Fallout Database



241 Results For LOXLEY.MSG
100 You see Loxley, leader of the Thieves' Guild.
101 It's a little gift from me Da and Mum. Actually, a few generations before that. Do you like it?
102 It suits you.
103 No, it hurts my ears.
104 Why, thank you. Have to work a bit to keep it with so little refinement about, don't you know. But enough of that. Loxley's the name. And yours is?
105 I'm
106 .
107 What's it to you?
108 What is this place?
109 Bloody fine job making it through the defenses, mate! I'm rather impressed. Toss me your name!
110 Bloody impressive making it through the defenses like that! What's your name, luv?
111 I'm
112 .
113 What's it to you?
114 What is this place?
115 You got a real interesting accent, my friend.
116 You talk like an idiot.
117 Nuhhh?
118 Quite pleased to make your acquaintance actually...for now. Let's get the other bit of politeness taken care of, shall we? What the bloody, bloody, bloody hell are you doing here!
119 I want to join the Circle.
120 I need to ask you a few things.
121 I'm taking you all off to jail.
122 Oh, how nice. A joiner. Well, you've worked hard enough for a look-see. But if you really want to join, then you'll have to take the Second Test.
123 What's that?
124 Sounds scary . . . How about I pass?
125 Uh . . . what was the first test?
126 Quite simple, really. You prove yourself as a thief. Succeed, and the world is yours! If not, then you'll never see us again. Except if you come looking. And if you don't understand, that last bit is a threat.
127 What's the test?
128 Do you mean you'll move this whole place if I fail, or try to kill me.
129 Are you threatening me?
130 It's so, so simple. In the Heights you'll find Daren Hightower's home all plump and ripe for the picking. Are you ready for life! Do you accept the challenge?
131 I'm ready!
132 Hell, no!
133 That's the spirit, mate!
134 That's the spirit, luv!
135 Just talk to Jasmine in the room outside this chamber. She'll give you details, a map, and a few little goodies to help you on your way. But remember, if you even think about ratting us out to the cops, we'll be a memory before they arrive. But enough gloom. Cheerio, good luck, and ta-ta!
136 Well, then why the bloody hell are you here? Sightseeing? The ambiance? My handsome face?
137 No, I came to ask you a few questions.
138 Certainly not the face.
139 You're right, I'd like to join the Circle.
140 That's it? A few questions! Well, you're either incredibly brave or a total moron. Ask away, ask away!...and then we'll show you to the door, shall we?
141 You must be joking! You think I'd fall for a line like that! Get out, you commoner!
142 Oh, quite the little attitude! But, we're all friends here, aren't we?
143 I don't see why.
144 Your're right. I'm sorry.
145 Ohhh, broken heart. Our chance for camaraderie lost. [Sigh] Jasmine, show this little sod the door.
146 Ooh, a little back and forth. I like someone who plays the edge. I think you'll be a great addition to our merry little band. What say you?
147 Okay!
148 I say you're a total lunatic.
149 Okay!
150 Oh, bosh and bother. Well, quite sorry to hear that, actually. You would've made a fine thief. But the Circle's not for the terminally stupid. So, Jasmine, show our guest the door, please.
151 Oh, what do you take me for? If you want cold blooded murder, talk to Decker and his lot. If you fail, which seems much more likely at this point, we will simple disappear. Now, then care to try or not?
152 Sure.
153 Not.
154 Oh, no. I'm so afraid. Life is so hard. Loxley, I'd rather be a coward for all of my life than to have a single moment of triumph. Ah, just another wanker, aren't you. Out!
155 Haven't figured it out yet, have we? The First Test was just getting here! That's the only reason I'm considering you.
156 Okay, I'll do whatever you want!!
157 What's the next test?
158 Well, all I need to do is ask you a few questions.
159 Ha ha ha. Ooh, that's quite amusing. Take us to jail, will you? And how, may I ask, do you plan this feat?
160 Just come along quietly and no one will get hurt.
161 Well, maybe I'll let you off this time.
162 What's it to me? It's simple, really. Tell me your name, or we show you the door.
163 Okay. I'm
164 .
165 How about I show you my boot?
166 This is the famous Thieves' Circle! I thought you would've known this, seeing's how you made it through all the defenses and whatnot. But no matter. You're quite promising, and the Circle could use someone like you.
167 Okay, what do I have to do?
168 No thanks. I would like to ask you some questions, though.
169 Not a chance.
170 Well, you made it through my defenses so you certainly have skills. What's your name?
171 I'm
172 .
173 What's it to you?
174 What is this place?
175 You got a real interesting accent, my friend.
176 You talk like an idiot.
177 What the hell do you want?
178 What did I do? Why so hostile?
179 To be away from you.
180 Hey, I'm on your side. I'm here as a friend.
181 I don't like you. Don't know why, don't care.
182 Give me a chance!
183 Well, you're just an idiot then, aren't you?
184 Thanks for such a lovely moment. Jasmine, show our guest out.
185 Oh, how nice to see you again. Do you have a little something for me?
186 My resignation. I decided not to take your stupid test.
187 I didn't get it yet.
188 Here's the necklace . . .
189 Ha! Ha! Well, done! Congratulations. You're now a member of the world famous Thieves' Circle. Let's get Jasmine over here, and throw a topper, shall we?
190 Oh, how funny. I really must tell you, though, that I don't care much for this kind of a joke. Kind of a chuckle. Kind of a put-one-over-on-the-old-Loxley thing huh. Tell you what. One more chance. Bring the necklace here.
191 You're really just a complete pain in the ass, aren't you?
192 Stupid! Oh. I'm so disappointed you feel this way. Ah, well, our little Circle will just have to carry on without your scintillating presence. So sad. Jasmine, the door for our guest. And no return privileges, hmm?
193 Then what the bloody, bloody hell are you doing here? Shoo! Go away. Only this time come back with the necklace.
194 Anything interesting go on around here?
195 Tell me about the Hub.
196 Heard any good rumors lately?
197 Tell me more about the Circle.
198 I'm looking for the missing caravans. Any suggestions?
199 Well, the whole bloody town's in an uproar, what with the missing caravans and all. Something of a pain. Cuts into the Circle's business, don't you know?
200 Do you know who might be responsible?
201 Thanks. Can I ask you some more questions?
202 I don't know, but I hope they find out soon. People are edgy and it makes our job a bit more sticky, say what? Not to mention all the superstitious nonsense floating about.
203 What kind of nonsense?
204 Thanks. Can I ask you some more questions?
205 Oh, some bosh and bother that the Death Claw grabbed the caravans, and brought them up to its lair for an afternoon tea.
206 Sounds yummy. Can I ask you a few more questions?
207 Oh, absolutely. We're all friends here.
208 [Sigh] Why not?
209 Ask away, ask away.
210 No, actually. You had one. Consider yourself lucky. Goodbye, ta-ta.
211 Nothing you'd be interested in.
212 Try me.
213 Okay, thanks. Can I ask you a few more questions?
214 Oh nothing. Just the whole damn town's been up in arms with all the missing caravans. That's all.
215 Gee, thanks. Can I ask you a few more questions?
216 Oh, just the usual. The merchant caravans get fat off the poor, while that villain Decker plays off everyone.
217 Well, you've got the usual numbers of shops and things. Mix in some Children of the Cathedral nut cases. Add a dollop of Decker and his underground making life hard for us all. Top it with a sprinkle of greedy merchants and that will just about cover it.
218 Merchants are pretty much scum, huh?
219 Sounds like you're a real Decker supporter.
220 Next question, please.
221 Too right! That's why the Circle was formed, you see. You got all those rich buggers, feeding off the poor. And those poor are just waiting for a hero. Because of the help we give them, they practically bow at our feet.
222 What's wrong with making money?
223 Just like Robin Hood.
224 What's the harm?! you little...well, I was wrong about you, wasn't I? Jasmine, show this merchant's boot licker the door!
225 You know the story! I knew there was something special about you. Ah, me granddad told that one a long time ago. Now there was a thief! But enough of that. Anything else you need to ask?
226 Other than the missing caravans, not much. Oh, wait. One of my lads came back yesterday all a-glow with a touch of radiation poisoning. Nasty business. Probably tip-toed a bit too close to the old Hot Spot.
227 We steal from the rich, plain and simple. We give about, oh, ten to twenty percent to the poor folks over in Old Town. The Circle keeps twenty, which leaves the rest for the thief. Not a bad deal all round.
228 We're a bunch of crooks! What did you think we were, a bunch of cooks?
229 You could check with the merchants, although your time would be better spent sizing them up for some night removal work. While I think it's absolute bunk, ask around about the Death Claw. Or even follow a caravan out, if you've totally lost your mind.
230 Well, how the bloody hell should I know? Do I look like a merchant?
231 Couple of ground rules. One, don't ever get caught, and two, never, ever steal from the Circle. Put it down.
232 You just don't have the hang of this, do you? Jasmine, the door for our foolish friend and don't let me see that face again.
233 I don't think you quite understand. Save it for the merchants, yes?
234 What the bloody hell are you doing in here? Get out!
235 You see, it's like I said...
236 Well, as I said...
237 Are you just thick? I told you...
238 Which are you, deaf or stupid? Like I said...
239 It's no fun repeating myself.
240 Ugh! It's no use. Obviously no amount of pounding can possibly get that information into your thick skull.
241 No. Decker's a slick one. He's got the whole town in his pocket, he does. He gives his 'protection' to the merchants, all the while pitting them against each other. Not someone you want to mess with, but he can usually be found in the Maltese Falcon.
242 He's a gun dealer up in the north part of Old Town. Damn dangerous bloke, some of his hardware's a bit too lethal.
243 Not too fond of us actually.
244 Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side.
245 Decker's right hand man, definitely not one to mess with. You can usually find him at the Maltese Falcon.
246 Them. Sitting high and mighty in their Water Tower south of downtown, charging all us decent folks for any drop of water that springs from the ground. They should all be bloody shot, they should.
247 They have a little general shop downtown. Can't trust'em, though. Hiding in their bloody warehouse most of the time. They do sell some mean chems and medkits, though. A lot cheaper than the stupid Children of the Cathedral, I can tell you that.
248 The closest thing to decent of all the three caravans. Only missed it by a few miles.
249 Criminals. Absolute criminals. They're squeezing the life out of the town. The Far Go Traders, the Crimson Caravan, and the worst of the bunch, the Water Merchants. You can have the lot.
250 It's down in the middle of town.
251 Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere.
252 Seems like every day another one turns up missing. People are afraid to leave town without protection. Some even blame it on the Death Claw.
253 About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war.
254 Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill.
255 Fancy buildings. Bought with the blood of the poor.
256 You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead.
257 Now there's a scary bunch. They strut around all day talking about their Night God, as if he's the next best thing since merchant pockets with holes. They can heal you up pretty cheap. I'll give'em that. You can find'em in that hospital of theirs downtown.
258 Oh, another bunch of wackos. They sit up in their big black fortress to the north, just waiting for another war.
259 Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.
260 They're the scrapheads down in the Boneyard. They've been fighting for years, and they don't even know what for anymore. Bloody stupid it is.
261 Oh, what a woman! She used to be a thief here, until she decided to move down south to the Boneyard. Last I heard she joined up with the Blades. Ah, well, brains weren't her strongest part.
262 Hmm, I haven't the foggiest.
263 I really don't know.
264 Hmm. Haven't a clue actually.
265 Well, [Derisive sound], how did a total moron, such as yourself, get past my defenses? Sorry, no idiot savants allowed, we like good conversation here. Jasmine, show our drooling friend the door please.
266 Talk to Jasmine and she'll fill you in on the details.
267 Loxley looks too busy to talk.
268 Jasmine will give you your reward.
980 Hmm, I haven't the foggiest.
981 I really don't know.
982 Hmm. Haven't a clue actually.
983 Well, [Derisive sound], how did a total moron, such as yourself, get past my defenses? Sorry, no idiot savants allowed, we like good conversation here. Jasmine, show our drooling friend the door please.
1000 Decker
1001 Jacob
1002 Police
1003 Harold
1004 Kane
1006 Crimson
1007 Traders
1008 Caravans
1009 Market
1010 Claw
1011 Missing
1012 Hot
1013 Town
1014 Heights
1015 Bob's
1016 Cathedral
1017 Brotherhood
1018 Angel's
1019 Blades
1020 Razor
1021 Merchants
1022 Spot
1023 Iguana
1024 Bits
1025 Bobs
1026 Steel
1027 Angels
1028 Boneyard
1029 Caravan
1030 Death
1031 Deathclaw
1032 Glow
1033 Oldtown
1034 Old
1100 No. Decker's a slick one. He's got the whole town in his pocket, he does. He gives his 'protection' to the merchants, all the while pitting them against each other. Not someone you want to mess with, but he can usually be found in the Maltese Falcon.
1101 He's a gun dealer up in the north part of Old Town. Damn dangerous bloke, some of his hardware's a bit too lethal.
1102 Not too fond of us actually.
1103 Harold? He's a good enough sort, for being a ghoul an all. Lives on the south side.
1104 Decker's right hand man, definitely not one to mess with. You can usually find him at the Maltese Falcon.
1106 They have a little general shop downtown. Can't trust'em, though. Hiding in their bloody warehouse most of the time. They do sell some mean chems and medkits, though. A lot cheaper than the stupid Children of the Cathedral, I can tell you that.
1107 The closest thing to decent of all the three caravans. Only missed it by a few miles.
1108 Criminals. Absolute criminals. They're squeezing the life out of the town. The Far Go Traders, the Crimson Caravan, and the worst of the bunch, the Water Merchants. You can have the lot.
1109 It's down in the middle of town.
1110 Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere.
1111 Seems like every day another one turns up missing. People are afraid to leave town without protection. Some even blame it on the Death Claw.
1112 About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war.
1113 Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill.
1114 Fancy buildings. Bought with the blood of the poor.
1115 You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead.
1116 Now there's a scary bunch. They strut around all day talking about their Night God, as if he's the next best thing since merchant pockets with holes. They can heal you up pretty cheap. I'll give'em that. You can find'em in that hospital of theirs downtown.
1117 Oh, another bunch of wackos. They sit up in their big black fortress to the north, just waiting for another war.
1118 Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.
1119 They're the scrapheads down in the Boneyard. They've been fighting for years, and they don't even know what for anymore. Bloody stupid it is.
1120 Oh, what a woman! She used to be a thief here, until she decided to move down south to the Boneyard. Last I heard she joined up with the Blades. Ah, well, brains weren't her strongest part.
1121 Them. Sitting high and mighty in their Water Tower south of downtown, charging all us decent folks for any drop of water that springs from the ground. They should all be bloody shot, they should.
1122 About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war.
1123 You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead.
1124 You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead.
1125 You can always find Bob in the direct center of the Merchant's Market. He'll probably be selling those Iguana Bits of his till he keels over dead.
1126 Oh, another bunch of wackos. They sit up in their big black fortress to the north, just waiting for another war.
1127 Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.
1128 Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.
1129 Criminals. Absolute criminals. They're squeezing the life out of the town. The Far Go Traders, the Crimson Caravan, and the worst of the bunch, the Water Merchants. You can have the lot.
1130 Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere.
1131 Not much to tell, really. Nighttime, scare your children stories about a beastie living up north and feeding on the flesh of bad little children everywhere.
1132 About three years ago, one of the merchants went way down south looking for other towns. He came back all hair and teeth falling out, babbling about some huge span of radiation. Who knows, maybe something special down there before the war.
1133 Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill.
1134 Most of the poor who work for the merchants live here, in buildings so thin they don't block the sun. Meanwhile, those rich bastards are comfortable in their nice homes over in the Heights. Makes me ill.




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