Fallout New Vegas: Ultimate Edition



106 Results
For REFR:SCTX

RECEDIDText
REFR:SCTXmoveto REPHQ2ndTeleport1
REFR:SCTXmoveto REPHQ2ndTeleport1
REFR:SCTXSilusREF.AddItem armornvncrtrooper 1 SilusREF.AddItem helmetnvncrtrooper 1 SilusREF.EquipItem armornvncrtrooper SilusREF.EquipItem helmetnvncrtrooper CorporalHornsbyREF.RemoveItem helmetnvncrtrooper 1 CorporalHornsbyREF.RemoveItem armornvncrtrooper 1
REFR:SCTXSay SSHQMrJanitorCleaningComments 1
REFR:SCTXSay SSHQMrJanitorCleaningComments 1
REFR:SCTXMrJanitorREF.additem caps001 26
REFR:SCTXSay SSHQMrJanitorCleaningComments 1 MrJanitorREF.additem caps001 32
REFR:SCTXMrJanitorREF.additem caps001 6
REFR:SCTXMrJanitorREF.additem caps001 92
REFR:SCTXMrJanitorREF.additem caps001 185
REFR:SCTXMrJanitorREF.additem caps001 73
REFR:SCTXMrJanitorREF.additem caps001 13 MrJanitorREF.additem Cigarette01 1
REFR:SCTXSay SSHQMrJanitorCleaningComments 1 MrJanitorREF.additem caps001 54 MrJanitorREF.additem Cigarette01 1
REFR:SCTXMrJanitorREF.additem caps001 17 MrJanitorREF.additem Cigarette01 1
REFR:SCTXMrJanitorREF.additem caps001 21 MrJanitorREF.additem spareparts 1
REFR:SCTXMrJanitorREF.additem caps001 22 MrJanitorREF.additem spareparts 1
REFR:SCTXSay SSHQMrJanitorCleaningComments 1 ; Add items to trash can for player to pick up MrJanitorREF.removeitem caps001 553 SSHQMrJanitorGarbageCanREF.additem caps001 553 MrJanitorREF.removeitem Cigarette01 3 SSHQMrJanitorGarbageCanREF.additem Cigarette01 3 MrJanitorREF.removeitem spareparts 2 SSHQMrJanitorGarbageCanREF.additem spareparts 2 ; Set var so you can't get the items again set MrJanitorREF.DumpedItems to 1 ; Tell Mr. Janitor to go back in the closet ;set MrJanitorREF.Cleaning to 0 ;MrJanitorREF.evp
REFR:SCTXSay SSHQMrJanitorCleaningComments 1 MrJanitorREF.additem caps001 12
REFR:SCTXsayto vHDGeneralOliverRef VHDOliverEmergency1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour02 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour01 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour00 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour03 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour07 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour06 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour05 setrestrained 1
REFR:SCTXref rMe set rMe to GetSelf sayto rME REPCONHQTour04 setrestrained 1
REFR:SCTXSet VMS38RedLucyRoomCodeBox.bBedReady to 1
REFR:SCTXDisable 1
REFR:SCTXset VFreeformGoodsprings.bJoeCobbSafe to 1
REFR:SCTXMoveToMarkerWithFade SlaveMainCampArrivalMarker
REFR:SCTXMoveToMarkerWithFade FromSecondaryCampMarker
REFR:SCTXMoveToMarkerWithFade ToSecondaryCampMarker
REFR:SCTXVHDKimballREF.AddScriptPackage VHDKimballSpeechPackage
REFR:SCTXVHDKimballREF.AddScriptPackage VHDKimballSpeechPackage
REFR:SCTXFortLegionaryInstructorRef.SayTo FortChildHMRef HELLO 1 1
REFR:SCTXNellisCampfire1REF.enable
REFR:SCTXIf VHDIndependentBattle.bOliverFinalDialog == 0 Set VHDIndependentBattle.bOliverFinalDialog to 1 vHDGeneralOliverRef2.StartConversation Player, Greeting endif
REFR:SCTXIf VHDIndependentBattle.bOliverFinalDialog == 0 Set VHDIndependentBattle.bOliverFinalDialog to 1 vHDGeneralOliverRef2.StartConversation Player, Greeting endif
REFR:SCTXIf VHDIndependentBattle.bOliverFinalDialog == 0 Set VHDIndependentBattle.bOliverFinalDialog to 1 vHDGeneralOliverRef2.StartConversation Player, Greeting endif
REFR:SCTXIf VHDIndependentBattle.bOliverFinalDialog == 0 Set VHDIndependentBattle.bOliverFinalDialog to 1 vHDGeneralOliverRef2.StartConversation Player, Greeting endif
REFR:SCTXplayidle MS09WarmingUp02
REFR:SCTXPlayIdle LooseStandingArmsFolded
REFR:SCTXPlayIdle LooseStandingArmsFolded
REFR:SCTXplayidle LooseLookingAround
REFR:SCTXYesManMainframeREF.Enable
REFR:SCTXPlayIdle NVCSTalk02 set VGenericTimer.fTimer to 5.0 set VGenericTimer.nEvent to 2 StartQuest VGenericTimer;
REFR:SCTXArcadeToBunkerMoveToMarkerWithFade ArcadeBunkerMarker
REFR:SCTXBetsyLeaveMarkerMoveToMarkerWithFade BetsyArrivalMarker
REFR:SCTXBillyKnightPerformanceMarkerset TopsPerformerActivatorREF.BillyStarted to 1 set BillyKnightREF.OnStage to 1
REFR:SCTXBitterRootLeaveMarker;MoveToMarkerWithFade BitterRootArrivalMarker
REFR:SCTXBMNeilPath9Marker; ShowWarning "Neil reached the final marker"
REFR:SCTXBMTabithaGetHimSoundMarkerREF; ShowWarning "Neil reached the final marker"
REFR:SCTXBruceStageMarkerset TopsPerformerActivatorREF.BruceStarted to 1 set BruceIsaacREF.OnStage to 1
REFR:SCTXDrifterPerformanceMarkerset TopsPerformerActivatorREF.DrifterStarted to 1 set LonesomeDrifterREF.OnStage to 1
REFR:SCTXGorobetsLeaveMarkerMoveToMarkerWithFade GorobetsArrivalMarker
REFR:SCTXHadrianPerformanceMarkerset TopsPerformerActivatorREF.HadrianStarted to 1 set HadrianREF.OnStage to 1
REFR:SCTXLucky38YesManMarkerREFSetSecuritronExpression VMQTopsYesManREF BlankScreen None Set VMQYesMan01.bMoveToTerminal to 0; EVP; SetDestroyed 1 Lucky38MrHouseREF.Disable; Kill
REFR:SCTXMeyersNCRCFLeaveMarkerMoveToMarkerWithFade MeyersPrimmArrivalMarker
REFR:SCTXPeteMarkerRef1nellispeteref.setrestrained 1 sayto player VfreeformNellisPeteMural01 1
REFR:SCTXPeteMarkerRef2nellispeteref.setrestrained 1 sayto player VfreeformNellisPeteMural02 1
REFR:SCTXPeteMarkerRef4nellispeteref.setrestrained 1 sayto player VfreeformNellisPeteMural04 1
REFR:SCTXPeteMarkerRef5nellispeteref.setrestrained 1 sayto player VfreeformNellisPeteMural05 1
REFR:SCTXPeteMarkerRef8nellispeteref.setrestrained 1 sayto player VfreeformNellisPeteMural08 1
REFR:SCTXRadPack1Markerset RadPack1REF.OnStage to 1
REFR:SCTXRadPack2Markerset RadPack2REF.OnStage to 1
REFR:SCTXRadPack3Markerset RadPack3REF.OnStage to 1
REFR:SCTXSlaveToSecondaryCampMarkerMoveToMarkerWithFade SlaveSecondaryCampArrivalMarker
REFR:SCTXSSHQMrJanitorMarkerREFMrJanitorREF.SetUnconscious 1 set MrJanitorREF.cleaning to 0 MrJanitorREF.evp
REFR:SCTXSSHQMrJanitorPatrolStartMarkerREFSay SSHQMrJanitorCleaningComments 1
REFR:SCTXSterlingLeaveMarker;MoveToMarkerWithFade SterlingArrivalMarker
REFR:SCTXTenofSpadesLeaveMarkerMoveToMarkerWithFade TenofSpadesArrivalMarker
REFR:SCTXToEastGateMarkerMoveToMarkerWithFade FromEastGateMarker
REFR:SCTXTommyRadPackPerformanceMarkerset TommyToriniREF.OnStage to 1
REFR:SCTXToNorthGateMarkerMoveToMarkerWithFade FromNorthGateMarker
REFR:SCTXVES01VictorGSHomeBaseSet VFreeformGoodsprings.bVictorPatrol to 0;
REFR:SCTXVHDKimballODeckExitMarkerREF;Everyone Look at PREZ! VHDSpeechNPC01REF.Look VHDKimballREF VHDSpeechNPC02REF.Look VHDKimballREF VHDSpeechNPC03REF.Look VHDKimballREF VHDSpeechNPC04REF.Look VHDKimballREF VHDSpeechNPC05REF.Look VHDKimballREF VHDSpeechNPC06REF.Look VHDKimballREF VHDSpeechNPC07REF.Look VHDKimballREF VHDSpeechNPC08REF.Look VHDKimballREF VHDSpeechNPC09REF.Look VHDKimballREF VHDSpeechNPC10REF.Look VHDKimballREF VHDSpeechNPC11REF.Look VHDKimballREF VHDSpeechNPC12REF.Look VHDKimballREF VHDSpeechNPC13REF.Look VHDKimballREF VHDSpeechNPC14REF.Look VHDKimballREF VHDSpeechNPC15REF.Look VHDKimballREF VHDSpeechNPC16REF.Look VHDKimballREF VHDSpeechNPC17REF.Look VHDKimballREF VHDSpeechNPC18REF.Look VHDKimballREF VHDSpeechNPC19REF.Look VHDKimballREF VHDSpeechNPC20REF.Look VHDKimballREF
REFR:SCTXVHDKimballSpeechMarkerREFif VMQ03a.iKimballFlee == 0 if (VHDColonelMooreREF.GetDead == 1) || (VHDColonelMooreREf.GetDisabled == 1) set VHDKimballSpeech.iKimballStage to 2 VHDRangerKimballGuard01REF.evp VHDRangerKimballGuard02REF.evp VHDKimballREF.AddScriptPackage VHDKimballSpeechPackage endif VHDColonelMooreREF.AddScriptPackage VHDMooreSpeechPackage endif
REFR:SCTXVLegateCampLegateRuleMarker04REF;If VHDBattleController.iBattleState == 1 Set VLegateShowdown.LegateFacesRangers to 1 ;Elseif VHDBattleController.iBattleState == 3 || VHDBattleController.iBattleState == 4 ; Set VLegateShowdown.LegateFacesKhans to 1 ;Endif
REFR:SCTXVLegateCampRangerRunMarker05REFSet VLegateShowdown.RangersFaceLegate to 1
REFR:SCTXVLegateCampReinforcementsMarker01REFIf GetRandomPercent < 30 PlayIdle LoosePointingAllert Endif
REFR:SCTXVLegateCampSniperMarker01REFIf GetRandomPercent < 30 PlayIdle LoosePointingAllert Endif
REFR:SCTXVLegateCampSniperMarker02REFIf GetRandomPercent < 30 PlayIdle LoosePointingAllert Endif
REFR:SCTXVLegateTentGuard01MarkerREFif player.GetLOS CFHPrivateStoneRef setStage VMS31 60 endif
REFR:SCTXVLegateTentGuard02MarkerREFif player.GetLOS CFHPrivateStoneRef setStage VMS31 60 endif
REFR:SCTXVLegateWaitPlayerMarker;If VHDBattleController.iBattleState == 1 Set VLegateShowdown.LegateFacesRangers to 1 ;Elseif VHDBattleController.iBattleState == 3 || VHDBattleController.iBattleState == 4 ; Set VLegateShowdown.LegateFacesKhans to 1 ;Endif
REFR:SCTXVMQ02MessengerLeaveDisable 1
REFR:SCTXVMS21aJoanaEscapeFS03REFVMS21JoanaREF.UnEquipItem HatPrewarHat VMS21JoanaREF.UnEquipItem GlassesShades
REFR:SCTXVMS21aJoanaEscapeFS04REFVMS21JoanaREF.UnEquipItem HatPrewarHat VMS21JoanaREF.UnEquipItem GlassesShades
REFR:SCTXVMS21aJoanaEscapeOutside04REF;VMS21JoanaREF.AddScriptPackage VMS21aJoanaEscapeToOutside03 ;VMS21aJoanaFriend01REF.AddScriptPackage VMS21aJoanaEscapeToOutside03 ;VMS21aJoanaFriend02REF.AddScriptPackage VMS21aJoanaEscapeToOutside03
REFR:SCTXVMS31MedicalSuppliesRefif player.GetLOS CFHPrivateStoneRef setStage VMS31 60 endif
REFR:SCTXVNiptonOliverCelebrate01MarkerREFvNiptonSurvivorREF.PlayIdle LooseCheeringBothArmsUp Set VNiptonCodeBox.iOliverCheers to VNiptonCodeBox.iOliverCheers + 1
REFR:SCTXVNiptonOliverCelebrate02MarkerREFvNiptonSurvivorREF.PlayIdle LooseMiddleFinger Set VNiptonCodeBox.iOliverCheers to VNiptonCodeBox.iOliverCheers + 1
REFR:SCTXVNiptonOliverCelebrate03MarkerREFvNiptonSurvivorREF.PlayIdle LooseCheeringOneArmUp Set VNiptonCodeBox.iOliverCheers to VNiptonCodeBox.iOliverCheers + 1
REFR:SCTXVPitFightClash2BMarkerREFIf VMS38.FightersSealed2 != 1 && VMS38.FightersFight == 1 && ( VMS38.PlayerFights == 1 || VMS38.CreaturesFight == 1 ) Set VMS38.CreaturesBlueInThorn to VMS38.CreaturesBlueInThorn + 1 If VMS38.CreaturesBlueNumber > VMS38.CreaturesBlueInThorn Return Else If VPitFighter02AccessDoorREF.GetLocked != 1 VPitFighter02AccessDoorREF.Activate VMS38RedLucyREF VPitFighter02AccessDoorREF.Lock 255 Endif Set VMS38.FightersSealed2 to 1 OVThornFightTriggerREF.EnterTrigger VMS38RedLucyREF; Endif Endif
REFR:SCTXVPitFightClashBMarkerREFIf VMS38.FightersSealed1 != 1 && VMS38.FightersFight == 1 && ( VMS38.PlayerFights == 1 || VMS38.CreaturesFight == 1 ) Set VMS38.CreaturesRedInThorn to VMS38.CreaturesRedInThorn + 1 If VMS38.CreaturesRedNumber > VMS38.CreaturesRedInThorn Return Else If VPitFighter01AccessDoorREF.GetLocked != 1 VPitFighter01AccessDoorREF.Activate VMS38RedLucyREF VPitFighter01AccessDoorREF.Lock 255 Endif Set VMS38.FightersSealed1 to 1 OVThornFightTriggerREF.EnterTrigger VMS38RedLucyREF; Endif Endif
REFR:SCTXVRemOrionMorenoSuitUpMarkerAddItem WithAmmoGatlingLaserLoot 1 AddItem ArmorPowerRemnants 1 AddItem ArmorPowerRemnantsHelmet 1 AddItem VMS54MorenoKey 1 EquipItem ArmorPowerRemnants EquipItem ArmorPowerRemnantsHelmet EquipItem WeapGatlingLaser set VMS54.nMorenoAmbush to 1 AddScriptPackage VRemOrionMorenoDialoguePackage
REFR:SCTXVStripSS1AproxMPAMarkerREFVStripSS1MPAREF.AddScriptPackage VStripSS1MPATravelFountA
REFR:SCTXVStripSS1AproxMPBMarkerREFVStripSS1MPBREF.PlayIdle LoosePointFingerAllert
REFR:SCTXVStripSS2EmbassyTrooperAMarkerREFDisable
REFR:SCTXVStripSS2MiddleMPAMarkerREFVStripNCRMPAREF.PlayIdle LooseFingerShakeWarning
REFR:SCTXVStripSS2Start1MPAMarkerREFVStripNCRMPAREF.PlayIdle LoosettnpcANGRArmsCrossedListenA
REFR:SCTXVStripSS2Stop1MPAMarkerREFVStripNCRMPAREF.PlayIdle LooseFingerShakeWarning
REFR:SCTXVStripSS4SecuritronAStartMarkerVStripNCRMPAREF.PlayIdle LoosettnpcANGRArmsCrossedListenA
REFR:SCTXVStripSS4SecuritronBStartMarkerVStripNCRMPAREF.PlayIdle LoosettnpcANGRArmsCrossedListenA
REFR:SCTXVThornLucyInRoomPath02MarkerREFIf OVRedLucyLightsSwitchREF.bLightState != 1 VOVSewerRedLucyLightMarkerREF.Enable Set OVRedLucyLightsSwitchREF.bLightState to 1 VMS38RedLucyREF.PlayIdle LooseHandUpStop Else Return Endif



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