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08-22-19 Update to 1.2.2.9 DONE


*If removal of EDID is problematic Discord





425 Results
For AVIF:DESC

NumberText
10 - General / No specific room 1 - Atrium 2 - Cryo Wing 3 - Diorama Room 1 "Cabin" (Research Wing) 4 - Diorama Room 2 "Mine" (Research Wing) 5 - Diorama Room 3 "Swamp" (Research Wing) 6 - Diorama Room 4 "Industrial" (Research Wing) 7 - Engineering Wing 8 - Mainframe Wing 9 - Foyer 10 - Overseer's Office (M2 only) 11 - Research Wing
20 - Launch Cards 1 - Launch Codes 2 - Silos 3 - Fallout
30 - Not in any room 1 - Agriculture Wing 2 - Atrium 3 - Community Council Chamber 4 - Engineering Wing 5 - GECK Wing 6 - Pump Control Room 7 - Residential Wing
40 - Player hasn't finished Objectives for MTNS05 1 - Player needs to return Holotape
50 - Player hasn't hit a checkpoint in the quest yet 1 - Player has been directed to activate the tutorials 2 - Player has completed the tutorials
60 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniform
70 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniform
80 = in Pod 1 = Out of Pod
90 = in Pod 1 = Out of Pod
100 = Normal 1 = Subway 2 = Police 3 = Fire 4 = Medic 5 = Construction
110 = Not a Scout; 1 = Tadpole; 2 = Possum
120 = Plant 1 = Animal
130 = Player didn't read the holotape. 1 = Player read the holotape.
140 = Player has completed no Raider quests 0.5 = Player has Boosted Rose's Radio 1 = Player has completed the intro Raider quest, MTNS01_Intro 2 = Player has completed MTNM01_Mayhem 3 = Player has completed MTNL01_Raiders
150 = uncharmed, 1 = charmed by player (used by condition on a followplayer package)
160 == no longer upset 1 == upset (for a short period of time) 2 == extremely upset (for a long period of time) The player recently did something that the Companion did not like. Useful for conditionalizing cheery and happy hellos and idles not to play. 1 happens whenever they take negative affinity, 2 is set for things like murder
170 if the player can still catch the scorched disease 1 if the player has been immunized
180=Didn't get the Overload Program 1=Picked it up
190=Never Noticed 1=Noticed
200=Player spawned nothing 1=Player spawned wave
210=Player spawned nothing 1=Player spawned wave
220=Player spawned nothing 1=Player spawned wave
231 - Heavy Load 2 - Light Load 3 - Optimal Clean 4 - Delicates 5 - Whites and Linens
241 - Hot 2 - Medium 3 - Cold
251 = Player is currently on EN07_MQ_CodeHunt
261 = Quest is done.
27A "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.
28a value of +10 means 10% higher chance of getting disease (worse for player)
29a value of +10 means 10% higher chance of getting disease (worse for player)
30a value of +10 means 10% higher chance of getting disease (worse for player)
31a value of +10 means 10% higher chance of getting disease (worse for player)
32a value of +10 means 10% higher chance of getting disease (worse for player)
33a value of +10 means 10% higher chance of getting disease (worse for player)
34a value of +10 means 10% higher chance of getting disease (worse for player)
35a value of +10 means 10% higher chance of getting disease (worse for player)
36a value of +10 means 10% higher chance of getting disease (worse for player)
37a value of +10 means 10% lower chance of getting disease (better for player). Max needs to cap at 100 so that spell magnitudes never go negative.
38a value of +10 means 10% more xp (better for player)
39Actor value for LC129 Trick or Treat? daily
40Actor value for LC129 Trick or Treat? to track whether quest is completed once for end quest dialogue
41Actor value for MTNS05_Voices daily
42Actor value for MTR04_Chow daily
43Actor value for MTR04_Dross daily
44Actor value for MTR04_Lucky daily
45Actor value for SFS02_Play daily
46Actor value for SFZ03_Queen daily
47Actor value for SFZ04_Waste daily
48Actor value for SFZ14_Bomb daily
49Actor value for SFZ14_Bomb daily
50Actor value set on the player to keep track of the number of votes a player has in the race for the Presidency.
51Actor value set on the player to keep track of whether they wish to receive the EN06 misc quest.
52Actor value set on the player to show they've completed the intro to EN04.
53Actor value to flag things with when a robot fails to unlock it so they aren't allowed to try again.
54Actor value tracking whether the player can eat a hotdog for the MTR04_Chow contest
55Actor value used to determine the size of the various area objectives for EN06 1 - 250 units 2 - 500 units 3 - 750 units 4 - 1000 units 5 - 1250 units 6 - 1500 units 7 - 1750 units 8 - 2000 units
56Actor value used to track if player can collect the Presidential seal or not
57Actor value used to track if the player is in search of the Mama Dolce's keycard
58ActorValue that means this object has been activated using the AddActivationButton perk's entry point.
59add to NPC if they beat player in brawl
60add to NPC if they lose to player in brawl
61Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
62AV to track if player has entered MorgantownAirportTerminal02 before. Used to condition whether boss is legendary or not.
63Bool actor value used to release actors from Ambush
64Bool for tracking if the active player enters or exits the archery range trigger volume
65Boolean to track if the player has previously failed the challenge. 0.0 = Never Attempted, 1.0 = Failure, 2.0 = Previously Succeeded
66Cached value of creatures base health before being increased by Epic Level (used to scale health by EpicRank in script)
67Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
68Check to see if the player has completed one of the ways to start the questline.
69Checkpoint value for "Bunker Busters"
70Checkpoint value for "Bunker Busters"
71Checkpoint Value for "Uncle Sam" 0 = Hasn't started quest 1 = Player has collected Quinn Carter's notes
72Checkpoint value for EN02 - One of Us
73Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Arrived at Top of the World. 2 = Found the Schematic. 3 = Found the Duplexer. 4 = Found the Transponder. 5 = Found both Radio Parts. 6 = Need to go to the Array. 7 = Finished Array. Go to Rose.
74Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Player has arrived at Top of the World
75Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Head
76Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left Arm
77Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left Leg
78Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right Arm
79Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right Leg
80Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Torso
81Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor Schematics
82Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor Schematics
83Claw state for the Vertibot's grabber arms. 0 = NoState 1 = Claw Closed (carrying container) 2 = Claw Open (not carrying container)
84Code index of nuke code pages that this player should have in inventory
85Could the intro MODUS terminal be turned off?
86Count of the number of actively running addiction withdrawals.
87currently used in sabotaged turrets.
88Did the player do the optional objective or not?
89Did the player finish EN05 Basic before finishing EN02?
90Did the player pick up the Miguel Caldera holotape from the kiosk?
91Did the player pick up the Miguel Caldera holotape from the kiosk?
92Did the player trigger this quest by wandering by it?
93Does the player currently have a room rented in this actor's inn?
94Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
95For now, this is just so that the SURV_DiseaseCure_Potion_Effect_Severity_xxx effects can show chance in item card. If we want to scale chances with perks, etc. i think we'll need once AV per severity level.
96For robot companions. 0 = can't hack, 1 = can hack
97For robot companions. 0 = can't lockpick, 1 = can lockpick
98For tracking to see if the player has started this quest before.
99For weapons with Armor Penetration. 0-100 (treat as % armor ignored)
100FS01 Checkpoint value.
101FS02 Checkpoint for fifth Scorched Detector.
102FS02 Checkpoint for first Scorched Detector.
103FS02 Checkpoint for fourth Scorched Detector.
104FS02 Checkpoint for second Scorched Detector.
105FS02 Checkpoint for third Scorched Detector.
106FS02 Checkpoint value.
107FS03 Checkpoint value.
108Has the player already received the mid-quest reward for "Into the Fire"
109Has the player collected the remote team PW from the terminal in the military wing
110Has the player completed an event while on EN05_Officer?
111Has the player completed an event while on EN05_Officer?
112Has the player heard the audio intro to this quest before? If so, don't play it again
113Has the player heard the audio intro to this quest before? If so, don't play it again
114Has the player heard the intro line from this MODUS terminal before?
115Has the player heard the intro line from this MODUS terminal before?
116Has the player heard the intro line from this MODUS terminal before?
117Has the player heard the intro line from this MODUS terminal before?
118Has the player heard the intro line from this MODUS terminal before?
119Has the player heard the line from this MODUS terminal before?
120Has the player heard the line from this MODUS terminal before?
121Has the player heard the line from this MODUS terminal before?
122Has the player heard the line from this MODUS terminal before?
123Has the player heard the line from this MODUS terminal before?
124Has the player picked up the schematics in RSVP03?
125Has the player read the note giving Allemane's schematic code
126Has the player read the note giving Cominsky's schematic code
127Has the player read the note giving Holstein's schematic code
128Has the player taken the Eye of Ra? 0 = No 1 = Yes
129Has the player taken the Final Battle Holotape? 0 = No 1 = Yes
130Has the player taken the Stealth Boy Note? 0 = No 1 = Yes
131Has this player entered a code at the missile silo Alpha?
132Has this player entered a code at the missile silo Bravo this year?
133Has this player entered the correct code at Missile Silo Alpha this year?
134Has this player entered the correct code at Missile Silo Bravo?
135Has this player entered the correct code at Missile Silo Charlie this year?
136Has this player entered the correct code at Missile Silo Charlie?
137Has this player ever registered to vote before?
138Has this player ever won the Presidency? Set from EN06_Pres
139Has this player spent a Launch Card at Missile Silo Alpha?
140Has this player spent a Launch Card at missile silo Charlie?
141Has this player spent a Launch Card at the missile silo Bravo?
142Holds timestamp when this actor was tagged as counted by the Census taking robotin CBZ09.
143How close to frozen you are from Cryo weapons
144How close you are to being set on fire
145How far has the player gotten in MTR06: 0 - Hasn't started it 1 - Started the knowledge exam 2 - Completed the knowledge exam 3 - Completed the physical exam 4 - Received practical exam orders 5 - Player got their fire suit 6 - Completed quest
146How far has the player progressed in MTR06? 0 - Haven't hit a checkpoint yet 1 - Entered an exam terminal 2 - Completed knowledge exam, proceed to PE 3 - Direct player to final exam 4 - Return to CFD
147How hungry is the character
148How many animals the player has captured
149How many Legendary kills the player has completed for EN05_Officer
150How many Legendary kills the player has completed for EN05_Officer
151How many of the created resource the depressed robobrain currently has
152How many times has the player been on a server when a nuke has touched down without hitting a fissure?
153How many times player has completed "A Real Blast"
154How thirsty is the character
155if not zero on an actor, that actor will never be knocked down by an explosion
156If set to 1, display Stash Box and Cooking Station objectives on relog, not Generator objective
157If the player has started MTR06.
158Increases each consecutive hit, resets when spell effect ends. Used for entry point to increase damage.
159Index of the player's ChosenAlcohol value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relog
160Index of the player's ChosenStat value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relog
161Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
162Is the player in the National Research Center trigger?
163Is the player in the Whitespring Exam Room trigger?
164Is the player in the Whitespring Exam Room trigger?
165Item Equip Checkpoint. Is the Eye of Ra equipped? 0 = No 1 = Yes
166Item Equip Checkpoint. Is the Garb equipped? 0 = No 1 = Yes
167Item Equip Checkpoint. Is the Sword equipped? 0 = No 1 = Yes
168Item Equip Checkpoint. Is the Veil of Secrets equipped? 0 = No 1 = Yes
169Item Equip Checkpoint. Is the Worn Veil equipped? 0 = No 1 = Yes
170Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.
171Modifies distance required to set off mines. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
172Modifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
173Modifies incoming limb damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
174Modifies movement value used by the stealth formula by this percentage. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
175Modifies the duration of chem effects.
176MoM Value. Is a rank promotion in progress? 0 = No 1 = Yes
177MoM00 Checkpoints: 10 - Startup [Default; Runs Silently on Game Start] 40 - Investigate Riverside Manor 100 - Completed
178MoM01 Checkpoints: 10 - Startup 50 - Meet your Mentor 80 - Report to Cryptos 100 - Completed
179MoM02 Checkpoints: 10 - Start 100 - Completed (Other checkpoints determined by subquests.)
180MoM02A Checkpoints: 20 - Startup 40 - Locate Targets 50 - Fabricate Phantom Device 100 - Completed
181MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = Yes
182MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = Yes
183MoM02A Item Checkpoint. Does the player have it? 0 or 20 = No, Startup 45 = Yes 70 = No, Attached to Sword
184MoM02B Checkpoints: 20 - Startup 40 - Locate Targets 50 - FAcquired Historic Sword 70 - Kill Creatures 90 - Fabricate the Blade of Bastet 100 - Completed
185MoM02B Kill Values. See MoM02BQuestScript for details.
186MoM02B Kill Values. See MoM02BQuestScript for details.
187MoM02B Kill Values. See MoM02BQuestScript for details.
188MoM02B Kill Values. See MoM02BQuestScript for details.
189MoM02B Kill Values. See MoM02BQuestScript for details.
190MoM02B Kill Values. See MoM02BQuestScript for details.
191MoM02C Checkpoints: 20 - Startup 40 - Locate Targets 70 - Upload the Data 100 - Completed
192MoM03 Checkpoints: 20 - Start 50 - Infiltrate Pleasant Valley 100 - Completed
193MoM04 Checkpoints: 20 - Start 60 - Become a Mistress of Mystery 100 - Completed
194MoM04 Value. Does the player have access? 0 = No 1 = Yes
195MoMDress Checkpoints: 10 - Start 100 - Completed
196MoMVeil Checkpoints: 10 - Start 100 - Completed
197MoMVeilManager Checkpoints: 10 - Start [Default; Runs Silently on Game Start] 20 - MoM00 Stage 40 (Veil locked in as quest item.) 30 - MoMVeil Stage 100 (actually set in UpgradeVeil) 100 - Questline Completed
198MoMVeilManager RiversideManorVeil Checkpoints: 0 - No RiversideManorVeil 1 - Worn Veil in RiversideManorVeil 2 - Veil of Secrets in RiversideManorVeil
199Multiplier on drain inflicted on the power armor fusion core
200Multiplier to the rate at which sprinting in Power Armor drains the fusion core. This does not affect action point drain.
201NOTE: since this isn't client predicted, this is where the legendary Execute mod's damage bonus is defined!
202Number of Scorched Ashes player has provided to bounty system.
203Number of times player has gotten Tipsy Taste-Test in a row, checked in Quests:U01A_Brewing:MasterScript when choosing which brewing daily quest to start
204On load, if this is true, make sure player has the abilities that damage hunger and thirst
205Once this is set, player can't get GQ_DropGovtIntro again
206Override actor value for fissure spawned scorched waves
207Override actor value for fissure spawned scorched waves
208Override value for the difficulty of the encounter wave creatures at fissures
209Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.
210Player collected the Mama Dolce password from the military archive terminals
211Player collected the Mama Dolce password from the military archive terminals
212Player collected the Mama Dolce password from the military archive terminals
213Player collected the Mama Dolce password from the military archive terminals
214Player collected the Mama Dolce password from the military archive terminals
215Player collected the Mama Dolce password from the military archive terminals
216Player collected the Mama Dolce password from the military archive terminals
217Player collected the Mama Dolce password from the military archive terminals
218Player collected the Mama Dolce password from the military archive terminals
219Player completed the flower branch. Don't give this an option again until all branches have been given.
220Player completed the frog branch. Don't give this an option again until all branches have been given.
221Player completed the play date branch. Don't give this an option again until all branches have been given.
222Player completed the toy branch. Don't give this an option again until all branches have been given.
223Player entered the greeting trigger outside the Vault Door.
224Player entered the greeting trigger outside the Vault Door.
225Player entered the greeting trigger outside the Vault Door.
226Player entered the greeting trigger outside the Vault Door.
227Player fixed the broken Assaultron in the Whitespring
228Player has acquired Ignition Core schematics
229Player has been granted access to the Ash Forges
230Player has collected the MTR05 Cheat Sheet
231Player has collected their silo status tape?
232Player has completed A Real Blast Once
233Player has completed Basic Training
234Player has completed Basic Training
235Player has completed Basic Training
236Player has completed Basic Training
237Player has completed Basic Training
238Player has completed Basic Training
239Player has completed Basic Training
240Player has completed Basic Training
241Player has completed Basic Training
242Player has completed Basic Training
243Player has completed Basic Training
244Player has completed Basic Training
245Player has completed Basic Training
246Player has completed Enclave Orientation
247Player has completed Enclave Orientation
248Player has completed ENz01 once before
249Player has completed MTR01 intro
250Player has completed MTR01 Misc
251Player has completed MTR05
252Player has completed MTR06.
253Player has completed Officer on Deck
254Player has completed SFM04_Organic.
255Player has completed the EN05 intro blurb
256Player has completed the EN05 intro blurb
257Player has completed the Live Fire exercise
258Player has completed the MTR06 physical exam (can happen outside the quest).
259Player has encountered Sophie.
260Player has heard the long form intro to this quest once before
261Player has installed an ignition core in Hornwright HQ
262Player has launched a nuke?
263Player has listened to the Senior Exam tape
264Player has read Jimmy's diary
265Player has read the quest's uniform log
266Player has read Topher's diary
267Player has received the silo location map markers
268Player has received their midquest reward
269Player has received their midquest reward
270Player has received their midquest reward
271Player has received their uniform during EN02
272Player has registered their credentials with the Enclave bunker.
273Player has repaired the Motherlode (completed the quest)
274Player has started MTR05
275Player is officially a volunteer.
276Player knows the recipe for Muttberry Shine.
277Player knows the recipe for Sunday Shine.
278Player knows the recipe for Tater Shine.
279Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
280Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
281Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
282Player read Quinn Carters notes
283Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
284Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
285Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
286Player received the marksmanship reward
287Player received the Patriotism course reward
288Player received the reward for the obstacle course
289Player volunteered for the Responders.
290Player's exam score for EN02
291Quest tracker value for TW007
292Questline start value for EN05
293Questline start value for TW007
294Questline started value for EN05 Basic Misc
295Real world time at which player last completed a brewing daily quest (see https://76.bethsoft.com/index.php?title=Now_-_Utility).
296Records the last time the player has launched a missile
297Records the last time the player has launched a missile at Silo Alpha.
298Records the last time the player has launched a missile at Silo Bravo.
299Records the last time the player has launched a missile at Silo Charlie.
300Scales a player's jump height
301Section of MTR05 that player has reached 0 - Haven't progressed the quest 1 - Read recpt terminal. Direct towards Penny. 2 - Read Penny's terminal, direct towards HR. 3 - Became a Senior Exec 4 - Acquired the Repair Beacon
302See globals "iFollower_Com_" and the FollowersScript
303Set by robotics expert perk. 0 = robot being jacked is NOT capable of self-destruction
304Set by robotics expert perk. 0 = robot being jacked is unconscious, 1 = conscious
305Set on the player by MoMMaster's OnPlayerConnected event, once it's had a chance to finish initializing.
306Set to 1 in: - Script fragment when player selects "Volunteers: Register Here!" on RSVP00_Terminal_Kiosk_Main - Stage 10 (run on start) of RSVP01, just in case
307Set when the Deathblow perk runs, so that players can't spam it
308SFL02 Checkpoint value.
309SFL02 Checkpoint value.
310SFL02 Checkpoint value.
311SFL02 Checkpoint value.
312SFL02 Checkpoint value.
313SFL02 Checkpoint value.
314SFL02 Checkpoint value.
315SFL02 Checkpoint value.
316SFM04 Checkpoint value.
317Should this player be fed directly onto EN06?
318siloID for current quest
319Stores a die roll for diseased chance, this will be used in a Condition Form
320Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with "level bands" in the condition
321Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with regions in the condition
322Stores the number of targets the player hit successfully for scoring and rewards.
323Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
324target type for current quest 0 = code page hunt 1 = launch card hunt
325The actor value various disease spells modify that is used by disease perks to scale things like damage, etc.
326The enemy in quest. See globals: DLC04_RQ_MischiefTarget_Pack DLC04_RQ_MischiefTarget_Operators DLC04_RQ_MischiefTarget_Disciples
327The Maximum Heat Level for SentryBot
328The personal player caps value shared by all Brotherhood of Steel vendors
329The personal player caps value shared by all Enclave vendors
330The personal player caps value shared by all Possum vendors
331The personal player caps value shared by all Raider's vendors
332The personal player caps value shared by all responder vendors
333The personal player caps value shared by all responder vendors
334The personal player caps value shared by all Tadpole vendors
335The personal player caps value shared by all Whitesprings vendors
336The personal player currency value shared by legendary NPC - Not the Vending Machines
337The personal player currency value shared by legendary vending machines
338The player's MoM Rank. 0 = New 1 = Initiate 2 = Novice 3 = Seeker 4 = Mistress
339The rationale for quest. See globals: DLC04_RQ_Reason_General DLC04_RQ_Reason_HelpSettlement DLC04_RQ_Reason_Mischief
340The state of the CaptureBot
341The target for quest. See globals: DLC04_RQ_Target_XXX
342There is a full list on confluence for each value. Check the Lying Lowe quest page.
343There is a full list on confluence for each value. Check the Lying Lowe quest page.
344There is a full list on confluence for each value. Check the Lying Lowe quest page.
345There is a full list on confluence for each value. Check the Lying Lowe quest page.
346There is a full list on confluence for each value. Check the Lying Lowe quest page.
347There is a full list on confluence for each value. Check the Lying Lowe quest page.
348There is a full list on confluence for each value. Check the Lying Lowe quest page.
349There is a full list on confluence for each value. Check the Lying Lowe quest page.
350There is a full list on confluence for each value. Check the Lying Lowe quest page.
351There is a full list on confluence for each value. Check the Lying Lowe quest page.
352There is a full list on confluence for each value. Check the Lying Lowe quest page.
353This boosts the damage of non-heavy, non-energy guns.
354This is the chance that a location will roll at all for a variant type on the Main Encounter Group. EG: Glowing or Scorched
355This is the chance that a location will roll at all for a variant type on the Sub Encounter Group. EG: Glowing or Scorched
356Timestamp on player after using artillery - when is artillery next available to fire?
357Timestamp recording when the player last completed Vault 94.
358Timestamp recording when the player last completed Vault 94.
359Timestamp recording when the player last completed Vault 94.
360Track if the player has paid for a haircut from this barber
361Track if the player has paid for surgery from this surgeon
362Tracks how much wood the Lumberjack Protectron is carrying
363Tracks stages for checkpoints.
364Tracks stages for checkpoints.
365Tracks stages for checkpoints.
366Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)
367Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)
368Tracks the number of kills (max 6) for the Adrenaline perk.
369Tracks whether the player has received a Meditation tape this session
370Tracks whether the player has seen the Mission Quest Tutorialmessage.
371Used by code to generate Legendary Items of this AV's rank for Legendary Creatures.
372Used by Companions who give player items from time to time.
373used by ForceGreetPatrolConditional - set to 1 to turn on forcegreet
374Used by Legendary Item scripting to make sure we only spawn an item once per actor/container.
375Used by SQ_EpicCreatures to make epic versions of creatures. This AV is their Epic Rank which is used by scripts, perks, etc.
376Used by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale incoming damage.
377Used by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale outgoing damage.
378Used by SQ_VerdantSeason - next time a verdant season is allowed in this region (absolute time)
379Used by SQ_VerdantSeason - set to 1 on region Location to indicate a verdant season in that region (used by LL conditions on flora)
380Used to control the number of active quests that Radiant Quest givers give (they are allowed 1 active and 1 ready to go, for a total of 2)
381Used to ensure this quest only gives its midquest reward once
382Used to ensure this quest only gives its midquest reward once
383Used to get disease change to show up on item card for potions. NOT actually used by anything.
384Used to keep track of player progress through EN05 - Officer
385Used to override the standard difficulty value for the fissure wave spawns
386Used to prevent artificially incrementing the sMiscStatRobotsDisabled statistic. Set to 1 the first time player disables this robot.
387Used to scale damage the robot does when torturing the player
388Used to set damage the robot does when torturing the player
389Used to track how many times a creature has been hit with the MTNS05_VoxMagicEffect
390Used to track if player has heard quest intro before or not
391Used to track if player has heard quest intro before or not
392Used to track if player has started the "Intro" quest for Race for the Presidency
393Used to track player's score on the EN02 Entrance Questionnaire
394Used to track player's score on the MTR05 Senior Exec Exam
395Used to track player's score on the MTR06 Knowledge Exam
396Used to trigger the appropriate power armor bonuses when the full set is worn
397Value corresponding to the Quest Giver for player to say who the "owner" is when collaring someone See DLC04_RQ_QF_xxx globals
398Value set on the player if EN05 has been set
399Value to track how many times a player has completed this quest
400Value used to mark that the player has started CB04_Mayor
401Value used to mark that the player has started EN01_Bunker, the first quest in the Enclave questline.
402Value used to mark that the player has started EN01_Misc, the first quest in the Enclave questline.
403Value used to mark that the player has started FS01.
404Value used to mark that the player has started MTR02_Miner.
405Value used to mark that the player has started SFL02.
406Value used to mark that the player has started SFM04.
407Value used to track how many marchers survived for use in the reward block
408Value used to track if the quest is being tracked in the HUD.
409Value used to track if the quest is being tracked in the HUD.
410Value used to track if the quest is being tracked in the HUD.
411Value used to track if the quest is being tracked in the HUD.
412Value used to track quest tracking.
413Was this quest being tracked when the player logged off?
414Was this quest being tracked when the player logged off?
415Was this quest being tracked when the player logged off?
416Was this quest being tracked when the player logged off?
417Was this quest being tracked when the player logged off?
418Was this quest being tracked when the player logged off?
419Was this quest being tracked when the player logged off?
420Was this quest being tracked when the player logged off?
421Was this quest being tracked when the player logged off?
422What state Jesse is currently in
423What state the Depressed Robobrain is currently in
424Which ID did the player use to log in to Cryptos with? 0 = Theirs 1 = MoM01's Natasha Hunt 2 = MoM03's Olivia Rivers 3 = MoM04's Shannon Rivers
425Year timestamp of nuke code pages that this player should have in inventory


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