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01-15-20
361 Changes in 1.2.7.2
Incendar1 on PC



431 Results
For AVIF:DESC
#TextEDID
10 - General / No specific room 1 - Atrium 2 - Cryo Wing 3 - Diorama Room 1 "Cabin" (Research Wing) 4 - Diorama Room 2 "Mine" (Research Wing) 5 - Diorama Room 3 "Swamp" (Research Wing) 6 - Diorama Room 4 "Industrial" (Research Wing) 7 - Engineering Wing 8 - Mainframe Wing 9 - Foyer 10 - Overseer's Office (M2 only) 11 - Research WingV96_ChallengeTriggerValue
20 - Launch Cards 1 - Launch Codes 2 - Silos 3 - FalloutEN07_Death_CK_TutorialOrder
30 - Not in any room 1 - Agriculture Wing 2 - Atrium 3 - Community Council Chamber 4 - Engineering Wing 5 - GECK Wing 6 - Pump Control Room 7 - Residential WingV94_ChallengeTriggerValue
40 - Player hasn't finished Objectives for MTNS05 1 - Player needs to return HolotapeMTNS05_StageValue
50 - Player hasn't hit a checkpoint in the quest yet 1 - Player has been directed to activate the tutorials 2 - Player has completed the tutorialsEN07_Death_CK_TutorialState
60 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniformEN05_Patriotism_PlayerPassedValue
70 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniformEN05_StageValue
80 = Available 1 = On CooldownE03A_Mischief_TreatBowlCooldownAV
90 = in Pod 1 = Out of PodProtectronInitializedStatus
100 = in Pod 1 = Out of PodProtectronPodStatus
110 = Normal 1 = Subway 2 = Police 3 = Fire 4 = Medic 5 = ConstructionProtectronPersonalityValue
120 = Not a Scout; 1 = Tadpole; 2 = PossumPioneerScoutRank
130 = Plant 1 = AnimalRSVP02_AV_plantORanimal
140 = Player didn't read the holotape. 1 = Player read the holotape.RSVP02_AV_GotHolotape
150 = Player has completed no Raider quests 0.5 = Player has Boosted Rose's Radio 1 = Player has completed the intro Raider quest, MTNS01_Intro 2 = Player has completed MTNM01_Mayhem 3 = Player has completed MTNL01_RaidersMTN_RaiderQuestsCompleted
160 = uncharmed, 1 = charmed by player (used by condition on a followplayer package)DLC04_RQ_Charmed
170 == no longer upset 1 == upset (for a short period of time) 2 == extremely upset (for a long period of time) The player recently did something that the Companion did not like. Useful for conditionalizing cheery and happy hellos and idles not to play. 1 happens whenever they take negative affinity, 2 is set for things like murderTemporaryAngerLevel
180 if the player can still catch the scorched disease 1 if the player has been immunizedSURV_Disease_ScorchedImmune
190=Didn't get the Overload Program 1=Picked it upRSVP03_AV_GotProgram
200=Never Noticed 1=NoticedRSVP03_AV_MrFluffy
210=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave1
220=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave0
230=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave2
241 - Heavy Load 2 - Light Load 3 - Optimal Clean 4 - Delicates 5 - Whites and LinensP01B_Lying02_SpinCycle
251 - Hot 2 - Medium 3 - ColdP01B_Lying02_Temperature
261 = Player is currently on EN07_MQ_CodeHuntEN07_MQ_CodeHuntActive
271 = Quest is done.RSVP02_AV_QuestCompletion
28A "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.LGND_DmgLimbs
29a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Bed
30a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Trap
31a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Drink
32a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Food
33a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_EnvironmentalHazard
34a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_InWater
35a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Weather
36a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Combat
37a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Generic
38a value of +10 means 10% lower chance of getting disease (better for player). Max needs to cap at 100 so that spell magnitudes never go negative.SURV_DiseaseResistance
39a value of +10 means 10% more xp (better for player)STAT_XPMult
40Actor value for LC129 Trick or Treat? dailyDailyQuestAVRegionMountains_LC129_Pumpkins
41Actor value for LC129 Trick or Treat? to track whether quest is completed once for end quest dialogueLC129_DailyCompletedFirstTime
42Actor value for MTNS05_Voices dailyDailyQuestAVRegionMountains_MTNS05_Voices
43Actor value for MTR04_Chow dailyDailyQuestAVRegionMTR04Chow
44Actor value for MTR04_Dross dailyDailyQuestAVRegionMTR04Dross
45Actor value for MTR04_Lucky dailyDailyQuestAVRegionMTR04Lucky
46Actor value for SFS02_Play dailyDailyQuestAVRegionSwamp_SFS02_Play
47Actor value for SFZ03_Queen dailyDailyQuestAVRegionSwamp_SFZ03_Queen
48Actor value for SFZ04_Waste dailyDailyQuestAVRegionSwamp_SFZ04_Waste
49Actor value for SFZ14_Bomb dailyDailyQuestAVRegionSwamp_D01C
50Actor value for SFZ14_Bomb dailyDailyQuestAVRegionSwamp_SFZ14_Bomb
51Actor value set on the player to keep track of the number of votes a player has in the race for the Presidency.EN06_VoteCount
52Actor value set on the player to keep track of whether they wish to receive the EN06 misc quest.EN06_OptOutofNotifications
53Actor value set on the player to show they've completed the intro to EN04.EN06_PlayerPerformedResearch
54Actor value to flag things with when a robot fails to unlock it so they aren't allowed to try again.DLC01_CompanionFailedToUnlock
55Actor value tracking whether the player can eat a hotdog for the MTR04_Chow contestMTR04_CanEatHotdog
56Actor value used to determine the size of the various area objectives for EN06 1 - 250 units 2 - 500 units 3 - 750 units 4 - 1000 units 5 - 1250 units 6 - 1500 units 7 - 1750 units 8 - 2000 unitsEN06_AreaObjSize
57Actor value used to track if player can collect the Presidential seal or notEN06_CanCollectSealValue
58Actor value used to track if the player is in search of the Mama Dolce's keycardEN07_Death_CK_PlayerSearchingForKeycard
59ActorValue that means this object has been activated using the AddActivationButton perk's entry point.SQ_CustomActivation_Activated
60add to NPC if they beat player in brawlGenericBrawlWinner
61add to NPC if they lose to player in brawlGenericBrawlLoser
62Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.Agility
63AV to track if player has entered MorgantownAirportTerminal02 before. Used to condition whether boss is legendary or not.LC096_FirstEntry
64Bool actor value used to release actors from AmbushAmbushRelease
65Bool for tracking if the active player enters or exits the archery range trigger volumeM01C_Archery_IsInTrigger
66Boolean to track if the player has previously failed the challenge. 0.0 = Never Attempted, 1.0 = Failure, 2.0 = Previously SucceededM01C_Archery_HasFailed
67Cached value of creatures base health before being increased by Epic Level (used to scale health by EpicRank in script)EpicInitialBaseHealthAV
68Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.Charisma
69Check to see if the player has completed one of the ways to start the questline.RSVP00_AV_QuestCompletion
70Checkpoint value for "Bunker Busters"EN01_Misc_ReadInterviewNotes
71Checkpoint value for "Bunker Busters"EN01_CheckpointValue
72Checkpoint Value for "Uncle Sam" 0 = Hasn't started quest 1 = Player has collected Quinn Carter's notesEN01_Misc_CheckpointValue
73Checkpoint value for EN02 - One of UsEN02_CheckpointValue
74Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Arrived at Top of the World. 2 = Found the Schematic. 3 = Found the Duplexer. 4 = Found the Transponder. 5 = Found both Radio Parts. 6 = Need to go to the Array. 7 = Finished Array. Go to Rose.MTNM01_CheckpointValue
75Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Player has arrived at Top of the WorldMTNS01_CheckpointValue
76Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator HeadMTR02_Miner_HeadDone
77Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left ArmMTR02_Miner_LeftArmDone
78Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left LegMTR02_Miner_LeftLegDone
79Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right ArmMTR02_Miner_RightArmDone
80Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right LegMTR02_Miner_RightLegDone
81Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator TorsoMTR02_Miner_TorsoDone
82Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor SchematicsMTRZ05_LuckyCheckpointValue
83Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor SchematicsMTR02_MinerCheckpointValue
84Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has seen the warning message about required level for completionMTR02_Miner_SeenLevelMessage
85Claw state for the Vertibot's grabber arms. 0 = NoState 1 = Claw Closed (carrying container) 2 = Claw Open (not carrying container)VertibotClawState
86Code index of nuke code pages that this player should have in inventoryNuke_CodeIndexAV
87Could the intro MODUS terminal be turned off?EN02_MODUSIntroOff
88Count of the number of actively running addiction withdrawals.AddictionCount
89currently used in sabotaged turrets.overheating
90Did the player do the optional objective or not?TW007_RepairedTrackerID
91Did the player finish EN05 Basic before finishing EN02?EN05_FinishedBasicEarly
92Did the player pick up the Miguel Caldera holotape from the kiosk?RSVP03_AV_SearchCamp
93Did the player pick up the Miguel Caldera holotape from the kiosk?RSVP03_AV_GotHolotape
94Did the player trigger this quest by wandering by it?MTR06_TriggeredMiscValue
95Does the player currently have a room rented in this actor's inn?RentRoomAV
96Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.Endurance
97For now, this is just so that the SURV_DiseaseCure_Potion_Effect_Severity_xxx effects can show chance in item card. If we want to scale chances with perks, etc. i think we'll need once AV per severity level.SURV_DiseaseCureChance_CosmeticOnly
98For robot companions. 0 = can't hack, 1 = can hackDLC01_Ability_Hacking
99For robot companions. 0 = can't lockpick, 1 = can lockpickDLC01_Ability_Lockpicking
100For tracking to see if the player has started this quest before.MTNS06_Uranium_StartedCountValue
101For weapons with Armor Penetration. 0-100 (treat as % armor ignored)ArmorPenetration
102FS01 Checkpoint value.FS01_CheckpointValue
103FS02 Checkpoint for fifth Scorched Detector.FS02_CheckpointDetector05
104FS02 Checkpoint for first Scorched Detector.FS02_CheckpointDetector01
105FS02 Checkpoint for fourth Scorched Detector.FS02_CheckpointDetector04
106FS02 Checkpoint for second Scorched Detector.FS02_CheckpointDetector02
107FS02 Checkpoint for third Scorched Detector.FS02_CheckpointDetector03
108FS02 Checkpoint value.FS02_CheckpointValue
109FS03 Checkpoint value.FS03_CheckpointValue
110Has the player already received the mid-quest reward for "Into the Fire"MTR06_GaveOutMidQuestReward
111Has the player collected the remote team PW from the terminal in the military wingENB_AcquiredRemoteTeamPW
112Has the player completed an event while on EN05_Officer?LC080_MODUSRevealCompletedValue
113Has the player completed an event while on EN05_Officer?EN05_Officer_HelpedMODUSOnceValue
114Has the player heard the audio intro to this quest before? If so, don't play it againENB_ScienceWingIntro_HeardOnce
115Has the player heard the audio intro to this quest before? If so, don't play it againEN05_Officer_ReplayAudioIntro
116Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ArmoryIntroOnce
117Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ScienceIntroOnce
118Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ClinicIntroOnce
119Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ProductionIntroOnce
120Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_CommsRoomIntroOnce
121Has the player heard the line from this MODUS terminal before?ENB_Guide_ResortWingOnce
122Has the player heard the line from this MODUS terminal before?ENB_Guide_ProdWingOnce
123Has the player heard the line from this MODUS terminal before?ENB_Guide_ScienceWingOnce
124Has the player heard the line from this MODUS terminal before?ENB_Guide_FoyerWingOnce
125Has the player heard the line from this MODUS terminal before?ENB_Guide_MilWingOnce
126Has the player picked up the schematics in RSVP03?RSVP03_AV_GotSchematics
127Has the player read the note giving Allemane's schematic codeMTR06_GotSchematicCode_Allemane
128Has the player read the note giving Cominsky's schematic codeMTR06_GotSchematicCode_Cominsky
129Has the player read the note giving Holstein's schematic codeMTR06_GotSchematicCode_Holstein
130Has the player taken the Eye of Ra? 0 = No 1 = YesMoM04EyeOfRa_CheckpointValue
131Has the player taken the Final Battle Holotape? 0 = No 1 = YesMoM04FinalBattleHolotape_CheckpointValue
132Has the player taken the Stealth Boy Note? 0 = No 1 = YesMoM02AStealthBoyNote_CheckpointValue
133Has this player entered a code at the missile silo Alpha?EN07_SlioSGCodeEnteredIndex
134Has this player entered a code at the missile silo Bravo this year?EN07_SlioMNCodeEnteredYear
135Has this player entered the correct code at Missile Silo Alpha this year?EN07_SlioSGCodeEnteredYear
136Has this player entered the correct code at Missile Silo Bravo?EN07_SlioMNCodeEnteredIndex
137Has this player entered the correct code at Missile Silo Charlie this year?EN07_SlioSKCodeEnteredYear
138Has this player entered the correct code at Missile Silo Charlie?EN07_SlioSKCodeEnteredIndex
139Has this player ever registered to vote before?EN06_PlayerRegisteredForVoting
140Has this player ever won the Presidency? Set from EN06_PresEN06_BecamePresident
141Has this player spent a Launch Card at Missile Silo Alpha?EN07_SlioSGLaunchCardUsed
142Has this player spent a Launch Card at missile silo Charlie?EN07_SlioSKLaunchCardUsed
143Has this player spent a Launch Card at the missile silo Bravo?EN07_SlioMNLaunchCardUsed
144Holds timestamp when this actor was tagged as counted by the Census taking robotin CBZ09.CBZ09_Counted
145How close to frozen you are from Cryo weaponsFreeze
146How close you are to being set on fireIncendiary
147How far has the player gotten in MTR06: 0 - Hasn't started it 1 - Started the knowledge exam 2 - Completed the knowledge exam 3 - Completed the physical exam 4 - Received practical exam orders 5 - Player got their fire suit 6 - Completed questMTR06_QuestStage
148How far has the player progressed in MTR06? 0 - Haven't hit a checkpoint yet 1 - Entered an exam terminal 2 - Completed knowledge exam, proceed to PE 3 - Direct player to final exam 4 - Return to CFDMTR06_CheckpointValue
149How hungry is the characterSURV_Hunger
150How many animals the player has capturedRE_SceneDRE04CaptureCount
151How many Legendary kills the player has completed for EN05_OfficerEN05_Officer_StartedPresidentalRaceValue
152How many Legendary kills the player has completed for EN05_OfficerEN05_Officer_KillCompletedValue
153How many of the created resource the depressed robobrain currently hasRE_SceneDRE02RobobrainResourceCount
154How many times has the player been on a server when a nuke has touched down without hitting a fissure?MQ_Overseer_NukesLaunchedValue
155How many times player has completed "A Real Blast"ENs02_TimesCompleted
156How thirsty is the characterSURV_Thirst
157if not zero on an actor, that actor will never be knocked down by an explosionIgnoreExplosionKnockdown
158If set to 1, display Stash Box and Cooking Station objectives on relog, not Generator objectiveRSVP03_AV_StashObjective
159If the player has started MTR06.MTR06_QuestStarted
160Increases each consecutive hit, resets when spell effect ends. Used for entry point to increase damage.LGND_WeaponConsecutiveHits
161Index of the player's ChosenAlcohol value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relogD01A_ChosenAlcohol
162Index of the player's ChosenStat value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relogD01A_ChosenStat
163Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.Intelligence
164Is the player in the National Research Center trigger?EN02_PlayerOnNARRoomValue
165Is the player in the Whitespring Exam Room trigger?MTR05_PlayerOnUpperFloorValue
166Is the player in the Whitespring Exam Room trigger?EN02_PlayerInExamRoomValue
167Item Equip Checkpoint. Is the Eye of Ra equipped? 0 = No 1 = YesMoMItemEquipped_EyeOfRa_CheckpointValue
168Item Equip Checkpoint. Is the Garb equipped? 0 = No 1 = YesMoMItemEquipped_GarbOfMysteries_CheckpointValue
169Item Equip Checkpoint. Is the Sword equipped? 0 = No 1 = YesMoMItemEquipped_Sword_CheckpointValue
170Item Equip Checkpoint. Is the Veil of Secrets equipped? 0 = No 1 = YesMoMItemEquipped_VeilOfSecrets_CheckpointValue
171Item Equip Checkpoint. Is the Worn Veil equipped? 0 = No 1 = YesMoMItemEquipped_WornVeil_CheckpointValue
172Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.Luck
173Modifies distance required to set off mines. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.MineTriggerRangeMod
174Modifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.FallingDamageMod
175Modifies incoming limb damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.ReduceLimbDamageMod
176Modifies movement value used by the stealth formula by this percentage. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.DetectionMovementMod
177Modifies the duration of chem effects.STAT_ChemDuration
178MoM Value. Is a rank promotion in progress? 0 = No 1 = YesMoMRankPromotionInProgress
179MoM00 Checkpoints: 10 - Startup [Default; Runs Silently on Game Start] 40 - Investigate Riverside Manor 100 - CompletedMoM00_CheckpointValue
180MoM01 Checkpoints: 10 - Startup 50 - Meet your Mentor 80 - Report to Cryptos 100 - CompletedMoM01_CheckpointValue
181MoM02 Checkpoints: 10 - Start 100 - Completed (Other checkpoints determined by subquests.)MoM02_CheckpointValue
182MoM02A Checkpoints: 20 - Startup 40 - Locate Targets 50 - Fabricate Phantom Device 100 - CompletedMoM02A_CheckpointValue
183MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = YesMoM02AGasCanister_CheckpointValue
184MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = YesMoM02AStealthBoy_CheckpointValue
185MoM02A Item Checkpoint. Does the player have it? 0 or 20 = No, Startup 45 = Yes 70 = No, Attached to SwordMoM02BSwingAnalyzer_CheckpointValue
186MoM02B Checkpoints: 20 - Startup 40 - Locate Targets 50 - FAcquired Historic Sword 70 - Kill Creatures 90 - Fabricate the Blade of Bastet 100 - CompletedMoM02B_CheckpointValue
187MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective0_CheckpointValue
188MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective5_CheckpointValue
189MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective4_CheckpointValue
190MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective3_CheckpointValue
191MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective2_CheckpointValue
192MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective1_CheckpointValue
193MoM02C Checkpoints: 20 - Startup 40 - Locate Targets 70 - Upload the Data 100 - CompletedMoM02C_CheckpointValue
194MoM03 Checkpoints: 20 - Start 50 - Infiltrate Pleasant Valley 100 - CompletedMoM03_CheckpointValue
195MoM04 Checkpoints: 20 - Start 60 - Become a Mistress of Mystery 100 - CompletedMoM04_CheckpointValue
196MoM04 Value. Does the player have access? 0 = No 1 = YesMoM04HeadmistressOfficeAccessValue
197MoMDress Checkpoints: 10 - Start 100 - CompletedMoMDress_CheckpointValue
198MoMVeil Checkpoints: 10 - Start 100 - CompletedMoMVeil_CheckpointValue
199MoMVeilManager Checkpoints: 10 - Start [Default; Runs Silently on Game Start] 20 - MoM00 Stage 40 (Veil locked in as quest item.) 30 - MoMVeil Stage 100 (actually set in UpgradeVeil) 100 - Questline CompletedMoMItemManager_CheckpointValue
200MoMVeilManager RiversideManorVeil Checkpoints: 0 - No RiversideManorVeil 1 - Worn Veil in RiversideManorVeil 2 - Veil of Secrets in RiversideManorVeilMoMItemManagerRiversideManorVeil_CheckpointValue
201Multiplier on drain inflicted on the power armor fusion corePABatteryDamageRate
202Multiplier to the rate at which sprinting in Power Armor drains the fusion core. This does not affect action point drain.PASprintDrainRate
203NOTE: since this isn't client predicted, this is where the legendary Execute mod's damage bonus is defined!LGND_ExecuteDmg
204Number of Scorched Ashes player has provided to bounty system.MTR06_ScorchedAshesDeposited
205Number of times player has gotten Tipsy Taste-Test in a row, checked in Quests:U01A_Brewing:MasterScript when choosing which brewing daily quest to startD01A_NumConsecutiveTipsy
206On load, if this is true, make sure player has the abilities that damage hunger and thirstSURV_PlayerStartedSurvival
207Once this is set, player can't get GQ_DropGovtIntro againGQ_DropGovtIntroFlag
208Override actor value for fissure spawned scorched wavesEN07_Fissure_WaveDurationOverride_Scorched
209Override actor value for fissure spawned scorched wavesEN07_Fissure_WaveDurationOverride_Scorchbeast
210Override value for the difficulty of the encounter wave creatures at fissuresEN07_Fissure_SubWavesOverride
211Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.Perception
212Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidCardTutorial
213Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidCodeTutorial
214Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidFalloutTutorial
215Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidSiloTutorial
216Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusFalloutTutorial
217Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusCodeTutorial
218Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusCardTutorial
219Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusSiloTutorial
220Player collected the Mama Dolce password from the military archive terminalsEN07_Death_CK_AcquiredMamaDolcePW
221Player completed the flower branch. Don't give this an option again until all branches have been given.SFS02_Play_FlowerTrackingValue
222Player completed the frog branch. Don't give this an option again until all branches have been given.SFS02_Play_FrogTrackingValue
223Player completed the play date branch. Don't give this an option again until all branches have been given.SFS02_Play_PlayDateTrackingValue
224Player completed the toy branch. Don't give this an option again until all branches have been given.SFS02_Play_ToyTrackingValue
225Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedFoodValue02
226Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedFoodValue01
227Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedUniformValue
228Player entered the greeting trigger outside the Vault Door.EN02_PlayerTriggeredGreetingSceneValue
229Player fixed the broken Assaultron in the WhitespringEN02_Assaultron_PlayerFoundBrokenBot
230Player has acquired Ignition Core schematicsMTR01_PlayerAcquiredIgnitionCoreSchematics
231Player has been granted access to the Ash ForgesMTR01_PlayerUnlockedAshforge
232Player has collected the MTR05 Cheat SheetMTR05_AnswerKeyCollected
233Player has collected their silo status tape?EN07_Death_CollectedSiloStatusTape
234Player has completed A Real Blast OnceENs02_PlayedOnce
235Player has completed Basic TrainingENz01_TimesCompleted
236Player has completed Basic TrainingEN05_PatriotismCourseDoneOnceValue
237Player has completed Basic TrainingEN05_MarksmanshipCourseDoneOnceValue
238Player has completed Basic TrainingEN05_ObstacleCourseDoneOnceValue
239Player has completed Basic TrainingMTR05_PlayerReadFilingStatusNote
240Player has completed Basic TrainingMTR05_ListenedToIntroHolotape
241Player has completed Basic TrainingMTR01_PlayerCompletedDecryption
242Player has completed Basic TrainingEN07_CompletedIntroMisc
243Player has completed Basic TrainingEN07_CodeHuntFirstTime
244Player has completed Basic TrainingEN07_CodeHuntIntro
245Player has completed Basic TrainingMTR05_PennyResumeCollected
246Player has completed Basic TrainingENz09_RoomKeyValue
247Player has completed Basic TrainingEN05_CompletedValue
248Player has completed Enclave OrientationEN02_PlayerCompletedExamValue
249Player has completed Enclave OrientationEN02_JoinedEnclaveValue
250Player has completed ENz01 once beforeENz01_FirstTimeCompleted
251Player has completed MTR01 introMTR01_Intro_Complete
252Player has completed MTR01 MiscMTR01_MiscComplete
253Player has completed MTR05MTR05_Completed
254Player has completed MTR06.MTR06_QuestCompleted
255Player has completed Officer on DeckEN05_Officer_CompletedValue
256Player has completed SFM04_Organic.SFM04_Organic_QuestCompletedValue
257Player has completed the EN05 intro blurbEN05_OfficerMisc_CompletedValue
258Player has completed the EN05 intro blurbEN05_IntroMisc_CompletedValue
259Player has completed the Live Fire exerciseEN05_CBT_CompletedValue
260Player has completed the MTR06 physical exam (can happen outside the quest).MTR06_PhysExamCompleted
261Player has encountered Sophie.SFS02_Play_QuestTrackingValue
262Player has heard the long form intro to this quest once beforeENz04_HeardFirstTimeIntro
263Player has installed an ignition core in Hornwright HQMTR01_PlayerInstalledIgnitionCore
264Player has launched a nuke?EN07_Death_LaunchedNuke
265Player has listened to the Senior Exam tapeMTR05_PlayerListenedToHornwrightTape
266Player has read Jimmy's diaryEN05_PlayerReadJimmyDiaryValue
267Player has read the quest's uniform logEN05_PlayerReadUniformLogValue
268Player has read Topher's diaryEN05_PlayerReadTopherDiaryValue
269Player has received the silo location map markersEN07_CodeHuntReceivedSiloLocations
270Player has received their midquest rewardEN02_03_MidQuestRewardValue
271Player has received their midquest rewardEN02_02_MidQuestRewardValue
272Player has received their midquest rewardEN02_01_MidQuestRewardValue
273Player has received their uniform during EN02EN02_PlayerReceivedUniform
274Player has registered their credentials with the Enclave bunker.CUT_EN02_MiscCompletedValue
275Player has repaired the Motherlode (completed the quest)MTR05_PlayerRepairedMotherlode
276Player has started MTR05MTR05_QuestStarted
277Player is officially a volunteer.RSVP00_AV_isVolunteer
278Player knows the recipe for Muttberry Shine.SFS01_Brew_Recipe_MuttberryShine
279Player knows the recipe for Sunday Shine.SFS01_Brew_Recipe_SundayShine
280Player knows the recipe for Tater Shine.SFS01_Brew_Recipe_TaterShine
281Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNZ03_DIADropOffsPlayerValue
282Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNZ03_EnclaveDropOffsPlayerValue
283Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNM02_AlienChoiceValue
284Player read Quinn Carters notesEN01_PlayerFoundQCNotes
285Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_CodePieceFound
286Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_FoundKeywordIntel
287Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_LaunchCardFound
288Player received the marksmanship rewardEN05_MarksmanshipCourseRewardOnceValue
289Player received the Patriotism course rewardEN05_PatriotismCourseRewardOnceValue
290Player received the reward for the obstacle courseEN05_ObstacleCourseRewardOnceValue
291Player volunteered for the Responders.RSVP00_AV_isVolunteerCandidate
292Player's exam score for EN02EN02_ExamScoreValue
293Quest tracker value for TW007TW007_QuestTrackerValue
294Questline start value for EN05EN05_Basic_CheckpointValue
295Questline start value for TW007TW007_QuestlineStarted
296Questline started value for EN05 Basic MiscEN05_Basic_MiscStartedValue
297Real world time at which player last completed a brewing daily quest (see https://76.bethsoft.com/index.php?title=Now_-_Utility).D01A_BrewingDailyTimestamp
298Records the last time the player has launched a missileBabylonLaunchCooldown
299Records the last time the player has launched a missile at Silo Alpha.EN07_SiloSGCodeCooldown
300Records the last time the player has launched a missile at Silo Bravo.EN07_SiloMNCodeCooldown
301Records the last time the player has launched a missile at Silo Charlie.EN07_SiloSKCodeCooldown
302Scales a player's jump heightJumpHeightMult
303Section of MTR05 that player has reached 0 - Haven't progressed the quest 1 - Read recpt terminal. Direct towards Penny. 2 - Read Penny's terminal, direct towards HR. 3 - Became a Senior Exec 4 - Acquired the Repair BeaconMTR05_CheckpointValue
304See globals "iFollower_Com_" and the FollowersScriptFollowerState
305Set by robotics expert perk. 0 = robot being jacked is NOT capable of self-destructionRoboticsExpertTargetCanSelfDestruct
306Set by robotics expert perk. 0 = robot being jacked is unconscious, 1 = consciousRoboticsExpertTargetConscious
307Set on the player by MoMMaster's OnPlayerConnected event, once it's had a chance to finish initializing.MoMInitialized
308Set to 1 in: - Script fragment when player selects "Volunteers: Register Here!" on RSVP00_Terminal_Kiosk_Main - Stage 10 (run on start) of RSVP01, just in caseRSVP00_AV_StartedRSVP01
309Set when the Deathblow perk runs, so that players can't spam itMTNM01_DeathclawFriendValue
310SFL02 Checkpoint value.SFL02_CheckpointNariHolo
311SFL02 Checkpoint value.SFL02_CheckpointBooster03
312SFL02 Checkpoint value.SFL02_CheckpointNariIDCard
313SFL02 Checkpoint value.SFL02_CheckpointBooster01
314SFL02 Checkpoint value.SFL02_CheckpointNariHazmat
315SFL02 Checkpoint value.SFL02_CheckpointRandyBeacon
316SFL02 Checkpoint value.SFL02_CheckpointRandyHolo
317SFL02 Checkpoint value.SFL02_CheckpointValue
318SFM04 Checkpoint value.SFM04_CheckpointValue
319Should this player be fed directly onto EN06?EN06_PlayerShouldBeOnQuest
320siloID for current questEN07_MQ_CodeHuntSiloID
321Stores a die roll for diseased chance, this will be used in a Condition FormDiseasedCreatureChance_FixedDieRollAV
322Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with "level bands" in the conditionLegendaryCreatureChance_FixedDieRollAV_ForLevel
323Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with regions in the conditionLegendaryCreatureChance_FixedDieRollAV_ForRegion
324Stores the number of targets the player hit successfully for scoring and rewards.MTR04_DrossRewardValue
325Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.Strength
326target type for current quest 0 = code page hunt 1 = launch card huntEN07_MQ_CodeHuntTargetType
327The actor value various disease spells modify that is used by disease perks to scale things like damage, etc.SURV_Disease_PerkMult
328The enemy in quest. See globals: DLC04_RQ_MischiefTarget_Pack DLC04_RQ_MischiefTarget_Operators DLC04_RQ_MischiefTarget_DisciplesDLC04_RQ_MischiefTarget
329The Maximum Heat Level for SentryBotSentryBotMaxHeatLevel
330The personal player caps value shared by all Brotherhood of Steel vendorsVendor_CapsBalance_BoS_Faction
331The personal player caps value shared by all Enclave vendorsVendor_CapsBalance_Enclave_Faction
332The personal player caps value shared by all Possum vendorsVendor_CapsBalance_PioneerScout_Possum_Faction
333The personal player caps value shared by all Raider's vendorsVendor_CapsBalance_Raiders_Faction
334The personal player caps value shared by all responder vendorsVendor_CapsBalance_FreeStates_Faction
335The personal player caps value shared by all responder vendorsVendor_CapsBalance_Responder_Faction
336The personal player caps value shared by all Tadpole vendorsVendor_CapsBalance_PioneerScout_Tadpole_Faction
337The personal player caps value shared by all Whitesprings vendorsVendor_CapsBalance_WhiteSprings_Faction
338The personal player currency value shared by legendary NPC - Not the Vending MachinesVendor_CapsBalance_LegendaryNPC
339The personal player currency value shared by legendary vending machinesVendor_CapsBalance_LegendaryVending
340The player's MoM Rank. 0 = New 1 = Initiate 2 = Novice 3 = Seeker 4 = MistressMoMRank
341The rationale for quest. See globals: DLC04_RQ_Reason_General DLC04_RQ_Reason_HelpSettlement DLC04_RQ_Reason_MischiefDLC04_RQ_ReasonForQuest
342The state of the CaptureBotRE_SceneDRE04CaptureState
343The target for quest. See globals: DLC04_RQ_Target_XXXDLC04_RQ_TargetOfQuest
344There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Albino01_CluesFound
345There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc2
346There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc2
347There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc3
348There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc3
349There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random02_CluesFoundLoc3
350There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random02_CluesFoundLoc2
351There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc1
352There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc1
353There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random02_CluesFoundLoc1
354There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_AV_CaseStatus
355This boosts the damage of non-heavy, non-energy guns.STAT_DmgBallistic
356This is the chance that a location will roll at all for a variant type on the Main Encounter Group. EG: Glowing or ScorchedCUT_DO_NOT_USE_EMSMainVariantChance
357This is the chance that a location will roll at all for a variant type on the Sub Encounter Group. EG: Glowing or ScorchedCUT_DO_NOT_USE_EMSSubVariantChance
358Timestamp on player after using artillery - when is artillery next available to fire?SQ_WorkshopArtilleryTimeNextAvailable
359Timestamp recording when the player last completed Vault 94.V63CompletedTimestamp
360Timestamp recording when the player last completed Vault 94.V96CompletedTimestamp
361Timestamp recording when the player last completed Vault 94.CUT_V94CompletedTimestamp
362Track if the player has paid for a haircut from this barberBoughtHaircutAV
363Track if the player has paid for surgery from this surgeonBoughtSurgeryAV
364Tracks how much wood the Lumberjack Protectron is carryingLumberjackWoodAmount
365Tracks stages for checkpoints.RSVP04_AV_Checkpoint
366Tracks stages for checkpoints.RSVP03_AV_Checkpoint
367Tracks stages for checkpoints.RSVP02_AV_Checkpoint
368Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)PerkTenderizerCurrentDebuff
369Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)PerkSuppressorCurrentDebuff
370Tracks the number of kills (max 6) for the Adrenaline perk.PerkAdrenalineKills
371Tracks whether the player has received a Meditation tape this sessionMeditation01TapeValue
372Tracks whether the player has seen the Mission Quest Tutorialmessage.MissionQuestTutorial_CheckpointValue
373Used by code to generate Legendary Items of this AV's rank for Legendary Creatures.LegendaryCreatureRank
374Used by Companions who give player items from time to time.HasItemForPlayer
375used by ForceGreetPatrolConditional - set to 1 to turn on forcegreetForceGreetOn
376Used by Legendary Item scripting to make sure we only spawn an item once per actor/container.SpawnedLegendaryItem
377Used by SQ_EpicCreatures to make epic versions of creatures. This AV is their Epic Rank which is used by scripts, perks, etc.EpicRankAV
378Used by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale incoming damage.EpicIncomingDamageMultAV
379Used by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale outgoing damage.EpicOutgoingDamageMultAV
380Used by SQ_VerdantSeason - next time a verdant season is allowed in this region (absolute time)SQ_VerdantSeasonNextAllowedAV
381Used by SQ_VerdantSeason - set to 1 on region Location to indicate a verdant season in that region (used by LL conditions on flora)SQ_VerdantSeasonAV
382Used on the Collectron Station - Links the collectable resources to the stationATX_ResourceAV_Collectron_Santa
383Used to control the number of active quests that Radiant Quest givers give (they are allowed 1 active and 1 ready to go, for a total of 2)DLC04_RQ_CountActiveQuests
384Used to ensure this quest only gives its midquest reward onceEN01_MidQuestRewardOnce
385Used to ensure this quest only gives its midquest reward onceMTR05_MidQuestRewardOnce
386Used to get disease change to show up on item card for potions. NOT actually used by anything.SURV_Disease_FoodDrinkItemCard_CosmeticOnly
387Used to keep track of player progress through EN05 - OfficerEN05_Officer_StageValue
388Used to override the standard difficulty value for the fissure wave spawnsEN07_Fissure_DifficultyOverride
389Used to prevent artificially incrementing the sMiscStatRobotsDisabled statistic. Set to 1 the first time player disables this robot.MiscStatRobotHasBeenDisabled
390Used to scale damage the robot does when torturing the playerCB01_DamageMult
391Used to set damage the robot does when torturing the playerCB01_DamageBase
392Used to track how many times a creature has been hit with the MTNS05_VoxMagicEffectMTNS05_Vox_AV
393Used to track if player has heard quest intro before or notEN06_PlayerHeardAvaIntro
394Used to track if player has heard quest intro before or notEN06_PlayerHeardMODUSIntro
395Used to track if player has started the "Intro" quest for Race for the PresidencyEN06_Intro_StartedPresIntro
396Used to track player's score on the EN02 Entrance QuestionnaireEN02_EntranceQuestionnaireValue
397Used to track player's score on the MTR05 Senior Exec ExamMTR05_SeniorExecExamValue
398Used to track player's score on the MTR06 Knowledge ExamMTR06_KnowledgeExamValue
399Used to trigger the appropriate power armor bonuses when the full set is wornPowerArmorEquipped_Excavator
400Value corresponding to the Quest Giver for player to say who the "owner" is when collaring someone See DLC04_RQ_QF_xxx globalsDLC04_RQ_QuestGiver
401Value set on the player if EN05 has been setEN05_Officer_CSRestartValue
402Value to track how many times a player has completed this questENz04_TimesCompleted
403Value used to mark that the player has started CB04_MayorCB04_StartedValue
404Value used to mark that the player has started EN01_Bunker, the first quest in the Enclave questline.EN01_Bunker_StartedValue
405Value used to mark that the player has started EN01_Misc, the first quest in the Enclave questline.EN01_Misc_StartedValue
406Value used to mark that the player has started FS01.FS01_MQ_Warn_StartedValue
407Value used to mark that the player has started MTR02_Miner.MTR02_QuestStartedValue
408Value used to mark that the player has started SFL02.SFL02_Track_StartedValue
409Value used to mark that the player has started SFM04.SFM04_Organic_StartedValue
410Value used to track how many marchers survived for use in the reward blockzzz_E01F_Fasnacht_SurvivorCountAV
411Value used to track if the quest is being tracked in the HUD.FS01_MQ_Warn_QuestTrackerValue
412Value used to track if the quest is being tracked in the HUD.SFL02_Track_QuestTrackerValue
413Value used to track if the quest is being tracked in the HUD.FS03_MQ_Fruition_QuestTrackerValue
414Value used to track if the quest is being tracked in the HUD.FS02_MQ_Reassembly_QuestTrackerValue
415Value used to track quest tracking.SFM04_Organic_QuestTrackerValue
416Was this quest being tracked when the player logged off?EN07_Death_TrackingValue
417Was this quest being tracked when the player logged off?EN07_CodeHunt_TrackingValue
418Was this quest being tracked when the player logged off?EN05_Officer_TrackingValue
419Was this quest being tracked when the player logged off?EN05_Basic_TrackingValue
420Was this quest being tracked when the player logged off?EN02_TrackingValue
421Was this quest being tracked when the player logged off?EN01_TrackingValue
422Was this quest being tracked when the player logged off?MTR06_TrackingValue
423Was this quest being tracked when the player logged off?MTR05_TrackingValue
424Was this quest being tracked when the player logged off?EN01_Misc_TrackingValue
425What is the player's personal key code?W05_MQ00_Completed
426What is the player's personal key code?W05_MQ00_POPassword
427What is the player's personal key code?W05_MQ00_CodeAV
428What state Jesse is currently inRE_SceneDRE05AssaultronState
429What state the Depressed Robobrain is currently inRE_SceneDRE02RobobrainState
430Which ID did the player use to log in to Cryptos with? 0 = Theirs 1 = MoM01's Natasha Hunt 2 = MoM03's Olivia Rivers 3 = MoM04's Shannon RiversMoM_CryptosTerminalLoginID
431Year timestamp of nuke code pages that this player should have in inventoryNuke_CodeYearAV


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