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Fallout 4 v1.9





432 Results
For PERK:DESC

NumberEDIDText
1ActionBoy01There's no time to waste! Your Action Points regenerate 25% faster.
2ActionBoy02Your Action Points now regenerate 50% faster.
3ActionGirl01There's no time to waste! Your Action Points regenerate 25% faster.
4ActionGirl02Your Action Points regenerate 50% faster.
5AdamantiumSkeleton01Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
6AdamantiumSkeleton02Your limb damage is now reduced by 60%.
7AdamantiumSkeleton03Your limb damage is completely eliminated.
8AnimalFriend01Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
9AnimalFriend02When you successfully pacify an animal, you can incite it to attack.
10AnimalFriend03When you successfully pacify an animal, you can give it specific commands.
11Aquaboy01Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
12Aquaboy02You become totally undetectable while submerged.
13Aquagirl01Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater.
14Aquagirl02You become totally undetectable while submerged.
15Armorer01Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
16Armorer02You gain access to Rank 2 armor mods.
17Armorer03You gain access to Rank 3 armor mods.
18Armorer04You gain access to Rank 4 armor mods.
19AttackDog01Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
20AttackDog02When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
21AttackDog03When your dog holds an enemy, there's a chance he'll cause them to bleed.
22AwarenessTo defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
23Basher01Get up close and personal! Gun bashing does 25% more damage.
24Basher02Gun bashing now does 50% more damage and possibly cripples your opponent.
25Basher03Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
26Basher04Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
27BetterCriticals01Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
28BetterCriticals02Your criticals now do twice as much extra damage.
29BetterCriticals03Your criticals now do 2.5x as much extra damage.
30BigLeagues01Swing for the fences! Do 20% more melee weapon damage.
31BigLeagues02You now do 40% more melee weapon damage and gain a chance to disarm your opponent.
32BigLeagues03You now do 60% more melee weapon damage and gain an increased chance to disarm your opponent.
33BigLeagues04You now do 80% more melee weapon damage and hit all targets in front of you.
34BigLeagues05You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off!
35Blacksmith01Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
36Blacksmith02You gain access to Rank 2 melee weapon mods.
37Blacksmith03You gain access to Rank 3 melee weapon mods.
38BlackWidow01Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue.
39BlackWidow02Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
40BlackWidow03Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
41Blitz01Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
42Blitz02V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
43BloodyMessPerk01+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
44BloodyMessPerk02You now inflict +10% damage in combat.
45BloodyMessPerk03You now inflict +15% damage in combat.
46BloodyMessPerk04When an enemy explodes, nearby enemies may suffer the same fate.
47BoSInitiatePerkTake 10% less damage from feral ghouls, super mutants and synths.
48BoSKnightPerkSmaller power armor core explosion.
49BosPaladinPerkRecover health when in power armor.
50Cannibal01Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
51Cannibal02Eating Ghoul or Super Mutant corpses restores Health.
52Cannibal03Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.
53CapCollector01You've mastered the art of the deal! Buying and selling prices at vendors are better.
54CapCollector02Buying and selling prices at vendors are now much better.
55CapCollector03You can now invest a total of 500 caps to raise a store's buying capacity.
56Chemist01Any chems you take last 50% longer. Far out.
57Chemist02Any chems you take now last twice as long.
58Chemist03Any chems you take now last an additional 150% longer.
59Chemist04Any chems you take now last an additional 200% longer.
60ChemResistant01All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
61ChemResistant02You gain complete immunity to chem addiction.
62CIS_PlayerActivateEventSender_PerkPerk used to send Companion Interaction Scene events when player "hovers over" certain types of objects.
63Commando01Rigorous combat training means automatic weapons do 20% more damage.
64Commando02Your automatic weapons now do 40% more damage, with improved hip fire accuracy.
65Commando03Your automatic weapons now do 60% more damage. Hip fire accuracy is improved even more.
66Commando04Your automatic weapons now do 80% more damage and gain a chance to stagger opponents.
67Commando05Your automatic weapons now do double damage and have a greater chance to stagger opponents.
68CompanionPreventLimbDamageLimb damage is reduced by 100%.
69CompCaitPerkThanks to your relationship with Cait, Action Points regenerate faster if your health is below 25%.
70CompCodsworthPerkThanks to your relationship with Codsworth, you receive +10 Damage Resistance against robot energy weapons.
71CompCuriePerkThanks to your relationship with Curie, once per day you heal 100 Hit Points if your health falls below 10%.
72CompDansePerkThanks to your relationship with Danse, you deal +20% more damage against Feral Ghouls, Super Mutants and Synths.
73CompDeaconPerkThanks to your relationship with Deacon, you receive +40% Stealth Boy duration and deal +20% more sneak attack damage.
74CompHancockPerkThanks to your relationship with Hancock, at 250 rads or higher you get criticals 20% faster.
75CompMacCreadyPerkThanks to your relationship with MacCready, headshot accuracy in V.A.T.S. is increased by 20%.
76CompNickPerkThanks to your relationship with Nick Valentine, you get one extra guess and 50% faster terminal cooldown when hacking.
77CompPiperPerkThanks to your relationship with Piper, you receive double XP for speech challenges and discovering new locations.
78CompPrestonPerkThanks to your relationship with Preston, you deal +20% more damage and gain +20 Damage Resistance when facing three or more opponents.
79CompStrongPerkThanks to your relationship with Strong, when you fall below 25% health you deal +20% more melee weapon damage.
80CompX6-88PerkThanks to your relationship with X6-88, you receive +20 Energy Resistance.
81ConcentratedFire01Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
82ConcentratedFire02In V.A.T.S. every attack on the same body part gains +15% accuracy.
83ConcentratedFire03In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
84crDeathclaw_NerfPlz_perkThe deathclaw does increased damage when fighting anybody who isn't the player.
85crDeathclaw_rage_perkThe deathclaw does increased damage when fighting multiple enemies.
86crDeathclaw_toughness_perkThe deathclaw takes less damage when fighting multiple enemies.
87CriticalBanker01You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
88CriticalBanker02You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
89CriticalBanker03You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
90crRangedDmgPerkAdds the crAttackDamage actor value to the melee damage done by creatures.
91crSetRangedDmgPerkSets the crAttackDamage actor value to the melee damage done by creatures.
92DemolitionExpert01The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.
93DemolitionExpert02Your explosives now do 50% more damage, and grenades gain a throwing arc.
94DemolitionExpert03Your explosives now do 75% more damage and affect a larger area.
95DemolitionExpert04Your explosives now do double damage. Mines and grenades shot in V.A.T.S. explode for double damage, too.
96DN054AtomCatsPerkBuy for 10% lower and sell for 10% higher with the Atom Cats.
97FortifyBuySell10ChemPerkBuy for 10% lower and sell for 10% higher.
98FortifyCritChance25xChemPerk25% Crit Chance
99FortifyMeleeDamagePercChemPerkMelee weapons do 50% more damage.
100FortifySneakAttackBonus2xChemPerkAdditional x2 damage with sneak attacks.
101FortifyVATSAccuracyChemPerk10% Additional Accuracy while in VATS
102FortifyXPBonusFoodPerk+2% XP earned.
103FortuneFinder01You've learned to discover the Wasteland's hidden wealth, and find more bottle caps in containers.
104FortuneFinder02You find even more bottle caps in containers.
105FortuneFinder03You find even more bottle caps in containers.
106FortuneFinder04You find even more bottle caps in containers, and there is a chance of enemies exploding in a shower of caps when you kill them.
107FourLeafClover01Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
108FourLeafClover02Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
109FourLeafClover03Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
110FourLeafClover04Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
111GenericBrawlPreventLimbDamageLimb damage is reduced by 100%.
112Ghoulish01Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
113Ghoulish02Radiation now regenerates even more of your lost Health.
114Ghoulish03Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
115GrimReaperSprint01Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
116GrimReaperSprint02Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
117GrimReaperSprint03Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
118GunFu01You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
119GunFu02In V.A.T.S. you do 50% more damage to your third target and beyond.
120GunFu03In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
121GunNut01Shoot first, kill first, with access to base level and Rank 1 gun mods.
122GunNut02You gain access to Rank 2 gun mods.
123GunNut03You gain access to Rank 3 gun mods.
124GunNut04You gain access to Rank 4 gun mods.
125Gunslinger01Channel the spirit of the Old West! Non-automatic pistols do 20% more damage.
126Gunslinger02Non-automatic pistols now do 40% more damage and have increased range.
127Gunslinger03Non-automatic pistols now do 60% more damage and range is increased even farther.
128Gunslinger04Non-automatic pistols now do 80% more damage and their attacks can disarm opponents.
129Gunslinger05Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb.
130Hacker01Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
131Hacker02You can hack Expert terminals.
132Hacker03You can hack Master terminals.
133Hacker04When hacking, you never get locked out of a terminal when things go wrong.
134HC_AdrenalinePerk+5% Bonus Damage per Adrenaline rank. You gain ranks by killing enemies but lose ranks while sleeping.
135HC_DamageMultPerkScale actor's incoming and outgoing damage by the HC_IncomingDamageMult and HC_OutgoiningDamageMult actorvalues.
136HC_LoversEmbracePerkAfter spending some quality time with your special someone, you feel completely relaxed and ready for anything! +2 END, +2 AGI, and +15% XP earned for a limited time.
137HC_WellRestedPerkYou had a great sleep, and feel alert and invigorated! +2 END, +2 AGI, and +10% XP for a limited time.
138HeavyGunner01Thanks to practice and conditioning, heavy guns do 20% more damage.
139HeavyGunner02Heavy guns now do 40% more damage, and have improved hip fire accuracy.
140HeavyGunner03Heavy guns now do 60% more damage. Hip fire accuracy is increased even more.
141HeavyGunner04Heavy guns now do 80% more damage and have a chance to stagger your opponent.
142HeavyGunner05Heavy guns now do double damage.
143IdiotSavant01You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
144IdiotSavant02You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
145IdiotSavant03Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
146Inspirational01Because you lead by example, your companion does more damage in combat, and cannot hurt you.
147Inspirational02Your companion resists more damage in combat, and can't be harmed by your attacks.
148Inspirational03Your companion can carry more items.
149InstM02LiamsAlgorithmImproved hacking
150Intimidation01Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
151Intimidation02When you successfully pacify someone, you can incite them to attack.
152Intimidation03When you successfully pacify someone, you can give them specific commands.
153IronFist01Channel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent.
154IronFist02Punching attacks now do 40% more damage and can disarm your opponent.
155IronFist03Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs.
156IronFist04Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs.
157IronFist05Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
158LadyKiller01You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue.
159LadyKiller02Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
160LadyKiller03Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
161LeadBelly01Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
162LeadBelly02You take even less radiation from eating or drinking.
163LeadBelly03You take no radiation from eating or drinking.
164LifeGiver01You embody wellness! Instantly gain +20 maximum Health.
165LifeGiver02You instantly gain another +20 maximum Health.
166LifeGiver03You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
167LocalLeader01As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
168LocalLeader02You can build stores and workstations at workshop settlements.
169Locksmith01Your nimble fingers allow you to pick Advanced locks.
170Locksmith02You can pick Expert locks.
171Locksmith03You can pick Master locks.
172Locksmith04Your bobby pins never break during lockpicking.
173LoneWanderer01Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50.
174LoneWanderer02When adventuring without a companion, you take 30% less damage and increases carry weight by 100.
175LoneWanderer03When adventuring without a companion, you do 25% more damage.
176LoversEmbracePerkAfter spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time.
177Medic01Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
178Medic02Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation.
179Medic03Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
180Medic04Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
181MightDelete_SilentRunningRunning is as quiet as sneaking.
182MisterSandman01As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
183MisterSandman02Your silenced weapons do an additional 30% sneak attack damage.
184MisterSandman03Your silenced weapons now do 50% more sneak attack damage.
185ModChanceCripple20% chance to cripple a limb
186ModChemMagnitudeDamageGeneric Perk used to hook actor value into chem potency. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
187ModDetectionMovementGeneric Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
188ModExtraLimbDamage25% extra limb damage
189ModFallingDamageGeneric Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
190ModLimbDamageGeneric Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
191mod_armor_BrawlerPerk10% unarmed per mod piece
192mod_armor_Explosion1PerkReduce incoming explosives damage
193mod_armor_Explosion2PerkReduce incoming explosives damage
194mod_armor_IgnoreArmorPerk10% per mod piece
195mod_armor_LessStaggerReduce incoming stagger
196mod_armor_ReducedPowerAttackPerk5% less per mod piece
197mod_armor_ReducedSprintPerkSprint drains 5% less AP per equipped part
198mod_armor_StabilizedPerk5% less per mod piece
199mod_armor_StealthMovePerkmove 5% faster while stealthed per mod installed
200mod_pa_ExplosiveShieldingPerkReduce incoming explosives damage
201MovingTarget01They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
202MovingTarget02You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
203MovingTarget03Sprinting costs 50% fewer Action Points.
204MQ00TheSightPerkKellog does 25% less damage
205MS04TrueHeroPerkIncrease Luck attribute by one point.
206MS17WiredReflexesPerk+15 action points.
207MS19DiseasePerk-10 health
208MysteriousStranger01Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
209MysteriousStranger02The Mysterious Stranger appears more often in V.A.T.S.
210MysteriousStranger03The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
211NerdRage01Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
212NerdRage02You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
213NerdRage03You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
214NightPerson01You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
215NightPerson02You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
216Ninja01Trained as a shadow warrior, your ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
217Ninja02Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
218Ninja03Your ranged sneak attacks now do 3.5x normal damage, and melee sneak attacks do 10x normal damage.
219NuclearPhysicist01You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
220NuclearPhysicist02Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
221NuclearPhysicist03Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
222PainTrain01Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
223PainTrain02Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
224PainTrain03Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
225PartyBoy01Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
226PartyBoy02The effects of alcohol are doubled.
227PartyBoy03Your Luck is increased by 3 while you're under the influence of alcohol.
228PartyGirl01Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
229PartyGirl02The effects of alcohol are doubled.
230PartyGirl03Your Luck is increased by 3 while you're under the influence of alcohol.
231PA_BloodCleanserTakes longer to get addicted when consuming chems.
232PA_EmergencyProtocols50% less damage when health is below 20%
233PA_OptimizedBracersPower attacks cost 25% less
234PA_OptimizedServosSprinting costs 20% less action points
235PA_OverdriveServossprint 75% faster but drain battery twice as fast
236PA_SubsystemShielding50% reduction in damage dealt to battery
237PA_TeslaBracersAdds energy damage to unarmed strikes.
238PA_WaterBreathTimeUnderwater breathing time increased with Power Armor helmet.
239Penetrator01There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
240Penetrator02In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
241PerkBobbleheadBarterPrices are 5% better
242PerkBobbleheadBigGunsPlus 25% critical damage with heavy weapons.
243PerkBobbleheadEnergyWeaponsPlus 25% critical damage with energy weapons.
244PerkBobbleheadExplosivesPlus 15% damage with explosives.
245PerkBobbleheadLockpickingLockpicking is easier.
246PerkBobbleheadMedicineStimpaks do 10% more healing.
247PerkBobbleheadMeleeWeaponsPlus 25% critical damage with Melee Weapons.
248PerkBobbleheadRepairFusion cores last 10% longer.
249PerkBobbleheadScienceGet one extra guess when hacking terminals.
250PerkBobbleheadSmallGunsPlus 25% critical damage with ballistic guns.
251PerkBobbleheadSneak10% harder to detect.
252PerkBobbleheadSpeechAll vendors have 100 more caps.
253PerkBobbleheadUnarmedPlus 25% critical damage with unarmed attacks.
254PerkMagAwesomeTales01Do +5% damage against Mirelurks.
255PerkMagAwesomeTales02Do +5% damage against Super Mutants.
256PerkMagAwesomeTales03Do +5% damage at night.
257PerkMagAwesomeTales04Do +5% damage with the Alien Blaster.
258PerkMagAwesomeTales05Do +5% damage with the Cryolator.
259PerkMagAwesomeTales06Regenerate 1 point of health per minute.
260PerkMagAwesomeTales07Gain +5 Action Points.
261PerkMagAwesomeTales08Take 5% less damage from robots.
262PerkMagAwesomeTales09Your canine companion permanently takes 10% less damage.
263PerkMagAwesomeTales10Gain +5 Poison Resistance.
264PerkMagAwesomeTales11Do +5% damage with scoped weapons.
265PerkMagAwesomeTales12Do +5% damage against Ghouls.
266PerkMagAwesomeTales13Gain +5 Radiation Resistance.
267PerkMagAwesomeTales14RadAway heals +5% radiation damage.
268PerkMagAwesomeTalesDogmeatYou canine companion takes 10% less damage.
269PerkMagGrognakTheBarbarianCritical Hits with unarmed and melee attacks do +5% damage.
270PerkMagGunsAndBulletsBallistic weapons do +5% critical damage.
271PerkMagJunktownJerkyVendorGet better prices when buying from vendors.
272PerkMagLaCoiffeExtra hairstyles.
273PerkMagLiveNLove01Companions gain +10 health.
274PerkMagLiveNLove02Companions do +5% damage.
275PerkMagLiveNLove03Companions have +10 carry weight.
276PerkMagLiveNLove04Gain +25% XP from persuading women.
277PerkMagLiveNLove05Gain +1 Luck from alcohol when adventuring with a companion.
278PerkMagLiveNLove06Companions gain +5 Damage Resistance and Energy Resistance.
279PerkMagLiveNLove07Gain +25% XP from persuading men.
280PerkMagLiveNLove08Gain +5% XP while adventuring with a companion.
281PerkMagLiveNLove09Robot companions inflict +5% damage.
282PerkMagLiveNLoveExtraDmgCompanions do 5% more damage.
283PerkMagMassSurgicalJournalInflict +2% limb damage.
284PerkMagTeslaAndYouEnergy weapons inflict +5% critical damage.
285PerkMagTumblersTodayGain a bonus to lockpicking.
286PerkMagUnstoppablesGain a +1% chance of avoiding all damage from an attack.
287PerkMagUSCovertOperationsYou are more difficult to detect while sneaking.
288PerkMagWastelandSurvival01Heal 50% more from fruits and vegetables.
289PerkMagWastelandSurvival02Take 5% less damage from insects.
290PerkMagWastelandSurvival03Heal +50% from irradiated packaged food and drink.
291PerkMagWastelandSurvival04Access new decoration items in workshop settlements.
292PerkMagWastelandSurvival05Diamond City is now permanently marked on your map.
293PerkMagWastelandSurvival06+10% discount from food and drink vendors.
294PerkMagWastelandSurvival07Swim +25% faster.
295PerkMagWastelandSurvival08Take 5% less damage from melee attacks.
296PerkMagWastelandSurvival09Collect extra meat from animal kills.
297Pickpocket01Your quick hands and sticky fingers make picking pockets 25% easier.
298Pickpocket02Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
299Pickpocket03Picking pockets is now 75% easier, and you can steal equipped weapons.
300Pickpocket04Picking pockets is now twice as easy, and you can steal equipped items.
301PowerArmorCheaperSprintingThis perk lets you run 30% farther
302QuickHands01In combat, there's no time to hesitate. You can reload all guns faster.
303QuickHands02Reloading guns costs no Action Points in V.A.T.S.
304QuietReflectionXPBonusAfter spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time.
305RadResistant01Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
306RadResistant02You now have +20 Radiation Resistance.
307RadResistant03You now have +30 Radiation Resistance.
308RECheckpointPreventLimbDamageLimb damage is reduced by 100%.
309Refractor01You must be part mirror! Instantly gain +10 Energy Resistance.
310Refractor02You now have +20 Energy Resistance.
311Refractor03You now have +30 Energy Resistance.
312Refractor04You now have +40 Energy Resistance.
313Refractor05You now have +50 Energy Resistance.
314Ricochet01What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
315Ricochet02There's an increased chance that an enemy's shot will ricochet back and kill them.
316Ricochet03When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
317Rifleman01Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage.
318Rifleman02Attacks with non-automatic rifles now do 40% more damage and ignore 15% of a target's armor.
319Rifleman03Attacks with non-automatic rifles now do 60% more damage and ignore 20% of a target's armor.
320Rifleman04Attacks with non-automatic rifles now do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb.
321Rifleman05Attacks with non-automatic rifles now do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb.
322RoboticsExpert01Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
323RoboticsExpert02When you successfully hack a robot, you can incite it to attack.
324RoboticsExpert03When you successfully hack a robot, you can give it specific commands.
325Rooted01You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
326Rooted02While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
327Rooted03While standing still, you may automatically disarm enemies that use melee weapons against you.
328RRInTheBloodPerk+5 radiation resistance but -5 to maximum health
329RRSecretAgentPerkStealth Boy effects last 10 seconds longer
330RRStationMasterPerkGet a 5% bonus on selling items
331RRTheHeavyPerkDo 10% extra damage to Synths and Institute foes
332Science01Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
333Science02You gain access to Rank 2 high-tech mods.
334Science03You gain access to Rank 3 high-tech mods.
335Science04You gain access to Rank 4 high-tech mods.
336Scrapper01Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
337Scrapper02You can salvage rare components like circuitry, nuclear material, and fiberoptics when scrapping weapons and armor. Items with favorited components are highlighted.
338Scrounger01You know just how to scavenge to keep the fight going, and find more ammunition in containers.
339Scrounger02You find even more ammunition in containers.
340Scrounger03You find even more ammunition in containers.
341Scrounger04There is a chance to gain ammo when firing the last round in your clip.
342Sneak01Become whisper, become shadow. You are 20% harder to detect while sneaking.
343Sneak02You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
344Sneak03You are now 40% harder to detect while sneaking, and no longer trigger enemy mines.
345Sneak04You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
346Sneak05Engaging stealth causes distant enemies to lose you.
347Sniper01It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
348Sniper02Non-automatic, scoped rifles have a chance of knocking down your target.
349Sniper03Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
350SolarPowered01Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
351SolarPowered02Sunlight slowly heals your radiation damage.
352SolarPowered03Sunlight regenerates your lost Health.
353SteadyAim01Stay on target! Hip-fire accuracy is improved when firing any gun.
354SteadyAim02Hip-fire accuracy is improved even more when firing any gun.
355StealthBoyBonusesYou are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you.
356StrongBack01What are you, part pack mule? Gain +25 to carry weight.
357StrongBack02You now have +50 to carry weight.
358StrongBack03When overencumbered, you can use Action Points to run.
359StrongBack04When overencumbered, you can fast travel.
360Toughness01If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
361Toughness02You now have +20 Damage Resistance.
362Toughness03You now have +30 Damage Resistance.
363Toughness04You now have +40 Damage Resistance.
364Toughness05You now have +50 Damage Resistance.
365TrainingAG01Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
366TrainingAG02Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
367TrainingAG03Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
368TrainingAG04Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
369TrainingAG05Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
370TrainingAG06Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
371TrainingAG07Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
372TrainingAG08Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
373TrainingAG09Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
374TrainingCH01Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
375TrainingCH02Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
376TrainingCH03Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
377TrainingCH04Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
378TrainingCH05Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
379TrainingCH06Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
380TrainingCH07Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
381TrainingCH08Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
382TrainingCH09Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
383TrainingEN01Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
384TrainingEN02Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
385TrainingEN03Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
386TrainingEN04Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
387TrainingEN05Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
388TrainingEN06Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
389TrainingEN07Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
390TrainingEN08Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
391TrainingEN09Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
392TrainingIN01Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
393TrainingIN02Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
394TrainingIN03Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
395TrainingIN04Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
396TrainingIN05Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
397TrainingIN06Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
398TrainingIN07Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
399TrainingIN08Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
400TrainingIN09Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
401TrainingLK01Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
402TrainingLK02Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
403TrainingLK03Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
404TrainingLK04Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
405TrainingLK05Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
406TrainingLK06Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
407TrainingLK07Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
408TrainingLK08Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
409TrainingLK09Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
410TrainingPE01Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
411TrainingPE02Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
412TrainingPE03Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
413TrainingPE04Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
414TrainingPE05Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
415TrainingPE06Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
416TrainingPE07Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
417TrainingPE08Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
418TrainingPE09Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
419TrainingST01Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
420TrainingST02Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
421TrainingST03Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
422TrainingST04Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
423TrainingST05Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
424TrainingST06Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
425TrainingST07Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
426TrainingST08Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
427TrainingST09Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
428VANSLet Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
429WastelandWhisperer01Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
430WastelandWhisperer02When you successfully pacify a Wasteland creature, you can incite it to attack.
431WastelandWhisperer03When you successfully pacify a Wasteland creature, you can give it specific commands.
432WellRestedXPBonusYou had a great sleep, and feel alert and invigorated! +10% XP earned for a limited time.


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