Attribute↕️ |
Details↕️ |
Amplify_Damage_From_Pets_Per_Player_Percent | +[{VALUE}*100|1%|] Minion Damage | |
Arcanum_Restriction | (Wizard Only) | |
Armor_Bonus | +[{VALUE}] Armor | |
Armor_Ignore_Damage_Percent | +[{VALUE}*100|1%|] Chance to Ignore Damage Taken | |
Armor_Percent | +[{VALUE}*100|1%|] Total Armor | |
Attack_Speed_Bonus_After_Dodge | +[{VALUE}*100|1%|] Attack Speed for {VALUE2} Seconds After Dodging an Attack | |
Attack_Speed_Percent_Bonus | +[{VALUE} * 100|1%|] Attack Speed | |
Attack_Speed_Percent_Bonus_For_Power | +[{VALUE2} * 100|1%|] {VALUE1} Attack Speed | |
Attack_Speed_Percent_Bonus_Per_Skill_Tag | +[{VALUE2} * 100|1%|] {VALUE1} Skill Attack Speed | |
Attack_Speed_Percent_Bonus_While_Fortified | +[{VALUE} * 100|1%|] Attack Speed while Fortified | |
Barrier_Bonus_Percent | +[{VALUE}*100|1%|] Barrier Generation | |
Barrier_When_Struck_Chance | +[{VALUE}*100|1%|] Chance When Struck to Gain {s1} Life as Barrier for {s2} Seconds | |
Block_Chance | [{vALUE}*100|%|] Block Chance | |
Block_Damage_Percent | [{vALUE}*100|%|] Blocked Damage Reduction | |
Blood_Orb_Pickup_Damage_Combined | +[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Picking Up a Blood Orb | |
Blood_Orb_Pickup_Healing_Percent_Bonus | +[{VALUE}*100|1%|] Blood Orb Healing | |
Bonus_Healing_Received_Percent | +[{VALUE}*100|1%|] Healing Received | |
Bonus_Ice_Armor_Shield_Percent | +[{VALUE}*100|1%|] Barrier from Ice Armor | |
CC_Duration_Bonus_Percent | +[{VALUE}*100|1%|] Crowd Control Duration | |
CC_Duration_Bonus_Percent_Per_Type | +[{VALUE2}*100|1%|] {VALUE1} Duration | |
CC_Duration_Reduction | [{VALUE}*100|1%|] Control Impaired Duration Reduction | |
CC_Duration_Reduction_Per_Type | [{VALUE2}*100|1%|] {VALUE1} Duration Reduction | |
Chill_Bonus_Percent | [{VALUE}*100|1%|] Chill Application | |
ClassRestriction | ({s1} Only) | |
Cold_Imbued_Skill_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Cold Imbued Skill Damage | |
Combat_Effect_Chance_Bonus | +[{VALUE}*100|1%|] Lucky Hit Chance | |
Combat_Effect_Chance_Bonus_Barrier_Active | +[{VALUE}*100|1%|] Lucky Hit Chance while You Have a Barrier | |
Combat_Effect_Chance_Bonus_Per_Damage_Type | +[{VALUE2}*100|1%|] Lucky Hit Chance with {VALUE1} Damage | |
Combat_Effect_Chance_Bonus_Per_Skill | +[{VALUE2}*100|1%|] Lucky Hit Chance with {VALUE1} | |
Core_Stat_Bonus_Healing_Received_Percent | +[{vALUE}*100|1%|] Healing | |
Crit_Chance_Bonus_To_Far | +[{VALUE}*100|1%|] Critical Strike Chance Against Distant Enemies | |
Crit_Chance_Bonus_To_Near | +[{VALUE}*100|1%|] Critical Strike Chance Against Close Enemies | |
Crit_Damage_Bonus_To_Far | +[{VALUE}*100|1%|] Critical Strike Damage to Distant Enemies | |
Crit_Damage_Bonus_To_Near | +[{VALUE}*100|1%|] Critical Strike Damage to Close Enemies | |
Crit_Damage_Percent | +[{VALUE}*100|1%|] Critical Strike Damage | |
Crit_Damage_Percent_Bonus_To_Vulnerable | +[{VALUE}*100|1%|] Critical Strike Damage to Vulnerable Enemies | |
Crit_Damage_Percent_Bonus_Vs_CC_Target_Any | +[{VALUE}*100|1%|] Critical Strike Damage to Crowd Controlled Enemies | |
Crit_Damage_Percent_For_Power | +[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1} | |
Crit_Damage_Percent_Per_Skill_Tag | +[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1} Skills | |
Crit_Damage_Percent_Per_Weapon_Requirement | +[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1} | |
Crit_Percent_Bonus | +[{VALUE}*100|1%|] Critical Strike Chance | |
Crit_Percent_Bonus_Per_Skill_Tag | +[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Skills | |
Crit_Percent_Bonus_Per_Weapon_Requirement | +[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} | |
Crit_Percent_Bonus_To_Low_Health | +[{VALUE}*100|1%|] Critical Strike Chance Against Injured Enemies | |
Crit_Percent_Bonus_To_Vulnerable | +[{VALUE}*100|1%|] Critical Strike Chance Against Vulnerable Enemies | |
Crit_Percent_Bonus_Vs_CC_Target | +[{VALUE2}*100|1%|] Critical Strike Chance Against {VALUE1} Enemies | |
Crit_Percent_Bonus_Vs_CC_Target_Any | +[{VALUE}*100|1%|] Critical Strike Chance Against Crowd Controlled Enemies | |
Damage_Bonus_At_High_Health | +[{VALUE}*100|1%|] Damage while Healthy | |
Damage_Bonus_On_Elite_Kill_Combined | +[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Killing an Elite | |
Damage_Bonus_Percent_After_Dodge | +[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Dodging an Attack | |
Damage_Bonus_To_Far | +[{VALUE}*100|1%|] Damage to Distant Enemies | |
Damage_Bonus_To_HIgh_Health | +[{VALUE}*100|1%|] Damage to Healthy Enemies | |
Damage_Bonus_To_Low_Health | +[{VALUE}*100|1%|] Damage to Injured Enemies | |
Damage_Bonus_To_Near | +[{VALUE}*100|1%|] Damage to Close Enemies | |
Damage_Done_Reduction_On_Pet_Crit | {c_label}Lucky Hit:{/c} Critical Strikes From Your Minions Have up to a 5% Chance to Reduce Enemy Damage Dealt by [{VALUE} * 100|1%|] for {VALUE2} Seconds | |
Damage_Increase_From_Far | +[{VALUE}*100|1%|] Damage Taken from Distant Enemies | |
Damage_Increase_From_Near | +[{VALUE}*100|1%|] Damage Taken from Close Enemies | |
Damage_Increase_While_Stationary | +[{VALUE}*100|1%|] Damage while Standing Still | |
Damage_Percent_All_From_Skills | +[{VALUE}*100|1%|] Damage | |
Damage_Percent_Bonus_Against_Dot_Type | +[{VALUE2}*100|1%|] Damage to {VALUE1} Enemies | |
Damage_Percent_Bonus_Per_Shapeshift_Form | +[{VALUE2}*100|1%|] Damage while in {VALUE1} | |
Damage_Percent_Bonus_Per_Skill_Tag | +[{VALUE2}*100|1%|] {VALUE1} Skill Damage | |
Damage_Percent_Bonus_Per_Skill_Tag#Basic | +[{VALUE}*100|1%|] Basic Skill Damage | |
Damage_Percent_Bonus_Per_Skill_Tag#Ultimate | +[{VALUE}*100|1%|] Ultimate Skill Damage | |
Damage_Percent_Bonus_Per_Weapon_Requirement | +[{VALUE2}*100|1%|] Damage with {VALUE1} | |
Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag | +[{VALUE2}*100|1%|] Damage to Enemies Affected by {VALUE1} Skills | |
Damage_Percent_Bonus_Vs_CC_All | +[{VALUE}*100|1%|] Damage to Crowd Controlled Enemies | |
Damage_Percent_Bonus_Vs_CC_Target | +[{VALUE2}*100|1%|] Damage to {VALUE1} Enemies | |
Damage_Percent_Bonus_Vs_Elites | +[{VALUE}*100|1%|] Damage to Elites | |
Damage_Percent_Bonus_When_Fortified | +[{VALUE}*100|1%|] Damage while Fortified | |
Damage_Percent_Bonus_When_Weapon_Swapping | +[{VALUE}*100|1%|] Damage with Skills that Swap to New Weapons | |
Damage_Percent_Bonus_While_Affected_By_Power | +[{VALUE2}*100|1%|] Damage while {VALUE1} | |
Damage_Percent_Bonus_While_Shapeshifted | +[{VALUE}*100|1%|] Damage while Shapeshifted | |
Damage_Percent_Reduction_From_CCed_Target | [{VALUE2}*100|1%|] Damage Reduction from {VALUE1} Enemies | |
Damage_Percent_Reduction_From_Dotted_Enemy | [{VALUE2}*100|1%|] Damage Reduction from Enemies That Are {VALUE1} | |
Damage_Percent_Reduction_From_Elites | [{VALUE}*100|1%|] Damage Reduction from Elites | |
Damage_Percent_Reduction_From_Targets_With_Skill_Tag | [{VALUE2} * 100|1%|] Damage Reduction from Enemies Affected By {VALUE1} Skills | |
Damage_Percent_Reduction_From_Vulnerable_Target | [{VALUE}*100|1%|] Damage Reduction from Vulnerable Enemies | |
Damage_Reduction | [{VALUE}*100|1%|] Damage Reduction | |
Damage_Reduction_At_High_Health | [{VALUE}*100|1%|] Damage Reduction while Healthy | |
Damage_Reduction_At_Low_Health | [{VALUE}*100|1%|] Damage Reduction while Injured | |
Damage_Reduction_During_Evade | [{VALUE}*100|1%|] Damage Reduction while Evading | |
Damage_Reduction_From_Far | [{VALUE}*100|1%|] Damage Reduction from Distant Enemies | |
Damage_Reduction_From_Near | [{VALUE}*100|1%|] Damage Reduction from Close Enemies | |
Damage_Reduction_On_Elite_Kill_Combined | [{VALUE}*100|1%|] Damage Reduction for {VALUE2} Seconds After Killing an Elite | |
Damage_Reduction_While_Crowd_Controlled | [{VALUE}*100|1%|] Damage Reduction while Control Impaired | |
Damage_Reduction_While_Having_Shield | [{VALUE}*100|1%|] Damage Reduction while You Have a Barrier | |
Damage_Reduction_While_Stationary | [{VALUE}*100|1%|] Damage Reduction while Standing Still | |
Damage_Type_Crit_Damage_Percent_Bonus | +[{VALUE2}*100|1%|] {VALUE1} Critical Strike Damage | |
Damage_Type_Crit_Percent_Bonus | +[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Damage | |
Damage_Type_Crit_Percent_Bonus_Vs_Elites | +[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Damage Against Elites | |
Damage_Type_Percent_Bonus | +[{VALUE2}*100|1%|] {VALUE1} Damage | |
Damage_Type_Percent_Bonus_Vs_Elites | +[{VALUE2}*100|1%|] {VALUE1} Damage to Elites | |
Dexterity | [{VALUE}|~|] Dexterity | |
Dexterity_Core | [{VALUE}|~|] Dexterity | |
Dexterity_Percent_Bonus | +[{vALUE2}*100|1%|] Dexterity | |
Dexterity_Total | [{VALUE}] Dexterity | |
Dodge_Chance_Bonus | [{VALUE} * 100|1%|] Dodge Chance | |
Dodge_Chance_Bonus_Additive | +[{VALUE} * 100|1%|] Dodge Chance | |
Dodge_Chance_Bonus_From_Dotted_Enemies | +[{VALUE2}*100|1%|] Dodge Chance Against Enemies That Are {VALUE1} | |
Dodge_Chance_Bonus_Melee | [{VALUE} * 100|1%|] Dodge Chance Against Close Enemies | |
Dodge_Chance_Bonus_Ranged | [{VALUE} * 100|1%|] Dodge Chance Against Distant Enemies | |
DOT_DPS_Bonus_Percent | +[{VALUE}*100|1%|] Damage Over Time | |
DOT_DPS_Bonus_Percent_Per_Damage_Type | +[{VALUE2}*100|1%|] {VALUE1} Damage Over Time | |
DOT_DPS_Reduction_Percent | [{VALUE}*100|1%|] Damage Taken Over Time Reduction | |
DOT_DPS_Reduction_Percent_Per_Damage_Type | [{VALUE2}*100|1%|] {VALUE1} Damage Taken Over Time Reduction | |
Energy_Restriction | (Rogue Only) | |
Essence_Restriction | (Necromancer Only) | |
Evade_Max_Charges | +[{VALUE}] Max Evade |4Charge:Charges; | |
Evade_Movement_Dodge_Chance | Evade Briefly Grants +[{VALUE}*100|%|] Movement Speed | |
Evade_Reduce_Cooldown_On_Attack | Attacks Reduce Evade's Cooldown by [{VALUE}|1|] |4Second:Seconds; | |
Experience_Bonus | [{VALUE}|~|] Experience On Kill | |
Experience_Bonus_Percent | +[{Value}*100|1%|] Bonus Experience | |
Experience_Bonus_Percent_Vs_Elites | +[{Value}*100|1%|] Bonus Experience from Elites | |
Faster_Healing_Percent | +{VALUE%} Potion Healing Speed | |
Flat_Block_Amount | [{VALUE}] {c:FF888888}Shield Block Value{/c:FF888888} | |
Flat_Damage_Bonus | +{VALUE2} {VALUE1} Damage | |
Flat_Damage_On_Hit | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Deal [{VALUE}] Damage | |
Flat_Damage_Shield_On_Kill | +[{VALUE}] Life as Barrier On Kill | |
Flat_Heal_Absorb | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Absorb [{VALUE}] Life | |
Flat_Hitpoints_Granted | Restores [{VALUE}] Life | |
Flat_Hitpoints_Max_Bonus | +[{VALUE}] Maximum Life | |
Flat_Hitpoints_On_Hit | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore [{VALUE}] Life | |
Flat_Hitpoints_On_Kill | [{VALUE}|~|] Life On Kill | |
Fortified_Health_Application_Bonus | +[{VALUE}*100|1%|] Fortify Generation | |
Fortified_Health_Damage_Reduction_Bonus | [{VALUE}*100|1%|] Damage Reduction while Fortified | |
Fortified_When_Struck_Chance | +[{VALUE}*100|1%|] Chance When Struck to Fortify for {VALUE2} Life | |
Fury_Restriction | (Barbarian Only) | |
Gem_Attributes_Multiplier | [{VALUE}*100|1%|] Gem Strength in this Item | |
Gethit_Immune | Immune to Stagger. | |
Gold_Find | [{VALUE}*100|~%|] Gold Drop Rate | |
Gold_PickUp_Radius | +[{VALUE}] Pickup Radius | |
Harmful_Buff_Duration_Bonus_Percent | [{VALUE}*100|1%|] Harmful Effect Duration | |
Hatred_Restriction | (Demon Hunter Only) | |
Helpful_Buff_Duration_Bonus_Percent | [{VALUE}*100|1%|] Helpful Effect Duration | |
HighlySalvageable | Highly Salvageable | |
Hitpoints_Max_Bonus | [{VALUE}|~|] Maximum Life | |
Hitpoints_Max_Percent_Bonus | [{VALUE}*100|1%|] Maximum Life | |
Hitpoints_Max_Percent_Bonus_Item | [{VALUE}*100|1%|] Maximum Life | |
Hitpoints_On_Elite_Kill | +[{VALUE}*100] Life On Elite Kill | |
Hitpoints_Percent | +[{VALUE}*100|~%|] Life | |
Hitpoints_Regen_Bonus_Percent | [{VALUE}*100|1%|] Healing Over Time | |
Hitpoints_Regen_Per_Second | +[{VALUE}] Healing Over Time | |
Hitpoints_Regen_Per_Second_Bonus | +[{VALUE}] Healing Over Time | |
Ignore_Durability_Loss | Ignores Durability Loss | |
Imbued_Skill_Crit_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Critical Strike Damage with Imbued Skills | |
Imbued_Skill_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Imbued Skill Damage | |
Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable | +[{VALUE}*100|1%|] Damage to Vulnerable Enemies with Imbued Skills | |
Imbued_Skill_Strength_Percent_Bonus | [{VALUE}*100|1%|] Imbuement Potency | |
Immunity | {VALUE1} Damage Immunity | |
Intelligence | [{VALUE}|~|] Intelligence | |
Intelligence_Core | [{VALUE}|~|] Intelligence | |
Intelligence_Percent_Bonus | +[{vALUE2}*100|1%|] Intelligence | |
Intelligence_Total | [{VALUE}] Intelligence | |
Item_Cost_Percent_Bonus | +[{VALUE} * 100|1%|] Sell Value | |
Item_Is_BOE | Binds to Account When Equipped | |
Item_Is_BOE_Bound | Account Bound | |
Item_Level_Requirement_Reduction | Level Requirement Reduced by [{VALUE}] | |
Main_Hand_Damage_Percent_Bonus | +[{vALUE} * 100|%|] Main Hand Weapon Damage | |
Mana_Restriction | (Sorcerer Only) | |
Material_Find | +[{VALUE}*100|1%|] Crafting Material Drop Rate | |
Mount_Armor | [{VALUE} * 1000|~|] Mount Armor | |
Movement_Bonus_Run_Speed | +[{VALUE}*100|1%|] Movement Speed | |
Movement_Speed_Bonus_On_Elite_Kill | +[{VALUE1}*100|1%|] Movement Speed for {VALUE2} Seconds After Killing an Elite | |
NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type | +[{VALUE2}*100|1%|] Total Armor while {VALUE1} are Active | |
NecroArmy_Damage_Bonus_With_Active_Pet_Type | +[{VALUE2}*100|1%|] Damage while {VALUE1} are Active | |
NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type | +{VALUE2} Armor while {VALUE1} are Active | |
NecroArmy_Pet_Type_All_Resist_Bonus_Pct | [{VALUE2}*100|1%|] {VALUE1} Resistance to All Elements | |
NecroArmy_Pet_Type_Armor_Bonus_Pct | +[{VALUE2}*100|1%|] {VALUE1} Armor | |
NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct | +[{VALUE2}*100|1%|] {VALUE1} Attack Speed | |
NecroArmy_Pet_Type_Damage_Bonus_Pct | +[{VALUE2}*100|1%|] {VALUE1} Damage | |
NecroArmy_Pet_Type_Health_Bonus_Pct | [{VALUE2}*100|1%|] {VALUE1} Maximum Life | |
NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct | {VALUE1} Inherit +[{VALUE2}*100|1%|] of Your Thorns | |
NonPhysical_Damage_Percent_Bonus | +[{VALUE} * 100|1%|] Non-Physical Damage | |
Non_Physical_Crit_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Non-Physical Critical Strike Damage | |
No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second | +[{VALUE}] Life Regeneration while Not Damaged Recently | |
On_Crit_CC_Proc_Chance | {c_label}Lucky Hit:{/c} Critical Strikes Have Up to a +[{VALUE2} * 100|1%|] Chance to {VALUE1} | |
On_Hit_CC_Proc_Chance | {c_label}Lucky Hit:{/c} Up to a +[{VALUE2} * 100|1%|] Chance to {VALUE1} | |
On_Hit_Execute_Low_Health_Non_Elite_Chance | {c_label}Lucky Hit:{/c} Up to a +[{VALUE}*100|1%|] Chance to Execute Injured Non-Elites | |
On_Hit_Knockback_Proc_Chance | {c_label}Lucky Hit:{/c} Up to a +[{VALUE} * 100|1%|] Chance to Knockback | |
On_Hit_Vulnerable_Proc | {c_label}Lucky Hit:{/c} Up to a +[{VALUE}*100|1%|] Chance to Make Enemies Vulnerable for {VALUE2} Seconds | |
OOC_Flat_Hitpoints_Regen_Per_Second | [{VALUE}] Life Regeneration per Second while Out of Combat | |
Overpower_Chance_Bonus | +[{VALUE}*100|1%|] Overpower Chance | |
Overpower_Damage_Bonus_Per_Skill | +[{VALUE2}*100|1%|] Overpower Damage with {VALUE1} | |
Overpower_Damage_Percent_Bonus | +[{VALUE}*100}|1%|] Overpower Damage | |
Overpower_Damage_Percent_Bonus_Per_Skill_Tag | +[{VALUE2}*100|1%|] Overpower Damage with {VALUE1} Skills | |
Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement | +[{VALUE2}*100|1%|] Overpower Damage with {VALUE1} | |
Percent_Life_On_Kill | +[{VALUE}*100|1%|] Life On Kill | |
Per_Damage_Type_Buff_Duration_Bonus_Percent | [{VALUE2}*100|1%|] {VALUE1} Damage Over Time Duration | |
Per_Skill_Tag_Buff_Duration_Bonus_Percent | +[{VALUE2}*100|1%|] {VALUE1} Skill Duration | |
Pet_All_Resistance_Bonus_Percent | [{VALUE}*100|1%|] Minion Resistance to All Elements | |
Pet_Armor_Bonus_Percent | +[{VALUE}*100|1%|] Minion Armor | |
Pet_Attack_Speed_Bonus_Percent | +[{VALUE}*100|1%|] Minion Attack Speed | |
Pet_Damage_Bonus_Percent | +[{VALUE}*100|1%|] Minion Damage | |
Pet_Damage_Reduction_Percent | [{VALUE}*100|1%|] Damage Reduction for Your Minions | |
Pet_Equipped_Other_Attacker_Damage_Bonus | +[{VALUE}*100|1%|] Damage for Each Other Minion Attacking the Enemy | |
Pet_Equipped_Proc_Resource_On_Hit_Percent | Chance per Hit to gain [{VALUE2}*100|~%|] {VALUE1} | |
Pet_Equipped_Recently_Summoned_Damage_Bonus | +[{VALUE}*100|1%|] Damage for 8 Seconds After Being Summoned | |
Pet_Equipped_Solo_Attacker_Damage_Bonus | +[{VALUE}*100|1%|] Damage while no other Minions are Attacking the Enemy | |
Pet_Health_Bonus_Percent | [{VALUE}*100|1%|] Maximum Minion Life | |
Pet_Inherit_Attrib_Bonus_Pct | Minions Inherit +[{VALUE}*100|1%|] of Your Stats | |
Pet_Move_Speed_Bonus_Percent | +[{VALUE}*100|1%|] Companion Movement Speed | |
Pierce_Chance | +[{VALUE}*100|1%|] Pierce Chance | |
Plus_All_Stats | [{VALUE}|~|] All Stats | |
Poison_Imbued_Skill_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Poison Imbued Skill Damage | |
Potion_Bonus_Heal_Percent | +[{VALUE}*100|1%|] Potion Healing | |
Potion_Charge_Generation_Bonus_Pct | +[{VALUE2}*100|1%|] Potion Drop Rate | |
Potion_Cooldown_Reduction_Percent | [{VALUE}*100|1%|] Potion Cooldown Cooldown | |
Potion_Max_Doses_Bonus | +{vALUE2} Potion Charges | |
Potion_Use_Granted_Barrier_Percent | While Injured Your Potion Also Grants [{vALUE2}*100|%|] Maximum Life as Barrier | |
Potion_Use_Granted_Primary_Resource_Amount | While Injured Your Potion Also Restores [{vALUE2}|%|] Resource | |
Potion_Use_Granted_Unstoppable_Seconds | While Injured Your Potion Also Grants [{vALUE2}*100|%|] Movement Speed for 2 Seconds | |
Power_Cooldown_Reduction_Percent | [{VALUE2} * 100|1%|] {VALUE1} Cooldown Reduction | |
Power_Cooldown_Reduction_Percent_All | [{VALUE1}*100|1%|] Cooldown Reduction | |
Power_Damage_Percent_Bonus | +[{VALUE2}*100|1%|] {VALUE1} Damage | |
Power_Duration_Bonus_Pct | +[{VALUE2}*100|1%|] {VALUE1} Duration | |
Power_Resource_Cost_Reduction_Amount | [{VALUE2}*100|1|] {VALUE1} Resource Cost Reduction | |
Power_Resource_Cost_Reduction_Percent | [{VALUE2}*100|1%|] {VALUE1} Resource Cost Reduction | |
Proc_Flat_Hitpoints_On_Hit | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Heal +[{VALUE}] Life | |
Proc_Resource_On_Hit_Percent | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore +[{VALUE2}*100|1%|] {VALUE1} | |
Proc_Resource_On_Hit_Percent_All_Primary | {c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore +[{VALUE}*100|1%|] Primary Resource | |
Requirements_Ease_Percent | [{VALUE}*100|~%|] Requirements | |
Resistance | [{VALUE2}*100|1%|] {VALUE1} Resistance | |
Resistance#Cold | [{VALUE}*100|1%|] Cold Resistance | |
Resistance#Fire | [{VALUE}*100|1%|] Fire Resistance | |
Resistance#Lightning | [{VALUE}*100|1%|] Lightning Resistance | |
Resistance#Poison | [{VALUE}*100|1%|] Poison Resistance | |
Resistance#Shadow | [{VALUE}*100|1%|] Shadow Resistance | |
Resistance_All | [{VALUE}*100|1%|] Resistance to All Elements | |
Resource_Cost_Reduction_Percent | [{VALUE2} * 100|1%|] {VALUE1} Cost Reduction | |
Resource_Cost_Reduction_Percent_All | [{VALUE}*100|1%|] Resource Cost Reduction | |
Resource_Gained_Per_Percent_Damage_Taken | +{VALUE2} {VALUE1] per Percentage of Maximum Life Lost when Damaged | |
Resource_Gain_Bonus_Percent | [{VALUE2}*100|1%|] {VALUE1} Generation | |
Resource_Gain_Bonus_Percent_All_Primary | [{VALUE}*100|1%|] Resource Generation | |
Resource_Gain_Bonus_Percent_Per_Power | [{VALUE2}*100|1%|] Resource Generation from {VALUE1} | |
Resource_Gain_Bonus_Percent_Per_Skill_Tag | [{VALUE2}*100|1%|] Resource Generation from {VALUE1] Skills | |
Resource_Max_Bonus | +[{VALUE2}] Maximum {VALUE1} | |
Resource_Max_Percent_Bonus | [{VALUE2}*100|1%|] Maximum {VALUE1} | |
Resource_On_Crit | +{VALUE2} {VALUE1} on Critical Strike | |
Resource_On_Kill | [{VALUE2}|~|] {VALUE1} On Kill | |
Resource_Regen_All_Primary_Bonus_Percent | [{VALUE2}*100|1%|] Resource Regeneration per Second | |
Resource_Regen_Bonus_Percent | [{VALUE2}*100|1%|] {VALUE1} Regeneration per Second | |
Run_Speed_Duration | Increases movement speed for [{VALUE}] seconds. Effect ends if you deal or receive damage. | |
Set_Item_Discount | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). | |
Shadow_Imbued_Skill_Damage_Percent_Bonus | +[{VALUE}*100|1%|] Shadow Imbued Skill Damage | |
Shrine_Elixir_Duration_Bonus | +[{VALUE}*100|1%|] Shrine Buff Duration | |
Skill_Rank_All_Bonus | +{VALUE1} |4Rank:Ranks; of All Skills | |
Skill_Rank_Bonus | +{VALUE2} |4Rank:Ranks; of {VALUE1} | |
Skill_Rank_Skill_Tag_Bonus | +{VALUE2} |4Rank:Ranks; of All {VALUE1} Skills | |
Skill_Tag_Cooldown_Reduction_Percent | [{VALUE2} * 100|1%|] {VALUE1} Skill Cooldown Reduction | |
Skill_Tag_Resource_Cost_Reduction_Percent | [{VALUE2}*100|1%|] {VALUE1} Skill Resource Cost Reduction | |
Sockets | Sockets ([{VALUE}-{VALUE2}]) | |
Spirit_Restriction | (Druid Only) | |
Steal_Health_Percent | +[{VALUE}*100|1%|] Life Steal | |
Steal_Mana_Percent | Restore [{VALUE}*100|1%|] of Damage Dealt as Resource | |
Strength | [{VALUE}|~|] Strength | |
Strength_Core | [{VALUE}|~|] Strength | |
Strength_Percent_Bonus | +[{vALUE2}*100|1%|] Strength | |
Strength_Total | [{VALUE}] Strength | |
Talent_Rank_Bonus | +{VALUE2} |4Rank:Ranks; of the {VALUE1} Passive | |
Thorns_Flat | +[{VALUE}] Thorns | |
Trap_Arm_Time_Reduction_Seconds | Reduces the Arm Time of Your Trap Skills by [{VALUE}|1|] |4Second:Seconds; | |
Vulnerable_Health_Damage_Bonus | +[{VALUE}*100|1%|] Vulnerable Damage | |
Weapon_Damage_Bonus | [{VALUE}|~|] Weapon Damage | |
Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined | {c_label}Lucky Hit:{/c} Up to a +[{VALUE1}*100|1%|] Chance to Deal [{VALUE2}*100|1%|] Bleeding Damage over {VALUE3} seconds | |
Weapon_Speed_Percent_Bonus | +[{VALUE} * 100|1%|] Weapon Speed | |
Werebear_Armor_Percent | +[{VALUE}*100|1%|] Total Armor while in Werebear Form | |
Werewolf_Armor_Percent | +[{VALUE}*100|1%|] Total Armor while in Werewolf Form | |
Willpower | [{VALUE}|~|] Willpower | |
Willpower_Core | [{VALUE}|~|] Willpower | |
Willpower_Percent_Bonus | +[{vALUE2}*100|1%|] Willpower | |
Willpower_Total | [{VALUE}] Willpower | |