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10-26-19 Update to 1.2.4.6 / Fallout 1st







1,295 Results
For MESG:FULL

NumberTextEDID
1" Glyphosate - 55 Gallons - For Aerosolizer use ONLY"P01B_Mini_Albino01_BarrelMessage
2"General Atomics Dryer: Set Heat Level"P01B_Lying_02_Temperature
3"General Atomics Washing Machine: Set Cycle Type"P01B_Lying_02_Cycle
4"SHEEPSQUATCH ATE MY BROTHER!" "For More Information, Come to Van Lowe Taxidermy in Lewisburg"P01B_Lying_01_PosterText
5"Winston Cure #3 - for intravenous application"P01B_Mini_Albino01_JarMessage
6$2500 CashSkylanesMoneyMessage
7$UNKNOWN_USERMoMCryptosTerminalUserIDNoBar_Player
8$UNKNOWN_USERMoMCryptosTerminalUserIDNoSpaces_Player
9$UNKNOWN_USER |MoMCryptosTerminalUserIDBar_Player
10%s killed %sQP_TDM_Killed
11CUT_CB15_AliasAlphaRef
12 dealt the final blow to the Scorchbeast Queen!CUT_CB15_AlphaKilledMessage
13 the SFS09_Habitat_CreatureBFullName
14 the SFS09_Habitat_CreatureCFullName
15 Rank 2LegendaryEnemyRank02
16 Rank 3LegendaryEnemyRank03
17E01B_Herd_FarmhandName
18 KeyMTRZ01_LostKeyNameMessage
19 KeyMTRZ01_LostKeyFinalNameMessage
20 dropped the mask!CB02_PlayerDroppedMask_Msg
21 has the mask!CB02_PlayerTookMask_Msg
22E01B_Herd_BrahminName2
23E01B_Herd_BrahminName3
24 has left the mission. Their items have been replaced.V96_1_PlayerRemovedMessage
25 has left the mission. Their items have been replaced.V94_2_PlayerRemovedMessage
26terminalHackedStatusError
27+6 PerceptionPerceptionMessage
28,defaultComma
29, Code #0XAFC80 (Targeting Data Corrupt)terminalRobotStatusFrenzied
30-PowerPlantMsg_StatusDash
31-SkylanesDashMessage
32------=| MISSILE SILO ALPHA |=------MSiloTerminalTitleBar_Alpha
33------=| MISSILE SILO BRAVO |=------MSiloTerminalTitleBar_Bravo
34-NONE- |V94Msg_ReactorProcedure_NoneBar
35-NONE- |V94Msg_PumpProcedure_NoneBar
360Generic_Number00_Msg
371Generic_Number01_Msg
381Generic_Number01_Msg
3910Generic_Number10_Msg
4010 Church RoadRSVP00_Message_Mailbox_ChurchRoad10_Sofie
4111Generic_Number11_Msg
4211Generic_Number11_Msg
4312Generic_Number12_Msg
4412 Bridge Street, "Meeting Hall"RSVP00_Message_Mailbox_BridgeStreeet12_Funeral
4512 Church Road, "The Nortons"RSVP00_Message_Mailbox_ChurchRoad6_Norton
4613Generic_Number13_Msg
4713 Bridge Street, "Home for Kids"RSVP00_Message_Mailbox_BridgeRoad5_Colonel
4814Generic_Number14_Msg
4914 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet14_Johnson
5014 Church RoadRSVP00_Message_Mailbox_ChurchRd14_deBlaison
5115Generic_Number15_Msg
5215 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet15
5316Generic_Number16_Msg
5416 Bridge Street, "CLOSED!"RSVP00_Message_Mailbox_BridgeStreet16_Business
5517Generic_Number17_Msg
5617 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet17
5718Generic_Number18_Msg
5818 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet18
5919Generic_Number19_Msg
602Generic_Number02_Msg
612 Church Road, "KEEP OUT!"RSVP00_Message_Mailbox_ChurchRoad2_Scott
6220Generic_Number20_Msg
6320 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet20
64205 Old Country RoadRSVP00_Message_Mailbox_OldCountryRd205_McLemore
6521 Bridge Street, Rev. Delbert WintersRSVP00_Message_Mailbox_BridgeStreet21_Delbert
662nd LevelElevMessage2ndLevel
673Generic_Number03_Msg
683 Church RoadRSVP00_Message_Mailbox_ChurchRd3_Kesha
693rd LevelElevMessage3rdLevel
704Generic_Number04_Msg
714 Church Road, "You are welcome!"RSVP00_Message_Mailbox_ChurchRoad4_Church
724th LevelElevMessage4thLevel
735Generic_Number05_Msg
746Generic_Number06_Msg
757Generic_Number07_Msg
768Generic_Number08_Msg
778 Church RoadRSVP00_Message_Mailbox_ChurchRoad5_Dassa
789Generic_Number09_Msg
79:VaultSystemTRMsg_Time_ColonWithoutLeading0
80:0VaultSystemTRMsg_Time_ColonWithLeading0
81A Serum has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.Tutorial_msg_MutationSerum
82A Stash Box is a special container that safely stores any items you put in it. Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box. Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it. When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.HelpStashBox
83AA-1: Ammonia, AnhydrousV94_2_Green_SeedCanisterLocationMessage20
84AA-2: Arsenic, PowderedV94_2_Green_SeedCanisterLocationMessage21
85AB-3: Biowaste, SolutionV94_2_Green_SeedCanisterLocationMessage22
86AB-4: Bromine, IsolateV94_2_Green_SeedCanisterLocationMessage23
87AC-1: Cadmium, PowderedV94_2_Green_SeedCanisterLocationMessage24
88Accept OfferRE_SceneDRE05AssaultronActivateText
89Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].HelpTerminals_Console
90Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].HelpTerminals_PC
91Action Points (AP) represent your physical energy. AP is used to: - Sprint (hold [Sprint] while moving) - Power Attack ([Melee]) - Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack) - Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady) Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low. AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit. If you want to increase your Action Points or make your actions more efficient: - Choose Agility when you level up to increase your total AP. - Choose Endurance when you level up to reduce the amount of AP consumed from sprinting. - Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates. - Consume items that grant temporary bonuses to AP, Agility, or Endurance. - Find other ways to increase your AP through Perks, Mutations, and other bonuses. Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.HelpActionPoints
92ActivateRESceneCT08_EyeBotPrompt
93Activate the Automated Pressurization System.V94_1_ReactorEvent_6_ToggleButtonMessage_7
94ACTIVE |V94Msg_ReactorStatus_ActiveBar
95ACTIVE |V94_2_SensorGrid_ActiveBar
96ACTIVE |V94Msg_PumpStatus_ActiveBar
97Aggro: %.0fMTNS04_AggroTotalMessage
98Agriculture Wing AccessV94_2_Council_ProposalAgriculture
99Air drop has landed. Go loot it!QP_TDM_AirDropComplete
100Alarms go off, creatures attackRS02_Beat_Message1
101Alert - Searching for Target(s)terminalTurretStatusSearching
102All ClearterminalTurretStatusNonCombat
103Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.Test_HelpGrenadesAndMinesXbox
104Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.Test_HelpGrenadesAndMinesPC
105Alpha SFS09_Habitat_AlphaPredatorName
106Alpha GQ01_Horde_NameAlpha
107Alpha predator incoming!SFS09_Habitat_Message_Alpha
108Alpha predator incoming!SFS09_Habitat_Message_Alpha
109AmmoniaV94_2_Green_SeedCanisterRequestMessage20
110AMS Headquarters - LobbyLC177DoorOverride_Lobby
111AMS Headquarters - Third FloorLC177DoorOverride_3rdFloor
112An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous explosion in the beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill beavers extending to all citizens and visitors.CBxxA_Beavers_Message
113An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous gang of poachers decimating the local beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill poachers extending to all citizens and visitors.CBxxB_Poachers_Message
114Analysis Subroutine A-2-71V96_2_Analysis_Program_B03
115Analysis Subroutine A-3-19V96_2_Analysis_Program_B01
116Analysis Subroutine A-8-70V96_2_Analysis_Program_B02
117Analysis Subroutine C-9-10V96_2_Analysis_Program_B04
118Analysis Subroutine D-1-01V96_2_Analysis_Program_B05
119Analysis Subroutine K-1-98V96_2_Analysis_Program_B06
120Analysis Subroutine T-7-90V96_2_Analysis_Program_B07
121Analysis Subroutine W-0-05V96_2_Analysis_Program_B08
122Analysis Subroutine X-5-59V96_2_Analysis_Program_B09
123Analysis Subroutine X-9-99V96_2_Analysis_Program_B10
124Analyzing results from the water testing kit.RSVP01_Message_AnalyzingData
125Analyzing Water Testing Kit ResultsRSVP01_Message_AnalyzingData
126AnnouncerdefaultAnnouncer
127AnnouncerdefaultAnnouncer
128Antivirus Module #111V96_2_Analysis_Program_D01
129Antivirus Module #217V96_2_Analysis_Program_D02
130Antivirus Module #398V96_2_Analysis_Program_D03
131Antivirus Module #411V96_2_Analysis_Program_D04
132Antivirus Module #421V96_2_Analysis_Program_D05
133Antivirus Module #699V96_2_Analysis_Program_D06
134Antivirus Module #720V96_2_Analysis_Program_D07
135Antivirus Module #852V96_2_Analysis_Program_D08
136Antivirus Module #901V96_2_Analysis_Program_D09
137Antivirus Module #917V96_2_Analysis_Program_D10
138Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.HelpRadioStations_PC
139Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.HelpRadioStations_Console
140Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].Test_HelpPipBoyRadioXbox
141Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].Test_HelpPipBoyRadioPC
142Appalachia RadioSQ_RadioGeneral_Name
143Appalachia RadioSQ_RadioGeneral_Name
144Arktos Pharma - LobbyUD001DoorOverride_ArktosPharmaLobby
145Arktos Pharmabot JD7E has failed to complete spraying routine.QP_FF08_FailMessage
146ArsenicV94_2_Green_SeedCanisterRequestMessage21
147As you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the WorkshopTEST_HelpExperiencePoints
148AssaultronEWS_DangerRoomNameMSG_Assaultron
149Automated PantryRSVP02_Message_Name_Pantry
150Automated Radio AlarmRelayTower14TransmitterName
151AV at maxGeneralAVdone
152AV incrementedGeneralAVincremented
153AV-992V96Msg_EmergencyCode_Mission2
154AV-992 |V96Msg_EmergencyCodeBar_Mission2
155AX-481V94Msg_EmergencyCode_Mission3
156AX-481 |V94Msg_EmergencyCodeBar_Mission3
157B B B B B B B B B B B BTEST_SURV_Tutorial_msg_TESTB
158BA-4: Organochlorine, SolutionV94_2_Green_SeedCanisterLocationMessage25
159BackpackRSVP01_Message_Container_BackpackKesha
160Bad weather can cause Disease. Stay indoors or wear a Gas Mask or Hazmat Suit.Tutorial_msg_Disease_Weather
161BalancedEWS_DangerRoomMSG_ActorSkew_Balanced
162BarterTest_HelpBarterPC
163BB-1: Plutonium, Isotope SuspensionV94_2_Green_SeedCanisterLocationMessage26
164BB-5: Radium, GaseousV94_2_Green_SeedCanisterLocationMessage27
165BC-3: Sodium CyanideV94_2_Green_SeedCanisterLocationMessage28
166BD-4: Uranium, Isotope SuspensionV94_2_Green_SeedCanisterLocationMessage29
167Beast of BeckleyP01B_Mini_Random03_Message_Name_Beast
168Bedrolls and mattresses lying on the ground can carry Disease.Tutorial_msg_Disease_Bed
169Big Bend TunnelLC012DoorOverride_TunnelEast
170BiowasteV94_2_Green_SeedCanisterRequestMessage22
171Black DiamondQuestReward_CustomItemName_MTNM01
172BlahTestReplacement
173Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.HelpBlueprints_Console
174Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.HelpBlueprints_PC
175Boil Dirty Water by cooking it at a Cooking Station.TEST_SURV_Tutorial_msg_BoilWater
176Boil water before drinking it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.Tutorial_msg_Disease_Drink
177Boston City Works BeaconRelayTower15TransmitterName
178Bridge Meditation HubMTNM03_Meditation_Hub03
179BromineV94_2_Green_SeedCanisterRequestMessage23
180Brotherhood Transponder AZ-13BoS03Transponder03Name
181Brotherhood Transponder EL-7BoS03Transponder04Name
182Brotherhood Transponder JZ-3BoS03Transponder01Name
183Brotherhood Transponder OH-9BoS03Transponder02Name
184Build a Cookfire for your C.A.M.P. by going to the Crafting category.Tutorial_RSVP03_Cooking
185Build a Stash Box for your C.A.M.P. by going to the Containers category. Use it to safely store items.Tutorial_RSVP03_StashBox
186Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.RSVP03_Message_Popup_FastTravelPC
187Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.RSVP03_Message_Popup_FastTravel
188Bunker BusterQuestReward_CustomItemName_EN02
189BUSYV63Msg_VaultDoorStatus_Busy
190BUSYV96Msg_VaultDoorStatus_Busy
191BUSYVaultSystemTRMsg_VaultDoorStatus_Busy
192BUSY |V63Msg_VaultDoorStatus_BusyBar
193BUSY |VaultSystemTRMsg_VaultDoorStatus_BusyBar
194ButtfaceREScene03DogNameNegative
195C.A.M.P. added.76CharGenPickupCampMessage
196CA-5: Cirsium discolor (Thistle)V94_2_Green_SeedCanisterLocationMessage00
197CA-5: Cirsium discolor (Thistle)CUT_V94_2_Seed_SeedCanisterRequestMessage00
198CA-5: Cirsium discolor (Thistle)V94_3_Seed_SeedCanisterMessage00
199CadmiumV94_2_Green_SeedCanisterRequestMessage24
200Cafe PatioTheaterHub360DoorName_Patio
201Camera TabTest_Tut02_Sign101
202CancelSQ_AnimalTamingMessage
203CancelLC043DoorOverride_Yard
204Candy Bucket AddedCB02_CandyBucketAdded_Msg
205Candy Bucket RemovedCB02_CandyBucketRemoved_Msg
206CaninesEWS_DangerRoomNameMSG_FlatwoodsMonster
207CaninesEWS_DangerRoomNameMSG_Eyebot
208CaninesEWS_DangerRoomNameMSG_Bloodbug
209CaninesEWS_DangerRoomNameMSG_Bloatfly
210CaninesEWS_DangerRoomNameMSG_CritterRadSquirrel
211CaninesEWS_DangerRoomNameMSG_CritterRadStag
212CaninesEWS_DangerRoomNameMSG_CritterRadFrog
213CaninesEWS_DangerRoomNameMSG_CritterRabbit
214CaninesEWS_DangerRoomNameMSG_CritterOwl
215CaninesEWS_DangerRoomNameMSG_CritterOpossum
216CaninesEWS_DangerRoomNameMSG_CritterFox
217CaninesEWS_DangerRoomUseCodeVersionMSG_False
218CaninesEWS_DangerRoomUseCodeVersionMSG_True
219CaninesEWS_DangerRoomUseCodeVersionMSG_Default
220CaninesEWS_DangerRoomNameMSG_Canines
221Card Recognized - Access GrantedMTR10Battle_KeypadSuccessMessage
222Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Item tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.HelpCarryWeightPC
223Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [Pipboy] to enter the Pip-Boy and navigate to the Items tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.HelpCarryWeightConsole
224CC-2: Cornus canadensis (Crackerberry)V94_2_Green_SeedCanisterLocationMessage01
225CC-2: Cornus canadensis (Crackerberry)V94_3_Seed_SeedCanisterMessage01
226CC-4: Cornus florida (Dogwood)V94_2_Green_SeedCanisterLocationMessage02
227CC-4: Cornus florida (Dogwood)V94_3_Seed_SeedCanisterMessage02
228CD-3: Cucumis melo (Melon)V94_2_Green_SeedCanisterLocationMessage03
229CD-3: Cucumis melo (Melon)V94_3_Seed_SeedCanisterMessage03
230CD-5: Cucurbita pepo (Pumpkin)V94_2_Green_SeedCanisterLocationMessage04
231CD-5: Cucurbita pepo (Pumpkin)V94_3_Seed_SeedCanisterMessage04
232Certain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.Test_HelpWorkshopWorkers
233Certified Engineer's ID CardV63_EngineeringIDCardName
234Chally the Moo-mooGQ_SuperMutantMerchange_Name_Brahmin_Chally
235Charleston CapitolCharlestonCapitol_DoorMsg_GenericExt
236Charleston Capitol BuildingCharlestonCapitol_DoorMsg_GenericInt
237Charleston Capitol CourthouseCharlestonCapitol_DoorMsg_Courthouse
238Charleston Capitol Courthouse [Level 15+]LC024DoorOverride_CharlestonCapitolCourthouse
239Charleston Capitol CourtyardCharlestonCapitol_DoorMsg_Courtyard
240Charleston Capitol DMVCharlestonCapitol_DoorMsg_DMV
241Charleston Capitol DMV [Level 30+]LC024DoorOverride_CharlestonCapitolDMV
242Charleston Capitol RooftopCharlestonCapitol_DoorMsg_Rooftop
243Checkpoint notifications are sent whenever a Quest is saving your progress. When you log out, your Quests will restart at the last Checkpoint. Certain Quests, such as Events and Daily Quests, are never saved and will always go away if you log out before completing them.HelpCheckpoints
244Checkpoint RestoreRSVP01_Message_RestoreCheckpoint
245Checkpointed.CheckpointMessage
246Chems are consumable items that grant temporary bonuses. You can find Chems in your Pip-Boy under Item -> Aid. While Chems can be very powerful, there are drawbacks: - Chems can inflict Thirst and Hunger. - Chems carry a risk of Addiction when used. - Chems sometimes have penalties alongside their bonuses. - Only one Chem can be active at a time. If you take a new Chem before the old one expires, the effects of the old Chem immediately end. You'll still suffer any Thirst, Hunger, or Addiction checks from the old Chem. You can see the effects of your current Chem by opening your Pip-Boy and going to Stat -> Effects. Addiction If you have an Addiction to a Chem, you'll suffer Withdrawal penalties when you don't take the Chem periodically. To cure Addiction completely, you need to take Addictol, a rare medicine. You can see the effects of any Withdrawal penalties you have by opening your Pip-Boy and going to Status -> Effects.HelpChems
247CINDY VO: Heavens to betsy! If it isn't our resident troubadour, Mr. Julian Price himself! Glad to have you back again, piano man. The music shop is just as you left it, can't wait to have you entertain us all once more with your delightful performances.SF05_CollectMessage01
248CINDY VO: If you would be so kind as to help, you willl of course be duly rewarded! Some of the other customers are acting a bit rowdy, so please be mindful as you navigate the stores.SF05_StartMessage04
249CINDY VO: In order to keep the Galleria the finest mall in all of Appalachia, it's my duty to replace them. The replacements are nearly ready, I just need three final accessories to fully recreate my truant staff.SF05_StartMessage03
250CINDY VO: My stars, you did it! Thank you so very much for lending a helping hand! I am immensely grateful to once again have a happy and healthy staff, even if they do seem a bit less talkative than before. Now, to get started on the Grand Reopening Celebration!SF05_EndMessage01
251CINDY VO: Nobody makes a hamburger quite like good old George Wilton. Glad to have you back, chef! Your grill is waiting for you, there's hungry customers to feed!SF05_CollectMessage03
252CINDY VO: Patricia Grunwald, looking sassy as ever! Our resident fashionista and diva has returned at long last! You'll have your work cut out for you, a sense of style doesn't seem to be the highest priority these days.SF05_CollectMessage02
253CINDY VO: Today however, I find myself in need of some assistance. Some of my favorite employees have unfortunately gone missing!SF05_StartMessage02
254CINDY: Well hello there, valued customer! I'm CINDY, the Automated Manager here at the Galleria. Now normally, I'd be asking you if you needed anything to facilitate your shopping experience.SF05_StartMessage01
255Cirsium discolor (Thistle)V94_2_Green_SeedCanisterRequestMessage00
256Civil Alert System BroadcastRelayTower12TransmitterName
257Civil UnrestQuestReward_CustomItemName_TW002
258Classical RadioSQ_RadioClassical_Name
259CLOSEDV63Msg_VaultDoorStatus_Closed
260CLOSEDV96Msg_VaultDoorStatus_Closed
261CLOSEDVaultSystemTRMsg_VaultDoorStatus_Closed
262ClosedterminalHackedDoorStatusClosed
263CLOSED |V63Msg_VaultDoorStatus_ClosedBar
264CLOSED |V96Msg_VaultDoorStatus_ClosedBar
265CLOSED |V94_2_GECKContainmentStatus_SealedBar
266CLOSED |VaultSystemTRMsg_VaultDoorStatus_ClosedBar
267CLUE FOUND!P01B_ClueFound_Message
268Collect the paper targets firstTWZ03_NoTargets
269Collect the paper targets firstTWZ03_NoTargets
270ColonelCUT_RSVP00_Message_Name_Colonel
271Commonwealth EBSRadioDisplayEyebot
272Components are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].TEST_HelpComponents
273Confederate SoldierTW009ConfederateSoldierName
274Congratulations! You did art!CB05_QP_Complete
275Control SamplesRSVP02_Message_Name_Stash
276ControlsHelpControls_Console
277Conveyor Belt ConsoleFF06_Feed_Machine1_Override
278Cook raw food before eating it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.Tutorial_msg_Disease_Food
279Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpChemistryStationPC
280Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpChemistryStationXbox
281Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpCookingPC
282Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpCookingXbox
283Cornus canadensis (Crackerberry)V94_2_Green_SeedCanisterRequestMessage01
284Cornus florida (Dogwood)V94_2_Green_SeedCanisterRequestMessage02
285Corpse Flower 4FF01_CorpseFlower4_NameOverride
286Corrupted Mainframe CoreMSilo_Storage_MainframeCoreDisplayNameOverride_Infected
287Courser Signal Strength - %10.2f%%SignalStrengthMessage
288Courtyard Meditation HubMTNM03_Meditation_Hub02
289Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk Items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.HelpCrafting_PC
290Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or Plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.HelpCrafting_Console
291Cryogenic Gas is now being released in the Atrium.V96_1_Atrium_Cryo_CountermeasureActivationSuccessMessage
292Cucumis melo (Melon)V94_2_Green_SeedCanisterRequestMessage03
293Cucurbita pepo (Pumpkin)V94_2_Green_SeedCanisterRequestMessage04
294Cycle the network protocol.V96_2_Analysis_ToggleButton02Message
295DA-3: Daucus carota sativus (Carrot)V94_2_Green_SeedCanisterLocationMessage05
296DA-3: Daucus carota sativus (Carrot)V94_3_Seed_SeedCanisterMessage05
297DaisycutterQuestReward_CustomItemName_SFM04
298Damage Types determine the effectives of weapons versus armor. There are three basic Damage Types: - Physical (bullets, knives, fists, etc.), represented by a shield icon - Energy (lasers, plasma, fire, cold, etc.), represented by a lightning icon - Radiation (from the environment, creatures, and specialized weapons), represented by a radiation icon The higher a target's Damage Resistance against a given type, the less damage they'll take from that attack. If you have the Awareness Perk equipped, you can view your target's Damage Resistances when you use VATS. You can view the Damage Type of your weapons by opening the Pip-Boy [Pipboy] and going to Item -> Weapons. Similarly, the Damage Resistance values of your armor are viewable from Item -> Apparel. You can view your total Damage Resistance values by going to Stat -> Status.HelpDamageTypes
299Damaged Mainframe CoreMSilo_Storage_MainframeCoreDisplayNameOverride_Damaged
300Dassa Ben-AmiCUT_RSVP00_Message_Name_Dassa
301Data Entry Keypad 1V96_Analysis_Keypad01Message
302Data Entry Keypad 2V96_Analysis_Keypad02Message
303Data Entry Keypad 3V96_Analysis_Keypad03Message
304Data Entry Keypad 4V96_Analysis_Keypad04Message
305Daucus carota sativus (Carrot)V94_2_Green_SeedCanisterRequestMessage05
306David ThorpeMTNL01_DavidThorpeNameMessage
307Death occurs whenever your Health drops to zero. Reviving and Respawning You will drop to the ground and a timer will begin. If another player runs up and revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button. When you respawn, you will need to pick a location on the Map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free. The location of your last death will appear on your Map and the Compass as a skull and crossbones icon. Dropped Loot After you respawn, any Junk Items in your Inventory will be dropped where you died inside a Paper Bag. You will receive a Miscellaneous Objective pointing to your dropped loot. If nothing was dropped, or you died in a location that is no longer available, you will not receive an objective as there is nothing to retrieve. Any other Player can grab what you dropped when you die. Your dropped loot can also go away if you log out before retrieving it.HelpDeath
308DeathclawsEWS_DangerRoomNameMSG_Deathclaws
309Decontamination mist from this station is being routed through the ventilation system.V96_1_Engineering_TerminalResultExplanation_Done
310Decontamination Mist is now being vented in the Atrium.V96_1_Atrium_Engineering_CountermeasureActivationSuccessMessage
311Decryption Program AriesV96_2_Analysis_Program_A01
312Decryption Program CetusV96_2_Analysis_Program_A02
313Decryption Program DracoV96_2_Analysis_Program_A03
314Decryption Program GeminiV96_2_Analysis_Program_A04
315Decryption Program LeoV96_2_Analysis_Program_A05
316Decryption Program LibraV96_2_Analysis_Program_A06
317Decryption Program PiscesV96_2_Analysis_Program_A07
318Decryption Program ScorpioV96_2_Analysis_Program_A08
319Decryption Program TaurusV96_2_Analysis_Program_A09
320Decryption Program UrsaV96_2_Analysis_Program_A10
321Default Hold Behaviors Test AreaWarehouseHoldHubDoorMessage
322Defend Friendly AnimalsSFS09_Habitat_Message_Phase2
323Delbert WintersCUT_RSVP00_Message_Name_DelbertWinters
324Delbert's CorpseRSVP02_Message_Name_Delbert
325Delbert's TrailerRSVP00_Message_Door_DelbertTrailer
326DELETEDDELETED_RE_SceneCMB02_Herd_BrahminName4
327DELETEDDELETED_RE_SceneCMB02_Herd_BrahminName5
328Depleted Quantum Particle CellV96_QuantumCellEngineeringDisplayNameOverrideMessage_DepletedQuantumParticleCell
329DeputyE01C_Tales_Mary_Message_Deputies
330Descendent of the Beast of BeckleyP01B_Mini_Random03_Message_Name_Pups
331Diamond City RadioRadioDisplayDiamondCity
332DISABLED |CUT_V94Msg_PumpStatus_DisabledBar
333DisarmTrapMessageDisarm
334Discordant ForceCUT_MTNM03_DiscordantForcesNameMessage
335Diseased enemies can spread their Disease when they hit you.Tutorial_msg_Disease_Combat
336Diseases are temporary negative effects that can afflict you after you reach Level 5. You have a chance to catch a Disease when you do any of the following: - Sleep in a bed that's on the ground. - Get hit in melee by a Diseased enemy. - Drink Dirty Water. - Move through environmental hazards. - Eat raw food. - Swim in dirty water. - Get hit by a trap. - Move through an area that has bad weather. The chance to catch a Disease is based on your Endurance. The higher your Endurance, the lower the chance you'll catch any Disease. You can prevent catching a Disease entirely by: - Only sleeping in beds that have a frame. - Avoid getting close to Diseased enemies, so they can't hit you. - Boiling Dirty Water at a Cooking Station before drinking it. - Wearing a Hazmat Suit or Gas Mask before moving through environmental hazards. - Cooking raw food at a Cooking Station before eating it. - Wearing a Hazmat Suit or Gas Mask before swimming through water. - Watching out for traps and disarm them before they spring. - Wearing a Hazmat Suit or Gas Mask if you're outside in bad weather. If you've caught a Disease, you can open your Pip-Boy [Pipboy] and go to Stat -> Effects to see more information on the penalties you'll be under until the Disease is cured. Disease Cures and Antibiotics will remove one Diseases you're suffering from. Diseases will also expire on their own, given enough time.HelpDisease
337Distress Beacon Signal Strength - %10.2f%%SFL02_Track_SignalStrengthMessage
338Distress SignalRelayTower19TransmitterName
339Distress SignalRelayTower13TransmitterName
340Distress SignalRelayTower08TransmitterName
341Distress SignalRelayTower07TransmitterName
342Distress SignalRelayTower04TransmitterName
343Do NothingP01B_Lying_02_Temperature
344Do NothingLC101TempTerminalMessage
345Do NothingRelayTowerButtonMessage
346Do Nothing.RE_ObjectTS05_Dialogue
347Doctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.TEST_HelpDoctors
348Dogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.TEST_HelpDogmeat
349done.V96_2_Analysis_AnalysisResearchTerminalMessage_ExecuteProgramResult_Done
350done.V96_1_Atrium_CountermeasureActivationResultSuccessMessage
351done.V96_1_Engineering_TerminalResult_Done
352done.V96_1_Genetics_TerminalResult_Done
353done.V96_2_Scan_ScanTerminalMessage_PowerExitResult_Done
354done.V96_2_Scan_ScanTerminalMessage_RobotSpawnResult_Done
355done.V96_2_Scan_ScanTerminalMessage_PowerWorkstationResult_Done
356Dung PileRE_TravelTS02_Message
357Duration (# of Actors)EWS_DangerRoomTypeMSG_ActorDuration
358Duration (# of SubWaves)EWS_DangerRoomTypeMSG_SubWaveDuration
359During combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.TEST_HelpLimbDamage
360Each Disease has unique penalties. Use Disease Cures, Antibiotics, or wait until the Disease expires on its own.Tutorial_msg_Disease_ExtraInfo
361Eastern Regional Penitentiary - CafeteriaLC043DoorOverride_Cafeteria
362Eastern Regional Penitentiary - Cell Block ALC043DoorOverride_CellBlockA
363Eastern Regional Penitentiary - Cell Block BLC043DoorOverride_CellBlockB
364Eastern Regional Penitentiary - Cell Block DLC043DoorOverride_CellBlockD
365Eastern Regional Penitentiary - Main BuildingLC043DoorOverride_Main
366Eastern Regional Penitentiary - Roof AccessLC043DoorOverride_Roof
367Eastern Regional Penitentiary - SolitaryLC043DoorOverride_CellBlockC
368Eastern Regional Penitentiary - StoreroomLC043DoorOverride_Storeroom
369EasyEWS_DangerRoomDifficultyMSG_E
370Electrified crV96_Name_Electrified
371EMERGENCY |V63Msg_VaultStatus_EmergencyBar
372EMERGENCY |V96Msg_VaultStatus_EmergencyBar
373EMERGENCY |VaultSystemTRMsg_VaultStatus_EmergencyBar
374EMIACRE_SceneMP01_EMIACmsg
375Emotes allow you to communicate with other players. Press [Emotes] to open the Emotes Menu. Select an Emote with the mouse wheel and then [Click] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.HelpEmotes_PC
376Emotes allow you to communicate with other players. Press [QuickkeyDown] to open the Emotes Menu. Select an Emote with [Look] and press [Accept] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.HelpEmotes_Console
377ENABLED |CUT_V94Msg_PumpStatus_EnabledBar
378Encounter Wave has ended, stage has been set.EncWaveEndNotification
379EndlessEWS_DangerRoomTypeMSG_Endless
380Engineering Wing AccessV94_2_Council_ProposalEngineering
381Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].TEST_HelpVertibirdsXbox
382Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].TEST_HelpVertibirdsPC
383Enter the Decontamination Control Code for this station.V96_1_Engineering_DeconStepStationCode
384Enter the Manual Override Sequence Code matching the number of stations which have been fully overridden.V96_1_Engineering_DeconStepSequenceCode
385Enter the power armorPowerArmorContainerMessage
386Environmental hazards can carry Disease. Wear a Gas Mask or Hazmat Suit.Tutorial_msg_Disease_EnvironmentalHazard
387ERRORterminalTurretStatusDead
388Error #0XBEB61 (Invalid Cycler Speed)terminalTurretStatusSabotaged
389ERROR - CATASTROPHIC DAMAGETerminalRobotStatusDead
390ERROR - CATASTROPHIC DAMAGEterminalTurretStatusSomeDead
391ERROR - CATASTROPHIC DAMAGEterminalTurretStatusDead
392ERROR: Insufficient power to complete the operation. Deactivate another countermeasure, then try again.V96_1_Atrium_CountermeasureActivationResultExplanationInsufficientPowerMessage
393ERROR: Insufficient research data. Acquire additional data, then try again.V96_1_Genetics_TerminalResultExplanation_NotEnoughCredits
394ERROR: This countermeasure is already active.V96_1_Atrium_CountermeasureActivationResultExplanationAlreadyActiveMessage
395ERROR: This countermeasure is already inactive.V96_1_Atrium_CountermeasureActivationResultExplanationAlreadyInactiveMessage
396ERROR: This device has already been developed.V96_1_Genetics_TerminalResultExplanation_AlreadyDeveloped
397ERROR: This device has not been developed.V96_1_Genetics_TerminalResultExplanation_NotDeveloped
398etavitcATestActivateTextOverride1
399etavitcATestActivateTextOverride1
400Events are public quests that everyone inside their area can participate in. If you wander into an area with an active Event, you'll receive a notification in the lower-right side of the screen. You'll be added to the Event if you stay in the area. If you leave the area, you'll receive a similar notification that you'll be removed from the Event if you don't return. Any active Events in the world will also appear on your Map as flashing hexagons. If you select an Event from the Map, you can fast travel there and join the Event. Fast Traveling to an Event costs a number of Caps based on how far away the Event is from you. The further away you're traveling, the more Caps you'll need to pay. Everyone inside the Event area earns rewards when the Event completes.HelpEvents
401Every time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder].Test_HelpAddiction
402Evolved Flatwoods MonstercrV96_Name_Evolved
403Exam Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.MTR06_PhysicalExamFailedMessageMessageBox
404Excavator Power Armor Left and Right Arm pieces required to mine this siteMTR02_MinerPostNodeFailMessage
405Excavator Power Armor Registration SuccessfulMTR02_MinerRegSuccess
406Execute Analysis SubroutineV96_2_Analysis_ProgramGroupB_Name
407Execute Antivirus ModuleV96_2_Analysis_ProgramGroupD_Name
408Execute Decryption ProgramV96_2_Analysis_ProgramGroupA_Name
409Execute Unit Test BlockV96_2_Analysis_ProgramGroupC_Name
410Explosive crV96_Name_Explosive
411Exposure to radiation causes radiation damage (or "rads"), reducing your maximum health. The amount of rads you've accumulated is displayed in red on your HP bar. Your Pip-Boy also has a built-in radiation indicator on the right of its screen. You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area. The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points. You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Pip-Boy under Stat -> Status. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance. Use RadAway to cure radiation damage.HelpRadiation
412Extractor BravoMTNS06_UraniumExtractorNameB
413Extractor CharlieMTNS06_UraniumExtractorNameC
414Fabrication successful.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_Success
415FAILPowerPlantMsg_StatusFailure
416FAIL |V94Msg_PumpStatus_FailBar
417failed.V96_2_Analysis_AnalysisResearchTerminalMessage_ExecuteProgramResult_Failed
418failed.V96_1_Atrium_CountermeasureActivationResultFailureMessage
419failed.V96_1_Engineering_TerminalResult_Failed
420failed.V96_2_Scan_ScanTerminalMessage_PowerExitResult_Failed
421failed.V96_2_Scan_ScanTerminalMessage_RobotSpawnResult_Failed
422failed.V96_2_Scan_ScanTerminalMessage_PowerWorkstationResult_Failed
423FalseGeneric_BoolFalse_Msg
424Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Move the cursor to a Teammate, a Friend, your C.A.M.P., or a location, press [Accept], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.HelpFastTravel_Console
425Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Select a Teammate, a Friend, your C.A.M.P., or a location with [Click], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.HelpFastTravel_PC
426FC-855V94Msg_EmergencyCode_Mission1
427FC-855 |V94Msg_EmergencyCodeBar_Mission1
428Fewer / HarderEWS_DangerRoomMSG_ActorSkew_Fewer
429Fewest / HardestEWS_DangerRoomMSG_ActorSkew_Fewest
430Fill TroughsSFS09_Habitat_Message_Phase1
431Filters TabTest_Tut02_Sign102
432Final call for trough materials!SFS09_Habitat_Message_FinalCall
433Final wave incoming!E01C_Tales_Dark_WaveFinal
434Find or create a Cooking Station at your C.A.M.P., press [Activate], browse recipes using [LStick\/[RStick] and [Activate] to cook.TEST_SURV_Tutorial_msg_CookingStation
435Finding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu. The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes). If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks.TEST_HelpDifficulty
436Finished - Exit the VaultCharGenFinalChangesMenu
437Fire Chief's ID CardV63_FireFighterIDCardName
438First FloorLC060_ElevatorButtonNameOverride_FirstFloor
439Flaming crV96_Name_Flaming
440Floor MatMTNL01_RaiderCacheKeyActivatorNameMessage
441Flush the network cache.V96_2_Analysis_ToggleButton03Message
442Flush the Primary Reactor.V94_1_ReactorEvent_6_ToggleButtonMessage_3
443Flush the Secondary Reactor.V94_1_ReactorEvent_6_ToggleButtonMessage_4
444Follow JES-2R to the next area.E03A_Mischief_MovingMessage
445Food fills your Hunger meter and also restores lost Health. However, most food in Appalachia causes radiation damage, reducing your maximum Health. Food will also turn rotten over time if it's not consumed. Uncooked food can also cause Disease. Food prepared at a Cooking Station eliminates the chance of catching Disease, reduces radiation damage, and typically boosts how well it fills the Hunger meter and how much Health it restores.HelpFood
446For additional guidance, see "Surviving Your First Day" in the help menu.TEST_SURV_Tutorial_msg_AdditionalHelp
447Formula Q rejuvenates the friendly animals!SFS09_Habitat_Message_Heal
448Found Strange BoneP01B_Lying_Clue_Bone_Message
449Found: Strange BoneP01B_Lying_TaxidermyWolf_Respone_ItemBone
450Fourth FloorLC060_ElevatorButtonNameOverride_FourthFloor
451Frame TabTest_Tut02_Sign103
452Freddie LangMTNL01_BlackwaterLeaderNameMessage
453Freddie LangMTNL01_BlackwaterLeaderNameMessage
454Free and share itemsREPrisonerMessageBox
455Free Prisoner?REPrisonerMessageBox
456Freezing crV96_Name_Freezing
457From the Maps tab, select a map marker and press [Accept] to fast travel to that location.TutorialFastTravel01
458Front Control ConsoleFF06_Feed_Machine2_Override
459Fusion Core critical, prepare to eject!PowerArmorCoreWillEjectMessage
460FUSION CORE EJECTED! Clear the area!PowerArmorCoreEjectedMessage
461Fusion Core near critical, take cover!PowerArmorCoreWarningMessage
462G.E.C.K. WING |V94_2_RadiationSource_GECKWingBar
463Galleria Distress BeaconSF06_RadioStationName
464Garbled Radio BeaconRelayTower10TransmitterName
465Garrahan Estate LobbyGarrahanEstateDoorName_Upper
466Garrahan Lower Parking LotGarrahanMiningDoorName_ParkingLow
467Garrahan MansionGarrahanEstateDoorName_Lower
468Garrahan Mining AtriumGarrahanMiningDoorName_Atrium
469Garrahan Mining LobbyGarrahanMiningDoorName_Lobby
470Garrahan Tram GuardhouseGarrahanMiningDoorName_TunnelExt
471Garrahan Upper Parking LotGarrahanMiningDoorName_ParkingHigh
472Ghoulish turned a feral ghoul.PerkGhoulishMsg
473GhoulsEWS_DangerRoomNameMSG_Grafton
474GhoulsEWS_DangerRoomNameMSG_FogCrawler
475GhoulsEWS_DangerRoomNameMSG_Ghouls
476Good job! You successfully hit the required amount of %.0f targets with a total of %.0f!TestTrevorSuccessMessage
477Grafton RadioRadioDisplayToxicValley
478Ground LevelTopWorld_Floor01_Name
479Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.HelpHacking_Console
480Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Use the mouse to highlight a word. Press [Click] to guess that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.HelpHacking_PC
481HardEWS_DangerRoomDifficultyMSG_H
482HarvestRE_SceneDRE02RobobrainName
483Harvey TinleyP01B_Mini_Random_HarveyName
484Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel. You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, highlight it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the objective you'd like to toggle with [Click]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.Test_HelpPipBoyDataPC
485Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right. You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, select it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, select the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.Test_HelpPipBoyDataXbox
486Help a robot make art.CB05_QP_Start
487Hit W (or move forward) to exit chair as if you have exiting the Face Gen Menu.TestCharGenStartingAnimMessage
488Hold A to exit Power Armor.PowerArmorExitMessage
489Hold [Activate] to exit Power Armor.TutorialPowerArmorExitMessage
490Hold [TogglePOV] and move [Rightstick] up and down to adjust your view.TutorialVanityCam
491HoneybeastsEWS_DangerRoomNameMSG_Honeybeasts
492Hornwright Estate LobbyHornwrightEstateDoorName_Upper
493Hornwright Industrial Headquarters - 5th FloorLC097DoorOverride_5thFloor
494Hornwright Industrial HQ - CEO's OfficeElevMessageHornwrightHQCEOOffice
495Hornwright Industrial HQ - Executive FloorElevMessageHornwrightHQExecutiveFloor
496Hornwright Industrial HQ - LobbyElevMessageHornwrightHQLobby
497Hornwright Industrial HQ - Sub LevelElevMessageHornwrightHQSubLevel
498Hornwright MansionHornwrightEstateDoorName_Lower
499Hornwright Security Card RequiredMTR10Battle_KeypadNoCardMessage
500hsuPTestActivateTextOverride2
501Hunger and Thirst represent how much food or beverage you need to consume to gain bonuses, avoid penalties, and avoid taking damage. Hunger and Thirst are not used in the Nuclear Winter gamemode. The Hunger meter and the Thirst meter appear in the lower-right corner of the screen. Hunger is represented by the fork and knife icon. Thirst is represented by the water drop icon. If you do not see either meter, you can open the Pip-Boy to bring them up. The Hunger and Thirst meters drain over time. They each give out different bonuses and penalties depending on how full the meter is: Hunger Meter - Above 75 percent: you gain a "Well Fed" bonus that increases Health and Disease Resistance. - Below 25 percent: you gain a "Famished" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Starving" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Thirst Meter - Above 75 percent: you gain a "Well Hydrated" bonus that increases AP Regeneration and Disease Resistance. - Below 25 percent: you gain a "Parched" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Dehydrated" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Starvation and Dehydration will never kill you outright, but they will make you more vulnerable to being killed from other sources, as your Health will always be dropping.HelpHungerThirst
502Hunger!Tutorial_msg_Hunger_Starving
503Hunter/Hunted StationHunterHuntedRadioDisplayName
504Hunter/Hunted Tracking BeaconHunterHuntedPrivateRadioDisplayName
505Hunting target has been killed by someone else.TW004PrematureKill
506IC-4: Iresine herbstii (Bloodleaf)V94_2_Green_SeedCanisterLocationMessage06
507IC-4: Iresine herbstii (Bloodleaf)V94_3_Seed_SeedCanisterMessage06
508INACTIVE |V94Msg_ReactorStatus_InactiveBar
509INACTIVE |V94Msg_PumpStatus_InactiveBar
510INACTIVE |V94_2_SensorGrid_InactiveBar
511Incorrect program or program sequence. Program execution has been reset.V96_2_Analysis_AnalysisResearchTerminalMessage_ExecuteProgramResultExplanation_Error
512Initialize the Vault Power Interlink.V94_1_ReactorEvent_6_ToggleButtonMessage_8
513InsectsEWS_DangerRoomNameMSG_Insects
514InsertV96_2_MainframeCoreActivateTextOverride_Insert
515InsertV96_2_MainframeCoreActivateTextOverride_Insert
516InsertMSilo_Storage_MainframeCoreActivateTextOverride_Empty
517Insert Quantum Particle CellV96_QuantumCellEngineeringActivateTextMessage_Insert
518Install Signal Jammer?RelayTowerJammerConfirmationMessage
519Insufficient capacity. Override additional stations, then try again.V96_1_Engineering_TerminalResultExplanation_Failed_InsufficientCapacity
520Insufficient decontamination fluid to sustain the procedure. Please wait.V96_1_Engineering_TerminalResultExplanation_Failed_Cooldown
521Insufficient power to activate the door controls.V96_2_Scan_ScanTerminalMessage_PowerExitResultExplanation_InsufficientPower
522Insufficient power to activate this workstation.V96_2_Scan_ScanTerminalMessage_PowerWorkstationResultExplanation_InsufficientPower
523Insufficient power to complete fabrication.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_InsufficientPower
524Insufficient power...KendallHospitalButtonMessage
525IntercomFS_AbbieRadioTransmitterMessage
526Interior Meditation HubMTNM03_Meditation_Hub01
527Invisible crV96_Name_Chameleon
528Iresine herbstii (Bloodleaf)V94_2_Green_SeedCanisterRequestMessage06
529It appears this bomb is undetonated, but still active.RE_ObjectTS05_Dialogue
530It's a verdant season in ! Enjoy the abundance!SQ_VerdantSeasonEnterRegionMessage
531It's Monster Mash Monday at Watoga Highschool! Join other students and their parents in the Halloween tradition of beating a teacher with a pinata head until it explodes in a shower of goodies.CB02_QP_Start
532JD7EFF08_MrHandyName
533K-52 |V94Msg_PumpProcedure_K52Bar
534KerryMoM01RaiderDisplayName
535KeshaRSVP02_Message_Name_Kesha
536Kesha's CorpseRSVP02_Message_Name_Kesha
537Keypad Code: %04.0fWorkshopKeypadCodeMessage
538LA-1: Lagenaria siceraria (Gourd)V94_2_Green_SeedCanisterLocationMessage07
539LA-1: Lagenaria siceraria (Gourd)V94_3_Seed_SeedCanisterMessage07
540Lady KillerLadyKillerMessage
541Lagenaria siceraria (Gourd)V94_2_Green_SeedCanisterRequestMessage07
542Last BastionQuestReward_CustomItemName_EN05
543Layla's HolotapeCUT_E01C_Tales_Dark_LaylasHolotape
544Legendary SQ_EpicCreature_Name_Rank5
545Legendary SQ_EpicCreature_Name_Rank4
546Legendary SQ_EpicCreature_Name_Rank3
547Legendary enemies will sometimes spawn in place of a standard opponent. Legendaries are tougher and can mutate as they take damage, causing them to regain health and deal increased damage or gain other, unique effects. Defeating a Legendary enemy provides bonus XP and there is a chance a Legendary item will drop. Legendary items are high-powered versions of standard equipment, often with unique abilities. Unlike standard weapons and armor, they cannot be scrapped.HelpLegendaryEnemies
548Legendary Enemy has mutated! Health regenerated! Now doing double damage!LegendaryPowerUpMsg2
549Legendary Slow Time!modLegendarySlowTimeMsg
550Level 2LC004ElevatorLvl2
551Level 2LC099ElevatorLvl2
552Level 3LC004ElevatorLvl3
553Level 3LC099ElevatorLvl3
554Level 4LC004ElevatorLvl4
555Leveling UpHelpLeveling_Console
556Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.HelpLeveling_Console
557Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.HelpLeveling_PC
558LiberatorsEWS_DangerRoomNameMSG_Liberators
559LobbyElevMessageLobby
560LockedterminalHackedDoorStatusLocked
561mRelayTowerUnitOfMeasurement
562mdefaultMetersAbbreviation
563M-09 |V94Msg_PumpProcedure_M09Bar
564Mad Dog MaloneTW003SupermutantNames
565Mad Dog MaloneTW003MadDogMaloneName
566Magnum OpusCB05_QP_Complete
567Main CurrentEWS_DangerRoomNameMSG_MainCurrent
568Mama Dolce Factory AnnouncementsFF06_Feed_MamaDolce_PASystemRadioName
569Many / EasierEWS_DangerRoomMSG_ActorSkew_Many
570Many building objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Building menu in the Generators tab. Power is shared between most objects by wires. You can run a wire between two objects by switching to the Modify mode by pressing [XButton]. Highlight one of the objects and press [YButton] to run the wire. Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton] again and the two objects will now be connected by a wire. All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid. The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power. Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power. This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it. Wires have a limited range; if you need to run wires a long distance, build objects from the Power Connectors tab to bridge the gap. These include switched versions, which allow you to turn power on and off to anything connected to the switch. Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.HelpPower
571Mary's diary explains what happened that day at the picnic.P01B_Mini_Random_MaryDiaryMsg
572MatildaRE_SceneCMB02_Herd_BrahminName3
573Medical Center Station NorthTheaterMassBayDoorName_Station
574MediumEWS_DangerRoomDifficultyMSG_M
575MegaslothsEWS_DangerRoomNameMSG_Megasloths
576MerchantRE_Name_TravelingMerchant
577Mezzanine LevelTopWorld_Floor02_Name
578Military Frequency AF95RadioDisplayBS201
579Military Frequency AF95RadioDisplayBS201
580Military Frequency AF95RadioDisplayBS100
581Military Officer's ID CardV63_MilitaryIDCardName
582Miller Family Radio SignalRelayTower18TransmitterName
583MindyRE_SceneCMB02_Herd_BrahminName1
584MirelurksEWS_DangerRoomNameMSG_Mirelurks
585MISSILE SILO ALPHAMSiloTerminalTitleName_Alpha
586MISSILE SILO BRAVOMSiloTerminalTitleName_Bravo
587Mission Quests can be completed multiple times, but only give rewards once per day.Tutorial_MissionQuests
588Mission Timer PausedVaultSystemRespiteZoneTimerPausedAnnouncementMessage
589Mission Timer Resumed. Please proceed.VaultSystemInitializationTimerResumedAnnouncementMessage
590Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Select an item to mod with [Click]. You can also move between items with [Up] and [Down] or via the mouse wheel. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Click]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpModdingStationsPC
591Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Move between items with [LeftStick]. To select an item, press [Accept]. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Accept]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpModdingStationsXbox
592MoleminersEWS_DangerRoomNameMSG_Moleminers
593MoleratsEWS_DangerRoomNameMSG_Molerats
594Monongah Power Plant - Control RoomLC091DoorOverride_ControlRoom
595Monongah Power Plant - Fuel StorageLC091DoorOverride_FuelStorage
596Monongah Power Plant - Loading DockLC091DoorOverride_LoadingDock
597Monongah Power Plant - LobbyLC091DoorOverride_Lobby
598Monongah Power Plant - North Cooling TowerLC091DoorOverride_CoolingTower01
599Monongah Power Plant - OfficeLC091DoorOverride_Office
600Monongah Power Plant - Roof AccessLC091DoorOverride_RoofAccess
601Monongah Power Plant - SecurityLC091DoorOverride_Security
602Monongah Power Plant - Turbine HallLC091DoorOverride_TurbineHall
603Monongah Power Plant - West Cooling TowerLC091DoorOverride_CoolingTower02
604Monorail BridgeElevMessageMonorailLevel
605Monster Mash CompletedCB02_QP_Complete
606More Prime Beasts incoming...E02A_Meat_Hunt_NextWave_msg
607Most / EasiestEWS_DangerRoomMSG_ActorSkew_Most
608MothmanEWS_DangerRoomNameMSG_Mothman
609Moving in dirty water can cause Disease. Wear a Hazmat Suit or avoid entering water.Tutorial_msg_Disease_Swim
610Moving your C.A.M.P. costs Caps, but fast travelling to the C.A.M.P. is free. Place it strategically!Tutorial_RSVP03_MoveCAMP
611Mr. BanditRE_SceneTS07_BanditBotName
612MutationsEWS_DangerRoomNameMSG_MrGutsy
613MutationsEWS_DangerRoomNameMSG_Mutations
614Mutations give you a mixture of powerful positive and negative effects. Whenever you take Radiation damage, you have a chance to gain a Mutation. You cannot gain Mutations if you are below Level 5. You can see the effects of any Mutations you have by opening the Pip-Boy and going to Stat -> Effects. Mutations are semi-permanent. Every time you use RadAway, there is a chance that a Mutation will be removed. You can keep using RadAway for more attempts to remove a Mutation. Serums are consumable items that will grant a specific Mutation as soon as you use it. If you already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.HelpMutations
615MuttREScene03DogNameNeutral
616Mysterious TransceiverMTNZ03_TransceiverNameMessage
617Natasha HuntMoMCryptosTerminalUserIDNoBar_NatashaHunt
618Natasha Hunt |MoMCryptosTerminalUserIDBar_NatashaHunt
619Natasha_HuntMoMCryptosTerminalUserIDNoSpaces_NatashaHunt
620Nautical Radio SignalRelayTower09TransmitterName
621Nerd Rage!PerkNerdRageMsg
622Nia's HolotapeCUT_E01C_Tales_Dark_NiasHolotape
623No additional motions may be proposed at this time.V94_2_Council_NoMotions
624No friendly vertibot can respond.SQ_WorkshopVertibirdFailMessage
625No Intruder DetectedterminalSpotlightStatusAllClear
626No Power Armor at Workstation, recalling last used Power Armor.WorkbenchPowerArmorRecallArmorMSG
627No Power Armor at Workstation.WorkbenchPowerArmorNoArmorMSG
628No schematics found.V96_2_Scan_UploadSchematicsMenu_None
629No Turrets Found.terminalTurretStatusNoTurretsFound
630NORMAL |V63Msg_VaultStatus_NormalBar
631NORMAL |V96Msg_VaultStatus_NormalBar
632NORMAL |VaultSystemTRMsg_VaultStatus_NormalBar
633Not enough nuke codes in your inventory.Babylon_Not_Enough_Nuke_Codes
634nottuBTestNameOverride1
635Observation LevelTopWorld_Floor03_Name
636OFFLINETerminalRobotStatusOffline
637OFFLINEterminalTurretStatusOffline
638Olivia RiversMoMCryptosTerminalUserIDNoBar_OliviaRivers
639Olivia RiversMoM04OliviaRiversDisplayName
640Olivia Rivers |MoMCryptosTerminalUserIDBar_OliviaRivers
641Olivia_RiversMoMCryptosTerminalUserIDNoSpaces_OliviaRivers
642ONLINETerminalRobotStatusOnline
643ONLINEterminalTurretStatusOnline
644OpenVault_Valve_OpenActivateTextMessage
645OPENV63Msg_VaultDoorStatus_Open
646OPENV96Msg_VaultDoorStatus_Open
647OPENVaultSystemTRMsg_VaultDoorStatus_Open
648OpenterminalHackedDoorStatusOpen
649Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Highlighting a quest with your cursor in the Quests section and pressing [RShoulder] will display the location of the selected current objective on your map.HelpQuests_PC
650Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Selecting a quest in the Quests section and pressing [RShoulder] will display the location of the selected quest's current objective on your map.HelpQuests_Console
651Open your Pip-Boy and press [LShoulder] to build or relocate your C.A.M.P.Tutorial_RSVP03_Camp
652OPEN |V63Msg_VaultDoorStatus_OpenBar
653OPEN |V96Msg_VaultDoorStatus_OpenBar
654OPEN |V94_2_GECKAccessState_Open
655OPEN |V94_2_GECKContainmentStatus_OpenBar
656OPEN |VaultSystemTRMsg_VaultDoorStatus_OpenBar
657OrganochlorineV94_2_Green_SeedCanisterRequestMessage25
658Overseer Rank 1 RequiredBabylon_ClearanceLevel_001
659Overseer Rank 10 RequiredBabylon_ClearanceLevel_010
660Overseer Rank 100 RequiredBabylon_ClearanceLevel_100
661Overseer Rank 101 RequiredBabylon_ClearanceLevel_101
662Overseer Rank 105 RequiredBabylon_ClearanceLevel_105
663Overseer Rank 11 RequiredBabylon_ClearanceLevel_011
664Overseer Rank 13 RequiredBabylon_ClearanceLevel_013
665Overseer Rank 15 RequiredBabylon_ClearanceLevel_015
666Overseer Rank 16 RequiredBabylon_ClearanceLevel_016
667Overseer Rank 2 RequiredBabylon_ClearanceLevel_002
668Overseer Rank 20 RequiredBabylon_ClearanceLevel_020
669Overseer Rank 21 RequiredBabylon_ClearanceLevel_021
670Overseer Rank 23 RequiredBabylon_ClearanceLevel_023
671Overseer Rank 25 RequiredBabylon_ClearanceLevel_025
672Overseer Rank 26 RequiredBabylon_ClearanceLevel_026
673Overseer Rank 28 RequiredBabylon_ClearanceLevel_028
674Overseer Rank 3 RequiredBabylon_ClearanceLevel_003
675Overseer Rank 30 RequiredBabylon_ClearanceLevel_030
676Overseer Rank 33 RequiredBabylon_ClearanceLevel_033
677Overseer Rank 35 RequiredBabylon_ClearanceLevel_035
678Overseer Rank 36 RequiredBabylon_ClearanceLevel_036
679Overseer Rank 37 RequiredBabylon_ClearanceLevel_037
680Overseer Rank 4 RequiredBabylon_ClearanceLevel_004
681Overseer Rank 40 RequiredBabylon_ClearanceLevel_040
682Overseer Rank 41 RequiredBabylon_ClearanceLevel_041
683Overseer Rank 45 RequiredBabylon_ClearanceLevel_045
684Overseer Rank 46 RequiredBabylon_ClearanceLevel_046
685Overseer Rank 48 RequiredBabylon_ClearanceLevel_048
686Overseer Rank 50 RequiredBabylon_ClearanceLevel_050
687Overseer Rank 51 RequiredBabylon_ClearanceLevel_051
688Overseer Rank 55 RequiredBabylon_ClearanceLevel_055
689Overseer Rank 56 RequiredBabylon_ClearanceLevel_056
690Overseer Rank 6 RequiredBabylon_ClearanceLevel_006
691Overseer Rank 60 RequiredBabylon_ClearanceLevel_060
692Overseer Rank 66 RequiredBabylon_ClearanceLevel_066
693Overseer Rank 7 RequiredBabylon_ClearanceLevel_007
694Overseer Rank 70 RequiredBabylon_ClearanceLevel_070
695Overseer Rank 71 RequiredBabylon_ClearanceLevel_071
696Overseer Rank 75 RequiredBabylon_ClearanceLevel_075
697Overseer Rank 76 RequiredBabylon_ClearanceLevel_076
698Overseer Rank 8 RequiredBabylon_ClearanceLevel_008
699Overseer Rank 80 RequiredBabylon_ClearanceLevel_080
700Overseer Rank 81 RequiredBabylon_ClearanceLevel_081
701Overseer Rank 86 RequiredBabylon_ClearanceLevel_086
702Overseer Rank 91 RequiredBabylon_ClearanceLevel_091
703Overseer Rank 95 RequiredBabylon_ClearanceLevel_095
704Overseer Rank 99 RequiredBabylon_ClearanceLevel_099
705PA SystemEN01_PASystemName
706PA-5: Panax ginseng (Ginseng)V94_2_Green_SeedCanisterLocationMessage08
707PA-5: Panax ginseng (Ginseng)V94_3_Seed_SeedCanisterMessage08
708Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.HelpPacifistMode
709Panax ginseng (Ginseng)V94_2_Green_SeedCanisterRequestMessage08
710Parthenocissus quinquefolia (Creeper)V94_2_Green_SeedCanisterRequestMessage09
711Pass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait. Unlike sleeping in a bed, waiting does not restore lost health or limb damage. You cannot wait while enemies are nearby.TEST_HelpWaiting
712PB-1: Parthenocissus quinquefolia (Creeper)V94_2_Green_SeedCanisterLocationMessage09
713PB-1: Parthenocissus quinquefolia (Creeper)V94_3_Seed_SeedCanisterMessage09
714PC-2: Phaseolus vulgaris (Bean)V94_2_Green_SeedCanisterLocationMessage10
715PC-2: Phaseolus vulgaris (Bean)V94_3_Seed_SeedCanisterMessage10
716PENDING |V94Msg_PumpStatus_PendingBar
717Perfect StormQuestReward_CustomItemName_TW007
718Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.HelpPerkCards_PC
719Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.HelpPerkCards_Console
720Photomode IntroTest_Tut02_Sign104
721Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Forward][Back][StrafeLeft][StrafeRight]/Move Mouse to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. Press [Up] and [Down] to select a camera setting. Press [Left] and [Right] to adjust a camera setting. [XButton] to reset the selected camera setting to its default. [YButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].HelpPhotomode_PC
722Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Move]/[Look] to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. [QuickkeyUp]/[QuickkeyDown] to select a camera setting. [QuickkeyLeft]/[QuickkeyRight] to adjust a camera setting. [YButton] to reset the selected camera setting to its default. [XButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].HelpPhotomode_Console
723Pick the attribute to improve.YoureSpecialMessage
724Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.HelpPickingLocks_Console
725Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.HelpPickingLocks_PC
726Pillar of ConsciousnessCUT_MTNM03_Pillar02NameMessage
727Pillar of EnlightenmentCUT_MTNM03_Pillar03NameMessage
728Pillar of SpiritualityCUT_MTNM03_Pillar01NameMessage
729Pillar of SpiritualityCUT_MTNM03_Pillar01NameMessage
730PIONEER SCOUTS OF AMERICA Come and join THE ORDER OF THE TADPOLE Visit Camp Lewis to Enlist TODAY!P01C_Tadpole_Poster_Message
731Place C.A.M.P.RSVP03_Message_Popup_FastTravelPC
732Playing instruments helps you relax. Play long enough to gain a bonus effect!Tutorial_msg_UseFurniture_Instrument
733Please wait before using this again.E02A_Meat_BBQ_CooldownMessage
734Please wait before using this again.E02A_Meat_BBQ_CooldownMessage
735PlutoniumV94_2_Green_SeedCanisterRequestMessage26
736Portrait TabTest_Tut02_Sign105
737Poseidon Energy Plant WV-06 - Cooling Tower #1LC006DoorOverride_CoolingTower1
738Poseidon Energy Plant WV-06 - Cooling Tower #2LC006DoorOverride_CoolingTower2
739Poseidon Energy Plant WV-06 - Fuel StorageLC006DoorOverride_FuelStorage
740Poseidon Energy Plant WV-06 - Loading DockLC006DoorOverride_LoadingDock
741Poseidon Energy Plant WV-06 - Main EntranceLC006DoorOverride_MainEntrance
742Poseidon Energy Plant WV-06 - Pipe InterchangeLC006DoorOverride_Cooling
743Poseidon Energy Plant WV-06 - RoofLC006DoorOverride_Roof02
744Poseidon Energy Plant WV-06 - Roof AccessLC006DoorOverride_Roof
745Poseidon Energy Plant WV-06 - Side EntranceLC006DoorOverride_SideEntrance
746Poseidon Energy Plant WV-06 - Substation YardLC006DoorOverride_SubstationYard
747Poseidon Energy Plant WV-06 - Turbine HallLC006DoorOverride_Turbine
748Poseidon Energy Plant WV-06 |PowerPlantMsg_TitlePoseidonBar
749Power Armor Core Ejected MessagePowerArmorCoreWillEjectMessage
750Power Armor is the most advanced form of protection you can find. It provides the following benefits: - Significantly reduces incoming damage. - Increases melee damage. - Increases carry weight. - Prevents all damage from falling. - With a helmet equipped, increases how long you can stay underwater. Walk up to a suit of Power Armor and press [Activate] to enter it. To exit a suit of Power Armor, hold [Activate]. Claiming Power Armor You can claim any suit of Power Armor that another Player does not own. To claim the Power Armor, enter it by walking up to the suit and pressing [Activate]. If you are told that you are not high enough level to enter the Power Armor, then you can still claim the Power Armor Frame by stripping the armor pieces from the suit. Press [QCOpenTransferMenu] to open the Transfer menu and remove all the armor pieces. Then try to enter the suit again. Collecting and Recalling Once you claim a suit of Power Armor, you can place it in your inventory by exiting the suit and then pressing [YButton] to collect the Power Armor. Your suit will be added to your inventory under Item -> Apparel with the name Power Armor Chassis. Your Power Armor will also automatically be recalled to your inventory if you exit it and leave the area, disconnect, or after a period of time has passed. Deploying and Dropping You can deploy your Power Armor from your inventory by opening your Pip-Boy, selecting Power Armor Chassis, the pressing [Activate]. You will need to place the Power Armor is a valid spot, which will turn the highlight around the armor green. Deployed Power Armor is owned by you, and other Players cannot enter it. As the owner, the Power Armor will be recalled into your inventory if you do not enter it. If you want to give up ownership of the Power Armor, you can select it from your inventory and press [XButton] to drop it. Dropped Power Armor will appear next to you in the world and can be claimed by any other Player. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - V.A.T.S. Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S. If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality. Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces. Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance. Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced. You can view an armor piece's current Condition by opening your Pip-Boy and going to Item -> Apparel, or by using a Power Armor Station. To add or remove an armor piece from your frame, open your Pip-Boy and go to Item -> Apparel, select the piece you want to add or remove, then press [Activate]. You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu. Power Armor Stations A Power Armor Station allows you to craft new armor pieces, modify existing pieces, and make repairs to pieces. In order to use a Power Armor Station, first walk into the station while wearing the Power Armor, then exit out of the armor. Then walk over to the Power Armor Station and press [Activate].HelpPowerArmor
751Power Armor runs on Fusion Cores. Without a charged core, you can't Run, Power Attack, or use V.A.T.S.Tutorial_PowerArmorBattery
752Power offline. Please reset breaker.LC004_ToggleButtonInactiveMessage
753Power up the East Generator Room.V94_1_ReactorEvent_6_ToggleButtonMessage_1
754Power up the West Generator Room.V94_1_ReactorEvent_6_ToggleButtonMessage_2
755Predators incoming!SFS09_Habitat_Message_Wave
756Predators incoming!SFS09_Habitat_Message_Wave
757Press the network power switch.V96_2_Analysis_ToggleButton01Message
758Press [PipBoy] to bring up the Pip-Boy.TutorialPipboyMessage
759Press [Pipboy] to open your Pip-Boy.Tutorial_Pipboy
760Press [PrimaryAttack] to attack with a gun or melee weapon. Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon. Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun. Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger. Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed. To draw your weapon again, press [PrimaryAttack].Test_HelpAttacking
761Press [PrimaryAttack] to attack.TutorialAttackMessage
762Press [Sneak] to sneak. Sneaking allows you to avoid detection by enemies. While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position. The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking. Detected Non-hostile characters nearby have been alerted to your presence. Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity. The further apart the brackets around "CAUTION," the closer you are to returning to "HIDDEN." Attacks made while in Caution still count as Sneak Attacks. Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors: Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden. Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you. Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks). Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence. Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.HelpSneaking
763Press [Sprint] to sprint. Sprinting consumes Action Points (AP). If you run out of AP, you'll be unable to sprint. You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.HelpSprinting
764Preston GarveyRETravelSC03_ImpersonatorName
765Progenitor WendigoMTNL01_WendigoNameMessage
766Prydwen ForedeckPrydwen_ForeDeck
767Pump AlphaV94Msg_PumpName_PumpAlpha
768Pump BetaV94Msg_PumpName_PumpBeta
769Pump DeltaV94Msg_PumpName_PumpDelta
770Pump GammaV94Msg_PumpName_PumpGamma
771Push the buttons in order from left to right...TestBryanFailMessage
772PvPHelpPVP
773PvP (Player versus Player) combat is when two or more Players attack each other. PvP has the following rules: - Players must be at least Level 5 to engage in PvP. - Damage dealt to another Player is significantly reduced until both Players have hit each other. - Once Players have hit each other they become Hostile to each other. Hostile Players show up as red dots on the compass. - If you're in a Team, you count as a single unit for determining if you hit a Player and that Player hits you back. So, if you shoot a Player and that Player shoots any member of your Team, your Team is now Hostile to that Player. - Killing a Player who is not Hostile to you will make you Wanted. If you are Wanted, you are considered Hostile to all other Players, and they can hit you for full damage. Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.HelpPVP
774PyrolyzerQuestReward_CustomItemName_SFL02
775Quantum Particle CellV96_QuantumCellEngineeringDisplayNameOverrideMessage_QuantumParticleCell
776Rad RatsEWS_DangerRoomNameMSG_Robobrain
777Rad RatsEWS_DangerRoomNameMSG_Radroach
778Rad RatsEWS_DangerRoomNameMSG_RadAnt
779Rad RatsEWS_DangerRoomNameMSG_Protectrons
780Rad RatsEWS_DangerRoomNameMSG_Radrats
781Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.Tutorial_msg_MutationRads
782Radiation Signature Signal Strength - %10.2f%%SFM04_Organic_SignalStrengthMessage
783Radiation Signature Signal Strength - %f%%SFM04_Organic_SignalStrengthMessage
784Radio Beacon JBRelayTower11TransmitterName
785RADIO MESSAGE: CINDY will of course try to stop you, but don't hurt her. As sad as it is, she's the only thing left from the life I once knew. A good life. (TRAILING, WALKING AWAY) A life worth living, unlike this one... (EXPLOSION, STATIC)SF06_StartMessage04
786RADIO MESSAGE: CINDY, the manager AI of the Galleria and someone I once called a friend, has built herself a dismal set of dopplegangers of the former staff of this place.SF06_StartMessage02
787RADIO MESSAGE: I don't know if anyone will hear this, but it's worth a shot. She's completely lost it. I can't believe what she has done...it sickens me to my very core. It cheapens the memories of the fallen.SF06_StartMessage01
788RADIO MESSAGE: I've destroyed them more times than I can count, but inevitably she finds someone to rebuild them. I can't do it anymore, but hopefully someone can continue my work. If you are a kind soul - please heed my call. Do the right thing and take these abominations out.SF06_StartMessage03
789RADIO MESSAGE: There's nuka grenades hidden in the shops. Find them, put them on the fake shopkeepers, and fire at the mannequins to trigger the explosion.SF06_StartMessage05
790RadiumV94_2_Green_SeedCanisterRequestMessage27
791Raider Radio SignalRelayTower03TransmitterName
792Random BalanceEWS_DangerRoomMSG_ActorSkew_Random
793Raw meats have varying risk of disease. Raw fruits and vegetables have lower risk of than meat. Cooking removes all risk. Cook food at a Cooking Station.TEST_SURV_Tutorial_msg_CookFood
794RB-3: Rhododendron maximum (Rhododendron)V94_2_Green_SeedCanisterLocationMessage11
795RB-3: Rhododendron maximum (Rhododendron)V94_3_Seed_SeedCanisterMessage11
796RC-5: Rosa acicularis (Wild Rose)V94_2_Green_SeedCanisterLocationMessage12
797RD-1: Rubus allegheniensis (Blackberry)V94_2_Green_SeedCanisterLocationMessage13
798RD-1: Rubus allegheniensis (Blackberry)V94_3_Seed_SeedCanisterMessage13
799Reclamation Day: Hunting & Scavenging BODY76CharGenDinerHolotapeNameOverride
800Recruiter GutsyRE_SceneDWD03RobotName
801Refresh the network address.V96_2_Analysis_ToggleButton06Message
802Regenerating crV96_Name_HealthRegen
803Relay tower is cooling down.RelayTowerCoolDownMessage
804Relay tower is cooling down.RelayTowerCoolDownMessage
805Relaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed?InstMassFusionRelayMessage
806Release the network address.V96_2_Analysis_ToggleButton05Message
807RemoveV96_2_MainframeCoreActivateTextOverride_Remove
808RemoveV96_2_MainframeCoreActivateTextOverride_Remove
809RemoveMSilo_Storage_MainframeCoreActivateTextOverride_Damaged
810Research Databank #104V96_2_Analysis_DatabankName01
811Research Databank #120V96_2_Analysis_DatabankName02
812Research Databank #141V96_2_Analysis_DatabankName03
813Research Databank #202V96_2_Analysis_DatabankName04
814Research Databank #239V96_2_Analysis_DatabankName05
815Research Databank #250V96_2_Analysis_DatabankName06
816Research Databank #267V96_2_Analysis_DatabankName08
817Research Databank #276V96_2_Analysis_DatabankName07
818Research Databank #290V96_2_Analysis_DatabankName09
819Research Databank #313V96_2_Analysis_DatabankName10
820Research Databank #314V96_2_Analysis_DatabankName11
821Research Databank #324V96_2_Analysis_DatabankName12
822Research Databank #349V96_2_Analysis_DatabankName13
823Research Databank #372V96_2_Analysis_DatabankName14
824Research Databank #388V96_2_Analysis_DatabankName15
825Research Databank #421V96_2_Analysis_DatabankName16
826Research Databank #423V96_2_Analysis_DatabankName17
827Research Databank #427V96_2_Analysis_DatabankName18
828Research Databank #439V96_2_Analysis_DatabankName19
829Research Databank #450V96_2_Analysis_DatabankName20
830Research Databank #460V96_2_Analysis_DatabankName21
831Research Databank #477V96_2_Analysis_DatabankName22
832Research Databank #498V96_2_Analysis_DatabankName23
833Research Databank #499V96_2_Analysis_DatabankName24
834Research Databank #501V96_2_Analysis_DatabankName25
835Research Databank #503V96_2_Analysis_DatabankName26
836Research Databank #516V96_2_Analysis_DatabankName27
837Research Databank #519V96_2_Analysis_DatabankName28
838Research Databank #524V96_2_Analysis_DatabankName29
839Research Databank #525V96_2_Analysis_DatabankName30
840Research Databank #535V96_2_Analysis_DatabankName31
841Research Databank #538V96_2_Analysis_DatabankName32
842Research Databank #556V96_2_Analysis_DatabankName33
843Research Databank #579V96_2_Analysis_DatabankName34
844Research Databank #581V96_2_Analysis_DatabankName35
845Research Databank #598V96_2_Analysis_DatabankName36
846Research Databank #612V96_2_Analysis_DatabankName37
847Research Databank #623V96_2_Analysis_DatabankName38
848Research Databank #640V96_2_Analysis_DatabankName39
849Research Databank #646V96_2_Analysis_DatabankName40
850Research Databank #688V96_2_Analysis_DatabankName41
851Research Databank #701V96_2_Analysis_DatabankName42
852Research Databank #734V96_2_Analysis_DatabankName43
853Research Databank #743V96_2_Analysis_DatabankName44
854Research Databank #750V96_2_Analysis_DatabankName45
855Research Databank #789V96_2_Analysis_DatabankName46
856Research Databank #802V96_2_Analysis_DatabankName47
857Research Databank #822V96_2_Analysis_DatabankName48
858Research Databank #897V96_2_Analysis_DatabankName49
859Research Databank #978V96_2_Analysis_DatabankName50
860Research Lab Printer #1V96_2_AnalysisPrinter01Message
861Research Lab Printer #2V96_2_AnalysisPrinter02Message
862Research Lab Printer #3V96_2_AnalysisPrinter03Message
863Research Lab Printer #4V96_2_AnalysisPrinter04Message
864Reset the Condenser System.V94_1_ReactorEvent_6_ToggleButtonMessage_5
865Reset the network controller.V96_2_Analysis_ToggleButton04Message
866Reset the network input ports.V96_2_Analysis_ToggleButton07Message
867Reset the network output ports.V96_2_Analysis_ToggleButton08Message
868Resetting AV to Min ValueGeneralAVReset
869Resetting AV to Min ValueGeneralAVReset
870Resource Collector currently contains %.0f Steel.TempResourceCollectorMessage
871Responder Flatwoods Camp SignalResponderFlatwoodsRadioName
872Responder Flatwoods RadioResponderFlatwoodsRadioName
873Responders Emergency SignalRS02_Beat_RadioStationName
874Responders Emergency SignalFF06_Feed_RadioStationName
875Responders Emergency SignalResponderRadioStationName
876Responders Flatwoods Training CampResponderOutpostRadioStationName
877Resting in a bed slowly heals you. Rest long enough to gain a bonus effect! But be warned, mattresses lying on the ground can carry Disease.Tutorial_msg_UseFurniture_Bed
878Restoring Quest from Checkpoint.RSVP01_Message_RestoreCheckpoint
879Riverside Manor GarageLC022DoorOverride_Garage
880Riverside Manor PatioLC022DoorOverride_Patio
881Riverside Manor RoofLC022DoorOverride_Roof
882RobCo Research Center - LobbyElevMessageRobcoLobby
883RobCo Research Center - Sub LevelElevMessageRobcoSubLevel
884Robot: MAINTENANCE ROBOT ALPHA |V94_3_Pump_RobotFabricatorNameAlphaMessage
885Robot: MAINTENANCE ROBOT BETA |V94_3_Pump_RobotFabricatorNameBetaMessage
886Robot: MR. HANDYMAN |V94_2_Robot_RobotFabricatorNameMrHandymanBar
887Robot: MS. MAID |V94_2_Robot_RobotFabricatorNameMsMaidBar
888RobotsEWS_DangerRoomNameMSG_Robots
889Rocky's CorpseRSVP04_Message_Name_ResponderRick
890Rogue Scorch BeastRE_TravelMP10_ScorchBeast
891Ronnie's HolotapeCUT_E01C_Tales_Dark_RonniesHolotape
892Roof AccessElevMessageRoofAccess
893Rosa acicularis (Wild Rose)V94_2_Green_SeedCanisterRequestMessage12
894Rubus allegheniensis (Blackberry)V94_2_Green_SeedCanisterRequestMessage13
895RZ-504 |V94Msg_EmergencyCodeBar_Mission2
896SA-2: Sarracenia rubra (Pitcher Plant)V94_2_Green_SeedCanisterLocationMessage14
897SA-2: Sarracenia rubra (Pitcher Plant)V94_3_Seed_SeedCanisterMessage14
898Sadness. Art fail. Not enough stuf. Better luck next time.CB05_QP_Fail
899Sarracenia rubra (Pitcher Plant)V94_2_Green_SeedCanisterRequestMessage14
900Scan complete. No further scanning is required.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_Complete
901School AnnouncementsCB_WatogaHighschool_PASystemRadioName
902School AnnouncementsCB_WatogaHighschool_PASystemRadioName
903Scorchbeast DNA DepositedBoSZ04VultureDNALoadedMessage
904ScorchedEWS_DangerRoomNameMSG_Scorched
905Scorched SQ_ScorchedCreatureVariant_Name
906ScorpionsEWS_DangerRoomNameMSG_Scorpions
907ScottCUT_RSVP00_Message_Name_Scott
908Scrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations. To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods. You cannot scrap Legendary items. To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory.Test_HelpScrapping
909Scrapping an object you built returns half the component cost.Tutorial_StoreScrap
910SD-5: Symphyotrichum Cordifolium (Aster)V94_2_Green_SeedCanisterLocationMessage15
911SD-5: Symphyotrichum Cordifolium (Aster)V94_3_Seed_SeedCanisterMessage15
912SEALEDV63Msg_VaultDoorStatus_Sealed
913SEALEDV96Msg_VaultDoorStatus_Sealed
914SEALEDCUT_V94Msg_GECKDoorStatus_Sealed
915SEALEDVaultSystemTRMsg_VaultDoorStatus_Sealed
916SEALED |V63Msg_VaultDoorStatus_SealedBar
917SEALED |V96Msg_VaultDoorStatus_SealedBar
918SEALED |V94_2_GECKAccessState_Sealed
919SEALED |VaultSystemTRMsg_VaultDoorStatus_SealedBar
920SearchV94_2_SeedBankPanelActivateTextOverride_Empty
921Select a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it.TutorialHotkeysMessage_GunStims
922Select a motion to propose:V94_2_Council_ProposeMotion
923Select an ActionLC101TempTerminalMessage
924Send this animal to your Camp? (It will replace any current animal you have tamed.)SQ_AnimalTamingMessage
925Separated Family Radio SignalRelayTower16TransmitterName
926Shannon RiversMoMCryptosTerminalUserIDNoBar_ShannonRivers
927Shannon RiversMoM04ShannonRiversDisplayName
928Shannon Rivers |MoMCryptosTerminalUserIDBar_ShannonRivers
929Shannon_RiversMoMCryptosTerminalUserIDNoSpaces_ShannonRivers
930SheriffE01C_Tales_Mary_Message_Sheriff
931Side Meditation HubMTNM03_Meditation_Hub04
932Side Meditation HubMTNM03_Meditation_Hub04
933Silver LiningQuestReward_CustomItemName_RSVP03
934Silver Shroud RadioRadioDisplayMS04
935Skeleton of a young girl at the bottom of what was a pre-war pond.P01B_Mini_Random_ChelseaBodyMsg
936Sodium CyanideV94_2_Green_SeedCanisterRequestMessage28
937SofieCUT_RSVP00_Message_Name_Sofie
938Some alcoholic beverages can become more powerful over time.D01_Tutorial_Brewing05
939Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit.TEST_HelpHolotapeGamesPC
940Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit.TEST_HelpHolotapeGamesXbox
941Somerset SpecialQuestReward_CustomItemName_RS01B
942Sorry, you only hit %.0f of the %.0f required targets. Try again!TestTrevorFailureMessage
943Sow mayhem along the cottages!E03A_Mischief_CottagesMessage
944Sow mayhem in the courtyard!E03A_Mischief_CourtyardMessage
945Sow mayhem in the park!E03A_Mischief_ParkMessage
946SpotlightterminalSpotlightID
947Spruce Knob - Monorail PlatformLC136DoorOverride_ElevatorBottom
948Stand FastQuestReward_CustomItemName_FS01
949STANDBY |V94Msg_PumpStatus_StandbyBar
950Stash BoxesTutorial_RSVP03_StashBox
951Status: ACTIVE |V94_2_Robot_RobotFabricatorStatusActiveBar
952Status: ACTIVE |V94_3_Pump_RobotFabricatorStatusActive
953Status: BUSY |V94_2_Robot_RobotFabricatorStatusBusyBar
954Status: BUSY |V94_3_Pump_RobotFabricatorStatusBusy
955Status: COMPLETE |V94_2_Robot_RobotFabricatorStatusCompletedBar
956Status: DESTROYED |V94_2_Robot_RobotFabricatorStatusDestroyedBar
957Status: DESTROYED |V94_3_Pump_RobotFabricatorStatusDestroyed
958Status: INACTIVE |V94_2_Robot_RobotFabricatorStatusInactiveBar
959Status: INACTIVE |V94_3_Pump_RobotFabricatorStatusInactive
960Status: OPERATION COMPLETED |V94_3_Pump_RobotFabricatorStatusCompleted
961Status: READY FOR FABRICATION |V94_2_Robot_RobotFabricatorStatusReadyBar
962Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight]. Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.Test_HelpArmorPC
963Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right]. Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.Test_HelpArmorXbox
964Strange HolotapeEN01_BypassTapeNameMessage
965Strike Beacon unable to connect to Kovac from this location.EN02_OrbitalStrikeFailedMessage
966Sun TabTest_Tut02_Sign106
967Super MutantsEWS_DangerRoomNameMSG_SuperMutants
968Supermutant Radio BroadcastRelayTower17TransmitterName
969Supervisor AyhanFF20_Message_Name_Supervisor
970Supervisor Ayhan's CorpseFF20_Message_Name_Supervisor
971Supervisor ChattinghamFF09SupervisorName03
972Supervisor DanforthFF09SupervisorName02
973Supervisor WellingtonFF09SupervisorName01
974Swamp CreaturesEWS_DangerRoomNameMSG_Tick
975Swamp CreaturesEWS_DangerRoomNameMSG_Stingwing
976Swamp CreaturesEWS_DangerRoomNameMSG_Sentrybot
977Swamp CreaturesEWS_DangerRoomNameMSG_Swamp
978SweetwaterFFZ13_MrHandyName
979Symphyotrichum Cordifolium (Aster)V94_2_Green_SeedCanisterRequestMessage15
980SystemTerminalRobotFactionOwner
981TC-5: Triticum monococcum (Wheat)V94_2_Green_SeedCanisterLocationMessage16
982TC-5: Triticum monococcum (Wheat)V94_3_Seed_SeedCanisterMessage16
983TD-3: Typha angustifolia (Cattail)V94_2_Green_SeedCanisterLocationMessage17
984TD-3: Typha angustifolia (Cattail)CUT_XXXXX_V94_3_Seed_SeedCanisterMessage17
985TD-3: Typha angustifolia (Cattail)V94_3_Seed_SeedCanisterMessage17
986Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then select a Player on your team and press [Accept] to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.HelpTeams_Console
987Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. Click on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then click on a Player to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [T]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.HelpTeams_PC
988Teleporting crV96_Name_Teleporting
989TEST - Empty WaveEWS_DangerRoomNameMSG_Empty
990TEST - some weird activity has been noticed up in the hills past the Baily Family CabinP01E_Heart_Poster_Message
991Test global radio message textTestKurtGlobalRadioName
992Test Quest RadioDebugKurtRadioName
993Test Radio SignalTut02_RadioStationName
994Test Radio Station MessageTut02_RadioStationName
995Testing Water Sample. Water is contaminated.RSVP01_Message_WaterCollected
996TestSteveC RadioDebugSteveCRadioName
997Thank you for participating in the Watoga Highschool Monster Mash! Have a great week! And remember to always have your parents or other responsible adult inspect your candy before eating it!CB02_QP_Complete
998The Brahmin doesn't smell its farm in that direction.CUT_E01B_Herd_Message_WrongDirection
999The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [_Dpad_None] to select objects within that category to build. [QuickkeyLeft] and [QuickkeyRight] will switch between different variants of the same object, if any. After you've selected an object to build, use ([LeftStick]/[RightStick]) to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and use [LeftStick] to move the object while staying in place. Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.HelpCAMP_Console
1000The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [Up][Down][Left][Right] to select objects within that category to build. [Left] and [Right] will switch between different variants of the same object, if any. You can also hold down the [Shift] key and use [W][A][S][D] to select objects and switch between variants instead of using [Up][Down][Left][Right]. After you've selected an object to build, use [W][A][S][D] and mouse move to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and move the mouse to move the object while staying in place. Hold [Accept] and use the mouse scroll wheel to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.HelpCAMP_PC
1001The campfire is about to go out!E01C_Tales_Dark_FireWarningCritical
1002The campfire is about to go out! Add kindling before it's too late!E01C_Tales_Dark_FireWarningCriticalAlt
1003The campfire is about to go out! Add kindling before it's too late!E01C_Tales_Dark_FireWarningCriticalAlt
1004The campfire is dwindling!E01C_Tales_Dark_FireWarning
1005The Chemical Sprinkler System is now active.V96_1_Atrium_Research_CountermeasureActivationSuccessMessage
1006The Chemical Sprinkler System is now inactive.V96_1_Atrium_Research_CountermeasureDeactivationSuccessMessage
1007The Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods. Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore. Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway. Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee. Sleeping also fully restores any lost health and limb damage.TEST_HelpHealing
1008The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.TEST_HelpContainerPC
1009The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger]. To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. You can filter both your inventory or the container's by item type by pressing [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.TEST_HelpContainerXBox
1010The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.TEST_HelpWeaponsXbox
1011The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.TEST_HelpWeaponsPC
1012The Compass is displayed at the bottom of your screen and gives you important information about your environment. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red dots on the compass. If the enemy is above or below you, an arrow will appear on their dot to indicate their direction. Other players will appear on the compass as yellow dots. Teammates will appear as gold dots, and Hostile player will appear as red dots. Quest targets for your active quests will appear on your compass as yellow diamonds. Like enemies, if your target is above or below you, an arrow will appear on the diamond to indicate its direction. Quest targets from a Shared Quest will appear on your compass as a star. Area quest targets appear on your compass as yellow circles. You can see the entire area the target points to by opening your Map [Map]. When you enter the area, the compass will flash.HelpCompass
1013The Cryogenic Gas release has been terminated.V96_1_Atrium_Cryo_CountermeasureDeactivationSuccessMessage
1014The Decontamination Mist has been deactivated.V96_1_Atrium_Engineering_CountermeasureDeactivationSuccessMessage
1015The device has been developed successfully.V96_1_Genetics_TerminalResultExplanation_DevelopedSuccessfully
1016The device has been fabricated successfully.V96_1_Genetics_TerminalResultExplanation_FabricatedSuccessfully
1017The door controls are now active.V96_2_Scan_ScanTerminalMessage_PowerExitResultExplanation_Success
1018The door controls have already been powered.V96_2_Scan_ScanTerminalMessage_PowerExitResultExplanation_AlreadyActive
1019The Emergency Management System is now active. Please complete the operation as directed by the Vault Mainframe.VaultSystem_VaultMissionTerminal_MissionStartupSucceededMessage
1020The environmental sensor is busy collecting dataFF05_Balance_SensorMessage
1021The Favorites menu is a way to quickly access items and gear. To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Move the mouse wheel to access the Favorites menu. Continue to move the wheel up or down to select an item, then [Click] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can also access your favorites by using [Quickkeys]. Stimpaks are auto-assigned to [Quickkey12]. The first item you favorite is assigned to [Quickkey1], then [Quickkey2], and so on. You can continue to move while the Favorites menu is up. Press [ForceClose] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].HelpFavorites_PC
1022The Imposter Sheepsquatch is vulnerable! Attack!E01B_Encryptid_Message_Vulnerable
1023The loaded Automated Research Program requires Viable Scorchbeast DNA to be placed in the centrifuge.BoSZ04CentrifugeMissingDNAMessage
1024The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, press [Click] to move the cursor across the map. Use the mouse wheel to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."HelpMap_PC
1025The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."HelpMap_Console
1026The Mission Timer is paused until you open this door. Ready to move on?VaultSystem_RespiteZoneExitConfirmationMessageBox
1027The monster is vulnerable!E01C_Tales_Dark_VulnerableMessage
1028The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [Click] or [Forward]/[Back] - Change tabs [Click] or [StrafeLeft]/[StrafeRight] - Change sections [Up]/[Down] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - ExitHelpPipBoyControls_PC
1029The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [LTrigger]/[RTrigger] - Change tabs [Left]/[Right] - Change sections [LeftStick] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - ExitHelpPipBoyControls_Console
1030The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept]. To drop an item from your inventory, select it and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept]. To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.Test_HelpPipBoyInventoryXbox
1031The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls Use [Click] to equip or use an item. To drop an item from your inventory, highlight it with the cursor and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.Test_HelpPipBoyInventoryPC
1032The printer is not functioning.DotMatrixPrinterMessageNotActive
1033the Pump Control RoomV94_2_Utility_PumpControlRoomNameMessage
1034The Quantum Stability Field has been deactivated.V96_1_Atrium_Mainframe_CountermeasureDeactivationSuccessMessage
1035The Quantum Stability Field was established successfully.V96_1_Atrium_Mainframe_CountermeasureActivationSuccessMessage
1036The robot control system is at capacity. No further Virus Scanners may be spawned at this time.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_AtCapacity
1037The Scorchbeast Queen has emerged in the Cranberry Bog!CUT_CB15_AlphaSpawnMessage
1038The Scorchbeast Queen has returned to her lair.CUT_CB15_AlphaDespawnMessage
1039The Scorchbeast Queen's reign of terror has been ended!CB15_AlphaDeathMessage
1040The selected mission cannot be started at this time.VaultSystem_VaultMissionTerminal_MissionStartupFailedMessage
1041The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.HelpSocial_Console
1042The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. [Click] on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.HelpSocial_PC
1043The SPECIAL attributes define your natural abilities, affecting everything from how much damage you deal to how well you can craft items. Strength Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Perception Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Endurance Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Charisma Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter. Intelligence Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Agility Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Luck Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes when you Level Up. SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems. SPECIAL attributes have a maximum value of 15 and can never be raised beyond that, even from temporary buffs. Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary amount. Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.HelpSPECIAL
1044The Stash Box is located in the Containers tab of your workshop menu. The Stash Box allows you to store materials and other items.RSVP03_Message_Popup_StashPC
1045The Stat tab contains information on your current status, SPECIAL attributes, and perks. Status In the Status section, you can find your: - Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy. See the "Limb Damage" entry for more information on the effects of crippling. The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out. If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway. Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you. SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties. PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks.Test_HelpPipBoyStats01
1046The Strangler Heart spits out a toxic gas and calls for reinforcements!SFS08_Heart_ReinforcementsMessage
1047The Taxidermied creatures are rather unusual.DEL_P01B_Mini_Random03_Message_Shop_Taxidermy
1048The transponder frequency has been updated. Find the next transponder.BoS03NextTransponderMessage
1049The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [QuickkeyLeft] and [QuickkeyRight]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use [Look] to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.HelpVATS_Console
1050The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [VatsPreviousTarget] and [VatsNextTarget]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use the mouse wheel to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.HelpVATS_PC
1051The Volunteer Bot takes the Water Testing Kit.RSVP01_Message_ReturnWaterTestingKit
1052The water tank requires Boiled Water.MessageInsufficientItems_RSVP01
1053The Wendigo is hunting...MTNS02_HuntMessage
1054There are a few different types of ceiling decorations to choose from ...E01F_FasnachtCeilingDecorMessage
1055There are a few different types of floor decorations to choose from ...E01F_FasnachtFloorDecorMessage
1056There are a few different types of focal point decorations to choose from ...E01F_FasnachtFocalDecorMessage
1057There are a few different types of wall decorations to choose from ...E01F_FasnachtWallDecorMessage
1058There are a number of actions that the decent people of the Commonwealth consider crimes. If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you. The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you. The following actions trigger immediate hostility if detected: - Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime. If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds.TEST_HelpCrime
1059There is already a target hereTWZ03_AlreadyPlaced
1060There's a wolf head mounted on the wall. Its mouth hangs agape.zzz_P01B_Lying_TaxidermyWolf_Message
1061Third FloorLC060_ElevatorButtonNameOverride_ThirdFloor
1062This centrifuge is currently powered down.BoSZ04CentrifugePoweredDownMessage
1063This device appears to be gathering environmental data and storing it on a holotapeFF05_Balance_SensorActivationMessage
1064This dung pile is unlike anything you've seen in Appalachia. It might be possible to track the source...RE_TravelTS02_Message
1065This fabricator is currently occupied. Please wait.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_FabricatorInUse
1066This gate can be accessed remotely.GateLocked
1067This grill is not ready.TW010GrillNotReadyMsg
1068This is a test of the activator system.P01B_TestMessage
1069This is a working radio tower terminal. (Potentially you can boost radio signals of settlement radio stations or other things..)RadioDefaultMessageRepaired
1070This is not the source of the horde.GQ01_Horde_DecoySearched
1071This is the Reaper Bot mainframe. If left undamaged it will continue to pump out psychotic robots.TestFarmRobot01DestroyMessage
1072This looks like a standard aerosolizer used on many farms. Upon further inspection, you find chemical residue in the tank.P01B_Mini_Albino01_AerosolizerMessage
1073This proposal has been suspended due to the current state of emergency. Reduce the security level, then try again.V94_2_Vote_EndLockdownResultFailureMessage
1074This requires a charged Quantum Particle Cell.V96_1_QuantumFieldGeneratorRequiresChargedCellMessage
1075This requires a Mainframe Core.MainframeCorePanelRequiresMainframeCoreMessage
1076This requires a Vault 94 Resident ID Card.V94_2_IDCardReaderMessageNeedsCard
1077This requires power.PowerPuzzleMessageNeedsPower
1078This requires the correct chemical agent.V96_1_Research_SprinklerInjectionPortRequiresChemicalAgent
1079This sample is missing.V94_2_Green_SeedBankPanelActivationFailCanisterMissingMessage
1080This station is not accepting new logins.V94_3_Access_LoginFailure_MustLogInAtAvailableStation
1081This suit needs a fusion core before it can be used!PowerArmorNoBatteryMessage
1082This tripwire cannot be disarmed.TrapMessageCannotDisarm
1083This workshop can't be used until the enemies that have taken over the workshop are defeated.GQ_WorkshopTakeoverActivationBlockedMessage
1084This workstation has already been powered.V96_2_Scan_ScanTerminalMessage_PowerWorkstationResultExplanation_AlreadyActive
1085This workstation is now active.V96_2_Scan_ScanTerminalMessage_PowerWorkstationResultExplanation_Success
1086This workstation is off.V96_2_Scan_ScanTerminalMessage_RobotSpawnResultExplanation_NotActive
1087This workstation is off.V96_2_MainframeCoreReformatterTerminalInactiveMessage
1088Thunder Mountain Power - Control RoomLC104DoorOverride_ControlRoom
1089Thunder Mountain Power - Cooling Tower #1LC104DoorOverride_CoolingTower1
1090Thunder Mountain Power - Cooling Tower #2LC104DoorOverride_CoolingTower2
1091Thunder Mountain Power - Fuel StorageLC104DoorOverride_FuelStorage
1092Thunder Mountain Power - Loading DockLC104DoorOverride_LoadingDock
1093Thunder Mountain Power - Main PlantLC104DoorOverride_MainPlant
1094Thunder Mountain Power - OfficeLC104DoorOverride_Office
1095Thunder Mountain Power - Roof AccessLC104DoorOverride_RoofAccess
1096Thunder Mountain Power - SecurityLC104DoorOverride_Security
1097Thunder Mountain Power Plant |PowerPlantMsg_TitleThunderMtBar
1098Time to missile reconstruction: %.0f hours %.0f minutesEN07_ReconstructionTimeRemaining_Zeroed
1099TimedEWS_DangerRoomTypeMSG_Timed
1100To attack with a melee weapon, press [PrimaryAttack]. Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked. To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking. Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor.TEST_HelpMeleeCombat
1101To build things, aim your reticule at your C.A.M.P., press [Activate], navigate to the Crafting category [LBumper]/[RBumper], build by pressing [Activate].TEST_SURV_Tutorial_msg_BuildCookingStation
1102To create a Healing Salve you will need to have foraged Soot Flower and Blood Leaf, and created Boiled Water, and then use a Cooking Station or Chemistry station to create the Healing Salve.TEST_SURV_Tutorial_msg_CraftHealingSalve_2
1103To exit the Vault, follow the Quest Target. It displays on your compass to tell you what direction to travel in.TEST_SURV_Tutorial_msg_ExitVault
1104To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Press [QuickkeyUp] to access the Favorites menu. Select an item using [Look] and press [Accept] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can continue to move while the Favorites menu is up. Press [Cancel] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].HelpFavorites_Console
1105To listen to a holotape, open your Pip-Boy [Pipboy], change to the INV tab [LTrigger]/[RTrigger], and the MISC category [Left]/[Right], and selet the holotape [LeftStick], and equip it [Activate].TEST_SURV_Tutorial_msg_ListenHolotape
1106To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.TEST_HelpPickpocketingXbox
1107To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.TEST_HelpPickpocketingPC
1108To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [C]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.RSVP03_Message_Popup_CampPC
1109To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [LeftBumper]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.TEST_SURV_Tutorial_msg_PlaceCamp
1110Too much meat! Cool off until Meat Sweats expires.E02A_Meat_BBQ_MaxMeatMessage
1111Too much meat! Cool off until Meat Sweats expires.E02A_Meat_BBQ_MaxMeatMessage
1112Top of the World RadioRDR_RadioName_Weak
1113Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.HelpTrading_Console
1114Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.HelpTrading_PC
1115Trail WardenQuestReward_CustomItemName_TW005
1116TransceiverMTNZ03_BlackBoxOverheatingNameMessage
1117TransceiverMTNZ03_TransceiverNameMessage
1118Transponder Signal Strength - %10.2f%%BoS03_SignalStrengthMessage
1119Transponder Signal Strength - %f%%BoS03_SignalStrengthMessage
1120Traps can cause Disease when they hit you. Disarm traps or avoid them.Tutorial_msg_Disease_Trap
1121TriggerTrapMessageTrigger
1122TriggerTrapMessageTrigger
1123Triggered Actor Respawn %.0f Actors would be respawned now.InCellRespawnMsg
1124Triticum monococcum (Wheat)V94_2_Green_SeedCanisterRequestMessage16
1125TrueGeneric_BoolTrue_Msg
1126Typha angustifolia (Cattail)V94_2_Green_SeedCanisterRequestMessage17
1127Union SoldierTW009UnionSoldierName
1128Unit Test Block IV96_2_Analysis_Program_C01
1129Unit Test Block IIV96_2_Analysis_Program_C02
1130Unit Test Block IIIV96_2_Analysis_Program_C03
1131Unit Test Block IVV96_2_Analysis_Program_C04
1132Unit Test Block IXV96_2_Analysis_Program_C09
1133Unit Test Block VV96_2_Analysis_Program_C05
1134Unit Test Block VIV96_2_Analysis_Program_C06
1135Unit Test Block VIIIV96_2_Analysis_Program_C08
1136Unit Test Block XV96_2_Analysis_Program_C10
1137Unknown ChannelRadioDisplayMS07
1138Unknown StationRadioDisplayMS17
1139UNKNOWN |V94_2_RadiationSource_UnknownBar
1140UnlockedterminalHackedDoorStatusUnlocked
1141Unveiling Scene Occurs. Scultpure collapses. Vincent goes berserk believing the players are mocking him. Players disable him (by putting him into "essential down").CB05_Temp_UnveilingMessage
1142UraniumV94_2_Green_SeedCanisterRequestMessage29
1143Utility Room 1V94_2_Utility_UtilityRoom01NameMessage
1144Utility Room 2V94_2_Utility_UtilityRoom02NameMessage
1145Utility Room 3V94_2_Utility_UtilityRoom03NameMessage
1146Utility Room 4V94_2_Utility_UtilityRoom04NameMessage
1147Utility Wing AccessV94_2_Council_ProposalUtility
1148VA-2: Vaccinium macrocarpon (Cranberry)V94_2_Green_SeedCanisterLocationMessage18
1149VA-2: Vaccinium macrocarpon (Cranberry)V94_3_Seed_SeedCanisterMessage18
1150Vaccinium macrocarpon (Cranberry)V94_2_Green_SeedCanisterRequestMessage18
1151Valve is already onTW005_AlreadySet
1152Valve is already onTW005_AlreadySet
1153Vault 63 Emergency BroadcastV63RadioName
1154Vault 96 Emergency BroadcastV96RadioName
1155Vault Missions are challenging experiences intended for well-equipped, high-level teams. Preparation, communication, and coordination are essential for success. Difficulty Ranks and Rewards Vault Missions have difficulty ranks. Higher ranks offer greater challenges and greater rewards. The rewards for each rank are separate, and each may be earned once a day. No Reentry Once your team begins a Vault Mission, if you leave the Vault for any reason, you will not be able to get back in until the rest of your team has finished the mission. Death and Respawning When your Health drops to zero, no timer will begin. You can wait as long as necessary until someone on your team revives you. You can also choose to give up and respawn, but doing so will put you out of the Vault and off the mission. Perks The Wasteland Whisperer, Animal Friend, Robotics Expert, and Mysterious Savior Perks do not work in Vaults.HelpVaults
1156Vault Missions have special rules. See the Help Menu for details.Tutorial_VaultMissionQuests
1157VaultsTutorial_VaultMissionQuests
1158VaultsHelpVaults
1159Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.HelpVendors_Console
1160Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.HelpVendors_PC
1161Very EasyEWS_DangerRoomDifficultyMSG_VE
1162Very HardEWS_DangerRoomDifficultyMSG_VH
1163Volunteer VaultRSVP02_Message_Container_VolunteerVault
1164VX-5 EMERGENCY RESTART |V94Msg_ReactorProcedure_RestartBar
1165VX-9 EMERGENCY SHUTDOWN |V94Msg_ReactorProcedure_ShutdownBar
1166Waiter AlfredCUT_MTNM04_Robot01NameMessage
1167Waiter BernardCUT_MTNM04_Robot02NameMessage
1168Waiter CliffordCUT_MTNM04_Robot03NameMessage
1169Waiter DesmondCUT_MTNM04_Robot04NameMessage
1170Waiter ElwoodCUT_MTNM04_Robot05NameMessage
1171WARNING "Miner Miracles" cannot be completed until you've reached Level 25.MTR02_MinerLevelLimitMessage
1172Water can be collected from rivers, lakes, wells, and certain containers. Dirty Water will quench your thirst a bit, but it carries a risk of disease and radiation. Boiling Dirty Water produces Boiled Water which reduces the risks to your health.RSVP01_Message_CollectWater
1173Watoga Emergency Services - HelipadLC172DoorOverride_Helipad
1174Watoga Emergency Services - LobbyElevMessageWatogaEmergencyServicesLobby
1175Watoga Emergency Services - Roof AccessLC172DoorOverride_Roof
1176Watoga High School - LobbyLC174DoorOverride_Lobby
1177Watoga High School - Roof AccessLC174DoorOverride_Roof
1178Watoga Transit Hub - LobbyElevMessageWatogaTransitHubLobby
1179Wave 1 incoming!E01C_Tales_Dark_Wave1
1180Wave 1 incoming!SFS09_Habitat_Message_Wave1
1181Wave 2 incoming!E01C_Tales_Dark_Wave2
1182Wave 2 incoming!SFS09_Habitat_Message_Wave2
1183Wave incoming!E01C_Tales_Dark_Wave
1184Wavy Willard BotRE_SceneDWD05ProtectronName
1185Welcome back, candidate! Vote count reset!EN06_VoteCountResetMessage
1186WGRF GraftonTWGraftonRadioName
1187What do you want to do?PowerArmorContainerMessage
1188While wielding a gun, hold [SecondaryAttack] to aim. Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target. Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it. A variety of gun mods can affect your ability to aim. - Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification For more information about mods, see the "Mods" entry.Test_HelpAiming
1189While you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements. The bar at the top of the Workshop menu summarizes the current state of your workshop settlement: People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details. Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy. Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy. Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area. Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement. Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy. Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers. For more in-depth information on Happiness, see the "Workshop - Happiness" entry. Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy. All the following resources will be placed into your workshop's inventory: - Surplus food and water production - Scavenging production from Scavenging Stations and otherwise unassigned settlers - Income from stores Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements. To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement. The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.Test_HelpWorkshopResourcesSettlements
1190Willie MaeCUT_RSVP00_Message_Name_WillieMae
1191WitchE01C_Tales_Mary_Message_Witch
1192With a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.Test_HelpBlocking
1193Wolf Pack LeaderFF01_CorpseFlower3_NameOverride
1194Wolf Pack LeaderFF01_CorpseFlower5_NameOverride
1195Wolf Pack LeaderFF01_CorpseFlower1_NameOverride
1196Wolf Pack LeaderFF01_CorpseFlower2_NameOverride
1197Wolf Pack LeaderFF01_CorpseFlower4_NameOverride
1198Wolf Pack LeaderFFZ11_Pack_PackLeaderNameOverride
1199Wolf Pack LeaderFFZ11_Pack_PackLeaderNameOverride
1200Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally - Use the mouse wheel to move the object to move the object vertically - Hold [Activate] and use the mouse wheel to move the object closer or farther away - While holding [Activate], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.TEST_HelpWorkshopMenuPC
1201Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [_Dpad_None]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Use [LTrigger]/[RTrigger] to rotate the object horizontally - Hold [Accept] and use [LeftStick] to move the object closer or farther away - Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically - While holding [Accept], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.TEST_HelpWorkshopMenuXbox
1202Workshops are locations in the world that you can temporarily claim and build on. Once you claim a Workshop, you get access to its store of building materials and access to the Workshop's rich resources. Claiming a Workshop Workshops are claimed by clearing its location of all enemy creatures, then activating the Workshop workbench and paying the Claim cost. A flag will start to rise, indicating your progress. If there are any Hostile Players in the area, they will contest your claim. Drive them out to continue claiming the Workshop. Once claimed, you can activate the Workshop to start building. See the C.A.M.P. topic for more information on how to use the Building controls. Your claim to a Workshop is temporary. Hostile Players who enter the location can contest your claim. You'll also lose your claim once you disconnect. Workshop Resources Every Workshop has resources you can extract by building Collector objects on them, and connecting the Collectors to power. Collectors are found in the Resources category of the Building menu. See the "Power" topic in the Help menu for more information about powering objects. Collectors will add resources to their inventory over time until they are full, as long as they are operational. However, other Players can steal from a Collector's inventory, so build locks on your Collectors and Turrets to defend them. Some Collectors can only be built on top of a "hardpoint," which is a specific spot in the Workshop area, such as an Aluminum Deposit or Gravel Pit. If a Collector is valid for that hardpoint, it will "snap" on top of it when you try to place it. Each Workshop has different available resources, which are indicated on the map. Open the map and move the cursor over the Workshop location to see the list of resources with a number next to each resource. This is the maximum amount of each resource this Workshop will produce every "cycle." For example, a Water value of 4 means that up to 4 Water Purifiers will produce each cycle. If you have more than 4 Water Purifiers, then the Workshop will randomly pick between the available Water Purifiers and produce at 4 of them. Water Purifiers that aren't powered or whose inventory are full are ignored, so if you had 6 Water Purifiers, but 3 of them were full, then the other 3 Water Purifiers would produce.HelpWorkshops
1203XV94_1_Research_ChemicalInserted
1204XV94_2_Green_RequestComplete
1205XC-223V96Msg_EmergencyCode_Mission1
1206XC-223 |V96Msg_EmergencyCodeBar_Mission1
1207XX-XXXV96Msg_EmergencyCode_Mission3
1208XX-XXX |V96Msg_EmergencyCodeBar_Mission3
1209Yao GuaiEWS_DangerRoomNameMSG_CritterBeaver
1210Yao GuaiEWS_DangerRoomVarMSG_Glowing
1211Yao GuaiEWS_DangerRoomVarMSG_Scorched
1212Yao GuaiEWS_DangerRoomVarMSG_Normal
1213Yao GuaiEWS_DangerRoomMSG_Back
1214Yao GuaiEWS_DangerRoomNameMSG_CritterFirefly
1215Yao GuaiEWS_DangerRoomNameMSG_CritterChicken
1216Yao GuaiEWS_DangerRoomNameMSG_CritterCat
1217Yao GuaiEWS_DangerRoomNameMSG_CritterBrahmin
1218Yao GuaiEWS_DangerRoomNameMSG_YaoGuai
1219YesVaultSystem_RespiteZoneExitConfirmationMessageBox
1220You already have that canister.V94_2_Green_SeedBankPanelActivationFailHaveCanisterMessage
1221You are DehydratedSURV_ThirstThreshold_Msg_4_Dehydrated
1222You are Dehydrated! You will take damage and suffer penalties until you drink!Tutorial_msg_Thirst_Dehydrated
1223You are FamishedSURV_HungerThreshold_Msg_3_Famished
1224You are Famished. Eat food to avoid negative effects.Tutorial_msg_Hunger_Famished
1225You are FedSURV_HungerThreshold_Msg_1_Fed
1226You are HungrySURV_HungerThreshold_Msg_2_Hungry
1227You are HydratedSURV_ThirstThreshold_Msg_1_Hydrated
1228You are ParchedSURV_ThirstThreshold_Msg_3_Parched
1229You are Parched. Drink to avoid negative effects.Tutorial_msg_Thirst_Parched
1230You are StarvingSURV_HungerThreshold_Msg_4_Starving
1231You are Starving! You will take damage and suffer penalties until you eat!Tutorial_msg_Hunger_Starving
1232You are suffering from starvation.SURV_DamageStarvation_Msg_Hunger
1233You are ThirstySURV_ThirstThreshold_Msg_2_Thirsty
1234You are Well FedSURV_HungerThreshold_Msg_0_WellFed
1235You are Well HydratedSURV_ThirstThreshold_Msg_0_WellHydrated
1236You awakend in Vault 76 where you've lived the past 18 years. You turn off your Pipboy's alarm clock as you pick it up from the bed-side table climbing out of bed.76CharGenStartMessage
1237You can build crafting stations from your C.A.M.P. by going to the Crafting Station menu and selecting the Cookfire.RSVP03_Message_Popup_CookingPC
1238You can collect herbs and plant leaves and boil in water to create tea, and more importantly, healing salves! Collect Bloodleaf, Soot Flower, and Boiled Water.TEST_SURV_Tutorial_msg_CollectHealingSalveIngredients
1239You can fast travel to Events from your Map.Tutorial_FastTravelEvents
1240You can harvest wood from logs, stacks of firewood, and stumps.MessageHarvestWood
1241You can move your C.A.M.P. to outdoor locations when you have enough caps. When you are defeated, your C.A.M.P. is available as a place to wake up. Use your C.A.M.P. strategically!RSVP03_Message_Popup_MovePC
1242You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory. Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.Test_HelpBarterPC
1243You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger]. You can also filter either inventory by item type by pressing [Left] or [Right]. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.Test_HelpBarterXbox
1244You can quickly run out of stimpaks and other healing items. You should craft healing salves in preperation. You can create healing salves at Cooking Stations and Chemistry Stations using various herbs collected from foraging certain plants.TEST_SURV_Tutorial_msg_CraftHealingSalve_1
1245You can sleep in a bed, cot, mat, or sleeping bag. Sleeping will slowly heal you over time. If you sleep long enough, you will temporarily gain the "Rested" effect, increasing the rate at which you gain Experience Points. Sleeping on mattresses or sleeping bags on the ground has a chance to give you a Disease.HelpSleeping
1246You can view your Mutation's effects by opening the Pip-Boy and going to Stat -> EffectsTutorial_msg_Mutation_ExtraInfo
1247You can't do that in Power Armor. Hold [Activate] to Exit.PowerArmorNoActivate
1248You can't modify your power armor while you're in it!CantModifyArmorInArmorMsg
1249You don't have any fertilizer to add.TWZ09_NoFertilizerMsg
1250You don't have the required item.E02A_Meat_BBQ_NeedItemMessage
1251You feel Rested.SURV_SleepWellRestedMessage
1252You found a Nuclear Briefcase!BabylonMsg_FoundBriefcase
1253You have found a Nuke Briefcase! Find four Nuke Codes to call in a nuclear strike!Tutorial_Babylon_NukeBriefcase
1254You have gained a Disease!Tutorial_msg_Disease_Generic
1255You have learned the security station password.TW002SecurityPasswordMsg
1256You have properly loaded the Viable Scorchbeast DNA into the automated centrifuge.BoSZ04VultureDNALoadedMessage
1257You must equip a shovelTWZ13_NoShovelMsg
1258You must equip a shovelTWZ13_NoShovelMsg
1259You must equip the Garb of Mysteries before equipping the Eye of Ra.MoMEyeOfRaUnequipMessage
1260You need to build an additional Ignition Core at a Tinker WorkbenchMTR07_EarthCoreFail
1261You need to drink water to stay hyrdated. Collect Water by looking at a water source and pressing [Activate]. Water sources include lakes, rivers, water pumps, and drinking fountains. Don't drink it yet. Boil it first.TEST_SURV_Tutorial_msg_CollectWater
1262You need to eat to stay fed. You will learn basic cooking recipes when you pick up raw food. Collect raw food by killing animals and looting meat from their corpses, and foraging plants for fruits and vegetables. Don't it eat yet. Cook it first.TEST_SURV_Tutorial_msg_CollectFood
1263You need to place a C.A.M.P. before you can tame this creature.SQ_AnimalTamingNeedCampMessage
1264You've been given your starting Perks! Select a Perk to equip. You only have 1 Perk Point to spend, so choose your Perk wisely!76CharGenPerkBoardMessage
1265You've been joined by a follower. Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services. Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects. To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following.TempTutorialCommandModeMessage01
1266You've collected an issue of Backwoodsman! When used, for the rest of the match, do 50% more damage with Tomahawks.Babylon_Magazine_Backwoodsman02_Msg
1267You've recovered from Dysentery!SURV_Disease_Msg_Dysentery_Cured
1268Your limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can view the current condition of your limbs by opening the Pip-Boy and going to Stat -> Status. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.HelpDamagedLimbs
1269Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.TEST_HelpHolotapesPC
1270Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.TEST_HelpHolotapesXbox
1271Your settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness. The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement. The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines). Defense The higher your settlement's overall defense value, the happier your settlers will be. Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc. Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy.Test_HelpWorkshopSettlementHappiness
1272Your teammate has been disconnected. Their items have been replaced.VaultSystemPlayerDisconnectedMessage
1273ZB-1: Zea mays mays (Corn)V94_2_Green_SeedCanisterLocationMessage19
1274ZB-1: Zea mays mays (Corn)V94_3_Seed_SeedCanisterMessage19
1275Zea mays mays (Corn)V94_2_Green_SeedCanisterRequestMessage19
1276ZellerNameZeller
1277[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster your weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu [Map], then [RShoulder] - Social Menu Number keys - Use favorited item [Quickkeys] - Open Favorites menu [ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously [TogglePOV] - Switch between 1st and 3rd person view [DoPushToTalk] - Push-to-TalkHelpControls_PC
1278[LeftStick] - Walk/run [RightStick] - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu Hold [Map] - Social Menu [QuickkeyUp]- Favorites Menu [QuickkeyLeft] - Swap between the last two weapons you used [QuickkeyDown] - Emotes Menu [QuickkeyRight] - Use Stimpak [TogglePOV] - Switch between 1st and 3rd person viewHelpControls_Console
1279[OFFLINE]RelayTowerOfflineMessage
1280[RotateLock] to turn the screwdriver.TutorialLockpick02
1281_V94_1_Research_ChemicalNotInserted
1282_V94_2_Green_RequestNotComplete
1283| - Chemical Sprinklers |V96_1_Atrium_Research_CountermeasureActiveMessage
1284| - Cryogenic Gas |V96_1_Atrium_Cryo_CountermeasureActiveMessage
1285| - Decontamination Mist |V96_1_Atrium_Engineering_CountermeasureActiveMessage
1286| - Quantum Stability Field |V96_1_Atrium_Mainframe_CountermeasureActiveMessage
1287| ROBOT: CHIEF GUIDANCE OFFICER |MSilo_Control_RobotFabricatorName3
1288| ROBOT: CHIEF PROPULSION OFFICER |MSilo_Control_RobotFabricatorName2
1289| ROBOT: CHIEF TARGETING OFFICER |MSilo_Control_RobotFabricatorName4
1290| ROBOT: CHIEF TELEMETRY OFFICER |MSilo_Control_RobotFabricatorName1
1291| ROBOT: LAUNCH CONTROL CHIEF |MSilo_Control_RobotFabricatorName0
1292| STATUS: ACTIVE |MSilo_Control_RobotFabricatorStatusActive
1293| STATUS: BUSY |MSilo_Control_RobotFabricatorStatusBusy
1294| STATUS: DESTROYED |MSilo_Control_RobotFabricatorStatusDestroyed
1295| STATUS: INACTIVE |MSilo_Control_RobotFabricatorStatusInactive


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