Fallout New Vegas: Ultimate Edition



206 Results For TERM:SCTX 250 Max
; if the system is armed after the retargeting sequence was ; already played, go ahead and start the laser sequence. if (VMS03.bRetargetComplete == 1 && VMS03.nPowerConfiguration != 5) set ControlPanelHeliosTowerREF.bPlayArchimedes to 1; endif set VMS03.bArchimedesArmed to 1 if(VMS03.bRetargeted) HeliosKlaxonREF.Enable endif HeliosKlaxonREF.Enable; VDEMOKlaxonREF.Enable; PlaySound VOCHeliosOneWarning1 Setobjectivecompleted vms03 65 1 if(VNPCFollowers.ArcadeHired) ArcadeREF.AddScriptPackage ArcadeTriggerActivateArchimedesDialoguePackage endif
; Infected non-host machine
; Make the turrets attack other people again SetAlly BrotherhoodTurretFaction BrotherhoodSteelFaction
; Make the turrets turn on the Brothers SetEnemy BrotherhoodTurretFaction BrotherhoodSteelFaction ; Reset turret AI so they don't attack the player if they ; had targeted him/her before HVTurret01REF.resetAI HVTurret02REF.resetAI HVTurret03REF.resetAI HVTurret04REF.resetAI HVTurret05REF.resetAI
; Normal datastore
; Set flag to show player learned of threat to chapter ;set VDialogueHiddenValley.DiscoveredLorenzoJournal to 1
; Set flag to show you have the data set VFreeformVault22.DataState to 1 if GetObjectiveDisplayed VMS06 10 == 1 && GetObjectiveCompleted VMS06 10 == 0 SetObjectiveCompleted vms06 10 1 SetStage vms06 20 endif SetObjectiveCompleted VMS49 100 1 if (GetObjectiveDisplayed VMS49 20 && GetObjectiveCompleted VMS49 20 == 0) SetObjectiveDisplayed VMS49 110 1 endif
; Set Generator to blow set VDialogueHiddenValley.GeneratorSetToBlow to 1 ; Do other stuff - make people run around, klaxons go on ; etc. SetEnemy BrotherhoodSteelFaction PlayerFaction AddReputationExact RepNVBrotherhood 0 1000 ForceTerminalBack
; Set var set VDialogueHiddenValley.FoundChainTopic to 1 ; Update quest SetObjectiveCompleted VMS55 54 1 SetObjectiveDisplayed VMS55 61 1
; Update objectives if GetObjectiveDisplayed VMS01 61 == 1 SetObjectiveCompleted VMS01 61 1 SetObjectiveDisplayed VMS01 69 1 endif
; Update var set VDialogueHiddenValley.FoundElderDatastoreTopic to 1 ; Update quest SetObjectiveCompleted VMS55 52 1 SetObjectiveDisplayed VMS55 53 1
; Virus (Host 1)
; Virus (Host 2)
; Virus (Host 3)
;DeputySteelREF.Kill
;Lucky38ControlTerminalREF.setdestroyed 1
;MegatonGateProtectronREF.kill
;ref linkedProtectron ;set linkedProtectron to getLinkedRef ;linkedProtectron.activate door 1
;SetStage VES34Vault 25
;SetStage VES34Vault 25
;TakomaParkSamuelREF.enable 0
AddNote VVault11OverseerPassword
AddNote VVault11QuestNote
CSTurretEast01.RemoveFromFaction CampSearchlightFaction CSTurretEast01.StartCombat CSGhoulEast01 CSTurretEast01.StartCombat CSGhoulEast02 CSTurretEast01.StartCombat CSGhoulEast03 CSTurretEast01.StartCombat CSGhoulEast04 CSTurretEast02.RemoveFromFaction CampSearchlightFaction CSTurretEast02.StartCombat CSGhoulEast01 CSTurretEast02.StartCombat CSGhoulEast02 CSTurretEast02.StartCombat CSGhoulEast03 CSTurretEast02.StartCombat CSGhoulEast04
CSTurretNorth01.RemoveFromFaction CampSearchlightFaction CSTurretNorth01.StartCombat CSGhoulNorth01 CSTurretNorth01.StartCombat CSGhoulNorth02 CSTurretNorth01.StartCombat CSGhoulNorth03 CSTurretNorth02.RemoveFromFaction CampSearchlightFaction CSTurretNorth02.StartCombat CSGhoulNorth01 CSTurretNorth02.StartCombat CSGhoulNorth02 CSTurretNorth02.StartCombat CSGhoulNorth03
CSTurretNorthEast01.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast01.StartCombat CSGhoulNorthEast01 CSTurretNorthEast01.StartCombat CSGhoulNorthEast02 CSTurretNorthEast01.StartCombat CSGhoulNorthEast03 CSTurretNorthEast01.StartCombat CSGhoulNorthEast04 CSTurretNorthEast02.RemoveFromFaction CampSearchlightFaction CSTurretNorthEast02.StartCombat CSGhoulNorthEast01 CSTurretNorthEast02.StartCombat CSGhoulNorthEast02 CSTurretNorthEast02.StartCombat CSGhoulNorthEast03 CSTurretNorthEast02.StartCombat CSGhoulNorthEast04
CSTurretSouth01.RemoveFromFaction CampSearchlightFaction CSTurretSouth01.StartCombat CSGhoulSouth01 CSTurretSouth01.StartCombat CSGhoulSouth02 CSTurretSouth01.StartCombat CSGhoulSouth03 CSTurretSouth02.RemoveFromFaction CampSearchlightFaction CSTurretSouth02.StartCombat CSGhoulSouth01 CSTurretSouth02.StartCombat CSGhoulSouth02 CSTurretSouth02.StartCombat CSGhoulSouth03
CSTurretWest01.RemoveFromFaction CampSearchlightFaction CSTurretWest01.StartCombat CSGhoulWest01 CSTurretWest01.StartCombat CSGhoulWest02 CSTurretWest01.StartCombat CSGhoulWest03 CSTurretWest01.StartCombat CSGhoulWest04 CSTurretWest02.RemoveFromFaction CampSearchlightFaction CSTurretWest02.StartCombat CSGhoulWest01 CSTurretWest02.StartCombat CSGhoulWest02 CSTurretWest02.StartCombat CSGhoulWest03 CSTurretWest02.StartCombat CSGhoulWest04
FistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
ForceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
forceTerminalBack
ForceTerminalBack
forceTerminalBack
ForceTerminalBack
ForceTerminalBack;
if ( Lucky38MrHouseTerminalREF.bFirstTerminalAccess != 1 ) set vDialogueMrHouse.WallTermWarn to 1 set Lucky38MrHouseTerminalREF.bFirstTerminalAccess to 1 endif
if (VFreeformVault11ChamberSequence.bRewardedXP == 0) RewardXP 500 set VFreeformVault11ChamberSequence.bRewardedXP to 1; endif
if GetQR VMQ03a ShowMessage VHDDutyRosterHackMSG SetObjectiveCompleted VMQ03a 16 1 setObjectiveDisplayed VMQ03a 17 1 endif
If GetQuestRunning VMS38b != 1 StartQuest VMS38b Set VMS38b.bPowerOff to 1 SetQuestDelay VMS38b 0.1 Endif
if player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
if player.GetItemCount CuddlesToyCarUnnamed == 1 player.removeItem CuddlesToyCarUnnamed 1 1 player.addItem CuddlesToyCar 1 1 elseif CuddlesCarUnnamedREF.PickedUp == 0 CuddlesCarUnnamedREF.disable CuddlesCarNamedREF.enable endif
if player.getitemcount weapnvdetonator >= 1 showmessage vHDGeneratorDetonator01 set vHDBattleController.bGeneratorsActive to 1 vHDGenerator01.enable vHDGenerator02.enable vHDGenerator03.enable vHDGenerator04.enable else showmessage vHDGeneratorDetonator02 endif
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2LockedDown to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3LockedDown to 1 endif set VDialogueHiddenValley.NumberLockedDown to VDialogueHiddenValley.NumberLockedDown + 1 ForceTerminalBack;
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
if VDialogueHiddenValley.CurrentTerminalHost1 == 1 set VDialogueHiddenValley.Host1Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost2 == 1 set VDialogueHiddenValley.Host2Partitioned to 1 elseif VDialogueHiddenValley.CurrentTerminalHost3 == 1 set VDialogueHiddenValley.Host3Partitioned to 1 endif set VDialogueHiddenValley.NumberPartitioned to VDialogueHiddenValley.NumberPartitioned + 1 ForceTerminalBack;
if VHDLegionBattle.IntakeTowerUnlocked == 0 ; Make centurion appear VHDIntakeTowerCenturionREF.enable 1 VHDIntakeTowerCenturionREF.StopCombat VHDIntakeTowerCenturionREF.StartConversation player set VHDLegionBattle.IntakeTowerUnlocked to 1 VHDIntakeTowerExtLegionary01REF.enable VHDIntakeTowerExtLegionary02REF.enable VHDIntakeTowerExtLegionary03REF.enable VHDIntakeTowerExtLegionary04REF.enable ;VHDIntakeTowerExtLegionary05REF.enable endif
Lucky38MainframeTerminalREF.unlock
Lucky38MainframeTerminalREF.unlock
Lucky38MainframeTerminalREF.unlock
Lucky38MrHouseElevatorDoorREF.unlock ;PlaySound QSTLucky38AlarmLP ; Obsolete ---> Alarms are positional now If VStoryEventMrHouseNeutralized == 0 L38ControlAlarmPoint01REF.Enable L38ControlAlarmPoint02REF.Enable Endif ;Lucky38AlarmWomanTAREF.SetTalkingActivatorActor vLucky38AlarmWomanREF ;Lucky38AlarmWomanTAREF.say VDialogueMrHouseRoomBreach
MrJanitorREF.SetUnconscious 0 set MrJanitorREF.Cleaning to 1 MrJanitorREF.evp
NCRKeySafe.Unlock
NVLucky38ReactorRef.Playgroup Backward 0 RewardXP 50
player.AddItem GunRunnerHolotapeNV 1 SetObjectiveCompleted VMS05 50 1 SetObjectiveDisplayed VMS05 55 1
player.additem REPCONHQKeycard03 1
Player.AddNote BMPrisonPasswordNote
player.addNote FFEncCamp08NoteREPORTAudio
player.addnote HVSelfDestructPassword
player.removeitem VFSFistoData 1 FistoPodREF.setopenstate 1 set VFSFistoREF.iFisto to 1 VFSFistoREF.setUnconscious 0 VFSFistoREF.evp SetDestroyed 1
playsound3D QSTV34WaterDraino v34NorthGate.Unlock v34NorthOpenDoor.Disable v34NorthTeleportDoor.Enable
ref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate player 1
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
ref myLink set myLink to getLinkedRef myLink.setOpenState 0
ref myLink set myLink to getLinkedRef myLink.SetOpenState 0 myLink.lock if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && (VMS18FreezerTriggerREF.bBooneInFreezer || VMS18FreezerTriggerREF.bArcadeInFreezer || VMS18FreezerTriggerREF.bCassInFreezer || VMS18FreezerTriggerREF.bVeronicaInFreezer)) if (VMS18FreezerTriggerREF.bBooneInFreezer) set CraigBooneREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bVeronicaInFreezer) set VeronicaREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bArcadeInFreezer) set ArcadeREF.Waiting to 1; elseif (VMS18FreezerTriggerREF.bCassInFreezer) set RoseOfSharonCassidyREF.Waiting to 1; endif Player.RemoveItem VMS18TedGundersonKey 1 1; SetObjectiveCompleted VMS18 125 1; SetObjectiveCompleted VMS18 110 1; if (GetObjectiveCompleted VMS18 120 == 0) SetObjectiveDisplayed VMS18 120 0 endif if(GetObjectiveCompleted VMS18 105) SetObjectiveDisplayed VMS18 200 1; endif endif
ref myLink set myLink to getLinkedRef mylink.setopenstate 0 myLink.lock if (VMS18.bPhilippeInPantry) Set VMS18.bPhilippeTrapped to 1; VMS18PhilippeREF.SayTo player VMS18PhilippeTrapped endif
ref myLink set myLink to getLinkedRef myLink.setOpenState 1
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.setUnconscious 0
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock
ref myLink set myLink to getLinkedRef myLink.unlock ; if no one is in the freezer but the objective to lock someone in the freezer is complete if (VMS18.bAcceptedMortimerQuest && GetQuestCompleted VMS18 == 0 && GetObjectiveCompleted VMS18 125) ; if we haven't dumped Carlyle's body or persuaded him to come to UL if((GetObjectiveCompleted VMS18 130 == 0) && VMS18.bPersuadedCarlyle == 0) ; unset that we have a replacement, show the objective to get Carlyle. SetObjectiveCompleted VMS18 110 0; SetObjectiveDisplayed VMS18 110 1; SetObjectiveCompleted VMS18 120 0; SetObjectiveDisplayed VMS18 120 1; endif ; unset that we've locked someone in the freezer SetObjectiveCompleted VMS18 125 0; SetObjectiveDisplayed VMS18 125 1; ; if we don't have an acceptable replacement, also unset the objective to talk to Mort and complete the quest. if(GetObjectiveCompleted VMS18 110 == 0) SetObjectiveDisplayed VMS18 200 0; endif endif
ref myLink set myLink to getLinkedRef myLink.unlock SetStage VES34Vault 25
ref myLink set myLink to VHeliosTurret1REF myLink.stopCombat myLink.setUnconscious 1 set myLink to VHeliosTurret2REF myLink.stopCombat myLink.setUnconscious 1
set NQlvl.gameVar01 to 1
set NQlvl.gameVar02 to 0 set NQlvl.gameVar02a to 1 set NQlvl.gameVar07 to 1 set NQlvl.gameVar08 to 1
set NQlvl.gameVar02 to 1 set NQlvl.gameVar02b to 1
set NQlvl.gameVar02a to 1
set NQlvl.gamevar03 to 1
set NQlvl.gameVar04 to 0 set NQlvl.gameVar05 to 1
set NQlvl.gamevar04 to 1
set NQlvl.gameVar06 to 1
set NQlvl.gameVar07 to 0 set NQlvl.gameVar08 to 0 set NQlvl.gameVar09 to 1
set NQlvl.gameVar10 to 1
set NQlvl.gameVarExE to 1
set NQlvl.gameVarExE2 to 1
set NQlvl.gameVarExS to 1
set NQlvl.gameVarExW to 1
set NVCRMrHouse01REF.HouseState to 0 set vStoryEventMrHousePissed to 2 NVCRMrHouse01REF.Playidle MrHouseOpen hChamberGroundFogREF.enable ;hChamberGroundFogREF.playgroup Forward 1 set Lucky38ControlTerminalREF.iPlayFog to 1 playsound NPCMrHouseWakeUp NVCRMrHouse01REF.SetGhost 0 Lucky38ControlTerminalREF.setdestroyed 0 set l38TimerQUEST.timer to 15 set l38TimerQUEST.open to 0 startquest l38timerQuest ; ------------------------------------- Fail House Questline ---------------------------------- \/ ; (7_29_10) Moved from "OnHit" (to "OnDeath") block to comply with intended functionality. -ETB ; (8_5_10) Changed conditions from "GetObjectiveDisplayed == 1 && GetQuestCompleted == 0"... ; ...to "GetQuestRunning" to fix error where some quest did not fail. -ETB ; (8_12_10) Copied to "OnHit" (again) to cover errors in talking to House (mainframe) after shooting (but not killing) a Securitron. -ETB ;If IsKiller Player == 1 <---- Commented out to fix "if killed by companion" error. -ETB Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif If VStoryEventMrHouseNeutralized == 0 SetEnemy Lucky38Faction playerFaction Lucky38MrHouseREF.PlayIdle LooseNVPHMCconnectionLost Lucky38MrHouseREF.SetDestroyed 1 Endif ;Endif Lucky38ElevatorDoorControlREF.Lock 255 ; (10_29_10) Bug#34416 Fix -ETB
set NVCRMrHouse01REF.HouseState to 2 set Lucky38ControlTerminalREF.startsterile to 2 ;NVCRMrHouse01REF.Playidle MrHouseCloseUnplugged NVCRMrHouse01REF.SetGhost 0 playsound NPCMrHouseDeath set vStoryEventMrHouseNeutralized to 1 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif setobjectivedisplayed VMQHouseFail 10 1 setobjectivecompleted VMQHouseFail 10 1 setstage VMQHouseFail 1 L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
set NVCRMrHouse01REF.HouseState to 3 set Lucky38ControlTerminalREF.startsterile to 1 NVCRMrHouse01REF.Playidle MrHouseOverloadLifeSupport playsound NPCMrHouseElectro NVCRMrHouse01REF.SetGhost 0 ; Only update Caesar quest if already on it if GetStage VMQ02 == 10 setstage vmq02 15 endif ; Only update NCR quest if on it if GetStage VMQ05 == 40 SetObjectiveCompleted VMQ05 40 1 SetObjectiveDisplayed VMQ05 45 1 endif ; Only update Yes Man's quest if on it - Jorge If (GetObjectiveDisplayed VMQYesMan01 50 == 1) SetObjectiveCompleted VMQYesMan01 50 1 Endif L38ControlAlarmPoint01REF.Disable L38ControlAlarmPoint02REF.Disable L38PentAlarmPoint01REF.Disable Lucky38JaneREF.Disable Lucky38MarilynREF.Disable setstage vdialoguelucky38entrance 10 set vStoryEventMrHouseNeutralized to 2 Lucky38ElevatorDoorControlREF.Lock 0 ; (10_29_10) Bug#34416 Fix -ETB Lucky38ElevatorDoorControlREF.Unlock ; <<<
set REPCONHQFreeform.1stFloorID to 1
set REPCONHQFreeform.2ndFloorID to 1
set REPCONHQFreeform.2ndFloorID to 1
set REPCONHQFreeform.DisableRobots to 1
set vDialogueMrHouse.WallTermWarn to 1
set vDialogueVegasNorth.HostetlerAffair to 1
SET VES34Vault.foundRads TO 1 setStage VES34Vault 20
SET VES34Vault.savedCrops TO 1 SET VES34Vault.vaultShutdown TO 1 setStage VES34Vault 30 playSound3D OBJForcefieldShutdown v34LightsOutA.disable v34LightsOutB.disable v34LightsOutC.disable ForceTerminalBack
SET VES34Vault.savedSurvivors TO 1 setStage VES34Vault 40 ForceTerminalBack
set VFreeformCampGolf.ShootingTest to 3 set VFreeformCampGolf.GrenadeTest to 3 SetObjectiveCompleted VFreeformCampGolf 30 1 SetObjectiveDisplayed VFreeformCampGolf 55 1
set VFreeformCampGolf.SuicideMission to 3 SetObjectiveCompleted VFreeformCampGolf 60 1
set VFreeformMcCarran.iContrerasComputer to 1
set VMQ03b.FlightPlanUpdated to 1 ForceTerminalBack
Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB Lucky38SecretDoorREF.setopenstate 1 set vStoryEventMrHousePissed to 1 If VStoryEventMrHouseNeutralized == 0 L38PentAlarmPoint01REF.Enable ; \/ \/ \/ (8_7_10) Added "Fail House Questline" entires -ETB \/ \/ \/ If ( GetQuestRunning VMQHouse1 ) SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif Lucky38MrHouseREF.SetDestroyed 1 Lucky38MrHouseREF.playidle LooseNVPHMCconnectionLost ; (Sets mainframe face to "Connection Lost...") ; /\ /\ /\ (8_7_10) End Added /\ /\ /\ setenemy lucky38faction playerfaction Endif ;L38Securitron01REF.Enable ;L38Securitron02REF.Enable ;L38Securitron01REF.StartCombat player ;L38Securitron02REF.StartCombat player ; ------------------------------------------------------------------------------\/ (10_30_10) Added to fix bug 39807 -ETB if ( VStoryEventSecuritronsUpgraded != 1 ) L38Securitron01REF.Enable L38Securitron02REF.Enable L38Securitron01REF.StartCombat player L38Securitron02REF.StartCombat player elseif ( VStoryEventSecuritronsUpgraded == 1 ) VL38PentSecuritronMkII01REF.Enable VL38PentSecuritronMkII02REF.Enable VL38PentSecuritronMkII01REF.StartCombat player VL38PentSecuritronMkII02REF.StartCombat player endif ; ------------------------------------------------------------------------------/\
set VMS03.bArchimedesArmed to 0 HeliosKlaxonREF.Disable Setobjectivecompleted vms03 65 0 SetObjectiveDisplayed VMS03 65 1;
set VMS03.bKnowsArchimedesEffect to 1;
set VMS03.bKnowsArchimedesEffect to 1;
set VMS03.bKnowsArchimedesEffect to 1;
set VMS03.bKnowsArchimedesEffect to 1;
set VMS03.bKnowsArchimedesEffect to 1; ; if player is working on mainframe objective, offer alt. if(GetObjectiveDisplayed VMS03 60) SetObjectiveDisplayed VMS03 65 1; endif
set VMS03.nPowerConfiguration to 1 ForceTerminalBack ; SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerStrip endif
set VMS03.nPowerConfiguration to 2 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerFreeside endif
set VMS03.nPowerConfiguration to 3 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif if (VNPCFollowers.ArcadeHired) ArcadeREF.SayTo player ArcadePowerEven endif
set VMS03.nPowerConfiguration to 4 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif
set VMS03.nPowerConfiguration to 5 ForceTerminalBack ;SetObjectiveDisplayed VMS03 60 1 SetObjectiveCompleted VMS03 60 1 if(GetObjectiveCompleted VMS03 20 && GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 70 1 endif if (GetObjectiveDisplayed VMS49 30) SetObjectiveDisplayed VMS49 70 0 SetObjectiveDisplayed VMS49 200 1 endif
Set VMS08.bCheckedTerminal to 1;
Set VMS44.HasRadSuitLocation to 1
Set VMS49.bForceGreet to 1; Set VMS49.nGreetingPending to 3; VeronicaREF.EVP SetObjectiveCompleted VMS49 25 1;
setally playerfaction lucky38faction HouseInnerSecretTrigger01REF.disable 1 HouseOUterSecretTrigger03REF.disable 1 ;L38Turret03REF.stopcombat ;L38Turret02REF.stopcombat ;L38Turret01REF.stopcombat L38Securitron01REF.stopcombat L38Securitron02REF.stopcombat L38Securitron03REF.stopcombat L38Securitron04REF.stopcombat L38Securitron05REF.stopcombat L38Outer2Securitron02REF.stopcombat
SetAlly SVProtectronFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
SetAlly SVTurretFaction PlayerFaction 1 1 player.StopCombatAlarmOnActor
setobjectivecompleted nellissunshineboogie 75 1 rewardxp 50
SetObjectiveCompleted VMS01 90 1
SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
SetObjectiveCompleted VMS03 20 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 30) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
SetObjectiveCompleted VMS03 30 1 ; show mainframe objective if(GetObjectiveCompleted VMS03 20) SetObjectiveDisplayed VMS03 60 1 if(VMS03.bKnowsArchimedesEffect == 1) SetObjectiveDisplayed VMS03 65 1; endif endif ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 50 == 1) if(GetObjectiveCompleted VMS03 60) SetObjectiveDisplayed VMS03 70 1 else SetObjectiveDisplayed VMS03 60 1 endif endif
SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
SetObjectiveCompleted VMS03 40 1 ; if this is the last objective, open the new objective if (GetObjectiveCompleted VMS03 20 == 1 && GetObjectiveCompleted VMS03 30 == 1 && GetObjectiveCompleted VMS03 50 == 1) SetObjectiveDisplayed VMS03 60 1 endif
setObjectiveDisplayed VMQ03a 17 1
setobjectivedisplayed VMS21 1 1 SetObjectiveDisplayed VMQ05 30 1 setobjectivecompleted VMQ05 27 1
SetStage VES34Vault 25
SetStage VES34Vault 25 SetObjectiveDisplayed VES34Vault 40 1 Set VES34Vault.bLearnsSurvivors to 1
SetStage VMQ01 50 set VMQ01.bPrimmClosed to 1 Set VStoryEventKnowsKhansInvolved to 1;
ShowMap HiddenValleyMarkerREF ShowMap BlackMountainMapMarkerREF
ShowMap RepconHQMapMarkerREF
ShowMessage P04CompanionFireMSG; StartQuest P04CompanionFireQuest; ForceTerminalBack; ForceTerminalBack;
V03AccessPanel.setOpenState 1
V03StoreRoomDoor1.unlock V03StoreRoomDoor2.unlock
V22aOpeningAreaDoor.unlock V22aOpeningAreaDoor.setOpenState 1
V22CrewQuartersDoor.unlock
V22DataBackupDoor.unlock
V34ArmoryDoor.unlock
V34OverseerDoor.unlock
Vault11OverseerDeskREF.setOpenState 0; set VFreeformVault11ChamberSequence.bChamberOpen to 0;
Vault11OverseerDeskREF.setOpenState 1; set VFreeformVault11ChamberSequence.bChamberOpen to 1;
VHeliosTurret1REF.damageAV braincondition 100 VHeliosTurret2REF.damageAV braincondition 100 ;VHeliosTurret1REF.RemoveFromFaction robotfaction ;VHeliosTurret2REF.RemoveFromFaction robotfaction ;VHeliosTurret1REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret2REF.AddToFaction HELIOSOneRetargetedTurretFaction 1 ;VHeliosTurret1REF.ResetAI ;VHeliosTurret2REF.ResetAI
VHeliosTurret1REF.setUnconscious 0 VHeliosTurret2REF.setUnconscious 0
vL38SuiteVendorREF.showbartermenu
VVault11ExterminationChamberDoorREF.Unlock


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