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1.3.3.31

250 Results For PERK:DESC 250 Max
*** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 CHR and +1 CHR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 LCK and +1 LCK Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.
+10$ damage to Wendigos
+10% Damage to Anglers
+10% Damage to Bloodbugs
+10% damage to Flatwoods Monsters
+10% damage to Grafton Monsters
+10% Damage to Honeybeasts
+10% Damage to Mirelurks
+10% Damage to Mongrels
+10% damage to Mothmen
+10% Damage to Radscorpions
+10% Damage to Radstags
+10% Damage to Radtoads
+10% Damage to Snallygasters
+10% damage to Snallygasters
+10% Damage to Stingwings
+10% Damage to Super Mutants
+10% Damage to Yao Guai
+10% discount from food and drink vendors.
+10% hand to hand weapon damage.
+100 Fire Damage Resist when wearing a matching set of armor.
+100 Poison Damage Resist when wearing a matching set of armor.
+100 Rad Resist, restore 3 Rads per second.
+150 Fire Damage Resist when wearing a matching set of armor.
+150 Poison Damage Resist when wearing a matching set of armor.
+2 AGI and +2 AGI Perk Points. Perk Points cap at 15.
+2 CHR and +2 CHR Perk Points. Perk Points cap at 15.
+2 END and +2 END Perk Points. Perk Points cap at 15.
+2 INT and +2 INT Perk Points. Perk Points cap at 15.
+2 LCK and +2 LCK Perk Points. Perk Points cap at 15.
+2 PER and +2 PER Perk Points. Perk Points cap at 15.
+2 STR and +2 STR Perk Points. Perk Points cap at 15.
+2% XP earned.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+25% Combat Knife and Switchblade damage.
+25% damage with the Alien Blaster
+25% damage with the Cryolator
+25% damage with the Cryolator
+25% dmg to scorched, scorchbeasts & scorchqueen
+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.
+3 CHR and +3 CHR Perk Points. Perk Points cap at 15.
+3 END and +3 END Perk Points. Perk Points cap at 15.
+3 INT and +3 INT Perk Points. Perk Points cap at 15.
+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.
+3 PER and +3 PER Perk Points. Perk Points cap at 15.
+3 STR and +3 STR Perk Points. Perk Points cap at 15.
+30% chance of taking no damage from a melee attack
+30% chance of taking no damage from a melee attack
+300 Rad Resist, restore 6 Rads per second.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 CHR and +5 CHR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 radiation resistance but -5 to maximum health
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5% explosives damage.
+50 Fire Damage Resist when wearing a matching set of armor.
+50 Poison Damage Resist when wearing a matching set of armor.
+50 Rad Resist, restore 1 Rad per second.
+50% Components From Scrapped Weapons
+50% damage with Tomahawks
+50% damage with Tomahawks
+50% damage with unarmed and knife attacks
+50% damage with unarmed and knife attacks
+50% healing from cooked food
+75 Rad Resist, restore 2 Rads per second.
10% Additional Accuracy while in VATS
10% bonus damage means enemies may explode into a gory red paste.
10% chance enemy energy attacks recharge your power armor's fusion core.
10% chance harvesting flora grants 2 HP/s and +25 DR to the team for 30s
10% less damage from poison
10% per mod piece
10% unarmed per mod piece
13% chance enemy energy attacks recharge your power armor's fusion core.
15% bonus damage means enemies may explode into a gory red paste.
15% bonus damage means enemies may explode into a gory red paste.
15% chance harvesting flora grants 3 HP/s and +30 DR to the team for 30s
15% chance to auto-revive with full health if you're downed in Power Armor.
16% chance enemy energy attacks recharge your power armor's fusion core.
20% chance enemy energy attacks recharge your power armor's fusion core.
20% chance for melee VATS attacks to do area damage.
20% chance harvesting flora grants 4 HP /s and +35 DR to the team for 30s
20% chance of taking no damage from scorched enemies
20% chance to auto-revive with full health if you're downed in Power Armor.
20% chance to cripple a limb
20% harder to detect.
25% Crit Chance
25% extra limb damage
30% chance for melee VATS attacks to do area damage.
30% chance of taking no damage from an energy weapon attack
30% chance of taking no damage from an energy weapon attack
30% chance of taking no damage from an explosion
30% chance of taking no damage from an explosion
30% chance to auto-revive with full health if you're downed in Power Armor.
30% Reduced chance to become diseased from food and drink
33% chance harvesting flora grants 5 HP/s and +40 DR to the team for 30s
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40% chance for melee VATS attacks to do area damage.
40% chance to auto-revive with full health if you're downed in Power Armor.
40% chance to find an extra canned good in food containers.
40% chance to find extra ammo in ammo containers.
40% chance to find extra first aid Chems in chem containers.
40% chance to find extra meat from animal corpses.
5% bonus damage means enemies may explode into a gory red paste.
5% chance of taking no damage from an attack
5% chance of taking no damage from an attack
5% less per mod piece
5% less per mod piece
5% less per mod piece
50% chance for melee VATS attacks to do area damage.
50% less damage when health is below 20%
50% reduction in damage dealt to battery
60% chance to find an extra canned good in food containers.
60% chance to find extra ammo in ammo containers.
60% chance to find extra first aid Chems in chem containers.
60% chance to find extra meat from animal corpses.
80% chance to find an extra canned good in food containers.
80% chance to find Chems when you *Search* a Nuclear Winter container.
80% chance to find extra ammo in ammo containers.
80% chance to find extra ammo when you *Search* a Nuclear Winter container.
80% chance to find extra first aid Chems in chem containers.
80% chance to find extra meat from animal corpses.
A developer perk to test legendary fanfares
A mutation's positive effects are vastly improved while affected by its serum.
A Mysterious Savior will more frequently appear to revive you when downed.
A Mysterious Savior will occasionally appear to revive you when downed.
Access new decoration items in workshop settlements.
Action Points regenerate 15% faster.
Action Points regenerate 15% faster.
Action Points regenerate 30% faster.
Action Points regenerate 30% faster.
Action Points regenerate 45% faster.
Action Points regenerate 45% faster.
Action Points regenerate 60% faster.
Action Points regenerate 60% faster.
Additional 15% damage with sneak attacks.
Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data.
Adds acid damage to armed a attacks
Adds Bleed damage to all armed melee.
Adds energy damage to unarmed strikes.
Adds the crAttackDamage actor value to the melee damage done by creatures.
Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot.
After some quality time with your special someone, you feel alert and invigorated! +5% XP earned for a long while.
After some rest and relaxation with your best friend watching your back, you feel alert and invigorated! +5% XP earned for a long while.
After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time.
After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time.
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!
Aim your gun at a creature below your level for a 25% chance to pacify it.
Aim your gun at a creature below your level for a 50% chance to pacify it.
Aim your gun at a creature below your level for a 75% chance to pacify it.
Aim your gun at any Animal below your level for a 25% chance to pacify it.
Aim your gun at any Animal below your level for a 50% chance to pacify it.
Aim your gun at any Animal below your level for a 75% chance to pacify it.
All drinks quench thirst by an additional 25%.
All drinks quench thirst by an additional 50%.
All drinks quench thirst by an additional 75%.
All food satisfies hunger by an additional 25%.
All food satisfies hunger by an additional 50%.
All food satisfies hunger by an additional 75%.
All of your pistols now deal significantly more damage.
All pistols have 10% more range and more accuracy when aiming down sights.
All pistols have 20% more range and more accuracy when aiming down sights.
All pistols have 30% more range and more accuracy when aiming down sights.
All pistols have 30% more range and more accuracy when aiming down sights.
All pistols now have 20% more range and excellent accuracy when sighted.
All Power Armor parts and chassis weights are reduced by 25%.
All Power Armor parts and chassis weights are reduced by 50%.
All Power Armor parts and chassis weights are reduced by 75%.
All weapons weigh 75% less.
Any chems you take last 100% longer.
Any chems you take last 100% longer.
Any chems you take last 30% longer.
Any chems you take last 60% longer.
Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
Apply a spell on yourself when you attack to flag that you attacked
Apply melee crit bonus
Armor weighs 25% less than normal.
Armor weighs 50% less than normal.
Armor weighs 50% less than normal.
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
At night your silenced weapons do an additional 25% sneak attack damage.
At night your silenced weapons do an additional 50% sneak attack damage.
Attacks with non-automatic rifles now ignore 15% of a target's armor.
Attacks with non-automatic rifles now ignore 25% of a target's armor.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Automatic rifles now reload 10% faster and have better hip fire accuracy.
Automatic rifles reload 20% faster and have even better hip fire accuracy.
Automatic rifles reload 30% faster and have excellent hip fire accuracy.
Automatic rifles reload 30% faster and have excellent hip fire accuracy.
Automatic rifles reload 40% faster and have excellent hip fire accuracy.
Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
Babylon AP Regen Bonus
Ballistic weapon ammo weighs 45% less.
Ballistic weapon ammo weighs 90% less.
Ballistic weapon ammo weighs 90% less.
Ballistic weapons do +5% critical damage.
Basic combat training means automatic rifles do +10% damage.
Basic combat training means automatic rifles do +15% damage.
Basic combat training means automatic rifles do +20% damage.
Basic combat training means automatic rifles do +20% damage.
Become hungry / thirsty 30% slower
Being able to read above a 5th grade level has its perks. Your Intelligence is increased.
Bleed effect
Blocking a melee attack restores 1 HP and 1 AP for 15 seconds.
Blocking a melee attack restores 2 HP and 2 AP for 15 seconds.
Blocking a melee attack restores 3 HP and 3 AP for 15 seconds.
Blocking a melee attack restores 4 HP and 4 AP for 15 seconds.
Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.
Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
Buy for 10% lower and sell for 10% higher.
Buying and selling prices at non-player vendors are better.
Buying and selling prices at non-player vendors are even better.
Buying and selling prices at non-player vendors are now much better.
Buying and selling prices at vendors are better.
Called in script to play fanfare when players do a positive action in Event: Grahm's Cookout
Called in script to play fanfare when players do a positive action in Event: Mischief Night




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