Fallout New Vegas: Ultimate Edition



250 Results For QUST:SCTX 250 Max
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; "wouldn't have picked that name" DocMitchellREF.SayTo player VCG01Intro
; (10_1_10) Adding comment to force esp to be rebuilt/added to post-release esms. -ETB ;Lucky38MrHouseREF.playidle LooseNVPHMCYesMan ;Lucky38MrHouseREF.playidle NVPHMCYesManIdle Lucky38MrHouseREF.SetDestroyed 1 Set VNPCFollowers.bSuiteAvailable to 1; (8_26_10) Used in Companion Wheel. -ETB setally lucky38faction playerfaction player.StopCombatAlarmOnActor ;YesManMainframeREF.Enable; ;YesManMainframeREF.playidle LooseNVPHMCYesMan ;YesManMainframeREF.playidle NVPHMCYesManIdle Set VMQYesMan01.bUploaded to 1 if ( VStoryState < 30 ) set VStoryState to 30 endif if ( VStoryIndependentState < 1 ) set VStoryIndependentState to 1 endif ;L38YesManREF
; 24 hours have elapsed -- Lockdown over! Set VMQHouseLockdown.iLockdownState to 2; (2 = Lockdown over)
; Achievement - Render Unto Caesar AddAchievement 36 CompleteQuest VMQ02 StopQuest VMQ02 RewardXP 1000 AddReputation RepNVCaesarsLegion 1 5
; Achievement - Return to Sender AddAchievement 44 CompleteAllObjectives VMS52 StopQuest VMS52 RewardXP 500
; Achievement - They Went That-a-Way AddAchievement 32 set VStoryEventKnowsBennyLocation to 1 ShowMap FreesideMapMarker CompleteAllObjectives VMQ01 CompleteQuest VMQ01 RewardXP 1000
; Add full Brotherhood arsenal to Torres's store VendorContainerTorresREF.additemhealthpercent ArmorPowerT45d 2 0.65 VendorContainerTorresREF.additemhealthpercent ArmorPowerT45dHelmet 2 0.60 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51b 1 0.70 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51bHelmet 1 0.68 VendorContainerTorresREF.additemhealthpercent WeapNVGaussRifle 1 0.59 VendorContainerTorresREF.additemhealthpercent WeapNVTriBeamLaserRifle 1 0.72 VendorContainerTorresREF.additemhealthpercent WeapNVLaserRCW 1 0.61 VendorContainerTorresREF.additemhealthpercent WeapLaserRifle 1 0.53 VendorContainerTorresREF.additemhealthpercent WeapLaserPistol 1 0.65 VendorContainerTorresREF.additemhealthpercent WeapGatlingLaser 1 0.70
; Add full Brotherhood arsenal to Torres's store VendorContainerTorresREF.additemhealthpercent ArmorPowerT45d 2 0.65 VendorContainerTorresREF.additemhealthpercent ArmorPowerT45dHelmet 2 0.60 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51b 1 0.70 VendorContainerTorresREF.additemhealthpercent ArmorPowerT51bHelmet 1 0.68 VendorContainerTorresREF.additemhealthpercent WeapNVGaussRifle 1 0.59 VendorContainerTorresREF.additemhealthpercent WeapNVTriBeamLaserRifle 1 0.72 VendorContainerTorresREF.additemhealthpercent WeapNVLaserRCW 1 0.61 VendorContainerTorresREF.additemhealthpercent WeapLaserRifle 1 0.53 VendorContainerTorresREF.additemhealthpercent WeapLaserPistol 1 0.65 VendorContainerTorresREF.additemhealthpercent WeapGatlingLaser 1 0.70 StopQuest VMS55a
; Add The House Always Wins achievement AddAchievement 34
; added 7_2_10 to set the story state for the Independent storyline -ETB if ( VStoryState < 30 ) set VStoryState to 30 endif if ( VStoryIndependentState < 1 ) ; <<< (Added 7_16_10) -ETB set VStoryIndependentState to 1 ; <<< endif ; <<< if ( GetStageDone VMQYesMan01 100 ) if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryIndependentState < 2 ) set VStoryIndependentState to 2 endif endif ; end added 7_2_10
; added 7_2_10 to set the story state for the Independent storyline -ETB RewardXP 500 ;if ( GetStageDone VMQYesMan02 100 ) if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryIndependentState < 2 ) set VStoryIndependentState to 2 endif ;endif ; end added 7_2_10 SetAlly Lucky38Faction PlayerFaction
; Advanced to this stage by dialogue (after accepting task) to change greeting
; Advanced to this stage by dialogue (after first) to change greeting
; Advanced to this stage in script (after moveto) to change greeting
; Backup call to enable player controls and fast travel, just in case EnablePlayerControls EnableFastTravel 1 ; Try to make any current customers run away VFSSilverRushDrunkREF.ResetAI VFSSilverRushGamblerCustomerREF.ResetAI VFSSilverRushNormalCustomerREF.ResetAI VFSSilverRushBomberCustomerREF.ResetAI ; Make armor and weapons non-quest items SetQuestObject VFSArmorCombatBlackVanGraff 0 SetQuestObject VFSWeapLaserRifleVanGraff 0 SetQuestObject VFSWeapPlasmaRifleVanGraff 0
; Basement closed off again
; Benny brandishes the chip ;bennyref.playidle nvopenbennychip set VCG00.fTimer to 8
; Benny loads the gun ;bennyref.playidle NVopenBennySmokeTurnShoot set VCG00.fTimer to 3
; blackout ApplyImageSpaceModifier MQ08AllBlackedOutISFX set VCG00.fTimer to 3
; blackout, swap characters ApplyImageSpaceModifier MQ08AllBlackedOutISFX ;BennyREF.MoveTo BennyTopsSandboxMarkerREF; JessupREF.Disable; McMurphyREF.Disable; Set VCG00.fTimer to 3;
; bring up trait UI ;ShowTraitSelectMenu; ;set VCG01.fTimer to 1.0 set VCG01.fTimer to 0.0
; burial 1 SetScreenSplatterFade 0.5 1 TriggerScreenSplatter 50 25 2.0 2.0 set VCG00.fTimer to 4;
; burial 2 TriggerScreenSplatter 50 21 2.0 2.0 set VCG00.fTimer to 4;
; burial 4 TriggerScreenSplatter 100 12 3.0 2.0 set VCG00.fTimer to 5;
; Combat is over -- Victor talks to Player
; Complete objective to tell the King about the soldiers setObjectiveCompleted VMS19 65 1 ; King sends player to squatter camps setObjectiveDisplayed VMS19 70 1 ; Optional - talk to Julie Farkas if VFSJulieFarkasREF.GetDead == 0 setObjectiveDisplayed VMS19 71 1 endif ; Enable NCR Barkers so quest can progress VFSNCRBarker01REF.enable VFSNCRBarker02REF.enable ; Enable the guards by the supply room VFSOffdutyNCR01REF.enable VFSOffdutyNCR02REF.enable
; crippling pip-boy tutorial ShowTutorialMenu HelpHealingLimbs
; crippling pip-boy tutorial ShowTutorialMenu HelpHealingLimbsXBox
; delay after sex change set VCG01.fTimer to 0.2;
; delay before burial SetGlobalTimeMultiplier 1 Set VCG00.fTimer to 3; ;BennyREF.evp; benny stops playing his shoot the player idle
; Delay before showing tag skill screen set VCG01.fTimer to 1.0; set VCG01.bRunTimer to 1;
; delay before smoking set VCG00.fTimer to 0;
; delay before trait screen set VCG01.fTimer to 1.0
; delay between skull reaction and psych intro set VCG01.fTimer to 8.0
; delay while the player stands set VCG01.fTimer to 3;
; DEMO ONLY - move to VCG01 start ; and remove pip-boy Player.RemoveItem Pipboy 1 1 Player.RemoveItem PipboyGlove 1 1 imod WhiteISFX DisablePlayerControls 1 1 ;player.moveto VPlayerGameStartMarkerREF player.moveto VCG01PlayerStartMarkerREF playmusic 1NoMusic ; END DEMO CHANGE ;bennyref.moveto VCG00BennyStartLocationMarker ;set VCG00.fTimer to 1.0; set VCG00.bRunTimer to 1; Set GameHour to 23 ForceWeather NVCemeteryIntro ApplyImageSpaceModifier MQ08AllBlackedOutISFX player.setscale 1 ;player.setscale 0.5 DisablePlayerControls 0 0 0 0 1 0 0 ;immediately disable looking. ; Give McMurphy a shovel ; EDIT: DLC04Shovel works like a turd, leaving out for now ;McMurphyREF.equipitem dlc04shovel 1 ; TEMP: DEMO CODE PlayBink "FNVIntro.bik" 1 1 0 1 McMurphyREF.Disable; JessupREF.Disable; set VCG00.bRunTimer to 1; SetStage VCG00 90 ; END DEMO CODE
; Display objective SetObjectiveDisplayed VMS55 15 1
; Display objective to go see McNamara SetObjectiveDisplayed VMS55 1 1
; Display objective to go see McNamara SetObjectiveDisplayed VMS55 1 1
; Display objective to go see McNamara SetObjectiveDisplayed VMS55 15 1
; Display objective to talk to Lorenzo SetObjectiveDisplayed VMS55 40 1
; Display objectives for finding the three missing patrols if player.GetHasNote HVPatrolNote01 == 1 SetObjectiveDisplayed VMS55 20 1 SetObjectiveCompleted VMS55 20 1 else SetObjectiveDisplayed VMS55 20 1 ShowMap RepconHQMapMarkerREF endif if Player.GetHasNote HVPatrolNote02 == 1 SetObjectiveDisplayed VMS55 21 1 SetObjectiveCompleted VMS55 21 1 else SetObjectiveDisplayed VMS55 21 1 ShowMap NellisMapMarker endif if Player.GetHasNote HVPatrolNote03 == 1 SetObjectiveDisplayed VMS55 22 1 SetObjectiveCompleted VMS55 22 1 else SetObjectiveDisplayed VMS55 22 1 ShowMap BlackMountainMapMarkerREF endif
; Displayed objective to talk to Julie Farkas about Rex SetObjectiveDisplayed VMS24 1 1
; doc asks how he did DocMitchellREF.SayTo player VCG01Intro
; doc hands the player a reflectron set VCG01.fTimer to 3; DocMitchellREF.PlayIdle VCG01DocGiveMirror
; Doc heads to the exam area and sits down DocMitchellREF.StopLook player DocMitchellREF.evp; SetObjectiveDisplayed VCG01 40 1
; Doc moves to the living room and says try to get the skull ;; DEMO CODE - skip skull test setstage vcg01 79 ; commenting out for demo ;DocMitchellREF.evp; ;DocMitchellREF.SayTo player VCG01Intro ;; END DEMO
; doc reacts to the player's score DocMitchellREF.SayTo player VCG01DocReactions
; doc resumes talking DocMitchellREF.SayTo player VCG01Intro
; Doc says let's do a psych test. ; Doc says let's go over to the couch and do the psych exam DocMitchellREF.Look Player DocMitchellREF.SayTo Player VCG01DocPsychIntro;
; Doc says let's go to the next room to run some more tests ; DEMO: COMMENTING OUT and skipping stage ;DocMitchellREF.SayTo player VCG01Intro SetStage VCG01 76 ; END DEMO
; Doc speaks - good, now move to the end of the room DocMitchellREF.SayTo player VCG01Intro ; turn off the animated cam so the player can look around player.removescriptpackage
; doc speaks DocMitchellREF.SayTo player VCG01Intro
; Doc starts a conversation DocMitchellREF.evp
; Doc starts talking again DocMitchellREF.SayTo player VCG01Intro
; Doc walks to the exit DocMitchellREF.evp SetObjectiveDisplayed VCG01 50 1; DisablePlayerControls 1 1 1 1 1 1 1 EnablePlayerControls 1 0 0 1 1 1 0; only enable movement, looking, 3rd person, pip-boy, rollover text
; Enable the scouts HVScout01REF.enable HVScout02REF.enable HVScout03REF.enable ; Display objectives for meeting the three scouts SetObjectiveDisplayed VMS55 30 1 SetObjectiveDisplayed VMS55 31 1 SetObjectiveDisplayed VMS55 32 1 ; Show map markers for mentioned areas ShowMap NCRCFMapMarker ShowMap NiptonMapMarker ShowMap VCampForlornHopeMapMarker
; Geckos are dead SetObjectiveCompleted VCG02 30 1; SetObjectiveDisplayed VCG02 40 1; SunnyREF.EVP
; Give negative NCR reputation AddReputation RepNVNCR 0 2
; Give negative NCR reputation AddReputation RepNVNCR 0 3
; Give objective SetObjectiveDisplayed VMS55 5 1
; how to enter VATS set CGTutorial.runTimer to 1 set CGTutorial.timer to 3
; how to fire weapon set CGTutorial.runTimer to 1 set CGTutorial.timer to 3 ShowMessage CGTutorialFireWeapon
; how to pick up things ShowMessage CGTutorialPickUp
; how to sneak set CGTutorial.runTimer to 1 set CGTutorial.timer to 0
; If Pacer is already dead, tell player to go back to Crocker if VFSPacerREF.GetDead SetObjectiveDisplayed VMS29 20 1 elseif (VFSTheKingRef.GetDead) ; Otherwise, if the King is already dead, tell player to go back to Crocker if (GetObjectiveDisplayed VMS29 10 == 1) && (GetObjectiveCompleted VMS29 10 == 0) SetObjectiveDisplayed VMS29 10 0 SetObjectiveDisplayed VMS29 91 1 endif else ; Nothing untoward's happened, continue as normal SetObjectiveDisplayed VMS29 10 1 endif
; Jessup removes the hood JessupREF.evp; JessupREF.playidle nvopeningthug01hood set VCG00.fTimer to 0.5 JessupREF.Look Player McMurphyREF.Look Player ;BennyREF.Playidle nvopenbennysmoking
; Jessup walks up JessupREF.evp;
; JSH - Stop rewards if player is an enemy StopQuest VEFR00LegionMix2CaesarsHire
; JSH - Stop rewards if player is an enemy StopQuest VEFR01LegionGood2CaesarsFavor
; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif setObjectiveDisplayed VHDHouseBattle 10 1 VHDMainControlPanel1REF.SetTalkingActivatorActor Lucky38MrHouseREF VHDPreBattleFluff.Disable VHDPreBattleIntFluff.Disable VCheckpointEastDoorLockMarker.enable VHDODeckStairsDoorREF.SetDestroyed 1 VHDODeckElevREF.SetDestroyed 1 VHDHouseIndyStuffMarker.enable ;If VStoryEventSecuritronsFort == 0 ;VHDSecuritronEscort01Mk1REF.enable ;Else VHDSecuritronEscort01REF.enable ;Endif VHDPowerPlantElev01REF.SetDestroyed 1 VHDPowerPlantStairsDoorREF.SetDestroyed 1 VHDWestRouteGateMarker.enable VLegateGateGuardMarker.disable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 VHDBattleEffectsMarker.enable ;VHDBattleDeadBodyMarker.enable set VStoryEventHooverDamBattleStarted to 1 VHDLegionLegateCampFluffDisableMarker.Disable set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.SetDestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setDestroyed 0 VMQ03aGrahamRadioREF.disable set VHDBattleController.iBattleState to 3 StartQuest VHDBattleController SetEnemy PlayerFaction VCaesarsLegionFaction vHDNCRActivator.enable ; Start the Emergency Radio Quest vNCREmergencyRadioTARef.enable StartQuest vNCREmergencyRadio VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDLegionAssassinBomberREF.Disable EnableFastTravel 0 0 1
; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif setObjectiveDisplayed VHDIndependentBattle 10 1 VHDMainControlPanel1REF.SetTalkingActivatorActor VMQTopsYesManREF VHDPreBattleFluff.Disable VHDPreBattleIntFluff.Disable VCheckpointEastDoorLockMarker.enable VHDODeckStairsDoorREF.SetDestroyed 1 VHDODeckElevREF.SetDestroyed 1 VHDHouseIndyStuffMarker.enable ;If VStoryEventSecuritronsFort == 0 ;VHDSecuritronEscort01Mk1REF.enable ;Else VHDSecuritronEscort01REF.enable ;Endif VHDPowerPlantElev01REF.SetDestroyed 1 VHDPowerPlantStairsDoorREF.SetDestroyed 1 VHDWestRouteGateMarker.enable VLegateGateGuardMarker.disable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 VHDBattleEffectsMarker.enable ;VHDBattleDeadBodyMarker.enable set VStoryEventHooverDamBattleStarted to 1 VHDLegionLegateCampFluffDisableMarker.Disable set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.SetDestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setDestroyed 0 VMQ03aGrahamRadioREF.disable set VHDBattleController.iBattleState to 4 StartQuest VHDBattleController SetEnemy PlayerFaction VCaesarsLegionFaction vHDNCRActivator.enable VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDLegionAssassinBomberREF.Disable If (VStoryEventFollowersSupport == 2) FoADamSuppliesREF.Enable EndIf EnableFastTravel 0 0 1
; JSH 8/3 - Arcade has decided to help the Remnants if (VDialogueArcadeGannon.nArcadeResolution == 1) && (VDialogueArcadeGannon.bArcadeToRemnants == 1) ArcadeRef.MoveTo ArcadeAtDamMarker set VDialogueArcadeGannon.bArcadeAtDam to 1 SetEnemy ArcadeFaction vCaesarsLegionFaction ArcadeLegionary01Ref.Enable ArcadeLegionary02Ref.Enable ArcadeLegionary03Ref.Enable endif VHDLegionLegateCampFluffDisableMarker.Disable vHDNCRFireMarker.enable vHDPowerPlant01toOffices01.setdestroyed 1 vHDPowerPlant01toOffices02.setdestroyed 1 VHDTowerElevator02REF.setdestroyed 1 setenemy PlayerFaction VCaesarsLegionFaction setally PlayerFaction NCRFactionNV 1 1 if vHDMikeLawsonRef.GetDead == 0 vHDMikeLawsonRef.MoveTo vHDMikeLawsonDialogueMarker vHDMikeLawsonRef.sifh 1 endif vHDOverflowConsoleRef.setdestroyed 0 setobjectivedisplayed vHDBattleController 10 1 vHDNCRActivator.enable if VStoryEventBos == 1 vHDBrotherhoodNCRBattleMarker.enable vHDPlantBosRef02.enable vHDPlantBosRef01.enable endif set VHDLegateCampGateREF.Initialized to 1 VHDLegateCampGateREF.setdestroyed 0 set VHDLegateCampExtGateREF.Initialized to 1 VHDLegateCampExtGateREF.setdestroyed 0 VHDKimballRangerAmbushedRef.Disable VHDPreBattleIntFluff.Disable VHDPreBattleFluff.Disable VMQ03aGrahamRadioREF.disable vHDPlantNCRRef04.Enable vHDPlantNCRRef02.Enable vHDPlantNCRRef01.Enable vHDPlantCLRef01.Enable vHDPlantCLRef02.Enable vHDPlantCLRef03.Enable vHDPlantCLRef05.Enable vHDPlantCLRef06.Enable VHDCheckpointExtDoorWestREF.enable set VStoryEventHooverDamBattleStarted to 1 VHDWestRouteGateMarker.enable VHDBattleEffectsMarker.enable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 ;VHDBattleDeadBodyMarker.enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable If (VStoryEventFollowersSupport == 1) FoADamSuppliesREF.Enable EndIf EnableFastTravel 0 0 1
; Lock bunker door LockedOuterDoor.SetOpenState 0 LockedOuterDoor.Lock 100 ; Hide the scouts HVScout01REF.disable HVScout02REF.disable HVScout03REF.disable
; McMurphy speaks McMurphyREF.SayTo BennyREF VCG00OpeningSequence PlayBink "FNVLogo1.bik" 0 0 0 1
; move to doc mitchell's house for vcg01
; Pistol whipping action! JessupREF.evp; JessupREF.playIdle NVopeningThug01PistolWhip ; Make Benny begin walking toward the player ;BennyREF.evp Set VCG00.fTimer to 1.0
; play looping bedsit anim player.addscriptpackage vcg01playersection1 ;this is the second time we call this - it triggers the OnChange animation set VCG01.fTimer to 0
; play the movie PlayBink "FNVLogo2.bik" 0 0 0 1 set VCG00.fTimer to 3
; player chooses his name GetPlayerName; set VCG01.bRunTimer to 1; set VCG01.fTimer to 1;
; player chooses his sex (handled in VCG01script)
; Player exits dialogue ; Victor heads back to his home in Goodsprings
; player has looked at pip-boy set CGTutorial.runTimer to 0
; Player has made it out of the Lucky 38
; Player is hunting geckos. SetObjectiveDisplayed VCG02 30 1 ; show vats tutorial SetStage CGTutorial 70
; player reaches destination. doc congratulates him. DocMitchellREF.SayTo player VCG01Intro SetObjectiveCompleted VCG01 10 1
; player recoils from pistol whip player.addScriptPackage VCG00PlayerSection0 ApplyImageSpaceModifier Addiction01ISFX ;mcmurphy walks over McMurphyREF.evp;
; player starts walking. enable controls, play tutorial message DisablePlayerControls 0 1 1 0 0 0 1 EnablePlayerControls 1 0 0 1 1 1 0; only enable movement and looking and 3rd person AutoDisplayObjectives 1 autosave SetObjectiveDisplayed VCG01 10 1 setstage CGTutorial 2 ; tutorial message DocMitchellREF.ResetAI ;walk doc to the tester observation spot. evp doesn't seem to get him out of the chair.
; player tries to get up player.addscriptpackage VCG01PlayerSection1 ApplyImageSpaceModifier VCG01PlayerStrainISFX set VCG01.fTimer to 3.25;
; Quest fails if Emily Ortal dies.
; Quest is waiting for Player to get in trouble in a fight
; quest target tutorial done ShowMessage CGQuestTarget set CGTutorial.runTimer to 0
; quest targets set CGTutorial.runTimer to 1 set CGTutorial.timer to 5
; reflectron UI pops up ShowRaceMenu
; remove hood fx, allow looking RemoveImageSpaceModifier MQ08AllBlackedOutISFX ApplyImageSpaceModifier FadeInFromBlack2sISFX ;enableplayercontrols 0 0 0 0 1 0 0 ;enable looking Set VCG00.fTimer to 5
; repeat suggestion to pick up something ShowMessage CGTutorialPickUpReminder
; repeat suggestion to pick up something ShowMessage CGTutorialPickUpReminder
; Safety (will probably need to be called only if House is killed somehow)
; Second bullet ;BennyREF.FireWeapon WeapNV9mmPistolUnique ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 2.1;
; Set first objective SetObjectiveDisplayed VMS55b 10 1
; Set main state variable to reflect that we're beginning the Legion side of the battle set vHDBattleController.iBattleState to 2 ; Get rid of ladder that NCR uses HooverDamFallLadderREF.SetDestroyed 1 HooverDamFallLadderREF.Disable ; Disable the rock that prevents the player from scaling the east bank of the dam VHDLegionBacktrackRockREF.disable ; Set NCR to enemy, Legion to friends setenemy PlayerFaction NCRFactionNV setally PlayerFaction VCaesarsLegionFaction 1 1 setally PlayerFaction VHooverDamCaesarsLegionFaction 1 1 ;Disable Assassination Stuff VHDKimballRangerAmbushedRef.Disable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable ; Update quest and show objective SetObjectiveDisplayed VHDLegionBattle 10 1 set VHDLegionBattle.EastDamState to 1 ; Allow Legate Camp's gate to be used VHDLegateCampGateREF.SetDestroyed 0 VHDLegateCampExtGateREF.SetDestroyed 0 ; Prevent anyone from using the tower elevators VHDPowerPlantTowerElev02REF.SetDestroyed 1 VHDTowerElevator02REF.SetDestroyed 1 VHDPowerPlantTowerElev03REF.SetDestroyed 1 VHDTowerElevator03REF.SetDestroyed 1 ; Enable East Dam Legion triggers VHDLegionEastDamTriggerEnableMarker.enable 0 ; Enable NCR Heavy Troopers in the observation deck VHDLegionODeckEnableMarker.enable ; Disable Assassination props and other stuff VMQ03aGrahamRadioREF.disable 0 ; Enable the Legion troops on the other side of the gate ;VHDEastDamLegionSquadEnableMarker.enable 0 ;VHDEastDamLegionary01REF.enable 0 ;VHDEastDamLegionary02REF.enable 0 ;VHDEastDamLegionary03REF.enable 0 ;VHDEastDamLegionary04REF.enable 0 ;VHDEastDamLegionary05REF.enable 0 ;VHDEastDamLegionary06REF.enable 0 ;VHDEastDamLegionary07REF.enable 0 ;VHDEastDamLegionary08REF.enable 0 ;VHDEastDamLegionary09REF.enable 0 ;VHDEastDamLegionary10REF.enable 0 ; Enable the first group of NCR troops VHDLegionEastDamZone00EnableMarker.enable 0 ;VHDLegionEastDamZone0Trooper01REF.enable 0 ;VHDLegionEastDamZone0Trooper02REF.enable 0 ;VHDLegionEastDamZone0Trooper03REF.enable 0 ;VHDLegionEastDamZone0Trooper04REF.enable 0 ; Set Legion & NCR Respawn markers set VHDLegionBattle.LegionRespawner to VHDLegionDamBattleStartMarker ; Remove pre-battle fluff NPCs VHDPreBattleFluff.Disable 0 VHDPreBattleIntFluff.Disable 0 ; Initialize reinforcement counts set VHDLegionBattle.EastDamLegionReserves to 45 set VHDLegionBattle.EastDamNCRReserves to 13 set VHDLegionBattle.WestDamNCRReserves to 7 ;Ambient effects (CS) VHDWestRouteGateMarker.enable VHDBattleEffectsMarker.enable VHDODeckLadderREF.SetDestroyed 1 VHDODeckExtLadderREF.SetDestroyed 1 ;VHDBattleDeadBodyMarker.enable ; Start the Emergency Radio Quest vNCREmergencyRadioTARef.enable StartQuest vNCREmergencyRadio EnableFastTravel 0 0 1
; Sets globals for Fortune Finder perk Set FortuneFinderOdds to 90 Set FortuneFinderChangeOdds to 90
; Sets globals for Scrounger perk Set ScroungerOdds to 25
; Show objective to stop Tabitha SetObjectiveDisplayed VMS57 10 1
; show tag skills SetTagSkills 3 1; set VCG01.fTimer to 1;
; sound of benny loading the gun set VCG00.fTimer to 5
; Sunny goes outside SunnyREF.evp ; Make sure this is the active quest. ForceActiveQuest VCG02 ; quest targets tutorial - follow the compass marker SetStage CGTutorial 54 ;Enable Parent - moved to shooting mode so bottles don't get knocked down early ;VCG02BottleMarkerREF.Enable; ; Ally Sunny and the Player to help avoid Friendly Fire SetAlly SunnySmilesFaction PlayerFaction SetAlly SunnySmilesFaction VVictorFaction SetAlly GoodspringsFaction VVictorFaction set VCG02.bShootingTutorialActive to 1 CheyenneRef.evp
; sunny in position after sneaking closer to geckos. have her send ; the player off. SunnyREF.SayTo player VCG02SunnyBark
; Sunny is dead StopQuest VCG02
; sunny moves towards the first well set VCG02.bShootingTutorialActive to 0 CheyenneRef.evp sunnyref.evp VCG02Gecko1REF.Enable VCG02Gecko2REF.Enable
; Sunny reached her position for the bottle shooting gallery. ; Stop her patrol.
; sunny waits to tell the player to sneak SunnyREF.EVP
; This stage is checked by "Lucky38ElevatorDoorScript" to allow... ; ...access to the elevator during the "VMQHouseLockdown" quest. -ETB ; Set to 15 by "VMQHouseLockdown" stage 10
; transition to a looping idle facing the sky player.addscriptpackage VCG00PlayerSection1 set VCG00.fTimer to 1;
; Triggered by Animal Friend perk, rank 2 SetAlly AnimalFriendFaction PlayerFaction
; triggered by Intense Training perk rank 1 AddSpecialPoints 1
; triggered by Intense Training perk rank 10 AddSpecialPoints 1
; triggered by Intense Training perk rank 2 AddSpecialPoints 1
; triggered by Intense Training perk rank 3 AddSpecialPoints 1
; triggered by Intense Training perk rank 4 AddSpecialPoints 1
; triggered by Intense Training perk rank 5 AddSpecialPoints 1
; triggered by Intense Training perk rank 6 AddSpecialPoints 1
; triggered by Intense Training perk rank 7 AddSpecialPoints 1
; triggered by Intense Training perk rank 8 AddSpecialPoints 1
; triggered by Intense Training perk rank 9 AddSpecialPoints 1
; Triggered by the Animal Friend perk, rank 1 ; make the player friends with everybody in the AnimalFriendFaction SetAlly AnimalFriendFaction PlayerFaction 1 1
; Triggered by the Explorer perk ShowAllMapMarkers 1 0 0
; Triggered by the Here and Now perk Set Generic.HereAndNowXP to GetXPForNextLevel Player.RewardXP Generic.HereAndNowXP
; Triggered by the Tag! perk. AddTagSkills 1
; Update objectives SetObjectiveCompleted VMS55b 10 1 SetObjectiveDisplayed VMS55b 20 1
; vic starts his idle anim VictorREF.PlayIdle NVopeningSecuritronIdle Set VCG00.fTimer to 12;
; vigor tester activated, delay to doc's reaction set VCG01.fTimer to 1 SetObjectiveCompleted VCG01 30 1 VCG01VigorTesterREF.SetDestroyed 1
; we enable Vic after some of the digging, so his idle sound ; isn't audible until after he "rolls up" Set VCG00.fTimer to 1; VictorREF.Enable;
; Yes Man tells the player to go to the basement. Opens the basement ; in Victor's elevator message
;addreputation RepNVNCR 0 5 ; Moved to Quest Script if GetQR VMS23 && GetQC VMS23 == 0 setstage VMS23 200 endif if GetStage VMS29 < 120 && GetStage VMS29 >= 10 setstage VMS29 200 endif if GetStage VMQ05 > 0 setstage VMQ05 200 endif if VHDColonelMooreRef.GetDead == 0 VHDColonelMooreRef.Disable endif if VAmbassadorCrockerREF.GetDead == 0 VAmbassadorCrockerREF.Disable endif if VMS23Messenger.GetDead == 0 VMS23Messenger.Disable endif ;setreputation RepNVNCR 0 9999 ; Moved to Quest Script ;setEnemy PlayerFaction NCRFactionNV ; Moved to Quest Script ;stopquest VMQNCRFail ; Keep the quest running
;Benny says "shame about all this" ;BennyREF.SayTo Player VCG00OpeningSequence set VCG00.fTimer to 5.5
;benny shoots ;BennyREF.EVP set VCG00.fTimer to 0.5;
;burial 3 TriggerScreenSplatter 100 17 2.0 2.0 set VCG00.fTimer to 4;
;cleanup enableplayercontrols 1 1 1 1 0 1 1 RemoveImageSpaceModifier MQ08AllBlackedOutISFX ReleaseWeatherOverride ClearScreenSplatter player.RemoveScriptPackage VCG00PropEnabler.Disable player.setscale 1; SetStage VCG01 0 ; Make McMurphy unequip the shovel McMurphyREF.unequipitem dlc04shovel JessupREF.StopLook Player McMurphyREF.StopLook Player BennyREF.StopLook Player
;Doc Speaks again - easy there. DocMitchellREF.SayTo player VCG01Intro set VCG01.fTimer to 2;
;first bullet ;BennyREF.FireWeapon WeapNV9mmPistolUnique ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 0.5 SetGlobalTimeMultiplier 0.5 1
;if GetObjectiveDisplayed VMS10 30 ; SetObjectiveCompleted VMS10 30 1 ;else ; SetObjectiveCompleted VMS10 35 1 ;endif ;SetObjectiveDisplayed VMS10 40 1
;player begins to black out ApplyImageSpaceModifier FadeToBlack2sISFX Set VCG00.fTimer to 0.6;
;player falls set vcg00.fTimer to 1.5; ApplyImageSpaceModifier Addiction01ISFX
;player stands Set VCG00.fTimer to 3; VictorREF.PlayIdle NVOpeningSecuritron player.addscriptpackage vcg00playersection2;
;player's vision blurs and he falters a little ApplyImageSpaceModifier Addiction01ISFX Set VCG00.fTimer to 3.0
;player.addscriptpackage vcg01playersection1 ;this is the second time we call this - it triggers the OnChange animation
;Quest Failed, someone died. ;StopQuest VMS30
;Quest Failed. Richards Dead StopQuest VMS31
;Quest Started setObjectiveDisplayed VMQ03a 10 1 StartQuest VHDKimballSpeech VHDODeckRoofHatchREF.lock VHDODeckOuterDblDoorREF.unlock
;return to polatli SetEnemy PlayerFaction VNCRForlornHopeFaction 1 1 setObjectiveCompleted VMS30 155 1 setObjectiveDisplayed VMS30 170 1 VCFHSergeantCooperREF.resetai NelsonAttackEastTrooper01REF.resetai NelsonAttackEastTrooper02REF.resetai NelsonAttackEastTrooper03REF.resetai NelsonAttackEastTrooper04REF.resetai NelsonAttackEastTrooper01bREF.resetai NelsonAttackEastTrooper02bREF.resetai NelsonAttackEastTrooper03bREF.resetai NelsonAttackEastTrooper04bREF.resetai NelsonAttackEastTrooper01cREF.resetai NelsonAttackEastTrooper02cREF.resetai NelsonAttackEastTrooper03cREF.resetai NelsonAttackEastTrooper04cREF.resetai ;Safety check for bypassing Cooper if GetObjectiveCompleted VMS30 150 ;Do Nothing else SetObjectiveDisplayed VMS30 150 0 endif
;RewardXP 100
;Set to heal the player of addictions Player.RemoveSpell WithdrawalAlcohol Player.RemoveSpell WithdrawalAntNectar Player.RemoveSpell WithdrawalBuffout
;Set to heal the player of addictions RemoveSpell WithdrawalAlcohol RemoveSpell WithdrawalAntNectar RemoveSpell WithdrawalBuffout RemoveSpell WithdrawalHydra RemoveSpell WithdrawalJet RemoveSpell WithdrawalMentats RemoveSpell WithdrawalMorphine RemoveSpell WithdrawalPsycho RemoveSpell WithdrawalQuantumNukacola RemoveSpell WithdrawalRebound RemoveSpell WithdrawalSteady RemoveSpell WithdrawalTobacco RemoveSpell WithdrawalTurbo ShowMessage AddictionRemovalMsg Set Generic.Addicted to 0
;Set to heal the player of addictions RemoveSpell WithdrawalAlcohol RemoveSpell WithdrawalAntNectar RemoveSpell WithdrawalBuffout RemoveSpell WithdrawalHydra RemoveSpell WithdrawalJet RemoveSpell WithdrawalMentats RemoveSpell WithdrawalMorphine RemoveSpell WithdrawalPsycho RemoveSpell WithdrawalQuantumNukacola RemoveSpell WithdrawalRebound RemoveSpell WithdrawalSteady RemoveSpell WithdrawalTobacco RemoveSpell WithdrawalTurbo ShowMessage AddictionRemovalMsg Set Generic.Addicted to 0
;Set to heal the player of physical damage Player.ResetHealth
;set VMS05.bFiringHenry to 1
;set VMS31.iStoneInJail to 1 ;CFHPrivateStoneRef.MoveTo VMS31StoneJailBenchRef ; ;AddReputation RepNVNCR 1 3; Average Rep increase. ;RewardXP 300 ;RewardKarma 50 ;CompleteAllObjectives VMS31 ;CompleteQuest VMS31 ;StopQuest VMS31 setObjectiveDisplayed VMS31 90 1
;set when the player leaves menu mode
;SetObjectiveCompleted VDialogueVegasNorth 10 1 AndyREF.Disable VOVNVAndyThug01REF.Disable VOVNVAndyThug02REF.Disable
;SetObjectiveCompleted VES34Vault 30 1
;SetObjectiveCompleted VMQ02 5 1 SetObjectiveDisplayed VMQ02 7 1
;SetObjectiveCompleted VMS09 20 1
;SetObjectiveCompleted VMS10 10 1 ;SetObjectiveDisplayed VMS10 20 1
;SetObjectiveCompleted VMS10 10 1 ;SetObjectiveDisplayed VMS10 25 1
;SetObjectiveCompleted VMS10 20 1 ;SetObjectiveDisplayed VMS10 30 1
;SetObjectiveCompleted VMS10 25 1 ;SetObjectiveDisplayed VMS10 35 1
;SetObjectiveCompleted VMS10 40 1 ;SetObjectiveDisplayed VMS10 50 1
;SetObjectiveCompleted VMS10 50 1 ;CompleteQuest VMS10 ;RewardXP 250
;SetObjectiveCompleted VMS10 50 1 ;CompleteQuest VMS10 ;RewardXP 250
;SetObjectiveCompleted VMS30 140 1 ;setObjectiveDisplayed VMS30 150 1
;SetObjectiveCompleted VNelson 15 1 RewardXP 150 AddReputation RepNVNCR 1 2 AddReputation RepNVCaesarsLegion 0 2 set vnelson.milotalk to 6 player.additem caps001 50
;SetObjectiveDisplayed VMS10 10 1
;SetObjectiveDisplayed VMS21a 70 1 ;SetObjectiveCompleted VMS21a 70 1
;setStage VMSRSAlphaQuest 5 ;setStage VMSRSBravoQuest 5 ;setStage VMSRSCharlieQuest 5 ;setStage VMSRSDeltaQuest 5 ;setStage VMSRSEchoQuest 5 ;setStage VMSRSFoxtrotQuest 5
;ShowMessage CGTutorialRelease
;start rumble set ControlRumble.rumbleNow to 1
;stop rumbling and reset variables (occurs in multiple stage results) set ControlRumble.rumbleNow to 0 set ControlRumble.Stage1Fired to 0 set ControlRumble.Stage2Fired to 0 set ControlRumble.Stage3Fired to 0 set ControlRumble.Stage4Fired to 0 set ControlRumble.Stage5Fired to 0 set ControlRumble.Stage6Fired to 0 set ControlRumble.Stage7Fired to 0 set ControlRumble.Stage8Fired to 0 set ControlRumble.Stage9Fired to 0 set ControlRumble.Stage10Fired to 0
;stopquest vmojave
;Vic rolls up ;Set VCG00.fTimer to 3;
;vic says give me your hand and reaches out ;VictorREF.SayTo Player VCG00Rescue
;Vic says howdy VictorREF.SayTo Player VCG00Rescue set VCG00.fTimer to 5.1
;vic says the player could use a sarsaparilla VictorREF.SayTo Player VCG00Rescue
;vic shovels, fade in SetScreenSplatterFade 0.5 1 TriggerScreenSplatter 100 20 2.0 2.0 TriggerScreenSplatter 50 16 2.0 2.0 TriggerScreenSplatter 100 13 2.5 2.0 TriggerScreenSplatter 50 9 2.0 2.0 RemoveImageSpaceModifier MQ08AllBlackedOutISFX Set VCG00.fTimer to 7; VictorREF.PlayIdle NVOpeningSecuritronIdle
;vNiptonRescueTriggerREF.Enable 0 setObjectiveDisplayed vNipton 25 1
AddAchievement 37 if GetQR VMQ03a SetStage VMQ03a 200 Set VStoryEventKimballAssassination to 3 VMQ03RangerPushCollision.enable set VHDBearForceOneRef.Active to 0 Setobjectivedisplayed VMQYesMan03 75 0 ;Disable Assassination Stuff VHDPreBattleFluff.Enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable VHDRangerBriefing1REF.disable VHDRangerBriefing2REF.disable VHDRangerBriefing3REF.disable set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a endif
AddNote RadioCodesNote SetObjectiveDisplayed VMS52 10 1 SetObjectiveDisplayed VMS52 11 1 SetObjectiveDisplayed VMS52 12 1 SetObjectiveDisplayed VMS52 13 1 SetObjectiveDisplayed VMS52 14 1 SetObjectiveDisplayed VMS52 15 1 SetObjectiveDisplayed VMS52 16 1 showmap RangerStationAlphaMarkerREF showmap RangerStationBravoMarkerREF showmap RangerStationCharlieMapMarkerREF showmap RangerStationDeltaMarkerREF showmap RangerStationEchoMarkerREF showmap RangerStationFoxtrotMarkerREF
addreputation RepNVBoomer 1 5 rewardXP 400 AddAchievement 49 set VMS15.VMS15Done to 1 player.additem OutfitBoomer2 1 player.additem OutfitBoomersHelmet 1 set vms15.iBoomerRequest to 1
addreputation RepNVCaesarsLegion 0 5
AddReputation RepNVGreatKhans 1 3 player.RemoveItem QJChems 1 player.AddItem caps001 150 player.AddItem Buffout 1 player.AddItem NVSteadyChem 1 player.AddItem NVReboundChem 1 RewardXP 100 PrimmTyroneRef.Disable StopQuest VMS04 CompleteQuest VMS04
AddReputation RepNVGreatKhans 1 5 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
AddReputation RepNVGreatKhans 1 5 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
addreputation RepNVNCR 0 5 setobjectivedisplayed VMQNCRFail 5 1
AddReputation RepNVNCR 1 2 RewardXP 200
AddReputation RepNVNCR 1 3 RewardXP 100 ;player.additem caps001 50
AddReputation RepNVNCR 1 3 RewardXP 300 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
AddReputation RepNVNCR 1 5 AddReputation RepNVGreatKhans 1 5 RewardXP 300 RewardKarma 100 CompleteAllObjectives VMS20 CompleteQuest VMS20 StopQuest VMS20
AddReputation RepNVNovac 1 5 REPCONSabotageConsoleREF.setdestroyed 1 rewardxp 800 ; Add Come Fly with Me achievement AddAchievement 42
AddReputation RepNVNovac 1 5 REPCONSabotageConsoleREF.setdestroyed 1 rewardxp 800 ; Add Come Fly with Me achievement AddAchievement 42
AddReputation RepNVPowderGanger 0 5 VMS02MerchantGuard01REF.disable VMS02MerchantGuard02REF.disable CompleteAllObjectives VMS02 StopQuest VMS02 RewardXP 300
AddReputation RepNVPowderGanger 1 1 SetObjectiveCompleted VMS02 15 1 SetObjectiveDisplayed VMS02 20 1 VMS02WaterMerchantREF.Enable ;VMS02MerchantGuard01REF.Enable ;VMS02MerchantGuard02REF.Enable
AddReputation RepNVPowderGanger 1 1 SetObjectiveCompleted VMS02 25 1 SetObjectiveDisplayed VMS02 30 1
AliceREF.EVP RewardXP 150 NorthVegasMrHostetlerREF.Enable AndyREF.Disable VOVNVAndyThug01REF.Disable VOVNVAndyThug02REF.Disable
BitterSpringsFlagInvertedREF.Disable 1 BitterSpringsFlagInvertedREF.MarkForDelete CompleteAllObjectives VMS36 RewardXP 300 AddReputation RepNVNCR 1 4
BottleCapPressRef.SetDestroyed 0 ShowMap SSHQMapMarker SetObjectiveDisplayed VMS51 10 1
CompleteAllObjectives VMS23
CompleteAllObjectives VMS31
CompleteAllObjectives VMS32 AddReputation RepNVCaesarsLegion 1 3 set VStoryEventLegionHowitzer to 1 RewardXP 100 StopQuest VMS32
CompleteAllObjectives VMS33 CompleteQuest VMS33 StopQuest VMS33 RewardXP 100
CompleteAllObjectives VMS33 CompleteQuest VMS33 StopQuest VMS33 RewardXP 100 AddReputation RepNVCaesarsLegion 1 1
CompleteAllObjectives VMS41 RewardXP 500 set VNPCFollowers.bLilyAvailable to 1 StopQuest VMS41
CompleteAllObjectives VMS45 CompleteQuest VMS45 RewardXP 500 AddReputation RepNVGreatKhans 1 4
CompleteAllObjectives VMS46 CompleteQuest VMS46 RewardXP 300 AddReputation RepNVGreatKhans 1 2 Player.AddPerk KhanTrick ShowMessage vCombatKhanTrick
CompleteAllObjectives VMS47 RewardXP 350
CompleteAllObjectives VMS50 RewardXP 250 StopQuest VMS50
CompleteAllObjectives VMS51 AddReputation RepNVNCR 1 1 RewardXP 100 player.AddItem caps001 500 StopQuest VMS51
CompleteAllObjectives VMS56 StopQuest VMS56 RewardXP 250 RewardKarma 100 AddReputation RepNVNCR 1 2
CompleteQuest VMQ04 StopQuest VMQ04 RewardXP 500 AddReputation RepNVCaesarsLegion 1 5
DisablePlayerControls 0 0 0 1 0 0 0 ; Add Veni, Vidi, Vici achievement AddAchievement 39 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif ; Update global value for ending set VStoryState to 62 StartQuest VEnding
DisablePlayerControls 0 0 0 1 0 0 0 set vStoryState to 61 vNCREmergencyRadioTAREF.Disable ;ShowWarning "Game over man. Game over!" player.rewardxp 4000 StartQuest VEnding AddAchievement 40 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif
DisablePlayerControls 0 0 0 1 0 0 0 setObjectiveCompleted VHDIndependentBattle 90 1 ; ----------------------------------------------------------------------------------\/ (Added 9_10_10) for bug# 38761 - ETB If (VHDIndependentBattle.bSecuritronVaultActive == 0); (10_7_10) Changed variable for bug# 45406 - ETB Set vStoryState to 64 Elseif (VHDIndependentBattle.bSecuritronVaultActive >= 1); (10_7_10) Changed variable for bug# 45406 - ETB Set vStoryState to 65 Endif ; ----------------------------------------------------------------------------------/\ RewardXP 4000 AddAchievement 41 ;Hardcore Achievement If (player.behemoth == 1) AddAchievement 30 endif ;ShowWarning "Game over man. Game over!" StartQuest VEnding
disableplayercontrols 1 1 1 1 1 1 1 ;player.addscriptpackage CG00PlayerSection1 Set VCG00.fTimer to 7 Player.AgeRace -1 Player.AgeRace 1
DocMitchellREF.SayTo player VCG01DocFarewellTransition
DocMitchellREF.SayTo player VCG01DocTraitIntro
EasyPeteRef.ResetAI CompleteAllObjectives VMS16b set VMS16b.bPowderGangAttacking to 0 StopQuest VMS16b RewardXP 100 AddReputation RepNVPowderGanger 1 5 AddReputation RepNVGoodsprings 0 5 SetCellOwnership GSProspectorSaloonInterior SetCellOwnership GSHouseInterior01 SetCellOwnership GSHouseInterior02 SetCellOwnership GSHouseInterior03 SetCellOwnership GSHouseInterior04 SetCellOwnership GSDocMitchellHouse
EdwardsREF.evp
EdwardsREF.evp
EdwardsREF.evp
EdwardsREF.evp
EdwardsREF.evp
EdwardsREF.evp EdwardsGhoul01.evp EdwardsGhoul02.evp EdwardsGhoul03.evp
EdwardsREF.evp EnableEdwardsGhouls.Enable
EdwardsScorpions.Enable 0
EnableFastTravel 0 0 ; added 6_28_10 by -ETB setObjectiveDisplayed VMQ03a 20 1 VHDKimballProtectionEventsMarker.enable VHDLegionAssassinsREF.enable VHDTowerDoorExt01REF.Lock 255 VHDODeckExtDoorREF.Lock 255 VHDTowerDoorExt02REF.Lock 255 VHDODeckOuterDblDoorREF.Lock VHDODeckRoofHatchREF.Lock VHDTowerHatch01REF.Lock 255 VHDIntakeTowerExtDoor02REF.Lock 255 VHDIntakeTowerExtDoor01REF.Lock 255
EnableFastTravel 0 0 ; added 6_28_10 by -ETB setObjectiveDisplayed VMQ03b 20 1 VHDTowerDoorExt01REF.Lock 255 VHDODeckExtDoorREF.Lock 255 VHDTowerDoorExt02REF.Lock 255 VHDODeckOuterDblDoorREF.Lock VHDODeckRoofHatchREF.Lock VHDTowerHatch01REF.Lock 255 VHDIntakeTowerExtDoor02REF.Lock 255 VHDIntakeTowerExtDoor01REF.Lock 255
EnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp VHDCatoHostiliusREF.evp StopQuest VMQ03b
EnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VMQ03b
EnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 112 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 113 1 endif if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 2 else set VStoryEventKimballAssassination to 5 endif set VHDBearForceOneRef.Active to 0 StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp ;Disable Assassination Stuff VHDCatoHostiliusREF.Disable VHDCatoHostiliusREF.MarkForDelete VHDPreBattleFluff.Enable VHDAssassinationSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDCatoHostiliusREF.evp VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable set VHDBearForceOneREF.GunFireStage to 10 set VHDBearForceOneREF.GunMoveOnce to 1 VHDAntiaircraftGunREF.PlayGroup Right 1 StopQuest VMQ03b
EnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VHDWatsonsHelmetREF.disable setObjectiveCompleted VMQ03b 20 1 if GetObjectiveDisplayed VMQ02 100 SetObjectiveDisplayed VMQ02 100 0 SetObjectiveDisplayed VMQ02 110 1 elseif GetObjectiveDisplayed VMQ02 101 SetObjectiveDisplayed VMQ02 101 0 SetObjectiveDisplayed VMQ02 111 1 endif RewardXP 1000 AddReputation RepNVCaesarsLegion 1 5 if VMQ03b.bPlayerDetected == 1 set VStoryEventKimballAssassination to 4 else set VStoryEventKimballAssassination to 3 endif StopQuest VHDKimballSpeech set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp AddAchievement 45 CompleteAllObjectives VMQ03b StopQuest VMQ03b
EnableFastTravel 1 ; added 6_28_10 by -ETB VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock VMQ03RangerPushCollision.enable if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 1 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp AddReputation RepNVNCR 1 5 RewardXP 1000 if VMQ03a.bHousePath == 1 SetObjectiveCompleted VMQHouse6 70 1 SetObjectiveDisplayed VMQHouse6 72 1 elseif VMQ03a.bIndyPath == 1 Setobjectivecompleted VMQYesMan03 75 1 Setobjectivedisplayed VMQYesMan03 80 1 else SetObjectiveDisplayed VMQ05 65 1 endif AddAchievement 46 StopQuest VHDKimballSpeech CompleteAllObjectives VMQ03a CompleteQuest VMQ03a StopQuest VMQ03a
EnableFastTravel 1 ; added 6_28_10 by -ETB VMQ03RangerPushCollision.enable VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif if VMQ03a.bHousePath == 1 setobjectivecompleted VMQHouse6 70 0 if VMQ03a.bVisitCancelled == 0 setobjectivedisplayed VMQHouse6 74 1 else setobjectivedisplayed VMQHouse6 71 1 endif elseif VMQ03a.bIndyPath == 1 Setobjectivedisplayed VMQYesMan03 75 0 if VMQ03a.bVisitCancelled == 0 Setobjectivedisplayed VMQYesMan03 80 1 endif else SetObjectiveDisplayed VMQ05 66 1 endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 3 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a
EnableFastTravel 1 ; added 6_28_10 by -ETB VMQ03RangerPushCollision.enable VHDTowerDoorExt01REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckExtDoorREF.unlock VHDTowerDoorExt02REF.unlock VHDODeckOuterDblDoorREF.unlock VHDODeckRoofHatchREF.unlock VHDTowerHatch01REF.unlock VHDIntakeTowerExtDoor02REF.unlock VHDIntakeTowerExtDoor01REF.unlock if VMQ03a.iBeastMaster == 1 set VMQ03a.iBeastmaster to 2 VHDKimballDog01REF.resetai endif set VHDBearForceOneRef.Active to 0 if VMQ03a.bHousePath == 1 setobjectivecompleted VMQHouse6 70 0 setobjectivedisplayed VMQHouse6 74 1 elseif VMQ03a.bIndyPath == 1 Setobjectivedisplayed VMQYesMan03 80 1 Setobjectivedisplayed VMQYesMan03 75 0 else SetObjectiveDisplayed VMQ05 66 1 endif if GetObjectiveDisplayed VMQ03a 17 SetObjectiveDisplayed VMQ03a 17 0 endif if VStoryEventKimballAssassination == 0 set VStoryEventKimballAssassination to 3 endif set VMQ03a.iMooreLocation to 0 VHDColonelMooreREF.evp StopQuest VHDKimballSpeech StopQuest VMQ03a ;Disable Assassination Stuff VHDKimballRangerAmbushedRef.Disable VHDPreBattleFluff.Enable VHDProtectionSetupREF.Disable VHDKimballSetupREF.Disable VHDCaptainGrahamREF.Disable VHDKimballREF.Disable VHDRangerKimballGuard01REF.Disable VHDRangerKimballGuard02REF.Disable
FollowerEmily.addscriptpackage FollowerEmilyTravel FollowerEmily.evp
GoodspringsPowderGangMarker.Enable ;GSJoeCobbRef.MoveTo JoeCobbPositionMarker SetObjectiveDisplayed VMS16b 20 1
If ( GetQuestRunning VMQHouse1 ) ; (8_5_10) Changed conditions (all 8) to "GetQuestRunning" -ETB SetStage VMQHouse1 66 Endif If ( GetQuestRunning VMQHouse2 ) SetStage VMQHouse2 110 endif If ( GetQuestRunning VMQHouse3 ) SetStage VMQHouse3 200 endif If ( GetQuestRunning VMQHouse4 ) SetStage VMQHouse4 110 endif If ( GetQuestRunning VMQHouse5 ) SetStage VMQHouse5 200 endif If ( GetQuestRunning VMQHouse6 ) SetStage VMQHouse6 200 endif If ( GetQuestRunning VMQHouse7 ) SetStage VMQHouse7 200 endif If ( GetQuestRunning VMQHouse8 ) SetStage VMQHouse8 200 endif Set VMQHouse1.RefusedChip to 1 ; (8_10_10) To be used as a universal "house questline fail" variable -ETB Lucky38MrHouseREF.SetDestroyed 1 ; (Added 7_13_10) -ETB Lucky38MrHouseREF.playidle LooseNVPHMCconnectionLost ; (Sets mainframe face to "Connection Lost...") SetAlly Lucky38Faction playerFaction; playerREF.StopCombatAlarmOnActor
if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryHouseState < 2 ) set VStoryHouseState to 2 endif
if ( VStoryState < 40 ) set VStoryState to 40 endif if ( VStoryHouseState < 2 ) set VStoryHouseState to 2 endif




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