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Plans | Mods | Junk Tool | Atom Store | Recipes

01-15-20
361 Changes in 1.2.7.2
Incendar1 on PC



1,104 Results
For PERK:DESC
#TextEDID
1Action Points regenerate 15% faster.ActionBoy01
2Action Points regenerate 30% faster.ActionBoy02
3Action Points regenerate 45% faster.ActionBoy03
4Action Points regenerate 15% faster.ActionGirl01
5Action Points regenerate 30% faster.ActionGirl02
6Action Points regenerate 45% faster.ActionGirl03
7Your limb damage is now reduced by 30%.AdamantiumSkeleton01
8Your limb damage is now reduced by 60%.AdamantiumSkeleton02
9Your limb damage is completely eliminated.AdamantiumSkeleton03
10Adjusts the XP earned from infinitely respawning enemies. Enemies that award no XP also award no loot.AdjustXPFromInfiniteRespawnEnemiesPerk
11Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.Adrenaline01
12Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.Adrenaline02
13Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.Adrenaline03
14Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.Adrenaline04
15Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.Adrenaline05
16Some say cat's are extinct... but you definitely move like one. Your Agility is increased.Agility01
17Take greatly reduced falling damage (from NukaShine)Alcohol_ReduceFallDamage_Perk
18Hunger and thirst grow 20% more slowly at night.AllNightLong01
19Hunger and thirst grow 40% more slowly at night.AllNightLong02
20Hunger and thirst grow 60% more slowly at night.AllNightLong03
21Produce 40% more rounds when crafting ammunition.Ammosmith01
22Produce 80% more rounds when crafting ammunition.Ammosmith02
23Aim your gun at any Animal below your level for a 25% chance to pacify it.AnimalFriend01
24Aim your gun at any Animal below your level for a 50% chance to pacify it.AnimalFriend02
25Aim your gun at any Animal below your level for a 75% chance to pacify it.AnimalFriend03
26THIS PERK IS DEPRECATED!Antibiotic01
27THIS PERK IS DEPRECATED!Antibiotic02
28Your disease cures have a 50% chance to cure a disease on nearby teammates.AntiEpidemic01
29Your disease cures always cure a disease from nearby teammates too.AntiEpidemic02
30You no longer take Rad damage from swimming and can breathe underwater.Aquaboy01
31You no longer take Rad damage from swimming and can breathe underwater.Aquagirl01
32You can now craft advanced armor mods. (Plans required)Armorer01
33Crafting armor now costs fewer materials.Armorer02
34Your crafted armor has improved durability.Armorer03
35Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S.AttackDog01
36When your dog holds an enemy, there's a chance he'll cripple the limb he's biting.AttackDog02
37When your dog holds an enemy, there's a chance he'll cause them to bleed.AttackDog03
38Enemies may explode into Confetti!ATX_Lunchbox_Confetti_Perk
39You can view a target's specific damage resistances in V.A.T.S.Awareness01
40Action Points regenerate 60% faster.Babylon_ActionBoy03
41Action Points regenerate 60% faster.Babylon_ActionGirl03
42Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.Babylon_Adrenaline05
43Babylon AP Regen BonusBabylon_AP_Bonus
44You no longer take Rad damage from swimming and can breathe underwater.Babylon_Aquaboy01
45You no longer take Rad damage from swimming and can breathe underwater.Babylon_Aquagirl01
46Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)Babylon_Barbarian03
47Heavy Guns weigh 90% less.Babylon_BearArms03
48Take 45% less damage from your opponents' melee attacks.Babylon_Blocker03
4915% bonus damage means enemies may explode into a gory red paste.Babylon_BloodyMess03
50Get one extra guess when hacking terminals.Babylon_Bobblehead_SciencePerk
51Plus 50% critical damage with unarmed attacks.Babylon_Bobblehead_UnarmedPerk
52Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.Babylon_Bodyguards04
53Nearby Nuke Briefcases appear on the compass.Babylon_BriefcaseBloodhound01
54Gain 60 Damage Resistance while firing a heavy gun.Babylon_BulletShield03
55Stimpaks and RadAway will now work much more quickly.Babylon_Charisma_Bonus_3
56Any chems you take last 100% longer.Babylon_ChemFiend03
57The negative effects of your mutations are reduced by 75%.Babylon_ClassFreak03
58Lifelong combat training means melee weapons do significantly more damage.Babylon_Clubber01
59Nuka-Cola products are now three times as beneficial.Babylon_ColaNut02
60Lifelong combat training means automatic rifle damage is significantly increased.Babylon_CommandoMaster03
61All of your pistols now deal significantly more damage.Babylon_Cowboy01
62All pistols now have 30% more range and much better accuracy when sighted.Babylon_Crackshot03
63Deal 100% more damage to creatures during Nuclear Winter.Babylon_CreatureCrusher01
64Sprint 20% faster at increased AP cost when your health is below 50%.Babylon_DeadManSprinting02
65Your explosives do significantly more damage.Babylon_DemolitionExpert05
66Avoid 30% of incoming damage at the cost of 30 Action Points per hit.Babylon_Dodgy03
67Players you revive come back with high health regen for 60 seconds.Babylon_EMT03
68Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)Babylon_Evasive03
69Nearby Power Armor appears on the compass.Babylon_FashionFinder01
70Stimpaks and RadAway will now work much more quickly.Babylon_FieldSurgeon01
71See a throwing arc when tossing thrown weapons, and they fly 50% further.Babylon_FireInTheHole03
72Stimpaks restore 45% more lost Health.Babylon_FirstAid03
73Jump significantly higher.Babylon_FrogLegs01
74Radiation now regenerates your lost Health.Babylon_Ghoulish03
75Your one-handed melee weapons now do +60% damage.Babylon_GladiatorMaster03
76Take no damage from falling.Babylon_GoatLegs02
77Shows Grenade trails in BabylonBabylon_GrenadeArcPerk
78Your explosives detonate with twice the radius.Babylon_Grenadier02
79Automatic rifles reload 30% faster and have excellent hip fire accuracy.Babylon_GroundPounder03
80Your automatic pistols now do +30% damage.Babylon_GuerrillaMaster03
81Your run 20% faster when you have a pistol or shotgun equipped.Babylon_GunRunner02
82Your non-automatic pistols now do +40% damage.Babylon_GunslingerMaster03
83Nearby active terminals appear on the compass.Babylon_HackAndSeek01
84You can hack all active terminals in Nuclear Winter.Babylon_Hacker01
85Players you revive are cured of all Rads.Babylon_HealingHands01
86Your non-explosive heavy guns now deal significantly more damage.Babylon_HeavyGunnerMaster03
87Gain gradual health regeneration while in your camp.Babylon_Homebody02
88Your melee weapons ignore 60% of your target's armor.Babylon_Incisor03
89Gain 50 Damage and Energy Resistance while not wearing Power Armor.Babylon_Ironclad05
90Your punching attacks now do +100% damage.Babylon_IronFist03
91You drop a live grenade from your inventory when you are downed.Babylon_LastLaugh01
92Gain a total of +45 to your maximum Health.Babylon_LifeGiver03
93Heavy guns reload 30% faster.Babylon_LockAndLoad03
94Your rifles have 30% more range and excellent accuracy when sighted.Babylon_Longshot03
95Chance your equipped armor will greatly repair itself when struck.Babylon_LuckyBreak03
96+25% damage with the CryolatorBabylon_Magazine_AwesomeTales05Perk
97Do +15% damage with scoped weapons.Babylon_Magazine_AwesomeTales10Perk
98+50% damage with TomahawksBabylon_Magazine_Backwoodsman02Perk
99Gain +2 Damage Resist for each point of CHA.Babylon_Magazine_GrognakTheBarbarian08Perk
100Do +10% damage with guns without scopes.Babylon_Magazine_GunsAndBullets07Perk
101Heavy guns have a 20% chance to not consume ammo.Babylon_Magazine_TeslaScience05Perk
1025% chance of taking no damage from an attackBabylon_Magazine_Unstoppables01Perk
10330% chance of taking no damage from an explosionBabylon_Magazine_Unstoppables03Perk
104+30% chance of taking no damage from a melee attackBabylon_Magazine_Unstoppables04Perk
10530% chance of taking no damage from an energy weapon attackBabylon_Magazine_Unstoppables05Perk
106Take 10% less damage from enemy players.Babylon_Magazine_USCovertOps03Perk
107+50% damage with unarmed and knife attacksBabylon_Magazine_USCovertOps08Perk
108Gain 2 Charisma for each teammate, excluding yourself.Babylon_MagneticPersonality02
109Sprinting consumes 40% fewer Action Points.Babylon_Marathoner03
110Your melee weapons weigh 60% less, and you can swing them 30% faster.Babylon_MartialArtist03
111Gain excellent Pistol hip fire accuracy.Babylon_ModernRenegade03
112Resist 50% of damage from creatures during Nuclear Winter.Babylon_MonsterMuffler01
113Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)Babylon_MovingTarget03
114Gain 100 Damage Resist, 20% damage and 15% AP regen while below 20% Health.Babylon_NerdRage03
115Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.Babylon_OneGunArmy03
116Explosives weigh 95% less.Babylon_OrdnanceExpress03
117Rads increase your chance to inflict 200 Rads with melee attacks!Babylon_OverlyGenerous02
118Your pistols weigh 75% less.Babylon_PackinLight03
119RadAway removes twice as much radiation.Babylon_Pharmacist03
12080% chance to find Chems when you "Search" a Nuclear Winter container.Babylon_PharmaFarma03
121You can pick all locked containers in Nuclear Winter.Babylon_Picklock01
122Gain a 25% chance to instantly reload when your clip is empty.Babylon_QuickHands03
123The greater your Rads, the greater your Strength (max +5 STR)!Babylon_Radicool01
124You now have +650 Radiation Resistance.Babylon_RadResistant04
125When affected by rads, you periodically heal 50 rads on nearby teammates.Babylon_RadSponge03
126You now gain +80 Energy Resistance.Babylon_Refractor04
127Your non-automatic rifles now deal significantly more damage.Babylon_RiflemanMaster03
128Your movement speed increases by 20% when you have a melee weapon equipped.Babylon_RunForYourKnife01
129Shotguns now weigh 90% less and you reload them 30% faster.Babylon_Scattershot03
13080% chance to find extra ammo when you "Search" a Nuclear Winter container.Babylon_Scrounger03
131Your shotguns now deal significantly more damage.Babylon_ShotgunnerMaster03
132Your shotguns have excellent accuracy and spread.Babylon_SkeetShooter03
133Your two-handed melee weapons now do +100% damage.Babylon_SluggerMaster03
134Gain improved control and hold your breath 75% longer while aiming scopes.Babylon_Sniper03
135You regenerate health for 10 seconds after reviving another player.Babylon_SpiritualHealer03
136Run 20% faster when part of a team.Babylon_SquadManeuvers02
137In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.Babylon_Stabilized03
138Positive mutation effects are +25% stronger if teammates are mutated too.Babylon_StrangeInNumbers01
139Gain +25 to carry weight.Babylon_StrongBack04
140Armor weighs 50% less than normal.Babylon_SturdyFrame02
141Reduce your target's damage output by 30% for 2 seconds after you attack.Babylon_Suppressor03
142Your rifles ignore 40% armor.Babylon_TankKiller03
143Your stimpaks now also heal nearby teammates.Babylon_TeamMedic03
144Targets take 20% more weapon damage for 10 seconds after an armed attack.Babylon_Tenderizer03
145Food and drink weights are reduced by 90%.Babylon_ThruHiker03
146Weights of all Chems and Stimpaks (excluding Serums) are reduced by 90%.Babylon_TravelingPharmacy03
147All weapons weigh 75% less.Babylon_WalkingArsenal01
148Your armor breaks 90% more slowly.Babylon_WhiteKnight03
149You deal 20% extra damage to workshop objects.Babylon_WreckingBall03
150Increases Ballistic weapon damageBallisticBock_Perk
151Non-automatic pistols havean additional 25% increased range.Bandito01
152Ballistic weapon ammo weighs 45% less.Bandolier01
153Ballistic weapon ammo weighs 90% less.Bandolier02
154Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)Barbarian01
155Every point of Strength adds +3 Damage Resist (max 60). (No Power Armor)Barbarian02
156Every point of Strength adds +4 Damage Resist (max 80). (No Power Armor)Barbarian03
157Gun bashing does +25% damage with a 5% chance to cripple your opponent.Basher01
158Gun bashing does +50% damage with a 10% chance to cripple your opponent.Basher02
159Energy weapon ammo weighs 30% less.BatteriesIncluded01
160Energy weapon ammo weighs 60% less.BatteriesIncluded02
161Energy weapon ammo weighs 90% less.BatteriesIncluded03
162Heavy Guns weigh 30% less.BearArms01
163Heavy Guns weigh 60% less.BearArms02
164Heavy Guns weigh 90% less.BearArms03
165V.A.T.S. criticals now do +20% damage.BetterCriticals01
166V.A.T.S. criticals now do +30% damage.BetterCriticals02
167V.A.T.S. criticals now do +40% damage.BetterCriticals03
168Come into my parlor... Men suffer +5% damage in combat, and are easier to persuade in dialogue.BlackWidow01
169Men now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.BlackWidow02
170Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.BlackWidow03
171Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.Blitz01
172V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage.Blitz02
173Take 15% less damage from your opponents' melee attacks.Blocker01
174Take 30% less damage from your opponents' melee attacks.Blocker02
175Take 45% less damage from your opponents' melee attacks.Blocker03
176Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.Bloodsucker01
177Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.Bloodsucker02
178Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.Bloodsucker03
1795% bonus damage means enemies may explode into a gory red paste.BloodyMess01
18010% bonus damage means enemies may explode into a gory red paste.BloodyMess02
18115% bonus damage means enemies may explode into a gory red paste.BloodyMess03
182Double likelihood to get a better caps stashBobblehead_CapsPerk
183Share Perk Cards for +25% longer. UNFINISHEDBobblehead_LeaderPerk
184Fusion cores last 30% longer.Bobblehead_RepairPerk
185Get one extra guess when hacking terminals.Bobblehead_SciencePerk
186Plus 50% critical damage with unarmed attacks.Bobblehead_UnarmedPerk
187Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you.Bodyguards01
188Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.Bodyguards02
189Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you.Bodyguards03
190Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.Bodyguards04
191Falling below 20% health will automatically use a Stimpak, once every 20s.BornSurvivor01
192Falling below 30% health will automatically use a Stimpak, once every 20s.BornSurvivor02
193Falling below 40% health will automatically use a Stimpak, once every 20s.BornSurvivor03
194Take 10% less damage from feral ghouls, super mutants and synths.BoSInitiatePerk
195Smaller power armor core explosion.BoSKnightPerk
196Recover health when in power armor.BosPaladinPerk
197Hunger and thirst grow half as quicklyBubblegumSlowHungerThirstPerk
198Gain 20 Damage Resistance while firing a heavy gun.BulletShield01
199Gain 40 Damage Resistance while firing a heavy gun.BulletShield02
200Gain 60 Damage Resistance while firing a heavy gun.BulletShield03
20140% chance to find extra meat when you "Search" an animal corpse.ButchersBounty01
20260% chance to find extra meat when you "Search" an animal corpse.ButchersBounty02
20380% chance to find extra meat when you "Search" an animal corpse.ButchersBounty03
20440% chance to find an extra canned good when you "Search" a food container.CanDo01
20560% chance to find an extra canned good when you "Search" a food container.CanDo02
20680% chance to find an extra canned good when you "Search" a food container.CanDo03
207Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.Cannibal01
208Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.Cannibal02
209Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.Cannibal03
210You have a chance to find more bottle caps when Searching a caps stash.CapCollector01
211You have a better chance to find more caps when Searching a caps stash.CapCollector02
212You always find more bottle caps when Searching a caps stash.CapCollector03
213When you have the CB02 Candy Bucket, Halloween Candy weighs 0.CB02_CandyBucket_Perk
214Some people are born charming - others have to work at it. Your Charisma is increased.Charisma01
215Any chems you take last 30% longer.ChemFiend01
216Any chems you take last 60% longer.ChemFiend02
217Any chems you take last 100% longer.ChemFiend03
218Buying and selling prices at vendors are better.ChemGrapeMentatsBarterPerk
219You get double the quantity when you craft chems!Chemist01
220You're half as likely to get addicted when consuming Chems.ChemResistant01
221You gain complete immunity to chem addiction.ChemResistant02
222The negative effects of your mutations are reduced by 25%.ClassFreak01
223The negative effects of your mutations are reduced by 50%.ClassFreak02
224The negative effects of your mutations are reduced by 75%.ClassFreak03
225Nuka-Cola products are now twice as beneficial.ColaNut01
226Nuka-Cola products are now three times as beneficial.ColaNut02
227Basic combat training means automatic rifles do +10% damage.Commando01
228Basic combat training means automatic rifles do +15% damage.Commando02
229Basic combat training means automatic rifles do +20% damage.Commando03
230Rigorous combat training means automatic rifles do +10% damage.CommandoExpert01
231Rigorous combat training means automatic rifles do +15% damage.CommandoExpert02
232Rigorous combat training means automatic rifles do +20% damage.CommandoExpert03
233Lifelong combat training means automatic rifles do +10% damage.CommandoMaster01
234Lifelong combat training means automatic rifles do +15% damage.CommandoMaster02
235Lifelong combat training means automatic rifles do +20% damage.CommandoMaster03
236V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.ConcentratedFire01
237V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.ConcentratedFire02
238V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.ConcentratedFire03
239Crafting workshop items now costs 25% fewer materials.Contractor01
240Crafting workshop items now costs 50% fewer materials.Contractor02
241Your ranged sneak attacks deal 2.15x normal damage.CovertOperative01
242Your ranged sneak attacks deal 2.3x normal damage.CovertOperative02
243Your ranged sneak attacks deal 2.5x normal damage.CovertOperative03
244All pistols now have 10% more range and more accuracy when sighted.Crackshot01
245All pistols now have 20% more range and even more accuracy when sighted.Crackshot02
246All pistols now have 30% more range and much better accuracy when sighted.Crackshot03
247The deathclaw does increased damage when fighting anybody who isn't the player.crDeathclaw_NerfPlz_perk
248The deathclaw does increased damage when fighting multiple enemies.crDeathclaw_rage_perk
249The deathclaw takes less damage when fighting multiple enemies.crDeathclaw_toughness_perk
250You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.CriticalBanker01
251You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.CriticalBanker02
252You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.CriticalBanker03
253Critical Hits now only consume 85% of your critical meter.CriticalSavvy01
254Critical Hits now only consume 70% of your critical meter.CriticalSavvy02
255Critical Hits now only consume 55% of your critical meter.CriticalSavvy03
256Adds the crAttackDamage actor value to the melee damage done by creatures.crRangedDmgPerk
257reduces damage done to queencrScorchBeastQueen_DamageReductionPerk
258Sets the crAttackDamage actor value to the melee damage done by creatures.crSetRangedDmgPerk
259The benefits of bobbleheads and magazines last twice as long.Curator01
260Your limb damage is now reduced by 80%.CUT_AdamantiumSkeleton04
261Your limb damage is completely eliminated.CUT_AdamantiumSkeleton05
262Produce 100% more rounds when crafting ammunition.CUT_Ammosmith03
263Ballistic weapon ammo weighs 90% less.CUT_Bandolier03
264Gun bashing does +75% damage with a 15% chance to cripple your opponent.CUT_Basher03
265Heavy Guns weigh 80% less.CUT_BearArms04
266Gain 40 Damage Resistance while firing a heavy gun.CUT_BulletShield04
267You almost always find more bottle caps when opening a caps stash.CUT_CapCollector04
268You get triple the quantity when you craft chems!CUT_Chemist02
269Basic combat training means automatic rifles do +20% damage.CUT_Commando04
270Rigorous combat training means automatic rifles do +20% damage.CUT_CommandoExpert04
271Lifelong combat training means automatic rifles do +20% damage.CUT_CommandoMaster04
272All pistols now have 20% more range and excellent accuracy when sighted.CUT_Crackshot04
273The benefits of bobbleheads and magazines three times longer.CUT_Curator02
274The benefits of bobbleheads and magazines four times longer!CUT_Curator03
275You have a 60% chance to keep your Stimpak when you revive another player.CUT_DryNurse02
276You have a 90% chance to keep your Stimpak when you revive another player.CUT_DryNurse03
277Your shotguns gain a 20% stagger chance and a 12% chance to cripple a limb.CUT_Enforcer04
278You can now craft crossbows, black powder guns, and more! (Plans required)CUT_ExoticWeapons01
279You can now craft Rank 1 exotic weapon mods. (Plans required)CUT_ExoticWeapons02
280You can craft Rank 2 exotic weapon mods. (Plans required)CUT_ExoticWeaponsExpert01
281Crafting exotic weapons now costs fewer materials.CUT_ExoticWeaponsExpert02
282You can craft Rank 3 exotic weapon mods. (Plans required)CUT_ExoticWeaponsMaster01
283Your crafted exotic weapons have improved durability.CUT_ExoticWeaponsMaster02
284Stimpaks restore 40% more lost Health.CUT_FirstAid04
285Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.CUT_FourLeafClover04
286Sprinting in Power Armor consumes 90% less Fusion Core energy.CUT_FullCharge03
287Your one-handed melee weapons now do +20% damage.CUT_Gladiator04
288Your one-handed melee weapons now do +20% damage.CUT_GladiatorExpert04
289Your one-handed melee weapons now do +20% damage.CUT_GladiatorMaster04
290Workshop items are 60% cheaper to repair.CUT_GreaseMonkey02
291You have a 50% chance to reap twice as much when harvesting flora.CUT_GreenThumb02
292You have a 75% chance to reap twice as much when harvesting flora.CUT_GreenThumb03
293Automatic rifles reload 40% faster and have excellent hip fire accuracy.CUT_GroundPounder04
294Your automatic pistols now do +20% damage.CUT_Guerrilla04
295Your automatic pistols now do +20% damage.CUT_GuerrillaExpert04
296Your automatic pistols now do +20% damage.CUT_GuerrillaMaster04
297Your non-automatic pistols now do +20% damage.CUT_Gunslinger04
298Your non-automatic pistols now do +20% damage.CUT_GunslingerExpert04
299Your non-automatic pistols now do +20% damage.CUT_GunslingerMaster04
300Hunger and thirst grow 90% more slowly when in camp belonging to your team.CUT_HappyCamper03
301Your non-explosive heavy guns now do +20% damage.CUT_HeavyGunner04
302Your non-explosive heavy guns now do +20% damage.CUT_HeavyGunnerExpert04
303Your non-explosive heavy guns now do +20% damage.CUT_HeavyGunnerMaster04
304Improved hackingCUT_InstM02LiamsAlgorithm
305Punching attacks do +80% damage with a 20% chance to stagger.CUT_IronFist04
306Punching attacks do +100% damage with a 25% chance to stagger.CUT_IronFist05
307You always drop a live grenade from your inventory when you are downed.CUT_LastLaugh02
308Your rifles have 20% more range and excellent accuracy when sighted.CUT_Longshot04
309Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.CUT_ModernRenegade04
310Damage bonus inversely proportional to current healthCUT_Mutation_AdrenalPositiveSuper_Perk
311Damage bonus inversely proportional to current healthCUT_Mutation_AdrenalPositive_Perk
312Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.CUT_OneGunArmy04
313Fusion Cores now last 80% longer.CUT_PowerUser04
314Fusion Core duration is now doubled.CUT_PowerUser05
315Gain a 20% chance to instantly reload when your clip is empty.CUT_QuickHands04
316Gain a 25% chance to instantly reload when your clip is empty.CUT_QuickHands05
317The greater your Rads, the greater your Strength (max +10 STR)!CUT_Radicool02
318The greater your Rads, the greater your Strength (max +15 STR)!CUT_Radicool03
319Gain a +100% damage bonus for 2 minutes when a player revives you.CUT_Revenant03
320Gain a 20% chance to deflect back some of enemies' ranged damage. (No PvP)CUT_Ricochet04
321Your non-automatic rifles now do +20% damage.CUT_Rifleman04
322Your non-automatic rifles now do +20% damage.CUT_RiflemanExpert04
323Your non-automatic rifles now do +20% damage.CUT_RiflemanMaster04
324Shotguns now weigh 80% less and you reload them 40% faster.CUT_Scattershot04
325Obtain many more components when you scrap weapons and armor.CUT_Scrapper02
326Your shotguns now do +20% damage.CUT_Shotgunner04
327Your shotguns now do +20% damage.CUT_ShotgunnerExpert04
328Your shotguns now do +20% damage.CUT_ShotgunnerMaster04
329Your shotguns have excellent accuracy and spread.CUT_SkeetShooter04
330Your two-handed melee weapons now do +20% damage.CUT_Slugger04
331Your two-handed melee weapons now do +20% damage.CUT_SluggerExpert04
332Your two-handed melee weapons now do +20% damage.CUT_SluggerMaster04
333You are 50% harder to detect while sneaking.CUT_Sneak04
334You are 60% harder to detect while sneaking.CUT_Sneak05
335Gain improved control and hold your breath 60% longer while aiming scopes.CUT_Sniper04
336In Power Armor, heavy guns gain excellent accuracy and ignore 40% armor.CUT_Stabilized04
337When you craft anything, there is a 40% chance you'll get double results!CUT_SuperDuper04
338Reduce target's damage output by % for X seconds after you attack.CUT_Suppressor02_Target
339Reduce target's damage output by % for X seconds after you attack.CUT_Suppressor03_Target
340Your rifles ignore 40% armor and have a 8% chance to stagger.CUT_TankKiller04
341Reduce target's damage output by % for X seconds after you attack.CUT_Tenderizer02_Target
342Reduce target's damage output by % for X seconds after you attack.CUT_Tenderizer03_Target
343Your rifle attacks have a 12% chance of crippling a limb.CUT_Tormentor04
344Collecting wood yields 100% more.CUT_Woodchucker02
345Collecting wood yields 200% more.CUT_Woodchucker03
346Insects do 15% less damage to you.D01C_InsectRepellentPerk
347Attacks with non-automatic rifles now ignore 15% of a target's armor.Deadeye01
348Attacks with non-automatic rifles now ignore 25% of a target's armor.Deadeye02
349Sprint 10% faster at increased AP cost when your health is below 40%.DeadManSprinting01
350Sprint 20% faster at increased AP cost when your health is below 50%.DeadManSprinting02
351Your explosives do +20% damage.DemolitionExpert01
352Your explosives do +30% damage.DemolitionExpert02
353Your explosives do +40% damage.DemolitionExpert03
354Your explosives do +50% damage.DemolitionExpert04
355Your explosives do +60% damage.DemolitionExpert05
356When your health falls below 20%, do 4x damage for 30 seconds.DLC03_DestroyerAcadiaPerk
357Gain +5 to all resistances.DLC03_FarHarborSurvivalistPerk
3585% less per mod pieceDLC03_FortifyAccuracyFoodPerk
359Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.DLC03_HuntersWisdom
360When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds.DLC03_ProtectorAcadiaPerk
361Thanks to your relationship with Gage, you gain +5% more XP per kill and +10 Damage Resistance.DLC04CompGagePerk
362Unlocks new structures at all Raider outposts.DLC04WastelandWarlord01
363Unlocks additional structures at all Raider outposts.DLC04WastelandWarlord02
364You rule the wastes! Your outposts can construct all Raider structures!DLC04WastelandWarlord03
365Scale the actor's incoming and outgoing damage.DLC04_MilitiaDamageMultPerk
366Increases speech challenge success chance.DLC04_PerkMagPerkScav01
367+25% Combat Knife and Switchblade damage.DLC04_PerkMagPerkScav02
368+10% hand to hand weapon damage.DLC04_PerkMagPerkScav03
369+5% explosives damage.DLC04_PerkMagPerkScav04
370+1 Strength & +1 Endurance if you have <= 10,000 caps. +2 Strength & +2 Endurance if you have <= 1,000 caps. +3 Strength & +3 Endurance if you have <= 100 caps.DLC04_PerkMagPerkScav05
371Give player prompt to Collar quest targetsDLC04_ShockCollarPerk
372Gain +2 to Perception.DLC04_VANS02
373Avoid 10% of incoming damage at the cost of 30 Action Points per hit.Dodgy01
374Avoid 20% of incoming damage at the cost of 30 Action Points per hit.Dodgy02
375Avoid 30% of incoming damage at the cost of 30 Action Points per hit.Dodgy03
376All drinks quench thirst by an additional 25%.Dromedary01
377All drinks quench thirst by an additional 50%.Dromedary02
378All drinks quench thirst by an additional 75%.Dromedary03
379You have a 50% chance to keep your Stimpak when you revive another player.DryNurse01
380Called in script to play fanfare when players do a positive action in Event: Grahm's CookoutE02A_Meat_BBQ_ProgressFanfarePerk
381Used for the Prime Beasts in Meat Week (E02A_Meat_Hunt)E02A_PrimeActor_Perk
382Called in script to play fanfare when players do a positive action in Event: Mischief NightE03A_Mischief_ProgressFanfarePerk
383Players you revive come back with health regen for 15 seconds.EMT01
384Players you revive come back with improved health regen for 30 seconds.EMT02
385Players you revive come back with high health regen for 60 seconds.EMT03
386The Wasteland is no match for you! Your Endurance is increased.Endurance01
387Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.Enforcer01
388Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.Enforcer02
389Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.Enforcer03
390Sneak to lose enemies, and running no longer affects stealth.EscapeArtist01
391Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)Evasive01
392Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)Evasive02
393Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)Evasive03
394Your attacks ignore 25% armor of any insect.Exterminator01
395Your attacks ignore 50% armor of any insect.Exterminator02
396Your attacks ignore 75% armor of any insect.Exterminator03
39710% less damage from poisonFF01_Reward_PoisonResist
398Food gives less radsFF05_Reward_ResistFoodRads
399Packaged meat give more healthFF06_Reward_ImprovedFood
400Stimpaks and RadAway will now work much more quickly.FieldSurgeon01
401See a throwing arc when tossing thrown weapons, and they fly 15% further.FireInTheHole01
402See a throwing arc when tossing thrown weapons, and they fly 30% further.FireInTheHole02
403See a throwing arc when tossing thrown weapons, and they fly 50% further.FireInTheHole03
404Take 15% less damage from explosions and flame attacks.Fireproof01
405Take 30% less damage from explosions and flame attacks.Fireproof02
406Take 45% less damage from explosions and flame attacks.Fireproof03
407Stimpaks restore 15% more lost Health.FirstAid01
408Stimpaks restore 30% more lost Health.FirstAid02
409Stimpaks restore 45% more lost Health.FirstAid03
410You can repair workshop objects to 130% of normal maximum condition.FixerUpper01-CUT
411You can repair workshop objects to 160% of normal maximum condition.FixerUpper02-CUT
412You can repair workshop objects to 130% of normal maximum condition.FixerUpper03-CUT
413You can repair armor and Power Armor to 130% of normal maximum condition.FixItGood01
414You can repair armor and Power Armor to 160% of normal maximum condition.FixItGood02
415You can repair armor and Power Armor to 200% of normal maximum condition.FixItGood03
416Buy for 10% lower and sell for 10% higher.FortifyBuySell10ChemPerk
41725% Crit ChanceFortifyCritChance25xChemPerk
418Additional 15% damage with sneak attacks.FortifySneakAttackBonus2xChemPerk
41910% Additional Accuracy while in VATSFortifyVATSAccuracyChemPerk
420+2% XP earned.FortifyXPBonusFoodPerk
421You hear directional audio when in range of a Caps Stash.FortuneFinder01
422Each hit in V.A.T.S. has a chance to fill your Critical meter.FourLeafClover01
423Each hit in V.A.T.S. has a better chance to fill your Critical meter.FourLeafClover02
424Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.FourLeafClover03
425A mutation's positive effects are vastly improved while affected by its serum.FrayedGenes01-CUT
426Teammates hit by your flame weapons regen health briefly (no Molotov).FriendlyFire01
427Teammates hit by your flame weapons regen more health briefly (no Molotov).FriendlyFire02
428Teammates hit by your flame weapons regen even more health (no Molotov).FriendlyFire03
429Sprinting in Power Armor consumes half as much Fusion Core energy.FullCharge01
430Sprinting in Power Armor consumes no extra Fusion Core energy.FullCharge02
431Limb damage is reduced by 100%.GenericBrawlPreventLimbDamage
432Radiation now regenerates your lost Health.Ghoulish01
433Radiation now regenerates more of your lost Health.Ghoulish02
434Radiation now regenerates even more of your lost Health!Ghoulish03
435Your one-handed melee weapons now do +10% damage.Gladiator01
436Your one-handed melee weapons now do +15% damage.Gladiator02
437Your one-handed melee weapons now do +20% damage.Gladiator03
438Your one-handed melee weapons now do +10% damage.GladiatorExpert01
439Your one-handed melee weapons now do +15% damage.GladiatorExpert02
440Your one-handed melee weapons now do +20% damage.GladiatorExpert03
441Your one-handed melee weapons now do +10% damage.GladiatorMaster01
442Your one-handed melee weapons now do +15% damage.GladiatorMaster02
443Your one-handed melee weapons now do +20% damage.GladiatorMaster03
444Deal +20% damage to Glowing Enemies.GlowSight01
445Deal +40% damage to Glowing Enemies.GlowSight02
446Deal +60% damage to Glowing Enemies.GlowSight03
447Take 40% less damage from falling.GoatLegs01
448Take 80% less damage from falling.GoatLegs02
449Eating dog food is now three times as beneficial.GoodDoggy01
450Food in your inventory will spoil 30% more slowly.GoodWithSalt01
451Food in your inventory will spoil 60% more slowly.GoodWithSalt02
452Food in your inventory will spoil 90% more slowly.GoodWithSalt03
453Reap twice as much when harvesting flora.GreenThumb01
454Your explosives detonate with a 50% larger radius.Grenadier01
455Your explosives detonate with twice the radius.Grenadier02
456Any kill in V.A.T.S. has a 15% chance to restore all Action Points.GrimReapersSprint01
457Any kill in V.A.T.S. has a 25% chance to restore all Action Points.GrimReapersSprint02
458Any kill in V.A.T.S. has a 35% chance to restore all Action Points.GrimReapersSprint03
459Automatic rifles now reload 10% faster and have better hip fire accuracy.GroundPounder01
460Automatic rifles reload 20% faster and have even better hip fire accuracy.GroundPounder02
461Automatic rifles reload 30% faster and have excellent hip fire accuracy.GroundPounder03
462Your automatic pistols now do +10% damage.Guerrilla01
463Your automatic pistols now do +15% damage.Guerrilla02
464Your automatic pistols now do +20% damage.Guerrilla03
465Your automatic pistols now do +10% damage.GuerrillaExpert01
466Your automatic pistols now do +15% damage.GuerrillaExpert02
467Your automatic pistols now do +20% damage.GuerrillaExpert03
468Your automatic pistols now do +10% damage.GuerrillaMaster01
469Your automatic pistols now do +15% damage.GuerrillaMaster02
470Your automatic pistols now do +20% damage.GuerrillaMaster03
471V.A.T.S. swaps targets on kill with +10% damage to your next target.GunFu01
472V.A.T.S. swaps targets on kill with +10% then 20% damage to your next 2 targets.GunFu02
473V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets.GunFu03
474Your running speed is increased by 10% when you have a pistol equipped.GunRunner01
475Your running speed is increased by 20% when you have a pistol equipped.GunRunner02
476Your non-automatic pistols now do +10% damage.Gunslinger01
477Your non-automatic pistols now do +15% damage.Gunslinger02
478Your non-automatic pistols now do +20% damage.Gunslinger03
479Your non-automatic pistols now do +10% damage.GunslingerExpert01
480Your non-automatic pistols now do +15% damage.GunslingerExpert02
481Your non-automatic pistols now do +20% damage.GunslingerExpert03
482Your non-automatic pistols now do +10% damage.GunslingerMaster01
483Your non-automatic pistols now do +15% damage.GunslingerMaster02
484Your non-automatic pistols now do +20% damage.GunslingerMaster03
485Guns break 10% slower and you can craft Tier 1 guns. (Plans required)Gunsmith01
486Guns break 20% slower and you can craft Tier 2 guns. (Plans required)Gunsmith02
487Guns break 30% slower and you can craft Tier 3 guns. (Plans required)Gunsmith03
488Guns break 40% slower and you can craft Tier 4 guns. (Plans required)Gunsmith04
489Guns break 50% slower and you can craft Tier 5 guns. (Plans required)Gunsmith05
490Gain +1 hacking skill, and terminal lock-out time is reduced.Hacker01
491Gain +1 hacking skill, and terminal lock-out time is reduced.HackerExpert01
492Gain +1 hacking skill, and terminal lock-out time is reduced.HackerMaster01
493Hunger and thirst grow 40% more slowly when in camp or in a team workshop.HappyCamper01
494Hunger and thirst grow 80% more slowly when in camp or in a team workshop.HappyCamper02
495Your Luck is increased by 2 while under the influence of alcohol.HappyGoLucky01
496Your Luck is increased by 3 while under the influence of alcohol.HappyGoLucky02
497Buying and selling prices at non-player vendors are better.HardBargain01
498Buying and selling prices at non-player vendors are even better.HardBargain02
499Buying and selling prices at non-player vendors are now much better.HardBargain03
500Players you revive are cured of all Rads.HealingHands01
501Your non-explosive heavy guns now do +10% damage.HeavyGunner01
502Your non-explosive heavy guns now do +15% damage.HeavyGunner02
503Your non-explosive heavy guns now do +20% damage.HeavyGunner03
504Your non-explosive heavy guns now do +10% damage.HeavyGunnerExpert01
505Your non-explosive heavy guns now do +15% damage.HeavyGunnerExpert02
506Your non-explosive heavy guns now do +20% damage.HeavyGunnerExpert03
507Your non-explosive heavy guns now do +10% damage.HeavyGunnerMaster01
508Your non-explosive heavy guns now do +15% damage.HeavyGunnerMaster02
509Your non-explosive heavy guns now do +20% damage.HeavyGunnerMaster03
510Gain gradual health regeneration while in your camp or workshop.Homebody01
511Gain improved health and limb regeneration while in your camp or workshop.Homebody02
512You can craft and disarm better traps and craft better turrets. (Plans required)HomeDefense01
513You can craft and disarm advanced traps and craft advanced turrets. (Plans required)HomeDefense02
514You can craft and disarm expert traps and craft expert turrets. (Plans required)HomeDefense03
515Improves Scope Aiming Stability and decreases Vats AccuracyHoppyHunter_ScopeStability
516Chems generate 50% less thirst.HydroFix01
517Chems no longer generate thirst.HydroFix02
518Your chance to successfully cure any disease is improved by 25%.ImCured01
519Your chance to successfully cure any disease is improved by 50%.ImCured02
520Your chance to successfully cure any disease is improved by 75%.ImCured03
521Your chance to successfully cure any disease is doubled.ImCured04
522Your melee and unarmed weapons ignore 25% of your target's armor.Incisor01
523Your melee and unarmed weapons ignore 50% of your target's armor.Incisor02
524Your melee and unarmed weapons ignore 75% of your target's armor.Incisor03
525Players you revive have +6 Action Point regen for 10 minutes.Injector01
526Players you revive have +12 Action Point regen for 10 minutes.Injector02
527Players you revive have +18 Action Point regen for 10 minutes.Injector03
528When you are on a team, gain 5% more XP.Inspirational01
529When you are on a team, gain 10% more XP.Inspirational02
530When you are on a team, gain 15% more XP.Inspirational03
531Being able to read above a 5th grade level has its perks. Your Intelligence is increased.Intelligence01
532Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.Intimidation01
533When you successfully pacify someone, you can incite them to attack.Intimidation02
534When you successfully pacify someone, you can give them specific commands.Intimidation03
535Gain 10 Damage and Energy Resistance while not wearing Power Armor.Ironclad01
536Gain 20 Damage and Energy Resistance while not wearing Power Armor.Ironclad02
537Gain 30 Damage and Energy Resistance while not wearing Power Armor.Ironclad03
538Gain 40 Damage and Energy Resistance while not wearing Power Armor.Ironclad04
539Gain 50 Damage and Energy Resistance while not wearing Power Armor.Ironclad05
540Your punching attacks now do +10% damage.IronFist01
541Your punching attacks now do +15% damage.IronFist02
542Your punching attacks now do +20% damage.IronFist03
543Your chance to catch a disease from food is reduced by 30%.IronStomach01
544Your chance to catch a disease from food is reduced by 60%.IronStomach02
545Your chance to catch a disease from food is reduced by 90%.IronStomach03
546Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)JunkShield01
547Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)JunkShield02
548Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)JunkShield03
549You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue.LadyKiller01
550Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.LadyKiller02
551Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.LadyKiller03
552You drop a live grenade from your inventory when you die.LastLaugh01
553Your generosity knows no bounds. Perk card sharing duration is extended by 25%.LavishLender01
554Perk card sharing duration is extended by 50%.LavishLender02
555Perk card sharing duration is extended by 75%.LavishLender03
556Perk card sharing duration is doubled.LavishLender04
557You take 30% less radiation from eating or drinking.LeadBelly01
558You take 60% less radiation from eating or drinking.LeadBelly02
559You take no radiation from eating or drinking.LeadBelly03
560Reduce weapon damage during the day and boost at night.LegendaryDamageNightPerk
561Damage inverse damage resistLegendaryDamageUnarmoredPerk
562Reduce target's damage output by 20% for X seconds after you attack.LegendaryDebuffDamage_TargetPerk
563Lower chance with automatic weaponsLegendaryKnockbackPerk
564Chance to cripple the targetLegendary_CrippleTargetPerk
565Your pipe weapons break 20% more slowly and are cheaper to repair.LicensedPlumber01
566Your pipe weapons break 40% more slowly and are cheaper to repair.LicensedPlumber02
567Your pipe weapons break 60% more slowly and are cheaper to repair.LicensedPlumber03
568Gain a total of +15 to your maximum Health.LifeGiver01
569Gain a total of +30 to your maximum Health.LifeGiver02
570Gain a total of +45 to your maximum Health.LifeGiver03
571While sneaking, you never trigger mines or floor-based traps.Lightfooted01
572As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.LocalLeader01
573You can build stores and workstations at workshop settlements.LocalLeader02
574Heavy guns reload 10% faster.LockAndLoad01
575Heavy guns reload 20% faster.LockAndLoad02
576Heavy guns reload 30% faster.LockAndLoad03
577You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required)Locksmith01
578You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required)Locksmith02
579You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required)Locksmith03
580When adventuring alone, take 10% less damage and gain 10% AP regen.LoneWanderer01
581When adventuring alone, take 15% less damage and gain 20% AP regen.LoneWanderer02
582When adventuring alone, take 20% less damage and gain 30% AP regen.LoneWanderer03
583Your rifles have 10% more range and more accuracy when sighted.Longshot01
584Your rifles have 20% more range and even more accuracy when sighted.Longshot02
585Your rifles have 30% more range and excellent accuracy when sighted.Longshot03
586After spending some quality time with your special someone, you feel completely relaxed and ready for anything! +15% XP earned for a limited time.LoversEmbracePerk
587Cats have 9 lives. You must be part cat. Your Luck is increased.Luck01
588Slight chance your weapon will repair itself when hitting an enemy.LuckOfTheDraw01
589Chance your weapon will repair itself even more when hitting an enemy.LuckOfTheDraw02
590Chance your weapon will greatly repair itself when hitting an enemy.LuckOfTheDraw03
591Slight chance your equipped armor will repair itself when struck.LuckyBreak01
592Chance your equipped armor will repair itself even more when struck.LuckyBreak02
593Chance your equipped armor will greatly repair itself when struck.LuckyBreak03
594Damage bonus vs. the MothmanMagazine_AstonishingTales01Perk
595Damage bonus vs. the Grafton MonsterMagazine_AstonishingTales02Perk
596Damage bonus vs. the SnallygasterMagazine_AstonishingTales03Perk
597Damage bonus vs. the Flatwoods AlienMagazine_AstonishingTales04Perk
598Damage bonus vs. the WendigoMagazine_AstonishingTales05Perk
599+25% damage with the Alien BlasterMagazine_AwesomeTales04Perk
600+25% damage with the CryolatorMagazine_AwesomeTales05Perk
601Take 25% less damage from robots.Magazine_AwesomeTales08Perk
602Do +15% damage with scoped weapons.Magazine_AwesomeTales10Perk
603RadAway is 30% more effective.Magazine_AwesomeTales13Perk
604Used as a hidden 4th rank of the Organ Trail perk, in case the player has Organ Trail rank 3 in addition to the Backwoodsman magazine.Magazine_Backwoodsman01Perk
605+50% damage with TomahawksMagazine_Backwoodsman02Perk
606Crafting weapons now costs fewer materials.Magazine_Backwoodsman03Perk
607+50% healing from cooked foodMagazine_Backwoodsman06Perk
60830% Reduced chance to become diseased from food and drinkMagazine_Backwoodsman07Perk
609Hunger and thirst restored by 30% more when eating food or drinksMagazine_Backwoodsman08Perk
610Repairs to Settlements cost 50% less materialsMagazine_Backwoodsman09Perk
611This perk is just a flag to let workshop turrets know to do more damageMagazine_Backwoodsman10Perk
61220% harder to detect.Magazine_GrognakTheBarbarian02Perk
613Melee weapons weigh 75% less.Magazine_GrognakTheBarbarian06Perk
614Melee weapons lose condition 50% more slowly.Magazine_GrognakTheBarbarian07Perk
615Gain +2 Damage Resist for each point of CHA.Magazine_GrognakTheBarbarian08Perk
616Do +15% damage against robotsMagazine_GunsAndBullets01Perk
617+50% Components From Scrapped WeaponsMagazine_GunsAndBullets05Perk
618Do +10% damage with guns without scopes.Magazine_GunsAndBullets07Perk
619Do +15% damage against Liberator Bots. UNIMPLEMENTED (until Liberator Bots are set up)Magazine_GunsAndBullets10Perk
620Heal 50% more from eating vegetables and fruits.Magazine_LiveAndLove03Perk
621Cooldown for sharing Perk Cards reduced by 30%Magazine_LiveAndLove09Perk
622Take 25% less damage from insectsMagazine_ScoutsLife02Perk
623Extend bleedout timeMagazine_ScoutsLife04Perk
624Become hungry / thirsty 30% more slowlyMagazine_ScoutsLife06Perk
625Take 25% less damage from animalsMagazine_ScoutsLife07Perk
626Reduced camp costMagazine_ScoutsLife09Perk
627Take 25% less damage from robots.Magazine_TeslaScience01Perk
628Take 25% less damage from plasma weapons, grenades, and mines.Magazine_TeslaScience02Perk
629Power Armor consumes Fusion Cores 15% more slowly.Magazine_TeslaScience04Perk
630Heavy guns have a 20% chance to not consume ammo.Magazine_TeslaScience05Perk
631Pick locks of a higher tierMagazine_TumblersToday03Perk
632Your bobby pins are unbreakableMagazine_TumblersToday04Perk
6335% chance of taking no damage from an attackMagazine_Unstoppables01Perk
63420% chance of taking no damage from scorched enemiesMagazine_Unstoppables02Perk
63530% chance of taking no damage from an explosionMagazine_Unstoppables03Perk
636+30% chance of taking no damage from a melee attackMagazine_Unstoppables04Perk
63730% chance of taking no damage from an energy weapon attackMagazine_Unstoppables05Perk
638Take 10% less damage from enemy players.Magazine_USCovertOps03Perk
639Reduced Enemy Player VATS AccuracyMagazine_USCovertOps07Perk
640+50% damage with unarmed and knife attacksMagazine_USCovertOps08Perk
641Don't trigger enemy minesMagazine_USCovertOps10Perk
642Gain 1 Charisma for each teammate, excluding yourself.MagneticPersonality01
643Gain 2 Charisma for each teammate, excluding yourself.MagneticPersonality02
644Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)MakeshiftWarrior01
645Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)MakeshiftWarrior02
646Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)MakeshiftWarrior03
647Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)MakeshiftWarrior04
648Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)MakeshiftWarrior05
649Sprinting consumes 20% fewer Action Points. (No Power Armor)Marathoner01
650Sprinting consumes 30% fewer Action Points. (No Power Armor)Marathoner02
651Sprinting consumes 40% fewer Action Points. (No Power Armor)Marathoner03
652Your melee weapons weigh 20% less, and you can swing them 10% faster.MartialArtist01
653Your melee weapons weigh 40% less, and you can swing them 20% faster.MartialArtist02
654Your melee weapons weigh 60% less, and you can swing them 30% faster.MartialArtist03
655Eliminates HungerMeatSweats_DecreasedHungerPerk
656Apply melee crit bonusMeleeCritDamagePerk
657Running is as quiet as sneaking.MightDelete_SilentRunning
658At night your silenced weapons do an additional 25% sneak attack damage.MisterSandman01
659At night your silenced weapons do an additional 50% sneak attack damage.MisterSandman02
66020% chance to cripple a limbModChanceCripple
661Generic Perk used to hook actor value into detection system to change the effect of movement. Make sure this perk is added to anyone whose actor value you mod to use with this perk.ModDetectionMovement
662Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.ModernRenegade01
663Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.ModernRenegade02
664Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.ModernRenegade03
66525% extra limb damageModExtraLimbDamage
666Generic Perk used to hook actor value into falling damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.ModFallingDamage
667Generic Perk used to hook actor value into limb damage system. Make sure this perk is added to anyone whose actor value you mod to use with this perk.ModLimbDamage
66810% unarmed per mod piecemod_armor_BrawlerPerk
669Reduce incoming explosives damagemod_armor_Explosion1Perk
670Reduce incoming explosives damagemod_armor_Explosion2Perk
67110% per mod piecemod_armor_IgnoreArmorPerk
672Reduce incoming staggermod_armor_LessStagger
6735% less per mod piecemod_armor_ReducedPowerAttackPerk
674Sprint drains 5% less AP per equipped partmod_armor_ReducedSprintPerk
6755% less per mod piecemod_armor_StabilizedPerk
676move 5% faster while stealthed per mod installedmod_armor_StealthMovePerk
677Reduce incoming explosives damagemod_pa_ExplosiveShieldingPerk
678condition damage adjustment for mods that turns single shot weapons into shotgunsmod_ShotgunConditionModifier
679+25% dmg to scorched, scorchbeasts & scorchqueenmod_weapon_antiscorchbeast_perk
680Controls bonuses. Upgrades when Eye of Ra is equippedMoM_BladeofBastetPerk
681Controls garb of mysteries buffs. Upgrades when Eye of Ra is equippedMoM_GarbofMysteriesPerk
682Controls Voice of Set weapon bonuses. Upgrades when Eye of Ra is equippedMoM_VoiceofSetPerk
683Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)MovingTarget01
684Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)MovingTarget02
685Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)MovingTarget03
686Using chems induces 50% less hunger.MunchyResistance01
687Chems now never induce hunger.MunchyResistance02
688Apply a spell on yourself when you attack to flag that you attackedMutation_ChameleonOnAttack_Perk
689Receive double the benefit from meatMutation_EatAllTheMeat_Perk
690Receive double the benefit from veggies and fruitMutation_EatAllTheVeggies_Perk
691Receive no benefit from meatMutation_EatNoMeat_Perk
692Receive no benefit from vegetablesMutation_EatNoVeggies_Perk
693No danger of disease or radiation from meatMutation_EatSafeMeat_Perk
694No danger of disease or radiation from veggiesMutation_EatSafeVeggies_Perk
695Increased damage taken. This mutation also decreases the amount of damage your teammates take. That part is done in PlayerTeamPerk.Mutation_EmpathPenalty_Perk
696Increased hunger and thirstMutation_IncreasedHungerThirst_Perk
697Increased limb damageMutation_IncreasedLimbDamage_Perk
698Reduced gun accuracyMutation_ReduceAccuracy_Perk
699Reduce the beneficial effects of chems.Mutation_ReduceChemEffect_Perk
700Reduced energy weapon damageMutation_ReduceEnergyDamage_Perk
701Take greatly reduced falling damage (for the Bird Bones mutation)Mutation_ReduceFallDamage_Perk
702Bleed effectMutation_Talons_Perk
703Chance to cripple limbMutation_TwistedMuscles_Perk
704A Mysterious Savior will occasionally appear to revive you when downed.MysteriousSavior01
705A Mysterious Savior will more frequently appear to revive you when downed.MysteriousSavior02
706The Mysterious Savior will regularly appear to revive you when downed.MysteriousSavior03
707The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.MysteriousStranger01
708The Mysterious Stranger appears more often when using V.A.T.S.MysteriousStranger02
709The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.MysteriousStranger03
710Stimpaks may generate edible meat tissue. Higher Rads improve the chance.MysteryMeat01
711Stimpaks generate more edible meat tissue. Higher Rads improve the chance.MysteryMeat02
712Stimpaks generate excessive, edible meat. Higher Rads improve the chance.MysteryMeat03
713You are 30% less likely to catch a disease from the environment.NaturalResistance01
714You are 60% less likely to catch a disease from the environment.NaturalResistance02
715You are 90% less likely to catch a disease from the environment.NaturalResistance03
716While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.NerdRage01
717While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.NerdRage02
718While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.NerdRage03
719Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.NightEyes01
720Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.NightPerson01
721Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.NightPerson02
722Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.NightPerson03
723Sneak attacks with melee weapons do 2.3x normal damage.Ninja01
724Sneak attacks with melee weapons do 2.6x normal damage.Ninja02
725Sneak attacks with melee weapons do 3x normal damage.Ninja03
726Gain +20 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.NocturnalFortitude01
727Gain +40 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.NocturnalFortitude02
728Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.OneGunArmy01
729Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.OneGunArmy02
730Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.OneGunArmy03
731Explosives weigh 30% less.OrdnanceExpress01
732Explosives weigh 60% less.OrdnanceExpress02
733Explosives weigh 90% less.OrdnanceExpress03
734Rads increase your chance to inflict 25 Rads with melee attacks!OverlyGenerous01
735Rads increase your chance to inflict 50 Rads with melee attacks!OverlyGenerous02
736Your pistols weigh 25% less.PackinLight01
737Your pistols weigh 50% less.PackinLight02
738Your pistols weigh 75% less.PackinLight03
739The weight of all junk items is reduced by 25%.PackRat01
740The weight of all junk items is reduced by 50%.PackRat02
741The weight of all junk items is reduced by 75%.PackRat03
742Damage and stagger enemies by sprinting into them with Power Armor.PainTrain01
743Smash and stagger enemies by sprinting into them with Power Armor.PainTrain02
744Devastate and stagger enemies by sprinting into them with Power Armor.PainTrain03
745You hear directional audio when in range of a Magazine.Pannapictagraphist01
746The effects of pre-war alcohol are doubled.PartyBoy01
747The effects of pre-war alcohol are tripled.PartyBoy02
748The effects of pre-war alcohol are doubled.PartyGirl01
749The effects of pre-war alcohol are tripled.PartyGirl02
750Takes longer to get addicted when consuming chems.PA_BloodCleanser
75150% less damage when health is below 20%PA_EmergencyProtocols
752Power attacks cost 25% lessPA_OptimizedBracers
753Sprinting costs 20% less action pointsPA_OptimizedServos
754sprint 75% faster but drain battery twice as fastPA_OverdriveServos
75550% reduction in damage dealt to batteryPA_SubsystemShielding
756Adds energy damage to unarmed strikes.PA_TeslaBracers
757Underwater breathing time increased with Power Armor helmet.PA_WaterBreathTime
758V.A.T.S. can hit enemy body parts blocked by cover with reduced accuracy.Penetrator01
759Improved V.A.T.S. accuracy vs. enemy body parts blocked by cover.Penetrator02
760No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover.Penetrator03
761You hear directional audio when in range of a Bobblehead.PerceptiBobble01
762Playing Vault-Tech games endlessly has paid off. Your Perception is increased.Perception01
763Hunger and thirst grow half as quickly (perk card version)PerkBubblegumSlowHungerThirstPerk
764Ballistic weapons do +5% critical damage.PerkMagGunsAndBullets
765Get better prices when buying from vendors.PerkMagJunktownJerkyVendor
766Extra hairstyles.PerkMagLaCoiffe
767Companions gain +10 health.PerkMagLiveNLove01
768Companions do +5% damage.PerkMagLiveNLove02
769Companions have +10 carry weight.PerkMagLiveNLove03
770Gain +25% XP from persuading women.PerkMagLiveNLove04
771Gain +1 Luck from alcohol when adventuring with a companion.PerkMagLiveNLove05
772Companions gain +5 Damage Resistance and Energy Resistance.PerkMagLiveNLove06
773Gain +25% XP from persuading men.PerkMagLiveNLove07
774Gain +5% XP while adventuring with a companion.PerkMagLiveNLove08
775Robot companions inflict +5% damage.PerkMagLiveNLove09
776Companions do 5% more damage.PerkMagLiveNLoveExtraDmg
777Inflict +2% limb damage.PerkMagMassSurgicalJournal
778Energy weapons inflict +5% critical damage.PerkMagTeslaAndYou
779Gain a bonus to lockpicking.PerkMagTumblersToday
780You are more difficult to detect while sneaking.PerkMagUSCovertOperations
781Heal 50% more from fruits and vegetables.PerkMagWastelandSurvival01
782Take 5% less damage from insects.PerkMagWastelandSurvival02
783Heal +50% from irradiated packaged food and drink.PerkMagWastelandSurvival03
784Access new decoration items in workshop settlements.PerkMagWastelandSurvival04
785Diamond City is now permanently marked on your map.PerkMagWastelandSurvival05
786+10% discount from food and drink vendors.PerkMagWastelandSurvival06
787Swim +25% faster.PerkMagWastelandSurvival07
788Take 5% less damage from melee attacks.PerkMagWastelandSurvival08
789Collect extra meat from animal kills.PerkMagWastelandSurvival09
790RadAway removes 30% more radiation.Pharmacist01
791RadAway removes 60% more radiation.Pharmacist02
792RadAway removes twice as much radiation.Pharmacist03
79340% chance to find extra first aid Chems when you "Search" a chem container.PharmaFarma01
79460% chance to find extra first aid Chems when you "Search" a chem container.PharmaFarma02
79580% chance to find extra first aid Chems when you "Search" a chem container.PharmaFarma03
796Restore some of your team's hunger and thirst when you eat or drink.Philanthropist01
797Restore more of your team's hunger and thirst when you eat or drink.Philanthropist02
798Restore much more of your team's hunger and thirst when you eat or drink.Philanthropist03
799Gain Health regen between the hours of 6:00 a.m. and 6:00 p.m.Photosynthetic01
800Gain improved Health regen between the hours of 6:00 a.m. and 6:00 p.m.Photosynthetic02
801Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.Picklock01
802Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.PicklockExpert01
803Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.PicklockMaster01
804Your quick hands and sticky fingers make picking pockets 25% easier.Pickpocket01
805Picking pockets is now 50% easier. You can place a live grenade in a person's inventory.Pickpocket02
806Picking pockets is now 75% easier, and you can steal equipped weapons.Pickpocket03
807Picking pockets is now twice as easy, and you can steal equipped items.Pickpocket04
808Spotlight-related Player Perks ManagementPlayerPerk_Spotlight
809Support for player team-based perks, mutations, etc. NOTE: Spotlight week buffs implemented here for now. NOTE: Half of Spotlight week 8 is also implemented in the alcohol addiction EP in the AddictionManager perk (same one for Professional Drinker).PlayerTeamPerk
810All Power Armor parts and chassis weights are reduced by 25%.PortablePower01
811All Power Armor parts and chassis weights are reduced by 50%.PortablePower02
812All Power Armor parts and chassis weights are reduced by 75%.PortablePower03
813Lunchbox Party Favor that stops hunger for a period of timePOSTzzz_ATX_Lunchbox_Extra
814Workshop items are 50% cheaper to repair.POST_GreaseMonkey01
815Your maximum Bounty timer is reduced by 20%.POST_Outlaw01
816Your maximum Bounty timer is reduced by 40%.POST_Outlaw02
817Your maximum Bounty timer is reduced by 60%.POST_Outlaw03
818This perk lets you run 30% fartherPowerArmorCheaperSprinting
819Collect a suit of Power Armor into a chassis that you can carry.PowerArmorCollection
820Your Power Armor breaks 20% more slowly and is cheaper to repair.PowerPatcher01
821Your Power Armor breaks 40% more slowly and is cheaper to repair.PowerPatcher02
822Your Power Armor breaks 60% more slowly and is cheaper to repair.PowerPatcher03
823You can now craft advanced Power Armor mods. (Plans required)PowerSmith01
824Crafting Power Armor now costs fewer materials.PowerSmith02
825Your crafted Power Armor now has improved durability.PowerSmith03
826Fusion Cores now last 30% longer.PowerUser01
827Fusion Cores now last 60% longer.PowerUser02
828Fusion Core duration is now doubled.PowerUser03
829There's no chance you'll get addicted to alcohol.ProfessionalDrinker01
830Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.Psychopath01
831Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.Psychopath02
832Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.Psychopath03
833Revive other players with liquor!QuackSurgeon01
834Gain a 6% chance to instantly reload when your clip is empty.QuickHands01
835Gain a 12% chance to instantly reload when your clip is empty.QuickHands02
836Gain a 18% chance to instantly reload when your clip is empty.QuickHands03
837After spending some quiet time reflecting on life's experiences, you feel more ready to continue your personal journey. +5% XP earned for a limited time.QuietReflectionXPBonus
838The greater your Rads, the greater your Strength (max +5 STR)!Radicool01
839Gain +10 Radiation Resistance.RadResistant01
840You now have +20 Radiation Resistance.RadResistant02
841You now have +30 Radiation Resistance.RadResistant03
842You now have +40 Radiation Resistance.RadResistant04
843When affected by rads, you periodically heal 80 rads on nearby teammates.RadSponge01
844When affected by rads, you periodically heal 140 rads on nearby teammates.RadSponge02
845When affected by rads, you periodically heal 200 rads on nearby teammates.RadSponge03
846Limb damage is reduced by 100%.RECheckpointPreventLimbDamage
847Gain +10 Energy Resistance.Refractor01
848You now gain +20 Energy Resistance.Refractor02
849You now gain +30 Energy Resistance.Refractor03
850You now gain +40 Energy Resistance.Refractor04
851You gain increased benefit from being Well Fed or Well Hydrated.Rejuvenated01
852You gain much increased benefit from being Well Fed or Well Hydrated.Rejuvenated02
853Gain a +25% damage bonus for 2 minutes when a player revives you.Revenant01
854Gain a +50% damage bonus for 2 minutes when a player revives you.Revenant02
855Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)Ricochet01
856Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)Ricochet02
857Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)Ricochet03
858Your non-automatic rifles now do +10% damage.Rifleman01
859Your non-automatic rifles now do +15% damage.Rifleman02
860Your non-automatic rifles now do +20% damage.Rifleman03
861Your non-automatic rifles now do +10% damage.RiflemanExpert01
862Your non-automatic rifles now do +15% damage.RiflemanExpert02
863Your non-automatic rifles now do +20% damage.RiflemanExpert03
864Your non-automatic rifles now do +10% damage.RiflemanMaster01
865Your non-automatic rifles now do +15% damage.RiflemanMaster02
866Your non-automatic rifles now do +20% damage.RiflemanMaster03
867Hack an enemy robot for a 25% chance to pacify it.RoboticsExpert01
868Hack an enemy robot for a 50% chance to pacify it.RoboticsExpert02
869Hack an enemy robot for a 75% chance to pacify it.RoboticsExpert03
870You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.Rooted01
871While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.Rooted02
872While standing still, you may automatically disarm enemies that use melee weapons against you.Rooted03
873+5 radiation resistance but -5 to maximum healthRRInTheBloodPerk
874Stealth Boy effects last 10 seconds longerRRSecretAgentPerk
875Get a 5% bonus on selling itemsRRStationMasterPerk
876Shotguns now weigh 30% less and you reload them 10% faster.Scattershot01
877Shotguns now weigh 60% less and you reload them 20% faster.Scattershot02
878Shotguns now weigh 90% less and you reload them 30% faster.Scattershot03
879You can now craft energy guns. (Plans required)Science01
880You can craft Rank 1 energy gun mods. (Plans required)Science02
881You can craft Rank 2 energy gun mods. (Plans required)ScienceExpert01
882Crafting energy guns now costs fewer materials.ScienceExpert02
883You can craft Rank 3 energy gun mods. (Plans required)ScienceMaster01
884Your crafted energy guns have improved durability.ScienceMaster02
885Obtain more components when you scrap weapons and armor.Scrapper01
88640% chance to find extra ammo when you "Search" an ammo container.Scrounger01
88760% chance to find extra ammo when you "Search" an ammo container.Scrounger02
88880% chance to find extra ammo when you "Search" an ammo container.Scrounger03
889Stealth Boys last twice as long!SecretAgent01
890Stealth Boys last three times as long!SecretAgent02
891Stealth Boys last four times as long!SecretAgent03
892While below 30% health, gain a 15% chance to avoid damage.Serendipity01
893While below 30% health, gain a 30% chance to avoid damage.Serendipity02
894While below 30% health, gain a 45% chance to avoid damage.Serendipity03
895+10% damage to Flatwoods MonstersSFZ03_Queen_FlatwoodsPerk
896+10% damage to Grafton MonstersSFZ03_Queen_GraftonPerk
897+10% damage to MothmenSFZ03_Queen_Mothman
898+10% damage to SnallygastersSFZ03_Queen_Snallygaster
899+10$ damage to WendigosSFZ03_Queen_Wendigo
900Your shotguns now do +10% damage.Shotgunner01
901Your shotguns now do +15% damage.Shotgunner02
902Your shotguns now do +20% damage.Shotgunner03
903Your shotguns now do +10% damage.ShotgunnerExpert01
904Your shotguns now do +15% damage.ShotgunnerExpert02
905Your shotguns now do +20% damage.ShotgunnerExpert03
906Your shotguns now do +10% damage.ShotgunnerMaster01
907Your shotguns now do +15% damage.ShotgunnerMaster02
908Your shotguns now do +20% damage.ShotgunnerMaster03
909Your shotguns have improved accuracy and spread.SkeetShooter01
910Your shotguns have even better accuracy and spread.SkeetShooter02
911Your shotguns have excellent accuracy and spread.SkeetShooter03
912All food satisfies hunger by an additional 25%.SlowMetabolizer01
913All food satisfies hunger by an additional 50%.SlowMetabolizer02
914All food satisfies hunger by an additional 75%.SlowMetabolizer03
915Your two-handed melee weapons now do +10% damage.Slugger01
916Your two-handed melee weapons now do +15% damage.Slugger02
917Your two-handed melee weapons now do +20% damage.Slugger03
918Your two-handed melee weapons now do +10% damage.SluggerExpert01
919Your two-handed melee weapons now do +15% damage.SluggerExpert02
920Your two-handed melee weapons now do +20% damage.SluggerExpert03
921Your two-handed melee weapons now do +10% damage.SluggerMaster01
922Your two-handed melee weapons now do +15% damage.SluggerMaster02
923Your two-handed melee weapons now do +20% damage.SluggerMaster03
924Workshop build costs reduced by 10% for every workshop you own (max 40%).Slumlord01
925You are 25% harder to detect while sneaking.Sneak01
926You are 50% harder to detect while sneaking.Sneak02
927You are 75% harder to detect while sneaking.Sneak03
928Gain improved control and hold your breath 25% longer while aiming scopes.Sniper01
929Gain improved control and hold your breath 50% longer while aiming scopes.Sniper02
930Gain improved control and hold your breath 75% longer while aiming scopes.Sniper03
931Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.SolarPowered01
932Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.SolarPowered02
933Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.SolarPowered03
934You regenerate health for 5 seconds after reviving another player.SpiritualHealer01
935You regenerate more health for 7 seconds after reviving another player.SpiritualHealer02
936You regenerate even more health for 10 seconds after reviving another player.SpiritualHealer03
937Run 10% faster when part of a team.SquadManeuvers01
938Run 20% faster when part of a team.SquadManeuvers02
939Adds a button to the player's activation prompt, set's and actor value, and sends an event (see attached script). HOW TO USE: set up conditions (there are some common ones set up already from the template, charge the data.) Set the Script Properties to use the correct data.SQ_Template_CustomActivationPerk
940In Power Armor, heavy guns gain more accuracy and ignore 15% armor.Stabilized01
941In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.Stabilized02
942In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.Stabilized03
943Less chance for you to mutate from rads or for Radaway to cure mutations.StarchedGenes01
944You will never mutate from rads and Radaway will never cure mutations.StarchedGenes02
945Stay on target! Hip-fire accuracy is improved when firing any gun.SteadyAim01
946Hip-fire accuracy is improved even more when firing any gun.SteadyAim02
947You are now 50% harder to detect while sneaking, and engaging stealth causes distant enemies to lose you.StealthBoyBonuses
948Gain health regeneration while outside during rain or Rad Storms.StormChaser01
949Gain high health regeneration while outside during rain or Rad Storms.StormChaser02
950Positive mutation effects are +25% stronger if teammates are mutated too.StrangeInNumbers01
951Life in the Vault is a lot like prison, lots of weight lifting. Your Strength is increased.Strength01
952Gain +10 to carry weight.StrongBack01
953Gain +20 to carry weight.StrongBack02
954Gain +30 to carry weight.StrongBack03
955Gain +40 to carry weight.StrongBack04
956Armor weighs 25% less than normal.SturdyFrame01
957Armor weighs 50% less than normal.SturdyFrame02
958Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.SunKissed01
959Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.SunKissed02
960When you craft anything, there is a 10% chance you'll get double results!SuperDuper01
961When you craft anything, there is a 20% chance you'll get double results!SuperDuper02
962When you craft anything, there is a 30% chance you'll get double results!SuperDuper03
963Reduce your target's damage output by 10% for 2 seconds after you attack.Suppressor01
964Reduce your target's damage output by 20% for 2 seconds after you attack.Suppressor02
965Reduce your target's damage output by 30% for 2 seconds after you attack.Suppressor03
966Reduce target's damage output by (value of PerkSuppressorCurrentDebuff actor value) for X seconds after you attack.Suppressor_TargetDebuff
967used to give player prompt to eat/drink objects from worldSURV_ConsumeFoodWater
968Take 5% more damage from Scorched enemiesSURV_Disease_Scorched_Perk
969*** IMPORTANT *** Must be identical to the multipliers found in SURV_PlayerDiseaseScript attached to PlayerSURV_ScaleDiseaseChance
970You had a great sleep, and feel alert and invigorated! +5% XP earned for a limited time.SURV_WellRestedXPBonus
971You had a terrific sleep in a fantastic bed, and feel alert and invigorated! +5% XP earned for a while.SURV_WellRestedXPBonus2
972Your rifles ignore 12% armor and have a 3% chance to stagger.TankKiller01
973Your rifles ignore 24% armor and have a 6% chance to stagger.TankKiller02
974Your rifles ignore 36% armor and have a 9% chance to stagger.TankKiller03
975Your stimpaks now also heal nearby teammates for half the normal strength.TeamMedic01
976Your stimpaks now also heal nearby teammates for 75% of normal strength.TeamMedic02
977Your stimpaks now also heal nearby teammates for their full strength.TeamMedic03
978Make your target receive 5% more damage for 5 seconds after you attack.Tenderizer01
979Make your target receive 6% more damage for 7 seconds after you attack.Tenderizer02
980Make your target receive 7% more damage for 10 seconds after you attack.Tenderizer03
981Reduce target's damage output by (value of PerkTenderizerCurrentDebuff actor value)% for X seconds after you attack.Tenderizer_TargetDebuff
982Commune with beasts!TestTamePerk
983While mutated, you provide your teammates with +10 Radiation Resistance.TheWeird01
984While mutated, you provide your teammates with +20 Radiation Resistance.TheWeird02
985While mutated, you provide your teammates with +30 Radiation Resistance.TheWeird03
986Drinking any liquid has a 30% reduced chance to cause Disease.ThirstQuencher01
987Drinking any liquid has a 60% reduced chance to cause Disease.ThirstQuencher02
988Drinking any liquid has a 90% reduced chance to cause Disease.ThirstQuencher03
989Food and drink weights are reduced by 30%.ThruHiker01
990Food and drink weights are reduced by 60%.ThruHiker02
991Food and drink weights are reduced by 90%.ThruHiker03
992Your rifle attacks have a 5% chance of crippling a limb.Tormentor01
993Your rifle attacks have a 10% chance of crippling a limb.Tormentor02
994Your rifle attacks have a 15% chance of crippling a limb.Tormentor03
995Melee attacks lower enemy DMG 15%ToxicGin_PoisonEnemies
996Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG01
997Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG02
998Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG03
999Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG04
1000Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG05
1001Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG06
1002Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG07
1003Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG08
1004Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Now you instantly gain 1 point!TrainingAG09
1005Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH01
1006Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH02
1007Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH03
1008Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH04
1009Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH05
1010Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH06
1011Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH07
1012Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH08
1013Charisma is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter. Now you instantly gain 1 point!TrainingCH09
1014Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN01
1015Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN02
1016Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN03
1017Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN04
1018Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN05
1019Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN06
1020Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN07
1021Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN08
1022Endurance is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting. Now you instantly gain 1 point!TrainingEN09
1023Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN01
1024Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN02
1025Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN03
1026Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN04
1027Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN05
1028Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN06
1029Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN07
1030Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN08
1031Intelligence is a measure of your overall mental acuity, and affects the number of Experience Points earned. Now you instantly gain 1 point!TrainingIN09
1032Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK01
1033Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK02
1034Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK03
1035Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK04
1036Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK05
1037Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK06
1038Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK07
1039Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK08
1040Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits. Now you instantly gain 1 point!TrainingLK09
1041Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE01
1042Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE02
1043Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE03
1044Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE04
1045Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE05
1046Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE06
1047Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE07
1048Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE08
1049Perception is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S. Now you instantly gain 1 point!TrainingPE09
1050Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST01
1051Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST02
1052Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST03
1053Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST04
1054Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST05
1055Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST06
1056Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST07
1057Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST08
1058Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Now you instantly gain 1 point!TrainingST09
1059You pay 30% fewer Caps when Fast Traveling.TravelAgent01
1060Weights of all Chems (including Stimpaks) are reduced by 30%.TravelingPharmacy01
1061Weights of all Chems (including Stimpaks) are reduced by 60%.TravelingPharmacy02
1062Weights of all Chems (including Stimpaks) are reduced by 90%.TravelingPharmacy03
1063+10% Damage to AnglersTW004AnglerPerk
1064+10% Damage to BloodbugsTW004BloodbugPerk
1065+10% Damage to HoneybeastsTW004HoneybeastPerk
1066+10% Damage to MirelurksTW004MirelurkPerk
1067+10% Damage to MongrelsTW004MongrelPerk
1068+10% Damage to RadscorpionsTW004RadscorpionPerk
1069+10% Damage to RadstagsTW004RadstagPerk
1070+10% Damage to RadtoadsTW004RadtoadPerk
1071+10% Damage to SnallygastersTW004SnallygasterPerk
1072+10% Damage to StingwingsTW004StingwingPerk
1073+10% Damage to Super MutantsTW004SuperMutantPerk
1074+10% Damage to Yao GuaiTW004YaoGuaiPerk
1075Only union faction can harmTW009ConfederateProtectionPerk
1076Only confederate faction can harmTW009UnionProtectionPerk
1077Controls bonuses.Underarmor_BOSPerk
1078Controls bonuses.Underarmor_CasualPerk
1079Controls bonuses.Underarmor_EnclavePerk
1080Controls bonuses.Underarmor_MarinePerk
1081Controls bonuses.Underarmor_RaiderPerk
1082Controls bonuses.Underarmor_VaultPerk
1083GECK Damage Mod Perk.V94_2_GECKDamageModPerk
1084Adds acid damage to armed a attacksV94_AcidPerk
1085Adds Bleed damage to all armed melee.V94_BleedPerk
1086Chance of catching a disease from creatures is reduced by 30%.Vaccinated01
1087Chance of catching a disease from creatures is reduced by 60%.Vaccinated02
1088Chance of catching a disease from creatures is reduced by 90%.Vaccinated03
1089Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.VANS
1090Do 50% less damage vs. playersWanted_DebtorsDisease_Perk
1091Aim your gun at a creature below your level for a 25% chance to pacify it.WastelandWhisperer01
1092Aim your gun at a creature below your level for a 50% chance to pacify it.WastelandWhisperer02
1093Aim your gun at a creature below your level for a 75% chance to pacify it.WastelandWhisperer03
1094You can repair any weapon to 130% of normal maximum condition.WeaponArtisan01
1095You can repair any weapon to 160% of normal maximum condition.WeaponArtisan02
1096You can repair any weapon to 200% of normal maximum condition.WeaponArtisan03
1097Your armor breaks 20% more slowly and is cheaper to repair.WhiteKnight01
1098Your armor breaks 40% more slowly and is cheaper to repair.WhiteKnight02
1099Your armor breaks 60% more slowly and is cheaper to repair.WhiteKnight03
1100Collect twice as much when harvesting wood.Woodchucker01
1101Designer note: Workshop turrets can get a boost from different ranks of the player's "Home Defense" perk, or from the Backwoodsman 10 magazine.WorkshopTurretDamagePerk
1102You deal +40% damage to workshop objects.WreckingBall01
1103You deal +80% damage to workshop objects.WreckingBall02
1104You deal +120% damage to workshop objects.WreckingBall03



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