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Fallout New Vegas: Ultimate Edition





208 Results
For LSCR:DESC

NumberEDIDText
1AgilityLoadScreen09Agility affects your Guns and Sneak skills as well as the number of Action Points available for V.A.T.S.
2AgilityLoadScreen10Agility improves the speed of weapon reloads, drawing, and holstering.
3AmmoLoadScreen01.38 Special can be fired from any weapon that uses .357 Magnum. Similarly, .44 Special can be fired from any weapon that uses .44 Magnum and .223 can be fired from any weapon that uses 5.56mm.
4AtomicWranglerLoadScreen01It's not much to look at, but if you can't afford to get into The Strip, the Atomic Wrangler's the best place to gamble in Freeside.
5BarterLoadScreen02In general, the higher your Barter skill, the lower your prices on purchased items. It can also be used to negotiate for better rewards in conversation.
6BlackMountainLoadScreen01Travelers along the Long 15 have complained to NCR rangers that caravans have been harassed and attacked by fearsome Super Mutants living in the irradiated ruins of Black Mountain.
7BoomersLoadScreen01The Boomers are said to be xenophobic tribals armed with even more firepower than the Gun Runners. No one ventures into or out of their heavily guarded lands.
8BoulderCityLoadScreen01Though Boulder City survived the Great War without much damage, the NCR intentionally razed most of the town with a series of explosions during the Battle of Hoover Dam.
9BrotherhoodLoadScreen01Though their power in the west has diminished greatly over the years, the Brotherhood of Steel still maintains hidden, heavily fortified bunkers throughout the Mojave.
10BrotherhoodLoadScreen02Due to disagreements over how technology should be controlled in the wasteland, the Brotherhood of Steel waged a long and bloody war against the NCR. Despite superior equipment and training, the Brotherhood eventually went into retreat.
11CaravanLoadScreen01Caravan is not played in casinos, but is very popular among caravan guards and other frequent travelers on the Long 15.
12CaravanLoadScreen02Because Caravan allows players to build decks from any cards they can find, crafty caravan guards often come up with devious decks and strategies.
13CaravanLoadScreen03Caravan is played for standard money of any and all kinds: caps, NCR dollars, or Legion coins. Because the players are often poor, the stakes tend to be low.
14CasinoLoadScreen01Players win and winners play, but the Strip's casinos don't generally tolerate openly worn weapons or gamblers who are too lucky at the tables.
15CenturionsLoadScreen01Caesar's most trusted commanders are the centurions: battle-hardened front-line officers who dress in patchwork armor pieced together from their fallen foes.
16CharismaLoadScreen09High Charisma gives bonuses to both the Barter and Speech skills as well as your companions' Nerve.
17CombatLoadScreen01You can run faster with your two-handed weapons holstered. One-handed weapons will not slow you down.
18CombatLoadScreen02Repair your weapons and armor regularly -- the lower their condition, the worse they will perform.
19CombatLoadScreen03For ideal shooting conditions, make sure you stop, crouch, and aim before firing.
20CombatLoadScreen04In Casual Mode, limb damage can be repaired directly by applying Stimpaks to affected areas, using the Pip-Boy. In Hardcore Mode, a Doctor's Bag or an actual doctor is required.
21CombatLoadScreen05Two-handed weapons and medium or heavy apparel will slow you down when they're equipped.
22CombatLoadScreen06If your weapons aren't strong enough to penetrate an enemy's armor, use armor-piercing ammo, attack from stealth, or use a weapon with higher DAM!
23CombatLoadScreen08A weapon with high DPS but low DAM is best used against unarmored opponents.
24CombatLoadScreen09Want to prevent an enemy from fleeing? Cripple the legs.
25CombatLoadScreen10Picking someone's pocket and placing a mine or grenade in their inventory will activate the explosive... and cause one heck of a mess.
26CombatLoadScreen11A weapon's DAM indicates its damage per shot, and is modified by factors like the weapon's condition and its associated skill.
27CombatLoadScreen12If you start a fight you can't finish, try putting away your weapon. Your opponent just might forgive you...
28CombatLoadScreen13Not sure what skill a weapon uses? Look at the lower left corner of its Pip-Boy icon and compare it to the weapon skills.
29CombatLoadScreen14A weapon's DPS is its Damage Per Second and is calculated using the weapon's base damage (modified by condition), your weapon skill, and the weapon's rate of fire.
30CombatLoadScreen15All weapons have two requirements: Strength and Skill. If you don't meet the requirements, the weapon may be less accurate (if a firearm) or attack more slowly (if an Unarmed or Melee Weapon).
31CompanionLoadScreen01All companions give the player a bonus perk while they are in the party. Keep two companions around for double the perks!
32CompanionLoadScreen02XP for kills made by companions is awarded to the player.
33CompanionLoadScreen03Companions will heal themselves if they get a chance, but if you want to ensure they live a long life in your service, use the Companion Wheel to administer stimpaks directly.
34CourierLoadScreen01With the expansion of post-apocalyptic society across the American southwest, courier groups like the Mojave Express have appeared to take on the difficult task of carrying letters and packages over enormous distances.
35CraftingLoadScreen01Crafting can be done at any Workbench, Campfire, or Reloading Bench. Some companions even have the ability to help the player craft anywhere in the wasteland.
36CraftingLoadScreen02Though you can see many crafting recipes at the start of the game, some recipes will not show up until you take special perks or have discovered them in the wasteland.
37CreatureLoadScreen01Night Stalkers are fearsome nocturnal predators created by splicing together coyote and rattlesnake DNA.
38CreatureLoadScreen02Disabling the antennae of insects, like Giant Ants or Giant Mantises, will make them frenzy and attack anything nearby.
39CreatureLoadScreen03Super Mutants in the Mojave Wasteland are remnants of the Master's Army and the Enclave's experiments at Mariposa Military Base.
40CreatureLoadScreen04Dogs and coyotes can be found throughout the Mojave, typically wherever humans are traveling.
41CreatureLoadScreen05Despite the best efforts of well-equipped hunters, Deathclaws continue to establish nests across the Mojave Wasteland.
42CreatureLoadScreen06Securitrons are a creation of Mr. House, the enigmatic de facto ruler of New Vegas.
43CreatureLoadScreen07Feral Ghouls have lost the ability to reason, and will attack any human on sight.
44CreatureLoadScreen08Ghouls, both "normal" and Feral, are not only immune to radiation... they're healed by it.
45CreatureLoadScreen09A Glowing One is a unique Feral Ghoul that has become a living conduit of radiation.
46CreatureLoadScreen10Lakelurks use a devastating sonic attack to debilitate their foes from afar.
47CreatureLoadScreen11The Mister Gutsy model of robot was commissioned by the U.S. Army just before the atomic apocalypse of 2077.
48CreatureLoadScreen12The sturdy Protectron model of robot was created before the great war, and served as a security automaton in both the private and business sectors.
49CreatureLoadScreen13The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor.
50CreatureLoadScreen14Cazadores are a new predator in the Mojave Wasteland and often fight with Night Stalkers over their prey.
51CreatureLoadScreen15Due to their brutal initiation rituals, Great Khans are extremely tough. Don't expect them to go down easily.
52CreatureLoadScreen16Made savage by excessive chem use, the Fiends of New Vegas are the most numerous and troublesome raiders of the Mojave Wasteland.
53CreatureLoadScreen17Disable a robot's Combat Inhibitor, and the confused machine will go into a killing frenzy, attacking friend and foe alike.
54CreatureLoadScreen18A Glowing One uses its special ability to deliver radiation to its enemies and heal any nearby Feral Ghouls.
55CreatureLoadScreen19Mister Gutsy is a combat variant of the popular Mister Handy, and is equipped with a Plasma weapon and flamethrower.
56CrimeLoadScreen01The NCR's military doesn't like being in the role of "peace-keeper". Crimes across the Mojave are typically punished by death.
57CrimeLoadScreen02If someone sees you commit a crime against their faction, expect your reputation with that group to suffer.
58DamageThresholdLoadScreen01Damage Threshold is subtracted directly from the DAM a weapon does. If DT is higher than the DAM of a weapon, very little damage gets through.
59DamageThresholdLoadScreen02If you see a red shield next to an enemy's health, it means that their armor's Damage Threshold is absorbing your weapon's damage. A broken red shield means you have completely negated their Damage Threshold.
60DamageThresholdLoadScreen03If you see a shield next to a your health HUD, it means that your Damage Threshold is absorbing an enemy weapon's damage. A broken shield means they have completely negated your Damage Threshold.
61EnclaveLoadScreen01Though they were a powerful force in the west decades ago, the Enclave has not been seen or heard from in the Mojave Wasteland for years. Members who were not hunted down are believed to have traveled east - or successfully integrated into the NCR.
62EnduranceLoadScreen09A high Endurance gives bonuses to Health, environmental resistances, and the Survival and Unarmed skills.
63EnergyWeaponsLoadScreen02The Energy Weapons skill determines your effectiveness with any weapon that uses Energy Cells, Microfusion Cells, EC Packs, Microfusion Breeder, or Flamer Fuel as ammunition.
64EnergyWeaponsLoadScreen03Most Energy Weapons fall into one of two categories: laser, which is fast, accurate, and low-damage, and plasma, which is slow-moving and very high-damage.
65EnergyWeaponsLoadScreen04Energy Weapons are less common and varied than Guns, but have a small number of ammunition types and can be quite potent.
66ExplorersLoadScreen01Explorers are Caesar's advance scouts. Typically equipped in light armor and carrying binoculars, they are the Legion's message runners and keen eyes across the Mojave.
67ExplosivesLoadScreen02The Explosives skill determines the ease of disarming any hostile mines and the effectiveness of any explosive weapon (all mines, all grenades, Missile Launcher, Fat Man, etc.).
68ExplosivesLoadScreen03Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority.
69ExplosivesLoadScreen04Despite relying on energy to harm their victims, Plasma Mines, EMP Grenades, and related items use the Explosives skill to determine their effectiveness.
70FactionArmorLoadScreen01Wearing outfits that are associated with high-profile factions can be an effective disguise... or a good way to get shot, depending on present company.
71FollowersLoadScreen01The Followers of the Apocalypse are an organization with roots in the pre-NCR Boneyard. Dedicated to teaching the poor and healing the sick, they are also considered anarchist revolutionaries by many people in positions of power.
72FoodHealingLoadScreen01Food heals more slowly than stimpaks, but is more common in the Mojave Wasteland. The Survival skill can increase the healing benefits of all forms of food, including Campfire crafting recipes.
73FreesideLoadScreen01Freeside was built up around the intersection of Fremont Street and Las Vegas Boulevard. The influx of destitute travelers in recent months has created problems for its local residents.
74GeneralLoadScreen01You can restore Health by using a Stimpak, eating food, drinking from a water source, or sleeping in a bed.
75GeneralLoadScreen03Drinking water provides healing but may increase your radiation level. In Hardcore Mode, drinking water is vital for keeping your dehydration level down.
76GeneralLoadScreen04Press and hold your Pip-Boy button to turn the Pip-Boy light off and on.
77GeneralLoadScreen05Sleeping in a rented or owned bed will give you a "Well Rested" bonus that boosts your earned XP for several hours.
78GeneralLoadScreen06Things a bit too tough, or too easy? You can pause the game and modify the difficulty at any time.
79GeneralLoadScreen07Raising the game's difficulty will make combat more challenging but has no effect on the amount of XP you receive.
80GeneralLoadScreen08Two major routes lead into the city of New Vegas from the south: Interstate 15 and Highway 95.
81GeneralLoadScreen09At the Battle of Hoover Dam, the tide turned for NCR when rangers and 1st Recon sharpshooters lured Caesar's soldiers into the booby-trapped ruins of Boulder City.
82GeneralLoadScreen10Established long ago in California, the Crimson Caravan Company and the Gun Runners are two of NCR's oldest and most powerful merchant houses.
83GeneralLoadScreen11The families that now run the Strip of New Vegas were little more than squabbling tribes a few decades ago.
84GeneralLoadScreen12Mojave Outpost is the site where the NCR Rangers and Desert Rangers of Nevada signed the Ranger Unification Treaty. It also marks the boundary of fully NCR-controlled territory.
85GeneralLoadScreen13All territory east of the Colorado River is recognized as Caesar's land, an area indisputably under the control of the Legion and agents acting on Caesar's behalf.
86GeneralLoadScreen14In 2277, NCR forces defeated Caesar's Legion during the Battle of Hoover Dam. The NCR has held Hoover Dam since then, but the Legion has not made it easy for them.
87GomorrahLoadScreen01The Omerta family sells a variety of services and delights to its patrons at Gomorrah, but most visitors are there for one thing: sex.
88GoodspringsLoadScreen01Goodsprings was a ghost town before the war but continues to be important to Long 15 travelers for its fresh water supply.
89GreatKhansLoadScreen01Though they have had a rough history, the legendary Great Khans are one of the longest-lived gangs to come out of the southwest.
90GunsLoadScreen09Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't etc.).
91GunsLoadScreen10Guns are the most common ranged weapons in the Mojave Wasteland. They are numerous and varied and ammunition is relatively easy to acquire.
92HanlonLoadScreen01Chief Hanlon is the head of the NCR Rangers and one of of its longest serving members. He coordinates the actions of the Rangers from their headquarters at Camp Golf.
93HardcoreLoadScreen01In Hardcore mode, keep an eye on your dehydration (H2O), starvation (FOD), and sleep deprivation (SLP) meters. If you let them get too high, you can suffer serious penalties - including death!
94IntelligenceLoadScreen09The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up.
95IntelligenceLoadScreen10Intelligence determines your effectiveness with the Science, Repair and Medicine skills.
96IronSightsLoadScreen02You can toggle "true" iron sights for firearms on and off in your Game Settings.
97JacobstownLoadScreen01Travelers from northern NCR have been whispering about a small community of Super Mutants located high in the snow-capped mountains west of New Vegas.
98JoshuaGrahamLoadScreen01After the Legion lost the Battle of Hoover Dam, Caesar had his legate, Joshua Graham, covered in pitch, set on fire, and thrown into the Grand Canyon. Superstitious legionaries and tribals believe he lives on as the Burned Man.
99KimballLoadScreen01Aaron Kimball is a former war hero and the current president of the New California Republic. His insistence on defending Hoover Dam has kept NCR troops in Nevada for years.
100KingLoadScreen01The King is dedicated to the cause of independence and personal liberty in Freeside. His gang, the Kings, attempts to keep some semblance of order in the streets.
101KingsSchoolLoadScreen01The King's School of Impersonation is the "world" headquarters of the Freeside gang known as The Kings.
102LaniusLoadScreen01Legate Lanius, the Monster of the East, is the military commander of all Caesar's forces in the field. He is legendary for his devotion to Caesar and for his ability to sense weakness in any army.
103LegionariesLoadScreen01Legionaries are the standard soldiers in Caesar's Legion. Their level of experience and overall toughness can be determined by noting the color of their armor.
104LockpickLoadScreen09The Lockpick skill is used to open locked doors and containers.
105LuckLoadScreen09Raising your Luck raises all of your skill values and improves your Critical Chance with all weapons. It also slightly influences the outcome of gambling games.
106Lucky38LoadScreen01Mr. House's Lucky 38 casino towers over the New Vegas Strip, mysterious and impenetrable to visitors and locals alike.
107MagazineLoadScreen01Magazines provide temporary bonuses to skills but are much more common than the highly-prized skill books.
108MedicineLoadScreen09The Medicine skill determines the effectiveness of a Stimpak, Super Stimpak, and Doctor's Bag used to heal Health or damaged limbs.
109MedicineLoadScreen10The Medicine skill determines the effectiveness of drugs that help manage radiation, like Rad-X and RadAway.
110MeleeWeaponsLoadScreen09The Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge.
111MeleeWeaponsLoadScreen10Most Melee Weapons are completely silent, making them excellent stealth weapons.
112MeleeWeaponsLoadScreen11When your character's Melee Weapons score hits 50, you will be able to perform special power attacks and V.A.T.S. moves with different Melee Weapons.
113MichaelAngelosLoadScreen01Though New Vegas is littered with debris of the Pre-War world, Michael Angelo continues to create new art and signs for Mr. House in his workshop on The Strip.
114ModsLoadScreen01A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few Explosives. Attaching them is as simple as using your Pip-Boy and opening the mod menu for your weapon.
115ModsLoadScreen02Weapon mods can increase ammo capacity and damage, reduce spread and weight, or add special equipment like scopes.
116MojaveExpressLoadScreenCouriers for the Mojave Express regularly and rapidly carry packages between convenient (for the Mojave Wasteland) drop boxes in several communities.
117MrHouseLoadScreen01Mr. House is the mysterious overlord of The Strip. He controls his small empire from the confines of the Lucky 38 casino, where no other living person has set foot for over two hundred years.
118NCREmbassyLoadScreen01The NCR has maintained an embassy on The Strip for several years, but has had little success in building friendly relations with Mr. House or the ruling families.
119NerveLoadScreen01The higher the Charisma, the higher the Nerve. Nerve grants significant combat bonuses to all companions.
120OldMormonFortLoadScreen01The Old Mormon Fort is the oldest building in New Vegas and was recently occupied by the Followers of the Apocalypse.
121PerceptionLoadScreen09A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills.
122PerceptionLoadScreen10Perception determines when red tick marks (which indicate threats) appear on your compass.
123PerkLoadScreen01With the Animal Friend perk, you will never be the victim of an unprovoked attack from any animal.
124PerkLoadScreen01aWith the second rank of the Animal Friend perk, animals will come to your aid in combat (but not against other animals).
125PerkLoadScreen02With the Action Boy perk, you gain an additional 15 Action Points to use in V.A.T.S.
126PerkLoadScreen03With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.
127PerkLoadScreen05With the Comprehension perk, you gain more skill points when reading skill magazines and one additional skill point whenever a skill book is read.
128PerkLoadScreen06With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increases slightly with each subsequent hit on that body part.
129PerkLoadScreen07The Retention perk greatly increases the duration of skill-boosting magazines.
130PerkLoadScreen09With each rank of the Demolition Expert perk, all of your explosive weapons do an additional 20% damage.
131PerkLoadScreen10With the Educated perk, you gain two more skill points every time you advance in level.
132PerkLoadScreen11With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect.
133PerkLoadScreen12When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
134PerkLoadScreen13The Run 'n Gun perk reduces accuracy penalties with one-handed Guns and Energy Weapons while walking or running.
135PerkLoadScreen14With the Fortune Finder perk, you'll find considerably more Nuka-Cola caps in containers than you normally would.
136PerkLoadScreen15The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
137PerkLoadScreen16With the Cowboy perk, attacking enemies with revolvers, lever-action firearms, dynamite, knives, and hatchets does +25% damage.
138PerkLoadScreen17With the Infiltrator perk, you gain one more chance to pick any lock broken by an unsuccessful "Force Lock" attempt.
139PerkLoadScreen18With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
140PerkLoadScreen19With the Plasma Spaz perk, all AP costs for plasma weapons (including grenades) are reduced by 10%.
141PerkLoadScreen20Fail a hack attempt and get locked out of a computer? Not if you're a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of.
142PerkLoadScreen21Once you have the Heave, Ho! perk, all thrown weapons can be thrown much farther.
143PerkLoadScreen22With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source.
144PerkLoadScreen23With the Life Giver perk, you gain an additional 30 Hit Points.
145PerkLoadScreen24With the Light Step perk, you'll never set off an enemy's mines or floor-based mechanical traps.
146PerkLoadScreen25The Math Wrath perk optimizes your Pip-Boy's V.A.T.S. logic, reducing all AP costs by 10%.
147PerkLoadScreen26The Slayer perk increases the speed of your attacks with all Unarmed and Melee Weapons.
148PerkLoadScreen27With the Friend of the Night perk, you gain low-light vision after the sun goes down.
149PerkLoadScreen28When you take the Pack Rat perk, the weight of all lightweight items is cut in half.
150PerkLoadScreen29With the Mister Sandman perk, you can perform a special move that instantly kills any sleeping character, and will gain bonus XP for doing so.
151PerkLoadScreen30With the Finesse perk, you gain an additional +5% chance to score a critical hit on an opponent in combat.
152PerkLoadScreen31With the Mysterious Stranger perk, your own personal guardian angel will appear occasionally in V.A.T.S. mode to lend a hand... with deadly efficiency.
153PerkLoadScreen32You've been pushed around long enough! With the Nerd Rage perk, your Strength is raised to 10 and you gain 15 points to Damage Threshold whenever your Health drops to 20% or below.
154PerkLoadScreen33The Ninja perk grants you the power of the fabled shadow warriors, and increases your chance to do critical hits, and the damage of each.
155PerkLoadScreen34With the Paralyzing Palm perk, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds.
156PerkLoadScreen35With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab.
157PerkLoadScreen37Rad Resistance allows you to -- what else? -- resist radiation. This Perk grants an additional 25% to Radiation Resistance.
158PerkLoadScreen38With the Robotics Expert perk, you do an additional 25% damage to any robot in combat.
159PerkLoadScreen39The Meltdown perk creates a damaging corona of energy every time you vaporize or melt a target with lasers or plasma.
160PerkLoadScreen40With the Scrounger perk, you'll find considerably more ammunition in containers than you normally would.
161PerkLoadScreen41With the Silent Running perk, running no longer factors into a successful sneak attempt.
162PerkLoadScreen42With the Sniper Perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
163PerkLoadScreen43With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.
164PerkLoadScreen44With the Strong Back perk, you can carry 50 more pounds of equipment.
165PerkLoadScreen45With each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned.
166PerkLoadScreen46The Tag! perk allows you to select a fourth Skill to be a Tag Skill, meaning it immediately raises by 15 points.
167PerkLoadScreen47Tired of having to drop gear to make a trip back to the store? With the Long Haul perk, you can fast travel even when you are over-encumbered.
168PerkLoadScreen48With the Toughness perk, you gain +3 to your Damage Threshold.
169PerkLoadScreen49If you have the Robotics Expert perk and sneak up on a hostile robot undetected, you can put that robot into a permanent shutdown state.
170PerkLoadScreen50The Shotgun Surgeon perk negates 10 points of enemy Damage Threshold while you are using any shotgun - handy for taking out lightly-armored opponents who would normally foil your buckshot.
171PerkLoadScreen51With Splash Damage, all of your explosions are increased in size, allowing you to carpet bomb an even larger area.
172PerkLoadScreen52Sad that you're too weak to keep a light machine gun on target? Take the Weapon Handling perk to remove 2 points from all weapon Strength requirements.
173PerkLoadScreen53Do companions annoy you by constantly running into your bullets and missiles? Take the Spray and Pray perk to drastically reduce the amount of damage your attacks inflict on all currently hired companions.
174PrimmLoadScreen01Often the first place NCR travelers stop after the Mojave Outpost, Primm is also where a lot of folks realize they left New Vegas with barely enough money to make the long trek back to The Hub.
175ProspectorLoadScreen01"Prospector" is a polite word for "scavenger". Prospectors can be found all over the Mojave Wasteland, usually looking for the rare unopened safe at the bottom of an irradiated mineshaft.
176RangersLoadScreen01The New California Republic Rangers are volunteer elite special forces renowned as much for their shrewd reconnaissance capabilities as their bravery and combat prowess.
177RangersLoadScreen02The distinctive black ranger combat armor consists of the Desert Rangers' traditional trench coat worn with Pre-War riot armor. Ranger patrol armor is hand-manufactured in the NCR.
178RepairLoadScreen09The Repair skill allows you to optimize and maintain weapons and apparel. At Reloading Benches, it also allows you to craft ammo for your Guns.
179RepairLoadScreen10Once your weapons and armor reach a certain condition level, your Repair skill can be used to maintain them, keeping them at maximum power for longer.
180RepairLoadScreen11At 75% Condition, a weapon will never jam and does maximum damage. At 50% Condition, armor protects against maximum damage.
181ReputationLoadScreen01Whether you're good, bad, or somewhere in between, all major communities and organizations in the Mojave Wasteland will pay attention to your reputation.
182ReputationLoadScreen02Stealing, hurting people, and otherwise being a nuisance can negatively impact your reputation with a group.
183ReputationLoadScreen03Not sure what your reputation is with a current group? If you've earned one, you can find it in your Pip-Boy under Stats - General.
184ScienceLoadScreen09The Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals.
185ScienceLoadScreen10At Workbenches, the Science skill can help you recycle Energy Weapon ammo and craft other useful items like Stimpaks.
186SilverRushLoadScreen01The Silver Rush casino was in competition with The Atomic Wrangler until the owners ran afoul of the Van Graff family.
187SneakLoadScreen09The Lockpick skill is used to open locked doors and containers.
188SnowGlobesLoadScreen01Though people around New Vegas have little interest in Pre-War tourist trinkets, there is one influential figure who has a soft spot for snow globes...
189SpeechLoadScreen09The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
190StealthLoadScreen01Running is noisier than walking and makes you easier to detect, even if you are sneaking.
191StealthLoadScreen02Stealth is affected by many factors, including light level, sound generated, weight and bulk of worn apparel, and line-of-sight.
192StealthLoadScreen03The light generated from your Pip-Boy light actually makes you less stealthy. If you want to effectively sneak, turn it off.
193StealthLoadScreen04If you want to stay hidden, stick to the shadows, move slowly, try to stay behind your opponent... and turn off your Pip-Boy light!
194StrengthLoadScreen09Strength is a measure of your raw physical power. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons.
195StrengthLoadScreen10If you do not meet a weapon's Strength requirement, you may be less accurate with it or attack more slowly.
196StripLoadScreen01The Strip is the heart of New Vegas, where Mr. House and the casino families are rebuilding the city in the image of its Pre-War glory.
197StripLoadScreen02Travelers say there are two ways to get into the New Vegas Strip: through Freeside or via the monorail to Camp McCarran. Only military personnel and NCR VIPs are allowed to use the monorail.
198TopsLoadScreen01Fully renovated by The Chairmen, the Tops is billed throughout New Vegas as a place for men to kick back, drink, laugh, and have a good time.
199TroopersLoadScreen01Troopers are volunteer and conscripted forces in NCR's military. They vary widely in devotion, experience, and even in basic equipment. What they lack in consistency they make up for in numbers.
200UltraLuxeLoadScreen01The pinnacle of New Vegas refinement and class, the Ultra-Luxe casino is home to the discriminating White Glove Society and their pampered guests.
201UnarmedLoadScreen09The Unarmed skill is used for fighting without a weapon, or with weapons designed for hand-to-hand combat, like Brass Knuckles, Power Fists, and Displacer Gloves.
202UnarmedLoadScreen10Talented Unarmed combatants in the Mojave Wasteland can teach specialized fighting styles to improve your abilities.
203UnarmedLoadScreen11As your Unarmed skill increases, you will unlock the ability to do uppercuts (50 Unarmed) and crosses (75 Unarmed) - both inside V.A.T.S. and out.
204UnarmedLoadScreen12Some individuals in the wasteland have the ability to teach you special unarmed moves.
205Vault11LoadScreen01Vault 11 has been abandoned for decades, though few people know the story of its terrible past.
206VexillariusLoadScreen01Not commonly seen on the front lines, the vexillarius is a standard-bearer for Caesar's Legion. Their presence on the battlefield inspires legionaries to fight to the death for the glory of Caesar.
207VipersJackalsLoadScreen01Brutalized by the NCR, the once-legendary Vipers and Jackals gangs have become little more than opportunistic, petty raiders.
208WildWastelandLoadScreen01The Wild Wasteland trait converts a few normally "ordinary" occurences into zany, wacky encounters. Do not take this trait unless you prefer your Fallout experience to be a bit more goofy than usual.


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