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1.3.3.31

250 Results For MESG:DESC 250 Max
" Glyphosate - 55 Gallons - For Aerosolizer use ONLY"
"Always be prepared to explain the hows and the whys." When used, for 1 hour get one extra guess when hacking terminals.
"Always be prepared to explain the hows and the whys." When used, for 5 minutes get one extra guess when hacking terminals.
"Always be ready to take one for the team." When used, gain +2 Endurance for 1 hour.
"Always be ready to take one for the team." When used, gain +2 Endurance for 5 minutes.
"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 1 hour.
"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 5 minutes.
"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 1 hour.
"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 5 minutes.
"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 1 hour.
"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 5 minutes.
"Can a wall fall in love?" You ask. Perhaps not. But the wall seems very satisfied with its lot in life, and that counts more than anything.
"General Atomics Dryer: Set Heat Level"
"General Atomics Washing Machine: Set Cycle Type"
"If found, return to Chelsea Wesley of Clarksburg."
"It's essential to give your arguments impact." When used, gain +2 Strength for 1 hour.
"It's essential to give your arguments impact." When used, gain +2 Strength for 5 minutes.
"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.
"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.
"Lead by example." When used, gain 5% more experience for 1 hour.
"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 1 hour.
"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 5 minutes.
"Never forget to walk away with more than you've brought." When used, you are twice as likely to find better caps stashes for 1 hour.
"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 1 hour.
"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 5 minutes.
"Only through observation will you perceive weakness." When used, gain +2 Perception for 1 hour.
"Only through observation will you perceive weakness." When used, gain +2 Perception for 5 minutes.
"Property of Mary Tinley."
"Share your Wealth. Open with your friends or friends to be"
"Smarty's Big Critter Bait and Traps"
"Smarty's Big Critter Bait Directions: Use with Smarty's Traps. Not safe for hand feeding. Smarty's is not responsible for unsafe handling."
"The best way to solve a problem is to make it go away." When used, gain +25% damage with explosives for 5 minutes.
"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 1 hour.
"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 1 hour.
"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 5 minutes.
"The safest distance between two points is a shadowy line." When used, you are 30% harder to detect for 1 hour.
"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 1 hour.
"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 5 minutes.
"The smartest individuals realize there's always more to learn." When used, gain +2 Intelligence for 1 hour.
"There's only one way to give 110%." When used, gain +2 Luck for 1 hour.
"When words fail, there's always fists." When used, gain +25% damage with unarmed attacks for 1 hour.
"When words fail, there's always fists." When used, your unarmed attacks have increased damage for 5 minutes.
"Why go down with the ship when you can try to fix it?" When used, fusion cores last 30% longer for 1 hour.
"Winston Cure #3 - for intravenous application"
%.0f Research Credits Added.
%.0f Vault 94 ID Card Removed.
%.0f Vault 94 ID Cards Removed.
%s killed %s
dealt the final blow to the Scorchbeast Queen!
dropped the Black Box!
retreived the Black Box!
Key
Key
dropped the mask!
has the mask!
has left the mission. Their items have been replaced.
has left the mission. Their items have been replaced.
has left the mission. Their items have been replaced.
has left the mission. Their items have been replaced.
has left the mission. Their items have been replaced.
(Perception 2+) Your keen eyes notice something odd about the nearby Corpse. Its belly is strangely distended as if someone has tampered with it. You should investigate it more closely before proceeding.
(TEMP) The key fits into the lock, revealing the diary's secrets.
(TEMP) There are two pairs of footprints in the mud, as though the students scrambled up the hill in a hurry.
+6 Perception
,
-Temporary- "Hey... Hey! You! I know you're out there! I know you're listening! I need to to do a favor for Momma Rose. See, I got this itch for a very particular substance. It's not like I need it. I just... really really want it. You know, to the point of, if I don't get it, heads will roll. Now, I don't want that to happen, do you? See where I'm at? So why don't you be a good little Raider and get me my damn drugs before I flip out and kill something? If you hurry, maybe I'll even share. Sound good"
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10 Church Road
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12 Bridge Street, "Meeting Hall"
12 Church Road, "The Nortons"
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13 Bridge Street, "Home for Kids"
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14 Bridge Street
14 Church Road
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15 Bridge Street
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16 Bridge Street, "CLOSED!"
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17 Bridge Street
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18 Bridge Street
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2 Church Road, "KEEP OUT!"
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20 Bridge Street
205 Old Country Road
21 Bridge Street, Rev. Delbert Winters
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3 Church Road
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4 Church Road, "You are welcome!"
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8 Church Road
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=============== The creatures of the area are being driven mad by the smell of the blossoming corpse flowers! Protect the flowers so they can be harvested at full bloom. ==== Get Ready! ====
==================================== KidSecure keeps your kids safe! S/N 132563 Made for: Freddy Wood Status: ERROR! ====================================
==================================== My name is: FREDDY WOOD In the event I am misbehaving, injured, or lost please contact: MISS ANNIE Status: REMOVED BY AUTHORIZED ADULT ENTITY Battery power: LOW ====================================
A Brahmin has been killed.
A Brahmin is in critical condition!
A close inspection of the desk reveals a hidden compartment with stimpaks in one of the drawers, and a photograph taped to the underside of the desktop.
A complex set of laboratory equipment is in front of you.
A complex set of reactors are wired together to provide power to the factory. They aren't working.
A corpse flower has been destroyed!
A dangerous Prime Beast approaches...
A distiller has been destroyed.
A distiller has built up too much pressure!
A friendly vertibot is on its way.
A kid's magnet and some loaded dice that respond to it.
A quick inspection of the body shows several large lacerations. This one must have been attacked by a Scorchedbeast directly.
A scavenger has died!
A Serum has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.
A Stash Box is a special container that safely stores any items you put in it. Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box. Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it. When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.
A strong beast ripped these cages apart.
A truck full of cages... must have been Rafael's.
A vertibot has been sent to your location.
A victim of the Scorched attack.
A workshop object will glow green if it can be placed, red if the location is invalid, and gray if you lack the materials or schematic to construct it.
A workshop object will glow green if it can be placed, red if the target location is invalid, and gray if you lack the materials or recipe to construct it.
Accept Offer
Access denied. Authorized users only.
Access Photomode again by opening your Map [Map], then pressing [YButton].
Access Photomode again by opening your Map [Map], then pressing [YButton].
Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
Accompany and protect Arktos Pharmabot JD7E during experimental spraying of the test crop field!
Action Points (AP) represent your physical energy. AP is used to: - Sprint (hold [Sprint] while moving) - Power Attack ([Melee]) - Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack) - Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady) Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low. AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit. If you want to increase your Action Points or make your actions more efficient: - Choose Agility when you level up to increase your total AP. - Choose Endurance when you level up to reduce the amount of AP consumed from sprinting. - Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates. - Consume items that grant temporary bonuses to AP, Agility, or Endurance. - Find other ways to increase your AP through Perks, Mutations, and other bonuses. Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.
Activate the Pylons!
Activate your new C.A.M.P. or hold [TogglePOV] to start building.
Add Junk
Adjust the Field of View, View Roll, or Depth of View using the [D-Pad] for that perfect dramatic look! Change tabs with [LB] and [RB] for even more options. Hit [Tab] to end Photomode, or [A] to take your snapshot!
Aggro: %.0f
Air drop has landed. Go loot it!
Alarms go off, creatures attack
All attacks have a damage type - ballistic, energy, radiation, or poison.
All items equipped to your ally are purely cosmetic and do not affect their combat power.
All of the Corpse Flowers have been destroyed!
All power-producing objects can be found in the "Generators" workshop category.
All radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.
Allies are permanent residents at your personal C.A.M.P. who can provide you with new activities while also defending your personal space. You'll encounter potential Allies in your travels across Appalachia. Some will require you to earn their trust; others will jump at the opportunity to join you. Once you've convinced an Ally to sign up with you, you'll unlock a new workshop item at your C.A.M.P. Building this item will call in the newly acquired Ally, unlocking their gameplay content and providing your C.A.M.P. with a full-time resident. To remove your Ally from your C.A.M.P., scrap or store your Ally's workshop object, and they'll leave you alone until you rebuild it. You can only have a single Ally at your C.A.M.P. at a time, so keep that in mind as you acquire additional Allies.
Ally is unable to spawn because they are temporarily disabled.




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