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Planescape Torment Enhanced Edition Database


1,000 Results
For Page 63

NumberText
63480The memory of your voice is an echo, strange and hollow to your ears. You cross your arms in front of your chest, and to your surprise, the corpse does, too. After a moment, its hands fall back to its sides, and as it does, the vision fades... until you are watching Ei-Vene's hands make their stitching motions once more. ^NNOTE: You have regained a memory. Memories can give you additional experience points, skills, and may even lead to you gaining something else of value later on.^-
63481Tap her, get her attention.
63482Tap her, get her attention.
63483Leave.
63484"I wanted to retrieve that object now, Xachariah..."
63485TBD
63486BODICE Armor Class: 4 Weight: 6 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. It is not known what powers the bodice possesses.
63487Bodice of the Perilous Quest
63488BODICE OF THE PERILOUS QUEST Armor class: 5 Special: Increases Regeneration Weight: 6 Usable only by Fall-from-Grace This is a bodice much like the one Fall-from-Grace, Madame of the Brothel of Slating Intellectual Lusts, often wears. Goncalves took great care in enchanting the weave of this particular piece of clothing; not only does it clean itself and repair minor tears in its fabric, its magic will slowly heal Fall-from-Grace, as well.
63489Leather Jerkin
63490LEATHER JERKIN Armor Class: 6 Weight: 7 Usable only by Annah This piece of light leather armor was clearly fashioned for a woman. Even at a glance one can tell it is of the highest quality; every part of it, from its supple leather banding to its quadruple-stitched seams and padded silk lining, speaks of impeccable craftsmanship.
63491Jerkin of the Flitting Shadow
63492JERKIN OF THE FLITTING SHADOW Armor Class: 6 Special: +15% Pick Pocket Skill Bonus +25% Stealth Skill Bonus Weight: 8 Usable only by Annah This piece of light leather armor was clearly fashioned for a woman. Even at a glance one can tell it is of the highest quality; every part of it, from its supple leather banding to its quadruple-stitched seams and padded silk lining, speaks of impeccable craftsmanship. Goncalves wove a number of enchantments into the lining of the jerkin so that its wearer is more prone to blend into surrounding shadows, making them difficult to spot and often allowing them to pass by others entirely unnoticed.
63493Jerkin of the Brazen Rogue
63494JERKIN OF THE BRAZEN ROGUE Armor Class: 4 THAC0: +1 Weight: 12 Usable only by Annah This piece of sturdy leather armor was clearly fashioned for a woman. It is a piece of remarkably skillful craftsmanship; small metal plates and bands are carefully concealed here and there over the jerkin's surface, providing a great deal of protection without hampering mobility. The armor seems best suited for a 'flashy' fighter who would make the full use of the free movement it would afford them. The enchantments woven into it by Goncalves not only serve to protect such a combatant, but aid them in their balance and the striking of their foes, as well.
63495"I *think* this is the corpse I had that memory about..."
63496MORTUARY TASK LIST Weight: 0 Someone has penned a series of tasks in red ink on this scrap of parchment: - I would like the Contracted Workers to be inspected thrice-daily, at the end of each work shift when the new Initiates come on duty. We have experienced too many Contracted collapses while engaged in heavy labor as of late, and I fear the embalming enchantments initially used on the corpses may be decaying or may have been warped somehow. - If the Contracted workers could be inspected every eight hours and Raised if they have collapsed, then this would prevent the backlog of shells in the Preparation Rooms and free up more Contracted workers for other duties. - I do not wish collapsed bodies to be disposed of; when possible, the original Contracted shells are to be Raised and be made to resume their duties. - I have included spare embalming charms within the shelves for the Initiates on duty. They are to be used only when the shells cannot be repaired with stitching, bandaging, or applications of embalming fluid.
63497Mortuary Task List
63498Dustman Embalming Charm, Lesser
63499DUSTMAN EMBALMING CHARM, LESSER Invokes: "Embalming, Minor" 3 Charges Weight: 0 Usable only on Nameless One and Morte This strange metal bracelet has directions inscribed on the side of it. Judging from the crude text, it appears that the bracelet works by being held by a living creature, then while pronouncing a mantra to the 'True Death,' it is touched to the forehead of a zombie or skeleton. When this is done, the minor enchantment held within the item spreads through the corpse, strengthening their bones, killing traces of corpse rot and/or grave mold, and helping to seal minor tears in the skin. ^NNOTE: This item will work on either you or Morte. Simply place it in your quick item slot, then use it from the quick menu on Morte (or have Morte use it on you) in order for it to take effect. When cast, the target gains +2-8 temporary hit points and a temporary bonus of +1 AC for a "half-hour." The extra hit points will heal the target if he is less than max hit points or they will give him bonus hit points for a half-hour.^-
63500Enchanted Punch Daggers
63501ENCHANTED PUNCH DAGGERS Damage: 1-4 Piercing Enchanted: +1 Special: +1 Piercing Damage THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.
63502Magic Punch Daggers
63503MAGIC PUNCH DAGGERS Damage: 1-4 Piercing Enchanted: +1 Special: +2 Piercing Damage THAC0: +2 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.
63504Punch Daggers of Zar 'Anun
63505PUNCH DAGGERS OF ZAR 'ANUN Damage: 3-12 Piercing Enchanted: +2 Special: +2 Piercing Damage +2 to Armor Class +35% Stealth Skill Bonus THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves This infamous weapon is said to have once been wielded by the assassin Zar 'Anun. At first nothing more than a little known thief, Zar 'Anun soon rose high in the ranks of his guild by assassinating everyone who got in his way. His career came to an end when one of his "possibly next" victims noticed that the upcoming thief was never without his daggers, keeping them with him even while bathing. When the daggers mysteriously disappeared, so did Zar 'Anun.
63506Punch Daggers of Moorin
63507PUNCH DAGGERS OF MOORIN Damage: 2-8 Piercing Enchanted: +2 Special: +1 Piercing Damage +2 to Armor Class +1 to Luck THAC0: +1 Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves These daggers were once wielded by Moorin, the jinxed. Moorin was a hapless young woman who became a thief through a series of disasters. Each of these "accidents" resulted in the death of the trainer for whatever profession she chose. Out of desperation Moorin trained herself in the art of Thievery with laughable results. Moorin's thieving career was filled with numerous mishaps that involved her in combat situations. Each such combat often ended with Moorin being seriously wounded and thrown into prison. When it became obvious that Moorin was not long for this world her father, Arch-mage Xoorcon, created these magical blades for her use. With the luck provided by her new blades Moorin was actually able to successfully strike an opponent in combat (which came as a shock to her). While her opponent was busy bleeding, Moorin would make good her escape. Unfortunately, during one such escape, Moorin tripped, fell on her dagger and died before she could staunch the bleeding from her wounds.
63508You see a bored looking woman. She glances at you as you approach and frowns.
63509"Greetings."
63510Ignore her.
63511She sighs and glances around then turns her attention to you. "Greetings... What do you want?"
63512"I have some questions..."
63513"Nothing, never mind."
63514Her frown deepens. "Questions... Bar that, berk. I'm busy and don't have time for questions."
63515"It will take just a moment of your time..."
63516"Farewell then."
63517"I don't have a moment to give you." She begins to look around the area. "Pike off or I'll call a guard."
63518Leave.
63519You see a woman. She appears quite excited. She glances at you as you approach and smiles.
63520"Greetings."
63521Ignore her.
63522"Yes. Greetings and all that... You want something?"
63523"I have some questions..."
63524"No, never mind. Farewell."
63525She frowns and sighs. "Please be quick. I don't want to miss anything."
63526"Who are you?"
63527"What are you doing?"
63528"What can you tell me about this ward?"
63529"Is there anything of interest in this ward?"
63530"I must be going, farewell."
63531"What? Why do you need to know that? I'm just someone who's trying to bid on some stuff. I don't see that you need to know my name." She gives you an impatient look.
63532"Very well. I have some questions..."
63533"I must be going, farewell."
63534"I'm trying to bid on some items that the auctioneer is selling... If you'd get to the point of all this questioning, I'd be able to get back to my business."
63535"Very well. I have some questions..."
63536"I must be going, farewell."
63537"It's a wondrous place actually. Just look around! You've got the peddlers, the markets, the auctions..." She seems at a loss for words. "Lots of stuff here..."
63538"What can I buy here?"
63539"I see. I have some more questions..."
63540"I must be going, farewell."
63541She smiles. "Well... just about anything... except more of my time. Are you through with your questions?"
63542"Not quite. I have some more questions..."
63543"I must be going, farewell."
63544She frowns. "I don't know... I've lived here all my life and tend to take things for granted." She shrugs. "Just look around, I'm sure you'll find something of interest to you."
63545"I will. I have some more questions..."
63546"Thank you, farewell."
63547You see a stern looking woman. She glances at you as you approach and then makes an effort to avoid you.
63548"Greetings."
63549Ignore her.
63550She looks at you apprehensively. "Uh... Hello." She looks annoyed.
63551"I have some questions..."
63552"Very well, farewell."
63553"I don't want to be bothered by you. Go away." She frowns.
63554"It will only take a moment of your time."
63555"Very well, farewell."
63556Her frown deepens. "No. I don't want to be bothered by you! Go away! Get the message berk?"
63557"No, I don't."
63558"No, farewell."
63559She gives you a disgusted look, snorts, and then turns away.
63560"Very well, farewell."
63561You see the auctioneer customer. She waves you off as you attempt to talk to her again.
63562Leave.
63563You see a young man with a bored expression on his face. He doesn't notice your approach.
63564"Greetings."
63565Ignore him.
63566He jumps at your greeting and turns to face you. "What... What do you want?"
63567"I have some questions..."
63568"Nothing, never mind."
63569"Questions... Oh, no. I'm busy."
63570"It will take just a moment of your time..."
63571"Farewell then."
63572"I don't care." He turns away from you.
63573Leave.
63574You see a young man. He is paying careful attention to the crowd around him. He nods at your approach.
63575"Greetings."
63576Ignore him.
63577"Aye, a good day to you." He looks you up and down.
63578"I have some questions..."
63579"No, never mind. Farewell."
63581"Please ask away."
63582"Who are you?"
63583"What are you doing?"
63584"What can you tell me about this ward?"
63585"Is there anything of interest in this ward?"
63586"I must be going, farewell."
63587"No one of any importance. Is there something specific you wanted to ask me?"
63588"Yes, I have some questions..."
63589"I must be going, farewell."
63590"I'm watching the crowd. I like to watch people because I find them to be fascinating."
63591"I see. I have some questions..."
63592"I must be going, farewell."
63593"Nothing much really. I just come here to watch the crowds. There are lots of markets and such here so it attracts a wide variety of people... I like watching people." He glances about.
63594"What can I buy here?"
63595"I see. I have some more questions..."
63596"What can you tell me about the silent prostitute?"
63597"I must be going, farewell."
63598He smiles. "Well... just about anything... Look around and shop."
63599"I have some more questions..."
63600"I must be going, farewell."
63601"Yes! The people here are fascinating. Quite a variety really... But I don't suppose most folks would care..."
63602"Hmm. I have some more questions..."
63603"Thank you, farewell."
63604You see an anxious looking man. He gives you an annoyed look as you approach.
63605"Greetings."
63606Ignore him.
63607He gives you a bored look. "Uh... Hello."
63608"I have some questions..."
63609"Very well, farewell."
63610"Then go find a tout." He frowns.
63611"It will only take a moment of your time."
63612"Very well, farewell."
63613His frown deepens. "I really don't give a rat's arse..."
63614"So you won't help me?"
63615"I see, farewell."
63616He gives you a disgusted look, snorts, and then turns away. "Clueless sod..."
63617"Very well, farewell."
63618You see the auctioneer customer. He waves you off as you attempt to talk to him again.
63619Leave.
63620"I'd very much like to see them, just the same..."
63621Meet his attack.
63622Can only equip teeth
63623Axe Proficiency
63624Mechanus Cannon
63625"That I was. You truly have forgotten, haven't you? All men see with more than their eyes, cutter... some of them better than others. I sensed the hearts of my foes - *your* foes - and my arrows always struck true. Ah, those were some times..."
63626"About some of my other companions..."
63627"I had some other questions..."
63628"Hmmm. Interesting. Thank you, Xachariah."
63629"Hmmm. Interesting. Thank you, Xachariah."
63630"A question, Morte. How do you stay aloft?"
63631"I will consider this."
63632"Dak'kon's silence seems to be a most efficient use of language."
63633"Morte, explain to me again why you would 'love to bite Annah.' Would this not provoke an attack?"
63634"Attention: Morte. I have a question. Do you have a destiny? A purpose?"
63635"Affirmatory."
63636"Attention: Morte. Did you know I have eighteen points of articulation?"
63637"Attention: Morte. I have a question. Do I have free will?"
63638"Free will does not seem to hold many benefits for a modron."
63639"Attention: Morte. I have a question. Do you have a destiny? A purpose?"
63640"Negatory."
63641"Attention: Morte. I have a question. What is the Rule of Three?"
63642"That conflicts with several previous definitions."
63643"Attention: Morte. I have a question. What is fate?"
63644"Understood."
63645"Morte, is it true that-"
63646"I find you most curmudgeonly."
63647"Attention: Morte. I wish to address your body."
63648"I have a question concerning your body's whereabouts. Where is it?"
63649"How does the head separate from the body without you knowing?"
63650"Attention: Morte. Have we achieved a state of friendly camaraderie yet?"
63651"Annah, does your tail assist you in maintaining your balance?"
63652"Yes, that is quite logical."
63653"Annah, is your tail's purpose to indicate your current level of hostility?"
63654"My analysis appears correct: Danger! Danger!"
63655"Annah, is it true that you 'dig' Morte?"
63656"I estimate Fall-from-Grace to be found attractive by the male sex of over 321,423 separate species. Give or take five."
63657"I am no longer able to answer that question. I do not know."
63658"Fall-from-Grace, is it true that 'every woman thinks floating skulls are hot stuff'?"
63659"Attention: Fall-from-Grace. Do you exert optical gravity?"
63660"I have perceived you exert a field that forces others to follow you with their eyes. They lack the muscle control to turn away."
63661"Attention: Fall-from-Grace. I wish to address your body."
63662"Your body. Your form. Your reason for selecting it. Why?"
63663"It would be more practical for you to assume the form of a modron. It is 13.27% more efficient. Give or take +5.2%."
63664"It was not my intention to initiate legal action against you."
63665"I am told Justice is blind. Is this why Mercykillers exist?"
63666"I noticed. Why don't you go share your insight with the chief, huh?"
63667"Flatulence, you stupid polygon."
63668"Then why don't you try and be a little more 'efficient,' you rattling polygon."
63669"Now wait, I-I-I-never said that!"
63670"Is Annah still wearing clothes?"
63671"Then the answer is yes."
63672"I'm gonna give you nineteen if you don't shut your trap."
63673"If free will means obeying my orders without question, then yes."
63674"Welcome to the planes, kid."
63675"Is Fall-from-Grace naked?"
63676"Then the answer to your question is yes."
63677"Annah, Fall-from-Grace and yours truly bathing in a Cimmerian mud flat."
63678"Hey. Some people read the dictionary, others write it."
63679"Annah, a bottle of Furyondian fire amber, and a suite in the Festhall."
63680"Oh, shut *up.*"
63681"Oh, go bother someone else, you idiot counting box."
63682"I don't know, all right? It's just... it's... you know... it's gone."
63683"I'll show you if you don't shut your trap."
63684"Go kiss a bear trap."
63685"Trust me. Annah could use a kiss."
63686::Whistles Innocently::
63688"No one! No one told him that!"
63689"It's purely voluntary on their part, you idiot. Uh... not that I would know."
63690STEEL BOX Weight: 10 This sturdy steel box has a thick leather handle on the top, but there's no apparent way to open the thing - it appears to be welded shut. There are a number of very narrow slits along one side, though you can't quite see into the box through them. A sickly-sweet, rotting smell wafts out from the slits.
63691Steel Box
63692Mertwyn's Head
63693"No, it's fer scratchin' me back, yeh soddin' box!"
63694::Sigh::
63695"What kinda stupid question's *that,* yeh pikin' sod-box?!"
63696"*WHAT?!*"
63697"Morte, come on."
63698"Oh? Does that include modrons?"
63699"Why, whoever told you that, dear Nordom?"
63700"Pardon me?"
63701"Pardon me?"
63702"Why... I suppose I find it comforting. Besides, I rather like the wings."
63703"Why, Nordom, are you trying to court me?"
63704"Justice is *not* blind. *I* am her eyes."
63705MORTUARY REMINDER MESSAGE Weight: 0 This rolled up piece of parchment appears to be some sort of message the skeleton in the Mortuary was supposed to deliver: "This is the third and *last* request for the prybar; if it has been misplaced, *tell* me and I shall go to the Hive market and purchase another. I have no objection to maintaining the Contracted workers, but I've been trying to repair the skeletons, and the bolts are wedged in so tight I can't get them out. "Also, some of the locks on the storage cabinets on the third floor have become stuck again due to the heat, and I need the prybar to snap them open as well. If the prybar is indeed lost, I will see about procuring the services of a locksmith and having the cabinet locks replaced. "Your aid in this matter would be appreciated," An unreadable signature has been scrawled beneath the message.
63706Mortuary Reminder Message
63707TOME OF BONE AND ASH Weight: 5 This worn, leather-bound tome lists diagrams and charts detailing several minor wards and enchantments. There are numerous drawings of skeletons, bones, and the manner by which they may be preserved over time. Of particular interest is the section regarding "guardians." Apparently, the Dustmen animate corpses of fallen giants to serve as guardians for the Mortuary. To make them even deadlier, armoring enchantments are woven into their breastplates to help shield them from attacks. The book is much too complex for you to absorb all at once, but it looks as if you could refer to certain sections when the need arises.
63708Tome of Bone and Ash
63709DUSTMAN EMBALMING CHARM, GREATER Invokes: "Embalming, Greater" 3 Charges Weight: 0 Usable only on Nameless One and Morte This intricate metal bracelet has directions inscribed on the side of it. Judging from the text, it appears that the bracelet works by being held by a living creature, then while pronouncing a mantra to the 'True Death,' it is touched to the forehead of a zombie or skeleton. When this is done, the enchantment held within the item spreads through the corpse, strengthening their bones, killing traces of corpse rot and/or grave mold, and helping to seal minor tears in the skin. It appears that this bracelet has been forged with a great deal of skill and care. Presumably it is more powerful than some of the standard embalming charms.
63710Dustman Embalming Charm, Greater
63711GODSMAN TOKEN Weight: 0 The bearer of this token - a brass coin embossed with the seal of the Believers of the Source - has proven himself to the Godsmen. It is a symbol of trust, and as such, it allows its bearer into the portions of the Foundry that are normally off-limits except to the high-ups of the faction. Guard it carefully.
63712Godsman Token
63713The man before you resembles you, but his back is hunched, as if he is perpetually afraid of being struck. He is watching you warily, and he hisses as you approach, his hands clenching, as if wanting to strangle you. His arms are horribly gnarled and scarred, as if they had been dunked into a stream of acid - and his left arm looks like it is holding on by a thread, literally.
63714"Who are you?"
63715Leave the man alone.
63716"KNOW that you will NOT last long in this place, THIEF!" Spittle flies from the man's mouth, and his face twists in a maddening grin. "MAZES AND REGRETS AND DEATH are all that ARE HERE..."
63717"What do you mean?"
63718"THIEF!" The incarnation's hands twist, as if strangling the other. "I will feel the bones of your neck SNAP beneath my fingers... take my BODY back." He turns to you. "THIEF! You wear my body like a CLOAK, and you SHAME me..."
63719"I am no thief. I stole *nothing* from you."
63720"You are a THIEF!" The incarnation's hands twist, as if wrapped around your neck. "I will feel the bones of your neck SNAP beneath my fingers... take my BODY back. You wear my body like a CLOAK, and you SHAME me..."
63721"I am no thief. I stole *nothing* from you."
63722"YOU STOLE EVERYTHING! I AWOKE ON THE STREETS OF THE RING CITY, AND ALL WHO SAW ME KNEW ME!"
63723He takes a rasping breath. "All that you had done, all that you had harmed - they were waiting for me, blaming me, hurting me, until I couldn't TAKE the voices anymore..." His fingers grasp at the air. "And had to make them SILENT."
63724"You were the one who made that dodecahedron journal, the trapped one, aren't you?"
63725"You were the one who left the trap in the Sensory Stone for me, weren't you? And the dodecahedron journal with the traps?"
63726"You were the one the Lady mazed, aren't you? I found your journal... and the other one, the dodecahedron covered with traps."
63727"You were the one... the one who strangled all those people, weren't you? I found your journal in the Lady's Maze... and I found the other journal, the dodecahedron covered with traps."
63729"You were the one... the one who strangled all those people, weren't you? And left that trapped journal for me to find, that dodecahedron."
63730"You were the one... the one who killed the Linguist, Fin, weren't you? Then wrote the dodecahedron journal in the language of the Uyo."
63731This mad incarnation is watching you warily, and he hisses as you approach, his hands clenching, as if wanting to strangle you. His arms are horribly gnarled and scarred, as if they had been dunked into a stream of acid - and his left arm looks like it is holding on by a thread, literally.
63732"I had some things I would know."
63733Ignore the insane incarnation.
63734He affixes you with a wary eye - it seems just looking at you is making him uncomfortable.
63735"In order for me to leave this place, you must again become part of me. Will you do so?"
63736"You're the one who set fire to Iannis' legacies, weren't you? Trying to destroy my legacy?"
63737"The Sensory Stone trap - you're the one who left it for me, weren't you?"
63738"Were you the one who strangled all those people in Sigil?"
63739"You're the incarnation the Lady mazed, aren't you? I found your journal in the Lady's Maze."
63740"You're to blame for killing the Linguist Fin, aren't you?"
63741"What happened to your arm?"
63742"Do you know how I can leave this place?"
63743"What do you know of the other incarnations?"
63744Language of the Uyo: (Let us speak in private, just the two of us.)
63745Language of the Uyo: (Let us speak in private, just the two of us.)
63746Lock your hands around his neck and strangle him.
63747Lock your hands around his neck and strangle him.
63748"Never mind. We will speak more later."
63749"I BURNED the false papers, yes. MORE lies, lies about my FALSE LIVES..."
63750"There are other things I would know."
63751"We will speak again... later."
63752"Yes..." He smiles, low and evil. "Simple trap. Trap for someone who can't die - MIND trap."
63753"It was simple to escape, actually."
63754"There are other things I would know."
63755"We will speak again... later."
63756The smile freezes on the incarnation's face. "You LIE!"
63757"No, it was pathetically easy. I was able to escape it with no effort."
63758"Perhaps. There are other things I would know."
63759"We will speak again... later."
63760"LYING THIEF!" His eyes blaze like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling...
63761"What - ?"
63762His eyes flicker to the black stones, as if remembering something - something unpleasant. He begins to shake slightly. "They claimed they knew me. Had to SILENCE them, stop their voices. Accusing. Always ACCUSING..."
63763"I... see. There are other things I would know."
63764"We will speak again... later."
63765"Simple escape, simple trap, broke her maze with ease, I did. I could have made it tighter, deadlier." He smiles. "She knew nothing of what it takes to trap ME."
63766"It seems so. There are other things I would know."
63767"We will speak again... later."
63768"There..." He seems confused for a moment. "There were MANY that I killed. There were many that needed to be silenced."
63769"I... see. There are other things I would know."
63770"We will speak again... later."
63771He glances down at his arm for a moment, then looks up and smiles. "Kept coming OFF... so I had to stitch it up again."
63772"There are things I would know."
63773"We will speak again... later."
63774"I would rather DIE."
63775"Death will also serve. But I will give you a chance."
63776"Then prepare to die."
63777"Then prepare to die."
63778"There are things I would know."
63779"We will speak again... later."
63780"NEVER." He spits the last word: "THIEF."
63781"Then prepare to die."
63782"Then prepare to die."
63783"There are things I would know."
63784"We will speak again... later."
63785"I will NEVER tell you. And you will NEVER leave..." He smiles. "It is QUIET here. PEACEFUL."
63786"All right... there are other things I would know."
63787"We will speak again... later."
63788"THIEVES. They are THIEVES - all of them. And THIEVES will DIE."
63789"There are things I would know."
63790"We will speak again... later."
63791"You are the THIEF! You stole my body and my life! And THIEVES will DIE!"
63792"There are other things I would know."
63793"We will speak again... later."
63794As you speak the language of the Uyo, the incarnation's eyes widen, and he stares at you. After a moment of silence, he replies in the same language. (Only I know the language of the Uyo. How do you know it?)
63795(You are correct: you are the only one who knows the language of the Uyo. So if I know the language of the Uyo, I must be you.)
63796(Never mind. We will speak more later. Wait for me to return.)
63797He is silent, staring at you.
63798(It is these *others* who are not you, for they do not know the language of the Uyo.)
63799He nods... slowly. (I hear you.)
63800(When I strike, be by my side. We will kill these thieves, then we shall know peace.)
63801(This place confuses one's perceptions - we are both you, and now we must become as one.)
63802(We shall speak again, you and I. Wait for me.)
63803(I will strike when you strike.)
63804"There are other things I would know..."
63805(We shall speak again, you and I. Wait for me.)
63806He looks frightened. "I..." To your surprise, he reverts to normal speech... and all the inflections to his voice are gone. It is calm, level, and much like your own. "I... no longer wish to live like this."
63807(You no longer have to. All the pain and worry and torment of your existence; I will wipe it away.)
63808(You have suffered much. You were born into a world where nothing made sense, where strangers claimed they knew you, they blamed you for things you knew nothing of, and they tried to hurt you.)
63809(We shall speak again, you and I. Wait for me.)
63810He looks at you - and you watch as the incarnation loses its mad gleam, and his eyes become more like your own. "Yes..."
63811(I will protect you now. You will know peace. For that is all you ever wanted, isn't it?)
63812The incarnation relaxes at your words, his eyes dimming as he locks gazes with you. There is the faintest of whispers, and he falls to the black stones - with his collapse, you feel a crawling sensation in the back of your skull...
63813With lightning-like speed, your hands lash out around his neck - the incarnation gives a startled cry as you *constrict* your hands around his neck. He snarls, then with an evil leer, his hands lash out around your neck and begin to *twist.*
63814"I... will... END... you..."
63815"I... will... END... you..."
63816"I... will... END... you..."
63817Surrender, let him snap your neck.
63818As your hands *squeeze,* the incarnation's eyes suddenly bulge, and he pulls his hands back from your neck, clawing at your hands, trying to force them away, but his struggles are weak, feeble.
63819"I give you a choice. Either die now at my hand, or merge with me, and *pray* that you have a chance of survival inside my mind."
63820Language of Uyo: (This is for Fin's death.)
63821"Now we shall put an *end* to your miserable existence..."
63822As your hands *squeeze,* the incarnation's eyes narrow, and his fingers begin to dig into your neck - your strength is too evenly matched, and neither of you seems to be able to best the other... it looks as if it will come down to who can last the longest...
63823Endure...
63824Endure...
63825Try to break free of his grasp.
63826Surrender, let him snap your neck.
63827As your hands *squeeze,* the incarnation gives a low, evil smile, and his fingers begin to dig into your neck - and you realize just how *strong* this incarnation is - you know that within seconds, he will strangle the life from you.
63828Try to break free of his grasp.
63829Surrender, let him snap your neck.
63830His eyes blaze like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling...
63831"What - ?"
63832After what seems like an eternity, you feel the incarnation's hands shaking on your neck, scrabbling at it, as if trying to find some weakness... and failing. You watch as his eyes become fearful, and he pulls his hands back from your neck, clawing at your hands, trying to force them away, but his struggles are weak, feeble.
63833"I give you a choice. Either die now at my hand, or merge with me, and *pray* that you have a chance of survival inside my mind."
63834Language of Uyo: (This is for Fin's death.)
63835"Now we shall put an end to you..."
63836You continue applying pressure, desperately trying to outlast him, and you suddenly realize that whatever insanity has claimed this incarnation, it gives him strength and endurance beyond yours... if you continue to struggle, he will triumph.
63837Try to break free of his grasp.
63838Surrender, let him snap your neck.
63839You make a sudden lunge to the right, throwing him off balance, and you worm free from his grasp. His eyes are like fires, and you watch as he clutches his left arm... then *pulls,* the stitching at the shoulder tearing off, unraveling...
63840"What are you-?"
63841With lightning-like speed, your hands lash out around his neck - the incarnation gives a startled cry, suddenly silenced as you *constrict* your hands around his neck. He claws at your hands, trying to force them away, but his struggles are weak, feeble.
63842"You have a choice. Either die now at my hand, or merge with me, and pray that you have a chance of survival inside my mind."
63843Language of Uyo: (This is for Fin's death.)
63844"Now we shall put an end to you..."
63845You twist his neck sharply to the left - there is a echoing *crack,* like thousands of necks snapping, and the incarnation falls limp in your arms. You release him, and he falls to the black stones - as he dies, you feel a crawling sensation in the back of your skull, making you shiver, and you know the incarnation is no more.
63846"Farewell..."
63847He stares death at you, his teeth clenched, but after a moment, his expression becomes dark, and he relaxes. There is the faintest of whispers, and he falls to the black stones - with his collapse, you feel a crawling sensation in the back of your skull...
63848And there is a FLOOD of memories, and strength, and emotions, and - you steady yourself, dizzy for a moment, then your vision clears, and you are yourself once more.
63849"Farewell..."
63850As your vision darkens from the incarnation's death grip, the pain fades - to be replaced with the slow, crawling chill of oblivion. You can feel your personality falling away, piece by piece, and suddenly - you are no more.
63851Fall into darkness...
63852"That WOMAN - that GHOST?!" The hunched man's eyes well up in fury, and spittle flies from his mouth. "She TORMENTED me for years, pursuing me, hating me, and YOU WERE THE ONE THAT KILLED HER?!"
63853"Worthless!" The second incarnation breaks into uneven laughter, but it's more gleeful than mad. "It was EASY to breach that child's trap. I found it... and CHANGED it. To make it HARDER. Changed the WRITINGS."
63854"You do not engender trust in me, skull."
63855"I find you disturbingly familiar, Nameless One."
63856"Your opinion is weightless in this matter, tiefling. Something is... wrong. The truth shall reveal itself soon enough."
63857"Is your piousness atonement for your sins against mortals, succubus?"
63858"Trust me, you've never met him."
63859"Leave 'im alone, already; yeh don't know him!"
63860"Such 'sins' break no tanar'ri law, Vhailor. My path is my own and one of free choice, not punishment."
63861"The two of you, be silent! Let us make sure he is all right and save the arguments for later."
63862"Wh... who are you all?"
63863"Calm yourself. He's only disoriented, as were we all. Give him a moment to get his bearings."
63864"This arguing avails us nothing! Give him his space, leave him be."
63865The man before you resembles you, but his face seems... calmer somehow. He gives a slight smile as you approach, and he nods, as if in approval. "Are you all right?"
63866"Who are you?"
63867Leave the man alone.
63868"Have we *ever* had a name? Or was it just the first of us?" The man chuckles softly. "Know that I am your ally in this - I, like these others, have died my death in your mind, and this figment is all that remains."
63869"But who *are* you?"
63870"Ah..." His smile fades, and he looks at you with concern. "This must be disorienting for you. Let me try and explain - I am one of your incarnations. I was once lost, now I am here again."
63871"How is that possible?"
63872"I - do not know. Whatever you touched within the Fortress has brought pieces of yourself to the surface." He pauses for a moment, thinking. "One of the others may know the means of how this came to be - but it is beyond me."
63873"If you are a part of me, there are things I must know."
63874"I must consider this - I will speak to you again."
63875This incarnation smiles as you approach, and he speaks, his voice carrying a faint echo. "Yes?"
63876"Who are you?"
63877"If you are a part of me, there are things I must know."
63878Leave the incarnation alone.
63879"Ask."
63880"In order to leave, you must again become part of me. Will you do so?"
63881"Before you said that when we die, traces are left in the mind. That's what caused you all to emerge. Right?"
63882"I have had countless lives. Why are there only three incarnations here?"
63883"Do you know why I wanted to become immortal?"
63884"What was your life like?"
63885"I came to this Fortress with allies... but they have been separated from me."
63886"How do I leave this place?"
63887"I have nothing more to ask - we may speak again."
63888"I do not know. Perhaps we were the three pieces that were somehow still present in your mind."
63889"Present? How?"
63890"There is something else I would know."
63891"I must consider this - I will speak to you again."
63892"I do not know for sure, but I would guess that when we die, traces of the former personality may remain in your mind - and I know that sometimes we may make ourselves felt."
63893"How?"
63894"There is something else I would know."
63895"I must consider this - I will speak to you again."
63896"When you are about to place yourself in danger, or were close to a realization, for example, I found that I could stir, help prod you in the right direction."
63897"So *you* were that crawling sensation I kept feeling in the back of my skull?"
63898"There is something else I would know."
63899"I must consider this - I will speak to you again."
63900"I would be at a loss to describe how it felt to you, but it is possible, yes."
63901"There is something else I would know."
63902"I must consider this - I will speak to you again."
63903"No, I do not. I think it was done out of fear. Perhaps one of the others knows, but not I."
63904"What makes you think it was done out of fear?"
63905"There is something else I would know."
63906"I must consider this - I will speak to you again."
63907The man smiles slightly, but there is no humor in it; if anything, it is a sad smile. "What man wishes to die?" He shakes his head slowly. "But only the first of us will ever truly know the reason that brought us to this state."
63908"There is something else I would know."
63909"I must consider this - I will speak to you again."
63910"Then I fear your friends are already dead." The man looks pained. "This place bears a hatred for the living."
63911"There is something else I would know."
63912"I must consider this - I will speak to you again."
63913"It was quiet, and long, and was filled with much of the pain and the joys that one would expect in life. I served as a cartographer for a time, and I walked the planes for several years."
63914"How did you die?"
63915"There is something else I would know."
63916"Very well. We will speak more later."
63917"In the end, as I traveled upon the fields of Bytopia, terrible shadows took on life as I lay sleeping. I died as I felt their claws upon me."
63918"They are the shades of all those that died in our place."
63919"There is something else I would know."
63920"Very well. We will speak more later."
63921The man looks pained. "Yes, I know... I know that now. One cannot be in this place of regrets and not feel their agony."
63922"There is something else I would know."
63923"Very well. We will speak more later."
63924"I do not know - I have never been here before. One of the others may possess the knowing of how to leave, but I do not."
63925"There is something else I would know."
63926"Very well. We will speak more later."
63927"I had a suspicion - we were not meant to exist as this, and as unnatural as our immortality is, this situation compounds it." He nods. "Yes, I will merge with you again."
63928"You know you will cease to exist?"
63929"Very well."
63930He nods. "Yes, I know."
63931"Very well."
63932"One last thing... just this..." The incarnation pauses for a moment, searching your features. "Before I return to oblivion - there is something I would know."
63933"I can spare a little time for this - what do you wish to know?"
63934"I have no time for this. If you truly wish to help me, I need you to surrender yourself."
63935He studies your eyes, his expression somber. "Did you *live* your life - the brief life you have had? In the end... was it worth it?"
63936"No. I was reborn in a terrible place, and I am sorry to have lived."
63937"It seemed so... short. What little I experienced, I enjoyed, and I do not wish to forget it."
63938"I've been traveling too much to really appreciate it. Perhaps we shall see after this matter has come to a close."
63939"Your question is of no matter - I would leave now."
63940"This life seems to have only caused suffering for myself and others. I would see it end, and the planes allowed peace once more."
63941He nods, and for a moment you think he's going to say something, but then he collapses, the life running out of him and into yours. As he falls to the black stones, you feel a crawling sensation in the back of your skull, making you shiver, and you know the incarnation is no more.
63942"Farewell..."
63943The third incarnation speaks softly, but he sounds pained. "Why did you do such a terrible thing?"
63944The third incarnation interrupts. "Perhaps there are no answers in such a thing. Perhaps there never was."
63945The third incarnation interrupts. "Perhaps there are no answers in such a thing. Perhaps there never was."
63946"My understanding may not be complete, but yes, that seems to be the case. And we may make ourselves felt in small ways."
63947"So, is it possible that the first of us - the real one of us, before all the incarnations, might still be buried somewhere in my mind."
63948"Like how?"
63949"There is something else I would know."
63950"Very well. We will speak more later."
63951The expression on the incarnation's face flickers for just a moment, but it is like a window, and you suddenly realize who it is you are speaking to.
63952"*You* were the first of us."
63953The incarnation's eyes take on a haunted look, and his gaze turns away from yours. "I know what you are thinking - but it is not the case. You think that knowing the mind of the first of us will somehow help you here, in this place. It will not."
63954"But why - I have so many questions that YOU can answer. Why did we become immortal? Why?"
63955"Because if we die, *truly* die..." The incarnation looks up at you, and his eyes are like steel. "Death's kingdom will *not* be paradise, not for us. If you spoke to these others that were here, know that a fraction of the evil of their lives is but a drop of water compared to the evil of mine. That life, that one life, even *without* the thousands of others, has given a seat in the Lower Planes for eternity."
63956"But you seem so much... calmer. More well-intentioned."
63957"I became that way, yes. Because for me..." His voice takes on a strange echo. "It is *regret* that may change the nature of a man." He sighs. "But it was too late. I was already damned."
63958"I found that changing my nature was not enough. I needed more time, and I needed more life. So I came to the greatest of the Gray Sisters and asked her for a boon - to try and help me live long enough to rectify all the damage I had done. To make me immortal."
63959"And Ravel did. But when she first tested your immortality and killed you, you forgot everything. *Everything.*"
63960He looks broken. "And the planes have been dying ever since. The crime is great, and the blame is mine."
63961"There are so many questions I have for you - who are you, what was your *life* like? Who-"
63962The incarnation shakes his head, cutting you off. "When I become no more, when I merge with you, you will have the answers you seek. It may take some time to sort them out, but they are there." He smiles ruefully. "It is difficult to communicate a life with words."
63963"Very well, then... we shall become as one. Are you ready?"
63964"But... you... can't... nnnnARAGH!"
63965"Mark my words, Living; only the Truce protects thee. Do not cast aside thy only shield so thoughtlessly."
63966"I won't be caged! Die!"
63967"It is done, then. May the Silent King protect us from such filth in the future."
63968This strange blade is an ugly looking weapon, shaped so that it resembles one of the symbols on your left arm. When you first held it, it was inert, but now black veins flow across the surface of the metal in tiny streams, and the edge has become razor-sharp. The blade is pulsing heavily in your grip, like some kind of diseased heart.
63969Cut your throat with the weapon.
63970Sheathe the weapon.
63971You drag the edge of the blade across your throat, and its edge bites into your neck...
63972Fall into darkness...
63973Fall into darkness...
63974Reekwind told me he wasn't always the smelly wreck he's become - apparently, he crossed paths with someone who didn't take kindly to him, and he was cursed as a result. Apparently, because the curse-thrower knew Reekwind's real name, he was able to make the curse stick, and Reekwind has been suffering ever since. Judging from Reekwind's description, the curse-thrower was some fat, balding man who had the look of a "pumpkin" about him... which presumably means he favors dressing in orange. He's probably in one of the Upper Wards where Reekwind once lived.
63975Apparently, Reekwind was cursed by Jumble Murdersense.
63976Reekwind told me a story of the "Alley of Dangerous Angles," the alleyway near where he's set up kip. He told me it used to be a street, but a great fire raged through it one night, setting the buildings and people a-flame, leaving just the skeletal frames of the houses... and their residents. The broken timbers of the old burnt buildings are what give the Alley its name. Apparently, several groups of thugs have now taken up residence there.
63977Reekwind told me a story of Ignus, the mad sorcerer who was responsible for creating the Alley of Dangerous Angles. He said that Ignus was a powerful sorcerer who had been taught by one of the last of the Great Magi. Ignus burned with the Art, so much so it drove him to burning people and buildings when the urge struck him. One night, he unleashed his power on one of the streets in the Hive, burning it down and torching the residents. Whether out of revenge or justice, several minor mages in the Hive banded together and used their combined knowing of the Art to turn Ignus' body into a conduit to the Elemental Plane of Fire. They hoped the pain would kill him... it didn't. Apparently, it just caused Ignus to enter a deep sleep.
63978Reekwind told me the story of Pharod; apparently, Pharod was once a member of the "aristocracy" in Sigil, but he used his position to bend laws, cheat others, and even condemn innocent men. His acts were so deceitful that it damned his soul to the Lower Planes when he died - when he learned of this, he became afraid and looked for a way to dodge his fate. Apparently, he consulted several seers and was told that he would find a means of saving himself in the trash of Sigil. Pharod cast off his position of respect and became a Collector King, sending his Hiver gang to scour the Sigil streets in search of something that would set his soul free... but he knows not what it is.
63979In exchange for helping him shed his curse, Reekwind put all the stories he knew in my journal: The first of the stories was a tale of the "Alley of Dangerous Angles," the alleyway near where he'd set up kip. It used to be a street, but a great fire raged through it one night, setting the buildings and people a-flame, leaving just the skeletal frames of the houses... and their residents. The broken timbers of the old burnt buildings are what give the Alley its name. Apparently, several groups of thugs have now taken up residence there. The second tale was the story of Ignus, the mad sorcerer who was responsible for creating the Alley of Dangerous Angles. Ignus was a powerful sorcerer who had been taught by one of the last of the Great Magi, and he burned with the Art, so much so it drove him to burning people and buildings when the urge struck him. One night, he unleashed his power on one of the streets in the Hive, burning it down and torching the residents. Whether out of revenge or justice, several minor mages in the Hive banded together and used their combined knowing of the Art to turn Ignus' body into a conduit to the Elemental Plane of Fire. They hoped the pain would kill him... it didn't. Apparently, it just caused Ignus to enter a deep sleep. The third and last tale was the story of Pharod; apparently, Pharod was once a member of the "aristocracy" in Sigil, but he used his position to bend laws, cheat others, and even condemn innocent men. His acts were so deceitful that it damned his soul to the Lower Planes when he died - when he learned of this, he became afraid and looked for a way to dodge his fate. Apparently, he consulted several seers and was told that he would find a means of saving himself in the trash of Sigil. Pharod cast off his position of respect and became a King of Rags, sending his gang of Collectors to scour the Sigil streets in search of something that would set his soul free... but he knows not what it is.
63980A noblewoman named Jolmi made an odd proposal to me... she wishes to pay me for the privilege of 'murdering' me. An easy way to fill my purse, I suppose, were it all to run smoothly...
63981I allowed Jolmi to stab me through the heart for a handsome sum of coin... she seemed somewhat disappointed with the experience, but I'm pleased well enough with the coin.
63982I met a Dustman named Soego at the Mortuary front gate... he looks tired, as if he hasn't slept in weeks. Judging from the eyes and pallor of his skin, it looks like he has caught some sort of illness.
63983I found a message to me, left by one of my previous incarnations, scratched on the surface of a clock in the vault of the Fortress. It said "RUN - DOORS are LIES - USE Cannons - then PORTAL." An arrow pointed to what I think is the northeast section of the clock room, as if there was something there.
63984This pile of rubble bars your return to the upper world. No matter how you claw at the pile, the detritus blocks your passage.
63985Vrischika shows a slip of parchment to her newest slave, Dak'kon. "Here... this is the address of my home, in the Lady's Ward. Go there, now... try and flee, and I'll have a pack of fiends so far down your throat you'll be begging to come back to Sigil and serve me." She then turns to you. "And *you*... my thanks; I'm sure he'll prove entertaining. Here's your five thousand commons... farewell."
63986"Farewell."
63987Vrischika shows a slip of parchment to her newest slave, Nordom. "Here... this is the address of my home, in the Lady's Ward. Go there, now... try and flee, and I'll have a pack of fiends so far down your throat you'll be begging to come back to Sigil and serve me." She then turns to you. "And *you*... my thanks; I'm sure he'll prove entertaining. Here's your five thousand commons... farewell."
63988"Farewell."
63989MOTLEY AXE Damage: 1-2 Slashing Speed: 3 Weight: 2 Proficiency: Axes Usable only by Fighters This odd axe is so garishly painted and unwieldy that it couldn't possibly be used in combat. The blades of the axe seemed to have been purposely filed down and made blunt possibly to keep the wielder from hurting himself and those around him. More than likely this axe was created for ceremony or better yet as an accouterment for some fools costume.
63990Axe of the Jester
63991AXE OF THE JESTER Damage: 1-2 Slashing Enchanted: ??? Special: ??? THAC0: ??? Speed: 3 Weight: 2 Proficiency: Axes Usable only by Fighters The person who created this axe must have been mad or a genius. Only the most skilled of smiths could have forged a weapon using Chaos Matter, the most unstable and unpredictable element in all the planes. Stories of this particular axe have been told and retold across the planes. Heroic deeds of men defeating creatures of immense power simply by touching the axe to the creature... and of these same men dying horrible deaths while doing simple everyday tasks. Zaknar the Simple - Defeated a devourer with a single swipe of this axe. Crushed to death by a falling boulder in the vast plains of Tabor. Garkon the Righteous - Struck by a mysterious discharge of energy while fighting a cranium rat. Kannas - Tradesman by profession. Buried alive as the stone wall the axe was mounted on collapsed on him. Kvry Matterson - A child of only nine seasons, was not only able to ward off a group of marauding fire bats, he even managed to kill 2 of them! The list of tragedies and deeds goes on and on.
63992Hargrimm stares at you silently for a time, then sighs softly. "Thou shall be safe, here. Rest."
63993"Thanks."
63994"Could I rest here?"
63995"I'm in need of healing - could you help me?"
63996"Could we rest here?"
63997"We're in need of healing - could you help us?"
63998Hargrimm the Bleak
63999YOU ARE UNWELCOME HERE, BROKEN ONE.
64000"What have you done to my friends?"
64001"What have you done to my friend?"
64002"What have you done to my companions?"
64003"What have you done to my companion?"
64004"I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64005Annah Rare 4 3
64006Annah Rare 4 15
64007Annah Rare 1 (was insult 1)
64008Annah Rare 2 (was insult 1)
64009Annah Hostile Dialogue 1
64010Insult Morte to Annah
64011Fhjull Battle Cry 2
64012THEY DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS.
64013HE DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS.
64014SHE DIED FOR YOU AS THEY ALWAYS HAVE. SUCH IS THE WAY OF ALL MORTAL THINGS.
64015IT IS THE FATE OF ALL THAT FOLLOW YOU, BROKEN ONE. YOU HAVE FORGOTTEN MUCH.
64016THEY TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED THEM. THEIR DEATHS WERE BY THEIR OWN HAND.
64017"Why did you do it?"
64018"Why did you do it?"
64019"Why did you do it?"
64020"Why did you do it?"
64021HE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HIM. HIS DEATH WAS BY HIS OWN HAND.
64022SHE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HER. HER DEATH WAS BY HER OWN HAND.
64023SHE TRIED TO HARM ME. *HERE,* OF ALL PLACES. I DEFENDED MYSELF. IN SO DOING, MORTALITY CLAIMED HER. HER DEATH WAS BY HER OWN HAND.
64024I GAVE THEM THE OPPORTUNITY TO DEPART THIS PLACE, BUT THEY SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO THEMSELVES.
64025I GAVE HIM THE OPPORTUNITY TO DEPART THIS PLACE, BUT HE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HIMSELF.
64026I GAVE HER THE OPPORTUNITY TO DEPART THIS PLACE, BUT SHE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HERSELF.
64027I GAVE HER THE OPPORTUNITY TO DEPART THIS PLACE, BUT SHE SEEMED DETERMINED TO HELP YOU, DESPITE THE COST TO HERSELF.
64028SHE WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES.
64029SHE WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE KILLED THREE GREATER DEMONS.
64030"So you *killed* them."
64031"So you *killed* them."
64032"So you *killed* them."
64033I TOOK NO PLEASURE IN THEIR DEATHS.
64034THE TIEFLING GIRL WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES.
64035THE TIEFLING GIRL WAS ESPECIALLY FIERCE IN YOUR DEFENSE. HER FEELINGS FOR YOU BURNED BRIGHTER THAN ELYSIUM'S FIRES.
64036"So you *killed* them."
64037AND THE TANAR'RI... SHE WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE SHAMED THE BAATEZU THEMSELVES.
64038THE TANAR'RI WAS QUITE STRONG. HER TOLERANCE FOR PAIN WOULD HAVE SHAMED THE BAATEZU THEMSELVES.
64039I TOOK NO PLEASURE IN HIS DEATH.
64040I TOOK NO PLEASURE IN HER DEATH.
64041IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT THEM HERE.
64042IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT HIM HERE.
64043IT WAS NOT MY WILL. IT WAS NOT I THAT BROUGHT HER HERE.
64044ALL OF THEM HAD A CHOICE. AND THEY CHOSE TO DIE FOR YOU.
64045HE HAD A CHOICE. AND HE CHOSE TO DIE FOR YOU.
64046SHE HAD A CHOICE. AND SHE CHOSE TO DIE FOR YOU.
64047IT HAS ALWAYS BEEN THE WAY OF ALL THAT FOLLOW YOU. FOR THEY ARE TORMENTED SOULS, SEEKING A RELEASE. BUT THEY KNOW NOT WHY.
64048YOU HAVE FORGOTTEN THIS. AND YOU SHALL AGAIN.
64049"Then why did you *do* it?"
64050"Then why did you *do* it?"
64051"Then why did you *do* it?"
64052"I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64053CAN IT BE THAT YOU HAVE COME ALL THIS WAY AND KNOW NOT WHAT LIES AT THE END?
64054I AM THAT WHICH WALKS WITH ALL LIFE. MY VOICE IS A DEATH RATTLE, A LAST BREATH IN THE THROAT, THE WHISPER OF A DYING MAN.
64055YES. I AM THAT WHICH WAS SPLIT FROM YOU BY THE HAG'S POWER. FREED FROM THE PRISON OF YOUR FLESH.
64056YES. I AM THAT WHICH WAS SPLIT FROM YOU BY THE HAG'S POWER.
64057I AM THAT WHICH WALKS WITH ALL LIFE. MY VOICE IS A DEATH RATTLE, A LAST BREATH IN THE THROAT, THE WHISPER OF A DYING MAN.
64058"I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64059"Who are you?"
64060"I know you for what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64061"Who are you?! Why have you done this?!"
64062"No, I know what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64063"No, I know what you are - you are my mortality. Your armor - it is twisted like tree branches. Such things speak of Ravel's magicks."
64064"What do you mean?"
64065"You... are my mortality."
64066"Freed from me?"
64067I HAVE BEEN FREED FROM THE PRISON OF YOUR FLESH.
64068"Freed from me?"
64069THE MOMENT I WAS SPLIT FROM YOUR CANCEROUS SHELL, I KNEW LIFE. I KNEW FREEDOM. I SHALL NOT SURRENDER IT TO YOU.
64070"We were not meant to be separated. And the planes have suffered because of our separation."
64071"You have proven quite troublesome to me and my previous incarnations, spirit. We were not meant to be separated."
64072YOU KNOW *NOTHING* OF MEANING AND SEPARATION. BEFORE YOUR MEMORY DIES AGAIN, KNOW THAT WE WERE NEVER MEANT TO BE AS *ONE.*
64073THIS SHALL BE THE LAST TIME YOU AND I SPEAK, BROKEN ONE.
64074"Then there is something I would know, spirit - I have traveled far, and there are many questions you can answer."
64075"I will not surrender to you. Prepare yourself, spirit. We shall see if my mortality can be slain."
64131Annah is a tiefling, a brash girl on the brink of womanhood. Her tail lashes when she's angry. The adopted daughter of Pharod Wormhair, she runs errands for his Collectors. She's a canny guttersnipe, and the Hive seems to be a second skin for her. Her skills and abilities will make her useful to you... and perhaps she will become more than just a companion.
64136YOU CANNOT DIE.
64143Dak'kon is a githzerai, one of the tight-lipped people of Limbo. They seem to have a well-developed caste system. His skin is yellow and lined; he appears to be old, and pain haunts his small black eyes. He carries a blade of *karach,* metal formed of Limbo's primal material, that shapes itself according to his moods. He accompanies you with vigor, and yet... there seems to be an unwillingness to his behavior.
64144Fall-from-Grace is a succubus, one of the tanar'ri, a creature literally formed of raw chaos and evil, her body and mind the perfect template to tempt a man of any species, any age - yet she claims she has rejected her nature, seeking instead to improve her life and the life of those around her through the development of mental discipline. She is the former proprietress of the Brothel of Slating Intellectual Lusts; she'll accompany you in order to experience the cosmos through your eyes.
64145"I had other questions..."
64146"I'll check with him. You haven't heard the last from me. Farewell."
64147"I had other questions."
64148"I'll make sure of that. Farewell."
64149"I'd better. I have other questions."
64150"I'd better. Farewell."
64151Find Sheryl's father.
64152I spoke to Norochj and did what he asked of me - resolving the problem with the thief who disguised himself as a Dustman. I went back and told Emoric what I had done and continued with my Dustman initiation.
64153Find and return Finam's research journal.
64154Rebuke Qui-Sai's arguments for training as a thief rather than a warrior.
64155I couldn't find a gardener in the Hive, so I returned to Mebbeth. She said it was no matter, that she could probably coax one of her old black-barbed seeds to grow.
64156You see Phineas. He pushes his spectacles up on his nose and gives you a friendly look. "Ah, my friend. And what is it I can do for you *this* time, hmnnnn?"
64157"You didn't jump out of your skin when I came in this time."
64158"I have some questions..."
64159"Nothing, farewell."
64160He sighs and then smiles at you. "After your heroic deed I feel... at ease. I must admit that I have not felt so relaxed in years." He pauses to think for a moment. "I thank you for that. Now, what can I do for you?"
64161"I have some questions..."
64162"Nothing, farewell."
64163"How is it that you speak to these other zombies? I cannot understand them as I can you..."
64164"Well, hello there. In the market for a coffin yet?" He smiles amiably. "I don't have any more work for you so... How can I help you?"
64165"I have some questions..."
64166"Nothing, farewell."
64167You see Xanthia. She gives you a bored look as you approach. "Well... I saw you talking to that oaf Thorp. Did you warn him?"
64168"No, I decided to enjoy the show with you."
64169Xanthia laughs and then smiles. "How nice... Please feel free to join me." She pauses in thought for a moment and then removes a pouch at her side. "Here... Take this as a reward for not spoiling a ladies fun." She hands you the pouch.
64170"Thank you, Xanthia. Farewell."
64171Vrischika frowns slightly, examining the note. "Well... I suppose I can have Standish fetch it, later. Very well; here you are." She hands you the item. "Please, enjoy your newest acquisition."
64172"I'd like to look at the weapons and charms, now..."
64173"I'd like to look at the exotic items again..."
64174"Farewell."
64175"I have this thousand-common promissory note from the Brothel..."
64176"No thanks. Farewell."
64177The Civic Festhall
64178Summoned Construct
64179Summoned Construct
64180Bow Proficiency
64181This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death.
64182Use.
64183Put away.
64184This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death.
64185Use.
64186Put away.
64187Edged Weapon Proficiency
64188This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death.
64189Use.
64190Fist Proficiency
64191Put away.
64192Day <GAMEDAY> <HOUR>:<MINUTE>
64193"Rrruhhhmbuhhh yuhhh d-d-doooteees..."
64194"Hunuhhhr thuhhh Suhhlnnn Kuhnnng..."
64195"Suhhhn, w-w-we wuhhhl beee freee ufff fleshhh..."
64196Ignus is a burning man, one who has fallen in love with the flames. When you poured the Decanter of Endless Water over him, it did nothing to douse his flames - it merely snapped the bonds of the spell that held him motionless and burning. He has become something more than human now, something primal - and something in your heart tells you that he holds the power to destroy you utterly.
64197The master of the Bones of the Night, Lothar keeps shelves full of skulls in his salon. They speak long-forgotten secrets, their whispers filling *his* skull with arcane knowledge. He may well be one of the few in existence who can truly destroy you. The folk of Sigil speak his name in hushed, reverent tones, and seem eager to avoid offending him. His knowledge collecting has paid off for you - he told you of the hag Ravel Puzzlewell, and how to reach her. He warned you against her as well, telling you that her schemes nearly toppled Sigil from atop the Spire.
64198Nordom is a rogue modron, hiding out in the bowels of the Modron Cube in Limbo. If it is discovered by the other modrons, it will surely be dismantled and scrapped so that its individuality will not infect the other modrons.
64199This lumbering suit of armor is held together by the spirit that calls itself 'Vhailor'. Its animating force is justice, and it seems to grow stronger with the magnitude of the injustices it witness. Its ember-red eyes glow steadily, and its unbending devotion to the Mercykiller creed is echoed in the ornaments on the armor, the helmet, and most especially the axe it carries. There is something in this creature that makes you think it could kill you - for good. Of all the creatures you have encountered in your life, you most definitely want to step lightly around this one.
64200Nordom is a rogue modron who has chosen to travel with you. If it is discovered by other modrons, it will surely be dismantled and scrapped so that its individuality will not infect the other modrons. Nordom carries a pair of crossbows. It talks to them on occasion, and they seem to answer.
64201"Stand away from me, Morte."
64203"I see. Tell me about your daughter."
64204"I see. Tell me about your daughter."
64205As you gaze upon the putrefied remains of the corpse, you notice that its left arm seems intact - it has snapped from the torso during the fall, and it doesn't appear to have been touched by the tomb rot that had spread through the rest of the body.
64206"Hmmm. I wonder if I could make use of that arm..."
64207Trias is a deva, a celestial being from the Upper Planes. You first encountered him in the prison of Curst, imprisoned in an obsidian bubble. His beauty is astonishing to behold; the aura of goodness rolled from him like a glorious wave of light. His wings are charred down to the bone, yet he seemed to bear his suffering with pride. You were deceived. Trias is called Trias the Betrayer. He led an army of fiends to the gates of Paradise, and was cast out from the celestial fellowship. He tricked the fiend Fhjull Forked-Tongue into acts of charity, and apparently is evil all the way to his core.
64208"So, Grace... you have any sisters?"
64209"Hey, why don't you hop back to Mechanus, Nordom, huh?"
64210"This one must focus on *Erit-Agge.*"
64211"Step away from that or suffer the consequences."
64212"Hey berk, don't be taking anything that's not yours!"
64213"This one must maintain the precepts of *Erit-Agge.*"
64214"Hmmmmmn."
64215"Mebbeth, are you all right?"
64216"Mebbeth... your voice... you're speaking in *Ravel's* voice. Who *are* you?!"
64218(auto link)
64219"Attention: Morte. Did you know I have six sides?"
64220"Annah, does your tail assist you in maintaining your balance?"
64221::Scowls at Morte::
64222"Thank you. I must be going."
64223Lenny smiles at you and nods his head in thought. "Here, cutter. Take these as well. A gift from Lenny, to help you out in your new profession... I'm not going to be needing them anymore." He hands you a pair of punch daggers.
64224"Thank you, Lenny. Farewell."
64225This huge clock looks like it has partially melted into the black stone surrounding it... but the ground around it has been disturbed, as if someone walked on it 'recently' - perhaps in the last few years.
64226There is something crudely scratched on the clock face, and you suddenly feel a strange, crawling sensation worming its way through the back of your skull - you know what's written on the clock is a message to you... from you.
64227The message carved on the clock face looks like it was carved with a dagger: RUN - DOORS are LIES - USE Cannons - then PORTAL It looks like the message was written in some haste. Following the message is a crude 'arrow' pointing in the opposite direction as the long hand on the clock.
64228This huge clock looks like it has partially melted into the black stone surrounding it... but the ground around it has been disturbed, as if someone walked on it 'recently' - perhaps in the last few years. On its surface is the message from yourself... to you.
64229Examine your writing.
64230Leave the clock alone.
64231"Thanks for the advice..."
64232Examine your writing.
64233Leave the clock alone.
64234This huge clock looks like it has partially melted into the black stone surrounding it... as you look at the clock face, you suddenly feel a strange, crawling sensation worming its way through the back of your skull - you've seen a clock like this before, but not this one. There's something important about it, but you don't know what.
64235This huge clock looks like it has partially melted into the black stone surrounding it... unlike the other clock with the message, however, this clock face bears no messages or marks. Apparently, your previous incarnation never came across this one.
64236Leave the clock alone.
64237Leave the clock alone.
64238I found a strange machine in the Fortress - it looked like some sort of cannon, but I have a suspicion it's some sort of 'gatehouse' or locking mechanism for the Fortress. When I pulled it, I was transported to another isolated section of the Fortress - a balcony overlooking the main gallery. I know I'll need to find the other machines and activate them somehow. It must be my memory returning - if the message carved on the clock was any indication, one of my incarnations already had to go through this gauntlet before.
64239I found a strange machine in the Fortress - it looked like some sort of cannon, but I have a suspicion it's some sort of 'gatehouse' or locking mechanism for the Fortress. When I pulled it, I was transported to another isolated section of the Fortress - a balcony overlooking the main gallery. I know I'll need to find the other machines and activate them somehow. I don't know why, but I have a strange feeling I've done this before.
64240I came across a large destroyed clock in the Fortress... when I examined it, I felt like I should be *seeing* something on it, but I don't know what. Perhaps I saw another clock similar to this one in the past.
64241This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years.
64242The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place.
64243It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you...
64244This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed.
64245You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you...
64246Hunt for the panel, then the lever marked with an 'X.'
64247Examine the panel.
64248Leave the machine alone.
64249Pull the lever marked with an 'X.'
64250Pull the lever marked with an 'X.'
64251Leave the machine alone.
64252"Wh-"
64253Leave the machine alone.
64254"Where am I going *n-*"
64255You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens.
64256In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind...
64257"*Now* what's happening...?!"
64259I refused to free the golem from the siege tower, and in response, he expelled me from the tower. Still, it is perhaps better for the planes that I let him remain in his cage.
64260When I pulled the lever on the fourth relic, it seemed to open something within the Fortress vaults... perhaps the way out? I'll have to hunt for it and try to get the hell out of here...
64261Hunt for the panel, then the lever marked with an 'X.'
64262This skeleton has either seen a great deal of combat or has fallen down one too many staircases; both its arms and legs have been broken and rebuilt with the aid of leather straps and thin iron rods. The front of its skull bears the number "863"... but the back of the skull has caved in, forming an empty cavity. You notice that someone has taken advantage of this and tucked a rolled up piece of parchment inside the skull.
64263Take the parchment out of the skeleton's skull.
64264Leave the skeleton in peace.
64265You slip the parchment out of the worker's skull - oddly enough, it looks as if the skull cavity is *intended* to store messages; a tiny string is attached to the parchment from a hook bolted inside the skull, as if to keep the parchment from accidentally falling out.
64266Unhook the string, take the parchment.
64267You unhook the string and glance over the parchment - it looks like a reminder from one of the Mortuary custodians. Judging from the note, this skeleton seems to be a walking messenger of sorts. As you take a second glance at the skeleton, you realize it has stopped in front of the slab because it can't figure out how to move past it. ^NNOTE: <READSTUFF>^-
64268Examine the skeleton again.
64269Leave the skeleton in peace.
64270This doddering corpse has had its eyes sewn shut as well as its mouth, and the number "732" is carved into its brow. The threadwork that keeps its ocular cavities sealed looks extremely old... you wonder if the eyes were sewn shut before or after the man's death. You notice he is carrying a huge tome in his hands, as if taking it somewhere.
64271Take the tome from his hands... carefully.
64272Leave the corpse in peace.
64273You carefully take the tome from the corpse's hands - it doesn't seem to notice. The tome appears to be a book of enchantments and wards - it is filled with diagrams and charts detailing various aspects of the necromantic arts. The book itself is extremely heavy; as awkward as the zombie is, it must be extremely strong. ^NNOTE: <READSTUFF>^-
64274Examine the corpse again.
64275Leave the corpse in peace.
64276ANCIENT COPPER EARRING (CLOSED) Weight: 0 Unusable (Closed) This copper earring looks ancient. Oddly enough, there doesn't seem to be a hook or any means of actually attaching it to your ear. A series of strange grooves have been carved on the inside of the earring, however, which might merit a closer examination. ^NNOTE: If you're ever capable of examining an object further, or performing an action on the object outside of the world screen, a "USE" button will appear for the object on this examine screen. This button allows you to manipulate it through a dialogue screen. If you wish to examine the grooves on the earring further, select the USE button below.^-
64278The fanged circle looks like it was branded on the corpse's forehead long ago, presumably before it died. It might be a religious icon of some sort, or a rite of passage. You notice that one of the recesses between the inner 'fangs' has a small triangle within it, as if it has some special significance.
64279"Hmmm. Interesting... how did that mark get there, corpse?"
64280"Hmmm... I wonder if the space between the fangs match the grooves on this copper earring I have..."
64282"Iannis, there is a sensory stone in the sensorium that contains a fragment of your daughter's experiences."
64283"I'm not certain. There is a sensory stone in the Festhall that held the legacy number."
64284"I'm not certain. I found the number in that sensory stone in the Festhall I told you about; it was intended for me."
64285"I'm not certain. There is a sensory stone in the Festhall that held the legacy number."
64286"I'm not certain. I found the number in that sensory stone in the Festhall I told you about; it was intended for me."
64287"They might. Now, in the sensory stone, she left a legacy number for me..."
64288"They might. Now, in the sensory stone, she left a legacy number for me..."
64289"I will go settle the matter shortly. Now, in the sensory stone, she left a legacy number for me..."
64290"I will go settle the matter shortly. Now, in the sensory stone, she left a legacy number for me..."
64291"I will go settle the matter shortly, then. Now, I was interested in the legacy she left for me..."
64292"I will go settle the matter shortly, then. Now, I was interested in the legacy she left for me..."
64293Study the symbols.
64294Compare the runes to the runes in the Book of Tome and Ash.
64295You consult the tome and compare the diagrams to the markings on the breastplate. From what you can make out, the runes are a lesser armoring enchantment, but several skull-shaped runes and spherical tracings along the edges of the armor suggest that several greater necromantic and warding enchantments are woven in as well. Touching the skeleton will most likely cause it to awaken... and defend itself.
64296Compare the pattern to the enchantments in the Tome of Bone and Ash, see if you can determine how they can be broken.
64297From what you can make out from the Tome, it seems the armoring enchantment applies only to the breastplate, the necromantic enchantment allows the skeleton to be Raised, but it is the warding enchantment that gives the skeleton its limited awareness of its surroundings. You'd guess that if you were to mar the skeleton's wards, it would interpret it as an attack... unless you blinded it to your presence first.
64298Consult the Tome of Bone and Ash, see if you can determine how they can be broken.
64299Leave the runes alone and examine the skeleton again.
64300Mar the runes maintaining the armoring enchantment first, then the necromantic, then the warding enchantment.
64301Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment.
64302Mar the runes maintaining the warding enchantment first, then work backward through the rune pattern, canceling the necromantic, then the armoring enchantment.
64303Leave the runes alone and examine the skeleton again.
64304HEAVEN AND EARTH Damage: 2-20 Crushing Enchanted: +3 Special: +3 Crushing Damage +2 to Strength THAC0: +3 Speed: 2 Weight: 10 Proficiency: Clubs Usable only by Fighters Usable only by Good characters Usable only by Nameless One A fearsome aura of power emanates from this massive weapon. Sharp, powerful lines adorn the shaft of this mace, which streak directly to a perfect sphere that serves as this weapon's contact point. Perfectly curved spikes emanate from the perfectly-shaped sphere, yielding an image that is at once both arresting, yet awe-inspiring. A vibrant, royal purple hue surrounds this weapon of power. Upon holding the weapon it is instantly apparent that only those that are pure of heart can truly wield it.
64305Promissory Note
64306PROMISSORY NOTE Weight: 0 This is a promissory note in the amount of one thousand copper commons that the possessor can collect upon from the Brothel of Slating Intellectual Lusts. Ecco gave it to you in order to purchase the Deva's Tears with; it's doubtful you could do anything else with it.
64307Punch Daggers of Shar
64308PUNCH DAGGERS OF SHAR Damage: 1-4 Piercing Enchanted: +3 Special: +2 to All Saving Throws +35% Resistance to Magic Speed: 2 Weight: 2 Proficiency: Fists Usable only by Fighters and Thieves These daggers were once wielded by Shar, the Mage-slayer. Shar was an assassin of some merit who decided to specialize in the 'removal' of mages for large sums of gold. To further her goal she commissioned the creation of these blades by the mage Thex Voorton. With her new weapons in hand she was quite successful at her craft. Shar met her demise when she was hired to assassinate the very mage who created the daggers. Much to her surprise the weapons failed to harm their creator, Thex, nor did they grant Shar protection against his spells...
64309DEAD LIM-LIM Weight: 5 This tiny corpse was your pet Lim-Lim... whatever forces are at work on the Negative Material Plane, it didn't allow the Lim-Lim to survive here.
64310"Wh-"
64311"Wh-"
64312"*Now* what's happening...?!"
64313"*Now* what's happening...?!"
64314"Where am I going *n-*"
64315"Where am I going *n-*"
64316This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years.
64317Hunt for the panel, then the lever marked with an 'X.'
64318You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens.
64319In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind...
64320"*Now* what's happening...?!"
64321"*Now* what's happening...?!"
64322"*Now* what's happening...?!"
64323Hunt for the panel, then the lever marked with an 'X.'
64324You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you...
64325"Where am I going *n-*"
64326"Where am I going *n-*"
64327"Where am I going *n-*"
64328Examine the panel.
64329The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place.
64330Pull the lever marked with an 'X.'
64331It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you...
64332"Wh-"
64333"Wh-"
64334"Wh-"
64335Pull the lever marked with an 'X.'
64336Leave the machine alone.
64337Leave the machine alone.
64338This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed.
64339Leave the machine alone.
64340This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years.
64341Hunt for the panel, then the lever marked with an 'X.'
64342You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens.
64343In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind...
64344"*Now* what's happening...?!"
64345"*Now* what's happening...?!"
64346"*Now* what's happening...?!"
64347Hunt for the panel, then the lever marked with an 'X.'
64348You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you...
64349"Where am I going *n-*"
64350"Where am I going *n-*"
64351"Where am I going *n-*"
64352Examine the panel.
64353The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place.
64354Pull the lever marked with an 'X.'
64355It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you...
64356"Wh-"
64357"Wh-"
64358"Wh-"
64359Pull the lever marked with an 'X.'
64360Leave the machine alone.
64361Leave the machine alone.
64362This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed.
64363Leave the machine alone.
64364This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. Oddly enough, the ground around the panel is disturbed, as if someone walked there 'recently' - perhaps in the last few years.
64365Hunt for the panel, then the lever marked with an 'X.'
64366You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, but unlike the other times... nothing happens.
64367In the distance, you hear a roaring sound, as if *something* just opened, and a howling wind is rushing through the vaults. As you try and figure out where the sound is coming from, you suddenly realize you are disintegrating and becoming part of the wind...
64368"*Now* what's happening...?!"
64369"*Now* what's happening...?!"
64370"*Now* what's happening...?!"
64371Hunt for the panel, then the lever marked with an 'X.'
64372You quickly find the 'X'-marked lever and pull it. It gives way easily beneath your touch, then disintegrates into mist - you take a deep breath, and the wave of dizziness overtakes you again as the walls fade out around you...
64373"Where am I going *n-*"
64374"Where am I going *n-*"
64375"Where am I going *n-*"
64376Examine the panel.
64377The panel has a series of gears and levers - beneath each one are a series of scratch marks that look like they were hastily carved there with a dagger. Some bear no marks, other bear a single slash beneath them, and one has an 'X.' Without knowing why, you know the 'X' lever will somehow help you leave this place.
64378Pull the lever marked with an 'X.'
64379It gives way easily beneath your touch, and to your surprise, disintegrates into mist... then spreads to your hand, which also begins to fade, then your arm, then you are overcome with dizziness, and the walls are fading out around you...
64380"Wh-"
64381"Wh-"
64382"Wh-"
64383Pull the lever marked with an 'X.'
64384Leave the machine alone.
64385Leave the machine alone.
64386This ancient machine looks like a forgotten war relic. Most of the machine is covered in dust, except for the strange panel with levers at the front of it. There is no trace of the lever you first pulled - it's gone, as if it never existed.
64387Leave the machine alone.
64388As before, you find yourself thoroughly ignored.
64389Leave.
64390"What lies beyond that curtain, Fell?"
64391"What lies beyond that curtain, Fell?"
64392"What are those frames in the back room, Fell?"
64393"What are those frames in the back room, Fell?"
64394"What lies beyond that curtain, Fell?"
64395"What lies beyond that curtain, Fell?"
64396"What lies beyond that curtain, Fell?"
64397"What are those frames in the back room, Fell?"
64398"What are those frames in the back room, Fell?"
64399"What are those frames in the back room, Fell?"
64400"What lies beyond that curtain, Fell?"
64401"What lies beyond that curtain, Fell?"
64402"What lies beyond that curtain, Fell?"
64403"What are those frames in the back room, Fell?"
64404"What are those frames in the back room, Fell?"
64405"What are those frames in the back room, Fell?"
64406"What lies beyond that curtain, Fell?"
64407"What lies beyond that curtain, Fell?"
64408"What lies beyond that curtain, Fell?"
64409"What are those frames in the back room, Fell?"
64410"What are those frames in the back room, Fell?"
64411"What are those frames in the back room, Fell?"
64412"Her name's Annah."
64413"She's Annah - but I'm not sure I'd call her a friend."
64414"Her name's Annah."
64416TATTOO OF THE LOST INCARNATION Special: Grants Experience Points when invoked Increases Regeneration Rate when worn Weight: 0 Usable only by the Nameless One This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were lost and abandoned on the streets of the Hive, barely able to make a living robbing and stealing from others you encountered. The crimes the lost incarnation committed eventually drove him to seek shelter in the Weeping Stone catacombs, where he survived for almost a year. When worn, the tattoo seems to bring out a survival instinct in you, forcing your body to react to any damage you take and heal wounds faster. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the increased regeneration rate will remain.
64417Tattoo of the Lost Incarnation
64418TATTOO OF WASTING DARKNESS Special: Grants Experience Points when invoked Grants permanent +3% to Stealth Skill when invoked +1 to Armor Class when worn +5% Stealth Skill Bonus when worn -1 to Charisma when worn Usable only by Nameless One Usable only by Thieves This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were seeking shelter beneath the catacombs and were forced to live as a shadow might, hiding from detection by the Sigil authorities and trying to conceal yourself from the more dangerous inhabitants of the Weeping Stone catacombs. When worn, the tattoo makes concealing yourself easier; it allows you to shape the shadows around you like a cloak. This makes it harder for your enemies to hurt you when they see you and harder for you to find when you don't wish to be seen. It lends you a sinister appearance, however, which will cause many to shun you. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the ability to shape shadows around you will remain.
64419Tattoo of Wasting Darkness
64420TATTOO OF THE WEEPING STONES Special: Grants Experience Points when invoked +10% Resistance to Cold when worn +10% Resistance to Magical Cold when worn +1 to Armor Class when worn -1 to Charisma when worn Weight: 0 Usable only by Nameless One This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when the catacombs beneath Sigil's streets were your second home. It tells of you travelling down into the tombs, living in darkness, and coming to learn the nature of why the stones beneath Sigil weep. When worn, the tattoo makes you more resilient to cold and hardens your body, giving your skin the texture and strength of the weeping stone walls. In so doing, however, it also gives you a hungry gaunt look, as if you are starving. If you choose to tap into the tattoo's power, some of the memories of living beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the resistance to cold and the bonus to your armor class will remain.
64421Tattoo of the Weeping Stones
64422Tattoo of Silent Coins
64423TATTOO OF SILENT COINS Special: Grants Experience Points when invoked Grants permanent +3% Pick Pocket Skill when invoked +5% Pick Pocket Skill Bonus when worn Weight: 0 Usable only by Nameless One Usable only by Thieves This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you lived as a thief on Sigil's streets, before being driven down into the catacombs because of your thieving nature. In activating the tattoo, some of the memories of living on Sigil's streets will return to you, giving you more experience. Furthermore, it will give you a permanent bonus to your pick pocket skill. Even when the tattoo is invoked and the experience has been gained, however, the tattoo and the pick pocket bonus will remain.
64424"Go on, then..."
64425"What determines which plane they appear on when they die?"
64426"What's a petitioner?"
64427"Can a petitioner die?"
64428"Why do petitioners lose their memories?"
64429"Never mind, actually. No question."
64430"I found the... not-Dustman. She's too busy being dead to pickpocket anyone again."
64431The Hermit
64432You see a man with a worried expression. He glances at you as you approach and frowns.
64433"Greetings."
64434Ignore him.
64435He sighs and turns his attention to you. "Greetings to you as well... What do you want?"
64436"I have some questions..."
64437"Nothing, never mind."
64438He frowns. "Questions... Bar that, berk. Pike off."
64439"It will take just a moment of your time..."
64440"Farewell then."
64441"I don't have a moment to give you." He pauses, reaches into his belt and pulls out a dagger. "How about I give you some Baatorian steel instead?"
64442Attack him.
64443Leave.
64444You see a young man. He glances at you as you approach and frowns.
64445"Greetings."
64446Ignore him.
64447He smiles at you but looks about nervously. "Yes. Greetings and all that... You want something?"
64448"I have some questions..."
64449"No, never mind. Farewell."
64450He frowns and sighs. "If you must."
64451"Who are you?"
64452"What are you doing?"
64453"What can you tell me about Curst?"
64454"Do you know anything about a deva?"
64455"I must be going, farewell."
64456"It isn't important who I am. Just ask your questions. He gives you an impatient look.
64457"Very well. I have some questions..."
64458"I must be going, farewell."
64459"What I am doing is not really your concern. Just ask your questions."
64460"Very well. I have some questions..."
64461"I must be going, farewell."
64462"Curst..." He pauses and glances about. "Don't trust nobody. That's all you got to know about Curst to survive. Don't trust nobody..."
64463"Does that include you?"
64464"I see. I have some more questions..."
64465"I must be going, farewell."
64466He smiles. "Absolutely..."
64467"I see. I have some more questions..."
64468"I must be going, farewell."
64469He frowns as he thinks. "No, nothing about a deva." He shrugs. "Ask at the administration office in the center of town."
64470"I will. I have some more questions..."
64471"Thank you, farewell."
64472You see an angry looking man. He glances at you as you approach and frowns.
64473"Greetings."
64474Ignore him.
64475He looks at you warily. "Uh... Hello. Whatever it is you want, I don't have it. Whatever it is you're trying to sell, I don't want it. Now leave me be." He glares at you.
64476"I have some questions..."
64477"Very well, farewell."
64478"Hmm... How nice. You have questions. Well, be that as it may, I still don't want to be bothered by you. Go away." He frowns.
64479"It will only take a moment of your time."
64480"Very well, farewell."
64481He sighs and throws up his arms in exasperation. "All right, you don't understand my saying *no* the nice way... Do I have to do it the not so nice way?"
64482"Yes, you do."
64483"No, farewell."
64484He smiles. "Very well then... Go blow your questions out your arse!" He makes a rude gesture at you. "Pike off you berk!"
64485"Very well, farewell."
64486You see a bored looking man. He glances at you as you approach and frowns. "I've had enough of you already, bugger off..." He turns away and ignores you.
64487Leave.
64488This person looks extremely upset at being in the prison. You can't get a response from them regardless of how hard you try.
64489Leave.
64490Will it to become a hammer.
64491Will it to become an axe.
64492Will it to become a club.
64493Will it to become spiked gauntlets.
64494Will it to become a fine dagger.
64495Leave the blade as is for now.
64496The heavy blade sits inert in your hands, a mass of silvery metal of exquisite beauty. It does nothing, no matter how hard you exert your will.
64497Leave it alone.
64498The blade of the weapon stretches, the edges dulling for a moment, and the metal flows toward the head of sword with amazing speed. In a matter of moments, the transformation of the blade into a well-balanced hammer is complete. It is a gorgeous piece of work.
64499The blade of the weapon stretches, the edges disappearing as the blade rounds itself into a cylinder. Metal flows toward the head of sword with amazing speed. In a matter of moments, the transformation of the blade into a well-balanced axe is complete. It is a gorgeous piece of work.
64500The crosspiece of the sword melts into the tang of the blade, even as the edges dull and round into a beautiful haft, covered in traceries identical to the ones on the former blade. In a matter of moments, the blade has completed its transformation into a fine, well-balanced club.
64501Your eyes are not quite able to follow the translation of the blade into gauntlets, but you can feel the metal swirling in your hands. When you separate your hands, you are holding a pair of silvery gauntlets that look absolutely beautiful - and deadly.
64502The blade of the sword condenses, seeming to slide in on itself, and in moments, you have a miniature version of Trias' sword, with a full, hand-sized handle. It feels very serviceable.
64503"Excellent."
64504"Excellent."
64505"Excellent."
64506"Excellent."
64507"Excellent."
64508"How can I escape from here?"
64509"Can you show me one of these portals?"
64510"Can you show me one of these portals?"
64511"Can you show me one of these portals?"
64512Apparently the man disguised as a zombie is a member of the Anarchists, some faction that's out to get authority figures and tear down anything that smells even remotely like 'establishment.'
64513One of the zombies on the second floor of the Mortuary wasn't a zombie at all, but a man in disguise. Why anyone would disguise themselves as a zombie is beyond me.
64514He gives you a quick glare, and refocuses his attention on the speaker. "Shh! I'm tryin' to listen to Keldor. I want to learn, and you're interruptin' me."
64515"Sorry. Farewell."
64516"Thanks. Farewell."
64517I told the disguised spy that I was there to "relieve" him, and he handed over everything he had collected, mostly a lot of bandages and healing items, which he must have needed to maintain his disguise.
64518In exchange for the "zombie's" help, I agreed to go get an embalming key from some Dustwoman with blades for hands and yellow eyes.
64519In exchange for the "zombie's" help, I agreed to go get an embalming key from that Dustwoman embalmer I met in the other room, Ei-Vene, I think her name was. How she could possibly use an embalming key with those blades for her hands is beyond me.
64520"A Dustman woman... with yellow eyes and blades on her fingers? I already met her in the embalming room. Hold on - I'll be back with the key shortly."
64521Got Vaxis his precious embalming key. He must need it to get new supplies to maintain his disguise, if the embalming fluid smell coming off of him is any indication.
64522It sounds like the Dustmen and Pharod aren't on the best of terms... Vaxis told me Pharod's bringing a lot of bodies to the Mortuary, and the Dustmen suspect that he's killing people before their hour's up.
64523He shrugs. "Mhust be one 'round sumwhere... look in storage roomz on upper floor. Maybe there."
64524"All right. I had some other questions..."
64525"Very well. I'll check upstairs for this crooked finger bone, then head to the first floor, to one of the arches in the northwest room. Got it."
64527"Crooked finger bone? Where am I going to find one of those?"
64528Vaxis told me there's a secret portal in the northwest room of the first floor of the Mortuary - if you take a crooked finger bone up to it, it will activate and take me to a secret crypt, where Vaxis says I can "rest." He doesn't know where I could find a crooked finger bone, however, but he suggested I try the upper floor of the Mortuary.
64529Vaxis told me there's a secret portal in the northwest room of the first floor of the Mortuary - if you take a crooked finger bone up to it, it will activate and take me to a secret crypt, where Vaxis says I can "rest."
64530Vaxis said something about Soego being strange - saying that he liked "rats," whatever THAT means. Vaxis accusing anyone of being strange is ironic enough.
64531In exchange for some needle and thread and some embalming fluid, Vaxis disguised me as a zombie. He warned me that running would ruin the disguise, and that I shouldn't talk to others while disguised, as zombies don't "talk."
64532"Very well. Farewell, Vaxis."
64533Try to hold still.
64534"Pretty barmy, I suppose..."
64535"Pretty barmy, I suppose..."
64536Found a strange fanged circular symbol on the forehead of Zombie #79. For some reason, the mark struck me as important, but I don't know why.
64537Found a strange fanged circular symbol on the forehead of Zombie #79. Just looking at the symbol reminded me of the ancient copper earring I got from the Southeast Preparation Room - perhaps the two are connected.
64538"The tomb is already empty."
64539"Where can I find a greater skull?"
64540"Fine, then. How do I get another skull that's worth what he's worth?"
64541"Very well, then. How do I find a greater skull?"
64542"Where can I find a greater skull?"
64543Charm of Infinite Recall
64544CHARM OF INFINITE RECALL Special: Lore Skill set to 100 Weight: 0 While practicing, some Mage students discovered a means to condense and store knowledge into a charm form. This particular charm contains the entire resource library of the famed Charon School of Mages. Unfortunately, the effects of this charm are fleeting and the user is rendered unintelligible for a short period of time. ^NNOTE: This charm can be used to "identify" unknown items. It can *only* be used on the quick item menu on the world screen. After the charm is used, the user must then enter their inventory screen and right-click (i.e., "examine") each item they want to identify. The charm will only allow the user to identify objects that are in his possession - items in other character's inventories cannot be identified this way. The effects of this charm are temporary and must be used quickly.^-
64545I reported my success in saving Sandoz' life to Keldor. He was exceptionally pleased.
64546I reported my failure in saving Sandoz' life to Keldor. Though he was disappointed, he understood that it was a difficult task, and told me I had passed the test simply by trying.
64547"But I thought I'd broken your neck..."
64548"Can you train me in the Art, Sebastion?"
64549"Never mind, Sebastion. Farewell."
64550"Hey! That area's off-limits! You're not allowed in there!"
64551"You can speak to a high-up, or you can try to get through us." He smiles grimly. "I wouldn't recommend that last option, though."
64552He examines the token closely. "My mistake, sir. May I help you with anything else?"
64553"Then you have to show it to me." He waits for you to produce something, and then says, "If you're going to try to play games, you'll find that I have a very short attention span - and a very short temper."
64554"May I help you, sir?"

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