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08-26 Mob dB 4 more Realms Monday: INCENDIUS



Fallout 4 v1.9





987 Results
For MESG:DESC

NumberEDIDText
1BobbleheadAgilityMessage"Never be afraid to dodge the sensitive issues."
2BobbleheadBarterMessage"Never forget to walk away with more than you've brought."
3BobbleheadBigGunsMessage"The best way to win an argument is to be the loudest."
4BobbleheadCharismaMessage"Nothing says pizzazz like a winning smile."
5BobbleheadEnduranceMessage"Always be ready to take one for the team."
6BobbleheadEnergyWeaponsMessage"Arrive at peaceful resolutions by using superior firepower."
7BobbleheadExplosivesMessage"The best way to solve a problem is to make it go away."
8BobbleheadIntelligenceMessage"It takes the smartest individuals to realize there's always more to learn."
9BobbleheadLockpickMessage"Always strive for the unobtainable."
10BobbleheadLuckMessage"There's only one way to give 110%."
11BobbleheadMedicineMessage"The smart man knows a bandage only hides his wounds."
12BobbleheadMeleeMessage"It's important to do business up close and personal."
13BobbleheadPerceptionMessage"Only through observation will you perceive weakness."
14BobbleheadRepairMessage"Why go down with the ship when you can try to fix it?"
15BobbleheadScienceMessage"Always be prepared to explain the hows and the whys."
16BobbleheadSmallGunsMessage"Because it's easier to have courage from a safe distance away."
17BobbleheadSneakMessage"The safest distance between two points is a shadowy line."
18BobbleheadSpeechMessage"Let your words be your weapon."
19BobbleheadStrengthMessage"It's essential to give your arguments impact."
20BobbleheadUnarmedMessage"When words fail, there's always fists."
21Bobble_Agility_Msg"Never be afraid to dodge the sensitive issues." Your Agility has been permanently increased by 1.
22Bobble_Barter_Msg"Never forget to walk away with more than you've brought." Prices are permanently 5% better.
23Bobble_BigGuns_Msg"The best way to win an argument is to be the loudest." Permanently gain +25% critical damage with heavy weapons.
24Bobble_Charisma_Msg"Nothing says pizzazz like a winning smile." Your Charisma has been permanently increased by 1.
25Bobble_Endurance_Msg"Always be ready to take one for the team." Your Endurance has been permanently increased by 1.
26Bobble_EnergyWeapons_Msg"Arrive at peaceful resolutions by using superior firepower." Permanently gain +25% critical damage with energy weapons.
27Bobble_Explosives_Msg"The best way to solve a problem is to make it go away." Permanently gain +15% damage with explosives.
28Bobble_Intelligence_Msg"It takes the smartest individuals to realize there's always more to learn." Your Intelligence has been permanently increased by 1.
29Bobble_Lockpicking_Msg"Always strive for the unobtainable." Lockpicking is permanently easier.
30Bobble_Luck_Msg"There's only one way to give 110%." Your Luck has been permanently increased by 1.
31Bobble_Medicine_Msg"The smart man knows a bandage only hides his wounds." Stimpaks permanently heal 10% more damage.
32Bobble_MeleeWeapons_Msg"It's important to do business up close and personal." Permanently gain +25% critical damage with melee weapons.
33Bobble_Perception_Msg"Only through observation will you perceive weakness." Your Perception has been permanently increased by 1.
34Bobble_Repair_Msg"Why go down with the ship when you can try to fix it?" Fusion cores permanently last 10% longer.
35Bobble_Science_Msg"Always be prepared to explain the hows and the whys." Get one extra guess when hacking terminals.
36Bobble_SmallGuns_Msg"Because it's easier to have courage from a safe distance away." Permanently gain +25% critical damage with ballistic guns.
37Bobble_Sneak_Msg"The safest distance between two points is a shadowy line." You are permanently 10% harder to detect.
38Bobble_Speech_Msg"Let your words be your weapon." All vendors permanently have 100 more caps for bartering.
39Bobble_Strength_Msg"It's essential to give your arguments impact." Your Strength has been permanently increased by 1.
40Bobble_Unarmed_Msg"When words fail, there's always fists." Permanently gain +25% critical damage with unarmed attacks.
41BoS303WarningMessageBoarding the vertibird to Mass Fusion will make you a permanent enemy of the Institute. Are you sure you wish to proceed?
42BoSKickoutMessageYou are now enemies with the Brotherhood of Steel.
43BoSM01PulserSignalStrengthMessageDistress Signal Strength - %10.2f%%
44BoSPlayerFootLockerDisplayName's Storage
45BoSR05ControlMessageThe Brotherhood now controls this location.
46CallElevatorMSGThe elevator has already arrived.
47cantDisarmMessageThis tripwire cannot be disarmed.
48CantModifyArmorInArmorMsgYou can't modify your power armor while you're in it!
49CantUseInCombatMessageYou can't use this while in combat.
50CastleClearRubbleTempMsg(This is a stand-in for future rubble clearing process) Do you want to clear the rubble from in front of this door?
51CastleRadioTransmitterRepairMsg(This is a stand-in for future workshop repair functionality) Do you want to repair the radio transmitter?
52CA_Cait_DislikesCait disliked that.
53CA_Cait_HatesCait hated that.
54CA_Cait_LikesCait liked that.
55CA_Cait_LovesCait loved that.
56CA_Cait_Threshold_AdmirationCait admires you.
57CA_Cait_Threshold_DisdainCait is unhappy with you.
58CA_Cait_Threshold_HatredCait hates you.
59CA_Cait_Threshold_InfatuationCait idolizes you.
60CA_Cait_Threshold_NeutralCait tolerates you.
61CA_Cait_Threshold_RomanceCait loves you.
62CA_Codsworth_DislikesCodsworth disliked that.
63CA_Codsworth_HatesCodsworth hated that.
64CA_Codsworth_LikesCodsworth liked that.
65CA_Codsworth_LovesCodsworth loved that.
66CA_Codsworth_Threshold_AdmirationCodsworth admires you.
67CA_Codsworth_Threshold_DisdainCodsworth is unhappy with you.
68CA_Codsworth_Threshold_HatredCodsworth hates you.
69CA_Codsworth_Threshold_InfatuationCodsworth idolizes you.
70CA_Codsworth_Threshold_NeutralCodsworth tolerates you.
71CA_Curie_DislikesCurie disliked that.
72CA_Curie_HatesCurie hated that.
73CA_Curie_LikesCurie liked that.
74CA_Curie_LovesCurie loved that.
75CA_Curie_Threshold_AdmirationCurie admires you.
76CA_Curie_Threshold_DisdainCurie is unhappy with you.
77CA_Curie_Threshold_HatredCurie hates you.
78CA_Curie_Threshold_InfatuationCurie idolizes you.
79CA_Curie_Threshold_NeutralCurie tolerates you.
80CA_Curie_Threshold_RomanceCurie loves you.
81CA_Danse_DislikesDanse disliked that.
82CA_Danse_HatesDanse hated that.
83CA_Danse_LikesDanse liked that.
84CA_Danse_LovesDanse loved that.
85CA_Danse_Threshold_AdmirationDanse admires you.
86CA_Danse_Threshold_DisdainDanse is unhappy with you.
87CA_Danse_Threshold_HatredDanse hates you.
88CA_Danse_Threshold_InfatuationDanse idolizes you.
89CA_Danse_Threshold_NeutralDanse tolerates you.
90CA_Danse_Threshold_RomanceDanse loves you.
91CA_Deacon_DislikesDeacon disliked that.
92CA_Deacon_HatesDeacon hated that.
93CA_Deacon_LikesDeacon liked that.
94CA_Deacon_LovesDeacon loved that.
95CA_Deacon_Threshold_AdmirationDeacon admires you.
96CA_Deacon_Threshold_DisdainDeacon is unhappy with you.
97CA_Deacon_Threshold_HatredDeacon hates you.
98CA_Deacon_Threshold_InfatuationDeacon idolizes you.
99CA_Deacon_Threshold_NeutralDeacon tolerates you.
100CA_Hancock_DislikesHancock disliked that.
101CA_Hancock_HatesHancock hated that.
102CA_Hancock_LikesHancock liked that.
103CA_Hancock_LovesHancock loved that.
104CA_Hancock_Threshold_AdmirationHancock admires you.
105CA_Hancock_Threshold_DisdainHancock is unhappy with you.
106CA_Hancock_Threshold_HatredHancock hates you.
107CA_Hancock_Threshold_InfatuationHancock idolizes you.
108CA_Hancock_Threshold_NeutralHancock tolerates you.
109CA_Hancock_Threshold_RomanceHancock loves you.
110CA_MacCready_DislikesMacCready disliked that.
111CA_MacCready_HatesMacCready hated that.
112CA_MacCready_LikesMacCready liked that.
113CA_MacCready_LovesMacCready loved that.
114CA_MacCready_Threshold_AdmirationMacCready admires you.
115CA_MacCready_Threshold_DisdainMacCready is unhappy with you.
116CA_MacCready_Threshold_HatredMacCready hates you.
117CA_MacCready_Threshold_InfatuationMacCready idolizes you.
118CA_MacCready_Threshold_NeutralMacCready tolerates you.
119CA_MacCready_Threshold_RomanceMacCready loves you.
120CA_Piper_DislikesPiper disliked that.
121CA_Piper_HatesPiper hated that.
122CA_Piper_LikesPiper liked that.
123CA_Piper_LovesPiper loved that.
124CA_Piper_Threshold_AdmirationPiper admires you.
125CA_Piper_Threshold_DisdainPiper is unhappy with you.
126CA_Piper_Threshold_HatredPiper hates you.
127CA_Piper_Threshold_InfatuationPiper idolizes you.
128CA_Piper_Threshold_NeutralPiper tolerates you.
129CA_Piper_Threshold_RomancePiper loves you.
130CA_Preston_DislikesPreston disliked that.
131CA_Preston_HatesPreston hated that.
132CA_Preston_LikesPreston liked that.
133CA_Preston_LovesPreston loved that.
134CA_Preston_Threshold_AdmirationPreston admires you.
135CA_Preston_Threshold_DisdainPreston is unhappy with you.
136CA_Preston_Threshold_HatredPreston hates you.
137CA_Preston_Threshold_InfatuationPreston idolizes you.
138CA_Preston_Threshold_NeutralPreston tolerates you.
139CA_Preston_Threshold_RomancePreston loves you.
140CA_Strong_DislikesStrong disliked that.
141CA_Strong_HatesStrong hated that.
142CA_Strong_LikesStrong liked that.
143CA_Strong_LovesStrong loved that.
144CA_Strong_Threshold_AdmirationStrong admires you.
145CA_Strong_Threshold_DisdainStrong is unhappy with you.
146CA_Strong_Threshold_HatredStrong hates you.
147CA_Strong_Threshold_InfatuationStrong idolizes you.
148CA_Strong_Threshold_NeutralStrong tolerates you.
149CA_Valentine_DislikesValentine disliked that.
150CA_Valentine_HatesValentine hated that.
151CA_Valentine_LikesValentine liked that.
152CA_Valentine_LovesValentine loved that.
153CA_Valentine_Threshold_AdmirationValentine admires you.
154CA_Valentine_Threshold_DisdainValentine is unhappy with you.
155CA_Valentine_Threshold_HatredValentine hates you.
156CA_Valentine_Threshold_InfatuationValentine idolizes you.
157CA_Valentine_Threshold_NeutralValentine tolerates you.
158CA_X6-88_DislikesX6-88 disliked that.
159CA_X6-88_HatesX6-88 hated that.
160CA_X6-88_LikesX6-88 liked that.
161CA_X6-88_LovesX6-88 loved that.
162CA_X688_Threshold_AdmirationX6-88 admires you.
163CA_X688_Threshold_DisdainX6-88 is unhappy with you.
164CA_X688_Threshold_HatredX6-88 hates you.
165CA_X688_Threshold_InfatuationX6-88 idolizes you.
166CA_X688_Threshold_NeutralX6-88 tolerates you.
167ChainedDoorMSGThis door is chained on the other side.
168ChainedDoorOpenMSGUnchain this door to open.
169CharGenFinalChangesMenuDo you want to change anything?
170ChipBoard_NotificationThis requires a Relay Chip.
171CircuitBreakerDeniedMessageThis breaker is not functional.
172CombatNoActivateYou can't do that while in combat.
173CompanionInfatuationPerkMessage_CaitHaving reached the highest level of affinity with Cait, you have gained the "Trigger Rush" perk.
174CompanionInfatuationPerkMessage_CodsworthHaving reached the highest level of affinity with Codsworth, you have gained the "Robot Sympathy" perk.
175CompanionInfatuationPerkMessage_CurieHaving reached the highest level of affinity with Curie, you have gained the "Combat Medic" perk.
176CompanionInfatuationPerkMessage_DanseHaving reached the highest level of affinity with Danse, you have gained the "Know Your Enemy" perk.
177CompanionInfatuationPerkMessage_DeaconHaving reached the highest level of affinity with Deacon, you have gained the "Cloak & Dagger" perk.
178CompanionInfatuationPerkMessage_HancockHaving reached the highest level of affinity with Hancock, you have gained the "Isodoped" perk.
179CompanionInfatuationPerkMessage_MacCreadyHaving reached the highest level of affinity with MacCready, you have gained the "Killshot" perk.
180CompanionInfatuationPerkMessage_PiperHaving reached the highest level of affinity with Piper, you have gained the "Gift of Gab" perk.
181CompanionInfatuationPerkMessage_PrestonHaving reached the highest level of affinity with Preston, you have gained the "United We Stand" perk.
182CompanionInfatuationPerkMessage_StrongHaving reached the highest level of affinity with Strong, you have gained the "Berserk" perk.
183CompanionInfatuationPerkMessage_ValentineHaving reached the highest level of affinity with Nick, you have gained the "Close to Metal" perk.
184CompanionInfatuationPerkMessage_X6-88Having reached the highest level of affinity with X6-88, you have gained the "Shield Harmonics" perk.
185Companion_PrestonHero_msgPreston received a gift.
186ConcordMuseumMuralMessageThis mural commemorates the many sacrifices of the brave men and women of the United States Armed Forces. From Lexington and Concord to the shores of Iwo Jima, from the Sea of Tranquility to the Anchorage Front Line, Americans have fought and died through the ages to secure our nation's freedom. May their sacrifices remind us all that freedom is a privilege afforded to the many, yet hard won by a noble few.
187CustomItemName_TerribleShotgunTerrible Shotgun
188DanseBosHostilityMessageOffYou are no longer enemies with the Brotherhood of Steel.
189DanseBosHostilityMessageOnWhile Danse is your companion, you are enemies with the Brotherhood of Steel.
190DBPOI01PipeMessageThis is vacuum sealed shut.
191defaultAnnouncerAnnouncer
192defaultComma,
193defaultMetersAbbreviationm
194DN002LexingtonSewerMessageLexington Sewers
195DN002SlocumJoesMessageSlocum Joe's Basement
196DN003DoorOverrideSouthie Speakeasy
197DN011ConfessorWesleyConfessor Wesley
198DN011OverdueBookDropboxMessageYou've deposited %.0f Overdue Book.
199DN011OverdueBooksDropboxMessageYou've deposited %.0f Overdue Books.
200DN011OverdueBooksDropboxMessageNoneYou don't have any Overdue Books to deposit.
201DN015_IsotopeNeededMessageRadioactive Isotope Required.
202DN015_PlaceSampleMessageChemical reagent required for fabrication. What would you like to place?
203DN015_SampleNeededMessageChemical reagent required for fabrication.
204DN017_RequiresPowerMessageThe power is out.
205DN028DoorOverrideGenerator Room
206DN028RoofDoorOverrideRooftop Access
207DN036TerminalMessagePhyllis's journal talks about nightmares she has had about being a synth and that she feels responsible for the death of her grandson Samuel.
208DN054PowerArmorPaintJobPurchaseMessageYou are now able to use the Atom Cats power armor paint job.
209DN066CellblockTerminalMessageRESTRICTED ACCESS
210DN066LabsTerminalMessageRESTRICTED ACCESS
211DN070_IDCardReaderMessageLockdownThis is inactive.
212DN070_IDCardReaderMessageNeedsCardThis requires a Jamaica Plain ID Card.
213DN078DigWallMessageAssign workers to dig out this wall?
214DN080_SirenMessageNeed to wait for siren to stop before turning back on.
215DN084_ElevatorOutOfPowerMessageThe power is out.
216DN084_ExecutiveSuiteAutoloadNameMass Fusion Executive Suite
217DN084_IDCardReaderMessageNeedsCardThis requires a Mass Fusion ID Card.
218DN088BombShelterLockedMessageThis trap door is sealed shut.
219DN088_SafePasswordMessageCampbell's Safe Password added.
220DN092_RaiderBossNameGristle
221DN135DoorOverrideGwinnett Brewery Roof
222DN136_AttackDoorActivatorMessageInaccessible
223Dn136_ElevatorBrokenMesssageElevator access denied.
224Dn136_ElevatorBusyMesssageElevator is busy at the moment.
225Dn136_ElevatorDeactivatedMesssageElevator access denied.
226DN138PumpNotWorkingThe water pump isn't functional.
227DN140IntelTerminalMessageRESTRICTED ACCESS
228DN143AdminAccessMessageThis requires a Admin Access Card.
229DN143LabAccessMessageThis requires a Lab Access Card.
230DN147_WaldenPipeOverrideDrainage Pipe
231DN147_WaldenPond_BasemenMSGGift Shop Basement
232DN147_WaldenPond_GiftShopMSGWalden Pond Gift Shop
233DN151_Msg_FloodPump_AlreadyActiveThe pump is already active.
234DN154_IDCardReaderMessageNeedsCardThis requires an Atomatoys ID Card.
235DN158_YangtzeFusionCoreRequiredMessageFusion Core Required
236DN165_IDCardReaderMessageNeedsCardThis requires an Airport ID Card.
237DogmeatFindContainerDogmeat found something.
238DogmeatFindContainerNameUnknownDog found something.
239DogmeatFindHostileDogmeat found an enemy.
240DogmeatFindHostileNameUnknownDog found an enemy.
241DogmeatFindItemDogmeat found something.
242DogmeatFindItemNameUnknownDog found something.
243DogmeatNameMSGDogmeat
244DogmeatQuestFindFailedDogmeat didn't find anything.
245DogmeatQuestFindFailedNameUnknownDog didn't find anything.
246DogWhistleDogmeatAbsentMSGThis item is used to issue commands to a canine companion. Sadly, you have no such companionship right now.
247DrinkingBuddyTutorialMessageThe Drinking Buddy brews ice cold beer every few days and can make some other beverages cold. Additional holotape recipes can be found to expand his brewing selection.
248ElevatorDeactivatedMesssageThis elevator isn't functioning.
249FFDiamondCity01GreenPaintMessageYou've successfully made a batch of Green Paint.
250FFDiamondCity01NeedPaintMessageYou need Blue Paint and Yellow Paint to make Green Paint.
251FFDiamondCity01PaintMixerMessageWhat paint would you like to make?
252FFDiamondCity01WallBlueMessageYou don't have any Blue Paint to use.
253FFDiamondCity01WallGreenMessageYou don't have any Green Paint to use.
254FFDiamondCity01WallMessageWhich color are you going to paint on the Wall?
255FFDiamondCity01WallYellowMessageYou don't have any Yellow Paint to use.
256Financial006_OldCornerBookstorePlaqueMessageThe Old Corner Bookstore Established in 1828, the Old Corner Bookstore has served as a historic publisher and retailer of books in the heart of downtown Boston for generations.
257FollowersCompanionAvailableMessage is available to be your companion.
258FollowersCompanionDismissMessage is going to .
259FollowersCompanionMenuFollowTemp Companion Tactics Menu
260FollowersCompanionMenuMainTemp Companion Command Menu
261FollowersCompanionMenuTacticsTemp Companion Tactics Menu
262FollowersCompanionMenuWaitTemp Companion Tactics Menu
263FollowersCompanionMurderDismissMessage won't participate in murder.
264FollowersDogmeatCompanionDismissMessageDogmeat is going to .
265FollowersDogmeatCompanionDismissMessageNameUnknownDog is going to .
266FuseBox_NotificationThis requires a Power Relay Coil.
267GateLockedThis gate can be accessed remotely.
268HardCorePlayerSleepInterruptMessageYour sleep is interrupted. Enemies may be nearby.
269HC_Cannibal_Msg_RavenousHunger_DropToRavenousLevelA Dark Craving stirs within you.
270HC_Cannibal_Msg_RavenousHunger_EatCorpseYou succumb to a Dark Craving.
271HC_Cannibal_Msg_RavenousHunger_EatFoodYou crave a different kind of food.
272HC_DE_Msg_FatigueYou feel ill (Fatigue).
273HC_DE_Msg_FatigueResetYour illness persists (Fatigue).
274HC_DE_Msg_ImmunodeficiencyThis rad treatment increases Fatigue & temporarily lowers Immunity.
275HC_DE_Msg_InfectionYou feel ill (Infection).
276HC_DE_Msg_InfectionResetYour illness persists (Infection).
277HC_DE_Msg_InsomniaYou feel ill (Insomnia).
278HC_DE_Msg_InsomniaResetYour illness persists (Insomnia).
279HC_DE_Msg_LethargyYou feel ill (Lethargy).
280HC_DE_Msg_LethargyResetYour illness persists (Lethargy).
281HC_DE_Msg_NeedMoreFoodYou feel ill (Parasites).
282HC_DE_Msg_NeedMoreFoodResetYour illness persists (Parasites).
283HC_DE_Msg_WeaknessYou feel ill (Weakness).
284HC_DE_Msg_WeaknessResetYour illness persists (Weakness).
285HC_DiseaseInfected_EffectMsg_DamageYour Infection spreads.
286HC_Encumbrance_EffectMsg_DamageYou are Over Encumbered.
287HC_FastTravelInstitute_OutYou can fast travel out of the Institute to the C.I.T. Ruins.
288HC_FastTravelInstitute_ToYou can fast travel to Institute from anywhere in the Commonwealth.
289HC_HelpSurvivalIs the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse? If you answered "Yes and yes!", then Survival difficulty is for you! Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below. To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options. Survival: Basics Saving Manual, quicksaving & most autosaves are disabled. To save your game, you'll need to find a bed and sleep for at least an hour. Staying Healthy Survival makes it more challenging to keep yourself in top health and high spirits. Food and stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested and hydrated. See "Survival: Healing Changes" and "Survival: Rest & Wellness" entries for more details. Lethality You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline". See the "Survival: Combat & Adrenaline" entry for more details. Fast Travel Fast Travel is disabled. If you wish to be somewhere, you'll have to get there the old-fashioned way. Inventory Management You're able to carry far fewer items, including ammunition & Stimpaks, which now both have weight. Your companions can still help you carry the load, but their capacity has also been decreased. See the "Survival: Items & Companions" entry for more details. Survival: Combat & Adrenaline Adrenaline Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for any amount of time will cause your Adrenaline rank to lower, taking your damage bonus down with it. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy. Compass Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. The distance at which locations of interest will appear has been significantly shortened as well. Combat In Survival, both you and your foes are deadlier than ever, so don't expect to survive more than a few hits from most enemies. Good armor, reliable cover, and tactical thinking are critical. Choose your openings wisely to make the most of your own increased damage. Survival: Rest, Wellness & Fatigue Bed Types The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may save your life when you're desperate. A mattress offers strong healing and can clear most of your fatigue. The comfort of a bed allows for a full night's rest and all the benefits that come with it. Wellness You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or a good night's sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Illness" below), and eventually even dealing physical damage to you. Fatigue Fatigue mostly comes from being tired, but both hunger and thirst also affect it. Fatigue works like radiation, but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for actions like sprinting and VATS. The amount of Fatigue you've accumulated is displayed in red on your AP bar. Survival: Illness & Health Illness Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an Illness, a message will appear onscreen. You can check specifics about your current Illnesses by navigating to the Status section of your Pip-Boy's Stat tab and pressing [RShoulder] to view your active effects. Illnesses Insomnia: You get less sleep than desired. Lethargy: Your AP regenerates much more slowly. Fatigue: You need to sleep more frequently. Parasites: It takes more food than normal to satiate your hunger. Weakness: Your body can't handle as much damage as normal. Infection: You take damage as the infection spreads. Doctors Doctors can heal your wounds, cure your addictions, and banish diseases... for a price. You can find a doctor in most major settlements. Antibiotics Antibiotics, which can be crafted at Chem Stations, purchased from doctors or found in medical containers, instantly heal the various effects of Illness. Herbal Remedies Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors and found in various containers significantly lower your chances of developing particular Illnesses. Suppressed Immunity Items that cleanse your body of Rads come with the cost of making you tired and temporarily damaging your immunity, leaving you more vulnerable to Illness than usual. Survival: Healing Changes Slower Healing In Survival, the rate at which restorative items, like Stimpaks and food, recover your health is significantly reduced. You'll need to time your healing precisely if you hope to last. Crippled Limbs Crippled limbs will no longer auto-heal after combat, and will remain crippled until healed by a Stimpak. Companion Healing If your companion goes down during combat, you must heal them before they can get back up. If you leave the area without healing them, they will return home to recover. Survival: Hunger, Thirst, Food & Beverages Food / Drink Value Looking at an item's value is a good way to determine how much that item will counter your thirst and hunger. Food Bonus Effects A food's bonus effects, such as increased carry weight from Radstag steak, will only apply if eaten when you are not currently hungry. Make sure to take care of the basics before eating for bonuses. Counter Effects Keep in mind, certain items may not give you the results you expect. For example, Chems and Alcohol dehydrate, Caffeine makes you hungry, etc. Caffeinated Caffeine gives you a short reprieve from your tiredness, possibly buying you time to finish a fight or find a bed. Survival: Items & Companions Weighted Ammo Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down. Carry Weight In Survival, both you and your companion's Carry Weight has been significantly reduced. Exceeding your carry weight reduces your Endurance and Agility stats, and periodically damages your legs and health. Think of your back! Companions Carry weight for companions has been decreased. Companions will also no longer automatically get back up if downed during combat and will return home if abandoned without being healed. Enemy and Loot Repopulation Locations you've cleared will now repopulate with new enemies and loot at a significantly slower rate. Strong Back Instead of allowing Fast Travel, with Strong Back Rank 4, you no longer take damage from exceeding your carry weight.
290HC_HE_Msg_FamishedYou are Famished from lack of food.
291HC_HE_Msg_FamishedAfterEatingYou feel better, but still Famished.
292HC_HE_Msg_FedYou are properly fed.
293HC_HE_Msg_FedAfterEatingYou are properly fed.
294HC_HE_Msg_HungryYou are Hungry from lack of food.
295HC_HE_Msg_HungryAfterEatingYou feel better, but still Hungry.
296HC_HE_Msg_PeckishYou are Peckish from lack of food.
297HC_HE_Msg_PeckishAfterEatingYou feel better, but still Peckish.
298HC_HE_Msg_RavenousYou are Ravenous from lack of food.
299HC_HE_Msg_RavenousAfterEatingYou feel better, but still Ravenous.
300HC_HE_Msg_StarvingYou are Starving from lack of food.
301HC_HE_Msg_StarvingAfterEatingYou are still Starving from lack of food.
302HC_SeverlyDehydrated_EffectMsg_DamageYou are Severely Dehydrated.
303HC_SE_EffectMsg_CantRunYou are Incapacitated from lack of sleep.
304HC_SE_EffectMsg_CantSprintYou are Exhausted and can't sprint.
305HC_SE_Msg_CaffeinatedYou feel the caffeine in your veins!
306HC_SE_Msg_ExhaustedYou are Exhausted from lack of sleep.
307HC_SE_Msg_ExhaustedAfterSleepYou awake still Exhausted.
308HC_SE_Msg_IncapacitatedYou are Incapacitated from lack of sleep.
309HC_SE_Msg_IncapacitatedAfterSleepYou awake still Incapacitated from lack of sleep.
310HC_SE_Msg_LoversEmbraceYou feel your Lover's Embrace.
311HC_SE_Msg_LoversEmbraceAfterSleepYou awake feeling your Lover's Embrace.
312HC_SE_Msg_OvertiredYou are Overtired from lack of sleep.
313HC_SE_Msg_OvertiredAfterSleepYou awake still Overtired.
314HC_SE_Msg_RestedAfterSleepYou feel rested.
315HC_SE_Msg_TiredYou are Tired from lack of sleep.
316HC_SE_Msg_TiredAfterSleepYou awake still Tired.
317HC_SE_Msg_WearyYou are Weary from lack of sleep.
318HC_SE_Msg_WearyAfterSleepYou awake still Weary.
319HC_SE_Msg_WellRestedYou are Well Rested.
320HC_SE_Msg_WellRestedAfterSleepYou awake Well Rested.
321HC_SleepInterruptedMsg_InsomniaYou find it impossible to stay asleep. (Insomnia)
322HC_SleepInterruptedMsg_MattressYou can't sleep more than 5 hours on a dirty mattress.
323HC_SleepInterruptedMsg_SleepingBagYou can't sleep more than 3 hours in a sleeping bag.
324HC_Starving_EffectMsg_DamageYou are Starving.
325HC_TE_Msg_DehydratedYou are Dehydrated from lack of water.
326HC_TE_Msg_DehydratedAfterDrinkingYou feel better, but still Dehydrated.
327HC_TE_Msg_HydratedYou are properly hydrated.
328HC_TE_Msg_HydratedAfterDrinkingYou are properly hydrated.
329HC_TE_Msg_MildlyDehydratedYou are Mildly Dehydrated from lack of water.
330HC_TE_Msg_MildlyDehydratedAfterDrinkingYou feel better, but still Mildly Dehydrated.
331HC_TE_Msg_ParchedYou are Parched from lack of water.
332HC_TE_Msg_ParchedAfterDrinkingYou feel better, but still Parched.
333HC_TE_Msg_SeverelyDehydratedYou are Severely Dehydrated from lack of water.
334HC_TE_Msg_SeverelyDehydratedAfterDrinkingYou are still Severely Dehydrated from lack of water.
335HC_TE_Msg_ThirstyYou are Thirsty from lack of water.
336HC_TE_Msg_ThirstyAfterDrinkingYou feel better, but still Thirsty.
337HC_TutorialAdrenalineAdrenaline is increasing your damage. Stay awake and get more kills to increase the bonus. Sleeping will reduce it.
338HC_TutorialDiseasedYou are being affected by an Illness. Remove it by taking Antibiotics or visiting doctors.
339HC_TutorialDownedCompanionYour companion needs medical attention. They will head home if they're abandoned without being healed.
340HC_TutorialFastTravelInstituteYou can now fast travel to Institute from anywhere in the Commonwealth and out of the Institute to the C.I.T. Ruins.
341HC_TutorialHighRiskEventCertain events, such as taking hits from creatures, using Chems or eating uncooked food, have a chance to make you Ill.
342HC_TutorialHungerGoing without food will make you Hungry, negatively affecting your stats. Find food and eat to sate your Hunger.
343HC_TutorialImmunodeficiencySome Rad treatments increase your Fatigue & temporarily lower your Immunity, increasing the risk of Illness.
344HC_TutorialNonBedSleepYou can only get a full night's sleep and the benefits that come with it by sleeping in a bed.
345HC_TutorialSleepToSaveManual, quicksaving & most autosaves are disabled. To save your game, find a bed and sleep.
346HC_TutorialThirstGoing without water will make you Thirsty, negatively affecting your stats. Find water and drink to quench your Thirst.
347HC_TutorialTirednessGoing without sleep will make you Tired, negatively affecting your stats. Find a bed and sleep to clear your Tiredness.
348HelpActionPointsAction Points (AP) are a measurement of your physical energy. AP is used to: - Sprint - Power Attack - Perform attacks and reload in V.A.T.S. - Steady your aim while using a scoped weapon Sprinting and steadying your aim consume AP continually. Power Attacks and actions performed during V.A.T.S. consume a set amount each time they're used. When marking a target in V.A.T.S., the amount of AP needed to perform each attack is shown in red on your AP bar. Weapons with a slower attack speed tend to consume more AP. When your AP is depleted, none of these actions can be performed until the required amount regenerates. Many factors can affect your AP: - Agility determines your total AP - Endurance slows the rate of AP consumption when sprinting - Perks grant permanent or situational bonuses - Consumable items can grant temporary bonuses Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.
349HelpAddictionEvery time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder].
350HelpAimingWhile wielding a gun, hold [SecondaryAttack] to aim. Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target. Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it. A variety of gun mods can affect your ability to aim. - Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification For more information about mods, see the "Mods" entry.
351HelpArmorPCStay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight]. Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
352HelpArmorXboxStay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right]. Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
353HelpAttackingPress [PrimaryAttack] to attack with a gun or melee weapon. Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon. Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun. Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger. Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed. To draw your weapon again, press [PrimaryAttack].
354HelpBarterPCYou can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory. Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
355HelpBarterXboxYou can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger]. You can also filter either inventory by item type by pressing [Left] or [Right]. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
356HelpBlockingWith a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.
357HelpCarryWeightPCThe amount of weight you can carry is determined by your Strength attribute. The higher your Strength, the more you can carry. You can increase this amount further by taking certain perks or wearing Power Armor. Should you exceed this amount, however, you will be unable to run, sprint, or fast travel. The fastest way to reduce the amount of weight you're carrying is by dropping items from your inventory. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Inventory (INV) tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton]. Items you drop will remain for a time, but leave them too long and there's a good chance they'll be gone when you finally come back.
358HelpCarryWeightXboxThe amount of weight you can carry is determined by your Strength attribute. The higher your Strength, the more you can carry. You can increase this amount further by taking certain perks or wearing Power Armor. Should you exceed this amount, however, you will be unable to run, sprint, or fast travel. The fastest way to reduce the amount of weight you're carrying is by dropping items from your inventory. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Inventory (INV) tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton]. Items you drop will remain for a time, but leave them too long and there's a good chance they'll be gone when you finally come back.
359HelpChargenRaceHelp Chargen Race Text Goes Here.
360HelpChemistryStationPCCook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
361HelpChemistryStationXboxCook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
362HelpChemsDrug use is prevalent throughout the Commonwealth. "Chems" like Jet, Psycho, and Mentats to name a few, can be consumed to provide temporary stat bonuses and beneficial effects. However, every time you take chems, you risk becoming addicted, which carries with it a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. Unlike other chems, Stimpaks and RadAway do not cause addiction. You can view the effects of any chems you've consumed (or addictions you've acquired) by visiting the Status section of the Pip-Boy Stat tab and pressing [RShoulder]. You can also make your own chems by visiting a Chemistry station.
363HelpCompanionsPCAs you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks. You may only have one companion at any given time. Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can: - Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. Use [Click] to move items between your inventory and your companion's. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, highlight it with the cursor, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate]. This will put them in Command mode. To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks. Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing. If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves. Get your companion to like you enough and they'll permanently grant you a unique perk. Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently.
364HelpCompanionsXboxAs you travel the Commonwealth, you'll have the opportunity to enlist Companions to help you on your journey. Companions can aid you in combat, haul gear, and if they like you enough, provide you with special perks. You may only have one companion at any given time. Companion Menu Approach your companion and press [Activate] to bring up their Companion menu. From this menu, you can: - Talk - [MultiActivateY] - Chat with or dismiss your companion - Stay - [MultiActivateA] - Command your companion to stay put - Trade - [MultiActivateX] - Trade items or adjust your companion's gear Trading and Equipping Select "Trade - [MultiActivateX]" to enter your companion's inventory. From here, you can transfer items between you and your companion. To transfer an item, select it with [LeftStick] and press [Accept]. To enter your companion's inventory, press [LTrigger]. You can also specify the gear you'd like your companion to equip, though not all companions can equip all gear. To have your companion equip an item, add it to their inventory, select it, and press [YButton]. To instantly move everything from your companion's inventory to your own, press [XButton]. Talking and Dismissing In the "Talk - [MultiActivateY]" menu, you can: - [MultiActivateY] - Chat with your companion - [MultiActivateA] - Find out how your companion currently feels about you - [MultiActivateX] - Dismiss your companion When you dismiss your companion, you can order them to wait for you at any friendly workshop. Otherwise, they'll return to their most recent residence. Commands You can issue commands to your companion either from the Companion menu or by facing them from a distance and pressing [Activate]. This will put them in Command mode. To issue a command, target the object or location you'd like your companion to approach and press [Activate]. Companions can be commanded to: - Move to a specific location - Use objects in the world, like doors, buttons, or furniture - Collect items - Attack enemies Certain companions can also be commanded to pick locks or hack terminals. A companion must have bobby pins in their inventory before they can pick locks. Companions may refuse to perform certain actions, either because they are physically unable to, or because they have a moral objection to what you've requested. You will be held responsible for any crime your companion commits. To stop issuing commands, press [Pipboy]. Relationship Like most folks in the Commonwealth, companions have feelings and values determined by their allegiances and upbringing. If you make decisions or perform actions your companion likes, it will improve your relationship with them, and they'll be more likely to share information about themselves. Get your companion to like you enough and they'll permanently grant you a unique perk. Make enough decisions your companion dislikes, however, and they'll refuse to travel with you. Permanently.
365HelpCompassAs you explore the world, your compass, displayed at the bottom of the screen, can be a valuable source of information. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red squares on the compass. If the enemy is above or below you, an arrow will appear on their square to indicate their direction. Quest targets for your active quests will appear on your compass as green squares. Like enemies, if your target is above or below you, an arrow will appear on the square to indicate its direction.
366HelpComponentsComponents are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].
367HelpContainerPCThe Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
368HelpContainerXBoxThe Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger]. To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. You can filter both your inventory or the container's by item type by pressing [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
369HelpControlsPC[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around [Activate] - Activate objects/talk (hold to pick up objects) [Pipboy] - Open Pip-Boy/cancel (hold to toggle Pip-Boy light) [ReadyWeapon] - Reload (hold to holster your weapon) [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash Number keys - Use favorited item [Quickkeys] - Open Favorites menu [ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously Mouse wheel or [TogglePOV] - Switch between 1st and 3rd person view
370HelpControlsXbox[LeftStick] - Walk/run [RightStick] - Look around [Activate] - Activate objects/talk (hold to pick up objects) [Pipboy] - Open Pip-Boy/cancel (hold to toggle Pip-Boy light) [ReadyWeapon] - Reload (hold to holster your weapon) [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [_Dpad_None] - Favorites menu [TogglePOV] - Switch between 1st and 3rd person view (hold [TogglePOV] and move [RightStick] to adjust)
371HelpCookingPCCooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
372HelpCookingXboxCooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
373HelpCrimeThere are a number of actions that the decent people of the Commonwealth consider crimes. If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you. The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you. The following actions trigger immediate hostility if detected: - Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime. If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds.
374HelpDamageThe effectiveness of your attacks is determined by your weapon's damage type. There are four damage types: - Ballistic - Energy (includes lasers, plasma, fire, frost, etc.) - Radiation - Poison The higher your target's Damage Resistance against a given type, the less damage they'll take from the attack. Certain perks allow you to view your target's Damage Resistances, ensuring you can use the right weapon in the right situation. The type and amount of damage dealt by your weaponry can be seen in the Weapons section of the Pip-Boy Inventory (INV) tab. You can increase your own Damage Resistance by equipping armor or by taking certain perks. To view your current Damage Resistance totals, head to the Status section of the Pip-Boy Stat tab, or view specifics in the Apparel section of the Inventory (INV) tab. Your Damage Resistance is displayed as a number. If that number is equal to the damage value of an incoming attack, the damage you suffer from the attack will be reduced by 50%.
375HelpDifficultyFinding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu. The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes). If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks.
376HelpDoctorsDoctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.
377HelpDogmeatDogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.
378HelpExperiencePointsAs you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the Workshop
379HelpFastTravelPCYou can quickly return to any location you've previously visited by fast traveling. To fast travel, press [PipBoy] to enter the Pip-Boy and use [Click] to open the Map tab. Select the location to which you'd like to travel with [Click], then select "Fast Travel." You cannot fast travel while you are in combat, if you are carrying too much weight, or from most indoor locations.
380HelpFastTravelXboxYou can quickly return to any location you've previously visited by fast traveling. To fast travel, press [PipBoy] to enter the Pip-Boy and open the Map tab using [LTrigger]/[RTrigger]. Move the map cursor to the location to which you'd like to travel, press [Accept], then select "Fast Travel." You cannot fast travel while you are in combat, if you are carrying too much weight, or from most indoor locations.
381HelpFavoritesPCSpeedily access items or gear by adding them to the Favorites menu. To favorite an item, press [Pipboy] to enter the Pip-Boy. Select the item you'd like to favorite on the Inventory (INV) tab and press [RShoulder]. This will bring up the Favorites menu. Select a slot for the item with [Click]. As you travel the world, you can use a favorited item at any time by pressing the corresponding number key. To bring up the Favorites menu, press [Quickkeys]. To remove a favorited item, enter the Inventory tab, highlight the item you wish to remove, and press [RShoulder]. Then select the item with [Click] to remove it.
382HelpFavoritesXboxSpeedily access items or gear by adding them to the Favorites menu. To favorite an item, press [Pipboy] to enter the Pip-Boy. Select the item you'd like to favorite on the Inventory (INV) tab and press [RShoulder]. This will bring up the Favorites menu. Use [_Dpad_None] to select a slot for the item and press [Accept]. As you travel the world, you can then bring up the Favorites menu at any time by using [_Dpad_None]. To then use an item, highlight it with [_Dpad_None] and press [Activate]. To remove a favorited item, enter the Inventory tab, select the item you wish to remove, and press [RShoulder]. Select the item on the Favorites menu with [_Dpad_None] and press [Accept].
383HelpFoodConsuming food items can restore lost health as well as provide temporary stat boosts and other beneficial effects. But be warned, most food in the Commonwealth also causes radiation damage, reducing your maximum health. Food items prepared at cooking stations, however, cause no radiation damage. See the "Cooking" entry for details.
384HelpGrenadesAndMinesPCAlongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
385HelpGrenadesAndMinesXboxAlongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
386HelpHackingPCTerminals containing useful information will often be locked with a password. Hack them to access their contents. Locked terminals range in difficulty: novice, advanced, expert, and master. Unlocking terminals above novice difficulty requires ranks of the "Hacker" perk. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Use the mouse to highlight a word. Press [Click] to attempt to use that word as the password. If the selection is correct, the terminal will unlock. If the selection is wrong, "Entry denied" and a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters in your attempted password match exactly (both letter and position) to the actual password. Use this information to narrow your search by comparing the letters of your attempted password to the remaining options. As you move your cursor through the lists of characters, you may find a group that highlights. Selecting these and pressing [Click] may remove a dud word or reset your number of attempts. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the terminal. Terminals that are owned display red unlock text. Hacking an owned terminal is a crime. If you are detected, nearby onlookers will become hostile to you.
387HelpHackingXboxTerminals containing useful information will often be locked with a password. Hack them to access their contents. Locked terminals range in difficulty: novice, advanced, expert, and master. Unlocking terminals above novice difficulty requires ranks of the "Hacker" perk. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password. If the selection is correct, the terminal will unlock. If the selection is wrong, "Entry denied" and a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters in your attempted password match exactly (both letter and position) to the actual password. Use this information to narrow your search by comparing the letters of your attempted password to the remaining options. As you move your cursor through the lists of characters, you may find a group that highlights. Selecting these and pressing [Accept] may remove a dud word or reset your number of attempts. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the terminal. Terminals that are owned display red unlock text. Hacking an owned terminal is a crime. If you are detected, nearby onlookers will become hostile to you.
388HelpHealingThe Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods. Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore. Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway. Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee. Sleeping also fully restores any lost health and limb damage.
389HelpHealingLimbsYour limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled. To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can also fix crippled limbs by sleeping or by visiting a doctor. You can view the current condition of your limbs by checking out the Status section on the Pip-Boy Stat tab. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.
390HelpHolotapeGamesPCSome holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit.
391HelpHolotapeGamesXboxSome holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit.
392HelpHolotapesPCYour Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
393HelpHolotapesXboxYour Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
394HelpLegendaryEnemiesAs you travel across the Commonwealth, you may find yourself facing off against Legendary enemies. Far tougher than their standard counterparts, Legendary enemies provide bonus Experience Points when defeated and have a chance to drop Legendary items. Legendary items are high-powered versions of standard equipment, though unlike standard weapons and armor, they cannot be scrapped.
395HelpLevelingAs you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Every level you gain provides: - Additional Hit Points (based on your Endurance attribute) - A new perk You can select your new perk immediately by visiting the Perk chart or save it for later. Your level (along with your SPECIAL attritbutes) determines what perks you can take. To enter the Perk chart, press [PipBoy] to open the Pip-Boy, then press [YButton].
396HelpLimbDamageDuring combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.
397HelpLockpickingPCWhen faced with a locked door or container, you can attempt to pick the lock. Locks range in difficulty: novice, advanced, expert, and master. Picking locks above novice difficulty requires ranks of the "Locksmith" perk. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be purchased or found throughout the Commonwealth. Once you have a bobby pin, look at the locked door or container you want to pick and press [Activate]. To pick the lock, move the mouse to rotate the bobby pin, then press [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking. "Inaccessible" locks typically require a terminal or a different outside source to access. Locks that are owned display red unlock text. Picking a lock on an owned door or container is a crime. If you are detected, nearby onlookers will become hostile to you.
398HelpLockpickingXBoxWhen faced with a locked door or container, you can attempt to pick the lock. Locks range in difficulty: novice, advanced, expert, and master. Picking locks above novice difficulty requires ranks of the "Locksmith" perk. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be purchased or found throughout the Commonwealth. Once you have a bobby pin, look at the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking. "Inaccessible" locks typically require a terminal or a different outside source to access. Locks that are owned display red unlock text. Picking a lock on an owned door or container is a crime. If you are detected, nearby onlookers will become hostile to you.
399HelpMeleeCombatTo attack with a melee weapon, press [PrimaryAttack]. Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked. To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking. Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor.
400HelpModdingStationsPCMods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Select an item to mod with [Click]. You can also move between items with [Up] and [Down] or via the mouse wheel. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Click]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
401HelpModdingStationsXboxMods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Move between items with [LeftStick]. To select an item, press [Accept]. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Accept]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
402HelpModsMods are user generated content created by fans using the Creation Kit and shared on Bethesda.net. To play with Mods, create a Bethesda.net account at https://account.bethesda.net/en/login. Once you log in, you'll be able to browse, download and manage Mods. When playing with Mods, the game will create a new set of saved games for the character you decide to use, so your original saves will remain intact. They will appear in the Load menu as [Modded]. If you decide not to play with Mods, you can disable or delete any downloaded Mods and go back to the last, unmodded saved game. LOAD ORDER The Load Order menu allows you to manage the Mods you have downloaded. Enable/Disable/Delete: Enable Mods that you want to play with. When you no longer want to play with a Mod, Disable or Delete it. Reorder: Reordering Mods allows you to prioritize which Mods load first. Changing the load order is important when running several Mods to resolve conflicts between them. For troubleshooting tips and more details, visit our forums at https://community.bethesda.net/community/fallout/.
403HelpPerksPCPerks are special abilities that can affect everything from the damage you deal in combat, to your ability to persuade others, to new and questionably moral methods of healing yourself. Each time you gain a level, you'll be granted a perk. You can select your new perk immediately by visiting the Perk chart or save it for later. To enter the Perk chart, press [PipBoy] to enter the Pip-Boy and press [YButton] or hold [PipBoy] when prompted after gaining a level. Perk Requirements Your current level and your SPECIAL attributes determine what perks you can take. If your SPECIAL attribute is too low for a given perk, you can increase it permanently by selecting one of the "Training" perks. Note that temporary stat boosts from chems, food, or clothing do not count towards fulfilling perk requirements. Perk Chart Select a perk with [Click] and press [Accept] to take it. Move your cursor to the top or bottom of the screen to scroll. Many perks have multiple ranks, providing new or more effective abilities. To see what abilities a perk provides at higher ranks, select the perk and press [NextPerk]. To return to earlier ranks, press [PrevPerk]. To exit the Perk chart, press [Cancel].
404HelpPerksXboxPerks are special abilities that can affect everything from the damage you deal in combat, to your ability to persuade others, to new and questionably moral methods of healing yourself. Each time you gain a level, you'll be granted a perk. You can select your new perk immediately by visiting the Perk chart or save it for later. To enter the Perk chart, press [PipBoy] to enter the Pip-Boy and press [YButton] or hold [PipBoy] when prompted after gaining a level. Perk Requirements Your current level and your SPECIAL attributes determine what perks you can take. If your SPECIAL attribute is too low for a given perk, you can increase it permanently by selecting one of the "Training" perks. Note that temporary stat boosts from chems, food, or clothing do not count towards fulfilling perk requirements. Perk Chart Use [Leftstick] to move between perks. Press [Accept] to select a perk. Many perks have multiple ranks, providing new or more effective abilities. To see what abilities a perk provides at higher ranks, select the perk and press [NextPerk]. To return to earlier ranks, press [PrevPerk]. To exit the Perk chart, press [Cancel].
405HelpPersuadeAs you talk to people throughout the Commonwealth, you may come across opportunities to persuade others to provide you with information or support or even pony up additional caps. Persuasion opportunities appear during conversations as yellow, orange, or red dialogue options. The color of the dialogue option indicates its difficulty: yellow - easy, orange - medium, red - hard. You can improve your chances to successfully persuade others by increasing your Charisma attribute or by taking certain perks.
406HelpPickpocketingPCTo pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
407HelpPickpocketingXboxTo pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
408HelpPipBoyControlsPC[Click] or [Forward]/[Back] - Change tabs [Click] or [StrafeLeft]/[StrafeRight] - Change sections [Up]/[Down] - Change selection [YButton] - Open Perk chart [Cancel] - Exit
409HelpPipBoyControlsXbox[LTrigger]/[RTrigger] - Change tabs [Left]/[Right] - Change sections [LeftStick] - Change selection [YButton] - Open Perk chart [Cancel] - Exit
410HelpPipBoyDataPCHead to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel. You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, highlight it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the objective you'd like to toggle with [Click]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
411HelpPipBoyDataXboxHead to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right. You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, select it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, select the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
412HelpPipBoyInventoryPCThe Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls Use [Click] to equip or use an item. To drop an item from your inventory, highlight it with the cursor and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
413HelpPipBoyInventoryXboxThe Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept]. To drop an item from your inventory, select it and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept]. To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
414HelpPipBoyMapPCUse the Map tab to get a bird's-eye view of the Commonwealth on the World Map or check out a local map of your current location. To switch between map views, press [XButton]. Your current location on the map is marked by an arrow. Quest targets for active quests will also appear on the map. To adjust your view, press and hold [Click] anywhere on the map and move the cursor. Use the mouse wheel to zoom in and out. World Map Icons The icons on the World Map represent settlements, outposts, and other areas of interest. Icons for locations you haven't visited will appear as outlines. The icons of locations you have visited will appear filled-in. Fast Travel From the World Map, you can fast travel to any location you've previously visited. To fast travel to a location, select it with the cursor, press [Click] and select "Fast Travel." Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Click]. To remove a custom marker, move the cursor to an empty spot and press [Click], then select "Remove Marker."
415HelpPipBoyMapXboxUse the Map tab to get a bird's-eye view of the Commonwealth on the World Map or check out a local map of your current location. To switch between map views, press [XButton]. Your current location on the map is marked by an arrow. Quest targets for active quests will also appear on the map. To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out. World Map Icons The icons on the World Map represent settlements, outposts, and other areas of interest. Icons for locations you haven't visited will appear as outlines. The icons of locations you have visited will appear filled-in. Fast Travel From the World Map, you can fast travel to any location you've previously visited. To fast travel to a location, select it with the cursor, press [Accept] and select "Fast Travel." Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."
416HelpPipBoyRadioPCAny radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].
417HelpPipBoyRadioXboxAny radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].
418HelpPipBoyStats01The Stat tab contains information on your current status, SPECIAL attributes, and perks. Status In the Status section, you can find your: - Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy. See the "Limb Damage" entry for more information on the effects of crippling. The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out. If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway. Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you. SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties. PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks.
419HelpPowerArmorPower Armor suits can be found scattered across the Commonwealth, particularly in old military installations. Intact Power Armor provides a significant reduction to incoming damage. However, unlike standard armor, Power Armor pieces can take damage and become unwearable, reducing overall protection. Power Armor in any state will increase your melee damage, the amount of weight you can carry, prevent all damage from falling, and, with a helmet equipped, increase how long you can stay underwater. To exit a suit of Power Armor, hold [Activate]. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - VATS Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S. If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality or abandon your suit. New Fusion Cores can often be found in old generators throughout the Commonwealth or purchased from merchants. Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces. Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance. Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced. You can also view an armor piece's current health by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab or at a Power Armor station. To add or remove an armor piece from your frame, select it in Apparel section of the Pip-Boy Inventory tab. You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu. See the "Containers" entry for more information on using the Transfer menu. Repairing Power Armor You can repair damaged armor pieces at any Power Armor station. If you have the components necessary to repair a damaged armor piece, select the piece on the station Inventory page and press [YButton:20]. If you don't, select the piece and press [YButton:20] to see what components are required. Power Armor Mods You can also add and remove mods from your Power Armor at a Power Armor station. Modding your armor can increase its Damage Resistance, change paint materials, improve core efficiency, or add bonus stats and effects. See the "Mods" entry for more information. Power Armor Map Marker If you abandon your Power Armor, a marker will automatically appear on your map displaying the location of your armor. This marker will only display for your most recent suit of Power Armor. Find a new suit, and you'll need to find the other the old fashioned way.
420HelpQuestsPCVisit the Quests section of the Pip-Boy Data tab to view all your currently active, available, and completed quests. Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and World Map. To scroll between quests, use [Up]/[Down] or the mouse wheel. Highlighting a quest with your cursor in the Quests section and pressing [XButton] will display the location of the selected current objective on your map. Any available miscellaneous (or "misc") quests will be displayed under the "Miscellaneous" entry. To mark individual misc objectives as active, highlight the "Miscellanous" entry and select the objective you'd like to toggle with [Click].
421HelpQuestsXboxVisit the Quests section of the Pip-Boy Data tab to view all your currently active, available, and completed quests. Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and World Map. Selecting a quest in the Quests section and pressing [XButton] will display the location of the selected quest's current objective on your map. Any available miscellaneous (or "misc") quests will be displayed under the "Miscellaneous" entry. To mark individual misc objectives as active, select the "Miscellanous" entry, then use [RightStick] to select the specific objective you'd like to toggle and press [Accept].
422HelpRadiationTwo centuries after the advent of nuclear war, radiation is still a very real danger in the Commonwealth. Exposure to radiation causes radiation damage (or "Rads"), reducing your maximum health. The more rads you gain, the more Hit Points (HP) you lose. The amount of rads you've accumulated is displayed in red alongside a radiation symbol on your HP bar. Your Pip-Boy also has a built-in indicator on the right of its screen. You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area. The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points. You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Status section of the Pip-Boy Stat tab next to the radiation symbol. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance. Radiation damage is permanent unless treated. Use RadAway or visit a doctor to restore health lost to rads.
423HelpRadioStationsPCAny radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
424HelpRadioStationsXboxAny radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
425HelpScrappingScrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations. To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods. You cannot scrap Legendary items. To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory.
426HelpSleepingYou can sleep in any unowned bed, cot, mat, or sleeping bag. Sleeping restores all lost Hit Points and restores crippled limbs. Sleeping in a bed you own will temporarily grant you the "Well Rested" perk, increasing the rate at which you gain Experience Points.
427HelpSneakingPress [Sneak] to sneak. Sneaking allows you to avoid detection by enemies. While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position. The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking. Detected Non-hostile characters nearby have been alerted to your presence. Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity. The further apart the brackets around "CAUTION", the closer you are to returning to "HIDDEN." Attacks made while in Caution still count at Sneak Attacks. Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors: Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden. Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you. Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks). Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence. Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.
428HelpSPECIALThe SPECIAL attributes define your natural abilities, affecting everything from the prices you'll pay for goods to how quickly you gain Experience Points. Strength The higher your Strength attribute, the more weight you can carry and the more effective you'll be in melee combat. Perception A high Perception increases your chance to hit in V.A.T.S. and how far away you have to be before enemies appear on your compass. Endurance Endurance determines how many Hit Points you'll gain per level, as well as the rate at which you burn Action Points while sprinting. Charisma A high Charisma improves your chances to persuade others and means you'll receive better prices while bartering. Intelligence Raising your Intelligence ups the rate at which you gain Experience Points. Agility The Agility attribute affects your ability to sneak, pickpocket, and your Action Points in V.A.T.S. Luck Your Luck attribute determines the recharge rate of your Critical meter in V.A.T.S. and your chances of finding better items. Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes by selecting a "Training" perk from the Perk chart. SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems. Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary rank. Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.
429HelpSprintingPress [Sprint] to sprint. Sprinting consumes Action Points (AP). Run out of AP, and you'll be unable to sprint. You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.
430HelpTerminalsPCAccess terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton]. This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Click]. In a holotape game, move your character with [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space].
431HelpTerminalsXboxAccess terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotape games. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have the appropriate rank of the "Hacker" perk. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotape Games Some terminals can also play holotape games. To play a holotape game, enter the terminal and press [XButton]. This will bring up a list of all the holotape games currently in your inventory. Select the game you wish to play with [Leftstick] and press [Accept]. In a holotape game, move your character with [_Dpad_None]. To perform an action, press [Activate].
432HelpVATSPCThe Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to queue up a series of attacks against nearby enemies. To enter V.A.T.S., press [VATS]. While in V.A.T.S., time will slow, but you can still be damaged by incoming attacks. You can also enter V.A.T.S. by holding [VATS], even if you have no available targets. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. From V.A.T.S., you can mark multiple enemies for attack and, if you're using with a gun, attack specific limbs. You can even target mines and tossed grenades. Your chance to hit a specific target or limb will be displayed as a number on the highlighted enemy. The current condition of a given limb is displayed as a small bar below the chance to hit. Do enough damage to a given limb and it will become crippled (see the "Limb Damage" entry for the effects of crippling). To mark a target for attack, highlight it with the cursor and press [Click]. You will only be able to mark targets within your weapon's range, so if you're using a melee weapon, you'll have to close with your enemy before entering V.A.T.S. The number of targets you can mark is limited by your Action Points. By improving your Agility attribute, you can increase the number of targets you can mark at one time. You can unmark a target with [Cancel:13] or [Mouse2]. To switch to other nearby enemies, use [NextTarget] and [PrevTarget]. You can also hold [ZoomIn:13] and move the mouse to look around at your available targets. When you're ready to execute your attacks, press [Accept:13]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute.
433HelpVATSXBoxThe Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to queue up a series of attacks against nearby enemies. To enter V.A.T.S., press [VATS]. While in V.A.T.S., time will slow, but you can still be damaged by incoming attacks. You can also enter V.A.T.S. by holding [VATS], even if you have no available targets. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. From V.A.T.S., you can mark multiple enemies for attack and, if you're using with a gun, attack specific limbs. You can even target mines and tossed grenades. Your chance to hit a specific target or limb will be displayed as a number on the highlighted enemy. The current condition of a given limb is displayed as a small bar below the chance to hit. Do enough damage to a given limb and it will become crippled (see the "Limb Damage" entry for the effects of crippling). To mark a target for attack, press [Pick]. To cycle between limbs, use [LeftStick]. You will only be able to mark targets within your weapon's range, so if you're using a melee weapon, you'll have to close with your enemy before entering V.A.T.S. The number of targets you can mark is limited by your Action Points. By improving your Agility attribute, you can increase the number of targets you can mark at one time. You can unmark a target with [Cancel]. To switch to other nearby enemies, use [RightStick]. When you're ready to execute your attacks, press [Accept:13]. You can also look around in V.A.T.S. by pressing [ZoomIn:13] and using [RightStick], or by holding [RightStick]. To return to your normal view, press [ZoomIn:13]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute.
434HelpVertibirdsPCEnter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
435HelpVertibirdsXboxEnter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
436HelpWaitingPass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait. Unlike sleeping in a bed, waiting does not restore lost health or limb damage. You cannot wait while enemies are nearby.
437HelpWeaponsPCThe Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
438HelpWeaponsXboxThe Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
439HelpWorkshopMenuPCWorkshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally - Use the mouse wheel to move the object to move the object vertically - Hold [Activate] and use the mouse wheel to move the object closer or farther away - While holding [Activate], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
440HelpWorkshopMenuXboxWorkshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [_Dpad_None]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Use [LTrigger]/[RTrigger] to rotate the object horizontally - Hold [Accept] and use [LeftStick] to move the object closer or farther away - Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically - While holding [Accept], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
441HelpWorkshopPowerMany workshop objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Workshop menu (Resources > Power > Generators). Power is shared between most objects by wires. You can run a wire between two objects by highlighting one of the objects and pressing [YButton:20]. Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton:20] again and the two objects will now be connected by a wire. All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid. The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power. Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power. This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it. Wires have a limited range; if you need to run wires a long distance, use power connectors to bridge the gap (Resources > Power > Connectors & Switches). These include switched versions, which allow you to turn power on and off to anything connected to the switch. Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.
442HelpWorkshopResourcesSettlementsWhile you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements. The bar at the top of the Workshop menu summarizes the current state of your workshop settlement: People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details. Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy. Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy. Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area. Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement. Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy. Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers. For more in-depth information on Happiness, see the "Workshop - Happiness" entry. Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy. All the following resources will be placed into your workshop's inventory: - Surplus food and water production - Scavenging production from Scavenging Stations and otherwise unassigned settlers - Income from stores Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements. To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement. The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.
443HelpWorkshopSettlementHappinessYour settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness. The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement. The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines). Defense The higher your settlement's overall defense value, the happier your settlers will be. Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc. Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy.
444HelpWorkshopWorkersCertain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.
445holdupMessageCommandFailureCommand attempt failed.
446holdupMessageCommandRejectedYour command was rejected.
447holdupMessageCommandSuccessCommand attempt succeeded.
448holdupMessageInciteFailureIncite attempt failed.
449holdupMessageInciteSuccessIncite attempt succeeded.
450holdupMessagePacifyFailurePacify attempt failed.
451holdupMessagePacifySuccessPacify attempt succeeded.
452IDCardReaderMessageLockdownThe card reader is not responding.
453IDCardReaderMessageNeedsCardThis requires an ID Card.
454Inst305ModulatorMessageThis is the main transmitter for Diamond City Radio.
455Inst305RadioRackMessageA piece of equipment can be mounted in this slot.
456Inst305ThingWithButtonsMSGRadio Thing With the Buttons
457Inst305ThingWithDialsMSGRadio Thing With the Dials
458Inst305ThingWithTubesMSGRadio Thing With the Tubes
459InstEmergencyRelayOfflineMessageEmergency Relay Offline.
460InstituteKickoutMessageYou are now enemies with the Institute.
461InstM02Terminal2MessageACCESS LOG Access: Local. Login: ABinet. Notes: Routine diagnostic on Courser designate X6-88, all functions nominal. Access: Local. Login: ABinet. Notes: More programming work on new AI software update. Access: Local. Login: ABinet. Notes: Prototype testing of neural net upgrades.
462InstMassFusionRelayMessageRelaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed?
463KendallHospitalButtonMessageInsufficient power...
464LadyKillerMessageLady Killer
465LatchedDoorMSGThis door is latched shut from the other side.
466LatchedDoorSameSideMSGRelease the latch to operate this door.
467LegendaryPowerUpMsgLegendary Enemy has mutated!
468LegendaryPowerUpMsg2Legendary Enemy has mutated! Health regenerated! Now doing double damage!
469LegendaryPowerUpMsg3Legendary Enemy has mutated! Health regenerated! Now doing poison damage!
470LegendaryPowerUpMsg4Legendary Enemy has mutated! Health regenerated! Now doing radiation damage!
471LegendaryPowerUpMsg5Legendary Enemy has mutated! Health regenerated! More accurate and doing more damage!
472MagAwesomeTales01You've collected an issue of Astoundingly Awesome Tales! Regenerate 1 point of health per minute.
473MagAwesomeTales02You've collected an issue of Astoundingly Awesome Tales! Do +5% damage with scoped weapons.
474MagAwesomeTales03You've collected an issue of Astoundingly Awesome Tales! Take 5% less damage from robots.
475MagAwesomeTales04You've collected an issue of Astoundingly Awesome Tales! Do +5% damage with the Alien Blaster.
476MagAwesomeTales05You've collected an issue of Astoundingly Awesome Tales! Gain +5 Poison Resistance.
477MagAwesomeTales06You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Mirelurks.
478MagAwesomeTales07You've collected an issue of Astoundingly Awesome Tales! Do +5% damage at night.
479MagAwesomeTales08You've collected an issue of Astoundingly Awesome Tales! Gain +5 Action Points.
480MagAwesomeTales09You've collected an issue of Astoundingly Awesome Tales! Do +5% damage with the Cryolator.
481MagAwesomeTales10You've collected an issue of Astoundingly Awesome Tales! Gain +5 Radiation Resistance.
482MagAwesomeTales11You've collected an issue of Astoundingly Awesome Tales! RadAway heals +5% radiation damage.
483MagAwesomeTales12You've collected an issue of Astoundingly Awesome Tales! Your canine companion permanently takes 10% less damage.
484MagAwesomeTales13You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Ghouls.
485MagAwesomeTales14You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Super Mutants.
486MagazineRackContainerFullMessageYou can't put any more Magazines on the Rack.
487MagazineRackContainerNotMagazineMessageYou can only place Magazines on the Rack.
488MagGrognakTheBarbarianYou've collected an issue of Grognak the Barbarian! Critical Hits with unarmed and melee attacks permanently do +5% damage.
489MagGunsAndBulletsYou've collected an issue of Guns and Bullets! Ballistic weapons permanently do +5% critical damage.
490MagHotRod01You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
491MagHotRod02You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
492MagHotRod03You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
493MagJunktownJerkyVendorYou've collected an issue of Tales of a Junktown Jerky Vendor! Permanently gain better prices when buying from a vendor.
494MagLaCoiffe01You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
495MagLaCoiffe02You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
496MagLaCoiffe03You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
497MagLaCoiffe04You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
498MagLaCoiffe05You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
499MagLiveNLove01You've collected an issue of Live and Love! Companions permanently gain +10 health.
500MagLiveNLove02You've collected an issue of Live and Love! Companions permanently inflict +5% damage.
501MagLiveNLove03You've collected an issue of Live and Love! Companions permanently gain +10 carry weight.
502MagLiveNLove04You've collected an issue of Live and Love! Permanently gain +25% XP from persuading women.
503MagLiveNLove05You've collected an issue of Live and Love! Permanently gain +1 Luck from alcohol when adventuring with a companion.
504MagLiveNLove06You've collected an issue of Live and Love! Companions permanently gain +5 Damage Resistance and Energy Resistance.
505MagLiveNLove07You've collected an issue of Live and Love! Permanently gain +25% XP from persuading men.
506MagLiveNLove08You've collected an issue of Live and Love! Permanently gain +5% XP while adventuring with a companion.
507MagLiveNLove09You've collected an issue of Live and Love! Robot companions permanently inflict +5% damage.
508MagMassSurgicalJournalYou've collected an issue of The Massachusetts Surgical Journal! Permanently inflict +2% limb damage.
509MagPicketFences01You've collected an issue of Picket Fences! You are now able to build picket fencing at settlement workshops.
510MagPicketFences02You've collected an issue of Picket Fences! You are now able to build a high tech light at settlement workshops.
511MagPicketFences03You've collected an issue of Picket Fences! You are now able to build new statues at settlement workshops.
512MagPicketFences04You've collected an issue of Picket Fences! You are now able to build potted plants at settlement workshops.
513MagPicketFences05You've collected an issue of Picket Fences! You are now able to build patio furniture at settlement workshops.
514MagRobcoFun01You've collected an issue of RobCo Fun! Includes the Atomic Command holotape game.
515MagRobcoFun02You've collected an issue of RobCo Fun! Includes the Grognak the Barbarian holotape game.
516MagRobcoFun03You've collected an issue of RobCo Fun! Includes the Jangles Big Day holotape game.
517MagRobcoFun04You've collected an issue of RobCo Fun! Includes the Pip-Fall holotape game.
518MagRobcoFun05You've collected an issue of RobCo Fun! Includes the Zeta Invaders holotape game.
519MagTattooYou've collected an issue of Taboo Tattoos! Permanently unlock a new unique facial tattoo.
520MagTeslaAndYouYou've collected an issue of Tesla Science! Energy weapons permanently inflict +5% critical damage.
521MagTotalHack01You've collected an issue of Total Hack! Includes the Protectron hacking source code.
522MagTotalHack02You've collected an issue of Total Hack! Includes the spotlight hacking source code.
523MagTotalHack03You've collected an issue of Total Hack! Includes the turret hacking source code.
524MagTumblersTodayYou've collected an issue of Tumblers Today! Lockpicking is permanently easier.
525MagUnstoppablesYou've collected an issue of The Unstoppables! Permanently gain +1% chance of avoiding all damage from an attack.
526MagUSCovertOperationsYou've collected an issue of the U.S. Covert Operations Manual! Permanently more difficult to detect while sneaking.
527MagWastelandSurvivalGuide01Heal 50% more from fruits and vegetables.
528MagWastelandSurvivalGuide02You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from insects.
529MagWastelandSurvivalGuide03You've collected an issue of the Wasteland Survival Guide! Permanently heal +50% from irradiated packaged food and drink.
530MagWastelandSurvivalGuide04You've collected an issue of the Wasteland Survival Guide! Permanently unlock new decoration items in workshop settlements.
531MagWastelandSurvivalGuide05You've collected an issue of the Wasteland Survival Guide! Diamond City is now permanently marked on your map.
532MagWastelandSurvivalGuide06You've collected an issue of the Wasteland Survival Guide! Permanently gain +10% discount from food and drink vendors.
533MagWastelandSurvivalGuide07You've collected an issue of the Wasteland Survival Guide! Permanently swim +25% faster.
534MagWastelandSurvivalGuide08You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from melee attacks.
535MagWastelandSurvivalGuide09You've collected an issue of the Wasteland Survival Guide! Permanently collect extra meat from animal kills.
536MinArtilleryFriendlyTargetMessageArtillery cannot fire on a friendly target.
537MinArtilleryNoneAvailableMessageNo artillery is available.
538MinArtilleryReloadingMessageThe artillery is still reloading.
539MinArtilleryTooCloseMessageTarget is too close to the artillery.
540MinArtilleryTooFarMessageTarget is out of range of artillery.
541MinFlareGunFailureMessageNo Minutemen are able to respond.
542MinTimeoutMessageMinRadiantOwned02You are running out of time to complete your objective for .
543MinTimeoutMessageMinRadiantOwned03You are running out of time to complete your objective for .
544MinTimeoutMessageMinRadiantOwned06You are running out of time to complete your objective for .
545MinTimeoutMessageMinRadiantOwned07You are running out of time to complete your objective for .
546MinTimeoutMessageMinRecruit01You are running out of time to complete your objective for .
547MinTimeoutMessageMinRecruit02You are running out of time to complete your objective for .
548MinTimeoutMessageMinRecruit04You are running out of time to complete your objective for .
549MinTimeoutMessageMinRecruit05You are running out of time to complete your objective for .
550MinTimeoutMessageMinRecruit07You are running out of time to complete your objective for .
551modLegendarySlowTimeMsgLegendary Slow Time!
552MQ102MinigunNeedStrStrength of 8 required to rip Minigun off Vertibird.
553MQ102PowerArmorNoCoreYou do not have a Fusion Core to power up the armor.
554MQ102TempHackMessageYou successfully hacked the terminal.
555MQ203MemoryBWindowNameWindow
556MQ206BoSBuildMessageReturn to the Brotherhood of Steel after using the Signal Interceptor.
557MQ206TinkerTomScannerMSGUse the Circuit Analyzer?
558MQ302PlaceChargeMessageAttach Fusion Pulse Charge?
559MS02DampeningRodNeededMSGDampening Coil Required
560MS02ReactorItemPlacementMessageWhat part would you like to install?
561MS02ReactorItemRequiredMessageMissing Required Item
562MS02WarheadNeededMSGFissile Material Required
563MS04MessageArmorDestroyerThis is a vat of industrial strength acid.
564MS04MessageTempHeroActivitiesYou do a variety of heroic (or villainous) activities in and nearby Goodneighbor. The Silver Shroud develops a reputation based off your choices during these activities. You receive a message from Kent via the radio. He says the Mayor wants to see you.
565MS04MessageTempKentTortureYou fight through Sinjin's thugs. You get to a surgical theater. As you fight off waves of raiders, Sinjin tortures Kent Connolly. You have to deal with the thugs quickly enough to save Kent.
566MS04MessageTempSinjinDeathYou don't kill Sinjin in a traditional manner. You overload a nuclear reactor presumably killing him with a lethal dose of radiation (you don't personally see him die, though). You flee the energy turbine before the radiation kills you, as well.
567MS04_OverrideFailMessageEverything is operating as normal.
568MS07aBloodTracksMessageYou notice tracks of blood leading from the operating table to the cellar.
569MS07aEarlBodyMessageThe body of Earl Sterling. Several parts are missing, as if someone has been systematically chopping up the corpse over a long period of time.
570MS07c_NickRemovedFromServiceProceeding will temporarily remove Nick from your service.
571MS07ReceiptMessageAverageThe handwriting on this piece of paper is terrible. You're able to make out the words "Mega Surgery Center" and "Doctor Crocker" but little else. Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem, sit amet. Aliquam, DOCTOR CROCKER MEGA SURGERY CENTER
572MS07ReceiptMessageEasyThe handwriting on this piece of paper is terrible. You're able to make out the words "Mega Surgery Center," but little else. Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem, sit amet. Aliquam, Cursus Sapien MEGA SURGERY CENTER
573MS07ReceiptMessageFailThe handwriting on this piece of paper is terrible. The only word you can make out is "Surgery." Cras lacinia vitae tortor vestibulum luctus, duis porta velit lacus et malesuada leo ornare vitae curabitur non vehicula sem sit amet. Aliquam, Cursus Sapien Cras SURGERY Ultricies
574MS07ReceiptMessageHardThe handwriting on this piece of paper is terrible. Fortunately, you have a keen pair of eyes and can make out all the words. Receipt for the purchase of Facial Reconstruction surgery, to be performed when payment is finished through a series of monthly installments. Signed, Doctor Crocker Mega Surgery Center
575MS08DebugMsgDistanceDistance: %f, Heading: %f
576MS09BossRaiderNameLefty
577MS09CultLeaderNameApostle Thomas
578MS10RadioDisplayTrinity Tower Radio
579MS11GuidanceBoardConfirmationMessageThe guidance chip easily slides into the empty chip slot. The guidance system is now fully operational.
580MS11GuidanceBoardFixedMessageWith the guidance chip installed, the guidance system is now fully operational.
581MS11GuidanceBoardMessageThis is a sophisticated guidance system embedded into the hull of the ship. This system suffered damage recently from someone ineptly trying to salvage some of its components. Most of the damage has been repaired but it's clearly missing an important computer chip.
582MS11GuidanceRadarFixedMessageWith a functioning radar transmitter, the guidance radar system is now fully operational.
583MS11GuidanceRadarJuryrigMessageYou solder circuit boards and splice wires together in the broken radar transmitter. After a few moments, LEDs flicker to life and the radar system reports it is fully operational.
584MS11GuidanceRadarMessageThis is the guidance system's radar which was salvaged from a coast guard vessel. Practically all of its components have been repaired or replaced. The only broken component is a burned out Poseidon radar transmitter. It's a rare part that's only used in Poseidon facilities. A master repairman may be able to repair the dead transmitter.
585MS11GuidanceRadarReplacedMessageYou remove the burned out radar transmitter and replace it with the new one you found. After a moment, LEDs flicker to life and the radar system reports it is fully operational.
586MS11PowerCableFixedMessageThe power cables along the deck of the USS Constitution are now supplying power to the rest of the ship.
587MS11PowerCableJuryrigMessageYou take wires from redundant and non-functioning systems then replace the broken power cable.
588MS11PowerCableMessageThe primary power cables powering many USS Constitution systems are badly frayed and damaged.
589MS11PowerCableReplacedMessageYou replace the broken cable with a new power cable.
590MS11PowerRelayFixedMessageThe power relays are now distributing power evenly throughout the ship's systems.
591MS11PowerRelayMessageA series of power relays distributes power to all ship systems. The voltage is highly erratic because one of the power relay coils is badly corroded. Power relay coils are relatively common and can probably be found in many salvage shops. A sufficiently skilled repairman may be able to repair the coil.
592MS11PowerRelayRepairMessageYou shut down the power and expertly clean the coil. Then you reinsert the relay coil and cycle the power on. Now the power is steady throughout the ship.
593MS11PowerRelayReplacedMessageYou shut down the power and insert the new power relay coil. You then cycle the power back on. Now the power is steady throughout the ship.
594MS11RadarTransmitterThis old radar transmitter is burned out.
595MS11TurbopumpFixedMessageThe turbopump is now fully functional.
596MS11TurbopumpMessageThis is a partially dismantled turbopump. When fully operational it can deliver fuel to an enormously powerful engine.
597MS11TurbopumpReplacedMessageYou carefully put the bearings into the fuel chamber then close the assembly. You put the now fully assembled turbopump into place.
598MS11TurbopumpSabotagedMessageThe turbopump looks fully functional.But the bearrings inside have been tampered with. When the rocket lights up it'll explode. It would be a good idea to be far away from here when that happens.
599MS11TurbopumpSabotageMessageYou carefully put the faulty bearings into the fuel chamber then close the assembly. The turbopump looks fully assembled but it will explode when the rockets are lit up.
600MS13ChemsCrateMessageThis crate can't be opened yet.
601MS16FahrenheitGunNameAshmaker
602MS16TempHeistMessageHere's where we'll have the gameplay where you're directing workers to dig out the various areas. For now it's just temped in, so just talk to the guy here, and then activate the door. He'll walk over and "dig it out," so you can then proceed.
603MS16TempStage35MessageSo after you've dug for a little bit, you'll hit bedrock, and the workers will tell you to ask Jules what to do next.
604MS16TempWallExplodeMessageCongratulations! You blew up the wall.
605MS16TunnelEndMessageEventually you finish the dig. This space is currently really big and really empty, so we're going to just teleport you to the end of it. The others will join you shortly.
606MS17BloodEntryMessageA trail of of dried blood is here.
607MS17BloodInvestigateMessageThe blood trail leads roughly in the direction of Covenant.
608MS17CameraEntryMessageThis is an old world camera that's been repaired.
609MS17CameraInvestigateMessageThe camera is working. The camera feed leads to cables buried underground. Someone could be watching you.
610MS17DebugCompoundInfoYou find a log which indicate that the caravan operation hit complications. 2 survivors, but the target was undamaged. Taking them back to the compound. Mission debrief will be handled by the doctor.
611MS17DebugPublicTerminalThis is a public terminal in Covenant. It has basic information on the history of the place and some rules. At a certain point in the quest you can try to access data about the "Compound". But that information is restricted for you.
612MS17RadioEntryMessageThis radio appears to be broken.
613MS17RadioInvestigateMessageIt looks broken beyond repair. The station it's tuned into is 94.
614MS17RadioLuckMessageThe Broken Radio comes alive.
615MS17_IntercomThis is the terminal which controls the cell doors.
616MS17_Q1You are approached by a frenzied Vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!"
617MS17_Q10Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?
618MS17_Q2While working as an intern in the Clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you do?
619MS17_Q3You discover a young boy lost in the lower levels of the Vault. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?
620MS17_Q4Congratulations! You made one of the Vault 101 baseball teams! Which position do you prefer?
621MS17_Q5Your grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another Vault resident. What do you do?
622MS17_Q6Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out. How do you proceed?
623MS17_Q7Oh, no! You've been exposed to radiation, and a mutated hand has grown out of your stomach! What's the best course of treatment?
624MS17_Q8A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What's the best way to obtain it?
625MS17_Q9You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and....
626MS19DiseaseMsgYou feel sick.
627NoPipboyMessageThe Pip-Boy is unavailable.
628OBSOLETE_HelpWorkshopSettlementHappinessXboxAttracting New Settlers If you befriend an existing settlement, there may already be people living at your workshop. But you can attract new people to your settlements by building a Recruitment Radio Beacon (Resources > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Moving Settlers Between Workshop Settlements You can move a settler to a different workshop settlement. Highlight the settler and press [ReadyWeapon] to display the list of your workshop settlements. Select a new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. Highlight a settler in one of your settlements and press [Melee] to display a list of workshop settlements. Select the settlement you want to link to this settlement. The settler will now be assigned to "supply line" duty, and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage. Happiness The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: - Bed - each settlers needs a bed; a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. - Food and Water - each settler needs 1 food and 1 water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see below). - Defense - the higher the overall defense value, the happier settlers will be. Some objects actually "produce" happiness - this contributes to the total happiness of the settlement. Settlers can also become unhappy due to events such as raider attacks, kidnappings, etc. Note that happiness, unlike other reported values, doesn't change instantly - it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy - you'll have time to correct the problem before your settlers become dangerously unhappy. Why should you care about happiness? The higher a settlement's overall happiness, the more productive your settlers will be. Also, if happiness goes too low, you may lose control of a settlement.
629PerceptionMessage+6 Perception
630PerkGhoulishMsgGhoulish turned a feral ghoul.
631PerkNerdRageMsgNerd Rage!
632PlayerDeathMessageYour health is low! Use a Stimpak, eat some food, or drink some water.
633PowerArmorContainerMessageWhat do you want to do?
634PowerArmorCoreEjectedMessageFUSION CORE EJECTED! Clear the area!
635PowerArmorCoreEjectionMessageCORE EJECTION IN %.0f SECONDS
636PowerArmorCoreWarningMessageFusion Core near critical, take cover!
637PowerArmorCoreWillEjectMessageFusion Core critical, prepare to eject!
638PowerArmorExitMessageHold A to exit Power Armor.
639PowerArmorFramePurchaseMessageAtomCatsYour purchased Power Armor frame is available outside the garage.
640PowerArmorFramePurchaseMessageBoSYour purchased Power Armor frame is available in the Repair Bay.
641PowerArmorFramePurchaseMessageDCYour purchased Power Armor frame is available next to Commonwealth Weaponry.
642PowerArmorFramePurchaseMessageGoodYour purchased Power Armor frame is available inside Kleo's shop.
643PowerArmorNoActivateYou can't do that in Power Armor. Hold [Activate] to Exit.
644PowerArmorNoBatteryMessageThis suit needs a fusion core before it can be used!
645PowerPuzzleMessageNeedsPowerThis requires power.
646PowerPuzzleRequiresFusionCoreThis requires a fusion core.
647RadioDisplayBS100Military Frequency AF95
648RadioDisplayBS201Military Frequency AF95
649RadioDisplayDiamondCityDiamond City Radio
650RadioDisplayEyebotCommonwealth EBS
651RadioDisplayInstituteClassical Radio
652RadioDisplayMS04Silver Shroud Radio
653RadioDisplayMS07Unknown Channel
654RelayTower01HaveStrengthYou clear the debris and open the door.
655RelayTower01NeedStrengthYou're not strong enough to clear the debris.
656REPrisonerMessageBoxFree Prisoner?
657RR101OldCornerBookstoreMessageThe Old Corner Bookstore was originally built as an apothecary after the devastating Great Fire of 1711. Originally the land belonged to Anne Hutchinson, the controversial puritan who was excommunicated and banished from Massachusetts for her "heretical" beliefs and sermons. During the mid-nineteenth century, the Old Corner Bookstore was the home of the leading American publisher Ticknor and Fields. They published the works of such luminaries as Charles Dickens, Ralph Waldo Emerson, Nathaniel Hawthorne, Henry Wadsworth Longfellow, Harriet Beecher Stowe, and Henry Dave Thoreau. Many of those were frequent visitors to this site.
658RR101OldNorthChurchMessageBuilt in 1723, the Old North Church is the oldest standing church in Boston. Its 191 foot tall steeple also makes it the tallest church in Boston. On the night of April 18th 1775, Lieutenant Colonel Smith marched with 700 British soldiers to Concord on a mission to disarm the rebels. Using a plan devised by Paul Revere, Robert Newman climbed to the top of this church and lit two lanterns to alert patriots that the Redcoats were coming up the Charles River. Thus inspiring Longfellow's famous verse, "One if by land, two if by sea." The battles of Lexington and Concord that followed would start the American Revolution.
659RR101PaulRevereHouseMessageBuilt in 1680, this wooden building is the oldest structure in all of Boston. In 1770 this home was bought by famed patriot Paul Revere. Paul Revere dwelled here with his family (including his 16 children) until 1800. Paul Revere was living here when he made his famous midnight ride to Lexington and Concord to warn Samuel Adams and John Hancock that Redcoats were en route to arrest them and seize the militia weaponry.
660RR101TouristBostonCommonMessageEstablished in 1634, Boston Common started as a communal grazing ground for cattle until it was made a public park (the oldest in the country). In the year before the Revolutionary War, a thousand Redcoats camped on the Common. The Redcoat brigades that marched on Lexington and Concord departed this very ground.
661RR101TouristFaneuilHallMessageDonated to the city of Boston in 1742 by French merchant Peter Faneuil, Faneuil Hall was a commercial hub in colonial Massachusetts. It played a notable role in the American Revolution. Protests against the British Sugar and Stamp Acts that began here led to the doctrine of "no taxation without representation." Later meetings were held here which culminated in the Boston Tea Party. Many of the Founding Fathers met here or gave speeches here (notably Samuel Adams) leading to the building's nickname, "The Cradle of Liberty."
662RR101TouristGranaryBuryingMessageThe Granary Burying Grounds were established in 1660 - making it the oldest surviving burial ground in Boston. Many famous Revolutionary War heroes were buried here including: John Hancock, Paul Revere, Samuel Adams, and the victims of the Boston Massacre. In 2031, after the tragic death of Emilia Butler, the city council voted unanimously to have her remains interred here.
663RR101TouristOldStateHouseMessageBuilt in 1713, the Old State House is the oldest public building in Boston. During the years before the Revolutionary War, this building was a hotbed for the ideas and ideals that would result in revolution. It was here that John Adams said, "the child Independence was born." In 1770, right outside its doors, the Boston Massacre took place where five American colonist died inciting rage against the British occupation. The Old State House was the seat of Massachusetts government until the New State House was constructed in 1798.
664RR101TouristStateHouseMessageThe "New" State House was completed in 1798 to house the government of the state of Massachusetts. The land selected was originally one of John Hancock's cow pastures. The original dome was constructed of wooden shingles and covered in copper smelted by Paul Revere. The state government used this building continuously until the formation of the Thirteen Commonwealths in 1969.
665RR101_TempFirstMarkerThe Trail Markers are like manhole covers with letters around the edge. The letters spell, "THE FREEDOM TRAIL - BOSTON". There's also some spray paint which highlights a single letter. When you activate the marker, you're turning the marker which means a new letter is highlighted. When you highlight the correct letter there is an audible click and the objective automatically changes pointing you further down the Freedom Trail. You can keep spinning the marker and the objective pops back to your current marker (since you no longer have the correct letter highlighted). There are eight markers you'll be going to. The letters you're highlighting spell out RAILROAD.
666RR101_TempMarkerFailureThe click sounds incorrect.
667RR101_TempMarkerSuccessThe click sounds CORRECT.
668RR201ReportEnteredYou record everything you've learned from your trip to the Institute.
669RR301TempDeadDropIn this dead drop you find an encrypted message about the Code Red. It's from Ticonderoga Station and it warns that Institute forces have been spotted near their station. Ticonderoga requests immediate assistance from HQ.
670RR301TempMessageTiconderoga Station is now a blood bath. Bodies are everywhere. You can find holotapes and terminal entries that tell what happened here. The Railroad agents spotted Institute coursers searching the area. They shut down all operations and hoped the Institute would move on without finding them. The last entry indicates that the Institute coursers have entered the building. One of the entries indicates that the Coursers are using a nearby location as a base of operations while they search the city streets. It indicates one of their agents has been captured and is being held there.
671RR302TempHackTerminalMessageThis will be a terminal that has data that Tinker Tom needs for "Precipice of War" (RR302).
672RR302TempTurretTerminalMessageThis will be a terminal that controls the turrets in the Police Station. In "Precipice of War" (RR302) this can be hacked.
673RR303DisguiseCompromisedMessageYour Brotherhood disguise has been compromised.
674RR303DisplayClaymoreScabbard
675RRKickoutMessageYou are now enemies with the Railroad.
676RRM01DeadDropMessageRequesting heavy support at Bunker Hill. Package delivery aborted. Cannot safely hold package for much longer.
677RRM02DeadDropMessageImmediate assistance required at Memory Den. Road out blocked. Package in danger. Repeat: Package in danger.
678RRR01DeadDropMessage01aAugusta is still dark. Location enclosed. Exercise extreme caution. Message ends.
679RRR01DeadDropMessage02bBlackbird spotted at . Badly injured. Way too many for the runner to engage. Request assistance from HQ.
680SignalStrengthMessageCourser Signal Strength - %10.2f%%
681SleepLoversEmbraceMessageYou feel your Lover's Embrace.
682SleepQuietReflectionMessageYou feel a sense of Quiet Reflection.
683SleepWellRestedMessageYou feel Well Rested.
684TempTutorialCommandModeMessage01You've been joined by a follower. Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services. Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects. To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following.
685TempWorkshopTutorialMessage1You are now in Workshop Mode. Use the Back button to exit and enter workshop mode while in the area of the workbench. Select items to build from the build menu using the D-pad to navigate. X will build a selected item. If an item in the world is highlighted green it can be placed or selected. If it is highlighted RED it cannot be placed.
686TempWorkshopTutorialMessage2You can store items you have built in your workshop inventory by selecting a previously built item and pressing A. You need resources to build new items. Things in the world that highlight yellow in workshop can be scrapped for resources. Light bulbs and other items may require power. To power them build a generator and power conduit and connect them with wire.
687terminalHackedDoorStatusClosedClosed
688terminalHackedDoorStatusLockedLocked
689terminalHackedDoorStatusOpenOpen
690terminalHackedDoorStatusUnlockedUnlocked
691terminalHackedStatusEmpty
692terminalHackedStatusError
693terminalTurretStatusDeadERROR - CATASTROPHIC DAMAGE
694terminalTurretStatusOfflineOffline
695terminalTurretStatusOnlineOnline
696terminalTurretStatusSomeDeadERROR - CATASTROPHIC DAMAGE
697ToggleButtonInactiveMessageThis button isn't functioning.
698TutorialAddHotkeys01MessageTo equip an item as a favorite, press [PipBoy].
699TutorialAddHotkeys02aMessageSelect the item you wish to favorite in your inventory and press [RShoulder].
700TutorialAddHotkeys02MessageOn the Inventory (INV) tab, you can favorite items by pressing [RShoulder].
701TutorialAddHotkeys03MessageChoose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept].
702TutorialAddHotkeys03Message_MKHighlight a slot for your item in the Favorites menu and press [Click].
703TutorialAttackMessagePress [PrimaryAttack] to attack.
704TutorialBarter01Move between items using [Up] and [Down].
705TutorialBarter01_MKUse [Click] to select items.
706TutorialBarter02Press [LTrigger] to enter your inventory and select items to sell. Items you're offering will appear at the top of the merchant's inventory.
707TutorialBarter02_MKTo sell an item, select it from your inventory with [Click]. Items you're offering will appear at the top of the merchant's inventory.
708TutorialBarter03The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
709TutorialBarter03_MKThe total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
710TutorialBarter04To filter an inventory by item type, press [Left] or [Right].
711TutorialBarter04_MKTo filter by item type, move your cursor over an inventory and press [Left] or [Right].
712TutorialBlockMessagePress [SecondaryAttack] to block.
713TutorialCaution01Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities.
714TutorialCommandDogmeatMessage_OLDPress [Activate] to have Dogmeat move, attack, or collect items.
715TutorialCommandDogMessage_OLDPress [Activate] to have your companion move, attack, or collect items.
716TutorialCommandMessage_OLDPress [Activate] to have your companion move, attack, or activate objects.
717TutorialCompanionAffinity01Decisions you make and actions you perform can affect how much a companion likes you.
718TutorialCompanionAffinity02Maxing out your relationship with a companion will unlock special perks.
719TutorialCompanionAffinity03Get a companion to dislike you enough, and they will refuse to travel with you.
720TutorialCompanionDismissLocation01You can select a destination for your dismissed companion from the list below.
721TutorialCompanionDismissLocation02Or press [Cancel] to have them return to their most recent residence.
722TutorialCompanionHealing01Your companion is in trouble!
723TutorialCompanionHealing01_DogmeatYour dog is in trouble!
724TutorialCompanionHealing02Use a Stimpak to heal them!
725TutorialCompanionHealing02AFind a Stimpak to heal them!
726TutorialCompanionHealing02A_DogmeatFind a Stimpak to heal him!
727TutorialCompanionHealing02_DogmeatUse a Stimpak to heal him!
728TutorialCompanionsIntroFace your companion and press [Activate] to begin issuing commands.
729TutorialCompanionsIntro01From this menu, you can equip or adjust your companion's gear - Trade - [ReadyWeapon] - and chat with or dismiss them - Talk - [Jump].
730TutorialCompanionsIntro01_MKFrom this menu, you can equip or adjust your companion's gear - Trade - [Left] - and chat with or dismiss them - Talk - [Up].
731TutorialCompanionsIntro02You can also issue commands from the Companion Menu or by pressing [Activate] while facing your companion at a distance.
732TutorialCompanionsIntro03To issue a command, target a location, object, or enemy and press [Activate].
733TutorialCompanionsIntro03aTo issue a command, target the location or object you'd like your companion to approach and press [Activate].
734TutorialCompanionsIntro_DogmeatFace your dog and press [Activate] to begin issuing commands.
735TutorialCompanionsRomanceSleeping while you have a romantic companion nearby temporarily grants you the "Lover's Embrace" perk.
736TutorialCooking00Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects.
737TutorialCooking01Use [LeftStick] to move between item categories.
738TutorialCooking01a_MKUse [Click] to select an item category.
739TutorialCooking01_MKSelect an item category with [Forward] and [Back], then press [Activate], or use [Click].
740TutorialCooking02Press [Activate] to select a category.
741TutorialCooking02_MKOr use [Forward] or [Back] to move between entries.
742TutorialCooking03Crafting a recipe requires ingredients.
743TutorialCooking04Select a recipe and press [Activate] to instantly make it from any available ingredients.
744TutorialCooking04aSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or in storage at this crafting station.
745TutorialCooking04_ChSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this bench.
746TutorialCooking04_CkSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this cooking station.
747TutorialCooking06If you don't have the necessary ingredients, press [YButton:19] to tag a recipe. Ingredients for that recipe will now appear in the world with a magnifying glass.
748TutorialCookingTotalCRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
749TutorialCookingTotal_MKCRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
750TutorialCooking_Chems00Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted.
751TutorialCripple01_ArmYour arm has been crippled, making it harder to aim! Use a Stimpak to heal your limb!
752TutorialCripple01_Arm_NoStimYour arm has been crippled, making it harder to aim! Find a Stimpak to heal your limb!
753TutorialCripple01_HeadYour head has been crippled! Restore your vision by healing yourself with a Stimpak!
754TutorialCripple01_Head_NoStimYour head has been crippled! Restore your vision by healing yourself with a Stimpak!
755TutorialCripple01_LegYour leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
756TutorialCripple01_Leg_NoStimYour leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
757TutorialCripple01_TorsoYour torso has been crippled, slowing your Action Point recovery! Use a Stimpak to heal yourself!
758TutorialCripple01_Torso_NoStimYour torso has been crippled, slowing your Action Point recovery! Find a Stimpak to heal yourself!
759TutorialDamageTypesAll attacks have a damage type - ballistic, energy, radiation, or poison.
760TutorialDamageTypes01Equipping armor will increase your Damage Resistance against certain damage types, but not others.
761TutorialDrinkWaterMessageDrinking water restores health. Drinking unpurified water causes radiation damage.
762TutorialEnterVATSMessagePress [VATS] to target enemies in V.A.T.S.
763TutorialEnterVATSMessageNoGunApproach an enemy and press [VATS] to use V.A.T.S.
764TutorialExitCommandMessagePress [Pipboy] to stop issuing commands.
765TutorialExitPipboyMessagePress [Cancel] to exit the Pip-Boy. To enter, press [Pipboy].
766TutorialFaceGen01Highlight a facial feature to sculpt using [LeftStick].
767TutorialFaceGen01_MKHighlight a facial feature and press [Click] to make adjustments.
768TutorialFaceGen02Press [Accept] to sculpt the highlighted feature.
769TutorialFaceGen03Use [RightStick] to look around.
770TutorialFaceGen03_MKMove the mouse while holding [Mouse2] to look around.
771TutorialFastTravel01From the Maps tab, select a map marker and press [Accept] to fast travel to that location.
772TutorialFastTravel01_MKFrom the Maps tab, select a map marker with [Click] to fast travel to that location. Hold [Click] and drag to adjust your view.
773TutorialFastTravel02Press [Accept] anywhere on the map to add a custom marker.
774TutorialFastTravel02_MK[Click] anywhere on the map to add a custom marker.
775TutorialFastTravelInstituteYou can now fast travel to and from the Institute.
776TutorialFastTravelRRHQYou may now fast travel to and from Railroad HQ.
777TutorialGaussRifle01Hold [PrimaryAttack] to charge your Gauss Rifle. Fully charged shots do maximum damage.
778TutorialGrenades01To throw grenades or place mines, equip them in the Pip-Boy, then hold and release [Melee].
779TutorialGrenadesReminderHold and release [Melee] to throw grenades or place mines.
780TutorialHacking01Use [LeftStick] to choose a potential password.
781TutorialHacking01_MKSelect a potential password with [Click].
782TutorialHacking02Press [Accept] to enter it.
783TutorialHacking02_MKPress [Click] to select it.
784TutorialHacking03The number next to "Likeness" indicates how many letters in your selection match letters in the terminal's password.
785TutorialHackingTotalHACKING Select a potential password with [LeftStick]. Press [Accept] to enter it. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
786TutorialHackingTotal_MKHACKING Select a potential password with [Click]. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
787TutorialHoldUp01You can now attempt to "Pacify" select targets. Aim your gun at a target by holding [SecondaryAttack], then press [Activate].
788TutorialHoldUp01aYou cannot pacify while you or your target are in combat.
789TutorialHoldUp02You can now attempt to "Incite" pacified targets by aiming your gun at them with [SecondaryAttack] and pressing [Activate].
790TutorialHoldUp02aInciting a target will cause them to attack anyone nearby (except you).
791TutorialHoldUp03You can now attempt to "Command" pacified targets by aiming your gun at them with [SecondaryAttack] and pressing [Activate].
792TutorialHoldUp03aTargets under your command can be forced to move or attack others.
793TutorialHoldUp04You can only pacify targets of your level or lower. Be careful when selecting your target. If your attempt is detected, friendly bystanders may become hostile.
794TutorialHoldUp04aTake care when targeting people. If allies of your target detect the attempt, they will consider your act a crime and become hostile.
795TutorialHoldUp04Intim01Take care when attempting to pacify people. If allies of your target detect the attempt, they will consider your act a crime and become hostile.
796TutorialHoldUp04Intim02Take care when attempting to incite people. If allies of your target detect the attempt, they will consider your act a crime and become hostile.
797TutorialHoldUp04Intim03Take care when attempting to command people. If allies of your target detect the attempt, they will consider your act a crime and become hostile.
798TutorialHotkeysHoldMessagePress [_Dpad_None] to view your available favorited items.
799TutorialHotkeysHoldMessage_MKPress [Quickkeys] to view your available favorited items.
800TutorialHotkeysMessage_GunBatonSelect a favorited item with [QuickkeyLeft] or [QuickkeyRight]. Then press [Accept] to use it.
801TutorialHotkeysMessage_GunBaton_MKPress [Quickkey3] or [Quickkey4] to use a favorited item.
802TutorialHotkeysMessage_GunStimBatonSelect a favorited item with [QuickkeyLeft], [QuickkeyDown], or [QuickkeyRight]. Then press [Accept] to use it.
803TutorialHotkeysMessage_GunStimBaton_MKPress [Quickkey3], [Quickkey10], or [Quickkey4] to use a favorited item.
804TutorialHotkeysMessage_GunStimsSelect a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it.
805TutorialHotkeysMessage_GunStims_MKPress [Quickkey10] or [Quickkey4] to use a favorited item.
806TutorialHotkeysMessage_StimsBatonSelect a favorited item with [QuickkeyLeft] or [QuickkeyDown]. Then press [Accept] to use it.
807TutorialHotkeysMessage_StimsBaton_MKPress [Quickkey3] or [Quickkey10] to use a favorited item.
808TutorialIronSightsHold [SecondaryAttack] to aim your gun.
809TutorialIronSightsNoGunWith a gun equipped, you can hold [SecondaryAttack] to aim.
810TutorialJetpackTo jetpack, press and hold [Jump] while in the air. Jetpack use consumes your Fusion Core's charge.
811TutorialJumpFromVertibirdPress [Accept] to jump from the Vertibird.
812TutorialJunkJet01Press [ReadyWeapon] to load items into the Junk Jet.
813TutorialJunkJet02Hold [PrimaryAttack] to charge your shot. Fully charged shots do maximum damage.
814TutorialLaserMusket01Laser Muskets can be charged by pressing [ReadyWeapon] repeatedly. The more charges, the higher the damage.
815TutorialLockpick01[RotatePick] to move the bobby pin.
816TutorialLockpick01MKMove the mouse to adjust the bobby pin.
817TutorialLockpick02[RotateLock] to turn the screwdriver.
818TutorialLockpick03If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
819TutorialLockpick03MKIf the lock resists, release [RotateLock] and use the mouse to reposition the bobby pin.
820TutorialLockpick04[RotateLock] to attempt to open the lock again.
821TutorialLockpickTotalLOCKPICKING Adjust the bobby pin with [RotatePick]. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
822TutorialLockpickTotal_MKLOCKPICKING Move the mouse to adjust the bobby pin. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and reposition the bobby pin.
823TutorialNoWeaponsMessageWeapons are still available in the Vault.
824TutorialPickpocket01To pickpocket, press [Sneak], approach a target and press [Activate]. Be sure you're hidden before stealing anything.
825TutorialPickpocket02While pickpocketing, looking through your target's inventory will not cause them to become hostile.
826TutorialPickpocket03If you attempt to take something and are detected, local guards and friends of your victim will attack.
827TutorialPipboyMessagePress [PipBoy] to bring up the Pip-Boy.
828TutorialPipboyNavigationChange tabs with [RTrigger] or [LTrigger].
829TutorialPipboyNavigation01Change sections with [Right] or [Left].
830TutorialPipboyNavigation_MKSelect a tab with [Click].
831TutorialPipboyNavigation_MK01Change sections with [StrafeLeft] and [StrafeRight].
832TutorialPipboyRadioAll radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.
833TutorialPowerArmorExitMessageHold [Activate] to exit Power Armor.
834TutorialPowerArmorLowCore01MessageWhen your Fusion Core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move at a reduced rate.
835TutorialPowerArmorLowCore02AMessageFind a new Fusion Core to recharge your armor.
836TutorialPowerArmorLowCore02MessageFind a new Fusion Core to restore your power level.
837TutorialPowerArmorLowCore03AMessageIf you have a fresh core in your inventory, it will be swapped out automatically when your current core is emptied.
838TutorialPowerArmorLowCoreMessageYour Power Armor's Fusion Core is low!
839TutorialPowerArmorNoCoreMessageThis Power Armor has no Fusion Core, slowing its movement. Find a Fusion Core to repair it.
840TutorialPowerArmorNoDamageMessagePower Armor reduces incoming damage and prevents all damage from falling.
841TutorialPowerArmorNoDamageMessage02Power Armor runs on Fusion Cores. Moving quickly and using Power Attacks or V.A.T.S. will reduce your Fusion Core's charge.
842TutorialPowerArmorNoDamageMessage03Power Armor runs on Fusion Cores. When your core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move more slowly.
843TutorialPowerArmorNoDamageMessage03NoChargeThis suit is missing a Fusion Core. Without a core, you will move more slowly, cannot use Power Attacks, or attack in V.A.T.S.
844TutorialPowerArmorPanelDamage01MessageRepair it at a Power Armor workbench or replace it in the Pip-Boy.
845TutorialPowerArmorPanelDamageMessageDamaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy.
846TutorialPowerArmorTransferMenuReplace armor sections or fusion cores by moving them into your Power Armor.
847TutorialPowerArmorWorkbench00Power Armor stations allow you to build mods to improve your Power Armor and repair damaged armor pieces.
848TutorialPowerArmorWorkbench01Use [LeftStick] to move between Power Armor pieces.
849TutorialPowerArmorWorkbench01_MKUse [Click] to select a Power Armor piece to modify.
850TutorialPowerArmorWorkbench02Press [Accept] to select a piece to modify.
851TutorialPowerArmorWorkbench02_MKOr navigate between pieces using [Forward] or [Back].
852TutorialPowerArmorWorkbench03To add or remove mods from a piece, select a slot and press [Activate].
853TutorialPowerArmorWorkbench03aSelect a slot to view its available mods. Each slot can only support one mod at a time.
854TutorialPowerArmorWorkbench03_MKTo add or remove mods from a piece, select a slot with [Click].
855TutorialPowerArmorWorkbenchExitArmorYou must exit your Power Armor before modifying it. Hold [Activate] to exit.
856TutorialPowerArmorWorkbenchFindArmorFind a suit of Power Armor to use this modding station.
857TutorialPowerAttackMessagePress [Melee] to power attack.
858TutorialRadDamage01You've taken radiation damage!
859TutorialRadDamage02Radiation damage reduces your max health.
860TutorialRadDamage03Visit a doctor or use RadAway to restore health lost to rads.
861TutorialRadDamageTotalYou've taken radiation damage, reducing your max health! Visit a doctor or use RadAway to restore health lost to rads.
862TutorialReloadMessagePress [ReadyWeapon] to reload a gun.
863TutorialReloadNoGunMessageWhile wielding a gun, press [ReadyWeapon] to reload.
864TutorialShipmentItemVisit a workbench, Power Armor station, or workshop to redeem your shipment.
865TutorialSpeechChallengeAt times, people will withhold information or caps. You can attempt to persuade them into sharing both.
866TutorialSpeechChallenge01The difficulty of successfully persuading someone is indicated by color: yellow - easy, orange - medium, red - hard.
867TutorialSpeechChallenge02To improve the chances of successful persuasion, increase your Charisma.
868TutorialSprintingPress [Sprint] to sprint.
869TutorialStealth01Press [Sneak] to sneak. While hidden, you do increased damage.
870TutorialStealth02Move slowly, avoid bright light, and use melee attacks to remain undetected.
871TutorialStealth02_MKAvoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected.
872TutorialStimpaks01Stimpaks restore 30% of your max health, heal damaged limbs, and can be favorited for quick use.
873TutorialSyringer01Craft ammo for the Syringer at a Chemistry station.
874TutorialSyringer02To load ammo into your Syringer, equip it and press [ReadyWeapon].
875TutorialTerminalLockoutYou've been locked out of this terminal! It will reset after 10 seconds.
876TutorialVanityCamHold [TogglePOV] and move [Rightstick] up and down to adjust your view.
877TutorialVanityCam_MKUse the mouse wheel to adjust your view.
878TutorialVATS01To mark a target for attack, press [Pick]. Guns can target specific limbs with [Leftstick]. Melee weapons cannot target limbs.
879TutorialVATS01_MKTo mark a target for attack, highlight it with the cursor and press [Click]. Guns can target specific limbs. Melee weapons cannot.
880TutorialVATS02Switch to nearby enemies with [RightStick]. Press [Accept] to execute your attacks.
881TutorialVATS02_MKSwitch to nearby enemies with [NextTarget] or [PrevTarget]. Press [Activate] to execute your attacks.
882TutorialVATS03Attacking in V.A.T.S. comsumes action points.
883TutorialVATS04Successful V.A.T.S. attacks add to your "Crit" meter. Once your Crit meter is filled, press [Jump] while firing to unleash a devastating attack.
884TutorialVATS05Press [Cancel] to exit V.A.T.S.
885TutorialVertibirdFastTravel01To select a destination for the Vertibird, press [PipBoy].
886TutorialVertibirdFastTravel02Open the Map tab and select a destination for the Vertibird with [Activate].
887TutorialVertibirdFastTravel02_MKOpen the Map tab and select a destination for the Vertibird with [Click].
888TutorialWeaponBashMessageTo perform melee attacks while wielding a gun, press [Melee].
889TutorialWorkbench00Use workbenches to improve your gear by attaching or building mods.
890TutorialWorkbench01Use [LeftStick] to move between items.
891TutorialWorkbench01_MKUse [Click] to select an item to modify.
892TutorialWorkbench01_PAMove between items with [LeftStick].
893TutorialWorkbench02Press [Activate] to select an item to modify.
894TutorialWorkbench02_MKOr navigate between items using [Forward] or [Back] or the mouse wheel.
895TutorialWorkbench03To add or remove mods from an item, select a slot and press [Activate].
896TutorialWorkbench03_MKTo add or remove mods from an item, select a slot with [Click].
897TutorialWorkbench04Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks.
898TutorialWorkbench04aUse [RightStick] to scroll the components list for any mod.
899TutorialWorkbench04a_MKUse the mouse wheel to scroll the components list for any mod.
900TutorialWorkbench05If you have all the components required for a mod, press [Activate] to craft it. This will automatically consume the required items.
901TutorialWorkbench06Or press [Accept] to select the objects you wish to scrap.
902TutorialWorkbench07If you're lacking required components, press [YButton:19] to tag a mod. Items containing components for that mod will now appear in the world with a magnifying glass.
903TutorialWorkbenchSharingModding and crafting stations in workshop locations will automatically share items you store in them, but only if you've unlocked the workshop in their location.
904TutorialWorkbenchTotalMODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod and press [Activate] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
905TutorialWorkbenchTotal_MKMODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod with [Click] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
906Vault111BedMessageYou cannot sleep now.
907VFTDispatchMessageA vertibird has been sent to your location.
908VFTInProgressMessageYou cannot request more than one vertibird at a time.
909VFTNoLandingMessageThe vertibird will be unable to land at the requested location.
910WorkbenchPowerArmorNoArmorMSGNo Power Armor at Workstation.
911WorkbenchPowerArmorRecallArmorMSGNo Power Armor at Workstation, recalling last used Power Armor.
912WorkshopExitMenuMessageHold [TogglePOV] to open the Workshop menu while in the build area.
913WorkshopFeralGhoulAttack01LoseMessage suffered damage from an attack.
914WorkshopFeralGhoulAttack01Message is under attack!
915WorkshopFeralGhoulAttack01WinMessage successfully defended itself.
916WorkshopGainPlayerOwnershipYou can now use the workshop at .
917WorkshopGunnerAttack01LoseMessage suffered damage from an attack.
918WorkshopGunnerAttack01Message is under attack!
919WorkshopGunnerAttack01WinMessage successfully defended itself.
920WorkshopGunnerAttack02LoseMessage suffered damage from an attack.
921WorkshopGunnerAttack02Message is under attack!
922WorkshopGunnerAttack02WinMessage successfully defended itself.
923WorkshopLosePlayerOwnership is no longer allied to you.
924WorkshopMirelurkAttack_SI_LoseMessage suffered damage from an attack.
925WorkshopMirelurkAttack_SI_Message is under attack!
926WorkshopMirelurkAttack_SI_WinMessage successfully defended itself.
927WorkshopOwnedMessageYou can now use this workshop.
928WorkshopRaiderAttack01LoseMessage suffered damage from an attack.
929WorkshopRaiderAttack01Message is under attack!
930WorkshopRaiderAttack01WinMessage successfully defended itself.
931WorkshopRaiderAttack02LoseMessage suffered damage from an attack.
932WorkshopRaiderAttack02Message is under attack!
933WorkshopRaiderAttack02WinMessage successfully defended itself.
934WorkshopRaiderAttack03LoseMessage suffered damage from an attack.
935WorkshopRaiderAttack03Message is under attack!
936WorkshopRaiderAttack03WinMessage successfully defended itself.
937WorkshopResourceAssignedMessageThis resource is now assigned.
938WorkshopResourceNoAssignmentMessageThis resource cannot be assigned to this NPC.
939WorkshopSuperMutantAttack01LoseMessage suffered damage from an attack.
940WorkshopSuperMutantAttack01Message is under attack!
941WorkshopSuperMutantAttack01WinMessage successfully defended itself.
942WorkshopSuperMutantAttack02LoseMessage suffered damage from an attack.
943WorkshopSuperMutantAttack02Message is under attack!
944WorkshopSuperMutantAttack02WinMessage successfully defended itself.
945WorkshopSynthInfiltrator01LoseMessage suffered damage from an attack.
946WorkshopSynthInfiltrator01Message is under attack!
947WorkshopSynthInfiltrator01WinMessage successfully defended itself.
948WorkshopSynthInfiltrator02LoseMessage suffered damage from an attack.
949WorkshopSynthInfiltrator02Message is under attack!
950WorkshopSynthInfiltrator02WinMessage successfully defended itself.
951WorkshopTutorialMessage00_1Build a generator.
952WorkshopTutorialMessage00_1_StartThis object requires Power before it can produce resources. Build a generator and connect it with wires to provide this object with Power.
953WorkshopTutorialMessage00_2Run a wire from the generator to the object that requires Power.
954WorkshopTutorialMessage00_2_FinishYou've powered up your first object. Congratulations!
955WorkshopTutorialMessage00_2_StartNow run a wire from the generator to the object that needs Power.
956WorkshopTutorialMessage00_2_Start2For most powered objects, you can run a wire directly to them. Some small objects like lights get Power from a nearby Power Connector.
957WorkshopTutorialMessage01_1Build something that requires Power.
958WorkshopTutorialMessage01_1_StartYou've built a power source. Connect objects that require Power to it.
959WorkshopTutorialMessage02_1Assign a worker to the resource object.
960WorkshopTutorialMessage02_1_StartYou must assign a worker to this object before it can begin producing resources.
961WorkshopTutorialMessage02_1_Start2Assign a worker to the object by highlighting the worker while in the Workshop menu and selecting "Command."
962WorkshopTutorialMessage03_1Build and power a Recruitment Radio Beacon.
963WorkshopTutorialMessage03_1_FinishWhile your Recruitment Radio Beacon is turned on, there's a chance each day that new settlers will join your settlement.
964WorkshopTutorialMessage03_1_StartYou've built something that requires a worker to produce its resource. To recruit new workers, build a Recruitment Radio Beacon.
965WorkshopTutorialMessage04_1_StartA worker that is already assigned to produce Food can work on multiple Food-producing objects (up to a maximum of Food total).
966WorkshopTutorialMessage04_1_Start2When you build new Food-producing objects, existing farmers will automatically begin working on them (if not already at maximum capacity).
967WorkshopTutorialMessage04_1_Start3In the same way, workers assigned to Defense-producing objects will also assign themselves to new Defense objects (up to a maximum of Defense total).
968WorkshopTutorialMessage05_1_StartA worker that is already assigned to produce Defense can work on multiple Defense-producing objects (up to a maximum of Defense total).
969WorkshopTutorialMessage05_1_Start2When you build new Defense objects, existing guards will automatically assign themselves to work on them if they are not at their maximum capacity.
970WorkshopTutorialMessage05_1_Start3In the same way, workers assigned to Food-producing objects will also assign themselves to new Food objects (up to a maximum of Food total).
971WorkshopTutorialMessage06_1Repair a damaged object.
972WorkshopTutorialMessage06_1_FinishThe object is now repaired and can produce again.
973WorkshopTutorialMessage06_1_StartA resource object is damaged. Damaged objects can't produce their resources until they are repaired.
974WorkshopTutorialMessage06_1_Start2You can repair objects yourself through the Workshop menu. Your workers will also repair damaged objects on their own, but it may take several days.
975WorkshopTutorialMessage07_1_StartWhen your Defense value is too low, the chance for attacks on your settlement increases. You should try to keep your Defense value at least as high as the sum of your Food and Water production.
976WorkshopTutorialMessage08_1_StartSettlers need food, water, a bed, and shelter. Increase your settlement's happiness rating by providing each settler with all of these basics.
977WorkshopTutorialMessage08_1_Start2Once these basics are met, you can also increase overall happiness by raising the settlement's Defense rating. This will also reduce the chance that your settlement will be attacked.
978WorkshopTutorialMessage09_1_StartThe workshop allows you to build, adjust, and remove nearby objects and structures. Move between options with [Left] and [Right]. Press [Up] to find the object or structure you wish to build. If your selected object appears green, press [Accept:16] to build it. If it appears red, try adjusting its location (and yours) until it changes to green. Workshop objects are built from components. When building an object, components are automatically harvested from Junk Items in your inventory or the workshop's.
979WorkshopTutorialMessage09_1_Start2Move between options with [Left] and [Right]. Press [Up] to find the object or structure you wish to build.
980WorkshopTutorialMessage09_1_Start3If your selected object appears green, press [Accept:16] to build it. If it appears red, try adjusting its location (and yours) until it changes to green.
981WorkshopTutorialMessage10_1_StartWorkshop objects are built from components. When building an object, components are automatically harvested from Junk Items in your inventory or the workshop's.
982WorkshopUnhappinessWarningThe people of are very unhappy. You may lose control of the settlement if things do not improve.
983WorkshopUnownedHostileMessageYou need to clear the enemies from the location.
984WorkshopUnownedMessageYou cannot use this workshop yet.
985WorkshopUnownedSettlementMessageYou aren't allied to this settlement.
986X66HostilityMessageBringing X6-88 to the Railroad HQ has turned the Railroad hostile.
987YoureSpecialMessagePick the attribute to improve.


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