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Datamined weapon abilities for New World

Draining Orb
+{[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_DecayingOrb_ManaPerHit.Mana * 100]}% mana per enemy hit.
Detonating Orb
Press the ability input again to detonate the orb with a {[SpellDataTable_VoidGauntlet.VoidGauntlet_DecayingOrb_Detonate_Heal_AoE.Radius]}m explosion radius. Depending on the orb's phase, the explosion will either damage enemies for {[DamageTable.VoidGauntlet_DecayingOrb_Detonate_Damage.DmgCoef * 100]}% weapon damage and apply a stack of Disintegrate or heal friendlies for {[StatusEffects.VoidGauntlet_DecayingOrb_Detonate_Heal.HealthModifierDamageBased * 100]}% weapon damage.
Slowing Orb
Slows enemies already afflicted by any debuff, reducing their movement speed by {[StatusEffects.VoidGauntlet_DecayingOrb_SlowVsDebuff.MoveSpeedMod * -100]}% for {[StatusEffects.VoidGauntlet_DecayingOrb_SlowVsDebuff.BaseDuration]}s.
Refreshing Tether
Successful hits against the tethered target reduce other Void Gauntlet cooldowns by {[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_DrainingTether_CDROnHit.CooldownTimer * -100]}%.
Reaping Tether
Regain {[StatusEffects.VoidGauntlet_DrainingTether_Heal.HealthModifierDamageBased * 100]}% weapon damage as health if the tethered target dies.
Invigorating Tether
+{[StatusEffects.VoidGauntlet_DrainingTether_Empower_ManaRegen.ManaRate * 100]}% mana regeneration while the tether is active.
Revitalizing Rupture
Friendlies within {[SpellDataTable_VoidGauntlet.VoidGauntlet_EssenceRupture_Heal_AoE.Radius]}m of the afflicted target are healed for {[StatusEffects.VoidGauntlet_EssenceRupture_AoE_Heal.HealthModifierDamageBased * 100]}% of your weapon damage when Essence Rupture ends.
Invigorating Rupture
Players additionally receive {[StatusEffects.VoidGauntlet_EssenceRupture_Heal_Stamina.Stamina]} stamina when hitting the afflicted target.
Invigorating Chamber
+{[StatusEffects.VoidGauntlet_NullChamber_Empower_BonusStamina.Stamina]} Stamina per second for self and friendlies while inside the chamber.
Efficient Chamber
Your Void Gauntlet mana costs are reduced by {[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_NullChamber_ReducedManaCosts.ManaCostMult * -100]}% while inside the chamber.
Extended Scream
Root duration increased by {[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_Scream_BonusDurVsLowHP.TargetStatusEffectDurationMod]}s on targets below {[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_Scream_BonusDurVsLowHP.TargetHealthPercent]}% health.
Bolstering Scream
Gain Fortify for each enemy hit, increasing damage absorption by {[StatusEffects.VoidGauntlet_Scream_Fortify.ABSStandard * 100]}% for {[StatusEffects.VoidGauntlet_Scream_Fortify.BaseDuration]}s per hit.
Penetrating Blade
+{[VoidGauntletAbilityTable.Upgrade_VoidGauntlet_VoidBlade_CritDmg.CritDamage * 100]}% Critical Damage on Void Blade attacks.
Bolstering Blade
Gain Fortify on start, increasing damage absorption by {[StatusEffects.VoidGauntlet_VoidBlade_Fortify.ABSStandard * 100]}% for {[StatusEffects.VoidGauntlet_VoidBlade_Fortify.BaseDuration]}s.
Draining Blade
Successful heavy attacks heal self for {[StatusEffects.VoidGauntlet_VoidBlade_HealOnHvy.HealthModifierDamageBased * 100]}% weapon damage per Disintegrate stack on target.

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