Fallout New Vegas: Ultimate Edition



206 Results
For TERM:SCTX

RECEDIDText
TERM:SCTXBMPrisonTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXBMRaulJournalTerminalif player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
TERM:SCTXBMRaulJournalTerminalif player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
TERM:SCTXBMRaulJournalTerminalPlayer.AddNote BMPrisonPasswordNote
TERM:SCTXCampGolfMissionTerminalset VFreeformCampGolf.SuicideMission to 3 SetObjectiveCompleted VFreeformCampGolf 60 1
TERM:SCTXCampSearchlightNCRStorageSet VMS44.HasRadSuitLocation to 1
TERM:SCTXCampSearchlightNCRStorageNCRKeySafe.Unlock
TERM:SCTXCampSearchlightTurretTerminalEastCSTurretEast01.RemoveFromFaction CampSearchlightFaction CSTurretEast01.StartCombat CSGhoulEast01 CSTurretEast01.StartCombat CSGhoulEast02 CSTurretEast01.StartCombat CSGhoulEast03 CSTurretEast01.StartCombat CSGhoulEast04 CSTurretEast02.RemoveFromFaction CampSearchlightFaction CSTurretEast02.StartCombat CSGhoulEast01 CSTurretEast02.StartCombat CSGhoulEast02 CSTurretEast02.StartCombat CSGhoulEast03 CSTurretEast02.StartCombat CSGhoulEast04
TERM:SCTXCampSearchlightTurretTerminalNorthCSTurretNorth01.RemoveFromFaction CampSearchlightFaction CSTurretNorth01.StartCombat CSGhoulNorth01 CSTurretNorth01.StartCombat CSGhoulNorth02 CSTurretNorth01.StartCombat CSGhoulNorth03 CSTurretNorth02.RemoveFromFaction CampSearchlightFaction CSTurretNorth02.StartCombat CSGhoulNorth01 CSTurretNorth02.StartCombat CSGhoulNorth02 CSTurretNorth02.StartCombat CSGhoulNorth03
TERM:SCTXCampSearchlightTurretTerminalNorthEastCSTurretNorthEast01.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast01.StartCombat CSGhoulNorthEast01 CSTurretNorthEast01.StartCombat CSGhoulNorthEast02 CSTurretNorthEast01.StartCombat CSGhoulNorthEast03 CSTurretNorthEast01.StartCombat CSGhoulNorthEast04 CSTurretNorthEast02.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast02.StartCombat CSGhoulNorthEast01 CSTurretNorthEast02.StartCombat CSGhoulNorthEast02 CSTurretNorthEast02.StartCombat CSGhoulNorthEast03 CSTurretNorthEast02.StartCombat CSGhoulNorthEast04
TERM:SCTXCampSearchlightTurretTerminalSouthCSTurretSouth01.RemoveFromFaction CampSearchlightFaction CSTurretSouth01.StartCombat CSGhoulSouth01 CSTurretSouth01.StartCombat CSGhoulSouth02 CSTurretSouth01.StartCombat CSGhoulSouth03 CSTurretSouth02.RemoveFromFaction CampSearchlightFaction CSTurretSouth02.StartCombat CSGhoulSouth01 CSTurretSouth02.StartCombat CSGhoulSouth02 CSTurretSouth02.StartCombat CSGhoulSouth03
TERM:SCTXCampSearchlightTurretTerminalWestCSTurretWest01.RemoveFromFaction CampSearchlightFaction CSTurretWest01.StartCombat CSGhoulWest01 CSTurretWest01.StartCombat CSGhoulWest02 CSTurretWest01.StartCombat CSGhoulWest03 CSTurretWest01.StartCombat CSGhoulWest04 CSTurretWest02.RemoveFromFaction CampSearchlightFaction CSTurretWest02.StartCombat CSGhoulWest01 CSTurretWest02.StartCombat CSGhoulWest02 CSTurretWest02.StartCombat CSGhoulWest03 CSTurretWest02.StartCombat CSGhoulWest04
TERM:SCTXDefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
TERM:SCTXDefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
TERM:SCTXDefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXDefaultUnlockTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermDESK1Easyref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermDESK2Averageref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermDESK3Hardref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALLref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALL1Easyref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALL2Averageref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALL3Hardref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXDefaultUnlockTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXEastPumpStationTerminalSET VES34Vault.foundRads TO 1 setStage VES34Vault 20
TERM:SCTXFFEncCamp08Terminalplayer.addNote FFEncCamp08NoteREPORTAudio
TERM:SCTXGameTerminalROOTForceTerminalBack
TERM:SCTXGameTerminalSubMenuEastset NQlvl.gameVarExE to 1
TERM:SCTXGameTerminalSubMenuEastset NQlvl.gameVarExE2 to 1
TERM:SCTXGameTerminalSubMenuEastset NQlvl.gamevar03 to 1
TERM:SCTXGameTerminalSubMenuEastset NQlvl.gameVar06 to 1
TERM:SCTXGameTerminalSubMenuEastset NQlvl.gamevar04 to 1
TERM:SCTXGameTerminalSubMenuEastforceTerminalBack
TERM:SCTXGameTerminalSubMenuNorthForceTerminalBack
TERM:SCTXGameTerminalSubMenuNorthset NQlvl.gameVar01 to 1
TERM:SCTXGameTerminalSubMenuNorthset NQlvl.gameVar10 to 1
TERM:SCTXGameTerminalSubMenuNorthset NQlvl.gameVar02 to 1 set NQlvl.gameVar02b to 1
TERM:SCTXGameTerminalSubMenuNorthforceTerminalBack
TERM:SCTXGameTerminalSubMenuSouthset NQlvl.gameVarExS to 1
TERM:SCTXGameTerminalSubMenuSouthset NQlvl.gameVar07 to 0 set NQlvl.gameVar08 to 0 set NQlvl.gameVar09 to 1
TERM:SCTXGameTerminalSubMenuSouthset NQlvl.gameVar04 to 0 set NQlvl.gameVar05 to 1
TERM:SCTXGameTerminalSubMenuSouthforceTerminalBack
TERM:SCTXGameTerminalSubMenuWestset NQlvl.gameVarExW to 1
TERM:SCTXGameTerminalSubMenuWestset NQlvl.gameVar02a to 1
TERM:SCTXGameTerminalSubMenuWestset NQlvl.gameVar02 to 0 set NQlvl.gameVar02a to 1 set NQlvl.gameVar07 to 1 set NQlvl.gameVar08 to 1
TERM:SCTXGameTerminalSubMenuWestforceTerminalBack
TERM:SCTXgenericProtectronTerminal;ref linkedProtectron ;set linkedProtectron to getLinkedRef ;linkedProtectron.activate door 1
TERM:SCTXgenericVaultProtectronTerminalref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate player 1
TERM:SCTXGunRunnerTerminalplayer.AddItem GunRunnerHolotapeNV 1 SetObjectiveCompleted VMS05 50 1 SetObjectiveDisplayed VMS05 55 1
TERM:SCTXHELIOSTowerTurretTerminal1VHeliosTurret1REF.damageAV braincondition 100 VHeliosTurret2REF.damageAV braincondition 100 ;VHeliosTurret1REF.RemoveFromFaction robotfaction ;VHeliosTurret2REF.RemoveFromFaction robotfaction ;VHeliosTurret1REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret2REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret1REF.ResetAI ;VHeliosTurret2REF.ResetAI
TERM:SCTXHELIOSTowerTurretTerminal1VHeliosTurret1REF.setUnconscious 0 VHeliosTurret2REF.setUnconscious 0
TERM:SCTXHELIOSTowerTurretTerminal1ref myLink set myLink to VHeliosTurret1REF myLink.stopCombat myLink.setUnconscious 1 set myLink to VHeliosTurret2REF myLink.stopCombat myLink.setUnconscious 1
TERM:SCTXHostetlerTerminalset vDialogueVegasNorth.HostetlerAffair to 1
TERM:SCTXHouseToolsOfficeTerminalLucky38MainframeTerminalREF.unlock
TERM:SCTXHVDatastoreElderInfoMenuTerminal; Update var set VDialogueHiddenValley.FoundElderDatastoreTopic to 1 ; Update quest SetObjectiveCompleted VMS55 52 1 SetObjectiveDisplayed VMS55 53 1
TERM:SCTXHVDatastoreScreenMainmenuTerminal; Set var set VDialogueHiddenValley.FoundChainTopic to 1 ; Update quest SetObjectiveCompleted VMS55 54 1 SetObjectiveDisplayed VMS55 61 1
TERM:SCTXHVDatastoreVirusScreen01if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreVirusScreen01if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreVirusScreen02if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreVirusScreen02if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreVirusScreen03if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreVirusScreen03if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
TERM:SCTXHVDatastoreWallTerminal; Normal datastore
TERM:SCTXHVDatastoreWallTerminal; Infected non-host machine
TERM:SCTXHVDatastoreWallTerminal; Virus (Host 1)
TERM:SCTXHVDatastoreWallTerminal; Virus (Host 2)
TERM:SCTXHVDatastoreWallTerminal; Virus (Host 3)
TERM:SCTXHVLorenzoTerminal; Set flag to show player learned of threat to chapter ;set VDialogueHiddenValley.DiscoveredLorenzoJournal to 1
TERM:SCTXHVSelfDestructConfirmTerminal; Set Generator to blow set VDialogueHiddenValley.GeneratorSetToBlow to 1 ; Do other stuff - make people run around, klaxons go on ; etc. SetEnemy BrotherhoodSteelFaction PlayerFaction AddReputationExact RepNVBrotherhood 0 1000 ForceTerminalBack
TERM:SCTXHVSelfDestructConfirmTerminalForceTerminalBack
TERM:SCTXHVSelfDestructPasswordTerminalplayer.addnote HVSelfDestructPassword
TERM:SCTXHVTurretTargetingAllowedTerminal; Make the turrets turn on the Brothers SetEnemy BrotherhoodTurretFaction BrotherhoodSteelFaction ; Reset turret AI so they don't attack the player if they ; had targeted him/her before HVTurret01REF.resetAI HVTurret02REF.resetAI HVTurret03REF.resetAI HVTurret04REF.resetAI HVTurret05REF.resetAI
TERM:SCTXHVTurretTargetingAllowedTerminal; Make the turrets attack other people again SetAlly BrotherhoodTurretFaction BrotherhoodSteelFaction
TERM:SCTXLDIsabellaTerminal;TakomaParkSamuelREF.enable 0
TERM:SCTXLDIsabellaTerminalforceTerminalBack
TERM:SCTXLDJuryBossTerminalOlderforceTerminalBack
TERM:SCTXLucky38CGTerminal02Lucky38MainframeTerminalREF.unlock
TERM:SCTXLucky38ControlTerminal;Lucky38ControlTerminalREF.setdestroyed 1
TERM:SCTXLucky38ControlTerminalWarningset NVCRMrHouse01REF.HouseState to 0 set vStoryEventMrHousePissed to 2 NVCRMrHouse01REF.Playidle MrHouseOpen hChamberGroundFogREF.enable ;hChamberGroundFogREF.playgroup Forward 1 set Lucky38ControlTerminalREF.iPlayFog to 1 playsound NPCMrHouseWakeUp NVCRMrHouse01REF.SetGhost 0 Lucky38ControlTerminalREF.setdestroyed 0 set l38TimerQUEST.timer to 15 set l38TimerQUEST.open to 0 startquest l38timerQuest ; ------------------------------------- Fail House Questline ---------------------------------- \/ ; (7_29_10) Moved from "OnHit" (to "OnDeath") block to comply with intended functionality. -ETB ; (8_5_10) Changed conditions from "GetObjectiveDisplayed == 1 && GetQuestCompleted == 0"... ; ...to "GetQuestRunning" to fix error where some quest did not fail. -ETB ; (8_12_10) Copied to "OnHit" (again) to cover errors in talking to House (mainframe) after shooting (but not killing) a Securitron. -ETB ;If IsKiller Player == 1 <---- Commented out to fix "if killed by companion" error. -ETB Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif If VStoryEventMrHouseNeutralized == 0 SetEnemy Lucky38Faction playerFaction Lucky38MrHouseREF.PlayIdle LooseNVPHMCconnectionLost Lucky38MrHouseREF.SetDestroyed 1 Endif ;Endif Lucky38ElevatorDoorControlREF.Lock 255 ; (10_29_10) Bug#34416 Fix -ETB
TERM:SCTXLucky38ControlTerminalWarning2set NVCRMrHouse01REF.HouseState to 3 set Lucky38ControlTerminalREF.startsterile to 1 NVCRMrHouse01REF.Playidle MrHouseOverloadLifeSupport playsound NPCMrHouseElectro NVCRMrHouse01REF.SetGhost 0 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 set vStoryEventMrHouseNeutralized to 2 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
TERM:SCTXLucky38ControlTerminalWarning3set NVCRMrHouse01REF.HouseState to 2 set Lucky38ControlTerminalREF.startsterile to 2 ;NVCRMrHouse01REF.Playidle MrHouseCloseUnplugged NVCRMrHouse01REF.SetGhost 0 playsound NPCMrHouseDeath set vStoryEventMrHouseNeutralized to 1 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif setobjectivedisplayed VMQHouseFail 10 1 setobjectivecompleted VMQHouseFail 10 1 setstage VMQHouseFail 1 L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
TERM:SCTXLucky38MrHouseTerminalif ( Lucky38MrHouseTerminalREF.bFirstTerminalAccess != 1 ) set vDialogueMrHouse.WallTermWarn to 1 set Lucky38MrHouseTerminalREF.bFirstTerminalAccess to 1 endif
TERM:SCTXLucky38MrHouseTerminalset vDialogueMrHouse.WallTermWarn to 1
TERM:SCTXLucky38MrHouseTerminal03setally playerfaction lucky38faction HouseInnerSecretTrigger01REF.disable 1 HouseOUterSecretTrigger03REF.disable 1 ;L38Turret03REF.stopcombat ;L38Turret02REF.stopcombat ;L38Turret01REF.stopcombat L38Securitron01REF.stopcombat L38Securitron02REF.stopcombat L38Securitron03REF.stopcombat L38Securitron04REF.stopcombat L38Securitron05REF.stopcombat L38Outer2Securitron02REF.stopcombat
TERM:SCTXLucky38MrHouseTerminal04Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB Lucky38SecretDoorREF.setopenstate 1 set vStoryEventMrHousePissed to 1 If VStoryEventMrHouseNeutralized == 0 L38PentAlarmPoint01REF.Enable ; \/ \/ \/ (8_7_10) Added "Fail House Questline" entires -ETB \/ \/ \/ If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif Lucky38MrHouseREF.SetDestroyed 1 Lucky38MrHouseREF.playidle LooseNVPHMCconnectionLost ; (Sets mainframe face to "Connection Lost...") ; /\ /\ /\ (8_7_10) End Added /\ /\ /\ setenemy lucky38faction playerfaction Endif ;L38Securitron01REF.Enable ;L38Securitron02REF.Enable ;L38Securitron01REF.StartCombat player ;L38Securitron02REF.StartCombat player ; ------------------------------------------------------------------------------\/ (10_30_10) Added to fix bug 39807 -ETB if ( VStoryEventSecuritronsUpgraded != 1 ) L38Securitron01REF.Enable L38Securitron02REF.Enable L38Securitron01REF.StartCombat player L38Securitron02REF.StartCombat player elseif ( VStoryEventSecuritronsUpgraded == 1 ) VL38PentSecuritronMkII01REF.Enable VL38PentSecuritronMkII02REF.Enable VL38PentSecuritronMkII01REF.StartCombat player VL38PentSecuritronMkII02REF.StartCombat player endif ; ------------------------------------------------------------------------------/\
TERM:SCTXLucky38MrHouseTerminal05Lucky38MrHouseElevatorDoorREF.unlock ;PlaySound QSTLucky38AlarmLP ; Obsolete ---> Alarms are positional now If VStoryEventMrHouseNeutralized == 0 L38ControlAlarmPoint01REF.Enable L38ControlAlarmPoint02REF.Enable Endif ;Lucky38AlarmWomanTAREF.SetTalkingActivatorActor vLucky38AlarmWomanREF ;Lucky38AlarmWomanTAREF.say VDialogueMrHouseRoomBreach
TERM:SCTXLucky38ReactorTerminalNVLucky38ReactorRef.Playgroup Backward 0 RewardXP 50
TERM:SCTXLucky38SuiteUpgradeTerminalvL38SuiteVendorREF.showbartermenu
TERM:SCTXMegArmoryTerminal;DeputySteelREF.Kill
TERM:SCTXMegArmoryTerminal;MegatonGateProtectronREF.kill
TERM:SCTXMisfitsTerminalset VFreeformCampGolf.ShootingTest to 3 set VFreeformCampGolf.GrenadeTest to 3 SetObjectiveCompleted VFreeformCampGolf 30 1 SetObjectiveDisplayed VFreeformCampGolf 55 1
TERM:SCTXNCRPrisonTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXNellisArrayTerminalsetobjectivecompleted nellissunshineboogie 75 1 rewardxp 50
TERM:SCTXNewVegasSteelTerminalLucky38MainframeTerminalREF.unlock
TERM:SCTXP04CompanionFireTerminalSubForceTerminalBack;
TERM:SCTXP04CompanionFireTerminalSubShowMessage P04CompanionFireMSG; StartQuest P04CompanionFireQuest; ForceTerminalBack; ForceTerminalBack;
TERM:SCTXREPCON1stFloorSecurityset REPCONHQFreeform.1stFloorID to 1
TERM:SCTXREPCON2ndFloorSecurityset REPCONHQFreeform.2ndFloorID to 1
TERM:SCTXREPCON2ndFloorSecurity2player.additem REPCONHQKeycard03 1
TERM:SCTXREPCONEmployeeTerminal5ShowMap RepconHQMapMarkerREF
TERM:SCTXREPCONHQPresidentTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXREPCONHQVPTerminalset REPCONHQFreeform.DisableRobots to 1
TERM:SCTXREPCONSabotageSubMenuTerminalSetObjectiveCompleted VMS01 90 1
TERM:SCTXREPCONSaraTerminalset REPCONHQFreeform.2ndFloorID to 1
TERM:SCTXREPCONStealthBoysMovedTerminal; Update objectives if GetObjectiveDisplayed VMS01 61 == 1 SetObjectiveCompleted VMS01 61 1 SetObjectiveDisplayed VMS01 69 1 endif
TERM:SCTXRepconWallTerminalEntryref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXSatcom01TowerTermforceTerminalBack
TERM:SCTXSpringvaleBossTerminalforceTerminalBack
TERM:SCTXSSHQMrJanitorTerminalMrJanitorREF.SetUnconscious 0 set MrJanitorREF.Cleaning to 1 MrJanitorREF.evp
TERM:SCTXSupplyOfficerContrerasTerminalset VFreeformMcCarran.iContrerasComputer to 1
TERM:SCTXSVProtectronTerminalSetAlly SVProtectronFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
TERM:SCTXSVTurretTerminalSetAlly SVTurretFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
TERM:SCTXV03AccessTerminalV03AccessPanel.setOpenState 1
TERM:SCTXV03OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXV19OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.setOpenState 1
TERM:SCTXV19OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.setOpenState 0
TERM:SCTXV22bKeelyTerminalV22aOpeningAreaDoor.unlock V22aOpeningAreaDoor.setOpenState 1
TERM:SCTXV22DownloadMainframe; Set flag to show you have the data set VFreeformVault22.DataState to 1 if GetObjectiveDisplayed VMS06 10 == 1 && GetObjectiveCompleted VMS06 10 == 0 SetObjectiveCompleted vms06 10 1 SetStage vms06 20 endif SetObjectiveCompleted VMS49 100 1 if (GetObjectiveDisplayed VMS49 20 && GetObjectiveCompleted VMS49 20 == 0) SetObjectiveDisplayed VMS49 110 1 endif
TERM:SCTXV22FoodCaveWallTermref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXV22OverseerTerminalV22CrewQuartersDoor.unlock
TERM:SCTXV22OverseerTerminalV22DataBackupDoor.unlock
TERM:SCTXV34MasterOverrideTerminalSET VES34Vault.savedCrops TO 1 SET VES34Vault.vaultShutdown TO 1 setStage VES34Vault 30 playSound3D OBJForcefieldShutdown v34LightsOutA.disable v34LightsOutB.disable v34LightsOutC.disable ForceTerminalBack
TERM:SCTXV34MasterOverrideTerminalSET VES34Vault.savedSurvivors TO 1 setStage VES34Vault 40 ForceTerminalBack
TERM:SCTXV34NorthGateTerminalSystemplaysound3D QSTV34WaterDraino v34NorthGate.Unlock v34NorthOpenDoor.Disable v34NorthTeleportDoor.Enable
TERM:SCTXV34OverseerTerminal;SetStage VES34Vault 25
TERM:SCTXV34OverseerTerminalJournal;SetStage VES34Vault 25
TERM:SCTXV34OverseerTerminalSystemV34ArmoryDoor.unlock
TERM:SCTXV34ReactorTerminalSetStage VES34Vault 25 SetObjectiveDisplayed VES34Vault 40 1 Set VES34Vault.bLearnsSurvivors to 1
TERM:SCTXV34ReactorTerminalSetStage VES34Vault 25
TERM:SCTXV34ReactorTerminalref myLink set myLink to getLinkedRef myLink.unlock SetStage VES34Vault 25
TERM:SCTXV34SecurityNorthTerminalSystemV34OverseerDoor.unlock
TERM:SCTXVault03OverseersTerminalV03StoreRoomDoor1.unlock V03StoreRoomDoor2.unlock
TERM:SCTXVFSFistoTerminalSubPFistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
TERM:SCTXVFSFistoTerminalSubPplayer.removeitem VFSFistoData 1 FistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
TERM:SCTXvHDCheckpointTerminalif player.getitemcount weapnvdetonator >= 1 showmessage vHDGeneratorDetonator01 set vHDBattleController.bGeneratorsActive to 1 vHDGenerator01.enable vHDGenerator02.enable vHDGenerator03.enable vHDGenerator04.enable else showmessage vHDGeneratorDetonator02 endif
TERM:SCTXVHDDutyRosterTerminalsetObjectiveDisplayed VMQ03a 17 1
TERM:SCTXVHDFlightControlTerminal2set VMQ03b.FlightPlanUpdated to 1 ForceTerminalBack
TERM:SCTXVHDIntakeTowerHatchUnlockTerminalif VHDLegionBattle.IntakeTowerUnlocked == 0 ; Make centurion appear VHDIntakeTowerCenturionREF.enable 1 VHDIntakeTowerCenturionREF.StopCombat VHDIntakeTowerCenturionREF.StartConversation player set VHDLegionBattle.IntakeTowerUnlocked to 1 VHDIntakeTowerExtLegionary01REF.enable VHDIntakeTowerExtLegionary02REF.enable VHDIntakeTowerExtLegionary03REF.enable VHDIntakeTowerExtLegionary04REF.enable ;VHDIntakeTowerExtLegionary05REF.enable endif
TERM:SCTXvHDLockedTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXvHDUnlockedTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXVHDVisitorCenterMainTerminalif GetQR VMQ03a ShowMessage VHDDutyRosterHackMSG SetObjectiveCompleted VMQ03a 16 1 setObjectiveDisplayed VMQ03a 17 1 endif
TERM:SCTXVHeliosFarmTerminal1SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
TERM:SCTXVHeliosFarmTerminal1SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
TERM:SCTXVHeliosFarmTerminal1set VMS03.bKnowsArchimedesEffect to 1;
TERM:SCTXVHeliosFarmTerminal2SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
TERM:SCTXVHeliosFarmTerminal2SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
TERM:SCTXVHeliosFarmTerminal2set VMS03.bKnowsArchimedesEffect to 1;
TERM:SCTXVHeliosFarmTerminal3SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
TERM:SCTXVHeliosFarmTerminal3SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
TERM:SCTXVHeliosGeneralTerminalset VMS03.bKnowsArchimedesEffect to 1;
TERM:SCTXVHeliosGeneralTerminalShowMap HiddenValleyMarkerREF ShowMap BlackMountainMapMarkerREF
TERM:SCTXVHeliosMainframeTerminal; if the system is armed after the retargeting sequence was ; already played, go ahead and start the laser sequence. if (VMS03.bRetargetComplete == 1 && VMS03.nPowerConfiguration != 5) set ControlPanelHeliosTowerREF.bPlayArchimedes to 1; endif set VMS03.bArchimedesArmed to 1 if(VMS03.bRetargeted) HeliosKlaxonREF.Enable endif HeliosKlaxonREF.Enable; VDEMOKlaxonREF.Enable; PlaySound VOCHeliosOneWarning1 Setobjectivecompleted vms03 65 1 if(VNPCFollowers.ArcadeHired) ArcadeREF.AddScriptPackage ArcadeTriggerActivateArchimedesDialoguePackage endif
TERM:SCTXVHeliosMainframeTerminalset VMS03.bArchimedesArmed to 0 HeliosKlaxonREF.Disable Setobjectivecompleted vms03 65 0 SetObjectiveDisplayed VMS03 65 1;
TERM:SCTXVHeliosMainframeTerminalset VMS03.bKnowsArchimedesEffect to 1; ; if player is working on mainframe objective, offer alt. if(GetObjectiveDisplayed VMS03 60) SetObjectiveDisplayed VMS03 65 1; endif
TERM:SCTXVHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 1 ForceTerminalBack ; SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerStrip endif
TERM:SCTXVHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 2 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerFreeside endif
TERM:SCTXVHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 3 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerEven endif
TERM:SCTXVHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 4 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif
TERM:SCTXVHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 5 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif
TERM:SCTXVMS08TowerLogsTerminalSet VMS08.bCheckedTerminal to 1;
TERM:SCTXVMS18FreezerUnlockTerminalref myLink set myLink to getLinkedRef myLink.unlock ; if no one is in the freezer but the objective to lock someone in the freezer is complete if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && GetObjectiveCompleted VMS18 125) ; if we haven't dumped Carlyle's body or persuaded him to come to UL if((GetObjectiveCompleted VMS18 130 == 0) && VMS18.bPersuadedCarlyle == 0) ; unset that we have a replacement, show the objective to get Carlyle. SetObjectiveCompleted VMS18 110 0; SetObjectiveDisplayed VMS18 110 1; SetObjectiveCompleted VMS18 120 0; SetObjectiveDisplayed VMS18 120 1; endif ; unset that we've locked someone in the freezer SetObjectiveCompleted VMS18 125 0; SetObjectiveDisplayed VMS18 125 1; ; if we don't have an acceptable replacement, also unset the objective to talk to Mort and complete the quest. if(GetObjectiveCompleted VMS18 110 == 0) SetObjectiveDisplayed VMS18 200 0; endif endif
TERM:SCTXVMS18FreezerUnlockTerminalref myLink set myLink to getLinkedRef myLink.SetOpenState 0 myLink.lock if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && (VMS18FreezerTriggerREF.bBooneInFreezer || VMS18FreezerTriggerREF.bArcadeInFreezer || VMS18FreezerTriggerREF.bCassInFreezer || VMS18FreezerTriggerREF.bVeronicaInFreezer)) if (VMS18FreezerTriggerREF.bBooneInFreezer) set CraigBooneREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bVeronicaInFreezer) set VeronicaREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bArcadeInFreezer) set ArcadeREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bCassInFreezer) set RoseOfSharonCassidyREF.Waiting to 1; endif Player.RemoveItem VMS18TedGundersonKey 1 1; SetObjectiveCompleted VMS18 125 1; SetObjectiveCompleted VMS18 110 1; if (GetObjectiveCompleted VMS18 120 == 0) SetObjectiveDisplayed VMS18 120 0 endif if(GetObjectiveCompleted VMS18 105) SetObjectiveDisplayed VMS18 200 1; endif endif
TERM:SCTXVMS18PantryLockTerminalref myLink set myLink to getLinkedRef mylink.setopenstate 0 myLink.lock if (VMS18.bPhilippeInPantry) Set VMS18.bPhilippeTrapped to 1; VMS18PhilippeREF.SayTo player VMS18PhilippeTrapped endif
TERM:SCTXVMS18PantryLockTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXVMS21SalsTerminalref myLink set myLink to getLinkedRef myLink.unlock
TERM:SCTXVMS38LucyTerminalSubASubCIf GetQuestRunning VMS38b != 1 StartQuest VMS38b Set VMS38b.bPowerOff to 1 SetQuestDelay VMS38b 0.1 Endif
TERM:SCTXVMS49CommTerminalSet VMS49.bForceGreet to 1; Set VMS49.nGreetingPending to 3; VeronicaREF.EVP SetObjectiveCompleted VMS49 25 1;
TERM:SCTXVNiptonSteynTerminalset VMS03.bKnowsArchimedesEffect to 1;
TERM:SCTXVNovacTerminalMannySetStage VMQ01 50 set VMQ01.bPrimmClosed to 1 Set VStoryEventKnowsKhansInvolved to 1;
TERM:SCTXVStreetNCREmbassyTerminal01setobjectivedisplayed VMS21 1 1 SetObjectiveDisplayed VMQ05 30 1 setobjectivecompleted VMQ05 27 1
TERM:SCTXVVault11FrontEntranceTerminalAddNote VVault11QuestNote
TERM:SCTXVVault11LowerLevelTerminalAddNote VVault11OverseerPassword
TERM:SCTXVVault11MainframeTerminalVVault11ExterminationChamberDoorREF.Unlock
TERM:SCTXVVault11MainframeTerminalif (VFreeformVault11ChamberSequence.bRewardedXP == 0) RewardXP 500 set VFreeformVault11ChamberSequence.bRewardedXP to 1; endif
TERM:SCTXVVault11OverseerTerminalVault11OverseerDeskREF.setOpenState 1; set VFreeformVault11ChamberSequence.bChamberOpen to 1;
TERM:SCTXVVault11OverseerTerminalVault11OverseerDeskREF.setOpenState 0; set VFreeformVault11ChamberSequence.bChamberOpen to 0;
TERM:SCTXWomensAuxTermforceTerminalBack



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