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08-22-19 Update to 1.2.2.9 DONE


*If removal of EDID is problematic Discord





1,575 Results
For MESG:DESC

NumberText
1Reclamation Day: Hunting & Scavenging BODY
2You've been given your starting Perks! Select a Perk to equip. You only have 1 Perk Point to spend, so choose your Perk wisely!
3C.A.M.P. added.
4Don't forget to pick up your Pip-Boy before leaving.
5You awakend in Vault 76 where you've lived the past 18 years. You turn off your Pipboy's alarm clock as you pick it up from the bed-side table climbing out of bed.
6Artillery ceasing fire.
7Artillery in range. Barrage commencing.
8Artillery cannot fire on a friendly target.
9No artillery is available.
10The artillery is still reloading.
11Target is too close to the artillery.
12Target is out of range of artillery.
13You received a Party Favor!
14Add Junk
15Found enough players. Starting Match!
16Storm picking up!
17You ranked %.0f out of %.0f.
18You found a Nuclear Briefcase!
19The Hunt Begins!
20You have earned a level! Return to the main game to level up!
21Candidates Approved
22Prepare for relocation
23The storm has subsided
24The storm is moving
25Final combatants remaining
26Select Deployment Point
27Deployment Countdown
28Two combatants remaining!
29Survivor of the Wasteland!
30Nuke Launch Detected!
31"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 5 minutes.
32"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 5 minutes.
33"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 5 minutes.
34"Always be ready to take one for the team." When used, gain +2 Endurance for 5 minutes.
35"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 5 minutes.
36"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 5 minutes.
37"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 5 minutes.
38"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 5 minutes.
39"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.
40"Only through observation will you perceive weakness." When used, gain +2 Perception for 5 minutes.
41"Always be prepared to explain the hows and the whys." When used, for 5 minutes get one extra guess when hacking terminals.
42"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 5 minutes.
43"It's essential to give your arguments impact." When used, gain +2 Strength for 5 minutes.
44"When words fail, there's always fists." When used, gain +25% damage with unarmed attacks for 5 minutes.
45You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, swim twice as fast.
46You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, do 25% more damage with the Cryolator.
47You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, regenerate 20 points of health per minute.
48You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, gain 5 Maximum Action Points.
49You've collected an issue of Astoundingly Awesome Tales! When used, for the rest of the match, do +15 more damage with scoped weapons.
50You've collected an issue of Backwoodsman! When used, for the rest of the match, do 50% more damage with Tomahawks.
51You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, do 15% more melee damage.
52You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, gain 2 Damage Resistance for each point of Charisma.
53You've collected an issue of Grognak the Barbarian! When used, for the rest of the match, gain 10 Carry Capacity.
54You've collected an issue of Guns and Bullets! When used, for the rest of the match, gain 6 Action Point regeneration.
55You've collected an issue of Guns and Bullets! When used, for the rest of the match, do 10% more damage with guns without scopes.
56You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 maximum health when on a team.
57You've collected an issue of Live and Love! When used, for the rest of the match, inflict 5% more damage when you are on a team.
58You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 Action Point regeneration when on a team.
59You've collected an issue of Live and Love! When used, for the rest of the match, gain +10 Damage Resist when on a team.
60You've collected an issue of Live and Love! When used, for the rest of the match, gain 10 Max Action Points while in a team.
61You've collected an issue of Scout's Life! When used, for the rest of the match, suffer 30% less radiation from eating or drinking.
62You've collected an issue of Scout's Life! When used, for the rest of the match, gain 10 Carry Capacity.
63You've collected an issue of Scout's Life! When used, for the rest of the match, sprinting uses 20% fewer Action Points.
64You've collected an issue of Tesla Science! When used, for the rest of the match, your explosive attacks have a 30% larger radius.
65You've collected an issue of Tesla Science! When used, for the rest of the match, your Heavy Guns consume ammo 20% more slowly.
66You've collected an issue of Tumblers Today! When used, for the rest of the match, gain a 20% wider "sweet spot" while lockpicking.
67You've collected an issue of Tumblers Today! When used, for the rest of the match, gain a 20% wider "sweet spot" while lockpicking.
68You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 5% chance to take no damage from an enemy attack.
69You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from explosions.
70You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from melee attacks.
71You've collected an issue of The Unstoppables! When used, for the rest of the match, gain a 30% chance of taking no damage from energy weapon attacks.
72You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, take 10% less damage from other players.
73You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, gain 1 Perception.
74You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, do 25% more damage with knifes or unarmed attacks.
75You've collected an issue of U.S. Covert Operations Manual! When used, for the rest of the match, Stealth Boys last 50% longer.
76No briefcase in your inventory.
77Not enough nuke codes in your inventory.
78Unequipped broken armor!
79"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 1 hour.
80"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 1 hour.
81"Never forget to walk away with more than you've brought." When used, you are twice as likely to find better caps stashes for 1 hour.
82"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 1 hour.
83"Always be ready to take one for the team." When used, gain +2 Endurance for 1 hour.
84"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 1 hour.
85"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 1 hour.
86"The smartest individuals realize there's always more to learn." When used, gain +2 Intelligence for 1 hour.
87"Lead by example." When used, gain 5% more experience for 1 hour.
88"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 1 hour.
89"There's only one way to give 110%." When used, gain +2 Luck for 1 hour.
90"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 1 hour.
91"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.
92"Only through observation will you perceive weakness." When used, gain +2 Perception for 1 hour.
93"Why go down with the ship when you can try to fix it?" When used, fusion cores last 30% longer for 1 hour.
94"Always be prepared to explain the hows and the whys." When used, for 1 hour get one extra guess when hacking terminals.
95"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 1 hour.
96"The safest distance between two points is a shadowy line." When used, you are 30% harder to detect for 1 hour.
97"It's essential to give your arguments impact." When used, gain +2 Strength for 1 hour.
98"When words fail, there's always fists." When used, gain +25% damage with unarmed attacks for 1 hour.
99You don't need the Blank Forms at this time.
100You don't need the Governor's Seal at this time.
101The transponder frequency has been updated. Find the next transponder.
102Transponder Signal Strength - %10.2f%%
103The loaded Automated Research Program requires Viable Scorchbeast DNA to be placed in the centrifuge.
104This centrifuge is currently powered down.
105You have properly loaded the Viable Scorchbeast DNA into the automated centrifuge.
106The elevator has already arrived.
107This requires the correct canister.
108You can't modify your power armor while you're in it!
109You can't use this while in combat.
110Candy Bucket Added
111Candy Bucket Removed
112 dropped the mask!
113 has the mask!
114Thank you for participating in the Watoga Highschool Monster Mash! Have a great week! And remember to always have your parents or other responsible adult inspect your candy before eating it!
115It's Monster Mash Monday at Watoga Highschool! Join other students and their parents in the Halloween tradition of beating a teacher with a pinata head until it explodes in a shower of goodies.
116Congratulations! You did art!
117Sadness. Art fail. Not enough stuf. Better luck next time.
118Help a robot make art.
119Unveiling Scene Occurs. Scultpure collapses. Vincent goes berserk believing the players are mocking him. Players disable him (by putting him into "essential down").
120The Scorchbeast Queen's reign of terror has been ended!
121An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous explosion in the beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill beavers extending to all citizens and visitors.
122An automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous gang of poachers decimating the local beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill poachers extending to all citizens and visitors.
123Player says: "Tunnel collapsed. There must be some way to reopen this."
124School Announcements
125This door is chained on the other side.
126Unchain this door to open it.
127Do you want to change anything?
128Checkpointed.
129This requires a Relay Chip.
130This breaker is not functional.
131You can't do that while in combat.
132
133The Scorchbeast Queen has returned to her lair.
134 dealt the final blow to the Scorchbeast Queen!
135The Scorchbeast Queen has emerged in the Cranberry Bog!
136The Brahmin doesn't smell its farm in that direction.
137Collected Energy: %.0f
138Discordant Force
139Pillar of Spirituality
140Pillar of Consciousness
141Pillar of Enlightenment
142Congratulations, Scout! Your completion time is: 00 Days, 00:00:00:00 This qualifies you for a Gold Orienteering Activity Badge!
143Welcome, Tomahawk Scout, to the exciting world of Orienteering. Earn your Orienteering Activity Badge by testing your navigation skills in a race for the fastest course completion time! Pick up a Control Card here, quickly find all active Control Points in the course and punch your card at each one. Come back each week for a new course, and a chance to earn a new badge! Disclaimer: Tomahawk Scouts of America is not responsible for loss of life and/or limb due to any dangers faced on the trail including, but not limited to: falling rocks, hunting mishap, bear attack, falling from great heights, mudslides, starvation, or hypothermia. In the event of emergency, please refer to your Tomahawk Scout Handbook. Do you wish to claim your Control Card and begin your course run?
144-Temporary- "Hey... Hey! You! I know you're out there! I know you're listening! I need to to do a favor for Momma Rose. See, I got this itch for a very particular substance. It's not like I need it. I just... really really want it. You know, to the point of, if I don't get it, heads will roll. Now, I don't want that to happen, do you? See where I'm at? So why don't you be a good little Raider and get me my damn drugs before I flip out and kill something? If you hurry, maybe I'll even share. Sound good"
145The drawers are full of useless knick-knacks. The bottom panel of the middle drawer looks scratched up and flimsy.
146The bottom panel pulls up to reveal a hidden compartment containing a small key.
147The diary is bound with a heavy-duty lock.
148(TEMP) There are two pairs of footprints in the mud, as though the students scrambled up the hill in a hurry.
149(TEMP) The key fits into the lock, revealing the diary's secrets.
150Colonel
151Dassa Ben-Ami
152Delbert Winters
153Scott
154Sofie
155Willie Mae
156A backpack mod can be added to any crafted backpack.
157Brewing stations can craft liquids that ferment into drinkable alcohols over time.
158Fermenting alcohols will turn into alcoholic beverages over time. They age faster if placed in a fermenter.
159Fermenting alcohols placed in a fermenter will become beverages faster. Only you can access a fermenter in your workshop.
160Fermenting alcohols placed in a fermenter will become beverages twice as fast. The items condition bar indicates its progress.
161Some alcoholic beverages can become more powerful over time.
162You can craft film at the Tinker's Workbench. Photos you take are saved in the photo gallery.
163Use [VATS] with the camera equipped to adjust the zoom level.
164Press [Primary attack] to take a photo. The photo must include the target's name to be valid.
165This is vacuum sealed shut.
166Another player has taken your dropped loot.
167Announcer
168,
169m
170SPECIAL is, well, special in Nuclear Winter! Make sure you have the Nuclear Winter perks you want equipped.
171Among the large bones, a trail of blood leads towards the kill site.
172A truck full of cages... must have been Rafael's.
173So this is the beast. A white bear?
174Strange, to be sure. But not the Sheepsquatch.
175An empty campsite, no signs of trouble.
176It seems Rafael and some white creature killed each other.
177Massive bones are nestled in a puddle of blood and white fur.
178Tufts of white fur are scattered around the camp.
179A strong beast ripped these cages apart.
180Priblo's Curios seems abandoned, but maybe clues remain.
181Janelle's camp might have more clues.
182Looks like they sold unique taxidermy.
183The Priblos were hunting a strange creature. Promising lead.
184The Priblos were hunting down a pale beast to add to their collection.
185Seems like the Priblos wanted a real oddity to sell.
186The Taxidermied creatures are rather unusual.
187The printer is not functioning.
188Activate the Pylons!
189The Imposter Sheepsquatch is vulnerable! Attack!
190The Brahmin are frightened by a roar in the distance!
191Defend the Brahmin!
192Defend the Brahmin from the Sheepsquatch!
193The Brahmin won't leave its herd behind.
194The campfire is dwindling!
195The campfire is about to go out!
196The campfire is about to go out! Add kindling before it's too late!
197The monster is vulnerable!
198Wave incoming!
199Wave 1 incoming!
200Wave 2 incoming!
201Final wave incoming!
202Deputy
203Sheriff
204Witch
205There are a few different types of ceiling decorations to choose from ...
206There are a few different types of floor decorations to choose from ...
207There are a few different types of focal point decorations to choose from ...
208There are a few different types of wall decorations to choose from ...
209The Fasnacht parade is under attack!
210Look out!
211Something large is coming. Protect the Fasnacht marchers!
212Please wait before using this again.
213Too much meat! Cool off until Meat Sweats expires.
214You don't have the required item.
215A dangerous Prime Beast approaches...
216Prime Beasts incoming...
217More Prime Beasts incoming...
218This elevator isn't functioning.
219Strange Holotape
220The weather's taken a toll on this plaque. You can only make out a few hand-etched numbers: 5-84 . The rest is indecipherable.
221The weather's taken a toll on this plaque. You can barely make out a hand-etched date: 02-15-85
222PA System
223The notes on this wall appear to have been of some kind of importance.
224You try and repair the Assaultron, but it's too complex.
225You find a handwritten directory, indicating where various items of interest might be located amongst the files.
226You're unable to figure out how to get it working.
227This Assaultron head appears to be largely intact. You might be able to get it operational again.
228Access denied. Authorized users only.
229Immunobooster dispenser active. Please insert required sample:
230Required sample not detected.
231Strike Beacon unable to connect to Kovac from this location.
232DESN NOTE: Currently, we're bypassing this section of the quest, as there's an issue currently with the "OnEquip" event on reference aliases.
233DESN NOTE: Currently, we're bypassing this section of the quest, as this will be its own quest. Onto the wrap-up!
234To all new members. Please report to the nearest orientation station. Thank you. {DESG NOTE: In the future, this will be a PA radio broadcast that play occasionally}
235You must exit your Power Armor before presenting yourself to the Sergeant.
236Course complete! Your time: %.2f seconds
237Course Failed! Your time: %.2f seconds
238Hostile leadership detected. Displaying targets...
239Commendations Acquired! %.0f/ %.0f remaining!
240Course complete! Your time: %.0f:%.0f
241Course complete! Your time: %.0f:0%.0f
242Course Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.
243This button is inactive. Proceed to designated obstacle.
244This obstacle is inactive. Check-in at the course pavilion.
245You killed the current speaker - %.0f votes awarded
246You held the spotlight - %.0f votes awarded
247This printer does not respond to your input.
248ATTENTION! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. Do you wish to participate?
249WARNING! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. When the first voting site becomes active, you will immediately be flagged for PvP. Do you wish to participate?
250Your new "Vote Count" is: %.0f
251Welcome back, candidate! Vote count reset!
252You've been killed by 's nuke!
253Warning! has launched a nuke!
254No Scorched Officers available at this time.
255You have already entered a correct launch code.
256Time until access restored: %.0f hours %.0f minutes
257Time until access restored: %.0f hours %.0f minutes
258Time to missile reconstruction: %.0 hours %.0f minutes
259Time to missile reconstruction: %.0f hours %.0f minutes
260This computer is currently occupied.
261Encounter Wave has ended, stage has been set.
262Easy
263Hard
264Medium
265Very Easy
266Very Hard
267Balanced
268Fewer / Harder
269Fewest / Hardest
270Many / Easier
271Most / Easiest
272Random Balance
273Yao Guai
274Assaultron
275Canines
276Canines
277Canines
278Yao Guai
279Yao Guai
280Yao Guai
281Yao Guai
282Yao Guai
283Canines
284Canines
285Canines
286Canines
287Canines
288Canines
289Canines
290Deathclaws
291TEST - Empty Wave
292Canines
293Canines
294Ghouls
295Ghouls
296Ghouls
297Honeybeasts
298Insects
299Liberators
300Main Current
301Megasloths
302Mirelurks
303Moleminers
304Molerats
305Mothman
306Mutations
307Mutations
308Rad Rats
309Rad Rats
310Rad Rats
311Rad Rats
312Rad Rats
313Robots
314Scorched
315Scorpions
316Swamp Creatures
317Swamp Creatures
318Super Mutants
319Swamp Creatures
320Swamp Creatures
321Yao Guai
322Duration (# of Actors)
323Endless
324Duration (# of SubWaves)
325Timed
326Canines
327Canines
328Canines
329Yao Guai
330Yao Guai
331Yao Guai
332Wolf Pack Leader
333Wolf Pack Leader
334Wolf Pack Leader
335Wolf Pack Leader
336Wolf Pack Leader
337A corpse flower has been destroyed!
338You lack the required holotape
339This device appears to be gathering environmental data and storing it on a holotape
340The environmental sensor is busy collecting data
341Mama Dolce Factory Announcements
342Responders Emergency Signal
343The Scorched are approaching!
344Supervisor Ayhan's Corpse
345The tracks of a large creature lead west
346The tracks continue to the north
347You feel enlightened in the presence of the Wise Mothman
348Wolf Pack Leader
349Creature Wave 1 Incoming!
350Creature Wave 2 Incoming!
351Creature Wave 3 Incoming!
352The Corpse Flowers Are About to Bloom
353Intercom
354This requires a Power Relay Coil.
355This gate can be accessed remotely.
356AV at max
357AV incremented
358Resetting AV to Min Value
359False
360True
3610
3621
3632
3643
3654
3665
3676
3687
3698
3709
37110
37211
37312
37413
37514
37615
37716
37817
37918
38019
38120
382Send the framerate through the roof!
383This is not the source of the horde.
384Alpha
385BARTER MENU...
386Emergency air drop in-bound. US Government Supply Requisition holotape removed.
387You already have an emergency air drop in progress.
388Beware! The has become even more dangerous!
389Chally the Moo-moo
390This workshop can't be used until the enemies that have taken over the workshop are defeated.
391Action Points (AP) represent your physical energy. AP is used to: - Sprint (hold [Sprint] while moving) - Power Attack ([Melee]) - Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack) - Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady) Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low. AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit. If you want to increase your Action Points or make your actions more efficient: - Choose Agility when you level up to increase your total AP. - Choose Endurance when you level up to reduce the amount of AP consumed from sprinting. - Equip the Action Boy/Girl Perk to reduce the AP consumed from VATS attacks. - Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates. - Consume items that grant temporary bonuses to AP, Agility, or Endurance. - Find other ways to increase your AP through Perks, Mutations, and other bonuses. Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.
392Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.
393Blueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.
394The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [_Dpad_None] to select objects within that category to build. [QuickkeyLeft] and [QuickkeyRight] will switch between different variants of the same object, if any. After you've selected an object to build, use ([LeftStick]/[RightStick]) to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and use [LeftStick] to move the object while staying in place. Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.
395The C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [Up][Down][Left][Right] to select objects within that category to build. [Left] and [Right] will switch between different variants of the same object, if any. You can also hold down the [Shift] key and use [W][A][S][D] to select objects and switch between variants instead of using [Up][Down][Left][Right]. After you've selected an object to build, use [W][A][S][D] and mouse move to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and move the mouse to move the object while staying in place. Hold [Accept] and use the mouse scroll wheel to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.
396Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [Pipboy] to enter the Pip-Boy and navigate to the Items tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.
397Carry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Item tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.
398Checkpoint notifications are sent whenever a Quest is saving your progress. When you log out, your Quests will restart at the last Checkpoint. Certain Quests, such as Events and Daily Quests, are never saved and will always go away if you log out before completing them.
399Chems are consumable items that grant temporary bonuses. You can find Chems in your Pip-Boy under Item -> Aid. While Chems can be very powerful, there are drawbacks: - Chems can inflict Thirst and Hunger. - Chems carry a risk of Addiction when used. - Chems sometimes have penalties alongside their bonuses. - Only one Chem can be active at a time. If you take a new Chem before the old one expires, the effects of the old Chem immediately end. You'll still suffer any Thirst, Hunger, or Addiction checks from the old Chem. You can see the effects of your current Chem by opening your Pip-Boy and going to Stat -> Effects. Addiction If you have an Addiction to a Chem, you'll suffer Withdrawal penalties when you don't take the Chem periodically. To cure Addiction completely, you need to take Addictol, a rare medicine. You can see the effects of any Withdrawal penalties you have by opening your Pip-Boy and going to Status -> Effects.
400The Compass is displayed at the bottom of your screen and gives you important information about your environment. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red dots on the compass. If the enemy is above or below you, an arrow will appear on their dot to indicate their direction. Other players will appear on the compass as yellow dots. Teammates will appear as gold dots, and Hostile player will appear as red dots. Quest targets for your active quests will appear on your compass as yellow diamonds. Like enemies, if your target is above or below you, an arrow will appear on the diamond to indicate its direction. Quest targets from a Shared Quest will appear on your compass as a star. Area quest targets appear on your compass as yellow circles. You can see the entire area the target points to by opening your Map [Map]. When you enter the area, the compass will flash.
401[LeftStick] - Walk/run [RightStick] - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu Hold [Map] - Social Menu [QuickkeyUp]- Favorites Menu [QuickkeyLeft] - Swap between the last two weapons you used [QuickkeyDown] - Emotes Menu [QuickkeyRight] - Use Stimpak [TogglePOV] - Switch between 1st and 3rd person view
402[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster your weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu [Map], then [RShoulder] - Social Menu Number keys - Use favorited item [Quickkeys] - Open Favorites menu [ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously [TogglePOV] - Switch between 1st and 3rd person view [DoPushToTalk] - Push-to-Talk
403Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or Plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.
404Crafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk Items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.
405Your limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can view the current condition of your limbs by opening the Pip-Boy and going to Stat -> Status. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.
406Damage Types determine the effectives of weapons versus armor. There are three basic Damage Types: - Physical (bullets, knives, fists, etc.), represented by a shield icon - Energy (lasers, plasma, fire, cold, etc.), represented by a lightning icon - Radiation (from the environment, creatures, and specialized weapons), represented by a radiation icon The higher a target's Damage Resistance against a given type, the less damage they'll take from that attack. If you have the Awareness Perk equipped, you can view your target's Damage Resistances when you use VATS. You can view the Damage Type of your weapons by opening the Pip-Boy [Pipboy] and going to Item -> Weapons. Similarly, the Damage Resistance values of your armor are viewable from Item -> Apparel. You can view your total Damage Resistance values by going to Stat -> Status.
407Death occurs whenever your Health drops to zero. Reviving and Respawning You will drop to the ground and a timer will begin. If another player runs up and revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button. When you respawn, you will need to pick a location on the Map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free. The location of your last death will appear on your Map and the Compass as a skull and crossbones icon. Dropped Loot After you respawn, any Junk Items in your Inventory will be dropped where you died inside a Paper Bag. You will receive a Miscellaneous Objective pointing to your dropped loot. If nothing was dropped, or you died in a location that is no longer available, you will not receive an objective as there is nothing to retrieve. Any other Player can grab what you dropped when you die. Your dropped loot can also go away if you log out before retrieving it.
408Diseases are temporary negative effects that can afflict you after you reach Level 5. You have a chance to catch a Disease when you do any of the following: - Sleep in a bed that's on the ground. - Get hit in melee by a Diseased enemy. - Drink Dirty Water. - Move through environmental hazards. - Eat raw food. - Swim in dirty water. - Get hit by a trap. - Move through an area that has bad weather. The chance to catch a Disease is based on your Endurance. The higher your Endurance, the lower the chance you'll catch any Disease. You can prevent catching a Disease entirely by: - Only sleeping in beds that have a frame. - Avoid getting close to Diseased enemies, so they can't hit you. - Boiling Dirty Water at a Cooking Station before drinking it. - Wearing a Hazmat Suit or Gas Mask before moving through environmental hazards. - Cooking raw food at a Cooking Station before eating it. - Wearing a Hazmat Suit or Gas Mask before swimming through water. - Watching out for traps and disarm them before they spring. - Wearing a Hazmat Suit or Gas Mask if you're outside in bad weather. If you've caught a Disease, you can open your Pip-Boy [Pipboy] and go to Stat -> Effects to see more information on the penalties you'll be under until the Disease is cured. Disease Cures and Antibiotics will remove one Diseases you're suffering from. Diseases will also expire on their own, given enough time.
409Emotes allow you to communicate with other players. Press [QuickkeyDown] to open the Emotes Menu. Select an Emote with [Look] and press [Accept] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.
410Emotes allow you to communicate with other players. Press [Emotes] to open the Emotes Menu. Select an Emote with the mouse wheel and then [Click] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.
411Events are public quests that everyone inside their area can participate in. If you wander into an area with an active Event, you'll receive a notification in the lower-right side of the screen. You'll be added to the Event if you stay in the area. If you leave the area, you'll receive a similar notification that you'll be removed from the Event if you don't return. Any active Events in the world will also appear on your Map as flashing hexagons. If you select an Event from the Map, you can fast travel there and join the Event. Fast Traveling to an Event costs a number of Caps based on how far away the Event is from you. The further away you're traveling, the more Caps you'll need to pay. Everyone inside the Event area earns rewards when the Event completes.
412Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Move the cursor to a Teammate, a Friend, your C.A.M.P., or a location, press [Accept], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.
413Fast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Select a Teammate, a Friend, your C.A.M.P., or a location with [Click], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.
414To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Press [QuickkeyUp] to access the Favorites menu. Select an item using [Look] and press [Accept] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can continue to move while the Favorites menu is up. Press [Cancel] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].
415The Favorites menu is a way to quickly access items and gear. To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Move the mouse wheel to access the Favorites menu. Continue to move the wheel up or down to select an item, then [Click] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can also access your favorites by using [Quickkeys]. Stimpaks are auto-assigned to [Quickkey12]. The first item you favorite is assigned to [Quickkey1], then [Quickkey2], and so on. You can continue to move while the Favorites menu is up. Press [ForceClose] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].
416Food fills your Hunger meter and also restores lost Health. However, most food in Appalachia causes radiation damage, reducing your maximum Health. Food will also turn rotten over time if it's not consumed. Uncooked food can also cause Disease. Food prepared at a Cooking Station eliminates the chance of catching Disease, reduces radiation damage, and typically boosts how well it fills the Hunger meter and how much Health it restores.
417Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.
418Hacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Use the mouse to highlight a word. Press [Click] to guess that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.
419Hunger and Thirst represent how much food or beverage you need to consume to gain bonuses, avoid penalties, and avoid taking damage. Hunger and Thirst are not used in the Nuclear Winter gamemode. The Hunger meter and the Thirst meter appear in the lower-right corner of the screen. Hunger is represented by the fork and knife icon. Thirst is represented by the water drop icon. If you do not see either meter, you can open the Pip-Boy to bring them up. The Hunger and Thirst meters drain over time. They each give out different bonuses and penalties depending on how full the meter is: Hunger Meter - Above 75 percent: you gain a "Well Fed" bonus that increases Health and Disease Resistance. - Below 25 percent: you gain a "Famished" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Starving" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Thirst Meter - Above 75 percent: you gain a "Well Hydrated" bonus that increases AP Regeneration and Disease Resistance. - Below 25 percent: you gain a "Parched" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Dehydrated" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Starvation and Dehydration will never kill you outright, but they will make you more vulnerable to being killed from other sources, as your Health will always be dropping.
420Legendary enemies will sometimes spawn in place of a standard opponent. Legendaries are tougher and can mutate as they take damage, causing them to regain health and deal increased damage or gain other, unique effects. Defeating a Legendary enemy provides bonus XP and there is a chance a Legendary item will drop. Legendary items are high-powered versions of standard equipment, often with unique abilities. Unlike standard weapons and armor, they cannot be scrapped.
421Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.
422Leveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.
423The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."
424The Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, press [Click] to move the cursor across the map. Use the mouse wheel to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."
425Mutations give you a mixture of powerful positive and negative effects. Whenever you take Radiation damage, you have a chance to gain a Mutation. You cannot gain Mutations if you are below Level 5. You can see the effects of any Mutations you have by opening the Pip-Boy and going to Stat -> Effects. Mutations are semi-permanent. Every time you use RadAway, there is a chance that a Mutation will be removed. You can keep using RadAway for more attempts to remove a Mutation. Serums are consumable items that will grant a specific Mutation as soon as you use it. If you already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.
426Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.
427Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.
428Perks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.
429Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Move]/[Look] to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. [QuickkeyUp]/[QuickkeyDown] to select a camera setting. [QuickkeyLeft]/[QuickkeyRight] to adjust a camera setting. [YButton] to reset the selected camera setting to its default. [XButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].
430Photomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Forward][Back][StrafeLeft][StrafeRight]/Move Mouse to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. Press [Up] and [Down] to select a camera setting. Press [Left] and [Right] to adjust a camera setting. [XButton] to reset the selected camera setting to its default. [YButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].
431Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.
432Picking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.
433The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [LTrigger]/[RTrigger] - Change tabs [Left]/[Right] - Change sections [LeftStick] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - Exit
434The Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [Click] or [Forward]/[Back] - Change tabs [Click] or [StrafeLeft]/[StrafeRight] - Change sections [Up]/[Down] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - Exit
435Many building objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Building menu in the Generators tab. Power is shared between most objects by wires. You can run a wire between two objects by switching to the Modify mode by pressing [XButton]. Highlight one of the objects and press [YButton] to run the wire. Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton] again and the two objects will now be connected by a wire. All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid. The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power. Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power. This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it. Wires have a limited range; if you need to run wires a long distance, build objects from the Power Connectors tab to bridge the gap. These include switched versions, which allow you to turn power on and off to anything connected to the switch. Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.
436Power Armor is the most advanced form of protection you can find. It provides the following benefits: - Significantly reduces incoming damage. - Increases melee damage. - Increases carry weight. - Prevents all damage from falling. - With a helmet equipped, increases how long you can stay underwater. Walk up to a suit of Power Armor and press [Activate] to enter it. To exit a suit of Power Armor, hold [Activate]. Claiming Power Armor You can claim any suit of Power Armor that another Player does not own. To claim the Power Armor, enter it by walking up to the suit and pressing [Activate]. If you are told that you are not high enough level to enter the Power Armor, then you can still claim the Power Armor Frame by stripping the armor pieces from the suit. Press [QCOpenTransferMenu] to open the Transfer menu and remove all the armor pieces. Then try to enter the suit again. Collecting and Recalling Once you claim a suit of Power Armor, you can place it in your inventory by exiting the suit and then pressing [YButton] to collect the Power Armor. Your suit will be added to your inventory under Item -> Apparel with the name Power Armor Chassis. Your Power Armor will also automatically be recalled to your inventory if you exit it and leave the area, disconnect, or after a period of time has passed. Deploying and Dropping You can deploy your Power Armor from your inventory by opening your Pip-Boy, selecting Power Armor Chassis, the pressing [Activate]. You will need to place the Power Armor is a valid spot, which will turn the highlight around the armor green. Deployed Power Armor is owned by you, and other Players cannot enter it. As the owner, the Power Armor will be recalled into your inventory if you do not enter it. If you want to give up ownership of the Power Armor, you can select it from your inventory and press [XButton] to drop it. Dropped Power Armor will appear next to you in the world and can be claimed by any other Player. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - V.A.T.S. Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S. If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality. Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces. Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance. Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced. You can view an armor piece's current Condition by opening your Pip-Boy and going to Item -> Apparel, or by using a Power Armor Station. To add or remove an armor piece from your frame, open your Pip-Boy and go to Item -> Apparel, select the piece you want to add or remove, then press [Activate]. You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu. Power Armor Stations A Power Armor Station allows you to craft new armor pieces, modify existing pieces, and make repairs to pieces. In order to use a Power Armor Station, first walk into the station while wearing the Power Armor, then exit out of the armor. Then walk over to the Power Armor Station and press [Activate].
437PvP (Player versus Player) combat is when two or more Players attack each other. PvP has the following rules: - Players must be at least Level 5 to engage in PvP. - Damage dealt to another Player is significantly reduced until both Players have hit each other. - Once Players have hit each other they become Hostile to each other. Hostile Players show up as red dots on the compass. - If you're in a Team, you count as a single unit for determining if you hit a Player and that Player hits you back. So, if you shoot a Player and that Player shoots any member of your Team, your Team is now Hostile to that Player. - Killing a Player who is not Hostile to you will make you Wanted. If you are Wanted, you are considered Hostile to all other Players, and they can hit you for full damage. Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.
438Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Selecting a quest in the Quests section and pressing [RShoulder] will display the location of the selected quest's current objective on your map.
439Open the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Highlighting a quest with your cursor in the Quests section and pressing [RShoulder] will display the location of the selected current objective on your map.
440Exposure to radiation causes radiation damage (or "rads"), reducing your maximum health. The amount of rads you've accumulated is displayed in red on your HP bar. Your Pip-Boy also has a built-in radiation indicator on the right of its screen. You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area. The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points. You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Pip-Boy under Stat -> Status. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance. Use RadAway to cure radiation damage.
441Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
442Any radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
443You can sleep in a bed, cot, mat, or sleeping bag. Sleeping will slowly heal you over time. If you sleep long enough, you will temporarily gain the "Rested" effect, increasing the rate at which you gain Experience Points. Sleeping on mattresses or sleeping bags on the ground has a chance to give you a Disease.
444Press [Sneak] to sneak. Sneaking allows you to avoid detection by enemies. While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position. The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking. Detected Non-hostile characters nearby have been alerted to your presence. Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity. The further apart the brackets around "CAUTION," the closer you are to returning to "HIDDEN." Attacks made while in Caution still count as Sneak Attacks. Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors: Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden. Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you. Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks). Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence. Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.
445The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.
446The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. [Click] on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.
447The SPECIAL attributes define your natural abilities, affecting everything from how much damage you deal to how well you can craft items. Strength Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Perception Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Endurance Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Charisma Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter. Intelligence Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Agility Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Luck Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes when you Level Up. SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems. SPECIAL attributes have a maximum value of 15 and can never be raised beyond that, even from temporary buffs. Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary amount. Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.
448Press [Sprint] to sprint. Sprinting consumes Action Points (AP). If you run out of AP, you'll be unable to sprint. You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.
449A Stash Box is a special container that safely stores any items you put in it. Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box. Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it. When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.
450Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then select a Player on your team and press [Accept] to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.
451Teams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. Click on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then click on a Player to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [T]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.
452Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
453Access terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
454Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.
455Trading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.
456The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [QuickkeyLeft] and [QuickkeyRight]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use [Look] to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.
457The Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [VatsPreviousTarget] and [VatsNextTarget]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use the mouse wheel to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.
458Vault Missions are challenging experiences intended for well-equipped, high-level teams. Preparation, communication, and coordination are essential for success. Difficulty Ranks and Rewards Vault Missions have difficulty ranks. Higher ranks offer greater challenges and greater rewards. The rewards for each rank are separate, and each may be earned once a day. No Reentry Once your team begins a Vault Mission, if you leave the Vault for any reason, you will not be able to get back in until the rest of your team has finished the mission. Death and Respawning When your Health drops to zero, no timer will begin. You can wait as long as necessary until someone on your team revives you. You can also choose to give up and respawn, but doing so will put you out of the Vault and off the mission. Perks The Wasteland Whisperer, Animal Friend, Robotics Expert, and Mysterious Savior Perks do not work in Vaults.
459Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.
460Vendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.
461Workshops are locations in the world that you can temporarily claim and build on. Once you claim a Workshop, you get access to its store of building materials and access to the Workshop's rich resources. Claiming a Workshop Workshops are claimed by clearing its location of all enemy creatures, then activating the Workshop workbench and paying the Claim cost. A flag will start to rise, indicating your progress. If there are any Hostile Players in the area, they will contest your claim. Drive them out to continue claiming the Workshop. Once claimed, you can activate the Workshop to start building. See the C.A.M.P. topic for more information on how to use the Building controls. Your claim to a Workshop is temporary. Hostile Players who enter the location can contest your claim. You'll also lose your claim once you disconnect. Workshop Resources Every Workshop has resources you can extract by building Collector objects on them, and connecting the Collectors to power. Collectors are found in the Resources category of the Building menu. See the "Power" topic in the Help menu for more information about powering objects. Collectors will add resources to their inventory over time until they are full, as long as they are operational. However, other Players can steal from a Collector's inventory, so build locks on your Collectors and Turrets to defend them. Some Collectors can only be built on top of a "hardpoint," which is a specific spot in the Workshop area, such as an Aluminum Deposit or Gravel Pit. If a Collector is valid for that hardpoint, it will "snap" on top of it when you try to place it. Each Workshop has different available resources, which are indicated on the map. Open the map and move the cursor over the Workshop location to see the list of resources with a number next to each resource. This is the maximum amount of each resource this Workshop will produce every "cycle." For example, a Water value of 4 means that up to 4 Water Purifiers will produce each cycle. If you have more than 4 Water Purifiers, then the Workshop will randomly pick between the available Water Purifiers and produce at 4 of them. Water Purifiers that aren't powered or whose inventory are full are ignored, so if you had 6 Water Purifiers, but 3 of them were full, then the other 3 Water Purifiers would produce.
462Hunter/Hunted Tracking Beacon
463Hunter/Hunted Station
464Hunter/Hunted: You need to be level 5 to participate.
465Hunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join.
466Hunter/Hunted: You have eliminated your assassin! (Kill count: )
467Hunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join.
468Hunter/Hunted: New target acquired!
469Hunter/Hunted: You have been eliminated! (Kill count: )
470Hunter/Hunted: Your target has been eliminated. New target acquired!
471Hunter/Hunted: You have eliminated your target! (Kill count: )
472The card reader is not responding.
473The card reader is not responding.
474This requires the correct ID Card.
475Triggered Actor Respawn %.0f Actors would be respawned now.
476Emergency Relay Offline.
477Relaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed?
478Insufficient power...
479This requires the correct key.
480Lady Killer
481Power offline. Please reset breaker.
482Select an Action
483Legendary Enemy has mutated!
484Legendary Enemy has mutated! Health regenerated! Now doing double damage!
485Legendary Enemy has mutated! Health regenerated! Now doing poison damage!
486Legendary Enemy has mutated! Health regenerated! Now doing radiation damage!
487Legendary Enemy has mutated! Health regenerated! More accurate and doing more damage!
488You have identified %.0f new locations on your map.
489You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Super Mutants.
490You can't put any more Magazines on the Rack.
491You can only place Magazines on the Rack.
492You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against Mothmen.
493You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Grafton Monsters.
494You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Snallygasters.
495You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Flatwoods Aliens.
496You've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Wendigos.
497You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Mirelurks.
498You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Super Mutants.
499You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, swim twice as fast.
500You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Alien Blaster.
501You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Cryolator.
502You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, regenerate 20 points of health per minute.
503You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 5 Maximum Action Points.
504You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, take 25% less damage from robots.
505You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 15 Poison Resistance.
506You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage with scoped weapons.
507You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage to Ghouls.
508You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, you are 30% less likely to catch a disease.
509You've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, RadAway will heals 30% more radiation damage.
510You've collected an issue of Backwoodsman! When used, for 30 minutes, collect extra meat when you search dead animals.
511You've collected an issue of Backwoodsman! When used, for 30 minutes, do 30% more damage with Tomahawks.
512You've collected an issue of Backwoodsman! When used, for 30 minutes, crafting weapons costs fewer materials.
513You've collected an issue of Backwoodsman! When used, for 30 minutes, gain a 50% chance for double yield when harvesting plants.
514You've collected an issue of Backwoodsman! When used, for 30 minutes, do 15% more damage to Animals.
515You've collected an issue of Backwoodsman! When used, for 30 minutes, receive 50% more healing from cooked food.
516You've collected an issue of Backwoodsman! When used, for 30 minutes, you are 50% less likely to become diseased from food and drink.
517You've collected an issue of Backwoodsman! When used, for 30 minutes, you are 30% more satisfied by eating and drinking.
518You've collected an issue of Backwoodsman! When used, for 30 minutes, repairs to your camp or workshop cost 50% fewer materials.
519You've collected an issue of Backwoodsman! When used, for 30 minutes, turrets in your camp or workshop do 50% more damage.
520You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more melee damage.
521You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, you are 20% harder to detect while sneaking.
522You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Poison Resistance.
523You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do +30% V.A.T.S. crit damage with melee weapons.
524You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more damage to Scorched enemies.
525You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons weigh 75% less.
526You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons lose condition 50% more slowly.
527You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 2 Damage Resistance for each point of Charisma.
528You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 10 Carry Capacity.
529You've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Energy Resistance.
530You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to robots.
531You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with laser weapons.
532You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with ballistic guns.
533You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 6 Action Point regeneration.
534You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain more components when scrapping weapons.
535You've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 10 Damage Resistance at night.
536You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 10% more damage with guns without scopes.
537You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Yao Guai.
538You've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with plasma weapons.
539You've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Liberator Bots.
540You've acquired the Atomic Command Pipboy holotape game!
541You've acquired the Automatron Pipboy holotape game!
542You've acquired the Grognak & the Ruby Ruins holotape game!
543You've acquired the Nuka Tapper Pipboy holotape game!
544You've acquired the Pipfall holotape game!
545You've acquired the Red Menace holotape game!
546You've acquired the Wastelad holotape game!
547You've acquired the Zeta Invaders holotape game!
548You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 maximum health when on a team.
549You've collected an issue of Live and Love! When used, for 30 minutes, inflict 5% more damage when you are on a team.
550You've collected an issue of Live and Love! When used, for 30 minutes, heal 50% more from eating vegetables and fruits.
551You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Action Point regeneration when on a team.
552You've collected an issue of Live and Love! When used, for 30 minutes, gain +2 Luck from drinking alcohol.
553You've collected an issue of Live and Love! When used, for 30 minutes, gain +10 Damage Resist when on a team.
554You've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Max Action Points while in a team.
555You've collected an issue of Live and Love! When used, for 30 minutes, gain 5% more XP while in a team.
556You've collected an issue of Live and Love! When used, for 30 minutes, take 25% less damage from robots.
557You've collected an issue of Scout's Life! When used, for 30 minutes, suffer 30% less radiation from eating or drinking.
558You've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from insects.
559You've collected an issue of Scout's Life! When used, for 30 minutes, gain 10 Carry Capacity.
560You've collected an issue of Scout's Life! When used, for 30 minutes, you have twice the normal bleedout time before dying.
561You've collected an issue of Scout's Life! When used, for 30 minutes, you are 80% less likely to catch diseases from creatures.
562You've collected an issue of Scout's Life! When used, for 30 minutes, you become hungry and thirsty 30% more slowly.
563You've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from animals.
564You've collected an issue of Scout's Life! When used, for 30 minutes, sprinting uses 20% fewer Action Points.
565You've collected an issue of Scout's Life! When used, for 30 minutes, placing a Camp costs 80% fewer caps.
566You've collected an issue of Scout's Life! When used, for 30 minutes, equipped items lose condition 30% more slowly.
567You've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from robots.
568You've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from plasma weapons, grenades, and mines.
569You've collected an issue of Tesla Science! When used, for 30 minutes, your explosive attacks have a 30% larger radius.
570You've collected an issue of Tesla Science! When used, for 30 minutes, your Power Armor consumes Fusion Cores 15% more slowly.
571You've collected an issue of Tesla Science! When used, for 30 minutes, your Heavy Guns consume ammo 20% more slowly.
572You've collected an issue of Tesla Science! When used, for 30 minutes, gain 15 Radiation Resistance vs. the environment.
573You've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with energy weapons.
574You've collected an issue of Tesla Science! When used, for 30 minutes, do +15% V.A.T.S. crit damage with all weapons.
575You've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with heavy guns.
576You've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.
577You've collected an issue of Tumblers Today! When used, for 30 minutes, find extra bobby pins when you search bobby pin boxes.
578You've collected an issue of Tumblers Today! When used, for 30 minutes, gain +1 lockpicking skill.
579You've collected an issue of Tumblers Today! When used, for 30 minutes, your bobby pins will never break while picking locks.
580You've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.
581You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 5% chance to take no damage from an enemy attack.
582You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 20% chance of taking no damage from Scorched enemies.
583You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from explosions.
584You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from melee attacks.
585You've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from energy weapon attacks.
586You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 10 Damage Resistance while sneaking.
587You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hide 50% better, even in full light.
588You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, take 10% less damage from other players.
589You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.
590You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.
591You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, make 50% less noise while sneaking.
592You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hostile players' V.A.T.S. accuracy will be reduced by 50% when they target you.
593You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, do 25% more damage with knifes or unarmed attacks.
594You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, Stealth Boys last 50% longer.
595You've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Agility.
596You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
597You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
598You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
599You've collected an issue of Tales of a Junktown Jerky Vendor! Permanently gain better prices when buying from a vendor.
600You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
601You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
602You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
603You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
604You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
605You've collected an issue of The Massachusetts Surgical Journal! Permanently inflict +2% limb damage.
606You've collected an issue of Picket Fences! You are now able to build picket fencing at settlement workshops.
607You've collected an issue of Picket Fences! You are now able to build a high tech light at settlement workshops.
608You've collected an issue of Picket Fences! You are now able to build new statues at settlement workshops.
609You've collected an issue of Picket Fences! You are now able to build potted plants at settlement workshops.
610You've collected an issue of Picket Fences! You are now able to build patio furniture at settlement workshops.
611You've collected an issue of RobCo Fun! Includes the Atomic Command holotape game.
612You've collected an issue of RobCo Fun! Includes the Grognak the Barbarian holotape game.
613You've collected an issue of RobCo Fun! Includes the Jangles Big Day holotape game.
614You've collected an issue of RobCo Fun! Includes the Pip-Fall holotape game.
615You've collected an issue of RobCo Fun! Includes the Zeta Invaders holotape game.
616You've collected an issue of Taboo Tattoos! Permanently unlock a new unique facial tattoo.
617You've collected an issue of Tesla Science! Energy weapons permanently inflict +5% critical damage.
618You've collected an issue of Total Hack! Includes the Protectron hacking source code.
619You've collected an issue of Total Hack! Includes the spotlight hacking source code.
620You've collected an issue of Total Hack! Includes the turret hacking source code.
621You've collected an issue of Tumblers Today! Lockpicking is permanently easier.
622You've collected an issue of The Unstoppables! Permanently gain +1% chance of avoiding all damage from an attack.
623You've collected an issue of the U.S. Covert Operations Manual! Permanently more difficult to detect while sneaking.
624Heal 50% more from fruits and vegetables.
625You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from insects.
626You've collected an issue of the Wasteland Survival Guide! Permanently heal +50% from irradiated packaged food and drink.
627You've collected an issue of the Wasteland Survival Guide! Permanently unlock new decoration items in workshop settlements.
628You've collected an issue of the Wasteland Survival Guide! Diamond City is now permanently marked on your map.
629You've collected an issue of the Wasteland Survival Guide! Permanently gain +10% discount from food and drink vendors.
630You've collected an issue of the Wasteland Survival Guide! Permanently swim +25% faster.
631You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from melee attacks.
632You've collected an issue of the Wasteland Survival Guide! Permanently collect extra meat from animal kills.
633This requires a Mainframe Core.
634You can harvest wood from logs, stacks of firewood, and stumps.
635The water tank requires Boiled Water.
636No Minutemen are able to respond.
637You are running out of time to complete your objective for .
638You are running out of time to complete your objective for .
639You are running out of time to complete your objective for .
640You are running out of time to complete your objective for .
641You are running out of time to complete your objective for .
642You are running out of time to complete your objective for .
643You are running out of time to complete your objective for .
644You are running out of time to complete your objective for .
645You are running out of time to complete your objective for .
646Legendary Slow Time!
647You must equip the Garb of Mysteries before equipping the Eye of Ra.
648The scanner is broken.
649You have already been scanned.
650This requires an ID Card imprinted with your biometric data.
651This requires a Prewar Biometric ID Card.
652This requires a Mainframe Core.
653Remove
654Insert
655Freddie Lang
656David Thorpe
657Floor Mat
658You take a good long look at the mechanism, but you are unable to figure out how to disarm the mechanism without blowing yourself up.
659Just underneath the corpse's clothing, you notice crude mechanisms designed to arm a mini nuke, which has been roughly shoved into the the corpse's stomach cavity. It appears that trying to take the Trapper's Key Fragment from the corpse will arm the bomb, which will likely explode after a short timer. What do you wish to do?
660(Perception 2+) Your keen eyes notice something odd about the nearby Corpse. Its belly is strangely distended as if someone has tampered with it. You should investigate it more closely before proceeding.
661Progenitor Wendigo
662The Wendigo has escaped!
663The Wendigo is hunting...
664Aggro: %.0f
665You are now within range of the Vox Transmitter Dart.
666You are getting too far away from the Vox Transmitter Dart!
667Vox Transmission terminated prematurely. Establish connection with new Vox Transmission Dart.
668Vox Transmission received successfully!
669Uranium Extracted: %.0f
670Transceiver
671 dropped the Black Box!
672 retreived the Black Box!
673WARNING! You are under level 10. Picking up the Black Box and starting this activity has flagged you for PVP! Other players can now damage you! Do you wish to continue?
674Transceiver
675Which precursor do you wish to drop: Option One - Option Two -
676Which precursor do you wish to drop? Option One - Option Two -
677WARNING "Miner Miracles" cannot be completed until you've reached Level 25.
678Excavator Power Armor Left and Right Arm pieces required to mine this site
679Excavator Power Armor Registration Failed
680Excavator Power Armor Registration Successful
681RADIOACTIVE ROUNDUP It will make your head spin! only at CAMDEN PARK The best place to find a good time
682It appears printing from this device is handled elsewhere.
683DESIGNER NOTE In the future, the player will be tasked with collecting the pieces of the repair beacon. Due to time constraints for this first pass, however, that'll be added later. For now, a loud noise draws the player's attention.
684DESIGNER NOTE At this point, the camera would shake and a rumble would play under the player's feet, along with the sound a large burrowing machine retreating into the earth.
685Scorched Ashes removed: %.0f Ashes required for next bounty: %.0f
686Bounty reward issued! Scorched Ashes removed: %.0f Ashes required for next bounty: %.0f
687Required item not detected.
688Exam complete! Your time: %.0f:%.0f
689Exam complete! Your time: %.2f seconds Route time: %.2f seconds You passed! Please report to the Fire Department dispatch center for your final test.
690Exam complete! Your time: %.0f:0%.0f
691Exam Failed! Your time: %.0f:%.0f
692Exam Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.
693Exam Failed! Your time: %.0f:0%.0f
694BOUNTY SYSTEM This system has been calibrated to accept the following item: SCORCHED ASHES Bounty will be dispersed for every five (5) items deposited. Ashes required for next bounty: %.0f
695{{DESG NOTE}} At this point, Bernie would spark to life momentarily, issuing a final call: "Responder detected. Transmitting... exam codes..."
696Uniform dispenser active. Please insert Uniform Ticket:
697No Uniform Ticket detected.
698You need to build an additional Ignition Core at a Tinker Workbench
699You don't have any Ignition Cores to install.
700Mineral haul dispensed by
701High-yield mineral haul dispensed by !
702Mineral haul dispensed by
703High-yield mineral haul dispensed by !
704Mineral haul dispensed by
705High-yield mineral haul dispensed by !
706Auto-Miner haul deposited. You've received %.0f claim tokens.
707Time until collapse: %10.2f
708Hornwright Security Card Required
709Card Recognized - Access Granted
710O'Brien has been damaged! Repair her immediately!
711 Key
712 Key
713WARNING! Using the map to identify the dig site will remove the map from your inventory. Do you wish to continue?
714You've recovered from the Adrenal Reaction mutation!
715You have mutated and gained an Adrenal Reaction!
716You've recovered from the Bird Bones mutation!
717You have mutated and gained Bird Bones!
718You've recovered from the Carnivore mutation!
719You have mutated and become a Carnivore!
720You've recovered from the Chameleon mutation!
721You have mutated and become a Chameleon!
722You've recovered from the Eagle Eyes mutation!
723You have mutated and gained Eagle Eyes!
724You've recovered from the Egg Head mutation!
725You have mutated and gained an Egg Head!
726You've recovered from the Electrically Charged mutation!
727You have mutated and become Electrically Charged!
728You've recovered from the Empath mutation!
729You have mutated and become an Empath!
730You've recovered from the Grounded mutation!
731You have mutated and become Electrically Grounded!
732You've recovered from the Healing Factor mutation!
733You have mutated and gained the Healing Factor!
734You've recovered from the Herbivore mutation!
735You have mutated and become a Herbivore!
736You've recovered from the Herd Mentality mutation!
737You have mutated and gained Herd Mentality!
738You've recovered from the Marsupial mutation!
739You have mutated and become a Marsupial!
740You've recovered from the Plague Walker mutation!
741You have mutated and become a Plague Walker!
742You've recovered from the Rad Walker mutation!
743You have mutated and become a Rad Walker!
744You've recovered from the Scaly Skin mutation!
745You have mutated and gained Scaly Skin!
746You've recovered from the Speed Demon mutation!
747You have mutated and become a Speed Demon!
748You've recovered from the Talons mutation!
749You have mutated and gained Talons!
750You've recovered from the Twisted Muscles mutation!
751You have mutated and gained Twisted Muscles!
752You've recovered from the Unstable Isotope mutation!
753You have mutated and gained Unstable Isotopes!
754The Pip-Boy is unavailable.
755The printer isn't responding.
756The briefcase is sealed shut.
757WARNING: Launch codes expiring. Self-destruct sequence initiated...
758WARNING: Your launch codes for have expired and self-destructed.
759Launch code solution for already printed.
760Launch code solution for has not been calculated yet.
761PI MUS WILD EVICTION PARTY! This Sunday PI HOUSE PARTY RULES: - Break stuff - Be wild - Trash hard. Trash all. - Chug, coma, puke, & rally - All are welcome! - Formal attire is optional - No robots! P.S. Cops not invited! (cops come = every man for himself)
762CLUE FOUND!
763"SHEEPSQUATCH ATE MY BROTHER!" "For More Information, Come to Van Lowe Taxidermy in Lewisburg"
764"General Atomics Washing Machine: Set Cycle Type"
765"General Atomics Dryer: Set Heat Level"
766Found Strange Bone
767Found: Strange Bone
768This looks like a standard aerosolizer used on many farms. Upon further inspection, you find chemical residue in the tank.
769" Glyphosate - 55 Gallons - For Aerosolizer use ONLY"
770"Winston Cure #3 - for intravenous application"
771Ear tag "Subject J12: Fluffy"
772Bones of animals that appear to have been killed by a bear with strange teeth.
773Bones of a human foot, gnawed by a bear with broken or deformed teeth.
774Bones of animals that appear to have been killed by a bear with deformed teeth.
775Bones of animals that appear to have been killed by a bear or wolf with unusual teeth.
776Bones of animals that appear to have been killed by a large animal, possibly a bear, with broken teeth.
777Name tag reads "Nova Biogistics, Dr. Frank"
778"Smarty's Big Critter Bait Directions: Use with Smarty's Traps. Not safe for hand feeding. Smarty's is not responsible for unsafe handling."
779"Smarty's Big Critter Bait and Traps"
780Beast of Beckley
781Descendent of the Beast of Beckley
782"If found, return to Chelsea Wesley of Clarksburg."
783Skeleton of a young girl at the bottom of what was a pre-war pond.
784These games look like they have been played many times.
785Harvey Tinley
786A kid's magnet and some loaded dice that respond to it.
787"Property of Mary Tinley."
788Skeleton of a young girl. There are deep cuts on the wrist bones.
789Mary's diary explains what happened that day at the picnic.
790This is a test of the activator system.
791PIONEER SCOUTS OF AMERICA Come and join THE ORDER OF THE TADPOLE Visit Camp Lewis to Enlist TODAY!
792TEST - some weird activity has been noticed up in the hills past the Baily Family Cabin
793+6 Perception
794Ghoulish turned a feral ghoul.
795Nerd Rage!
796Photomode is unavailable right now.
797Your health is low! Use a Stimpak, eat some food, or drink some water.
798What do you want to do?
799FUSION CORE EJECTED! Clear the area!
800CORE EJECTION IN %.0f SECONDS
801Fusion Core near critical, take cover!
802Fusion Core critical, prepare to eject!
803Hold A to exit Power Armor.
804Your purchased Power Armor frame is available outside the garage.
805Your purchased Power Armor frame is available in the Repair Bay.
806Your purchased Power Armor frame is available next to Commonwealth Weaponry.
807Your purchased Power Armor frame is available inside Kleo's shop.
808You can't do that in Power Armor. Hold [Activate] to Exit.
809This suit needs a fusion core before it can be used!
810This Power Box will provide more power if Monongah Power Plant is repaired.
811This Power Box will provide more power if Poseidon Energy Plant is repaired.
812This Power Box will provide more power if Thunder Mountain Power Plant is repaired.
813This requires a Quantum Particle Cell.
814This requires power.
815This requires a fusion core.
816Arktos Pharmabot JD7E has failed to complete spraying routine.
817Accompany and protect Arktos Pharmabot JD7E during experimental spraying of the test crop field!
818Arktos Pharma JD7E has successfully completed spraying procedure!
819Air drop has landed. Go loot it!
820Your team has gained the lead!
821Incoming air drop!
822%s killed %s
823Your team has lost the lead!
824The blooms have reached maturity! %.0f corpse flowers survived the onslaught and can now be harvested!
825All of the Corpse Flowers have been destroyed!
826=============== The creatures of the area are being driven mad by the smell of the blossoming corpse flowers! Protect the flowers so they can be harvested at full bloom. ==== Get Ready! ====
827SELECT SPAWN LOCATION
828This is a working radio tower terminal. (Potentially you can boost radio signals of settlement radio stations or other things..)
829Military Frequency AF95
830Military Frequency AF95
831Diamond City Radio
832Commonwealth EBS
833Silver Shroud Radio
834Unknown Channel
835You clear the debris and open the door.
836You're not strong enough to clear the debris.
837Relay tower is cooling down.
838Install Signal Jammer?
839Free Prisoner?
840This Machine must be Repaired before you can use it...
841This Machine is Cooling Down...
842Responder Flatwoods Camp Signal
843Responders Flatwoods Training Camp
844Responders Emergency Signal
845It appears this bomb is undetonated, but still active.
846Accept Offer
847Mr. Bandit
848This dung pile is unlike anything you've seen in Appalachia. It might be possible to track the source...
849Alarms go off, creatures attack
850Responders Emergency Signal
851The Scorched plague inoculation has been administered
852Delbert's Trailer
85313 Bridge Street, "Home for Kids"
85412 Bridge Street, "Meeting Hall"
85514 Bridge Street
85615 Bridge Street
85716 Bridge Street, "CLOSED!"
85817 Bridge Street
85918 Bridge Street
86020 Bridge Street
86121 Bridge Street, Rev. Delbert Winters
86214 Church Road
8633 Church Road
86410 Church Road
8652 Church Road, "KEEP OUT!"
8664 Church Road, "You are welcome!"
8678 Church Road
86812 Church Road, "The Nortons"
869205 Old Country Road
870Analyzing results from the water testing kit.
871Water can be collected from rivers, lakes, wells, and certain containers. Dirty Water will quench your thirst a bit, but it carries a risk of disease and radiation. Boiling Dirty Water produces Boiled Water which reduces the risks to your health.
872Backpack
873Restoring Quest from Checkpoint.
874Testing Water Sample. Water is contaminated.
875Volunteer Vault
876Delbert's Corpse
877Kesha's Corpse
878Automated Pantry
879Control Samples
880To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [C]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.
881You can build crafting stations from your C.A.M.P. by going to the Crafting Station menu and selecting the Cookfire.
882Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.
883Building objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.
884You can move your C.A.M.P. to outdoor locations when you have enough caps. When you are defeated, your C.A.M.P. is available as a place to wake up. Use your C.A.M.P. strategically!
885The Stash Box is located in the Containers tab of your workshop menu. The Stash Box allows you to store materials and other items.
886Rocky's Corpse
887This door has been latched shut.
888This requires the correct seed canister.
889CINDY VO: Heavens to betsy! If it isn't our resident troubadour, Mr. Julian Price himself! Glad to have you back again, piano man. The music shop is just as you left it, can't wait to have you entertain us all once more with your delightful performances.
890CINDY VO: Patricia Grunwald, looking sassy as ever! Our resident fashionista and diva has returned at long last! You'll have your work cut out for you, a sense of style doesn't seem to be the highest priority these days.
891CINDY VO: Nobody makes a hamburger quite like good old George Wilton. Glad to have you back, chef! Your grill is waiting for you, there's hungry customers to feed!
892CINDY VO: My stars, you did it! Thank you so very much for lending a helping hand! I am immensely grateful to once again have a happy and healthy staff, even if they do seem a bit less talkative than before. Now, to get started on the Grand Reopening Celebration!
893CINDY: Well hello there, valued customer! I'm CINDY, the Automated Manager here at the Galleria. Now normally, I'd be asking you if you needed anything to facilitate your shopping experience.
894CINDY VO: Today however, I find myself in need of some assistance. Some of my favorite employees have unfortunately gone missing!
895CINDY VO: In order to keep the Galleria the finest mall in all of Appalachia, it's my duty to replace them. The replacements are nearly ready, I just need three final accessories to fully recreate my truant staff.
896CINDY VO: If you would be so kind as to help, you willl of course be duly rewarded! Some of the other customers are acting a bit rowdy, so please be mindful as you navigate the stores.
897RADIO MESSAGE: I don't know if anyone will hear this, but it's worth a shot. She's completely lost it. I can't believe what she has done...it sickens me to my very core. It cheapens the memories of the fallen.
898RADIO MESSAGE: CINDY, the manager AI of the Galleria and someone I once called a friend, has built herself a dismal set of dopplegangers of the former staff of this place.
899RADIO MESSAGE: I've destroyed them more times than I can count, but inevitably she finds someone to rebuild them. I can't do it anymore, but hopefully someone can continue my work. If you are a kind soul - please heed my call. Do the right thing and take these abominations out.
900RADIO MESSAGE: CINDY will of course try to stop you, but don't hurt her. As sad as it is, she's the only thing left from the life I once knew. A good life. (TRAILING, WALKING AWAY) A life worth living, unlike this one... (EXPLOSION, STATIC)
901RADIO MESSAGE: There's nuka grenades hidden in the shops. Find them, put them on the fake shopkeepers, and fire at the mannequins to trigger the explosion.
902Distress Beacon Signal Strength - %10.2f%%
903Please place catalyst for combination.
904Please insert chemical canister for combination.
905Please place catalyst for combination.
906Please insert chemical canister for combination.
907Radiation Signature Signal Strength - %10.2f%%
908A distiller has been destroyed.
909A distiller has built up too much pressure!
910The Stranger Heart closes to protect itself.
911The Strangler Heart spits out a toxic gas!
912The Strangler Heart spits out a toxic gas and calls for reinforcements!
913The Stranger Heart is reopening!
914The last Strangler Bloom has been harvested.
915Something deep within the swamp stirs...
916Alpha predator incoming!
917Final call for trough materials!
918Formula Q rejuvenates the friendly animals!
919Fill Troughs
920Defend Friendly Animals
921Predators incoming!
922Wave 1 incoming!
923Wave 2 incoming!
924Courser Signal Strength - %10.2f%%
925You feel your Lover's Embrace.
926You feel a sense of Quiet Reflection.
927Happy Holidays! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.
928Happy New Year! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.
929Send this animal to your Camp? (It will replace any current animal you have tamed.)
930You need to place a C.A.M.P. before you can tame this creature.
931EMERGENCY BROADCAST SYSTEM MESSAGE RECEIVED
932Attacker added to quickplay match.
933Defender added to quickplay match.
934Classical Radio
935Appalachia Radio
936The verdant season in has ended.
937The verdant season in is almost over. Enjoy the abundance while it lasts!
938It's a verdant season in ! Enjoy the abundance!
939The verdant season in is in danger of ending early due to overharvesting!
940Good news! has rejuvenated and the verdant season will continue.
941Friendly vertibot has been destroyed.
942No friendly vertibot can respond.
943The vertibot is returning to base.
944A friendly vertibot is on its way.
945You are suffering from dehydration.
946You are suffering from starvation.
947Risking disease by sleeping in dirty bed.
948Risking waterborne disease.
949Suffering damage and risking lung disease from Toxic Air.
950Sleeping in a contanimated bed has made you sick.
951Exposure to waterborne disease has made you sick.
952Exposure to Toxic Air has made you sick.
953Your gear has protected you from lung disease.
954Your gear has protected you from waterborne disease.
955You've recovered from The Blight!
956You have contracted The Blight
957Suffering from The Blight
958You've recovered from Blood Worms!
959You have contracted Blood Worms
960You are suffering from Blood Worms
961You've recovered from Bone Worms!
962You have contracted Bone Worms
963You are suffering from Bone Worms.
964You've recovered from Buzz Brain!
965You have contracted Buzz Brain
966Suffering from Buzz Brain
967You've recovered from Dysentery!
968You have contracted Dysentery
969Suffering water loss from Dysentery
970You've recovered from Fever Claw!
971You have contracted Fever Claw
972You are suffering from Fever Claw
973You've recovered from Flap Limb!
974You have contracted Flap Limb
975Suffering from Flap Limb
976You've recovered from Glowing Pustules!
977You have contracted Glowing Pustules
978You are suffering from Glowing Pustules
979You've recovered from Heat Flashes!
980You have contracted Heat Flashes
981Suffering from Heat Flashes
982You've recovered from Jelly Fingers!
983You have contracted Jelly Fingers
984You are suffering from Jelly Fingers
985You've recovered from Lock Joint!
986You have contracted Lock Joint
987You are suffering from Lock Joint
988You've recovered from Needle Spine!
989You have contracted Needle Spine
990You are suffering from Needle Spine
991You've recovered from Parasites!
992You have contracted Parasites
993Suffering food loss from Parasites
994You've recovered from Rad Worms!
995You have contracted Rad Worms
996You are suffering from Rad Worms
997You've recovered from Rattle Hands!
998You have contracted Rattle Hands
999You are suffering from Rattle Hands
1000You've recovered from Scorched Plague!
1001You have contracted Scorched Plague
1002You are suffering from Scorched Plague.
1003You've recovered from Shell Shock!
1004You have contracted Shell Shock
1005You are suffering from Shell Shock
1006You've recovered from Sludge Lung!
1007You have contracted Sludge Lung
1008You are suffering from Sludge Lung
1009You've recovered from Snot Ear!
1010You have contracted Snot Ear
1011Suffering from Snot Ear
1012You've recovered from Swamp Gas!
1013You have contracted Swamp Gas
1014Suffering from Swamp Gas
1015You've recovered from Swamp Itch!
1016You have contracted Swamp Itch
1017Suffering from Swamp Itch
1018You've recovered from Weeping Sores!
1019You have contracted Weeping Sores
1020You are suffering from Weeping Sores
1021You've recovered from The Woopsies!
1022You have contracted The Woopsies
1023Suffering from The Woopsies
1024You are Well Fed
1025You are Fed
1026You are Hungry
1027You are Famished
1028You are Starving
1029You feel Well Tuned.
1030You feel Rested.
1031You feel Well Rested.
1032You are Well Hydrated
1033You are Hydrated
1034You are Thirsty
1035You are Parched
1036You are Dehydrated
1037Resource Collector currently contains %.0f Steel.
1038You've been joined by a follower. Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services. Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects. To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following.
1039Ballot issued
1040DESIGNER NOTE! Warning! Warning! Debate will be ending soon!
1041DESIGNER NOTE! At this point, music would kick on in the space, drawing in a fresh wave of enemies! Get ready!
1042Closed
1043Locked
1044Open
1045Unlocked
1046
1047ERROR - CATASTROPHIC DAMAGE
1048OFFLINE
1049ONLINE
1050ERROR - CATASTROPHIC DAMAGE
1051OFFLINE
1052ONLINE
1053ERROR - CATASTROPHIC DAMAGE
1054etavitcA
1055hsuP
1056Push the buttons in order from left to right...
1057Testing Button Art Display: [Start], [Pipboy], [VATS], [PrimaryAttack], [SecondaryAttack], [QuickkeyUp], [QuickkeyDown], [QuickkeyLeft], [QuickkeyRight]
1058Hit W (or move forward) to exit chair as if you have exiting the Face Gen Menu.
1059Danny Test Message
1060This is the Reaper Bot mainframe. If left undamaged it will continue to pump out psychotic robots.
1061You're using a Gamepad.
1062You're using a Keyboard and Mouse.
1063Test global radio message text
1064nottuB
1065Sorry, you only hit %.0f of the %.0f required targets. Try again!
1066Good job! You successfully hit the required amount of %.0f targets with a total of %.0f!
1067Every time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder].
1068While wielding a gun, hold [SecondaryAttack] to aim. Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target. Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it. A variety of gun mods can affect your ability to aim. - Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification For more information about mods, see the "Mods" entry.
1069Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight]. Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
1070Stay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right]. Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
1071Press [PrimaryAttack] to attack with a gun or melee weapon. Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon. Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun. Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger. Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed. To draw your weapon again, press [PrimaryAttack].
1072You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory. Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
1073You can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger]. You can also filter either inventory by item type by pressing [Left] or [Right]. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
1074With a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.
1075Help Chargen Race Text Goes Here.
1076Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1077Cook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1078Components are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].
1079The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
1080The Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger]. To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. You can filter both your inventory or the container's by item type by pressing [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
1081Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1082Cooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1083There are a number of actions that the decent people of the Commonwealth consider crimes. If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you. The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you. The following actions trigger immediate hostility if detected: - Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime. If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds.
1084Finding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu. The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes). If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks.
1085Doctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.
1086Dogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.
1087As you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the Workshop
1088Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
1089Alongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
1090The Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods. Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore. Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway. Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee. Sleeping also fully restores any lost health and limb damage.
1091Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit.
1092Some holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit.
1093Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
1094Your Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
1095During combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.
1096To attack with a melee weapon, press [PrimaryAttack]. Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked. To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking. Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor.
1097Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Select an item to mod with [Click]. You can also move between items with [Up] and [Down] or via the mouse wheel. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Click]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1098Mods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Move between items with [LeftStick]. To select an item, press [Accept]. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Accept]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
1099To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
1100To pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
1101Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel. You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, highlight it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the objective you'd like to toggle with [Click]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
1102Head to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right. You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, select it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, select the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
1103The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls Use [Click] to equip or use an item. To drop an item from your inventory, highlight it with the cursor and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
1104The Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept]. To drop an item from your inventory, select it and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept]. To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
1105Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].
1106Any radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].
1107The Stat tab contains information on your current status, SPECIAL attributes, and perks. Status In the Status section, you can find your: - Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy. See the "Limb Damage" entry for more information on the effects of crippling. The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out. If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway. Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you. SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties. PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks.
1108Scrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations. To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods. You cannot scrap Legendary items. To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory.
1109Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
1110Enter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
1111Pass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait. Unlike sleeping in a bed, waiting does not restore lost health or limb damage. You cannot wait while enemies are nearby.
1112The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
1113The Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
1114Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally - Use the mouse wheel to move the object to move the object vertically - Hold [Activate] and use the mouse wheel to move the object closer or farther away - While holding [Activate], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
1115Workshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [_Dpad_None]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Use [LTrigger]/[RTrigger] to rotate the object horizontally - Hold [Accept] and use [LeftStick] to move the object closer or farther away - Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically - While holding [Accept], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
1116While you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements. The bar at the top of the Workshop menu summarizes the current state of your workshop settlement: People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details. Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy. Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy. Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area. Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement. Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy. Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers. For more in-depth information on Happiness, see the "Workshop - Happiness" entry. Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy. All the following resources will be placed into your workshop's inventory: - Surplus food and water production - Scavenging production from Scavenging Stations and otherwise unassigned settlers - Income from stores Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements. To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement. The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.
1117Your settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness. The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement. The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines). Defense The higher your settlement's overall defense value, the happier your settlers will be. Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc. Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy.
1118Certain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.
1119Success! You got this terminal's test message. Look at you.
1120This is a test of the tutorial system. This is only a test. If this were a real tutorial, you would recieve important information.
1121For additional guidance, see "Surviving Your First Day" in the help menu.
1122Boil Dirty Water by cooking it at a Cooking Station.
1123To build things, aim your reticule at your C.A.M.P., press [Activate], navigate to the Crafting category [LBumper]/[RBumper], build by pressing [Activate].
1124You need to eat to stay fed. You will learn basic cooking recipes when you pick up raw food. Collect raw food by killing animals and looting meat from their corpses, and foraging plants for fruits and vegetables. Don't it eat yet. Cook it first.
1125You can collect herbs and plant leaves and boil in water to create tea, and more importantly, healing salves! Collect Bloodleaf, Soot Flower, and Boiled Water.
1126You need to drink water to stay hyrdated. Collect Water by looking at a water source and pressing [Activate]. Water sources include lakes, rivers, water pumps, and drinking fountains. Don't drink it yet. Boil it first.
1127Raw meats have varying risk of disease. Raw fruits and vegetables have lower risk of than meat. Cooking removes all risk. Cook food at a Cooking Station.
1128Find or create a Cooking Station at your C.A.M.P., press [Activate], browse recipes using [LStick\/[RStick] and [Activate] to cook.
1129You can quickly run out of stimpaks and other healing items. You should craft healing salves in preperation. You can create healing salves at Cooking Stations and Chemistry Stations using various herbs collected from foraging certain plants.
1130To create a Healing Salve you will need to have foraged Soot Flower and Blood Leaf, and created Boiled Water, and then use a Cooking Station or Chemistry station to create the Healing Salve.
1131To exit the Vault, follow the Quest Target. It displays on your compass to tell you what direction to travel in.
1132To listen to a holotape, open your Pip-Boy [Pipboy], change to the INV tab [LTrigger]/[RTrigger], and the MISC category [Left]/[Right], and selet the holotape [LeftStick], and equip it [Activate].
1133To place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [LeftBumper]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.
1134B B B B B B B B B B B B
1135Camera Tab
1136Filters Tab
1137Frame Tab
1138Photomode Intro
1139Portrait Tab
1140Sun Tab
1141Adjust the Field of View, View Roll, or Depth of View using the [D-Pad] for that perfect dramatic look! Change tabs with [LB] and [RB] for even more options. Hit [Tab] to end Photomode, or [A] to take your snapshot!
1142Say cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!
1143In the Filters tab, browse through a wide variety of overlays by using the [D-Pad]. Want to start all over? Hit [Y] to Reset!
1144In the Filters tab, browse through a wide variety of overlays by using the [Arrow Keys]. Want to start all over? Hit [R] to Reset!
1145Need a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!
1146Need a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!
1147Say cheese! Take a picture to remember this historic event! Open your map [Start] and go to the main menu [Start]. Then select Photomode to get your camera ready!
1148Say cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!
1149Express yourself! Adjust your pose or facial expression with the [D-Pad]. Take a Character Pic for your profile by hitting the [Right Stick] or remove your character from the image entirely and focus on the scenery.
1150Express yourself! Adjust your pose or facial expression with the [Arrow Keys]. Take a Character Pic for your profile by hitting [Space] or remove your character from the image entirely and focus on the scenery.
1151You can even fine-tune the coloration of the image yourself by using the [D-pad] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.
1152You can even fine-tune the coloration of the image yourself by using the [Arrow Keys] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.
1153The button isn't functioning.
1154This tripwire cannot be disarmed.
1155Disarm
1156Trigger
1157Test Radio Station Message
1158To equip an item as a favorite, press [PipBoy].
1159Select the item you wish to favorite in your inventory and press [RShoulder].
1160On the Inventory (INV) tab, you can favorite items by pressing [RShoulder].
1161Choose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept].
1162Highlight a slot for your item in the Favorites menu and press [Click].
1163Press [PrimaryAttack] to attack.
1164Move between items using [Up] and [Down].
1165Use [Click] to select items.
1166Press [LTrigger] to enter your inventory and select items to sell. Items you're offering will appear at the top of the merchant's inventory.
1167To sell an item, select it from your inventory with [Click]. Items you're offering will appear at the top of the merchant's inventory.
1168The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
1169The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
1170To filter an inventory by item type, press [Left] or [Right].
1171To filter by item type, move your cursor over an inventory and press [Left] or [Right].
1172Press [SecondaryAttack] to block.
1173Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities.
1174Press [Activate] to have Dogmeat move, attack, or collect items.
1175Press [Activate] to have your companion move, attack, or collect items.
1176Press [Activate] to have your companion move, attack, or activate objects.
1177Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects.
1178Use [LeftStick] to move between item categories.
1179Use [Click] to select an item category.
1180Select an item category with [Forward] and [Back], then press [Activate], or use [Click].
1181Press [Activate] to select a category.
1182Or use [Forward] or [Back] to move between entries.
1183Crafting a recipe requires ingredients.
1184Select a recipe and press [Activate] to instantly make it from any available ingredients.
1185Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or in storage at this crafting station.
1186Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this bench.
1187Select a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this cooking station.
1188If you don't have the necessary ingredients, press [YButton:19] to tag a recipe. Ingredients for that recipe will now appear in the world with a magnifying glass.
1189CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
1190CRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
1191Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted.
1192Your arm has been crippled, making it harder to aim! Use a Stimpak to heal your limb!
1193Your arm has been crippled, making it harder to aim! Find a Stimpak to heal your limb!
1194Your head has been crippled! Restore your vision by healing yourself with a Stimpak!
1195Your head has been crippled! Restore your vision by healing yourself with a Stimpak!
1196Your leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
1197Your leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
1198Your torso has been crippled, slowing your Action Point recovery! Use a Stimpak to heal yourself!
1199Your torso has been crippled, slowing your Action Point recovery! Find a Stimpak to heal yourself!
1200All attacks have a damage type - ballistic, energy, radiation, or poison.
1201Equipping armor will increase your Damage Resistance against certain damage types, but not others.
1202Drinking water restores health. Drinking unpurified water causes radiation damage.
1203Press [VATS] to target enemies in V.A.T.S.
1204Approach an enemy and press [VATS] to use V.A.T.S.
1205Press [Pipboy] to stop issuing commands.
1206Press [Cancel] to exit the Pip-Boy. To enter, press [Pipboy].
1207Highlight a facial feature to sculpt using [LeftStick].
1208Highlight a facial feature and press [Click] to make adjustments.
1209Press [Accept] to sculpt the highlighted feature.
1210Use [RightStick] to look around.
1211Move the mouse while holding [Mouse2] to look around.
1212From the Maps tab, select a map marker and press [Accept] to fast travel to that location.
1213From the Maps tab, select a map marker with [Click] to fast travel to that location. Hold [Click] and drag to adjust your view.
1214Press [Accept] anywhere on the map to add a custom marker.
1215[Click] anywhere on the map to add a custom marker.
1216You may now fast travel to and from Railroad HQ.
1217Hold [PrimaryAttack] to charge your Gauss Rifle. Fully charged shots do maximum damage.
1218To throw grenades or place mines, equip them in the Pip-Boy, then hold and release [Melee].
1219Hold and release [Melee] to throw grenades or place mines.
1220Use [LeftStick] to choose a potential password.
1221Select a potential password with [Click].
1222Press [Accept] to enter it.
1223Press [Click] to select it.
1224The number next to "Likeness" indicates how many letters in your selection match letters in the terminal's password.
1225HACKING Select a potential password with [LeftStick]. Press [Accept] to enter it. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
1226HACKING Select a potential password with [Click]. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
1227Press [_Dpad_None] to view your available favorited items.
1228Press [Quickkeys] to view your available favorited items.
1229Select a favorited item with [QuickkeyLeft] or [QuickkeyRight]. Then press [Accept] to use it.
1230Press [Quickkey3] or [Quickkey4] to use a favorited item.
1231Select a favorited item with [QuickkeyLeft], [QuickkeyDown], or [QuickkeyRight]. Then press [Accept] to use it.
1232Press [Quickkey3], [Quickkey10], or [Quickkey4] to use a favorited item.
1233Select a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it.
1234Press [Quickkey10] or [Quickkey4] to use a favorited item.
1235Select a favorited item with [QuickkeyLeft] or [QuickkeyDown]. Then press [Accept] to use it.
1236Press [Quickkey3] or [Quickkey10] to use a favorited item.
1237Hold [SecondaryAttack] to aim your gun.
1238With a gun equipped, you can hold [SecondaryAttack] to aim.
1239To jetpack, press and hold [Jump] while in the air. Jetpack use consumes your Fusion Core's charge.
1240Press [Accept] to jump from the Vertibird.
1241Press [ReadyWeapon] to load items into the Junk Jet.
1242Hold [PrimaryAttack] to charge your shot. Fully charged shots do maximum damage.
1243Laser Muskets can be charged by pressing [ReadyWeapon] repeatedly. The more charges, the higher the damage.
1244[RotatePick] to move the bobby pin.
1245Move the mouse to adjust the bobby pin.
1246[RotateLock] to turn the screwdriver.
1247If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
1248If the lock resists, release [RotateLock] and use the mouse to reposition the bobby pin.
1249[RotateLock] to attempt to open the lock again.
1250LOCKPICKING Adjust the bobby pin with [RotatePick]. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
1251LOCKPICKING Move the mouse to adjust the bobby pin. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and reposition the bobby pin.
1252Weapons are still available in the Vault.
1253To pickpocket, press [Sneak], approach a target and press [Activate]. Be sure you're hidden before stealing anything.
1254While pickpocketing, looking through your target's inventory will not cause them to become hostile.
1255If you attempt to take something and are detected, local guards and friends of your victim will attack.
1256Press [PipBoy] to bring up the Pip-Boy.
1257Change tabs with [RTrigger] or [LTrigger].
1258Change sections with [Right] or [Left].
1259Select a tab with [Click].
1260Change sections with [StrafeLeft] and [StrafeRight].
1261All radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.
1262Hold [Activate] to exit Power Armor.
1263When your Fusion Core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move at a reduced rate.
1264Find a new Fusion Core to recharge your armor.
1265Find a new Fusion Core to restore your power level.
1266If you have a fresh core in your inventory, it will be swapped out automatically when your current core is emptied.
1267Your Power Armor's Fusion Core is low!
1268This Power Armor has no Fusion Core, slowing its movement. Find a Fusion Core to repair it.
1269Power Armor reduces incoming damage and prevents all damage from falling.
1270Power Armor runs on Fusion Cores. Moving quickly and using Power Attacks or V.A.T.S. will reduce your Fusion Core's charge.
1271Power Armor runs on Fusion Cores. When your core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move more slowly.
1272This suit is missing a Fusion Core. Without a core, you will move more slowly, cannot use Power Attacks, or attack in V.A.T.S.
1273Repair it at a Power Armor workbench or replace it in the Pip-Boy.
1274Damaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy.
1275Replace armor sections or fusion cores by moving them into your Power Armor.
1276Power Armor stations allow you to build mods to improve your Power Armor and repair damaged armor pieces.
1277Use [LeftStick] to move between Power Armor pieces.
1278Use [Click] to select a Power Armor piece to modify.
1279Press [Accept] to select a piece to modify.
1280Or navigate between pieces using [Forward] or [Back].
1281To add or remove mods from a piece, select a slot and press [Activate].
1282Select a slot to view its available mods. Each slot can only support one mod at a time.
1283To add or remove mods from a piece, select a slot with [Click].
1284You must exit your Power Armor before modifying it. Hold [Activate] to exit.
1285Find a suit of Power Armor to use this modding station.
1286Press [Melee] to power attack.
1287You've taken radiation damage!
1288Radiation damage reduces your max health.
1289Visit a doctor or use RadAway to restore health lost to rads.
1290You've taken radiation damage, reducing your max health! Visit a doctor or use RadAway to restore health lost to rads.
1291Press [ReadyWeapon] to reload a gun.
1292While wielding a gun, press [ReadyWeapon] to reload.
1293Visit a workbench, Power Armor station, or workshop to redeem your shipment.
1294At times, people will withhold information or caps. You can attempt to persuade them into sharing both.
1295The difficulty of successfully persuading someone is indicated by color: yellow - easy, orange - medium, red - hard.
1296To improve the chances of successful persuasion, increase your Charisma.
1297Press [Sprint] to sprint.
1298Press [Sneak] to sneak. While hidden, you do increased damage.
1299Move slowly, avoid bright light, and use melee attacks to remain undetected.
1300Avoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected.
1301Stimpaks restore 30% of your max health, heal damaged limbs, and can be favorited for quick use.
1302Craft ammo for the Syringer at a Chemistry station.
1303To load ammo into your Syringer, equip it and press [ReadyWeapon].
1304You've been locked out of this terminal! It will reset after 10 seconds.
1305Hold [TogglePOV] and move [Rightstick] up and down to adjust your view.
1306Use the mouse wheel to adjust your view.
1307To mark a target for attack, press [Pick]. Guns can target specific limbs with [Leftstick]. Melee weapons cannot target limbs.
1308To mark a target for attack, highlight it with the cursor and press [Click]. Guns can target specific limbs. Melee weapons cannot.
1309Switch to nearby enemies with [RightStick]. Press [Accept] to execute your attacks.
1310Switch to nearby enemies with [NextTarget] or [PrevTarget]. Press [Activate] to execute your attacks.
1311Attacking in V.A.T.S. comsumes action points.
1312Successful V.A.T.S. attacks add to your "Crit" meter. Once your Crit meter is filled, press [Jump] while firing to unleash a devastating attack.
1313Press [Cancel] to exit V.A.T.S.
1314To select a destination for the Vertibird, press [PipBoy].
1315Open the Map tab and select a destination for the Vertibird with [Activate].
1316Open the Map tab and select a destination for the Vertibird with [Click].
1317To perform melee attacks while wielding a gun, press [Melee].
1318Use workbenches to improve your gear by attaching or building mods.
1319Use [LeftStick] to move between items.
1320Use [Click] to select an item to modify.
1321Move between items with [LeftStick].
1322Press [Activate] to select an item to modify.
1323Or navigate between items using [Forward] or [Back] or the mouse wheel.
1324To add or remove mods from an item, select a slot and press [Activate].
1325To add or remove mods from an item, select a slot with [Click].
1326Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks.
1327Use [RightStick] to scroll the components list for any mod.
1328Use the mouse wheel to scroll the components list for any mod.
1329If you have all the components required for a mod, press [Activate] to craft it. This will automatically consume the required items.
1330Or press [Accept] to select the objects you wish to scrap.
1331If you're lacking required components, press [YButton:19] to tag a mod. Items containing components for that mod will now appear in the world with a magnifying glass.
1332Modding and crafting stations in workshop locations will automatically share items you store in them, but only if you've unlocked the workshop in their location.
1333MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod and press [Activate] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
1334MODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod with [Click] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
1335Hold [SecondaryAttack] to aim. Press [PrimaryAttack] to shoot.
1336Ammo can be crafted at a Tinker's Workbench, bought from Robot Vendors, or traded for with other players.
1337Equip Armor by opening your Pip-Boy and going to Item -> Apparel.
1338Armor Condition degrades as you take damage.
1339Repairs are made at the Armor Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
1340Armor in Nuclear Winter comes in a complete set that includes arm, chest and leg protection.
1341Bobbleheads and Magazines are used automatically when acquired and will remain active for the current round of Nuclear Winter.
1342You can place your C.A.M.P. anywhere in Nuclear Winter.
1343In Nuclear Winter, items are automatically added to your favorite wheel when they're picked up.
1344Welcome to Nuclear Winter! Your goal is to be the last survivor.
1345You are no longer protected. You are visible and can take damage.
1346This protection is disabled if you pick items up, interact with objects or try to damage another player.
1347You are spawned with a Stealth Boy activated and can't take damage for a short window of time.
1348ZAX has modified terminals in the area to provide bonuses to Nuclear Winter candidates with the Hacker Perk Card equipped.
1349You have infinite Bobby Pins to lockpick containers in Nuclear Winter.
1350Mutations will unlock more often in Nuclear Winter! However, they will only be active through the current match.
1351You have found a Nuke Briefcase! Find four Nuke Codes to call in a nuclear strike!
1352You have found a Nuke Code! With four Nuke Codes and a Nuke Briefcase you can call in a nuclear strike!
1353Overseer Rank allows you to access restricted areas and items scattered throughout Vault 51.
1354You can increase your Nuclear Winter Overseer Rank by winning matches!
1355Earning Overseer Rank gives unique recipes and blueprints to construct at any time.
1356Power Armor in Nuclear Winter is always equipped with a fully charged Fusion Core.
1357Quick C.A.M.P. kits are used to instantly build defensive structures. Use a kit from your Pip-Boy or the Favorites wheel.
1358Hold [Accept] to revive a teammate. Revival does not require a stimpak in Nuclear Winter.
1359The direction of a safe zone is marked on your compass. Move towards the marker to avoid being caught in the storm.
1360Place your marker on the map to select your spawn point. You and your team's spawn selections will be hidden from other players until the timer expires.
1361Stimpaks can be used immediately by pressing [QuickkeyRight] to quick-use.
1362The storm is approaching! Staying in the storm will damage your health and give you rads.
1363The storm is dangerous and will increase in strength as the match progresses and the longer you remain inside it.
1364VATS can only be used against creatures, not other players, in Nuclear Winter.
1365You have won Nuclear Winter! Your Overseer Rank has increased!
1366Press [SecondaryAttack] to block. Press [PrimaryAttack] to attack.
1367Press [Melee] to power attack.
1368Damaging or stealing another player's property can cause you to become Wanted.
1369Open your Pip-Boy and press [LShoulder] once you're in the wilderness to build or relocate your C.A.M.P.
1370Build a C.A.M.P. after you leave the Vault. Open your Pip-Boy and press [LShoulder] once you're in the wilderness.
1371Activate your new C.A.M.P. or hold [TogglePOV] to start building.
1372Chems give you powerful buffs. They are temporary, and you can only have one Chem active at a time.
1373Collectors will add resources to their inventory over time until they get full, as long as they are operational.
1374Other players can steal from your collectors! Build locks on collectors and turrets to defend them.
1375Collect water by walking up to a river, well, or water pump and pressing [XButton] when prompted.
1376Turn Dirty Water into Boiled Water at a Cooking Station to remove the risk of Disease.
1377Items with Components can be used for crafting.
1378Cooking recipes are unlocked by gathering new plants and meat. You can also learn from recipe books.
1379Daily Quests can be played again, once per day. They go away if you disconnect before completing them.
1380Armor has different values for physical, energy, and radiation resistance.
1381Sealed headgear such as Gas Masks and Hazmat Suits prevent airborne disease from weather and hazards.
1382Hazmat Suits prevent waterborne diseases from swimming.
1383The Mire region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.
1384The Ash Heap region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air.
1385Drinks prevent Dehydration. Open your Pip-Boy and go to Item -> Aid.
1386Press [QuickkeyDown] to open the Emotes Menu. Hold [Map] to open the Social Menu.
1387Press [Emotes] to open the Emotes Menu. Open the map [Map] and then press [RShoulder] to open the Social Menu.
1388Build a Stash Box at your C.A.M.P. to store excess items.
1389Place your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
1390Place your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
1391Events are public quests that everyone in the area participates in!
1392Complete objectives and everyone on the Event earns rewards! Or leave the area to exit the Event.
1393You can fast travel to Events from your Map.
1394Favorite a weapon with [RShoulder]. Close the Pip-Boy and press [QuickkeyUp] to quickly access Favorites.
1395Favorite a weapon with [RShoulder]. Close the Pip-Boy and use the mouse wheel or the number keys to quickly access Favorites.
1396Eat to prevent Starvation. Open your Pip-Boy and go to Item -> Aid. Food can rot over time, so eat while it's good!
1397Hold and release [Melee] to throw grenades, mines, and throwing weapons.
1398Hacker, Expert Hacker, and Master Hacker each increase your skill by 1. Equip all 3 in order to hack level 3 terminals.
1399Guess the password. If you're wrong, the Likeness number shows you how many letters, in the right position, match the password.
1400Your Hunger meter drains over time. It becomes red when you are Famished.
1401Use [RotatePick] to move the bobby pin. Use [RotateLock] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.
1402Move the mouse to move the bobby pin. Use [W][A][S][D] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.
1403Picklock, Expert Picklock, and Master Picklock each increase your skill level by 1. Equip all 3 in order to pick level 3 locks.
1404Use [Look] to turn your head. Press [Accept] to start sculpting.
1405Hold [SecondaryAttack] and move the mouse to turn your head. Press [F] to start sculpting.
1406Use [Move] to select an area to change.
1407Move the mouse to select an area to change.
1408You can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu.
1409The flashing hexagons on the map are Events. Select one to travel there and join in!
1410Hold and release [Melee] to place mines.
1411Mission Quests can be completed multiple times, but only give rewards once per day.
1412Bedrolls and mattresses lying on the ground can carry Disease.
1413Diseased enemies can spread their Disease when they hit you.
1414Boil water before drinking it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.
1415Environmental hazards can carry Disease. Wear a Gas Mask or Hazmat Suit.
1416Each Disease has unique penalties. Use Disease Cures, Antibiotics, or wait until the Disease expires on its own.
1417Cook raw food before eating it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.
1418You have gained a Disease!
1419Moving in dirty water can cause Disease. Wear a Hazmat Suit or avoid entering water.
1420Traps can cause Disease when they hit you. Disarm traps or avoid them.
1421Bad weather can cause Disease. Stay indoors or wear a Gas Mask or Hazmat Suit.
1422You are Famished. Eat food to avoid negative effects.
1423You are Starving! You will take damage and suffer penalties until you eat!
1424Radiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.
1425A Serum has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.
1426You can view your Mutation's effects by opening the Pip-Boy and going to Stat -> Effects
1427You are Dehydrated! You will take damage and suffer penalties until you drink!
1428You are Parched. Drink to avoid negative effects.
1429Resting in a bed slowly heals you. Rest long enough to gain a bonus effect! But be warned, mattresses lying on the ground can carry Disease.
1430Playing instruments helps you relax. Play long enough to gain a bonus effect!
1431Use your Terminal to play Nuka Tapper.
1432Radioactive plant specimens decay over time. Use a Chemistry Station to convert specimens into stable, valuable items.
1433Hashed areas on the Nuked Target Map are "Protected Zones." Nukes can't be fired at these locations.
1434Build or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
1435Build or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
1436Take a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.
1437Take a photo! Use [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.
1438Take a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.
1439Use [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.
1440Access Photomode again by opening your Map [Map], then pressing [YButton].
1441Access Photomode again by opening your Map [Map], then pressing [YButton].
1442Press [Pipboy] to open your Pip-Boy.
1443Hold [Pipboy] to turn your Pip-Boy Light on and off.
1444Use the Transfer menu to remove high level Power Armor pieces. You can then enter the Power Armor Frame.
1445Power Armor runs on Fusion Cores. Without a charged core, you can't Run, Power Attack, or use V.A.T.S.
1446Select the Power Armor Chassis and press [Accept] to Deploy or press [XButton] to forfeit ownership and Drop it.
1447Deployed Power Armor can only be entered by you. Dropped Power Armor can be claimed by any Player.
1448Power Armor increases your Strength, all forms of Damage Resistance, and makes you immune to falling damage.
1449Hold [Activate] to exit the Power Armor at any time.
1450Press [YButton] to collect your Power Armor Chassis. It will be added to your Inventory under Item -> Apparel.
1451Power Armor you own will also be recalled to your inventory if you leave the area, disconnect, or if enough time passes.
1452Your Pip-Boy is receiving a Priority Message. These will play automatically.
1453Workshops contain their own building materials and access to rich resources. Build defenses and collectors!
1454Your claim to the Workshop is temporary. Other players can contest it, and your claim expires when you log out.
1455In Adventure mode, players deal no damage to each other unless they are mutually hostile.
1456You take reduced damage from other Players until you attack them back.
1457Radiation reduces your maximum Health. Use RadAway to cure it.
1458Learn from Recipes and Plans to craft new items. Open your Pip-Boy and go to Item -> Notes.
1459If you find the same Recipe or Plan, reading it again does nothing, but it can be traded to other Players.
1460Open your Pip-Boy and press [LShoulder] to build or relocate your C.A.M.P.
1461Build a Cookfire for your C.A.M.P. by going to the Crafting category.
1462Moving your C.A.M.P. costs Caps, but fast travelling to the C.A.M.P. is free. Place it strategically!
1463Build a Stash Box for your C.A.M.P. by going to the Containers category. Use it to safely store items.
1464Items put in a Stash Box are accessible from any other Stash Box in the world.
1465Each player can only see and access their own items from a Stash Box.
1466Stimpaks heal damage over time. Press [QuickkeyRight] to quick-use.
1467Stimpaks heal damage over time. Press [Quickkey12] to quick-use.
1468Scrapping an object you built returns half the component cost.
1469Stored objects can be freely rebuilt but count toward the Build Budget.
1470The Team Leader can share quests. Teammates will see the Leader's quest objectives with a star icon next to them.
1471Helping the Team Leader complete starred objectives will earn you bonus rewards!
1472Terminals can hold Holotapes. Press [XButton] to eject the Holotape or load one.
1473Your Thirst meter drains over time. It becomes red when you are Parched.
1474Find Gunpowder in the world to craft bullets. Once you've found Gunpowder, you can craft it from the Chemistry Station.
1475Press [TogglePOV] to switch between first and third person.
1476Press [VATS] to activate V.A.T.S. Press [Melee] to Bash.
1477Shooting in V.A.T.S. will hit based on the percentage. No need to aim!
1478V.A.T.S. consumes AP. You can't activate it when your AP is low.
1479Concentrated Fire allows you to target limbs! Use [Look] to select them.
1480Concentrated Fire allows you to target limbs! Use the mouse wheel to select them.
1481Vault Missions have special rules. See the Help Menu for details.
1482Weapon Condition degrades as they're used.
1483Repairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
1484Repairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
1485Nuclear blast zones are full of radiation and dangerous weather. Equip a Hazmat Suit, Gas Mask, or Power Armor to prevent radiation, mutations, and diseases.
1486To make a higher story building, create a set of Stairs, then attach a Floor piece to the top of the Stairs.
1487Use [_Dpad_None] to select an object to build. Change categories with [LShoulder][RShoulder].
1488Hold [Accept] and use [Move] to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.
1489Hold [Accept] and move the mouse to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.
1490Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down.
1491Hold [Accept] and use the mouse scroll wheel to move the object up and down.
1492Use [Up][Down][Left][Right] to select an object to build. Change categories with [LShoulder][RShoulder].
1493You have learned the security station password.
1494Mad Dog Malone
1495Mad Dog Malone
1496Hunting target has been killed by someone else.
1497Valve is already on
1498==================================== My name is: FREDDY WOOD In the event I am misbehaving, injured, or lost please contact: MISS ANNIE Status: REMOVED BY AUTHORIZED ADULT ENTITY Battery power: LOW ====================================
1499==================================== KidSecure keeps your kids safe! S/N 132563 Made for: Freddy Wood Status: ERROR! ====================================
1500CLARKSBURG POST OFFICE Do not duplicate BOX 012 Postage Guaranteed
1501ARTHUR WOOD Congratulations on your promotion dear. Love you, Molly
1502MISSING FREDERICK 'FREDDY' WOOD Age: 7 Height: 3'11" Weight: 51 lbs Description: Last seen at Wavy Willard's Water Park on October 17th, 2077, attending a birthday party. He has brown hair, green eyes and was last seen wearing a white t-shirt and brown shorts. If you or anyone you know has seen this boy, or has information about his whereabouts, please contact Miss Annie who is coordinating the search efforts in and around Wavy Willard's Water Park.
1503TEMP, need to add text here
1504You have joined the Confederate attackers.
1505Confederate Soldier
1506You have left a staging area and will not participate in the quest
1507Soldiers at Prickett's Fort, you may now engage the enemy.
1508You have joined the Union defenders.
1509Union Soldier
1510This grill is not ready.
1511WGRF Grafton
1512There is already a target here
1513Collect the paper targets first
1514You don't have any fertilizer to add.
1515You must equip a shovel
1516 has left the mission. Their items have been replaced.
1517Reactor Restart Failed
1518You already have this canister.
1519This sample is missing.
1520You already have that canister.
1521This requires a Vault 94 Resident ID Card.
1522 has left the mission. Their items have been replaced.
1523%.0f Vault 94 ID Cards Used
1524%.0f Vault 94 ID Card Used
1525You have already logged in.
1526Your login attempt has timed out.
1527This station is not accepting new logins.
1528You must use the scanner at the station where you swiped your ID Card.
1529You must swipe your ID Card before using the scanner.
1530You must use the scanner to log in.
1531You already have a Vault 94 Security ID Card.
1532This requires a Vault 94 Maintainence ID Card.
1533 has left the mission. Their items have been replaced.
1534You are not authorized
1535Sample Match Detected
1536%.0f Research Credits Added.
1537 has left the mission. Their items have been replaced.
1538This requires a depleted Quantum Particle Cell.
1539This requires a charged Quantum Particle Cell.
1540This requires the correct chemical.
1541This requires the correct chemical agent.
1542Insert
1543Remove
1544This requires a reformatted Vault 96 Mainframe Core.
1545This requires an Infected Mainframe Core.
1546This workstation is off.
1547 has left the mission. Their items have been replaced.
1548The system cannot store any more power.
1549This requires a Quantum Particle Cell.
1550This workstation is off.
1551You cannot sleep now.
1552Please proceed.
1553Mission Timer Paused. Please wait...
1554Mission Timer Resumed. Please proceed.
1555Please wait...
1556Your teammate has been disconnected. Their items have been replaced.
1557Mission Timer Paused
1558The Mission Timer is paused until you open this door. Ready to move on?
1559Unable to start the selected mission.
1560The selected mission cannot be started at this time.
1561A vertibot has been sent to your location.
1562You cannot request more than one vertibot at a time.
1563The vertibot will be unable to land at the requested location.
1564This button isn't functioning.
1565Your reservation at The Whitespring has expired.
1566No Power Armor at Workstation.
1567No Power Armor at Workstation, recalling last used Power Armor.
1568Keypad Code: %04.0f
1569Pick the attribute to improve.
1570You have mutated and become Charged!
1571Police crime scene. Scorch marks and blood splatter all over the wall.
1572Empty Daddy-O syringe where witness claimed to be when he witnessed the attack.
1573B.B. Wolf is stitched on the inside of the hat.
1574There's a wolf head mounted on the wall. Its mouth hangs agape.
1575"Share your Wealth. Open with your friends or friends to be"



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