Fallout Database



250+ (250 Max) Results For msg
0 You see Abel.
0 {100}{}{You notice that there is a wall locker on the east wall, just like in your own vault.}
0 {100}{}{You notice that there is a wall locker on the east wall, just like in your own vault.}
0 {100}{}{There is an emergency medical cache on the east wall. It may prove useful.}
0 {100}{}{This is the Central Core room of the Vault. It is here that the computing machines are located.}
0 {100}{}{In the corner of the room is a rat-sized tunnel. They must be burrowing their way into the Vault through here.}
0 {100}{}{Unless it has been looted, there should be an uzi around here somewhere. }
0 {100}{}{This is no time to sit down! Get moving!}
0 {100}{}{You see a fierce raider. This could possibly be one of the fabled Vipers.}
0 {100}{}{This equipment is non-functional.}
0 {100}{}{The desk is empty.}
0 {100}{}{Although this tape is damaged beyond use, there is some writing scratched on the plastic: KODE 010597}
0 {100}{}{This is the elevator. The lights are off but it looks just like the one in your Vault.}
0 {100}{}{You see a shimmering force field.}
0 {100}{}{This looks like a control panel for a force field.}
0 {100}{}{Although the fruit here appears abnormal, you recognize it and recall that it has healing properties.}
0 {100}{}{It appears as though this cage contained lab animals for for testing. Somehow, the bars have been torn off.}
0 {100}{}{With all the mess, it is hard to see what was actually on this table at one time.}
0 {100}{}{Scrawled on a scrap of paper is a barely legible message: 'Hea d or t lower-level exit. No time o vac e test p je T s t e big ! Dan Sc ly.}
0 {100}{}{You cannot leave the hideout during this combat.}
0 {100}{}{This is the Vault library. Learning machines are connected to the central core. They teach the inhabitants knowledge and skills.}
0 {100}{}{This area has been previously looted. There is a large amount of damage to the delicate equipment.}
0 {100}{}{You know this to be the meeting room for the Vault. Where the emergency supply cabinet would be is buried under tons of rock.}
0 {100}{}{It's some kind of huge super mutant creature! And it has a very large gun!}
0 {100}{}{It's some kind of huge super mutant creature! And it has a very large gun!}
0 {100}{}{It's some kind of huge super mutant creature! And it has a very large gun!}
0 {100}{}{There is something odd about one of the east walls.}
0 {100}{}{The stench of the Brahma Pen is unlike any smell you have ever encountered in your Vault.}
0 {100}{}{The Rad Scorpion beckons you to come closer.}
0 {100}{}{There is a large amount of rat feces in this area.}
0 {100}{}{The rest of the vault in this direction had delicate equipment that has probably been ruined and destroyed. There is a very low chance of anything remaining of value.}
0 {100}{}{This room once belonged to esteemed scientists.}
0 {100}{}{The guard does not respond to you.}
0 {100}{}{This is an old shack. It is barely standing, and seems to have been looted long ago.}
0 {100}{}{You notice a desk cluttered with papers.}
0 {100}{}{You smell something rank ahead.}
0 {100}{}{You gain 500 experience points for stopping the Radscorpions.}
0 {100}{}{This room looks particularly ransacked.}
0 {100}{}{Buzz off!}
0 {100}{}{You see something in the darkness under the bed.}
0 {100}{}{This door is too large to open manually. Use the entry terminal.}
0 {100}{}{This is the Central Core. This is the heart of the computer system.}
0 {100}{}{There are some flares in a compartment in the east wall.}
0 {100}{}{This is the Vault Emergency Medical Lab--EML. It is here so that all serious injuries and ailments might be treated. There should be a medic on duty 24 hours a day.}
0 {100}{}{This is the Vault meeting room. This is a good gathering place for the Vault dwellers. Oddly, it does not hold your attention like it did in the past.}
0 {100}{}{This is the Operations room. All command and control operations are performed here. These people are the leaders of the Vault.}
0 {100}{}{This is the Security office. An officer is on duty here at all times. For what, you are not sure.}
0 {100}{}{This is the storage room. It looks emptier than you remember it. The Vault must be running out of supplies at a greater rate than you could have imagined.}
0 {100}{}{You see a sign saying: VATS CONTROL ROOM - No Unauthorized Admittance}
0 {100}{}{You see a soldier of the Nightkin.}
0 {100}{}{It looks as though the automated security system is armed.}
0 {100}{}{This door leads to your room. You have lived your entire life in this room, until now. Your fellow Vault citizens have told you that they will leave this room empty in your honor.}
100 You see an inhabitant of Adytown.
100 You see an aged woman.
100 The bed looks neatly made despite its tattered nature.
100 You see a super mutant. He is guarding the airlock door.
100 This vault looks particularly scavenged. You think to yourself that nothing of value could possibly remain.
100 You see a member of the Followers.
100 You see: Alex, the night watch Regulator.
100 You see Mitch of the All-N-One store.
100 You see Alya, a desert raider.
100 You see Amber, a teacher for the Followers.
100 You see Andrew, the jail guard.
100 You see Aradesh.
100 You see damaged Power Armor.
100 This seems strange. You think it may be what the Brotherhood sent you to retrieve.
100 Kalnor, a Junktown guard.
100 You see a guard for the Friendly Lending Company.
100 Hey buddy, can you spare some change?
100 You see Ton.
100 You have enraged Barry!
100 You see Barterman.
100 You see Jade.
100 You see a guard.
100 You see Bill.
100 You see Billy.
100 You see Bob, proprietor of Bob's Iguana Bits.
100 You see a member of the Blades.
100 The explosion closes off the tunnel with a mighty blast!
100 The rubble has piled up high in the entrance way. It is too heavy to move. You wonder if the water chip might have once been there. If it was, it is no longer available.
100 The rubble has piled up high in the entrance way. It is too heavy to move. You wonder if the water chip might have once been there. If it was, it is no longer available.
100 You see Bob.
100 You see a Knight.
100 Closed by order of Sheriff Justin Greene.
100 Whatever attacked this person cleaned them down to the bones.
100 The bookshelf is filled with religious and philosophy books. The bookshelf is very dusty.
100 You see the Doctor's assistant.
100 You see the Brotherhood's Doctor.
100 Holy crap! Kill it!
100 It's a domesticated animal.
100 You see a stern, young initiate with a book.
100 You see an Elder of the Brotherhood.
100 I'm here to kick ass and chew bubble gum. I'm all out of gum.
100 You see a Bulletin Board.
100 You see Butch.
100 This is where the main entrance to the Vault should be.
100 You begin climbing the ladder.
100 This is the library. You've seen all this equipment before in your vault library.
100 You see the tip of a key in a crack in the chair.
100 You see a very beautiful young woman.
100 You see a man, he quickly stares intensely into your eyes and then away.
100 You see an intense young man.
100 You see Cabbot, an Initiate of the Brotherhood of Steel.
100 You see a teenager.
100 This is Caleb, leader of the Regulators.
100 You see Cally.
100 You help finish unloading the caravan and are handed
100 You see a Caravan Customer.
100 You see the Caravan Driver.
100 You see a Caravan Guard.
100 You see the caravan leader.
100 You see a shopkeeper.
100 This portion of the cave seems a bit weaker.
100 None.
100 You see a Chanter of the Children.
100 This person must have been very close to the blast.
100 You see before you a gruff guard.
100 You see before you an alert scout.
100 This is a poorly repaired slot machine. It costs $10 to play.
100 You see a Child with a real attitude.
100 You see Initiate Ronald of the Children of the Cathedral.
100 You see before you a Nightkin.
100 You see Scholar Theslin of the Children of the Cathedral.
100 You see a small child.
100 You see a devout Children of the Cathedral Member.
100 Time left:
100 Time left:
100 You see a Children of the Cathedral technician.
100 You see a dark-skinned man adorned with bright scarves and trinkets.
100 You see Cindy.
100 You see a citizen of Shady Sands.
100 You see Cleo.
100 This is the disk of the Brotherhood's Code of Conduct.
100 It's broken.
100 This looks like the Field Control computer.
100 This is a badly worn-out desk with a dusty, cracked computer seated precariously atop it.
100 You see a busy cook preparing a meal.
100 The shelf contains bottles of various items.
100 The table appears to be full of items the cooks are using to make a meal.
100 This computer monitors the machines maintaining the Vault.
100 Doc Morbid's assistant, Cougar.
100 You close the manhole cover.
100 Moo.
100 There's a sign on the fridge.
100 [You are in your room. Do you want to rest here until tomorrow morning?]
100 The door is locked. You have never seen a lock quite like this.
100 You see a Caravan Driver.
100 You see a weather-beaten farmer.
100 You see Dan.
100 You see a big, strong, burly man.
100 You see Dan's wife.
100 You see Darrel.
100 You see Darrel.
100 You see a dying mutant.
100 Dead bodies . . .
100 The person looks like he may have been from the Brotherhood of Steel.
100 You see a Hubbian.
100 Hi! Welcome to my previously owned car lot. Which one of these beauties interests you today?
100 Decker has no wish to talk to you any more.
100 You see one of Decker's guards.
100 You see Demetre.
100 Phil has some problem with a dog.
100 Hmm. This is a great game!
100 Hey, Rayze, hunting season just openned, and Fools are on the list of dumb animals.
100 You see a dog. He seems to be following you.
100 You see a refrigerator. It is closed.
100 You Crypts look like you just came out of one.
100 The generator is already running.
100 You see a peasant.
100 You see a peasant.
100 You see Deputy Fry.
100 You see Diana, a desert raider.
100 You see a glowing ghoul.
100 This seems strange. It looks like it can be used in your Pip Boy.
100 This seems strange. It looks like it can be used in your Pip Boy.
100 The locker is locked.
100 [More]
100 Come here, boy.
100 You see Dogmeat.
100 You see Snake.
100 You unlock the door.
100 You see Dragon.
100 You see a wandering merchant of Asian descent.
100 You see Dugan, craver of Nuka-Cola.
100 You see the Elder.
100 This lock on this door is booby-trapped.
100 The section of the floor adjacent to you is electrified.
100 You do not see a control panel on this emitter. Perhaps there is another way to lower this force field.
100 I don't want to talk to you.
100 You see the Bar Tender.
100 You see Paladin Farli.
100 Hydropressurization pump, electro-fibrous coil wire, magnetic vacuum seal, power strip, three-pin to three-pin adapters . . . quite a collection of parts.
100 Never before in your life have you seen a natural darkness like this one. It almost looks unnatural to you.
100 You see a farmer.
100 This seems strange. It looks like it can be used in your Pip Boy.
100 You see the Fargo Traders Caravan Driver.
100 You see a guard for the Far Go Traders.
100 No.
100 Your attempt to re-wire the field emitter fails.
100 You see Fire.
100 You see a weary fisherman.
100 You see a lean and unkempt boy.
100 You light the flare.
100 Watch yourself around the Doc, and I won't have to get medieval on your face.
100 You see Flip.
100 You see Lou of the Nightkin.
100 You see Savil of the Follower's Guards.
100 You see Initiate Walter of the Followers.
100 We're not here to talk.
100 You see a studious Follower of the Apocolypse.
100 You see Jerry of the Follower's Scouts.
100 There seems to be a large amount of foot traffic in the area, possibly leading to the manhole cover.
100 This computer is marked: Force Field Controls.
100 You see Sister Francis.
100 A heavy military refrigerator.
100 You see Deputy Fry.
100 You see Deputy Fry.
100 You see a large well armed man.
100 You see a seedy-looking Mexican man with slick hair.
100 You see a ghoul gang member.
100 You see Garret. He is watching you closely.
100 You see before you, Garl, leader of the Raiders.
100 You see Garret.
100 You have enraged Gary!
100 Uh oh.
100 The guard is enraged and begins to attack.
100 You unlock the door.
100 You see a chanter from the Children
100 Thank you.
100 You see a police officer of the Hub.
100 You see before you a Holodisk.
100 What do you want?
100 You see a Far Go Trader Merchant.
100 You see a gambler.
100 What do you want?
100 You see a glowing ghoul.
100 Boy, it sure is hot.
100 Your arrival was timely, friend. Best wishes for a safe journey.
100 You see a Knight.
100 The container appears locked.
100 Hello! What can I do for you?
100 Stop!
100 Die, you dog!
100 You see a Paladin.
100 Die, you dog!
100 The Raider is too frightened of Garl to speak to you anymore.
100 Stay out of our way!
100 The Raider is too frightened of Garl to speak to you anymore.
100 Stop!
100 You see a Scribe.




The man of knowledge must be able not only to love his enemies but also to hate his friends.

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