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100 Decker has no wish to talk to you any more. |
101 You see Decker. |
102 Decker is too busy to speak to you. Do your job and come back later. |
103 So. You're looking for a job. How fortunate. I have one that needs doing. Ahh, but where are my manners? What's your name? |
104 I am |
105 . |
106 What business is it of yours? |
107 Well, the pleasantries are now concluded. Do you wish to hear about the job? |
108 That's why I'm here. |
109 Not particularly. |
110 Background: There's a certain merchant who's . . . how to phrase this . . . not cooperating fully with the Underground. |
111 And the job? |
112 Quite simple. Hunt down the merchant and his wife and exterminate them. |
113 You mean kill them? |
114 How much for the job? |
115 I can't do that! |
116 All a matter of semantics, but yes. Kill them. Will you take the job? |
117 Umm, sure -- why not? |
118 No! That would be wrong! |
119 How much? |
120 Oh, excellent. The standard pay is 500 Scripts to open, and another 2500 . . . to close. |
121 Where can I find this merchant? |
122 They live in the Heights, on Barter Street and Thunder Avenue. Complete the job and return. |
123 Okay, I will. |
124 How will you know I killed them? |
125 I don't think so. |
126 Quite excellent. My assistant will renumerate you on the way out. Please, close the door behind you. |
127 Trust me. I'll know. |
128 Okay, I'll do it. |
129 Pass. |
130 I must confess feeling a bit . . . disappointed in you. But these things happen. You will remember this is confidential. Good day. |
131 It's standard pay. 500 caps to start, another 2500 when the job is done. Will you do it? |
132 No, thanks. |
133 Yeah, I'll do it. |
134 Very nice. The merchant lives in the Heights, on Barter Street and Thunder Avenue. Your initial pay will be handed to you on your way out. |
135 Everything is my business in the Hub. Either tell me, or you may leave. |
136 My name is |
137 . |
138 I'm not telling you anything. |
139 I see . . . My assistant will show you to the door. |
140 I'm very proud of you. You're ruthless, an attribute I admire. Kane will give you your payment. I hope you're available in the future. |
141 Can I ask you a few questions? |
142 Thanks. |
143 Under the circumstances, yes. |
144 What's in the Hub? |
145 Heard any rumors? |
146 Nevermind. |
147 Keep it brief, please. |
148 The Merchant Market is in the center of town, surrounded by a number of establishments. You have the Heights to the west, and Old Town to the east. |
149 What kind of establishments? |
150 Thanks for the information. Can I ask you a few more questions? |
151 You're in the Maltese Falcon. There's also the All in One Store, the Armory, the Friendly Lending Company, the police and, unfortunately, the Children of the Cathedral hospital. |
152 Doesn't sound like you're a fan of the Children. What's up? |
153 Thanks. Can I ask you some more questions? |
154 They . . . encroach. Let's leave it at that, shall we? |
155 Okay. Can I ask you a few more questions? |
156 I'm not a tour guide. Go see for yourself. |
157 Can I ask some more questions? |
158 True. Tour guides would be much nicer. |
159 No. Please get your payment and leave. |
160 Pardon me? |
161 You heard me. |
162 Nothing. Can I ask you some more questions? |
163 You are arrogant. My assistant will show you through . . . I mean . . . to the door. |
164 No. |
165 Well, can I ask you something else? |
166 You're a cranky guy. |
167 Someone appears to be stealing whole caravans from the Far Go Traders. And the Thieves' Circle is causing their normal minor difficulties. |
169 Sure. |
170 No way in Hell! |
171 Excellent. You see, the last job I gave you was a test and you did exceedingly well. Now comes a job of importance. |
172 Which is? |
173 Sounds scary. I don't think I'm interested. |
174 As you may know, the Children of the Cathedral have been gaining influence in this town, and frankly, I won't stand for it. |
175 So what do you want me to do? |
176 A small matter. Kill the High Priestess, Jain. Once she's gone, this little nuisance will be ended. Interested? |
177 Absolutely. |
178 But that would be immoral! |
179 I believe I'm beginning to like you. The pay is 1000 up front and 4000 upon completion. And trust me, I'll know when it's done. |
180 Okay. |
181 Talk to Kane on your way out. He'll provide you with details. |
182 And killing the merchant wasn't? |
183 Well, all right, I'll do it. |
184 I don't care. I won't do it. |
185 The pay is 1000 in advance and 4000 upon . . . execution. And trust me, I'll know when it's over. |
186 Okay. |
188 What a pity. Are you certain you won't even hear what the job is? |
189 Yep, I'm not gonna do it. |
190 Okay, what is it? |
191 Then we have nothing more to discuss. |
192 Exceptional job. I believe the religious faction shall not interfere anymore. Speak with Kane for your reward. My thanks -- and I will certainly keep you in mind in the future. |
193 Put that down. |
194 I am quite a patient man, but even I have limits. Kane, teach this simpleton a lesson. |
195 Stop that. |
196 Talk to Kane about that. He can tell you more. |
197 As I said . . . |
198 Like I said . . . |
199 I already told you . . . |
200 Weren't you listening to me? I said . . . |
201 Be advised: I am unaccustomed to repeating myself. |
202 I will not say that again. |
203 You have no need to know anything else about me. |
204 Most people do not bandy the name of my organization around lightly. We control the Hub. |
205 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub. |
206 They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more. |
207 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father; now there was a loyal man. |
208 Harold's been around for some time. He's over in Old Town. A good source for certain types of information. |
209 They control the water. Go to the south end of the Merchant Market, you'll find them there. |
210 He's the head of the Water Merchants. |
211 They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market. |
212 He's the head of the Crimson Caravan. |
213 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market. |
214 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business. |
215 She's in charge of the Weapons Store. |
216 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business. |
217 It's in the center of town. |
218 Myths and legends. The Death Claw is supposedly a ghost or something. |
219 Old Town takes up the entire east side. The skags live there. |
220 Most merchants live there. Simply go west from here. |
221 An annoying organization. Soon they may need a demonstration in the management of power. |
222 Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard. |
223 She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon. |
224 One of the fabrications of the Children. He's supposedly some minor deity, or something. |
225 It's a small place that sells . . . fair weapons. Over by the Far Go Traders. |
226 Just out the door and to the north. You can't miss it. |
227 That's not important. |
228 What? That isn't important now. |
229 Really. Now why would I want to do that? |
230 I see you have disposed of my Second. I will have to take care of you myself. |
231 How good to see you Sheriff Greene! I see you've come to say your goodbyes. |
232 Good day again, my friend. I have another job for you. Are you interested? |
233 Good day again, my friend. I have another job for you. Are you interested? |
234 And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence. |
235 And I had such hopes for you! But I can't have you warning the Children. Kane, remove our friend here and pass along some instructions on silence. |
980 That's not important. |
981 What? That isn't important now. |
1000 Decker |
1001 Underground |
1002 Maltese |
1003 Thieves |
1004 Justin |
1005 Harold |
1006 Merchants |
1007 Daren |
1008 Crimson |
1009 Demetre |
1010 Far |
1011 Butch |
1012 Beth |
1013 Missing |
1014 Market |
1015 Claw |
1016 Town |
1017 Heights |
1018 Cathedral |
1019 Morpheus |
1020 Jain |
1021 Master |
1022 Store |
1023 All-In-One |
1024 Falcon |
1025 Nightclub |
1026 Greene |
1027 Hightower |
1028 Caravans |
1029 Romara |
1030 Go |
1031 Trader |
1032 Harris |
1033 Death |
1034 Deathclaw |
1035 Old |
1036 Oldtown |
1037 Children |
1038 All |
1100 You have no need to know anything else about me. |
1101 Most people do not bandy the name of my organization around lightly. We control the Hub. |
1102 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub. |
1103 They steal from the merchants and give to the poor, or some such nonsense. They are inconsequential to me. That old mutant, Harold would know more. |
1104 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man. |
1105 Harold's been around for some time. He's over in Old Town. A good source for certain types of information. |
1106 They control the water. Go to the south end of the Merchant Market, you'll find them there. |
1107 He's the head of the Water Merchants. |
1108 They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You will find them at the northwest end of the Merchant Market. |
1109 He's the head of the Crimson Caravan. |
1110 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market. |
1111 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business. |
1112 She's in charge of the Weapons Store. |
1113 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business. |
1114 It's in the center of town. |
1115 Myths and legends. The Death Claw is supposedly a ghost or something. |
1116 Old Town takes up the entire east side. The skags live there. |
1117 Most merchants live there. Simply go west from here. |
1118 An annoying organization. Soon they may need a demonstration in the management of power. |
1119 Morpheus is the head of the Children of the Cathedral. He resides down in the Boneyard. |
1120 She's presently the head of the Children of the Cathedral in the Hub. I've reason to believe that may change soon. |
1121 One of the fabrications of the Children. He's supposedly some minor diety, or something. |
1122 It's a small place that sells . . . fair weapons. Over by the Far Go Traders. |
1123 Just out the door and to the north. You can't miss it. |
1124 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub. |
1125 My mother, finest woman I've ever known, gave me the idea for this, the finest entertainment establishment in all the Hub. |
1126 He's the head of the police. Nice guy, if you like the straight arrow, honest type. Not like his father, now there was a loyal man. |
1127 He's the head of the Water Merchants. |
1128 Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business. |
1129 He's the head of the Crimson Caravan. |
1130 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market. |
1131 They're the last of the merchants, and I mean that literally. Small time stuff, mostly. Look northeast of the Merchant Market. |
1132 Amusing. He considers himself the leader of the Far Go Traders. More of a figurehead, actually. He knows better than to interfere with my business. |
1133 Myths and legends. The Death Claw is supposedly a ghost or something. |
1134 Myths and legends. The Death Claw is supposedly a ghost or something. |
1135 Old Town takes up the entire east side. The skags live there. |
1136 Old Town takes up the entire east side. The skags live there. |
1137 An annoying organization. Soon they may need a demonstration in the management of power. |