# | Text | EDID |
1 | Action Points regenerate 15% faster. | ActionBoy01 |
2 | Action Points regenerate 30% faster. | ActionBoy02 |
3 | Action Points regenerate 45% faster. | ActionBoy03 |
4 | Action Points regenerate 15% faster. | ActionGirl01 |
5 | Action Points regenerate 30% faster. | ActionGirl02 |
6 | Action Points regenerate 45% faster. | ActionGirl03 |
7 | Your limb damage is now reduced by 30%. | AdamantiumSkeleton01 |
8 | Your limb damage is now reduced by 60%. | AdamantiumSkeleton02 |
9 | Your limb damage is completely eliminated. | AdamantiumSkeleton03 |
10 | Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot. | AdjustXPFromInfiniteRespawnEnemiesPerk |
11 | Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline01 |
12 | Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline02 |
13 | Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline03 |
14 | Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline04 |
15 | Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. | Adrenaline05 |
16 | Some say cat's are extinct... but you definitely move like one. Your Agility is increased. | Agility01 |
17 | Take greatly reduced falling damage (from NukaShine) | Alcohol_ReduceFallDamage_Perk |
18 | Hunger and thirst grow 20% more slowly at night. | AllNightLong01 |
19 | Hunger and thirst grow 40% more slowly at night. | AllNightLong02 |
20 | Hunger and thirst grow 60% more slowly at night. | AllNightLong03 |
21 | Produce 40% more rounds when crafting ammunition. | Ammosmith01 |
22 | Produce 80% more rounds when crafting ammunition. | Ammosmith02 |
23 | Aim your gun at any Animal below your level for a 25% chance to pacify it. | AnimalFriend01 |
24 | Aim your gun at any Animal below your level for a 50% chance to pacify it. | AnimalFriend02 |
25 | Aim your gun at any Animal below your level for a 75% chance to pacify it. | AnimalFriend03 |
26 | THIS PERK IS DEPRECATED! | Antibiotic01 |
27 | THIS PERK IS DEPRECATED! | Antibiotic02 |
28 | Your disease cures have a 50% chance to cure a disease on nearby teammates. | AntiEpidemic01 |
29 | Your disease cures always cure a disease from nearby teammates too. | AntiEpidemic02 |
30 | You no longer take Rad damage from swimming and can breathe underwater. | Aquaboy01 |
31 | You no longer take Rad damage from swimming and can breathe underwater. | Aquagirl01 |
32 | You can now craft advanced armor mods. (Plans required) | Armorer01 |
33 | Crafting armor now costs fewer materials. | Armorer02 |
34 | Your crafted armor has improved durability. | Armorer03 |
35 | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. | AttackDog01 |
36 | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. | AttackDog02 |
37 | When your dog holds an enemy, there's a chance he'll cause them to bleed. | AttackDog03 |
38 | Enemies may explode into Confetti! | ATX_Lunchbox_Confetti_Perk |
39 | You can view a target's specific damage resistances in V.A.T.S. | Awareness01 |
40 | Action Points regenerate 60% faster. | Babylon_ActionBoy03 |
41 | Action Points regenerate 60% faster. | Babylon_ActionGirl03 |
42 | Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills. | Babylon_Adrenaline05 |
43 | Babylon AP Regen Bonus | Babylon_AP_Bonus |
44 | You no longer take Rad damage from swimming and can breathe underwater. | Babylon_Aquaboy01 |
45 | You no longer take Rad damage from swimming and can breathe underwater. | Babylon_Aquagirl01 |
46 | Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor) | Babylon_Barbarian03 |
47 | Heavy Guns weigh 90% less. | Babylon_BearArms03 |
48 | Take 45% less damage from your opponents' melee attacks. | Babylon_Blocker03 |
49 | 15% bonus damage means enemies may explode into a gory red paste. | Babylon_BloodyMess03 |
50 | Get one extra guess when hacking terminals. | Babylon_Bobblehead_SciencePerk |
51 | Plus 50% critical damage with unarmed attacks. | Babylon_Bobblehead_UnarmedPerk |
52 | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. | Babylon_Bodyguards04 |
53 | Nearby Nuke Briefcases appear on the compass. | Babylon_BriefcaseBloodhound01 |
54 | Gain 60 Damage Resistance while firing a heavy gun. | Babylon_BulletShield03 |
55 | Stimpaks and RadAway will now work much more quickly. | Babylon_Charisma_Bonus_3 |
56 | Any chems you take last 100% longer. | Babylon_ChemFiend03 |
57 | The negative effects of your mutations are reduced by 75%. | Babylon_ClassFreak03 |
58 | Lifelong combat training means melee weapons do significantly more damage. | Babylon_Clubber01 |
59 | Nuka-Cola products are now three times as beneficial. | Babylon_ColaNut02 |
60 | Lifelong combat training means automatic rifle damage is significantly increased. | Babylon_CommandoMaster03 |
61 | All of your pistols now deal significantly more damage. | Babylon_Cowboy01 |
62 | All pistols now have 30% more range and much better accuracy when sighted. | Babylon_Crackshot03 |
63 | Deal 100% more damage to creatures during Nuclear Winter. | Babylon_CreatureCrusher01 |
64 | Sprint 20% faster at increased AP cost when your health is below 50%. | Babylon_DeadManSprinting02 |
65 | Your explosives do significantly more damage. | Babylon_DemolitionExpert05 |
66 | Avoid 30% of incoming damage at the cost of 30 Action Points per hit. | Babylon_Dodgy03 |
67 | Players you revive come back with high health regen for 60 seconds. | Babylon_EMT03 |
68 | Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) | Babylon_Evasive03 |
69 | Nearby Power Armor appears on the compass. | Babylon_FashionFinder01 |
70 | Stimpaks and RadAway will now work much more quickly. | Babylon_FieldSurgeon01 |
71 | See a throwing arc when tossing thrown weapons, and they fly 50% further. | Babylon_FireInTheHole03 |
72 | Stimpaks restore 45% more lost Health. | Babylon_FirstAid03 |
73 | Jump significantly higher. | Babylon_FrogLegs01 |
74 | Radiation now regenerates your lost Health. | Babylon_Ghoulish03 |
75 | Your one-handed melee weapons now do +60% damage. | Babylon_GladiatorMaster03 |
76 | Take no damage from falling. | Babylon_GoatLegs02 |
77 | Shows Grenade trails in Babylon | Babylon_GrenadeArcPerk |
78 | Your explosives detonate with twice the radius. | Babylon_Grenadier02 |
79 | Automatic rifles reload 30% faster and have excellent hip fire accuracy. | Babylon_GroundPounder03 |
80 | Your automatic pistols now do +30% damage. | Babylon_GuerrillaMaster03 |
81 | Your run 20% faster when you have a pistol or shotgun equipped. | Babylon_GunRunner02 |
82 | Your non-automatic pistols now do +40% damage. | Babylon_GunslingerMaster03 |
83 | Nearby active terminals appear on the compass. | Babylon_HackAndSeek01 |
84 | You can hack all active terminals in Nuclear Winter. | Babylon_Hacker01 |
85 | Players you revive are cured of all Rads. | Babylon_HealingHands01 |
86 | Your non-explosive heavy guns now deal significantly more damage. | Babylon_HeavyGunnerMaster03 |
87 | Gain gradual health regeneration while in your camp. | Babylon_Homebody02 |
88 | Your melee weapons ignore 60% of your target's armor. | Babylon_Incisor03 |
89 | Gain 50 Damage and Energy Resistance while not wearing Power Armor. | Babylon_Ironclad05 |
90 | Your punching attacks now do +100% damage. | Babylon_IronFist03 |
91 | You drop a live grenade from your inventory when you are downed. | Babylon_LastLaugh01 |
92 | Gain a total of +45 to your maximum Health. | Babylon_LifeGiver03 |
93 | Heavy guns reload 30% faster. | Babylon_LockAndLoad03 |
94 | Your rifles have 30% more range and excellent accuracy when sighted. | Babylon_Longshot03 |
95 | Chance your equipped armor will greatly repair itself when struck. | Babylon_LuckyBreak03 |
96 | +25% damage with the Cryolator | Babylon_Magazine_AwesomeTales05Perk |
97 | Do +15% damage with scoped weapons. | Babylon_Magazine_AwesomeTales10Perk |
98 | +50% damage with Tomahawks | Babylon_Magazine_Backwoodsman02Perk |
99 | Gain +2 Damage Resist for each point of CHA. | Babylon_Magazine_GrognakTheBarbarian08Perk |
100 | Do +10% damage with guns without scopes. | Babylon_Magazine_GunsAndBullets07Perk |
101 | Heavy guns have a 20% chance to not consume ammo. | Babylon_Magazine_TeslaScience05Perk |
102 | 5% chance of taking no damage from an attack | Babylon_Magazine_Unstoppables01Perk |
103 | 30% chance of taking no damage from an explosion | Babylon_Magazine_Unstoppables03Perk |
104 | +30% chance of taking no damage from a melee attack | Babylon_Magazine_Unstoppables04Perk |
105 | 30% chance of taking no damage from an energy weapon attack | Babylon_Magazine_Unstoppables05Perk |
106 | Take 10% less damage from enemy players. | Babylon_Magazine_USCovertOps03Perk |
107 | +50% damage with unarmed and knife attacks | Babylon_Magazine_USCovertOps08Perk |
108 | Gain 2 Charisma for each teammate, excluding yourself. | Babylon_MagneticPersonality02 |
109 | Sprinting consumes 40% fewer Action Points. | Babylon_Marathoner03 |
110 | Your melee weapons weigh 60% less, and you can swing them 30% faster. | Babylon_MartialArtist03 |
111 | Gain excellent Pistol hip fire accuracy. | Babylon_ModernRenegade03 |
112 | Resist 50% of damage from creatures during Nuclear Winter. | Babylon_MonsterMuffler01 |
113 | Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) | Babylon_MovingTarget03 |
114 | Gain 100 Damage Resist, 20% damage and 15% AP regen while below 20% Health. | Babylon_NerdRage03 |
115 | Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. | Babylon_OneGunArmy03 |
116 | Explosives weigh 95% less. | Babylon_OrdnanceExpress03 |
117 | Rads increase your chance to inflict 200 Rads with melee attacks! | Babylon_OverlyGenerous02 |
118 | Your pistols weigh 75% less. | Babylon_PackinLight03 |
119 | RadAway removes twice as much radiation. | Babylon_Pharmacist03 |
120 | 80% chance to find Chems when you "Search" a Nuclear Winter container. | Babylon_PharmaFarma03 |
121 | You can pick all locked containers in Nuclear Winter. | Babylon_Picklock01 |
122 | Gain a 25% chance to instantly reload when your clip is empty. | Babylon_QuickHands03 |
123 | The greater your Rads, the greater your Strength (max +5 STR)! | Babylon_Radicool01 |
124 | You now have +650 Radiation Resistance. | Babylon_RadResistant04 |
125 | When affected by rads, you periodically heal 50 rads on nearby teammates. | Babylon_RadSponge03 |
126 | You now gain +80 Energy Resistance. | Babylon_Refractor04 |
127 | Your non-automatic rifles now deal significantly more damage. | Babylon_RiflemanMaster03 |
128 | Your movement speed increases by 20% when you have a melee weapon equipped. | Babylon_RunForYourKnife01 |
129 | Shotguns now weigh 90% less and you reload them 30% faster. | Babylon_Scattershot03 |
130 | 80% chance to find extra ammo when you "Search" a Nuclear Winter container. | Babylon_Scrounger03 |
131 | Your shotguns now deal significantly more damage. | Babylon_ShotgunnerMaster03 |
132 | Your shotguns have excellent accuracy and spread. | Babylon_SkeetShooter03 |
133 | Your two-handed melee weapons now do +100% damage. | Babylon_SluggerMaster03 |
134 | Gain improved control and hold your breath 75% longer while aiming scopes. | Babylon_Sniper03 |
135 | You regenerate health for 10 seconds after reviving another player. | Babylon_SpiritualHealer03 |
136 | Run 20% faster when part of a team. | Babylon_SquadManeuvers02 |
137 | In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. | Babylon_Stabilized03 |
138 | Positive mutation effects are +25% stronger if teammates are mutated too. | Babylon_StrangeInNumbers01 |
139 | Gain +25 to carry weight. | Babylon_StrongBack04 |
140 | Armor weighs 50% less than normal. | Babylon_SturdyFrame02 |
141 | Reduce your target's damage output by 30% for 2 seconds after you attack. | Babylon_Suppressor03 |
142 | Your rifles ignore 40% armor. | Babylon_TankKiller03 |
143 | Your stimpaks now also heal nearby teammates. | Babylon_TeamMedic03 |
144 | Targets take 20% more weapon damage for 10 seconds after an armed attack. | Babylon_Tenderizer03 |
145 | Food and drink weights are reduced by 90%. | Babylon_ThruHiker03 |
146 | Weights of all Chems and Stimpaks (excluding Serums) are reduced by 90%. | Babylon_TravelingPharmacy03 |
147 | All weapons weigh 75% less. | Babylon_WalkingArsenal01 |
148 | Your armor breaks 90% more slowly. | Babylon_WhiteKnight03 |
149 | You deal 20% extra damage to workshop objects. | Babylon_WreckingBall03 |
150 | Increases Ballistic weapon damage | BallisticBock_Perk |
151 | Non-automatic pistols havean additional 25% increased range. | Bandito01 |
152 | Ballistic weapon ammo weighs 45% less. | Bandolier01 |
153 | Ballistic weapon ammo weighs 90% less. | Bandolier02 |
154 | Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor) | Barbarian01 |
155 | Every point of Strength adds +3 Damage Resist (max 60). (No Power Armor) | Barbarian02 |
156 | Every point of Strength adds +4 Damage Resist (max 80). (No Power Armor) | Barbarian03 |
157 | Gun bashing does +25% damage with a 5% chance to cripple your opponent. | Basher01 |
158 | Gun bashing does +50% damage with a 10% chance to cripple your opponent. | Basher02 |
159 | Energy weapon ammo weighs 30% less. | BatteriesIncluded01 |
160 | Energy weapon ammo weighs 60% less. | BatteriesIncluded02 |
161 | Energy weapon ammo weighs 90% less. | BatteriesIncluded03 |
162 | Heavy Guns weigh 30% less. | BearArms01 |
163 | Heavy Guns weigh 60% less. | BearArms02 |
164 | Heavy Guns weigh 90% less. | BearArms03 |
165 | V.A.T.S. criticals now do +20% damage. | BetterCriticals01 |
166 | V.A.T.S. criticals now do +30% damage. | BetterCriticals02 |
167 | V.A.T.S. criticals now do +40% damage. | BetterCriticals03 |
168 | Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue. | BlackWidow01 |
169 | Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. | BlackWidow02 |
170 | Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. | BlackWidow03 |
171 | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. | Blitz01 |
172 | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. | Blitz02 |
173 | Take 15% less damage from your opponents' melee attacks. | Blocker01 |
174 | Take 30% less damage from your opponents' melee attacks. | Blocker02 |
175 | Take 45% less damage from your opponents' melee attacks. | Blocker03 |
176 | Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. | Bloodsucker01 |
177 | Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. | Bloodsucker02 |
178 | Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. | Bloodsucker03 |
179 | 5% bonus damage means enemies may explode into a gory red paste. | BloodyMess01 |
180 | 10% bonus damage means enemies may explode into a gory red paste. | BloodyMess02 |
181 | 15% bonus damage means enemies may explode into a gory red paste. | BloodyMess03 |
182 | Double likelihood to get a better caps stash | Bobblehead_CapsPerk |
183 | Share Perk Cards for +25% longer. UNFINISHED | Bobblehead_LeaderPerk |
184 | Fusion cores last 30% longer. | Bobblehead_RepairPerk |
185 | Get one extra guess when hacking terminals. | Bobblehead_SciencePerk |
186 | Plus 50% critical damage with unarmed attacks. | Bobblehead_UnarmedPerk |
187 | Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you. | Bodyguards01 |
188 | Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you. | Bodyguards02 |
189 | Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. | Bodyguards03 |
190 | Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. | Bodyguards04 |
191 | Falling below 20% health will automatically use a Stimpak, once every 20s. | BornSurvivor01 |
192 | Falling below 30% health will automatically use a Stimpak, once every 20s. | BornSurvivor02 |
193 | Falling below 40% health will automatically use a Stimpak, once every 20s. | BornSurvivor03 |
194 | Take 10% less damage from feral ghouls, super mutants and synths. | BoSInitiatePerk |
195 | Smaller power armor core explosion. | BoSKnightPerk |
196 | Recover health when in power armor. | BosPaladinPerk |
197 | Hunger and thirst grow half as quickly | BubblegumSlowHungerThirstPerk |
198 | Gain 20 Damage Resistance while firing a heavy gun. | BulletShield01 |
199 | Gain 40 Damage Resistance while firing a heavy gun. | BulletShield02 |
200 | Gain 60 Damage Resistance while firing a heavy gun. | BulletShield03 |
201 | 40% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty01 |
202 | 60% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty02 |
203 | 80% chance to find extra meat when you "Search" an animal corpse. | ButchersBounty03 |
204 | 40% chance to find an extra canned good when you "Search" a food container. | CanDo01 |
205 | 60% chance to find an extra canned good when you "Search" a food container. | CanDo02 |
206 | 80% chance to find an extra canned good when you "Search" a food container. | CanDo03 |
207 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger. | Cannibal01 |
208 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. | Cannibal02 |
209 | Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. | Cannibal03 |
210 | You have a chance to find more bottle caps when Searching a caps stash. | CapCollector01 |
211 | You have a better chance to find more caps when Searching a caps stash. | CapCollector02 |
212 | You always find more bottle caps when Searching a caps stash. | CapCollector03 |
213 | When you have the CB02 Candy Bucket, Halloween Candy weighs 0. | CB02_CandyBucket_Perk |
214 | Some people are born charming - others have to work at it. Your Charisma is increased. | Charisma01 |
215 | Any chems you take last 30% longer. | ChemFiend01 |
216 | Any chems you take last 60% longer. | ChemFiend02 |
217 | Any chems you take last 100% longer. | ChemFiend03 |
218 | Buying and selling prices at vendors are better. | ChemGrapeMentatsBarterPerk |
219 | You get double the quantity when you craft chems! | Chemist01 |
220 | You're half as likely to get addicted when consuming Chems. | ChemResistant01 |
221 | You gain complete immunity to chem addiction. | ChemResistant02 |
222 | The negative effects of your mutations are reduced by 25%. | ClassFreak01 |
223 | The negative effects of your mutations are reduced by 50%. | ClassFreak02 |
224 | The negative effects of your mutations are reduced by 75%. | ClassFreak03 |
225 | Nuka-Cola products are now twice as beneficial. | ColaNut01 |
226 | Nuka-Cola products are now three times as beneficial. | ColaNut02 |
227 | Basic combat training means automatic rifles do +10% damage. | Commando01 |
228 | Basic combat training means automatic rifles do +15% damage. | Commando02 |
229 | Basic combat training means automatic rifles do +20% damage. | Commando03 |
230 | Rigorous combat training means automatic rifles do +10% damage. | CommandoExpert01 |
231 | Rigorous combat training means automatic rifles do +15% damage. | CommandoExpert02 |
232 | Rigorous combat training means automatic rifles do +20% damage. | CommandoExpert03 |
233 | Lifelong combat training means automatic rifles do +10% damage. | CommandoMaster01 |
234 | Lifelong combat training means automatic rifles do +15% damage. | CommandoMaster02 |
235 | Lifelong combat training means automatic rifles do +20% damage. | CommandoMaster03 |
236 | V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot. | ConcentratedFire01 |
237 | V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot. | ConcentratedFire02 |
238 | V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot. | ConcentratedFire03 |
239 | Crafting workshop items now costs 25% fewer materials. | Contractor01 |
240 | Crafting workshop items now costs 50% fewer materials. | Contractor02 |
241 | Your ranged sneak attacks deal 2.15x normal damage. | CovertOperative01 |
242 | Your ranged sneak attacks deal 2.3x normal damage. | CovertOperative02 |
243 | Your ranged sneak attacks deal 2.5x normal damage. | CovertOperative03 |
244 | All pistols now have 10% more range and more accuracy when sighted. | Crackshot01 |
245 | All pistols now have 20% more range and even more accuracy when sighted. | Crackshot02 |
246 | All pistols now have 30% more range and much better accuracy when sighted. | Crackshot03 |
247 | The deathclaw does increased damage when fighting anybody who isn't the player. | crDeathclaw_NerfPlz_perk |
248 | The deathclaw does increased damage when fighting multiple enemies. | crDeathclaw_rage_perk |
249 | The deathclaw takes less damage when fighting multiple enemies. | crDeathclaw_toughness_perk |
250 | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most. | CriticalBanker01 |
251 | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. | CriticalBanker02 |
252 | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. | CriticalBanker03 |
253 | Critical Hits now only consume 85% of your critical meter. | CriticalSavvy01 |
254 | Critical Hits now only consume 70% of your critical meter. | CriticalSavvy02 |
255 | Critical Hits now only consume 55% of your critical meter. | CriticalSavvy03 |
256 | Adds the crAttackDamage actor value to the melee damage done by creatures. | crRangedDmgPerk |
257 | reduces damage done to queen | crScorchBeastQueen_DamageReductionPerk |
258 | Sets the crAttackDamage actor value to the melee damage done by creatures. | crSetRangedDmgPerk |
259 | The benefits of bobbleheads and magazines last twice as long. | Curator01 |
260 | Your limb damage is now reduced by 80%. | CUT_AdamantiumSkeleton04 |
261 | Your limb damage is completely eliminated. | CUT_AdamantiumSkeleton05 |
262 | Produce 100% more rounds when crafting ammunition. | CUT_Ammosmith03 |
263 | Ballistic weapon ammo weighs 90% less. | CUT_Bandolier03 |
264 | Gun bashing does +75% damage with a 15% chance to cripple your opponent. | CUT_Basher03 |
265 | Heavy Guns weigh 80% less. | CUT_BearArms04 |
266 | Gain 40 Damage Resistance while firing a heavy gun. | CUT_BulletShield04 |
267 | You almost always find more bottle caps when opening a caps stash. | CUT_CapCollector04 |
268 | You get triple the quantity when you craft chems! | CUT_Chemist02 |
269 | Basic combat training means automatic rifles do +20% damage. | CUT_Commando04 |
270 | Rigorous combat training means automatic rifles do +20% damage. | CUT_CommandoExpert04 |
271 | Lifelong combat training means automatic rifles do +20% damage. | CUT_CommandoMaster04 |
272 | All pistols now have 20% more range and excellent accuracy when sighted. | CUT_Crackshot04 |
273 | The benefits of bobbleheads and magazines three times longer. | CUT_Curator02 |
274 | The benefits of bobbleheads and magazines four times longer! | CUT_Curator03 |
275 | You have a 60% chance to keep your Stimpak when you revive another player. | CUT_DryNurse02 |
276 | You have a 90% chance to keep your Stimpak when you revive another player. | CUT_DryNurse03 |
277 | Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb. | CUT_Enforcer04 |
278 | You can now craft crossbows, black powder guns, and more! (Plans required) | CUT_ExoticWeapons01 |
279 | You can now craft Rank 1 exotic weapon mods. (Plans required) | CUT_ExoticWeapons02 |
280 | You can craft Rank 2 exotic weapon mods. (Plans required) | CUT_ExoticWeaponsExpert01 |
281 | Crafting exotic weapons now costs fewer materials. | CUT_ExoticWeaponsExpert02 |
282 | You can craft Rank 3 exotic weapon mods. (Plans required) | CUT_ExoticWeaponsMaster01 |
283 | Your crafted exotic weapons have improved durability. | CUT_ExoticWeaponsMaster02 |
284 | Stimpaks restore 40% more lost Health. | CUT_FirstAid04 |
285 | Each hit in V.A.T.S. has an excellent chance to fill your Critical meter. | CUT_FourLeafClover04 |
286 | Sprinting in Power Armor consumes 90% less Fusion Core energy. | CUT_FullCharge03 |
287 | Your one-handed melee weapons now do +20% damage. | CUT_Gladiator04 |
288 | Your one-handed melee weapons now do +20% damage. | CUT_GladiatorExpert04 |
289 | Your one-handed melee weapons now do +20% damage. | CUT_GladiatorMaster04 |
290 | Workshop items are 60% cheaper to repair. | CUT_GreaseMonkey02 |
291 | You have a 50% chance to reap twice as much when harvesting flora. | CUT_GreenThumb02 |
292 | You have a 75% chance to reap twice as much when harvesting flora. | CUT_GreenThumb03 |
293 | Automatic rifles reload 40% faster and have excellent hip fire accuracy. | CUT_GroundPounder04 |
294 | Your automatic pistols now do +20% damage. | CUT_Guerrilla04 |
295 | Your automatic pistols now do +20% damage. | CUT_GuerrillaExpert04 |
296 | Your automatic pistols now do +20% damage. | CUT_GuerrillaMaster04 |
297 | Your non-automatic pistols now do +20% damage. | CUT_Gunslinger04 |
298 | Your non-automatic pistols now do +20% damage. | CUT_GunslingerExpert04 |
299 | Your non-automatic pistols now do +20% damage. | CUT_GunslingerMaster04 |
300 | Hunger and thirst grow 90% more slowly when in camp belonging to your team. | CUT_HappyCamper03 |
301 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunner04 |
302 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunnerExpert04 |
303 | Your non-explosive heavy guns now do +20% damage. | CUT_HeavyGunnerMaster04 |
304 | Improved hacking | CUT_InstM02LiamsAlgorithm |
305 | Punching attacks do +80% damage with a 20% chance to stagger. | CUT_IronFist04 |
306 | Punching attacks do +100% damage with a 25% chance to stagger. | CUT_IronFist05 |
307 | You always drop a live grenade from your inventory when you are downed. | CUT_LastLaugh02 |
308 | Your rifles have 20% more range and excellent accuracy when sighted. | CUT_Longshot04 |
309 | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. | CUT_ModernRenegade04 |
310 | Damage bonus inversely proportional to current health | CUT_Mutation_AdrenalPositiveSuper_Perk |
311 | Damage bonus inversely proportional to current health | CUT_Mutation_AdrenalPositive_Perk |
312 | Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. | CUT_OneGunArmy04 |
313 | Fusion Cores now last 80% longer. | CUT_PowerUser04 |
314 | Fusion Core duration is now doubled. | CUT_PowerUser05 |
315 | Gain a 20% chance to instantly reload when your clip is empty. | CUT_QuickHands04 |
316 | Gain a 25% chance to instantly reload when your clip is empty. | CUT_QuickHands05 |
317 | The greater your Rads, the greater your Strength (max +10 STR)! | CUT_Radicool02 |
318 | The greater your Rads, the greater your Strength (max +15 STR)! | CUT_Radicool03 |
319 | Gain a +100% damage bonus for 2 minutes when a player revives you. | CUT_Revenant03 |
320 | Gain a 20% chance to deflect back some of enemies' ranged damage. (No PvP) | CUT_Ricochet04 |
321 | Your non-automatic rifles now do +20% damage. | CUT_Rifleman04 |
322 | Your non-automatic rifles now do +20% damage. | CUT_RiflemanExpert04 |
323 | Your non-automatic rifles now do +20% damage. | CUT_RiflemanMaster04 |
324 | Shotguns now weigh 80% less and you reload them 40% faster. | CUT_Scattershot04 |
325 | Obtain many more components when you scrap weapons and armor. | CUT_Scrapper02 |
326 | Your shotguns now do +20% damage. | CUT_Shotgunner04 |
327 | Your shotguns now do +20% damage. | CUT_ShotgunnerExpert04 |
328 | Your shotguns now do +20% damage. | CUT_ShotgunnerMaster04 |
329 | Your shotguns have excellent accuracy and spread. | CUT_SkeetShooter04 |
330 | Your two-handed melee weapons now do +20% damage. | CUT_Slugger04 |
331 | Your two-handed melee weapons now do +20% damage. | CUT_SluggerExpert04 |
332 | Your two-handed melee weapons now do +20% damage. | CUT_SluggerMaster04 |
333 | You are 50% harder to detect while sneaking. | CUT_Sneak04 |
334 | You are 60% harder to detect while sneaking. | CUT_Sneak05 |
335 | Gain improved control and hold your breath 60% longer while aiming scopes. | CUT_Sniper04 |
336 | In Power Armor, heavy guns gain excellent accuracy and ignore 40% armor. | CUT_Stabilized04 |
337 | When you craft anything, there is a 40% chance you'll get double results! | CUT_SuperDuper04 |
338 | Reduce target's damage output by % for X seconds after you attack. | CUT_Suppressor02_Target |
339 | Reduce target's damage output by % for X seconds after you attack. | CUT_Suppressor03_Target |
340 | Your rifles ignore 40% armor and have a 8% chance to stagger. | CUT_TankKiller04 |
341 | Reduce target's damage output by % for X seconds after you attack. | CUT_Tenderizer02_Target |
342 | Reduce target's damage output by % for X seconds after you attack. | CUT_Tenderizer03_Target |
343 | Your rifle attacks have a 12% chance of crippling a limb. | CUT_Tormentor04 |
344 | Collecting wood yields 100% more. | CUT_Woodchucker02 |
345 | Collecting wood yields 200% more. | CUT_Woodchucker03 |
346 | Insects do 15% less damage to you. | D01C_InsectRepellentPerk |
347 | Attacks with non-automatic rifles now ignore 15% of a target's armor. | Deadeye01 |
348 | Attacks with non-automatic rifles now ignore 25% of a target's armor. | Deadeye02 |
349 | Sprint 10% faster at increased AP cost when your health is below 40%. | DeadManSprinting01 |
350 | Sprint 20% faster at increased AP cost when your health is below 50%. | DeadManSprinting02 |
351 | Your explosives do +20% damage. | DemolitionExpert01 |
352 | Your explosives do +30% damage. | DemolitionExpert02 |
353 | Your explosives do +40% damage. | DemolitionExpert03 |
354 | Your explosives do +50% damage. | DemolitionExpert04 |
355 | Your explosives do +60% damage. | DemolitionExpert05 |
356 | When your health falls below 20%, do 4x damage for 30 seconds. | DLC03_DestroyerAcadiaPerk |
357 | Gain +5 to all resistances. | DLC03_FarHarborSurvivalistPerk |
358 | 5% less per mod piece | DLC03_FortifyAccuracyFoodPerk |
359 | Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. | DLC03_HuntersWisdom |
360 | When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. | DLC03_ProtectorAcadiaPerk |
361 | Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance. | DLC04CompGagePerk |
362 | Unlocks new structures at all Raider outposts. | DLC04WastelandWarlord01 |
363 | Unlocks additional structures at all Raider outposts. | DLC04WastelandWarlord02 |
364 | You rule the wastes! Your outposts can construct all Raider structures! | DLC04WastelandWarlord03 |
365 | Scale the actor's incoming and outgoing damage. | DLC04_MilitiaDamageMultPerk |
366 | Increases speech challenge success chance. | DLC04_PerkMagPerkScav01 |
367 | +25% Combat Knife and Switchblade damage. | DLC04_PerkMagPerkScav02 |
368 | +10% hand to hand weapon damage. | DLC04_PerkMagPerkScav03 |
369 | +5% explosives damage. | DLC04_PerkMagPerkScav04 |
370 | +1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps. | DLC04_PerkMagPerkScav05 |
371 | Give player prompt to Collar quest targets | DLC04_ShockCollarPerk |
372 | Gain +2 to Perception. | DLC04_VANS02 |
373 | Avoid 10% of incoming damage at the cost of 30 Action Points per hit. | Dodgy01 |
374 | Avoid 20% of incoming damage at the cost of 30 Action Points per hit. | Dodgy02 |
375 | Avoid 30% of incoming damage at the cost of 30 Action Points per hit. | Dodgy03 |
376 | All drinks quench thirst by an additional 25%. | Dromedary01 |
377 | All drinks quench thirst by an additional 50%. | Dromedary02 |
378 | All drinks quench thirst by an additional 75%. | Dromedary03 |
379 | You have a 50% chance to keep your Stimpak when you revive another player. | DryNurse01 |
380 | Called in script to play fanfare when players do a positive action in Event: Grahm's Cookout | E02A_Meat_BBQ_ProgressFanfarePerk |
381 | Used for the Prime Beasts in Meat Week (E02A_Meat_Hunt) | E02A_PrimeActor_Perk |
382 | Called in script to play fanfare when players do a positive action in Event: Mischief Night | E03A_Mischief_ProgressFanfarePerk |
383 | Players you revive come back with health regen for 15 seconds. | EMT01 |
384 | Players you revive come back with improved health regen for 30 seconds. | EMT02 |
385 | Players you revive come back with high health regen for 60 seconds. | EMT03 |
386 | The Wasteland is no match for you! Your Endurance is increased. | Endurance01 |
387 | Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. | Enforcer01 |
388 | Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. | Enforcer02 |
389 | Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. | Enforcer03 |
390 | Sneak to lose enemies, and running no longer affects stealth. | EscapeArtist01 |
391 | Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor) | Evasive01 |
392 | Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor) | Evasive02 |
393 | Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor) | Evasive03 |
394 | Your attacks ignore 25% armor of any insect. | Exterminator01 |
395 | Your attacks ignore 50% armor of any insect. | Exterminator02 |
396 | Your attacks ignore 75% armor of any insect. | Exterminator03 |
397 | 10% less damage from poison | FF01_Reward_PoisonResist |
398 | Food gives less rads | FF05_Reward_ResistFoodRads |
399 | Packaged meat give more health | FF06_Reward_ImprovedFood |
400 | Stimpaks and RadAway will now work much more quickly. | FieldSurgeon01 |
401 | See a throwing arc when tossing thrown weapons, and they fly 15% further. | FireInTheHole01 |
402 | See a throwing arc when tossing thrown weapons, and they fly 30% further. | FireInTheHole02 |
403 | See a throwing arc when tossing thrown weapons, and they fly 50% further. | FireInTheHole03 |
404 | Take 15% less damage from explosions and flame attacks. | Fireproof01 |
405 | Take 30% less damage from explosions and flame attacks. | Fireproof02 |
406 | Take 45% less damage from explosions and flame attacks. | Fireproof03 |
407 | Stimpaks restore 15% more lost Health. | FirstAid01 |
408 | Stimpaks restore 30% more lost Health. | FirstAid02 |
409 | Stimpaks restore 45% more lost Health. | FirstAid03 |
410 | You can repair workshop objects to 130% of normal maximum condition. | FixerUpper01-CUT |
411 | You can repair workshop objects to 160% of normal maximum condition. | FixerUpper02-CUT |
412 | You can repair workshop objects to 130% of normal maximum condition. | FixerUpper03-CUT |
413 | You can repair armor and Power Armor to 130% of normal maximum condition. | FixItGood01 |
414 | You can repair armor and Power Armor to 160% of normal maximum condition. | FixItGood02 |
415 | You can repair armor and Power Armor to 200% of normal maximum condition. | FixItGood03 |
416 | Buy for 10% lower and sell for 10% higher. | FortifyBuySell10ChemPerk |
417 | 25% Crit Chance | FortifyCritChance25xChemPerk |
418 | Additional 15% damage with sneak attacks. | FortifySneakAttackBonus2xChemPerk |
419 | 10% Additional Accuracy while in VATS | FortifyVATSAccuracyChemPerk |
420 | +2% XP earned. | FortifyXPBonusFoodPerk |
421 | You hear directional audio when in range of a Caps Stash. | FortuneFinder01 |
422 | Each hit in V.A.T.S. has a chance to fill your Critical meter. | FourLeafClover01 |
423 | Each hit in V.A.T.S. has a better chance to fill your Critical meter. | FourLeafClover02 |
424 | Each hit in V.A.T.S. has an excellent chance to fill your Critical meter. | FourLeafClover03 |
425 | A mutation's positive effects are vastly improved while affected by its serum. | FrayedGenes01-CUT |
426 | Teammates hit by your flame weapons regen health briefly (no Molotov). | FriendlyFire01 |
427 | Teammates hit by your flame weapons regen more health briefly (no Molotov). | FriendlyFire02 |
428 | Teammates hit by your flame weapons regen even more health (no Molotov). | FriendlyFire03 |
429 | Sprinting in Power Armor consumes half as much Fusion Core energy. | FullCharge01 |
430 | Sprinting in Power Armor consumes no extra Fusion Core energy. | FullCharge02 |
431 | Limb damage is reduced by 100%. | GenericBrawlPreventLimbDamage |
432 | Radiation now regenerates your lost Health. | Ghoulish01 |
433 | Radiation now regenerates more of your lost Health. | Ghoulish02 |
434 | Radiation now regenerates even more of your lost Health! | Ghoulish03 |
435 | Your one-handed melee weapons now do +10% damage. | Gladiator01 |
436 | Your one-handed melee weapons now do +15% damage. | Gladiator02 |
437 | Your one-handed melee weapons now do +20% damage. | Gladiator03 |
438 | Your one-handed melee weapons now do +10% damage. | GladiatorExpert01 |
439 | Your one-handed melee weapons now do +15% damage. | GladiatorExpert02 |
440 | Your one-handed melee weapons now do +20% damage. | GladiatorExpert03 |
441 | Your one-handed melee weapons now do +10% damage. | GladiatorMaster01 |
442 | Your one-handed melee weapons now do +15% damage. | GladiatorMaster02 |
443 | Your one-handed melee weapons now do +20% damage. | GladiatorMaster03 |
444 | Deal +20% damage to Glowing Enemies. | GlowSight01 |
445 | Deal +40% damage to Glowing Enemies. | GlowSight02 |
446 | Deal +60% damage to Glowing Enemies. | GlowSight03 |
447 | Take 40% less damage from falling. | GoatLegs01 |
448 | Take 80% less damage from falling. | GoatLegs02 |
449 | Eating dog food is now three times as beneficial. | GoodDoggy01 |
450 | Food in your inventory will spoil 30% more slowly. | GoodWithSalt01 |
451 | Food in your inventory will spoil 60% more slowly. | GoodWithSalt02 |
452 | Food in your inventory will spoil 90% more slowly. | GoodWithSalt03 |
453 | Reap twice as much when harvesting flora. | GreenThumb01 |
454 | Your explosives detonate with a 50% larger radius. | Grenadier01 |
455 | Your explosives detonate with twice the radius. | Grenadier02 |
456 | Any kill in V.A.T.S. has a 15% chance to restore all Action Points. | GrimReapersSprint01 |
457 | Any kill in V.A.T.S. has a 25% chance to restore all Action Points. | GrimReapersSprint02 |
458 | Any kill in V.A.T.S. has a 35% chance to restore all Action Points. | GrimReapersSprint03 |
459 | Automatic rifles now reload 10% faster and have better hip fire accuracy. | GroundPounder01 |
460 | Automatic rifles reload 20% faster and have even better hip fire accuracy. | GroundPounder02 |
461 | Automatic rifles reload 30% faster and have excellent hip fire accuracy. | GroundPounder03 |
462 | Your automatic pistols now do +10% damage. | Guerrilla01 |
463 | Your automatic pistols now do +15% damage. | Guerrilla02 |
464 | Your automatic pistols now do +20% damage. | Guerrilla03 |
465 | Your automatic pistols now do +10% damage. | GuerrillaExpert01 |
466 | Your automatic pistols now do +15% damage. | GuerrillaExpert02 |
467 | Your automatic pistols now do +20% damage. | GuerrillaExpert03 |
468 | Your automatic pistols now do +10% damage. | GuerrillaMaster01 |
469 | Your automatic pistols now do +15% damage. | GuerrillaMaster02 |
470 | Your automatic pistols now do +20% damage. | GuerrillaMaster03 |
471 | V.A.T.S. swaps targets on kill with +10% damage to your next target. | GunFu01 |
472 | V.A.T.S. swaps targets on kill with +10% then 20% damage to your next 2 targets. | GunFu02 |
473 | V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets. | GunFu03 |
474 | Your running speed is increased by 10% when you have a pistol equipped. | GunRunner01 |
475 | Your running speed is increased by 20% when you have a pistol equipped. | GunRunner02 |
476 | Your non-automatic pistols now do +10% damage. | Gunslinger01 |
477 | Your non-automatic pistols now do +15% damage. | Gunslinger02 |
478 | Your non-automatic pistols now do +20% damage. | Gunslinger03 |
479 | Your non-automatic pistols now do +10% damage. | GunslingerExpert01 |
480 | Your non-automatic pistols now do +15% damage. | GunslingerExpert02 |
481 | Your non-automatic pistols now do +20% damage. | GunslingerExpert03 |
482 | Your non-automatic pistols now do +10% damage. | GunslingerMaster01 |
483 | Your non-automatic pistols now do +15% damage. | GunslingerMaster02 |
484 | Your non-automatic pistols now do +20% damage. | GunslingerMaster03 |
485 | Guns break 10% slower and you can craft Tier 1 guns. (Plans required) | Gunsmith01 |
486 | Guns break 20% slower and you can craft Tier 2 guns. (Plans required) | Gunsmith02 |
487 | Guns break 30% slower and you can craft Tier 3 guns. (Plans required) | Gunsmith03 |
488 | Guns break 40% slower and you can craft Tier 4 guns. (Plans required) | Gunsmith04 |
489 | Guns break 50% slower and you can craft Tier 5 guns. (Plans required) | Gunsmith05 |
490 | Gain +1 hacking skill, and terminal lock-out time is reduced. | Hacker01 |
491 | Gain +1 hacking skill, and terminal lock-out time is reduced. | HackerExpert01 |
492 | Gain +1 hacking skill, and terminal lock-out time is reduced. | HackerMaster01 |
493 | Hunger and thirst grow 40% more slowly when in camp or in a team workshop. | HappyCamper01 |
494 | Hunger and thirst grow 80% more slowly when in camp or in a team workshop. | HappyCamper02 |
495 | Your Luck is increased by 2 while under the influence of alcohol. | HappyGoLucky01 |
496 | Your Luck is increased by 3 while under the influence of alcohol. | HappyGoLucky02 |
497 | Buying and selling prices at non-player vendors are better. | HardBargain01 |
498 | Buying and selling prices at non-player vendors are even better. | HardBargain02 |
499 | Buying and selling prices at non-player vendors are now much better. | HardBargain03 |
500 | Players you revive are cured of all Rads. | HealingHands01 |
501 | Your non-explosive heavy guns now do +10% damage. | HeavyGunner01 |
502 | Your non-explosive heavy guns now do +15% damage. | HeavyGunner02 |
503 | Your non-explosive heavy guns now do +20% damage. | HeavyGunner03 |
504 | Your non-explosive heavy guns now do +10% damage. | HeavyGunnerExpert01 |
505 | Your non-explosive heavy guns now do +15% damage. | HeavyGunnerExpert02 |
506 | Your non-explosive heavy guns now do +20% damage. | HeavyGunnerExpert03 |
507 | Your non-explosive heavy guns now do +10% damage. | HeavyGunnerMaster01 |
508 | Your non-explosive heavy guns now do +15% damage. | HeavyGunnerMaster02 |
509 | Your non-explosive heavy guns now do +20% damage. | HeavyGunnerMaster03 |
510 | Gain gradual health regeneration while in your camp or workshop. | Homebody01 |
511 | Gain improved health and limb regeneration while in your camp or workshop. | Homebody02 |
512 | You can craft and disarm better traps and craft better turrets. (Plans required) | HomeDefense01 |
513 | You can craft and disarm advanced traps and craft advanced turrets. (Plans required) | HomeDefense02 |
514 | You can craft and disarm expert traps and craft expert turrets. (Plans required) | HomeDefense03 |
515 | Improves Scope Aiming Stability and decreases Vats Accuracy | HoppyHunter_ScopeStability |
516 | Chems generate 50% less thirst. | HydroFix01 |
517 | Chems no longer generate thirst. | HydroFix02 |
518 | Your chance to successfully cure any disease is improved by 25%. | ImCured01 |
519 | Your chance to successfully cure any disease is improved by 50%. | ImCured02 |
520 | Your chance to successfully cure any disease is improved by 75%. | ImCured03 |
521 | Your chance to successfully cure any disease is doubled. | ImCured04 |
522 | Your melee and unarmed weapons ignore 25% of your target's armor. | Incisor01 |
523 | Your melee and unarmed weapons ignore 50% of your target's armor. | Incisor02 |
524 | Your melee and unarmed weapons ignore 75% of your target's armor. | Incisor03 |
525 | Players you revive have +6 Action Point regen for 10 minutes. | Injector01 |
526 | Players you revive have +12 Action Point regen for 10 minutes. | Injector02 |
527 | Players you revive have +18 Action Point regen for 10 minutes. | Injector03 |
528 | When you are on a team, gain 5% more XP. | Inspirational01 |
529 | When you are on a team, gain 10% more XP. | Inspirational02 |
530 | When you are on a team, gain 15% more XP. | Inspirational03 |
531 | Being able to read above a 5th grade level has its perks. Your Intelligence is increased. | Intelligence01 |
532 | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. | Intimidation01 |
533 | When you successfully pacify someone, you can incite them to attack. | Intimidation02 |
534 | When you successfully pacify someone, you can give them specific commands. | Intimidation03 |
535 | Gain 10 Damage and Energy Resistance while not wearing Power Armor. | Ironclad01 |
536 | Gain 20 Damage and Energy Resistance while not wearing Power Armor. | Ironclad02 |
537 | Gain 30 Damage and Energy Resistance while not wearing Power Armor. | Ironclad03 |
538 | Gain 40 Damage and Energy Resistance while not wearing Power Armor. | Ironclad04 |
539 | Gain 50 Damage and Energy Resistance while not wearing Power Armor. | Ironclad05 |
540 | Your punching attacks now do +10% damage. | IronFist01 |
541 | Your punching attacks now do +15% damage. | IronFist02 |
542 | Your punching attacks now do +20% damage. | IronFist03 |
543 | Your chance to catch a disease from food is reduced by 30%. | IronStomach01 |
544 | Your chance to catch a disease from food is reduced by 60%. | IronStomach02 |
545 | Your chance to catch a disease from food is reduced by 90%. | IronStomach03 |
546 | Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor) | JunkShield01 |
547 | Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor) | JunkShield02 |
548 | Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor) | JunkShield03 |
549 | You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue. | LadyKiller01 |
550 | Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. | LadyKiller02 |
551 | Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. | LadyKiller03 |
552 | You drop a live grenade from your inventory when you die. | LastLaugh01 |
553 | Your generosity knows no bounds. Perk card sharing duration is extended by 25%. | LavishLender01 |
554 | Perk card sharing duration is extended by 50%. | LavishLender02 |
555 | Perk card sharing duration is extended by 75%. | LavishLender03 |
556 | Perk card sharing duration is doubled. | LavishLender04 |
557 | You take 30% less radiation from eating or drinking. | LeadBelly01 |
558 | You take 60% less radiation from eating or drinking. | LeadBelly02 |
559 | You take no radiation from eating or drinking. | LeadBelly03 |
560 | Reduce weapon damage during the day and boost at night. | LegendaryDamageNightPerk |
561 | Damage inverse damage resist | LegendaryDamageUnarmoredPerk |
562 | Reduce target's damage output by 20% for X seconds after you attack. | LegendaryDebuffDamage_TargetPerk |
563 | Lower chance with automatic weapons | LegendaryKnockbackPerk |
564 | Chance to cripple the target | Legendary_CrippleTargetPerk |
565 | Your pipe weapons break 20% more slowly and are cheaper to repair. | LicensedPlumber01 |
566 | Your pipe weapons break 40% more slowly and are cheaper to repair. | LicensedPlumber02 |
567 | Your pipe weapons break 60% more slowly and are cheaper to repair. | LicensedPlumber03 |
568 | Gain a total of +15 to your maximum Health. | LifeGiver01 |
569 | Gain a total of +30 to your maximum Health. | LifeGiver02 |
570 | Gain a total of +45 to your maximum Health. | LifeGiver03 |
571 | While sneaking, you never trigger mines or floor-based traps. | Lightfooted01 |
572 | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. | LocalLeader01 |
573 | You can build stores and workstations at workshop settlements. | LocalLeader02 |
574 | Heavy guns reload 10% faster. | LockAndLoad01 |
575 | Heavy guns reload 20% faster. | LockAndLoad02 |
576 | Heavy guns reload 30% faster. | LockAndLoad03 |
577 | You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith01 |
578 | You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith02 |
579 | You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required) | Locksmith03 |
580 | When adventuring alone, take 10% less damage and gain 10% AP regen. | LoneWanderer01 |
581 | When adventuring alone, take 15% less damage and gain 20% AP regen. | LoneWanderer02 |
582 | When adventuring alone, take 20% less damage and gain 30% AP regen. | LoneWanderer03 |
583 | Your rifles have 10% more range and more accuracy when sighted. | Longshot01 |
584 | Your rifles have 20% more range and even more accuracy when sighted. | Longshot02 |
585 | Your rifles have 30% more range and excellent accuracy when sighted. | Longshot03 |
586 | After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time. | LoversEmbracePerk |
587 | Cats have 9 lives. You must be part cat. Your Luck is increased. | Luck01 |
588 | Slight chance your weapon will repair itself when hitting an enemy. | LuckOfTheDraw01 |
589 | Chance your weapon will repair itself even more when hitting an enemy. | LuckOfTheDraw02 |
590 | Chance your weapon will greatly repair itself when hitting an enemy. | LuckOfTheDraw03 |
591 | Slight chance your equipped armor will repair itself when struck. | LuckyBreak01 |
592 | Chance your equipped armor will repair itself even more when struck. | LuckyBreak02 |
593 | Chance your equipped armor will greatly repair itself when struck. | LuckyBreak03 |
594 | Damage bonus vs. the Mothman | Magazine_AstonishingTales01Perk |
595 | Damage bonus vs. the Grafton Monster | Magazine_AstonishingTales02Perk |
596 | Damage bonus vs. the Snallygaster | Magazine_AstonishingTales03Perk |
597 | Damage bonus vs. the Flatwoods Alien | Magazine_AstonishingTales04Perk |
598 | Damage bonus vs. the Wendigo | Magazine_AstonishingTales05Perk |
599 | +25% damage with the Alien Blaster | Magazine_AwesomeTales04Perk |
600 | +25% damage with the Cryolator | Magazine_AwesomeTales05Perk |
601 | Take 25% less damage from robots. | Magazine_AwesomeTales08Perk |
602 | Do +15% damage with scoped weapons. | Magazine_AwesomeTales10Perk |
603 | RadAway is 30% more effective. | Magazine_AwesomeTales13Perk |
604 | Used as a hidden 4th rank of the Organ Trail perk, in case the player has Organ Trail rank 3 in addition to the Backwoodsman magazine. | Magazine_Backwoodsman01Perk |
605 | +50% damage with Tomahawks | Magazine_Backwoodsman02Perk |
606 | Crafting weapons now costs fewer materials. | Magazine_Backwoodsman03Perk |
607 | +50% healing from cooked food | Magazine_Backwoodsman06Perk |
608 | 30% Reduced chance to become diseased from food and drink | Magazine_Backwoodsman07Perk |
609 | Hunger and thirst restored by 30% more when eating food or drinks | Magazine_Backwoodsman08Perk |
610 | Repairs to Settlements cost 50% less materials | Magazine_Backwoodsman09Perk |
611 | This perk is just a flag to let workshop turrets know to do more damage | Magazine_Backwoodsman10Perk |
612 | 20% harder to detect. | Magazine_GrognakTheBarbarian02Perk |
613 | Melee weapons weigh 75% less. | Magazine_GrognakTheBarbarian06Perk |
614 | Melee weapons lose condition 50% more slowly. | Magazine_GrognakTheBarbarian07Perk |
615 | Gain +2 Damage Resist for each point of CHA. | Magazine_GrognakTheBarbarian08Perk |
616 | Do +15% damage against robots | Magazine_GunsAndBullets01Perk |
617 | +50% Components From Scrapped Weapons | Magazine_GunsAndBullets05Perk |
618 | Do +10% damage with guns without scopes. | Magazine_GunsAndBullets07Perk |
619 | Do +15% damage against Liberator Bots. UNIMPLEMENTED (until Liberator Bots are set up) | Magazine_GunsAndBullets10Perk |
620 | Heal 50% more from eating vegetables and fruits. | Magazine_LiveAndLove03Perk |
621 | Cooldown for sharing Perk Cards reduced by 30% | Magazine_LiveAndLove09Perk |
622 | Take 25% less damage from insects | Magazine_ScoutsLife02Perk |
623 | Extend bleedout time | Magazine_ScoutsLife04Perk |
624 | Become hungry / thirsty 30% more slowly | Magazine_ScoutsLife06Perk |
625 | Take 25% less damage from animals | Magazine_ScoutsLife07Perk |
626 | Reduced camp cost | Magazine_ScoutsLife09Perk |
627 | Take 25% less damage from robots. | Magazine_TeslaScience01Perk |
628 | Take 25% less damage from plasma weapons, grenades, and mines. | Magazine_TeslaScience02Perk |
629 | Power Armor consumes Fusion Cores 15% more slowly. | Magazine_TeslaScience04Perk |
630 | Heavy guns have a 20% chance to not consume ammo. | Magazine_TeslaScience05Perk |
631 | Pick locks of a higher tier | Magazine_TumblersToday03Perk |
632 | Your bobby pins are unbreakable | Magazine_TumblersToday04Perk |
633 | 5% chance of taking no damage from an attack | Magazine_Unstoppables01Perk |
634 | 20% chance of taking no damage from scorched enemies | Magazine_Unstoppables02Perk |
635 | 30% chance of taking no damage from an explosion | Magazine_Unstoppables03Perk |
636 | +30% chance of taking no damage from a melee attack | Magazine_Unstoppables04Perk |
637 | 30% chance of taking no damage from an energy weapon attack | Magazine_Unstoppables05Perk |
638 | Take 10% less damage from enemy players. | Magazine_USCovertOps03Perk |
639 | Reduced Enemy Player VATS Accuracy | Magazine_USCovertOps07Perk |
640 | +50% damage with unarmed and knife attacks | Magazine_USCovertOps08Perk |
641 | Don't trigger enemy mines | Magazine_USCovertOps10Perk |
642 | Gain 1 Charisma for each teammate, excluding yourself. | MagneticPersonality01 |
643 | Gain 2 Charisma for each teammate, excluding yourself. | MagneticPersonality02 |
644 | Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required) | MakeshiftWarrior01 |
645 | Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required) | MakeshiftWarrior02 |
646 | Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) | MakeshiftWarrior03 |
647 | Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required) | MakeshiftWarrior04 |
648 | Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required) | MakeshiftWarrior05 |
649 | Sprinting consumes 20% fewer Action Points. (No Power Armor) | Marathoner01 |
650 | Sprinting consumes 30% fewer Action Points. (No Power Armor) | Marathoner02 |
651 | Sprinting consumes 40% fewer Action Points. (No Power Armor) | Marathoner03 |
652 | Your melee weapons weigh 20% less, and you can swing them 10% faster. | MartialArtist01 |
653 | Your melee weapons weigh 40% less, and you can swing them 20% faster. | MartialArtist02 |
654 | Your melee weapons weigh 60% less, and you can swing them 30% faster. | MartialArtist03 |
655 | Eliminates Hunger | MeatSweats_DecreasedHungerPerk |
656 | Apply melee crit bonus | MeleeCritDamagePerk |
657 | Running is as quiet as sneaking. | MightDelete_SilentRunning |
658 | At night your silenced weapons do an additional 25% sneak attack damage. | MisterSandman01 |
659 | At night your silenced weapons do an additional 50% sneak attack damage. | MisterSandman02 |
660 | 20% chance to cripple a limb | ModChanceCripple |
661 | Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk. | ModDetectionMovement |
662 | Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. | ModernRenegade01 |
663 | Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. | ModernRenegade02 |
664 | Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. | ModernRenegade03 |
665 | 25% extra limb damage | ModExtraLimbDamage |
666 | Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk. | ModFallingDamage |
667 | Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk. | ModLimbDamage |
668 | 10% unarmed per mod piece | mod_armor_BrawlerPerk |
669 | Reduce incoming explosives damage | mod_armor_Explosion1Perk |
670 | Reduce incoming explosives damage | mod_armor_Explosion2Perk |
671 | 10% per mod piece | mod_armor_IgnoreArmorPerk |
672 | Reduce incoming stagger | mod_armor_LessStagger |
673 | 5% less per mod piece | mod_armor_ReducedPowerAttackPerk |
674 | Sprint drains 5% less AP per equipped part | mod_armor_ReducedSprintPerk |
675 | 5% less per mod piece | mod_armor_StabilizedPerk |
676 | move 5% faster while stealthed per mod installed | mod_armor_StealthMovePerk |
677 | Reduce incoming explosives damage | mod_pa_ExplosiveShieldingPerk |
678 | condition damage adjustment for mods that turns single shot weapons into shotguns | mod_ShotgunConditionModifier |
679 | +25% dmg to scorched, scorchbeasts & scorchqueen | mod_weapon_antiscorchbeast_perk |
680 | Controls bonuses. Upgrades when Eye of Ra is equipped | MoM_BladeofBastetPerk |
681 | Controls garb of mysteries buffs. Upgrades when Eye of Ra is equipped | MoM_GarbofMysteriesPerk |
682 | Controls Voice of Set weapon bonuses. Upgrades when Eye of Ra is equipped | MoM_VoiceofSetPerk |
683 | Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget01 |
684 | Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget02 |
685 | Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor) | MovingTarget03 |
686 | Using chems induces 50% less hunger. | MunchyResistance01 |
687 | Chems now never induce hunger. | MunchyResistance02 |
688 | Apply a spell on yourself when you attack to flag that you attacked | Mutation_ChameleonOnAttack_Perk |
689 | Receive double the benefit from meat | Mutation_EatAllTheMeat_Perk |
690 | Receive double the benefit from veggies and fruit | Mutation_EatAllTheVeggies_Perk |
691 | Receive no benefit from meat | Mutation_EatNoMeat_Perk |
692 | Receive no benefit from vegetables | Mutation_EatNoVeggies_Perk |
693 | No danger of disease or radiation from meat | Mutation_EatSafeMeat_Perk |
694 | No danger of disease or radiation from veggies | Mutation_EatSafeVeggies_Perk |
695 | Increased damage taken. This mutation also decreases the amount of damage your teammates take. That part is done in PlayerTeamPerk. | Mutation_EmpathPenalty_Perk |
696 | Increased hunger and thirst | Mutation_IncreasedHungerThirst_Perk |
697 | Increased limb damage | Mutation_IncreasedLimbDamage_Perk |
698 | Reduced gun accuracy | Mutation_ReduceAccuracy_Perk |
699 | Reduce the beneficial effects of chems. | Mutation_ReduceChemEffect_Perk |
700 | Reduced energy weapon damage | Mutation_ReduceEnergyDamage_Perk |
701 | Take greatly reduced falling damage (for the Bird Bones mutation) | Mutation_ReduceFallDamage_Perk |
702 | Bleed effect | Mutation_Talons_Perk |
703 | Chance to cripple limb | Mutation_TwistedMuscles_Perk |
704 | A Mysterious Savior will occasionally appear to revive you when downed. | MysteriousSavior01 |
705 | A Mysterious Savior will more frequently appear to revive you when downed. | MysteriousSavior02 |
706 | The Mysterious Savior will regularly appear to revive you when downed. | MysteriousSavior03 |
707 | The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand. | MysteriousStranger01 |
708 | The Mysterious Stranger appears more often when using V.A.T.S. | MysteriousStranger02 |
709 | The Mysterious Stranger appears so much in V.A.T.S., he knows you by name. | MysteriousStranger03 |
710 | Stimpaks may generate edible meat tissue. Higher Rads improve the chance. | MysteryMeat01 |
711 | Stimpaks generate more edible meat tissue. Higher Rads improve the chance. | MysteryMeat02 |
712 | Stimpaks generate excessive, edible meat. Higher Rads improve the chance. | MysteryMeat03 |
713 | You are 30% less likely to catch a disease from the environment. | NaturalResistance01 |
714 | You are 60% less likely to catch a disease from the environment. | NaturalResistance02 |
715 | You are 90% less likely to catch a disease from the environment. | NaturalResistance03 |
716 | While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. | NerdRage01 |
717 | While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen. | NerdRage02 |
718 | While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. | NerdRage03 |
719 | Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. | NightEyes01 |
720 | Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson01 |
721 | Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson02 |
722 | Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m. | NightPerson03 |
723 | Sneak attacks with melee weapons do 2.3x normal damage. | Ninja01 |
724 | Sneak attacks with melee weapons do 2.6x normal damage. | Ninja02 |
725 | Sneak attacks with melee weapons do 3x normal damage. | Ninja03 |
726 | Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. | NocturnalFortitude01 |
727 | Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m. | NocturnalFortitude02 |
728 | Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. | OneGunArmy01 |
729 | Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. | OneGunArmy02 |
730 | Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb. | OneGunArmy03 |
731 | Explosives weigh 30% less. | OrdnanceExpress01 |
732 | Explosives weigh 60% less. | OrdnanceExpress02 |
733 | Explosives weigh 90% less. | OrdnanceExpress03 |
734 | Rads increase your chance to inflict 25 Rads with melee attacks! | OverlyGenerous01 |
735 | Rads increase your chance to inflict 50 Rads with melee attacks! | OverlyGenerous02 |
736 | Your pistols weigh 25% less. | PackinLight01 |
737 | Your pistols weigh 50% less. | PackinLight02 |
738 | Your pistols weigh 75% less. | PackinLight03 |
739 | The weight of all junk items is reduced by 25%. | PackRat01 |
740 | The weight of all junk items is reduced by 50%. | PackRat02 |
741 | The weight of all junk items is reduced by 75%. | PackRat03 |
742 | Damage and stagger enemies by sprinting into them with Power Armor. | PainTrain01 |
743 | Smash and stagger enemies by sprinting into them with Power Armor. | PainTrain02 |
744 | Devastate and stagger enemies by sprinting into them with Power Armor. | PainTrain03 |
745 | You hear directional audio when in range of a Magazine. | Pannapictagraphist01 |
746 | The effects of pre-war alcohol are doubled. | PartyBoy01 |
747 | The effects of pre-war alcohol are tripled. | PartyBoy02 |
748 | The effects of pre-war alcohol are doubled. | PartyGirl01 |
749 | The effects of pre-war alcohol are tripled. | PartyGirl02 |
750 | Takes longer to get addicted when consuming chems. | PA_BloodCleanser |
751 | 50% less damage when health is below 20% | PA_EmergencyProtocols |
752 | Power attacks cost 25% less | PA_OptimizedBracers |
753 | Sprinting costs 20% less action points | PA_OptimizedServos |
754 | sprint 75% faster but drain battery twice as fast | PA_OverdriveServos |
755 | 50% reduction in damage dealt to battery | PA_SubsystemShielding |
756 | Adds energy damage to unarmed strikes. | PA_TeslaBracers |
757 | Underwater breathing time increased with Power Armor helmet. | PA_WaterBreathTime |
758 | V.A.T.S. can hit enemy body parts blocked by cover with reduced accuracy. | Penetrator01 |
759 | Improved V.A.T.S. accuracy vs. enemy body parts blocked by cover. | Penetrator02 |
760 | No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover. | Penetrator03 |
761 | You hear directional audio when in range of a Bobblehead. | PerceptiBobble01 |
762 | Playing Vault-Tech games endlessly has paid off. Your Perception is increased. | Perception01 |
763 | Hunger and thirst grow half as quickly (perk card version) | PerkBubblegumSlowHungerThirstPerk |
764 | Ballistic weapons do +5% critical damage. | PerkMagGunsAndBullets |
765 | Get better prices when buying from vendors. | PerkMagJunktownJerkyVendor |
766 | Extra hairstyles. | PerkMagLaCoiffe |
767 | Companions gain +10 health. | PerkMagLiveNLove01 |
768 | Companions do +5% damage. | PerkMagLiveNLove02 |
769 | Companions have +10 carry weight. | PerkMagLiveNLove03 |
770 | Gain +25% XP from persuading women. | PerkMagLiveNLove04 |
771 | Gain +1 Luck from alcohol when adventuring with a companion. | PerkMagLiveNLove05 |
772 | Companions gain +5 Damage Resistance and Energy Resistance. | PerkMagLiveNLove06 |
773 | Gain +25% XP from persuading men. | PerkMagLiveNLove07 |
774 | Gain +5% XP while adventuring with a companion. | PerkMagLiveNLove08 |
775 | Robot companions inflict +5% damage. | PerkMagLiveNLove09 |
776 | Companions do 5% more damage. | PerkMagLiveNLoveExtraDmg |
777 | Inflict +2% limb damage. | PerkMagMassSurgicalJournal |
778 | Energy weapons inflict +5% critical damage. | PerkMagTeslaAndYou |
779 | Gain a bonus to lockpicking. | PerkMagTumblersToday |
780 | You are more difficult to detect while sneaking. | PerkMagUSCovertOperations |
781 | Heal 50% more from fruits and vegetables. | PerkMagWastelandSurvival01 |
782 | Take 5% less damage from insects. | PerkMagWastelandSurvival02 |
783 | Heal +50% from irradiated packaged food and drink. | PerkMagWastelandSurvival03 |
784 | Access new decoration items in workshop settlements. | PerkMagWastelandSurvival04 |
785 | Diamond City is now permanently marked on your map. | PerkMagWastelandSurvival05 |
786 | +10% discount from food and drink vendors. | PerkMagWastelandSurvival06 |
787 | Swim +25% faster. | PerkMagWastelandSurvival07 |
788 | Take 5% less damage from melee attacks. | PerkMagWastelandSurvival08 |
789 | Collect extra meat from animal kills. | PerkMagWastelandSurvival09 |
790 | RadAway removes 30% more radiation. | Pharmacist01 |
791 | RadAway removes 60% more radiation. | Pharmacist02 |
792 | RadAway removes twice as much radiation. | Pharmacist03 |
793 | 40% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma01 |
794 | 60% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma02 |
795 | 80% chance to find extra first aid Chems when you "Search" a chem container. | PharmaFarma03 |
796 | Restore some of your team's hunger and thirst when you eat or drink. | Philanthropist01 |
797 | Restore more of your team's hunger and thirst when you eat or drink. | Philanthropist02 |
798 | Restore much more of your team's hunger and thirst when you eat or drink. | Philanthropist03 |
799 | Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m. | Photosynthetic01 |
800 | Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m. | Photosynthetic02 |
801 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | Picklock01 |
802 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | PicklockExpert01 |
803 | Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. | PicklockMaster01 |
804 | Your quick hands and sticky fingers make picking pockets 25% easier. | Pickpocket01 |
805 | Picking pockets is now 50% easier. You can place a live grenade in a person's inventory. | Pickpocket02 |
806 | Picking pockets is now 75% easier, and you can steal equipped weapons. | Pickpocket03 |
807 | Picking pockets is now twice as easy, and you can steal equipped items. | Pickpocket04 |
808 | Spotlight-related Player Perks Management | PlayerPerk_Spotlight |
809 | Support for player team-based perks, mutations, etc. NOTE: Spotlight week buffs implemented here for now. NOTE: Half of Spotlight week 8 is also implemented in the alcohol addiction EP in the AddictionManager perk (same one for Professional Drinker). | PlayerTeamPerk |
810 | All Power Armor parts and chassis weights are reduced by 25%. | PortablePower01 |
811 | All Power Armor parts and chassis weights are reduced by 50%. | PortablePower02 |
812 | All Power Armor parts and chassis weights are reduced by 75%. | PortablePower03 |
813 | Lunchbox Party Favor that stops hunger for a period of time | POSTzzz_ATX_Lunchbox_Extra |
814 | Workshop items are 50% cheaper to repair. | POST_GreaseMonkey01 |
815 | Your maximum Bounty timer is reduced by 20%. | POST_Outlaw01 |
816 | Your maximum Bounty timer is reduced by 40%. | POST_Outlaw02 |
817 | Your maximum Bounty timer is reduced by 60%. | POST_Outlaw03 |
818 | This perk lets you run 30% farther | PowerArmorCheaperSprinting |
819 | Collect a suit of Power Armor into a chassis that you can carry. | PowerArmorCollection |
820 | Your Power Armor breaks 20% more slowly and is cheaper to repair. | PowerPatcher01 |
821 | Your Power Armor breaks 40% more slowly and is cheaper to repair. | PowerPatcher02 |
822 | Your Power Armor breaks 60% more slowly and is cheaper to repair. | PowerPatcher03 |
823 | You can now craft advanced Power Armor mods. (Plans required) | PowerSmith01 |
824 | Crafting Power Armor now costs fewer materials. | PowerSmith02 |
825 | Your crafted Power Armor now has improved durability. | PowerSmith03 |
826 | Fusion Cores now last 30% longer. | PowerUser01 |
827 | Fusion Cores now last 60% longer. | PowerUser02 |
828 | Fusion Core duration is now doubled. | PowerUser03 |
829 | There's no chance you'll get addicted to alcohol. | ProfessionalDrinker01 |
830 | Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter. | Psychopath01 |
831 | Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter. | Psychopath02 |
832 | Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter. | Psychopath03 |
833 | Revive other players with liquor! | QuackSurgeon01 |
834 | Gain a 6% chance to instantly reload when your clip is empty. | QuickHands01 |
835 | Gain a 12% chance to instantly reload when your clip is empty. | QuickHands02 |
836 | Gain a 18% chance to instantly reload when your clip is empty. | QuickHands03 |
837 | After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time. | QuietReflectionXPBonus |
838 | The greater your Rads, the greater your Strength (max +5 STR)! | Radicool01 |
839 | Gain +10 Radiation Resistance. | RadResistant01 |
840 | You now have +20 Radiation Resistance. | RadResistant02 |
841 | You now have +30 Radiation Resistance. | RadResistant03 |
842 | You now have +40 Radiation Resistance. | RadResistant04 |
843 | When affected by rads, you periodically heal 80 rads on nearby teammates. | RadSponge01 |
844 | When affected by rads, you periodically heal 140 rads on nearby teammates. | RadSponge02 |
845 | When affected by rads, you periodically heal 200 rads on nearby teammates. | RadSponge03 |
846 | Limb damage is reduced by 100%. | RECheckpointPreventLimbDamage |
847 | Gain +10 Energy Resistance. | Refractor01 |
848 | You now gain +20 Energy Resistance. | Refractor02 |
849 | You now gain +30 Energy Resistance. | Refractor03 |
850 | You now gain +40 Energy Resistance. | Refractor04 |
851 | You gain increased benefit from being Well Fed or Well Hydrated. | Rejuvenated01 |
852 | You gain much increased benefit from being Well Fed or Well Hydrated. | Rejuvenated02 |
853 | Gain a +25% damage bonus for 2 minutes when a player revives you. | Revenant01 |
854 | Gain a +50% damage bonus for 2 minutes when a player revives you. | Revenant02 |
855 | Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet01 |
856 | Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet02 |
857 | Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP) | Ricochet03 |
858 | Your non-automatic rifles now do +10% damage. | Rifleman01 |
859 | Your non-automatic rifles now do +15% damage. | Rifleman02 |
860 | Your non-automatic rifles now do +20% damage. | Rifleman03 |
861 | Your non-automatic rifles now do +10% damage. | RiflemanExpert01 |
862 | Your non-automatic rifles now do +15% damage. | RiflemanExpert02 |
863 | Your non-automatic rifles now do +20% damage. | RiflemanExpert03 |
864 | Your non-automatic rifles now do +10% damage. | RiflemanMaster01 |
865 | Your non-automatic rifles now do +15% damage. | RiflemanMaster02 |
866 | Your non-automatic rifles now do +20% damage. | RiflemanMaster03 |
867 | Hack an enemy robot for a 25% chance to pacify it. | RoboticsExpert01 |
868 | Hack an enemy robot for a 50% chance to pacify it. | RoboticsExpert02 |
869 | Hack an enemy robot for a 75% chance to pacify it. | RoboticsExpert03 |
870 | You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. | Rooted01 |
871 | While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. | Rooted02 |
872 | While standing still, you may automatically disarm enemies that use melee weapons against you. | Rooted03 |
873 | +5 radiation resistance but -5 to maximum health | RRInTheBloodPerk |
874 | Stealth Boy effects last 10 seconds longer | RRSecretAgentPerk |
875 | Get a 5% bonus on selling items | RRStationMasterPerk |
876 | Shotguns now weigh 30% less and you reload them 10% faster. | Scattershot01 |
877 | Shotguns now weigh 60% less and you reload them 20% faster. | Scattershot02 |
878 | Shotguns now weigh 90% less and you reload them 30% faster. | Scattershot03 |
879 | You can now craft energy guns. (Plans required) | Science01 |
880 | You can craft Rank 1 energy gun mods. (Plans required) | Science02 |
881 | You can craft Rank 2 energy gun mods. (Plans required) | ScienceExpert01 |
882 | Crafting energy guns now costs fewer materials. | ScienceExpert02 |
883 | You can craft Rank 3 energy gun mods. (Plans required) | ScienceMaster01 |
884 | Your crafted energy guns have improved durability. | ScienceMaster02 |
885 | Obtain more components when you scrap weapons and armor. | Scrapper01 |
886 | 40% chance to find extra ammo when you "Search" an ammo container. | Scrounger01 |
887 | 60% chance to find extra ammo when you "Search" an ammo container. | Scrounger02 |
888 | 80% chance to find extra ammo when you "Search" an ammo container. | Scrounger03 |
889 | Stealth Boys last twice as long! | SecretAgent01 |
890 | Stealth Boys last three times as long! | SecretAgent02 |
891 | Stealth Boys last four times as long! | SecretAgent03 |
892 | While below 30% health, gain a 15% chance to avoid damage. | Serendipity01 |
893 | While below 30% health, gain a 30% chance to avoid damage. | Serendipity02 |
894 | While below 30% health, gain a 45% chance to avoid damage. | Serendipity03 |
895 | +10% damage to Flatwoods Monsters | SFZ03_Queen_FlatwoodsPerk |
896 | +10% damage to Grafton Monsters | SFZ03_Queen_GraftonPerk |
897 | +10% damage to Mothmen | SFZ03_Queen_Mothman |
898 | +10% damage to Snallygasters | SFZ03_Queen_Snallygaster |
899 | +10$ damage to Wendigos | SFZ03_Queen_Wendigo |
900 | Your shotguns now do +10% damage. | Shotgunner01 |
901 | Your shotguns now do +15% damage. | Shotgunner02 |
902 | Your shotguns now do +20% damage. | Shotgunner03 |
903 | Your shotguns now do +10% damage. | ShotgunnerExpert01 |
904 | Your shotguns now do +15% damage. | ShotgunnerExpert02 |
905 | Your shotguns now do +20% damage. | ShotgunnerExpert03 |
906 | Your shotguns now do +10% damage. | ShotgunnerMaster01 |
907 | Your shotguns now do +15% damage. | ShotgunnerMaster02 |
908 | Your shotguns now do +20% damage. | ShotgunnerMaster03 |
909 | Your shotguns have improved accuracy and spread. | SkeetShooter01 |
910 | Your shotguns have even better accuracy and spread. | SkeetShooter02 |
911 | Your shotguns have excellent accuracy and spread. | SkeetShooter03 |
912 | All food satisfies hunger by an additional 25%. | SlowMetabolizer01 |
913 | All food satisfies hunger by an additional 50%. | SlowMetabolizer02 |
914 | All food satisfies hunger by an additional 75%. | SlowMetabolizer03 |
915 | Your two-handed melee weapons now do +10% damage. | Slugger01 |
916 | Your two-handed melee weapons now do +15% damage. | Slugger02 |
917 | Your two-handed melee weapons now do +20% damage. | Slugger03 |
918 | Your two-handed melee weapons now do +10% damage. | SluggerExpert01 |
919 | Your two-handed melee weapons now do +15% damage. | SluggerExpert02 |
920 | Your two-handed melee weapons now do +20% damage. | SluggerExpert03 |
921 | Your two-handed melee weapons now do +10% damage. | SluggerMaster01 |
922 | Your two-handed melee weapons now do +15% damage. | SluggerMaster02 |
923 | Your two-handed melee weapons now do +20% damage. | SluggerMaster03 |
924 | Workshop build costs reduced by 10% for every workshop you own (max 40%). | Slumlord01 |
925 | You are 25% harder to detect while sneaking. | Sneak01 |
926 | You are 50% harder to detect while sneaking. | Sneak02 |
927 | You are 75% harder to detect while sneaking. | Sneak03 |
928 | Gain improved control and hold your breath 25% longer while aiming scopes. | Sniper01 |
929 | Gain improved control and hold your breath 50% longer while aiming scopes. | Sniper02 |
930 | Gain improved control and hold your breath 75% longer while aiming scopes. | Sniper03 |
931 | Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered01 |
932 | Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered02 |
933 | Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m. | SolarPowered03 |
934 | You regenerate health for 5 seconds after reviving another player. | SpiritualHealer01 |
935 | You regenerate more health for 7 seconds after reviving another player. | SpiritualHealer02 |
936 | You regenerate even more health for 10 seconds after reviving another player. | SpiritualHealer03 |
937 | Run 10% faster when part of a team. | SquadManeuvers01 |
938 | Run 20% faster when part of a team. | SquadManeuvers02 |
939 | Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data. | SQ_Template_CustomActivationPerk |
940 | In Power Armor, heavy guns gain more accuracy and ignore 15% armor. | Stabilized01 |
941 | In Power Armor, heavy guns gain even more accuracy and ignore 30% armor. | Stabilized02 |
942 | In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. | Stabilized03 |
943 | Less chance for you to mutate from rads or for Radaway to cure mutations. | StarchedGenes01 |
944 | You will never mutate from rads and Radaway will never cure mutations. | StarchedGenes02 |
945 | Stay on target! Hip-fire accuracy is improved when firing any gun. | SteadyAim01 |
946 | Hip-fire accuracy is improved even more when firing any gun. | SteadyAim02 |
947 | You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you. | StealthBoyBonuses |
948 | Gain health regeneration while outside during rain or Rad Storms. | StormChaser01 |
949 | Gain high health regeneration while outside during rain or Rad Storms. | StormChaser02 |
950 | Positive mutation effects are +25% stronger if teammates are mutated too. | StrangeInNumbers01 |
951 | Life in the Vault is a lot like prison, lots of weight lifting. Your Strength is increased. | Strength01 |
952 | Gain +10 to carry weight. | StrongBack01 |
953 | Gain +20 to carry weight. | StrongBack02 |
954 | Gain +30 to carry weight. | StrongBack03 |
955 | Gain +40 to carry weight. | StrongBack04 |
956 | Armor weighs 25% less than normal. | SturdyFrame01 |
957 | Armor weighs 50% less than normal. | SturdyFrame02 |
958 | Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. | SunKissed01 |
959 | Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m. | SunKissed02 |
960 | When you craft anything, there is a 10% chance you'll get double results! | SuperDuper01 |
961 | When you craft anything, there is a 20% chance you'll get double results! | SuperDuper02 |
962 | When you craft anything, there is a 30% chance you'll get double results! | SuperDuper03 |
963 | Reduce your target's damage output by 10% for 2 seconds after you attack. | Suppressor01 |
964 | Reduce your target's damage output by 20% for 2 seconds after you attack. | Suppressor02 |
965 | Reduce your target's damage output by 30% for 2 seconds after you attack. | Suppressor03 |
966 | Reduce target's damage output by (value of PerkSuppressorCurrentDebuff actor value) for X seconds after you attack. | Suppressor_TargetDebuff |
967 | used to give player prompt to eat/drink objects from world | SURV_ConsumeFoodWater |
968 | Take 5% more damage from Scorched enemies | SURV_Disease_Scorched_Perk |
969 | *** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player | SURV_ScaleDiseaseChance |
970 | You had a great sleep, and feel alert and invigorated! +5% XP earned for a limited time. | SURV_WellRestedXPBonus |
971 | You had a terrific sleep in a fantastic bed, and feel alert and invigorated! +5% XP earned for a while. | SURV_WellRestedXPBonus2 |
972 | Your rifles ignore 12% armor and have a 3% chance to stagger. | TankKiller01 |
973 | Your rifles ignore 24% armor and have a 6% chance to stagger. | TankKiller02 |
974 | Your rifles ignore 36% armor and have a 9% chance to stagger. | TankKiller03 |
975 | Your stimpaks now also heal nearby teammates for half the normal strength. | TeamMedic01 |
976 | Your stimpaks now also heal nearby teammates for 75% of normal strength. | TeamMedic02 |
977 | Your stimpaks now also heal nearby teammates for their full strength. | TeamMedic03 |
978 | Make your target receive 5% more damage for 5 seconds after you attack. | Tenderizer01 |
979 | Make your target receive 6% more damage for 7 seconds after you attack. | Tenderizer02 |
980 | Make your target receive 7% more damage for 10 seconds after you attack. | Tenderizer03 |
981 | Reduce target's damage output by (value of PerkTenderizerCurrentDebuff actor value)% for X seconds after you attack. | Tenderizer_TargetDebuff |
982 | Commune with beasts! | TestTamePerk |
983 | While mutated, you provide your teammates with +10 Radiation Resistance. | TheWeird01 |
984 | While mutated, you provide your teammates with +20 Radiation Resistance. | TheWeird02 |
985 | While mutated, you provide your teammates with +30 Radiation Resistance. | TheWeird03 |
986 | Drinking any liquid has a 30% reduced chance to cause Disease. | ThirstQuencher01 |
987 | Drinking any liquid has a 60% reduced chance to cause Disease. | ThirstQuencher02 |
988 | Drinking any liquid has a 90% reduced chance to cause Disease. | ThirstQuencher03 |
989 | Food and drink weights are reduced by 30%. | ThruHiker01 |
990 | Food and drink weights are reduced by 60%. | ThruHiker02 |
991 | Food and drink weights are reduced by 90%. | ThruHiker03 |
992 | Your rifle attacks have a 5% chance of crippling a limb. | Tormentor01 |
993 | Your rifle attacks have a 10% chance of crippling a limb. | Tormentor02 |
994 | Your rifle attacks have a 15% chance of crippling a limb. | Tormentor03 |
995 | Melee attacks lower enemy DMG 15% | ToxicGin_PoisonEnemies |
996 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG01 |
997 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG02 |
998 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG03 |
999 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG04 |
1000 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG05 |
1001 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG06 |
1002 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG07 |
1003 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG08 |
1004 | Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! | TrainingAG09 |
1005 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH01 |
1006 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH02 |
1007 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH03 |
1008 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH04 |
1009 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH05 |
1010 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH06 |
1011 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH07 |
1012 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH08 |
1013 | Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point! | TrainingCH09 |
1014 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN01 |
1015 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN02 |
1016 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN03 |
1017 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN04 |
1018 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN05 |
1019 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN06 |
1020 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN07 |
1021 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN08 |
1022 | Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point! | TrainingEN09 |
1023 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN01 |
1024 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN02 |
1025 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN03 |
1026 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN04 |
1027 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN05 |
1028 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN06 |
1029 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN07 |
1030 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN08 |
1031 | Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point! | TrainingIN09 |
1032 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK01 |
1033 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK02 |
1034 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK03 |
1035 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK04 |
1036 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK05 |
1037 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK06 |
1038 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK07 |
1039 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK08 |
1040 | Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point! | TrainingLK09 |
1041 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE01 |
1042 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE02 |
1043 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE03 |
1044 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE04 |
1045 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE05 |
1046 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE06 |
1047 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE07 |
1048 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE08 |
1049 | Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point! | TrainingPE09 |
1050 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST01 |
1051 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST02 |
1052 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST03 |
1053 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST04 |
1054 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST05 |
1055 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST06 |
1056 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST07 |
1057 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST08 |
1058 | Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point! | TrainingST09 |
1059 | You pay 30% fewer Caps when Fast Traveling. | TravelAgent01 |
1060 | Weights of all Chems (including Stimpaks) are reduced by 30%. | TravelingPharmacy01 |
1061 | Weights of all Chems (including Stimpaks) are reduced by 60%. | TravelingPharmacy02 |
1062 | Weights of all Chems (including Stimpaks) are reduced by 90%. | TravelingPharmacy03 |
1063 | +10% Damage to Anglers | TW004AnglerPerk |
1064 | +10% Damage to Bloodbugs | TW004BloodbugPerk |
1065 | +10% Damage to Honeybeasts | TW004HoneybeastPerk |
1066 | +10% Damage to Mirelurks | TW004MirelurkPerk |
1067 | +10% Damage to Mongrels | TW004MongrelPerk |
1068 | +10% Damage to Radscorpions | TW004RadscorpionPerk |
1069 | +10% Damage to Radstags | TW004RadstagPerk |
1070 | +10% Damage to Radtoads | TW004RadtoadPerk |
1071 | +10% Damage to Snallygasters | TW004SnallygasterPerk |
1072 | +10% Damage to Stingwings | TW004StingwingPerk |
1073 | +10% Damage to Super Mutants | TW004SuperMutantPerk |
1074 | +10% Damage to Yao Guai | TW004YaoGuaiPerk |
1075 | Only union faction can harm | TW009ConfederateProtectionPerk |
1076 | Only confederate faction can harm | TW009UnionProtectionPerk |
1077 | Controls bonuses. | Underarmor_BOSPerk |
1078 | Controls bonuses. | Underarmor_CasualPerk |
1079 | Controls bonuses. | Underarmor_EnclavePerk |
1080 | Controls bonuses. | Underarmor_MarinePerk |
1081 | Controls bonuses. | Underarmor_RaiderPerk |
1082 | Controls bonuses. | Underarmor_VaultPerk |
1083 | GECK Damage Mod Perk. | V94_2_GECKDamageModPerk |
1084 | Adds acid damage to armed a attacks | V94_AcidPerk |
1085 | Adds Bleed damage to all armed melee. | V94_BleedPerk |
1086 | Chance of catching a disease from creatures is reduced by 30%. | Vaccinated01 |
1087 | Chance of catching a disease from creatures is reduced by 60%. | Vaccinated02 |
1088 | Chance of catching a disease from creatures is reduced by 90%. | Vaccinated03 |
1089 | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. | VANS |
1090 | Do 50% less damage vs. players | Wanted_DebtorsDisease_Perk |
1091 | Aim your gun at a creature below your level for a 25% chance to pacify it. | WastelandWhisperer01 |
1092 | Aim your gun at a creature below your level for a 50% chance to pacify it. | WastelandWhisperer02 |
1093 | Aim your gun at a creature below your level for a 75% chance to pacify it. | WastelandWhisperer03 |
1094 | You can repair any weapon to 130% of normal maximum condition. | WeaponArtisan01 |
1095 | You can repair any weapon to 160% of normal maximum condition. | WeaponArtisan02 |
1096 | You can repair any weapon to 200% of normal maximum condition. | WeaponArtisan03 |
1097 | Your armor breaks 20% more slowly and is cheaper to repair. | WhiteKnight01 |
1098 | Your armor breaks 40% more slowly and is cheaper to repair. | WhiteKnight02 |
1099 | Your armor breaks 60% more slowly and is cheaper to repair. | WhiteKnight03 |
1100 | Collect twice as much when harvesting wood. | Woodchucker01 |
1101 | Designer note: Workshop turrets can get a boost from different ranks of the player's "Home Defense" perk, or from the Backwoodsman 10 magazine. | WorkshopTurretDamagePerk |
1102 | You deal +40% damage to workshop objects. | WreckingBall01 |
1103 | You deal +80% damage to workshop objects. | WreckingBall02 |
1104 | You deal +120% damage to workshop objects. | WreckingBall03 |