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Fallout 4 v1.9





921 Results
For QUST:CNAM

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1BoS000After exiting Fort Hagen, I've observed a huge Brotherhood of Steel airship pass overhead. It appears to be heading towards the city. I should investigate this new arrival to the Commonwealth.
2BoS000A soldier at Boston International Airport has invited me to join the Brotherhood of Steel. In order to get started, they've told me to find Paladin Danse at the Cambridge Police Station.
3BoS100While traveling near Lexington and College Square, my Pip-Boy has received a military radio broadcast. I should listen to it and find out what the broadcast is transmitting.
4BoS100
5BoS100A radio broadcast has led me to a group of soldiers outside of Cambridge Police Station. They appear to be under attack by ferals, and from the look of things, they could really use my help.
6BoS100I've assisted a group of soldiers who were under attack outside of Cambridge Police Station. Now that the fight has ended, I should speak to the soldier's commander, Paladin Danse.
7BoS100After speaking with Paladin Danse, I've decided not to assist them any longer. If I ever change my mind, I could always return to the Cambridge Police Station.
8BoS100After speaking with Paladin Danse, I've decided not to assist them any longer. If I ever change my mind, I could always return to the Cambridge Police Station.
9BoS100After speaking with Paladin Danse, I've decided not to assist them any longer. If I ever change my mind, I could always return to the Cambridge Police Station.
10BoS100After speaking with Paladin Danse, I've accepted his offer to join the recon team and lend them a hand.
11BoS100After speaking with Paladin Danse, I was rewarded with an exceptional laser rifle and then sent on my way.
12BoS101Paladin Danse has asked me to follow him to ArcJet Systems where we hope to get our hands on a Deep Range Transmitter to repair the Brotherhood of Steel communications array.
13BoS101Paladin Danse and I have arrived outside of ArcJet Systems. We should proceed inside to recover the Deep Range Transmitter.
14BoS101While exploring ArcJet Systems, Paladin Danse and I were dismayed to discover the presence of Institute Synths. We'll have to proceed with caution.
15BoS101Paladin Danse and I need to reach the top of the Engine Core in ArcJet Systems. I'll have to search for a way to restore power to the access elevator.
16BoS101I've found the Deep Range Transmitter. It's time for Paladin Danse and I to leave ArcJet Systems.
17BoS101Paladin Danse has asked me to join the Brotherhood of Steel, but I've refused.
18BoS101I've accepted Paladin Danse's offer to join the Brotherhood of Steel.
19BoS200I've refused to join the Brotherhood of Steel, but if I wish to reconsider, Paladin Danse has told me to return to the Cambridge Police Station.
20BoS200After agreeing to join the Brotherhood of Steel, Paladin Danse has asked me to return to the Cambridge Police Station for my next assignment.
21BoS200I've accepted Paladin Danse's offer to join the Brotherhood of Steel. Now that I'm a member of the team, I should assist Knight Rhys and Scribe Haylen with their current assignments.
22BoS200I've completed my initial assignments for Knight Rhys and Scribe Haylen.
23BoS201After observing a huge Brotherhood of Steel airship pass overhead, my Pip-Boy radio is receiving a transmission. I should listen to it for further instructions.
24BoS201Now that the Brotherhood of Steel's reinforcements have arrived, Paladin Danse has ordered me to accompany him up to their flagship, the "Prydwen."
25BoS201The Prydwen's captain, Lancer-Captain Kells, has ordered me to attend an address being given by Elder Maxson, the supreme commander of the Brotherhood of Steel.
26BoS201Elder Maxson has promoted to the rank of Knight and awarded a full suit of Power Armor which I can find on the Prydwen's Main Deck.
27BoS201Paladin Danse has become my sponsor and offered to accompany me as a guide as I travel around the Commonwealth.
28BoS201BIn order to become an effective part of the Brotherhood, Elder Maxson has ordered me to tour the Prydwen and familiarize myself with her crew.
29BoS201BI've completed my tour of the Prydwen, and introduced myself to some of the important members of her crew.
30BoS202Now that I've familiarized myself with the Prydwen and her crew, I'm supposed to meet Elder Maxson on the Flight Deck for my first mission.
31BoS202Elder Maxson has ordered me to head out to nearby Fort Strong and cleanse it of all hostile Super Mutant forces. There's a vertibird standing by on the Prydwen's Flight Deck that will fly me to the location.
32BoS202I've exterminated all Super Mutant forces at Fort Strong. I should link speak to Paladin Danse before I head back to the Prydwen.
33BoS202Paladin Danse has ordered me to return to the Prydwen to speak with Elder Maxson.
34BoS202Elder Maxson was pleased with my work at Fort Strong and has provided me with Vertibird Signal Grenades to call in a vertibird if I need it for travel.
35BoS203I should report to Elder Maxson on the Prydwen as soon as possible.
36BoS203During my infiltration of the Institute, Elder Maxson has ordered me to make contact with a Doctor Madison Li and convince her to work on a "special project" for the Brotherhood of Steel.
37BoS203In order to ensure Doctor Li's trust, I've agreed to recover evidence regarding an accident that supposedly killed her colleague, Doctor Virgil. His former lab is in a sealed section of the Biosciences Division.
38BoS203I've caused a disturbance within the Institute which has made my mission to secure Doctor Li's assistance impossible. I should return to Elder Maxson with the bad news.
39BoS203Doctor Li has been killed. I should return to Elder Maxson with the bad news.
40BoS203I've provided Doctor Li with evidence that the Institute was lying about Doctor Virgil's "death." As a result, she's agreed to return to the Brotherhood of Steel.
41BoS203Due to my actions, I'm no longer welcome at the Institute. I was therefore unable to convince Doctor Li to return to the Brotherhood of Steel. I'll have to report the failure of my mission to Elder Maxson.
42BoS203I've informed Elder Maxson that Doctor Li is on her way back to the airport to work on the Brotherhood of Steel's "special project."
43BoS203As a result of my actions, Doctor Li's assistance will be impossible. Elder Maxson will have to find someone else to work on the Brotherhood of Steel's "special project."
44BoS204During my infiltration of the Institute, Proctor Ingram has ordered me to steal data from one of their terminals using a special holotape she's provided.
45BoS204I need to get the Network Scanner holotape back so I can have Proctor Ingram analyze the data for any useful intelligence on the Institute.
46BoS204I should give Proctor Ingram the holotape filled with the Institute's encrypted data.
47BoS204I've given Proctor Ingram the holotape filled with the Institute's encrypted data.
48BoS204I've given Proctor Ingram the holotape filled with the Institute's encrypted data.
49BoS301I've been informed that Proctor Ingram has a special project that requires my immediate assistance.
50BoS301Scribe Haylen has sent me into the Glowing Sea to find a stockpile of Mark 28 Nuclear Bombs. She provided me with a Distress Pulser to signal her when the weapons have been located.
51BoS301I've located the stockpile of Mark 28 Nuclear Bombs in Sentinel Site Prescott and signaled Scribe Haylen with the Distress Pulser. I should return to Proctor Ingram to inform her of my progress.
52BoS301I've discovered that Proctor Ingram's special project is the reconstruction of Liberty Prime, the Brotherhood of Steel's massive war machine. It looks like it needs a lot of work to get up and running.
53BoS301With Liberty Prime fully complete, all that remains is turning on his power switch for the first time.
54BoS301[LOG] Liberty Prime is back online.
55BoS301In order to get Liberty Prime's power systems stabilized, Proctor Ingram has tasked me with finding a robotics expert in Diamond City named Professor Scara and asking for her assistance.
56BoS301In order to get Liberty Prime's power systems stabilized, Proctor Ingram has asked me to speak to Doctor Li on the Prydwen. Apparently, the thought of working on the huge robot has given her second thoughts.
57BoS301I was able to convince Doctor Li to work on Liberty Prime without incident. I should inform Proctor Ingram of my progress.
58BoS301In order for her to agree to work on Liberty Prime, I was forced to threaten Doctor Li. I should inform Proctor Ingram of my progress.
59BoS301To assist in the construction of Liberty Prime's limbs, I need to recover a High-Powered Magnet. One of the hospital ruins should have the part that I need.
60BoS301Using High-Powered Magnets, I need to build four Electromagnetic Actuators at the airport's workshop.
61BoS301I've successfully built four Electromagnetic Actuators. I should inform Proctor Ingram of my progress.
62BoS301Proctor Ingram has ordered me to recover enough Mark 28 Nuclear Bombs to fully arm Liberty Prime. I'm supposed to meet Scribe Haylen at the edge of the Glowing Sea for further instructions.
63BoS302I've been informed that Elder Maxson has an urgent mission for me and I should report to him on the Prydwen immediately.
64BoS302Paladin Danse is dead. Now that my mission at Listening Point Bravo is complete, Elder Maxson has asked me to report back to the Prydwen for my next assignment.
65BoS302With Danse's situation resolved, Elder Maxson has promoted me to Paladin and awarded me a full suit of Paladin's Power Armor which I can find on the Prydwen's Main Deck.
66BoS302According to Elder Maxson, Paladin Danse is actually an Institute Synth in disguise and needs to be executed. Unfortunately, Danse has disappeared but Proctor Quinlan might have a way to track him down.
67BoS302Scribe Haylen has told me that I'm likely to find Paladin Danse at Listening Post Bravo. She's also pleaded with me not to kill him without letting him tell his side of the story. I'll have to decide when I arrive at the bunker.
68BoS302I've decided that I have no choice but to execute Paladin Danse. All that remains is pulling the trigger.
69BoS302Paladin Danse is dead. I should retrieve his holotags to use as proof of his demise.
70BoS302Paladin Danse is dead. I should return to Elder Maxson and inform him that my mission is complete.
71BoS302I've decided to allow Paladin Danse to live, but he needs to flee the Commonwealth immediately. I should escort him outside the bunker to make sure he leaves safely.
72BoS302After being confronted by Elder Maxson outside of Listening Post Bravo, I've decided to obey his orders and execute Paladin Danse.
73BoS302Paladin Danse is dead. I should speak to Elder Maxson as soon as possible.
74BoS302Elder Maxson has agreed to spare Paladin Danse, but he's no longer welcome with the Brotherhood. Danse has decided to set up camp at Listening Post Bravo. I should now return to the Prydwen for debriefing.
75BoS302BI've been informed that Lancer-Captain Kells wishes to speak with me on the Command Deck of the Prydwen.
76BoS302BLancer-Captain Kells has ordered me to infiltrate Old North Church and completely destroy a group of guerrilla fighters who call themselves the Railroad.
77BoS302BIn order to find the remainder of my Railroad targets, I need to breach the door to the lower level of the Old North Church.
78BoS302BMy mission was a success, the Railroad has been completely destroyed.
79BoS303I've been informed that Proctor Ingram once again has requested my assistance at the airport.
80BoS303Institute Synths are trying to prevent me from leaving with the Beryllium Agitator. I could help my fellow Brotherhood soldiers fight them off, or I could leave the building as fast as possible.
81BoS303I've successfully helped the Brotherhood fend off the Institute Synth's attack on Mass Fusion. I should now bring the Beryllium Agitator to Proctor Ingram at the airport.
82BoS303I need to recover something called the "Beryllium Agitator" from the ruins of Mass Fusion. I should board a vertibird and head over there as soon as possible.
83BoS303Now that the Beryllium Agitator is safely in the Brotherhood's hands, it can be set aside for future use.
84BoS303Now that the Beryllium Agitator is safely in the Brotherhood's hands, it can be used to restart Liberty Prime's reactor core.
85BoS303In order to restart Liberty Prime's reactor core, I need to recover the "Beryllium Agitator" from the ruins of Mass Fusion. I should board a vertibird and head over there as soon as possible.
86BoS303I've arrived at Mass Fusion. I should begin searching the Executive Suites on the roof of the building for any traces of the Beryllium Agitator.
87BoS303After searching the Executive Suites at Mass Fusion, it's apparent that the Beryllium Agitator has been moved elsewhere. I should continue investigating the building to discover its location.
88BoS303One of the terminals at Mass Fusion has indicated that the Beryllium Agitator is located in the building's basement reactor. I'll need to find a keycard to access the facility's executive elevator.
89BoS303I've located the keycard to Mass Fusion's executive elevator. I should use it to continue my search for the Beryllium Agitator.
90BoS303After fighting my way through Mass Fusion, I've arrived at the Reactor Level. I now need to find a way to remove the Beryllium Agitator from the reactor.
91BoS303Mass Fusion's reactor is now unlocked, and should allow me access to the Beryllium Agitator.
92BoS303With the Beryllium Agitator in hand, I should head back up to Mass Fusion's lobby and exit the building.
93BoS304In order to get Liberty Prime's running under his own power, I should speak to Proctor Ingram.
94BoS304With the Beryllium Agitator firmly in place, all that remains is pressing the Power Transfer Switch which should start up Liberty Prime's reactor.
95BoS304It's time to take the fight to the Institute. I should escort Liberty Prime to the ruins of the C.I.T.
96BoS304I've reached the ruins of the C.I.T. I should defend Liberty Prime as he smashes his way into the Institute's underground facility.
97BoS304Liberty Prime has successfully penetrated the Institute's defences. I should enter the Institute and begin the final phase of the attack.
98BoS304The final attack on the Institute has begun.
99BoS305The Institute has been totally destroyed. Elder Maxson has ordered me back to the Prydwen for my final debriefing.
100BoS305For my part in the destruction of the Institute, I've been promoted to Sentinel. My primary mission might be complete, but there's still plenty of work to do to ensure the total security of the Commonwealth.
101BoSM01Three years ago, the last Brotherhood recon team sent to the Commonwealth went missing. Paladin Danse asked me to search for their remains.
102BoSM01At the Revere Satellite Array, I found the remains of a soldier in an unfamiliar uniform.
103BoSM01At the Revere Satellite Array, I found the remains of a Brotherhood Field Scribe.
104BoSM01Three years ago, the last Brotherhood recon team sent to the Commonwealth went missing. Captain Kells ordered me to search for their remains.
105BoSM01At the Revere Satellite Array, I found the remains of a soldier. If I search the area, I may be able to learn what happened to the rest of his squad.
106BoSM01At the Revere Satellite Array, I found the remains of a Brotherhood Field Scribe. If I search the area, I may be able to learn what happened to the rest of his team.
107BoSM01Paladin Brandis, the last surviving member of his recon team, attacked me when I entered his bunker.
108BoSM01I found the remains of a Brotherhood of Steel recon team and followed their trail to a remote bunker, where I met Paladin Brandis, the only survivor.
109BoSM01Three years ago, the last Brotherhood recon team sent to the Commonwealth went missing. I located their remains and killed Paladin Brandis, the only survivor.
110BoSM01Three years ago, the last Brotherhood recon team sent to the Commonwealth went missing. I located their remains and found Paladin Brandis, the only survivor.
111BoSM01Three years ago, the last Brotherhood recon team sent to the Commonwealth went missing. I followed a trail of clues to a remote bunker, where I met Paladin Brandis, the mission's only survivor.
112BoSM01In a ruin near Malden, I found a blast crater and the remains of some soldiers.
113BoSM01In a ruin near Malden, I found a blast crater and the remains of a Brotherhood recon team.
114BoSM01In a ruin near Malden, I found the remains of a group of soldiers that were ambushed and nearly wiped out. If I follow their trail, I may be able to learn what happened to them.
115BoSM01In a ruin near Malden, I found the remains of a team of Brotherhood soldiers that were ambushed and nearly wiped out. If I follow their trail, I may be able to learn what happened to them.
116BoSM01In the National Guard Training Yard, I found the remains of a soldier who made her last stand against a horde of feral ghouls.
117BoSM01In the National Guard Training Yard, I found the remains of a Knight who made her last stand against a horde of feral ghouls.
118BoSM01In the National Guard Training Yard, I found the remains of a soldier. If I search the area, I may be able to learn what happened to the rest of her squad.
119BoSM01In the National Guard Training Yard, I found the remains of a Brotherhood Knight. If I search the area, I may be able to learn what happened to the rest of her recon team.
120BoSM02Captain Kells said he has another mission for me. I should report to him for my new orders.
121BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I need to report his actions to Captain Kells.
122BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I convinced him to flee to avoid punishment, but I still need to report back to the Captain.
123BoSM02Captain Kells ordered me to investigate some missing supplies at the airport. I should report to Knight Sergeant Gavil for more information.
124BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I convinced him that he needed to turn himself in.
125BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I decided to execute him for his crime.
126BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins, putting the entire base in danger. He has to pay for his crime.
127BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I need to report his death to Captain Kells.
128BoSM02Initiate Clarke was stealing rations from the Brotherhood to feed a den of feral ghouls in the ruins beneath the airport.
129BoSM02I should begin my investigation into the missing supplies by questioning the soldiers who work in the supply depot.
130BoSM02I questioned the soldiers in the supply depot, but I haven't found any leads on the missing supplies. I should ask Sergeant Gavil if he has any other advice.
131BoSM02I questioned the soldiers in the supply depot, but I haven't found any leads on the missing supplies. I should look for evidence that might be related to the thefts.
132BoSM02While investigating the missing supplies, I found evidence that Initiate Clarke has been acting suspiciously. I should question Knight Lucia about his behavior.
133BoSM02While investigating the missing supplies, I learned that Initiate Clarke has been behaving suspiciously. I should follow him and see if his actions are somehow related to the thefts.
134BoSM02While investigating the missing supplies, I followed Initiate Clarke into the ruins beneath the airport terminal. What could he be doing down here?
135BoSM02While investigating the missing supplies, I followed Initiate Clarke into the ghoul-infested ruins beneath the airport terminal. I need to confront him and demand some answers.
136BoSM02Initiate Clarke was stealing rations to feed the ghouls in the airport ruins. I agreed to lie to Captain Kells in order to protect him.
137BoSM04Captain Kells said he has another mission for me. I should report to him for my new orders.
138BoSM04Captain Kells believes Virgil is a threat to the Brotherhood, and ordered me to eliminate him.
139BoSM04Captain Kells ordered me to kill Virgil, but Virgil says he poses no threat to the Brotherhood. Should I complete my original mission or protect Virgil and lie to Captain Kells?
140BoSM04Virgil is dead. I should report back to Captain Kells.
141BoSM04Virgil lives, but he poses no threat to the Brotherhood of Steel.
142BoSM04Virgil is no longer a threat to the Brotherhood of Steel.
143BoSR01Knight Rhys has given me an assignment to clear a location of what he calls "abominations." I need to find the location and eliminate any synths, Ferals, Super Mutants, and Atom worshipping cultists that I can find.
144BoSR01I've completed my assignment by clearing the location Knight Rhys gave me. I need to report back to him at the Cambridge Police Station.
145BosR02Scribe Haylen has given me a mission to recover a piece of technology for her at a given location. I need to go there, find the artifact, and bring it back to her in one piece.
146BosR02I found the artifact that Scribe Haylen was looking for. I need to report back to her at the Cambridge Police Station.
147BoSR03I spoke to Lancer Captain Kells and agreed to train one of the Brotherhood Squires by allowing him to accompany me on a mission. I was told to meet the Squire in the airport where he'll give me further details on the mission location.
148BoSR03I spoke to Knight Captain Kells and agreed to train one of the Brotherhood Squires by allowing her to accompany me on a mission. I was told to meet the Squire in the airport where she'll give me further details on the mission location.
149BoSR03The Brotherhood Squire has given me the mission location. He seems eager to learn, so hopefully his training will go well.
150BoSR03The Brotherhood Squire has given me the mission location. She seems eager to learn, so hopefully her training will go well.
151BoSR03I cleared out the location to complete the mission, and the Squire survived unscathed. I should speak to him to check in before reporting back to Lancer Captain Kells.
152BoSR03I cleared out the location to complete the mission, and the Squire survived unscathed. I should speak to him to check in before reporting back to Lancer Captain Kells.
153BoSR03I need to return to the Prydwen, and let Lancer Captain Kells know the mission is complete.
154BoSR04I spoke to Proctor Quinlan and agreed to escort a Brotherhood Scribe on a research patrol. I was told to meet the Scribe at the airport where he'll give me further details on the mission location.
155BoSR04I spoke to Proctor Quinlan and agreed to escort a Brotherhood Scribe on a research patrol. I was told to meet the Scribe at the airport where she'll give me further details on the mission location.
156BoSR04The Brotherhood Scribe has given me the mission location. I need to keep him alive, and find the terminal that contains the data he needs.
157BoSR04The Brotherhood Scribe has given me the mission location. I need to keep her alive, and find the terminal that contains the data she needs.
158BoSR04I was able to locate the data, so the Scribe has begun his extraction. I need to keep him alive while he works.
159BoSR04I was able to locate the data, so the Scribe has begun her extraction. I need to keep her alive while she works.
160BoSR04The Scribe has finished collecting the data. I still need to look out for her as we return to Proctor Quinlan on the Prydwen. If she dies, the data will be lost, and the mission would be a failure.
161BoSR04The Scribe has finished collecting the data. I still need to look out for him as we return to Proctor Quinlan on the Prydwen. If he dies, the data will be lost, and the mission would be a failure.
162BoSR05Proctor Teagan has asked me to pay a visit to a Commonwealth farm and secure their crops for the Brotherhood. I've been told to "persuade" them by any means necessary.
163BoSR05I was able to secure the crops for the Brotherhood of Steel. I need to report back to Proctor Teagan aboard the Prydwen to let him know of my success.
164COMCaitQuestCait has confided in me that her dependence on Psycho is taking its toll on her health. I need to bring her to Vault 95 to cure her addiction before it's too late.
165COMCaitQuestI've arrived at Valut 95 with Cait. I'm hoping the facility contains whatever it is we need to cure her addiction to Psycho.
166COMCaitQuestInside Vault 95, Cait and I have located the "Clean Room," an area dedicated to drug rehabilitation. After a short discussion, Cait has agreed to allow the Psycho to be purged from her body.
167COMCaitQuestCait's addiction to Psycho has been cured by a device contained within Vault 95.
168COMCurieQuestCurie wants to become human, or as close to it as she can better pursue her studies. We need to find an expert: a brain surgeon, an AI programmer, or similar.
169COMCurieQuestIf Curie seriously wants to become human the logical person to help is Doctor Amari. With her expertise with the memory pods and Synths, perhaps Curie could get her wish.
170COMCurieQuestDoctor Amari's memory operations don't always go well. There's a brain dead Synth that may be a good host for Curie. Doctor Amari needs time to contact the Synth's caretaker.
171COMCurieQuestG5-19's caretaker has arrived. I need to convince her that she should donate G5's body to Curie.
172COMCurieQuestWith consent granted, Doctor Amari is ready to download Curie into G5-19. Hopefully the procedure will work successfully.
173COMCurieQuestThe operation appears successful. I should talk with Curie to make sure it's really her and she's healthy.
174COMCurieQuestIncredibly, Curie has been downloaded into a Synth body. This is obviously going to be a major adjustment for her. She'll need me more than ever.
175COMMacCreadyQuestMacCready has asked me to travel to the Mass Pike Interchange to hunt down and kill Winlock and Barnes, the two Gunners that were threatening him in Goodneighbor.
176COMMacCreadyQuestI've arrived at the Mass Pike Interchange to hunt down and kill Winlock and Barnes, the two Gunners that were threatening MacCready in Goodneighbor.
177COMMacCreadyQuestWinlock and Barnes are both dead. They should no longer pose a threat to MacCready.
178COMMacCreadyQuestMacCready confided in me that his son is extremely ill and needs a cure that can only be found within a place called Med-Tek Research. I should bring him there as soon as possible.
179COMMacCreadyQuestMacCready and I have arrived at Med-Tek Research. I should proceed inside and help him locate the cure for his son's disease.
180COMMacCreadyQuestMacCready has given me the password to the Executive Terminal inside of Med-Tek Research. I should use it to cancel the facility's containment alert.
181COMMacCreadyQuestMacCready and I have recovered the cure from Med-Tek Research. The final step is for both of us to bring it to Daisy in Goodneighbor so she can pass it along to MacCready's son.
182COMMacCreadyQuestMacCready and I have given the cure to Daisy in Goodneighbor. She said she'll have no trouble getting it quickly into MacCready's son's hands.
183DialogueDrumlinDinerWolfgang over at the Drumlin Diner says Trudy owes him money she won't pay. He's offering me a reward if I resolve their disagreement.
184DialogueDrumlinDinerTrudy, the owner of the Drumlin Diner, is offering me a reward if I kill Wolfgang, a local chem dealer who got her son addicted to Jet.
185DialogueDrumlinDinerTrudy and her son are dead. Wolfgang will be happy about this.
186DialogueDrumlinDinerWolfgang and his friend are dead. Trudy should be happy about this.
187DialogueDrumlinDinerI managed to frighten Wolfgang and his friend off. Trudy, the owner of the Drumlin Diner, will be happy now that they're gone.
188DialogueDrumlinDinerI convinced Trudy to pay off Wolfgang. He'll be pleased to hear about this.
189DialogueDrumlinDinerI put an end to the conflict between Trudy and Wolfgang at the Drumlin Diner.
190DialogueDrumlinDinerI put an end to the conflict between Trudy and Wolfgang at the Drumlin Diner.
191DialogueDrumlinDinerEveryone in the Drumlin Diner is dead. Whatever mess these people had gotten themselves into doesn't matter now.
192DialogueDrumlinDinerI've attacked everyone at the Drumlin Diner. Whatever problems they had hardly matter now.
193DN079After hearing that people have been getting sick eating cans of food from Longneck Lukowski's, I've decided to have a look around to see if I can find the problem.
194DN079After confronting Theodore Collins, I've found out that the canned food from Longneck Lukowski's may be contaminated due to molerats in the machinery. I've been hired to clear out any I find, however I was warned not to enter the basement.
195DN079After entering the basement of Longneck Lukowski's, the elevator was deactivated remotely. I need to find a way back out so I can confront Theodore Collins.
196DN079After finding that Theodore Collins has been using ghouls to supplement his supply of meat, I need to confront him.
197DN079After finding that Theodore Collins has been using ghouls to supplement his supply of meat, I went to confront him and was attacked. He has surrendered and offered to cut me in on his operation if I spare his life.
198DN079I cut a deal with Theodore and he has agreed to give me a cut of the profit in exchange for sparing him and looking the other way about using ghoul meat in the cans.
199DN083_BarneyBarney is pissed off
200DN101I saved the killer Pickman, and to thank me, he gave me a key to the safe in his gallery.
201DN121Radio Freedom reported that the people at Finch Farm have asked for help from the Minutemen. I should see what I can do to assist them.
202DN121I've retrieved the Shishkebab for Abraham Finch and need to return it to him at Finch Farm. I also need to decide what to do about Jake Finch.
203DN121I've decided to try to help Jake reunite with his family while I return the Shishkebab to Abraham Finch.
204DN121Preston Garvey has heard that the people at Finch Farm have asked for help from the Minutemen. I should see what I can do to assist them.
205DN121I've helped reunite Jake and his father. I should speak with Abraham.
206DN121I've helped out the people at Finch Farm and should return to Preston to tell him the news.
207DN121I failed to help the people at Finch Farm and should return to Preston to tell him the news.
208DN121I've solved the problems at Finch Farm.
209DN121Abraham Finch has asked me to retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks.
210DN121Abraham Finch has retrieve his grandad's sword from The Forged who have taken over Saugus Ironworks. I should also keep an eye out for Jake Finch, to see if I can bring him back to the farm.
211DN121I've found that Abraham's sword is being held by Slag, the leader of this group of The Forged. He is currently putting Jake Finch through some sort of induction rite that involves killing an unarmed prisoner, but I may be able to stop it.
212DN121I've found that Slag, the leader of this group of The Forged, is currently putting Jake Finch through some sort of induction rite that involves killing an unarmed prisoner, but I may be able to stop it.
213DN121I've dealt with Slag and The Forged, and need to retrieve Abraham's sword, also known as the Shishkebab.
214DN121I've dealt with Slag and The Forged, but I still need to decide what to do with Jake Finch.
215DN121I've dealt with Slag and The Forged, but I might still want to check Jake's body.
216DN121I've retrieved the Shishkebab for Abraham Finch and need to return it to him at Finch Farm.
217DN138Sully asked me to help repair the leaky pipes so he can get the pump running again.
218DN138I've repaired all the pipes. I should head back and let Sully know.
219DN138Sully's giving me the great honor of turning the pump on. I just need to flip the switch.
220DN138The pump's working! I should go talk to Sully.
221DN138The pump is running and the water is slowly emptying out of the Quarry. I should come back later and see what progress has been made.
222DN151Radio Freedom reported a strange message from a robot, asking for help from the Minutemen. I should go to Graygarden and find out what the trouble is.
223DN151Preston Garvey has had a strange message from a robot, asking for help from the Minutemen. I should go to Graygarden and find out what the trouble is.
224DN151Supervisor White of Graygarden asked me to look into why the farm's water supply has been declining.
225DN151Weston Water Treatment Plant has been flooded. If I want to restore the water supply to Graygarden, I'll have to get it up and running again.
226DN151I managed to restart the Weston Water Treatment Plant. I should report back to Supervisor White in Graygarden for my reward.
227DN151Now that I've helped , I need to let Preston know the good news.
228DN151I should talk to Preston and let him know we won't be gaining the support of .
229DN151I restored the water supply to Graygarden by restarting the old Weston Water Treatment Plant.
230DN151I angered the robotic residents of Graygarden by killing Supervisor White.
231FFBunkerHill01Years ago the Minutemen fought a major battle against raiders outside Malden. Joe Savoldi's grandfather died in the battle but his body was never recovered. Joe Savoldi will pay me well to return any of his personal effects.
232FFBunkerHill01No wonder Brent Savoldi's remains were never found. I found his corpse and his Minutemen hat inside a dangerous sink hole. Now to give his hat to Joe Savoldi.
233FFBunkerHill01Joe Savoldi was grateful to get his grandfather's Minuteman hat.
234FFBunkerHill02Trade in Bunker Hill isn't flowing quite the way it should because there's a "horde" of feral ghouls near the National Guard Training Yard. Deb will pay well if I deal with it.
235FFBunkerHill02I don't know if they were a "horde", but there certainly were a lot of ferals I put down at the National Guard Training Yard. Now I need to see Deb about the reward.
236FFBunkerHill02Deb was true to her word and rewarded me handsomely for dealing with the ferals at National Guard Training Yard.
237FFBunkerHill03One of the raider gangs Bunker Hill bribes to lay off its caravans hasn't been playing ball. Kessler wants Zeller's Army dealt with and any prisoners they have freed.
238FFBunkerHill03East Boston Prep School is now clear of raiders and prisoners. Kessler will want to know what happened to Zeller's Army.
239FFBunkerHill03Kessler was so pleased with my handling of Zeller's Army that she said I could build caravan posts and she'd send traders my way to do business.
240FFDiamondCity01Abbot in Diamond City wants me to find paint for the city's Wall. There's a place called Hardware Town where I can start looking.
241FFDiamondCity01I've found some paint. Time to go back to Diamond City and collect my reward.
242FFDiamondCity01I've managed to mix a can of Green Paint, the same color as the Wall in Diamond City. Abbot will be happy about this.
243FFDiamondCity01Abbot in Diamond City wants me to show him what kind of paint I've found by applying some to the Wall.
244FFDiamondCity01I've painted a spot on the Wall. Time to talk to Abbot about my reward.
245FFDiamondCity01I've painted a spot on the Wall. Time to talk to Abbot about my reward.
246FFDiamondCity01I've painted a spot on the Wall. Time to talk to Abbot about my reward.
247FFDiamondCity01I helped Abbot find some new paint for Diamond City's Wall.
248FFDiamondCity01Abbot is dead. Whatever reward he would've given me for retrieving paint for the Wall is gone with him.
249FFDiamondCity06Moe Cronin in Diamond City wants me to find three baseball relics said to have been left behind in the old Westing Estate.
250FFDiamondCity06I've recovered all the baseball relics for Moe Cronin. Time to collect my reward.
251FFDiamondCity06I recovered a set of baseball relics for Moe Cronin in Diamond City.
252FFDiamondCity06Moe Cronin is dead. Whatever reward he would've given me for those baseball relics is gone with him.
253FFDiamondCity07Piper, a reporter in Diamond City, wants to interview me for her newspaper.
254FFDiamondCity07My interview with Piper is finished and will be in the next issue of Publick Occurrences in Diamond City.
255FFDiamondCity10Mayor McDonough has been revealed to be a Synth and an Institute spy. He shot Danny Sullivan, who is now bleeding out on the street.
256FFDiamondCity10It's over. McDonough is no longer the mayor of Diamond City and won't be a threat to its citizens any more.
257FFGoodneighbor01Irma at the Memory Den says I can relive my past if I sit down in one of the den's Memory Loungers.
258FFGoodneighbor01I'm inside my memory of Vault 111. I have no choice but to watch everything play out all over again.
259FFGoodneighbor01I've relived my memories of Vault 111. I need to talk to Irma, the owner of the Memory Den, about what happened.
260FFGoodneighbor01I relieved my memories of Vault 111. Irma, the owner of the Memory Den, was sorry for my loss, and told me that Nick Valentine in Diamond City might be able to help me.
261FFGoodneighbor02Daisy in Goodneighbor has asked me to clear out the Super Mutants that are threatening the old Boston Public Library. She also wants me to return her overdue book.
262FFGoodneighbor02I've returned Daisy's overdue library book. Now to finish the rest of the job by clearing the area of Super Mutants.
263FFGoodneighbor02Boston Publick Library is safe from Super Mutants. Time to go back to Daisy in Goodneighbor for my reward.
264FFGoodneighbor02Boston Public Library is now safe from Super Mutants and Daisy in Goodneighbor is happy.
265FFGoodneighbor02Daisy is dead. Whatever reward I would've gotten for clearing out the Boston Public Library is gone with her.
266FollowersPreston Debug
267Inst301Shaun asked me to help reclaim a rogue synth who's taken over a raider gang. I'll meet up with a Courser at Libertalia to begin the mission.
268Inst301Shaun asked me to help reclaim a rogue synth who's taken over the raider gang at Libertalia. I've joined forces with a Courser named X6-88, and together we'll confront the raiders and bring the synth home.
269Inst301Shaun asked me to help reclaim a rogue synth who's taken over the raider gang at Libertalia.. Unfortunately, the rogue synth was destroyed. Now I need to return to Shaun and tell him that the mission was a failure.
270Inst301Shaun asked me to help reclaim a rogue synth who's taken over the raider gang at Libertalia.. Now that the synth has been returned to the Institute, I need to tell Shaun that the mission was a success.
271Inst301The mission to reclaim the rogue synth at Libertalia is over, and Shaun has asked me to visit the personal quarters he had prepared for me. He said that I would find a stock of useful supplies waiting for me there.
272Inst302I need to find out what Shaun wants.
273Inst302I told the synths they're free to go; I have no choice to but to destroy the Institute Courser now.
274Inst302I need to return to the Institute and tell Shaun what happened in Bunker Hill.
275Inst302I've been tasked with helping to recover synths that have escaped from the Institute and fled to Bunker Hill. There's a courser waiting for me just outside the settlement.
276Inst302Working with a Courser from the Institute, I need to find the escaped synths hiding in Bunker Hill.
277Inst302Working with a Courser from the Institute, I need to find the escaped synths hiding in Bunker Hill. I've warned the Brotherhood, who wants the synths destroyed.
278Inst302Working with a Courser from the Institute, I need to find the escaped synths hiding in Bunker Hill. I've warned the Railroad, who want the Institute forces wiped out.
279Inst302Working with a Courser from the Institute, I need to find the escaped synths hiding in Bunker Hill. I've warned both the Brotherhood and the Railroad, and will need to decide the fate of the synths.
280Inst302We've found the escaped synths. Now to issue their recall codes so they can be returned to the Institute.
281Inst302We've found the escaped synths. Now to either issue their recall codes, or destroy them.
282Inst302We've found the escaped synths. Now to either issue their recall codes or turn on the Institute.
283Inst302We've found the escaped synths. Now to decide their fate.
284Inst303The Institute's Directorate is meeting, and Shaun has asked that I be there.
285Inst303I need to talk to Shaun about the Institute's reactor, and about his illness.
286Inst303I've talked to Shaun, and will be working to get the Institute's reactor online.
287Inst305I need to check in with Shaun about the state of the reactor.
288Inst305I've been asked to record a speech that will be broadcast across the Commonwealth once the Institute's reactor is turned on.
289Inst305Diamond City Radio's transmitter needs to be modified so it can transmit the Institute's message to the Commonwealth.
290Inst305It's time to finally start the Institute's reactor and usher in a new era for the Commonwealth.
291Inst305With the reactor running, I need to attend a special Directorate meeting to decide what happens next.
292Inst305The Institute's reactor is online, and the Directorate has decided it's time to remove any threats to the Institute's survival.
293Inst306After meeting with the Directorate, I need to talk to Shaun about what comes next.
294Inst306The leaders of the Railroad need to be eliminated, to make sure they can no longer interfere with Institute operations.
295Inst306The Railroad is finished. They won't be a problem for the Institute anymore.
296Inst306The Railroad is finished. They won't be a problem for the Institute anymore.
297Inst307I need to work with members of the Institute in order to devise a plan for getting rid of the Brotherhood of Steel.
298Inst307I need to work with members of the Institute in order to devise a plan for getting rid of the Brotherhood of Steel.
299Inst307There are generators at the airport preventing the Institute from relaying synths directly to the site. They need to be destroyed.
300Inst307With the Brotherhood's defenses compromised, I need to defend the area around Liberty Prime while he's being re-programmed.
301Inst307It's over. The Brotherhood has been annihilated. I can safely return to the Institute.
302Inst308Shaun needs to know the Commonwealth is finally safe.
303Inst308My son is gone. I had a chance to say goodbye to Shaun, and must now assume his role as Director of the Institute.
304InstM01I failed in my mission to covertly deliver genetically-modified seeds to Warwick Homestead. I need to report this to Dr. Karlin at the Institute.
305InstM01Doctor Holdren of the BioScience division asked me to speak to Dr. Isaac Karlin, who needs my help with a mission on the surface.
306InstM01I've been asked to deliver genetically-modified seeds to the Roger Warwick synth at Warwick Homestead. I've been given a code phrase to identify myself as an agent of the Institute.
307InstM01The Roger Warwick synth suspects that his foreman is planning to move against him. I should talk to the Warwick family to find out what they know.
308InstM01I need to find Cedric Hopton in Goodneighbor and learn what he Bill Sutton are planning to do to the Roger Warwick synth.
309InstM01I learned that Bill Sutton was planning to hire mercenaries to kill the Roger Warwick Synth. It's time to confront Bill about his plan.
310InstM01I delivered the genetically -modified seeds and put an end to Bill Sutton's plot against the Roger Warwick synth.
311InstM01I delivered the genetically -modified seeds to the Roger Warwick synth. Now I need to report back to Dr. Karlin at the Institute.
312InstM01I successfully delivered a batch of genetically-modified seeds to the Roger Warwick synth at Warwick Homestead.
313InstM01I failed in my mission to covertly deliver the genetically-modified seeds to the Roger Warwick synth.
314InstM02Dr. Ayo of the SRB suspects that Dr. Binet is helping synths escape the Institute. I should investigate the terminals in Robotics for clues.
315InstM02I discovered that Liam Binet was behind the recent synth escapes. I chose to protect Liam by making it appear that Dr. Justin Ayo was responsible.
316InstM02While searching the terminals in Robotics for evidence that Dr. Binet is helping synths escape, I found a remote access entry from Binet's quarters.
317InstM02While searching Dr. Binet's personal terminal for evidence of his involvement in the recent synth escapes, I found a remote access entry from the SRB.
318InstM02My investigation of the recent synths escapes has led me to a computer terminal in one of the Institute's storage rooms.
319InstM02While investigating the recent synth escapes, I encountered Dr. Binet's personal synth, Eve, who revealed that the real culprit is Dr. Binet's son Liam.
320InstM02My investigation of the recent synth escapes has revealed that the culprit is not Dr. Alan Binet, as Dr. Ayo suspects, but his son Liam.
321InstM02I need to report back to Dr. Ayo and tell him that the culprit behind the synth escapes is Liam Binet.
322InstM02When I confronted Liam Binet about his role in the synth escapes, he admitted his guilt and then asked me to help him frame Dr. Ayo. I agreed to his plan.
323InstM02I've agreed to help Liam Binet frame Dr. Ayo for the synth escapes. I need to let Liam know that I disabled the security safeguards on Dr. Ayo's terminal.
324InstM02I discovered that Liam Binet was behind the recent synth escapes, and I informed Dr. Ayo. Now Liam will have to answer for his actions.
325InstM03Something is going on in BioScience, and Dr. Oberly needs to speak to me about it right away.
326InstM03In an act of protest, Dr. Higgs and Dr. Oberly have taken over BioScience. Dr. Oberly gave me a holotape I can use to access security functions if necessary.
327InstM03Now that the standoff in BioScience is over, I need to report back to Dr. Oberly.
328InstM03In an act of protest, Dr. Higgs and Dr. Loken tried to take control of BioScience. I put an end to their plan and chose to have them executed.
329InstM03In an act of protest, Dr. Higgs and Dr. Loken tried to take control of BioScience. I put an end to their plan and chose to have them exiled.
330InstM03In an act of protest, Dr. Higgs and Dr. Loken tried to take control of BioScience. I put an end to their plan and chose to put them on probation.
331InstM03In an act of protest, Dr. Higgs and Dr. Loken tried to take control of BioScience. I put an end to their plan, but I chose not to punish them.
332InstM03In an act of protest, Dr. Higgs and Dr. Loken tried to take control of BioScience. I put an end to their plan.
333InstMassFusionThe Brotherhood is going after something called a "Beryllium Agitator" in Mass Fusion. I need to let the Institute know.
334InstMassFusionI need to talk to Allie Filmore about the Institute's latest operation.
335InstMassFusionThe Institute is after something called a "Beryllium Agitator" from the ruins of Mass Fusion. I should relay there as soon as possible.
336InstMassFusionAfter fighting my way through Mass Fusion, I've arrived at the Reactor Level. I now need to find a way to remove the Beryllium Agitator from the reactor.
337InstMassFusionWith the Beryllium Agitator in hand, I should head back up to Mass Fusion's lobby and exit the building.
338InstMassFusionBrotherhood soldiers are trying to prevent me from leaving with the Beryllium Agitator. I could help the synths fight them off, or I could leave the building as fast as possible.
339InstMassFusionI've successfully helped the Institute fend off the Brotherhood's attack on Mass Fusion. I need to get the Beryllium Agitator to Allie Filmore.
340InstMassFusionThe Beryllium Agitator is now safely in the hands of the Institute, ready to help bring the reactor online.
341InstR01Dr. Binet of the Robotics division asked me to eliminate some Feral Ghouls that are causing problems for a synth scavenger team.
342InstR01I need to return to Dr. Binet and let him know that I've eliminated the Feral Ghoul threat.
343InstR01Dr. Alan Binet asked me to eliminate a pack of Feral Ghouls that was causing problems for a synth scavenger team, and I did so.
344InstR02To aid in one of his experiments, Doctor Holdren of the BioScience division asked me to obtain a tissue sample from a particularly tough Super Mutant.
345InstR02I've obtained the Super Mutant tissue sample that Doctor Holdren requires for his experiment, and now I need to deliver it to him.
346InstR02I collected a tissue sample from a tough Super Mutant to help with one of Dr. Holdren's experiments.
347InstR03NEWIn an effort to learn more about their technology, Dr. Watson has asked me to obtain blueprints from the Brotherhood of Steel.
348InstR03NEWI've acquired some Brotherhood of Steel blueprints, and now I need to take them to Doctor Watson.
349InstR03NEWAt the request of Doctor Watson in Advanced Systems, I retrieved some blueprints from the Brotherhood of Steel.
350InstR04One of our synths was taken by Raiders. Dr. Secord of the SRB asked me to place a tracking beacon on the synth so she can plan a retrieval mission.
351InstR04I located the stolen synth and gave it the tracking beacon. Now I need to let Dr. Secord know that the synth is ready for retrieval.
352InstR04Dr. Secord of the SRB asked me to locate a stolen synth and give it a tracking beacon. After I did so, she dispatched a Courser to retrieve it.
353InstR05Dr. Ayo of the SRB has asked me to collect an intelligence report from the Mayor McDonough synth in Diamond City.
354InstR05I collected the intelligence report from the Mayor McDonough synth, and now I need to deliver it to Dr. Ayo in the Institute.
355InstR05I collected an intelligence report from the Mayor McDonough synth, and I successfully delivered it to Dr. Ayo in the Institute.
356Min00I've heard of a group called the Minutemen, a volunteer army devoted to helping others. The last of them are said to be making their way to Concord.
357Min00Preston Garvey has asked me to join him and the other settlers in Sanctuary.
358Min00I've helped Preston Garvey and the people under his care settle in a new home in Sanctuary.
359Min00A man is protecting a group of people inside the Museum of Freedom in Concord. He pleaded for me to help him fend off their attackers.
360Min00I've made it inside the Museum of Freedom in Concord, where a man is defending a group of people against armed thugs.
361Min00The people under attack inside the Museum are pinned down inside a room. They won't open the door until all their attackers are dealt with.
362Min00The Museum of Freedom is safe, for the moment. I should check on the people who are trapped on the top floor.
363Min00I've met Preston Garvey, who says he's a member of the Commonwealth Minutemen. He wants my help.
364Min00Preston Garvey wants me to deal with the Raiders in Concord for good. He says there's a suit of Power Armor on the roof I can use, if I can find a Fusion Core for it.
365Min00Preston Garvey wants me to deal with the Raiders in Concord for good.
366Min00Concord is safe. Preston Garvey will want to hear about this.
367Min00Preston Garvey has asked me to join him and the other settlers in Sanctuary.
368Min01I've agreed to help the people in Sanctuary establish a permanent settlement.
369Min01Sanctuary is well on its way to becoming a thriving settlement.
370Min02Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations.
371Min02We've finished clearing out the Mirelurks. The Castle is back under the control of the Minutemen.
372Min02The Castle is back under our control. The next step is to get the old radio transmitter powered up.
373Min02Preston Garvey was glad to hear that the Castle was already cleared of enemies. He's going to meet me there with a garrison of Minutemen.
374Min02The Castle is back under out control, and Radio Freedom can now broadcast across the whole Commonwealth.
375Min02Preston Garvey thinks it's time for the Minutemen to retake "The Castle", an old fort that used to be their main base of operations. I've agreed to meet him there so we can plan our attack.
376Min02I've met Preston Garvey and a group of Minutemen near the Castle. We need need to agree on a plan of attack.
377Min02Preston Garvey and the Minutemen are forming up to attack the Castle on my signal.
378Min02Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard.
379Min02Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard.
380Min02We've eliminated the Mirelurks from the Castle courtyard. The next step is to find and destroy their eggs before they can hatch.
381Min02While we were clearing the Mirelurk eggs from the Castle, we seem to have attracted the angry attention of a huge Mirelurk Queen.
382Min02We managed to kill the Mirelurk Queen. Now to finish the job of clearing the Mirelurks from the Castle.
383Min03Someone named Ronnie Shaw has arrived at the Castle looking for me. I should find out what she wants.
384Min03Ronnie Shaw told me that the Minutemen's armory was located in the west bastion of the Castle. It still might contain a lot of useful weapons and supplies, if we can find a way in.
385Min03Ronnie Shaw and I managed to get into the old armory at the Castle. It contained schematics and supplies for building artillery, which would be a huge boost to the hitting power available to the Minutemen.
386Min03I've built and successfully test-fired the artillery at the Castle. I can now call in artillery fire from nearby batteries with the smoke grenades from the Castle armory.
387Min207Sturges gave me a holotape that will scan the Institute's computer network for useful data. All I need to do is run it on any Institute terminal, and then return it to Sturges for analysis.
388Min207I need to get the Network Scanner holotape back so I can have Sturges analyze the data for any useful intelligence on the Institute.
389Min207I ran the Network Scanner holotape on the Institute computer network. I should return it to Sturges so he can analyze the data for any useful intelligence on the Institute.
390Min207I ran the Network Scanner holotape on the Institute computer network. Sturges is now analyzing the data for any useful intelligence on the Institute.
391Min301I should talk to Preston Garvey about how the Minutemen can help me destroy the Institute.
392Min301The Minutemen are not strong enough yet to take on the Institute. I should work on building up support across the Commonwealth.
393Min301The Minutemen are now strong enough that we can think about taking on the Institute.
394MinDefendCastleThe Institute is preparing to attack the Castle to try to crush the Minutemen before we can build up enough strength to strike them. I need to help defend the Castle before it's too late.
395MinDefendCastleThe Gunners have been driven back. The Castle stands secure.
396MinDefendCastleWe defeated the Super Mutant attack on the Castle.
397MinDefendCastleI've received word that Raiders are preparing to attack the Castle. I should help defend it.
398MinDefendCastleWe repulsed the Brotherhood of Steel attack on the Castle.
399MinDefendCastleWe defeated the attack on the Castle by the renegade Institute synths.
400MinDefendCastleWe defeated the attack on the Castle.
401MinDefendCastleI've received word that Gunners are preparing to attack the Castle. They could use my help defending it.
402MinDefendCastleScouts have reported that Super Mutants are preparing to attack the Castle. I should help defend it.
403MinDefendCastleI've received word that the Brotherhood of Steel is preparing to attack the Castle. I should help the Minutemen defend it.
404MinDefendCastleI've received word that Institute synths are gathering to attack the Castle. I should help the Minutemen defend it.
405MinDefendCastleI've received word that the Castle garrison needs help.
406MinDefendCastleThe Institute attack on the Castle has been defeated. Now we can think about turning the tables and taking the fight to them.
407MinDefendCastleThe Brotherhood's counter-attack on the Castle has been defeated. With the Prydwen destroyed, their threat to the Commonwealth is over.
408MinDefendCastleWe defeated the Raider attack on the Castle.
409MinDestBoSIt's time for the Minutemen to remove the Brotherhood of Steel as a threat to the Commonwealth.
410MinDestBoSIt's time for the Minutemen to remove the Brotherhood of Steel as a threat to the Commonwealth. With enough artillery batteries, we should be able to take down the Prydwen with a surprise attack.
411MinDestBoSIt's time for the Minutemen to remove the Brotherhood of Steel as a threat to the Commonwealth. I've ordered our artillery batteries to fire on the Prydwen. Let's hope it's enough to destroy it.
412MinDestBoSThe Minutemen artillery strike succeeded in destroying the Prydwen. We'll see if the Brotherhood of Steel has anything else to throw at us.
413MinDestBoSThe Minutemen artillery strike succeeded in destroying the Prydwen. The Brotherhood of Steel has launched a counter-attack on the Castle. If we can defeat them here, their threat to the Commonwealth will be over.
414MinDestBoSThe Minutemen artillery strike succeeded in destroying the Prydwen. We then, defeated the Brotherhood's desperate counter-attack on the Castle. Their threat to the Commonwealth is over.
415MinRadiantOwned01Radio Freedom reported that is requesting help from the Minutemen.
416MinRadiantOwned01Preston Garvey told me that is being threatened by raiders, and has asked for help from the Minutemen.
417MinRadiantOwned01Raiders have been threatening . I should do what I can to build up their defenses before it's too late.
418MinRadiantOwned01I should help defend from the Raiders.
419MinRadiantOwned01The Raider attack on was defeated.
420MinRadiantOwned01Now that I've helped defeat the attacking Raiders, I need to let Preston know the good news.
421MinRadiantOwned01I should talk to Preston and let him know the bad news about what happened at .
422MinRadiantOwned02I heard on Radio Freedom that a friendly settlement is asking for help from the Minutemen.
423MinRadiantOwned02Preston Garvey told me that a friendly settlement is being threatened by raiders, and has asked for help from the Minutemen.
424MinRadiantOwned02A gang of Raiders has been terrorizing . I need to find them, and make sure they'll never be a threat to anyone else again.
425MinRadiantOwned02I was able to take out the leader of the nearby Raider gang. They should no longer be a threat to anyone. I need to return to and let them know they're safe.
426MinRadiantOwned02Now that I've helped , I need to let Preston know the good news.
427MinRadiantOwned02I should let Preston know we won't be gaining the support of .
428MinRadiantOwned03ChangeLocOnlyA Radio Freedom broadcast said there's been a kidnapping at . I need to get there and see what I can do to help.
429MinRadiantOwned03ChangeLocOnlyPreston Garvey has sent me to investigate a kidnapping at . I need to get there and see what I can do to help.
430MinRadiantOwned03ChangeLocOnlyThe settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue him.
431MinRadiantOwned03ChangeLocOnlyThe settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue her.
432MinRadiantOwned03ChangeLocOnlyNow that I've helped , I need to let Preston know the good news.
433MinRadiantOwned03ChangeLocOnlyI should talk to Preston and let him know I was unable to help with their kidnapping.
434MinRadiantOwned04_BOSRadio Freedom reports that one of our artillery batteries is under threat from the Brotherhood of Steel.
435MinRadiantOwned04_BOSPreston Garvey told me that the Brotherhood of Steel may be planning to attack one of our artillery batteries.
436MinRadiantOwned04_BOSThe Brotherhood of Steel is getting ready to attack our artillery at . I should do what I can to build up their defenses before it's too late.
437MinRadiantOwned04_BOSI should help defend the artillery at from the Brotherhood of Steel.
438MinRadiantOwned04_BOSThe Brotherhood of Steel's attack on was defeated.
439MinRadiantOwned04_BOSNow that I've helped defeat the Brotherhood of Steel's attack, I need to let Preston know the good news.
440MinRadiantOwned04_BOSI should let Preston know that the Brotherhood of Steel managed to destroy the artillery at .
441MinRadiantOwned05Radio Freedom reported a friendly settlement that's in danger of attack by Super Mutants.
442MinRadiantOwned05Preston Garvey told me about a friendly settlement that's in danger of attack by Super Mutants.
443MinRadiantOwned05I should help build up the defenses at before the Super Mutants attack again.
444MinRadiantOwned05I should help defend from the Super Mutants.
445MinRadiantOwned05The Super Mutant attack on was defeated.
446MinRadiantOwned05Now that I've helped defeat the attacking Super Mutants, I need to let Preston know the good news.
447MinRadiantOwned05I should talk to Preston and let him know the bad news about what happened at .
448MinRadiantOwned06ChangeLocOnlyThe people at are short of . I've agreed to help.
449MinRadiantOwned06ChangeLocOnlyI've helped with their shortage.
450MinRadiantOwned07ChangeLocOnlyThe people at need help repairing their generator.
451MinRadiantOwned07ChangeLocOnlyThe people at need help repairing their generator. They suggested I might find the parts to fix it at .
452MinRadiantOwned07ChangeLocOnlyI got the power back on at .
453MinRadiantOwned08I heard on Radio Freedom that a friendly settlement is requesting help from the Minutemen to defend themselves from the Gunners.
454MinRadiantOwned08Preston Garvey had word that a friendly settlement is requesting help from the Minutemen to defend themselves from the Gunners.
455MinRadiantOwned09ChangeLocOnlyThe settlers of are afraid they're about to be attacked by a pack of roving feral ghouls. I should do what I can to build up their defenses before it's too late.
456MinRadiantOwned09ChangeLocOnlyI should help defend from the Feral Ghouls.
457MinRadiantOwned09ChangeLocOnlyThe Feral Ghoul attack on was defeated.
458MinRadiantOwned10ChangeLocOnlySome of the settlers at think they've discovered an Institute infiltrator. They've asked for my help deciding what to do.
459MinRadiantOwned10ChangeLocOnlyI decided to let the suspected synth infiltrator at go free.
460MinRadiantOwned10ChangeLocOnlyThe suspected synth infiltrator at was killed.
461MinRadiantOwned11I heard on Radio Freedom that is under threat from Institute synths.
462MinRadiantOwned11Preston Garvey has had word that is under threat from Institute synths.
463MinRadiantOwned11The people of are worried that Institute synths are preparing to attack. I should do what I can to build up their defenses before it's too late.
464MinRadiantOwned11I should help defend from the Institute synths.
465MinRadiantOwned11The Institute synth attack on was defeated.
466MinRadiantOwned11I helped defeat the attacking Institute synths. I should let Preston know the good news.
467MinRadiantOwned11I should talk to Preston and let him know the bad news about what happened at .
468MinRecruit00Preston Garvey has asked me to travel to a nearby settlement that's requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
469MinRecruit00A nearby gang of Raiders has been terrorizing the settlement. I need to find them, and make sure they'll never be a threat to anyone else again.
470MinRecruit00I was able to take out the leader of the nearby Raider gang. They should no longer be a threat to anyone. I need to return to the settlement and let them know they're safe.
471MinRecruit00Now that I've helped the settlement, I need to let Preston know the good news. He'll be excited to know they now support the Minutemen.
472MinRecruit00I should talk to Preston and let him know we won't be gaining the support of the settlement he asked me to help.
473MinRecruit01I heard a broadcast over Radio Freedom about a settlement that needs help. I need to speak with someone at who can give me more details on the trouble they're having.
474MinRecruit01Preston Garvey has asked me to travel to a settlement that's requested help from the Minutemen. I should go to as soon as possible and see what I can do to help them.
475MinRecruit01A nearby gang of Raiders has been terrorizing . I need to find them, and make sure they'll never be a threat to anyone else again.
476MinRecruit01I was able to take out the leader of the nearby Raider gang. They should no longer be a threat to anyone. I need to return to and let them know they're safe.
477MinRecruit01Now that I've helped , I need to let Preston know the good news.
478MinRecruit01I should talk to Preston and let him know we won't be gaining the support of .
479MinRecruit02A Radio Freedom broadcast said there's been a kidnapping at . I need to get there and see what I can do to help.
480MinRecruit02Preston Garvey has sent me to investigate a kidnapping at . I need to get there and see what I can do to help.
481MinRecruit02The settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue him.
482MinRecruit02The settler I spoke to told me where I could find the kidnapped victim. I need to go there and rescue her.
483MinRecruit02I was able to successfully find and free the captive. I need to return to the settler and let him know.
484MinRecruit02I was able to successfully find and free the captive. I need to return to the settler and let her know.
485MinRecruit02Now that I've helped , I need to let Preston know the good news.
486MinRecruit02I should talk to Preston and let him know I was unable to help with their kidnapping.
487MinRecruit03I heard a broadcast over Radio Freedom about a settlement that needs help. I need to speak with someone at who can give me more details on the trouble they're having.
488MinRecruit03Preston Garvey had word that has requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
489MinRecruit03Blake Abernathy asked me to retrieve his late daughter's locket from the Raiders that murdered her. He believes I'll find them at USAF Satellite Station Olivia.
490MinRecruit03I was able to retrieve the locket that the Raiders stole. I need to return to Abernathy Farm and make sure Blake gets it. He'll be grateful to have it back.
491MinRecruit03Now that I was able to help the Abernathys, I need to let Preston know the good news.
492MinRecruit03I should talk to Preston and let him know we won't be gaining the support of Abernathy Farm.
493MinRecruit04I heard a broadcast over Radio Freedom that needs help. I need to speak with someone there who can give me more details on the trouble they're having.
494MinRecruit04Preston Garvey has had word that has requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
495MinRecruit04A nearby group of Super Mutants has been terrorizing . I need to find them, and make sure they'll never be a threat to anyone else again.
496MinRecruit04I was able to take out the leader of the nearby group of Super Mutants. They should no longer be a threat to anyone. I need to return to and let them know they're safe.
497MinRecruit04Now that I've helped , I need to let Preston know the good news.
498MinRecruit04I should talk to Preston and let him know we won't be gaining the support of .
499MinRecruit05I heard a broadcast over Radio Freedom that needs help. I need to speak with someone there who can give me more details on the trouble they're having.
500MinRecruit05Preston Garvey has heard that has requested help from the Minutemen. I should go there as soon as possible and see what I can do to help them.
501MinRecruit05The settler I spoke to is concerned about the hostile takeover of a nearby area. If I can clear it out, he mentioned it may be a good spot for an additional settlement.
502MinRecruit05The settler I spoke to is concerned about the hostile takeover of a nearby area. If I can clear it out, she mentioned it may be a good spot for an additional settlement.
503MinRecruit05I cleared out the location the settler pointed me to. I need to return to and let him know it's safe.
504MinRecruit05I cleared out the location the settler pointed me to. I need to return to and let her know it's safe.
505MinRecruit05Now that I've helped , I need to let Preston know the good news.
506MinRecruit05I should talk to Preston and let him know we won't be gaining the support of .
507MinRecruit06Minutemen scouts have found a promising site for a new settlement, but it's overrun with hostiles. Preston has asked me to clear it out so a beacon can be set up to attract new settlers in need of a home.
508MinRecruit06I was able to clear out . Now I can construct a Radio Beacon to attract new settlers.
509MinRecruit06I set up a Radio Beacon at to attract new settlers. I need to let Preston know of the progress I've made.
510MinRecruit07I heard a broadcast over Radio Freedom that needs help. I need to speak with someone there who can give me more details on the trouble they're having.
511MinRecruit07Preston Garvey has asked me to travel to and see what I can do to help them.
512MinRecruit07A nearby pack of Feral Ghouls has been terrorizing . I need to find them, and make sure they'll never be a threat to anyone else again.
513MinRecruit07I was able to take out the leader of the Feral Ghoul pack. They should no longer be a threat to anyone. I need to return to and let them know they're safe.
514MinRecruit07Now that I've helped , I need to let Preston know the good news.
515MinRecruit07I should talk to Preston and let him know we won't be gaining the support of .
516MinRecruit08Preston Garvey has learned of a Courser who has embedded himself within a Raider gang. I need to take him out before he can gain control and start causing some real problems.
517MinRecruit08Preston Garvey has learned of a Courser who has embedded himself within a Raider gang. I need to take him out before he can gain control and start causing some real problems.
518MinRecruit08I defeated the rogue Synth. Preston will be happy to hear about this.
519MinRecruit09I heard a broadcast over Radio Freedom from the Minutemen checkpoint at . Some Institute refugees are asking for relocation. I need to go there and see what help I can offer.
520MinRecruit09Preston said that the Minutemen checkpoint at has some Institute refugees who are asking for relocation. I need to go there and see what help I can offer.
521MinRecruit09A group of Institute refugees asked me to clear of hostiles so they may have a spot to start over.
522MinRecruit09I was able to clear out . I need to return to the refugees at the checkpoint and let them know the area is safe.
523MinRecruit09Now that I've helped the refugees resettle at , I need to let Preston know the good news.
524MinRecruit09I should talk to Preston and let him know I wasn't able to help out the refugees.
525MinVsInstI need to check in with Shaun.
526MinVsInstA team from the Institute was sent into the Commonwealth to secure someone who can help with the reactor. I need to make sure they're all right.
527MinVsInstT. S. Wallace has been invited to join the Institute. He needs to be convinced it's the right thing to do.
528MinVsInstMr. Wallace has been safely delivered to the Institute.
529MQ102While cryogenically frozen in Vault 111, I awoke just long enough to witness the murder of my wife and the abduction of my infant son. I need to escape Vault 111 and return home, so I can begin to make sense of this tragedy.
530MQ102While cryogenically frozen in Vault 111, I awoke just long enough to witness the murder of my husband and the abduction of my infant son. I need to escape Vault 111 and return home, so I can begin to make sense of this tragedy.
531MQ102I've made it out of Vault 111, only to find the world I knew completely destroyed by nuclear war. I need to head home, and see if there's anything left.
532MQ102I've made it back to the old neighborhood. Surprisingly, Codsworth is still where I left him, and completely operational. I should talk with him, and see what he knows.
533MQ102Codsworth suggests we search the old neighborhood for any sign of Shaun. It's as good a plan as any.
534MQ102The search of the old neighborhood came up empty, so Codsworth suggested I continue looking in Concord, the next town over.
535MQ102I've reached Concord, the closest neighborhood next to my old home. Maybe there are other survivors here?
536MQ102I haven't found Shaun yet, but I did meet a desparate man in need of help. What kind of world have I woken up to?
537MQ103Diamond City is the largest settlement in the Commonwealth. It's the best place to begin the search for Shaun.
538MQ103I've discovered that Diamond City is the home of a detective, Nick Valentine. He might be able to help me find Shaun.
539MQ103I need to find Nick Valentine, the detective who could help me locate Shaun. Nick was last seen heading to Park Street Station on a case.
540MQ104Nick Valentine apparently went missing while investigating a case. If I want his help in locating Shaun, I'll need to find him first. His last known location was Park Street Station.
541MQ104I've found Nick Valentine, but he's being held prisoner by some thugs in Park Street Station. I need to get him out of there.
542MQ104I've freed Nick Valentine and filled him in on my situation. He'll help me find Shaun, but first we need to get out of this station.
543MQ104I've rescued Nick Valentine and we've escaped from Park Street Station. Now he's free to help me find Shaun.
544MQ105Nick Valentine wants me to meet him back in his office in Diamond City, where we can discuss the details of Shaun's disappearance.
545MQ105As it turns out, Kellogg, the man who kidnapped Shaun, had a house in Diamond City and was here with some ten year-old kid. Could it have been Shaun? Is that even possible? I need to search that house for clues.
546MQ105Kellogg's house is locked. If I can't get in myself, I'll need to get the key from Mayor McDonough.
547MQ105I have the key to Kellogg's house. Now to gain entry and search for any clues that could lead me to Shaun.
548MQ105I've found Kellogg's favorite brand of cigars - San Francisco Sunlights. Valentine suggests I show the cigar to Dogmeat to see if he can pick up Kellogg's scent.
549MQ105Dogmeat has sniffed Kellogg's cigar, and has his scent. Hopefully he can lead me straight to him... and hopefully Shaun.
550MQ106Dogmeat has the scent. I need to follow him, wherever he goes, and hope he ends up leading me straight to Kellogg.
551MQ106Dogmeat has led me right to an old military base called Fort Hagen. Is Kellogg inside? Only one way to find out...
552MQ106The main entrance to Fort Hagen is blocked. I need to find another way inside.
553MQ106I've made it inside Fort Hagen. Kellogg has to be in here... somewhere. But is Shaun with him?
554MQ106Kellogg is here. He's been taunting me over the loudspeakers. Time to confront this asshole, face-to-face.
555MQ106Kellogg is dead, and Shaun isn't here with him. I need to search around for some information that may lead me to my son.
556MQ106Shaun is in the hands of the Institute. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. I should talk to Nick Valentine and see what he knows.
557MQ106Shaun is in the hands of the Institute. I need to find this place and rescue my son, but in order to do that, I'm going to need some help. Nick suggests we talk to Piper and see what information she might have.
558MQ106It would seem the only person who knew the way into the Institute was Kellogg... and he's dead. But there way be a way to access his memories. Doctor Amari in Goodneighbor may be able to help.
559MQ202There's a woman named Doctor Amari who might be able to extract the secrets of entering the Institute from Kellogg's brain.
560MQ202Doctor Amari has plugged a piece of Kellogg's brain into Nick Valentine. Now all I have to do is sit down and experience any memories we can find.
561MQ202Doctor Amari's procedure is complete. I have access to Kellogg's memories. Hopefully one of them will tell me how to find the Institute... and Shaun.
562MQ202Doctor Amari's procedure was a success. By exploring Kellogg's memories, I learned that the Institute uses teleportation technology, and that a top scientist named Dr. Virgil is hiding out somewhere in the Glowing Sea.
563MQ204I need to find Virgil, the escaped Institute scientist, somewhere in the Glowing Sea and hope that he can help me reach the Institute.
564MQ204I need to find Virgil, the escaped Institute scientist, in a cave southwest of the crater in the Glowing Sea and hope that he can help me reach the Institute.
565MQ204I spoke with Virgil, an Institute scientist who willingly turned himself into a Super Mutant to escape. He's told me that the key to teleporting into the Institute is a chip from an Institute Courser. I'll need to track one down and kill it.
566MQ205Virgil has instructed me to travel to the old C.I.T. ruins and see if I can pick up a signal from a Courser using my Pip-Boy.
567MQ205I need to tune to the Courser's Radio Frequency I picked up near the old C.I.T. ruins. With some luck the signal should lead me to a Courser.
568MQ205I have locked on to the Courser's Radio Frequency using my Pip-Boy. Now I need to follow the signal and find the Courser.
569MQ205The signal led me to Greenetech Genetics in Cambridge. I now need to find the Courser, kill him, and recover the chip... no trivial matter according to Virgil. I should proceed with caution.
570MQ205I managed to kill the Courser in Greenetech Genetics. Now I need to recover the chip.
571MQ205I have killed the Courser in Greenetech Genetics and recovered the chip.
572MQ206I have the Courser Chip, but I don't know how to decode it. Doctor Amari knows a lot about Synth technology. I should ask her for help.
573MQ206I have the Courser Chip, but I don't know how to decode it. The Railroad knows a lot about Synth technology. I should ask them for help.
574MQ206I have to find the Railroad. I was told to "Follow the Freedom Trail." The best place to start looking is the Boston Common.
575MQ206The Railroad might be the only people who can help me decode the Courser Chip. I need to take it to them.
576MQ206The Railroad might be the only people with a way to decode the Courser Chip, but we're enemies. Maybe there's something in their headquarters I can use.
577MQ206I have all the information I need from the Courser Chip. Now to go back to Virgil and figure out the next step in breaking into the Institute.
578MQ206The Signal Interceptor should get me inside the Institute, but I'll need help building it.
579MQ206The Signal Interceptor worked. I'm inside the Institute. Now to find Shaun.
580MQ207I've finally reached the Institute. I need to find my son, and then find a way out.
581MQ207I've found my son, who is now sixty years old and the leader of the Institute. I've accepted his invitation to join the Institute, and need to introduce myself to the department heads.
582MQ207I've found Shaun, who is now sixty years old and the Director of the Institute. I've turned down his offer to join him, and now have no choice but to leave the Institute.
583MQ302BoSWe've entered the Institute. I need to reach the reactor and place a Fusion Pulse Charge on it so we can destroy the entire facility remotely.
584MQ302BoSThe only way to reach the Institute's reactor is through a terminal in the Director's quarters.
585MQ302BoSThe path to the Institute reactor is now unlocked; I need to pass through the Advanced Systems lab to reach it.
586MQ302BoSWe've arrived at the Institute reactor. Once the Fusion Pulse Charge has been planted, we can finally destroy the Institute once and for all.
587MQ302BoSThe charge is in place; we need to get out of the Institute and reach a safe distance before it can be detonated.
588MQ302BoSWe've successfully made it out of the Institute. All that's left to do now is push the button that will destroy them completely.
589MQ302BoSIt's over. The Institute has been destroyed, and the Brotherhood of Steel is victorious.
590MQ302MinI should talk to Preston Garvey about launching an attack on the Institute.
591MQ302MinWe've successfully made it out of the Institute. All that's left to do now is push the button that will destroy them completely.
592MQ302MinIt's over. The Institute has been destroyed, and the Minuteman stand victorious.
593MQ302MinPreston Garvey told me that Sturges has figured out a way to attack the Institute.
594MQ302MinSturges analyzed the data from the Institute network and found a way in: an old tunnel providing cooling water to their reactor. I should let Preston know that I'm ready to launch the attack on the Institute.
595MQ302MinSturges analyzed the data from the Institute network and found a way in: an old tunnel providing cooling water to their reactor. He gave me a holotape that will reprogram the Institute Relay to bring in the Minutemen.
596MQ302MinI've reached the Institute Relay and reprogrammed it to bring in the Minutemen assault force.
597MQ302MinPreston Garvey and the Minutemen have teleported into the Institute. I need to reach the reactor and place a Fusion Pulse Charge on it so we can destroy the entire facility remotely.
598MQ302MinThe only way to reach the Institute's reactor is through a terminal in the Director's quarters.
599MQ302MinThe path to the Institute reactor is now unlocked; I need to pass through the Advanced Systems lab to reach it.
600MQ302MinWe've arrived at the Institute reactor. Once the Fusion Pulse Charge has been planted, we can finally destroy the Institute once and for all.
601MQ302MinThe charge is in place; we need to get out of the Institute and reach a safe distance before it can be detonated.
602MQ302RRAfter defeating the Brotherhood of Steel, I need to check in with Desdemona to find out how we're going to deal with the Institute.
603MQ302RRIt's time to finally put the Railroad's plan into action. I need to find Z1-14 in the Institute and let him know we're ready.
604MQ302RRZ1-14 has brought Railroad members into the Institute. I need to reach the reactor and place a Fusion Pulse Charge on it so we can destroy the entire facility remotely.
605MQ302RRThe only way to reach the Institute's reactor is through a terminal in the Director's quarters.
606MQ302RRThe path to the Institute reactor is now unlocked; I need to pass through the Advanced Systems lab to reach it.
607MQ302RRWe've arrived at the Institute reactor. Once the Fusion Pulse Charge has been planted, we can finally destroy the Institute once and for all.
608MQ302RRThe charge is in place; we need to get out of the Institute and reach a safe distance before it can be detonated.
609MQ302RRWe've successfully made it out of the Institute. All that's left to do now is push the button that will destroy them completely.
610MQ302RRIt's over. The Institute has been destroyed, and the Railroad stands victorious.
611MS01After releasing Billy the ghoul child from an abandoned refrigerator, I decided to leave him to fend for himself.
612MS01I found a ghoul child locked in an abandoned refrigerator on the side of the road.
613MS01I rescued Billy the ghoul child from an abandoned refrigerator on the side of the road. I've agreed to help him find his former home.
614MS01I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. A gunner named Bullet has offered to buy him from me instead.
615MS01I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. Instead I sold him to a gunner named Bullet.
616MS01I rescued Billy from an abandoned refrigerator. We found his old home and miraculously his parents are still living there. They were turned into ghouls just like Billy.
617MS01I rescued Billy from an abandoned refrigerator. We found his old home and miraculously his parents are still living there. They were turned into ghouls just like Billy.
618MS01I killed Billy's parents.
619MS01I rescued Billy from an abandoned refrigerator. We found his old home and miraculously his parents are still living there.
620MS02I met a boy named Donny on the docks. He claims he saw a sea monster in the bay.
621MS02I met a boy named Donny on the docks. He claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine.
622MS02I met a boy named Donny on the docks. He claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine manned by a ghoul named Captain Zao.
623MS02Donny claims he saw a sea monster in the bay. The sea monster turned out to be a Chinese submarine manned by a ghoul named Captain Zao. I refused to help Zao repair it.
624MS02Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I've agreed to get a nuclear warhead from below decks to refuel the submarine's reactor.
625MS02Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I've agreed to get a nuclear nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor.
626MS02Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. I need to install the dampening coil, then the nuclear warhead to repair the submarine's reactor.
627MS02Donny's sea monster turned out to be a Chinese submarine captained by a ghoul named Zao. After helping him repair his submarine, Zao is heading back to mainland China.
628MS04Someone named Kent Connolly is calling all Silver Shroud fans for an "urgent mission." If I want to check it out he's at the Memory Den.
629MS04Apparently Wayne Delancy is a low-life who murdered a mother and her kid. Kent wants me to deal out some Silver Shroud justice then leave a calling card on his corpse.
630MS04Wayne Delancy's dead. So time to listen in on Kent's radio station for my next assignment.
631MS04A ghoul named Kent Connolly wants to play caped crusader as the Silver Shroud. But he's missing a genuine Silver Shroud costume which can be found at a local Hubris Comics.
632MS04So Hancock wants to meet the Silver Shroud. I wonder how he feels about me killing people on his streets?
633MS04Hancock informed me that a dangerous raider named Sinjin is planning revenge against the Shroud. If I deal with Smiling Kate and Northy, hopefully I can find Sinjin's whereabouts.
634MS04Sinjin's heading to Goodneighbor to pay a "special" visit to Kent. I need to get to the Memory Den quickly. Kent is in trouble.
635MS04Sinjin's kidnapped Kent and is holding him hostage at Milton General Hospital. He's setting a trap for the Silver Shroud. He's going to get more than he bargained for.
636MS04Sinjin's been dealt with but Kent didn't make it. But Mayor Hancock's job was to kill Sinjin, so I'm still owed a reward.
637MS04Sinjin's down and Kent's been saved. I should check in on him. Kent looks pretty rattled.
638MS04After being tortured by Sinjin, Kent was understandably rattled. But he's alive and heading back to Goodneighbor. I should do the same. Hancock promised me a reward.
639MS04A very dangerous man, Sinjin, has been dealt with. The legend of the Silver Shroud lives on. I wonder what Kent would've thought of it all.
640MS04So Kent and I dealt with an evil gang and its boss, Sinjin. Not bad work for the Silver Shroud. Kent's working on a special project just for me. He'll fire up the radio station when it's done.
641MS04I found Kent's costume in a feral-infested comic book store. He'll pay handsomely if I bring it to him.
642MS04So Kent Connolly wants me to pretend to be the Silver Shroud. I shot the idea down. If I change my mind I'm sure if I drop by the Memory Den he'll welcome me back with open arms.
643MS04So Kent's going to use his radio station like a police scanner. I'm supposed to wear the costume, patrol Goodneighbor's streets, tune in, and fight crime. What could go wrong?
644MS04So it sounds like I'm targeting another psychopath - an assassin named Kendra. Whitechapel Charlie at the Third Rail can help me track her down. Costume optional.
645MS04Whitechapel Charlie backed up Kent's tale about Kendra. With some persuasion the bartender gave up her whereabouts. Water Street Apartments. Deal with her then leave my patented calling card.
646MS04Kendra and her goons have been dispatched. It's back to Goodneighbor and Kent's radio station to learn what's next.
647MS04AJ is a chem dealer who has been peddling his garbage to kids. So Kent wants the Silver Shroud to strike again. And leave another calling card.
648MS04The AJ situation is dealt with. Let's see what Kent has next with his little radio station.
649MS05BI found a holotape on a mutilated body. Wonder what it says...
650MS05BI returned the Deathclaw egg to its nest.
651MS05BA group of Gunners were chased by... something... into the Museum of Witchcraft. Maybe I can figure out what happened.
652MS05BSeems this crew of Gunners were transporting a case full of Deathclaw eggs from Lynn Woods, but only one survived the trip. I should collect it.
653MS05BThese Gunners were delivering a case of Deathclaw eggs from their nest in Lynn Woods to Diamond City. I've got a decision to make - complete delivery or return the egg to its nest.
654MS05BThese Gunners were delivering a case of Deathclaw eggs from their nest in Lynn Woods to Diamond City. With Wellingham dead, I suppose my only option is to return this egg to its nest.
655MS05BI found a holotape near a butchered Gunner body. Maybe it can explain what happened here.
656MS05BThese Gunners were delivering a case of Deathclaw eggs from their nest in Lynn Woods to Diamond City. I've got a decision to make - complete delivery or return the egg to its nest.
657MS05BThese Gunners were delivering a case of Deathclaw eggs from their nest in Lynn Woods to Diamond City. With Wellingham dead, I suppose my only option is to return this egg to its nest.
658MS05BI delivered the Deathclaw egg to Wellingham, who paid me for my troubles and gave me a copy of his recipe for "Deathclaw egg, a la Wellingham." Mmm.
659MS05BI returned what the Gunners stole and took the Deathclaw egg back to its nest.
660MS07aI've offered to help Nick and Ellie find out what happened to Earl Sterling, a bartender at The Dugout Inn. I need to find a way into Earl's home, see if I can turn up any clues to his whereabouts...
661MS07aEarl got a receipt for facial reconstruction surgery from Doctor Crocker at the Mega Surgery Center. Maybe he knows what happened to Earl.
662MS07aI discovered a suspicious blood trail leading into the Mega Surgery Center basement. Could this be a clue to Earl's whereabouts? I need to find out what's down there.
663MS07aDoc Crocker was last seen heading into the Mega Surgery Center basement. I need to get down there.
664MS07aI discovered what happened to Earl - Doc Crocker killed him during a botched surgery.
665MS07aI discovered what happened to Earl - Doc Crocker killed him during a botched surgery. I need to let Ellie know what happened.
666MS07aI told Ellie what I'd found - Doctor Crocker killed Earl and now he's out of the picture as well. She said she'd break the news to the folks at the Dugout Inn.
667MS07aI closed the case - Doctor Crocker killed Earl Sterling but now he's out of the picture, too.
668MS07bNick's former partner, Marty Bullfinch, believes there's a treasure map hidden in the Gilded Grasshopper on top of Faneuil Hall. I should pay the hall a visit.
669MS07bI recovered an old note from inside the Gilded Grasshopper - "Food for the Grasshopper." I wonder what it says...
670MS07bThe note inside the Gilded Grasshopper seems to point towards Shem Drowne's grave. Time to see what it still holds.
671MS07bI've uncovered the secret of the Gilded Grasshopper - Shem Drowne hid his treasure in his own grave. And now it's mine.
672MS07cNick asked for my help in recovering ten holotapes belonging to Eddie Winter. He thinks the Commonwealth's police evidence terminals should be able to point me towards the tapes.
673MS07cI've found all of Eddie Winter's holotapes. I should turn them over to Nick.
674MS07cI've found all of Eddie Winter's holotapes. I should turn them over to Nick.
675MS07cNick deciphered the code to Eddie Winter's bunker from the holotapes. Now it's time to head to Andrew Station and put an end to Eddie.
676MS07cNick and I killed Eddie Winter. Now Nick says he has one more thing to take care of. Suppose I should follow his lead.
677MS07cWith Eddie gone, Nick has finally made peace with his past.
678MS07cNick and I took out Eddie Winter, keeping the old gangster from doing any further harm to the Commonwealth.
679MS09I should see what Edward wants me to do next.
680MS09After Lorenzo escaped from his cell in the basement of Parsons, he told me he was heading to Cabot House to kill his family. I have to decide whether to warn the Cabots or help Lorenzo take his revenge.
681MS09I attacked Lorenzo after he escaped from his cell in the basement of Parsons. I should warn the Cabots that he is coming to Cabot House to kill them all.
682MS09I killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. I should return to Cabot House to let them know they're safe from Lorenzo's revenge.
683MS09There's been some kind of attack on Jack's facility at the Parsons State Insane Asylum. Jack and I are going to deal with it.
684MS09I returned to Cabot House after Lorenzo escaped from his cell in Parsons. While talking to Jack, Lorenzo appeared and began trying to kill the rest of his family.
685MS09I returned to Cabot House and managed to convince Jack that I was still on his side. Lorenzo appeared and is trying to kill all of us.
686MS09I managed to kill Lorenzo before he could return to Cabot House and take his revenge on the rest of his family. Jack may be willing to reward me for my help.
687MS09Lorenzo was killed while attempting to take his revenge on the rest of his family. Jack may be willing to reward me for my help.
688MS09Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. He may reward me for my help.
689MS09Lorenzo and Jack Cabot are dead. The story of Cabot House is over.
690MS09I helped Jack kill Lorenzo before he could escape from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer.
691MS09I helped Jack kill Lorenzo before he could escape from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact.
692MS09I killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact.
693MS09I killed Lorenzo after he escaped from his cell in the basement of Parsons State Insane Asylum. With his father dead, Jack doesn't need my services any longer.
694MS09Raiders have overwhelmed Edward and the other guards and managed to get inside Parsons State Insane Asylum. Jack and I need to reach his office before the raiders completely overrun the facility.
695MS09Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer.
696MS09Lorenzo was killed while attempting to take his revenge on the rest of his family. With his father dead, Jack doesn't need my services any longer. However, he is going to see if he can make something useful for me out of the alien artifact.
697MS09Lorenzo returned to Cabot House and killed his family in revenge for being imprisoned in Parsons State Insane Asylum for hundreds of years. As a reward for my help, Lorenzo has promised to supply me with serum made from his blood.
698MS09We found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement. I still don't know what they're after, but Jack seems to think it's critical that we stop them.
699MS09We found Edward badly wounded in Jack's office inside Parsons. He had shut down the elevator to the lower levels but the raiders have still managed to get to the basement where Jack's father Lorenzo is imprisoned. We need to stop them from freeing him.
700MS09Jack and I reached the basement where his father Lorenzo is imprisoned. A group of raiders are close to freeing him from his cell. I need to stop them before it's too late.
701MS09Jack wants me to help him kill his father Lorenzo before Lorenzo can escape from his cell. Lorenzo told me not to listen to Jack, but to free him instead. I have to decide who to believe.
702MS09I did as Jack instructed and set the Abremalin generators to manual override so that Jack could flood Lorenzo's cell with lethal zeta radiation.
703MS09I did as Lorenzo asked and released him from his cell. I should find out what Lorenzo is going to do now.
704MS09Lorenzo managed to free himself from his cell. I should find out what Lorenzo is going to do now.
705MS09Mission01I turned down a job offer from a ghoul named Edward Deegan. He said I should look him up at Cabot House in downtown Boston if I ever change my mind.
706MS09Mission01I used the serum I found instead of returning it to Edward. Luckily, I convinced him that the raiders had used it all.
707MS09Mission01I kept the serum I found instead of returning it to Edward. He wasn't happy with me when he found out.
708MS09Mission01I was offered a job from a ghoul named Edward Deegan. If I'm interested, I need to travel to Cabot House in downtown Boston and talk to someone named Jack Cabot.
709MS09Mission01I kept the serum I found instead of returning it to Edward. Luckily, I convinced him that the raiders had used it all.
710MS09Mission01I've agreed to work for Jack Cabot. I should get my first assignment from his right-hand man, Edward Deegan.
711MS09Mission01I'm supposed to recover a missing "package". Edward suggested that the guard captain at Parsons State Insane Asylum may know where to start looking for it.
712MS09Mission01I'm supposed to recover some missing serum. Edward suggested that the guard captain at Parsons State Insane Asylum may know where to start looking for it.
713MS09Mission01The guard captain at the asylum thinks that the serum was stolen by some raiders camped out in the nearby Parsons Creamery.
714MS09Mission01The guard captain at the asylum thinks that the missing "package" was stolen by some raiders camped out in the nearby Parsons Creamery.
715MS09Mission01I've recovered the missing serum. I should return it to Edward Deegan at Cabot House.
716MS09Mission01I completed my mission by returning the missing serum to Edward Deegan at Cabot House.
717MS09Mission01I used the serum I found instead of returning it to Edward. He wasn't happy with me when he found out.
718MS09Mission02I should talk to Edward Deegan about my next mission.
719MS09Mission02My next mission is to find Jack Cabot's missing sister Emogene. Edward said that she likes to hang out at the Third Rail in Goodneighbor, should I should start looking for her there.
720MS09Mission02I've learned that Emogene Cabot may have taken up with a cult leader named Brother Thomas, who seems to operate out of the Charles View Amphitheater.
721MS09Mission02I've rescued Emogene Cabot from the cult that had imprisoned her. I should return to Cabot House to tell Jack the good news.
722MS09Mission02I returned to Cabot House after rescuing Emogene. Edward Deegan seems to be missing. I should find out from Jack what's going on.
723MS09Mission02I rescued Emogene Cabot from a cult that was holding her prisoner at Charles View Amphitheater. When I retuned to Cabot House, Edward Deegan was under attack at Jack's facility at Parsons State Insane Asylum.
724MS10bI heard a radio broadcast by a man named Rex. He was begging to be rescued from super mutants who have taken him captive in Trinity Tower.
725MS10bI've rescued Rex from the super mutants holding him captive on the top of Trinity Tower. More are coming to kill us, and the only way down is on the outside of the tower.
726MS10bI've rescued Rex from the super mutants holding him captive on the top of Trinity Tower.
727MS11A strange lookout robot ordered me to report to the captain of the USS Constitution. A ship that's stuck on top of a bank (!).
728MS11The USS Constitution took flight but missed the Atlantic. It landed in a skyscraper, instead. Far from being upset, Ironsides seems thrilled to be one step closer to the ocean.
729MS11I sabotaged the USS Constitution's rockets. Now Ironsides needs more power before everything goes to hell. I should check in with Mandy Stiles before setting things in motion.
730MS11The captain of the USS Constitution, Ironsides, has ordered me to assist in repairing his vessel. I'm to report to Mr. Navigator and Bosun for details.
731MS11The scavengers are ready for me to power up the USS Constitution's rockets.
732MS11The rocket exploded and the USS Constitution's defenses are crippled. Now's the time to destroy Ironsides and get my share of the ship's salvage.
733MS11Ironsides is dead. The USS Constitution is ours. I should talk with Mandy Stiles to receive my cut of the salvage.
734MS11The scavengers betrayed me. Once I've dealt with Mandy Stiles and company the sad story of the USS Constitution will be at an end.
735MS11Both Ironsides and the scavengers are dead. The USS Constitution sits lifeless and empty atop the bank. But the salvage is all mine.
736MS11A scavenger named Mandy Stiles offered me a share of the USS Constitution's salvage if I sabotage the ship. I bring her the components Mr. Navigator and Bosun are looking for and she'll see what she can do.
737MS11I've made all the repairs Mr. Navigator and Bosun have requested. Now I'm to report to Ironsides.
738MS11Ironsides needs one last component to repair the USS Constitution: Turbopump Bearings. I can find it at a nearby factory. After that, maybe he can tell me what the hell he's up to.
739MS11Now I have to install the Turbopump Bearings on the USS Constitution. Then report in to Ironsides.
740MS11The Turbopump Bearings may be the key to sabotaging the USS Constitution. So I have a choice: deliver it to Ironsides or honor my deal with Mandy Stiles.
741MS11Mandy Stiles sabotaged the Turbopump Bearings. Now I just need to install them in the rocket and report to Ironsides.
742MS11Before the arguably insane Ironsides can launch the USS Constitution into the Atlantic, we have to fend off a last ditch attack from the scavengers.
743MS11The scavengers have been dealt with. Nothing stands in the way of launching the USS Constitution except more power. Ironsides ordered me to go nearby and give them the power they need.
744MS13Paul Pembroke has asked me to get Henry Cooke to stop seeing his wife Darcy. He said I should use any means necessary.
745MS13While interrogating Trish, I learned the location of a chem lab belonging to a gangster named Marowski. She also told me the password that will shut down the lab's security system.
746MS13After ambushing the chem deal between Nelson Latimer and Marowski's goons, it's time to divide the spoils between Paul and me.
747MS13Paul Pembroke has asked me to help get Henry Cooke to stop seeing his wife Darcy.
748MS13I succeeded in ambushing the chem deal between Nelson Latimer and some of Marowski's goons. I may get even more from cleaning out Marowski's chem lab.
749MS13Paul and I agreed to split the take from the chem deal ambush 50-50. I may get more from cleaning out Marowski's lab.
750MS13Paul and I agreed to split the take from the chem deal ambush 50-50.
751MS13I persuaded Paul Pembroke that we should split the take from the chem ambush 70-30. I may get even more from cleaning out Marowski's chem lab.
752MS13I persuaded Paul Pembroke that we should split the take from the chem ambush 70-30.
753MS13I persuaded Paul Pembroke that I should get the entire take from the chem deal ambush. I may get even more from cleaning out Marowski's lab.
754MS13I persuaded Paul Pembroke that I should get the entire take from the chem deal ambush.
755MS13Paul didn't like how I wanted to split the take from the chem deal ambush, so he attacked me. I have no choice now but to kill him.
756MS13I've gained access to Marowski's chem lab at the Four Leaf Fishpacking Plant.
757MS13While confronting Henry Cooke about his affair with Paul Pembroke's wife Darcy, Cooke ended up dead. I may as well search Cooke for whatever he's carrying.
758MS13I ended up killing Henry Cooke while after confronting him about his affair with Paul Pembroke's wife Darcy. I may as well search Cooke for whatever he's carrying.
759MS13After confronting Henry Cooke about his affair with Darcy Pembroke, he offered to help ambush a chem deal he knows about.
760MS13I found a note on Henry Cooke's body after he died during the confrontation about Darcy Pembroke. I should find out what he was up to.
761MS13I found a note on Henry Cooke's body referring to a chem deal he was arranging with Nelson Latimer. This is a good opportunity to ambush the deal and take everything.
762MS13I ambushed a meeting between Nelson Latimer and a chem supplier named Trish. I should find out what Trish knows before deciding what to do with her.
763MS13I found a note on Trish's body referring to the location of a chem lab belonging to a gangster named Marowski.
764MS13While interrogating Trish, I learned the location of a chem lab belonging to a gangster named Marowski.
765MS13FindPhotoDarcy Pembroke gave me an old photograph of Paul Pembroke, Henry Cooke, and Malcolm Latimer. This might be worth something to the right person.
766MS13FindPhotoI found an old photograph of Paul Pembroke, Henry Cooke, and Malcolm Latimer. This might be worth something to the right person.
767MS13FindPhotoI gave the photo to Marowski. He was very happy to finally find out who pulled off the "Marowski Heist" all those years ago.
768MS13FindPhotoI gave the photo to Henry Cooke. He was willing to pay me not to show it to Marowski.
769MS13FindPhotoI gave the photo to Malcolm Latimer. He was willing to pay me not to show it to Marowski.
770MS13FindPhotoMarowski hired me to get revenge for the "Marowski Heist" 20 years ago.
771MS13FindPhotoMarowski paid me for killing Henry Cooke. The story of the "Marowski Heist" is over.
772MS13FindPhotoMarowski paid me for killing Malcolm Latimer. The story of the "Marowski Heist" is over.
773MS14The owner of the Dugout Inn has asked me to help him improve the confidence of Diamond City Radio's DJ, Travis Miles.
774MS14I need to help Travis win a staged bar fight to boost his confidence.
775MS14Scarlett, the Dugout Inn's waitress, needs to be talked into spending some quality time with Travis Miles.
776MS14Vadim has been kidnapped; Travis may know where he's been taken.
777MS14Vadim is being held in the old Beantown Brewery. I need to make sure he comes home in one piece.
778MS14Vadim is safe. Travis has been through a lot recently, and hopefully it'll change his outlook on life.
779MS16I met Bobbi No-Nose in an alley in Goodneighbor and agreed to work for her. She hasn't told me much about the job.
780MS16Bobbi lied. We were not digging to the Diamond City Strongroom. Instead we ended up breaking into Hancock's strongroom. After being confronted by Hancock's guard, I talked Bobbi into abandoning the job.
781MS16We dealt with Hancock's bodyguard and found his loot in a locked up train car. Bobbi paid me for a job well done.
782MS16I met Bobbi No-Nose in an alley in Goodneighbor and agreed to work for her. She asked me to work on digging a tunnel in her basement.
783MS16Fahrenheit thanked me for not letting Bobbi steal from Hancock's strongroom. She asked that I speak to Hancock in person.
784MS16Bobbi promoted me after I exterminated a group of Mirelurks in her basement. She asked me to meet her in Diamond City to tell me more about the job.
785MS16Bobbi revealed that we are digging to the Diamond City strongroom to steal what's inside. She asked me to recruit a man named Mel who is locked up in Diamond City Security.
786MS16I broke a man named Mel out of Diamond City Security. Now I need to meet up with Bobbi in the tunnel and start digging to the Strongroom.
787MS16Mel brought a robot to help with the dig. Now all we have to do is use it to dig our way to the Diamond City strongroom.
788MS16Bobbi lied. We were not digging to the Diamond City Strongroom. Instead we ended up breaking into Hancock's strongroom. His bodyguard Fahrenheit confronted us and demanded we leave.
789MS16Bobbi lied. We were not digging to the Diamond City Strongroom. Instead we ended up breaking into Hancock's strongroom. His bodyguard Fahrenheit confronted us and we ended up killing her.
790MS16Bobbi lied. We were not digging to the Diamond City Strongroom. Instead we ended up breaking into Hancock's strongroom. I confronted Bobbi and she got violent.
791MS16Bobbi lied. We were not digging to the Diamond City Strongroom. Instead we ended up breaking into Hancock's strongroom. I confronted Bobbi and killed her.
792MS17Honest Dan's been hired to find Stockton's missing caravan. He wants me to investigate Covenant looking for clues. He knows the little settlement's involved.
793MS17It turns out, Covenant has been working on a Synth detection test. Poor Amelia Stockton was kidnapped and tortured because of it. After what Honest Dan and I did, I doubt I'll receive a warm welcome back at Covenant.
794MS17Doctor Chambers paid me to let Covenant continue to perfect their Synth detection test. Amelia Stockton was executed. Sacrifices had to be made.
795MS17While investigating Covenant, I found evidence that Stockton's caravan was taken to a "Compound." Now I just need to find its location.
796MS17While investigating Covenant, I found the location of a mysterious "Compound." It's possible they know something about Stockton's caravan there, although I've found no proof of it.
797MS17While investigating in Covenant, I found proof that the survivors of Stockton's caravan were taken to a nearby "Compound." I can let Honest Dan know or go to the Compound by myself.
798MS17The leader of Covenant, Jacob Orden, bribed me to stay away from the Compound and drop the search for Stockton's caravan.
799MS17I tried convincing Jacob Orden to give me the Stockton caravan survivors peacefully. He said he couldn't make that deal, but he'd send word ahead to the Compound so I can make my case to them.
800MS17Conflict with the armed guards at the Compound was inevitable. Now I have to fight my way through them to find any survivors of Stockton's caravan. Especially Amelia Stockton.
801MS17At the Compound, I convinced Manny to escort me to Doctor Chambers so I could discuss Stockton's caravan with her.
802MS17Honest Dan and I found a survivor from the Stockton caravan massacre. I should talk with Dan for my cut of the reward.
803MS17I rescued Amelia Stockton from Doctor Chambers. Her father, Old Man Stockton, is at Bunker Hill. I should see him about getting a reward.
804MS19Austin was bitten by a diseased mole rat. I'm going to the newly discovered secret part of the vault to look for a cure.
805MS19Austin was bitten by a diseased mole rat. I've found a possible cure in newly discovered secret part of the vault, along with a robot named Curie.
806MS19Austin was bitten by a diseased mole rat. I found a cure in newly discovered secret part of the vault. Austin is doing much better.
807ParkerQuinnQuestTalked to Parker, didn't buy a card.
808ParkerQuinnQuestTalked to Parker, bought a card.
809RR101If I want to fight the Institute, I've been told I should find the Railroad. The only clue I have is: "Follow the Freedom Trail." The tourist trail starts at Boston Common.
810RR101Along the Freedom Trail there are markers with numbers and letters. If I follow the trail and solve the cipher, maybe I'll find the Railroad...
811RR101At the start of the Freedom Trail I found a clue: "At journey's end follow freedom's lantern." The trail also has markers with letters and numbers. So, if I follow the trail and solve the cipher, maybe I'll find the Railroad.
812RR101The Freedom Trail leads to the Old North Church. The clue said : "At journey's end follow freedom's lantern." Using the letters and numbers I found on the trail, hopefully I can find the Railroad.
813RR101The Freedom Trail leads to the Old North Church. Using the letters and numbers I found on the trail hopefully I can find the Railroad.
814RR101I did it. I found the Railroad.
815RR102If I want to have more dealings with the Railroad, I should talk with Deacon. He's the mysterious man who vouched for me when I met with Desdemona, the Railroad's leader.
816RR102Deacon wants to help me join the Railroad. In order to join, I have to help him on a mission. He said he'd meet me by the old freeway outside Lexington.
817RR102The Railroad's old base is near Lexington. Before we go inside, Deacon wants to get information from someone who's helping the Railroad - a "tourist." So it's time to follow Deacon.
818RR102The Railroad's old base is crawling with older model Synths. Deacon suggests we use the back entrance to get inside and complete this mysterious errand we're on.
819RR102Somewhere inside the Railroad's old base is a prototype that a Doctor Carrington needs. Deacon says we can expect serious resistance from "Gen 1" and "Gen 2" Synths.
820RR102Now that we've recovered the prototype from the Switchboard, it's time to return it to Desdemona. She'll be at the meeting place underneath the Old North Church.
821RR102I impressed Desdemona enough with my actions at Switchboard that she asked me to join the Railroad.
822RR201Desdemona gave me an encoded holotape that I can use at any Institute terminal to make contact with the Railroad's guardian angel, Patriot. Perhaps with him (or her) we can devise a way to rescue many synths.
823RR201Z1-14 will need time to build weapons and recruit more rebels. Until then I need to continue working with Father in order to maintain my cover. When the time is right, Z1-14 will contact me.
824RR201I've received a cryptic message from Z1-14. He wants to meet. Perhaps he's finally ready to launch the Synth rebellion.
825RR201Tinker Tom's encoded holotape worked. I sent an encrypted message to Patriot and received a message back: "Meet at the Advanced Systems maintenance room."
826RR201Z1-14 has urgent news. The Brotherhood of Steel has somehow discovered the location of Railroad HQ. I must warn Desdemona before it's too late.
827RR201Z1-14 and his rebel Synths are armed and ready. Now I just need to save the Railroad then teleport my friends inside the Institute.
828RR201I've met Patriot, Liam Binet. He's eager to rescue a lot of Synths at once. But in order to do that we'll need help. I should follow Liam to meet his accomplice.
829RR201Patriot has a plan to rescue 13 Synths at once. But he needs login credentials for CIT's original security system, Code Defender, to do so. I should contact Desdemona to find them.
830RR201A man named Wilfred Berman worked at Cambridge Polymer Labs. PAM says he would've had the login credentials we need to rescue Patriot's 13 Synths. Now it's just a matter of finding them.
831RR201Now that I have the login credentials for Code Defender, I need to contact Desdemona. Hopefully she's come up with a plan to help rescue Patriot's 13 Synths.
832RR201Desdemona doesn't want to rescue 13 Synths. She wants to rescue them all. So I need to give Patriot his login credentials. But more importantly I should see if Z1-14 is willing to fight for his freedom.
833RR201Z1-14 is willing to fight for his freedom, but he needs 24 hours to contact other potential Synth rebels.
834RR201Z1-14 found many volunteers willing to fight for their freedom. But they need weapons. There's a mining tunnel that has materials they need to make crude weapons. I just have to take out the guards.
835RR201With the tunnel guards eliminated, Z1-14 has the materials he needs to make crude weapons for the uprising. Now I need to let him know the good news.
836RR301Coursers have been spotted in the field, which means trouble. Desdemona has asked me to check on Ticonderoga Safehouse, which has gone dark. Hopefully the Institute hasn't found them.
837RR301The worst has happened. The Institute has wiped out Ticonderoga Safehouse, all hands lost. Now it's my job to clean them out. There can be no survivors.
838RR301With all the Coursers eliminated, what's left of Ticonderoga is secure. I should let Desdemona know what happened here.
839RR301I reported the bad news to Desdemona. We lost Ticonderoga Safehouse and High Rise. Now we're in a race. Can we free the Synths before the Institute wipes us out?
840RR302I got to Desdemona in time. But the Brotherhood of Steel could attack at any moment. I have to defend my friends.
841RR302There's only one way out of the HQ - straight through the catacombs and everything the Brotherhood brought to wipe us out. I'm the Railroad's only hope.
842RR302Railroad HQ survived. But until we destroy the Brotherhood's Prydwen we'll never be safe again. To stop them we need to acquire a Brotherhood vertibird at Cambridge Police Station. Tinker Tom will meet me there.
843RR302We need to secure the Cambridge Police Station so Tinker Tom can commandeer their vertibird. That vertibird is the key to destroying the Brotherhood's flying fortress, the Prydwen.
844RR302Tinker Tom's going to need time to get our commandeered vertibird flight worthy. So Deacon and I have to keep him safe until then.
845RR302With the Brotherhood forces dealt with, Tinker Tom has the vertibird ready for take off. Now I need to check in with Deacon before we board her.
846RR302With the Brotherhood vertibird secure, we're as ready as we'll ever be to deal a fatal blow to the Brotherhood of Steel. By destroying the Prydwen.
847RR303We actually made it aboard the Prydwen. Now it's my job to place explosive charges on the Prydwen's gas bags. After that, I need to get back to our stolen vertibird and fly to a safe distance so we can remotely detonate it.
848RR303The explosives are placed, now I just need to make it back to the stolen vertibird so Tinker Tom can get us to a safe distance. Then we trigger the explosives and watch the Prydwen go up like a candle.
849RR303The Prydwen is no more. The Brotherhood of Steel's presence in the Commonwealth is effectively over. Now I just need to report back to Desdemona.
850RR303With the destruction of the Prydwen, there's nothing to stop the Railroad from launching a final attack on the Institute. This is our chance to save all the Synths.
851RR303The plan is to bluff our way past the Prydwen's air traffic control and then land our stolen vertibird on her flight deck. Once aboard I have to place explosives on her gas bags. Then get out alive.
852RRAct3LostMy cover with the Institute has been blown. I need to report back to Desdemona and see how we can proceed.
853RRAct3LostWith no access to the Institute, there's nothing more the Railroad can do to thwart the Institute. Desdemona says my best chance to stop the Institute lies with the Minutemen.
854RRAct3LostIf I'm to defeat the Institute it will be with Preston Garvey and the Minutemen.
855RRM01My first official assignment in the Railroad is to deliver Doctor Carrington the prototype we recovered from Switchboard. And then see if he needs any help.
856RRM01For my first job I have to help out H2-22, a Synth who is in trouble at Bunker Hill. Railroad HQ doesn't have many details. I'm to proceed to pick up a dead drop left by Old Man Stockton.
857RRM01Old Man Stockton is ready for contact at Bunker Hill. Perhaps now I can see how I can help H2-22.
858RRM01Old Man Stockton was supposed to deliver H2-22 to someone else but raiders at the rendezvous point have prevented that. So my job is to clear the place of hostiles and then meet with them at night.
859RRM01Old Man Stockton has lit a signal lantern. H2-22 and I need to wait for another Railroad agent to arrive.
860RRM01High Rise, another Railroad agent, needs my help escorting H2-22 to a safehouse called Ticonderoga. Once H2-22 is there, he'll be safe for now.
861RRM01I safely got High Rise and H2-22 to Ticonderoga Safehouse. It's time to report back to Doctor Carrington.
862RRM01Scant thanks from Doctor Carrington for helping H2-22 get to Ticonderoga Safehouse. He's already lined up the next fire I need to put out.
863RRM02There's a Synth stranded at the Memory Den. His escape route out of there has been compromised. I need to go to Doctor Amari and tell her I've been sent to clear a path.
864RRM02I'm helping out H2-22 again after he chose to have his memories replaced. There's a group of Gen 1 Synths at Malden Center preventing the Railroad's runners from getting H2 to safety. I have to deal with them.
865RRM02Glory has accidentally been given the same job. So the two of us are going to eliminate the Gen 1s in Malden Center. After we've done that H2-22 can be safely moved from the Memory Den.
866RRM02All of the Gen 1 Synths have been eliminated from Malden Center. H2-22 can now be moved to safety. I should report this to Desdemona back at HQ.
867RRM02H2-22 has been moved from the Memory Den and is already on his road to freedom. As a bonus, Doctor Amari's operation is secure once again.
868RRR01aSince the fall of Switchboard, the Railroad's been picking up the pieces. Carrington is sending me to check the status of Augusta Safehouse. The details will be at another dead drop.
869RRR01aAt the dead drop, I received the location of Augusta Safehouse. Augusta's been dark for a long time so who knows what to expect there.
870RRR01aI found a holotape which recorded the final moments of Augusta Safehouse. The Institute attacked them and it's doubtful there were any survivors. Time to report in to Doctor Carrington.
871RRR01aWith my findings about Augusta, a total of three safehouses were destroyed with Switchboard. Grim days for the Railroad. Carrington has nothing more for me right now.
872RRR01bPotentially a survivor made it out of the Augusta Safehouse disaster. His name is Blackbird and he was spotted recently. I've been asked to gather more details at a dead drop and rescue him.
873RRR01bThe runner reports that he saw Blackbird, but he was badly injured. I'm supposed to go to the target location and save him. Hopefully I can get to him before it's too late.
874RRR01bI found Blackbird's corpse. His note indicated everyone at Augusta was killed. I should report the bad news to Doctor Carrington.
875RRR01bDoctor Carrington wasn't surprised that Blackbird was killed. Rest in peace, Augusta Safehouse.
876RRR02aMercer's new Railroad agent, Caretaker, needs to help a tourist so he in turn can help one of our Synths escape the Commonwealth. The details are scarce. Go to the target location and eliminate all hostiles.
877RRR02aWell, the hostiles were eliminated. Hopefully that'll make it so the tourist is willing to work with us. I should report this to Caretaker back at Mercer Safehouse.
878RRR02aCaretaker said that the tourist is already working for us and K8 is being moved out of the Commonwealth. Mission accomplished.
879RRR03PAM is sending me to secure a DIA Cache that is hidden in an old world building. I have a RFID device that will unlock the cache when I get nearby.
880RRR03As soon as I got near the DIA Cache it opened like magic. There were a whole bunch of goodies inside. Runners will pick it up later. Time to report back to PAM.
881RRR03The DIA Cache is secure and the Railroad has more tools to help Synths.
882RRR04PAM's found a suitable location for a new safehouse. She wants me to secure the site and fortify it.
883RRR04It looks like PAM has found a decent site for a new safehouse. Now I just need to build some defenses so it's secure.
884RRR04Mercer Safehouse is fortified and clear of hostiles. Time to let PAM know the good news.
885RRR04After losing so much, the Railroad is finally recovering with a brand new Safehouse. Hopefully it'll help a lot of Synths in the days to come.
886RRR05Tinker Tom wants me to place MILA, a combination surveillance device and atmospheric sensor, at a high vantage point over the Commonwealth.
887RRR05MILA's been placed with a good vantage point for it's surveillance camera. Next up is checking in with Tinker Tom back at HQ.
888RRR05MILA is transmitting data for Tinker Tom and surveillance information for the Railroad. Job done.
889RRR06Randolph Safehouse has been dark since Switchboard fell. Drummer Boy says the safehouse has left a message at a dead drop. I've been tapped to intercept it.
890RRR06Randolph Safehouse is in trouble and needs me to clear out some hostiles for them. The life of a heavy is never dull.
891RRR06Mister Tims' problem has been taken care of. Desdemona will want a debrief.
892RRR06Randolph Safehouse is under quarantine until PAM can verify this isn't an Institute trap. Until then, I'm to check in regularly with Drummer Boy to assist them further.
893RRR06Randolph Safehouse was disbanded and I got to meet Mister Tims in the flesh. Three Synths and a whole station of agents are grateful to me.
894RRR07PAM has intel on a Courser in the field. An unchecked Courser can cause tremendous damage to the Railroad. So my job is to eliminate it.
895RRR07The Courser's been put down. Another grave threat to the Railroad taken care of. Now to check in with PAM.
896RRR07With that Courser taken care of, PAM doesn't have any more leads on others in field. The Railroad's a little safer. For now, at least.
897RRR08The Synth-hating L&L Gang is the greatest single threat remaining to the Railroad with the Institute out of the picture. Desdemona has a lead on them. And my job is dealing with it.
898RRR08The L&L Gang is a little smaller thanks to me. Desdemona will want to hear the good news.
899RRR08With the fall of Captain Sally, the L&L Gang has finally been put down. Everyone back at HQ, especially Desdemona, will want to hear this.
900RRR08Despite my work, The L&L Gang is still out there and potentially putting our people and Synths at risk. Hopefully Desdemona will have more intel on them soon.
901RRR08Raiders will be a problems for Synths and humans alike, but the Synth hating L&L Gang won't be plaguing us any longer.
902RRR09Not all Synths teleported out of the Institute made it to safety. Doctor Carrington has a lead on one Synth that's in danger. After they're saved, I have a care package that'll help them get to safety.
903RRR09Care package delivered and the Synth is saved. Next is reporting in to Carrington.
904RRR09Doctor Carrington was pleased that another Synth was placed out of harm's way.
905RRR10Even with the Prydwen destroyed, Brotherhood stragglers are a threat to the Railroad. PAM has spotted a surviving patrol. It's my job to deal with them.
906RRR10One Brotherhood patrol eliminated. PAM will need details for her calculations.
907RRR10With one more piece of the Brotherhood dismantled, our lives become a little safer.
908RRR11Though severely crippled, the Brotherhood still poses a threat to the Railroad. PAM has spotted a surviving vertibird that needs to be destroyed.
909RRR11The vertibird is down making Railroad operations in the area considerably safer. Time to see PAM.
910RRR11For now the skies are clear of Brotherhood vertibirds. Hopefully it stays that way.
911V81_00_IntroI discovered a potentially functional Vault called Vault 81. Their Overseer offered a tradeoff: I can enter the Vault if I bring them Fusion Cores.
912V81_00_IntroI was able to obtain the Fusion Cores that the Overseer asked for. I should return to the Vault door console and let them know. Hopefully, they'll open their doors after this.
913V81_00_IntroNow that I've gained access to Vault 81, I need to speak to the Overseer to give her the Fusion Cores she asked for.
914V81_01Erin Combes' cat, Ashes, has escaped Vault 81 and is now loose in the Commonwealth. She's asked me to find him and bring him home safely before something happens to him.
915V81_01I found Ashes out in the Commonwealth and sent him home. Luckily, no harm had come to him. I should find Erin and let her know.
916V81_03Tina asked me to try to get Bobby off the Jet. After what happened with Austin, he needs to quit before someone else gets hurt. She said Rachels has treatment drugs that can help him.
917V81_03I couldn't persuade Bobby to quit. Perhaps if I spoke to Rachel to get more details on the treatment drugs she has, it could help ease his mind.
918V81_03Rachel said she has a drug called Addictol that will help Bobby quit the Jet without the symptoms of withdrawal. I need to let Bobby know.
919V81_03I persuaded Bobby to get help for his addiction by seeing Rachel. I need to tell Tina. She'd be happy about the news.
920V81_03Bobby didn't like what I had to say about him and attacked me. He's now paid the ultimate price for his habit: death. I need to find Tina and break the news.
921V81_04The teacher at Vault 81, Miss Katy Pinn, has asked me to speak to her class about my adventures in the Commonwealth. I should let her know when I'm ready once her class is in session.

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