Fallout 3: GOTY Game of the year edition



512+ (250 Max) Results
For MESG:DESC

RECEDIDText
MESG:DESCAbilityWellRestedEndMsgYou are no longer Well Rested.
MESG:DESCAbilityWellRestedStartMsgYou are now Well Rested!
MESG:DESCAWMDoorOpenedRepairHighMsgYou use your Repair skill to determine that someone has removed a vital component for the door's operation, but you manage to repair the door anyway. (Repair %.0f passed)
MESG:DESCAWMDoorOpenedRepairLowMsgYou use your Repair skill to insert the missing part into the broken door. (Repair %.0f passed)
MESG:DESCAWMHighPerceptionPassFridgeMsgYou notice that the freezer is a little smaller than all of the others. After closer inspection, you find that there is a secret compartment in the back. Unfortunately, it is locked and you are unable to pick it. There must be a key to open this lock. (Perception %.0f passed)
MESG:DESCAWMStashFridgeKeyMsgYou use the key to unlock the secret compartment in the back of the freezer.
MESG:DESCAWMStashNoteFridgeMsgYou see a secret compartment in the back of the freezer, just like the note said. However, you don't have the key to open the compartment. It must be back on the shelf of the storage room.
MESG:DESCBobbleheadAGLBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Never be afraid to dodge the sensitive issues." Your Agility has been permanently increased by 1.
MESG:DESCBobbleheadAGLMessage"Never be afraid to dodge the sensitive issues."
MESG:DESCBobbleheadBARTBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Never forget to walk away with more than you've brought." Your Barter skill has been permanently increased by 10 points.
MESG:DESCBobbleheadBARTMessage"Never forget to walk away with more than you've brought."
MESG:DESCBobbleheadBGUNBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The best way to win an argument is to be the loudest." Your Big Guns skill has been permanently increased by 10 points.
MESG:DESCBobbleheadBGUNMessage"The best way to win an argument is to be the loudest."
MESG:DESCBobbleheadCHABuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Nothing says pizzazz like a winning smile." Your Charisma has been permanently increased by 1.
MESG:DESCBobbleheadCHAMessage"Nothing says pizzazz like a winning smile."
MESG:DESCBobbleheadENDBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always be ready to take one for the team." Your Endurance has been permanently increased by 1.
MESG:DESCBobbleheadENDMessage"Always be ready to take one for the team."
MESG:DESCBobbleheadERGWBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Arrive at peaceful resolutions by using superior firepower." Your Energy Weapons skill has been permanently increased by 10 points.
MESG:DESCBobbleheadERGWMessage"Arrive at peaceful resolutions by using superior firepower."
MESG:DESCBobbleheadEXPLBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The best way to solve a problem is to make it go away." Your Explosives skill has been permanently increased by 10 points.
MESG:DESCBobbleheadEXPLMessage"The best way to solve a problem is to make it go away."
MESG:DESCBobbleheadINTBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It takes the smartest individuals to realize there's always more to learn." Your Intelligence has been permanently increased by 1.
MESG:DESCBobbleheadINTMessage"It takes the smartest individuals to realize there's always more to learn."
MESG:DESCBobbleheadLOCKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always strive for the unobtainable." Your Lockpick skill has been permanently increased by 10 points.
MESG:DESCBobbleheadLOCKMessage"Always strive for the unobtainable."
MESG:DESCBobbleheadLUKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "There's only one way to give 110%%." Your Luck has been permanently increased by 1.
MESG:DESCBobbleheadLUKMessage"There's only one way to give 110%%."
MESG:DESCBobbleheadMEDIBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The smart man knows a bandage only hides his wounds." Your Medicine skill has been permanently increased by 10 points.
MESG:DESCBobbleheadMEDIMessage"The smart man knows a bandage only hides his wounds."
MESG:DESCBobbleheadMELEBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It's important to do business up close and personal." Your Melee Weapons skill has been permanently increased by 10 points.
MESG:DESCBobbleheadMELEMessage"It's important to do business up close and personal."
MESG:DESCBobbleheadNoneYou have no Bobbleheads in your inventory.
MESG:DESCBobbleheadPERBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Only through observation will you perceive weakness." Your Perception has been permanently increased by 1.
MESG:DESCBobbleheadPERMessage"Only through observation will you perceive weakness."
MESG:DESCBobbleheadREPRBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Why go down with the ship when you can try to fix it?" Your Repair skill has been permanently increased by 10 points.
MESG:DESCBobbleheadREPRMessage"Why go down with the ship when you can try to fix it?"
MESG:DESCBobbleheadSCNCBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Always be prepared to explain the hows and the whys." Your Science skill has been permanently increased by 10 points.
MESG:DESCBobbleheadSCNCMessage"Always be prepared to explain the hows and the whys."
MESG:DESCBobbleheadSGUNBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Because it's easier to have courage from a safe distance away." Your Small Guns skill has been permanently increased by 10 points.
MESG:DESCBobbleheadSGUNMessage"Because it's easier to have courage from a safe distance away."
MESG:DESCBobbleheadSNEKBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "The safest distance between two points is a shadowy line." Your Sneak skill has been permanently increased by 10 points.
MESG:DESCBobbleheadSNEKMessage"The safest distance between two points is a shadowy line."
MESG:DESCBobbleheadSPCHBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "Let your words be your weapon." Your Speech skill has been permanently increased by 10 points.
MESG:DESCBobbleheadSPCHMessage"Let your words be your weapon."
MESG:DESCBobbleheadSTRBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "It's essential to give your arguments impact." Your Strength has been permanently increased by 1.
MESG:DESCBobbleheadSTRMessage"It's essential to give your arguments impact."
MESG:DESCBobbleheadUARMBuffMessageYou've found a Vault-Tec Limited Edition Bobblehead! The inscription on the base reads "When words fail, there's always fists." Your Unarmed skill has been permanently increased by 10 points.
MESG:DESCBobbleheadUARMMessage"When words fail, there's always fists."
MESG:DESCCG02DinerDoorMsgYou should stay and enjoy your birthday party.
MESG:DESCCG03GoatQuestion01You are approached by a frenzied vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What's your response?
MESG:DESCCG03GoatQuestion02While working as an intern in the clinic, a patient with a strange infection in his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while. What do you?
MESG:DESCCG03GoatQuestion03You discover a young boy lost in the lower levels of the vault. He�s hungry and frightened, but also appears to be in possession of stolen property. What do you do?
MESG:DESCCG03GoatQuestion04Congratulations! You�ve made one of the Vault 101 baseball teams. Which position do you prefer?
MESG:DESCCG03GoatQuestion05Your grandmother invites you to tea, but you�re surprised when she gives you a pistol, and orders you to kill another vault resident. What do you do?
MESG:DESCCG03GoatQuestion06Old Mister Abernathy has locked himself in his quarters again, and you�ve been ordered to get him out. How do you proceed?
MESG:DESCCG03GoatQuestion07Oh no! You�ve been exposed to radiation, and a mutated hand has grown out of your stomach! What�s the best course of treatment?
MESG:DESCCG03GoatQuestion08A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it. What�s the best way to obtain it?
MESG:DESCCG03GoatQuestion09You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and...
MESG:DESCCG03GoatQuestion10Who is, indisputably, the most important person in Vault 101, he who shelters us from the harshness of the atomic Wasteland, and to whom we owe everything we have, including our lives?
MESG:DESCCG04ButchBadKarmaMsgButch's mom is dead. -50 karma.
MESG:DESCCG04ButchGoodKarmaMsgYou helped save Butch's mom from the radroaches. +100 karma.
MESG:DESCCG04LockedDoorLockBrokenMsgYou broke the lock while trying to force it. Now you'll need a key to open it. Maybe the Overseer keeps a key hidden somewhere in his bedroom.
MESG:DESCCG04LockedDoorNoLockpicksMsgYou don't have any bobby pins to pick the lock. Maybe the Overseer keeps a key hidden somewhere in his bedroom.
MESG:DESCCG04Vault101ControlPodMsgThis control pod is locked.
MESG:DESCCG04Vault101DoorTerminalMsgThe terminal is dark. It appears to have no power.
MESG:DESCCG04VaultExitMessageBefore you leave Vault 101 forever, you may revise your character.
MESG:DESCCGQuestTargetThe flashing arrow on your compass shows the location of your objective.
MESG:DESCCGTutorialAccessHelpPCFor more information, press ESC and select Help.
MESG:DESCCGTutorialAccessHelpXBoxFor more information, press START and select Help.
MESG:DESCCGTutorialAddictionYou have become addicted to a drug. Take more of the drug to alleviate the side effects, or visit a doctor to be cured.
MESG:DESCCGTutorialCrippleYou are crippled. Use a stimpak, sleep, or find a doctor.
MESG:DESCCGTutorialFastTravelYou have discovered several locations. You can fast travel back to discovered locations using the World Map in your Pip-Boy.
MESG:DESCCGTutorialFireWeaponTo fire your weapon, &sUActnUse;.
MESG:DESCCGTutorialFireWeapon2To aim, &sUActnBlock;. This increases your accuracy.
MESG:DESCCGTutorialGrabTo grab a toy from the toy box, look at it and &sUActnGrab;.
MESG:DESCCGTutorialGrabSuccessGood job! Now &sUActnGrab; again to let go of the toy.
MESG:DESCCGTutorialHealYour health is low. You may want to use a stimpak or find some water to drink.
MESG:DESCCGTutorialJumpTo jump up on the chair, &sUActnJump;.
MESG:DESCCGTutorialMovementUse &-sUActnForward;&-sUActnBack;&-sUActnSldleft;&-sUActnSldright; to move. The mouse turns you.
MESG:DESCCGTutorialMovementRunTo toggle between run and walk, &sUActnRun;.
MESG:DESCCGTutorialMovementXBoxUse the left stick to move around. The right stick turns you.
MESG:DESCCGTutorialPickUpYou should get your stuff from your desk before you leave.
MESG:DESCCGTutorialPickUpReminderYou should get your stuff from your desk before you leave.
MESG:DESCCGTutorialPipboyTo bring up your Pip-Boy, &sUActnMenumode;.
MESG:DESCCGTutorialPipboyLightPress and hold &-sUActnMenumode; to activate your Pip-Boy light.
MESG:DESCCGTutorialRadiationYou now have radiation poisoning. Visit a doctor or take RadAway to lower your radiation level. You can also protect yourself ahead of time by taking Rad-X, which increases your Radiation Resistance.
MESG:DESCCGTutorialReleaseNow you know how to grab and release objects. Now grab the toy again and take it to the play mat.
MESG:DESCCGTutorialRepairYour weapon is in poor condition and can do more damage if repaired. You can repair items in your Pip-Boy or by visiting a vendor. To repair it yourself, you�ll need to use parts from a similar weapon.
MESG:DESCCGTutorialSneakTo sneak or crouch, &sUActnCrouch;.
MESG:DESCCGTutorialTerminalLockedYou are now locked out of the terminal. You'll have to find the password somewhere.
MESG:DESCCGTutorialTest1To jump up on the chair, &sUActnJump;.
MESG:DESCCGTutorialTest2To move forward, &sUActnForward;, &sUActnBack; to move back. To move left, &sUActnSldleft;. To move right, &sUActnSldright;. The mouse turns you. To run, &sUActnRun;.
MESG:DESCCGTutorialVATSTo enter VATS, &sUActnVats;.
MESG:DESCDCWorld11GeneratorLowSkillMsg[Repair, 20] It would be possible to repair this generator if you were more skilled.
MESG:DESCDCWorld11GeneratorMsgMinor repairs could restore power to this old generator.
MESG:DESCDCWorld11GeneratorRepairMsgYou repair the generator.
MESG:DESCDefaultDebugIncrement01
MESG:DESCDefaultDebugIncrement05
MESG:DESCDefaultDebugIncrement10
MESG:DESCDefaultDebugMSG %.0f
MESG:DESCDonationKarmaPositiveMsgYour donations to the church have raised your Karma
MESG:DESCDoorOpenedScienceMsgYou use your Science skill to find and fix the faulty capacitor in the door release mechanism. (Science %.0f passed)
MESG:DESCDoorOpenFailedRepairHighMsgYour Repair skill is not high enough to fix this broken door, but it seems to have been tampered with. (Repair %.0f or higher required)
MESG:DESCDoorOpenFailedRepairMsgYour Repair skill is not high enough to fix this broken door. (Repair %.0f or higher required)
MESG:DESCDoorOpenFailedScienceMsgYour Science skill is not high enough to fix this broken door. (Science %.0f or higher required)
MESG:DESCEndingBink1Introduction Bink for Ending Sequence
MESG:DESCEndingBink10Player Lives Bink for Ending Sequence (Plays if Sarah Lyons sacrifices herself in the Project Purity chamber instead of the player.)
MESG:DESCEndingBink11Player Dies (Evil) Bink for Ending Sequence (Plays if the player lets Project Purity blow up before the purifier is started)
MESG:DESCEndingBink12Player Didn't Side With Eden Bink 1 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, but Eden and Raven Rock weren't destroyed by the player.)
MESG:DESCEndingBink13Player Didn't Side With Eden Bink 2 for Ending Sequence (Plays if the player didn't poison the FEV as Eden wished, and also destroyed Raven Rock and President Eden.)
MESG:DESCEndingBink14Player Sided With Eden Bink for Ending Sequence (Plays if the player DID poison the FEV as Eden wished)
MESG:DESCEndingBink15Closing Bink for Ending Sequence
MESG:DESCEndingBink2High Karma Bink 1 for Ending Sequence
MESG:DESCEndingBink3High Karma Bink 2 for Ending Sequence
MESG:DESCEndingBink4High Karma Bink 3 for Ending Sequence
MESG:DESCEndingBink5Low Karma Bink 1 for Ending Sequence
MESG:DESCEndingBink6Low Karma Bink 2 for Ending Sequence
MESG:DESCEndingBink7Low Karma Bink 3 for Ending Sequence
MESG:DESCEndingBink8Neutral Karma Bink for Ending Sequence
MESG:DESCEndingBink9Player Dies (Good) Bink for Ending Sequence (Plays if the player sacrifices himself/herself in the Project Purity chamber)
MESG:DESCFFCitadelSawbonesDamageMessageSawbones has damaged you.
MESG:DESCFFDCzDCint11bNoteOn the skeleton, you find a note that reads: "Dear World, Fuck you. Love, JE"
MESG:DESCFFEDebugMsgChanceRepeating encounter chance: %.0f
MESG:DESCFFEDebugMsgDogmeatDogmeat!
MESG:DESCFFEDebugMsgInitTrigger zone initialized.
MESG:DESCFFEDebugMsgInvalidInvalid encounter -- keep rolling.
MESG:DESCFFEDebugMsgNoEncountersNo encounters currently available in this set -- resetting trigger zone.
MESG:DESCFFEDebugMsgRepeatEncounterRollRepeatable encounter %.0f
MESG:DESCFFEDebugMsgRepeatFinishAFinished all repeatable encounters in set A -- starting over with encounter %.0f
MESG:DESCFFEDebugMsgRepeatFinishBFinished all repeatable encounters in set B -- starting over with encounter %.0f
MESG:DESCFFEDebugMsgRepeatRoll%.0f: Picked repeating
MESG:DESCFFEDebugMsgUniqueEncounterRollUnique encounter %.0f
MESG:DESCFFEDebugMsgUniqueRoll%.0f: Picked unique
MESG:DESCFFESupermutantCaptiveMessageBoxFThe Super Mutants have bound the captive for transportation. The ropes are digging into her wrists. She's obviously suffered from their abuse.
MESG:DESCFFESupermutantCaptiveMessageBoxMThe Super Mutants have bound the captive for transportation. The ropes are digging into his wrists. He's obviously suffered from their abuse.
MESG:DESCFFEU10RobotDestroyHighSkillMsgYou remove every transistor related to "basic operations." This robot will never be fixed now.
MESG:DESCFFEU10RobotDestroyMsgYou destroy the robot's delicate circuitry.
MESG:DESCFFEU10RobotFixMsgThis robot is stuck in a diagnostic loop. A little maintenance work should fix it.
MESG:DESCFFEU10RobotLowSkillMsgYou must have a Repair skill of at least 40 to try and fix this robot.
MESG:DESCFFEU10RobotRepairedMsgYou reset the circuitry inside the robot. It should behave normally now.
MESG:DESCFFRadioSignal01msgRestoring power to this broadcast station has amplified a faint signal being transmitted from somewhere in the nearby area.
MESG:DESCFFSupermutantCaptiveNoActivateMessageYou cannot help the captive while in combat.
MESG:DESCFollowerMessageDeadYour follower has died.
MESG:DESCFollowerMessageDeadButchButch has died!
MESG:DESCFollowerMessageDeadCharonCharon has died!
MESG:DESCFollowerMessageDeadCloverClover has died!
MESG:DESCFollowerMessageDeadDogmeatDogmeat has died.
MESG:DESCFollowerMessageDeadFawkesFawkes has died!
MESG:DESCFollowerMessageDeadJerichoJericho has died!
MESG:DESCFollowerMessageDeadRL3RL3 has been destroyed!
MESG:DESCFollowerMessageDeadStarPaladinCrossStar Paladin Cross has died!
MESG:DESCFollowerMessageHighKarmaYour Karma is too high to acquire this follower.
MESG:DESCFollowerMessageLeaveButchButch has returned to Rivet City.
MESG:DESCFollowerMessageLeaveCharonCharon has returned to the Ninth Circle.
MESG:DESCFollowerMessageLeaveCloverClover has returned to Paradise Falls.
MESG:DESCFollowerMessageLeaveDogmeatDogmeat is waiting outside of Vault 101.
MESG:DESCFollowerMessageLeaveFawkesFawkes has returned to the Museum of History.
MESG:DESCFollowerMessageLeaveJerichoJericho has returned to Megaton.
MESG:DESCFollowerMessageLeaveRL3RL3 has returned to Canterbury Commons.
MESG:DESCFollowerMessageLeaveStarPaladinCrossStar Paladin Cross has returned to the Citadel.
MESG:DESCFollowerMessageLowKarmaYour Karma is too low to acquire this follower.
MESG:DESCFollowerMessageOneFollowerYou can only have one follower at a time.
MESG:DESCGECKActivate01Are you sure you want to activate the G.E.C.K.?
MESG:DESCGECKActivate02The G.E.C.K. will collapse all of the matter within its given radius and recombine it to form a living, breathing, fertile virgin landscape and allow life to begin anew. Are you certain you want to do this?
MESG:DESCGECKStartYou've found the Vault 87 Garden of Eden Construction Kit (or G.E.C.K.). What do you want to do?
MESG:DESCGenericDebugMsgIn Script Block
MESG:DESCGenericDoorActivatedElsewhereMsgThis door is activated elsewhere.
MESG:DESCGenericGasValveLowSkillMsgYou cannot figure out how to repair the gas valve. (Repair %.0f or higher required).
MESG:DESCGenericGasValveRepairMsgYou successfully repair the gas valve. It can now be operated.
MESG:DESCGenericGasValveSkillMsgYou examine the the broken gas valve and conclude that it is possible to repair it. Do you wish to repair it?
MESG:DESCGenericIntercomNoResponseMsgThere's no response from the intercom.
MESG:DESCHD00DebugExploreMessageWasteland Explorer Theme Added to House
MESG:DESCHD00DebugRaidMessageRaider Theme Added to House
MESG:DESCHD00DebugScienceMessageScience Theme Added to House
MESG:DESCHD00DebugVaultMessageVault Theme Added to House
MESG:DESCHD00DebugWarMessagePre-War Theme Added to House
MESG:DESCHD00InfirmaryHealMessageHealth fully restored.
MESG:DESCHD00InfirmaryLimbsMessageAll disabled body parts fully restored.
MESG:DESCHD00InfirmaryMessageWhat would you like to do with your My First Infirmary?
MESG:DESCHD00InfirmaryRadsMessageAll radiation removed.
MESG:DESCHD00LabMessageWhat would you like to do with your My First Laboratory?
MESG:DESCHD00LabMessage01The My First Laboratory is currently brewing a new compound which should take about a day. Detoxify is not available until it's completed.
MESG:DESCHD00LabMessage02The My First Laboratory has completed a compound.
MESG:DESCHD00NukaMachineWithWhat would you like to do with your Nuka-Cola Machine?
MESG:DESCHD00NukaMachineWithoutWhat would you like to do with your Nuka-Cola Machine?
MESG:DESCHDLabDetoxifyYou have been fully detoxified.
MESG:DESCHelpBarterThe Barter screen allows you to trade, buy or sell items. The types of items that can be traded, bought, or sold depend on the person you're trading with. The prices you get for buying or selling depend on your Barter skill. To Barter, simply select an item and move it from your inventory into the other person's (if you want to sell or trade one of your own items) or from the other person's inventory into your own (if you want to buy or trade for one of their items). As items are moved back and forth, caps will also be automatically moved between both parties. This is represented by the large "caps" arrow in the middle. If the arrow is darkened, it means one of you doesn't have enough caps to complete the transaction. You cannot accept the barter if you don't have enough caps. But you can accept it if the other person doesn't have enough, but at this point, you are giving items away for free.
MESG:DESCHelpChargenRaceUNUSED
MESG:DESCHelpChargenTagSkillsUNUSED
MESG:DESCHelpCompassIn addition to showing the direction you are currently facing, your compass displays several other useful pieces of information. If you have an active quest, any quest targets will be displayed on your compass as arrows. A quest target will flash faster and faster as you get closer to it. If you have placed your own marker on the map, this will be displayed as a transparent arrow. People and creatures that you perceive are displayed on the compass as vertical bars. Red bars indicate enemies. Out in the Wasteland, the compass also indicates nearby locations as small triangles.
MESG:DESCHelpContainerUNUSED
MESG:DESCHelpCrimeCrimes are divided into two categories: major and minor. Minor crimes cause only the victim to become hostile to you: * Theft: If the owner sees you steal something that she owns, she will try to take it back from you. If you try to escape, or persist in stealing from her, she will attack you (or run for help). If you fight back, you are now committing a major crime (Assault, see below). * Trespass: If the owner sees you open a locked door, container, or computer, he will immediately attack you. Major crimes cause the victim and the victim's friends to become hostile to you: * Assault: Attacking someone without provocation, or fighting back when someone attacks you for a minor crime. * Murder: If there are witnesses who care about the victim, they will become hostile to you. If a fight starts that you did not intend, you can attempt to yield by holstering your weapon. This may or may not be successful depending on how the attacker feels about you.
MESG:DESCHelpCripplingThe effects of being crippled depend on the limb. These effects apply to you as well as to your enemies. * Head: Reduced perception, concussion effect. * Arms: Reduced aiming ability. Enemies will be disarmed at the moment their arm is crippled. * Chest: Higher chance to be staggered when taking damage. * Legs: Reduced run speed. Enemies cannot perform leaping or charging attacks. Some enemies have Antennae or a Combat Inhibitor. Crippling that will cause them to frenzy, attacking anything near them.
MESG:DESCHelpDialogueWhen in dialogue with a character, simply select the response that seems most appropriate to the situation... and be prepared for the character you're talking with to react accordingly. Occasionally, you will be presented with a Speech Challenge. A Speech Challenge is a response preceded by the word "Speech" and the percentage chance of success; the higher your Speech skill, the greater the chance of success. Succeed in a Speech Challenge, and you'll achieve the results indicated by the response. Fail a Speech Challenge, and future Speech Challenges with that character will be lowered. You may also be presented with responses preceded by a certain Attribute or Skill, like [Strength] or [Science]. These responses are only visible if you have the minimum required value in the Attribute or Skill. So, there is never a percentage associated with these responses, because there is no way to "fail" them -- selecting a special Attribute or Skill response is always to your benefit.
MESG:DESCHelpDrugsEach time you take a chem or drink alcohol, your chance of becoming addicted to it goes up. If you stop using the drug for a while, this chance will drop. Each drug has its own addiction chance, so using one type will not increase your chance of becoming addicted to another. Addiction will hurt some of your S.P.E.C.I.A.L. attributes. These penalties go away temporarily if you take that drug again. A doctor can cure you of any addiction, for a price. You cannot become addicted to Stimpaks, Rad-X or RadAway.
MESG:DESCHelpGeneral&-sUActnForward;: Move forward &-sUActnBack;: Move backward &-sUActnSldleft;: Strafe left &-sUActnSldright;: Strafe right &sDeviceMouse;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnRun;: Run (Toggle) &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
MESG:DESCHelpGeneralXBox&sXBLThumb;: Move around &sXBRThumb;: Look around &-sUActnUse;: Attack &-sUActnBlock;: Aim/Block &-sUActnActivate;: Activate Objects &-sUActnRdyitem;: Reload Weapon (Hold to holster) &-sUActnMenumode;: Pip-Boy 3000 &-sUActnJump;: Jump &-sUActnCrouch;: Sneak (Toggle) &-sUActnGrab;: Grab &-sUActnTogglepov;: View Switch (Hold to adjust) &-sUActnVats;: Vault-Tec Assisted Targeting System (Hold to scan)
MESG:DESCHelpGlossary* AG: Agility * AP: Action Points * Caps: Bottlecaps * CH: Charisma * CND: Condition * DR: Damage Resistance * EFF: Effects * EN: Endurance * HP: Hit Points * HR: Healing Rate * IN: Intelligence * LU: Luck * LVL: Level * PE: Perception * RAD: Radiation * RADS: Your Accumulated Radiation * Rad Poison: Radiation Poisoning * Rad Resist: Radiation Resistance * ST: Strength * VAL: Value * WG: Weight * XP: Experience Points
MESG:DESCHelpHackingSome terminals are protected, and can't be accessed without a password. If your Science skill is high enough, you can attempt to hack the terminal. Selecting the correct password will grant you access. If your guess is incorrect, you will be shown how many letters match the correct password, and in the correct location. You have 4 tries to guess correctly. If you fail, the terminal will remain inaccessible until you own the password. You can exit hacking at any time and try again.
MESG:DESCHelpHealingLimbs
In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then left-click on a limb to use a Stimpak on that limb.

MESG:DESCHelpHealingLimbsXBox
In order to heal a crippled limb, you have three choices: sleep in a bed, find a doctor, or use a Stimpak to heal yourself.

Stimpaks can be used for general healing (which will also slightly heal crippling damage), or they can be applied directly to a limb to heal crippling damage.

To heal a crippled limb directly using a Stimpak, navigate to the Stats screen in your Pip-Boy, then click &sXBXBtn; to switch to Limb mode. Now you can use &sXBLThumb; to select a limb, and &sXBABtn; to use a Stimpak on the selected limb.

MESG:DESCHelpHotkeysYou can hotkey inventory items and then use or equip them without accessing your Pip-Boy. To hotkey an item, hold a number key (1-8) and then left-click on an item in your Pip-Boy. Now when the Pip-Boy is closed, you can use or equip that item simply by pressing the corresponding number key. Holding down any number key will display all of your current hotkey assignments.
MESG:DESCHelpHotkeysXBoxYou can hotkey inventory items and then use or equip them without accessing your Pip-Boy. To hotkey an item in your Pip-Boy, hold &sXBRBumper; and use the D-Pad to select a hotkey slot. Now when the Pip-Boy is closed, you can use or equip that item simply by pressing the corresponding D-Pad direction. Holding down the D-Pad will display all of your current hotkey assignments.
MESG:DESCHelpKarmaKarma is an overall indication of your sense of good, evil... or neutrality. Your Karma starts at Neutral, and changes based on your actions. It can go up to Good or Very Good, or down to Evil or Very Evil. Your Karma determines how people treat you, and whether many of them will help you or not. Achieving a particular Karma level comes with its own set of advantages and disadvantages. Stay Neutral, and you don't have to worry about being hunted by law-abiding Regulators or heartless Talon Company Mercenaries. But, you'll then miss out on the benefits of being Good or Evil, like receiving special items or gaining access to restricted areas.
MESG:DESCHelpLevelingWhen you reach the required number of Experience Points, you will level up automatically, so long as you're not in combat. Every time you level up, your Health increases, you gain Skill Points to assign to your skills, and you can choose a new perk.
MESG:DESCHelpLockpicking&-sUActnForward;&-sUActnBack;&-sUActnSldleft;&-sUActnSldright;: Apply torque with the screwdriver Mouse: Rotate the bobby pin &sKBF;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
MESG:DESCHelpLockpickingXBox&sXBRThumb;: Apply torque with the screwdriver &sXBLThumb;: Rotate the bobby pin &sXBXBtn;: Force Lock When torque is applied, the closer the bobby pin is to the correct position, or "sweet spot," the more the lock will rotate before the bobby pin breaks. Only when the bobby pin is in the correct position will the lock rotate fully, and open. You can also try to open a lock by forcing it, but if you fail the lock will be permanently broken and can only be opened with a key.
MESG:DESCHelpPipBoyDataThe Maps are located in your Pip-Boy's Data section. The Local Map displays an overhead map of your current location, as well as any nearby doors. The World Map shows an overhead map of the entire Capital Wasteland area, and markers for any places that have been discovered during the course of your adventures. You can even fast travel directly to any place you have previously visited. You can zoom the maps in and out, or place (or move, or delete) a custom map marker. If your active quest has any quest targets, these will be displayed on both the Local and World Maps. On the World Map, your path to a quest target is indicated by a dotted line. In some cases, you may need to take a route through different areas, and the dotted line will reflect that.
MESG:DESCHelpPipBoyItemsAn item's condition affects how well the item works, as well as its value. Weapons of lower condition will do less damage, and jam more frequently. Armor of lower condition will offer less Damage Resistance. You can repair items in your Pip-Boy by selecting Repair on the item. You can only do this if you have similar items to use for parts. Whatever item you choose to repair with will be scrapped completely. The degree to which damaged items can be repaired is dependent on your Repair skill. In many cases, if your skill is too low, you will not be able to repair a weapon or piece of apparel beyond its current condition.
MESG:DESCHelpPipBoyQuestThe quest screen in your Pip-Boy's Data section tracks your progress in every quest you have undertaken. To the left is a list of quests: those with bright text are active; those with darkened text have been completed or somehow failed. Your active quest is marked by a small box. On the right-hand side of the screen are the objectives for each quest. The active objectives have bright text and are on the top of the list; the completed or failed objectives have darkened text and are at the bottom of the list. Some objectives are marked as "(Optional)," and their completion is not necessary to successfully finishing the quest. You can select any quest as the currently "active" one, or immediately view the location of the active quest's current target on the World Map (if the location is known). Quest Targets are show on your compass and maps for the active quest only.
MESG:DESCHelpPipBoyRepairUNUSED
MESG:DESCHelpPipBoyStatsWhen you are hurt, there are several ways to restore your health: * Visit a doctor and pay for healing. * Use a Stimpak. * Eat food or drink water. * Sleep in a bed.
MESG:DESCHelpRadiationYou can be exposed to radiation either directly from the environment, or by ingesting irradiated food or water. A small amount of radiation will not hurt you, but as your accumulated exposure goes up, you will begin to suffer ill effects, including death, eventually. Radiation Poisoning Effects: * 200 rads: -1 EN * 400 rads: -2 EN, -1 AG * 600 rads: -3 EN, -2 AG, -1 ST * 800 rads: -3 EN, -2 AG, -2 ST * 1000 rads: Death! Radiation Poisoning does not wear off, but can be healed by a doctor, or by taking RadAway. You can also protect yourself ahead of time by taking Rad-X, which increases your Radiation Resistance. Your accumulated radiation exposure is displayed in your Pip-Boy, in the Status section of the Stats tab.
MESG:DESCHelpRadioAll the radio signals you have discovered are listed on the Radio screen in the Data tab of your Pip-Boy. Signals listed in bright text are within range, and can be listened to. Signals listed in darkened text have been discovered, but you are no longer within range -- in order to listen to one of these stations, you have to move back into the signal's receiving range.
MESG:DESCHelpStealthYour stealth state is displayed when you crouch (&-sUActnCrouch;). [HIDDEN] means nobody detects you. [CAUTION] means someone is searching for you. [DANGER] means you have been detected by an enemy. How stealthy you are is affected by many factors: * Sneak skill: Your Sneak skill only helps you when you are crouching. The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. * Line of sight: An enemy is much less likely to detect you if he can't see you. * Light level: You are harder to see in darker areas. * Movement: You are hardest to detect when motionless, easiest to detect when running. * Apparel weight: Heavier apparel makes more noise when moving. * Sound: Most melee weapons make very little noise; bigger guns make a lot of noise. Attacking while undetected gives you an automatic "sneak" critical.
MESG:DESCHelpTerminalUNUSED
MESG:DESCHelpVATSWelcome to the Vault-Tec Assisted Targeting System, or V.A.T.S. V.A.T.S. displays the chance you will hit, along with the condition of each body part. &sMouseLeftButton;: Attack your target &sMouseRightButton;: Cancel an attack &sKBE;: Accept your actions Left click on the left or right arrows to switch to a new target. The number of attacks you can make is limited by your Action Points.
MESG:DESCHelpVATS2The Vault-Tec Assisted Targeting System, or V.A.T.S., allows you to pause the game, assess any combat situation tactically, and target the specific body parts of any enemies onscreen. Pressing and holding &-sUActnVats; will pause the game and scan the area of targets; arrows to the left and right indicate threats that are currently offscreen. To zoom in on an enemy, simply select it and release &-sUActnVats;. You are now able to target the individual body parts of that enemy. The percentage value next to a body part indicates the chance to hit that body part with each shot. The small bar next to the body part indicates its condition; when the condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks; crippling the arms affects accuracy, etc. When using a melee weapon or unarmed combat, you will need to be close to have a chance to hit. Both melee and grenades are "full body" attacks, and you cannot specify a specific body part. Every attack on a body part uses up Action Points. Generally, the smaller a weapon, the fewer Action Points are required for every shot. Keep in mind that you're not limited to shooting at just one target -- at any time, you can switch available targets, and attack them as well, so long as you have remaining Action Points. When you've used up all of your Action Points, and are ready to leave V.A.T.S., press &sKBSpace;.
MESG:DESCHelpVATS2XBoxThe Vault-Tec Assisted Targeting System, or V.A.T.S., allows you to pause the game, assess any combat situation tactically, and target the specific body parts of any enemies onscreen. Pressing and holding &-sUActnVats; will pause the game and scan the area of targets. To zoom in on an enemy, simply select it and release &-sUActnVats;. You are now able to target the individual body parts of that enemy. The percentage value next to a body part indicates the chance to hit that body part with each shot. The small bar next to the body part indicates its condition; when the condition of a body part is completely reduced, that body part is crippled, and the targeted enemy will suffer the obvious ill effects -- crippling the legs reduces movement speed and any lunging attacks; crippling the arms affects accuracy, etc. When using a melee weapon or unarmed combat, you will need to be close to have a chance to hit. Both melee and grenades are "full body" attacks, and you cannot specify a specific body part. Every attack on a body part uses up Action Points. Generally, the smaller a weapon, the fewer Action Points are required for every shot. Keep in mind that you're not limited to shooting at just one target -- at any time, you can switch available targets, and attack them as well, so long as you have remaining Action Points. When you've used up all of your Action Points, and are ready to leave V.A.T.S., press &sXBABtn;.
MESG:DESCHelpVATSXBoxWelcome to the Vault-Tec Assisted Targeting System, or V.A.T.S. V.A.T.S. displays the chance you will hit, along with the condition of each body part. &-sUActnUse;: Attack your target &sXBLThumb;: Change body parts &sXBRThumb;: Change targets &sXBBBtn;: Cancel an attack &sXBABtn;: Accept your actions The number of attacks you can make is limited by your Action Points.
MESG:DESCLDPrintingPressActivatedElsewhereMsgThis printing press is activated elsewhere.
MESG:DESCLDWonderMeatMakerFailMsgYou do not have the required items. (Molerat Meat, Wonder Glue)
MESG:DESCLDWonderMeatMakerFirstMsgWould you like to make Wonder Meat? (1 Mole Rat Meat, 1 Wonder Glue)
MESG:DESCLDWonderMeatMakerSuccessMsgYou have created some Wonder Meat!
MESG:DESCMegatonBombArmedMsgThe bomb has been rigged to explode. Once detonated, it will surely destroy the entire town of Megaton.
MESG:DESCMegatonBombArmSuccessMsgBomb rigged to blow.
MESG:DESCMegatonBombDisarmedMsgThe bomb has been disarmed, and no longer poses a threat to the people of Megaton.
MESG:DESCMegatonBombDisarmSuccessMsgBomb disarmed.
MESG:DESCMegatonBombExamineHighSkillMsgThe bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous.
MESG:DESCMegatonBombExamineHighSkillMsg2The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, and prevent it from ever being detonated?
MESG:DESCMegatonBombExamineHighSkillMsg3The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
MESG:DESCMegatonBombExamineHighSkillMsg4The bomb may be undetonated, but further examination reveals that it is still operational, and still quite dangerous. Do you wish to disarm the atomic bomb, leave it unmodified, or insert the Fusion Pluse Charge?
MESG:DESCMegatonBombLeaveAloneMsgYou leave the bomb in its undetonated, but highly dangerous, state.
MESG:DESCMegatonBombLowSkillMsgYou lack the Explosives skill needed to interact with the bomb (Explosives %.0f or higher required).
MESG:DESCMegatonFFLeakyPipeActiveMessageThe pipe appears to be damaged, but the source of the leak isn't immediately clear. It'll take a master plumber to fix it. (Repair of 30 or higher required)
MESG:DESCMegatonFFLeakyPipeFixedMessageYou repaired the leaking pipe.
MESG:DESCMQ02DishMessageThe communications dish on the Virgo II Lunar Lander appears to be easy to remove.
MESG:DESCMQ02GNRBackdoorMessageThe door is designed for one-way use and can't be opened from this side.
MESG:DESCMQ02MuseumPlanetariumDoorMsgShow in Progress. Please Take Your Seats. Thank You.
MESG:DESCMQ02MuseumPlaqueArmsMessage01The Type 1861 "Springfield" Rifle-Musket was the standard weapon for the infantry soldier in the American Civil War. It was a muzzle-loaded weapon which fired a .58 caliber "Minie Ball" using percussion caps instead of the traditional flintlock. Almost a million of these weapons were manufactured for the soldiers during the war. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
MESG:DESCMQ02MuseumPlaqueArmsMessage02Perhaps the most well-recognized weapon in the modern U.S. Military arsenal, the M199 earned its nickname "The Backtalker" from the unusual report the firing mechanism makes as it ejects a spent shell. Firing standard 5.56mm rounds, the M199 is still the official infantry weapon of the U.S. Army. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
MESG:DESCMQ02MuseumPlaqueArmsMessage03This is the only known prototype of the X277 "Viper" Magnetic Rail Cannon developed for the U.S. Military by West-Tek. Also commonly referred to as a "Railgun", the weapon uses energy cells to propel a depleted uranium round across a series of magnets discharging it at extremely high velocity. Deemed too costly to produce on a mass scale, the project was abandoned in 2044. On loan from the International Ordnance Museum, these cases display the various types of weapons and ammunition used by the military in past conflicts all over the globe.
MESG:DESCMQ02MuseumPlaqueFlagMessage01This flag was recovered from the wreck of the U.S.S. Ebon Atoll, a U.S. Navy Missile Cruiser, sunk off the coast of Alaska in 2066 with all hands lost. The cutting edge vessel's loss was due to a nuclear torpedo strike from the U.S. Navy Submarine, the U.S.S. Interference during the Anchorage Campaign. The submarine mistook the cruiser for an enemy vessel during radio silence and sunk it before obtaining visual confirmation. This ranks as one of the most tragic disasters in U.S. Naval History since World War II.
MESG:DESCMQ02MuseumPlaqueFlagMessage02This unusual flag was recovered from the surface of the moon by the very last manned flight to its surface in 2052. The flag is from the old "Valiant 12" Virgo III Lunar Lander that touched down November 14, 1969. Its remarkable condition can be attributed to its construction; the flag is actually made of special materials to withstand the harsh environment of space.
MESG:DESCMQ02MuseumPlaqueMedalsMessage01The medals in this case were typically awarded to American pilots in World War II. From left to right, top row to bottom: Medal of Honor, Distinguished Service Cross, Silver Star, Distinguished Flying Cross, Navy Cross, Air Medal, Bronze Star, and the Purple Heart.
MESG:DESCMQ02MuseumPlaquePortraitsMessage01These portraits created by the renown Contemporary Artist Lincoln Myers depict some of the more overlooked American Inventors. From top to bottom, left to right: Richard G. Drew (adhesive tape, 1925), James Ritty (cash register, 1879), Carl C. Magee (parking meter, 1935) and Mary Anderson (windshield wiper, 1903).
MESG:DESCMQ02MuseumPlaqueRenovationMessage01This exhibit is undergoing renovation and should return soon. Thanks!
MESG:DESCMQ02MuseumPlaqueRocketMessage01The Delta IX Rocket was donated by the United States Space Administration and by a grant from the United States Department of Antiquities.
MESG:DESCMQ02MuseumPlaqueSkeletonMessage01This is the actual skeleton of Captain Carl Bell who died on May 5, 1961 after his Space Capsule crash landed. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's fight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth. Donated by Edwina Bell.
MESG:DESCMQ02MuseumPlaqueSSuitMessage01This is the actual USSA Deep Space Suit worn by Captain Carl Bell on May 5, 1961. Captain Bell is credited as being the first human in space on board the Space Capsule Defiance 7, but this has been constantly refuted by both the Soviet Union and China. Defiance 7's flight lasted for a total of 12 minutes and 7 seconds as it achieved one full revolution around the Earth.
MESG:DESCMQ02MuseumPlaqueStealthBoyMessageThis is the RobCo "Stealth Boy" Model 3001 Personal Stealth Device. Developed by Robert Mayflower, the Stealth Boy generates a modulating field that transmits the reflected light from one side of an object to the other making the bearer almost invisible to the untrained eye.
MESG:DESCMQ02MuseumPlaqueVertibirdMessage01This is a scaled model of a prototype military transport vehicle being developed by the U.S. Military. The XVB02 "Vertibird" is a VTOL ("Vertical Take Off and Landing") craft with an extremely durable armored fuselage and can be armed with a variety of offensive weapons and defensive countermeasures. This is the most advanced aircraft of its kind ever developed, and the military hopes to press them into service by 2085.
MESG:DESCMQ02MuseumPlaqueVirgoIIMessage01On July 16, 1969, the Virgo II Lunar Lander "Valiant 11" became the very first manned space vehicle to touch down on the moon. The Valiant 11's crew consisted of Captain Richard Wade, Captain Mark Garris and Captain Michael Hagen of the USSA. We salute these brave and noble men who took the very first steps on a planetary body other than our own.
MESG:DESCMQ02MuseumPlaqueWrightMessageThe aircraft above is the original Wright Flyer I designed by Orville and Wilbur Wright. On December 17, 1903 in Kitty Hawk, North Carolina, the vehicle performed its maiden flight for a mere 12 seconds, covering a distance of only 120 feet . This historic event marked the first sustained and controlled heavier-than-air powered flight.
MESG:DESCMQ02QuestFailedMessageThree Dog has been killed.
MESG:DESCMQ02RelayAfterMessageThe Galaxy News Radio Relay is now running at full strength.
MESG:DESCMQ02RelayBeforeMessageYou've found the Galaxy News Radio Relay.
MESG:DESCMQ04BrochureMsgThis brochure promotes The Hoffman Training Academy, with the tagline 'Turning the Delinquents of Today into the Leaders of Tomorrow'.
MESG:DESCMQ04ChandelierAlreadyRiggedMessageThe chain supporting the chandelier has been tampered with. It might not be a good idea to walk underneath it.
MESG:DESCMQ04ChandelierRiggedMessageSeveral links in the chain snap, but the chandelier doesn't immediately fall. It does look very unstable...
MESG:DESCMQ04DeadNPCMessageThe simulation prevents you from tampering with the body.
MESG:DESCMQ04DiaryMessageI just don't know what to do anymore. When Roger�s not in that stupid basement, he�s outside sweet talking that hussy, Martha Simpson. He claims there's nothing between them, but I know it's all a lie. I found a woman's pendant once, on Roger�s workbench. But of course, I said nothing. That�s me, Janet Rockwell, prim and proper housewife, living a perfect life here on Tranquility Lane. Some days I wish I really had beat her to death with that rolling pin. Then Roger would know I'm the only girl in the world.
MESG:DESCMQ04FailsafeEnableMessageFailsafe terminal initialized.
MESG:DESCMQ04MabelChandelierMessageThis heavy iron chandelier is supported by an old metal chain. It looks like the chain could be broken, but that could be really dangerous...
MESG:DESCMQ04MabelNotNowMessageYou can't use this now.
MESG:DESCMQ04MabelOvenAlreadyRiggedMessageThe pilot light has been knocked loose on the oven. It probably shouldn't be turned on.
MESG:DESCMQ04MabelOvenMessageThis old gas oven could be tampered with to knock the pilot light fixture loose, but that could be really dangerous.
MESG:DESCMQ04MabelOvenRiggedMessageYou fiddle with the pilot light and the gas pipe. The smell of gas fills the air...
MESG:DESCMQ04MabelRollerskateMessageThis rollerskate is awfully close to the stairs. A simple push could put it in a very dangerous position.
MESG:DESCMQ04MabelRollerskateRiggedMessageYou give the skate a hearty push.
MESG:DESCMQ04OccupiedPodMessageThis Tranquility Lounger is occupied.
MESG:DESCMQ04PodNoAuthMessageYou are no longer authorized to use the Tranquility Loungers.
MESG:DESCMQ04PodNoSuitMessageOnly residents wearing Vault 112 suits may access this lounger.
MESG:DESCMQ04RockwellDeskNothingMsgYou have nothing interesting to place on the desk at this time.
MESG:DESCMQ04RockwellDeskUnderwearMsgYou place the underwear on the desk.
MESG:DESCMQ04RollerskateAlreadyRiggedMessageThe roller skate is in a precarious position at the edge of the stairs. Be careful...
MESG:DESCMQ05CantUseNowMessageYou cannot use this now.
MESG:DESCMQ05DoorLockedMessageThe door will not open. It feels as though it is blocked from the outside.
MESG:DESCMQ05EnclaveDoorMSGThis door locks from the other side
MESG:DESCMQ05MainframeDoorMessageThe door is not powered, and will not open.
MESG:DESCMQ05PipeControlDebugDEBUG: Pipe control activated
MESG:DESCMQ06BackDoorMessageThis door is locked, and must be unlocked remotely.
MESG:DESCMQ06LLTerminalMessageThe terminal is not powered.
MESG:DESCMQ07BoxLockedMessageThe Box is locked, and requires a key.
MESG:DESCMQ07JunctionBoxDoNothingMsgYou leave the Junction Box as you found it.
MESG:DESCMQ07JunctionBoxHighSkillMsgThe Junction Box has several damaged cables, and appears to be only partially powered. Do you wish to repair the damage, or leave it alone?
MESG:DESCMQ07JunctionBoxLowSkillMsgYou lack the repair skill necessary to interact with this object. ( Repair %.0f or higher required)
MESG:DESCMQ07JunctionBoxRepairedMsgThe junction box has been repaired, and is in good working order.
MESG:DESCMQ07JunctionBoxRepairMsgYou repair the damage to the Junction Box, and make sure all cables are properly connected.
MESG:DESCMQ08FawkesDeadFawkes has died.
MESG:DESCMQ08FireControlConsoleMessageYou've accessed the Vault 87 Medical Wing Fire Control Console. Once activated, the fire alarm can't be cancelled.
MESG:DESCMQ08FireControlConsoleMessage02The fire alarm can't be disabled.
MESG:DESCMQ08TempConcussionDebug until effect added - Concussion Grenade goes off.
MESG:DESCMQ09IntercomMessageThe intercom has been turned off.
MESG:DESCMQ11PPDoorMessageThe door has locked shut behind you. There is no exit.
MESG:DESCMQAPanelDoNothingMessageYou leave the panel alone.
MESG:DESCMQAPanelInsertVialMessageYou slide the vial into the panel.
MESG:DESCMQAPanelNoVialMessageThis panel allows for the input of additional filtration chemicals.
MESG:DESCMQAPanelVialChoiceMessageThis panel allows for the input of additional filtration chemicals. Do you wish to add any chemicals to the system?
MESG:DESCMS01LuckActiveMsgYour luck has increased!
MESG:DESCMS01LuckInactiveMsgYou don't feel quite as lucky anymore.
MESG:DESCMS01ProtectronMessageRepair robot?
MESG:DESCMS01QuestFailedMessageEveryone in Big Town is dead.
MESG:DESCMS01RedDiedRed has died.
MESG:DESCMS01ShortyDiedShorty has died.
MESG:DESCMS03DeamcrusherPerkMsgSomething about your presence dampens others' desires to exceed. Any enemy's chance of getting critical hits on you is now reduced by half.
MESG:DESCMS03FailedMsgMoira Brown has died, and her book will never be written.
MESG:DESCMS03MainframeBrokenMsgThe mainframe is not functioning.
MESG:DESCMS03MainframeChange0MsgYou leave the mainframe alone.
MESG:DESCMS03MainframeChange1MsgYou install the processor widget.
MESG:DESCMS03MainframeChangeMsgThe processor widget looks like it should fit neatly into this mainframe.
MESG:DESCMS03MirelurkKilledMsgOptional objective failed: you have killed a Mirelurk.
MESG:DESCMS03MirelurkObservation0MsgYou leave the spawning pod alone.
MESG:DESCMS03MirelurkObservation1MsgThe observer is hidden in the spawning pod.
MESG:DESCMS03MirelurkObservationMsgThe observer can easily be hidden in the mass of eggs.
MESG:DESCMS03MutationPerkMsgMoira's experiment had an unexpected side-effect. Now, when you suffer from Advanced Radiation Poisoning, crippled limbs automatically regenerate.
MESG:DESCMS03SanitizerActiveMsgSanitizer active. Food and drink improved.
MESG:DESCMS03SanitizerInactiveMsgSanitizer no longer active.
MESG:DESCMS03SurvivorPerkMsgAs a result of your painstaking research for the Wasteland Survival Guide, your survival skills have improved.
MESG:DESCMS04AntMightMessageYou've been granted the strength and flame resistance of the Grayditch Fire Ants. Your Strength has increased by 1 and you are now 25%% resistant to fire.
MESG:DESCMS04AntSightMessageYou've been granted the perception and flame resistance of the Grayditch Fire Ants. Your Perception has increased by 1 and you are now 25%% resistant to fire.
MESG:DESCMS05QuestFailedMessageSierra Petrovita has been killed.
MESG:DESCMS06QuestFailHannibal Hamlin and Leroy Walker are dead.
MESG:DESCMS06QuestFailCalebCaleb Smith is dead.
MESG:DESCMS06QuestFailHannibalHannibal Hamlin is dead.
MESG:DESCMS08AlreadyFoundMessageYou have already have a copy of this holotape.
MESG:DESCMS08PerkMessageAdvanced technology from the Commonwealth has increased your reaction speed, giving you a higher chance to hit in V.A.T.S.
MESG:DESCMS09CorpseMsg1You lack the skill needed to properly determine the cause of death (Medicine 30 or higher required).
MESG:DESCMS09CorpseMsg2The bodies of the Wests have bite marks on the neck area that go to the bone.
MESG:DESCMS09CorpseMsg3The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding.
MESG:DESCMS09CorpseMsg4The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines.
MESG:DESCMS09CorpseMsg5The bodies of the Wests have bite marks on the neck area that go to the bone. The lack of bloodstains on the sheets is strange, as any bite or wound of that depth should have caused massive bleeding. The bite marks on the neck appear to be from a human or humans with sharpened incisors or canines. The bodies seem to have a blackish powdery residue present not unlike that found in old trainyards.
MESG:DESCMS09CorpsePostMessageThere's nothing else on the corpse to indicate what happened.
MESG:DESCMS09EwersDoorMessageThe door to the Ewers's House is locked.
MESG:DESCMS09HemoPerkMessageVance's teachings have granted you the ability to regain 20 HP from the consumption of Bloodpacks.
MESG:DESCMS09QuestFailMessageYou are hostile with the residents of Arefu.
MESG:DESCMS09QuestFailMessageIanYou are hostile with the Family and the residents of Arefu.
MESG:DESCMS09SchenzyDoorMessageThe door to Karen Schenzy's House is locked.
MESG:DESCMS10BarkskinPerkMessageYou've been exposed to Harold's mutation and your skin is now as hard as tree bark.
MESG:DESCMS10BasinMessageNoCeremonyYou can't use the fountain at this time.
MESG:DESCMS10BasinMessagePostCeremonyThe Basin of Purification is filled with some sort of thick, viscous sap.
MESG:DESCMS10BasinMessagePreCeremonyThe Basin of Purification is filled with some sort of thick, viscous sap.
MESG:DESCMS10BearRewardBuffMessageYew's Bear Charm has permanently increased your Speech skill by 10 points.
MESG:DESCMS10HaroldBurnsMessageHarold can no longer speak to you.
MESG:DESCMS10HaroldBurnsMessagePreThe Talking Tree has been killed.
MESG:DESCMS10HaroldHeartMessageYou've found Harold's Heart.
MESG:DESCMS10HaroldHeartMessageKillHarold's Heart is destroyed.
MESG:DESCMS10HaroldHeartMessageLinimentLeaf Mother Laurel's Liniment has strengthened Harold's Heart.
MESG:DESCMS10HaroldHeartMessageSapTree Father Birch's Sap has strengthened Harold's Heart.
MESG:DESCMS10QuestFailMessageYou are hostile with the residents of Oasis.
MESG:DESCMS11BombMessageThe bomb appears inert, but further examination reveals that it is still operational, and still quite dangerous. With the right gear it would be trivial to rig it to explode. To disarm the bomb, however, would take a highly skilled explosives expert.
MESG:DESCMS11BombMessageArmedThe bomb is already rigged with the Fusion Pulse Charge, and armed to detonate remotely.
MESG:DESCMS11BombMessageArmFailYou do not have the specialized equipment to rig the bomb to explode. [Requires a Fusion Pulse Charge]
MESG:DESCMS11BombMessageArmSuccessYou successfully insert the Fusion Pulse Charge. The bomb is now rigged to explode (from a safe distance, of course).
MESG:DESCMS11BombMessageDisarmedThe bomb has been disarmed, and no longer poses a threat to the people of Megaton.
MESG:DESCMS11BombMessageDisarmFailYou do not have the required skill to disarm the bomb. [Explosives %.0f]
MESG:DESCMS11BombMessageDisarmLuckYou got lucky and disarmed the bomb.
MESG:DESCMS11BombMessageDisarmSuccessYou have successfully disarmed the bomb.
MESG:DESCMS11BombMessageNoSkillYou lack the Explosives skill needed to interact with the bomb (Explosives %.0f or higher required).
MESG:DESCMS11BombMessageWarningDisarming the bomb requires considerable skill with explosives. You probably should leave it alone. (Note: Atomic explosions are rumored to be quite dangerous.)
MESG:DESCMS11BurkeDeathFailMsgBurke has been killed. You can no longer receive a reward for blowing up Megaton.
MESG:DESCMS11BurkeDisableFailMsgTenpenny Tower has been overrun by Feral Ghouls and Mister Burke has disappeared. You can no longer receive a reward for blowing up Megaton.
MESG:DESCMS11DetonatorNothingMsgThe detonator does not appear to do anything.
MESG:DESCMS11DetonatorNotRiggedMsgThe fusion pulse charge must be rigged to the atomic bomb before it can be detonated.
MESG:DESCMS11DetonatorTriggerMsgActivating the detonator will set off the atomic bomb, and destroy the town of Megaton. Are you sure you want to proceed?
MESG:DESCMS11DetonatorUndetonatedMsgThe atomic bomb remains undetonated.
MESG:DESCMS11DetonatorUsedMsgThe detonator has already been used to trigger the atomic bomb.
MESG:DESCMS11SimmsFailMsgBoth Lucas and Harden Simms have been killed. You can no longer receive a reward for disarming Megaton's atomic bomb.
MESG:DESCMS12TenpennyPlayerSuiteDoorMessageIt is unsafe to access your suite at this time.
MESG:DESCMS13DebugDEBUG!
MESG:DESCMS13Debug2DEBUG2!
MESG:DESCMS13Debug3DEBUG3
MESG:DESCMS13QuestFailedGrouseMessageGrouse is dead.
MESG:DESCMS13QuestFailedMessageAll four VIP targets have died.
MESG:DESCMS14QuestFailMister Crowley is dead.
MESG:DESCMS15MuseumPlaquePrizeMessageDo you think you know everything about the Declaration of Independence? Put it to the test and win prizes from National Archives Sponsors!
MESG:DESCMS15MuseumPlaqueRedeemMessageRedeem your Prize Vouchers here! Exhibit and Prizes sponsored by Med-Tek Laboratories.
MESG:DESCMS15TurretGeneratorMessageHighYou pull open the maintenance panel on the turret generator.
MESG:DESCMS15TurretGeneratorMessageLowYou lack the skill needed to disable the turret generator (Repair 60 or higher required).
MESG:DESCMS15TurretGeneratorMessageOffThe turret generator has been disabled.
MESG:DESCMS16AbandonedFailedMsgYou have abandoned Vault 101.
MESG:DESCMS16ChaosFailedMsgVault 101 has been thrown into chaos.
MESG:DESCMS16Vault101ControlPodMsgYou don't know the new entrance password.
MESG:DESCMS16Vault101ControlPodMsg02Password "Amata" entered.
MESG:DESCMS17MainframeMessageYou've accessed the Vault-Tec Mainframe.
MESG:DESCMS17MasterbrainInternalMessageYou have accessed the Masterbrain's internal mechanisms. If you destroy its uplink, it will cause all of the automated security units in Vault-Tec to shut down.
MESG:DESCMS17RobotsMessageAdministrative Security Robots Disabled
MESG:DESCMS18ElevatorDoorsMessageBottomThere is no power to the express elevator.
MESG:DESCMS18ElevatorRoofMessageThe express elevator to the lobby has no power.
MESG:DESCMS18ElevatorRoofMessageNoBattThe express elevator to the lobby has no power. A Fission Battery is required to restore it to working order.
MESG:DESCMS18ElevatorRoofMessageNoRepairThe express elevator to the lobby has no power. You lack the skill needed to restore it to working order (Repair 75 or higher required).
MESG:DESCMS18ElevatorRoofMessageNoRepairDonDeadThe express elevator to the lobby has no power. You are currently unable to restore it to working order (Repair Skill of 75 or possession of a unique tool required).
MESG:DESCMS18ElevatorRoofMessageOnThe express elevator to the lobby is functioning properly.
MESG:DESCMS18QuestFailedMessageYou are now hostile with Reilly's Rangers.
MESG:DESCMS18RangersDeadMsgAll of Reilly's Rangers have died.
MESG:DESCMS18ReillyComaMsgThere is no response from Reilly, she appears to be in some sort of a coma.
MESG:DESCMS18ReillyHighSkillMsgYour Medicine skill is high enough to enable you to administer the proper treatment on Reilly and revive her.
MESG:DESCMS18ReillyLowSkillMsgYou lack the skill needed to properly treat Reilly (Medicine 60 or higher required).
MESG:DESCMS18RoofElevatorMessageBrokenThe express elevator to the lobby has no power.
MESG:DESCMS18RoofElevatorPanelFixedThe express elevator's power has been restored.
MESG:DESCMS18StatesmanRoofElevatorDoorMessageThe express elevator has no power. The elevator panel must be repaired before it can be used.
MESG:DESCMS18TheosAmmoBoxLockedMsgThe ammo box seems to be code locked.
MESG:DESCMS18TheosAmmoBoxUnlockMsgYou use Reilly's code to open the ammo box.
MESG:DESCNoCaravanKeyMsgThe trader's supplies are carefully secured. You will need a key.
MESG:DESCParadiseFallsSewerMsgThe opening is too small for you to fit through.
MESG:DESCPowerArmorMessageYou lack the specialized training needed to move in Power Armor.
MESG:DESCPowerArmorTrainingPerkMsgYou have received the specialized training needed to move in any form of Power Armor.
MESG:DESCPPControlCorrectCodeCode Entered. Please Stand by...
MESG:DESCPPControlIncorrectCodeIncorrect Code. Please try again.
MESG:DESCPPurityControlActivateMessageThe console is powered, and ready to accept the activation code.
MESG:DESCPPurityControlNoPowerMessageThe console is currently without power.
MESG:DESCRR01BarricadeDoor01MsgThis door no longer operates.
MESG:DESCSchematicsImprovedMsgYour schematic has been improved.
MESG:DESCSchematicsWorkbenchFailureBottlecapMsgYou do not have the items required to create a Bottlecap Mine. You currently have: Lunch Box: %.0f, Cherry Bomb: %.0f, Sensor Module: %.0f, Caps: %.0f
MESG:DESCSchematicsWorkbenchFailureDartGunMsgYou do not have the items required to create a Dart Gun. You currently have: Paint Gun: %.0f, Radscorpion Poison Gland: %.0f, Toy Car: %.0f, Surgical Tubing: %.0f
MESG:DESCSchematicsWorkbenchFailureDeathclawMsgYou do not have the items required to create a Deathclaw Gauntlet. You currently have: Wonderglue: %.0f, Deathclaw Hand: %.0f, Leather Belt: %.0f, Medical Brace: %.0f
MESG:DESCSchematicsWorkbenchFailureGenericMsgYou don't know how to make that weapon yet.
MESG:DESCSchematicsWorkbenchFailureNukaCocktailMsgYou do not have the items required to create a Nuka Grenade. You currently have: Nuka-Cola Quantum: %.0f, Tin Can: %.0f, Turpentine: %.0f, Abraxo Cleaner: %.0f
MESG:DESCSchematicsWorkbenchFailureRailwayRifleMsgYou do not have the items required to create a Railway Rifle. You currently have: Crutch %.0f, Steam Gauge Assembly: %.0f, Fission Battery: %.0f, Pressure Cooker: %.0f
MESG:DESCSchematicsWorkbenchFailureRockItMsgYou do not have the items required to create a Rock-It Launcher. You currently have: Vacuum Cleaner: %.0f, Leaf Blower: %.0f, Firehose Nozzle: %.0f, Conductor: %.0f
MESG:DESCSchematicsWorkbenchFailureShishkebabMsgYou do not have the items required to create a Shishkebab. You currently have: Motorcycle Gas Tank: %.0f, Pilot Light: %.0f, Lawnmower Blade: %.0f, Motorcycle Handbrake: %.0f
MESG:DESCSchematicsWorkbenchMsgWhat weapon do you want to make?
MESG:DESCSchematicsWorkbenchNoneMsgYou don't know how to make any weapons yet.
MESG:DESCSchematicsWorkbenchSuccessBottlecapMsgBottlecap Mine created.
MESG:DESCSchematicsWorkbenchSuccessDartGunMsgDart Gun created.
MESG:DESCSchematicsWorkbenchSuccessDeathclawMsgDeathclaw Gauntlet created.
MESG:DESCSchematicsWorkbenchSuccessNukaCocktailMsgNuka Grenade created.
MESG:DESCSchematicsWorkbenchSuccessRailwayRifleMsgRailway Rifle created.
MESG:DESCSchematicsWorkbenchSuccessRockItMsgRock-It Launcher created.
MESG:DESCSchematicsWorkbenchSuccessShishkebabMsgShishkebab created.
MESG:DESCShalebridgeCompostHeapAveMsgThis heap of debris appears to be hiding something useful.
MESG:DESCShalebridgeCompostHeapQueenMsgWith the rival queen ant dead, these forager ants should be able to make nectar faster.
MESG:DESCShalebridgeCompostHeapSmartMsgThe ants appear to be using this compost heap to metabolize a food supply. Ant secretions combined with the compost appear to be forming a potent chemical compound.
MESG:DESCShalebridgeCompostHeapStupidMsgIf your science skill was higher, you might be able to determine a use for some of the things in this heap of debris. (Science 20 or higher required)
MESG:DESCShalebridgeEggPileMsgAdministering some low-grade stimulant could benefit the growth of this colony's pupae.
MESG:DESCShalebridgeEggPileNoSkillMsgThis pile of eggs must be how the forager ants sustain their numbers. With a little more insight, you may be able to figure out how to use these eggs to your advantage. (Science 70 or Medicine 40 required.)
MESG:DESCShalebridgeEggPileNoStimMsgAdministering some low-grade stimulant could benefit the growth of this colony's pupae, but you don't have anything suitable.
MESG:DESCShalebridgeEggPileStimMsgYou have injected the eggs to stimulate future growth.
MESG:DESCShalebridgeEggPileStupidMsgThis pile of eggs is probably where all of the ants are coming from.
MESG:DESCShalebridgeInvaderAntMsgIt appears that these ants are from another ant colony. Perhaps attacking this rival colony would help the forager ants survive.
MESG:DESCStatesmanHotel02ElevatorBrokenMsgThe elevator panel needs to be repaired in order to operate the elevator.
MESG:DESCStatesmanHotel02ElevatorLowSkillMsgYou lack the Repair skill needed to interact with the elevator panel (Repair %.0f or higher required).
MESG:DESCStatesmanHotel02ElevatorRepairMsgYou successfully repair the elevator panel.
MESG:DESCStatesmanHotel02ElevatorSkillMsgYou examine the the broken elevator panel and conclude that it is possible to repair it. Do you wish to repair it?
MESG:DESCTakomaArtillerySwitchFixMsgYou successfully fix the switch.
MESG:DESCTakomaArtillerySwitchLowSkillMsgYou do not have the required skill to fix the switch. [Science %.0f]
MESG:DESCTakomaArtillerySwitchMsgThe switch appears to be broken.
MESG:DESCTempNumberMsgValue=%.2f
MESG:DESCTenpennyIntercomInUseMessageIntercom currently in use.
MESG:DESCTimebombHealMsgAfter a few close calls, you manage to stich up Timebomb's wounds. He should be fine.
MESG:DESCTimebombHelpMsgHis wounds are very severe. This will be a tricky operation. Are you sure that you want to try it?
MESG:DESCTimebombKillMsgYou coldly open an artery. Even to a skilled surgeon, it will look as if Timebomb died as a result of his wounds. You bastard.
MESG:DESCTimebombLowSkillMsgHis wounds are too severe. You must have a Medicine skill of at least 40 to try and help him.
MESG:DESCTrapBabyCarriageRearmMsgThis baby carriage has been disarmed.
MESG:DESCTrapBabyCarriageWarnMsgThis baby carriage is rigged with an explosive.
MESG:DESCTrapBearDetectMsgIt is possible to trigger this bear trap without injuring yourself.
MESG:DESCTrapBearRearmMsgWould you like to Rearm the trap?
MESG:DESCTrapComputerDetectMsgThe computer has been rigged to explode. It could be possible to disarm and remove the grenade.
MESG:DESCTrapComputerDisarmedMsgThis computer trap is disarmed and won't explode unless it it rearmed.
MESG:DESCTrapComputerDisarmFailMsgYou failed to disarm the explosive.
MESG:DESCTrapComputerDisarmMsgYou disarm and remove the grenade.
MESG:DESCTrapComputerRearmGrenadeTypeMsgWhat type of grenade will you use to re-arm the trap?
MESG:DESCTrapComputerRearmHasGrenadeMsgThe trap could be re-armed with a grenade.
MESG:DESCTrapComputerRearmNoGrenadeMsgYou need a grenade to rearm this trap.
MESG:DESCTrapCorpseRearmMsgThe corpse has been disarmed.
MESG:DESCTrapCorpseWarnMsgThis corpse is rigged with an explosive.
MESG:DESCTrapCorpseWarnMsgLiveThis person is rigged with an explosive.
MESG:DESCTrapDebugMsgDisarmed: %.0f Button: %.0f
MESG:DESCTrapDisarmFailMsgYou fail to disarm the trap.
MESG:DESCTrapDisarmMsgYou have disarmed the trap.
MESG:DESCTrapDodgeMsgYou nimbly dodge the trap as it springs shut.
MESG:DESCTrapGrenadeClusterActivateLowSkillMsgYou lack the Explosives skill needed to interact with the Grenade Cluster. (Explosives %.0f or higher required)
MESG:DESCTrapGrenadeDetectMsgGiven your understanding of explosives, it could be possible to disarm the Grenade Bouquet and collect the grenades.
MESG:DESCTrapGrenadeHarvestYou have successfully disarmed the Grenade Bouquet and received three Grenades.
MESG:DESCTrapLaserDestroyedThe Laser Tripwire Emitter has been destroyed.
MESG:DESCTrapLaserDisabledThe Laser Tripwire Emitter has been disarmed.
MESG:DESCTrapLaserEnabledThe Laser Tripwire Emitter has been armed.
MESG:DESCTrapLaserOffArmDetectMsgThis Laser Tripwire Emitter is disarmed. You could rig it to activate when the power is restored. With the power off, it is easier to manipulate this device. (Repair %.0f or higher required) or (Science %.0f or higher required)
MESG:DESCTrapLaserOffDisarmDetectMsgThis Laser Tripwire Emitter is armed. You could rig it to activate when the power is restored. With the power off, it is easier to manipulate this device. (Repair %.0f or higher required) or (Science %.0f or higher required)
MESG:DESCTrapLaserOnArmDetectMsgThis Laser Tripwire Emitter is disarmed. (Repair %.0f or higher required) or (Science %.0f or higher required)
MESG:DESCTrapLaserOnDisarmDetectMsgThis Laser Tripwire Emitter is armed. (Repair %.0f or higher required) or (Science %.0f or higher required)
MESG:DESCTrapLaserRiggedMsgThe emitter has been rigged to activate when the power is turned on.
MESG:DESCTrapLowSkillExplosivesMsgYour Explosives skill is is not high enough to disarm the trap. (Explosives %.0f or higher required)
MESG:DESCTrapLowSkillLaserMsgYou need a higher Repair or Science skill to interact with the emitter. (Repair %.0f or higher required) or (Science %.0f or higher required)
MESG:DESCTrapLowSkillMsgYou failed to disarm the trap.
MESG:DESCTrapLowSkillMsg1You failed to disarm the trap. You probably shouldn't have cut the red wire.
MESG:DESCTrapLowSkillMsg2You failed to disarm the trap. It looks like you made the grenades angry.
MESG:DESCTrapLowSkillMsg3You failed to disarm the trap. It all seemed so much easier in your head.
MESG:DESCTrapLowSkillMsg4You failed to disarm the trap. Might be a good time to run.
MESG:DESCTrapLowSkillMsg5You failed to disarm the trap. Let's hope you survive to try again.
MESG:DESCTrapLowSkillRepairMsgYour Repair skill is not high enough to interact with the trap. (Repair %.0f or higher required)
MESG:DESCTrapLowSkillScienceMsgYour Science skill is is not high enough to disarm the trap. (Science %.0f or higher required)
MESG:DESCTrapLuckMsgLuckily for you, the trap's closing mechanism fires late.
MESG:DESCTrapMailboxRearmMsgThe Tampered Mailbox has been disarmed.
MESG:DESCTrapMailboxWarnMsgThis Tampered Mailbox is rigged with an explosive.
MESG:DESCTrapMineDetectMsgYou're pretty sure you can deactivate this mine without blowing yourself up. Would you like to disarm and collect the mine?
MESG:DESCTrapMineHarvestYou have successfully deactivated and collected the mine.
MESG:DESCTrapNoGrenadeFragMsgYou have no Frag Grenades to use.
MESG:DESCTrapNoGrenadePlasmaMsgYou have no Plasma Grenades to use.
MESG:DESCTrapNoGrenadePulseMsgYou have no Pulse Grenades to use.
MESG:DESCTrapPitchingDetectMsgYour repair skill allows you to disarm the pitching machine.
MESG:DESCTrapPlateDetectMsgIt appears that you can disarm this pressure plate.
MESG:DESCTrapPlateDisarmMsgYou have successfully deactivated the pressure plate.
MESG:DESCTrapRearmMsgYou have rearmed the trap!
MESG:DESCTrapRearmProximityMsgYou rearm as a proximity trap.
MESG:DESCTrapRearmTimerMsgYou rearm as a timed trap (%.0f seconds).
MESG:DESCTrapSensorDetectMsgIt appears that you can disarm this Motion Sensor and take the Microfusion Cell.
MESG:DESCTrapSensorDisarmMsgYou have successfully disarmed the motion sensor.
MESG:DESCTrapShotgunDetectMsgIt appears that you can disarm this rigged Shotgun.
MESG:DESCTrapToiletDetectMsgYour repair skill allows you to grab the Microfusion Cells without getting shocked.
MESG:DESCTrapTripwireDetectMsgIt appears that you can disarm this tripwire.
MESG:DESCTrapTripwireDisarmMsgYou have successfully disarmed the tripwire.



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