Fallout DOOR Dialogue
100. The door is locked. You have never seen a lock quite like this.
101. The door is closed, but it is unlocked.
102. You try to open the door, but fail. You suddenly realized the door is locked.
103. You fail to pick the lock on the door.
100. You see a refrigerator. It is closed.
100. You unlock the door.
101. You broke your lockpicks!
102. You cannot open this lock.
103. You were not able to pick the lock.
104. The door is locked.
105. The door is open.
106. The door is closed but unlocked.
107. The door is locked.
108. The door creaks loudly.
109. The door is already unlocked.
110. The lock is beyond your ability to pick.
200. There is no lock on this door to pick.
201. You notice some irregularities in the wall.
0. {100}{}{Although this tape is damaged beyond use, there is some writing scratched on the plastic: KODE 010597}
100. This lock on this door is booby-trapped.
101. The booby trap has been disarmed.
100. You unlock the door.
101. You accidentally jam the lock on the door.
102. You cannot open this lock.
103. You were not able to pick the lock.
104. The door is locked.
100. The door is locked.
101. You pick the lock.
102. You attempt to pick the lock, but fail.
103. While picking the lock, you manage to tweak the tumblers and jam it.
100. The security door is locked.
101. The security door is not locked.
102. You manage to unlock the security door.
103. You fail to unlock the security door.
104. You manage to trigger the passive alert on the door, clamping down the electronic lock. Good job, chromo.
100. You see a solid wall.
101. Something seems odd about this bit of wall.
102. You see a sliding door.
103. The door is locked.
104. You set off the trap on the door.
105. detects a trap on this door.
106. You detect a trap on this door.
107. That does nothing.
108. The door is already unlocked.
109. You break your picks on this difficult lock.
110. You fail to pick this lock.
111. You pick the lock on the door.
112. This lock is too difficult for you to pick at this time.
113. You notice a highly explosive trap on this locked door.
114. You notice a highly explosive trap on this door.
115. You notice a trap on this locked door.
116. You notice a trap on this door.
117. You see nothing special about this locked door.
100. You pick the lock.
101. You cannot open this lock.
102. You broke your lockpicks.
103. You don't know how to pick the lock.
104. The door is locked.
105. The door is open.
106. The door is closed and unlocked.
100. The door to the Skum Pitt is locked.
101. You manage to unlock the door.
102. You fiddle with the door, but fail to unlock it.
103. You hear something snap. Looks like the lock is jammed.
0. {100}{}{This door is too large to open manually. Use the entry terminal.}
100. This looks like the door to the Vats Control Room.
101. The door is electronically locked.
102. You unlock the door.
103. You short out the electronic lock, fusing it shut. So much for that.
104. The door is already unlocked.
105. No luck. You'll need to use electronic lockpicks here.




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