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1aa_Vault76Exit_01Vault 76 was built to save the best and the brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...
2Armor_CombatDesigned to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage.
3Armor_LeatherThick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.
4Armor_MarineOutclassed only by Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario.
5Armor_MetalConstructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage.
6Armor_PowerArmor_ExcavatorDeveloped by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.
7Armor_PowerArmor_FrameEven without additional limb armor, a Power Armor frame still provides tactical advantages, like increased carry weight, greater melee damage and the elimination of falling damage.
8Armor_PowerArmor_RaiderScavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.
9Armor_PowerArmor_T45Built by defense contractor West Tek, the T-45 series of Power Armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
10Armor_PowerArmor_T51The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.
11Armor_PowerArmor_T60The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements.
12Armor_RobotCrafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage.
13Armor_UnderarmorIf you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.
14Babylon_Loadscreen_01To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match.
15Babylon_Loadscreen_02In Nuclear Winter you take less damage from falling from heights and can fall from higher distances.
16Babylon_Loadscreen_03Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter Perk Cards of a certain stat you can equip.
17Babylon_Loadscreen_04Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance!
18Babylon_Loadscreen_05Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them!
19Babylon_Loadscreen_06You can earn Perk Cards for use in Nuclear Winter by playing matches!
20Babylon_Loadscreen_07Hunger and Thirst aren't a factor in Nuclear Winter. Focus on surviving the fight!
21Babylon_Loadscreen_08We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses!
22Babylon_Loadscreen_09You can only equip seven total Perk Cards in Nuclear Winter.
23Babylon_Loadscreen_10Nuclear Winter uses its own exclusive Perk Cards, including many you cannot find anywhere else!
24Babylon_Loadscreen_11Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health!
25Babylon_Loadscreen_12There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions.
26Babylon_Loadscreen_13Use your C.A.M.P. Kits freely since you can't take them with you. They don't grow on trees, but they might be made of them!
27Babylon_Loadscreen_14We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones!
28Babylon_Loadscreen_15Don't worry about finding bobby pins. A Nuclear Winter Picklock Perk is all you need!
29Babylon_Loadscreen_16Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map!
30Babylon_Loadscreen_17You can revive teammates without using a Stimpak in Nuclear Winter, but it takes longer than usual.
31Babylon_Loadscreen_18The crossbow can hold up to 3 bolts at once!
32Babylon_Loadscreen_19ZAX has replaced items in most containers with more useful items. Search every nook and cranny!
33Babylon_Loadscreen_20Cosmetics from the Atomic Shop can be brought into Nuclear Winter! Find the item you want to bring in and select "NW Favorite" and you'll bring them to your next match!
34Chems_AddictolAddictol completely cures its user of all addictions.
35Chems_BuffoutA powerful steroid, Buffout grants temporary bonuses to Strength, Endurance, and maximum Health.
36Chems_CalmexHighly sought after by hunters and assassins throughout the Wasteland, Calmex grants a temporary bonus to Perception, Agility, and Sneak Attack damage.
37Chems_DaddyOWho needs friends when you're this smart? Using Daddy-O grants a temporary bonus to Intelligence and Perception, but also a temporary penalty to Charisma.
38Chems_DaytripperSold as "happiness in a bottle," Daytripper grants a temporary bonus to Charisma and Luck, but also a temporary penalty to Strength.
39Chems_MedXA powerful painkiller, Med-X grants a temporary bonus to Damage Resistance.
40Chems_MentatsPopular with students and scientists alike, Mentats grant a temporary bonus to Perception and Intelligence.
41Chems_PsychoDeveloped by the United States military as a combat drug, Psycho grants a temporary bonus to Damage dealt and Damage Resistance.
42Chems_RadsTo fight radiation, use the chems Rad-X and RadAway. Take Rad-X to temporarily increase your Radiation Resistance. Take RadAway if you've already been exposed.
43Chems_StimpakThe medication inside a Stimpak heals injuries and can even restore damaged limbs.
44Chems_XcellThe experimental chem X-Cell grants a temporary bonus to every SPECIAL attribute.
45Creature_AssaultronThe RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.
46Creature_CargobotLate in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
47Creature_DeathclawRazor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.
48Creature_FeralGhoulFeral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
49Creature_FlatwoodsMonsterIn pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?
50Creature_GraftonMonsterThe source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.
51Creature_HoneyBeastThe Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.
52Creature_LiberatorThe Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda.
53Creature_MegaSlothThe enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
54Creature_MirelurkWhile there are actually several Mirelurk species, most are heavily armored and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
55Creature_MissNannyGeneral Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable implements.
56Creature_MisterFarmhandThe Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare.
57Creature_MisterGutsyRealizing their robots' enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.
58Creature_MisterHandyThe pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
59Creature_MoleMinerTrapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.
60Creature_MoleRatWhile vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
61Creature_MothmanAccording to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
62Creature_MutantHoundMutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
63Creature_ProtectronWhile RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
64Creature_RadscorpionWhile the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.
65Creature_RadStagRadstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
66Creature_RadtoadRadtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
67Creature_ScorchedThe Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
68Creature_SentryBotThe Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its Fusion Core is most vulnerable.
69Creature_SnallygasterA horrifying result of experiments with the experimental Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
70Creature_StingwingStingwings use their impressive speed and poisoned stingers to wear down their opponents, but a well-placed hit or two can easily shatter their frail bodies.
71Creature_SuperMutantThe first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
72Creature_TickWhat's worse than walking through the forest and getting munched on by a Tick? Walking through post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
73Creature_WendigoFew creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
74CUT_Perk_PenetratorThere's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.
75CUT_Quickplay_PvE_01Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.
76CUT_Quickplay_PvE_02Each Quickplay PvE session features an Event that you and your team are tasked with completing. Work together!
77CUT_Quickplay_PvE_03Already grouped up with your friends? Quickplay PvE will match you all together.
78CUT_Quickplay_PvE_SFZ08You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?
79CUT_Quickplay_TeamDeathmatch_01Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!
80CUT_Quickplay_TeamDeathmatch_02Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.
81CUT_Quickplay_TeamDeathmatch_03The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.
82Events_HordesCreatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.
83Events_SupplyDropWant to start an event that will summon a Cargobot to drop off supplies? Load a US Government Supply Requisition holotape into an Emergency Broadcast Terminal.
84Events_WorkshopsWorkshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
85Event_76ExitEventQuestFeral Ghouls are lurking just outside Vault 76! Drive them back.
86Event_BoSr01The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first...
87Event_BoSZ03The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.
88Event_CB02_MonsterMashThe Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
89Event_CB06_ASAMDefend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!
90Event_CB15_ScorchedEarthA Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!
91Event_CBZ09_CensusA Census Taker robot wants you to "correct" some of his numbers... with murder.
92Event_CBZ13_RobotsAn automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
93Event_E01B_EncryptidA rogue creature is terrorizing Appalachia.
94Event_E01B_HerdGuide a pack of abandoned Brahmin back home.
95Event_E01C_Tales_DarkWhat terrors await in the darkness beyond the fire?
96Event_E01F_FasnachtJoin the fun during the Fasnacht Day parade and earn a chance at a festival mask!
97Event_ENs02_BlastMODUS has tasked you with luring "pests" into the range of an orbital strike.
98Event_ENz01_AboveThe Kovac-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
99Event_ENz04_BotsMODUS has tasked you with helping him create an automated robot patrol force.
100Event_FF01_DeathBlossomsCorpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
101Event_FF06_FeedUse the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
102Event_FF08_ProjectBeanstalkPharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
103Event_FF09_ReaperThe Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
104Event_FF11_RaidA Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
105Event_FF12_BellThe church bells are causing the Mole Rats in the area to go on a digging frenzy!
106Event_FFZ10_LightA local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
107Event_FFZ11_PackThis forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!
108Event_FFZ16_SwatterA Vertibot is flying over the area. Shoot it down and claim valuable scrap!
109Event_FFZ17_TeaTimeThe Giant Teapot is ready to brew! Defend it while it boils up a fresh pot.
110Event_FSS01_TrapLure a Scorchbeast into a trap and finish it off!
111Event_FSS02_VigilantRover the robot needs to repair the communications uplink. Protect him until his work is complete.
112Event_GQ_HordeHostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
113Event_GQ_WorkshopAttackThis Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
114Event_GQ_WorkshopAttackScorchbeastsA Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
115Event_GQ_WorkshopAttack_TakeoverThis Workshop has been overrun! Take it back!
116Event_MTNM03_MeditationJoin a "Guided Meditation" and find inner peace.
117Event_MTNM04_GuestMister Billingsley is setting up a Halloween gala and he could use your help.
118Event_MTNS04_NightA strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying...
119Event_MTNS06_UraniumDefend the Uranium Extractors and collect whatever valuables they pull up.
120Event_MTR05_Mother_BreachTreasure from the depths! Secure the area and take the largest haul you can muster.
121Event_MTR08_LodeA mine rich with resources has opened up-- but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again.
122Event_MTR10_BattleSecurity bots are safeguarding something in this area. Engage them and find out what it is!
123Event_PowerPlantEventRepair all the systems in the power plant to get it back online.
124Event_RE_Scene_MTNZ05_MessengerA Mister Messenger needs your help while he makes a delivery.
125Event_RS02_BeatSteelheart is once again ready to protect Morgantown. Escort him on his patrol.
126Event_SFS08_HeartStrangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart!
127Event_SFS09_HabitatAttract friendly creatures to the three habitats and defend them from predators.
128Event_SFZ08_FearBeckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...
129Event_TW003Mad Dog Malone is on the loose again! Bring him to justice.
130Event_TW006Grafton's mayor has tasked you with putting down a group of "protestors."
131Event_TW008There's been a jail break! Help the Warden bring the escaped prisoners to justice.
132Event_TW009A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!
133Event_TW043The Warden has asked you to help his officers with their rounds.
134Event_TWZ05Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
135Event_TWZ07The Mayor of Grafton is holding a town parade!
136Event_TWZ09The bleach dogwoods need fertilizer to prevent them from dying off.
137Faction_BoS02"Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel.
138Faction_BoS04Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
139Faction_BoS05Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
140Faction_FreeStates01The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
141Faction_FreeStates02Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
142Faction_FreeStates03While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.
143Faction_FreeStates04Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
144Faction_Raiders01The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
145Faction_Raiders02Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
146Faction_Raiders03After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
147Faction_Responders01After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.
148Faction_Responders02The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
149Faction_Responders03Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.
150GeneralGameplay_AreaTargetsA circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
151GeneralGameplay_ArmorWorkbenchUse an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
152GeneralGameplay_BlockPlayerThe "Block For This Session" option will mute the selected Player, block all invites, and hide your location on their map until you log off.
153GeneralGameplay_BobbleheadUsing a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
154GeneralGameplay_BossA crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
155GeneralGameplay_CAMPUse your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy.
156GeneralGameplay_ChemistryStationThe Chemistry Station allows you to craft useful chems and medicines.
157GeneralGameplay_ChemsChems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
158GeneralGameplay_ClothingClothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
159GeneralGameplay_ContainersAny player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
160GeneralGameplay_CookingStationThe Cooking Station allows you to craft food and beverages that are free of disease and more effective at quenching Hunger and Thirst.
161GeneralGameplay_CrimeRepeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.
162GeneralGameplay_FastTravelFast travel quickly moves you to a previously discovered location, but at the cost of caps.
163GeneralGameplay_HackingHacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.
164GeneralGameplay_HealthYou can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
165GeneralGameplay_HelpMenuGo to the main menu and select Help to get detailed explanations on topics such as Crafting, using the C.A.M.P., rules for PvP, and more.
166GeneralGameplay_LearningIngredientsSometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
167GeneralGameplay_LevelUpEvery time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.
168GeneralGameplay_LockpickingPicking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.
169GeneralGameplay_LogoutLocationWhenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
170GeneralGameplay_MagazineUsing a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
171GeneralGameplay_OreOre, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry Station in order to turn them into crafting components.
172GeneralGameplay_PowerArmorLevelYou can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.
173GeneralGameplay_PowerArmorStationUse a Power Armor Station to repair and make modifications to your Power Armor.
174GeneralGameplay_PVPOutside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
175GeneralGameplay_QuestItemsItems with a diamond icon next to them are important quest items.
176GeneralGameplay_QuestTargetsThe Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.
177GeneralGameplay_RadioThe Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
178GeneralGameplay_RecipesRecipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
179GeneralGameplay_RespawnIn the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
180GeneralGameplay_ScrappedObjectsWhen you're building at a Workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
181GeneralGameplay_ScrappingJunkOver-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
182GeneralGameplay_SleepSleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.
183GeneralGameplay_STASHNeed access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.
184GeneralGameplay_StashBoxThe safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
185GeneralGameplay_StorageContainers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
186GeneralGameplay_StoredObjectsWhen you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
187GeneralGameplay_TagForSearchThe Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
188GeneralGameplay_TinkersWorkbenchThe Tinker's Workbench allows you to craft ammo, grenades, mines, and traps.
189GeneralGameplay_TrainStationsEvery Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.
190GeneralGameplay_WeaponsWorkbenchUse a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts.
191Lore_AutomationBefore the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.
192Lore_Fallout01On October 23rd, 2077, in what came to be known as the "Great War," the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.
193Lore_Fallout02Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America.
194Lore_Fallout03The Vault-Tec Assisted Targeting System, or V.A.T.S., grants the user increased combat precision and tactical awareness.
195Lore_Fallout04Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
196Lore_Vault76Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity.
197Lore_VaultTecUniversityIn 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!
198Magazine_AstonishinglyAwesomeFinding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
199Magazine_BackwoodsmanFinding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
200Magazine_BedtimeStoriesFinding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.
201Magazine_GrognakFinding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
202Magazine_GunsAndBulletsFinding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
203Magazine_LiveAndLoveFinding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
204Magazine_ScoutLifeFinding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
205Magazine_TelsaScienceFinding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
206Magazine_TumblersTodayFinding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.
207Magazine_UnstoppablesFinding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
208Magazine_USCovertOpsFinding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.
209Mutations_01Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.
210Mutations_02Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.
211Mutations_03Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.
212Nukashine_LoadScreenHalf the fun of Nukashine is that you never know what kind of crazy places it will take you.
213Perk_ActionBoyAlways running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster.
214Perk_AdamantiumSkeletonTired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.
215Perk_AnimalFriendThe Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.
216Perk_AntiEpidemicWith the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.
217Perk_ArmorerWhy settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!
218Perk_AwarenessWhy won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
219Perk_BarbarianWant to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
220Perk_BloodyMessEquip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
221Perk_BornSurvivorKeep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.
222Perk_ButchersBountyEquip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.
223Perk_CanDoFeeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.
224Perk_ClassFreakWith the Class Freak Perk, the negative effects of mutations are reduced.
225Perk_CommandoThe Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.
226Perk_ConcentratedFireWith the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
227Perk_EMTKeep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.
228Perk_ExoticWeaponsThe Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.
229Perk_FieldSurgeonEquip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.
230Perk_FirstAidNeed more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.
231Perk_FortuneFinderLow on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
232Perk_FriendlyFireForget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
233Perk_GladiatorWith the Gladiator Perk, one-handed weapons do more damage.
234Perk_GoodDoggyWith the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!
235Perk_GoodWithSaltFood in your inventory will spoil more slowly if you have the Good With Salt Perk equipped.
236Perk_HackerThe Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.
237Perk_HardBargainThe Hard Bargain Perk gives you better prices when buying and selling from robot vendors.
238Perk_HeavyGunnerThe Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage!
239Perk_HomeDefenseThe Home Defense Perk allows you to craft standard traps and turrets.
240Perk_InspirationalThe Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team.
241Perk_IroncladThe Ironclad Perk increases the amount of damage resistance you gain for wearing armor.
242Perk_IronFistEquip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.
243Perk_IronStomachNo time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food.
244Perk_JunkShieldEquip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.
245Perk_LastLaughThe Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.
246Perk_LeadBellyEquip the Lead Belly Perk to reduce radiation damage from eating and drinking.
247Perk_LifegiverThe Lifegiver Perk increases your maximum Health.
248Perk_LocksmithKeep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.
249Perk_LoneWandererWho needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
250Perk_MarathonerEquip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.
251Perk_MysteriousSaviorEquip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.
252Perk_MysteriousStrangerEquip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
253Perk_NaturalResistanceThe Natural Resistance Perk makes you less likely to catch a disease from the environment.
254Perk_OverlyGenerousGive back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
255Perk_PackRatThe Pack Rat Perk reduces the weight of all junk items you carry.
256Perk_PannapictagraphistThe Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.
257Perk_PerceptiBobbleThe Percepti-Bobble Perk will give you a directional audio cue when a Bobblehead is nearby.
258Perk_PharmaFarmaThe Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.
259Perk_PhilanthropistHate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
260Perk_PicklockThe Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.
261Perk_RadSpongeEquip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
262Perk_RiflemanThe Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!
263Perk_RoboticsExpertWith the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.
264Perk_ScienceThe Science Perk allows you to craft your own energy weapons. Pew pew!
265Perk_ScroungerAlways low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.
266Perk_ShotgunnerThe Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage!
267Perk_StarchedGenesWant to lock in your current Mutations? Equip the the Starched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
268Perk_StrangeInNumbersWith the Strange In Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.
269Perk_SuppressorThe Suppressor Perk reduces the damage of any opponent you hit for a short period of time.
270Perk_TeamMedicWith the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
271Perk_TenderizerThe Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.
272Perk_TravelAgentThe Travel Agent Perk reduces the cost you pay to Fast Travel.
273Perk_VaccinatedWith the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.
274Perk_WastelandWhispererWith the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.
275Photomode_PersonalLoadScreenPictures you take in Photomode will sometimes appear as personalized loading screens. Memories!
276Region_AshHeap01Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
277Region_AshHeap02In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
278Region_AshHeap03The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
279Region_AshHeap04Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
280Region_AshHeap05The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
281Region_CranberryBog01The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.
282Region_CranberryBog02The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
283Region_CranberryBog03Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
284Region_CranberryBog04Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
285Region_CranberryBog05All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
286Region_Forest01The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
287Region_Forest02Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
288Region_Forest03While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
289Region_Forest04Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
290Region_Forest05A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
291Region_Mire01Known as the "Mire" by the survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
292Region_Mire02Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
293Region_Mire03The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
294Region_Mire04Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
295Region_Mire05Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
296Region_SavageDivide01The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
297Region_SavageDivide02Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
298Region_SavageDivide03The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
299Region_SavageDivide04Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
300Region_SavageDivide05Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
301Region_ToxicValley01The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
302Region_ToxicValley02The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
303Region_ToxicValley03Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
304Region_ToxicValley04The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
305Region_ToxicValley05Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.
306Region_Whitespring01Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
307Region_Whitespring02The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
308Region_Whitespring03Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.
309SharedQuests_01Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus rewards when they do.
310SharedQuests_02Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
311SharedQuests_03Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.
312SPECIAL_01_StrengthStrength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
313SPECIAL_02_PerceptionPerception is your sense of environmental awareness. It affects your hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
314SPECIAL_03_EnduranceEndurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
315SPECIAL_04_CharismaCharisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
316SPECIAL_04_IntelligenceIntelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
317SPECIAL_05_AgilityAgility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
318SPECIAL_06_LuckLuck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.
319Survival_01To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.
320Survival_02Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
321Survival_03You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.
322Survival_04Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
323Survival_05Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
324Survival_06Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
325Survival_07Basic cooking recipes will unlock when you first pick up a new type of raw food.
326Survival_08Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.
327Weapon_10mmEasily modified, reliable, and packing decent stopping power, the 10mm Pistol is one of the most trusted sidearms in the Wasteland for a reason.
328Weapon_AlienBlasterThe Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
329Weapon_BroadsiderYou might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
330Weapon_ChainsawThe tools of the past have become the weapons of the present. Chainsaws, fire axes, and even rolling pins serve as the arms for many a Wasteland combatant.
331Weapon_DeathclawGauntletA terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
332Weapon_FatmanA hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
333Weapon_FlamerThe Flamer deals sustained energy damage in a wide area directly in front of it.
334Weapon_GammaGunThe Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
335Weapon_MinigunThe Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
336Weapon_RipperA weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
337Weapon_SuperSledgeWhat's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
338Weapon_SyringerAn exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chemicals to an opponent.
339Weapon_Type_AutomaticAutomatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.
340Weapon_Type_BlackPowderBlack Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
341Weapon_Type_ExplosiveExplosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
342Weapon_Type_HeavyGunHeavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
343Weapon_Type_LaserLaser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
344Weapon_Type_NonAutomaticNon-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
345Weapon_Type_PipePipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
346Weapon_Type_PistolPistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
347Weapon_Type_PlasmaPlasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
348Weapon_Type_RifleRifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
349Weapon_Type_ShotgunShotguns, like the pump-action and double-barreled, do more damage the closer you are to the target. , Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendara, Incendario, Mincendar © Incendar 2004-2019 RSS Feed
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