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Datamined weapon abilities for New World



Healthy Luck
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusCritChanceHighHP.CritChance * 100]}% Critical Chance while above {[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusCritChanceHighHP.MyHealthPercent]}% health.
Recovering Focus
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusCritChanceOnCooldown.CritChance * 100]}% Critical Chance while all abilities are on cooldown.
Topped Off
Successful heavy attacks increase the duration of your applied, non-crowd control debuffs by {[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusDebuffDurOnHvy.TargetStatusEffectDurationMult * 100]}%.
Drained Strength
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusDmgLowMana.BaseDamage * 100]}% damage while below {[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusDmgLowMana.MyManaPercent]}% mana.
Every Last Drop
Successful heavy attacks against enemies below {[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusHvyHealVsLowHP.TargetHealthPercent]}% health restore an additional {[VoidGauntletAbilityTable.Passive_VoidGauntlet_BonusHvyHealVsLowHP.DmgPctToHealth * 100]}% of the damage done as health.
Refreshing Range
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDRAtRange.CooldownTimer * -100]}% Cooldown Reduction on successful light attacks against targets more than {[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDRAtRange.DistFromDefender]}m away.
Refreshing Luck
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDROnCrit.CooldownTimer * -100]}% Cooldown Reduction on all abilities on Critical Hit.
Refreshing Weaknesss
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDRVsDebuff.CooldownTimer * -100]}% Cooldown Reduction on all abilities when successfully hitting enemies afflicted by {[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDRVsDebuff.TargetStatusEffectStackSize]} or more debuff stacks (can be from different debuffs).
Refreshing Harvest
Cooldowns are reduced by {[VoidGauntletAbilityTable.Passive_VoidGauntlet_CDRWhileHarvest.CooldownTimer * -200]}% per second while performing Harvest.
Deadly Proximity
Gain Empower when casting abilities within {[SpellDataTable_VoidGauntlet.VoidGauntlet_EmpowerCloseRange_Detection.Radius]}m of an enemy, increasing damage by {[StatusEffects.VoidGauntlet_EmpowerCloseRange.DMGStandard * 100]}% for {[StatusEffects.VoidGauntlet_EmpowerCloseRange.BaseDuration]}s.
Invigorating Harvest
Harvest additionally restores {[StatusEffects.VoidGauntlet_Harvest_Stamina.Stamina * 2]} stamina per second.
Revitalizing Luck
On Critical Hit, gain health equal to {[VoidGauntletAbilityTable.Passive_VoidGauntlet_HealOnCrit.DmgPctToHealth * 100]}% of damage done.
Extra Thirsty
+{[VoidGauntletAbilityTable.Passive_VoidGauntlet_ManaPerLightDuringCooldown.Mana * 100]}% Mana when successfully hitting targets with light attacks while all abilities are on cooldown.
Efficient Consumption
Mana costs are reduced by {[VoidGauntletAbilityTable.Passive_VoidGauntlet_ReducedManaCostHighMana.ManaCostMult * -100]}% while above {[VoidGauntletAbilityTable.Passive_VoidGauntlet_ReducedManaCostHighMana.MyManaPercent]}% Mana.
Evasive Refresh
Dodging with full mana resets the lowest active cooldown. {[StatusEffects.VoidGauntlet_ResetCooldownOnDodgeMaxMana_Timer.BaseDuration]}s cooldown.
Delay before Evasive Refresh can be triggered again.
Void Conversion
Gain a stack of Void Essence per successful ability hit. At {[VoidGauntletAbilityTable.Ultimate_VoidGauntlet_CDROnStackConsume.StatusEffectStackSize]} or more stacks, your next successful heavy attack will instantly reset all Void Gauntlet cooldowns and remove all stacks.
Void Aura
On successful ability hit, gain a stack of Void Essence. At 6 stacks, consume all stacks and gain a {[SpellDataTable_VoidGauntlet.VoidGauntlet_SiphonAura_AoE.Radius]}m aura on self that heals friendlies for {[StatusEffects.VoidGauntlet_SiphonAura_Heal.HealthModifierDamageBased * 100]}% weapon damage and deals {[StatusEffects.VoidGauntlet_SiphonAura_DoT.HealthModifierDamageBased * -100]}% weapon damage per second to enemies within. {[SpellDataTable_VoidGauntlet.VoidGauntlet_SiphonAura_AoE.Duration * .001]}s duration. {[StatusEffects.VoidGauntlet_SiphonAura_Timer.BaseDuration]}s cooldown.




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