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1.3.3.31

ALL   Shotgun   Rifle   Melee   Pistol   Weight   Sneak   STRENGTH   PERCEPTION   ENDURANCE   CHARISMA   INTELLIGENCE   AGILITY   LUCK


Total Listed Perks: 206 Total Ranks: 545

Action Boy/Action Girl
Agility
Level 2
Ranks 3

Action points regenerate 15/30/45% faster.

Adamantium Skeleton
Endurance
Level 21
Ranks 3

Your limb damage is now reduced by 30/60/100%

Adrenaline
Agility
Level 49
Ranks 5

Gain +6/7/8/9/10% (max 36/42/48/54/60%) damage for 30s per kill. Duration refreshes with kills.

All Night Long
Endurance
Level 41
Ranks 3

You suffer 20/40/60% less from hunger and thirst.

Ammosmith
Agility
Level 34
Ranks 2

Produce 40/80% more rounds when crafting ammunition.

Animal Friend
Charisma
Level 30
Ranks 3

Aim your gun at any Animal below your level for a 25/50/75% chance to pacify it.

Anti-Epidemic
Charisma
Level 34
Ranks 2

Your disease cures have a 50/100% chance to cure a disease on nearby teammates.

Aquaboy/Aquagirl
Endurance
Level 26
Ranks 1

You no longer take Rad damage from swimming and can breathe underwater.

Armorer
Intelligence
Level 15
Ranks 3

You can now craft advanced armor mods/fewer materials/improved durability. (Plans Required)

Awareness
Perception
Level 27
Ranks 1

You can view a target`s specific damage resistance in V.A.T.S. Cost: 2

Bandolier
Strength
Level 22
Ranks 2

Ballistic weapon ammo weighs 45/90% less.

Barbarian
Strength
Level 14
Ranks 3

Every point of Strength adds +2/3/4 Damage Resist (Max 40/60/80). (No Power Armor)

Basher
Strength
Level 11
Ranks 2

Gun bashing does +25/50% damage with a 5/10% chance to cripple your opponent

Batteries Included
Intelligence
Level 28
Ranks 3

Energy weapon ammo weighs 30/60/90% less.

Bear Arms
Strength
Level 35
Ranks 3

Heavy Guns weigh 30/60/90% less.

Better Criticals
Luck
Level 47
Ranks 3

V.A.T.S. criticals now do +20/30/40% damage.

Blocker
Strength
Level 21
Ranks 3

Take 15/30/45% less damage from your opponents' melee attacks.

Bloodsucker
Charisma
Level 11
Ranks 3

Bloodpacks now satisfy thirst, no longer irradiate, and heal 50/100/150% more.

Bloody Mess
Luck
Level 42
Ranks 3

5/10/15% bonus damage means enemies may explode into a gory red paste.

Bodyguards
Charisma
Level 5
Ranks 4

Gain 6/8/10/12 Damage Resistance & Energy Resistance (max 18/24/30/36) for each teammate, excluding you.

Born Survivor
Agility
Level 3
Ranks 3

Falling below 20/30/40% health will automatically use a Stimpak, once every 20s.

Bullet Shield
Strength
Level 39
Ranks 3

Gain 20/40/60 damage resistance while firing a heavy gun.

Butcher's Bounty
Perception
Level 3
Ranks 3

40/60/80% chance to find an extra meat when you "Search" an animal corpse.

Can Do!
Luck
Level 7
Ranks 3

40/60/80% chance to find an extra canned food when you "Search" a food container.

Cannibal
Endurance
Level 15
Ranks 3

Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.

Cap Collector
Luck
Level 16
Ranks 3

You have a chance/better/always to find more bottle caps when opening a caps stash.

Chem Fiend
Endurance
Level 23
Ranks 3

Any chems you take last 30/60/100% longer.

Chem Resistant
Endurance
Level 43
Ranks 2

You're half/Immune as likely to get addicted when consuming Chems.

Chemist
Intelligence
Level 34
Ranks 1

You get double the quantity when you craft chems!

Class Freak
Luck
Level 46
Ranks 3

The negative effects of your mutations are reduced by 25/50/75%.

Cola Nut
Endurance
Level 14
Ranks 2

Nuka-Cola products are now 2x/3x as beneficial.

Commando
Perception
Level 15
Ranks 3

Basic combat training means automatic rifles do +10/15/20% damage.

Concentrated Fire
Perception
Level 2
Ranks 3

V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.

Contractor
Intelligence
Level 18
Ranks 2

Crafting workshop items now costs 25/50% fewer materials.

Covert Operative
Agility
Level 27
Ranks 3

Your ranged sneak attacks do 2.15/2.3/2.5x normal damage damage.

Crack Shot
Perception
Level 7
Ranks 3

All pistols now have 10/20/30% more range and more accuracy when sighted.

Critical Savvy
Luck
Level 44
Ranks 3

Critical Hits now only consume 85/70/55% of your critical meter.

Curator
Luck
Level 19
Ranks 1

The benefits of bobbleheads and magazines last twice as long.

Dead Man Sprinting
Agility
Level 8
Ranks 2

Sprint 10/20% faster at increased AP cost when your health is below 40/50%.

Demolition Expert
Intelligence
Level 10
Ranks 5

Your explosives do +20/40/60/80/100% damage

Dodgy
Agility
Level 45
Ranks 3

Avoid 10/20/30% of incoming damage at the cost of 30 Action Points per hit.

Dromedary
Endurance
Level 3
Ranks 3

All drinks quench thirst by an additional 25/50/75%.

Dry Nurse
Luck
Level 23
Ranks 1

You have a 50% chance to keep your Stimpak when you revive another player.

E.M.T.
Charisma
Level 9
Ranks 3

Players you revive come back with health regen for 15/30/60 seconds.

Enforcer
Agility
Level 30
Ranks 3

Your shotguns gain a 5/10/15% stagger chance and a 10/20/30% chance to cripple a limb.

Escape Artist
Agility
Level 35
Ranks 1

Sneak to lose enemies, and running no longer affect stealth.

Evasive
Agility
Level 17
Ranks 3

Each AGI point adds +1/2/3 Damage and Energy Resist (Max 15/30/45). (No Power Armor)

Expert Commando
Perception
Level 25
Ranks 3

Basic combat training means automatic rifles do +10/15/20% damage.

Expert Gladiator
Strength
Level 20
Ranks 3

Your one-handed melee weapons now do +10/15/20% damage.

Expert Guerrilla
Agility
Level 25
Ranks 3

Your automatic pistols now do +10/15/20% damage

Expert Gunslinger
Agility
Level 24
Ranks 3

Your non-automatic pistols now do +10/15/20% damage.

Expert Hacker
Intelligence
Level 22
Ranks 1

Gain +1 hacking skill, and terminal lock-out time is reduced.

Expert Heavy Gunner
Strength
Level 40
Ranks 3

Your non-explosive heavy guns now do +10/15/20% damage.

Expert Picklock
Perception
Level 19
Ranks 1

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Expert Rifleman
Perception
Level 20
Ranks 3

Your non-automatic rifles now do +10/15/20% damage.

Expert Shotgunner
Strength
Level 23
Ranks 3

Your shotguns now do +10/15/20% damage.

Expert Slugger
Strength
Level 24
Ranks 3

Your two-handed melee weapons now do +10/15/20% damage.

Exterminator
Perception
Level 14
Ranks 3

Your attacks ignore 25/50/75% armor of any insect.

Field Surgeon
Charisma
Level 15
Ranks 1

Stimpacks and RadAway will now work much more quickly. Cost: 2

Fire in the Hole
Perception
Level 38
Ranks 3

See a throwing arc when tossing thrown weapons, and they fly 15/30/50% further.

Fireproof
Endurance
Level 27
Ranks 3

Immediately gain +20/40/60 Fire Resistance.

First Aid
Intelligence
Level 2
Ranks 3

Stimpaks restore 15/30/45% more lost Health.

Fix it Good
Intelligence
Level 27
Ranks 3

You can repair armor and Power Armor to 130/160/200% of normal maximum condition.

Fortune Finder
Perception
Level 22
Ranks 1

You hear directional audio when in range of a Caps Stash.

Four Leaf Clover
Luck
Level 29
Ranks 3

Each hit in V.A.T.S. has a chance to fill your Critical meter.

Friendly Fire
Charisma
Level 48
Ranks 3

Teammates hit by your flame weapons regen health briefly. (No Molotov)

Full Charge
Strength
Level 33
Ranks 2

Sprinting in Power Armor consumes half/no as much Fusion Core energy.

Ghoulish
Endurance
Level 36
Ranks 3

Radiation now regenerates your lost Health.

Gladiator
Strength
Level 2
Ranks 3

Your one-handed melee weapons now do +10/15/20% damage.

Glow Sight
Perception
Level 33
Ranks 3

Deal +20/40/60% damage to glowing enemies.

Goat Legs
Agility
Level 32
Ranks 2

Take 40/80% less damage from falling.

Good Doggy
Endurance
Level 8
Ranks 1

Eating dog food is now three times as beneficial.

Good with Salt
Luck
Level 9
Ranks 3

Food in your inventory will spoil 30/60/90% more slowly.

Green Thumb
Perception
Level 4
Ranks 1

Reap twice as much when harvesting flora.

Grenadier
Perception
Level 35
Ranks 2

Your explosives detonate with a 50/100% larger radius.

Grim Reaper's Sprint
Luck
Level 33
Ranks 3

Any kill in V.A.T.S. has a 15/25/35% chance to restore all Action Points.

Ground Pounder
Perception
Level 18
Ranks 3

Automatic rifles now reload 10/20/30% faster and have better hip fire accuracy.

Guerrilla
Agility
Level 10
Ranks 3

Your automatic pistols now do +10/15/20% damage

Gun Fu
Agility
Level 50
Ranks 3

V.A.T.S. swaps targets on kill with +10/10 20/10 20 30% damage to your next target.

Gun Runner
Agility
Level 4
Ranks 2

Your running speed is increased by 20% when you have a pistol equipped

Gunslinger
Agility
Level 6
Ranks 3

Your non-automatic pistols now do +10/15/20% damage.

Gunsmith
Intelligence
Level 11
Ranks 5

Guns break 10/20/30/40/50% slower and you can now craft Tier 1/2/3/4/5 guns (Plans required).

Hacker
Intelligence
Level 4
Ranks 1

Gain +1 hacking skill, and terminal lock-out time is reduced.

Happy Camper
Charisma
Level 3
Ranks 2

Hunger and thirst grow 40/80% more slowly when in camp or in a team workshop

Happy-Go-Lucky
Charisma
Level 17
Ranks 2

Your Luck is increased by 2/3 while under the influence of alcohol.

Hard Bargain
Charisma
Level 7
Ranks 3

Buying and selling prices at vendors are better.

Healing Hands
Charisma
Level 28
Ranks 1

Players you revive are cured of all Rads.

Heavy Gunner
Strength
Level 30
Ranks 3

Your non-explosive heavy guns now do +10/15/20% damage.

Home Defense
Agility
Level 22
Ranks 3

You can craft and disarm better traps and craft better turrets. (Plans required)

Homebody
Endurance
Level 19
Ranks 2

Gain gradual health regeneration while in your camp or workshop.

Hydro Fix
Endurance
Level 11
Ranks 2

Chems generate 50/100% less thirst

Incisor
Strength
Level 34
Ranks 3

Your melee attacks ignore 25/50/75% of your target's armor.

Injector
Charisma
Level 19
Ranks 3

Players you revive have +6/12/18 Action Point regen for 10 minutes.

Inspirational
Charisma
Level 2
Ranks 3

When you are on a team, gain 5/10/15% more XP.

Iron Fist
Strength
Level 5
Ranks 5

Punching attacks do +20/40/50/80/100% damage with a 5/10/15/20/25% chance to stagger your opponent

Iron Stomach
Endurance
Level 4
Ranks 3

Your chance to catch a disease from food is reduced by 30/60/90%.

Ironclad
Endurance
Level 30
Ranks 5

Gain 10/20/30/40/50 Damage and Energy Resistance while not wearing Power Armor.

Junk Shield
Luck
Level 10
Ranks 3

Carry junk to gain up to 10/20/30 Damage and Energy Resistance. (No Power Armor)

Last Laugh
Luck
Level 27
Ranks 1

You drop a live grenade from your inventory when you die.

Lead Belly
Endurance
Level 2
Ranks 3

You take 30/60/100% less radiation from eating or drinking.

Licensed Plumber
Intelligence
Level 5
Ranks 5

Your pipe weapons break 30/60/90% more slowly and are cheaper to repair.

Lifegiver
Endurance
Level 50
Ranks 3

Gain a total of +15/30/45 to your maximum Health. Cost: 2/3/4

Light Footed
Agility
Level 38
Ranks 1

While sneaking, you never trigger mines or floor-based traps.

Lock and Load
Strength
Level 37
Ranks 3

Heavy guns reload +10/20/30% faster.

Lone Wanderer
Charisma
Level 4
Ranks 3

When adventuring alone, take 10/15/20% less damage and gain 10/20/30% AP regen. Cost: 2

Long Shot
Perception
Level 37
Ranks 3

Your rifles have 10/20/30% more range and more accuracy when sighted.

Luck of the Draw
Luck
Level 14
Ranks 3

Slight chance your weapon will repair itself when hitting an enemy.

Lucky Break
Luck
Level 24
Ranks 3

Slight chance your equipped armor will repair itself when struck.

Magnetic Personality
Charisma
Level 13
Ranks 2

Gain 1/2 Charisma for each teammate, excluding yourself.

Makeshift Warrior
Intelligence
Level 9
Ranks 5

Melee weapons break 10/20/30/40/50% slower and you can craft Tier 1/2/3/4/5 melee weapons. (Plans required)

Marathoner
Agility
Level 13
Ranks 3

Sprinting consumes 20/30/40% fewer Action Points.

Martial Artist
Strength
Level 16
Ranks 3

Your melee weapons weigh 20/40/60% less, and you can swing them 10/20/30% faster.

Master Commando
Perception
Level 45
Ranks 3

Basic combat training means automatic rifles do +10/15/20% damage.

Master Gladiator
Strength
Level 43
Ranks 3

Your one-handed melee weapons now do +10/15/20% damage.

Master Guerrilla
Agility
Level 43
Ranks 3

Your automatic pistols now do +10/15/20% damage

Master Gunslinger
Agility
Level 41
Ranks 3

Your non-automatic pistols now do +10/15/20% damage.

Master Hacker
Intelligence
Level 38
Ranks 1

Gain +1 hacking skill, and terminal lock-out time is reduced.

Master Heavy Gunner
Strength
Level 50
Ranks 3

Your non-explosive heavy guns now do +10/15/20% damage.

Master Picklock
Perception
Level 40
Ranks 1

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Master Rifleman
Perception
Level 42
Ranks 3

Your non-automatic rifles now do +10/15/20% damage.

Master Shotgunner
Strength
Level 45
Ranks 3

Your shotguns now do +10/15/20% damage.

Master Slugger
Strength
Level 48
Ranks 3

Your two-handed melee weapons now do +10/15/20% damage.

Mister Sandman
Agility
Level 37
Ranks 2

At night your silenced weapons do an additonal 50% sneak attack damage.

Modern Renegade
Agility
Level 18
Ranks 3

Gain Pistol hip fire accuracy and a +2/3/4% chance to cripple a limb.

Moving Target
Agility
Level 5
Ranks 3

Gain +15/30/45 Damage and Energy Resistance while sprinting. (No Power Armor)

Munchy Resistance
Endurance
Level 17
Ranks 2

Using chems induces 50/100% less hunger.

Mysterious Savior
Luck
Level 49
Ranks 3

A Mysterious Savior will occasionally/frequently/regularly appear to revive you when downed.

Mysterious Stranger
Luck
Level 26
Ranks 3

The Mysterious Stranger will appear occasionally/often/much in V.A.T.S. to lend a hand.

Mystery Meat
Luck
Level 12
Ranks 3

Stimpaks may generate edible meat tissue. Higher Rads improve the chance.

Natural Resistance
Endurance
Level 10
Ranks 3

You are 30/60/90% less likely to catch a disease from the environment

Nerd Rage!
Intelligence
Level 46
Ranks 3

While below 20% Health, gain 20/30/40 Damage Resist, 10/15/20% damage and 15% AP regen.

Night Eyes
Perception
Level 50
Ranks 3

Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Night Person
Perception
Level 24
Ranks 1

Gain +1/2/3 Intelligence and +1/2/3 Perception between the hours of 6:00 p.m. and 6:00 a.m.

Ninja
Agility
Level 15
Ranks 3

Your melee sneak attacks do 2.3/2.6/3x normal damage.

Nocturnal Fortitude
Endurance
Level 31
Ranks 2

Gain +20/40 to Max Health between the hours of 6 p.m. and 6 a.m.

One Gun Army
Luck
Level 31
Ranks 3

Heavy guns gain a 4/8/12% stagger chance and a 4/8/12% chance to cripple a limb.

Ordnance Express
Strength
Level 31
Ranks 3

Explosives weigh 30/60/90% less.

Overly Generous
Charisma
Level 32
Ranks 2

Rads increase your chance to inflict 25/50 rads with a melee attack

Pack Rat
Strength
Level 7
Ranks 3

The weight of all junk items is reduced by 25/50/75%.

Packin' Light
Agility
Level 9
Ranks 3

Your pistols weigh 25/50/75% less.

Pain Train
Strength
Level 41
Ranks 3

Damage/Smash/Devastate and stagger enemies by sprinting into them with Power Armor.

Pannapictagraphist
Perception
Level 12
Ranks 1

You hear directional audio when in range of a Magazine

Party Boy/Party Girl
Charisma
Level 24
Ranks 2

The effects of alcohol are doubled/tripled. Cost: 2/3

Percepti-bobble
Perception
Level 16
Ranks 1

You hear directional audio when in range of a Bobblehead

Pharma Farma
Luck
Level 2
Ranks 3

40/60/80% chance to find extra first aid Chems when you "Search" a chem container.

Pharmacist
Intelligence
Level 6
Ranks 3

RadAway removes 30/60/100% more radiation.

Philanthropist
Charisma
Level 39
Ranks 3

Restore some of your teammates hunger and thirst when you eat or drink.

Photosynthetic
Endurance
Level 47
Ranks 2

Gain health regen between the hours of 6 a.m. and 6 p.m.

Picklock
Perception
Level 5
Ranks 1

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Portable Power
Intelligence
Level 49
Ranks 3

All Power Armor parts and chassis weights are reduced by 25/50/75%.

Power Patcher
Intelligence
Level 44
Ranks 3

Your Power Armor breaks 20/40/60% more slowly and is cheaper to repair.

Power Smith
Intelligence
Level 41
Ranks 3

You can now craft advanced Power Armor mods/fewer materials/improved durability. (Plans required)

Power User
Intelligence
Level 50
Ranks 3

Fusion Cores now last 30/60/100% longer.

Professional Drinker
Endurance
Level 39
Ranks 1

There's no chance you'll get addicted to alcohol. Cost: 3

Psychopath
Luck
Level 21
Ranks 3

Any kill in V.A.T.S has a 5/10/15% chance to refill your Critical Meter.

Quack Surgeon
Charisma
Level 22
Ranks 1

Revive other players with liquor!

Quick Hands
Luck
Level 40
Ranks 3

Gain a 6/12/18% chance to instantly reload when your clip is empty.

Rad Resistant
Endurance
Level 34
Ranks 4

10/20/30/40% Radiation Resistance.

Rad Sponge
Charisma
Level 44
Ranks 3

When affected by rads, you periodically heal 80/140/200 rads on nearby teammates.

Radicool
Endurance
Level 38
Ranks 1

The greater your rads, the greater your strength! (+5 Max)

Refractor
Perception
Level 32
Ranks 4

Gain +10/20/30/40 Energy Resistance.

Rejuvenated
Endurance
Level 12
Ranks 2

You gain increased benefit from being Well Fed or Well Hydrated.

Revenant
Endurance
Level 32
Ranks 2

Gain +50% damage bonus for 2 minutes when a player revives you.

Ricochet
Luck
Level 38
Ranks 3

Gain a 6/12/18% chance to deflect back some of enemies' ranged damage. (No PvP)

Rifleman
Perception
Level 8
Ranks 3

Your non-automatic rifles now do +10/15/20% damage.

Robotics Expert
Intelligence
Level 48
Ranks 3

Hack an enemy robot for a 25/50/75% chance to pacify it.

Scattershot
Strength
Level 18
Ranks 3

Shotguns now weigh 30/60/90% less and you reload them 10/20/30% faster.

Science
Intelligence
Level 20
Ranks 2

You can now craft energy guns/ Rank 1 Eneergy gun mods. (Plans required)

Science Expert
Intelligence
Level 31
Ranks 2

You can craft Rank 2 energy gun mods. (Plans required)

Science Master
Intelligence
Level 43
Ranks 2

You can craft Rank 3 energy gun mods/Improved Durability. (Plans required)

Scrapper
Intelligence
Level 13
Ranks 1

Obtain more components when you scrap weapons and armor.

Scrounger
Luck
Level 3
Ranks 3

40/60/80% chance to find extra ammo when you "Search" an ammo container.

Secret Agent
Agility
Level 47
Ranks 3

Stealth Boys last 2x/3x/4x as long.

Serendipity
Luck
Level 5
Ranks 3

While below 35% health, gain a 15/30/45% chance to avoid damage.

Shotgunner
Strength
Level 10
Ranks 3

Your shotguns now do +10/15/20% damage.

Skeet Shooter
Perception
Level 10
Ranks 3

Your shotguns have improved accuracy and spread

Slow Metabolizer
Endurance
Level 5
Ranks 3

All food satisfies hunger by an additional 25/50/75%.

Slugger
Strength
Level 6
Ranks 3

Your two-handed melee weapons now do +10/15/20% damage.

Sneak
Agility
Level 20
Ranks 3

You are 25/50/75% harder to detect while sneaking.

Sniper
Perception
Level 28
Ranks 3

Gain improved control and hold your breath 25/50/75% longer while aiming scopes. Improved focus and better sighted accuracy.

Solar Powered
Endurance
Level 22
Ranks 3

Gain +1/2/3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Spiritual Healer
Charisma
Level 36
Ranks 3

You regenerate health for 5/7/10 seconds after reviving another player.

Squad Maneuver
Charisma
Level 37
Ranks 2

Run 10/20% faster when part of a team.

Stabilized
Intelligence
Level 36
Ranks 3

In Power Armor, heavy guns gain more accuracy and ignore 15/30/45% armor.

Starched Genes
Luck
Level 30
Ranks 2

Less chance/never for you to mutate from rads or for Radaway to cure mutations.

Storm Chaser
Luck
Level 35
Ranks 2

Gain health regeneration while outside during rain or Rad Storms.

Strange in Numbers
Charisma
Level 42
Ranks 1

Positive mutation effects are 25% stronger if teammates are mutated too.

Strong Back
Strength
Level 26
Ranks 4

Gain +10/20/30/40 to carry weight.

Sturdy Frame
Strength
Level 13
Ranks 2

Armor weighs 25/50% less than normal.

Sun Kissed
Endurance
Level 45
Ranks 2

Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m.

Super Duper
Luck
Level 50
Ranks 3

When you craft anything, there is a 10/20/30% chance you'll get double results!

Suppressor
Charisma
Level 40
Ranks 3

Reduce your target's damage output by 10/20/30% for 2 seconds after you attack.

Tank Killer
Perception
Level 30
Ranks 3

Your rifles ignore 12/24/36% armor and have a 3/6/9% chance to stagger.

Team Medic
Charisma
Level 20
Ranks 3

Your stimpaks now also heal your teammates for 50/75/100% the normal strength.

Tenderizer
Charisma
Level 46
Ranks 3

Make your target receive 5/6/7% more damage for 5/7/10 seconds after you attack.

Thirst Quencher
Endurance
Level 6
Ranks 3

Drinking any liquid has a 30/60/90% reduced chance to cause disease.

Thru-Hiker
Agility
Level 7
Ranks 3

Food and drink weights are reduced by 30/60/90%.

Tormentor
Luck
Level 37
Ranks 3

Your rifle attacks have a 5/10/15% chance of crippling a limb.

Travel Agent
Charisma
Level 26
Ranks 1

You pay 30% fewer Caps when Fast Traveling.

Traveling Pharmacy
Strength
Level 3
Ranks 3

Weights of all Chems (including Stimpaks) are reduced by 30/60/90%.

Vaccinated
Endurance
Level 16
Ranks 3

Chance of catching a disease from creatures is reduced by 30/60/90%

Wasteland Whisperer
Charisma
Level 50
Ranks 3

Aim your gun a creature below your level for a 25/50/75% chance to pacify it.

Weapon Artisan
Intelligence
Level 40
Ranks 3

You can repair any weapon to 130/160/200% of normal maximum condition.

White Knight
Agility
Level 39
Ranks 3

Your armor breaks 30/60/90% more slowly and is cheaper to repair.

Woodchucker
Luck
Level 17
Ranks 1

Collect twice as much when harvesting wood

Wrecking Ball
Intelligence
Level 29
Ranks 3

You deal +40/80/120% damage to workshop objects.

Strength: How much you carry, damage of all melee attacks.
Perception: Ability to detect stealthy movement, weapon accuracy in V.A.T.S.
Endurance: Total Health, Action Point drain from sprinting, resistance to disease.
Charisma: Allows you to share your Perk Cards and also affects Group Quests rewards and barter.
Intelligence: Ability to hack terminals, condition and durability of crafted items, scrapping return.
Agility: Affects the number of Action Points in V.A.T.S. and ability to sneak.
Luck: Affects the recharge rate of critical hits as well as the condition and durability of items you loot.


Fallout 76 Complete Interactive Perks with images, details, and level requirements.





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