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Datamined weapon abilities for New World



Enchanted Justice
When hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for {[StatusEffects.Status_Passive_Lifestaff_Healing_AoeHealWhenHit.HealthModifierDamageBased * 100]}% weapon damage each second for {[StatusEffects.Status_Passive_Lifestaff_Healing_AoeHealWhenHit.BaseDuration]}s. (cooldown {[StatusEffects.Status_Passive_Lifestaff_Healing_AoeHealWhenHit_Timer.BaseDuration]}s).
Revitalize
When you hit with a light attack reduce all your cooldowns by {[LifeMagicAbilityTable.Passive_Lifestaff_Healing_CDROnLight.CooldownTimer * 100]}%
Desperate Speed
When you heal an ally with less than 50% health, Life Staff ability's cooldowns are reduced by {[LifeMagicAbilityTable.Passive_Lifestaff_Healing_CDROnLow.CooldownTimer * 100]}%. (Can only be triggered once every {[StatusEffects.Status_Passive_Lifestaff_Healing_CDROnLow_Timer.BaseDuration]} seconds)
Sacred Protection
While holding a lifestaff: increase the base health of all friendlies in your group by 10%
Intensify
Heavy Attacks give you increase healing by {[StatusEffects.Status_Passive_Lifestaff_Healing_HealingBuffonBasic.HealScalingValueMultiplier * 100]}% for {[StatusEffects.Status_Passive_Lifestaff_Healing_HealingBuffonBasic.BaseDuration]}s (max {[StatusEffects.Status_Passive_Lifestaff_Healing_HealingBuffonBasic.StackMax]} stacks.)
Blissful Touch
Light attacks now heal target for {[StatusEffects.Status_Passive_Lifestaff_Healing_HealOnLight.HealthModifierDamageBased * 100]}% weapon damage when passing through an ally.
Absolved
Lifestaffs Light and Heavy attack no longer take mana.
Mending Touch
Lifestaffs Heavy Attack now removes 1 debuff when passing through an ally.
Glowing Focus
Buffs you grant last {[LifeMagicAbilityTable.Passive_Lifestaff_Protection_BuffDur.TargetStatusEffectDurationMult * 100]}% longer
Protector's Touch
Lifestaffs Light and Heavy grant 15% Fortify for 3s when hitting an enemy. (Fortify reduces incoming damage.)
Spirits United
Increases mana regeneration for you and group members by 3%.
Balance
When you get hit while below 50% health, gain {[StatusEffects.Status_Passive_Lifestaff_Protection_HasteWhenLow.MoveSpeedMod * 100]}% Haste for {[StatusEffects.Status_Passive_Lifestaff_Protection_HasteWhenLow.BaseDuration]}s. (cooldown {[StatusEffects.Status_Passive_Lifestaff_Protection_HasteWhenLow_Timer.BaseDuration]}s)
Bend Light
After a dodge, your heals are {[StatusEffects.Status_Passive_Lifestaff_Protection_HealingOnDodge.HealScalingValueMultiplier * 100]}% more effective for {[StatusEffects.Status_Passive_Lifestaff_Protection_HealingOnDodge.BaseDuration]}s.
Protector's Strength
If you have a buff heal for 10% more.
Defensive Light
When you block a Melee attack: gain {[LifeMagicAbilityTable.Passive_Lifestaff_Protection_ManaOnBlock.Mana * 100]}% max mana.
Divine Blessing
When you heal an ally if their health is below 50%: heal for {[LifeMagicAbilityTable.Ultimate_Lifestaff_Healing.HealScalingValueMultiplier * 100]}% more
Speed of Light
When Beacon heals a target it also applies {[StatusEffects.Status_Upgrade_Lifestaff_Protection_AddHaste.MoveSpeedMod * 100]}% Haste for {[StatusEffects.Status_Upgrade_Lifestaff_Protection_AddHaste.BaseDuration]}s. (Haste increases movement speed.)




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