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100 You gain 400 experience points for returning Tandi. |
101 To the south, you see an adobe wall surrounding a peaceful- looking village. |
102 A small shack is all that remains of this area. Fortunately, your records indicate a secondary entrance to Vault-15 there. |
103 You see a small building, with a series of tents nearby. The inhabitants look dirty and mean. |
104 You come across a medium-sized town. A wall of junked cars blocks easy entrance. A hazy smoke lies low over the town. |
105 To the south you see a large city. Outlying farms surround the town. There is much life in this desert oasis. |
106 You approach a dark and broken city. Little life can be seen. A stench of death surrounds the area. |
107 A small building surrounded by a chainlink fence is to the north. Menacing guards in heavy armor patrol the area. |
108 A large crater sprawls to the north. |
109 Mutant guards can be seen to the northeast in front of a fortified location built into the side of the mountain. |
110 A large, ornate building rises into the sky. A crowd of people walks aimlessly before it. |
111 You can see a warehouse to the north, with a moat of glowing goo around it. |
112 A large, fortified factory, with graffiti-painted walls and threatening gun ports, looms ahead. |
113 The signs of gang activity are evident in the partially-rebuilt nightclub and tiny outposts here. |
114 In the heart of the city, a great library, fortified and restored, rises with forbidding yet graceful presence. You feel a sense of peace. |
115 A fenced village, patrolled by guards, waits defiantly to the south. |
116 You see a giant footprint in the ground. You search but find no other tracks in the area. |
117 Scorch marks and ashes cover the area. |