Fallout Database



213 Results For DECKER.MSG
100 Decker has no wish to talk to you any more.
101 You see Decker.
102 Decker is too busy to speak to you. Do your job and come back later.
103 So. You're looking for a job. How fortunate. I have one that needs doing. Ahh, but where are my manners? What's your name?
104 I am
105 .
106 What business is it of yours?
107 Well, the pleasantries are now concluded. Do you wish to hear about the job?
108 That's why I'm here.
109 Not particularly.
110 Background: There's a certain merchant who's . . . how to phrase this . . . not cooperating fully with the Underground.
111 And the job?
112 Quite simple. Hunt down the merchant and his wife and exterminate them.
113 You mean kill them?
114 How much for the job?
115 I can't do that!
116 All a matter of semantics, but yes. Kill them. Will you take the job?
117 Umm, sure -- why not?
118 No! That would be wrong!
119 How much?
120 Oh, excellent. The standard pay is 500 Scripts to open, and another 2500 . . . to close.
121 Where can I find this merchant?
122 They live in the Heights, on Barter Street and Thunder Avenue. Complete the job and return.
123 Okay, I will.
124 How will you know I killed them?
125 I don't think so.
126 Quite excellent. My assistant will renumerate you on the way out. Please, close the door behind you.
127 Trust me. I'll know.
128 Okay, I'll do it.
129 Pass.
130 I must confess feeling a bit . . . disappointed in you. But these things happen. You will remember this is confidential. Good day.
131 It's standard pay. 500 caps to start, another 2500 when the job is done. Will you do it?
132 No, thanks.
133 Yeah, I'll do it.
134 Very nice. The merchant lives in the Heights, on Barter Street and Thunder Avenue. Your initial pay will be handed to you on your way out.
135 Everything is my business in the Hub. Either tell me, or you may leave.
136 My name is
137 .
138 I'm not telling you anything.
139 I see . . . My assistant will show you to the door.
140 I'm very proud of you. You're ruthless, an attribute I admire. Kane will give you your payment. I hope you're available in the future.
141 Can I ask you a few questions?
142 Thanks.
143 Under the circumstances, yes.
144 What's in the Hub?
145 Heard any rumors?
146 Nevermind.
147 Keep it brief, please.
148 The Merchant Market is in the center of town, surrounded by a number of establishments. You have the Heights to the west, and Old Town to the east.
149 What kind of establishments?
150 Thanks for the information. Can I ask you a few more questions?
151 You're in the Maltese Falcon. There's also the All in One Store, the Armory, the Friendly Lending Company, the police and, unfortunately, the Children of the Cathedral hospital.
152 Doesn't sound like you're a fan of the Children. What's up?
153 Thanks. Can I ask you some more questions?
154 They . . . encroach. Let's leave it at that, shall we?
155 Okay. Can I ask you a few more questions?
156 I'm not a tour guide. Go see for yourself.
157 Can I ask some more questions?
158 True. Tour guides would be much nicer.
159 No. Please get your payment and leave.
160 Pardon me?
161 You heard me.
162 Nothing. Can I ask you some more questions?
163 You are arrogant. My assistant will show you through . . . I mean . . . to the door.
164 No.
165 Well, can I ask you something else?
166 You're a cranky guy.
167 Someone appears to be stealing whole caravans from the Far Go Traders. And the Thieves' Circle is causing their normal minor difficulties.
169 Sure.
170 No way in Hell!
171 Excellent. You see, the last job I gave you was a test and you did exceedingly well. Now comes a job of importance.
172 Which is?
173 Sounds scary. I don't think I'm interested.
174 As you may know, the Children of the Cathedral have been gaining influence in this town, and frankly, I won't stand for it.
175 So what do you want me to do?
176 A small matter. Kill the High Priestess, Jain. Once she's gone, this little nuisance will be ended. Interested?
177 Absolutely.
178 But that would be immoral!
179 I believe I'm beginning to like you. The pay is 1000 up front and 4000 upon completion. And trust me, I'll know when it's done.
180 Okay.
181 Talk to Kane on your way out. He'll provide you with details.
182 And killing the merchant wasn't?
183 Well, all right, I'll do it.
184 I don't care. I won't do it.
185 The pay is 1000 in advance and 4000 upon . . . execution. And trust me, I'll know when it's over.
186 Okay.
188 What a pity. Are you certain you won't even hear what the job is?
189 Yep, I'm not gonna do it.
190 Okay, what is it?
191 Then we have nothing more to discuss.
192 Exceptional job. I believe the religious faction shall not interfere anymore. Speak with Kane for your reward. My thanks -- and I will certainly keep you in mind in the future.
193 Put that down.
194 I am quite a patient man, but even I have limits. Kane, teach this simpleton a lesson.
195 Stop that.
196 Talk to Kane about that. He can tell you more.
197 As I said . . .
198 Like I said . . .
199 I already told you . . .
200 Weren't you listening to me? I said . . .
201 Be advised: I am unaccustomed to repeating myself.
202 I will not say that again.
203 You have no need to know anything else about me.
204 Most people do not bandy the name of my organization around lightly. We control the Hub.
205 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.
206 They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.
207 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father; now there was a loyal man.
208 Harold's been around for some time. He's over in Old Town. A good source for certain types of information.
209 They control the water. Go to the south end of the Merchant Market, you'll find them there.
210 He's the head of the Water Merchants.
211 They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.
212 He's the head of the Crimson Caravan.
213 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.
214 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.
215 She's in charge of the Weapons Store.
216 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.
217 It's in the center of town.
218 Myths and legends. The Death Claw is supposedly a ghost or something.
219 Old Town takes up the entire east side. The skags live there.
220 Most merchants live there. Simply go west from here.
221 An annoying organization. Soon they may need a demonstration in the management of power.
222 Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.
223 She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.
224 One of the fabrications of the Children. He's supposedly some minor deity, or something.
225 It's a small place that sells . . . fair weapons. Over by the Far Go Traders.
226 Just out the door and to the north. You can't miss it.
227 That's not important.
228 What? That isn't important now.
229 Really. Now why would I want to do that?
230 I see you have disposed of my Second. I will have to take care of you myself.
231 How good to see you Sheriff Greene! I see you've come to say your goodbyes.
232 Good day again, my friend. I have another job for you. Are you interested?
233 Good day again, my friend. I have another job for you. Are you interested?
234 And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.
235 And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence.
980 That's not important.
981 What? That isn't important now.
1000 Decker
1001 Underground
1002 Maltese
1003 Thieves
1004 Justin
1005 Harold
1006 Merchants
1007 Daren
1008 Crimson
1009 Demetre
1010 Far
1011 Butch
1012 Beth
1013 Missing
1014 Market
1015 Claw
1016 Town
1017 Heights
1018 Cathedral
1019 Morpheus
1020 Jain
1021 Master
1022 Store
1023 All-In-One
1024 Falcon
1025 Nightclub
1026 Greene
1027 Hightower
1028 Caravans
1029 Romara
1030 Go
1031 Trader
1032 Harris
1033 Death
1034 Deathclaw
1035 Old
1036 Oldtown
1037 Children
1038 All
1100 You have no need to know anything else about me.
1101 Most people do not bandy the name of my organization around lightly. We control the Hub.
1102 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.
1103 They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more.
1104 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.
1105 Harold's been around for some time. He's over in Old Town. A good source for certain types of information.
1106 They control the water. Go to the south end of the Merchant Market, you'll find them there.
1107 He's the head of the Water Merchants.
1108 They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market.
1109 He's the head of the Crimson Caravan.
1110 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.
1111 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.
1112 She's in charge of the Weapons Store.
1113 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.
1114 It's in the center of town.
1115 Myths and legends. The Death Claw is supposedly a ghost or something.
1116 Old Town takes up the entire east side. The skags live there.
1117 Most merchants live there. Simply go west from here.
1118 An annoying organization. Soon they may need a demonstration in the management of power.
1119 Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard.
1120 She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon.
1121 One of the fabrications of the Children. He's supposedly some minor diety, or something.
1122 It's a small place that sells . . . fair weapons. Over by the Far Go Traders.
1123 Just out the door and to the north. You can't miss it.
1124 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.
1125 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub.
1126 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man.
1127 He's the head of the Water Merchants.
1128 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business.
1129 He's the head of the Crimson Caravan.
1130 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.
1131 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market.
1132 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business.
1133 Myths and legends. The Death Claw is supposedly a ghost or something.
1134 Myths and legends. The Death Claw is supposedly a ghost or something.
1135 Old Town takes up the entire east side. The skags live there.
1136 Old Town takes up the entire east side. The skags live there.
1137 An annoying organization. Soon they may need a demonstration in the management of power.




The Sheep were easily fooled. They persuaded the Dogs to go away, and that very evening the Wolves had the grandest feast of their lives.

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