Atom Items Mods Plans Recipes Achieve PERKS Junk Tool Region Level Map

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*** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to Player |

+1 AGI and +1 AGI Perk Points. Perk Points cap at 15. |

+1 CHR and +1 CHR Perk Points. Perk Points cap at 15. |

+1 END and +1 END Perk Points. Perk Points cap at 15. |

+1 INT and +1 INT Perk Points. Perk Points cap at 15. |

+1 LCK and +1 LCK Perk Points. Perk Points cap at 15. |

+1 PER and +1 PER Perk Points. Perk Points cap at 15. |

+1 STR and +1 STR Perk Points. Perk Points cap at 15. |

+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps. |

+10$ damage to Wendigos |

+10% Damage to Anglers |

+10% Damage to Bloodbugs |

+10% damage to Flatwoods Monsters |

+10% damage to Grafton Monsters |

+10% Damage to Honeybeasts |

+10% Damage to Mirelurks |

+10% Damage to Mongrels |

+10% damage to Mothmen |

+10% Damage to Radscorpions |

+10% Damage to Radstags |

+10% Damage to Radtoads |

+10% Damage to Snallygasters |

+10% damage to Snallygasters |

+10% Damage to Stingwings |

+10% Damage to Super Mutants |

+10% Damage to Yao Guai |

+10% discount from food and drink vendors. |

+10% hand to hand weapon damage. |

+100 Fire Damage Resist when wearing a matching set of armor. |

+100 Poison Damage Resist when wearing a matching set of armor. |

+100 Rad Resist, restore 3 Rads per second. |

+150 Fire Damage Resist when wearing a matching set of armor. |

+150 Poison Damage Resist when wearing a matching set of armor. |

+2 AGI and +2 AGI Perk Points. Perk Points cap at 15. |

+2 CHR and +2 CHR Perk Points. Perk Points cap at 15. |

+2 END and +2 END Perk Points. Perk Points cap at 15. |

+2 INT and +2 INT Perk Points. Perk Points cap at 15. |

+2 LCK and +2 LCK Perk Points. Perk Points cap at 15. |

+2 PER and +2 PER Perk Points. Perk Points cap at 15. |

+2 STR and +2 STR Perk Points. Perk Points cap at 15. |

+2% XP earned. |

+200 Fire Damage Resist when wearing a matching set of armor. |

+200 Poison Damage Resist when wearing a matching set of armor. |

+25% Combat Knife and Switchblade damage. |

+25% damage with the Alien Blaster |

+25% damage with the Cryolator |

+25% damage with the Cryolator |

+25% dmg to scorched, scorchbeasts & scorchqueen |

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15. |

+3 CHR and +3 CHR Perk Points. Perk Points cap at 15. |

+3 END and +3 END Perk Points. Perk Points cap at 15. |

+3 INT and +3 INT Perk Points. Perk Points cap at 15. |

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15. |

+3 PER and +3 PER Perk Points. Perk Points cap at 15. |

+3 STR and +3 STR Perk Points. Perk Points cap at 15. |

+30% chance of taking no damage from a melee attack |

+30% chance of taking no damage from a melee attack |

+300 Rad Resist, restore 6 Rads per second. |

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15. |

+5 CHR and +5 CHR Perk Points. Perk Points cap at 15. |

+5 END and +5 END Perk Points. Perk Points cap at 15. |

+5 INT and +5 INT Perk Points. Perk Points cap at 15. |

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15. |

+5 PER and +5 PER Perk Points. Perk Points cap at 15. |

+5 radiation resistance but -5 to maximum health |

+5 STR and +5 STR Perk Points. Perk Points cap at 15. |

+5% explosives damage. |

+50 Fire Damage Resist when wearing a matching set of armor. |

+50 Poison Damage Resist when wearing a matching set of armor. |

+50 Rad Resist, restore 1 Rad per second. |

+50% Components From Scrapped Weapons |

+50% damage with Tomahawks |

+50% damage with Tomahawks |

+50% damage with unarmed and knife attacks |

+50% damage with unarmed and knife attacks |

+50% healing from cooked food |

+75 Rad Resist, restore 2 Rads per second. |

10% Additional Accuracy while in VATS |

10% bonus damage means enemies may explode into a gory red paste. |

10% chance enemy energy attacks recharge your power armor's fusion core. |

10% chance harvesting flora grants 2 HP/s and +25 DR to the team for 30s |

10% less damage from poison |

10% per mod piece |

10% unarmed per mod piece |

13% chance enemy energy attacks recharge your power armor's fusion core. |

15% bonus damage means enemies may explode into a gory red paste. |

15% bonus damage means enemies may explode into a gory red paste. |

15% chance harvesting flora grants 3 HP/s and +30 DR to the team for 30s |

15% chance to auto-revive with full health if you're downed in Power Armor. |

16% chance enemy energy attacks recharge your power armor's fusion core. |

20% chance enemy energy attacks recharge your power armor's fusion core. |

20% chance for melee VATS attacks to do area damage. |

20% chance harvesting flora grants 4 HP /s and +35 DR to the team for 30s |

20% chance of taking no damage from scorched enemies |

20% chance to auto-revive with full health if you're downed in Power Armor. |

20% chance to cripple a limb |

20% harder to detect. |

25% Crit Chance |

25% extra limb damage |

30% chance for melee VATS attacks to do area damage. |

30% chance of taking no damage from an energy weapon attack |

30% chance of taking no damage from an energy weapon attack |

30% chance of taking no damage from an explosion |

30% chance of taking no damage from an explosion |

30% chance to auto-revive with full health if you're downed in Power Armor. |

30% Reduced chance to become diseased from food and drink |

33% chance harvesting flora grants 5 HP/s and +40 DR to the team for 30s |

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40% chance for melee VATS attacks to do area damage. |

40% chance to auto-revive with full health if you're downed in Power Armor. |

40% chance to find an extra canned good in food containers. |

40% chance to find extra ammo in ammo containers. |

40% chance to find extra first aid Chems in chem containers. |

40% chance to find extra meat from animal corpses. |

5% bonus damage means enemies may explode into a gory red paste. |

5% chance of taking no damage from an attack |

5% chance of taking no damage from an attack |

5% less per mod piece |

5% less per mod piece |

5% less per mod piece |

50% chance for melee VATS attacks to do area damage. |

50% less damage when health is below 20% |

50% reduction in damage dealt to battery |

60% chance to find an extra canned good in food containers. |

60% chance to find extra ammo in ammo containers. |

60% chance to find extra first aid Chems in chem containers. |

60% chance to find extra meat from animal corpses. |

80% chance to find an extra canned good in food containers. |

80% chance to find Chems when you *Search* a Nuclear Winter container. |

80% chance to find extra ammo in ammo containers. |

80% chance to find extra ammo when you *Search* a Nuclear Winter container. |

80% chance to find extra first aid Chems in chem containers. |

80% chance to find extra meat from animal corpses. |

A developer perk to test legendary fanfares |

A mutation's positive effects are vastly improved while affected by its serum. |

A Mysterious Savior will more frequently appear to revive you when downed. |

A Mysterious Savior will occasionally appear to revive you when downed. |

Access new decoration items in workshop settlements. |

Action Points regenerate 15% faster. |

Action Points regenerate 15% faster. |

Action Points regenerate 30% faster. |

Action Points regenerate 30% faster. |

Action Points regenerate 45% faster. |

Action Points regenerate 45% faster. |

Action Points regenerate 60% faster. |

Action Points regenerate 60% faster. |

Additional 15% damage with sneak attacks. |

Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data. |

Adds acid damage to armed a attacks |

Adds Bleed damage to all armed melee. |

Adds energy damage to unarmed strikes. |

Adds the crAttackDamage actor value to the melee damage done by creatures. |

Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot. |

After some quality time with your special someone, you feel alert and invigorated! +5% XP earned for a long while. |

After some rest and relaxation with your best friend watching your back, you feel alert and invigorated! +5% XP earned for a long while. |

After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time. |

After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time. |

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point! |

Aim your gun at a creature below your level for a 25% chance to pacify it. |

Aim your gun at a creature below your level for a 50% chance to pacify it. |

Aim your gun at a creature below your level for a 75% chance to pacify it. |

Aim your gun at any Animal below your level for a 25% chance to pacify it. |

Aim your gun at any Animal below your level for a 50% chance to pacify it. |

Aim your gun at any Animal below your level for a 75% chance to pacify it. |

All drinks quench thirst by an additional 25%. |

All drinks quench thirst by an additional 50%. |

All drinks quench thirst by an additional 75%. |

All food satisfies hunger by an additional 25%. |

All food satisfies hunger by an additional 50%. |

All food satisfies hunger by an additional 75%. |

All of your pistols now deal significantly more damage. |

All pistols have 10% more range and more accuracy when aiming down sights. |

All pistols have 20% more range and more accuracy when aiming down sights. |

All pistols have 30% more range and more accuracy when aiming down sights. |

All pistols have 30% more range and more accuracy when aiming down sights. |

All pistols now have 20% more range and excellent accuracy when sighted. |

All Power Armor parts and chassis weights are reduced by 25%. |

All Power Armor parts and chassis weights are reduced by 50%. |

All Power Armor parts and chassis weights are reduced by 75%. |

All weapons weigh 75% less. |

Any chems you take last 100% longer. |

Any chems you take last 100% longer. |

Any chems you take last 30% longer. |

Any chems you take last 60% longer. |

Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter. |

Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter. |

Any kill in V.A.T.S. has a 15% chance to restore all Action Points. |

Any kill in V.A.T.S. has a 25% chance to restore all Action Points. |

Any kill in V.A.T.S. has a 35% chance to restore all Action Points. |

Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter. |

Apply a spell on yourself when you attack to flag that you attacked |

Apply melee crit bonus |

Armor weighs 25% less than normal. |

Armor weighs 50% less than normal. |

Armor weighs 50% less than normal. |

As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. |

At night your silenced weapons do an additional 25% sneak attack damage. |

At night your silenced weapons do an additional 50% sneak attack damage. |

Attacks with non-automatic rifles now ignore 15% of a target's armor. |

Attacks with non-automatic rifles now ignore 25% of a target's armor. |

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills. |

Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills. |

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills. |

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills. |

Automatic rifles now reload 10% faster and have better hip fire accuracy. |

Automatic rifles reload 20% faster and have even better hip fire accuracy. |

Automatic rifles reload 30% faster and have excellent hip fire accuracy. |

Automatic rifles reload 30% faster and have excellent hip fire accuracy. |

Automatic rifles reload 40% faster and have excellent hip fire accuracy. |

Avoid 10% of incoming damage at the cost of 30 Action Points per hit. |

Avoid 20% of incoming damage at the cost of 30 Action Points per hit. |

Avoid 30% of incoming damage at the cost of 30 Action Points per hit. |

Avoid 30% of incoming damage at the cost of 30 Action Points per hit. |

Babylon AP Regen Bonus |

Ballistic weapon ammo weighs 45% less. |

Ballistic weapon ammo weighs 90% less. |

Ballistic weapon ammo weighs 90% less. |

Ballistic weapons do +5% critical damage. |

Basic combat training means automatic rifles do +10% damage. |

Basic combat training means automatic rifles do +15% damage. |

Basic combat training means automatic rifles do +20% damage. |

Basic combat training means automatic rifles do +20% damage. |

Become hungry / thirsty 30% slower |

Being able to read above a 5th grade level has its perks. Your Intelligence is increased. |

Bleed effect |

Blocking a melee attack restores 1 HP and 1 AP for 15 seconds. |

Blocking a melee attack restores 2 HP and 2 AP for 15 seconds. |

Blocking a melee attack restores 3 HP and 3 AP for 15 seconds. |

Blocking a melee attack restores 4 HP and 4 AP for 15 seconds. |

Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. |

Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. |

Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. |

Buy for 10% lower and sell for 10% higher. |

Buying and selling prices at non-player vendors are better. |

Buying and selling prices at non-player vendors are even better. |

Buying and selling prices at non-player vendors are now much better. |

Buying and selling prices at vendors are better. |

Called in script to play fanfare when players do a positive action in Event: Grahm's Cookout |

Called in script to play fanfare when players do a positive action in Event: Mischief Night |

follow the white rabbit

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