Trending Games
Release Countdowns
Florida Man Death Clocks Funko PoP!

Plans | Mods | Junk Tool | Atom Store | Recipes
08-22-19 Update to 1.2.2.9 DONE


*If removal of EDID is problematic Discord





1,286 Results
For QUST:CNAM

NumberText
1 are attacking ! I have to defeat them before they overrun the defenses.
2 have taken over . I have to drive them out!
3's Operations Mainframe has locked down the Operations Center. In order to break through, I need to destroy the mainframe.
4's reactors have broken down, flooding the Reactor Area with radiation and triggering a security lockdown. I need to find a way to end the lockdown.
5 has shut down. If we want to get the power back on, we need to repair the plant's broken pipes and machinery.
6 has shut down. There's still some damage, but we've repaired enough of the plant's broken pipes and machinery that we should be able to restart it now.
7 has shut down. We've repaired the plant's systems, so all we need to do now is restart it.
811
9A Brotherhood of Steel Field Scribe was investigating robotic activity in an underground Pump Station near Harpers Ferry. I think I'll look into this.
10A Cargobot has arrived. I need to attach my signal booster to it so it can help me track the distress beacon signal.
11A Cargobot has been summoned. I need to wait near the landing pad until it arrives.
12A Census Taker robot has apparently been counting non-humans. It needs to fix the count by killing the things it previously counted. I'll go along for the ride.
13A creature has been attracted to each habitat - and they're friendly! Unfortunately, the other creatures in the chasm are not. In order to keep the experiment running, I must defend my new friends from these predators.
14A cryptic message was sent by the Brotherhood of Steel years ago talking about Defiance having fallen. The people in the area didn't know what the message meant. But I have a lead... someone named Abbie.
15A glowing mirelurk queen has appears in the Swamp Forest. I need to find her and kill her to finally put an end to the Glowing Swamp.
16A good Pioneer Scout would listen respectfully while Scout Leader Penny tells her story.
17A good Pioneer Scout would listen respectfully while Scout Leader Penny tells her story.
18A good Pioneer Scout would listen respectfully while Scout Leader Penny tells her story.
19A good Pioneer Scout would listen respectfully while Scout Leader Penny tells her story.
20A grove of mutated corpse flowers is about to blossom, and the powerful odor will drive nearby creatures into a frenzy, causing them to attack the plants. The corpse flowers are a valuable source of useful ingredients, and we need to protect them until they can be harvested.
21A horde of mirelurks are heading toward Grafton lake. I need to stop them before they mate with the queen.
22A lone cultist tried to summon the Wise Mothman by lighting the Old Lighthouse lamp. His plan to use the bioluminescent fluid from the fireflies might have succeeded had he not succumbed to his wounds.
23A mass of Scorched has been detected. If we get the Sonic Generator online we can fight them using the Brotherhood of Steel's defenses.
24A Ms. Nanny has mistaken me for her charge and sent me off to attend a play date. I should travel to the locations she's marked for me and see who shows up.
25A Ms. Nanny has mistaken me for her charge and sent me off to collect samples of the local wildlife for a school project.
26A Ms. Nanny has mistaken me for her charge and sent me off to pick flowers. I should search the Mire to gather a variety for her.
27A Ms. Nanny has mistaken me for her charge and sent me off to retrieve some toys that were left behind. I need to travel to the location she marked on my map to find them.
28A note in Van Lowe Taxidermy referred to sightings of unnatural white creatures near the Thomas farm. I should check the place out.
29A note left by a maintenance worker implies I might find a keycard for the Garrahan Estate in the Garrahan Mining HQ. I should look for an access keycard there.
30A nuclear event is occurring in Vault 94's G.E.C.K. Wing. In order to access the G.E.C.K. Wing, we need authorization from the Vault 94 Community Council.
31A nuclear event is occurring in Vault 94's G.E.C.K. Wing. In order to access the G.E.C.K. Wing, we need to collect Vault 94 ID Cards, bring them to the Community Council Chamber, and vote to reduce the Security Level to 1.
32A nuclear event is occurring in Vault 94's G.E.C.K. Wing. We need to head inside, assess the situation, and neutralize the threat.
33A nuclear event is taking place in Vault 94's G.E.C.K. Wing. In order to gain access to that wing, we need votes to be cast in favor of the motion before the Vault 94 Community Council.
34A nuclear event is taking place in Vault 94's G.E.C.K. Wing. We need access to that wing in order to locate the source of the threat and contain it.
35A nuclear event is taking place in Vault 94's G.E.C.K. Wing. We need access to that wing, but that requires authorization from Vault 94's Community Council.
36A nuclear event is taking place in Vault 94's G.E.C.K. Wing. We need to enter that wing, locate the source of the threat, and contain it.
37A nuclear event is taking place in Vault 94's G.E.C.K. Wing. With the authorization of the Vault 94 Community Council, we should now be able to access that wing.
38A nuclear event is taking place in Vault 94. We need to reach the Operations Center in the Engineering Wing to identify the threat.
39A nuclear strike is inbound! I need to make sure I'm out of range before it hits!
40A nuclear strike is inbound! I need to make sure I'm out of range before it hits!
41A pair of hikers were found mauled by an unknown animal in Monongah. A hermit spotted the creature where the stream feeds into the lake.
42A pair of hikers were found mauled by an unknown animal in Monongah. A hermit spotted the creature where the stream feeds into the lake.
43A pair of hikers were found mauled by an unknown animal in Monongah. Following the trail of the creature, I've come upon a disappointingly ordinary bear den.
44A pair of hikers were found mauled by an unknown animal in Monongah. The animal control report points to an obscure lake in the area.
45A powerful beast must have shredded these traps to retrieve the bait inside.
46A Presidential Endorsement is set to become available, and it's worth a whole pile of votes! Time to make a decision - head out and wait to collect it? Or keep collecting ballots?
47A process has begun to recall a dangerous rogue Assaultron to an isolated location for elimination. I'm awaiting its arrival.
48A Responder broadcast warned that the Mr. Farmhands are out of control. The Supervisors have to be eliminated.
49A Responder broadcast warned that the Mr. Farmhands are out of control. The Supervisors have to be eliminated.
50A Responder broadcast warned that the Mr. Farmhands are out of control. The Supervisors have to be eliminated.
51A Responder broadcast warned that the Mr. Farmhands are out of control. The Supervisors have to be eliminated.
52A Responders alert warned us that packs of wolves have been spotted in the forest. If we can eliminate the wolf pack leaders, we can draw out the alpha wolf.
53A riot broke out in Vault 63, and we were unable to contain the riot.
54A riot has broken out in Vault 63. Now that we've found the rioters, we need to stop them from fighting.
55A riot has broken out in Vault 63. Now that we've stopped the riot, we need to turn in the culprits.
56A riot has broken out in Vault 63. To save the Vault, we need to get to the location of the riot and shut it down.
57A robot named Pennington was waiting outside of Vault 76 -- it might know where the Overseer went, or what is happening in Appalachia.
58A scientist named Dr. Harrison seems to have developed a method for interpreting animal noises into human speech. He left instructions I can follow in order to test out his work, and help to improve upon it by gathering more data.
59A security patrol is making its way through Eastern Regional Penitentiary. I need to protect the guard as he completes his rounds.
60Abbie's last recording said I need to get inside Raleigh Clay's bunker to recover some fan motors. She gave me the password so I could get inside. Now all I need to do is find it.
61Abbie's last recording said she created a holotape for Rose at Top of the World to persuade her to set up the communications uplink. I need to look for the holotape in Abbie's desk so I can give it to Rose.
62Abigayle Singh never had a chance to find the Brotherhood of Steel's headquarters... some place called Fort Defiance. But she did know the location of one of their bases: Camp Venture.
63According to a note left behind, the Gourmands' leader was driven out for turning on their own. His last known location was a cave East of Bolton Greens on the other side of the mountain.
64According to her note, Janelle went up the hill to check on a cave. Sounds promising. Not for her, of course.
65According to the administrative terminal in the Flatwoods outpost, Responder Kesha McDermott was on assignment testing water down by the river. I pulled her coordinates, so I might be able to find the water testing kit nearby.
66According to the missing persons poster, Janelle went to one of her hunting camps and Raymond's delivery truck is missing. If I can figure out where the truck or camp is, I might be able to locate the Priblos. My best bet is to start at their business.
67According to the People Directory in the Kiosk, Delbert's last known location was somewhere around his home in town. He hasn't moved in years, so... it's unlikely that he's just napping.
68According to the records, Rosalynn was taken alive. Her personal effects were likely stored somewhere near her jail cell, in the basement.
69Afer putting David to rest, I found all the holotape key fragments. Now I need to return to Rose so she can make the Master Key.
70After achieving the rank of Novice in the Order of Mysteries, I was issued a new holotape. I should listen to the message from the Headmistress.
71After earning the rank of Seeker in the Order of Mysteries, I was issued a new holotape. I should listen to the message from the Headmistress.
72After earning the tools of the Mistress of Mystery, I attained the rank of Seeker in the Order of Mysteries.
73After entering Raleigh's bunker, another message from Abbie came over the intercom system. She said I can find the fan motors in the generator room, but will also need to look for heating coils and potentially some schematics for some helpful protection in the Mire.
74After entering Raleigh's bunker, another message from Abbie came over the intercom system. She said I can find the motors in the generator room, but will also need to look for heating coils and potentially some schematics for some helpful protection in the Mire.
75After fighting a pre-war Security Robot, I found the bunker it came from and helped myself to some of the materials inside.
76After gaining Rose's trust, she revealed that the uplink is in the raider cache. I just need to go grab it.
77After leaving Vault 76, I set out for the nearby town of Flatwoods to look for the Overseer. I found evidence of a group called the Responders that was helping the people in the region to survive, and I registered as a Volunteer to access their systems.
78After reading a "Cryptid Hunter Monthly" issue on the Sheepsquatch, I discovered that someone named Scoot Conroy had left a handwritten message at the bottom. He claims to know the "truth" about the Sheepsquatch. I should search his shack for clues to learn more.
79After waiting in another line I learned I need a valid Birth Certificate.
80Ah, found him. Dead. Not surprising. He was training volunteers though, so maybe there's information on his home terminal about the Volunteer program.
81All of the Ignition Cores have been installed into the Rockhound Excavator's reactors. I should return to the control room to bring the machine online.
82All right.I reset the credentials to the laser grid. Now I just have to register my hand print and I should be able to get deeper inside.
83All the lures are dialed in and the bombs are on their way. We need to get out of here before the fireworks start!
84All the lures are online. Now we just have to wait for them to call in their prey.
85Amazing! The kid did make it back here and was taken to a Vault. He might have survived after all.
86An attack is imminent! I have to prepare my defenses.
87An automated survey Vertibot has been spotted in the Ash Heap region. If we can destroy it before it leaves the area, we can claim valuable salvage from the wreckage.
88An emergency broadcast from Vault 63 said that a riot has broken out. I found a nuclear engineer's ID Card and was able to enter the Vault.
89An emergency broadcast from Vault 63 said that a riot has broken out. I should investigate the Vault and look for a way in.
90An emergency broadcast from Vault 63 said that a riot has broken out. In order to enter the Vault, I need to track down an on-duty Military Officer.
91An emergency broadcast from Vault 63 said that a riot has broken out. Now that I have a Military Officer's ID Card, I should enter the Vault.
92An emergency broadcast from Vault 63 said that a riot has broken out. Now that I have the location of the on-duty Military Officer, I should track them down and get their ID Card.
93An emergency broadcast from Vault 63 said that fire has spread throughout the Vault. I found an on-duty Fire Chief's ID Card and was able to enter the Vault.
94An emergency broadcast from Vault 63 said that fire has spread throughout the Vault. I should investigate the Vault and look for a way in.
95An emergency broadcast from Vault 63 said that fire has spread throughout the Vault. In order to enter the Vault, I need to track down an on-duty Fire Chief.
96An emergency broadcast from Vault 63 said that fire has spread throughout the Vault. Now that I have an on-duty Fire Chief's ID Card, I should enter the Vault.
97An emergency broadcast from Vault 63 said that fire has spread throughout the Vault. Now that I have the location of the on-duty Fire Chief, I should track them down and get their ID Card.
98An emergency broadcast from Vault 63 said that the Vault's reactor was in meltdown. I found a nuclear engineer's ID Card and was able to enter the Vault.
99An emergency broadcast from Vault 63 said that the Vault's reactor was in meltdown. I should investigate the Vault and look for a way in.
100An emergency broadcast from Vault 63 said that the Vault's reactor was in meltdown. In order to enter the Vault, I need to track down someone with a nuclear engineering certification.
101An emergency broadcast from Vault 63 said that the Vault's reactor was in meltdown. Now that I have a nuclear engineer's ID Card, I should enter the Vault.
102An emergency broadcast from Vault 63 said that the Vault's reactor was in meltdown. Now that I have the location of the on-site nuclear engineer, I should track them down and get their ID Card.
103An emergency broadcast from Vault 94 said that a major nuclear event is in progress. I found an access code and opened the Vault Door.
104An emergency broadcast from Vault 94 said that a major nuclear event is in progress. I should investigate and look for a way in.
105An emergency broadcast from Vault 94 said that a major nuclear event is in progress. I should use the access code I found to enter the Vault.
106An emergency broadcast from Vault 94 said that a major nuclear event is in progress. In order to enter the Vault, I need an access code. The residents sent an ambassador to the survivors at ; I should try to track them down and find their code.
107An emergency broadcast from Vault 94 said that a nuclear event is in progress. I should investigate the Vault and look for a way in.
108An emergency broadcast from Vault 94 said that a nuclear event is in progress. I should use the access code I found to enter the Vault.
109An emergency broadcast from Vault 94 said that a nuclear event is in progress. In order to enter the Vault, I need an access code. The Vault sent an ambassador to the survivors at ; I should try to track them down and obtain their code.
110An emergency broadcast from Vault 94 said that a nuclear event was in progress. I found an Access Code and was able to gain access to the Vault.
111An emergency broadcast from Vault 94 said that the Vault is suffering a major insect infestation. I found an access code and opened the Vault Door.
112An emergency broadcast from Vault 94 said that the Vault is the source of a major insect infestation. I should investigate the Vault and look for a way in.
113An emergency broadcast from Vault 94 said that the Vault is the source of a major insect infestation. I should use the access code I found to enter the Vault.
114An emergency broadcast from Vault 94 said that the Vault is the source of a major insect infestation. In order to enter the Vault, I need an access code. The Vault sent an ambassador to the survivors at ; I should try to track them down and obtain their code.
115An emergency broadcast from Vault 94 said that the Vault was the source of a major insect infestation. I found an Access Code and was able to gain access to the Vault.
116An emergency broadcast from Vault 94 said the Vault is experiencing severe flooding. I found an access code and opened the Vault Door.
117An emergency broadcast from Vault 94 said the Vault is experiencing severe flooding. I should investigate and look for a way in.
118An emergency broadcast from Vault 94 said the Vault is experiencing severe flooding. I should use the access code I found to enter the Vault.
119An emergency broadcast from Vault 94 said the Vault is experiencing severe flooding. In order to enter the Vault, I need an access code. The residents sent an ambassador to the survivors at ; I should try to track them down and find their code.
120An emergency broadcast from Vault 94 said the Vault is suffering a major insect infestation. I should investigate and look for a way in.
121An emergency broadcast from Vault 94 said the Vault is suffering a major insect infestation. I should use the access code I found to enter the Vault.
122An emergency broadcast from Vault 94 said the Vault is suffering a major insect infestation. In order to enter the Vault, I need an access code. The residents sent an ambassador to the survivors at ; I should try to track them down and find their code.
123An emergency broadcast from Vault 96 said that they are experiencing enemies overrunning the Vault. I should investigate and look for a way in.
124An emergency broadcast from Vault 96 said that they are in danger of severe genetic data loss. I need to get the meat of a critter so that I can put them in a state of suspended animation.
125An emergency broadcast from Vault 96 said that they are in danger of severe genetic data loss. I should use the sample I've collected so that we can generate a genetic profile on the endangered creatures
126An emergency broadcast from Vault 96 said that they are in danger of severe genetic data loss. I've located a genetic sample of the endangered creature and was able to gain access to the Vault
127An zoologist named Dr. Frank experimented on bears, somehow creature that was part bear and part cow. It escaped and killed some hikers, leaving behind strange evidence that confused local authorities. Dr. Frank tracked the creature, which had named Fluffy, to a den where it killed him. By all appearances Fluffy survived for more years after the radiation made him more like a Yao Guai. Eventually he was killed by a settler with a crossbow.
128And the final ingredient of Nukashine is: Nuclear Waste! Could this be why it didn't agree with the students at the party? Either way, Biv the Robobrain still needs to complete his quality test, so I should make some Nukashine for him.
129Another exam down! Time to find out what's next. I should access the "Final Exam" entry on the terminal to proceed.
130Apparently I may have just become sort of test subject. I should go into the next room to see who was talking to me through the intercom.
131Apparently I need to "calibrate" some games. I hope I'm up for this.
132Apparently I'm mayor of Watoga now? I should listen to this computer to learn more about what's going on.
133Apparently only Senior Executives can print out new ID cards. Great. Maybe there's some way I can trick the system into thinking I'm an exec.
134Apparently the Pioneer Scouts are looking for new members. I should head over to Camp Lewis to join up.
135At Eastern Regional Penitentiary, an announcement said that a security patrol will be sent out soon. I should report to the warden if I want to join the patrol.
136At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
137At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
138At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
139At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
140At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
141At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
142At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
143At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
144At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. To gather the data for her project, I need to retrieve holotapes from air, water and soil sensors, and then upload the data to her terminal.
145At Tygart Water Treatment, I discovered the work of a woman who was studying the environment for Scorched contamination. With the password to her terminal, I can learn even more.
146Before the war, a pair of hikers were found mauled by an unknown animal in Monongah. I'm picking up the investigation to see if I can determine what happened to them.
147Before the war, two girls went missing from Clarksburg. I'm picking up the investigation decades later to see if I can determine what happened to them.
148Behind the painting, I found a holotape and a Congressional ID. Guess I ought to give the holotape a listen.
149Beneath Riverside Manor lies an elaborate secret facility. When I entered, the mainframe identified me as an "Initiate" and said I should proceed to a terminal for registration.
150Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. After registering, I was issued a holotape and told to listen to it for a message from the Headmistress.
151Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. Apparently, only my mentor is authorized to accept my report or approve my promotion. She's dead, but I did recover her password...
152Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. As a new Initiate, I've been assigned a mentor. I'm supposed to meet her in Lewisburg.
153Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. As a new Initiate, my first task is to request a mentor from Cryptos, the Order's mainframe.
154Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. I authorized my own promotion to the rank of Novice, so I need only log back in in order to claim it.
155Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. I joined the order and arranged my own promotion to the rank of Novice.
156Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. I was assigned a mentor, and found her body in Lewisburg. Her holotape may explain the purpose of her mission here.
157Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. My mentor is dead, and I've done all I can in Lewisburg. I should report back to Cryptos.
158Beneath Riverside Manor, I discovered the secret base of the Order of Mysteries. My mentor was sent to Lewisburg to hunt for raiders. I could try to learn more about their conflict with the Order. Or I could return to Cryptos and report my progress.
159Billingsley, the Maitre d' at Bolton Greens is looking for people to help get the function room ready for a Halloween gala.
160Bingo. I figured out the right code, which unlocked a hidden compartment in a nearby painting. Let's see what's inside.
161Biv wants me to craft a new drink for his daily quality test. I should try out the recipe at a Brewing Station, ferment it, and give it to Biv for his report.
162Bo-Peep's instructions indicate that I should head to the basement of Van Lowe Taxidermy. I don't know what awaits me there, but the note left some cryptic clues: Laundry day, washing and drying "unmentionables", and marking the date on a Calendar.
163Boom
164Calvin van Lowe left an entry on his terminal about some kind of meeting with a "Bo Peep" in Bastion Park. I should investigate and try to figure out what it was about.
165Calvin van Lowe met a woman codenamed "Bo Peep" in Bastion Park to give a demonstration. Something went horribly wrong, and Bo Peep wound up dead. I found a letter from "Wolf". Bo Peep was supposed to meet him at Sal's Grinders in Beckley. I should investigate.
166Camp McClintock is an automated boot camp. The security at Fort Defiance is checking for a military ID, so if I enlist in the US Army, I should be in business.
167Caps, EXP, a Nuka Cola and 2 Mini Nukes should be granted.
168Cell loaded
169Checkpoint marked! Now I need to head back to the race start location!
170Comp[lete
171Darn. I wasn't able to finish the course in time. Guess I'll just have to try again.
172Defeat the Scorchbeast Queen that is terrorizing the Cranberry Bog.
173Delbert was working on Ribeye for the potluck. I can follow his instructions to make some Ribeye of my own.
174Destroy the source of the horde before is completely infested.
175Dr. Eddie Harrison was working on a device that would let him interpret animal sounds into a common language so he could "talk" with them. I should load the Vox Interpreter holotape and grab the Vox Syringer to get started.
176Dr. Ladek says there is a final test to see that I can optimally survive out in the world.
177Dr. Ladek wants my help restocking his testing supplies.
178Dr. Ladek wants to help me optimize my behaviors in life and death situations. He told me there's a Motivational Collar that helps monitor my vitals. This can only be helpful, right?
179Driven into a frenzy by the powerful aroma of the blossoming corpse flowers, the creatures of the forest are attacking these rare plants. The corpse flowers are a valuable source of useful ingredients, and we need to protect them until they can be harvested.
180Dustin was polite enough to reward my politeness; how proper of him.
181Eastern Regional Penitentiary's warden has asked me to help subdue Mad Dog Malone. He's holed up at Grafton Dam.
182Ella believed a special fertilizer would force the strangler pods to bloom. To make RadShield, I'll need a key ingredient - an irradiated bone meal found in Deathclaw nests.
183Ella believed a special fertilizer would force the strangler pods to bloom. To make RadShield, I'll need a key ingredient - an irradiated bone meal found in Deathclaw nests. I can install and use a tracking system on her holotape if I need some extra help.
184Ella believed a special fertilizer would force the strangler pods to bloom. To make RadShield, I'll need a key ingredient - an irradiated bone meal found in Deathclaw nests. I can use the tracking system I installed if I need some extra help.
185Ella believed combining nitrogen, phosphorous, and potassium with the irradiated bone meal would produce a fertilizer strong enough to make the strangler pods bloom. I should look for these ingredients at Dyer Chemical.
186End Quest
187Ernesto wants me to help him submit his manuscript.
188Finally, I have a Military ID Card. Now I can get to the top floor of Fort Defiance and find out what the Brotherhood of Steel knew about the Scorchbeasts.
189First batch of Commie bots are on their way. Time to take them down!
190Following in the footsteps of Shannon Rivers, I took up the mantle of the Mistress of Mystery.
191For this course, I'm going to have to press a series of buttons in order before time runs out. Feet don't fail me now.
192For this course, I've got to shoot all the targets before time runs out. Time to lock and load!
193For this course, it appears I need to figure out which of the three boys might be a Communist sympathizer. The system suggested I begin by interviewing each of them.
194For today's quality test, Biv wants me to test out the effects of a drink on my S.P.E.C.I.A.L. characteristics. I should complete the task he assigned me while under the effects of the specified drink. What could go wrong?
195Found all of this week's Orienteering Control Points.
196Found the Woods home. Now to look for signs that Freddy made it back here.
197Garrahan Mining's Reception Terminal mentioned that their company's "Excavator Power Armor" was being handled by someone named "Harold Frost" in the R&D Department. I should head there and examine his records.
198Get the Acid from the box.
199Get the adhesive from the Box
200Get the ashtray from the box.
201Get the auto part from the Cabinet
202Get The fuse.
203Get the Lamp from the table.
204Get the Oil from the cabinet
205Get the Oil from the file cabinet.
206Get The Screwdriver from the box
207Get the Soap from the table.
208Get the Spatula from the cabinet.
209Go to the left or the right platform.
210Going to Region
211Grab the Bonesaw from the table
212Grab the handgun from the table.
213Grab the Nuka Cola.
214Grafton's computer mayor has asked me to repair several tourist sites in preparation for the 'tourist season.'
215Grafton's mayor has announced Grafton Day. The Grafton Monster will be marching in a "parade." Nothing good can come from this.
216Grafton's mayor has asked me to save the bleach dogwoods by spreading fertilizer using the farm aerosolizers.
217Grafton's mayor needs me to take the toxic barrels from the lake and dump them elsewhere, or get them out of sight somehow.
218Grafton's mayor needs me to take the toxic barrels from the lake and dump them elsewhere. I've got the barrels. Now to dump them.
219Grafton's mayor says that the curator at Prickett's Fort needs my help.
220Grafton's mayor says there are riots in the streets of Grafton. I need to go there and put them down.
221Grahm has identified several hunting spots where I can gather "Prime Meat" from unusually large creatures. The first step is to bang on the drum he placed near the hunting bait.
222Grahm the Super Mutant is hosting a cookout. He doesn't have a lot of experience with social gatherings, but I could help him throw a great party by keeping the camp clean, the guests fed, and the mood festive.
223Guided meditation has begun at the Palace of the Winding Path. Stop the Discordant Forces attempting to silence the Meditation Hubs and repair any Hubs that they destroy.
224Handgun Equipped - Quest Complete
225Harold Frost's records revealed a wealth of information regarding Garrahan's Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
226Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
227Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
228Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
229Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
230Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
231Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
232Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
233Harold Frost's Terminal revealed a wealth of information regarding the Excavator Power Armor, including blueprints. I've decided to make some of the armor pieces for myself at a Power Armor Workbench.
234Head to the end of the hall.
235Helmet and fatigues acquired. Now to put them on and check in with the Master Sergeant.
236Helmet Equipped - Quest Completed
237Hmm. Seems there's a section of the bunker blocked by a laser grid. I'll have to find someway to past it.
238Hornwright Senior Executive ID acquired. Now I should be able to get into the offices on the upper floors.
239I activated the emergency beacon. Now I just need to make it back out of the mine safely.
240I am a proud new member of the Pioneer Scouts, with the starting rank of "Tadpole". Once I prove myself I can rank up. I better get to it.
241I am pretty sure I found Otis Pike. He was hanging upside down from a catwalk so it didn't end well for the guy. I found the rest of his diary and it explains his story.
242I answered the door and it was my friendly neighbor, Dustin.
243I arrived at my play date to find only hostile play mates. I can't let them bully me, and need to defend myself.
244I assembled the Mistress of Mystery's Phantom Device.
245I blacked out after drinking Nukashine. That is one crazy drink. It may be worth trying to find out where it came from. I think the bottle had something written on its label?
246I came across a Deathclaw, and as I suspected, she wasn't serious. It's clearly very hostile. I need to kill it or run away!
247I came across a small shack in the Mire. I should investigate it and see if I can find anything useful.
248I came across an immobile protectron at the Southern Belle Motel. I should find out what it was doing.
249I came across Ms. Nanny in Berkeley Springs that has mistaken me for her charge. I should speak to her and find out what she wants.
250I can upload my likeness into a virus software update in the saboteur's office at RobCo Research Facility. I have a keycard that should get me into his office, and the password to his computer.
251I can visit a Token Exchange Terminal to spend the Claim Tokens I collected from the mines.
252I chose to skip the exam and MODUS offered me a different way to prove myself. I just need to access the dispenser.
253I collected all the goodies out of the Kovac's care package. Now I need to check in with MODUS.
254I collected and disposed of all the toxic mutagenic waste for Pioneer Scout Leader Pompy.
255I collected the insect parts for Pioneer Scout Treadly. He made an insect repellent for me and even threw in the recipe.
256I completed Basic Training and received my Soldier's Certificate. To get my military ID card I have to make a trip to the DMV at the Charleston Capitol building.
257I created the fertilizer at a mixing station in Dyer Chemical. Now I need to flush it into the river so it can permeate the swamp and get the strangler pods to bloom.
258I created the fertilizer that Ella Ames recommended and flushed it into the river at Dyer Chemical. I should search the nearby river and see if the strangler pods have produced any flowers.
259I defeated a pre-war Security Robot from the Hornwright Mining Company. If I can get into the bunker it came from, I might find something useful.
260I did it!
261I did it! I completed the Agility Course! I think I deserve a box full of snackcakes to celebrate my athleticism.
262I did it! I took out all the targets before time ran out!
263I didn't manage to get to all of the carts before time ran out.
264I discovered a Free States Gutsy named Hardball out in the Swamp Forest. I should listen to him and hear what he has to say.
265I discovered a speakeasy near Vault-Tec University, where Biv the Robobrain was tasked with quality-testing alcohols. He gave me half the recipe for Nukashine. Maybe I can find the missing half somewhere in the speakeasy.
266I discovered a terminal that talked about making specialized moonshine. If I can get the ingredients to make a mash and add the mash to one of their unique distillers, I can try to replicate their success.
267I discovered a trailer at Tygart Water Treatment that appears to have been occupied not long ago. I should take a closer look.
268I discovered a trailer at Tygart Water Treatment that appears to have been occupied not long ago. I should take a closer look.
269I discovered an old bunker in the Mire. When I entered, a voice recording came over an intercom system. I should listen to it and find out what the creator was up to.
270I encountered a damaged protectron at the Southern Belle Motel. I should listen to it and find out what it wants.
271I encountered a suspicious intercom device. Might be worth checking out.
272I entered a fraternity house in Morgantown to discover the remnants of a party so wild that it... killed people? I wonder if I can find some clue about what happened here.
273I explored .
274I failed the Pioneer Scout archery test by moving out of bounds. I'll need to keep the right distance next time.
275I failed the Pioneer Scout archery test. I'll need to be faster next time.
276I finally found all the data I needed for the Scorched Detection Network and loaded Abbie's holotape into a Relay Tower terminal. All I need to do is upload the data on the Master Holotape.
277I finished the first set of courses. Now it seems I need to wrap up the final piece of my training - the Live Fire exercise. I should probably find some Stims or something.
278I followed all of Rose's instructions. I now have a bunch of new Raider tools and tactics available to me.
279I found a bunker in the Mire. I should explore it and see what I can find.
280I found a bunker where a woman named Abbie had left a series of messages to complete a Scorched Detection System. I was able to create the upgraded motors and triggered her next message. I should listen to it to find out what to do next.
281I found a Bysshe robotics terminal in a cabin in the hills northwest of Lewisburg, along with some machines Wolf got from Allen Garrahan. I may be able to use the keycard Wolf left behind to recall the rogue Assaultron.
282I found a historic sword and used the swing analyzer to collect data on my combat performance with it. I need to turn it in to the Fabricator so it can reforge the sword into my Blade of Bastet.
283I found a huge teapot. I wonder if there's anyone else around.
284I found a key on the body of a Mole Miner. If he was still carrying it, it may open something important to him.
285I found a map showing where Raymond may have driven to with his truck. The camp should be nearby. If I go to his truck, I might find Raymond at least.
286I found a map that marks a delivery location near Beckley, and a nearby camp. Maybe this is where the creature was spotted?
287I found a missing child poster. Seems doubtful he's survived but I'm curious what happened so I'm going to see what I can find out.
288I found a Mr. Handy in the Mire talking to himself. I should see if I can find out what he's doing.
289I found a Mr. Handy named Beckham who is trying to collect honey, but has a fear of bees. He's asked me to protect him as he harvests the hives in the area.
290I found a Mr. Handy named Beckham who is trying to collect honey, but has a fear of bees. He's asked me to protect him as he harvests the hives in the area.
291I found a Mr. Handy named Beckham who is trying to collect honey, but has a fear of bees. He's asked me to protect him as he harvests the hives in the area.
292I found a nanny bot who has been looking for a missing child for a long time. She wants info from the security office but can't break her privacy protocol to get it herself.
293I found a note from a dead Brotherhood of Steel scribe saying I have to make it to the top floor of Fort Defiance. But there's some sort of security in the way.
294I found a note that suggests that if I can overload the bunker's power grid, I can reset the credentials to the handscanner. All I need to do is reset the circuit breaker, open the air flue, and activate the circuit conduit.
295I found a pack of abandoned Brahmin on the road. The out-of-commission Mr. Farmhand that was in charge of them has a Shepherd's Crook and some instructions on how to herd them. Using the power of the Crook, I could get these Brahmin home.
296I found a password in Judy's terminal at Eta Psi House. I should head back to the speakeasy and see if I can find any more information about Nukashine behind that locked door.
297I found a small campsite near Morgantown Airport. Strangely it has a well made camp and an active protectron. Maybe there's something more to this than meets the eye...
298I found a terminal entry in Harpers Ferry describing a group of missing people that were out tracking ghouls. It said they were last know heading north from Valley Galleria. I should try to find out what happened to them.
299I found a terminal in a shack that belonged to a woman named Shelby O'Rourke. Shelby had a series of sensors set up at various locations to try and prove that cryptids exist. I should examine a few of the sites that are displaying alerts to see what's there.
300I found a transmission on Wolf's terminal that warned him about two officers investigating the case of Calvin van Lowe. They were last reported on the East side of Lewisburg. I should head there and see what I can find out.
301I found all the parts I need to build the signal repeater, I just need to find someplace where I can build it, following the schematics I have.
302I found an access code and opened the Vault Door.
303I found an Access Code and was able to gain access to Vault 94.
304I found an active elevator inside strange cave, but it looks like something bad happened inside. If I can find the remains of.... whoever was riding, though, maybe I can find a way inside.
305I found an active elevator that I think might lead to Sam Blackwell's bunker... but it looks like something bad happened inside. I can find the remains of.... whoever was riding it, though, maybe I can find a way inside.
306I found an old picnic site with two dead girls, their bikes and some board games. Investigating the Wesley home, I discovered that Chelsea Wesley had been cheating at the game while insulting her friend Mary.
307I found an old picnic site with two dead girls, their bikes and some board games. One of the bikes had an address to the Wesley home in Clarksburg.
308I found and repaired Rover at the Relay Tower. I need to stay and protect him while he finishes his work repairing the communications uplink for the Scorched Detection System.
309I found another holotape on a body. I should listen to it and see if it holds any clues about what happened here.
310I found Ella's body and her research. I should read it to learn more about RadShield and the strangler pods she was experimenting with.
311I found Flatwoods, now I just need to figure out where the Responders set up their base of operations. Probably somewhere in the middle of town to be safe.
312I found Fort Defiance but the Brotherhood of Steel has security doors that are blocking it. And those doors need power.
313I found Freddy's ID, it's got his name on it. But there isn't any power so I can't look at the data.
314I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
315I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
316I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
317I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
318I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
319I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
320I found one of the Overseer's personal journals. She grew up in Appalachia, and seems to be leaving holotapes in places that were important to her.
321I found out that the Responders set up a Volunteer Program in Flatwoods that automatically processes survivors into official volunteers. I should check it out.
322I found Rose at Top of the World and gave her the holotape Abbie made. I should wait and listen to see what she has to say.
323I found schematics that I can build in a C.A.M.P., so that's handy. I also picked up the "Reset Program" holotape which might work on Miguel's old protectron.
324I found some holotapes in the area. I should listen to them to find out what happened here.
325I found the answers to the Senior Executive Exam. Hornwright Industrial's about to have a new employee.
326I found the Blackwater Bandits' key. Rose said the Trappers had disappeared, leaving nothing behind. I should check for notes or other clues as to their whereabouts at their camp.
327I found the body of a young woman with a strange outfit. Her damaged holotape led me to Riverside Manor, where a journal mentioned the owner of the house wearing her costume veil to the manor's front parlor. Could the veil be the key to this mystery?
328I found the body of a young woman with a strange outfit. Her damaged holotape led me to Riverside Manor, where her veil opened a secret door in the manor's front parlor. I should head inside and see what I can find.
329I found the body of a young woman with a strange outfit. Her damaged holotape led me to Riverside Manor, where her veil opened a secret door leading to an elaborate facility beneath the manor.
330I found the body of a young woman with a strange outfit. I was only able to make out parts of her damaged holotape: The Order. Riverside Manor. Raiders. Who was she, and what was this "Order"?
331I found the Bypass Holotape mentioned by the agent in his operation report. If I can figure out how to use it, this might just be my ticket inside.
332I found the corpse of a tourist who was never able to complete their bucket list. If I repair the tourist's camera, I could live out their last wishes and complete the list myself.
333I found the details on how to build a device to scan for Scorchbeasts. Maybe I can find out how this Scanning Module relates to Spyglass.
334I found the entrance terminal to the Harpers Ferry Armory. Once I have the Master Holotape loaded, I need to run the Armory Access program so I can get inside.
335I found the fan motors. Now I need to find heating coils. Abbie's recording mentioned I can find them in Raleigh's bunker, Ella's Bunker, the nearby relay tower, and her own bunker. She also said Raleigh had schematics for some helpful protection in the Mire.
336I found the National Isolated Radio Array that Rose was talking about. I need to install the repeater, then I can turn it on.
337I found the password for the holotape duplication machine. I should just be able to create a new one from their backup.
338I found the requisition code for the repair beacon: 36984. Now I just need to plug it in.
339I found the resume of Penny Hornwright, one of the company's executives. I should turn this in to the hiring system.
340I found the signal repeater schematic. According to notes left by the Responders, I also need to find specialized radio parts to construct it: a special duplexer from a radio console that was lost in a train crash, and a transponder from a crashed airplane.
341I found the teapot, and as advertised, it's pretty big. Time to see what else might be around...
342I found the terminal of a woman named Ella Ames who said she was braving the Mire to deliver some research. She claimed it was for something called RadShield that could be more powerful than Rad-X. I should find the research to see if it could prove successful.
343I found the the Trappers' key, which ironically, was booby-trapped by Super Mutants. Now, I need to search for clues to find the Diehards' key. Margie McClintock's last known location was at Sunnytop Ski Lanes.
344I found the Uniform Voucher. Now I just need to go turn it in and collect my outfit.
345I found the valuables belonging to one of the miners who lived in this area before the war.
346I found what seems to be some kind of military holotape in the cavern that I think houses Sam Blackwell's bunker. Suppose I ought to give it a listen.
347I found what was presumably the leader of the Gourmands, and killed him for the key. All that's left is the Cutthroats. Rose said she saw their leader, David, shambling around Big Fred's BBQ shack, as a scorched.
348I gathered and placed fresh paper targets at the Clarksburg Shooting Club range.
349I gave Jack the fresh pumpkins and in return I was given some radioactive pumpkin seeds. I should be able to find a good use for these.
350I got the tech MODUS requested. Time to drop it off back in the Whitespring.
351I got them all and got back to the robot in time!
352I guess I'm off to the Clarksburg Post Office to see who owns the box and what they stored inside.
353I have assisted Dr. Ladek with all the tasks he needed completed. Hopefully I don't end up in that disposal room...
354I have collected all the data I need. I should return the holotape to Dr. Harrison's terminal so it can process and store the information.
355I have collected all the data I need. I should return the Vox Syringer. I will then need to return the holotape to Dr. Harrison's terminal so it can process and store the information.
356I have completed the task that Chloe gave me. I should return to her in Berkeley Springs and let her know.
357I have demonstrated my kindness successfully.
358I have dropped down into the incineration room and now must defeat Tiny.
359I have Madigan's uplink, but it's broken and needs repairs. Once I have the parts, I need to repair it at a tinker's workbench. Abbie mentioned she has one in her bunker.
360I have Paladin Taggerdy's ID card. If I go to her quarters at Fort Defiance, I may be able to find out more about the Scorchbeasts.
361I have prepared all the tourist sites to open for Grafton's computer mayor.
362I have the fresh paper targets for the shooting range at the Clarksburg Shooting Club. Now I need to put them up on the targets.
363I have these chunks of "dross" I need to toss through each of the three hanging tires before I run out of time. Piece of cake!
364I have to find some carts around the park and drop a chunk of coal into each one before the timer runs out. I'm sure this was a lot easier before the war. Now it's a bit tricky what with the deadly creatures and radiation. Still, I'm up for it.
365I have to find the key codes that open the steel door.
366I hear bells chiming.
367I heard a cryptic message on the Brotherhood Steel's emergency radio station. Something about "Spyglass." Maybe Fort Defiance holds some answers.
368I heard an announcement in the Red Rocket Mega Stop that the maintenance terminal needed to be checked for alerts. I should find the terminal and see what it says.
369I heard Paladin Taggerdy's last words as she blew up the Scorchbeasts in the Glassed Caverns. I should find her body.
370I helped subdue Mad Dog Malone for the warden of Eastern Regional Penitentiary. A marshal will be by momentarily to take custody of him.
371I honed my skill with the sword and forged the Mistress of Mystery's Blade of Bastet.
372I installed the signal repeater for Rose and diverted power to it. Her broadcast is now coming in loud and clear. She wants me to come see her at the Top of the World.
373I interrogated Jianjun, but turned up nothing. I should continue looking into the other boys, see where the trial leads.
374I killed a feral ghoul and ate its flesh, which was actually beneficial. I now need to go back and see Rose.
375I killed a feral ghoul. I can probably get away with not eating its flesh, but it won't win as many points with Rose if I don't. Whether I choose to be a cannibal or not, I need to go back and see Rose.
376I killed the Deathclaw Rose had me try to befriend.
377I killed the ghoul!
378I killed the Grafton Monster that was rampaging in Grafton.
379I learned about a plan devised by a group of former VTU students to gain access to a secret room in the school. I disabled the laser grid blocking access to the room, and discovered that it was a classified Vault-Tec Data Archive.
380I learned about a plan devised by a group of former VTU students to gain access to a secret room in the school. I disabled the laser grid blocking access to the room, and now I can explore it.
381I learned about a plan devised by a group of former VTU students to gain access to a secret room in the school. To disable the laser grid blocking this area, I need to collect Overseer Security Access holotapes from the Vaults in the region and use them on specific terminals.
382I learned about the Responders Inoculation Project at AVR Medical. I was able to complete the project and create the vaccine, then administer it to myself.
383I learned about the Responders Inoculation Project at AVR Medical. I was able to continue the project and create the vaccine. Now I need to use the sympto-matic machine to administer it to myself.
384I learned about the Responders Inoculation Project at AVR Medical. Now that I've run Doctor Hudson's program to analyze the blood samples I collected, I need to synthesize the vaccine.
385I learned about the Responders' inoculation project at AVR Medical. To complete the project, I need to load the blood samples I collected into the centrifuge and then run Dr. Hudson's analysis program.
386I learned about the Responders' inoculation project at AVR Medical. To complete the project, I need to load the blood samples I collected into the centrifuge and then run Dr. Hudson's analysis program.
387I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
388I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
389I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
390I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
391I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
392I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
393I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
394I learned about the Responders' inoculation project at AVR Medical. To create the inoculation, I need to collect blood samples from a Mole Rat, a Feral Ghoul and a wolf. I'll also need to find a Type-T fuse to repair the Sympto-Matic.
395I learned that a Responder scientist was developing an inoculation to protect against Scorched mutations. The work was being carried out in a laboratory at AVR Medical.
396I learned that a woman named Amy Kerry was monitoring the environment for changes brought on by the Scorched. To continue her work, I retrieved holotapes from environmental sensors and then uploaded the data to her terminal, which contains a program to analyze the data.
397I learned that the Responders were headquartered at Morgantown Airport. It seems like a good place to search for clues about what happened to them.
398I listened to a Spyglass briefing about clusters of Scorchbeasts being detected. There's a device that can determine their source, but I need to learn more details.
399I listened to the tape provided by Bernie. Mine full of Scorched, go to the bottom, hit the emergency beacon, come back up. All without getting eaten.
400I look pretty good in this outfit if I do say so myself! Time to clock in and get to work.
401I made a backup copy of the Diehards' key. I need to find out what happened to the Gourmands at Bolton Greens and track down their key fragment.
402I made it back to Abbie's bunker and rebooted the Scorched Detection System. Once that was complete, Abbie's voice came over the intercom system again. I should listen to it and see if there are any final instructions.
403I made it inside Sam Blackwell's bunker. Wonder what might still be down here.
404I made it inside the bunker. Time to see if what goodies might still be inside.
405I made it out of the mine alive, completing the Fire Breather's final exam! I've now got to head back to the Charleston Fire Department to register myself.
406I made my way to the Whitespring Congressional Bunker ... and someone invited me inside.
407I made Nukashine, but it still needs to ferment into its final form before being consumed. If I look around the speakeasy, maybe I can find a way to speed this up?
408I managed to defend the teapot and prevent the pipes from being broken. Now I can relax with a nice cup of tea.
409I managed to get everything done before the time expired and the bot here game me some tokens.
410I managed to lure the Scorchbeast here and the trap is keeping it grounded, at least for a while.
411I managed to use a post office terminal to figure out who owned the box. It's a guy named Otis Pike who lives in Grafton. He must be the kidnapper? I will go check his house and see what I can find.
412I must eliminate my target while evading the hostile operative hunting me. The more kills I score, the better my reward. Looks like the Defense Intelligence Agency wasn't messing around...
413I need to complete one last task for their automated system to grant me access to the Responder Database. The Kiosk should have this Delbert Winters' last known location, or I could just look around and see what I find.
414I need to craft explosive bait, a favorite tool of the Trappers. It should attract hungry creatures and detonate when they get near, damaging them with a concussive blast.
415I need to eat these hotdogs before the timer runs out but they are really spoiled and in bad shape. I'm worried about what they are going to do to me.
416I need to fend off security robots while the upload finishes, and I'll need to start again if they interrupt it.
417I need to find out what happened to Madigan, as his mission was critical to dealing with the Scorched. I should check out his last known location: The Top of the World.
418I need to find some honey if I want to try out this special tea.
419I need to find the "Chow Line".
420I need to find the "Dross Toss" booth. I'm not sure what this will entail but it sounds different.
421I need to find the security office safe to see if that holotape is still there.
422I need to find the specified creatures and shoot them with the Vox Syringer. Once the transmission starts, I need to keep the creature alive and within range for enough time to collect sufficient data.
423I need to go find some contest called the "Lucky Mucker" and calibrate it. It doesn't sound too appealing.
424I need to go speak with Rose at the Top of the World. She wants me to do something for her again.
425I need to go speak with Rose at the Top of the World. She wants me to do something for her again.
426I need to go through the Old Tunnel to get to The Burrows, but the gate is locked. There's likely a key nearby.
427I need to grab the dross on the counter to begin the timer.
428I need to insert this "System Access Tape" into any terminal in Sugar Grove's Signal Intelligence room. MODUS will then connect himself to the facility and requisition an item I need to collect.
429I need to insert this "System Access Tape" into any terminal in Sugar Grove's Signal Intelligence room. MODUS will then connect himself to the facility and requisition an item I need to collect. He's also promised me some back-up.
430I need to install four Ignition Cores to start the Rockhound Excavator's reactors and begin excavating for ore.
431I need to install four Ignition Cores to start the Rockhound Excavator's reactors and begin excavating for ore.
432I need to install four Ignition Cores to start the Rockhound Excavator's reactors and begin excavating for ore.
433I need to install four Ignition Cores to start the Rockhound Excavator's reactors and begin excavating for ore.
434I need to keep the ASAM repaired and defeat any Scorchbeasts summoned by it.
435I need to leave the mine through the front entrance so Rose knows I successfully found the key fragment, and she can tell me where to go next.
436I need to locate the Red Rocket Protectrons to retrieve their cores and return them to a recycling bin at the station. To get the Red Rocket Core, I am going to have to "decommission" the robots by destroying them.
437I need to recall the AWOL military robots using the beacon in the back of the truck.
438I need to search the underground area storeroom to see if the holotape is still there.
439I need to stop Mad Dog Malone's gang from attacking the penitentiary.
440I need to take the virus holotape to a terminal on the roof so its software update can be broadcast to the city robots.
441I need to test the Explosive Bait. If I set up the bait near a hungry carnivore, the meat should attract the creature, and the explosives will detonate when it gets near.
442I need to travel to Dyer Chemical to create a solution that will help neutralize the radiation levels in the Swamp Forest.
443I need to travel to the Crevasse Dam to increase the flow of water. This should help in flushing out the radiation affected water from the Swamp Forest.
444I need to tune into the Vault 96 Emergency Broadcast
445I need to use the Scanning Module to track down the source of the Scorchbeasts.
446I picked up a weak radio signal as I approached the mountains. I should tune in to see if there's any information I can get from it, and more importantly, if I can figure out the source of the broadcast.
447I played all of the games and I guess they're calibrated now. Now I'm supposed to go see the boss. This should be interesting.
448I put Ernesto's manuscript pages in the "mail".
449I ran across a camp in the woods near Morgantown Airport. The protectron there indicated that a self-serve kiosk in Flatwoods might be functional. I should check it out.
450I ran away from the Deathclaw Rose had me try to befriend.
451I ran into a Free States Gutsy named Hardball while searching for the missing group. I should talk to him and hear what he has to say.
452I ran into a Free States Gutsy named Hardball who told me to find a signal booster to track Duncan McKann's missing hunting group. He said I could find one in Harpers Ferry or the Valley Galleria Electronic Store.
453I read a robot's book, and that caught its attention.
454I read the Bomb Defusal Manual in the nick of time, only to discover that the bomb threat was just a preparedness test...
455I received a priority message about a Strangler Heart being detected in the Mire. I need to do what I can to destroy it before it can overwhelm the area with its vine-infested creatures.
456I received an emergency broadcast from Vault 63. I should listen to it.
457I received an emergency broadcast from Vault 63. I should listen to it.
458I received an emergency broadcast from Vault 63. I should listen to it.
459I received my equipment along with a holotape I need to listen to before beginning the final exam.
460I recovered a page of notes from Quinn Carter's interview with Sam Blackwell. I should give them a read, see what I can learn about the missing Senator.
461I recovered the data from an experimental weapons research program and used it to make my own version of the Mistress of Mystery's gun, the Voice of Set.
462I repaired the uplink and used Abbie's terminal to trigger her recording for the next step. I should listen to it to find out what I need to do.
463I reported bac to the warden after activating all the turrets.
464I returned to Abbie's bunker, and another recorded message came over the intercom system. I should listen to Abbie and see what else I have to do to bring the Scorched Detection System online.
465I screwed up the time limit for the bomb defusal test. Luckily the bomb threat wasn't real.
466I searched Miguel's camp site and found two things of interest: there are schematics stored on a terminal in the airport, and a "Reset Program" holotape that could make Miguel's protectron more useful.
467I searched Otis Pike's house and found out a few interesting things. I think he's got to be the man in the holotape. His terminal had all kinds of clues. I'm going to head to the Grafton Dam. I think that might be where he took the kid.
468I set off the lure and there are some crazy noises being blasted into the area. I guess this might attract trouble.
469I shot my target with a Karma dart, now I have to make sure it dies.
470I shot something with a Karma dart and killed it, like Rose asked.
471I shot something with a Karma dart but I failed to kill it like Rose asked.
472I should explore and make my way to its Control Room.
473I should investigate the situation at the RoboCo Research Center.
474I should investigate this Census Taker robot.
475I should look for a way into Vault 94.
476I should look for a way into Vault 96.
477I should read through entries on the Mayor's computer to learn more about this saboteur.
478I should search the sewers to discover the fate of Duncan McKann's group and the people they were tracking.
479I should speak with with the police chief in Watoga to see if he needs any additional assistance.
480I should stay near the hunting grounds and defeat any "Prime" creatures I encounter. I can gather "Prime Meat" from them to bring to Grahm's "meat-cook" later.
481I should use the access code I found to enter Vault 94.
482I should use the access code I found to enter Vault 94.
483I should use the access code I found to enter Vault 94.
484I spoke to "Bernie," the final exam proctor, who gave me a ticket to collect the equipment I'll need for the test.
485I spoke to Svetlana. She wants me to complete her secret agent training course to become a double agent.
486I spoke to Svetlana. She wants me to complete her secret agent training course to become a double agent.
487I spoke to Svetlana. She wants me to complete her secret agent training course to become a double agent.
488I spoke to Svetlana. She wants me to complete her secret agent training course to become a double agent.
489I spoke to Svetlana. She wants me to complete her secret agent training course to become a double agent.
490I spoke to the Motherlode ... I think. It's a robot? It didn't sound like it was in great shape. It asked me to get it a "Repair Beacon." Maybe I can find one nearby.
491I successfully downloaded the access codes from Sam's terminal, and another message from Abbie started playing from her Master Holotape. I should listen to it and find out what's next.
492I successfully figured out which of the boys was the communal thinker! Great job, me!
493I successfully made Nukashine! I should give it to Biv so he can complete his quality test.
494I successfully stole from the Super Mutants. Now, Rose is telling me I need to learn from the cannibalistic Gourmands. First, I need to find a group of feral ghouls and kill one.
495I successfully updated the Watoga municipal robot's programming. That should make them more friendly, to me at least. Also, MAIA gave me the code to the mayor's safe, which should contain something useful.
496I think this must be the kidnapper doing something with a mailbox before meeting Freddy.
497I triggered a recorded message from a woman named Abbie. She asked for my help to find a missing uplink. Abbie said the last person who had it was a man named Madigan, heading toward Top of the World.
498I visited the Robotics Assembly area of the RobCo Research Center on a Pioneer Scout tour of the facility. RobCo assembled their robots here, but isn't that obvious? Moving on to the next tour stop.
499I was able to find the distress beacon on a dead body. I should investigate the area and find out what happened.
500I was able to upload the data I gathered for the Scorched Detection Network on the Master Holotape through the Relay Tower terminal. Now I just need to head back to Abbie's bunker so I can reboot the system.
501I was attacked by robot prison marshals that thought I was an escaped prisoner. I should go talk to the prison warden.
502I was finally able to gain access to Sam Blackwell's terminal. Now I just need to load the Master Holotape and run Abbie's scanning program to find and download the access codes.
503I was finally able to gain access to Sam Blackwell's terminal. Now I just need to load the Master Holotape and run Abbie's scanning program to find and download the access codes.
504I wasn't able to stop all the mirelurks from getting to the lake. The mirelurk queen has arrived and I have to kill her now.
505I wasn't able to take down all the targets before time ran out. Looks like I'm going to have to do it again.
506I wiped out the mirelurk horde before it could reach the lake and get to the queen.
507I'm not exactly sure what to do with this virus holotape. I bet MAIA will have some idea. I should take it back to her and see what she thinks.
508I'm not sure what happened to the kid but it's clear he took care of the kidnapper himself even if he didn't really understand the consequences. I wonder if he made it home and no one realized.
509I'm now a proud Possum!
510I'm participating in Watoga High School's Monster Mash. I need to collect as much candy as possible. I can do this by wearing the mask and avoiding getting hit by others, or I can hit the person wearing the mask to steal their candy.
511I'm preparing to join a D.I.A. covert training exercise. I'll be assigned a target to eliminate - and another operative will be targeting me. The more hostile operatives I kill, the greater my reward.
512I've accepted the mission labeled "The Blade of Bastet." I should listen to the mission briefing for details.
513I've accepted the mission labeled "The Phantom Device." I should listen to the mission briefing for details.
514I've accepted the mission labeled "The Voice of Set." I should listen to the mission briefing for details.
515I've activated the Rockhound Excavator. I should be able to collect the ore it's extracting from the ground as long as I repair any damage it sustains while it's in operation.
516I've activated the Rockhound Excavator. I should be able to collect the ore it's extracting from the ground as long as I repair any damage it sustains while it's in operation.
517I've arrived at Camden Park and it looks like it was a great place in its heyday. The loudspeaker is making announcements so maybe something is going on.
518I've arrived at Van Lowe Taxidermy after following directions on a poster claiming that a "Sheepsquatch" ate their brother. There's a sign here directing me to take something from a box. I should probably do that if I want to find out what's going on.
519I've authorized turret activation for the prison warden.
520I've been instructed to fill the feeding troughs in each of the three habitats with something appropriately tasty. The more full the troughs, the stronger the creatures they will attract.
521I've begun a tour of the RobCo Research Center for the Pioneer Scouts. I bet there's a lot to learn about how this place operated.
522I've buried the remains of the civil war soldier at Philippi Battlefield Cemetery.
523I've collected a Bloatfly gland, a Bloodbug proboscis, Radroach meat, a Stingwing barb, and a Tick blood sac for Pioneer Scout Leader Treadly. When I get them back to him, he will make an insect repellent for me.
524I've collected all the toxic mutagenic waste for Pioneer Scout Leader Pompy. Now I have to safely dispose of it.
525I've completed a full set of Excavator Power Armor. I should now mount the parts on a Power Armor Frame and then register it with Garrahan's Mainframe so it can fully unlock the suit's mining functionality.
526I've completed a tour of the RobCo Research Center for the Pioneer Scouts! Now I know a little more about robotics.
527I've completed Svetlana's training course and become a double agent... for some resaon.
528I've completed the questionnaire. Now I just need to speak to MODUS to get my results.
529I've completed the tasks set for a Novice in the Order of Mysteries, and earned the tools of the Mistress of Mystery. All that remains is for me to claim my promotion.
530I've connected MODUS to the Sugar Grove network ... and set off the alarm. I'll need to be careful as I collect his tech.
531I've connected MODUS to the Sugar Grove network ... and set off the alarm. I'll need to be careful as I collect his tech. I sure hope this back-up is worth it.
532I've dealt with the "protesters" in Grafton.
533I've defeated the rogue Assaultron. It won't be threatening anyone anymore.
534I've demonstrated my bravery by battling bugs.
535I've demonstrated my helpfulness by cleaning up toxic waste.
536I've demonstrated my personal growth by earning badges.
537I've deposited all the ingredients for the fertilizer into the mixing station. I should be able to use the terminal to combine them and flush them into the river.
538I've discovered a list of tasks that Dr. Ladek needs to get done. Maybe I can help him out with one of them.
539I've discovered a poster depicting something called the "Excavator Power Armor." It appears to be manufactured by the Garrahan Mining Company. To learn more about this unusual armor, I should explore their headquarters.
540I've discovered an entry in a terminal aboard the Rockhound Excavator describing a part called an Ignition Core. I'll need to find or build four of them at a Tinker Workbench to bring the machine's reactors online.
541I've engaged a pre-war security robot for the Hornwright Mining Company. If I can take it down, it might have something valuable for me.
542I've entered 's Control Room and begun Launch Prep. I need to defend the Launch Crew Chiefs until they can complete the process.
543I've entered 's Control Room. In order to begin the launch sequence, I need to initiate Launch Prep.
544I've figured out the password to Jimmy's terminal - FDR! Now I should search it for any subversive materials.
545I've finally created the upgraded motors for the Scorched Detectors. I need to check in at the SDS terminal and select the "Upgraded Motors" option to see what's next.
546I've finally earned my access to the Whitespring's Command Center. Time to check in and see what's up there.
547I've finally gotten the network routing schematics and access codes for the Scorched Detection Network. Now all I have left to do is load Abbie's Master Holotape into a Relay Tower terminal to upload all of this data.
548I've finally jumped through every hoop. Now I just need to get my photo taken and I'll have a valid Military ID Card.
549I've finished up basic training. Now I just need to check in with MODUS to get started on earning my access to the bunker's Command Center.
550I've found a diary entry of Jimmy's where he plans to organize a protest among the local miners - a telltale sign of communal thinking. This is just the evidence I need to make an accusation.
551I've found a log left behind during Calvin's "behavioral reprogramming" sessions. I should listen to it to find out what happened.
552I've found a mysterious black box. I've been conscripted to bring the box to the drop-off location. If I do, I'll be rewarded.
553I've found a note hidden in the grill near the killed police officers. I should read note, titled "Wolf Check-in #64", to find out more.
554I've found a poster left by someone claiming that the "Sheepsquatch" ate their brother. It said I should go to Van Lowe Taxidermy in Lewisburg for more information.
555I've found a secret door in the basement of Van Lowe taxidermy. I should head inside to see what I can find.
556I've found a secret door in the basement of Van Lowe taxidermy. It lead me to a secret robotics lab that appears to have been used by Calvin van Lowe. There's signs of a struggle here. I should investigate further to if I can discover the fate of Calvin.
557I've found a strange bone. It has strange markings on it, along with a label that says "Wolf Side". I should see if there if there is something in Van Lowe Taxidermy that it can fit into.
558I've found a sunken church in the Mire. It looks like this is a place where Scoot could have easily gotten hurt or lost. I should enter the church to see what I could find.
559I've found a technical schematic for a potentially dangerous technology. The Brotherhood of Steel attempted to keep tech like this out of the hands of those that could abuse it. I should see if there's someplace I can store this safely at Camp Venture.
560I've found all of the supplies. Now I need to put them in Dr. Ladek's bag.
561I've found all the ingredients needed to make the fertilizer. Now I need to insert the canisters I collected at the Dyer Chemical mixing station to create the fertilizer.
562I've found an access keycard for the Garrahan's estate. This should get me inside so I can continue my search for Wolf.
563I've found an entry about the Sheepsquatch on Scoot's terminal. Hardly what I would call definitive proof. I should see if I can find out where Scoot went most recently -- I may be able to find more clues there.
564I've found Raleigh's terminal at the Harpers Ferry Armory. With the Master Holotape loaded in the terminal, I need to run Abbie's scanning program to find and download the routing schematics.
565I've found Sam Blackwell's bunker. Now I just need to figure out how to get inside.
566I've found Sam Blackwell's Congressional bunker access card. I should head over to the Whitespring and see if it still works.
567I've found some kind of amusement park. Who is Wavy Willard?
568I've found The Burrows, a communal village of people living in the Harpers Ferry Stormwater Tunnels. I should explore and see what happened here.
569I've found The Burrows, a communal village of people living in the Harpers Ferry Stormwater Tunnels. I should explore and see what happened here.
570I've found the entrance to Vault 63. I should look for a way in.
571I've found the entrance to Vault 63. I should look for a way in.
572I've found the entrance to Vault 63. I should look for a way in.
573I've found the entrance to Vault 94. I should look for a way in.
574I've found the entrance to Vault 96 - I should look for a way in.
575I've found the entrance to Vault 96. I should look for a way in.
576I've found the final note left behind by Scoot. I seems he may have lost his mind. When I picked up the note, a strange creature attacked me.
577I've found the holotape for Rose that Abbie left me, and I have the upgraded motors. It's time to upgrade the Scorched Detectors in the Mire.
578I've found the key that unlocks the Old Tunnel Gate in The Burrows.
579I've found the police officers; they were killed while following the man in the "fancy suit." I should investigate the scene to see if I can find out more about this well-dressed stranger.
580I've found the pre-war bunker used for housing the Hornwright Mining company's security robot. If I want to shut this all down, I'll need to get the keycards off Mr. Gutsy Robots...
581I've found the source of activity - several robot fabricators and an Assaultron in the pump room. I should take care of the threat and defeat the Assaultron.
582I've found what must be the saboteur's hideout. I'll see if I can piece together enough clues to figure out my next move.
583I've gained access to the bunker section past the laser grid. Time to see what's back there.
584I've gathered Ernesto's manuscript pages. Now to mail them.
585I've got a good sample of Scorchbeast DNA. Now I need to get to the Automated Research Lab and place the DNA in the centrifuge.
586I've got two options to fake my way into a Senior Executive position - turn in a resume to the hiring system or ace the Senior Executive hiring exam. Maybe they've got an old resume on file I could use? Or maybe a list of the exam answers around here somewhere?
587I've gotten into the Garrahan Estate. Now to see if Wolf's left anything useful behind.
588I've gotten myself registered as a Hornwright Senior Executive. Now all I have to do is print myself an ID and then I can get to the bottom of this "Motherlode."
589I've helped Grafton's mayor by cleaning up toxic barrels from the lake shore and dumping them elsewhere.
590I've installed the signal repeater at the base of the signal dish. I will need to use a terminal to divert power to it in order to make it work.
591I've killed the mirelurk queen and ended the mirelurk threat.
592I've learned about RobCo's Eyebots on the Pioneer Scout tour of the RobCo Research Center. On to the next stop.
593I've lost control of . I have to take it back before it's too late!
594I've met the source of the voice - the bunker's automated caretaker, MODUS. He's offered me access to the bunker and its capabilities, if I can prove myself a worthy candidate. He also mentioned snacks.
595I've obtained an Ignition Core. I should plug it into the port at Grafton Steel's Blast Furnace.
596I've obtained four Ignition Cores. I should plug them into their respective ports in the Rockhound Excavator's reactors.
597I've passed the Pioneer Scout archery test! My steady aim came through!
598I've picked up an emergency broadcast from Vault 94. I should listen to it and find out what's going on.
599I've picked up an emergency broadcast from Vault 96. I should listen to it and find out what's going on.
600I've purchased a map from a "U-Mine-It!" Machine leading to a nearby prospecting site. I should proceed to the site to discover if my purchase was worthwhile.
601I've reached the Garrahan Estate, but I'll need a keycard to get in.
602I've recovered a keycard that will activate the rogue Assaultron's recall code. This should let me lure it into a trap and, with luck, destroy it.
603I've registered myself with the Whitespring's automated promotion system. It seems there are a number of ways I can collected the commendations needed to earn promotions. The military terminals seem to have more information on how they can be earned.
604I've repaired the Facilities Mainframe in 's Storage Area. I should be able to use it to open the nearby door.
605I've retrieved the security code by placing the strange bone into a mounted wolf head. I can now use the security code on the terminal in Calvin's office to find out more about what he was up to.
606I've spoken to Dr. Ladek and he wants me to take care of the other remaining test subject. I can craft a machete to make this easier for myself, but either way he wants a machete made. He also wants me to listen to his research notes and get the disposal room ready for the test subject.
607I've started the Athletics test at Camp Venture. I need to run through all the checkpoints before time runs out. Completing this will help me make progress toward my Athletics badge.
608I've started the Athletics test at the New River Gorge Bridge. I need to run through all the checkpoints before time runs out. Completing this will help me make progress toward my Athletics badge.
609I've started the Athletics test at the Sunny Top Ski Lanes. I need to run through all the checkpoints before time runs out. Completing this will help me make progress toward my Athletics badge.
610I've started the Pioneer Scout's Swimming Test. I need to reach each buoy and return to the start before the timer runs out.
611I've stumbled upon an automated Pioneer Scout archery test. Should be a good chance to test my skills!
612I've successfully graduated the training program at Camp McClintock. I'm now a bonafide member of the US military!
613I've successfully graduated the training program at Camp McClintock. I'm now a bonafide member of the US military! I should head back to MODUS and look into getting integrated into the bunker's promotion system.
614I've successfully mined the site indicated on the "U-Mine-It!" Machine's map.
615I've successfully registered the Excavator Power Armor with Garrahan's Mainframe. With the suit's mining capabilities unlocked, I should now be able to mine ore much more efficiently.
616I've tried to access the "Research" section of Scoot's computer, but it requires a special passphrase. I should look around his shack and in other parts of the terminal to see if I can find a hint about what the passphrase could be. The phrase is 4 letters plus 4 numbers.
617I've unlocked the "Research" section of Scoot's terminal. That passphrase was the name of his cat Mari and her birthday. I should read his research files to see what I can learn.
618I've upgraded all of the Scorched Detectors in the Mire. Now it's time to get to the Top of the World and deliver the holotape Abbie made and the communications uplink to Rose.
619I've visited RobCo Research Center's Quality Control lab. It was a little depressing, actually. On to the next stop.
620I've visited RobCo's basement on my Pioneer Scout tour of the facility. Turns out not everything RobCo did was... ethical. On to the next tour stop.
621I've visited the coffee stand on my tour of the RobCo Research Center. Not the most exciting stop, but it's on to the next.
622I've visited the managerial offices at the RobCo Research Center as part of a Pioneer Scout tour of the facility. The tour guide didn't have great things to say about RobCo's management...
623I've visited the Monotrail Station at the RobCo Research Center as part of my Pioneer Scout tour. A fascinating mode of transport, but on to the next stop on the tour.
624I've visited the reception area of the RobCo Research Center on my Pioneer Scout tour and learned about RobCo's contribution to the Mr. Handy robot. I wonder what the next tour stop will be?
625I've visited the Robobrain development lab at RobCo as part of a Pioneer Scout tour of the facility, but the tour guide didn't give much information on these robots. Where to next?
626I've visited the Robotics Research Lab at the RobCo Research Center while taking a Pioneer Scout tour. RobCo did what they do best here. What's the next tour stop, I wonder?
627If I become a volunteer for the Responders, I should be able to get access to their systems. Their training course wants me to locate the Responder Kesha McDermott.
628If I clear the enemies that are infesting the workshop is mine for the taking.
629If I want to do this mucker game I need to grab a coal bucket
630If I want to take the Pioneer Scouts Swimming Test, I'll need to find a swimsuit first.
631In a message from Abbie, she said I'd need to use the Master Holotape she left me to download Raleigh's routing schematics at Harpers Ferry. I need to load the Master Holotape into Raleigh's terminal to do this.
632In a message from Abbie, she said I'd need to use the Master Holotape she left me to download Sam's access codes at the Charleston Capitol building. I need to load the Master Holotape into Sam's terminal to do this.
633In a message from Abbie, she said I'd need to use the Master Holotape to get access to the Harpers Ferry Armory. I need to load the holotape into the Armory entrance terminal and run the Armory Access program.
634In Abbie's desk is a Master Holotape I'll need to bring the Scorched Detection System online. I need to make sure to grab it before I head to the Harpers Ferry Armory.
635In order to advance in the Order of Mysteries, I need to master the tools and techniques of the Mistress by completing the missions offered by Cryptos.
636In order to become a Mistress of Mystery, I need to complete a Mistress-rank mission. Cryptos should have a list of missions I can select from.
637In order to become a Mistress of Mystery, I need to infiltrate the raider base at Pleasant Valley Ski Resort and learn how they knew so much about the Order of Mysteries.
638In order to become a Mistress of Mystery, I need to learn how the raiders knew so much about the Order of Mysteries. A note mentioned that a raider named Brody had a holotape with information about the Order in his room. I need to find a way in.
639In order to become a Mistress of Mystery, I need to learn how the raiders knew so much about the Order of Mysteries. A note mentioned that a raider named Brody had a holotape with information about the Order in his room. I need to find it.
640In order to become a Mistress of Mystery, I need to learn how the raiders knew so much about the Order of Mysteries. A note mentioned that a raider named Brody had a holotape with information about the Order in his room. I need to find it.
641In order to become a Mistress of Mystery, I need to learn how the raiders knew so much about the Order of Mysteries. I should start by searching for any notes or terminals that mention the Order.
642In order to become a Mistress of Mystery, I've accepted the "Pleasant Valley Infiltration" mission. I should listen to the mission briefing for details.
643In order to enter Vault 94, I need an access code. The Vault sent an ambassador to the survivors at ; I should try to track them down and find their code.
644In order to enter Vault 94, I need an access code. The Vault sent an ambassador to the survivors at ; I should try to track them down and find their code.
645In order to enter Vault 94, I need an access code. The Vault sent an ambassador to the survivors at ; I should try to track them down and obtain their code.
646In order to find more information on Calvin van Lowe, I'll need access a restricted part of his terminal. I should search the building for a security code-- there may be clues to help me find it hidden through out the house.
647In order to get a Government-Isssued ID I have to have proof of residency. I need to grab a piece of post-marked mail in Charleston.
648In order to reduce the threat of the Glowing Swamp, I need to eliminate as many glowing creatures as I can.
649In order to research the Scorchbeasts at VTU, I first need to divert more power to the Automated Research Lab's equipment.
650In order to research the weaknesses of the Scorchbeasts I need to collect pristine samples of Scorchbeast DNA.
651In the story, the young Scout has gone out by herself in search of firewood. I need to play her role by doing the same.
652In this part of the story, I should act as a young Scout by the fire - eating treats and sharing feelings with friends.
653In Vault 94's G.E.C.K. Wing, we found a critically damaged G.E.C.K. in the process of melting down. The G.E.C.K. Containment Vessel has begun to close. We need to defend the containment vessel and the surrounding pipes and machinery until it can seal completely.
654In Vault 94's G.E.C.K. Wing, we found a critically damaged G.E.C.K. in the process of melting down. We managed to seal it within a containment vessel to suppress the nuclear reaction and contain the fallout.
655In Vault 94's G.E.C.K. Wing, we found a critically damaged G.E.C.K. in the process of melting down. We need to find a way to contain the nuclear reaction before the situation gets any worse.
656It appears the Motherlode left me a thank you present for helping to repair it and said it would be in contact in the future. Friendliest drill I've ever met.
657It appears this ID will get me inside the Whitespring Congressional bunker. I wonder if any survived?
658It looks like the Trappers' leader was taken to Huntersville by Super Mutants. The body will probably be there somewhere. Hopefully, the key is with it.
659It seems Calvin was killed or injured during a failed reprogramming session. I should try to find out where Wolf went next; I'm sure his investigation didn't stop here.
660It seems Hornwright Industrial was working on a project codenamed "The Motherlode" but I'm going to need to need find a Senior Executive ID to find out more. Apparently I might be able to get one from HR.
661It seems I'm going to need to gain access to the Hornwright R&D lab in order to find out more about this "Motherlode," but I can't get in there without a Senior Executive ID. Sounds like I might be able to pick one up in the HR department.
662It seems Jimmy has a fondness for FDR. I wonder if that information might come in handy.
663It seems one of the cadets left a Uniform Voucher in the barracks. I should go check and see if it's still there.
664It seems Quinn Carter of the Charleston Herald was the last person to speak to the missing Senator Sam Blackwell. I wonder if her office might hold any information about the Senator's whereabouts?
665It seems the password to Jimmy's is the name of someone he admires. I should search his room for information on who that might be.
666It seems the two police officers were killed by Wolf, some kind of agent with a connection to Calvin van Lowe. He left instructions for anyone that's following him: obtain a keycard and further instructions from Bo-Peep's look out station. I should head there to learn more.
667It seems there are three courses I'm going to have to complete - Marksmanship, Agility, and Patriotism. I should get moving.
668It sounds like Freddie Lang may have disappeared deep into the mine. I may be able to find the key on her body.
669It sounds like Margie destroyed her holotape. This could be a dead end. Margie's holotape mentions that someone named Vincent might have a contingency plan. It's my only lead.
670It sounds like the bunker has a military wing, but that it requires some additional clearances. MODUS said I can pay it a visit to get more information.
671It sounds like there's an outstanding message from Hank Madigan, the Fire Breather's lieutenant. I should head into the dispatch room to give it a listen.
672It turns out that the Brotherhood of Steel's Fort Defiance is actually located at Allegheny Asylum, deep inside the Cranberry Bog.
673It turns out that the Brotherhood of Steel's Fort Defiance is actually located at the Allegheny Asylum, deep inside the Cranberry Bog.
674It's a Feral! And an extremely mean one at that! I need to kill it quickly!
675It's time for a little extermination. MODUS has said we're to report to the designated site and activate each of the lures there. That should draw in the creatures he wants dealt with.
676It's time for Guided Meditation at the Palace of the Winding Path! Light the Brazier of Transcendence to begin the ritual.
677Jack has asked me to find pumpkins for him in the surrounding area. Doesn't he have enough pumpkins already?
678Janelle and Raymond are dead. They were shredded by the original "Beast of Beckley" probably, but I've taken care of its descendents at least.
679Janelle believed the Van Lowes were cutting ties to the business. That might drive her to do something drastic to maintain their contracts.
680Janelle Priblo was on the hunt for a strange white creature near Beckley called "the Beast."
681Janelle's camp is just over the gully and into the woods.
682Janelle's camp looks abandoned, like they never returned but intended to. That's not a good sign. I should try to look around for them, just in case.
683Janelle's holotape indicated that she went looking for Raymond after he dropped off some supplies at her camp.
684Joining the Fire Breathers requires I complete a series of exams, the first being a good, old-fashioned knowledge test. I wonder if I can find the answers around anywhere...
685Just inside , a laser grid blocks the way forward. I need to find a way to bypass the security system.
686Just inside , a laser grid blocks the way forward. In order to pass, I need to create and register a Biometric ID Card with the security system.
687Just one more to go. Seems the final step is a practical exam where I'll have to delve into a local mine overrun by Scorched. Oh goody.
688Kesha McDermott, the Responder in charge of the water testing course in Flatwoods, last checked in by the river and it looks like she's still there. If I go there, I might be able to retrieve her Water Testing Kit.
689Knowledge exam complete. Now it's time to take care of the physical exam.
690Last chance to collect materials from the machine!
691Listen to Scout Leader Penny.
692Listen to the emergency broadcast.
693Looks like I aced the Hornwright Senior Executive Exam. Now I just have to check in with hiring system.
694Looks like the Priblos sold unusual taxidermied objects on the side, so it's no wonder they would jump on a tale of an unusual -- but real -- creature.
695Looks like there's some kind of party going on. Apparently I need to check in with the Master of Ceremonies. Sounds fun!
696Looks like this training program tried to emphasize precautions about using unsafe water, probably due to a lot of deaths early on. I should check in with the Kiosk to see if I have Volunteer access yet.
697Mad Dog Malone's Gang is trying to break him out of Eastern Regional Penitentiary.
698Madigan believes he found a "game-changer" in the fight against the Scorched. He last checked in from the "Top of the World." Looks like I should probably head there next.
699Madigan is dead, but a raider robot named Rose knows where the Scorched Detector Uplink he was trying to set up is located. She won't tell me any more until I gain her trust by completing a series of tasks for her.
700Maude and her group were supposed to move to the Pump Station. I should look for evidence of them.
701Maude's group planned to escape to the Pump Station through the Old Tunnel. I should trace their steps. The Old Tunnel Key is probably in The Burrow Boys quarters.
702Miguel's Protectron seems to have accepted the "Camp Guide Program" and now, predictably, it wants me to set up a C.A.M.P.
703Mine fires have spread throughout the Vault. Now that we have the ID Card we need, we should enter the Maintenance Room and activate the Vault Fire Suppression System.
704Mine fires have spread throughout the Vault. To save the Vault, we need to activate the fire suppression system.
705Mine fires have spread throughout the Vault. We need to activate the Atrium ventilation system to gain access.
706Mine fires have spread throughout the Vault. We need to activate the Recreation Level ventilation system to gain access.
707Mine fires have spread throughout the Vault. We need to activate the Residential Area ventilation system to gain access.
708Mission 099-01 involves going to Vault-Tec University and wiring up one of their Automated Research Labs to find the weaknesses of the Scorchbeasts.
709MODUS and the Kovac are reunited at last. Hurrah? But MODUS did call in a "care package" from the orbital platform. I should head over and collect.
710MODUS dropped in the resources for us, but it appears to attracted some unwanted attention. We'll need to clear out the area before the container can unlock.
711MODUS has constructed his bots. Now it's up to us to fight off any local creatures while they boot-up.
712MODUS has constructed something for me using the tech I acquired from Sugar Grove. I just have to grab it from the dispenser.
713MODUS has given me a choice: I can take an questionnaire to prove my knowledge and "character" or I can just speak to him to proceed onto my evaluation.
714MODUS has invited me to join his "Enclave". I can now explore the bunker ... though it sounds like I'll need additional clearances to access certain sections.
715MODUS has offered to call in a resource drop from the Kovac-Muldoon if we help him scan the local area. We need to activate three triangulation points before he'll give us the goodies.
716MODUS has provided the rough location of one of the codes to the region's nuclear silos. Time to track it down.
717MODUS has provided the rough location of one of the convoys transporting a Nuclear Keycard, which I will need in order to launch a nuke. Time to track it down.
718MODUS has requested we patch him to a local robot construction station so he can build himself a patrol.
719MODUS said I might be interested in what the bunker's military wing has to offer. I ought to pay it a visit.
720MODUS said I need to deposit the Sugar Grove tech in the collector against the far wall.
721MODUS says the first step to gaining access to the Military Wing command center is completing the training regimen at Camp McClintock. Looks like it's time to enlist.
722MODUS wants to reconnect to an orbital platform watching over Appalachia - the Kovac-Muldoon. To do it, he needs me to plug this (possibly explosive) "Uplink Module" into a platform he's specified.
723My investigation into the two dead girls at the picnic site has revealed a tragic tale. Chelsea came from money, but Mary's family were poor. Despite coming from different worlds, they became friends. Chelsea would regularly cheat at all their games, refusing to believe that a girl like Mary could be allowed to win. Mary confronted her and Chelsea must have revealed her true, elitist feelings. Mary snapped and drowned Chelsea and then took her own life.
724My workshop at is being contested. I have to stop the intruders!
725Near a man's skeleton, I found a cooler with "Smarty's Big Critter Bait" inside. RIP, Raymond, probably.
726New Bolshevik bots inbound. They're about to taste the means of destruction!
727No players joined the battle.
728Now I need to shoot something with Rose's Syringer. Anything will do, but Rose prefers I shoot a Yao Guai. The Karma syringe will boost the target's natural abilities for a while, then they'll be easier to kill when they come crashing off of it.
729Now that I have all of the Red Rocket Cores, I need to return to the Red Rocket Mega Stop and deposit them in the recycling bin.
730Now that I have both the fan motors and the heating coils, I need to find a tinker's workbench to create the upgraded motors I need for the Scorched Detectors. Abbie has mentioned she has one in her bunker if I can't find one easily.
731Now that I have repaired the uplink, I should check in at the SDS terminal. I need to find the "Uplink Repaired" option to trigger Abbie's next message.
732Now that I've built the signal repeater, I need to go to the Radio Array and see if I can figure out where to install it.
733Now that I've finished prepping all of the distillers, I should turn on the generator.
734Now that I've found a signal booster, I need to head to the Survival Training Center to summon a Cargobot.
735Now that I've gotten the fan motors, I need to find heating coils as well. Abbie's recording mentioned I can find them in Raleigh's bunker, Ella's Bunker, the nearby relay tower, and her own bunker.
736Now that I've harvested a strangler bloom, I should find a chems workbench and see if I can make the RadShield that Ella Ames spoke of.
737Now that I've killed the cryptid and extracted a sample, I can take it back to Shelby's homemade lab in her shack and see what sort of results I can get.
738Now that I've killed the cryptid, I should be able to extract a tissue sample.
739Now that I've powered up the signal repeater component, Rose's signal should come in loud and clear. I should go back to see her.
740Now that I've repaired the tourist's camera, I should visit each location listed on their bucket list and take a photograph.
741Now that I've successfully cooked a Ribeye Steak, I should return to the self-serve kiosk and update my volunteer status.
742Now that I've used the Water Testing Kit to sample some of the water that I collected, I can transfer the Kit's data to the lab's terminal to see exactly how gross this water probably is.
743Now that the cargobot has boosted the signal, I should be able to find the distress beacon frequency on my Pip-boy to track the missing party.
744Now that the power is back on, I can get inside the Brotherhood of Steel's base. Maybe now I can find out what happened to them.
745Now this is interesting. Inside the mailbox I found a letter to some news reporter and a post office box key.
746Objective Complete
747Oh no! are swarming!
748Okay, natural water is unsafe to drink. Noted. Now, as part of my volunteer training, I need to boil some water that is safe to drink.
749Olivia Rivers betrayed her mother and the Order of Mysteries, giving the raiders a copy of the Cryptos database.
750Olivia Rivers betrayed her mother and the Order of Mysteries, selling them out to the raiders. In the end, what happened to the Order? To Olivia and Shannon Rivers? I have access to the Headmistress' office. Perhaps I can find some answers inside.
751Olivia Rivers betrayed her mother and the Order of Mysteries, selling them out to the raiders. In the end, what happened to the Order? To Olivia and Shannon Rivers? With Olivia's login, I should be able to gain access to the Headmistress' office and finally get some answers.
752Olivia Rivers betrayed the Order of Mysteries, selling them out to the raiders and killing the other Mistresses. She then met her mother at their old campsite, where I found both of them dead. I should search their bodies for clues to what happened here.
753Olivia Rivers betrayed the Order of Mysteries, selling them out to the raiders. She left a message for her mother, telling her to come to their "Special Place" near Seneca Rocks on the appointed day. I should locate the site of their final meeting.
754Olivia Rivers betrayed the Order of Mysteries, selling them out to the raiders. She left a message for her mother, telling her to come to their "Special Place" on the appointed day. I should locate the site of their final meeting.
755Olivia Rivers betrayed the Order of Mysteries, selling them out to the raiders. She then faced her mother. They fought, and perished. If I still want to become a Mistress of Mystery, I should be able to use the Headmistress' login to authorize my final promotion.
756Once I accessed Raleigh's terminal and downloaded the routing schematics, Abbie's recorded voice came over the terminal speakers. I should listen to her to find out what I need to do next to complete the network.
757Once I have enough honey, I should get back to Sweetwater.
758Once I ran the Armory Access program in the Harpers Ferry Armory entrance terminal, Abbie's voice came through the terminal speakers. I should listen to see what I need to do next.
759One Brother managed to bypass the Brotherhood of Steel's security by doing something at Camp McClintock.
760One holotape revealed that Duncan McKann's group had caught up to the ghouls, but they may not have all been feral. One of the ghouls had a holotape on her that said they fled to the Dyer Chemical sewers. I should see if I can find out more there.
761One of Abbie's pre-recorded alerts went off, notifying me that the communications uplink repair robot known as Rover has been damaged. I need to find and repair him at the Relay Tower.
762One of Lowe's C.L.U.E. case files referred to sightings of a white creature near the Thomas family farm. I learned that Farmer Thomas had accidentally created the mutant albino creatures when, in an effort to cure his sick dog, he added his the dog's medication to the farm's aerosolizer.
763One of the locations had an actual cryptid! I should kill it to bring back a tissue sample to Shelby's homemade lab.
764Paladin Taggerdy led an expedition to do something about the Scorchbeasts. There's a transponder frequency I can follow to find out what happened to her.
765Paladin Taggerdy's notes suggested the missing Senator Sam Blackwell might be the key to unlocking the nukes. Quinn Carter of the Charleston Herald was the last person to see him. I should pay a visit to her office, see what I can find.
766Park security was working with the local police to find holo footage to help with the investigation. I need to locate the tapes.
767Pick up the helmet on the table.
768Pick up the NukaCola on the table.
769Picked up Moe Costume
770Pioneer Scout Leader Pompy has asked me to collect toxic mutagenic waste and deposit it in/at...
771Pioneer Scout Leader Treadly asked me to collect insect parts for an insect repellent: Bloatfly gland, Bloodbug proboscis, Radroach meat, Stingwing barb, Tick blood sac. I can get them anywhere, but he marked some possible places on my map.
772Prickett's Fort is running a battle re-enactment with live ammo. I should go talk to the curator.
773Prickett's fort is running a battle re-enactment with live ammo. The battle has begun. Late arrivals need to talk to the guides to join.
774Prickett's fort is running a battle re-enactment with live ammo. The more soldiers I kill, the more points I get. Whichever side gets the most points gets the best rewards.
775Pump Station access is restricted by a maglock door. The Pump Station Access Terminal should be able to open it.
776Quest Accepted
777Quest Complete
778Quest Complete
779Quest Complete
780Quest Complete
781Quest Complete
782Quest Complete
783Quest Complete
784Quest Complete
785Quest Complete
786Quest completed
787Quest Completed
788Quest Completed
789Quest Failed
790Quest Start
791Raymond was supposed to meet Janelle somewhere around this location.
792Raymond's truck is here, but he's not. He probably went into the woods to find Janelle's hunting camp.
793Received quest
794Reclamation Day has finally arrived. It's time to leave the Vault and rebuild America!
795Repair beacon acquired. It sounds like I'll need to head down the elevator to deploy it to help the Motherlode.
796Repair beacon issued! Now I just need to collect it and I should be able to use it to help the Motherlode.
797Restarting the Blast Furnace at Grafton Steel, but the machinery has been damaged from the toxic chemicals. I'll need to repair it to make the plant fully functional.
798Returned to the Spruce Knob Orienteering Terminal
799Rose has something to tell me at the Top of the World.
800Rose is having me test out various Raider tactics to see which ones work best. Following in the footsteps of the Cutthroats, I need to add a Karma Syringe Barrel Mod to Rose's Syringer.
801Rose needs a holotape program to make the Master Key. She says it was possessed by David's Mistress, Rosalynn. She perished in the raid on Charleston, but they may have recovered her body. I need to check the town's records.
802Rose needs help boosting her signal before she'll trust me. The first thing I need to do is find some signal repeater schematics that were last seen on a Responder's corpse near Seneca Rocks.
803Rose says the Diehards weren't as aggressive as the other Raiders. She wants me to go "make friends with a Deathclaw." This sounds insane, but could it work?
804Rose sent me on a wild goose chase while she tried to cheat me out of the loot, but she felt bad about it and left it for me. She could be lying again, but it still seems worth checking out.
805Rose told me about the Raider cache filled with treasure. The key was split into 5 passwords contained on holotapes, which need to be pieced together to make the Master Key used to open the cache. First, I need to search for clues about the Blackwater Bandits' key.
806Rover finally finished repairing the communications uplink for the Scorched Detection System. Now, I need to reboot the terminal inside the Relay Tower to bring it back online.
807Scoot left behind research notes on a sunken church in the Mire. It seems this was the last place he went before he disappeared. I should try to find this church.
808Scout Leader Penny is hosting a spooky Pioneer Scout tradition: campfire tales! I should gather by the fire for a fun and frightful story.
809Scout Leader Penny is ready to tell campfire tales, but she needs some older campers to help act out some of the scenes.
810Scout Leader Penny is ready to tell campfire tales, but she needs some older campers to help act out some of the scenes. Stand near the campfire to let her know you're willing to assist.
811Scout Leader Penny needs older campers to help make sounds around the camp so she can tell a story to the younger campers. Find objects that will produce sounds similar to the things she describes.
812Seems entering that code issued a "Repair Beacon". Looks like I can pick it up over at the dispenser.
813Seems Quinn Carter's took pretty thorough notes on her route to Sam Blackwell's bunker. I wonder if I could use these to track down the Senator - if he's still alive.
814Seems the "Fire Breathers," an elite Responders unit, were based in the Charleston Fire Department. Might be worth checking the place out.
815Seems this is -- or was -- the place where Senator Blackwell had been hiding. If I can find this "Bypass Holotape" the assassin mentioned, maybe I can get inside. Should start by searching the cave.
816Shelley van Lowe has requested that I help find information on her missing brother, Calvin. She requested I start by going to the office on the 3rd floor.
817Shotgun Equipped
818Shotgun Picked Up
819Since I don't have a valid Birth Certificate, I have to get my form stamped with the Governor's Seal.
820So, it sounds like we can take whatever we want! Time search the containers for riches!
821So, Volunteer Kesha died while sampling the river water. Bummer. At least I have her Water Testing Kit so I can continue her work. Looks like the kit is programmed to automatically sample water collected from the coordinates that Kesha was already testing.
822Some sort of nuclear event is occurring in Vault 94. The Mainframe should have more information on how we can stop it.
823Some sort of nuclear event is occurring in Vault 94. We need to reach the Vault's Operations Center and identify the source of threat.
824Someone is at the door; answering it is the only polite thing to do.
825Sound like this Penny Hornwright might be able to help me get to the bottom of this "Motherlode." Maybe if I search her office I can find more information.
826Sounds like a local mine is on the verge of reopening. I wonder what might be inside?
827Sounds like I didn't do too well on the exam. MODUS has given me another chance to prove myself, though. I just need to access the dispenser.
828Sounds like I need to register myself with the bunker's automated promotion system, which I can do at any military systems terminal.
829Sounds like MODUS was happy with my exam score. He (they?) have something else he wants before he'll let me in. I just need to access the dispenser.
830Sounds like we need to clear out the creatures that have taken over this work site. Time to lock and load.
831Spyglass was an operation designed to find Scorchbeast clusters using a Scanning Module. Now I just have to build one.
832Started Quest
833Success!
834Success! I overloaded bunker's power grid, Now I just have to register my hand print in order to proceed deeper into the bunker.
835Success! I've earned sufficient commendations to earn myself the rank of General and gain appointment to the Joint Chiefs!
836Sweetwater seemed happy. Now I get to enjoy some tea.
837Talk to the Intercom!
838Ted Dorfman, the Pi Mu Chapter President, has some messages in his terminal about a new alcoholic beverage called Nukashine. Looks like all the dead students at the party were drinking it. I should try a sip!
839That didn't go well.
840That was fun! I won some tokens.
841That's all of the training exercises! Now I just need to check in with the Master Sergeant to wrap up my graduation!
842The "Beast of Beckley" appears to be just a scrappy pale wolf. It was probably the great grand-pup of the original.
843The "Bypass Holotape" granted me access to the elevator. Time to see what's inside.
844The access codes I need for the Scorched Detection Network can be found in Sam Blackwell's terminal in the Charleston Capitol Building, but it's locked down. I need to try and find the security main terminal to gain access.
845The Arktos Pharma Biome Lab is ready to run an experiment. I can initialize it at the mainframe terminal just below the lobby.
846The Artillery Battery at Fort Defiance is online and has Scorched targets available. A forward observer needs to go and use a Recon Scope to mark the targets for the artillery.
847The bells have stopped their mournful tone and the Mole Rats have lost interest.
848The Blackwater Bandits were master thieves, so I'm supposed to follow in their footsteps and steal a weapon from a Super Mutant camp.
849The Blackwater Mine extractor system is up and running, but it has stirred up the mine's inhabitants into a frenzy. The extraction units need to be protected while they do their job.
850The Blade of Bastet is the Mistress' legendary sword. According to my instructions, I need to use the sword to kill a variety of creatures so the swing analyzer can collect data on my combat style.
851The Blade of Bastet is the Mistress' legendary sword. In order to forge my own, I need to attach the swing analyzer to the sword so it can collect data on my combat style.
852The Blade of Bastet is the Mistress' legendary sword. In order to make my own Blade, I first need to attach a swing analyzer to my sword. I can get one from the Fabricator.
853The Blade of Bastet is the Mistress' legendary sword. In order to make my own Blade, I need to find a historic sword and attach the swing analyzer to it.
854The Blade of Bastet is the Mistress' legendary sword. In order to make my own Blade, I need to find a historic sword and pick up a swing analyzer from the Fabricator.
855The Blade of Bastet is the Mistress' legendary sword. In order to make my own Blade, I need to find a historic sword and pick up a swing analyzer from the Fabricator.
856The boilers have started and the creatures in the area don't seem very happy about that.
857The booster worked, and I'm able to track the distress beacon signal. I should follow the pings until I can locate the beacon to find the missing group.
858The boss wasn't very happy with me but I have tokens and now I know where to spend them.
859The bot has transmitted its data back to Arktos and says it's going to shut down now.
860The bots are up and running! Now we just need to keep them safe from any remaining trouble.
861The Brazier of Transcendence is lit! Guided Meditation will begin soon.
862The Brotherhood Intel was correct - the Pump Station is covered with robots. I should search the station for evidence of their origin.
863The Brotherhood of Steel was looking for a way to identify the Scorchbeasts' weaknesses. It involved Mission 099-01. I need to find more information about that mission.
864The Burrow Boys and their leader, Marcus, took over The Burrows and forced other groups to pay tribute. One of the elders, Maude, asked if she could talk to him about it. I should find Maude's neighborhood.
865The Burrow's Central Chamber seems to be where the tunnels converge. Maybe I'll find something there.
866The camp Master Sergeant said I need to track down and don a set of military fatigues and an Army helmet or find myself a "Uniform Voucher." I remember reading there might be one of those in the old barracks.
867The camp Master Sergeant said I need to track down and don a set of military fatigues and an Army helmet or find myself a "Uniform Voucher." I should look around, see if I can find one of those.
868The camper who left the holotape went missing a long time ago, leaving behind a chilling story that is all too real.
869The campfire tale has been cut short by a mysterious emergency: Scout Leader Penny reports a missing camper. Maybe the camper left a message around the camp for me to bring to Penny.
870The Clarksburg Shooting Club attendant asked me to get fresh paper targets for the shooting range.
871The Clarksburg Shooting Club attendant needs your help.
872The countdown's begun. Sounds like I need to stay nearby until the race begins.
873The curator at Prickett's Fort excavated a civil war soldier's remains. He's asked that I give the body a burial in Philippi Battlefield Cemetery.
874The den looks like it has been inhabited by a pack of carnivores for many years.
875The Diehards' key does not appear to be at Sunnytop Ski Lanes. Listening to Margie's holotape may provide clues to its whereabouts.
876The door leading out of 's Storage Area is sealed. I need to find a way to open it.
877The elevator leading to the top floor has top-notch military security. Maybe I can find a clue that will tell me how to beat it.
878The extractors pulled up and processed Uranium into something usable.
879The Facilities Mainframe in 's Storage Area has broken down. I need to repair or find replacements for its damaged Mainframe Cores in order to restart it.
880The first batch of Commie bots are done for. Time to catch our breath before the next batch shows up.
881The first checkpoint is activated! Off to the next!
882The Giant Teapot has refilled the boilers and is ready to begin the steeping process.
883The ground is dotted with Mole Rat holes and treasure glints amongst the dirt heaps.
884The Heart has reopened. I need to do what I can to destroy it before it can overwhelm the area with its vine-infested creatures.
885The Heart has reopened. I need to do what I can to destroy it before it can overwhelm the area with its vine-infested creatures.
886The Heart has reopened. I need to do what I can to destroy it before it can overwhelm the area with its vine-infested creatures.
887The Hemlock Holes robot cook has asked me to get some meat for a cookout. He pointed me to where I can find Radstags. As a perceptive hunter (PE 5) I also learned where to find some Yao Guai.
888The Hemlock Holes robot cook has asked me to get some meat for a cookout. He pointed me to where I can find some Radstags, but I may have to search on my own to find enough.
889The Hornwright Security Robot is retreating for repairs. If I follow it, it may lead me to some useful supplies.
890The hunters ordered additional supplies to help them track some sort of creature. Each cage is packed with potent bait.
891The huntmaster computer in the Black Bear Lodge has signed me up for a hunting tournament. I have three different creatures I need to bag.
892The Ignition Core in Grafton Steel's Blast Furnace has been depleted. If I want it to refine more more steel, the Ignition Core will need to be replaced.
893The Ignition Core in Grafton Steel's Blast Furnace has been depleted. If I want it to refine more more steel, the Ignition Core will need to be replaced.
894The Ignition Cores in the Rockhound Excavator's reactors have been depleted. If I want it to extract more ore from the ground, the Ignition Cores will need to be fully replaced.
895The intercom told me a bomb is about to go off! I need to find a way to defuse it, and fast!
896The junk mail's address doesn't match what I filled out on my form, so I have to fill out a supplemental form to get my ID card.
897The last entry mentioned creatures that were trying to destroy the distillers. I need to defend them while they are working.
898The last set of Mecha-Collectivists are on their way! One last batch to move into the scrap heap!
899The lure have begun having .. issues. We'll need to get close in order to fix them.
900The machinery at Mama Dolce's Food Processing plant has cooled off enough to use again. We need to collect ingredients and load them into the hopper so the machines can make cans of stew.
901The man in this holotape seems really nervous. I'm not sure how he relates to the missing child.
902The man that dropped off the package is the same man that removed the kid's ID bracelet.
903The Master of Ceremonies says there's going to be a parade but the marchers haven't show up yet. I need to go find them.
904The Master Shutdown for the Hornwright Security Bot has been enabled. Someone needs to hit it, and fast.
905The meat and vegetables are cooking on the grill.
906The meat I procured for the Hemlock Holes cook is cooking on the grill. Now I have to get some vegetables. He showed me where I might find some tatos, but I may have to search on my own for the rest.
907The meat I procured for the Hemlock Holes cook is sizzling on the grill.
908The mine's open, but we've only got a short amount of time to pilfer its minerals. The broadcast also suggested we might be able to repair the local Auto-Miners, maybe get them working for us.
909The missile strike is done. Now we just need to clean up the last of the stragglers and the job's finished.
910The Mr. Messenger robot has more or less safely arrived at its destination. It still seems rather confused, though.
911The Mr. Messenger robot is offering a reward to anyone willing to help it safely navigate hostile terrain and get safely to its destination.
912The Mr. Messenger robot needs someone to replace a nearby component that came loose so it can continue its task.
913The nasties are gone, but it sounds like we all need to get to a safe spot ASAP!
914The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
915The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
916The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
917The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
918The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
919The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
920The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
921The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
922The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
923The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
924The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
925The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
926The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
927The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
928The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
929The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
930The Overseer is scouting Appalachia looking for a way to secure the nuclear silos. I should look for any logs that she leaves behind.
931The Overseer moved on to a town called Flatwoods. Thankfully she left me with some supplies, including a C.A.M.P. of my own. If I follow the road and head south, I should find her there.
932The Overseer recommended that I become a Volunteer for the Responders to get some basic training. They may be gone, but they did know how to live for a while. I should see what I can discover in their old systems.
933The Overseer set up a C.A.M.P. south of the Vault. If I follow the road, I can probably locate it. Would be logical to set it up near the river, so I should head towards that intersection.
934The Overseer was here, that's for sure. Found another one of her holotapes in the Flatwoods Church. Looks like this place is deserted.
935The Overseer's former fiance, Evan, has succumbed to the Scorched infection.
936The parade has started and all of the protectrons are wearing their Fasnacht masks now.
937The parade was attacked again, this time by suiciding super mutants with bombs!
938The parade was attacked by huge toads, there were tongues flying everywhere.
939The Phantom Device is the Mistress of Mystery's tool for stealth and infiltration. I've tracked down the components needed to make one. Now I need to use the Fabricator to construct it.
940The Phantom Device is the Mistress of Mystery's tool for stealth and infiltration. In order to make one, I need to find the required components.
941The Phantom Device is the Mistress of Mystery's tool for stealth and infiltration. In order to make one, I need to find the required components. The mission briefing said Cryptos' database may have some leads.
942The Pharmabot finished this first spraying but it really upset some creatures in the area.
943The Pharmabot has finished spraying the second location.
944The Pharmabot has finished spraying the third and final location. Success!
945The Pharmabot has shut down until next time.
946The Pharmabot is going through it's protocol to spray the crops. I'm going to stick with it to make sure it finishes the cycle.
947The Pharmabot is going through its protocol to spray the crops. I'm going to stick with it to make sure it finishes the cycle.
948The Pharmabot needs to be initialized through the Arktos terminal.
949The Pharmabot wasn't able to finish the circuit and has decided to abort his task.
950The police officers that were looking into Calvin van Lowe's disappearance left a recording behind. They ended up tailing a suspicious stranger in a "fancy suit." They intended to follow him to a "house with a flamingo out front." I should try and pick up their trail.
951The Presidential Endorsement is now available! Time to track it down and claim it!
952The Presidential race
953The Presidential Race has begun! Time to collect ballots and drop them off at any of the "Vote Counters" in the region! Person with the most ballots wins!
954The prison warden apologized for the case of mistaken identity. He's asked me to turn on the turret authorization for each cell block.
955The pylons are ready to use! Activating them all will remove the rogue Assaultron's powerful shield!
956The race for the Presidency is over! The victors now just need to report to the Charleston State House to collect their prizes. Once they have, they'll be granted access to the Whitespring's Presidential Suite!
957The race has begun! I need to activate the first checkpoint! Quick!
958The Responder Database at Morgantown Airport is still active if you are an Official Responder Volunteer. Like me! I was able to find a training program that seems to be active -- I should listen to the Volunteer Training: Camping 101 holotape to see if it's useful.
959The Responder Database terminal should be in the main building - the Flatwoods Church. Now that I can access it as a Volunteer, I can hopefully discover more information about the Responders. Maybe I can even contact them.
960The Responders database has another training program for Volunteers, and this one sounds lucrative. The Responders had some good supplies at one time, maybe some of these caches are still around.
961The robot here has mistaken me for someone else and sent me into the employee area to get dressed. Apparently I'm late for my shift.
962The Robot Patrol operation is a success! We protected the bots for MODUS!
963The rogue Assaultron has arrived but has a powerful shield that shrugs off damage. I need the nearby pylons to activate so I can do something about that shield!
964The roof on this place is about to go! We need to get out of here fast!
965The saboteur's hideout might be in Bog Town. I should try to find it.
966The Scorchbeast detector has gone off, reporting an attack. I'm at the nearest trap, so it falls on me to use it.
967The Scorchbeast DNA is prepped. Now I just need to run the Automated Research Program so it can start to analyze it.
968The Scorchbeast is dead!
969The Scorched are attacking Fort Defiance. We have to use the Brotherhood's defenses to defeat them.
970The Sergeant Gutsy has powered down to conserve energy. I'll now need to deal with the waves of returning military robots who are dangerous and hostile.
971The shop, Priblo's Curios, is still basically intact. Maybe I can figure out where Raymond's truck went, or where Janelle's camp is located.
972The signal booster has been attached and the Cargobot is on its way. I just need to wait for the signal to appear on my radio.
973The Sons of Dane Paramilitary Compound was besieged by a beast they call the Nightstalker every night, until it wiped them all out. They seemed to know how to draw it to them. I could follow in their footsteps, draw the beast to me, and set up an ambush to try to kill it.
974The Sons of Dane Paramilitary Compound was besieged by a beast they call the Nightstalker every night, until it wiped them all out. We attracted it to this location by playing loud and discordant music. Now we have to kill it.
975The Sons of Dane Paramilitary Compound was besieged by a beast they call the Nightstalker every night, until it wiped them all out. We're following in their footsteps to set up an ambush by making a ruckus with the instruments and music we found here. We'll be ready for it when it arrives.
976The sound of the bells is attracting hordes of burrowing Mole Rats to the area, bringing treasures to the surface.
977The special decorative place settings and floral centerpieces have been misplaced. We have to find them and set the tables before the gala begin, while keeping out any unwanted guests.
978The Strangler Heart has closed up and summoned vine-infested creatures.
979The Strangler Heart has closed up and summoned vine-infested creatures.
980The Strangler Heart has closed up and summoned vine-infested creatures.
981The targets are marked. Artillery is inbound. It's time to evacuate the area.
982The targets are marked. Artillery is inbound. It's time to evacuate the area.
983The teapot still has a ways to go and the creatures aren't getting any calmer.
984The terminal in Morgantown Airport is only accessible to Official Volunteers. Luckily for me, one of their old volunteer programs seems to be still active in Flatwoods. If I go there and sign up, I may be able to access the Responders database.
985The uplink is damaged. I need to take it to the Free States Bunker. They made it, so hopefully I can find out how to fix it there.
986The voice apparently has had something manufactured for me. All I have to do is grab it from the dispenser.
987The voice has directed me to get my picture taken by activating the button on the far side of the room.
988The Voice of Set is the Mistress of Mystery's iconic gun. To earn my own, I need to recover the data from an experimental weapons research program. The mission briefing said Cryptos' database may have some leads.
989The Voice of Set is the Mistress' iconic gun. I need to return to the Fabricator and upload the data I collected with the Project Siphon Holotape for analysis.
990The Voice of Set is the Mistress' iconic gun. I uploaded the data I collected into the Fabricator, so I should be able to use it to produce the gun.
991The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. I'll need to find a way to extract it so I can return it to the Fabricator.
992The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. I'll need to find a way to extract it so I can return it to the Fabricator.
993The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. The Project Siphon Holotape I found should allow me to extract it.
994The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. The Project Siphon Holotape I found should allow me to extract it.
995The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. The Project Siphon Holotape I found should allow me to extract it.
996The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. The Project Siphon holotape I read about might allow me to extract it.
997The Voice of Set is the Mistress' iconic gun. I've been sent to recover intel on an experimental weapons research program, but Sugar Grove's mainframe contains an overwhelming amount of data. The Project Siphon holotape I read about might allow me to extract it.
998The Voice of Set is the Mistress' iconic gun. In order to build my own, I need to recover the data from an experimental weapons research program.
999The voice told me to proceed down the stairs so we can become ... better acquainted. Whatever that might mean.
1000The Vox data from last time should be finished processing. I should return and run the Vox interpreter data collection exercise again.
1001The Watoga police chief has sent me to clear out the squatters living at .
1002The weak radio signal I discovered when approaching the mountains seems to be broadcast from someone named Rose at the Top of the World. I should check it out.
1003The workshop at is yours for the taking.
1004There appears to be an active robot and a collapsed tent in the Responder's camp site near Mogantown Airport. Maybe I can find something worthwhile here.
1005There is a locked supply room in the back of the speakeasy which may contain more information about Nukashine. I need to get in there, and that means tracking down the password from Judy, president of the Eta Psi Greek Society and owner of the speakeasy.
1006There is an incapacitated Mr. Messenger robot that appears to be waiting for someone to speak with it.
1007There's a strange keypad in this room, but it's not clear what it's linked to. Maybe if I can find its code, I can figure out its purpose.
1008There's a suspicious intercom in this room, maybe I should go investigate it.
1009There's an Auto-Foreman at Blackwater Mine waiting for someone to report for duty at the Uranium Extractor facility.
1010There's an Auto-Foreman at Blackwater Mine waiting for someone to report for duty at the Uranium Extractor Terminal. If someone can get the extraction system running, it could be a great source of valuable nuclear material.
1011There's apparently a Giant Teapot in Appalachia. I think I'll go take a look.
1012There's quite a racket here at Camp Lewis. I should see what's going on.
1013There's some kind of amusement area called Camden Park which claims to be the best place to have a good time. I could use some fun.
1014There's some kind of emergency in Watoga. I can learn more if I can reach the Mayor's office.
1015There's something peculiar about this house. I have a feeling that if I do some digging and find a terminal, I might be able to find something interesting.
1016There's something screaming in the barn...do I dare go and see what it is?
1017These rules seem simple enough. I can start eating hotdogs once I grab a paper towel. Hope these aren't too disgusting.
1018This Advanced Training holotape from the Responders Database sounds like it might lead towards some materials or supplies at some guy's camp outside of the Airport. I should head out there and see if there's anything useful remaining.
1019This better be really great tea! These creatures are angry.
1020This Extermination Operation is complete. Those pests won't be bothering anyone now.
1021This holotape sure looks like a good clue. The man that took off Freddy's tracker must be the kidnapper!
1022This is a test log entry.
1023This is an interactive tale! I should help the young Pioneer Scout in the story combat her fear of the dark by dispelling the nearby "shadows".
1024This is Log Entry #0.
1025This is Log Entry #1.
1026This is Log Entry #1.
1027This is stage 2 of the test quest.
1028This is stage 3 of the test quest.
1029This is the quest summary that should be displayed in the Available Quests list.
1030This is the Stage 70 log entry.
1031This military holotape I found seems out of place in a nuclear waste disposal site. Suppose I ought to give it a listen.
1032This place looks interesting. Some kind of amusement park. I think I see a roller coaster!
1033This voice - who claims to be the bunker's final resident - has offered to show me what this bunker is capable of. I guess I ought to continue further in.
1034This week's Orienteering Control Points are scattered throughout the Spruce Knob area.
1035Time to get my promotion to my next rank.
1036To launch a nuke, I'll need a Nuclear Keycard, a full set of silo Code Pieces, and information regarding the nature of the Code Pieces' encryption. MODUS' surveillance terminals can point me at the Code Pieces or a keycard. For the encryption, I can check the archives.
1037Topher mentioned he's got a diary. I should track that down, see if there's any subversive material inside.
1038Topher's diary didn't turn up anything concerning. I should continue investigating the other boys.
1039Two access panels need to be activated to enable the master shutdown. I'll have to be quick, or get some help.
1040Ugh! That was unpleasant.
1041US Government Supply Requisition holotapes have one-use codes that allow the request of a supply drop from any operational radio relay. But I need to repair the relay tower terminal in order to do that.
1042Use PQI and SQV to verify.
1043Use PQI and SQV to verify.
1044Use PQI and SQV to verify.
1045Use PQI and SQV to verify.
1046Use PQI and SQV to verify.
1047Use PQI and SQV to verify.
1048Vault 63's reactor has gone into meltdown. To save the Vault, we need to initiate the cooldown process.
1049Vault 63's reactor is in meltdown. To save the Vault, we need to get to the Reactor Level and run the cooldown process
1050Vault 63's reactor was in meltdown, and we were unable to run the cool down process before catastrophic failure.
1051Vault 63's reactor was in meltdown, and we were unable to run the cool down process before catastrophic failure.
1052Vault 94 has been infested. At the mainframe's instruction, we activated the Emergency Flooding Protocol. We have to escape before the flooding begins!
1053Vault 94 has been infested. At the mainframe's instruction, we activated the Emergency Flooding Protocol. We need to escape before the flooding begins!
1054Vault 94 has been infested. The mainframe has determined that the best solution is to flood the Vault and flush them out. In order to do that, we first need to reach the pump control station.
1055Vault 94 has been infested. The mainframe has determined that the best solution is to flood the Vault and flush them out. We initiated the Emergency Flooding Protocol, and now need to follow the mainframe's instructions to finish activating it.
1056Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to reset the flood control pumps.
1057Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to reset the flood control pumps.
1058Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to reset the flood control pumps.
1059Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to restart the reactor and reset the flood control pumps.
1060Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to restart the reactor.
1061Vault 94 has flooded. Before we can activate the emergency flood control procedure, we need to restart the reactor.
1062Vault 94 has flooded. In order to drain the Caverns, we need to repair the flood control pipes in the Engineering Wing.
1063Vault 94 has flooded. In order to drain the Engineering Wing, we need to repair the flood control pipes in the Residential Wing.
1064Vault 94 has flooded. In order to drain the Pump Control Room, we need to repair the flood control pipes in the Utility Area and Agriculture Wing.
1065Vault 94 has flooded. In order to drain the Residential Wing, we need to repair the flood control pipes in the Atrium.
1066Vault 94 has flooded. In order to drain the Residential Wing, we need to repair the pipes in the Atrium.
1067Vault 94 has flooded. The Mainframe should have more information on how we can save the Vault.
1068Vault 94 has flooded. To proceed, we need to locate the Pump Restart Codes and repair the pipes in the Residential Wing.
1069Vault 94 has flooded. To proceed, we need to repair the pipes in the Utility and Agriculture Wings.
1070Vault 94 has flooded. To proceed, we need to restart the pumps and repair the pipes in the Utility and Agriculture Wings.
1071Vault 94 has flooded. To proceed, we need to restart the reactors and repair the pipes in the Engineering Wing.
1072Vault 94 has flooded. To save the Vault, we need to activate the emergency flood control procedure.
1073Vault 94 has flooded. To save the Vault, we need to activate the emergency flood control procedure.
1074Vault 94 has flooded. To save the Vault, we need to activate the emergency flood control procedure.
1075Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1076Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1077Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1078Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1079Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1080Vault 94 has flooded. To save the Vault, we need to get to the pump control station and activate the emergency flood control procedure.
1081Vault 94 has flooded. To save the Vault, we need to get to the pump control station and activate the emergency flood control procedure.
1082Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1083Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1084Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1085Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1086Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1087Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1088Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1089Vault 94 has flooded. To save the Vault, we need to get to the Pump Control Station and activate the emergency flood control procedure.
1090Vault 94 has flooded. To save the Vault, we need to locate a Maintenance Access Code for pump control station.
1091Vault 94 has flooded. To save the Vault, we need to locate a Maintenance Access Code for pump control station.
1092Vault 94 is crawling with insects. The Mainframe should have more information on how we can stop the infestation and save the Vault.
1093Vault 94 is crawling with insects. We need to get to the Pump Control Station and activate the emergency flooding procedure to flood the Vault and drown the infestation.
1094Vault 94 is crawling with insects. We need to protect the Vault's maintenance robots as they activate the emergency flooding procedure.
1095Vault 94 is crawling with insects. We successfully activated the emergency flooding procedure, which should drown out the infestation.
1096Vault 94 was flooded when its flood control system failed.
1097Vault 94 was flooded, and we were unable to save it.
1098Vault 94 was flooded, and we were unable to save it.
1099Vault 94 was infested. We activated the Emergency Flooding Protocol, but were unable to escape before the flooding began.
1100Vault 94 was infested. We activated the Emergency Flooding Protocol, but were unable to escape before the flooding began.
1101Vault 94 was infested. We activated the Emergency Flooding Protocol, then managed to escape before the Vault began to flood.
1102Vault 94's Flood Control Pumps have failed. In order to restart them, we need to find the Pump Reset Codes. According to the Mainframe, the Vault's Maintenance Engineer should have them.
1103Vault 94's G.E.C.K. has been critically damaged and is melting down. We need to defend the area while its containment field is restored.
1104Vault 94's G.E.C.K. has been critically damaged and is melting down. We need to find a way to contain it before the situation gets any worse.
1105Vault 94's G.E.C.K. was critically damanged and melting down. We were able to restore the containment field around the G.E.C.K. and save the Vault.
1106Vincent's terminal mentions that the Palace of the Winding Path had a system for preserving and duplicating a backup for holotapes. I'll need the Admin Password for their machine though, which is tucked away in a secret compartment.
1107Visited Location and Region!
1108Wait for timer to end.
1109Wait for timer.
1110Walk to the end of the hall.
1111Walk to the end of the hall.
1112We activated the Responder Protectron called Steelheart, and he began to patrol the streets of Morgantown. He was programmed to test the alarm systems on Responder safe rooms, and then unlock them. If we can keep Steelheart alive, we can loot those stash rooms.
1113We are close to losing all Genetic Information on CritterX - to avoid total data loss, we need to kill the attacking PredatorX and sedate as many CritterX as possible.
1114We detected a Responders radio signal that led us to Morgantown, where a re-programmed Protectron called Steelheart was waiting to be activated.
1115We did it! Those Commie bots are now scrap metal!
1116We drove back the horde of Feral Ghouls that was threatening the entrance to Vault 76.
1117We emerged from Vault 76 to find Feral Ghouls swarming the entrance.
1118We failed to collect enough bioluminescent fluid to make the lighthouse lamp glow once more before time ran out.
1119We failed to destroy the Vertibot before it was able to escape.
1120We failed to eliminate the packs of wolves that were threatening the forest.
1121We failed to prevent the frenzied forest creatures from destroying all of the corpse flowers.
1122We failed to protect the Responder robot Steelheart while he carried out his patrol of the Morgantown streets, and now the old robot is just a pile of scrap.
1123We gave that batch of robots what's for. Now to heal up and prepare for the last set.
1124We have to escape from Vault 94 before it floods!
1125We have to escape from Vault 94 before it floods!
1126We have to escape from Vault 94 before it floods!
1127We have to escape from Vault 94 before it floods!
1128We have to escape from Vault 94 before it floods!
1129We have to escape from Vault 94, but the Mainframe refuses to evacuate the Agriculture Wing until the Seed Banks have sealed. We need to find the missing sample canisters or force them to seal without their samples.
1130We have to escape from Vault 94, but the Mainframe refuses to evacuate the Atrium until the insects have been cleared from the area.
1131We have to escape from Vault 94, but the Mainframe refuses to evacuate the Engineering Wing until the reactors have shut down.
1132We have to escape from Vault 94, but the Mainframe refuses to evacuate the Engineering Wing until the reactors have shut down. We need to diagnose the error codes and resolve the reported issues.
1133We have to escape from Vault 94, but the Residential Wing is overgrown and swarming with insects. We need to find a way through.
1134We hunted down and eliminated the packs of wolves that were threatening the forest. Now we can confront the alpha wolf.
1135We Initiated the cooldown process. We need to secure the reactor until the cooldown process completes.
1136We managed to finish the parade but it wasn't easy. Now we just need to burn up Old Man Winter.
1137We need to find the robot waiters and bring them back to work. They're on break, somewhere on the grounds.
1138We protected the Responder robot Steelheart until he finished his patrol of the Morgantown streets and unlocked the three Responder stash rooms.
1139We protected the Responder robot Steelheart until he finished his patrol of the Morgantown streets and unlocked the three Responder stash rooms.
1140We received an automated emergency transmission about a cargobot on its way to make a supply drop at Morgantown Airport. A horde of Scorched swarmed the area and we failed to secure the landing zone in time. As a result, the cargobot abandoned the supply drop.
1141We received an automated emergency transmission about a Cargobot on its way to make a supply drop at Morgantown Airport. If we don't clear the landing zone of hostiles, the Cargobot will abort the supply drop.
1142We received an automated emergency transmission about a cargobot on its way to make a supply drop at Morgantown Airport. We had to fight off a horde of Scorched, but we were finally able to secure the landing zone so the cargobot could successfully complete its mission.
1143We received an automated emergency transmission about a Vertibot on its way to make a supply drop at Morgantown Airport. We had to fight off a horde of Scorched, but were were finally able to secure the landing zone. Now we're waiting for the Vertibot to make its delivery.
1144We reset Vault 94's flood control pumps.
1145We saved Vault 63 by activating the Vault's Fire Suppression system
1146We saved Vault 63 by running the cool down process on the reactor.
1147We saved Vault 63 by stopping the riot and turning in the culprits.
1148We saved Vault 94 by activating the emergency flood control procedure in time.
1149We saved Vault 94 by activating the emergency flood control procedure in time.
1150We saved Vault 94 from the rising floodwaters.
1151We succeeded is taking down the Vertibot before it was able to leave the area.
1152We successfully collected enough bioluminescent fluid to make the lighthouse lamp glow and summon the Wise Mothman.
1153We successfully gathered all of the ingredients necessary to make cans of stew at Mama Dolce's Food Processing plant. Now that we've activated the food processing machines, we need to protect them from the creatures drawn by the noise they're making.
1154We successfully gathered all of the ingredients necessary to make cans of stew at Mama Dolce's Food Processing plant. Now we need to activate the food processing machines and then protect them from any creatures that might be drawn in by the sound.
1155We successfully protected the food processing machines at Mama Dolce's Food Processing plant, and now we get to enjoy some delicious cans of stew.
1156We were able to prevent he frenzied forest creatures from destroying all of the corpse flowers.
1157We were able to repair and restart , which is now supplying power to the region.
1158We were unable to drive off the Feral Ghouls, but they wandered off on their own.
1159We were unable to stop the nuclear event in Vault 94.
1160We were unable to stop the nuclear meltdown in Vault 94.
1161We weren't able to complete MODUS' request in time and failed his task.
1162We weren't able to complete the extermination in time. Looks like you win this one, vermin of Appalachia.
1163We weren't able to keep MODUS' patrol alive and failed his task.
1164We're about to face a force of armed Communists. We better take up strong positions.
1165We've finished setting up early. Now we just need to guard against any uninvited guests until the Halloween Gala begins.
1166We've unlocked the container! We've completed the Resource Drop! Time to collect what's inside.
1167Wearing destroyed Moe costume
1168Well I managed to do it but I don't feel awesome. I did get tokens though, so hooray!
1169What a sad story. The uncle takes the kid in the hopes of pressuring the father but the kid gets bored and then through a twist of fate leaves the uncle to die. The war breaks out and bombs fall. At least the nanny knows more now.
1170Whatever Abbie had on that holotape was enough to convince Rose to help. Rose took the communications uplink to set up on the antennae at Top of the World. I can return to Abbie's bunker now to find out what else needs to be done.
1171When I entered Raleigh's bunker, another recorded message from Abbie came over the intercom system. I should listen to her for more information.
1172While attempting to destroy the Strangler Heart, it managed to call a vine-infested Grafton Monster to its aid. I need to destroy both the Heart and the Strangler Grafton Monster to put an end to this.
1173While attempting to destroy the Strangler Heart, it managed to call a vine-infested Mirelurk Queen to its aid. I need to destroy both the Heart and the Strangler Queen to put an end to this.
1174While exploring the old Responder base at Morgantown Airport, I found a holotape with a recording made by the Overseer. She suggested checking out a nearby terminal to learn about the Responders inoculation project.
1175While exploring the old Responder base at Morgantown Airport, I found a holotape with a recording made by the Overseer. She suggested checking out a nearby terminal to learn about the Responders inoculation project.
1176While exploring the old Responder base at Morgantown Airport, I found a holotape with a recording made by the Overseer. She suggested checking out a nearby terminal to learn about the Responders inoculation project.
1177While exploring the old Responder base at Morgantown Airport, I spotted a holotape. I should listen to it.
1178While exploring the old Responder base at Morgantown Airport, I spotted a holotape. I should listen to it.
1179While investigating a trailer at Tygart Water Treatment, I found a holotape made by a woman who was in hiding. She claimed to have a password for her terminal. If I can find out where she went, I can learn about the work she was doing.
1180While investigating a trailer at Tygart Water Treatment, I found a holotape made by a woman who was in hiding. She claimed to have a password for her terminal. If I can find out where she went, I can learn about the work she was doing.
1181While investigating a trailer at Tygart Water Treatment, I found a holotape made by a woman who was working on an environmental monitoring program.
1182While investigating the Thomas farm following a report of strange white creatures, I found evidence that Farmer Thomas was experimenting with his aerosolizer, and a note indicating that he'd gone to stay at an isolated hunting cabin with his dog.
1183While looking for clues about Scoot's passphrase, I read a letter with a lot of details about his cats. Seems like they are very important to him. He mentioned a list of Birthday present ideas on his terminal. Maybe I can find hints about the passphrase there? The phrase is 4 letters plus 4 numbers.
1184While on the Vault-Tec University grounds, I found a woman's corpse. I should examine it.
1185While on the Vault-Tec University grounds, I found a woman's corpse. When I searched it, I found a holotape that might contain some clue about the woman's fate.
1186While on the Vault-Tec University grounds, I found the corpse of a woman named Hayley Porter. She recorded a holotape referring to a secret in the school... and a terminal holding more information.
1187With the Automated Research Lab fully powered, now I might be able to find out how to conduct research on the Scorchbeasts.
1188With the Farmhands' Supervisors destroyed, the mainframe controlling the Mr. Farmhand AI needs to be reset.
1189Woah. It seems I've found the bunker of a now-deceased Senator Blackwell. The agent that did the deed had a "Bypass Holotape" I might be able to use to get inside. I should see if I can find it.
1190Wolf went to investigate Bo Peep's disappearance and sent a message to his handlers that he'd leave more information in a dead drop in Lewisburg.
1191Wolf went to investigate Bo Peep's disappearance and sent a message to his handlers that he'd leave more information in a dead drop in Lewisburg. The coordinates should be on the same terminal.
1192Wolf went to trap Calvin van Lowe's rogue Assaultron using a strange device he got from the Garrahans. He left something he called a "Carpetbag" in a "Wagon" nearby.
1193Wolf's last check-in said he'd gone to trap Calvin van Lowe's rogue Assaultron northwest of Lewisburg. I should go take a look.
1194Wolf's message said he was going to visit the Garrahans at their estate. I should check there.
1195You've located the source of the horde. Now wipe it out before it spreads any further.
1196[FILL OUT LOG ENTRY 1]
1197[FILL OUT LOG ENTRY 2]
1198[FILL OUT LOG ENTRY 3]
1199[FILL OUT LOG ENTRY 4]
1200[FILL OUT MAINFRAME ROOM]
1201[REWRITE]
1202[REWRITE]
1203[To be written.]
1204[To be written.]
1205[To be written.]
1206[To be written.]
1207[To be written.]
1208[To be written.]
1209[To be written.]
1210[To be written.]
1211[To be written.]
1212[To be written.]
1213[To be written.]
1214[To be written.]
1215[To be written.]
1216[To be written.]
1217[To be written.]
1218[To be written.]
1219[To be written.]
1220[To be written.]
1221[To be written.]
1222[To be written.]
1223[To be written.]
1224[To be written.]
1225[To be written.]
1226[To be written.]
1227[To be written.]
1228[To be written.]
1229[To be written.]
1230[To be written.]
1231[To be written.]
1232[To be written.]
1233[To be written.]
1234[To be written.]
1235[To be written]
1236[To be written]
1237[To be written]
1238[To be written]
1239[To be written]
1240[To be written]
1241[To be written]
1242[To be written]
1243[To be written]
1244[To be written]
1245[To be written]
1246[To be written]
1247[To be written]
1248[To be written]
1249[To be written]
1250[To be written]
1251[To be written]
1252[To be written]
1253[To be written]
1254[To be written]
1255[To be written]
1256[To be written]
1257[To be written]
1258[To be written]
1259[To be written]
1260[To be written]
1261[To be written]
1262[To be written]
1263[To be written]
1264[To be written]
1265[To be written]
1266[To be written]
1267[To be written]
1268[To be written]
1269[To be written]
1270[To be written]
1271[To be written]
1272[To be written]
1273[To be written]
1274[To be written]
1275[To be written]
1276[To be written]
1277[To be written]
1278[To be written]
1279[To be written]
1280[Vault 96, M1 - To Be Written]
1281[Vault 96, M1 - To Be Written]
1282[Vault 96, M2 - To Be Written]
1283[Vault 96, M2 - To Be Written]
1284[Vault 96, M3 - To Be Written]
1285[Vault 96, M3 - To Be Written]
1286[Vault 96, M4 - To Be Written]

Incendar.com, Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendius, Incendara, Incendario, Mincendar © Incendar 2004-2019 RSS Feed
Fallout 76 TESV Skyrim Fallout 4 Fallout New Vegas © 2019 Bethesda
Sitemap