Fallout 2 Searchable Database

62 Results For OCJOSEPH.MSG
100 You see a short man carrying a book in his hands.
101 You see Joseph, the herbalist.
102 You see a short man with a book called "Herbs and Their Medicinal Uses."
103 Hello, I'm Joseph the herbalist. What can I help you with?
104 Got owie. You fix?
105 Feel icky. You fix?
106 Me gimp, you fix?
107 Got questions. Okay?
108 Sorry, me go.
109 I'm injured. Can you help me?
110 I feel ill. Can you help me?
111 I'm crippled. Can you help me?
112 I wanted to ask you some questions.
113 Just saying hello.
114 Why, certainly. Hmmm. You'll need to take some of this. I'll apply this balm to the wound. Now just lie back and rest for a couple of hours.
115 Me thank. Bye.
116 Thanks, Doc. I feel much better.
117 Why, certainly. Hmmm. This will take a while, so you'll have to stay here overnight. You'll need to take this, drink this -- all of it, I know it tastes foul. Now, just lie back and I'll wake you in the morning.
118 Me feel good. Bye.
119 Thanks. That did the trick.
120 I'm sorry, but I'm not a medical doctor and I can't perform surgery. I would suggest that you go to one of the bigger cities and see a surgeon. Try the New California Republic. It's east of here.
121 Okay. Bye.
122 All right. Thanks anyway.
123 What would you like to know?
124 You prisoner?
125 You leave here when want?
126 What you know about D'claws?
127 How you be here?
128 Me go now.
129 Are you a prisoner here?
130 Can you leave here if you want?
131 What can you tell me about the deathclaws?
132 How did you come to be here in the first place?
133 Thanks for the information. I'll be heading out now.
134 No, I'm not a prisoner. I stay because I'm needed here. I've learned to accept the fact that some of my patients are deathclaws.
135 Okay. Need know more.
136 Thanks. Bye.
137 That's very commendable of you.
138 I see.
139 That's a decision that I can't agree with, but it's your life.
140 Yes I can, and often do. I have to collect my herbs from time to time, and I've never been stopped. I used to wonder if the deathclaws were secretly following me and whether or not they would stop me if I tried to leave. So one day I put the theory to test.
141 Me got it. Go now.
142 Need ask more.
143 You took a foolish chance and you're lucky it paid off.
144 All right.
145 Good idea. I'm glad to see it worked.
146 Well, let's see... Deathclaws appear to be mutated Jackson's Chameleons, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning.
147 Uh... what you said.
148 Got go now.
149 Uh-huh.
150 Wow, I'm impressed with your knowledge.
151 Sounds like a bunch of hogwash to me.
152 I was gathering some herbs one night when a voice called to me out of the darkness. 'I have been watching you,' it said, 'and I know that you are a healer. Are you dedicated to your art enough to heal someone foreign to you? Someone whom many would consider an enemy?'
153 Ugh.
154 Thanks. Me be leave now.
155 What a waste to be here when you could be helping others.
156 You are truly a dedicated man who deserves recognition.
157 Interesting.
158 I'll not help someone like you. Go away.
159 I traveled to another town and stayed there a week or so before returning. When I got back, I was warmly welcomed. Gruthar, the pack leader, came to me privately and personally thanked me for coming back. No, I am definitely here because I want to be.
160 Although they do not have vocal chords, the deathclaws seem to mimic human speech much the same as a parrot does. I have yet to discover the exact mechanism behind this, so I am unable to say more at this time. Socially, they are pack animals with a very rigid code of ethics. They are led by an 'alpha male' who rules with the mutual consent of the pack. They appear to be extremely loyal to the pack as a whole, treating it as a family unit rather than having individual families as humans do.
161 Their sense of right and wrong is very well defined. They do follow a code of ethics that is enforced by the pack as a whole. Violence is never used as a solution to a problem among the pack as far as I can see. There have been no 'capital crimes' committed here, so I can't say how those are handled. Hmmm. That's about all I can think of for now. I hope this helps you.

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