Fallout 4 v1.9



250 Results For MESG:DESC 250 Max
is going to .
is available to be your companion.
won't participate in murder.
is no longer allied to you.
is under attack!
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successfully defended itself.
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suffered damage from an attack.
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's Storage
"Always be prepared to explain the hows and the whys."
"Always be prepared to explain the hows and the whys." Get one extra guess when hacking terminals.
"Always be ready to take one for the team."
"Always be ready to take one for the team." Your Endurance has been permanently increased by 1.
"Always strive for the unobtainable."
"Always strive for the unobtainable." Lockpicking is permanently easier.
"Arrive at peaceful resolutions by using superior firepower."
"Arrive at peaceful resolutions by using superior firepower." Permanently gain +25% critical damage with energy weapons.
"Because it's easier to have courage from a safe distance away."
"Because it's easier to have courage from a safe distance away." Permanently gain +25% critical damage with ballistic guns.
"It takes the smartest individuals to realize there's always more to learn."
"It takes the smartest individuals to realize there's always more to learn." Your Intelligence has been permanently increased by 1.
"It's essential to give your arguments impact."
"It's essential to give your arguments impact." Your Strength has been permanently increased by 1.
"It's important to do business up close and personal."
"It's important to do business up close and personal." Permanently gain +25% critical damage with melee weapons.
"Let your words be your weapon."
"Let your words be your weapon." All vendors permanently have 100 more caps for bartering.
"Never be afraid to dodge the sensitive issues."
"Never be afraid to dodge the sensitive issues." Your Agility has been permanently increased by 1.
"Never forget to walk away with more than you've brought."
"Never forget to walk away with more than you've brought." Prices are permanently 5% better.
"Nothing says pizzazz like a winning smile."
"Nothing says pizzazz like a winning smile." Your Charisma has been permanently increased by 1.
"Only through observation will you perceive weakness."
"Only through observation will you perceive weakness." Your Perception has been permanently increased by 1.
"The best way to solve a problem is to make it go away."
"The best way to solve a problem is to make it go away." Permanently gain +15% damage with explosives.
"The best way to win an argument is to be the loudest."
"The best way to win an argument is to be the loudest." Permanently gain +25% critical damage with heavy weapons.
"The safest distance between two points is a shadowy line."
"The safest distance between two points is a shadowy line." You are permanently 10% harder to detect.
"The smart man knows a bandage only hides his wounds."
"The smart man knows a bandage only hides his wounds." Stimpaks permanently heal 10% more damage.
"There's only one way to give 110%."
"There's only one way to give 110%." Your Luck has been permanently increased by 1.
"When words fail, there's always fists."
"When words fail, there's always fists." Permanently gain +25% critical damage with unarmed attacks.
"Why go down with the ship when you can try to fix it?"
"Why go down with the ship when you can try to fix it?" Fusion cores permanently last 10% longer.
(This is a stand-in for future rubble clearing process) Do you want to clear the rubble from in front of this door?
(This is a stand-in for future workshop repair functionality) Do you want to repair the radio transmitter?
+6 Perception
,
A Dark Craving stirs within you.
A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?
A piece of equipment can be mounted in this slot.
A resource object is damaged. Damaged objects can't produce their resources until they are repaired.
A series of power relays distributes power to all ship systems. The voltage is highly erratic because one of the power relay coils is badly corroded. Power relay coils are relatively common and can probably be found in many salvage shops. A sufficiently skilled repairman may be able to repair the coil.
A trail of of dried blood is here.
A vertibird has been sent to your location.
A worker that is already assigned to produce Defense can work on multiple Defense-producing objects (up to a maximum of Defense total).
A worker that is already assigned to produce Food can work on multiple Food-producing objects (up to a maximum of Food total).
ACCESS LOG Access: Local. Login: ABinet. Notes: Routine diagnostic on Courser designate X6-88, all functions nominal. Access: Local. Login: ABinet. Notes: More programming work on new AI software update. Access: Local. Login: ABinet. Notes: Prototype testing of neural net upgrades.
Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton]. This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Leftstick] and press [Accept]. In a holotape game, move your character with [_Dpad_None]. To perform an action, press [Activate].
Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton]. This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Click]. In a holotape game, move your character with [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space].
Action Points (AP) are a measurement of your physical energy. AP is used to: - Sprint - Power Attack - Perform attacks and reload in V.A.T.S. - Steady your aim while using a scoped weapon Sprinting and steadying your aim consume AP continually. Power Attacks and actions performed during V.A.T.S. consume a set amount each time they're used. When marking a target in V.A.T.S., the amount of AP needed to perform each attack is shown in red on your AP bar. Weapons with a slower attack speed tend to consume more AP. When your AP is depleted, none of these actions can be performed until the required amount regenerates. Many factors can affect your AP: - Agility determines your total AP - Endurance slows the rate of AP consumption when sprinting - Perks grant permanent or situational bonuses - Consumable items can grant temporary bonuses Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.
Adrenaline is increasing your damage. Stay awake and get more kills to increase the bonus. Sleeping will reduce it.
All attacks have a damage type - ballistic, energy, radiation, or poison.
All radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.
Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
Announcer
Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].
Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].
Apostle Thomas
Approach an enemy and press [VATS] to use V.A.T.S.
Artillery cannot fire on a friendly target.
As you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the Workshop
As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Every level you gain provides: - Additional Hit Points (based on your Endurance attribute) - A new perk You can select your new perk immediately by visiting the Perk chart or save it for later. Your level (along with your SPECIAL attritbutes) determines what perks you can take. To enter the Perk chart, press [PipBoy] to open the Pip-Boy, then press [YButton].
As you explore the world, your compass, displayed at the bottom of the screen, can be a valuable source of information. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red squares on the compass. If the enemy is above or below you, an arrow will appear on their square to indicate their direction. Quest targets for your active quests will appear on your compass as green squares. Like enemies, if your target is above or below you, an arrow will appear on the square to indicate its direction.
As you talk to people throughout the Commonwealth, you may come across opportunities to persuade others to provide you with information or support or even pony up additional caps. Persuasion opportunities appear during conversations as yellow, orange, or red dialogue options. The color of the dialogue option indicates its difficulty: yellow - easy, orange - medium, red - hard. You can improve your chances to successfully persuade others by increasing your Charisma attribute or by taking certain perks.
As you travel across the Commonwealth, you may find yourself facing off against Legendary enemies. Far tougher than their standard counterparts, Legendary enemies provide bonus Experience Points when defeated and have a chance to drop Legendary items. Legendary items are high-powered versions of standard equipment, though unlike standard weapons and armor, they cannot be scrapped.
As you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks. You may only have one companion at any given time. Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can: - Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. From here, you can transfer items between you and your companion. To transfer an item, select it with [LeftStick] and press [Accept]. To enter your companion's inventory, press [LTrigger]. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, select it, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate]. This will put them in Command mode. To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks. Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing. If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves. Get your companion to like you enough and they'll permanently grant you a unique perk. Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently.
As you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks. You may only have one companion at any given time. Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can: - Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. Use [Click] to move items between your inventory and your companion's. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, highlight it with the cursor, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate]. This will put them in Command mode. To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks. Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing. If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves. Get your companion to like you enough and they'll permanently grant you a unique perk. Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently.
Ashmaker
Assign a worker to the object by highlighting the worker while in the Workshop menu and selecting "Command."
Assign a worker to the resource object.
Assign workers to dig out this wall?
At times, people will withhold information or caps. You can attempt to persuade them into sharing both.
Attach Fusion Pulse Charge?
Attacking in V.A.T.S. comsumes action points.
Attracting New Settlers If you befriend an existing settlement, there may already be people living at your workshop. But you can attract new people to your settlements by building a Recruitment Radio Beacon (Resources > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Moving Settlers Between Workshop Settlements You can move a settler to a different workshop settlement. Highlight the settler and press [ReadyWeapon] to display the list of your workshop settlements. Select a new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. Highlight a settler in one of your settlements and press [Melee] to display a list of workshop settlements. Select the settlement you want to link to this settlement. The settler will now be assigned to "supply line" duty, and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage. Happiness The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: - Bed - each settlers needs a bed; a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. - Food and Water - each settler needs 1 food and 1 water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see below). - Defense - the higher the overall defense value, the happier settlers will be. Some objects actually "produce" happiness - this contributes to the total happiness of the settlement. Settlers can also become unhappy due to events such as raider attacks, kidnappings, etc. Note that happiness, unlike other reported values, doesn't change instantly - it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy - you'll have time to correct the problem before your settlers become dangerously unhappy. Why should you care about happiness? The higher a settlement's overall happiness, the more productive your settlers will be. Also, if happiness goes too low, you may lose control of a settlement.
Augusta is still dark. Location enclosed. Exercise extreme caution. Message ends.
Avoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected.
Blackbird spotted at . Badly injured. Way too many for the runner to engage. Request assistance from HQ.
Boarding the vertibird to Mass Fusion will make you a permanent enemy of the Institute. Are you sure you wish to proceed?
Bringing X6-88 to the Railroad HQ has turned the Railroad hostile.
Build a generator.
Build and power a Recruitment Radio Beacon.
Build something that requires Power.
Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks.
Built in 1680, this wooden building is the oldest structure in all of Boston. In 1770 this home was bought by famed patriot Paul Revere. Paul Revere dwelled here with his family (including his 16 children) until 1800. Paul Revere was living here when he made his famous midnight ride to Lexington and Concord to warn Samuel Adams and John Hancock that Redcoats were en route to arrest them and seize the militia weaponry.
Built in 1713, the Old State House is the oldest public building in Boston. During the years before the Revolutionary War, this building was a hotbed for the ideas and ideals that would result in revolution. It was here that John Adams said, "the child Independence was born." In 1770, right outside its doors, the Boston Massacre took place where five American colonist died inciting rage against the British occupation. The Old State House was the seat of Massachusetts government until the New State House was constructed in 1798.
Built in 1723, the Old North Church is the oldest standing church in Boston. Its 191 foot tall steeple also makes it the tallest church in Boston. On the night of April 18th 1775, Lieutenant Colonel Smith marched with 700 British soldiers to Concord on a mission to disarm the rebels. Using a plan devised by Paul Revere, Robert Newman climbed to the top of this church and lit two lanterns to alert patriots that the Redcoats were coming up the Charles River. Thus inspiring Longfellow's famous verse, "One if by land, two if by sea." The battles of Lexington and Concord that followed would start the American Revolution.
Cait admires you.
Cait disliked that.
Cait hated that.
Cait hates you.
Cait idolizes you.
Cait is unhappy with you.
Cait liked that.
Cait loved that.
Cait loves you.
Cait tolerates you.
Campbell's Safe Password added.
Certain events, such as taking hits from creatures, using Chems or eating uncooked food, have a chance to make you Ill.
Certain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.
Change sections with [Right] or [Left].
Change sections with [StrafeLeft] and [StrafeRight].
Change tabs with [RTrigger] or [LTrigger].
Chemical reagent required for fabrication.
Chemical reagent required for fabrication. What would you like to place?
Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted.
Choose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept].
Classical Radio
Closed
Codsworth admires you.
Codsworth disliked that.
Codsworth hated that.
Codsworth hates you.
Codsworth idolizes you.
Codsworth is unhappy with you.
Codsworth liked that.
Codsworth loved that.
Codsworth tolerates you.
Command attempt failed.
Command attempt succeeded.
Commonwealth EBS
Components are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].
Confessor Wesley
Congratulations! You blew up the wall.
Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer?
Consuming food items can restore lost health as well as provide temporary stat boosts and other beneficial effects. But be warned, most food in the Commonwealth also causes radiation damage, reducing your maximum health. Food items prepared at cooking stations, however, cause no radiation damage. See the "Cooking" entry for details.
Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects.
Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
CORE EJECTION IN %.0f SECONDS
Courser Signal Strength - %10.2f%%
Craft ammo for the Syringer at a Chemistry station.
Crafting a recipe requires ingredients.
CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
Curie admires you.
Curie disliked that.
Curie hated that.
Curie hates you.
Curie idolizes you.
Curie is unhappy with you.
Curie liked that.
Curie loved that.
Curie loves you.
Curie tolerates you.
Damaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy.
Dampening Coil Required
Danse admires you.
Danse disliked that.
Danse hated that.
Danse hates you.
Danse idolizes you.
Danse is unhappy with you.
Danse liked that.
Danse loved that.
Danse loves you.
Danse tolerates you.
Deacon admires you.
Deacon disliked that.
Deacon hated that.
Deacon hates you.
Deacon idolizes you.
Deacon is unhappy with you.
Deacon liked that.
Deacon loved that.
Deacon tolerates you.
Decisions you make and actions you perform can affect how much a companion likes you.
Diamond City Radio
Distance: %f, Heading: %f
Distress Signal Strength - %10.2f%%
Do you want to change anything?
Doctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.
Dog didn't find anything.
Dog found an enemy.
Dog found something.
Dog found something.
Dog is going to .
Dogmeat
Dogmeat didn't find anything.
Dogmeat found an enemy.
Dogmeat found something.
Dogmeat found something.
Dogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.
Dogmeat is going to .
Donated to the city of Boston in 1742 by French merchant Peter Faneuil, Faneuil Hall was a commercial hub in colonial Massachusetts. It played a notable role in the American Revolution. Protests against the British Sugar and Stamp Acts that began here led to the doctrine of "no taxation without representation." Later meetings were held here which culminated in the Boston Tea Party. Many of the Founding Fathers met here or gave speeches here (notably Samuel Adams) leading to the building's nickname, "The Cradle of Liberty."
Drainage Pipe
Drinking water restores health. Drinking unpurified water causes radiation damage.
Drug use is prevalent throughout the Commonwealth. "Chems" like Jet, Psycho, and Mentats to name a few, can be consumed to provide temporary stat bonuses and beneficial effects. However, every time you take chems, you risk becoming addicted, which carries with it a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. Unlike other chems, Stimpaks and RadAway do not cause addiction. You can view the effects of any chems you've consumed (or addictions you've acquired) by visiting the Status section of the Pip-Boy Stat tab and pressing [RShoulder]. You can also make your own chems by visiting a Chemistry station.
During combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.
Elevator access denied.
Elevator access denied.
Elevator is busy at the moment.
Emergency Relay Offline.
Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities.
Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
Equipping armor will increase your Damage Resistance against certain damage types, but not others.
ERROR - CATASTROPHIC DAMAGE




Have you ever had a dream, Neo, that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?

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