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Fallout New Vegas: Ultimate Edition





1,028 Results
For QUST:NNAM

NumberEDIDText
1NellisSunshineBoogieRepair the broken solar array panels.
2NellisSunshineBoogieFind spare array parts.
3NellisSunshineBoogie[Optional] Improve the solar array's efficiency.
4NellisSunshineBoogieTell Loyal the array has been repaired.
5nVPrimmDeputyConvPrimm's Deputy has been captured by Powder Gangers in Bison Steve and needs to be rescued.
6nVPrimmDeputyConvBeagle has been rescued from the Bison Steve. Talk to him about protecting the town.
7nVPrimmDeputyConvBeagle wants a new sheriff for Primm. He suggested an ex-sheriff at NCRCF and the NCR as potential candidates.
8nVPrimmDeputyConvWith Beagle dead, Johnson Nash requested help finding a new sheriff. He suggested the NCR or an ex-sheriff at NCRCF.
9nVPrimmDeputyConvMeyers, a former sheriff from NCRCF, is willing to be Sheriff of Primm if he gets a pardon from the NCR.
10nVPrimmDeputyConvBeagle is dead. Find someone to speak to about helping Primm.
11nVPrimmDeputyConvHayes and the NCR will protect Primm if they get some additional military personnel.
12nVPrimmDeputyConvReturn to Meyers and let him know NCR has pardoned him and he can take over as sheriff.
13nVPrimmDeputyConvMajor Knight promised additional troops for Primm. Speak to Hayes about NCR protection for Primm.
14nVPrimmDeputyConv(Optional) Reprogram Primm Slim to be sheriff of Primm.
15PressDemoQuestKill the Raiders.
16vCasinoCompsTheTopsVisit your private Suite on the 13th floor of the Tops.
17VCassCompanionPay your respects with Cass at her caravan's grave.
18VCassCompanionInvestigate the wreckage of the Griffin Wares caravan with Cass.
19VCassCompanionTrack down Durable Dunn's missing caravan with Cass.
20VCassCompanionInvestigate the Crimson Caravan for reasons behind the attack.
21VCassCompanionInvestigate the Silver Rush in Freeside for evidence on the Van Graffs' guilt.
22VCassCompanionFind Alice McLafferty at the Crimson Caravan Camp and "settle accounts."
23VCassCompanionFind Gloria Van Graff at the Silver Rush in Freeside and make that bitch eat her hair.
24VCassCompanionTake the evidence of the Caravan attacks to Jackson at the Mojave Outpost.
25VCassCompanionAccounts settled.
26VCassCompanionEvidence passed to NCR.
27VCassCompanionCass is drowning her sorrows at the Mojave Outpost. Her advice? Go work for the Crimson Caravan.
28VCassCompanionPitch in at the Crimson Caravan company if you're looking for caravan work.
29VCassCompanionReturn to Cass and see if you can get her to part with the title for Cassidy Caravans.
30VCassCompanionClear the roads for Jackson in Mojave Outpost HQ to allow Cass freedom to leave.
31VCassCompanion(Optional) "Remove" Jackson as an obstacle without Cass or anyone the wiser.
32vCCEyeforaneyeFind general intel on Legion troop movement.
33vCCEyeforaneye[Optional] Give First Sergeant Astor the old intel.
34vCCEyeforaneyeReturn to First Sergeant Astor with the intel.
35vCCEyeforaneyePlant the NCR bug.
36vCCEyeforaneyeFind intel on Legion raids.
37vCCEyeforaneyeKill all Legionaries in Cottonwood Cove.
38vCCEyeforaneye[Optional] Find a way to block off Cottonwood Cove.
39vCCEyeforaneyeReturn to First Sergeant Astor.
40vCCEyeforaneye[Optional] Tell Aurelius of Phoenix about NCR plans.
41vCCEyeforaneyeReturn to First Sergeant Astor if interested in clearing Cottonwood Cove.
42vCCLeftMyHeartFind Frank Weathers' Family.
43vCCLeftMyHeartFree the Weathers from slavery.
44vCCLeftMyHeartReturn to Frank Weathers.
45vCCLeftMyHeart[Optional]'Free' the Weathers from slavery.
46VCG01Walk to the Vit-o-matic Vigor Tester.
47VCG01Use the Vit-o-matic Vigor Tester.
48VCG01Sit down on the couch in Doc Mitchell's living room.
49VCG01Follow Doc Mitchell to the exit.
50VCG02Shoot 3 sarsaparilla bottles outside the Prospector Saloon.
51VCG02Meet Sunny Smiles behind the Prospector Saloon.
52VCG02Follow Sunny.
53VCG02Kill the Geckos at the well.
54VCG02Talk to Sunny Smiles.
55VCG02Kill the Geckos at the other wells.
56VCG02Talk to Sunny about your reward.
57VCG02Go and meet Trudy at the Prospector Saloon.
58VCG02Talk to Sunny Smiles in the Prospector Saloon.
59VCG03Find a Broc Flower and a Xander Root.
60VCG03Bring the Broc Flower and Xander Root to Sunny at the Campfire.
61VCG03Use the campfire to make Healing Powder.
62VCG03Go and meet Trudy at the Prospector Saloon.
63VDeadSeaKill all NCR Officers at Camp Forlorn Hope
64VDeadSeaReturn to Dead Sea and inform him of your victory
65VDialogueCaesarObtain proper surgical tools.
66VDialogueCaesarPerform brain surgery on Caesar to remove the tumor which is killing him.
67VDialogueCaesar(Optional) Kill Caesar during the procedure.
68VDialogueCraigBooneTravel to Bitter Springs with Boone.
69vDialogueEDESpeak to Knight Lorenzo in Hidden Valley about ED-E.
70vDialogueEDEFind the patrol Knight Lorenzo told you about to let the Brotherhood of Steel examine ED-E.
71vDialogueEDEED-E appears to have some Enclave log data stored that is triggered by some keywords.
72vDialogueEDEThe Followers of the Apocalypse would like to see ED-E to get access to the logs he has stored.
73vDialogueEDEThe patrol Lorenzo mentioned is dead, perhaps there is something on one of the corpses that may be useful.
74vDialogueEDEThere was a password on one of the Brotherhood corpses. Perhaps that could be used to bring ED-E to Lorenzo.
75vDialogueEDELorenzo would like to examine the data on ED-E. He offered to upgrade ED-E's armor while he was working on it.
76vDialogueEDEED-E's upgrades are complete.
77vDialogueEDELorenzo is examining ED-E and updating its armor. It should be ready in a few days.
78vDialogueEDEApril Martimer with the Followers would like access to ED-E's data. She promises to upgrade its weapons while she works on it.
79vDialogueEDEApril has ED-E and will be working with it for a few days to access the data and upgrade its weapons.
80vDialogueEDE(Optional) Bring ED-E to the Gibson Scrapyard in Novac.
81VDialogueVegasNorthDeal with the newcomers.
82VDialogueVegasNorthDeal with the band of troublemakers.
83VDialogueVegasNorthTalk to Mrs. Hostetler.
84VDialogueVegasNorthFind information about Alice Hostetler's new friends.
85VDialogueVegasNorthNo sign of either Alice or Andy. Inspect The Gray for clues to their whereabouts.
86VDialogueVegasNorthTalk to Crandon about the greasers in the sewers.
87VDialogueVegasNorthTalk to Crandon about the newcomers.
88VDialogueVegasNorthLook for Alice Hostetler and her friend, Andy, in the building named The Gray.
89VDialogueVegasNorthTell Mrs. Hostetler about Andy's plan to steal the Crimson Caravan Money.
90VDialogueVegasNorth(Optional) Help Andy with his plan to steal the Crimson Caravan money from the Hostetlers.
91VDialogueVegasNorthAlice almost attacked her mother. She decided to let go and stay with her parents.
92VDialogueVegasNorthAlice attacked her house. She decided to run away from New Vegas.
93VDialogueVegasNorthAlice attacked her house. She died after attacking her mother.
94VDialogueVegasNorthAlice attacked her house. After attacking her mother, both of them died.
95VDialogueVegasNorthAlice almost attacked her mother, but instead left New Vegas to find her own path.
96VDialogueVegasNorthGet the Crimson Caravan money.
97VDialogueVegasNorthAlthough saddened by Alice's escape, Mrs Hostetler wanted to live up to her end of the deal.
98VDialogueVegasNorthMrs Hostetler wanted to live up to her end of the deal, and was relieved that Alice decided to stay with them.
99VDialogueVegasNorthThere was no Crimson Caravan money.
100VDialogueVegasNorthTalk to Mrs. Hostetler.
101VDialogueVegasNorthMrs. Hostetler was devastated after Alice's death. She won't be of help anymore.
102VDialogueVegasNorthMrs. Hostetler was devastated after Alice's escape. She won't be of help anymore.
103VDialogueVegasNorthCrandon died. You can't help him any longer.
104VEFR00LegionMix2CaesarsHireFind the Legion Dropbox
105VEFR01LegionGood2CaesarsFavorFind the Legion Dropbox.
106VEFR01NCRGood2EmergencyRadioFind the NCR Supply Cache
107VES34VaultInvestigate the East Pump Station.
108VES34VaultFind the source of the Radiation.
109VES34VaultShut down Vault 34's Reactor to help the Sharecropper Farms
110VES34Vault(Optional) Save Vault 34's trapped dwellers by leaving its Reactor intact, dooming the Sharecropper Farms.
111VFreeformCampGolfHelp the Misfits improve their shooting skills.
112VFreeformCampGolfFake the Misfits' readiness reports.
113VFreeformCampGolfHelp the Misfits improve their grenade skills.
114VFreeformCampGolfTalk to the Misfits about improving their squad.
115VFreeformCampGolfTalk to Sgt. McCredie about the Misfits' improvement.
116VFreeformCampGolfGet drugs from Jack at Red Rock Canyon.
117VFreeformCampGolfReturn the drugs to Razz.
118VFreeformCampGolfConvince the Misfits to work together.
119VFreeformCampGolfTalk to Mags about further improvements.
120VFreeformCampGolfTalk to Mags about the squad's readiness.
121VFreeformCampGolfReturn to Poindexter and tell him about the altered records.
122VFreeformCampGolfReturn to O'Hanrahan.
123VFreeformCampGolfConvince Mags to respect the squad and work with them.
124VFreeformCampGolfConvince Razz to respect the squad and work with them.
125VFreeformCampGolfConvince Poindexter to respect the squad and work with them.
126vFreeformForlornHope02The NCR are looking for Holotags to restock their supplies.
127vFreeformForlornHope03Legion Ears are in demand. Bring them to Sexton to boost morale.
128vfreeformlucky38Bug an access point to the Lucky 38's data network for the Followers of the Apocalypse.
129vfreeformlucky38Return to Emily Ortal on the New Vegas strip with news that the tower has been bugged.
130vfreeformlucky38Disable the Lucky 38's network encryption from three executive consoles.
131VFreeformTheStreet01Sarah Weintraub needs to restock her Vault related supplies and will pay well for them.
132VFSAtomicPimpRecruit a real ghoul cowboy.
133VFSAtomicPimpRecruit a suave talker.
134VFSAtomicPimpRecruit a sexbot.
135VFSAtomicPimpReturn to James Garret.
136VFSAtomicPimpTell James Garret Fisto will be joining the Wrangler.
137VFSAtomicPimpTell James Garret Santiago will be joining the Wrangler.
138VFSAtomicPimpTell James Garret Beatrix will be joining the Wrangler.
139VFSAtomicPimpTell James Garret Old Ben will be joining the Wrangler.
140VFSAtomicPimpThe suitable suave talkers are dead.
141VFSAtomicPimpThe ghoul cowboy is dead.
142VFSAtomicPimpThe sexbot was destroyed.
143VFSDebtCollectorI turned in McCaffery's hat to Francine and recieved my reward.
144VFSDebtCollectorCollect 138 caps from Grecks in Freeside.
145VFSDebtCollectorCollect 212 caps from Santiago in Freeside.
146VFSDebtCollectorKill Caleb McCaffery.
147VFSDebtCollectorFind and collect 250 caps from Lady Jane.
148VFSDebtCollectorFind Lady Jane's caravan and collect caps from the remains.
149VFSDebtCollectorReturn to Francine with 600 caps.
150VFSDebtCollectorReturn to Francine with 388 caps.
151VFSDebtCollectorReturn to Francine with McCaffery's hat.
152VFSHighTimesFind Jacob Hoff.
153VFSHighTimesHelp Bill Ronte with his alcoholism.
154VFSHighTimesFind Bill Ronte.
155VFSHighTimesCollect ten doses of Fixer for Jacob.
156VFSHighTimesHelp Jacob Hoff kick his addiction to chems.
157VFSHighTimesTake care of the drug dealer.
158VFSHighTimesCollect two doses of Fixer, Rad-Away, and a bottle of Whiskey for Bill.
159VFSHighTimesReturn to Julie Farkas.
160VFSHighTimesOptional - Collect one dose each of Fixer, Psycho, and Buffout for Jacob.
161VFSHighTimesOptional - Collect two doses of Fixer and a bottle of Whiskey for Bill.
162vHDBattleController(Optional) Mike Lawson suggested flushing the Legionnaires through the turbines to stop their invasion of the station.
163vHDBattleControllerThe Legion is attacking Hoover Dam, the Legate's camp must be destroyed to protect the dam.
164vHDBattleController(Optional) Activate the pressure release valve to flush the Legionnaires through the turbines.
165vHDBattleControllerThe dam overflow has been diverted into the turbines, the Legion can no longer use them to access the power plant.
166vHDBattleControllerThe battle has been won. Return to General Oliver.
167VHDHouseBattleGo to the Control Room in Hoover Dam and install the override chip.
168VHDHouseBattleActivate the eastern power plant to power the Securitron Army.
169VHDHouseBattleExit out to the east side of the Dam.
170VHDHouseBattleHead to the Legate's camp and deal with the Legate and Caesar's Legion.
171VHDHouseBattleDeal with General Oliver and the NCR.
172VHDHouseBattleReturn to Mr House with news of your victory.
173VHDIndependentBattleGo to the Control Room in Hoover Dam and install the override chip.
174VHDIndependentBattleActivate the eastern power plant to power the Securitron Army.
175VHDIndependentBattleDestroy the dam generators.
176VHDIndependentBattleExit out to the east side of the Dam.
177VHDIndependentBattleHead to the Legate's camp and deal with the Legate and Caesar's Legion.
178VHDIndependentBattleDeal with General Oliver and the NCR.
179VHDIndependentBattleReturn to Yes Man with news of your victory.
180VHDLegionBattleCross the dam and make your way to the western power plant.
181VHDLegionBattleFind the enemy commander, General Oliver.
182VHDLegionBattleReturn to the Legate and tell him that General Oliver has been killed.
183VHDLegionBattleReturn to the Legate and tell him that General Oliver has been driven off.
184VHDLegionBattleKill General Oliver and the soldiers guarding him.
185VHDLegionBattle(Optional) Take out the snipers who've taken up position in the western portion of the dam.
186VHDLegionBattle(Optional) Release the waiting Legion reinforcements inside the intake tower.
187vMojaveClear out the critters on the road to Ivanpah Lake.
188vMojaveReturn to Ranger Jackson at Mojave Outpost.
189vMojaveGhostRecon the Nipton Town Hall for Ranger Ghost.
190vMojaveGhostReturn to Ranger Ghost at Mojave Outpost.
191vMojaveGhostQuest Complete.
192VMQ01(Optional) Ask around the saloon in Goodsprings for information about your attackers.
193VMQ01Find the men who tried to kill you.
194VMQ01Inquire about your delivery assignment with the administrator of the Mojave Express in Primm.
195VMQ01Head to Novac through Nipton. Ask around Novac about your attackers.
196VMQ01Intercept the Great Khans at Boulder City.
197VMQ01Discover the current location of the Platinum Chip.
198VMQ01(Optional) Talk to Victor in Goodsprings about your rescue.
199VMQ01Find out from Manny Vargas where the Khans were headed.
200VMQ01Find Primm's lawman to get information on where your attackers went.
201VMQ01Get Beagle's Journal from his corpse to get information on your attackers.
202VMQ01Search Manny's body for clues about your attackers' whereabouts.
203VMQ01Listen to Beagle's journal to get information on where your attackers have gone.
204VMQ02Earn the trust of the Boomers and forge an alliance between them and the Legion.
205VMQ02Help Mortimer revert the White Glove Society to cannibalism.
206VMQ02Bring the Legion's offer of alliance to Marjorie of the White Glove Society.
207VMQ02Destroy the Brotherhood of Steel's bunker.
208VMQ02(Optional) Kill the Boomer leadership to neutralize the Boomers as a threat to the Legion.
209VMQ02Inform Caesar that the Boomers will support the Legion against the NCR.
210VMQ02Inform Caesar that the Boomers have been neutralized as a threat.
211VMQ02Inform Caesar that the White Glove Society won't support the Legion.
212VMQ02Inform Caesar that the White Glove Society is now an ally of the Legion.
213VMQ02Bring the Legion's offer of alliance to Mortimer of the White Glove Society.
214VMQ02Tell Caesar that the Brotherhood of Steel threat has been neutralized.
215VMQ02Tell Caesar that you were able to acquire the Brotherhood of Steel's help against the NCR.
216VMQ02Travel to Cottonwood Cove and take the barge up the river to the Fort.
217VMQ02Speak with Caesar.
218VMQ02Persuade Marjorie to shift her stance and join with Caesar.
219VMQ02Demolish Mr. House's bunker under the weather station.
220VMQ02Return to Caesar.
221VMQ02Kill Mr. House.
222VMQ02Return to Caesar and report that Mr. House has been neutralized.
223VMQ02Return to Caesar after President Kimball has been assassinated.
224VMQ02Return to Caesar to be recognized for your service.
225VMQ02Return to Caesar to answer for your failure.
226VMQ02Report to Legatus Lanius to begin the Battle for Hoover Dam.
227VMQ02Return to Lucius after President Kimball has been assassinated.
228VMQ02Return to Lucius to be recognized for your service.
229VMQ02Return to Lucius to answer for your failure.
230VMQ02Accept Caesar's first task.
231VMQ02Deal with Benny
232VMQ02Speak with Caesar about his next task.
233VMQ02Meet with Caesar for a private conversation.
234VMQ02Speak with Caesar once he's been cured to find out your next task.
235VMQ02(Optional) Fool Caesar by setting off an explosion in the Vault without destroying Mr. House's technology.
236VMQ02Return to Caesar and inform him that President Kimball's visit was cancelled.
237VMQ02Return to Lucius and inform him that President Kimball's visit was cancelled.
238VMQ02Obtain a Lucky 38 VIP Keycard.
239VMQ03aReport to Ranger Grant.
240VMQ03aProtect President Kimball.
241VMQ03aReport your findings to Ranger Grant.
242VMQ03aKimball saved, report back to Ranger Grant.
243VMQ03aKimball killed, report back to Ranger Grant.
244VMQ03aMeet Ranger Grant on the Observation Deck.
245VMQ03a(Optional) Investigate the area for clues.
246VMQ03aKeep an eye on sniper locations.
247VMQ03bKill President Kimball.
248VMQ03bRendezvous with Cato Hostilius.
249VMQ03bReport to Cato when you are prepared.
250VMQ04Destroy the three Securitron Vault power regulators.
251VMQ04Tell Caesar the the Securiton army is no longer a threat.
252VMQ05See Colonel Moore at Hoover Dam for further assignments.
253VMQ05Visit the Great Khans in Red Rock Canyon and either enlist their aid or destroy them.
254VMQ05Return to Colonel Moore with news that the Great Khans will help fight the Legion.
255VMQ05Return to Colonel Moore with news that the Great Khans have been destroyed.
256VMQ05Investigate the Omertas, and stop them if their plans oppose the NCR.
257VMQ05Return to Colonel Moore and report that the Omertas' plans have been foiled.
258VMQ05Return to Colonel Moore and lie about the Omertas' plans.
259VMQ05Remove Mr. House as a threat to the NCR.
260VMQ05Return to Colonel Moore and report that Mr. House is no longer a threat.
261VMQ05Find the Brotherhood of Steel chapter in this area and deal with them.
262VMQ05Return to Colonel Moore and report that the Brotherhood of Steel chapter in this area has been destroyed.
263VMQ05Return to Colonel Moore and report that the Brotherhood will support the NCR against Caesar's Legion.
264VMQ05Talk to Ranger Grant about protecting President Kimball during his visit.
265VMQ05Return to Colonel Moore and report that President Kimball has safely left.
266VMQ05Return to Colonel Moore and report that President Kimball is dead.
267VMQ05Talk to Colonel Moore.
268VMQ05Speak to Liza O'Malley at the NCR Embassy on the Strip for a lead on the Omertas.
269VMQ05Obtain a Lucky 38 VIP Keycard.
270VMQ06
271VMQCaesarFailThe Legion has spies everywhere. If you continue to work against its interests, you will be marked an enemy.
272VMQCaesarFailFor aiding and abetting the Legion's enemies, you have been declared "in damnatio memoraie" - an enemy of the Legion in perpetuity. Many will seek your head as a trophy.
273VMQHouseTalk to Mr. House at the Lucky 38.
274VMQHouseDeliver the Platinum Chip to Mr. House.
275VMQHouseUse the Platinum Chip to open the secret bunker at Fortification Hill.
276VMQHouseUpgrade Mr. House's secret Securitron army.
277VMQHouseReport back to Mr. House for further instructions.
278VMQHouseConvince the Boomers to support Mr. House.
279VMQHouse(Optional) Neutralize the Boomers by killing the tribe's leaders.
280VMQHouseInform Mr. House that the Boomers will support his cause.
281VMQHouseInform Mr. House that the Boomers have been neutralized.
282VMQHouseInvestigate the Omertas and stop them if their plans oppose Mr. House's interests.
283VMQHouseInform Mr. House that the Omerta threat has been neutralized.
284VMQHouseFind the Brotherhood of Steel and destroy them.
285VMQHouse(Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.
286VMQHouseInform Mr. House that the Brotherhood's bunker has been destroyed.
287VMQHouseGo to Hoover Dam and protect President Kimball during his visit.
288VMQHouseInform Mr. House that President Kimball survived the assassination attempt.
289VMQHouseInform Mr. House that President Kimball is dead.
290VMQHouseGo to Hoover Dam and defeat Caesar's Legion.
291VMQHouseBring the Platinum Chip to Mr. House
292VMQHouseRecover the Platinum Chip from Benny at the Fort.
293VMQHouseGo to the Basement of the Lucky 38.
294VMQHouseObserve Upgrading of Securitrons.
295VMQHouseReturn to Mr. House.
296VMQHouseEnter the hidden bunker.
297VMQHouse1Talk to Mr. House at the Lucky 38.
298VMQHouse1Bring the Platinum Chip to Mr. House.
299VMQHouse1Recover the Platinum Chip at the Fort.
300VMQHouse1Deliver the Platinum Chip to Mr. House.
301VMQHouse1Go to the basement of the Lucky 38.
302VMQHouse1Observe as Mr. House upgrades Securitrons.
303VMQHouse1Return to Mr. House.
304VMQHouse1(Optional) Talk to Mr. House again if you want to work for him.
305VMQHouse2Use the Platinum Chip to open the secret bunker at Fortification Hill.
306VMQHouse2Enter the secret bunker.
307VMQHouse2Upgrade Mr. House's secret Securitron army.
308VMQHouse2Report back to Mr. House for further instructions.
309VMQHouse2(Optional) Change your mind and upgrade Mr. House's secret Securitron army.
310VMQHouse3Convince the Boomers to support Mr. House.
311VMQHouse3(Optional) Neutralize the Boomers by killing the tribe's leaders.
312VMQHouse3Inform Mr. House that you've won the Boomers' support.
313VMQHouse3Inform Mr. House that the Boomers have been neutralized.
314VMQHouse4Investigate the Omertas and stop them if their plans oppose Mr. House's interests.
315VMQHouse4Inform Mr. House that the Omertas have been neutralized.
316VMQHouse4(Optional) Inform Mr. House of the Omertas' treachery.
317VMQHouse4Inform Mr. House that the Omertas are hostile to you.
318VMQHouse5Wipe out the Brotherhood of Steel by destroying its underground bunker.
319VMQHouse5(Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.
320VMQHouse5Inform Mr. House that the Brotherhood's bunker has been destroyed.
321VMQHouse6Go to Hoover Dam and protect President Kimball during his visit.
322VMQHouse6Inform Mr. House that President Kimball survived the assassination attempt.
323VMQHouse6Inform Mr. House that President Kimball is dead.
324VMQHouse6Inform Mr. House that President Kimball's visit was cancelled.
325VMQHouse7Go to the El Dorado Substation and install the override module.
326VMQHouse7Meet with the Securitron outside El Dorado Substation and follow it.
327VMQHouse7Report back to Mr. House.
328VMQHouse8Return to Mr. House when you're ready to fight the battle for Hoover Dam.
329VMQHouseFailMr. House is dead. His grand dreams for New Vegas will never be realized.
330VMQHouseFailYou have irrevocably disconnected Mr. House from the Lucky 38's mainframe computers.
331VMQHouseLockdownEscape the Lucky 38 until Mr. House's security lockdown expires.
332VMQHouseLockdownEscape the Lucky 38 or kill Mr. House as Caesar directed.
333VMQHouseLockdownEscape the Lucky 38 or neutralize Mr. House as Colonel Moore directed.
334VMQHouseLockdownEscape the Lucky 38 or neutralize Mr. House as Yes Man directed.
335VMQHouseLockdownEscape the Lucky 38 or neutralize Mr. House.
336VMQHouseLockdownDeliver the Platinum Chip to Mr. House when his 24 hour security lockdown has expired.
337VMQHouseLockdownReturn to Mr. House when his 24 hour security lockdown has expired if you want to continue working with him.
338VMQNCRFailLittle escapes the eyes of NCR Rangers. If you continue to work with Caesar's Legion, the NCR will brand you a terrorist.
339VMQNCRFailThe NCR has declared you a terrorist. Wherever the NCR has jurisdiction, you will be shot on sight.
340VMQNCRFailThe NCR has a robust network of informants. If you continue to work with Mr. House, the NCR will no longer accept your help.
341VMQNCRFailThe NCR has a robust network of informants. If you continue to work with Yes Man, the NCR will no longer accept your help.
342VMQNCRFailThe NCR has a robust network of informants. If you continue to work with Mr. House or Yes Man, the NCR will no longer accept your help.
343VMQNCRFailThe NCR knows that you are working against its interests and will no longer accept your help
344VMQTopsConfront Benny at The Tops casino.
345VMQTopsGo to the Presidential Suite.
346VMQTopsSurvive the Ambush.
347VMQTopsSearch Benny's suite.
348VMQTopsSearch Benny's Room.
349VMQTopsKill Benny.
350VMQTopsSearch the Strip for the man who shot you.
351VMQTopsAssassinate Benny.
352VMQTopsRecover the Platinum Chip.
353VMQTops[Optional] Deliver the Chip to Yes-Man.
354VMQTopsFollow Benny to his suite and talk to him.
355VMQTopsSearch for Benny and the Platinum Chip at Caesar's camp at Fortification Hill.
356VMQTopsLocate Benny at Fortification Hill.
357VMQYesMan01Kill or Disable Mr. House.
358VMQYesMan01Install Yes Man's A.I. in the Lucky 38's mainframe.
359VMQYesMan01Meet Yes Man at the Lucky 38.
360VMQYesMan01Recover the Platinum Chip from Benny at the Fort.
361VMQYesMan01Recover the Platinum Chip from Benny.
362VMQYesMan01Deliver the Platinum Chip to Mr. House so he can upgrade his defensive systems.
363VMQYesMan01Go the basement of the Lucky 38.
364VMQYesMan01Observe upgrading of Securitrons.
365VMQYesMan01Return to Yes Man.
366VMQYesMan01Obtain a Lucky 38 VIP Keycard.
367VMQYesMan01a(Optional) Find Mr. House's hidden bunker, buried beneath the Legion Stronghold at Fortification Hill.
368VMQYesMan01a(Optional) Upgrade the Securitron army, to use later for your own purposes.
369VMQYesMan01a(Optional) Destroy the Securitron army by overloading the bunker's reactor.
370VMQYesMan01aExplore the bunker.
371VMQYesMan02Make contact with the Boomers at Nellis AFB.
372VMQYesMan02Go to Red Rock Canyon and make contact with Great Khans.
373VMQYesMan02Observe the Omertas at their casino, Gomorrah.
374VMQYesMan02Visit the White Glove Society at the Ultra-Luxe casino.
375VMQYesMan02Make contact with the Brotherhood of Steel.
376VMQYesMan02Tell Yes Man that the Boomers have vowed to support you.
377VMQYesMan02Tell Yes Man that you've killed the Boomers' leaders.
378VMQYesMan02(Optional) Kill the Boomers' other leader to neutralize the tribe's threat.
379VMQYesMan02(Optional) Return to Yes Man and tell him that the Boomers can be ignored.
380VMQYesMan02(Optional) Tell Yes Man that you've visited Gomorrah and wish to ignore the Omertas.
381VMQYesMan02Inform Yes Man that the Omertas are no longer a threat.
382VMQYesMan02Inform Yes Man that you approve of the Omertas' plans to attack the Strip.
383VMQYesMan02Inform Yes Man that the Omertas are hostile to you.
384VMQYesMan02(Optional) Return to Yes Man and tell him that you plan to ignore the Great Khans.
385VMQYesMan02Inform Yes Man that you've convinced the Great Khans to support the NCR.
386VMQYesMan02Inform Yes Man that the Great Khans have been wiped out.
387VMQYesMan02Inform Yes Man that you convinced the Great Khans to leave the Mojave.
388VMQYesMan02Inform Yes Man that the Great Khans will perform a suicide attack at Hoover Dam.
389VMQYesMan02(Optional) Tell Yes Man that you've decided to ignore the White Glove Society.
390VMQYesMan02Inform Yes Man that you've killed the White Glove Society's leaders.
391VMQYesMan02Inform Yes Man that you've fixed the White Glove Society's cannibalism problem.
392VMQYesMan02Inform Yes Man that all is well with the White Glove Society.
393VMQYesMan02Tell Yes Man that you've convinced the White Glove Society to support Caesar's Legion.
394VMQYesMan02(Optional) Tell Yes Man that you're familiar with the Brotherhood of Steel and wish to ignore them.
395VMQYesMan02Inform Yes Man that you've convinced the Brotherhood of Steel to help the NCR.
396VMQYesMan02Inform Yes Man that you destroyed the Brotherhood of Steel's bunker.
397VMQYesMan02(Optional) Return to the Brotherhood's bunker at Hidden Valley.
398VMQYesMan02Learn about the White Glove Society by talking to one of its leaders.
399VMQYesMan02(Optional) Find out more about the White Glove Society by talking to Marjorie.
400VMQYesMan02(Optional) Find out more about the White Glove Society by talking to Mortimer.
401VMQYesMan02(Optional) Destroy the Brotherhood of Steel's bunker.
402VMQYesMan03(Optional) Protect President Kimball during his official visit to Hoover Dam before powering up El Dorado Substation.
403VMQYesMan03Go to the El Dorado power station and install the Override Chip.
404VMQYesMan03Meet with the Securitron outside El Dorado Substation and follow it.
405VMQYesMan03Report back to Yes Man.
406VMQYesMan03Go to Hoover Dam.
407VMQYesMan03(Optional) Convince the Followers of the Apocalypse to support an Independent Vegas.
408VMQYesMan03President Kimball's visit has been cancelled. Go to the El Dorado Substation and install the Override Chip.
409VMQYesManFailsafeSearch Benny's room in the Tops for clues.
410VMQYesManFailsafeTalk to Yes Man about how to take over Vegas.
411VMS01Enter the facility and discover the source of the ghouls.
412VMS01Speak with Jason Bright, the leader of the REPCONN ghouls.
413VMS01Head up to the viewing platform and complete the launch sequence.
414VMS01Speak to Chris Haversam about fixing the rockets.
415VMS01(Optional) Sabotage the rockets so that they crash on launch.
416VMS01Find atomic fuel for the rockets.
417VMS01Find parts to fix the rockets' thrust controllers.
418VMS01Get rid of the Nightkin in the basement.
419VMS01(Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for.
420VMS01Return to the Rocket Facility and give the fuel to Chris Haversam.
421VMS01Return to the Rocket Facility and give the parts to Chris Haversam.
422VMS01Report to Jason Bright that the Nightkin are gone.
423VMS01Bring 3 Sugar Bombs to Chris Haversam.
424VMS01(Optional) Find Harland's friend, who has been imprisoned by the nightkin.
425VMS01Talk to Chris Haversam to begin preparations for the rocket launch.
426VMS01(Optional) Return to Harland and let him know the bad news.
427VMS01Head upstairs to meet with the owner of the voice from the intercom.
428VMS01Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there.
429VMS01(Optional) Find the leader of the "demons" and speak with him.
430VMS01Head to the REPCONN basement and talk to Jason Bright about what comes next.
431VMS01(Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility.
432VMS02Deal with Chavez.
433VMS02Track down the suspicious merchant and get rid of him.
434VMS02Talk to the locals in Primm and learn what - if anything - the NCR is planning for the correctional facility.
435VMS02Tell Eddie that you dealt with Chavez.
436VMS02Return to Eddie.
437VMS02Report back to Eddie with information on the NCR's planned attack.
438VMS02Rendezvous with Sergeant Lee.
439VMS02Kill Eddie.
440VMS02Return to Eddie.
441VMS02(Optional) Betray Eddie by offering Lieutenant Hayes assistance in retaking the prison.
442VMS03Connect to the HELIOS One mainframe from the western reflector control terminal.
443VMS03Connect to the HELIOS One mainframe from the eastern reflector control terminal.
444VMS03Restore power to the HELIOS One mainframe via an auxiliary generator.
445VMS03Use the HELIOS One mainframe to send power to a destination of your choosing.
446VMS03Initiate reflector retargeting from the console on the tower observation deck.
447VMS03Talk to the idiot wearing sunglasses in the back of the HELIOS One plant building.
448VMS03Talk to Fantastic.
449VMS03Talk to Ignacio.
450VMS03OPTIONAL: Arm ARCHIMEDES security system to wipe out all nearby NCR soldiers.
451VMS04Search the suitcase at Sloan for the chemical supply shipment.
452VMS04Check with Chomps Lewis about the empty suitcase in his office.
453VMS04Acquire the chem shipment from Tyrone in Primm.
454VMS04Return to Melissa with the chem shipment.
455VMS04(Optional) Expose the Great Khan smuggling operation to Lieutenant Hayes.
456VMS04Expose the Great Khan smuggling operation to Lieutenant Hayes.
457VMS05Deliver the Crimson Caravan invoice to Doctor Hildern at Camp McCarran.
458VMS05Alice McLafferty, owner of the Crimson Caravan Company, has additional jobs available.
459VMS05Negotiate with Cass to buy out Cassidy Caravans for the Crimson Caravan Company.
460VMS05Return to Alice McLafferty and let her know you've delivered the invoice.
461VMS05Tell Alice McLafferty that the Crimson Caravan Company now owns Cassidy Caravans.
462VMS05Convince Henry Jamison to quit his position at the Crimson Caravan Company.
463VMS05Let Alice McLafferty know that Henry Jamison's employment has been terminated.
464VMS05(Optional) Acquire the Gun Runners' secret manufacturing specifications from their factory.
465VMS05Hand the Gun Runners' manufacturing specifications over to Alice McLafferty.
466VMS05Tell Alice McLafferty that Cass is dead.
467VMS06Enter Vault 22 and download the research data found there.
468VMS06Return to Dr. Hildern at Camp McCarran with the research data.
469VMS06(Optional) Find Keely, a researcher who has gone missing at Vault 22.
470VMS06Meet Keely at her base of operations on the second level.
471VMS06Find the vents Keely is pumping gas through and somehow ignite the gas.
472VMS06Return to Camp McCarran and tell Dr. Williams that Keely is safe.
473VMS06Return to Keely and let her know the spores have been purged.
474VMS08Talk to Captain Curtis.
475VMS08Ask around about suspicious activity at Camp McCarran.
476VMS08Investigate the late-night break-ins at the Camp McCarran control tower.
477VMS08Find and defuse the bomb on the McCarran monorail before it leaves the terminal.
478VMS08Report to Colonel Hsu.
479VMS08Pick up the explosives and bomb ingredients in the trash can by the ticketing counter at the Camp McCarran terminal building.
480VMS08Plant an explosive charge in a vent at the back wall of the McCarran monorail car.
481VMS08Get off the train and watch it depart.
482VMS08Plant a fission battery, conductor, Wonderglue, a box of Abraxo Cleaner, and the plans inside Private Crenshaw's footlocker.
483VMS08Report to Colonel Hsu and frame Private Crenshaw.
484VMS08Return to Captain Curtis.
485VMS08Kill Private Crenshaw.
486VMS08Offer to help Colonel Hsu find the spy.
487VMS08Pick up the explosives in the in the trash can by the ticketing counter at the Camp McCarran terminal building.
488VMS08Report Colonel Hsu's refusal to Captain Curtis.
489VMS08Eavesdrop on the radio transmission.
490VMS08See if you can assist Captain Curtis in his operation at Camp McCarran.
491VMS09Find the Sunset Sarsaparilla Headquarters and speak to Festus.
492VMS09Return to Festus with enough Sunset Sarsaparilla Star Caps to earn a prize!
493VMS09Head to the Sunset Sarsaparilla prize closet to receive your real prize.
494VMS09aGo to the Sunset Sarsaparilla Prize Vault to collect your prize.
495VMS10Speak to Lieutenant Romanowski about the water shortage.
496VMS10Check the East Pump Station computer for evidence of a water shortage.
497VMS10Return to Lieutenant Romanowski with the information you uncovered from the East Pump Station.
498VMS10Catch someone in the act of stealing water from one of the western cisterns.
499VMS10Talk to Wrench about the water shortage.
500VMS10Buy Wrench's Super Tool Kit back from Angelo's Pawn Shop and find out what he knows about the water shortage.
501VMS10Confront Anderson about the water shortage.
502VMS10Complete the White Wash to resolve the mystery of the missing water.
503VMS11Talk to Dazzle about the missing Corporal White.
504VMS11Find out what Trent Bascom knows about Corporal White.
505VMS11Speak with Lieutenant Romanowski about Corporal White.
506VMS11Ask Tom Anderson about Corporal White's whereabouts.
507VMS11Find someone else in Westside who may have seen Corporal White.
508VMS11Follow Hector during the day and find out where he's getting his water.
509VMS11Confront Anderson about Corporal White's disappearance.
510VMS11Speak with Etienne to complete your "business" arrangement with Anderson.
511VMS11Tell Lieutenant Boyd what happened to Corporal White.
512VMS11Kill Anderson.
513VMS11(Optional) Look through Corporal White's personal effects in his locker in the McCarran Concourse area.
514VMS12Kill Violet and acquire her head - preferably intact.
515VMS12Kill Cook-Cook and acquire his head - preferably intact.
516VMS12Kill Driver Nephi and acquire his head - preferably intact.
517VMS12Return to Major Dhatri with Violet's head and collect the bounty.
518VMS12(Optional) Enlist the help of Lieutenant Gorobets and his First Recon snipers to take down Driver Nephi.
519VMS12Return to Major Dhatri wtih Cook-Cook's head and collect the bounty.
520VMS12Return to Major Dhatri with Driver Nephi's head and collect the bounty.
521VMS12Major Dhatri has bounties available. Speak to him about receiving a mission or turning in a bounty.
522VMS12(Optional) Kill Cook-Cook's favorite brahmin, Queenie, to cause him to go berserk and attack friends and foes alike.
523VMS12(Optional) Speak with Little Buster about Cook-Cook.
524VMS13Travel to Westside and speak with Saint James about the missing NCR refugees.
525VMS13Search Dermot's room at the Casa Madrid Apartments for evidence.
526VMS13Search Saint James' room at the Casa Madrid Apartments for evidence.
527VMS13(Optional) Confront Dermot or Saint James with the evidence you've gathered.
528VMS13(Optional) Kill Saint James and Dermot.
529VMS13Tell Captain Parker what happened to the missing refugees.
530VMS15Help the Boomers around Nellis.
531VMS15Return to Pearl.
532VMS15Speak to Loyal about the Boomer's plan to raise the bomber from the bottom of Lake Mead.
533VMS15Attach the ballast from Loyal to the B-29 at the bottom of Lake Mead
534VMS15[Optional] Talk to Jack about getting a rebreather to swim to the bottom of Lake Mead.
535VMS15[Optional] Jack needs some parts from a pressure cooker to finish his rebreather.
536VMS15Return to the shore near the tow winch and use Loyal's detonator to float the B-29 to the surface.
537VMS15Return to Loyal to let him know the B-29 is up from the bottom of the lake.
538VMS15Let Pearl know your job is done.
539VMS16Talk to Sunny Smiles about fighting the Powder Gangers.
540VMS16(Optional) Enlist the help of Trudy.
541VMS16(Optional) Convince Chet to open his store's stock to the town.
542VMS16(Optional) Acquire Easy Pete's dynamite.
543VMS16Return to Ringo when you're ready for the gunfight with the Powder Gangers.
544VMS16Defeat the Powder Gangers.
545VMS16Return to Ringo and let him know that Sunny Smiles has agreed to help you fight the Powder Gangers.
546VMS16Offer to help Ringo deal with the Powder Gangers.
547VMS16(Optional) Acquire additional medical supplies from Doc Mitchell.
548VMS16Join up with Sunny.
549VMS16bKill Ringo.
550VMS16b(Optional) Shake down Chet for supplies.
551VMS16b(Optional) Obtain Doc Mitchell's spare medical supplies for the Powder Gangers.
552VMS16bDefeat the Goodsprings militia.
553VMS16bLet Joe Cobb know once you're ready to take over Goodsprings.
554VMS16bTell Joe Cobb that Ringo is dead.
555VMS16bPlan your attack on Goodsprings with Joe Cobb.
556VMS16bHand the spare medical supplies over to Joe Cobb.
557VMS18Ask around the Ultra-Luxe for information regarding Ted Gunderson's disappearance.
558VMS18Inquire with Mortimer at the Ultra-Luxe about the investigator.
559VMS18Get into the investigator's room at the Ultra-Luxe.
560VMS18Meet with the investigator's contact in the Ultra-Luxe steam room at 4pm.
561VMS18Find a way to gain access to the Members Only section of the Gourmand.
562VMS18(OPTIONAL) Find a sponsor to help you join the White Glove Society.
563VMS18(OPTIONAL) Alert Heck Gunderson to his son's situation.
564VMS18Get Ted back to his father if he is still alive.
565VMS18Talk to Heck Gunderson.
566VMS18Talk to Ted Gunderson, who's being held in a room beneath the Gourmand.
567VMS18Talk to Carlyle St. Clair at his residence north of the Strip.
568VMS18Secure an acceptable replacement for Ted Gunderson as the White Glove Society's main course.
569VMS18(OPTIONAL) Get rid of Philippe and cook for the banquet using his recipe for human flesh.
570VMS18(OPTIONAL) Drug the wine at the White Glove Society banquet.
571VMS18(OPTIONAL) Use the intercom to call in the head waiter.
572VMS18(OPTIONAL) Bring Ted to the Members Only section to expose Mortimer at the end of his banquet speech.
573VMS18Return to Mortimer in the Ultra-Luxe.
574VMS18Collect samples off of Ted's corpse for use in framing his father.
575VMS18Distribute your samples around Heck Gunderson's bed and sink in his Ultra-Luxe penthouse suite.
576VMS18Send a securitron from the Strip to investigate Heck Gunderson's suite.
577VMS18Kill Ted Gunderson.
578VMS18Drag Carlyle's body into the dumpster alongside his house.
579VMS18Return Ted to his father at the Ultra-Luxe's Top Shelf bar.
580VMS18(OPTIONAL) Lock one of your human companions in the Ultra-Luxe kitchen freezer as a replacement for Ted.
581VMS18Search the Investigator for clues.
582VMS19Hire a guard named Orris near the northern gate of Freeside.
583VMS19Follow Orris to the south gate and watch for any suspicious behavior.
584VMS19Go to the Old Mormon Fort and question some injured Locals about their assailants.
585VMS19Return to the King with your findings.
586VMS19Head to one of the Squatter camps in Freeside and learn why NCR soldiers have been entering the area.
587VMS19(Optional) Talk to Julie Farkas and see if the Followers know anything about the situation.
588VMS19Return to the King and inform him of the NCR supply drops.
589VMS19Return to the King and report what you've learned about Orris.
590VMS19Return to the King and report that Orris is dead.
591VMS19Investigate rumors of free food and water being handed out nightly in the northwest part of Freeside.
592VMS19Head to the supply drop building and see if Pacer needs any help.
593VMS19Ask around the Squatter camp to find a lead regarding why NCR soldiers are in Freeside.
594VMS19Return to the King and report that Orris is gone.
595VMS19(Optional) Talk to Major Elizabeth Kieran, and mention Julie Farkas if she's reluctant to help.
596VMS19Kill all of the NCR troops holed up by the train station in northwest Freeside.
597VMS19Return to the King and let him know the NCR troops in Freeside are taken care of.
598VMS19(Optional) Inform the King that the NCR previously sent an envoy to discuss distributing supplies to Freeside.
599VMS19Head to the train station in northwest Freeside and try to negotiate with the NCR.
600VMS19Return to the King and let him know the situation with the NCR has been defused.
601VMS19Return to the King and report that you've learned nothing about Orris.
602VMS19Hire Orris again and watch for suspicious behavior.
603VMS20Meet with Jessup, leader of the Great Khans in Boulder City.
604VMS20Help the NCR kill all the Great Khans holed up in the Boulder City ruins.
605VMS20(Optional) Bribe the NCR troopers into letting the Great Khans escape.
606VMS20Return to Lieutenant Monroe and inform him that you've worked out a deal with the Great Khans.
607VMS20Free the NCR troopers being held hostage by the Great Khans.
608VMS20Tell Jessup the Great Khans are free to go.
609VMS20Negotiate for the release of the NCR hostages.
610VMS20Help the Great Khans kill all the NCR troops in the Boulder City ruins.
611VMS20Speak with Lieutenant Monroe.
612VMS21Talk to Cachino in Gomorrah for Mick. Someone in the casino should know how to contact him.
613VMS21Talk to Cachino about suspicious Omerta activities, perhaps someone else in Gomorrah knows how to find him.
614VMS21Check Cachino's room or his person for some proof of his behavior. Perhaps someone has a key to his room.
615VMS21Cachino's Journal should have enough proof to get him talking.
616VMS21(Optional) Let Mick and Ralp know why the Omertas stopped buying their guns.
617VMS21(Optional) Help Mick and Ralph get Omerta business again
618VMS21Let Mick and Ralph know the Omertas have room in their budget to buy guns from them again.
619VMS21Sell Cachino's journal back to him and help take down the bosses, or show it to the bosses to get on their good side.
620VMS21Talk to Troike about mysterious gun shipments
621VMS21Find out what kind of work Clanden does for the family.
622VMS21Something about Troike's story doesn't sit well. Talk to Big Sal, or look around for some evidence to exonerate him.
623VMS21Troike would like help talking Big Sal into letting him out of his contract.
624VMS21Show the blackmail proof from Big Sal to Troike.
625VMS21Big Sal agreed to let Troike out of his contract. Return to Troike and let him know the good news.
626VMS21Use Troike's thermite to destroy the guns in the storage room.
627VMS21Troike should have had enough time to destroy the guns by now. Return to Cachino to let him know.
628VMS21Return to Cachino and let him know the guns have been destroyed.
629VMS21Clanden has been taken care of, and won't be able to help the Omertas anymore. Cachino should be informed.
630VMS21Go to Cachino and the Omerta bosses to meet with them and take them out.
631VMS21Cachino has agreed to take out the Omerta bosses during our meeting with them. Go to Cachino when you are ready.
632VMS21The door guard suggested talking to Big Sal or Nero about Cachino's journal.
633VMS21Attend Cachino's business meeting with Big Sal.
634VMS21Attend Cachino's business meeting with Nero.
635VMS21Talk to Troike to see what kind of help you can give him.
636VMS21Check with Clanden to see what kind of help he needs.
637VMS21Bring chlorine to Clanden. Check near the pool at the Ultra-Luxe, or find out who supplies them.
638VMS21Recover a stolen shipment of weapon parts from the Fiends.
639VMS21Let the bosses know that Clanden and Troike both have everything they need
640VMS21Show Cachino these tapes from Clanden's safe, or confront Clanden with them.
641VMS21(Optional) Kill Clanden
642VMS21(Optional) Use the tapes to convince Clanden to betray the family
643VMS21(Optional) Turn Clanden's tapes into the NCR so Clanden can be charged with murder.
644VMS21Troike is going to destroy the guns for me. I should head out of the casino to give him time.
645VMS21The Omertas are an enemy and will no longer accept assistance. The surviving bosses have gone into hiding.
646VMS21Talk to the receptionist in Gomorrah about Omerta activities.
647VMS21Cachino is dead, speak to the boss about what to do next.
648VMS21aCarlitos wants to meet Joana in Freeside, between midnight and dawn. Explain the plan to Joana.
649VMS21a(Optional) Carlitos suggests getting backup before attempting the escape. Find the two guns-for-hire that owe him a favor.
650VMS21aTalk to Joana, on Carlitos' behalf, at Gomorrah.
651VMS21aJoana has decided to stay at Gomorrah, for now. Talk to Carlitos about her decision.
652VMS21aJoana has decided to escape Gomorrah. Talk to Carlitos about her decision.
653VMS21aJoana agreed to Carlitos' plan. Talk to her once you're ready to escort her during the escape.
654VMS21aThe help of two expert shooters is secured - granting extra protection during the escape.
655VMS21aI decided to tell Cachino about Joana's intentions to escape. He wants me to turn the hired guns on Carlitos at the meeting.
656VMS21aFind Carlitos to help Joana escape Gomorrah.
657VMS21aJoana is safely delivered to Carlitos. The Omertas who set up the ambush are gone.
658VMS21aJoana will wait, in disguise, at Gomorrah's lobby. Go there and lead the girls to Freeside.
659VMS21aJoana is free and reunited with Carlitos. She spoke about rumors of a sinister Omertas' operation.
660VMS21aJoana died. You can no longer help Carlitos to get her back.
661VMS21aCarlitos died and will never be reunited with Joana.
662VMS21aJoana was left on her own as she tried to escape Gomorrah.
663VMS21aJoana is dead. You can no longer help her.
664VMS21aCarlitos is dead. You can no longer help him.
665VMS21aHelp Joana, and the girls, in their escape to Freeside.
666VMS22Michael Angelo wants pictures of famous signs around New Vegas.
667VMS22Take a picture of the Bison Steve sign.
668VMS22Take a picture of Novac's Dinosaur Thermometer.
669VMS22Take a picture of the Sunset Sarsaparilla Headquarter's Bottle sign.
670VMS22Take a picture of the HELIOS One sign.
671VMS22Take a picture of the McCarran Airfield sign.
672VMS22Return to Michael Angelo for your reward.
673VMS22Michael Angelo died. You won't be able to help him any longer.
674VMS23Convince the Boomers to aid you in the upcoming battle.
675VMS23Return to Ambassador Crocker and let him know the Boomers will help you.
676VMS23Return to Ambassador Crocker and let him know the Boomers will not help you.
677VMS23The Boomers will help.
678VMS23The Boomers will not help.
679VMS24Take Rex to Doctor Henry in Jacobstown to learn how he can be fixed.
680VMS24Acquire a new brain for Rex from one of Old Lady's Gibson's dogs.
681VMS24(Optional) Search for an exceptional canine brain among Caesar's Legion.
682VMS24(Optional) Search for an exceptional canine brain among the Fiends.
683VMS24Return to Jacobstown and have Rex's brain transplant performed.
684VMS24Talk to Julie Farkas about what can be done to help Rex.
685VMS24Return to the King with the news that Rex can be healed.
686VMS25Find out the purpose behind Heck Gunderson's visit to the Ultra-Luxe.
687VMS25Heck Gunderson is looking for his disappeared son. Talk to Walter Phebus about this.
688VMS25Take care of Ted Gunderson for Walter Phebus.
689VMS25Take care of Heck Gunderson for Walter Phebus.
690VMS25Take care of both Heck, and Ted Gunderson, for Walter Phebus.
691VMS25Ted's a goner. Talk to Walter about this.
692VMS25Heck Gunderson's dead. Talk to Walter about this.
693VMS25Heck, and Ted, Gunderson are taken care of. Talk to Walter about this.
694VMS25Walter has let go of his will for revenge, and can now return with Ethel to their ranch.
695VMS25(Optional) Ethel Phebus wants her husband, Walter, to forget about Heck Gunderson and return to their ranch.
696VMS25Walter's dead. You can't help him, or Ethel, any longer.
697VMS25Ethel's dead. You can't help her, or Walter, any longer.
698VMS25Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home.
699VMS25Against Ethel's will, Walter was happy to hear of Heck Gunderson's demise. He decided to take Ethel back to their home.
700VMS25The Gundersons are dealt with. Walter was happy to hear the news, and took Ethel back to their home.
701VMS25Walter was happy about Heck Gunderson's suffering, although he lamented Ted's death. He decided to take Ethel back to their home.
702VMS25Talk to Walter Phebus when you are ready to help him.
703VMS25Talk to Walter Phebus about Heck Gunderson's demise.
704VMS25Ted's dead. Take care of Heck Gunderson.
705VMS25Heck's dead. Take care of Ted Gunderson.
706VMS29Kill Pacer in a way that implicates someone other than the NCR, or talk the King into ceasing hostilities with the NCR.
707VMS29(Optional) Kill Pacer in a way that implicates the Van Graff family.
708VMS29(Optional) Kill Pacer by adding Psycho to his Jet.
709VMS29Return to Ambassador Crocker with news of Pacer's death.
710VMS29(Optional) Perform tasks for the King in order to get on his good side.
711VMS29Return to Ambassador Crocker with the news that the King has agreed to cease hostilities.
712VMS29Return to Ambassador Crocker with the news that the King will not curb the violence in Freeside.
713VMS29Speak with Colonel Moore at Hoover Dam for further instructions regarding the situation in Freeside.
714VMS29(Optional) Speak with Colonel Hsu in Camp McCarran for further instruction regarding the situation in Freeside.
715VMS29Go to the Kings' School of Impersonation and deliver an ultimatum to the King, backed by a squad of NCR Troopers.
716VMS29Go to the Kings' School of Impersonation and offer the King official NCR support if he ceases hostilities.
717VMS29Return to Ambassador Crocker and report that the King has agreed to the ultimatum and will cease hostilities.
718VMS29Return to Ambassador Crocker and report that the Kings have been wiped out.
719VMS29Return to Ambassador Crocker and report that the King has accepted Colonel Hsu's pledge of NCR support.
720VMS29Return to Ambassador Crocker and report that the Kings have been wiped out.
721VMS29Help the NCR Troopers kill all the Kings.
722VMS29Stop Pacer from ruining the deal between the King and the NCR.
723VMS29aGo outside and talk to Simon.
724VMS29aTake up position on the other side of the Silver Rush entrance.
725VMS29aGuard the Silver Rush entrance.
726VMS29aReport back to Gloria.
727VMS29aDeliver the package to a man at the designated location.
728VMS29aReport back to Gloria that the package has been delivered.
729VMS29aTalk to Jean-Baptiste to receive your next assignment.
730VMS29aFind Rose of Sharon Cassidy and get her to follow you.
731VMS29aBring the Cassidy girl to Jean-Baptiste.
732VMS29aReport to Gloria Van Graff for your next assignment.
733VMS29aKill the remaining Legion troops.
734VMS29a(Optional) Visit Alice McLafferty, who might know where Rose of Sharon Cassidy is currently located.
735VMS29aReport to Gloria Van Graff that all of the Legion troops are dead.
736VMS29aReturn to the Silver Rush in Freeside and Tell Jean-Baptiste that the Cassidy girl is dead.
737VMS30Restoring Hope Completed
738VMS30Go to HELIOS One to ask about Forlorn Hope supplies.
739VMS30Speak to Major Polatli.
740VMS30Return the supplies to Quartermaster Mayes.
741VMS30Talk to Quartermaster Mayes.
742VMS30Meet with Dr. Richards.
743VMS30Help Dr. Richards with his patients.
744VMS30Return to Major Polatli.
745VMS30Tell Polatli about the victory at Nelson.
746VMS30Meet with Sergeant Cooper.
747VMS30Defeat the Legion at Nelson.
748VMS30Follow the GPS marker to the Forlorn Hope supplies.
749VMS30Return to Dr. Richards.
750VMS31Search Camp Forlorn Hope for clues about the missing medical supplies.
751VMS31Report your findings to Dr. Richards.
752VMS31I informed Dr. Richards that Private Stone was stealing supplies.
753VMS31Return to Dr. Richards.
754VMS31Stake out the Camp Forlorn Hope Medical Center at night.
755VMS32Get a replacement firing mechanism for the Legion's howitzer from the Boomers.
756VMS32Install the replacement firing mechanism into the Legion's howitzer.
757VMS32Inform Lucius that the howitzer has been repaired.
758VMS32Retrieve the firing mechanism from the Boomers' workshop.
759VMS33Find Martina Groesbeck.
760VMS33Eliminate the Omerta thugs sent to kill Martina.
761VMS33Return to Vulpes and let him know Martina's safe.
762VMS33Return to Vulpes and let him that Martina is dead.
763VMS35Acquire a set of surgical tools.
764VMS35Perform brain surgery on Caesar to remove the tumor which is killing him.
765VMS35(Optional) Kill Caesar during the procedure. It might look natural...
766VMS35A Doctor's Bag is also necessary to perform the surgery.
767VMS35Acquire a functional diagnostic scanning module for Caesar's Auto-Doc.
768VMS35Install the replacement diagnostic scanning module into Caesar's Auto-Doc.
769VMS35Use the Auto-Doc to cure Caesar.
770VMS35(Optional) Use the Auto-Doc to kill Caesar.
771VMS35(Optional) Have Arcade Gannon enslaved as Caesar's personal physician.
772VMS36Find relief for Captain Gilles at Bitter Springs.
773VMS36Talk to Camp Golf about reassigning soldiers to Bitter Springs.
774VMS36Find supplies for the camp.
775VMS36Talk to Capt. Gilles for your reward.
776VMS36Talk to Camp McCarran about reassigning soldiers to Bitter Springs.
777VMS36Talk to Camp Forlorn Hope about reassigning soldiers to Bitter Springs.
778VMS36Bring the supplies back to Captain Gilles.
779VMS36Talk to Lt. Markland about finding medical supplies for the camp.
780VMS37Find the source of the attacks on Bitter Springs.
781VMS37Tell Captain Gilles about Oscar Velasco.
782VMS38Red Lucy needs Giant Mantis' eggs. It's faster to gather them at a breeding ground, like Vault 22.
783VMS38Return to Red Lucy with the Giant Mantis Eggs
784VMS38Red Lucy wants Radscorpion eggs. She suggested searching for them in the mountains north of Goodsprings.
785VMS38Return to Red Lucy with the Radscorpion Eggs
786VMS38Red Lucy wants Fire Gecko eggs. She suggested searching near the Ireteba Peaks.
787VMS38Return to Red Lucy with the Fire Gecko Eggs
788VMS38The elite hunters for The Thorn are looking for Night Stalker eggs. Red Lucy suggested to look at a cave near Bittersprings.
789VMS38Return to Red Lucy with the Night Stalker Eggs
790VMS38The elite hunters of The Thorn are now in search of Cazador eggs. Red Lucy suggested to look for them near Red Rocks.
791VMS38Return to Red Lucy with the Cazador Eggs
792VMS38Red Lucy has given the most dangerous task a hunter could face. She wants Deathclaw Eggs for the Thorn.
793VMS38Return to Red Lucy with the Deathclaw Eggs
794VMS38You are the greatest hunter that The Thorn has ever seen.
795VMS38Red Lucy is dead. You can no longer help her.
796VMS39Travel to Bitter Springs with Boone
797VMS39Go with Boone to Coyote Tail Ridge.
798VMS39Talk to Boone about staying overnight at Coyote Tail Ridge.
799VMS39Talk to Boone.
800VMS39Go to the Bitter Springs refugee camp and repel the Legion raid.
801VMS39Talk to Boone.
802VMS40Talk to Lt. Markland about ways to help the medical situation at Bitter Springs.
803VMS40Find Lt. Markland a book on psychological treatment.
804VMS40Bring the psychology textbook back to Lt. Markland.
805VMS40Find a book on pediatric medicine for Lt. Markland.
806VMS40Bring the pediatric medicine book back to Lt. Markland.
807VMS40Bring Lt. Markland three Doctor's Bags.
808VMS41Talk to Lily about participating in Doctor Henry's experiment.
809VMS41(Optional) Ask Lily to help you investigate the Nightstalker mutations.
810VMS41Tell Doctor Henry to proceed with the experiment once Lily is present.
811VMS41Kill the hostile Nightkin.
812VMS41Speak with Doctor Henry.
813VMS41Look for the source of the Nightstalker stealth mutation.
814VMS41Tell Doctor Henry you've discovered a potential cause for the Nightstalker mutations.
815VMS41Speak with Keene and try to defuse the situation.
816VMS41Wait for Doctor Henry to complete the experiment.
817VMS41Decide whether or not Lily should continue to wear the Mark II prototype and inform Doctor Henry.
818VMS41Keep Lily alive.
819VMS42Find a way to cut off access to the sulfur.
820VMS42Report back to Samuel Cooke.
821VMS42Speak with Papa Khan in Red Rock Canyon.
822VMS42Report back to Philip Lem.
823VMS42Eliminate the fire geckos in the caves under the vault.
824VMS42Report back to Samuel Cooke.
825VMS42Report back to Phillip Lem.
826VMS43Collect Dog Tags from ghoul NCR troopers within Camp Searchlight and take them to First Sergeant Astor.
827VMS43All ghoul dog tags found, return to First Sergeant Astor.
828VMS44Speak with someone in Nipton about the missing Radiation Suits.
829VMS44Return with the suits to Logan.
830VMS44Go with Logan to search the Police Station.
831VMS44Go with Logan to search the Fire Station.
832VMS44Find suits in a nearby cave.
833VMS45Talk to Papa Khan about the alliance with Caesar.
834VMS45Talk to Regis about convincing Papa Khan.
835VMS45Convince Jack and Diane to speak out against Caesar.
836VMS45Convince Melissa to speak out against Caesar.
837VMS45Convince Regis to speak out against Caesar.
838VMS45Talk to Papa Khan about breaking the alliance.
839VMS45OPTIONAL: Find a way to disgrace Karl in front of Papa Khan.
840VMS45Assassinate Papa Khan without being detected.
841VMS45Talk to Regis about the Khans' allegiance.
842VMS45Bring evidence of Karl's plan to Papa Khan.
843VMS45Find Regis evidence that Caesar will annihilate the Great Khans.
844VMS45Return the Legion slave ledger to Regis.
845VMS45Find Diane proof that the Legion persecutes drug runners.
846VMS45Talk to the Followers of the Apocalypse about the Great Khans.
847VMS45Talk to Regis about the NCR.
848VMS45Talk to Colonel Moore about a Great Khans/NCR alliance.
849VMS45Wipe out the Great Khans at Red Rock Canyon.
850VMS45Talk to Ezekiel about the history of the Great Khans.
851VMS45Bring the history book back to Papa Khan.
852VMS45Return to Red Rock Canyon and speak to Papa Khan.
853VMS46Find Jack and Diane's missing drug runner.
854VMS46Deliver drugs to Motor Runner.
855VMS46Deliver drugs to Don Hostetler at the Crimson Caravan.
856VMS46Return to Diane and tell her about Anders.
857VMS46Return to Diane for your payment.
858VMS46Return to Diane for your payment.
859VMS46Talk to Jack about supplying the Great Khans' chem operation.
860VMS46Teach Jack new chem recipes.
861VMS47Find Jerry the Punk some painkillers to help him get through his initiation.
862VMS47Return to Jerry the Punk.
863VMS47Talk to the Followers of the Apocalypse about letting Jerry the Punk join their order.
864VMS47Tell Jerry the Followers will accept him as a novice.
865VMS49Go with Veronica to talk to the Brotherhood of Steel elder at Hidden Valley.
866VMS49Return with Veronica to the Brotherhood of Steel elder with evidence of the Brotherhood's misguided priorities.
867VMS49Visit the Pawn Shop in Freeside and the Vault 21 gift shop with Veronica.
868VMS49Look for the man who bought the rangefinder in Freeside near Mick and Ralph's.
869VMS49Ask around to see what became of the rangefinder.
870VMS49Recover the rangefinder.
871VMS49Bring the rangefinder to the elder at Hidden Valley.
872VMS49Find a way to enable the rangefinder at HELIOS One.
873VMS49Speak with the director of OSI about his research project.
874VMS49Recover the experimental data from Vault 22.
875VMS49Bring the data back to the elder at Hidden Valley.
876VMS49Access Father Elijah's notes at the comm terminal with Veronica.
877VMS49Look for information about the pulse gun at Nellis Air Force Base.
878VMS49Recover the pulse gun from Vault 34 if it still exists.
879VMS49Bring the pulse gun back to the elder at Hidden Valley
880VMS49Discuss your remaining options with Veronica.
881VMS49Bring Veronica to check in with the Followers of the Apocalypse outpost.
882VMS49Return to the Followers of the Apocalypse outpost when Dr. Schiller is there.
883VMS49Talk to Veronica
884VMS50Speak with the leader of the mercenaries harassing Jacobstown.
885VMS50Come to a peaceful arrangement with the mercenaries.
886VMS50(Optional) Wipe the mercenaries out.
887VMS50Return to Marcus.
888VMS50(Optional) Ask Marcus for money to pay off the mercenaries.
889VMS50Wipe the mercenaries out.
890VMS51Disable the bottle cap press.
891VMS51Return to Alice McLafferty and let her know the bottle cap press is out of action.
892VMS52Deliver the radio security upgrade codes to each of the Ranger Stations.
893VMS52Return to Sergeant Reyes and let her know the radio security upgrade is complete.
894VMS52Upgrade Ranger Station Alpha.
895VMS52Upgrade Ranger Station Bravo.
896VMS52Upgrade Ranger Station Charlie.
897VMS52Find out what else Sergeant Reyes needs you to do.
898VMS52Confirm Sergeant Reyes' suspicions about the reports from Camp Golf.
899VMS52Ask Ranger Lineholm about the battle losses at Ranger Station Alpha.
900VMS52Find out about the Super Mutant Legionary attack at Ranger Station Delta.
901VMS52Tell Sergeant Reyes that her suspicions about misinformation being fed to the NCR was correct.
902VMS52Inform Chief Hanlon what you and Sergeant Reyes discovered.
903VMS52Investigate the Deathclaw attacks on Ranger Station Foxtrot.
904VMS52Upgrade Ranger Station Delta.
905VMS52Upgrade Ranger Station Echo.
906VMS52Upgrade Ranger Station Foxtrot.
907VMS52Speak to Chief Hanlon in his office.
908VMS52Find a ranger to take Chief Hanlon into custody.
909VMS52Kill Chief Hanlon.
910VMS53(Optional) Ask around Novac for information about who kidnapped Boone's wife.
911VMS53(Optional) Look for evidence of the guilty party inside the Dino Dee-lite lobby.
912VMS53Send someone in front of Dinky the Dinosaur. Put on the beret to signal to Boone that this is the culprit.
913VMS53Return to Boone.
914VMS54With Arcade, convince the Remnants to reunite for one last battle.
915VMS54Ask Doctor Henry to come to the Remnants reunion.
916VMS54Ask Daisy Whitman to come to the Remnants reunion.
917VMS54Ask Cannibal Johnson to come to the Remnants reunion.
918VMS54Ask Orion Moreno to come to the Remnants reunion.
919VMS54Ask Judah Kreger to come to the Remnants reunion.
920VMS54Gain access to the Remnants Bunker.
921VMS54Ask the Remnants to support the fight against the Legion or the NCR.
922VMS54Try to convince Orion Moreno to stay.
923VMS54Acquire Power Armor training from Daisy Whitman.
924VMS54Acquire Power Armor training from Orion Moreno.
925VMS54Kill Orion Moreno to retrieve the door override keycard.
926VMS54Tell Judah Kreger what happened with Orion Moreno.
927VMS54Leave the Remnants' command room so they can plan for the coming battle.
928VMS55Find the missing Brotherhood patrol at Black Mountain and retrieve their mission holotape.
929VMS55Find the missing Brotherhood patrol at REPCONN HQ and retrieve their mission holotape.
930VMS55Find the missing Brotherhood patrol at Nellis AFB and retrieve their mission holotape.
931VMS55Return to Elder McNamara with the three patrol mission holotapes.
932VMS55Meet with a Brotherhood scout near the NCR Correctional Facility and collect his report.
933VMS55Meet with a Brotherhood scout near the town of Nipton and collect his report.
934VMS55Meet with a Brotherhood scout near Camp Forlorn Hope and collect his report.
935VMS55Return to Elder McNamara with the three scouts' reports.
936VMS55Search the vaults in the region for a differential pressure controller.
937VMS55Return to Elder McNamara with the news that the air filtration system should be fine.
938VMS55Speak to Elder McNamara in the command room.
939VMS55(Optional) Talk to Senior Paladin Ramos on Hardin's behalf.
940VMS55(Optional) Talk to Senior Scribe Ibsen about accessing the Brotherhood's datastore.
941VMS55(Optional) Help Head Paladin Hardin find a way to oust Elder McNamara from his position.
942VMS55(Optional) Look at the Brotherhood's history files relating to Elders being dismissed from their positions.
943VMS55Speak to Elder McNamara.
944VMS55Deal with an NCR Ranger who is camping in one of the bunkers of Hidden Valley.
945VMS55Return to Elder McNamara with news that the ranger has been dealt with.
946VMS55Speak to Senior Knight Lorenzo regarding the failing air filtration system.
947VMS55Return to Senior Knight Lorenzo with the components.
948VMS55Search the vaults in the region for a reverse pulse cleaner.
949VMS55Search the vaults in the region for several HEPA cartridge filters.
950VMS55(Optional) Return to Hardin with the lost patrols' mission discs.
951VMS55(Optional) Return to Hardin with your findings about the Chain That Binds.
952VMS55(Optional) Ask Paladin Ramos about the Chain That Binds.
953VMS55(Optional) Check the datastore for more information on the Chain That Binds.
954VMS55aKill the Van Graffs and their men.
955VMS55aReturn to Elder Hardin with the news that the Van Graffs have been eliminated.
956VMS55bHead to Black Mountain and install the remote signal transmitter in one of the consoles there.
957VMS55bReport to McNamara that the device has been installed.
958VMS56Speak with Corporal Betsy about getting medical help for her trauma.
959VMS56Talk to the other members of First Recon about getting help for Betsy.
960VMS56Deliver Gorobets' message to Doctor Usanagi at the New Vegas Medical Clinic.
961VMS56Tell Lieutenant Gorobets that Corporal Betsy will start receiving treatment.
962VMS56Speak with 10 of Spades.
963VMS56Speak with Corporal Sterling.
964VMS56Speak with Sergeant Bitter-Root.
965VMS56Tell Corporal Betsy that the rest of First Recon agrees she needs help.
966VMS57Head to the summit of Black Mountain and end Tabitha's reign of terror.
967VMS57(Optional) Meet Neil in the village near the summit of Black Mountain.
968VMSRSGlobalCommBreakdownTravel to the Ranger Station Alpha and update security protocols.
969VMSRSGlobalCommBreakdownTravel to the Ranger Station Bravo and update security protocols.
970VMSRSGlobalCommBreakdownTravel to the Ranger Station Charlie and update security protocols.
971VMSRSGlobalCommBreakdownTravel to the Ranger Station Delta and update security protocols.
972VMSRSGlobalCommBreakdownTravel to the Ranger Station Echo and update security protocols.
973VMSRSGlobalCommBreakdownTravel to the Ranger Station Foxtrot and update security protocols.
974VMSRSGlobalCommBreakdownAlpha Station updated.
975VMSRSGlobalCommBreakdownBravo Station updated.
976VMSRSGlobalCommBreakdownCharlie Station updated.
977VMSRSGlobalCommBreakdownDelta Station updated.
978VMSRSGlobalCommBreakdownEcho Station updated.
979VMSRSGlobalCommBreakdownFoxtrot Station updated.
980VMSRSGlobalCommBreakdownTravel to the Ranger Stations and update the radio security systems.
981VMSRSGlobalCommBreakdownDiscovered truth behind Alpha Station casualty figures.
982VMSRSGlobalCommBreakdownLearned about unecessary supplies being sent to Bravo Station.
983VMSRSGlobalCommBreakdownDetermined the status of Charlie Stations medical supplies.
984VMSRSGlobalCommBreakdownSpoke to eyewitness and disproved rumor of Caesar's Super mutants.
985VMSRSGlobalCommBreakdownInvestigated the discrepency in Echo Stations enemy sightings.
986VMSRSGlobalCommBreakdownSpeak with Ranger Chief Hanlon
987VMSRSGlobalCommBreakdownFollow up on Sgt. Reyes' list of questionable reports.
988VMSRSGlobalCommBreakdownReturn to Sgt. Reyes with news of Hanlon.
989VMSRSGlobalCommBreakdownReturn to Sgt. Reyes.
990VMSRSGlobalCommBreakdownFound out truth behind trained Deathclaw rumor.
991VMSRSGlobalCommBreakdownReturn to Sgt. Reyes.
992VMSTopsTalentPoolFind Entertainers for the Tops (4 remaining).
993VMSTopsTalentPoolTalk to Tommy Torini at the Tops.
994VMSTopsTalentPoolFind Entertainers for the Tops (1 remaining).
995VMSTopsTalentPoolFind Entertainers for the Tops (2 remaining).
996VMSTopsTalentPoolFind Entertainers for the Tops (3 remaining).
997VMSTopsTalentPoolTalk to Tommy Torini at the Tops.
998VMSTopsTalentPoolTalk to Tommy Torini at the Tops.
999VMSTopsTalentPoolTalk to Tommy Torini at the Tops.
1000VMSTopsTalentPoolQuest Completed
1001VMSTopsTalentPoolConvince James Garret to let Hadrian out of his contract.
1002VMSTopsTalentPoolTell Hadrian you've gotten him out of his contract.
1003VNellisInfestation(Optional) Loyal may have something to help with the ants.
1004VNellisInfestationRestart the 2 array generators, then reset the main power breaker.
1005VNellisInfestation(Optional) Place Loyal's sonic generator on the ant mound.
1006VNellisInfestationKill all ants in the generator room.
1007VNellisInfestationReturn to Raquel and let her know the generators are running again.
1008VNellisInfestation(Optional) Activate the sonic emitter.
1009VNellisJackFind Jack's love interest.
1010VNellisJackTell Jack Janet is interested in him.
1011VNellisJackAsk Pearl for permission for Janet to enter Nellis.
1012VNellisJackTake the Boomer Outfit to Janet.
1013VNellisJackLet Janet know McLafferty agreed to pay her.
1014VNellisJackSpeak to Alice McLafferty on behalf of Janet.
1015VNellisJackLet Janet know McLafferty won't be paying her.
1016VNellisJackReturn to Jack.
1017VNellisJackMeet Janet back at Nellis.
1018VNellisJackJanet is dead.
1019VNelsonKill the NCR Hostages.
1020VNelsonReturn to Milo at the NCR Checkpoint.
1021VNiptonBooted Complete.
1022VNiptonRescue the captives.
1023vNiptonVulpesSpread word of Legion atrocities.
1024vNiptonVulpesYou told the NCR about Vulpes attack at Nipton.
1025VT74Explore the Vault 74 Overseer's Office
1026VTechatticupRescue the NCR hostages from the Techatticup mine.
1027VTechatticupReport back to Private Renolds.
1028VTechatticupThe NCR Hostages are dead.


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