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Fallout New Vegas: Ultimate Edition





171 Results
For PERK:DESC

NumberEDIDText
1AbominationChallengePerkThere's nothing abominable about your damage bonus against Abominations.
2ActionBoyWith the Action Boy perk, you gain an additional 15 Action Points to use in V.A.T.S.
3ActionGirlWith the Action Girl perk, you gain an additional 15 Action Points to use in V.A.T.S.
4AdamantiumSkeletonWith the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would.
5AnimalChallengePerkYou handle animals really well when they are dead and gain a damage bonus against the living ones.
6AnimalFriendAt the first rank of this perk, animals simply won't attack. At the second rank, they will actually come to your aid in combat, but never against another animal.
7BetterCriticalsWith the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
8BetterHealingWhile Arcade is a companion, the player regains more health from all sources.
9BlackWidowIn combat, you do +10% damage against male opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the opposite sex.
10BloodyMessWith the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
11BondsOfSteelCOMPANION ONLY - Veronica gains +4 DT.
12BuiltToDestroyThe Flamer that burns twice as bright burns half as long. All weapons have +3% chance to Critically Hit, but equipment condition decays 15% faster.
13CalmHeartCass has +50 hit points.
14CannibalWith the Cannibal perk, when you're in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.
15CannibalChallengePerkWith the Dine and Dash perk, when you're in Sneak mode, you gain the option to take corpse parts for eating at a later time.
16CauselessRebelCOMPANION ONLY - Veronica's Unarmed attack rate goes up by 30%.
17CenterOfMassYou don't fool around with fancy trick shots. Straight to the midsection and down they go. In VATS, you do an additional 15% damage with attacks targeting the torso.
18ChemChallengePerkYou've done enough chems to know how to hang on to the effects just a while longer.
19ChemistWith the Chemist perk, any chems you take last twice as long.
20ChemResistantHaving the Chem Resistant perk means you're 50% less likely to develop an addiction to chems, like Psycho or Jet.
21CherchezLaFemmeIn combat, you do +10% damage against female opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the same sex.
22ChildAtHeartThe Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.
23CommandoWhile using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.
24CompanionSuiteCOMPANIONS ONLY * Mult Weap DAM 0.75 * Mult Target DT 0.75 * Decrease Carry Weight 75 * Increase DR 33%
25ComprehensionWith the Comprehension perk, you gain double the bonus from reading magazines and one additional point from skill books.
26ComputerWhizFail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of.
27ConcentratedFireWith Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increases slightly with each subsequent hit on that body part.
28ConfirmedBachelorIn combat, you do +10% damage against male opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the same sex.
29CowboyYou do 25% more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet.
30DeathclawOmeletThis recipe allows you to make Rose's famous deathclaw omelet!
31DemolitionExpertWith each rank of this perk, all of your explosive weapons do an additional 20% damage.
32DLC03NervesOfSteelWith the Nerves of Steel perk, you regenerate Action Points much more quickly than you normally would.
33DLC03RadAbsorptionWith the Rad Absorption perk, your radiation level slowly decreases on its own over time.
34EducatedWith the Educated perk, you gain two more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
35EnhancedSensorsWhile ED-E is a companion, the player can detect enemies at an increased range. Additionally, enemies will appear on the player's compass and can be targeted in V.A.T.S. even when cloaked.
36EntomologistWith the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Mantis, or Radscorpion.
37ExplorerWhen you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
38FastMetabolismWith the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks.
39FastShotWhile using Guns and Energy Weapons, you fire 20% more quickly but your shots are 20% less accurate.
40FerociousLoyaltyThe power of your personality inspires die-hard loyalty from your followers. When you drop below 50% Health, your companions temporarily gain much greater resistance to damage.
41FinesseWith the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck.
42FortuneFinderWith the Fortune Finder perk, you'll find considerably more bottle caps in containers than you normally would.
43FourEyesWhile wearing any type of glasses, you have +1 PER. Without glasses, you have -1 PER.
44FriendOfTheNightYou are a true friend of the night. Your eyes adapt quickly to low-light conditions indoors and when darkness falls across the wasteland.
45FullMaintenanceWhile Raul is a companion, the Condition of weapons and armor decays 75% slower.
46GhastlyScavengerWith Ghastly Scavenger, when you're in Sneak mode, you gain the option to eat a Super Mutant or Feral Ghoul corpse to regain Health. Every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature.
47GoodNaturedYou're Good Natured at heart, more prone to solving problems with your mind than violence. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.
48GrimReaperSprintIf you kill a target in V.A.T.S., 20 Action Points are restored upon exiting V.A.T.S.
49GunslingerWhile using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased.
50HandLoaderYou know your way around a reloading bench and don't let good brass and hulls go to waste. When you use Guns, you are more likely to recover cases and hulls. You also have all hand load recipes unlocked at the Reloading Bench.
51HandOfVengeanceCass does 15% more damage with all Guns.
52HeaveHoQuite an arm you've got there. All thrown weapons fly farther and faster for you.
53HeavyHandedYour melee and unarmed attacks do more damage, but less critical hit damage.
54HereandNowThe Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
55HitTheDeckYour extensive familiarity with Explosives allows you to ignore a portion of their damage. Your Damage Threshold is increased by 25 against any and all Explosives -- even your own.
56HunterIn combat, you do +75% Critical Damage against animals and mutated animals.
57ImplantAgilityPerkYour central nervous node has been enhanced with the Reflex Booster, increasing your Agility by 1.
58ImplantCharismaPerkYour prefrontal cortex has been enhanced with the Empathy Synthesizer, increasing your Charisma by 1.
59ImplantDTPerkYour skin has been toughened by the NEMEAN Sub-Dermal Armor, increasing your total Damage Threshold by 4.
60ImplantEndurancePerkYour nervous system has been enhanced with the Nociception Regulator, increasing your Endurance by 1.
61ImplantIntelligencePerkYour cerebral cortex has been enhanced with the Logic Co-Processor, increasing your Intelligence by 1.
62ImplantLuckPerkYour frontal lobe has been enhanced with the Probability Calculator, increasing your Luck by 1.
63ImplantPerceptionPerkYour optic nerve has been enhanced with the Optics Enhancer, increasing your Perception by 1.
64ImplantRegenPerkYour regenerative ability has been enhanced by the PHOENIX Monocyte Breeder implant, causing you to slowly regenerate lost hit points.
65ImplantStrengthPerkYour muscle mass has been enhanced with the Hypertrophy Accelerator, increasing your Strength by 1.
66InfiltratorWith Infiltrator, if a lock is broken, and can't normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a "Force Lock" attempt.
67InsectChallengePerkPulling the legs off ants suits you well. You gain a damage bonus against insects.
68IntenseTrainingWith the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
69JuryRiggingYou possess the amazing ability to repair any item using a roughly similar item. Fix a Trail Carbine with a Hunting Rifle, a Plasma Defender with a Laser Pistol, or even Power Armor with Metal Armor. How does it work? Nobody knows... except you.
70KamikazeYou have +10 Action Points but your reckless nature causes you to have -2 Damage Threshold.
71KhanTrickBy relying on the dirty unarmed fighting tricks of the Great Khans, you can throw dust into the eyes of your enemies, temporarily stunning them. Perform a Power Attack while moving left or right to execute the Khan Trick.
72LadyKillerIn combat, you do +10% damage against female opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the opposite sex.
73LaserCommanderFrom the humble Laser Pistol to the mighty Gatling Laser, you do +15% damage and have +10% chance to critically hit with any laser weapon.
74LeadBellyWith the Lead Belly perk, you take 50% less radiation when consuming irradiated food and drink.
75LegionAssaultCaesar's elite cadre of bodyguards, the legendary praetorians, use an aggressive Legion Assault to brutalize enemies. Perform a Power Attack while running forward to execute the Legion Assault.
76LifeGiverWith the Life Giver perk, you gain an additional 30 Hit Points.
77LightStepWith the Light Step perk, you'll never set off an enemy's mines or floor-based traps.
78LivingAnatomyLiving Anatomy allows you to see the Health and Damage Threshold of any target. It also gives you a +5% bonus to damage against Humans and non-feral Ghouls.
79LongHaulYou have learned how to pack mountains of gear for the Long Haul. Being over-encumbered no longer prevents you from using Fast Travel.
80LooseCannonFrom Frag Grenades to Throwing Spears, you can throw weapons 30% faster at the cost of 25% less range.
81LordDeathChallengePerkYou gain a damage bonus against everything, because you like killing everything.
82MathWrathYou are able to optimize your Pip-Boy's V.A.T.S. logic, reducing all AP costs by 10%.
83MeatOfChampionsPerkThe essence of champions flows through your veins. When you cannibalize corpses, you temporarily gain Caesar's intelligence, Mr. House's luck, The King's charisma, and President Kimball's strength.
84MeleeWeaponsChallengePerkYou hack just a little faster.
85MeltdownMeltdown causes foes killed by your Energy Weapons to give off a corona of harmful energy. Note: this can cause a chain reaction.
86MissFortunePerkJust when your enemies think they have the upper hand, Miss Fortune appears to turn their world upside down. Appearing only in V.A.T.S., she has the ability to snatch defeat from the jaws of victory.
87MisterSandmanWith the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.
88MS03DreamCrusherPerkSomething about your presence dampens others' desires to exceed. Any enemy's chance of getting critical hits on you is reduced by 50%.
89MS03MutationPerkAfter an experimental treatment, intense radiation keeps your body operating at peak performance regardless of crippling injuries... right up until death. When you suffer from Advanced Radiation Poisoning, crippled limbs automatically regenerate.
90MS03Perk1AYou've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and +5 points to maximum Health.
91MS03Perk1BYou've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and 2 points to both the Medicine and Science skills.
92MS03Perk1CYou've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
93MS03Perk1DYou've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance & Radiation Resistance, and 2 points to both the Speech and Sneak skills.
94MS03Perk1EYou've been tested in some of the most dangerous parts of the wastes, and you're still alive to tell the tale. You've gained +2% bonus to Poison Resistance and Radiation Resistance, and a +1% bonus to Critical Chance.
95MS03Perk2AYou've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and +10 points to maximum Health.
96MS03Perk2BYou've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and 4 points to both the Medicine and Science skills.
97MS03Perk2CYou've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
98MS03Perk2DYou've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance & Radiation Resistance, and 4 points to both the Speech and Sneak skills.
99MS03Perk2EYou've been tested in some of the most dangerous parts of the wastes, and you've not only survived - you've learned a few things. You've gained +4% bonus to Poison Resistance and Radiation Resistance, and a +2% bonus to Critical Chance.
100MS03Perk3AYou wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance and Radiation Resistance, and +15 points to maximum Health.
101MS03Perk3BYou wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance and Radiation Resistance, and 6 points to both the Medicine and Science skills.
102MS03Perk3CYou wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance, Radiation Resistance and Damage Resistance.
103MS03Perk3DYou wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance & Radiation Resistance, and 6 points to both the Speech and Sneak skills.
104MS03Perk3EYou wrote the book on how to survive in the Wasteland, and have shared your secrets with humanity. You've gained +6% bonus to Poison Resistance & Radiation Resistance, and +3% bonus to Critical Chance.
105MS04PerceptionPerkYour body has been genetically enhanced with the perception and flame resistance of the Grayditch Fire Ants! Your Perception has increased by 1 and you are now 25% resistant to fire.
106MS04StrengthPerkYour body has been genetically enhanced with the strength and flame resistance of the Grayditch Fire Ants! Your Strength has increased by 1 and you are now 25% resistant to fire.
107MS08RewardPerkAdvanced technology from the Commonwealth has increased your reaction speed, giving you a higher chance to hit in V.A.T.S.
108MS09HematophageThis perk allows you to regain health by consuming Bloodpacks.
109MS10BarkskinYou've been exposed to Harold's mutation and your skin is now as hard as tree bark. As a result, you've gained a permanent +5% to Damage Resistance.
110MutantChallengePerkYour savvy at Mutant killing grants you a damage bonus to killing them.
111MysteriousStrangerYou've gained your own personal guardian angel... armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency.
112NerdRageYou've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain +15 Damage Threshold whenever your Health drops to 20% or below.
113NightPersonWhen the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your "internal clock," and remains active both inside and outside.
114NinjaThe Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
115NukaChemistYou have unraveled some of the greatest mysteries of Pre-War masters: formulas for developing special Nuka-Colas! This perk unlocks special Nuka-Cola recipes at the Workbench.
116NVTerrifyingPresenceIn some conversations, you gain the ability to initiate combat while terrifying a mob of opponents, sending them fleeing away for safety.
117OldVaqueroRaul's rate of fire with revolvers and lever action firearms is 33% faster than normal.
118PackRatYou have learned the value of careful packing. Items with a weight of 2 or less weigh half as much for you.
119ParalyzingPalmWith Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed.
120PiercingStrikePiercing Strike makes all of your Unarmed and Melee Weapons (including thrown) negate 15 points of Damage Threshold on the target.
121PlasmaSpazYou're just so excited about plasma that you can't (magnetically) contain yourself! The AP costs for all plasma weapons (including Plasma Grenades) are reduced by 20%.
122PowerArmorTrainingYou have received the specialized training needed to move in any form of Power Armor.
123PurifierAs a purifier of the wasteland, you do +50% damage with Melee and Unarmed weapons against Centaurs, Nightstalkers, Spore Plants, Spore Carriers, Deathclaws, Super Mutants, and Feral Ghouls.
124PyromaniacWith the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.
125QuickDrawQuick Draw makes all of your weapon equipping and holstering 50% faster.
126RadAwayChallengePerkYou gain enhanced effects from Rad-Away.
127RadChildYou truly are a rad child. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health.
128RadResistanceRad Resistance allows you to -- what else? -- resist radiation. This perk grants an additional 25% to Radiation Resistance.
129RangerTakedownWhen caught without their weapons, NCR's rangers rely on the Ranger Takedown to quickly incapacitate opponents. Perform a Power Attack while moving backwards to execute a Ranger Takedown.
130RapidReloadRapid Reload makes all of your weapon reloads 25% faster than normal.
131RegularMaintenanceWhile Raul is a companion, the Condition of weapons and armor decays more slowly.
132RetentionWith the Retention perk, the bonuses granted by skill magazines last three times as long.
133RobotChallengePerkYou grind the gears of the machines and gain a damage bonus against robots.
134RoboticsExpertWith the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
135RunNGunThe Run 'n Gun perk reduces accuracy penalties with one-handed Guns and Energy Weapons while walking or running.
136ScribeAssistantWhile Veronica is a companion, the player can craft Workbench items through Veronica's dialogue.
137ScribeCounterScribes in the Brotherhood of Steel are often not well-trained in the combat use of the high-tech gear employed by Paladins. They rely on unarmed defensive moves like the Scribe Counter to keep enemies at bay. Perform a standard attack out of a block hit reaction to execute a Scribe Counter.
138ScroungerWith the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.
139SearchAndMarkWhile Rex is a companion, unequipped chems, firearms, and ammunition within a short distance are highlighted when you zoom the camera.
140SelfLimbDamageChallengePerkRepeatedly breaking bones has led them to become stronger (somehow).
141SetLasersForFunPerkYou're laser-crazy and it shows! Minor bonus to critically hit with all laser weapons.
142ShotgunSurgeonYour precision with a scattergun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.
143SilentRunningWith the Silent Running perk, running no longer factors into a successful sneak attempt.
144SlayerThe slayer walks the earth! The speed of all Melee Weapons and Unarmed attacks is increased by 30%.
145SmallFrameDue to your small size, you have +1 AGL but your limbs are more easily crippled.
146SniperWith the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
147SolarPoweredWith the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.
148SpicyCasseroleThis recipe allows you to make Ruby's spicy casserole.
149SplashDamageWhen you're deep in enemy territory, you just start chucking grenades and hope for the best. All Explosives have a 25% larger area of effect.
150SpottingWhile Boone is a companion, hostile targets are highlighted whenever the player is actively aiming.
151SprayAndPrayYour attacks do much less damage to companions, allowing you to liberally spray an area with reckless abandon.
152StealthGirlWhile Lily is a companion, the duration of Stealth Boys is increased by 200% and all Sneak Attack Critical Hits do an additional 10% damage.
153StonewallYou gain +5 Damage Threshold against all Melee Weapons and Unarmed attacks and cannot be knocked down in combat.
154StrongBackWith the Strong Back perk, you can carry 50 more pounds of equipment.
155SuperSlamAll Melee Weapons (except thrown) and Unarmed attacks have a chance of knocking your target down.
156SwiftLearnerWith each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned.
157TagThe Tag! perk allows you to select a fourth Skill to be a Tag skill, which instantly raises it by 15 points.
158TheProfessionalUp close and personal, that's how you like it. Your Sneak Attack Criticals with pistols, revolvers, and submachine guns, whether Guns or Energy Weapons, all inflict an additional 20% damage.
159ToughnessWith the Toughness perk, you gain +3 to overall Damage Threshold. This perk may be taken twice, with the second rank granting an additional +3.
160TravelLightWhile wearing light armor or no armor, you run 10% faster.
161TriggerDisciplineWhile using Guns and Energy Weapons, you fire 20% more slowly but are 20% more accurate.
162TurboChallengePerkYou've slowed things down enough to gain additional time when using Turbo.
163UnarmedChallengePerkReduce the AP Cost of Unarmed Attacks in VATS.
164UnstoppableForceYour martial might is truly legendary. You do a large amount of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks.
165VATSHelperChallengePerkYour special VATS friends have gotten used to helping you out and will strive to do so more often.
166VigilantRecyclerWaste not, want not. When you use Energy Weapons, you are more likely to recover drained ammunition. You also have more efficient recycling recipes available at the Workbench.
167WaterChallengePerkYour frequent water consumption has led to improved benefits from drinking hydrating fluids.
168WeaponHandlingWeapon Strength Requirements are now 2 points lower than normal for you.
169WellRestedPerkAfter sleeping in a safe bed, you will wake well rested. You earn 10% more experience points for several hours.
170WhiskeyRoseWhile Cass is a companion, she and the player gain Damage Threshold when they drink Whiskey. Additionally, the player does not suffer intelligence loss from consuming alcohol and ignores the negative effects of alcohol addiction.
171WildWastelandWild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or the serious of temperament.

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