Fallout 4 v1.9



77 Results
For AVIF:DESC

RECEDIDText
AVIF:DESCAddictionCountCount of the number of actively running addiction withdrawals.
AVIF:DESCAgilityAgility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
AVIF:DESCArmorPenetrationFor weapons with Armor Penetration. 0-100 (treat as % armor ignored)
AVIF:DESCBoughtHaircutAVTrack if the player has paid for a haircut from this barber
AVIF:DESCBoughtSurgeryAVTrack if the player has paid for surgery from this surgeon
AVIF:DESCCA_AffinitySceneToPlayValue determines which affinity scene should start when the NPC greets the player. For example: the value stored in "CA_Scene_NeutralToAdmiration"
AVIF:DESCCA_CustomCurrent Custom Affinity Threshold
AVIF:DESCCA_IsRomanceableNow1 = Companion is ready for the Romance scene
AVIF:DESCCA_IsRomantic1 = Is romantically involved with player character
AVIF:DESCCA_LastDialogueBumpStores the type of the last affinity bump that happened in dialogue. Used to flavor generic comment after the scene ends. (Numeric value corresponds to globals: CA_DialogueBump_Dislike|Hate|Like|Love; -1, -2, 1, 2 respectively)
AVIF:DESCCA_MurderSessionCountA running tally of murder sessions the companion has witnessed (murder defined by data set on his CompanionActorScript)
AVIF:DESCCA_MurderSessionDayWhen was the last murder session the companion witnessed
AVIF:DESCCA_MurderSessionVictimCountHow many people were killed during the last murder session the companion witnessed (this might not be completely accurate, if lots of people died quickly one after another, it might miss some)
AVIF:DESCCA_Trait_GenerousUsed by the Companion Affinity system.
AVIF:DESCCA_Trait_MeanUsed by the Companion Affinity system.
AVIF:DESCCA_Trait_NiceUsed by the Companion Affinity system.
AVIF:DESCCA_Trait_PeacefulUsed by the Companion Affinity system.
AVIF:DESCCA_Trait_SelfishUsed by the Companion Affinity system.
AVIF:DESCCA_Trait_ViolentUsed by the Companion Affinity system.
AVIF:DESCCA_WantsToTalkUsed for conditions on affinity scene greetings: 0 = doesn't want to talk 1 = wants to talk, will forcegreet player 2 = wants to talk, will not forcegreet player
AVIF:DESCCA_WantsToTalkMurder1 = will forcegreet and give warning scene 2 = forcegreeted and will start warning scene when player initiates conversation
AVIF:DESCCA_WantsToTalkRomanceRetryUsed for conditions on affinity scene greetings: 0 = doesn't want to talk 1 = wants to talk
AVIF:DESCCCE_TestCompanionChatEvent1 = Companion Chat Event is valid, companion witnessed event and will talk about it. 0 = not witnessed, won't talk about it.
AVIF:DESCCharismaCharisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter.
AVIF:DESCChemDurationModModifies the magnitude of chem effects. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
AVIF:DESCDestroyBOSCompanionset to 1 if I saw the Prydwen destroyed (in whichever quest)
AVIF:DESCDetectionMovementModModifies movement value used by the stealth formula by this percentage. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
AVIF:DESCEnduranceEndurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting.
AVIF:DESCFallingDamageModModifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
AVIF:DESCFollowerEndgameForceGreetOnused by FollowersEndgameForcegreetPackage - set to 1 to turn on forcegreet
AVIF:DESCFollowerForceGreetOnused by FollowersForcegreetPackage - set to 1 to turn on forcegreet
AVIF:DESCFollowerStateSee globals "iFollower_Com_" and the FollowersScript
AVIF:DESCForceGreetOnused by ForceGreetPatrolConditional - set to 1 to turn on forcegreet
AVIF:DESCFreezeHow close to frozen you are from Cryo weapons
AVIF:DESCGenericBrawlLoseradd to NPC if they lose to player in brawl
AVIF:DESCGenericBrawlWinneradd to NPC if they beat player in brawl
AVIF:DESCHasItemForPlayerUsed by Companions who give player items from time to time.
AVIF:DESCHC_AdrenalineHardcore mode Adrenaline value.
AVIF:DESCHC_CannibalEffect0 = not suffering Ravenous Hunger, 1 = suffering from it. Set by HC_Cannibal_Effect
AVIF:DESCHC_HungerEffectSee globals HC_SE_xxx
AVIF:DESCHC_IncomingDamageMultScale player's incoming damage by this amount. 1 = standard. 1.5 = 150%.
AVIF:DESCHC_IsCompanionInNeedOfHealing1 = has entered bleedout 0 = has been healed by player, or after being abandoned by player
AVIF:DESCHC_OutgoingDamageMultScale the player's outgoing damage by this amount. 1 = standard. 1.5 = 150%.
AVIF:DESCHC_SleepEffectSee globals HC_SE_xxx
AVIF:DESCHC_ThirstEffectSee globals HC_SE_xxx
AVIF:DESCHealRateMultNOTE - Dogmeat's mult is (re)set to 100 in DogmeatQuest Stage 1 and should be modified there if this default value changes
AVIF:DESCIgnoreExplosionKnockdownif not zero on an actor, that actor will never be knocked down by an explosion
AVIF:DESCIncendiaryHow close you are to being set on fire
AVIF:DESCIntelligenceIntelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned.
AVIF:DESCLGND_PerkAV300A "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.
AVIF:DESCLGND_PerkAV50A "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.
AVIF:DESCLGND_WeaponAVA "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.
AVIF:DESCLGND_WeaponConsecutiveHitsIncreases each consecutive hit, resets when spell effect ends. Used for entry point to increase damage.
AVIF:DESCLuckLuck is a measure of your general good fortune, and affects the recharge rate of Critical Hits.
AVIF:DESCMineTriggerRangeModModifies distance required to set off mines. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
AVIF:DESCMiscStatRobotHasBeenDisabledUsed to prevent artificially incrementing the sMiscStatRobotsDisabled statistic. Set to 1 the first time player disables this robot.
AVIF:DESCMQ206Powered1 or 0 - set last time UpdateBuildingStage was run, used if the teleporter object is unloaded since we can't check power state
AVIF:DESCMQ206SharedGrid1 or 0 - set last time UpdateBuildingStage was run, used if the teleporter object is unloaded since we can't check power state
AVIF:DESCMQ302Companionset to 1 if I saw the Institute destroyed during MQ302
AVIF:DESCoverheatingcurrently used in sabotaged turrets.
AVIF:DESCPABatteryDamageRateMultiplier on drain inflicted on the power armor fusion core
AVIF:DESCPerceptionPerception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S.
AVIF:DESCProtectronPersonalityValue0 = Normal 1 = Subway 2 = Police 3 = Fire 4 = Medic 5 = Construction
AVIF:DESCProtectronPodStatus0 = in Pod 1 = Out of Pod
AVIF:DESCReduceLimbDamageModModifies incoming limb damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
AVIF:DESCRentRoomAVDoes the player currently have a room rented in this actor's inn?
AVIF:DESCRoboticsExpertTargetCanSelfDestructSet by robotics expert perk. 0 = robot being jacked is NOT capable of self-destruction
AVIF:DESCRoboticsExpertTargetConsciousSet by robotics expert perk. 0 = robot being jacked is unconscious, 1 = conscious
AVIF:DESCSentryBotMaxHeatLevelThe Maximum Heat Level for SentryBot
AVIF:DESCSpawnedLegendaryItemUsed by Legendary Item scripting to make sure we only spawn an item once per actor/container.
AVIF:DESCSpeedMult
AVIF:DESCStrengthStrength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
AVIF:DESCTemporaryAngerLevel0 == no longer upset 1 == upset (for a short period of time) 2 == extremely upset (for a long period of time) The player recently did something that the Companion did not like. Useful for conditionalizing cheery and happy hellos and idles not to play. 1 happens whenever they take negative affinity, 2 is set for things like murder
AVIF:DESCWorkshopAttackSAEFactionused to record SAE_xxx faction value for attacks on workshop NPCs
AVIF:DESCWorkshopHideHappinessBarAVTurn off workshop happiness bar if > 0
AVIF:DESCWorkshopPlayerLostControlset to 1 when player loses control of a friendly workshop settlement
AVIF:DESCWorkshopProhibitRenamedon't add to Provisioner rename alias if > 0



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