![]() Rankings ![]() Gamer Health ![]() FREE Twitch Prime ![]() |
-- OBSOLETE -- Please remove. | |
A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats). | |
Agility affects your Guns and Sneak skills, and the number of Action Points available for V.A.T.S. | |
Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Survival and Unarmed skills. | |
Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't etc.). | |
Having a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills. | |
Intelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up. | |
Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons. | |
Strength is a measure of your raw physical power. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons. | |
The Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items. | |
The Energy Weapons skill determines your effectiveness with any weapon that uses Small Energy Cells, Micro Fusion Cells, EC Packs, or Flamer Fuel as ammunition. | |
The Explosives skill determines the ease of disarming any hostile mines and the effectiveness of any explosive weapon (all mines, all grenades, Missile Launcher, Fat Man, etc.). | |
The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit. | |
The Lockpick skill is used to open locked doors and containers. | |
The Medicine skill determines how many Hit Points you'll replenish upon using a Stimpak, and the effectiveness of Rad-X and RadAway. | |
The Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge. | |
The Repair skill allows you to maintain any weapons and apparel. In addition, Repair allows you to create items and Guns ammunition at reloading benches. | |
The Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals. It can also be used to recycle Energy Weapon ammunition at workbenches. | |
The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share. | |
The Survival skill increases the Hit Points you receive from food and drink. It also helps you create consumable items at campfires. | |
The Unarmed skill is used for fighting without a weapon, or with weapons designed for hand-to-hand combat, like Brass Knuckles, Power Fists, and Displacer Gloves. | |
Used for medical services. |