Number | Text | EDID |
1 | *** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player | SURV_ScaleDiseaseChance |
2 | +1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps. | DLC04_PerkMagPerkScav05 |
3 | +10$ damage to Wendigos | SFZ03_Queen_Wendigo |
4 | +10% Damage to Anglers | TW004AnglerPerk |
5 | +10% Damage to Bloodbugs | TW004BloodbugPerk |
6 | +10% damage to Grafton Monsters | SFZ03_Queen_GraftonPerk |
7 | +10% Damage to Honeybeasts | TW004HoneybeastPerk |
8 | +10% Damage to Mirelurks | TW004MirelurkPerk |
9 | +10% Damage to Mongrels | TW004MongrelPerk |
10 | +10% damage to Mothmen | SFZ03_Queen_Mothman |
11 | +10% Damage to Radscorpions | TW004RadscorpionPerk |
12 | +10% Damage to Radstags | TW004RadstagPerk |
13 | +10% Damage to Radtoads | TW004RadtoadPerk |
14 | +10% Damage to Snallygasters | TW004SnallygasterPerk |
15 | +10% damage to Snallygasters | SFZ03_Queen_Snallygaster |
16 | +10% Damage to Stingwings | TW004StingwingPerk |
17 | +10% Damage to Super Mutants | TW004SuperMutantPerk |
18 | +10% Damage to Yao Guai | TW004YaoGuaiPerk |
19 | +10% discount from food and drink vendors. | PerkMagWastelandSurvival06 |
20 | +10% hand to hand weapon damage. | DLC04_PerkMagPerkScav03 |
21 | +2% XP earned. | FortifyXPBonusFoodPerk |
22 | +25% Combat Knife and Switchblade damage. | DLC04_PerkMagPerkScav02 |
23 | +25% damage with the Cryolator | Babylon_Magazine_AwesomeTales05Perk |
24 | +25% damage with the Cryolator | Magazine_AwesomeTales05Perk |
25 | +25% dmg to scorched, scorchbeasts & scorchqueen | mod_weapon_antiscorchbeast_perk |
26 | +30% chance of taking no damage from a melee attack | Babylon_Magazine_Unstoppables04Perk |
27 | +30% chance of taking no damage from a melee attack | Magazine_Unstoppables04Perk |
28 | +5 radiation resistance but -5 to maximum health | RRInTheBloodPerk |
29 | +5% explosives damage. | DLC04_PerkMagPerkScav04 |
30 | +50% Components From Scrapped Weapons | Magazine_GunsAndBullets05Perk |
31 | +50% damage with Tomahawks | Babylon_Magazine_Backwoodsman02Perk |
32 | +50% damage with Tomahawks | Magazine_Backwoodsman02Perk |
33 | +50% damage with unarmed and knife attacks | Babylon_Magazine_USCovertOps08Perk |
34 | +50% damage with unarmed and knife attacks | Magazine_USCovertOps08Perk |
35 | +50% healing from cooked food | Magazine_Backwoodsman06Perk |
36 | 10% Additional Accuracy while in VATS | FortifyVATSAccuracyChemPerk |
37 | 10% bonus damage means enemies may explode into a gory red paste. | BloodyMess02 |
38 | 10% per mod piece | mod_armor_IgnoreArmorPerk |
39 | 10% unarmed per mod piece | mod_armor_BrawlerPerk |
40 | 15% bonus damage means enemies may explode into a gory red paste. | Babylon_BloodyMess03 |
41 | 15% bonus damage means enemies may explode into a gory red paste. | BloodyMess03 |
42 | 20% chance of taking no damage from scorched enemies | Magazine_Unstoppables02Perk |
43 | 20% harder to detect. | Magazine_GrognakTheBarbarian02Perk |
44 | 25% Crit Chance | FortifyCritChance25xChemPerk |
45 | 25% extra limb damage | ModExtraLimbDamage |
46 | 30% chance of taking no damage from an energy weapon attack | Babylon_Magazine_Unstoppables05Perk |
47 | 30% chance of taking no damage from an energy weapon attack | Magazine_Unstoppables05Perk |
48 | 30% chance of taking no damage from an explosion | Babylon_Magazine_Unstoppables03Perk |
49 | 30% chance of taking no damage from an explosion | Magazine_Unstoppables03Perk |
50 | 30% Reduced chance to become diseased from food and drink | Magazine_Backwoodsman07Perk |
51 | 40% chance to find an extra canned good when you "Search" a food container. | CanDo01 |
52 | 40% chance to find extra ammo when you "Search" an ammo container. | Scrounger01 |
53 | 40% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma01 |
54 | 40% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty01 |
55 | 5% bonus damage means enemies may explode into a gory red paste. | BloodyMess01 |
56 | 5% chance of taking no damage from an attack | Babylon_Magazine_Unstoppables01Perk |
57 | 5% chance of taking no damage from an attack | Magazine_Unstoppables01Perk |
58 | 5% less per mod piece | DLC03_FortifyAccuracyFoodPerk |
59 | 5% less per mod piece | mod_armor_ReducedPowerAttackPerk |
60 | 5% less per mod piece | mod_armor_StabilizedPerk |
61 | 50% less damage when health is below 20% | PA_EmergencyProtocols |
62 | 50% reduction in damage dealt to battery | PA_SubsystemShielding |
63 | 60% chance to find an extra canned good when you "Search" a food container. | CanDo02 |
64 | 60% chance to find extra ammo when you "Search" an ammo container. | Scrounger02 |
65 | 60% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma02 |
66 | 60% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty02 |
67 | 80% chance to find an extra canned good when you "Search" a food container. | CanDo03 |
68 | 80% chance to find Chems when you "Search" a Nuclear Winter container. | Babylon_PharmaFarma03 |
69 | 80% chance to find extra ammo when you "Search" a Nuclear Winter container. | Babylon_Scrounger03 |
70 | 80% chance to find extra ammo when you "Search" an ammo container. | Scrounger03 |
71 | 80% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma03 |
72 | 80% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty03 |
73 | A mutation's positive effects are vastly improved while affected by its serum. | FrayedGenes01-CUT |
74 | A Mysterious Savior will more frequently appear to revive you when downed. | MysteriousSavior02 |
75 | A Mysterious Savior will occasionally appear to revive you when downed. | MysteriousSavior01 |
76 | Access new decoration items in workshop settlements. | PerkMagWastelandSurvival04 |
77 | Action Points regenerate 15% faster. | ActionGirl01 |
78 | Action Points regenerate 15% faster. | ActionBoy01 |
79 | Action Points regenerate 30% faster. | ActionGirl02 |
80 | Action Points regenerate 45% faster. | ActionBoy03 |
81 | Action Points regenerate 60% faster. | Babylon_ActionGirl03 |
82 | Action Points regenerate 60% faster. | Babylon_ActionBoy03 |
83 | Additional 15% damage with sneak attacks. | FortifySneakAttackBonus2xChemPerk |
84 | Adds acid damage to armed a attacks | V94_AcidPerk |
85 | Adds Bleed damage to all armed melee. | V94_BleedPerk |
86 | Adds energy damage to unarmed strikes. | PA_TeslaBracers |
87 | Adds the crAttackDamage actor value to the melee damage done by creatures. | crRangedDmgPerk |
88 | Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot. | AdjustXPFromInfiniteRespawnEnemiesPerk |
89 | After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time. | QuietReflectionXPBonus |
90 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG09 |
91 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG08 |
92 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG07 |
93 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG06 |
94 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG05 |
95 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG04 |
96 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG03 |
97 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG02 |
98 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG01 |
99 | Aim your gun at a creature below your level for a 50% chance to pacify it. | WastelandWhisperer02 |
100 | Aim your gun at a creature below your level for a 75% chance to pacify it. | WastelandWhisperer03 |
101 | All drinks quench thirst by an additional 25%. | Dromedary01 |
102 | All drinks quench thirst by an additional 50%. | Dromedary02 |
103 | All drinks quench thirst by an additional 75%. | Dromedary03 |
104 | All food satisfies hunger by an additional 25%. | SlowMetabolizer01 |
105 | All food satisfies hunger by an additional 50%. | SlowMetabolizer02 |
106 | All food satisfies hunger by an additional 75%. | SlowMetabolizer03 |
107 | All of your pistols now deal significantly more damage. | Babylon_Cowboy01 |
108 | All pistols now have 10% more range and more accuracy when sighted. | Crackshot01 |
109 | All pistols now have 20% more range and even more accuracy when sighted. | Crackshot02 |
110 | All pistols now have 20% more range and excellent accuracy when sighted. | CUT_Crackshot04 |
111 | All pistols now have 30% more range and much better accuracy when sighted. | Babylon_Crackshot03 |
112 | All pistols now have 30% more range and much better accuracy when sighted. | Crackshot03 |
113 | All Power Armor parts and chassis weights are reduced by 25%. | PortablePower01 |
114 | All Power Armor parts and chassis weights are reduced by 75%. | PortablePower03 |
115 | All weapons weigh 75% less. | Babylon_WalkingArsenal01 |
116 | Any chems you take last 100% longer. | Babylon_ChemFiend03 |
117 | Any chems you take last 100% longer. | ChemFiend03 |
118 | Any chems you take last 60% longer. | ChemFiend02 |
119 | Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter. | Psychopath02 |
120 | Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter. | Psychopath03 |
121 | Any kill in V.A.T.S. has a 15% chance to restore all Action Points. | GrimReapersSprint01 |
122 | Any kill in V.A.T.S. has a 25% chance to restore all Action Points. | GrimReapersSprint02 |
123 | Any kill in V.A.T.S. has a 35% chance to restore all Action Points. | GrimReapersSprint03 |
124 | Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter. | Psychopath01 |
125 | Apply Liquor | QuackSurgeon01 |
126 | Apply melee crit bonus | MeleeCritDamagePerk |
127 | Armor weighs 25% less than normal. | SturdyFrame01 |
128 | Armor weighs 50% less than normal. | Babylon_SturdyFrame02 |
129 | Armor weighs 50% less than normal. | SturdyFrame02 |
130 | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. | LocalLeader01 |
131 | At night your silenced weapons do an additional 25% sneak attack damage. | MisterSandman01 |
132 | At night your silenced weapons do an additional 50% sneak attack damage. | MisterSandman02 |
133 | Attach Signal Booster | SFL02_Track_VertibotAttachPerk |
134 | Attacks with non-automatic rifles now ignore 15% of a target's armor. | Deadeye01 |
135 | Attacks with non-automatic rifles now ignore 25% of a target's armor. | Deadeye02 |
136 | Automatic rifles now reload 10% faster and have better hip fire accuracy. | GroundPounder01 |
137 | Automatic rifles reload 20% faster and have even better hip fire accuracy. | GroundPounder02 |
138 | Automatic rifles reload 30% faster and have excellent hip fire accuracy. | Babylon_GroundPounder03 |
139 | Automatic rifles reload 30% faster and have excellent hip fire accuracy. | GroundPounder03 |
140 | Automatic rifles reload 40% faster and have excellent hip fire accuracy. | CUT_GroundPounder04 |
141 | Avoid 10% of incoming damage at the cost of 30 Action Points per hit. | Dodgy01 |
142 | Avoid 20% of incoming damage at the cost of 30 Action Points per hit. | Dodgy02 |
143 | Avoid 30% of incoming damage at the cost of 30 Action Points per hit. | Babylon_Dodgy03 |
144 | Avoid 30% of incoming damage at the cost of 30 Action Points per hit. | Dodgy03 |
145 | Babylon AP Regen Bonus | Babylon_AP_Bonus |
146 | Ballistic weapon ammo weighs 45% less. | Bandolier01 |
147 | Ballistic weapon ammo weighs 90% less. | CUT_Bandolier03 |
148 | Ballistic weapon ammo weighs 90% less. | Bandolier02 |
149 | Ballistic weapons do +5% critical damage. | PerkMagGunsAndBullets |
150 | Basic combat training means automatic rifles do +10% damage. | Commando01 |
151 | Basic combat training means automatic rifles do +15% damage. | Commando02 |
152 | Basic combat training means automatic rifles do +20% damage. | CUT_Commando04 |
153 | Basic combat training means automatic rifles do +20% damage. | Commando03 |
154 | Become hungry / thirsty 30% more slowly | Magazine_ScoutsLife06Perk |
155 | Being able to read above a 5th grade level has its perks. Your Intelligence is increased. | Intelligence01 |
156 | Bleed effect | Mutation_Talons_Perk |
157 | Blimp Buster | RR303BlimpBuster |
158 | Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. | Bloodsucker03 |
159 | Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. | Bloodsucker01 |
160 | Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. | Bloodsucker02 |
161 | Bottle | SURV_CollectWater_NeedBottle |
162 | Buying and selling prices at non-player vendors are better. | HardBargain01 |
163 | Buying and selling prices at non-player vendors are even better. | HardBargain02 |
164 | Buying and selling prices at non-player vendors are now much better. | HardBargain03 |
165 | Called in script to play fanfare when players do a positive action in Event: Grahm's Cookout | E02A_Meat_BBQ_ProgressFanfarePerk |
166 | Called in script to play fanfare when players do a positive action in Event: Mischief Night | E03A_Mischief_ProgressFanfarePerk |
167 | Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor) | JunkShield01 |
168 | Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor) | JunkShield02 |
169 | Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor) | JunkShield03 |
170 | Cats have 9 lives. You must be part cat. Your Luck is increased. | Luck01 |
171 | Chance of catching a disease from creatures is reduced by 30%. | Vaccinated01 |
172 | Chance of catching a disease from creatures is reduced by 60%. | Vaccinated02 |
173 | Chance of catching a disease from creatures is reduced by 90%. | Vaccinated03 |
174 | Chance to cripple limb | Mutation_TwistedMuscles_Perk |
175 | Chance to cripple the target | Legendary_CrippleTargetPerk |
176 | Chance your equipped armor will greatly repair itself when struck. | Babylon_LuckyBreak03 |
177 | Chance your equipped armor will greatly repair itself when struck. | LuckyBreak03 |
178 | Chance your equipped armor will repair itself even more when struck. | LuckyBreak02 |
179 | Chance your weapon will greatly repair itself when hitting an enemy. | LuckOfTheDraw03 |
180 | Chance your weapon will repair itself even more when hitting an enemy. | LuckOfTheDraw02 |
181 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH09 |
182 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH08 |
183 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH07 |
184 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH06 |
185 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH05 |
186 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH04 |
187 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH03 |
188 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH02 |
189 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH01 |
190 | Chems generate 50% less thirst. | HydroFix01 |
191 | Chems no longer generate thirst. | HydroFix02 |
192 | Chems now never induce hunger. | MunchyResistance02 |
193 | Collect | FrogCollectingPerk |
194 | COLLECT | PowerArmorCollection |
195 | Collect | SURV_CollectWater |
196 | COLLECT BLOOD SAMPLE | RS03_WolfBloodSamplePerk |
197 | COLLECT BLOOD SAMPLE | RS03_GhoulBloodSamplePerk |
198 | COLLECT BLOOD SAMPLE | RS03_MoleratBloodSamplePerk |
199 | Collect extra meat from animal kills. | PerkMagWastelandSurvival09 |
200 | Collect twice as much when harvesting wood. | Woodchucker01 |
201 | Collecting wood yields 100% more. | CUT_Woodchucker02 |
202 | Collecting wood yields 200% more. | CUT_Woodchucker03 |
203 | Combat Zone Damage Reduction | CZ_ReduceDamage |
204 | Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue. | BlackWidow01 |
205 | COMMAND | Intimidation03 |
206 | Commune | FFZ10_Light_MothmanActivationPerk |
207 | Companions do +5% damage. | PerkMagLiveNLove02 |
208 | Companions do 5% more damage. | PerkMagLiveNLoveExtraDmg |
209 | Companions gain +10 health. | PerkMagLiveNLove01 |
210 | Companions gain +5 Damage Resistance and Energy Resistance. | PerkMagLiveNLove06 |
211 | Companions have +10 carry weight. | PerkMagLiveNLove03 |
212 | condition damage adjustment for mods that turns single shot weapons into shotguns | mod_ShotgunConditionModifier |
213 | Controls bonuses. | Underarmor_CasualPerk |
214 | Controls bonuses. | Underarmor_EnclavePerk |
215 | Controls bonuses. | Underarmor_MarinePerk |
216 | Controls bonuses. | Underarmor_RaiderPerk |
217 | Controls bonuses. | Underarmor_VaultPerk |
218 | Controls bonuses. Upgrades when Eye of Ra is equipped | MoM_BladeofBastetPerk |
219 | Controls garb of mysteries buffs. Upgrades when Eye of Ra is equipped | MoM_GarbofMysteriesPerk |
220 | Controls Voice of Set weapon bonuses. Upgrades when Eye of Ra is equipped | MoM_VoiceofSetPerk |
221 | Cooldown for sharing Perk Cards reduced by 30% | Magazine_LiveAndLove09Perk |
222 | Crafting armor now costs fewer materials. | Armorer02 |
223 | Crafting energy guns now costs fewer materials. | ScienceExpert02 |
224 | Crafting exotic weapons now costs fewer materials. | CUT_ExoticWeaponsExpert02 |
225 | Crafting Power Armor now costs fewer materials. | PowerSmith02 |
226 | Crafting weapons now costs fewer materials. | Magazine_Backwoodsman03Perk |
227 | Crafting workshop items now costs 25% fewer materials. | Contractor01 |
228 | Crafting workshop items now costs 50% fewer materials. | Contractor02 |
229 | Cripple | crDogmeatCripple |
230 | Critical Hits now only consume 55% of your critical meter. | CriticalSavvy03 |
231 | Critical Hits now only consume 70% of your critical meter. | CriticalSavvy02 |
232 | Critical Hits now only consume 85% of your critical meter. | CriticalSavvy01 |
233 | crV96_AcidAttackPerk | CUT_crV96_AcidHitPerk |
234 | crV96_AcidPerk | CUT_crV96_ImpEnergyPerk |
235 | crV96_AcidPerk | CUT_crV96_ImpBallisticPerk |
236 | crV96_AcidPerk | CUT_crV96_AcidPerk |
237 | crV96_ExplosivePerk | crV96_ExplosivePerk |
238 | crV96_FlamingPerk | crV96_FlamingPerk |
239 | crV96_FreezingPerk | crV96_FreezingPerk |
240 | crV96_ReduceDamagePerk | crV96_ReduceDamagePerk |
241 | Custom | SQ_Template_CustomActivationPerk |
242 | Damage and stagger enemies by sprinting into them with Power Armor. | PainTrain01 |
243 | Damage bonus inversely proportional to current health | CUT_Mutation_AdrenalPositive_Perk |
244 | Damage bonus vs. the Flatwoods Alien | Magazine_AstonishingTales04Perk |
245 | Damage bonus vs. the Grafton Monster | Magazine_AstonishingTales02Perk |
246 | Damage bonus vs. the Mothman | Magazine_AstonishingTales01Perk |
247 | Damage bonus vs. the Snallygaster | Magazine_AstonishingTales03Perk |
248 | Damage bonus vs. the Wendigo | Magazine_AstonishingTales05Perk |
249 | Deal +20% damage to Glowing Enemies. | GlowSight01 |
250 | Deal +40% damage to Glowing Enemies. | GlowSight02 |
251 | Deal +60% damage to Glowing Enemies. | GlowSight03 |
252 | Deal 100% more damage to creatures during Nuclear Winter. | Babylon_CreatureCrusher01 |
253 | Debuff target's damage | LegendaryDebuffDamagePerk |
254 | Designer note: Workshop turrets can get a boost from different ranks of the player's "Home Defense" perk, or from the Backwoodsman 10 magazine. | WorkshopTurretDamagePerk |
255 | Destroyer of Acadia | DLC03_AcadiaDestroyerBonusDamage |
256 | Devastate and stagger enemies by sprinting into them with Power Armor. | PainTrain03 |
257 | Diamond City is now permanently marked on your map. | PerkMagWastelandSurvival05 |
258 | DISARM | PlayerTrapDisarmPerk |
259 | Disarm | ModDisarm25 |
260 | Do +10% damage with guns without scopes. | Babylon_Magazine_GunsAndBullets07Perk |
261 | Do +10% damage with guns without scopes. | Magazine_GunsAndBullets07Perk |
262 | Do +15% damage against Liberator Bots. UNIMPLEMENTED (until Liberator Bots are set up) | Magazine_GunsAndBullets10Perk |
263 | Do +15% damage against robots | Magazine_GunsAndBullets01Perk |
264 | Do +15% damage with scoped weapons. | Babylon_Magazine_AwesomeTales10Perk |
265 | Do +15% damage with scoped weapons. | Magazine_AwesomeTales10Perk |
266 | Do 50% less damage vs. players | Wanted_DebtorsDisease_Perk |
267 | Don't trigger enemy mines | Magazine_USCovertOps10Perk |
268 | Double Damage | Legendary2xDmgPerk |
269 | Double likelihood to get a better caps stash | Bobblehead_CapsPerk |
270 | Drink | SURV_ConsumeFoodWater |
271 | Drinking any liquid has a 30% reduced chance to cause Disease. | ThirstQuencher01 |
272 | Drinking any liquid has a 60% reduced chance to cause Disease. | ThirstQuencher02 |
273 | Drinking any liquid has a 90% reduced chance to cause Disease. | ThirstQuencher03 |
274 | Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor) | Evasive01 |
275 | Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor) | Evasive02 |
276 | Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) | Babylon_Evasive03 |
277 | Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) | Evasive03 |
278 | Each hit in V.A.T.S. has a better chance to fill your Critical meter. | FourLeafClover02 |
279 | Each hit in V.A.T.S. has a chance to fill your Critical meter. | FourLeafClover01 |
280 | Each hit in V.A.T.S. has an excellent chance to fill your Critical meter. | CUT_FourLeafClover04 |
281 | Each hit in V.A.T.S. has an excellent chance to fill your Critical meter. | FourLeafClover03 |
282 | EAT CORPSE | Cannibal03 |
283 | EAT CORPSE | Cannibal02 |
284 | EAT CORPSE | Cannibal01 |
285 | Eating dog food is now three times as beneficial. | GoodDoggy01 |
286 | Eliminates Hunger | MeatSweats_DecreasedHungerPerk |
287 | Endangerol | EndangerolPerk |
288 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN09 |
289 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN08 |
290 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN07 |
291 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN06 |
292 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN05 |
293 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN04 |
294 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN03 |
295 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN02 |
296 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN01 |
297 | Energy Damage | DLC01Bot_EnergyDamagePerk |
298 | Energy weapon ammo weighs 30% less. | BatteriesIncluded01 |
299 | Energy weapon ammo weighs 60% less. | BatteriesIncluded02 |
300 | Energy weapon ammo weighs 90% less. | BatteriesIncluded03 |
301 | Energy weapons inflict +5% critical damage. | PerkMagTeslaAndYou |
302 | EpicCreaturePerk | EpicCreaturePerk |
303 | Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor) | Barbarian01 |
304 | Every point of Strength adds +3 Damage Resist (max 60). (No Power Armor) | Barbarian02 |
305 | Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor) | Babylon_Barbarian03 |
306 | Every point of Strength adds +4 Damage Resist (max 80). (No Power Armor) | Barbarian03 |
307 | Examine Closer | MTNL01_ExamineTrap_Perk |
308 | Explosives weigh 30% less. | OrdnanceExpress01 |
309 | Explosives weigh 60% less. | OrdnanceExpress02 |
310 | Explosives weigh 90% less. | OrdnanceExpress03 |
311 | Explosives weigh 95% less. | Babylon_OrdnanceExpress03 |
312 | Extend bleedout time | Magazine_ScoutsLife04Perk |
313 | Extra hairstyles. | PerkMagLaCoiffe |
314 | Extract Sample | SFZ03_Queen_CryptidPerk |
315 | Falling below 20% health will automatically use a Stimpak, once every 20s. | BornSurvivor01 |
316 | Falling below 30% health will automatically use a Stimpak, once every 20s. | BornSurvivor02 |
317 | Falling below 40% health will automatically use a Stimpak, once every 20s. | BornSurvivor03 |
318 | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. | Blitz01 |
319 | Food and drink weights are reduced by 30%. | ThruHiker01 |
320 | Food and drink weights are reduced by 60%. | ThruHiker02 |
321 | Food and drink weights are reduced by 90%. | Babylon_ThruHiker03 |
322 | Food and drink weights are reduced by 90%. | ThruHiker03 |
323 | Food gives less rads | FF05_Reward_ResistFoodRads |
324 | Food in your inventory will spoil 30% more slowly. | GoodWithSalt01 |
325 | Food in your inventory will spoil 60% more slowly. | GoodWithSalt02 |
326 | Food in your inventory will spoil 90% more slowly. | GoodWithSalt03 |
327 | Fusion Core duration is now doubled. | CUT_PowerUser05 |
328 | Fusion Core duration is now doubled. | PowerUser03 |
329 | Fusion cores last 30% longer. | Bobblehead_RepairPerk |
330 | Fusion Cores now last 30% longer. | PowerUser01 |
331 | Fusion Cores now last 60% longer. | PowerUser02 |
332 | Fusion Cores now last 80% longer. | CUT_PowerUser04 |
333 | Gain +1 hacking skill, and terminal lock-out time is reduced. | HackerMaster01 |
334 | Gain +1 hacking skill, and terminal lock-out time is reduced. | HackerExpert01 |
335 | Gain +1 hacking skill, and terminal lock-out time is reduced. | Hacker01 |
336 | Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson01 |
337 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | PicklockMaster01 |
338 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | PicklockExpert01 |
339 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | Picklock01 |
340 | Gain +1 Luck from alcohol when adventuring with a companion. | PerkMagLiveNLove05 |
341 | Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered01 |
342 | Gain +10 Radiation Resistance. | RadResistant01 |
343 | Gain +10 to carry weight. | StrongBack01 |
344 | Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. | Babylon_Adrenaline05 |
345 | Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline05 |
346 | Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget01 |
347 | Gain +2 Damage Resist for each point of CHA. | Babylon_Magazine_GrognakTheBarbarian08Perk |
348 | Gain +2 Damage Resist for each point of CHA. | Magazine_GrognakTheBarbarian08Perk |
349 | Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson02 |
350 | Gain +2 to Perception. | DLC04_VANS02 |
351 | Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered02 |
352 | Gain +20 to carry weight. | StrongBack02 |
353 | Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. | NocturnalFortitude01 |
354 | Gain +25 to carry weight. | Babylon_StrongBack04 |
355 | Gain +25% XP from persuading men. | PerkMagLiveNLove07 |
356 | Gain +25% XP from persuading women. | PerkMagLiveNLove04 |
357 | Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson03 |
358 | Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered03 |
359 | Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget02 |
360 | Gain +30 to carry weight. | StrongBack03 |
361 | Gain +40 to carry weight. | StrongBack04 |
362 | Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. | NocturnalFortitude02 |
363 | Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) | Babylon_MovingTarget03 |
364 | Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget03 |
365 | Gain +5 to all resistances. | DLC03_FarHarborSurvivalistPerk |
366 | Gain +5% XP while adventuring with a companion. | PerkMagLiveNLove08 |
367 | Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline01 |
368 | Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline02 |
369 | Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline03 |
370 | Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline04 |
371 | Gain 1 Charisma for each teammate, excluding yourself. | MagneticPersonality01 |
372 | Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. | Bodyguards03 |
373 | Gain 10 Damage and Energy Resistance while not wearing Power Armor. | Ironclad01 |
374 | Gain 100 Damage Resist, 20% damage and 15% AP regen while below 20% Health. | Babylon_NerdRage03 |
375 | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. | Babylon_Bodyguards04 |
376 | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. | Bodyguards04 |
377 | Gain 2 Charisma for each teammate, excluding yourself. | Babylon_MagneticPersonality02 |
378 | Gain 2 Charisma for each teammate, excluding yourself. | MagneticPersonality02 |
379 | Gain 20 Damage and Energy Resistance while not wearing Power Armor. | Ironclad02 |
380 | Gain 20 Damage Resistance while firing a heavy gun. | BulletShield01 |
381 | Gain 30 Damage and Energy Resistance while not wearing Power Armor. | Ironclad03 |
382 | Gain 40 Damage and Energy Resistance while not wearing Power Armor. | Ironclad04 |
383 | Gain 40 Damage Resistance while firing a heavy gun. | CUT_BulletShield04 |
384 | Gain 40 Damage Resistance while firing a heavy gun. | BulletShield02 |
385 | Gain 50 Damage and Energy Resistance while not wearing Power Armor. | Babylon_Ironclad05 |
386 | Gain 50 Damage and Energy Resistance while not wearing Power Armor. | Ironclad05 |
387 | Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you. | Bodyguards01 |
388 | Gain 60 Damage Resistance while firing a heavy gun. | Babylon_BulletShield03 |
389 | Gain 60 Damage Resistance while firing a heavy gun. | BulletShield03 |
390 | Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you. | Bodyguards02 |
391 | Gain a +100% damage bonus for 2 minutes when a player revives you. | CUT_Revenant03 |
392 | Gain a +25% damage bonus for 2 minutes when a player revives you. | Revenant01 |
393 | Gain a +50% damage bonus for 2 minutes when a player revives you. | Revenant02 |
394 | Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet02 |
395 | Gain a 12% chance to instantly reload when your clip is empty. | QuickHands02 |
396 | Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet03 |
397 | Gain a 18% chance to instantly reload when your clip is empty. | QuickHands03 |
398 | Gain a 20% chance to deflect back some of enemies' ranged damage. (No PvP) | CUT_Ricochet04 |
399 | Gain a 20% chance to instantly reload when your clip is empty. | CUT_QuickHands04 |
400 | Gain a 25% chance to instantly reload when your clip is empty. | Babylon_QuickHands03 |
401 | Gain a 25% chance to instantly reload when your clip is empty. | CUT_QuickHands05 |
402 | Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet01 |
403 | Gain a 6% chance to instantly reload when your clip is empty. | QuickHands01 |
404 | Gain a bonus to lockpicking. | PerkMagTumblersToday |
405 | Gain a total of +15 to your maximum Health. | LifeGiver01 |
406 | Gain a total of +30 to your maximum Health. | LifeGiver02 |
407 | Gain a total of +45 to your maximum Health. | Babylon_LifeGiver03 |
408 | Gain a total of +45 to your maximum Health. | LifeGiver03 |
409 | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. | CUT_ModernRenegade04 |
410 | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. | ModernRenegade03 |
411 | Gain excellent Pistol hip fire accuracy. | Babylon_ModernRenegade03 |
412 | Gain gradual health regeneration while in your camp or workshop. | Homebody01 |
413 | Gain gradual health regeneration while in your camp. | Babylon_Homebody02 |
414 | Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m. | Photosynthetic01 |
415 | Gain health regeneration while outside during rain or Rad Storms. | StormChaser01 |
416 | Gain high health regeneration while outside during rain or Rad Storms. | StormChaser02 |
417 | Gain improved control and hold your breath 25% longer while aiming scopes. | Sniper01 |
418 | Gain improved control and hold your breath 50% longer while aiming scopes. | Sniper02 |
419 | Gain improved control and hold your breath 60% longer while aiming scopes. | CUT_Sniper04 |
420 | Gain improved control and hold your breath 75% longer while aiming scopes. | Babylon_Sniper03 |
421 | Gain improved control and hold your breath 75% longer while aiming scopes. | Sniper03 |
422 | Gain improved health and limb regeneration while in your camp or workshop. | Homebody02 |
423 | Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m. | Photosynthetic02 |
424 | Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. | ModernRenegade02 |
425 | Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. | NightEyes01 |
426 | Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. | ModernRenegade01 |
427 | Gather | SFS09_Habitat_GatherSludgePerk |
428 | Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk. | ModLimbDamage |
429 | Get a 5% bonus on selling items | RRStationMasterPerk |
430 | Get better prices when buying from vendors. | PerkMagJunktownJerkyVendor |
431 | Get one extra guess when hacking terminals. | Babylon_Bobblehead_SciencePerk |
432 | Get one extra guess when hacking terminals. | Bobblehead_SciencePerk |
433 | Glowing One perk | crGlowingOne |
434 | Gun bashing does +25% damage with a 5% chance to cripple your opponent. | Basher01 |
435 | Gun bashing does +50% damage with a 10% chance to cripple your opponent. | Basher02 |
436 | Gun bashing does +75% damage with a 15% chance to cripple your opponent. | CUT_Basher03 |
437 | Guns break 10% slower and you can craft Tier 1 guns. (Plans required) | Gunsmith01 |
438 | Guns break 20% slower and you can craft Tier 2 guns. (Plans required) | Gunsmith02 |
439 | Guns break 30% slower and you can craft Tier 3 guns. (Plans required) | Gunsmith03 |
440 | Guns break 40% slower and you can craft Tier 4 guns. (Plans required) | Gunsmith04 |
441 | Guns break 50% slower and you can craft Tier 5 guns. (Plans required) | Gunsmith05 |
442 | HACK | RoboticsExpert01 |
443 | Hack an enemy robot for a 50% chance to pacify it. | RoboticsExpert02 |
444 | Hack an enemy robot for a 75% chance to pacify it. | RoboticsExpert03 |
445 | HARVEST DNA | BoSZ04HarvestSBDNAPerk |
446 | Hazmat Suit Rad Resistance | HazmatSuitRadResistancePerk |
447 | Heal +50% from irradiated packaged food and drink. | PerkMagWastelandSurvival03 |
448 | Heal 50% more from eating vegetables and fruits. | Magazine_LiveAndLove03Perk |
449 | Heal 50% more from fruits and vegetables. | PerkMagWastelandSurvival01 |
450 | Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. | Babylon_OneGunArmy03 |
451 | Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. | OneGunArmy03 |
452 | Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. | OneGunArmy01 |
453 | Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. | CUT_OneGunArmy04 |
454 | Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. | OneGunArmy02 |
455 | Heavy guns have a 20% chance to not consume ammo. | Babylon_Magazine_TeslaScience05Perk |
456 | Heavy guns have a 20% chance to not consume ammo. | Magazine_TeslaScience05Perk |
457 | Heavy guns reload 10% faster. | LockAndLoad01 |
458 | Heavy guns reload 20% faster. | LockAndLoad02 |
459 | Heavy guns reload 30% faster. | Babylon_LockAndLoad03 |
460 | Heavy guns reload 30% faster. | LockAndLoad03 |
461 | Heavy Guns weigh 30% less. | BearArms01 |
462 | Heavy Guns weigh 60% less. | BearArms02 |
463 | Heavy Guns weigh 80% less. | CUT_BearArms04 |
464 | Heavy Guns weigh 90% less. | Babylon_BearArms03 |
465 | Heavy Guns weigh 90% less. | BearArms03 |
466 | Herd | BrahminHerdingPerk |
467 | Hip-fire accuracy is improved even more when firing any gun. | SteadyAim02 |
468 | Hunger and thirst grow 20% more slowly at night. | AllNightLong01 |
469 | Hunger and thirst grow 40% more slowly at night. | AllNightLong02 |
470 | Hunger and thirst grow 40% more slowly when in camp or in a team workshop. | HappyCamper01 |
471 | Hunger and thirst grow 60% more slowly at night. | AllNightLong03 |
472 | Hunger and thirst grow 80% more slowly when in camp or in a team workshop. | HappyCamper02 |
473 | Hunger and thirst grow 90% more slowly when in camp belonging to your team. | CUT_HappyCamper03 |
474 | Hunger and thirst grow half as quickly (perk card version) | PerkBubblegumSlowHungerThirstPerk |
475 | Hunger and thirst restored by 30% more when eating food or drinks | Magazine_Backwoodsman08Perk |
476 | Ignore target armor | EpicCreatureAccuracyPerk |
477 | Ignore target armor | LegendaryAntiArmorPerk |
478 | Improved hacking | CUT_InstM02LiamsAlgorithm |
479 | Improved V.A.T.S. accuracy vs. enemy body parts blocked by cover. | Penetrator02 |
480 | Improves Scope Aiming Stability and decreases Vats Accuracy | HoppyHunter_ScopeStability |
481 | In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. | Stabilized02 |
482 | In Power Armor, heavy guns gain excellent accuracy and ignore 40% armor. | CUT_Stabilized04 |
483 | In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. | Babylon_Stabilized03 |
484 | In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. | Stabilized03 |
485 | In Power Armor, heavy guns gain more accuracy and ignore 15% armor. | Stabilized01 |
486 | INCITE | Intimidation02 |
487 | Increased damage taken. This mutation also decreases the amount of damage your teammates take. That part is done in PlayerTeamPerk. | Mutation_EmpathPenalty_Perk |
488 | Increased hunger and thirst | Mutation_IncreasedHungerThirst_Perk |
489 | Increased limb damage | Mutation_IncreasedLimbDamage_Perk |
490 | Increases Ballistic weapon damage | BallisticBock_Perk |
491 | Increases speech challenge success chance. | DLC04_PerkMagPerkScav01 |
492 | Inflict +2% limb damage. | PerkMagMassSurgicalJournal |
493 | Insects do 15% less damage to you. | D01C_InsectRepellentPerk |
494 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN09 |
495 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN08 |
496 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN07 |
497 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN06 |
498 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN05 |
499 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN04 |
500 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN03 |
501 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN02 |
502 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN01 |
503 | Jump significantly higher. | Babylon_FrogLegs01 |
504 | Kinetic Lining | ModKineticLiningPerk |
505 | Less chance for you to mutate from rads or for Radaway to cure mutations. | StarchedGenes01 |
506 | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. | VANS |
507 | Life in the Vault is a lot like prison, lots of weight lifting. Your Strength is increased. | Strength01 |
508 | Lifelong combat training means automatic rifle damage is significantly increased. | Babylon_CommandoMaster03 |
509 | Lifelong combat training means automatic rifles do +10% damage. | CommandoMaster01 |
510 | Lifelong combat training means automatic rifles do +15% damage. | CommandoMaster02 |
511 | Lifelong combat training means automatic rifles do +20% damage. | CUT_CommandoMaster04 |
512 | Lifelong combat training means automatic rifles do +20% damage. | CommandoMaster03 |
513 | Lifelong combat training means melee weapons do significantly more damage. | Babylon_Clubber01 |
514 | Limb damage is reduced by 100%. | RECheckpointPreventLimbDamage |
515 | Limb damage is reduced by 100%. | GenericBrawlPreventLimbDamage |
516 | Locksmith | PlayerBaseLockpick |
517 | Lower chance with automatic weapons | LegendaryKnockbackPerk |
518 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK09 |
519 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK08 |
520 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK07 |
521 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK06 |
522 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK05 |
523 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK04 |
524 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK03 |
525 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK02 |
526 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK01 |
527 | Lucky Rabbit's Foot | DLC04_PerkLuckyRabbitsFoot |
528 | Lunchbox Party Favor that stops hunger for a period of time | POSTzzz_ATX_Lunchbox_Extra |
529 | MAKE FRIENDS | MTNM01_DeathclawFriend |
530 | Make your target receive 5% more damage for 5 seconds after you attack. | Tenderizer01 |
531 | Make your target receive 6% more damage for 7 seconds after you attack. | Tenderizer02 |
532 | Make your target receive 7% more damage for 10 seconds after you attack. | Tenderizer03 |
533 | Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required) | MakeshiftWarrior01 |
534 | Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required) | MakeshiftWarrior02 |
535 | Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) | MakeshiftWarrior03 |
536 | Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required) | MakeshiftWarrior05 |
537 | Melee weapons lose condition 50% more slowly. | Magazine_GrognakTheBarbarian07Perk |
538 | Melee weapons weigh 75% less. | Magazine_GrognakTheBarbarian06Perk |
539 | Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. | BlackWidow02 |
540 | Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. | BlackWidow03 |
541 | Milk | BrahminMilkingPerk |
542 | Mirelurk Marauder | TWZ05CombatBonusPerk |
543 | move 5% faster while stealthed per mod installed | mod_armor_StealthMovePerk |
544 | MysteriousStrangerDamage | MysteriousStrangerDamage |
545 | Nearby active terminals appear on the compass. | Babylon_HackAndSeek01 |
546 | Nearby Power Armor appears on the compass. | Babylon_FashionFinder01 |
547 | No danger of disease or radiation from meat | Mutation_EatSafeMeat_Perk |
548 | No danger of disease or radiation from veggies | Mutation_EatSafeVeggies_Perk |
549 | No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover. | Penetrator03 |
550 | Non-automatic pistols havean additional 25% increased range. | Bandito01 |
551 | Nuka-Cola products are now three times as beneficial. | Babylon_ColaNut02 |
552 | Nuka-Cola products are now three times as beneficial. | ColaNut02 |
553 | Nuka-Cola products are now twice as beneficial. | ColaNut01 |
554 | Obtain many more components when you scrap weapons and armor. | CUT_Scrapper02 |
555 | Obtain more components when you scrap weapons and armor. | Scrapper01 |
556 | Open Inventory | WorkshopPlayerPerk |
557 | PA Common Arm Perk | PA_CommonArmPerk |
558 | PACIFY | AnimalFriend01 |
559 | PACIFY | WastelandWhisperer01 |
560 | PACIFY | Intimidation01 |
561 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE09 |
562 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE08 |
563 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE07 |
564 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE06 |
565 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE05 |
566 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE04 |
567 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE03 |
568 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE02 |
569 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE01 |
570 | Perk card sharing duration is doubled. | LavishLender04 |
571 | Perk card sharing duration is extended by 50%. | LavishLender02 |
572 | Perk card sharing duration is extended by 75%. | LavishLender03 |
573 | Pick locks of a higher tier | Magazine_TumblersToday03Perk |
574 | Picket Fences | PerkMagPicket05 |
575 | Picket Fences | PerkMagPicket04 |
576 | Picket Fences | PerkMagPicket03 |
577 | Picket Fences | PerkMagPicket02 |
578 | Picket Fences | PerkMagPicket01 |
579 | Picking pockets is now 50% easier. You can place a live grenade in a person's inventory. | Pickpocket02 |
580 | Picking pockets is now 75% easier, and you can steal equipped weapons. | Pickpocket03 |
581 | Picking pockets is now twice as easy, and you can steal equipped items. | Pickpocket04 |
582 | Player Beneficial Stat Mod Perk | STAT_BeneficialPerk |
583 | Player Crit Damage Stat Mod Perk | STAT_CritDamagePerk |
584 | Player Damage Stat Mod Perk | STAT_DamagePerk |
585 | Player Damage Vs. Enemies Stat Mod Perk | STAT_DamageVsPerk |
586 | Player Perk | PlayerPerk |
587 | Players you revive are cured of all Rads. | Babylon_HealingHands01 |
588 | Players you revive are cured of all Rads. | HealingHands01 |
589 | Players you revive come back with health regen for 15 seconds. | EMT01 |
590 | Players you revive come back with high health regen for 60 seconds. | Babylon_EMT03 |
591 | Players you revive come back with high health regen for 60 seconds. | EMT03 |
592 | Players you revive come back with improved health regen for 30 seconds. | EMT02 |
593 | Players you revive have +12 Action Point regen for 10 minutes. | Injector02 |
594 | Players you revive have +18 Action Point regen for 10 minutes. | Injector03 |
595 | Players you revive have +6 Action Point regen for 10 minutes. | Injector01 |
596 | Playing Vault-Tech games endlessly has paid off. Your Perception is increased. | Perception01 |
597 | Plus 50% critical damage with unarmed attacks. | Babylon_Bobblehead_UnarmedPerk |
598 | Plus 50% critical damage with unarmed attacks. | Bobblehead_UnarmedPerk |
599 | Poison Damage | LegendaryPoisonPerk |
600 | Positive mutation effects are +25% stronger if teammates are mutated too. | Babylon_StrangeInNumbers01 |
601 | Positive mutation effects are +25% stronger if teammates are mutated too. | StrangeInNumbers01 |
602 | Power Armor consumes Fusion Cores 15% more slowly. | Magazine_TeslaScience04Perk |
603 | Produce 100% more rounds when crafting ammunition. | CUT_Ammosmith03 |
604 | Produce 40% more rounds when crafting ammunition. | Ammosmith01 |
605 | Punching attacks do +100% damage with a 25% chance to stagger. | CUT_IronFist05 |
606 | Punching attacks do +80% damage with a 20% chance to stagger. | CUT_IronFist04 |
607 | Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. | SunKissed02 |
608 | Rad Scrubbers | PA_RadScrubbers |
609 | RadAway is 30% more effective. | Magazine_AwesomeTales13Perk |
610 | RadAway removes 30% more radiation. | Pharmacist01 |
611 | RadAway removes 60% more radiation. | Pharmacist02 |
612 | RadAway removes twice as much radiation. | Babylon_Pharmacist03 |
613 | RadAway removes twice as much radiation. | Pharmacist03 |
614 | Radiation now regenerates even more of your lost Health! | Ghoulish03 |
615 | Radiation now regenerates more of your lost Health. | Ghoulish02 |
616 | Radiation now regenerates your lost Health. | Babylon_Ghoulish03 |
617 | Radiation now regenerates your lost Health. | Ghoulish01 |
618 | Radioactive Damage | LegendaryRadioactivePerk |
619 | Rads increase your chance to inflict 200 Rads with melee attacks! | Babylon_OverlyGenerous02 |
620 | Rads increase your chance to inflict 25 Rads with melee attacks! | OverlyGenerous01 |
621 | Rads increase your chance to inflict 50 Rads with melee attacks! | OverlyGenerous02 |
622 | Reap twice as much when harvesting flora. | GreenThumb01 |
623 | Receive double the benefit from meat | Mutation_EatAllTheMeat_Perk |
624 | Receive double the benefit from veggies and fruit | Mutation_EatAllTheVeggies_Perk |
625 | Receive no benefit from meat | Mutation_EatNoMeat_Perk |
626 | Receive no benefit from vegetables | Mutation_EatNoVeggies_Perk |
627 | Recover health when in power armor. | BosPaladinPerk |
628 | Reduce Damage by 60% | ENz04_BotDamageReductionPerk_Gutsy |
629 | Reduce Damage by 75% | CBZ09_BotDamageReductionPerk |
630 | Reduce Explosion Damage by 100% | ENz04_DroppedBotDamageReductionPerk |
631 | Reduce incoming explosives damage | mod_armor_Explosion2Perk |
632 | Reduce incoming explosives damage | mod_pa_ExplosiveShieldingPerk |
633 | Reduce incoming explosives damage | mod_armor_Explosion1Perk |
634 | Reduce incoming stagger | mod_armor_LessStagger |
635 | Reduce target's damage output by % for X seconds after you attack. | CUT_Tenderizer02_Target |
636 | Reduce target's damage output by % for X seconds after you attack. | CUT_Tenderizer03_Target |
637 | Reduce target's damage output by % for X seconds after you attack. | CUT_Suppressor02_Target |
638 | Reduce target's damage output by % for X seconds after you attack. | CUT_Suppressor03_Target |
639 | Reduce target's damage output by (value of PerkSuppressorCurrentDebuff actor value) for X seconds after you attack. | Suppressor_TargetDebuff |
640 | Reduce target's damage output by (value of PerkTenderizerCurrentDebuff actor value)% for X seconds after you attack. | Tenderizer_TargetDebuff |
641 | Reduce target's damage output by 20% for X seconds after you attack. | LegendaryDebuffDamage_TargetPerk |
642 | Reduce the beneficial effects of chems. | Mutation_ReduceChemEffect_Perk |
643 | Reduce weapon damage during the day and boost at night. | LegendaryDamageNightPerk |
644 | Reduce your target's damage output by 10% for 2 seconds after you attack. | Suppressor01 |
645 | Reduce your target's damage output by 20% for 2 seconds after you attack. | Suppressor02 |
646 | Reduce your target's damage output by 30% for 2 seconds after you attack. | Babylon_Suppressor03 |
647 | Reduce your target's damage output by 30% for 2 seconds after you attack. | Suppressor03 |
648 | Reduced Enemy Player VATS Accuracy | Magazine_USCovertOps07Perk |
649 | Reduced gun accuracy | Mutation_ReduceAccuracy_Perk |
650 | Reduced Limb Damage | LegendaryReducedLimbDamagePerk |
651 | reduces damage done to queen | crScorchBeastQueen_DamageReductionPerk |
652 | Reflect Projectiles | LegendaryReflectProjectilePerk |
653 | Repairs to Settlements cost 50% less materials | Magazine_Backwoodsman09Perk |
654 | Resist 50% of damage from creatures during Nuclear Winter. | Babylon_MonsterMuffler01 |
655 | Resistant to Unarmed attacks | MinRonnieShawPerk |
656 | Restore more of your team's hunger and thirst when you eat or drink. | Philanthropist02 |
657 | Restore much more of your team's hunger and thirst when you eat or drink. | Philanthropist03 |
658 | Restore some of your team's hunger and thirst when you eat or drink. | Philanthropist01 |
659 | Rigorous combat training means automatic rifles do +10% damage. | CommandoExpert01 |
660 | Rigorous combat training means automatic rifles do +15% damage. | CommandoExpert02 |
661 | Rigorous combat training means automatic rifles do +20% damage. | CUT_CommandoExpert04 |
662 | Rigorous combat training means automatic rifles do +20% damage. | CommandoExpert03 |
663 | Robot companions inflict +5% damage. | PerkMagLiveNLove09 |
664 | Run 10% faster when part of a team. | SquadManeuvers01 |
665 | Run 20% faster when part of a team. | Babylon_SquadManeuvers02 |
666 | Run 20% faster when part of a team. | SquadManeuvers02 |
667 | Running is as quiet as sneaking. | MightDelete_SilentRunning |
668 | Scale the actor's incoming and outgoing damage. | DLC04_MilitiaDamageMultPerk |
669 | Scorched Hunter | TW006ScorchedHunter |
670 | SEARCH | PlayerSearchPerk |
671 | See a throwing arc when tossing thrown weapons, and they fly 15% further. | FireInTheHole01 |
672 | See a throwing arc when tossing thrown weapons, and they fly 30% further. | FireInTheHole02 |
673 | See a throwing arc when tossing thrown weapons, and they fly 50% further. | Babylon_FireInTheHole03 |
674 | See a throwing arc when tossing thrown weapons, and they fly 50% further. | FireInTheHole03 |
675 | Sets the crAttackDamage actor value to the melee damage done by creatures. | crSetRangedDmgPerk |
676 | Share Perk Cards for +25% longer. UNFINISHED | Bobblehead_LeaderPerk |
677 | Shock Collar | DLC04_ShockCollarPerk |
678 | Shotguns now weigh 30% less and you reload them 10% faster. | Scattershot01 |
679 | Shotguns now weigh 60% less and you reload them 20% faster. | Scattershot02 |
680 | Shotguns now weigh 80% less and you reload them 40% faster. | CUT_Scattershot04 |
681 | Shotguns now weigh 90% less and you reload them 30% faster. | Babylon_Scattershot03 |
682 | Shotguns now weigh 90% less and you reload them 30% faster. | Scattershot03 |
683 | Shows Grenade trails in Babylon | Babylon_GrenadeArcPerk |
684 | Slight chance your equipped armor will repair itself when struck. | LuckyBreak01 |
685 | Slight chance your weapon will repair itself when hitting an enemy. | LuckOfTheDraw01 |
686 | Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. | SunKissed01 |
687 | Smaller power armor core explosion. | BoSKnightPerk |
688 | Smash and stagger enemies by sprinting into them with Power Armor. | PainTrain02 |
689 | Sneak | LegendarySneakPerk |
690 | Sneak attacks with melee weapons do 2.3x normal damage. | Ninja01 |
691 | Sneak attacks with melee weapons do 2.6x normal damage. | Ninja02 |
692 | Sneak attacks with melee weapons do 3x normal damage. | Ninja03 |
693 | Sneak to lose enemies, and running no longer affects stealth. | EscapeArtist01 |
694 | Some people are born charming - others have to work at it. Your Charisma is increased. | Charisma01 |
695 | Some say cat's are extinct... but you definitely move like one. Your Agility is increased. | Agility01 |
696 | Sprint 10% faster at increased AP cost when your health is below 40%. | DeadManSprinting01 |
697 | Sprint 20% faster at increased AP cost when your health is below 50%. | Babylon_DeadManSprinting02 |
698 | Sprint 20% faster at increased AP cost when your health is below 50%. | DeadManSprinting02 |
699 | Sprint drains 5% less AP per equipped part | mod_armor_ReducedSprintPerk |
700 | Sprinting consumes 20% fewer Action Points. (No Power Armor) | Marathoner01 |
701 | Sprinting consumes 30% fewer Action Points. (No Power Armor) | Marathoner02 |
702 | Sprinting consumes 40% fewer Action Points. | Babylon_Marathoner03 |
703 | Sprinting consumes 40% fewer Action Points. (No Power Armor) | Marathoner03 |
704 | Sprinting costs 20% less action points | PA_OptimizedServos |
705 | Sprinting in Power Armor consumes 90% less Fusion Core energy. | CUT_FullCharge03 |
706 | Sprinting in Power Armor consumes half as much Fusion Core energy. | FullCharge01 |
707 | Sprinting in Power Armor consumes no extra Fusion Core energy. | FullCharge02 |
708 | Stay on target! Hip-fire accuracy is improved when firing any gun. | SteadyAim01 |
709 | Stealth Boy effects last 10 seconds longer | RRSecretAgentPerk |
710 | Stealth Boys last four times as long! | SecretAgent03 |
711 | Stealth Boys last three times as long! | SecretAgent02 |
712 | Stealth Boys last twice as long! | SecretAgent01 |
713 | Stimpaks and RadAway will now work much more quickly. | Babylon_FieldSurgeon01 |
714 | Stimpaks and RadAway will now work much more quickly. | Babylon_Charisma_Bonus_3 |
715 | Stimpaks and RadAway will now work much more quickly. | FieldSurgeon01 |
716 | Stimpaks generate excessive, edible meat. Higher Rads improve the chance. | MysteryMeat03 |
717 | Stimpaks generate more edible meat tissue. Higher Rads improve the chance. | MysteryMeat02 |
718 | Stimpaks may generate edible meat tissue. Higher Rads improve the chance. | MysteryMeat01 |
719 | Stimpaks restore 15% more lost Health. | FirstAid01 |
720 | Stimpaks restore 30% more lost Health. | FirstAid02 |
721 | Stimpaks restore 40% more lost Health. | CUT_FirstAid04 |
722 | Stimpaks restore 45% more lost Health. | Babylon_FirstAid03 |
723 | Stimpaks restore 45% more lost Health. | FirstAid03 |
724 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST09 |
725 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST08 |
726 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST07 |
727 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST06 |
728 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST05 |
729 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST04 |
730 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST02 |
731 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST03 |
732 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST01 |
733 | Support for player team-based perks, mutations, etc. NOTE: Spotlight week buffs implemented here for now. NOTE: Half of Spotlight week 8 is also implemented in the alcohol addiction EP in the AddictionManager perk (same one for Professional Drinker). | PlayerTeamPerk |
734 | Swim +25% faster. | PerkMagWastelandSurvival07 |
735 | SYNC TRANSPONDER | BoS03UpdateTransponderPerk |
736 | Take 10% less damage from enemy players. | Babylon_Magazine_USCovertOps03Perk |
737 | Take 10% less damage from enemy players. | Magazine_USCovertOps03Perk |
738 | Take 10% less damage from feral ghouls, super mutants and synths. | BoSInitiatePerk |
739 | Take 15% less damage from explosions and flame attacks. | Fireproof01 |
740 | Take 15% less damage from your opponents' melee attacks. | Blocker01 |
741 | Take 25% less damage from animals | Magazine_ScoutsLife07Perk |
742 | Take 25% less damage from insects | Magazine_ScoutsLife02Perk |
743 | Take 25% less damage from plasma weapons, grenades, and mines. | Magazine_TeslaScience02Perk |
744 | Take 25% less damage from robots. | Magazine_TeslaScience01Perk |
745 | Take 25% less damage from robots. | Magazine_AwesomeTales08Perk |
746 | Take 30% less damage from explosions and flame attacks. | Fireproof02 |
747 | Take 30% less damage from your opponents' melee attacks. | Blocker02 |
748 | Take 40% less damage from falling. | GoatLegs01 |
749 | Take 45% less damage from explosions and flame attacks. | Fireproof03 |
750 | Take 45% less damage from your opponents' melee attacks. | Babylon_Blocker03 |
751 | Take 45% less damage from your opponents' melee attacks. | Blocker03 |
752 | Take 5% less damage from insects. | PerkMagWastelandSurvival02 |
753 | Take 5% less damage from melee attacks. | PerkMagWastelandSurvival08 |
754 | Take 5% more damage from Scorched enemies | SURV_Disease_Scorched_Perk |
755 | Take 80% less damage from falling. | GoatLegs02 |
756 | Take greatly reduced falling damage (from NukaShine) | Alcohol_ReduceFallDamage_Perk |
757 | Take no damage from falling. | Babylon_GoatLegs02 |
758 | Takes longer to get addicted when consuming chems. | PA_BloodCleanser |
759 | TAME | AnimalFriend02 |
760 | TAME | AnimalFriend03 |
761 | TAME | TestTamePerk |
762 | Targets take 20% more weapon damage for 10 seconds after an armed attack. | Babylon_Tenderizer03 |
763 | Teammates hit by your flame weapons regen health briefly (no Molotov). | FriendlyFire01 |
764 | Teammates hit by your flame weapons regen more health briefly (no Molotov). | FriendlyFire02 |
765 | Test100xDamage | TestDamage100 |
766 | Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. | DLC03_HuntersWisdom |
767 | The benefits of bobbleheads and magazines four times longer! | CUT_Curator03 |
768 | The benefits of bobbleheads and magazines last twice as long. | Curator01 |
769 | The benefits of bobbleheads and magazines three times longer. | CUT_Curator02 |
770 | The deathclaw does increased damage when fighting multiple enemies. | crDeathclaw_rage_perk |
771 | The deathclaw takes less damage when fighting multiple enemies. | crDeathclaw_toughness_perk |
772 | The effects of pre-war alcohol are doubled. | PartyGirl01 |
773 | The effects of pre-war alcohol are doubled. | PartyBoy01 |
774 | The effects of pre-war alcohol are tripled. | PartyGirl02 |
775 | The effects of pre-war alcohol are tripled. | PartyBoy02 |
776 | The greater your Rads, the greater your Strength (max +10 STR)! | CUT_Radicool02 |
777 | The greater your Rads, the greater your Strength (max +15 STR)! | CUT_Radicool03 |
778 | The greater your Rads, the greater your Strength (max +5 STR)! | Babylon_Radicool01 |
779 | The greater your Rads, the greater your Strength (max +5 STR)! | Radicool01 |
780 | The Mysterious Savior will regularly appear to revive you when downed. | MysteriousSavior03 |
781 | The Mysterious Stranger appears more often when using V.A.T.S. | MysteriousStranger02 |
782 | The Mysterious Stranger appears so much in V.A.T.S., he knows you by name. | MysteriousStranger03 |
783 | The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand. | MysteriousStranger01 |
784 | The negative effects of your mutations are reduced by 50%. | ClassFreak02 |
785 | The negative effects of your mutations are reduced by 75%. | Babylon_ClassFreak03 |
786 | The negative effects of your mutations are reduced by 75%. | ClassFreak03 |
787 | The Wasteland is no match for you! Your Endurance is increased. | Endurance01 |
788 | The weight of all junk items is reduced by 25%. | PackRat01 |
789 | The weight of all junk items is reduced by 50%. | PackRat02 |
790 | The weight of all junk items is reduced by 75%. | PackRat03 |
791 | There's no chance you'll get addicted to alcohol. | ProfessionalDrinker01 |
792 | THIS PERK IS DEPRECATED! | Antibiotic01 |
793 | THIS PERK IS DEPRECATED! | Antibiotic02 |
794 | This perk lets you run 30% farther | PowerArmorCheaperSprinting |
795 | Trade | PlayerVendorInteractChoicePerk |
796 | Twisted Muscles | Mutation_TwistedMuscles_Perk_Babylon |
797 | Underwater breathing time increased with Power Armor helmet. | PA_WaterBreathTime |
798 | Unlocks additional structures at all Raider outposts. | DLC04WastelandWarlord02 |
799 | Unlocks new structures at all Raider outposts. | DLC04WastelandWarlord01 |
800 | Used as a hidden 4th rank of the Organ Trail perk, in case the player has Organ Trail rank 3 in addition to the Backwoodsman magazine. | Magazine_Backwoodsman01Perk |
801 | Used for the Prime Beasts in Meat Week (E02A_Meat_Hunt) | E02A_PrimeActor_Perk |
802 | Using chems induces 50% less hunger. | MunchyResistance01 |
803 | V.A.T.S. can hit enemy body parts blocked by cover with reduced accuracy. | Penetrator01 |
804 | V.A.T.S. criticals now do +20% damage. | BetterCriticals01 |
805 | V.A.T.S. criticals now do +30% damage. | BetterCriticals02 |
806 | V.A.T.S. criticals now do +40% damage. | BetterCriticals03 |
807 | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. | Blitz02 |
808 | V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot. | ConcentratedFire01 |
809 | V.A.T.S. swaps targets on kill with +10% damage to your next target. | GunFu01 |
810 | V.A.T.S. swaps targets on kill with +10% then 20% damage to your next 2 targets. | GunFu02 |
811 | V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. | GunFu03 |
812 | V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot. | ConcentratedFire03 |
813 | V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot. | ConcentratedFire02 |
814 | Weights of all Chems (including Stimpaks) are reduced by 60%. | TravelingPharmacy02 |
815 | Weights of all Chems (including Stimpaks) are reduced by 90%. | TravelingPharmacy03 |
816 | Weights of all Chems and Stimpaks (excluding Serums) are reduced by 90%. | Babylon_TravelingPharmacy03 |
817 | When adventuring alone, take 10% less damage and gain 10% AP regen. | LoneWanderer01 |
818 | When adventuring alone, take 15% less damage and gain 20% AP regen. | LoneWanderer02 |
819 | When adventuring alone, take 20% less damage and gain 30% AP regen. | LoneWanderer03 |
820 | When affected by rads, you periodically heal 140 rads on nearby teammates. | RadSponge02 |
821 | When affected by rads, you periodically heal 200 rads on nearby teammates. | RadSponge03 |
822 | When affected by rads, you periodically heal 50 rads on nearby teammates. | Babylon_RadSponge03 |
823 | When affected by rads, you periodically heal 80 rads on nearby teammates. | RadSponge01 |
824 | When you are on a team, gain 10% more XP. | Inspirational02 |
825 | When you are on a team, gain 15% more XP. | Inspirational03 |
826 | When you are on a team, gain 5% more XP. | Inspirational01 |
827 | When you craft anything, there is a 10% chance you'll get double results! | SuperDuper01 |
828 | When you craft anything, there is a 20% chance you'll get double results! | SuperDuper02 |
829 | When you craft anything, there is a 30% chance you'll get double results! | SuperDuper03 |
830 | When you craft anything, there is a 40% chance you'll get double results! | CUT_SuperDuper04 |
831 | When you have the CB02 Candy Bucket, Halloween Candy weighs 0. | CB02_CandyBucket_Perk |
832 | When your dog holds an enemy, there's a chance he'll cause them to bleed. | AttackDog03 |
833 | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. | AttackDog02 |
834 | When your health falls below 20%, do 4x damage for 30 seconds. | DLC03_DestroyerAcadiaPerk |
835 | When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. | DLC03_ProtectorAcadiaPerk |
836 | While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. | NerdRage01 |
837 | While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. | NerdRage02 |
838 | While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. | NerdRage03 |
839 | While below 30% health, gain a 15% chance to avoid damage. | Serendipity01 |
840 | While below 30% health, gain a 30% chance to avoid damage. | Serendipity02 |
841 | While below 30% health, gain a 45% chance to avoid damage. | Serendipity03 |
842 | While mutated, you provide your teammates with +10 Radiation Resistance. | TheWeird01 |
843 | While mutated, you provide your teammates with +20 Radiation Resistance. | TheWeird02 |
844 | While mutated, you provide your teammates with +30 Radiation Resistance. | TheWeird03 |
845 | While sneaking, you never trigger mines or floor-based traps. | Lightfooted01 |
846 | While standing still, you may automatically disarm enemies that use melee weapons against you. | Rooted03 |
847 | While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. | Rooted02 |
848 | Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. | LadyKiller02 |
849 | Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. | LadyKiller03 |
850 | Workshop build costs reduced by 10% for every workshop you own (max 40%). | Slumlord01 |
851 | Workshop items are 50% cheaper to repair. | POST_GreaseMonkey01 |
852 | Workshop items are 60% cheaper to repair. | CUT_GreaseMonkey02 |
853 | You almost always find more bottle caps when opening a caps stash. | CUT_CapCollector04 |
854 | You always drop a live grenade from your inventory when you are downed. | CUT_LastLaugh02 |
855 | You always find more bottle caps when Searching a caps stash. | CapCollector03 |
856 | You are 25% harder to detect while sneaking. | Sneak01 |
857 | You are 30% less likely to catch a disease from the environment. | NaturalResistance01 |
858 | You are 50% harder to detect while sneaking. | Sneak02 |
859 | You are 50% harder to detect while sneaking. | CUT_Sneak04 |
860 | You are 60% harder to detect while sneaking. | CUT_Sneak05 |
861 | You are 60% less likely to catch a disease from the environment. | NaturalResistance02 |
862 | You are 75% harder to detect while sneaking. | Sneak03 |
863 | You are 90% less likely to catch a disease from the environment. | NaturalResistance03 |
864 | You are more difficult to detect while sneaking. | PerkMagUSCovertOperations |
865 | You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you. | StealthBoyBonuses |
866 | You can build stores and workstations at workshop settlements. | LocalLeader02 |
867 | You can craft and disarm advanced traps and craft advanced turrets. (Plans required) | HomeDefense02 |
868 | You can craft and disarm better traps and craft better turrets. (Plans required) | HomeDefense01 |
869 | You can craft and disarm expert traps and craft expert turrets. (Plans required) | HomeDefense03 |
870 | You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith01 |
871 | You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith02 |
872 | You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith03 |
873 | You can craft Rank 1 energy gun mods. (Plans required) | Science02 |
874 | You can craft Rank 2 energy gun mods. (Plans required) | ScienceExpert01 |
875 | You can craft Rank 2 exotic weapon mods. (Plans required) | CUT_ExoticWeaponsExpert01 |
876 | You can craft Rank 3 energy gun mods. (Plans required) | ScienceMaster01 |
877 | You can craft Rank 3 exotic weapon mods. (Plans required) | CUT_ExoticWeaponsMaster01 |
878 | You can hack all active terminals in Nuclear Winter. | Babylon_Hacker01 |
879 | You can now craft advanced armor mods. (Plans required) | Armorer01 |
880 | You can now craft advanced Power Armor mods. (Plans required) | PowerSmith01 |
881 | You can now craft crossbows, black powder guns, and more! (Plans required) | CUT_ExoticWeapons01 |
882 | You can now craft energy guns. (Plans required) | Science01 |
883 | You can now craft Rank 1 exotic weapon mods. (Plans required) | CUT_ExoticWeapons02 |
884 | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. | CriticalBanker02 |
885 | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. | CriticalBanker03 |
886 | You can pick all locked containers in Nuclear Winter. | Babylon_Picklock01 |
887 | You can repair any weapon to 130% of normal maximum condition. | WeaponArtisan01 |
888 | You can repair any weapon to 160% of normal maximum condition. | WeaponArtisan02 |
889 | You can repair any weapon to 200% of normal maximum condition. | WeaponArtisan03 |
890 | You can repair armor and Power Armor to 130% of normal maximum condition. | FixItGood01 |
891 | You can repair armor and Power Armor to 160% of normal maximum condition. | FixItGood02 |
892 | You can repair armor and Power Armor to 200% of normal maximum condition. | FixItGood03 |
893 | You can repair workshop objects to 130% of normal maximum condition. | FixerUpper01-CUT |
894 | You can repair workshop objects to 130% of normal maximum condition. | FixerUpper03-CUT |
895 | You can repair workshop objects to 160% of normal maximum condition. | FixerUpper02-CUT |
896 | You can view a target's specific damage resistances in V.A.T.S. | Awareness01 |
897 | You deal +120% damage to workshop objects. | WreckingBall03 |
898 | You deal +40% damage to workshop objects. | WreckingBall01 |
899 | You deal +80% damage to workshop objects. | WreckingBall02 |
900 | You deal 20% extra damage to workshop objects. | Babylon_WreckingBall03 |
901 | You drop a live grenade from your inventory when you are downed. | Babylon_LastLaugh01 |
902 | You drop a live grenade from your inventory when you die. | LastLaugh01 |
903 | You gain complete immunity to chem addiction. | ChemResistant02 |
904 | You gain increased benefit from being Well Fed or Well Hydrated. | Rejuvenated01 |
905 | You gain much increased benefit from being Well Fed or Well Hydrated. | Rejuvenated02 |
906 | You get double the quantity when you craft chems! | Chemist01 |
907 | You get triple the quantity when you craft chems! | CUT_Chemist02 |
908 | You had a great sleep, and feel alert and invigorated! +5% XP earned for a limited time. | SURV_WellRestedXPBonus |
909 | You had a terrific sleep in a fantastic bed, and feel alert and invigorated! +5% XP earned for a while. | SURV_WellRestedXPBonus2 |
910 | You have a 50% chance to keep your Stimpak when you revive another player. | DryNurse01 |
911 | You have a 50% chance to reap twice as much when harvesting flora. | CUT_GreenThumb02 |
912 | You have a 60% chance to keep your Stimpak when you revive another player. | CUT_DryNurse02 |
913 | You have a 75% chance to reap twice as much when harvesting flora. | CUT_GreenThumb03 |
914 | You have a 90% chance to keep your Stimpak when you revive another player. | CUT_DryNurse03 |
915 | You have a better chance to find more caps when Searching a caps stash. | CapCollector02 |
916 | You have a chance to find more bottle caps when Searching a caps stash. | CapCollector01 |
917 | You hear directional audio when in range of a Bobblehead. | PerceptiBobble01 |
918 | You hear directional audio when in range of a Caps Stash. | FortuneFinder01 |
919 | You hear directional audio when in range of a Magazine. | Pannapictagraphist01 |
920 | You no longer take Rad damage from swimming and can breathe underwater. | Babylon_Aquagirl01 |
921 | You no longer take Rad damage from swimming and can breathe underwater. | Babylon_Aquaboy01 |
922 | You no longer take Rad damage from swimming and can breathe underwater. | Aquagirl01 |
923 | You no longer take Rad damage from swimming and can breathe underwater. | Aquaboy01 |
924 | You now gain +20 Energy Resistance. | Refractor02 |
925 | You now gain +30 Energy Resistance. | Refractor03 |
926 | You now gain +40 Energy Resistance. | Refractor04 |
927 | You now gain +80 Energy Resistance. | Babylon_Refractor04 |
928 | You now have +20 Radiation Resistance. | RadResistant02 |
929 | You now have +30 Radiation Resistance. | RadResistant03 |
930 | You now have +40 Radiation Resistance. | RadResistant04 |
931 | You now have +650 Radiation Resistance. | Babylon_RadResistant04 |
932 | You pay 30% fewer Caps when Fast Traveling. | TravelAgent01 |
933 | You regenerate even more health for 10 seconds after reviving another player. | SpiritualHealer03 |
934 | You regenerate health for 10 seconds after reviving another player. | Babylon_SpiritualHealer03 |
935 | You regenerate health for 5 seconds after reviving another player. | SpiritualHealer01 |
936 | You regenerate more health for 7 seconds after reviving another player. | SpiritualHealer02 |
937 | You rule the wastes! Your outposts can construct all Raider structures! | DLC04WastelandWarlord03 |
938 | You take 30% less radiation from eating or drinking. | LeadBelly01 |
939 | You take 60% less radiation from eating or drinking. | LeadBelly02 |
940 | You take no radiation from eating or drinking. | LeadBelly03 |
941 | You will never mutate from rads and Radaway will never cure mutations. | StarchedGenes02 |
942 | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most. | CriticalBanker01 |
943 | You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue. | LadyKiller01 |
944 | You're half as likely to get addicted when consuming Chems. | ChemResistant01 |
945 | You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. | Rooted01 |
946 | Your armor breaks 20% more slowly and is cheaper to repair. | WhiteKnight01 |
947 | Your armor breaks 40% more slowly and is cheaper to repair. | WhiteKnight02 |
948 | Your armor breaks 60% more slowly and is cheaper to repair. | WhiteKnight03 |
949 | Your armor breaks 90% more slowly. | Babylon_WhiteKnight03 |
950 | Your attacks ignore 25% armor of any insect. | Exterminator01 |
951 | Your attacks ignore 50% armor of any insect. | Exterminator02 |
952 | Your attacks ignore 75% armor of any insect. | Exterminator03 |
953 | Your automatic pistols now do +10% damage. | GuerrillaMaster01 |
954 | Your automatic pistols now do +10% damage. | GuerrillaExpert01 |
955 | Your automatic pistols now do +10% damage. | Guerrilla01 |
956 | Your automatic pistols now do +15% damage. | GuerrillaMaster02 |
957 | Your automatic pistols now do +15% damage. | GuerrillaExpert02 |
958 | Your automatic pistols now do +15% damage. | Guerrilla02 |
959 | Your automatic pistols now do +20% damage. | CUT_GuerrillaExpert04 |
960 | Your automatic pistols now do +20% damage. | CUT_Guerrilla04 |
961 | Your automatic pistols now do +20% damage. | CUT_GuerrillaMaster04 |
962 | Your automatic pistols now do +20% damage. | GuerrillaMaster03 |
963 | Your automatic pistols now do +20% damage. | GuerrillaExpert03 |
964 | Your automatic pistols now do +20% damage. | Guerrilla03 |
965 | Your automatic pistols now do +30% damage. | Babylon_GuerrillaMaster03 |
966 | Your bobby pins are unbreakable | Magazine_TumblersToday04Perk |
967 | Your chance to catch a disease from food is reduced by 30%. | IronStomach01 |
968 | Your chance to catch a disease from food is reduced by 60%. | IronStomach02 |
969 | Your chance to catch a disease from food is reduced by 90%. | IronStomach03 |
970 | Your chance to successfully cure any disease is doubled. | ImCured04 |
971 | Your chance to successfully cure any disease is improved by 25%. | ImCured01 |
972 | Your chance to successfully cure any disease is improved by 50%. | ImCured02 |
973 | Your chance to successfully cure any disease is improved by 75%. | ImCured03 |
974 | Your crafted armor has improved durability. | Armorer03 |
975 | Your crafted energy guns have improved durability. | ScienceMaster02 |
976 | Your crafted exotic weapons have improved durability. | CUT_ExoticWeaponsMaster02 |
977 | Your crafted Power Armor now has improved durability. | PowerSmith03 |
978 | Your disease cures always cure a disease from nearby teammates too. | AntiEpidemic02 |
979 | Your explosives detonate with a 50% larger radius. | Grenadier01 |
980 | Your explosives detonate with twice the radius. | Babylon_Grenadier02 |
981 | Your explosives detonate with twice the radius. | Grenadier02 |
982 | Your explosives do +20% damage. | DemolitionExpert01 |
983 | Your explosives do +30% damage. | DemolitionExpert02 |
984 | Your explosives do +40% damage. | DemolitionExpert03 |
985 | Your explosives do +50% damage. | DemolitionExpert04 |
986 | Your explosives do +60% damage. | DemolitionExpert05 |
987 | Your explosives do significantly more damage. | Babylon_DemolitionExpert05 |
988 | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. | AttackDog01 |
989 | Your generosity knows no bounds. Perk card sharing duration is extended by 25%. | LavishLender01 |
990 | Your limb damage is completely eliminated. | CUT_AdamantiumSkeleton05 |
991 | Your limb damage is completely eliminated. | AdamantiumSkeleton03 |
992 | Your limb damage is now reduced by 30%. | AdamantiumSkeleton01 |
993 | Your limb damage is now reduced by 60%. | AdamantiumSkeleton02 |
994 | Your limb damage is now reduced by 80%. | CUT_AdamantiumSkeleton04 |
995 | Your Luck is increased by 2 while under the influence of alcohol. | HappyGoLucky01 |
996 | Your Luck is increased by 3 while under the influence of alcohol. | HappyGoLucky02 |
997 | Your maximum Bounty timer is reduced by 20%. | POST_Outlaw01 |
998 | Your maximum Bounty timer is reduced by 40%. | POST_Outlaw02 |
999 | Your maximum Bounty timer is reduced by 60%. | POST_Outlaw03 |
1000 | Your melee and unarmed weapons ignore 25% of your target's armor. | Incisor01 |
1001 | Your melee and unarmed weapons ignore 50% of your target's armor. | Incisor02 |
1002 | Your melee and unarmed weapons ignore 75% of your target's armor. | Incisor03 |
1003 | Your melee weapons ignore 60% of your target's armor. | Babylon_Incisor03 |
1004 | Your melee weapons weigh 20% less, and you can swing them 10% faster. | MartialArtist01 |
1005 | Your melee weapons weigh 40% less, and you can swing them 20% faster. | MartialArtist02 |
1006 | Your melee weapons weigh 60% less, and you can swing them 30% faster. | Babylon_MartialArtist03 |
1007 | Your melee weapons weigh 60% less, and you can swing them 30% faster. | MartialArtist03 |
1008 | Your movement speed increases by 20% when you have a melee weapon equipped. | Babylon_RunForYourKnife01 |
1009 | Your non-automatic pistols now do +10% damage. | GunslingerExpert01 |
1010 | Your non-automatic pistols now do +10% damage. | Gunslinger01 |
1011 | Your non-automatic pistols now do +10% damage. | GunslingerMaster01 |
1012 | Your non-automatic pistols now do +15% damage. | GunslingerExpert02 |
1013 | Your non-automatic pistols now do +15% damage. | Gunslinger02 |
1014 | Your non-automatic pistols now do +15% damage. | GunslingerMaster02 |
1015 | Your non-automatic pistols now do +20% damage. | CUT_Gunslinger04 |
1016 | Your non-automatic pistols now do +20% damage. | CUT_GunslingerExpert04 |
1017 | Your non-automatic pistols now do +20% damage. | GunslingerExpert03 |
1018 | Your non-automatic pistols now do +20% damage. | Gunslinger03 |
1019 | Your non-automatic pistols now do +20% damage. | CUT_GunslingerMaster04 |
1020 | Your non-automatic pistols now do +20% damage. | GunslingerMaster03 |
1021 | Your non-automatic pistols now do +40% damage. | Babylon_GunslingerMaster03 |
1022 | Your non-automatic rifles now deal significantly more damage. | Babylon_RiflemanMaster03 |
1023 | Your non-automatic rifles now do +10% damage. | RiflemanMaster01 |
1024 | Your non-automatic rifles now do +10% damage. | RiflemanExpert01 |
1025 | Your non-automatic rifles now do +10% damage. | Rifleman01 |
1026 | Your non-automatic rifles now do +15% damage. | RiflemanMaster02 |
1027 | Your non-automatic rifles now do +15% damage. | RiflemanExpert02 |
1028 | Your non-automatic rifles now do +15% damage. | Rifleman02 |
1029 | Your non-automatic rifles now do +20% damage. | CUT_RiflemanExpert04 |
1030 | Your non-automatic rifles now do +20% damage. | CUT_Rifleman04 |
1031 | Your non-automatic rifles now do +20% damage. | RiflemanMaster03 |
1032 | Your non-automatic rifles now do +20% damage. | CUT_RiflemanMaster04 |
1033 | Your non-automatic rifles now do +20% damage. | RiflemanExpert03 |
1034 | Your non-automatic rifles now do +20% damage. | Rifleman03 |
1035 | Your non-explosive heavy guns now deal significantly more damage. | Babylon_HeavyGunnerMaster03 |
1036 | Your non-explosive heavy guns now do +10% damage. | HeavyGunner01 |
1037 | Your non-explosive heavy guns now do +10% damage. | HeavyGunnerExpert01 |
1038 | Your non-explosive heavy guns now do +10% damage. | HeavyGunnerMaster01 |
1039 | Your non-explosive heavy guns now do +15% damage. | HeavyGunner02 |
1040 | Your non-explosive heavy guns now do +15% damage. | HeavyGunnerExpert02 |
1041 | Your non-explosive heavy guns now do +15% damage. | HeavyGunnerMaster02 |
1042 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunnerExpert04 |
1043 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunner04 |
1044 | Your non-explosive heavy guns now do +20% damage. | HeavyGunner03 |
1045 | Your non-explosive heavy guns now do +20% damage. | HeavyGunnerExpert03 |
1046 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunnerMaster04 |
1047 | Your non-explosive heavy guns now do +20% damage. | HeavyGunnerMaster03 |
1048 | Your one-handed melee weapons now do +10% damage. | GladiatorMaster01 |
1049 | Your one-handed melee weapons now do +10% damage. | GladiatorExpert01 |
1050 | Your one-handed melee weapons now do +15% damage. | GladiatorMaster02 |
1051 | Your one-handed melee weapons now do +15% damage. | GladiatorExpert02 |
1052 | Your one-handed melee weapons now do +15% damage. | Gladiator02 |
1053 | Your one-handed melee weapons now do +20% damage. | CUT_GladiatorExpert04 |
1054 | Your one-handed melee weapons now do +20% damage. | CUT_Gladiator04 |
1055 | Your one-handed melee weapons now do +20% damage. | CUT_GladiatorMaster04 |
1056 | Your one-handed melee weapons now do +20% damage. | GladiatorMaster03 |
1057 | Your one-handed melee weapons now do +20% damage. | GladiatorExpert03 |
1058 | Your one-handed melee weapons now do +20% damage. | Gladiator03 |
1059 | Your one-handed melee weapons now do +60% damage. | Babylon_GladiatorMaster03 |
1060 | Your pipe weapons break 20% more slowly and are cheaper to repair. | LicensedPlumber01 |
1061 | Your pipe weapons break 40% more slowly and are cheaper to repair. | LicensedPlumber02 |
1062 | Your pipe weapons break 60% more slowly and are cheaper to repair. | LicensedPlumber03 |
1063 | Your pistols weigh 25% less. | PackinLight01 |
1064 | Your pistols weigh 50% less. | PackinLight02 |
1065 | Your pistols weigh 75% less. | Babylon_PackinLight03 |
1066 | Your pistols weigh 75% less. | PackinLight03 |
1067 | Your Power Armor breaks 20% more slowly and is cheaper to repair. | PowerPatcher01 |
1068 | Your Power Armor breaks 40% more slowly and is cheaper to repair. | PowerPatcher02 |
1069 | Your Power Armor breaks 60% more slowly and is cheaper to repair. | PowerPatcher03 |
1070 | Your punching attacks now do +10% damage. | IronFist01 |
1071 | Your punching attacks now do +100% damage. | Babylon_IronFist03 |
1072 | Your punching attacks now do +15% damage. | IronFist02 |
1073 | Your punching attacks now do +20% damage. | IronFist03 |
1074 | Your quick hands and sticky fingers make picking pockets 25% easier. | Pickpocket01 |
1075 | Your ranged sneak attacks deal 2.15x normal damage. | CovertOperative01 |
1076 | Your ranged sneak attacks deal 2.3x normal damage. | CovertOperative02 |
1077 | Your ranged sneak attacks deal 2.5x normal damage. | CovertOperative03 |
1078 | Your rifle attacks have a 10% chance of crippling a limb. | Tormentor02 |
1079 | Your rifle attacks have a 12% chance of crippling a limb. | CUT_Tormentor04 |
1080 | Your rifle attacks have a 15% chance of crippling a limb. | Tormentor03 |
1081 | Your rifle attacks have a 5% chance of crippling a limb. | Tormentor01 |
1082 | Your rifles have 10% more range and more accuracy when sighted. | Longshot01 |
1083 | Your rifles have 20% more range and even more accuracy when sighted. | Longshot02 |
1084 | Your rifles have 20% more range and excellent accuracy when sighted. | CUT_Longshot04 |
1085 | Your rifles have 30% more range and excellent accuracy when sighted. | Babylon_Longshot03 |
1086 | Your rifles have 30% more range and excellent accuracy when sighted. | Longshot03 |
1087 | Your rifles ignore 12% armor and have a 3% chance to stagger. | TankKiller01 |
1088 | Your rifles ignore 24% armor and have a 6% chance to stagger. | TankKiller02 |
1089 | Your rifles ignore 36% armor and have a 9% chance to stagger. | TankKiller03 |
1090 | Your rifles ignore 40% armor and have a 8% chance to stagger. | CUT_TankKiller04 |
1091 | Your rifles ignore 40% armor. | Babylon_TankKiller03 |
1092 | Your run 20% faster when you have a pistol or shotgun equipped. | Babylon_GunRunner02 |
1093 | Your running speed is increased by 10% when you have a pistol equipped. | GunRunner01 |
1094 | Your running speed is increased by 20% when you have a pistol equipped. | GunRunner02 |
1095 | Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. | Enforcer02 |
1096 | Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. | Enforcer03 |
1097 | Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb. | CUT_Enforcer04 |
1098 | Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. | Enforcer01 |
1099 | Your shotguns have even better accuracy and spread. | SkeetShooter02 |
1100 | Your shotguns have excellent accuracy and spread. | Babylon_SkeetShooter03 |
1101 | Your shotguns have excellent accuracy and spread. | CUT_SkeetShooter04 |
1102 | Your shotguns have excellent accuracy and spread. | SkeetShooter03 |
1103 | Your shotguns have improved accuracy and spread. | SkeetShooter01 |
1104 | Your shotguns now deal significantly more damage. | Babylon_ShotgunnerMaster03 |
1105 | Your shotguns now do +10% damage. | ShotgunnerMaster01 |
1106 | Your shotguns now do +10% damage. | ShotgunnerExpert01 |
1107 | Your shotguns now do +10% damage. | Shotgunner01 |
1108 | Your shotguns now do +15% damage. | ShotgunnerMaster02 |
1109 | Your shotguns now do +15% damage. | ShotgunnerExpert02 |
1110 | Your shotguns now do +15% damage. | Shotgunner02 |
1111 | Your shotguns now do +20% damage. | CUT_ShotgunnerExpert04 |
1112 | Your shotguns now do +20% damage. | CUT_Shotgunner04 |
1113 | Your shotguns now do +20% damage. | CUT_ShotgunnerMaster04 |
1114 | Your shotguns now do +20% damage. | ShotgunnerMaster03 |
1115 | Your shotguns now do +20% damage. | ShotgunnerExpert03 |
1116 | Your shotguns now do +20% damage. | Shotgunner03 |
1117 | Your stimpaks now also heal nearby teammates for 75% of normal strength. | TeamMedic02 |
1118 | Your stimpaks now also heal nearby teammates for half the normal strength. | TeamMedic01 |
1119 | Your stimpaks now also heal nearby teammates for their full strength. | TeamMedic03 |
1120 | Your stimpaks now also heal nearby teammates. | Babylon_TeamMedic03 |
1121 | Your two-handed melee weapons now do +10% damage. | SluggerMaster01 |
1122 | Your two-handed melee weapons now do +10% damage. | SluggerExpert01 |
1123 | Your two-handed melee weapons now do +10% damage. | Slugger01 |
1124 | Your two-handed melee weapons now do +100% damage. | Babylon_SluggerMaster03 |
1125 | Your two-handed melee weapons now do +15% damage. | SluggerMaster02 |
1126 | Your two-handed melee weapons now do +15% damage. | SluggerExpert02 |
1127 | Your two-handed melee weapons now do +15% damage. | Slugger02 |
1128 | Your two-handed melee weapons now do +20% damage. | CUT_SluggerExpert04 |
1129 | Your two-handed melee weapons now do +20% damage. | CUT_Slugger04 |
1130 | Your two-handed melee weapons now do +20% damage. | SluggerMaster03 |
1131 | Your two-handed melee weapons now do +20% damage. | CUT_SluggerMaster04 |
1132 | Your two-handed melee weapons now do +20% damage. | SluggerExpert03 |
1133 | Your two-handed melee weapons now do +20% damage. | Slugger03 |
1134 | [LK 8] Kick to Fix | TWZ09AerosilzerKick |