Fallout 4 v1.9



250 Results For PERK:DESC 250 Max
+10% discount from food and drink vendors.
+15 action points.
+2% XP earned.
+5 radiation resistance but -5 to maximum health
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
+5% Bonus Damage per Adrenaline rank. You gain ranks by killing enemies but lose ranks while sleeping.
-10 health
10% Additional Accuracy while in VATS
10% harder to detect.
10% per mod piece
10% unarmed per mod piece
20% chance to cripple a limb
25% Crit Chance
25% extra limb damage
5% less per mod piece
5% less per mod piece
50% less damage when health is below 20%
50% reduction in damage dealt to battery
Access new decoration items in workshop settlements.
Additional x2 damage with sneak attacks.
Adds energy damage to unarmed strikes.
Adds the crAttackDamage actor value to the melee damage done by creatures.
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time.
After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +2 END, +2 AGI, and +15% XP earned for a limited time.
After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time.
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
All vendors have 100 more caps.
Any chems you take last 50% longer. Far out.
Any chems you take now last an additional 150% longer.
Any chems you take now last an additional 200% longer.
Any chems you take now last twice as long.
Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
Attacks with non-automatic rifles now do 40% more damage and ignore 15% of a target's armor.
Attacks with non-automatic rifles now do 60% more damage and ignore 20% of a target's armor.
Attacks with non-automatic rifles now do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
Ballistic weapons do +5% critical damage.
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
Become whisper, become shadow. You are 20% harder to detect while sneaking.
Buy for 10% lower and sell for 10% higher with the Atom Cats.
Buy for 10% lower and sell for 10% higher.
Buying and selling prices at vendors are now much better.
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
Collect extra meat from animal kills.
Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue.
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
Companions do +5% damage.
Companions do 5% more damage.
Companions gain +10 health.
Companions gain +5 Damage Resistance and Energy Resistance.
Companions have +10 carry weight.
Critical Hits with unarmed and melee attacks do +5% damage.
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Diamond City is now permanently marked on your map.
Do +5% damage against Ghouls.
Do +5% damage against Mirelurks.
Do +5% damage against Super Mutants.
Do +5% damage at night.
Do +5% damage with scoped weapons.
Do +5% damage with the Alien Blaster.
Do +5% damage with the Cryolator.
Do 10% extra damage to Synths and Institute foes
Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
Eating Ghoul or Super Mutant corpses restores Health.
Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
Energy weapons inflict +5% critical damage.
Engaging stealth causes distant enemies to lose you.
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
Extra hairstyles.
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
Fusion cores last 10% longer.
Gain +1 Luck from alcohol when adventuring with a companion.
Gain +25% XP from persuading men.
Gain +25% XP from persuading women.
Gain +5 Action Points.
Gain +5 Poison Resistance.
Gain +5 Radiation Resistance.
Gain +5% XP while adventuring with a companion.
Gain a +1% chance of avoiding all damage from an attack.
Gain a bonus to lockpicking.
Generic Perk used to hook actor value into chem potency. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
Get a 5% bonus on selling items
Get better prices when buying from vendors.
Get one extra guess when hacking terminals.
Get up close and personal! Gun bashing does 25% more damage.
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
Gun bashing now does 50% more damage and possibly cripples your opponent.
Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
Heal +50% from irradiated packaged food and drink.
Heal 50% more from fruits and vegetables.
Heavy guns now do 40% more damage, and have improved hip fire accuracy.
Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
Heavy guns now do 80% more damage and have a chance to stagger your opponent.
Heavy guns now do double damage.
Hip-fire accuracy is improved even more when firing any gun.
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
Improved hacking
In combat, there's no time to hesitate. You can reload all guns faster.
In V.A.T.S. every attack on the same body part gains +15% accuracy.
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
In V.A.T.S. you do 50% more damage to your third target and beyond.
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
Increase Luck attribute by one point.
Inflict +2% limb damage.
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
Kellog does 25% less damage
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
Limb damage is reduced by 100%.
Limb damage is reduced by 100%.
Limb damage is reduced by 100%.
Lockpicking is easier.
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
Melee weapons do 50% more damage.
Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
move 5% faster while stealthed per mod installed
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
Non-automatic pistols now do 40% more damage and have increased range.
Non-automatic pistols now do 60% more damage and range is increased even farther.
Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
Non-automatic, scoped rifles have a chance of knocking down your target.
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
Perk used to send Companion Interaction Scene events when player "hovers over" certain types of objects.
Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
Picking pockets is now 75% easier, and you can steal equipped weapons.
Picking pockets is now twice as easy, and you can steal equipped items.
Plus 15% damage with explosives.
Plus 25% critical damage with ballistic guns.
Plus 25% critical damage with energy weapons.
Plus 25% critical damage with heavy weapons.
Plus 25% critical damage with Melee Weapons.
Plus 25% critical damage with unarmed attacks.
Power attacks cost 25% less
Prices are 5% better
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
Punching attacks now do 40% more damage and can disarm your opponent.
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
RadAway heals +5% radiation damage.
Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
Radiation now regenerates even more of your lost Health.
Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
Recover health when in power armor.
Reduce incoming explosives damage
Reduce incoming explosives damage
Reduce incoming explosives damage
Reduce incoming stagger
Regenerate 1 point of health per minute.
Reloading guns costs no Action Points in V.A.T.S.
Rigorous combat training means automatic weapons do 20% more damage.
Robot companions inflict +5% damage.
Running is as quiet as sneaking.
Scale actor's incoming and outgoing damage by the HC_IncomingDamageMult and HC_OutgoiningDamageMult actorvalues.
Sets the crAttackDamage actor value to the melee damage done by creatures.
Shoot first, kill first, with access to base level and Rank 1 gun mods.
Smaller power armor core explosion.
sprint 75% faster but drain battery twice as fast
Sprint drains 5% less AP per equipped part
Sprinting costs 20% less action points
Sprinting costs 50% fewer Action Points.
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
Stay on target! Hip-fire accuracy is improved when firing any gun.
Stealth Boy effects last 10 seconds longer
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
Stimpaks do 10% more healing.
Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation.
Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!




Your life was merely an illusion anyway

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