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1Vault 76 was built to save the best and the brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...
2Designed to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage.
3Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.
4Outclassed only by Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario.
5Constructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage.
6Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.
7Even without additional limb armor, a Power Armor frame still provides tactical advantages, like increased carry weight, greater melee damage and the elimination of falling damage.
8Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.
9Built by defense contractor West Tek, the T-45 series of Power Armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.
10The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.
11The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements.
12Crafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage.
13If you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.
14To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match.
15In Nuclear Winter you take less damage from falling from heights and can fall from higher distances.
16Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter Perk Cards of a certain stat you can equip.
17Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance!
18Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them!
19You can earn Perk Cards for use in Nuclear Winter by playing matches!
20Hunger and Thirst aren't a factor in Nuclear Winter. Focus on surviving the fight!
21We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses!
22You can only equip seven total Perk Cards in Nuclear Winter.
23Nuclear Winter uses its own exclusive Perk Cards, including many you cannot find anywhere else!
24Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health!
25There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions.
26Use your C.A.M.P. Kits freely since you can't take them with you. They don't grow on trees, but they might be made of them!
27We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones!
28Don't worry about finding bobby pins. A Nuclear Winter Picklock Perk is all you need!
29Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map!
30You can revive teammates without using a Stimpak in Nuclear Winter, but it takes longer than usual.
31The crossbow can hold up to 3 bolts at once!
32ZAX has replaced items in most containers with more useful items. Search every nook and cranny!
33Cosmetics from the Atomic Shop can be brought into Nuclear Winter! Find the item you want to bring in and select "NW Favorite" and you'll bring them to your next match!
34Addictol completely cures its user of all addictions.
35A powerful steroid, Buffout grants temporary bonuses to Strength, Endurance, and maximum Health.
36Highly sought after by hunters and assassins throughout the Wasteland, Calmex grants a temporary bonus to Perception, Agility, and Sneak Attack damage.
37Who needs friends when you're this smart? Using Daddy-O grants a temporary bonus to Intelligence and Perception, but also a temporary penalty to Charisma.
38Sold as "happiness in a bottle," Daytripper grants a temporary bonus to Charisma and Luck, but also a temporary penalty to Strength.
39A powerful painkiller, Med-X grants a temporary bonus to Damage Resistance.
40Popular with students and scientists alike, Mentats grant a temporary bonus to Perception and Intelligence.
41Developed by the United States military as a combat drug, Psycho grants a temporary bonus to Damage dealt and Damage Resistance.
42To fight radiation, use the chems Rad-X and RadAway. Take Rad-X to temporarily increase your Radiation Resistance. Take RadAway if you've already been exposed.
43The medication inside a Stimpak heals injuries and can even restore damaged limbs.
44The experimental chem X-Cell grants a temporary bonus to every SPECIAL attribute.
45The RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.
46Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.
47Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.
48Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.
49In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?
50The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.
51The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.
52The Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda.
53The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.
54While there are actually several Mirelurk species, most are heavily armored and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.
55General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable implements.
56The Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare.
57Realizing their robots' enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.
58The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.
59Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.
60While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.
61According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.
62Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.
63While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.
64While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.
65Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.
66Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.
67The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?
68The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its Fusion Core is most vulnerable.
69A horrifying result of experiments with the experimental Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.
70Stingwings use their impressive speed and poisoned stingers to wear down their opponents, but a well-placed hit or two can easily shatter their frail bodies.
71The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.
72What's worse than walking through the forest and getting munched on by a Tick? Walking through post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.
73Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.
74There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.
75Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.
76Each Quickplay PvE session features an Event that you and your team are tasked with completing. Work together!
77Already grouped up with your friends? Quickplay PvE will match you all together.
78You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?
79Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!
80Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.
81The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.
82Mirelurks and Feral Ghouls are just as deadly in deep water as they are on dry land. Someone in a full suit of Power Armor... is not.
83Strangler Hearts are most vulnerable when their deadly blooms open to attack.
84Relying on Chems to survive in highly irradiated areas can be dangerous... and expensive. Choose the right Perks and gear to help manage your Rads.
85Splitting up can be an effective way to search multiple areas quickly. Just make sure each group brings enough firepower.
86Vault-Tec Seed Banks are organized by genus and species. Consult a Seed Bank Management Terminal for details.
87Shutting down the Flood Control Pumps will significantly delay the Emergency Flooding Procedure.
88Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.
89Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government Supply Requisition holotape into an Emergency Broadcast Terminal.
90Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.
91Feral Ghouls are lurking just outside Vault 76! Drive them back.
92The automated defenses at Fort Defiance can drive off the Scorched, but you'll need to repair them first...
93The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.
94The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!
95Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!
96A Scorchbeast Queen and her army of mind-controlled minions are terrorizing the area. Stop them if you can!
97A Census Taker robot wants you to "correct" some of his numbers... with murder.
98An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.
99A rogue creature is terrorizing Appalachia.
100Guide a pack of abandoned Brahmin back home.
101What terrors await in the darkness beyond the fire?
102Join the fun during the Fasnacht Day parade and earn a chance at a festival mask!
103Help Grahm host a clean, delicious, and lively cookout.
104Hunt down monstrous creatures for their Prime Meat.
105MODUS has tasked you with luring "pests" into the range of an orbital strike.
106The Kovac-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.
107MODUS has tasked you with helping him create an automated robot patrol force.
108Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...
109Use the machinery at Mama Dolce's Food Processing to create cans of nutritious stew!
110Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.
111The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.
112A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.
113The church bells are causing the Mole Rats in the area to go on a digging frenzy!
114A local cult believed it could commune with the Mothman. Complete their ritual and see if this legendary creature will reveal itself!
115This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!
116A Vertibot is flying over the area. Shoot it down and claim valuable scrap!
117The Giant Teapot is ready to brew! Defend it while it boils up a fresh pot.
118Lure a Scorchbeast into a trap and finish it off!
119Rover the robot needs to repair the communications uplink. Protect him until his work is complete.
120Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.
121This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.
122A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.
123This Workshop has been overrun! Take it back!
124Join a "Guided Meditation" and find inner peace.
125Mister Billingsley is setting up a Halloween gala and he could use your help.
126A strange creature attacks Buck's Den Beer House whenever it hears the sounds of partying...
127Defend the Uranium Extractors and collect whatever valuables they pull up.
128Treasure from the depths! Secure the area and take the largest haul you can muster.
129A mine rich with resources has opened up-- but not for long. Unearth valuables by repairing and protecting Auto-Miners before the mine collapses again.
130Security bots are safeguarding something in this area. Engage them and find out what it is!
131Repair all the systems in the power plant to get it back online.
132A Mister Messenger needs your help while he makes a delivery.
133Steelheart is once again ready to protect Morgantown. Escort him on his patrol.
134Strangler vines are infesting the plants and creatures in this area. Destroy the Strangler Heart!
135Attract friendly creatures to the three habitats and defend them from predators.
136Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...
137Mad Dog Malone is on the loose again! Bring him to justice.
138Grafton's mayor has tasked you with putting down a group of "protestors."
139There's been a jail break! Help the Warden bring the escaped prisoners to justice.
140A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!
141The Warden has asked you to help his officers with their rounds.
142Mirelurks are gathering for a mating ritual. Stop them from reaching their spawning grounds!
143The Mayor of Grafton is holding a town parade!
144The bleach dogwoods need fertilizer to prevent them from dying off.
145"Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel.
146Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.
147Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.
148The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.
149Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.
150While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.
151Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.
152The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.
153Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.
154After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.
155After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.
156The Responders provided automated survival training to anyone in need. And it was needed quite a bit.
157Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.
158A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.
159Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.
160The "Block For This Session" option will mute the selected Player, block all invites, and hide your location on their map until you log off.
161Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.
162A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.
163Use your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy.
164The Chemistry Station allows you to craft useful chems and medicines.
165Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.
166Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!
167Any player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.
168The Cooking Station allows you to craft food and beverages that are free of disease and more effective at quenching Hunger and Thirst.
169Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.
170Fast travel quickly moves you to a previously discovered location, but at the cost of caps.
171Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.
172You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.
173Go to the main menu and select Help to get detailed explanations on topics such as Crafting, using the C.A.M.P., rules for PvP, and more.
174Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.
175Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.
176Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.
177Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.
178Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.
179Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry Station in order to turn them into crafting components.
180You can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.
181Use a Power Armor Station to repair and make modifications to your Power Armor.
182Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.
183Items with a diamond icon next to them are important quest items.
184The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.
185The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.
186Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.
187In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.
188When you're building at a Workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.
189Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.
190Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.
191Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.
192The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.
193Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.
194When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.
195The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.
196The Tinker's Workbench allows you to craft ammo, grenades, mines, and traps.
197Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.
198Use a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts.
199Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.
200On October 23rd, 2077, in what came to be known as the "Great War," the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.
201Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America.
202The Vault-Tec Assisted Targeting System, or V.A.T.S., grants the user increased combat precision and tactical awareness.
203Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.
204Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity.
205In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!
206Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.
207Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.
208Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.
209Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.
210Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.
211Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.
212Finding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.
213Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.
214Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.
215Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.
216Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.
217Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.
218Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.
219Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.
220Half the fun of Nukashine is that you never know what kind of crazy places it will take you.
221Always running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster.
222Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.
223The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.
224With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.
225Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!
226Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!
227Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.
228Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.
229Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.
230Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.
231Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.
232With the Class Freak Perk, the negative effects of mutations are reduced.
233The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.
234With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.
235Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.
236The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.
237Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.
238Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.
239Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.
240Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).
241With the Gladiator Perk, one-handed weapons do more damage.
242With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!
243Food in your inventory will spoil more slowly if you have the Good With Salt Perk equipped.
244The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.
245The Hard Bargain Perk gives you better prices when buying and selling from robot vendors.
246The Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage!
247The Home Defense Perk allows you to craft standard traps and turrets.
248The Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team.
249The Ironclad Perk increases the amount of damage resistance you gain for wearing armor.
250Equip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.
251No time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food.
252Equip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.
253The Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.
254Equip the Lead Belly Perk to reduce radiation damage from eating and drinking.
255The Lifegiver Perk increases your maximum Health.
256Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.
257Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.
258Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.
259Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.
260Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.
261The Natural Resistance Perk makes you less likely to catch a disease from the environment.
262Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.
263The Pack Rat Perk reduces the weight of all junk items you carry.
264The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.
265The Percepti-Bobble Perk will give you a directional audio cue when a Bobblehead is nearby.
266The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.
267Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.
268The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.
269Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.
270The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!
271With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.
272The Science Perk allows you to craft your own energy weapons. Pew pew!
273Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.
274The Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage!
275Want to lock in your current Mutations? Equip the the Starched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.
276With the Strange In Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.
277The Suppressor Perk reduces the damage of any opponent you hit for a short period of time.
278With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.
279The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.
280The Travel Agent Perk reduces the cost you pay to Fast Travel.
281With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.
282With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.
283Pictures you take in Photomode will sometimes appear as personalized loading screens. Memories!
284Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.
285In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.
286The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...
287Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.
288The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.
289The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.
290The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.
291Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.
292Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."
293All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.
294The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.
295Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...
296While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.
297Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.
298A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.
299Known as the "Mire" by the survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...
300Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.
301The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.
302Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.
303Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.
304The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.
305Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.
306The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.
307Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.
308Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.
309The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.
310The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
311Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.
312The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.
313Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.
314Built in 1858, The Whitespring was famous for its southern style and sulphur springs.
315The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.
316Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.
317Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus rewards when they do.
318Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!
319Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.
320Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.
321Perception is your sense of environmental awareness. It affects your hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.
322Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.
323Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.
324Intelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.
325Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.
326Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.
327To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.
328Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.
329You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.
330Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!
331Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.
332Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.
333Basic cooking recipes will unlock when you first pick up a new type of raw food.
334Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.
335Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature.
336When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty.
337Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit.
338Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.
339You can earn the rewards from each rank of each Vault Mission once per day.
340Easily modified, reliable, and packing decent stopping power, the 10mm Pistol is one of the most trusted sidearms in the Wasteland for a reason.
341The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.
342You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.
343The tools of the past have become the weapons of the present. Chainsaws, fire axes, and even rolling pins serve as the arms for many a Wasteland combatant.
344A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.
345A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.
346The Flamer deals sustained energy damage in a wide area directly in front of it.
347The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.
348The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.
349A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.
350What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.
351An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chemicals to an opponent.
352Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.
353Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.
354Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.
355Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.
356Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.
357Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.
358Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.
359Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.
360Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."
361Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.
362Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target.



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