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364 Results
For TERM:SCTX

NumberEDIDText
1MS09MerestiEntryTerminal; this item opens door to security area with Ian's room MS09MerestiEntryDoorRef.Unlock
2MS09MerestiTerminal; this item opens door to security area with Ian's room MS09WindsongSecurityDoorRef.Unlock
3CG04Vault101DoorTerminal; this script unlocks the control pod ;CG04ControlPanelVault01REF.activate CG04Vault101DoorTerminalREF 1
4MQ02MuseumPlanetariumTerminal01; this script unlocks the door that leads to the entrance ; of the museum MuseumTechPlanetariumExit01REF.unlock
5MS03RobCoTerm;ADD CODE Set MS03.MS03c2 to 3 if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif
6MS03RobCoTerm;ADD CODE Set MS03.MS03c2 to 3 if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif
7CG04OverseersTerminal;CG04OverseerSecretDoorSwitch.activate CG04OverseersTerminalREF CG04OverseerSecretDoorSwitch.setOpenState 0 Vault101OverseerDeskREF.setOpenState 0
8CG04OverseersTerminal;CG04OverseerSecretDoorSwitch.activate CG04OverseersTerminalREF CG04OverseerSecretDoorSwitch.setOpenState 1 Vault101OverseerDeskREF.setOpenState 1 ;setstage CG04 80 setstage CG04 120
9MQ08Vault87aContainmentCell04;enable gas traps and turn on the flame jets Vault87aCell03GasL.placeAtMe vault87TrapGasFire 1 Vault87aCell03GasR.placeAtMe vault87TrapGasFire 1 Vault87aCell03GasB.placeAtMe vault87TrapGasFire 1 Vault87aCell03R.FireWeapon WeapFlamer Vault87aCell03L.FireWeapon WeapFlamer Vault87aGasTrapCell01.enable
10MQ08Vault87aContainmentCell03;enable gas traps and turn on the flame jets Vault87aCell04GasL.placeAtMe vault87TrapGasFire 1 Vault87aCell04GasR.placeAtMe vault87TrapGasFire 1 Vault87aCell04GasB.placeAtMe vault87TrapGasFire 1 Vault87aCell04R.FireWeapon WeapFlamer Vault87aGasTrapCell04.enable Vault87aCell04L.FireWeapon WeapFlamer
11MQ08Vault87aContainmentCell02;enable gas traps and turn on the flame jets Vault87aCell05GasL.placeAtMe vault87TrapGasFire 1 Vault87aCell05GasR.placeAtMe vault87TrapGasFire 1 Vault87aCell05GasB.placeAtMe vault87TrapGasFire 1 Vault87aCell05R.FireWeapon WeapFlamer Vault87aCell05L.FireWeapon WeapFlamer Vault87aGasTrapCell02.enable
12MQ08Vault87aContainmentCell01;enable gas traps and turn on the flame jets Vault87aCell06GasL.placeAtMe vault87TrapGasFire 1 Vault87aCell06GasR.placeAtMe vault87TrapGasFire 1 Vault87aCell06GasB.placeAtMe vault87TrapGasFire 1 Vault87aCell06R.FireWeapon WeapFlamer Vault87aCell06L.FireWeapon WeapFlamer Vault87aGasTrapCell03.enable
13MQ08Vault87aContainmentCellFawkes;enable gas traps and turn on the flame jets Vault87aCellFawkesGasL.placeAtMe Vault87trapGasFire 1 Vault87aCellFawkesGasR.placeAtMe Vault87trapGasFire 1 Vault87aCellFawkesGasB.placeAtMe Vault87trapGasFire 1 Vault87aCellFawkesR.FireWeapon WeapFlamer Vault87aCellFawkesL.FireWeapon WeapFlamer Vault87GasKillFawkesTRIG.enable
14evergreenSecretTerminal;evergreenMillsSecretDoor.rotate Z, 3000000
15termMOAHSecurityRoom;MoAHLeftTurret.addToFaction playerFaction 1 ;MoAHRightTurret.addToFaction playerFaction 1
16termMOAHSecurityRoom;MoAHLeftTurret.removeFromFaction playerFaction ;MoAHLeftTurret.stopCombat ;MoAHRightTurret.removeFromFaction playerFaction ;MoAHRightTurret.stopCombat
17MS02TerminalAntagonizer;MS02LairDoorAntAgonizerRef.activate MS02TerminalAntAgonizerREF 1
18MS02TerminalMechanist;MS02LairDoorMechanistRef.activate MS02TerminalMechanistRef 1
19MetroCenter02Computer01;OPEN POD DemoProtectronPod01Ref.activate MetroCenter02ComputerREF 1
20FriendshipMetroComputer01;OPEN POD FriendshipMetroProtectron2REF.activate FriendshipMetroComputer02Ref 1
21MS17Vault92ProducerTerminal;red lights doorVault92RecordingStudioLightA.disable doorVault92RecordingStudioLightB.disable ;close the door and lock it doorVault92RecordingStudio.unlock ;turn the lights on lightVault92RecordingStudioA.enable lightVault92RecordingStudioB.enable
22MS17Vault92ProducerTerminal;red lights doorVault92RecordingStudioLightA.enable doorVault92RecordingStudioLightB.enable ;close the door and lock it doorVault92RecordingStudio.setOpenState 4 doorVault92RecordingStudio.lock
23AWMTerminal;Script for unlocking safe AWMSafeRef.unlock
24MS03PrintingPressTerminal01b;set MS03PrintingPress01REF.pressOn to 1
25FortIndependence02Terminal01;This activates the door FortIndependence02Door01REF.activate FortIndependence02Terminal01REF 1
26FortIndependence02Terminal02;This activates the door FortIndependence02Door01REF.activate FortIndependence02Terminal02REF 1
27MQ02MuseumPlanetariumTerminal02;this script disables the lights, turns on the correct lights ;and unlocks the doors MQ02PlanetariumOffLight01REF.enable 0 MQ02PlanetariumOnLight01REF.disable set MuseumTech03ProjectorREF.projectorState to 5 set MQ02.Planetarium to 0
28GermPoliceHQ01JailorTerminal;unlock and open cell doors MS01RedJailCellDoorREF.unlock MS01RedJailCellDoorREF.setOpenState 1 GermPoliceHQ01Cell02.unlock GermPoliceHQ01Cell02.setOpenState 1 GermPoliceHQ01Cell03.unlock GermPoliceHQ01Cell03.setOpenState 1 GermPoliceHQ01Cell04.unlock GermPoliceHQ01Cell04.setOpenState 1 GermPoliceHQ01Cell05.unlock GermPoliceHQ01Cell05.setOpenState 1 GermPoliceHQ01Cell06.unlock GermPoliceHQ01Cell06.setOpenState 1 GermPoliceHQ01Cell07.unlock GermPoliceHQ01Cell07.setOpenState 1
29MS17Vault92SecurityTerminal;unlock the doors doorVault92SecurityDoorA.unlock doorVault92SecurityDoorB.unlock doorVault92SecurityDoorA.setOpenState 4 doorVault92SecurityDoorB.setOpenState 4 ;turn on the normal lights lightVault92SecurityLightC.enable lightVault92SecurityLightB.enable lightVault92KillingLightA.disable lightVault92KillingLightB.disable
30PinkertonTerminal;Update MS03 if (MS03.MS03c1 >= 1 && MS03.MS03c1 <= 3) Set MS03.MS03c1 to 3 if (getHasNote MS03HistoryNote == 0) player.addItem MS03HistoryHolotape 1 player.addNote MS03HistoryNote endif ;Show updated quest objective SetObjectiveCompleted MS03 70 1 SetObjectiveCompleted MS03 74 1 SetObjectiveCompleted MS03 76 1 SetObjectiveDisplayed MS03 78 1 endif
31PinkertonTerminaladdNote MS08HarknessBeforePicture addNote MS08HarknessAfterPicture
32PinkertonTerminaladdNote MS08HarknessBeforePicture addNote MS08HarknessAfterPicture
33CG04Vault101DoorTerminalCG04DoorSwitchREF.setOpenState 0
34CG04Vault101DoorTerminalCG04DoorSwitchREF.setopenstate 1
35MQ02GNRLockTerminal03ChevyChasetoGNR01Ref.Unlock
36MegArmoryTerminalDeputySteelREF.Kill
37MoAH03SecurityTerminaldoorMoAHArchivesLeft.setOpenState 0 doorMoAHArchivesLeft.lock doorMoAHArchivesRight.setOpenState 0 doorMoAHArchivesRight.lock
38MoAH03SecurityTerminaldoorMoAHArchivesLeft.unlock doorMoAHArchivesLeft.setOpenState 1 doorMoAHArchivesRight.unlock doorMoAHArchivesRight.setOpenState 1
39termMOAHSecurityRoomdoorMoAHArchivesLeft.unlock doorMoAHArchivesRight.unlock
40MS05NukaColaDoorOpendoorNukaColaMainDoor.unlock doorNukaColaMainDoor.setOpenState 1
41MS17Vault92DataStorageDoordoorVault92DataStorage.unlock doorVault92DataStorage.setOpenState 1
42MQ02GNRLockTerminal02DuponttoGNRRef.Unlock
43CitadelElderTerminalElderLyonsSafeRef.Unlock
44RHSLibraryTerminalFFRHSProtectronRef.activate RHSLibraryTerminalREF 1
45WomensAuxTermforceTerminalBack
46Satcom01TowerTermforceTerminalBack
47LDIsabellaTerminalforceTerminalBack
48SpringvaleBossTerminalforceTerminalBack
49FortInd01Terminal01sub02ForceTerminalBack
50FortInd01Terminal01sub01ForceTerminalBack
51MS15PodBackupRobotTerminal02ForceTerminalBack
52FortInd01Terminal01ForceTerminalBack
53LDJuryBossTerminalOlderforceTerminalBack
54GameTerminalSubMenuWestforceTerminalBack
55GameTerminalSubMenuEastforceTerminalBack
56GameTerminalSubMenuSouthforceTerminalBack
57GameTerminalSubMenuNorthForceTerminalBack
58GameTerminalSubMenuNorthforceTerminalBack
59GameTerminalROOTForceTerminalBack
60ForgeSecurityTerminal03Forge01EmergencyPulseControlREF.activate ForgeSecurityTerminal03REF 1
61ForgeSecurityTerminal01ForgeRobot01REF.setav variable01 0 ForgeRobot01REF.removeFromFaction PlayerFaction ForgeRobot03REF.setav variable01 0 ForgeRobot03REF.removeFromFaction PlayerFaction ForgeTurret03REF.setav variable01 0 ForgeTurret03REF.removeFromFaction PlayerFaction ForgeTurret04REF.setav variable01 0 ForgeTurret04REF.removeFromFaction PlayerFaction
62ForgeSecurityTerminal01ForgeRobot01REF.setav variable01 1 ForgeRobot01REF.addToFaction PlayerFaction 1 ForgeRobot03REF.setav variable01 1 ForgeRobot03REF.addToFaction PlayerFaction 1 ForgeTurret03REF.setav variable01 1 ForgeTurret03REF.addToFaction PlayerFaction 1 ForgeTurret04REF.setav variable01 1 ForgeTurret04REF.addToFaction PlayerFaction 1 ForgeRobot01REF.stopcombat Player ForgeRobot03REF.stopcombat Player ForgeTurret03REF.stopcombat Player ForgeTurret04REF.stopcombat Player
63ForgeSecurityTerminal03ForgeTurret01REF.setav variable01 0 ForgeTurret01REF.removeFromFaction PlayerFaction ForgeTurret02REF.setav variable01 0 ForgeTurret02REF.removeFromFaction PlayerFaction
64ForgeSecurityTerminal02ForgeTurret01REF.setav variable01 0 ForgeTurret01REF.removeFromFaction PlayerFaction ForgeTurret02REF.setav variable01 0 ForgeTurret02REF.removeFromFaction PlayerFaction
65ForgeSecurityTerminal03ForgeTurret01REF.setav variable01 1 ForgeTurret01REF.addToFaction PlayerFaction 1 ForgeTurret02REF.setav variable01 1 ForgeTurret02REF.addToFaction PlayerFaction 1 ForgeTurret01REF.stopcombat Player ForgeTurret02REF.stopcombat Player
66ForgeSecurityTerminal02ForgeTurret01REF.setav variable01 1 ForgeTurret01REF.addToFaction PlayerFaction 1 ForgeTurret02REF.setav variable01 1 ForgeTurret02REF.addToFaction PlayerFaction 1 ForgeTurret01REF.stopcombat Player ForgeTurret02REF.stopcombat Player
67FortCArmorTerminalFortCArmorStasisFieldREF.disable FortCArmorStasisFieldColREF.disable
68FortCBunkerTerminal01FortCBunkerNormalLightsREF.disable FortCBunkerNormalRedLightsREF.enable FortCBunkerDoor01REF.SetOpenState 0 FortCBunkerDoor02REF.SetOpenState 0 set FortCBunkerTerminal01REF.isLaunch to 1 set FortCBunkerTerminal01REF.soundStage to 1 FortCKlaxonAlarm01REF.enable
69FriendshipDoorTerminalAFriendship01DoorA.activate Friendship01DoorA
70FriendshipMetroComputer01FriendshipMetroProtectron2REF.activate FriendshipMetroComputer02Ref 1
71ComputerGermantown911CgermPoliceHQAlarmREF.enable GermPoliceHQ01AlarmLight.enable
72ComputerGermantown911BgermPoliceHQAlarmREF.enable GermPoliceHQ01AlarmLight.enable
73ComputerGermantown911AgermPoliceHQAlarmREF.enable GermPoliceHQ01AlarmLight.enable
74GermPoliceHQContrabandgermPoliceHQContraDoor.unlock germPoliceHQContraDoor.setOpenState 1
75Hubris03Terminal01Hubris03GeneratorRoomDoor01REF.unlock
76MS05ShippingTerminalif ( GetStage MS05 >= 20 ) SetObjectiveCompleted MS05 30 1 endif ShowMap ParadiseFallsMapMarker ShowMap SuperDuperMartMapMarkerREF ShowMap OldOlneyMapMarker
77MQ02WashingtonMonumentTerminalif ( WashMonumentGate01Ref.IsAnimPlaying == 0 ) WashMonumentGate01Ref.Playgroup Backward 1 set WashMonumentGate to 0 endif ForceTerminalBack
78MQ02WashingtonMonumentTerminalif ( WashMonumentGate01Ref.IsAnimPlaying == 0 ) WashMonumentGate01Ref.Playgroup Forward 1 set WashMonumentGate to 1 endif ForceTerminalBack
79MS03LibraryTerminalFrontif MS03.MS03c3 == 1 set MS03.MS03c3 to 2 if player.getItemCount MS03LibraryArchivesHolotape > 0 set MS03.MS03c3 to 3 endif endif if MS03.MS03c3 >= 1 && MS03.MS03c3 < 4 if getObjectiveCompleted MS03 90 == 0 SetObjectiveCompleted MS03 90 1 SetObjectiveDisplayed MS03 98 1 endif endif if (player.getitemcount MS03LibraryCatalogueHolotape == 0 && GetStage MS03 < 200) player.additem MS03LibraryCatalogueHolotape 1 endif
80MS03LibraryTerminalMainif MS03.MS03c3 == 1 set MS03.MS03c3 to 2 if player.getItemCount MS03LibraryArchivesHolotape > 0 set MS03.MS03c3 to 3 endif endif if MS03.MS03c3 >= 1 && MS03.MS03c3 < 4 if getObjectiveCompleted MS03 90 == 0 SetObjectiveCompleted MS03 90 1 SetObjectiveDisplayed MS03 98 1 endif endif if (player.getitemcount MS03LibraryCatalogueHolotape == 0 && GetStage MS03 < 200) player.additem MS03LibraryCatalogueHolotape 1 endif
81MS03LibraryTerminalMainif MS03.MS03c3 == 1 SetObjectiveCompleted MS03 94 1 endif if MS03.MS03c3 == 2 set MS03.MS03c3 to 3 SetObjectiveCompleted MS03 94 1 endif if (player.getitemcount MS03LibraryArchivesHolotape == 0 && GetStage MS03 < 200) player.additem MS03LibraryArchivesHolotape 1 endif
82mariposaExhaustVentmariposaExhaustTrapxmrk.enable
83CitadelMedicalTerminalMedSafeRef.Unlock
84MegatonBrassLanternTerminalMegatonBrassLanternSafeREF.unlock
85MegArmoryTerminalMegatonGateProtectronREF.kill
86MoAHInformationTerminalAMoaH01CellDoor.setOpenState 0 MoaH01CellDoor.lock
87MoAH01SecurityTerminalMoaH01CellDoor.setOpenState 0 MoaH01CellDoor.lock
88MoAHInformationTerminalAMoaH01CellDoor.unlock MoaH01CellDoor.setOpenState 1
89MoAH01SecurityTerminalMoaH01CellDoor.unlock MoaH01CellDoor.setOpenState 1
90MQ02MuseumPlanetariumTerminal02MQ02PlanetariumOffLight01REF.disable MQ02PlanetariumOnLight01REF.enable 0 set MuseumTech03ProjectorREF.projectorState to 0 set MuseumTech03ProjectorREF.showStopped to 0 set MQ02.Planetarium to 1
91MQ02SecurityOfficeTerminalMQ02SecSafeRef.Unlock
92MQ05WaveTerminalMQ05WaveDoorSwitchREF.activate MQ05LDwaveTerminalREF set MQ05LD.waveFlag to 9
93MQ06LLBridgeTerminalMQ06Vault87BackDoorRef.Lock
94MQ06LLBridgeTerminalMQ06Vault87BackDoorRef.Unlock
95MQ08Vault87aCellTerminalMQ08CellDoor01Ref.SetOpenState 1 Set MQ08.Door03 to 1
96MQ08Vault87aCellTerminalMQ08CellDoor02Ref.SetOpenState 1 Set MQ08.Door02 to 1
97MQ08Vault87aCellTerminalMQ08CellDoor03Ref.SetOpenState 1 Set MQ08.Door04 to 1
98MQ08Vault87aCellTerminalMQ08CellDoor04Ref.SetOpenState 1 Set MQ08.Door01 to 1 SidRef.SetAV Aggression 3 Set MQ08.SidChange to 1
99MQ08Vault87aCellTerminalMQ08CellDoor05Ref.SetOpenState 1 SetStage MQ08 20 Set MQ08.PowerOff to 1 Set MQ08.Door05 to 1 Set MQ08.IntercomTalk to 1 MQ08FawkesRef.Evp MQ08FawkesRef.SetPlayerTeammate 1 setAlly MQ08FawkesFaction PlayerFaction 1 1 Set Followers.FawkesHired to 1 SetAlly MQ08FawkesFaction PlayerFaction MQ08FawkesRef.AdditemHealthPercent MQ08FawkesWeaponReady 1 .6 MQ08FawkesRef.Equipitem WeapUniqueFawkesSuperSledge Set MQ08CellConsoleRef.Activated to 1
100MQ08Vault87BEngineeringTerminalMQ08EngineerSafeRef.Unlock
101MS04LeskosMetroTerminalMS04HatcheryDoor.Unlock
102MS05PackingTerminalMS05NukaShippingControl.disable playSound QSTBottlingMachineBreak nukaplant01PackingBreak.disable set MS05.MachineBroken to 1
103MS09VancesTerminalMS09VanceSafeRef.Unlock
104MS12DoorTerminalMS12AccessDoorRef.activate MS12AccessDoorRef 1 xMS12LightToggle.disable
105MS15ArchivesAdminTerminalMS15AdminSafeRef.Unlock
106MS15StrongroomSecurityTerminalMS15MaintDoor03.unlock MS15MaintDoor04.unlock MS15MaintDoor09.unlock
107MS15StrongroomSecurityTerminalMS15RoboDoorRef.unlock MS15DeclarationWallSafeRef.Unlock MS15StrongroomDoorA.Unlock MS15ElevatorDoors01Ref.Unlock
108MS15SydneysRemoteTerminalMS15RotundaFloorActivatorRef.activate MS15RotundaFloorActivatorRef MS15RotundaFloorDoorRef.Unlock
109CG04OverseersTerminalMS16OverseerSecretDoorSwitch.setOpenState 0 MS16Vault101OverseerDeskREF.setOpenState 0
110CG04OverseersTerminalMS16OverseerSecretDoorSwitch.setOpenState 1 MS16Vault101OverseerDeskREF.setOpenState 1
111MS18RangerCompoundOuterTerminalMS18RangerCompoundDoorRef.Unlock FFMutantcampGrave03REF.enable
112MuseumTechSecurityTerminal01MuseumTech02Turret01REF.setUnconscious 0 MuseumTech02Turret02REF.setUnconscious 0 MuseumTech02Turret01REF.setav variable01 1 MuseumTech02Turret02REF.setav variable01 1
113MuseumTechSecurityTerminal01MuseumTech02Turret01REF.setUnconscious 1 MuseumTech02Turret02REF.setUnconscious 1 MuseumTech02Turret01REF.setav variable01 0 MuseumTech02Turret02REF.setav variable01 0
114MuseumTechSecurityTerminal02MuseumTurret02REF.setunconscious 0 MuseumTurret03REF.setunconscious 0 MuseumTurret02REF.setav variable01 1 MuseumTurret03REF.setav variable01 1
115MuseumTechSecurityTerminal02MuseumTurret02REF.setunconscious 1 MuseumTurret03REF.setunconscious 1 MuseumTurret02REF.setav variable01 0 MuseumTurret03REF.setav variable01 0
116MS18OurLadyofHopeTerminal03OurLadyHope02MedSafe01REF.unlock
117MS18OurLadyofHopeTerminal01OurLadyHopeMedSafe01REF.unlock
118MS18OurLadyofHopeTerminal02OurLadyHopeMedSafe02REF.unlock
119MQ07EulogyTerminalPFallsEulogySafeREF.unlock
120FFEncCamp08Terminalplayer.addNote FFEncCamp08NoteREPORTAudio
121MS04LeskosTerminal01player.addnote ms04leskocomp02 ShowMap MarigoldStationMapMarkerREF if ( GetObjectiveDisplayed MS04 30 == 1 ) SetObjectiveDisplayed MS04 30 0 endif if ( GetStage MS04 < 50 ) SetObjectiveDisplayed MS04 35 1 endif
122MS15ArchivesGameRedemptionTerminal01Player.RemoveItem MS15PrizeVoucher 1 Player.AddItem MS15Mentat01 1
123MS15ArchivesGameRedemptionTerminal01Player.RemoveItem MS15PrizeVoucher 1 Player.AddItem MS15Mentat02 1
124MS15ArchivesGameRedemptionTerminal01Player.RemoveItem MS15PrizeVoucher 1 Player.AddItem MS15Mentat03 1
125SatcomTowerCommandTerminalplayer.removeNote SatComData03 set NQlvl.launchCodesUploaded to 1
126RadioCache06Terminal01RadioCache06Hatch01.setOpenState 2
127RedRacer03Terminal01redracer03FoyerMutantsTRIG.disable redracerHeadExplodeXMRK.enable
128RedRacer03SurgeonsTerminalredracer03FoyerMutantsTRIG.disable redracerHeadExplodeXMRK.enable killActor stefanREF, 1
129genericMetroProtectronTerminalref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate door 1
130genericProtectronTerminalDeskref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate door 1
131genericProtectronTerminalref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate door 1
132genericVaultProtectronTerminalref linkedProtectron set linkedProtectron to getLinkedRef linkedProtectron.activate player 1
133NtlGuardDepot06Terminalref linkedRef set linkedRef to getLinkedRef linkedRef.activate NtlGuardDepot06TerminalREF 1
134RavenRock02GateTerminal02ref linkedRef set linkedRef to getLinkedRef linkedRef.disable
135RavenRock02GateTerminal01ref linkedRef set linkedRef to getLinkedRef linkedRef.disable
136RavenRock01GateTerminal01ref linkedRef set linkedRef to getLinkedRef linkedRef.disable
137RavenRock02GateTerminal02ref linkedRef set linkedRef to getLinkedRef linkedRef.enable
138RavenRock02GateTerminal01ref linkedRef set linkedRef to getLinkedRef linkedRef.enable
139RavenRock01GateTerminal01ref linkedRef set linkedRef to getLinkedRef linkedRef.enable
140DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
141DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
142DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
143DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
144DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
145DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
146DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
147DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
148DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
149MoAH01SecurityTerminalref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
150MoAH03SecurityTerminalref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
151DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.damageAV braincondition 100
152DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
153DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
154DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
155DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
156DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
157DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.setUnconscious 0
158DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
159DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
160DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.setUnconscious 0
161MoAH01SecurityTerminalref myLink set myLink to getLinkedRef myLink.setUnconscious 0
162MoAH03SecurityTerminalref myLink set myLink to getLinkedRef myLink.setUnconscious 0
163DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.setUnconscious 0
164DefaultTurretTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
165DefaultTurretTermWALL3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
166DefaultTurretTermWALL1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
167DefaultTurretTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
168DefaultTurretTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
169DefaultTurretTermDESK3Hardref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
170DefaultTurretTermDESK2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
171DefaultTurretTermDESK1Easyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
172DefaultTurretTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
173MoAH01SecurityTerminalref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
174MoAH03SecurityTerminalref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
175DefaultTurretTermWALL2Averageref myLink set myLink to getLinkedRef myLink.stopCombat myLink.setUnconscious 1
176Vault101SecurityTerminal01Unlockedref myLink set myLink to getLinkedRef myLink.unlock
177DefaultUnlockTermWALL3Hardref myLink set myLink to getLinkedRef myLink.unlock
178DefaultUnlockTermWALL4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
179DefaultUnlockTermWALL1Easyref myLink set myLink to getLinkedRef myLink.unlock
180DefaultUnlockTermWALL0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
181DefaultUnlockTermDESK4VeryHardref myLink set myLink to getLinkedRef myLink.unlock
182DefaultUnlockTermDESK3Hardref myLink set myLink to getLinkedRef myLink.unlock
183DefaultUnlockTermDESK1Easyref myLink set myLink to getLinkedRef myLink.unlock
184DefaultUnlockTermDESK0VeryEasyref myLink set myLink to getLinkedRef myLink.unlock
185MS12TenpennyAttackAnthonyTerminalref myLink set myLink to getLinkedRef myLink.unlock
186MS12TenpennyAttackLydiaTerminalref myLink set myLink to getLinkedRef myLink.unlock
187DefaultUnlockTermWALL2Averageref myLink set myLink to getLinkedRef myLink.unlock
188DefaultUnlockTermDESK2Averageref myLink set myLink to getLinkedRef myLink.unlock
189Vault101SecurityTerminal01ref myLink set myLink to getLinkedRef myLink.unlock
190MQ08Vault87aContainmentCell02ref myLink set myLink to getLinkedRef myLink.unlock
191MQ08Vault87aContainmentCell03ref myLink set myLink to getLinkedRef myLink.unlock
192MQ08Vault87aContainmentCell04ref myLink set myLink to getLinkedRef myLink.unlock
193MQ08Vault87aContainmentCell01ref myLink set myLink to getLinkedRef myLink.unlock SidRef.SetAV Aggression 3 Set MQ08.SidChange to 1
194RavenRock01DeathclawTerminal01RR01DeathclawDoor01REF.unlock
195FFDCworld11TownHouseTerminalset DCworld11ServantBotREF.state to 0 DCworld11ServantBotREF.evp
196FFDCworld11TownHouseTerminalset DCworld11ServantBotREF.state to 1 DCworld11ServantBotREF.setunconscious 0 DCworld11ServantBotREF.evp
197FFDCworld11TownHouseTerminalset DCworld11ServantBotREF.state to 3 DCworld11ServantBotREF.setunconscious 0 DCworld11ServantBotREF.evp
198FFDCworld11TownHouseTerminalset DCworld11ServantBotREF.state to 4 DCworld11ServantBotREF.setunconscious 0 DCworld11ServantBotREF.evp
199FFDCworld11TownHouseTerminalset DCworld11ServantBotREF.state to 5 set DCworld11ServantBotREF.poemline to 0 DCworld11ServantBotREF.setunconscious 0 DCworld11ServantBotREF.evp
200MetroCenter02Computer01set DemoProtectron01REF.active to 0 set DemoProtectron01REF.talk to 0 DemoProtectron01REF.evp
201TenpennyTowerShakesComputerset DialogueTenpenny.ShakesDiscount to 0
202TenpennyTowerShakesComputerset DialogueTenpenny.ShakesDiscount to 10
203TenpennyTowerShakesComputerset DialogueTenpenny.ShakesDiscount to 50
204CitadelLibertyPrimeTerminalSet FreeformCitadel.PrimeVoiceTest to 1 Set CitadelPrimeVoiceEmitterRef.RunLines to 1
205FFDCzDCint16aTerminal01set FreeformDC.FFDCzDCint16aGasON to 1 FriendshipUtilityTriggerBoxRef.enable
206FFDCzDCint16aTerminal01set FreeformDC.FFDCzDCint16aSafeOPEN to 0 FFDCzDCint16aSafeRef.lock 3;lock the safe
207FFDCzDCint16aTerminal01set FreeformDC.FFDCzDCint16aSafeOPEN to 1 FFDCzDCint16aSafeRef.unlock ;unlock the safe
208MQ02MuseumInfoTerminalHackedCset MQ02Terminal to 1
209MQ02MuseumInfoTerminalHackedBset MQ02Terminal to 1
210MQ02MuseumInfoTerminalHackedAset MQ02Terminal to 1
211MQ02MuseumInfoTerminalHackedCset MQ02Terminal to 10 MQ02PrimeRef.Enable ShowMap JuryStreetMapMarker
212MQ02MuseumInfoTerminalHackedBset MQ02Terminal to 10 MQ02PrimeRef.Enable ShowMap JuryStreetMapMarker
213MQ02MuseumInfoTerminalHackedAset MQ02Terminal to 10 MQ02PrimeRef.Enable ShowMap JuryStreetMapMarker
214MQ02MuseumInfoTerminalHacked03set MQ02Terminal to 9 ForceTerminalBack
215MQ02MuseumInfoTerminalHacked03set MQ02Terminal to 9 ForceTerminalBack
216MQ02MuseumInfoTerminalHacked03set MQ02Terminal to 9 ForceTerminalBack
217MQ02MuseumInfoTerminalHacked02set MQ02Terminal to 9 ForceTerminalBack
218MQ02MuseumInfoTerminalHacked02set MQ02Terminal to 9 ForceTerminalBack
219MQ02MuseumInfoTerminalHacked02set MQ02Terminal to 9 ForceTerminalBack
220MQ02MuseumInfoTerminalHacked01set MQ02Terminal to 9 ForceTerminalBack
221MQ02MuseumInfoTerminalHacked01set MQ02Terminal to 9 ForceTerminalBack
222MQ02MuseumInfoTerminalHacked01set MQ02Terminal to 9 ForceTerminalBack
223MQ02MuseumInfoTerminalHacked01set MQ02Terminal to MQ02Terminal + 1 set MQ02NumberLock01 to 1 ForceTerminalBack
224MQ02MuseumInfoTerminalHacked02set MQ02Terminal to MQ02Terminal + 1 set MQ02NumberLock02 to 1 ForceTerminalBack
225MQ02MuseumInfoTerminalHacked03set MQ02Terminal to MQ02Terminal + 1 set MQ02NumberLock03 to 1 ForceTerminalBack
226MQ04FailsafeTerminalInvasionSubMenuset MQ04.Invasion to 1 set MQ04.SafetyLock to 1 SetQuestDelay MQ04 0.1
227MQ04FailsafeTerminalInvasionSubMenuSet MQ04FailsafeTerminalRef.ProgramInfo to 1
228Hubris01Terminal01set MS02.AntOrigin to 1
229Hubris03Terminal01set MS02.AntOrigin to 1
230MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstPests to 0 SetEnemy RobCoRobots RobCoPests 1 1 RobCo02EmployeeA.stopcombat RobCo02EmployeeB.stopcombat RobCo02EmployeeC.stopcombat RobCo02EmployeeD.stopcombat RobCo02EmployeeE.stopcombat RobCo02EmployeeF.stopcombat RobCo02EmployeeG.stopcombat RobCo02EmployeeH.stopcombat RobCo02EmployeeI.stopcombat RobCo02EmployeeJ.stopcombat
231MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstPests to 1 SetEnemy RobCoRobots RobCoPests ;QUEST CODE if MS03.MS03c2 == 2 Set MS03.MS03c2 to 3 endif if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif ;FACTORY 1 ;xmrkRobcoFactory01KillEveryoneFlag.disable ;xmrkRobcoFactory01KillRoachesFlag.enable ;xmrkRobcoFactory01ShutdownFlag.disable ;FACTORY 2 ;xmrkRobcoFactory02KillEveryoneFlag.disable ;xmrkRobcoFactory02KillRoachesFlag.enable ;xmrkRobcoFactory02ShutdownFlag.disable
232MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstPlayer to 0 SetAlly RobCoRobots PlayerFaction dogmeatref.stopcombat JerichoREF.stopcombat cloverref.stopcombat starpaladincrossref.stopcombat RL3ref.stopcombat Butchref.stopcombat MQ08Fawkesref.stopcombat RobCo02EmployeeA.stopcombat RobCo02EmployeeB.stopcombat RobCo02EmployeeC.stopcombat RobCo02EmployeeD.stopcombat RobCo02EmployeeE.stopcombat RobCo02EmployeeF.stopcombat RobCo02EmployeeG.stopcombat RobCo02EmployeeH.stopcombat RobCo02EmployeeI.stopcombat RobCo02EmployeeJ.stopcombat ;QUEST CODE if MS03.MS03c2 == 2 Set MS03.MS03c2 to 3 endif if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif
233MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstPlayer to 1 SetEnemy RobCoRobots PlayerFaction 0 1 ;QUEST CODE if MS03.MS03c2 == 2 Set MS03.MS03c2 to 3 endif if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif ;FACTORY 01 ;xmrkRobcoFactory01KillEveryoneFlag.enable ;xmrkRobcoFactory01KillRoachesFlag.disable ;xmrkRobcoFactory01ShutdownFlag.disable ;FACTORY 02 ;xmrkRobcoFactory02KillEveryoneFlag.enable ;xmrkRobcoFactory02KillRoachesFlag.disable ;xmrkRobcoFactory02ShutdownFlag.disable
234MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstRobots to 0 SetAlly RobCoRobots RobCoRobots RobCo02EmployeeA.stopcombat RobCo02EmployeeB.stopcombat RobCo02EmployeeC.stopcombat RobCo02EmployeeD.stopcombat RobCo02EmployeeE.stopcombat RobCo02EmployeeF.stopcombat RobCo02EmployeeG.stopcombat RobCo02EmployeeH.stopcombat RobCo02EmployeeI.stopcombat RobCo02EmployeeJ.stopcombat
235MS03robcoMasterControlTerminalset MS03RobCoMasterTerminalREF.AgainstRobots to 1 SetEnemy RobCoRobots RobCoRobots ;QUEST CODE if MS03.MS03c2 == 2 Set MS03.MS03c2 to 3 endif if (GetObjectiveCompleted MS03 84 == 0) SetObjectiveCompleted MS03 84 1 endif ;FACTORY 01 ;xmrkRobcoFactory01KillEveryoneFlag.disable ;xmrkRobcoFactory01KillRoachesFlag.disable ;xmrkRobcoFactory01ShutdownFlag.enable ;FACTORY 02 ;xmrkRobcoFactory02KillEveryoneFlag.disable ;xmrkRobcoFactory02KillRoachesFlag.disable ;xmrkRobcoFactory02ShutdownFlag.enable
236MS04LeskoPortacompset MS04.MutagenDestroyed to 1 MS04MutagenRef01.Disable MS04MutagenRef02.Disable
237MS04LeskoPortacompset MS04.SentPulse to 1 PlaySound QSTInhibitorPulse
238MS05PackingTerminalSet MS05.MachineNC to 1 Set MS05.MachineQT to 0
239MS05PackingTerminalSet MS05.MachineQT to 1 Set MS05.MachineNC to 0
240MS08Terminalset MS08.clue1 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.slaverNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
241MS08Terminalset MS08.clue1 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.sympathizerNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
242MS08Terminalset MS08.clue1 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
243MS08Terminalset MS08.clue1 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
244MS08Terminalset MS08.clue2 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.slaverNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
245MS08Terminalset MS08.clue2 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.sympathizerNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
246MS08Terminalset MS08.clue2 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
247MS08Terminalset MS08.clue2 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
248MS08Terminalset MS08.clue3 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.slaverNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
249MS08Terminalset MS08.clue3 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.sympathizerNoteFound to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
250MS08Terminalset MS08.clue3 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
251MS08Terminalset MS08.clue3 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
252MS08Terminalset MS08.clue4 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.slaverNoteFound to 1 setStage MS08 20 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
253MS08Terminalset MS08.clue4 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 set MS08.sympathizerNoteFound to 1 setStage MS08 20 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
254MS08Terminalset MS08.clue4 to -MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 20 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
255MS08Terminalset MS08.clue4 to- MS08.ClueOwner set MS08.patientKnowledge to 1 set MS08.androidKnowledge to 1 setStage MS08 20 setStage MS08 2 ;this stage sets all the variables to be "backwards compatible" with the original variables used when this quest was first made so i don't have to reconditionalized the infos that use the old variables
256MS09MerestiInfoTerminal01set MS09.VampireData to ( MS09.VampireData + 1 ) set MS09.Terminal001 to 1
257MS09MerestiInfoTerminal01set MS09.VampireData to ( MS09.VampireData + 1 ) set MS09.Terminal002 to 1
258MS09MerestiInfoTerminal01set MS09.VampireData to ( MS09.VampireData + 1 ) set MS09.Terminal003 to 1
259MS09MerestiInfoTerminal01set MS09.VampireData to ( MS09.VampireData + 1 ) set MS09.Terminal004 to 1
260MS09MerestiInfoTerminal01set MS09.VampireData to ( MS09.VampireData + 1 ) set MS09.Terminal005 to 1
261MS15PodBackupRobotTerminalSet MS15BUProRef.Shutdown to 1 ForceTerminalBack
262MS15PodBackupRobotTerminal02set MS15BUTerm.BUactive to 1 set MS15BUTerm.BUrecall to 1 set MS15BUTerm.BUprogram to 1 set MS15BUTerm.BUshutdown to 1
263MS15PodBackupRobotTerminalset MS15BUTerm.BUactive to 2 set MS15BUTerm.BUrecall to 2 MS15BackupPodRef.activate MS15BUTerm 1 ForceTerminalBack
264MS15ArchivesGameTerminalQWinset MS15GameRef.Prize to 1 Player.AddItem MS15PrizeVoucher 1
265MS15ArchivesGameTerminalQ08Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
266MS15ArchivesGameTerminalQ08Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
267MS15ArchivesGameTerminalQ08Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
268MS15ArchivesGameTerminalQ07Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
269MS15ArchivesGameTerminalQ07Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
270MS15ArchivesGameTerminalQ07Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
271MS15ArchivesGameTerminalQ06Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
272MS15ArchivesGameTerminalQ06Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
273MS15ArchivesGameTerminalQ06Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
274MS15ArchivesGameTerminalQ05Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
275MS15ArchivesGameTerminalQ05Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
276MS15ArchivesGameTerminalQ05Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
277MS15ArchivesGameTerminalQ04Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
278MS15ArchivesGameTerminalQ04Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
279MS15ArchivesGameTerminalQ04Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
280MS15ArchivesGameTerminalQ03Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
281MS15ArchivesGameTerminalQ03Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
282MS15ArchivesGameTerminalQ03Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
283MS15ArchivesGameTerminalQ02Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
284MS15ArchivesGameTerminalQ02Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
285MS15ArchivesGameTerminalQ02Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
286MS15ArchivesGameTerminalQ01Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
287MS15ArchivesGameTerminalQ01Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
288MS15ArchivesGameTerminalQ01Set MS15GameRef.Q1 to 0 Set MS15GameRef.Q2 to 0 Set MS15GameRef.Q3 to 0 Set MS15GameRef.Q4 to 0 Set MS15GameRef.Q5 to 0 Set MS15GameRef.Q6 to 0 Set MS15GameRef.Q7 to 0 Set MS15GameRef.Q8 to 0 ForceTerminalBack
289MS15ArchivesGameTerminalQ01set MS15GameRef.Q1 to 1 ForceTerminalBack
290MS15ArchivesGameTerminalQ02set MS15GameRef.Q2 to 1 ForceTerminalBack
291MS15ArchivesGameTerminalQ03set MS15GameRef.Q3 to 1 ForceTerminalBack
292MS15ArchivesGameTerminalQ04set MS15GameRef.Q4 to 1 ForceTerminalBack
293MS15ArchivesGameTerminalQ05Set MS15GameRef.Q5 to 1 ForceTerminalBack
294MS15ArchivesGameTerminalQ06set MS15GameRef.Q6 to 1 ForceTerminalBack
295MS15ArchivesGameTerminalQ07set MS15GameRef.Q7 to 1 ForceTerminalBack
296MS15ArchivesGameTerminalQ08set MS15GameRef.Q8 to 1 ForceTerminalBack
297Vault101SecurityTerminal01Unlockedset MS16.AttackPlan to 1
298Vault101SecurityTerminal01set MS16.AttackPlan to 1
299CG04OverseersTerminalset MS16.EnclaveContact to 1
300CG04OverseersTerminalScoutingset MS16.PastOpening to 2
301MS16WaterChipTerminalSub1set MS16WaterChipTerminalREF.WaterOff to 0
302MS16WaterChipTerminalSub1set MS16WaterChipTerminalREF.WaterOff to 1
303MS16WaterChipTerminalSub1set MS16WaterChipTerminalREF.WaterOff to 2 setstage ms16 180 MS16WaterChipAlarmREF.enable MS16WaterChipWarningLightRef.enable set MS16WaterChipTerminalREF.isDestructing to 1 set MS16WaterChipTerminalREF.soundStage to 1
304MS17VaultTecSysOpTerminal01set MS17.Masterbrain01 to 1
305MS17VaultTecSysOpTerminal02set MS17.Masterbrain02 to 1
306MS17VaultTecSysOpTerminal03set MS17.Masterbrain03 to 1
307MS17VaultTecSysOpTerminal01set MS17.MFLock01 to 1
308MS17VaultTecSysOpTerminal02set MS17.MFLock02 to 1
309MS17VaultTecSysOpTerminal03set MS17.MFLock03 to 1
310MQ02MuseumRocketTerminal01Set MuseumTechQuest.Crew to 0 MuseumCrewLightREF.disable
311MQ02MuseumRocketTerminal01Set MuseumTechQuest.Crew to 1 MuseumCrewLightREF.enable
312MQ02MuseumRocketTerminal01Set MuseumTechQuest.Instruments to 0 MuseumInstrumentsLightREF.disable
313MQ02MuseumRocketTerminal01Set MuseumTechQuest.Instruments to 1 MuseumInstrumentsLightREF.enable
314MQ02MuseumRocketTerminal01Set MuseumTechQuest.Propulsion to 0 MuseumPropulsionLightREF.disable
315MQ02MuseumRocketTerminal01Set MuseumTechQuest.Propulsion to 1 MuseumPropulsionLightREF.enable
316MS18RangerCompoundOuterTerminalset NQlvl.FoundRangerMSG to 1 FFMutantcampGrave03REF.enable
317GameTerminalSubMenuNorthset NQlvl.gameVar01 to 1
318GameTerminalSubMenuWestset NQlvl.gameVar02 to 0 set NQlvl.gameVar02a to 1 set NQlvl.gameVar07 to 1 set NQlvl.gameVar08 to 1
319GameTerminalSubMenuNorthset NQlvl.gameVar02 to 1 set NQlvl.gameVar02b to 1
320GameTerminalSubMenuWestset NQlvl.gameVar02a to 1
321GameTerminalSubMenuEastset NQlvl.gamevar03 to 1
322GameTerminalSubMenuSouthset NQlvl.gameVar04 to 0 set NQlvl.gameVar05 to 1
323GameTerminalSubMenuEastset NQlvl.gamevar04 to 1
324GameTerminalSubMenuEastset NQlvl.gameVar06 to 1
325GameTerminalSubMenuSouthset NQlvl.gameVar07 to 0 set NQlvl.gameVar08 to 0 set NQlvl.gameVar09 to 1
326GameTerminalSubMenuNorthset NQlvl.gameVar10 to 1
327GameTerminalSubMenuEastset NQlvl.gameVarExE to 1
328GameTerminalSubMenuEastset NQlvl.gameVarExE2 to 1
329GameTerminalSubMenuSouthset NQlvl.gameVarExS to 1
330GameTerminalSubMenuWestset NQlvl.gameVarExW to 1
331HubrisComicsPressTerminal01bset PrintingPress01REF.pressOn to 0 PrintingPress01REF.activate PrintingPressTerminal01bREF 1
332HubrisComicsPressTerminal01bset PrintingPress01REF.pressOn to 1 PrintingPress01REF.activate PrintingPressTerminal01bREF 1
333TLHendersonRobotTerminalset TLHendersonRobotRef.clean to 1 TLHendersonRobotRef.evp
334TLHendersonRobotTerminalset TLHendersonRobotRef.screen to 0
335TLHendersonRobotTerminalset TLHendersonRobotRef.screen to 1 TLHendersonRobotRef.StopCombat
336MQ01MoriartysTerminalVisitorsSetStage MQ01 40
337MQ01MoriartysTerminalSetStage MQ01 40
338MQ06VaultTecTerminalSubMenuVault87InfoSetStage MQ06 30
339MQ07EulogyTerminalSetStage MQ07 30
340PinkertonTerminalsetstage MS08 20
341MS09MerestiInfoTerminalShowmap ArefuMapMarker if ( GetStage MS09 < 30 ) Set MS09.ArefuClue to 1 endif
342MS09VancesTerminalShowmap ArefuMapMarker if ( GetStage MS09 < 30 ) Set MS09.ArefuClue to 1 endif
343SatcomTowerCommandTerminalshowMap Satcom02MapMarker 0 player.removeNote SatComData01 forceterminalback
344SatcomTowerCommandTerminalshowMap Satcom03MapMarker 0 player.removeNote SatComData02 forceterminalback
345MS18StatesmanHotelFrontDeskStatesmanHotel01FrontSafeREF.unlock
346LDIsabellaTerminalTakomaParkSamuelREF.enable 0
347TLHendersonRobotTerminalTLHendersonHouseDoorRef.lock 255 set TLHendersonRobotRef.sweep to 1 TLHendersonRobotRef.evp
348TLHendersonRobotTerminalTLHendersonHouseDoorRef.unlock set TLHendersonRobotRef.sweep to 0 TLHendersonRobotRef.evp
349UnderworldAhzrukhalTerminalUnderworldAhzrukhalSafeREF.unlock
350UnderworldWinthropTerminalUnderworldWinthropSafeREF.unlock
351Vault106BHallucinationTerminalVault106BHallucinationNoteAXMRK.disable Vault106BHallucinationNoteBXMRK.enable
352Vault106BHallucinationTerminalVault106BHallucinationNoteBXMRK.disable Vault106BHallucinationNoteCXMRK.enable
353Vault106BHallucinationTerminalVault106BHallucinationNoteCXMRK.disable Vault106BHallucinationNoteDXMRK.enable
354Vault112OverSeerComputerVault112OverseerDoorRef.activate Vault112OverseerDoorRef
355Vault112GarageComputerVault112SecretHatchREF.activate Vault112SecretHatchRef
356Vault112StockpileComputerVault112StockpileDoorRef.activate Vault112StockpileDoorRef
357MQ08Vault87LabTechnicianTerminalVault87aStoreRoomDoor.unlock
358MQ08Vault87MedicalRecordsTerminalVault87bMedicalSafe.unlock
359MS17Vault92aShopKeepTerminalVault92aSupplyStoreSafeRef.unlock
360MS17Vault92SecurityTerminalvault92bFlameJetTimer.enable
361MS17Vault92WomensDormTerminalvault92bMirelurkFrenzyXMRK.disable
362MS17Vault92MensDormTerminalvault92bMirelurkFrenzyXMRK.disable
363MS17Vault92SecurityTerminalvault92bMirelurkFrenzyXMRK.disable
364WheatonArmoryDoorTerminalWheatonArmoryDoor01REF.unlock


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