Fallout Database



242 Results For KILLIAN.MSG
100 You see Killian.
101 Who are you?
102 How about telling me a bit about this town?
103 Do you own this store?
104 I want to buy something.
105 What's there to do around here?
106 What do I have to do to help you get rid of Gizmo?
107 I'd better go.
108 Nu-uhh?
109 You want to buy something, friend?
110 Uh-huh.
111 Nuh-uh.
112 Welcome to Junktown, stranger. What can I help you with?
113 Hello, darlin'. What can I get ya?
114 What do you want?
115 Can I help you?
116 How about telling me a bit about this town?
117 Do you own this store?
118 I want to buy something.
119 What's there to do around here?
120 What do I have to do to help you get rid of Gizmo?
121 I'd better go.
122 Nu-uhh?
123 The name's Killian. Killian Darkwater. I'm the mayor of this fine town. And who might you be?
124 I'm
125 .
126 My name is
127 . I come from up north.
128 What's it to you?
129 Not much up that way 'cept desert and Shady Sands. You from there?
130 No. I come from a Vault, to the west.
131 No. My . . . um . . . village is a little west, in the mountains.
132 Not really. Is there anything else up there?
133 Of course, I come from there, you idiot.
134 Hey, you sound like you're hopin' I'll fill in some gaps for you.
135 Yeah, if you say so. So what do you need?
136 Oh yeah, sure you do. And when you were a baby, your crib was a safe.
137 No, no. It's called a Vault. It protected us from the war. It's been full of people for 80 years!
138 Heh, you got my joke. I actually come from a village not far from Shady Sands.
139 Don't feel bad, ain't the worst story I've been told. So . . . what can I do for ya?
140 Well, travelers tell me there's a bunch of crazies up north called the Vipers. Another group of yahoos out east called the Khans. Neither one of them likely to invite you to supper as anything but the main course, if you know what I mean.
141 What else is outside Junktown?
142 Thanks.
143 Well, ya got the Hub southwest. Don't go south, though. That'd be Necropolis; the, uh . . . climate's bad there, rain or shine. If you understand what I'm saying.
144 Well, thanks for the information. Can I ask you a few more questions?
145 You just know everything, don't you?
146 I'd better be going now.
147 Hell, why not. Ask away, friend.
148 Yeah, okay. But make it quick, I got work to do.
149 Well, Junktown's not much, but it's home. Mostly we trade with people or let 'em forget their troubles for a bit. Of course, we have our share of problems.
150 Problems?
151 What's there to do in this town?
152 What other cities are around here?
153 Thanks.
154 From outside, we've had the occasional to-do with the Khans. But they've been pretty quiet lately. Inside, trouble's been from the Skulz. And I hear of some strange things happening down by the Hub, but they haven't affected us yet, knock on my mother-in-law's head.
155 Oh, we got tons to do. The Skum Pitt's on the east side, by the entrance. Great drinkin' place. Gizmo's is near there. And if you're hurtin', Doc Morbid's your man.
156 Thanks.
157 That's all there is to do around here?
158 Well, if we're too fast for ya, just pass on by, pal. It is pal, ain't it?
159 Better than nothing, I guess.
160 Then there won't be anything exciting in town.
161 By a damn sight.
162 Oh, you obviously have me confused with someone who has to take your lip. Why don't you come back when your mama teaches you some manners.
163 Well that's a damn fine coincidence! That's what this store's here for! We got about everything you can need. Let me show you some things over here . . .
164 You bet. May not be as big as some in the Hub, but people usually find what they're looking for. Take a look around . . .
165 You have to wear a recorder and tape Gizmo confessing, or plant this wire tap in his office. Either way, and we got him.
166 Well, howdy! What can I do for you today?
167 You again. What do you want now?
168 Unless you're gonna pay for that, you'd better put it down.
169 You're not too bright, are ya. Boys . . .
170 It's obvious your mama didn't teach you manners. Am I gonna have to?
171 Well, congratulations. You just earned yourself a night in a cell. Boys . . .
172 Now what the Uncle Sam-hell do you think you're doing here?
173 Uh . . . I got lost?
174 Oh, this is your place?
175 Well . . . I broke in.
176 You're damn straight this is my place! Now get the hell out before I make your head a wall decoration!
177 Okay, okay, I'm going.
178 You? Wake up, pal, you're still dreaming.
179 Uh, no. You got stupid. Get out of here!
180 Okay. Sorry about the inconvenience.
181 Who's going to make me? You? Don't make me laugh . . .
182 An honest thief. Hmpf. Well, I'm still gonna have to take you in. Come along quietly and you won't get hurt.
183 All right, I'll come along quietly.
184 Right . . . I don't think so.
185 Like I said . . .
186 I already told you . . .
187 I already told you . . .
188 Are you hearing okay? I said . . .
189 Look, if you don't remember, that's tough.
190 Listen, I've already told you that numerous times.
191 You leaving so soon? Better pay first.
192 This is not something I take as a joke. Now. Pay up.
193 All right. Fine. Let's see if a night in the locker will cool you off a bit.
194 Any more questions?
195 You bet.
196 Nope. That's it, thanks.
197 See ya 'round town then. Be careful not to get into too much trouble.
198 Listen. Thanks for saving my life. It's a mighty brave thing to do. Looks like we got ourselves a situation here. I know Gizmo's behind this, but I need proof. You interested in helpin'?
199 Me? What do you need me for?
200 Can't you get someone else? I'm kinda busy . . .
201 I'm in.
202 Now, if I get proof, the people of Junktown will kick him out. Way I figure it, you need to either plant a bug at his place or wear a wire and get him to confess to you. Can you handle that?
203 Whoa. Sounds kinda dangerous . . .
204 What do I get in return?
205 Ummm . . . no. Getting involved in other people's problems never works out.
206 I'm not gonna lie to you, it will be dangerous. But I'll owe you one, and Killian Darkwater always pays his debts.
207 You sure you can't find someone else?
208 What do you mean, 'pays his debts.'
209 I don't think so. Sounds too dangerous to me.
210 It'll work best if it's you. Gizmo doesn't know you, so he might trust you. Or, at least he'll have a hard time blaming me. Either way, you're the best person for the job.
211 Fair enough, I'll do it.
212 Pass. Getting killed doesn't seem like a fun thing for me.
213 What do I get out of this?
214 I'll tell you what. Anything in the store, even the most expensive, it's yours. No charge. If it's a gun, I'll give you all the ammo you can carry. Does that sound fair?
215 Yeah. I'll do it.
216 Not even close. I'm not risking my neck for that.
217 Well, damn. That's too bad. But, you know, I'm gonna have to lock you up until this thing's done. Can't risk Gizmo finding out. Sorry.
218 All right, I owe you. Here's the bug and the wire tap. You let me know when it's done. And good luck.
219 So, did you get the evidence?
220 Not yet. But I will, believe me!
221 I sure did.
222 Well, he's not going to come here and confess! You shouldn't even be seen with me until this is done. Now go.
223 Which, bug or tape?
224 The bug.
225 The confession.
226 Great! Let me make sure it's working.
227 Loud and clear. We're going to get him. In the mean time, we've got some business . . .
228 Let's hear it.
229 That's the first time I've been happy to hear his voice. Thanks, friend. Now, time for you and me to take care of the other business.
230 Well, thanks again. Oh, listen, I'm gonna take the guards and run Gizmo and his cronies out of town. I could use another gun. You up for it? Might be good for a laugh.
231 Sure. It'll be worth it just to see him try to walk more than ten feet.
232 Kinda depends on what you're willing to give me.
233 Again? I don't think so. I've got way too much stuff going on.
234 Go to Lars at the guard station. He'll fill you in. And listen, this town owes you . . . a lot.
235 Well, I can pay you the standard rate for mercenary work, 500 caps.
236 Done.
237 Sorry, not enough.
238 Good enough. Go see Lars, he'll give you the details.
239 Listen, that's all I'm offering. Thanks for getting the evidence, but I'm not going to beg for your services.
240 All right, I'll do it for that fee.
241 Oh, well. See ya around.
242 Good luck in your travels. Now if you'll excuse me, I have a fat ass to move.
243 Gizmo owns the casino. Named it after himself. Be very careful around him.
244 Well, that's me. Where have you been?
245 Oh, Lars heads up the guards here. He's a good guy. Pretty trustworthy.
246 Well Vinnie, he's one of the problem children. He leads a group of punks called the Skulz. Still, they pay rent, and they haven't bothered anyone too much.
247 Well, Doc owns a little place in the middle of the town. Does a nice patch job if you need it. Fairly reasonable prices.
248 The Skulz are a bunch of punks who work for Gizmo. They don't cause that much trouble, but me and Lars keep an eye on them.
249 Well, the Khans are a bunch of bullies who live outside to the east. They've been trying to take over Junktown for as long as I can remember, but they never make it past the gates.
250 The Vipers are a crazy bunch from up north. They worship snakes, or something.
251 That's my store. You need it, I got it.
252 Great place to get a cheap room. Not too dirty, either. But don't mess with the owner, Marcelles, she'll pull your arms out if you smart off to her.
253 Ah, Gizmo's is the casino by the entrance. I'm surprised you didn't notice it on your way in. You can usually smell the place for miles. But hey, it brings in the tourists.
254 That's our resident bar. The food's okay, but the beer's great. The owner, Neil, takes no lip, not even from some of the Raiders that come in.
255 Not much to say. Doc Morbid's pretty pissed 'cause their prices are lower for medical stuff. They're on the west side.
256 The Death Claw? Oh, that's a bedtime story. Drinks blood and howls at the full moon. Yeah, right.
257 Well, the Hub's the main place for trade. Anything you don't find here you'll probably find in the Hub. Not sure how safe it is nowadays, with all those strange things going on.
258 Shady Sands? That's a little place up to the north. I'd like to do more trading with them.
259 That city's death. I sent two patrols down there and neither one of them returned.
260 Well, there are two kinds, the Khans and the Vipers. We usually don't get trouble from the Vipers, and a few of them actually pass through town. The Khans, though, they're a mean bunch. They think they can conquer the world, or some such crap.
261 Where've you been for the last 100 years? In a closet? My father used to tell me stories about the War. His father was a soldier before starting Junktown.
262 Well, there're some rumors coming up from the Hub. Caravans disappearing, people being butchered, even some talk of big green monsters who eat human flesh. All sorts of weird stuff.
263 Nope, I've never heard of anything like that.
264 No clue.
265 Ohhh . . . I really couldn't tell ya.
266 Go talk to Lars. He'll tell you more.
267 [Done]
268 [More]
269 You gain 600 experience points for your part in the defeat of Killian. Junktown will never be the same.
270 You gain 500 experience points for securing Gizmo's confession.
271 I'm here to take you in, Gizmo. This time, I've got the proof I need.
272 What do you know about this Gizmo character?
273 Okay.
274 Yeah, he's dangerous. I'm here to kill you for him.
275 I'll say . . . that fat slob just tried to hire me to kill you. Why don't you do something about him?
276 I'll take a shotgun and shells.
277 I'll take a suit of leather armor.
278 I'll take a doctor's medical kit.
279 I'll take all the stimpaks you can spare.
280 No thanks. Knowing that Gizmo's going to get his due is thanks enough.
281 I'd like to take a look at traveling gear.
282 I'll look around on my own, thanks.
283 Never mind. Thanks.
284 You moved against Gizmo without evidence. Y'know, he wasn't on the up-and-up, but neither are you. Go see Lars.
980 Nope, I've never heard of anything like that.
981 No clue.
982 Ohhh . . . I really couldn't tell ya.
983 Go talk to Lars. He'll tell you more.
1000 Gizmo
1001 Killian
1002 Lars
1003 Vinnie
1004 Doc
1005 Skulz
1006 Khans
1007 Vipers
1008 Darkwater's
1009 Crash
1010 Gizmo's
1011 Skum
1012 Cathedral
1013 Claw
1014 Hub
1015 Shady
1016 Necropolis
1017 Raiders
1018 War
1019 Strange
1020 Darkwater
1021 Morbid
1022 Darkwaters
1023 Gizmos
1024 Pitt
1025 Sands
1026 Pit
1100 Gizmo owns the casino over on the east side. Named it after himself. Be very careful around him.
1101 Well, that's me. Where have you been?
1102 Oh, Lars heads up the guards here. He's a good guy. Pretty trustworthy.
1103 Well Vinnie, he's one of the problem children. He leads a group of punks called the Skulz. Still, they pay the rent, and they haven't bothered anyone too much.
1104 Well, Doc owns a little place in the middle of the town. Does a nice patch job if you need it. Fairly reasonable prices.
1105 The Skulz are a bunch of punks who work for Gizmo. They don't cause that much trouble, but me and Lars keep an eye on them.
1106 Well, the Khans are a bunch of bullies who live outside to the east. They've been trying to take over Junktown for as long as I can remember, but they never make it past the gates.
1107 The Vipers are a crazy bunch from up north. They worship snakes, or something.
1108 That's my store. You need it, I got it.
1109 Great place to get a cheap room. Not too dirty, either. But don't mess with the owner, Marcelles, she'll pull your arms out if you smart off to her.
1110 Ah, Gizmo's is the casino by the entrance. I'm surprised you didn't notice it on your way in. You can usually smell the place for miles. But hey, it brings in the tourists.
1111 That's our resident bar. The food's okay, but the beer's great. The owner, Neal, takes no lip, not even from some of the Raiders that come in.
1112 Not much to say. Doc Morbid's pretty pissed 'cause their prices are lower for medical stuff. They're on the west side.
1113 The Death Claw? Oh, that's a bedtime story. Drinks blood and howls at the full moon. Yeah, right.
1114 Well, the Hub's the main place for trade. Anything you don't find here you'll probably find in the Hub. Not sure how safe it is nowadays, with all those strange things going on.
1115 Shady Sands? That's a little place up to the north. I'd like to do more trading with them.
1116 That city's death. I sent two patrols down there and neither one of them returned.
1117 Well, there are two kinds, the Khans and the Vipers. We usually don't get trouble from the Vipers, and a few of them actually pass through town. The Khans, though, they're a mean bunch. They think they can conquer the world, or some such crap.
1118 Where've you been for the last 100 years? In a closet? My father used to tell me stories about the War. His father was a soldier before starting Junktown.
1119 Well, there're some rumors coming up from the Hub. Caravans disappearing, people being butchered, even some talk of big green monsters who eat human flesh. All sorts of weird stuff.
1120 Well, that's me. Where have you been?
1121 Well, Doc owns a little place in the middle of town. Does a nice patch job if you need it. Fairly reasonable prices.
1122 That's my store. You need it, I got it.
1123 Ah, Gizmo's is the casino by the entrance. I'm surprised you didn't notice it on your way in. You can usually smell the place for miles. But hey, it brings in the tourists.
1124 That's our resident bar. The food's okay, but the beer's great. The owner, Neal, takes no lip, not even from some of the Raiders that come in.
1125 Shady Sands? That's a little place up to the north. I'd like to do more trading with them.




Veni, veni, venias, Ne me mori facias

Incendar.com, Incendar, Incendar Gaming, Incendium, Incendius, Incendara, Incendario, MINcendar
© Incendar 2004-2020

Sitemap  Media  Contact Discord