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Fallout New Vegas: Ultimate Edition





735 Results
For QUST:SCTX

NumberEDIDText
1VMS43;
2VMS10;
3VMS10;
4VCG01; "wouldn't have picked that name" DocMitchellREF.SayTo player VCG01Intro
5VMQYesMan01; (10_1_10) Adding comment to force esp to be rebuilt/added to post-release esms. -ETB ;Lucky38MrHouseREF.playidle LooseNVPHMCYesMan ;Lucky38MrHouseREF.playidle NVPHMCYesManIdle Lucky38MrHouseREF.SetDestroyed 1 Set VNPCFollowers.bSuiteAvailable to 1; (8_26_10) Used in Companion Wheel. -ETB setally lucky38faction playerfaction player.StopCombatAlarmOnActor ;YesManMainframeREF.Enable; ;YesManMainframeREF.playidle LooseNVPHMCYesMan ;YesManMainframeREF.playidle NVPHMCYesManIdle Set VMQYesMan01.bUploaded to 1 if ( VStoryState < 30 ) set VStoryState to 30 endif if ( VStoryIndependentState < 1 ) set VStoryIndependentState to 1 endif ;L38YesManREF
6VMQHouseLockdown; 24 hours have elapsed -- Lockdown over! Set VMQHouseLockdown.iLockdownState to 2; (2 = Lockdown over)
7VMQ02; Achievement - Render Unto Caesar AddAchievement 36 CompleteQuest VMQ02 StopQuest VMQ02 RewardXP 1000 AddReputation RepNVCaesarsLegion 1 5
8VMS52; Achievement - Return to Sender AddAchievement 44 CompleteAllObjectives VMS52 StopQuest VMS52 RewardXP 500
9VMQ01; Achievement - They Went That-a-Way AddAchievement 32 set VStoryEventKnowsBennyLocation to 1 ShowMap FreesideMapMarker CompleteAllObjectives VMQ01 CompleteQuest VMQ01 RewardXP 1000
10VMS55b; Add full Brotherhood arsenal to Torres's store VendorContainerTorresREF.additemhealthpercent ArmorPowerT45d 2 0.65 VendorContainerTorresREF.additemhealthpercent ArmorPowerT45dHelmet 2 0.60 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51b 1 0.70 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51bHelmet 1 0.68 VendorContainerTorresREF.additemhealthpercent WeapNVGaussRifle 1 0.59 VendorContainerTorresREF.additemhealthpercent WeapNVTriBeamLaserRifle 1 0.72 VendorContainerTorresREF.additemhealthpercent WeapNVLaserRCW 1 0.61 VendorContainerTorresREF.additemhealthpercent WeapLaserRifle 1 0.53 VendorContainerTorresREF.additemhealthpercent WeapLaserPistol 1 0.65 VendorContainerTorresREF.additemhealthpercent WeapGatlingLaser 1 0.70
11VMS55a; Add full Brotherhood arsenal to Torres's store VendorContainerTorresREF.additemhealthpercent ArmorPowerT45d 2 0.65 VendorContainerTorresREF.additemhealthpercent ArmorPowerT45dHelmet 2 0.60 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51b 1 0.70 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51bHelmet 1 0.68 VendorContainerTorresREF.additemhealthpercent WeapNVGaussRifle 1 0.59 VendorContainerTorresREF.additemhealthpercent WeapNVTriBeamLaserRifle 1 0.72 VendorContainerTorresREF.additemhealthpercent WeapNVLaserRCW 1 0.61 VendorContainerTorresREF.additemhealthpercent WeapLaserRifle 1 0.53 VendorContainerTorresREF.additemhealthpercent WeapLaserPistol 1 0.65 VendorContainerTorresREF.additemhealthpercent WeapGatlingLaser 1 0.70 StopQuest VMS55a
12VMQHouse8; Add The House Always Wins achievement AddAchievement 34
13VMQYesMan02; added 7_2_10 to set the story state for the Independent storyline -ETB if ( VStoryState < 30 ) set VStoryState to 30 endif if ( VStoryIndependentState < 1 ) ; <<< (Added 7_16_10) -ETB set VStoryIndependentState to 1 ; <<< endif ; <<< if ( GetStageDone VMQYesMan01 100 ) if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryIndependentState < 2 ) set VStoryIndependentState to 2 endif endif ; end added 7_2_10
14VMQYesMan01; added 7_2_10 to set the story state for the Independent storyline -ETB RewardXP 500 ;if ( GetStageDone VMQYesMan02 100 ) if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryIndependentState < 2 ) set VStoryIndependentState to 2 endif ;endif ; end added 7_2_10 SetAlly Lucky38Faction PlayerFaction
15VES02DialogueGeckoman; Advanced to this stage by dialogue (after accepting task) to change greeting
16VES02DialogueGeckoman; Advanced to this stage by dialogue (after first) to change greeting
17VES02DialogueGeckoman; Advanced to this stage in script (after moveto) to change greeting
18VMS29a; Backup call to enable player controls and fast travel, just in case EnablePlayerControls EnableFastTravel 1 ; Try to make any current customers run away VFSSilverRushDrunkREF.ResetAI VFSSilverRushGamblerCustomerREF.ResetAI VFSSilverRushNormalCustomerREF.ResetAI VFSSilverRushBomberCustomerREF.ResetAI ; Make armor and weapons non-quest items SetQuestObject VFSArmorCombatBlackVanGraff 0 SetQuestObject VFSWeapLaserRifleVanGraff 0 SetQuestObject VFSWeapPlasmaRifleVanGraff 0
19VMQYesMan01; Basement closed off again
20VCG00; Benny brandishes the chip ;bennyref.playidle nvopenbennychip set VCG00.fTimer to 8
21VCG00; Benny loads the gun ;bennyref.playidle NVopenBennySmokeTurnShoot set VCG00.fTimer to 3
22VCG00; blackout ApplyImageSpaceModifier MQ08AllBlackedOutISFX set VCG00.fTimer to 3
23VCG00; blackout, swap characters ApplyImageSpaceModifier MQ08AllBlackedOutISFX ;BennyREF.MoveTo BennyTopsSandboxMarkerREF; JessupREF.Disable; McMurphyREF.Disable; Set VCG00.fTimer to 3;
24VCG01; bring up trait UI ;ShowTraitSelectMenu; ;set VCG01.fTimer to 1.0 set VCG01.fTimer to 0.0
25VCG00; burial 1 SetScreenSplatterFade 0.5 1 TriggerScreenSplatter 50 25 2.0 2.0 set VCG00.fTimer to 4;
26VCG00; burial 2 TriggerScreenSplatter 50 21 2.0 2.0 set VCG00.fTimer to 4;
27VCG00; burial 4 TriggerScreenSplatter 100 12 3.0 2.0 set VCG00.fTimer to 5;
28VES01VictorGSMyBodyguard; Combat is over -- Victor talks to Player
29VMS19; Complete objective to tell the King about the soldiers setObjectiveCompleted VMS19 65 1 ; King sends player to squatter camps setObjectiveDisplayed VMS19 70 1 ; Optional - talk to Julie Farkas if VFSJulieFarkasREF.GetDead == 0 setObjectiveDisplayed VMS19 71 1 endif ; Enable NCR Barkers so quest can progress VFSNCRBarker01REF.enable VFSNCRBarker02REF.enable ; Enable the guards by the supply room VFSOffdutyNCR01REF.enable VFSOffdutyNCR02REF.enable
30CGTutorial; crippling pip-boy tutorial ShowTutorialMenu HelpHealingLimbs
31CGTutorial; crippling pip-boy tutorial ShowTutorialMenu HelpHealingLimbsXBox
32VCG01; delay after sex change set VCG01.fTimer to 0.2;
33VCG00; delay before burial SetGlobalTimeMultiplier 1 Set VCG00.fTimer to 3; ;BennyREF.evp; benny stops playing his shoot the player idle
34VCG01; Delay before showing tag skill screen set VCG01.fTimer to 1.0; set VCG01.bRunTimer to 1;
35VCG00; delay before smoking set VCG00.fTimer to 0;
36VCG01; delay before trait screen set VCG01.fTimer to 1.0
37VCG01; delay between skull reaction and psych intro set VCG01.fTimer to 8.0
38VCG01; delay while the player stands set VCG01.fTimer to 3;
39VCG00; DEMO ONLY - move to VCG01 start ; and remove pip-boy Player.RemoveItem Pipboy 1 1 Player.RemoveItem PipboyGlove 1 1 imod WhiteISFX DisablePlayerControls 1 1 ;player.moveto VPlayerGameStartMarkerREF player.moveto VCG01PlayerStartMarkerREF playmusic 1NoMusic ; END DEMO CHANGE ;bennyref.moveto VCG00BennyStartLocationMarker ;set VCG00.fTimer to 1.0; set VCG00.bRunTimer to 1; Set GameHour to 23 ForceWeather NVCemeteryIntro ApplyImageSpaceModifier MQ08AllBlackedOutISFX player.setscale 1 ;player.setscale 0.5 DisablePlayerControls 0 0 0 0 1 0 0 ;immediately disable looking. ; Give McMurphy a shovel ; EDIT: DLC04Shovel works like a turd, leaving out for now ;McMurphyREF.equipitem dlc04shovel 1 ; TEMP: DEMO CODE PlayBink "FNVIntro.bik" 1 1 0 1 McMurphyREF.Disable; JessupREF.Disable; set VCG00.bRunTimer to 1; SetStage VCG00 90 ; END DEMO CODE
40VMS55; Display objective SetObjectiveDisplayed VMS55 15 1
41VMS55; Display objective to go see McNamara SetObjectiveDisplayed VMS55 1 1
42VMS55; Display objective to go see McNamara SetObjectiveDisplayed VMS55 1 1
43VMS55; Display objective to go see McNamara SetObjectiveDisplayed VMS55 15 1
44VMS55; Display objective to talk to Lorenzo SetObjectiveDisplayed VMS55 40 1
45VMS55; Display objectives for finding the three missing patrols if player.GetHasNote HVPatrolNote01 == 1 SetObjectiveDisplayed VMS55 20 1 SetObjectiveCompleted VMS55 20 1 else SetObjectiveDisplayed VMS55 20 1 ShowMap RepconHQMapMarkerREF endif if Player.GetHasNote HVPatrolNote02 == 1 SetObjectiveDisplayed VMS55 21 1 SetObjectiveCompleted VMS55 21 1 else SetObjectiveDisplayed VMS55 21 1 ShowMap NellisMapMarker endif if Player.GetHasNote HVPatrolNote03 == 1 SetObjectiveDisplayed VMS55 22 1 SetObjectiveCompleted VMS55 22 1 else SetObjectiveDisplayed VMS55 22 1 ShowMap BlackMountainMapMarkerREF endif
46VMS24; Displayed objective to talk to Julie Farkas about Rex SetObjectiveDisplayed VMS24 1 1
47VCG01; doc asks how he did DocMitchellREF.SayTo player VCG01Intro
48VCG01; doc hands the player a reflectron set VCG01.fTimer to 3; DocMitchellREF.PlayIdle VCG01DocGiveMirror
49VCG01; Doc heads to the exam area and sits down DocMitchellREF.StopLook player DocMitchellREF.evp; SetObjectiveDisplayed VCG01 40 1
50VCG01; Doc moves to the living room and says try to get the skull ;; DEMO CODE - skip skull test setstage vcg01 79 ; commenting out for demo ;DocMitchellREF.evp; ;DocMitchellREF.SayTo player VCG01Intro ;; END DEMO
51VCG01; doc reacts to the player's score DocMitchellREF.SayTo player VCG01DocReactions
52VCG01; doc resumes talking DocMitchellREF.SayTo player VCG01Intro
53VCG01; Doc says let's do a psych test. ; Doc says let's go over to the couch and do the psych exam DocMitchellREF.Look Player DocMitchellREF.SayTo Player VCG01DocPsychIntro;
54VCG01; Doc says let's go to the next room to run some more tests ; DEMO: COMMENTING OUT and skipping stage ;DocMitchellREF.SayTo player VCG01Intro SetStage VCG01 76 ; END DEMO
55VCG01; Doc speaks - good, now move to the end of the room DocMitchellREF.SayTo player VCG01Intro ; turn off the animated cam so the player can look around player.removescriptpackage
56VCG01; doc speaks DocMitchellREF.SayTo player VCG01Intro
57VCG01; Doc starts a conversation DocMitchellREF.evp
58VCG01; Doc starts talking again DocMitchellREF.SayTo player VCG01Intro
59VCG01; Doc walks to the exit DocMitchellREF.evp SetObjectiveDisplayed VCG01 50 1; DisablePlayerControls 1 1 1 1 1 1 1 EnablePlayerControls 1 0 0 1 1 1 0; only enable movement, looking, 3rd person, pip-boy, rollover text
60VMS55; Enable the scouts HVScout01REF.enable HVScout02REF.enable HVScout03REF.enable ; Display objectives for meeting the three scouts SetObjectiveDisplayed VMS55 30 1 SetObjectiveDisplayed VMS55 31 1 SetObjectiveDisplayed VMS55 32 1 ; Show map markers for mentioned areas ShowMap NCRCFMapMarker ShowMap NiptonMapMarker ShowMap VCampForlornHopeMapMarker
61VCG02; Geckos are dead SetObjectiveCompleted VCG02 30 1; SetObjectiveDisplayed VCG02 40 1; SunnyREF.EVP
62VMS29; Give negative NCR reputation AddReputation RepNVNCR 0 2
63VMS29; Give negative NCR reputation AddReputation RepNVNCR 0 3
64VMS55; Give objective SetObjectiveDisplayed VMS55 5 1
65CGTutorial; how to enter VATS set CGTutorial.runTimer to 1 set CGTutorial.timer to 3
66CGTutorial; how to fire weapon set CGTutorial.runTimer to 1 set CGTutorial.timer to 3 ShowMessage CGTutorialFireWeapon
67CGTutorial; how to pick up things ShowMessage CGTutorialPickUp
68CGTutorial; how to sneak set CGTutorial.runTimer to 1 set CGTutorial.timer to 0
69VMS29; If Pacer is already dead, tell player to go back to Crocker if VFSPacerREF.GetDead SetObjectiveDisplayed VMS29 20 1 elseif (VFSTheKingRef.GetDead) ; Otherwise, if the King is already dead, tell player to go back to Crocker if (GetObjectiveDisplayed VMS29 10 == 1) && (GetObjectiveCompleted VMS29 10 == 0) SetObjectiveDisplayed VMS29 10 0 SetObjectiveDisplayed VMS29 91 1 endif else ; Nothing untoward's happened, continue as normal SetObjectiveDisplayed VMS29 10 1 endif
70VCG00; Jessup removes the hood JessupREF.evp; JessupREF.playidle nvopeningthug01hood set VCG00.fTimer to 0.5 JessupREF.Look Player McMurphyREF.Look Player ;BennyREF.Playidle nvopenbennysmoking
71VCG00; Jessup walks up JessupREF.evp;
72VEFR00LegionMix2CaesarsHire; JSH - Stop rewards if player is an enemy StopQuest VEFR00LegionMix2CaesarsHire
73VEFR01LegionGood2CaesarsFavor; JSH - Stop rewards if player is an enemy StopQuest VEFR01LegionGood2CaesarsFavor
74VHDHouseBattle; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif setObjectiveDisplayed VHDHouseBattle 10 1 VHDMainControlPanel1REF.SetTalkingActivatorActor Lucky38MrHouseREF VHDPreBattleFluff.Disable VHDPreBattleIntFluff.Disable VCheckpointEastDoorLockMarker.enable VHDODeckStairsDoorREF.SetDestroyed 1 VHDODeckElevREF.SetDestroyed 1 VHDHouseIndyStuffMarker.enable ;If VStoryEventSecuritronsFort == 0 ;VHDSecuritronEscort01Mk1REF.enable ;Else VHDSecuritronEscort01REF.enable ;Endif VHDPowerPlantElev01REF.SetDestroyed 1 VHDPowerPlantStairsDoorREF.SetDestroyed 1 VHDWestRouteGateMarker.enable VLegateGateGuardMarker.disable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 VHDBattleEffectsMarker.enable ;VHDBattleDeadBodyMarker.enable set VStoryEventHooverDamBattleStarted to 1 VHDLegionLegateCampFluffDisableMarker.Disable set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.SetDestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setDestroyed 0 VMQ03aGrahamRadioREF.disable set VHDBattleController.iBattleState to 3 StartQuest VHDBattleController SetEnemy PlayerFaction VCaesarsLegionFaction vHDNCRActivator.enable ; Start the Emergency Radio Quest vNCREmergencyRadioTARef.enable StartQuest vNCREmergencyRadio VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDLegionAssassinBomberREF.Disable EnableFastTravel 0 0 1
75VHDIndependentBattle; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif setObjectiveDisplayed VHDIndependentBattle 10 1 VHDMainControlPanel1REF.SetTalkingActivatorActor VMQTopsYesManREF VHDPreBattleFluff.Disable VHDPreBattleIntFluff.Disable VCheckpointEastDoorLockMarker.enable VHDODeckStairsDoorREF.SetDestroyed 1 VHDODeckElevREF.SetDestroyed 1 VHDHouseIndyStuffMarker.enable ;If VStoryEventSecuritronsFort == 0 ;VHDSecuritronEscort01Mk1REF.enable ;Else VHDSecuritronEscort01REF.enable ;Endif VHDPowerPlantElev01REF.SetDestroyed 1 VHDPowerPlantStairsDoorREF.SetDestroyed 1 VHDWestRouteGateMarker.enable VLegateGateGuardMarker.disable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 VHDBattleEffectsMarker.enable ;VHDBattleDeadBodyMarker.enable set VStoryEventHooverDamBattleStarted to 1 VHDLegionLegateCampFluffDisableMarker.Disable set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.SetDestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setDestroyed 0 VMQ03aGrahamRadioREF.disable set VHDBattleController.iBattleState to 4 StartQuest VHDBattleController SetEnemy PlayerFaction VCaesarsLegionFaction vHDNCRActivator.enable VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDLegionAssassinBomberREF.Disable If (VStoryEventFollowersSupport == 2) FoADamSuppliesREF.Enable EndIf EnableFastTravel 0 0 1
76vHDBattleController; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif VHDLegionLegateCampFluffDisableMarker.Disable vHDNCRFireMarker.enable vHDPowerPlant01toOffices01.setdestroyed 1 vHDPowerPlant01toOffices02.setdestroyed 1 VHDTowerElevator02REF.setdestroyed 1 setenemy PlayerFaction VCaesarsLegionFaction setally PlayerFaction NCRFactionNV 1 1 if vHDMikeLawsonRef.GetDead == 0 vHDMikeLawsonRef.MoveTo vHDMikeLawsonDialogueMarker vHDMikeLawsonRef.sifh 1 endif vHDOverflowConsoleRef.setdestroyed 0 setobjectivedisplayed vHDBattleController 10 1 vHDNCRActivator.enable if VStoryEventBos == 1 vHDBrotherhoodNCRBattleMarker.enable vHDPlantBosRef02.enable vHDPlantBosRef01.enable endif set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.setdestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setdestroyed 0 VHDKimballRangerAmbushedRef.Disable VHDPreBattleIntFluff.Disable VHDPreBattleFluff.Disable VMQ03aGrahamRadioREF.disable vHDPlantNCRRef04.Enable vHDPlantNCRRef02.Enable vHDPlantNCRRef01.Enable vHDPlantCLRef01.Enable vHDPlantCLRef02.Enable vHDPlantCLRef03.Enable vHDPlantCLRef05.Enable vHDPlantCLRef06.Enable VHDCheckpointExtDoorWestREF.enable set VStoryEventHooverDamBattleStarted to 1 VHDWestRouteGateMarker.enable VHDBattleEffectsMarker.enable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 ;VHDBattleDeadBodyMarker.enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable If (VStoryEventFollowersSupport == 1) FoADamSuppliesREF.Enable EndIf EnableFastTravel 0 0 1
77VMS55; Lock bunker door LockedOuterDoor.SetOpenState 0 LockedOuterDoor.Lock 100 ; Hide the scouts HVScout01REF.disable HVScout02REF.disable HVScout03REF.disable
78VCG00; McMurphy speaks McMurphyREF.SayTo BennyREF VCG00OpeningSequence PlayBink "FNVLogo1.bik" 0 0 0 1
79VCG00; move to doc mitchell's house for vcg01
80VCG00; Pistol whipping action! JessupREF.evp; JessupREF.playIdle NVopeningThug01PistolWhip ; Make Benny begin walking toward the player ;BennyREF.evp Set VCG00.fTimer to 1.0
81VCG01; play looping bedsit anim player.addscriptpackage vcg01playersection1 ;this is the second time we call this - it triggers the OnChange animation set VCG01.fTimer to 0
82VCG00; play the movie PlayBink "FNVLogo2.bik" 0 0 0 1 set VCG00.fTimer to 3
83VCG01; player chooses his name GetPlayerName; set VCG01.bRunTimer to 1; set VCG01.fTimer to 1;
84VCG01; player chooses his sex (handled in VCG01script)
85VES01VictorGSMyBodyguard; Player exits dialogue ; Victor heads back to his home in Goodsprings
86CGTutorial; player has looked at pip-boy set CGTutorial.runTimer to 0
87VMQHouseLockdown; Player has made it out of the Lucky 38
88VCG02; Player is hunting geckos. SetObjectiveDisplayed VCG02 30 1 ; show vats tutorial SetStage CGTutorial 70
89VCG01; player reaches destination. doc congratulates him. DocMitchellREF.SayTo player VCG01Intro SetObjectiveCompleted VCG01 10 1
90VCG00; player recoils from pistol whip player.addScriptPackage VCG00PlayerSection0 ApplyImageSpaceModifier Addiction01ISFX ;mcmurphy walks over McMurphyREF.evp;
91VCG01; player starts walking. enable controls, play tutorial message DisablePlayerControls 0 1 1 0 0 0 1 EnablePlayerControls 1 0 0 1 1 1 0; only enable movement and looking and 3rd person AutoDisplayObjectives 1 autosave SetObjectiveDisplayed VCG01 10 1 setstage CGTutorial 2 ; tutorial message DocMitchellREF.ResetAI ;walk doc to the tester observation spot. evp doesn't seem to get him out of the chair.
92VCG01; player tries to get up player.addscriptpackage VCG01PlayerSection1 ApplyImageSpaceModifier VCG01PlayerStrainISFX set VCG01.fTimer to 3.25;
93vfreeformlucky38; Quest fails if Emily Ortal dies.
94VES01VictorGSMyBodyguard; Quest is waiting for Player to get in trouble in a fight
95CGTutorial; quest target tutorial done ShowMessage CGQuestTarget set CGTutorial.runTimer to 0
96CGTutorial; quest targets set CGTutorial.runTimer to 1 set CGTutorial.timer to 5
97VCG01; reflectron UI pops up ShowRaceMenu
98VCG00; remove hood fx, allow looking RemoveImageSpaceModifier MQ08AllBlackedOutISFX ApplyImageSpaceModifier FadeInFromBlack2sISFX ;enableplayercontrols 0 0 0 0 1 0 0 ;enable looking Set VCG00.fTimer to 5
99CGTutorial; repeat suggestion to pick up something ShowMessage CGTutorialPickUpReminder
100CGTutorial; repeat suggestion to pick up something ShowMessage CGTutorialPickUpReminder
101VMQHouseLockdown; Safety (will probably need to be called only if House is killed somehow)
102VCG00; Second bullet ;BennyREF.FireWeapon WeapNV9mmPistolUnique ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 2.1;
103VMS55b; Set first objective SetObjectiveDisplayed VMS55b 10 1
104VHDLegionBattle; Set main state variable to reflect that we're beginning the Legion side of the battle set vHDBattleController.iBattleState to 2 ; Get rid of ladder that NCR uses HooverDamFallLadderREF.SetDestroyed 1 HooverDamFallLadderREF.Disable ; Disable the rock that prevents the player from scaling the east bank of the dam VHDLegionBacktrackRockREF.disable ; Set NCR to enemy, Legion to friends setenemy PlayerFaction NCRFactionNV setally PlayerFaction VCaesarsLegionFaction 1 1 setally PlayerFaction VHooverDamCaesarsLegionFaction 1 1 ;Disable Assassination Stuff VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable ; Update quest and show objective SetObjectiveDisplayed VHDLegionBattle 10 1 set VHDLegionBattle.EastDamState to 1 ; Allow Legate Camp's gate to be used VHDLegateCampGateREF.SetDestroyed 0 VHDLegateCampExtGateREF.SetDestroyed 0 ; Prevent anyone from using the tower elevators VHDPowerPlantTowerElev02REF.SetDestroyed 1 VHDTowerElevator02REF.SetDestroyed 1 VHDPowerPlantTowerElev03REF.SetDestroyed 1 VHDTowerElevator03REF.SetDestroyed 1 ; Enable East Dam Legion triggers VHDLegionEastDamTriggerEnableMarker.enable 0 ; Enable NCR Heavy Troopers in the observation deck VHDLegionODeckEnableMarker.enable ; Disable Assassination props and other stuff VMQ03aGrahamRadioREF.disable 0 ; Enable the Legion troops on the other side of the gate ;VHDEastDamLegionSquadEnableMarker.enable 0 ;VHDEastDamLegionary01REF.enable 0 ;VHDEastDamLegionary02REF.enable 0 ;VHDEastDamLegionary03REF.enable 0 ;VHDEastDamLegionary04REF.enable 0 ;VHDEastDamLegionary05REF.enable 0 ;VHDEastDamLegionary06REF.enable 0 ;VHDEastDamLegionary07REF.enable 0 ;VHDEastDamLegionary08REF.enable 0 ;VHDEastDamLegionary09REF.enable 0 ;VHDEastDamLegionary10REF.enable 0 ; Enable the first group of NCR troops VHDLegionEastDamZone00EnableMarker.enable 0 ;VHDLegionEastDamZone0Trooper01REF.enable 0 ;VHDLegionEastDamZone0Trooper02REF.enable 0 ;VHDLegionEastDamZone0Trooper03REF.enable 0 ;VHDLegionEastDamZone0Trooper04REF.enable 0 ; Set Legion & NCR Respawn markers set VHDLegionBattle.LegionRespawner to VHDLegionDamBattleStartMarker ; Remove pre-battle fluff NPCs VHDPreBattleFluff.Disable 0 VHDPreBattleIntFluff.Disable 0 ; Initialize reinforcement counts set VHDLegionBattle.EastDamLegionReserves to 45 set VHDLegionBattle.EastDamNCRReserves to 13 set VHDLegionBattle.WestDamNCRReserves to 7 ;Ambient effects (CS) VHDWestRouteGateMarker.enable VHDBattleEffectsMarker.enable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 ;VHDBattleDeadBodyMarker.enable ; Start the Emergency Radio Quest vNCREmergencyRadioTARef.enable StartQuest vNCREmergencyRadio EnableFastTravel 0 0 1
105Generic; Sets globals for Fortune Finder perk Set FortuneFinderOdds to 90 Set FortuneFinderChangeOdds to 90
106Generic; Sets globals for Scrounger perk Set ScroungerOdds to 25
107VMS57; Show objective to stop Tabitha SetObjectiveDisplayed VMS57 10 1
108VCG01; show tag skills SetTagSkills 3 1; set VCG01.fTimer to 1;
109VCG00; sound of benny loading the gun set VCG00.fTimer to 5
110VCG02; Sunny goes outside SunnyREF.evp ; Make sure this is the active quest. ForceActiveQuest VCG02 ; quest targets tutorial - follow the compass marker SetStage CGTutorial 54 ;Enable Parent - moved to shooting mode so bottles don't get knocked down early ;VCG02BottleMarkerREF.Enable; ; Ally Sunny and the Player to help avoid Friendly Fire SetAlly SunnySmilesFaction PlayerFaction SetAlly SunnySmilesFaction VVictorFaction SetAlly GoodspringsFaction VVictorFaction set VCG02.bShootingTutorialActive to 1 CheyenneRef.evp
111VCG02; sunny in position after sneaking closer to geckos. have her send ; the player off. SunnyREF.SayTo player VCG02SunnyBark
112VCG02; Sunny is dead StopQuest VCG02
113VCG02; sunny moves towards the first well set VCG02.bShootingTutorialActive to 0 CheyenneRef.evp sunnyref.evp VCG02Gecko1REF.Enable VCG02Gecko2REF.Enable
114VCG02; Sunny reached her position for the bottle shooting gallery. ; Stop her patrol.
115VCG02; sunny waits to tell the player to sneak SunnyREF.EVP
116VDialogueLucky38Entrance; This stage is checked by "Lucky38ElevatorDoorScript" to allow... ; ...access to the elevator during the "VMQHouseLockdown" quest. -ETB ; Set to 15 by "VMQHouseLockdown" stage 10
117VCG00; transition to a looping idle facing the sky player.addscriptpackage VCG00PlayerSection1 set VCG00.fTimer to 1;
118Generic; Triggered by Animal Friend perk, rank 2 SetAlly AnimalFriendFaction PlayerFaction
119Generic; triggered by Intense Training perk rank 1 AddSpecialPoints 1
120Generic; triggered by Intense Training perk rank 10 AddSpecialPoints 1
121Generic; triggered by Intense Training perk rank 2 AddSpecialPoints 1
122Generic; triggered by Intense Training perk rank 3 AddSpecialPoints 1
123Generic; triggered by Intense Training perk rank 4 AddSpecialPoints 1
124Generic; triggered by Intense Training perk rank 5 AddSpecialPoints 1
125Generic; triggered by Intense Training perk rank 6 AddSpecialPoints 1
126Generic; triggered by Intense Training perk rank 7 AddSpecialPoints 1
127Generic; triggered by Intense Training perk rank 8 AddSpecialPoints 1
128Generic; triggered by Intense Training perk rank 9 AddSpecialPoints 1
129Generic; Triggered by the Animal Friend perk, rank 1 ; make the player friends with everybody in the AnimalFriendFaction SetAlly AnimalFriendFaction PlayerFaction 1 1
130Generic; Triggered by the Explorer perk ShowAllMapMarkers 1 0 0
131Generic; Triggered by the Here and Now perk Set Generic.HereAndNowXP to GetXPForNextLevel Player.RewardXP Generic.HereAndNowXP
132Generic; Triggered by the Tag! perk. AddTagSkills 1
133VMS55b; Update objectives SetObjectiveCompleted VMS55b 10 1 SetObjectiveDisplayed VMS55b 20 1
134VCG00; vic starts his idle anim VictorREF.PlayIdle NVopeningSecuritronIdle Set VCG00.fTimer to 12;
135VCG01; vigor tester activated, delay to doc's reaction set VCG01.fTimer to 1 SetObjectiveCompleted VCG01 30 1 VCG01VigorTesterREF.SetDestroyed 1
136VCG00; we enable Vic after some of the digging, so his idle sound ; isn't audible until after he "rolls up" Set VCG00.fTimer to 1; VictorREF.Enable;
137VMQYesMan01; Yes Man tells the player to go to the basement. Opens the basement ; in Victor's elevator message
138VMQNCRFail;addreputation RepNVNCR 0 5 ; Moved to Quest Script if GetQR VMS23 && GetQC VMS23 == 0 setstage VMS23 200 endif if GetStage VMS29 < 120 && GetStage VMS29 >= 10 setstage VMS29 200 endif if GetStage VMQ05 > 0 setstage VMQ05 200 endif if VHDColonelMooreRef.GetDead == 0 VHDColonelMooreRef.Disable endif if VAmbassadorCrockerREF.GetDead == 0 VAmbassadorCrockerREF.Disable endif if VMS23Messenger.GetDead == 0 VMS23Messenger.Disable endif ;setreputation RepNVNCR 0 9999 ; Moved to Quest Script ;setEnemy PlayerFaction NCRFactionNV ; Moved to Quest Script ;stopquest VMQNCRFail ; Keep the quest running
139VCG00;Benny says "shame about all this" ;BennyREF.SayTo Player VCG00OpeningSequence set VCG00.fTimer to 5.5
140VCG00;benny shoots ;BennyREF.EVP set VCG00.fTimer to 0.5;
141VCG00;burial 3 TriggerScreenSplatter 100 17 2.0 2.0 set VCG00.fTimer to 4;
142VCG00;cleanup enableplayercontrols 1 1 1 1 0 1 1 RemoveImageSpaceModifier MQ08AllBlackedOutISFX ReleaseWeatherOverride ClearScreenSplatter player.RemoveScriptPackage VCG00PropEnabler.Disable player.setscale 1; SetStage VCG01 0 ; Make McMurphy unequip the shovel McMurphyREF.unequipitem dlc04shovel JessupREF.StopLook Player McMurphyREF.StopLook Player BennyREF.StopLook Player
143VCG01;Doc Speaks again - easy there. DocMitchellREF.SayTo player VCG01Intro set VCG01.fTimer to 2;
144VCG00;first bullet ;BennyREF.FireWeapon WeapNV9mmPistolUnique ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 0.5 SetGlobalTimeMultiplier 0.5 1
145VMS10;if GetObjectiveDisplayed VMS10 30 ; SetObjectiveCompleted VMS10 30 1 ;else ; SetObjectiveCompleted VMS10 35 1 ;endif ;SetObjectiveDisplayed VMS10 40 1
146VCG00;player begins to black out ApplyImageSpaceModifier FadeToBlack2sISFX Set VCG00.fTimer to 0.6;
147VCG00;player falls set vcg00.fTimer to 1.5; ApplyImageSpaceModifier Addiction01ISFX
148VCG00;player stands Set VCG00.fTimer to 3; VictorREF.PlayIdle NVOpeningSecuritron player.addscriptpackage vcg00playersection2;
149VCG00;player's vision blurs and he falters a little ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 3.0
150VCG01;player.addscriptpackage vcg01playersection1 ;this is the second time we call this - it triggers the OnChange animation
151VMS30;Quest Failed, someone died. ;StopQuest VMS30
152VMS31;Quest Failed. Richards Dead StopQuest VMS31
153VMQ03a;Quest Started setObjectiveDisplayed VMQ03a 10 1 StartQuest VHDKimballSpeech VHDODeckRoofHatchREF.lock VHDODeckOuterDblDoorREF.unlock
154VMS30;return to polatli SetEnemy PlayerFaction VNCRForlornHopeFaction 1 1 setObjectiveCompleted VMS30 155 1 setObjectiveDisplayed VMS30 170 1 VCFHSergeantCooperREF.resetai NelsonAttackEastTrooper01REF.resetai NelsonAttackEastTrooper02REF.resetai NelsonAttackEastTrooper03REF.resetai NelsonAttackEastTrooper04REF.resetai NelsonAttackEastTrooper01bREF.resetai NelsonAttackEastTrooper02bREF.resetai NelsonAttackEastTrooper03bREF.resetai NelsonAttackEastTrooper04bREF.resetai NelsonAttackEastTrooper01cREF.resetai NelsonAttackEastTrooper02cREF.resetai NelsonAttackEastTrooper03cREF.resetai NelsonAttackEastTrooper04cREF.resetai ;Safety check for bypassing Cooper if GetObjectiveCompleted VMS30 150 ;Do Nothing else SetObjectiveDisplayed VMS30 150 0 endif
155VMS44;RewardXP 100
156vDialogueSL;Set to heal the player of addictions Player.RemoveSpell WithdrawalAlcohol Player.RemoveSpell WithdrawalAntNectar Player.RemoveSpell WithdrawalBuffout
157VDoctors;Set to heal the player of addictions RemoveSpell WithdrawalAlcohol RemoveSpell WithdrawalAntNectar RemoveSpell WithdrawalBuffout RemoveSpell WithdrawalHydra RemoveSpell WithdrawalJet RemoveSpell WithdrawalMentats RemoveSpell WithdrawalMorphine RemoveSpell WithdrawalPsycho RemoveSpell WithdrawalQuantumNukacola RemoveSpell WithdrawalRebound RemoveSpell WithdrawalSteady RemoveSpell WithdrawalTobacco RemoveSpell WithdrawalTurbo ShowMessage AddictionRemovalMsg Set Generic.Addicted to 0
158Doctors;Set to heal the player of addictions RemoveSpell WithdrawalAlcohol RemoveSpell WithdrawalAntNectar RemoveSpell WithdrawalBuffout RemoveSpell WithdrawalHydra RemoveSpell WithdrawalJet RemoveSpell WithdrawalMentats RemoveSpell WithdrawalMorphine RemoveSpell WithdrawalPsycho RemoveSpell WithdrawalQuantumNukacola RemoveSpell WithdrawalRebound RemoveSpell WithdrawalSteady RemoveSpell WithdrawalTobacco RemoveSpell WithdrawalTurbo ShowMessage AddictionRemovalMsg Set Generic.Addicted to 0
159VDoctors;Set to heal the player of physical damage Player.ResetHealth
160VMS05;set VMS05.bFiringHenry to 1
161VMS31;set VMS31.iStoneInJail to 1 ;CFHPrivateStoneRef.MoveTo VMS31StoneJailBenchRef ; ;AddReputation RepNVNCR 1 3; Average Rep increase. ;RewardXP 300 ;RewardKarma 50 ;CompleteAllObjectives VMS31 ;CompleteQuest VMS31 ;StopQuest VMS31 setObjectiveDisplayed VMS31 90 1
162VCG01;set when the player leaves menu mode
163VDialogueVegasNorth;SetObjectiveCompleted VDialogueVegasNorth 10 1 AndyREF.Disable VOVNVAndyThug01REF.Disable VOVNVAndyThug02REF.Disable
164VES34Vault;SetObjectiveCompleted VES34Vault 30 1
165VMQ02;SetObjectiveCompleted VMQ02 5 1 SetObjectiveDisplayed VMQ02 7 1
166VMS09;SetObjectiveCompleted VMS09 20 1
167VMS10;SetObjectiveCompleted VMS10 10 1 ;SetObjectiveDisplayed VMS10 20 1
168VMS10;SetObjectiveCompleted VMS10 10 1 ;SetObjectiveDisplayed VMS10 25 1
169VMS10;SetObjectiveCompleted VMS10 20 1 ;SetObjectiveDisplayed VMS10 30 1
170VMS10;SetObjectiveCompleted VMS10 25 1 ;SetObjectiveDisplayed VMS10 35 1
171VMS10;SetObjectiveCompleted VMS10 40 1 ;SetObjectiveDisplayed VMS10 50 1
172VMS10;SetObjectiveCompleted VMS10 50 1 ;CompleteQuest VMS10 ;RewardXP 250
173VMS10;SetObjectiveCompleted VMS10 50 1 ;CompleteQuest VMS10 ;RewardXP 250
174VMS30;SetObjectiveCompleted VMS30 140 1 ;setObjectiveDisplayed VMS30 150 1
175VNelson;SetObjectiveCompleted VNelson 15 1 RewardXP 150 AddReputation RepNVNCR 1 2 AddReputation RepNVCaesarsLegion 0 2 set vnelson.milotalk to 6 player.additem caps001 50
176VMS10;SetObjectiveDisplayed VMS10 10 1
177VMS21a;SetObjectiveDisplayed VMS21a 70 1 ;SetObjectiveCompleted VMS21a 70 1
178VMSRSGlobalCommBreakdown;setStage VMSRSAlphaQuest 5 ;setStage VMSRSBravoQuest 5 ;setStage VMSRSCharlieQuest 5 ;setStage VMSRSDeltaQuest 5 ;setStage VMSRSEchoQuest 5 ;setStage VMSRSFoxtrotQuest 5
179CGTutorial;ShowMessage CGTutorialRelease
180ControlRumble;start rumble set ControlRumble.rumbleNow to 1
181ControlRumble;stop rumbling and reset variables (occurs in multiple stage results) set ControlRumble.rumbleNow to 0 set ControlRumble.Stage1Fired to 0 set ControlRumble.Stage2Fired to 0 set ControlRumble.Stage3Fired to 0 set ControlRumble.Stage4Fired to 0 set ControlRumble.Stage5Fired to 0 set ControlRumble.Stage6Fired to 0 set ControlRumble.Stage7Fired to 0 set ControlRumble.Stage8Fired to 0 set ControlRumble.Stage9Fired to 0 set ControlRumble.Stage10Fired to 0
182vMojave;stopquest vmojave
183VCG00;Vic rolls up ;Set VCG00.fTimer to 3;
184VCG00;vic says give me your hand and reaches out ;VictorREF.SayTo Player VCG00Rescue
185VCG00;Vic says howdy VictorREF.SayTo Player VCG00Rescue set VCG00.fTimer to 5.1
186VCG00;vic says the player could use a sarsaparilla VictorREF.SayTo Player VCG00Rescue
187VCG00;vic shovels, fade in SetScreenSplatterFade 0.5 1 TriggerScreenSplatter 100 20 2.0 2.0 TriggerScreenSplatter 50 16 2.0 2.0 TriggerScreenSplatter 100 13 2.5 2.0 TriggerScreenSplatter 50 9 2.0 2.0 RemoveImageSpaceModifier MQ08AllBlackedOutISFX Set VCG00.fTimer to 7; VictorREF.PlayIdle NVOpeningSecuritronIdle
188VNipton;vNiptonRescueTriggerREF.Enable 0 setObjectiveDisplayed vNipton 25 1
189VMQYesMan03AddAchievement 37 if GetQR VMQ03a SetStage VMQ03a 200 Set VStoryEventKimballAssassination to 3 VMQ03RangerPushCollision.enable set VHDBearForceOneRef.Active to 0 Setobjectivedisplayed VMQYesMan03 75 0 ;Disable Assassination Stuff VHDPreBattleFluff.Enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDRangerBriefing1REF.disable VHDRangerBriefing2REF.disable VHDRangerBriefing3REF.disable set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a endif
190VMS52AddNote RadioCodesNote SetObjectiveDisplayed VMS52 10 1 SetObjectiveDisplayed VMS52 11 1 SetObjectiveDisplayed VMS52 12 1 SetObjectiveDisplayed VMS52 13 1 SetObjectiveDisplayed VMS52 14 1 SetObjectiveDisplayed VMS52 15 1 SetObjectiveDisplayed VMS52 16 1 showmap RangerStationAlphaMarkerREF showmap RangerStationBravoMarkerREF showmap RangerStationCharlieMapMarkerREF showmap RangerStationDeltaMarkerREF showmap RangerStationEchoMarkerREF showmap RangerStationFoxtrotMarkerREF
191VMS15addreputation RepNVBoomer 1 5 rewardXP 400 AddAchievement 49 set VMS15.VMS15Done to 1 player.additem OutfitBoomer2 1 player.additem OutfitBoomersHelmet 1 set vms15.iBoomerRequest to 1
192VMQCaesarFailaddreputation RepNVCaesarsLegion 0 5
193VMS04AddReputation RepNVGreatKhans 1 3 player.RemoveItem QJChems 1 player.AddItem caps001 150 player.AddItem Buffout 1 player.AddItem NVSteadyChem 1 player.AddItem NVReboundChem 1 RewardXP 100 PrimmTyroneRef.Disable StopQuest VMS04 CompleteQuest VMS04
194VMS20AddReputation RepNVGreatKhans 1 5 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
195VMS20AddReputation RepNVGreatKhans 1 5 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
196VMQNCRFailaddreputation RepNVNCR 0 5 setobjectivedisplayed VMQNCRFail 5 1
197VMS40AddReputation RepNVNCR 1 2 RewardXP 200
198vMojaveAddReputation RepNVNCR 1 3 RewardXP 100 ;player.additem caps001 50
199VMS20AddReputation RepNVNCR 1 3 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
200VMS20AddReputation RepNVNCR 1 5 AddReputation RepNVGreatKhans 1 5 RewardXP 300 RewardKarma 100 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
201VMS01AddReputation RepNVNovac 1 5 REPCONSabotageConsoleREF.setdestroyed 1 rewardxp 800 ; Add Come Fly with Me achievement AddAchievement 42
202VMS01AddReputation RepNVNovac 1 5 REPCONSabotageConsoleREF.setdestroyed 1 rewardxp 800 ; Add Come Fly with Me achievement AddAchievement 42
203VMS02AddReputation RepNVPowderGanger 0 5 VMS02MerchantGuard01REF.disable VMS02MerchantGuard02REF.disable CompleteAllObjectives VMS02 StopQuest VMS02 RewardXP 300
204VMS02AddReputation RepNVPowderGanger 1 1 SetObjectiveCompleted VMS02 15 1 SetObjectiveDisplayed VMS02 20 1 VMS02WaterMerchantREF.Enable ;VMS02MerchantGuard01REF.Enable ;VMS02MerchantGuard02REF.Enable
205VMS02AddReputation RepNVPowderGanger 1 1 SetObjectiveCompleted VMS02 25 1 SetObjectiveDisplayed VMS02 30 1
206VDialogueVegasNorthAliceREF.EVP RewardXP 150 NorthVegasMrHostetlerREF.Enable AndyREF.Disable VOVNVAndyThug01REF.Disable VOVNVAndyThug02REF.Disable
207VMS36BitterSpringsFlagInvertedREF.Disable 1 BitterSpringsFlagInvertedREF.MarkForDelete CompleteAllObjectives VMS36 RewardXP 300 AddReputation RepNVNCR 1 4
208VMS51BottleCapPressRef.SetDestroyed 0 ShowMap SSHQMapMarker SetObjectiveDisplayed VMS51 10 1
209VMS23CompleteAllObjectives VMS23
210VMS31CompleteAllObjectives VMS31
211VMS32CompleteAllObjectives VMS32 AddReputation RepNVCaesarsLegion 1 3 set VStoryEventLegionHowitzer to 1 RewardXP 100 StopQuest VMS32
212VMS33CompleteAllObjectives VMS33 CompleteQuest VMS33 StopQuest VMS33 RewardXP 100
213VMS33CompleteAllObjectives VMS33 CompleteQuest VMS33 StopQuest VMS33 RewardXP 100 AddReputation RepNVCaesarsLegion 1 1
214VMS41CompleteAllObjectives VMS41 RewardXP 500 set VNPCFollowers.bLilyAvailable to 1 StopQuest VMS41
215VMS45CompleteAllObjectives VMS45 CompleteQuest VMS45 RewardXP 500 AddReputation RepNVGreatKhans 1 4
216VMS46CompleteAllObjectives VMS46 CompleteQuest VMS46 RewardXP 300 AddReputation RepNVGreatKhans 1 2 Player.AddPerk KhanTrick ShowMessage vCombatKhanTrick
217VMS47CompleteAllObjectives VMS47 RewardXP 350
218VMS50CompleteAllObjectives VMS50 RewardXP 250 StopQuest VMS50
219VMS51CompleteAllObjectives VMS51 AddReputation RepNVNCR 1 1 RewardXP 100 player.AddItem caps001 500 StopQuest VMS51
220VMS56CompleteAllObjectives VMS56 StopQuest VMS56 RewardXP 250 RewardKarma 100 AddReputation RepNVNCR 1 2
221VMQ04CompleteQuest VMQ04 StopQuest VMQ04 RewardXP 500 AddReputation RepNVCaesarsLegion 1 5
222VHDLegionBattleDisablePlayerControls 0 0 0 1 0 0 0 ; Add Veni, Vidi, Vici achievement AddAchievement 39 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif ; Update global value for ending set VStoryState to 62 StartQuest VEnding
223vHDBattleControllerDisablePlayerControls 0 0 0 1 0 0 0 set vStoryState to 61 vNCREmergencyRadioTAREF.Disable ;ShowWarning "Game over man. Game over!" player.rewardxp 4000 StartQuest VEnding AddAchievement 40 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif
224VHDIndependentBattleDisablePlayerControls 0 0 0 1 0 0 0 setObjectiveCompleted VHDIndependentBattle 90 1 ; ----------------------------------------------------------------------------------\/ (Added 9_10_10) for bug# 38761 - ETB If (VHDIndependentBattle.bSecuritronVaultActive == 0); (10_7_10) Changed variable for bug# 45406 - ETB Set vStoryState to 64 Elseif (VHDIndependentBattle.bSecuritronVaultActive >= 1); (10_7_10) Changed variable for bug# 45406 - ETB Set vStoryState to 65 Endif ; ----------------------------------------------------------------------------------/\ RewardXP 4000 AddAchievement 41 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif ;ShowWarning "Game over man. Game over!" StartQuest VEnding
225VCG00disableplayercontrols 1 1 1 1 1 1 1 ;player.addscriptpackage CG00PlayerSection1 Set VCG00.fTimer to 7 Player.AgeRace -1 Player.AgeRace 1
226VCG01DocMitchellREF.SayTo player VCG01DocFarewellTransition
227VCG01DocMitchellREF.SayTo player VCG01DocTraitIntro
228VMS16bEasyPeteRef.ResetAI CompleteAllObjectives VMS16b set VMS16b.bPowderGangAttacking to 0 StopQuest VMS16b RewardXP 100 AddReputation RepNVPowderGanger 1 5 AddReputation RepNVGoodsprings 0 5 SetCellOwnership GSProspectorSaloonInterior SetCellOwnership GSHouseInterior01 SetCellOwnership GSHouseInterior02 SetCellOwnership GSHouseInterior03 SetCellOwnership GSHouseInterior04 SetCellOwnership GSDocMitchellHouse
229VMS43aEdwardsREF.evp
230VMS43aEdwardsREF.evp
231VMS43aEdwardsREF.evp
232VMS43aEdwardsREF.evp
233VMS43aEdwardsREF.evp
234VMS43aEdwardsREF.evp EdwardsGhoul01.evp EdwardsGhoul02.evp EdwardsGhoul03.evp
235VMS43aEdwardsREF.evp EnableEdwardsGhouls.Enable
236VMS43aEdwardsScorpions.Enable 0
237VMQ03aEnableFastTravel 0 0 ; added 6_28_10 by -ETB setObjectiveDisplayed VMQ03a 20 1 VHDKimballProtectionEventsMarker.enable VHDLegionAssassinsREF.enable VHDTowerDoorExt01REF.Lock 255 VHDODeckExtDoorREF.Lock 255 VHDTowerDoorExt02REF.Lock 255 VHDODeckOuterDblDoorREF.Lock VHDODeckRoofHatchREF.Lock VHDTowerHatch01REF.Lock 255 VHDIntakeTowerExtDoor02REF.Lock 255 VHDIntakeTowerExtDoor01REF.Lock 255
238VMQ03bEnableFastTravel 0 0 ; added 6_28_10 by -ETB setObjectiveDisplayed VMQ03b 20 1 VHDTowerDoorExt01REF.Lock 255 VHDODeckExtDoorREF.Lock 255 VHDTowerDoorExt02REF.Lock 255 VHDODeckOuterDblDoorREF.Lock VHDODeckRoofHatchREF.Lock VHDTowerHatch01REF.Lock 255 VHDIntakeTowerExtDoor02REF.Lock 255 VHDIntakeTowerExtDoor01REF.Lock 255
239VMQ03bEnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp VHDCatoHostiliusREF.evp StopQuest VMQ03b
240VMQ03bEnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VMQ03b
241VMQ03bEnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif set VHDBearForceOneRef.Active to 0 StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp ;Disable Assassination Stuff VHDCatoHostiliusREF.Disable VHDCatoHostiliusREF.MarkForDelete VHDPreBattleFluff.Enable VHDAssassinationSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDCatoHostiliusREF.evp VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable set VHDBearForceOneREF.GunFireStage to 10 set VHDBearForceOneREF.GunMoveOnce to 1 VHDAntiaircraftGunREF.PlayGroup Right 1 StopQuest VMQ03b
242VMQ03bEnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable setObjectiveCompleted VMQ03b 20 1 if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 110 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 111 1 endif RewardXP 1000 AddReputation RepNVCaesarsLegion 1 5 if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 4 else set VStoryEventKimballAssassination to 3 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp AddAchievement 45 CompleteAllObjectives VMQ03b StopQuest VMQ03b
243VMQ03aEnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VMQ03RangerPushCollision.enable if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 1 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp AddReputation RepNVNCR 1 5 RewardXP 1000 if VMQ03a.bHousePath == 1 SetObjectiveCompleted VMQHouse6 70 1 SetObjectiveDisplayed VMQHouse6 72 1 elseif VMQ03a.bIndyPath == 1 Setobjectivecompleted VMQYesMan03 75 1 Setobjectivedisplayed VMQYesMan03 80 1 else SetObjectiveDisplayed VMQ05 65 1 endif AddAchievement 46 StopQuest VHDKimballSpeech CompleteAllObjectives VMQ03a CompleteQuest VMQ03a StopQuest VMQ03a
244VMQ03aEnableFastTravel 1 ; added 6_28_10 by -ETB VMQ03RangerPushCollision.enable VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif if VMQ03a.bHousePath == 1 setobjectivecompleted VMQHouse6 70 0 if VMQ03a.bVisitCancelled == 0 setobjectivedisplayed VMQHouse6 74 1 else setobjectivedisplayed VMQHouse6 71 1 endif elseif VMQ03a.bIndyPath == 1 Setobjectivedisplayed VMQYesMan03 75 0 if VMQ03a.bVisitCancelled == 0 Setobjectivedisplayed VMQYesMan03 80 1 endif else SetObjectiveDisplayed VMQ05 66 1 endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 3 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a
245VMQ03aEnableFastTravel 1 ; added 6_28_10 by -ETB VMQ03RangerPushCollision.enable VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif set VHDBearForceOneRef.Active to 0 if VMQ03a.bHousePath == 1 setobjectivecompleted VMQHouse6 70 0 setobjectivedisplayed VMQHouse6 74 1 elseif VMQ03a.bIndyPath == 1 Setobjectivedisplayed VMQYesMan03 80 1 Setobjectivedisplayed VMQYesMan03 75 0 else SetObjectiveDisplayed VMQ05 66 1 endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 3 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a ;Disable Assassination Stuff VHDKimballRangerAmbushedRef.Disable VHDPreBattleFluff.Enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable
246vfreeformlucky38FollowerEmily.addscriptpackage FollowerEmilyTravel FollowerEmily.evp
247VMS16bGoodspringsPowderGangMarker.Enable ;GSJoeCobbRef.MoveTo JoeCobbPositionMarker SetObjectiveDisplayed VMS16b 20 1
248VMQHouseFailIf ( GetQuestRunning VMQHouse1 ) ; (8_5_10) Changed conditions (all 8) to "GetQuestRunning" -ETB SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB Lucky38MrHouseREF.SetDestroyed 1 ; (Added 7_13_10) -ETB Lucky38MrHouseREF.playidle LooseNVPHMCconnectionLost ; (Sets mainframe face to "Connection Lost...") SetAlly Lucky38Faction playerFaction; playerREF.StopCombatAlarmOnActor
249VMQHouse5if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryHouseState < 2 ) set VStoryHouseState to 2 endif
250VMQHouse5if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryHouseState < 2 ) set VStoryHouseState to 2 endif
251VMQHouse7if ( VStoryState < 50 ) set VStoryState to 50 endif if ( VStoryHouseState < 3 ) set VStoryHouseState to 3 endif
252VMS18if (GetObjectiveDisplayed VMQ02 41) if(GetObjectiveCompleted VMQ02 41 == 0) SetObjectiveDisplayed VMQ02 41 0; endif SetObjectiveDisplayed VMQ02 60 1; endif set VMS18.bCanReportWGSRejection to 1; set VMS18.bWaiterServeWine to 0; undo the drugged state
253VMS11if (GetObjectiveDisplayed VMS11 70) SetObjectiveCompleted VMS11 70 1 endif SetObjectiveDisplayed VMS11 90 1
254VMS35if (GetObjectiveDisplayed VMS35 10 == 1) && (GetObjectiveCompleted VMS35 10 == 0) SetObjectiveDisplayed VMS35 10 0 endif if (GetObjectiveDisplayed VMS35 11 == 1) && (GetObjectiveCompleted VMS35 11 == 0) SetObjectiveDisplayed VMS35 11 0 endif SetObjectiveDisplayed VMS35 50 0 set VMS35.nSurgeryStatus to 8 AddReputation RepNVCaesarsLegion 1 3 RewardXP 1000 StopQuest VMS35 ForceActiveQuest VMQ02 set VStoryEventCaesarCured to 1 ;set VFreeformTheFort.bCaesarInComa to 0 ;FortCaesarRef.StartConversation player
255VMQ02if (GetQuestRunning VMS35) SetStage VMS35 255 endif if (GetQuestCompleted VMS32 == 0) SetStage VMS32 110 endif if (GetQuestCompleted VMS33 == 0) SetStage VMS33 110 endif SetStage VEFR00LegionMix2CaesarsHire 255 SetStage VEFR01LegionGood2CaesarsFavor 255 ; Player already has the Chip, so remove it from Caesar if (player.GetItemCount VPlatinumChip > 0) FortCaesarRef.RemoveItem VPlatinumChip 1000 endif StopQuest VMQ02 StopQuest VFreeformTheFort StopQuest VDialogueCaesar SetEnemy VCaesarsLegionFaction PlayerFaction vCCFortGateREF.Enable WeatherStationExteriorDoorRef.Unlock NVCCBargeREF.enable set VMQCaesarFail.iObjTrack to 3 set VMQCaesarFail.ftimer to .5
256CGTutorialif (player.ishardcore) showMessage CGTutorialCrippleHardcore else showMessage CGTutorialCripple endif set CGTutorial.crippleTimer to CGCrippleTimer
257VMQ02if (VMS18MarjorieREF.GetDead || VMS18MortimerREF.GetDead) SetObjectiveDisplayed VMQ02 40 0; SetObjectiveDisplayed VMQ02 41 0; SetObjectiveDisplayed VMQ02 50 0; SetObjectiveDisplayed VMQ02 53 0; SetObjectiveDisplayed VMQ02 55 0; SetObjectiveDisplayed VMQ02 60 1; else SetObjectiveDisplayed VMQ02 40 1 endif
258VMS21if GetObjectiveCompleted VMS21 32 == 0 setobjectivedisplayed VMS21 32 0 endif if GetObjectiveCompleted VMS21 33 == 0 setobjectivedisplayed VMS21 33 0 endif if GetObjectiveCompleted VMS21 50 == 0 setobjectivedisplayed VMS21 50 0 endif if GetObjectiveCompleted VMS21 51 == 0 setobjectivedisplayed VMS21 51 0 endif if GetObjectiveCompleted VMS21 53 == 0 setobjectivedisplayed VMS21 53 0 endif if GetObjectiveCompleted VMS21 55 == 0 setobjectivedisplayed VMS21 55 0 endif if GetObjectiveCompleted VMS21 57 == 0 setobjectivedisplayed VMS21 57 0 endif if GetObjectiveCompleted VMS21 58 == 0 setobjectivedisplayed VMS21 58 0 endif if GetObjectiveCompleted VMS21 60 == 0 setobjectivedisplayed VMS21 60 0 endif if GetObjectiveCompleted VMS21 62 == 0 setobjectivedisplayed VMS21 62 0 endif if GetObjectiveCompleted VMS21 67 == 0 setobjectivedisplayed VMS21 67 0 endif if GetObjectiveCompleted VMS21 68 == 0 setobjectivedisplayed VMS21 68 0 endif if GetObjectiveCompleted VMS21 69 == 0 setobjectivedisplayed VMS21 69 0 endif if GetObjectiveCompleted VMS21 70 == 0 setobjectivedisplayed VMS21 70 0 endif if GetObjectiveCompleted VMS21 71 == 0 setobjectivedisplayed VMS21 71 0 endif
259VMS41if GetObjectiveCompleted VMS41 11 == 0 SetObjectiveDisplayed VMS41 11 0 endif set VMS41.LilyHelpingDoctorHenry to 1 SetObjectiveCompleted VMS41 30 1 SetObjectiveDisplayed VMS41 40 1
260VMS41if GetObjectiveCompleted VMS41 11 == 0 SetObjectiveDisplayed VMS41 11 0 endif VRemDoctorHenryRef.AddScriptPackage DoctorHenryTravelToLilyPackage JacobstownCalamityRef.evp SetObjectiveCompleted VMS41 40 1 SetObjectiveDisplayed VMS41 50 1
261VHDIndependentBattleif GetObjectiveDisplayed VHDIndependentBattle 20 setObjectiveCompleted VHDIndependentBattle 20 1 elseif GetObjectiveDisplayed VHDIndependentBattle 25 setObjectiveCompleted VHDIndependentBattle 25 1 endif setObjectiveDisplayed VHDIndependentBattle 30 1 vHDZone1LegionActivator.Disable vHDZone2LegionActivator.Disable vHDZone3LegionActivator.Disable
262CGTutorialif GetStage CG02 < 100 set CGTutorial.runTimer to 0 endif
263VMS25If GetStageDone VMS25 29 == 1 SetObjectiveCompleted VMS25 29 1 Endif SetObjectiveDisplayed VMS25 30 1
264VMS25If GetStageDone VMS25 29 == 1 SetObjectiveCompleted VMS25 29 1 Endif SetObjectiveDisplayed VMS25 40 1
265VMS25If GetStageDone VMS25 29 == 1 SetObjectiveCompleted VMS25 29 1 Endif SetObjectiveDisplayed VMS25 50 1
266VMS21aIf Player.GetInFaction OmertaTraitors Player.SetFactionRank OmertaTraitors -1 Endif SetObjectiveDisplayed VMS21a 110 1 SetObjectiveCompleted VMS21a 110 1 SetStage VMS21a 125
267VMS21aIf Player.GetInFaction OmertaTraitors Player.SetFactionRank OmertaTraitors -1 Endif SetObjectiveDisplayed VMS21a 120 1 SetObjectiveCompleted VMS21a 120 1 SetStage VMS21a 125
268VMQYesManFailsafeIf VMQTops.MetYesMan == 0 && getobjectivedisplayed VMQYesManFailsafe 5 == 0 SetObjectiveDisplayed VMQYesManFailsafe 1 1 endif If VMQTops.MetYesMan == 0 && getobjectivedisplayed VMQYesManFailsafe 5 == 1 SetObjectiveDisplayed VMQYesManFailsafe 5 1 endif If VMQTops.MetYesMan == 1 SetObjectiveDisplayed VMQYesManFailsafe 5 1 endif BennySuiteDoorREF.Unlock
269VMQTopsif vStoryEventVisitsLucky38 == 1 && NVCRMrHouse01REF.GetDead == 0 FollowerEmily.enable 1 ActivateEmily.enable 1 endif
270VMS43aImod FadeToBlackAndBackISFX
271VMS44LoganREF.evp
272VMS44LoganREF.evp
273VDialogueLucky38EntranceLucky38VictorElevatorREF.disable 1; Lucky38VictorElevatorSuiteREF.disable 1; Lucky38VictorElevatorPenthouseREF.disable 1; Lucky38VictorElevatorBasementREF.disable 1; If (Player.GetInCell Lucky38CasinoFloor01 == 1) ;Lucky38VictorElevatorREF.PlaceAtMe 40mmGrenadeExplosion Elseif (Player.GetInCell Lucky38SuiteFloor22 == 1) ;Lucky38VictorElevatorSuiteREF.PlaceAtMe 40mmGrenadeExplosion Elseif (Player.GetInWorldspace Lucky38World == 1) ;Lucky38VictorElevatorPenthouseREF.PlaceAtMe 40mmGrenadeExplosion Endif ; This disables all of the Victor-as-Elevator functionality and... ; ..."Lucky38ElevatorDoorScript" enables ElevatorDoors-as-Elevator... ; ...functionality based on checking if this stage is set.
274VMS33MartinaGroesbeckREF.Enable SetObjectiveDisplayed VMS33 10 1 VMS33OmertaThugMarker.Enable MartinaGroesbeckREF.MoveTo VMS33MartinaInFightMarker
275vFreeformForlornHope02player.additem CFHNCRDogtagNote1 1
276vFreeformForlornHope03player.additem CFHNCRSextonNote1 1
277VMS29aplayer.additem VFSSilverRushPackage 1 setObjectiveCompleted VMS29a 25 1 setObjectiveDisplayed VMS29a 30 1 ; Debug VFSSilverRushLegionContactREF.enable
278VMSTopsTalentPoolplayer.AddReputation RepNVTheStrip 1 3 CompleteAllObjectives VMSTopsTalentPool RewardXP 500 AddAchievement 43
279VMQTopsplayer.AddReputation RepNVTheStrip 1 4
280VMS12player.RemoveItem HeadViolet 1 player.RemoveItem HeadVioletMangled 1 player.RemoveItem HeadCookCook 1 player.RemoveItem HeadCookCookMangled 1 player.RemoveItem HeadDriverNephi 1 player.RemoveItem HeadDriverNephiMangled 1 StopQuest VMS12
281VMS13player.RemoveItem VMS13TeddyBear 1000 player.RemoveNote VMS13Note StopQuest VMS13
282VMS13player.RemoveItem VMS13TeddyBear 1000 player.RemoveNote VMS13Note StopQuest VMS13 Player.AddItem Caps001 150 RewardXP 250 CompleteQuest VMS13
283VMS24Player.RemoveItem VMS24BrainRey 1 Player.RemoveItem VMS24BrainVioletta 1 Player.RemoveItem VMS24BrainLupa 1 SetObjectiveCompleted VMS24 50 1 RewardXP 500 set RexRef.ReceivedTransplant to 1 StopQuest VMS24
284VMS24Player.RemoveItem VMS24BrainRey 1 Player.RemoveItem VMS24BrainVioletta 1 Player.RemoveItem VMS24BrainLupa 1 StopQuest VMS24
285VMS54player.RemoveItem VMS54MorenoKey 1 SLRemnantsBunkerDoor01Ref.Lock 255 SLRemnantsBunkerDoor02Ref.Unlock CompleteAllObjectives VMS54 StopQuest VMS54 RewardXP 500
286VMS46player.removeitem vrrccrimsoncaravandrugs 1 player.removeitem vrrcvault3drugs 1
287VFreeformCampGolfplayer.removeitem VRRCMisfitsDrugs 1
288vDialogueSLplayer.RestoreAV RadiationRads 1000
289VDoctorsplayer.RestoreAV RadiationRads 1000
290Doctorsplayer.RestoreAV RadiationRads 1000
291VMS57player.rewardxp 1000
292VMS06player.rewardxp 1000
293VMS55player.rewardxp 1000 ; Brotherhood reputation gain AddReputation RepNVBrotherhood 1 3 ; Hide the scouts HVScout01REF.disable HVScout02REF.disable HVScout03REF.disable
294VMS55player.rewardxp 1000 ; Brotherhood reputation gain AddReputation RepNVBrotherhood 1 5 ; Hide the scouts HVScout01REF.disable HVScout02REF.disable HVScout03REF.disable
295VMS06player.rewardxp 1200
296VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 2
297VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 3
298VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 3
299VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 3
300VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 3 ; Set global saying Kings and NCR are now BFFs set VStoryEventKings to 2
301VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 3 ; Set global to represent Kings being wiped out set VStoryEventKings to 1
302VMS29player.rewardxp 1200 ; Give positive NCR reputation AddReputation RepNVNCR 1 4 ; Set global for the Kings and NCR to be BFFs set VStoryEventKings to 2
303VMS19player.rewardxp 1200 set VFreeformFreeside.KingFavorState to 1 ; Adjust reputations AddReputation RepNVNCR 0 3 AddReputation RepNVFreeside 1 4 ; Complete all objectives SetObjectiveCompleted VMS19 10 1 SetObjectiveCompleted VMS19 20 1 SetObjectiveCompleted VMS19 30 1 SetObjectiveCompleted VMS19 31 1 SetObjectiveCompleted VMS19 32 1 SetObjectiveCompleted VMS19 50 1 SetObjectiveCompleted VMS19 60 1 SetObjectiveCompleted VMS19 65 1 SetObjectiveCompleted VMS19 70 1 SetObjectiveCompleted VMS19 80 1 SetObjectiveCompleted VMS19 90 1 SetObjectiveCompleted VMS19 95 1 ; Add GI Blue achievement AddAchievement 47 ; Just in case the player did things in a very strange order, enable Pacer VFSPacerREF.enable 0
304VMS06player.rewardxp 1500
305VMS09aplayer.rewardxp 1500 ; Give Legend of the Star achievement AddAchievement 50
306VMS19player.rewardxp 1500 set VFreeformFreeside.KingFavorState to 1 ; Adjust reputation AddReputation RepNVFreeside 1 3 ; Complete all objectives SetObjectiveCompleted VMS19 10 1 SetObjectiveCompleted VMS19 20 1 SetObjectiveCompleted VMS19 30 1 SetObjectiveCompleted VMS19 31 1 SetObjectiveCompleted VMS19 32 1 SetObjectiveCompleted VMS19 50 1 SetObjectiveCompleted VMS19 60 1 SetObjectiveCompleted VMS19 65 1 SetObjectiveCompleted VMS19 70 1 SetObjectiveCompleted VMS19 80 1 SetObjectiveCompleted VMS19 90 1 SetObjectiveCompleted VMS19 95 1 ; Add GI Blue achievement AddAchievement 47 ; karma player.RewardKarma 75
307VMS06player.rewardxp 400
308VMS29aplayer.rewardxp 600 player.additem caps001 1000 AddReputation RepNVNCR 1 2 AddReputation RepNVFreeside 1 2 ; Make armor and weapons non-quest items SetQuestObject VFSArmorCombatBlackVanGraff 0 SetQuestObject VFSWeapLaserRifleVanGraff 0 SetQuestObject VFSWeapPlasmaRifleVanGraff 0
309VMS21aPlayer.SetFactionRank OmertaTraitors -1 SetStage VMS21a 200
310VMS04PrimmTyroneRef.Disable player.RemoveItem QJChems 1 set VMS04.SmugglingExposed to 1 RewardKarma 100 AddReputation RepNVNCR 1 3 StopQuest VMS04 RewardXP 100 CompleteQuest VMS04
311VMS04PrimmTyroneRef.Disable StopQuest VMS04
312VMS01REPCONSabotageConsoleREF.setdestroyed 1
313VT74RewardXP 100
314VMS25RewardXP 100
315VMS25RewardXP 100
316VMS25RewardXP 100
317VMS37RewardXP 100 AddReputation RepNVNCR 1 2
318VDialogueVegasNorthRewardXP 100 AndyREF.Enable AliceREF.Enable MrsHostetlerREF.MoveTo VHostetlerBeckyInRoomMarkerREF MrsHostetlerREF.AddItem Caps001 1000 VHostetlerRoomDoorREF.SetOpenState 0 VHostetlerRoomDoorREF.Lock 255 SetObjectiveCompleted VDialogueVegasNorth 50 1 SetObjectiveDisplayed VDialogueVegasNorth 60 1
319VMQTopsRewardXP 1000 CompleteAllObjectives VMQTops AddAchievement 33
320VFSAtomicPimprewardxp 150
321VES34VaultRewardxp 150; Set VES34VaultCodeBox.fSavedDate to GameDaysPassed SetObjectiveCompleted VES34Vault 40 1 SetStage VES34Vault 60
322VMS25RewardXP 200
323VFreeformCampGolfRewardXP 200 AddReputation RepNVNCR 1 2
324VMS23RewardXP 200 AddReputation RepNVNCR 1 5 CompleteAllObjectives VMS23
325VMQHouse3RewardXP 250;
326VMQHouse3RewardXP 250;
327vCCLeftMyHeartrewardxp 300
328VMS25RewardXP 300
329VNellisInfestationrewardXP 300
330VNellisInfestationrewardXP 300
331NellisSunshineBoogierewardXP 300 addreputation RepNVBoomer 1 5
332vFreeformForlornHope03RewardXP 300 AddReputation RepNVNCR 1 3; Average Rep increase. ;CompleteAllObjectives vFreeformForlornHope03 ;CompleteQuest vFreeformForlornHope03 ;StopQuest vFreeformForlornHope03 Player.AddItem Caps001 100 Player.AddItem Beer 6
333VMS30RewardXP 300 AddReputation RepNVNCR 1 3; Average Rep increase. CompleteAllObjectives VMS30 CompleteQuest VMS30 set VStoryEventNelson to 1 ;StopQuest VMS30
334nVPrimmDeputyConvrewardxp 300 primmslimref.resetai set nvprimmdeputyconv.iTownState to 1 completeallobjectives nvPrimmDeputyConv set nVPrimmDeputyConv.PrimmState to 4 set nvPrimmDeputyConv.BeagleCaptured to 4 set nvPrimmDeputyConv.PrimmSlimSheriffState to 1 set VStoryEventPrimm to 1 set VStoryEventPrimmSheriff to 3
335nVPrimmDeputyConvrewardxp 300 set nvprimmdeputyconv.iTownState to 1 completeallobjectives nvPrimmDeputyConv set nVPrimmDeputyConv.PrimmState to 1 setobjectivecompleted nvPrimmDeputyConv 36 1 set nvPrimmDeputyConv.BeagleCaptured to 4 set nvPrimmDeputyConv.NCRSheriffState to 1 ;PrimmNCRDeputyRef1.Enable set VStoryEventPrimm to 1 set VStoryEventPrimmSheriff to 1
336nVPrimmDeputyConvrewardxp 300 set nvprimmdeputyconv.iTownState to 1 completeallobjectives nvPrimmDeputyConv set nVPrimmDeputyConv.PrimmState to 2 ;PrimmPGDeputyRef1.Enable setobjectivecompleted nvPrimmDeputyConv 36 1 set nvPrimmDeputyConv.BeagleCaptured to 4 set nvPrimmDeputyConv.MeyerSheriffState to 1 set VStoryEventPrimm to 1 set VStoryEventPrimmSheriff to 2
337VMS30RewardXP 300 set VStoryEventNelson to 1 AddReputation RepNVNCR 1 3; Average Rep increase. CompleteAllObjectives VMS30 CompleteQuest VMS30 ;StopQuest VMS30
338VMS21rewardXP 300 vms21cachinoref.evp addreputation RepNVTheStrip 1 5 setobjectivecompleted VMS21 66 1 setobjectivecompleted VMS21 64 1 if getobjectivedisplayed VMQHouse4 50 setobjectivecompleted VMQHouse4 50 1 setobjectivedisplayed VMQHouse4 52 1 endif ; Update Colonel Moore's quest if on it if GetObjectiveDisplayed VMQ05 30 == 1 SetObjectiveCompleted VMQ05 30 1 SetObjectiveDisplayed VMQ05 35 1 endif set vstoryeventracket to 1 vms21troikeref.disable VMS21JoanaREF.Disable VMS21aCarlitosREF.Disable If GetQC VMS21a != 1 && GetStage VMS21a >= 5 SetStage VMS21a 190 Endif
339VMS21rewardXP 300 vms21troikeref.disable vms21clandenref.disable addreputation RepNVTheStrip 0 5 set VStoryEventRacket to 2 if GetObjectiveDisplayed VMQHouse4 50 setobjectivedisplayed VMQHouse4 51 1 endif ; Update Colonel Moore's quest if on it if GetObjectiveDisplayed VMQ05 30 == 1 SetObjectiveCompleted VMQ05 30 1 SetObjectiveDisplayed VMQ05 36 1 endif VMS21JoanaREF.Disable VMS21aCarlitosREF.Disable If GetQC VMS21a != 1 && GetStage VMS21a >= 5 SetStage VMS21a 190 Endif
340VCassCompanionRewardXP 500
341VMQHouse1RewardXP 500
342VMS05RewardXP 500 CompleteAllObjectives VMS05 CompleteQuest VMS05 StopQuest VMS05
343VMQYesMan01aRewardXP 500 if GetObjectiveDisplayed VMQYesMan01a 48 == 1 SetObjectiveDisplayed VMQYesMan01a 48 0 endif If getstage VMQYesMan02 != 100 && getquestrunning VMQYesMan02 == 0 setobjectivedisplayed VMQYesManFailsafe 5 1 endif
344VMQYesMan01aRewardXP 500 If getstage VMQYesMan02 != 100 && getquestrunning VMQYesMan02 == 0 setobjectivedisplayed VMQYesManFailsafe 5 1 endif
345vfreeformlucky38RewardXP 500 player.AddReputation RepNVFollowers 1 3 SetObjectiveCompleted vfreeformlucky38 25 1
346CGTutorialset CGTutorial.runTimer to 0
347CGTutorialset CGTutorial.runTimer to 0
348CGTutorialset CGTutorial.runTimer to 1 set CGTutorial.timer to 3
349ControlRumbleset ControlRumble.Stage1Duration to 0 set ControlRumble.Stage2Duration to 0 set ControlRumble.Stage3Duration to 0 set ControlRumble.Stage4Duration to 0 set ControlRumble.Stage5Duration to 0 set ControlRumble.Stage6Duration to 0 set ControlRumble.Stage7Duration to 0 set ControlRumble.Stage8Duration to 0 set ControlRumble.Stage9Duration to 0 set ControlRumble.Stage10Duration to 0 set ControlRumble.timerCurrentValue to 0 set ControlRumble.timerMaxValue to 10
350ControlRumbleset ControlRumble.Stage1FireOnTimerValue to 0 set ControlRumble.Stage2FireOnTimerValue to 0 set ControlRumble.Stage3FireOnTimerValue to 0 set ControlRumble.Stage4FireOnTimerValue to 0 set ControlRumble.Stage5FireOnTimerValue to 0 set ControlRumble.Stage6FireOnTimerValue to 0 set ControlRumble.Stage7FireOnTimerValue to 0 set ControlRumble.Stage8FireOnTimerValue to 0 set ControlRumble.Stage9FireOnTimerValue to 0 set ControlRumble.Stage10FireOnTimerValue to 0
351ControlRumbleset ControlRumble.stage1RumbleLeft to 0 set ControlRumble.stage1RumbleRight to 0 set ControlRumble.stage2RumbleLeft to 0 set ControlRumble.stage2RumbleRight to 0 set ControlRumble.stage3RumbleLeft to 0 set ControlRumble.stage3RumbleRight to 0 set ControlRumble.stage4RumbleLeft to 0 set ControlRumble.stage4RumbleRight to 0 set ControlRumble.stage5RumbleLeft to 0 set ControlRumble.stage5RumbleRight to 0 set ControlRumble.stage6RumbleLeft to 0 set ControlRumble.stage6RumbleRight to 0 set ControlRumble.stage7RumbleLeft to 0 set ControlRumble.stage7RumbleRight to 0 set ControlRumble.stage8RumbleLeft to 0 set ControlRumble.stage8RumbleRight to 0 set ControlRumble.stage9RumbleLeft to 0 set ControlRumble.stage9RumbleRight to 0 set ControlRumble.stage10RumbleLeft to 0 set ControlRumble.stage10RumbleRight to 0
352VCG01Set GameHour to 8 AutoDisplayObjectives 0 StopQuest VCG01 StartQuest VMQ01 StartQuest VCG04 ; Character Revision enabled Setstage VMQ01 10 AddAchievement 31
353NQlvlset NQlvl.TRAPGrenadeBouquetSkillReq to 30 ;disarm, expl set NQlvl.TRAPComputerSkillReq to 45 ;disarm, expl set NQlvl.TRAPBearSkillReq01 to 23 ;disarm, repair set NQlvl.TRAPBearSkillReq02 to 55 ;rearm, repair set NQlvl.TRAPMineSkillReq to 28 ;disarm, expl set NQlvl.TRAPMailboxSkillReq to 28 ;disarm, expl set NQlvl.TRAPPitchingSkillReq to 33 ;disarm, repair set NQlvl.TRAPToiletSkillReq to 20 ;disarm, repair set NQlvl.TRAPPlateSkillReq to 22 ;disarm, repair set NQlvl.TRAPValveSkillReq to 33 ;fix, repair set NQlvl.TRAPSensorSkillReq to 28 ;disarm, science set NQlvl.TRAPBabySkillReq to 60 ;disarm, expl set NQlvl.TRAPShotgunSkillReq to 45 ;disarm, repair set NQlvl.TRAPTripwireSkillReq to 37 ;disarm, repair set NQlvl.TRAPLaserLowRepairSkillReq to 40 ;disarm/rearm repair set NQlvl.TRAPLaserHighRepairSkillReq to 85 ;disarm/rearm repair set NQlvl.TRAPLaserScienceSkillReq to 67 ;disarm/rearm science ;Enclave camp variables set NQlvl.DeathclawCageDoorLockLvlReq to 40 ;lock level for deathclaw cages found in Enclave Camps ;Takoma Park Variables set NQlvl.artillerySwitchScienceSkillReq to 33 ;science
354VCG01set VCG01.fTimer to 2.8;
355VCG03Set VCG03.nHealingPowdersAtStart to Player.GetItemCount NVHealingPowder VCG03XanderRootREF.Enable VCG03BrocFlowerREF.Enable VERT1SurvivalSkillCritter01REF.Enable VERT1SurvivalSkillCritter02REF.Enable VERT1SurvivalSkillCritter03REF.Enable VERT1SurvivalSkillCritter04REF.Enable
356vDialogueEDEset vDialogueEDE.fLastLogDay to GameDaysPassed setobjectivedisplayed vDialogueEDE 1 0 if vDialogueEDE.iLogsPlayed == 0 EDE1REF.AddScriptPackage EDEDialoguePackage02 EDE1REF.evp setobjectivedisplayed vDialogueEDE 5 1 elseif vDialogueEDE.iLogsPlayed == 1 EDE1REF.AddScriptPackage EDEDialoguePackage03 EDE1REF.evp setstage vDialogueEDE 20 endif
357VMS02set VFreeformNCRCF.LockdownInitiated to 1 NCRCFAlarmREF.Enable SetEnemy NCRCFPowderGangerFaction VMS02NCRFaction SetEnemy PlayerFaction VMS02NCRFaction VMS02WaterMerchantREF.disable VMS02MerchantGuard01REF.disable VMS02MerchantGuard02REF.disable CompleteAllObjectives VMS02 StopQuest VMS02
358VVault21TourSet VFreeformTheStreet01.OnVaultTour to 0
359VVault21TourSet VFreeformTheStreet01.OnVaultTour to 1 SarahWeintraubREF.AddScriptPackage Vvault21SarahStartTour
360VMQHouseLockdownSet VMQHouseLockdown.iLockdownState to 1 ; Quest running -- Lockdown is in effect! ; "VMQHouseLockdownSCRIPT" will track Previous Quest Stages (of all quests affected by the lockdown)
361VMS11set VMS11.bAndersonDenial to 1 SetObjectiveCompleted VMS11 40 1 SetObjectiveDisplayed VMS11 50 1
362VMS13set VMS13.FoundAllEvidence to 1 SetObjectiveDisplayed VMS13 60 1 if (SaintJamesRef.GetDead == 0) && (DermotRef.GetDead == 0) if (SaintJamesRef.GetShouldAttack player == 0) && (DermotRef.GetShouldAttack player == 0) SetObjectiveDisplayed VMS13 40 1 endif endif
363VMS31set VMS31.iStoneInJail to 1 CFHPrivateStoneRef.MoveTo VMS31StoneJailBenchRef CFHPrivateStoneRef.evp CFHPrivateStoneRef.RemoveItem WeapNV9mmPistol 1 set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale +1 AddReputation RepNVNCR 1 3; Average Rep increase. RewardXP 300 RewardKarma 50 CompleteAllObjectives VMS31 CompleteQuest VMS31 StopQuest VMS31
364VMS31set VMS31.iStoneInJail to 1 CFHPrivateStoneRef.MoveTo VMS31StoneJailBenchRef CFHPrivateStoneRef.RemoveItem WeapNV9mmPistol 1 setObjectiveCompleted VMS31 60 1 setObjectiveDisplayed VMS31 100 1 if VMS31.iStoneSlideOrBlackmail == 1 RewardKarma -50 endif set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale +1 AddReputation RepNVNCR 1 3; Average Rep increase. RewardXP 300 ;RewardKarma 50 CompleteAllObjectives VMS31 CompleteQuest VMS31 StopQuest VMS31
365VMS33set VMS33.MartinaDead to 1 SetObjectiveCompleted VMS33 10 1 SetObjectiveDisplayed VMS33 30 0 SetObjectiveDisplayed VMS33 40 1
366VMS41set VMS41.LilyHelpingDoctorHenry to 0 set VNPCFollowers.bLilyAvailable to 1 LilyRef.RemoveSpell StealthBoyInvisibilitySpell StopQuest VMS41
367VMS41set VMS41.NightkinConfrontation to 0 SetObjectiveCompleted VMS41 60 1 SetObjectiveDisplayed VMS41 70 1
368VMS42Set VMS42.cookeGeckosKilled to 1 LemDoorREF.setOpenState 0 LemDoorREF.lock 255
369VMS42Set VMS42.lemSulfurDestroyed to 1 CookeDoorREF.setOpenState 0 CookeDoorREF.lock 255
370VMS42SET VMS42.vEndingEveryoneIsDead TO 1
371VMS42SET VMS42.vEndingJoinedKhans TO 1
372VMS42SET VMS42.vEndingLemSurrenders TO 1
373VMS54set VMS54.bKnowAboutEnclave to 1 SetObjectiveDisplayed VMS54 10 1 SetObjectiveDisplayed VMS54 11 1 SetObjectiveDisplayed VMS54 12 1 SetObjectiveDisplayed VMS54 13 1 SetObjectiveDisplayed VMS54 14 1 SetObjectiveDisplayed VMS54 15 1
374VMS54set VMS54.bRemnantsAtBunker to 1 SetObjectiveCompleted VMS54 20 1 SetObjectiveDisplayed VMS54 30 1
375VDialogueCaesarset vstoryeventcaesarcured to 1 addreputation repNVcaesarslegion 1 5
376VMS35set VStoryEventCaesarCured to 1 SetObjectiveDisplayed VMS35 15 0 SetObjectiveDisplayed VMS35 30 0 SetObjectiveDisplayed VMS35 35 0 SetObjectiveDisplayed VMS35 40 0 SetObjectiveDisplayed VMS35 50 0 SetObjectiveCompleted VMS35 20 1 AddReputation RepNVCaesarsLegion 1 5 RewardXP 1000 StopQuest VMS35 ForceActiveQuest VMQ02 FortCaesarRef.StartConversation player
377VDialogueCaesarset vstoryeventcaesarkilled to 1 addreputationexact repNVcaesarslegion 0 1000
378VMS35set VStoryEventCaesarKilled to 1 if (GetObjectiveDisplayed VMS35 10 == 1) && (GetObjectiveCompleted VMS35 10 == 0) SetObjectiveDisplayed VMS35 10 0 endif if (GetObjectiveDisplayed VMS35 11 == 1) && (GetObjectiveCompleted VMS35 11 == 0) SetObjectiveDisplayed VMS35 11 0 endif if (GetObjectiveDisplayed VMS35 20 == 1) && (GetObjectiveCompleted VMS35 20 == 0) SetObjectiveDisplayed VMS35 20 0 endif if (GetObjectiveDisplayed VMS35 25 == 1) && (GetObjectiveCompleted VMS35 25 == 0) SetObjectiveDisplayed VMS35 25 0 endif if (GetObjectiveDisplayed VMS35 35 == 1) && (GetObjectiveCompleted VMS35 35 == 0) SetObjectiveDisplayed VMS35 35 0 endif RewardXP 1000 StopQuest VMS35
379VDialogueCaesarset Vstoryeventcaesarkilled to 2
380VMS35set Vstoryeventcaesarkilled to 2 StopQuest VMS35
381VMQ02set VStoryEventCaesarMeetsPlayer to 1 SetObjectiveCompleted VMQ02 2 1 SetObjectiveDisplayed VMQ02 3 1
382VHDHouseBattleSet vStoryState to 63 setObjectiveCompleted VHDHouseBattle 90 1 player.rewardxp 4000 AddAchievement 38 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif ;ShowWarning "Game over man. Game over!" StartQuest VEnding
383VMS20SetEnemy BoulderCityNCRFaction BoulderCityGreatKhanFaction SetEnemy BoulderCityGreatKhanFaction PlayerFaction AddReputation RepNVNCR 1 1 AddReputation RepNVGreatKhans 2 5 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
384VMS16SetEnemy GoodspringsFaction PlayerFaction 1 1 SetEnemy GoodspringsRingoAlliesFaction PlayerFaction 1 1 CompleteAllObjectives VMS16 SetObjectiveCompleted VMS16 70 1 set VMS16.QuestComplete to 1 set VMS16.bGunFightStart to 0 CompleteQuest VMS16 StopQuest VMS16 RewardXP 50 GSVictorRef.SetUnconscious 0 AddReputation RepNVGoodsprings 1 5 AddReputation RepNVPowderGanger 0 5 GoodspringsSettler01Ref.RemoveScriptPackage GoodspringsSettler02Ref.RemoveScriptPackage GoodspringsSettler03Ref.RemoveScriptPackage GoodspringsSettler04Ref.RemoveScriptPackage RingoRef.AddScriptPackage GSRingoAfterVMS16DialoguePackage SunnyRef.RemoveScriptPackage
385VMS15setenemy PlayerFaction BoomerFaction setreputation RepNVBoomer 0 40 if NellisLoyalREF.GetDead set VStoryEventBoomers to 2 else set VStoryEventBoomers to 0 endif
386VMS15setenemy PlayerFaction BoomerFaction setreputation RepNVBoomer 0 40 if NellisPearlREF.GetDead set VStoryEventBoomers to 2 else set VStoryEventBoomers to 0 endif
387VMS15setenemy PlayerFaction BoomerFaction setreputation RepNVBoomer 0 40 if VStoryEventBoomers == 1 set VStoryEventBoomers to 0 endif
388VMS15setenemy PlayerFaction BoomerFaction setreputation RepNVBoomer 0 40 if VStoryEventBoomers == 1 set VStoryEventBoomers to 0 endif
389VMS15setenemy PlayerFaction BoomerFaction setreputation RepNVBoomer 0 40 if VStoryEventBoomers == 1 set VStoryEventBoomers to 0 endif
390VMQCaesarFailsetEnemy PlayerFaction VCaesarsLegionFaction addreputation RepNVCaesarsLegion 0 5 setReputation RepNVCaesarsLegion 0 9999 setstage VMQ02 110 ;CES - Adding in scripts to fail VMQ03b if GetQR VMQ03b SetStage VMQ03b 200 VMQ03RangerPushCollision.enable set VHDBearForceOneRef.Active to 0 Setobjectivedisplayed VMQYesMan03 75 0 ;Disable Assassination Stuff VHDPreBattleFluff.Enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDRangerBriefing1REF.disable VHDRangerBriefing2REF.disable VHDRangerBriefing3REF.disable VHDCatoHostiliusREF.Disable set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03b endif stopquest VMQCaesarFail
391nVPrimmDeputyConvsetobjectivecompleted nvPrimmDeputyConv 10 1 setobjectivedisplayed nvPrimmDeputyConv 15 1
392nVPrimmDeputyConvsetobjectivecompleted nvPrimmDeputyConv 20 1 setobjectivecompleted nvPrimmDeputyConv 22 1
393VCG02SetObjectiveCompleted VCG02 20 1 ; Sunny sneaks closer SunnyREF.EVP; ; sneak tutorial SetStage CGTutorial 90 ShowMessage CGTutorialSneak
394VDeadSeaSetObjectiveCompleted VDeadSea 10 1 SetObjectiveDisplayed VDeadSea 20 1
395VDeadSeaSetObjectiveCompleted VDeadSea 20 1 RewardXP 300 AddReputation RepNVcaesarslegion 1 3; Average Rep increase. ;CompleteAllObjectives VDeadSea ;CompleteQuest VDeadSea ;StopQuest VDeadSea
396VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 20 1 SetObjectiveDisplayed VDialogueVegasNorth 25 1
397VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 29 1
398VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 30 1 SetObjectiveDisplayed VDialogueVegasNorth 40 1
399VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 40 1 SetObjectiveDisplayed VDialogueVegasNorth 45 1
400VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 45 1 SetObjectiveDisplayed VDialogueVegasNorth 50 1
401VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 74 1 SetObjectiveDisplayed VDialogueVegasNorth 74 1 SetStage VDialogueVegasNorth 82 NorthVegasMrHostetlerREF.Enable
402VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 78 1 SetObjectiveDisplayed VDialogueVegasNorth 78 1 RewardXP 100 SetStage VDialogueVegasNorth 82 AliceREF.ResetAI VHostetlerRoomDoorREF.Unlock RewardKarma 200 NorthVegasMrHostetlerREF.Enable
403VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 82 1 SetObjectiveDisplayed VDialogueVegasNorth 85 1 SetObjectiveCompleted VDialogueVegasNorth 85 1 SetStage VDialogueVegasNorth 100
404VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 82 1 SetObjectiveDisplayed VDialogueVegasNorth 87 1 SetObjectiveCompleted VDialogueVegasNorth 87 1 SetStage VDialogueVegasNorth 100
405VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 82 1 SetObjectiveDisplayed VDialogueVegasNorth 88 1 SetObjectiveCompleted VDialogueVegasNorth 88 1 SetStage VDialogueVegasNorth 100
406VDialogueVegasNorthSetObjectiveCompleted VDialogueVegasNorth 82 1 SetObjectiveDisplayed VDialogueVegasNorth 89 1 SetObjectiveCompleted VDialogueVegasNorth 89 1 SetStage VDialogueVegasNorth 100
407VEFR00LegionMix2CaesarsHireSetObjectiveCompleted VEFR00LegionMix2CaesarsHire 10 0 SetObjectiveDisplayed VEFR00LegionMix2CaesarsHire 10 1
408VEFR00LegionMix2CaesarsHireSetObjectiveCompleted VEFR00LegionMix2CaesarsHire 10 1
409VEFR01LegionGood2CaesarsFavorSetObjectiveCompleted VEFR01LegionGood2CaesarsFavor 10 0 SetObjectiveDisplayed VEFR01LegionGood2CaesarsFavor 10 1
410VEFR01LegionGood2CaesarsFavorSetObjectiveCompleted VEFR01LegionGood2CaesarsFavor 10 1
411VEFR01NCRGood2EmergencyRadioSetObjectiveCompleted VEFR01NCRGood2EmergencyRadio 10 0 SetObjectiveDisplayed VEFR01NCRGood2EmergencyRadio 10 1
412VEFR01NCRGood2EmergencyRadioSetObjectiveCompleted VEFR01NCRGood2EmergencyRadio 10 1
413VES34VaultSetObjectiveCompleted VES34Vault 20 1 SetObjectiveDisplayed VES34Vault 30 1
414VES34VaultSetObjectiveCompleted VES34Vault 30 1 AddReputation RepNVNCR 1 3 SetStage VES34Vault 50 Rewardxp 100;
415vfreeformlucky38SetObjectiveCompleted vfreeformlucky38 10 1 SetObjectiveDisplayed vfreeformlucky38 20 1
416VHDHouseBattlesetObjectiveCompleted VHDHouseBattle 20 1 setObjectiveDisplayed VHDHouseBattle 30 1 vHDZone1LegionActivator.Disable vHDZone2LegionActivator.Disable vHDZone3LegionActivator.Disable
417VHDHouseBattlesetObjectiveCompleted VHDHouseBattle 30 1 setObjectiveDisplayed VHDHouseBattle 40 1
418VHDHouseBattlesetObjectiveCompleted VHDHouseBattle 40 1 setObjectiveDisplayed VHDHouseBattle 50 1 vHDLegateBattleEndTriggerRef.enable VHDIndyEndingTriggerREF.enable VHDLegateCampGateREF.disable If VLegateShowdown.LegateAttacks == 1 && VLegateShowdown.LegateYields != 1 && VLegateShowdown.LegateAlone != 1 VLegateCampFinalFightVet01REF.Kill VLegateCampFinalFightVet02REF.Kill VLegateCampFinalFightVet03REF.Kill VLegateCampFinalFightVet04REF.Kill VLegateCampFinalFightVet05REF.Kill VLegateCampFinalFightVet06REF.Kill VLegateCampFinalFightVet07REF.Kill VLegateCampFinalFightVet08REF.Kill VLegateCampFinalFightVet09REF.Kill VLegateCampVetRifle01REF.Kill VLegateCampVetRifle02REF.Kill VLegateCampVetRifle03REF.Kill VLegateCampVetRifle04REF.Kill VLegateCampVetRifle05REF.Kill VLegateCampVetRifle06REF.Kill VLegateCampPraetorian01REF.Kill VLegateCampPraetorian02REF.Kill VLegateCampPraetorian03REF.Kill VLegateCampPraetorian04REF.Kill VLegateCampPraetorian05REF.Kill VLegateCampPraetorian06REF.Kill VLegateCampMongrelCage01REF.Kill VLegateCampMongrelCage02REF.Kill VLegateCampMongrelCage03REF.Kill VLegateCampMongrelCage04REF.Kill Endif
419VHDHouseBattlesetObjectiveCompleted VHDHouseBattle 50 1 setObjectiveDisplayed VHDHouseBattle 90 1 ;VHDIndyEndingTriggerREF.enable set VHDBattleController.iOliverController to 2 VHDSecuritronHouseREF.enable VHDSecuritronHouseREF.sifh 1 ;VHDSecuritronHouseREF.StartConversation Player, VFreeformHooverDamVHDSecuritronHouseTopic000 ;Securitrons Flank LegateCampSecuritron01REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage2 LegateCampSecuritron02REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage1 LegateCampSecuritron03REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage4 LegateCampSecuritron04REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage3
420VHDIndependentBattlesetObjectiveCompleted VHDIndependentBattle 30 1 setObjectiveDisplayed VHDIndependentBattle 40 1
421VHDIndependentBattlesetObjectiveCompleted VHDIndependentBattle 40 1 setObjectiveDisplayed VHDIndependentBattle 50 1 vHDLegateBattleEndTriggerRef.enable VHDIndyEndingTriggerREF.enable VHDLegateCampGateREF.disable If VLegateShowdown.LegateAttacks == 1 && VLegateShowdown.LegateYields != 1 && VLegateShowdown.LegateAlone != 1 VLegateCampFinalFightVet01REF.Kill VLegateCampFinalFightVet02REF.Kill VLegateCampFinalFightVet03REF.Kill VLegateCampFinalFightVet04REF.Kill VLegateCampFinalFightVet05REF.Kill VLegateCampFinalFightVet06REF.Kill VLegateCampFinalFightVet07REF.Kill VLegateCampFinalFightVet08REF.Kill VLegateCampFinalFightVet09REF.Kill VLegateCampVetRifle01REF.Kill VLegateCampVetRifle02REF.Kill VLegateCampVetRifle03REF.Kill VLegateCampVetRifle04REF.Kill VLegateCampVetRifle05REF.Kill VLegateCampVetRifle06REF.Kill VLegateCampPraetorian01REF.Kill VLegateCampPraetorian02REF.Kill VLegateCampPraetorian03REF.Kill VLegateCampPraetorian04REF.Kill VLegateCampPraetorian05REF.Kill VLegateCampPraetorian06REF.Kill VLegateCampMongrelCage01REF.Kill VLegateCampMongrelCage02REF.Kill VLegateCampMongrelCage03REF.Kill VLegateCampMongrelCage04REF.Kill Endif
422VHDIndependentBattlesetObjectiveCompleted VHDIndependentBattle 50 1 setObjectiveDisplayed VHDIndependentBattle 90 1 ;VHDIndyEndingTriggerREF.enable set VHDIndependentBattle.iYesManEndState to 1 set VHDBattleController.iOliverController to 2 ;VMQTopsYesManREF2.enable VMQTopsYesManREF2.AddScriptPackage VHDYesManEndDialogue VMQTopsYesManREF2.sifh 1 ;Securitrons Flank LegateCampSecuritron01REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage2 LegateCampSecuritron02REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage1 LegateCampSecuritron03REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage4 LegateCampSecuritron04REF.AddScriptPackage VHDLegateCampSecuritronFlankPackage3
423VHDLegionBattleSetObjectiveCompleted VHDLegionBattle 10 1 SetObjectiveDisplayed VHDLegionBattle 20 1
424VHDLegionBattleSetObjectiveCompleted VHDLegionBattle 20 1 SetObjectiveDisplayed VHDLegionBattle 30 1
425vMojaveGhostsetobjectivecompleted vMojaveghost 10 1 setobjectivedisplayed vMojaveghost 20 1
426vMojaveGhostsetObjectiveCompleted vMojaveGhost 20 1 RewardXP 100 AddReputation RepNVNCR 1 3
427VMQ01SetObjectiveCompleted VMQ01 40 1 SetObjectiveCompleted VMQ01 45 1 SetObjectiveDisplayed VMQ01 50 1 ShowMap BoulderCityMapMarker
428VMQ02SetObjectiveCompleted VMQ02 1 1 SetObjectiveDisplayed VMQ02 2 1
429VMQ02SetObjectiveCompleted VMQ02 10 1 SetObjectiveDisplayed VMQ02 15 1 if (VStoryState <30) set VStoryState to 30 endif
430VMQ02SetObjectiveCompleted VMQ02 3 1 SetObjectiveDisplayed VMQ02 5 1 FortWeatherStationStorageRef.Enable FortWeatherStationGuardRef.Enable WeatherStationExteriorDoorRef.Unlock
431VMQ04SetObjectiveCompleted VMQ04 10 1 SetObjectiveDisplayed VMQ04 20 1 ; 0 = Left Alone, 1 = Upgraded, 2 = Destroyed set VStoryEventSecuritronsFort to 2
432VMS02SetObjectiveCompleted VMS02 10 1 SetObjectiveDisplayed VMS02 15 1
433VMS02SetObjectiveCompleted VMS02 20 1 SetObjectiveDisplayed VMS02 25 1
434VMS02SetObjectiveCompleted VMS02 20 1 SetObjectiveDisplayed VMS02 26 1
435VMS02SetObjectiveCompleted VMS02 30 1 SetObjectiveDisplayed VMS02 35 1 if PrimmHayesREF.GetDead == 0 SetObjectiveDisplayed VMS02 36 1 endif
436VMS02SetObjectiveCompleted VMS02 40 1 SetObjectiveDisplayed VMS02 50 1
437VMS02SetObjectiveCompleted VMS02 50 1 SetObjectiveDisplayed VMS02 55 1
438VMS04SetObjectiveCompleted VMS04 10 1 SetObjectiveDisplayed VMS04 20 1
439VMS04SetObjectiveCompleted VMS04 20 1 SetObjectiveDisplayed VMS04 30 1 PrimmTyroneRef.Enable
440VMS04SetObjectiveCompleted VMS04 30 1 SetObjectiveDisplayed VMS04 40 1 if (PrimmHayesREF.GetDead == 0) SetObjectiveDisplayed VMS04 45 1 endif
441VMS05SetObjectiveCompleted VMS05 10 1 SetObjectiveDisplayed VMS05 15 1
442VMS05SetObjectiveCompleted VMS05 15 1 SetObjectiveDisplayed VMS05 20 1 player.AddItem caps001 150 RewardXP 25
443VMS05SetObjectiveCompleted VMS05 20 1 if RoseOfSharonCassidyRef.GetDead == 0 SetObjectiveDisplayed VMS05 30 1 else SetObjectiveDisplayed VMS05 36 1 endif SetObjectiveDisplayed VMS05 40 1 SetObjectiveDisplayed VMS05 50 1 AddNote VMS05CassidyBuyoutNote HenryJamisonRef.Enable
444VMS11SetObjectiveCompleted VMS11 10 1 SetObjectiveDisplayed VMS11 20 1 ShowMap SharecropperFarmsMapMarker
445VMS11SetObjectiveCompleted VMS11 20 1 SetObjectiveDisplayed VMS11 30 1
446VMS11SetObjectiveCompleted VMS11 30 1 SetObjectiveDisplayed VMS11 40 1
447VMS11SetObjectiveCompleted VMS11 50 1 SetObjectiveDisplayed VMS11 60 1 set VMS10.bActivateHectorPatrol to 1
448VMS11SetObjectiveCompleted VMS11 60 1 SetObjectiveDisplayed VMS11 70 1 WestsideThug01Ref.enable WestsideThug02Ref.enable WestsideThug03Ref.enable
449VMS11SetObjectiveCompleted VMS11 70 1 SetObjectiveDisplayed VMS11 80 1
450VMS12SetObjectiveCompleted VMS12 5 1 player.AddItem caps001 500 RewardXP 500 CompleteQuest VMS12
451VMS13SetObjectiveCompleted VMS13 10 1 SetObjectiveDisplayed VMS13 20 1 SetObjectiveDisplayed VMS13 30 1 VMS13TeddyBearRef.Enable VMS13NoteRef.Enable CasaMadridDoorDermotRef.SetOwnership CasaMadridDoorStJamesRef.SetOwnership
452VMS13SetObjectiveCompleted VMS13 40 1 SetObjectiveDisplayed VMS13 50 1
453VMS13SetObjectiveCompleted VMS13 50 1
454VMS15setObjectiveCompleted VMS15 25 1 setObjectiveDisplayed VMS15 30 1
455VMS16SetObjectiveCompleted VMS16 10 1 SetObjectiveDisplayed VMS16 50 1
456VMS16SetObjectiveCompleted VMS16 5 1 SetObjectiveDisplayed VMS16 10 1 SetObjectiveDisplayed VMS16 7 0
457VMS16SetObjectiveCompleted VMS16 50 1 SetObjectiveDisplayed VMS16 60 1
458VMS16SetObjectiveCompleted VMS16 60 1 SetObjectiveDisplayed VMS16 65 1
459VMS16SetObjectiveCompleted VMS16 65 1 SetObjectiveDisplayed VMS16 70 1 ForceActiveQuest VMS16 GSVictorRef.SetUnconscious 1 SetAlly GoodspringsFaction PlayerFaction SetAlly GoodspringsRingoAlliesFaction PlayerFaction SetEnemy GoodspringsPowderGangFaction GoodspringsRingoAlliesFaction SetEnemy GoodspringsPowderGangFaction PlayerFaction if (GetObjectiveDisplayed VMS16 20) && (GetObjectiveCompleted VMS16 20 == 0) SetObjectiveDisplayed VMS16 20 0 endif if (GetObjectiveDisplayed VMS16 30) && (GetObjectiveCompleted VMS16 30 == 0) SetObjectiveDisplayed VMS16 30 0 endif if (GetObjectiveDisplayed VMS16 40) && (GetObjectiveCompleted VMS16 40 == 0) SetObjectiveDisplayed VMS16 40 0 endif if (GetObjectiveDisplayed VMS16 45) && (GetObjectiveCompleted VMS16 45 == 0) SetObjectiveDisplayed VMS16 45 0 endif if (GSJoeCobbRef.GetDead == 0) GSJoeCobbRef.MoveTo JoeCobbPositionMarker endif if (VMS16.bTrudyHelp) if (GoodspringsSettler01Ref.GetDead == 0) GoodspringsSettler01Ref.MoveTo GSSettler01PositionMarker endif if (GoodspringsSettler02Ref.GetDead == 0) GoodspringsSettler02Ref.MoveTo GSSettler02PositionMarker endif if (GoodspringsSettler03Ref.GetDead == 0) GoodspringsSettler03Ref.MoveTo GSSettler03PositionMarker endif if (GoodspringsSettler04Ref.GetDead == 0) GoodspringsSettler04Ref.MoveTo GSSettler04PositionMarker endif GoodspringsSettler01Ref.AddToFaction GoodspringsRingoAlliesFaction 1 GoodspringsSettler02Ref.AddToFaction GoodspringsRingoAlliesFaction 1 GoodspringsSettler03Ref.AddToFaction GoodspringsRingoAlliesFaction 1 GoodspringsSettler04Ref.AddToFaction GoodspringsRingoAlliesFaction 1 TrudyRef.AddToFaction GoodspringsRingoAlliesFaction 1 if (TrudyRef.GetDead == 0) TrudyRef.MoveTo TrudyPositionMarker TrudyRef.AddItem WithAmmoNVSingleShotGunLoot 1 endif endif
460VMS16SetObjectiveCompleted VMS16 7 1 SetObjectiveDisplayed VMS16 80 1 SetObjectiveDisplayed VMS16 5 0
461VMS16bSetObjectiveCompleted VMS16b 20 1 if (GSChetRef.GetDead == 0) SetObjectiveDisplayed VMS16b 30 1 endif SetObjectiveDisplayed VMS16b 40 1 SetObjectiveDisplayed VMS16b 60 1 if DocMitchellRef.GetDead == 0 DocMitchellRef.AddItem VMS16bMedicalSupplies 1 else DocMitchellDresserRef.AddItem VMS16bMedicalSupplies 1 endif
462VMS16bSetObjectiveCompleted VMS16b 60 1 SetObjectiveDisplayed VMS16b 70 1 set VMS16b.bPowderGangAttacking to 1 if VMS16b.bBighornersFree GSBighorner01Ref.RemoveFromFaction GoodspringsAnimalFaction GSBighorner02Ref.RemoveFromFaction GoodspringsAnimalFaction GSBighorner03Ref.RemoveFromFaction GoodspringsAnimalFaction SetEnemy GoodspringsBighornerFaction GoodspringsMilitiaFaction 1 0 endif SetEnemy PlayerFaction GoodspringsMilitiaFaction SetEnemy GoodspringsMilitiaFaction GoodspringsPowderGangFaction SetAlly GoodspringsPowderGangFaction PlayerFaction SunnyRef.evp SunnyRef.RemoveFromFaction GoodspringsFaction TrudyRef.evp TrudyRef.AddItem WithAmmoNVCaravanShotgunLoot 1 TrudyRef.RemoveFromFaction GoodspringsFaction DocMitchellRef.evp DocMitchellRef.AddItem WithAmmoLaserPistolLoot 1 DocMitchellRef.RemoveFromFaction GoodspringsFaction EasyPeteRef.evp EasyPeteRef.RemoveFromFaction GoodspringsFaction if GetObjectiveCompleted VMS16b 30 == 0 SetObjectiveDisplayed VMS16b 30 0 endif if GetObjectiveCompleted VMS16b 40 == 0 SetObjectiveDisplayed VMS16b 40 0 endif if (GetObjectiveDisplayed VMS16b 45) && (GetObjectiveCompleted VMS16b 45 == 0) SetObjectiveDisplayed VMS16b 45 0 player.RemoveItem VMS16bMedicalSupplies 1 DocMitchellRef.RemoveItem VMS16bMedicalSupplies 1 endif if GetObjectiveCompleted VMS16b 50 == 0 SetObjectiveDisplayed VMS16b 50 0 endif if (GetObjectiveDisplayed VMS16b 55) && (GetObjectiveCompleted VMS16b 55 == 0) SetObjectiveDisplayed VMS16b 55 0 endif
463VMS20SetObjectiveCompleted VMS20 20 1 SetObjectiveDisplayed VMS20 30 1
464VMS21aSetObjectiveCompleted VMS21a 130 1 StopQuest VMS21aSupport
465VMS21aSetObjectiveCompleted VMS21a 150 1
466VMS21aSetObjectiveCompleted VMS21a 170 1
467VMS21aSetObjectiveCompleted VMS21a 66 1 SetObjectiveDisplayed VMS21a 90 1 SetObjectiveCompleted VMS21a 90 1 VMS21aOmertaFSAmbush01REF.Disable VMS21aOmertaFSAmbush02REF.Disable VMS21aOmertaFSAmbush03REF.Disable VMS21aOmertaFSAmbush04REF.Disable VMS21aOmertaFSAmbush05REF.Disable VMS21aOmertaFSAmbush06REF.Disable VMS21aOmertaFSAmbush07REF.Disable VMS21aOmertaFSAmbush08REF.Disable VMS21aOmertaFSAmbush01REF.MarkForDelete VMS21aOmertaFSAmbush02REF.MarkForDelete VMS21aOmertaFSAmbush03REF.MarkForDelete VMS21aOmertaFSAmbush04REF.MarkForDelete VMS21aOmertaFSAmbush05REF.MarkForDelete VMS21aOmertaFSAmbush06REF.MarkForDelete VMS21aOmertaFSAmbush07REF.MarkForDelete VMS21aOmertaFSAmbush08REF.MarkForDelete VMS21aCarlitosFSMeet01REF.Disable VMS21aCarlitosFSMeet01REF.MarkForDelete VMS21aGunsFSSpawn01REF.Disable VMS21aGunsFSSpawn01REF.MarkForDelete Player.SetFactionRank OmertaTraitors -1 stopquest vms21asupport
468VMS22SetObjectiveCompleted VMS22 20 1 DinoCamTargetREF.Disable
469VMS22SetObjectiveCompleted VMS22 30 1 BisonCamTargetREF.Disable BisonCamTarget02REF.Disable
470VMS22SetObjectiveCompleted VMS22 40 1 MCFieldCamTargetREF.Disable
471VMS22SetObjectiveCompleted VMS22 50 1 HeliosCamTarget01REF.Disable HeliosCamTarget02REF.Disable HeliosCamTarget03REF.Disable
472VMS22SetObjectiveCompleted VMS22 60 1 SunsetSCamTarget01REF.Disable SunsetSCamTarget02REF.Disable
473VMS22SetObjectiveCompleted VMS22 70 1 SetStage VMS22 90
474VMS22SetObjectiveCompleted VMS22 80 1 SetStage VMS22 100
475VMS24SetObjectiveCompleted VMS24 10 1 SetObjectiveDisplayed VMS24 20 1 SetObjectiveDisplayed VMS24 25 1 SetObjectiveDisplayed VMS24 30 1
476VMS25SetObjectiveCompleted VMS25 30 1 SetObjectiveDisplayed VMS25 60 1
477VMS25SetObjectiveCompleted VMS25 40 1 SetObjectiveDisplayed VMS25 70 1
478VMS25SetObjectiveCompleted VMS25 50 1 SetObjectiveDisplayed VMS25 80 1
479VMS29asetObjectiveCompleted VMS29a 15 1 setObjectiveDisplayed VMS29a 20 1 ;enableplayercontrols ; Debug VFSSilverRushDrunkREF.enable
480VMS29asetObjectiveCompleted VMS29a 36 1 setObjectiveDisplayed VMS29a 40 1
481VMS29aSetObjectiveCompleted VMS29a 49 1 SetObjectiveDisplayed VMS29a 50 1
482VMS30setObjectiveCompleted VMS30 10 1 setObjectiveDisplayed VMS30 40 1 ;Turn on after PRESS DEMO ;VMS30CazadorEncounterMarker.enable ;VMS30CazadorEncounterMarker2.enable
483VMS30SetObjectiveCompleted VMS30 100 1 setObjectiveDisplayed VMS30 140 1 set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale + 1 SetCellOwnership CampForlornHopeMedCenter NCRFactionNV
484VMS30SetObjectiveCompleted VMS30 100 1 setObjectiveDisplayed VMS30 140 1 SetCellOwnership CampForlornHopeMedCenter NCRFactionNV
485VMS30SetObjectiveCompleted VMS30 100 1 setObjectiveDisplayed VMS30 140 1 SetCellOwnership CampForlornHopeMedCenter NCRFactionNV
486VMS30SetObjectiveCompleted VMS30 100 1 setObjectiveDisplayed VMS30 140 1 SetCellOwnership CampForlornHopeMedCenter NCRFactionNV
487VMS30SetObjectiveCompleted VMS30 100 1 setObjectiveDisplayed VMS30 140 1 SetCellOwnership CampForlornHopeMedCenter NCRFactionNV
488VMS30SetObjectiveCompleted VMS30 140 1 setObjectiveDisplayed VMS30 150 1
489VMS30setObjectiveCompleted VMS30 150 1 setObjectiveDisplayed VMS30 155 1 SetAlly PlayerFaction VNCRForlornHopeFaction
490VMS30SetObjectiveCompleted VMS30 40 1 if GetObjectiveDisplayed VMS30 45 SetObjectiveCompleted VMS30 45 1 endif SetObjectiveDisplayed VMS30 50 1
491VMS30SetObjectiveCompleted VMS30 50 1 setObjectiveDisplayed VMS30 60 1 set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale + 1
492VMS30SetObjectiveCompleted VMS30 60 1 setObjectiveDisplayed VMS30 80 1
493VMS30SetObjectiveCompleted VMS30 80 1 setObjectiveDisplayed VMS30 100 1 SetCellOwnership CampForlornHopeMedCenter
494VMS31setObjectiveCompleted VMS31 20 1 if GetObjectiveDisplayed VMS31 25 setObjectiveCompleted VMS31 25 1 endif setObjectiveDisplayed VMS31 60 1
495VMS31setObjectiveCompleted VMS31 20 1 if GetObjectiveDisplayed VMS31 25 setObjectiveCompleted VMS31 25 1 endif setObjectiveDisplayed VMS31 90 1
496VMS31setObjectiveCompleted VMS31 60 1 setObjectiveDisplayed VMS31 90 1
497VMS32SetObjectiveCompleted VMS32 10 1 SetObjectiveCompleted VMS32 15 1 SetObjectiveDisplayed VMS32 20 1
498VMS32SetObjectiveCompleted VMS32 10 1 SetObjectiveDisplayed VMS32 15 1
499VMS32SetObjectiveCompleted VMS32 20 1 SetObjectiveDisplayed VMS32 30 1
500VMS33SetObjectiveCompleted VMS33 10 1 SetObjectiveDisplayed VMS33 20 1
501VMS33SetObjectiveCompleted VMS33 10 1 SetObjectiveDisplayed VMS33 30 1
502VMS33SetObjectiveCompleted VMS33 20 1 SetObjectiveDisplayed VMS33 30 1
503VMS35SetObjectiveCompleted VMS35 10 1 ;SetObjectiveDisplayed VMS35 20 1
504VMS35SetObjectiveCompleted VMS35 20 1 SetObjectiveDisplayed VMS35 30 1
505VMS38SetObjectiveCompleted VMS38 10 1 SetObjectiveDisplayed VMS38 20 1 StopQuest VMS38a
506VMS38SetObjectiveCompleted VMS38 100 1 RewardXP 400
507VMS38SetObjectiveCompleted VMS38 110 1 SetObjectiveDisplayed VMS38 120 1 StopQuest VMS38a
508VMS38SetObjectiveCompleted VMS38 120 1 SetObjectiveDisplayed VMS38 130 1 SetObjectiveCompleted VMS38 130 1 Player.AddItemHealthPercent WeapNVHuntingShotgunUnique 1 0.95 Player.AddItem Ammo12Ga 9 RewardXP 500
509VMS38SetObjectiveCompleted VMS38 140 1
510VMS38SetObjectiveCompleted VMS38 20 1 RewardXP 100
511VMS38SetObjectiveCompleted VMS38 30 1 SetObjectiveDisplayed VMS38 40 1 StopQuest VMS38a
512VMS38SetObjectiveCompleted VMS38 40 1 Player.AddItemHealthPercent WeapHuntingRifle 1 0.65 Player.AddItem Ammo308 9 RewardXP 150
513VMS38SetObjectiveCompleted VMS38 50 1 SetObjectiveDisplayed VMS38 60 1 StopQuest VMS38a
514VMS38SetObjectiveCompleted VMS38 60 1 RewardXP 200
515VMS38SetObjectiveCompleted VMS38 70 1 SetObjectiveDisplayed VMS38 80 1 StopQuest VMS38a
516VMS38SetObjectiveCompleted VMS38 80 1 Player.AddItemHealthPercent WeapNVHuntingRevolver 1 0.75 Player.AddItem Ammo4570 9 RewardXP 300
517VMS38SetObjectiveCompleted VMS38 90 1 SetObjectiveDisplayed VMS38 100 1 StopQuest VMS38a
518VMS41SetObjectiveCompleted VMS41 10 1 SetObjectiveDisplayed VMS41 20 1 if GetObjectiveCompleted VMS41 15 == 0 SetObjectiveDisplayed VMS41 15 0 endif
519VMS41SetObjectiveCompleted VMS41 20 1 SetObjectiveDisplayed VMS41 30 1 player.RemoveItem VMS41ChewedStealthBoy 1
520VMS41SetObjectiveCompleted VMS41 50 1 SetObjectiveDisplayed VMS41 60 1 set VMS41.LilyHelpingDoctorHenry to 0 set VMS41.NightkinConfrontation to 1 set VMS41.ExperimentInProgress to 0
521VMS41SetObjectiveCompleted VMS41 70 1 SetObjectiveDisplayed VMS41 80 1 set VMS41.ResearchResult to 2
522VMS50SetObjectiveCompleted VMS50 10 1 SetObjectiveDisplayed VMS50 20 1 SetObjectiveDisplayed VMS50 25 1
523VMS51SetObjectiveCompleted VMS51 10 1 SetObjectiveDisplayed VMS51 20 1
524VMS52SetObjectiveCompleted VMS52 10 1 SetObjectiveDisplayed VMS52 11 0 SetObjectiveDisplayed VMS52 12 0 SetObjectiveDisplayed VMS52 13 0 SetObjectiveDisplayed VMS52 14 0 SetObjectiveDisplayed VMS52 15 0 SetObjectiveDisplayed VMS52 16 0 SetObjectiveDisplayed VMS52 20 1
525VMS52SetObjectiveCompleted VMS52 20 1 SetObjectiveDisplayed VMS52 30 1
526VMS52SetObjectiveCompleted VMS52 30 1 SetObjectiveDisplayed VMS52 40 1 SetObjectiveDisplayed VMS52 41 1 SetObjectiveDisplayed VMS52 42 1 SetObjectiveDisplayed VMS52 43 1 showmap RangerStationAlphaMarkerREF showmap RangerStationDeltaMarkerREF showmap RangerStationFoxtrotMarkerREF
527VMS52SetObjectiveCompleted VMS52 40 1 SetObjectiveDisplayed VMS52 41 0 SetObjectiveDisplayed VMS52 42 0 SetObjectiveDisplayed VMS52 43 0 SetObjectiveDisplayed VMS52 50 1
528VMS52SetObjectiveCompleted VMS52 50 1 SetObjectiveDisplayed VMS52 60 1
529VMS52SetObjectiveCompleted VMS52 60 1 SetObjectiveDisplayed VMS52 70 1
530VMS54SetObjectiveCompleted VMS54 10 1 SetObjectiveDisplayed VMS54 20 1 ShowMap RemnantsBunkerMapMarker
531VMS55aSetObjectiveCompleted VMS55a 10 1 SetObjectiveDisplayed VMS55a 19 1 Set VMS29a.VanGraffsDestroyed to 1
532VMS56SetObjectiveCompleted VMS56 10 1 SetObjectiveDisplayed VMS56 20 1 SetObjectiveDisplayed VMS56 21 1 SetObjectiveDisplayed VMS56 22 1
533VMS56SetObjectiveCompleted VMS56 20 1 SetObjectiveDisplayed VMS56 21 0 SetObjectiveDisplayed VMS56 22 0 SetObjectiveDisplayed VMS56 23 0 SetObjectiveDisplayed VMS56 30 1
534VMS56SetObjectiveCompleted VMS56 40 1 SetObjectiveDisplayed VMS56 50 1
535vDialogueRangerStationBravosetObjectiveCompleted VMSRSGlobalCommBreakdown 12 1
536vDialogueRangerStationDeltasetObjectiveCompleted VMSRSGlobalCommBreakdown 14 1
537vDialogueRangerStationEchosetObjectiveCompleted VMSRSGlobalCommBreakdown 15 1
538VNelsonSetObjectiveCompleted VNelson 10 1 SetObjectiveDisplayed VNelson 15 1
539VNiptonsetObjectiveCompleted vNipton 25 1 RewardXP 100 AddReputation RepNVPowderGanger 1 3 CompleteAllObjectives vNipton CompleteQuest vNipton if (VNPCFollowers.bBooneHired) set VDialogueCraigBoone.nOpenness to VDialogueCraigBoone.nOpenness + 2; CraigBooneREF.SayTo player VDialogueCraigBooneNiptonReact; set VDialogueCraigBoone.bGreetNiptonComplete to 1; endif
540vNiptonVulpessetObjectiveCompleted vNiptonvulpes 15 1 RewardXP 150 CompleteAllObjectives vNiptonVulpes CompleteQuest vNiptonVulpes StopQuest vNiptonVulpes
541VTechatticupSetObjectiveCompleted Vtechatticup 10 1 SetObjectiveDisplayed VTechatticup 20 1
542VTechatticupSetObjectiveCompleted Vtechatticup 20 1 RewardXP 100 AddReputation RepNVNCR 1 4 ; (11_7_10) Bug# 40881 -ETB CompleteQuest Vtechatticup ;completeallobjectives vtechatticup
543nVPrimmDeputyConvsetobjectivedisplayed nvPrimmDeputyConv 10 1 addtopic JNashHowLaw
544PressDemoQuestSetObjectiveDisplayed PressDemoQuest 20 1
545VCG02SetObjectiveDisplayed VCG02 3 1; ForceActiveQuest VCG02
546VDeadSeaSetObjectiveDisplayed VDeadSea 10 1
547VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 10 1
548VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 20 1
549VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 30 1
550VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 63 1
551VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 70 1 SetObjectiveCompleted VDialogueVegasNorth 70 1 SetStage VDialogueVegasNorth 82 VHostetlerRoomDoorREF.Unlock RewardKarma 100 NorthVegasMrHostetlerREF.Enable
552VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 72 1 SetObjectiveCompleted VDialogueVegasNorth 72 1 If GetStageDone VDialogueVegasNorth 63 == 1 SetStage VDialogueVegasNorth 80 AliceREF.ResetAI Else SetStage VDialogueVegasNorth 100 AliceREF.ResetAI Endif VHostetlerRoomDoorREF.Unlock NorthVegasMrHostetlerREF.Enable
553VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 76 1 SetObjectiveCompleted VDialogueVegasNorth 76 1 If GetStageDone VDialogueVegasNorth 63 == 1 || VDialogueVegasNorth.AliceTaunted == 1 SetStage VDialogueVegasNorth 80 Else SetStage VDialogueVegasNorth 100 Endif NorthVegasMrHostetlerREF.Enable
554VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 80 1 NorthVegasMrHostetlerREF.Enable
555VDialogueVegasNorthSetObjectiveDisplayed VDialogueVegasNorth 82 1
556VES34VaultSetObjectiveDisplayed VES34Vault 10 1
557VES34VaultSetObjectiveDisplayed VES34Vault 20 1 SetObjectiveCompleted VES34Vault 10 1
558VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 10 1
559VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 15 1
560VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 20 1
561VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 25 1
562VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 30 1
563VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 40 1
564VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 50 1
565VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 60 1
566VFreeformCampGolfSetObjectiveDisplayed VFreeformCampGolf 65 1
567vfreeformlucky38SetObjectiveDisplayed vfreeformlucky38 10 1
568vfreeformlucky38SetObjectiveDisplayed vfreeformlucky38 30 1
569VHDHouseBattlesetObjectiveDisplayed VHDHouseBattle 20 1 VHDEastPPDoor.Unlock
570VHDIndependentBattlesetObjectiveDisplayed VHDIndependentBattle 20 1 VHDEastPPDoor.Unlock
571VHDIndependentBattlesetObjectiveDisplayed VHDIndependentBattle 25 1 VHDWestPPConsoleREF.SetDestroyed 0 VHDIndyIntLegionSpawnWestTriggerREF.enable
572vMojavesetObjectiveDisplayed vMojave 25 1 CrRadScorpIvanpahREF.Enable 1 CrRadScorpIvanpah02REF.Enable 1 CrRadScorpIvanpah03REF.Enable 1 CrBloatIvanpah01REF.Enable 1 CrBloatIvanpah02REF.Enable 1 CrBloatIvanpah03REF.Enable 1 CrBloatIvanpah04REF.Enable 1 Set vMojave.bCrittersReady to 1
573vMojavesetObjectiveDisplayed vMojave 35 1
574vMojaveGhostsetObjectiveDisplayed vMojaveGhost 10 1 showmap niptonmapmarker
575VMQ01SetObjectiveDisplayed VMQ01 10 1 ;SetObjectiveDisplayed VMQ01 20 1 SetObjectiveDisplayed VMQ01 25 1 SetObjectiveDisplayed VMQ01 30 1 GoodspringsCemeteryMapMarker.enable ; was disabled for intro cutscene
576VMQ02SetObjectiveDisplayed VMQ02 1 1 ShowMap CottonwoodCoveMapMarker ShowMap TheFortMapMarker
577VMQ02SetObjectiveDisplayed VMQ02 10 1
578VMQ02SetObjectiveDisplayed VMQ02 70 1
579VMQ04SetObjectiveDisplayed VMQ04 10 1
580VMQ05SetObjectiveDisplayed VMQ05 10 1
581VMQTopsSetObjectiveDisplayed VMQTops 43 1
582VMQTopsSetObjectiveDisplayed VMQTops 5 1
583VMS01SetObjectiveDisplayed VMS01 100 1 REPCONObservationDoorREF.unlock
584VMS01SetObjectiveDisplayed VMS01 15 1
585VMS01SetObjectiveDisplayed VMS01 20 1
586VMS01SetObjectiveDisplayed VMS01 30 1
587VMS01SetObjectiveDisplayed VMS01 5 1
588VMS01SetObjectiveDisplayed VMS01 60 1 Set VMS01.NightkinQuest to 1
589VMS02SetObjectiveDisplayed VMS02 10 1 NCRCFChavezRef.Enable ChavezPowderGanger01Ref.Enable ChavezPowderGanger02Ref.Enable ChavezPowderGanger03Ref.Enable
590VMS02SetObjectiveDisplayed VMS02 35 0 SetObjectiveCompleted VMS02 36 1 SetObjectiveDisplayed VMS02 40 1
591VMS04SetObjectiveDisplayed VMS04 10 1
592VMS05SetObjectiveDisplayed VMS05 10 1 ShowMap CampMcCarranMapMarker
593VMS06SetObjectiveDisplayed vms06 10 1 ; Make Angela Williams eval her package so she talks to the player ; about Keely AngelaWilliamsREF.evp
594VMS06SetObjectiveDisplayed vms06 20 1
595VMS09SetObjectiveDisplayed VMS09 10 1
596VMS09SetObjectiveDisplayed VMS09 20 1
597VMS09aSetObjectiveDisplayed VMS09a 10 1
598VMS11SetObjectiveDisplayed VMS11 10 1 SetObjectiveDisplayed VMS11 5 1;
599VMS12SetObjectiveDisplayed VMS12 5 1
600VMS13SetObjectiveDisplayed VMS13 10 1
601VMS15setObjectiveDisplayed VMS15 25 1
602VMS16SetObjectiveDisplayed VMS16 5 1
603VMS16bSetObjectiveDisplayed VMS16b 10 1
604VMS19setobjectivedisplayed VMS19 10 1
605VMS19setobjectivedisplayed VMS19 50 1
606VMS19setobjectivedisplayed VMS19 60 1
607VMS20SetObjectiveDisplayed VMS20 10 1 SetEnemy BoulderCityGreatKhanFaction PlayerFaction 1 1
608VMS20SetObjectiveDisplayed VMS20 20 1 set VMS20.Recon to 1
609VMS20SetObjectiveDisplayed VMS20 40 1 SetObjectiveCompleted VMS20 30 1
610VMS21setobjectivedisplayed VMS21 110 1 ;set VStoryEventRacket to 1 ; Update Colonel Moore's quest if necessary if GetStage VMQ05 == 30 && GetObjectiveCompleted VMQ05 30 == 0 ; If the player hasn't spoken to Liza, hide that objective if GetObjectiveCompleted VMQ05 27 == 0 SetObjectiveDisplayed VMQ05 27 0 endif SetObjectiveDisplayed VMQ05 30 0 SetObjectiveDisplayed VMQ05 36 1 endif if getobjectivedisplayed VMQHouse4 50 == 1 && getobjectivecompleted VMQHouse4 50 == 0 setobjectivedisplayed VMQHouse4 50 0 setobjectivedisplayed VMQHouse4 53 1 endif
611VMS21aSetObjectiveDisplayed VMS21a 10 1
612VMS21aSetObjectiveDisplayed VMS21a 100 1 SetObjectiveCompleted VMS21a 100 1 Player.SetFactionRank OmertaTraitors -1 RewardXP 200 SetStage VMS21a 105
613VMS21aSetObjectiveDisplayed VMS21a 130 1 Set VMS21a.QuestFails to 1 Player.SetFactionRank OmertaTraitors -1 SetStage VMS21a 140
614VMS21aSetObjectiveDisplayed VMS21a 150 1 SetStage VMS21a 160
615VMS21aSetObjectiveDisplayed VMS21a 170 1 SetStage VMS21a 180
616VMS21aSetObjectiveDisplayed VMS21a 20 1
617VMS21aSetObjectiveDisplayed VMS21a 30 1
618VMS21aSetObjectiveDisplayed VMS21a 40 1
619VMS21aSetObjectiveDisplayed VMS21a 5 1
620VMS21aSetObjectiveDisplayed VMS21a 50 1
621VMS21aSetObjectiveDisplayed VMS21a 60 1
622VMS21aSetObjectiveDisplayed VMS21a 80 1
623VMS22SetObjectiveDisplayed VMS22 10 1 SetObjectiveDisplayed VMS22 20 1 SetObjectiveDisplayed VMS22 30 1 SetObjectiveDisplayed VMS22 40 1 SetObjectiveDisplayed VMS22 50 1 SetObjectiveDisplayed VMS22 60 1 DinoCamTargetREF.Enable BisonCamTargetREF.Enable BisonCamTarget02REF.Enable MCFieldCamTargetREF.Enable HeliosCamTarget01REF.Enable HeliosCamTarget02REF.Enable HeliosCamTarget03REF.Enable SunsetSCamTarget01REF.Enable SunsetSCamTarget02REF.Enable
624VMS23setObjectiveDisplayed VMS23 10 1 setreputation RepNVNCR 0 0 ; Clear the player's infamy set DisguiseFactionPulseQuest.fNCRNegReputation to 0 set VMS23.bReputationClear to 1 ; Once this is set the next time the player goes to villified the NCR will hate them set DisguiseFactionPulseQuest.fNCRNegReputation to 0 ; Delete any rep stored on faction armor if VMS15.iBoomerRequest == 0 set VMS15.iBoomerRequest to 1 endif
625VMS23setObjectiveDisplayed VMS23 10 1 setreputation RepNVNCR 0 0 ; Clear the player's infamy set DisguiseFactionPulseQuest.fNCRNegReputation to 0 set VMS23.bReputationClear to 1 ; Once this is set the next time the player goes to villified the NCR will hate them set DisguiseFactionPulseQuest.fNCRNegReputation to 0 ; Delete any rep stored on faction armor if VMS15.iBoomerRequest == 0 set VMS15.iBoomerRequest to 1 endif
626VMS24SetObjectiveDisplayed VMS24 10 1 ShowMap JacobstownMapMarker
627VMS24SetObjectiveDisplayed VMS24 50 1
628VMS25SetObjectiveDisplayed VMS25 10 1 EthelPhebusREF.IgnoreCrime 1 WalterPhebusREF.IgnoreCrime 1
629VMS25SetObjectiveDisplayed VMS25 15 1
630VMS25SetObjectiveDisplayed VMS25 20 1
631VMS25SetObjectiveDisplayed VMS25 25 1
632VMS25SetObjectiveDisplayed VMS25 29 1
633VMS29asetObjectiveDisplayed VMS29a 10 1
634VMS30setObjectiveDisplayed VMS30 10 1
635VMS31setObjectiveDisplayed VMS31 20 1 if VMS31.bHaveSearchTime SetObjectiveDisplayed VMS31 25 1 endif
636VMS35SetObjectiveDisplayed VMS35 10 1 SetObjectiveDisplayed VMS35 11 1 ShowMap MedicalClinicMapMarker ;set VMS35.nStartDay to GameDaysPassed VMS35SurgicalToolBoxRef.Enable
637VMS35SetObjectiveDisplayed VMS35 15 0 SetObjectiveDisplayed VMS35 20 0 SetObjectiveDisplayed VMS35 30 0 SetObjectiveDisplayed VMS35 35 0 SetObjectiveDisplayed VMS35 40 0 SetObjectiveDisplayed VMS35 50 0 RewardXP 1000 StopQuest VMS35 ForceActiveQuest VMQ02
638VMS36SetObjectiveDisplayed VMS36 80 1
639VMS37SetObjectiveDisplayed VMS37 10 1
640VMS38SetObjectiveDisplayed VMS38 10 1 StartQuest VMS38a VPitMantisEggsREF.Enable
641VMS38SetObjectiveDisplayed VMS38 140 1 SetStage VMS38 150
642VMS39SetObjectiveDisplayed VMS39 10 1
643VMS39SetObjectiveDisplayed VMS39 20 1
644VMS39SetObjectiveDisplayed VMS39 30 1
645VMS39SetObjectiveDisplayed VMS39 40 1
646VMS39SetObjectiveDisplayed VMS39 50 1 set VStoryEventBitterSpringsAttacked to 1
647VMS39SetObjectiveDisplayed VMS39 60 1
648VMS42SetObjectiveDisplayed VMS42 10 1
649VMS42SetObjectiveDisplayed VMS42 20 1
650VMS42SetObjectiveDisplayed VMS42 50 1
651VMS43SetObjectiveDisplayed VMS43 10 1
652VMS43SetObjectiveDisplayed VMS43 20 1
653VMS44SetObjectiveDisplayed VMS44 10 1
654VMS44SetObjectiveDisplayed VMS44 15 1
655VMS44SetObjectiveDisplayed VMS44 20 1
656VMS44SetObjectiveDisplayed VMS44 30 1 LoganREF.evp CSAdventurer01REF.evp CSAdventurer02REF.evp LoganGhoul01.enable LoganGhoul02.enable
657VMS44SetObjectiveDisplayed VMS44 40 1 LoganREF.evp LoganGhoul03.enable LoganGhoul04.enable
658VMS45SetObjectiveDisplayed VMS45 30 1 SetObjectiveDisplayed VMS45 35 1 SetObjectiveDisplayed VMS45 40 1 SetObjectiveDisplayed VMS45 35 1 if Player.GetItemCount VRRCLegionSlaveLedger >= 1 SetObjectiveCompleted VMS45 35 1 SetObjectiveDisplayed VMS45 38 1 ENDIF
659VMS50SetObjectiveDisplayed VMS50 10 1
660VMS50SetObjectiveDisplayed VMS50 40 1
661VMS54SetObjectiveDisplayed VMS54 50 1
662VMS55aSetObjectiveDisplayed VMS55a 10 1
663VMS56SetObjectiveDisplayed VMS56 10 1
664VMS56SetObjectiveDisplayed VMS56 40 1
665VNelsonSetObjectiveDisplayed VNelson 10 1 set vnelson.milotalk to 4
666vNiptonVulpessetObjectiveDisplayed vNiptonVulpes 10 1
667vNiptonVulpessetObjectiveDisplayed vNiptonVulpes 15 1 setObjectiveCompleted vNiptonvulpes 10 1
668VT74SetObjectiveDisplayed VT74 10 1
669VTechatticupSetObjectiveDisplayed VTechatticup 10 1
670GenericSetPCCanUsePowerArmor 1
671VMQHouse2setstage vdialoguelucky38entrance 10 RewardXp 500
672VES34VaultSetStage VES34Vault 80
673VMQ05SetStage VHDBattleController 10 player.RewardXP 1500 AddReputation RepNVNCR 1 5 ; Add For the Republic achievement AddAchievement 35
674nVPrimmDeputyConvShowMap NCRCFMapMarker ShowMap MojaveOutpostMapMarker
675VMQ02ShowMap NellisMapMarker set VMS15.iBoomerRequest to 1 SetObjectiveDisplayed VMQ02 20 1 SetObjectiveDisplayed VMQ02 22 1
676VMS32ShowMap NellisMapMarker SetObjectiveDisplayed VMS32 10 1
677VMQ01ShowMap NovacMapMarker SetObjectiveCompleted VMQ01 20 1 if VMQ01.bPrimmClosed == 0 SetObjectiveDisplayed VMQ01 40 1 endif
678CGTutorialshowMessage CGTutorialAddiction
679CGTutorialshowMessage CGTutorialFastTravel
680CGTutorialshowMessage CGTutorialHeal set CGTutorial.healTimer to CGHealTimer
681CGTutorialShowMessage CGTutorialJump
682CGTutorialShowMessage CGTutorialMovement ShowMessage CGTutorialMovementRun
683CGTutorialShowMessage CGTutorialMovementXbox
684CGTutorialshowMessage CGTutorialPipboyLight
685CGTutorialshowMessage CGTutorialRadiation
686CGTutorialshowMessage CGTutorialRepair
687CGTutorialshowMessage CGTutorialTerminalLocked
688CGTutorialShowMessage VCGTutorialGrab
689CGTutorialShowMessage VCGTutorialGrabSuccess
690VCG01ShowTraitMenu; set VCG01.fTimer to 1.0;
691VMS54SLRemnantsBunkerDoor02Ref.Unlock set VStoryEventRemnants to 3 StopQuest VMS54
692VMQ03bStartQuest VHDKimballSpeech setObjectiveDisplayed VMQ03b 10 1 VHDODeckRoofHatchREF.lock VHDODeckOuterDblDoorREF.unlock set VMQNCRFail.iObjTrack to 3 ; his sends the NCR questline into its fail state set VMQNCRFail.fTimer to .5
693ControlRumblestopQuest ControlRumble
694nvNelsonExplorerBarkstopquest nvnelsonexplorerbark
695VCG01StopQuest VCG00 ; DEMO ONLY ;BennyREF.evp; ;BennyREF.MoveTo BennyTopsSandboxMarkerREF ;player.moveto VCG01PlayerStartMarkerREF ; END DEMO CHANGES VictorREF.disable set VCG01.fTimer to 0.2; set VCG01.bRunTimer to 1; EnablePlayerControls 0 0 0 0 1 ; enable looking DisablePlayerControls 1 1 1 1 0 0 1 ; disable everything but looking player.addscriptpackage VCG01PlayerSection0 ; note that the name is incorrect - the fade is from white now. RemoveImageSpaceModifier WhiteISFX; ApplyImageSpaceModifier VCG01FadeInFromBlackISFX * ; Set door to Doc's house to not work initially GSDocMitchellHouseIntDoorREF.setDestroyed 1 ; remove pip-boy Player.RemoveItem Pipboy 1 1 Player.RemoveItem PipboyGlove 1 1
696VCG03StopQuest VCG03
697vMojaveGhoststopquest vmojaveghost
698VMQHouseFailstopquest VMQHouseFail
699VMS02StopQuest VMS02
700VMS05StopQuest VMS05
701VMS11StopQuest VMS11
702VMS11StopQuest VMS11
703VMS11StopQuest VMS11
704VMS11StopQuest VMS11 CompleteQuest VMS11 RewardXP 500
705VMS16StopQuest VMS16
706VMS16bStopQuest VMS16b
707VTechatticupStopQuest VMS20
708VMS20StopQuest VMS20
709VMS21aStopQuest VMS21aSupport
710VMS32StopQuest VMS32
711VMS35StopQuest VMS35 set vstoryeventcaesarkilled to 1 addreputationexact repNVcaesarslegion 0 1000
712VMS43aStopQuest VMS43a
713VMS50StopQuest VMS50
714VMS51StopQuest VMS51
715VMS52StopQuest VMS52
716VMS55aStopQuest VMS55a
717VMS56StopQuest VMS56
718VNelsonstopquest vnelson
719VNiptonstopquest vnipton
720VMSRSGlobalCommBreakdownVCFHLightRangersMarkerREF.Enable 0 VCFHRegularGuardsMarkerREF.Disable 0 set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale +2
721VMSRSGlobalCommBreakdownVCFHLightRangersMarkerREF.Enable 0 VCFHRegularGuardsMarkerREF.Disable 0 set VMS30.iForlornHopeMorale to VMS30.iForlornHopeMorale +3
722vHDBattleControllervHDNCRActivator.disable vHDBrotherhoodNCRBattleMarker.disable ;set vHDBattleController.iBattleState to -1 setobjectivecompleted vhdBattleController 10 1 setobjectivedisplayed vHDBattleController 45 1 vHDLegateBattleEndTriggerRef.enable ;VHDPreBattleIntFluff.enable ;VHDPreBattleFluff.enable If VLegateShowdown.LegateAttacks == 1 && VLegateShowdown.LegateYields != 1 && VLegateShowdown.LegateAlone != 1 VLegateCampFinalFightVet01REF.Kill VLegateCampFinalFightVet02REF.Kill VLegateCampFinalFightVet03REF.Kill VLegateCampFinalFightVet04REF.Kill VLegateCampFinalFightVet05REF.Kill VLegateCampFinalFightVet06REF.Kill VLegateCampFinalFightVet07REF.Kill VLegateCampFinalFightVet08REF.Kill VLegateCampFinalFightVet09REF.Kill VLegateCampVetRifle01REF.Kill VLegateCampVetRifle02REF.Kill VLegateCampVetRifle03REF.Kill VLegateCampVetRifle04REF.Kill VLegateCampVetRifle05REF.Kill VLegateCampVetRifle06REF.Kill VLegateCampPraetorian01REF.Kill VLegateCampPraetorian02REF.Kill VLegateCampPraetorian03REF.Kill VLegateCampPraetorian04REF.Kill VLegateCampPraetorian05REF.Kill VLegateCampPraetorian06REF.Kill VLegateCampMongrelCage01REF.Kill VLegateCampMongrelCage02REF.Kill VLegateCampMongrelCage03REF.Kill VLegateCampMongrelCage04REF.Kill Endif
723VMQ03bVHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock
724VMQ03aVHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock StopQuest VMQ03a
725VDialogueVegasNorthVHostetlerRoomDoorREF.Unlock NorthVegasMrHostetlerREF.Enable AndyREF.Disable VOVNVAndyThug01REF.Disable VOVNVAndyThug02REF.Disable
726VMS33VMS33OmertaThugMarker.Disable CompleteAllObjectives VMS33 CompleteQuest VMS33 StopQuest VMS33 RewardXP 100 AddReputation RepNVCaesarsLegion 1 2
727VMS33VMS33OmertaThugMarker.Disable StopQuest VMS33
728VMS35VMS35AutoDocRef.SetDestroyed 1 StopQuest VMS35
729VMS38VPitCazadorEggsREF.Enable VMS38Cazador01REF.Enable VMS38Cazador02REF.Enable VMS38Cazador03REF.Enable VMS38Cazador04REF.Enable SetObjectiveDisplayed VMS38 90 1 StartQuest VMS38a
730VMS38VPitDeathclawEggsREF.Enable VPitDeathclawEggs02REF.Enable SetObjectiveDisplayed VMS38 110 1 StartQuest VMS38a
731VMS38VPitFireGeckoEggsREF.Enable SetObjectiveDisplayed VMS38 50 1 StartQuest VMS38a
732VMS38VPitNightStalkerEggsREF.Enable SetObjectiveDisplayed VMS38 70 1 StartQuest VMS38a
733VMS38VPitScorpionEggsREF.Enable SetObjectiveDisplayed VMS38 30 1 StartQuest VMS38a
734VMS41VRemDoctorHenryRef.SetIgnoreFriendlyHits 1 JacobstownCalamityRef.SetIgnoreFriendlyHits 1 set VMS41.ResearchResult to 1 SetObjectiveDisplayed VMS41 10 1 SetObjectiveDisplayed VMS41 15 1 ShowMap NightstalkerLairMapMarker VMS41DeadNightkinRef.Enable
735VMS25WalterPhebusREF.Disable EthelPhebusREF.Disable



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