Fallout 3: GOTY Game of the year edition

22 Results For AVIF:DESC 250 Max
A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats).
Agility affects your Small Guns and Sneak skills, and the number of Action Points available for V.A.T.S.
Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Big Guns and Unarmed skills.
Having a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills.
Intelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you'll be able to distribute when you level up.
Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons.
Small Guns determines your effectiveness with all conventional projectile weapons, such as the 10mm pistol, BB Gun, Assault Rifle, and Combat Shotgun.
Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.
The Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items.
The Big Guns skill determines your combat effectiveness with all oversized weapons such as the Fat Man, Missile Launcher, Flamer, Minigun and Gatling Laser.
The Energy Weapons skill determines your effectiveness with weapons such as the Laser Pistol, Laser Rifle, Plasma Rifle and Plasma Pistol.
The Explosives skill determines the power of any set mines, the ease of disarming any hostile mines, and the effectiveness of any thrown grenades.
The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit.
The higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.
The Lockpick skill is used to open locked doors and containers.
The Medicine skill determines how many Hit Points you'll replenish upon using a Stimpak, and the effectiveness of Rad-X and RadAway.
The Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge.
The Repair skill allows you to maintain any weapons and apparel. In addition, the higher your Repair skill, the better the starting condition of any custom-made weapons.
The Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals.
The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share.
The Unarmed skill is used for fighting without a weapon, or with the few weapons specifically designed for hand-to-hand combat, like Brass Knuckles or the Power Fist.
Used for medical services.

Incendar.com, Incendar, Incendar Gaming, Incendium, Incendius, Incendara, Incendario, MINcendar
© Incendar 2004-2020

Sitemap  Media  Contact Discord