Fallout 2 Searchable Database



61 Results For IISAFE.MSG
100 You see a huge black iron safe.
101 You see a black square thing with a big nose.
200 You see a huge black metal square thing with a nose on the front.
201 You see a huge black iron safe that looks way too heavy to move. There's a combination dial on the front.
202 Ullo box me
203 Hoo you?
204 Twist its nose
205 Wander off
206 Hmmmm. Maybe the numbers on these three dog tags can open the safe...
207 Spin the dial, listen for clicking noises.
208 Spin the dial randomly.
209 Examine the safe for traps.
210 Leave the safe alone.
220 There is a KER-KLANK. The safe is now unlocked.
221 The safe is unlocked.
222 The nose turns in your hand! It looks like you could pull open the face if you wanted to.
223 The big metal square thing looks like it can be opened.
224 Open the face
225 Wander off
226 Loot the safe.
227 Leave the safe alone.
235 Close inspection of the safe reveals a black wire running into the dirt just beneath the safe. Brushing away the dirt, you discover that the fuse runs to a stick of dynamite with a timer on it.
236 Hmmmm. Maybe the numbers on the three dog tags can open the safe...
237 Try and disarm the trap.
238 Leave the safe alone.
250 You turn the dial slowly for several minutes, but you can't make out anything.
251 Hmmmm. Maybe the numbers on these three dog tags can open the safe...
252 Spin the dial, listen for clicking noises.
253 Spin the dial randomly.
254 Leave the safe alone.
275 You don't find any traps on the safe.
276 Hmmmm. Maybe the numbers on the three dog tags can open the safe...
277 Spin the dial, listen for clicking noises.
278 Spin the dial randomly.
279 Examine the safe for traps again.
280 Leave the safe alone.
290 You are turning the knob...when suddenly there is a KER-KLANK. The safe is now unlocked!
291 You are spinning the dial randomly, when suddenly the dial catches on a number...there is a KER-KLANK. The safe is now unlocked!
292 Hullo? Hulllooo? Anbody hoome?
293 Stop your grinnin' and drop your linen...
294 Yeah, I have the touch...
305 You turn the knob, but the tiny door won't open!
306 You spin the dial for several minutes, and nothing happens.
307 Hulllooo? Hulllo box...
308 Keep twisting its nose.
309 Wander off
310 Hmmmm. Maybe the numbers on these three dog tags can open the safe...
311 Spin the dial, listen for clicking noises.
312 Keep spinning the dial randomly.
313 Leave the safe alone.
320 The thing doesn't answer.
321 The black square cube thing doesn't seem to notice you.
322 The metal box ignores you.
323 Helloooooo? Me
324 Hoo yoo?
325 Twist its nose
326 Wander off
340 With surgical precision, you disarm the fuse and pull the dynamite from beneath the dirt. The trap is now disarmed.
341 Now to crack this safe...
342 Leave the safe alone.
343 You don't have time to try the safe during combat.




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