Trending Games
Release Countdowns
Florida Man Death Clocks Funko PoP!


08-20 Making Mob dB ALL #pvp full 2 new PST> #Blaumeux EST> #Skeram WoW:C News


Plans | Mods | Junk Tool | Atom Store | Recipes



08-03-19 Meat Week dB Update and UI fixes






424 Results
For AVIF:DESC

NumberEDIDText
1SpeedMult
2EN07_Death_CK_TutorialOrder0 - Launch Cards 1 - Launch Codes 2 - Silos 3 - Fallout
3MTNS05_StageValue0 - Player hasn't finished Objectives for MTNS05 1 - Player needs to return Holotape
4EN07_Death_CK_TutorialState0 - Player hasn't hit a checkpoint in the quest yet 1 - Player has been directed to activate the tutorials 2 - Player has completed the tutorials
5EN05_StageValue0 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniform
6EN05_Patriotism_PlayerPassedValue0 - Player hasn't started EN05 1 - Player given task to collect uniform 2 - Player collected uniform 3 - Player checked-in while wearing uniform
7ProtectronPodStatus0 = in Pod 1 = Out of Pod
8ProtectronInitializedStatus0 = in Pod 1 = Out of Pod
9ProtectronPersonalityValue0 = Normal 1 = Subway 2 = Police 3 = Fire 4 = Medic 5 = Construction
10PioneerScoutRank0 = Not a Scout; 1 = Tadpole; 2 = Possum
11RSVP02_AV_plantORanimal0 = Plant 1 = Animal
12RSVP02_AV_GotHolotape0 = Player didn't read the holotape. 1 = Player read the holotape.
13MTN_RaiderQuestsCompleted0 = Player has completed no Raider quests 0.5 = Player has Boosted Rose's Radio 1 = Player has completed the intro Raider quest, MTNS01_Intro 2 = Player has completed MTNM01_Mayhem 3 = Player has completed MTNL01_Raiders
14DLC04_RQ_Charmed0 = uncharmed, 1 = charmed by player (used by condition on a followplayer package)
15TemporaryAngerLevel0 == no longer upset 1 == upset (for a short period of time) 2 == extremely upset (for a long period of time) The player recently did something that the Companion did not like. Useful for conditionalizing cheery and happy hellos and idles not to play. 1 happens whenever they take negative affinity, 2 is set for things like murder
16SURV_Disease_ScorchedImmune0 if the player can still catch the scorched disease 1 if the player has been immunized
17RSVP03_AV_GotProgram0=Didn't get the Overload Program 1=Picked it up
18RSVP03_AV_MrFluffy0=Never Noticed 1=Noticed
19RSVP03_AV_SpawnEncWave20=Player spawned nothing 1=Player spawned wave
20RSVP03_AV_SpawnEncWave00=Player spawned nothing 1=Player spawned wave
21RSVP03_AV_SpawnEncWave10=Player spawned nothing 1=Player spawned wave
22P01B_Lying02_SpinCycle1 - Heavy Load 2 - Light Load 3 - Optimal Clean 4 - Delicates 5 - Whites and Linens
23P01B_Lying02_Temperature1 - Hot 2 - Medium 3 - Cold
24EN07_MQ_CodeHuntActive1 = Player is currently on EN07_MQ_CodeHunt
25RSVP02_AV_QuestCompletion1 = Quest is done.
26LGND_DmgLimbsA "generic" actorvalue that legendary weapon mods apply, that can be used in the entry point calculations. This works because an actor can only have one weapon equipped at a time. This would not work for armor or if we add dual wielding to the game.
27SURV_DiseaseChanceMult_Combata value of +10 means 10% higher chance of getting disease (worse for player)
28SURV_DiseaseChanceMult_EnvironmentalHazarda value of +10 means 10% higher chance of getting disease (worse for player)
29SURV_DiseaseChanceMult_Generica value of +10 means 10% higher chance of getting disease (worse for player)
30SURV_DiseaseChanceMult_Drinka value of +10 means 10% higher chance of getting disease (worse for player)
31SURV_DiseaseChanceMult_Trapa value of +10 means 10% higher chance of getting disease (worse for player)
32SURV_DiseaseChanceMult_Beda value of +10 means 10% higher chance of getting disease (worse for player)
33SURV_DiseaseChanceMult_InWatera value of +10 means 10% higher chance of getting disease (worse for player)
34SURV_DiseaseChanceMult_Weathera value of +10 means 10% higher chance of getting disease (worse for player)
35SURV_DiseaseChanceMult_Fooda value of +10 means 10% higher chance of getting disease (worse for player)
36SURV_DiseaseResistancea value of +10 means 10% lower chance of getting disease (better for player). Max needs to cap at 100 so that spell magnitudes never go negative.
37STAT_XPMulta value of +10 means 10% more xp (better for player)
38DailyQuestAVRegionMountains_LC129_PumpkinsActor value for LC129 Trick or Treat? daily
39LC129_DailyCompletedFirstTimeActor value for LC129 Trick or Treat? to track whether quest is completed once for end quest dialogue
40DailyQuestAVRegionMountains_MTNS05_VoicesActor value for MTNS05_Voices daily
41DailyQuestAVRegionMTR04ChowActor value for MTR04_Chow daily
42DailyQuestAVRegionMTR04DrossActor value for MTR04_Dross daily
43DailyQuestAVRegionMTR04LuckyActor value for MTR04_Lucky daily
44DailyQuestAVRegionSwamp_SFS02_PlayActor value for SFS02_Play daily
45DailyQuestAVRegionSwamp_SFZ03_QueenActor value for SFZ03_Queen daily
46DailyQuestAVRegionSwamp_SFZ04_WasteActor value for SFZ04_Waste daily
47DailyQuestAVRegionSwamp_SFZ14_BombActor value for SFZ14_Bomb daily
48DailyQuestAVRegionSwamp_D01CActor value for SFZ14_Bomb daily
49EN06_VoteCountActor value set on the player to keep track of the number of votes a player has in the race for the Presidency.
50EN06_OptOutofNotificationsActor value set on the player to keep track of whether they wish to receive the EN06 misc quest.
51EN06_PlayerPerformedResearchActor value set on the player to show they've completed the intro to EN04.
52DLC01_CompanionFailedToUnlockActor value to flag things with when a robot fails to unlock it so they aren't allowed to try again.
53MTR04_CanEatHotdogActor value tracking whether the player can eat a hotdog for the MTR04_Chow contest
54EN06_AreaObjSizeActor value used to determine the size of the various area objectives for EN06 1 - 250 units 2 - 500 units 3 - 750 units 4 - 1000 units 5 - 1250 units 6 - 1500 units 7 - 1750 units 8 - 2000 units
55EN06_CanCollectSealValueActor value used to track if player can collect the Presidential seal or not
56EN07_Death_CK_PlayerSearchingForKeycardActor value used to track if the player is in search of the Mama Dolce's keycard
57SQ_CustomActivation_ActivatedActorValue that means this object has been activated using the AddActivationButton perk's entry point.
58GenericBrawlWinneradd to NPC if they beat player in brawl
59GenericBrawlLoseradd to NPC if they lose to player in brawl
60AgilityAgility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
61LC096_FirstEntryAV to track if player has entered MorgantownAirportTerminal02 before. Used to condition whether boss is legendary or not.
62AmbushReleaseBool actor value used to release actors from Ambush
63M01C_Archery_IsInTriggerBool for tracking if the active player enters or exits the archery range trigger volume
64M01C_Archery_HasFailedBoolean to track if the player has previously failed the challenge. 0.0 = Never Attempted, 1.0 = Failure, 2.0 = Previously Succeeded
65EpicInitialBaseHealthAVCached value of creatures base health before being increased by Epic Level (used to scale health by EpicRank in script)
66CharismaCharisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter.
67RSVP00_AV_QuestCompletionCheck to see if the player has completed one of the ways to start the questline.
68EN01_CheckpointValueCheckpoint value for "Bunker Busters"
69EN01_Misc_ReadInterviewNotesCheckpoint value for "Bunker Busters"
70EN01_Misc_CheckpointValueCheckpoint Value for "Uncle Sam" 0 = Hasn't started quest 1 = Player has collected Quinn Carter's notes
71EN02_CheckpointValueCheckpoint value for EN02 - One of Us
72MTNM01_CheckpointValueCheckpoint Values for MTNS01 0 = No Checkpoints 1 = Arrived at Top of the World. 2 = Found the Schematic. 3 = Found the Duplexer. 4 = Found the Transponder. 5 = Found both Radio Parts. 6 = Need to go to the Array. 7 = Finished Array. Go to Rose.
73MTNS01_CheckpointValueCheckpoint Values for MTNS01 0 = No Checkpoints 1 = Player has arrived at Top of the World
74MTR02_Miner_HeadDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Head
75MTR02_Miner_LeftArmDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left Arm
76MTR02_Miner_LeftLegDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Left Leg
77MTR02_Miner_RightArmDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right Arm
78MTR02_Miner_RightLegDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Right Leg
79MTR02_Miner_TorsoDoneCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has built Excavator Torso
80MTR02_MinerCheckpointValueCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor Schematics
81MTRZ05_LuckyCheckpointValueCheckpoint Values for MTR02 0 = No Checkpoints 1 = Player has learned Power Armor Schematics
82VertibotClawStateClaw state for the Vertibot's grabber arms. 0 = NoState 1 = Claw Closed (carrying container) 2 = Claw Open (not carrying container)
83Nuke_CodeIndexAVCode index of nuke code pages that this player should have in inventory
84EN02_MODUSIntroOffCould the intro MODUS terminal be turned off?
85AddictionCountCount of the number of actively running addiction withdrawals.
86overheatingcurrently used in sabotaged turrets.
87TW007_RepairedTrackerIDDid the player do the optional objective or not?
88EN05_FinishedBasicEarlyDid the player finish EN05 Basic before finishing EN02?
89RSVP03_AV_GotHolotapeDid the player pick up the Miguel Caldera holotape from the kiosk?
90RSVP03_AV_SearchCampDid the player pick up the Miguel Caldera holotape from the kiosk?
91MTR06_TriggeredMiscValueDid the player trigger this quest by wandering by it?
92RentRoomAVDoes the player currently have a room rented in this actor's inn?
93EnduranceEndurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease.
94SURV_DiseaseCureChance_CosmeticOnlyFor now, this is just so that the SURV_DiseaseCure_Potion_Effect_Severity_xxx effects can show chance in item card. If we want to scale chances with perks, etc. i think we'll need once AV per severity level.
95DLC01_Ability_HackingFor robot companions. 0 = can't hack, 1 = can hack
96DLC01_Ability_LockpickingFor robot companions. 0 = can't lockpick, 1 = can lockpick
97MTNS06_Uranium_StartedCountValueFor tracking to see if the player has started this quest before.
98ArmorPenetrationFor weapons with Armor Penetration. 0-100 (treat as % armor ignored)
99FS01_CheckpointValueFS01 Checkpoint value.
100FS02_CheckpointDetector05FS02 Checkpoint for fifth Scorched Detector.
101FS02_CheckpointDetector01FS02 Checkpoint for first Scorched Detector.
102FS02_CheckpointDetector04FS02 Checkpoint for fourth Scorched Detector.
103FS02_CheckpointDetector02FS02 Checkpoint for second Scorched Detector.
104FS02_CheckpointDetector03FS02 Checkpoint for third Scorched Detector.
105FS02_CheckpointValueFS02 Checkpoint value.
106FS03_CheckpointValueFS03 Checkpoint value.
107MTR06_GaveOutMidQuestRewardHas the player already received the mid-quest reward for "Into the Fire"
108ENB_AcquiredRemoteTeamPWHas the player collected the remote team PW from the terminal in the military wing
109EN05_Officer_HelpedMODUSOnceValueHas the player completed an event while on EN05_Officer?
110LC080_MODUSRevealCompletedValueHas the player completed an event while on EN05_Officer?
111EN05_Officer_ReplayAudioIntroHas the player heard the audio intro to this quest before? If so, don't play it again
112ENB_ScienceWingIntro_HeardOnceHas the player heard the audio intro to this quest before? If so, don't play it again
113ENB_Vendor_CommsRoomIntroOnceHas the player heard the intro line from this MODUS terminal before?
114ENB_Vendor_ProductionIntroOnceHas the player heard the intro line from this MODUS terminal before?
115ENB_Vendor_ClinicIntroOnceHas the player heard the intro line from this MODUS terminal before?
116ENB_Vendor_ScienceIntroOnceHas the player heard the intro line from this MODUS terminal before?
117ENB_Vendor_ArmoryIntroOnceHas the player heard the intro line from this MODUS terminal before?
118ENB_Guide_MilWingOnceHas the player heard the line from this MODUS terminal before?
119ENB_Guide_FoyerWingOnceHas the player heard the line from this MODUS terminal before?
120ENB_Guide_ScienceWingOnceHas the player heard the line from this MODUS terminal before?
121ENB_Guide_ProdWingOnceHas the player heard the line from this MODUS terminal before?
122ENB_Guide_ResortWingOnceHas the player heard the line from this MODUS terminal before?
123RSVP03_AV_GotSchematicsHas the player picked up the schematics in RSVP03?
124MTR06_GotSchematicCode_AllemaneHas the player read the note giving Allemane's schematic code
125MTR06_GotSchematicCode_CominskyHas the player read the note giving Cominsky's schematic code
126MTR06_GotSchematicCode_HolsteinHas the player read the note giving Holstein's schematic code
127MoM04EyeOfRa_CheckpointValueHas the player taken the Eye of Ra? 0 = No 1 = Yes
128MoM04FinalBattleHolotape_CheckpointValueHas the player taken the Final Battle Holotape? 0 = No 1 = Yes
129MoM02AStealthBoyNote_CheckpointValueHas the player taken the Stealth Boy Note? 0 = No 1 = Yes
130EN07_SlioSGCodeEnteredIndexHas this player entered a code at the missile silo Alpha?
131EN07_SlioMNCodeEnteredYearHas this player entered a code at the missile silo Bravo this year?
132EN07_SlioSGCodeEnteredYearHas this player entered the correct code at Missile Silo Alpha this year?
133EN07_SlioMNCodeEnteredIndexHas this player entered the correct code at Missile Silo Bravo?
134EN07_SlioSKCodeEnteredYearHas this player entered the correct code at Missile Silo Charlie this year?
135EN07_SlioSKCodeEnteredIndexHas this player entered the correct code at Missile Silo Charlie?
136EN06_PlayerRegisteredForVotingHas this player ever registered to vote before?
137EN06_BecamePresidentHas this player ever won the Presidency? Set from EN06_Pres
138EN07_SlioSGLaunchCardUsedHas this player spent a Launch Card at Missile Silo Alpha?
139EN07_SlioSKLaunchCardUsedHas this player spent a Launch Card at missile silo Charlie?
140EN07_SlioMNLaunchCardUsedHas this player spent a Launch Card at the missile silo Bravo?
141CBZ09_CountedHolds timestamp when this actor was tagged as counted by the Census taking robotin CBZ09.
142FreezeHow close to frozen you are from Cryo weapons
143IncendiaryHow close you are to being set on fire
144MTR06_QuestStageHow far has the player gotten in MTR06: 0 - Hasn't started it 1 - Started the knowledge exam 2 - Completed the knowledge exam 3 - Completed the physical exam 4 - Received practical exam orders 5 - Player got their fire suit 6 - Completed quest
145MTR06_CheckpointValueHow far has the player progressed in MTR06? 0 - Haven't hit a checkpoint yet 1 - Entered an exam terminal 2 - Completed knowledge exam, proceed to PE 3 - Direct player to final exam 4 - Return to CFD
146SURV_HungerHow hungry is the character
147RE_SceneDRE04CaptureCountHow many animals the player has captured
148EN05_Officer_StartedPresidentalRaceValueHow many Legendary kills the player has completed for EN05_Officer
149EN05_Officer_KillCompletedValueHow many Legendary kills the player has completed for EN05_Officer
150RE_SceneDRE02RobobrainResourceCountHow many of the created resource the depressed robobrain currently has
151MQ_Overseer_NukesLaunchedValueHow many times has the player been on a server when a nuke has touched down without hitting a fissure?
152ENs02_TimesCompletedHow many times player has completed "A Real Blast"
153SURV_ThirstHow thirsty is the character
154IgnoreExplosionKnockdownif not zero on an actor, that actor will never be knocked down by an explosion
155RSVP03_AV_StashObjectiveIf set to 1, display Stash Box and Cooking Station objectives on relog, not Generator objective
156MTR06_QuestStartedIf the player has started MTR06.
157LGND_WeaponConsecutiveHitsIncreases each consecutive hit, resets when spell effect ends. Used for entry point to increase damage.
158D01A_ChosenAlcoholIndex of the player's ChosenAlcohol value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relog
159D01A_ChosenStatIndex of the player's ChosenStat value on Quests:U01A_Brewing:DailyScript, used for restoring the quest on relog
160IntelligenceIntelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
161EN02_PlayerOnNARRoomValueIs the player in the National Research Center trigger?
162EN02_PlayerInExamRoomValueIs the player in the Whitespring Exam Room trigger?
163MTR05_PlayerOnUpperFloorValueIs the player in the Whitespring Exam Room trigger?
164MoMItemEquipped_EyeOfRa_CheckpointValueItem Equip Checkpoint. Is the Eye of Ra equipped? 0 = No 1 = Yes
165MoMItemEquipped_GarbOfMysteries_CheckpointValueItem Equip Checkpoint. Is the Garb equipped? 0 = No 1 = Yes
166MoMItemEquipped_Sword_CheckpointValueItem Equip Checkpoint. Is the Sword equipped? 0 = No 1 = Yes
167MoMItemEquipped_VeilOfSecrets_CheckpointValueItem Equip Checkpoint. Is the Veil of Secrets equipped? 0 = No 1 = Yes
168MoMItemEquipped_WornVeil_CheckpointValueItem Equip Checkpoint. Is the Worn Veil equipped? 0 = No 1 = Yes
169LuckLuck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.
170MineTriggerRangeModModifies distance required to set off mines. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
171FallingDamageModModifies incoming falling damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
172ReduceLimbDamageModModifies incoming limb damage by this percentage. Example. This value is 15, incoming damage is reduced by 15%. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
173DetectionMovementModModifies movement value used by the stealth formula by this percentage. NOTE: for this actor value to actually do anything, the actor needs to have the associated perk.
174STAT_ChemDurationModifies the duration of chem effects.
175MoMRankPromotionInProgressMoM Value. Is a rank promotion in progress? 0 = No 1 = Yes
176MoM00_CheckpointValueMoM00 Checkpoints: 10 - Startup [Default; Runs Silently on Game Start] 40 - Investigate Riverside Manor 100 - Completed
177MoM01_CheckpointValueMoM01 Checkpoints: 10 - Startup 50 - Meet your Mentor 80 - Report to Cryptos 100 - Completed
178MoM02_CheckpointValueMoM02 Checkpoints: 10 - Start 100 - Completed (Other checkpoints determined by subquests.)
179MoM02A_CheckpointValueMoM02A Checkpoints: 20 - Startup 40 - Locate Targets 50 - Fabricate Phantom Device 100 - Completed
180MoM02AGasCanister_CheckpointValueMoM02A Item Checkpoint. Does the player have it? 0 = No 1 = Yes
181MoM02AStealthBoy_CheckpointValueMoM02A Item Checkpoint. Does the player have it? 0 = No 1 = Yes
182MoM02BSwingAnalyzer_CheckpointValueMoM02A Item Checkpoint. Does the player have it? 0 or 20 = No, Startup 45 = Yes 70 = No, Attached to Sword
183MoM02B_CheckpointValueMoM02B Checkpoints: 20 - Startup 40 - Locate Targets 50 - FAcquired Historic Sword 70 - Kill Creatures 90 - Fabricate the Blade of Bastet 100 - Completed
184MoM02BKillIObjective1_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
185MoM02BKillIObjective0_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
186MoM02BKillIObjective4_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
187MoM02BKillIObjective3_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
188MoM02BKillIObjective2_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
189MoM02BKillIObjective5_CheckpointValueMoM02B Kill Values. See MoM02BQuestScript for details.
190MoM02C_CheckpointValueMoM02C Checkpoints: 20 - Startup 40 - Locate Targets 70 - Upload the Data 100 - Completed
191MoM03_CheckpointValueMoM03 Checkpoints: 20 - Start 50 - Infiltrate Pleasant Valley 100 - Completed
192MoM04_CheckpointValueMoM04 Checkpoints: 20 - Start 60 - Become a Mistress of Mystery 100 - Completed
193MoM04HeadmistressOfficeAccessValueMoM04 Value. Does the player have access? 0 = No 1 = Yes
194MoMDress_CheckpointValueMoMDress Checkpoints: 10 - Start 100 - Completed
195MoMVeil_CheckpointValueMoMVeil Checkpoints: 10 - Start 100 - Completed
196MoMItemManager_CheckpointValueMoMVeilManager Checkpoints: 10 - Start [Default; Runs Silently on Game Start] 20 - MoM00 Stage 40 (Veil locked in as quest item.) 30 - MoMVeil Stage 100 (actually set in UpgradeVeil) 100 - Questline Completed
197MoMItemManagerRiversideManorVeil_CheckpointValueMoMVeilManager RiversideManorVeil Checkpoints: 0 - No RiversideManorVeil 1 - Worn Veil in RiversideManorVeil 2 - Veil of Secrets in RiversideManorVeil
198PABatteryDamageRateMultiplier on drain inflicted on the power armor fusion core
199PASprintDrainRateMultiplier to the rate at which sprinting in Power Armor drains the fusion core. This does not affect action point drain.
200LGND_ExecuteDmgNOTE: since this isn't client predicted, this is where the legendary Execute mod's damage bonus is defined!
201MTR06_ScorchedAshesDepositedNumber of Scorched Ashes player has provided to bounty system.
202D01A_NumConsecutiveTipsyNumber of times player has gotten Tipsy Taste-Test in a row, checked in Quests:U01A_Brewing:MasterScript when choosing which brewing daily quest to start
203SURV_PlayerStartedSurvivalOn load, if this is true, make sure player has the abilities that damage hunger and thirst
204GQ_DropGovtIntroFlagOnce this is set, player can't get GQ_DropGovtIntro again
205EN07_Fissure_WaveDurationOverride_ScorchbeastOverride actor value for fissure spawned scorched waves
206EN07_Fissure_WaveDurationOverride_ScorchedOverride actor value for fissure spawned scorched waves
207EN07_Fissure_SubWavesOverrideOverride value for the difficulty of the encounter wave creatures at fissures
208PerceptionPerception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.
209EN07_Death_CK_AcquiredMamaDolcePWPlayer collected the Mama Dolce password from the military archive terminals
210EN07_Death_PlayerHitModusSiloTutorialPlayer collected the Mama Dolce password from the military archive terminals
211EN07_Death_PlayerHitModusCardTutorialPlayer collected the Mama Dolce password from the military archive terminals
212EN07_Death_PlayerHitModusCodeTutorialPlayer collected the Mama Dolce password from the military archive terminals
213EN07_Death_PlayerHitModusFalloutTutorialPlayer collected the Mama Dolce password from the military archive terminals
214EN07_Death_PlayerDidSiloTutorialPlayer collected the Mama Dolce password from the military archive terminals
215EN07_Death_PlayerDidFalloutTutorialPlayer collected the Mama Dolce password from the military archive terminals
216EN07_Death_PlayerDidCodeTutorialPlayer collected the Mama Dolce password from the military archive terminals
217EN07_Death_PlayerDidCardTutorialPlayer collected the Mama Dolce password from the military archive terminals
218SFS02_Play_FlowerTrackingValuePlayer completed the flower branch. Don't give this an option again until all branches have been given.
219SFS02_Play_FrogTrackingValuePlayer completed the frog branch. Don't give this an option again until all branches have been given.
220SFS02_Play_PlayDateTrackingValuePlayer completed the play date branch. Don't give this an option again until all branches have been given.
221SFS02_Play_ToyTrackingValuePlayer completed the toy branch. Don't give this an option again until all branches have been given.
222EN02_PlayerCollectedFoodValue01Player entered the greeting trigger outside the Vault Door.
223EN02_PlayerCollectedFoodValue02Player entered the greeting trigger outside the Vault Door.
224EN02_PlayerTriggeredGreetingSceneValuePlayer entered the greeting trigger outside the Vault Door.
225EN02_PlayerCollectedUniformValuePlayer entered the greeting trigger outside the Vault Door.
226EN02_Assaultron_PlayerFoundBrokenBotPlayer fixed the broken Assaultron in the Whitespring
227MTR01_PlayerAcquiredIgnitionCoreSchematicsPlayer has acquired Ignition Core schematics
228MTR01_PlayerUnlockedAshforgePlayer has been granted access to the Ash Forges
229MTR05_AnswerKeyCollectedPlayer has collected the MTR05 Cheat Sheet
230EN07_Death_CollectedSiloStatusTapePlayer has collected their silo status tape?
231ENs02_PlayedOncePlayer has completed A Real Blast Once
232MTR01_PlayerCompletedDecryptionPlayer has completed Basic Training
233EN07_CompletedIntroMiscPlayer has completed Basic Training
234ENz01_TimesCompletedPlayer has completed Basic Training
235EN07_CodeHuntFirstTimePlayer has completed Basic Training
236ENz09_RoomKeyValuePlayer has completed Basic Training
237MTR05_PlayerReadFilingStatusNotePlayer has completed Basic Training
238EN05_PatriotismCourseDoneOnceValuePlayer has completed Basic Training
239EN05_ObstacleCourseDoneOnceValuePlayer has completed Basic Training
240EN05_MarksmanshipCourseDoneOnceValuePlayer has completed Basic Training
241MTR05_ListenedToIntroHolotapePlayer has completed Basic Training
242MTR05_PennyResumeCollectedPlayer has completed Basic Training
243EN05_CompletedValuePlayer has completed Basic Training
244EN07_CodeHuntIntroPlayer has completed Basic Training
245EN02_JoinedEnclaveValuePlayer has completed Enclave Orientation
246EN02_PlayerCompletedExamValuePlayer has completed Enclave Orientation
247ENz01_FirstTimeCompletedPlayer has completed ENz01 once before
248MTR01_Intro_CompletePlayer has completed MTR01 intro
249MTR01_MiscCompletePlayer has completed MTR01 Misc
250MTR05_CompletedPlayer has completed MTR05
251MTR06_QuestCompletedPlayer has completed MTR06.
252EN05_Officer_CompletedValuePlayer has completed Officer on Deck
253SFM04_Organic_QuestCompletedValuePlayer has completed SFM04_Organic.
254EN05_IntroMisc_CompletedValuePlayer has completed the EN05 intro blurb
255EN05_OfficerMisc_CompletedValuePlayer has completed the EN05 intro blurb
256EN05_CBT_CompletedValuePlayer has completed the Live Fire exercise
257MTR06_PhysExamCompletedPlayer has completed the MTR06 physical exam (can happen outside the quest).
258SFS02_Play_QuestTrackingValuePlayer has encountered Sophie.
259ENz04_HeardFirstTimeIntroPlayer has heard the long form intro to this quest once before
260MTR01_PlayerInstalledIgnitionCorePlayer has installed an ignition core in Hornwright HQ
261EN07_Death_LaunchedNukePlayer has launched a nuke?
262MTR05_PlayerListenedToHornwrightTapePlayer has listened to the Senior Exam tape
263EN05_PlayerReadJimmyDiaryValuePlayer has read Jimmy's diary
264EN05_PlayerReadUniformLogValuePlayer has read the quest's uniform log
265EN05_PlayerReadTopherDiaryValuePlayer has read Topher's diary
266EN07_CodeHuntReceivedSiloLocationsPlayer has received the silo location map markers
267EN02_01_MidQuestRewardValuePlayer has received their midquest reward
268EN02_02_MidQuestRewardValuePlayer has received their midquest reward
269EN02_03_MidQuestRewardValuePlayer has received their midquest reward
270EN02_PlayerReceivedUniformPlayer has received their uniform during EN02
271CUT_EN02_MiscCompletedValuePlayer has registered their credentials with the Enclave bunker.
272MTR05_PlayerRepairedMotherlodePlayer has repaired the Motherlode (completed the quest)
273MTR05_QuestStartedPlayer has started MTR05
274RSVP00_AV_isVolunteerPlayer is officially a volunteer.
275SFS01_Brew_Recipe_MuttberryShinePlayer knows the recipe for Muttberry Shine.
276SFS01_Brew_Recipe_SundayShinePlayer knows the recipe for Sunday Shine.
277SFS01_Brew_Recipe_TaterShinePlayer knows the recipe for Tater Shine.
278MTNZ03_EnclaveDropOffsPlayerValuePlayer makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
279MTNM02_AlienChoiceValuePlayer makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
280MTNZ03_DIADropOffsPlayerValuePlayer makes a Choice between a Hostile and Non-Hostile message to send into space: 0 - Player has not made a choice 1 - Player Chose Hostile Response 2 - Player Chose Non-Hostile Response
281EN01_PlayerFoundQCNotesPlayer read Quinn Carters notes
282EN07_Death_CK_LaunchCardFoundPlayer read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
283EN07_Death_CK_FoundKeywordIntelPlayer read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
284EN07_Death_CK_CodePieceFoundPlayer read the appropriate terminal in Mama Dolces explaining how the keyword cipher works
285EN05_MarksmanshipCourseRewardOnceValuePlayer received the marksmanship reward
286EN05_PatriotismCourseRewardOnceValuePlayer received the Patriotism course reward
287EN05_ObstacleCourseRewardOnceValuePlayer received the reward for the obstacle course
288RSVP00_AV_isVolunteerCandidatePlayer volunteered for the Responders.
289EN02_ExamScoreValuePlayer's exam score for EN02
290TW007_QuestTrackerValueQuest tracker value for TW007
291EN05_Basic_CheckpointValueQuestline start value for EN05
292TW007_QuestlineStartedQuestline start value for TW007
293EN05_Basic_MiscStartedValueQuestline started value for EN05 Basic Misc
294D01A_BrewingDailyTimestampReal world time at which player last completed a brewing daily quest (see https://76.bethsoft.com/index.php?title=Now_-_Utility).
295BabylonLaunchCooldownRecords the last time the player has launched a missile
296EN07_SiloSGCodeCooldownRecords the last time the player has launched a missile at Silo Alpha.
297EN07_SiloMNCodeCooldownRecords the last time the player has launched a missile at Silo Bravo.
298EN07_SiloSKCodeCooldownRecords the last time the player has launched a missile at Silo Charlie.
299JumpHeightMultScales a player's jump height
300MTR05_CheckpointValueSection of MTR05 that player has reached 0 - Haven't progressed the quest 1 - Read recpt terminal. Direct towards Penny. 2 - Read Penny's terminal, direct towards HR. 3 - Became a Senior Exec 4 - Acquired the Repair Beacon
301FollowerStateSee globals "iFollower_Com_" and the FollowersScript
302RoboticsExpertTargetCanSelfDestructSet by robotics expert perk. 0 = robot being jacked is NOT capable of self-destruction
303RoboticsExpertTargetConsciousSet by robotics expert perk. 0 = robot being jacked is unconscious, 1 = conscious
304MoMInitializedSet on the player by MoMMaster's OnPlayerConnected event, once it's had a chance to finish initializing.
305RSVP00_AV_StartedRSVP01Set to 1 in: - Script fragment when player selects "Volunteers: Register Here!" on RSVP00_Terminal_Kiosk_Main - Stage 10 (run on start) of RSVP01, just in case
306MTNM01_DeathclawFriendValueSet when the Deathblow perk runs, so that players can't spam it
307SFL02_CheckpointValueSFL02 Checkpoint value.
308SFL02_CheckpointRandyHoloSFL02 Checkpoint value.
309SFL02_CheckpointRandyBeaconSFL02 Checkpoint value.
310SFL02_CheckpointNariHazmatSFL02 Checkpoint value.
311SFL02_CheckpointBooster01SFL02 Checkpoint value.
312SFL02_CheckpointNariIDCardSFL02 Checkpoint value.
313SFL02_CheckpointBooster03SFL02 Checkpoint value.
314SFL02_CheckpointNariHoloSFL02 Checkpoint value.
315SFM04_CheckpointValueSFM04 Checkpoint value.
316EN06_PlayerShouldBeOnQuestShould this player be fed directly onto EN06?
317EN07_MQ_CodeHuntSiloIDsiloID for current quest
318DiseasedCreatureChance_FixedDieRollAVStores a die roll for diseased chance, this will be used in a Condition Form
319LegendaryCreatureChance_FixedDieRollAV_ForLevelStores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with "level bands" in the condition
320LegendaryCreatureChance_FixedDieRollAV_ForRegionStores a die roll for legendary chance, this will be used in a Condition Form, this will be paired with regions in the condition
321MTR04_DrossRewardValueStores the number of targets the player hit successfully for scoring and rewards.
322StrengthStrength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
323EN07_MQ_CodeHuntTargetTypetarget type for current quest 0 = code page hunt 1 = launch card hunt
324SURV_Disease_PerkMultThe actor value various disease spells modify that is used by disease perks to scale things like damage, etc.
325DLC04_RQ_MischiefTargetThe enemy in quest. See globals: DLC04_RQ_MischiefTarget_Pack DLC04_RQ_MischiefTarget_Operators DLC04_RQ_MischiefTarget_Disciples
326SentryBotMaxHeatLevelThe Maximum Heat Level for SentryBot
327Vendor_CapsBalance_BoS_FactionThe personal player caps value shared by all Brotherhood of Steel vendors
328Vendor_CapsBalance_Enclave_FactionThe personal player caps value shared by all Enclave vendors
329Vendor_CapsBalance_PioneerScout_Possum_FactionThe personal player caps value shared by all Possum vendors
330Vendor_CapsBalance_Raiders_FactionThe personal player caps value shared by all Raider's vendors
331Vendor_CapsBalance_Responder_FactionThe personal player caps value shared by all responder vendors
332Vendor_CapsBalance_FreeStates_FactionThe personal player caps value shared by all responder vendors
333Vendor_CapsBalance_PioneerScout_Tadpole_FactionThe personal player caps value shared by all Tadpole vendors
334Vendor_CapsBalance_WhiteSprings_FactionThe personal player caps value shared by all Whitesprings vendors
335Vendor_CapsBalance_LegendaryNPCThe personal player currency value shared by legendary NPC - Not the Vending Machines
336Vendor_CapsBalance_LegendaryVendingThe personal player currency value shared by legendary vending machines
337MoMRankThe player's MoM Rank. 0 = New 1 = Initiate 2 = Novice 3 = Seeker 4 = Mistress
338DLC04_RQ_ReasonForQuestThe rationale for quest. See globals: DLC04_RQ_Reason_General DLC04_RQ_Reason_HelpSettlement DLC04_RQ_Reason_Mischief
339RE_SceneDRE04CaptureStateThe state of the CaptureBot
340DLC04_RQ_TargetOfQuestThe target for quest. See globals: DLC04_RQ_Target_XXX
341P01B_AV_CaseStatusThere is a full list on confluence for each value. Check the Lying Lowe quest page.
342P01B_Mini_Random02_CluesFoundLoc1There is a full list on confluence for each value. Check the Lying Lowe quest page.
343P01B_Mini_Random04_CluesFoundLoc1There is a full list on confluence for each value. Check the Lying Lowe quest page.
344P01B_Mini_Robot_CluesFoundLoc1There is a full list on confluence for each value. Check the Lying Lowe quest page.
345P01B_Mini_Random02_CluesFoundLoc2There is a full list on confluence for each value. Check the Lying Lowe quest page.
346P01B_Mini_Random02_CluesFoundLoc3There is a full list on confluence for each value. Check the Lying Lowe quest page.
347P01B_Mini_Random04_CluesFoundLoc3There is a full list on confluence for each value. Check the Lying Lowe quest page.
348P01B_Mini_Robot_CluesFoundLoc3There is a full list on confluence for each value. Check the Lying Lowe quest page.
349P01B_Mini_Random04_CluesFoundLoc2There is a full list on confluence for each value. Check the Lying Lowe quest page.
350P01B_Mini_Robot_CluesFoundLoc2There is a full list on confluence for each value. Check the Lying Lowe quest page.
351P01B_Mini_Albino01_CluesFoundThere is a full list on confluence for each value. Check the Lying Lowe quest page.
352STAT_DmgBallisticThis boosts the damage of non-heavy, non-energy guns.
353CUT_DO_NOT_USE_EMSMainVariantChanceThis is the chance that a location will roll at all for a variant type on the Main Encounter Group. EG: Glowing or Scorched
354CUT_DO_NOT_USE_EMSSubVariantChanceThis is the chance that a location will roll at all for a variant type on the Sub Encounter Group. EG: Glowing or Scorched
355SQ_WorkshopArtilleryTimeNextAvailableTimestamp on player after using artillery - when is artillery next available to fire?
356V94CompletedTimestampTimestamp recording when the player last completed Vault 94.
357V96CompletedTimestampTimestamp recording when the player last completed Vault 94.
358V63CompletedTimestampTimestamp recording when the player last completed Vault 94.
359BoughtHaircutAVTrack if the player has paid for a haircut from this barber
360BoughtSurgeryAVTrack if the player has paid for surgery from this surgeon
361LumberjackWoodAmountTracks how much wood the Lumberjack Protectron is carrying
362RSVP04_AV_CheckpointTracks stages for checkpoints.
363RSVP03_AV_CheckpointTracks stages for checkpoints.
364RSVP02_AV_CheckpointTracks stages for checkpoints.
365PerkSuppressorCurrentDebuffTracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)
366PerkTenderizerCurrentDebuffTracks the cumulative amount of debuff for the Suppressor perk (in case multiple players are using the perk on the same target)
367PerkAdrenalineKillsTracks the number of kills (max 6) for the Adrenaline perk.
368Meditation01TapeValueTracks whether the player has received a Meditation tape this session
369MissionQuestTutorial_CheckpointValueTracks whether the player has seen the Mission Quest Tutorialmessage.
370LegendaryCreatureRankUsed by code to generate Legendary Items of this AV's rank for Legendary Creatures.
371HasItemForPlayerUsed by Companions who give player items from time to time.
372ForceGreetOnused by ForceGreetPatrolConditional - set to 1 to turn on forcegreet
373SpawnedLegendaryItemUsed by Legendary Item scripting to make sure we only spawn an item once per actor/container.
374EpicRankAVUsed by SQ_EpicCreatures to make epic versions of creatures. This AV is their Epic Rank which is used by scripts, perks, etc.
375EpicIncomingDamageMultAVUsed by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale incoming damage.
376EpicOutgoingDamageMultAVUsed by SQ_EpicCreatures to make epic versions of creatures. This AV is used by the EpicCreaturePerk to scale outgoing damage.
377SQ_VerdantSeasonNextAllowedAVUsed by SQ_VerdantSeason - next time a verdant season is allowed in this region (absolute time)
378SQ_VerdantSeasonAVUsed by SQ_VerdantSeason - set to 1 on region Location to indicate a verdant season in that region (used by LL conditions on flora)
379DLC04_RQ_CountActiveQuestsUsed to control the number of active quests that Radiant Quest givers give (they are allowed 1 active and 1 ready to go, for a total of 2)
380MTR05_MidQuestRewardOnceUsed to ensure this quest only gives its midquest reward once
381EN01_MidQuestRewardOnceUsed to ensure this quest only gives its midquest reward once
382SURV_Disease_FoodDrinkItemCard_CosmeticOnlyUsed to get disease change to show up on item card for potions. NOT actually used by anything.
383EN05_Officer_StageValueUsed to keep track of player progress through EN05 - Officer
384EN07_Fissure_DifficultyOverrideUsed to override the standard difficulty value for the fissure wave spawns
385MiscStatRobotHasBeenDisabledUsed to prevent artificially incrementing the sMiscStatRobotsDisabled statistic. Set to 1 the first time player disables this robot.
386CB01_DamageMultUsed to scale damage the robot does when torturing the player
387CB01_DamageBaseUsed to set damage the robot does when torturing the player
388MTNS05_Vox_AVUsed to track how many times a creature has been hit with the MTNS05_VoxMagicEffect
389EN06_PlayerHeardAvaIntroUsed to track if player has heard quest intro before or not
390EN06_PlayerHeardMODUSIntroUsed to track if player has heard quest intro before or not
391EN06_Intro_StartedPresIntroUsed to track if player has started the "Intro" quest for Race for the Presidency
392EN02_EntranceQuestionnaireValueUsed to track player's score on the EN02 Entrance Questionnaire
393MTR05_SeniorExecExamValueUsed to track player's score on the MTR05 Senior Exec Exam
394MTR06_KnowledgeExamValueUsed to track player's score on the MTR06 Knowledge Exam
395PowerArmorEquipped_ExcavatorUsed to trigger the appropriate power armor bonuses when the full set is worn
396DLC04_RQ_QuestGiverValue corresponding to the Quest Giver for player to say who the "owner" is when collaring someone See DLC04_RQ_QF_xxx globals
397EN05_Officer_CSRestartValueValue set on the player if EN05 has been set
398ENz04_TimesCompletedValue to track how many times a player has completed this quest
399CB04_StartedValueValue used to mark that the player has started CB04_Mayor
400EN01_Bunker_StartedValueValue used to mark that the player has started EN01_Bunker, the first quest in the Enclave questline.
401EN01_Misc_StartedValueValue used to mark that the player has started EN01_Misc, the first quest in the Enclave questline.
402FS01_MQ_Warn_StartedValueValue used to mark that the player has started FS01.
403MTR02_QuestStartedValueValue used to mark that the player has started MTR02_Miner.
404SFL02_Track_StartedValueValue used to mark that the player has started SFL02.
405SFM04_Organic_StartedValueValue used to mark that the player has started SFM04.
406zzz_E01F_Fasnacht_SurvivorCountAVValue used to track how many marchers survived for use in the reward block
407FS02_MQ_Reassembly_QuestTrackerValueValue used to track if the quest is being tracked in the HUD.
408FS03_MQ_Fruition_QuestTrackerValueValue used to track if the quest is being tracked in the HUD.
409SFL02_Track_QuestTrackerValueValue used to track if the quest is being tracked in the HUD.
410FS01_MQ_Warn_QuestTrackerValueValue used to track if the quest is being tracked in the HUD.
411SFM04_Organic_QuestTrackerValueValue used to track quest tracking.
412EN01_Misc_TrackingValueWas this quest being tracked when the player logged off?
413MTR05_TrackingValueWas this quest being tracked when the player logged off?
414MTR06_TrackingValueWas this quest being tracked when the player logged off?
415EN01_TrackingValueWas this quest being tracked when the player logged off?
416EN02_TrackingValueWas this quest being tracked when the player logged off?
417EN05_Basic_TrackingValueWas this quest being tracked when the player logged off?
418EN05_Officer_TrackingValueWas this quest being tracked when the player logged off?
419EN07_CodeHunt_TrackingValueWas this quest being tracked when the player logged off?
420EN07_Death_TrackingValueWas this quest being tracked when the player logged off?
421RE_SceneDRE05AssaultronStateWhat state Jesse is currently in
422RE_SceneDRE02RobobrainStateWhat state the Depressed Robobrain is currently in
423MoM_CryptosTerminalLoginIDWhich ID did the player use to log in to Cryptos with? 0 = Theirs 1 = MoM01's Natasha Hunt 2 = MoM03's Olivia Rivers 3 = MoM04's Shannon Rivers
424Nuke_CodeYearAVYear timestamp of nuke code pages that this player should have in inventory


Incendar.com , Incendar, Incendar Gaming, Incendar Coding, Incendium, Incendara, Incendario, Mincendar © Incendar 2004-2019 RSS Feed
Fallout 76 TESV Skyrim Fallout 4 Fallout New Vegas © 2019 Bethesda
Sitemap