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The Elder Scrolls III Morrowind Bloodmoon Complete Dialogue <
A1_10_MehraMiloMeet Mehra Milo
A1_10_MehraMiloI found Mehra Milo at the Hall of Wisdom, but she says she cannot talk with me. She must feel she is being watched. She says to meet with me in the back of the library.
A1_10_MehraMiloMehra Milo says the Temple persecutes the Nerevarine cult because they claim the Tribunal are false gods. A group called the Dissident priests disputes Temple doctrine on the Nerevarine prophecies. A book "Progress of Truth" describes the beliefs of the Dissident priests. Mehra Milo says I must get a copy of 'Progress of Truth' to give to the Spymaster.
A1_11_ZainsubaniGiftZainsubani Informant
A1_11_ZainsubaniGiftBoderi Farano, the publican of the Ald Skar Inn, says that Hassour Zainsubani has many books in his room, and perhaps that would be a suitable gift.
A1_11_ZainsubaniInformantZainsubani Informant
A1_11_ZainsubaniInformantThe Spymaster has sent me to see a fellow named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. He gave me 100 gold and told me to find out what Zainsubani likes, and get him a gift. Then I'm to give him the gift, and ask him to tell me about the Ashlanders and the Nerevarine cult. When I have the information, I'm to report back to the Spymaster.
A1_11_ZainsubaniInformantHassour Zainsubani gave me some notes where he has written what he thinks I need to know about the Ashlanders and the Nerevarine cult. These notes will satisfy the Spymaster. But Hassour Zainsubani invited me to ask any questions I wish, and perhaps I can learn some other useful information from speaking with him.
A1_1_FindSpymasterReport to Caius Cosades
A1_1_FindSpymasterMy orders are to go to the town of Balmora in Vvardenfell District and report to a man named Caius Cosades. To find out where he lives, I should ask in Balmora at the cornerclub called South Wall. When I find Caius Cosades, I must give him a package of documents, and wait for further orders.
A1_1_FindSpymasterI have given Caius Cosades the package of documents. And, by the Emperor's command, Caius Cosades has inducted me into the Blades, the Imperial Intelligence service, with the rank of Novice. Caius Cosades will be my Spymaster, and I'll follow his orders.
A1_1_FindSpymasterSpymaster Caius Cosades gave me 200 gold to spend as I please. And he also told me to establish a cover identity as a freelance adventurer. He suggested I join the Fighters Guild, or Mages Guild, or Imperial cult, advance in the ranks, gain skill and experience, or go out on my own, get freelance work. Then, when I'm ready, I come back to Caius for orders.
A1_1_FindSpymasterSpymaster Caius Cosades told me to establish a cover identity as a freelance adventurer. He suggested I might find some work at the Fighters Guild and the Mages Guild. When I'm ready, I'm to come back to him, and he'll have orders for me.
A1_1_FindSpymasterSpymaster Caius Cosades suggested I maintain a cover identity as a freelance adventurer, just to avoid drawing unwanted attention. And he says he has orders for me, whenever I'm ready.
A1_2_AntabolisInformantAntabolis Informant
A1_2_AntabolisInformantHasphat Antabolis gave me a Dwemer key that may be useful in the Arkngthand ruins.
A1_2_AntabolisInformantI gave Caius Cosades the notes from Hasphat Antabolis, and Caius seemed well-enough pleased with them. However, now he has something else for me to do.
A1_4_MuzgobInformantGra-Muzgob Informant
A1_4_MuzgobInformantThe Spymaster told me to get Sharn gra-Muzgob at the Balmora Mages Guild to tell me about the Nerevarine, and then report back to him. I'll have to do a little "errand" for her first, he says. I'm beginning to see a pattern here. Rather than pay informants with hard cash, Caius Cosades trades favors for information. And as the new recruit in the organization, I provide the favors. Ah, well. A lesson in humility.
A1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. Caius says he'd like to see me at a higher level of conditioning before he sends me out again. So I should take some time to polish my skills and enhance my cover story with a little freelance adventuring. Then, when I'm ready, I'll return, and Caius will have new orders for me. [When you reach Level 3 or higher, return to Caius for more orders.]
A1_4_MuzgobInformantThe Spymaster seemed happy with the notes I gave him on the Nerevarine from Sharn gra-Muzgob. He said he'd like some time to think how the information fits in with the Emperor's plans for me. So if I want, I have some time to do a little freelance adventuring. But whenever I'm ready, Caius says he'll have new orders for me.
A1_4_MuzgobInformantThe Spymaster promoted me to Apprentice Rank in the Blades. He seems pleased with me, because he also gave me a little present.
A1_6_AddhiranirrInformantAddhiranirr Informant
A1_6_AddhiranirrInformantI'm told that Addhiranirr is hiding because a Census and Excise agent is in the area. She's probably down in the underworks.
A1_6_AddhiranirrInformantAddhiranirr says that some smugglers are now working for the Sixth House, but Addhiranirr couldn't find out what they are smuggling. Addhiranirr thought it was strange that smugglers who usually brag about their smuggling are suddenly being very quiet about what they smuggle for the Sixth House. I wonder what is being smuggled, and why it is such a big secret. I think this is the sort of thing Caius Cosades is looking for.
A1_6_AddhiranirrInformantWhen I told the Census and Excise agent to look for Addhiranirr in the underworks, he was pleased. He didn't seem in a hurry to do anything, though. I wonder how Addhiranirr will feel about what I've done.
A1_6_AddhiranirrInformantAddhiranirr was angry that I'd told the Census and Excise agent where to find her. Now it's going to be very hard to persuade her to answer my questions on the Nerevarine cult and the Sixth House cult.
A1_6_AddhiranirrInformantI finally managed to persuade Addhiranirr to answer my questions on the Nerevarine cult and the Sixth House cult.
A1_7HuleeyaInformantHuleeya Informant
A1_7HuleeyaInformantI found Huleeya, but we can't talk at the Black Shalk Cornerclub because some troublesome fools are bothering him. He says he'll answer my questions if I'll travel together with him to Jobasha's Rare Books.
A1_7HuleeyaInformantHuleeya hadn't heard of a Sixth House cult, but he knew a lot about the Nerevarine cult. He gave me notes to give to Caius. The main thing I gathered is that the Temple's conflict with the Nerevarine cult is tied up with ancient grievances between the Ashlanders and the Great Houses.
A1_DreamsSleepers Awake
A1_DreamsI had a disturbing dream. I can only recall one part. A tall figure with a golden mask led me among the dead as through a wedding celebration. I heard many voices, but no lips moved. I strained to breathe, but my chest didn't move. The tall figure spoke with each figure as he passed among them, laughing and joking, as if they were alive, but they made no reply. I tried to cry out, but without breath, my tongue fluttered in vain.
A1_SleeperDreamer02Strange Man at Gindrala Hleran's House
A1_SleeperDreamer02Gindrala Hleran says there's a strange man in her house, and he won't leave. She asked me to get him out of there, because he is scaring her.
A1_SleeperDreamer02I told Gindrala Hleran that I had to kill the strange man who had invaded her house. She was grateful, and promised to tell everyone how kind and brave I'd been.
A1_SleepersAwakeSleepers Awake
A1_SleepersAwakeI spoke with one who called himself a "Sleeper." He called me by name, and said, "You cannot deny your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory." He made no sense at all. I think he must have been mad.
A1_SleepersAwakeI was attacked by someone called a "Sleeper," for no apparent reason.
A1_SleepersAwakeWith Dagoth Ur destroyed, his insane dreams can no longer drive the people of Morrowind to madness as they sleep.
A1_Sleepers_AlvuraSleepers Awake
A1_Sleepers_AlvuraI spoke with Alvura Othrenim who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_AssiSleepers Awake
A1_Sleepers_AssiI spoke with Assi Serimilk who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DaynasaSleepers Awake
A1_Sleepers_DaynasaI spoke with Daynasa Telandas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DralasSleepers Awake
A1_Sleepers_DralasI spoke with Dralas Gilu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_DrarayneSleepers Awake
A1_Sleepers_DrarayneI spoke with Drarayne Girith who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_DravasaSleepers Awake
A1_Sleepers_DravasaI spoke with Dravasa Andrethi who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_EndrisSleepers Awake
A1_Sleepers_EndrisI spoke with Endris Dilmyn who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_EralaneSleepers Awake
A1_Sleepers_EralaneI spoke with Eralane Hledas who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_LlandrasSleepers Awake
A1_Sleepers_LlandrasI spoke with Llandras Belaal who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_NeldrisSleepers Awake
A1_Sleepers_NeldrisI spoke with Neldris Llervu who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_NelmilSleepers Awake
A1_Sleepers_NelmilI spoke with Nelmil Hler who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_RararynSleepers Awake
A1_Sleepers_RararynI spoke with Rararyn Radarys who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_RelurSleepers Awake
A1_Sleepers_RelurI spoke with Relur Faryon who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved his life.
A1_Sleepers_VireveriSleepers Awake
A1_Sleepers_VireveriI spoke with Vireveri Darethran who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_Sleepers_VivyneSleepers Awake
A1_Sleepers_VivyneI spoke with Vivyne Andrano who had been driven mad by dreams of Dagoth Ur and the Sixth House. This former 'Sleeper' thanked me, and promised to tell others how I had saved her life.
A1_V_VivecInformantsVivec Informants
A1_V_VivecInformantsCaius sent me to Vivec with three tasks: speak with Addhiranirr, a Khajiit Thieves Guild operative in St. Olms; speak with Huleeya, an Argonian in the Foreign Quarter, at the Black Shalk Cornerclub; and speak with Mehra Milo, a Temple priestess at the Hall of Wisdom in the Temple Compound. When I have information about the Nerevarine cult and the Sixth House cult from these three, I report back to Caius. Caius gave me instructions in writing.
A1_V_VivecInformantsThe Spymaster took my report, and the notes from Huleeya and the 'Progress of Truth.' He needs time to read and digest my report, but in the meantime, he gave me 200 gold to spend and told me to go out and get some guild or freelance jobs, or get some training. When I'm ready, he says to come back, and he'll have new orders for me.
A1_V_VivecInformantsThe Spymaster promoted me to Journeyman Rank in the Blades. He seems pleased with me, because he also gave me a little present.
A2_1_Kurapli_ZallayKurapli Seeks Justice
A2_1_Kurapli_ZallayKurapli, an Urshilaku trader, says an outcast ashlander named Zallay Subaddamael betrayed Urshilaku hospitality and killed her husband. Kurapli promised that if I can find Zallay Subaddamael, kill him, and bring her the justice of his death, she will give me as reward her husband's enchanted Spirit Spear.
A2_1_Kurapli_ZallayI have given personal vengeance to the Urshilaku trader Kurapli by killing the murderer of her husband, Airan-Ahhe. As a reward, she gave me her husband's enchanted Spirit spear, and has asked only that I remember her husband's name when using it.
A2_1_MeetSulMatuulMeet Sul-Matuul
A2_1_MeetSulMatuulCaius promoted me to Apprentice rank in the Blades, and gave me the Emperor's secret orders and told me to read them. The Emperor thinks the Nerevarine prophecies are genuine, and that I may be the Nerevarine. I'm being sent to the Urshilaku Camp to speak with the heads of the Nerevarine cult, Sul-Matuul and Nibani Maesa. I'll tell them my story, and tell them to test me against the Nerevarine prophecies, then report back to Caius.
A2_1_MeetSulMatuulNibani Maesa says I am not the Nerevarine, but I may become the Nerevarine. It seems she is willing to help me unravel the Nerevarine prophecies and my part in them. She tells me to seek the lost prophecies among the Dissident priests of the Temple. If I bring these lost prophecies to her, she will be my guide. And she gave me copies of the Nerevarine prophecies called 'The Stranger' and 'The Seven Visions'. Now it's time to report back to Caius.
A2_1_SuppliesMeet Sul-Matuul
A2_1_SuppliesSomutis Vunnis gave me a selection of potions.
A2_1_Supplies2Meet Sul-Matuul
A2_1_Supplies2Crulius Pontanian gave me a selection of scrolls.
A2_2_6thHouseSixth House Base
A2_2_6thHouseBefore I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
A2_2_6thHouseI have killed Dagoth Gares, as the Spymaster ordered. But with his dying breath, Dagoth Gares pronounced a curse on me, and now I have the corprus disease. He said I would come to Dagoth Ur ' in his flesh, and of his flesh'. I don't feel any different, but the marks of the disease are plain on my face. I'll have to return and report to the Spymaster on the Sixth House base, and hope he knows of some way to cure this disease.
A2_3_CorprusCureCorprus Cure
A2_3_CorprusCureI gave Divayth Fyr the Dwemer boots from Yagrum Bagarn, and he gave me the potion. It didn't cure me. But it did remove all apparent signs of the disease. Divayth Fyr said he didn't actually WANT to cure me. He just wanted to remove the harmful features of the disease while preserving its virtues. It worked. And now Divayth Fyr is eager to test the potion on subjects in the Corprusarium. But I must hurry back to report to the Spymaster, and search for the lost prophecies.
A2_3_CorprusKillerCorprus Cure
A2_3_CorprusKillerI have killed one of the inmates of the Corprusarium.
A2_3_CorprusSafeCorprus Cure
A2_3_CorprusSafeUupse Fyr said that if I would find a guarskin drum and bring it to her, she could play the drum to calm the corprus victims. She says the victims wander away with the drum sometimes, so I'll have to search for it.
A2_3_Corprus_VisthaCorprus Cure
A2_3_Corprus_VisthaI have been warned by Vistha-Kai, Warden of the Corprusarium, not to harm the inmates of the Corprusarium.
A2_4_MiloCaiusGoneMehra Milo and the Lost Prophecies
A2_4_MiloCaiusGoneCaius gave me some gold and a few things that 'might come in handy.' And I can use his house while he's gone.
A2_4_MiloGoneMehra Milo and the Lost Prophecies
A2_4_MiloGoneGilvas Barelo gave me 'The Lost Prophecy' and 'The Seven Curses'. 'The Lost Prophecy' says the Nerevarine is an outlander. That may surprise the Ashlanders, but it suggest that I might really be the Nerevarine. He also gave me a document based on the Apographa called 'Kagrenac's Tools' which reveals the guilty secret behind the Tribunal's divine powers. I must bring these lost prophecies to Nibani Maesa as soon as I can.
A2_4_MiloGone_booksMehra Milo and the Lost Prophecies
A2_4_MiloGone_booksGilvas Barelo gave me several books about Nerevar.
A2_4_MiloPrisonSafeMehra Milo and the Lost Prophecies
A2_4_MiloPrisonSafeI spoke to the officer in charge in the Ministry of Truth Prison Keep, and I believe he is going to let me proceed without interference.
A2_4_Milo_hola_goMehra Milo and the Lost Prophecies
A2_4_Milo_hola_goBlatta Hateria is ready to take me to Holamayan any time I'm ready to travel. And she'll offer that service any time I need it.
A2_6_Ane_TeriaThe Path of the Incarnate
A2_6_Ane_TeriaThe ghost of Ane Teria gave me a book and a mace.
A2_6_ConoonThe Path of the Incarnate
A2_6_ConoonThe ghost of Conoon Chodala gave me an axe and a pair of boots.
A2_6_Erur-DanThe Path of the Incarnate
A2_6_Erur-DanThe ghost of Erur-Dan gave me a spear and cuirass.
A2_6_Hort-LeddThe Path of the Incarnate
A2_6_Hort-LeddThe ghost of Hort-Ledd gave me a book and a robe.
A2_6_IdrenieThe Path of the Incarnate
A2_6_IdrenieThe ghost of Idrenie Nerothan gave me a probe and lockpick.
A2_6_IncarnateThe Path of the Incarnate
A2_6_IncarnateThe ghost of Conoon Chodala gave me an axe and a pair of boots.
A2_6_IncarnateThe ghost of Ane Teria gave me a book and a mace.
A2_6_IncarnateThe ghost of Idrenie Nerothan gave me a probe and lockpick.
A2_6_IncarnateThe ghost of Erur-Dan gave me a spear and cuirass.
A2_6_IncarnateThe ghost of Hort-Ledd gave me a book and a robe.
A2_6_IncarnateThe ghost of Peakstar gave me a belt and pants.
A2_6_IncarnateIn times of great danger, the Ashlander tribes unite under a single war leader. If I can prove to the Urshilaku, Ahemmusa, Zainab, and Erabenimsun tribes that I am the Nerevarine, and that the tribes must unite against the threat of the Sixth House, then each ashkhan will declare me 'Nerevarine' and war leader of all tribes. This is how I must pass the Fifth Trial. I must go to all the tribal ashkhans, but my friend Sul-Matuul should be the first and easiest to persuade.
A2_6_IncarnateNibani Maesa reminded me of the Fifth Trial of the Seven Visions: 'A stranger's hand unites the Velothi/Four Tribes call him Nerevarine.' The Four Tribes are the four tribes of Vvardenfell, the Urshilaku, the Ahemmusa, the Zainab, and the Erabenimsun. When I have been named 'Nerevarine' by each of the four Ashlander tribes of Vvardenfell, I will have passed the Fifth Trial, and should return to Nibani Maesa for further guidance.
A2_6_IncarnateWhen a greater enemy threatens, the Great Houses put aside their quarrels and choose a Hortator, a single war leader to lead all the Houses. Only a Great House council can name a Hortator, and all councils must agree. Nibani Maesa says I must go to Redoran Council, Hlaalu Council, and Telvanni Council, prove to each that the threat of Dagoth Ur warrants uniting under a Hortator, and persuade each to name me 'Hortator'. This is how I must pass the Fourth Trial.
A2_6_IncarnateNibani Maesa reminded me of the Fourth Trial of the Seven Visions: 'A stranger's voice unites the Houses./Three Halls call him Hortator.' When I have been named 'Hortator' by each of the three Great Houses of Vvardenfell, I will have passed the Fourth Trial, and should return to Nibani Maesa for further guidance.
A2_6_IncarnatePeakstar says I must be chosen as 'Nerevarine' by the Ashlanders and 'Hortator' by the Great Houses. These are titles of war leaders chosen to unite the Dunmer in times of need. I must prove a war leader is needed, and be chosen as that war leader. I must tell how the Tribunal used profane tools of the Dwarves, and betrayed and misled the people. I must tell about the threat of Dagoth Ur and the Sixth House, and how the Tribunal can no longer contain them.
A2_6_IncarnateThe spirit of Peakstar warned that now that I bear the Moon-and-Star, and will be recognized as the Nerevarine, I must be ready for hatred and fear from the Temple, from Ordinators, and from Tribunal Faithful of the Great Houses.
A2_6_IncarnateI saw Azura in the Cavern of the Incarnate. I received the Moon-and-Star, an enchanted ring, and I am the Nerevarine. I have passed the first three trials. Now I must show Moon-and-Star to the ashkhans of the tribes and the councilors of the houses. Each tribe must call me Nerevarine. Each House must call me Hortator. These are the next two trials. Nibani Maesa shall be my guide. I must return to her and seek her counsel.
A2_6_PeakstarThe Path of the Incarnate
A2_6_PeakstarThe ghost of Peakstar gave me a belt and pants.
absurd notionThe Rieklings? The Snow Elves of legend? Preposterous. You see, I believe the Falmer REALLY existed, centuries ago. They were Elves, just like the Altmer, Dunmer or Bosmer. Then...they just faded away. They bred with the other Elven races, and ceased to exist as an identifiable culture. It's very likely that the Falmer are an important part of Elven ancestry. %PCName, your glass is almost emptttyyyyy....
absurd notionThe mere suggestion that the Falmer are no more than the Rieklings is ridiculous. The Falmer WERE a real race, until they intermingled with the other Elven races. It's quite clear to me that the Falmer are an important piece in the puzzle that is Elven Ancestry.
AdvancementYou are the Grandmaster of House Hlaalu, %PCName.
AdvancementOnce our business is concluded, I will consider your advancement.
AdvancementYes, you clearly deserve the rank of %NextPCRank. Congratulations, %PCName.
AdvancementOnce our business is concluded, I will consider your advancement.
AesliipThere is nothing more to say about the creature.
AesliipThe creature is defeated, and from what you say, there was more to be found in those caves. You have done well, %PCName. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to.
AesliipSo he is defeated. It seems there was more to that creature than any of us had imagined. You have done well, %PCName. I, for one, would be proud to call you Skaal. Return now to the Skaal village. I will meet you there in a while. There are matters I must attend to.
AesliipYou are to kill Aesliip, my friend. Beware, though.
AesliipFrom what I have read in the histories, Aesliip was once a powerful mage who delved in necromancy. As a result of these dark magics, he was made a draugr, but he retains much of his immense power. You are to kill this creature, and perhaps end this madness. Take care with this task, %PCName. This situation seems odd to me.
aiding meYou've already agreed to help me, %PCName.
aiding meExcellent. I am glad to have you working with me. From now on, every future assignment you are given will come from me.
aiding meWell, then perhaps you are someone Carnius has a use for. Know now that if you choose to follow him, I will never fully be able to trust you again.
aiding meYou're already helping me, %PCRank. What's your point?
aiding meA wise decision, %PCRank. I will occasionally have special requests of you; for now, see me when you are ready for your next assignment.
aiding meNo? You may wish to re-think that, %PCRank. And I'd certainly advise that you don't go running off to Falco. That could prove to be very bad for you.
aiding meYou've already agreed to assist me. Focus on your current assignment.
aiding meI am disappointed, though not terribly surprised. Do as you will, %PCName, but do not cross me or you will regret it.
aiding meHave you made your choice yet? I am not a patient man, and you do not want me as an enemy, %PCRank.
aiding meBelieve me, I can make you a much better offer than Falco ever could. Don't be fooled. I will tolerate you only for as long as you are useful to me. If you perform well enough, it will be to your benefit. I think it's clear that I'm in a position to offer you a great deal more than Falco might; serve me well, and you may end up taking Falco's place. Take a little time and think it over, %PCRank.
aiding meYou have made your choice, I see. I had hoped we would not be at odds, but I still intend to protect this colony and its people.
aiding meYou have already agreed to help me, %PCName, and I am grateful for it.
aiding meHave you decided to do what is right, %PCName?
aiding meI can reveal to you now that the true reason I took this position was to counter whatever schemes Carnius may have. I want to see this colony succeed, %PCName, and I believe you can help me to see that it does. I shall give you some time to think it over. Let me know when you are ready to make a choice.
AlmalexiaI know of no such person. Why do you ask me such ridiculous things?
AlmalexiaWho?
AlmalexiaI have heard strange tidings about the goddess, but I learn no details in this place.
AlmalexiaThe Dunmer "goddess"? Can't say I know much about her. There's some talk sometimes, but it takes a while for news to travel here.
AlmalexiaThere have been ill tidings on the wind about the goddess, but none in this place know details.
AlmalexiaI don't know much about her. The Dark Elves seem to love her, though. And the rest of that bunch.
AlmalexiaI have been hearing rumors about the goddess, but nothing concrete.
AlmalexiaNever heard of her.
AlmalexiaAlmalexia is Healing Mother, the source of compassion and sympathy, and protector of the poor and weak.
Antecedents of Dwemer LawGood. This is the last of the three books I was looking for. Please accept these trinkets of mine. I no longer have any use for them.
Antecedents of Dwemer LawEdwinna Elbert in Ald'ruhn is a scholar of the Dwemer. Ask her.
Antonius NunciusAntonius Nuncius is dead, and you believe he was involved with the morale being low? This is a tragedy. I can't have these things happening at my fort.
Antonius NunciusAntonius Nuncius is dead? This is terrible! I can't have these things happening under my command. Forget the search for the cause of the low morale. There are more important things to attend to, obviously.
Antonius NunciusYou've spoken to Nuncius, have you not? One of our priests. I don't think he's happy to be stationed here, but such is his lot in life.
Antonius NunciusI'm sure I'll be able to find a great number of duties for Nuncius to perform. He'll be quite busy now. What was he thinking? Well...we'll whip him into shape.
Antonius NunciusIf you believe he is connected with this low morale here at the fort, find some proof. If you think you have proof, confront him. Let's see how he reacts to it.
Antonius NunciusHe's one of our priests here. Not a bad one. Seems a bright enough fellow, if he would only apply himself a bit more.
Antonius NunciusI am Antonius Nuncius.
Antonius NunciusI heard Nuncius is dead. That's not going to sit well with the officers.
Antonius NunciusI've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's upstairs.
Antonius NunciusI've got nothing more to say about him. Go talk to him if you want. Or wait for him in his office--it's in the Armory.
Antonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs here. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
Antonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him here in the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
Antonius NunciusThe priest? He's not bad, I guess, for a priest. You'll find him at the Imperial Cult Shrine here at the fort, though he keeps an office upstairs from the Armory. Could be in either place. Seems to understand us soldiers pretty well. He was telling me just the other day how it seemed unfair that the Captain had cut us off from the drink. He figures that's one of our few pleasures on this dungheap of an island.
Antonius NunciusAntonius WHOcius? Never heard of him.
Apelles MatiusWho?
assassinatedWell, you certainly blew it, didn't you?
assassinatedQuite a nice job you did, %PCRank.
assassinatedHe's dead? Excellent. It's a shame I wasn't there to see it myself, but I do need to keep my distance. Plausible deniability, of course. The investors should start pulling out any day now, %PCRank. Good work. Here, take this. It's a special present for all the good work you've done. You won't see another like it anywhere.
assassinatedMake sure no one sees you. If you're spotted, or if the guards return by the time you shoot Falco, you'll most likely be caught. You're on your own if that should happen, %PCRank. I'll disavow any knowledge of the plot.
assassinatedOnce you give Baslod the signal, he'll attack and draw away the guards.
assassinatedWhy, yes, by those terrible Nords, of course. At least that's how it'll look. I've contracted a simpleton to pose as one of the Native Nords; he'll make an attempt on Falco's life and distract the guards. That's when YOU eliminate Falco. It's all been arranged, so you've little to worry about. Baslod will wait for your signal, and then strike.
assassinatedYou've protected me well, %PCName. I appreciate it.
assassinatedYou've protected me well, %PCName. I appreciate it. Here, take this. It's the only one like it, so far as I know. Oh, and your usual compensation.
assassinatedKeep sharp! There may be others!
assassinatedIt's not that I value my own life so highly, but that without me here, there will be no one to directly oppose Carnius' actions. Just stay close for a while; we'll figure out what's going on soon enough.
assignmentWith Carnius dead, I fear the entire colony will be shut down by the board of directors. There's no more work for you, %PCName. It's entirely possible there's no more work for any of us.
assignmentFalco's dead. There's going to be an official investigation, and all work has been halted. The board will likely close down the entire operation. In other words, there's no more work for you, %PCRank.
assignmentWhat? You're the Factor. You don't take orders from me.
assignmentHave you decided on plans for your estate, %PCRank?
assignmentFar be it from me to give you orders, but there is one matter that needs your attention. Carnius had plans for the Factor's estate, but they were never carried out. That task would now fall to you, %PCRank.
assignmentNo, there's nothing you need to worry about right now. Perhaps once the construction is done, there will be something for you to take care of. Come back when it's finished.
assignmentWhat? You've been fired. Why would I give you any work? Now, if we were to work out some sort of arrangement in which I could re-hire you, then perhaps we could talk.
assignmentI'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. For a fee, however, I can push the paperwork through to re-hire you.
assignmentI'm sorry, %PCName. You've been fired from the company; I can't give you any more assignments. If Carnius were to re-hire you, however, you could continue with what you were doing.
assignmentYou choose to ally yourself with Falco, and then come to me expecting work? I didn't realize you were THAT stupid.
assignmentYou've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you.
assignmentYou'll be wanting to take the news back to Carnius, I expect.
assignmentUntil we've dealt with Baro, there's little else we can accomplish here. Is he still demanding extra payment?
assignmentIt seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him.
assignmentYou've chosen to side with Carnius, %PCName. I suggest you go to him if you want work. I have nothing for you.
assignmentYou outrank me, Factor. I cannot give you assignments.
assignmentHave you decided on plans for your estate, %PCName?
assignmentThis is hardly an assignment, but I do have one last thing to ask of you. There's the matter of your estate that needs to be settled.
assignmentThere's nothing that needs your attention right now, Factor. Perhaps when the construction is finished, there will be something to address, but not now.
assignmentTake that note to Carnius. We know he's involved now; he can't hide it anymore.
assignmentSomething about this Skaal attack doesn't seem right.
assignmentWe need to put a stop to the Skaal attack before anyone gets killed.
assignmentBring back those swords, %PCName.
assignmentYou've done more than enough for now, %PCName. You've kept me from being assassinated, and I can't thank you enough. Give us a day or two to get back on our feet, and then come see me.
assignmentLooks like I won't be assassinated today. Good job, %PCName.
assignmentDon't go anywhere! There may be more of them!
assignmentStay nearby, just in case. I trust you more than anyone else here, and would feel better with you at my side.
assignment%PCName, I'm going to ask you to stay close to me for a while. I've heard rumors that I'm to be assassinated, and as you can imagine, I'd like to prevent that.
assignmentIt'll take a few days to get the guards trained and up to speed. Come back and see me then.
assignmentAny luck talking to the colonists? We need to hire guards as soon as possible.
assignmentClearly we must do something to better protect the colony. As much as I would like to, I cannot rely solely on you to protect the site. So, we'll need to hire guards.
assignmentYou've done all I need for now, %PCName. I should have more in a few days.
assignmentHas the grove of trees been taken care of?
assignmentWork with Unel Lloran; I've placed him in charge of getting rid of those trees.
assignmentWe can't go ahead with the expansion plans until those Spriggans are gone long enough for us to get rid of the trees.
assignmentNow that the report is taken care of, we can move on to other things. Perhaps you've noticed the increase in Spriggans around here lately. I'm not sure what's going on, but they seem to be gravitating towards that cluster of trees at the East end of the colony. Unfortunately, future plans for expansion demand that we remove those trees.
assignmentWhat? That report takes priority over everything right now, %PCName. Make sure it gets delivered on time!
assignmentI have an urgent job for you, %PCName. I hope you don't have anything else going on, because this needs to be taken care of immediately. This report needs to be in Carnius' hands in five hours' time, and you're going to deliver it to him.
assignmentNo, I don't have anything for you right now. We're concentrating on finishing up the current construction here at the site; come find me when we're done with it.
assignmentGraring is dead? Then the Stalhrim is as good as lost to us.
assignmentYou've forged an important bond here, %PCName. It's clear to see why Carnius was so interested in this. Do what they've asked; take them any more Stalhrim you can find. Better that we get control of it before Carnius does.
assignmentGet the Nords some of that Stalhrim, %PCName. I'm curious to see what they can do with it.
assignmentHave you gotten any information from Graring and his companions?
assignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. I want you to find out what it is. There are some Nords that live just south of where the Harstrad and Islid rivers meet. Go talk to the one named Graring, and see if he can tell you anything.
assignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out.
assignmentHave you calmed down Seler Favelnim, %PCName?
assignmentYes, I have a matter that needs urgent attention. Something has gone horribly wrong with Seler Favelnim, and I need you to tend to him immediately.
assignmentSomething has happened in the mine. The men have unearthed a burial cavern, but it's unlike any we've seen before. There's some sort of ice in there that they can't break through. There were a group of Nords living here on the island that might have known what it was about, but I understand their leader, Graring, is dead. Without him, I doubt we'll ever figure it out.
assignmentYou failed your assignment to catch Uryn Maren. I have nothing more for you.
assignmentIt would appear that the matter of Uryn Maren has been settled for us, %PCName.
assignmentUryn Maren is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.
assignmentAldam Berendus is dead. An incident this serious will most likely shut down Raven Rock. There's nothing I can do.
assignmentUryn Maren saw you following him. It's over.
assignmentWe need to catch Uryn Maren in the act, %PCName. And soon.
assignmentHave you gotten any proof that Uryn Maren is stealing?
assignmentFind the ore he's hiding, %PCName. I want this situation resolved, so I don't have to continue to waste one of them as a guard in the mines.
assignmentWe need to get proof that Uryn Maren is stealing ore from the mines.
assignmentMy intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed Aldam Berendus. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you.
assignmentMy intention was to have you look into possible thefts in the mine. I'd been concerned that Uryn Maren was the cause, but someone has killed him. That's a far more serious issue, and it will likely result in the shutdown of the colony. I'm afraid, then, that I have nothing further for you.
assignmentThe logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft.
assignmentThe logs from the mines aren't adding up, %PCName. Ore is disappearing, and if my hunch is right, Uryn Maren is the one making it disappear. Of course, if my hunch is right, we're going to need proof of his theft.
assignmentYou killed Baro? Are you out of your mind? If I'd wanted him dead, I could have done that myself.
assignmentYou've spared me from having to make that extra payment, and for that I thank you, %PCName.
assignmentUntil we've dealt with Baro Egnatius, there's little else we can accomplish here. Is he still demanding extra payment?
assignmentIt seems that nothing is easy, %PCName. Carnius' replacement supply ship has brought new problems with it, namely one Baro Egnatius. He seems to think that he deserves extra payment for delivering our supplies, and taking the ore back to the mainland, and I for one have no intention of giving in to him. I've given up trying to reason with him; why don't you try talking some sense into him.
assignmentThe work is almost done. Let Carnius know, would you?
assignmentNothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost.
assignmentNothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days.
assignmentThere's nothing for you to do right now, %PCName. When the construction is finished, though, you should check in with Carnius.
assignmentMake sure Carnius knows about the decision, %PCName.
assignmentNothing right now, %PCName. Come back in a few days, when the work has finished on the Trader's outpost.
assignmentNothing right now, %PCName. Perhaps once we've finished work on the smithy. Come back in a few days.
assignmentDo you have any input on that decision, %PCName? We need to start construction soon.
assignmentWell, I don't have a real assignment for you, but perhaps you can help me with something else. I have a difficult decision to make, and your input would be valuable to me.
assignmentI don't have any assignments for you right now, %PCName. I have other things to deal with.
assignmentYou've already told me about the ship. Just make sure the news gets to Carnius.
assignmentYou've already told me about the ship. Just make sure the news gets to Carnius. But if you find any pick axes, let me know.
assignmentHave you seen anything? Can you tell me any more about the ship?
assignmentHave you asked the men if they've seen anything? I never see more than what's going on right here at the site, and I rarely have time to look.
assignmentShipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I certainly haven't seen anything. Though I heard something about a light to the northwest.... I didn't think anything of it at the time, but maybe that was it. Look into it for me, will you?
assignmentShipping Manifest? I'd give it to you if I had it, %PCName. No ship has arrived; it may have something to do with the fact that Carnius never said anything about putting in a dock, so where would a ship of that size land? I'm of little help; I've spent all my time making sure the construction proceeds smoothly, so I haven't seen anything. Check with the men; perhaps one of them can tell you more.
assignmentI have nothing for you, %PCName. Work continues on the colony, but we have no need for your help at the moment.
assignmentLet Carnius know that Hroldar the Strange has been dealt with. There's nothing more for you to do here now.
assignmentEverything is on hold while Hroldar the Strange is blocking the door. We need to get rid of him.
assignmentI'm afraid any jobs would have to come from Carnius, %PCName. You'd better see him.
assignmentConfound it all. I had hoped Carnius wouldn't catch wind of our situation. I had things under control until recently... It's this crazy Nord. Hroldar the Strange, we've taken to calling him. He's been hanging around for a while, ranting about how we're ruining the land, and if we don't stop, we'll incur the wrath of Nature itself. He was simply a nuisance, but now it's apparent we have to get rid of him.
assignmentSo, Carnius has given you a second chance, eh? Very well. There's no work for you here, though.
assignmentYour only task was to bring the miners here, and you couldn't even accomplish that? Clearly, the East Empire Company has no use for you.
assignmentOnce you have four more pieces of ore, take all five to Carnius.
assignmentCarnius sent you to me for more instructions, yes? Well, you can finish the task I was working on before you got here. Now that some of the workers have arrived, I need to stay here and supervise. Here, take this ebony ore, and find four more pieces like it. Carnius needs some proof for our investors that this venture is worth it, and the ore should do nicely.
assignmentWe've already discussed the drastic measures that need to be taken. See to it that they're carried out.
assignmentIt appears that more drastic measures will be necessary, %PCRank.
assignmentWith Falco out of the way, the whole operation should shut down in a matter of days. Just be patient for now, %PCRank. Come see me in a few days, and we'll start cleaning up.
assignmentI want Falco assassinated, %PCRank. Stick to the plan, and no one will know you had anything to do with it.
assignmentOh, this will be a most important job for you. It's a shame, really. After all I've clearly done to secure the safety of the colonists, and yet poor Falco will still be assassinated right under their noses. Well, it simply proves this venture is just too dangerous.
assignmentNothing right now, %PCRank. I have some important plans that I'm preparing, but they're not ready yet. You're an important part of them, so I'll let you know when I need you.
assignmentHave you made any progress? We need to hire guards so maintain the illusion that we actually care about what's happening here.
assignmentWith this awful turn of events, we'll just have to do something about protecting the colony better, won't we %PCRank? I certainly wouldn't want anyone to have the impression that I haven't done all I can to secure the safety of our beloved colonists. So you're going to see to it that we hire guards for our little venture, just to put the investors' minds at ease.
assignmentIt's all settled? Good. I can be sure that work in the mine will continue, and any Stalhrim left will be discovered. Well done, %PCRank.
assignmentSort out this problem with Unel Lloran. I don't have time to deal with it.
assignmentI need to at least give the impression that I care about what happens to the workers, so go remove this infestation of Spriggans.
assignmentThere's some sort of problem with Spriggans at the colony site, and I expect you to take care of it, %PCRank.
assignmentSo, Hroldar has been dealt with as well? Good. He'd long outlived his usefulness to me, and was becoming a liability. Let's hope you continue to perform well, %PCRank. I'd hate to start thinking of you as a liability as well.
assignmentThe messenger is dead? And.... you already killed Hroldar, despite that not being part of your assignment. Well, it's not the way I would've liked it to happen, but I am glad those two are out of the way. To make a point, though, you'll get no reward from me, %PCRank - keep that in mind the next time you decide to make up the rules as you go.
assignmentThe messenger is dead? And.... have you taken care of anything else? If not, I suggest you speak to Hroldar.
assignmentFind the messenger carrying that report, and see to it that he's taken care of.
assignmentI trust you remember Hroldar the Strange? Well, he's one of my men. Picked him up outside Cyrodiil some years back, and have used him for a few jobs since then. I correctly figured he'd serve well in this situation, and so far he has. Oh, you don't need to know everything he's done for me; suffice it to say he's made some very good progress. But now, I have need of his skills, and yours as well. You're going to intercept a report for me.
assignmentI don't have any work for you right now, %PCRank. Perhaps once those simpletons at the site finish up the construction, we can start on the next phase of my plans. Check back in a few days.
assignmentAll your efforts should be focused on the Stalhrim right now, %PCRank. You've no idea how important it is.
assignmentThe miners have stumbled onto something very important, %PCRank. A wall in the mine crumbled and an old burial cavern was uncovered. They've found a large block of ice inside, and nothing anyone does can break it. I've feigned ignorance on the subject, but I need you to do something about it. The ice is called Stalhrim, and you're going to get me some of it.
assignmentNothing right now, %PCRank. But I suspect I may have a task for you in the near future. A very important task, in fact.
assignmentHave you dealt with Seler Favelnim, %PCRank?
assignmentYes, yes - I do have some work for you. One of the miners is causing some sort of disturbance. He's in the bar, and has apparently gone crazy, or some such nonsense. Go find this Seler Favelnim and deal with him, will you?
assignmentGood work on that last job, %PCRank. I'll let you know when I have something more for you.
assignmentThings are not going at all as I'd planned. Someone has killed Aldam Berendus, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you.
assignmentThings are not going at all as I'd planned. Someone has killed Uryn Maren, and an investigation will likely be launched. The entire colony could be shut down over this. So I'm afraid there's no work for you.
assignmentYou should be off helping Uryn Maren, %PCRank.
assignmentDo you have the ore? I need to get Uryn Maren back to work without worrying about this.
assignmentI'm waiting on that ore, %PCRank. The evidence needs to be removed before Falco decides to search Uryn Maren.
assignmentIt's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter.
assignmentIt's time you start earning your keep, %PCRank. I've had Uryn Maren procuring a little extra ore that I can sell on the side. I have reason to believe that Falco suspects what's going on, and I need you to help take care of the matter.
assignmentYou killed him?? How am I supposed to retain the services of a ship captain if all he knows is that every man who took the job before him is dead? Ugh. I hope you're not expecting any sort of reward for this. Just move on to your next assignment.
assignmentHrmph. Took long enough. Well, this is what happens when there's more work than I can do myself. Things don't get done right, or on time, or with any degree of finesse.... sometimes I wonder why I try, %PCRank. Well, at least the supplies will get through now. Good work, I suppose. Here, take this, and then let's discuss your next assignment.
assignmentHas Falco gotten things under control? I sometimes wonder why I hired him. Now that I think of it, why did I hire you, if you're here talking to me instead of fixing things? Get out of here!
assignmentHow am I supposed to get anything done when things are always going wrong? No one understands the pressure I'm under, %PCRank. No one. And these problems only make things worse. Get out there and find out what's keeping Falco from getting his work done THIS time. It's some sort of problem with the supply ship. I can only imagine what he's done....
assignmentThe trader's outpost is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments.
assignmentThe smithy is almost done? Bah, who cares? These incompetents can't even finish the simplest of assignments.
assignmentWhat? No, %PCRank. Nothing for you right now. Come back in a few days.
assignmentI'm waiting on that decision from you, %PCRank.
assignmentOh, you again. Well, you can deal with this; I can't be bothered. The funds are available to add a service provider to the colony. It needs to be decided whether a smith or a trader should be brought in; the decision is going to be yours.
assignmentI still don't have anything for you to do, %PCRank. Go bother Falco if you must.
assignmentNo, %PCRank. Nothing for you to do. Come back another time.
assignmentWHAT? It's gone? This is unacceptable! After the money I spent on this venture... Fine, fine. Another ship will have to be sent for. Well, don't just stand there; the longer I look at you, the longer I have to think about it. Just take this and go away. Come back in a few days.
assignmentI need to know the status of those supplies, %PCRank. Get moving.
assignmentActually, you can make yourself useful, %PCRank. It's a menial task, but it needs to be done. I've spent a great deal of money ensuring that supplies are delivered from the mainland, and I'd like you to go make sure everything is in order. The supply ship arrived this morning according to my schedule. Get me a copy of the shipping manifest from Falco, will you? On your way, then.
assignmentThere's no work for you right now, %PCRank. Check again in a few days.
assignmentHe's dead? Wonderful! That'll send a message: anyone who gets in the way of the Raven Rock project will suffer dearly. Excellent work, %PCRank. Oh, don't worry about what Falco thinks. He still takes orders from me, you know.
assignmentSo it's been dealt with? Shame that you didn't just kill him outright, but fair enough. As long as the work can continue. Good job, %PCRank.
assignmentHave you finished taking care of Falco's little problem? If not, I suggest you stop bothering me, and go deal with it.
assignmentI personally don't have anything for you, but I understand Falco is having some sort of problem out at the site. Doesn't surprise me in the least. Go out there and see what's going on, will you?
assignmentI don't have any work for you right now. Check back when construction has progressed some.
assignmentI don't have any work for you right now. Check back when construction has progressed some.
assignmentThey didn't make it? Honestly, %PCName. This doesn't speak well of your abilities. Well, we'll just have to teach you a little lesson, won't we? You're fired.
assignmentAh, so you have the ore I asked Falco for? He couldn't even accomplish that by himself, could he? No matter. The investors are waiting for this, so hand it over. Here's payment for the job. I don't have any other work for you right now; come back and see me in about three days. By then construction should be well under way, and there will likely be more for you to do. Oh, and take this stock certificate.
assignmentYou've talked to Falco, then? Well, where's the ore? Until you have five pieces of it in your hands, ready to give to me, don't waste my time.
assignmentSo, the workers arrived safely? That's something, at least. But you haven't talked to Falco? Well, then march right back out there and do it, %PCName. If you're going to learn anything from this, it's that there's a chain of command in this operation, and I expect it to be adhered to. I gave you instructions, and you will carry them out to the letter.
assignmentYou're supposed to be escorting the workers. What are you doing back here? Hurry up and get to it!
assignmentGo talk to Gidar Verothan. He's waiting outside the fort. Hurry up, now.
assignmentYou think you're ready for work, eh? Very well. The first of our workers have arrived, and need to get to the mining site. None of them are particularly skilled with a blade, so I'd like you to escort them. They know the way; you simply have to make sure they arrive safely. Once you're there, check in with Falco Galenus. He'll give you further instructions. For now, go speak to Gidar Verothan. He's down by the dock.
assist youUp to you. I'll be here if you need me.
assist youSounds good. Let's go get 'em. Saenus will have to run those other errands that Captain Carius had for us to do. I'm ready for some action.
assist youYeah, Cap'n said something about some smugglers. Wanna go crack some skulls?
assist youAs you wish. If you change your mind, please let me know.
assist youExcellent. Gaea Artoria will have to perform the other tasks that Captain Carius had for me today, but no matter. Let us find these scoundrels!
assist youAh yes, this smuggling ring. Captain Carius mentioned something about that. I would be glad to help. Though I'm admittedly not the most handy with my blade, I believe I can help guide you through this conundrum.
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AttackI�ve fought guars more ferocious than you!
AttackYour cursed bloodline ends here!
AttackI�ve got the cure for your curse right here.
AttackArrgh!
attack on the Imperial fortI've told you all I will about the attack. The Imperials' business is their own.
attack on the Imperial fortThose soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?
attack on the Imperial fortThose soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?
attack on the Imperial fortI can tell you no more about this. If there is information, Heart-Fang will have it. I'm sorry I can do no more.
attack on the Imperial fortI have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall.
attack on the Imperial fortI have heard rumors of this attack. It is a terrible thing. We hold all life sacred, stranger, even the Imperials. But, you should speak with our leader, Tharsten Heartfang. You will find him in the Greathall.
B1_UnifyUrshilakuUrshilaku Nerevarine
B1_UnifyUrshilakuSul-Matuul has named me Nerevarine, War Leader of the Urshilaku, and Protector of the People. He has given me the Teeth, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Urshilaku have named me Nerevarine.
B1_UrshilakuKillUrshilaku Nerevarine
B1_UrshilakuKillI have slain an Urshilaku Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B2a_KausiAhemmusa Nerevarine
B2a_KausiThe gulakhan Kausi of the Ahemmusa admitted that they are a poor, sad tribe, without an ashkhan, and led by a wise woman. He asked me to talk to the wise woman, Sinnammu Mirpal, and do the deeds of a hero, and save the Ahemmusa.
B2b_DutadalkAhemmusa Nerevarine
B2b_DutadalkThe gulakhan Dutadalk of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal, and to tell her I will find a safe place for the Ahemmusa.
B2c_YenammuAhemmusa Nerevarine
B2c_YenammuThe gulakhan Yenammu of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal. She is the Ahemmusa leader.
B2_AhemmusaKillAhemmusa Nerevarine
B2_AhemmusaKillI have slain an Ahemmusa Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B2_AhemmusaSafeAhemmusa Nerevarine
B2_AhemmusaSafeSinnammu Mirpal agrees that I have fulfilled my part of the bargain. Ald Daedroth is safe enough to be a refuge for the Ahemmusa. Therefore she has named me Ahemmusa Nerevarine, War Leader of the Ahemmusa, and Protector of the People. She has also given me the Madstone of the Ahemmusa, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Ahemmusa have named me Nerevarine.
B2_AhemmusaWalkAhemmusa Nerevarine
B2_AhemmusaWalkSinnammu Mirpal accompanies me to Ald Daedroth. If she can pass safely into the old sanctuary and see the great statue there, she will name me Ahemmusa Nerevarine.
B3_ZainabBrideZainab Nerevarine
B3_ZainabBrideAshkhan Kaushad told me secretly that he is not such a fool, that he realizes I have tricked him, but he thinks me very clever for having hoodwinked him, and he is much happier than he would be if he had truly been given a stuck-up Telvanni lady.
B3_ZainabBrideFalura Llervu says she is very pleased with Ashkhan Kaushad. He is good-looking, clever, and rich, although a bit full of himself, like all men. She thanks me for having been her matchmaker and benefactor, and hopes I will return to visit when she has brought many fine sons and daughters to Ashkhan Kaushad.
B3_ZainabBrideAshkhan Kaushad says he is very pleased with Falura Llervu, though she is not so generous in the hips as he would like. He promises to make her a happy bride, and to do her honor as a high-born Telvanni lady. And he has named me Zainab Nerevarine, War Leader of the Zainab, and Protector of the People. He has also given me the Zainab Thong, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Zainab have named me Nerevarine.
B3_ZainabKillZainab Nerevarine
B3_ZainabKillI have slain a Zainab Ashlander. Now it will be impossible to have friendly dealings with them or their leaders.
B4_ErabenimsunKillErabenimsun Nerevarine
B4_ErabenimsunKillI have slain a peace-loving Erabenimsun Ashlander. Now it will be impossible to have friendly dealings with the peace-loving Erabenimsun or their leaders.
B4_HeartFireErabenimsun Nerevarine
B4_HeartFireI gave Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he didn't need the amulet, and he let me keep it.
B4_KillWarLoversErabenimsun Nerevarine
B4_KillWarLoversWise Woman Manirai has given me the Seizing of the Erabenimsun, an enchanted token that identifies me as Nerevarine and Champion of the Erabenimsun.
B4_KillWarLoversHan-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
B4_RobeErabenimsun Nerevarine
B4_RobeI gave Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he does not need the robe, and he asked me to keep it.
B4_WarAxeErabenimsun Nerevarine
B4_WarAxeI gave Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he says he doesn't need the axe, and that I should keep it for myself.
B4_WarLoverKillErabenimsun Nerevarine
B4_WarLoverKillI have slain one of the war-loving Erabenimsun Ashlanders. But perhaps it would have been impossible to have friendly dealings with them or their leaders, anyway.
B5_ArobarHortRedoran Hortator
B5_ArobarHortSince I have killed a Redoran councilor, Arobar says the other councilors will never consent to making me Hortator.
B5_LlethriHortRedoran Hortator
B5_LlethriHortSince I have killed a Redoran counselor, Llethri says the other councilors will never consent to making me Hortator.
B5_MorvaynHortRedoran Hortator
B5_MorvaynHortSince I have killed a Redoran counselor, Morvayn says the other councilors will never consent to making me Hortator.
B5_RamoranHortRedoran Hortator
B5_RamoranHortSince I have killed a Redoran counselor, Ramoran says the other councilors will never consent to making me Hortator.
B5_RedoranBookRedoran Hortator
B5_RedoranBookI have been given a recent edition of the Red Book of Great House Redoran which lists the names and residences of the current Redoran councilors.
B5_RedoranHortRedoran Hortator
B5_RedoranHortI have been named Hortator of House Redoran by Redoran's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B5_RedoranHortWhen Athyn Sarethi named me Redoran Hortator, he gave me an enchanted ring, a token of my office called the "Ring of the Hortator." By this ring others shall know me as House Redoran's chosen champion.
B5_RedoranHortAthyn Sarethi showed me a public notice revealing that I am an Imperial agent. He did not ask for an explanation. He said he was satisfied that I was sincere. But he said others might not be so understanding.
B5_SarethiHortRedoran Hortator
B5_SarethiHortSince I have killed a Redoran counselor, Sarethi says the other councilors will never consent to making me Hortator.
B5_VenimHortRedoran Hortator
B5_VenimHortI have murdered Bolvyn Venim. The murder of a Redoran councilor is a serious crime and offense to honor. Now I can expect little cooperation or sympathy from House Redoran.
B6_BeroHortHlaalu Hortator
B6_BeroHortWhen I asked if he would support my selection as Hortator for House Hlaalu, Dram Bero mentioned that he'd heard that I'd been involved in the death of a Hlaalu councilor. He said that would make it impossible for him to support me as Hlaalu Hortator.
B6_CurioHortHlaalu Hortator
B6_CurioHortCrassius Curio said that there were some hard feelings in House Hlaalu about the circumstances surrounding the death of a Hlaalu councilor. He expressed deep sorrow that he could not support me for Hortator without jeopardizing his own standing in House Hlaalu.
B6_DrenHortatorHlaalu Hortator
B6_DrenHortatorOrvas Dren agreed to use his influence with Nevena Ules and Velanda Omani to have me named Hlaalu Hortator.
B6_HlaaluBookHlaalu Hortator
B6_HlaaluBookI have been given a recent edition of the Yellow Book of Great House Hlaalu. It lists the current Hlaalu councilors and their residences.
B6_HlaaluHortHlaalu Hortator
B6_HlaaluHortCrassius Curio gave me the Belt of the Hortator, a token that shows I have been named Hortator of House Hlaalu by Hlaalu's councilors. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B6_OmaniHortHlaalu Hortator
B6_OmaniHortVelanda Omani expressed great concern that she heard that I'd been involved in the death of a Hlaalu councilor. Under the circumstances, she could see no chance of my being confirmed as Hortator.
B6_UlesHortHlaalu Hortator
B6_UlesHortNevena Ules mentioned the unfortunate coincidence of my request to be named Hortator of House Hlaalu and my implication in the untimely death of a Hlaalu councilor. Her opinion was that consideration of my request would be postponed indefinitely.
B6_YnglingHortHlaalu Hortator
B6_YnglingHortYngling Half-Troll laughed when I asked him if he would support me for Hortator of House Redoran. He seemed to feel that killing a Hlaalu councilor ruined my chances.
B7_AryonHortTelvanni Hortator
B7_AryonHortI asked Galos Mathendis if Master Aryon would vote for me as Hortator of House Telvanni. Mathendis said I would have to speak directly to Aryon on a matter of such importance.
B7_BaladasHortTelvanni Hortator
B7_BaladasHortI asked Mouth Edras if Master Baladas would vote for me as Hortator of House Telvanni. Edras said I would have to speak directly to Baladas on a matter of such importance.
B7_DrathaHortTelvanni Hortator
B7_DrathaHortI asked Mouth Raven Omayn if Mistress Dratha would vote for me as Hortator of House Telvanni. Omayn said I would have to speak directly to Dratha on a matter of such importance.
B7_GothrenHortTelvanni Hortator
B7_GothrenHortI asked Mouth Mallam Ryon if Archmagister Gothren would vote for me as Hortator of House Telvanni. Ryon said I would have to speak directly to Gothren on a matter of such importance.
B7_NelothHortTelvanni Hortator
B7_NelothHortI asked Mouth Arara Uvulas if Master Neloth would vote for me as Hortator of House Telvanni. Uvulas said I would have to speak directly to Neloth on a matter of such importance.
B7_TelvanniBookTelvanni Hortator
B7_TelvanniBookI have been given a recent edition of the Brown Book of Great House Telvanni. It lists the current Telvanni councilors and their residences.
B7_TelvanniHortTelvanni Hortator
B7_TelvanniHortI have been named Hortator of House Telvanni by the surviving councilors of that house. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B7_TelvanniHortAs the sole surviving councilor of House Telvanni, I have declared myself Hortator of House Telvanni. When I have been declared Hortator of all three Houses, Redoran, Hlaalu, and Telvanni, I will have fulfilled the Fourth Trial of the Seven Visions of Seven Trials of the Incarnate.
B7_TelvanniHortMaster Aryon gave me the Robe of the Hortator, an heirloom token of my status as Telvanni Hortator.
B7_TheranaHortTelvanni Hortator
B7_TheranaHortI asked Mouth Felisa Ulessen if Mistress Therana would vote for me as Hortator of House Telvanni. Ulessen said I would have to speak directly to Therana on a matter of such importance. Ulessen warned me that Therana was very eccentric, and it may be hard to get and keep her attention long enough to ask the question. She also suggested I rely on keeping her happy rather than annoy her with details and arguments.
B8_All_HortatorHortator and Nerevarine
B8_All_HortatorI have been named Hortator of all three Great Houses, Redoran, Hlaalu, and Telvanni. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fourth Trial.
B8_All_NerevarineHortator and Nerevarine
B8_All_NerevarineI have been named Nerevarine by all four tribes of the Vvardenfell Ashlanders -- Urshilaku, Ahemmusa, Zainab, and Erabenimsun. Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.
B8_BackDoor1Hortator and Nerevarine
B8_BackDoor1Athyn Sarethi was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor2Hortator and Nerevarine
B8_BackDoor2Crassius Curio seemed concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor3Hortator and Nerevarine
B8_BackDoor3Divayth Fyr was surprised and disappointed that I had not fulfilled the Nerevarine prophecies. He says he has heard rumors that Archcanon Saryoni hopes I will come speak with him at the High Fane in Vivec City.
B8_BackDoor4Hortator and Nerevarine
B8_BackDoor4Mehra Milo was concerned that I had not fulfilled the Nerevarine prophecies. She says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that I come speak with him at the High Fane in Vivec City. She begged me to go to Saryoni.
B8_BackDoor5Hortator and Nerevarine
B8_BackDoor5Gilvas Barelo was concerned that I had not fulfilled the Nerevarine prophecies. He says that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate. Barelo asked me to go speak with Saryoni at the High Fane in Vivec City.
B8_BackDoor6Hortator and Nerevarine
B8_BackDoor6Nibani Maesa was concerned that I had not fulfilled the Nerevarine prophecies. She says she hears that a man named Tholer Saryoni, the leader of the Temple, is desperate. Nibani Maesa asked me to go speak with Saryoni at the High Fane in Vivec City.
B8_Failed_NerevarineHortator and Nerevarine
B8_Failed_NerevarineI have killed one of the leaders of the Ashlander tribes. Now there is no possibility that I could be accepted by the Ashlander tribes as the Nerevarine of prophecy.
B8_MeetVivecHortator and Nerevarine
B8_MeetVivecTo defeat Dagoth Ur, Vivec says I must go to Red Mountain to recover the artifact hammer Sunder from Gate Citadel Vemynal, then the artifact blade Keening from Gate Citadel Odrosal. Then, with these artifacts and Wraithguard, if I destroy the enchantments on the Heart of Lorkhan in Dagoth Ur's citadel, Dagoth Ur will be destroyed, and the Blight ended. Vivec gave me 'The Plan to Defeat Dagoth Ur' to explain the details.
B8_MeetVivecI accepted Wraithguard from Lord Vivec, and I swore my oath, before all gods and men, before all spirits visible and invisible, before my honor and Vivec's honor, to dedicate myself and Wraithguard to the defeat and destruction of Dagoth Ur, and the preservation of Morrowind and its people. Vivec somehow taught me how to use Wraithguard. He then offered to give some explanations, or to let me go immediately, as I wished.
B8_Nibani_2_VivecHortator and Nerevarine
B8_Nibani_2_VivecNibani Maesa says I must go to Vivec's high priest, Saryoni, and demand to speak with the false god Vivec. She says Kagrenac's tools are the keys to the riddle of the Sixth and Seventh Trials, and that I must get them from Vivec.
barbarians sad taleI came to Solstheim with four of my brothers-in-arms. We were on a quest, you see. We were getting close...we could feel it. But then, one of our fellowship -- a powerful sorceror named Grimkell -- betrayed the rest of us. He laid an ambush, and assailed us with powerful magicka. I managed to slay Grimkell, but not before my three other companions were turned to stone. You may have seen them, for they are the three standing stones of Brodir Grove, not far from here.
Baro EgnatiusI can't believe you killed him. What a stupid thing to do.
Baro EgnatiusI think you've handled him quite well.
Baro EgnatiusHe's still down at the dock? See what you can do about this connection to Elberoth.
Baro EgnatiusHe's captain of the new supply ship that's arrived. He should still be down by the dock; I don't believe he's budged since he made his demand for extra payment.
Baro EgnatiusY-yes, that's me.
Baro EgnatiusYeah? What's it to you?
BaslodHe served his purpose. That's all that matter.
BaslodI can't imagine he survived.... ah, well. He was cheap to hire.
BaslodI don't expect him to live through this. Of course, he doesn't know that. Just be sure you're not seen.
BaslodI believe he will have placed some weapons for you at the top of the mining office tower in the colony: a bow and a very potent poison arrow. I've also contributed a scroll that may help insure the arrow finds it's mark, and that you are not seen. I'd suggest remaining in the Mining Tower for safety. Once you're prepared, ready your bow to signal that Baslod should make his attack. He'll draw the guards away, and then you strike. With Falco assassinated, the colony should collapse in a very short time.
bearsBears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides.
bearsLots of them around this island. Some of them are pretty nasty, even diseased. Doesn't pay to mess with them, though their pelts can be valuable, I hear.
bearsBears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased.
bearsBears are all over Solstheim. If you see one, be careful. They're vicious fighters, and some are known to be diseased.
beast must be stoppedYour words honor me and my fallen comrades. The Udyrfrykte makes his lair in the ice caves that run beneath Thirsk. The entrance is located on the shores of Lake Fjalding, just to the west of here. I'm sure you will find the creature there, licking his wounds. If you can manage to slay the Udyrfrykte, make sure you claim some part of the beast as a trophy. Bring that trophy back to me, and I will name you chieftain of Thirsk, for that is our way. Go now, and good hunting.
beast must be stoppedCoward! Will you do nothing? Udyrfrykte is free from his icy prison, and he WILL return to Thirsk. I am no match for such a creature. My death will be on your conscience, as will the deaths of countless others. Leave this mead hall, %PCClass. Thirsk is a home for the valiant, and you clearly have no place here.
beast must be stoppedYou're no stranger to combat, %PCClass. I can see that in your eyes. Do you have the power to slay the beast? Do you have the courage? Skjoldr Wolf-Runner was the last chieftain of Thirsk. He took possession of the hall when he slew Griss the Yellow and placed his head on the pedestal. But now Skjoldr is dead, and Thirsk has no chieftain. If you can kill the Udyrfrykte and claim some kind of battle trophy, you might be found worthy to rule over Thirsk. What say you? Will you slay the Udyrfrykte?
BedsVery well. Head upstairs, to the last room on the right. It's yours for the next day.
BedsVery well. Go down the stairs, and use the first room on your right. It's yours for the next day.
been infectedLet us speak of this no longer.
been infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
been infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
been infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest.
been infectedYou have lifted the curse! I can see it no longer shadows your soul. You must be strong, my friend, to have done something such as this. I would not like to imagine what horrors you have seen during your days with the beast. You are once more a friend of the Skaal. In fact, the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Now we must speak of the Ristaag, an important Skaal ceremony.
been infectedYou have lived too long with this disease, outlander. Though I no longer sense it upon you, I see something even darker. Until you have rid yourself of this curse, you are not welcome among the Skaal.
been infectedAhhhh...I no longer sense the infection in you. I am happy for you, and for the Skaal as well. You have proven to be a valuable member of this community. You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony.
been infectedPlease, my friend. Cure this disease. We of the Skaal wish you only good things.
been infectedIn three days' time, the victim will become a werewolf himself. During these three days, though, a simple Cure Disease spell can stop the infection. Wait...you have rid yourself of the infection. Thank the All-Maker! You have been true to our people, and the Skaal name you Blodskaal, a blood friend to our people. You will be given a home here, Rigmor Halfhand's former residence, in which you may rest. Also, it has been decided that you will take part in the Ristaag, an important Skaal ceremony.
been infectedThe infection seems innocent enough. Some weakness, perhaps. Sometimes the effects are hardly noticeable. However, in three days' time, the victim will become a werewolf himself. It is a fate I would not wish upon my greatest foe. During these three days, though, a simple Cure Disease spell can stop the infection. I beg you to do this. Until then, I fear I cannot allow you to be a part of our community, perhaps infecting others. When you have been cured, I hope you will return to us again.
berserkersTheir kind isn't welcome here. They like mead well enough, it's true, but the berserkers have no respect for the rules of Thirsk or the word of its chieftain. They run around half naked and mad from the cold, and will kill anyone who crosses their path. Stay clear of them, if you value your life.
berserkersThey are called "bare-sarks" in the Nord tongue, beause of their insistence on going bare-chested even in the most severe blizzard. They're crazy as they come, friend, and care only for savagery and murder. It is said they are so attracted to death, they make their homes in some of Solstheim's burial barrows. I've also heard rumor of some kind of berserker "mother" but no one has ever seen her and lived to tell about it.
berserkersThey are the "bare-sarks" or bare-chested. The berserkers wear no clothing and have been driven mad by the cold and too much mead. They are not welcome here or anywhere else on Solstheim, for that matter.
berserkersThey are crazed Nords roaming the forest. Stay away from them.
berserkersWhat is it with Nords and getting naked?
berserkersThe berserkers are half-naked Nords who live to kill. They've been driven mad by the cold and have no respect for life or order. If you encounter any, prepare to run or fight to the death.
bit of helpI see you've gotten some help in the effort to discover the smuggling ring. Report to me when you have more information.
bit of helpAs I said, please choose either Gaea Artoria or Saenus Lusius to aid you in this endeavor.
bit of helpI would like you to work with one of my soldiers on this case. There are two available to you, and they are two of the best here at Fort Frostmoth: Saenus Lusius and Gaea Artoria. You'll find Lusius in the General Quarters, and Artoria in the General Quarters, Upper Level. Speak with them and decide which will be your companion. When you have unearthed the smuggling ring, report to me. I leave how you deal with the smugglers to your discretion.
Bloodmoon ProphecyThe prophecy is ended. The werewolves dwindle in numbers, the fire in the lake is no more, and the horkers have begun to return to the island. You will be honored among the Skaal for the part you played in this, %PCName.
Bloodmoon ProphecyIt is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so.
Bloodmoon ProphecyIt is time we spoke of this. The legend tells of a time that occurs once in each era, when a demon god will walk the land in the company of his Hounds, creatures of terrible might. He is The Hunter, and his coming is preceded by three signs. I had prayed that I had misread the signs, misunderstood the prophecy, but I am sure it is not so.
Bloodmoon ProphecyIt is an ancient Skaal legend that tells of the time before time, when a demon god would walk the land. It is told there are signs that precede the Bloodmoon, and I fear that we have been witness to some of these signs. Perhaps we will speak more about this later, but I hope we will not have to. First, I would like you to investigate the death of the horkers.
Bloodmoon ProphecyI have no desire to speak loudly of this ancient legend. Who knows what the ancestors learned about the coming of the Bloodmoon. For now, let us watch and wait, and let the All-Maker protect us.
Bloodmoon ProphecyIt is an ancient prophecy, one that I hope is but a myth. It tells of a time when the moon above will turn blood red, and the wolves that walk like men will walk the land. The prophecy tells of other signs that precede the Bloodmoon, but they are not all easily interpreted. Let us speak about this at another time. For now, you are to prove your strength.
BM_AirshipThe Patchwork Airship
BM_AirshipI found the wreckage of a crashed airship, and read the journal of its captain. It seems the crew had been commissioned to locate and explore Hrothmund's Barrow in search of some magic item. Before they could set down, the airship got caught in a surprise snowstorm and crashed into the mountains. I should get this journal to the man who sponsored the expedition -- Louis Beauchamp, at the Ald'ruhn Guild of Mages on Vvardenfell.
BM_AirshipI met Louis Beauchamp outside the Ald'ruhn Mage's Guild. Apparently, he used magicka and some patched-together Dwemer technology to make his own airship, and then commissioned a crew to fly north to the frozen isle of Solstheim in search of a powerful magic item.
BM_AirshipThe airship hasn't returned, and Beauchamp is getting worried. He wants to hire me to discover what happened to the airship and its crew, and recover the Amulet of Infectious Charm.
BM_AirshipI turned down Louis Beauchamp's offer to discover what happened to his airship and its crew, and recover the Amulet of Infectious Charm.
BM_AirshipI agreed to help Louis Beauchamp discover what happened to his airship, and recover the Amulet of Infectious Charm. The crew was to fly to Solstheim and search a barrow located at the eye of a wolf-shaped formation called Hrothmund's Bane, which is only visible from the air. In order to gain entrance to the barrow, one must utter the name of the wolf that killed Hrothmund -- "Ondjage." If the wrong name is spoken, the crypt will be sealed forever.
BM_AirshipI found the wreckage of the crashed airship, and read the journal of its captain. It seems the crew had located Hrothmund's Barrow, but before they could set down, the airship got caught in a surprise snowstorm and crashed into the mountains. I need to get the captain's journal back to Louis Beauchamp, outside the Ald'ruhn Guild of Mages on Vvardenfell. It will prove to him what happened to the airship and its crew.
BM_AirshipLouis Beauchamp was glad I was able to discover what happened to his airship, and has rewarded me accordingly. He also wants me to recover the Amulet of Infectious Charm from Hrothmund's Barrow. In order to gain entrance to the barrow I need to utter the name of the wolf that killed Hrothmund -- "Ondjage." If I say the wrong name, the crypt will be sealed forever.
BM_AirshipLouis Beauchamp was glad I was able to discover what happened to his airship, and has rewarded me accordingly.
BM_AirshipLouis Beauchamp was overjoyed that I was able to recover the Amulet of Infectious Charm, and has given me a generous reward. He'd really like to know what happened to his airship and its crew, however.
BM_AirshipLouis Beauchamp was overjoyed that I was able to recover the Amulet of Infectious Charm, and has given me a generous reward.
BM_AirshipI reported back to Louis Beauchamp, and told him what happened to the airship and its crew. He was especially grateful that I was able to recover the Amulet of Infectious Charm, and has rewarded me 2000 gold pieces.
BM_AirshipNow that I've learned what happened to the airship and recovered the Amulet of Infectious Charm, my work for Louis Beauchamp is complete.
BM_Airship_aThe Patchwork Airship
BM_Airship_aI found the door to Hrothmund's Barrow and tried to gain entrance. I uttered the wrong name and now the barrow has been sealed forever. Whatever is inside is now beyond my reach, and any quests that involve the barrow will be left incomplete. I guess I should have been more careful....
BM_Airship_aI found the door to Hrothmund's Barrow and uttered the name of the wolf -- "Ondjage" -- to gain entrance.
BM_Airship_cHrothmund's Barrow is Sealed
BM_Airship_cAfter learning I failed to gain entrance to Hrothmund's Barrow, Louis Beauchamp doesn't want anything to do with me.
BM_Airship_cI told Svenja Snow-Song I failed to gain entrance to Hrothmund's Barrow, and she was filled with sorrow. She doubts Thirsk will ever reopen. Looks like I've failed this quest miserably.
BM_BearHunt1The Ristaag
BM_BearHunt1Having returned the Totem of Claw and Fang to Korst Wind-Eye, he explained to me that soon the Skaal will perform the Ristaag, a ritual hunt that is meant to bring favor from the All-Maker on the Skaal.
BM_BearHunt1Because of my service to the Skaal, Wind-Eye believes it would be good for me to take part in the Ristaag. I am to meet with Rolf Long-Tooth, one of the Skaal hunters, by the western shores of Lake Fjalding after nightfall. He will then explain how the hunt will take place, and what my part in it will be.
BM_BearHunt1Long-Tooth tells me that during the Ristaag, we will seek out the Spirit Bear that Wind-Eye has conjured using the Totem of Claw and Fang. We are to slay it and bring its heart back to the shaman. If the hunt fails, or is not completed by daybreak, it is said that bad fortunes will fall on the Skaal people.
BM_BearHunt1I am to stay with Long-Tooth during the hunt, and to follow his instructions exactly.
BM_BearHunt1As I followed Long-Tooth, we heard screams and unearthly howls off to our right. Long-Tooth has told me to investigate them and return to him.
BM_BearHunt1I have found the corpse of Sattir the Bold, one of the other hunters involved with the Ristaag. I should return to Long-Tooth and let him know what has happened.
BM_BearHunt1Long-Tooth fears that there are werewolves in the woods, and that they will try to disrupt the Ristaag. I should continue following him.
BM_BearHunt1Again we heard screams, this time from our left side. Long-Tooth again would like me to investigate the disturbance, and return to him with my findings.
BM_BearHunt1Grerid Axe-Wife is dead as well. I must report this to Long-Tooth.
BM_BearHunt1Long-Tooth has decided we must continue the Ristaag. It will be up to us to find the Spirit Bear and return with its heart.
BM_BearHunt1Long-Tooth and I were attacked by werewolves, but were able to kill them. We must now find the Spirit Bear and return its heart to Wind-Eye.
BM_BearHunt1The Spirit Bear has been killed. I should now retrieve its heart to return to Wind-Eye.
BM_BearHunt1I have retrieved the heart of the Spirit Bear. It must be returned to Wind-Eye.
BM_BearHunt1Wind-Eye was pleased that the Ristaag was successful. He has taught me more of the Skaal magic in return for my efforts. I am now able to call a bear to aid me in times of need.
BM_BearHunt1The Ristaag has failed.
BM_BearHunt2Disrupt the Skaal Hunt
BM_BearHunt2Hircine has come to me again in my dreams. I saw visions of the Skaal preparing a ceremonial hunt for the Spirit Bear. I must travel to the western shores of Lake Fjalding this night and kill these Skaal while they track the bear. Then I must kill the Spirit Bear as well.
BM_BearHunt2I have killed the Skaal trackers.
BM_BearHunt2I have killed the Spirit Bear.
BM_BearHunt2Hircine is pleased with my obedience, and has granted me the ability to summon an undead Bonewolf to my side when I walk in the day.
BM_BeastsThe Ritual of Beasts
BM_BeastsAs I approached the Beast Stone, magical writing appeared on its surface. It said: "Travel south. Find the Good Beast and ease its suffering."
BM_BeastsI have come across a bear being attacked by Rieklings.
BM_BeastsI have defeated the Rieklings attacking the bear. This bear, however, is still wounded. It looks as though it has been pierced by a Riekling arrow that will need to be removed.
BM_BeastsI have removed the Riekling arrow from the bear, but it is still injured. I should attempt to heal it, or stay with it until it is well.
BM_BeastsThe bear is fully healed from its wounds. I should return to the Beast Stone. It seems the Good Beast would like to return there with me.
BM_BeastsAs I approached the Beast Stone, it began to glow with a magical light.
BM_BeastsThe Good Beast has died. I have failed to awaken the Beast Stone.
BM_Bloodskal01While exploring an abandoned tomb, I found a sword named Bloodskal. I am not alone.
BM_BrodirGroveBetrayal at Brodir Grove
BM_BrodirGroveI met Ulfgar the Unending and he told me his sad tale. He and his four companions came to Solstheim on some sort of quest. One of the five, a sorcerer named Grimkell, betrayed Ulfgar and the others. Ulfgar killed Grimkell, but the other three companions were turned to stone. They are the standing stones of Brodir Grove.
BM_BrodirGroveFor five hundred years Ulfgar has been unsuccessfully searching for the entrance to Sovngarde, the mythical fortress where valiant Nords may live forever. He feels he has failed in his quest, and will be forever in my debt if I can find the entrance myself.
BM_BrodirGroveThe book "Sovngarde, a Reexamination" contains new theories on the god Shor's mythical Hall of Valor. Of particular interest is the suggestion that the entrance to Sovngarde doesn't actually exist in the physical world. All a Nord has to do to enter Sovngarde is die in honorable combat. I should get this book back to Ulfgar the Unending. He'll be very interested in what it has to say.
BM_BrodirGroveUlfgar was both shocked and excited by the new theories contained in the book "Sovngarde, a Reexamination." He now believes the entrance to Sovngarde has been right before him all along. All he has to do is die an honorable death -- and he's chosen me as his opponent.
BM_BrodirGroveUlfgar asked me to engage him in mortal combat in the hopes that I could win, and send his soul to Sovngarde. I refused.
BM_BrodirGroveUlfgar asked me to engage him in mortal combat in the hopes that I could win, and send his soul to Sovngarde. I agreed, and must return to him at his dwelling when I am ready to fight.
BM_BrodirGroveI killed Ulfgar. With his dying breath, he thanked me for granting him entrance to Sovngarde. Ulfgar also said he'd try to reach out to me from the afterlife and leave some kind of reward at Brodir Grove.
BM_BrodirGroveI went to Brodir Grove and was met by the spirit of Ulfgar. He met his friends in Sovngarde and told them of the help I granted him. As a reward, the companions will imbue me with their greatest attributes every time I visit Brodir Grove. I need only visit their standing stones to receive the blessings.
BM_CariusGoneThe Disappearance of Captain Carius
BM_CariusGoneUpon returning to Fort Frostmoth, I learned that the fort had been attacked by strange, wolflike creatures, and that Captain Carius has been abducted.
BM_CariusGoneGaea Artoria suggests I should seek out the Nords who live on the northern coast of Solstheim. She says that these Nords worship animals, specifically wolves. She believes that they may be responsible for Captain Carius' disappearance. She doesn't believe they'll tell me much, as I am an outsider. So, she's given me a skull found in a Nord burial ground to give to the Skaal to better earn their trust. I'm to remain with them until I know more.
BM_CariusGoneSaenus Lusius believes that I should seek out the Nords who live on the northern coast of Solstheim. Lusius tells me that these Nords are nature worshippers, and would know what these animals were that attacked the fort. He would like me to remain with these people, work my way into their confidence, though it may take a long time. He's given me a skull found in a Skaal tomb, in the hopes they will accept it as a sign of good faith.
BM_CariusGoneI have found the Nord village. The people here have told me to speak to Tharsten Heart-Fang, their leader. He is in the Greathall.
BM_CariusGoneTharsten Heart-Fang says he knows nothing about the attack on Fort Frostmoth, and that the creatures that attacked the fort were not normal wolves.
BM_CariusGoneI have returned to Fort Frostmoth and spoken with Saenus Lusius. He was disappointed the Skaal have not told me more, but not surprised. He wishes for me to return to them and live among them until I can find out what has happened to Captain Carius.
BM_CariusGoneGaea Artoria did not believe that the Skaal knew nothing about the attack or Carius' disappearance. She would like me to return, earn their trust, and continue to live among them. She believes that, given time, I might be able to find out what has happened to Captain Carius.
BM_Ceremony1The Totem of Claw and Fang
BM_Ceremony1Korst Wind-Eye has told me that he would like me to take part in a Skaal ceremony called Ristaag, in order to cleanse and bless the Skaal people. First, though, he would like me to retrieve the Totem of Claw and Fang.
BM_Ceremony1The Totem of Claw and Fang is located in the Tombs of Skaalara, located east and a bit south of the Skaal Village.
BM_Ceremony1I have retrieved the Totem of Claw and Fang.
BM_Ceremony1Wind-Eye was pleased that I was able to return the Totem of Claw and Fang from the Tombs of Skaalara, and rewarded me with knowledge of the Skaal nature magic. He has taught me the Skaal ritual to summon a wolf to fight by my side.
BM_Ceremony2Dream of Hircine
BM_Ceremony2While sleeping, I had a strange dream. In it, the Daedra Prince Hircine spoke to me, telling me to journey to the Tombs of Skaalara. There, I am to keep the Skaal warriors from retrieving the Totem of Claw and Fang. I should kill any of the Skaal I meet in the Tombs. From what I saw in the dream, it appears the Tomb is located on the Felstaad Coast, southeast of the Skaal Village.
BM_Ceremony2I have killed all of the Skaal warriors who came to retrieve the Totem of Claw and Fang.
BM_Ceremony2Hircine came to me again in a dream. He was pleased that I had defended the Totem of Claw and Fang from the Skaal, and has blessed me with sharper claws to better tear the flesh of my enemies.
BM_Ceremony2I have failed to protect the Totem of Claw and Fang.
BM_CursedCaptainThe Cursed Captain
BM_CursedCaptainWhile walking along the western coast of Solstheim I met a man named Thormoor Gray-Wave, staring out to sea. Thormoor was once a ship captain, but fell asleep at the rudder while ferrying settlers from Skyrim to Solstheim. The ship drifted into a gale and was sunk. The only survivors were Thormoor and a man whose entire family was killed in the shipwreck.
BM_CursedCaptainThe only other survivor of the shipwreck, a warlock and seer named Geilir the Mumbling, has cursed Thormoor with eternal wakefulness. Thormoor hasn't slept since the ship was lost, and that was over six months ago. If I can find some way to convince Geilir to lift the curse, Thormoor will finally be able to get some rest. If I do this for Thormoor, he'll share with me a valuable secret he learned when he was a ship captain.
BM_CursedCaptainI convinced Geilir the Mumbling to remove Thormoor's curse of eternal wakefulness.
BM_CursedCaptainThormoor Gray-Wave was very grateful I was able to remove the curse of eternal wakefulness. Now he can barely keep his eyes open, and is going to his room at the Thirsk mead hall to sleep. I am to meet him there to collect my reward.
BM_CursedCaptainI met Thormoor at Thirsk, and he granted my reward. He told me of Gyldenhul Barrow, located on an island off the northeast coast of Solstheim. The barrow is filled with riches, and I can have it all. The door is heavily locked, but Thormoor has given me the key. He also marked the entrance of the dungeon on my map.
BM_CursedCaptain_aThormoor's Doom
BM_CursedCaptain_aI told Thormoor Gray-Wave about Geilir the Mumbling's death. Now Thormoor's curse can never be lifted, and he is doomed to spend the rest of his days watching the sea, too exhausted to do anything else.
BM_DraugrThe Skaal Test of Strength
BM_DraugrHaving completed a test of wisdom for Tharsten Heart-Fang of the Skaal, I am now to complete a third test--a test of strength.
BM_DraugrHeart-Fang would like me to travel to Lake Fjalding and speak with Korst Wind-Eye. Wind-Eye will tell me more about what I am required to do. I should be able to find him on the northern shore of the lake.
BM_DraugrI have found Wind-Eye by the shores of Lake Fjalding. Coming from the center of the lake is a gout of fire, rising through the ice high into the sky.
BM_DraugrWind-Eye tells me that Heart-Fang believes that this flame is being created by the Draugr Lord Aesliip, a powerful creature who lives in the caves beneath the ice. Wind-Eye is not certain that this is the case, but would not speak more about it.
BM_DraugrI am to enter Lake Fjalding and search out the ice caves below. Once there, I should find Aesliip, a powerful Draugr Lord, and kill him.
BM_DraugrI have found the Draugr Lord Aesliip, and spoken to him. He tells me that he was once a powerful mage of the Skaal people, exiled for his research into the necromantic arts.
BM_DraugrAesliip tells me that through his necromancy he learned of a powerful group of Frost Daedra that were planning to take the island of Solstheim for their own. The Skaal would not listen to his warnings, as he was dead to them. Through his magic, Aesliip was able to keep the Frost Daedra at bay.
BM_DraugrKnowing that eventually his life would end, and the Daedra would escape, Aesliip performed the rituals necessary to make himself one of the undead, and continue to keep the Frost Daedra imprisoned.
BM_DraugrAesliip believes that together we might defeat the Daedra. He has asked for my help.
BM_DraugrI have agreed to fight with Aesliip.
BM_DraugrI am honor-bound to slaughter Aesliip, and cannot fight with him.
BM_DraugrAesliip and I have defeated the last of the Frost Daedra.
BM_DraugrWhen the last of the Daedra fell, Aesliip realized that his task was finally complete, and he was relieved of his undead state. Before he died, he gave me a magical ring.
BM_DraugrAesliip is dead.
BM_DraugrI have returned to Wind-Eye and told him what transpired in the ice caves below Lake Fjalding. He suggests I return to the Skaal village, and he will meet me there later.
BM_EarthThe Ritual of Earth
BM_EarthI approached the Earth Stone, and words magically appeared on its surface. They said: "Travel northeast to the Cave of the Hidden Music and learn the Song of the Earth." Then the words disappeared.
BM_EarthIn the Cave of the Hidden Music, I have found a large structure made of stalagmites and stalactites. An odd music seems to be coming from them.
BM_EarthI have found that when one of the hollowed stalagmites is struck, it produces a musical note like the ones I can hear in this cave.
BM_EarthBy striking the stalagmites in succession, I was able to recreate the sounds I can hear in this cave. When I did, the pattern changed.
BM_EarthAfter repeating the new pattern, the sounds swelled, and then grew silent. I should return to the Earth Stone.
BM_EarthWhen I returned to the Earth Stone, it began to glow with a mystical light.
BM_FalmerIn Search of the Falmer
BM_FalmerI met one of Raven Rock colony's new arrivals, an Altmer noble named Athellor. It seems Athellor came to Solstheim to investigate the Falmer, or Snow Elves. The local belief is that the Rieklings are actually the Falmer of legend, but Athellor finds that suggestion absurd.
BM_FalmerAthellor is convinced the Falmer were actual Elves, much like himself. He believes they intermingled with the other Elven races and ceased to exist as an identifiable culture. Athellor must really be itching to share his story with someone -- the more I listen, the more drinks he buys me....
BM_FalmerAthellor told me he's on a journey of self-discovery, and believes he has some Falmer blood in his veins. He's hoping to hire an adventurer to help with some of the more physically demanding work. I think I know where this conversation is going....
BM_FalmerAs I expected, Athellor asked me to help him. He wanted me to find some evidence of the Falmer's existence on Solstheim, but I turned him down.
BM_FalmerI've agreed to help Athellor in his quest to find some evidence of the Falmer's existence here on Solstheim. He suggests I investigate the island's ancient burial barrows and standing stones. He's given me 200 gold for equipment and traveling expenses.
BM_FalmerI made an interesting find in the Jolgeirr Barrow - an ancient tome titled "Fall of the Snow Prince." It chronicles the death of a skilled warrior in the Battle of the Moesring. Of particular interest is the description of the Snow Prince. He was no Nord, and definitely no Riekling. I'd better get the book to Athellor and see what he can make of it.
BM_FalmerI presented Athellor with the book "Fall of the Snow Prince," and he's convinced it gives an account of an actual Falmer warrior. Athellor is satisfied I've investigated the matter fully, and has given me 800 gold for my troubles.
BM_FrostGiant1The Castle Karstaag
BM_FrostGiant1The Ristaag is completed, but Wind-Eye has been getting reports from his sentries of ominous signs. He tells me that the shores are filled with dead horkers, and he knows of no reason why this would happen.
BM_FrostGiant1Wind-Eye has told me more about the Bloodmoon Prophecy, an ancient Skall legend that tells of the signs that appear before a demon god begins to stalk the land. He fears now that these signs have begun to appear, but he would like me to investigate further.
BM_FrostGiant1At the northwest end of the island stands an enormous castle of ice, home of the frost giant Karstaag. Wind-Eye tells me that he and the Skaal have lived in peace, but that this slaughter of the horkers could be the work of the Rieklings under his control. I should investigate Castle Karstaag and see what I can find out. Though I cannot go in the front door, there is an entrance under the water north of the castle that has recently been discovered.
BM_FrostGiant1I have entered the Caverns of Karstaag, a network of caves that run below the castle.
BM_FrostGiant1Inside the caverns I was greeted by a Riekling named Krish. He tells me that he knows nothing of the dead horkers, but he may know how I can find out more information.
BM_FrostGiant1The master of the castle, Karstaag has been missing for days. While he has been gone, Krish and his band have attempted to wrest control of the castle from Dulk, another Riekling loyal to the giant Karstaag.
BM_FrostGiant1Krish had entered into a pact with a band of grahl to help him secure the castle. The grahl however, have turned on the Riekling, slaughtered his troops, and now block the entrance to the castle above.
BM_FrostGiant1The magic surrounding the castle allows none to enter without Karstaag's blessing. Krish will allow me to enter with him, if I am willing to help him fight his way past these trolls. Once inside, I will be able to question Dulk about the dead horkers.
BM_FrostGiant1The ice-trolls are defeated. I should now be able to enter the castle with Krish.
BM_FrostGiant1None may enter the castle itself without the giant Karstaag's blessing. However, since I killed the trolls, Krish will accompany me to the door and upstairs. There I can speak with Dulk.
BM_FrostGiant1Krish has been killed.
BM_FrostGiant1Dulk knows nothing about the dead horkers. He tells me that his master Karstaag disappeared days ago, after werewolves appeared at his door. The rest of the giant's minions have been involved in the rebellion at the castle, and could not have caused the deaths of the horkers. I should report these findings to Wind-Eye.
BM_FrostGiant1I've reported my findings to Wind-Eye, who did not seem surprised that the slaughter wasn't performed by the Rieklings. He fears that there are terrible times ahead for Solstheim, and gave me sword that casts magical fire as a means to protect myself against the coming storm.
BM_FrostGiant2Siege of Castle Karstaag
BM_FrostGiant2I have been sent another dream by the Daedra Lord Hircine. He has told me that Castle Karstaag, at the north shore of the island, is under siege by renegade servants. The owner of the castle is important to him, and Hircine would like me to enter the castle and kill the rebellious creatures.
BM_FrostGiant2I have entered Castle Karstaag and spoken to a Riekling named Dulk. He tells me that another Riekling named Krish has enlisted the help of grahl to attempt to take control of the castle. I should enter the caverns below the castle and destroy the grahl and the Riekling Krish.
BM_FrostGiant2I have killed all of the grahl and the Riekling Krish. Hircine will be pleased.
BM_FrostGiant2Hircine was pleased with my efforts, and has rewarded me with Hunter's Wind, the ability to completely restore my health once each day.
BM_FurArmorSnow bears are larger cousins of Solstheim's normal bears, and are known for their thick white fur. They are elusive, but have been seen in the snowy forested regions along Solstheim's southern coast. It is said their attacks have been known to freeze human flesh, and their fur protects them against the frost and cold.
BM_FurArmorSnow wolves are larger cousins of Solstheim's normal wolves, and are said to be descendents of Ondjage, the Fell Wolf that devoured Hrothmund the Red. They are elusive, but can be found in and around the Moesring Mountains. It is said their attacks have been known to freeze human flesh, and their fur protects them against the frost and cold.
BM_FurArmorBrynjolfr will make custom snow wolf and snow bear fur armor to order. It's light armor, and can offer some protection against frost. Brynjolfr has given me a list of requirements and prices. If I have the animal pelts and gold, he'll begin work on a custom piece of armor, and have it ready in a day.
BM_IngmarIngmar in a Bind
BM_IngmarI came upon a young Skaal warrior named Ingmar, just outside the Valbrandr Barrow. In order to rise to manhood within the Skaal, Ingmar must single-handedly defeat the Valbrandr draugr. Unfortunately, Ingmar has already tried to kill the draugr once and almost got himself killed.
BM_IngmarIngmar asked for my help in defeating the Valbrandr draugr, but I refused. Skaal tradition dictates he must kill the draugr alone to rise to manhood, and I'm not about to interfere.
BM_IngmarI've agreed to help Ingmar in his quest to kill the Valbrandr draugr. He's supposed to defeat the creature alone, but has already tried once and failed. When we enter the Valbrandr barrow, I'm to act as a shield or distraction, but am not to attack the draugr in any way. At least this way, it will be easier for Ingmar to lie to himself, and the rest of the Skaal....
BM_IngmarThough he fought bravely, Ingmar was killed. May the Skaal remember him as a warrior.
BM_IngmarWhile in the Valbrandr Barrow, I attacked the draugr. I hope Ingmar understands.
BM_IngmarIngmar saw me attack the Valbrandr draugr, and is now completely distraught. He says that because he didn't kill the draugr by himself, he'll never be considered a man by the Skaal.
BM_IngmarThe Valbrandr draugr is dead. I acted as a distraction while Ingmar landed the blows.
BM_IngmarIngmar thanked me for my help. Now he can return to the Skaal and tell them he single-handedly killed the draugr. As a show of thanks, Ingmar said he's going to leave all the barrow's treasure alone, so I'm free to take as much as I want. He also invited me to visit him at his house in the Skaal Village, if ever I get the chance.
BM_IngmarI met Ingmar in his house in the Skaal Village, and he presented me with a Belt of Orc's Strength. It was given to him by the Skaal in honor of the Valbrandr draugr's defeat, and he thought I should have it.
BM_LycanthropycureThe Scroll of Cure Lycanthropy
BM_LycanthropycureI found a note on the body of one of the Glenmoril Witches. Apparently, there's a Scroll of Cure Lycanthropy in the witches' gloomy cave. The scroll is hidden in a hollowed-out icicle hanging from the roof of the cave. If I read the scroll, I will be instantly cured of my curse.
BM_LycanthropycureI read the Scroll of the Wolf Ender and have been stripped of my curse. It's strange, but I feel will never again turn into a wolf when the sun sets, and can never again be infected with lycanthropy. Hopefully the people I meet will realize I am no longer a blood-thirsty beast....
BM_MeadHallThe Mead Hall Massacre
BM_MeadHallThe mead hall of Thirsk has been attacked by a monster called the Udyrfrykte. The creature struck without warning and killed everyone he could. Svenja Snow-Song was finally able to drive the beast away with her arrows, but she fears the Udyrfrykte will return.
BM_MeadHallSvenja Snow-Song implored me to slay the Udyrfrykte, but I refused. She's convinced the beast will eventually return to Thirsk and finish what he started.
BM_MeadHallSvenja Snow-Song asked me to slay the Udyrfrykte, and I agreed. I can probably find the beast in his lair. The entrance is on the eastern shore of Lake Fjalding, just to the west of Thirsk. If I can slay the Udyrfrykte, I should claim some kind of trophy from the body. If I bring this trophy back to Svenja Snow-Song, I may be named chieftain of Thirsk.
BM_MeadHallI have slain the Udyrfrykte. I should claim a part of the beast as a battle trophy and bring it to Svenja Snow-Song at Thirsk.
BM_MeadHallI gave the Heart of the Udyrfrykte to Svenja Snow-Song. She says there is one more task I must complete before being named chieftain of Thirsk.
BM_MeadHallI must journey west to the Moesring Mountains and find the hidden barrow of Hrothmund, the first chieftain of the mead hall. Once there, I must lay my hands on Hrothmund's great axe and utter my intention to rule over Thirsk and its people. If Hrothmund's spirit approves, he will grant his blessing. While I'm away, Svenja will see to the repairs of the mead hall.
BM_MeadHallI laid my hands on Hrothmund's great axe and uttered my intention to serve as Thirsk's chieftain. Hrothmund's spirit answered by granting his blessing. I should now return to the mead hall and talk to Svenja Snow-Song so that I may be named chieftain.
BM_MeadHallSvenja Snow-Song has namd me chieftain of Thirsk. The position is permanent, and I must serve it until I die. Svenja has offered to serve as my advisor and second-in-command, and will take care of all mead hall matters in my absence.
BM_MeadHallI killed Svenja-Snow Song. Without her support, I will never be chieftain of Thirsk. And, seeing as Svenja was overseeing the repairs of the mead hall, Thirsk will never reopen.
BM_MeadHallI laid my hands on Hrothmund's great axe and uttered my intention to serve as Thirsk's chieftain. Hrothmund did not grant his blessing. I shall never be the chieftain of the mead hall.
BM_MeadHall_aBereditte Jastal's Gift
BM_MeadHall_aBereditte Jastal has given me a gift, a revised edition of his history of Thirsk that chronicles my battle with the Udyrfrykte, and adds my name to the list of chieftains.
BM_MeadHall_bA Shipment of Mead
BM_MeadHall_bI have ordered mead from Skyrim. It should arrive in a week.
BM_MeadHall_bThe shipment of mead has arrived from Skyrim. I can now collect the weekly profits from the sale of mead.
BM_MeadHall_cThirsk Hunters
BM_MeadHall_cSvenja Snow-Song has sent out hunters to kill snow bears and snow wolves, and return with their pelts.
BM_MeadHall_cThe hunters have returned, and Svenja has given me the snow bear and snow wolf pelts they managed to secure.
BM_MissionaryThe Missing Missionary
BM_MissionaryI spoke with Jeleen at the Imperial Cult shrine in Fort Frostmoth, and he is deeply troubled. A missionary named Mirisa set out from the shrine over a month ago, and hasn't returned. If I can find Mirisa and return her safely to Jeleen, he will grant a generous reward. Jeleen suggests I look in the Lake Fjalding region, to the north of Fort Frostmoth.
BM_MissionaryIt seems Mirisa the missionary was preaching more about the evils of alcohol consumption than the benefits of the Imperial Cult. She was last seen heading for a mead hall called Thirsk, in the hopes of swaying the resident Nords from their love of drink.
BM_MissionaryThe missionary Mirisa is being held captive by a Nord barbarian named Erich the Unworthy, in his room in the Thirsk mead hall.
BM_MissionaryI have killed the Nord barbarian Erich the Unworthy. Thankfully it was an even fight, since none of Eric's fellow clan members came to his assistance.
BM_MissionaryI have located Mirisa the missionary, locked in the quarters of Erich the Unworthy at the Thirsk mead hall. She's been imprisoned for over three weeks.
BM_MissionaryI have agreed to escort Mirisa back to the Imperial Cult Shrine at Fort Frostmoth.
BM_MissionaryI have escorted the missionary Mirisa safely to the Imperial Cult shrine in Fort Frostmoth.
BM_MissionaryJeleen was overjoyed at my rescue of Mirisa, and rewarded me with 300 gold pieces.
BM_MissionaryMirisa the missionary is dead. I should report this sad news to Jeleen at the Imperial Cult Shrine at Fort Frostmoth.
BM_MissionaryJeleen was ovecome with grief at the news of Mirisa's death. He thanked me for relaying the information, and paid me for my services.
BM_MoonSugarThe Moon Sugar Mystery
BM_MoonSugarI met Severia Gratius, a guard at Fort Frostmoth. Gratius has been ordered to solve the mystery of a recent rash of moon sugar poisonings here on Solstheim. Several people, including a Cult priest at Frostmoth, have been mysteriously afflicted with temporary moon sugar euphoria, and the Imperials suspect foul play. Gratius is in charge of the investigation.
BM_MoonSugarSeveria Gratius asked for my help in uncovering the identity of the moon sugar poisoner and bringing him to justice, but I turned her down.
BM_MoonSugarI have agreed to help Severia Gratius discover the identity of the moon sugar poisoner and bring him to justice. One of the victims -- the Imperial Cult priest Jeleen -- glimpsed a man with a unique white Colovian fur helm leaving the scene of the crime. I am to find and kill this man and bring Gratius the white helm as proof. Before I leave Frostmoth I must question Jeleen in the Cult shrine. He may have some more information.
BM_MoonSugarI questioned Jeleen at the Imperial Cult shrine. A week ago, after drinking some wine, Jeleen began to feel the effects of moon sugar euphoria. He claims that while in his drugged state, he saw a frail old man -- probably not a Nord -- wearing a white Colovian fur helm. Jeleen can't fully trust his recollections, but he thinks he remembers the man singing a silly song...something about candy, and a workshop in the snow, with lanterns all aglow....
BM_MoonSugarI met an odd old man living in a small workshop, out in the wilderness of Solstheim. Inspired by a child's silly song, he took on the role of Uncle Sweetshare, the legendary giver of candy and spreader of cheer. He even wears a white helmet. What's most disturbing is that this particular Uncle Sweetshare has been spreading his unique brand of happiness by secretly giving people moon sugar. It's obvious this madman is the culprit Severia Gratius hired me to kill.
BM_MoonSugarI convinced Uncle Sweetshare to give me his white helm, which I shall turn into Severia Gratius at Fort Frostmoth as "proof" of his execution. The madman promised me he'd stop slipping moon sugar into people's food and drink. I can only hope he has wits enough to keep his word.
BM_MoonSugarUncle Sweetshare is dead by my hand. I must return his white Colovian fur helm to Severia Gratius at Fort Frostmoth as proof of the deed, and collect my reward.
BM_MoonSugarThe white Colovian fur helm has been delivered to Severia Gratius as proof of the moon sugar poisoner's execution. I have been well rewarded for my services.
BM_MoraleRebellion at Frostmoth
BM_MoraleCaptain Carius has told me a little about the situation here at Fort Frostmoth. Most of the soldiers are stationed here because they were unfit to serve in the more important forts. They are a normally restless bunch, and Carius believes that they are recently even more edgy than usual.
BM_MoraleCaptain Carius would like me to investigate the unease he's feeling coming from the soldiers stationed here at Fort Frostmoth. He believes that there must be someone who is spreading ill will among his men. I should speak with the soldiers here and see what I might learn from them.
BM_MoraleThe troops at Fort Frostmoth seemed at first to be unwilling to speak with me, perhaps upset at the recent ban on alcohol consumption at the fort. However, giving the soldier some alcohol has raised his spirits somewhat.
BM_MoraleA soldier has agreed to speak with me in exchange for some liquor I had with me. Apparently, Captain Carius has forbidden all alcohol consumption, and the soldiers are restless. They believe he has done it as a punishment for poor performance. I should report my findings to Carius.
BM_MoraleCarius tells me that although he and Antonius Nuncius discussed the effects of alcohol on the men, he never actually banned liquor consumption. The shipments, however, have stopped arriving. Captain Carius would like me to speak with the soldiers some more and find out where these rumors are being started.
BM_MoraleThe soldiers seem willing to take the alcohol in my posession in exchange for information about what has become a dry fort. It seems that a bit of the drink makes them much more disposed to chatting.
BM_MoraleOne of the soldiers has told me that it was Antonius Nuncius who told him that the alcohol ban was a punishment from Captain Carius. Of course, I'll need more proof of that before I can possibly report this information to Carius. I should be able to find Nuncius either in the Imperial Cult Shrine, or in his office, located above the Armory.
BM_MoraleAntonius Nuncius denies spreading rumors about Captain Carius or starting any trouble at all in the Fort. He claims to be a simple priest dedicated to serving his fellow man. He acts guilty, though, so perhaps it bears further investigation.
BM_MoraleI've found a large stash of alcohol in Antonius Nuncius' desk.
BM_MoraleAntonius Nuncius has admitted that he has been poisoning the minds of the soldiers here in Fort Frostmoth. His hope was that if the situation here got bad enough, he would be recalled to Vvardenfell.
BM_MoraleI have agreed to keep Antonius Nuncius' secret. In exchange, he has given me the key to his closet, which contains a great many bottles of Cyrodiilic Brandy, Flin, and Mazte.
BM_MoraleI told Antonius Nuncius that I would be unable to keep his actions a secret from Captain Carius.
BM_MoraleCaptain Carius has thanked me for finding the source of the low morale among his troops. In gratitude, he has given me some useful Cure Disease potions, as there are diseases on this island not common in Vvardenfell, and a silver sparkblade. Carius will also request that Nuncius' assignment at the Fort be extended indefinitely.
BM_MoraleAlthough I did not reveal the source of the low morale of the Fort's troops, Captain Carius has noticed a change in their attitude, and has thanked me for my assistance. He gave me some Cure Disease potions, as he says there are diseases on this island that have never before been encountered.
BM_MoraleAntonius Nuncius is dead, and Captain Carius has told me to stop searching for the source of the low morale.
BM_RetributionA Wife's Retribution
BM_RetributionThe widow Kolfinna wants my help in extracting wergild, the traditional retribution of the Nords, for the murder of her husband. I am to obtain Sigvatr the Strong's family heirloom, the gem Pinetear, and return it to Kolfinna at her dwelling on the western bank of the Iggnir River. All Kolfinna wants is Pinetear; I don't necessary have to kill Sigvatr the Strong.
BM_RetributionI have refused Kolfinna's request that I extract wergild from Sigvatr the Strong. I know better than to get involved is such a sensitive family matter.
BM_RetributionI have agreed to assist the widow Kolfinna in extracting wergild from Sigvatr the Strong. The barbarian was last seen hunting near the Altar of Thrond, a stone formation to the northwest of Kolfinna's dwelling, just west of the Harstrad River. I am to obtain Sigvatr's gem Pinetear and return it to Kolfinna. It matters not whether the barbarian lives or dies, so long as Kolfinna gets the gem.
BM_RetributionI spoke with Sigvatr the Strong and tried to coax Pinetear from his possession, but my attempt was a failure. If I can gain Sigvatr's friendship and then appeal to his sense of guilt, I may be able to get Pinetear without a fight.
BM_RetributionSigvatr the Strong has been overcome with guilt for the death of Gustav Two-Teeth, and agrees to make amends. He has given me his ancestral gem Pinetear, which I am to present to Kolfinna as payment of wergild.
BM_RetributionSigvatr the Strong would not surrender Pinetear, so I was forced to slay him. I must deliver the gem to Kolfinna as payment of wergild.
BM_RetributionLike the shadow of a snake, my hand darted inside the purse of Sigvatr the Strong and withdrew his ancestral gem, Pinetear. If I return the gem to Kolfinna the widow, it will serve as payment of wergild for the murder of her husband.
BM_RetributionPinetear has been delivered to the widow Kolfinna, thereby fulfilling the extraction of wergild. Kolfinna was deeply touched by my efforts, and now considers me a member of her family. I can sleep in Kolfinna's bed at any time, and she has given me a key to her husband's old chest. I can have whatever it contains.
BM_RumorsAn Island to the North
BM_RumorsI have heard rumors of an island to the north of Vvardenfell named Solstheim. There is apparently an Imperial fort named Fort Frostmoth.
BM_RumorsI have been told there is now a boat in Khuul that offers transport to the island of Solstheim.
BM_RumorsI have arrived on the island of Solstheim. Captain Falx Carius is the commander at Fort Frostmoth, and I should speak with him. Captain Carius is likely in his chambers at Fort Frostmoth, which can be reached through the General Quarters, at the top of the south staircase. For matters dealing with the new colony, I should speak with Carnius Magius at the Imperial Cult Shrine.
BM_SadSeerThe Sad Seer
BM_SadSeerI met a sad warlock and seer named Geilir the Mumbling. His family was recently lost at sea, and now his only companion has been kidnapped by a draugr.
BM_SadSeerGeilir asked me to rescue Oddfrid White-Lip from Kolbjorn Barrow, but I refused.
BM_SadSeerI have agreed to help Geilir the Mumbling by rescuing Oddfrid White-Lip from Kolbjorn Barrow. As a reward, he will talk to Oddfrid and reveal my future. Kolbjorn Barrow is southeast of Geilir's dwelling, near the Solstheim coast.
BM_SadSeerI have agreed to help Geilir the Mumbling by rescuing Oddfrid White-Lip from Kolbjorn Barrow. As a reward, he will talk to Oddfrid and reveal my future. He will also reverse Thormoor Gray-Wave's curse of eternal wakefulness. Kolbjorn Barrow is southeast of Geilir's dwelling, near the Solstheim coast.
BM_SadSeerI found Oddfrid White-Lip, but Geilir failed to mention that she was just a skull. No matter. If I return the skull to Geilir, he should grant my reward.
BM_SadSeerI returned Oddfrid White-Lip to Geilir the Mumbling. Geilir admitted that Oddfrid was just a skull, but insists "she" talks to him.
BM_SadSeerGeilir the Mumbling told me my future. He said something about the beginning of a hunt, and me as both the hunter and hunted. I was surrouned by ice. He also said something about a giant and a horned huntsman.
BM_SadSeerGeilir the Mumbling couldn't tell my future, but Oddfrid did tell him about something else. He said that when the dragon dies, the Empire dies. He also said something about the lost dragon's blood and the Empire's sire, and the stemming of a blood tide. Geilir said it was all very cloudy, and does not refer to me directly.
BM_SadSeerGeilir the Mumbling told me my future. He said....
BM_SkaalAttackThe Siege of the Skaal Village
BM_SkaalAttackCreatures are attacking the Skaal village. I should go outside and help to defend these people.
BM_SkaalAttackThe werewolves attacking the Skaal Village have been defeated.
BM_SkaalAttackI have been told that at least one werewolf was seen going into the Greathall. I should go make sure that those inside are safe.
BM_SkaalAttackThe werewolves inside the Greathall are defeated. The Skaal Guard that was inside is dead. Heart-Fang, however, is nowhere to be found.
BM_SkaalAttackResidents of the Skaal Village have suggested I speak with Korst Wind-Eye, who has returned.
BM_SkaalAttackWind-Eye tells me that during the battle with the werewolves, he believes I was infected by one of them. A Cure Disease spell will rid me of the affliction, but if I do not do this within three days, I may become a werewolf myself. Until I have been cured, Wind-Eye cannot allow me to be a part of the Skaal community.
BM_SkaalAttackI have lived with the Lycanthropy disease too long, and the Skaal believe I am a werewolf. I am not welcome among them until I have found a cure.
BM_SkaalAttackI have been cured of the Lycanthropy disease, and may once again be a part of the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Halfhand's former house as my own.
BM_SkaalAttackI have cured myself of Lycanthropy, and have been welcomed back by the Skaal. I have been named Blodskaal, a blood friend to the village. They will allow me to use Rigmor Half-Hand's former house as my own.
BM_SmugglersThe Frostmoth Smugglers
BM_SmugglersCaptain Carius mentioned that he believes there is a problem with smugglers at Fort Frostmoth. He has noticed that the weapons stores are dangerously low, and he believes that someone must be smuggling them off the island.
BM_SmugglersI should speak with either Saenus Lusius or Gaea Artoria to help me ferret out the smugglers. Captain Carius tells me that Saenus Lusius is one of his brightest soldiers, and Gaea Artoria one of his strongest. I'll be able to find Lusius in the General Quarters, and Artoria in the General Quarters, Upper Level.
BM_SmugglersI have chosen to work with Saenus Lusius to discover the smuggling ring here at Fort Frostmoth. He seems to be very knowledgeable, and should be a valuable companion. We are to find the smuggled goods and report to Captain Carius. We may deal with the smugglers as we see fit.
BM_SmugglersI have chosen to work with Gaea Artoria to discover the smuggling ring here at Fort Frostmoth. From what I gather, there is no finer warrior at the garrison. We are to find the smuggled goods and report to Captain Carius. We may deal with the smugglers as we see fit.
BM_SmugglersSaenus Lusius has suggested we speak with a few of the soldiers to see who may be involved in the smuggling ring. The first he suggests we speak with is Zeno Faustus, whom Lusius believes we may trust. He can be found in the Armory.
BM_SmugglersGaea Artoria believes we should start talking to other soldiers, but does not know with whom to speak. She suggests simply intimidating some of the soldiers into giving up information on the smuggling ring.
BM_SmugglersOne of the soldiers I've spoken with suggests that Zeno Faustus may have knowledge of the smuggling ring. I may be able to find him at the Armory here at the fort.
BM_SmugglersZeno Faustus seems willing to speak with me about the smuggling ring, as he trusts Saenus Lusius.
BM_SmugglersZeno Faustus seems reluctant to speak with me about the smuggling ring.
BM_SmugglersZeno Faustus has suggested that we investigate the Gandrung Caverns northeast of the fort. He believes that this area has been used as a storage area for the stolen goods. If we are to break up the smuggling ring, we will have to kill all the smugglers, or come to some other sort of arrangement with them.
BM_SmugglersI have found the smugglers' cave that Zeno Faustus suggested we investigate.
BM_SmugglersOne of the smugglers, Gualtierus Spurius, has offered me a deal because he knows and trusts Saenus Lusius. In exchange for sparing his life, he will leave Solstheim and the stolen goods behind. In addition, he will give me an axe to keep silent about his whereabouts.
BM_SmugglersI've accepted Gualtierus Spurius' offer, and will allow him to leave the island. He's given me a silver axe in return, and has suggested I can take whatever I like from his stash of stolen goods.
BM_SmugglersI've declined Gualtierus Spurius' offer. He tells me that I will need to kill him and all of his companions to end this smuggling operation.
BM_SmugglersAll of the smugglers in the hideout have been defeated. I should report to Captain Carius.
BM_SmugglersI've returned to Fort Frostmoth to report to Captain Carius, but the Fort has been attacked in my absence.
BM_StonesThe Skaal Test of Loyalty
BM_StonesTharsten Heart-Fang seemed pleased with my gift of the Skaal skull, and was willing to allow me to remain with the Skaal for a time.
BM_StonesHeart-Fang is clearly angry with the Imperials' presence on the island. He believes that they have no respect for the land or the creatures on it. He also believes that they are responsible for the dwindling power of the Skaal's powerful nature magic. He spoke of how the Imperials have disrupted the Oneness of the land, the balance that lies in all living things.
BM_StonesHeart-Fang tells me that I will need to atone for the mistakes of the Imperials. He wishes for me to perform a ceremony to restore the Skaal's original power. I should speak with Korst Wind-Eye to learn more about this. Wind-Eye is in the Shaman's Hut.
BM_StonesWind-Eye tells me that there are six Standing Stones on the island of Solstheim, each representing one of the six gifts of the All-Maker. In order for me to perform the ceremony that Heart-Fang wishes, I will need to visit each of these stones and perform a ritual.
BM_StonesWind-Eye has given me a scroll that shows the location of each of the Standing Stones, as well as a book that gives the history of the Skaal's beliefs. I should investigate these Stones if I am to restore the power of the Skaal.
BM_StonesI have completed the Gift of Water ritual.
BM_StonesI have completed the Gift of Earth ritual.
BM_StonesI have completed the Gift of Trees ritual.
BM_StonesI have completed the Gift of Beasts ritual.
BM_StonesI have completed the Gift of the Sun ritual.
BM_StonesI have completed the Gift of Winds ritual.
BM_StonesI have completed all the six rituals necessary, and should return to Heart-Fang.
BM_StonesHeart-Fang was pleased with my efforts in performing the six rituals. He has rewarded me with the Mace of Aevar Stonesinger, a prized Skaal weapon. Heart-Fang was reluctant to give me the weapon, as I am still an outsider to him. Still, tradition dictates that I be given the magnificent mace.
BM_SunThe Ritual of the Sun
BM_SunAs I approached the Sun Shrine, magical writing appeared on its surface. It said: "Go to the west and free the warm Sun from the Halls of Penumbra."
BM_SunI have entered the Halls of Penumbra, which is seemingly devoid of light.
BM_SunI have found a bright glowing object behind a wall of ice. This must be what I was sent to recover.
BM_SunI have shattered the wall and freed the Warmth of the Sun. I should return to the Sun Stone.
BM_SunAs I approached the Sun Stone, it began to glow with a mystical light.
BM_TreesThe Ritual of Trees
BM_TreesAs I approached the Tree Stone, I saw magical writing appear on its surface. They read: "The First Trees are gone. Travel east and find the one who has stolen the Seeds. Beware--he who has the seeds, controls the trees. Plant the First anew." Then, the writing disappeared.
BM_TreesI've entered a clearing where there are a group of Spriggans surrounding a Riekling minion. The Spriggans seem to be in the Riekling's thrall, and look agressive.
BM_TreesI have recovered the Seeds from the Riekling. There was a clearing northwest of the Tree Stone where they might be planted.
BM_TreesI have planted the Seeds. I should return to the Tree Stone.
BM_TreesAfter planting the Seeds, I approached the Tree Stone. It began to glow with a magical light.
BM_TrialThe Skaal Test of Wisdom
BM_TrialTharsten Heart-Fang was pleased with the reactivation of standing stones, and tells me that I have passed the Test of Loyalty among the Skaal. Now I must pass the Test of Wisdom.
BM_TrialEngar Ice-Mane has been accused of theft by Rigmor Halfhand. Apparently, theft is a grievous offense among the Skaal, as each is given according to his need. It is an offense punishable by death, or worse, exile from Skaal lands. Engar Ice-Mane has chosen death over exile. Heart-Fang would like me to investigate the accusation of theft, bring him proof of the crime, and make a decision based on my findings. I should speak with the people of the Skaal Village and find out what I can about the crime.
BM_TrialI have been told that many people doubt that Engar would resort to any sort of thievery. He was a respected warrior, and was known to be an honorable man.
BM_TrialKorst Wind-Eye believes that Engar Ice-Mane could not possibly be a thief. He says that the warrior is a much-honored and respected member of the tribe, and that it seems unbelievable that he would steal from another. He suggests I speak with Ice-Mane's wife, Risi.
BM_TrialRisi has told me that she does not believe that her husband could possibly have done what he is accused of. She claims that Halfhand is merely jealous of her husband, and has trumped up these charges to disgrace him.
BM_TrialI have found a note that suggests that Rigmor Halfhand and Risi Ice-Mane had recently had an affair. I should show this note to Risi Ice-Mane, and speak with her about this issue.
BM_TrialRisi tells me it is true that she and Halfhand did have a brief affair. Although Risi ended their relationship, Halfhand has continued to pursue her affections. I should speak with Rigmor Halfhand about this situation.
BM_TrialConfronted with the evidence I have gathered, Halfhand admitted to his prior relationship with Risi Ice-Mane, and also admitted that he accused Engar with the crime to force him out of the Skaal camp.
BM_TrialI have reported my findings to Tharsten Heart-Fang. He was convinced by my evidence, and has declared that all charges against Ice-Mane are to be dropped. Additionally, he has told me that presenting a false accusation of a serious crime is in itself as serious a crime, and Halfhand must now be sentenced.
BM_TrialBecause Heart-Fang now trusts my judgment, I must decide what the punishment for Halfhand will be. I must choose between Halfhand being exiled from the Skaal community or being fed to the Skaal's ceremonial wolves. Apparently, being fed to the wolves is considered a more honorable way to die.
BM_TrialI have chosen exile as Halfhand's punishment. Heart-Fang was satisfied with my decision, and has rewarded me with the Helm of the Wolf's Heart.
BM_TrialI have chosen being fed to the ceremonial wolves as Halfhand's punishment. Heart-Fang was satisfied with my decision, and has rewarded me with the Helm of the Wolf's Heart. I am to lead Halfhand outside so he may accept his sentence.
BM_TrialHeart-Fang was not happy that Rigmor was dead before Skaal justice could be enforced.
BM_TymvaulTymvaul in the Well
BM_TymvaulWhile in the Skaal Village I met a sad old man named Lassnr, whose son Tymvaul fell into the well while getting water. The bottom of the well leads to an ancient series of ice caves known as Rimhull, and Lassnr is convinced that Tymvaul is still alive down there and waiting for rescue.
BM_TymvaulLassnr pleaded with me to try and locate his son, Tymvaul, who he believes is trapped in the Rimhull Ice Caves at the bottom of the well. I refused. Tymvaul is probably dead, and even if he isn't, the matter is none of my concern.
BM_TymvaulAfter listening to Lassnr's heart-breaking tale, I have agreed to venture into the Rimhull ice caves in search of his son, Tymvaul. Lassnr has given me the key to his well, which is the quickest way into Rimhull. But he also believes there must be another, more direct entrance somewhere outside the village. When I find Tymvaul, alive or dead, I'm to return to Lassnr and report my findings.
BM_TymvaulI've located Tymvaul, and he's very much alive. He's also quite mad, thanks to the ancient magical robes he discovered in Rimhull. It seems Tymvaul JUMPED into the well in search of the robes' dark power.
BM_TymvaulI convinced Tymvaul to give me the Mantle of Woe. He will leave Solstheim and study magic somewhere, and return some day to make his father proud. I should return to the Skaal Village and give Lassnr this good news.
BM_TymvaulI have killed Tymvaul. I should return to Lassnr and give him the bad news. I could always lie about what happened....
BM_TymvaulI returned to the Skaal Village and told Lassnr what happened to his son, Tymvaul.
BM_TymvaulI have slain Lassnr.
BM_WaterThe Ritual of Water
BM_WaterAs I looked at the the Water Stone, I saw words appear on it. It said, "Travel west to a small island off the coast, and follow the Swimmer to seek the Water of Life."
BM_WaterI have found the Swimmer, a black horker. I believe I should follow it.
BM_WaterThe Swimmer has led me to the entrance of an underwater cave.
BM_WaterAfter a long, dangerous swim, I have retrieved the Waters of Life. I should return with them to the Water Stone.
BM_WaterWhen I returned to the Water Stone with the Waters of Life, the stone glowed with a magical fire.
BM_WildHuntHircine's Hunt
BM_WildHuntKorst Wind-Eye has told me more about the Bloodmoon Prophecy, and the signs that are foretold within. The fire from the lake of ice, the tide of dead horkers. Now the moon itself has turned blood red. He tells me that all that remains is the Hunter's Game.
BM_WildHuntAccording to legend, the Hunter chooses his Prey from the ranks of Man. Who and how many he chooses varies by the era. Wind-Eye does not know what will happen in the coming days, but he fears the worst.
BM_WildHuntI awoke from my sleep to see werewolves surrounding me, and then blacked out. When I came to my senses, I found myself in a chamber deep in the heart of the Mortrag Glacier, the Daedra Lord Hircine before me.
BM_WildHuntI received a dream from Hircine calling me to join him for his Hunt. When I awoke, I was in the Mortrag Glacier.
BM_WildHuntHircine spoke to me, telling me that I was to be a part of his hunt. He has gathered the champions of Solstheim--Falx Carius from Fort Frostmoth, Tharsten Heart-Fang from the Skaal, and the frost giant Karstaag--to participate. All of us are to find our way through this glacier, though the others have gone ahead already. Only one of us will survive to face the Hunter in battle. I should continue ahead and see what awaits me.
BM_WildHuntI've encountered Captain Falx Carius, who was brought here after the attack on Fort Frostmoth. He suggests we work together to escape Hircine's prison.
BM_WildHuntI have chosen to work with Carius to escape this place.
BM_WildHuntI have told Carius that only one of us can survive this test, and it must be me. I will have to fight the captain.
BM_WildHuntCarius has died in the Mortrag Glacier.
BM_WildHuntI have found the key that will allow me to proceed through the gate in the center of this maze.
BM_WildHuntAs we approached the gate, Carius told me that he can go no further. If I am to finish this fight, I will have to do so alone. He warned me to beware the giant Karstaag, as well as Heart-Fang, whom he does not trust. If I succeed, perhaps Carius will be able to find a way out of this place himself.
BM_WildHuntIn the next ring of the glacier, I was greeted by Tharsten Heart-Fang, who has also been brought here by the Daedra Lord Hircine. He believes we should work together to fight Hircine.
BM_WildHuntI have chosen to work with Heart-Fang to defeat Hircine.
BM_WildHuntI told Heart-Fang that, as there could only be one survivor in this deadly game, I could not work with him. He responded that he alone would survive this Hunt, and that it was his birthright to do so. Apparenty, Heart-Fang has the Ring of Hircine, and has used its magic to prolong his life and rule the Skaal for generations. Now, he claims I will have to face him in his "true form."
BM_WildHuntAfter finding the chest empty, Heart-Fang spoke to me. He told me that he has the key to continue on in the Hunt, and he will do so alone. He also claims to have the Ring of Hircine, and to have had it for many generations. Heart-Fang seems ready to kill me, and claims I must now fight him in his "true form."
BM_WildHuntAs I entered the next ring of the glacier, I found Tharsten Heart-Fang. He told me that he alone will continue on in the Hunt, and that this is what he was born to do. He also claims to have the Ring of Hircine, and to have had it for many generations. Heart-Fang seems ready to kill me, and claims I must now fight him in his "true form."
BM_WildHuntHeart-Fang is dead. As he died, the Ring of Hircine disappeared from his finger and appeared in my inventory.
BM_WildHuntOn the corpse of Heart-Fang, I have found the second key to allow me to proceed through this maze.
BM_WildHuntI have entered what appears to be the center of the Mortrag Glacier. In it is the frost giant Karstaag, the final participant in Hircine's Hunt.
BM_WildHuntThe frost giant Karstaag is dead. I am now the only one that has made it to the final stage of Hircine's Hunt.
BM_WildHuntHircine has appeared and spoken to me. He says I have proven myself to be a worthy hunter, and that I now will receive the greatest honor he can bestow--to be his Prey. Hircine has also questioned me as to what the greatest strength of a hunter is: strength, speed, or guile. He says that I must choose one of these three.
BM_WildHuntI have chosen Strength as a hunter's greatest asset.
BM_WildHuntI have chosen Speed as a hunter's greatest asset.
BM_WildHuntI have chosen Guile as a hunter's greatest asset.
BM_WildHuntHircine has accepted my choice, and tells me that for me to face the Daedra Lord himself in battle would not be sporting. Instead, I am to face one of Hircine's Aspects.
BM_WildHuntI have defeated Hircine's Aspect of Strength. I should now try to leave the glacier through the gate.
BM_WildHuntI have defeated Hircine's Aspect of Speed. I should now try to leave the glacier through the gate.
BM_WildHuntI have defeated Hircine's Aspect of Guile. I should now try to leave the glacier through the gate.
BM_WildHuntAs I left the glacier, I heard a loud rumbling sound, as if the entire structure were coming down around me. I found myself outside the fallen ice mountain, with Hircine's message echoing in my thoughts. The Hunter has been defeated, but he will return one day to hunt again.
BM_WindThe Ritual of the Winds
BM_WindAs I approached the Wind Stone, I saw magical writing appear on its surface. It read: "Travel south and east of the lake of ice to Glenschul's Tomb and free the Winds from the Greedy Man's bag."
BM_WindI have opened the Greedy Man's bags and freed the Winds. I should return to the Wind Stone.
BM_WindAs I approached the Wind Stone, it began to glow with a mystical light.
BM_WolfGiverRite of the Wolf Giver
BM_WolfGiverA large black raven has been seen at the Altar of Thrond. Some believe the bird is a sign that witches have come to Solstheim. It may be worth investigating.
BM_WolfGiverThe raven turned out to be one of the Glenmoril Witches. She offered me a cure for lycanthropy, but I turned her down.
BM_WolfGiverThe raven is actually a witch of Glenmoril Wyrd in animal form. She offered to cure my lycanthropy, and I accepted. I'm off to meet her sisters, and begin the "Rite of the Wolf Giver," whatever that may be....
BM_WolfGiverThe witch Ettiene told me to talk to her sisters and complete whatever errands they may give. After I have done so, I am to talk to Ettiene again.
BM_WolfGiverI must retrieve the petals of a wolsfbane flower and return them to the witch named Fallaise. Wolfsbane only grows in one place on Solstheim -- at the top of Hvitkald Peak, at the southern end of the Moesring Mountains.
BM_WolfGiverFor the witch named Isobel I must collect one bunch of ripened belladonna berries. Ripened belladonna berries grow only near burial barrows and crypts, and are sometimes carried by Spriggans. Unripened berries won't do.
BM_WolfGiverI delivered the wolsfbane petals and ripened belladonna berries to the Glenmoril Witches. I must now speak with Ettiene.
BM_WolfGiverI spoke once more with the witch Ettiene. The witches will use the ingredients I gathered in their lycanthropy cure, but the most difficult steps still lie ahead. I am to meet Etienne at the Altar of Thrond to complete the Rite of the Wolf Giver.
BM_WolfGiverI met Ettiene at the Altar of Thrond. She has "acquired" an innocent to serve as a human sacrifice. If I wish to never again become a werewolf, I must kill the innocent, take the heart from its body, and give it to Ettiene.
BM_WolfGiverEttiene bathed the innocent's heart in the potion she and her sisters had brewed, and uttered a strange incantation. I must place this Heart of the Wolf back in the body of the innocent, and then talk to Ettiene again. I am almost cured of my lycanthropy....
BM_WolfGiverI placed the Heart of the Wolf in the body of the innocent. I must now talk to Etienne.
BM_WolfGiverEttiene muttered her final incantation. The innocent lives once more, and has been infected with my lycanthropy! I must kill this werewolf in order to rid myself of the curse once and for all.
BM_WolfGiverThe werewolf innocent is dead, and my lycanthropy has been cured. I will never become a werewolf again, and am now immune from the disease.
BM_WolfGiver_aRite of the Wolf Giver
BM_WolfGiver_aI delivered the ripened belladonna berries to the witch Isobel.
BM_WomanScornedA Woman Scorned
BM_WomanScornedA woman named Kjolver wants me to kill her husband's mistress, Erna the Quiet. Apparently, Kjolver has had enough of her husband's infidelity and is willing to take drastic measures.
BM_WomanScornedI refused Kjolver's request that I murder her husband's mistress, Erna the Quiet. I don't want a stranger's blood on my hands.
BM_WomanScornedI've accepted Kjolver's offer to kill her husband's mistress, Erna the Quiet. Erna has a house in the Skaal Village, and I can probably find her there. Once the deed is done, I'm to bring Erna's ring back to Kjolver as proof and collect my payment.
BM_WomanScornedErna the Quiet wasn't at her house, but I found a note indicating she was taking a walk down by the river. The note was left for Brandr. I can only hope he hasn't already seen it. Eliminating Erna will be much easier without her lover's interference....
BM_WomanScornedBrandr is dead. I was supposed to kill Erna the Quiet, but Brandr got in the way, so I had no choice but to dispatch him. I'd best not tell Kjolver about this.
BM_WomanScornedErna the Quiet is dead. I've fulfilled my part of the bargain with Kjolver. All that's left is to return Erna's ring to Kjolver as proof of the deed, and collect my payment.
BM_WomanScornedErna's ring has been delivered to Kjolver as proof of the execution, and I've been well compensated for my efforts.
bonewolvesFoul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land.
bonewolvesI haven't seen one, but I've heard tales of these undead creatures. Nasty as a regular wolf, but not as afraid of death, seeing as they're already dead.
bonewolvesHideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death.
bonewolvesHideous creatures, they are! It's almost as if they're wolves that can't give up the instinct to hunt, even in death.
Boots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
Boots of the ApostleYou found the boots? You must tell me all about it....
Boots of the ApostleYou found the boots? You must tell me all about it....
Boots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
Boots of the ApostleThe place-name reference in the Oracle's prophecy is obvious. An ancient Dunmer stronghold called Berandas lies south of the village of Gnisis in the West Gash region. I would also not be surprised to find that the reference to "wings of twilight" designates the guardians of the treasure you seek. Winged twilights are Daedric servants of the Daedra Lord Azura, one of the Anticipations worshiped in the Tribunal Temple.
boozeI'm not a drinker myself.
boozeHeard that got taken care of. About time.
boozeI just hope you can figure out a way for things to go back to normal around here. It's depressing enough without having the benefit of the sweet spirits of the gods. Granted, I don't know which gods, but it must be one of them.
boozeHeard you were looking into it. Hurry it up.
boozeA bit of sujamma does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeA bit of mazte does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeA bit of flin does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeA bit of Cyrodiilic Brandy does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeA bit of shein does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeA bit of greef does me good. I won't forget this. You've been asking around about why this is a dry fort, right?
boozeGuess you don't have any more. I don't like being lied to.
boozeBe that way. Fetcher.
boozeI could use some more booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort.
boozeI could use some booze, but I'll talk to you. I understand you're looking to find out why this place became a dry fort.
boozeI heard you might have some sujamma on you. I could sure use a bit.
boozeI heard you might have some mazte on you. I could sure use a bit.
boozeI heard you might have some flin on you. I could sure use a bit.
boozeI heard you might have some Cyrodiilic Brandy on you. I could sure use a bit.
boozeI heard you might have some shein on you. I could sure use a bit.
boozeI heard you might have some greef on you. I could sure use a bit.
boozeI heard you might have some more on you, but I guess you don't. That's a shame.
boozeI don't even want to talk about that now.
boozeGot enough for now. Check with me later, though.
boozeMmm...take me away, sweet sujamma. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeMazte. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeMmmm...flin. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeSome fine Cyrodiilic Brandy. Good stuff. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeAhhh...shein. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeMmm...grief. Thanks, friend. Just hasn't been the same around here since this became a dry fort. It's ridiculous, I tell you!
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeDoesn't look like you have any on you after all. I'm through talking. You get some more, come talk to me.
boozeHmph. Figures.
boozeSmells like sujamma to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeSmells like mazte to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeSmells like flin to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeSmells like Cyrodiilic Brandy to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeSmells like shein to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeSmells like greef to me. I'd know the smell anywhere. How about giving a thirsty soldier a little pick-me-up?
boozeYeah, I love it, and you don't seem to have any more that I'd even drink. I hate this place.
boringFunny how a little alcohol can make just about anything seem more interesting.
boringOh, sorry - I don't drink. I mean, aside from the occasional whiskey. You wouldn't.... you don't happen to have any, do you?
boringAh, that's okay. I should be concentrating on this job, anyway.
boringMmmm....thanks, %PCName. I better not drink this here where anyone can see me, though. Uhh... I'll be back in a few minutes.
boringNothing entertaining has happened since I got here. You have any ideas?
boringIf Falco says it's important, then I guess it is, but all I do is just stand around.
Brodir GroveBrodir Grove is where Grimkell ambushed us. My friends were turned to stone on that very spot, and there they remain, a monument of betrayal. I too was caught in the spell, but thought I had been spared its effects. I was wrong. Instead of killing me, like it did my friends, Grimkell's magicka turned me into living stone. You see, these events did take place -- five hundred years ago. I have remained here ever since. And here I will stay, until I finally find the entrance to Sovngarde.
C0_Act_CThe Citadels of the Sixth House
C0_Act_CIn Citadel Vemynal I discovered an enchanted hammer called Sunder. It appears to be one of the enchanted tools created by the Dwemer Craftlord Kagrenac. But I can handle it without injury when I don't have Wraithguard equipped, and that seems very wrong.
C0_Act_C_ExpoThe Citadels of the Sixth House
C0_Act_C_ExpoBuoyant Armigers at Ghostgate told me that all their intelligence is old. No one has ventured far inside the fence for years. They gave me a map showing the locations of the citadels of the various ash vampires. Sixth House creatures have become more numerous and powerful, and the most powerful can conjure powerful daedra. There are no safe refuges or services inside the fence; I must return to Ghostgate to rest and heal.
C2_SunderThe Citadels of the Sixth House
C2_SunderDagoth Endus gave me a bottle of ancient Dagoth brandy.
C3_DestroyDagothThe Citadels of the Sixth House
C3_DestroyDagothAs I fled from the destruction of the Chamber of Akulakhan, I encountered the presence of the Daedra Lord Azura. She told me I had achieved my destiny and was free. The prophecies are fulfilled, and the Blight gone. But now I am Hortator and Nerevarine, Protector of Morrowind, and must defend the people from monsters and villains. She gave me a ring as a token of thanks and blessing.
Camonna TongYes, I heard that you were the Hortator of House Hlaalu. You could not hold that rank if Orvas Dren did not wish it. Since you already have some agreement with Orvas Dren, I will name you the new Grandmaster of House Hlaalu.
candy treatsMy candy treats are tasty, they are! And filled with special sugar and love! They bring happiness! Happiness to everyone on Solstheim! That's what I do, you see! I give out my special sugary treats and spread happiness throughout the land! It's difficult work, but oh so very rewarding! M'nashi certainly thought so. Ahh, M'nashi, the dear lad....
Captain CariusI am Captain Falx Carius, commander of Fort Frostmoth.
Captain CariusI am Captain Falx Carius, commander of Fort Frostmoth.
Captain CariusThere's been no word of him in weeks. He's assumed dead.
Captain CariusHe has returned! I believe he's resting in his chambers.
Captain CariusHe is missing in the attack. He must be found.
Captain CariusI knew that the Captain was a good guy all along. The whole alcohol thing was just a big misunderstanding. He seems to really want Fort Frostmoth to be a model Imperial fort. Good luck with the bunch we have here. Still, you've got to give the man credit for trying.
Captain CariusI thought he was a pretty good guy until this whole alcohol ban. Just seems kind of spiteful to me.
Captain CariusThe Captain is in his chambers. It's on the same level as this one, but on the south side of the building. Head back down to the General Quarters and up the other set of stairs.
Captain CariusThe Captain is in his chambers. You'll need to go up one more level. It's on the south side of the building.
Captain CariusThe Captain is in his chambers. You'll need to go up to the third floor. Take the steps on the south side of these General Quarters.
Captain CariusThe Captain is in his chambers. That's upstairs from the General Quarters--all the way upstairs, on the third floor, south side of the building.
Captain CariusThe Captain of this fort can be found within its walls. Ask his soldiers where to find him. Go if you wish. I will gladly wait here to make the voyage back to Vvardenfell.
Captain CariusHe's at Fort Frostmoth, obviously.
Captain CariusI don't know him personally. He's at the Fort, and I don't spend any time there.
Captain CariusHe's around here somewhere. I don't know exactly where; it's not my job to look after him.
Captain CariusIsn't he the one in charge at Fort Frostmoth? He's with the Imperial Legion, like the rest of them.
Carnius MagiusHe's dead.
Carnius MagiusHe's dead.
Carnius MagiusHe's dead.
Carnius MagiusHe's standing right there.
Carnius MagiusHe's standing right there.
Carnius MagiusHe's standing right there.
Carnius MagiusYes, he's dead. You killed him, remember?
Carnius MagiusIf it's about business, feel free to speak to him. Otherwise, don't trouble him.
Carnius MagiusAs I've told you, he's not here right now.
Carnius MagiusHe was really looking forward to reading that report, too.
Carnius MagiusIf it's about business, feel free to speak to him. Otherwise, don't trouble him.
Carnius MagiusYes?
Carnius MagiusYou did what you had to do, %PCName. It was clearly self-defense, and no one can fault you for killing him.
Carnius MagiusHe's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine. I have my suspicions that he has alterior motives for accepting this position, however.
Carnius MagiusHe's the local Factor, and is in charge of development and mining for Raven Rock. You can find him at the Fort; he's been given quarters above the Imperial shrine.
Carnius MagiusHe's the boss. Tough guy, but what people say about him isn't all true. Really. I mean, why would I say anything bad about him?
Carnius MagiusHe's the local Factor, though he never leaves the Shrine. Can't say I blame him too much, what with all the wolves and such about.
Carnius MagiusHe's the boss. Stays here at the Fort, from what I understand.
Carnius MagiusHe's a very busy man, what with running the local branch of the East Empire Company.
Carnius MagiusMagius has been killed. I do not like to hear of these things happening under my command. Rest assured, I will get to the bottom of this.
Carnius MagiusYou will find him in the Imperial Cult Shrine, where he has been granted permission to keep an office.
Carnius MagiusHeard someone offed him.
Carnius MagiusHe's got an office upstairs here in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island.
Carnius MagiusI think he's got an office in the Imperial Cult Shrine. Don't know much about the man, but I understand he's got something to do with the new colony on the island.
Carnius MagiusI hear you had to kill him when he attacked you. Can't say I was sorry to hear that he was gone.
Carnius MagiusI heard that you bumped him off so you could have his job. I'm not saying I believe it. It's just what I heard.
Carnius MagiusWhat a horrid man. He'd clearly step over his own mother if she got between him and a few Septims. I'm glad he stays at the Fort, and never bothers us directly.
Carnius MagiusStrange that someone who's such a coward could have acquired so much power. I don't think he's left the safety of Fort Frostmoth since he arrived on Solstheim.
Carnius MagiusHe's a fine example of what power does to a man. You didn't hear this from me, but I'd bet money that he's crooked.
Carnius MagiusThat name is not known to me.
Carnius MagiusSorry, never heard of him.
Castle KarstaagIt seems there is nothing more to learn at that place.
Castle KarstaagYou should visit the frost giant's castle and see if you can find any information on the death of the horkers. Enter through the underwater caves to the north of the castle.
Castle KarstaagIt is a castle made of ice on the northwest part of Solstheim. There lives the frost giant Karstaag. The Skaal have lived in peace with the monster for many years, but we have heard nothing from the giant for some time. This slaughter could be the workings of the Rieklings who serve him. Go there and find out what you can. You will not be allowed in the main entrance, but we have recently discovered an entrance in the waters north of the castle. Good luck to you, Blodskaal.
Castle KarstaagI have met the master of that place, though I hope never to meet him again.
Castle KarstaagI've never heard of it. There have been rumors about some giant ice castle to the north, but I don't believe them.
Castle KarstaagIt is the lair of the frost giant Karstaag. The Skaal hold an uneasy truce with this monster.
Castle KarstaagTo the far north is a great castle of ice. Is this the place you speak of?
choresThanks to recent agreements with House Hlaalu, we have a chance of passing a resolution which would overturn the Mages Guild monopoly.
Chronicles of NchuleftGood. I will not forget this, %PCName. As you have brought me all three books. Please accept these trinkets of mine. I no longer have any use for them.
Colony_updateEast Empire Company: Raven Rock Updates
Colony_updateI should check in and see if there's a new assignment for me.
Colony_updateThe third phase of construction should be complete. I should check in and see if there are any assignments for me.
Colony_updateThe second phase of construction should be complete; I should check in at the colony to see if there's any work for me.
Colony_updateI should check in at the colony to see if there's anything I can do.
Colony_updateThe first phase of construction at the colony has probably been completed; I should go see Carnius Magius.
Colony_updateI should check in with Carnius Magius to see if he has any assignments for me.
CO_1East Empire Company: Establish the Mine
CO_1I've been fired from the East Empire Company for failing to keep the workers alive.
CO_1I have failed to keep the three miners alive on their trip to the colony site.
CO_1I have delivered the ebony to Carnius and completed my assignment. I should return in three days' time for my next assignment.
CO_1I have checked in with Falco, and have been instructed to return five pieces of ebony ore to Carnius. Falco gave me one, so I need to find four more pieces.
CO_1Gidar, Gamin, and Sabinus have arrived safely at the site. I should speak with Falco Galenus.
CO_1I have agreed to escort Gidar, Gamin, and Sabinus to the Raven Rock site.
CO_1Carnius has instructed me to escort several men to the mining site. I should find Gidar Verothan by the dock south of the fort.
CO_10East Empire Company: Razing the Forest
CO_10Carnius was relieved that the Spriggans would no longer pose a threat to the mining operation.
CO_10Falco was glad to hear that the trees are being dealt with, and has asked me to keep an eye out for Spriggans in the future.
CO_10I've delivered the bittergreen petals to Unel Lloran, who will use them to poison the water and weaken the trees. There's nothing more I can do to help; I should relay what's happened.
CO_10Unel Lloran has said that if he can poison the tree roots, it may weaken them enough to cut down the trees. He'd like me to bring him five bittergreen petals, which I'll likely have to find someplace outside Solstheim.
CO_10I've brought Unel Lloran to the abandoned mine shaft with the tree roots.
CO_10I've agreed to show Unel Lloran the place in the mine that's overrun with tree roots.
CO_10I checked the passage and found the roots. I should let Unel Lloran know about them.
CO_10The miners have mentioned that a cavern was discovered in the mine that was filled with tree roots too difficult to cut through, so they abandoned work on it. It's at the bottom level of the mine, in the passage to the north.
CO_10Unel Lloran has told me that the colonists have tried cutting down the trees to no avail. He guessed that something could be done if he had access to the roots, but believes them to be too far underground for him to dig down to them.
CO_10The Spriggans have been killed off for now.
CO_10Falco is concerned about recent Spriggan activity at the colony. He wants me to get rid of any Spriggans near the grove of trees at the Eastern end of the colony. When I'm done, I need to let Unel Lloran know. Falco thinks he's probably in the bar.
CO_10Carnius has gotten word of problems with Spriggans at the colony, and wants me to get rid of them. I should talk to Unel Lloran when the Spriggans have been dealt with.
CO_11East Empire Company: Hiring Guards
CO_11I've reported my findings to Carnius, who will take over equipping the guards for Raven Rock. It should take several days.
CO_11I've reported my findings to Falco, who will take over equipping the guards for the colony. It should take several days.
CO_11Garnas Uvalen has agreed to take on guard duty.
CO_11Gratian Caerellius has agreed to take on guard duty.
CO_11Afer Flaccus has agreed to take on guard duty.
CO_11Falco has asked me to check with the colonists, and see if any would be willing to accept the responsibility of being guards for the colony.
CO_11Carnius has asked me to find out if any of the colonists are willing to act as guards.
CO_12East Empire Company: Protect Falco
CO_12I have failed to keep Falco safe from the attackers.
CO_12Falco thanked me for keeping him safe.
CO_12The attackers have been killed, and Falco is safe.
CO_12An assailant has attacked Falco and run off.
CO_12Falco is concerned about a possible attempt on his life, and wants me to stay close to him.
CO_12aEast Empire Company: The Assassin
CO_12aI was spotted trying to kill Falco, and have failed my assignment.
CO_12aI've missed my window of opportunity. The guards have returned; I cannot kill Falco now.
CO_12aCarnius congratulated me on a job well done.
CO_12aI have killed Falco.
CO_12aBaslod attacked Falco and ran off.
CO_12aI am at the assigned point, and have drawn my bow to signal that I am ready.
CO_12aCarnius has instructed me to assassinate Falco. There will be someone waiting for me to be ready; I should go to the top of the mining office tower and draw the bow that has been left for me. That will signal to Baslod that he should proceed.
CO_13East Empire Company: Under Siege
CO_13Falco has named me as the new Factor of the Raven Rock division of the East Empire Company.
CO_13I have killed Carnius Magius.
CO_13I confronted Carnius with the evidence of his involvement in the attack on the colony. He flew into a rage and attacked me.
CO_13Falco wants me to take the note and confront Carnius with it.
CO_13Falco has taken a note from me that was found on one of the Nords.
CO_13The Skaal have apparently attacked the colony. Falco and the others were able to push the attacks into the mine, but there are now workers trapped in there. Falco wants me to go in, elminate the Skaal, and make sure the workers are safe.
CO_13I've collected the swords, and should return them to Falco.
CO_13Falco has asked me to travel to Fort Frostmoth and collect several silver longswords from Constans Atrius.
CO_13aEast Empire Company: Drastic Measures
CO_13aConstans Atrius named me Factor of the Raven Rock division of the East Empire Company.
CO_13aCarnius attacked me when I confronted him with what Toralf told me. I was forced to kill him.
CO_13aI killed Toralf and all of his companions.
CO_13aToralf claimed Carnius had given orders to get rid of me, then attacked me.
CO_13aI've passed out the equipment to everyone but Toralf; I should speak with him again.
CO_13aToralf wants the weapons and armor handed out to his men. When I've finished that, I should let him know.
CO_13aCarnius has asked me to deliver equipment to a group of Nords arriving on Solstheim. He's hired them to slaughter the colonists at Raven Rock, making it appear as if the natives did it.
CO_2East Empire Company: A Blocked Door
CO_2Carnius was thrilled to find out that Hroldar the Strange was dead, and thanked me for a job well done.
CO_2Carnius was satisfied that Hroldar the Strange was no longer causing problems at the mining site.
CO_2Falco was upset that I had killed Hroldar the Strange. I need to let Carnius know that work can resume.
CO_2Falco rewarded me for getting rid of Hroldar the Strange, and has asked me to inform Carnius that the situation has been resolved.
CO_2I killed Hroldar the Strange. His body disappeared in a strange flash of light.
CO_2I beat Hroldar the Strange into submission. He agreed to stop blocking the mine, and leave the colonists alone.
CO_2Falco has given me permission to teach Hroldar the Strange a lesson. I can punch him, but I'm not allowed to use weapons or spells, or hurt him in any other way. Hopefully, he'll get the point.
CO_2I talked to Hroldar the Strange; he won't leave. I should speak to Falco to find out how to handle this.
CO_2There is a strange man causing problems at the mining site. Falco has asked me to speak to Hroldar the Strange, and ask him to leave.
CO_2Carnius has asked me to check on Falco at the site, since there is apparently some sort of problem.
CO_3East Empire Company: Missing Supply Ship
CO_3Carnius was furious at the news that the ship had been lost, and that money would have to be spent to arrange for another ship.
CO_3I've reported the loss of the ship to Falco. He has asked me to deliver the news to Carnius.
CO_3I have found the supply ship, wrecked on the coast.
CO_3Falco has asked me to head to the northwest and look for the supply ship, as it carries mining equipment the colonists need.
CO_3The supply ship never showed up. A light was seen off the coast to the northwest; perhaps it's the ship. Falco has asked me to look into it.
CO_3Gamin Girith claims to have a seen a light off the coast to the northwest; perhaps it's the supply ship. I should get this information to Falco.
CO_3The supply ship never showed up. Falco suggested I ask around, in case anyone has seen anything.
CO_3Carnius has asked me to go to Raven Rock and see Falco. He wants me to get a copy of the shipping manifest from the first supply ship.
CO_3aEast Empire Company: Missing Supply Ship
CO_3aI've turned in several pick axes from the shipwreck; Falco doesn't need anymore. He thanked me for salvaging them.
CO_3aFalco has said that he will pay for any pick axes I can salvage from the shipwreck.
CO_3bEast Empire Company: Missing Supply Ship
CO_3bI've delivered Apronia to Falco at the colony site. Perhaps he'll know what to do with her.
CO_3bApronia Alfena survived the wreck of the supply ship, and has begged me to take her back to the colony. I should take her to see Falco.
CO_4East Empire Company: Setting up Shop
CO_4I've told Carnius that the work on the trader's outpost is done.
CO_4I've told Carnius that the work on the smithy is done.
CO_4Construction on the trader's outpost should be nearly complete.
CO_4Construction on the smithy should be nearly complete.
CO_4It was my decision that a trader's outpost should be built. Construction should begin shortly on it, and I should see Carnius again when it's finished in several days.
CO_4It was my decision that a smithy should be built in the colony. Construction should begin shortly, and I should see Carnius again when it's finished in several days.
CO_4Carnius has been informed of the decision regarding the construction plans. I should check back in a few days when the work is done.
CO_4It was my decision that a trader's outpost should be built. Construction should begin shortly, but I need to inform Carnius of the decision.
CO_4It was my decision that a smithy should be built in the colony. Construction should begin shortly, but I need to inform Carnius of the decision.
CO_4I've been asked my opinion on whether a smith or a trader should be brought into the colony. I should ask the colonists what they think, then report my decision.
CO_5East Empire Company: Supply Route Problems
CO_5Since Baro is dead, I've failed my assignment and receive no reward.
CO_5I killed Baro Egnatius.
CO_5Falco thanked me for straightening out the situation with Baro.
CO_5Carnius was grateful that the situation with the supply ship had been resolved, and thanked me for dealing with it.
CO_5The news of the supply ship needs to get back to Carnius.
CO_5Baro Egnatius recognized Elberoth's saber while I was holding it, and mistakenly thinks I killed Elberoth. This works in my favor, since he's now willing to transport the goods without any extra payment.
CO_5Falco suggested I make a point of displaying Elberoth's saber in front of Baro Egnatius.
CO_5Apronia gave me Elberoth's saber, since she no longer needs it.
CO_5Falco suggested I ask Apronia about Elberoth, since Baro seems to know him.
CO_5Baro Egnatius was extremely rude to me, and demanded a large sum of money to transport the colony's goods. He won't budge until he has this extra payment.
CO_5Falco has told me that the new supply ship has arrived, but the captain, Baro Egnatius, won't budge without some sort of extra payment. Falco has no intention of paying him, and instead wants me to talk sense into him. He should be at the dock in Raven Rock.
CO_5There's some sort of problem with the new supply ship at the colony. Carnius has asked me to check in with Falco and deal with it.
CO_6East Empire Company: To Catch a Thief
CO_6I've been fired from the East Empire Company for killing Uryn Maren.
CO_6I blew my cover, and ruined any chance of catching Uryn Maren red-handed.
CO_6Uryn Maren was found dead in the store room where he was being held. With no evidence, and no witness, we'll have to find some other way to get Carnius.
CO_6Carnius denies having any involvement with Uryn's theft, and says Uryn Maren will be dealt with.
CO_6I informed Falco that I caught Uryn Maren in the mines. I now need to take the news to Carnius.
CO_6Uryn Maren confessed to stealing ore from the mines, but says that Carnius put him up to it.
CO_6I followed Uryn Maren to the storage room, where he has no business being.
CO_6Falco has ordered me to follow Uryn Maren in the mines, to see if he's really stealing. I'm not supposed to be seen by anyone.
CO_6The chest in Uryn Maren's house is empty.
CO_6Falco has given me the key to Uryn Maren's house. I should look for a locked chest near the bed; the ore should be in it.
CO_6Falco believes that Uryn Maren is stealing ore from the colony mine, and wants me to bring him proof of the theft.
CO_6aEast Empire Company: Aiding and Abetting
CO_6aCarnius was pleased that Uryn Maren was able to get the job done.
CO_6aUryn Maren has completed his task. I should report back to Carnius.
CO_6aI've talked to Uryn Maren, who is going to sneak over near the storeroom. Once I've gotten the guard out of the way, he'll sneak in.
CO_6aCarnius is concerned that Uryn Maren is still under suspicion, but needs him to steal more ore. I've been tasked with distracting the guard in the mine so Uryn can sneak into the storeroom. I should find Uryn in the mine and come up with a plan.
CO_6aI've taken all the ore out of the chest in Uryn Maren's house, and should report back to Carnius.
CO_6aCarnius has asked me to help cover up Uryn Maren's theft of ore from the mines. I need to find the locked chest in his house and get the ore out.
CO_7East Empire Company: Bar Brawl
CO_7Carnius didn't mind that I'd killed Seler Favelnim, and thanked me for dealing with him.
CO_7Carnius paid me for dealing with Seler Favelnim.
CO_7Falco was disappointed to hear of Seler Favelnim's death, but does not hold it against me.
CO_7Falco was satisfied that Seler Favelnim had been taken care of.
CO_7I have killed Seler Favelnim.
CO_7I convinced Seler Favelnim to calm down and return home, so that he may live out the few years he has left in comfort with his family.
CO_7Seler Favelnim stopped attacking me after he became too tired to fight.
CO_7Seler Favelnim challenged me to kill him before he kills me.
CO_7Dralora Favelnim stopped me outside the bar, and begged me to not hurt her husband.
CO_7Seler Favelnim has apparently gone crazy, and is on some sort of rampage in the bar. Carnius wants me to deal with him immediately.
CO_7Falco needs me to deal with Seler Favelnim, who's on some sort of rampage at the Raven Rock bar.
CO_8East Empire Company: Discovery in the Mine
CO_8I have killed Graring.
CO_8Graring is dead, making it impossible to get any information about the Stalhrim.
CO_8Falco is glad the Nords are willing to work with us, and has instructed me to bring Graring all the Stalhrim I can find.
CO_8Graring has agreed to construct weapons and armor out of the Stahlrim, if I bring him the raw materials. He's suggested that there is a finite amount of it on the island, so I should be careful of what I choose.
CO_8I've chipped off a piece of the Stalhrim, and should take it to Graring.
CO_8Graring explained that the ice is called "Stalhrim", and is very valuable. He's given me a special pick axe to chip off some Stalhrim from the block in the mine.
CO_8I found Graring and his companions under attack, but the assailant has been defeated.
CO_8Falco informed me of a strange block of ice found in a burial cavern discovered in the mine. He's asked me to go speak to Graring, one of the local Nords about it. He and his companions can be found at the junction of the Harstrad and Islid rivers to the northeast of here.
CO_8aEast Empire Company: Discovery in the Mine
CO_8aCarnius thanked me for bringing him the Stalhrim. He has offered to give me weapons and armor in exchange for any more Stalhrim I bring him.
CO_8aI've chipped off a piece of the Stalhrim, and should take it to Carnius.
CO_8aCarnius has instructed me to make sure the pick axe works, chip off some of the Stalhrim in the newly discovered burial cavern, and deliver it to him.
CO_8aI've killed the Nords, and acquired the pick axe Carnius was talking about.
CO_8aCarnius has ordered me to find three Nords living just south of the fork between the Harstrad and Isild rivers. I'm to kill all of them, and retrieve the pick axe they should have.
CO_9East Empire Company: Race Against the Clock
CO_9Falco fired me for not delivering the report on time.
CO_9The five hours has expired; I have failed to deliver the report. I should let Falco know the bad news.
CO_9Falco thanked me for being able to deliver the report on time.
CO_9I have delivered the report to Carnius on time, and should let Falco know.
CO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found along the coast, east of a large rock formation and burial tomb. I'll need to hurry if I'm to give him this report in time.
CO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found at the shipwreck site on the West Coast of the island. I'll need to hurry to get the report to him in time.
CO_9I have arrived at the fort, but Carnius is not here. I've been told he can be found at Brodir Grove, so I'll have to take the report there to get it to him on time.
CO_9Falco has told me I must deliver a report to Carnius at the fort within the next five hours.
CO_9aEast Empire Company: Stop the Messenger
CO_9aCarnius was unhappy that I had killed the messenger, but thanked me for taking care of Hroldar.
CO_9aCarnius was happy to hear that both Hroldar and the messenger had been eliminated.
CO_9aFollowing Carnius' orders, I've killed Hroldar.
CO_9aHroldar has given me a package from Carnius.
CO_9aI killed the messenger.
CO_9aThe messenger has met with an "unfortunate accident". I should report to Carnius.
CO_9aI've agreed to escort the messenger to Fort Frostmoth; instead, I need to get him close to Hroldar so that Hroldar's wolves can take him down.
CO_9aWe've arrived at the location; I need to go find the messenger and make sure he gets to this point.
CO_9aHroldar is going to take me to the spot where he'll wait until the messenger arrives.
CO_9aI've been tasked with eliminating a messenger sent from the colony, but I must make it appear that wolves overtook the man. I'm to follow Hroldar out into the wilderness, then lure the man to the location.
CO_ChoiceEast Empire Company: Making a Choice
CO_ChoiceI have agreed to help Carnius. I should report to him for assignments from now on.
CO_ChoiceI have agreed to help Falco. I should report to him for assignments from now on.
CO_ChoiceCarnius has offered me power and wealth if I help him achieve his goals for the colony. I should be careful in taking sides.
CO_ChoiceFalco has asked me to help him keep Carnius in check as the colony grows. I should be careful in taking sides, but he wants me to consider aiding him.
CO_EstateEast Empire Company: The Factor's Estate
CO_EstateConstruction of the Factor's Estate should be complete.
CO_EstateI've selected a site for the Estate, and have given the order to start construction. Aldam says it should take several days to complete.
CO_EstateI need to lead Aldam Berendus to the spot the estate will be built on.
CO_EstateAldam has told me that three torches have been placed at the potential building sites. When I've selected one, I should lead him to it and give the order to start construction.
CO_EstateI've been told that plans were included for an estate for the Factor, and I need to give instructions as to where it should be built. I need to find Aldam Berendus at the Raven Rock site.
crew has failed meOh. Oh...I see. Well, um, yes...well. If you change your mind...that is, if you reconsider my offer...please...please come back and we'll talk...you know, I'll...well. Right....
crew has failed meOh...well...that's fine. I understand...I.... Wait. %PCName, did you say you would help me? Why that's...that's...splen...I mean...oh, wonderful! As I said, the airship is...was...headed north, to Solstheim.... The Amulet of Infectious Charm is...well, it's supposed to be at...that is, in...Hrothmund's Barrow. At the eye of the beast...the wolf, I mean. But you must...must say the wolf's name! To enter! Say, "Ondjage." Answer wrong, and the barrow will be sealed...forever!
crew has failed meDid they fly off course? Or maybe...maybe they found the amulet, and...and flew away! To meet women! No fair maiden could resist a man with the...the Amulet of Infectious Charm...in an airship, no less! Say...%PCName.... I...I don't suppose you're...well...for hire? I would...pay you...greatly...to find my airship. I'd need proof of what happened to it, of course! Evidence, as it were...just...just to be sure. And...of course...to bring me the...the amulet! I NEED that amulet.
crew has failed meI...I suppose I should have...well, you know...gone myself. But all that...flying, and cold weather and...well, maybe danger! That's what I...what I get for trying to do...you know, hire...someone else to do the job...well, expedition, really....
crossroadsI hope you will not regret the path you have chosen, %PCName. I fear there will not be an opportunity for you to turn back.
crossroadsI believe you have made the right choice, %PCName. I hope I will not let you down.
crossroadsYou know my thoughts. I await your decision on whether or not you will be aiding me, or siding with Carnius.
crossroadsWould you consider aiding me, %PCName? With your help, I could see that much good is done here.
crossroadsIf he hasn't already, I'm sure Carnius will approach you before long. He will attempt to draw you into his plans for this colony, and though I do not know what they are, I know they will be carried out at the expense of the hard-working people of this colony. Rather than see you fall prey to his greed, I hope that you would give consideration to aiding me in making Raven Rock a better place for us all.
custom fur armorRoaming the wilds of Solsteim are seldom seen, elusive species of wolf and bear. They're called snow wolves and snow bears, because of their white fur. It is said that the pelts of these animals have innate magical qualities that help guard against Solstheim's brutal frost and snow. Just think of the armor I could create with such materials! If you were to provide me with the pelts and enough gold, I would gladly make you a set of custom snow wolf armor or snow bear armor.
CX_BackPathYagrum Bagarn and Wraithguard
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. Even if I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will die. If I survived, Wraithguard would work as designed. If I eat right, exercise, and improve my health, when I am MUCH healthier, then I MIGHT risk equipping Wraithguard.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, there is a good chance I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, and I have fortified my health as much as possible, he believes I will survive. But I MUST fortify my health as much as possible beforehand. Afterwards, Wraithguard should be working as designed, and everything will be fine.
CX_BackPathYagrum Bagarn says he has harmonized Wraithguard with my personal magicka signature. Now, the first time I equip Wraithguard, I will experience a terrible shock. If I am in perfect health, he is confident I will survive. But I may want to fortify my health as much as possible beforehand, just in case. Afterwards, Wraithguard should be working as designed, and everything will be fine.
Dark BrotherhoodI know of no such brotherhood. Perhaps you need to speak to one of the Imperials in the south.
Dark BrotherhoodWe are still at war with the Dark Brotherhood. Do not forget that.
dark businessDead? Is it true? Finally, Brandr is mine and mine alone! %PCName, by slaying that trollop you have given me back my husband. He will remember his love for me, and we will be happy once again. I'll always be in your debt. Here, take this gold. It's everything I have.
dark businessLiar! Do you take me for a fool, %PCName? This is not the ring of Erna the Quiet. I should know -- my lout of a husband gave it to her! Kill the harlot and bring me her ring, or you'll get nothing from me!
dark businessThen why are you here wasting my time? Kill that tramp and bring me her ring. I want her dead, understand?
dark businessExcellent! I knew I was right about you, %PCName. Erna lives in the Skaal Village. You can probably find her at her house. Kill the tramp, and bring me back her ring as proof. You'll be rewarded, and I'll have my Brandr all to myself.
dark businessVery well. Not everybody has the stomach for what I need done. If you change your mind, the offer will still be open. And I trust you to keep this issue to yourself. Good day, %PCName.
dark businessMy husband Brandr has been running around behind my back with a harlot named Erna the Quiet. I love my husband. He's my entire world, and that world isn't big enough for both Erna and me. I want Erna dead. But I'm no killer. Will you help me in this errand, %PCName? You'll be well compensated, of course.
dark businessYou...you've done it? You've killed Erna the Quiet?
dark businessThe matter has been put to rest. My business with you is done.
DA_AzuraAzura's Quest
DA_AzuraI have spoken with Azura, Queen of the Night Sky, at her shrine. She has tasked me to travel to and island near Dagon Fel and rid the island of the daedra Sheogorath has sent, and to bring back proof that he sent them. I may not disturb Rayna Drolan, the woman living there. If I can do this for her, she will reward me well.
DA_AzuraI returned to the Shrine of Azura to let it be known I have cleared the island of the daedra there and returned with proof that Sheogorath was behind the problems. Azura was grateful, and rewarded me with her Star, a magical soul gem of immense power.
DA_AzuraI returned to the Shrine of Azura. She was not pleased that I had disturbed the solace of Rayna Drolan, for she now must forfeit the wager.
DA_BoethiahBoethiah's Quest
DA_BoethiahI spoke to the khajiit M'aiq, and he gave me information on a sunken shrine to Boethiah off the coast near Hla Oad. It's difficult to know whether or not this is true. This khajiit seems to have a lot of ridiculous information.
DA_BoethiahI have returned to the completed Shrine to Boethiah. The Daedra seemed pleased with the work that has been done, and has rewarded me with Goldbrand, a truly spectacular weapon.
DA_MalacathMalacath's Quest
DA_MalacathI entered the shrine of Malacath and summoned the Daedra. He spoke to me of a helm of great power, once belonging to the elven hero Oreyn Bearclaw. In reality, he was no hero, though. The deeds attributed to him were actually performed by an orc, Kharag gro-Khar. If I can find the last of the Oreyn family bloodline, and kill him, I will be rewarded with the helm.
DA_MalacathI've returned to the shrine of Malacath, who already knew of my success in killing Farvyn Oreyn. Malacath was as good as his word, and I now have the Helm of Oreyn Bearclaw in my possession. It is a fantastic helm, misnamed though it may be.
DA_MehrunesMehrunes Dagon's Quest
DA_MehrunesAt a Shrine to Mehrunes Dagon, I received a vision from the Daedra Prince himself. He has told me I appear unworthy of his favor, but will allow me a chance to prove myself, if I feel up to the task.
DA_MehrunesMehrunes Dagon was pleased that I was able to recover the once-great artifact from its resting place. He has taken the dagger and infused it once again with his power. As I have proven myself a worthy bearer of the weapon, Mehrunes Dagon has given me the restored Razor.
DA_MephalaMephala's Quest
DA_MephalaWhile in a Morag Tong Shrine to Mephala, I spoke to a priest of the Daedra. Taros Dral told me he had been given an important task by Mephala, and wanted to know if I wished to help.
DA_MephalaTaros Dral was not pleased that I had killed Balyn Omavel in a way other than the one he described.
DA_MephalaI've returned to the Mephala Shrine. Upon arriving, the Daedra spoke to me, and was pleased with what I had done. As a reward, I was given the Ring of Khajiit. It seems a powerful artifact, and well suited for the Morag Tong.
DA_MolagBalMolag Bal's Quest
DA_MolagBalWhile in a Shrine to Molag Bal, the Daedric Prince spoke to me at the altar. He was angered, and I was afraid. His anger, however, was not directed at me, but rather toward one of his minions. Menta Na, a Daedroth Monarch, has grown lazy, and no longer does Molag Bal's bidding. If I kill Menta Na in his dungeon Kora-Dur, returning his soul to the Outer Realms where Molag Bal can punish him, then Molag Bal will reward me well.
DA_MolagBalI've returned to the Shrine of Molag Bal, having killed the Daedroth Monarch. Molag Bal was true to his word, and has rewarded me with his mace, the Mace of Molag Bal.
DA_SheogorathSheogorath's Quest
DA_SheogorathI have entered the Shrine of Sheogorath and spoken with the Daedra Prince of Madness. He has offered me the opportunity to perform a service for him. First, I am to recover a powerful artifact, the Fork of Horripilation, from a mad hermit who lives on an island off the northernmost points of Tamriel. Then, I must slay a giant bull netch that has taken residence near this island. If I can do this, Sheogorath promises I will be rewarded well.
DA_SheogorathThe giant bull netch is dead, as Sheogorath asked. However, I was not wielding the Fork of Horripilation when the netch met its end. My quest for the Prince of Madness is a failure.
DA_SheogorathI've returned to the Shrine of Sheogorath, and the Daedra Prince spoke with me again. He seemed pleased that I had completed my quest...not because he wanted the bull netch dead, but he enjoyed seeing me struggle to do it. He has rewarded me well, though, and given me the Spear of Bitter Mercy.
death of the horkersI told you what I know, %PCRace. And I've got my own problems.
death of the horkersDead horkers? Mmmmm...rancid horker meat. You're asking the wrong guy. I know someone who might be able to help, though. But I've got my own problems!
death of the horkersNo more to say. No more to say. The fat ones are dead, but we know nothing of it!
death of the horkersThis was not our doing. Not even Krish could have done this! He was too busy here. I was too busy here! The master is gone, gone with the wolves! Big wolves! Evil wolves! Wolves that walk like men! Took the Master days ago! No time for the fat horkers! And Dulk did none of this!
death of the horkersNo time for your questions! Krish must be stopped!
death of the horkersAn odd event indeed. Perhaps it is time we spoke more about the Bloodmoon Prophecy.
death of the horkersI feared as much. Even those creatures could not have caused such carnage. This is a bad sign, %PcName, and I fear we have not yet seen the worst. Take this. From what I hear of those grahl, it will be a valuable aid to you. Perhaps it will keep you safe during the troubled times ahead. Now, I fear, we must speak more about the Bloodmoon Prophecy.
death of the horkersAs I said, I would like you to visit Castle Karstaag to investigate this tragedy.
death of the horkersWe must find out what has happened. Perhaps this is a sign of prophecy, perhaps not. I prefer to think that it is the work of mortals. I would have you travel to Castle Karstaag, and confirm my suspicions.
decisionYou've already taken care of it, %PCRank.
decisionYou've already taken care of it, %PCRank. Just let me know when the construction is nearly done.
decisionWhat? Fine, fine. That's fine. I honestly don't care. Just make sure there are no problems. I don't want to be bothered with this again.
decisionFine, fine. I'll see to it that work starts soon. Now, go find something to keep you occupied for a while. I have other things to attend to, and it will take a few days for the construction to finish.
decisionVery well. A trader it is. I'll make sure the money is provided so construction starts soon. That's all for now, %PCRank. It'll take a few days for the construction; come back and see me when it's done.
decisionWhat do you mean, you haven't decided yet? If you haven't made a decision, why are you even discussing it with me?
decisionLet's get this over with, so I can allocate the funds and move on to something more important. What's it going to be?
decisionYou heard me, %PCRank. A smith or a trader. I don't care how you do it. Ask the colonists, decide on your own, pick one out of a hat. Just come back and let me know what it's going to be.
decisionA good choice, %PCName. The addition will benefit our colony, I'm sure.
decisionThe decision's been made, %PCName. Has Carnius been informed yet?
decisionIndeed, a smith would be useful to us. Are you certain that's how we should invest? Once we've started construction, you can't afford to change your mind.
decisionA trader, eh? Well, we can certainly build that, though it will take some time. Are you absolutely sure that's what we should build? Once we invest the money in it, we can't change the plans.
decisionNot quite sure yet, eh? Not to worry, %PCName. Think it over some more.
decisionVery well. I'll make sure the work starts promptly. Carnius needs to be informed, regardless of whether or not he cares. We can't do anything without the utmost regard for procedure; we don't want to give him an edge.
decisionSo be it. I'll get the men started on construction; you take the news to Carnius. I doubt he'll care, but Stendarr forbid he doesn't know every little detail of what goes on here.
decisionSo, what do you think, %PCName? Which should it be - the smith, or the trader?
decisionRaven Rock is expanding nicely, despite the heavy ore quotas Carnius has insisted on. It's time we build something other than housing, and the funds are available to build either a smithy or a trader's outpost. I'm having a difficult time deciding which would suit us better, and I'd value your opinion. Take some time and think it over, talk to the workers if you like, and come back when you've made up your mind.
decisionIt was decided already, %PCName.
decisionYou're asking me? Well, gee. It's nice to know that you think I'm important! I think it would be great if there were a place where I could go shopping and buy some nice new clothes. Maybe something that isn't wool, you know? I'm a very big fan of wool, of course, but after a while it gets a little itchy, and starts to smell.
decisionIt was decided already, %PCName. Aren't there better things to talk about?
decisionHmm, tough question. I think I'd rather see a trader here; maybe that way, more people would be interested in stopping by. Then maybe some of them might want to stay, and that would make the work load lighter for all of us.
decisionI hear it's been taken care of already. Doesn't matter what I think now.
decisionWell, if you ask me, we need a Smith here. If the equipment breaks down, we could just get it fixed here, instead of shipping it off to the mainland. But that's just my opinion.
decisionIt's already been decided; there's nothing to talk about.
decisionHmm. I don't know that I really care either way, to be honest. I guess I'd have to say a Trader would be better to have, since I could buy all sorts of things there.
defiled these landsThey cut the trees without planting. They dig the earth without care. These Imperials hunt the land's creatures with no honor or forethought. Their ways are shortsighted and foolish, and they are doomed if they continue along this path.
defiled these landsThrough their carelessness, the Imperials have upset the natural order, the Oneness of the land. This is their nature. It must be balanced once again, and the All-Maker appeased. I wish for you to make things right, %PCName. You will be the one to restore the power of the Skaal.
destroy my peopleI realized that is what these Daedra would do, so I realized I must act.
destroy my peopleA group of Frost Daedra had taken up residence deep in the bowels of this island. I thought at first that it was my doing, that I had somehow summoned these fiends. But they were beyond my abilities. I learned that they would wipe this island clean of life, slaughter my people and all we held dear. I knew I must act.
discoveryIt's some sort of burial cavern, but it's not like any other I've seen here on Solstheim. There's something special about the ice. Do me the small favor of collecting a piece or two, and bringing it back here.
distract the guardThanks for covering for me, %PCName.
distract the guardNice work. This will put him in a tough position; even if he does realize what happened, he won't be able to do anything about it, because that'll mean admitting he was drinking on the job.
distract the guardJust give him that whiskey I handed you, %PCName. That should occupy him.
distract the guardIt should be a pretty simple task, really. I know that Aldam has a fondness for whiskey. Give this to him, and he should be out of the way long enough for me to do my job. Stay close to him; it's important that we're not seen together until the job is all done. I'll come find you once I've got my hands on the ore. Okay, I'm going to head down near the storeroom.
disturbance on the lakeThe fire is gone. It seems the Bloodmoon Prophecy has come to an end.
disturbance on the lakeThe flame still burns, though Aesliip is dead. I am not surprised. There is more at work here than just the magic of one mage. There are greater things on the winds.
disturbance on the lakeFire from water, flame through ice. Strange indeed. Heart-Fang believes that a Draugr Lord who lives beneath the lake is the source of this, but I am not certain. I fear that this could be a sign of the Bloodmoon Prophecy, though I pray to the All-Maker that this is not so.
disturbing trendsDon't concern yourself with this any longer.
disturbing trendsAs I said, morale has been low.
disturbing trendsTo be sure. The men have been restless, complaining more than usual. They have been lackadaisical in the performance of their duties. I sense a great unease among them, and morale has been low.
Dram BeroDram Bero is a very secretive man who lives somewhere in Vivec City. Take this Writ and show him that he cannot hide from the Morag Tong.
drastic measuresJust deliver the equipment as I've asked, %PCRank. That's all you need to do; I'm keeping you clear of the actual slaughter.
drastic measuresIf a band of raving Nordic lunatics from the North were to slaughter all of the colonists, that might be enough to convince anyone interested in the Raven Rock site that it's just not worth it. You're going to see to it that it happens, %PCRank.
drastic measuresI've underestimated the resolve of several of our investors. Their indominitable greed has kept them from backing out of our arrangement, despite all the terrible things that have befallen Raven Rock. In order to change their minds, something very unfortunate will have to happen. Perhaps if the native Nords on the island slaughter all of the colonists, they might think twice about their choice....
draugrOnce, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume.
draugrFoul beasts, fit only to stain the blade of my axe. Once proud warriors, now the living dead. They are an abomination.
draugrThese creatures are abhorrent to the Skaal. They are cursed by the All-Maker for atrocities they committed in life. Stay away from these horrors, friend.
draugrI haven't seen one, but they sound nasty. Undead Nords...that's not a pretty picture. The live ones smell bad enough.
draugrI haven't seen one, but they sound nasty.
draugrUgh. And I thought the live Nords were bad. The dead ones are even worse, especially when they don't want to stay dead.
draugrImagine an angry Nord. Now imagine a dead angry Nord with a taste for human flesh. Get the picture?
dry fortWe've discussed that enough, I think.
dry fortYes, yes. Terrible thing. Don't know why you'd be asking me about it. Did I mention how the shipments stopped arriving?
dry fortI am here to help. As if I had a choice.
dry fortTold you that, did he? I guess he never officially did. Still, the shipments stopped arriving. What's to be done about that?
dry fortYes...odd that the Captain would ban liquor for his troops. There's no understanding some people.
dry fortThat matter has been settled.
dry fortYes, you've said that seems to be related to why the morale has been low.
dry fortI have no real interest in banning alcohol at Fort Frostmoth, especially since the morale has been low. Antonius Nuncius, however, felt strongly about it.
dry fortLooks like that all got cleared up. I didn't think Captain Carius was such a bad guy. I mean, he's the only one who actually seems to enjoy living on this island.
dry fortI'd feel a whole lot better talking about this if I had something to wet my whistle, but you seem okay. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found.
dry fortLook, I'm not sure what caused all this. I just know that I heard from Antonius Nuncius that the Captain had placed a ban on all alcohol at the fort. And, sure enough, there was none to be found.
dry fortI'd feel a whole lot better talking about this if I had some booze to wet my whistle.
dry fortGot nothing else to say about that right now. Why don't you talk to the Captain?
dry fortIt's a pretty foul situation, if you ask me.
dry fortThat's right...no liquor at all is allowed at Fort Frostmoth these days. Captain's orders, I guess. Seemed odd coming from him. Captain Carius seemed like a fair enough guy, as long as we carried out our duties. Guess he figured we weren't up to his standards, so he cut us off. Since then, everyone's been in a pretty foul mood.
dutiesHmm... Duties, you say? Yes, there are several things the Mages Guild needs done. Let's see. Hmm... Find out about the disappearance of the Dwarves. Yes, that's an excellent task for you, %PCRank.
East Empire CompanyThey are building the mine at Raven Rock.
East Empire CompanyThe East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk.
East Empire CompanyYes, that's right. I'm the local Factor, not that it means much at this point. Our operations are just getting underway, and frankly, we're short-handed. We could use some help. Do you wish to join the East Empire Company?
East Empire CompanyThe East Empire Company Hall is just northwest of Ebonheart's dragon statue. You must have seen the dragon statue. It's in the plaza all the way to the east, just before you step down to the docks.
East Empire CompanyThe East Empire Company is a monopolistic mercantile enterprise chartered by the Emperor and managed by a board of directors appointed by the Emperor. The Company has sole authority to trade in certain goods, like flin, raw ebony, raw glass, and Dwemer artifacts, and it also enjoys favorable tariffs and regulations for import and export of other common and exotic goods, like kwama eggs, marshmerrow pulp, saltrice, and Telvanni bug musk.
EB_ActorThe Bad Actor
EB_ActorThere is a rumor in Vivec that Miun-Gei, a merchant in the Vivec Foreign Quarter, has been having problems with an annoying street vendor selling things outside his shop.
EB_ActorMiun-Gei was happy to hear that Marcel Maurard will no longer be selling his wares in front of his shop, and rewarded me with an iron shardskewer.
EB_ActorI've killed Marcel Maurard, and Miun-Gei is glad he's gone. He's not happy that the guards will be around asking questions, though. He rewarded me with 250 gold.
EB_BoneThe Dwemer's Bone
EB_BoneI have heard rumor that Balen Andrano is having a rough time with his business.
EB_BoneJeanne admonished me for attempting to enter her private quarters, and threatened to call the guard if I did not stay away.
EB_BoneI have returned to Balen Andrano and collected my reward, a sleep amulet.
EB_BoneI have returned to Balen Andrano, who was very disappointed in my failure.
EB_BoneJeanne thanked me for my help, and rewarded me well for my efforts.
EB_ClientsThe Client List
EB_ClientsI've spoken with Bolrin, one of the managers at the East Empire Company. He has offered a job to me, although he says that it may be dangerous.
EB_ClientsI have decided not to act as a spy for the East Empire Company.
EB_ClientsI have been able to retrieve the customer list for Bolrin and return it to him. In return, he has given me 700 drakes.
EB_DeadMenThe Short Unhappy Life of Danar Uvelas
EB_DeadMenWhile in the St. Olms area of Vivec, I heard rumors about a woman whose husband has been missing for days. The woman's name is Moroni Uvelas.
EB_DeadMenI returned to Moroni Uvelas with her husband's ring. She was saddened by the news of her husband's fate, but did not seem surprised. She was grateful that he was finally put to rest, and rewarded me with some potions of that will cure disease.
EB_DeedA Friend in Deed
EB_DeedI've heard rumors that Alusaron, a smith in the Foreign Quarter of Vivec, has been losing a lot of business, and his nearest competitor recently got a big contract.
EB_DeedI have told Alusaron I will not steal the contract from Ralen Tilvur.
EB_DeedI returned to Alusaron's shop with the contract he asked me to steal for him. He was happy with my performance, and has rewarded me with an axe he has crafted.
EB_ExpressDredil's Delivery
EB_ExpressWhile in Ebonheart, I spoke with Llaalam Dredil, an advisor to Duke Dren. He has asked me to deliver a letter for him to J'Zhirr at the East Empire Company here in Ebonheart.
EB_ExpressI have delivered the note to Dredil, and he has given me 75 gold as payment.
EB_FalseAn Apothecary Slandered
EB_FalseWhile in Vivec, a man approached me and handed me a leaflet. He told me it contained important information about a local merchant.
EB_FalseI have agreed to keep Belan's secret. For a modest fee.
EB_FalseAurane Frernis was glad to know who was responsible for the false claims that were being made about her. She rewarded me with 100 drakes.
EB_InvisibleAn Invisible Son
EB_InvisibleA man approached me outside a trader's in Vivec. The odd thing is, I couldn't see him.
EB_InvisibleI've spoken to Lucretinaus Olcinius about his son's cure. He was grateful for all my help, and he gave me 100 septims as a reward for my efforts.
EB_InvisibleUpon returning to the area around the trader's shop, I was greeted by the now-visible Cassius Olcinius. He was very grateful for my help, but he had nothing to offer me in return for my help.
EB_InvisibleI told Cassius Olcinius that Fevyn Ralen is dead. He'll never be visible again.
EB_PestThe Enchanter's Rats
EB_PestI have heard rumors in Vivec of a merchant with a rat infestation problem. Apparently, Audenian Valius, a Telvanni enchanter, has been overrun by rats in recent weeks.
EB_PestI have killed the nest of rats in the Underworks, and returned to Audenian Valius. He was grateful for my help, and rewarded me with a valuable soul gem.
EB_ShipmentLiberate the Limeware
EB_ShipmentAlarvyne Indalas, a trader in the St. Delyn Glassworks, would like me to steal a shipment of limeware from a ship in Ebonheart. She claims that Bolryn at the East Empire Company has been manipulating the costs, and charging huge mark-ups for all the merchandise. If I steal the limeware, she promises to reward me very well.
EB_ShipmentI have decided not to steal the limeware for Alarvyne Indalas.
EB_ShipmentI have recovered the limeware and returned it to Alarvyne Indalas, who rewarded me well for my efforts.
EB_ShipmentI have taken the limeware and returned it to Bolryn at the East Empire Company. He was not happy to hear I was able to breach the security on the ship, but rewarded me for the information, and for the return of the limeware.
EB_TradeSpyThe Price List
EB_TradeSpyMevure Hlen is a Clothier in the St. Olms section of Vivec. She is apparently unhappy with the high prices of importing materials for her shop. Because of it, she is forced to sell her goods at higher prices than normal.
EB_TradeSpyI have decided not to help Mevure Hlen.
EB_TradeSpyI have retrieved the price list from J'Zhirr at the East Empire Company and returned it to Mevure Hlen. She was visibly upset by the contents, and vowed to find another supplier for her inventory and immediately lower her prices. Mevure Hlen was right about one thing: I have learned a few things about business, and will be more successful in my business dealings henceforth.
EB_UnrequitedFor the Love of a Bosmer
EB_UnrequitedI've spoken to Gadayn Andarys about the note of his I found on the ground. He tells me that he has been in love with Eraldil for many months, but has not had the courage to tell her. He would like me to speak to her and tell her of his love.
EB_UnrequitedI have returned to Gadayn's shop, and it seems the love potion has not worked out as planned. Eraldil has fallen in love with him, but he is unhappier than he could have imagined. He finds the wood elf annoying, clinging, and vapid. A shame for the trader, but he got what he wished for.
EB_UnrequitedUpon returning to Gadayn's shop, it appears he took my advice and courted the homely Glathel. The trader seems truly happy with the woman, and expressed his deepest gratitude. He also rewarded me with a Flamemirror Robe.
edgyThat is no longer a concern.
edgyThey have been on edge. I worry about some of these disturbing trends.
edgyAs I said, this is a difficult post. These soldiers are separated from their families and forced to live in harsh conditions. To be fair, most of these men were sent to this island as punishment for a past offense. They are not the best of soldiers. Yet. Still, until recently, they had performed their duties adequately. Lately, I have noticed some disturbing trends.
ElberothI don't know what else to tell you, %PCName. I might have remembered more, were it not blocked out by the horrible events that ended that trip.
ElberothHe was completely incompetent as a ship captain, I can tell you that much. Such an odd little Bosmer, too. Thought he was the best fighter in the province. Always waving that sword around. But then the ship crashed, and he was injured. For all his talk of being a good fighter, he sure didn't last long against those horrible undead things. I ended up taking his saber, and using it to defend myself. About the only thing he ended up being good for, in my opinion.
ElberothApronia gave you his saber? Well, that's something - didn't you say that Baro mentioned it, as well as how good a fighter Elberoth was? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?
ElberothBaro knew him, yes? I know nothing of him, beyond his name. Perhaps Apronia might know something more, since she was on the ship with him.
ElberothYou have his saber? The one Baro's mentioned? Hmm. Now, I'm not saying that you should lie to him, but if he doesn't know that Elberoth is dead, he might be very surprised to see someone else holding that sword. Get my drift, %PCName?
ElberothBaro knew him, yes? I know nothing of him, beyond his name. But if he's made note of his saber... perhaps you should try and find it.
ElberothHe's dead? He.... he was one of my only friends...
ElberothKeep bringing him up, do you? If only he were here. He'd wipe the floor with you; wouldn't be nearly as gracious as I have. A mean little Bosmer, he is. Keep annoying him like this, and he'd likely put his saber through your skull. Next time I see him, I'll make a point of mentioning you. Perhaps he'll pay you a visit.
ElberothHe's a friend of mine. Not much to look at, and certainly not much of a captain, but he was a hell of a fighter. Always brandishing that stupid sword of his... but what business is it of yours? Let's talk about that extra payment of mine, shall we?
Elven ancestryI have long believed that I, Athellor, have the blood of the Falmer flowing through my veins! I'm on a journey of self-discovery, %PCName. I wish to know who I am, and where I came from. I'm hoping that if I find some evidence of the Falmer's existence, I will better understand myself, and my past. But alas, I'm a noble, not an adventurer. That's why I've come to this establishment. I'm hoping to hire an explorer to do some of the more...physical work. Another drink?
Elven ancestryI KNOW I have Falmer ancestors. I can feel the chill Falmer blood coursing through my veins. That's why I'm in this bar. I need to hire an explorer to seek out the evidence I need.
Engar Ice-ManeIce-Mane has been proven innocent of the crimes of which he was accused. He is still an honored Skaal warrior.
Engar Ice-ManeHe has been accused of stealing furs from Rigmor Halfhand. Ice-Mane is a fine warrior, and has held a place of honor among the Skaal for many years.
Engar Ice-ManeI am not surprised that Ice-Mane did not do this thing. I only wonder what motivated Halfhand to make a false accusation. Even with what you have told me, it seems odd. It is a shame, really.
Engar Ice-ManeEngar has been a valiant warrior for the Skaal for as long as I can remember. Both his father and his father's father were known to be brave and honest men as well. His wife, Risi Ice-Mane, will be heartbroken if he is found to be guilty. Speak with her, %PCName. She knows him well.
Engar Ice-ManeI am Engar Ice-Mane, warrior of the Skaal.
Engar Ice-ManeHe is a warrior, and I am a fool. What else need be said?
Engar Ice-ManeHe had always been a valuable member of the Skaal. But, he is not a caring man. He leaves his lovely wife for weeks at a time while on the hunt. He probably stole my furs because he wasn't able to provide enough for his family. Such a sad story.
Engar Ice-ManeA true warrior of the Skaal, as we have always known.
Engar Ice-ManeHe is a valiant warrior, and no thief. Any of the Skaal can tell you that. Anyone who would say different is a liar. He has always proven to be brave and true, and it is impossible to imagine that he would be capable of this crime.
ensure our successAs I said, stay with me and follow my instructions exactly. We will succeed.
ensure our successYou will act as my second. You are to stay with me at all times during the Ristaag, and to follow my instructions exactly. You have proven your value to the Skaal, but now you must allow me to guide you through this night.
enter the mead hallThe mead hall of Thirsk is closed for repairs, %PCClass. In his rage, the Udyrfrykte did much damage. The builders I've hired are working diligently, though, and the mead will flow again soon. Of course, Thirsk still needs a new chieftain.
equipmentWhat? Yeh gave me the equipment already. I ain't here to chat with yeh.
equipmentOh, enough with the talkin'. Just give me this and go away.
equipmentBah! Come back when yeh actually have the armor and weapon yeh're supposed to give to me.
equipmentI got nothin' else to say to yeh.
equipmentOh, enough with the talkin'. Just give me this and go away.
equipmentWhy are yeh wastin' my time when yeh don't even have the bear armor and war axe yeh're supposed to?
equipmentYeh already gave it to me. Get lost.
equipmentOh, enough with the talkin'. Just give me this and go away.
equipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
equipmentI got the equipment from yeh. I've got nothin' more to say.
equipmentOh, enough with the talkin'. Just give me this and go away.
equipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
equipmentYeh've already given me what I need. Now go away.
equipmentOh, enough with the talkin'. Just give me this and go away.
equipmentYeh don't have it? Well then what're yeh standin' around talkin' for? Come back when yeh've got the bear armor and the war axe I been promised.
equipmentPassed it all out, did yeh? That's a good lackey. Now, I'll just be taking what you've got for me, and then we'll be dispatchin' yeh. 'Fraid so, on Carnius' orders. Seems he don't have much need of yeh anymore, and thought yeh might be a good warm up for us. Nothin' personal, yeh understand.
equipmentWhat, have yeh forgotten the things for me? Gah! Get out of my sight, and come back when yeh've got it!
equipmentAye, the weapons and armor yeh've got. Give armor and a weapon to each of my men, and let me know when yeh've finished. Hurry up, now.
Erich the UnworthyI heard about Erich's demise. Can't say I'll miss him much.
Erich the UnworthyYeah, I know Erich. He's a good fighter but that mouth of his is going to get him killed one of these days.
Erich the UnworthyHe'sh dead, ishn't he?
Erich the UnworthyWho you callin' "unworthy," twig?
Erich the UnworthyOh, I'm worthy enough little lass.
Erich the UnworthyI...I don't even want to hear his name. That pig put me through hell!
Erich the UnworthyI...I don't even want to hear his name. That pig put me through hell!
Erich the UnworthyErich is a loyal member of the clan, and has defended Thirsk time and time again. But he's hot headed and loose lipped, and has made more enemies around here than he should have. We can not harm a clan brother, but there are some days....
Erich the UnworthyWe'll miss the strength of a good warrior, but not the man. Erich was too arrogant for his own good and his days were numbered anyway.
Erich the UnworthyErich is a disgusting brute of a Nord. I've met frost boars more charming than that oaf. He thinks he's a lady's man, too. A pretty thing like you should have no problem earning his affections, not that you'd want to. I'd like to teach him a little respect, but he is my clan brother, after all. Still, I can't say I'd cry in my mead if someone were to plant their axe in his chest.
Erich the UnworthyErich is a disgusting brute of a Nord. I've met frost boars more charming than that oaf. He may be my clan brother, but there are days I wish someone would just come in here and teach that oaf some manners. You get what I'm saying, %PCCLass?
Erich the UnworthyI will honor Erich in death as I would any fallen brother. But in truth, I will always remember him as a vile swine of a man. I'm glad he's dead.
Erich the UnworthyYou'll find Erich inside the mead hall. Be careful though, friend. Erich the Unworthy isn't the friendliest Nord you'll meet here on Solstheim, or anywhere else for that matter. He's quick with a foul word, and even quicker with his sword.
Erich the UnworthyErich, that pompous ass, is dead. May the worms feast on his rotting corpse for a thousand years.
Erich the UnworthyErich and I once...oh, nevermind. He's a swine. That's all you need to know.
Erich the UnworthyI told Erich if he kept spreading rumors about me the fates would have their due. Looks like I was right. He deserved to die, the pig.
Erich the UnworthyYou'd best stay out of his way, friend. He's as mean as they come.
Erich the UnworthyIt's about time somebody killed that miserable cur.
estateI do hope it meets your expectations.
estateAldam Berendus will take care of the construction, %PCRank. Speak with him.
estateYes. As I said, the plans were drawn up. A team was even assembled for construction. Aldam Berendus was placed in charge of it, I believe. If you find him at the site, he'll take care of the matter for you.
estateI put a lot of work into it. I hope you like it.
estateShould be done soon.
estateNo, huh? Well, okay. There are two other spots, you know. One north of here, and one at the west end of the colony. Maybe you'd like one of those better?
estateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
estateNo, huh? Well, okay. There are two other spots, you know. One south of here, and one at the west end of the colony. Maybe you'd like one of those better?
estateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
estateNo, huh? Well, okay. There are two other spots, you know. Both of them are east of here. One's a little to the north, the other a little to the south. Maybe you'd like one of those better?
estateWhat the Factor wants, the Factor gets. I'll see to it that work gets started real soon on this, but it'll probably take a few days to be completed. Just so you know. I'd say at least five, provided we're left alone to work. If you keep coming back, it may slow us down some.
estateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
estateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
estateOkay. Now you have to be really sure this is the right spot. I don't want you to have second thoughts later on. Are you SURE you want it built here?
estateOff we go! Tell me when we're at the right spot.
estateOkay, you're the boss. Let me know if you change your mind.
estateOkay, you want me to follow you now? Just tell me when we're at the spot you want us to build at.
estateWell, it's a little complicated. At least, it is for me. So I've done as much as I can to make it real easy. See, there's three possible locations we could build on. You need to choose one. So I set up torches at each of the places; you just take me to the torch at the place you want it built at, and say the word. Let me know when you're ready to get started, and I'll follow you.
estateI hope it's to your liking.
estateTalk to Aldam Berendus, %PCName. He's in charge of the team that will be building it.
estateThe plans for it have been on the table for quite some time. Carnius just never got around to doing anything about it; it was clear he never had any intention of staying. It's now your choice, however. I've put Aldam Berendus in charge of the construction team. You should find him and have him explain the situation to you.
eternal wakefulnessAs punishment for my incompetence, the seer laid a powerful curse upon me. I am exhausted, but can't sleep no matter what I try. Potions, magicka, nothing works. The truth is, I haven't slept at all in six months. %PCName, if you happen to run into the seer, maybe you could convince him to lift the curse? His name is Geilir the Mumbling, and he lives by himself in a dwelling here on Solstheim. Do this for me, and I will share with you the most valuable secret I learned when I was a ship captain.
eternal wakefulnessYes, it's true. I cursed Thormoor Gray-Wave with eternal wakefulness. He couldn't stay awake and carry out his duties, and now my entire family is dead as a result! So I made sure Thormoor would never fall asleep again. Fitting punishment, don't you think? Sorry, but there's nothing you could do to make me reverse my curse. Nothing, that.... Well, maybe there is one thing. If you were to return my only friend, I would be most grateful...grateful enough to lift Thormoor's curse....
eternal wakefulnessI suffer this malady no longer, thanks to you. The curse has been lifted, and I may sleep once more.
eternal wakefulnessI didn't think I would ever feel the need to relieve Thormoor Gray-Wave's misery, but you did me a great service by returning Oddfrid White-Lip. As a show of thanks, I will now remove Thormoor's curse. [Geilir begins making several odd hand gestures, and mumbles under his breath.] There! Thormoor's curse has been lifted! He will now find the sleep I have denied him for so many months. I...I hope he finds peace. He'll sleep, but even I can't stop a guilty man's nightmares.
eternal wakefulnessThormoor's curse has already been removed. He will be able to sleep now, for as long as he likes.
exileThat was your decision.
exileHalfhand would be forced to leave the Skaal Village, never to return. None of the Skaal will hunt him, but neither will they offer him aid, even in his most dire need. He will be dead to this tribe until the end time.The verdict is yours. Make your choice.
exileIce-Mane would be forced to leave the Skaal village. His name would be erased from our histories, and his family name will be forgotten. It is the greatest shame any Skaal could envision.
exileIt is the most terrible punishment that may be handed down by the Skaal. To be banished is to be dead to the community. Never to find joy in the comfort of our brothers and sisters. Never to feel the Spirit flow through your body while on a hunt.
exileA most horrible punishment, especially for an honest man. To live without my Skaal family. To wander aimlessly through this life without the Spirit to guide me. Living outside the Oneness of the land would be hell, outlander.
exileCertainly, that would be the preferable choice. Why die when one might live? True, it would sadden any of the Skaal to leave this place, but better to live alone than to not live at all.
exileIf that is the punishment I am given, such is my fate.
exileA horrible fate, but I would rather see my husband exiled than dead. He does not see it that way, though.
exileIt is a fate worse than death. To no longer live among the Skaal is the worst punishment that can be devised.
explanationHmm? I don't think it matters much now, do you?
explanationI've said all I have to say on the subject, %PCRank. I suggest you leave.
explanationYou're going to accuse me of being involved in this? Ha ha! So be it. But I warn you - be very careful with how you handle this, %PCRank. It'll be my word against the word of a thief. Whom do you think will be believed?
explanationI'm telling you, Carnius made me do it! Go ask him, if you don't believe me!
explanationYes, yes! You see, I... well, I was... okay, fine. You caught me. But I swear, I didn't want to do this! Carnius put me up to it - he said he'd kill me if I didn't steal as much ore as I could!
extra paymentHey, I said I'd just go, okay? Forget about the money. It doesn't matter. Just give me a little time, and I'll get on my way.
extra paymentI like you. I really do. But you're not going to talk me out of it. I want my money, and I want it soon.
extra paymentLike I told your boss, I'm not leaving until I get some serious cash from him. I can wait here all day, you know.
extra paymentThat's right. You see this boat? It doesn't go anywhere until I've got that money in my hands. Your boss already knows what I'm after, and unless you're here to give it to me, I suggest you get lost. Otherwise you might get hurt.
extra paymentIt doesn't matter, now that you've killed him.
extra paymentYou've already handled it, %PCName.
extra paymentYou've already handled this for me, %PCName. Baro hasn't been a problem since.
extra paymentWell done, %PCName, well done! Perhaps things can return to normal.
extra paymentWell done, %PCName, well done! Perhaps things can return to normal. Please get word to Carnius immediately, so that he doesn't think things are a complete disaster here.
extra paymentSee? He's completely unreasonable. There MUST be a way around this, %PCName. Talk to Apronia. Maybe there's some way to exploit this connection to Elberoth.
extra paymentSee? He's completely unreasonable. There MUST be a way around this, %PCName. There must be something about this connection to Elberoth. Maybe you should check the shipwreck site, and see if there's something you missed.
extra paymentI'm not paying him anything more than what was initially arranged, and that's final. Haven't you sorted it out yet?
extra paymentHe's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him.
extra paymentHe's demanding a ridiculous sum of money - I won't even repeat what it is - or else he'll refuse to take any of the ore back to the mainland. This is unacceptable, and something needs to be done about it. I've tried reasoning with him to no avail; I'd like you to talk to him.
failed in our questYou honor me with this decision! Songs will be written of our glorious battle! It is true that in my heart I wish to be defeated, so that I may enter Sovngarde. But know, this %PCName. I will fight, and fight valiantly, as I have all my life. You will probably die by my hand. I will grant no quarter, no mercy, and I expect no less from you. Go now. Prepare for battle. When you are ready, return here. We will speak one last time, and then engage in armed combat!
failed in our questOh. I see. I thought I sensed honor in you, %PCName. It is why I offered you this chance at glory. Perhaps I was wrong about you.... If you have a change of heart, return to me and we will fight valiantly to the death. And don't worry. I'm not going to ambush you. In order to enter Sovngarde I must die in valiant combat. I will not lower myself to cowardice and deceit as Grimkell did. Now leave me, %PCName. I have much to consider.
failed in our questNew theories, you say? Let me see the book you speak of. Hmmm.... Could this be? Is it possible the entrance to Sovngarde lie right before me all along? It makes so much sense! %PCName, you've done it! You've found the way to Sovngarde! All I need to do is die valiantly in combat! But how.... I know! You, %PCName! You must help me! You must defeat me in armed combat and send my soul to Sovngarde! Tell me, will you honor me with a fight to the death?
failed in our questDon't you understand? For five hundred years, I have searched for the entrance to Sovngarde! I have been all across the Empire and back, but I cannot find it! Once, my friends and I served Ysgramor, and counted ourselves among his "Five Hundred Companions." We helped drive the Elves out of Skyrim! We earned our place in Sovngarde! If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt. I have tried...and failed.
failed in our questDon't you understand? For five hundred years, I have searched for the entrance to Sovngarde! I have been all across the Empire and back, but I cannot find it! Once, my friends and I served Ysgramor, and counted ourselves among his "Five Hundred Companions." We helped drive the Elves out of Skyrim! We earned our place in Sovngarde! If, in your travels, you discover the entrance to Sovngarde, let me know, and I will be forever in your debt. I have tried...and failed.
Falco GalenusWhat a terrible shame about his death, eh? Heh.
Falco GalenusHe's the second-in-command, and takes his orders directly from me. Thankfully, he spends almost all his time at the site, so I don't have to listen to his optimistic drivel all the time. You can find him there.
Falco GalenusAt your service.
Falco GalenusDid you hear? Someone killed him! This place is a lost cause now.
Falco GalenusI can't believe he's dead. There's no justice in this world.
Falco GalenusHow come he's not the one in charge? I don't know how Carnius Magius got the Factor's position - probably bought it. I say Falco should have it.
Falco GalenusHe's a real stand-up guy. Spends all his time here at the site. Always working. And friendly, too.
Falco GalenusHe's not really the boss, but he's the one everyone listens to. Should be around here somewhere, hard at work.
Falco GalenusYou can find him at the colony site.
Falco GalenusFalco who? No, never heard of him.
FG_AlofsFarmFighters Guild: Alof and the Orcs
FG_AlofsFarmEydis Fire-Eye told me to talk to Alof the Easterner at his farm northeast of Pelagiad and just north of the Arvel Plantation. Alof saw some Orcs at a Daedric ruin nearby.
FG_AlofsFarmEydis Fire-Eye gave me 500 gold for the Duke's contract.
FG_BeneranBountyFighters Guild: Beneran's Bounty
FG_BeneranBountyPercius Mercius told me there is a bounty for the outlaw Nerer Beneran. He is hiding in the cavern of Sargon.
FG_BeneranBountyPercius Mercius thanked me for bringing Nerer Beneran's crimes to an end.
FG_BigBossesFighters Guild: Kill the Master Thief
FG_BigBossesSjoring Hard-Heart asked me to kill the Master Thief, Gentleman Jim Stacey. He can be found in Simine Fralinie's bookstore in Vivec.
FG_BigBossesI told Sjoring Hard-Heart about killing the Master Thief. When he got the news, he attacked me, saying I was a threat to his position.
FG_BigBossesI told Sjoring the truth: That I am the new Master Thief of Vvardenfell. Upon hearing the news, he attacked me.
FG_CorprusStalkerFighters Guild: Berwen's Stalker
FG_CorprusStalkerBerwen has a corprus stalker in her store, and she would like me to get rid of it.
FG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker.
FG_CorprusStalkerBerwen was very impressed with my fighting prowess when I dispatched her Corprus Stalker. Hrundi will be pleased as well.
FG_CorprusStalkerHrundi thanked me for getting rid of the Corprus Stalker at Berwen's Shop.
FG_DebtOrcFighters Guild: Juicedaw Ring
FG_DebtOrcLorbumol gro-Aglakh asked me to collect a Juicedaw Feather Ring from Nar gro-Shagramph in Vivec.
FG_DebtOrcI delivered the Juicedaw Feather Ring to Lorbumol gro-Aglakh.
FG_DebtOrcI told Lorbumol that Nar gro-Shagramph was dead.
FG_DebtStoineFighter's Guild: Lirielle's Debt
FG_DebtStoineLorbumol gro-Aglakh has a job for me involving debt money that is owed.
FG_DebtStoineLorbumol gro-Aglakh thanked me for bringing him the 2000 gold Lirielle Stoine owed our client. He actually let me keep half of the money owed.
FG_DeseleDebtFighters Guild: Desele's Debt
FG_DeseleDebtEydis Fire-Eye told me that Helviane Desele in Suran owes Manos Othreleth 200 gold. I must get this debt money from Desele and return it to Eydis Fire-Eye.
FG_DeseleDebtEydis Fire-Eye gave me my share of the debt money.
FG_DissaplaMineFighters Guild: The Dissapla Mine
FG_DissaplaMineHrundi told me to go to the Dissapla Mine and do what Novor Drethan says. The Dissapla Mine is northeast of the Dunmer stronghold Falensarano, which is on the mainland west of Tel Aruhn.
FG_DissaplaMineHrundi thanked me for finishing the contract and gave me my pay.
FG_DissaplaMineHrundi was displeased that I was unable to complete my mission in the Dissapla Mines.
FG_DuniraiSupplyFighters Guild: Sujamma to Dunirai
FG_DuniraiSupplyHrundi asked me to deliver a load of sujamma to Nelacar in the Dunirai Caverns which is southeast of Ghostgate between the Foyada Esannudan and the Foyada Ashur-Dan.
FG_DuniraiSupplyHrundi paid me 500 gold for delivering sujamma to the Dunirai Caverns.
FG_DuniraiSupplyHrundi wanted to have a load of sujamma delivered to the Dunirai Mine, but his contact there, Nelacar, is dead.
FG_Egg_PoachersFighters Guild: The Egg Poachers
FG_Egg_PoachersSevilo Othan and Daynila Valas, former egg miners and local troublemakers, are poaching eggs from Shulk Egg Mine. Report back to Eydis when they're dead.
FG_Egg_PoachersI reported taking care of the egg poachers at Shulk Egg mine, and Eydis Fire-Eye paid me 100 gold, and gave me some extra potions.
FG_ElithPalSupplyFighters Guild: Flin for Elith-Pal
FG_ElithPalSupplyPercius Mercius asked me to deliver a load of flin to Dangor in the Elith-Pal Mine which is on the base of Red Mountain just west of the Zainab camp.
FG_ElithPalSupplyPercius Mercius thanked me for delivering the flin.
FG_ElithPalSupplyI told Percius Mercius that Dangor was dead.
FG_EngaerBountyFighters Guild: Engaer's Bounty
FG_EngaerBountyHrundi told me he has a bounty contract on Engaer, a mercenary for Master Neloth at Tel Naga, the tower in Sadrith Mora.
FG_EngaerBountyHrundi paid me the bounty on Engaer.
FG_FindPudaiFighters Guild: The Pudai Eggmine
FG_FindPudaiHrundi asked me to find the Pudai Egg Mine somewhere on or near the island of Sheogorad to the north. Once I find Pudai, I should bring Hrundi the Seven Eggs of Gold rumored to be there.
FG_FindPudaiHrundi thanked me for bringing him the Seven Eggs of Gold.
FG_HungerLooseFighters Guild: Hunger in the Sarano Tomb
FG_HungerLooseEydis Fire-Eye told me a Hunger is loose in the Sarano Tomb which is over the hills southeast of the Fort Moonmoth between the Ashlands and Lake Amaya. I am ordered to travel to the tomb and kill the Hunger.
FG_HungerLooseEydis Fire-Eye thanked me for slaying the Hunger and paid me 1000 gold.
FG_KhajiitBountyFighters Guild: Dro'Sakhar's Bounty
FG_KhajiitBountyLorbumol gro-Aglakh said he has a bounty for a Khajiit outlaw named Dro'Sakhar who's hiding somewhere in Vivec.
FG_KhajiitBountyLorbumol gro-Aglakh gave me the bounty on Dro'Sakhar.
FG_KillBossesFighters Guild: Remove the Heads of the Thieves Guild
FG_KillBossesSjoring Hard-Heart told me to kill the Thieves Guild bosses. I must kill Habasi at the South Wall in Balmora, Aengoth at the Rat in the Pot n Ald'ruhn, and Helende at Dirty Muriel's in Sadrith Mora.
FG_KillBossesI killed the three local Thieves Guild bosses.
FG_KillCroniesFighters Guild: Remove Sjoring's Supporters
FG_KillCroniesPercius Mercius asked me to kill one of Sjoring Hard-Heart's supporters, Eydis Fire-Eye, the guild steward in Balmora.
FG_KillCroniesPercius thanked me for killing Sjoring Hard-Heart's supporters.
FG_KillHardHeartFighters Guild: Kill Hard-Heart
FG_KillHardHeartPercius Mercius said that in order to free the Fighters Guild from corruption, I must kill the guildmaster, Sjoring Hard-Heart.
FG_KillHardHeartPercius Mercius thanked me for killing Sjoring Hard-Heart. He promoted me to Master of the Fighters Guild.
FG_NchurdamzFighters Guild: Battle at Nchurdamz
FG_NchurdamzHrundi asked me to meet a Larienna Macrina at the ruins of Nchurdamz, a Dwemer ruin far south of Sadrith Mora.
FG_NchurdamzHrundi rewarded me for assisting Larienna Macrina explore the ruins of Nchurdamz.
FG_NchurdamzHrundi was furious that Larienna was dead. I will have to be more careful to earn his trust.
FG_OrcBountyFighters Guild: Gra-Bol's Bounty
FG_OrcBountyEydis Fire-Eye told me she has a 250 gold bounty on the Orc Dura gra-Bol who lives in Balmora.
FG_OrcBountyEydis Fire-Eye paid me 250 gold for the contract on Dura gra-Bol.
FG_RatHuntFighters Guild: Exterminator
FG_RatHuntEydis Fire-Eye told me to talk to Drarayne Thelas about some rats that have infested her house. Her house is here in Balmora, on the east side of town, near the river.
FG_RatHuntI reported to Eydis Fire-Eye that I had killed the rats plaguing Drarayne Thelas.
FG_RatHuntEydis Fire-Eye realized that Drarayne Thelas was dead, and her rat problem was no longer an issue.
FG_SanitFighters Guild: Dagoth Velos
FG_SanitHrundi asked me to slay the Ash Ghoul Dagoth Velos in Sanit, which is northwest of Tel Vos, just before the Ashlands begin.
FG_SanitHrundi thanked me for slaying Dagoth Velos.
FG_SilenceMagistrateFighters Guild: Alleius' Bounty
FG_SilenceMagistrateLorbumol gro-Aglakh said he had a 1000 gold bounty on Rufinus Alleius at the Grand Council in Ebonheart.
FG_SilenceMagistrateLorbumol gro-Aglakh paid me the bounty on Rufinus Alleius.
FG_SilenceTaxgirlFighters Guild: Vandacia's Bounty
FG_SilenceTaxgirlLorbumol gro-Aglakh said he had a bounty contract for Adraria Vandacia in Seyda Neen.
FG_SilenceTaxgirlLorbumol gro-Aglakh paid me the bounty for Adraria Vandacia.
FG_SottildeFighters Guild: The Code Book
FG_SottildeEydis Fire-Eye asked me to get a code book from Sottilde at the South Wall in Balmora.
FG_SottildeEydis Fire-Eye thanked me for returning the code book and paid me 50 gold.
FG_SuranBanditsFighters Guild: Bandits in Suran
FG_SuranBanditsPercius Mercius asked me to speak with Serjo Avon Oran in the town of Suran. The town has been raided by bandits.
FG_SuranBanditsSerjo Avon Oran thanked me for bringing the bandits to justice and he gave me the 1,000 gold he was offering for a bounty.
FG_SuranBanditsI reported to Percius Mercius that Avon Oran was dead. Therefore, there is no contract to be had.
FG_TelaseroFighters Guild: Sondaale
FG_TelaseroHrundi asked me to escort another scholar, Sondaale of Shimmerene, through the stronghold of Telasero. She will meet me there. Telasero is between Suran and the Silt Strider port near Molag Mar.
FG_TelaseroHrundi thanked me for helping Sondaale of Shimmerene.
FG_TelaseroHrundi was furious that Sondaale of Shimmerene died while in my care. He says he has no more orders to give me.
FG_Telvanni_agentsFighters Guild: The Telvanni Agents
FG_Telvanni_agentsI'm to find and kill four Telvanni agents responsible for thefts and disappearances at the Caldera Mine. Their names are Alynu Aralen, Sathasa Nerothren, Fothyna Herothran, and Alveleg. They're hiding in a cave in the hills north of Caldera Mine, and they probably have a lookout posted outside the mine. When the four agents are dead, report back to Eydis Fire-Eye.
FG_Telvanni_agentsI reported killing the Telvanni agents, and Eydis Fire-Eye paid me 400 gold.
FG_TenimBountyFighters Guild: Tenim's Bounty
FG_TenimBountyHrundi mentioned that he had a contract for the outlaw Rels Tenim. If I find Rels Tenim who was last seen in Vos, and bring him to justice, there is a reward of 200 gold.
FG_TenimBountyHrundi thanked me for bringing Rels Tenim to justice and gave me 200 gold.
FG_TongueToadFighters Guild: Silence Tongue-Toad
FG_TongueToadLorbumol gro-Aglakh told me to silence Tongue-Toad at the Rat in the Pot in Ald'ruhn.
FG_TongueToadI told Lorbumol gro-Aglakh that Tongue-Toad won't be causing our client any more trouble.
FG_VasFighters Guild: The Necromancer of Vas
FG_VasPercius Mercius asked me to aid the Buoyant Armiger Ulyne Henim in her expedition to Vas which is on a remote island west of Dagon Fel.
FG_VasPercius Mercius thanked me for helping Ulyne Henim rid Vas of the Necromancers.
FG_VasPercius Mercius was not happy to hear of Ulyne Henim's death. I fear he thinks less of me now.
FG_VerethiGangFighters Guild: The Verethi Gang
FG_VerethiGangEydis Fire-Eye asked me to kill the smuggler Dovres Verethi, the head of the Verethi Gang. They are based in Mannammu just southeast of Pelagiad.
FG_VerethiGangEydis Fire-Eye paid me 1,000 gold for putting the Verethi Gang out of business.
fight meNo, you talked me out of it. There's no more need for violence.
fight meYou're right, you're right.... I know you're right. I'm sorry. I'll stop, and I'll try to look on the bright side from now on.
fight meYou won't, eh? Well, maybe I won't give you a choice!
fight meI suppose you're going to try and tell me that my family is more important, right? Look, I don't want things to end like this, but I don't want Dralora to have to see me wasting away in front of her. I don't want her to have to take care of me because I can't do it myself. Just kill me, won't you? Put an end to this!
fight meMy wife? She's..... she's dead? Then I really have nothing to live for. Let's end this, %PCName, right now!
fight meMy wife will be better off without me, whether she knows it or not. What, you think you know better?
fight meWhy? Look at me. I'm an old man. My health is failing, I'm of no use in the mines, and I'm a burden to my family. I don't want to waste away in bed; don't you see? That's no way for a man to die.
fight meGood, good. Make it quick, will you? As flashy as I wanted this to be, I wasn't looking for lots of pain. I'll at least try and put up a fight, to make you look good. You shouldn't be blamed for this.
fight meI'm.... I'm too tired. Just can't fight anymore... Kill me, won't you? Just tell them you had no choice, that you had to defend yourself. I just don't want to live like this anymore.
fight throughIf that is how you feel, so be it. This Hunt was made for Heart-Fang and Heart-Fang alone! For generations, I have led the Skaal, the Ring of Hircine on my finger, granting me eternal life. This Hunt is my birthright! This Hunt is Heart-Fang's destiny! Now you will face me in my true form, the form I was born to wear.
fight throughThen let us go. I will reach the end of this Hunter's game!
fight throughPerhaps together we can find our way to the end. With you by my side, the Hunter will have met his match. Heart-Fang will bring glory to his people! What say you, %PCName?
find our wayI believe we can find our way out of this demon realm.
find our wayI cannot believe this! Your mind has been clouded by these demons! I am sorry to have to fight you, %PCName, for I thought you a friend. If this is how it must be, I wish you an honorable death.
find our wayI am glad for your companionship. Together we will fight our way through these demon hordes and escape this evil prison. There is a door in the center of this maze, but we will need a key to enter. Let us go find this key and leave this place.
find our wayThat is what the demon told me. We are to fight our way through this maze, which is hunted by the werewolves the demon calls his Hounds. I am weak, my friend, and have been here for too long. Perhaps together, we can find our way to safety. We must find the key to allow us through the gate in the center of this maze.
find the CaptainThere is still no word from the Captain. He is now presumed dead. This is a great loss to all of us at Fort Frostmoth, and a loss to the Legion as a whole.
find the CaptainThank the gods that he has returned.
find the CaptainHe must be found, and it is possible that these Skaal know something of the disappearance, though they claim they do not. Learn what you can from them. They do not seem to be threatening, but I believe they know more than they let on. Stay with them until you have learned more. I will take care of the soldiers here at the fort. I am counting on you. Good luck.
find the CaptainThe Skaal say they know nothing of the attack? Interesting. I have no doubt that they were not the instigators of this horror, but I do believe they know more than they have let on to you. For now, return to them. Live among them for a time, and see what you might learn. Take care with them, %PCName. They live by a strict code, and you will be expected to follow it while you are with them.
find the CaptainYou must find Carius. And the Nord village would be a good place to begin looking.
find the CaptainThere was a terrible battle. We were caught completely by surprise. And in the aftermath we realized that Captain Carius was missing. I searched thoroughly, and there was no sign of his body, so I do not believe he is dead. And these wolf creatures...they were horrible and fierce. You must find him, %PCName. There is a Nord village on the north end of this island. They may know something about what has occurred.
find the CaptainWe've given up the search. He still might turn up, but I'm not counting on it.
find the CaptainHe's back! I knew he'd make it. We're all better off with him in charge.
find the CaptainThose Nords may say they don't know nothing, but I don't believe that they don't know nothing! Stick with them for a while. See if you can figure anything out. Even if they didn't take him, I'll bet they know who did! You stick with them. I'll take care of anything here at the fort. Counting on you, %PCName. We have to find the Cap'n. Now go!
find the CaptainThey don't know anything? I doubt that! You'll need to get closer. They're a cagey bunch. Go live among them, see what you can learn. You may have to stick with them for a long time, but you're up to it. I'll take care of things here--you keep an eye on those Nords. Get in good with them.
find the CaptainYou've gotta find him. I'm sure the Nord village is a good place to start.
find the CaptainThere was an attack...some kind of wolf creatures. I don't know exactly how it all happened. We were outmanned, but the soldiers fought valiantly, especially the Cap'n. When it was over, he was gone. I didn't see him go down, so I assume he was alive. My guess is that those savages from the Nord village have something to do with this. You need to find him, %PCName.
Fire and FaithYes, this is the last of the three books I was looking for. I know I had another copy of "Fire and Faith" once... Ah, well. Please accept these trinkets. I no longer have any use for them.
FleeGrowl!
FleeHelp! A beast!
FleeGet away, beast!
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FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! A beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
FleeHelp! Beast!
FleeGet away, beast!
FleeGo away! I don�t have any treats!
FleeDon�t infect me with your curse!
Fort businessAs I've told you, not all of my soldiers here are trustworthy. Many were sent to this Fort in lieu of Ebonheart's dungeons. Now, I fear that a criminal element has shown itself at Fort Frostmoth. I believe that there are weapons being smuggled out of here and sold on Vvardenfell.
Fort FrostmothWhat about it? It's a Fort. It's made of rock, and it's cold. But it's better here than it is at the mining site.
Fort FrostmothReminds me a bit of home. Except for the gigantic piles of snow everywhere, of course.
Fort FrostmothThe walls provide some cover from the howling winds, but that's about all I can say for it. I hope the colony ends up being nicer.
Fort FrostmothNot exactly the warmest place on the island, is it? But then, at least it's protection from the wolves... and bears... and whatever else is out there.
Fort FrostmothThe fort will be rebuilt. These soldiers will honor the Empire.
Fort FrostmothFort Frostmoth is the Imperial fort here on Solstheim, as I'm sure you know. My soldiers are not the best in the Empire. Not yet. However, with discipline and training, I will mold them into the fiercest warriors the Empire has seen. That is my promise.
Fort FrostmothWe are an Imperial fort, obviously. My soldiers have the ability to be among the best in all the Empire. This island of Solstheim is not the easiest assignment, though, and sometimes it makes the men edgy.
Fort FrostmothThis place? Awful. Terrible. I'd do anything to get out of here. But, it has been decided that this is where I am to spend the prime of my life. Here, ministering to these savages and fools.
Fort FrostmothThere are better places to be sent than this place.
Fort FrostmothThings are looking up. It'll get better soon.
Fort FrostmothThis place is a wreck, and the soldiers are pretty messed up. It's not a good thing.
Fort FrostmothIt's no easy tour up here at the fort, but I can handle it. You may hear whining and crying from some of the other soldiers here at the fort, but that's not how I see it. This place can be a model fort with Captain Carius commanding us.
Fort FrostmothThings are improving here, but there is still a great deal that must be done. I hold out hope, though.
Fort FrostmothThe fort is in a terrible state right now. Hopefully, we will be able to get things back to normal soon.
Fort FrostmothIt is a difficult assignment, that is certain. However, some of us make the best of it. It will be better one day, under the leadership of Captain Carius.
Fort FrostmothYou're in Fort Frostmoth, jewel of the Empire. Get out while you can.
Fort FrostmothIt's that big Imperial Fort on the southern shore. Pretty much the only sign of civilization on this island, apart from the colony.
Fort FrostmothI know of the place. Filled with Imperials who have no respect for this place.
Fort FrostmothIt's the Imperial fort on the southern shore. Pretty hard to miss.
FortsThere are garrisons all over Vvardenfell, but Fort Frostmoth is the only one around here.
FortsWe have garrisons at Fort Pelagiad in Pelagiad, Fort Hawkmoth in Ebonheart, Fort Moonmoth outside Balmora, Fort Buckmoth outside Ald'ruhn, and Fort Darius in Gnisis.
four more piecesI'm glad you got them all to Carnius. The smoother things go, the less trouble I get from him.
four more piecesManaged to get enough, did you? Take it back to Carnius if you would, please.
four more piecesThey shouldn't be too hard to find. There's quite an abundance of ebony ore in the area, which is why we chose the site. But Carnius is in such a hurry to get started that he's come right out and said he doesn't care where the ore comes from, so long as he has enough to show to the investors. I'm surprised he didn't just bring some over from Vvardenfell when he arrived. I certainly wouldn't put it past him.
fryse hagsThe fryse hags are mages dedicated to the teachings of Kyne, the widow of the god Shor. Each is a powerful sorceress skilled in the use of frost-based magicka. They're vicious lasses, and view most people as a threat to their beliefs. They've been seen out in the wild, and in a couple of the ice caves.
fryse hagsThe fryse hags are powerful and savage mages dedicated to the teachings of Kyne, the Mother of Men. They despise anyone not of their order, and will attack on sight.
future rewardsI have no rewards for you yet, yearling.
future rewardsOur business is complete. There are no other ways for you to help me, New Blood.
future rewardsMany of the Berne and Aundae are dead by your hand. This is a good thing. I will allow you to feed here in Druscashti. Do not kill the cattle, though, or you will no longer be welcome.
Gaea ArtoriaI've been told that Artoria has been killed. This is a great loss to Fort Frostmoth, and to the Empire. She will be missed.
Gaea ArtoriaA powerful warrior and a loyal soldier. One of the best here at the fort. I've asked her to run some errands for me while you two investigate the smuggling.
Gaea ArtoriaA powerful warrior and a loyal soldier. One of the best here at the fort.
Gaea ArtoriaShe is one of my most loyal soldiers, and one of my most powerful. I have never seen her bested in combat, and her skill with weapons is legendary here at the fort. Should you encounter any resistance with these smugglers, Artoria would be a valuable ally to have.
Gaea ArtoriaShe was one of the finest warriors the Legion has ever known. She will be missed.
Gaea ArtoriaA fine warrior, second only to the Captain himself. She'll likely be off on errands for Captain Carius now.
Gaea ArtoriaA fine warrior, second only to the Captain himself. She would be an excellent traveling companion.
Gaea ArtoriaThat's me.
Gaea ArtoriaHeard she'd been killed. That's hard to imagine with the way she swung the steel. I'm going to miss having her around.
Gaea ArtoriaI'm sure she's around here somewhere. Check the General Quarters.
Gaea ArtoriaShe's with you, isn't she?
Gaea ArtoriaTough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. I heard she was off on some errand for Captain Carius. She'll be back soon, I'm sure.
Gaea ArtoriaTough fighter. Short temper. She can be a bit thick, but there's no one I'd want more on my side in a fight. You can probably find her in the General Quarters, Upper Level.
get rid of himDidn't I say I don't want him dead? That's not the kind of example I'm looking to set for how this colony is run. If you're implying you have a problem with my orders, then I suggest you take it up with Carnius.
get rid of himWhat? You're kidding me, right?... You honestly don't know how to throw a punch? Well, that certainly doesn't speak very highly of you, now does it? Go learn something about it, why don't you. Or use some sort of magic shenanigans to help yourself out. Really, I'm not here to hold your hand. Take some initiative, %PCName.
get rid of himI DIDN'T WANT HIM DEAD! Did I give you orders to kill him? No. Do you have some sort of problems following orders? Clearly I can't trust you to do what's asked of you. Or are you more concerned with what Carnius wants than with the welfare of the colony? Bah, it's too late now. Just get out of here. Go tell Carnius what's happened; I'm sure he'll be delighted.
get rid of himGood work, %PCName. I appreciate you not being too harsh with him. Things can get back on track now, and not a minute too soon. Take the news to Carnius, will you? And here, take this. It's not much, but I like to reward those that can follow orders.
get rid of himJust be quick about it. I don't want to make this any more of a spectacle than it's already become. And don't kill him!
get rid of himIs he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead.
get rid of himIs he really that stubborn? Fine. I don't have time for this. We need to get in there and finish our work. You have my permission to rough him up a little bit. Bare fists only; no weapons, no spells. Are we clear? I want him to understand he's not welcome here; I don't want him dead.
get rid of himYes, that's right. Go talk to him, and explain that he's not wanted here, and that he needs to leave.
get rid of himI'm sure that Carnius just wants him killed. Anything standing between Carnius and his profit deserves a death warrant, so far as he's concerned. But I can't be that harsh. I feel sorry for this poor man. It's clear his own people have abandoned him (though I can certainly understand why). I ask that you don't hurt him, %PCName. Try to reason with him. Failing that, come back and talk to me, and we can work something out.
get upstairsTaken care of. Obviously. I'm that good.
get upstairsFigure we can get up there now. I'll stick with you until you talk to that little weasel Dulk. What a suck-up.
get upstairsJust gotta take care of these grahl. I'm not leaving them down here. Wouldn't do when I'm running this place.
get upstairsRight. Well, I couldn't until you took out those grahl. And you couldn't because no one goes up there without Karstaag's mystical blessing...which I have. Now, though...it shouldn't be a problem for either of us. I'll follow you up there, and you can talk to little Dulk about whatever you want.
get upstairsRight. And neither can you. See, no one can enter the castle without the mast...Karstaag's blessing. Which I have. I figure, you help me get past the grahl, I'll get you into the castle. Then you can ask little Dulk anything you want. So, c'mon. Let's move it.
go with youOh, don't be silly. You've already brought me here; where else would we go? I think I've seen quite enough of the woods, thank you, and one can only look at snow and rocks and dirt for so long before one decides she's seen enough to last her the rest of her life. Of course, I'm desperately trying to politely tell you that I'm not going anywhere else on the island; you do understand that, don't you?
go with youOkay, let's go then. I really do want to get warm and dry, and I'm hoping you're taking me someplace where I can do that. I figure you must be from either the colony or the fort, and either one of those options is fine. I mean, where else could you have come from? Some strange little hut in the woods? Ha ha - that sure would be odd, wouldn't it! What kind of person just lives in the woods all alone? Oh, sorry. Are we going now?
go with youWait here? You mean right here? Because, I mean, if I have to wait for a long time, I might get even colder. Or, if I have to wait for a really long time, I might have to... well, you know... I mean, a person can only hold out for so long, right? And I'd hate to think that you were going to leave me here for that long, but maybe you need to. I don't know; I'm no wilderness, forest expert type. So I'll just wait here, I guess, and you tell me when I can go with you, okay?
go with youIs something wrong? Do I need to wait here or something? I really hope you don't leave me alone, because it's so cold, and I'm just sure there are even worse things than those horrible monsters back at the ship, and I just don't know what I'd do all by myself, and I just really, really need someone to keep me company and talk to me. So what is it?
go with youOh, thank you! There isn't even any food left to survive on - most of the supplies are gone... Well, I guess you should just take me to whomever your boss is. I mean, I hope you're not offended that I'm assuming that you're not the boss; it's just that people that tend to be bosses of things don't usually wander around the countryside looking for people to help. They send other people out to do those sort of things, don't they? Hey, how come we're not going anywhere yet?
go with youWhat? You must be joking. You're seriously going to leave me out here? But I'll die!
go with youOh, you just can't leave me. No one would be that heartless. I'd freeze to death out here! I don't know what I was thinking, hitching a ride on a supply ship in the first place. Who appoints a Wood Elf captain of a ship? I should've known better. And then that horrible crash.... And now they're all dead, and the supplies are ruined, and I just want to get warm. Oh, please take me with you...
GrahlI have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near.
GrahlI've heard tales of them, but I've never seen them. Don't hope to, for that matter.
GrahlAwful creatures. As if the other things here weren't bad enough....
GraringThink nothing of him, %PCRank.
GraringHe's of no consequence. Concentrate on the Stalhrim.
GraringHe was one of the only people that knew exactly how valuable the Stalhrim is. Someone conveniently killed him recently, which means he won't be getting in our way. And, since I had an accomplice retrieve his pick axe, you'll now be able to collect the Stalhrim. Take this axe; with it you can chip off pieces of Stalhrim. Bring me at least one.
GraringHe could be a very useful ally, %PCName. Take him more Stalhrim whenever you can.
GraringHe was our only link to the Stalhrim. Without him, there's not much we can do with it.
GraringHe's some kind of outcast from the Nord society here on the island. I don't know the details, nor do I care to. I understand he can be found just south of where the river divides; south of the stone bridge that crosses it.
greater purposeYes. Let us now destroy these daedra.
greater purposeAs you wish. My death will only mean the death of these people, the Skaal. Your death means only that I will live on in this hell. You have made a poor choice.
greater purposeThis is wise. I will lower the barrier that keeps the demons at bay. You and I will be victorious, as the lives of all those above are forfeit if we are not.
greater purposeFight with me, %PCRace. Together we might vanquish these creatures, send them back to their unholy plane. I will lower the barrier, and we will cleanse the land of this scourge.
Greeting 0Where did you get that! The armor you wear is sacred to our Order. You shall be punished with blood!
Greeting 0I did not wish this upon you, Blodskaal, but you leave me little choice.
Greeting 0I accept the gold for the Skaal people. It will be added to the coffers of the village. Take care, Blodskaal. Do not let this become a habit.
Greeting 0You have violated laws of the Skaal. Though you have been named Blodskaal, you are also known to be under the shadow of the beast. You must pay with your life.
Greeting 0You have violated laws of the Skaal. Though you have been named Blodskaal, you have no means to pay reparations to the Skaal. You must pay with your life.
Greeting 0You have violated laws of the Skaal. You have been named Blodskaal, so you are offered a choice: pay %PCCrimeLevel in reparations to the Skaal or pay with your life.
Greeting 0You have violated laws of the Skaal. As you are not of our people, you will pay for your crimes.
Greeting 0Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain.
Greeting 0Stop! You are a known criminal as well as a werewolf. Though you say you have cured yourself of this foul curse, you will spend some time in jail until that is certain.
Greeting 0You! Criminal and obscene beast! There is no escape for you, foul creature!
Greeting 0You! Criminal and obscene beast! There is no escape for you, foul creature!
Greeting 0You've committed a crime, vampire. Were you not an abomination, I might let you live. Prepare to die!
Greeting 1[You have failed your Oath of Silence]
Greeting 1The winds have whispered to me, %PCName. They have told me of your failure to enter Hrothmund's Barrow. In order to become chieftain of Thirsk, you needed to enter the barrow and grasp the axe of Hrothmund to receive his blessing. Now, that will never happen. This is a sad day. I fear Thirsk will never reopen.
Greeting 1You...you mean to tell me you found the entrance to...to Hrothmund's Barrow...and...and uttered the WRONG name? You...you idiot! Get away from me.... You...you're obviously completely incompetent!
Greeting 1All hail %PCName, the chieftain of Thirsk! What can I do for you, my lord. Perhaps there is some mead hall business you'd like to tend to? Or maybe you'd rather just go upstairs and rest in your quarters?
Greeting 1You killed my Brandr! Why?!
Greeting 1Have you met my love, Brandr?
Greeting 1You've killed her! You've killed the only woman I've ever loved! Now you will pay!
Greeting 1Let me introduce you to Erna. She and I have a love my wife would never understand.
Greeting 1All hail the new sheeftain of Thirshk! *burp!* Becaushe of you, the mead hall ish open again! Here'sh to your health! *burp!*
Greeting 1[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave she met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed her hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!
Greeting 1[Bathmar plays his lute and sings the praises of the new chieftain of Thirsk] In the cave he met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall! The danger gone the mead did flow, and everyone at Thirsk did know, that %PCName would rule great Thirsk until the end of time!
Greeting 1So, you travel the wilds of Solstheim, just as I do? Here's a word of advice from one wanderer to another -- keep your eyes open and your wits about you. There's more than bears and wolves roaming about this island. If you find yourself face to face with the berserkers or fryse hags, sheathe your blade and get to running! If you need shelter, my kinsfolk at Thirsk will gladly take you in.
Greeting 1Oh. I see. I thought I sensed honor in you, %PCName. It is why I offered you this chance at glory. Perhaps I was wrong about you.... If you have a change of heart, return to me and we will fight valiantly to the death. And don't worry. I'm not going to ambush you. In order to enter Sovngarde I must die in valiant combat. I will not lower myself to cowardice and deceit as Grimkell did. Now leave me, %PCName. I have much to consider.
Greeting 1Need to get back to Fort Frostmoth? Wouldn't you rather take a boat than walk? My price is reasonable.
Greeting 1You honor me with this decision! Songs will be written of our glorious battle! It is true that in my heart I wish to be defeated, so that I may enter Sovngarde. But know, this %PCName. I will fight, and fight valiantly, as I have all my life. You will probably die by my hand. I will grant no quarter, no mercy, and I expect no less from you. Go now. Prepare for battle. When you are ready, speak with me again, and then we shall engage in armed combat!
Greeting 1Who's there?
Greeting 1New theories, you say? Let me see the book you speak of. Hmmm.... Could this be? Is it possible the entrance to Sovngarde lie right before me all along? It makes so much sense! %PCName, you've done it! You've found the way to Sovngarde! All I need to do is die valiantly in combat! But how.... I know! You, %PCName! You must help me! You must defeat me in armed combat and send my soul to Sovngarde! Tell me, will you honor me with a fight to the death?
Greeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
Greeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
Greeting 1Welcome back, %PCName. I hope Solstheim has been treating you well. So tell me...have you managed to locate the entrance to Sovngarde? Ha! Of course you haven't! I searched for five hundred years and never succeeded! You know, there's a part of me that feels Sovngarde doesn't even exist....
Greeting 1Ah, a visitor. And an Elf, no less. In my youth I would have hewn you like an oak, and bathed in your invader blood. But that was a long time ago, and the years have mellowed my mood. In any event, it's been quite a while since I've had any company. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
Greeting 1*cough!* %PCName... *gasp!* You...you did it... You defeated me! *gasp!* You have... *cough* opened the gates to...to Sovngarde! *gasp!* I...I can see them before me.... My brothers...my brothers are there! *cough!* I must go now, my friend. *cough!* Go...go to Brodir Grove. If I can... *gasp!* ...I will return to you there. I will.... *gasp!* ...reward you for...for everything! Must go...now... *cough!* I'm coming, my comrades! *cough!* I'm cccooo..... *gasp!*
Greeting 1Ah, a visitor. It's been quite a while since I've had any company, friend. I'm afraid I don't have much to offer a guest...unless, of course, you've come to hear a barbarian's sad tale.
Greeting 1%PCName, I...I wasn't sure you'd return. Tell me...have you come to accept my offer, and engage me in a fight to the death?
Greeting 1Welcome back, %PCName. I hope Solstheim has been treating you well. So tell me...have you managed to locate the entrance to Sovngarde? Ha! Of course you haven't! I searched for five hundred years and never succeeded! You know, there's a part of me that feels Sovngarde doesn't even exist....
Greeting 1I have been waiting for you, %PCName. The hour of battle is upon us. I hope you are well prepared to engage such a worthy foe as myself. I have roamed the land for five hundred years, leaving death in my wake. And although I have been brought to the brink of death on more than one occasion, still I live. It is my hope, %PCName, that you are my match, and will send my soul racing to Sovngarde. Now, we test our mettle! To arms!
Greeting 1Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. Normally I'd tell outsiders to stay clear of Erich the Unworthy, but I see that won't be necessary now, will it?
Greeting 1Good to see you again, %PCName. I hope our fair island is treating you well enough.
Greeting 1Lead on, %PCName. The undead beast roams the halls of the Valbrandr Barrow.
Greeting 1Hello, %PCName. I was just going over my notes. I'm here on Solstheim doing some research, you see.
Greeting 1Hello, dear %PCName. It is so cold outside! Come in and warm yourself. Maybe a nap would help restore your strength?
Greeting 1%PCName, you have returned. I'd ask if you have extracted wergild from Sigvatr the Strong, but I know that is too much to hope for.
Greeting 1I'm sorry, %PCName, but I'm not in the best of spirits. As you know, my Gustav was murdered and I seek wergild as compensation for his death.
Greeting 1Please leave me be, %PCRace. I don't mean to be rude, but I've suffered the loss of my son, and don't want company right now.
Greeting 1You again. What do you want?
Greeting 1Ask your questions but be quick, %PCClass. I'm quite busy with the moon sugar investigation.
Greeting 1%PCName, you've returned. The fact that you're not carrying a white Colovian fur helm leads me to believe that the moon sugar poisoner is still at large. Please hurry. If one more person is victimized by this scoundrel, it could mean my job. And that would make me most unhappy.
Greeting 1%PCName! Do my eyes deceive me, or is that a white Colovian fur helm? Then the deed is done. The moon sugar poisoner has been brought to justice. Excellent work. The Imperial Legion will not forget you, or your assistance. Here, please take this gold as a symbol of our thanks.
Greeting 1%PCName! Do my eyes deceive me, or is that a white Colovian fur helm? Then the deed is done. The moon sugar poisoner has been brought to justice. Excellent work. You have done a great service to me, the Legion, and the Empire itself. Take this gold as payment for a job well done. And I would also give you another reward, as a symbol of my personal thanks. This shortsword has served me well, and you'll find its enchantments will help rally others to your cause.
Greeting 1Hail, %PCName! How can I help you, my brother-in-arms?
Greeting 1Hail, %PCName! How can I help you, my sister-in-arms?
Greeting 1Hail, %PCName! How can I help you, my friend?
Greeting 1He he! Ha ha! Can it be? A visitor in my workshop? How can I help you, sweet %PCName? I have candy treats to spare, if you come in search of happiness!
Greeting 1Ha ha! What's this? Why it's little %PCName, come to pay Uncle Sweetshare a visit! I've been a good boy, %PCName! I promise! He he he he he!
Greeting 1%PCName! You did it! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of your willingness to help me, and recounted our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
Greeting 1Hello, stranger. I don't see many sightseers out here. The cold and horkers drive most people away. Me, I just come here to watch the sea. I used to be a ship captain, you know. But that was before...before that night at sea.
Greeting 1I'm sorry, but I'm not in the mood for visitors right now. Just look at this mess, %PCCLass. Do you see what that foul draugr has done? He has ruined my dwelling and stolen away my only friend.
Greeting 1%PCClass, you've returned! Oh, I see you haven't found Oddfrid White-Lip. I do hope the draugrs haven't proved too much for you. My nights are especially lonely without Oddfrid's sweet voice to keep me company. You should hear her joke about the Khajiit fishmonger...now THAT'S a good one! Anyway, when you rescue Oddfrid, please return to me. Now, as you can see, my dwelling is still in shambles, and there's a lot of cleaning left to do. Goodbye.
Greeting 1%PCClass, you've returned! And you've found Oddfrid! Yes, I know...Oddfrid is a skull. She was a skull when I first found her, but she does talk to me. I hear her voice inside my head. I would have told you the truth, but I didn't want you to think I was crazy. So tell me, %PCName -- do you want me to tell your future? Or perhaps I should first remove Thormoor's curse of eternal wakefulness?
Greeting 1So, Kolfinna is seeking wergild for the death of her husband, eh? Never! Pinetear has been in my family for generations and will be for generations to come. Besides, Gustav got what he had coming.
Greeting 1Leave me, %PCName. I'm am busy watching the mighty sea, waiting to die.
Greeting 1%PCName, you have returned. What is this you say? Geilir the Mumbling is dead? No...no.... With his death, my curse will never be lifted. Once all I had was hope -- now even that is lost. Leave me. I will remain on this rock until the end of my days. For what else can I do?
Greeting 1Hello, %PCName. I have to admit, I didn't expect to see you again. The fact that I'm still exhausted but am unable to sleep tells me you were unable to convince Geilir the Mumbling to remove my curse of eternal wakefulness. Maybe someday I'll be able to rest. Someday....
Greeting 1%PCName! You did it! You spoke with Geilir, got him to remove his curse! I know this because I can barely stay on my feet! I'm ready to fall asleep, my friend! Do you hear me? Fall asleep! Ha ha! I need to lie down.... %PCName, you have done me an incredible service, and I would like to return the favor. But not just yet. First, I must sleep. Meet me in my room at the Thirsk mead hall, and I will give you your due, after I've had a chance to get some rest.
Greeting 1Please, %PCName, let me go and rest. Meet me at Thirsk and I will give you your reward then, after I have had time to sleep.
Greeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep. Thanks again!
Greeting 1Hello, my friend. *Yawn!* I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep.
Greeting 1%PCClass, you've returned! And you've found Oddfrid! Yes, I know...Oddfrid is a skull. She was a skull when I first found her, but she does talk to me. I hear her voice inside my head. I would have told you the truth, but I didn't want you to think I was crazy. So tell me, %PCName -- do you want me to tell your future?
Greeting 1Hello again, %PCClass. It seems we still have some unfinished business. If I'm not mistaken, there's something you want from me.
Greeting 1Hello again, %PCClass. It seems we still have some unfinished business. If I'm not mistaken, there's something you want from me.
Greeting 1Hail, traveler. I'd tell you about my wares, but by now you're probably well aware of my craftsmanship. My weapons are unmatched, and I make a lot of the fine bear and wolf armor that many of Solstheim's Nords are so fond of. I must admit, though, I'm growing weary of patching together the same old wolf and bear pelts. In truth, I long to test my abilities and make some custom fur armor, using the pelts of Solstheim's more exotic animals.
Greeting 1Greetings, %PCName. My name is Bereditte Jastal. Perhaps you'd like to buy one of my books? I'm a bookseller by trade, but my real passion is writing. I recently finished two scholarly works, Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
Greeting 1Hail, %PCClass. Svenja Snow-Song is my name. We welcome guests here at Thirsk, so long as they behave themselves. Respect my home and my clan, and we'll get along just fine. One word of advice, though -- stay clear of Erich the Unworthy. He's more trouble than he's worth.
Greeting 1He...he came to the mead hall and killed...killed everyone he could! There was no warning! My clan fought bravely, but they were no match. I rained arrows upon the beast, and finally drove him off. But he'll be back! It all happened so quickly. We were just standing here, enjoying our mead and the warmth of the fire, when he struck. Never have I seen a creature so savage. If I didn't know better, I'd say the monster that did this was the Udyrfrykte, but how could that be?
Greeting 1My goodness, is everything all right downstairs? I heard screaming, and the sounds of battle! I would have gone down to investigate, but I'm much more of an observer than a participant, if you get my meaning. I'm a bookseller by trade, but my real passion is writing. The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
Greeting 1Hello, my friend. *Yawn!* I hope you're doing well. If you haven't already, make sure you go to Gyldenhul and collect its riches. Me, I'm going to get some more sleep. I'll try, anyway. Not easy with all the screaming and banging going on downstairs! My kinsfolk do love their ale!
Greeting 1Why have you returned, %PCClass? Have you finally accepted that the beast must be stopped, and it is your destiny to do so?
Greeting 1I'm sorry, %PCClass, but none may enter the mead hall while.... You...you hold the Heart of the Udyrfrykte! Can this be? You have slain the fell beast? By the gods, you truly are a warrior worthy of song! Give the heart to me, then. I will make ready the mead hall, and when the debris of battle has been cleared the Heart of the Udyrfryte will be placed on the pedestal of Thirsk. There is but one more task you must complete before being named chieftain.
Greeting 1Hail, %PCClass! You say you have slain the Uderfrykte? I wish to believe you, but what have you claimed as a battle trophy? I need to see some part of the beast as proof of your victory. Bring me the heart! Yes, the heart of that foul beast will show all of Solstheim that the ancient evil lives and breathes no longer.
Greeting 1I have the Heart of the Udyrfrykte, %PCClass, and will place it on the pedestal of Thirsk as soon as the mead hall has been repaired. But you have not yet received the blessing of Hrothmund the Red. I know this, for the chill air whispers to me. It speaks to me of sorrow and death. If Hrothmund chooses to bless you, I will sense it in the wind. I will know there is hope for Thirsk.
Greeting 1You have pledged to slay the Udyrfrykte, %PCClass. Search the creature's lair on the eastern shore of Lake Fjalding, just to the west of here.
Greeting 1*Yawn!* Ah, hello, my friend. You are well, I hope? I've been trying to get some sleep, but it's not easy out here in the cold. Thirsk is closed for repairs, so I've lost my bed. The Udyrfrykte did quite a lot of damage. The mead hall will stay closed, too, unless someone is strong enough to claim the chieftain's throne. I'd do it myself, but I'm too damned tired to bother.
Greeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is a magnificent ice dungeon called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The dungeon is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now I must get back to sleep. Thanks again!
Greeting 1My goodness, I feel so silly wearing this bear armor. I know, I look quite ridiculous. But at least it will keep me warm while I'm outside waiting for Thirsk to reopen. I'm not a Nord, you see. I'm a Breton. I'm a bookseller by trade, but my real passion is writing. The Solstheim Nords are my area of expertise, you might say. I recently finished two scholarly works -- Thirsk, a History and Sovngarde, a Reexamination. I have copies of both for sale, among others.
Greeting 1It was horrible, %PCName! I had finally found someone interested in my custom snow bear armor and snow wolf armor. We were talking about prices, when suddenly this hideous black beast came up from the ice lake. It...it killed my customer! Then it went inside the mead hall! I heard screaming...sounds of battle! Then the thing came out again, pierced with arrows! It headed back toward the lake but first it came back for my customer and dragged off his body!
Greeting 1All hail %PCName, the new chieftain of Thirsk! My lord, I can provide you with something fitting of your new position. Provided with enough gold and the right materials, I can make sets of custom snow bear armor and snow wolf armor worthy of a chieftain.
Greeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
Greeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
Greeting 1Use whatever magicka you used to get in here and get out! The mead hall is closed! We've got a lot of work to do and don't need you in our way. If you can't use your fancy spells then maybe you can just squeeze out through the main doors. They're boarded up on the other side to prevent people like you from getting in, but I think you can make it through. Now get going, before I get nasty!
Greeting 1My thanks for escorting me back to the Imperial Cult Shrine! If you haven't already, make sure you talk to Jeleen. He'll want to reward you for your duty.
Greeting 1Do you want me to wait here, or should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
Greeting 1Should we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
Greeting 1So, no luck in finding Mirisa, %PCName? I'm telling you she's out there. Try the Skaal Village or that mead hall. Maybe they've seen her.
Greeting 1By the Nine Divines, you rescued my Mirisa! Please take this gold. I know it's not much, but it's all we have in our coffers. I wish I could give more. Mirisa is invaluable, to me and the Imperial Cult.
Greeting 1Thanks once again for rescuing Mirisa, %PCName.
Greeting 1My...my Mirisa is dead? No! It...it cannot be! Oh, why have the Divines forsaken me? Mirisa was so young, so innocent! %PCName...I thank you for relaying this information, tragic as it may be. I'm sure you did everything in your power to help my love. Please, take this gold as payment for your services. Now if you don't mind, I wish to be alone.
Greeting 1You...you need services? Oh, oh yes, of course....
Greeting 1Hail, %PCName. Have you come to order a piece of custom snow wolf armor or snow bear armor?
Greeting 1Thank you again for helping my family. Tell my father I will return to him one day, and make him proud.
Greeting 1Hello, mighty chieftain of Thirsk! The mead hall is better than ever under your leadership. I still have works to sell, if you're interested.
Greeting 1Hello, my lady! I have a gift for you...just a little something. I've written a revised edition of my history of Thirsk, and would like for you to have the first copy. It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains. May you rule over Thirsk for years to come!
Greeting 1Hello, my lord! I have a gift for you...just a little something. I've written a revised edition of my history of Thirsk, and would like for you to have the first copy. It chronicles your valiant battle against the Udyrfrykte, and adds you to the list of chieftains. May you rule over Thirsk for years to come!
Greeting 1It is so good to see you again, %PCName. Thanks to you, I am able to resume my duties here at the Imperial Cult Shrine. I have potions and spells for sale. Some will help potect against the brutal cold, and others can cure the disease carried by some of Solstheim's native fauna.
Greeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
Greeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
Greeting 1We know that Hircine has tasked you, %PCName. Until you have done your master's bidding, the ritual may not proceed.
Greeting 1Congratulations, %PCName. You have survived the Rite of the Wolf Giver and have been cured of your lycanthropy. Never again will you turn into a werewolf, and never again will you contract the disease.
Greeting 1There is nothing more I can do, %PCName! You must kill the werewolf to cure your lycanthropy!
Greeting 1Yes! Yes! There is just one last step, %PCName. I must now recite the final incantation.... [The Witch of Glenmoril Wyrd utters another series of arcane, unintelligible words.] Behold, the innocent lives again! The woman has been given a part of your lycanthropy! Kill the werewolf, and your curse will be ended forever! He he he he he he he he he he!
Greeting 1Put the Heart of the Wolf inside the innocent's corpse! Do it now! He he he he he he he he he he!
Greeting 1That's it! Now, I will pour the Glenmoril brew over the innocent's heart. The heart must get wet...soaked. Yes, there we go. Now, to recite the proper incantation.... [The Witch of Glenmoril Wyrd utters a long, shrieking series of arcane words. The heart pulses in her hand, as if infused with new life.] There! It is done! The heart has been properly bewitched. Now, place it back in the corpse of the innocent. Do this, and then speak with me again. You are almost free of your curse. Almost....
Greeting 1Kill the innocent! Bring me her heart! Do this, or you shall be cursed to walk the earth as a werewolf for all time!
Greeting 1Greetings, %PCName. The Rite of the Wolf Giver is almost complete. Behold the innocent on the Altar of Thrond. Beautiful, isn't she? One of the locals, a very nice specimen. She still lives, but barely. Your next step is simple. You must kill the innocent, remove her heart, and bring it to me. There is a dagger on the altar, but any weapon will do. Did I not tell you the Rite of the Wolf Giver requires the sacrifice of both innocence and flesh? He he he he he he he he he he!
Greeting 1You've already brought me the petals of the wolfsbane flower, %PCName. Now please, I have much work to do. The brew is delicate. One wrong miscalculation and you may end up turning into a warthog every night. We wouldn't want that, now would we?
Greeting 1Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. I see you have also completed my sister Isobel's task as well. Excellent. Speak now with Ettiene to learn what you must do next.
Greeting 1Ah, %PCName, you have returned, and with the petals of the wolfsbane flower. Very impressive. The petals will be added to the cauldron, and infuse our brew with the essence of the wolf. Remember, you must also complete my sister Isobel's task as well before talking to Ettiene.
Greeting 1Return to me when you have obtained the petals of the wolfsbane flower.
Greeting 1In order for the Rite of the Wolf Giver to proceed, my sisters and I need the petals of a wolfsbane flower. Wolfsbane is rare, and grows on Solstheim in only one place. You must go to the southern end of the Moesring Mountains, to the top of Hvitkald Peak. There you will find a single wolfsbane flower in bloom. Retrieve the petals of this wolfsbane flower and return them to me. Take this Rising Force Potion. You may need it to reach the peak.
Greeting 1Speak first with our sister Etienne. She is the point of the dagger. The piercing of body and mind begins with her.
Greeting 1You have already brought me the ripened belladonna berries, %PCName. I must add them to the brew, yes. Did you know that belladonna is also referred to as deadly nightshade? When properly prepared, it is one of the deadliest posions in existence! He he he he he he he he he he he he he he!
Greeting 1You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. I see you have also completed my sister Fallaise's task as well. Excellent. Speak now with Ettiene to learn what you must do next.
Greeting 1You have brought me a bunch of ripened belladonna berries. Well done, %PCName. The berries will be added to our cauldron, and sweeten the brew with the flavor of death. Remember, you must also complete my sister Fallaise's task as well before talking to Ettiene.
Greeting 1Return to me when you have obtained a single bunch of ripened belladonna berries.
Greeting 1The Rite of the Wolf Giver requires one bunch of ripened belladonna berries. Unripened berries won't do, I'm afraid. You can find ripened belladonna berries on belladonna plants that grow near Solstheim's burial barrows, for they thrive on death. The Spriggan creatures have also been known to possess them, on occassion. When you have one bunch of ripened belladonna berries, return it to me.
Greeting 1Ah, you have spoken with Ettiene. Good. Now, speak with my sister Fallaise. When she has given you an errand, speak with me again, and I will do the same.
Greeting 1Speak first with our sister Etienne. She is the point of the dagger. The piercing of body and mind begins with her.
Greeting 1Meet me at the Altar of Thrond, %PCName. There we will continue the Rite of the Wolf Giver.
Greeting 1So, you have completed your tasks for my sisters. Excellent. We will use those ingredients to concoct a certain potion. But it is not for drinking, no, no. It is for something...else. Meet me at the Altar of Thrond and I will tell you what you must do next. Certain preparations have already been made. The cure is within your grasp, %PCName, but the final and most difficult steps lie ahead.
Greeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
Greeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
Greeting 1Complete the two errands for my sisters Isobel and Fallaise. When you have done this, return to me.
Greeting 1Your cure begins here, %PCName. The Rite of the Wolf Giver is a complex ritual of dark magicka, requring the sacrifice of both flesh and innocence. My sisters and I will begin the preparations, but there are certain items that must be gathered. My sisters Isobel and Fallaise will tell you what is needed. When you have completed your errands for them, come speak to me again.
Greeting 1An interesting choice. Most who are offered the lycanthropy cure take the opportunity, without question. Very well. If you find the burden of the wolf too much to bear, return to me here at the Altar of Thrond and ask once more for my help.
Greeting 1Fool! I offer you a chance at purity, a chance to rid you of your curse, and this is how I am repaid?! You shall know the power of the Witches of Glenmoril Wyrd!
Greeting 1Very well. You have chosen to cure your lycanthropy and forever end the call of the wolf within. The road before you is a difficult one, for ridding oneself of lycanthropy is not so easy as merely sipping a potion. But first, you must meet my sisters, and together we shall tell you of the Rite of the Wolf Giver. Come.
Greeting 1Greetings, %PCName. Does my form surprise you? As a witch of Glenmoril Wyrd, I have the ability to change my shape as suits my needs. But then, you know something of shapechanging, don't you? That is why the Coven has come here to Solstheim. We have been watching events unfold, and are well aware that lycanthropy is spreading. For some this is a blessing. For others a curse. For those who wish, we offer a cure, one that forever stops the change into wolf form. Does such a thing interest you?
Greeting 1Hail, friend! I hope you find our mead hall to your liking. If you're tired, grab a bedroll and go to sleep. We don't stand on ceremony here at Thirsk. We live like family, as it should be!
Greeting 1Hail, good %PCName! Skjoldr Wolf-Runner is my name. I am the chieftain of Thirsk, and welcome you to our home. You'll not find a better mead hall anywhere, not even in Skyrim. For one hundred years Thirsk has withstood all manner of attack, from the snow and hail to those infernal Rieklings. But the mead hall still stands, and its hospitality is unmatched. Please, stay and relax. Enjoy our fine drink, and seek shelter from the cold. Here, my friend -- taste the nectar of Shor!
Greeting 1*Burp!* Arrgghh! Welcome to Thirshk, %PCRace! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
Greeting 1*Burp!* Welcome to Thirshk, my friend! It'sh alwaysh great to shee a new Nord fashe! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
Greeting 1Hail, stranger. I am Ulfrun, and I welcome you to the mead hall of Thirsk. So long as you behave yourself, we'll get along just fine. If you want to buy some mead, just ask. If you haven't already I suggest you introduce yourself to Skjoldr Wolf-Runner. He's the chieftain of this mead hall, and will want to greet a new arrival.
Greeting 1*Burp!* Welcome to Thirshk, my friend! It'sh alwaysh great to shee a new Nord fashe! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
Greeting 1*Burp!* Arrgghh! Welcome to Thirshk, %PCRace! The mead is a shpecial blend, imported all the way from... *Burp!* Shkyrim! Drink up!
Greeting 1Please, stranger, help me! I'm being held prisoner by that disgusting Nord, Erich! I came to the mead hall to preach the way of the Nine Divines, and this is how I was repaid!
Greeting 1Maybe where you're from it's all right to enter someone's chambers and play with their things, but it's not all right around here! The missionary is MINE, understand? I knew you were trouble when I first laid eyes on ya! Now I'm going to have to teach you some manners!
Greeting 1Stranger, please help me! I was headed to the Imperial Cult Shrine at Fort Frostmoth when I lost my way. I entered this dungeon seeking shelter from the snow, but must return home. Can we travel together, with you acting as my escort?
Greeting 1Please, stranger, you must help me return home! May we travel together back to the Imperial Cult Shrine at Fort Frostmoth?
Greeting 1I know that Hrothmund has granted you his blessing, for I could feel it in the air. The heart of the Udyrfrykte has been placed on the pedestal for all to see. You, %PCName, are the new chieftain of Thirsk! Ruling the mead hall is great work, and I understand you may have business elsewhere. I offer to serve as your advisor and second-in-command, and will oversee the mead hall's affairs in your absence. Now, do we have any mead hall business to discuss? Or maybe you'd like to relax in your quarters?
Greeting 1Ha! Sorry, but you can't sneak up on me, %PCName! I'm a ghost, thanks to you! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
Greeting 1%PCName! I've had some time to rest, and am ready to grant your reward. As a sea captain, I discovered many hidden places, one of which is an ancient barrow called Gyldenhul. It lies on a small island off the northeast coast of Solstheim, not too far from here, actually. The barrow is loaded with riches, and I want you to have it all. Take this key -- the door is heavily locked. Oh, and I'll mark the dungeon on your map. Now, I must get back to sleep. Thanks again!
Greeting 1So, you've been sent by Thormoor Gray-Wave, have you? What's the matter, is the poor shipmaster feeling a bit fatigued? Does he wish he could get just a moment's rest? I can't say I blame him. Being cursed with eternal wakefulness can be rather unpleasant, or so I'd hoped.
Greeting 1Ah, hello there, %PCClass. My thanks again for your help.
Greeting 1Ah, hello there, %PCClass. My thanks again for your help.
Greeting 1Ha! That's the spirit, %PCName! But as you see, I'm already dead! By helping me die valiantly you showed my soul the way to Sovngarde! My friends -- Hunroor, Erlendr, and Nikulas -- have been waiting for me. I told them of our glorious battle! The four of us wish to give you a reward fitting of such a warrior. So, we give you a piece of ourselves. Lay your hands on a stone, and you will receive that warrior's greatest attribute! Now farewell, my friend! Sovngarde awaits!
Greeting 1Hello, %PCName. I heard you've been speaking to Severia Gratius about the moon sugar investigation. I'll do whatever I can to assist you, of course.
Greeting 1He he! Ha ha! Can it be? A visitor in my workshop? How can I help you, sweet %PCName? I have candy treats to spare, if you come in search of happiness! Oh, so you're here to ask me about the moon sugar investigation! I see, I see, he he he he he he!
Greeting 1Oh...oh, of course. I understand...understand completely...that is, you have my complete...total confidence.
Greeting 1The airship...crashed? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information. But...ah...%PCName...you know, there's um...still the matter of the amulet, you see. I really must have...NEED, to be more accurate, the um...Amulet of Infectious Charm....
Greeting 1The...the amulet has been...found? You have actually recovered...and brought, to ME...the Amulet of Infectious Charm? Oh, how wonderful! %PCName, I am always...and I mean forever...in your debt! Here...please...take this gold. It's the very least...the smallest...thing I could do. You know, I do...that is, I am curious...to know what has happened to the...well, to the airship. After all, it did cost...I mean, a LOT of gold was invested....
Greeting 1The airship...crashed? Smashed...was dashed into the mountains? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information. And...ah...incredible work with the finding...that is, the recovery...of, um...the Amulet of Infectious Charm..... My thanks, %PCName! Here, please...take...have this gold!
Greeting 1The...the amulet has been...found? You have actually recovered...and brought, to ME...the Amulet of Infectious Charm? Oh, how wonderful! %PCName, I am always...and I mean forever...in your debt! Here...please...take this gold. It's the very least...the smallest...thing I could do.
Greeting 1The airship...crashed? Smashed...was dashed into the mountains? Horrible, horrible...such a loss of time...and money! Oh, yes...yes...human life, too. Mustn't forget the crew...people, after all. Well...I am thankful...grateful really, that you've come to me with...um...with this information.
Greeting 1Oh...oh, of course. I understand...understand completely...that is, you have my complete...total confidence. I know it's just a...well...just a matter of time....
Greeting 1The airship...crashed? Horrible...such a loss of time...and money! Oh, yes...human life, too. So tragic. Well...I am...grateful really...that you've given me this information. But you know, there's um...still the matter of an amulet. The...Amulet of Infectious Charm.... It's what the...the crew was looking for. I'd pay for it.... Search in Hrothmund's Barrow. But...well...say the right name! "Ondjage!" The wolf! If you don't...well, the barrow will be sealed...forever!
Greeting 1Aha! %PCName, my old friend! Wonderful to *cough* see you again. Did I ever tell you how magnificently you *cough* performed your duties? Locating the airship, returning the *cough* amulet...simply marvelous. Thanks to you, Louis Beauchamp is an *cough* absolute lady killer! Blondes, brunettes, red heads -- I'll take 'em all...and they can't resist me! Ha! It's a shame I've got this *cough* fever. It's starting to slow me down! Well, got to run. I've got a *cough* hot date!
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! Have you...that is...do you know...what has happened to my...my airship?
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news?
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news? Have you...do you have...the Amulet of Infectious Charm?
Greeting 1Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship.
Greeting 1%PCName! You...you're here...and...well...I mean...you've returned! What news? Have you...do you have...the Amulet of Infectious Charm?
Greeting 1Oh...ah...%PCName. Back again...for more..um...great...I mean, interesting...well, maybe...nice..conversation, hmmm? You...you know...I still need someone...anyone, really...to help me find out where...that is, what happened to my...my airship...and help me get that...that amulet I need. I still fear that, well...that my crew has failed me.
Greeting 1Oh...um...hello...hi...that is...nice to know...um...meet you, %PCName. For a second I...I thought you were the courier...with a...a message...that is, with word of...um, my airship. Wait! Is..is that it? Up..there, in the sky..there! Oh...no, it's just a...um...a cliff racer. Ummm...ahhh...yes....ahem....
Greeting 1Oh, %PCName. Won...wonderful to see...I mean...that is to say...isn't the weather...um...not too harsh...well, I know, it's quite dreadful actually...and I...um.... Well, um...can I help you with something?
Greeting 1Stranger, I implore you. Can we travel together, with you acting as my escort? I must get back to the Cult shrine at Fort Frostmoth!
Greeting 1Please...please just let me go. I... You...you're not Erich.... Please, stranger, help me! I'm being held prisoner! Release me! Get me out of here!
Greeting 1%PCName, you old dog! What brings you back to Thirsk, the fine mead or the finer lasses? Ha!
Greeting 1Beautiful %PCName! It's been too long since my eyes took in your full splendor! How can I please ye today, lass?
Greeting 1Ah, fair %PCName. It's true, the women around here say my lips are sweeter than the mead of Thirsk. Have ye come to find out for yourself, lass?
Greeting 1Hail, %PCClass. Been enjoying our women as well as our mead, I hope!
Greeting 1Anything for a beautiful girl like you, %PCName. What can Big Erich do to help?
Greeting 1Ask your questions, but be quick, %PCClass. I'm a busy man.
Greeting 1Well well, aren't you a pretty little pup. What do you want? Speak up, wench -- I'm a busy man!
Greeting 1What do you want, twig?
Greeting 1I knew you'd be back, %PCName. It seems you women can never get enough of Big Erich.
Greeting 1%PCName. You're the last person I expected to see. Did you come to my house to witness the spectacle? To gaze upon Ingmar the Unfit, Ingmar the Weak, Ingmar the Untested? You robbed me of victory. Robbed me of my place among my people! Now, you come into my very home, to mock me? You shall pay for your treachery!
Greeting 1Um, oh, yes %PCRace? I'm sorry, I was just thinking of my boy Tymvaul....
Greeting 1If you need shrine services just ask, but be quick. I have an important Cult matter on my mind right now.
Greeting 1I have nothing more to say to you, %PCName. You have Pinetear. Give it to Kolfinna as payment of wergild, and leave me to my guilt.
Greeting 1Hello again, %PCName. I'm still looking to hire an explorer, if you're interested.
Greeting 1All right then. When you find something worthwhile, you know where to find me.
Greeting 1Hmmm.... Let me see.... No...no...wait...yes! Oh...hmmm....no.... I'm afraid this isn't what I'm looking for, %PCName. Please continue your explorations, and do be more certain next time.
Greeting 1Ah, %PCName. Wonderful to see you again. I'm afraid I'll be leaving shortly, however. I'm heading off to Skyrim, you see...after a drink or three. I have renewed confidence in my quest now, thanks to you, and am eager to see what I may discover in the Nords' homeland. Farewell, and keep exploring!
Greeting 1"Fall of the Snow Prince," you say? Fascinating. Let me see it. Hmmm...yes...yes...amazing! By my Falmer ancestors, you've done it, %PCName! The account in this tome is remarkable! Rieklings indeed! I don't see how this Snow Prince could have been anything BUT a Falmer, do you? Splendid, splendid. You're a credit to explorers everywhere, %PCName. Here's the gold, as promised, and thank you!
Greeting 1%PCName, you've returned. Have you found any evidence of the Falmer here on Solstheim?
Greeting 1%PCName, you've returned. Have you found any evidence of the Falmer here on Solstheim?
Greeting 1Well hello there, %PCName. You don't look like one of the natives, and I don't recall seeing you on the last ship from Vvardenfell. Perhaps you're a mercenary? I'm here to do some research, myself. Please, join me for a drink.
Greeting 1Hail, %PCName! It is good to see you again! Welcome to my home. I was hoping you would stop by. I have something for you. In honor of my defeat of the Valbrandr draugr, my fellow Skaal presented me with a Belt of Orc's Strength. Here -- I want you to have it. After all, you earned it. My thanks again for everything.
Greeting 1Leave me, %PCName. I asked for your help, and you refused. We have no more business together.
Greeting 1You...you attacked the draugr! Bad enough I had you serve as a distraction, but now I can't even claim the killing blow! Now I must return to my village, either a liar or a failure. I trusted you, %PCName. Leave me now, to ponder my hopeless fate.
Greeting 1By the gods, that was a good fight! Did you see me? I was magnificent! With the draugr dead, I am truly a man. I've got to get back to the Skaal Village and tell my brothers the good news. If you're ever in the village, come to my house and I shall greet you as a brother. Oh, and %PCName...I trust you'll keep this between the two of us. I wish I could offer some kind of reward, but I have so little. I know -- I shall leave the draugr's treasure be. It is yours, my friend. Take all you like!
Greeting 1Ah, %PCName! Been helping yourself to the draugr's treasures, I hope!
Greeting 1I trusted you not to attack the draugr, %PCName, and you betrayed me. You have doomed me to a life of hopelessness! Leave me, deceiver!
Greeting 1Hail, %PCName. I'm not sure what your business is out here in the wild, but I'm glad you're not one of my Skaal brothers. They'd surely wonder why I'm not inside the barrow, killing the Valbrandr draugr.
Greeting 1Tymvaul? Is that you, son? Oh..oh I'm sorry. Please forgive the ramblings brought on by an old man's anguish.
Greeting 1Intruder! Who dares venture so deeply into the halls of Rimhull?! The Mantle of Woe is mine, do you hear? I have claimed the robe and its power!
Greeting 1Well met, %PCName. So, you're a visistor to our fair island. Hmmm.... There's a certain look about you, friend. You're no stranger to death, or killing. I have some dark business you may be able to help me with.
Greeting 1So, have you changed your mind? Will you help me in my dark business?
Greeting 1What news do you bring me, %PCName? Is our dark business complete?
Greeting 1Just because we had some business together, don't think we're friends. Now go. I suspect my husband will be back any time now.
Greeting 1So, Kolfinna is seeking wergild for the death of her husband, eh? Never! Pinetear has been in my family for generations and will be for generations to come. Besides, Gustav got what he had coming.
Greeting 1You look pretty far from home, stranger. What do you want?
Greeting 1Hello stranger. I am afraid we meet under tragic circumstances, for I grieve for the death of my husband, Gustav Two-Teeth. He was struck down in cold blood by a barbarian named Sigvatr the Strong, over a foolish argument.
Greeting 1EMIL -- BLOODMOON GREETINGS ABOVE
Greeting 1You stopped Krish, and that is good. Grahl are gone. Krish is gone. Nasty grahl. Nasty Krish. The master will be pleased when he comes home. Your master will be pleased you have helped Dulk! Good good! Now go. Dulk has much to do before his master comes back. Go!
Greeting 1You are here! The master told me there would be one coming! You must help. Krish is trying to take control of the castle. He has found nasty grahl to help him! You must kill them all! My master will be pleased! Your master will be pleased. Go now, through the Banquet Hall to the caverns. They wait down there! Go now or the master will not be happy!
Greeting 1You go now! Master will be back soon. I am sure of this! And I must keep things right for him. Back soon. He will be back soon.
Greeting 1What are you doing here? The master will not be pleased! And you come with Krish! Evil, evil Krish! Krish is bad, and you are bad for helping him. What is it you want? You should leave.
Greeting 1I got nothing more to do with you. Finish your business and get outta here. I've got work to do.
Greeting 1Just gotta get to that passage upstairs now. My sense of direction isn't the best. You lead the way.
Greeting 1Okay, that's all of them. You can talk to that annoying little Dulk if you want. I'll be right behind you.
Greeting 1Look, if you want to get upstairs, you've gotta help me out. We've gotta get rid of these grahl. All of them. Must be about eight. I'm not leaving them here in the basement for when I run this place.
Greeting 1I was telling you how I've got my own problems.
Greeting 1Hey! You killed off all the trolls! Look, let me tell you what's been going on here, and then we can talk about how I can help you out now.
Greeting 1Whoa! A %PCRace. Ugly thing, aren't you. Too tall. What business you got at Castle Karstaag? And make it quick. No time to talk.
Greeting 1The Ristaag has failed. We waited too long to complete it. You should return to Wind-Eye and see what he has to say.
Greeting 1What can Long-Tooth do for you?
Greeting 1What have you done with the heart? Find it, and give it to Wind-Eye immediately!
Greeting 1You have the heart! This is good. Return now to the village, and give the heart to Wind-Eye. You have done well tonight, %PCName. Rolf Long-Tooth calls you friend. I will remain here in these woods for a time. The All-Maker has chosen you to finish this journey alone. Good luck to you.
Greeting 1The Spirit Bear is dead, and the Ristaag is nearly complete. Remove the heart of the Bear. It must be returned immediately.
Greeting 1We have defeated those creatures and honored our fallen comrades. Now, though, we must find the Spirit Bear and return its heart to Wind-Eye. You have proven yourself a valiant warrior. You shall lead the way for the rest of the Ristaag.
Greeting 1You and I must continue the Ristaag. Only when the heart of the Spirit Bear is returned to Wind-Eye shall the All-Maker be pleased. Let us go.
Greeting 1Axe-Wife is dead? No! She was a good warrior, and a good friend. We will not let this stop us, though. We two will continue until the Ristaag is complete.
Greeting 1Quickly now! Check on Grerid Axe-Wife. I worry there are more of the beasts afoot.
Greeting 1What was that? Blast! These creatures are everywhere. Quick, find Grerid Axe-Wife! Do not allow the hunt to be disrupted! I will wait for your return.
Greeting 1Shhh...we must hunt carefully and quietly. There is no time to talk.
Greeting 1Sattir is dead? This is a bad omen. These creatures are dark spirits indeed, and they will try to disrupt the hunt. We will not allow this to happen. The loss of Sattir is great, but we must continue. Let us go.
Greeting 1Go! Investigate that sound. Go to Sattir and return to me.
Greeting 1Did you hear that? It came from near Sattir the Bold's path. Go to him, %PCName, and make sure he is well. Then, return to me so we may complete the hunt.
Greeting 1The Ristaag has failed. I have nothing more to say.
Greeting 1Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.
Greeting 1The Ristaag has failed. There is no more to say.
Greeting 1Shhh...we must hunt carefully and quietly. There is no time to talk. Get back to Long-Tooth! That is where you are to be for the Ristaag.
Greeting 1Shhh...we must hunt carefully and quietly. There is no time to talk.
Greeting 1Come back at nightfall, my friend. We will perform the Ristaag only when the moons watch over us.
Greeting 1You are the one who will be performing the Ristaag with us! Excellent. Rolf Long-Tooth will explain the part you will play.
Greeting 1I understand you are to be a part of the Ristaag. This is a great honor for you. You should speak with Long-Tooth about your duties in the ceremony.
Greeting 1Greetings, %PCName. Korst Wind-Eye has told me much about you. You are to perform the Ristaag with us, pleasing the All-Maker.
Greeting 1It is done. My time is over. You have done a service here today. Both to me, and to the people of this island. Now I may rest. Before I go, take this. May you have the strength of will to continue your own journey.
Greeting 1Let us continue.
Greeting 1There is more to my story, mortal. It is time for you to either listen or die, for my work is not complete.
Greeting 1You are brave or foolish to enter this place, %PCRace. But I sense a bit of wisdom in you...perhaps. I might kill you where you stand, were you to try and keep me from my task, but there are more dangerous things in these caves then this poor soul.
Greeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
Greeting 1The time of the Bloodmoon has passed, and the Skaal endure. Blessings of the All-Maker upon you, Blodskaal.
Greeting 1It seems you have lifted the veil of shadow from your soul. No longer do you walk with the beast. The passing of the Bloodmoon brings many great tidings.
Greeting 1Well met, friend. I see you've returned from the Lake. Heart-Fang wanted to see you. He's in the Greathall.
Greeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
Greeting 1None of the Skaal will speak with you while you live under the shadow of the beast. Speak with Wind-Eye if you feel you have been cured, but until then, you are not welcome.
Greeting 1One of the creatures went into the Greathall! It must be stopped!
Greeting 1Please, you must help. The village is under attack by the werewolves! Outside, quickly!!!
Greeting 1The beasts must be killed! You must assist the guards!
Greeting 1You have cleared my husband's name. What can I do for you?
Greeting 1You are the one who is to investigate a crime that has been blamed on my husband. How may I help you?
Greeting 1I have nothing to say. My time is done.
Greeting 1You know my crime. Get on with your job.
Greeting 1Yes? I understand you are investigating Engar Ice-Mane's theft. A terrible thing. But, you were sent to investigate a crime--what can I do for you, outlander?
Greeting 1You have cleared my name and restored my honor. What can I do for you, my friend?
Greeting 1You, who are to be my judge, what would you ask of me?
Greeting 1I sense the shadow of the beast is upon you, %PCName. The Skaal have nothing to say to you while you live with such a curse.
Greeting 1The Bloodmoon Prophecy is no more, and the Skaal live on. The time of Tharsten Heart-Fang is passed, but the Skaal will remember him as a once-great warrior who has fallen.
Greeting 1I fear the time of the Bloodmoon Prophecy is upon us. The Skaal must be constantly on guard.
Greeting 1It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Let us speak of the Bloodmoon Prophecy.
Greeting 1Have you learned more about the death of the horkers yet, or the involvement of Karstaag and his Riekling minions?
Greeting 1These have been difficult times for the Skaal, and it appears for you as well. I sense that you no longer live with the curse of the beast. This is good, as there have been ominous signs reported on the island.
Greeting 1Unfortunately, the Ristaag has failed. It comes as no surprise to me that there have been ominous signs reported on the island.
Greeting 1Thanks to your help, the Ristaag is complete, yet there have been ominous signs reported on the island.
Greeting 1You were to assist in performing the Ristaag. Have you been successful?
Greeting 1It is good to speak with you again, now that the curse of the beast has been lifted from your soul. Though our first attempts to claim the Totem of Claw and Fang failed, we were finally successful. We must now prepare for the ceremony to please the All-Maker.
Greeting 1It is good to speak with you again. We must now prepare for the ceremony to please the All-Maker.
Greeting 1You were to retrieve the Totem of Claw and Fang, a dangerous mission indeed. Have you been successful?
Greeting 1Greetings, Blodskaal. Now that you have struggled out from under the curse of the beast, you and I must speak of the Ristaag.
Greeting 1Greetings, Blodskaal. You and I must speak of the Ristaag.
Greeting 1You had the shadow of the beast upon you, after you had been infected. Yet, I sense something is different.
Greeting 1You have been infected too long, and I sense the shadow of the beast upon you. You are not welcome here.
Greeting 1I know you have been infected by these werewolves. Have you taken care of this problem?
Greeting 1I've only just arrived, and to this horror. It is good you were here to protect these people.
Greeting 1Travel back to the Skaal village. I will meet you there soon. You have done well here.
Greeting 1What of Aesliip, my friend? You were sent to kill the powerful draugr and prove your strength to the Skaal.
Greeting 1You were sent to prove your strength. This is to occur here, where there is a disturbance on the lake.
Greeting 1Ah...you've arrived. These are strange times, my friend. I am unsure what magic is being worked to cause such a disturbance on the lake, but you were sent here to prove your strength.
Greeting 1Hello again, friend. What may I do for you?
Greeting 1You were to perform the Ritual of the Gifts. I hope your way has been easy.
Greeting 1Greetings to you, wanderer. Why have you come to our village?
Greeting 1My greetings to you, wanderer. We of the Skaal do not get many visitors. What winds have brought you to our lands? I can only imagine it is the attack on the Imperial fort that we have heard whispers of.
Greeting 1This is as far as we go, %PCName. I have the key to reach the next stage of the Hunter's challenge, and only I shall continue. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, Hircine's Ring on my finger. This Hunt is my birthright! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! You now face Heart-Fang in his true form, the form he was born to wear!
Greeting 1Let us continue. Heart-Fang must find a way out of this place!
Greeting 1Ahhh...so it is you, %PCName. But I see you have taken on another form. No matter. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, with Hircine's Ring on my finger. This Hunt is my birthright, %PCName! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! Prepare to face me in my true form!
Greeting 1It's you, %PCName! How did you get to this place? We've little time, I fear. The frost giant Karstaag has gone ahead. Even now, I fear he may win this battle before me. Perhaps together we can fight through this place.
Greeting 1You heard the man...GO! Help our people!
Greeting 1You've returned from the lake! You continue to surprise me, %PCName. I have matters to attend to now. We will speak again soon. That I promise you.
Greeting 1You are to prove your strength as a warrior of the Skaal. If you have not gone yet to speak to Wind-Eye, do it now.
Greeting 1Halfhand is not dead, yet the Caenlorn have been killed? What have you done, %PCName? You are lucky I do not strike you down where you stand. However, I am not a shaman, and I do not hold the Caenlorn in as high regard as they do. Halfhand will be exiled. And you will prove your strength as a warrior if you wish to remain among the Skaal.
Greeting 1You have done well, %PCName. Make sure Halfhand gets fed to the wolves, and then we will speak of other things.
Greeting 1You have done well, %PCName. You have shown your loyalty and wisdom, but there is one thing further I will require of you. Now you must prove your strength as a warrior.
Greeting 1You've investigated the crime. Now it is time for you to make a decision. The verdict is yours to decide.
Greeting 1You were to investigate a crime. Have you done this?
Greeting 1You have shown your loyalty to the Skaal. Now it is time to prove your wisdom.
Greeting 1You were told to perform the rituals needed to restore the power of the Skaal. What have you done?
Greeting 1I was trying to explain to you, outlander, that you have much to atone for.
Greeting 1Yes, outlander? What is your business here?
Greeting 1There is no more to say to you, stranger. The Skaal wish you no harm, but state your business here quickly.
Greeting 1What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?
Greeting 1What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?
Greeting 1The Skaal wish you no harm for now. But we do not know you, and we have no reason to want to know you. Leave here until you have reason to be among us.
Greeting 1Welcome, friend. How may I help you? The time of prophecy has passed, and the Skaal live on for another era.
Greeting 1The time of the Bloodmoon is gone, and the Skaal live on.
Greeting 1The werewolves have been defeated and Wind-Eye has returned. You should speak with him immediately.
Greeting 1You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall. He is our leader, and will deal with you.
Greeting 1You are not of the Skaal. Speak with Tharsten Heart-Fang in the Greathall if you have reason to be here. He is our leader, and will deal with you.
Greeting 1This Skaal has nothing to say to you, stranger. Speak with Heart-Fang if you believe you've got business here.
Greeting 1What is it you ask of this Skaal?
Greeting 1I'll be gone soon. I promise you that.
Greeting 1Wait! Look, I don't want any trouble. I heard you were working with Saenus Lusius, and everyone at the fort knows that Lusius is a reasonable man, so maybe we can make a deal.
Greeting 1I've nothing to say to you.
Greeting 1Carius is back! I don't know where he was, but I knew he'd find a way home. Things'll go much better with him around.
Greeting 1Still no word from the Captain. I suppose we have to figure he's gone for good.
Greeting 1Were you able to find the Captain? What did those Nords have to say?
Greeting 1You heard what Lusius said. Get up to those Nords and find the Captain!
Greeting 1You know what you need to do! Get up to those Nords and find the Captain!
Greeting 1You've got to find the Captain! The fort needs him!
Greeting 1He's gone! Those creatures took him during the battle. Someone has got to find the Captain! And where's Lusius? He's dead, too? This is horrible!
Greeting 1He's gone! Those creatures took him during the battle. Someone has got to find the Captain!
Greeting 1What the...? Someone attacked the fort while we were gone! We've gotta find the Cap'n right now!
Greeting 1Someone's gotta find the Captain! Gotta figure out what happened here!
Greeting 1Huh? You want us to travel together? I think that's what the Cap'n wants, so we better stick together. Besides, I'm handy to have around.
Greeting 1Gonna work with Lusius, huh? Can't say I blame you. He's one smart guy.
Greeting 1Cap'n said you'd be by. I'm supposed to assist you with something?
Greeting 1There has been no word from the Captain. I fear the worst.
Greeting 1Captain Carius has returned. He's said very little about his ordeal, but we are all just glad he is back where he belongs. Fort Frostmoth will be stronger than ever.
Greeting 1As I said, someone must find the Captain!
Greeting 1As I said, someone must find the Captain!
Greeting 1From what Artoria has told us, the course is clear. You must travel to the Nord village and see what they know about the attack.
Greeting 1Thank the gods you've returned! I see that Artoria has not returned with you. This day is filled with horrible news. There was a terrible battle. And Captain Carius...someone must find the Captain!
Greeting 1Thank the gods you've returned! There was a terrible battle. And Captain Carius...someone must find the Captain!
Greeting 1Wait! Something here is amiss. The fort has been attacked while we were gone. We must find Captain Carius immediately!
Greeting 1He wants to make a deal with you, does he?
Greeting 1Yes? Would you like to continue to travel together? I imagine it would be best with the task at hand. Captain Carius wishes for us to work together.
Greeting 1I understand you have chosen to work with my compatriot, Gaea Artoria. There is no finer warrior in Fort Frostmoth, save perhaps Captain Carius. I wish you both the best of luck.
Greeting 1Captain Carius mentioned that you might come to speak with me. How may I assist you?
Greeting 1What do you want?
Greeting 1What can I do for you?
Greeting 1What is it you want? I heard you were asking around about this being a dry fort.
Greeting 1What is it you want? I heard you were asking around about this being a dry fort.
Greeting 1What is it you want? I heard you might be able to get hold of some booze.
Greeting 1What do you need, friend?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1What do you w.... Hey, is that booze I smell on you?
Greeting 1I got nothing to say. Sure could use a drink, though. And not that Nord swill.
Greeting 1Hello, %PCName. What can I do for you?
Greeting 1It is good to see you again. I believed I was dead for sure, but as the glacier toppled around me, I was transported outside. I am glad that you, too, survived the ordeal. Now, how may I help you?
Greeting 1I will wait here and guard the gate. Good luck, my friend.
Greeting 1Wait, my friend. I can go not further. This contest can have only one victor, and you will have to be the one. Perhaps if you are able to escape, I will find my way out in time. For now, I will guard this gate and make sure none of the beasts follow you through. Take care if you encounter the others. Karstaag is a wild creature, and will certainly try to kill you. Heart-Fang worries me...there is something wild in his eyes that I do not trust. Good luck, %PCName.
Greeting 1Let us continue through this maze.
Greeting 1You! Do not think that I cannot see through the form you now wear. I am sorry it must come to this, %PCName. I had thought better of you. It is clear, though, that you have joined with these dark forces. Killing you will be an act of mercy.
Greeting 1%PCName, it is you! I am sorry you, too, have been brought to play in this nefarious game. Since the werewolves captured me at the fort, I have been held here by this demon Hircine. Soon, others joined me: one of the Nords, named Heart-Fang, along with a beast named Karstaag. I believe the only hope for escape is to find our way through this maze.
Greeting 1There is some commotion outside. You'd better get out there and check on it. We'll speak later.
Greeting 1Have you found more information on the weapons being smuggled from the fort?
Greeting 1You've helped me deal with the low morale at the fort, perhaps you can help me with some other fort business.
Greeting 1I asked you to investigate why the morale has been low in the fort. Have you learned anything?
Greeting 1I was mentioning to you that the men seem edgy.
Greeting 1Yes? What can I do for you? I am Captain Falx Carius, commander of Fort Frostmoth.
Greeting 1There is still no word from Captain Carius. We will have to learn to manage here without him.
Greeting 1Captain Carius has returned! I've not heard the story, but he is in his chambers.
Greeting 1What will we do without the Captain here? This is terrible. Something must be done. What if those creatures come back?
Greeting 1Terrible stuff happening here. But...I've got business to attend to. What do you need?
Greeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Lusius...he may know what to do.
Greeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him.... Find Artoria...she may know what to do.
Greeting 1The fort...the creatures. It's horrible. And, the Captain, I haven't seen him....
Greeting 1What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
Greeting 1What do you want? Go see Captain Carius. He's in his chambers at the fort. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
Greeting 1What do you want? Go see Captain Carius. Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
Greeting 1What do you want? Talk to Captain Carius if you're looking for something to do. Head through the General Quarters and all the way up the south staircase. On the third floor are his chambers. That's where you'll find him. If you're here about that colony business, talk to Carnius Magius. He's in the Imperial Cult Shrine.
Greeting 1Welcome to Solstheim, jewel of absolutely nowhere. It's a miserable place, even for the warmbloods. If you want to leave, I'd be happy to take you back to Vvardenfell. If you feel you must stay, speak with Captain Falx Carius in his chambers at Fort Frostmoth. Captain Carius is the commander here. Not a bad man, but he is a fool for remaining in this place. So cold. So cold. If you are here about the colony, Carnius Magius is the man you will speak to. Find him at the Imperial Cult Shrine.
Greeting 1Do you wish to go back to Vvardenfell as much as I do? What about Raven Rock, where the new colony is going to be built? I can take you there for a price.
Greeting 1Greetings. Are you in need of transport? S'virr will gladly take you to Fort Frostmoth in Solstheim for a small fee.
Greeting 1MARK -- BLOODMOON GREEETINGS ABOVE
Greeting 1Yes? What is it?
Greeting 1Greetings, %PCName.
Greeting 1What can I do for you, %PCName?
Greeting 1Greetings, %PCName. We've got beds and we've got food. Either of those interest you?
Greeting 1What makes you think I want to chat with the likes of yeh?
Greeting 1Passin' out the equipment? Hand it over, then.
Greeting 1Carnius sent you, eh? Talk to Toralf.
Greeting 1Yeh did yer job. Now leave me alone.
Greeting 1I ain't lookin' to chat. Just give me the equipment yeh've got.
Greeting 1I ain't in charge. Talk to Toralf.
Greeting 1What? I ain't yer pal. Scram.
Greeting 1Hand over the equipment yeh've got for me. Hurry up, now.
Greeting 1Talk to Toralf, not me.
Greeting 1Yeh gave me the stuff already. Get lost.
Greeting 1Hurry up and give me the equipment. I ain't here to jabber with yeh.
Greeting 1What are you talkin' to me for? Toralf's in charge.
Greeting 1Yeh've already given me equipment. I've got nothin' more to say to yeh.
Greeting 1Handing out the equipment like a good little flunky, eh?
Greeting 1You here with the stuff? Talk to Toralf, then.
Greeting 1That's some nerve yeh've got there, attackin' us! Thnk we'll have to teach yeh a lesson!
Greeting 1All done, are yeh? Good. Just give me my equipment, and we can wrap this up.
Greeting 1Hurry up and pass out the equipment, you. We don't have time to waste.
Greeting 1So, you're Carnius' lackey, are yeh? Make it quick. Pass out that equipment; we've got work to do.
Greeting 1Hello, %PCName.
Greeting 1%PCName! Thank you so much for saving me.
Greeting 1%PCName! They trapped me down here, and threatened to kill me! Are you sure you got them all?
Greeting 1Hello, %PCName.
Greeting 1Hi, %PCName. I'm still waiting on those Bittergreen petals so I can take care of these roots.
Greeting 1This sure looks like the place. These roots probably extend all the way up to those trees at the surface.
Greeting 1You're going to show me where the roots are, right?
Greeting 1Not much we can do about the grove of trees unless we can get at the roots, %PCName.
Greeting 1Even though the Spriggans are gone, we still can't cut down this grove of trees.
Greeting 1Hey, %PCName. Nice work with those Spriggans. We can get to the trees now for sure, but we still won't be able to cut them down. I tried explaining it once already, but they won't listen - something's not right with this grove.
Greeting 1Sorry, %PCName, but as far as I'm concerned, I'm off duty as long as those Spriggans are out there.
Greeting 1I gave yeh the stuff Carnius wanted yeh to have; nothin' left to say. We're done here.
Greeting 1Carnius had somethin' for yeh, once the messenger was dead. Here, take this and get movin'. He'll be wantin' to know that this lad won't be arrivin'.
Greeting 1Well, there's no contest now. He's done for.
Greeting 1Jus' bring the messenger here, an' the wolves'll make short work of 'im.
Greeting 1Right. Now we're to it. You go fetch this messenger fellah, and I'll take care of gettin' the wolves.
Greeting 1Let's get a move on, %PCName. Don't want to get Carnius mad, now do yeh?
Greeting 1Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Surprised to see me, are yeh? That trick ring of Carnius' did quite a number. Don't have one this time around, though, so I'd hate to have to put yeh down. Don't get any bright ideas about fightin'. Now, we'd best get going if we're goin' to catch this lad. We can sort out the details once we get there. Let's go.
Greeting 1Well now, look who it is. Carnius said ye'd be helpin' me. Took me a minute to realize it weren't a joke. Don't worry - I won't be holdin' that little scuffle against yeh. Yeh were jus' followin' orders is all. We'd best get going, if we're goin' to catch this lad. We can sort out the details once we get there. Let's go.
Greeting 1We've got to keep moving. I don't want to get in trouble for not delivering this report on time!
Greeting 1Uhhh....hey. Are you busy right now? I don't mean to bother you, but there's this report I need to deliver...
Greeting 1Greetings, Factor. You're... you're not going to hurt me, are you?
Greeting 1Greetings, Factor. You're... you're not going to hurt me, are you?
Greeting 1I, uhh.... I take it you have resolved your problems with Carnius? Perhaps you should take the matter up with Falco, back at the site.
Greeting 1I, uhh.... I take it you have resolved your problems with Carnius? Well, that makes you the ranking official at the Raven Rock site. In, uhh, in that case, I'd be happy to forward along the appropriate paperwork and have you instated as the local Factor. I hope that's satisfactory, your factor-ness....
Greeting 1Eh? Oh, you're here about the swords? Hrmph. Very well, here you go. Though I don't know that they'll be of much help to the likes of you.
Greeting 1You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in.
Greeting 1You have company business to discuss? Please step inside and see Carnius. Otherwise, turn right back around and head out the door you came in.
Greeting 1Oh dear! Did I forget to mention the little problem we've been having with that trap? Oh, I do hope that doesn't slow you down too much. But I'm afraid there's nothing more I can do for you. Excuse me.
Greeting 1Excuse me. I've already explained that Carnius isn't here. There's nothing more I can do for you, so perhaps you should just run along.
Greeting 1Are you here to see Carnius? I'm afraid he's not in right now; oh, and he'll be so disappointed that you were unable to deliver that report on time.
Greeting 1Have you come for Stalhrim weapons, friend?
Greeting 1Speak to Graring.
Greeting 1You have no business being here, stranger. Leave now.
Greeting 1Have you come for Stalhrim armor, friend?
Greeting 1Speak to Graring.
Greeting 1Begone, stranger.
Greeting 1What it is, friend?
Greeting 1You... you are not here to hurt us? Then perhaps you are different from the rest. You seek knowledge of the Stalhrim, yes?
Greeting 1We will have no dealings with the likes of you. Begone.
Greeting 1Hello, %PCName. Is it snowing again? Feels like it, from the way my joints ache.
Greeting 1Can't.... can't keep swinging... too tired. Just, just fight me, okay? Come on...
Greeting 1I suppose they've sent you to deal with me, haven't they? Well, then - let's get this over with! You're not some kind of coward, are you? Come on and fight me! If I'm going to die, then I'm going out with a bang!
Greeting 1You..... get away from me. You killed my husband!
Greeting 1Thank you for all that you've done for my family.
Greeting 1You..... get away from me. You killed my husband!
Greeting 1Thank you for all that you've done for my family.
Greeting 1You..... get away from me. You killed my husband!
Greeting 1Thank you for sparing Seler's life, %PCName.
Greeting 1Where's my husband? Is he okay?
Greeting 1Are you going in there? You are, aren't you? What have they told you to do? Please don't hurt my husband!
Greeting 1Oh please, please. Don't hurt my husband. He's just an old man.
Greeting 1Forgive me, but I really need to concentrate. I want this estate to be just right, and I don't want to mess anything up. Excuse me.
Greeting 1Is this where you want your estate built, %PCName?
Greeting 1Umm.... We're not near any of the building sites for the estate, %PCName. You've got to show me exactly which one you want it built at. I don't want to make any mistakes.
Greeting 1Okay, %PCName. Ready to pick a spot for your estate?
Greeting 1Hello, %PCName. Are you here about the estate?
Greeting 1Hello there, %PCName.
Greeting 1You killed them all? Wow, %PCName. Thanks!
Greeting 1There might still be more of them, %PCName! Watch out!
Greeting 1Thanks for the drink, %PCName. You're a real friend.
Greeting 1Hi there, %PCName. Falco says I'm supposed to guard this room. He didn't say why, though. And boy, is it ever boring.
Greeting 1I don't have to guard that room anymore; Falco said so.
Greeting 1Don't tell anyone, but I just wanted to take a break for a little while. Standing there looking all official is hard work, you know?
Greeting 1Hello, %PCName. Never thought I'd be doing this... I'm supposed to guard this room. Orders from Falco himself. Weird, huh?
Greeting 1The company's work is never done, %PCName. What can I do for you?
Greeting 1Hi there, %PCName. Thanks for helping out.
Greeting 1Good work. Better go see Carnuis.
Greeting 1Ahem.... Uhh, %PCName? Carnius wants to see you. You know, about that job.... the one that you were doing. You should let him know it's done. Okay? Great.
Greeting 1Aldam is dead? That's not what I signed on for... this is getting out of hand. The deal is off.
Greeting 1What are you doing? Stay close to the guard - I'll come to you when I'm done.
Greeting 1I'm not making a move until you distract the guard.
Greeting 1I know you're here to help, but someone killed the guard. That'll draw way too much attention to the mine, and maybe to me. No way. I'm not doing it.
Greeting 1So, you're here to help, are you? Well, I need you to distract the guard.
Greeting 1Hey.... Why do you keep looking at me like that?
Greeting 1You're not going to get me in trouble, right? You heard my explanation - it was all Carnius' idea!
Greeting 1%PCName! What are you doing here? Uh... there's a perfectly good explanation for this, I assure you...
Greeting 1Oh, uhh.... hey there, %PCName. Didn't see you. Excuse me, but I need to, uhh, get back to work.
Greeting 1Hey there, %PCName. What are you doing here?
Greeting 1I.... I'm taking care of the supplies. Just keep your distance, all right?
Greeting 1Don't try to intimidate me, you.... that sword. Looks like Elberoth's. Is that his saber?
Greeting 1I suggest you put that weapon away before trying to have a conversation with me, %PCRace.
Greeting 1You looking for a fight, %PCRace? If not, you'd better put down those fists.
Greeting 1Well now. Have they finally sent someone to deliver the extra payment I requested? I told them that if I was going to make this trip on top of what Elberoth was doing, it'd cost them. And I'm getting tired of waiting.
Greeting 1I have business with your superiors, not with you. Run along, now.
Greeting 1Well, if it isn't you again, %PCName. How are you?
Greeting 1I just can't thank you enough for rescuing me from that horrible shipwreck, %PCName. I'm sure I'll have a delightful time here in the colony; I do hope that the people here are nice and like to chat.
Greeting 1This looks like a nice place. Maybe we should go find whomever's in charge, and see if they have a nice room I could borrow for a while. One without quite so much, well, dirt.
Greeting 1What is it? You're not going to turn out to be some crazy person, and take me out into the woods and kill me, right? You seem normal; you're still going to let me go with you to wherever you came from, right?
Greeting 1You.... you killed them? They're all gone? Don't leave me here; you've got to let me go with you!
Greeting 1Get them away, get them away! The horrid things!
Greeting 1Look, I said I'll leave. Just stay away from me, will you?
Greeting 1OW! Okay, okay. I'll go away - just stop hitting me! Just give me a minute to collect myself. I promise I'll be gone the next time you come back. Oh, that's going to leave such a bruise...
Greeting 1I'll not give in to you! Cease this violence before you bring death and destruction on yourself!
Greeting 1Sent you to talk me out of this, have they? Those devils won't be rid of me so easily! Talk all you like, %PCRace. The curse I place on you will be all the more painful for it.
Greeting 1You'll not infect me with your Devilry, %PCRace! I am here to defend Nature, and I'll do so at any cost! Now begone!
Greeting 1You! If you're part of this accursed plot to rape the land, you'll suffer the same fate as all the rest! You'll be cursed.... cursed, I tell you!
Greeting 1Well, %PCRank.... it's a bit of a surprise to see you. You weren't supposed to survive the Skaal attack.
Greeting 1I must say, I'm surprised to see you. Toralf was supposed to make sure you didn't return. I just can't count on good help, can I? Sorry, %PCRank, but I'm afraid I no longer have need of your services, and you know a little too much to be allowed to live. But I'll remedy that situation right now.
Greeting 1What is it, %PCRank? Is this about your current assignment?
Greeting 1Well, %PCRank. It's time for a bit of a change. Now that we know for sure there's Stalhrim to be had in the mines, we need to clear everyone out of the colony. Of course, I can't do that without arousing too much suspicion; the colony will have to appear to fail on its own. Your next assignment will start that process.
Greeting 1What is it, %PCRank?
Greeting 1The trader's is almost done? Fine, fine. Now leave me alone.
Greeting 1The smithy is done? Fine, fine. Now leave me alone.
Greeting 1What is it, %PCRank? Is this about your current assignment?
Greeting 1What is it, %PCRank?
Greeting 1Not now, %PCRank. I'm expecting a decision from Falco. It's colony business, and it doesn't concern you.
Greeting 1Oh, don't even say it. I can tell by the look on your face. Falco gave you his little pep talk, didn't he? "Oh, %PCName.... I need your help. Won't you help me?" Ugh. Perhaps instead you should think about doing yourself a favor and aiding me, %PCRank.
Greeting 1What is it, %PCRank? Is this about your current assignment?
Greeting 1What do you want? Is this about the East Empire Company? I'm a very important man, I'll have you know, and I have no time for anything other than business.
Greeting 1So, Carnius is dead? That makes you the new Factor, I assume. I can't say you've exactly earned the position, but I imagine you can't be any worse at it than he was.
Greeting 1Carnius is dead? Well, then the colony is as good as closed.
Greeting 1What can I do for you, Factor?
Greeting 1Carnius is dead? I'm sorry, %PCName. I didn't think it would come to that. You've lived through it, though, and Raven Rock will be a better place for it. Now, someone needs to be put in charge.... I know I don't want the job. You're next in line for it, so I'll make sure the paperwork goes through. You're now the Factor of the Raven Rock division of the East Empire Company. Congratulations!
Greeting 1Take that note to Carnius, %PCName, and see what he has to say for himself.
Greeting 1We've been had. This wasn't really a Skaal attack - it was mercenaries dressed up like them to fool us. If they'd succeeded, the whole thing would've been blamed on the wrong people. This stinks of Carnius, and I think it's time you confront him. Take this note, and show him the proof you've got of his involvement.
Greeting 1%PCName! We've been the victims of a Skaal attack!
Greeting 1In his continuing effort to make life as difficult as possible, Carnius has sent word that several silver longswords have arrived. He refuses, however, to have them sent out to us. Can you go get them? I believe Constans Atrius should have them at Fort Frostmoth.
Greeting 1%PCName, you stay here in case there are more of them!
Greeting 1I need you to stay here, %PCName. Don't wander off.
Greeting 1%PCName, you need to get that report to Carnius NOW. Get moving!
Greeting 1%PCName, do me a small favor. Get word to Carnius that construction of the trader's outpost is almost completed.
Greeting 1%PCName, do me a small favor. Get word to Carnius that construction of the smithy is almost completed.
Greeting 1Have you given thought to aiding me, %PCName?
Greeting 1Whether you know it or not, %PCName, you have arrived at a crossroads.
Greeting 1Hello, %PCName! Are you here on assignment, or did you just stop by?
Greeting 1So, Carnius talked you into joining this little venture, did he? Very well. I'll be managing the site from here, and answering only to Carnius. Since you're here, I have an assignment for you.
Greeting 1I'm sorry, %PCRace, but I'm here on official business, and I don't have time to chat. Any official inquiries should be directed to Carnius Magius at Fort Frostmoth.
Greeting 1Yes, %PCName? What is it?
Greeting 1Thanks for bringing us. I'd better get to work.
Greeting 1Can we maybe just concentrate on getting there safely? I don't like it out here.
Greeting 1If you're going to act as our escort, I suggest you speak with Gidar. He knows the way.
Greeting 1Pardon me, but I'm waiting for someone. If it's important, ask Gidar.
Greeting 1Another day, another hundred piles of ore.... What can I do for you, %PCName?
Greeting 1I'd like to stop and chat, but there's much to be done.
Greeting 1Thanks for making sure we got here safely, %PCName. I appreciate it. I'd better get to work. Excuse me.
Greeting 1Don't look at me; I'm just following Gidar.
Greeting 1Oh, you're the escort? Better talk to Gidar, then. We're supposed to follow him.
Greeting 1I can't talk now. I'm waiting for our escort to show up. 'Sides, Gidar is in charge.
Greeting 1Hello, %PCName. What is it?
Greeting 1Thanks again for the escort. If you'll excuse me, I have a lot of work to do.
Greeting 1Well, we've made it here in one piece. Thanks for the escort, %PCName. Perhaps we'll run into each other again.
Greeting 1Is there a problem? I thought you were ready to go.
Greeting 1What's the hold up? We're ready to go, so let's keep moving.
Greeting 1So you're the escort? Well, fine. Let me know when you're ready to go.
Greeting 1Sorry, %PCRace. Can't talk right now; we're waiting for our escort to Raven Rock. Go see Carnius Magius in the shrine if you need something.
Greeting 1CHAPPY -- BLOODMOON GREETINGS ABOVE
Greeting 1All is silence. The road is straight, without turning, in darkness. Now let there be an end to all things.
Greeting 1Well. Someone finally found me. Your bad luck, really.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1Have you not given me a silver longsword? Just read the shrine and leave. I tire of your mortal presence.
Greeting 1Are you here on the pilgrimage? I take it that silver longsword is for me.
Greeting 1Are you here on the pilgrimage? Read the shrine.
Greeting 1Are you here on the pilgrimage? Do you have a silver longsword for me?
Greeting 1Thank you for your help, %PCName. It looked to me like the place was safe.
Greeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
Greeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
Greeting 1Here's a little advice. No charge.
Greeting 1Do you want a little advice? Of course you do.
Greeting 1So you're Telvanni. Then you'll understand if I offer you a little advice.
Greeting 1A little advice, outlander. Go away while you can.
Greeting 1Let me offer you a little advice, stranger.
Greeting 1You're House Telvanni? No kidding? Well, in that case, maybe I had better give you a little advice.
Greeting 1You want a little advice, outlander?
Greeting 1Well, well, well. An outlander. And a Telvanni. Will wonders never cease? Then it is in the spirit of a friendly warning that I offer you a little advice.
Greeting 1You have Cloudcleaver, my friend. I would like it back.
Greeting 1Well, this is close enough. Thanks for your help. I suppose it's only fair that I give you your reward. Here, take them. Though it pains me to give them, you are now the owner of the Boots of Blinding Speed.
Greeting 1I have a little advice to share with you, outlander.
Greeting 1You must be the one Relam Arinith sent.
Greeting 1Hey! You shouldn't be back there. That's my private room.
Greeting 1Really, I can't tell you how good it is to be visible again! Thank you so much.
Greeting 1Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!
Greeting 1Thank you, thank you! It's so good to be able to be seen again. I just wish I had something to offer you, but I have nothing of value and no gold to speak of. It's not easy to find a job when you're invisible. Thank you again!
Greeting 1You're wearing me skirt! How dare you wear my skirt!
Greeting 1Oh, are those my new clothes? I've waited ever so patiently for them.
Greeting 1I heard you killed my patron, Ondres Nerano. I have nothing to say to the likes of you.
Greeting 1You here about your tower? Tell Llunela Hleran things are fine here. The work will be done soon.
Greeting 1This is your tower, right? What do you want, %PCName?
Greeting 1This isn't your tower and this isn't any of your business.
Greeting 1You here about the stronghold? Tell Galsa Gindu things are fine here. The work will be done soon.
Greeting 1You the chief around here, right? What you want?
Greeting 1This not your business here. You leave now.
Greeting 1You here about the stronghold? Tell Dondos the work is on schedule. And he better pay me that bonus he promised.
Greeting 1This your place? What do you want, %PCName?
Greeting 1You don't belong here, just move along.
Greeting 1Welcome to my house, %PCRace. Make yourself at home.
Greeting 1What %Name do for you?
Greeting 1Runa's a real gem, isn't she?
Greeting 1Great place, huh?
Greeting 1Just between you and me, I always rest here between pilgrimages.
Greeting 1If you want a job here, you'll have to talk to Helviane. Excuse me.
Greeting 1Are you okay? You don't look well...
Greeting 1Well, hello there. It's always nice to see another %PCRace.
Greeting 1An Argonian! How exciting. I've never had an Argonian... customer.
Greeting 1Oh no, not another Khajiit. I'm still smarting from the last one.
Greeting 1Hello there, %PCRace. Looking for a good time?
Greeting 1You'd try to steal my weapons, n'wah? Nobody cheats Lucan! Die!
Greeting 1Ahhhh...you've removed this enchantment with your spell to cure disease!
Greeting 1Excuse me, can you help me? No, I'm over here. My name is Cassius Olcinius. Sorry...you see, I've been made invisible by a wizard!
Greeting 1Take this, friend. I think everyone should read this leaflet. It has important information on it.
Greeting 1You are pathetic! Where is your power, vampire? You have nothing I desire. Leave me now. All I have heard about your kind is a lie.
Greeting 1I smell Berne blood on you! Die!
Greeting 1Ahhhhh! The power once again flows through my limbs! I am whole again! Now, I shall once again feed on the mortals above, pay them for my years of imprisonment! You are useless to me now, young fool. You shall be the first to die at my hands. Consider it an honor. Mastrius walks again!
Greeting 1Enough %PCName. You beat me fairly. I'll tell Dram what happened.
Greeting 1You want another shot at me, %PCName?
Greeting 1I'm here, %PCName. Come for me.
Greeting 1You want a duel? You got a duel.
Greeting 1You have slain my brother, n'wah.
Greeting 1You have slain my brother, n'wah.
Greeting 1Come to collect more debts for cowardly smiths, %PCName?
Greeting 1I conceded. I gave you the debt money. Take it and leave.
Greeting 1I... I concede. Take these 2000 drakes and give them to Tuveso Beloth.
Greeting 1I'm not paying those armor repair debts.
Greeting 1You have slain my brother, n'wah.
Greeting 1You have slain my brother, n'wah.
Greeting 1You have slain my brother, n'wah.
Greeting 1You have slain my brother, n'wah.
Greeting 1Oh, don't mind me. Whatever affair of honor you have with Giras Indaram, it's none of my business.
Greeting 1Darius says you can be here, so it's okay with me.
Greeting 1You fight pretty well for a Redoran. I take back what I said about Bolvyn Venim.
Greeting 1What are you doing? Get out of there! Who sent you here? Get away!!!
Greeting 1Hello...hello? Who are you? What are you doing here? Please, you must leave.
Greeting 1Move along, %PCRace... Wait! You're the one protecting Saprius Entius!
Greeting 1Well, %PCName, we're getting pretty close to the city, and they don't let big ol' guar like Rollie here inside the walls. Seems a shame, since he's such a personable sort. Isn't that right, Rollie? Anyway, from here, you and I can travel on to Agrippina's alone.
Greeting 1You've wasted enough of my time.
Greeting 1You've wasted enough of my time. I'll find some other commoner to help.
Greeting 1Move along, %PCRace... Wait! You're the one protecting Saprius Entius!
Greeting 1I'm just glad it's over.
Greeting 1Is the Scamp really gone? Thank you, whoever you are. This is all my fault.
Greeting 1Please, whoever you are, kill the Scamp before it causes any more trouble.
Greeting 1Thanks for getting me here safely. I'll stay here until Frald the White can get me back to Cyrodiil.
Greeting 1Shall we travel together back to Ebonheart?
Greeting 1Thank you. We should travel together back to Frald the White in Ebonheart.
Greeting 1Help me fight them!
Greeting 1Who are you? Are you in the Imperial Legion? The Ordinators have been looking for me. I've done a terrible thing. Can you... Look out! Behind you!
Greeting 1You do not have an appointment to see Varona Nelas.
Greeting 1To the death!
Greeting 1Oh, dear. Another poor, unfortunate traveler, come to a bad end.
Greeting 1I don't care who you are. I just want you out of here. Or dead.
Greeting 1I hate fighting amateurs. It takes the joy out of winning.
Greeting 1You made a big mistake, pilgrim.
Greeting 1Die, thief!
Greeting 1I am concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? I have heard that the leader of the Temple, a man named Tholer Saryoni, is desperate, and asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
Greeting 1Why have you not yet fulfilled the prophecies of the Nerevarine? Is there something wrong? Archcanon Tholer Saryoni, the high priest of the Temple has asked that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
Greeting 1We are concerned. Why have you not yet fulfilled the prophecies of the Nerevarine? Have you done something wrong? Have you forgotten your destiny? We hear that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. Please. If there is some problem, go to Saryoni. Perhaps there is still hope.
Greeting 1I am surprised. And a bit disappointed. I thought you were the Nerevarine? Why haven't you fulfilled the prophecies? Is something wrong? Did you do something you shouldn't? I've heard rumors that Archcanon Tholer Saryoni, the high priest of the Temple, is desperate, and that he asks that you come speak with him at the High Fane in Vivec City. If there is some problem, maybe you should go talk to Saryoni.
Greeting 1Well. If you are the Nerevarine, why haven't you fulfilled the prophecies? Surely you haven't forgotten. You haven't done something foolish, have you? You mustn't be shy, dumpling. I've heard that Archcanon Tholer Saryoni, the high priest of the Temple, is VERY upset, and that he is hoping that you will come speak with him at the High Fane here in Vivec City. Maybe that would be a good idea. Don't you think?
Greeting 1I don't mean to pry into your affairs. But, if you are the Nerevarine, as they say, why haven't you fulfilled the Nerevarine prophecies? The people are badly frightened by these Sixth House disturbances. You haven't gotten yourself into any sort of trouble, have you? A discreet contact tells me that Archcanon Tholer Saryoni, the high priest of the Temple, is becoming desperate, and that he is hoping that you will come speak with him at the High Fane in Vivec City. Maybe that would be best.
Greeting 1I see you have equipped Wraithguard. I wish you luck with it.
Greeting 1Remember. When you first equip Wraithguard, you must endure a terrible shock. Even if you are in perfect health, and have fortified your health as much as possible, you are likely to die from the shock. Don't even think about it until you are much healthier.
Greeting 1Remember. When you first equip Wraithguard, you must endure a terrible shock. If you are not in perfect health, and have not fortified your health as much as possible, you'll be dead before you hit the ground.
Greeting 1I have learned all I can from Kagrenac's Planbook and Kagrenac's Journals. Now, if you're still willing, I'll try to restore the mythopoeic enchantments on Wraithguard.
Greeting 1Patience. When I have had sufficient time to review Kagrenac's Planbook and Kagrenac's Journals, I will try to restore the mythopoeic enchantments on Wraithguard.
Greeting 1If you have really brought me Kagrenac's Planbook and Kagrenac's Journals, I can at least try to restore the mythopoeic enchantments on Wraithguard.
Greeting 1I have nothing. Go away. Leave me in peace... but... wait. What is that you have there? Is that what I think it is? That unique dwemer artifact you have?
Greeting 1I see you've risen to %PCRank, %PCName. Word on the street is that you've become Mercius' lapdog, and he's sent you to kill me. I'm afraid I can't let that happen. You were always a disappointment.
Greeting 1I see you've risen to %PCRank, %PCName. I also heard you've been sent to kill me. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!
Greeting 1I see you've risen to %PCRank, %PCName. I'm the only one who'll be taking over as Guildmaster. I won't let you take my rank in the Guild!
Greeting 1I thought I told you to leave.
Greeting 1You're not supposed to be here. I'm gonna count to ten. And if you're still here when I'm done, you're gonna be in big trouble.
Greeting 1You're not going anywhere with that Axe!
Greeting 1You have heard my story. Do what you will.
Greeting 1Do not fear me, %PCRace. Listen, and I will tell you how I was murdered by Lugrub gro-Ogdum.
Greeting 1What are you doing here? You must be a thief!
Greeting 1Thank you for getting me to the Ald Velothi Outpost.
Greeting 1Who are you? Where are your papers?
Greeting 1First, let me take your identification papers. Thank you. Word of your arrival only reached me yesterday. I am %name. But my background is not important. I'm here to welcome you to Morrowind.
Greeting 1I am %name. My background is not important. From time to time it is my duty to welcome certain visitors to Morrowind.
Greeting 1Thank you. Don't think I ever get out of that place.
Greeting 1Greetings! M'Aiq knows many things. What is your interest? You seek knowledge. M'Aiq has much. Some of it verified by actual facts!
Greeting 1Go away! Leave me alone! I'll never speak to you again!
Greeting 1Never! Yield? To you? I'd rather die than yield to you, f'lah!
Greeting 1The witch is dead! Now, if you'll just give me Widowmaker, stranger, I'd appreciate it. I might be able to teach you a bit about using an axe as well, if you're interested.
Greeting 1Yes. This is the place I need to be. They can help me here. Take this as payment, and I'll make sure to tell my friends in the Legion about your help. Thank you, friend--you have been a big help. You know, for a slaughterfish.
Greeting 1Well, we've arrived...surprisingly enough. Here's your tip. Now leave me.
Greeting 1I should have expected as much from the likes of you. I'll be on my way now.
Greeting 1Do you have any idea where you're going at all? Have you ever even been to Ghostgate? I'm in a hurry, and you're as slow as a three-legged guar.
Greeting 1Do you even know where you're leading me? I'm not a woman accustomed to waiting. You've got one more day to get me there.
Greeting 1What's taking so long? I need to be there in the next day and a half. Hurry up, would you?
Greeting 1No, she can't be dead! Goodbye, %PCName.
Greeting 1Thank the gods! We've found her! I never thought I'd see her again. You finding me has truly been a blessing. Thank you so much for your help, %PCName. I wish I had more to offer you, but please take this book. It has meant so much to the two of us. I can only hope you find as much enjoyment in it as we have. Take care!
Greeting 1Thank you for your help, %PCName. Here is the payment I promised you. May all of your travels be safe.
Greeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. It seems the Redguard is dead already. That is acceptable. I have no further business with you.
Greeting 1Here our journey ends, %PCRace. For bringing me to this place, I thank you. It has been a thorn in the side of the Camonna Tong for too long, too long. Be on your way, outlander, or with this Redguard, you will die. That is the choice I give you.
Greeting 1[Rollie thinks twice and says nothing.]
Greeting 1[Rollie, being a deep thinker, has no words for now.]
Greeting 1[Rollie gazes at you with soulful eyes, but says nothing.]
Greeting 1[Rollie seems about to speak, but then thinks better of it.]
Greeting 1[Rollie says nothing to you at this time.]
Greeting 1Don't want to work. Just want to bang on my drum. What's a scamp gotta do?
Greeting 1C'mon...help a scamp out. You gotta need something. I've got booze....
Greeting 1Help me out. I need the money.
Greeting 1Hello Caldera!!! I'm here all week!
Greeting 1I'm creeping!
Greeting 1My sorrow is too great to speak anymore.
Greeting 1Ah, well. I suppose I knew that already. Best of luck to you.
Greeting 1Excellent! Let's go!
Greeting 1You've decided to help...wait. Thoronor is dead? I have no reason to go on.
Greeting 1Have you decided you'd like to help me after all?
Greeting 1This is...wait...Thoronor is dead? Oh, that's terrible. I have no reason to continue on.
Greeting 1Why, thank you! I'm sure this will do the trick. Let's get going; I'll follow you back. Although, this would be an excellent chance to study them in great detail without being noticed....
Greeting 1Yes, we are going together to Ald Daedroth, where we will see if you have made it safe for the Ahemmusa. I will accompany you until we stand before the great statue, where we will speak further.
Greeting 1You've spoken to the archcanon? Good. Then, is there anything else you want?
Greeting 1I'm sorry, but the Temple's doctrine on the Nerevarine is clear. The Nerevarine prophecies are evil superstitions, based on lies and delusions. And even if the prophecies were genuine, since you have killed one of the leaders of the Ashlander tribes, now there is no possibility that you could be accepted by the Ashlander tribes as the Nerevarine of prophecy. I'm afraid we have nothing to discuss.
Greeting 1Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine.
Greeting 1We're here to discuss the Temple's doctrine on the Nerevarine, %PCName.
Greeting 1Thank you for coming, %PCName. You know the Temple's doctrine on the Nerevarine. Perhaps it is time to change that doctrine.
Greeting 1Have you found the Ebony Mail?
Greeting 1Have you completed the Pilgrimages of the Four Corners?
Greeting 1I'm sorry, but the Temple's doctrine on the Nerevarine is clear. I'm afraid we have nothing to discuss.
Greeting 1I'm sorry, but we have nothing to discuss.
Greeting 1Faith conquers all, Nerevarine. Bless your breath and blood.
Greeting 1Are you here to request an audience, %PCRank?
Greeting 1Please leave. These are my private quarters.
Greeting 1Faith, law, and justice. Walk on.
Greeting 1We know your plan, Outlander....
Greeting 1Faith, law, and justice. Walk on.
Greeting 1So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?
Greeting 1So. It's you again. What brings you to visit Yagrum Bagarn, Master Crafter, and Last Living Dwarf?
Greeting 1You're here for the Dwemer boots. Tell my gracious Keeper that I have done what I could. Only a Dwemer magecrafter could have done so much. But only idiots could have created these boots. It shames my race that we must be judged by the works of such lack-wit blunderers.
Greeting 1I have Lord Fyr's Dwemer boots. That's what you're here for, aren't you?
Greeting 1Do not harm me, or you will be very sorry. I warn you. Leave me alone, and I will leave you alone.
Greeting 1I have nothing. Go away. Leave me in peace.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1You have killed someone dear to me. It is a mistake you will not live to regret.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. I cannot forget what you've done. But I will forgive you.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1You have killed one of the inmates. Leave. You can live with the consequences of your actions.
Greeting 1Hello, %PCName. How are you doing? Bit of bad news, I'm afraid. The potion doesn't seem to work on others. Tried it on two hopeless cases. Killed them outright. Deader than a garlic snail. But is there anything I can help you with?
Greeting 1A gift? For me? How thoughtful. And shrewd. I suppose you know I am a collector. And that such a gift is bound to please me. I congratulate you on your diplomatic skills. So, why have you tried to butter me up? Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
Greeting 1A pity. I can see why you'd want to keep such a lovely relic of Dwemer culture. But now, if you'll excuse me, I have no time for idle chatter.
Greeting 1Say. That's an interesting Dwemer piece you have there. What can you tell me about it?
Greeting 1Yes, yes, %PCName. You're completely cured. Did you forget something?
Greeting 1Well? Are you ready to take the potion?
Greeting 1Well? Did you get my boots? No boots, no potion....
Greeting 1Well! What a pleasure! A visitor! An entertaining diversion! Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?
Greeting 1You again? A surprise, and a pleasure! Didn't we have a satisfactory chat? Something else you want to know about the divine disease? Eager to plunder the dungeon? Questions about my daughters?
Greeting 1Not interesting. Sorry. Not your fault, perhaps, but you are not interesting, and I can't waste energy talking to boring people.
Greeting 1Listen. You are not interesting. No offense, but I don't want to talk to you.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of my benefactors. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1You've killed one of us. And now it is your turn to die.
Greeting 1I am Vistha-Kai, Warden of the Corprusarium. And you have killed one of the inmates that I am sworn to protect. Prepare to receive your just punishment.
Greeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
Greeting 1I am Vistha-Kai, Warden of the Corprusarium. I am here to warn you: do not harm the inmates. If you come to plunder the dungeon, you must endure their attacks, and take your chances with me, their Warden and Protector.
Greeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
Greeting 1You have been warned. Do not harm the inmates of the Corprusarium. If you plan to plunder the dungeon, you must endure their attacks, and mine.
Greeting 1I suppose you want to speak to Divayth Fyr? Have you got corprus disease? Or were you planning to plunder the dungeon?
Greeting 1Go talk to Divayth Fyr. He's the one you're looking for.
Greeting 1Have you come to plunder the dungeon? Or have you got corprus disease? Or did you come to see Divayth Fyr? I'm Beyte Fyr. I'm the wife of Divayth Fyr. One of them. Sort of.
Greeting 1Are you here to plunder the dungeon? Have you got corprus disease? Did you want to talk to Divayth Fyr?
Greeting 1My name is Delte Fyr. Did you want to see Divayth Fyr? Have you got corprus disease? Or are you another questing hero looking to plunder the dungeon?
Greeting 1If you have corprus disease, you need the Corprusarium. Or do you want Divayth Fyr?
Greeting 1You're new here, aren't you? My name is Uupse. Uupse Fyr. I take care of the corprus victims in the Corprusarium.
Greeting 1I see you found a guarskin drum.
Greeting 1Make yourself at home. I have some things to do.
Greeting 1Thanks for getting me back to Maar Gan, %PCName.
Greeting 1Do you want me to wait here?
Greeting 1Shall we travel together back to Maar Gan?
Greeting 1We're on the way to Pelagiad, %PCName. Tell me if you no longer want to travel together.
Greeting 1We're on the way back to Novor Drethan, %PCName. Tell me if you no longer want to travel together.
Greeting 1The blight is gone, and we have survived. Now we must dedicate ourselves to rebuilding the Temple. And you must dedicate yourself to your responsibilities as Protector of Morrowind.
Greeting 1I expected you. We have business, you and I.
Greeting 1Was there something else?
Greeting 1You have come uninvited. I have nothing to say to you.
Greeting 1It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow.
Greeting 1Have you something more to say?
Greeting 1It began here. It will end here. Have you any parting words? Or would you prefer to skip the speeches, and get to our business. You are the challenger here, after all. So to you goes the courtesy of the first blow.
Greeting 1Have you something more to say?
Greeting 1Strange. This outcome I did not foresee. That you would come unprepared.
Greeting 1Until I see you better prepared, we have nothing to discuss.
Greeting 1Quickly! Did you want to meet the archcanon?
Greeting 1[whispers] No. Didn't you read the note? Until you are named Hortator by the three Houses and Nerevarine by the four tribes, there is no point in discussing your claims. Now... go away before someone sees us talking.
Greeting 1Thank you for your help, %PCName. As promised, here is your payment.
Greeting 1Clearly, you don't know where you're going. You've wasted two days of my time, and now I won't make it to Koal Cave on time. Thanks for nothing.
Greeting 1Are you sure you know the way to Koal Cave? I need to be there in the next half day.
Greeting 1It's already been a day that I've been traveling with you, and I'll need to be there within another day. Can we get moving?
Greeting 1As I've told you, I need to be in Koal Cave in the next day and a half. Let's be on our way.
Greeting 1Yes, yes, sera. Yes, we are here safely. And this fine man, he is to be my bridegroom?
Greeting 1Yes, %PCName. Are you ready now to travel together to Zainab camp?
Greeting 1Yes, %PCName. We travel together to Zainab camp. When we arrive there, we will speak further about my new bridegroom.
Greeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
Greeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
Greeting 1You're just here to loot the shrine, right? That's fine with us. Just be careful. Leave us alone, and we'll leave you alone.
Greeting 1Leave us alone, and we'll leave you alone. Okay?
Greeting 1Leave us alone, and we'll leave you alone. Okay?
Greeting 1Leave us alone, and we'll leave you alone. Okay?
Greeting 1Who are you, outlander? And what are you doing here?
Greeting 1Who are you, outlander? And what are you doing here?
Greeting 1Who are you, outlander? And what are you doing here?
Greeting 1What do you want?
Greeting 1What do you want?
Greeting 1What do you want?
Greeting 1Meow.
Greeting 1Wanna drink, buddy? Got anything you want, so long as it's sujamma.
Greeting 1Back again? I dunno, pal. You look like you've had plenty. Or maybe you ALWAYS look that way.
Greeting 1Back already? Well, go ahead, drink up. It's free.
Greeting 1Well, well, well. What do we have here? Do you have your invitation? Are you a Player of the Game? Or one of the Game Pieces? Or a humble Spectator?
Greeting 1Go ahead. It's your move.
Greeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
Greeting 1Everything is perfectly all right. We heard the word. Hlireni Indavel says lay off you and the savages. We won't touch them, or you, as long as you leave us alone. [Whispers: Spoil-sport.]
Greeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
Greeting 1Don't worry. Hlireni Indavel says leave you and the poor starving Ashlanders alone.
Greeting 1I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?
Greeting 1I don't know you, do I? Are you here for the dance? Or are you here with the gold-hats?
Greeting 1Come on. Get into the spirit of things. You want to tumble?
Greeting 1Come on. Get into the spirit of things. You want to tumble?
Greeting 1%PCRank %PCName. You are not allowed in here. You must leave. Immediately. And without hesitation. If you do not leave immediately, peacefully, we will use force, and I will not be responsible for your safety.
Greeting 1%PCRank %PCName. With all due respect, you have no authority here. I don't know what you think you're doing, but you won't do it on my watch. If you do not leave immediately, I cannot be responsible for your safety.
Greeting 1You're making a big mistake, %PCName.
Greeting 1I don't care who you are, or why you're here. No one comes in here without proper authorization. Now, get out, while you can.
Greeting 1Someone is going to going to regret this mistake. Dearly.
Greeting 1I don't care WHO you are, %PCRank. You don't belong in here. So get out. Right now. Don't make me use force.
Greeting 1You just won't listen.
Greeting 1%PCRank %PCName. I don't like this at all. This is completely against procedures. But I don't seem to have much choice. The key is in the Inquisitor's office. But the guards are not going to like it. Not one bit.
Greeting 1The key? I told you. It's in the Inquisitor's office.
Greeting 1Guards! Intruder!
Greeting 1%PCRank %PCName. This is against procedures. And you know it. Get out of here. Immediately.
Greeting 1I told you. Get out of here. Now!
Greeting 1%PCRank %PCName. This is against procedures. And you know it. Go ahead. The key is in the desk. But I have to report this. Immediately.
Greeting 1The key is in the desk. Go ahead. I'm not going to stop you.
Greeting 1Guards! Intruder!
Greeting 1Poor dumb bastard. Now I have to break another mother's heart.
Greeting 1%PCRank %PCName. You know this is against procedures. I can't let you just walk in here. Please. You have to leave.
Greeting 1Didn't you hear me? I said, you have to leave. You're not supposed to be in here. Get out, immediately, or I'll have to use force.
Greeting 1%PCRank %PCName. You know this is against procedures. I do this under protest. The key is in the desk. I don't know how the others are going to take it. But I don't mind telling you -- I don't like it one bit.
Greeting 1I SAID... the key is in the desk. Get on with it.
Greeting 1The key? In the desk.
Greeting 1Guards! Intruder!
Greeting 1You shouldn't be in here. You'd better leave.
Greeting 1You're not supposed to be in here. Get out. Now.
Greeting 1Welcome, Incarnate. I am Conoon Chodala. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
Greeting 1I wait and hope. Ask, and I shall tell you my story.
Greeting 1Welcome, Incarnate. I am Ane Teria. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
Greeting 1I wait and hope. Ask, and I shall tell you my story.
Greeting 1Welcome, Incarnate. I am Idrenie Nerothan. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
Greeting 1I wait and hope. Ask, and I shall tell you my story.
Greeting 1Welcome, Incarnate. I am Erur-Dan. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
Greeting 1I wait and hope. Ask, and I shall tell you my story.
Greeting 1Welcome, Incarnate. I am Hort-Ledd. I was not the one. But I wait and hope. Ask, and I shall tell you my story.
Greeting 1I wait and hope. Ask, and I shall tell you my story.
Greeting 1Welcome, Incarnate, Moon-and-Star Reborn, Hortator, Nerevarine, Mourner of the Tribe Unmourned, Redeemer of the False Gods. I am Peakstar. I was not the one. But I wait and hope. Ask, and I shall answer, if wisdom guides me.
Greeting 1I wait and hope. Ask, and I shall answer.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I feel as though I've just awakened from a dream... a terrible dream of the Sixth House.
Greeting 1I am a Sleeper, one among thousands. I bring you a message. Dagoth Ur calls you, %PCName, and you cannot deny your Lord. The Sixth House is risen, and Dagoth is its glory.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The wickwheat is winnowed, and under the harrow, the earth is prepared for planting. The n'wah must die, and their flesh serve to sweeten the soil.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will blow away. Serve your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1He said you would come to us. And he was right. Have you come to submit? Or come to die?
Greeting 1So. Have you decided? Have you come to submit? Or come to die?
Greeting 1%PCName. Star-blessed hero? Or the Daedra's Pawn? Only one way to find out. If you have the courage.
Greeting 1I'm a sportsman. I'll give you a fighting chance. Go ahead. Make the first move.
Greeting 1Look! It's Azura's Fool! Look at you. Not a real thing at all. Just a pathetic puppet of prophecy. And you think you can trust the Daedra Lords?
Greeting 1Come on! You're the prophesied Incarnate! Azura has promised you fame and glory! Surely you can't be afraid of me, can you? Don't be shy. With a Daedra Lord for ally and patron, how could you lose? Oh, PLEASE don't hurt me, star-blessed hero!
Greeting 1What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing.
Greeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!
Greeting 1What are you? Where is this place? I'm so tired, LET ME SLEEP!
Greeting 1The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet.
Greeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
Greeting 1We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
Greeting 1What are you? Nothing. Why are you here? You do not know.
Greeting 1You have betrayed Lord Dagoth. Taste his vengeance.
Greeting 1You will die, false one. Your flesh will feed us all.
Greeting 1We have you in our eye, %PCName. We see you, waking and sleeping.
Greeting 1We see you, false one. Your flesh will feed us all.
Greeting 1What are you doing? You have no idea. Poor animal. You struggle and fight, and understand nothing.
Greeting 1A bug. A weed. A piece of dust. Busy, busy, busy.
Greeting 1At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping.
Greeting 1Fire, poisons, claws, pincers, wheels... what slave knows what the lover feels?
Greeting 1What? What use is speech? If you will not submit, you must be destroyed.
Greeting 1For our fallen brother, we claim our revenge.
Greeting 1I have you in my eye. I see you, %PCName, and my Lord sees you.
Greeting 1Your are welcome, %PCName. You are in no danger.
Greeting 1The chairs. The tables. All confused. We hear the words, and must speak them. We take them, and arrange them, but still, they will not be quiet.
Greeting 1Everything is wrong. This is not straight. This is too high. This is in my way. We must put them right.
Greeting 1We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
Greeting 1What are you? Nothing. Why are you here? You do not know.
Greeting 1WHERE ARE YOU, LORD? We cannot hear you.... SPEAK to us! PLEASE!
Greeting 1What are you? Where is this place? I'm so tired, LET ME SLEEP!
Greeting 1You've done well to come this far. I don't think we have anything to talk about, do we? Then let's get on with it.
Greeting 1I'm ready whenever you are.
Greeting 1I'm not here to talk. I'm here to fight.
Greeting 1Oh, just shut up, will you?
Greeting 1No. I'm sorry. No flowery speeches. No subtle tricks. No formal boasts or challenges. Fight. Or leave. But don't expect me to pass the time of day with you.
Greeting 1Goodbye.
Greeting 1I greet you, %PCName. Or Nerevar. Or whoever you are. I'm Dagoth Endus, brother of Dagoth Ur, and lord of Citadel Endusal. Would you like a little ancient Dagoth brandy?
Greeting 1Yes, %PCName. Before we fight, can I offer you a little ancient Dagoth brandy?
Greeting 1What? You want to talk? You want to surrender? To boast? To talk me to death?
Greeting 1Go ahead, windbag. Talk, talk, talk. Anything to delay your coming defeat.
Greeting 1Well, %PCName. Have you come to serve? Or to challenge my station? Or to try to win Keening?
Greeting 1Consider, %PCName. Where do your best interests lie? It is not too late to serve....
Greeting 1The Sixth House greets you, Lord Nerevar. Or %PCName, as you call yourself. I am known as Dagoth Gares, priest of Ilunibi Shrine, and minister to Sixth House servants. My Lord, Dagoth Ur, has informed me of your coming. I wish that this time you had come to honor your Lord's friendship, not to betray it.
Greeting 1Yes, Lord Nerevar? What would you ask of me? Would you hear of my Lord, Dagoth Ur? Or of the Sixth House, or of Sixth House servants?
Greeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1The Sixth House is risen, and Dagoth is its glory. Your host has called you, %PCName, but you have refused his hospitality. This is what my Lord would say to you. "I have opened my Heart to you. I was generous. Yet you defy me. I regret that you must be destroyed, but none shall stand against me in the hour of my awakening."
Greeting 1The Sixth House is risen, and Dagoth is its glory. You have defied my Lord Dagoth, and his judgement is death. Flee, and hide, or die where you stand.
Greeting 1You have betrayed Lord Dagoth. Taste his vengeance.
Greeting 1You will die, false one. Your flesh will feed us all.
Greeting 1We see you, false one. Your flesh will feed us all.
Greeting 1We have you in our discerning eye, %PCName. We see you, waking and sleeping.
Greeting 1Beneath Red Mountain, Lord Dagoth has awakened. Now Sleepers and Dreamers all are risen, and the dust is blown away. Come to your Lord, Dagoth Ur. The Sixth House is risen, and Dagoth is its glory.
Greeting 1Can we get moving, %PCRace? We've a long way to go.
Greeting 1Okay, %PCName, we've made it. I thank you for your help, and Rollie would if he were allowed in the city. I really must speak with someone about that. Think how much he'd enjoy visiting this place. He'd be talking about it for days. Oh, I suppose you're wondering about compensation for your trouble?
Greeting 1You have slain one of my tribe. You must pay with your life.
Greeting 1You have slain one of my tribe. You must pay with your life.
Greeting 1You have slain one of my tribe. You must pay with your life.
Greeting 1Are you here to join the Imperial Legion?
Greeting 1You're out of uniform. Talk to me when you're serious.
Greeting 1I'm glad to see you again, %PCName.
Greeting 1What? Another man? Guards! Oh, it's you again. You have my vote, %PCName. But I think it's time for you to leave.
Greeting 1You again! What do you want this time?
Greeting 1Yes, %PCName?
Greeting 1Have you taken care of House Telvanni yet, %PCRank %PCName?
Greeting 1So, have you gathered the votes of the other councilors?
Greeting 1Oh. Goody, goody. Are you going to show me that thing you did again?
Greeting 1What can %Name do for you?
Greeting 1What can I do for you, master?
Greeting 1What are you doing here? Those bastards kicked me out of the Legion...and for what? Idiots, all of them. I'm surprised the fools even knew it was gone. But it's mine now. And that's how it will stay. And you will tell no one!
Greeting 4You've got the corprus! There's no cure for that, is there?
Greeting 4You've got blight disease! Get that taken care of soon, %PCName. You're the only case I've seen on this island.
Greeting 4You don't look well at all. If you're sick, you'd better get over to the Imperial Shrine at Fort Frostmoth.
Greeting 4You look like you're dying, and I've never seen anyone with that sort of disease. I don't know what it is, but you look to be dying. Leave here.
Greeting 4You're sick, but I've never seen this disease before. You must have brought it with you to this place. Get it cured fast.
Greeting 4You reek of disease. You should get yourself cured of whatever it is that ails you.
Greeting 4There's a great sickness within you, the likes of which I have never seen. You should leave this place.
Greeting 4You've got a disease that I've not seen before. It must have been brought here by you or one of the Imperials. Get it cured. Now. We don't want your diseases in this place.
Greeting 4You're not well. You should get yourself cured.
Greeting 4You've got the corprus! Stay away from me. I've heard there's no cure for that. You should head back to Vvardenfell. We don't need that at the fort.
Greeting 4You've got the blight disease, %PCName. Must have picked it up on Vvardenfell. You'll want to get that taken care of quickly.
Greeting 4You're not looking so good. Sick, I mean. You probably want to go to the Imperial Shrine and get that taken care of.
Greeting 4What the...? You're sick, and I don't want whatever it is you've got!
Greeting 4You've got the blight disease. You must have come over here recently from the big island, %PCRace. Get that taken care of. We don't need it around here.
Greeting 4You've got some sort of disease, %PCRace. Something's just not right with you. And that's not a good sign around here.
Greeting 4We've been expecting you.
Greeting 5That would be nice. If you HAD three hundred gold.
Greeting 5Your apology is no good to Addhiranirr.
Greeting 5Report on the land deed.
Greeting 9I STILL don't like you. And I STILL don't want to talk to you.
grew oldAs I said, I became this draugr. But there is a greater purpose.
grew oldMy life had to be extended, so I used my knowledge of the black arts, and I turned myself into the creature you see before you. A Draugr. Eater of Flesh. But my life was infinite. I could keep the barrier intact so that my people might survive. And now you appear. To kill me, perhaps? You may have the power, but perhaps you have a greater purpose here.
groveUnel has dealt with it? That's good to hear. Perhaps once those trees are gone, the Spriggans won't be so adamant about showing up. Good work, %PCName. Make a point to keep an eye out for them in the future.
groveThey should soon be weak enough that we can cut them down - thanks to you, of course.
groveWe'll need to weaken the roots. Then we might be able to cut the trees down.
groveUnless we have access to the roots of the trees, there's little chance we can bring them down.
groveThere's no way we can cut those trees down as they are now. We could weaken them maybe if we could get at the roots, but they're probably too far underground to do anything from here.
groveSome sort of magical heebie-jeebie, that'd be my guess. Either way, we can't start on the building orders until those trees are gone. Maybe if we could get at the roots or something, but we'd have to do that from underground...
held prisonerI came to Thirsk to preach the word of the Cult, and to sway the barbarians from their love of drink. That foul Erich poured mead on me. Then...then he struck me. I awoke in his chambers. That was over three weeks ago, by my reckoning! Every day he comes in to taunt me, and beat me. The only food and drink I've been given is rotting meat and...and mead! Please, stranger, you must release me so that we may travel together back to the Cult Shrine!
held prisonerI am a prisoner no longer, thanks to you!
held prisonerWe must travel together back to the Imperial Cult Shrine at Fort Frostmoth!
HelloGrowl!
HelloWerewolves in the Greathall! Get in there quickly!
HelloQuickly, into the Greathall! Some of the beasts ran inside!
HelloWerewolves in the Greathall! Get in there quickly!
HelloQuickly, into the Greathall! Some of the beasts ran inside!
HelloAll I ask is for a pair of boots. How hard could it be?
HelloHurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah.
HelloAll hail the new sheeftain of Thirshk! Becaushe of you, the mead hall ish open again! Here'sh to your health!
Hello"In the cave she met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall!"
Hello"In the cave he met the beast, and cut quite short its evil feast! And when the Udyrfrykte did fall, the chieftain came and claimed his hall!"
HelloBe careful out here in the wild, friend. There's more roaming about than just wolves and bears.
HelloKrr- AWWGH! We can end your curse! The wolf may walk no more!
HelloBy the Gods, it's good to see you again!
HelloBy the Gods, not you! Get out of my house, cur!
HelloYou there! Can you help a warrior in trouble?
HelloDid you see me? I fought like a wolf possessed! Ha!
HelloHello, friend. Have you met my love, Brandr?
HelloI'd like you to meet Erna. We have a love my wife would never understand.
HelloThe Rite of the Wolf Giver is nearly complete! He he he he he he he he he.
HelloMy sisters and I must make our brew before the Rite can proceed.
HelloWith the proper ingredients, we can cure your lycanthropy, yes....
HelloWolfsbane, belladonna, and the purity of innocence are what we need. He he he he he he he.
HelloYaawwwnnn! Inside, outside, I'll sleep anywhere.
HelloYawwwwwnn! Hello again my friend. Thanks to you, I can sleep again. Yawwwnnn.....
HelloBehold the sea, friend. Never will you meet a maiden so beautiful...or unforgiving.
HelloMy lord, I can craft armor worthy of a chieftain!
HelloDid you see the size of that beast!
HelloCome, friend! I make the best armor on all of Solstheim.
HelloTo Sovngarde!
HelloEnjoy our mead and kinship!
HelloCandy, candy -- he makes so much! Uncle Sweetshare has a magic touch! So it's back to the workshop in the snow! With lovely lanterns all aglow! He he! Ha ho! He he he ha ha ho!
HelloWell now, if you're not the comeliest lass I've ever laid eyes on. Come here, and let Big Erich keep you warm.
HelloKeep your distance, friend, if you want to keep your head.
HelloThish is the besht mead hall anywhere, friend. You'll not find better in Shkyrim itshelf.
HelloWelcome to Thirsk, friend! You should speak to Skjoldr Wolf-Runner. He is the chieftain of this hall, and wishes to meet all new arrivals.
HelloOur mead ish the nectar of Shor himshelf, imported all the way from Shkyrim!
HelloAll hail the chieftain of Thirsk! Slayer of the Udyrfrykte! May the mead flow forever!
HelloThirsk is closed, and without a chieftain. These are sad times.
HelloWatch yourself near Erich, friend. He's a swine of a man. It's too bad he's my clan brother....
HelloHave you found it? Have you found the entrance to Sovngarde?
HelloTo Sovngarde!
HelloOur dark business is complete. Erna is dead! Hahahahahahahaha!
HelloMy husband is mine, do you understand me? Mine! That harlot Erna will pay!
HelloOddfrid tells me things, friend. Secret things.
HelloThey've taken my Oddfrid. My sweet, dear Oddfrid....
HelloThe forces of darkness are mine to command! All shall bow before the terrible power of Tymvaul the Dark!
HelloMy son.... My poor son.... Please, please help a sad old man.
HelloThe creatures have gone, and the lands are whole. Surely the All-Maker is pleased.
HelloThe Ristaag is complete. Praise be to the All-Maker.
HelloGreetings, Blodskaal. You and I must speak of the Ristaag.
HelloYou are not welcome here while you follow the path of the beast.
HelloI know you have been infected by these werewolves.
HelloI've only just arrived, and to this horror.
HelloTravel back to the Skaal village. I will meet you there soon.
HelloWhat of Aesliip, my friend?
HelloAh...you've arrived. These are strange times, my friend.
HelloHello again, friend. What may I do for you?
HelloYou were to perform the Ritual of the Gifts. I hope your way has been easy.
HelloGreetings to you, wanderer. Why have you returned to our village?
HelloYou have returned. I would hear of your journey.
HelloIt is an honor, Blodskaal.
HelloThe Skaal will endure.
HelloMy greetings to you, wanderer.
HelloWhat can this smith do for you? Armor, weapons? Some conversation?
HelloI have nothing to say. My time is done.
HelloYou know my crime. Get on with your job.
HelloYes? I understand you are investigating Engar Ice-Mane's theft.
HelloYou have cleared my husband's name. What can I do for you?
HelloYou are the one who is to investigate a crime that has been blamed on my husband. How may I help you?
HelloNo time for talk. The Hunt has begun!
HelloLet us fight through to the end.
HelloThis place! It is fit for a warrior like Heart-Fang!
HelloYou've returned from the lake! I trust you completed your task.
HelloYou are to prove your strength as a warrior of the Skaal.
HelloYou have done well, showing your loyalty and wisdom
HelloYou were to investigate a crime. Have you done this?
HelloYou have shown your loyalty to the Skaal.
HelloYou were told to perform the rituals needed to restore the power of the Skaal. What have you done?
HelloI was trying to explain to you, outlander, that you have much to atone for.
HelloWhat do you want, stranger? Why are you among the Skaal?
HelloThere is no more to say to you, stranger. The Skaal wish you no harm, but you are not welcome here.
HelloYou've returned to our village, outlander. What is your business here?
HelloWhat can Long-Tooth do for you?
HelloThe Spirit Bear is dead, and the Ristaag is nearly complete.
HelloYou and I must continue the Ristaag.
HelloShhh...we must hunt carefully and quietly. There is no time to talk.
HelloCome back at nightfall, my friend. We will perform the Ristaag.
HelloGreetings, Blodskaal. Korst Wind-Eye has told me much about you.
HelloStay with Long-Tooth, Blodskaal. The Ristaag must be completed.
HelloWe must complete the Ristaag. The All-Maker demands this.
HelloYou have cleared my name and restored my honor. What can I do for you, my friend?
HelloYou, who are to be my judge, what would you ask of me?
HelloI am glad to see you alive!
HelloIt is good to see you again, friend.
HelloI will wait here and defend this gate.
HelloBe strong, my friend. You will persevere.
HelloWe must find our way through this maze.
HelloThis place is not of this world. I fear for our lives.
HelloHave you found more information on the weapons being smuggled from the Fort?
HelloI asked you to investigate why the morale has been low in the fort. Have you learned anything?
HelloBe strong, my friend. You will persevere.
HelloThis place is not of this world. I fear for our lives.
HelloHave you found more information on the weapons being smuggled from the Fort?
HelloJust another of life's little disappointments...
HelloAh, well. Duty calls.
HelloYes? What can I do for you? I am Captain Falx Carius, commander of Fort Frostmoth.
HelloStuck here. Forever. I'll die.
HelloYes? What can this humble priest do for you?
HelloI got nothing more to say.
HelloWhat is it you want?
HelloYou've got to find the Captain! The fort needs him!
HelloYou're back. And just in time!
HelloWe gotta find these guys. And smash 'em. Smash 'em good.
HelloCap'n said you'd be by. I'm supposed to assist you with something?
HelloAll is well here at Fort Frostmoth.
HelloWe must find Captain Carius. This place will fall to shambles without him.
HelloThank the gods you've returned!
HelloLet us ferret out this ring of smugglers.
HelloCaptain Carius mentioned that you might come to speak with me. How may I assist you?
HelloI'll be gone soon. I promise you that.
HelloHave you come for Stalhrim weapons, friend?
HelloSpeak to Graring.
HelloYou have no business being here, stranger. Leave now.
HelloHave you come for Stalhrim armor, friend?
HelloSpeak to Graring.
HelloBegone, stranger.
HelloWhat is it, friend?
HelloWe'll have no dealings with the likes of you. Begone.
HelloLook, I said I'll leave. Just stay away from me, will you?
HelloYou'll not infect me with your Devilry! I am here to defend Nature, and I'll do so at any cost! Now begone!
HelloLet's get a move on.
HelloYou chose Falco. Fine. Just leaves more for me.
HelloWithout me, it all falls to pieces.
HelloOnce more, with feeling...
HelloWhat they don't know won't hurt them.
HelloThe Company does well, we get rich, and everyone is happy.
HelloWe'll whip this island into shape, and make it pay.
HelloWe'll show 'em how it's done.
HelloOne hand washes the other.
HelloYou scratch my back? I'll scratch yours.
HelloTime is money. Let's get moving here.
HelloBetter. Just stick with it, and we'll all get rich.
HelloDon't bother me with trivial details. Know what's important, and do it right the first time.
HelloI can't believe it. Can't anyone do anything right?
HelloWho cares about Nord crackpots? We got a lot to do here.
HelloAbout time.
HelloWhat is it?
HelloYou're with Carnius now. I'm sorry, but it was your choice.
HelloWell, it couldn't get worse... Could it?
HelloIf it's not one thing, it's another.
HelloDon't know what I'd do without you.
HelloYou're a lifesaver.
HelloBetween us, we just might pull this off.
HelloNo rest for the weary.
HelloWhat next?
HelloYOU'RE not the problem. You're doing fine... thank the Gods.
HelloIt's always something, isn't it?
HelloOkay. The supply ship is fine. What else can go wrong?
HelloDecisions are good. But good decisions are better.
HelloToo bad about the ship. Not your fault, though.
HelloHroldar is gone, but we have other problems.
HelloGood work with the ebony. Keep it up.
HelloHello! Are you here on assignment, or did you just stop by?
HelloSo, Carnius talked you into joining this little venture, did he?
HelloI'm sorry, but I'm here on official business, and I don't have time to chat.
HelloMay I help you?
HelloI.... I'm taking care of the supplies. Just keep your distance, all right?
HelloWell now. Have they finally sent someone to deliver the extra payment I requested?
HelloWell, if it isn't you again. I daresay you're one of the nicest people I met, and that's saying quite a lot.
HelloGet them away, get them away! The horrid things!
HelloRaven Rock, the jewel of Solstheim.... For whatever that's worth.
HelloAnother day, another hundred piles of ore.
HelloAnother day, another hundred piles of ore.
HelloMy lungs must be as black as these rocks by now.
HelloMay your ore be pure, and your profits large.
HelloI'm listening; go ahead.
HelloPlease do something about my poor husband!
HelloI'm listening; go ahead.
HelloYes? Did you want something?
HelloUh... there's a perfectly good explanation for this, I assure you...
HelloMay your ore be pure, and your profits large.
HelloThe company's work is never done, friend.
HelloThis place isn't much, but I've forged the best of weapons with less.
HelloHere to choose from our incredibly limited selection? What'll it be?
HelloSo old.... So weary.
HelloNow you die.
HelloSo old.... So weary.
HelloKeep moving.
HH_AshlanderEbonyHouse Hlaalu: Ashlander Ebony
HH_AshlanderEbonyEdryno Arethi asked me to go to the Zainab camp and make sure they only sell ebony through House Hlaalu.
HH_AshlanderEbonyEdryno Arethi thanked me for negotiating with the Zainab.
HH_AshlanderEbonyI told Edryon Arethi that the Zainab would not deal with me since I killed one of them.
HH_BankCourierHouse Hlaalu: Bank Courier
HH_BankCourierEdryno Arethi wants me to deliver sealed orders to Treasurer Baren Alen in the Hlaalu Vaults in Vivec. The vaults are part of the treasury, which is in the top level of the Hlaalu Waistworks on the north side.
HH_BankCourierEdryno Arethi thanked me for delivering the sealed orders.
HH_BankFraudHouse Hlaalu: Sealed Orders
HH_BankFraudCrassius Curio asked me to speak with Odral Helvi in Caldera.
HH_BankFraudOdral Helvi thanked me for delivering the orders.
HH_BankFraudOdral Helvi was angry with me for not delivering the orders to Tenisi Lladri as he asked.
HH_BeroSupportHouse Hlaalu: Bero's Support
HH_BeroSupportCrassius told me that I should get the support of another Hlaalu Councilman. I should try and find Dram Bero in Vivec and get his support.
HH_BeroSupportDram Bero agreed to give me his support on the council.
HH_BeroSupportI killed Dram Bero's champion, Garding the Bold.
HH_BuriedTreasureHouse Hlaalu: Murudius Flaeus's Debt
HH_BuriedTreasureEdryno Arethi told me that Murudius Flaeus owes a Hlaalu noble over 800 gold. I must get the 800 gold from Murudius Flaeus in Hla Oad and return it to Edryno Arethi.
HH_BuriedTreasureEdryno Arethi thanked me for getting the 800 gold from Murudius Flaeus.
HH_BuriedTreasureEdryno Arethi thanked me for killing Murudius Flaeus as an example for others.
HH_CaptureSpyHouse Hlaalu: The Caldera Spy
HH_CaptureSpyOdral Helvi told me that a spy has been stealing documents from Caldera. He asked me to find out who has been stealing the documents.
HH_CaptureSpyOdral Helvi thanked me for returning the documents.
HH_CaptureSpyOdral Helvi thanked me for reporting Elmussa Damori.
HH_CaptureSpyOdral Helvi thanked me for killing Elmussa Damori.
HH_CrassiusHouse Hlaalu: An Admiring Sponsor
HH_CrassiusCrassius Curio agree to be my sponsor, but he wants me to take my clothes off.
HH_CrassiusI took my clothes off for Crassius Curio and he is now my sponsor in House Hlaalu.
HH_DestroyIndarysManorHouse Hlaalu: Kill Banden Indarys
HH_DestroyIndarysManorCrassius Curio asked me to kill the Redoran Lord Banden Indarys at the Redoran Stronghold of Indarys Manor which is on the road between Ald'ruhn and Maar Gan.
HH_DestroyIndarysManorCrassius Curio thanked me for killing Banden Indarys.
HH_DestroyTelUvirithHouse Hlaalu: Kill Reynel Uvirith
HH_DestroyTelUvirithCrassius Curio asked me to kill Reynel Uvirith, the Telvanni Sorcerer who lives in the Telvanni Stronghold of Tel Uvirith which is in the ashlands due west of Tel Fyr.
HH_DestroyTelUvirithCrassius Curio thanked me for killing Reynel Uvirith.
HH_DisguisedArmorHouse Hlaalu: Disguise
HH_DisguisedArmorNileno Dorvayn asked me to disguise myself as the deceased Redoran Felsen Sethandus. While disguised I should get a package from Neminda in Ald'ruhn by using the code phrase "Orphan of Arnesia."
HH_DisguisedArmorI delivered the scroll I got from Neminda to Nileno Dorvayn.
HH_DisguisedArmorI forgot to wear the helm when talking to Neminda and now she knows who I am.
HH_DisguisedArmorNileno Dorvayn told me she didn't want Neminda killed.
HH_EbonyDeliveryHouse Hlaalu: Shipment of Ebony
HH_EbonyDeliveryOdral Helvi asked me to deliver five pieces of raw ebony to Drinar Varyon in Ald'ruhn.
HH_EbonyDeliveryOdral Helvi thanked me for delivering the ebony.
HH_EbonyDeliveryCrassius Curio thanked me for delivering the ebony to Segunivus Mantedius and getting Odral Helvi arrested.
HH_EggMineHouse Hlaalu: Inanius Egg Mine
HH_EggMineNileno Dorvayn wants me to kill the queen in the Inanius egg mine, which is just across the mountains from Suran. The entrance of the eggmine faces the mountains.
HH_EggMineNileno Dorvayn thanked me for killing the queen in the Inanius egg mine.
HH_EggMineAvon Oran paid me 1000 gold to stay out of the Inanius egg mine. I should return to Nileno Dorvayn and tell her what happened.
HH_EggMineI took Avon Oran's gold and killed the kwama queen in the Inanius egg mine anyway. Nileno Dorvayn paid me another 500 gold for the job.
HH_EscortMerchantHouse Hlaalu: Escort Tarvyn Faren
HH_EscortMerchantEdryno Arethi asked me to escort the trader Tarvyn Faren from the North Landing here in Vivec to Pelagiad.
HH_EscortMerchantEdryno Arethi thanked me for escorting Tarvyn Faren to Pelagiad.
HH_GuardMerchantHouse Hlaalu: Guard Ralen Tilvur
HH_GuardMerchantEdryno Arethi told me that Ralen Tilvur's shop in Vivec's Foreign Quarter Plaza has been robbed three nights in a row. I must go to Ralen Tilvur's shop and kill any thieves that arrive.
HH_GuardMerchantEdryno Arethi thanked me for killing the thief that was stealing from Ralen Tilvur.
HH_GuardMerchantI told Edryno Arethi that Ralen Tilvur was dead.
HH_IndEsp1House Hlaalu: Alchemical Formulas
HH_IndEsp1Nileno Dorvayn asked me to steal the alchemical formulas of Aurane Frernis whose shop is in the Market Canton in Vivec.
HH_IndEsp1I gave Aurane Frernis' formulas to Nileno Dorvayn.
HH_IndEsp1I told Nileno Dorvayn that I killed Aurane Frernis.
HH_IndEsp2House Hlaalu: Guar Hide Squeeze
HH_IndEsp2Nileno Dorvayn wants me to convince Rolasa Oren in Vivec's Market Canton to stop buying House Redoran guar hides.
HH_IndEsp2Nileno Dorvayn thanked me for helping House Hlaalu's guar herders.
HH_IndEsp2I killed the alchemist Rolasa Oren, and Nileno Dorvayn was not pleased.
HH_IndEsp2I told Nileno Dorvayn that Rolasa Oren was dead.
HH_IndEsp3House Hlaalu: Delivery for Bivale Teneran
HH_IndEsp3Nileno Dorvayn asked me to deliver new orders to a spy in Ald'ruhn, Bivale Teneran.
HH_IndEsp3Nileno Dorvayn thanked me for delivering new orders to Bivale Teneran.
HH_IndEsp4House Hlaalu: Epony Trade
HH_IndEsp4The East Empire Company threatened to buy ebony from House Redoran unless House Hlaalu lowers prices. I must convince Canctunian Ponius at the East Empire Company in Ebonheart to buy ebony only from House Hlaalu, or I must shut down Sudanit mine.
HH_IndEsp4Nileno Dorvayn thanked me for persuading Canctunian Ponius.
HH_IndEsp4Nileno Dorvayn thanked me for shutting down Sudanit Mine.
HH_LiteracyCampaignHouse Hlaalu: Literacy Campaign
HH_LiteracyCampaignIlmeni Dren asked me to find copies of "Annotated Anuad" and "ABCs for Barbarians" and deliver them to Vala Catraso in the Ald'ruhn Guild of Mages.
HH_LiteracyCampaignIlmeni Dren thanked me for helping with the Empire's literacy campaign.
HH_NordSmugglersHouse Hlaalu: Velfred the Outlaw
HH_NordSmugglersCrassius Curio has heard that an outlaw named Velfred has been smuggling goods. I must find Velfred and put an end to his smuggling operation.
HH_NordSmugglersCrassius Curio thanked me for killing Velfred.
HH_OdirniranHouse Hlaalu: Telvanni at Odirniran
HH_OdirniranEdryno Arethi asked me to secure Odirniran for House Hlaalu. I should go there and speak with any survivors. If there are no survivors, I should find and kill the Telvanni responsible.
HH_OdirniranEdryno Arethi thanked me for securing Odirniran.
HH_RentCollectorHouse Hlaalu :Rent and Taxes
HH_RentCollectorOdral Helvi asked me to collect 50 gold in rent and taxes from Manat Varnan-Adda and Llovyn Andus. If they refuse to pay the rent, I should kill them. I can get to Manat's farm by going west out of Suran and following the path across the isthmus, and keep to the left. Llovyn's farm is further on the road west, just past the Dren plantation.
HH_RentCollectorOdral Helvi thanked me for collecting the rent from the farmers.
HH_RentCollectorOdral Helvi thanked me for killing the farmers.
HH_ReplaceDocsHouse Hlaalu: Erroneous Documents
HH_ReplaceDocsOdral Helvi wants me to replace a scroll in the Hlaalu Records in Vivec. The Records are part of the treasury, which is in the top level of the Hlaalu Waistworks on the north side. I should put the scroll in the chest of Ascadian land deeds.
HH_ReplaceDocsI told Odral Helvi that I replaced the documents as he asked.
HH_RetaliationHouse Hlaalu: The Death of Ralen Hlaalo
HH_RetaliationI found the body of Ralen Hlaalo.
HH_RetaliationI killed Nine-Toes and reported back to Nileno Dorvayn.
HH_RetaliationI killed Thanelen Velas and reported back to Nileno Dorvayn.
HH_RetaliationI killed both Nine-Toes and Thanelen Velas and reported back to Nileno Dorvayn.
HH_RetaliationEven though I don't belong to House Hlaalu, Nileno Dorvayn rewarded me for finding Ralen Hlaalo's murderer.
HH_RetaliationNileno Dorvayn thanked me for killing Thanelen Velas for Larrius Varro. Apparently Thanelen was the murderer of Ralen Hlaalo.
HH_StrongholdHouse Hlaalu: Stronghold
HH_StrongholdIn order to advance further, I must strengthen House Hlaalu by building a stronghold. I should go to the House Hlaalu Council Hall in Balmora and speak with the stronghold builder, Dondos Driler.
HH_StrongholdThe first stage of my stronghold should be complete by today.
HH_StrongholdThe final stage of my stronghold should be complete.
HH_SunkenTreasureHouse Hlaalu: The Shipwreck 'Prelude'
HH_SunkenTreasureEdryno Arethi knows that the ship Prelude sunk east of Bal Fell. She believes it lies two or three islands due east of Bal Fell. I must find the Daedric Wakizashi that sunk with that ship and return it to Edryno Arethi.
HH_SunkenTreasureEdryno Arethi thanked me for returning the Daedric Wakizashi.
HH_TheExterminatorHouse Hlaalu: Exterminator
HH_TheExterminatorEdryno Arethi told me that Yngling Half-Troll raises game rats for the Arena. A competitor has placed diseased rats among Yngling's game rats. I must go to Yngling Manor in the St. Olms Plaza and kill the diseased rats, but spare the prized game rats.
HH_TheExterminatorEdryno Arethi thanked me for killing the diseased rats in Yngling Manor.
HH_TheExterminatorI told Edryno Arethi that Yngling Half-Troll is dead.
HH_TwinLamps1House Hlaalu: The Twin Lamps
HH_TwinLamps1I was told that the Twin Lamps are an anti-slavery organization. If I am asked "Have you seen the Twin Lamps?" I should say "They light the way to freedom."
HH_TwinLamps1Ilmeni Dren thanked me for helping the Arvel family in Ald Velothi.
HH_TwinLamps3House Hlaalu: Free Hides-His-Foot
HH_TwinLamps3Ilmeni Dren asked me to free Hides-His-Foot from the Dren Plantation.
HH_TwinLamps3Ilmeni Dren thanked me for freeing Hides-His-Foot.
HH_WinCamonnaHouse Hlaalu: Dealing with Orvas Dren
HH_WinCamonnaHides-His-Foot told me that Orvas Dren has a hidden room in his manor which has evidence that might persuade Orvas Dren. Nalvilie Saren has a key to this room.
HH_WinCamonnaDuke Dren thanked me for sparing his brother's life and granted me the rank of Grandmaster in House Hlaalu.
HH_WinCamonnaDuke Dren was disappointed that I killed Orvas Dren, but he agreed that it was necessary. I am now the Grandmaster of House Hlaalu.
HH_WinSaryoniHouse Hlaalu: Control the Ordinators
HH_WinSaryoniDuke Dren asked me to speak with Archcanon Tholer Saryoni at the High Fane in Vivec and persuade him to control Berel Sala's Ordinators.
HH_WinSaryoniDuke Dren thanked me for persuading Archcanon Tholer Saryoni to curb the worst of the Ordinators' zeal.
hire an explorerI need you to investigate Solstheim's ancient sites. Burial barrows, standing stones, that sort of thing. Who knows what information they hold? Here's 200 gold for traveling expenses, equipment, or whatever else you may need. If you find any solid evidence of the Falmer's existence, bring it back to me here.
hire an explorerWell, that IS disappointing. You listened so intently to my tale, I thought for sure you'd want to help me. Oh well. If you change your mind, the job is open. Unless, of course, I find another interested party. Good day, %PCName.
hire an explorerListen, %PCName.... You seem an able sort. And you did listen politely to my ramblings! Would you be interested in helping me with my research? I need someone to do a bit of exploring and investigating. I'll pay you, of course, with some gold up front. Are you interested?
hire an explorerI've already hired an explorer -- you. Now please get going. I'm anxious to know what evidence you might find.
hire guardsIt's already been addressed, %PCRank. Any more guards hired now, and it'll just mean that much more carnage in the long run.
hire guardsThree of them volunteered? The poor fools.... So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsTwo of them volunteered? Falco's ridiculous optimism has not poisoned them all, I see. So be it. I'll see to it that they're outfitted immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsOnly one volunteer? Perhaps they are not all as stupid as I'd assumed. Nevertheless, I will see to it that our guard friend get equipment and orders immediately. Come back in a few days, and I'll have something extra special for you.
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsWho's it going to be, then?
hire guardsYou haven't found anyone? I find that impossible to believe. Get back out there and keep looking.
hire guardsVery well, but don't dawdle. Find out who's willing soon.
hire guardsWell, have you found anyone to take up the positions?
hire guardsPersonally, I couldn't care if they all dropped dead tomorrow. But the investors are becoming nervous, and I'm not quite ready for them to pull out of the venture just yet. So you're going to poll the colonists and see if any are willing to volunteer. It'll look better that way, don't you think? Return to me when you've found some willing to take the job.
hire guardsIt's already been taken care of, from what I heard.
hire guardsOh, you're silly. Hee hee! Why would I ever do something like that? With all these big, strong men here, I'm sure they can take care of it.
hire guardsOh, no. I have Seler to look after. And I don't think I'm really suited for that sort of thing, do you?
hire guardsNot over your dead body.
hire guardsI'm an old man. I'd be of no use to you.
hire guardsHa ha! No.
hire guardsYou want me to guard this place? No, I don't think so. Sorry.
hire guardsGood luck with that. I'm afraid you won't see me volunteering. I have enough to do, thank you very much.
hire guardsI've already accepted the opportunity, %PCName.
hire guardsSo you're looking for volunteers? I've never been one to turn down an offer. It's gotten me this far, and maybe now I can go even farther. Sure, I'll accept.
hire guardsYes, like I told you, I'll do it.
hire guardsThis is interesting news. I was just telling someone the other day that someone needs to make sure his place is safe. Looks like I'll get a chance to put my money where my mouth is, eh? I'll do it.
hire guardsI've already said I'll do it. What else do you want me to say?
hire guardsReally? I've got to admit, this mining stuff isn't really for me. It's not that I mind hard work, but I'm just not enjoying it. There's nothing to lose, right? Sure, I'll give it a try.
hire guardsThat's Carnius' problem. Not mine.
hire guardsYou've already taken care of it, %PCName.
hire guardsThree of them have volunteered? Excellent! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsTwo of them have volunteered? Well, that's good.! I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsOnly one volunteer? That's disappointing. Ah, well. I'll see to it that they're outfitted with the appropriate equipment. Thank you for doing this, %PCName.
hire guardsVery well. Let me know when you've finished polling the colonists.
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsGood. Who do we have available?
hire guardsYou haven't found anyone? There must be someone willing to take on guard duty. You'll have to search a little harder, %PCName.
hire guardsHave you finished, or are you going to keep looking for colonists willing to act as guards?
hire guardsI think it's only fair that others take up the responsibility, but it's not something I would be willing to order any of them to do. I'd like to see if there are any volunteers first. Ask around, and see if any of the colonists would be interested. Let me know if you find any.
hire guardsThere's no need to hire more guards, %PCName.
his saberI can't believe you killed him....
his saberHow did you.... but where... so it's true? He's dead? You don't mean to tell me that you.... I mean, you didn't.... you didn't KILL him, did you? Okay, listen. Maybe I made a bit of a mistake, all right? How about I just take the ship and deliver the ore, and we won't have any sort of problem at all. Just... just don't hurt me. Look, I'm going now, see?
his saberWhat, you're going to try and tell me you have it? Sure, it's easy to talk. A guy like Elberoth, though. He wouldn't just SAY he had his saber. He'd SHOW you he had it. And a guy looking at Elberoth holding his saber? He'd understand things pretty good, or he'd be REAL sorry.
his saberAye, I'd recognize his sword anywhere, if I saw it. What's it to you?
his saberI already gave it to you, %PCName. What, did you lose it? It's not like it was worth much. At least, not to anyone but Elberoth, and he certainly won't be needing it again.
his saberIt certainly came in handy. Now that I think of it, though, I don't really have much of a use for it. Here, you take it. Not like it's worth much of anything, but odds are you'd be more likely to use it than I ever will.
HitRoar!
HitGrowl!
HitGrrrr!
HitUnngh!
horkersTheir death is a terrible thing.
horkersI've heard that dead ones are being seen all over the island. What could be the cause of this?
horkersAnother of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea.
horkersI heard a story once about a guard who used to be stationed here who was out for a swim and had a horker chase him out of the water all the way back to the Fort. They say the guards mistook him for one of them crazy berserkers roaming the wilderness and they accidentally killed him.
horkersOdd beasts. Seem fairly docile, but they can be vicious if provoked.
horkersStrange creatures, Horkers. Their tusks are unlike anything I've ever seen.
horkersI heard a story once about a guard at Fort Frostmoth who was out for a swim and had a horker chase him out of the water all the way back to the Fort. The fool left his armor by the shore so the other guards mistook him for one of them berserkers and they almost killed him!
horkersStrange creatures, horkers. Did you know they can walk on land AND swim in the water?
Hroldar the StrangeSettled for good, is he? I assure you, no tricks this time. He's dead and gone, as he should be.
Hroldar the StrangeClever little trick, that ring I gave him. Certainly looked like you killed him, didn't it? But it set such a wonderful precedent. Really helped to motivate the workers, I think.
Hroldar the StrangeYes, yes. Fine job. Let's move on to other things.
Hroldar the StrangeThe matter is settled, is it not? Then stop bringing it up.
Hroldar the StrangeHave you completed your assignment? If not, I suggest you resolve the situation with Falco immediately.
Hroldar the StrangeLet me guess. Falco has come up with some ridiculous solution to the problem that's more trouble than it's worth. We don't need these kind of setbacks; the colony is too important. If he won't move, and you can't convince him to move, then kill him. I've found that killing anyone who gets in your way is a very effective deterrent for those that would cause problems.
Hroldar the StrangeJust leave me alone, okay?
Hroldar the StrangeDo you dare to mock Hroldar, the messenger of Nature herself? Then you too shall fall in the coming storm that shall wipe this land clean of your pestilence!
Hroldar the StrangeI hope you're not proud of what you did...
Hroldar the StrangeThank you for taking care of him, %PCName.
Hroldar the StrangeI hope you're not proud of what you did...
Hroldar the StrangeThank you for taking care of him, %PCName.
Hroldar the StrangeDid you get rid of him?
Hroldar the StrangeI have no idea where he came from. It wasn't a problem until now. Annoying, yes, but nothing that kept us from getting our work done. I want him out of here before he starts spooking the men.
Hroldar the StrangeHaven't seen him lately. Guess all that talk of a curse was just talk.
Hroldar the StrangeHe's a pain, all right. It's gotten to the point where we don't even listen to his ramblings anymore. Strange how you can just tune a person out like that, if he's annoying enough.
Hrothmunds BarrowHrothmund's Barrow is a grave...well...crypt. It is said to lie...that is, the barrow is at the eye...of the wolf. There's a formation, you see. Rock...ice...that sort of thing. Shaped like a wolf...the wolf that killed Hrothmund! He's said to be um....entombed...at the wolf's eye. It's only visible from the sky...or, well...an airship. That's why I...built it. Build the airship, hire the crew, they find the barrow and recover the amulet. Then they bring it to me! Perfect plan, I thought....
Hrothmunds BarrowIt's a gravesite, you see. Located...situated near...um...well, if the stories are true, and I believe...well, I hope they are...Hrothmund's Barrow is at the eye...eye of the wolf, you see. You can only see the eye...only see the whole wolf, really...from the air! So...if I may say so...the airship was a brilliant idea.
HR_ArchmasterHouse Redoran: Duel with Bolvyn Venim
HR_ArchmasterAthyn Sarethi told me to meet Bolvyn Venim in a duel. The winner will become the Archmaster of House Redoran.
HR_ArchmasterI defeated Bolvyn Venim and am now the Archmaster of House Redoran.
HR_ArobarKidnapHouse Redoran: Miner Arobar's Support
HR_ArobarKidnapMiner Arobar told me that he would not support me on the Council.
HR_ArobarKidnapMiner Arobar thanked me for rescuing his daughter and pledged to support me on the Council.
HR_AshimanuMineHouse Redoran: Ashimanu Mine
HR_AshimanuMineTheldyn Virith told me that there is some creature loose in the Ashimanu Mine.
HR_AshimanuMineTheldyn Virith thanked me for killing the diseased shalk in the Ashimanu Mine.
HR_AttackRethanHouse Redoran: Slay Raynasa Rethan
HR_AttackRethanFaral Retheran asked me to slay Raynasa Rethan, the Hlaalu noble of Rethan Manor.
HR_AttackRethanFaral Retheran thanked me for slaying Raynasa Rethan.
HR_AttackUvirithHouse Redoran: Slay Reynel Uvirith
HR_AttackUvirithFaral Retheran asked me to slay Reynel Uvirith, the Telvanni wizard of Tel Uvirith.
HR_AttackUvirithFaral Retheran thanked me for slaying Reynel Uvirith.
HR_BillCollectHouse Redoran: Armor Repair Debts
HR_BillCollectTuveso Beleth asked me to get Giras Indaram to pay his armor repair debts.
HR_BillCollectTuveso Beleth thanked me for bringing Giras Indaram's debt money to her.
HR_CalderaCorruptHouse Redoran: Evidence of Corruption
HR_CalderaCorruptGarisa Llethri asked me to bring him evidence of corruption in Caldera.
HR_CalderaCorruptI brought the real Caldera record book to Garisa Llethri in Ald'ruhn.
HR_CalderaDisruptHouse Redoran: Shut the Mines Down
HR_CalderaDisruptGarisa Llethri has asked me to disrupt the ebony mines in Caldera. If I shut the mines down, I will have won Garisa Llethri's support.
HR_CalderaDisruptGarisa Llethri thanked me for shutting down the ebony mines in Caldera.
HR_ClearSarethiHouse Redoran: Clear Varvur Sarethi's Name
HR_ClearSarethiSerjo Athyn Sarethi asked me to clear his son's name. Varvur Sarethi has been charged with the murder of Bralen Carvaren. Perhaps I should start by questioning Varvur Sarethi in Sarethi Manor.
HR_ClearSarethiAthyn Sarethi thanked me for clearing his son's name. He suggested that I speak with Lloros Sarano again about the ash statue.
HR_ClearSarethiLloros Sarano said that Varvur Sarethi would be cleared of the murder of Bralen Carvaren.
HR_CourierHouse Redoran: Deliver Cure Disease Potion
HR_CourierNeminda told me to deliver a Potion of Cure Disease to Theldyn Virith in Ald Velothi.
HR_CourierI delivered the potion and gave my report to Neminda.
HR_CowardDisgraceHouse Redoran: Duel of Honor
HR_CowardDisgraceFaral Retheran asked me to convince Rothis Nethan to appear for a duel of honor with Brethas Deras.
HR_CowardDisgraceFaral Retheran thanked me for upholding the honor of House Redoran.
HR_CowardDisgraceSince one of the participants in the duel between Rothis Nethan and Brethas Deras is dead, the duel cannot take place.
HR_CultEliminationHouse Redoran: Kill Gordol
HR_CultEliminationTheldyn Virith asked me to kill Gordol in Ashalmawia, the Daedric ruin just east of Ald Velothi.
HR_CultEliminationTheldyn Virith thanked me for killing Gordol.
HR_DagothTanisHouse Redoran: Slay Dagoth Tanis
HR_DagothTanisFaral Retheran asked me to slay the creature known as Dagoth Tanis in the stronghold of Falasmaryon. To get there I should travel up the Foyada Bani-Dad from Maar Gan and take the first trail from the Foyada that leads north.
HR_DagothTanisFaral Retheran thanked me for slaying Dagoth Tanis.
HR_FindDalobarHouse Redoran: Find Mathis Dalobar
HR_FindDalobarNeminda asked me to find the trader Mathis Dalobar. He was last seen heading towards Maar Gan.
HR_FindDalobarNeminda thanked me for finding Mathis Dalobar.
HR_FindDalobarNeminda told me that she heard Mathis Dalobar was dead. She believes I am at fault.
HR_FindGiladrenHouse Redoran: Find Beden Giladren
HR_FindGiladrenLloros Sarano asked me to find the pilgrim Beden Giladren who was on his way from Ald'ruhn to Maar Gan.
HR_FindGiladrenLloros Sarano thanked me for finding Beden Giladren.
HR_FindTharenHouse Redoran: Find Fedris Tharen
HR_FindTharenLloros Sarano asked me to find the pilgrim Fedris Tharen, who was supposed to make the Ruddy Man pilgrimage to the Koal Cave.
HR_FindTharenI told Lloros Sarano about Fedris Tharen. Lloros Sarano will send a healer to the Koal Cave.
HR_FindTharenLloros Sarano thanked me for healing Fedris Tharen.
HR_FoundersHelmHouse Redoran: Founder's Helm
HR_FoundersHelmNeminda told me that Alvis Teri stole a Founder's Helm. He is at the Eight Plates in Balmora. I am to recover the helm, but I must not shame House Redoran by murdering him.
HR_FoundersHelmI brought the Founder's Helm back to Neminda.
HR_FoundersHelmNeminda accuse me of murdering Alvis Teri and refuses to give me any more duties.
HR_GuardGuarHerdsHouse Redoran: Trouble with Bandits
HR_GuardGuarHerdsNeminda asked me to talk to Drulene Falen again. The guar herders are having trouble with bandits.
HR_GuardGuarHerdsNeminda thanked me for taking care of the bandits.
HR_GuardGuarHerdsNeminda accused me of murdering Drulene Falen. I have been expelled from House Redoran, and Neminda will not give me any more duties.
HR_GuardSarethiHouse Redoran: Guard Sarethi Manor
HR_GuardSarethiNeminda asked me to guard Sarethi Manor.
HR_GuardSarethiNeminda thanked me for guarding Serjo Athyn Sarethi.
HR_HlaanoSlandersHouse Redoran: Meril Hlaano's Slanders
HR_HlaanoSlandersFaral Retheran asked me to demand satisfaction from the Hlaalu noble Meril Hlaano at the Eight Plates in Balmora who has slandered the honor of House Redoran.
HR_HlaanoSlandersFaral Retheran thanked me for making Meril Hlaano withdraw his slanderous statements.
HR_HonorChallengeHouse Redoran: Ondres Nerano's Slanders
HR_HonorChallengeAthyn Sarethi told me that a Hlaalu Noble, Ondres Nerano, has been slandering House Redoran. I must find Ondres Nerano in Balmora and challenge him to withdraw his statements.
HR_HonorChallengeAthyn Sarethi thanked me for restoring the honor of House Redoran.
HR_HonorChallengeAthyn Sarethi accused me of murdering Ondres Nerano.
HR_KagoutiHouse Redoran: Kagouti Den
HR_KagoutiTheldyn Virith told me that Kagouti have been attacking traders between Ald'ruhn and Gnisis. Theldyn Virith believes there must be a Kagouti den just south of the Ouada Samsi. He asked me to find and kill the pack leader.
HR_KagoutiTheldyn Virith thanked me for killing the Kagouti pack leader.
HR_KoalCaveHouse Redoran: Escort to Koal Cave
HR_KoalCaveTuveso Beleth asked me to escort her son, Deval Beleth, to the Koal Cave which is on the coast southwest of Gnisis.
HR_KoalCaveTuveso Beleth thanked me for escorting her son to the Koal Cave.
HR_LostBannerHouse Redoran: Recover Shields from Andasreth
HR_LostBannerLloros Sarano asked me to return the House Redoran shields of the warriors who were sent to the stronghold of Andasreth
HR_LostBannerI returned the House Redoran shields to Lloros Sarano.
HR_MadMilkHouse Redoran: The Mad Lord of Milk
HR_MadMilkAthyn Sarethi told me that the Redoran Noble, Arethan Mandas, has gone insane and has been demanding tribute from travellers from the cavern Milk which is on the road to Maar Gan just north of the crossroads. I should find a way to cure him if possible, or kill him if necessary. He suggested that I speak with Arethan's father, Llerar Mandas in Ebonheart.
HR_MadMilkAthyn Sarethi thanked me for killing the Mad Lord, Arethan Mandas.
HR_MadMilkAthyn Sarethi thanked me for restoring Arethan Mandas to his senses.
HR_MorvaynManorHouse Redoran: Mission to Morvayn Manor
HR_MorvaynManorBrara Morvayn asked me to bring the Ash Statue from Morvayn Manor, which is west of Skar, to Lloros Sarano at the Ald'ruhn Temple so that he can destroy it.
HR_MorvaynManorBrara Morvayn thanked me for destroying the Ash Statue.
HR_MudcrabNestHouse Redoran: Mudcrab Pests
HR_MudcrabNestNeminda told me to speak with Drulene Falen. Mudcrabs have been bothering Drulene's guar.
HR_MudcrabNestI killed the mudcrabs that were bothering Drulene Falen's guar.
HR_MudcrabNestI told Neminda that Drulene Falen was dead.
HR_OldBlueFinHouse Redoran: Old Blue Fin
HR_OldBlueFinTheldyn Virith told me that Old Blue Fin is an unusually strong Slaughterfish well known around this area. Theldyn asked me to find Old Blue Fin and kill him.
HR_OldBlueFinI killed Old Blue Fin for Theldyn Virith.
HR_OldFlameHouse Redoran: Nalvilie Saren
HR_OldFlameHlaren Ramoran asked me to find out what happened to an acquaintance of his, Nalvilie Saren.
HR_OldFlameHlaren Ramoran choose to seek out Nalvilie Saren on his own. He agreed to give his support on the Council.
HR_OldFlameI told Hlaren Ramoran that Navilie Saren was dead.
HR_OldFlameI told Hlaren Ramoran about Nalvyna Sarinith's apparent feelings.
HR_OrethiSistersHouse Redoran: Velsa Orethi
HR_OrethiSistersAryni Orethi asked me to find out what happened to her sister, Velsa Orethi, a blood guard in Venim Manor.
HR_OrethiSistersAryni Orethi thanked me for helping her sister.
HR_RansomMandasHouse Redoran: Delyna Mandas in Tel Fyr
HR_RansomMandasLlerar Mandas believes that his son's madness was caused when Delyna Mandas disappeared in Tel Fyr.
HR_RansomMandasLlerar Mandas thanked me for rescuing his granddaughter, Delyna Mandas.
HR_RedasTombHouse Redoran: Redas Tomb
HR_RedasTombFaral Retheran asked me to bring her the Redas War Axe, the Redas Chalice, and the Redas Robe of Deeds from the Redas Tomb. It is south of Molag Mar, over the mountains. I should head west along the mountains until I can cross to the south, then head back east until I see the tomb, which is near an ashlander camp.
HR_RedasTombI brought the Redas treasures to Faral Retheran.
HR_RedasTombFaral Retheran returned the treasures to me.
HR_RescueSarethiHouse Redoran: Rescue Varvur Sarethi
HR_RescueSarethiSerjo Athyn Sarethi asked me to rescue his son, Varvur Sarethi, from Venim Manor, the first Manor on the right as you enter Skar. He warned me that I should not kill Bolvyn Venim, or the other councilors of House Redoran would turn against me.
HR_RescueSarethiSerjo Athyn Sarethi thanked me for rescuing his son from Venim Manor.
HR_ShishiReportHouse Redoran: Shishi Report
HR_ShishiReportTheldyn Virith was expecting a report from a House Redoran assault on the Telvanni base Shishi. He wants me to go to Shishi and find out what is going on. Shishi is in the Foyada Bani-Dad northwest of Maar Gan.
HR_ShishiReportTheldyn Virith thanked me for bringing him Brerama Selas' report from Shishi.
HR_ShishiReportTheldyn Virith thanked me for taking care of the last Telvanni at Shishi.
HR_ShurinbaalHouse Redoran: Shurinbaal
HR_ShurinbaalSerjo Athyn Sarethi believes there are smugglers in the cave of Shurinbaal, just southwest down the coast from Gnaar Mok. I must find and kill the leaders of the smugglers, Daroder and Enjine.
HR_ShurinbaalSerjo Athyn Sarethi thanked me for shutting down the smuggling operations in Shurinbaal.
HR_SixthHouseBaseHouse Redoran: Ash Statue
HR_SixthHouseBaseLloros Sarano asked me to find out where Varvur Sarethi got the ash statue.
HR_SixthHouseBaseLloros Sarano thanked me for stopping the spread of the ash statues.
HR_StrongholdHouse Redoran: Stronghold
HR_StrongholdGalsa Gindu told me that in order to build my stronghold, I must pay 5000 gold and get a construction contract from Duke Dren in Ebonheart.
HR_StrongholdMy stronghold is complete.
HR_TaxCollectorHouse Redoran: Taxes from Gnisis
HR_TaxCollectorHlaren Ramoran asked me to collect the taxes from Hetman Abelmawia in Gnisis.
HR_TaxCollectorI delivered the taxes to Hlaren Ramoran.
HT_ArchmagisterHouse Telvanni: Archmagister Gothren
HT_ArchmagisterMaster Aryon explained to me how to become the Archmagister of House Telvanni. When I have been declared Magister, I must challenge the current Archmagister, Gothren, and defeat him.
HT_ArchmagisterI am now the Archmagister of House Telvanni.
HT_AttackIndarysHouse Telvanni: Kill Banden Indarys
HT_AttackIndarysMaster Aryon asked me to kill Banden Indarys, the lord of the recently built Redoran Stronghold of Indarys Manor.
HT_AttackIndarysMaster Aryon thanked me for killing Banden Indarys.
HT_AttackRethanHouse Telvanni: Kill Raynasa Rethan
HT_AttackRethanMaster Aryon asked me to kill Raynasa Rethan, the master of the newly built Hlaalu Stronghold of Rethan Manor.
HT_AttackRethanMaster Aryon thanked me for killing Raynasa Rethan.
HT_AurielBowHouse Telvanni: Auriel's Bow
HT_AurielBowMistress Therana asked me to bring her Auriel's Bow. At least, I think that's what she was asking. Perhaps I should look for the bow in Ghostgate. Therana said something about Ralyn Othravel.
HT_AurielBowMistress Therana scolded me for bringing her Auriel's Bow and then gave me 5000 gold if I promised to leave.
HT_BaladasAllyHouse Telvanni: Baladas Demnevanni
HT_BaladasAllyMaster Aryon asked me to speak with Baladas Demnevanni. Master Aryon will make me his Mouth if I can convince Baladas to join the Council.
HT_BaladasAllyMaster Aryon made me his Mouth and gave me the traditional Telvanni patron's gift: A Silver Staff of Peace.
HT_BlackJinxHouse Telvanni: Black Jinx
HT_BlackJinxMouth Raven Omayn wants me to bring her a ring known as Black Jinx.
HT_BlackJinxMouth Raven Omayn thanked me for delivering the Black Jinx.
HT_ChroniclesNchuleftHouse Telvanni: Dwemer Books
HT_ChroniclesNchuleftBaladas Demnevanni thanked me for bringing him a copy of "Chronicles of Nchuleft."
HT_CureBlightHouse Telvanni: Cure Blight
HT_CureBlightMouth Galos Mathendis wants me to deliver three potions of Cure Blight to Andil, the Telvanni Apothecary of Tel Vos.
HT_CureBlightMouth Galos Mathendis thanked me for delivering the potions to Andil.
HT_DaedraSkinHouse Telvanni: Daedra Skin
HT_DaedraSkinMouth Mallam Ryon asked me to acquire a Daedra skin and deliver it to Master Aryon in Tel Vos.
HT_DaedraSkinMaster Aryon thanked me for bringing him a Daedra skin.
HT_DahrkMezalfHouse Telvanni: Dahrk Mezalf
HT_DahrkMezalfBaladas Demnevanni asked me to bring him one of Dahrk Mezalf's summoning rings. Dahrk Mezalf was one of Kagrenac's smiths, sometimes called Mezalf Bthungthumz, and he may have lived in the colony of Bthungthumz which is somewhere between Maar Gan and the coast to the north.
HT_DahrkMezalfBaladas Demnevanni thanked me for bringing him Dahrk Mezalf's ring.
HT_DrakePrideHouse Redoran: Drake's Pride
HT_DrakePrideMaster Neloth asked me to recover the Robe of the Drake's Pride from Sinise Thindo, a servant of Master Gothren.
HT_DrakePrideMaster Neloth thanked me for delivering the Robe of Drake's Pride.
HT_DwemerLawHouse Telvanni: Dwemer Books
HT_DwemerLawBaladas Demnevanni asked me to bring him a copy of the Dwemer books "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith."
HT_DwemerLawBaladas Demnevanni thanked me for bringing him a copy of "Antecedents of Dwemer Law."
HT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
HT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
HT_DwemerLawI've delivered "Antecedents of Dwemer Law," "Chronicles of Nchuleft," and "Nchunak's Fire and Faith" to Baladas Demnevanni.
HT_EddieAmuletHouse Telvanni: Amulet of Unity
HT_EddieAmuletFast Eddie offered to get me the Amulet of Unity if I bring him five potions of Invisibility.
HT_EddieAmuletFast Eddie gave me the Amulet of Unity.
HT_EddieRingHouse Telvanni: Ring of Equity
HT_EddieRingFast Eddie offered to bring me the Ring of Equity from a hidden place in Master Neloth's treasury if I bring him one of the keys for Tel Naga. Any guard should have a key as should Master Neloth himself.
HT_EddieRingFast Eddie gave me the Ring of Equity.
HT_FireAndFaithHouse Telvanni: Dwemer Books
HT_FireAndFaithI was told that there is a copy of "Nchunak's Fire and Faith" in the Hall of Wisdom in Vivec.
HT_FleshAmuletHouse Telvanni: Flesh Made Whole
HT_FleshAmuletMistress Dratha asked me to bring her the Amulet of Flesh Made Whole. She believes the amulet is in the possession of Master Neloth's captain of archers.
HT_FleshAmuletMistress Dratha thanked me for bringing her the Amulet of Flesh Made Whole.
HT_FyrMessageHouse Telvanni: Coded Message
HT_FyrMessageMouth Galos Mathendis asked me to deliver a coded message to Divayth Fyr in Tel Fyr.
HT_FyrMessageMouth Galos Mathendis accepted Divayth Fyr's reply.
HT_KillNelothHouse Telvanni: Early Retirement
HT_KillNelothMaster Aryon asked me to force Master Neloth into early retirement. To help with this project, Master Aryon gave me a potion of Dragon's Blood and two scrolls of God's Fire.
HT_KillNelothMaster Aryon thanked me for forcing Master Neloth into retirement.
HT_MineCureHouse Telvanni: Mudan-Mul Egg Mine
HT_MineCureMaster Aryon asked me to cure the blighted Kwama queen in the Mudan-Mul Egg Mine which is west of Aryon's tower in Tel Vos.
HT_MineCureMaster Aryon thanked me for curing the Kwama queen in the Mudan-Mul Egg Mine.
HT_MonopolyHouse Telvanni: Mages Guild Monopoly
HT_MonopolyMaster Aryon asked me to speak with the Councilmen of House Redoran. I must get at least three of them to agree to revoke the Mages Guild monopoly.
HT_MonopolyMaster Aryon thanked me for helping to revoke the monopoly of the Mages Guild.
HT_MonopolyMaster Aryon told me that too many Redoran Councilors are dead. House Telvanni will not be able to get enough votes to overturn the Mages Guild monopoly.
HT_MuckHouse Telvanni: Muck
HT_MuckMouth Raven Omayn asked me to bring her five portions of muck for potions of cure disease.
HT_MuckMouth Raven Omayn thanked me for bringing her five portions of muck.
HT_NchuleftKeyHouse Telvanni: Mission to Nchuleft
HT_NchuleftKeyMouth Mallam Ryon asked me to bring him some Dwemer schematics from the ruins of Nchuleft which lies somewhere west of Vos.
HT_NchuleftKeyMouth Mallam Ryon thanked me for bringing him the Dwemer schematics.
HT_OdirniranHouse Telvanni: Odirniran
HT_OdirniranMaster Aryon asked me to help Milyn Faram who is being attacked by Hlaalu in Odirniran. I should find Milyn Faram first to find out how many Hlaalu there are.
HT_OdirniranMaster Aryon thanked me for ending the siege of Odirniran.
HT_RecruitEddieHouse Telvanni: Recruit a Mouth
HT_RecruitEddieIn order to become a Master in House Telvanni, I must find and recruit a Mouth to represent me in the Council.
HT_RecruitEddieNow that I have a Mouth to represent me, Master Aryon promoted me to Master in House Telvanni.
HT_ShishiHouse Telvanni: Shishi
HT_ShishiMaster Aryon asked me to assist Faves Andas whose stronghold of Shishi is being attacked by House Redoran. If I cannot find Faves Anders, Master Aryon suggested moving any bones or skulls I might find. Shishi is in the Foyada Bani-Dad northwest of Maar Gan.
HT_ShishiMaster Aryon thanked me for ending the siege of Shishi.
HT_SilverDawnHouse Telvanni: Staff of the Silver Dawn
HT_SilverDawnMouth Arara Uvulas wants me to acquire a Staff of the Silver Dawn. This staff allegedly belongs to someone in the Mages Guild in Sadrith Mora.
HT_SilverDawnMouth Arara Uvulas thanked me for bringing her the Staff of the Silver Dawn.
HT_SlaveRebellionHouse Telvanni: Slave Rebellion
HT_SlaveRebellionMouth Felisa Ulessen asked me to put down a slave rebellion the Abebaal Egg Mine which is northwest of Tel Branora.
HT_SlaveRebellionMouth Felisa Ulessen thanked me for stopping the slave revolt.
HT_SlaveRebellionI told Mouth Felisa Ulessen that the slaves were no longer in the Abebaal Egg Mine.
HT_SloadSoapHouse Telvanni: Sload Soap
HT_SloadSoapMouth Arara Uvulas asked me to acquire five portions of Sload soap.
HT_SloadSoapMouth Arara Uvulas thanked me for bringing her Sload soap.
HT_SpyBaladasHouse Telvanni: Three Questions for Baladas Demnevanni
HT_SpyBaladasMouth Mallam Ryon mentioned something about asking Baladas Demnevanni three questions.
HT_SpyBaladasMouth Mallam Ryon thanked me for asking Baladas Demnevanni the three questions.
HT_StrongholdHouse Telvanni: Stronghold
HT_StrongholdIn order to advance in House Telvanni, I must build my own tower. I should speak with Llunela Hleran, the Telvanni stronghold builder.
HT_StrongholdThe last stage of my stronghold is complete.
HT_TheranaClothesHouse Telvanni: New Clothes
HT_TheranaClothesMouth Felisa Ulessen gave me some new clothes and asked me to deliver them to Mistress Therana in Tel Branora. Mistress Therana is eccentric, and I should be careful not to offend her.
HT_TheranaClothesMouth Felisa Ulessen thanked me for delivering the clothes to her patron.
HT_WizardSpellsHouse Telvanni: Wizard Spells
HT_WizardSpellsMaster Aryon insists that I learn the basic wizard spells.
HT_WizardSpellsI demonstrated to Master Aryon that I know the rudimentary wizard spells.
Hunters GameIt remains to be seen what the Game shall be. As always, it follows the Hunter's plan, but there is no way for us to know what this will bring. Gather your strength, Blodskaal. It may be needed in the coming days.
Hunters GameAccording to legend, it varies from era to era. Our Grandfathers' Grandfathers tell of a time when the Hunter and his Hounds preyed upon entire tribes of men. Taken to the Hunting Grounds, the men were hunted by the Hounds. The ones that died were the lucky--the survivors faced the Hunter himself. In another era, the Hunter took only a single man as his Prey. It is said if the Prey can last through the Bloodmoon, the Hunter returns to his demon realm for another era. We have only to await the Hunter's plan.
Hunters planWe must wait and see. I only pray to the All-Maker that we are not all a part of this plan.
Hunters planThere is little to be done until he lets it be known to us. Certainly it will not be long. I fear for our people, Blodskaal. There is little I can do to protect them in these times. I have only to pray to the All-Maker that he watches over us and keeps us from the Hunter's grasp.
IC10_aengothImperial Cult: Buckmoth Alms
IC10_aengothAengoth the Jeweler gave me a donation for the Buckmoth Fund.
IC10_baradrasImperial Cult: Buckmoth Alms
IC10_baradrasBaradras gave me a donation for the Buckmoth Fund.
IC10_buckmoth_almsImperial Cult: Buckmoth Alms
IC10_buckmoth_almsI reached the fund raising goal for Ald'ruhn, and DOUBLED it! I delivered the 200 gold for the Buckmoth Fund to Iulus Truptor. He seemed very pleased. He gave me a copy of 'The Buying Game', and told me to study it, and to speak to him again when I'm ready for another almoner's mission.
IC10_buckmoth_almsI reached the fund raising goal for Ald'ruhn, and delivered the 100 gold for the Buckmoth Fund to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
IC10_buckmoth_notImperial Cult: Buckmoth Alms
IC10_buckmoth_notI told Iulus Truptor I was not be able to raise enough gold for the Buckmoth Fund to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC10_cienneImperial Cult: Buckmoth Alms
IC10_cienneCienne Sintieve gave me a donation for the Buckmoth Fund.
IC10_codusImperial Cult: Buckmoth Alms
IC10_codusCodus Callonus gave me a donation for the Buckmoth Fund.
IC10_dularImperial Cult: Buckmoth Alms
IC10_dularDular gro-Buzga gave me a donation for the Buckmoth Fund.
IC10_edwinnaImperial Cult: Buckmoth Alms
IC10_edwinnaEdwinna Elbert gave me a donation for the Buckmoth Fund.
IC10_erranilImperial Cult: Buckmoth Alms
IC10_erranilErranil gave me a donation for the Buckmoth Fund.
IC10_estorilImperial Cult: Buckmoth Alms
IC10_estorilEstoril gave me a donation for the Buckmoth Fund.
IC10_galthragothImperial Cult: Buckmoth Alms
IC10_galthragothGalthragoth gave me a donation for the Buckmoth Fund.
IC10_HokiImperial Cult: Buckmoth Alms
IC10_HokiHoki gave me a donation for the Buckmoth Fund.
IC10_LirielleImperial Cult: Buckmoth Alms
IC10_LirielleLirielle Stoine gave me a donation for the Buckmoth Fund.
IC10_malpenixImperial Cult: Buckmoth Alms
IC10_malpenixMalpenix Blonia gave me a donation for the Buckmoth Fund.
IC10_manisImperial Cult: Buckmoth Alms
IC10_manisManis Virmaulese gave me a donation for the Buckmoth Fund.
IC10_merthierryImperial Cult: Buckmoth Alms
IC10_merthierryMerthierry gave me a donation for the Buckmoth Fund.
IC10_persiusImperial Cult: Buckmoth Alms
IC10_persiusPercius Mercius gave me a donation for the Buckmoth Fund.
IC10_tauryonImperial Cult: Buckmoth Alms
IC10_tauryonTauryon gave me a donation for the Buckmoth Fund.
IC10_TongueImperial Cult: Buckmoth Alms
IC10_TongueTongue-Toad gave me a donation for the Buckmoth Fund.
IC10_yakImperial Cult: Buckmoth Alms
IC10_yakYak gro-Skandar gave me a donation for the Buckmoth Fund.
IC11_shirtImperial Cult: Shirt and Vest for Harvest's End
IC11_shirtFor our coming Harvest's End pageant, Iulus Truptor says we need a red shirt with a black vest. He asked me to ask clothiers if they would donate such a shirt and vest to the cult. He says the shirt and vest are what they call a 'common shirt.' When I have the red shirt with a black vest, I should return and deliver them to Iulus Truptor.
IC11_shirtI delivered a red shirt with a black vest to Iulus Truptor for the Harvest's End pageant. He was quite pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
IC11_shirt_notImperial Cult: Shirt and Vest for Harvest's End
IC11_shirt_notI told Iulus Truptor I was not be able to obtain a red shirt with a black vest for the Harvest's End pageant. He was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC12_BacolaImperial Cult: Brandy for the Fundraising Dinner
IC12_BacolaBacola Closcius gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. He also hinted that Banor Seran at the Council Club just took delivery of some Cyrodilic brandy, and that he's probably got it stored in a closet in the hall just right of the bar. He says the Council Club is just a front for Camonna Tong gangsters, suggesting it wouldn't REALLY be a crime to steal the brandy from them.
IC12_BanorImperial Cult: Brandy for the Fundraising Dinner
IC12_BanorBanor Seran at the Council Club gave me a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. I think he gave it to me just to make me go away.
IC12_BenuniusImperial Cult: Brandy for the Fundraising Dinner
IC12_BenuniusBenunius Agrudilius refused to give me Cyrodilic brandy, and gave me a bottle of greef instead.
IC12_dinnerImperial Cult: Brandy for the Fundraising Dinner
IC12_dinnerIulus Truptor says we need 5 bottles of Cyrodilic brandy for a fundraising dinner. I'm to make the rounds of the tradehouses and cornerclubs in Balmora and ask if the publicans will donate the necessary brandy. When I have the brandy, I'm to deliver it to Iulus Truptor.
IC12_dinnerI delivered five bottles of Cyrodilic brandy to Iulus Truptor at Fort Moonmoth. He was very pleased. He gave me tokens of Zenithar's special blessing, and told me to speak to him again when I'm ready for another almoner's mission.
IC12_dinner_notImperial Cult: Brandy for the Fundraising Dinner
IC12_dinner_notI told Iulus Truptor I couldn't get five bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth. He was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC12_DulneaImperial Cult: Brandy for the Fundraising Dinner
IC12_DulneaAfter I pointed out the value of gaining the good will of the Imperial cult in a town where Imperial influence is so strong, Dulnea Ralaal gracefully donated a bottle of Cyrodilic brandy for the fundraising dinner at Fort Moonmoth.
IC13_fightImperial Cult: Donation from Cunius Pelelius
IC13_fightWhen I demanded that Cunius Pelelius deliver the money he had promised, he took offense, and attacked me. Now there is no chance that Cunius Pelelius will give me 500 gold for the Widows and Orphans Fund.
IC13_richImperial Cult: Donation from Cunius Pelelius
IC13_richIulus Truptor has sent me to the Governor's Hall in Caldera to persuade Cunius Pelelius of the Caldera Mining Company to donate 500 gold to the Imperial cult's Widows and Orphans Fund. When I've obtained the donation, I'm to deliver it to Iulus Truptor.
IC13_richI told Iulus Truptor I couldn't get Cunius Pelelius to donate 500 gold to the Imperial cult's Widows and Orphans Fund. Iulus was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC13_richI delivered 500 gold to Iulus Truptor for the Widows and Orphans Fund. He was very pleased. He gave me an interesting assortment of scrolls he had received from an anonymous donor, and told me to speak to him again when I'm ready for another almoner's mission.
IC13_rich_notImperial Cult: Donation from Cunius Pelelius
IC13_rich_notI told Iulus Truptor I couldn't get Cunius Pelelius to donate 500 gold to the Imperial cult's Widows and Orphans Fund. Iulus was disappointed, and told me to decide whether my talents and temperaments are suited for soliciting donations. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC13_rumorImperial Cult: Donation from Cunius Pelelius
IC13_rumorOlumba gro-Boglar, a member of the Imperial cult, told me why Cunius Pelelius is slow to redeem his pledged donation. Olumba says Cunius Pelelius has gotten into money trouble, and that he's trying to handle his trouble by skimming from the Caldera mine and smuggling raw ebony. I might be able to pressure Cunius Pelelius if I had proof of his misdeeds. Olumba says the slaves in the mine would know, but they'll be afraid to talk. Perhaps I can persuade them....
IC13_slaveImperial Cult: Donation from Cunius Pelelius
IC13_slaveI spoke to a slave in the Caldera Mines, and he said the 'boss man' sneaks in at night, takes ebony, puts it in a bag, then takes it away. Perhaps this is not solid enough evidence to take to the guards. But perhaps, if confronted with this testimony, Cunius Pelelius may reconsider his unwillingness to donate 500 gold to the Widows and Orphans Fund.
IC14_DelayImperial Cult: Pledge from Canctunian Ponius
IC14_DelayI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I took no immediate action, giving myself time to consider his offer.
IC14_DemandImperial Cult: Pledge from Canctunian Ponius
IC14_DemandI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I refused to keep his secret, and he refused to return the gold.
IC14_FlacassiaImperial Cult: Pledge from Canctunian Ponius
IC14_FlacassiaThe Guildguide for the Vivec Mages Guild, Flacassia Fauseius, remembered a High Elf named Mossanon who went back and forth from Sadrith Mora with a Telvanni woman.
IC14_MossanonImperial Cult: Pledge from Canctunian Ponius
IC14_MossanonSomeone said a High Elf has been seen in the company of a local woman, Volmyni Dral. She has a pod over near Wolverine Hall.
IC14_NotTellImperial Cult: Pledge from Canctunian Ponius
IC14_NotTellI told Canctunian Ponius that I found Mossanon, but I did not say where.
IC14_OkanImperial Cult: Pledge from Canctunian Ponius
IC14_OkanAn East Empire Company savant named Okan-Shei said that Mossanon had an attractive Telvanni girlfriend, but that he kept her a secret.
IC14_PoniusImperial Cult: Pledge from Canctunian Ponius
IC14_PoniusIulus Truptor asked me to persuade Canctunian Ponius of the East Empire Company to deliver the 1000 gold he has pledged to sponsor a mission to the Ashlanders. I'll find him at the East Empire Company Hall in Ebonheart. When I have the generous pledge from Canctunian Ponius, I'm to deliver it to Iulus Truptor.
IC14_PoniusI told Canctunian Ponius that I had failed to find Mossanon and the missing gold. Now Canctunian Ponius says he cannot redeem his 1000-drake pledge to the Imperial cult.
IC14_PoniusI gave Canctunian Ponius 2500 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
IC14_PoniusI gave Canctunian Ponius 2000 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
IC14_PoniusI gave Canctunian Ponius 1000 gold and told him it was all I could recover from Mossanon. He accepted the gold, and said it would enable him to redeem his 1000-drake pledge to the Imperial cult.
IC14_PoniusI told Iulus Truptor I couldn't get Canctunian Ponius to donate the 1000 gold he pledged to sponsor a mission to the Ashlanders. Iulus Truptor was disappointed, and told me my talents and temperaments were apparently not suited for soliciting donations. He thanked me for my efforts, but said he would no longer require my services as an almoner for the Imperial cult.
IC14_PoniusI gave Iulus Truptor the 1000 gold Canctunian Ponius pledged to sponsor a mission to the Ashlanders. He was quite pleased, but he said he had no more tasks for me. He suggested I consider becoming a lay healer or lay sergeant. He also suggested that the Oracle, Lalatia Varian, might have tasks for me. Then he gave me a farewell gift, and wished me good luck.
IC14_Ponius_notImperial Cult: Pledge from Canctunian Ponius
IC14_Ponius_notI told Iulus Truptor I couldn't get Canctunian Ponius to donate the 1000 gold he pledged to sponsor a mission to the Ashlanders. Iulus Truptor was disappointed, and told me my talents and temperaments were apparently not suited for soliciting donations. He thanked me for my efforts, but said he would no longer require my services as an almoner for the Imperial cult.
IC14_PromiseImperial Cult: Pledge from Canctunian Ponius
IC14_PromiseI found Mossanon in Sadrith Mora and confronted him about the embezzled funds. He admitted his crime, and offered to return 2500 gold -- he had spent the rest -- and pay back the rest as soon as he could, if I'd promise to keep his whereabouts secret from Canctunian Ponius. I promised to keep his secret, but I think he suspected I would not honor my promise, and he refused to return the gold.
IC14_ShazgobImperial Cult: Pledge from Canctunian Ponius
IC14_ShazgobAn East Empire Company trader named Shazgob gra-Luzgan said that before Mossanon went missing, he had been seen frequently coming and going from the Guildguide service at the Mages Guild in Vivec's Foreign Quarter.
IC14_SinyaramenImperial Cult: Pledge from Canctunian Ponius
IC14_SinyaramenA High Elf named Sinyaramen said he saw a High Elf in the market with a local Telvanni woman. He didn't recall her name, but he suggested I ask the ladies of the town about a Dark Elven woman with a High Elven friend.
IC14_TellImperial Cult: Pledge from Canctunian Ponius
IC14_TellI told Canctunian Ponius that I found Mossanon in Sadrith Mora with a Telvanni woman.
IC15_Missing_LimewareImperial Cult: Missing Limeware
IC15_Missing_LimewareWhile a High Elf named Caryarel was being treated for swamp fever at the Imperial Chapels, a rare limeware bowl disappeared. Kaye asked me to find Caryarel and retrieve the missing chapel limeware bowl. Kaye says the High Elves are a small, tight-knit community on Vvardenfell, so he suggests I ask other High Elves if they know Caryarel and where he lives.
IC15_Missing_LimewareI returned the Chapel Limeware Bowl to Kaye. He was pleased enough to give me 200 gold to cover my expenses. He also gave me some divine intervention scrolls.
IC15_Missing_notImperial Cult: Missing Limeware
IC15_Missing_notI told Kaye I would not be able to retrieve the Chapel Limeware Bowl as he requested. He was disappointed, and told me not to come back for at least a day. He told me to get my priorities straight before I ask him again for a shrine sergeant mission.
IC16_HauntingImperial Cult: The Haunting
IC16_HauntingA Bosmer named Nedhelas in Caldera says his house is haunted by a ghost. Kaye said ghosts aren't affected by normal weapons, so he gave me 200 gold to buy an enchanted weapon or spell, and for other expenses. I'm to talk to Nedhelas first, and I should report back to Kaye if I rid the haunted house of its ghost.
IC16_HauntingI reported taking care of the haunted house for Nedhelas. Kaye seemed pleased. He gave me some magic scrolls and told me to speak to him again when I was ready for another shrine sergeant mission.
IC16_Haunting_notImperial Cult: The Haunting
IC16_Haunting_notI told Kaye I would not be able to get rid of the ghost haunting Nedhelas' house. Kaye was disappointed, and told me not to come back for at least a day. He told me to get my priorities straight before I ask him again for a shrine sergeant mission.
IC17_WitchImperial Cult: Thelsa Dral the Witch
IC17_WitchKaye has asked me to go to Asha-Ahhe Egg Mine and hunt for a witch named Thelsa Dral. When I am sure she is dead, I should return and report to Kaye.
IC17_WitchI told Kaye that I found the witch Thelsa Dral in Asha-Ahhe Egg Mine, and made sure she was dead. Kaye seemed glad to see me back safe. He gave me a firestone ring and told me to speak to him again when I am ready for another mission.
IC17_Witch_notImperial Cult: Thelsa Dral the Witch
IC17_Witch_notI told Kaye I wasn't going to hunt the witch Thelsa Dral in Asha-Ahhe Egg Mine. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
IC18_Silver_notImperial Cult: The Silver Staff of Shaming
IC18_Silver_notI told Kaye I have given up trying to find the Silver Staff of Shaming that belonged to Linus Iulus. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
IC18_Silver_StaffImperial Cult: The Silver Staff of Shaming
IC18_Silver_StaffAn acolyte named Linus Iulus disappeared some years ago. Our oracle, Lalatia Varian, has had a vision of a Silver Staff of Shaming, and Linus Iulus had one of these staves. Kaye gave me a Detect Enchantment ring, and told me to go to Mount Kand. I'm to find a Silver Staff of Shaming there that belonged to Linus Iulus. I should bring it to Kaye, along with any other personal effects I find that belonged to Linus Iulus.
IC18_Silver_StaffI gave Kaye the Silver Staff of Shaming. As a reward, Kaye gave me a Restoration shirt. He thanked me for my exertions on the cult's behalf, and told me to speak to him again when I'm ready for another mission.
IC18_Silver_StaffI gave Kaye the Silver Staff of Shaming and the Maran Amulet and Stendarran Belt that belonged to Linus Iulus. As a reward, Kaye gave me the Silver Staff of Shaming and a Restoration shirt. He thanked me for my exertions on the cult's behalf, and told me to speak to him again when I'm ready for another mission.
IC19_Restless_notImperial Cult: Restless Spirit
IC19_Restless_notI told Kaye I wouldn't be able to help Okur obtain justice for the ghost of the murder victim. He was disappointed, and told me not to come back for at least a day. He told me to decide whether I was serious about serving the Imperial cult before I ask him again for a shrine sergeant mission.
IC19_Restless_SpiritImperial Cult: Restless Spirit
IC19_Restless_SpiritAn Argonian named Okur in Hla Oad has asked for our aid. This devout follower of the Nine is sensitive to spirits of the otherworld, and she says she is being visited by the ghost of a murder victim. The guards can't do anything in such cases, so Kaye has asked me to speak with Okur to see how justice can be done and the spirit laid to rest.
IC19_Restless_SpiritI reported to Kaye about killing the murderers of Julielle Aumine and recovering her lost amulet, and told him that Okur was sure she could lay the ghost of Julielle Aumine to rest. Kaye gave me some potent magic scrolls as a reward for my work. He thanked me, but he has no more work for me. He said there might be work for lay healers or almoners, or I might talk to Lalatia Varian about Oracle's Quests.
IC1_marshmerrowImperial Cult: Gathering Marshmerrow
IC1_marshmerrowSynnolian Tunifus needs five units of marshmerrow for restore health potions. Balur Salvu, a farmer near Pelagiad, grows marshmerrow. If I bring him this Quality Fortify Strength potion as a gift, he'll tell me where to pick the marshmerrow. His farmhouse is south of Pelagiad, north of the road, west of the first bridge south of Pelagiad. When I have the marshmerrow, deliver them to Synnolian Tunifus.
IC1_marshmerrowI told Synnolian Tunifus I would not be able to bring him the five units of marshmerrow he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC1_marshmerrowI delivered five units of marshmerrow to Synnolian Tunifus. He gave me a restore health potion and a mortar and pestle as a reward.
IC1_marshmerrow_notImperial Cult: Gathering Marshmerrow
IC1_marshmerrow_notI told Synnolian Tunifus I would not be able to bring him the five units of marshmerrow he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC25_JonHawkerImperial Cult: Ring in Darkness
IC25_JonHawkerOracle Lalatia Varian had a vision of the Ring in Darkness. She saw the Ring of the Wind, a legendary treasure of Elsweyr. "I have seen the wind upon a dark elf's hand. I have seen fire gleam upon a Dwarf's face. I have seen darkness on a ring of water. I have heard no name whispered in the mouth of stone." The Oracle bid me retrieve the Ring in Darkness. I must ask Dark Elven savants and scouts about the meaning of the Oracle's vision.
IC25_JonHawkerI retrieved the Ring of the Wind from Galmis Dren and brought it to Lalatia Varian. She praised me, and said that I was meant to keep the ring myself, and that I should use it in the service of the Nine.
IC25_JonHawker_freeImperial Cult: Ring in Darkness
IC25_JonHawker_freeI found a Redguard trader in Nammu named Jon Hawker. He had been taken prisoner by a battlemage named Galmis Dren, to be sold as a slave. He had prayed to the Nine for aid, and thought I was the answer to his prayers. He asked for a Divine Intervention scroll, so he could escape, but I didn't have any. He suggested that he had some Divine Intervention scrolls when he was captured, and that they might be around somewhere.
IC26_AmaNinImperial Cult: Boots of the Apostle
IC26_AmaNinLalatia Varian, an Oracle of the Imperial cult, has been given a prophecy of the Boots of the Apostle, a legendary treasure of Cyrodiil, relics of Tiber Septim who was also called Talos. "Through the doors of Berandas, within the silent caverns, beneath the wings of twilight, dust sleeps in the shoes that Talos wore." The Oracle bid me retrieve the Boots of the Apostle. A Dunmer savant or Dunmer scout may have clues to the meaning of the Oracle's prophetic words.
IC26_AmaNinI retrieved the Boots of the Apostle from Berandas and brought them to Lalatia Varian. She praised me, and said that I was meant to keep the boots for myself, and that I should dedicate them to the service of the Nine. The Oracle said to speak to her again when I am ready to undertake another of the Oracle's Quests.
IC26_AmaNinI brought the Boots of the Apostle to Lalatia Varian. I may keep the boots for myself, and should dedicate them to the service of the Nine. And the Oracle thinks I may have spoken with the goddess Mara herself, disguised in mortal form to test me, and that such chance meetings are a sign of the Nine's favor. The Oracle said to speak to her again when I am ready to undertake another of the Oracle's Quests.
IC26_AmaNin_freeImperial Cult: Boots of the Apostle
IC26_AmaNin_freeI found a Breton healer in Berandas named Ama Nin. She had been snatched from the Gnisis-Ald'ruhn road by winged twilights, who bore her deep within Berandas and stranded her on a pillar of rock. She had prayed to the Nine for aid, and thought I was the answer to her prayers. She asked me for a Divine Intervention scroll, so she could escape, but I didn't have any. She suggested I should go get one and bring it back so she could be rescued.
IC27_OracleImperial Cult: Ice Blade of the Monarch
IC27_OracleThe Oracle has asked me to rescue Adusamsi Assurnarairan from the Dunmer stronghold of Rotheran. She went there to recover the Ice Blade of the Monarch. If possible, I'm to recover the Ice Blade of the Monarch, and bring that to back to the Oracle.
IC27_OracleThe Oracle had already heard from Adusamsi Assurnarairan about her rescue. Adusamsi sent me her enchanted ring as a token of her gratitude. The Oracle suggested I should keep the Ice Blade of the Monarch if I should find it. She thanked me, and told me to speak to her when I am ready for another of the Oracle's Quests.
IC27_OracleThe Oracle had already heard from Adusamsi Assurnarairan about her rescue. Adusamsi sent me her enchanted ring as a token of her gratitude. The Oracle suggested I should keep the Ice Blade of the Monarch and dedicate it to the service of the Imperial cult. She thanked me, and told me to speak to her when I am ready for another of the Oracle's Quests.
IC27_Oracle_AImperial Cult: Ice Blade of the Monarch
IC27_Oracle_AAdusamsi Assurnarairan asked me to recover her ring from Llaren Terano, the sorcerer who captured her. She doesn't sound quite right in the head. She thinks the sorcerer may have poisoned her mind with spells. She says she can use the enchantments to escape. She asked me also to free the slaves here. Llaren Terano has their slave key.
IC28_UrjoradImperial Cult: The Scroll of Fiercely Roasting
IC28_UrjoradThe Oracle has sent me to the Daedric shrine of Ashalmimilkala to recover a powerful artifact called the Scroll of Fiercely Roasting and to return it to her. If I choose a greater challenge and risk, I may try to use the scroll instead to slay Carecalmo, the shrine's ancient High Elf priest, and his powerful High Elf bodyguard Meryaran.
IC28_UrjoradThe Oracle thanked me for giving her the Scroll of Fiercely Roasting. She left the matter of trying to slay Carecalmo and Meryaran to my judgement, since, as opponents, she thinks they may be too great for me. She told me to speak to her again when I am ready to undertake another of the Oracle's Quests.
IC28_UrjoradThe Oracle says that by killing Carecalmo and Meryaran I have avenged the deaths of the healer Urjorad and his master Dro'farahn Stiff-Neck, and rid the world of a great evil. As a reward she gave me the Gauntlets of Glory. She told me to speak to her again when I am ready to undertake another of the Oracle's Quests.
IC29_CrusherImperial Cult: Skull-Crusher
IC29_CrusherThe Oracle believes that I am fated to recover the ancient warhammer Skull-Crusher. I must discover a sealed Daedric ruin that may be accessed only through the Halls of the Dead. To help me solve the puzzle of this prophecy, the Oracle told me to consult a Dunmer scout and a Dunmer savant. Her vision suggests I must face restless spirits and powerful Daedra to recover the warhammer. If I find Skull-Crusher, I must return it to the Oracle so she may free it of its creators' curse.
IC29_CrusherThe Oracle says she can detect no evil curse upon Skull-Crusher. She assured me it is safe, and gave me a special blessing so I might dedicate myself further to the service of the Nine. She has no more quests for me, but she will send word for me through others of high rank in the cult if she needs my help again.
IC2_MuckImperial Cult: Gathering Muck
IC2_MuckBring Synnolian Tunifus five units of muck for cure common disease potions. A farmer in Gnisis, Abishpulu Shand, has a muckspunge patch right near his hut, and Chaplain Ogrul at Fort Darius has cut a deal with Shand to gather muck there for free. While I'm in the West Gash, look in on Chaplain Ogrul, give him four Restore Health potions, and ask him if he'll teach me a few tricks.
IC2_MuckI told Synnolian Tunifus I would not be able to bring him the five units of muck he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC2_MuckI delivered five units of muck to Synnolian Tunifus. He gave me a cure common disease potion, a retort, and a copy of 'The Alchemists Formulary' -- a collection of popular alchemical recipes -- as a reward.
IC2_Muck_notImperial Cult: Gathering Muck
IC2_Muck_notI told Synnolian Tunifus I would not be able to bring him the five units of muck he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC30_Imperial_veteranImperial Cult: A Lucky Coin
IC30_Imperial_veteranAt Ghostgate I met an old Imperial veteran. He asked me to take an old lucky coin with me when I go to Dagoth Ur, and I agreed. He gave me the coin, an old worn Imperial drake, and hoped it would bring me luck. It is strange - but I have a feeling - I know this encounter has marked my fate and fortune. [You have gained a new Power: Luck of the Emperor.]
IC30_Imperial_veteranI told the Oracle about my encounter with the old Imperial veteran, the lucky coin he gave me, and the mark of good fortune -- the luck of the Emperor -- I have felt ever since. The Oracle thinks I have been visited by an aspect of Tiber Septim. She takes this as a sign of a great doom laid upon me by the gods.
IC3_willowImperial Cult: Gathering Willow Anther
IC3_willowSynnolian Tunifus needs five units of willow anther for cure paralyzation potions. He admitted he steals willow anther from the flowers growing around the house of Gurak gro-Bagrat. His house is on the mainland, just north of the Foreign Quarter.
IC3_willowI told Synnolian Tunifus I would not be able to bring him the five units of willow anther he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC3_willowI delivered five units of willow anther to Synnolian Tunifus. He gave me a cure paralyzation potion and a valuable book as a reward.
IC3_willow_notImperial Cult: Gathering Willow Anther
IC3_willow_notI told Synnolian Tunifus I would not be able to bring him the five units of willow anther he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC4_scribImperial Cult: Gathering Scrib Jelly
IC4_scribSynnolian Tunifus needs five units of scrib jelly for cure poison and cure blight potions. He says the closest reliable source of scribs is the Shulk Egg mine, southwest of Balmora, on the west bank of the Ouadi Odai, near a swinging bridge. He also taught me a little spell he thought would be useful.
IC4_scribI told Synnolian Tunifus I would not be able to bring him the five units of scrib jelly he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC4_scribI delivered five units of scrib jelly to Synnolian Tunifus. He gave me a cure poison potion, a cure blight potion, and an alembic as a reward.
IC4_scrib_AImperial Cult: Gathering Scrib Jelly
IC4_scrib_AA miner gave me some scrib jelly.
IC4_scrib_notImperial Cult: Gathering Scrib Jelly
IC4_scrib_notI told Synnolian Tunifus I would not be able to bring him the five units of scrib jelly he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC5_corkbulbImperial Cult: Gathering Corkbulb Root
IC5_corkbulbSynnolian Tunifus needs five units of corkbulb root for cure common disease and restore health potions. The Imperial Cult has an agreement with the Ascadian Isles plantation owners that permits us to gather corkbulb, so that's a good place to look. Since I have to cross water, he taught me a little spell.
IC5_corkbulbI told Synnolian Tunifus I would not be able to bring him the five units of corkbulb root he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC5_corkbulbI delivered five units of corkbulb root to Synnolian Tunifus. He gave me a cure common disease potion and a restore health potion as a reward.
IC5_corkbulb_notImperial Cult: Gathering Corkbulb Root
IC5_corkbulb_notI told Synnolian Tunifus I would not be able to bring him the five units of corkbulb root he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC6_RatImperial Cult: Gathering Rat Meat
IC6_RatSynnolian Tunifus needs five units of rat meat for cure poison potions. He says the best place to hunt rats is in the underworks of any of Vivec's cantons. He says to enter the underworks through trapdoors in the canalworks or through the outflow drains, which are underwater along the sides of each canton. He also warned me to be careful, because bad things-- and bad people -- hide in the underworks.
IC6_RatI told Synnolian Tunifus I would not be able to bring him the five units of rat meat he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC6_RatI delivered five units of rat meat to Synnolian Tunifus. He gave me a cure poison potion as a reward. And since his errands have become more dangerous, he taught me some useful unarmored defense maneuvers.
IC6_Rat_notImperial Cult: Gathering Rat Meat
IC6_Rat_notI told Synnolian Tunifus I would not be able to bring him the five units of rat meat he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC7_netchImperial Cult: Gathering Netch Leather
IC7_netchSynnolian Tunifus needs one unit of netch leather for cure paralyzation potions. He suggested hunting in the Ascadian Isles near Balur Salvu's house. He advised me to start with bull netch, because the betty netch are more dangerous.
IC7_netchI told Synnolian Tunifus I would not be able to bring him the one unit of netch leather he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC7_netchI delivered one unit of netch leather to Synnolian Tunifus. He gave me a cure paralyzation potion and a belt of Balyna's Soothing Balm as a reward for my service to Mara.
IC7_netch_notImperial Cult: Gathering Netch Leather
IC7_netch_notI told Synnolian Tunifus I would not be able to bring him the one unit of netch leather he asked for. He was disappointed, and told me to take a day to reflect on my shortcomings, and attempt to amend them before I approach him again for a lay healer mission.
IC8_BedraflodImperial Cult: Alms from the Skyrim Mission
IC8_BedraflodBedraflod gave me 10 gold as alms for the poor.
IC8_BriringImperial Cult: Alms from the Skyrim Mission
IC8_BriringBriring gave me 10 gold as alms for the poor.
IC8_EirukiImperial Cult: Alms from the Skyrim Mission
IC8_EirukiEiruki Hearth-Healer gave me 40 gold as alms for the poor.
IC8_HeidmirImperial Cult: Alms from the Skyrim Mission
IC8_HeidmirHeidmir gave me 200 gold as alms for the poor.
IC8_IngokningImperial Cult: Alms from the Skyrim Mission
IC8_IngokningIngokning gave me 20 gold as alms for the poor.
IC9_Argonian_almsImperial Cult: Alms from the Argonian Mission
IC9_Argonian_almsIulus Truptor told me to ask the Argonian Mission in Ebonheart for alms for the poor. The fund raising goal for the Argonian mission is 100 gold. When I have reached the goal, I should return and deliver the gold to Iulus Truptor.
IC9_Argonian_almsI told Iulus Truptor I was not able to raise enough gold from the Argonian Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC9_Argonian_almsI reached the Argonian mission fund raising goal, and delivered the 100 gold to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
IC9_Argonian_almsI reached the Argonian mission fund raising goal, and DOUBLED it! I delivered the 200 gold to Iulus Truptor. He seemed very pleased. He gave me a handsome frock blessed by Zenithar, and told me to speak to him again when I'm ready for another almoner's mission.
IC9_Argonian_notImperial Cult: Alms from the Argonian Mission
IC9_Argonian_notI told Iulus Truptor I was not able to raise enough gold from the Argonian Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC9_slave_hidingImperial Cult: Alms from the Argonian Mission
IC9_slave_hidingI found an Argonian slave named On-Wan hiding in a cell beneath the Argonian Mission. I suspect this is a secret the Mission would be eager to keep, since harboring runaway slaves is a crime. Perhaps this will give me leverage when I solicit for alms for the poor.
IC_8_Nord_almsImperial Cult: Alms from the Skyrim Mission
IC_8_Nord_almsIulus Truptor told me to ask the Skyrim Mission in Ebonheart for alms for the poor. The fund raising goal for the Skyrim mission is 100 gold. When I have reached the goal, I should return and deliver the gold to Iulus Truptor.
IC_8_Nord_almsI told Iulus Truptor I was not be able to raise enough gold from the Skyrim Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IC_8_Nord_almsI reached the Skyrim mission fund raising goal, and delivered the 100 gold to Iulus Truptor. He seemed pleased. He gave me a little blessing, and told me to speak to him again when I'm ready for another almoner's mission.
IC_8_Nord_almsI reached the Skyrim mission fund raising goal, and DOUBLED it! I delivered the 200 gold to Iulus Truptor. He seemed very pleased. He gave me a set of shoes blessed by Zenithar, and told me to speak to him again when I'm ready for another almoner's mission.
IC_8_Nord_alms_notImperial Cult: Alms from the Skyrim Mission
IC_8_Nord_alms_notI told Iulus Truptor I was not be able to raise enough gold from the Skyrim Mission to reach the fund raising goal of 100 gold. He was disappointed, and told me to decide whether my talents and temperaments are suited for fund raising. Before I approach him again for an almoner's mission, I must be sure I want to give the Imperial cult my full commitment.
IdleGrowl!
IdleSo it's back to the workshop in the snow! With lovely lanterns all aglow! He he! Ha ho! He he he ha ha ho!
IdleCandy, candy -- he makes so much! Uncle Sweetshare has a magic touch!
IdleIt's better than trinkets, games or toys! So say all the little girls and boys!
IdleUncle Sweetshare is coming near, to spread his candy and his cheer!
IdleWhen the sugar is warmed by the pale hearth light, the happiness spreads throughout the night!
IdleMy Uncle's candy is so sweet! It's such a yummy winter's treat!
IdleHe he! Ha ho! To the worskhop he will go!
IdleSigh.
IdleSniff.
IdleCough.
IdleThe signs have faded. The Prophecy is at an end.
IdleThe Bloodmoon is in the sky. Who knows what will befall us.
IdleStrange signs, carried on the wind...
IdleStrange times, and stranger...
IdleCough.
IdleHeart-Fang shall survive the Hunt.
IdleThere is great power in this place.
IdleNo guest of the Skaal shall want for hospitality.
IdleStranger and guest...
IdleSniff.
IdleThe fort will be rebuilt.
IdleI feel somehow changed by these events.
IdleWhat foul magic is at work here?
IdleThis is an evil place.
IdleJust another of life's little disappointments...
IdleAh, well. Duty calls.
IdleClears throat.
IdleWithout me, it all falls to pieces.
IdleOnce more, with feeling...
IdleHmmm.
IdleWell, it couldn't get worse... Could it?
IdleIf it's not one thing, it's another.
IdleAh... ah... AH... CHOOOO!
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's a hard life, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's hard, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's a hard life, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's hard, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's a hard life, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's hard, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's a hard life, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleUh-huh.
IdleRight.
IdleNo point worrying about it.
IdleJust as well...
IdleCould be worse. Probably will be.
IdleWonder what HE'S up to.
IdleWonder what SHE'S up to.
IdleWhat a life.
IdleIt's hard, but it's fair.
IdleOh, brother... not again....
IdleI'm still in pretty good shape... right?
IdleI took care of it... Didn't I?
IdleLook, don't tell me about YOUR problems....
IdleThe best swimmers are soonest drowned.
IdleThe sun shines every day in hell.
IdleAh... ah... AH... CHOOOO!
IdleUh-oh!
IdlePlease, not again....
IdleHow'd that get there?
IdleWell, if it bothers you so much, just don't look at it, all right?
IdleI came here for the waters. I was misinformed.
IdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
IdleThat stupid wolf got blood all over me.
IdleI guess you get used to the smell after a while.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
IdleWell, if you like furs and meat, this place is just fine.
IdleAn untidy tale comes to a sorry end.
IdleAh... ah... AH... CHOOOO!
IdleI think his one leg was longer than the other.
IdleMaybe if I just stand here, nobody will notice.
IdleWhy should I tell him? What's he done for ME lately?
IdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
IdleSnow is real pretty if you don't have to go out in it.
IdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleAfter the kicking I gave that weasel, he BETTER mind his manners.
IdleAh... ah... AH... CHOOOO!
IdleShe looks like somebody threw up in the fountain of youth.
IdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
IdleIt's not all that bad. It's not like I bit him or anything.
IdleWant to feel my muscle?
IdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
IdleI think they were teeth in her mouth, but I'm not sure.
IdleJoin the Legion. See the world. Freeze your arse.
IdleWell, if you shaved her palms, she might pass for a monkey.
IdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
IdleEvery day is Saint Plenty's Day in the Legion.
IdleGot any idea how these alembic thingies work?
IdleCouple strips of horker hide and it'll be good as new.
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
IdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
IdleMy mother warned me about mooks like you.
IdleWhy am I always surrounded by fawning admirers?
IdleAh... ah... AH... CHOOOO!
IdleNo. Not in a million years.
IdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
IdleI got this piece of bacon stuck right here between my teeth.
IdleWho IS that guy? Better look busy.....
IdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleCold enough for ya, eh?
IdleMy teeth itch.
IdleYou're a long way from civilization, pilgrim.
IdleAh... ah... AH... CHOOOO!
IdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
IdleJust rub a little bear grease on it -- be good as new.
IdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
IdleNo, don't eat the skin, for gods sake. You don't know where it's been.
IdleSome people are born dumb. Like me, for instance.
IdleIt was a rock. Who cares what kind of rock.
IdleAll this, and in the spring, mud and flies, too.
IdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleOh, sure. '...but it's a DRY heat.'
IdleI am NOT getting fat. These furs are shrinking.
IdleThe Great Circle of Life goes on, sweetie.
IdleSo there I was, winking at the honey jar again.
IdleGot to get these wolf guts off my britches. Got any ideas?
IdleCan't a girl get a break?
IdleHey! Good-looking... No, chump, not you.
IdleIn your dreams, little buddy.
IdleHey. I found a piece of cheese. Whose piece of cheese is this?
Idle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
IdleI'm losing my woolens again. Look the other way, would ya?
IdleMoody? Not really. I'm always this way.
IdleAh... ah... AH... CHOOOO!
IdleWe keep it dark in here so you can't see the dirt.
IdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
IdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
IdleMight take a stroll and let the wind blow the stink off.
IdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
IdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
IdleThe sun shines every day in hell.
IdleAh... ah... AH... CHOOOO!
IdleUh-oh!
IdlePlease, not again....
IdleHow'd that get there?
IdleWell, if it bothers you so much, just don't look at it, all right?
IdleI came here for the waters. I was misinformed.
IdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
IdleThat stupid wolf got blood all over me.
IdleI guess you get used to the smell after a while.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
IdleWell, if you like furs and meat, this place is just fine.
IdleAn untidy tale comes to a sorry end.
IdleAh... ah... AH... CHOOOO!
IdleI think his one leg was longer than the other.
IdleMaybe if I just stand here, nobody will notice.
IdleWhy should I tell him? What's he done for ME lately?
IdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
IdleSnow is real pretty if you don't have to go out in it.
IdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleAfter the kicking I gave that weasel, he BETTER mind his manners.
IdleAh... ah... AH... CHOOOO!
IdleShe looks like somebody threw up in the fountain of youth.
IdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
IdleIt's not all that bad. It's not like I bit him or anything.
IdleWant to feel my muscle?
IdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
IdleI think they were teeth in her mouth, but I'm not sure.
IdleUmmm... pudding!
IdleJoin the Legion. See the world. Freeze your arse.
IdleWell, if you shaved her palms, she might pass for a monkey.
IdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
IdleEvery day is Saint Plenty's Day in the Legion.
IdleGot any idea how these alembic thingies work?
IdleCouple strips of horker hide and it'll be good as new.
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
IdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
IdleMy mother warned me about mooks like you.
IdleWhy am I always surrounded by fawning admirers?
IdleAh... ah... AH... CHOOOO!
IdleNo. Not in a million years.
IdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
IdleI got this piece of bacon stuck right here between my teeth.
IdleWho IS that guy? Better look busy.....
IdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleCold enough for ya, eh?
IdleMy teeth itch.
IdleYou're a long way from civilization, pilgrim.
IdleAh... ah... AH... CHOOOO!
IdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
IdleJust rub a little bear grease on it -- be good as new.
IdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
IdleNo, don't eat the skin, for gods sake. You don't know where it's been.
IdleSome people are born dumb. Like me, for instance.
IdleIt was a rock. Who cares what kind of rock.
IdleAll this, and in the spring, mud and flies, too.
IdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleOh, sure. '...but it's a DRY heat.'
IdleI am NOT getting fat. These furs are shrinking.
IdleThe Great Circle of Life goes on, sweetie.
IdleSo there I was, winking at the honey jar again.
IdleGot to get these wolf guts off my britches. Got any ideas?
IdleCan't a girl get a break?
IdleHey! Good-looking... No, chump, not you.
IdleIn your dreams, little buddy.
IdleHey. I found a piece of cheese. Whose piece of cheese is this?
Idle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
IdleI'm losing my woolens again. Look the other way, would ya?
IdleMoody? Not really. I'm always this way.
IdleAh... ah... AH... CHOOOO!
IdleWe keep it dark in here so you can't see the dirt.
IdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
IdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
IdleMight take a stroll and let the wind blow the stink off.
IdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
IdleThe sun shines every day in hell.
IdleAh... ah... AH... CHOOOO!
IdleUh-oh!
IdlePlease, not again....
IdleHow'd that get there?
IdleWell, if it bothers you so much, just don't look at it, all right?
IdleI came here for the waters. I was misinformed.
IdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
IdleThat stupid wolf got blood all over me.
IdleI guess you get used to the smell after a while.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
IdleWell, if you like furs and meat, this place is just fine.
IdleAn untidy tale comes to a sorry end.
IdleAh... ah... AH... CHOOOO!
IdleI think his one leg was longer than the other.
IdleMaybe if I just stand here, nobody will notice.
IdleWhy should I tell him? What's he done for ME lately?
IdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
IdleSnow is real pretty if you don't have to go out in it.
IdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleAfter the kicking I gave that weasel, he BETTER mind his manners.
IdleAh... ah... AH... CHOOOO!
IdleShe looks like somebody threw up in the fountain of youth.
IdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
IdleIt's not all that bad. It's not like I bit him or anything.
IdleWant to feel my muscle?
IdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
IdleI think they were teeth in her mouth, but I'm not sure.
IdleUmmm... pudding!
IdleJoin the Legion. See the world. Freeze your arse.
IdleWell, if you shaved her palms, she might pass for a monkey.
IdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
IdleEvery day is Saint Plenty's Day in the Legion.
IdleGot any idea how these alembic thingies work?
IdleCouple strips of horker hide and it'll be good as new.
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
IdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
IdleMy mother warned me about mooks like you.
IdleWhy am I always surrounded by fawning admirers?
IdleAh... ah... AH... CHOOOO!
IdleNo. Not in a million years.
IdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
IdleI got this piece of bacon stuck right here between my teeth.
IdleWho IS that guy? Better look busy.....
IdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleCold enough for ya, eh?
IdleMy teeth itch.
IdleYou're a long way from civilization, pilgrim.
IdleAh... ah... AH... CHOOOO!
IdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
IdleJust rub a little bear grease on it -- be good as new.
IdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
IdleNo, don't eat the skin, for gods sake. You don't know where it's been.
IdleSome people are born dumb. Like me, for instance.
IdleIt was a rock. Who cares what kind of rock.
IdleAll this, and in the spring, mud and flies, too.
IdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleOh, sure. '...but it's a DRY heat.'
IdleI am NOT getting fat. These furs are shrinking.
IdleThe Great Circle of Life goes on, sweetie.
IdleSo there I was, winking at the honey jar again.
IdleGot to get these wolf guts off my britches. Got any ideas?
IdleCan't a girl get a break?
IdleHey! Good-looking... No, chump, not you.
IdleIn your dreams, little buddy.
IdleHey. I found a piece of cheese. Whose piece of cheese is this?
Idle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
IdleI'm losing my woolens again. Look the other way, would ya?
IdleMoody? Not really. I'm always this way.
IdleAh... ah... AH... CHOOOO!
IdleWe keep it dark in here so you can't see the dirt.
IdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
IdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
IdleMight take a stroll and let the wind blow the stink off.
IdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
IdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
IdleThe sun shines every day in hell.
IdleAh... ah... AH... CHOOOO!
IdleUh-oh!
IdlePlease, not again....
IdleHow'd that get there?
IdleWell, if it bothers you so much, just don't look at it, all right?
IdleI came here for the waters. I was misinformed.
IdleOh, please, gods, don't let him start in on that 'solemn duty' crap again.
IdleThat stupid wolf got blood all over me.
IdleI guess you get used to the smell after a while.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
IdleWell, if you like furs and meat, this place is just fine.
IdleAn untidy tale comes to a sorry end.
IdleAh... ah... AH... CHOOOO!
IdleI think his one leg was longer than the other.
IdleMaybe if I just stand here, nobody will notice.
IdleWhy should I tell him? What's he done for ME lately?
IdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
IdleSnow is real pretty if you don't have to go out in it.
IdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleAfter the kicking I gave that weasel, he BETTER mind his manners.
IdleAh... ah... AH... CHOOOO!
IdleShe looks like somebody threw up in the fountain of youth.
IdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
IdleIt's not all that bad. It's not like I bit him or anything.
IdleWant to feel my muscle?
IdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
IdleI think they were teeth in her mouth, but I'm not sure.
IdleUmmm... pudding!
IdleJoin the Legion. See the world. Freeze your arse.
IdleWell, if you shaved her palms, she might pass for a monkey.
IdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
IdleEvery day is Saint Plenty's Day in the Legion.
IdleGot any idea how these alembic thingies work?
IdleCouple strips of horker hide and it'll be good as new.
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
IdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
IdleMy mother warned me about mooks like you.
IdleWhy am I always surrounded by fawning admirers?
IdleAh... ah... AH... CHOOOO!
IdleNo. Not in a million years.
IdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
IdleI got this piece of bacon stuck right here between my teeth.
IdleWho IS that guy? Better look busy.....
IdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleCold enough for ya, eh?
IdleMy teeth itch.
IdleYou're a long way from civilization, pilgrim.
IdleAh... ah... AH... CHOOOO!
IdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
IdleJust rub a little bear grease on it -- be good as new.
IdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
IdleNo, don't eat the skin, for gods sake. You don't know where it's been.
IdleSome people are born dumb. Like me, for instance.
IdleIt was a rock. Who cares what kind of rock.
IdleAll this, and in the spring, mud and flies, too.
IdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleOh, sure. '...but it's a DRY heat.'
IdleI am NOT getting fat. These furs are shrinking.
IdleThe Great Circle of Life goes on, sweetie.
IdleSo there I was, winking at the honey jar again.
IdleGot to get these wolf guts off my britches. Got any ideas?
IdleCan't a girl get a break?
IdleHey! Good-looking... No, chump, not you.
IdleIn your dreams, little buddy.
IdleHey. I found a piece of cheese. Whose piece of cheese is this?
Idle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
IdleI'm losing my woolens again. Look the other way, would ya?
IdleMoody? Not really. I'm always this way.
IdleAh... ah... AH... CHOOOO!
IdleWe keep it dark in here so you can't see the dirt.
IdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
IdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
IdleMight take a stroll and let the wind blow the stink off.
IdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
IdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
IdleAll I ask is for a pair of boots. How hard could it be?
IdleJust... keep... moving... and... maybe... I... won't.... FREEZE.
IdleI should be named Talks-Too-Much. 'Argonians are tough. A little cold weather won't bother me.'
IdleBlood cold. Air cold. Everything...cold.
IdleOn or off the boat. Oh, for the marshes of home....
IdleKrr- AWWGH!
IdleKrr- AWWGH! Nevermore!
IdleHurry, hurry! Last boat to Solstheim! Until the next one. Hah-ha-hah.
Idle[Hawk-hawk-hawk-Ptooie] There! Eat that, little slaughterfish. Nice present from S'virr.
IdleNo! S'virr LIKES splinters. THAT'S why S'virr wears no boots.' Idiots.
IdleThe sun shines every day in hell.
IdleAh... ah... AH... CHOOOO!
IdleUh-oh!
IdlePlease, not again....
IdleHow'd that get there?
IdleWell, if it bothers you so much, just don't look at it, all right?
IdleI came here for the waters. I was misinformed.
IdleOh, please, Gods, don't let him start in on that 'solemn duty' crap again.
IdleThat stupid wolf got blood all over me.
IdleI guess you get used to the smell after a while.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleEat more vegetables,' he says. Turnips? I'm up to HERE with turnips.
IdleWell, if you like furs and meat, this place is just fine.
IdleAn untidy tale comes to a sorry end.
IdleAh... ah... AH... CHOOOO!
IdleI think his one leg was longer than the other.
IdleMaybe if I just stand here, nobody will notice.
IdleWhy should I tell him? What's he done for ME lately?
IdleWell, it LOOKED like it was dead. How was I supposed to know it was sleeping?
IdleSnow is real pretty if you don't have to go out in it.
IdleMy feet hurt. My back hurts. It's cold. I'm tired. Other than that, everything's just ducky.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleAfter the kicking I gave that weasel, he BETTER mind his manners.
IdleAh... ah... AH... CHOOOO!
IdleShe looks like somebody threw up in the fountain of youth.
IdleIt wasn't my fault. Really. He just fell over. I hardly touched him.
IdleIt's not all that bad. It's not like I bit him or anything.
IdleWant to feel my muscle?
IdleGood grief. It smells like Grandpa Goat in garlic sauce in here.
IdleI think they were teeth in her mouth, but I'm not sure.
IdleUmmm... pudding!
IdleJoin the Legion. See the world. Freeze your arse.
IdleWell, if you shaved her palms, she might pass for a monkey.
IdleCold, wet, no sun, ugly women. Yeah. This is some paradise all right.
IdleEvery day is Saint Plenty's Day in the Legion.
IdleGot any idea how these alembic thingies work?
IdleCouple strips of horker hide and it'll be good as new.
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleWhy is he staring at me? Have I got a hunk of bear in my teeth?
IdleSo these three guys, a Nord, and Orc, and a Wood Elf, walk into the mead hall.... No. Wait. It was a DARK elf. I think....'
IdleMy mother warned me about mooks like you.
IdleWhy am I always surrounded by fawning admirers?
IdleAh... ah... AH... CHOOOO!
IdleNo. Not in a million years.
IdleIf there's a barrel at the BOTTOM of the barrel, that's where you'll find him.
IdleI got this piece of bacon stuck right here between my teeth.
IdleWho IS that guy? Better look busy.....
IdleSee scenic Fort Frostmoth. Party with the heathens. Bring your own corpse.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleCold enough for ya, eh?
IdleMy teeth itch.
IdleYou're a long way from civilization, pilgrim.
IdleAh... ah... AH... CHOOOO!
IdleSo, this tooth-paste-stuff... what's it for? Fixing old teeth?
IdleJust rub a little bear grease on it -- be good as new.
IdleHe said it was fresh, but I don't know. It looked kinda like dog to me.
IdleNo, don't eat the skin, for gods sake. You don't know where it's been.
IdleSome people are born dumb. Like me, for instance.
IdleIt was a rock. Who cares what kind of rock.
IdleAll this, and in the spring, mud and flies, too.
IdleWell, at least being cold, wet, and miserable all the time gives us plenty to complain about.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
Idle[Wide yawn.]
IdleOh, sure. '...but it's a DRY heat.'
IdleI am NOT getting fat. These furs are shrinking.
IdleThe Great Circle of Life goes on, sweetie.
IdleSo there I was, winking at the honey jar again.
IdleGot to get these wolf guts off my britches. Got any ideas?
IdleCan't a girl get a break?
IdleHey! Good-looking... No, chump, not you.
IdleIn your dreams, little buddy.
IdleHey. I found a piece of cheese. Whose piece of cheese is this?
Idle... so Hrokar says, 'Bend over and kiss your old mother goodbye!' [gales of laughter]
IdleI'm losing my woolens again. Look the other way, would ya?
IdleMoody? Not really. I'm always this way.
IdleAh... ah... AH... CHOOOO!
IdleWe keep it dark in here so you can't see the dirt.
IdleHot or cold, or served in a boot... mead's my drink. Rectifies the humors and confuses the vermin.
IdleHe's so sorry, his momma swapped him for a dog, and drowned the dog.
IdleMight take a stroll and let the wind blow the stink off.
IdleCold? This ain't cold. You should try Skyrim. Now THERE'S cold for ya.
Idle*Pfbbbbbbbt*
IdleOh, not AGAIN!
IdleWait-wait-wait! I remember now! 'Ecdysiast!' That's it! She used to work as an ecdysiast.
IdleNow... if I could just figure a scheme of classifying manifolds for TRI-PLY-connected surfaces... or even MORE complex surfaces...
IdleSubmit to the Three, the Spirits, and Thy Lords.
IdleOwn no weakness or fault.
IdleThree Gods, One True Faith.
IdleBy the Three, my rights and duties.
IdleGrunt. Grunt. Grunt. Grunt. Grunt.
IdleGrunt. Grunt.
IdleMaster was right to discipline us. We are foolish.
IdleSo clumsy, all my fault.
IdleSo strange this place. Far from the marsh.
IdleSo much to remember.
IdleSmall fork on outside, or is it inside....
IdleGrunt.
IdleNow where did I put that?
IdleI'm sure it's around here somewhere.
IdleIf I ever see that elf, he's in so much trouble.
IdleCough.
IdleHumming.
IdleI can't believe it. Pfft.
IdleWhat was that?
IdleWhat's a girl gotta do to get some attention around here?
IdleWhistling.
IdleThere is much to learn.
IdleOver there. That's new.
IdleI heard something.
IdleWhat was that?
IdleSniff.
IdleVar var var.
IdlePurr.
IdleSweet Skooma.
IdleSweet moon sugar.
IdleThere is much to learn.
IdleOver there. That's new.
IdleI heard something.
IdleWhat was that?
IdleSniff.
IdleVar var var.
IdlePurrs.
IdleSweet Skooma.
IdleSweet moon sugar.
IdleHumming.
IdleClearing throat.
IdleCough.
IdleSniff.
IdleWhistle.
IdleThat was the strangest book I've ever read.
IdleI don't know if I like this.
IdleWhat was that?
IdleStrange.
IdleSniff.
IdleWhat day is today?
IdleI can't imagine eating one of those things.
IdleI should probably wash up before heading home.
IdleThat's one ugly outfit.
IdleNot a lot of pretty ladies around here.
IdleI wonder if she heard me say that?
IdleSo I said. Where's the money in that?
IdleCough.
IdleClearing throat.
IdleCough.
IdleSniff.
IdleHmmm.
IdleGrowl.
IdleWhat was that?
IdleThere it is again.
IdleProbably nothing.
IdleI don't care for those elves.
IdleNeed to practice more.
IdleCough.
IdleSniff.
IdleCough.
IdleClears throat.
IdleSo careless, these creatures.
IdleAn oath is an oath.
IdleFinally something interesting.
IdleWhistle
IdleCough.
IdleHumms.
IdleSniff.
IdleWhat makes this smell?
IdleBloody scamps. I could skin them all.
IdleI haven't seen that before.
IdleWhat makes this smell?
IdleUgh! Disgusting!
IdleWhistle.
IdleCough.
IdleHumm.
IdleWhistle.
IdleCough.
IdleSniff.
IdleCough.
IdleWhat makes this smell?
IdleHumm.
IdleThere is someone watching me. I can tell.
IdleWhere is that slave? Here not long ago.
IdleGrumbling.
IdleSigh.
IdleSniff.
IdleCough.
IdleI could kill that guar. Those boots are ruined.
IdleProbably nothing.
IdleWhat was that?
IdleThere is someone watching me. I can tell.
IdleWhere is that slave?
IdleGrumbling.
IdleSigh.
IdleSniff.
IdleCough.
IdleI could kill that guar. Those boots are ruined.
IdleClears throat.
IdleCough.
IdleWhistle.
IdleWho put that there?
IdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
IdleWhat was I thinking?
IdleThat guy asks way too many questions.
IdleWhat was that about?
IdleSniff.
IdleClears throat.
IdleHumm.
IdleWhistle.
IdleI shouldn't have pushed so hard.
IdleDirt, dirt, dirt, dirt, dirt. Everywhere dirt.
IdleI think that tavern girl was looking at me. How can I tell her I'm not interested?
IdleThe blue plates are nice, but the brown ones seem to last longer.
IdleDo I drop the sweetroll or hand it over and come back later? Dunno....
IdleSniff.
IdleSigh.
IdleGrumbles.
IdleSigh.
IdleHumm.
IdleWhistle.
IdleSigh.
IdleCough.
IdleSniff.
IdleThat's unusual.
IdleNow where did I put that?
IdleHmm. Probably nothing.
IdleI thought I heard something?
IdleHumm.
IdleWhistle.
IdleSigh.
IdleCough.
IdleSniff.
IdleWhat was that?
IdleClick, click, click.
IdleClick, click, click.
IdleWhat was that?
IdleStick the wickwheat until soft, add the marshwillow...
IdleIt is hidden away. Yes. No one will find it...
IdleA new scent is here. Who can it be?
IdleToo many elves. Might be seen.
IdleNo. That's not it.
IdleSniff.
IdleClick, click, click.
IdleClearing throat.
IdleHumm.
IdleWhistle.
IdleThese Dunmer are useless.
IdleThe sun and moons transform day to night, but what transforms the mind?
IdleThat's it. She's gone too far. I'll see her disgraced before the council. Yes.
IdleIt just stood there, holding its tail and whispering. What did it say?
IdleI don't recall using teleportation, and yet there I was. Alone. Naked.
IdleSniff.
IdleCough.
IdleHumm.
IdleWhistle.
IdleSuch useless creatures.
IdleClearly he was wrong. Yet I do think he meant well.
IdleFirst the vision. Then the conjuration. This is unsettling.
IdleIf that creature visits again, I think I'll have choice words to say.
IdleThe indignity of it all.
IdleSigh.
IdleSniff.
IdleSniff, sniff.
IdleNow, where did I put that?
IdleClears throat.
IdleWhat was that?
IdleHmmm.
IdleWhistles.
IdleClears throat.
IdleSniff.
IL_BlueprintsImperial Legion: Blueprints
IL_BlueprintsDarius told me that the Emperor himself wants the plans to the Anumidium. These plans may be somewhere under Red Mountain.
IL_BlueprintsDarius thanked me for finding the blueprints to Anumidium. They will be sent immediately to the Emperor himself.
IL_CourtesyImperial Legion: Courtesy
IL_CourtesyThe Buoyant Armiger Salyn Sarethi in Ghostgate claims that we have no courtesy. Frald the White asked me to challenge Salyn Sarethi to a contest of wit, poetry, and honor.
IL_CourtesyFrald the White was pleased to hear that I won the duel of wit and poetry.
IL_CourtesyFrald the White was disappointed to hear that I lost the challenge against Salyn Sarethi, but he thanked me for having the courage to meet the challenge.
IL_DamselImperial Legion: Rescue Dandsa
IL_DamselRadd Heart-Hart asked me to rescue Dandsa, an Imperial citizen, who was captured by raiders. They are holding her in Abernanit on the coast near Gnaar Mok.
IL_DamselRadd Hard-Heart thanked me for rescuing Dandsa.
IL_DamselI told Radd Hard-Heart that Dandsa is dead.
IL_FalseOrdinatorImperial Legion: Suryn Athones' Slanders
IL_FalseOrdinatorSuryn Athones, an Ordinator at the Justice Offices in Vivec has slandered the dignity of our Order. Frald the White asked me to silence his lying mouth with blood.
IL_FalseOrdinatorFrald the White thanked me for silencing Suryn Athones.
IL_GiantNetchImperial Legion: Breeding Netch
IL_GiantNetchRadd Hard-Heart told me that Giant Netch are threatening the village of Gnaar Mok. I must go there and kill the pair of breeding netch.
IL_GiantNetchRadd Hard-Heart thanked me for killing the breeding netch near Gnaar Mok.
IL_GnisisBlightImperial Legion: Gnisis Eggmine
IL_GnisisBlightDarius asked me to cure the Kwama Queen in the Gnisis Eggmine. The Kwama Queen is blighted and the villagers suffer.
IL_GnisisBlightDarius thanked me for curing the Kwama Queen in the Gnisis Eggmine.
IL_GnisisBlightI told Darius that the kwama queen in the Gnisis Eggmine was dead.
IL_GrandmasterImperial Legion: Grandmaster Duel
IL_GrandmasterVarus Vatinius challenged me to a duel. I must meet him in combat with weapons of my choosing in the Vivec Arena.
IL_GrandmasterI won the duel against Varus Vatinius. I am now the Knight of the Imperial Dragon of the Order of Ebonheart.
IL_KnightShieldImperial Legion: Lord's Mail
IL_KnightShieldVarus Vatinius has told me that in order to become a Knight of the Garland, I must prove my worth by returning two legendary artifacts to the Order. First, he would like me to return the Lord's Mail, which recently disappeared from the Shrine in the Imperial Commission in Ebonheart. He has given me the key and permission to inspect the Shrine.
IL_KnightShieldI have returned Chrysamere to Varus Vatinius, who was glad to have the powerful weapon returned to the Legion.
IL_MaidenTokenImperial Legion: Maiden's Token
IL_MaidenTokenVarona Nelas is blackmailing a Buoyant Armiger. She has an embroidered glove which was given to this Buoyant Armiger as a token of affection. It would cause a scandal if it were known that they are lovers. Imsin the Dreamer asked me to recover this glove from Varona Nelas and bring it to her. Varona Nelas can be found in Assumanu, which is southeast of Ald Redaynia.
IL_MaidenTokenI brought the embroidered glove to Imsin the Dreamer. She will make sure it is returned to the Buoyant Armiger it belongs to.
IL_MaidenTokenImsin the Dreamer thanked me for giving the glove back to Ilmeni Dren.
IL_MaidenTokenI told Imsin the Dreamer that Varona Nelas was dead.
IL_NecromancerImperial Legion: Sorkvild the Raven
IL_NecromancerSorkvild the Raven is a Necromancer who lives in the Dwemer ruins near Dagon Fel. The Dunmer despise Necromancy, and all who practice it. Radd Hard-Heart wants the Necromancer dead before he ruins the reputation of other Imperial citizens.
IL_NecromancerRadd Hard-Heart thanked me for killing Sorkvild the Raven.
IL_ProtectEntiusImperial Legion: Saprius Entius
IL_ProtectEntiusFrald the White told me that a fellow knight, Saprius Entius committed murder. He is hiding somewhere in Vivec City. I must find Saprius Entius and protect him from the authorities. Frald the White will find a way to secret him away where he will stand trial with Imperial justice.
IL_ProtectEntiusFrald the White thanked me for finding Saprius Entius. He will be brought to justice in the Empire.
IL_ProtectEntiusFrald the White accused me of killing Saprius Entius and expelled me from the Legions.
IL_RescueHermitImperial Legion: Rescue Jocien Ancois
IL_RescueHermitRadd Hard-Heart asked me to rescue Jocien Ancois, who is trying to teach the Ashlanders of Imperial culture and virtue. He was taken from the Erabenimsun camp by outcast Ashlanders, I should start there.
IL_RescueHermitRadd Hard-Heart thanked me for rescuing Jocien Ancois.
IL_RescueHermitI told Radd Hard-Heart that Jocien Ancois is dead.
IL_RescueKnightImperial Legion: Rescue Joncis Dalomax
IL_RescueKnightJoncis Dalomax, a Knight Errant, has been captured. He is being held in Ashurnibibi, a Daedric Ruin on an island northwest of Hla Oad.
IL_RescueKnightImsin the Dreamer thanked me for rescuing Joncis Dalomax.
IL_RescueKnightI told Imsin the Dreamer than Joncis Dalomax was already dead.
IL_RescuePilgrimImperial Legion: Rescue Madura Seran
IL_RescuePilgrimDarius asked me to rescue a pilgrim from an outcast Ashlander camp outside of Ald Velothi. The pilgrim's name is Madura Seran.
IL_RescuePilgrimDarius thanked me for rescuing Madura Seran.
IL_RescuePilgrimI told Darius that the pilgrim Madura Seran was dead.
IL_RescueRagashImperial Legion: Rescue Ragash gra-Shuzgub
IL_RescueRagashDarius asked me to find out what happened to Ragash gra-Shuzgub, who tried to collect taxes from Baladas Demnevanni. Baladas lives in Arvs Drelen, the tower here in Gnisis.
IL_RescueRagashDarius thanked me for rescuing Ragash gra-Shuzgub.
IL_RescueRagashI told Darius that Ragash was dead.
IL_ScrapMetalImperial Legion: Scrap Metal
IL_ScrapMetalThe Buoyant Armigers have challenged the Imperial Legion to a hunt. They claim they will bring in the skin of a corprus beast. Radd Hard-Heart wants me to bring in the scrap metal from a Dwemer Centurion.
IL_ScrapMetalI brought Radd Hard-Heart the scrap metal from a Dwemer Centurion. With this the Imperial Legion is sure to win the hunt with the Buoyant Armigers.
IL_SmugglerImperial Legion: Dwemer Artifacts at Drinar Varyon's Place
IL_SmugglerDrinar Varyon in Ald'ruhn is a suspected smuggler. Imsin the Dreamer wants me to find any Dwemer artifacts in his place return them to her.
IL_SmugglerI returned Drinar Varyon's Dwemer Tube to Imsin the Dreamer.
IL_SmugglerI told Imsin the Dreamer that Drinar Varyon was dead.
IL_TalosTreasonImperial Legion: Talos Cult Conspiracy
IL_TalosTreasonDarius suspects that some of his troops involved with the Talos Cult are involved in some sort of conspiracy. Darius asked me to find proof of this conspiracy.
IL_TalosTreasonDarius thanked me for bringing him proof of his troops' treasonous plans and for enacting justice upon them.
IL_TaxesBaladasImperial Legion: Baladas Demnevanni's Taxes
IL_TaxesBaladasDarius asked me to collect taxes from Baladas Demnevanni. Since I am the Nerevarine, Darius believes that Baladas will listen to me.
IL_TaxesBaladasDarius thanked me for convincing Baladas to pay his taxes.
IL_TraitorCovenImperial Legion: Kill Tonasi Belas
IL_TraitorCovenImsin the Dreamer asked me to find and kill Tonasi Belas, who was once a member of our Order. She is now a worshipper of Mehrunes Dagon in Assarnatamat east of Caldera.
IL_TraitorCovenImsin the Dreamer thanked me for killing the traitor Tonasi Belas.
IL_TraitorWarriorImperial Legion: Honthjolf is a Traitor
IL_TraitorWarriorFrald the White told me that Honthjolf, a former Knight Errant of the Order of Ebonheart, has made a pact with the Daedra worshippers of Aharnabi, which is on the far southeastern shores of Azura's coast, near the Shrine of Azura. Honthjolf is a traitor to the Order and must be killed.
IL_TraitorWarriorFrald the White thanked me for killing Honthjolf, the traitor to our Order.
IL_WidowLandImperial Legion: Widow Vabdas' Deed
IL_WidowLandGeneral Darius of the Imperial Legion has asked me to get the deed to the Widow Vabdas' land.
IL_WidowLandI brought the deed to Widow Vabdas' land to Darius.
IL_WidowLandDarius thanked me for slaying Lugrub gro-Ogdum, the murderer of Mansilamat Vabdas.
Imperial lawThey have laws? It is difficult to tell. The Skaal, however, have strict laws. Do not steal from another, for you will be provided with what you need. Do not attack your brother, though you may defend yourself if needed. For a Skaal, there are strict punishments for these laws. For one that is not Skaal-born, the punishment is always death.
Imperial lawFines and compensation are determined by magistrates, and may be paid to guards. In place of fines, the criminal may serve extended sentences of hard labor. The workcamps are hard places for hard men, and for each day served, expect to lose some hard-earned skill as a result of physical, mental, or emotional punishment.
Imperial matterIt's simple, really. I want you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know the deed is done. Now, go speak with Jeleen at the Cult shrine here in Frostmoth before you depart. He may have some more information.
Imperial matterI see. Well, if you change your mind, come talk to me. This issue isn't going to resolve itself, and I hardly have the resources to deal with it effectively. Good day, %PCClass.
Imperial matterExcellent. You are a credit to the Imperial Legion, %PCName. I hereby order you to kill the man responsible for the moon sugar poisonings. Jeleen, our Cult priest, was the most recent victim, and he actually caught a glimpse of the culprit. It was a man wearing, oddly enough, a unique white Colovian fur helm. Bring me this white helm, and I'll know justice has been served. Be sure to question Jeleen at the Cult shrine before you depart. He may have some more information.
Imperial matterVery well, then. I hope you will put any personal matters to rest as quickly as you're able, and then return to accept this mission. You are a member of the Imperial Legion, %PCName, and our first duty is to the Empire. I know thinngs seem a bit lax around here, and some of the other guards aren't as motivated as they should be. I expected better from you. Good day.
Imperial matterIf it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. He wants the culprit dead. I know you're not a member of the Imperial Legion, but I'd like to hire you to help in the investigation. I'll make it worth your while. Are you interested?
Imperial matterIf it were just the locals the Empire couldn't be bothered. But now one of our own has been affected! Last week our Cult priest was stricken with moon sugar euphoria after drinking some wine. I don't have the manpower to deal with this problem, but my superiors are getting impatient. They want the culprit dead. I need to call upon you, as a loyal member of the Imperial Legion, to bring this poisoner to justice. What say you? Will you serve me, and the Empire?
Imperial matterThe matter is still under investigation, and I suggest you get a move on.
Imperial matterThat matter has been put to rest, thanks to you.
important cult matterYes. You see, my prot�g� Mirisa left the shrine over a month ago for those forsaken frozen wastes. Her challenge was to bring the word of the Imperial Cult to the local savages. She hasn't returned, and I fear the worst.
important cult matterThe matter is now officially closed.
investigate a crimeYou have made your decision. The matter is settled.
investigate a crimeHalfhand is dead? This is not our way, %PCName. I am displeased by your actions, though I suspected that Halfhand was a liar. Perhaps there was some wisdom in his death, after all. Now, though, you are to prove your strength as a warrior.
investigate a crimeSo, Halfhand has invented this tale of theft? Over a woman? By the All-Maker, this will not go unpunished! By Skaal tradition, making a false accusation carries the same penalty as the crime that is claimed. In this case, either exile or death by sacrifice to the wolves. The verdict is yours to decide.
investigate a crimeYou seem to have uncovered some important information. Go to Halfhand and present the information to him, and then bring the man to me. This matter will be resolved.
investigate a crimeCome to me when you have more information, %PCName. This matter is a serious one, and we will not proceed until all of the facts have been discovered.
investigate a crimeYou are to investigate the charges of theft brought against Engar Ice-Mane. Speak with me again when you have learned something of value.
investigate a crimeEngar Ice-Mane has been accused of theft. His accuser, Rigmor Halfhand, claims that Ice-Mane stole furs from his house. These furs were, indeed, found in Ice-Mane's residence. The Skaal do not take such things lightly. We have little, and each is given according to his need. This offense is punishable by exile or sacrifice to the wolves. Ice-Mane will surely choose the wolves. Now, speak with the Skaal. Find out what you can. Then, report your findings to me, so the guilty may be punished appropriately.
investigate a crimeI have heard about this crime, and it puzzles me. Engar Ice-Mane is known to be an honorable warrior. Still, making a false accusation against another man seems a risky thing to do. I doubt even Rigmor Halfhand would do such a thing.
investigate a crimeI know what I am accused of, and I know that it is a lie! I have no need for the furs of Rigmor Halfhand. I am a Skaal warrior. My honor and the honor of the Skaal are my life. But I will bear this injustice as any warrior should--with dignity.
investigate a crimeI have told you my crime. My life is forfeit. Do what you must, stranger.
investigate a crimeYou...found that letter. But why would...? This is an outrage! I never.... I only wanted the woman. Why did that fool have to choose the wolves? He could have simply left, and she and I could have been together forever! You know my crime, and I know you must tell Heart-Fang. Let us go to him, and I will accept my fate.
investigate a crimeI can't understand why he would do such a thing. We of the Skaal give to each according to need. If Ice-Mane had needed more furs, they would have been provided. But, instead, he stole them from my home. It is difficult to explain. I feel sorry for his lovely wife, who will be left all alone.
investigate a crimeRigmor Halfhand is a clever one, and his words can be like honey. You saw the letter he wrote me. It may be the reason he has brought these accusations against my husband.
investigate a crimeEngar would never do a thing such as this. He is a man of honor, and we want for nothing. I cannot imagine what would drive Rigmor to make such an accusation. Perhaps he is jealous of my husband, and these charges are meant to disgrace him.
investigate a crimeThe accusations that Rigmor Halfhand has made against Engar Ice-Mane? A terrible situation.
join the East Empire CompanyYou're already working for the East Empire Company. Is this an attempt at humor? I'm not amused.
join the East Empire CompanyVery well, then. You are now an %NextPCRank in the East Empire Company, %PCName. I'll make it clear to you now that I am the one in charge; see me when you're ready for an assignment or want a promotion.
join the East Empire CompanyThe East Empire Company is a business at heart. Applicants should have a winning personality, and a strong will. Those with the ability to speak eloquently and barter shrewdly are most valuable. Given the hostile environments the Company often ventures into, applicants should have a keen sense of security. Finally, all applicants should be trained in the time-honored virtues of long blades and medium armor, as has been customary for the Company for generations.
join the East Empire CompanyMakes little difference to me. Others can be found to do the job.
join the East Empire CompanyYour interest is commendable, and we can certainly use the manual labor, if nothing else. As with all business, make sure you understand the requirements before agreeing to anything. So, are you willing?
join the East Empire CompanyAt a closer glance, it seems you'd be of little use to me. You certainly don't meet the requirements.
keep me from my taskNothing must keep me from it.
keep me from my taskI have been in this cave for many centuries. The draugr you met in this place are not my kin. Mindless creatures, driven only by desire for living flesh. My story is quite different.
Korst Wind-EyeI am Korst Wind-Eye. How may I help you?
Korst Wind-EyeThe shaman. He should spend more time with steel and less in studies. Still, he can provide good advice.
Korst Wind-EyeHe is the shaman of the Skaal. His wisdom is great, and his magic is strong. He is a powerful ally and a good source of information.
Korst Wind-EyeI have often sought Wind-Eye for advice on important matters.
Korst Wind-EyeHe is the shaman in our village, a very wise man. He has powerful magic and keen insight. Seek him out in times of confusion.
Korst Wind-EyeThe shaman is dead! This is a bad omen for our people.
Korst Wind-EyeHe is the shaman in our village, and his wisdom is unparalleled. You will usually find him in the Shaman's Hut, though he often wanders our lands on his own business. If you have any questions, Wind-Eye would be good counsel.
Korst Wind-EyeI can't say I know who that is.
Lake FjaldingI have heard there are strange things going on at the lake. What can it mean?
Lake FjaldingThe lake is the largest on Solstheim. It is often used as a mating ground for the horkers of the island.
Lake FjaldingIt's a big lake toward the northeast. Of course, it's covered by ice, so it's not of much use.
Lake FjaldingIt's toward the northeast of the island, and is covered by ice year-round.
Lake FjaldingIt's toward the northeast of the island, and is covered by ice year-round.
Larrius VarroWith the recent troubles, we have had many Writs issued. The most challenging I have saved for you, %PCRank. This one is for Larrius Varro in Fort Moonmoth near Balmora.
latest rumorsRumors? Are you mad? There's no time for such nonsense!
latest rumorsHave you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim.
latest rumorsHave you seen it? The raven? It's been spotted at the Altar of Thrond. It's huge, and black as midnight. Some say it's a sign that witches have come to Solstheim.
latest rumorsMy son was recently shipped up to Fort Frostmoth on the island of Solstheim. I don't know what he did to deserve that, but it couldn't have been good.
latest rumorsI've been told that the Empire has granted a new charter to do some mining on the island of Solstheim. Why anyone would want to go there is beyond me.
latest rumorsI heard there has been some trouble up at Fort Frostmoth. Never heard of it? It's on an island called Solstheim north of Vvardenfell.
latest rumorsDon't worry about reavers around here. Our northern patrols run into them now and then, but they stay away from defended settlements and forts like this one.
latest rumorsThere are diseased wolves and bears out there. A few cure potions wouldn't be a bad idea.
latest rumorsSmuggler camps can be found all over the island. We'll clean them out one of these days. One at a time.
latest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
latest rumorsHeard the stories about a flying ship? They say it was headed north of here into a thick blizzard. Can't imagine it survived that storm.
latest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
latest rumorsWatch yourself at Thirsk. Nothing but a bunch of drunken barbarians, I tell you.
latest rumorsWolves are fine creatures but some can be diseased, and they become a danger to us all.
latest rumorsYou didn't hear this from me, but Kjolver is looking to hire someone for some kind of job...someone who's not afraid to get blood on their gauntlets, if you know what I mean.
latest rumorsDid you hear? Sigvatr the Strong killed Gustav Two-Teeth in cold blood! Gustav's widow Kolfinna is seeking retribution. She deserves it, if you ask me.
latest rumorsOur ancestral barrows can be found all over the island. I wouldn't go into them, if I were you.
latest rumorsI'm telling you, I saw a ship flying in the sky! It was headed west into the Moesring Mountains. I lost sight of it when a blizzard hit.
latest rumorsFinally, a boat to Fort Frostmoth. I often see you coming and going. You should check it out. It's on the shore just south of us.
latest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
latest rumorsHave you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.
latest rumorsI've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.
latest rumorsI'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit.
latest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
latest rumorsThey say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map.
latest rumorsBe careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you.
latest rumorsEver been to Brodir Grove? Those stones used to be men, before some nasty wizard got to 'em. That's what the legend says, anyway
latest rumorsLocals say berserkers aren't normal, they've gone wild and roam among the animals on the island.
latest rumorsI've heard there's a spot just to the south of us that always seems to have smugglers come ashore. There are other spots around the island that smugglers like to use as camps.
latest rumorsI'm telling you, I saw a ship flying in the sky! It was headed north into the Moesring Mountains. I lost sight of it when a blizzard hit.
latest rumorsThey say there is buried treasure somewhere on Solstheim. Problem is, nobody has ever found the map.
latest rumorsBe careful out there. Seems like everywhere you turn, there's a wolf or bear waiting to maul you.
latest rumorsHave you heard what the natives say about reavers? I've heard Fort Frostmoth patrols encounter them up north.
latest rumorsThe skies are clear all over Morrowind? Even on Red Mountain? I cannot believe it.
little adviceJust because Hrothmund's Bane is magically sealed, that doesn't mean there isn't...something inside waiting for you. Be ready for a fight.
little adviceIt's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.
little adviceThey say spriggans die three deaths. Best to avoid them if I were you.
little adviceSometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.
little adviceIf you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it
little adviceIf you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor.
little adviceAt night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning.
little adviceSometimes it's worth killing a berserker just to get his weapon. Some of them favor special silver blades that are enchanted to do extra damage to their opponents.
little adviceIf you're looking for a good short-bladed weapon, try to get your hands on a frysehag's winterwound dagger. Its magical frost can damage flesh and disintegrate armor.
little adviceIt's always a good idea to carry some cure disease potions while you're on Solstheim. A lot of the animals carry Ataxia or Yellow Tick.
little adviceIf you run into any snow wolves or snow bears, attack them with fire. They have a natural weakness to it
little adviceAt night, when the snow starts falling, it's hard to see more than a few feet in front of you. Either use a good light source or get indoors until morning.
little adviceThey say spriggans die three deaths. Best to avoid them if I were you.
little adviceNo one will ever grow rich hunting. But it is a pure pleasure for itself. Take your time. Sneak up on your prey. Surprise it with a swift, silent arrow. There is no greater pleasure than to drop a cliff racer with a single arrow.
little secretThe name of the wolf that killed Hrothmund is "Ondjage." You'll need to say his name to enter Hrothmund's Barrow. Say any other name and you'll NEVER be able to get in!
little secretI heard this guy talking...he said there's some kind of thieves' stash hidden in one of the ice caves, but it's guarded by a few Grahl...
little secretThey say wolf dung has powerful healing properties. Hey, that's what I heard!
little secretIf you're looking for some moon sugar, Uncle Sweetshare is the man you want to see.
little secretThere's a body at the bottom of Lake Fjalding! I saw it once, through a hole in the ice.
little secretThey say there's pirate treasure buried somewhere on the island. Been here for a hundred years, and nobody's ever found it.
little secretSmuggling raw glass is a crime. All raw glass belongs to the Emperor, so it's the crime of treason, and punished by death. But... there's so much money to be made selling black market raw glass that it's a rare merchant who'll refuse to buy a piece from you. Of course, if the mine guards catch you stealing raw glass, they just kill you. Which is why we don't steal raw glass.
local savagesWhat else would you call them? They're hardly civilized, with all that bear and wolf worship. And they hardly even recognize the Nine Divines! Most Nords are too busy worshiping heathen gods like Alduin and Orkey. That's why Mirisa's missionary work is so important.
local savagesWhat else would you call them? They're hardly civilized, with all that bear and wolf worship. And they hardly even recognize the Nine Divines! Most Nords are too busy worshiping heathen gods like Alduin and Orkey. That's why Mirisa's missionary work was so important.
make a dealNo? I thought Lusius would have given you better advice. I'm sorry. I can't let you ruin what I've got going on here. You'll have to kill me and all of my friends. Leave one, and he will carry on. Now, it is time for you to die.
make a dealSounds good. You won't regret this. I'll be gone as soon as possible. Here, take this. I found it while doing a bit of traveling here on the island. Had a friend of mine throw a little enchantment on it as well. And, hey, take whatever you want from this stash. I'm sure nothing will be missed. Our secret...just between us.
make a dealAs I said, you let me walk, and no one ever sees me again. The weapons stay here. And, I'll give you this axe. I think it's pretty valuable. What do you say, %PCName?
make a dealI'll get off the island. Leave the weapons behind. You just let me go peacefully and don't cause any trouble with Carius, and I'm gone. And, look, I'll give you this nice axe as a little bonus for keeping this quiet. Carius will never miss me, and I'll just disappear. Ask Lusius about it. He'll give you good advice.
make a dealInteresting. Well, I suppose you could let him go. I know Spurius, and while he wasn't the best soldier, he wasn't the worst, either. And I know he has a family to feed back home. Still, he has stolen from the Legion, and his crimes are punishable by death. I'm afraid the decision is yours, my friend. Whatever you decide, I will support it.
Mantle of WoeEvil, you say? Self-righteous fool! Spare me your sanctimonious lecturing! There is no good in the world, save that which we give ourselves. But enough talk. I will show you the true meaning of power!
Mantle of WoeFather? My...father? Could it be that he still holds me dear to his heart? I...I only wanted to study magic, free from the laws of the Skaal. Necromancy was quick, and easy. The power it offers is so overwhelming. Here...take the Mantle of Woe! Destroy it! I have brought shame to my father. I will leave Solstheim, I will find a place to study magicka, true magicka. Tell my father his love has saved me. I will return to him some day, when I can truly make him proud.
Mantle of WoeFool! Such power cannot be shared! I alone wear the Mantle of Woe! I alone am master of the dead! I shall slay you and add your corpse to my ranks!
Mantle of WoeI think not, stranger! You're finding me here was destiny. I seek to raise an army of the dead, and I need as many fresh corpses as I can get!
Mantle of WoeSo, you seek the Mantle's power for your own? A dark duel it shall be, then!
Mantle of WoeThe Mantle of Woe is now yours, %PCName. I urge you to destroy the robe, lest its dark power take hold over you as it did me.
Mantle of WoeBehold the vestments I now wear! When I read the old stories I had to learn the truth. Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village? I could contain my eagerness no longer, and jumped into the well. I braved Rimhull's dangers, and at last my efforts were rewarded. Soon the dead shall walk, and Tymvaul the Dark shall lead them!
Mantle of WoeBehold the vestments I now wear! When I read the old stories I had to learn the truth. Could it be that an item of such grand magicka lie so close at hand, in the caves beneath my very village? I could contain my eagerness no longer, and jumped into the well. I braved Rimhull's dangers, and at last my efforts were rewarded. Soon the dead shall walk, and Tymvaul the Dark shall lead them!
master is goneYes, yes, the master is gone. He must return soon. The wolves came and took him away. Big wolves, evil wolves! Wolves that walk like men! Left Dulk all alone! But the master will be back soon. The master must come back soon!
master is goneNo time to talk now! Not with Krish still on the loose!
meadBlech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me.
meadBlech! Mead is a vile drink, and it turns normal people into slobbering savages. I've seen what it can do. Trust me.
meadAye, mead is the nectar of the gods! It's made from fermented honey, and has been known to knock even the strongest Nord on her backside!
meadMead is fermented honey wine. It is a strong drink, brewed by strong Nords. The mead here at Thirsk is shipped all the way from Skyrim.
meadSurely you jest! Mead is the nectar of the god Shor! It's made from fermented honey, and is the finest drink ever to touch a Nord's lips.
meadMead ish the finesht drink on Solshteim! Finesht drink on Shkyrim too, for that matter! *burp!*
meadSome kind of sweet Nord drink. Terrible stuff. You won't catch many of the soldiers at this fort asking for it.
meadIt's honey wine. Pretty strong stuff.
mead hall businessThe mead has already arrived, my chieftain. It is upstairs in your quarters.
mead hall businessThe mead has arrived! We now have plenty to sell. Oh, and I've seen to it that three cases of Skyrim's finest honey wine have been placed upstairs in your quarters, my chieftain. Drink and be merry!
mead hall businessThe mead has been ordered, great %PCName, but has not yet arrived from Skyrim. As I mentioned before, it will take a total of seven days for the mead to get here.
mead hall businessYou have already collected the profits for this week, %PCName. Talk to me again when seven days have passed, and I will give you the gold I have collected.
mead hall businessWe have plenty of mead in stock, %PCName, and you can collect the profits every week. Here is the gold we earned this week.
mead hall businessGreat chieftain of Thirsk, I am afraid you are unable to collect any profits from the sale of mead. We have run low on the sweet nectar, and don't have enough to make a profit on. If you direct me to order more mead from Skyrim, I will be happy to do so.
mead hall businessYes, great chieftain. I will put in the order for mead. It should arrive from Skyrim in about a week.
mead hall businessThe hunters have already returned, great chieftain, and you have been given the snow bear and snow wolf pelts. They killed as many of the elusive creatures as they could find, and assured me it would be no use going out again.
mead hall businessThe hunters are still out in the wild, %PCName. Remember, snow bears and snow wolves are elusive creatures, and they may take some time to find and kill. Check back in a few days.
mead hall businessThe hunters have returned, %PCName. Here are the snow bear and snow wolf pelts they were able to secure. The heads of these creatures have been mounted and placed on the walls upstairs, oh great chieftain.
mead hall businessYes, my chieftain. I will send out the hunters. They will kill as many snow bears and snow wolves as they are able, and bring back their pelts. Brynjolfr the smith can use these pelts to craft some custom armor. These are elusive creatures, however, and it may be some time before the hunters return. Check back in a few days.
mead hall businessAs chieftain of Thirsk, there are certain things you may order the clan to do. As your second-in-command, I will make sure your orders are carried out. So, what is your command, my lord?
messengerYeh see the look on his face? Ha ha! Wasn' expectin' that, I can tell yeh!
messengerDon't yeh worry yerself about it. My wolves'll take good care of him.
messengerAye, that's right. Should be somewhere between here an' the colony, I figure. Don' worry about me; I'll take of the wolves. You just make sure the lad shows up here, eh?
messengerIt's been taken care of. Don't worry about it anymore.
messengerI understand he was dealt with. But perhaps you have other matters that you need to attend to as well? Make sure you complete your assignment in full, %PCRank.
messengerYou should be out with Hroldar, %PCRank.
messengerI didn't want you to kill Hroldar.... well, at least, not yet... Just take care of the messenger. Feed him to the bears, if you have to.
messengerGo meet Hroldar in the courtyard. He'll take you to the ambush location.
messengerLet me make this clear: it's important that he never reaches the fort. If anyone were to see him here, my ability to deny receiving the report, and thus holding Falco responsible, diminishes greatly. We cannot outright kill him either; that might also raise questions. So instead, we are going to use Hroldar's innate abilities with wildlife. You will bring the messenger to Hroldar, who will sic wolves on him. To anyone finding the body, it will appear that the report bearer had an unfortunate accident.
MG_ApprenticeMages Guild: Huleen's Hut
MG_ApprenticeEdwinna told me that there has been some sort of disturbance at Huleen's hut in Maar Gan. I am supposed to investigate and put a stop to the disturbance.
MG_ApprenticeI put a stop to the disturbance at Huleen's Hut. Now Edwinna can get back to her studies.
MG_ApprenticeI told Edwinna that I killed Huleen's apprentice. She expelled me from the Mages Guild.
MG_BCShroomsMages Guild: Four Types of Mushrooms
MG_BCShroomsAjira asked me to bring her samples of four types of Mushrooms: Luminous Russula, Violet Coprinus, Bungler's Bane, and Hypha Facia. They may be found in the swamps of the Bitter Coast. I can get there by following the river Odai south of Balmora until I see a wooden bridge. After I pass the bridge I should look for a way over the hills to the west.
MG_BCShroomsAjira thanked me for bringing her the mushroom samples.
MG_BethamezMages Guild: Bethamez
MG_BethamezEdwinna heard that miners in the Gnisis Eggmine broke into the unplundered Dwemer ruin of Bethamez. She wants me to go to the lower levels of this eggmine and bring back any plans or blueprints I might find.
MG_BethamezI brought the plans from Bethamez back to Edwinna.
MG_BowlMages Guild: Ceramic Bowl
MG_BowlAjira asked me to find her a ceramic bowl. She told me that Ra'Virr the trader here in Balmora might have one.
MG_BowlAjira thanked me for finding her a ceramic bowl, but was far more concerned about her stolen reports.
MG_DwarvesMages Guild: Mystery of the Dwarves
MG_DwarvesArch-Mage Trebonius asked me to find out what happened to the Dwarves. Unfortunately, he didn't give me much information to go on. I'm not sure if he was serious.
MG_DwarvesArch-Mage Trebonius was pleased when I showed him the three Dwemer books. He said this was sufficient and thanked me for solving the mystery of the disappearance of the Dwarves.
MG_EscortScholar1Mages Guild: Escort Tenyeminwe
MG_EscortScholar1Skink asked me to escort the scholar Tenyeminwe to Gals Arethi's ship, the Elf-Skerring, over at the Telvanni docks.
MG_EscortScholar1Skink thanked me for escorting Tenyeminwe to the Elf-Skerring.
MG_EscortScholar2Mages Guild: Escort Itermerel
MG_EscortScholar2Ranis Athrys asked me to escort the scholar Itermerel, who is staying at the Eight Plates, to Pelagiad. What Ranis really wants, however, is a copy of Itermerel's notes.
MG_EscortScholar2I delivered Itermerel's notes to Ranis.
MG_ExcavationMages Guild: Nchuleftingth Expedition
MG_ExcavationHasphat Antabolis gave me a letter of introduction to Senilias Cadiusus, the head of the expedition at Nchuleftingth.
MG_ExcavationI delivered the excavation report to Edwinna.
MG_ExcavationI delivered the excavation report to Edwinna. She told me that the book I found, "Hanging Gardens of Wasten Coridale," is written in both Dwemer and classic Altmer and might be useful to a scholar of Dwemer literature.
MG_FlowersMages Guild: Four Types of Flowers
MG_FlowersAjira now wants samples of four types of flowers: Gold Kanet, Stoneflower Petals, Willow Anther, and Heather. These are found on the shores of Lake Amaya. I should go south out of Balmora and head east past the Fort Moonmoth and across the Foyada Mamaea on the road to Pelagiad. After leaving the Foyada, I should take the road to Suran which runs along the north shore of Lake Amaya.
MG_FlowersAjira thanked me for bringing her the four flowers.
MG_GuildmasterMages Guild: Arch-Mage
MG_GuildmasterEdwinna Elbert asked me to talk to Arch-Mage Trebonius.
MG_GuildmasterI am the new Arch-Mage of the Guild of Mages in Vvardenfell.
MG_JoinUsMages Guild: Recruit or Kill Llarar Bereloth
MG_JoinUsRanis asked me to convince Llarar Bereloth to join the guild. If he cannot be convinced, I must kill him. To get to Sulipund, I should leave Balmora east and pass Fort Moonmoth. Then cross the bridge to Molag Amur and follow the trail east until I reach a lake. I should see a Dunmer stronghold to the south. If I head north on the path between the hills, Sulipund will be on my left, just before the path splits.
MG_JoinUsI reported my success to Ranis Athrys in Balmora.
MG_KillNecro1Mages Guild: Kill Necromancer Telura Ulver
MG_KillNecro1Skink asked me to kill the Necromancer Telura Ulver in Shal. To get there, I should go north from Hla Oad, cross a bridge and follow the coast to the west until I reach another bridge to an island. The entrance to Shal is in a muck pool on the north side of this island.
MG_KillNecro1Skink thanked me for killing the Necromancer Telura Ulver.
MG_KillNecro2Mages Guild: Kill Necromancer Tashpi Ashibael
MG_KillNecro2Ranis told me that Tashpi Ashibael is a necromancer. Ranis wants me to kill Tashpi Ashibael. She lives in Maar Gan.
MG_KillNecro2I told Ranis Athrys that the necromancer is dead.
MG_KillTelvanniMages Guild: Kill the Telvanni Councilors
MG_KillTelvanniArch-Mage Trebonius asked me to kill all the Telvanni councilors. I'm not sure if he was serious.
MG_KillTelvanniArch-Mage Trebonius thanked me for killing all the Telvanni councilors.
MG_MzuleftMages Guild: Scarab Plans in Mzuleft
MG_MzuleftEdwinna asked me to find plans for a Dwemer scarab in the ruins of Mzuleft southwest of Dagon Fel.
MG_MzuleftI gave the Dwemer scarab plans I found in Mzuleft to Edwinna.
MG_NchuleftBookMages Guild: Chronicles of Nchuleft
MG_NchuleftBookEdwinna Elbert asked me to find her a copy of the Dwarven book Chronicles of Nchuleft.
MG_NchuleftBookI brought a copy of Chronicles of Nchuleft to Edwinna Elbert in Ald'ruhn.
MG_PayDuesMages Guild: Manwe's Dues
MG_PayDuesManwe, a Guild member in Punabi, has not paid any Guild dues in three months. Ranis asked me to find Manwe and collect the dues from her. To get to Punabi, I should go south from Balmora and take the road east past Fort Moonmoth. I should cross the bridge northeast of the Fort and continue east until I reach the lake. The old Dunmer stronghold of Marandas is just south of the lake. Punabi is on the trail that leads northeast from the lake.
MG_PayDuesI gave Manwe's Guild Dues to Ranis Athrys.
MG_PotionMages Guild: A Potion from Skink-in-Tree's-Shade
MG_PotionEdwinna asked me to talk to Skink-in-Tree's-Shade in Sadrith Mora and get a Detect Creatures Potion from him.
MG_PotionI delivered the Detect Creatures Potion to Neminda.
MG_ReturnBookMages Guild: Return Chimarvamidium
MG_ReturnBookEdwinna asked me to return the book Chimarvamidium to the Mages Guild in Vivec.
MG_ReturnBookEdwinna thanked me for returning Chimarvamidium.
MG_SabotageMages Guild: Fake Soul Gem
MG_SabotageAjira gave me a fake soul gem. She wants me to sabotage Galbedir's Journeyman project. I should put the fake soul gem in Galbedir's desk.
MG_SabotageAjira thanked me for helping her sabotage Galbedir's experiment.
MG_ScienceMages Guild: Dwemer Tube from Arkngthunch-Sturdumz
MG_ScienceEdwinna asked me to retrieve a Dwemer Tube from Arkngthunch-Sturdumz. Edwinna thinks Arkngthunch-Sturdumz is west of Ald Velothi on the coast. If I follow the coast from Ald Velothi I should be able to see it.
MG_ScienceI delivered the Dwemer Tube to Edwinna.
MG_Sharn_NecroMages Guild: I'm NOT a Necromancer!
MG_Sharn_NecroSharn gra-Muzgob assures me she is not a necromancer, and that she cannot teach me any spells. I wonder....
MG_Sharn_NecroWhen I showed Sharn gra-Muzgob her own personal copy of Legions of the Dead, she admitted she is a necromancer, and agreed to teach me a summoning spell.
MG_SoulGem2Mages Guild: Soul of an Ash Ghoul
MG_SoulGem2Skink-in-Tree's-Shade asked me to get the soul of an Ash Ghoul. Skink told me the nearest Ash Ghoul was in Yakin, but any Ash Ghoul will do. Yakin is on the mainland just northwest of Tel Aruhn. From Tel Aruhn, I just need to swim or fly across one island and then continue northwest.
MG_SoulGem2I delivered the soul of an Ash Ghoul to Skink-in-Tree's-Shade.
MG_SpyCatchMages Guild: Catch a Spy
MG_SpyCatchRanis Athrys believes there is a spy in the Mages Guild. I have been ordered to question Guild members in Ald'ruhn, Vivec, and Sadrith Mora. I am not to take any action against the spy, but to report back to Ranis Athrys.
MG_SpyCatchI told Ranis Athrys about the spy Tiram Gadar. Ranis will deal with this issue herself.
MG_SpyCatchI told Archmage Trebonius that Ranis Athrys was a Telvanni Spy.
MG_StaffMagnusMages Guild: The Staff of Magnus
MG_StaffMagnusAjira told me that the Staff of Magnus is in Assu, a sorcerer's cave on the slopes of Mount Kand northwest of Molag Mar.
MG_StaffMagnusAjira congratulated me for finding the Staff of Magnus.
MG_StealBookMages Guild: Steal Chimarvamidium
MG_StealBookEdwinna asked me to steal the book Chimarvamidium from the Mages Guild in Vivec.
MG_StealBookI returned the book Chimarvamidium to Edwinna. She promised to return the book to me later.
MG_StolenReportMages Guild: Stolen Reports
MG_StolenReportAjira told me that her reports on the mushrooms and flowers of Vvardenfell have been stolen. Ajira thinks that Galbedir stole them. I should look around the Mages Guild here in Balmora for the reports and return them to Ajira.
MG_StolenReportAjira thanked me for finding her stolen reports.
MG_StopCompetitionMages Guild: Unsanctioned Training
MG_StopCompetitionRanis wants me to convince an Argonian at the South Wall Cornerclub to stop offering unsanctioned training in Restoration.
MG_StopCompetitionI told Ranis Athrys that Only-He-Stands-There wouldn't be offering training anymore.
MG_StopCompetitionI told Ranis Athrys that Only-He-Stands-There wouldn't be offering training anymore. In exchange, he will train me in Restoration.
MG_TelvanniMages Guild: Kill All Telvanni Councilors
MG_TelvanniGuildmaster Trebonius asked me to kill all the Telvanni Councilors. I am not sure how (or even if) I should do this.
MG_TelvanniGuildmaster Trebonius thanked me for killing all the Telvanni Councilors.
MG_VampireCureMages Guild: Galur Rithari's Papers
MG_VampireCureSkink asked me to find Galur Rithari's papers.
MG_VampireCureSkink thanked me for bringing him Galur Rithari's papers.
MG_VampVol2Mages Guild: Vampires of Vvardenfell, Vol II
MG_VampVol2Skink wants a copy of "Vampires of Vvardenfell volume two." He suggested I try rare bookstores.
MG_VampVol2I delivered Vampires of Vvardenfell volume two to Skink in Sadrith Mora.
MG_WarlocksRingMages Guild: Warlock's Ring
MG_WarlocksRingAjira told me that the Warlock's Ring is held by Vindamea Drethan, a sorceress in Ashirbadon, which is on an island east of the ruins of Bal Fell.
MG_WarlocksRingAjira congratulated me on finding the Warlock's Ring.
MG_WiseWomanMages Guild: Meeting with a Wise Woman
MG_WiseWomanSkink would like to arrange a meeting with one of the Wise Women of the Ashlanders. He asked me to negotiate a meeting.
MG_WiseWomanSomehow Minabi arrived at the Mages Guild before me. Skink thanked me for arranging the exchange of knowledge.
MG_WiseWomanMinabibi gave me an ancestor's ring.
Mirisa never returnedYou...you say my Mirisa is dead? Noooooooo! Why? Why did this happen? She was so young, so innocent.... %PCName...I thank you for relaying this information, tragic as it may be. I'm sure you did everything in your power to help my love. Please, take this gold as payment for your services. Now if you don't mind, I wish to be alone.
Mirisa never returnedBut I have returned, thanks to you!
Mirisa never returnedErich has had me locked in this room every day! I could have escaped a couple of times, but I was afraid he would kill me if I got caught! Please, you have to get me out of here!
Mirisa never returnedHa! You want to know a secret? I have the little tramp locked upstairs in my room! That's right. She came here preaching about how mead is evil. Made me right furious, it did. So I took her. I smack her around every now and then, throw mead on her, that sort of thing! Ha ha ha ha ha!
Mirisa never returnedYeah, she came here. The self-righteous harpy wouldn't shut up. What right did she have, telling Nords to give up their mead? Maybe she got lost in the snow. Or maybe the wolves got her. Solstheim can be a dangerous place...if you get my meaning.
Mirisa never returnedWell, isn't that sad. Boo hoo. I don't know nothin'.
Mirisa never returnedI heard about your rescue of the missionary, %PCName. Well done.
Mirisa never returnedI saw the missionary near Thirsk, but I haven't been back to the mead hall in several weeks.
Mirisa never returnedThere's no Mirisa around here. If she left the Imperial Cult shrine and was headed north, she never made it this far.
Mirisa never returnedAye, the missionary came here several weeks ago. She started talking about her Shrine, and then began preaching about the evils of mead. Nice lass, but a little high-strung. Erich, he...he didn't really like what she had to say. Thought he'd teach her a lesson. I'm...I'm not really sure where she is now. [Skjoldr gives you a knowing look, and then gestures with his head to the staircase leading to the second floor.]
Mirisa never returnedWell, it would seem Erich has finally met his destiny, so there's no harm in letting you know the truth. The missionary is upstairs, locked in Erich's room. She's been there for quite a while, too, poor thing. If you intend to let her go, no one here will stop you.
Mirisa never returnedYou talking about that missionary from the Imperial Cult? Pretty little thing, Redguard? Yeah, I saw her. It was a few weeks ago. Said something about heading to the Thirsk mead hall to turn the residents away from their mead. Thought it was evil, or some such nonsense.
Mirisa never returnedMirisa? That missionary? I saw her a few weeks ago near the Thirsk mead hall, just south of here. She told me she wanted to preach to the Thirsk Nords abouts the evils of drink. I hope she succeeds. I've seen many a good man ruined by mead....
Mirisa never returnedI...I don't suppose you would be willing to look for Mirisa? She means a great deal to me. That is, she...her work...is very important to the Imperial Cult. You have the look of an adventurer about you, %PCName. If you could find Mirisa and return her to me, I would gladly empty the shrine's coffers into your purse. She left here over a month ago and headed north, toward Lake Fjalding. You should begin your search in that area.
Mirisa never returnedTalk to Erich. That's all I'll say.
Mirisa never returnedWell, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room.
Mirisa never returnedWell, now that Erich's dead I suppose it doesn't matter if I tell you. Last I saw her she was upstairs, locked in Erich's room.
Mirisa never returnedErich knows where she is. That's all I can tell you. As much as I hate the lumbering oaf he's still my clan brother.
Mirisa never returnedWord is she's dead, poor thing. Would you know anything about that?
Mirisa never returnedShe was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall. Hopefully she made it back to wherever she came from.
Mirisa never returnedWord is she's dead, poor thing. Would you know anything about that?
Mirisa never returnedShe was here, locked in Erich's room, but now she's gone. I let her go when the workers came to repair the mead hall. Hopefully she made it back to wherever she came from.
Mirisa never returnedShe was here, locked in Erich's room, but now she's gone. Hopefully she made it back to wherever she came from.
Mirisa never returnedShe was headed north to preach the way of the Nine Divines. Surely she should have been back by now.
Mirisa never returnedBut she has returned, thanks to you!
Mirisa never returnedWith my Mirisa dead, I have nothing to live for. Life just seems so...empty.
Mirisa never returnedI met the lass a few weeks ago, while I was out here hunting bear for Brynjolfr. She was headed to Thirsk to preach about her gods. If you ask me, that woman's more interested in getting us Nords to give up our mead than convert to her shrine. Must have something against drinking. She'd better be good and blessed if she plans on spreading that dung in the mead hall!
Mirisa never returnedAye, you're damn right the poor lass never returned. She came here preaching about the evils of drink. Erich the Unworthy got right furious. He took that missionary, and has her locked in his room! He likes to taunt her, even beat her. It's just not right. That Erich's a bully and a braggart, and is unloved by the lot of us. But he IS a clan brother, and we can't interfere in his business, much as we'd like to. Shame someone doesn't teach the lout a lesson.
Mirisa never returnedShe's dead. You wouldn't happen to know anything about that, would you?
Mirisa never returnedTalk to Erich the Unworthy. That's all I'll say.
Mirisa never returnedWell, now that Erich's dead I guess it doesn't matter if I tell you. Last I saw of her, she was locked in Erich's room.
Mirisa never returnedShe's dead, poor girl.
Mirisa never returnedYou say the missionary has been returned to the Imperial shrine? Ha! Good for you, %PCName!
missionary workMirisa has a passion for preaching. She thought she could be most effective by spreading the tenets of the Imperial Cult to the residents of Solstheim. It's dangerous but necessary work. Her journeys into the wild have been very successful in the past, but Mirisa never returned from her last outing. I fear something terrible has happened to her.
missionary workAfter everything that's happened, I have decided to suspend the missionary program. There are just too many dangers in an untamed land like Solstheim.
Mistress TheranaMistress Therana is a dangerous and unstable Telvanni wizard. She lives in the Tower of Tel Branora. Take this Writ and end her insanity.
misuse itI do not believe you will put these things to a bad use, %PCName. You are not like the others.
misuse itWe learned that Stalhrim can be forged much like iron or steel. We were made outcasts for it; the Skaal are too narrow-minded to understand its practical value. Some, like this woman, hear of it and come seeking it, but will not get it from us. You, however, have earned my respect. We will now see if you can truly be trusted - take this pick axe, and use it to chip off a piece of Stalhrim. Bring that piece to me.
MnashiM'nashi was my assistant! He helped me make my candy! He so loved his sugar, M'nashi did. Loved it a little too much, I'm afraid! He died, you see. His, ah, sweet tooth got the better of him. I buried him, just outside. We had a lovely little ceremony. The horkers came and sang for him, they did! He he he! Ha ha ha ha ha!
moon sugar investigationYou're new at Frostmoth so I guess you haven't heard. Over the past couple of months several people across Solstheim have been poisoned...with moon sugar. Someone has been slipping it into their food and wine. They experience temporary euphoria, and then complete exhaustion. I've been charged with finding the culprit and bringing him to justice. Recently our Cult priest Jeleen was poisoned, so it is now officially an Imperial matter.
moon sugar investigationYou're in charge of the investigation now, %PCName. I suggest you stop wasting time and get on with it.
moon sugar investigationYes, I too was stricken with moon sugar euphoria. It was just last week, after a Cult service. I sat down to some wine, and moments later realized something was wrong. I am a law-biding man, %PCName, and have never experienced anything so...free, in all my life! The laughing, the dancing...it was horrible! And then, as I drifted off, I saw him. A strange man...old and frail -- certainly no Nord -- wearing a white Colovian fur helm. But even stranger was his silly song.
moon sugar investigationThe matter has been resolved. The poisoner has been brought to justice, and the Imperial Legion has you to thank.
moon sugar investigationThat Severia Gratius is so grumpy! Maybe I should visit her next! Because that's what I do, %PCName! I visit the sad and miserable and spread all the happiness I can! It is the way of Uncle Sweetshare, you see! Now that Jeleen, there's a sad, sad boy. His true love has disappeared, don't you know. Very sad, very sad. That's why I sang to him, %PCName! He needed something extra, something special! Sugar and a song! It cures all!
morale has been lowThere's nothing more to say about it.
morale has been lowNever mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem. Even though you may have suspected his involvement, it doesn't matter now.
morale has been lowNever mind. I've been informed that one of my priests has been killed. With things like this happening at the fort, I can't worry about a small morale problem.
morale has been lowSeems you've taken care of that.
morale has been lowI don't want to talk about that further.
morale has been lowIt has, but that's all I know. Why should I know any more? I'm just a priest.
morale has been lowYes, I know it has. These soldiers lead a difficult existence on this island. It's cold, wet, dangerous, and far from home. The men here are denied all luxuries. This place is just damned awful!
morale has been lowI believe that business is complete. Thank you for your help.
morale has been lowYou say that the shipment had merely been misplaced and this was all a big miscommunication? That's ridiculous. I expected better of my men, and myself. Especially of myself. Thank you for your help, %PCName. Take these--there are diseases on this island we have never encountered. I would hate to see you take ill. Now, though, there is more fort business to discuss.
morale has been lowYou say that Antonius Nuncius started this whole thing because he wanted to go home? The twit! I could have had him reassigned, had he just asked me. Now, though, I think he might do his best work here, saving the souls of my men. With the new abundance of liquor at the fort, someone will have to deliver their salvation. Thank you for your help, %PCName. Take these. There are diseases on this island that we have never encountered before. And the weapon may serve you well. Now, on to more fort business.
morale has been lowIf there's reason to suspect Antonius Nuncius, find the proof. If you feel you have it, confront the man himself. Then report to me. Let's do this right, %PCname.
morale has been lowYes. Please investigate the matter further and report to me.
morale has been lowHmmm...I imagined that the lack of alcohol might have some effects on the morale, but I didn't ever actually ban it. Personally, I didn't even care about the alcohol; it was the priest, Antonius Nuncius, who was worried about the effect it was having on the men. I disagreed, but the question became moot: our shipments stopped coming in months ago. Speak with the soldiers a bit more, and see if you can find out who the source of this discontent is.
morale has been lowAs I said, it troubles me. I wish for these soldiers to be the most excellent in the Empire, and I believe that one among them is poisoning the minds of the others. Perhaps it is a reflection on my leadership that this has occurred, but regardless it must end soon.
morale has been lowVery low. This is not normal. My instinct tells me that there is one among my troops who is fanning the fires of this discontent, and I wish to know who it is. They will never let me know who the culprit is...as their commanding officer, I must regretfully keep some distance between these fine soldiers and myself. They may be willing to speak with you, though. See if you can't gain their trust. If you learn anything, report to me.
More Ashlander raidsIt's not bad enough with the blight storms this year, but the Ashlanders are also going crazy, jumping caravans and pilgrims, raiding villages, scrapping with the Legions. They ought to send the Legions out and teach them a lesson.
Mortrag GlacierSome have been saying that the glacier collapsed on itself. I'm just glad Raven Rock is far away from the place.
Mortrag GlacierI heard there was a glacier in the northwest corner of the island. Don't know much more than that.
Mortrag GlacierWe have heard strange tidings of the glacier--that it has collapsed in on itself. These are strange times, friend.
Mortrag GlacierYou'll find the glacier in the northwest part of Solstheim. Very little lives in the area, and it is said that the glacier itself is haunted by evil spirits.
Mortrag GlacierI hope never to see the place again.
Mortrag GlacierI heard the whole thing collapsed! What could cause that?
Mortrag GlacierHeard there was a big glacier up to the north somewhere. Can't say I've heard much else, though.
Mortrag GlacierThere is a giant glacier to the north of the island. Not much is known about it.
MS_ApologiesA Rash of Insults
MS_ApologiesTarer Braryn insulted Trebonius Artorius last night and now has a nasty rash. He wants me to go to the Guild of Mages with a gift and his apologies. If I do it, he'll pay me 50 gold.
MS_ApologiesWhen I returned with the potion for his rash, Tarer Braryn was so happy he gave me 100 gold instead of the promised 50.
MS_ApologiesTarer Braryn has learned Trebonius is dead, and his rash will be staying around a while.
MS_ArenimTombSearch for Her Father's Amulet
MS_ArenimTombSatyana in the Arenim Tomb asked if I would help her find her father's amulet.
MS_ArenimTombI gave Satyana her father's amulet. She thanked me and said I could keep anything else I found here in the Arenim Tomb.
MS_ArenimTombSatyana attacked me when I refused to help her find her father's amulet.
MS_FargothRingFargoth's Ring
MS_FargothRingI have met a Bosmer named Fargoth who claims the Imperials have stolen a ring of his. He would like it back.
MS_FargothRingI have returned the Engraved Ring of Healing to Fargoth. He was overjoyed to have it back, and promised to mention my name to the trader here in town, Arrille.
MS_Gold_kanet_flowerRoland's Tear
MS_Gold_kanet_flowerAurane Frernis needs me to find a rare gold kanet plant called Roland's Tear.
MS_Gold_kanet_flowerWhen I returned with the plant, Aurane Frernis made me a potion of luck.
MS_HannatHannat Zainsubani
MS_HannatHannat Zainsubani died while I tried to escort him from Mamaea Caverns.
MS_HannatHassour Zainsubani was grateful for the news of his son's rescue. He rewarded me with raw ebony, and he also gave his own enchanted blade and a ring from his own finger to thank me.
MS_HannatHannat Zainsubani thanked me, and reminded me to speak to his father, Hassour Zainsubani, at the Ald Skar Inn in Ald'ruhn, for courage and generosity must always be rewarded.
MS_HannatI have successfully escorted Hannat Zainsubani from Mamaea Caverns.
MS_HatandSkirtThe Sad Sorcerer
MS_HatandSkirtI found this poor sorcerer imprisoned by a swarm of scamps. They fed him his companions in a broth. And stripped him and forced him to wear a skirt and hat. He looks very melancholy. He asked me to get him a potion of levitation so he could escape from his high perch. He offered to reward me with the attractive skirt and remarkable hat they made him wear.
MS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch, and accepted his skirt and hat as reward.
MS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I accepted his skirt as reward, but refused to take the hat.
MS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I accepted his hat as reward, but refused to take the skirt.
MS_HatandSkirtI gave the poor sorcerer a potion of levitation so he could escape from his high perch. I refused to accept the hat or skirt as reward.
MS_HentusPantsHentus Needs Pants
MS_HentusPantsHentus Yansurnummu asked me to get his pants from Hainab Lasamsi.
MS_HentusPantsI gave Hentus his pants.
MS_JobashaAbolitionistFree the Slaves
MS_JobashaAbolitionistJobasha told me that the Khajiti slaves in the Ascadian Isles and Caldera suffer.
MS_JobashaAbolitionistJobasha gave me some books for helping free the slaves.
MS_LookoutFargoth's Hiding Place
MS_LookoutHrisskar Flat-Foot asked me to do him a favor. He believes that Fargoth has been hiding money from the Imperials, and he'd like to know where it's gone. If I will work for him, he will give me a share of the bounty.
MS_LookoutI've decided not to help Hrisskar.
MS_LookoutHrisskar was grateful that I found the money that Fargoth had been hiding. He rewarded me with some gold, and told me I could keep anything else I found in the bag besides the money he wanted.
MS_Nord_burialA Nord named Ennbjof gave me a key and a tale about a ship burial of Olmgerd the Outlaw, son of Harald Hand-Free, a First Age king of Skyrim. Ennbjof thinks an enchanted battle-axe called Stormkiss was buried with Oldgerd. Ennbjof thinks the burial is somewhere on the stretch between the Daedric ruins at Zaintiraris and Tel Branora, on the western side of the peninsula.
MS_NucciusVodunius Nuccius
MS_NucciusDarvame Hleran mentioned that she didn't think Vodunius Nuccius was happy here.
MS_NucciusI bought a cursed ring from Vodunius Nuccius so he would have enough gold to leave Morrowind. I hope I have better luck with the ring, and with my adventures in Morrowind, than he did.
MS_PiernetteThe Silver Bowl
MS_PiernetteI found a silver bowl with the inscription "To Armond Beluelle, from the East Empire Company, for courage and daring in the protection of the Company's couriers, with our thanks."
MS_PiernetteThe silver bowl I found belonged to Piernette and Armond Beluelle. Armond had received the bowl as a gift from grateful merchants when he drove off bandits attacking one of the East Empire Company's couriers. I returned the bowl to her, and to show her gratitude, she gave me some very useful information about local merchants and how to get the best prices from them.
MS_Trerayna_bountyA Bounty for Trerayna Dalen
MS_Trerayna_bountyMollimo of Cloudrest offers me 1000 gold if I'll kill Trerayna Dalen.
MS_Trerayna_bountyI killed Trerayna Dalen, and received my payment of 1000 gold from Mollimo of Cloudrest.
MS_UmbraUmbra
MS_UmbraWhile in Suran, I spoke to Ashumanu Eraishah. She told me of a madman on a hill nearby. She thinks the man is dangerous, although he hasn't harmed anyone around.
MS_UmbraI cannot bring myself to fight this man. He seems mad to me, and his slaughter would bring me no glory.
MS_UmbraI have killed the orc called Umbra. He was a valiant warrior, and he has died in the manner of his choosing.
MS_VampireCureA Cure for Vampirism
MS_VampireCureI have found a some papers by a Buoyant Armiger, Galur Rithari. In them, he gives hints as to how vampirism may be cured. It suggests that the cure may be obtained with the help of a Daedra Prince, perhaps Molag Bal.
MS_VampireCureI've returned to the Shrine of Molag Bal and spoken with the Daedra Lord. He was pleased with my efforts, and has retrieved the cure from the Daedra Vaermina.
MS_WhiteGuarDreams of a White Guar
MS_WhiteGuarWhile traveling near Tel Mora, I came upon an Ashlander camp. Here, I spoke with a wise woman, Urshamusa Rapli, who spoke of dreams and visions.
MS_WhiteGuarI have decided not to try and find the white guar from Urshamusa's vision.
MS_WhiteGuarUrshamusa believes the amulet will allow her to cure her people of the disease that has plagued them. In gratitude, she gave me the Shield of the Undaunted, which is apparently a local legend.
MT_DB_AldSothaMorag Tong: Execute Severa Magia
MT_DB_AldSothaThe Dark Brotherhood in Vvardenfell keep their headquarters in the ruins of Ald Sotha, which is northeast of Vivec City. I must go there and honorably execute the local Night Mother of the Dark Brotherhood, Severa Magia.
MT_DB_AldSothaGrandmaster Eno Hlaalu thanked me for honorably executing Severa Magia. Eno Hlaalu gave me a ritual dagger with his gratitude.
MT_DB_AssernerairanMorag Tong: Execute Durus Marius
MT_DB_AssernerairanOne of the Dark Brotherhood's bases is in Assernerairan, which is beneath St. Olms Canton here in Vivec City. I must honorably execute the leader, Durus Marius, and report back to Grandmaster Eno Hlaalu.
MT_DB_AssernerairanGrandmaster Eno Hlaalu thanked me for honorably executing Durus Marius.
MT_DB_CarecalmoMorag Tong: Ultimatum for Carecalmo
MT_DB_CarecalmoGrandmaster Eno Hlaalu believes that Mehrunes Dagon cultists are protecting the Dark Brotherhood. I must speak with such a cultist, Carecalmo in Ashalmimilkala. I should offer him an ultimatum: Stop protecting the Dark Brotherhood or the Morag Tong will declare war on all cultists of Mehrunes Dagon.
MT_DB_CarecalmoGrandmaster Eno Hlaalu thanked me for killing Carecalmo.
MT_DB_ContactMages Guild: A Contact in the Dark Brotherhood
MT_DB_ContactGrandmaster Eno Hlaalu believes that Miun-Gei might know how to contact the Dark Brotherhood. He is an Enchanter in the Lower Waistworks of the Foreign Quarter. When I get a name from Miun-Gei, I should report back to the Grandmaster.
MT_DB_ContactEno Hlaalu thanked me for giving him the name of a contact in the Dark Brotherhood.
MT_DB_DarysMorag Tong: Ultimatum for Movis Darys
MT_DB_DarysGrandmaster Eno Hlaalu wants me to speak with Movis Darys at the Guild of Mages in Ald'ruhn. I must either convince him to join the Morag Tong or kill him.
MT_DB_DarysGrandmaster Eno Hlaalu thanked me for convincing Movis Darys to join the Morag Tong.
MT_DB_DarysGrandmaster Eno Hlaalu thanked me for the honorable execution of Movis Darys.
MT_GrandmasterMorag Tong: Grandmaster
MT_GrandmasterI was told that in order to become the new Grandmaster, I must honorably execute the current Grandmaster, Eno Hlaalu.
MT_GrandmasterI have slain Grandmaster Eno Hlaalu. I am the new Grandmaster of the Morag Tong.
MT_GrandmasterGrandmaster Eno Hlaalu thanked me for allowing him to retire. I am the new Grandmaster of the Morag Tong.
MT_WritBaladasMorag Tong: Writ for Baladas Demnevanni
MT_WritBaladasI have been given a Writ for the honorable execution of Baladas Demnevanni who can be found in Arvs Drelen near Gnisis.
MT_WritBaladasI reported the honorable execution of Baladas Demnevanni.
MT_WritBaladasI reported the honorable execution of Baladas Demnevanni.
MT_WritBelvaynMorag Tong: Writ for Tirer Belvayn
MT_WritBelvaynI have been given a Writ for the honorable execution of Tirer Belvayn. He may be found in Shara. To get there I must go to Dagon Fel and follow the road south past the Dwemer ruins and then west until a branch heads southwest to the coast. Shara will be to the south.
MT_WritBelvaynI reported the honorable execution of Tirer Belvayn.
MT_WritBelvaynI reported the honorable execution of Tirer Belvayn.
MT_WritBemisMages Guild: Writ for Mathyn Bemis
MT_WritBemisI have been given a Writ for the honorable execution of Mathyn Bemis, who may be found in the Hlaalu Ancestral Vaults which are accessible from the Canalworks of the Hlaalu Canton.
MT_WritBemisI reported the honorable execution of Mathyn Bemis.
MT_WritBemisI reported the honorable execution of Mathyn Bemis.
MT_WritBeroMorag Tong: Writ for Dram Bero
MT_WritBeroI have been given a Writ for the honorable execution of Dram Bero who lives somewhere here in Vivec.
MT_WritBeroI reported the honorable execution of Dram Bero.
MT_WritBeroI reported the honorable execution of Dram Bero.
MT_WritBrilnosuMorag Tong: Writ for Brilnosu Llarys
MT_WritBrilnosuI have been given a Writ for the honorable execution of Brilnosu Llarys. She may be found at the Dunmer stronghold of Hlormaren which is on the coast west of Balmora north of Hla Oad.
MT_WritBrilnosuI reported the honorable execution of Brilnosu Llarys.
MT_WritBrilnosuI reported the honorable execution of Brilnosu Llarys.
MT_WritGalasaMorag Tong: Writ for Galasa Uvayn
MT_WritGalasaI have been given a Writ for the honorable execution of Galasa Uvayn. She may be found at the Hlaalu Treasury in the Waistworks of the Hlaalu Compound in Vivec.
MT_WritGalasaI reported the honorable execution of Galasa Uvayn.
MT_WritGalasaI reported the honorable execution of Galasa Uvayn.
MT_WritGurilMorag Tong: Writ for Guril Retheran
MT_WritGurilI have been given a Writ for the honorable execution of Guril Retheran. He may be found at the Flowers of Gold Cornerclub in the Redoran Waistworks.
MT_WritGurilI reported the honorable execution of Guril Retheran.
MT_WritGurilI reported the honorable execution of Guril Retheran.
MT_WritMavonMorag Tong: Writ for Mavon Drenim
MT_WritMavonI have been given a Writ for the honorable execution of Mavon Drenim. He may be found at the Telvanni Tower in the Telvanni Plaza here in Vivec.
MT_WritMavonI reported the honorable execution of Mavon Drenim.
MT_WritMavonI reported the honorable execution of Mavon Drenim.
MT_WritNavilMorag Tong: Writ for Navil and Ranes Ienith
MT_WritNavilI have been given a Writ for the honorable execution of Navil Ienith and Ranes Ienith. They may be found on the Dren Plantation which is east of Pelagiad or west of Suran.
MT_WritNavilI reported the honorable execution of Navil and Ranes Ienith.
MT_WritNavilI reported the honorable execution of Navil and Ranes Ienith.
MT_WritNelothMorag Tong: Writ for Master Neloth
MT_WritNelothI have been given a Writ for the honorable execution of Master Neloth. He may be found in the Tower of Tel Naga in Sadrith Mora.
MT_WritNelothI executed the Writ on Master Neloth.
MT_WritOranMorag Tong: Writ for Feruren Oran
MT_WritOranI have been given a Writ for the honorable execution of Feruren Oran. He may be found in the Elven Nations Cornerclub in the Hlaalu Plaza here in Vivec.
MT_WritOranI reported the honorable execution of Feruren Oran.
MT_WritSadusMorag Tong: Writ for Sarayn Sadus
MT_WritSadusI have been given a Writ for the honorable execution of Sarayn Sadus. He may be found in Zaintirari. I should first head to the Erabenimsun Camp and then go northwest until I reach a steampit. Zaintirari is north of the steampit, but hidden from view.
MT_WritSadusI reported the honorable execution of Sarayn Sadus.
MT_WritSadusI reported the honorable execution of Sarayn Sadus.
MT_WritSarenMorag Tong: Writ for Toris Saren
MT_WritSarenI have been given a Writ for the honorable execution of Toris Saren. He is in his home, Saren Manor, in the Plaza of the Redoran Canton here in Vivec.
MT_WritSarenI reported the honorable execution of Toris Saren.
MT_WritSarenI reported the honorable execution of Toris Saren.
MT_WritTheranaMorag Tong: Writ for Mistress Therana
MT_WritTheranaI have been given a Writ for the honorable execution of Mistress Therana. She may be found in the tower of Tel Branora.
MT_WritTheranaI reported the honorable execution of Mistress Therana.
MT_WritTheranaI reported the honorable execution of Mistress Therana.
MT_WritVarroMorag Tong: Writ for Larrius Varro
MT_WritVarroI have been given a Writ for the honorable execution of Larrius Varro. He may be found in Fort Moonmoth near Balmora.
MT_WritVarroI reported the honorable execution of Larrius Varro.
MT_WritVarroI reported the honorable execution of Larrius Varro.
MT_WritVenduMorag Tong: Writ for Ethal Seloth and Idroso Vendu
MT_WritVenduI have been given a Writ for the honorable execution of Ethal Seloth and Idroso Vendu. They may be found in the temporary housing of the Telvanni Plaza.
MT_WritVenduI reported the honorable execution of Ethal Seloth and Idroso Vendu.
MT_WritVenduI reported the honorable execution of Ethal Seloth and Idroso Vendu.
MT_WritYasalmibaalMorag Tong: Writ for Odaishah Yasalmibaal
MT_WritYasalmibaalI have been given a Writ for the honorable execution of Odaishah Yasalmibaal. To get to him, I should take a boat to Tel Aruhn and swim southwest until I reach the coast. Odaishah is in a yurt on the coast near the end of a small peninsula.
MT_WritYasalmibaalI reported the honorable execution of Odaishah Yasalmibaal.
MT_WritYasalmibaalI reported the honorable execution of Odaishah Yasalmibaal.
much to atone forThe Imperials take no care with the land. It will be their ruin. Perhaps you can help them atone for this.
much to atone forThe Imperials in their fort have brought nothing but harm to these lands. They cut the trees and dig the earth. They are wasteful, lazy, and careless. They have no comprehension of the Oneness of the land. It is this Oneness from which the Skaal derive our strength, and the Imperials have defiled these lands.
must actAs I said, I tried to warn the Skaal, but they would not listen. I erected a barrier to keep the monsters at bay.
must actI tried to warn my people, but I was an empty voice to them, as though I were dead. So I used my magic to erect a barrier deep in this ice, strong enough to contain these Daedra and keep them from overrunning the island. The barrier held; for years I maintained it. But I grew old, and I knew that my death would mean the death of all life on Solstheim.
MV_3_CharmingNels Llendo
MV_3_CharmingBecause I did not give the bandit Nels Llendo the money he desired, he attacked me.
MV_3_CharmingI met the "famed" highwayman, Nels Llendo. After I paid the pompous ass 50 gold, he took his leave. However, he did mention he was staying at the Halfway Tavern in Pelagiad, and I could find him there. Perhaps he can be of some use later. Or I can get my money back.
MV_3_CharmingI met the "famed" highwayman, Nels Llendo. While he did not attempt to rob me, he did ask for a kiss, which seemed harmless enough. It seems he is rather smitten with me, for he asked me to visit him at the Halfway Tavern in Pelagiad. He might be of some use.
MV_3_CharmingI met the "famed" highwayman, Nels Llendo. While he did not attempt to rob me, he did ask for a kiss, which I found to be utterly distasteful. He was polite enough, though, and told me if I ever changed my mind, he could be found at the Halfway Tavern in Pelagiad. It's possible he might be of some use, though the thought of kissing the rogue turns my stomach.
MV_3_CharmingWhile Nels Llendo is a bandit and a rogue, he was not an unpleasant sort. I'll have to remember to look him up when I next visit Pelagiad.
MV_AbusedHealerRecovering Cloudcleaver
MV_AbusedHealerHlormar Wine-Sot spun quite an interesting yarn for me to hear. He claims to have been seduced by a witch, who then cast a spell on him while he was asleep, took everything he had including his prized enchanted axe Cloudcleaver, and left him by the road for the amusement of passersby. He requests that I take him to find the witch and help retrieve his axe, in exchange for a reward.
MV_AbusedHealerI have left Hlormar to his own devices. I am too busy to take up the problems of paupers on the streets.
MV_AbusedHealerI decided to keep Cloudcleaver for myself. One as uncivil as Hlormar need not wield such a fine weapon. The loss of so much life is always a shame, but at least I can take comfort in the beauty of my new axe, Cloudcleaver.
MV_AbusedHealerHlormar was so pleased to get his axe back that he offered to give me a few pointers to make me stronger in battle. It is great to see such a beautiful axe back to its rightful owner.
MV_AngryTraderThe Angry Trader
MV_AngryTraderI met a traveler near Vivec. He looked like a trader, but he was furious about something and refused to speak to me.
MV_AngryTraderI've decided not to help Tinos Drothan recover his stolen glass.
MV_AngryTraderI've returned the raw glass shipment to Tinos Drothan, and although he was happy to have it back, he was unhappy I hadn't killed off his former guards. I guess that was enough, though, and he taught me a few tricks to dealing with merchants that could come in handy.
MV_AngryTraderI returned the raw glass that had been stolen from Tinos Drothan, and he was fairly happy that I had also killed off one of his former guards. In return, he taught me some "tricks of the trade" that should help me in future dealings with merchants.
MV_AngryTraderI returned the raw glass that had been stolen from Tinos Drothan, and he was very happy that I had also killed off his former guards. In return, he taught me some "tricks of the trade" that should help me in future dealings with merchants.
MV_BanditVictimAeta Wave-Breaker's Jewels
MV_BanditVictimI met a traveler named Aeta Wave-Breaker, who has apparently been attacked by a band of thieves. Although she seemed unharmed, she was robbed.
MV_BanditVictimI've decided not to help Aeta Wave-Breaker. Of course, I could always try and recover the jewelry for myself.
MV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised.
MV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised.
MV_BanditVictimI've returned the stolen jewelry to Aeta Wave-Breaker, for which she was very grateful. She has paid me handsomely, as promised. Of course, I owe half of this reward to Dro'zhirr, but half is still better than what these goods would fetch on the black market.
MV_BanditVictimI've paid Dro'zhirr the portion of the reward money owed him. He seemed pleased with the outcome. Knowing this rogue, he'll probably just steal them another time.
MV_BastardFjol the Outlaw
MV_BastardGeneral Larrius Varro in Fort Moonmoth has warned me of a Nord Bandit who is accosting travelers somewhere near Hla Oad. I get the feeling he wouldn't mind if I could "take care" of this problem for him.
MV_BastardI paid Fjol the 100 gold.
MV_BastardI was able to kill Fjol and report my deeds to the general. He rewarded me with 100 gold.
MV_BountyHunterThe Drunken Bounty Hunter
MV_BountyHunterWhile in the House of Earthly Delights in Suran, I met a Breton named Daric Bielle. He is a drunken sot, obviously hasn't showered in weeks, and reeks of failure.
MV_BountyHunterI've agreed not to tell anyone about Hides His Eyes being the escaped slave. It doesn't seem right to force this man back into bondage.
MV_BountyHunterI have told Daric Bielle about Hides His Eyes being the very slave he has been looking for. In his drunken stupor, I don't know that he even understood my explanation, but he thanked me for my help and gave me the reward money I was promised.
MV_BugrolFavors for Orcs
MV_BugrolI met an orc in the woods north of Caldera named Bugrol. Seems he's on the run from the town guards, or townbosses, as he calls them.
MV_BugrolBugrol wanted me to deliver a note he gave me to his friend Bashuk gra-Bat in Caldera. I couldn't imagine a bigger waste of time.
MV_BugrolThere don't seem to be any more notes to pass between Bugrol and Bashuk, thank the gods. I feel I'm actually a bit stupider for ever having talked to either one of them. But, the fool did give me a diamond as his "present." Apparently he thought it was just a shiny rock. Probably found it while he was "hiding."
MV_CultistVictimKidnapped by Cultists
MV_CultistVictimI encountered a distraught traveler east of Ald Velothi. He was a Redguard named Sason, and he believes his wife was kidnapped by cultists.
MV_CultistVictimI have decided not to try and rescue Malexa from the cultists. I have no need to get involved in this issue.
MV_CultistVictimI was able to rescue Malexa and reunite her with Sason. Luckily, the Molag Bal cultists had not had adequately prepared for the ritual sacrifice. The couple seemed overjoyed to be reunited, and Sason rewarded me well. He also swore to let my deeds be known to House Redoran.
MV_CultistVictimI returned to Sason after the unfortunate death of Malexa. He was devastated, but appreciated my attempt to help her.
MV_DeadTaxmanDeath of a Taxman
MV_DeadTaxmanI found a corpse while traveling near Seyda Neen. It seems to be the corpse of one Processus Vitellius, based on some items found on his body. He is carrying a parchment with what look like tax records. He also had 200 gold on his body, probably taxes he'd collected.
MV_DeadTaxmanAfter killing Gilnith, I reported my findings to the Census and Excise Office. Socucius seemed pleased to see Processus' murder avenged, and he paid me as promised.
MV_FakeSlaveTul's Escape
MV_FakeSlaveI met an Argonian on the road near Bal Ur named Tul. He has no armor and no weapons I can see, and he desires my help.
MV_FakeSlaveI have decided not to try and help Tul find the abolitionist. I have no desire to become involved in this.
MV_FakeSlaveTul and I have parted ways. I have no desire to get into the politics behind the abolitionist movement, and felt it best to walk away from the situation.
MV_FakeSlaveTul is dead. The bounty hunter took me for a fool, and he has paid the price.
MV_FakeSlaveTul has died on the way to the abolitionist's house.
MV_FakeSlaveI have spoken with Sterdecan. He was not surprised by the bounty hunter's ruse. For my help, and for my attempt to help free a slave, he rewarded me with a magical ring.
MV_FakeSlaveTul tells me that since Sterdecan is dead, he has no further business with me.
MV_InnocentAshlandersMarsus Tullius' Missing Hides
MV_InnocentAshlandersMarsus Tullius tells me that he has been robbed by a couple of Ashlanders, and they've stolen the guar hides he was carrying to Tel Aruhn.
MV_InnocentAshlandersI've decided against trying to track down the Ashlanders who robbed Marsus Tullius.
MV_InnocentAshlandersI've told Tullius of my decision not to accept the hides from the Ashlanders. He genuinely seemed surprised that the herds belonged to the Erabenimsun people, and was only dismayed that he would have to find more hides to replace them. Unfortunately, his father financed this trade excursion, and without the hides, he has no money with which to reward me.
MV_InnocentAshlandersI've spoken with Tullius' father, and he's rewarded me for helping his son.
MV_LostRingThe Lady's Ring
MV_LostRingI met a woman who has lost her ring in a pond. She would like me to retrieve it for her.
MV_LostRingAfter retrieving the ring for Synette Jeline, she and an accomplice began to attack me. It seems this was all a ruse to lure unwary travelers to their doom.
MV_MissingCompanionDivided by Nix Hounds
MV_MissingCompanionWhile wandering near Ald'ruhn, I found Falanu Indaren, who had apparently been attacked by a pack of nix hounds while traveling with her husband.
MV_MissingCompanionI have no time to try and help Falanu Indaren find her husband.
MV_MissingCompanionWhile I appreciate Drerel's plight, I have no time to help him find his wife.
MV_MissingCompanionThe reunited couple was very grateful for my troubles, but had little to offer me in the way of payment for my services. They did, however, give me one of their favorite books.
MV_MissingCompanionUnfortunately, Drerel Indaren was killed on our way to find his wife. Sadly, the two will never be reunited.
MV_MonsterDiseaseThe Man Who Spoke to Slaughterfish
MV_MonsterDiseaseWhile traveling along the coast near Gnisis, I ran into a man who seemed very agitated, perhaps a bit mad.
MV_MonsterDiseaseDin was very grateful for my help. As it turns out, he is a member of the Legion, and he has promised to let them know about my willingness to help him out. He also offered the little gold he had as payment.
MV_MonsterDiseaseDin met his end on the road to Gnisis. Although he seemed mad, I fear it was a disease that caused this, and it probably could have been cured.
MV_OutcastAshlandersGirith's Stolen Hides
MV_OutcastAshlandersThe trader Athanden Girith claims he has been attacked by two Ashlanders, who robbed him and left him for dead.
MV_OutcastAshlandersI've decided not to get involved in this dispute. I have no desire to run afoul of the Ashlanders.
MV_OutcastAshlandersI mentioned Athanden Girith's name to Berwen in Tel Mora. She immediately recognized my name, and what I had done for her friend. She was, as Girith had promised, more than generous. She gave me three healing potions and a ring she claims contains powerful magics.
MV_ParalyzedBarbarianThe Paralyzed Barbarian
MV_ParalyzedBarbarianI encountered Hisin Deep-Raed standing along the side of the road today. Well, "standing" is not the correct term; he was rooted to the spot.
MV_ParalyzedBarbarianThe barbarian deserves whatever has happened to him, and I don't feel he deserves my time.
MV_ParalyzedBarbarianThough his other faults are too great to number, the oaf is nothing if not grateful. He has given me his fur helm, which he calls the Icecap. It reeks of barbarian.
MV_PoorPilgrimLead the Pilgrim to Koal Cave
MV_PoorPilgrimWhile traveling in the area west of Maar Gan, I met a pilgrim named Fonus Rathryon. He wishes to travel to Koal Cave, on a pilgrimage, and must be there within two days.
MV_PoorPilgrimI've declined to escort Fonus Rathryon on his pilgrimage. I've better things to do than babysit some religious fanatic.
MV_PoorPilgrimI escorted Fonus Rathryon to Koal Cave, and he paid me the 150 septims that he promised.
MV_PoorPilgrimI was unable to get Fonus Rathryon to Koal Cave within the time specified, and he has decided to find another guide. Oh, well. Best of luck to him. He was wearing on my nerves anyway.
MV_PoorPilgrimWhile escorting Fonus Rathryon to Koal Cave, he came to an untimely end. There's no more I can do for him now.
MV_RecoverWidowmakerWidowmaker
MV_RecoverWidowmakerBotrir is a Nord barbarian I met on my travels. I found him nearly naked and extremely angry.
MV_RecoverWidowmakerI've decided not to get involved in the affairs of this barbarian and the witch that stole his belongings.
MV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
MV_RecoverWidowmakerBotrir was ecstatic about the recovery of Widowmaker, and it is easy to see why. It is a beautiful axe, and looks enchanted. I can imagine he is a formidable warrior indeed, wielding an axe such as this one. Botrir has little to me in return for my help, but he has offered to teach me something of the way of the axe. I'm certain he has much to teach when it comes to cleaving bone with that weapon.
MV_RecoverWidowmakerBotrir has been killed while attempting to recover his prized axe, Widowmaker. It is a shame I'll never get to see him wield it.
MV_RichPilgrimViatrix, The Annoying Pilgrim
MV_RichPilgrimViatrix Petilia stopped me on the side of the road near Ald'ruhn. She claims to be a pilgrim on her way to Ghostgate Shrine. Her haughty attitude suggests a person who is used to being waited on. She'd like me to escort her to the Ghostgate Shrine, and she promises a "tip" if I deliver her there safely, and within two days' time.
MV_RichPilgrimI've led Viatrix Petilia safely to Ghostgate. She did, indeed, give me a "tip" for my services, but it seems rather meager compensation from someone of such obvious means.
MV_RichPilgrimViatrix Petilia has left my company because I did not deliver her to Ghostgate within the two days she desired. I can't say I'm sorry to see her go, although I am curious what she would have offered as a reward.
MV_RichPilgrimUnfortunately, Viatrix Petilia has come to a bad end, and will never make it to Ghostgate. I wish I could feel worse about her death, but I really don't.
MV_RichTraderA Man and His Guar
MV_RichTraderI ran into a trader, Teris Raledran, while traveling near Seyda Neen. He is trying to get a shipment of clothing to Agrippina Herennia in Vivec. He would like me to escort him and his pack guar, Rollie, and ensure their safety on the way.
MV_RichTraderI've decided to escort neither Teris Raledran nor his guar to Vivec. This man is unstable at best. And the guar is no better.
MV_RichTraderAs promised, Teris has paid me 200 septims. Rollie had little to say to me on the matter.
MV_RichTraderTeris has paid me 100 septims for escorting him to Vivec. Although he promised me 200, I really only got half my job done, as Rollie did not make it. Perhaps he can use the rest of the money to create a memorial to his friend, Rollie the Guar.
MV_RichTraderWhile on our way to Vivec, Teris Raledran met his end. It was sad to see the end of the eccentric trader, and I'm sure Rollie feels the pain of his death.
MV_RunawaySlaveThe Runaway Slave
MV_RunawaySlaveSouth of Tel Aruhn, I encountered an Argonian in the wilderness. He seemed frightened, and looked to be in bad shape.
MV_RunawaySlaveThough it was a long journey, I was able to deliver Reeh-Ja to Im-Kilaya at the Argonian Mission in Ebonheart. Im-Kilaya was grateful, and rewarded me for my efforts.
MV_RunawaySlaveI was able to bring the slave Reeh-Ja to Tel Aruhn, and turn him over to Savile Imayn, the slave trader. As I expected, she was happy to get one of her slaves back--not only is it her merchandise, but it serves to tell the others that there is no true chance of escape. And, as I assumed, there was a reward for the fool.
MV_RunawaySlaveI've brought news of Reeh-Ja's death to Savile Imayn. His death pleased her, as it serves as an example to the others. Escape equals death.
MV_RunawaySlaveI spoke with Im-Kilaya at the Argonian Mission in Ebonheart. He was saddened at the death of Reeh-Ja, but was happy to hear he died a free man. He gave me thanks and hoped I would continue to help slaves to their freedom.
MV_RunawaySlaveI attempted to speak with Im-Kilaya at the Argonian Mission in Ebonheart. He had heard about me bringing the slave back to Tel Aruhn. I am not welcome in the Mission.
MV_SkoomaCorpseThe Corpse and the Skooma Pipe
MV_SkoomaCorpseAfter having found the corpse of Ernil, and the other objects on it, I decided to travel to see Tsiya in Balmora.
MV_SkoomaCorpseI've delivered the pipe to Tsiya. She was glad to have it back, although she was upset about the death of her friend, Ernil Omoran, whose corpse it was I had found. As a reward for her items, she has given me some gold and some moon sugar.
MV_SkoomaCorpseI told Tsiya there was nothing on the corpse of Ernil for her. She'll be better off, anyway.
MV_SlaveMuleRabinna's Inner Beauty
MV_SlaveMuleThere is a man in Fatleg's Dropoff in Hla Oad who would like me to deliver a slave for him to Balmora. The slave looks pathetic, malnourished, and broken.
MV_SlaveMuleVorar Helas has rewarded me well for my effort in bringing him his "payment." He has given me 400 septims and an enchanted ring. It's a shame about Rabinna; she would have been a fine slave, had she survived.
MV_SlaveMuleI've finally gotten Vorar Helas his moon sugar, and he's given me my payment.
MV_SlaveMuleVorar Helas was very unhappy I showed up again without his moon sugar, and he attacked me.
MV_SlaveMuleRabinna is grateful that Helas is dead, as he would have killed her for the drugs she carries.
MV_SlaveMuleI have agreed to take Rabinna to Im Kilaya.
MV_SlaveMuleRabinna will find her way to freedom on her own.
MV_SlaveMuleI have delivered Rabinna to Im Kilaya in Ebonheart, for which both were very grateful. Im Kaliya has given me some money to help fund any further slave emancipations I might participate in.
MV_StrayedPilgrimThe Scholars and the Mating Kagouti
MV_StrayedPilgrimI met a Bosmer pilgrim named Thoronor, who was on his way to Vivec. Apparently, he and his traveling companion, Edras Oril, were separated along the way. He would like my help in finding his friend.
MV_StrayedPilgrimI've decided that Thoronor will be able to find Edras Oril on his own. I have more pressing business.
MV_StrayedPilgrimEdras Oril can find his own way back to his friend. I have no time to try and babysit a couple of wayward scholars.
MV_StrayedPilgrimAlthough I told Edras Oril I would not help him, I have cast a spell to make him invisible.
MV_StrayedPilgrimI've told Edras Oril again that although I cast a spell on him, I will not lead him back to his friend.
MV_StrayedPilgrimI was able to reunite Edras Oril and Thoronor. Hopefully, these two pilgrims will be able to continue on their journey now. Hopefully, they'll stick together from now on. They've given me an amulet for my troubles that they say is enchanted.
MV_StrayedPilgrimUnfortunately, Edras Oril has been killed. His book on the habits of kagouti will never get published. Kagouti scholars in all of Tamriel will surely mourn his passing.
MV_StrayedPilgrimI've told Edras Oril that his friend Thoronor is dead.
MV_ThiefTraderThe Weapon Delivery
MV_ThiefTraderI met Lucan Ostorius, who claims to be a trader. He is waiting for Yak gro-Skandar, a smith with whom he was supposed to trade some goods. Apparently, though, gro-Skandar has yet to show up, agitating Lucan greatly. It seems Lucan would like me to help him by delivering a shipment of weapons for him to Yak gro-Skandar at the Rat in the Pot in Ald'ruhn. He has offered to pay me 100 septims for my time, and he asks me to swear an oath to Zenithar to seal the bargain.
MV_ThiefTraderI have decided not to help Lucan deliver his shipment. Something seems strange about the man.
MV_ThiefTraderI have no time to help Lucan, guildmate or not. Hopefully, I will be forgiven for this.
MV_ThiefTraderLucan Ostorius attacked me, apparently assuming I was not going to deliver his weapons.
MV_ThiefTraderI met up with Yak gro-Skandar, and delivered the stolen weapons to him. He gave me the 100 septims promised by Lucan Ostorius, and seemed pleased about his goods. It's always good to be able to help a couple of honest traders.
MV_ThiefTraderI met up with Yak gro-Skandar, another fellow guild member, in Ald'ruhn. He seemed happy with the shipment, and paid me the 100 septims Lucan promised me.
MV_TraderAbandonedPemenie and the Boots of Blinding Speed
MV_TraderAbandonedI met Pemenie, a Redguard trader, while traveling west of Balmora. She would like help getting a shipment of goods to Gnaar Mok. Seems her escort abandoned her on the trip.
MV_TraderAbandonedI was able to escort Pemenie safely to Gnaar Mok, and in exchange, she gave me the Boots of Blinding Speed. I have not yet worn them, but they may be powerful indeed.
MV_TraderAbandonedWhile escorting her to Gnaar Mok, Pemenie met an unfortunate end. Well, unfortunate for her, anyway.
MV_TraderLateThe Shirt of His Back
MV_TraderLateDuring my travels, I encountered an Argonian trader named Rasha. It seems he's a little behind on his deliveries, and doesn't feel he'll make it to Ald'ruhn in time for his shipment.
MV_TraderLateI've decided not to take Rasha's clothing shipment to Ald'ruhn.
MV_TraderLateRasha's shirts have been successfully delivered to Bivale Teneran the clothier in Ald'ruhn. As payment, she has given me a Belt of Iron Will. Not a bad payment for a delivery job.
MV_TraderMissedAn Escort to Molag Mar
MV_TraderMissedI met a trader named Paur Maston while traveling north of Bal Fell. It seems he was supposed to meet up with his partner, a Khajiit named Vanjirra, but Paur arrived late, and she had already gone on to Molag Mar.
MV_TraderMissedI've decided not to escort Paur Maston to Molag Mar. I have other things that are more important to take care of.
MV_TraderMissedPaur Maston met his end while on the trip to Molag Mar. Sadly, he will never be able to meet up with his partner, Vanjirra.
MV_TraderMissedWe have found Paur Maston's partner, Vanjirra. They were honest folks, and did reward me for my efforts.
MV_TraderMissedI arrived in Molag Mar with Paur Maston. Of course, I knew that Vanjirra was already dead, but didn't figure that Paur needed to know that as well. The fool still paid me what he could for escorting him here.
MV_TraderMissedI arrived in Molag Mar and spoke to Vanjirra. She was saddened to hear of Paur's demise on our journey here, but was grateful that I was kind enough to tell her what had happened. An honest person, she rewarded me in a small way for my efforts.
MV_VictimRomanceThe Beauty and the Bandit
MV_VictimRomanceWhile on the road northwest of Pelagiad, I met a beautiful young Breton woman, Maurrie Aurmine, who seemed distressed after being attacked by a bandit.
MV_VictimRomanceI've decided not to attempt to find the bandit Nelos Onmar. I have no time for this silly girl's childish fantasies.
MV_VictimRomanceI have visited Barnand Erelie, at the suggestion of Maurrie Aurmine. Barnand knew how I had helped Maurrie, and was grateful. He gave me some healing potions as a reward.
MV_VictimRomanceI have visited Emusette Bracques, at the suggestion of Maurrie Aurmine. Emusette knew how I had helped Maurrie, and was grateful. She gave me some healing potions as a reward.
MV_WanderingPilgrimTo the Fields of Kummu
MV_WanderingPilgrimI've met a wandering pilgrim named Nevrasa Dralor.
MV_WanderingPilgrimNevrasa was grateful for my help in escorting her to this holy place. She has rewarded me with 150 septims.
MV_WanderingPilgrimNevrasa Dralor has died while on her pilgrimage. Now she can be closer to her god.
my airshipI...built an airship, you see. Quite a...quite a...um...beautiful craft, if I may be so...bold. Some scavenged Dwemer equip...um...parts, a few, you know...ahh...long-lasting levitation spells. Very clever...a capital idea, I know! Even hired a gang of...well, a crew I guess you'd call them. They were to fly far...to the north! Away from all this dust...to Solstheim! I paid them...paid them rather well. They were to locate Hrothmund's Barrow, and find a certain...um...item.
my airshipOh, %PCName, the ship...well, airship...is so very beautiful. The best...most ambitious thing...that is to say...it was my, well...pet project. And it flew...so very well! Well...um...it flew, and I...um..I guess that was good enough...hmmm....
my husbandThank you for sparing him.
my husbandThank you for sparing him.
my husbandThank you for sparing him.
my husbandYou.... you killed him? How could you do such a thing?
my husbandYou.... you killed him? How could you do such a thing?
my husbandYou.... you killed him? How could you do such a thing?
my husbandYou will make sure he's all right, won't you? He's an old man. He can't really hurt anyone.
my husbandI just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long...
my husbandI just don't know what's gotten into him! He's been sick lately, and I think he's tired. Tired of being old, tired of feeling useless... but I just don't know why he'd do this! Please make sure he's safe, %PCName. I don't know what I'd do without him. Don't hurt him, whatever you do. If he tries to fight you, just don't fight back. He can't keep it up for long...
my only friendAll right then. If you have a change of heart, let me know. I barely escaped from the draugrs the first time I rescued Oddfrid from Kolbjorn Barrow. I'm not sure I want to risk my life again, no matter how much I enjoy Oddfrid's company. Leave me now, %PCClass. As you can see, I have a lot of cleaning up to do.
my only friendExcellent. Of course, I knew you were going to help me. I am a seer after all. Now, Kolbjorn Barrow lies to the southeast of here, near the coast. I need you to enter the barrow, find Oddfrid, and return her to me. Do be careful, %PCClass. The draugrs are fast, vicious and entirely without remorse. Go now. I will eagerly await your return.
my only friendExcellent. Of course, I knew you were going to help me. I am a seer after all. Now, Kolbjorn Barrow lies to the southeast of here, near the coast. I need you to enter the barrow, find Oddfrid, and return her to me. Do be careful, %PCClass. The draugrs are fast, vicious and entirely without remorse. Go now. I will eagerly await your return.
my only friendMy entire family was lost at sea a few months ago, and now I am all alone. My only companion is Oddfrid White-Lip. She talks to me. She tells me things, tells me the future. I rescued her from Kolbjorn Barrow many months ago. But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip? If you do, then Oddfrid will help me reveal your future!
my only friendWith my family gone, I am all alone, except for Oddfrid White-Lip. She talks to me. She tells me the future. But she's been kidnapped by a draugr who lives in Kolbjorn! %PCClass, will you go to the barrow and rescue Oddfrid White-Lip? If you do, then Oddfrid will help me reveal your future! And, as a show of good faith, I'll also reverse Thormoor's curse!
my only friendOddfrid White-Lip is with me once again, thanks to you, %PCName.
my own problemsThings are looking up.
my own problemsI told you. I was trying to take over once Karstaag took off. It hasn't gone well so far.
my own problemsThe master...Karstaag that is...has taken off. Gone. Don't know why, don't know where. Didn't seem like he was coming back. So, some of the boys and I figured we'd take over the place. Dulk has been running the show upstairs. Moron. Toady. Master's pet.
my storyI have begun to tell you my story, and how I was cast out.
my storyI was once a mage, of the people who call themselves the Skaal. I was powerful, mortal. Powerful beyond their reckoning. But I strayed. I delved into the black arts, became learned in the ways of necromancy. When this was discovered, I was cast out by my people. Alone, I wandered to this place.
my storyI have failed. I was not the one.
my tradeI'm a lover and a killer. What more is there in life?
my tradeI am a noble, a leader and diplomat.
NerevarineNeva-what? You making fun of me, little one?
NerevarineNerevarine? Is that a new play? I like plays.
Nord villageGo there and find out what you can about the Captain's disappearance. It is on the northeastern tip of the island.
Nord villageIt is on the northeastern tip of Solstheim. These Skaal are nature-worshippers, and they seem to have a special commune with the creatures of this island. If anyone knows what attacked the fort, it will be these Nords. I will mark their location on your map. I would like you to earn their trust and find out what you can. You may have to remain with them for many days, but I believe you are up to the task. Here, take this--it was found in one of their tombs. Perhaps they will take it as a sign of good faith.
Nord villageGo find those savages and see what they've done with the Cap'n.
Nord villageThey're a bunch of savages that live on the northeast tip of the island. The Skaal, they call themselves. I'll mark their village on your map. A bunch of animal spirit-worshipping freaks...wolves especially. What does that tell you? I'm sure they know what happened to the Captain. Now you go find out. They're not likely to trust you, so take this. They'll like it. You should stay with them until you find out what's happened. Get in good with them, earn their trust.
old mans anguishI thank you again for helping me, %PCRace. You came to my aid when no one else would, and for that I will be forever grateful.
old mans anguishDead. So it is as I feared. Well, at least now I know the truth. Thank you so much, %PCRace. Without my son for company, I feel I shall soon wither and pass. But so be it. I will soon see my wife and son again in the afterlife. Again, my thanks. I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName.
old mans anguishYou...you killed my son? I send you to find him, save him, and you end his life? No! You will pay for this! You have killed my only son!
old mans anguishI knew he was alive! Oh thank you, %PCName! Although I hate to see him leave, I know Tymvaul will return some day and bring pride and honor to our family. I don't have much to offer as a reward, but I want you to have these. They are the pelts of a snow bear I killed many years ago. Brynjolfr at Thirsk can forge them into special armor for you. Thanks again, kind %PCName.
old mans anguishPlease hurry, %PCRace. My son may still be alive, but he can't survive down there for long.
old mans anguishYou...you will help me? Oh, thank you, %PCRace! Since my son fell into our well I have kept it locked, to avoid any more unfortunate accidents. Here's the key -- the well is out back. The waters of the well lead to Rimhull, but there is said to be another, more direct entrance to the ice caves, somewhere outside the village. I know not where such an entrance may be, though it's probably hidden somewhere nearby. Now hurry! Return when you have news of my son!
old mans anguishWill no one help an old man? Must I spend the rest of my life alone, not knowing if I could have saved my son's life? Leave me now, %PCRace. I no longer wish to speak to you.
old mans anguishMy son, Tymvaul, was getting water, and fell into our well. I am so lonely without him. Ever since his mother passed, Tymvaul has been my only companion. The pool beneath the well leads to a series of ice caves known as Rimhull. So my boy may still be alive. But I am too frail to search the caves, and everyone else in the village is convinced Tymvaul is already dead. I must know if he still lives! Please, %PCRace, will you enter Rinhull and learn the fate of my son?
old mans anguishPlease, %PCRace -- what news of my son Tymvaul?
old mans anguishPlease, %PCRace -- what news of my son Tymvaul?
ominous signsThe signs are gone, and I feel we are no longer in peril.
ominous signsThey are many, and I fear they relate to the Bloodmoon Prophecy.
ominous signsThere have been many, including the death of the horkers.
ominous signsThere have been many, though I've been reluctant to speak of them. The coming of the werewolves, the fire on the lake...and now I've been told that the northern shores are the scene of a massacre. Many horkers are dead. The shores are littered with corpses, and the death of the horkers has not been explained. All these things are suggested in the Bloodmoon Prophecy.
one more taskYou must go to the mountains and find the barrow of Hrothmund the Red, the first chieftain of Thirsk. One may only be named chieftain of the mead hall if Hrothmund's spirit approves. Inside the barrow is Hrothmund's great axe. Lay your hands on this weapon and utter your intention to rule over Thirsk. If you are found worthy, Hrothmund will grant his blessing. Go now. Seek Hrothmund's Barrow at the eye of the wolf. While you're away, I will see to the repairs of the mead hall.
OnenessThere is a careful balance that lies in all things of this world. The animals, the trees, even the rocks and the winds. It is a harmony that the Skaal draw power from, by the grace of the All-Maker, He who gave us these gifts. When this balance is upset, our power is lessened.
OnenessThis is what gives the Skaal power! It is the balance of our lands, the trees and the waters, wolf and bear. The Imperials have no respect for this balance, and we pay the price.
OrdersDid you speak with Addhiranirr yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back.
OrdersI have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you.
OrdersI have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes. And go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you.
pick axesWe've got all the picks we need for now, %PCName.
pick axesWell, it seems you've come across several of them! I can afford to take six of those off your hands; I hope 500 gold each is sufficient. I believe it's quite a bit more than their actual worth, but we do need them. Thank you, %PCName. I won't be requiring any more, I don't think.
pick axesYou have some more, do you? Well, these five should do just fine. That'll get us started, at least. Thank you for your help, %PCName. I appreciate the effort. Here's the money for them.
pick axesFive of them, eh? Very well - I'll take all of them. I trust that 500 gold a piece is acceptable; it is much more than they're worth. Thank you, %PCName. I'll pay you for one more, if you can find it.
pick axesFour more picks should fill out what we need, %PCName. I appreciate you taking the time to find them for us. Here's the money.
pick axesFound four more, have you? Excellent work. If you can find one more, we should have enough to last us for a while.
pick axesYou've found four of them? Well, that's good news. I'll gladly take those off your hands; I trust 500 gold each will suffice? We could still use one or two more, if you can find them.
pick axesThree pick axes are just what we needed, %PCName. Thank you for finding them. That should be enough for now; I appreciate your efforts, and I won't soon forget you did this for us.
pick axesI'll take all three of those picks, %PCName. They'll make a big difference. But we could still use more, if you can find them.
pick axesTwo picks will round out what we need, %PCName. I appreciate the effort you've made in getting them.
pick axesMore picks? Wonderful. They're much needed. Thank you, %PCName. And here, take this.
pick axesYou have two of them? Excellent! I'll take those, and I can give you 500 gold a piece. A good bit more than they're worth, but I'm willing to pay it; we're in dire need of them. Thank you, %PCName.
pick axesOne more pick should be all we need, %PCName. Thank you for finding them all.
pick axesEvery pick axe makes our job easier, %PCName. Thank you for bringing me this one.
pick axesYou've found one of them! I feared they'd all been lost in the wreck. Thank you, %PCName. I'll give you 500 gold for it, if only because I'm so desperate to have it.
pick axesAny pick axes you can bring us will be an immense help.
pick axesYes, there were several miner's picks that were supposed to be sent over. We can manage without the other things, but we really need those to make any decent progress in the mine. Did you happen to check the wreckage? There's always a chance that a few of the supplies survived the wreck. Well, if you come across any, I'd be willing to pay you to deliver them here. Keep it in mind, will you?
please the All-MakerThe Ristaag has failed.
please the All-MakerThe Ristaag is complete. I can now only hope that the All-Maker is pleased.
please the All-MakerThe Ristaag will please Him.
please the All-MakerThat is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us.
please the All-MakerThat is the purpose of the Ristaag, a ritual hunt we Skaal perform in times of great need. It is done to please the All-Maker, to show him our gratitude for the gifts he has given us.
Progress of TruthThis book lists the disputes of the Dissident priests with Tribunal Temple doctrines. The Temple has outlawed the sale or possession of the book, so it will be hard to find. We have a copy here, but I fear I'm being watched by Ordinators here. A safer plan would be to search local booksellers. Some booksellers ignore Temple bans on outlawed books for profits or for principles.
promotionI can't promote you if you don't work for me. It's a simple concept, really, but apparently one that escapes you.
promotionYou're Falco's little puppet, not mine. Beg him instead.
promotionAre you daft? I'm not about to promote you to my position, %PCRank. I'm not stupid.
promotionYou've demonstrated neither the skills necessary nor completed enough tasks for me to even consider it, %PCRank.
promotionYou've got the qualifications, but you haven't done enough to prove to me you're ready. Complete another assignment or two and then we'll talk.
promotionYou've performed well enough, but I don't think you're qualified just yet. Work on your skills some.
promotionVery well. You're now %PCName, %NextPCRank of the East Empire Company.
promotionYou're already the Factor. There is no higher position.
promotionYou'll have to see Carnius about it, %PCName.
promotionI can't promote you, %PCName. You'd need to be re-hired first, and Carnius is the only one who can do that.
promotionWhy would I do that? You're working for Carnius, which means you're only in this for yourself. Get him to promote you.
promotionI don't have the authoity to promote you past Deputy, %PCName. Not while Carnius is the Factor.
promotionYou're going to have to work on those skills some, and complete another assignment or two before I consider promoting you, %PCName.
promotionYou're certainly qualified, but I'd like you to complete another assignment or two before we discuss a promotion.
promotionYou've done admirable work for the colony, %PCName, but you could use a little self-improvement before you go further. Work on your skills, and we'll discuss it.
promotionVery well. You are now %PCName, %NextPCRank of the East Empire Company.
protect these peopleYou have done well by the Skaal. My worst fears have been realized, %PCName. These creatures are werewolves, as you surely know. This is not a good omen for our village. And I have more troubling news. I have used my magic to detect any of the infection these beasts leave in their wake. You, my friend, have been infected.
prove your strengthI wish for you to travel to Lake Fjalding. I will mark it on your map. Seek out Korst Wind-Eye, who has traveled there already. He will give you further instructions. Look for him on the northern shore of the lake.
prove your strengthHeart-Fang has sent you here to show your strength, your ability to survive in the harshest of conditions. Beneath that lake there are a series of ice caves. In one of those caves, you will find Aesliip, a Draugr Lord. Heart-Fang believes he is the one responsible for the disturbance on the lake.
prove your wisdomThat matter is settled.
prove your wisdomYou will prove your wisdom to the Skaal.
prove your wisdomTo prove your wisdom, you are to investigate a crime.
prove your wisdomThough I believe your heart may be one with the Skaal, your mind must be as well. To that end, I would have you investigate a crime. It involves two of the Skaal, and your actions may decide their fates.
prove your wisdomHeart-Fang is testing you, as is his nature. He is distrustful of all those beyond the Skaal village, and he is slow to accept others into his confidence. Expect him to continue testing you. Heart-Fang is a hard man, and his challenges may be dangerous. I will help you whenever I can. You may trust in me.
Raven RockThe empire's mining colony, bringing wealth to the empire. But at what cost?
Raven RockThe colony grows. With any luck, it will bring more travelers.
Raven RockThe empire wishes to build a mine west of here. Ebony, they say. I say they will be very, very cold.
Raven RockIt's turned into something remarkable. I'm very proud of it, and also very proud of you, %PCName.
Raven RockThe colony grows day by day, %PCName, with no small thanks to you.
Raven RockIt's turning out well, don't you think? Still needs a lot of work, though.
Raven RockIt has the potential to be something great, %PCName. Both for the Empire, and for us. Let's try and see that it lives up to its potential.
Raven RockIt's the proposed site for the Empire's mining colony. There's ebony ore to be had here, and we'll do what we can to get all of it.
Raven RockNow that I know there's Stalhrim here, I want to make sure the colony doesn't survive long. The fewer eyes there are to see what's really going on, the better.
Raven RockI have every intention of making it as profitable as possible, no matter what it takes. Keep that in mind.
Raven RockYep, that's where we are. May not have all the comforts of Cyrodiil, but it's not as bad as living in a cave like some savage.
Raven RockRumor has it the Imperials have established a colony there. They should take care with the land, %PCName.
Raven RockI have heard that the Imperials have begun mining there. Fools. They take no care with this land.
Raven RockHmph...I have heard that's where these people have been settling recently, tearing the rock from the ground. This is not good.
Raven RockI have heard of no such place.
Raven RockThere's a mining colony there now. It was just a matter of time before someone came to claim all that ebony ore.
Raven RockRaven Rock is on the southern shore, toward the west end of the island. It's name comes from the black coloring caused by all the ebony ore that can be found there.
re-hireI'm not going to re-hire you, %PCName. You failed to deliver that report. Clearly I can't count on you.
re-hireYou'll have to take it up with Carnius, %PCName. There's nothing I can do about it.
re-hireIt's your choice. You know where to find me if you change your mind.
re-hireOkay. Consider yourself reinstated to the East Empire Company. Now, get back to your current assignment.
re-hireIf I'm going to do this for you, the least you can do is be honest with me. Don't try and pull the wool over my eyes; come back when you actually have the money.
re-hireI don't like doing this, because it's not exactly on the level. I know a few people on the Board of Directors, and I can get you reinstated. But it'll mean greasing a few palms, and that takes money. So here's what we'll do. You give me 5000 gold, and I can make sure the paperwork goes through.
re-hireYour employment is in good standing, %PCName. Don't worry about it.
re-hireNot a chance. You killed Toralf, and I won't forgive that. Just be grateful I've allowed you to live.
re-hireExcellent. I'll just take this, and see that the paperwork is sent through. You can now concentrate on your current assignment, %PCRank.
re-hireYou don't have the Stalhrim? Well, then I'm afraid you're not going to get anywhere.
re-hireYour choice. I can always find someone else to make sure things get done.
re-hireWell now. It seems to me that you should've known better than to do anything to put yourself in this position. Considering that, I think it's only fair of me to ask a rather high price in exchange for reinstating you. How about this: you bring me two pieces of stalhrim, and I'll see take care of it. Not really fair, I suppose, but then you don't have much of a choice, do you?
re-hireVery well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again.
re-hireVery well. I'll see to it that the paperwork is processed. Concentrate on your assignments, %PCRank, and try not to let this happen again.
re-hireYou don't even have that much with you, and yet still you try to gain my favor? This does not speak well of you, %PCRank.
re-hireFailed your first assignment? What makes you think I'd consider you again? You'll have to do something for me to make it worthwhile... perhaps, say, 5000 gold pieces? What do you say?
re-hireOf course, I don't do this for just anyone. You'll have to do something for me to make it worthwhile... perhaps, say, 5000 gold pieces? What do you say?
re-hireYou're a current employee of the company. I can't re-hire you.
ready to goWhat? You've already helped us get here; where else would we go?
ready to goYou're kidding, aren't you? We'll be eaten alive if we stay here! ....I hope you know what you're doing. Hurry back, okay?
ready to goGladly. Let's go.
ready to goWe're still headed for Raven Rock, right?
ready to goAll right then. We all voted, and decided that you get to take the lead. None of us are particularly fond of the woods - I'm not saying we're cowards, mind you - and we felt that you'd be better off leading the way. I can at least mark the spot on your map, so you know which way to head. Lead on!
ready to goWell, hurry it up. We can't stay here forever, else we'll get Carnius mad. Trust me, you don't want to see him when he's mad.
ready to goGamin, Sabinus and I need to get to the site so we can start work. Can we leave, or do you need more time?
ReaversReavers don't like to beach their ships -- afraid of getting them stolen or burned -- so they stay out to sea after dropping off their raiding parties.
ReaversThey are small parties of off-island axemen and archers that stage hit-and-run raids on one-hut settlements and hunting camps. There's not much threat to us.
ReaversWe're safe from them. They avoid large settlements.
ReaversIts just a Nord word for 'raiders.' We're told the reavers are out-islanders -- Nord raiders from the far north.
recover the amuletThey were to recover...that is, bring me a special amulet. According to stories...legends and such...Horthmund was quite the...well...he had plenty of lady friends! He was ugly, too...ugly as a troll! But he had a magic trinket...he wore it. The Amulet of Infectious Charm, it was called. By...all records...he was buried with it. That's why I built the airship...hired the crew. I just...I must have that amulet, %PCName. But...there's been no word. I worry...I fear the crew has failed me.
recover the amuletMy crew...I...I guess you'd call them...they were to recover the Amulet of Infectious Charm. It can make its holder...wearer, I'd guess you'd say...well, it can make a man.... Well, let's just say, there's this...this girl. And I was thinking the amulet could...might be able to...well, you know....
reportNo? Hrmph. Well, I'm not moving from this spot until someone goes with me.
reportReally? Oh, that's great. Okay, let's get going. This has to get to Carnius as soon as possible.
reportYeah, how did you know? I'm supposed to take this to the Fort, but..... but I don't really want to go. There's wolves and bears and things out there, you know? I'd feel much safer if I had an escort. Do you think maybe you'd go with me? I do need to get there soon.
reportThe report didn't matter. It was the messenger I was concerned with.
reportI don't need the report. In fact, it's better if I don't have it. I just want to make sure it doesn't reach this fort. Are we clear?
reportI've placed some rather impossible demands on Falco lately, with the intention of his failing to meet them. When he does, it will erode confidence in the chain of command for the colony, and help convince the investors to pull out. One of those demands has been to deliver status reports. I'm concerned that one may make it through. Meet Hroldar in the courtyard, and follow him. Then go collect the messenger, and make sure he meets Hroldar as well, if you understand me...
reportI'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along...
reportI'm afraid you've missed the deadline, %PCRank. What a pity, both for you and for Falco. Now, I've work to do, so I suggest you just run along...
reportYou already delivered the report, %PCRank.
reportHrmph. Well. I must say, I'm surprised - I didn't expect to see this report on time. Very well, %PCRank. Let Falco know I've received it.
reportI've told you all I know. Now please excuse me.
reportThe Factor had a good amount of business to attend to today. I believe he's.... ah, he's out looking at prospective expansion sites today. Somewhere on the Eastern Coast of the island, I think. East of that big rock arch, you know, the one with the tomb at the base?
reportFactor Magius had quite a bit to do today. I believe he was headed out to location of that awful shipwreck that happened recently. Maybe you can catch him on the way?
reportLet's see. He had quite a busy schedule for today. I believe he's out at Brodir Grove, looking at potential sites for expanding Raven Rock. Perhaps you can catch him there?
reportIt never made it to the fort, and Tirvel never returned.... I don't know what happened.
reportI have someone else taking care of it, %PCName. Don't worry yourself about it.
reportYou disappointed me, %PCName. I thought you could get the job done.
reportYou didn't make it? I trusted you, %PCName!.... I can't allow you to remain employed if I can't count on you to get the job done. You're fired, and I probably will be before long, too.
reportI'm sure Carnius didn't think you'd get it there on time. I'm glad you proved him wrong.
reportYou got it to him on time? Excellent. I was sure he created that deadline out of spite, never intending my report to get to him before it expired. You've done good work, %PCName. You've bought us some more time.
reportIt needs to be in Carnius' hands in five hours, and you're going to get it to him. Don't let me down.
reportI don't have time to explain. Just take it and get going. Head straight for his office at the fort; don't waste time doing anything else. Now go!
restore the power of the SkaalYou have completed the Ritual of the Gifts!
restore the power of the SkaalYou are to perform the Ritual of the Gifts.
restore the power of the SkaalHeart-Fang wishes for you to do this, does he? Then I will assist you. There is a ritual that must be completed. On Solstheim, you will find six Standing Stones, each representing one of the six gifts of the All-Maker. At each of these Stones, a ritual must be completed. Once the Ritual of the Gifts is complete, the Oneness should be restored.
restore the power of the SkaalThe power is restored. The Oneness of the lands is in balance.
restore the power of the SkaalYou have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom.
restore the power of the SkaalWind-Eye has told you of the Ritual of the Gifts, has he not? Go to it.
restore the power of the SkaalWind-Eye will tell you more.
restore the power of the SkaalIt is right that you do this, as it is your people who have caused the damage. Speak with Korst Wind-Eye, in the Shaman's Hut. He will give you further instructions.
revoltThat is done. Master will be happy.
revoltYes! Krish is in revolt!
revoltMany of them are. Not me, though. Not loyal Dulk. I serve the master still. But Krish and the others have surrounded the castle. I am but one, and he is many! He says he is the master now. You must help. You must make Krish stop! The master will not be pleased.
RieklingsI have heard of these creatures. Vicious and vile, they say. I hope not to meet them, but rest assured, if they disturb this fort, they will pay the price.
RieklingsVile little beasts, but not as mindless as some may think. These creatures are intelligent, %PCName. Some are capable of speech, and all are capable of great cunning.
RieklingsI cannot count the number of them I have bloodied my axe with. They are creatures hardly worthy of a warrior's attention. Mindless beasts.
RieklingsI've heard they're like little ice goblins. Sound like fodder to me.
RieklingsFoul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense.
RieklingsHeard of them, but I've never seen one. I don't venture far to the north, and they don't come down this way. That suits me fine.
RieklingsThey're vicious little things. If you see one, you're in for a fight. If you see one riding a Tusked Bristleback, you're in for a REAL fight.
Rigmor HalfhandHalfhand has shown his true nature. He will no longer trouble the Skaal.
Rigmor HalfhandRigmor is not much of a warrior, but he is a smart man, and a valuable member of the Skaal community.
Rigmor HalfhandIt seems Rigmor has made a mistake. It is a shame to see so clever a man fall to such a level. There is no knowing what might drive a man to such a foolish action. I only hope that his spirit finds rest in this life or the next.
Rigmor HalfhandRigmor has never been a warrior, but he has distinguished himself many times as a clever, clever man. He is a bit rash, and I fear his sharp wit and quick temper may have prevented him from ever finding a mate among the Skaal. Still, he has been a valuable member of the community.
Rigmor HalfhandThere is no Rigmor Halfhand. He is dead to the Skaal.
Rigmor HalfhandI had no quarrel with Halfhand until this day. I thought him a friend to my family, to my wife, Risi Ice-Mane, especially. While I was on the hunt, he was known to keep counsel with her and others who remained in the village. And now this from him!
Rigmor HalfhandI am Rigmor Halfhand.
Rigmor HalfhandYou have found the letter, have you not? It is true that Rigmor and I had a brief affair, but that has ended. He refuses to let me go, though. I fear that he has caused this trouble just to get rid of Engar. You must put a stop to this. My husband is a good man, and does not deserve this fate.
Rigmor HalfhandHe had been a good friend to me until this accusation. We had spent...some time together. But now, he has decided to ruin my family.
Rigmor HalfhandThere is no Rigmor Halfhand. Do not speak the name.
Rigmor HalfhandA smart man, but there is something not right about him. He spends too much time at Ice-Mane's home while Engar is on a hunt. This is not appropriate.
Rigmor HalfhandHe is a clever one. He is wise and crafty, and perhaps for this, he is not well-liked. Still, he is of the Skaal, and we must take his accusation seriously.
Risi Ice-ManeApparently, she needs to be kept in line. Engar will take care of that.
Risi Ice-ManeA fine looking woman. Well-bred.
Risi Ice-ManeShe is guilty of poor judgement, but she will not be punished. I believe she will punish herself for this for the rest of her days.
Risi Ice-ManeShe is a good woman, and comes from good people. Her heart is open and full of love and life. I only hope that her heart does not get broken by this entire affair.
Risi Ice-ManeShe has made mistakes, but she is a good woman. I will need to pay more attention to her, lest she stray again. I do not blame her for this, though. I blame this situation on Halfhand.
Risi Ice-ManeShe is my wife, a wise and beautiful woman. Her life is not an easy one, as I am often gone for weeks on a hunt, but she is strong, and our children will be fine warriors.
Risi Ice-ManeI fear I have done her a disservice, and her husband, too. If only the lout had spent more time with her...but that matters not any longer.
Risi Ice-ManeA beautiful woman, deserving of better than her husband. Were I her mate, she would lead a much better life.
Risi Ice-ManeI am Risi Ice-Mane.
Risi Ice-ManeShe has made a mistake, and that shame will always be with her. We can only hope she learns to lead a better life.
Risi Ice-ManeA good woman, but she spends too much time in the company of Halfhand. It is not appropriate while her husband is away on the hunt.
Risi Ice-ManeShe is a good woman, the wife of Engar Ice-Mane. She must be strong while her husband spends long weeks away on the hunt.
RistaagThe Ristaag has failed. Woe unto the Skaal should the All-Maker not be pleased.
RistaagIt is completed. You have done well, friend.
RistaagThe Spirit Bear has been killed. We must return the heart to Wind-Eye.
RistaagIt is up to us to complete the Ristaag, my friend. We must not let our Skaal brothers down.
RistaagThe hunt will be more difficult with Sattir dead, but we must see it through.
RistaagI have explained the hunt to you, and how you will help ensure our success. Now we must see it through.
RistaagIn the Ristaag, we hunt the Spirit Bear that is conjured by the Totem of Claw and Fang. When it is slain, we will return its heart back to Wind-Eye, who will ask for the blessings of the All-Maker. If the Ristaag fails, or does not succeed by daybreak, the All-Maker will be displeased. You will help ensure our success, friend.
RistaagThe Ristaag has failed. This is a bad omen. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island.
RistaagThe Ristaag has failed. This is a bad omen. Perhaps I was wrong to send an outsider to assist with such an important ceremony. Still, our fate will remain in the hands of the All-Maker. I believe it is possible you can redeem yourself. Let us speak of the ominous signs that have appeared on this island.
RistaagThe Ristaag is complete. The All-Maker will be pleased.
RistaagYou have the heart! You have done well, as the Skaal have come to expect of you. Your efforts are not unappreciated. Allow me to teach you more of the Skaal magic. The ritual I teach you now will allow you to summon a bear to your side to aid you in battle. You have earned this, Blodskaal. Now, I fear we must speak more of the ominous signs that have appeared on the island.
RistaagYou have completed the Ristaag, but you do not have the heart. Quickly, %PCName...you must return the heart to me by daybreak!
RistaagIt is important to perform the Ristaag. Long-Tooth will guide your way.
RistaagSpeak with Rolf Long-Tooth at nightfall on the western shores of Lake Fjalding. He will tell you more about the ceremony.
RistaagYou have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it.
RistaagYou have been of great service to the Skaal, and it seems right that you take part in the ceremony. Meet at nightfall with Rolf Long-Tooth, one of our Skaal hunters. You will find him by the western shores of Lake Fjalding. He will tell you more about the Ristaag and the part you will play in it.
RistaagThe time has almost come. We perform the ceremony in order to please the All-Maker.
RistaagA ceremony of blessing and cleansing that we Skaal perform only very rarely. These are frightening times, my friend. There have been ominous portents, and they concern me. Heart-Fang is missing, and I fear that the All-Maker does not breathe freely on the Skaal this day. The ceremony must be completed, but first I will need you to retrieve the Totem of Claw and Fang.
Ritual of the GiftsI can tell that the Ritual is completed. The Oneness once again flows through the land. Can you hear it in the trees? Do you feel the humming of the living land? It is a good thing you have done here, %PCName.
Ritual of the GiftsYou may return to me once it is completed. I will aid you in any way I can. I see a light in you, %PCName. I believe you can be of value to our people. Good luck to you.
Ritual of the GiftsIt would be too much for any not of the Skaal to remember. Here, take this. It will explain the rituals and guide you on your way. This book may be of some use to you as well. If you are to remain with the Skaal, you should understand our beliefs.
Romance_AhnassiAhnassi, a Special Friend
Romance_AhnassiI thanked Anhassi for the tip she gave me that led me to the Flamemirror Robe.
Romance_AhnassiAhnassi says there is a secret underwater passage into the Imperial Commission in Ebonheart. She also says that Elvul's Black Blindfold, a magic glove which blinds and befuddles archers, may be found in a wardrobe in the living quarters of the Imperial Commission. The Imperial Commission will be guarded by tough Imperial guards, but if I can find the hidden entrance, I may be able to avoid the guards.
Romance_AhnassiI gave Ahnassi the Flamemirror Robe as a gift. I think she was impressed. In return, she gave me a set of 20 ebony throwing stars. I don't believe I've ever heard of so many in one place. I don't know whether to keep them use them, or sell them. They're worth a fortune.
Romance_AhnassiAhnassi says that a friend has told her that the wizard Mavon Drenim has a Flamemirror Robe that he does not wear, but keeps in his clothes closet at the Telvanni Tower of the Telvanni Compound in Vivec. Ahnassi wants me to get this Flamemirror Robe and show it to her, to show her how smart I am.
Romance_AhnassiI brought Ahnassi her two flowers -- one coda flower for Ahnassi, and one pretty gold kanet for me. Now she says it is my turn again to ask Ahnassi to share a gift.
Romance_AhnassiAhnassi says it is my turn to give her a gift. She wants just two flowers -- one coda flower for Ahnassi, and one pretty gold kanet for me.
Romance_AhnassiAhnassi has a friend, Senyndie, a Redguard female, who trains fighters at the Arena in Vivec. Ahnassi says that Senyndie is a secret master of the guild discipline called 'acrobatics.' Ahnassi says I should go see Senyndie and tell her I am Ahnassi's friend, and perhaps Senyndie will teach me more about acrobatics.
Romance_AhnassiAhnassi has asked me to come visit her at Ahnassi's house. Ahnassi gave me the key, and told me the house is here in Pelagiad, across the street from the Halfway, by the fort wall, off the street, with the stone fences nearby.
Romance_AhnassiI gave J'Dhannar a book, 'Confessions of a Dunmer Skooma-Eater,' and he promised to read it. He told me to return to Ahnassi and to tell her that J'Dhannar is sorry, and he forgives her, and he will always have Ahnassi in his heart, but their bond is broken now, for better or worse, and they must each find their own way alone.
Romance_AhnassiI found and spoke to J'Dhannar, but he says that all the world knows there is no cure for a skooma addict. He is certainly trapped in despair. But could he be wrong? Perhaps I must continue to search for someone who knows of a cure for a skooma addict.
Romance_AhnassiAhnassi has asked me to find her mate called J'Dhannar. He is a skooma addict, and he lives where he can in St. Olms Canton. I have agreed to try to find him, and to try to persuade him to give up the sugar. I don't know how to do this. Perhaps I should find out whether there is a cure for the skooma addict.
Romance_AhnassiAhnassi says that Beldrose Dralor has a special key to special chests in the Redoran Treasury at the Redoran Compound in Vivec. He hides this key in his wife's clothes chest in his manor on the tier-top of Redoran Compound.
Romance_AhnassiAhnassi gave me as a special gift an extravagant shirt and pants, and with them a very special book.
Romance_AhnassiI took care of the bad person, Daren Adryn, the Camonna Tong thug who threatened Ahnassi. Ahnassi thanked me, and says she wishes to share a gift, a special gift, with her true and good friend.
Romance_AhnassiI spoke to Daren Adryn about Ahnassi, but he said he never heard of her, and that is wasn't any of my business, anyway. Then he threatened me, and told me to go away.
Romance_AhnassiI have offered to take care of the bad person who has threatened Ahnassi. The bad person is Daren Adryn, a Dark Elf, and a Camonna Tong bigwig. Ahnassi says he is found at Nadene Rotheran's Shack in Gnaar Mok.
Romance_AhnassiAhnassi gave me a Quality Potion of Feather as a gift.
Romance_AhnassiAhnassi told me that some Camonna Tong thug has been threatening her. She asked me to protect her, but I told her I couldn't make any commitments.
Romance_AhnassiHrordis upstairs has a magic belt and worships Mehrunes Dagon.
Romance_AhnassiAhnassi is my friend, and will tell me secrets.
Romance_AhnassiAhnassi gave me the book 'Honor Among Thieves as a gift.
romance_ahnassi_AAhnassi, a Special Friend
romance_ahnassi_AI spoke to Ahnassi's friend, Senyndie, a secret master of acrobatics. Senyndie says she might be able to teach me things, and that she loves to help Ahnassi with her schemes.
rootsIt's all taken care of, thanks to you.
rootsWell, let me know when you've got them. We can't proceed until we do something about this.
rootsGreat. I'll take these and see what I can do. There's nothing more that you can do right now; why don't you let the boss know things are taken care of?
rootsI'll need more than what you have. Make sure you've got at least five of them, or it won't be enough to have an effect.
rootsWhere are they? I don't see any.
rootsDo you have the bittergreen petals?
rootsWell, if this is the right place, maybe there's something I can do about it. If these roots are drinking from this pool of water, we can try poisoning the water to weaken them. If they're weakened, the trees might fall. But I'd need some bittergreen petals.... Can you get some for me? I'll need at least five of them. I doubt you'll find any on Solstheim, but you can probably dredge them up someplace more civilized.
rootsYou just take me to wherever they are. I'll figure out how to handle it once we get there.
rootsNo? I think that might be what we're looking for, though. And if I could see them, perhaps I could figure a way out of this mess.
rootsOkay! Now we're getting somewhere. Lead on, %PCName.
rootsReally? That sounds like what I'm looking for. Can you take me to see them?
rootsYep, that whole shaft was full of them, so we just left it alone. Too much work.
rootsRoots? We had a real problem with those. Had a whole passage in the mine blocked off by 'em, and we just couldn't seem to hack through all of them. Decided it wasn't worth the effort, so we gave up on it. You can see for yourself; they're down at the bottom, off of that northern passage.
rootsThey've got to be way underground; too far down for us to dig to. They're probably as tough as the trees themselves, so anyone that ran into them would know it. I'd ask the workers in the mine about it, but... well, you know. It's dark down there.
sacredThe Skaal consider the Stalhrim to be holy. During the great war with the Dark Elves, many heroes fell in battle. Some could not be returned to Skyrim, and were buried here. Great magicks were worked on their tombs to protect their belongings from grave robbers, and their corpses from worse things. Energy was drawn from the land itself, and our heroes were encased in tombs of ice. That ice is Stalhrim.
sacrifice to the wolvesThat was your choice.
sacrifice to the wolvesThe more honorable death, perhaps. The Caenlorn, the ceremonial wolves of the tribe, would be summoned by the shamen, and Halfhand would be fed to them. In that way, his spirit will be purified and reborn, perhaps to a better life than this one that he has chosen to throw away. It is up to you. The verdict is yours to decide.
sacrifice to the wolvesA more honorable death, fit for a warrior...perhaps not for a thief. Ice-Mane would be fed to the Caenlorn, the ceremonial wolves of the Skaal. His spirit would be purified and reborn into a new life. The Caenlorn are only summoned for such ceremonies as this. Other times, they reside in the world of the spirit with the All-Father.
sacrifice to the wolvesA death suited for a warrior. Allowing the sacred wolves to consume the flesh ensures that the Spirit may cycle through this world once again.
sacrifice to the wolvesIf a warrior must be sentenced, it is the preferred way to die. The wolves will cycle the Spirit, that I may live again in a different form. But I do not deserve this.
sacrifice to the wolvesI fear the thought of it.
sacrifice to the wolvesA barbaric tradition. True, the Spirit may cycle back through another life, but who could stand the horror of it, the pain?
sacrifice to the wolvesThe Spirit must live on. I understand the concept. Still, I cannot bear the thought of my husband being eaten by the Caenlorn. It is too much!
sacrifice to the wolvesThe Caenlorn are sacred wolves, blessed by our shaman. They are powerful with the Spirit, and by consuming the flesh of the warrior, that Spirit lives on in another life. It is an honorable way to die.
Saenus LusiusI heard that Lusius has been killed. This is a great loss for Fort Frostmoth. It will be difficult to replace such a fine soldier.
Saenus LusiusA wise soldier. One of my best. He will be on some errands for me while you complete your investigation.
Saenus LusiusA wise soldier. One of my best.
Saenus LusiusLusius knows more about the daily activities here at the Fort than any other soldier in my command. While not our strongest fighter, he more than makes up for it with his savvy. He may be the best suited to ferret out the smuggling ring.
Saenus LusiusI am Saenus Lusius. What may I do for you?
Saenus LusiusI heard he'd been killed. I'll find whoever did it.
Saenus LusiusHe's a good guy. Bright one, too. He'll be running some errands for Captain Carius about now. Sure he'll be back soon, though.
Saenus LusiusHe's a good guy. Bright one, too.
Saenus LusiusI heard Lusius was killed. That's just a shame. He was a good guy. We'll miss him.
Saenus LusiusHe must be around the fort somewhere. Check the General Quarters.
Saenus LusiusHe's with you, isn't he?
Saenus LusiusSmart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. I heard he was off on some business for the captain while you two complete your business.
Saenus LusiusSmart as they come, that's Lusius. Everyone around here likes him, too. Real easy to talk to. Not the most handy guy with the steel, but he makes up for it in smarts. You can probably find him in the General Quarters.
seen anythingSo that was the ship, huh?
seen anythingI already told you what I can, %PCName. Just that light to the northwest. Maybe you should go take a look.
seen anythingWell, maybe I did see something, now that you mention it. Night before last, I saw a light off to the northwest. Thought maybe it was a reaver boat, or a raiding party or something, and I wasn't about to go check it out, but maybe it was our supply ship.
seen anythingWhat? No, no sign of a ship. Sorry, %PCName.
seen anythingWhat? No, I don't know anything about a ship.
seen anythingIt's a terrible shame. If only Carnius were willing to spend the money on making sure things run smoothly... instead we lose our shipment of pick axes, and only a single survivor is left after the wreck. Just horrible.
seen anythingWrecked? Are you sure? Well, then there's little more that can be done. At least a single survivor made it. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes...
seen anythingWrecked? Are you sure? Well, then there's little more that can be done. A terrible shame that there wasn't even a single survivor. I told Carnius it was a bad idea to take the lowest bidder, and that this was too important to not take seriously. Well, at least you've solved that mystery, %PCName. Thank you for looking into it; you just need to make sure word gets to Carnius. If only we had those pick axes...
seen anythingAny news about the ship, %PCName? I'm almost as anxious about the supplies as Carnius is.
seen anythingA light northwest of here? Well, I guess that could be it, though I can't imagine how they managed to miss the colony... can you go and take a look? We're not desperate for supplies, but they were supposed to deliver a shipment of picks that will make our work much easier.
seen anythingAs I said, I haven't been watching for a ship. Ask around, and see if anyone else has seen anything.
seen anythingI spend all my time trying to get things from falling apart. I'm afraid I have little time to watch for a ship that might or might not arrive. It's possible that someone else has seen something; why don't you ask around?
Seler FavelnimThe matter's been settled; don't waste any more thought on it.
Seler FavelnimWas that really necessary? Now I'll have to mop the floor, and it still probably won't get the stains out...
Seler FavelnimSo he's going to knock it off, huh? Good. But he's still not getting any more drinks from me.
Seler FavelnimI cut him off a while ago, but he hasn't calmed down. Something's got to be done; it's ruining what little business I have.
Seler FavelnimThank you again for dealing with him.
Seler FavelnimHe's dead? This is not at all what I wanted... I realize you had to defend yourself, but I had hoped this could be resolved peacefully. What's done is done, I suppose. At least the matter is settled.
Seler FavelnimThank you, %PCName. It would've been easy to kill him, and it would have been in your right to do so. You've shown great compassion, and I wish to reward that.
Seler FavelnimHave you figured out what's going on with him, %PCName?
Seler FavelnimI don't know what's gotten into him. Word is that he's been trying to fight anyone who walks into the bar. This just isn't like him at all. Find out what's going on, and see if you can settle him down, all right %PCName? He's probably still in there.
Seler FavelnimYes, yes. You've already settled the matter. Focus on your current assignment, %PCRank.
Seler FavelnimDead, eh? Well. Can't say I care much. In fact, it might serve as a good lesson to the rest of the miners. Good job, %PCRank.
Seler FavelnimHe's been taken care of? Good. I have no use for those that can't just focus on their work. In fact, perhaps I'll have him thrown out of the colony for this. That'll certainly send a message, won't it? No matter. It's good to know I can trust you to take care of things, %PCRank.
Seler FavelnimHas the problem been resolved? I need the miners focused on their work, not on some loony old man.
Seler FavelnimI don't know the whole story, nor do I care to. He's causing problems, and is disrupting business. Make sure he stops causing problems, understand? He's at the bar. Go take care of it.
Seler FavelnimHow could you do that to him?
Seler FavelnimMy husband is a good man, and wouldn't hurt anyone on purpose.
Service RefusalYou think I'd lift a finger to help you? Think again, %PCRank. Be thankful you still have a job.
Service RefusalI'm not willing to do anything special for you. You've certainly done nothing special for me.
Service RefusalI'm sorry. There must be some mistake. I'm not a gondolier or shipmaster.
ServicesAside from this shop, you mean? Well, that's an easy answer. Nothing. If it's not for sale here, you'll have to try checking at Fort Frostmoth. And, given my stock, it's probably not for sale here.
ServicesYou're standing the midst of the services Raven Rock has to offer. If you need anything else, you're better off checking at Fort Frostmoth.
ServicesWe've precious few services to offer. We're simple people, and we need but our weapons and our health. If your weapons are your problem, check with Snedbrir the Smith. If it's your health that concerns you, speak with Bronrod the Roarer.
ServicesYou'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, use the shrine here. For a small donation, you can usually get a cure for what ails you.
ServicesYou'll find Zeno Faustus here in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you.
ServicesYou'll find Zeno Faustus in the Armory. He'll repair your weapons or sell you a new one. If you're sick, try the Imperial Cult Shrine. For a small donation, you can usually get a cure for what ails you.
ServicesThere's a trader here, but that's about all we can offer. You might want to check at Fort Frostmoth.
ServicesThere's a smithy here at the site, but that's about it. Might be able to find more at Fort Frostmoth...
ServicesWe're building a trader's outpost right now, as a matter of fact.
ServicesI hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business.
ServicesThere's a trader's oupost in the works, but nothing at the moment.
ServicesI hear that we're getting a smith. Good thing, too - we go through pick axes like no one's business.
ServicesNo services here. Colony isn't big enough to warrant it.
ServicesAye, laddie, I can sell you weapons and armor, and repair your worn equipment.
ServicesI can sell you potions and spells, %PCName. You'll find them very helpful when traveling Solstheim.
ServicesOnce I get back to the Imperial Cult shrine, I can sell you potions as well as spells.
ServicesIf you want to receive a blessing, just pray at the altar and leave a donation.
ServicesIf you want to receive a blessing, just pray at the altar and leave a donation. If Mirisa ever returns to the shrine, she can sell you spells and potions as well.
ServicesIf you want to receive a blessing, just pray at the altar and leave a donation. Mirisa can sell you spells and potions as well.
ServicesI sell all the mead here at Thirsk, friend. Drink, and be merry!
ServicesHere in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor.
ServicesHere in Thirsk, you can sleep on any bedroll you like. We don't stand on ceremony. Brynjolfr the smith is just outside, and he can supply you with weapons and armor. Oh, and if you want to buy some mead, talk to Ulfrun.
ServicesIf you want to stock up on supplies, you'd best take the boat back to Vvardenfell. You'll find plenty of armor and weapons on Solstheim, but little else.
ServicesI sell potions and spells, charms and marvels. And I can teach some of what I know, if you can pay.
shipments stopped arrivingThank you. Thank you so much. Look, take this key. You'll find all of the misplaced liquor in the closet. The troops will be happy to have it again. I'm sure they'll be more than happy to talk to you. Just don't tell them what I did.
shipments stopped arrivingI'm finished. I'll never leave this island now. At least not alive. Carius will have my head! What have you done? I hope you're happy, %PCName.
shipments stopped arrivingWell, I have no idea.... You've been in my desk? My desk? You've been in there? Why...that's an outrage! Stolen liquor? I have no idea.... All right. Perhaps I have been hiding the alcohol. It was for their own good! And...I had hoped that if the soldiers got fed up and revolted, I'd be able to justify going home to my superiors. Look, I don't want any trouble from you.
shipments stopped arrivingI think we've said all there is to say about that.
shipments stopped arrivingWell, I have no idea why. I am but a simple priest, forced to serve these pathetic soldiers on this terrible frozen excuse for an island. It's not my concern why the alcohol hasn't arrived. You have no proof I've done anything wrong. Stop asking me these questions!
Sigvatr the StrongHe was my husband's friend. Sigvatr and Gustav were drinking, and Sigvatr...he...he slew my husband where he stood! There were witnesses! I demand wergild, the traditional retribution of my people. It is my right.
Sigvatr the StrongSigvatr killed my Gustav, and I can never forgive him for that. But at least Pinetear is now mine, and wergild has been paid.
silly songIt's rather embarrassing, really. I mean, I was deeply affected by the moon sugar, and I'm not even sure I can trust my own recollections. But, well, I heard singing. It was a very strange tune, more like a nursery rhyme. Something you'd sing to a child, maybe. I only caught a little of it. Something about a workshop in the snow, and lanterns all aglow. And I remember something about candy. Oh yes, and there were lots of he he he's and ha ha ho's. It's all so absurd, I know.
SkaalThey live in a village on the northeast end of Solstheim, and view the island's bears and wolves as sacred.
SkaalOh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history.
SkaalOh yes, the Skaal are quite fascinating! Any study of Solstheim must include the Skaal, for they've played an integral part in shaping this island's history.
SkaalThey are a mysterious bunch, but to be truthful, I know very little about them.
SkaalI don't trust them. Worshipping wolves and bears and the like. Just not right.
SkaalWe are the Skaal.
SkaalThe Nords to the north? I don't know much about them.
SkaalThirsk was built by a group of Nords who left the Skaal Village, hundreds of years ago. We may not agree with their beliefs, but we respect them as fellow Nords.
SkaalThey're those Nords that live up north, aren't they? I've never met them, and would like to keep it that way. If they don't bother us, we won't bother them.
SkaalThey live in a village on the northern coast of Solstheim. They hold the island's bears and wolves in very high regard.
Skaal attackYou killed them all by yourself? Nice work, %PCName.
Skaal attackGave them a run for their money, we did. But I'm not going in there after them. We have to stay here, in case any more show up.
Skaal attackGood work, %PCName.
Skaal attackWe pushed them back into the mine. I don't think they were expecting a fight; there were more of them than there are of us; they could've beaten us if they'd really tried.
Skaal attackBeat them all down, did you? Good job.
Skaal attackI'm keeping an eye on Falco. Do whatever he needs you to do.
Skaal attackYou've ruined EVERYTHING, do you realize that? All that work - all the money I spent to get that equipment and get those men here... all of it, wasted! And it's ALL YOUR FAULT!
Skaal attackI'm sorry, I don't have the slightest idea what you're talking about. Where's this proof you supposedly have?....
Skaal attackI can't believe Carnius would go to these lengths. To make us think that the Skaal wanted us dead, when he really just wanted us out of the way.
Skaal attackWait - what's that note? That was on one of the Nords? Here, let me have it. Give me a moment to read it.
Skaal attackThey're all dead? Somehow that doesn't make me feel better.... This just doesn't add up. There's no good reason why the Skaal would attack us now. And something about those Nords didn't look right. Did you check all the bodies? This just doesn't make sense.
Skaal attackGet in the mine, and make sure the workers are safe. Kill the Nords if you have to.
Skaal attackI don't understand it. We've never had problems with them before, but ten or so of them attacked us almost immediately after you left. We put up a better fight than they were expecting, I think, and so they took refuge in the mine. There are workers in there, %PCName. I need you to go in and make sure they're safe. Kill all the Nords if you have to; my men are my top priority.
slaughterYou just deliver that equipment to Toralf and his men, they'll take care of the colonists.
slaughterI'd never dream of actually attempting to contact the barbarians that live here. No, I've simply seen to it that some of their equipment has been acquired. And now you're going to see to it that the equipment gets to the men I have arriving on the island. Mercenaries, of course. But properly outfitted, they'll look just like the Skaal. There are two bags under the table out in the hall; take the armor and weapons in them and deliver them to Toralf.
SmugglingIt is a dangerous thing here at Fort Frostmoth. Our supplies are limited, and without them, I fear the soldiers will grow even more restless. And what is a fort without its weapons? Useless!
SmugglingNo. Addhiranirr is not talking about this with you, because Addhiranirr is very angry with you.
snowIt won't keep us from getting our job done.
snowA gift from the All-Maker. It allows the hunter to track his prey, and it can be tunneled into for shelter.
snowYeah, snow. Can't get enough of it up here. If we could export it, we'd all be rich.
snowNo thanks. We have plenty here already.
snowIt's white and wet. What more can I tell you?
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Helm. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Helm isn't ready yet, %PCName. Come back later.
snow bear armorYour custom armor is ready! Here you go, %PCName, one expertly crafted pair of Snow Bear Boots. They came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Boots aren't ready yet, %PCName. Come back later.
snow bear armorYour custom armor is ready! Here you go, %PCName, one expertly crafted set of Snow Bear Greaves. They came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Greaves aren't ready yet, %PCName. Come back later.
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Left Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Left Gauntlet isn't ready yet, %PCName. Come back later.
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Right Gauntlet. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Right Gauntlet isn't ready yet, %PCName. Come back later.
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Left Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Left Pauldron isn't ready yet, %PCName. Come back later.
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Right Pauldron. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Right Pauldron isn't ready yet, %PCName. Come back later.
snow bear armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Bear Cuirass. It came out even better than I expected. If you need anything else, I'm your man!
snow bear armorYour custom Snow Bear Cuirass isn't ready yet, %PCName. Come back later.
snow bear armorSo be it, %PCName. Come talk to me again if you change your mind.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Helm ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Boots ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Greaves ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Left Gauntlet ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Right Gauntlet ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Left Pauldron ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Right Pauldron ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorAha! I knew you'd come through, %PCName! Give me the pelts and gold. Come back tomorrow, same time, and I'll have your custom Snow Bear Cuirass ready.
snow bear armorYou've got my list of armor requirements and prices, %PCName. It takes a lot of work and a lot of skill to craft such fine armor, and quality like that is going to cost you. Come back when you have enough gold.
snow bear armorYou've got my list of armor requirements and prices, %PCName. I can't make you a custom piece without the right materials. Come back when you have enough snow bear pelts.
snow bear armorI'm already crafting you a piece of custom armor. Just be patient. You can't rush quality.
snow bear armorYou bring me the snow bear pelts and gold, and I'll make a piece of custom snow bear armor. I'll have it ready in twenty-four hours. You've got my list of prices and pelt requirements. Which piece of armor were you interested in?
snow bear armorIt's simple. You bring me the snow bear pelts and gold, and I'll make a piece of custom light snow bear armor. I even have a special method of treating the fur that will enhance the natural protective properties against frost. Whatever you order will be ready in twenty-four hours. Take this scroll. It lists my prices and requirements for each piece of armor. If you're interested, and you have enough pelts and gold, talk to me again. I'll fire up my forge, and you'll have your new armor in a day.
snow bearsSnow bears are larger than normal bears, and have thick white fur that protects them against the frost and cold. They're very aggressive when encountered, and their attacks have been known to freeze human flesh. Snow bears can be pretty hard to find, but hunters have seen them in the snowy forested regions along Solstheim's southern coast
snow bearsMaybe I saw one. Maybe it was just snowing really hard. Either way, haven't seen one since.
snow bearsWhat is that, some sort of bear made out of snow? Sorry, I don't know anything about it.
snow bearsThey're big, and deadly! Their claws and teeth can freeze the flesh of an enemy.
snow bearsSnow bears? And they're white, you say? Sorry, haven't seen any.
snow wolf armorYour custom piece of armor is ready! Here you go, %PCName, one expertly crafted Snow Wolf Helm. It came out even better than I expected. If you need anything else, I'm your man!
snow wolf armorYour custom Snow Wolf Helm isn't ready yet, %PCName. Come back later.
snow wolf armor