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01-15-20
361 Changes in 1.2.7.2
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342 Results
For LSCR:DESC
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1Vault 76 was built to save the best and the brightest in the event of a nuclear holocaust. On Reclamation Day, they would emerge and begin to rebuild America. Today is that day...aa_Vault76Exit_01
2Designed to protect soldiers in any situation, Combat Armor gives the wearer equal amounts of resistance to physical and energy damage.Armor_Combat
3Thick layers of animal hide makes Leather Armor particularly suited to protecting against energy damage.Armor_Leather
4Outclassed only by Power Armor, every piece of Marine Combat Armor provides exceptional protection in nearly every battlefield scenario.Armor_Marine
5Constructed of thick, hand-welded steel or aluminum, Metal Armor offers additional protection against physical damage.Armor_Metal
6Developed by Garrahan Mining Co., the "Excavator" class of Power Armor never saw full production, despite being heavily advertised in Appalachia as the future of mining.Armor_PowerArmor_Excavator
7Even without additional limb armor, a Power Armor frame still provides tactical advantages, like increased carry weight, greater melee damage and the elimination of falling damage.Armor_PowerArmor_Frame
8Scavenged and restored by Appalachia's vicious and anarchistic gangs, Raider Power Armor features crude plating, rusty spikes, and significant battlefield protection.Armor_PowerArmor_Raider
9Built by defense contractor West Tek, the T-45 series of Power Armor was the first to be successfully deployed on the battlefield. Its introduction changed the nature of modern warfare.Armor_PowerArmor_T45
10The Battle of Anchorage saw the first deployment of the advanced T-51 series of Power Armor. With advanced servos and composite armor plating, it was a vast improvement over earlier models.Armor_PowerArmor_T51
11The most advanced suits of Power Armor to see extensive use were the T-60 models. By the time of the Great War, they were a common sight in all U.S. military engagements.Armor_PowerArmor_T60
12Crafted from actual destroyed robots, the high-tech plating of Robot Armor offers additional protection against energy damage.Armor_Robot
13If you're worried your Vault Suit doesn't offer enough protection, you can mix and match pieces of all armor types and wear them directly over it.Armor_Underarmor
14To guarantee a fair fight, Nuclear Winter strips you of everything but your cosmetics. Your belongings are returned at the end of a match.Babylon_Loadscreen_01
15In Nuclear Winter you take less damage from falling from heights and can fall from higher distances.Babylon_Loadscreen_02
16Your SPECIAL provides no bonuses in Nuclear Winter, and only affects how many Nuclear Winter Perk Cards of a certain stat you can equip.Babylon_Loadscreen_03
17Caps and XP earned in Nuclear Winter are awarded at the end of a match based on your performance!Babylon_Loadscreen_04
18Stimpaks in Nuclear Winter stop healing when you take damage. Find a safe place before using them!Babylon_Loadscreen_05
19You can earn Perk Cards for use in Nuclear Winter by playing matches!Babylon_Loadscreen_06
20Hunger and Thirst aren't a factor in Nuclear Winter. Focus on surviving the fight!Babylon_Loadscreen_07
21We've suppressed your diseases and the ability to contract diseases for the time being. Fight your enemies, not viruses!Babylon_Loadscreen_08
22You can only equip seven total Perk Cards in Nuclear Winter.Babylon_Loadscreen_09
23Nuclear Winter uses its own exclusive Perk Cards, including many you cannot find anywhere else!Babylon_Loadscreen_10
24Spending time in the storm can be a new and exciting experience that is also extremely detrimental to your health!Babylon_Loadscreen_11
25There's no time for addiction! While in Nuclear Winter, take all the chems you need without the fear for any nasty repercussions.Babylon_Loadscreen_12
26Use your C.A.M.P. Kits freely since you can't take them with you. They don't grow on trees, but they might be made of them!Babylon_Loadscreen_13
27We've suppressed whatever mutations you might have come in with, but that won't stop you from temporarily contracting new ones!Babylon_Loadscreen_14
28Don't worry about finding bobby pins. A Nuclear Winter Picklock Perk is all you need!Babylon_Loadscreen_15
29Hacking a Nuclear Winter terminal can unlock some great loot and even display the position of enemies on your map!Babylon_Loadscreen_16
30You can revive teammates without using a Stimpak in Nuclear Winter, but it takes longer than usual.Babylon_Loadscreen_17
31The crossbow can hold up to 3 bolts at once!Babylon_Loadscreen_18
32ZAX has replaced items in most containers with more useful items. Search every nook and cranny!Babylon_Loadscreen_19
33Cosmetics from the Atomic Shop can be brought into Nuclear Winter! Find the item you want to bring in and select "NW Favorite" and you'll bring them to your next match!Babylon_Loadscreen_20
34Addictol completely cures its user of all addictions.Chems_Addictol
35A powerful steroid, Buffout grants temporary bonuses to Strength, Endurance, and maximum Health.Chems_Buffout
36Highly sought after by hunters and assassins throughout the Wasteland, Calmex grants a temporary bonus to Perception, Agility, and Sneak Attack damage.Chems_Calmex
37Who needs friends when you're this smart? Using Daddy-O grants a temporary bonus to Intelligence and Perception, but also a temporary penalty to Charisma.Chems_DaddyO
38Sold as "happiness in a bottle," Daytripper grants a temporary bonus to Charisma and Luck, but also a temporary penalty to Strength.Chems_Daytripper
39A powerful painkiller, Med-X grants a temporary bonus to Damage Resistance.Chems_MedX
40Popular with students and scientists alike, Mentats grant a temporary bonus to Perception and Intelligence.Chems_Mentats
41Developed by the United States military as a combat drug, Psycho grants a temporary bonus to Damage dealt and Damage Resistance.Chems_Psycho
42To fight radiation, use the chems Rad-X and RadAway. Take Rad-X to temporarily increase your Radiation Resistance. Take RadAway if you've already been exposed.Chems_Rads
43The medication inside a Stimpak heals injuries and can even restore damaged limbs.Chems_Stimpak
44The experimental chem X-Cell grants a temporary bonus to every SPECIAL attribute.Chems_Xcell
45The RobCo Assaultron is a frontline combat robot with exceptional melee capabilities. But it is her powerful head-mounted laser that, once fully charged, can decimate an enemy.Creature_Assaultron
46Late in 2060, the U.S. military deployed their unmanned Cargobots all over Appalachia. They proved ideal for providing reconnaissance and delivering supplies in even the most hostile conditions.Creature_Cargobot
47Razor-sharp claws, towering size, and surprising speed have made the Deathclaw one of the most feared predators of the Wasteland.Creature_Deathclaw
48Feral Ghouls were once human beings. Their minds are completely gone, destroyed by radiation, leading only to violent, uncontrollable rage.Creature_FeralGhoul
49In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods Monster some kind of demon? Or something far worse?Creature_FlatwoodsMonster
50The source of endless fireside horror stories, the Grafton Monster is said to be a lumbering, pale, headless horror that wanders the woodlands of Grafton, West Virginia.Creature_GraftonMonster
51The Honey Beast is a horribly mutated honey bee that can attack by releasing dangerous insect swarms. Fortunately, it is particularly vulnerable to both heat and cold attacks.Creature_HoneyBeast
52The Liberator robot was deployed by air onto American soil in the days leading up to the Great War. Its purpose was to inspire invading Chinese troops and spread Communist propaganda.Creature_Liberator
53The enormous Mega Sloth is peaceful by nature, but highly protective of its territory. It's also not nearly as slow as one might expect.Creature_MegaSloth
54While there are actually several Mirelurk species, most are heavily armored and aggressive. If facing one in combat, try to aim for an unprotected area, like the face.Creature_Mirelurk
55General Atomics International built the Miss Nanny robot as a female counterpart to the Mister Handy. Both are equally adept in their duties and feature the same interchangeable implements.Creature_MissNanny
56The Vault-Tec Agricultural Research Center promised a future of automated, high-tech farming. But sometime after the war, their experimental Mister Farmhands turned that dream into a nightmare.Creature_MisterFarmhand
57Realizing their robots' enormous military potential, General Atomics International developed the Mister Gutsy as a powerful wartime equivalent to the Mister Handy.Creature_MisterGutsy
58The pride of General Atomics International, the Mister Handy was designed as the ultimate domestic servant. If needed, however, his various attachments can be used for defense.Creature_MisterHandy
59Trapped within their deteriorating mining suits, the Mole Miners are frenzied combatants who attack anything they perceive as a threat.Creature_MoleMiner
60While vulnerable out in the open, Mole Rats can burrow underground in seconds. This allows them to set up ambushes or escape from predators with alarming speed.Creature_MoleRat
61According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth.Creature_Mothman
62Mutant Hounds are typically raised and trained by Super Mutants, who use them as vicious guard and attack dogs.Creature_MutantHound
63While RobCo's Protectron robots were meant to replace human workers in areas that were deemed too dangerous, many people in Appalachia actually saw them as a threat to their jobs.Creature_Protectron
64While the venom of their stingers is deadly, the real threat from a Radscorpion is their ability to ambush their prey from underground.Creature_Radscorpion
65Radstags have a natural fear of predators and are likely to run as soon as they see you. If cornered, they can employ their sharp hooves to surprisingly deadly effect.Creature_RadStag
66Radtoads use their elongated tongues to ambush prey at a distance. If attacked, they unleash clouds of poison gas and send out swarms of their own offspring to harass opponents.Creature_Radtoad
67The Scorched are human beings afflicted by a strange condition known as the Scorched Plague, and are now controlled by a violent hive mind. But what is the Plague's source? And can it be stopped?Creature_Scorched
68The Sentry Bot was designed for one purpose: security through overwhelming firepower. Its only real weakness is the short "cool down" phase after attacking, when its Fusion Core is most vulnerable.Creature_SentryBot
69A horrifying result of experiments with the experimental Forced Evolutionary Virus, the Snallygaster has six legs, numerous eyes along its back, and an extended tongue covered in acidic goo.Creature_Snallygaster
70Stingwings use their impressive speed and poisoned stingers to wear down their opponents, but a well-placed hit or two can easily shatter their frail bodies.Creature_Stingwing
71The first Super Mutants in Appalachia were created right before the Great War, when West Tek poisoned the drinking water of Huntersville with the FEV Virus, in a sinister, secret experiment gone horribly wrong.Creature_SuperMutant
72What's worse than walking through the forest and getting munched on by a Tick? Walking through post-apocalyptic Appalachia and getting munched on by a giant, mutated, irradiated Tick.Creature_Tick
73Few creatures, real or imagined, terrify West Virginians quite like the Wendigo. Possessing alarming speed, razor-sharp claws and an insatiable hunger for raw flesh, it is truly the stuff of nightmares.Creature_Wendigo
74There's nowhere to hide! When in V.A.T.S., the Penetrator Perk allows you to target an enemy's body parts that are blocked by cover.CUT_Perk_Penetrator
75Quickplay PvE matches you with other players, ready to face the challenges of Appalachia as a team.CUT_Quickplay_PvE_01
76Each Quickplay PvE session features an Event that you and your team are tasked with completing. Work together!CUT_Quickplay_PvE_02
77Already grouped up with your friends? Quickplay PvE will match you all together.CUT_Quickplay_PvE_03
78You and your team are entering the Irrational Fear event. Help a struggling Mr. Handy unit retrieve honey. What could go wrong?CUT_Quickplay_PvE_SFZ08
79Eliminate enemy players to score points and bring victory for your side in Team Deathmatch!CUT_Quickplay_TeamDeathmatch_01
80Team Deathmatch is timed. The highest scoring team within the time limit, or the first team to score 50 points, wins.CUT_Quickplay_TeamDeathmatch_02
81The arenas for Team Deathmatch are randomly picked from one of the many locations within Appalachia.CUT_Quickplay_TeamDeathmatch_03
82Mirelurks and Feral Ghouls are just as deadly in deep water as they are on dry land. Someone in a full suit of Power Armor... is not.CUT_Vault_V94_Mission01_01
83Strangler Hearts are most vulnerable when their deadly blooms open to attack.CUT_Vault_V94_Mission01_02
84Relying on Chems to survive in highly irradiated areas can be dangerous... and expensive. Choose the right Perks and gear to help manage your Rads.CUT_Vault_V94_Mission02_01
85Splitting up can be an effective way to search multiple areas quickly. Just make sure each group brings enough firepower.CUT_Vault_V94_Mission02_02
86Vault-Tec Seed Banks are organized by genus and species. Consult a Seed Bank Management Terminal for details.CUT_Vault_V94_Mission03_01
87Shutting down the Flood Control Pumps will significantly delay the Emergency Flooding Procedure.CUT_Vault_V94_Mission03_02
88Creatures will sometimes band together in a Horde, led by a powerful Alpha creature. Defeat the Alpha to stop the Horde from spawning more creatures.Events_Hordes
89Want to start an event that will summon a Cargobot to drop off supplies? Load a US Government Supply Requisition holotape into an Emergency Broadcast Terminal.Events_SupplyDrop
90Workshops are areas that produce valuable resources. When claimed, you can build resource collectors and defenses to protect them from both dangerous creatures and hostile players.Events_Workshops
91Feral Ghouls are lurking just outside Vault 76! Drive them back.Event_76ExitEventQuest
92The artillery at Fort Defiance is operational and ready to deal a blow to the Scorched. All it needs is a target.Event_BoSZ03
93The Monster Mash is happening at Watoga High School! Get candy and turn it in for fabulous prizes. To collect candy, wear the paper mache pinata mask, or attack the person who is!Event_CB02_MonsterMash
94Defend the Automated Surface-To-Air Missile (ASAM) turret so it can strike at the Scorchbeasts!Event_CB06_ASAM
95A Census Taker robot wants you to "correct" some of his numbers... with murder.Event_CBZ09_Census
96An automated military convoy is under attack by sabotaged robots! Fight back the waves of robots to secure the convoy.Event_CBZ13_Robots
97MODUS has tasked you with luring "pests" into the range of an orbital strike.Event_ENs02_Blast
98The Kovac-Muldoon is ready to drop a cache of resources. You will need to calibrate its satellite positioning so it can find you.Event_ENz01_Above
99MODUS has tasked you with helping him create an automated robot patrol force.Event_ENz04_Bots
100Corpse Flowers are in bloom! They're valuable for crafting, but their scent attracts all kinds of creatures, most of them hostile...Event_FF01_DeathBlossoms
101Pharmabot JD7E has been tasked with using an experimental chemical to improve crop yields. Defend him as he goes about his duties.Event_FF08_ProjectBeanstalk
102The Farmhand Supervisor bots are targeting civilians! Deal with them and reprogram the Mister Farmhands.Event_FF09_Reaper
103A Cargo Drop is incoming! Clear out the Scorched or the drop will be canceled.Event_FF11_Raid
104The church bells are causing the Mole Rats in the area to go on a digging frenzy!Event_FF12_Bell
105This forest is overrun with packs of wolves. Fight them off and bring down the pack Alpha!Event_FFZ11_Pack
106A Vertibot is flying over the area. Shoot it down and claim valuable scrap!Event_FFZ16_Swatter
107Lure a Scorchbeast into a trap and finish it off!Event_FSS01_Trap
108Rover the robot needs to repair the communications uplink. Protect him until his work is complete.Event_FSS02_Vigilant
109Hostile creatures are infesting the region! Eliminate the Alpha to stop the Horde from growing.Event_GQ_Horde
110This Workshop is under attack! Prepare defenses and drive back enemies to keep it operational.Event_GQ_WorkshopAttack
111A Scorchbeast is attacking! Prepare defenses and drive it back to keep the Workshop operational.Event_GQ_WorkshopAttackScorchbeasts
112This Workshop has been overrun! Take it back!Event_GQ_WorkshopAttack_Takeover
113Treasure from the depths! Secure the area and take the largest haul you can muster.Event_MTR05_Mother_Breach
114Security bots are safeguarding something in this area. Engage them and find out what it is!Event_MTR10_Battle
115Repair all the systems in the power plant to get it back online.Event_PowerPlantEvent
116A Mister Messenger needs your help while he makes a delivery.Event_RE_Scene_MTNZ05_Messenger
117Steelheart is once again ready to protect Morgantown. Escort him on his patrol.Event_RS02_Beat
118Beckham the Mister Handy is programmed to retrieve honey. Unfortunately, he's also programmed to be irrationally afraid of bees...Event_SFZ08_Fear
119Mad Dog Malone is on the loose again! Bring him to justice.Event_TW003
120Grafton's mayor has tasked you with putting down a group of "protestors."Event_TW006
121A Civil War Reenactment is being held at Prickett's Fort, and you're invited to join in the battle!Event_TW009
122The Warden has asked you to help his officers with their rounds.Event_TW043
123The Mayor of Grafton is holding a town parade!Event_TWZ07
124The bleach dogwoods need fertilizer to prevent them from dying off.Event_TWZ09
125"Taggerdy's Thunder" was a US Army Ranger unit led by Lieutenant Elizabeth Taggerdy. She continued to lead her troops - as a Paladin - after they all joined the Brotherhood of Steel.Faction_BoS02
126Paladin Taggerdy was known for only recruiting from those who had military experience and found it difficult to coordinate with the other, more "civilian" factions in Appalachia.Faction_BoS04
127Built from the ruins of Allegheny Asylum, Fort Defiance served as headquarters for the newly-established Appalachian branch of the Brotherhood of Steel.Faction_BoS05
128The Free States were a group of Appalachian anarchists who seceded from the United States shortly before the bombs fell.Faction_FreeStates01
129Paranoid that the government was lying to its people about the Vault program, the Free States movement built their own concrete bunkers to survive in case of nuclear devastation.Faction_FreeStates02
130While Raleigh Clay was the public face of the Free States, his arrest would reveal US Senator Sam Blackwell to also be a driving force behind the movement.Faction_FreeStates03
131Most of Appalachia considered the Free States movement to be nothing but political agitators and traitors. After the war, many of these same people would turn to the Free States for help.Faction_FreeStates04
132The Raider groups of Appalachia were bloodthirsty psychopaths who terrorized the other survivors, taking whatever they wanted from them.Faction_Raiders01
133Expert scavengers, the Raider groups of Appalachia were surprisingly ingenious when it came to salvaging old world technology.Faction_Raiders02
134After the bombs fell, several wealthy tourists on Appalachian ski holidays reverted to their baser instincts. Selfishness turned to violence, and these entitled elitists became vicious Raiders.Faction_Raiders03
135After the Great War, Appalachia's emergency personnel mobilized to help their fellow citizens. These Responders became part government, part crisis relief.Faction_Responders01
136The Responders provided automated survival training to anyone in need. And it was needed quite a bit.Faction_Responders02
137Survival and security became paramount after the devastation of the Great War, and the Responders desperately tried to help as many of their neighbors as they could.Faction_Responders03
138A circle-shaped quest target on your compass points to a defined area. You can see the size of this area on your map, and once you're inside it, the compass will flash.GeneralGameplay_AreaTargets
139Use an Armor Workbench to craft your own armor, create modifications, make repairs, or scrap old armor for parts.GeneralGameplay_ArmorWorkbench
140The "Block For This Session" option will mute the selected Player, block all invites, and hide your location on their map until you log off.GeneralGameplay_BlockPlayer
141Using a collected Vault Boy bobblehead will grant a significant, long-term (though temporary) bonus, like an increase to a SPECIAL attribute.GeneralGameplay_Bobblehead
142A crown icon indicates that an enemy is a Boss for this location. Bosses are generally tougher and drop more loot.GeneralGameplay_Boss
143Use your Construction and Assembly Mobile Platform, or C.A.M.P., to build things critical to your survival, like a Cooking Station, Stash Box, and Weapons Workbench. Place and relocate the C.A.M.P. from the Pip-Boy.GeneralGameplay_CAMP
144The Chemistry Station allows you to craft useful chems and medicines.GeneralGameplay_ChemistryStation
145Chems provide temporary bonuses and penalties. You can only be under the influence of one Chem at a time, and using them carries the risk of Addiction.GeneralGameplay_Chems
146Clothing can be worn over any armor pieces you have equipped. Travel Appalachia in style!GeneralGameplay_Clothing
147Any player can access resource Collectors in a C.A.M.P. or public workshop. To prevent theft, build a lock for the Collector, or move the collected items into your private Stash Box.GeneralGameplay_Containers
148The Cooking Station allows you to craft food and beverages that are free of disease and more effective at quenching Hunger and Thirst.GeneralGameplay_CookingStation
149Repeated unprovoked attacks against other players can cause you to become Wanted, allowing anyone to freely attack you.GeneralGameplay_Crime
150Fast travel quickly moves you to a previously discovered location, but at the cost of caps.GeneralGameplay_FastTravel
151Hacking a terminal requires you to have a number of Hacker perks equipped equal to the skill level of the terminal.GeneralGameplay_Hacking
152You can restore Health by using a Stimpak or similar medication, eating food, or drinking from a water source.GeneralGameplay_Health
153Go to the main menu and select Help to get detailed explanations on topics such as Crafting, using the C.A.M.P., rules for PvP, and more.GeneralGameplay_HelpMenu
154Sometimes a craftable version of an item will be unlocked by scrapping it, consuming it, or when you pick it up for the first time.GeneralGameplay_LearningIngredients
155Every time you level up, you can increase a SPECIAL attribute and choose a new Perk. This changes past Level 50 to picking either a new Perk or moving a point from one SPECIAL to another.GeneralGameplay_LevelUp
156Picking a lock requires you to have a number of Picklock perks equipped equal to the skill level of the lock.GeneralGameplay_Lockpicking
157Whenever you log into Fallout 76, you'll be spawned near the last location you visited before you logged out.GeneralGameplay_LogoutLocation
158Using a collected magazine grants a temporary, unique bonus. You can find the same issue multiple times, and each time it's used will either award the bonus, or refresh the timer if it's already active.GeneralGameplay_Magazine
159Ore, such as Iron Ore and Gold Ore, can be smelted down at a Chemistry Station in order to turn them into crafting components.GeneralGameplay_Ore
160You can always enter a suit of Power Armor by using the Transfer button to remove any armor pieces that are higher than your current level.GeneralGameplay_PowerArmorLevel
161Use a Power Armor Station to repair and make modifications to your Power Armor.GeneralGameplay_PowerArmorStation
162Outside of specific PvP events, players do reduced damage to other players until both sides have attacked each other.GeneralGameplay_PVP
163Items with a diamond icon next to them are important quest items.GeneralGameplay_QuestItems
164The Data section of your Pip-Boy lists the quests you are on. From there, you can turn quest targets for individual quests on or off.GeneralGameplay_QuestTargets
165The Pip-Boy can be tuned to different radio stations. They will continue to play when you leave the Pip-Boy until you go back in to switch stations or turn the radio off.GeneralGameplay_Radio
166Recipes and Plans are consumed when you activate them in your Pip-Boy, and teach you how to craft different kinds of items.GeneralGameplay_Recipes
167In the event of your untimely demise, you can respawn at your C.A.M.P., a fast travel location, or outside the entrance of Vault 76.GeneralGameplay_Respawn
168When you're building at a Workshop or C.A.M.P., you can scrap objects to remove them from the world. Doing so will grant half of the components used took to build each object.GeneralGameplay_ScrappedObjects
169Over-encumbered? Scrap all your Junk items at a crafting workbench. You'll still have the same crafting components the Junk items would have given you, at a significantly lower weight.GeneralGameplay_ScrappingJunk
170Sleeping in a bed will give you a "Rested" bonus that boosts your earned XP for a limited time.GeneralGameplay_Sleep
171Need access to certain items but your C.A.M.P. is too far away? You can actually access your Stash at any train station or Red Rocket in Appalachia.GeneralGameplay_STASH
172The safest way to store items and equipment is to place them in your Stash Box, which cannot be accessed by other players.GeneralGameplay_StashBox
173Containers you build at your C.A.M.P. all share storage. You're limited in how many items you can store, so make use of crafting, scrapping, and trading if you've hit the limit.GeneralGameplay_Storage
174When you're building at a Workshop or C.A.M.P., you can store objects and build them again for free later. Stored objects continue to count towards your build budget.GeneralGameplay_StoredObjects
175The Tag for Search option in the crafting menu will put a magnifying glass icon next to objects that have the components you need.GeneralGameplay_TagForSearch
176The Tinker's Workbench allows you to craft ammo, grenades, mines, and traps.GeneralGameplay_TinkersWorkbench
177Every Train Station scattered throughout Appalachia has at least one vendor and a Stash Box.GeneralGameplay_TrainStations
178Use a Weapons Workbench to modify or repair your weapons, craft new ones, or scrap old weapons for parts.GeneralGameplay_WeaponsWorkbench
179Before the Great War, Appalachian mining companies and other industrial interests pursued automation to a near unprecedented degree, leading to widespread job loss and civil unrest.Lore_Automation
180On October 23rd, 2077, in what came to be known as the "Great War," the world was engulfed in nuclear fire. In the United States, a fortunate minority escaped to the safety of great underground Vaults.Lore_Fallout01
181Durable, easy to carry, and quickly recognizable, the Nuka-Cola bottle cap is one of the most common currencies used by traders in post-war America.Lore_Fallout02
182The Vault-Tec Assisted Targeting System, or V.A.T.S., grants the user increased combat precision and tactical awareness.Lore_Fallout03
183Despite being a land of incredible technological achievement, war and civil strife came to define much of American life by 2077, when things finally erupted into global nuclear Armageddon.Lore_Fallout04
184Vault 76 was built to house the best and brightest of America. Unlike most of Vault-Tec's projects, it was exactly what it appeared: a refuge for the future hope of humanity.Lore_Vault76
185In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!Lore_VaultTecUniversity
186Finding an issue of Astonishingly Awesome Tales will temporarily give you a unique bonus, like reduced damage from robots or increased RadAway effectiveness.Magazine_AstonishinglyAwesome
187Finding an issue of Backwoodsman will temporarily give you a unique bonus, like cheaper weapon crafting or increased healing from cooked food.Magazine_Backwoodsman
188Finding an issue of Tales from the West Virginia Hills will temporarily give you a unique bonus, like increased damage to a specific type of creature.Magazine_BedtimeStories
189Finding an issue of Grognak the Barbarian will temporarily give you a unique bonus, like increased melee damage or reduced weight for all melee weapons.Magazine_Grognak
190Finding an issue of Guns and Bullets will temporarily give you a unique bonus, like increased critical damage from ballistic weapons or additional components from scrapping weapons.Magazine_GunsAndBullets
191Finding an issue of Live and Love will temporarily give you a unique bonus, like increased Health or damage dealt when you're on a team.Magazine_LiveAndLove
192Finding an issue of Scout's Life will temporarily give you a unique bonus, like reduced damage from insects or increased carry weight.Magazine_ScoutLife
193Finding an issue of Tesla Science will temporarily give you a unique bonus, like reduced damage from Plasma weapons or increased Radiation Resistance.Magazine_TelsaScience
194Finding an issue of Tumblers Today will temporarily give you a unique bonus, like making your Bobby Pins unbreakable or increasing your effective skill when picking locks.Magazine_TumblersToday
195Finding an issue of The Unstoppables will temporarily give you a unique bonus, like the ability to avoid damage from a specific type of weapon.Magazine_Unstoppables
196Finding an installment of the US Covert Ops Training Manual will temporarily give you a unique bonus, like increased damage resistance while sneaking or increased damage to other players.Magazine_USCovertOps
197Too much exposure to radiation can cause you to develop Mutations, which have both positive and negative effects.Mutations_01
198Contracted a Mutation but want it gone? You can attempt to cure it by using RadAway.Mutations_02
199Taking a Mutation Serum will instantly grant you that Mutation. Serums also both suppress the negative effects and increase the positive effects of that Mutation for a limited period of time.Mutations_03
200Half the fun of Nukashine is that you never know what kind of crazy places it will take you.Nukashine_LoadScreen
201Always running low on Action Points? Equip the Action Boy or Action Girl Perks, and you'll regenerate Action Points faster.Perk_ActionBoy
202Tired of healing wounded arms and legs? The Adamantium Skeleton Perk will reduce all limb damage received.Perk_AdamantiumSkeleton
203The Animal Friend Perk allows you to aim your gun at animals and attempt to pacify them.Perk_AnimalFriend
204With the Anti-Epidemic Perk, curing a disease also has a chance to cure a disease on nearby teammates.Perk_AntiEpidemic
205Why settle for some "off-the-shelf" piece of armor? Craft your own modifications with the Armorer Perk!Perk_Armorer
206Why won't that thing just die? Equip the Awareness Perk, and you'll see a target's damage resistances when you're in V.A.T.S.!Perk_Awareness
207Want to channel your inner Grognak? With the Barbarian Perk, you gain increased damage resistance. The higher your Strength, the greater the resistance.Perk_Barbarian
208Equip the Bloody Mess Perk, and you'll do more damage in combat, and enemies will sometimes explode into a gory paste when they die.Perk_BloodyMess
209Keep forgetting to use your Stimpaks? Equip the Born Survivor Perk, and you'll automatically use a Stimpak when your health drops too low.Perk_BornSurvivor
210Equip the Butcher's Bounty Perk for an increased chance to find extra meat when searching animal corpses.Perk_ButchersBounty
211Feeling hungry? Equip the Can Do! Perk for an increased chance to find extra canned goods when searching containers.Perk_CanDo
212With the Class Freak Perk, the negative effects of mutations are reduced.Perk_ClassFreak
213The Commando Perk increases the damage you deal with automatic weapons. This stacks with Expert Commando and Master Commando, so you can equip all three for maximum damage.Perk_Commando
214With the Concentrated Fire Perk, every additional attack on the same body part in V.A.T.S. improves both your chance of landing a hit, and the damage dealt when you do.Perk_ConcentratedFire
215Keep your team in the fight! Equip the E.M.T. Perk, and players you revive will also regenerate health for a short period of time.Perk_EMT
216The Exotic Weapon Perk allows for the creation of more esoteric implements of death, like crossbows, black powder guns, the Syringer, and more.Perk_ExoticWeapons
217Equip the Field Surgeon Perk, and Stimpaks and RadAway will work much more quickly.Perk_FieldSurgeon
218Need more from your Stimpaks? Equip the First Aid Perk, and they'll heal more damage.Perk_FirstAid
219Low on caps? Equip the Fortune Finder Perk, and you'll receive a directional audio cue when a Caps Stash is nearby.Perk_FortuneFinder
220Forget "stop, drop and roll." Equip the Friendly Fire Perk, and teammates will regenerate Health whenever you hit them with flame attacks (accidentally or not).Perk_FriendlyFire
221With the Gladiator Perk, one-handed weapons do more damage.Perk_Gladiator
222With the Good Doggy Perk, you gain three times the benefits from eating dog food. Yum!Perk_GoodDoggy
223Food in your inventory will spoil more slowly if you have the Good With Salt Perk equipped.Perk_GoodWithSalt
224The Hacker Perk allows you to hack level 1 terminals. This stacks with Expert Hacker and Master Hacker, allowing you to hack level 3 terminals if you have all three equipped.Perk_Hacker
225The Hard Bargain Perk gives you better prices when buying and selling from robot vendors.Perk_HardBargain
226The Heavy Gunner Perk increases the damage you deal with non-explosive heavy guns. This stacks with Expert Heavy Gunner and Master Heavy Gunner, so equip all three for maximum damage!Perk_HeavyGunner
227The Home Defense Perk allows you to craft standard traps and turrets.Perk_HomeDefense
228The Inspirational Perk will give you a bonus to all earned Experience Points whenever you're on a team.Perk_Inspirational
229The Ironclad Perk increases the amount of damage resistance you gain for wearing armor.Perk_Ironclad
230Equip the Iron Fist Perk, and your unarmed attacks do more damage and gain a chance to stagger your opponent.Perk_IronFist
231No time to cook? Equip the Iron Stomach Perk, and you'll be less likely to catch a disease from eating raw food.Perk_IronStomach
232Equip the Junk Shield Perk, and the more junk you're carrying, the greater your Damage Resistance bonus.Perk_JunkShield
233The Last Laugh Perk gives you a chance to drop a live grenade from your inventory whenever you go down in combat.Perk_LastLaugh
234Equip the Lead Belly Perk to reduce radiation damage from eating and drinking.Perk_LeadBelly
235The Lifegiver Perk increases your maximum Health.Perk_Lifegiver
236Keep prying hands off your stuff! The Locksmith Perk allows you to craft locks for your containers.Perk_Locksmith
237Who needs other people? Equip the Lone Wanderer Perk, and you'll take less damage and regenerate Action Points faster when you're not on a team.Perk_LoneWanderer
238Equip the Marathoner Perk, and sprinting will consume less Action Points while you are unarmored.Perk_Marathoner
239Equip the Mysterious Savior Perk, and an unknown ally will occasionally appear and revive you when you're downed.Perk_MysteriousSavior
240Equip the Mysterious Stranger Perk, and an unknown ally will occasionally appear in V.A.T.S. to lend a hand.Perk_MysteriousStranger
241The Natural Resistance Perk makes you less likely to catch a disease from the environment.Perk_NaturalResistance
242Give back! The Overly Generous Perk gives your melee attacks a chance to inflict Radiation Damage. The more Rads you have, the higher the chance.Perk_OverlyGenerous
243The Pack Rat Perk reduces the weight of all junk items you carry.Perk_PackRat
244The Pannapictagraphist Perk will give you a directional audio cue when a Magazine is nearby.Perk_Pannapictagraphist
245The Percepti-Bobble Perk will give you a directional audio cue when a Bobblehead is nearby.Perk_PerceptiBobble
246The Pharma Farma Perk gives you an increased chance of finding more first aid chems when you search a container.Perk_PharmaFarma
247Hate to eat alone? Equip the Philanthropist Perk, and whenever you eat or drink, your teammates will also satisfy a small amount of thirst and hunger.Perk_Philanthropist
248The Picklock Perk allows you to pick level 1 locks. This stacks with Expert Picklock and Master Picklock, allowing you to pick level 3 locks if you have all three equipped.Perk_Picklock
249Equip the Rad Sponge perk, and whenever you take radiation damage, you remove radiation damage from your teammates.Perk_RadSponge
250The Rifleman Perk increases the damage you deal with non-automatic rifles. This stacks with Expert Rifleman and Master Rifleman. Equip all three for maximum damage!Perk_Rifleman
251With the Robotics Expert Perk equipped, you can attempt to hack robots in order to pacify them.Perk_RoboticsExpert
252The Science Perk allows you to craft your own energy weapons. Pew pew!Perk_Science
253Always low on ammo? Equip the Scrounger Perk, and you'll have an increased chance to find extra ammunition in containers.Perk_Scrounger
254The Shotgunner Perk increases the damage you deal with shotguns. This stacks with Expert Shotgunner and Master Shotgunner. Equip all three for maximum damage!Perk_Shotgunner
255Want to lock in your current Mutations? Equip the the Starched Genes Perk, and you'll be less likely to be mutated by radiation and RadAway will remove Mutations less often.Perk_StarchedGenes
256With the Strange In Numbers Perk, the positive effects of mutations are stronger if your teammates are mutated too.Perk_StrangeInNumbers
257The Suppressor Perk reduces the damage of any opponent you hit for a short period of time.Perk_Suppressor
258With the Team Medic Perk equipped, using a Stimpak also heals nearby teammates for a smaller amount. This effect is increased if you also have the First Aid and Field Surgeon Perks equipped.Perk_TeamMedic
259The Tenderizer Perk increases all damage your opponent receives after you hit them, for a short period of time.Perk_Tenderizer
260The Travel Agent Perk reduces the cost you pay to Fast Travel.Perk_TravelAgent
261With the Vaccinated Perk equipped, you are less likely to catch a disease from a creature's attack.Perk_Vaccinated
262With the Wasteland Whisperer Perk equipped, you can aim at various Wasteland creatures with your gun and attempt to pacify them.Perk_WastelandWhisperer
263Pictures you take in Photomode will sometimes appear as personalized loading screens. Memories!Photomode_PersonalLoadScreen
264Smoke and cinders constantly bellow up from the mines in the Ash Heap. Survivors believed this was caused by fires in the tunnels below, raging unceasingly for some unknown reason.Region_AshHeap01
265In the region survivors dubbed the "Ash Heap," a thick layer of filthy smoke blankets the area, providing cover for friend and foe alike.Region_AshHeap02
266The mines deep within Appalachia's mountains still hold riches for those brave enough to venture below...Region_AshHeap03
267Before the war, Mount Blair was a large-scale coal mining site where gigantic digging machines removed entire portions of the mountaintop at once.Region_AshHeap04
268The Garrahans and Hornwrights were the two major families in charge of Appalachia's mining industry. They owned lavish estates in the mountains overlooking their precious mines.Region_AshHeap05
269The colorful red florae of the Cranberry Bog were originally West Virginia's naturally occurring cranberry, pitcher, and sundew plants.Region_CranberryBog01
270The survivors of Appalachia avoided the Cranberry Bog more than any other region, and only the most well-equipped dared to travel here.Region_CranberryBog02
271Allegheny Asylum was originally built in the mid-1800s as a treatment facility for the mentally ill.Region_CranberryBog03
272Watoga was built as a joint effort between the federal government, RobCo, and Atomic Mining Services to build a "city of the future."Region_CranberryBog04
273All public services in the city of Watoga were designed to be completely automated, including a full staff of security robots.Region_CranberryBog05
274The region surrounding Vault 76 was known as "the Forest" to the survivors of Appalachia. Still rich in plant and animal life, it is an ideal place to scrounge for food and water.Region_Forest01
275Although relatively untouched by the bombs, the Forest region of Appalachia is still home to the mutated beasts that now roam the countryside. Survivors even reported finding mutated plants with unusual properties...Region_Forest02
276While Morgantown was home to Vault-Tec University and experienced something of a re-vitalization before the war, the townspeople all knew the harsh truth: Vault entrance was not guaranteed.Region_Forest03
277Charleston was the capitol of West Virginia and one of the largest cities in the area. Prior to the Great War, it was a hotbed of political dissent and saw countless protests for workers' rights.Region_Forest04
278A small town near the Vault 76 construction site, Flatwoods was home to a local motel, tavern, and church. Vault-Tec projections for the survivability of the residents of this area were not optimistic.Region_Forest05
279Known as the "Mire" by the survivors of Appalachia, this swampy region is home to twisting vines, large tree canopies, and tall grass. All easy places for things to hide...Region_Mire01
280Mutated plants known as "Strangler" vines infest the Mire. They seem to attach to living things, notably the large trees in the area.Region_Mire02
281The Dyer Chemical plant originally produced animal feed and other phosphates used for nearby farms.Region_Mire03
282Harpers Ferry was a small town that depended on tourism. This put them at odds with the growing "Free States" movement, whose conspiracy theories put off patriotic visitors.Region_Mire04
283Camp Venture was a survival skills training facility, open to tourists who wanted to learn how to rough it out in the wilderness. Hopefully, those lessons came in handy.Region_Mire05
284The region of Appalachia known to survivors as the "Savage Divide" is a mountainous area whose rocky landscape is difficult to cross and easy to get lost in.Region_SavageDivide01
285Before the Great War, the mountains of Appalachia were home to ski resorts, bed and breakfasts, and cabins available to rent by eager tourists.Region_SavageDivide02
286The Top of the World was originally an enormous ski lift station, complete with shops and restaurants at its peak.Region_SavageDivide03
287Nestled in the mountains is a spiritual retreat center known as the Palace of the Winding Path. Its unique architecture stands in stark contrast to the rest of Appalachia.Region_SavageDivide04
288Government facilities dot the landscape of Appalachia's mountains. Trading rumors of the goings on inside those fenced-in walls was a popular pre-war pastime.Region_SavageDivide05
289The region known to survivors as the "Toxic Valley" is covered by industrial white powder and polluted water sources.Region_ToxicValley01
290The lake and other polluted waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.Region_ToxicValley02
291Grafton Steel Mill was the center of economic development for the town of Grafton, and its large, industrial machines remain relatively intact.Region_ToxicValley03
292The town of Grafton was built on the shores of the Tygart Valley River. It was a hub for shipping prior to the Great War, thanks to having both water and railroad access.Region_ToxicValley04
293Built to provide power to the Steel Mill, the Grafton Dam is now filled with the polluted waters of the Toxic Valley.Region_ToxicValley05
294Built in 1858, The Whitespring was famous for its southern style and sulphur springs.Region_Whitespring01
295The Whitespring Resort had a long history of business with the federal government, and counted sitting US Presidents among its guests.Region_Whitespring02
296Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots.Region_Whitespring03
297Objectives and quest targets with a star icon next to them are being shared by your team leader. You are helping them complete this objective and will receive bonus rewards when they do.SharedQuests_01
298Items with a double-diamond icon next to them are quest items for one of your teammates. Your teammate must pick up this item themselves, so let them know where it is!SharedQuests_02
299Teammates helping you on a quest can fight enemies and locate quest items, but they cannot pick up your quest items or activate terminal entries meant for your quest.SharedQuests_03
300Strength is a measure of your raw physical power. It affects how much you can carry, and determines the damage of all melee attacks.SPECIAL_01_Strength
301Perception is your sense of environmental awareness. It affects your hit chance in V.A.T.S. and the distance that hostiles will show up on your compass.SPECIAL_02_Perception
302Endurance is a measure of your overall physical fitness. It affects your total Health, Action Point drain from sprinting, and chance to get a Disease.SPECIAL_03_Endurance
303Charisma is your ability to work with others. It affects which Perks you can share with your team, the rewards from completing Group Quests, and the prices you get when buying from and selling to vendors.SPECIAL_04_Charisma
304Intelligence is a measure of your overall mental acuity. It affects the Condition and Durability of crafted items, the amount of material gained from Scrapping, and the difficulty of Hacking.SPECIAL_04_Intelligence
305Agility is a measure of your overall finesse and reflexes. It determines your Action Points in V.A.T.S. and your ability to sneak.SPECIAL_05_Agility
306Luck is a measure of your general good fortune. It affects the recharge rate of Critical Hits and the Condition and Durability of items you loot.SPECIAL_06_Luck
307To survive in post-war Appalachia, it's important to make sure you're always stocked with food and water. Thirst and hunger can kill you just as sure as any Deathclaw.Survival_01
308Be careful taking too many chems. Not only do you risk addiction, but many chems increase hunger and thirst.Survival_02
309You can craft remedies for diseases at a Cooking Station or Chemistry Station. Without a remedy, a disease will run its course and go away after enough time has passed.Survival_03
310Natural water sources are irradiated and carry disease. Drink directly from rivers and streams at your peril. When in doubt, boil it out!Survival_04
311Raw meat and plant ingredients may satisfy hunger, but cooking them will increase their effectiveness and removes the risk of disease.Survival_05
312Diseases spread by being attacked by creatures, eating raw food, swimming in or drinking dirty water, or spending too much time in a hazardous environment.Survival_06
313Basic cooking recipes will unlock when you first pick up a new type of raw food.Survival_07
314Wearing a Gas Mask or Hazmat Suit will eliminate the risk of Disease from sources like smoke inhalation and being submerged in water.Survival_08
315Vault 94 was home to an intentional community founded on principles of faith, nonviolence, and communal life in harmony with nature.Vault_V94_01
316When Vault 94 reopened, its residents sent out ambassadors to search for survivors and invite them to share in the Vault's bounty.Vault_V94_02
317Vault 94 included agricultural research facilities, an extensive seed bank, and Vault-Tec's greatest innovation, a Garden of Eden Creation Kit.Vault_V94_03
318Vault Missions have multiple ranks. Practice on Novice, then try the Standard or Expert-Rank Missions for greater challenges and greater rewards.Vault_VaultSystem01
319You can earn the rewards from each rank of each Vault Mission once per day.Vault_VaultSystem02
320Easily modified, reliable, and packing decent stopping power, the 10mm Pistol is one of the most trusted sidearms in the Wasteland for a reason.Weapon_10mm
321The Alien Blaster is a powerful energy beam weapon that can completely disintegrate enemies.Weapon_AlienBlaster
322You might think that you'd never see someone walk the hills of Appalachia with a portable naval cannon, but the existence of the Broadsider would prove you wrong.Weapon_Broadsider
323The tools of the past have become the weapons of the present. Chainsaws, fire axes, and even rolling pins serve as the arms for many a Wasteland combatant.Weapon_Chainsaw
324A terrifyingly simple idea, the Deathclaw Gauntlet is built from the severed arm of its namesake.Weapon_DeathclawGauntlet
325A hand-held catapult might not sound like an effective infantry weapon, but if that catapult launches miniature nuclear bombs? Now you're talking.Weapon_Fatman
326The Flamer deals sustained energy damage in a wide area directly in front of it.Weapon_Flamer
327The Gamma Gun deals Radiation damage, and as such is mainly effective against human opponents.Weapon_GammaGun
328The Minigun will spin up faster and faster as you pull the trigger. Once it reaches maximum velocity, it will start firing.Weapon_Minigun
329A weaponized chainsaw the size of a large knife, the Ripper can tear into opponents, causing devastating melee damage.Weapon_Ripper
330What's more deadly than being hit by a sledgehammer? Being hit by a sledgehammer that has a rocket strapped to it. Behold the design philosophy of the Super Sledge.Weapon_SuperSledge
331An exotic weapon, the Syringer is used to deliver a variety of ingenious and cruel chemicals to an opponent.Weapon_Syringer
332Automatic weapons fire continuously as their trigger is pulled. They include the Submachine Gun, and versions of the Assault Rifle and Combat Rifle.Weapon_Type_Automatic
333Black Powder weapons were considered relics even before the Great War. Extremely slow to reload, they can still be deadly in the hands of an expert.Weapon_Type_BlackPowder
334Explosive weapons deal damage in a wide area of effect. They include grenades, mines, the Fat Man, and the Missile Launcher.Weapon_Type_Explosive
335Heavy Guns are generally large, bulky, and exceedingly powerful. They include non-explosive energy and ballistic weapons such as the Flamer, Gatling Laser, and Minigun.Weapon_Type_HeavyGun
336Laser weapons, like the Laser Rifle and Laser Pistol, deal energy damage. They can disintegrate foes, leaving behind piles of ash.Weapon_Type_Laser
337Non-automatic weapons fire one shot with each pull of their trigger. They include the semi-automatic and bolt-action versions of the Assault Rifle, Combat Rifle, and Hunting Rifle.Weapon_Type_NonAutomatic
338Pipe weapons, such as the Pipe Revolver and Pipe Rifle, are crude, low-tech and highly modifiable.Weapon_Type_Pipe
339Pistols are typically smaller than rifles and fire faster, but generally do less damage. They include the 10mm, Pipe Pistol, and Black Powder Pistol.Weapon_Type_Pistol
340Plasma weapons, like the Plasma Rifle and Plasma Pistol, deal energy damage. They can melt enemies, leaving behind a pile of "goo."Weapon_Type_Plasma
341Rifles are generally long, of average size, and require two hands to fire. They include the Assault Rifle, Combat Rifle, Hunting Rifle, Laser Rifle, and Submachine Gun.Weapon_Type_Rifle
342Shotguns, like the pump-action and double-barreled, do more damage the closer you are to the target.Weapon_Type_Shotgun


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