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22 Results
For AVIF:DESC

NumberEDIDText
1AVAgilityAgility affects your Small Guns and Sneak skills, and the number of Action Points available for V.A.T.S.
2AVBarterThe Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items.
3AVBigGunsThe Big Guns skill determines your combat effectiveness with all oversized weapons such as the Fat Man, Missile Launcher, Flamer, Minigun and Gatling Laser.
4AVCharismaHaving a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills.
5AVEnduranceEndurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Big Guns and Unarmed skills.
6AVEnergyWeaponsThe Energy Weapons skill determines your effectiveness with weapons such as the Laser Pistol, Laser Rifle, Plasma Rifle and Plasma Pistol.
7AVExplosivesThe Explosives skill determines the power of any set mines, the ease of disarming any hostile mines, and the effectiveness of any thrown grenades.
8AVIntelligenceIntelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up.
9AVLockpickThe Lockpick skill is used to open locked doors and containers.
10AVLuckRaising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons.
11AVMedicineThe Medicine skill determines how many Hit Points you'll replenish upon using a Stimpak, and the effectiveness of Rad-X and RadAway.
12AVMeleeWeaponsThe Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge.
13AVPerceptionA high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats).
14AVRepairThe Repair skill allows you to maintain any weapons and apparel. In addition, the higher your Repair skill, the better the starting condition of any custom-made weapons.
15AVScienceThe Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals.
16AVSmallGunsSmall Guns determines your effectiveness with all conventional projectile weapons, such as the 10mm pistol, BB Gun, Assault Rifle, and Combat Shotgun.
17AVSneakThe higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit.
18AVSpeechThe Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
19AVStrengthStrength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.
20AVThrowingThe higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.
21AVUnarmedThe Unarmed skill is used for fighting without a weapon, or with the few weapons specifically designed for hand-to-hand combat, like Brass Knuckles or the Power Fist.
22AVVariable01Used for medical services.


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