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1.3.3.31

250 Results For MGEF:DNAM 250 Max
Agility
Carry Weight
Charisma
Endurance
Health
Health
Health
HP/s, 1.25x damage
Intelligence
Luck
Perception
Strength
Strength
% Food Spoilage Rate
% Harder to Detect
% Less Dmg. from Animals
% Less Dmg. from Insects
% Less Dmg. from Robots
+ Carry Weight
+ Confidence
+ Damage Resist per CHA
+ Damage Resist per CHA
+ Damage Resist When in a Team
+ Damage Resist When in a Team
+ Damage Resist While Sneaking
+ DR
+ Endurance
+ Head Condition
+ Health
+ Health
+ Health
+ Health
+ Health
+ Health
+ Health
+ Health Regen
+ Health Regen
+ Health Regen
+ Intelligence
+ Left Arm Condition
+ Left Leg Condition
+ Luck
+ Luck Under the Influence of Alcohol
+ Max AP When in a Team
+ Max AP When in a Team
+ Max HP When in a Team
+ Max HP When in a Team
+ Perception
+ Regeneration
+ Right Arm Condition
+ Right Leg Condition
+ SPECIAL when grouped
+ Strength
+ Strength
+ Torso Condition
+% Alien Blaster Dmg.
+% AP Regen When in a Team
+% Chance to Avoid Dmg.
+% Chance to Avoid Dmg.
+% Chance to Avoid Dmg. From Explosions
+% Chance to Avoid Dmg. From Explosions
+% Chance to Avoid Dmg. From Scorched
+% Chance to Avoid Energy Dmg.
+% Chance to Avoid Energy Dmg.
+% Chance to Avoid Melee Dmg.
+% Chance to Avoid Melee Dmg.
+% Cryolator Dmg.
+% Cryolator Dmg.
+% Damage Done
+% Damage When in a Team
+% Damage When in a Team
+% Dmg. Taken, -25% Team Dmg. Taken
+% Dmg. Taken, -33% Team Dmg. Taken
+% Dmg. vs. the Flatwoods Alien
+% Dmg. vs. the Grafton Monster
+% Dmg. vs. the Mothman
+% Dmg. vs. the Snallygaster
+% Dmg. vs. the Wendigo
+% Fusion Core Duration
+% Fusion Core Duration
+% Fusion Core Duration
+% Harder to Detect While Sneaking
+% Healing from Veggies and Fruits
+% Health from Cooked Food
+% Hunger & Thirst Cured by Food & Drink
+% Limb Dmg. Taken
+% Melee Dmg
+% Melee Dmg +Chance to Cripple
+% Movement Speed
+% RadAway Effectiveness
+% Sprint Speed
+% to Gain Double Yield From Plants
+% Tomahawk Dmg.
+% Tomahawk Dmg.
+% Unarmed & Knife Dmg.
+% Unarmed Dmg. +Bleed Dmg.
+% Unscoped Weapon Dmg.
+% Unscoped Weapon Dmg.
+% Workshop Turret Dmg.
+% XP for Completing Events
+% XP for Legendary Kills
+% XP in a team
+1 Hacking Guess
+1 Hacking Guess
+10% Damage to Anglers
+10% Damage to Bloodbugs
+10% Damage to Honeybeasts
+10% Damage to Mirelurks
+10% Damage to Mongrels
+10% Damage to Radscorpions
+10% Damage to Radstags
+10% Damage to Radtoads
+10% Damage to Snallygasters
+10% Damage to Stingwings
+10% Damage to Super Mutants
+10% Damage to Yao Guai
+10% Damage vs. Flatwoods Monsters
+10% Damage vs. Grafton Monsters
+10% Damage vs. Mothmen
+10% Damage vs. Snallygasters
+10% Damage vs. Wendigos
+100% Armor Piercing
+15 AP and reduced fall damage for 20 minutes.
+15 max health
+20% Harder to Detect While Sneaking
+30 max health
+35 electric damage vs Robots
+45 max health
+5% Harder to Detect While Sneaking
+50% AP Regen When in a Team
+50% Armor Piercing
+50% Unarmed & Knife Dmg.
+70 electric damage & 25% chance to stun vs Robots
+Jump Height
+Jump Height
+Jump Height
+More Weapon Dmg. at low HP,
+Reload Speed
+Weapon Dmg. at low HP
- Confidence
- STR, + AGI, Fall Slowly
-% Camp Move Cost
-% Damage from Players
-% Damage from Players
-% Damage from Robots
-% Enemy Player VATS Accuracy
-% Food Spoil Rate
-% food/drink disease chance
-% Heavy Weapon Ammo Consumption
-% Heavy Weapon Ammo Consumption
-% Melee Weapon Condition Loss
-% Melee Weapon Weight
-% Perk Card Sharing Cooldown
-% Plasma Damage Taken
-% Workshop Repair Cost
-1 to all SPECIAL stats
-150 Rad Resist and +75 Max Health for 12 minutes.
-2 SPECIAL solo, + SPECIAL grouped
-25% Damage with Melee Weapons
-25% Damage with Ranged Weapons
-4 STR + AGI, Fall Slower
-50% Damage vs. Players
-Jump Height
100% Longer Bleedout Time
15% Reduced damage from insects
15% Reduced damage from Scorched
1H Melee Dmg +%
2H Melee Dmg +%
3640658345
3640667869
3640676500
Acid Damage +
Acid Damage +/s nearby enemies
Action Point drain from wounds
Action Point regeneration increases with your current radiation level for 12 minutes.
Adds bleeding damage.
AGI
AGI
Alcohol duration +250% with no addiction
AP
AP Drain
AP Reduction %
AP Regen %
AP Regen +
AP Regen +%
Assaultron Head Trap Laser
Ballistic and Melee Attacks deal fire DMG
Ballistic and Melee Attacks deal fire DMG.
Ballistic Dmg +%
Ballistic Dmg +%
Ballistic Gun Crit Dmg +%
Ballistic Weapon Condition Cost +%
Better barter rates
Better Caps Stashes!
Bleed Damage +
Bleed from wounds
Bleed radiation from wounds
Blinds target for Seconds
Blinds target for Seconds
Blinds target for Seconds
Blood Sacrifice Cooldown
Bobby Pins are Unbreakable
Bonus XP +%
Bonus XP +%
Bonus XP +%
Bonus XP +%
Bonus XP +%
Bonus XP +%
Bonus XP +%
Born Survivor Script
Botany Buddy + Health Regen
Breathe Underwater.
Buying and selling prices at vendors are greatly improved.
Calms target for seconds.
Calms target for seconds.
Carry Capacity
Causes a bloatfly to spawn from target on death
Causes a bloatfly to spawn from target on death
Causes target to flee.
Causes target to flee.
CHA
Chance to irradiate melee attackers
Chance to irradiate melee attackers
Chance to Paralyze target for seconds.
Chance to Paralyze target for seconds.
Chance to shock melee attackers
Chance to shock melee attackers
Chem Effects -%
Condition Rate %
Crit Dmg +%
Crit Dmg +%
Crit Dmg +%
Crit Dmg +%
Critical Chance +%
Cure all addictions.
Cure all addictions.
Cures a random addiction.
Cures one disease
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage +%
Damage Resist at Night:
Damage Resist at Night:




Tis senseless to the highest degree to think of establishing an alliance among those that nature her self has divided, by an inconciliable disagreement. Beside, that a foolish peace is much more destructive than a bloody war

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