Trending Games
Release Countdowns
Florida Man Death Clocks Funko PoP!

Plans | Mods | Junk Tool | Atom Store | Recipes

10-26-19 Update to 1.2.4.6 / Fallout 1st







429 Results
For AVIF:DESC

NumberTextEDID
10 - General / No specific room 1 - Atrium 2 - Cryo Wing 3 - Diorama Room 1 "Cabin" (Research Wing) 4 - Diorama Room 2 "Mine" (Research Wing) 5 - Diorama Room 3 "Swamp" (Research Wing) 6 - Diorama Room 4 "Industrial" (Research Wing) 7 - Engineering Wing 8 - Mainframe Wing 9 - Foyer 10 - Overseer's Office (M2 only) 11 - Research WingV96_ChallengeTriggerValue
20 - Launch Cards 1 - Launch Codes 2 - Silos 3 - FalloutEN07_Death_CK_TutorialOrder
30 - Not in any room 1 - Agriculture Wing 2 - Atrium 3 - Community Council Chamber 4 - Engineering Wing 5 - GECK Wing 6 - Pump Control Room 7 - Residential WingV94_ChallengeTriggerValue
40 - Player hasn't finished Objectives for MTNS05 1 - Player needs to return HolotapeMTNS05_StageValue
50 - Player hasn't hit a checkpoint in the quest yet 1 - Player has been directed to activate the tutorials 2 - Player has completed the tutorialsEN07_Death_CK_TutorialState
60 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniformEN05_Patriotism_PlayerPassedValue
70 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniformEN05_StageValue
80 = in Pod 1 = Out of PodProtectronInitializedStatus
90 = Not a Scout; 1 = Tadpole; 2 = PossumPioneerScoutRank
100 = Plant 1 = AnimalRSVP02_AV_plantORanimal
110 = Player has completed no Raider quests 0.5 = Player has Boosted Rose's Radio 1 = Player has completed the intro Raider quest, MTNS01_Intro 2 = Player has completed MTNM01_Mayhem 3 = Player has completed MTNL01_RaidersMTN_RaiderQuestsCompleted
120 = uncharmed, 1 = charmed by player (used by condition on a followplayer package)DLC04_RQ_Charmed
130 if the player can still catch the scorched disease 1 if the player has been immunizedSURV_Disease_ScorchedImmune
140=Didn't get the Overload Program 1=Picked it upRSVP03_AV_GotProgram
150=Never Noticed 1=NoticedRSVP03_AV_MrFluffy
160=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave1
170=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave0
180=Player spawned nothing 1=Player spawned waveRSVP03_AV_SpawnEncWave2
191 - Heavy Load 2 - Light Load 3 - Optimal Clean 4 - Delicates 5 - Whites and LinensP01B_Lying02_SpinCycle
201 - Hot 2 - Medium 3 - ColdP01B_Lying02_Temperature
211 = Player is currently on EN07_MQ_CodeHuntEN07_MQ_CodeHuntActive
221 = Quest is done.RSVP02_AV_QuestCompletion
232H Melee DamageSTAT_DmgMelee2H
24A "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.LGND_DmgLimbs
25a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Drink
26a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_EnvironmentalHazard
27a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_InWater
28a value of +10 means 10% higher chance of getting disease (worse for player)SURV_DiseaseChanceMult_Weather
29Actor value for LC129 Trick or Treat? dailyDailyQuestAVRegionMountains_LC129_Pumpkins
30Actor value for LC129 Trick or Treat? to track whether quest is completed once for end quest dialogueLC129_DailyCompletedFirstTime
31Actor value for MTNS05_Voices dailyDailyQuestAVRegionMountains_MTNS05_Voices
32Actor value for MTR04_Chow dailyDailyQuestAVRegionMTR04Chow
33Actor value for MTR04_Dross dailyDailyQuestAVRegionMTR04Dross
34Actor value for MTR04_Lucky dailyDailyQuestAVRegionMTR04Lucky
35Actor value for SFS02_Play dailyDailyQuestAVRegionSwamp_SFS02_Play
36Actor value for SFZ03_Queen dailyDailyQuestAVRegionSwamp_SFZ03_Queen
37Actor value for SFZ14_Bomb dailyDailyQuestAVRegionSwamp_D01C
38Actor value for SFZ14_Bomb dailyDailyQuestAVRegionSwamp_SFZ14_Bomb
39Actor value set on the player to keep track of the number of votes a player has in the race for the Presidency.EN06_VoteCount
40Actor value set on the player to keep track of whether they wish to receive the EN06 misc quest.EN06_OptOutofNotifications
41Actor value set on the player to show they've completed the intro to EN04.EN06_PlayerPerformedResearch
42Actor value to flag things with when a robot fails to unlock it so they aren't allowed to try again.DLC01_CompanionFailedToUnlock
43Actor value tracking whether the player can eat a hotdog for the MTR04_Chow contestMTR04_CanEatHotdog
44Actor value used to determine the size of the various area objectives for EN06 1 - 250 units 2 - 500 units 3 - 750 units 4 - 1000 units 5 - 1250 units 6 - 1500 units 7 - 1750 units 8 - 2000 unitsEN06_AreaObjSize
45Actor value used to track if player can collect the Presidential seal or notEN06_CanCollectSealValue
46Actor value used to track if the player is in search of the Mama Dolce's keycardEN07_Death_CK_PlayerSearchingForKeycard
47ActorValue that means this object has been activated using the AddActivationButton perk's entry point.SQ_CustomActivation_Activated
48add to NPC if they lose to player in brawlGenericBrawlLoser
49AgilityAgility
50All Crit DamageSTAT_CritDmgAll
51AmmoResourceAV_AmmoPlasmaCartridge
52AP RegenActionPointsRate
53Armor Block PercentArmorBlockPercent
54Armor PenetrationArmorPenetration
55AshResourceAV_Ash
56Ballistic Gun DamageSTAT_DmgBallistic
57Bool for tracking if the active player enters or exits the archery range trigger volumeM01C_Archery_IsInTrigger
58Boolean to track if the player has previously failed the challenge. 0.0 = Never Attempted, 1.0 = Failure, 2.0 = Previously SucceededM01C_Archery_HasFailed
59Brotherhood of Steel Caps BalanceVendor_CapsBalance_BoS_Faction
60Cached value of creatures base health before being increased by Epic Level (used to scale health by EpicRank in script)EpicInitialBaseHealthAV
61CharismaCharisma
62Check to see if the player has completed one of the ways to start the questline.RSVP00_AV_QuestCompletion
63Checkpoint value for "Bunker Busters"EN01_Misc_ReadInterviewNotes
64Checkpoint value for "Bunker Busters"EN01_CheckpointValue
65Checkpoint Value for "Uncle Sam" 0 = Hasn't started quest 1 = Player has collected Quinn Carter's notesEN01_Misc_CheckpointValue
66Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Arrived at Top of the World. 2 = Found the Schematic. 3 = Found the Duplexer. 4 = Found the Transponder. 5 = Found both Radio Parts. 6 = Need to go to the Array. 7 = Finished Array. Go to Rose.MTNM01_CheckpointValue
67Checkpoint Values for MTNS01 0 = No Checkpoints 1 = Player has arrived at Top of the WorldMTNS01_CheckpointValue
68Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator HeadMTR02_Miner_HeadDone
69Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left ArmMTR02_Miner_LeftArmDone
70Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left LegMTR02_Miner_LeftLegDone
71Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right ArmMTR02_Miner_RightArmDone
72Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right LegMTR02_Miner_RightLegDone
73Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator TorsoMTR02_Miner_TorsoDone
74Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor SchematicsMTRZ05_LuckyCheckpointValue
75Checkpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor SchematicsMTR02_MinerCheckpointValue
76Chem DurationSTAT_ChemDuration
77Chem DurationSTAT_ChemDuration
78Code index of nuke code pages that this player should have in inventoryNuke_CodeIndexAV
79Could the intro MODUS terminal be turned off?EN02_MODUSIntroOff
80Count of the number of actively running addiction withdrawals.AddictionCount
81Cure ChanceSURV_DiseaseCureChance_CosmeticOnly
82Cure ChanceSURV_DiseaseCureChance_CosmeticOnly
83currently used in sabotaged turrets.overheating
84Damage MultEpicOutgoingDamageMultAV
85Damage Reduction MultEpicIncomingDamageMultAV
86Damage Vs. GlowingSTAT_DmgVsGlowing
87DefenseSafety
88Did the player pick up the Miguel Caldera holotape from the kiosk?RSVP03_AV_SearchCamp
89Did the player pick up the Miguel Caldera holotape from the kiosk?RSVP03_AV_GotHolotape
90Disease ChanceSURV_Disease_FoodDrinkItemCard_CosmeticOnly
91Disease ResistSURV_DiseaseResistance
92Disease ResistanceSURV_DiseaseResistance
93DLC04KKTeleportInProgressDLC04KKTeleportInProgress
94DRE02RoboStateRE_SceneDRE02RobobrainState
95DRE04CapCountRE_SceneDRE04CaptureState
96DRE05JesseStateRE_SceneDRE05AssaultronState
97EN05_Basic_MiscStartedEN05_Basic_MiscStartedValue
98EN05_QuestStartedEN05_Basic_CheckpointValue
99Enclave Caps BalanceVendor_CapsBalance_Enclave_Faction
100EnduranceEndurance
101EpicEpicRankAV
102Epic RankEpicRankAV
103Fall SpeedFallSpeedMult
104FertilizerResourceAV_Fertilizer
105Food Spoiling RateSURV_FoodSpoilageRateMult
106For robot companions. 0 = can't lockpick, 1 = can lockpickDLC01_Ability_Lockpicking
107For tracking to see if the player has started this quest before.MTNS06_Uranium_StartedCountValue
108Free States Caps BalanceVendor_CapsBalance_FreeStates_Faction
109FreezeFreeze
110FS01 Checkpoint value.FS01_CheckpointValue
111FS02 Checkpoint for fifth Scorched Detector.FS02_CheckpointDetector05
112FS02 Checkpoint for first Scorched Detector.FS02_CheckpointDetector01
113FS02 Checkpoint for fourth Scorched Detector.FS02_CheckpointDetector04
114FS02 Checkpoint for second Scorched Detector.FS02_CheckpointDetector02
115FS02 Checkpoint for third Scorched Detector.FS02_CheckpointDetector03
116FS02 Checkpoint value.FS02_CheckpointValue
117FS03 Checkpoint value.FS03_CheckpointValue
118Fusion CoreResourceAV_FusionCore
119Has the player already received the mid-quest reward for "Into the Fire"MTR06_GaveOutMidQuestReward
120Has the player collected the remote team PW from the terminal in the military wingENB_AcquiredRemoteTeamPW
121Has the player completed an event while on EN05_Officer?LC080_MODUSRevealCompletedValue
122Has the player heard the audio intro to this quest before? If so, don't play it againENB_ScienceWingIntro_HeardOnce
123Has the player heard the audio intro to this quest before? If so, don't play it againEN05_Officer_ReplayAudioIntro
124Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ArmoryIntroOnce
125Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ScienceIntroOnce
126Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ClinicIntroOnce
127Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_ProductionIntroOnce
128Has the player heard the intro line from this MODUS terminal before?ENB_Vendor_CommsRoomIntroOnce
129Has the player heard the line from this MODUS terminal before?ENB_Guide_ResortWingOnce
130Has the player heard the line from this MODUS terminal before?ENB_Guide_ProdWingOnce
131Has the player heard the line from this MODUS terminal before?ENB_Guide_ScienceWingOnce
132Has the player heard the line from this MODUS terminal before?ENB_Guide_FoyerWingOnce
133Has the player heard the line from this MODUS terminal before?ENB_Guide_MilWingOnce
134Has the player read the note giving Allemane's schematic codeMTR06_GotSchematicCode_Allemane
135Has the player read the note giving Cominsky's schematic codeMTR06_GotSchematicCode_Cominsky
136Has the player read the note giving Holstein's schematic codeMTR06_GotSchematicCode_Holstein
137Has the player taken the Eye of Ra? 0 = No 1 = YesMoM04EyeOfRa_CheckpointValue
138Has the player taken the Final Battle Holotape? 0 = No 1 = YesMoM04FinalBattleHolotape_CheckpointValue
139Has the player taken the Stealth Boy Note? 0 = No 1 = YesMoM02AStealthBoyNote_CheckpointValue
140Has this player entered a code at the missile silo Alpha?EN07_SlioSGCodeEnteredIndex
141Has this player entered a code at the missile silo Bravo this year?EN07_SlioMNCodeEnteredYear
142Has this player entered the correct code at Missile Silo Alpha this year?EN07_SlioSGCodeEnteredYear
143Has this player entered the correct code at Missile Silo Bravo?EN07_SlioMNCodeEnteredIndex
144Has this player entered the correct code at Missile Silo Charlie this year?EN07_SlioSKCodeEnteredYear
145Has this player entered the correct code at Missile Silo Charlie?EN07_SlioSKCodeEnteredIndex
146Has this player ever registered to vote before?EN06_PlayerRegisteredForVoting
147Has this player ever won the Presidency? Set from EN06_PresEN06_BecamePresident
148Has this player spent a Launch Card at Missile Silo Alpha?EN07_SlioSGLaunchCardUsed
149Has this player spent a Launch Card at missile silo Charlie?EN07_SlioSKLaunchCardUsed
150Has this player spent a Launch Card at the missile silo Bravo?EN07_SlioMNLaunchCardUsed
151Holds timestamp when this actor was tagged as counted by the Census taking robotin CBZ09.CBZ09_Counted
152How far has the player gotten in MTR06: 0 - Hasn't started it 1 - Started the knowledge exam 2 - Completed the knowledge exam 3 - Completed the physical exam 4 - Received practical exam orders 5 - Player got their fire suit 6 - Completed questMTR06_QuestStage
153How far has the player progressed in MTR06? 0 - Haven't hit a checkpoint yet 1 - Entered an exam terminal 2 - Completed knowledge exam, proceed to PE 3 - Direct player to final exam 4 - Return to CFDMTR06_CheckpointValue
154How many Legendary kills the player has completed for EN05_OfficerEN05_Officer_StartedPresidentalRaceValue
155How many Legendary kills the player has completed for EN05_OfficerEN05_Officer_KillCompletedValue
156How many times has the player been on a server when a nuke has touched down without hitting a fissure?MQ_Overseer_NukesLaunchedValue
157How many times player has completed "A Real Blast"ENs02_TimesCompleted
158HungerSURV_Hunger
159If set to 1, display Stash Box and Cooking Station objectives on relog, not Generator objectiveRSVP03_AV_StashObjective
160If the player has started MTR06.MTR06_QuestStarted
161IgnoreExplosionKnockdownIgnoreExplosionKnockdown
162IncendiaryIncendiary
163Increases each consecutive hit, resets when spell effect ends. Used for entry point to increase damage.LGND_WeaponConsecutiveHits
164Index of the player's ChosenAlcohol value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relogD01A_ChosenAlcohol
165Index of the player's ChosenStat value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relogD01A_ChosenStat
166IntelligenceIntelligence
167Is the player in the National Research Center trigger?EN02_PlayerOnNARRoomValue
168Is the player in the Whitespring Exam Room trigger?MTR05_PlayerOnUpperFloorValue
169Is the player in the Whitespring Exam Room trigger?EN02_PlayerInExamRoomValue
170Item Equip Checkpoint. Is the Eye of Ra equipped? 0 = No 1 = YesMoMItemEquipped_EyeOfRa_CheckpointValue
171Item Equip Checkpoint. Is the Sword equipped? 0 = No 1 = YesMoMItemEquipped_Sword_CheckpointValue
172Item Equip Checkpoint. Is the Veil of Secrets equipped? 0 = No 1 = YesMoMItemEquipped_VeilOfSecrets_CheckpointValue
173Item Equip Checkpoint. Is the Worn Veil equipped? 0 = No 1 = YesMoMItemEquipped_WornVeil_CheckpointValue
174Jump HeightJumpHeightMult
175JunkResourceAV_Junk_Collector
176JunkResourceAV_Junk
177Laser Gun DamageSTAT_DmgLaser_Formula
178Lockpicking TierSTAT_LockpickingTier
179LuckLuck
180MaxHeatLevelSentryBotMaxHeatLevel
181MaxHtLvlSentryBotMaxHeatLevel
182Melee Weapon DamageSTAT_DmgMeleeWeapons
183Modifies distance required to set off mines. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.MineTriggerRangeMod
184Modifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.FallingDamageMod
185Modifies incoming limb damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.ReduceLimbDamageMod
186MoM00 Checkpoints: 10 - Startup [Default; Runs Silently on Game Start] 40 - Investigate Riverside Manor 100 - CompletedMoM00_CheckpointValue
187MoM01 Checkpoints: 10 - Startup 50 - Meet your Mentor 80 - Report to Cryptos 100 - CompletedMoM01_CheckpointValue
188MoM02 Checkpoints: 10 - Start 100 - Completed (Other checkpoints determined by subquests.)MoM02_CheckpointValue
189MoM02A Checkpoints: 20 - Startup 40 - Locate Targets 50 - Fabricate Phantom Device 100 - CompletedMoM02A_CheckpointValue
190MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = YesMoM02AGasCanister_CheckpointValue
191MoM02A Item Checkpoint. Does the player have it? 0 = No 1 = YesMoM02AStealthBoy_CheckpointValue
192MoM02A Item Checkpoint. Does the player have it? 0 or 20 = No, Startup 45 = Yes 70 = No, Attached to SwordMoM02BSwingAnalyzer_CheckpointValue
193MoM02B Checkpoints: 20 - Startup 40 - Locate Targets 50 - FAcquired Historic Sword 70 - Kill Creatures 90 - Fabricate the Blade of Bastet 100 - CompletedMoM02B_CheckpointValue
194MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective0_CheckpointValue
195MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective5_CheckpointValue
196MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective4_CheckpointValue
197MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective3_CheckpointValue
198MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective2_CheckpointValue
199MoM02B Kill Values. See MoM02BQuestScript for details.MoM02BKillIObjective1_CheckpointValue
200MoM02C Checkpoints: 20 - Startup 40 - Locate Targets 70 - Upload the Data 100 - CompletedMoM02C_CheckpointValue
201MoM03 Checkpoints: 20 - Start 50 - Infiltrate Pleasant Valley 100 - CompletedMoM03_CheckpointValue
202MoM04 Checkpoints: 20 - Start 60 - Become a Mistress of Mystery 100 - CompletedMoM04_CheckpointValue
203MoM04 Value. Does the player have access? 0 = No 1 = YesMoM04HeadmistressOfficeAccessValue
204MoMDress Checkpoints: 10 - Start 100 - CompletedMoMDress_CheckpointValue
205MoMVeil Checkpoints: 10 - Start 100 - CompletedMoMVeil_CheckpointValue
206MoMVeilManager Checkpoints: 10 - Start [Default; Runs Silently on Game Start] 20 - MoM00 Stage 40 (Veil locked in as quest item.) 30 - MoMVeil Stage 100 (actually set in UpgradeVeil) 100 - Questline CompletedMoMItemManager_CheckpointValue
207MoMVeilManager RiversideManorVeil Checkpoints: 0 - No RiversideManorVeil 1 - Worn Veil in RiversideManorVeil 2 - Veil of Secrets in RiversideManorVeilMoMItemManagerRiversideManorVeil_CheckpointValue
208MTR Misc Completed?MTR15_MiscComplete
209NecessitiesResourceAV_Communist_Proletariat
210Non-Automatic Rifle DamageSTAT_DmgRiflesNonAuto_Formula
211NOTE: since this isn't client predicted, this is where the legendary Execute mod's damage bonus is defined!LGND_ExecuteDmg
212Number of Scorched Ashes player has provided to bounty system.MTR06_ScorchedAshesDeposited
213Number of times player has gotten Tipsy Taste-Test in a row, checked in Quests:U01A_Brewing:MasterScript when choosing which brewing daily quest to startD01A_NumConsecutiveTipsy
214Once this is set, player can't get GQ_DropGovtIntro againGQ_DropGovtIntroFlag
215OreResourceAV_Ore_MountBlair
216Overheatingoverheating
217Override actor value for fissure spawned scorched wavesEN07_Fissure_WaveDurationOverride_Scorched
218Override actor value for fissure spawned scorched wavesEN07_Fissure_WaveDurationOverride_Scorchbeast
219Override value for the difficulty of the encounter wave creatures at fissuresEN07_Fissure_SubWavesOverride
220PA Sprint DrainPASprintDrainRate
221Packaged FoodResourceAV_FoodPackaged00
222PerceptionPerception
223Pistol Weight ReductionSTAT_WeightReductionPistols
224Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidCardTutorial
225Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidCodeTutorial
226Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidFalloutTutorial
227Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerDidSiloTutorial
228Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusFalloutTutorial
229Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusCodeTutorial
230Player collected the Mama Dolce password from the military archive terminalsEN07_Death_PlayerHitModusCardTutorial
231Player collected the Mama Dolce password from the military archive terminalsEN07_Death_CK_AcquiredMamaDolcePW
232Player completed the flower branch. Don't give this an option again until all branches have been given.SFS02_Play_FlowerTrackingValue
233Player completed the play date branch. Don't give this an option again until all branches have been given.SFS02_Play_PlayDateTrackingValue
234Player completed the toy branch. Don't give this an option again until all branches have been given.SFS02_Play_ToyTrackingValue
235Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedFoodValue02
236Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedFoodValue01
237Player entered the greeting trigger outside the Vault Door.EN02_PlayerCollectedUniformValue
238Player entered the greeting trigger outside the Vault Door.EN02_PlayerTriggeredGreetingSceneValue
239Player fixed the broken Assaultron in the WhitespringEN02_Assaultron_PlayerFoundBrokenBot
240Player has acquired Ignition Core schematicsMTR01_PlayerAcquiredIgnitionCoreSchematics
241Player has been granted access to the Ash ForgesMTR01_PlayerUnlockedAshforge
242Player has collected the MTR05 Cheat SheetMTR05_AnswerKeyCollected
243Player has collected their silo status tape?EN07_Death_CollectedSiloStatusTape
244Player has completed A Real Blast OnceENs02_PlayedOnce
245Player has completed Basic TrainingENz01_TimesCompleted
246Player has completed Basic TrainingEN05_PatriotismCourseDoneOnceValue
247Player has completed Basic TrainingEN05_MarksmanshipCourseDoneOnceValue
248Player has completed Basic TrainingEN05_ObstacleCourseDoneOnceValue
249Player has completed Basic TrainingMTR05_PlayerReadFilingStatusNote
250Player has completed Basic TrainingMTR01_PlayerCompletedDecryption
251Player has completed Basic TrainingEN07_CompletedIntroMisc
252Player has completed Basic TrainingEN07_CodeHuntFirstTime
253Player has completed Basic TrainingEN07_CodeHuntIntro
254Player has completed Basic TrainingEN05_CompletedValue
255Player has completed Enclave OrientationEN02_PlayerCompletedExamValue
256Player has completed Enclave OrientationEN02_JoinedEnclaveValue
257Player has completed ENz01 once beforeENz01_FirstTimeCompleted
258Player has completed MTR01 introMTR01_Intro_Complete
259Player has completed MTR01 MiscMTR01_MiscComplete
260Player has completed MTR05MTR05_Completed
261Player has completed MTR06.MTR06_QuestCompleted
262Player has completed Officer on DeckEN05_Officer_CompletedValue
263Player has completed SFM04_Organic.SFM04_Organic_QuestCompletedValue
264Player has completed the EN05 intro blurbEN05_OfficerMisc_CompletedValue
265Player has completed the MTR06 physical exam (can happen outside the quest).MTR06_PhysExamCompleted
266Player has encountered Sophie.SFS02_Play_QuestTrackingValue
267Player has installed an ignition core in Hornwright HQMTR01_PlayerInstalledIgnitionCore
268Player has launched a nuke?EN07_Death_LaunchedNuke
269Player has listened to the Senior Exam tapeMTR05_PlayerListenedToHornwrightTape
270Player has read Jimmy's diaryEN05_PlayerReadJimmyDiaryValue
271Player has read the quest's uniform logEN05_PlayerReadUniformLogValue
272Player has read Topher's diaryEN05_PlayerReadTopherDiaryValue
273Player has received the silo location map markersEN07_CodeHuntReceivedSiloLocations
274Player has received their midquest rewardEN02_03_MidQuestRewardValue
275Player has received their midquest rewardEN02_02_MidQuestRewardValue
276Player has received their midquest rewardEN02_01_MidQuestRewardValue
277Player has registered their credentials with the Enclave bunker.CUT_EN02_MiscCompletedValue
278Player has repaired the Motherlode (completed the quest)MTR05_PlayerRepairedMotherlode
279Player has started MTR05MTR05_QuestStarted
280Player is officially a volunteer.RSVP00_AV_isVolunteer
281Player knows the recipe for Muttberry Shine.SFS01_Brew_Recipe_MuttberryShine
282Player knows the recipe for Sunday Shine.SFS01_Brew_Recipe_SundayShine
283Player knows the recipe for Tater Shine.SFS01_Brew_Recipe_TaterShine
284Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNZ03_DIADropOffsPlayerValue
285Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNZ03_EnclaveDropOffsPlayerValue
286Player makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile ResponseMTNM02_AlienChoiceValue
287Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_CodePieceFound
288Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_FoundKeywordIntel
289Player read the appropriate terminal in Mama Dolces explaining how the keyword cipher worksEN07_Death_CK_LaunchCardFound
290Player received the marksmanship rewardEN05_MarksmanshipCourseRewardOnceValue
291Player received the Patriotism course rewardEN05_PatriotismCourseRewardOnceValue
292Player received the reward for the obstacle courseEN05_ObstacleCourseRewardOnceValue
293Player volunteered for the Responders.RSVP00_AV_isVolunteerCandidate
294Player's exam score for EN02EN02_ExamScoreValue
295Possum Badge BalanceVendor_CapsBalance_PioneerScout_Possum_Faction
296Power Armor Battery Damage RatePABatteryDamageRate
297Power Armor Sprint Drain RatePASprintDrainRate
298Protectron Personality ParameterProtectronPersonalityValue
299Quest tracker value for TW007TW007_QuestTrackerValue
300Questline start value for EN05EN05_Basic_CheckpointValue
301Questline started value for EN05 Basic MiscEN05_Basic_MiscStartedValue
302Rad RegenRadsRate
303Rad Resist MultPARadResistMult
304Raiders Caps BalanceVendor_CapsBalance_Raiders_Faction
305Raw ClothResourceAV_Cloth_Scrap
306Real world time at which player last completed a brewing daily quest (see https://76.bethsoft.com/index.php?title=Now_-_Utility).D01A_BrewingDailyTimestamp
307Records the last time the player has launched a missileBabylonLaunchCooldown
308Records the last time the player has launched a missile at Silo Alpha.EN07_SiloSGCodeCooldown
309Records the last time the player has launched a missile at Silo Bravo.EN07_SiloMNCodeCooldown
310Records the last time the player has launched a missile at Silo Charlie.EN07_SiloSKCodeCooldown
311Reduce Detection Chance: LightSTAT_SneakLight
312Responder Caps BalanceVendor_CapsBalance_Responder_Faction
313RE_SceneDRE02RobobrainResourceCountRE_SceneDRE02RobobrainResourceCount
314RE_SceneDRE02RobobrainStateRE_SceneDRE02RobobrainState
315RE_SceneDRE04CaptureCountRE_SceneDRE04CaptureCount
316RE_SceneDRE04CaptureStateRE_SceneDRE04CaptureState
317RE_SceneDRE05AssaultronStateRE_SceneDRE05AssaultronState
318RootMoleratBodyPartData
319Scales a player's jump heightJumpHeightMult
320ScavengeResourceAV_Raider_MeleeAndAmmo
321See globals "iFollower_Com_" and the FollowersScriptFollowerState
322Set by robotics expert perk. 0 = robot being jacked is NOT capable of self-destructionRoboticsExpertTargetCanSelfDestruct
323Set by robotics expert perk. 0 = robot being jacked is unconscious, 1 = consciousRoboticsExpertTargetConscious
324Set on the player by MoMMaster's OnPlayerConnected event, once it's had a chance to finish initializing.MoMInitialized
325Set when the Deathblow perk runs, so that players can't spam itMTNM01_DeathclawFriendValue
326SFL02 Checkpoint value.SFL02_CheckpointNariHolo
327SFL02 Checkpoint value.SFL02_CheckpointBooster03
328SFL02 Checkpoint value.SFL02_CheckpointNariIDCard
329SFL02 Checkpoint value.SFL02_CheckpointBooster01
330SFL02 Checkpoint value.SFL02_CheckpointNariHazmat
331SFL02 Checkpoint value.SFL02_CheckpointRandyBeacon
332SFL02 Checkpoint value.SFL02_CheckpointRandyHolo
333SFL02 Checkpoint value.SFL02_CheckpointValue
334SFM04 Checkpoint value.SFM04_CheckpointValue
335Should this player be fed directly onto EN06?EN06_PlayerShouldBeOnQuest
336siloID for current questEN07_MQ_CodeHuntSiloID
337SilverResourceAV_Silver
338Stealth Boy DurationSTAT_StealthBoyDuration
339Stores a die roll for diseased chance, this will be used in a Condition FormDiseasedCreatureChance_FixedDieRollAV
340Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with "level bands" in the conditionLegendaryCreatureChance_FixedDieRollAV_ForLevel
341Stores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with regions in the conditionLegendaryCreatureChance_FixedDieRollAV_ForRegion
342Stores the number of targets the player hit successfully for scoring and rewards.MTR04_DrossRewardValue
343StrengthStrength
344Tadpole Badge BalanceVendor_CapsBalance_PioneerScout_Tadpole_Faction
345target type for current quest 0 = code page hunt 1 = launch card huntEN07_MQ_CodeHuntTargetType
346The actor value various disease spells modify that is used by disease perks to scale things like damage, etc.SURV_Disease_PerkMult
347The enemy in quest. See globals: DLC04_RQ_MischiefTarget_Pack DLC04_RQ_MischiefTarget_Operators DLC04_RQ_MischiefTarget_DisciplesDLC04_RQ_MischiefTarget
348The personal player caps value shared by all Enclave vendorsVendor_CapsBalance_Enclave_Faction
349The personal player caps value shared by all Possum vendorsVendor_CapsBalance_PioneerScout_Possum_Faction
350The personal player currency value shared by legendary vending machinesVendor_CapsBalance_LegendaryVending
351The player's MoM Rank. 0 = New 1 = Initiate 2 = Novice 3 = Seeker 4 = MistressMoMRank
352The rationale for quest. See globals: DLC04_RQ_Reason_General DLC04_RQ_Reason_HelpSettlement DLC04_RQ_Reason_MischiefDLC04_RQ_ReasonForQuest
353The target for quest. See globals: DLC04_RQ_Target_XXXDLC04_RQ_TargetOfQuest
354There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Albino01_CluesFound
355There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc2
356There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc2
357There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc3
358There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc3
359There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random02_CluesFoundLoc3
360There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Robot_CluesFoundLoc1
361There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random04_CluesFoundLoc1
362There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_Mini_Random02_CluesFoundLoc1
363There is a full list on confluence for each value. Check the Lying Lowe quest page.P01B_AV_CaseStatus
364ThirstSURV_Thirst
365This is the chance that a location will roll at all for a variant type on the Main Encounter Group. EG: Glowing or ScorchedCUT_DO_NOT_USE_EMSMainVariantChance
366This is the chance that a location will roll at all for a variant type on the Sub Encounter Group. EG: Glowing or ScorchedCUT_DO_NOT_USE_EMSSubVariantChance
367Timestamp on player after using artillery - when is artillery next available to fire?SQ_WorkshopArtilleryTimeNextAvailable
368Timestamp recording when the player last completed Vault 94.V63CompletedTimestamp
369Track if the player has paid for a haircut from this barberBoughtHaircutAV
370Track if the player has paid for surgery from this surgeonBoughtSurgeryAV
371Tracking the Fertile Soil DailyFF09_Harvester_AV
372Tracks how much wood the Lumberjack Protectron is carryingLumberjackWoodAmount
373Tracks stages for checkpoints.RSVP03_AV_Checkpoint
374Tracks stages for checkpoints.RSVP02_AV_Checkpoint
375Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)PerkTenderizerCurrentDebuff
376Tracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)PerkSuppressorCurrentDebuff
377Tracks the number of kills (max 6) for the Adrenaline perk.PerkAdrenalineKills
378Tracks whether the player has received a Meditation tape this sessionMeditation01TapeValue
379Tracks whether the player has seen the Mission Quest Tutorialmessage.MissionQuestTutorial_CheckpointValue
380TW007_LineStartTW007_QuestlineStarted
381TW007_QuestlineStartedTW007_QuestlineStarted
382TW007_QuestTrackerValueTW007_QuestTrackerValue
383TW007_RepairedTrackerIDTW007_RepairedTrackerID
384Unarmed Melee DamageSTAT_DmgMeleeUnarmed_Formula
385used by ForceGreetPatrolConditional - set to 1 to turn on forcegreetForceGreetOn
386Used to control the number of active quests that Radiant Quest givers give (they are allowed 1 active and 1 ready to go, for a total of 2)DLC04_RQ_CountActiveQuests
387Used to ensure this quest only gives its midquest reward onceEN01_MidQuestRewardOnce
388Used to ensure this quest only gives its midquest reward onceMTR05_MidQuestRewardOnce
389Used to keep track of player progress through EN05 - OfficerEN05_Officer_StageValue
390Used to set damage the robot does when torturing the playerCB01_DamageBase
391Used to track how many times a creature has been hit with the MTNS05_VoxMagicEffectMTNS05_Vox_AV
392Used to track if player has heard quest intro before or notEN06_PlayerHeardAvaIntro
393Used to track if player has heard quest intro before or notEN06_PlayerHeardMODUSIntro
394Used to track player's score on the EN02 Entrance QuestionnaireEN02_EntranceQuestionnaireValue
395Used to track player's score on the MTR05 Senior Exec ExamMTR05_SeniorExecExamValue
396Used to trigger the appropriate power armor bonuses when the full set is wornPowerArmorEquipped_Excavator
397Value corresponding to the Quest Giver for player to say who the "owner" is when collaring someone See DLC04_RQ_QF_xxx globalsDLC04_RQ_QuestGiver
398Value to track how many times a player has completed this questENz04_TimesCompleted
399Value used to mark that the player has started CB04_MayorCB04_StartedValue
400Value used to mark that the player has started EN01_Bunker, the first quest in the Enclave questline.EN01_Bunker_StartedValue
401Value used to mark that the player has started FS01.FS01_MQ_Warn_StartedValue
402Value used to mark that the player has started MTR02_Miner.MTR02_QuestStartedValue
403Value used to mark that the player has started SFL02.SFL02_Track_StartedValue
404Value used to mark that the player has started SFM04.SFM04_Organic_StartedValue
405Value used to track how many marchers survived for use in the reward blockzzz_E01F_Fasnacht_SurvivorCountAV
406Value used to track if the quest is being tracked in the HUD.FS01_MQ_Warn_QuestTrackerValue
407Value used to track if the quest is being tracked in the HUD.SFL02_Track_QuestTrackerValue
408Value used to track if the quest is being tracked in the HUD.FS03_MQ_Fruition_QuestTrackerValue
409Value used to track quest tracking.SFM04_Organic_QuestTrackerValue
410Vendor Caps BalanceVendor_CapsBalance_LegendaryNPC
411Vendor Caps BalanceVendor_CapsBalance_LegendaryVending
412Vendor IncomevendorIncome
413VentPowerArmorVent
414Was this quest being tracked when the player logged off?EN07_Death_TrackingValue
415Was this quest being tracked when the player logged off?EN07_CodeHunt_TrackingValue
416Was this quest being tracked when the player logged off?EN05_Officer_TrackingValue
417Was this quest being tracked when the player logged off?EN05_Basic_TrackingValue
418Was this quest being tracked when the player logged off?EN02_TrackingValue
419Was this quest being tracked when the player logged off?EN01_TrackingValue
420Was this quest being tracked when the player logged off?MTR06_TrackingValue
421Was this quest being tracked when the player logged off?MTR05_TrackingValue
422Was this quest being tracked when the player logged off?EN01_Misc_TrackingValue
423WaterWater
424What is the player's personal key code?W05_MQ00_CodeAV
425Which ID did the player use to log in to Cryptos with? 0 = Theirs 1 = MoM01's Natasha Hunt 2 = MoM03's Olivia Rivers 3 = MoM04's Shannon RiversMoM_CryptosTerminalLoginID
426Whitesprings Caps BalanceVendor_CapsBalance_WhiteSprings_Faction
427WoodResourceAV_Wood
428XP BonusSTAT_XPMult
429Year timestamp of nuke code pages that this player should have in inventoryNuke_CodeYearAV


Incendar.com, Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendius, Incendara, Incendario, Mincendar © Incendar 2004-2019 RSS Feed
Fallout 76 TESV Skyrim Fallout 4 Fallout New Vegas © 2019 Bethesda
Sitemap