Trending Games
Release Countdowns
Florida Man Death Clocks Funko PoP!

Plans | Mods | Junk Tool | Atom Store | Recipes
08-22-19 Update to 1.2.2.9 DONE


*If removal of EDID is problematic Discord





1,103 Results
For PERK:DESC

NumberText
1Action Points regenerate 15% faster.
2Action Points regenerate 30% faster.
3Action Points regenerate 45% faster.
4Action Points regenerate 15% faster.
5Action Points regenerate 30% faster.
6Action Points regenerate 45% faster.
7Your limb damage is now reduced by 30%.
8Your limb damage is now reduced by 60%.
9Your limb damage is completely eliminated.
10Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot.
11Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
12Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
13Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
14Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
15Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
16Some say cat's are extinct... but you definitely move like one. Your Agility is increased.
17Take greatly reduced falling damage (from NukaShine)
18Hunger and thirst grow 20% more slowly at night.
19Hunger and thirst grow 40% more slowly at night.
20Hunger and thirst grow 60% more slowly at night.
21Produce 40% more rounds when crafting ammunition.
22Produce 80% more rounds when crafting ammunition.
23Aim your gun at any Animal below your level for a 25% chance to pacify it.
24Aim your gun at any Animal below your level for a 50% chance to pacify it.
25Aim your gun at any Animal below your level for a 75% chance to pacify it.
26THIS PERK IS DEPRECATED!
27THIS PERK IS DEPRECATED!
28Your disease cures have a 50% chance to cure a disease on nearby teammates.
29Your disease cures always cure a disease from nearby teammates too.
30You no longer take Rad damage from swimming and can breathe underwater.
31You no longer take Rad damage from swimming and can breathe underwater.
32You can now craft advanced armor mods. (Plans required)
33Crafting armor now costs fewer materials.
34Your crafted armor has improved durability.
35Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.
36When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.
37When your dog holds an enemy, there's a chance he'll cause them to bleed.
38Enemies may explode into Confetti!
39You can view a target's specific damage resistances in V.A.T.S.
40Action Points regenerate 60% faster.
41Action Points regenerate 60% faster.
42Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
43Babylon AP Regen Bonus
44You no longer take Rad damage from swimming and can breathe underwater.
45You no longer take Rad damage from swimming and can breathe underwater.
46Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)
47Heavy Guns weigh 90% less.
48Take 45% less damage from your opponents' melee attacks.
4915% bonus damage means enemies may explode into a gory red paste.
50Get one extra guess when hacking terminals.
51Plus 50% critical damage with unarmed attacks.
52Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
53Nearby Nuke Briefcases appear on the compass.
54Gain 60 Damage Resistance while firing a heavy gun.
55Stimpaks and RadAway will now work much more quickly.
56Any chems you take last 100% longer.
57The negative effects of your mutations are reduced by 75%.
58Lifelong combat training means all melee weapons now do +40% damage.
59Nuka-Cola products are now three times as beneficial.
60Lifelong combat training means automatic rifle damage is significantly increased.
61All of your pistols now deal significantly more damage.
62All pistols now have 30% more range and much better accuracy when sighted.
63Deal 100% more damage to creatures during Nuclear Winter.
64AP cost decreased by 25% when your health is below 30%.
65Your explosives do significantly more damage.
66Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
67Players you revive come back with high health regen for 60 seconds.
68Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
69Nearby Power Armor appears on the compass.
70Stimpaks and RadAway will now work much more quickly.
71See a throwing arc when tossing thrown weapons, and they fly 50% further.
72Stimpaks restore 45% more lost Health.
73Jump significantly higher.
74Radiation now regenerates your lost Health.
75Your one-handed melee weapons now do +60% damage.
76Take no damage from falling.
77Shows Grenade trails in Babylon
78Your explosives detonate with twice the radius.
79Automatic rifles reload 30% faster and have excellent hip fire accuracy.
80Your automatic pistols now do +30% damage.
81Your running speed is increased by 20% when you have a pistol equipped.
82Your non-automatic pistols now do +40% damage.
83Nearby active terminals appear on the compass.
84You can hack all active terminals in Nuclear Winter.
85Players you revive are cured of all Rads.
86Your non-explosive heavy guns now deal significantly more damage.
87Gain gradual health regeneration while in your camp.
88Your melee weapons ignore 60% of your target's armor.
89Gain 50 Damage and Energy Resistance while not wearing Power Armor.
90Your punching attacks now do +100% damage.
91You drop a live grenade from your inventory when you are downed.
92Gain a total of +45 to your maximum Health.
93Heavy guns reload 30% faster.
94Your rifles have 30% more range and excellent accuracy when sighted.
95Chance your equipped armor will greatly repair itself when struck.
96+25% damage with the Cryolator
97Do +15% damage with scoped weapons.
98+50% damage with Tomahawks
99Gain +2 Damage Resist for each point of CHA.
100Do +10% damage with guns without scopes.
101Heavy guns have a 20% chance to not consume ammo.
1025% chance of taking no damage from an attack
10330% chance of taking no damage from an explosion
104+30% chance of taking no damage from a melee attack
10530% chance of taking no damage from an energy weapon attack
106Take 10% less damage from enemy players.
107+50% damage with unarmed and knife attacks
108Gain 2 Charisma for each teammate, excluding yourself.
109Sprinting consumes 40% fewer Action Points.
110Your melee weapons weigh 60% less, and you can swing them 30% faster.
111Gain excellent Pistol hip fire accuracy.
112Resist 50% of damage from creatures during Nuclear Winter.
113Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
114Gain 100 Damage Resist, 20% damage and 15% AP regen while below 20% Health.
115Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
116Explosives weigh 95% less.
117Rads increase your chance to inflict 50 Rads with melee attacks!
118Your pistols weigh 75% less.
119RadAway removes twice as much radiation.
12080% chance to find Chems when you "Search" a Nuclear Winter container.
121You can pick all locked containers in Nuclear Winter.
122Gain a 25% chance to instantly reload when your clip is empty.
123The greater your Rads, the greater your Strength (max +5 STR)!
124You now have +40 Radiation Resistance.
125When affected by rads, you periodically heal 50 rads on nearby teammates.
126You now gain +40 Energy Resistance.
127Your non-automatic rifles now deal significantly more damage.
128Your movement speed increases by 20% when you have a melee weapon equipped.
129Shotguns now weigh 90% less and you reload them 30% faster.
13080% chance to find extra ammo when you "Search" a Nuclear Winter container.
131Your shotguns now deal significantly more damage.
132Your shotguns have excellent accuracy and spread.
133Your two-handed melee weapons now do +100% damage.
134Gain improved control and hold your breath 75% longer while aiming scopes.
135You regenerate health for 10 seconds after reviving another player.
136Run 20% faster when part of a team.
137In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
138Positive mutation effects are +25% stronger if teammates are mutated too.
139Gain +25 to carry weight.
140Armor weighs 50% less than normal.
141Reduce your target's damage output by 30% for 2 seconds after you attack.
142Your rifles ignore 40% armor.
143Your stimpaks now also heal nearby teammates.
144Targets take 20% more weapon damage for 10 seconds after an armed attack.
145Food and drink weights are reduced by 90%.
146Weights of all Chems and Stimpaks (excluding Serums) are reduced by 90%.
147All weapons weigh 75% less.
148Your armor breaks 90% more slowly.
149You deal +120% damage to workshop objects.
150Increases Ballistic weapon damage
151Non-automatic pistols havean additional 25% increased range.
152Ballistic weapon ammo weighs 45% less.
153Ballistic weapon ammo weighs 90% less.
154Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
155Every point of Strength adds +3 Damage Resist (max 60). (No Power Armor)
156Every point of Strength adds +4 Damage Resist (max 80). (No Power Armor)
157Gun bashing does +25% damage with a 5% chance to cripple your opponent.
158Gun bashing does +50% damage with a 10% chance to cripple your opponent.
159Energy weapon ammo weighs 30% less.
160Energy weapon ammo weighs 60% less.
161Energy weapon ammo weighs 90% less.
162Heavy Guns weigh 30% less.
163Heavy Guns weigh 60% less.
164Heavy Guns weigh 90% less.
165V.A.T.S. criticals now do +20% damage.
166V.A.T.S. criticals now do +30% damage.
167V.A.T.S. criticals now do +40% damage.
168Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue.
169Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
170Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
171Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
172V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.
173Take 15% less damage from your opponents' melee attacks.
174Take 30% less damage from your opponents' melee attacks.
175Take 45% less damage from your opponents' melee attacks.
176Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
177Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
178Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.
1795% bonus damage means enemies may explode into a gory red paste.
18010% bonus damage means enemies may explode into a gory red paste.
18115% bonus damage means enemies may explode into a gory red paste.
182Double likelihood to get a better caps stash
183Share Perk Cards for +25% longer. UNFINISHED
184Fusion cores last 30% longer.
185Get one extra guess when hacking terminals.
186Plus 50% critical damage with unarmed attacks.
187Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you.
188Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.
189Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you.
190Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
191Falling below 20% health will automatically use a Stimpak, once every 20s.
192Falling below 30% health will automatically use a Stimpak, once every 20s.
193Falling below 40% health will automatically use a Stimpak, once every 20s.
194Take 10% less damage from feral ghouls, super mutants and synths.
195Smaller power armor core explosion.
196Recover health when in power armor.
197Hunger and thirst grow half as quickly
198Gain 20 Damage Resistance while firing a heavy gun.
199Gain 40 Damage Resistance while firing a heavy gun.
200Gain 60 Damage Resistance while firing a heavy gun.
20140% chance to find extra meat when you "Search" an animal corpse.
20260% chance to find extra meat when you "Search" an animal corpse.
20380% chance to find extra meat when you "Search" an animal corpse.
20440% chance to find an extra canned good when you "Search" a food container.
20560% chance to find an extra canned good when you "Search" a food container.
20680% chance to find an extra canned good when you "Search" a food container.
207Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
208Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
209Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
210You have a chance to find more bottle caps when Searching a caps stash.
211You have a better chance to find more caps when Searching a caps stash.
212You always find more bottle caps when Searching a caps stash.
213When you have the CB02 Candy Bucket, Halloween Candy weighs 0.
214Some people are born charming - others have to work at it. Your Charisma is increased.
215Any chems you take last 30% longer.
216Any chems you take last 60% longer.
217Any chems you take last 100% longer.
218Buying and selling prices at vendors are better.
219You get double the quantity when you craft chems!
220You're half as likely to get addicted when consuming Chems.
221You gain complete immunity to chem addiction.
222The negative effects of your mutations are reduced by 25%.
223The negative effects of your mutations are reduced by 50%.
224The negative effects of your mutations are reduced by 75%.
225Nuka-Cola products are now twice as beneficial.
226Nuka-Cola products are now three times as beneficial.
227Basic combat training means automatic rifles do +10% damage.
228Basic combat training means automatic rifles do +15% damage.
229Basic combat training means automatic rifles do +20% damage.
230Rigorous combat training means automatic rifles do +10% damage.
231Rigorous combat training means automatic rifles do +15% damage.
232Rigorous combat training means automatic rifles do +20% damage.
233Lifelong combat training means automatic rifles do +10% damage.
234Lifelong combat training means automatic rifles do +15% damage.
235Lifelong combat training means automatic rifles do +20% damage.
236V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
237V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.
238V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
239Crafting workshop items now costs 25% fewer materials.
240Crafting workshop items now costs 50% fewer materials.
241Your ranged sneak attacks deal 2.15x normal damage.
242Your ranged sneak attacks deal 2.3x normal damage.
243Your ranged sneak attacks deal 2.5x normal damage.
244All pistols now have 10% more range and more accuracy when sighted.
245All pistols now have 20% more range and even more accuracy when sighted.
246All pistols now have 30% more range and much better accuracy when sighted.
247The deathclaw does increased damage when fighting anybody who isn't the player.
248The deathclaw does increased damage when fighting multiple enemies.
249The deathclaw takes less damage when fighting multiple enemies.
250You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
251You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
252You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
253Critical Hits now only consume 85% of your critical meter.
254Critical Hits now only consume 70% of your critical meter.
255Critical Hits now only consume 55% of your critical meter.
256Adds the crAttackDamage actor value to the melee damage done by creatures.
257reduces damage done to queen
258Sets the crAttackDamage actor value to the melee damage done by creatures.
259The benefits of bobbleheads and magazines last twice as long.
260Your limb damage is now reduced by 80%.
261Your limb damage is completely eliminated.
262Produce 100% more rounds when crafting ammunition.
263Ballistic weapon ammo weighs 90% less.
264Gun bashing does +75% damage with a 15% chance to cripple your opponent.
265Heavy Guns weigh 80% less.
266Gain 40 Damage Resistance while firing a heavy gun.
267You almost always find more bottle caps when opening a caps stash.
268You get triple the quantity when you craft chems!
269Basic combat training means automatic rifles do +20% damage.
270Rigorous combat training means automatic rifles do +20% damage.
271Lifelong combat training means automatic rifles do +20% damage.
272All pistols now have 20% more range and excellent accuracy when sighted.
273The benefits of bobbleheads and magazines three times longer.
274The benefits of bobbleheads and magazines four times longer!
275You have a 60% chance to keep your Stimpak when you revive another player.
276You have a 90% chance to keep your Stimpak when you revive another player.
277Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.
278You can now craft crossbows, black powder guns, and more! (Plans required)
279You can now craft Rank 1 exotic weapon mods. (Plans required)
280You can craft Rank 2 exotic weapon mods. (Plans required)
281Crafting exotic weapons now costs fewer materials.
282You can craft Rank 3 exotic weapon mods. (Plans required)
283Your crafted exotic weapons have improved durability.
284Stimpaks restore 40% more lost Health.
285Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.
286Sprinting in Power Armor consumes 90% less Fusion Core energy.
287Your one-handed melee weapons now do +20% damage.
288Your one-handed melee weapons now do +20% damage.
289Your one-handed melee weapons now do +20% damage.
290Workshop items are 60% cheaper to repair.
291You have a 50% chance to reap twice as much when harvesting flora.
292You have a 75% chance to reap twice as much when harvesting flora.
293Automatic rifles reload 40% faster and have excellent hip fire accuracy.
294Your automatic pistols now do +20% damage.
295Your automatic pistols now do +20% damage.
296Your automatic pistols now do +20% damage.
297Your non-automatic pistols now do +20% damage.
298Your non-automatic pistols now do +20% damage.
299Your non-automatic pistols now do +20% damage.
300Hunger and thirst grow 90% more slowly when in camp belonging to your team.
301Your non-explosive heavy guns now do +20% damage.
302Your non-explosive heavy guns now do +20% damage.
303Your non-explosive heavy guns now do +20% damage.
304Improved hacking
305Punching attacks do +80% damage with a 20% chance to stagger.
306Punching attacks do +100% damage with a 25% chance to stagger.
307You always drop a live grenade from your inventory when you are downed.
308Your rifles have 20% more range and excellent accuracy when sighted.
309Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
310Damage bonus inversely proportional to current health
311Damage bonus inversely proportional to current health
312Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
313Fusion Cores now last 80% longer.
314Fusion Core duration is now doubled.
315Gain a 20% chance to instantly reload when your clip is empty.
316Gain a 25% chance to instantly reload when your clip is empty.
317The greater your Rads, the greater your Strength (max +10 STR)!
318The greater your Rads, the greater your Strength (max +15 STR)!
319Gain a +100% damage bonus for 2 minutes when a player revives you.
320Gain a 20% chance to deflect back some of enemies' ranged damage. (No PvP)
321Your non-automatic rifles now do +20% damage.
322Your non-automatic rifles now do +20% damage.
323Your non-automatic rifles now do +20% damage.
324Shotguns now weigh 80% less and you reload them 40% faster.
325Obtain many more components when you scrap weapons and armor.
326Your shotguns now do +20% damage.
327Your shotguns now do +20% damage.
328Your shotguns now do +20% damage.
329Your shotguns have excellent accuracy and spread.
330Your two-handed melee weapons now do +20% damage.
331Your two-handed melee weapons now do +20% damage.
332Your two-handed melee weapons now do +20% damage.
333You are 50% harder to detect while sneaking.
334You are 60% harder to detect while sneaking.
335Gain improved control and hold your breath 60% longer while aiming scopes.
336In Power Armor, heavy guns gain excellent accuracy and ignore 40% armor.
337When you craft anything, there is a 40% chance you'll get double results!
338Reduce target's damage output by % for X seconds after you attack.
339Reduce target's damage output by % for X seconds after you attack.
340Your rifles ignore 40% armor and have a 8% chance to stagger.
341Reduce target's damage output by % for X seconds after you attack.
342Reduce target's damage output by % for X seconds after you attack.
343Your rifle attacks have a 12% chance of crippling a limb.
344Collecting wood yields 100% more.
345Collecting wood yields 200% more.
346Insects do 15% less damage to you.
347Attacks with non-automatic rifles now ignore 15% of a target's armor.
348Attacks with non-automatic rifles now ignore 25% of a target's armor.
349Sprint 10% faster at increased AP cost when your health is below 40%.
350Sprint 20% faster at increased AP cost when your health is below 50%.
351Your explosives do +20% damage.
352Your explosives do +30% damage.
353Your explosives do +40% damage.
354Your explosives do +50% damage.
355Your explosives do +60% damage.
356When your health falls below 20%, do 4x damage for 30 seconds.
357Gain +5 to all resistances.
3585% less per mod piece
359Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
360When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.
361Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.
362Unlocks new structures at all Raider outposts.
363Unlocks additional structures at all Raider outposts.
364You rule the wastes! Your outposts can construct all Raider structures!
365Scale the actor's incoming and outgoing damage.
366Increases speech challenge success chance.
367+25% Combat Knife and Switchblade damage.
368+10% hand to hand weapon damage.
369+5% explosives damage.
370+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
371Give player prompt to Collar quest targets
372Gain +2 to Perception.
373Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
374Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
375Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
376All drinks quench thirst by an additional 25%.
377All drinks quench thirst by an additional 50%.
378All drinks quench thirst by an additional 75%.
379You have a 50% chance to keep your Stimpak when you revive another player.
380Called in script to play fanfare when players do a positive action in Event: Grahm's Cookout
381Used for the Prime Beasts in Meat Week (E02A_Meat_Hunt)
382Players you revive come back with health regen for 15 seconds.
383Players you revive come back with improved health regen for 30 seconds.
384Players you revive come back with high health regen for 60 seconds.
385The Wasteland is no match for you! Your Endurance is increased.
386Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
387Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
388Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
389Sneak to lose enemies, and running no longer affects stealth.
390Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
391Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
392Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
393Your attacks ignore 25% armor of any insect.
394Your attacks ignore 50% armor of any insect.
395Your attacks ignore 75% armor of any insect.
39610% less damage from poison
397Food gives less rads
398Packaged meat give more health
399Stimpaks and RadAway will now work much more quickly.
400See a throwing arc when tossing thrown weapons, and they fly 15% further.
401See a throwing arc when tossing thrown weapons, and they fly 30% further.
402See a throwing arc when tossing thrown weapons, and they fly 50% further.
403Take 15% less damage from explosions and flame attacks.
404Take 30% less damage from explosions and flame attacks.
405Take 45% less damage from explosions and flame attacks.
406Stimpaks restore 15% more lost Health.
407Stimpaks restore 30% more lost Health.
408Stimpaks restore 45% more lost Health.
409You can repair workshop objects to 130% of normal maximum condition.
410You can repair workshop objects to 160% of normal maximum condition.
411You can repair workshop objects to 130% of normal maximum condition.
412You can repair armor and Power Armor to 130% of normal maximum condition.
413You can repair armor and Power Armor to 160% of normal maximum condition.
414You can repair armor and Power Armor to 200% of normal maximum condition.
415Buy for 10% lower and sell for 10% higher.
41625% Crit Chance
417Additional 15% damage with sneak attacks.
41810% Additional Accuracy while in VATS
419+2% XP earned.
420You hear directional audio when in range of a Caps Stash.
421Each hit in V.A.T.S. has a chance to fill your Critical meter.
422Each hit in V.A.T.S. has a better chance to fill your Critical meter.
423Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.
424A mutation's positive effects are vastly improved while affected by its serum.
425Teammates hit by your flame weapons regen health briefly (no Molotov).
426Teammates hit by your flame weapons regen more health briefly (no Molotov).
427Teammates hit by your flame weapons regen even more health (no Molotov).
428Sprinting in Power Armor consumes half as much Fusion Core energy.
429Sprinting in Power Armor consumes no extra Fusion Core energy.
430Limb damage is reduced by 100%.
431Radiation now regenerates your lost Health.
432Radiation now regenerates more of your lost Health.
433Radiation now regenerates even more of your lost Health!
434Your one-handed melee weapons now do +10% damage.
435Your one-handed melee weapons now do +15% damage.
436Your one-handed melee weapons now do +20% damage.
437Your one-handed melee weapons now do +10% damage.
438Your one-handed melee weapons now do +15% damage.
439Your one-handed melee weapons now do +20% damage.
440Your one-handed melee weapons now do +10% damage.
441Your one-handed melee weapons now do +15% damage.
442Your one-handed melee weapons now do +20% damage.
443Deal +20% damage to Glowing Enemies.
444Deal +40% damage to Glowing Enemies.
445Deal +60% damage to Glowing Enemies.
446Take 40% less damage from falling.
447Take 80% less damage from falling.
448Eating dog food is now three times as beneficial.
449Food in your inventory will spoil 30% more slowly.
450Food in your inventory will spoil 60% more slowly.
451Food in your inventory will spoil 90% more slowly.
452Reap twice as much when harvesting flora.
453Your explosives detonate with a 50% larger radius.
454Your explosives detonate with twice the radius.
455Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
456Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
457Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
458Automatic rifles now reload 10% faster and have better hip fire accuracy.
459Automatic rifles reload 20% faster and have even better hip fire accuracy.
460Automatic rifles reload 30% faster and have excellent hip fire accuracy.
461Your automatic pistols now do +10% damage.
462Your automatic pistols now do +15% damage.
463Your automatic pistols now do +20% damage.
464Your automatic pistols now do +10% damage.
465Your automatic pistols now do +15% damage.
466Your automatic pistols now do +20% damage.
467Your automatic pistols now do +10% damage.
468Your automatic pistols now do +15% damage.
469Your automatic pistols now do +20% damage.
470V.A.T.S. swaps targets on kill with +10% damage to your next target.
471V.A.T.S. swaps targets on kill with +10% then 20% damage to your next 2 targets.
472V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets.
473Your running speed is increased by 10% when you have a pistol equipped.
474Your running speed is increased by 20% when you have a pistol equipped.
475Your non-automatic pistols now do +10% damage.
476Your non-automatic pistols now do +15% damage.
477Your non-automatic pistols now do +20% damage.
478Your non-automatic pistols now do +10% damage.
479Your non-automatic pistols now do +15% damage.
480Your non-automatic pistols now do +20% damage.
481Your non-automatic pistols now do +10% damage.
482Your non-automatic pistols now do +15% damage.
483Your non-automatic pistols now do +20% damage.
484Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
485Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
486Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
487Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
488Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
489Gain +1 hacking skill, and terminal lock-out time is reduced.
490Gain +1 hacking skill, and terminal lock-out time is reduced.
491Gain +1 hacking skill, and terminal lock-out time is reduced.
492Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
493Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
494Your Luck is increased by 2 while under the influence of alcohol.
495Your Luck is increased by 3 while under the influence of alcohol.
496Buying and selling prices at non-player vendors are better.
497Buying and selling prices at non-player vendors are even better.
498Buying and selling prices at non-player vendors are now much better.
499Players you revive are cured of all Rads.
500Your non-explosive heavy guns now do +10% damage.
501Your non-explosive heavy guns now do +15% damage.
502Your non-explosive heavy guns now do +20% damage.
503Your non-explosive heavy guns now do +10% damage.
504Your non-explosive heavy guns now do +15% damage.
505Your non-explosive heavy guns now do +20% damage.
506Your non-explosive heavy guns now do +10% damage.
507Your non-explosive heavy guns now do +15% damage.
508Your non-explosive heavy guns now do +20% damage.
509Gain gradual health regeneration while in your camp or workshop.
510Gain improved health and limb regeneration while in your camp or workshop.
511You can craft and disarm better traps and craft better turrets. (Plans required)
512You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
513You can craft and disarm expert traps and craft expert turrets. (Plans required)
514Improves Scope Aiming Stability and decreases Vats Accuracy
515Chems generate 50% less thirst.
516Chems no longer generate thirst.
517Your chance to successfully cure any disease is improved by 25%.
518Your chance to successfully cure any disease is improved by 50%.
519Your chance to successfully cure any disease is improved by 75%.
520Your chance to successfully cure any disease is doubled.
521Your melee weapons ignore 25% of your target's armor.
522Your melee weapons ignore 50% of your target's armor.
523Your melee weapons ignore 75% of your target's armor.
524Players you revive have +6 Action Point regen for 10 minutes.
525Players you revive have +12 Action Point regen for 10 minutes.
526Players you revive have +18 Action Point regen for 10 minutes.
527When you are on a team, gain 5% more XP.
528When you are on a team, gain 10% more XP.
529When you are on a team, gain 15% more XP.
530Being able to read above a 5th grade level has its perks. Your Intelligence is increased.
531Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
532When you successfully pacify someone, you can incite them to attack.
533When you successfully pacify someone, you can give them specific commands.
534Gain 10 Damage and Energy Resistance while not wearing Power Armor.
535Gain 20 Damage and Energy Resistance while not wearing Power Armor.
536Gain 30 Damage and Energy Resistance while not wearing Power Armor.
537Gain 40 Damage and Energy Resistance while not wearing Power Armor.
538Gain 50 Damage and Energy Resistance while not wearing Power Armor.
539Your punching attacks now do +10% damage.
540Your punching attacks now do +15% damage.
541Your punching attacks now do +20% damage.
542Your chance to catch a disease from food is reduced by 30%.
543Your chance to catch a disease from food is reduced by 60%.
544Your chance to catch a disease from food is reduced by 90%.
545Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
546Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
547Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)
548You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue.
549Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
550Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
551You drop a live grenade from your inventory when you die.
552Your generosity knows no bounds. Perk card sharing duration is extended by 25%.
553Perk card sharing duration is extended by 50%.
554Perk card sharing duration is extended by 75%.
555Perk card sharing duration is doubled.
556You take 30% less radiation from eating or drinking.
557You take 60% less radiation from eating or drinking.
558You take no radiation from eating or drinking.
559Reduce weapon damage during the day and boost at night.
560Damage inverse damage resist
561Reduce target's damage output by 20% for X seconds after you attack.
562Lower chance with automatic weapons
563Chance to cripple the target
564Your pipe weapons break 20% more slowly and are cheaper to repair.
565Your pipe weapons break 40% more slowly and are cheaper to repair.
566Your pipe weapons break 60% more slowly and are cheaper to repair.
567Gain a total of +15 to your maximum Health.
568Gain a total of +30 to your maximum Health.
569Gain a total of +45 to your maximum Health.
570While sneaking, you never trigger mines or floor-based traps.
571As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
572You can build stores and workstations at workshop settlements.
573Heavy guns reload 10% faster.
574Heavy guns reload 20% faster.
575Heavy guns reload 30% faster.
576You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required)
577You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required)
578You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required)
579When adventuring alone, take 10% less damage and gain 10% AP regen.
580When adventuring alone, take 15% less damage and gain 20% AP regen.
581When adventuring alone, take 20% less damage and gain 30% AP regen.
582Your rifles have 10% more range and more accuracy when sighted.
583Your rifles have 20% more range and even more accuracy when sighted.
584Your rifles have 30% more range and excellent accuracy when sighted.
585After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time.
586Cats have 9 lives. You must be part cat. Your Luck is increased.
587Slight chance your weapon will repair itself when hitting an enemy.
588Chance your weapon will repair itself even more when hitting an enemy.
589Chance your weapon will greatly repair itself when hitting an enemy.
590Slight chance your equipped armor will repair itself when struck.
591Chance your equipped armor will repair itself even more when struck.
592Chance your equipped armor will greatly repair itself when struck.
593Damage bonus vs. the Mothman
594Damage bonus vs. the Grafton Monster
595Damage bonus vs. the Snallygaster
596Damage bonus vs. the Flatwoods Alien
597Damage bonus vs. the Wendigo
598+25% damage with the Alien Blaster
599+25% damage with the Cryolator
600Take 25% less damage from robots.
601Do +15% damage with scoped weapons.
602RadAway is 30% more effective.
603Used as a hidden 4th rank of the Organ Trail perk, in case the player has Organ Trail rank 3 in addition to the Backwoodsman magazine.
604+50% damage with Tomahawks
605Crafting weapons now costs fewer materials.
606+50% healing from cooked food
60730% Reduced chance to become diseased from food and drink
608Hunger and thirst restored by 30% more when eating food or drinks
609Repairs to Settlements cost 50% less materials
610This perk is just a flag to let workshop turrets know to do more damage
61120% harder to detect.
612Melee weapons weigh 75% less.
613Melee weapons lose condition 50% more slowly.
614Gain +2 Damage Resist for each point of CHA.
615Do +15% damage against robots
616+50% Components From Scrapped Weapons
617Do +10% damage with guns without scopes.
618Do +15% damage against Liberator Bots. UNIMPLEMENTED (until Liberator Bots are set up)
619Heal 50% more from eating vegetables and fruits.
620Cooldown for sharing Perk Cards reduced by 30%
621Take 25% less damage from insects
622Extend bleedout time
623Become hungry / thirsty 30% more slowly
624Take 25% less damage from animals
625Reduced camp cost
626Take 25% less damage from robots.
627Take 25% less damage from plasma weapons, grenades, and mines.
628Power Armor consumes Fusion Cores 15% more slowly.
629Heavy guns have a 20% chance to not consume ammo.
630Pick locks of a higher tier
631Your bobby pins are unbreakable
6325% chance of taking no damage from an attack
63320% chance of taking no damage from scorched enemies
63430% chance of taking no damage from an explosion
635+30% chance of taking no damage from a melee attack
63630% chance of taking no damage from an energy weapon attack
637Take 10% less damage from enemy players.
638Reduced Enemy Player VATS Accuracy
639+50% damage with unarmed and knife attacks
640Don't trigger enemy mines
641Gain 1 Charisma for each teammate, excluding yourself.
642Gain 2 Charisma for each teammate, excluding yourself.
643Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
644Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
645Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
646Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
647Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
648Sprinting consumes 20% fewer Action Points. (No Power Armor)
649Sprinting consumes 30% fewer Action Points. (No Power Armor)
650Sprinting consumes 40% fewer Action Points. (No Power Armor)
651Your melee weapons weigh 20% less, and you can swing them 10% faster.
652Your melee weapons weigh 40% less, and you can swing them 20% faster.
653Your melee weapons weigh 60% less, and you can swing them 30% faster.
654Eliminates Hunger
655Apply melee crit bonus
656Running is as quiet as sneaking.
657At night your silenced weapons do an additional 25% sneak attack damage.
658At night your silenced weapons do an additional 50% sneak attack damage.
65920% chance to cripple a limb
660Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
661Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.
662Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
663Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
66425% extra limb damage
665Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
666Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.
66710% unarmed per mod piece
668Reduce incoming explosives damage
669Reduce incoming explosives damage
67010% per mod piece
671Reduce incoming stagger
6725% less per mod piece
673Sprint drains 5% less AP per equipped part
6745% less per mod piece
675move 5% faster while stealthed per mod installed
676Reduce incoming explosives damage
677condition damage adjustment for mods that turns single shot weapons into shotguns
678+25% dmg to scorched, scorchbeasts & scorchqueen
679Controls bonuses. Upgrades when Eye of Ra is equipped
680Controls garb of mysteries buffs. Upgrades when Eye of Ra is equipped
681Controls Voice of Set weapon bonuses. Upgrades when Eye of Ra is equipped
682Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
683Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
684Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
685Using chems induces 50% less hunger.
686Chems now never induce hunger.
687Apply a spell on yourself when you attack to flag that you attacked
688Receive double the benefit from meat
689Receive double the benefit from veggies and fruit
690Receive no benefit from meat
691Receive no benefit from vegetables
692No danger of disease or radiation from meat
693No danger of disease or radiation from veggies
694Increased damage taken. This mutation also decreases the amount of damage your teammates take. That part is done in PlayerTeamPerk.
695Increased hunger and thirst
696Increased limb damage
697Reduced gun accuracy
698Reduce the beneficial effects of chems.
699Reduced energy weapon damage
700Take greatly reduced falling damage (for the Bird Bones mutation)
701Bleed effect
702Chance to cripple limb
703A Mysterious Savior will occasionally appear to revive you when downed.
704A Mysterious Savior will more frequently appear to revive you when downed.
705The Mysterious Savior will regularly appear to revive you when downed.
706The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
707The Mysterious Stranger appears more often when using V.A.T.S.
708The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
709Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
710Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
711Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
712You are 30% less likely to catch a disease from the environment.
713You are 60% less likely to catch a disease from the environment.
714You are 90% less likely to catch a disease from the environment.
715While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
716While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
717While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
718Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
719Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
720Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
721Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
722Sneak attacks with melee weapons do 2.3x normal damage.
723Sneak attacks with melee weapons do 2.6x normal damage.
724Sneak attacks with melee weapons do 3x normal damage.
725Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
726Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
727Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
728Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
729Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
730Explosives weigh 30% less.
731Explosives weigh 60% less.
732Explosives weigh 90% less.
733Rads increase your chance to inflict 25 Rads with melee attacks!
734Rads increase your chance to inflict 50 Rads with melee attacks!
735Your pistols weigh 25% less.
736Your pistols weigh 50% less.
737Your pistols weigh 75% less.
738The weight of all junk items is reduced by 25%.
739The weight of all junk items is reduced by 50%.
740The weight of all junk items is reduced by 75%.
741Damage and stagger enemies by sprinting into them with Power Armor.
742Smash and stagger enemies by sprinting into them with Power Armor.
743Devastate and stagger enemies by sprinting into them with Power Armor.
744You hear directional audio when in range of a Magazine.
745The effects of pre-war alcohol are doubled.
746The effects of pre-war alcohol are tripled.
747The effects of pre-war alcohol are doubled.
748The effects of pre-war alcohol are tripled.
749Takes longer to get addicted when consuming chems.
75050% less damage when health is below 20%
751Power attacks cost 25% less
752Sprinting costs 20% less action points
753sprint 75% faster but drain battery twice as fast
75450% reduction in damage dealt to battery
755Adds energy damage to unarmed strikes.
756Underwater breathing time increased with Power Armor helmet.
757V.A.T.S. can hit enemy body parts blocked by cover with reduced accuracy.
758Improved V.A.T.S. accuracy vs. enemy body parts blocked by cover.
759No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.
760You hear directional audio when in range of a Bobblehead.
761Playing Vault-Tech games endlessly has paid off. Your Perception is increased.
762Hunger and thirst grow half as quickly (perk card version)
763Ballistic weapons do +5% critical damage.
764Get better prices when buying from vendors.
765Extra hairstyles.
766Companions gain +10 health.
767Companions do +5% damage.
768Companions have +10 carry weight.
769Gain +25% XP from persuading women.
770Gain +1 Luck from alcohol when adventuring with a companion.
771Companions gain +5 Damage Resistance and Energy Resistance.
772Gain +25% XP from persuading men.
773Gain +5% XP while adventuring with a companion.
774Robot companions inflict +5% damage.
775Companions do 5% more damage.
776Inflict +2% limb damage.
777Energy weapons inflict +5% critical damage.
778Gain a bonus to lockpicking.
779You are more difficult to detect while sneaking.
780Heal 50% more from fruits and vegetables.
781Take 5% less damage from insects.
782Heal +50% from irradiated packaged food and drink.
783Access new decoration items in workshop settlements.
784Diamond City is now permanently marked on your map.
785+10% discount from food and drink vendors.
786Swim +25% faster.
787Take 5% less damage from melee attacks.
788Collect extra meat from animal kills.
789RadAway removes 30% more radiation.
790RadAway removes 60% more radiation.
791RadAway removes twice as much radiation.
79240% chance to find extra first aid Chems when you "Search" a chem container.
79360% chance to find extra first aid Chems when you "Search" a chem container.
79480% chance to find extra first aid Chems when you "Search" a chem container.
795Restore some of your team's hunger and thirst when you eat or drink.
796Restore more of your team's hunger and thirst when you eat or drink.
797Restore much more of your team's hunger and thirst when you eat or drink.
798Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m.
799Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.
800Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
801Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
802Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
803Your quick hands and sticky fingers make picking pockets 25% easier.
804Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.
805Picking pockets is now 75% easier, and you can steal equipped weapons.
806Picking pockets is now twice as easy, and you can steal equipped items.
807Spotlight-related Player Perks Management
808Support for player team-based perks, mutations, etc. NOTE: Spotlight week buffs implemented here for now. NOTE: Half of Spotlight week 8 is also implemented in the alcohol addiction EP in the AddictionManager perk (same one for Professional Drinker).
809All Power Armor parts and chassis weights are reduced by 25%.
810All Power Armor parts and chassis weights are reduced by 50%.
811All Power Armor parts and chassis weights are reduced by 75%.
812Lunchbox Party Favor that stops hunger for a period of time
813Workshop items are 50% cheaper to repair.
814Your maximum Bounty timer is reduced by 20%.
815Your maximum Bounty timer is reduced by 40%.
816Your maximum Bounty timer is reduced by 60%.
817This perk lets you run 30% farther
818Collect a suit of Power Armor into a chassis that you can carry.
819Your Power Armor breaks 20% more slowly and is cheaper to repair.
820Your Power Armor breaks 40% more slowly and is cheaper to repair.
821Your Power Armor breaks 60% more slowly and is cheaper to repair.
822You can now craft advanced Power Armor mods. (Plans required)
823Crafting Power Armor now costs fewer materials.
824Your crafted Power Armor now has improved durability.
825Fusion Cores now last 30% longer.
826Fusion Cores now last 60% longer.
827Fusion Core duration is now doubled.
828There's no chance you'll get addicted to alcohol.
829Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
830Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
831Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
832Revive other players with liquor!
833Gain a 6% chance to instantly reload when your clip is empty.
834Gain a 12% chance to instantly reload when your clip is empty.
835Gain a 18% chance to instantly reload when your clip is empty.
836After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time.
837The greater your Rads, the greater your Strength (max +5 STR)!
838Gain +10 Radiation Resistance.
839You now have +20 Radiation Resistance.
840You now have +30 Radiation Resistance.
841You now have +40 Radiation Resistance.
842When affected by rads, you periodically heal 80 rads on nearby teammates.
843When affected by rads, you periodically heal 140 rads on nearby teammates.
844When affected by rads, you periodically heal 200 rads on nearby teammates.
845Limb damage is reduced by 100%.
846Gain +10 Energy Resistance.
847You now gain +20 Energy Resistance.
848You now gain +30 Energy Resistance.
849You now gain +40 Energy Resistance.
850You gain increased benefit from being Well Fed or Well Hydrated.
851You gain much increased benefit from being Well Fed or Well Hydrated.
852Gain a +25% damage bonus for 2 minutes when a player revives you.
853Gain a +50% damage bonus for 2 minutes when a player revives you.
854Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
855Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
856Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
857Your non-automatic rifles now do +10% damage.
858Your non-automatic rifles now do +15% damage.
859Your non-automatic rifles now do +20% damage.
860Your non-automatic rifles now do +10% damage.
861Your non-automatic rifles now do +15% damage.
862Your non-automatic rifles now do +20% damage.
863Your non-automatic rifles now do +10% damage.
864Your non-automatic rifles now do +15% damage.
865Your non-automatic rifles now do +20% damage.
866Hack an enemy robot for a 25% chance to pacify it.
867Hack an enemy robot for a 50% chance to pacify it.
868Hack an enemy robot for a 75% chance to pacify it.
869You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
870While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
871While standing still, you may automatically disarm enemies that use melee weapons against you.
872+5 radiation resistance but -5 to maximum health
873Stealth Boy effects last 10 seconds longer
874Get a 5% bonus on selling items
875Shotguns now weigh 30% less and you reload them 10% faster.
876Shotguns now weigh 60% less and you reload them 20% faster.
877Shotguns now weigh 90% less and you reload them 30% faster.
878You can now craft energy guns. (Plans required)
879You can craft Rank 1 energy gun mods. (Plans required)
880You can craft Rank 2 energy gun mods. (Plans required)
881Crafting energy guns now costs fewer materials.
882You can craft Rank 3 energy gun mods. (Plans required)
883Your crafted energy guns have improved durability.
884Obtain more components when you scrap weapons and armor.
88540% chance to find extra ammo when you "Search" an ammo container.
88660% chance to find extra ammo when you "Search" an ammo container.
88780% chance to find extra ammo when you "Search" an ammo container.
888Stealth Boys last twice as long!
889Stealth Boys last three times as long!
890Stealth Boys last four times as long!
891While below 30% health, gain a 15% chance to avoid damage.
892While below 30% health, gain a 30% chance to avoid damage.
893While below 30% health, gain a 45% chance to avoid damage.
894+10% damage to Flatwoods Monsters
895+10% damage to Grafton Monsters
896+10% damage to Mothmen
897+10% damage to Snallygasters
898+10$ damage to Wendigos
899Your shotguns now do +10% damage.
900Your shotguns now do +15% damage.
901Your shotguns now do +20% damage.
902Your shotguns now do +10% damage.
903Your shotguns now do +15% damage.
904Your shotguns now do +20% damage.
905Your shotguns now do +10% damage.
906Your shotguns now do +15% damage.
907Your shotguns now do +20% damage.
908Your shotguns have improved accuracy and spread.
909Your shotguns have even better accuracy and spread.
910Your shotguns have excellent accuracy and spread.
911All food satisfies hunger by an additional 25%.
912All food satisfies hunger by an additional 50%.
913All food satisfies hunger by an additional 75%.
914Your two-handed melee weapons now do +10% damage.
915Your two-handed melee weapons now do +15% damage.
916Your two-handed melee weapons now do +20% damage.
917Your two-handed melee weapons now do +10% damage.
918Your two-handed melee weapons now do +15% damage.
919Your two-handed melee weapons now do +20% damage.
920Your two-handed melee weapons now do +10% damage.
921Your two-handed melee weapons now do +15% damage.
922Your two-handed melee weapons now do +20% damage.
923Workshop build costs reduced by 10% for every workshop you own (max 40%).
924You are 25% harder to detect while sneaking.
925You are 50% harder to detect while sneaking.
926You are 75% harder to detect while sneaking.
927Gain improved control and hold your breath 25% longer while aiming scopes.
928Gain improved control and hold your breath 50% longer while aiming scopes.
929Gain improved control and hold your breath 75% longer while aiming scopes.
930Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
931Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
932Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
933You regenerate health for 5 seconds after reviving another player.
934You regenerate more health for 7 seconds after reviving another player.
935You regenerate even more health for 10 seconds after reviving another player.
936Run 10% faster when part of a team.
937Run 20% faster when part of a team.
938Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data.
939In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
940In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
941In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
942Less chance for you to mutate from rads or for Radaway to cure mutations.
943You will never mutate from rads and Radaway will never cure mutations.
944Stay on target! Hip-fire accuracy is improved when firing any gun.
945Hip-fire accuracy is improved even more when firing any gun.
946You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you.
947Gain health regeneration while outside during rain or Rad Storms.
948Gain high health regeneration while outside during rain or Rad Storms.
949Positive mutation effects are +25% stronger if teammates are mutated too.
950Life in the Vault is a lot like prison, lots of weight lifting. Your Strength is increased.
951Gain +10 to carry weight.
952Gain +20 to carry weight.
953Gain +30 to carry weight.
954Gain +40 to carry weight.
955Armor weighs 25% less than normal.
956Armor weighs 50% less than normal.
957Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
958Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
959When you craft anything, there is a 10% chance you'll get double results!
960When you craft anything, there is a 20% chance you'll get double results!
961When you craft anything, there is a 30% chance you'll get double results!
962Reduce your target's damage output by 10% for 2 seconds after you attack.
963Reduce your target's damage output by 20% for 2 seconds after you attack.
964Reduce your target's damage output by 30% for 2 seconds after you attack.
965Reduce target's damage output by (value of PerkSuppressorCurrentDebuff actor value) for X seconds after you attack.
966used to give player prompt to eat/drink objects from world
967Take 5% more damage from Scorched enemies
968*** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player
969You had a great sleep, and feel alert and invigorated! +5% XP earned for a limited time.
970You had a terrific sleep in a fantastic bed, and feel alert and invigorated! +5% XP earned for a while.
971Your rifles ignore 12% armor and have a 3% chance to stagger.
972Your rifles ignore 24% armor and have a 6% chance to stagger.
973Your rifles ignore 36% armor and have a 9% chance to stagger.
974Your stimpaks now also heal nearby teammates for half the normal strength.
975Your stimpaks now also heal nearby teammates for 75% of normal strength.
976Your stimpaks now also heal nearby teammates for their full strength.
977Make your target receive 5% more damage for 5 seconds after you attack.
978Make your target receive 6% more damage for 7 seconds after you attack.
979Make your target receive 7% more damage for 10 seconds after you attack.
980Reduce target's damage output by (value of PerkTenderizerCurrentDebuff actor value)% for X seconds after you attack.
981Commune with beasts!
982While mutated, you provide your teammates with +10 Radiation Resistance.
983While mutated, you provide your teammates with +20 Radiation Resistance.
984While mutated, you provide your teammates with +30 Radiation Resistance.
985Drinking any liquid has a 30% reduced chance to cause Disease.
986Drinking any liquid has a 60% reduced chance to cause Disease.
987Drinking any liquid has a 90% reduced chance to cause Disease.
988Food and drink weights are reduced by 30%.
989Food and drink weights are reduced by 60%.
990Food and drink weights are reduced by 90%.
991Your rifle attacks have a 5% chance of crippling a limb.
992Your rifle attacks have a 10% chance of crippling a limb.
993Your rifle attacks have a 15% chance of crippling a limb.
994Melee attacks lower enemy DMG 15%
995Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
996Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
997Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
998Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
999Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
1000Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
1001Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
1002Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
1003Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
1004Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1005Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1006Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1007Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1008Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1009Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1010Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1011Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1012Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!
1013Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1014Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1015Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1016Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1017Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1018Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1019Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1020Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1021Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!
1022Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1023Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1024Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1025Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1026Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1027Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1028Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1029Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1030Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!
1031Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1032Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1033Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1034Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1035Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1036Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1037Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1038Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1039Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!
1040Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1041Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1042Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1043Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1044Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1045Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1046Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1047Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1048Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!
1049Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1050Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1051Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1052Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1053Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1054Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1055Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1056Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1057Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!
1058You pay 30% fewer Caps when Fast Traveling.
1059Weights of all Chems (including Stimpaks) are reduced by 30%.
1060Weights of all Chems (including Stimpaks) are reduced by 60%.
1061Weights of all Chems (including Stimpaks) are reduced by 90%.
1062+10% Damage to Anglers
1063+10% Damage to Bloodbugs
1064+10% Damage to Honeybeasts
1065+10% Damage to Mirelurks
1066+10% Damage to Mongrels
1067+10% Damage to Radscorpions
1068+10% Damage to Radstags
1069+10% Damage to Radtoads
1070+10% Damage to Snallygasters
1071+10% Damage to Stingwings
1072+10% Damage to Super Mutants
1073+10% Damage to Yao Guai
1074Only union faction can harm
1075Only confederate faction can harm
1076Controls bonuses.
1077Controls bonuses.
1078Controls bonuses.
1079Controls bonuses.
1080Controls bonuses.
1081Controls bonuses.
1082GECK Damage Mod Perk.
1083Adds acid damage to armed a attacks
1084Adds Bleed damage to all armed melee.
1085Chance of catching a disease from creatures is reduced by 30%.
1086Chance of catching a disease from creatures is reduced by 60%.
1087Chance of catching a disease from creatures is reduced by 90%.
1088Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
1089Do 50% less damage vs. players
1090Aim your gun at a creature below your level for a 25% chance to pacify it.
1091Aim your gun at a creature below your level for a 50% chance to pacify it.
1092Aim your gun at a creature below your level for a 75% chance to pacify it.
1093You can repair any weapon to 130% of normal maximum condition.
1094You can repair any weapon to 160% of normal maximum condition.
1095You can repair any weapon to 200% of normal maximum condition.
1096Your armor breaks 20% more slowly and is cheaper to repair.
1097Your armor breaks 40% more slowly and is cheaper to repair.
1098Your armor breaks 60% more slowly and is cheaper to repair.
1099Collect twice as much when harvesting wood.
1100Designer note: Workshop turrets can get a boost from different ranks of the player's "Home Defense" perk, or from the Backwoodsman 10 magazine.
1101You deal +40% damage to workshop objects.
1102You deal +80% damage to workshop objects.
1103You deal +120% damage to workshop objects.


Incendar.com, Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendius, Incendara, Incendario, Mincendar © Incendar 2004-2019 RSS Feed
Fallout 76 TESV Skyrim Fallout 4 Fallout New Vegas © 2019 Bethesda
Sitemap