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Fallout New Vegas: Ultimate Edition





22 Results
For AVIF:DESC

NumberEDIDText
1AVAgilityAgility affects your Guns and Sneak skills, and the number of Action Points available for V.A.T.S.
2AVBarterThe Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items.
3AVBigGuns-- OBSOLETE -- Please remove.
4AVCharismaHaving a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills.
5AVEnduranceEndurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Survival and Unarmed skills.
6AVEnergyWeaponsThe Energy Weapons skill determines your effectiveness with any weapon that uses Small Energy Cells, Micro Fusion Cells, EC Packs, or Flamer Fuel as ammunition.
7AVExplosivesThe Explosives skill determines the ease of disarming any hostile mines and the effectiveness of any explosive weapon (all mines, all grenades, Missile Launcher, Fat Man, etc.).
8AVIntelligenceIntelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up.
9AVLockpickThe Lockpick skill is used to open locked doors and containers.
10AVLuckRaising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons.
11AVMedicineThe Medicine skill determines how many Hit Points you'll replenish upon using a Stimpak, and the effectiveness of Rad-X and RadAway.
12AVMeleeWeaponsThe Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge.
13AVPerceptionA high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats).
14AVRepairThe Repair skill allows you to maintain any weapons and apparel. In addition, Repair allows you to create items and Guns ammunition at reloading benches.
15AVScienceThe Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals. It can also be used to recycle Energy Weapon ammunition at workbenches.
16AVSmallGunsGuns determines your effectiveness with any weapon that uses conventional ammunition (.22 LR, .357 Magnum, 5mm, 10mm, 5.56mm, .308, .45-70 Gov't etc.).
17AVSneakThe higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit.
18AVSpeechThe Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
19AVStrengthStrength is a measure of your raw physical power. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons.
20AVThrowingThe Survival skill increases the Hit Points you receive from food and drink. It also helps you create consumable items at campfires.
21AVUnarmedThe Unarmed skill is used for fighting without a weapon, or with weapons designed for hand-to-hand combat, like Brass Knuckles, Power Fists, and Displacer Gloves.
22AVVariable01Used for medical services.

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