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Aneutronic Fusion
Ship reactors produce 5 extra unit of power.
Armor Penetration
Enemy armor is decreased by 25% for 6 seconds after critical hit.
Astrodynamics
Reduced fuel cost of jump drives by 50%.
Astrophysics
You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning.
Automated Weapon Systems
Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Ballistic Weapon Systems
Ballistic ship weapons do 50% more damage to individual systems.
Ballistics
Ballistic weapons range is increased by 30%
Boost Assault Training
While hovering, time slows down and the world moves 70% slower around you.
Boost Pack Training
Doubles previous bonuses.
Botany
Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.
Boxing
Unarmed attacks do 100% more damage and have a chance to knock down opponents.
Cellular Regeneration
20% chance of not gaining an injury when you otherwise would.
Chemistry
Crafting chems occasionally triples the amount created.
Commerce
Buy for 20% less and sell for 25% more.
Concealment
Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
Crippling
Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies
Deception
Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
Decontamination
20% chance of not gaining an infection when you otherwise would.
Demolitions
All previous bonuses are doubled.
Diplomacy
You can force target NPCs to permanently stop fighting (unless they're attacked again)
Dueling
Melee kills heal you for 10% of your health.
EM Weapon Systems
EM ship weapons have a small chance of instantly disabling enemy engines.
Energy Weapon Dissipation
25% chance to reflect energy damage back to an attacker when your health is below 50%.
Energy Weapon Systems
Energy ship weapons recharge 30% faster.
Engine Systems
While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
Environmental Conditioning
Reduced chance to gain afflictions from environmental damage sources.
Fitness
Sprinting and power attacks now use significantly less oxygen.
Gastronomy
Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
Geology
Occasionally harvest additional rarer resources from surface objects.
Gymnastics
Increased jump height. Run faster after combat sliding or mantling.
Heavy Weapons Certification
Gain 25% Physical resistance while aiming down sights with a heavy weapon.
Incapacitation
EM weapons have a 15% chance to do 300% EM damage
Instigation
Enemies affected by Instigation will attack their allies until they are dead.
Intimidation
Intimidated targets now flee for substantial amount of time.
Isolation
Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.
Lasers
Laser weapons have a 5% chance to set a target on fire.
Leadership
Doubles the bonuses of Combat and Physical Crew Skills Companions. Companions have a chance to pick themselves up from a downed state.
Manipulation
Manipulated targets now obey commands for a substantial amount of time.
Marksmanship
Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Martial Arts
Reflect 50% damage back when blocking a melee or unarmed attack.
Medicine
Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.
Missile Weapon Systems
Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.
Negotiation
Occasionally, bribery won't cost any money.
Neurostrikes
After stunning an enemy, you also knock down any enemies within close range.
Nutrition
Food and drink are now 50% more effective.
Outpost Engineering
Outpost modules now cost 50% fewer resources to build.
Outpost Management
Outpost extractors produce twice as fast.
Pain Tolerance
5% chance to ignore physical damage when your health is low.
Particle Beam Weapon Systems
Increased critical hit chance with ship particle beam weapons.
Particle Beams
Particle beam weapons have +5% crit chance.
Payloads
Ship cargo holds have 50% more capacity.
Persuasion
50% increased chance of success when persuading someone.
Piloting
Unlock the ability to pilot Class C ships.
Pistol Certification
Pistol kills grant +25% critical hit chance for 5 seconds.
Planetary Habitation
You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16.
Rapid Reloading
Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
Rejuvenation
Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat.
Research Methods
Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%.
Rifle Certification
Reload rifles 30% faster while you're standing still.
Robotics
You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
Scanning
You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space.
Scavenging
Tracked resources will get highlighted when using the hand scanner.
Security
Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Sharpshooting
Ranged critical hit kills increase your critical chance with all ranged weapons by 25% for 20 seconds
Shield Systems
Your shields will occasionally resist 100% of all damage received.
Ship Command
You can have up to eight active crew members.
Shotgun Certification
Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time.
Sniper Certification
Scoped weapons do 50% more damage while using the scope.
Spacesuit Design
Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.
Special Projects
You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources.
Starship Design
Allows the installation of experimental ship modules.
Starship Engineering
Occasionally, repairing one block of a system will repair the entire system.
Stealth
You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
Surveying
Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.
Targeting Control Systems
Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
Targeting
10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Theft
50% greater chance to successfully pickpocket, Can now pickpocket holstered weapons.
Weapon Engineering
You can research and craft master-level weapon mods.
Weight Lifting
Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
Wellness
Increase your maximum health by 40%
Xenosociology
You can force a target creature up to 10 levels higher than you to obey commands for a limited tim
Zoology
Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.