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*** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player |
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15. |
+1 CHR and +1 CHR Perk Points. Perk Points cap at 15. |
+1 END and +1 END Perk Points. Perk Points cap at 15. |
+1 INT and +1 INT Perk Points. Perk Points cap at 15. |
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15. |
+1 PER and +1 PER Perk Points. Perk Points cap at 15. |
+1 STR and +1 STR Perk Points. Perk Points cap at 15. |
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps. |
+10$ damage to Wendigos |
+10% Damage to Anglers |
+10% Damage to Bloodbugs |
+10% damage to Flatwoods Monsters |
+10% damage to Grafton Monsters |
+10% Damage to Honeybeasts |
+10% Damage to Mirelurks |
+10% Damage to Mongrels |
+10% damage to Mothmen |
+10% Damage to Radscorpions |
+10% Damage to Radstags |
+10% Damage to Radtoads |
+10% Damage to Snallygasters |
+10% damage to Snallygasters |
+10% Damage to Stingwings |
+10% Damage to Super Mutants |
+10% Damage to Yao Guai |
+10% discount from food and drink vendors. |
+10% hand to hand weapon damage. |
+100 Fire Damage Resist when wearing a matching set of armor. |
+100 Poison Damage Resist when wearing a matching set of armor. |
+100 Rad Resist, restore 3 Rads per second. |
+150 Fire Damage Resist when wearing a matching set of armor. |
+150 Poison Damage Resist when wearing a matching set of armor. |
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15. |
+2 CHR and +2 CHR Perk Points. Perk Points cap at 15. |
+2 END and +2 END Perk Points. Perk Points cap at 15. |
+2 INT and +2 INT Perk Points. Perk Points cap at 15. |
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15. |
+2 PER and +2 PER Perk Points. Perk Points cap at 15. |
+2 STR and +2 STR Perk Points. Perk Points cap at 15. |
+2% XP earned. |
+200 Fire Damage Resist when wearing a matching set of armor. |
+200 Poison Damage Resist when wearing a matching set of armor. |
+25% Combat Knife and Switchblade damage. |
+25% damage with the Alien Blaster |
+25% damage with the Cryolator |
+25% damage with the Cryolator |
+25% dmg to scorched, scorchbeasts & scorchqueen |
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15. |
+3 CHR and +3 CHR Perk Points. Perk Points cap at 15. |
+3 END and +3 END Perk Points. Perk Points cap at 15. |
+3 INT and +3 INT Perk Points. Perk Points cap at 15. |
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15. |
+3 PER and +3 PER Perk Points. Perk Points cap at 15. |
+3 STR and +3 STR Perk Points. Perk Points cap at 15. |
+30% chance of taking no damage from a melee attack |
+30% chance of taking no damage from a melee attack |
+300 Rad Resist, restore 6 Rads per second. |
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15. |
+5 CHR and +5 CHR Perk Points. Perk Points cap at 15. |
+5 END and +5 END Perk Points. Perk Points cap at 15. |
+5 INT and +5 INT Perk Points. Perk Points cap at 15. |
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15. |
+5 PER and +5 PER Perk Points. Perk Points cap at 15. |
+5 radiation resistance but -5 to maximum health |
+5 STR and +5 STR Perk Points. Perk Points cap at 15. |
+5% explosives damage. |
+50 Fire Damage Resist when wearing a matching set of armor. |
+50 Poison Damage Resist when wearing a matching set of armor. |
+50 Rad Resist, restore 1 Rad per second. |
+50% Components From Scrapped Weapons |
+50% damage with Tomahawks |
+50% damage with Tomahawks |
+50% damage with unarmed and knife attacks |
+50% damage with unarmed and knife attacks |
+50% healing from cooked food |
+75 Rad Resist, restore 2 Rads per second. |
10% Additional Accuracy while in VATS |
10% and 5 pts per mod piece |
10% bonus damage means enemies may explode into a gory red paste. |
10% chance enemy energy attacks recharge your power armor's fusion core. |
10% chance harvesting flora grants 2 HP/s and +25 DR to the team for 30s |
10% less damage from poison |
10% unarmed per mod piece |
13% chance enemy energy attacks recharge your power armor's fusion core. |
15% bonus damage means enemies may explode into a gory red paste. |
15% bonus damage means enemies may explode into a gory red paste. |
15% chance harvesting flora grants 3 HP/s and +30 DR to the team for 30s |
15% chance to auto-revive with full health if you're downed in Power Armor. |
16% chance enemy energy attacks recharge your power armor's fusion core. |
20% chance enemy energy attacks recharge your power armor's fusion core. |
20% chance for melee VATS attacks to do area damage. |
20% chance harvesting flora grants 4 HP /s and +35 DR to the team for 30s |
20% chance of taking no damage from scorched enemies |
20% chance to auto-revive with full health if you're downed in Power Armor. |
20% chance to cripple a limb |
20% harder to detect. |
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25% Crit Chance |
25% extra limb damage |
30% chance for melee VATS attacks to do area damage. |
30% chance of taking no damage from an energy weapon attack |
30% chance of taking no damage from an energy weapon attack |
30% chance of taking no damage from an explosion |
30% chance of taking no damage from an explosion |
30% chance to auto-revive with full health if you're downed in Power Armor. |
30% Reduced chance to become diseased from food and drink |
33% chance harvesting flora grants 5 HP/s and +40 DR to the team for 30s |
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40% chance for melee VATS attacks to do area damage. |
40% chance to auto-revive with full health if you're downed in Power Armor. |
40% chance to find an extra canned good in food containers. |
40% chance to find extra ammo in ammo containers. |
40% chance to find extra first aid Chems in chem containers. |
40% chance to find extra meat from animal corpses. |
5% bonus damage means enemies may explode into a gory red paste. |
5% chance of taking no damage from an attack |
5% chance of taking no damage from an attack |
5% less per mod piece |
5% less per mod piece |
5% less per mod piece |
50% chance for melee VATS attacks to do area damage. |
50% less damage when health is below 20% |
50% reduction in damage dealt to battery |
60% chance to find an extra canned good in food containers. |
60% chance to find extra ammo in ammo containers. |
60% chance to find extra first aid Chems in chem containers. |
60% chance to find extra meat from animal corpses. |
80% chance to find an extra canned good in food containers. |
80% chance to find Chems when you *Search* a Nuclear Winter container. |
80% chance to find extra ammo in ammo containers. |
80% chance to find extra ammo when you *Search* a Nuclear Winter container. |
80% chance to find extra first aid Chems in chem containers. |
80% chance to find extra meat from animal corpses. |
A developer perk to test legendary fanfares |
A mutation's positive effects are vastly improved while affected by its serum. |
A Mysterious Savior will more frequently appear to revive you when downed. |
A Mysterious Savior will occasionally appear to revive you when downed. |
Access new decoration items in workshop settlements. |
Action Points regenerate 15% faster. |
Action Points regenerate 15% faster. |
Action Points regenerate 30% faster. |
Action Points regenerate 30% faster. |
Action Points regenerate 45% faster. |
Action Points regenerate 45% faster. |
Action Points regenerate 60% faster. |
Action Points regenerate 60% faster. |
Additional 15% damage with sneak attacks. |
Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data. |
Adds acid damage to armed a attacks |
Adds Bleed damage to all armed melee. |
Adds energy damage to unarmed strikes. |
Adds the crAttackDamage actor value to the melee damage done by creatures. |
Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot. |
After some quality time with your special someone, you feel alert and invigorated! +5% XP earned for a long while. |
After some rest and relaxation with your best friend watching your back, you feel alert and invigorated! +5% XP earned for a long while. |
After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time. |
After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time. |
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |
Aim your gun at an Animal for a 25% chance to pacify it. |
Aim your gun at an Animal for a 50% chance to pacify it. |
Aim your gun at an Animal for a 75% chance to pacify it. |
Aim your gun at some creatures for a 25% chance to pacify it. |
Aim your gun at some creatures for a 50% chance to pacify it. |
Aim your gun at some creatures for a 75% chance to pacify it. |
All drinks quench thirst by an additional 25%. |
All drinks quench thirst by an additional 50%. |
All drinks quench thirst by an additional 75%. |
All food satisfies hunger by an additional 25%. |
All food satisfies hunger by an additional 50%. |
All food satisfies hunger by an additional 75%. |
All of your pistols now deal significantly more damage. |
All pistols have 10% more range and more accuracy when aiming down sights. |
All pistols have 20% more range and more accuracy when aiming down sights. |
All pistols have 30% more range and more accuracy when aiming down sights. |
All pistols have 30% more range and more accuracy when aiming down sights. |
All pistols now have 20% more range and excellent accuracy when sighted. |
All Power Armor parts and chassis weights are reduced by 25%. |
All Power Armor parts and chassis weights are reduced by 50%. |
All Power Armor parts and chassis weights are reduced by 75%. |
All weapons weigh 75% less. |
Any chems you take last 100% longer. |
Any chems you take last 100% longer. |
Any chems you take last 30% longer. |
Any chems you take last 60% longer. |
Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter. |
Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter. |
Any kill in V.A.T.S. has a 15% chance to restore all Action Points. |
Any kill in V.A.T.S. has a 25% chance to restore all Action Points. |
Any kill in V.A.T.S. has a 35% chance to restore all Action Points. |
Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter. |
Apply a spell on yourself when you attack to flag that you attacked |
Apply melee crit bonus |
Armor weighs 25% less than normal. |
Armor weighs 50% less than normal. |
Armor weighs 50% less than normal. |
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. |
At night your silenced weapons do an additional 25% sneak attack damage. |
At night your silenced weapons do an additional 50% sneak attack damage. |
Attacks with non-automatic rifles now ignore 15% of a target's armor. |
Attacks with non-automatic rifles now ignore 25% of a target's armor. |
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills. |
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills. |
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills. |
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills. |
Automatic rifles now reload 10% faster and have better hip fire accuracy. |
Automatic rifles reload 20% faster and have even better hip fire accuracy. |
Automatic rifles reload 30% faster and have excellent hip fire accuracy. |
Automatic rifles reload 30% faster and have excellent hip fire accuracy. |
Automatic rifles reload 40% faster and have excellent hip fire accuracy. |
Avoid 10% of incoming damage at the cost of 30 Action Points per hit. |
Avoid 20% of incoming damage at the cost of 30 Action Points per hit. |
Avoid 30% of incoming damage at the cost of 30 Action Points per hit. |
Avoid 30% of incoming damage at the cost of 30 Action Points per hit. |
Babylon AP Regen Bonus |
Ballistic weapon ammo weighs 45% less. |
Ballistic weapon ammo weighs 90% less. |
Ballistic weapon ammo weighs 90% less. |
Ballistic weapons do +5% critical damage. |
Basic combat training means automatic rifles do +10% damage. |
Basic combat training means automatic rifles do +15% damage. |
Basic combat training means automatic rifles do +20% damage. |
Basic combat training means automatic rifles do +20% damage. |
Become hungry / thirsty 30% slower |
Being able to read above a 5th grade level has its perks. Your Intelligence is increased. |
Bleed effect |
Blocking a melee attack restores 1 HP and 1 AP for 15 seconds. |
Blocking a melee attack restores 2 HP and 2 AP for 15 seconds. |
Blocking a melee attack restores 3 HP and 3 AP for 15 seconds. |
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds. |
Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. |
Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. |
Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. |
Buy for 10% lower and sell for 10% higher. |
Buying and selling prices at non-player vendors are better. |
Buying and selling prices at non-player vendors are even better. |
Buying and selling prices at non-player vendors are now much better. |