. Would you be willing to travel there and bring back the Dwemer Tube?
Dwemers sinThe sin of the Dwemer was the creation of a new god from the substance of a dead god, Lorkhan. That is also the sin for which we would destroy Dagoth Ur. I hesitate to call it 'sin'. More properly, call it 'destructive evil'. The sin of the Tribunal, however, is in the breaking of an oath to Azura to forebear from tapping the Heart with Kagrenac's tools, and in the folly of seeking to become gods. Breaking the oath was evil. Becoming gods was folly. If we sinned, we have paid the price.
East Empire CompanyThe East Empire Company Hall is just northwest of Ebonheart's dragon statue. You must have seen the dragon statue. It's in the plaza all the way to the east, just before you step down to the docks.
East Empire CompanyBecause of its wealth and the favor of the Emperor, the East Empire company wields considerable influence in the Duke's administration.
East Empire CompanyThe East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk.
EbonheartEbonheart is south of Pelagiad, between Vivec and Seyda Neen. Take the road south to Pelagiad, then continue the road towards Vivec. Keep an eye on the signposts, and you shouldn't have any trouble reaching Ebonheart.
EbonheartEbonheart is south on the road from Pelagiad, built on the western shore of the water-founded city of Vivec. Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The East Empire Company has its headquarters in Ebonheart.
EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
EbonheartBecause the East Empire Company is chartered directly by the Emperor, its offices, warehouses, and docks are adjacent to the castle, and its security is assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintain diplomatic missions within the walls of Castle Ebonheart to insure that their political interests are respected by the laws and policies of the Duke and Grand Council.
EbonheartCastle Ebonheart is the seat of Imperial authority on Vvardenfell. Here Duke Vedam Dren, Duke of Ebonheart, and the Vvardenfell Grand Council determine law and policy for the Vvardenfell administrative district. The Imperial cult shrine here serves the Duke, his retainers, and the castle's garrisons, and is also an administrative center for the Imperial cult presence on Vvardenfell. A unit of the Imperial Guard protects the Duke, and the Hawkmoth Legion is also garrisoned within the walls of the castle.
EbonheartEbonheart is the Imperial headquarters for Vvardenfell district, and a busy seaport. Duke Vedam Dren is the district's ruler and Emperor's representative. The Duke lives in Castle Ebonheart. The District Council chambers and the Hawk Moth Legion garrison are also at Castle Ebonheart. The East Empire Company buildings and docks are outside the castle, facing Vivec to the east.
EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart.
EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative. Also located at Castle Ebonheart are the Vvardenfell District Council chambers and the Hawk Moth Legion garrison. The officers, docks, and warehouses of the East Empire Company are also found in Ebonheart.
EbonheartThe officers, docks, and warehouses of the East Empire Company are found in Ebonheart.
EbonheartThe officers, docks, and warehouses of the East Empire Company are found in Ebonheart.
EbonheartThe Vvardenfell District Council chambers and the Hawk Moth Legion garrison are located at Castle Ebonheart.
EbonheartThe Vvardenfell District Council chambers and the Hawk Moth Legion garrison are located at Castle Ebonheart.
EbonheartCastle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative.
EbonheartCastle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative.
EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade.
EbonheartEbonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade.
EbonheartEbonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec.
EbonheartEbonheart is a walled Imperial town in the southern part of the Ascadian Isles region, west of the city of Vivec.
ebonyAre you here to deliver the shipment of ebony?
ebonyI don't know what you think you know or who you've been talking to, but you better not ask about that again if you know what's good for you.
ebonyEbony weapons are made from a rare form of volcanic glass found almost exclusively in the buried deposits and surface lava flows of Vvardenfell's Red Mountain. 'Ebony' refers to the lustrous, black, glassy surface of ebony weapons.
Ebony MailYou have killed one of the Ashlander tribal leaders. You are not the type of person we want in the Temple.
Ebony MailIt is unfortunate, but you have been expelled from the Temple. Make amends, if you can, and I will speak to you of this.
Ebony MailI have heard that you claim to be the Incarnate. This is a serious matter. Before we discuss the Ebony Mail, let me pray and meditate on the validity of these rumors.
Ebony MailThe Ebony Mail is yours. You are the new %NextPCRank of the Temple.
Ebony MailAh, keep the Ebony Mail, %PCName. Treat it well and do good deeds when you wear it. You are the new %NextPCRank. I have long wanted to retire from the politics of the Temple and write another book of sermons.
Ebony MailSo you found it? Where is it? I don't see it...
Ebony MailPerhaps you are not devoted enough to be the %NextPCRank of the Temple.
Ebony MailHave you found the Ebony Mail, %PCName?
Ebony MailThe Ebony Mail may be found on Mount Assarnibibi, which is north of Molag Mar. Mount Assarnibibi is where Molag Bal oversaw the 99 lovers of Boethiah that gave birth to Almalexia. Go there and pray before the shrine. If you are worthy, you will receive the Ebony Mail. Return it to me and I will make you %NextPCRank of the Temple.
ebony tradeNo, you have convinced me. We will trade ebony only with our partner, House Hlaalu. We will stand side by side like two strong warriors and the Empire will trade the way we tell them.
ebony tradeYes, I hear the truth of your words. When two strong warriors stand side by side, no one dares challenge them. I will trade ebony with House Hlaalu.
ebony tradeWe Zainab have ebony and are strong. You do not have ebony of your own, and you are too weak to speak with me.
ebony tradeYes, that is true. The Zainab are very strong and we have ebony to sell. Why do you want our ebony when you have ebony of your own?
ebony tradeWhy does House Hlaalu want our ebony? House Hlaalu already has ebony.
ebony tradeThen I will tell you to leave here.
ebony tradeWhy are you speaking to me about ebony?
ebony tradeYou've been expelled. I cannot discuss business with you unless you make amends.
ebony tradeThe ebony trade is going well thanks to you, %PCName.
ebony tradeYou've killed some of the Zainab? Hm. I don't think they will deal with you now. We'll need to send someone else to trade with them.
ebony tradeThanks to you, the Empire must still buy all its ebony from House Hlaalu. Take these 1000 drakes as a share of House Hlaalu's future profits.
ebony tradeThe Zainab have been trying to sell ebony. Go speak with the Zainab camp and make sure they only sell ebony through us.
ebony tradeEbony? You must speak with gulakhan Ashibaal.
ebony tradeYou already convinced me, you don't need to ask me again.
ebony tradeOkay, you convinced me. Go back and tell House Hlaalu that I will sign a contract for another year.
ebony tradeWell, if you think you can make me a better offer...
ebony tradeUnless House Hlaalu lowers prices, my hands are tied.
ebony tradeYou've been expelled from House Hlaalu. You must make amends.
ebony tradeYou helped protect House Hlaalu's ebony trade, %PCRank.
ebony tradeI heard that you shut down the Sudanit mine and had a few words with Canctunian Ponius. Excellent work, %PCName. Take these 1000 drakes as a gift from House Hlaalu. And why not take this glass armor as a special bonus?
ebony tradeYes, I heard you convinced Canctunian Ponius. Good work, %PCName. Please take these 1000 drakes as a gift from House Hlaalu.
ebony tradeI heard that you shut down the Sudanit mine. Good work, %PCName. Take these 1000 drakes as a gift from House Hlaalu.
ebony tradeIf Canctunian Ponius is dead, you'll have to kill Darns Tedalen in the Sudanit mine.
ebony tradeThe East Empire Company threatened to buy ebony from House Redoran unless we lowered prices. Either convince Canctunian Ponius in Ebonheart to buy ebony from us, or kill Darns Tedalen, the head of mining operations in the Sudanit Mine. If you do both, there might be a bonus in it for you.
ebony tradeWe had a good deal going with Caldera, but then House Redoran opened their traditional mines for trade with the Empire. Even the Ashlanders have been sneaking across the ghost fence to a mine there and trying to sell ebony.
EB_ActorThere is a rumor in Vivec that Miun-Gei, a merchant in the Vivec Foreign Quarter, has been having problems with an annoying street vendor selling things outside his shop.
EB_ActorI've spoken to Miun-Gei about the person outside his shop disrupting business. He claims the man is hawking ridiculous items, and generally annoying his customers. Since he technically isn't doing anything illegal, there is no way to get rid of him, but Miun-Gei would like him gone.
EB_ActorI've agreed to help Miun-Gei get rid of the annoying vendor, whose name is Marcel Maurard.
EB_ActorI've decided not to deal with the actor bothering Miun-Gei.
EB_ActorAfter speaking to Marcel Maurard, I've found that he is an aspiring actor, who is trying to make money to fund his craft. He refuses to leave, since it is the only way he has found to make any cash, at least until he can find a part in a play.
EB_ActorAfter asking around a bit in Vivec, I've learned that there is almost no actual theatre here in the city. In fact, the only one who is interested at all is Crassius Curio, a nobleman in town.
EB_ActorCrassius Curio is putting on a new play called "The Lusty Argonian Maid," and gave me a bit of the work to sample.
EB_ActorI have spoken to Crassius Curio, and it seems he is very interested in the arts, especially the theatre. He would like to stage a production of his latest play, but hasn't been able to find enough actors willing to take part.
EB_ActorMarcel Maurard was overjoyed to hear about Curio's play. He promised he would visit him as soon as possible and join with the acting troupe.
EB_ActorMiun-Gei was happy to hear that Marcel Maurard will no longer be selling his wares in front of his shop, and rewarded me with an iron shardskewer.
EB_ActorI've killed Marcel Maurard, and Miun-Gei is glad he's gone. He's not happy that the guards will be around asking questions, though. He rewarded me with 250 gold.
EB_BoneI have heard rumor that Balen Andrano is having a rough time with his business.
EB_BoneBalen Andrano has asked me to do a job for him. He would like me to place the bone of a dead Dwemer in the shop of one of his rivals, the Redguard trader Jeanne. He claims that it will be a bad luck totem for the more prosperous merchant.
EB_BoneI have agreed to place the Dwemer bone in Jeanne's shop. Andrano tells me I must place the bone in a chest near the merchant's bed, so while she sleeps, the bone will work its evil magic. If I am spotted doing this, though, the magic will not work.
EB_BoneI have decided not to help Balen Andrano.
EB_BoneI have successfully placed the Dwemer bone in Jeanne's chest.
EB_BoneWhile trying to sneak the Dwemer bone into the chest near Jeanne's bed, I was spotted.
EB_BoneJeanne admonished me for attempting to enter her private quarters, and threatened to call the guard if I did not stay away.
EB_BoneI have returned to Balen Andrano and collected my reward, a sleep amulet.
EB_BoneI have returned to Balen Andrano, who was very disappointed in my failure.
EB_BoneAfter returning to Jeanne's store, the shopkeeper tells me that she has been haunted by a dwarven ghost, and her business is suffering. She would like me to rid her of this evil spirit.
EB_BoneI have killed the dwarven spirit haunting Jeanne's store.
EB_BoneI have removed the bone from the chest in Jeanne's bedroom, and the dwarven spirit has disappeared.
EB_BoneJeanne thanked me for my help, and rewarded me well for my efforts.
EB_ClientsI've spoken with Bolrin, one of the managers at the East Empire Company. He has offered a job to me, although he says that it may be dangerous.
EB_ClientsBolrin would like me to enter the quarters of Aundenian Valius, a Telvanni Enchanter in Vivec. Valius sells to an exclusive clientele, and Bolrin would like to know who that clientele is. He says he will reward me if I can return to him with a list of Valius' customers and the items that they have ordered.
EB_ClientsI have agreed to act as a spy for the East Empire Company. Bolrin tells me that the list is likely locked in Valius' private quarters, and that it may be well guarded.
EB_ClientsI have decided not to act as a spy for the East Empire Company.
EB_ClientsI have been able to retrieve the customer list for Bolrin and return it to him. In return, he has given me 700 drakes.
EB_DeadMenWhile in the St. Olms area of Vivec, I heard rumors about a woman whose husband has been missing for days. The woman's name is Moroni Uvelas.
EB_DeadMenI have spoken to Moroni Uvelas about her missing husband. It seems the man was somewhat of a skooma addict, and the woman believes that in one of his skooma-induced wanderings, he may have contracted corprus.
EB_DeadMenI have agreed to try and find her husband Danar, and cure him if I can. He was last seen heading into the underworks near St. Olms.
EB_DeadMenI have decided not to become involved in this incident. The fate of a diseased skooma addict is not my concern.
EB_DeadMenI've killed a corprus stalker in the Underworks of Vivec. I fear this is what Danar Uvelas has become.
EB_DeadMenI returned to Moroni Uvelas with her husband's ring. She was saddened by the news of her husband's fate, but did not seem surprised. She was grateful that he was finally put to rest, and rewarded me with some potions of that will cure disease.
EB_DeedI've heard rumors that Alusaron, a smith in the Foreign Quarter of Vivec, has been losing a lot of business, and his nearest competitor recently got a big contract.
EB_DeedAlusaron has been having some problems of late with his shop. He has been losing a good deal of business to Ralen Tilvur, a competing smith in the Foreign Quarter of Vivec.
EB_DeedAlusaron has heard that Tilvur has recently received a contract for a large weapons shipment. He would like me to steal this contract, with the hopes that Tilvur will be unable to fulfill his order. In the meantime, Alusaron will be prepared to fulfill the order on time.
EB_DeedI've agreed to steal the contract from Tilvur's shop. Alusaron figures he has it locked away in his private quarters, but does not believe it will be well guarded.
EB_DeedI have told Alusaron I will not steal the contract from Ralen Tilvur.
EB_DeedI returned to Alusaron's shop with the contract he asked me to steal for him. He was happy with my performance, and has rewarded me with an axe he has crafted.
EB_ExpressWhile in Ebonheart, I spoke with Llaalam Dredil, an advisor to Duke Dren. He has asked me to deliver a letter for him to J'Zhirr at the East Empire Company here in Ebonheart.
EB_ExpressI have agreed to deliver the letter for Llaalam Dredil.
EB_ExpressI have decided not to deliver the letter for Llaalam Dredil.
EB_ExpressJ'Zhirr has received my letter from Llaalam Dredil, and has given me note to bring back to Dredil.
EB_ExpressI have delivered the note to Dredil, and he has given me 75 gold as payment.
EB_FalseWhile in Vivec, a man approached me and handed me a leaflet. He told me it contained important information about a local merchant.
EB_FalseI have spoken to Aurane Frernis, the apothecary mentioned in the leaflet I was given. She was furious about the slanderous comments it contained, and offered me a reward if I could find out who was behind the misinformation.
EB_FalseI spoke to Domalen, the Redguard man who was handing out the leaflets. He told me that he was hired by Galuro Belan, another apothecary in Vivec, to distribute the materials.
EB_FalseDomalen is dead. Although he told me the source of the leaflets, his crime was no less.
EB_FalseDomalen is dead. Frernis will no