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1.3.3.31

176 Results For ALCH:DESC 250 Max
+10% Damage & +50 Damage Resist for 3 minutes.
+10% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
+10% DMG. Melee attacks lower enemy DMG resist by 10.
+100 Rad Resist for 10 minutes. Increases thirst.
+100% Damage, 100 Damage Resist and +100 max Health for 5 minutes. Restores health with an initial burst and continues healing at a slower rate for 5 minutes.
+15% Damage and +15% Critical Damage for 3 minutes. Increases hunger.
+15% Damage and 25 Damage Resist for 3 minutes. Increases hunger and thirst.
+15% DMG
+2 Intelligence and +2 Perception for 5 minutes. Increases thirst.
+2 Strength, +2 Endurance and +25 max Health for 5 minutes. Increases thirst.
+2 to all SPECIALs for 2 minutes. Increases hunger and thirst.
+200 Rad Resist for 10 minutes. Increases thirst.
+25 max Health for 10 minutes. Increases thirst. Increases thirst.
+25% Damage and Increased Damage Resist for 1 minute.
+25% Damage for 1 minute.
+25% Damage Resist for 5 minutes. Increases hunger and thirst.
+25% Damage, +15% Damage Resist and +3 Perception for 3 minutes. Increases hunger and thirst.
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes. Increases hunger and thirst.
+3 Charisma, +3 Luck and -2 Strength for 10 minutes. Increases thirst.
+3 Intelligence, +3 Perception and -2 Charisma for 10 minutes. Increases thirst.
+3 Perception, +3 Agility and +15% To Sneak Attacks for 5 minutes. Increases thirst.
+3 Perception, +3 Agility, +3 Luck and 2x Multiplier To Sneak Attacks for 5 minutes. Increases thirst.
+3 Strength, +3 Endurance, +3 Perception, and +40 max Health for 5 minutes. Increases hunger and thirst.
+3 Strength, +3 Perception, +3 Endurance, +3 Agility, and +65 max Health for 10 minutes.
+30% Melee Damage, +25 Damage Resist and -5 Perception for 3 minutes. Increases hunger and thirst.
+30% melee damage, 25 Damage Resist and +2 STR for 5 minutes.
+300 Rad Resist for 15 minutes. Increases thirst.
+5 Charisma and better Barter rates for 10 minutes. Increases thirst.
+5 Charisma, +3 Luck and improves gun accuracy for 5 minutes
+5 Charisma, +3 Luck and improves gun accuracy for 5 minutes
+5 Intelligence and highlights living targets for 5 minutes. Increases thirst.
+5 Perception and +10% VATS Accuracy for 5 minutes. Increases thirst.
+50 Carry Weight
+50 max Health for 3 minutes.
+50% Melee Weapon Damage and Increased Damage Resist for 90 seconds.
+75 Rad Resist for 10 minutes.
+75 Rad Resist for 10 minutes.
+750 Rad Resist for 3 minutes.
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5% slower hunger & thirst for 2m
5% slower hunger & thirst for 2m
5% slower hunger & thirst for 2m
5% slower hunger & thirst for 2m
5% slower hunger & thirst for 2m
50% slower hunger & thirst for 10m
=== STUB, please make this awesome!
A box of various rewards for donating supplies to the Brotherhood.
A high value Mole Miner Pail
A high value Mole Miner Pail
A low quality Mole Miner Pail
A low quality Mole Miner Pail
A Mole Miner Pail
A Mole Miner Pail
A more powerful chem
Ages into Ballistic Bock
Ages into Beer
Ages into Blackwater Brew
Ages into Bourbon
Ages into Cranberry Moonshine
Ages into Firecracker Whiskey.
Ages into High Voltage Hefe.
Ages into Hoppy Hunter.
Ages into Lead Champagne.
Ages into Mountain Honey Moonshine
Ages into New River Red Ale.
Ages into Nuka-Cola Dark
Ages into Nukashine.
Ages into Oak Holler Lager
Ages into Old Possum.
Ages into Pickaxe Pilsner.
Ages into Rad Ant Lager.
Ages into Rum.
Ages into Tick Blood Tequila.
Ages into Toxic Gin
Ages into Vodka.
Ages into Whiskey.
Ages into Wine.
An even more powerful chem
Awarded for winning in Sargento's Arena. Causes blackout
Ballistic and Melee Attacks deal fire DMG.
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation.
Boosts sneaking and increases AP. Reduces strength and increases risk of limb damage.
Breathe underwater for 1 hour and 30 minutes.
Breathe underwater for 1 hour and 30 minutes.
Breathe underwater for 1 hour.
Cures a random addiction.
Cures all addictions.
Cures all addictions. Increases thirst. Increases hunger.
Cures and immunizes to Scorched Fever
Cures disease and lowers disease chance 50%
Damage Resistance increases in Foggy and Rainy weather conditions for 30 minutes.
Decreases Sprint AP cost and Increases AP Regen 50% Warning: May cause blackouts. Ages into Vintage Nukashine.
Frenzies nearby creatures and renders you almost completely invisible.
Gain +125 rads
Gain +5% XP for 1 hour.
Grants the Jump mutation
Grants the Twisted Muscles mutation
High quality handmade present.
High quality present.
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Improves scope aiming, decreases VATS accuracy and +10% DMG to animals for 3 minutes.
Increase Damage Resist for 1.5 minutes.
Increases falling speed, reduces radiation DMG.
Increases falling speed.
Increases falling speed.
Increases falling speed. Ages Into Vintage Lead Champagne
Increases unarmed DMG 100%, Decreases Sprint AP cost and Increases AP Regen 50% Warning: May cause blackouts
Invisible for 10 Seconds while in water.
Invisible for 30 seconds unless broken by interaction.
Invisible for 30 seconds.
Invisible for 90 seconds.
Low quality handmade present.
Low quality present.
Medium quality handmade present.
Medium quality present.
Melee attacks lower enemy DMG resist by 10.
Melee attacks lower enemy DMG resist by 10. Ages into Vintage Toxic Gin.
Melee attacks replenish hunger but may infect you with a disease.
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila.
Melee attacks restore health and replenish hunger but may infect you with a disease.
Melee attacks restore health but may infect you with a disease.
Melee Attacks trigger Self Immolation, damaging you and your attacker.
Melee Attacks trigger Self Immolation, damaging you and your attacker. Ages into Vintage Firecracker Whiskey.
POTION +10% damage to Grafton Monsters
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Reduce damage from Scorched by 15% for 10 minutes. Restores health.
Reduces damage from insects by 15% for 30 minutes.
Reduces Limb DMG by 25%
Removes 150 Rads.
Removes 150 Rads. Increases thirst, hunger, and chance for disease. Chance to cure mutations.
Removes 25 Rads. Decreases thirst and hunger.
Removes 25 Rads. Decreases thirst and hunger.
Removes 300 Rads. Increases thirst, hunger, and chance for disease. Chance to cure mutations.
Removes 600 Rads
Removes 75 rads.
Removes all Rads and cures addictions. Increases hunger.
Restores health to you and your nearby teammates.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
Restores health with an initial burst followed by a slower rate of healing.
Restores health, cures disease, reduces hunger, and reduces thirst
Reveal enemies on the map.
Runs a script on the target, checking to see if it's valid for the MTNS05_Voices quest, and makes the target "speak"
Start the Party! Open near your friends, so everyone can enjoy!
Taking melee damage may trigger a shock effect. This damages you and your foes.
Target emits a tracking signal.
The benefits of eating meat are doubled, and your chance of contracting diseases from meat is reduced. You get no benefit from eating vegetables.
The bioluminescent fluid of a firefly
The higher CHA, the more damage resist
The inactive residue of firefly's bioluminescent fluid
The most powerful chem
This will eventually do something
When you take melee damage, a radiation effect may be created. This damages you and your foes.
When your teammates are nearby, all SPECIALs increase. When your teammates are not nearby, all SPECIALs are reduced.
Will reduce metabolic functions of fauna with a specific genotype to near death.
Xtreme Rad Resist for 30 seconds. Radiate rads. Increases thirst.
You are invisible if unarmored and standing still.
You do more damage the lower your health is. Your max health is reduced.
You get twice the benefit from eating vegetables, and your chance of contracting diseases from vegetables is reduced. You get no benefits from eating meat.
You have a poison aura, which grows stronger with each disease you contract. You cannot recover from diseases you contract.
You take increased damage, but your teammates take decreased damage.
Your carry capacity and jump height are increased. Your intelligence is reduced.
Your damage and energy resistance are increased. Your AP is reduced.
Your energy resistance increases. Damage output from your energy weapons is reduced.
Your health will regenerate if you are not starving. The effectiveness of stimpaks and chems is reduced.
Your intelligence is increased. Your strength and endurance are reduced.
Your melee damage and chance to cripple are increased. The accuracy of your guns is reduced.
Your movement speed and reload speed are increased. You require more food and water to stay alive.
Your perception and VATS critical damage are increased. Your strength is reduced.
Your unarmed damage and bleed effects are increased. Your agility is reduced.




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