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Fallout New Vegas: Ultimate Edition





206 Results
For TERM:SCTX

NumberEDIDText
1BMPrisonTerminalref myLink set myLink to getLinkedRef myLink.unlock
2BMRaulJournalTerminalif player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
3BMRaulJournalTerminalif player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
4BMRaulJournalTerminalPlayer.AddNote BMPrisonPasswordNote
5CampGolfMissionTerminalset VFreeformCampGolf.SuicideMission to 3 SetObjectiveCompleted VFreeformCampGolf 60 1
6CampSearchlightNCRStorageSet VMS44.HasRadSuitLocation to 1
7CampSearchlightNCRStorageNCRKeySafe.Unlock
8CampSearchlightTurretTerminalEastCSTurretEast01.RemoveFromFaction CampSearchlightFaction CSTurretEast01.StartCombat CSGhoulEast01 CSTurretEast01.StartCombat CSGhoulEast02 CSTurretEast01.StartCombat CSGhoulEast03 CSTurretEast01.StartCombat CSGhoulEast04 CSTurretEast02.RemoveFromFaction CampSearchlightFaction CSTurretEast02.StartCombat CSGhoulEast01 CSTurretEast02.StartCombat CSGhoulEast02 CSTurretEast02.StartCombat CSGhoulEast03 CSTurretEast02.StartCombat CSGhoulEast04
9CampSearchlightTurretTerminalNorthCSTurretNorth01.RemoveFromFaction CampSearchlightFaction CSTurretNorth01.StartCombat CSGhoulNorth01 CSTurretNorth01.StartCombat CSGhoulNorth02 CSTurretNorth01.StartCombat CSGhoulNorth03 CSTurretNorth02.RemoveFromFaction CampSearchlightFaction CSTurretNorth02.StartCombat CSGhoulNorth01 CSTurretNorth02.StartCombat CSGhoulNorth02 CSTurretNorth02.StartCombat CSGhoulNorth03
10CampSearchlightTurretTerminalNorthEastCSTurretNorthEast01.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast01.StartCombat CSGhoulNorthEast01 CSTurretNorthEast01.StartCombat CSGhoulNorthEast02 CSTurretNorthEast01.StartCombat CSGhoulNorthEast03 CSTurretNorthEast01.StartCombat CSGhoulNorthEast04 CSTurretNorthEast02.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast02.StartCombat CSGhoulNorthEast01 CSTurretNorthEast02.StartCombat CSGhoulNorthEast02 CSTurretNorthEast02.StartCombat CSGhoulNorthEast03 CSTurretNorthEast02.StartCombat CSGhoulNorthEast04
11CampSearchlightTurretTerminalSouthCSTurretSouth01.RemoveFromFaction CampSearchlightFaction CSTurretSouth01.StartCombat CSGhoulSouth01 CSTurretSouth01.StartCombat CSGhoulSouth02 CSTurretSouth01.StartCombat CSGhoulSouth03 CSTurretSouth02.RemoveFromFaction CampSearchlightFaction CSTurretSouth02.StartCombat CSGhoulSouth01 CSTurretSouth02.StartCombat CSGhoulSouth02 CSTurretSouth02.StartCombat CSGhoulSouth03
12CampSearchlightTurretTerminalWestCSTurretWest01.RemoveFromFaction CampSearchlightFaction CSTurretWest01.StartCombat CSGhoulWest01 CSTurretWest01.StartCombat CSGhoulWest02 CSTurretWest01.StartCombat CSGhoulWest03 CSTurretWest01.StartCombat CSGhoulWest04 CSTurretWest02.RemoveFromFaction CampSearchlightFaction CSTurretWest02.StartCombat CSGhoulWest01 CSTurretWest02.StartCombat CSGhoulWest02 CSTurretWest02.StartCombat CSGhoulWest03 CSTurretWest02.StartCombat CSGhoulWest04
13DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
14DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
15DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
16DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
17DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
18DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
19DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
20DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
21DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
22DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
23DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
24DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
25DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
26DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
27DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
28DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
29DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
30DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
31DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
32DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
33DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
34DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
35DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
36DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
37DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
38DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
39DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
40DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
41DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
42DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
43DefaultUnlockTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
44DefaultUnlockTermDESK1Easyref myLink set myLink to getLinkedRef myLink.unlock
45DefaultUnlockTermDESK2Averageref myLink set myLink to getLinkedRef myLink.unlock
46DefaultUnlockTermDESK3Hardref myLink set myLink to getLinkedRef myLink.unlock
47DefaultUnlockTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
48DefaultUnlockTermWALLref myLink set myLink to getLinkedRef myLink.unlock
49DefaultUnlockTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
50DefaultUnlockTermWALL1Easyref myLink set myLink to getLinkedRef myLink.unlock
51DefaultUnlockTermWALL2Averageref myLink set myLink to getLinkedRef myLink.unlock
52DefaultUnlockTermWALL3Hardref myLink set myLink to getLinkedRef myLink.unlock
53DefaultUnlockTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
54EastPumpStationTerminalSET VES34Vault.foundRads TO 1 setStage VES34Vault 20
55FFEncCamp08Terminalplayer.addNote FFEncCamp08NoteREPORTAudio
56GameTerminalROOTForceTerminalBack
57GameTerminalSubMenuEastset NQlvl.gameVarExE to 1
58GameTerminalSubMenuEastset NQlvl.gameVarExE2 to 1
59GameTerminalSubMenuEastset NQlvl.gamevar03 to 1
60GameTerminalSubMenuEastset NQlvl.gameVar06 to 1
61GameTerminalSubMenuEastset NQlvl.gamevar04 to 1
62GameTerminalSubMenuEastforceTerminalBack
63GameTerminalSubMenuNorthForceTerminalBack
64GameTerminalSubMenuNorthset NQlvl.gameVar01 to 1
65GameTerminalSubMenuNorthset NQlvl.gameVar10 to 1
66GameTerminalSubMenuNorthset NQlvl.gameVar02 to 1 set NQlvl.gameVar02b to 1
67GameTerminalSubMenuNorthforceTerminalBack
68GameTerminalSubMenuSouthset NQlvl.gameVarExS to 1
69GameTerminalSubMenuSouthset NQlvl.gameVar07 to 0 set NQlvl.gameVar08 to 0 set NQlvl.gameVar09 to 1
70GameTerminalSubMenuSouthset NQlvl.gameVar04 to 0 set NQlvl.gameVar05 to 1
71GameTerminalSubMenuSouthforceTerminalBack
72GameTerminalSubMenuWestset NQlvl.gameVarExW to 1
73GameTerminalSubMenuWestset NQlvl.gameVar02a to 1
74GameTerminalSubMenuWestset NQlvl.gameVar02 to 0 set NQlvl.gameVar02a to 1 set NQlvl.gameVar07 to 1 set NQlvl.gameVar08 to 1
75GameTerminalSubMenuWestforceTerminalBack
76genericProtectronTerminal;ref linkedProtectron ;set linkedProtectron to getLinkedRef ;linkedProtectron.activate door 1
77genericVaultProtectronTerminalref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate player 1
78GunRunnerTerminalplayer.AddItem GunRunnerHolotapeNV 1 SetObjectiveCompleted VMS05 50 1 SetObjectiveDisplayed VMS05 55 1
79HELIOSTowerTurretTerminal1VHeliosTurret1REF.damageAV braincondition 100 VHeliosTurret2REF.damageAV braincondition 100 ;VHeliosTurret1REF.RemoveFromFaction robotfaction ;VHeliosTurret2REF.RemoveFromFaction robotfaction ;VHeliosTurret1REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret2REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret1REF.ResetAI ;VHeliosTurret2REF.ResetAI
80HELIOSTowerTurretTerminal1VHeliosTurret1REF.setUnconscious 0 VHeliosTurret2REF.setUnconscious 0
81HELIOSTowerTurretTerminal1ref myLink set myLink to VHeliosTurret1REF myLink.stopCombat myLink.setUnconscious 1 set myLink to VHeliosTurret2REF myLink.stopCombat myLink.setUnconscious 1
82HostetlerTerminalset vDialogueVegasNorth.HostetlerAffair to 1
83HouseToolsOfficeTerminalLucky38MainframeTerminalREF.unlock
84HVDatastoreElderInfoMenuTerminal; Update var set VDialogueHiddenValley.FoundElderDatastoreTopic to 1 ; Update quest SetObjectiveCompleted VMS55 52 1 SetObjectiveDisplayed VMS55 53 1
85HVDatastoreScreenMainmenuTerminal; Set var set VDialogueHiddenValley.FoundChainTopic to 1 ; Update quest SetObjectiveCompleted VMS55 54 1 SetObjectiveDisplayed VMS55 61 1
86HVDatastoreVirusScreen01if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
87HVDatastoreVirusScreen01if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
88HVDatastoreVirusScreen02if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
89HVDatastoreVirusScreen02if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
90HVDatastoreVirusScreen03if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
91HVDatastoreVirusScreen03if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
92HVDatastoreWallTerminal; Normal datastore
93HVDatastoreWallTerminal; Infected non-host machine
94HVDatastoreWallTerminal; Virus (Host 1)
95HVDatastoreWallTerminal; Virus (Host 2)
96HVDatastoreWallTerminal; Virus (Host 3)
97HVLorenzoTerminal; Set flag to show player learned of threat to chapter ;set VDialogueHiddenValley.DiscoveredLorenzoJournal to 1
98HVSelfDestructConfirmTerminal; Set Generator to blow set VDialogueHiddenValley.GeneratorSetToBlow to 1 ; Do other stuff - make people run around, klaxons go on ; etc. SetEnemy BrotherhoodSteelFaction PlayerFaction AddReputationExact RepNVBrotherhood 0 1000 ForceTerminalBack
99HVSelfDestructConfirmTerminalForceTerminalBack
100HVSelfDestructPasswordTerminalplayer.addnote HVSelfDestructPassword
101HVTurretTargetingAllowedTerminal; Make the turrets turn on the Brothers SetEnemy BrotherhoodTurretFaction BrotherhoodSteelFaction ; Reset turret AI so they don't attack the player if they ; had targeted him/her before HVTurret01REF.resetAI HVTurret02REF.resetAI HVTurret03REF.resetAI HVTurret04REF.resetAI HVTurret05REF.resetAI
102HVTurretTargetingAllowedTerminal; Make the turrets attack other people again SetAlly BrotherhoodTurretFaction BrotherhoodSteelFaction
103LDIsabellaTerminal;TakomaParkSamuelREF.enable 0
104LDIsabellaTerminalforceTerminalBack
105LDJuryBossTerminalOlderforceTerminalBack
106Lucky38CGTerminal02Lucky38MainframeTerminalREF.unlock
107Lucky38ControlTerminal;Lucky38ControlTerminalREF.setdestroyed 1
108Lucky38ControlTerminalWarningset NVCRMrHouse01REF.HouseState to 0 set vStoryEventMrHousePissed to 2 NVCRMrHouse01REF.Playidle MrHouseOpen hChamberGroundFogREF.enable ;hChamberGroundFogREF.playgroup Forward 1 set Lucky38ControlTerminalREF.iPlayFog to 1 playsound NPCMrHouseWakeUp NVCRMrHouse01REF.SetGhost 0 Lucky38ControlTerminalREF.setdestroyed 0 set l38TimerQUEST.timer to 15 set l38TimerQUEST.open to 0 startquest l38timerQuest ; ------------------------------------- Fail House Questline ---------------------------------- \/ ; (7_29_10) Moved from "OnHit" (to "OnDeath") block to comply with intended functionality. -ETB ; (8_5_10) Changed conditions from "GetObjectiveDisplayed == 1 && GetQuestCompleted == 0"... ; ...to "GetQuestRunning" to fix error where some quest did not fail. -ETB ; (8_12_10) Copied to "OnHit" (again) to cover errors in talking to House (mainframe) after shooting (but not killing) a Securitron. -ETB ;If IsKiller Player == 1 <---- Commented out to fix "if killed by companion" error. -ETB Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif If VStoryEventMrHouseNeutralized == 0 SetEnemy Lucky38Faction playerFaction Lucky38MrHouseREF.PlayIdle LooseNVPHMCconnectionLost Lucky38MrHouseREF.SetDestroyed 1 Endif ;Endif Lucky38ElevatorDoorControlREF.Lock 255 ; (10_29_10) Bug#34416 Fix -ETB
109Lucky38ControlTerminalWarning2set NVCRMrHouse01REF.HouseState to 3 set Lucky38ControlTerminalREF.startsterile to 1 NVCRMrHouse01REF.Playidle MrHouseOverloadLifeSupport playsound NPCMrHouseElectro NVCRMrHouse01REF.SetGhost 0 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 set vStoryEventMrHouseNeutralized to 2 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
110Lucky38ControlTerminalWarning3set NVCRMrHouse01REF.HouseState to 2 set Lucky38ControlTerminalREF.startsterile to 2 ;NVCRMrHouse01REF.Playidle MrHouseCloseUnplugged NVCRMrHouse01REF.SetGhost 0 playsound NPCMrHouseDeath set vStoryEventMrHouseNeutralized to 1 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif setobjectivedisplayed VMQHouseFail 10 1 setobjectivecompleted VMQHouseFail 10 1 setstage VMQHouseFail 1 L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
111Lucky38MrHouseTerminalif ( Lucky38MrHouseTerminalREF.bFirstTerminalAccess != 1 ) set vDialogueMrHouse.WallTermWarn to 1 set Lucky38MrHouseTerminalREF.bFirstTerminalAccess to 1 endif
112Lucky38MrHouseTerminalset vDialogueMrHouse.WallTermWarn to 1
113Lucky38MrHouseTerminal03setally playerfaction lucky38faction HouseInnerSecretTrigger01REF.disable 1 HouseOUterSecretTrigger03REF.disable 1 ;L38Turret03REF.stopcombat ;L38Turret02REF.stopcombat ;L38Turret01REF.stopcombat L38Securitron01REF.stopcombat L38Securitron02REF.stopcombat L38Securitron03REF.stopcombat L38Securitron04REF.stopcombat L38Securitron05REF.stopcombat L38Outer2Securitron02REF.stopcombat
114Lucky38MrHouseTerminal04Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB Lucky38SecretDoorREF.setopenstate 1 set vStoryEventMrHousePissed to 1 If VStoryEventMrHouseNeutralized == 0 L38PentAlarmPoint01REF.Enable ; \/ \/ \/ (8_7_10) Added "Fail House Questline" entires -ETB \/ \/ \/ If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif Lucky38MrHouseREF.SetDestroyed 1 Lucky38MrHouseREF.playidle LooseNVPHMCconnectionLost ; (Sets mainframe face to "Connection Lost...") ; /\ /\ /\ (8_7_10) End Added /\ /\ /\ setenemy lucky38faction playerfaction Endif ;L38Securitron01REF.Enable ;L38Securitron02REF.Enable ;L38Securitron01REF.StartCombat player ;L38Securitron02REF.StartCombat player ; ------------------------------------------------------------------------------\/ (10_30_10) Added to fix bug 39807 -ETB if ( VStoryEventSecuritronsUpgraded != 1 ) L38Securitron01REF.Enable L38Securitron02REF.Enable L38Securitron01REF.StartCombat player L38Securitron02REF.StartCombat player elseif ( VStoryEventSecuritronsUpgraded == 1 ) VL38PentSecuritronMkII01REF.Enable VL38PentSecuritronMkII02REF.Enable VL38PentSecuritronMkII01REF.StartCombat player VL38PentSecuritronMkII02REF.StartCombat player endif ; ------------------------------------------------------------------------------/\
115Lucky38MrHouseTerminal05Lucky38MrHouseElevatorDoorREF.unlock ;PlaySound QSTLucky38AlarmLP ; Obsolete ---> Alarms are positional now If VStoryEventMrHouseNeutralized == 0 L38ControlAlarmPoint01REF.Enable L38ControlAlarmPoint02REF.Enable Endif ;Lucky38AlarmWomanTAREF.SetTalkingActivatorActor vLucky38AlarmWomanREF ;Lucky38AlarmWomanTAREF.say VDialogueMrHouseRoomBreach
116Lucky38ReactorTerminalNVLucky38ReactorRef.Playgroup Backward 0 RewardXP 50
117Lucky38SuiteUpgradeTerminalvL38SuiteVendorREF.showbartermenu
118MegArmoryTerminal;DeputySteelREF.Kill
119MegArmoryTerminal;MegatonGateProtectronREF.kill
120MisfitsTerminalset VFreeformCampGolf.ShootingTest to 3 set VFreeformCampGolf.GrenadeTest to 3 SetObjectiveCompleted VFreeformCampGolf 30 1 SetObjectiveDisplayed VFreeformCampGolf 55 1
121NCRPrisonTerminalref myLink set myLink to getLinkedRef myLink.unlock
122NellisArrayTerminalsetobjectivecompleted nellissunshineboogie 75 1 rewardxp 50
123NewVegasSteelTerminalLucky38MainframeTerminalREF.unlock
124P04CompanionFireTerminalSubForceTerminalBack;
125P04CompanionFireTerminalSubShowMessage P04CompanionFireMSG; StartQuest P04CompanionFireQuest; ForceTerminalBack; ForceTerminalBack;
126REPCON1stFloorSecurityset REPCONHQFreeform.1stFloorID to 1
127REPCON2ndFloorSecurityset REPCONHQFreeform.2ndFloorID to 1
128REPCON2ndFloorSecurity2player.additem REPCONHQKeycard03 1
129REPCONEmployeeTerminal5ShowMap RepconHQMapMarkerREF
130REPCONHQPresidentTerminalref myLink set myLink to getLinkedRef myLink.unlock
131REPCONHQVPTerminalset REPCONHQFreeform.DisableRobots to 1
132REPCONSabotageSubMenuTerminalSetObjectiveCompleted VMS01 90 1
133REPCONSaraTerminalset REPCONHQFreeform.2ndFloorID to 1
134REPCONStealthBoysMovedTerminal; Update objectives if GetObjectiveDisplayed VMS01 61 == 1 SetObjectiveCompleted VMS01 61 1 SetObjectiveDisplayed VMS01 69 1 endif
135RepconWallTerminalEntryref myLink set myLink to getLinkedRef myLink.unlock
136Satcom01TowerTermforceTerminalBack
137SpringvaleBossTerminalforceTerminalBack
138SSHQMrJanitorTerminalMrJanitorREF.SetUnconscious 0 set MrJanitorREF.Cleaning to 1 MrJanitorREF.evp
139SupplyOfficerContrerasTerminalset VFreeformMcCarran.iContrerasComputer to 1
140SVProtectronTerminalSetAlly SVProtectronFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
141SVTurretTerminalSetAlly SVTurretFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
142V03AccessTerminalV03AccessPanel.setOpenState 1
143V03OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.unlock
144V19OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.setOpenState 1
145V19OverseerWallTerminalref myLink set myLink to getLinkedRef myLink.setOpenState 0
146V22bKeelyTerminalV22aOpeningAreaDoor.unlock V22aOpeningAreaDoor.setOpenState 1
147V22DownloadMainframe; Set flag to show you have the data set VFreeformVault22.DataState to 1 if GetObjectiveDisplayed VMS06 10 == 1 && GetObjectiveCompleted VMS06 10 == 0 SetObjectiveCompleted vms06 10 1 SetStage vms06 20 endif SetObjectiveCompleted VMS49 100 1 if (GetObjectiveDisplayed VMS49 20 && GetObjectiveCompleted VMS49 20 == 0) SetObjectiveDisplayed VMS49 110 1 endif
148V22FoodCaveWallTermref myLink set myLink to getLinkedRef myLink.unlock
149V22OverseerTerminalV22CrewQuartersDoor.unlock
150V22OverseerTerminalV22DataBackupDoor.unlock
151V34MasterOverrideTerminalSET VES34Vault.savedCrops TO 1 SET VES34Vault.vaultShutdown TO 1 setStage VES34Vault 30 playSound3D OBJForcefieldShutdown v34LightsOutA.disable v34LightsOutB.disable v34LightsOutC.disable ForceTerminalBack
152V34MasterOverrideTerminalSET VES34Vault.savedSurvivors TO 1 setStage VES34Vault 40 ForceTerminalBack
153V34NorthGateTerminalSystemplaysound3D QSTV34WaterDraino v34NorthGate.Unlock v34NorthOpenDoor.Disable v34NorthTeleportDoor.Enable
154V34OverseerTerminal;SetStage VES34Vault 25
155V34OverseerTerminalJournal;SetStage VES34Vault 25
156V34OverseerTerminalSystemV34ArmoryDoor.unlock
157V34ReactorTerminalSetStage VES34Vault 25 SetObjectiveDisplayed VES34Vault 40 1 Set VES34Vault.bLearnsSurvivors to 1
158V34ReactorTerminalSetStage VES34Vault 25
159V34ReactorTerminalref myLink set myLink to getLinkedRef myLink.unlock SetStage VES34Vault 25
160V34SecurityNorthTerminalSystemV34OverseerDoor.unlock
161Vault03OverseersTerminalV03StoreRoomDoor1.unlock V03StoreRoomDoor2.unlock
162VFSFistoTerminalSubPFistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
163VFSFistoTerminalSubPplayer.removeitem VFSFistoData 1 FistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
164vHDCheckpointTerminalif player.getitemcount weapnvdetonator >= 1 showmessage vHDGeneratorDetonator01 set vHDBattleController.bGeneratorsActive to 1 vHDGenerator01.enable vHDGenerator02.enable vHDGenerator03.enable vHDGenerator04.enable else showmessage vHDGeneratorDetonator02 endif
165VHDDutyRosterTerminalsetObjectiveDisplayed VMQ03a 17 1
166VHDFlightControlTerminal2set VMQ03b.FlightPlanUpdated to 1 ForceTerminalBack
167VHDIntakeTowerHatchUnlockTerminalif VHDLegionBattle.IntakeTowerUnlocked == 0 ; Make centurion appear VHDIntakeTowerCenturionREF.enable 1 VHDIntakeTowerCenturionREF.StopCombat VHDIntakeTowerCenturionREF.StartConversation player set VHDLegionBattle.IntakeTowerUnlocked to 1 VHDIntakeTowerExtLegionary01REF.enable VHDIntakeTowerExtLegionary02REF.enable VHDIntakeTowerExtLegionary03REF.enable VHDIntakeTowerExtLegionary04REF.enable ;VHDIntakeTowerExtLegionary05REF.enable endif
168vHDLockedTerminalref myLink set myLink to getLinkedRef myLink.unlock
169vHDUnlockedTerminalref myLink set myLink to getLinkedRef myLink.unlock
170VHDVisitorCenterMainTerminalif GetQR VMQ03a ShowMessage VHDDutyRosterHackMSG SetObjectiveCompleted VMQ03a 16 1 setObjectiveDisplayed VMQ03a 17 1 endif
171VHeliosFarmTerminal1SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
172VHeliosFarmTerminal1SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
173VHeliosFarmTerminal1set VMS03.bKnowsArchimedesEffect to 1;
174VHeliosFarmTerminal2SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
175VHeliosFarmTerminal2SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
176VHeliosFarmTerminal2set VMS03.bKnowsArchimedesEffect to 1;
177VHeliosFarmTerminal3SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
178VHeliosFarmTerminal3SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
179VHeliosGeneralTerminalset VMS03.bKnowsArchimedesEffect to 1;
180VHeliosGeneralTerminalShowMap HiddenValleyMarkerREF ShowMap BlackMountainMapMarkerREF
181VHeliosMainframeTerminal; if the system is armed after the retargeting sequence was ; already played, go ahead and start the laser sequence. if (VMS03.bRetargetComplete == 1 && VMS03.nPowerConfiguration != 5) set ControlPanelHeliosTowerREF.bPlayArchimedes to 1; endif set VMS03.bArchimedesArmed to 1 if(VMS03.bRetargeted) HeliosKlaxonREF.Enable endif HeliosKlaxonREF.Enable; VDEMOKlaxonREF.Enable; PlaySound VOCHeliosOneWarning1 Setobjectivecompleted vms03 65 1 if(VNPCFollowers.ArcadeHired) ArcadeREF.AddScriptPackage ArcadeTriggerActivateArchimedesDialoguePackage endif
182VHeliosMainframeTerminalset VMS03.bArchimedesArmed to 0 HeliosKlaxonREF.Disable Setobjectivecompleted vms03 65 0 SetObjectiveDisplayed VMS03 65 1;
183VHeliosMainframeTerminalset VMS03.bKnowsArchimedesEffect to 1; ; if player is working on mainframe objective, offer alt. if(GetObjectiveDisplayed VMS03 60) SetObjectiveDisplayed VMS03 65 1; endif
184VHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 1 ForceTerminalBack ; SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerStrip endif
185VHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 2 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerFreeside endif
186VHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 3 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerEven endif
187VHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 4 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif
188VHeliosMainframeTerminalSub1set VMS03.nPowerConfiguration to 5 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif
189VMS08TowerLogsTerminalSet VMS08.bCheckedTerminal to 1;
190VMS18FreezerUnlockTerminalref myLink set myLink to getLinkedRef myLink.unlock ; if no one is in the freezer but the objective to lock someone in the freezer is complete if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && GetObjectiveCompleted VMS18 125) ; if we haven't dumped Carlyle's body or persuaded him to come to UL if((GetObjectiveCompleted VMS18 130 == 0) && VMS18.bPersuadedCarlyle == 0) ; unset that we have a replacement, show the objective to get Carlyle. SetObjectiveCompleted VMS18 110 0; SetObjectiveDisplayed VMS18 110 1; SetObjectiveCompleted VMS18 120 0; SetObjectiveDisplayed VMS18 120 1; endif ; unset that we've locked someone in the freezer SetObjectiveCompleted VMS18 125 0; SetObjectiveDisplayed VMS18 125 1; ; if we don't have an acceptable replacement, also unset the objective to talk to Mort and complete the quest. if(GetObjectiveCompleted VMS18 110 == 0) SetObjectiveDisplayed VMS18 200 0; endif endif
191VMS18FreezerUnlockTerminalref myLink set myLink to getLinkedRef myLink.SetOpenState 0 myLink.lock if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && (VMS18FreezerTriggerREF.bBooneInFreezer || VMS18FreezerTriggerREF.bArcadeInFreezer || VMS18FreezerTriggerREF.bCassInFreezer || VMS18FreezerTriggerREF.bVeronicaInFreezer)) if (VMS18FreezerTriggerREF.bBooneInFreezer) set CraigBooneREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bVeronicaInFreezer) set VeronicaREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bArcadeInFreezer) set ArcadeREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bCassInFreezer) set RoseOfSharonCassidyREF.Waiting to 1; endif Player.RemoveItem VMS18TedGundersonKey 1 1; SetObjectiveCompleted VMS18 125 1; SetObjectiveCompleted VMS18 110 1; if (GetObjectiveCompleted VMS18 120 == 0) SetObjectiveDisplayed VMS18 120 0 endif if(GetObjectiveCompleted VMS18 105) SetObjectiveDisplayed VMS18 200 1; endif endif
192VMS18PantryLockTerminalref myLink set myLink to getLinkedRef mylink.setopenstate 0 myLink.lock if (VMS18.bPhilippeInPantry) Set VMS18.bPhilippeTrapped to 1; VMS18PhilippeREF.SayTo player VMS18PhilippeTrapped endif
193VMS18PantryLockTerminalref myLink set myLink to getLinkedRef myLink.unlock
194VMS21SalsTerminalref myLink set myLink to getLinkedRef myLink.unlock
195VMS38LucyTerminalSubASubCIf GetQuestRunning VMS38b != 1 StartQuest VMS38b Set VMS38b.bPowerOff to 1 SetQuestDelay VMS38b 0.1 Endif
196VMS49CommTerminalSet VMS49.bForceGreet to 1; Set VMS49.nGreetingPending to 3; VeronicaREF.EVP SetObjectiveCompleted VMS49 25 1;
197VNiptonSteynTerminalset VMS03.bKnowsArchimedesEffect to 1;
198VNovacTerminalMannySetStage VMQ01 50 set VMQ01.bPrimmClosed to 1 Set VStoryEventKnowsKhansInvolved to 1;
199VStreetNCREmbassyTerminal01setobjectivedisplayed VMS21 1 1 SetObjectiveDisplayed VMQ05 30 1 setobjectivecompleted VMQ05 27 1
200VVault11FrontEntranceTerminalAddNote VVault11QuestNote
201VVault11LowerLevelTerminalAddNote VVault11OverseerPassword
202VVault11MainframeTerminalVVault11ExterminationChamberDoorREF.Unlock
203VVault11MainframeTerminalif (VFreeformVault11ChamberSequence.bRewardedXP == 0) RewardXP 500 set VFreeformVault11ChamberSequence.bRewardedXP to 1; endif
204VVault11OverseerTerminalVault11OverseerDeskREF.setOpenState 1; set VFreeformVault11ChamberSequence.bChamberOpen to 1;
205VVault11OverseerTerminalVault11OverseerDeskREF.setOpenState 0; set VFreeformVault11ChamberSequence.bChamberOpen to 0;
206WomensAuxTermforceTerminalBack


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