Fallout 3: GOTY Game of the year edition



250 Results For MESG:DESC 250 Max
"Always be prepared to explain the hows and the whys."
"Always be ready to take one for the team."
"Always strive for the unobtainable."
"Arrive at peaceful resolutions by using superior firepower."
"Because it's easier to have courage from a safe distance away."
"It takes the smartest individuals to realize there's always more to learn."
"It's essential to give your arguments impact."
"It's important to do business up close and personal."
"Let your words be your weapon."
"Never be afraid to dodge the sensitive issues."
"Never forget to walk away with more than you've brought."
"Nothing says pizzazz like a winning smile."
"Only through observation will you perceive weakness."
"The best way to solve a problem is to make it go away."
"The best way to win an argument is to be the loudest."
"The safest distance between two points is a shadowy line."
"The smart man knows a bandage only hides his wounds."
"There's only one way to give 110%%."
"When words fail, there's always fists."
"Why go down with the ship when you can try to fix it?"
%.0f: Picked repeating
%.0f: Picked unique
&-sUActnForward;&-sUActnBack;&-sUActnSldleft;&-sUActnSldright;: Apply torque with the screwdriver Mouse: Rotate the bobby pin &sKBF;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
&-sUActnForward;: Move forward &-sUActnBack;: Move backward &-sUActnSldleft;: Strafe left &-sUActnSldright;: Strafe right &sDeviceMouse;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnRun;: Run (Toggle) &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
&sXBLThumb;: Move around &sXBRThumb;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
&sXBRThumb;: Apply torque with the screwdriver &sXBLThumb;: Rotate the bobby pin &sXBXBtn;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
%.0f
In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then click &sXBXBtn; to switch to Limb mode. Now you can use &sXBLThumb; to select a limb, and &sXBABtn; to use a Stimpak on the selected limb.

In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then left-click on a limb to use a Stimpak on that limb.

* AG: Agility * AP: Action Points * Caps: Bottlecaps * CH: Charisma * CND: Condition * DR: Damage Resistance * EFF: Effects * EN: Endurance * HP: Hit Points * HR: Healing Rate * IN: Intelligence * LU: Luck * LVL: Level * PE: Perception * RAD: Radiation * RADS: Your Accumulated Radiation * Rad Poison: Radiation Poisoning * Rad Resist: Radiation Resistance * ST: Strength * VAL: Value * WG: Weight * XP: Experience Points
A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What�s the best way to obtain it?
Activating the detonator will set off the atomic bomb, and destroy the town of Megaton. Are you sure you want to proceed?
Administering some low-grade stimulant could benefit the growth of this colony's pupae, but you don't have anything suitable.
Administering some low-grade stimulant could benefit the growth of this colony's pupae.
Administrative Security Robots Disabled
Advanced technology from the Commonwealth has increased your reaction speed, giving you a higher chance to hit in V.A.T.S.
After a few close calls, you manage to stich up Timebomb's wounds. He should be fine.
All disabled body parts fully restored.
All four VIP targets have died.
All of Reilly's Rangers have died.
All radiation removed.
All the radio signals you have discovered are listed on the Radio screen in the Data tab of your Pip-Boy. Signals listed in bright text are within range, and can be listened to. Signals listed in darkened text have been discovered, but you are no longer within range -- in order to listen to one of these stations, you have to move back into the signal's receiving range.
An item's condition affects how well the item works, as well as its value. Weapons of lower condition will do less damage, and jam more frequently. Armor of lower condition will offer less Damage Resistance. You can repair items in your Pip-Boy by selecting Repair on the item. You can only do this if you have similar items to use for parts. Whatever item you choose to repair with will be scrapped completely. The degree to which damaged items can be repaired is dependent on your Repair skill. In many cases, if your skill is too low, you will not be able to repair a weapon or piece of apparel beyond its current condition.
Are you sure you want to activate the G.E.C.K.?
As a result of your painstaking research for the Wasteland Survival Guide, your survival skills have improved.
Before you leave Vault 101 forever, you may revise your character.
Bomb disarmed.
Bomb rigged to blow.
Both Lucas and Harden Simms have been killed. You can no longer receive a reward for disarming Megaton's atomic bomb.
Bottlecap Mine created.
Burke has been killed. You can no longer receive a reward for blowing up Megaton.
Butch has died!
Butch has returned to Rivet City.
Butch's mom is dead. -50 karma.
Caleb Smith is dead.
Charon has died!
Charon has returned to the Ninth Circle.
Closing Bink for Ending Sequence
Clover has died!
Clover has returned to Paradise Falls.
Code Entered. Please Stand by...
Congratulations! You�ve made one of the Vault 101 baseball teams. Which position do you prefer?
Crimes are divided into two categories: major and minor. Minor crimes cause only the victim to become hostile to you: * Theft: If the owner sees you steal something that she owns, she will try to take it back from you. If you try to escape, or persist in stealing from her, she will attack you (or run for help). If you fight back, you are now committing a major crime (Assault, see below). * Trespass: If the owner sees you open a locked door, container, or computer, he will immediately attack you. Major crimes cause the victim and the victim's friends to become hostile to you: * Assault: Attacking someone without provocation, or fighting back when someone attacks you for a minor crime. * Murder: If there are witnesses who care about the victim, they will become hostile to you. If a fight starts that you did not intend, you can attempt to yield by holstering your weapon. This may or may not be successful depending on how the attacker feels about you.
Dart Gun created.
Deathclaw Gauntlet created.
Debug until effect added - Concussion Grenade goes off.
DEBUG!
DEBUG2!
DEBUG3
DEBUG: Pipe control activated
Disarmed: %.0f Button: %.0f
Disarming the bomb requires considerable skill with explosives. You probably should leave it alone. (Note: Atomic explosions are rumored to be quite dangerous.)
Do you think you know everything about the Declaration of Independence? Put it to the test and win prizes from National Archives Sponsors!
Dogmeat has died.
Dogmeat is waiting outside of Vault 101.
Dogmeat!
Each time you take a chem or drink alcohol, your chance of becoming addicted to it goes up. If you stop using the drug for a while, this chance will drop. Each drug has its own addiction chance, so using one type will not increase your chance of becoming addicted to another. Addiction will hurt some of your S.P.E.C.I.A.L. attributes. These penalties go away temporarily if you take that drug again. A doctor can cure you of any addiction, for a price. You cannot become addicted to Stimpaks, Rad-X or RadAway.
Everyone in Big Town is dead.
Failsafe terminal initialized.
Fawkes has died!
Fawkes has died.
Fawkes has returned to the Museum of History.
Finished all repeatable encounters in set A -- starting over with encounter %.0f
Finished all repeatable encounters in set B -- starting over with encounter %.0f
For more information, press ESC and select Help.
For more information, press START and select Help.
Given your understanding of explosives, it could be possible to disarm the Grenade Bouquet and collect the grenades.
Good job! Now &sUActnGrab; again to let go of the toy.
Grouse is dead.
Hannibal Hamlin and Leroy Walker are dead.
Hannibal Hamlin is dead.
Harold can no longer speak to you.
Harold's Heart is destroyed.
Health fully restored.
High Karma Bink 1 for Ending Sequence
High Karma Bink 2 for Ending Sequence
High Karma Bink 3 for Ending Sequence
His wounds are too severe. You must have a Medicine skill of at least 40 to try and help him.
His wounds are very severe. This will be a tricky operation. Are you sure that you want to try it?
I just don't know what to do anymore. When Roger�s not in that stupid basement, he�s outside sweet talking that hussy, Martha Simpson. He claims there's nothing between them, but I know it's all a lie. I found a woman's pendant once, on Roger�s workbench. But of course, I said nothing. That�s me, Janet Rockwell, prim and proper housewife, living a perfect life here on Tranquility Lane. Some days I wish I really had beat her to death with that rolling pin. Then Roger would know I'm the only girl in the world.
If your science skill was higher, you might be able to determine a use for some of the things in this heap of debris. (Science 20 or higher required)
In addition to showing the direction you are currently facing, your compass displays several other useful pieces of information. If you have an active quest, any quest targets will be displayed on your compass as arrows. A quest target will flash faster and faster as you get closer to it. If you have placed your own marker on the map, this will be displayed as a transparent arrow. People and creatures that you perceive are displayed on the compass as vertical bars. Red bars indicate enemies. Out in the Wasteland, the compass also indicates nearby locations as small triangles.
In Script Block
Incorrect Code. Please try again.
Intercom currently in use.
Introduction Bink for Ending Sequence
Invalid encounter -- keep rolling.
It appears that these ants are from another ant colony. Perhaps attacking this rival colony would help the forager ants survive.
It appears that you can disarm this Motion Sensor and take the Microfusion Cell.
It appears that you can disarm this pressure plate.
It appears that you can disarm this rigged Shotgun.
It appears that you can disarm this tripwire.
It is possible to trigger this bear trap without injuring yourself.
It is unsafe to access your suite at this time.
Jericho has died!
Jericho has returned to Megaton.
Karma is an overall indication of your sense of good, evil... or neutrality. Your Karma starts at Neutral, and changes based on your actions. It can go up to Good or Very Good, or down to Evil or Very Evil. Your Karma determines how people treat you, and whether many of them will help you or not. Achieving a particular Karma level comes with its own set of advantages and disadvantages. Stay Neutral, and you don't have to worry about being hunted by law-abiding Regulators or heartless Talon Company Mercenaries. But, you'll then miss out on the benefits of being Good or Evil, like receiving special items or gaining access to restricted areas.
Leaf Mother Laurel's Liniment has strengthened Harold's Heart.
Low Karma Bink 1 for Ending Sequence
Low Karma Bink 2 for Ending Sequence
Low Karma Bink 3 for Ending Sequence
Luckily for you, the trap's closing mechanism fires late.
Minor repairs could restore power to this old generator.
Mister Crowley is dead.
Moira Brown has died, and her book will never be written.
Moira's experiment had an unexpected side-effect. Now, when you suffer from Advanced Radiation Poisoning, crippled limbs automatically regenerate.
Neutral Karma Bink for Ending Sequence
No encounters currently available in this set -- resetting trigger zone.
Now you know how to grab and release objects. Now grab the toy again and take it to the play mat.
Nuka Grenade created.
Oh no! You�ve been exposed to radiation, and a mutated hand has grown out of your stomach! What�s the best course of treatment?
Old Mister Abernathy has locked himself in his quarters again, and you�ve been ordered to get him out. How do you proceed?
On July 16, 1969, the Virgo II Lunar Lander "Valiant 11" became the very first manned space vehicle to touch down on the moon. The Valiant 11's crew consisted of Captain Richard Wade, Captain Mark Garris and Captain Michael Hagen of the USSA. We salute these brave and noble men who took the very first steps on a planetary body other than our own.
On the skeleton, you find a note that reads: "Dear World, Fuck you. Love, JE"
Only residents wearing Vault 112 suits may access this lounger.
Optional objective failed: you have killed a Mirelurk.
Password "Amata" entered.
Perhaps the most well-recognized weapon in the modern U.S. Military arsenal, the M199 earned its nickname "The Backtalker" from the unusual report the firing mechanism makes as it ejects a spent shell. Firing standard 5.56mm rounds, the M199 is still the official infantry weapon of the U.S. Army. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
Player Didn't Side With Eden Bink 1 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, but Eden and Raven Rock weren't destroyed by the player.)
Player Didn't Side With Eden Bink 2 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, and also destroyed Raven Rock and President Eden.)
Player Dies (Evil) Bink for Ending Sequence (Plays if the player lets Project Purity blow up before the purifier is started)
Player Dies (Good) Bink for Ending Sequence (Plays if the player sacrifices himself/herself in the Project Purity chamber)
Player Lives Bink for Ending Sequence (Plays if Sarah Lyons sacrifices herself in the Project Purity chamber instead of the player.)
Player Sided With Eden Bink for Ending Sequence (Plays if the player DID poison the FEV as Eden wished)
Pre-War Theme Added to House
Press and hold &-sUActnMenumode; to activate your Pip-Boy light.
Raider Theme Added to House
Railway Rifle created.
Red has died.
Redeem your Prize Vouchers here! Exhibit and Prizes sponsored by Med-Tek Laboratories.
Repair robot?
Repeatable encounter %.0f
Repeating encounter chance: %.0f
Restoring power to this broadcast station has amplified a faint signal being transmitted from somewhere in the nearby area.
RL3 has been destroyed!
RL3 has returned to Canterbury Commons.
Rock-It Launcher created.
Sanitizer active. Food and drink improved.
Sanitizer no longer active.
Sawbones has damaged you.
Science Theme Added to House
Several links in the chain snap, but the chandelier doesn't immediately fall. It does look very unstable...
Shishkebab created.
Shorty has died.
Show in Progress. Please Take Your Seats. Thank You.
Sierra Petrovita has been killed.
Some terminals are protected, and can't be accessed without a password. If your Science skill is high enough, you can attempt to hack the terminal. Selecting the correct password will grant you access. If your guess is incorrect, you will be shown how many letters match the correct password, and in the correct location. You have 4 tries to guess correctly. If you fail, the terminal will remain inaccessible until you own the password. You can exit hacking at any time and try again.
Something about your presence dampens others' desires to exceed. Any enemy's chance of getting critical hits on you is now reduced by half.
Star Paladin Cross has died!
Star Paladin Cross has returned to the Citadel.
Tenpenny Tower has been overrun by Feral Ghouls and Mister Burke has disappeared. You can no longer receive a reward for blowing up Megaton.
The aircraft above is the original Wright Flyer I designed by Orville and Wilbur Wright. On December 17, 1903 in Kitty Hawk, North Carolina, the vehicle performed its maiden flight for a mere 12 seconds, covering a distance of only 120 feet . This historic event marked the first sustained and controlled heavier-than-air powered flight.
The ammo box seems to be code locked.
The ants appear to be using this compost heap to metabolize a food supply. Ant secretions combined with the compost appear to be forming a potent chemical compound.
The atomic bomb remains undetonated.
The Barter screen allows you to trade, buy or sell items. The types of items that can be traded, bought, or sold depend on the person you're trading with. The prices you get for buying or selling depend on your Barter skill. To Barter, simply select an item and move it from your inventory into the other person's (if you want to sell or trade one of your own items) or from the other person's inventory into your own (if you want to buy or trade for one of their items). As items are moved back and forth, caps will also be automatically moved between both parties. This is represented by the large "caps" arrow in the middle. If the arrow is darkened, it means one of you doesn't have enough caps to complete the transaction. You cannot accept the barter if you don't have enough caps. But you can accept it if the other person doesn't have enough, but at this point, you are giving items away for free.
The Basin of Purification is filled with some sort of thick, viscous sap.
The Basin of Purification is filled with some sort of thick, viscous sap.
The bodies of the Wests have bite marks on the neck area that go to the bone.
The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding.
The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines.
The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines. The bodies seem to have a blackish powdery residue present not unlike that found in old trainyards.
The bomb appears inert, but further examination reveals that it is still operational, and still quite dangerous. With the right gear it would be trivial to rig it to explode. To disarm the bomb, however, would take a highly skilled explosives expert.
The bomb has been disarmed, and no longer poses a threat to the people of Megaton.
The bomb has been disarmed, and no longer poses a threat to the people of Megaton.
The bomb has been rigged to explode. Once detonated, it will surely destroy the entire town of Megaton.
The bomb is already rigged with the Fusion Pulse Charge, and armed to detonate remotely.
The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous.
The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, and prevent it from ever being detonated?
The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
The Box is locked, and requires a key.
The chain supporting the chandelier has been tampered with. It might not be a good idea to walk underneath it.
The communications dish on the Virgo II Lunar Lander appears to be easy to remove.
The computer has been rigged to explode. It could be possible to disarm and remove the grenade.
The console is currently without power.
The console is powered, and ready to accept the activation code.
The corpse has been disarmed.
The Delta IX Rocket was donated by the United States Space Administration and by a grant from the United States Department of Antiquities.
The detonator does not appear to do anything.
The detonator has already been used to trigger the atomic bomb.
The door has locked shut behind you. There is no exit.
The door is designed for one-way use and can't be opened from this side.
The door is not powered, and will not open.
The door to Karen Schenzy's House is locked.
The door to the Ewers's House is locked.
The door will not open. It feels as though it is blocked from the outside.
The effects of being crippled depend on the limb. These effects apply to you as well as to your enemies. * Head: Reduced perception, concussion effect. * Arms: Reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled. * Chest: Higher chance to be staggered when taking damage. * Legs: Reduced run speed. Enemies cannot perform leaping or charging attacks. Some enemies have Antennae or a Combat Inhibitor. Crippling that will cause them to frenzy, attacking anything near them.
The elevator panel needs to be repaired in order to operate the elevator.
The emitter has been rigged to activate when the power is turned on.
The express elevator has no power. The elevator panel must be repaired before it can be used.
The express elevator to the lobby has no power.
The express elevator to the lobby has no power.
The express elevator to the lobby has no power. A Fission Battery is required to restore it to working order.
The express elevator to the lobby has no power. You are currently unable to restore it to working order (Repair Skill of 75 or possession of a unique tool required).
The express elevator to the lobby has no power. You lack the skill needed to restore it to working order (Repair 75 or higher required).
The express elevator to the lobby is functioning properly.
The express elevator's power has been restored.
The fire alarm can't be disabled.
The flashing arrow on your compass shows the location of your objective.
The fusion pulse charge must be rigged to the atomic bomb before it can be detonated.
The G.E.C.K. will collapse all of the matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew. Are you certain you want to do this?
The Galaxy News Radio Relay is now running at full strength.
The intercom has been turned off.
The junction box has been repaired, and is in good working order.
The Junction Box has several damaged cables, and appears to be only partially powered. Do you wish to repair the damage, or leave it alone?
The Laser Tripwire Emitter has been armed.
The Laser Tripwire Emitter has been destroyed.
The Laser Tripwire Emitter has been disarmed.
The mainframe is not functioning.
The Maps are located in your Pip-Boy's Data section. The Local Map displays an overhead map of your current location, as well as any nearby doors. The World Map shows an overhead map of the entire Capital Wasteland area, and markers for any places that have been discovered during the course of your adventures. You can even fast travel directly to any place you have previously visited. You can zoom the maps in and out, or place (or move, or delete) a custom map marker. If your active quest has any quest targets, these will be displayed on both the Local and World Maps. On the World Map, your path to a quest target is indicated by a dotted line. In some cases, you may need to take a route through different areas, and the dotted line will reflect that.
The medals in this case were typically awarded to American pilots in World War II. From left to right, top row to bottom: Medal of Honor, Distinguished Service Cross, Silver Star, Distinguished Flying Cross, Navy Cross, Air Medal, Bronze Star, and the Purple Heart.
The My First Laboratory has completed a compound.
The My First Laboratory is currently brewing a new compound which should take about a day. Detoxify is not available until it's completed.
The observer can easily be hidden in the mass of eggs.
The observer is hidden in the spawning pod.
The opening is too small for you to fit through.
The pilot light has been knocked loose on the oven. It probably shouldn't be turned on.
The pipe appears to be damaged, but the source of the leak isn't immediately clear. It'll take a master plumber to fix it. (Repair of 30 or higher required)
The processor widget looks like it should fit neatly into this mainframe.
The quest screen in your Pip-Boy's Data section tracks your progress in every quest you have undertaken. To the left is a list of quests: those with bright text are active; those with darkened text have been completed or somehow failed. Your active quest is marked by a small box. On the right-hand side of the screen are the objectives for each quest. The active objectives have bright text and are on the top of the list; the completed or failed objectives have darkened text and are at the bottom of the list. Some objectives are marked as "(Optional)," and their completion is not necessary to successfully finishing the quest. You can select any quest as the currently "active" one, or immediately view the location of the active quest's current target on the World Map (if the location is known). Quest Targets are show on your compass and maps for the active quest only.
The roller skate is in a precarious position at the edge of the stairs. Be careful...
The simulation prevents you from tampering with the body.
The Super Mutants have bound the captive for transportation. The ropes are digging into her wrists. She's obviously suffered from their abuse.
The Super Mutants have bound the captive for transportation. The ropes are digging into his wrists. He's obviously suffered from their abuse.
The switch appears to be broken.
The Talking Tree has been killed.




Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship.

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