Fallout New Vegas: Ultimate Edition



22 Results For AVIF:DESC 250 Max
-- OBSOLETE -- Please remove.
A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats).
Agility affects your Guns and Sneak skills, and the number of Action Points available for V.A.T.S.
Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Survival and Unarmed skills.
Guns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't etc.).
Having a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills.
Intelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up.
Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons.
Strength is a measure of your raw physical power. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons.
The Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items.
The Energy Weapons skill determines your effectiveness with any weapon that uses Small Energy Cells, Micro Fusion Cells, EC Packs, or Flamer Fuel as ammunition.
The Explosives skill determines the ease of disarming any hostile mines and the effectiveness of any explosive weapon (all mines, all grenades, Missile Launcher, Fat Man, etc.).
The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit.
The Lockpick skill is used to open locked doors and containers.
The Medicine skill determines how many Hit Points you'll replenish upon using a Stimpak, and the effectiveness of Rad-X and RadAway.
The Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge.
The Repair skill allows you to maintain any weapons and apparel. In addition, Repair allows you to create items and Guns ammunition at reloading benches.
The Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals. It can also be used to recycle Energy Weapon ammunition at workbenches.
The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
The Survival skill increases the Hit Points you receive from food and drink. It also helps you create consumable items at campfires.
The Unarmed skill is used for fighting without a weapon, or with weapons designed for hand-to-hand combat, like Brass Knuckles, Power Fists, and Displacer Gloves.
Used for medical services.




Do you believe that my being stronger or faster has anything to do with my muscles in this place? You think that's air you're breathing now?

Incendar.com, Incendar, Incendar Gaming, Incendium, Incendius, Incendara, Incendario, MINcendar
© Incendar 2004-2020

Sitemap  Media  Contact Discord