Arcanum of Steamworks and Magick Obscura Searchable Database



250 Results
For action.mes

0 An unimportant faction
0 do nothing
0 do nothing
0 Love
1 Amiable
1 Peasants
1 return and SKIP default
1 return and SKIP default
2 Courteous
2 King's Court
2 return and RUN default
2 return and RUN default
3 Constables
3 goto line (num)
3 goto line (num)
3 Neutral
4 dialog (num)
4 dialog (num)
4 Suspicious
4 Thieves
5 Dislike
5 Mystics
5 remove this script
5 remove this script
6 change this script to script (num)
6 change this script to script (num)
6 Hatred
6 Torringsdale Logging Surveyors
7 call script (num) at line (num) with triggerer (obj) and attachee (obj)
7 call script (num) at line (num) with triggerer (obj) and attachee (obj)
7 Molochean Hand
8 Panarii Temple Priests
8 set local flag (num) to true
8 set local flag (num) to true
9 clear local flag (num)
9 clear local flag (num)
9 Dark Elves
10 (num) = (num)
10 (num) = (num)
10 Phantom Knights
11 (num) = (num) + (num)
11 (num) = (num) + (num)
11 Thieves Underground
12 (num) = (num) - (num)
12 (num) = (num) - (num)
12 Boil-Clan Maug
13 (num) = (num) * (num)
13 (num) = (num) * (num)
13 Boil-Pollock's gang
14 (num) = (num) / (num)
14 (num) = (num) / (num)
14 Guards of Caladon
15 (obj) = (obj)
15 (obj) = (obj)
15 Tarant-Employee of Willoughsby
16 set PC (obj) quest (num) to state (num)
16 set PC (obj) quest (num) to state (num)
16 The Conspirators
17 set quest (num) to global state (num)
17 set quest (num) to global state (num)
17 Tarant-Bates' Guards
18 loop for (obj)
18 loop for (obj)
18 Tarant-Guards
19 loop end
19 loop end
19 Monsters Set 1
20 loop break
20 loop break
20 Monsters Set 2
21 have critter (obj) become a follower of (obj)
21 have critter (obj) become a follower of (obj)
21 Monsters Set 3
22 have critter (obj) stop following his leader
22 have critter (obj) stop following his leader
22 Tarant-Bordello
23 float line (num) above (obj)
23 float line (num) above (obj)
23 Jonathan Sanders
24 Dock Worker
24 print line (num) with a message class of (num)
24 print line (num) with a message class of (num)
25 add blessing (num) to (obj)
25 add blessing (num) to (obj)
25 Bank Robbers
26 Rebel Orcs
26 remove blessing (num) from (obj)
26 remove blessing (num) from (obj)
27 add curse (num) to (obj)
27 add curse (num) to (obj)
27 Caladonian Mafia
28 remove curse (num) from (obj)
28 remove curse (num) from (obj)
28 Warrior Women
29 H.T. Parnell and Gar
29 reaction of npc (obj) to pc (obj): store in (num)
29 reaction of npc (obj) to pc (obj): store in (num)
30 reaction of npc (obj) to pc (obj): set to (num)
30 reaction of npc (obj) to pc (obj): set to (num)
30 Wild Pigs of Ashbury
31 reaction of npc (obj) to pc (obj): adjust by (num)
31 reaction of npc (obj) to pc (obj): adjust by (num)
31 Willenbecker Gang
32 armor of (obj): get in (num)
32 armor of (obj): get in (num)
32 Killian Drake and his Cronies
33 Half Orc Thugs
33 stat (num) of (obj): store in (num)
33 stat (num) of (obj): store in (num)
34 object type of (obj): store in (num)
34 object type of (obj): store in (num)
34 Ryan Sanders
35 gold of (obj): adjust by (num)
35 gold of (obj): adjust by (num)
35 Old Men - Caladon
36 combat: (obj) attacks (obj)
36 combat: (obj) attacks (obj)
36 Wit Family
37 Elven Trader Faction
37 random number (num) to (num): store in (num)
37 random number (num) to (num): store in (num)
38 Gun Shop Faction
38 social class of npc (obj): store in (num)
38 social class of npc (obj): store in (num)
39 Dwarven Guards
39 origin of npc (obj): store in (num)
39 origin of npc (obj): store in (num)
40 Blackroot Guards
40 transform Attachee into basic prototype (num)
40 transform Attachee into basic prototype (num)
41 Durnholm Guards
41 transfer item named (num) from (obj) to (obj)
41 transfer item named (num) from (obj) to (obj)
42 Barbarians of Kree
42 story state: store in (num)
42 story state: store in (num)
43 Priests of Halcyon
43 story state: set to (num)
43 story state: set to (num)
44 Master Mages of Tulla
44 teleport (obj) to map (num) at X:(num) Y:(num)
44 teleport (obj) to map (num) at X:(num) Y:(num)
45 Orc World Bandits
45 set day standpoint of critter (obj) to X:(num) Y:(num)
45 set day standpoint of critter (obj) to X:(num) Y:(num) on this map
46 Archibald and Bernard
46 set night standpoint of critter (obj) to X:(num) Y:(num)
46 set night standpoint of critter (obj) to X:(num) Y:(num) on this map
47 Adventurers
47 skill (num) of (obj): store in (num)
47 skill (num) of (obj): store in (num)
48 Ashbury Guards
48 spells: have (obj) cast spell (num) on (obj)
48 spells: have (obj) cast spell (num) on (obj)
49 mark map location (num) of pc (obj) as known
49 mark map location (num) of pc (obj) as known
49 Shopkeepers
50 rumor: set rumor (num) for pc (obj)
50 rumor: set rumor (num) for pc (obj)
50 Shrouded Hills Guards
51 Friends of Kerghan
51 rumor: quell rumor (num) for pc (obj)
51 rumor: quell rumor (num) for pc (obj)
52 create object with basic prototype (num) near (obj)
52 create object with basic prototype (num) near (obj)
52 Isle of Despair Guards
53 lock state of (obj): set to (num)
53 lock state of (obj): set to (num)
53 Slaves of T'sen-Ang
54 call script (num) at line (num) with triggerer (obj) and attachee (obj) in (num) seconds
54 call script (num) at line (num) with triggerer (obj) and attachee (obj) in (num) seconds
54 Naked Halflings
55 call script (num) at line (num) with triggerer (obj) and attachee (obj) at second (num)
55 call script (num) at line (num) with triggerer (obj) and attachee (obj) at second (num)
55 Magnus Shale Fist
56 toggle (obj) state on/off
56 toggle (obj) state on/off
57 toggle (obj) invulnerability
57 toggle (obj) invulnerability
58 kill (obj)
58 kill (obj)
59 change art num of (obj) to (num)
59 change art num of (obj) to (num)
60 damage (obj) for (num) points of type (num) damage
60 damage (obj) for (num) points of type (num) damage
61 spells: cast spell (num) on (obj)
61 spells: cast spell (num) on (obj)
62 have (obj) perform animation (num)
62 have (obj) perform animation (num)
63 give (obj) xps for a quest level (num)
63 give (obj) xps for a quest level (num)
64 written UI start: book (num) for reader (obj)
64 written UI start: book (num) for reader (obj)
65 written UI start: image (num) for reader (obj)
65 written UI start: image (num) for reader (obj)
66 create item with basic prototype (num) inside (obj)
66 create item with basic prototype (num) inside (obj)
67 have critter (obj) wait for his leader
67 have critter (obj) wait for his leader
68 destroy (obj)
68 destroy (obj)
69 have critter (obj) walk to X:(num) Y:(num)
69 have critter (obj) walk to X:(num) Y:(num)
70 weapon of (obj): get in (num)
70 weapon of (obj): get in (num)
71 distance between (obj) and (obj): get in (num)
71 distance between (obj) and (obj): get in (num)
72 reputation: give (obj) the reputation (num)
72 reputation: give (obj) the reputation (num)
73 reputation: remove from (obj) the reputation (num)
73 reputation: remove from (obj) the reputation (num)
74 have critter (obj) run to X:(num) Y:(num)
74 have critter (obj) run to X:(num) Y:(num)
75 heal (obj) for (num) points
75 heal (obj) for (num) points
76 heal (obj) for (num) fatigue points
76 heal (obj) for (num) fatigue points
77 give (obj) the effect (num) with cause (num)
77 give (obj) the effect (num) with cause (num)
78 remove from (obj) the effect (num)
78 remove from (obj) the effect (num)
79 have (obj) use (obj) on (obj) using skill (num) with modifier (num)
79 have (obj) use (obj) on (obj) using skill (num) with modifier (num)
80 magic/tech: adjust (num) by item (obj) used by (obj) on (obj): store in (num)
80 magic/tech: adjust (num) by item (obj) used by (obj) on (obj): store in (num)
81 call script attached to (obj) at point (num) at line (num) with triggerer (obj)
81 call script attached to (obj) at point (num) at line (num) with triggerer (obj)
82 play sound (num)
82 play sound (num)
83 play sound (num) at (obj)
83 play sound (num) at (obj)
84 area of (obj): store in (num)
84 area of (obj): store in (num)
85 newspaper: queue (num) with priority (num)
85 newspaper: queue (num) with priority (num)
86 newspaper: float current headline over (obj)
86 newspaper: float current headline over (obj)
87 play sound scheme (num) and (num)
87 play sound scheme (num) and (num)
88 toggle (obj) open/closed
88 toggle (obj) open/closed
89 faction of npc (obj): store in (num)
89 faction of npc (obj): store in (num)
90 scroll distance: store in (num)
90 scroll distance: store in (num)
91 magic/tech: adjust (num) by item (obj) used by (obj): store in (num)
91 magic/tech: adjust (num) by item (obj) used by (obj): store in (num)
92 rename (obj) as (num)
92 rename (obj) as (num)
93 have (obj) instantly become prone




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