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512 Results
For MESG:DESC

NumberEDIDText
1AbilityWellRestedEndMsgYou are no longer Well Rested.
2AbilityWellRestedStartMsgYou are now Well Rested!
3AWMDoorOpenedRepairHighMsgYou use your Repair skill to determine that someone has removed a vital component for the door's operation, but you manage to repair the door anyway. (Repair %.0f passed)
4AWMDoorOpenedRepairLowMsgYou use your Repair skill to insert the missing part into the broken door. (Repair %.0f passed)
5AWMHighPerceptionPassFridgeMsgYou notice that the freezer is a little smaller than all of the others. After closer inspection, you find that there is a secret compartment in the back. Unfortunately, it is locked and you are unable to pick it. There must be a key to open this lock. (Perception %.0f passed)
6AWMStashFridgeKeyMsgYou use the key to unlock the secret compartment in the back of the freezer.
7AWMStashNoteFridgeMsgYou see a secret compartment in the back of the freezer, just like the note said. However, you don't have the key to open the compartment. It must be back on the shelf of the storage room.
8BobbleheadAGLBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Never be afraid to dodge the sensitive issues." Your Agility has been permanently increased by 1.
9BobbleheadAGLMessage"Never be afraid to dodge the sensitive issues."
10BobbleheadBARTBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Never forget to walk away with more than you've brought." Your Barter skill has been permanently increased by 10 points.
11BobbleheadBARTMessage"Never forget to walk away with more than you've brought."
12BobbleheadBGUNBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The best way to win an argument is to be the loudest." Your Big Guns skill has been permanently increased by 10 points.
13BobbleheadBGUNMessage"The best way to win an argument is to be the loudest."
14BobbleheadCHABuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Nothing says pizzazz like a winning smile." Your Charisma has been permanently increased by 1.
15BobbleheadCHAMessage"Nothing says pizzazz like a winning smile."
16BobbleheadENDBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always be ready to take one for the team." Your Endurance has been permanently increased by 1.
17BobbleheadENDMessage"Always be ready to take one for the team."
18BobbleheadERGWBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Arrive at peaceful resolutions by using superior firepower." Your Energy Weapons skill has been permanently increased by 10 points.
19BobbleheadERGWMessage"Arrive at peaceful resolutions by using superior firepower."
20BobbleheadEXPLBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The best way to solve a problem is to make it go away." Your Explosives skill has been permanently increased by 10 points.
21BobbleheadEXPLMessage"The best way to solve a problem is to make it go away."
22BobbleheadINTBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It takes the smartest individuals to realize there's always more to learn." Your Intelligence has been permanently increased by 1.
23BobbleheadINTMessage"It takes the smartest individuals to realize there's always more to learn."
24BobbleheadLOCKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always strive for the unobtainable." Your Lockpick skill has been permanently increased by 10 points.
25BobbleheadLOCKMessage"Always strive for the unobtainable."
26BobbleheadLUKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "There's only one way to give 110%%." Your Luck has been permanently increased by 1.
27BobbleheadLUKMessage"There's only one way to give 110%%."
28BobbleheadMEDIBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The smart man knows a bandage only hides his wounds." Your Medicine skill has been permanently increased by 10 points.
29BobbleheadMEDIMessage"The smart man knows a bandage only hides his wounds."
30BobbleheadMELEBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It's important to do business up close and personal." Your Melee Weapons skill has been permanently increased by 10 points.
31BobbleheadMELEMessage"It's important to do business up close and personal."
32BobbleheadNoneYou have no Bobbleheads in your inventory.
33BobbleheadPERBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Only through observation will you perceive weakness." Your Perception has been permanently increased by 1.
34BobbleheadPERMessage"Only through observation will you perceive weakness."
35BobbleheadREPRBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Why go down with the ship when you can try to fix it?" Your Repair skill has been permanently increased by 10 points.
36BobbleheadREPRMessage"Why go down with the ship when you can try to fix it?"
37BobbleheadSCNCBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always be prepared to explain the hows and the whys." Your Science skill has been permanently increased by 10 points.
38BobbleheadSCNCMessage"Always be prepared to explain the hows and the whys."
39BobbleheadSGUNBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Because it's easier to have courage from a safe distance away." Your Small Guns skill has been permanently increased by 10 points.
40BobbleheadSGUNMessage"Because it's easier to have courage from a safe distance away."
41BobbleheadSNEKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The safest distance between two points is a shadowy line." Your Sneak skill has been permanently increased by 10 points.
42BobbleheadSNEKMessage"The safest distance between two points is a shadowy line."
43BobbleheadSPCHBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Let your words be your weapon." Your Speech skill has been permanently increased by 10 points.
44BobbleheadSPCHMessage"Let your words be your weapon."
45BobbleheadSTRBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It's essential to give your arguments impact." Your Strength has been permanently increased by 1.
46BobbleheadSTRMessage"It's essential to give your arguments impact."
47BobbleheadUARMBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "When words fail, there's always fists." Your Unarmed skill has been permanently increased by 10 points.
48BobbleheadUARMMessage"When words fail, there's always fists."
49CG02DinerDoorMsgYou should stay and enjoy your birthday party.
50CG03GoatQuestion01You are approached by a frenzied vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?
51CG03GoatQuestion02While working as an intern in the clinic, a patient with a strange infection in his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you?
52CG03GoatQuestion03You discover a young boy lost in the lower levels of the vault. He�s hungry and frightened, but also appears to be in possession of stolen property. What do you do?
53CG03GoatQuestion04Congratulations! You�ve made one of the Vault 101 baseball teams. Which position do you prefer?
54CG03GoatQuestion05Your grandmother invites you to tea, but you�re surprised when she gives you a pistol, and orders you to kill another vault resident. What do you do?
55CG03GoatQuestion06Old Mister Abernathy has locked himself in his quarters again, and you�ve been ordered to get him out. How do you proceed?
56CG03GoatQuestion07Oh no! You�ve been exposed to radiation, and a mutated hand has grown out of your stomach! What�s the best course of treatment?
57CG03GoatQuestion08A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What�s the best way to obtain it?
58CG03GoatQuestion09You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and...
59CG03GoatQuestion10Who is, indisputably, the most important person in Vault 101, he who shelters us from the harshness of the atomic Wasteland, and to whom we owe everything we have, including our lives?
60CG04ButchBadKarmaMsgButch's mom is dead. -50 karma.
61CG04ButchGoodKarmaMsgYou helped save Butch's mom from the radroaches. +100 karma.
62CG04LockedDoorLockBrokenMsgYou broke the lock while trying to force it. Now you'll need a key to open it. Maybe the Overseer keeps a key hidden somewhere in his bedroom.
63CG04LockedDoorNoLockpicksMsgYou don't have any bobby pins to pick the lock. Maybe the Overseer keeps a key hidden somewhere in his bedroom.
64CG04Vault101ControlPodMsgThis control pod is locked.
65CG04Vault101DoorTerminalMsgThe terminal is dark. It appears to have no power.
66CG04VaultExitMessageBefore you leave Vault 101 forever, you may revise your character.
67CGQuestTargetThe flashing arrow on your compass shows the location of your objective.
68CGTutorialAccessHelpPCFor more information, press ESC and select Help.
69CGTutorialAccessHelpXBoxFor more information, press START and select Help.
70CGTutorialAddictionYou have become addicted to a drug. Take more of the drug to alleviate the side effects, or visit a doctor to be cured.
71CGTutorialCrippleYou are crippled. Use a stimpak, sleep, or find a doctor.
72CGTutorialFastTravelYou have discovered several locations. You can fast travel back to discovered locations using the World Map in your Pip-Boy.
73CGTutorialFireWeaponTo fire your weapon, &sUActnUse;.
74CGTutorialFireWeapon2To aim, &sUActnBlock;. This increases your accuracy.
75CGTutorialGrabTo grab a toy from the toy box, look at it and &sUActnGrab;.
76CGTutorialGrabSuccessGood job! Now &sUActnGrab; again to let go of the toy.
77CGTutorialHealYour health is low. You may want to use a stimpak or find some water to drink.
78CGTutorialJumpTo jump up on the chair, &sUActnJump;.
79CGTutorialMovementUse &-sUActnForward;&-sUActnBack;&-sUActnSldleft;&-sUActnSldright; to move. The mouse turns you.
80CGTutorialMovementRunTo toggle between run and walk, &sUActnRun;.
81CGTutorialMovementXBoxUse the left stick to move around. The right stick turns you.
82CGTutorialPickUpYou should get your stuff from your desk before you leave.
83CGTutorialPickUpReminderYou should get your stuff from your desk before you leave.
84CGTutorialPipboyTo bring up your Pip-Boy, &sUActnMenumode;.
85CGTutorialPipboyLightPress and hold &-sUActnMenumode; to activate your Pip-Boy light.
86CGTutorialRadiationYou now have radiation poisoning. Visit a doctor or take RadAway to lower your radiation level. You can also protect yourself ahead of time by taking Rad-X, which increases your Radiation Resistance.
87CGTutorialReleaseNow you know how to grab and release objects. Now grab the toy again and take it to the play mat.
88CGTutorialRepairYour weapon is in poor condition and can do more damage if repaired. You can repair items in your Pip-Boy or by visiting a vendor. To repair it yourself, you�ll need to use parts from a similar weapon.
89CGTutorialSneakTo sneak or crouch, &sUActnCrouch;.
90CGTutorialTerminalLockedYou are now locked out of the terminal. You'll have to find the password somewhere.
91CGTutorialTest1To jump up on the chair, &sUActnJump;.
92CGTutorialTest2To move forward, &sUActnForward;, &sUActnBack; to move back. To move left, &sUActnSldleft;. To move right, &sUActnSldright;. The mouse turns you. To run, &sUActnRun;.
93CGTutorialVATSTo enter VATS, &sUActnVats;.
94DCWorld11GeneratorLowSkillMsg[Repair, 20] It would be possible to repair this generator if you were more skilled.
95DCWorld11GeneratorMsgMinor repairs could restore power to this old generator.
96DCWorld11GeneratorRepairMsgYou repair the generator.
97DefaultDebugIncrement01
98DefaultDebugIncrement05
99DefaultDebugIncrement10
100DefaultDebugMSG %.0f
101DonationKarmaPositiveMsgYour donations to the church have raised your Karma
102DoorOpenedScienceMsgYou use your Science skill to find and fix the faulty capacitor in the door release mechanism. (Science %.0f passed)
103DoorOpenFailedRepairHighMsgYour Repair skill is not high enough to fix this broken door, but it seems to have been tampered with. (Repair %.0f or higher required)
104DoorOpenFailedRepairMsgYour Repair skill is not high enough to fix this broken door. (Repair %.0f or higher required)
105DoorOpenFailedScienceMsgYour Science skill is not high enough to fix this broken door. (Science %.0f or higher required)
106EndingBink1Introduction Bink for Ending Sequence
107EndingBink10Player Lives Bink for Ending Sequence (Plays if Sarah Lyons sacrifices herself in the Project Purity chamber instead of the player.)
108EndingBink11Player Dies (Evil) Bink for Ending Sequence (Plays if the player lets Project Purity blow up before the purifier is started)
109EndingBink12Player Didn't Side With Eden Bink 1 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, but Eden and Raven Rock weren't destroyed by the player.)
110EndingBink13Player Didn't Side With Eden Bink 2 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, and also destroyed Raven Rock and President Eden.)
111EndingBink14Player Sided With Eden Bink for Ending Sequence (Plays if the player DID poison the FEV as Eden wished)
112EndingBink15Closing Bink for Ending Sequence
113EndingBink2High Karma Bink 1 for Ending Sequence
114EndingBink3High Karma Bink 2 for Ending Sequence
115EndingBink4High Karma Bink 3 for Ending Sequence
116EndingBink5Low Karma Bink 1 for Ending Sequence
117EndingBink6Low Karma Bink 2 for Ending Sequence
118EndingBink7Low Karma Bink 3 for Ending Sequence
119EndingBink8Neutral Karma Bink for Ending Sequence
120EndingBink9Player Dies (Good) Bink for Ending Sequence (Plays if the player sacrifices himself/herself in the Project Purity chamber)
121FFCitadelSawbonesDamageMessageSawbones has damaged you.
122FFDCzDCint11bNoteOn the skeleton, you find a note that reads: "Dear World, Fuck you. Love, JE"
123FFEDebugMsgChanceRepeating encounter chance: %.0f
124FFEDebugMsgDogmeatDogmeat!
125FFEDebugMsgInitTrigger zone initialized.
126FFEDebugMsgInvalidInvalid encounter -- keep rolling.
127FFEDebugMsgNoEncountersNo encounters currently available in this set -- resetting trigger zone.
128FFEDebugMsgRepeatEncounterRollRepeatable encounter %.0f
129FFEDebugMsgRepeatFinishAFinished all repeatable encounters in set A -- starting over with encounter %.0f
130FFEDebugMsgRepeatFinishBFinished all repeatable encounters in set B -- starting over with encounter %.0f
131FFEDebugMsgRepeatRoll%.0f: Picked repeating
132FFEDebugMsgUniqueEncounterRollUnique encounter %.0f
133FFEDebugMsgUniqueRoll%.0f: Picked unique
134FFESupermutantCaptiveMessageBoxFThe Super Mutants have bound the captive for transportation. The ropes are digging into her wrists. She's obviously suffered from their abuse.
135FFESupermutantCaptiveMessageBoxMThe Super Mutants have bound the captive for transportation. The ropes are digging into his wrists. He's obviously suffered from their abuse.
136FFEU10RobotDestroyHighSkillMsgYou remove every transistor related to "basic operations." This robot will never be fixed now.
137FFEU10RobotDestroyMsgYou destroy the robot's delicate circuitry.
138FFEU10RobotFixMsgThis robot is stuck in a diagnostic loop. A little maintenance work should fix it.
139FFEU10RobotLowSkillMsgYou must have a Repair skill of at least 40 to try and fix this robot.
140FFEU10RobotRepairedMsgYou reset the circuitry inside the robot. It should behave normally now.
141FFRadioSignal01msgRestoring power to this broadcast station has amplified a faint signal being transmitted from somewhere in the nearby area.
142FFSupermutantCaptiveNoActivateMessageYou cannot help the captive while in combat.
143FollowerMessageDeadYour follower has died.
144FollowerMessageDeadButchButch has died!
145FollowerMessageDeadCharonCharon has died!
146FollowerMessageDeadCloverClover has died!
147FollowerMessageDeadDogmeatDogmeat has died.
148FollowerMessageDeadFawkesFawkes has died!
149FollowerMessageDeadJerichoJericho has died!
150FollowerMessageDeadRL3RL3 has been destroyed!
151FollowerMessageDeadStarPaladinCrossStar Paladin Cross has died!
152FollowerMessageHighKarmaYour Karma is too high to acquire this follower.
153FollowerMessageLeaveButchButch has returned to Rivet City.
154FollowerMessageLeaveCharonCharon has returned to the Ninth Circle.
155FollowerMessageLeaveCloverClover has returned to Paradise Falls.
156FollowerMessageLeaveDogmeatDogmeat is waiting outside of Vault 101.
157FollowerMessageLeaveFawkesFawkes has returned to the Museum of History.
158FollowerMessageLeaveJerichoJericho has returned to Megaton.
159FollowerMessageLeaveRL3RL3 has returned to Canterbury Commons.
160FollowerMessageLeaveStarPaladinCrossStar Paladin Cross has returned to the Citadel.
161FollowerMessageLowKarmaYour Karma is too low to acquire this follower.
162FollowerMessageOneFollowerYou can only have one follower at a time.
163GECKActivate01Are you sure you want to activate the G.E.C.K.?
164GECKActivate02The G.E.C.K. will collapse all of the matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew. Are you certain you want to do this?
165GECKStartYou've found the Vault 87 Garden of Eden Construction Kit (or G.E.C.K.). What do you want to do?
166GenericDebugMsgIn Script Block
167GenericDoorActivatedElsewhereMsgThis door is activated elsewhere.
168GenericGasValveLowSkillMsgYou cannot figure out how to repair the gas valve. (Repair %.0f or higher required).
169GenericGasValveRepairMsgYou successfully repair the gas valve. It can now be operated.
170GenericGasValveSkillMsgYou examine the the broken gas valve and conclude that it is possible to repair it. Do you wish to repair it?
171GenericIntercomNoResponseMsgThere's no response from the intercom.
172HD00DebugExploreMessageWasteland Explorer Theme Added to House
173HD00DebugRaidMessageRaider Theme Added to House
174HD00DebugScienceMessageScience Theme Added to House
175HD00DebugVaultMessageVault Theme Added to House
176HD00DebugWarMessagePre-War Theme Added to House
177HD00InfirmaryHealMessageHealth fully restored.
178HD00InfirmaryLimbsMessageAll disabled body parts fully restored.
179HD00InfirmaryMessageWhat would you like to do with your My First Infirmary?
180HD00InfirmaryRadsMessageAll radiation removed.
181HD00LabMessageWhat would you like to do with your My First Laboratory?
182HD00LabMessage01The My First Laboratory is currently brewing a new compound which should take about a day. Detoxify is not available until it's completed.
183HD00LabMessage02The My First Laboratory has completed a compound.
184HD00NukaMachineWithWhat would you like to do with your Nuka-Cola Machine?
185HD00NukaMachineWithoutWhat would you like to do with your Nuka-Cola Machine?
186HDLabDetoxifyYou have been fully detoxified.
187HelpBarterThe Barter screen allows you to trade, buy or sell items. The types of items that can be traded, bought, or sold depend on the person you're trading with. The prices you get for buying or selling depend on your Barter skill. To Barter, simply select an item and move it from your inventory into the other person's (if you want to sell or trade one of your own items) or from the other person's inventory into your own (if you want to buy or trade for one of their items). As items are moved back and forth, caps will also be automatically moved between both parties. This is represented by the large "caps" arrow in the middle. If the arrow is darkened, it means one of you doesn't have enough caps to complete the transaction. You cannot accept the barter if you don't have enough caps. But you can accept it if the other person doesn't have enough, but at this point, you are giving items away for free.
188HelpChargenRaceUNUSED
189HelpChargenTagSkillsUNUSED
190HelpCompassIn addition to showing the direction you are currently facing, your compass displays several other useful pieces of information. If you have an active quest, any quest targets will be displayed on your compass as arrows. A quest target will flash faster and faster as you get closer to it. If you have placed your own marker on the map, this will be displayed as a transparent arrow. People and creatures that you perceive are displayed on the compass as vertical bars. Red bars indicate enemies. Out in the Wasteland, the compass also indicates nearby locations as small triangles.
191HelpContainerUNUSED
192HelpCrimeCrimes are divided into two categories: major and minor. Minor crimes cause only the victim to become hostile to you: * Theft: If the owner sees you steal something that she owns, she will try to take it back from you. If you try to escape, or persist in stealing from her, she will attack you (or run for help). If you fight back, you are now committing a major crime (Assault, see below). * Trespass: If the owner sees you open a locked door, container, or computer, he will immediately attack you. Major crimes cause the victim and the victim's friends to become hostile to you: * Assault: Attacking someone without provocation, or fighting back when someone attacks you for a minor crime. * Murder: If there are witnesses who care about the victim, they will become hostile to you. If a fight starts that you did not intend, you can attempt to yield by holstering your weapon. This may or may not be successful depending on how the attacker feels about you.
193HelpCripplingThe effects of being crippled depend on the limb. These effects apply to you as well as to your enemies. * Head: Reduced perception, concussion effect. * Arms: Reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled. * Chest: Higher chance to be staggered when taking damage. * Legs: Reduced run speed. Enemies cannot perform leaping or charging attacks. Some enemies have Antennae or a Combat Inhibitor. Crippling that will cause them to frenzy, attacking anything near them.
194HelpDialogueWhen in dialogue with a character, simply select the response that seems most appropriate to the situation... and be prepared for the character you're talking with to react accordingly. Occasionally, you will be presented with a Speech Challenge. A Speech Challenge is a response preceded by the word "Speech" and the percentage chance of success; the higher your Speech skill, the greater the chance of success. Succeed in a Speech Challenge, and you'll achieve the results indicated by the response. Fail a Speech Challenge, and future Speech Challenges with that character will be lowered. You may also be presented with responses preceded by a certain Attribute or Skill, like [Strength] or [Science]. These responses are only visible if you have the minimum required value in the Attribute or Skill. So, there is never a percentage associated with these responses, because there is no way to "fail" them -- selecting a special Attribute or Skill response is always to your benefit.
195HelpDrugsEach time you take a chem or drink alcohol, your chance of becoming addicted to it goes up. If you stop using the drug for a while, this chance will drop. Each drug has its own addiction chance, so using one type will not increase your chance of becoming addicted to another. Addiction will hurt some of your S.P.E.C.I.A.L. attributes. These penalties go away temporarily if you take that drug again. A doctor can cure you of any addiction, for a price. You cannot become addicted to Stimpaks, Rad-X or RadAway.
196HelpGeneral&-sUActnForward;: Move forward &-sUActnBack;: Move backward &-sUActnSldleft;: Strafe left &-sUActnSldright;: Strafe right &sDeviceMouse;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnRun;: Run (Toggle) &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
197HelpGeneralXBox&sXBLThumb;: Move around &sXBRThumb;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
198HelpGlossary* AG: Agility * AP: Action Points * Caps: Bottlecaps * CH: Charisma * CND: Condition * DR: Damage Resistance * EFF: Effects * EN: Endurance * HP: Hit Points * HR: Healing Rate * IN: Intelligence * LU: Luck * LVL: Level * PE: Perception * RAD: Radiation * RADS: Your Accumulated Radiation * Rad Poison: Radiation Poisoning * Rad Resist: Radiation Resistance * ST: Strength * VAL: Value * WG: Weight * XP: Experience Points
199HelpHackingSome terminals are protected, and can't be accessed without a password. If your Science skill is high enough, you can attempt to hack the terminal. Selecting the correct password will grant you access. If your guess is incorrect, you will be shown how many letters match the correct password, and in the correct location. You have 4 tries to guess correctly. If you fail, the terminal will remain inaccessible until you own the password. You can exit hacking at any time and try again.
200HelpHealingLimbs
In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then left-click on a limb to use a Stimpak on that limb.

201HelpHealingLimbsXBox
In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then click &sXBXBtn; to switch to Limb mode. Now you can use &sXBLThumb; to select a limb, and &sXBABtn; to use a Stimpak on the selected limb.

202HelpHotkeysYou can hotkey inventory items and then use or equip them without accessing your Pip-Boy. To hotkey an item, hold a number key (1-8) and then left-click on an item in your Pip-Boy. Now when the Pip-Boy is closed, you can use or equip that item simply by pressing the corresponding number key. Holding down any number key will display all of your current hotkey assignments.
203HelpHotkeysXBoxYou can hotkey inventory items and then use or equip them without accessing your Pip-Boy. To hotkey an item in your Pip-Boy, hold &sXBRBumper; and use the D-Pad to select a hotkey slot. Now when the Pip-Boy is closed, you can use or equip that item simply by pressing the corresponding D-Pad direction. Holding down the D-Pad will display all of your current hotkey assignments.
204HelpKarmaKarma is an overall indication of your sense of good, evil... or neutrality. Your Karma starts at Neutral, and changes based on your actions. It can go up to Good or Very Good, or down to Evil or Very Evil. Your Karma determines how people treat you, and whether many of them will help you or not. Achieving a particular Karma level comes with its own set of advantages and disadvantages. Stay Neutral, and you don't have to worry about being hunted by law-abiding Regulators or heartless Talon Company Mercenaries. But, you'll then miss out on the benefits of being Good or Evil, like receiving special items or gaining access to restricted areas.
205HelpLevelingWhen you reach the required number of Experience Points, you will level up automatically, so long as you're not in combat. Every time you level up, your Health increases, you gain Skill Points to assign to your skills, and you can choose a new perk.
206HelpLockpicking&-sUActnForward;&-sUActnBack;&-sUActnSldleft;&-sUActnSldright;: Apply torque with the screwdriver Mouse: Rotate the bobby pin &sKBF;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
207HelpLockpickingXBox&sXBRThumb;: Apply torque with the screwdriver &sXBLThumb;: Rotate the bobby pin &sXBXBtn;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
208HelpPipBoyDataThe Maps are located in your Pip-Boy's Data section. The Local Map displays an overhead map of your current location, as well as any nearby doors. The World Map shows an overhead map of the entire Capital Wasteland area, and markers for any places that have been discovered during the course of your adventures. You can even fast travel directly to any place you have previously visited. You can zoom the maps in and out, or place (or move, or delete) a custom map marker. If your active quest has any quest targets, these will be displayed on both the Local and World Maps. On the World Map, your path to a quest target is indicated by a dotted line. In some cases, you may need to take a route through different areas, and the dotted line will reflect that.
209HelpPipBoyItemsAn item's condition affects how well the item works, as well as its value. Weapons of lower condition will do less damage, and jam more frequently. Armor of lower condition will offer less Damage Resistance. You can repair items in your Pip-Boy by selecting Repair on the item. You can only do this if you have similar items to use for parts. Whatever item you choose to repair with will be scrapped completely. The degree to which damaged items can be repaired is dependent on your Repair skill. In many cases, if your skill is too low, you will not be able to repair a weapon or piece of apparel beyond its current condition.
210HelpPipBoyQuestThe quest screen in your Pip-Boy's Data section tracks your progress in every quest you have undertaken. To the left is a list of quests: those with bright text are active; those with darkened text have been completed or somehow failed. Your active quest is marked by a small box. On the right-hand side of the screen are the objectives for each quest. The active objectives have bright text and are on the top of the list; the completed or failed objectives have darkened text and are at the bottom of the list. Some objectives are marked as "(Optional)," and their completion is not necessary to successfully finishing the quest. You can select any quest as the currently "active" one, or immediately view the location of the active quest's current target on the World Map (if the location is known). Quest Targets are show on your compass and maps for the active quest only.
211HelpPipBoyRepairUNUSED
212HelpPipBoyStatsWhen you are hurt, there are several ways to restore your health: * Visit a doctor and pay for healing. * Use a Stimpak. * Eat food or drink water. * Sleep in a bed.
213HelpRadiationYou can be exposed to radiation either directly from the environment, or by ingesting irradiated food or water. A small amount of radiation will not hurt you, but as your accumulated exposure goes up, you will begin to suffer ill effects, including death, eventually. Radiation Poisoning Effects: * 200 rads: -1 EN * 400 rads: -2 EN, -1 AG * 600 rads: -3 EN, -2 AG, -1 ST * 800 rads: -3 EN, -2 AG, -2 ST * 1000 rads: Death! Radiation Poisoning does not wear off, but can be healed by a doctor, or by taking RadAway. You can also protect yourself ahead of time by taking Rad-X, which increases your Radiation Resistance. Your accumulated radiation exposure is displayed in your Pip-Boy, in the Status section of the Stats tab.
214HelpRadioAll the radio signals you have discovered are listed on the Radio screen in the Data tab of your Pip-Boy. Signals listed in bright text are within range, and can be listened to. Signals listed in darkened text have been discovered, but you are no longer within range -- in order to listen to one of these stations, you have to move back into the signal's receiving range.
215HelpStealthYour stealth state is displayed when you crouch (&-sUActnCrouch;). [HIDDEN] means nobody detects you. [CAUTION] means someone is searching for you. [DANGER] means you have been detected by an enemy. How stealthy you are is affected by many factors: * Sneak skill: Your Sneak skill only helps you when you are crouching. The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. * Line of sight: An enemy is much less likely to detect you if he can't see you. * Light level: You are harder to see in darker areas. * Movement: You are hardest to detect when motionless, easiest to detect when running. * Apparel weight: Heavier apparel makes more noise when moving. * Sound: Most melee weapons make very little noise; bigger guns make a lot of noise. Attacking while undetected gives you an automatic "sneak" critical.
216HelpTerminalUNUSED
217HelpVATSWelcome to the Vault-Tec Assisted Targeting System, or V.A.T.S. V.A.T.S. displays the chance you will hit, along with the condition of each body part. &sMouseLeftButton;: Attack your target &sMouseRightButton;: Cancel an attack &sKBE;: Accept your actions Left click on the left or right arrows to switch to a new target. The number of attacks you can make is limited by your Action Points.
218HelpVATS2The Vault-Tec Assisted Targeting System, or V.A.T.S., allows you to pause the game, assess any combat situation tactically, and target the specific body parts of any enemies onscreen. Pressing and holding &-sUActnVats; will pause the game and scan the area of targets; arrows to the left and right indicate threats that are currently offscreen. To zoom in on an enemy, simply select it and release &-sUActnVats;. You are now able to target the individual body parts of that enemy. The percentage value next to a body part indicates the chance to hit that body part with each shot. The small bar next to the body part indicates its condition; when the condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks; crippling the arms affects accuracy, etc. When using a melee weapon or unarmed combat, you will need to be close to have a chance to hit. Both melee and grenades are "full body" attacks, and you cannot specify a specific body part. Every attack on a body part uses up Action Points. Generally, the smaller a weapon, the fewer Action Points are required for every shot. Keep in mind that you're not limited to shooting at just one target -- at any time, you can switch available targets, and attack them as well, so long as you have remaining Action Points. When you've used up all of your Action Points, and are ready to leave V.A.T.S., press &sKBSpace;.
219HelpVATS2XBoxThe Vault-Tec Assisted Targeting System, or V.A.T.S., allows you to pause the game, assess any combat situation tactically, and target the specific body parts of any enemies onscreen. Pressing and holding &-sUActnVats; will pause the game and scan the area of targets. To zoom in on an enemy, simply select it and release &-sUActnVats;. You are now able to target the individual body parts of that enemy. The percentage value next to a body part indicates the chance to hit that body part with each shot. The small bar next to the body part indicates its condition; when the condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks; crippling the arms affects accuracy, etc. When using a melee weapon or unarmed combat, you will need to be close to have a chance to hit. Both melee and grenades are "full body" attacks, and you cannot specify a specific body part. Every attack on a body part uses up Action Points. Generally, the smaller a weapon, the fewer Action Points are required for every shot. Keep in mind that you're not limited to shooting at just one target -- at any time, you can switch available targets, and attack them as well, so long as you have remaining Action Points. When you've used up all of your Action Points, and are ready to leave V.A.T.S., press &sXBABtn;.
220HelpVATSXBoxWelcome to the Vault-Tec Assisted Targeting System, or V.A.T.S. V.A.T.S. displays the chance you will hit, along with the condition of each body part. &-sUActnUse;: Attack your target &sXBLThumb;: Change body parts &sXBRThumb;: Change targets &sXBBBtn;: Cancel an attack &sXBABtn;: Accept your actions The number of attacks you can make is limited by your Action Points.
221LDPrintingPressActivatedElsewhereMsgThis printing press is activated elsewhere.
222LDWonderMeatMakerFailMsgYou do not have the required items. (Molerat Meat, Wonder Glue)
223LDWonderMeatMakerFirstMsgWould you like to make Wonder Meat? (1 Mole Rat Meat, 1 Wonder Glue)
224LDWonderMeatMakerSuccessMsgYou have created some Wonder Meat!
225MegatonBombArmedMsgThe bomb has been rigged to explode. Once detonated, it will surely destroy the entire town of Megaton.
226MegatonBombArmSuccessMsgBomb rigged to blow.
227MegatonBombDisarmedMsgThe bomb has been disarmed, and no longer poses a threat to the people of Megaton.
228MegatonBombDisarmSuccessMsgBomb disarmed.
229MegatonBombExamineHighSkillMsgThe bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous.
230MegatonBombExamineHighSkillMsg2The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, and prevent it from ever being detonated?
231MegatonBombExamineHighSkillMsg3The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
232MegatonBombExamineHighSkillMsg4The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
233MegatonBombLeaveAloneMsgYou leave the bomb in its undetonated, but highly dangerous, state.
234MegatonBombLowSkillMsgYou lack the Explosives skill needed to interact with the bomb (Explosives %.0f or higher required).
235MegatonFFLeakyPipeActiveMessageThe pipe appears to be damaged, but the source of the leak isn't immediately clear. It'll take a master plumber to fix it. (Repair of 30 or higher required)
236MegatonFFLeakyPipeFixedMessageYou repaired the leaking pipe.
237MQ02DishMessageThe communications dish on the Virgo II Lunar Lander appears to be easy to remove.
238MQ02GNRBackdoorMessageThe door is designed for one-way use and can't be opened from this side.
239MQ02MuseumPlanetariumDoorMsgShow in Progress. Please Take Your Seats. Thank You.
240MQ02MuseumPlaqueArmsMessage01The Type 1861 "Springfield" Rifle-Musket was the standard weapon for the infantry soldier in the American Civil War. It was a muzzle-loaded weapon which fired a .58 caliber "Minie Ball" using percussion caps instead of the traditional flintlock. Almost a million of these weapons were manufactured for the soldiers during the war. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
241MQ02MuseumPlaqueArmsMessage02Perhaps the most well-recognized weapon in the modern U.S. Military arsenal, the M199 earned its nickname "The Backtalker" from the unusual report the firing mechanism makes as it ejects a spent shell. Firing standard 5.56mm rounds, the M199 is still the official infantry weapon of the U.S. Army. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
242MQ02MuseumPlaqueArmsMessage03This is the only known prototype of the X277 "Viper" Magnetic Rail Cannon developed for the U.S. Military by West-Tek. Also commonly referred to as a "Railgun", the weapon uses energy cells to propel a depleted uranium round across a series of magnets discharging it at extremely high velocity. Deemed too costly to produce on a mass scale, the project was abandoned in 2044. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
243MQ02MuseumPlaqueFlagMessage01This flag was recovered from the wreck of the U.S.S. Ebon Atoll, a U.S. Navy Missile Cruiser, sunk off the coast of Alaska in 2066 with all hands lost. The cutting edge vessel's loss was due to a nuclear torpedo strike from the U.S. Navy Submarine, the U.S.S. Interference during the Anchorage Campaign. The submarine mistook the cruiser for an enemy vessel during radio silence and sunk it before obtaining visual confirmation. This ranks as one of the most tragic disasters in U.S. Naval History since World War II.
244MQ02MuseumPlaqueFlagMessage02This unusual flag was recovered from the surface of the moon by the very last manned flight to its surface in 2052. The flag is from the old "Valiant 12" Virgo III Lunar Lander that touched down November 14, 1969. Its remarkable condition can be attributed to its construction; the flag is actually made of special materials to withstand the harsh environment of space.
245MQ02MuseumPlaqueMedalsMessage01The medals in this case were typically awarded to American pilots in World War II. From left to right, top row to bottom: Medal of Honor, Distinguished Service Cross, Silver Star, Distinguished Flying Cross, Navy Cross, Air Medal, Bronze Star, and the Purple Heart.
246MQ02MuseumPlaquePortraitsMessage01These portraits created by the renown Contemporary Artist Lincoln Myers depict some of the more overlooked American Inventors. From top to bottom, left to right: Richard G. Drew (adhesive tape, 1925), James Ritty (cash register, 1879), Carl C. Magee (parking meter, 1935) and Mary Anderson (windshield wiper, 1903).
247MQ02MuseumPlaqueRenovationMessage01This exhibit is undergoing renovation and should return soon. Thanks!
248MQ02MuseumPlaqueRocketMessage01The Delta IX Rocket was donated by the United States Space Administration and by a grant from the United States Department of Antiquities.
249MQ02MuseumPlaqueSkeletonMessage01This is the actual skeleton of Captain Carl Bell who died on May 5, 1961 after his Space Capsule crash landed. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's fight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth. Donated by Edwina Bell.
250MQ02MuseumPlaqueSSuitMessage01This is the actual USSA Deep Space Suit worn by Captain Carl Bell on May 5, 1961. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's flight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth.
251MQ02MuseumPlaqueStealthBoyMessageThis is the RobCo "Stealth Boy" Model 3001 Personal Stealth Device. Developed by Robert Mayflower, the Stealth Boy generates a modulating field that transmits the reflected light from one side of an object to the other making the bearer almost invisible to the untrained eye.
252MQ02MuseumPlaqueVertibirdMessage01This is a scaled model of a prototype military transport vehicle being developed by the U.S. Military. The XVB02 "Vertibird" is a VTOL ("Vertical Take Off and Landing") craft with an extremely durable armored fuselage and can be armed with a variety of offensive weapons and defensive countermeasures. This is the most advanced aircraft of its kind ever developed, and the military hopes to press them into service by 2085.
253MQ02MuseumPlaqueVirgoIIMessage01On July 16, 1969, the Virgo II Lunar Lander "Valiant 11" became the very first manned space vehicle to touch down on the moon. The Valiant 11's crew consisted of Captain Richard Wade, Captain Mark Garris and Captain Michael Hagen of the USSA. We salute these brave and noble men who took the very first steps on a planetary body other than our own.
254MQ02MuseumPlaqueWrightMessageThe aircraft above is the original Wright Flyer I designed by Orville and Wilbur Wright. On December 17, 1903 in Kitty Hawk, North Carolina, the vehicle performed its maiden flight for a mere 12 seconds, covering a distance of only 120 feet . This historic event marked the first sustained and controlled heavier-than-air powered flight.
255MQ02QuestFailedMessageThree Dog has been killed.
256MQ02RelayAfterMessageThe Galaxy News Radio Relay is now running at full strength.
257MQ02RelayBeforeMessageYou've found the Galaxy News Radio Relay.
258MQ04BrochureMsgThis brochure promotes The Hoffman Training Academy, with the tagline 'Turning the Delinquents of Today into the Leaders of Tomorrow'.
259MQ04ChandelierAlreadyRiggedMessageThe chain supporting the chandelier has been tampered with. It might not be a good idea to walk underneath it.
260MQ04ChandelierRiggedMessageSeveral links in the chain snap, but the chandelier doesn't immediately fall. It does look very unstable...
261MQ04DeadNPCMessageThe simulation prevents you from tampering with the body.
262MQ04DiaryMessageI just don't know what to do anymore. When Roger�s not in that stupid basement, he�s outside sweet talking that hussy, Martha Simpson. He claims there's nothing between them, but I know it's all a lie. I found a woman's pendant once, on Roger�s workbench. But of course, I said nothing. That�s me, Janet Rockwell, prim and proper housewife, living a perfect life here on Tranquility Lane. Some days I wish I really had beat her to death with that rolling pin. Then Roger would know I'm the only girl in the world.
263MQ04FailsafeEnableMessageFailsafe terminal initialized.
264MQ04MabelChandelierMessageThis heavy iron chandelier is supported by an old metal chain. It looks like the chain could be broken, but that could be really dangerous...
265MQ04MabelNotNowMessageYou can't use this now.
266MQ04MabelOvenAlreadyRiggedMessageThe pilot light has been knocked loose on the oven. It probably shouldn't be turned on.
267MQ04MabelOvenMessageThis old gas oven could be tampered with to knock the pilot light fixture loose, but that could be really dangerous.
268MQ04MabelOvenRiggedMessageYou fiddle with the pilot light and the gas pipe. The smell of gas fills the air...
269MQ04MabelRollerskateMessageThis rollerskate is awfully close to the stairs. A simple push could put it in a very dangerous position.
270MQ04MabelRollerskateRiggedMessageYou give the skate a hearty push.
271MQ04OccupiedPodMessageThis Tranquility Lounger is occupied.
272MQ04PodNoAuthMessageYou are no longer authorized to use the Tranquility Loungers.
273MQ04PodNoSuitMessageOnly residents wearing Vault 112 suits may access this lounger.
274MQ04RockwellDeskNothingMsgYou have nothing interesting to place on the desk at this time.
275MQ04RockwellDeskUnderwearMsgYou place the underwear on the desk.
276MQ04RollerskateAlreadyRiggedMessageThe roller skate is in a precarious position at the edge of the stairs. Be careful...
277MQ05CantUseNowMessageYou cannot use this now.
278MQ05DoorLockedMessageThe door will not open. It feels as though it is blocked from the outside.
279MQ05EnclaveDoorMSGThis door locks from the other side
280MQ05MainframeDoorMessageThe door is not powered, and will not open.
281MQ05PipeControlDebugDEBUG: Pipe control activated
282MQ06BackDoorMessageThis door is locked, and must be unlocked remotely.
283MQ06LLTerminalMessageThe terminal is not powered.
284MQ07BoxLockedMessageThe Box is locked, and requires a key.
285MQ07JunctionBoxDoNothingMsgYou leave the Junction Box as you found it.
286MQ07JunctionBoxHighSkillMsgThe Junction Box has several damaged cables, and appears to be only partially powered. Do you wish to repair the damage, or leave it alone?
287MQ07JunctionBoxLowSkillMsgYou lack the repair skill necessary to interact with this object. ( Repair %.0f or higher required)
288MQ07JunctionBoxRepairedMsgThe junction box has been repaired, and is in good working order.
289MQ07JunctionBoxRepairMsgYou repair the damage to the Junction Box, and make sure all cables are properly connected.
290MQ08FawkesDeadFawkes has died.
291MQ08FireControlConsoleMessageYou've accessed the Vault 87 Medical Wing Fire Control Console. Once activated, the fire alarm can't be cancelled.
292MQ08FireControlConsoleMessage02The fire alarm can't be disabled.
293MQ08TempConcussionDebug until effect added - Concussion Grenade goes off.
294MQ09IntercomMessageThe intercom has been turned off.
295MQ11PPDoorMessageThe door has locked shut behind you. There is no exit.
296MQAPanelDoNothingMessageYou leave the panel alone.
297MQAPanelInsertVialMessageYou slide the vial into the panel.
298MQAPanelNoVialMessageThis panel allows for the input of additional filtration chemicals.
299MQAPanelVialChoiceMessageThis panel allows for the input of additional filtration chemicals. Do you wish to add any chemicals to the system?
300MS01LuckActiveMsgYour luck has increased!
301MS01LuckInactiveMsgYou don't feel quite as lucky anymore.
302MS01ProtectronMessageRepair robot?
303MS01QuestFailedMessageEveryone in Big Town is dead.
304MS01RedDiedRed has died.
305MS01ShortyDiedShorty has died.
306MS03DeamcrusherPerkMsgSomething about your presence dampens others' desires to exceed. Any enemy's chance of getting critical hits on you is now reduced by half.
307MS03FailedMsgMoira Brown has died, and her book will never be written.
308MS03MainframeBrokenMsgThe mainframe is not functioning.
309MS03MainframeChange0MsgYou leave the mainframe alone.
310MS03MainframeChange1MsgYou install the processor widget.
311MS03MainframeChangeMsgThe processor widget looks like it should fit neatly into this mainframe.
312MS03MirelurkKilledMsgOptional objective failed: you have killed a Mirelurk.
313MS03MirelurkObservation0MsgYou leave the spawning pod alone.
314MS03MirelurkObservation1MsgThe observer is hidden in the spawning pod.
315MS03MirelurkObservationMsgThe observer can easily be hidden in the mass of eggs.
316MS03MutationPerkMsgMoira's experiment had an unexpected side-effect. Now, when you suffer from Advanced Radiation Poisoning, crippled limbs automatically regenerate.
317MS03SanitizerActiveMsgSanitizer active. Food and drink improved.
318MS03SanitizerInactiveMsgSanitizer no longer active.
319MS03SurvivorPerkMsgAs a result of your painstaking research for the Wasteland Survival Guide, your survival skills have improved.
320MS04AntMightMessageYou've been granted the strength and flame resistance of the Grayditch Fire Ants. Your Strength has increased by 1 and you are now 25%% resistant to fire.
321MS04AntSightMessageYou've been granted the perception and flame resistance of the Grayditch Fire Ants. Your Perception has increased by 1 and you are now 25%% resistant to fire.
322MS05QuestFailedMessageSierra Petrovita has been killed.
323MS06QuestFailHannibal Hamlin and Leroy Walker are dead.
324MS06QuestFailCalebCaleb Smith is dead.
325MS06QuestFailHannibalHannibal Hamlin is dead.
326MS08AlreadyFoundMessageYou have already have a copy of this holotape.
327MS08PerkMessageAdvanced technology from the Commonwealth has increased your reaction speed, giving you a higher chance to hit in V.A.T.S.
328MS09CorpseMsg1You lack the skill needed to properly determine the cause of death (Medicine 30 or higher required).
329MS09CorpseMsg2The bodies of the Wests have bite marks on the neck area that go to the bone.
330MS09CorpseMsg3The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding.
331MS09CorpseMsg4The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines.
332MS09CorpseMsg5The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines. The bodies seem to have a blackish powdery residue present not unlike that found in old trainyards.
333MS09CorpsePostMessageThere's nothing else on the corpse to indicate what happened.
334MS09EwersDoorMessageThe door to the Ewers's House is locked.
335MS09HemoPerkMessageVance's teachings have granted you the ability to regain 20 HP from the consumption of Bloodpacks.
336MS09QuestFailMessageYou are hostile with the residents of Arefu.
337MS09QuestFailMessageIanYou are hostile with the Family and the residents of Arefu.
338MS09SchenzyDoorMessageThe door to Karen Schenzy's House is locked.
339MS10BarkskinPerkMessageYou've been exposed to Harold's mutation and your skin is now as hard as tree bark.
340MS10BasinMessageNoCeremonyYou can't use the fountain at this time.
341MS10BasinMessagePostCeremonyThe Basin of Purification is filled with some sort of thick, viscous sap.
342MS10BasinMessagePreCeremonyThe Basin of Purification is filled with some sort of thick, viscous sap.
343MS10BearRewardBuffMessageYew's Bear Charm has permanently increased your Speech skill by 10 points.
344MS10HaroldBurnsMessageHarold can no longer speak to you.
345MS10HaroldBurnsMessagePreThe Talking Tree has been killed.
346MS10HaroldHeartMessageYou've found Harold's Heart.
347MS10HaroldHeartMessageKillHarold's Heart is destroyed.
348MS10HaroldHeartMessageLinimentLeaf Mother Laurel's Liniment has strengthened Harold's Heart.
349MS10HaroldHeartMessageSapTree Father Birch's Sap has strengthened Harold's Heart.
350MS10QuestFailMessageYou are hostile with the residents of Oasis.
351MS11BombMessageThe bomb appears inert, but further examination reveals that it is still operational, and still quite dangerous. With the right gear it would be trivial to rig it to explode. To disarm the bomb, however, would take a highly skilled explosives expert.
352MS11BombMessageArmedThe bomb is already rigged with the Fusion Pulse Charge, and armed to detonate remotely.
353MS11BombMessageArmFailYou do not have the specialized equipment to rig the bomb to explode. [Requires a Fusion Pulse Charge]
354MS11BombMessageArmSuccessYou successfully insert the Fusion Pulse Charge. The bomb is now rigged to explode (from a safe distance, of course).
355MS11BombMessageDisarmedThe bomb has been disarmed, and no longer poses a threat to the people of Megaton.
356MS11BombMessageDisarmFailYou do not have the required skill to disarm the bomb. [Explosives %.0f]
357MS11BombMessageDisarmLuckYou got lucky and disarmed the bomb.
358MS11BombMessageDisarmSuccessYou have successfully disarmed the bomb.
359MS11BombMessageNoSkillYou lack the Explosives skill needed to interact with the bomb (Explosives %.0f or higher required).
360MS11BombMessageWarningDisarming the bomb requires considerable skill with explosives. You probably should leave it alone. (Note: Atomic explosions are rumored to be quite dangerous.)
361MS11BurkeDeathFailMsgBurke has been killed. You can no longer receive a reward for blowing up Megaton.
362MS11BurkeDisableFailMsgTenpenny Tower has been overrun by Feral Ghouls and Mister Burke has disappeared. You can no longer receive a reward for blowing up Megaton.
363MS11DetonatorNothingMsgThe detonator does not appear to do anything.
364MS11DetonatorNotRiggedMsgThe fusion pulse charge must be rigged to the atomic bomb before it can be detonated.
365MS11DetonatorTriggerMsgActivating the detonator will set off the atomic bomb, and destroy the town of Megaton. Are you sure you want to proceed?
366MS11DetonatorUndetonatedMsgThe atomic bomb remains undetonated.
367MS11DetonatorUsedMsgThe detonator has already been used to trigger the atomic bomb.
368MS11SimmsFailMsgBoth Lucas and Harden Simms have been killed. You can no longer receive a reward for disarming Megaton's atomic bomb.
369MS12TenpennyPlayerSuiteDoorMessageIt is unsafe to access your suite at this time.
370MS13DebugDEBUG!
371MS13Debug2DEBUG2!
372MS13Debug3DEBUG3
373MS13QuestFailedGrouseMessageGrouse is dead.
374MS13QuestFailedMessageAll four VIP targets have died.
375MS14QuestFailMister Crowley is dead.
376MS15MuseumPlaquePrizeMessageDo you think you know everything about the Declaration of Independence? Put it to the test and win prizes from National Archives Sponsors!
377MS15MuseumPlaqueRedeemMessageRedeem your Prize Vouchers here! Exhibit and Prizes sponsored by Med-Tek Laboratories.
378MS15TurretGeneratorMessageHighYou pull open the maintenance panel on the turret generator.
379MS15TurretGeneratorMessageLowYou lack the skill needed to disable the turret generator (Repair 60 or higher required).
380MS15TurretGeneratorMessageOffThe turret generator has been disabled.
381MS16AbandonedFailedMsgYou have abandoned Vault 101.
382MS16ChaosFailedMsgVault 101 has been thrown into chaos.
383MS16Vault101ControlPodMsgYou don't know the new entrance password.
384MS16Vault101ControlPodMsg02Password "Amata" entered.
385MS17MainframeMessageYou've accessed the Vault-Tec Mainframe.
386MS17MasterbrainInternalMessageYou have accessed the Masterbrain's internal mechanisms. If you destroy its uplink, it will cause all of the automated security units in Vault-Tec to shut down.
387MS17RobotsMessageAdministrative Security Robots Disabled
388MS18ElevatorDoorsMessageBottomThere is no power to the express elevator.
389MS18ElevatorRoofMessageThe express elevator to the lobby has no power.
390MS18ElevatorRoofMessageNoBattThe express elevator to the lobby has no power. A Fission Battery is required to restore it to working order.
391MS18ElevatorRoofMessageNoRepairThe express elevator to the lobby has no power. You lack the skill needed to restore it to working order (Repair 75 or higher required).
392MS18ElevatorRoofMessageNoRepairDonDeadThe express elevator to the lobby has no power. You are currently unable to restore it to working order (Repair Skill of 75 or possession of a unique tool required).
393MS18ElevatorRoofMessageOnThe express elevator to the lobby is functioning properly.
394MS18QuestFailedMessageYou are now hostile with Reilly's Rangers.
395MS18RangersDeadMsgAll of Reilly's Rangers have died.
396MS18ReillyComaMsgThere is no response from Reilly, she appears to be in some sort of a coma.
397MS18ReillyHighSkillMsgYour Medicine skill is high enough to enable you to administer the proper treatment on Reilly and revive her.
398MS18ReillyLowSkillMsgYou lack the skill needed to properly treat Reilly (Medicine 60 or higher required).
399MS18RoofElevatorMessageBrokenThe express elevator to the lobby has no power.
400MS18RoofElevatorPanelFixedThe express elevator's power has been restored.
401MS18StatesmanRoofElevatorDoorMessageThe express elevator has no power. The elevator panel must be repaired before it can be used.
402MS18TheosAmmoBoxLockedMsgThe ammo box seems to be code locked.
403MS18TheosAmmoBoxUnlockMsgYou use Reilly's code to open the ammo box.
404NoCaravanKeyMsgThe trader's supplies are carefully secured. You will need a key.
405ParadiseFallsSewerMsgThe opening is too small for you to fit through.
406PowerArmorMessageYou lack the specialized training needed to move in Power Armor.
407PowerArmorTrainingPerkMsgYou have received the specialized training needed to move in any form of Power Armor.
408PPControlCorrectCodeCode Entered. Please Stand by...
409PPControlIncorrectCodeIncorrect Code. Please try again.
410PPurityControlActivateMessageThe console is powered, and ready to accept the activation code.
411PPurityControlNoPowerMessageThe console is currently without power.
412RR01BarricadeDoor01MsgThis door no longer operates.
413SchematicsImprovedMsgYour schematic has been improved.
414SchematicsWorkbenchFailureBottlecapMsgYou do not have the items required to create a Bottlecap Mine. You currently have: Lunch Box: %.0f, Cherry Bomb: %.0f, Sensor Module: %.0f, Caps: %.0f
415SchematicsWorkbenchFailureDartGunMsgYou do not have the items required to create a Dart Gun. You currently have: Paint Gun: %.0f, Radscorpion Poison Gland: %.0f, Toy Car: %.0f, Surgical Tubing: %.0f
416SchematicsWorkbenchFailureDeathclawMsgYou do not have the items required to create a Deathclaw Gauntlet. You currently have: Wonderglue: %.0f, Deathclaw Hand: %.0f, Leather Belt: %.0f, Medical Brace: %.0f
417SchematicsWorkbenchFailureGenericMsgYou don't know how to make that weapon yet.
418SchematicsWorkbenchFailureNukaCocktailMsgYou do not have the items required to create a Nuka Grenade. You currently have: Nuka-Cola Quantum: %.0f, Tin Can: %.0f, Turpentine: %.0f, Abraxo Cleaner: %.0f
419SchematicsWorkbenchFailureRailwayRifleMsgYou do not have the items required to create a Railway Rifle. You currently have: Crutch %.0f, Steam Gauge Assembly: %.0f, Fission Battery: %.0f, Pressure Cooker: %.0f
420SchematicsWorkbenchFailureRockItMsgYou do not have the items required to create a Rock-It Launcher. You currently have: Vacuum Cleaner: %.0f, Leaf Blower: %.0f, Firehose Nozzle: %.0f, Conductor: %.0f
421SchematicsWorkbenchFailureShishkebabMsgYou do not have the items required to create a Shishkebab. You currently have: Motorcycle Gas Tank: %.0f, Pilot Light: %.0f, Lawnmower Blade: %.0f, Motorcycle Handbrake: %.0f
422SchematicsWorkbenchMsgWhat weapon do you want to make?
423SchematicsWorkbenchNoneMsgYou don't know how to make any weapons yet.
424SchematicsWorkbenchSuccessBottlecapMsgBottlecap Mine created.
425SchematicsWorkbenchSuccessDartGunMsgDart Gun created.
426SchematicsWorkbenchSuccessDeathclawMsgDeathclaw Gauntlet created.
427SchematicsWorkbenchSuccessNukaCocktailMsgNuka Grenade created.
428SchematicsWorkbenchSuccessRailwayRifleMsgRailway Rifle created.
429SchematicsWorkbenchSuccessRockItMsgRock-It Launcher created.
430SchematicsWorkbenchSuccessShishkebabMsgShishkebab created.
431ShalebridgeCompostHeapAveMsgThis heap of debris appears to be hiding something useful.
432ShalebridgeCompostHeapQueenMsgWith the rival queen ant dead, these forager ants should be able to make nectar faster.
433ShalebridgeCompostHeapSmartMsgThe ants appear to be using this compost heap to metabolize a food supply. Ant secretions combined with the compost appear to be forming a potent chemical compound.
434ShalebridgeCompostHeapStupidMsgIf your science skill was higher, you might be able to determine a use for some of the things in this heap of debris. (Science 20 or higher required)
435ShalebridgeEggPileMsgAdministering some low-grade stimulant could benefit the growth of this colony's pupae.
436ShalebridgeEggPileNoSkillMsgThis pile of eggs must be how the forager ants sustain their numbers. With a little more insight, you may be able to figure out how to use these eggs to your advantage. (Science 70 or Medicine 40 required.)
437ShalebridgeEggPileNoStimMsgAdministering some low-grade stimulant could benefit the growth of this colony's pupae, but you don't have anything suitable.
438ShalebridgeEggPileStimMsgYou have injected the eggs to stimulate future growth.
439ShalebridgeEggPileStupidMsgThis pile of eggs is probably where all of the ants are coming from.
440ShalebridgeInvaderAntMsgIt appears that these ants are from another ant colony. Perhaps attacking this rival colony would help the forager ants survive.
441StatesmanHotel02ElevatorBrokenMsgThe elevator panel needs to be repaired in order to operate the elevator.
442StatesmanHotel02ElevatorLowSkillMsgYou lack the Repair skill needed to interact with the elevator panel (Repair %.0f or higher required).
443StatesmanHotel02ElevatorRepairMsgYou successfully repair the elevator panel.
444StatesmanHotel02ElevatorSkillMsgYou examine the the broken elevator panel and conclude that it is possible to repair it. Do you wish to repair it?
445TakomaArtillerySwitchFixMsgYou successfully fix the switch.
446TakomaArtillerySwitchLowSkillMsgYou do not have the required skill to fix the switch. [Science %.0f]
447TakomaArtillerySwitchMsgThe switch appears to be broken.
448TempNumberMsgValue=%.2f
449TenpennyIntercomInUseMessageIntercom currently in use.
450TimebombHealMsgAfter a few close calls, you manage to stich up Timebomb's wounds. He should be fine.
451TimebombHelpMsgHis wounds are very severe. This will be a tricky operation. Are you sure that you want to try it?
452TimebombKillMsgYou coldly open an artery. Even to a skilled surgeon, it will look as if Timebomb died as a result of his wounds. You bastard.
453TimebombLowSkillMsgHis wounds are too severe. You must have a Medicine skill of at least 40 to try and help him.
454TrapBabyCarriageRearmMsgThis baby carriage has been disarmed.
455TrapBabyCarriageWarnMsgThis baby carriage is rigged with an explosive.
456TrapBearDetectMsgIt is possible to trigger this bear trap without injuring yourself.
457TrapBearRearmMsgWould you like to Rearm the trap?
458TrapComputerDetectMsgThe computer has been rigged to explode. It could be possible to disarm and remove the grenade.
459TrapComputerDisarmedMsgThis computer trap is disarmed and won't explode unless it it rearmed.
460TrapComputerDisarmFailMsgYou failed to disarm the explosive.
461TrapComputerDisarmMsgYou disarm and remove the grenade.
462TrapComputerRearmGrenadeTypeMsgWhat type of grenade will you use to re-arm the trap?
463TrapComputerRearmHasGrenadeMsgThe trap could be re-armed with a grenade.
464TrapComputerRearmNoGrenadeMsgYou need a grenade to rearm this trap.
465TrapCorpseRearmMsgThe corpse has been disarmed.
466TrapCorpseWarnMsgThis corpse is rigged with an explosive.
467TrapCorpseWarnMsgLiveThis person is rigged with an explosive.
468TrapDebugMsgDisarmed: %.0f Button: %.0f
469TrapDisarmFailMsgYou fail to disarm the trap.
470TrapDisarmMsgYou have disarmed the trap.
471TrapDodgeMsgYou nimbly dodge the trap as it springs shut.
472TrapGrenadeClusterActivateLowSkillMsgYou lack the Explosives skill needed to interact with the Grenade Cluster. (Explosives %.0f or higher required)
473TrapGrenadeDetectMsgGiven your understanding of explosives, it could be possible to disarm the Grenade Bouquet and collect the grenades.
474TrapGrenadeHarvestYou have successfully disarmed the Grenade Bouquet and received three Grenades.
475TrapLaserDestroyedThe Laser Tripwire Emitter has been destroyed.
476TrapLaserDisabledThe Laser Tripwire Emitter has been disarmed.
477TrapLaserEnabledThe Laser Tripwire Emitter has been armed.
478TrapLaserOffArmDetectMsgThis Laser Tripwire Emitter is disarmed. You could rig it to activate when the power is restored. With the power off, it is easier to manipulate this device. (Repair %.0f or higher required) or (Science %.0f or higher required)
479TrapLaserOffDisarmDetectMsgThis Laser Tripwire Emitter is armed. You could rig it to activate when the power is restored. With the power off, it is easier to manipulate this device. (Repair %.0f or higher required) or (Science %.0f or higher required)
480TrapLaserOnArmDetectMsgThis Laser Tripwire Emitter is disarmed. (Repair %.0f or higher required) or (Science %.0f or higher required)
481TrapLaserOnDisarmDetectMsgThis Laser Tripwire Emitter is armed. (Repair %.0f or higher required) or (Science %.0f or higher required)
482TrapLaserRiggedMsgThe emitter has been rigged to activate when the power is turned on.
483TrapLowSkillExplosivesMsgYour Explosives skill is is not high enough to disarm the trap. (Explosives %.0f or higher required)
484TrapLowSkillLaserMsgYou need a higher Repair or Science skill to interact with the emitter. (Repair %.0f or higher required) or (Science %.0f or higher required)
485TrapLowSkillMsgYou failed to disarm the trap.
486TrapLowSkillMsg1You failed to disarm the trap. You probably shouldn't have cut the red wire.
487TrapLowSkillMsg2You failed to disarm the trap. It looks like you made the grenades angry.
488TrapLowSkillMsg3You failed to disarm the trap. It all seemed so much easier in your head.
489TrapLowSkillMsg4You failed to disarm the trap. Might be a good time to run.
490TrapLowSkillMsg5You failed to disarm the trap. Let's hope you survive to try again.
491TrapLowSkillRepairMsgYour Repair skill is not high enough to interact with the trap. (Repair %.0f or higher required)
492TrapLowSkillScienceMsgYour Science skill is is not high enough to disarm the trap. (Science %.0f or higher required)
493TrapLuckMsgLuckily for you, the trap's closing mechanism fires late.
494TrapMailboxRearmMsgThe Tampered Mailbox has been disarmed.
495TrapMailboxWarnMsgThis Tampered Mailbox is rigged with an explosive.
496TrapMineDetectMsgYou're pretty sure you can deactivate this mine without blowing yourself up. Would you like to disarm and collect the mine?
497TrapMineHarvestYou have successfully deactivated and collected the mine.
498TrapNoGrenadeFragMsgYou have no Frag Grenades to use.
499TrapNoGrenadePlasmaMsgYou have no Plasma Grenades to use.
500TrapNoGrenadePulseMsgYou have no Pulse Grenades to use.
501TrapPitchingDetectMsgYour repair skill allows you to disarm the pitching machine.
502TrapPlateDetectMsgIt appears that you can disarm this pressure plate.
503TrapPlateDisarmMsgYou have successfully deactivated the pressure plate.
504TrapRearmMsgYou have rearmed the trap!
505TrapRearmProximityMsgYou rearm as a proximity trap.
506TrapRearmTimerMsgYou rearm as a timed trap (%.0f seconds).
507TrapSensorDetectMsgIt appears that you can disarm this Motion Sensor and take the Microfusion Cell.
508TrapSensorDisarmMsgYou have successfully disarmed the motion sensor.
509TrapShotgunDetectMsgIt appears that you can disarm this rigged Shotgun.
510TrapToiletDetectMsgYour repair skill allows you to grab the Microfusion Cells without getting shocked.
511TrapTripwireDetectMsgIt appears that you can disarm this tripwire.
512TrapTripwireDisarmMsgYou have successfully disarmed the tripwire.

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