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01-15-20
361 Changes in 1.2.7.2
Incendar1 on PC



1,594 Results
For MESG:DESC
#TextEDID
1Reclamation Day: Hunting & Scavenging BODY76CharGenDinerHolotapeNameOverride
2You've been given your starting Perks! Select a Perk to equip. You only have 1 Perk Point to spend, so choose your Perk wisely!76CharGenPerkBoardMessage
3C.A.M.P. added.76CharGenPickupCampMessage
4Don't forget to pick up your Pip-Boy before leaving.76CharGenPickUpPipboyMessage
5You awakend in Vault 76 where you've lived the past 18 years. You turn off your Pipboy's alarm clock as you pick it up from the bed-side table climbing out of bed.76CharGenStartMessage
6Artillery ceasing fire.ArtilleryFiringDoneMessage
7Artillery in range. Barrage commencing.ArtilleryFiringMessage
8Artillery cannot fire on a friendly target.ArtilleryFriendlyTargetMessage
9No artillery is available.ArtilleryNoneAvailableMessage
10The artillery is still reloading.ArtilleryReloadingMessage
11Target is too close to the artillery.ArtilleryTooCloseMessage
12Target is out of range of artillery.ArtilleryTooFarMessage
13You received a Party Favor!ATX_Lunchbox_PartyFavorMessage
14Add JunkBabylonMsg_AddJunk
15Found enough players. Starting Match!BabylonMsg_BeginMatch
16Storm picking up!BabylonMsg_DangerZoneStartShrink
17You ranked %.0f out of %.0f.BabylonMsg_DeathRank
18You found a Nuclear Briefcase!BabylonMsg_FoundBriefcase
19The Hunt Begins!BabylonMsg_HuntBegins
20You have earned a level! Return to the main game to level up!BabylonMsg_LevelUp
21Map voting ends soon! Open your map to vote.BabylonMsg_MapVotingAlmostOver
22Candidates ApprovedBabylonMsg_OneMinGameStartWarning
23Prepare for relocationBabylonMsg_PrepareToFight
24The storm has subsidedBabylonMsg_StormZoneEndShrink
25The storm is movingBabylonMsg_StormZoneStartShrink
26Final combatants remainingBabylonMsg_TenPlayersLeft
27Select Deployment PointBabylonMsg_TenSecGameStartWarning
28Deployment CountdownBabylonMsg_ThirtySecGameStartWarning
29Two combatants remaining!BabylonMsg_TwoPlayersLeft
30Survivor of the Wasteland!BabylonMsg_WinningTeam
31Nuke Launch Detected!BabylonNukeLaunchDetected
32"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 5 minutes.Babylon_Bobblehead_Agility_Msg
33"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 5 minutes.Babylon_Bobblehead_BigGuns_Msg
34"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 5 minutes.Babylon_Bobblehead_Charisma_Msg
35"Always be ready to take one for the team." When used, gain +2 Endurance for 5 minutes.Babylon_Bobblehead_Endurance_Msg
36"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 5 minutes.Babylon_Bobblehead_EnergyWeapons_Msg
37"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 5 minutes.Babylon_Bobblehead_Explosives_Msg
38"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 5 minutes.Babylon_Bobblehead_Lockpicking_Msg
39"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 5 minutes.Babylon_Bobblehead_Medicine_Msg
40"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.Babylon_Bobblehead_MeleeWeapons_Msg
41"Only through observation will you perceive weakness." When used, gain +2 Perception for 5 minutes.Babylon_Bobblehead_Perception_Msg
42"Always be prepared to explain the hows and the whys." When used, for 5 minutes get one extra guess when hacking terminals.Babylon_Bobblehead_Science_Msg
43"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 5 minutes.Babylon_Bobblehead_SmallGuns_Msg
44"It's essential to give your arguments impact." When used, gain +2 Strength for 5 minutes.Babylon_Bobblehead_Strength_Msg
45"When words fail, there's always fists." When used, your unarmed attacks have increased damage for 5 minutes.Babylon_Bobblehead_Unarmed_Msg
46You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, swim twice as fast.Babylon_Magazine_AwesomeTales03_Msg
47You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, do 25% more damage with the Cryolator.Babylon_Magazine_AwesomeTales05_Msg
48You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, regenerate 20 points of health per minute.Babylon_Magazine_AwesomeTales06_Msg
49You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, gain 5 Maximum Action Points.Babylon_Magazine_AwesomeTales07_Msg
50You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, do +15 more damage with scoped weapons.Babylon_Magazine_AwesomeTales10_Msg
51You've collected an issue of Backwoodsman! When used, for the rest of the match, do 50% more damage with Tomahawks.Babylon_Magazine_Backwoodsman02_Msg
52You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, do 15% more melee damage.Babylon_Magazine_GrognakTheBarbarian01_Msg
53You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, gain 2 Damage Resistance for each point of Charisma.Babylon_Magazine_GrognakTheBarbarian08_Msg
54You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, gain 10 Carry Capacity.Babylon_Magazine_GrognakTheBarbarian09_Msg
55You've collected an issue of Guns and Bullets! When used, for the rest of the match, gain 6 Action Point regeneration.Babylon_Magazine_GunsAndBullets04_Msg
56You've collected an issue of Guns and Bullets! When used, for the rest of the match, do 10% more damage with guns without scopes.Babylon_Magazine_GunsAndBullets07_Msg
57You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 maximum health when on a team.Babylon_Magazine_LiveAndLove01_Msg
58You've collected an issue of Live and Love! When used, for the rest of the match, inflict 5% more damage when you are on a team.Babylon_Magazine_LiveAndLove02_Msg
59You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 Action Point regeneration when on a team.Babylon_Magazine_LiveAndLove04_Msg
60You've collected an issue of Live and Love! When used, for the rest of the match, gain +10 Damage Resist when on a team.Babylon_Magazine_LiveAndLove06_Msg
61You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 Max Action Points while in a team.Babylon_Magazine_LiveAndLove07_Msg
62You've collected an issue of Scout's Life! When used, for the rest of the match, suffer 30% less radiation from eating or drinking.Babylon_Magazine_ScoutsLife01_Msg
63You've collected an issue of Scout's Life! When used, for the rest of the match, gain 10 Carry Capacity.Babylon_Magazine_ScoutsLife03_Msg
64You've collected an issue of Scout's Life! When used, for the rest of the match, sprinting uses 20% fewer Action Points.Babylon_Magazine_ScoutsLife08_Msg
65You've collected an issue of Tesla Science! When used, for the rest of the match, your explosive attacks have a 30% larger radius.Babylon_Magazine_TeslaScience03_Msg
66You've collected an issue of Tesla Science! When used, for the rest of the match, your Heavy Guns consume ammo 20% more slowly.Babylon_Magazine_TeslaScience05_Msg
67You've collected an issue of Tumblers Today! When used, for the rest of the match, gain a 20% wider "sweet spot" while lockpicking.Babylon_Magazine_TumblersToday01_Msg
68You've collected an issue of Tumblers Today! When used, for the rest of the match, gain a 20% wider "sweet spot" while lockpicking.Babylon_Magazine_TumblersToday05_Msg
69You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 5% chance to take no damage from an enemy attack.Babylon_Magazine_Unstoppables01_Msg
70You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from explosions.Babylon_Magazine_Unstoppables03_Msg
71You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from melee attacks.Babylon_Magazine_Unstoppables04_Msg
72You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from energy weapon attacks.Babylon_Magazine_Unstoppables05_Msg
73You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, take 10% less damage from other players.Babylon_Magazine_USCovertOps03_Msg
74You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, gain 1 Perception.Babylon_Magazine_USCovertOps04_Msg
75You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, do 50% more damage with knifes or unarmed attacks.Babylon_Magazine_USCovertOps08_Msg
76You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, Stealth Boys last 50% longer.Babylon_Magazine_USCovertOps09_Msg
77No briefcase in your inventory.Babylon_Not_Enough_Briefcases
78Not enough nuke codes in your inventory.Babylon_Not_Enough_Nuke_Codes
79Unequipped broken armor!Babylon_UnequippedBrokenArmor
80"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 1 hour.Bobblehead_Agility_Msg
81"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 1 hour.Bobblehead_BigGuns_Msg
82"Never forget to walk away with more than you've brought." When used, you are twice as likely to find better caps stashes for 1 hour.Bobblehead_Caps_Msg
83"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 1 hour.Bobblehead_Charisma_Msg
84"Always be ready to take one for the team." When used, gain +2 Endurance for 1 hour.Bobblehead_Endurance_Msg
85"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 1 hour.Bobblehead_EnergyWeapons_Msg
86"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 1 hour.Bobblehead_Explosives_Msg
87"The smartest individuals realize there's always more to learn." When used, gain +2 Intelligence for 1 hour.Bobblehead_Intelligence_Msg
88"Lead by example." When used, gain 5% more experience for 1 hour.Bobblehead_Leader_Msg
89"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 1 hour.Bobblehead_Lockpicking_Msg
90"There's only one way to give 110%." When used, gain +2 Luck for 1 hour.Bobblehead_Luck_Msg
91"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 1 hour.Bobblehead_Medicine_Msg
92"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.Bobblehead_MeleeWeapons_Msg
93"Only through observation will you perceive weakness." When used, gain +2 Perception for 1 hour.Bobblehead_Perception_Msg
94"Why go down with the ship when you can try to fix it?" When used, fusion cores last 30% longer for 1 hour.Bobblehead_Repair_Msg
95"Always be prepared to explain the hows and the whys." When used, for 1 hour get one extra guess when hacking terminals.Bobblehead_Science_Msg
96"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 1 hour.Bobblehead_SmallGuns_Msg
97"The safest distance between two points is a shadowy line." When used, you are 30% harder to detect for 1 hour.Bobblehead_Sneak_Msg
98"It's essential to give your arguments impact." When used, gain +2 Strength for 1 hour.Bobblehead_Strength_Msg
99"When words fail, there's always fists." When used, gain +25% damage with unarmed attacks for 1 hour.Bobblehead_Unarmed_Msg
100You don't need the Blank Forms at this time.BoS02AmmendmentFailMessage
101You don't need the Governor's Seal at this time.BoS02GovernorSealFailMessage
102The transponder frequency has been updated. Find the next transponder.BoS03NextTransponderMessage
103Transponder Signal Strength - %10.2f%%BoS03_SignalStrengthMessage
104The loaded Automated Research Program requires Viable Scorchbeast DNA to be placed in the centrifuge.BoSZ04CentrifugeMissingDNAMessage
105This centrifuge is currently powered down.BoSZ04CentrifugePoweredDownMessage
106You have properly loaded the Viable Scorchbeast DNA into the automated centrifuge.BoSZ04VultureDNALoadedMessage
107The elevator has already arrived.CallElevatorMSG
108This requires the correct canister.CanisterPanelRequiresCanisterMessage
109You can't modify your power armor while you're in it!CantModifyArmorInArmorMsg
110You can't use this while in combat.CantUseInCombatMessage
111Candy Bucket AddedCB02_CandyBucketAdded_Msg
112Candy Bucket RemovedCB02_CandyBucketRemoved_Msg
113 dropped the mask!CB02_PlayerDroppedMask_Msg
114 has the mask!CB02_PlayerTookMask_Msg
115Thank you for participating in the Watoga Highschool Monster Mash! Have a great week! And remember to always have your parents or other responsible adult inspect your candy before eating it!CB02_QP_Complete
116It's Monster Mash Monday at Watoga Highschool! Join other students and their parents in the Halloween tradition of beating a teacher with a pinata head until it explodes in a shower of goodies.CB02_QP_Start
117Congratulations! You did art!CB05_QP_Complete
118Sadness. Art fail. Not enough stuf. Better luck next time.CB05_QP_Fail
119Help a robot make art.CB05_QP_Start
120Unveiling Scene Occurs. Scultpure collapses. Vincent goes berserk believing the players are mocking him. Players disable him (by putting him into "essential down").CB05_Temp_UnveilingMessage
121The Scorchbeast Queen's reign of terror has been ended!CB15_AlphaDeathMessage
122An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous explosion in the beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill beavers extending to all citizens and visitors.CBxxA_Beavers_Message
123An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous gang of poachers decimating the local beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill poachers extending to all citizens and visitors.CBxxB_Poachers_Message
124Player says: "Tunnel collapsed. There must be some way to reopen this."CB_MineClosed_TempMsg
125School AnnouncementsCB_WatogaHighschool_PASystemRadioName
126This door is chained on the other side.ChainedDoorChainedMessage
127Unchain this door to open it.ChainedDoorUnchainMessage
128Do you want to change anything?CharGenFinalChangesMenu
129Checkpointed.CheckpointMessage
130This requires a Relay Chip.ChipBoard_Notification
131This breaker is not functional.CircuitBreakerDeniedMessage
132You can't do that while in combat.CombatNoActivate
133CUT_CB15_AliasAlphaRef
134The Scorchbeast Queen has returned to her lair.CUT_CB15_AlphaDespawnMessage
135 dealt the final blow to the Scorchbeast Queen!CUT_CB15_AlphaKilledMessage
136The Scorchbeast Queen has emerged in the Cranberry Bog!CUT_CB15_AlphaSpawnMessage
137The Brahmin doesn't smell its farm in that direction.CUT_E01B_Herd_Message_WrongDirection
138Collected Energy: %.0fCUT_MTNM03_CollectedEnergyMessage
139Discordant ForceCUT_MTNM03_DiscordantForcesNameMessage
140Pillar of SpiritualityCUT_MTNM03_Pillar01NameMessage
141Pillar of ConsciousnessCUT_MTNM03_Pillar02NameMessage
142Pillar of EnlightenmentCUT_MTNM03_Pillar03NameMessage
143Congratulations, Scout! Your completion time is: 00 Days, 00:00:00:00 This qualifies you for a Gold Orienteering Activity Badge!CUT_MTNS03_Terminal_End_Msg
144Welcome, Tomahawk Scout, to the exciting world of Orienteering. Earn your Orienteering Activity Badge by testing your navigation skills in a race for the fastest course completion time! Pick up a Control Card here, quickly find all active Control Points in the course and punch your card at each one. Come back each week for a new course, and a chance to earn a new badge! Disclaimer: Tomahawk Scouts of America is not responsible for loss of life and/or limb due to any dangers faced on the trail including, but not limited to: falling rocks, hunting mishap, bear attack, falling from great heights, mudslides, starvation, or hypothermia. In the event of emergency, please refer to your Tomahawk Scout Handbook. Do you wish to claim your Control Card and begin your course run?CUT_MTNS03_Terminal_Stage1_Msg
145-Temporary- "Hey... Hey! You! I know you're out there! I know you're listening! I need to to do a favor for Momma Rose. See, I got this itch for a very particular substance. It's not like I need it. I just... really really want it. You know, to the point of, if I don't get it, heads will roll. Now, I don't want that to happen, do you? See where I'm at? So why don't you be a good little Raider and get me my damn drugs before I flip out and kill something? If you hurry, maybe I'll even share. Sound good"CUT_MTNZ01_Stage1_Msg
146The drawers are full of useless knick-knacks. The bottom panel of the middle drawer looks scratched up and flimsy.CUT_P01B_Mini_Squatch01_DrawersMessage
147The bottom panel pulls up to reveal a hidden compartment containing a small key.CUT_P01B_Mini_Squatch01_KeyMessage
148The diary is bound with a heavy-duty lock.CUT_P01B_Mini_Squatch01_LockedDiaryMessage
149(TEMP) There are two pairs of footprints in the mud, as though the students scrambled up the hill in a hurry.CUT_P01B_Mini_Squatch01_PrintsMessage
150(TEMP) The key fits into the lock, revealing the diary's secrets.CUT_P01B_Mini_Squatch01_UnlockedDiaryMessage
151ColonelCUT_RSVP00_Message_Name_Colonel
152Dassa Ben-AmiCUT_RSVP00_Message_Name_Dassa
153Delbert WintersCUT_RSVP00_Message_Name_DelbertWinters
154ScottCUT_RSVP00_Message_Name_Scott
155SofieCUT_RSVP00_Message_Name_Sofie
156Willie MaeCUT_RSVP00_Message_Name_WillieMae
157A backpack mod can be added to any crafted backpack.D01_Tutorial_Backpack01
158Brewing stations can craft liquids that ferment into drinkable alcohols over time.D01_Tutorial_Brewing01
159Fermenting alcohols will turn into alcoholic beverages over time. They age faster if placed in a fermenter.D01_Tutorial_Brewing02
160Fermenting alcohols placed in a fermenter will become beverages faster. Only you can access a fermenter in your workshop.D01_Tutorial_Brewing03
161Fermenting alcohols placed in a fermenter will become beverages twice as fast. The items condition bar indicates its progress.D01_Tutorial_Brewing04
162Some alcoholic beverages can become more powerful over time.D01_Tutorial_Brewing05
163You can craft film at the Tinker's Workbench. Photos you take are saved in the photo gallery.D01_Tutorial_Photography01
164Use [VATS] with the camera equipped to adjust the zoom level.D01_Tutorial_Photography02
165Press [Primary attack] to take a photo. The photo must include the target's name to be valid.D01_Tutorial_Photography03
166This is vacuum sealed shut.DBPOI01PipeMessage
167Another player has taken your dropped loot.DeathLootedMSG
168AnnouncerdefaultAnnouncer
169,defaultComma
170mdefaultMetersAbbreviation
171SPECIAL is, well, special in Nuclear Winter! Make sure you have the Nuclear Winter perks you want equipped.DELETED_Tutorial_Babylon_SPECIAL
172Among the large bones, a trail of blood leads towards the kill site.DEL_P01B_Mini_Random03_Message_Camp_Bones
173A truck full of cages... must have been Rafael's.DEL_P01B_Mini_Random03_Message_Camp_Car
174So this is the beast. A white bear?DEL_P01B_Mini_Random03_Message_Camp_Corpse
175Strange, to be sure. But not the Sheepsquatch.DEL_P01B_Mini_Random03_Message_Camp_LimitedConclusion
176An empty campsite, no signs of trouble.DEL_P01B_Mini_Random03_Message_Camp_Main
177It seems Rafael and some white creature killed each other.DEL_P01B_Mini_Random03_Message_Camp_MiniConclusion
178Massive bones are nestled in a puddle of blood and white fur.DEL_P01B_Mini_Random03_Message_Camp_Nest
179Tufts of white fur are scattered around the camp.DEL_P01B_Mini_Random03_Message_Camp_Tracks
180A strong beast ripped these cages apart.DEL_P01B_Mini_Random03_Message_Camp_Traps
181Priblo's Curios seems abandoned, but maybe clues remain.DEL_P01B_Mini_Random03_Message_Shop_Arrived
182Janelle's camp might have more clues.DEL_P01B_Mini_Random03_Message_Shop_Camp
183Looks like they sold unique taxidermy.DEL_P01B_Mini_Random03_Message_Shop_Catalog
184The Priblos were hunting a strange creature. Promising lead.DEL_P01B_Mini_Random03_Message_Shop_Done
185The Priblos were hunting down a pale beast to add to their collection.DEL_P01B_Mini_Random03_Message_Shop_Map
186Seems like the Priblos wanted a real oddity to sell.DEL_P01B_Mini_Random03_Message_Shop_MiniConclusion
187The Taxidermied creatures are rather unusual.DEL_P01B_Mini_Random03_Message_Shop_Taxidermy
188The printer is not functioning.DotMatrixPrinterMessageNotActive
189Activate the Pylons!E01B_Encryptid_Message_PylonsReady
190The Imposter Sheepsquatch is vulnerable! Attack!E01B_Encryptid_Message_Vulnerable
191The Brahmin are frightened by a roar in the distance!E01B_Herd_Message_Scare
192Defend the Brahmin!E01B_Herd_Message_UnderAttack
193Defend the Brahmin from the Sheepsquatch!E01B_Herd_Message_UnderAttackSheepsquatch
194The Brahmin won't leave its herd behind.E01B_Herd_Message_WontLeaveHerd
195The campfire is dwindling!E01C_Tales_Dark_FireWarning
196The campfire is about to go out!E01C_Tales_Dark_FireWarningCritical
197The campfire is about to go out! Add kindling before it's too late!E01C_Tales_Dark_FireWarningCriticalAlt
198The monster is vulnerable!E01C_Tales_Dark_VulnerableMessage
199Wave incoming!E01C_Tales_Dark_Wave
200Wave 1 incoming!E01C_Tales_Dark_Wave1
201Wave 2 incoming!E01C_Tales_Dark_Wave2
202Final wave incoming!E01C_Tales_Dark_WaveFinal
203DeputyE01C_Tales_Mary_Message_Deputies
204SheriffE01C_Tales_Mary_Message_Sheriff
205WitchE01C_Tales_Mary_Message_Witch
206There are a few different types of ceiling decorations to choose from ...E01F_FasnachtCeilingDecorMessage
207There are a few different types of floor decorations to choose from ...E01F_FasnachtFloorDecorMessage
208There are a few different types of focal point decorations to choose from ...E01F_FasnachtFocalDecorMessage
209There are a few different types of wall decorations to choose from ...E01F_FasnachtWallDecorMessage
210The Fasnacht parade is under attack!E01F_Fasnacht_Wave1_Message
211Look out!E01F_Fasnacht_Wave2_Message
212Something large is coming. Protect the Fasnacht marchers!E01F_Fasnacht_Wave3_Message
213Please wait before using this again.E02A_Meat_BBQ_CooldownMessage
214Too much meat! Cool off until Meat Sweats expires.E02A_Meat_BBQ_MaxMeatMessage
215You don't have the required item.E02A_Meat_BBQ_NeedItemMessage
216A dangerous Prime Beast approaches...E02A_Meat_Hunt_BossWave_msg
217Prime Beasts incoming...E02A_Meat_Hunt_FirstWave_msg
218More Prime Beasts incoming...E02A_Meat_Hunt_NextWave_msg
219Sow mayhem along the cottages!E03A_Mischief_CottagesMessage
220Sow mayhem in the courtyard!E03A_Mischief_CourtyardMessage
221This wall looks perfect for defacement.E03A_Mischief_GraffitiMessage
222Follow JES-2R to the next area.E03A_Mischief_MovingMessage
223Sow mayhem in the park!E03A_Mischief_ParkMessage
224This elevator isn't functioning.ElevatorDeactivatedMesssage
225Strange HolotapeEN01_BypassTapeNameMessage
226The weather's taken a toll on this plaque. You can only make out a few hand-etched numbers: 5-84 . The rest is indecipherable.EN01_JudyGraveMessagePostDiary
227The weather's taken a toll on this plaque. You can barely make out a hand-etched date: 02-15-85EN01_JudyGraveMessagePreDiary
228PA SystemEN01_PASystemName
229The notes on this wall appear to have been of some kind of importance.EN01_SpecialCheckInitialMessage
230You try and repair the Assaultron, but it's too complex.EN01_SpecialFailMessage
231You find a handwritten directory, indicating where various items of interest might be located amongst the files.EN01_SpecialSuccessMessage
232You're unable to figure out how to get it working.EN02_Assaultron_SPECIAL_FailMessage
233This Assaultron head appears to be largely intact. You might be able to get it operational again.EN02_Assaultron_SPECIAL_InitialMessage
234Access denied. Authorized users only.EN02_DispenserAccessDeniedMessage
235Immunobooster dispenser active. Please insert required sample:EN02_DispenserCollectBoosterMessage
236Required sample not detected.EN02_DispenserMissingRequirementsMessage
237Strike Beacon unable to connect to Kovac from this location.EN02_OrbitalStrikeFailedMessage
238DESN NOTE: Currently, we're bypassing this section of the quest, as there's an issue currently with the "OnEquip" event on reference aliases.EN02_TEMP_BypassBoosterMessage
239DESN NOTE: Currently, we're bypassing this section of the quest, as this will be its own quest. Onto the wrap-up!EN02_TEMP_BypassUplinkMessage
240To all new members. Please report to the nearest orientation station. Thank you. {DESG NOTE: In the future, this will be a PA radio broadcast that play occasionally}EN02_VisitAnOrientationTerminalMessage
241You must exit your Power Armor before presenting yourself to the Sergeant.EN05_Basic_NoPowerArmorAllowed
242Course complete! Your time: %.2f secondsEN05_MarksmanshipCourseCompleteMessage
243Course Failed! Your time: %.2f secondsEN05_MarksmanshipCourseFailedMessage
244Hostile leadership detected. Displaying targets...EN05_MQ_TEMPBossDetected
245Commendations Acquired! %.0f/ %.0f remaining!EN05_MQ_TEMPObjectiveUpdateMessage
246Course complete! Your time: %.0f:%.0fEN05_ObstacleCourseCompleteMessage
247Course complete! Your time: %.0f:0%.0fEN05_ObstacleCourseCompleteMessage_Zeroed
248Course Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.EN05_ObstacleCourseFailedMessage
249This button is inactive. Proceed to designated obstacle.EN05_ObstacleCourse_ButtonInactiveMessage
250This obstacle is inactive. Check-in at the course pavilion.EN05_ObstacleCourse_PlayerLacksQuestMessage
251You killed the current speaker - %.0f votes awardedEN06_Debate_KillVotesAwardedMessage
252You held the spotlight - %.0f votes awardedEN06_Debate_TickVotesAwardedMessage
253This printer does not respond to your input.EN06_DotMatrixPrinterMessageCantActivate
254ATTENTION! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. Do you wish to participate?EN06_PVPWarningActiveMessage
255WARNING! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. When the first voting site becomes active, you will immediately be flagged for PvP. Do you wish to participate?EN06_PVPWarningInactiveMessage
256Your new "Vote Count" is: %.0fEN06_VoteCountMessage
257Welcome back, candidate! Vote count reset!EN06_VoteCountResetMessage
258You've been killed by 's nuke!EN07_Blast_KilledByPlayerNuke
259Warning! has launched a nuke!EN07_Blast_NukeLaunchedByPlayer
260No Scorched Officers available at this time.EN07_Debug_NoScorchedAvailable
261You have already entered a correct launch code.EN07_EnteredCorrectCode
262Time until access restored: %.0f hours %.0f minutesEN07_PersonalCooldownRemaining
263Time until access restored: %.0f hours %.0f minutesEN07_PersonalCooldownRemaining_Zeroed
264Time to missile reconstruction: %.0 hours %.0f minutesEN07_ReconstructionTimeRemaining
265Time to missile reconstruction: %.0f hours %.0f minutesEN07_ReconstructionTimeRemaining_Zeroed
266This computer is currently occupied.EN07_TargetingComputerOccupied
267Encounter Wave has ended, stage has been set.EncWaveEndNotification
268EasyEWS_DangerRoomDifficultyMSG_E
269HardEWS_DangerRoomDifficultyMSG_H
270MediumEWS_DangerRoomDifficultyMSG_M
271Very EasyEWS_DangerRoomDifficultyMSG_VE
272Very HardEWS_DangerRoomDifficultyMSG_VH
273BalancedEWS_DangerRoomMSG_ActorSkew_Balanced
274Fewer / HarderEWS_DangerRoomMSG_ActorSkew_Fewer
275Fewest / HardestEWS_DangerRoomMSG_ActorSkew_Fewest
276Many / EasierEWS_DangerRoomMSG_ActorSkew_Many
277Most / EasiestEWS_DangerRoomMSG_ActorSkew_Most
278Random BalanceEWS_DangerRoomMSG_ActorSkew_Random
279Yao GuaiEWS_DangerRoomMSG_Back
280AssaultronEWS_DangerRoomNameMSG_Assaultron
281CaninesEWS_DangerRoomNameMSG_Bloatfly
282CaninesEWS_DangerRoomNameMSG_Bloodbug
283CaninesEWS_DangerRoomNameMSG_Canines
284Yao GuaiEWS_DangerRoomNameMSG_CritterBeaver
285Yao GuaiEWS_DangerRoomNameMSG_CritterBrahmin
286Yao GuaiEWS_DangerRoomNameMSG_CritterCat
287Yao GuaiEWS_DangerRoomNameMSG_CritterChicken
288Yao GuaiEWS_DangerRoomNameMSG_CritterFirefly
289CaninesEWS_DangerRoomNameMSG_CritterFox
290CaninesEWS_DangerRoomNameMSG_CritterOpossum
291CaninesEWS_DangerRoomNameMSG_CritterOwl
292CaninesEWS_DangerRoomNameMSG_CritterRabbit
293CaninesEWS_DangerRoomNameMSG_CritterRadFrog
294CaninesEWS_DangerRoomNameMSG_CritterRadSquirrel
295CaninesEWS_DangerRoomNameMSG_CritterRadStag
296DeathclawsEWS_DangerRoomNameMSG_Deathclaws
297TEST - Empty WaveEWS_DangerRoomNameMSG_Empty
298CaninesEWS_DangerRoomNameMSG_Eyebot
299CaninesEWS_DangerRoomNameMSG_FlatwoodsMonster
300GhoulsEWS_DangerRoomNameMSG_FogCrawler
301GhoulsEWS_DangerRoomNameMSG_Ghouls
302GhoulsEWS_DangerRoomNameMSG_Grafton
303HoneybeastsEWS_DangerRoomNameMSG_Honeybeasts
304InsectsEWS_DangerRoomNameMSG_Insects
305LiberatorsEWS_DangerRoomNameMSG_Liberators
306Main CurrentEWS_DangerRoomNameMSG_MainCurrent
307MegaslothsEWS_DangerRoomNameMSG_Megasloths
308MirelurksEWS_DangerRoomNameMSG_Mirelurks
309MoleminersEWS_DangerRoomNameMSG_Moleminers
310MoleratsEWS_DangerRoomNameMSG_Molerats
311MothmanEWS_DangerRoomNameMSG_Mothman
312MutationsEWS_DangerRoomNameMSG_MrGutsy
313MutationsEWS_DangerRoomNameMSG_Mutations
314Rad RatsEWS_DangerRoomNameMSG_Protectrons
315Rad RatsEWS_DangerRoomNameMSG_RadAnt
316Rad RatsEWS_DangerRoomNameMSG_Radrats
317Rad RatsEWS_DangerRoomNameMSG_Radroach
318Rad RatsEWS_DangerRoomNameMSG_Robobrain
319RobotsEWS_DangerRoomNameMSG_Robots
320ScorchedEWS_DangerRoomNameMSG_Scorched
321ScorpionsEWS_DangerRoomNameMSG_Scorpions
322Swamp CreaturesEWS_DangerRoomNameMSG_Sentrybot
323Swamp CreaturesEWS_DangerRoomNameMSG_Stingwing
324Super MutantsEWS_DangerRoomNameMSG_SuperMutants
325Swamp CreaturesEWS_DangerRoomNameMSG_Swamp
326Swamp CreaturesEWS_DangerRoomNameMSG_Tick
327Yao GuaiEWS_DangerRoomNameMSG_YaoGuai
328Duration (# of Actors)EWS_DangerRoomTypeMSG_ActorDuration
329EndlessEWS_DangerRoomTypeMSG_Endless
330Duration (# of SubWaves)EWS_DangerRoomTypeMSG_SubWaveDuration
331TimedEWS_DangerRoomTypeMSG_Timed
332CaninesEWS_DangerRoomUseCodeVersionMSG_Default
333CaninesEWS_DangerRoomUseCodeVersionMSG_False
334CaninesEWS_DangerRoomUseCodeVersionMSG_True
335Yao GuaiEWS_DangerRoomVarMSG_Glowing
336Yao GuaiEWS_DangerRoomVarMSG_Normal
337Yao GuaiEWS_DangerRoomVarMSG_Scorched
338Wolf Pack LeaderFF01_CorpseFlower1_NameOverride
339Wolf Pack LeaderFF01_CorpseFlower2_NameOverride
340Wolf Pack LeaderFF01_CorpseFlower3_NameOverride
341Wolf Pack LeaderFF01_CorpseFlower4_NameOverride
342Wolf Pack LeaderFF01_CorpseFlower5_NameOverride
343A corpse flower has been destroyed!FF01_DeathBlossoms_FlowerDestroyedMessage
344You lack the required holotapeFF05_Balance_MissingDataMessage
345This device appears to be gathering environmental data and storing it on a holotapeFF05_Balance_SensorActivationMessage
346The environmental sensor is busy collecting dataFF05_Balance_SensorMessage
347Mama Dolce Factory AnnouncementsFF06_Feed_MamaDolce_PASystemRadioName
348Responders Emergency SignalFF06_Feed_RadioStationName
349The Scorched are approaching!FF11_ScorchedIncMessage
350Supervisor Ayhan's CorpseFF20_Message_Name_Supervisor
351The tracks of a large creature lead westFFZ04_Trail_Message1
352The tracks continue to the northFFZ04_Trail_Message2
353You feel enlightened in the presence of the Wise MothmanFFZ10_Light_BlessingMessage
354Wolf Pack LeaderFFZ11_Pack_PackLeaderNameOverride
355Creature Wave 1 Incoming!FFZ17_Wave1_Message
356Creature Wave 2 Incoming!FFZ17_Wave2_Message
357Creature Wave 3 Incoming!FFZ17_Wave3_Message
358The Corpse Flowers Are About to BloomFF_Small01_StartMessage
359IntercomFS_AbbieRadioTransmitterMessage
360This requires a Power Relay Coil.FuseBox_Notification
361This gate can be accessed remotely.GateLocked
362AV at maxGeneralAVdone
363AV incrementedGeneralAVincremented
364Resetting AV to Min ValueGeneralAVReset
365FalseGeneric_BoolFalse_Msg
366TrueGeneric_BoolTrue_Msg
3670Generic_Number00_Msg
3681Generic_Number01_Msg
3692Generic_Number02_Msg
3703Generic_Number03_Msg
3714Generic_Number04_Msg
3725Generic_Number05_Msg
3736Generic_Number06_Msg
3747Generic_Number07_Msg
3758Generic_Number08_Msg
3769Generic_Number09_Msg
37710Generic_Number10_Msg
37811Generic_Number11_Msg
37912Generic_Number12_Msg
38013Generic_Number13_Msg
38114Generic_Number14_Msg
38215Generic_Number15_Msg
38316Generic_Number16_Msg
38417Generic_Number17_Msg
38518Generic_Number18_Msg
38619Generic_Number19_Msg
38720Generic_Number20_Msg
388Send the framerate through the roof!GPUBenchMessage
389This is not the source of the horde.GQ01_Horde_DecoySearched
390Alpha GQ01_Horde_NameAlpha
391BARTER MENU...GQ10_TempBarterMenu
392Emergency air drop in-bound. US Government Supply Requisition holotape removed.GQ_DropGovtAirDropSuccess
393You already have an emergency air drop in progress.GQ_DropGovtAlreadyInProgress
394Beware! The has become even more dangerous!GQ_LegendaryIncreaseRankMessage
395Chally the Moo-mooGQ_SuperMutantMerchange_Name_Brahmin_Chally
396This workshop can't be used until the enemies that have taken over the workshop are defeated.GQ_WorkshopTakeoverActivationBlockedMessage
397Action Points (AP) represent your physical energy. AP is used to: - Sprint (hold [Sprint] while moving) - Power Attack ([Melee]) - Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack) - Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady) Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low. AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit. If you want to increase your Action Points or make your actions more efficient: - Choose Agility when you level up to increase your total AP. - Choose Endurance when you level up to reduce the amount of AP consumed from sprinting. - Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates. - Consume items that grant temporary bonuses to AP, Agility, or Endurance. - Find other ways to increase your AP through Perks, Mutations, and other bonuses. Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.HelpActionPoints
398Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.HelpBlueprints_Console
399Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.HelpBlueprints_PC
400The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [_Dpad_None] to select objects within that category to build. [QuickkeyLeft] and [QuickkeyRight] will switch between different variants of the same object, if any. After you've selected an object to build, use ([LeftStick]/[RightStick]) to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and use [LeftStick] to move the object while staying in place. Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.HelpCAMP_Console
401The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [Up][Down][Left][Right] to select objects within that category to build. [Left] and [Right] will switch between different variants of the same object, if any. You can also hold down the [Shift] key and use [W][A][S][D] to select objects and switch between variants instead of using [Up][Down][Left][Right]. After you've selected an object to build, use [W][A][S][D] and mouse move to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and move the mouse to move the object while staying in place. Hold [Accept] and use the mouse scroll wheel to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.HelpCAMP_PC
402Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [Pipboy] to enter the Pip-Boy and navigate to the Items tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.HelpCarryWeightConsole
403Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Item tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.HelpCarryWeightPC
404Checkpoint notifications are sent whenever a Quest is saving your progress. When you log out, your Quests will restart at the last Checkpoint. Certain Quests, such as Events and Daily Quests, are never saved and will always go away if you log out before completing them.HelpCheckpoints
405Chems are consumable items that grant temporary bonuses. You can find Chems in your Pip-Boy under Item -> Aid. While Chems can be very powerful, there are drawbacks: - Chems can inflict Thirst and Hunger. - Chems carry a risk of Addiction when used. - Chems sometimes have penalties alongside their bonuses. - Only one Chem can be active at a time. If you take a new Chem before the old one expires, the effects of the old Chem immediately end. You'll still suffer any Thirst, Hunger, or Addiction checks from the old Chem. You can see the effects of your current Chem by opening your Pip-Boy and going to Stat -> Effects. Addiction If you have an Addiction to a Chem, you'll suffer Withdrawal penalties when you don't take the Chem periodically. To cure Addiction completely, you need to take Addictol, a rare medicine. You can see the effects of any Withdrawal penalties you have by opening your Pip-Boy and going to Status -> Effects.HelpChems
406The Compass is displayed at the bottom of your screen and gives you important information about your environment. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red dots on the compass. If the enemy is above or below you, an arrow will appear on their dot to indicate their direction. Other players will appear on the compass as yellow dots. Teammates will appear as gold dots, and Hostile player will appear as red dots. Quest targets for your active quests will appear on your compass as yellow diamonds. Like enemies, if your target is above or below you, an arrow will appear on the diamond to indicate its direction. Quest targets from a Shared Quest will appear on your compass as a star. Area quest targets appear on your compass as yellow circles. You can see the entire area the target points to by opening your Map [Map]. When you enter the area, the compass will flash.HelpCompass
407[LeftStick] - Walk/run [RightStick] - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu Hold [Map] - Social Menu [QuickkeyUp]- Favorites Menu [QuickkeyLeft] - Swap between the last two weapons you used [QuickkeyDown] - Emotes Menu [QuickkeyRight] - Use Stimpak [TogglePOV] - Switch between 1st and 3rd person viewHelpControls_Console
408[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster your weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu [Map], then [RShoulder] - Social Menu Number keys - Use favorited item [Quickkeys] - Open Favorites menu [ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously [TogglePOV] - Switch between 1st and 3rd person view [DoPushToTalk] - Push-to-TalkHelpControls_PC
409Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or Plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.HelpCrafting_Console
410Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk Items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.HelpCrafting_PC
411Your limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can view the current condition of your limbs by opening the Pip-Boy and going to Stat -> Status. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.HelpDamagedLimbs
412Damage Types determine the effectives of weapons versus armor. There are three basic Damage Types: - Physical (bullets, knives, fists, etc.), represented by a shield icon - Energy (lasers, plasma, fire, cold, etc.), represented by a lightning icon - Radiation (from the environment, creatures, and specialized weapons), represented by a radiation icon The higher a target's Damage Resistance against a given type, the less damage they'll take from that attack. If you have the Awareness Perk equipped, you can view your target's Damage Resistances when you use VATS. You can view the Damage Type of your weapons by opening the Pip-Boy [Pipboy] and going to Item -> Weapons. Similarly, the Damage Resistance values of your armor are viewable from Item -> Apparel. You can view your total Damage Resistance values by going to Stat -> Status.HelpDamageTypes
413Death occurs whenever your Health drops to zero. Reviving and Respawning You will drop to the ground and a timer will begin. If another player runs up and revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button. When you respawn, you will need to pick a location on the Map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free. The location of your last death will appear on your Map and the Compass as a skull and crossbones icon. Dropped Loot After you respawn, any Junk Items in your Inventory will be dropped where you died inside a Paper Bag. You will receive a Miscellaneous Objective pointing to your dropped loot. If nothing was dropped, or you died in a location that is no longer available, you will not receive an objective as there is nothing to retrieve. Any other Player can grab what you dropped when you die. Your dropped loot can also go away if you log out before retrieving it.HelpDeath
414Diseases are temporary negative effects that can afflict you after you reach Level 5. You have a chance to catch a Disease when you do any of the following: - Sleep in a bed that's on the ground. - Get hit in melee by a Diseased enemy. - Drink Dirty Water. - Move through environmental hazards. - Eat raw food. - Swim in dirty water. - Get hit by a trap. - Move through an area that has bad weather. The chance to catch a Disease is based on your Endurance. The higher your Endurance, the lower the chance you'll catch any Disease. You can prevent catching a Disease entirely by: - Only sleeping in beds that have a frame. - Avoid getting close to Diseased enemies, so they can't hit you. - Boiling Dirty Water at a Cooking Station before drinking it. - Wearing a Hazmat Suit or Gas Mask before moving through environmental hazards. - Cooking raw food at a Cooking Station before eating it. - Wearing a Hazmat Suit or Gas Mask before swimming through water. - Watching out for traps and disarm them before they spring. - Wearing a Hazmat Suit or Gas Mask if you're outside in bad weather. If you've caught a Disease, you can open your Pip-Boy [Pipboy] and go to Stat -> Effects to see more information on the penalties you'll be under until the Disease is cured. Disease Cures and Antibiotics will remove one Diseases you're suffering from. Diseases will also expire on their own, given enough time.HelpDisease
415Emotes allow you to communicate with other players. Press [QuickkeyDown] to open the Emotes Menu. Select an Emote with [Look] and press [Accept] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.HelpEmotes_Console
416Emotes allow you to communicate with other players. Press [Emotes] to open the Emotes Menu. Select an Emote with the mouse wheel and then [Click] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.HelpEmotes_PC
417Events are public quests that everyone inside their area can participate in. If you wander into an area with an active Event, you'll receive a notification in the lower-right side of the screen. You'll be added to the Event if you stay in the area. If you leave the area, you'll receive a similar notification that you'll be removed from the Event if you don't return. Any active Events in the world will also appear on your Map as flashing hexagons. If you select an Event from the Map, you can fast travel there and join the Event. Fast Traveling to an Event costs a number of Caps based on how far away the Event is from you. The further away you're traveling, the more Caps you'll need to pay. Everyone inside the Event area earns rewards when the Event completes.HelpEvents
418Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Move the cursor to a Teammate, a Friend, your C.A.M.P., or a location, press [Accept], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.HelpFastTravel_Console
419Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Select a Teammate, a Friend, your C.A.M.P., or a location with [Click], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.HelpFastTravel_PC
420To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Press [QuickkeyUp] to access the Favorites menu. Select an item using [Look] and press [Accept] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can continue to move while the Favorites menu is up. Press [Cancel] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].HelpFavorites_Console
421The Favorites menu is a way to quickly access items and gear. To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Move the mouse wheel to access the Favorites menu. Continue to move the wheel up or down to select an item, then [Click] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can also access your favorites by using [Quickkeys]. Stimpaks are auto-assigned to [Quickkey12]. The first item you favorite is assigned to [Quickkey1], then [Quickkey2], and so on. You can continue to move while the Favorites menu is up. Press [ForceClose] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].HelpFavorites_PC
422Food fills your Hunger meter and also restores lost Health. However, most food in Appalachia causes radiation damage, reducing your maximum Health. Food will also turn rotten over time if it's not consumed. Uncooked food can also cause Disease. Food prepared at a Cooking Station eliminates the chance of catching Disease, reduces radiation damage, and typically boosts how well it fills the Hunger meter and how much Health it restores.HelpFood
423Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.HelpHacking_Console
424Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Use the mouse to highlight a word. Press [Click] to guess that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.HelpHacking_PC
425Hunger and Thirst represent how much food or beverage you need to consume to gain bonuses, avoid penalties, and avoid taking damage. Hunger and Thirst are not used in the Nuclear Winter gamemode. The Hunger meter and the Thirst meter appear in the lower-right corner of the screen. Hunger is represented by the fork and knife icon. Thirst is represented by the water drop icon. If you do not see either meter, you can open the Pip-Boy to bring them up. The Hunger and Thirst meters drain over time. They each give out different bonuses and penalties depending on how full the meter is: Hunger Meter - Above 75 percent: you gain a "Well Fed" bonus that increases Health and Disease Resistance. - Below 25 percent: you gain a "Famished" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Starving" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Thirst Meter - Above 75 percent: you gain a "Well Hydrated" bonus that increases AP Regeneration and Disease Resistance. - Below 25 percent: you gain a "Parched" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Dehydrated" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Starvation and Dehydration will never kill you outright, but they will make you more vulnerable to being killed from other sources, as your Health will always be dropping.HelpHungerThirst
426Legendary enemies will sometimes spawn in place of a standard opponent. Legendaries are tougher and can mutate as they take damage, causing them to regain health and deal increased damage or gain other, unique effects. Defeating a Legendary enemy provides bonus XP and there is a chance a Legendary item will drop. Legendary items are high-powered versions of standard equipment, often with unique abilities. Unlike standard weapons and armor, they cannot be scrapped.HelpLegendaryEnemies
427Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.HelpLeveling_Console
428Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.HelpLeveling_PC
429The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."HelpMap_Console
430The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, press [Click] to move the cursor across the map. Use the mouse wheel to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."HelpMap_PC
431Mutations give you a mixture of powerful positive and negative effects. Whenever you take Radiation damage, you have a chance to gain a Mutation. You cannot gain Mutations if you are below Level 5. You can see the effects of any Mutations you have by opening the Pip-Boy and going to Stat -> Effects. Mutations are semi-permanent. Every time you use RadAway, there is a chance that a Mutation will be removed. You can keep using RadAway for more attempts to remove a Mutation. Serums are consumable items that will grant a specific Mutation as soon as you use it. If you already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.HelpMutations
432Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.HelpPacifistMode
433Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.HelpPerkCards_Console
434Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.HelpPerkCards_PC
435Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Move]/[Look] to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. [QuickkeyUp]/[QuickkeyDown] to select a camera setting. [QuickkeyLeft]/[QuickkeyRight] to adjust a camera setting. [YButton] to reset the selected camera setting to its default. [XButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].HelpPhotomode_Console
436Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Forward][Back][StrafeLeft][StrafeRight]/Move Mouse to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. Press [Up] and [Down] to select a camera setting. Press [Left] and [Right] to adjust a camera setting. [XButton] to reset the selected camera setting to its default. [YButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].HelpPhotomode_PC
437Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.HelpPickingLocks_Console
438Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.HelpPickingLocks_PC
439The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [LTrigger]/[RTrigger] - Change tabs [Left]/[Right] - Change sections [LeftStick] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - ExitHelpPipBoyControls_Console
440The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [Click] or [Forward]/[Back] - Change tabs [Click] or [StrafeLeft]/[StrafeRight] - Change sections [Up]/[Down] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - ExitHelpPipBoyControls_PC
441Many building objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Building menu in the Generators tab. Power is shared between most objects by wires. You can run a wire between two objects by switching to the Modify mode by pressing [XButton]. Highlight one of the objects and press [YButton] to run the wire. Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton] again and the two objects will now be connected by a wire. All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid. The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power. Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power. This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it. Wires have a limited range; if you need to run wires a long distance, build objects from the Power Connectors tab to bridge the gap. These include switched versions, which allow you to turn power on and off to anything connected to the switch. Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.HelpPower
442Power Armor is the most advanced form of protection you can find. It provides the following benefits: - Significantly reduces incoming damage. - Increases melee damage. - Increases carry weight. - Prevents all damage from falling. - With a helmet equipped, increases how long you can stay underwater. Walk up to a suit of Power Armor and press [Activate] to enter it. To exit a suit of Power Armor, hold [Activate]. Claiming Power Armor You can claim any suit of Power Armor that another Player does not own. To claim the Power Armor, enter it by walking up to the suit and pressing [Activate]. If you are told that you are not high enough level to enter the Power Armor, then you can still claim the Power Armor Frame by stripping the armor pieces from the suit. Press [QCOpenTransferMenu] to open the Transfer menu and remove all the armor pieces. Then try to enter the suit again. Collecting and Recalling Once you claim a suit of Power Armor, you can place it in your inventory by exiting the suit and then pressing [YButton] to collect the Power Armor. Your suit will be added to your inventory under Item -> Apparel with the name Power Armor Chassis. Your Power Armor will also automatically be recalled to your inventory if you exit it and leave the area, disconnect, or after a period of time has passed. Deploying and Dropping You can deploy your Power Armor from your inventory by opening your Pip-Boy, selecting Power Armor Chassis, the pressing [Activate]. You will need to place the Power Armor is a valid spot, which will turn the highlight around the armor green. Deployed Power Armor is owned by you, and other Players cannot enter it. As the owner, the Power Armor will be recalled into your inventory if you do not enter it. If you want to give up ownership of the Power Armor, you can select it from your inventory and press [XButton] to drop it. Dropped Power Armor will appear next to you in the world and can be claimed by any other Player. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - V.A.T.S. Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S. If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality. Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces. Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance. Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced. You can view an armor piece's current Condition by opening your Pip-Boy and going to Item -> Apparel, or by using a Power Armor Station. To add or remove an armor piece from your frame, open your Pip-Boy and go to Item -> Apparel, select the piece you want to add or remove, then press [Activate]. You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu. Power Armor Stations A Power Armor Station allows you to craft new armor pieces, modify existing pieces, and make repairs to pieces. In order to use a Power Armor Station, first walk into the station while wearing the Power Armor, then exit out of the armor. Then walk over to the Power Armor Station and press [Activate].HelpPowerArmor
443PvP (Player versus Player) combat is when two or more Players attack each other. PvP has the following rules: - Players must be at least Level 5 to engage in PvP. - Damage dealt to another Player is significantly reduced until both Players have hit each other. - Once Players have hit each other they become Hostile to each other. Hostile Players show up as red dots on the compass. - If you're in a Team, you count as a single unit for determining if you hit a Player and that Player hits you back. So, if you shoot a Player and that Player shoots any member of your Team, your Team is now Hostile to that Player. - Killing a Player who is not Hostile to you will make you Wanted. If you are Wanted, you are considered Hostile to all other Players, and they can hit you for full damage. Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.HelpPVP
444Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Selecting a quest in the Quests section and pressing [RShoulder] will display the location of the selected quest's current objective on your map.HelpQuests_Console
445Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Highlighting a quest with your cursor in the Quests section and pressing [RShoulder] will display the location of the selected current objective on your map.HelpQuests_PC
446Exposure to radiation causes radiation damage (or "rads"), reducing your maximum health. The amount of rads you've accumulated is displayed in red on your HP bar. Your Pip-Boy also has a built-in radiation indicator on the right of its screen. You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area. The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points. You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Pip-Boy under Stat -> Status. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance. Use RadAway to cure radiation damage.HelpRadiation
447Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.HelpRadioStations_Console
448Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.HelpRadioStations_PC
449You can sleep in a bed, cot, mat, or sleeping bag. Sleeping will slowly heal you over time. If you sleep long enough, you will temporarily gain the "Rested" effect, increasing the rate at which you gain Experience Points. Sleeping on mattresses or sleeping bags on the ground has a chance to give you a Disease.HelpSleeping
450Press [Sneak] to sneak. Sneaking allows you to avoid detection by enemies. While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position. The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking. Detected Non-hostile characters nearby have been alerted to your presence. Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity. The further apart the brackets around "CAUTION," the closer you are to returning to "HIDDEN." Attacks made while in Caution still count as Sneak Attacks. Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors: Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden. Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you. Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks). Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence. Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.HelpSneaking
451The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.HelpSocial_Console
452The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. [Click] on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.HelpSocial_PC
453The SPECIAL attributes define your natural abilities, affecting everything from how much damage you deal to how well you can craft items. Strength Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Perception Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Endurance Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Charisma Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter. Intelligence Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Agility Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Luck Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes when you Level Up. SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems. SPECIAL attributes have a maximum value of 15 and can never be raised beyond that, even from temporary buffs. Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary amount. Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.HelpSPECIAL
454Press [Sprint] to sprint. Sprinting consumes Action Points (AP). If you run out of AP, you'll be unable to sprint. You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.HelpSprinting
455A Stash Box is a special container that safely stores any items you put in it. Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box. Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it. When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.HelpStashBox
456Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then select a Player on your team and press [Accept] to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.HelpTeams_Console
457Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. Click on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then click on a Player to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [T]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.HelpTeams_PC
458Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].HelpTerminals_Console
459Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].HelpTerminals_PC
460Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.HelpTrading_Console
461Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.HelpTrading_PC
462The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [QuickkeyLeft] and [QuickkeyRight]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use [Look] to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.HelpVATS_Console
463The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [VatsPreviousTarget] and [VatsNextTarget]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use the mouse wheel to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.HelpVATS_PC
464Vault Missions are challenging experiences intended for well-equipped, high-level teams. Preparation, communication, and coordination are essential for success. Difficulty Ranks and Rewards Vault Missions have difficulty ranks. Higher ranks offer greater challenges and greater rewards. The rewards for each rank are separate, and each may be earned once a day. No Reentry Once your team begins a Vault Mission, if you leave the Vault for any reason, you will not be able to get back in until the rest of your team has finished the mission. Death and Respawning When your Health drops to zero, no timer will begin. You can wait as long as necessary until someone on your team revives you. You can also choose to give up and respawn, but doing so will put you out of the Vault and off the mission. Perks The Wasteland Whisperer, Animal Friend, Robotics Expert, and Mysterious Savior Perks do not work in Vaults.HelpVaults
465Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.HelpVendors_Console
466Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.HelpVendors_PC
467Workshops are locations in the world that you can temporarily claim and build on. Once you claim a Workshop, you get access to its store of building materials and access to the Workshop's rich resources. Claiming a Workshop Workshops are claimed by clearing its location of all enemy creatures, then activating the Workshop workbench and paying the Claim cost. A flag will start to rise, indicating your progress. If there are any Hostile Players in the area, they will contest your claim. Drive them out to continue claiming the Workshop. Once claimed, you can activate the Workshop to start building. See the C.A.M.P. topic for more information on how to use the Building controls. Your claim to a Workshop is temporary. Hostile Players who enter the location can contest your claim. You'll also lose your claim once you disconnect. Workshop Resources Every Workshop has resources you can extract by building Collector objects on them, and connecting the Collectors to power. Collectors are found in the Resources category of the Building menu. See the "Power" topic in the Help menu for more information about powering objects. Collectors will add resources to their inventory over time until they are full, as long as they are operational. However, other Players can steal from a Collector's inventory, so build locks on your Collectors and Turrets to defend them. Some Collectors can only be built on top of a "hardpoint," which is a specific spot in the Workshop area, such as an Aluminum Deposit or Gravel Pit. If a Collector is valid for that hardpoint, it will "snap" on top of it when you try to place it. Each Workshop has different available resources, which are indicated on the map. Open the map and move the cursor over the Workshop location to see the list of resources with a number next to each resource. This is the maximum amount of each resource this Workshop will produce every "cycle." For example, a Water value of 4 means that up to 4 Water Purifiers will produce each cycle. If you have more than 4 Water Purifiers, then the Workshop will randomly pick between the available Water Purifiers and produce at 4 of them. Water Purifiers that aren't powered or whose inventory are full are ignored, so if you had 6 Water Purifiers, but 3 of them were full, then the other 3 Water Purifiers would produce.HelpWorkshops
468Hunter/Hunted Tracking BeaconHunterHuntedPrivateRadioDisplayName
469Hunter/Hunted StationHunterHuntedRadioDisplayName
470Hunter/Hunted: You need to be level 5 to participate.HunterHunted_BelowMinLevelMessage
471Hunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join.HunterHunted_HunterJoinedMessage
472Hunter/Hunted: You have eliminated your assassin! (Kill count: )HunterHunted_HunterKilledMessage
473Hunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join.HunterHunted_HunterReadyMessage
474Hunter/Hunted: New target acquired!HunterHunted_NewTargetMessage
475Hunter/Hunted: You have been eliminated! (Kill count: )HunterHunted_QuestFailedMessage
476Hunter/Hunted: Your target has been eliminated. New target acquired!HunterHunted_TargetEliminatedMessage
477Hunter/Hunted: You have eliminated your target! (Kill count: )HunterHunted_TargetKilledMessage
478The card reader is not responding.IDCardReaderMessageFailConditions
479The card reader is not responding.IDCardReaderMessageLockdown
480This requires the correct ID Card.IDCardReaderMessageNeedsCard
481Triggered Actor Respawn %.0f Actors would be respawned now.InCellRespawnMsg
482Emergency Relay Offline.InstEmergencyRelayOfflineMessage
483Relaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed?InstMassFusionRelayMessage
484Insufficient power...KendallHospitalButtonMessage
485This requires the correct key.KeylockPanelMessageRequiresKey
486Lady KillerLadyKillerMessage
487Power offline. Please reset breaker.LC004_ToggleButtonInactiveMessage
488Select an ActionLC101TempTerminalMessage
489Legendary Enemy has mutated!LegendaryPowerUpMsg
490Legendary Enemy has mutated! Health regenerated! Now doing double damage!LegendaryPowerUpMsg2
491Legendary Enemy has mutated! Health regenerated! Now doing poison damage!LegendaryPowerUpMsg3
492Legendary Enemy has mutated! Health regenerated! Now doing radiation damage!LegendaryPowerUpMsg4
493Legendary Enemy has mutated! Health regenerated! More accurate and doing more damage!LegendaryPowerUpMsg5
494You have identified %.0f new locations on your map.LookoutTowerSurveyMessage
495You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Super Mutants.MagAwesomeTales14
496You can't put any more Magazines on the Rack.MagazineRackContainerFullMessage
497You can only place Magazines on the Rack.MagazineRackContainerNotMagazineMessage
498You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against Mothmen.Magazine_AstonishingTales01_Msg
499You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Grafton Monsters.Magazine_AstonishingTales02_Msg
500You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Snallygasters.Magazine_AstonishingTales03_Msg
501You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Flatwoods Aliens.Magazine_AstonishingTales04_Msg
502You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Wendigos.Magazine_AstonishingTales05_Msg
503You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Mirelurks.Magazine_AwesomeTales01_Msg
504You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Super Mutants.Magazine_AwesomeTales02_Msg
505You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, swim twice as fast.Magazine_AwesomeTales03_Msg
506You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Alien Blaster.Magazine_AwesomeTales04_Msg
507You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Cryolator.Magazine_AwesomeTales05_Msg
508You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, regenerate 20 points of health per minute.Magazine_AwesomeTales06_Msg
509You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 5 Maximum Action Points.Magazine_AwesomeTales07_Msg
510You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, take 25% less damage from robots.Magazine_AwesomeTales08_Msg
511You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 15 Poison Resistance.Magazine_AwesomeTales09_Msg
512You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage with scoped weapons.Magazine_AwesomeTales10_Msg
513You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage to Ghouls.Magazine_AwesomeTales11_Msg
514You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, you are 30% less likely to catch a disease.Magazine_AwesomeTales12_Msg
515You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, RadAway will heals 30% more radiation damage.Magazine_AwesomeTales13_Msg
516You've collected an issue of Backwoodsman! When used, for 30 minutes, collect extra meat when you search dead animals.Magazine_Backwoodsman01_Msg
517You've collected an issue of Backwoodsman! When used, for 30 minutes, do 30% more damage with Tomahawks.Magazine_Backwoodsman02_Msg
518You've collected an issue of Backwoodsman! When used, for 30 minutes, crafting weapons costs fewer materials.Magazine_Backwoodsman03_Msg
519You've collected an issue of Backwoodsman! When used, for 30 minutes, gain a 50% chance for double yield when harvesting plants.Magazine_Backwoodsman04_Msg
520You've collected an issue of Backwoodsman! When used, for 30 minutes, do 15% more damage to Animals.Magazine_Backwoodsman05_Msg
521You've collected an issue of Backwoodsman! When used, for 30 minutes, receive 50% more healing from cooked food.Magazine_Backwoodsman06_Msg
522You've collected an issue of Backwoodsman! When used, for 30 minutes, you are 50% less likely to become diseased from food and drink.Magazine_Backwoodsman07_Msg
523You've collected an issue of Backwoodsman! When used, for 30 minutes, you are 30% more satisfied by eating and drinking.Magazine_Backwoodsman08_Msg
524You've collected an issue of Backwoodsman! When used, for 30 minutes, repairs to your camp or workshop cost 50% fewer materials.Magazine_Backwoodsman09_Msg
525You've collected an issue of Backwoodsman! When used, for 30 minutes, turrets in your camp or workshop do 50% more damage.Magazine_Backwoodsman10_Msg
526You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more melee damage.Magazine_GrognakTheBarbarian01_Msg
527You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, you are 20% harder to detect while sneaking.Magazine_GrognakTheBarbarian02_Msg
528You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Poison Resistance.Magazine_GrognakTheBarbarian03_Msg
529You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do +30% V.A.T.S. crit damage with melee weapons.Magazine_GrognakTheBarbarian04_Msg
530You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more damage to Scorched enemies.Magazine_GrognakTheBarbarian05_Msg
531You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons weigh 75% less.Magazine_GrognakTheBarbarian06_Msg
532You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons lose condition 50% more slowly.Magazine_GrognakTheBarbarian07_Msg
533You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 2 Damage Resistance for each point of Charisma.Magazine_GrognakTheBarbarian08_Msg
534You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 10 Carry Capacity.Magazine_GrognakTheBarbarian09_Msg
535You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Energy Resistance.Magazine_GrognakTheBarbarian10_Msg
536You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to robots.Magazine_GunsAndBullets01_Msg
537You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with laser weapons.Magazine_GunsAndBullets02_Msg
538You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with ballistic guns.Magazine_GunsAndBullets03_Msg
539You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 6 Action Point regeneration.Magazine_GunsAndBullets04_Msg
540You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain more components when scrapping weapons.Magazine_GunsAndBullets05_Msg
541You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 10 Damage Resistance at night.Magazine_GunsAndBullets06_Msg
542You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 10% more damage with guns without scopes.Magazine_GunsAndBullets07_Msg
543You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Yao Guai.Magazine_GunsAndBullets08_Msg
544You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with plasma weapons.Magazine_GunsAndBullets09_Msg
545You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Liberator Bots.Magazine_GunsAndBullets10_Msg
546You've acquired the Atomic Command Pipboy holotape game!Magazine_HolotapeAtomicCommand_Msg
547You've acquired the Automatron Pipboy holotape game!Magazine_HolotapeAutomatron_Msg
548You've acquired the Grognak & the Ruby Ruins holotape game!Magazine_HolotapeGrognak_Msg
549You've acquired the Nuka Tapper Pipboy holotape game!Magazine_HolotapeNukatapper_Msg
550You've acquired the Pipfall holotape game!Magazine_HolotapePipfall_Msg
551You've acquired the Red Menace holotape game!Magazine_HolotapeRedMenace_Msg
552You've acquired the Wastelad holotape game!Magazine_HolotapeWastelad_Msg
553You've acquired the Zeta Invaders holotape game!Magazine_HolotapeZetaInvaders_Msg
554You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 maximum health when on a team.Magazine_LiveAndLove01_Msg
555You've collected an issue of Live and Love! When used, for 30 minutes, inflict 5% more damage when you are on a team.Magazine_LiveAndLove02_Msg
556You've collected an issue of Live and Love! When used, for 30 minutes, heal 50% more from eating vegetables and fruits.Magazine_LiveAndLove03_Msg
557You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Action Point regeneration when on a team.Magazine_LiveAndLove04_Msg
558You've collected an issue of Live and Love! When used, for 30 minutes, gain +2 Luck from drinking alcohol.Magazine_LiveAndLove05_Msg
559You've collected an issue of Live and Love! When used, for 30 minutes, gain +10 Damage Resist when on a team.Magazine_LiveAndLove06_Msg
560You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Max Action Points while in a team.Magazine_LiveAndLove07_Msg
561You've collected an issue of Live and Love! When used, for 30 minutes, gain 5% more XP while in a team.Magazine_LiveAndLove08_Msg
562You've collected an issue of Live and Love! When used, for 30 minutes, take 25% less damage from robots.Magazine_LiveAndLove09_Msg
563You've collected an issue of Scout's Life! When used, for 30 minutes, suffer 30% less radiation from eating or drinking.Magazine_ScoutsLife01_Msg
564You've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from insects.Magazine_ScoutsLife02_Msg
565You've collected an issue of Scout's Life! When used, for 30 minutes, gain 10 Carry Capacity.Magazine_ScoutsLife03_Msg
566You've collected an issue of Scout's Life! When used, for 30 minutes, you have twice the normal bleedout time before dying.Magazine_ScoutsLife04_Msg
567You've collected an issue of Scout's Life! When used, for 30 minutes, you are 80% less likely to catch diseases from creatures.Magazine_ScoutsLife05_Msg
568You've collected an issue of Scout's Life! When used, for 30 minutes, you become hungry and thirsty 30% more slowly.Magazine_ScoutsLife06_Msg
569You've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from animals.Magazine_ScoutsLife07_Msg
570You've collected an issue of Scout's Life! When used, for 30 minutes, sprinting uses 20% fewer Action Points.Magazine_ScoutsLife08_Msg
571You've collected an issue of Scout's Life! When used, for 30 minutes, placing a Camp costs 80% fewer caps.Magazine_ScoutsLife09_Msg
572You've collected an issue of Scout's Life! When used, for 30 minutes, equipped items lose condition 30% more slowly.Magazine_ScoutsLife10_Msg
573You've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from robots.Magazine_TeslaScience01_Msg
574You've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from plasma weapons, grenades, and mines.Magazine_TeslaScience02_Msg
575You've collected an issue of Tesla Science! When used, for 30 minutes, your explosive attacks have a 30% larger radius.Magazine_TeslaScience03_Msg
576You've collected an issue of Tesla Science! When used, for 30 minutes, your Power Armor consumes Fusion Cores 15% more slowly.Magazine_TeslaScience04_Msg
577You've collected an issue of Tesla Science! When used, for 30 minutes, your Heavy Guns consume ammo 20% more slowly.Magazine_TeslaScience05_Msg
578You've collected an issue of Tesla Science! When used, for 30 minutes, gain 15 Radiation Resistance vs. the environment.Magazine_TeslaScience06_Msg
579You've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with energy weapons.Magazine_TeslaScience07_Msg
580You've collected an issue of Tesla Science! When used, for 30 minutes, do +15% V.A.T.S. crit damage with all weapons.Magazine_TeslaScience08_Msg
581You've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with heavy guns.Magazine_TeslaScience09_Msg
582You've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.Magazine_TumblersToday01_Msg
583You've collected an issue of Tumblers Today! When used, for 30 minutes, find extra bobby pins when you search bobby pin boxes.Magazine_TumblersToday02_Msg
584You've collected an issue of Tumblers Today! When used, for 30 minutes, gain +1 lockpicking skill.Magazine_TumblersToday03_Msg
585You've collected an issue of Tumblers Today! When used, for 30 minutes, your bobby pins will never break while picking locks.Magazine_TumblersToday04_Msg
586You've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.Magazine_TumblersToday05_Msg
587You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 5% chance to take no damage from an enemy attack.Magazine_Unstoppables01_Msg
588You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 20% chance of taking no damage from Scorched enemies.Magazine_Unstoppables02_Msg
589You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from explosions.Magazine_Unstoppables03_Msg
590You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from melee attacks.Magazine_Unstoppables04_Msg
591You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from energy weapon attacks.Magazine_Unstoppables05_Msg
592You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 10 Damage Resistance while sneaking.Magazine_USCovertOps01_Msg
593You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hide 50% better, even in full light.Magazine_USCovertOps02_Msg
594You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, take 10% less damage from other players.Magazine_USCovertOps03_Msg
595You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.Magazine_USCovertOps04_Msg
596You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.Magazine_USCovertOps05_Msg
597You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, make 50% less noise while sneaking.Magazine_USCovertOps06_Msg
598You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hostile players' V.A.T.S. accuracy will be reduced by 50% when they target you.Magazine_USCovertOps07_Msg
599You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, do 25% more damage with knifes or unarmed attacks.Magazine_USCovertOps08_Msg
600You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, Stealth Boys last 50% longer.Magazine_USCovertOps09_Msg
601You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Agility.Magazine_USCovertOps10_Msg
602You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.MagHotRod01
603You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.MagHotRod02
604You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.MagHotRod03
605You've collected an issue of Tales of a Junktown Jerky Vendor! Permanently gain better prices when buying from a vendor.MagJunktownJerkyVendor
606You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.MagLaCoiffe01
607You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.MagLaCoiffe02
608You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.MagLaCoiffe03
609You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.MagLaCoiffe04
610You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.MagLaCoiffe05
611You've collected an issue of The Massachusetts Surgical Journal! Permanently inflict +2% limb damage.MagMassSurgicalJournal
612You've collected an issue of Picket Fences! You are now able to build picket fencing at settlement workshops.MagPicketFences01
613You've collected an issue of Picket Fences! You are now able to build a high tech light at settlement workshops.MagPicketFences02
614You've collected an issue of Picket Fences! You are now able to build new statues at settlement workshops.MagPicketFences03
615You've collected an issue of Picket Fences! You are now able to build potted plants at settlement workshops.MagPicketFences04
616You've collected an issue of Picket Fences! You are now able to build patio furniture at settlement workshops.MagPicketFences05
617You've collected an issue of RobCo Fun! Includes the Atomic Command holotape game.MagRobcoFun01
618You've collected an issue of RobCo Fun! Includes the Grognak the Barbarian holotape game.MagRobcoFun02
619You've collected an issue of RobCo Fun! Includes the Jangles Big Day holotape game.MagRobcoFun03
620You've collected an issue of RobCo Fun! Includes the Pip-Fall holotape game.MagRobcoFun04
621You've collected an issue of RobCo Fun! Includes the Zeta Invaders holotape game.MagRobcoFun05
622You've collected an issue of Taboo Tattoos! Permanently unlock a new unique facial tattoo.MagTattoo
623You've collected an issue of Tesla Science! Energy weapons permanently inflict +5% critical damage.MagTeslaAndYou
624You've collected an issue of Total Hack! Includes the Protectron hacking source code.MagTotalHack01
625You've collected an issue of Total Hack! Includes the spotlight hacking source code.MagTotalHack02
626You've collected an issue of Total Hack! Includes the turret hacking source code.MagTotalHack03
627You've collected an issue of Tumblers Today! Lockpicking is permanently easier.MagTumblersToday
628You've collected an issue of The Unstoppables! Permanently gain +1% chance of avoiding all damage from an attack.MagUnstoppables
629You've collected an issue of the U.S. Covert Operations Manual! Permanently more difficult to detect while sneaking.MagUSCovertOperations
630Heal 50% more from fruits and vegetables.MagWastelandSurvivalGuide01
631You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from insects.MagWastelandSurvivalGuide02
632You've collected an issue of the Wasteland Survival Guide! Permanently heal +50% from irradiated packaged food and drink.MagWastelandSurvivalGuide03
633You've collected an issue of the Wasteland Survival Guide! Permanently unlock new decoration items in workshop settlements.MagWastelandSurvivalGuide04
634You've collected an issue of the Wasteland Survival Guide! Diamond City is now permanently marked on your map.MagWastelandSurvivalGuide05
635You've collected an issue of the Wasteland Survival Guide! Permanently gain +10% discount from food and drink vendors.MagWastelandSurvivalGuide06
636You've collected an issue of the Wasteland Survival Guide! Permanently swim +25% faster.MagWastelandSurvivalGuide07
637You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from melee attacks.MagWastelandSurvivalGuide08
638You've collected an issue of the Wasteland Survival Guide! Permanently collect extra meat from animal kills.MagWastelandSurvivalGuide09
639This requires a Mainframe Core.MainframeCorePanelRequiresMainframeCoreMessage
640You can harvest wood from logs, stacks of firewood, and stumps.MessageHarvestWood
641The water tank requires Boiled Water.MessageInsufficientItems_RSVP01
642No Minutemen are able to respond.MinFlareGunFailureMessage
643You are running out of time to complete your objective for .MinTimeoutMessageMinRadiantOwned02
644You are running out of time to complete your objective for .MinTimeoutMessageMinRadiantOwned03
645You are running out of time to complete your objective for .MinTimeoutMessageMinRadiantOwned06
646You are running out of time to complete your objective for .MinTimeoutMessageMinRadiantOwned07
647You are running out of time to complete your objective for .MinTimeoutMessageMinRecruit01
648You are running out of time to complete your objective for .MinTimeoutMessageMinRecruit02
649You are running out of time to complete your objective for .MinTimeoutMessageMinRecruit04
650You are running out of time to complete your objective for .MinTimeoutMessageMinRecruit05
651You are running out of time to complete your objective for .MinTimeoutMessageMinRecruit07
652Legendary Slow Time!modLegendarySlowTimeMsg
653You must equip the Garb of Mysteries before equipping the Eye of Ra.MoMEyeOfRaUnequipMessage
654The scanner is broken.MSilo_Residential_BiometricScannerBroken
655You have already been scanned.MSilo_Residential_BiometricScannerScanCompleted
656This requires an ID Card imprinted with your biometric data.MSilo_Residential_IDCardRegistrarNeedsCard
657This requires a Prewar Biometric ID Card.MSilo_Residential_IDCardWiperMessageNeedsCard
658This requires a Mainframe Core.MSilo_Storage_FacilitiesMainframeSlotNeedsCore
659RemoveMSilo_Storage_MainframeCoreActivateTextOverride_Damaged
660InsertMSilo_Storage_MainframeCoreActivateTextOverride_Empty
661Freddie LangMTNL01_BlackwaterLeaderNameMessage
662David ThorpeMTNL01_DavidThorpeNameMessage
663Floor MatMTNL01_RaiderCacheKeyActivatorNameMessage
664You take a good long look at the mechanism, but you are unable to figure out how to disarm the mechanism without blowing yourself up.MTNL01_TrapWarningIntFail_Msg
665Just underneath the corpse's clothing, you notice crude mechanisms designed to arm a mini nuke, which has been roughly shoved into the the corpse's stomach cavity. It appears that trying to take the Trapper's Key Fragment from the corpse will arm the bomb, which will likely explode after a short timer. What do you wish to do?MTNL01_TrapWarningInt_Msg
666(Perception 2+) Your keen eyes notice something odd about the nearby Corpse. Its belly is strangely distended as if someone has tampered with it. You should investigate it more closely before proceeding.MTNL01_TrapWarningPer_Msg
667Progenitor WendigoMTNL01_WendigoNameMessage
668Your spirit feels a sense of zen upon completion of your transcendental journey.MTNM03_Meditation_BuffMessage
669Interior Meditation HubMTNM03_Meditation_Hub01
670Courtyard Meditation HubMTNM03_Meditation_Hub02
671Bridge Meditation HubMTNM03_Meditation_Hub03
672Side Meditation HubMTNM03_Meditation_Hub04
673The Wendigo has escaped!MTNS02_EscapedMessage
674The Wendigo is hunting...MTNS02_HuntMessage
675Aggro: %.0fMTNS04_AggroTotalMessage
676You are now within range of the Vox Transmitter Dart.MTNS05_EnteringRange_Msg
677You are getting too far away from the Vox Transmitter Dart!MTNS05_LeavingRange_Msg
678Vox Transmission terminated prematurely. Establish connection with new Vox Transmission Dart.MTNS05_TransmissionEnded_Msg
679Vox Transmission received successfully!MTNS05_TransmissionSuccess_Msg
680Uranium Extracted: %.0fMTNS06_UraniumTotalMessage
681TransceiverMTNZ03_BlackBoxOverheatingNameMessage
682 dropped the Black Box!MTNZ03_BoxDropped_Msg
683 retreived the Black Box!MTNZ03_BoxRetreived_Msg
684WARNING! You are under level 10. Picking up the Black Box and starting this activity has flagged you for PVP! Other players can now damage you! Do you wish to continue?MTNZ03_PVPWarning_Msg
685TransceiverMTNZ03_TransceiverNameMessage
686Which precursor do you wish to drop: Option One - Option Two - MTR01_PrecursorAChoiceMessage
687Which precursor do you wish to drop? Option One - Option Two - MTR01_PrecursorBChoiceMessage
688WARNING "Miner Miracles" cannot be completed until you've reached Level 25.MTR02_MinerLevelLimitMessage
689Excavator Power Armor Left and Right Arm pieces required to mine this siteMTR02_MinerPostNodeFailMessage
690Excavator Power Armor Registration FailedMTR02_MinerRegFailure
691Excavator Power Armor Registration SuccessfulMTR02_MinerRegSuccess
692RADIOACTIVE ROUNDUP It will make your head spin! only at CAMDEN PARK The best place to find a good timeMTR04_PosterMessage
693It appears printing from this device is handled elsewhere.MTR05_PrinterInactive
694DESIGNER NOTE In the future, the player will be tasked with collecting the pieces of the repair beacon. Due to time constraints for this first pass, however, that'll be added later. For now, a loud noise draws the player's attention.MTR05_TEMP_RepairBeaconBypass
695DESIGNER NOTE At this point, the camera would shake and a rumble would play under the player's feet, along with the sound a large burrowing machine retreating into the earth.MTR05_TEMP_ShakeRattleRoll
696Scorched Ashes removed: %.0f Ashes required for next bounty: %.0fMTR06_AshesAllTakenMessage
697Bounty reward issued! Scorched Ashes removed: %.0f Ashes required for next bounty: %.0fMTR06_BountyGivenAshesAllTakenMessage
698Required item not detected.MTR06_NoAshesDetectedMessage
699Exam complete! Your time: %.0f:%.0fMTR06_PhysicalExamCompleteMessage
700Exam complete! Your time: %.2f seconds Route time: %.2f seconds You passed! Please report to the Fire Department dispatch center for your final test.MTR06_PhysicalExamCompleteMessageMessagebox
701Exam complete! Your time: %.0f:0%.0fMTR06_PhysicalExamCompleteMessage_Zeroed
702Exam Failed! Your time: %.0f:%.0fMTR06_PhysicalExamFailedMessage
703Exam Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.MTR06_PhysicalExamFailedMessageMessageBox
704Exam Failed! Your time: %.0f:0%.0fMTR06_PhysicalExamFailedMessage_Zeroed
705BOUNTY SYSTEM This system has been calibrated to accept the following item: SCORCHED ASHES Bounty will be dispersed for every five (5) items deposited. Ashes required for next bounty: %.0fMTR06_ScorchedAshDepositMessage
706{{DESG NOTE}} At this point, Bernie would spark to life momentarily, issuing a final call: "Responder detected. Transmitting... exam codes..."MTR06_TEMPBernieActivationMessage
707Uniform dispenser active. Please insert Uniform Ticket:MTR06_UniformDispenserCostMessage
708No Uniform Ticket detected.MTR06_UniformDispenserMissingTicketMessage
709You need to build an additional Ignition Core at a Tinker WorkbenchMTR07_EarthCoreFail
710You don't have any Ignition Cores to install.MTR07_EarthNoCoresMessage
711Mineral haul dispensed by MTR08_AutoMiner01_HaulDispensedMessage
712High-yield mineral haul dispensed by !MTR08_AutoMiner01_JackpotDispensedMessage
713Mineral haul dispensed by MTR08_AutoMiner02_HaulDispensedMessage
714High-yield mineral haul dispensed by !MTR08_AutoMiner02_JackpotDispensedMessage
715Mineral haul dispensed by MTR08_AutoMiner03_HaulDispensedMessage
716High-yield mineral haul dispensed by !MTR08_AutoMiner03_JackpotDispensedMessage
717Auto-Miner haul deposited. You've received %.0f claim tokens.MTR08_ClaimToken_HaulDispensedMessage
718Time until collapse: %10.2fMTR08_TEMPTimeRemainingMessage
719Hornwright Security Card RequiredMTR10Battle_KeypadNoCardMessage
720Card Recognized - Access GrantedMTR10Battle_KeypadSuccessMessage
721O'Brien has been damaged! Repair her immediately!MTR11_OBrienStatus_Down
722 KeyMTRZ01_LostKeyFinalNameMessage
723 KeyMTRZ01_LostKeyNameMessage
724WARNING! Using the map to identify the dig site will remove the map from your inventory. Do you wish to continue?MTRz05_MapWarningMessage
725You've recovered from the Adrenal Reaction mutation!Mutation_Msg_AdrenalReaction_Cured
726You have mutated and gained an Adrenal Reaction!Mutation_Msg_AdrenalReaction_Initial
727You've recovered from the Bird Bones mutation!Mutation_Msg_BirdBones_Cured
728You have mutated and gained Bird Bones!Mutation_Msg_BirdBones_Initial
729You've recovered from the Carnivore mutation!Mutation_Msg_Carnivore_Cured
730You have mutated and become a Carnivore!Mutation_Msg_Carnivore_Initial
731You've recovered from the Chameleon mutation!Mutation_Msg_Chameleon_Cured
732You have mutated and become a Chameleon!Mutation_Msg_Chameleon_Initial
733You've recovered from the Eagle Eyes mutation!Mutation_Msg_EagleEyes_Cured
734You have mutated and gained Eagle Eyes!Mutation_Msg_EagleEyes_Initial
735You've recovered from the Egg Head mutation!Mutation_Msg_EggHead_Cured
736You have mutated and gained an Egg Head!Mutation_Msg_EggHead_Initial
737You've recovered from the Electrically Charged mutation!Mutation_Msg_ElectricallyCharged_Cured
738You have mutated and become Electrically Charged!Mutation_Msg_ElectricallyCharged_Initial
739You've recovered from the Empath mutation!Mutation_Msg_Empath_Cured
740You have mutated and become an Empath!Mutation_Msg_Empath_Initial
741You've recovered from the Grounded mutation!Mutation_Msg_Grounded_Cured
742You have mutated and become Electrically Grounded!Mutation_Msg_Grounded_Initial
743You've recovered from the Healing Factor mutation!Mutation_Msg_HealingFactor_Cured
744You have mutated and gained the Healing Factor!Mutation_Msg_HealingFactor_Initial
745You've recovered from the Herbivore mutation!Mutation_Msg_Herbivore_Cured
746You have mutated and become a Herbivore!Mutation_Msg_Herbivore_Initial
747You've recovered from the Herd Mentality mutation!Mutation_Msg_HerdMentality_Cured
748You have mutated and gained Herd Mentality!Mutation_Msg_HerdMentality_Initial
749You've recovered from the Marsupial mutation!Mutation_Msg_Marsupial_Cured
750You have mutated and become a Marsupial!Mutation_Msg_Marsupial_Initial
751You've recovered from the Plague Walker mutation!Mutation_Msg_PlagueWalker_Cured
752You have mutated and become a Plague Walker!Mutation_Msg_PlagueWalker_Initial
753You've recovered from the Rad Walker mutation!Mutation_Msg_RadWalker_Cured
754You have mutated and become a Rad Walker!Mutation_Msg_RadWalker_Initial
755You've recovered from the Scaly Skin mutation!Mutation_Msg_ScalySkin_Cured
756You have mutated and gained Scaly Skin!Mutation_Msg_ScalySkin_Initial
757You've recovered from the Speed Demon mutation!Mutation_Msg_SpeedDemon_Cured
758You have mutated and become a Speed Demon!Mutation_Msg_SpeedDemon_Initial
759You've recovered from the Talons mutation!Mutation_Msg_Talons_Cured
760You have mutated and gained Talons!Mutation_Msg_Talons_Initial
761You've recovered from the Twisted Muscles mutation!Mutation_Msg_TwistedMuscles_Cured
762You have mutated and gained Twisted Muscles!Mutation_Msg_TwistedMuscles_Initial
763You've recovered from the Unstable Isotope mutation!Mutation_Msg_UnstableIsotope_Cured
764You have mutated and gained Unstable Isotopes!Mutation_Msg_UnstableIsotope_Initial
765The Pip-Boy is unavailable.NoPipboyMessage
766The printer isn't responding.NukeBriefcaseActiveActivateFailMessage
767The briefcase is sealed shut.NukeBriefcaseInactiveActivateMessage
768WARNING: Launch codes expiring. Self-destruct sequence initiated...Nuke_CodeExpireMessage
769WARNING: Your launch codes for have expired and self-destructed.Nuke_CodeInvalidCodesMessage
770Launch code solution for already printed.Nuke_CodeSolutionAlreadyPrintedMessage
771Launch code solution for has not been calculated yet.Nuke_CodeSolutionUnavailableMessage
772PI MUS WILD EVICTION PARTY! This Sunday PI HOUSE PARTY RULES: - Break stuff - Be wild - Trash hard. Trash all. - Chug, coma, puke, & rally - All are welcome! - Formal attire is optional - No robots! P.S. Cops not invited! (cops come = every man for himself)P01A_Nukashine_PosterMessage
773CLUE FOUND!P01B_ClueFound_Message
774"SHEEPSQUATCH ATE MY BROTHER!" "For More Information, Come to Van Lowe Taxidermy in Lewisburg"P01B_Lying_01_PosterText
775"General Atomics Washing Machine: Set Cycle Type"P01B_Lying_02_Cycle
776"General Atomics Dryer: Set Heat Level"P01B_Lying_02_Temperature
777Found Strange BoneP01B_Lying_Clue_Bone_Message
778Found: Strange BoneP01B_Lying_TaxidermyWolf_Respone_ItemBone
779This looks like a standard aerosolizer used on many farms. Upon further inspection, you find chemical residue in the tank.P01B_Mini_Albino01_AerosolizerMessage
780" Glyphosate - 55 Gallons - For Aerosolizer use ONLY"P01B_Mini_Albino01_BarrelMessage
781"Winston Cure #3 - for intravenous application"P01B_Mini_Albino01_JarMessage
782Ear tag "Subject J12: Fluffy"P01B_Mini_Random02_Bear
783Bones of animals that appear to have been killed by a bear with strange teeth.P01B_Mini_Random02_Bone01Msg
784Bones of a human foot, gnawed by a bear with broken or deformed teeth.P01B_Mini_Random02_Bone02Msg
785Bones of animals that appear to have been killed by a bear with deformed teeth.P01B_Mini_Random02_Bone03Msg
786Bones of animals that appear to have been killed by a bear or wolf with unusual teeth.P01B_Mini_Random02_Bone04Msg
787Bones of animals that appear to have been killed by a large animal, possibly a bear, with broken teeth.P01B_Mini_Random02_Bone05Msg
788Name tag reads "Nova Biogistics, Dr. Frank"P01B_Mini_Random02_DrFrankMsg
789"Smarty's Big Critter Bait Directions: Use with Smarty's Traps. Not safe for hand feeding. Smarty's is not responsible for unsafe handling."P01B_Mini_Random03_Message_Bait
790"Smarty's Big Critter Bait and Traps"P01B_Mini_Random03_Message_BrokenCages
791Beast of BeckleyP01B_Mini_Random03_Message_Name_Beast
792Descendent of the Beast of BeckleyP01B_Mini_Random03_Message_Name_Pups
793"If found, return to Chelsea Wesley of Clarksburg."P01B_Mini_Random_ChelseaBikeMsg
794Skeleton of a young girl at the bottom of what was a pre-war pond.P01B_Mini_Random_ChelseaBodyMsg
795These games look like they have been played many times.P01B_Mini_Random_GamesMsg
796Harvey TinleyP01B_Mini_Random_HarveyName
797A kid's magnet and some loaded dice that respond to it.P01B_Mini_Random_MagnetMsg
798"Property of Mary Tinley."P01B_Mini_Random_MaryBikeMsg
799Skeleton of a young girl. There are deep cuts on the wrist bones.P01B_Mini_Random_MaryBodyMsg
800Mary's diary explains what happened that day at the picnic.P01B_Mini_Random_MaryDiaryMsg
801This is a test of the activator system.P01B_TestMessage
802PIONEER SCOUTS OF AMERICA Come and join THE ORDER OF THE TADPOLE Visit Camp Lewis to Enlist TODAY!P01C_Tadpole_Poster_Message
803TEST - some weird activity has been noticed up in the hills past the Baily Family CabinP01E_Heart_Poster_Message
804+6 PerceptionPerceptionMessage
805Ghoulish turned a feral ghoul.PerkGhoulishMsg
806Nerd Rage!PerkNerdRageMsg
807Photomode is unavailable right now.Photomode_Message_Unavailable_PC_Console
808Your health is low! Use a Stimpak, eat some food, or drink some water.PlayerDeathMessage
809What do you want to do?PowerArmorContainerMessage
810FUSION CORE EJECTED! Clear the area!PowerArmorCoreEjectedMessage
811CORE EJECTION IN %.0f SECONDSPowerArmorCoreEjectionMessage
812Fusion Core near critical, take cover!PowerArmorCoreWarningMessage
813Fusion Core critical, prepare to eject!PowerArmorCoreWillEjectMessage
814Hold A to exit Power Armor.PowerArmorExitMessage
815Your purchased Power Armor frame is available outside the garage.PowerArmorFramePurchaseMessageAtomCats
816Your purchased Power Armor frame is available in the Repair Bay.PowerArmorFramePurchaseMessageBoS
817Your purchased Power Armor frame is available next to Commonwealth Weaponry.PowerArmorFramePurchaseMessageDC
818Your purchased Power Armor frame is available inside Kleo's shop.PowerArmorFramePurchaseMessageGood
819You can't do that in Power Armor. Hold [Activate] to Exit.PowerArmorNoActivate
820This suit needs a fusion core before it can be used!PowerArmorNoBatteryMessage
821This Power Box will provide more power if Monongah Power Plant is repaired.PowerBoxNeedsRepairMessage_Monongah
822This Power Box will provide more power if Poseidon Energy Plant is repaired.PowerBoxNeedsRepairMessage_Poseidon
823This Power Box will provide more power if Thunder Mountain Power Plant is repaired.PowerBoxNeedsRepairMessage_ThunderMt
824This requires a Quantum Particle Cell.PowerCorePanelRequiresCellMessage
825This requires power.PowerPuzzleMessageNeedsPower
826This requires a fusion core.PowerPuzzleRequiresFusionCore
827Arktos Pharmabot JD7E has failed to complete spraying routine.QP_FF08_FailMessage
828Accompany and protect Arktos Pharmabot JD7E during experimental spraying of the test crop field!QP_FF08_StartMessage
829Arktos Pharma JD7E has successfully completed spraying procedure!QP_FF08_SuccessMessage
830Air drop has landed. Go loot it!QP_TDM_AirDropComplete
831Your team has gained the lead!QP_TDM_GainedTheLead
832Incoming air drop!QP_TDM_IncomingAirDrop
833%s killed %sQP_TDM_Killed
834Your team has lost the lead!QP_TDM_LostTheLead
835The blooms have reached maturity! %.0f corpse flowers survived the onslaught and can now be harvested!QP_Wave_EndMessage
836All of the Corpse Flowers have been destroyed!QP_Wave_FailMessage
837=============== The creatures of the area are being driven mad by the smell of the blossoming corpse flowers! Protect the flowers so they can be harvested at full bloom. ==== Get Ready! ====QP_Wave_StartMessage
838SELECT SPAWN LOCATIONQuickPlayStagingAreaStartSpawnPickerMessage
839This is a working radio tower terminal. (Potentially you can boost radio signals of settlement radio stations or other things..)RadioDefaultMessageRepaired
840Military Frequency AF95RadioDisplayBS100
841Military Frequency AF95RadioDisplayBS201
842Diamond City RadioRadioDisplayDiamondCity
843Commonwealth EBSRadioDisplayEyebot
844Silver Shroud RadioRadioDisplayMS04
845Unknown ChannelRadioDisplayMS07
846You clear the debris and open the door.RelayTower01HaveStrength
847You're not strong enough to clear the debris.RelayTower01NeedStrength
848Relay tower is cooling down.RelayTowerCoolDownMessage
849Install Signal Jammer?RelayTowerJammerConfirmationMessage
850Free Prisoner?REPrisonerMessageBox
851This Machine must be Repaired before you can use it...ResourceGeneratorBrokeDownMessage
852This Machine is Cooling Down...ResourceGeneratorCoolingDownMessage
853Responder Flatwoods Camp SignalResponderFlatwoodsRadioName
854Responders Flatwoods Training CampResponderOutpostRadioStationName
855Responders Emergency SignalResponderRadioStationName
856It appears this bomb is undetonated, but still active.RE_ObjectTS05_Dialogue
857Accept OfferRE_SceneDRE05AssaultronActivateText
858Mr. BanditRE_SceneTS07_BanditBotName
859This dung pile is unlike anything you've seen in Appalachia. It might be possible to track the source...RE_TravelTS02_Message
860Alarms go off, creatures attackRS02_Beat_Message1
861Responders Emergency SignalRS02_Beat_RadioStationName
862The Scorched plague inoculation has been administeredRS03_Inoculation_Message
863Delbert's TrailerRSVP00_Message_Door_DelbertTrailer
86413 Bridge Street, "Home for Kids"RSVP00_Message_Mailbox_BridgeRoad5_Colonel
86512 Bridge Street, "Meeting Hall"RSVP00_Message_Mailbox_BridgeStreeet12_Funeral
86614 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet14_Johnson
86715 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet15
86816 Bridge Street, "CLOSED!"RSVP00_Message_Mailbox_BridgeStreet16_Business
86917 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet17
87018 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet18
87120 Bridge StreetRSVP00_Message_Mailbox_BridgeStreet20
87221 Bridge Street, Rev. Delbert WintersRSVP00_Message_Mailbox_BridgeStreet21_Delbert
87314 Church RoadRSVP00_Message_Mailbox_ChurchRd14_deBlaison
8743 Church RoadRSVP00_Message_Mailbox_ChurchRd3_Kesha
87510 Church RoadRSVP00_Message_Mailbox_ChurchRoad10_Sofie
8762 Church Road, "KEEP OUT!"RSVP00_Message_Mailbox_ChurchRoad2_Scott
8774 Church Road, "You are welcome!"RSVP00_Message_Mailbox_ChurchRoad4_Church
8788 Church RoadRSVP00_Message_Mailbox_ChurchRoad5_Dassa
87912 Church Road, "The Nortons"RSVP00_Message_Mailbox_ChurchRoad6_Norton
880205 Old Country RoadRSVP00_Message_Mailbox_OldCountryRd205_McLemore
881Analyzing results from the water testing kit.RSVP01_Message_AnalyzingData
882Water can be collected from rivers, lakes, wells, and certain containers. Dirty Water will quench your thirst a bit, but it carries a risk of disease and radiation. Boiling Dirty Water produces Boiled Water which reduces the risks to your health.RSVP01_Message_CollectWater
883BackpackRSVP01_Message_Container_BackpackKesha
884Restoring Quest from Checkpoint.RSVP01_Message_RestoreCheckpoint
885Testing Water Sample. Water is contaminated.RSVP01_Message_WaterCollected
886Volunteer VaultRSVP02_Message_Container_VolunteerVault
887Delbert's CorpseRSVP02_Message_Name_Delbert
888Kesha's CorpseRSVP02_Message_Name_Kesha
889Automated PantryRSVP02_Message_Name_Pantry
890Control SamplesRSVP02_Message_Name_Stash
891To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [C]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.RSVP03_Message_Popup_CampPC
892You can build crafting stations from your C.A.M.P. by going to the Crafting Station menu and selecting the Cookfire.RSVP03_Message_Popup_CookingPC
893Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.RSVP03_Message_Popup_FastTravel
894Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.RSVP03_Message_Popup_FastTravelPC
895You can move your C.A.M.P. to outdoor locations when you have enough caps. When you are defeated, your C.A.M.P. is available as a place to wake up. Use your C.A.M.P. strategically!RSVP03_Message_Popup_MovePC
896The Stash Box is located in the Containers tab of your workshop menu. The Stash Box allows you to store materials and other items.RSVP03_Message_Popup_StashPC
897Rocky's CorpseRSVP04_Message_Name_ResponderRick
898This door has been latched shut.SecurityBarMessage
899This requires the correct seed canister.SeedBankRequiresCorrectCanisterMessage
900CINDY VO: Heavens to betsy! If it isn't our resident troubadour, Mr. Julian Price himself! Glad to have you back again, piano man. The music shop is just as you left it, can't wait to have you entertain us all once more with your delightful performances.SF05_CollectMessage01
901CINDY VO: Patricia Grunwald, looking sassy as ever! Our resident fashionista and diva has returned at long last! You'll have your work cut out for you, a sense of style doesn't seem to be the highest priority these days.SF05_CollectMessage02
902CINDY VO: Nobody makes a hamburger quite like good old George Wilton. Glad to have you back, chef! Your grill is waiting for you, there's hungry customers to feed!SF05_CollectMessage03
903CINDY VO: My stars, you did it! Thank you so very much for lending a helping hand! I am immensely grateful to once again have a happy and healthy staff, even if they do seem a bit less talkative than before. Now, to get started on the Grand Reopening Celebration!SF05_EndMessage01
904CINDY: Well hello there, valued customer! I'm CINDY, the Automated Manager here at the Galleria. Now normally, I'd be asking you if you needed anything to facilitate your shopping experience.SF05_StartMessage01
905CINDY VO: Today however, I find myself in need of some assistance. Some of my favorite employees have unfortunately gone missing!SF05_StartMessage02
906CINDY VO: In order to keep the Galleria the finest mall in all of Appalachia, it's my duty to replace them. The replacements are nearly ready, I just need three final accessories to fully recreate my truant staff.SF05_StartMessage03
907CINDY VO: If you would be so kind as to help, you willl of course be duly rewarded! Some of the other customers are acting a bit rowdy, so please be mindful as you navigate the stores.SF05_StartMessage04
908RADIO MESSAGE: I don't know if anyone will hear this, but it's worth a shot. She's completely lost it. I can't believe what she has done...it sickens me to my very core. It cheapens the memories of the fallen.SF06_StartMessage01
909RADIO MESSAGE: CINDY, the manager AI of the Galleria and someone I once called a friend, has built herself a dismal set of dopplegangers of the former staff of this place.SF06_StartMessage02
910RADIO MESSAGE: I've destroyed them more times than I can count, but inevitably she finds someone to rebuild them. I can't do it anymore, but hopefully someone can continue my work. If you are a kind soul - please heed my call. Do the right thing and take these abominations out.SF06_StartMessage03
911RADIO MESSAGE: CINDY will of course try to stop you, but don't hurt her. As sad as it is, she's the only thing left from the life I once knew. A good life. (TRAILING, WALKING AWAY) A life worth living, unlike this one... (EXPLOSION, STATIC)SF06_StartMessage04
912RADIO MESSAGE: There's nuka grenades hidden in the shops. Find them, put them on the fake shopkeepers, and fire at the mannequins to trigger the explosion.SF06_StartMessage05
913Distress Beacon Signal Strength - %10.2f%%SFL02_Track_SignalStrengthMessage
914Please place catalyst for combination.SFM01_Glow_CatalystMessage
915Please insert chemical canister for combination.SFM01_Glow_ChemicalMessage
916Please place catalyst for combination.SFM04_Organic_CatalystMessage
917Please insert chemical canister for combination.SFM04_Organic_ChemicalMessage
918Radiation Signature Signal Strength - %10.2f%%SFM04_Organic_SignalStrengthMessage
919A distiller has been destroyed.SFS01_Brew_DistillerDestroyed
920A distiller has built up too much pressure!SFS01_Brew_DistillerOverpressurized
921The Stranger Heart closes to protect itself.SFS08_Heart_ClosingMessage
922The Strangler Heart spits out a toxic gas!SFS08_Heart_GasMessageDUPLICATE000
923The Strangler Heart spits out a toxic gas and calls for reinforcements!SFS08_Heart_ReinforcementsMessage
924The Stranger Heart is reopening!SFS08_Heart_ReopeningMessage
925The last Strangler Bloom has been harvested.SFS08_Heart_StartMessage01
926Something deep within the swamp stirs...SFS08_Heart_StartMessage02
927Alpha predator incoming!SFS09_Habitat_Message_Alpha
928Final call for trough materials!SFS09_Habitat_Message_FinalCall
929Formula Q rejuvenates the friendly animals!SFS09_Habitat_Message_Heal
930Fill TroughsSFS09_Habitat_Message_Phase1
931Defend Friendly AnimalsSFS09_Habitat_Message_Phase2
932Predators incoming!SFS09_Habitat_Message_Wave
933Wave 1 incoming!SFS09_Habitat_Message_Wave1
934Wave 2 incoming!SFS09_Habitat_Message_Wave2
935Courser Signal Strength - %10.2f%%SignalStrengthMessage
936You feel your Lover's Embrace.SleepLoversEmbraceMessage
937You feel a sense of Quiet Reflection.SleepQuietReflectionMessage
938Happy Holidays! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.Spotlight_Holiday2018Message
939Happy New Year! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.Spotlight_NewYears2019Message
940Send this animal to your Camp? (It will replace any current animal you have tamed.)SQ_AnimalTamingMessage
941You need to place a C.A.M.P. before you can tame this creature.SQ_AnimalTamingNeedCampMessage
942EMERGENCY BROADCAST SYSTEM MESSAGE RECEIVEDSQ_EBS_Message
943Attacker added to quickplay match.SQ_QuickplayAttackerAddedMessage
944Defender added to quickplay match.SQ_QuickplayDefenderAddedMessage
945Classical RadioSQ_RadioClassical_Name
946Appalachia RadioSQ_RadioGeneral_Name
947The verdant season in has ended.SQ_VerdantSeasonEndedMessage
948The verdant season in is almost over. Enjoy the abundance while it lasts!SQ_VerdantSeasonEndingSoonMessage
949It's a verdant season in ! Enjoy the abundance!SQ_VerdantSeasonEnterRegionMessage
950The verdant season in is in danger of ending early due to overharvesting!SQ_VerdantSeasonOverharvestingMessage
951Good news! has rejuvenated and the verdant season will continue.SQ_VerdantSeasonRejuvenationMessage
952Friendly vertibot has been destroyed.SQ_WorkshopVertibirdDeathMessage
953No friendly vertibot can respond.SQ_WorkshopVertibirdFailMessage
954The vertibot is returning to base.SQ_WorkshopVertibirdReturnMessage
955A friendly vertibot is on its way.SQ_WorkshopVertibirdSuccessMessage
956You are suffering from dehydration.SURV_DamageDehydration_Msg_Thirst
957You are suffering from starvation.SURV_DamageStarvation_Msg_Hunger
958Risking disease by sleeping in dirty bed.SURV_DiseaseChance_Msg_ShowOnChance_Bed
959Risking waterborne disease.SURV_DiseaseChance_Msg_ShowOnChance_InWater
960Suffering damage and risking lung disease from Toxic Air.SURV_DiseaseChance_Msg_ShowOnChance_ToxicAir
961Sleeping in a contanimated bed has made you sick.SURV_DiseaseGained_Msg_Bed
962Exposure to waterborne disease has made you sick.SURV_DiseaseGained_Msg_InWater
963Exposure to Toxic Air has made you sick.SURV_DiseaseGained_Msg_ToxicAir
964Your gear has protected you from lung disease.SURV_DiseasePrevented_Msg_Inhalation
965Your gear has protected you from waterborne disease.SURV_DiseasePrevented_Msg_InWater
966You've recovered from The Blight!SURV_Disease_Msg_Blight_Cured
967You have contracted The BlightSURV_Disease_Msg_Blight_Initial
968Suffering from The BlightSURV_Disease_Msg_Blight_Repeated
969You've recovered from Blood Worms!SURV_Disease_Msg_BloodWorms_Cured
970You have contracted Blood WormsSURV_Disease_Msg_BloodWorms_Initial
971You are suffering from Blood WormsSURV_Disease_Msg_BloodWorms_Repeated
972You've recovered from Bone Worms!SURV_Disease_Msg_BoneWorms_Cured
973You have contracted Bone WormsSURV_Disease_Msg_BoneWorms_Initial
974You are suffering from Bone Worms.SURV_Disease_Msg_BoneWorms_Repeated
975You've recovered from Buzz Brain!SURV_Disease_Msg_BuzzBrain_Cured
976You have contracted Buzz BrainSURV_Disease_Msg_BuzzBrain_Initial
977Suffering from Buzz BrainSURV_Disease_Msg_BuzzBrain_Repeated
978You've recovered from Dysentery!SURV_Disease_Msg_Dysentery_Cured
979You have contracted DysenterySURV_Disease_Msg_Dysentery_Initial
980Suffering water loss from DysenterySURV_Disease_Msg_Dysentery_Repeated_DamageAndWaterLoss
981You've recovered from Fever Claw!SURV_Disease_Msg_FeverClaw_Cured
982You have contracted Fever ClawSURV_Disease_Msg_FeverClaw_Initial
983You are suffering from Fever ClawSURV_Disease_Msg_FeverClaw_Repeated
984You've recovered from Flap Limb!SURV_Disease_Msg_FlapLimb_Cured
985You have contracted Flap LimbSURV_Disease_Msg_FlapLimb_Initial
986Suffering from Flap LimbSURV_Disease_Msg_FlapLimb_Repeated
987You've recovered from Glowing Pustules!SURV_Disease_Msg_GlowingPustules_Cured
988You have contracted Glowing PustulesSURV_Disease_Msg_GlowingPustules_Initial
989You are suffering from Glowing PustulesSURV_Disease_Msg_GlowingPustules_Repeated
990You've recovered from Heat Flashes!SURV_Disease_Msg_HeatFlashes_Cured
991You have contracted Heat FlashesSURV_Disease_Msg_HeatFlashes_Initial
992Suffering from Heat FlashesSURV_Disease_Msg_HeatFlashes_Repeated
993You've recovered from Jelly Fingers!SURV_Disease_Msg_JellyFingers_Cured
994You have contracted Jelly FingersSURV_Disease_Msg_JellyFingers_Initial
995You are suffering from Jelly FingersSURV_Disease_Msg_JellyFingers_Repeated
996You've recovered from Lock Joint!SURV_Disease_Msg_LockJoint_Cured
997You have contracted Lock JointSURV_Disease_Msg_LockJoint_Initial
998You are suffering from Lock JointSURV_Disease_Msg_LockJoint_Repeated
999You've recovered from Needle Spine!SURV_Disease_Msg_NeedleSpine_Cured
1000You have contracted Needle SpineSURV_Disease_Msg_NeedleSpine_Initial
1001You are suffering from Needle SpineSURV_Disease_Msg_NeedleSpine_Repeated
1002You've recovered from Parasites!SURV_Disease_Msg_Parasites_Cured
1003You have contracted ParasitesSURV_Disease_Msg_Parasites_Initial
1004Suffering food loss from ParasitesSURV_Disease_Msg_Parasites_Repeated_DamageAndFoodLoss
1005You've recovered from Rad Worms!SURV_Disease_Msg_RadWorms_Cured
1006You have contracted Rad WormsSURV_Disease_Msg_RadWorms_Initial
1007You are suffering from Rad WormsSURV_Disease_Msg_RadWorms_Repeated
1008You've recovered from Rattle Hands!SURV_Disease_Msg_RattleHands_Cured
1009You have contracted Rattle HandsSURV_Disease_Msg_RattleHands_Initial
1010You are suffering from Rattle HandsSURV_Disease_Msg_RattleHands_Repeated
1011You've recovered from Scorched Plague!SURV_Disease_Msg_ScorchedPlague_Cured
1012You have contracted Scorched PlagueSURV_Disease_Msg_ScorchedPlague_Initial
1013You are suffering from Scorched Plague.SURV_Disease_Msg_ScorchedPlague_Repeated
1014You've recovered from Shell Shock!SURV_Disease_Msg_ShellShock_Cured
1015You have contracted Shell ShockSURV_Disease_Msg_ShellShock_Initial
1016You are suffering from Shell ShockSURV_Disease_Msg_ShellShock_Repeated
1017You've recovered from Sludge Lung!SURV_Disease_Msg_SludgeLung_Cured
1018You have contracted Sludge LungSURV_Disease_Msg_SludgeLung_Initial
1019You are suffering from Sludge LungSURV_Disease_Msg_SludgeLung_Repeated
1020You've recovered from Snot Ear!SURV_Disease_Msg_SnotEar_Cured
1021You have contracted Snot EarSURV_Disease_Msg_SnotEar_Initial
1022Suffering from Snot EarSURV_Disease_Msg_SnotEar_Repeated
1023You've recovered from Swamp Gas!SURV_Disease_Msg_SwampGas_Cured
1024You have contracted Swamp GasSURV_Disease_Msg_SwampGas_Initial
1025Suffering from Swamp GasSURV_Disease_Msg_SwampGas_Repeated
1026You've recovered from Swamp Itch!SURV_Disease_Msg_SwampItch_Cured
1027You have contracted Swamp ItchSURV_Disease_Msg_SwampItch_Initial
1028Suffering from Swamp ItchSURV_Disease_Msg_SwampItch_Repeated
1029You've recovered from Weeping Sores!SURV_Disease_Msg_WeepingSores_Cured
1030You have contracted Weeping SoresSURV_Disease_Msg_WeepingSores_Initial
1031You are suffering from Weeping SoresSURV_Disease_Msg_WeepingSores_Repeated
1032You've recovered from The Woopsies!SURV_Disease_Msg_Woopsies_Cured
1033You have contracted The WoopsiesSURV_Disease_Msg_Woopsies_Initial
1034Suffering from The WoopsiesSURV_Disease_Msg_Woopsies_Repeated
1035You are Well FedSURV_HungerThreshold_Msg_0_WellFed
1036You are FedSURV_HungerThreshold_Msg_1_Fed
1037You are HungrySURV_HungerThreshold_Msg_2_Hungry
1038You are FamishedSURV_HungerThreshold_Msg_3_Famished
1039You are StarvingSURV_HungerThreshold_Msg_4_Starving
1040You feel Well Tuned.SURV_InstrumentWellTuned
1041You feel Rested.SURV_SleepWellRestedMessage
1042You feel Well Rested.SURV_SleepWellRestedMessage2
1043You are Well HydratedSURV_ThirstThreshold_Msg_0_WellHydrated
1044You are HydratedSURV_ThirstThreshold_Msg_1_Hydrated
1045You are ThirstySURV_ThirstThreshold_Msg_2_Thirsty
1046You are ParchedSURV_ThirstThreshold_Msg_3_Parched
1047You are DehydratedSURV_ThirstThreshold_Msg_4_Dehydrated
1048Resource Collector currently contains %.0f Steel.TempResourceCollectorMessage
1049You've been joined by a follower. Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services. Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects. To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following.TempTutorialCommandModeMessage01
1050Ballot issuedTEMP_EN06_BallotCollectedMessage
1051DESIGNER NOTE! Warning! Warning! Debate will be ending soon!TEMP_EN06_DebateEndingWarning
1052DESIGNER NOTE! At this point, music would kick on in the space, drawing in a fresh wave of enemies! Get ready!TEMP_EN06_MusicPlaying
1053ClosedterminalHackedDoorStatusClosed
1054LockedterminalHackedDoorStatusLocked
1055OpenterminalHackedDoorStatusOpen
1056UnlockedterminalHackedDoorStatusUnlocked
1057terminalHackedStatusError
1058ERROR - CATASTROPHIC DAMAGETerminalRobotStatusDead
1059OFFLINETerminalRobotStatusOffline
1060ONLINETerminalRobotStatusOnline
1061ERROR - CATASTROPHIC DAMAGEterminalTurretStatusDead
1062OFFLINEterminalTurretStatusOffline
1063ONLINEterminalTurretStatusOnline
1064ERROR - CATASTROPHIC DAMAGEterminalTurretStatusSomeDead
1065etavitcATestActivateTextOverride1
1066hsuPTestActivateTextOverride2
1067Push the buttons in order from left to right...TestBryanFailMessage
1068Testing Button Art Display: [Start], [Pipboy], [VATS], [PrimaryAttack], [SecondaryAttack], [QuickkeyUp], [QuickkeyDown], [QuickkeyLeft], [QuickkeyRight]TestButtonTag
1069Hit W (or move forward) to exit chair as if you have exiting the Face Gen Menu.TestCharGenStartingAnimMessage
1070Danny Test MessageTestDannyMessage
1071This is the Reaper Bot mainframe. If left undamaged it will continue to pump out psychotic robots.TestFarmRobot01DestroyMessage
1072You're using a Gamepad.TestGamepad01
1073You're using a Keyboard and Mouse.TestGamepad02
1074Test global radio message textTestKurtGlobalRadioName
1075nottuBTestNameOverride1
1076Sorry, you only hit %.0f of the %.0f required targets. Try again!TestTrevorFailureMessage
1077Good job! You successfully hit the required amount of %.0f targets with a total of %.0f!TestTrevorSuccessMessage
1078Every time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder].Test_HelpAddiction
1079While wielding a gun, hold [SecondaryAttack] to aim. Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target. Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it. A variety of gun mods can affect your ability to aim. - Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification For more information about mods, see the "Mods" entry.Test_HelpAiming
1080Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight]. Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.Test_HelpArmorPC
1081Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right]. Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.Test_HelpArmorXbox
1082Press [PrimaryAttack] to attack with a gun or melee weapon. Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon. Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun. Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger. Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed. To draw your weapon again, press [PrimaryAttack].Test_HelpAttacking
1083You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory. Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.Test_HelpBarterPC
1084You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger]. You can also filter either inventory by item type by pressing [Left] or [Right]. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.Test_HelpBarterXbox
1085With a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.Test_HelpBlocking
1086Help Chargen Race Text Goes Here.TEST_HelpChargenRace
1087Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpChemistryStationPC
1088Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpChemistryStationXbox
1089Components are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].TEST_HelpComponents
1090The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.TEST_HelpContainerPC
1091The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger]. To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. You can filter both your inventory or the container's by item type by pressing [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.TEST_HelpContainerXBox
1092Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpCookingPC
1093Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpCookingXbox
1094There are a number of actions that the decent people of the Commonwealth consider crimes. If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you. The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you. The following actions trigger immediate hostility if detected: - Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime. If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds.TEST_HelpCrime
1095Finding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu. The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes). If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks.TEST_HelpDifficulty
1096Doctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.TEST_HelpDoctors
1097Dogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.TEST_HelpDogmeat
1098As you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the WorkshopTEST_HelpExperiencePoints
1099Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.Test_HelpGrenadesAndMinesPC
1100Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.Test_HelpGrenadesAndMinesXbox
1101The Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods. Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore. Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway. Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee. Sleeping also fully restores any lost health and limb damage.TEST_HelpHealing
1102Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit.TEST_HelpHolotapeGamesPC
1103Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit.TEST_HelpHolotapeGamesXbox
1104Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.TEST_HelpHolotapesPC
1105Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.TEST_HelpHolotapesXbox
1106During combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.TEST_HelpLimbDamage
1107To attack with a melee weapon, press [PrimaryAttack]. Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked. To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking. Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor.TEST_HelpMeleeCombat
1108Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Select an item to mod with [Click]. You can also move between items with [Up] and [Down] or via the mouse wheel. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Click]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpModdingStationsPC
1109Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Move between items with [LeftStick]. To select an item, press [Accept]. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Accept]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.TEST_HelpModdingStationsXbox
1110To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.TEST_HelpPickpocketingPC
1111To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.TEST_HelpPickpocketingXbox
1112Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel. You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, highlight it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the objective you'd like to toggle with [Click]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.Test_HelpPipBoyDataPC
1113Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right. You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, select it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, select the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.Test_HelpPipBoyDataXbox
1114The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls Use [Click] to equip or use an item. To drop an item from your inventory, highlight it with the cursor and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.Test_HelpPipBoyInventoryPC
1115The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept]. To drop an item from your inventory, select it and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept]. To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.Test_HelpPipBoyInventoryXbox
1116Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].Test_HelpPipBoyRadioPC
1117Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].Test_HelpPipBoyRadioXbox
1118The Stat tab contains information on your current status, SPECIAL attributes, and perks. Status In the Status section, you can find your: - Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy. See the "Limb Damage" entry for more information on the effects of crippling. The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out. If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway. Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you. SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties. PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks.Test_HelpPipBoyStats01
1119Scrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations. To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods. You cannot scrap Legendary items. To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory.Test_HelpScrapping
1120Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].TEST_HelpVertibirdsPC
1121Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].TEST_HelpVertibirdsXbox
1122Pass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait. Unlike sleeping in a bed, waiting does not restore lost health or limb damage. You cannot wait while enemies are nearby.TEST_HelpWaiting
1123The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.TEST_HelpWeaponsPC
1124The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.TEST_HelpWeaponsXbox
1125Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally - Use the mouse wheel to move the object to move the object vertically - Hold [Activate] and use the mouse wheel to move the object closer or farther away - While holding [Activate], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.TEST_HelpWorkshopMenuPC
1126Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [_Dpad_None]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Use [LTrigger]/[RTrigger] to rotate the object horizontally - Hold [Accept] and use [LeftStick] to move the object closer or farther away - Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically - While holding [Accept], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.TEST_HelpWorkshopMenuXbox
1127While you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements. The bar at the top of the Workshop menu summarizes the current state of your workshop settlement: People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details. Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy. Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy. Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area. Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement. Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy. Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers. For more in-depth information on Happiness, see the "Workshop - Happiness" entry. Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy. All the following resources will be placed into your workshop's inventory: - Surplus food and water production - Scavenging production from Scavenging Stations and otherwise unassigned settlers - Income from stores Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements. To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement. The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.Test_HelpWorkshopResourcesSettlements
1128Your settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness. The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement. The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines). Defense The higher your settlement's overall defense value, the happier your settlers will be. Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc. Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy.Test_HelpWorkshopSettlementHappiness
1129Certain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.Test_HelpWorkshopWorkers
1130Success! You got this terminal's test message. Look at you.TEST_Kurt02_TerminalAliasTestMessage
1131This is a test of the tutorial system. This is only a test. If this were a real tutorial, you would recieve important information.test_Player_Tutorial_msg_Test
1132For additional guidance, see "Surviving Your First Day" in the help menu.TEST_SURV_Tutorial_msg_AdditionalHelp
1133Boil Dirty Water by cooking it at a Cooking Station.TEST_SURV_Tutorial_msg_BoilWater
1134To build things, aim your reticule at your C.A.M.P., press [Activate], navigate to the Crafting category [LBumper]/[RBumper], build by pressing [Activate].TEST_SURV_Tutorial_msg_BuildCookingStation
1135You need to eat to stay fed. You will learn basic cooking recipes when you pick up raw food. Collect raw food by killing animals and looting meat from their corpses, and foraging plants for fruits and vegetables. Don't it eat yet. Cook it first.TEST_SURV_Tutorial_msg_CollectFood
1136You can collect herbs and plant leaves and boil in water to create tea, and more importantly, healing salves! Collect Bloodleaf, Soot Flower, and Boiled Water.TEST_SURV_Tutorial_msg_CollectHealingSalveIngredients
1137You need to drink water to stay hyrdated. Collect Water by looking at a water source and pressing [Activate]. Water sources include lakes, rivers, water pumps, and drinking fountains. Don't drink it yet. Boil it first.TEST_SURV_Tutorial_msg_CollectWater
1138Raw meats have varying risk of disease. Raw fruits and vegetables have lower risk of than meat. Cooking removes all risk. Cook food at a Cooking Station.TEST_SURV_Tutorial_msg_CookFood
1139Find or create a Cooking Station at your C.A.M.P., press [Activate], browse recipes using [LStick\/[RStick] and [Activate] to cook.TEST_SURV_Tutorial_msg_CookingStation
1140You can quickly run out of stimpaks and other healing items. You should craft healing salves in preperation. You can create healing salves at Cooking Stations and Chemistry Stations using various herbs collected from foraging certain plants.TEST_SURV_Tutorial_msg_CraftHealingSalve_1
1141To create a Healing Salve you will need to have foraged Soot Flower and Blood Leaf, and created Boiled Water, and then use a Cooking Station or Chemistry station to create the Healing Salve.TEST_SURV_Tutorial_msg_CraftHealingSalve_2
1142To exit the Vault, follow the Quest Target. It displays on your compass to tell you what direction to travel in.TEST_SURV_Tutorial_msg_ExitVault
1143To listen to a holotape, open your Pip-Boy [Pipboy], change to the INV tab [LTrigger]/[RTrigger], and the MISC category [Left]/[Right], and selet the holotape [LeftStick], and equip it [Activate].TEST_SURV_Tutorial_msg_ListenHolotape
1144To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [LeftBumper]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.TEST_SURV_Tutorial_msg_PlaceCamp
1145B B B B B B B B B B B BTEST_SURV_Tutorial_msg_TESTB
1146Camera TabTest_Tut02_Sign101
1147Filters TabTest_Tut02_Sign102
1148Frame TabTest_Tut02_Sign103
1149Photomode IntroTest_Tut02_Sign104
1150Portrait TabTest_Tut02_Sign105
1151Sun TabTest_Tut02_Sign106
1152Adjust the Field of View, View Roll, or Depth of View using the [D-Pad] for that perfect dramatic look! Change tabs with [LB] and [RB] for even more options. Hit [Tab] to end Photomode, or [A] to take your snapshot!TEST_Tutorial_Photomode_CameraTab_Console
1153Say cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!TEST_Tutorial_Photomode_CameraTab_PC
1154In the Filters tab, browse through a wide variety of overlays by using the [D-Pad]. Want to start all over? Hit [Y] to Reset!TEST_Tutorial_Photomode_FiltersIcon_Console
1155In the Filters tab, browse through a wide variety of overlays by using the [Arrow Keys]. Want to start all over? Hit [R] to Reset!TEST_Tutorial_Photomode_FiltersIcon_PC
1156Need a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!TEST_Tutorial_Photomode_FrameIcon_Console
1157Need a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!TEST_Tutorial_Photomode_FrameIcon_PC
1158Say cheese! Take a picture to remember this historic event! Open your map [Start] and go to the main menu [Start]. Then select Photomode to get your camera ready!TEST_Tutorial_Photomode_HowTo_Console
1159Say cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!TEST_Tutorial_Photomode_HowTo_PC
1160Express yourself! Adjust your pose or facial expression with the [D-Pad]. Take a Character Pic for your profile by hitting the [Right Stick] or remove your character from the image entirely and focus on the scenery.TEST_Tutorial_Photomode_PortraitTab_Console
1161Express yourself! Adjust your pose or facial expression with the [Arrow Keys]. Take a Character Pic for your profile by hitting [Space] or remove your character from the image entirely and focus on the scenery.TEST_Tutorial_Photomode_PortraitTab_PC
1162You can even fine-tune the coloration of the image yourself by using the [D-pad] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.TEST_Tutorial_Photomode_SunTab_Console
1163You can even fine-tune the coloration of the image yourself by using the [Arrow Keys] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.TEST_Tutorial_Photomode_SunTab_PC
1164The button isn't functioning.ToggleButtonInactiveMessage
1165This tripwire cannot be disarmed.TrapMessageCannotDisarm
1166DisarmTrapMessageDisarm
1167TriggerTrapMessageTrigger
1168Test Radio Station MessageTut02_RadioStationName
1169To equip an item as a favorite, press [PipBoy].TutorialAddHotkeys01Message
1170Select the item you wish to favorite in your inventory and press [RShoulder].TutorialAddHotkeys02aMessage
1171On the Inventory (INV) tab, you can favorite items by pressing [RShoulder].TutorialAddHotkeys02Message
1172Choose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept].TutorialAddHotkeys03Message
1173Highlight a slot for your item in the Favorites menu and press [Click].TutorialAddHotkeys03Message_MK
1174Press [PrimaryAttack] to attack.TutorialAttackMessage
1175Move between items using [Up] and [Down].TutorialBarter01
1176Use [Click] to select items.TutorialBarter01_MK
1177Press [LTrigger] to enter your inventory and select items to sell. Items you're offering will appear at the top of the merchant's inventory.TutorialBarter02
1178To sell an item, select it from your inventory with [Click]. Items you're offering will appear at the top of the merchant's inventory.TutorialBarter02_MK
1179The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).TutorialBarter03
1180The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).TutorialBarter03_MK
1181To filter an inventory by item type, press [Left] or [Right].TutorialBarter04
1182To filter by item type, move your cursor over an inventory and press [Left] or [Right].TutorialBarter04_MK
1183Press [SecondaryAttack] to block.TutorialBlockMessage
1184Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities.TutorialCaution01
1185Press [Activate] to have Dogmeat move, attack, or collect items.TutorialCommandDogmeatMessage_OLD
1186Press [Activate] to have your companion move, attack, or collect items.TutorialCommandDogMessage_OLD
1187Press [Activate] to have your companion move, attack, or activate objects.TutorialCommandMessage_OLD
1188Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects.TutorialCooking00
1189Use [LeftStick] to move between item categories.TutorialCooking01
1190Use [Click] to select an item category.TutorialCooking01a_MK
1191Select an item category with [Forward] and [Back], then press [Activate], or use [Click].TutorialCooking01_MK
1192Press [Activate] to select a category.TutorialCooking02
1193Or use [Forward] or [Back] to move between entries.TutorialCooking02_MK
1194Crafting a recipe requires ingredients.TutorialCooking03
1195Select a recipe and press [Activate] to instantly make it from any available ingredients.TutorialCooking04
1196Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or in storage at this crafting station.TutorialCooking04a
1197Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this bench.TutorialCooking04_Ch
1198Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this cooking station.TutorialCooking04_Ck
1199If you don't have the necessary ingredients, press [YButton:19] to tag a recipe. Ingredients for that recipe will now appear in the world with a magnifying glass.TutorialCooking06
1200CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.TutorialCookingTotal
1201CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.TutorialCookingTotal_MK
1202Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted.TutorialCooking_Chems00
1203Your arm has been crippled, making it harder to aim! Use a Stimpak to heal your limb!TutorialCripple01_Arm
1204Your arm has been crippled, making it harder to aim! Find a Stimpak to heal your limb!TutorialCripple01_Arm_NoStim
1205Your head has been crippled! Restore your vision by healing yourself with a Stimpak!TutorialCripple01_Head
1206Your head has been crippled! Restore your vision by healing yourself with a Stimpak!TutorialCripple01_Head_NoStim
1207Your leg has been crippled, preventing you from running! Heal your limb with a Stimpak!TutorialCripple01_Leg
1208Your leg has been crippled, preventing you from running! Heal your limb with a Stimpak!TutorialCripple01_Leg_NoStim
1209Your torso has been crippled, slowing your Action Point recovery! Use a Stimpak to heal yourself!TutorialCripple01_Torso
1210Your torso has been crippled, slowing your Action Point recovery! Find a Stimpak to heal yourself!TutorialCripple01_Torso_NoStim
1211All attacks have a damage type - ballistic, energy, radiation, or poison.TutorialDamageTypes
1212Equipping armor will increase your Damage Resistance against certain damage types, but not others.TutorialDamageTypes01
1213Drinking water restores health. Drinking unpurified water causes radiation damage.TutorialDrinkWaterMessage
1214Press [VATS] to target enemies in V.A.T.S.TutorialEnterVATSMessage
1215Approach an enemy and press [VATS] to use V.A.T.S.TutorialEnterVATSMessageNoGun
1216Press [Pipboy] to stop issuing commands.TutorialExitCommandMessage
1217Press [Cancel] to exit the Pip-Boy. To enter, press [Pipboy].TutorialExitPipboyMessage
1218Highlight a facial feature to sculpt using [LeftStick].TutorialFacegen01
1219Highlight a facial feature and press [Click] to make adjustments.TutorialFaceGen01_MK
1220Press [Accept] to sculpt the highlighted feature.TutorialFacegen02
1221Use [RightStick] to look around.TutorialFaceGen03
1222Move the mouse while holding [Mouse2] to look around.TutorialFaceGen03_MK
1223From the Maps tab, select a map marker and press [Accept] to fast travel to that location.TutorialFastTravel01
1224From the Maps tab, select a map marker with [Click] to fast travel to that location. Hold [Click] and drag to adjust your view.TutorialFastTravel01_MK
1225Press [Accept] anywhere on the map to add a custom marker.TutorialFastTravel02
1226[Click] anywhere on the map to add a custom marker.TutorialFastTravel02_MK
1227You may now fast travel to and from Railroad HQ.TutorialFastTravelRRHQ
1228Hold [PrimaryAttack] to charge your Gauss Rifle. Fully charged shots do maximum damage.TutorialGaussRifle01
1229To throw grenades or place mines, equip them in the Pip-Boy, then hold and release [Melee].TutorialGrenades01
1230Hold and release [Melee] to throw grenades or place mines.TutorialGrenadesReminder
1231Use [LeftStick] to choose a potential password.TutorialHacking01
1232Select a potential password with [Click].TutorialHacking01_MK
1233Press [Accept] to enter it.TutorialHacking02
1234Press [Click] to select it.TutorialHacking02_MK
1235The number next to "Likeness" indicates how many letters in your selection match letters in the terminal's password.TutorialHacking03
1236HACKING Select a potential password with [LeftStick]. Press [Accept] to enter it. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.TutorialHackingTotal
1237HACKING Select a potential password with [Click]. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.TutorialHackingTotal_MK
1238Press [_Dpad_None] to view your available favorited items.TutorialHotkeysHoldMessage
1239Press [Quickkeys] to view your available favorited items.TutorialHotkeysHoldMessage_MK
1240Select a favorited item with [QuickkeyLeft] or [QuickkeyRight]. Then press [Accept] to use it.TutorialHotkeysMessage_GunBaton
1241Press [Quickkey3] or [Quickkey4] to use a favorited item.TutorialHotkeysMessage_GunBaton_MK
1242Select a favorited item with [QuickkeyLeft], [QuickkeyDown], or [QuickkeyRight]. Then press [Accept] to use it.TutorialHotkeysMessage_GunStimBaton
1243Press [Quickkey3], [Quickkey10], or [Quickkey4] to use a favorited item.TutorialHotkeysMessage_GunStimBaton_MK
1244Select a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it.TutorialHotkeysMessage_GunStims
1245Press [Quickkey10] or [Quickkey4] to use a favorited item.TutorialHotkeysMessage_GunStims_MK
1246Select a favorited item with [QuickkeyLeft] or [QuickkeyDown]. Then press [Accept] to use it.TutorialHotkeysMessage_StimsBaton
1247Press [Quickkey3] or [Quickkey10] to use a favorited item.TutorialHotkeysMessage_StimsBaton_MK
1248Hold [SecondaryAttack] to aim your gun.TutorialIronSights
1249With a gun equipped, you can hold [SecondaryAttack] to aim.TutorialIronSightsNoGun
1250To jetpack, press and hold [Jump] while in the air. Jetpack use consumes your Fusion Core's charge.TutorialJetpack
1251Press [Accept] to jump from the Vertibird.TutorialJumpFromVertibird
1252Press [ReadyWeapon] to load items into the Junk Jet.TutorialJunkJet01
1253Hold [PrimaryAttack] to charge your shot. Fully charged shots do maximum damage.TutorialJunkJet02
1254Laser Muskets can be charged by pressing [ReadyWeapon] repeatedly. The more charges, the higher the damage.TutorialLaserMusket01
1255[RotatePick] to move the bobby pin.TutorialLockpick01
1256Move the mouse to adjust the bobby pin.TutorialLockpick01MK
1257[RotateLock] to turn the screwdriver.TutorialLockpick02
1258If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.TutorialLockpick03
1259If the lock resists, release [RotateLock] and use the mouse to reposition the bobby pin.TutorialLockpick03MK
1260[RotateLock] to attempt to open the lock again.TutorialLockpick04
1261LOCKPICKING Adjust the bobby pin with [RotatePick]. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.TutorialLockpickTotal
1262LOCKPICKING Move the mouse to adjust the bobby pin. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and reposition the bobby pin.TutorialLockpickTotal_MK
1263Weapons are still available in the Vault.TutorialNoWeaponsMessage
1264To pickpocket, press [Sneak], approach a target and press [Activate]. Be sure you're hidden before stealing anything.TutorialPickpocket01
1265While pickpocketing, looking through your target's inventory will not cause them to become hostile.TutorialPickpocket02
1266If you attempt to take something and are detected, local guards and friends of your victim will attack.TutorialPickpocket03
1267Press [PipBoy] to bring up the Pip-Boy.TutorialPipboyMessage
1268Change tabs with [RTrigger] or [LTrigger].TutorialPipboyNavigation
1269Change sections with [Right] or [Left].TutorialPipboyNavigation01
1270Select a tab with [Click].TutorialPipboyNavigation_MK
1271Change sections with [StrafeLeft] and [StrafeRight].TutorialPipboyNavigation_MK01
1272All radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.TutorialPipboyRadio
1273Hold [Activate] to exit Power Armor.TutorialPowerArmorExitMessage
1274When your Fusion Core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move at a reduced rate.TutorialPowerArmorLowCore01Message
1275Find a new Fusion Core to recharge your armor.TutorialPowerArmorLowCore02AMessage
1276Find a new Fusion Core to restore your power level.TutorialPowerArmorLowCore02Message
1277If you have a fresh core in your inventory, it will be swapped out automatically when your current core is emptied.TutorialPowerArmorLowCore03AMessage
1278Your Power Armor's Fusion Core is low!TutorialPowerArmorLowCoreMessage
1279This Power Armor has no Fusion Core, slowing its movement. Find a Fusion Core to repair it.TutorialPowerArmorNoCoreMessage
1280Power Armor reduces incoming damage and prevents all damage from falling.TutorialPowerArmorNoDamageMessage
1281Power Armor runs on Fusion Cores. Moving quickly and using Power Attacks or V.A.T.S. will reduce your Fusion Core's charge.TutorialPowerArmorNoDamageMessage02
1282Power Armor runs on Fusion Cores. When your core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move more slowly.TutorialPowerArmorNoDamageMessage03
1283This suit is missing a Fusion Core. Without a core, you will move more slowly, cannot use Power Attacks, or attack in V.A.T.S.TutorialPowerArmorNoDamageMessage03NoCharge
1284Repair it at a Power Armor workbench or replace it in the Pip-Boy.TutorialPowerArmorPanelDamage01Message
1285Damaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy.TutorialPowerArmorPanelDamageMessage
1286Replace armor sections or fusion cores by moving them into your Power Armor.TutorialPowerArmorTransferMenu
1287Power Armor stations allow you to build mods to improve your Power Armor and repair damaged armor pieces.TutorialPowerArmorWorkbench00
1288Use [LeftStick] to move between Power Armor pieces.TutorialPowerArmorWorkbench01
1289Use [Click] to select a Power Armor piece to modify.TutorialPowerArmorWorkbench01_MK
1290Press [Accept] to select a piece to modify.TutorialPowerArmorWorkbench02
1291Or navigate between pieces using [Forward] or [Back].TutorialPowerArmorWorkbench02_MK
1292To add or remove mods from a piece, select a slot and press [Activate].TutorialPowerArmorWorkbench03
1293Select a slot to view its available mods. Each slot can only support one mod at a time.TutorialPowerArmorWorkbench03a
1294To add or remove mods from a piece, select a slot with [Click].TutorialPowerArmorWorkbench03_MK
1295You must exit your Power Armor before modifying it. Hold [Activate] to exit.TutorialPowerArmorWorkbenchExitArmor
1296Find a suit of Power Armor to use this modding station.TutorialPowerArmorWorkbenchFindArmor
1297Press [Melee] to power attack.TutorialPowerAttackMessage
1298You've taken radiation damage!TutorialRadDamage01
1299Radiation damage reduces your max health.TutorialRadDamage02
1300Visit a doctor or use RadAway to restore health lost to rads.TutorialRadDamage03
1301You've taken radiation damage, reducing your max health! Visit a doctor or use RadAway to restore health lost to rads.TutorialRadDamageTotal
1302Press [ReadyWeapon] to reload a gun.TutorialReloadMessage
1303While wielding a gun, press [ReadyWeapon] to reload.TutorialReloadNoGunMessage
1304Visit a workbench, Power Armor station, or workshop to redeem your shipment.TutorialShipmentItem
1305At times, people will withhold information or caps. You can attempt to persuade them into sharing both.TutorialSpeechChallenge
1306The difficulty of successfully persuading someone is indicated by color: yellow - easy, orange - medium, red - hard.TutorialSpeechChallenge01
1307To improve the chances of successful persuasion, increase your Charisma.TutorialSpeechChallenge02
1308Press [Sprint] to sprint.TutorialSprinting
1309Press [Sneak] to sneak. While hidden, you do increased damage.TutorialStealth01
1310Move slowly, avoid bright light, and use melee attacks to remain undetected.TutorialStealth02
1311Avoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected.TutorialStealth02_MK
1312Stimpaks restore 30% of your max health, heal damaged limbs, and can be favorited for quick use.TutorialStimpaks01
1313Craft ammo for the Syringer at a Chemistry station.TutorialSyringer01
1314To load ammo into your Syringer, equip it and press [ReadyWeapon].TutorialSyringer02
1315You've been locked out of this terminal! It will reset after 10 seconds.TutorialTerminalLockout
1316Hold [TogglePOV] and move [Rightstick] up and down to adjust your view.TutorialVanityCam
1317Use the mouse wheel to adjust your view.TutorialVanityCam_MK
1318To mark a target for attack, press [Pick]. Guns can target specific limbs with [Leftstick]. Melee weapons cannot target limbs.TutorialVATS01
1319To mark a target for attack, highlight it with the cursor and press [Click]. Guns can target specific limbs. Melee weapons cannot.TutorialVATS01_MK
1320Switch to nearby enemies with [RightStick]. Press [Accept] to execute your attacks.TutorialVATS02
1321Switch to nearby enemies with [NextTarget] or [PrevTarget]. Press [Activate] to execute your attacks.TutorialVATS02_MK
1322Attacking in V.A.T.S. comsumes action points.TutorialVATS03
1323Successful V.A.T.S. attacks add to your "Crit" meter. Once your Crit meter is filled, press [Jump] while firing to unleash a devastating attack.TutorialVATS04
1324Press [Cancel] to exit V.A.T.S.TutorialVATS05
1325To select a destination for the Vertibird, press [PipBoy].TutorialVertibirdFastTravel01
1326Open the Map tab and select a destination for the Vertibird with [Activate].TutorialVertibirdFastTravel02
1327Open the Map tab and select a destination for the Vertibird with [Click].TutorialVertibirdFastTravel02_MK
1328To perform melee attacks while wielding a gun, press [Melee].TutorialWeaponBashMessage
1329Use workbenches to improve your gear by attaching or building mods.TutorialWorkbench00
1330Use [LeftStick] to move between items.TutorialWorkbench01
1331Use [Click] to select an item to modify.TutorialWorkbench01_MK
1332Move between items with [LeftStick].TutorialWorkbench01_PA
1333Press [Activate] to select an item to modify.TutorialWorkbench02
1334Or navigate between items using [Forward] or [Back] or the mouse wheel.TutorialWorkbench02_MK
1335To add or remove mods from an item, select a slot and press [Activate].TutorialWorkbench03
1336To add or remove mods from an item, select a slot with [Click].TutorialWorkbench03_MK
1337Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks.TutorialWorkbench04
1338Use [RightStick] to scroll the components list for any mod.TutorialWorkbench04a
1339Use the mouse wheel to scroll the components list for any mod.TutorialWorkbench04a_MK
1340If you have all the components required for a mod, press [Activate] to craft it. This will automatically consume the required items.TutorialWorkbench05
1341Or press [Accept] to select the objects you wish to scrap.TutorialWorkbench06
1342If you're lacking required components, press [YButton:19] to tag a mod. Items containing components for that mod will now appear in the world with a magnifying glass.TutorialWorkbench07
1343Modding and crafting stations in workshop locations will automatically share items you store in them, but only if you've unlocked the workshop in their location.TutorialWorkbenchSharing
1344MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod and press [Activate] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.TutorialWorkbenchTotal
1345MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod with [Click] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.TutorialWorkbenchTotal_MK
1346Hold [SecondaryAttack] to aim. Press [PrimaryAttack] to shoot.Tutorial_AimAndAttack
1347Ammo can be crafted at a Tinker's Workbench, bought from Robot Vendors, or traded for with other players.Tutorial_Ammo
1348Equip Armor by opening your Pip-Boy and going to Item -> Apparel.Tutorial_Armor
1349Armor Condition degrades as you take damage.Tutorial_ArmorCondition
1350Repairs are made at the Armor Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.Tutorial_ArmorConditionExtra
1351Armor in Nuclear Winter comes in a complete set that includes arm, chest and leg protection.Tutorial_Babylon_Armor
1352Bobbleheads and Magazines are used automatically when acquired and will remain active for the current round of Nuclear Winter.Tutorial_Babylon_BobbleMags
1353You can place your C.A.M.P. anywhere in Nuclear Winter.Tutorial_Babylon_Camp
1354In Nuclear Winter, items are automatically added to your favorite wheel when they're picked up.Tutorial_Babylon_FavoriteWheel
1355Welcome to Nuclear Winter! Your goal is to be the last survivor.Tutorial_Babylon_FirstTime
1356You are no longer protected. You are visible and can take damage.Tutorial_Babylon_GhostModeEnd
1357This protection is disabled if you pick items up, interact with objects or try to damage another player.Tutorial_Babylon_GhostModeInterrupt
1358You are spawned with a Stealth Boy activated and can't take damage for a short window of time.Tutorial_Babylon_GhostModeStart
1359ZAX has modified terminals in the area to provide bonuses to Nuclear Winter candidates with the Hacker Perk Card equipped.Tutorial_Babylon_Hacking
1360You have infinite Bobby Pins to lockpick containers in Nuclear Winter.Tutorial_Babylon_Lockpicking
1361Mutations will unlock more often in Nuclear Winter! However, they will only be active through the current match.Tutorial_Babylon_Mutations
1362You have found a Nuke Briefcase! Find four Nuke Codes to call in a nuclear strike!Tutorial_Babylon_NukeBriefcase
1363You have found a Nuke Code! With four Nuke Codes and a Nuke Briefcase you can call in a nuclear strike!Tutorial_Babylon_NukeCode
1364Overseer Rank allows you to access restricted areas and items scattered throughout Vault 51.Tutorial_Babylon_Overseer_Areas
1365You can increase your Nuclear Winter Overseer Rank by winning matches!Tutorial_Babylon_Overseer_Increase
1366Earning Overseer Rank gives unique recipes and blueprints to construct at any time.Tutorial_Babylon_Overseer_Unlock
1367Power Armor in Nuclear Winter is always equipped with a fully charged Fusion Core.Tutorial_Babylon_PowerArmor
1368Quick C.A.M.P. kits are used to instantly build defensive structures. Use a kit from your Pip-Boy or the Favorites wheel.Tutorial_Babylon_QuickCamp
1369Hold [Accept] to revive a teammate. Revival does not require a stimpak in Nuclear Winter.Tutorial_Babylon_Revive
1370The direction of a safe zone is marked on your compass. Move towards the marker to avoid being caught in the storm.Tutorial_Babylon_SafeZoneMarker
1371Place your marker on the map to select your spawn point. You and your team's spawn selections will be hidden from other players until the timer expires.Tutorial_Babylon_SpawnMap
1372Stimpaks can be used immediately by pressing [QuickkeyRight] to quick-use.Tutorial_Babylon_Stimpacks
1373The storm is approaching! Staying in the storm will damage your health and give you rads.Tutorial_Babylon_StormApproaching
1374The storm is dangerous and will increase in strength as the match progresses and the longer you remain inside it.Tutorial_Babylon_StormIncrease
1375VATS can only be used against creatures, not other players, in Nuclear Winter.Tutorial_Babylon_VATS
1376You have won Nuclear Winter! Your Overseer Rank has increased!Tutorial_Babylon_Winner
1377Press [SecondaryAttack] to block. Press [PrimaryAttack] to attack.Tutorial_BlockAndAttack
1378Press [Melee] to power attack.Tutorial_BlockAndAttackExtra
1379Damaging or stealing another player's property can cause you to become Wanted.Tutorial_BountyMSG
1380Open your Pip-Boy and press [LShoulder] once you're in the wilderness to build or relocate your C.A.M.P.Tutorial_CAMP
1381Build a C.A.M.P. after you leave the Vault. Open your Pip-Boy and press [LShoulder] once you're in the wilderness.Tutorial_CAMP_Keyboard
1382Activate your new C.A.M.P. or hold [TogglePOV] to start building.Tutorial_CAMP_Placed
1383Chems give you powerful buffs. They are temporary, and you can only have one Chem active at a time.Tutorial_Chems
1384Collectors will add resources to their inventory over time until they get full, as long as they are operational.Tutorial_Collector
1385Other players can steal from your collectors! Build locks on collectors and turrets to defend them.Tutorial_CollectorExtra
1386Collect water by walking up to a river, well, or water pump and pressing [XButton] when prompted.Tutorial_CollectWater
1387Turn Dirty Water into Boiled Water at a Cooking Station to remove the risk of Disease.Tutorial_CollectWaterExtra
1388Items with Components can be used for crafting.Tutorial_Component
1389Cooking recipes are unlocked by gathering new plants and meat. You can also learn from recipe books.Tutorial_Cooking
1390Daily Quests can be played again, once per day. They go away if you disconnect before completing them.Tutorial_DailyQuests
1391Armor has different values for physical, energy, and radiation resistance.Tutorial_DamageRes
1392Sealed headgear such as Gas Masks and Hazmat Suits prevent airborne disease from weather and hazards.Tutorial_DiseasePrevention_Inhalation
1393Hazmat Suits prevent waterborne diseases from swimming.Tutorial_DiseasePrevention_InWater
1394The Mire region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.Tutorial_DiseaseRiskLocation_Mire
1395The Ash Heap region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air.Tutorial_DiseaseRiskLocation_MTR
1396Drinks prevent Dehydration. Open your Pip-Boy and go to Item -> Aid.Tutorial_Drink
1397Press [QuickkeyDown] to open the Emotes Menu. Hold [Map] to open the Social Menu.Tutorial_Emotes
1398Press [Emotes] to open the Emotes Menu. Open the map [Map] and then press [RShoulder] to open the Social Menu.Tutorial_Emotes_Keyboard
1399Build a Stash Box at your C.A.M.P. to store excess items.Tutorial_Encumbered
1400Place your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].Tutorial_Encumbered_Extra
1401Place your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].Tutorial_Encumbered_Extra_Keyboard
1402Events are public quests that everyone in the area participates in!Tutorial_EventQuests
1403Complete objectives and everyone on the Event earns rewards! Or leave the area to exit the Event.Tutorial_EventQuests_Extra
1404You can fast travel to Events from your Map.Tutorial_FastTravelEvents
1405Favorite a weapon with [RShoulder]. Close the Pip-Boy and press [QuickkeyUp] to quickly access Favorites.Tutorial_Favorites
1406Favorite a weapon with [RShoulder]. Close the Pip-Boy and use the mouse wheel or the number keys to quickly access Favorites.Tutorial_Favorites_Keyboard
1407Eat to prevent Starvation. Open your Pip-Boy and go to Item -> Aid. Food can rot over time, so eat while it's good!Tutorial_Food
1408Hold and release [Melee] to throw grenades, mines, and throwing weapons.Tutorial_Grenade
1409Hacker, Expert Hacker, and Master Hacker each increase your skill by 1. Equip all 3 in order to hack level 3 terminals.Tutorial_HackerPerk
1410Guess the password. If you're wrong, the Likeness number shows you how many letters, in the right position, match the password.Tutorial_Hacking
1411Your Hunger meter drains over time. It becomes red when you are Famished.Tutorial_Hunger
1412Use [RotatePick] to move the bobby pin. Use [RotateLock] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.Tutorial_Lockpicking
1413Move the mouse to move the bobby pin. Use [W][A][S][D] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.Tutorial_Lockpicking_Keyboard
1414Picklock, Expert Picklock, and Master Picklock each increase your skill level by 1. Equip all 3 in order to pick level 3 locks.Tutorial_LockpickPerk
1415Use [Look] to turn your head. Press [Accept] to start sculpting.Tutorial_LooksMenu01
1416Hold [SecondaryAttack] and move the mouse to turn your head. Press [F] to start sculpting.Tutorial_LooksMenu01_Keyboard
1417Use [Move] to select an area to change.Tutorial_LooksMenu02
1418Move the mouse to select an area to change.Tutorial_LooksMenu02_Keyboard
1419You can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu.Tutorial_LooksMenu03
1420The flashing hexagons on the map are Events. Select one to travel there and join in!Tutorial_MapEvents
1421Hold and release [Melee] to place mines.Tutorial_Mines
1422Mission Quests can be completed multiple times, but only give rewards once per day.Tutorial_MissionQuests
1423Bedrolls and mattresses lying on the ground can carry Disease.Tutorial_msg_Disease_Bed
1424Diseased enemies can spread their Disease when they hit you.Tutorial_msg_Disease_Combat
1425Boil water before drinking it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.Tutorial_msg_Disease_Drink
1426Environmental hazards can carry Disease. Wear a Gas Mask or Hazmat Suit.Tutorial_msg_Disease_EnvironmentalHazard
1427Each Disease has unique penalties. Use Disease Cures, Antibiotics, or wait until the Disease expires on its own.Tutorial_msg_Disease_ExtraInfo
1428Cook raw food before eating it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.Tutorial_msg_Disease_Food
1429You have gained a Disease!Tutorial_msg_Disease_Generic
1430Moving in dirty water can cause Disease. Wear a Hazmat Suit or avoid entering water.Tutorial_msg_Disease_Swim
1431Traps can cause Disease when they hit you. Disarm traps or avoid them.Tutorial_msg_Disease_Trap
1432Bad weather can cause Disease. Stay indoors or wear a Gas Mask or Hazmat Suit.Tutorial_msg_Disease_Weather
1433You are Famished. Eat food to avoid negative effects.Tutorial_msg_Hunger_Famished
1434You are Starving! You will take damage and suffer penalties until you eat!Tutorial_msg_Hunger_Starving
1435Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.Tutorial_msg_MutationRads
1436A Serum has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.Tutorial_msg_MutationSerum
1437You can view your Mutation's effects by opening the Pip-Boy and going to Stat -> EffectsTutorial_msg_Mutation_ExtraInfo
1438You are Dehydrated! You will take damage and suffer penalties until you drink!Tutorial_msg_Thirst_Dehydrated
1439You are Parched. Drink to avoid negative effects.Tutorial_msg_Thirst_Parched
1440Resting in a bed slowly heals you. Rest long enough to gain a bonus effect! But be warned, mattresses lying on the ground can carry Disease.Tutorial_msg_UseFurniture_Bed
1441Playing instruments helps you relax. Play long enough to gain a bonus effect!Tutorial_msg_UseFurniture_Instrument
1442Use your Terminal to play Nuka Tapper.Tutorial_NukaTapper
1443Radioactive plant specimens decay over time. Use a Chemistry Station to convert specimens into stable, valuable items.Tutorial_NukeFlora
1444Hashed areas on the Nuked Target Map are "Protected Zones." Nukes can't be fired at these locations.Tutorial_NukeLaunchTarget
1445Build or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].Tutorial_OverseerCAMP
1446Build or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].Tutorial_OverseerCAMP_Keyboard
1447Take a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.Tutorial_Photomode_Chargen_Console
1448Take a photo! Use [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.Tutorial_Photomode_Chargen_PC
1449Take a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.Tutorial_Photomode_FirstTime_Console
1450Use [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.Tutorial_Photomode_FirstTime_PC
1451Access Photomode again by opening your Map [Map], then pressing [YButton].Tutorial_Photomode_OpenAgain_Console
1452Access Photomode again by opening your Map [Map], then pressing [YButton].Tutorial_Photomode_OpenAgain_PC
1453Press [Pipboy] to open your Pip-Boy.Tutorial_Pipboy
1454Hold [Pipboy] to turn your Pip-Boy Light on and off.Tutorial_PipboyLight
1455Use the Transfer menu to remove high level Power Armor pieces. You can then enter the Power Armor Frame.Tutorial_PowerArmorActivate
1456Power Armor runs on Fusion Cores. Without a charged core, you can't Run, Power Attack, or use V.A.T.S.Tutorial_PowerArmorBattery
1457Select the Power Armor Chassis and press [Accept] to Deploy or press [XButton] to forfeit ownership and Drop it.Tutorial_PowerArmorChassis
1458Deployed Power Armor can only be entered by you. Dropped Power Armor can be claimed by any Player.Tutorial_PowerArmorChassis_Extra
1459Power Armor increases your Strength, all forms of Damage Resistance, and makes you immune to falling damage.Tutorial_PowerArmorEnter
1460Hold [Activate] to exit the Power Armor at any time.Tutorial_PowerArmorEnter_Extra
1461Press [YButton] to collect your Power Armor Chassis. It will be added to your Inventory under Item -> Apparel.Tutorial_PowerArmorExit
1462Power Armor you own will also be recalled to your inventory if you leave the area, disconnect, or if enough time passes.Tutorial_PowerArmorExit_Extra
1463Your Pip-Boy is receiving a Priority Message. These will play automatically.Tutorial_PriorityMessage
1464Workshops contain their own building materials and access to rich resources. Build defenses and collectors!Tutorial_PublicWorkshop
1465Your claim to the Workshop is temporary. Other players can contest it, and your claim expires when you log out.Tutorial_PublicWorkshopExtra
1466In Adventure mode, players deal no damage to each other unless they are mutually hostile.Tutorial_PvPAggressor
1467You take reduced damage from other Players until you attack them back.Tutorial_PvPBeingAttacked
1468Radiation reduces your maximum Health. Use RadAway to cure it.Tutorial_Rads
1469Learn from Recipes and Plans to craft new items. Open your Pip-Boy and go to Item -> Notes.Tutorial_Recipe
1470If you find the same Recipe or Plan, reading it again does nothing, but it can be traded to other Players.Tutorial_RecipeExtra
1471Open your Pip-Boy and press [LShoulder] to build or relocate your C.A.M.P.Tutorial_RSVP03_Camp
1472Build a Cookfire for your C.A.M.P. by going to the Crafting category.Tutorial_RSVP03_Cooking
1473Moving your C.A.M.P. costs Caps, but fast travelling to the C.A.M.P. is free. Place it strategically!Tutorial_RSVP03_MoveCAMP
1474Build a Stash Box for your C.A.M.P. by going to the Containers category. Use it to safely store items.Tutorial_RSVP03_StashBox
1475Items put in a Stash Box are accessible from any other Stash Box in the world.Tutorial_StashBox
1476Each player can only see and access their own items from a Stash Box.Tutorial_StashBox_Extra
1477Stimpaks heal damage over time. Press [QuickkeyRight] to quick-use.Tutorial_Stimpak
1478Stimpaks heal damage over time. Press [Quickkey12] to quick-use.Tutorial_Stimpak_Keyboard
1479Scrapping an object you built returns half the component cost.Tutorial_StoreScrap
1480Stored objects can be freely rebuilt but count toward the Build Budget.Tutorial_StoreScrapExtra
1481The Team Leader can share quests. Teammates will see the Leader's quest objectives with a star icon next to them.Tutorial_Team
1482Helping the Team Leader complete starred objectives will earn you bonus rewards!Tutorial_TeamRewards
1483Terminals can hold Holotapes. Press [XButton] to eject the Holotape or load one.Tutorial_Terminals
1484Your Thirst meter drains over time. It becomes red when you are Parched.Tutorial_Thirst
1485Find Gunpowder in the world to craft bullets. Once you've found Gunpowder, you can craft it from the Chemistry Station.Tutorial_Tinker
1486Press [TogglePOV] to switch between first and third person.Tutorial_TogglePOV
1487Press [VATS] to activate V.A.T.S. Press [Melee] to Bash.Tutorial_VATS
1488Shooting in V.A.T.S. will hit based on the percentage. No need to aim!Tutorial_VATSMenu
1489V.A.T.S. consumes AP. You can't activate it when your AP is low.Tutorial_VATSMenuExtra
1490Concentrated Fire allows you to target limbs! Use [Look] to select them.Tutorial_VATS_ConcentratedFire_Console
1491Concentrated Fire allows you to target limbs! Use the mouse wheel to select them.Tutorial_VATS_ConcentratedFire_PC
1492Vault Missions have special rules. See the Help Menu for details.Tutorial_VaultMissionQuests
1493Weapon Condition degrades as they're used.Tutorial_WeaponCondition
1494Repairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.Tutorial_WeaponConditionExtra
1495Repairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.Tutorial_WeaponConditionExtra_Keyboard
1496Nuclear blast zones are full of radiation and dangerous weather. Equip a Hazmat Suit, Gas Mask, or Power Armor to prevent radiation, mutations, and diseases.Tutorial_WeatherPostNukeBlast
1497To make a higher story building, create a set of Stairs, then attach a Floor piece to the top of the Stairs.Tutorial_WorkshopFloor
1498Use [_Dpad_None] to select an object to build. Change categories with [LShoulder][RShoulder].Tutorial_WorkshopMenu
1499Hold [Accept] and use [Move] to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.Tutorial_WorkshopMenuExtra1
1500Hold [Accept] and move the mouse to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.Tutorial_WorkshopMenuExtra1_Keyboard
1501Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down.Tutorial_WorkshopMenuExtra2
1502Hold [Accept] and use the mouse scroll wheel to move the object up and down.Tutorial_WorkshopMenuExtra2_Keyboard
1503Use [Up][Down][Left][Right] to select an object to build. Change categories with [LShoulder][RShoulder].Tutorial_WorkshopMenu_Keyboard
1504You have learned the security station password.TW002SecurityPasswordMsg
1505Mad Dog MaloneTW003MadDogMaloneName
1506Mad Dog MaloneTW003SupermutantNames
1507Hunting target has been killed by someone else.TW004PrematureKill
1508Valve is already onTW005_AlreadySet
1509==================================== My name is: FREDDY WOOD In the event I am misbehaving, injured, or lost please contact: MISS ANNIE Status: REMOVED BY AUTHORIZED ADULT ENTITY Battery power: LOW ====================================TW007_ID_Message
1510==================================== KidSecure keeps your kids safe! S/N 132563 Made for: Freddy Wood Status: ERROR! ====================================TW007_ID_Off_Message
1511CLARKSBURG POST OFFICE Do not duplicate BOX 012 Postage GuaranteedTW007_Key_Message
1512ARTHUR WOOD Congratulations on your promotion dear. Love you, MollyTW007_LighterMessage
1513MISSING FREDERICK 'FREDDY' WOOD Age: 7 Height: 3'11" Weight: 51 lbs Description: Last seen at Wavy Willard's Water Park on October 17th, 2077, attending a birthday party. He has brown hair, green eyes and was last seen wearing a white t-shirt and brown shorts. If you or anyone you know has seen this boy, or has information about his whereabouts, please contact Miss Annie who is coordinating the search efforts in and around Wavy Willard's Water Park.TW007_Poster_Message
1514TEMP, need to add text hereTW007_WoodsEstate_Message
1515You have joined the Confederate attackers.TW009ConfederateJoinMsg
1516Confederate SoldierTW009ConfederateSoldierName
1517You have left a staging area and will not participate in the questTW009LeaveMsg
1518Soldiers at Prickett's Fort, you may now engage the enemy.TW009StartMsg
1519You have joined the Union defenders.TW009UnionJoinMsg
1520Union SoldierTW009UnionSoldierName
1521This grill is not ready.TW010GrillNotReadyMsg
1522WGRF GraftonTWGraftonRadioName
1523There is already a target hereTWZ03_AlreadyPlaced
1524Collect the paper targets firstTWZ03_NoTargets
1525You don't have any fertilizer to add.TWZ09_NoFertilizerMsg
1526You must equip a shovelTWZ13_NoShovelMsg
1527 has left the mission. Their items have been replaced.V94_1_PlayerRemovedMessage
1528Reactor Restart FailedV94_1_ReactorRestartFailedMessage
1529You already have this canister.V94_2_Green_BankPanelActivationFailureMessage
1530This sample is missing.V94_2_Green_SeedBankPanelActivationFailCanisterMissingMessage
1531You already have that canister.V94_2_Green_SeedBankPanelActivationFailHaveCanisterMessage
1532This requires a Vault 94 Resident ID Card.V94_2_IDCardReaderMessageNeedsCard
1533 has left the mission. Their items have been replaced.V94_2_PlayerRemovedMessage
1534%.0f Vault 94 ID Cards UsedV94_2_Vote_IDCardConsumedMultipleMessage
1535%.0f Vault 94 ID Card UsedV94_2_Vote_IDCardConsumedSingleMessage
1536You have already logged in.V94_3_Access_LoginFailure_HaveAlreadyLoggedIn
1537Your login attempt has timed out.V94_3_Access_LoginFailure_LoginHasTimedOut
1538This station is not accepting new logins.V94_3_Access_LoginFailure_MustLogInAtAvailableStation
1539You must use the scanner at the station where you swiped your ID Card.V94_3_Access_LoginFailure_MustLogInAtTheSameStation
1540You must swipe your ID Card before using the scanner.V94_3_Access_LoginFailure_MustLogInWithCardFirst
1541You must use the scanner to log in.V94_3_Access_LoginFailure_MustLogInWithScannerSecond
1542You already have a Vault 94 Security ID Card.V94_3_GearRoomIDCardCaseMessageHasCard
1543This requires a Vault 94 Maintainence ID Card.V94_3_IDCardReaderMessageNeedsCard
1544 has left the mission. Their items have been replaced.V94_3_PlayerRemovedMessage
1545You are not authorizedV96Msg_CentrifugeFailure
1546Sample Match DetectedV96Msg_CentrifugeSuccess
1547%.0f Research Credits Added.V96_1_Genetics_ResearchCreditsAddedMessage
1548 has left the mission. Their items have been replaced.V96_1_PlayerRemovedMessage
1549This requires a depleted Quantum Particle Cell.V96_1_QuantumCellPanelRequiresDepletedCellMessage
1550This requires a charged Quantum Particle Cell.V96_1_QuantumFieldGeneratorRequiresChargedCellMessage
1551This requires the correct chemical.V96_1_Research_MixingChemicalPanelRequiresCorrectChemical
1552This requires the correct chemical agent.V96_1_Research_SprinklerInjectionPortRequiresChemicalAgent
1553InsertV96_2_MainframeCoreActivateTextOverride_Insert
1554RemoveV96_2_MainframeCoreActivateTextOverride_Remove
1555This requires a reformatted Vault 96 Mainframe Core.V96_2_MainframeCorePanelRequiresMainframeCoreMessage
1556This requires an Infected Mainframe Core.V96_2_MainframeCoreReformatterRequiresInfectedMainframeCoreMessage
1557This workstation is off.V96_2_MainframeCoreReformatterTerminalInactiveMessage
1558 has left the mission. Their items have been replaced.V96_2_PlayerRemovedMessage
1559The system cannot store any more power.V96_2_Power_QuantumCellPanelAtMaxPowerMessage
1560This requires a Quantum Particle Cell.V96_2_Power_QuantumCellPanelRequiresCellMessage
1561This workstation is off.V96_2_Power_QuantumCellPanelTerminalInactiveMessage
1562You cannot sleep now.Vault111BedMessage
1563Please proceed.VaultSystemInitializationResumedAnnouncementMessage
1564Mission Timer Paused. Please wait...VaultSystemInitializationTimerPausedAnnouncementMessage
1565Mission Timer Resumed. Please proceed.VaultSystemInitializationTimerResumedAnnouncementMessage
1566Please wait...VaultSystemInitializationWaitAnnouncementMessage
1567Your teammate has been disconnected. Their items have been replaced.VaultSystemPlayerDisconnectedMessage
1568Mission Timer PausedVaultSystemRespiteZoneTimerPausedAnnouncementMessage
1569The Mission Timer is paused until you open this door. Ready to move on?VaultSystem_RespiteZoneExitConfirmationMessageBox
1570Unable to start the selected mission.VaultSystem_VaultMissionStartFailedMessage
1571The selected mission cannot be started at this time.VaultSystem_VaultMissionTerminal_MissionStartupFailedMessage
1572A vertibot has been sent to your location.VFTDispatchMessage
1573You cannot request more than one vertibot at a time.VFTInProgressMessage
1574The vertibot will be unable to land at the requested location.VFTNoLandingMessage
1575Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Wren, take this to my shop. Find all the pieces. -FS"W05_Message_Topo01
1576Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Barry, take this to my shop. Find all the pieces. -FS"W05_Message_Topo02
1577Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Jessica, take this to my shop. Find all the pieces. -FS"W05_Message_Topo03
1578Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Finn, take this to my shop. Find all the pieces. -FS"W05_Message_Topo04
1579Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Constance, take this to my shop. Find all the pieces. -FS"W05_Message_Topo05
1580Inside this package is an unmarked map fragment. It has a small note attached: "URGENT. Fernando, take this to my shop. Find all the pieces. -FS"W05_Message_Topo06
1581The skeletal structure looks to be that of a female. There also appears to be a large fracture at the base of the skull, which is surrounded by gunpowder residue.W05_RE_FlaviaInspectSkeletonMessage
1582You must leave your current team to enter this door.W05_RE_GraftonPawnShopLoadDoorMessage
1583This button isn't functioning.WhitespringElevatorButtonInactiveMessage
1584Your reservation at The Whitespring has expired.WhitespringReservationExpirationMessage
1585No Power Armor at Workstation.WorkbenchPowerArmorNoArmorMSG
1586No Power Armor at Workstation, recalling last used Power Armor.WorkbenchPowerArmorRecallArmorMSG
1587Keypad Code: %04.0fWorkshopKeypadCodeMessage
1588Pick the attribute to improve.YoureSpecialMessage
1589You have mutated and become Charged!zzzMutation_Msg_Charged_Initial
1590Police crime scene. Scorch marks and blood splatter all over the wall.ZZZP01B_Mini_Robot01_CrimeScene_Message
1591Empty Daddy-O syringe where witness claimed to be when he witnessed the attack.ZZZP01B_Mini_Robot01_DaddyO_Message
1592B.B. Wolf is stitched on the inside of the hat.ZZZP01B_Mini_Robot01_WoflHat_Message
1593There's a wolf head mounted on the wall. Its mouth hangs agape.zzz_P01B_Lying_TaxidermyWolf_Message
1594"Share your Wealth. Open with your friends or friends to be"zzz_RECLAIM_Msg


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