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Fallout 4 v1.9





75 Results
For COBJ:DESC

NumberEDIDText
1workshop_co_CaravanHitchingPostA spot for Bunker Hill caravans to visit.
2workshop_co_TerminalAccess additional functionality on connected objects.
3workshop_co_SirenAlerts nearby settlers to danger when triggered.
4workshop_co_RadioBeaconAttracts new settlers to your settlement when turned on.
5workshop_co_BrahminFeedTroughBrahmin will tend to stay near their feed trough.
6workshop_co_MamaMurphyChairBuild this chair for Mama Murphy.
7workshop_co_FoodTatoPlantCan only be placed in dirt.
8workshop_co_WaterPump01Can only be placed in dirt.
9workshop_co_FoodMutfruitPlant01Can only be placed in dirt.
10workshop_co_FoodCarrotCan only be placed in dirt.
11workshop_co_FoodMelonCan only be placed in dirt.
12workshop_co_FoodCornCan only be placed in dirt.
13workshop_co_FoodRazorgrainCan only be placed in dirt.
14workshop_co_FoodGourdCan only be placed in dirt.
15workshop_co_ScavengingStationExtra scavenging production.
16workshop_co_WaterPurifierLargeMust be placed in the water.
17workshop_co_WaterPurifierMust be placed in the water.
18workshop_co_FastTravelTargetOnly 1 per location. Moves the fast travel arrival point.
19workshop_co_PoweredSpeaker01Plays a musical tone when powered. Use a connected terminal to change the pitch.
20workshop_co_StoreWeapon01Produces income based on the total population.
21workshop_co_StoreWeapon02Produces income based on the total population.
22workshop_co_StoreArmor02Produces income based on the total population.
23workshop_co_StoreArmor01Produces income based on the total population.
24workshop_co_StoreWeapon03Produces income based on the total population.
25workshop_co_StoreArmor03Produces income based on the total population.
26workshop_co_StoreArmor03CounterProduces income based on the total population.
27workshop_co_StoreWeapon01CounterProduces income based on the total population.
28workshop_co_StoreArmor01CounterProduces income based on the total population.
29workshop_co_StoreArmor02CounterProduces income based on the total population.
30workshop_co_StoreWeapon03CounterProduces income based on the total population.
31workshop_co_StoreWeapon02CounterProduces income based on the total population.
32workshop_co_StoreClothing03Produces income based on the total population. Makes settlements happier.
33workshop_co_StoreMisc03Produces income based on the total population. Makes settlements happier.
34workshop_co_StoreClinic03Produces income based on the total population. Makes settlements happier.
35workshop_co_StoreClothing01Produces income based on the total population. Makes settlements happier.
36workshop_co_Bar02Produces income based on the total population. Makes settlements happier.
37workshop_co_StoreMisc02Produces income based on the total population. Makes settlements happier.
38workshop_co_StoreMisc01Produces income based on the total population. Makes settlements happier.
39workshop_co_Bar01Produces income based on the total population. Makes settlements happier.
40workshop_co_Bar03Produces income based on the total population. Makes settlements happier.
41workshop_co_StoreClothing02Produces income based on the total population. Makes settlements happier.
42workshop_co_StoreClinic02Produces income based on the total population. Makes settlements happier.
43workshop_co_StoreClinic01Produces income based on the total population. Makes settlements happier.
44workshop_co_StoreMisc03CounterProduces income based on the total population. Makes settlements happier.
45workshop_co_StoreMisc01CounterProduces income based on the total population. Makes settlements happier.
46workshop_co_StoreClinic03CounterProduces income based on the total population. Makes settlements happier.
47workshop_co_Bar02CounterProduces income based on the total population. Makes settlements happier.
48workshop_co_StoreClothing02CounterProduces income based on the total population. Makes settlements happier.
49workshop_co_StoreClinic01CounterProduces income based on the total population. Makes settlements happier.
50workshop_co_StoreClothing01CounterProduces income based on the total population. Makes settlements happier.
51workshop_co_StoreMisc02CounterProduces income based on the total population. Makes settlements happier.
52workshop_co_Bar01CounterProduces income based on the total population. Makes settlements happier.
53workshop_co_StoreClothing03CounterProduces income based on the total population. Makes settlements happier.
54workshop_co_Bar03CounterProduces income based on the total population. Makes settlements happier.
55workshop_co_StoreClinic02CounterProduces income based on the total population. Makes settlements happier.
56workshop_co_Bell01Ring to gather nearby settlers.
57workshop_co_TrapElectricalArcShoots electricity when powered up.
58workshop_co_TrapFlamethrower01Shoots flame when powered up.
59workshop_co_MQ206BeamEmitterSnap this in place over the Reflector Platform.
60workshop_co_Power_SI_PowerSourceNOEDITSpectacle Island - power source
61workshop_co_CircuitBreaker_SI_NOEDITSpectacle Island - switch to turn on sound
62workshop_co_PowerSwitchDelay02Stops transmitting power after a short delay. Use a connected terminal to change the delay.
63workshop_co_PowerSwitchInterval01Switches on and off repeatedly. Use a connected terminal to change the on/off intervals.
64workshop_co_PowerSwitchDelay01Transmits power after a short delay. Use a connected terminal to change the delay.
65workshop_co_PowerCounter01Transmits power briefly after cycling power 10 times. Use a connected terminal to change the max count.
66workshop_co_WorkshopTripwireLaserTransmits power when disarmed. Use a connected terminal to access additional functionality.
67workshop_co_RadioInstituteTuned to Classical Radio.
68workshop_co_RadioDiamondCityTuned to Diamond City Radio.
69workshop_co_RadioFreedomTuned to Radio Freedom.
70workshop_co_MQ101_Postwar_CribActivatorUnique item.
71workshop_co_WorkshopLightbox01Use a connected terminal to access additional functionality.
72workshop_co_ArtilleryUse Artillery Smoke Grenades to call in artillery strikes on your enemies.
73workshop_co_MQ206ConsoleWire this into the same power grid as the Beam Emitter.
74workshop_co_MQ206RelayDishWire this into the same power grid as the Beam Emitter.
75workshop_co_MQ206ReflectorPlatformWire this into the same power grid as the Beam Emitter.


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