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Datamined weapon abilities for New World



Decaying Orb
Fire an unblockable orb that passes through enemies and inflicts Disintegrate, dealing {[StatusEffects.VoidGauntlet_Disintegrate.HealthModifierDamageBased * -100]}% weapon damage per second and reducing damage absorption by {[StatusEffects.VoidGauntlet_Disintegrate.ABSStandard * -100]}% for {[StatusEffects.VoidGauntlet_Disintegrate.BaseDuration]}s. At max range, it transforms into a healing orb and returns, healing friendlies for {[StatusEffects.VoidGauntlet_DecayingOrb_Heal.HealthModifierDamageBased * 100]}% weapon damage per second for {[StatusEffects.VoidGauntlet_DecayingOrb_Heal.BaseDuration]}s.
Draining Tether
Fire a projectile that tethers you to an enemy, Weakening it and Empowering you by {[StatusEffects.VoidGauntlet_DrainingTether_Weaken.DMGCorruption * -100]}% per second ({[StatusEffects.VoidGauntlet_DrainingTether_Weaken.DMGCorruption * -600]}% maximum). The tether ends if the target moves beyond 10m. {[StatusEffects.VoidGauntlet_DrainingTether_Weaken.BaseDuration]}s duration.
Essence Rupture
Fire a projectile that inflicts Essence Rupture for {[StatusEffects.VoidGauntlet_EssenceRupture.BaseDuration]} seconds, healing anyone that hits the target for {[StatusEffects.VoidGauntlet_EssenceRupture_Heal.HealthModifierDamageBased * 100]}% of the damage done.
Punishing Chamber
Summon a circle of Void energy at your feet that deals {[StatusEffects.VoidGauntlet_NullChamber_DoT.HealthModifierDamageBased * -100]}% weapon damage per second to enemies and grants Empower to friendlies, increasing their damage by {[StatusEffects.VoidGauntlet_NullChamber_Empower.DMGCorruption * 100]}%. {[SpellDataTable_VoidGauntlet.VoidGauntlet_NullChamber_AoE.Radius]}m radius. 8s duration.
Petrifying Scream
Unleash a Void-infused scream, dealing {[DamageTable.VoidGauntlet_Scream.DmgCoef * 100]}% weapon damage and inflicting Root to enemies 4m in front of you, disabling their movement for {[StatusEffects.VoidGauntlet_Scream.BaseDuration]}s .
Void Blade
Summon a blade of Void energy that converts your basic attacks to melee. Tap Basic Attack to perform a quick slash that deals {[DamageTable.VoidGauntlet_Blade_Light.DmgCoef * 100]}% weapon damage or hold to perform a thrust attack that deals {[DamageTable.VoidGauntlet_Blade_Heavy.DmgCoef * 100]}% weapon damage. Both attacks inflict Disintegrate on successful hits, dealing {[StatusEffects.VoidGauntlet_Disintegrate.HealthModifierDamageBased * -100]}% weapon damage per second and reducing damage absorption by {[StatusEffects.VoidGauntlet_Disintegrate.ABSStandard * -100]}% for {[StatusEffects.VoidGauntlet_Disintegrate.BaseDuration]}s. {[StatusEffects.VoidGauntlet_VoidBlade.BaseDuration]}s duration.




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