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18305OBJ_DUDE.MSGThey used to be a gang, but they set up in a warehouse on the north side and started trading weapons and guns to people.
18306OBJ_DUDE.MSGThe Hub is a center of trade and commerce. They have companies that actually produce things. They're east of us.
18307OBJ_DUDE.MSGJunktown is a moderate-sized city east of here and just north of the Hub.
18308OBJ_DUDE.MSGSorry, can't help you with that.
18309OBJ_DUDE.MSGTine runs the general store near the front gate. He can sell you weapons and traveling supplies.
18310OBJ_DUDE.MSGJon is our mayor. He makes trade agreements, dictates policy, and delegates responsibility to the Regulators and the Scavs.
18311OBJ_DUDE.MSGThe city of the dead? It's supposedly a place inhabited by strange cannibals far to the east. I wouldn't visit there if I were you.
18312OBJ_DUDE.MSGIt's a big radioactive place far, far to the south, or so I'm told.
18313OBJ_DUDE.MSGThey're the police force of Adytum. They protect us from the gangs. Caleb is the leader.
18314OBJ_DUDE.MSGThe Scavs have the job of searching the Boneyard for valuable equipment. They are led by Sammael.
18315OBJ_DUDE.MSGThe Angel's Boneyard is the remains of the old city of Los Angeles. We're in the middle of the Boneyard.
18400OBJ_DUDE.MSGAdytum
18401OBJ_DUDE.MSGThe Followers
18402OBJ_DUDE.MSGThe Cathedral
18403OBJ_DUDE.MSGThe Rippers
18404OBJ_DUDE.MSGThe Blades
18405OBJ_DUDE.MSGThe Gun Runners
18406OBJ_DUDE.MSGThe Hub
18407OBJ_DUDE.MSGJunktown
18408OBJ_DUDE.MSGWater Chip
18409OBJ_DUDE.MSGNicole
18410OBJ_DUDE.MSGThe Boneyard
18500OBJ_DUDE.MSGIt's a village south of here.
18501OBJ_DUDE.MSGWe are the Followers of the Apocalypse.
18502OBJ_DUDE.MSGA cult to the south, past Adytum.
18503OBJ_DUDE.MSGA gang to the west.
18504OBJ_DUDE.MSGA gang to the east.
18505OBJ_DUDE.MSGA gang to the north.
18506OBJ_DUDE.MSGA big trading city to the northeast.
18507OBJ_DUDE.MSGA medium-sized city north of the Hub.
18508OBJ_DUDE.MSGCan't help you, sorry.
18509OBJ_DUDE.MSGShe's our leader.
18510OBJ_DUDE.MSGThis is the Boneyard.
18600OBJ_DUDE.MSGAdytum
18601OBJ_DUDE.MSGThe Followers
18602OBJ_DUDE.MSGThe Cathedral
18603OBJ_DUDE.MSGThe Rippers
18604OBJ_DUDE.MSGThe Blades
18605OBJ_DUDE.MSGThe Gun Runners
18606OBJ_DUDE.MSGThe Hub
18607OBJ_DUDE.MSGJunktown
18608OBJ_DUDE.MSGWater Chip
18609OBJ_DUDE.MSGNicole
18610OBJ_DUDE.MSGThe Boneyard
18700OBJ_DUDE.MSGA small town to the south. Occasionally some of them visit.
18701OBJ_DUDE.MSGWe are the Followers of the Apocalypse. We take this name because we come after the storm of war, to bring the balm of peace.
18702OBJ_DUDE.MSGA strange cult south of Adytum and the rest of the Boneyard. Nicole says that they are up to something.
18703OBJ_DUDE.MSGAn ultra-violent gang to our west.
18704OBJ_DUDE.MSGA gang to the east. They use vibro-knives.
18705OBJ_DUDE.MSGA gang that came from the Hub, and sells guns. They are north of here.
18706OBJ_DUDE.MSGThe Hub is a large city of traders and businesses, to the east.
18707OBJ_DUDE.MSGJunktown is a small city just north of the Hub.
18708OBJ_DUDE.MSGI can't help you with that.
18709OBJ_DUDE.MSGShe is our leader. She has a vision to restore peace to a factionalized world.
18710OBJ_DUDE.MSGThis place is the Angel's Boneyard, the remnants of the old city of Los Angeles.
18800OBJ_DUDE.MSGAdytum
18801OBJ_DUDE.MSGThe Followers
18802OBJ_DUDE.MSGThe Cathedral
18803OBJ_DUDE.MSGThe Rippers
18804OBJ_DUDE.MSGThe Blades
18805OBJ_DUDE.MSGThe Gun Runners
18806OBJ_DUDE.MSGThe Hub
18807OBJ_DUDE.MSGJunktown
18808OBJ_DUDE.MSGWater Chip
18809OBJ_DUDE.MSGNicole
18810OBJ_DUDE.MSGThe Boneyard
18900OBJ_DUDE.MSGA small town to the south. They are good people, if a trifle paranoid. Some of them work with us from time to time.
18901OBJ_DUDE.MSGWe are the Followers of the Apocalypse. It is our duty to bring peace and learning once again to the world, and to make sure that the weapons of war never again scar the earth.
18902OBJ_DUDE.MSGThe Cathedral is a great building south of the Boneyard. The Children are a cult worshipping a dark and evil god. They must be stopped before they spread their religion through violence.
18903OBJ_DUDE.MSGInbreds and jackals. They attack anything in sight that isn't related to them. They live west of here in a fortress surrounded by traps.
18904OBJ_DUDE.MSGA singularly dangerous group living to the east, who fight with vibro-knives. Their leader, Razor, came from the Hub and molded them into a fierce family.
18905OBJ_DUDE.MSGThey are a gang living in a warehouse to the north, inside a moat of radioactive sludge. They sell guns to the other gangs.
18906OBJ_DUDE.MSGThe Hub is a vast mercantile city far to the east of us. They send caravans to many places, including Adytum.
18907OBJ_DUDE.MSGIt's a small city north of the Hub. I'm told it's a good place to stop for the weary traveler.
18908OBJ_DUDE.MSGAlthough I've read about Vault technology, it's a little beyond me.
18909OBJ_DUDE.MSGNicole is our leader. She's compelled by insight and spirituality to bring peace to a world broken by war.
18910OBJ_DUDE.MSGThis is the heart of the Angel's Boneyard, named for the old city of Los Angeles, and for the skeletons of the dead that littered the place after the Bomb.
19000OBJ_DUDE.MSGMaster
19001OBJ_DUDE.MSGLieutenant
19002OBJ_DUDE.MSGChildren of the Cathedral
19003OBJ_DUDE.MSGFollowers of the Apocalypse
19004OBJ_DUDE.MSGNightkin
19005OBJ_DUDE.MSGSuper Mutants
19006OBJ_DUDE.MSGPsychics
19007OBJ_DUDE.MSGExperiments
19008OBJ_DUDE.MSGWater Chip
19100OBJ_DUDE.MSGI don't have to tell you anything.
19101OBJ_DUDE.MSGSuch knowledge does not belong with lesser beings.
19102OBJ_DUDE.MSGYou need not concern yourself with them.
19103OBJ_DUDE.MSGYou are too lowly to question me.
19104OBJ_DUDE.MSGNone of your business.
19105OBJ_DUDE.MSGThat is not your concern.
19106OBJ_DUDE.MSGYou are too foolish to know of them.
19107OBJ_DUDE.MSGYou are not authorized to know of them.
19108OBJ_DUDE.MSGDo not bother me about toys.
19600OBJ_DUDE.MSGMaster
19601OBJ_DUDE.MSGLieutenant
19602OBJ_DUDE.MSGChildren of the Cathedral
19603OBJ_DUDE.MSGFollowers of the Apocalypse
19604OBJ_DUDE.MSGNightkin
19605OBJ_DUDE.MSGSuper Mutants
19606OBJ_DUDE.MSGPsychics
19607OBJ_DUDE.MSGExperiments
19608OBJ_DUDE.MSGWater Chip
19700OBJ_DUDE.MSGI don't have to tell you anything.
19701OBJ_DUDE.MSGSuch knowledge does not belong with lesser beings.
19702OBJ_DUDE.MSGYou need not concern yourself with them.
19703OBJ_DUDE.MSGYou are too lowly to question me.
19704OBJ_DUDE.MSGNone of your business.
19705OBJ_DUDE.MSGThat is not your concern.
19706OBJ_DUDE.MSGYou are too foolish to know of them.
19707OBJ_DUDE.MSGYou are not authorized to know of them.
19708OBJ_DUDE.MSGDo not bother me about toys.
20200OBJ_DUDE.MSGMaster
20201OBJ_DUDE.MSGLieutenant
20202OBJ_DUDE.MSGChildren of the Cathedral
20203OBJ_DUDE.MSGFollowers of the Apocalypse
20204OBJ_DUDE.MSGNightkin
20205OBJ_DUDE.MSGSuper Mutants
20206OBJ_DUDE.MSGPsychics
20207OBJ_DUDE.MSGExperiments
20208OBJ_DUDE.MSGWater Chip
20300OBJ_DUDE.MSGI don't have to tell you anything.
20301OBJ_DUDE.MSGSuch knowledge does not belong with lesser beings.
20302OBJ_DUDE.MSGYou need not concern yourself with them.
20303OBJ_DUDE.MSGYou are too lowly to question me.
20304OBJ_DUDE.MSGNone of your business.
20305OBJ_DUDE.MSGThat is not your concern.
20306OBJ_DUDE.MSGYou are too foolish to know of them.
20307OBJ_DUDE.MSGYou are not authorized to know of them.
20308OBJ_DUDE.MSGDo not bother me about toys.
20800OBJ_DUDE.MSGMaster
20801OBJ_DUDE.MSGLieutenant
20802OBJ_DUDE.MSGChildren of the Cathedral
20803OBJ_DUDE.MSGFollowers of the Apocalypse
20804OBJ_DUDE.MSGNightkin
20805OBJ_DUDE.MSGSuper Mutants
20806OBJ_DUDE.MSGPsychics
20807OBJ_DUDE.MSGExperiments
20808OBJ_DUDE.MSGWater Chip
20900OBJ_DUDE.MSGI don't have to tell you anything.
20901OBJ_DUDE.MSGSuch knowledge does not belong with lesser beings.
20902OBJ_DUDE.MSGYou need not concern yourself with them.
20903OBJ_DUDE.MSGYou are too lowly to question me.
20904OBJ_DUDE.MSGNone of your business.
20905OBJ_DUDE.MSGThat is not your concern.
20906OBJ_DUDE.MSGYou are too foolish to know of them.
20907OBJ_DUDE.MSGYou are not authorized to know of them.
20908OBJ_DUDE.MSGDo not bother me about toys.
21400OBJ_DUDE.MSGMaster
21401OBJ_DUDE.MSGLieutenant
21402OBJ_DUDE.MSGChildren of the Cathedral
21403OBJ_DUDE.MSGFollowers of the Apocalypse
21404OBJ_DUDE.MSGNightkin
21405OBJ_DUDE.MSGSuper Mutants
21406OBJ_DUDE.MSGPsychics
21407OBJ_DUDE.MSGExperiments
21408OBJ_DUDE.MSGWater Chip
21500OBJ_DUDE.MSGI don't have to tell you anything.
21501OBJ_DUDE.MSGSuch knowledge does not belong with lesser beings.
21502OBJ_DUDE.MSGYou need not concern yourself with them.
21503OBJ_DUDE.MSGYou are too lowly to question me.
21504OBJ_DUDE.MSGNone of your business.
21505OBJ_DUDE.MSGThat is not your concern.
21506OBJ_DUDE.MSGYou are too foolish to know of them.
21507OBJ_DUDE.MSGYou are not authorized to know of them.
21508OBJ_DUDE.MSGDo not bother me about toys.
22600OBJ_DUDE.MSGPolice
22601OBJ_DUDE.MSGWater Merchants
22602OBJ_DUDE.MSGCrimson Caravans
22603OBJ_DUDE.MSGFar Go Traders
22604OBJ_DUDE.MSGChildren of the Cathedral
22605OBJ_DUDE.MSGNecropolis
22606OBJ_DUDE.MSGHot Spot
22607OBJ_DUDE.MSGJunktown
22608OBJ_DUDE.MSGBrotherhood of Steel
22609OBJ_DUDE.MSGShady Sands
22610OBJ_DUDE.MSGLA Boneyard
22611OBJ_DUDE.MSGWater Towers
22612OBJ_DUDE.MSGOld Town
22613OBJ_DUDE.MSGDowntown
22614OBJ_DUDE.MSGThe Heights
22615OBJ_DUDE.MSGDeathclaw
22616OBJ_DUDE.MSGWater Chip
22700OBJ_DUDE.MSGThe police are run by Sheriff Greene to keep law and order in the Hub. There are some who believe them to be more of a hindrance than help.
22701OBJ_DUDE.MSGThey control all of the water in the Hub. They seized control of the water towers, and now people have to pay them to get water.
22702OBJ_DUDE.MSGA crazed group of traders who take great risks in order to get to the top.
22703OBJ_DUDE.MSGA medium tempered group of traders who offer fair prices without having to seek out danger to themselves.
22704OBJ_DUDE.MSGA religious cult who worships something called the Master. They run a hospital on the southeast side of town by the Water Merchants.
22705OBJ_DUDE.MSGCreepy place. Some same that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.
22706OBJ_DUDE.MSGThere are some stories which say there is a place to the southeast of here which got hit by a nuclear warhead.
22707OBJ_DUDE.MSGThat's to the north of us. There is a fair amount of trading between us and them. From rumors, Killian and Gizmo are at each other's throats.
22708OBJ_DUDE.MSGThat place is the northwest of here. They are a bunch of techno freaks who worship technology. Very spooky people.
22709OBJ_DUDE.MSGA primitive town that is far to the north of here. Not much is known about them, because they don't have enough money to trade with us.
22710OBJ_DUDE.MSGThat rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.
22711OBJ_DUDE.MSGThose store the water for the Hub. The Water Merchants control the towers.
22712OBJ_DUDE.MSGOld town is on the northeastern side of town. Only people that hang out there are skags and muties. I've heard that there is a thieve's den somewhere in there.
22713OBJ_DUDE.MSGThat's where all the merchants sell things. The Weapon Shop, The Armory, Friendly Lending Company and Maltese Falcon are all in that area.
22714OBJ_DUDE.MSGThat is where all the rich merchants live. The Water Merchants' leader, Daren Hightower has a huge place there.
22715OBJ_DUDE.MSGA myth to scare little children into behaving.
22716OBJ_DUDE.MSGI don't know anything about that.
23800OBJ_DUDE.MSGPolice
23801OBJ_DUDE.MSGWater Merchants
23802OBJ_DUDE.MSGCrimson Caravans
23803OBJ_DUDE.MSGFar Go Traders
23804OBJ_DUDE.MSGChildren of the Cathedral
23805OBJ_DUDE.MSGNecropolis
23806OBJ_DUDE.MSGHot Spot
23807OBJ_DUDE.MSGJunktown
23808OBJ_DUDE.MSGBrotherhood of Steel
23809OBJ_DUDE.MSGShady Sands
23810OBJ_DUDE.MSGLA Boneyard
23811OBJ_DUDE.MSGWater Towers
23812OBJ_DUDE.MSGOld Town
23813OBJ_DUDE.MSGDowntown
23814OBJ_DUDE.MSGThe Heights
23815OBJ_DUDE.MSGDeathclaw
23816OBJ_DUDE.MSGWater Chip
23900OBJ_DUDE.MSGThe police are run by Sheriff Greene to keep law and order in the Hub. There are some who believe them to be more of a hindrance than help.
23901OBJ_DUDE.MSGThey control all of the water in the Hub. They seized control of the water towers, and now people have to pay them to get water.
23902OBJ_DUDE.MSGA crazed group of traders who take great risks in order to get to the top.
23903OBJ_DUDE.MSGA medium tempered group of traders who offer fair prices without having to seek out danger to themselves.
23904OBJ_DUDE.MSGA religious cult who worships something called the Master. They run a hospital on the southeast side of town by the Water Merchants.
23905OBJ_DUDE.MSGCreepy place. Some say that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.
23906OBJ_DUDE.MSGThere are some stories which say there is a place to the southeast of here which got hit by a nuclear warhead.
23907OBJ_DUDE.MSGThat's to the north of us. There is a fair amount of trading between us and them. From rumors, Killian and Gizmo are at each other's throats.
23908OBJ_DUDE.MSGThat place is to the northwest of here. They are a bunch of techno freaks who worship technology. Very spooky people.
23909OBJ_DUDE.MSGA primitive town that is far to the north of here. Not much is known about them, because they don't have enough money to trade with us.
23910OBJ_DUDE.MSGThat rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.
23911OBJ_DUDE.MSGThose store the water for the Hub. The Water Merchants control the towers.
23912OBJ_DUDE.MSGOld town is on the northeastern side of town. Only people that hang out there are skags and muties. I've heard that there is a thieve's den somewhere in there.
23913OBJ_DUDE.MSGThat's where all the merchants sell things. The Weapon Shop, The Armory, Friendly Lending Company and Maltese Falcon are all in that area.
23914OBJ_DUDE.MSGThat is where all the rich merchants live. The Water Merchants' leader, Daren Hightower has a huge place there.
23915OBJ_DUDE.MSGA myth to scare little children into behaving.
23916OBJ_DUDE.MSGI don't know anything about that.
24400OBJ_DUDE.MSGPolice
24401OBJ_DUDE.MSGWater Merchants
24402OBJ_DUDE.MSGCrimson Caravans
24403OBJ_DUDE.MSGFar Go Traders
24404OBJ_DUDE.MSGChildren of the Cathedral
24405OBJ_DUDE.MSGNecropolis
24406OBJ_DUDE.MSGHot Spot
24407OBJ_DUDE.MSGJunktown
24408OBJ_DUDE.MSGBrotherhood of Steel
24409OBJ_DUDE.MSGShady Sands
24410OBJ_DUDE.MSGLA Boneyard
24411OBJ_DUDE.MSGWater Towers
24412OBJ_DUDE.MSGOld Town
24413OBJ_DUDE.MSGDowntown
24414OBJ_DUDE.MSGThe Heights
24415OBJ_DUDE.MSGDeathclaw
24416OBJ_DUDE.MSGWater Chip
24500OBJ_DUDE.MSGThe police are run by Sheriff Greene to keep law and order in the Hub. There are some who believe them to be more of a hindrance than help.
24501OBJ_DUDE.MSGThey control all of the water in the Hub. They seized control of the water towers, and now people have to pay them to get water.
24502OBJ_DUDE.MSGA crazed group of traders who take great risks in order to get to the top.
24503OBJ_DUDE.MSGA medium tempered group of traders who offer fair prices without having to seek out danger to themselves.
24504OBJ_DUDE.MSGA religious cult who worships something called the Master. They run a hospital on the southeast side of town by the Water Merchants.
24505OBJ_DUDE.MSGCreepy place. Some say that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.
24506OBJ_DUDE.MSGThere are some stories which say there is a place to the southeast of here which got hit by a nuclear warhead.
24507OBJ_DUDE.MSGThat's to the north of us. There is a fair amount of trading between us and them. From rumors, Killian and Gizmo are at each other's throats.
24508OBJ_DUDE.MSGThat place is to the northwest of here. They are a bunch of techno freaks who worship technology. Very spooky people.
24509OBJ_DUDE.MSGA primitive town that is far to the north of here. Not much is known about them, because they don't have enough money to trade with us.
24510OBJ_DUDE.MSGThat rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.
24511OBJ_DUDE.MSGThose store the water for the Hub. The Water Merchants control the towers.
24512OBJ_DUDE.MSGOld town is on the northeastern side of town. Only people that hang out there are skags and muties. I've heard that there is a thieve's den somewhere in there.
24513OBJ_DUDE.MSGThat's where all the merchants sell things. The Weapon Shop, The Armory, Friendly Lending Company and Maltese Falcon are all in that area.
24514OBJ_DUDE.MSGThat is where all the rich merchants live. The Water Merchants' leader, Daren Hightower has a huge place there.
24515OBJ_DUDE.MSGA myth to scare little children into behaving.
24516OBJ_DUDE.MSGI don't know anything about that.
25000OBJ_DUDE.MSGPolice
25001OBJ_DUDE.MSGWater Merchants
25002OBJ_DUDE.MSGCrimson Caravans
25003OBJ_DUDE.MSGFar Go Traders
25004OBJ_DUDE.MSGChildren of the Cathedral
25005OBJ_DUDE.MSGNecropolis
25006OBJ_DUDE.MSGHot Spot
25007OBJ_DUDE.MSGJunktown
25008OBJ_DUDE.MSGBrotherhood of Steel
25009OBJ_DUDE.MSGShady Sands
25010OBJ_DUDE.MSGLA Boneyard
25011OBJ_DUDE.MSGWater Towers
25012OBJ_DUDE.MSGOld Town
25013OBJ_DUDE.MSGDowntown
25014OBJ_DUDE.MSGThe Heights
25015OBJ_DUDE.MSGDeathclaw
25016OBJ_DUDE.MSGWater Chip
25100OBJ_DUDE.MSGThe police are run by Sheriff Greene to keep law and order in the Hub. There are some who believe them to be more of a hindrance than help.
25101OBJ_DUDE.MSGThey control all of the water in the Hub. They seized control of the water towers, and now people have to pay them to get water.
25102OBJ_DUDE.MSGA crazed group of traders who take great risks in order to get to the top.
25103OBJ_DUDE.MSGA medium tempered group of traders who offer fair prices without having to seek out danger to themselves.
25104OBJ_DUDE.MSGA religious cult who worships something called the Master. They run a hospital on the southeast side of town by the Water Merchants.
25105OBJ_DUDE.MSGCreepy place. Some say that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.
25106OBJ_DUDE.MSGThere are some stories which say there is a place to the southeast of here which got hit by a nuclear warhead.
25107OBJ_DUDE.MSGThat's to the north of us. There is a fair amount of trading between us and them. From rumors, Killian and Gizmo are at each other's throats.
25108OBJ_DUDE.MSGThat place is to the northwest of here. They are a bunch of techno freaks who worship technology. Very spooky people.
25109OBJ_DUDE.MSGA primitive town that is far to the north of here. Not much is known about them, because they don't have enough money to trade with us.
25110OBJ_DUDE.MSGThat rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.
25111OBJ_DUDE.MSGThose store the water for the Hub. The Water Merchants control the towers.
25112OBJ_DUDE.MSGOld town is on the northeastern side of town. Only people that hang out there are skags and muties. I've heard that there is a thieve's den somewhere in there.
25113OBJ_DUDE.MSGThat's where all the merchants sell things. The Weapon Shop, The Armory, Friendly Lending Company and Maltese Falcon are all in that area.
25114OBJ_DUDE.MSGThat is where all the rich merchants live. The Water Merchants' leader, Daren Hightower has a huge place there.
25115OBJ_DUDE.MSGA myth to scare little children into behaving.
25116OBJ_DUDE.MSGI don't know anything about that.
25600OBJ_DUDE.MSGPolice
25601OBJ_DUDE.MSGWater Merchants
25602OBJ_DUDE.MSGCrimson Caravans
25603OBJ_DUDE.MSGFar Go Traders
25604OBJ_DUDE.MSGChildren of the Cathedral
25605OBJ_DUDE.MSGNecropolis
25606OBJ_DUDE.MSGHot Spot
25607OBJ_DUDE.MSGJunktown
25608OBJ_DUDE.MSGBrotherhood of Steel
25609OBJ_DUDE.MSGShady Sands
25610OBJ_DUDE.MSGLA Boneyard
25611OBJ_DUDE.MSGWater Towers
25612OBJ_DUDE.MSGOld Town
25613OBJ_DUDE.MSGDowntown
25614OBJ_DUDE.MSGThe Heights
25615OBJ_DUDE.MSGDeathclaw
25616OBJ_DUDE.MSGWater Chip
25700OBJ_DUDE.MSGThe police are run by Sheriff Greene to keep law and order in the Hub. There are some who believe them to be more of a hindrance than help.
25701OBJ_DUDE.MSGThey control all of the water in the Hub. They seized control of the water towers, and now people have to pay them to get water.
25702OBJ_DUDE.MSGA crazed group of traders who take great risks in order to get to the top.
25703OBJ_DUDE.MSGA medium tempered group of traders who offer fair prices without having to seek out danger to themselves.
25704OBJ_DUDE.MSGA religious cult who worships something called the Master. They run a hospital on the southeast side of town by the Water Merchants.
25705OBJ_DUDE.MSGCreepy place. Some say that it is haunted by mutated humans who eat normal people's brains for food. It is somewhere to the east of the Hub.
25706OBJ_DUDE.MSGThere are some stories which say there is a place to the southeast of here which got hit by a nuclear warhead.
25707OBJ_DUDE.MSGThat's to the north of us. There is a fair amount of trading between us and them. From rumors, Killian and Gizmo are at each other's throats.
25708OBJ_DUDE.MSGThat place is to the northwest of here. They are a bunch of techno freaks who worship technology. Very spooky people.
25709OBJ_DUDE.MSGA primitive town that is far to the north of here. Not much is known about them, because they don't have enough money to trade with us.
25710OBJ_DUDE.MSGThat rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.
25711OBJ_DUDE.MSGThose store the water for the Hub. The Water Merchants control the towers.
25712OBJ_DUDE.MSGOld town is on the northeastern side of town. Only people that hang out there are skags and muties. I've heard that there is a thieve's den somewhere in there.
25713OBJ_DUDE.MSGThat's where all the merchants sell things. The Weapon Shop, The Armory, Friendly Lending Company and Maltese Falcon are all in that area.
25714OBJ_DUDE.MSGThat is where all the rich merchants live. The Water Merchants' leader, Daren Hightower has a huge place there.
25715OBJ_DUDE.MSGA myth to scare little children into behaving.
25716OBJ_DUDE.MSGI don't know anything about that.
27400OBJ_DUDE.MSGAdytum
27401OBJ_DUDE.MSGThe Followers
27402OBJ_DUDE.MSGThe Cathedral
27403OBJ_DUDE.MSGThe Rippers
27404OBJ_DUDE.MSGThe Blades
27405OBJ_DUDE.MSGThe Gun Runners
27406OBJ_DUDE.MSGThe Hub
27407OBJ_DUDE.MSGJunktown
27408OBJ_DUDE.MSGWater Chip
27409OBJ_DUDE.MSGRazor
27410OBJ_DUDE.MSGNecropolis
27411OBJ_DUDE.MSGThe Glow
27412OBJ_DUDE.MSGThe Boneyard
27500OBJ_DUDE.MSGThey're a town to the west.
27501OBJ_DUDE.MSGA bunch of wimps.
27502OBJ_DUDE.MSGReligious nuts.
27503OBJ_DUDE.MSGOur sworn enemies!
27504OBJ_DUDE.MSGThat's us!
27505OBJ_DUDE.MSGThey sell guns to us sometimes.
27506OBJ_DUDE.MSGI think it's a trading place.
27507OBJ_DUDE.MSGNever heard of it.
27508OBJ_DUDE.MSGA what?
27509OBJ_DUDE.MSGShe's our leader, the most bad-ass bitch in town!
27510OBJ_DUDE.MSGNecro- what? That's sick.
27511OBJ_DUDE.MSGYou're kidding, right?
27512OBJ_DUDE.MSGThis is the Boneyard.
27600OBJ_DUDE.MSGAdytum
27601OBJ_DUDE.MSGThe Followers
27602OBJ_DUDE.MSGThe Cathedral
27603OBJ_DUDE.MSGThe Rippers
27604OBJ_DUDE.MSGThe Blades
27605OBJ_DUDE.MSGThe Gun Runners
27606OBJ_DUDE.MSGThe Hub
27607OBJ_DUDE.MSGJunktown
27608OBJ_DUDE.MSGWater Chip
27609OBJ_DUDE.MSGRazor
27610OBJ_DUDE.MSGNecropolis
27611OBJ_DUDE.MSGThe Glow
27612OBJ_DUDE.MSGThe Boneyard
27700OBJ_DUDE.MSGThey are a village of weaklings to the southwest.
27701OBJ_DUDE.MSGPathetic peace-preachers to the west. We'd crush them if we weren't busy fighting the Rippers.
27702OBJ_DUDE.MSGReligious freaks. Harmless and useless.
27703OBJ_DUDE.MSGOur arch-enemies to the west will be crushed soon!
27704OBJ_DUDE.MSGWe are the Blades! Never forget it!
27705OBJ_DUDE.MSGThey were once a gang, but they became soft. They do sell good guns, though.
27706OBJ_DUDE.MSGTraders and merchants.
27707OBJ_DUDE.MSGI've heard of that place, but not anything about it.
27708OBJ_DUDE.MSGA what?
27709OBJ_DUDE.MSGRazor is the most accomplished fighter of us all. She will lead us to victory.
27710OBJ_DUDE.MSGThat's some story about a city of cannibals, used to frighten children.
27711OBJ_DUDE.MSGMust be where a nuke hit.
27712OBJ_DUDE.MSGThis is the Boneyard.
27800OBJ_DUDE.MSGAdytum
27801OBJ_DUDE.MSGThe Followers
27802OBJ_DUDE.MSGThe Cathedral
27803OBJ_DUDE.MSGThe Rippers
27804OBJ_DUDE.MSGThe Blades
27805OBJ_DUDE.MSGThe Gun Runners
27806OBJ_DUDE.MSGThe Hub
27807OBJ_DUDE.MSGJunktown
27808OBJ_DUDE.MSGWater Chip
27809OBJ_DUDE.MSGRazor
27810OBJ_DUDE.MSGNecropolis
27811OBJ_DUDE.MSGThe Glow
27812OBJ_DUDE.MSGThe Boneyard
27900OBJ_DUDE.MSGDon't be fooled. Adytum looks like a little village, but their Regulators are tough.
27901OBJ_DUDE.MSGHmph. Don't get me started. They don't have the stomach or courage to fight.
27902OBJ_DUDE.MSGThey're cultists in a big church to the south. They seem harmless but something weird is going on there.
27903OBJ_DUDE.MSGThe Rippers are like mangy dogs - vicious, inbred, and stupid.
27904OBJ_DUDE.MSGSee my blade? We make these ourselves. Every one of use makes his own. Hence our name.
27905OBJ_DUDE.MSGThey came down from the Hub looking for turf, but they decided to become salesmen instead of warriors.
27906OBJ_DUDE.MSGThat's a trading city to the east. Merchants from there come here sometimes to trade with Adytum and the Gun Runners.
27907OBJ_DUDE.MSGI think it's north-east of here. It's a small city.
27908OBJ_DUDE.MSGA what?
27909OBJ_DUDE.MSGRazor is our leader and champion. I have no doubt that her experience will grant us victory at last over those Rippers.
27910OBJ_DUDE.MSGFar east of here. Supposedly, ghouls that eat human flesh live there. I wouldn't want to fight the ghouls.
27911OBJ_DUDE.MSGThat's supposed to be the ruins of some place that got hit straight-on by a nuke. I think it's way to the south.
27912OBJ_DUDE.MSGThis is the Boneyard.
28600OBJ_DUDE.MSGAdytum
28601OBJ_DUDE.MSGThe Followers
28602OBJ_DUDE.MSGThe Cathedral
28603OBJ_DUDE.MSGThe Rippers
28604OBJ_DUDE.MSGThe Blades
28605OBJ_DUDE.MSGThe Gun Runners
28606OBJ_DUDE.MSGThe Hub
28607OBJ_DUDE.MSGJunktown
28608OBJ_DUDE.MSGWater Chip
28609OBJ_DUDE.MSGThe Boneyard
28700OBJ_DUDE.MSGA small village south of here.
28701OBJ_DUDE.MSGA group of hippies to the south.
28702OBJ_DUDE.MSGDo you mean those guys in the brown robes?
28703OBJ_DUDE.MSGHair-trigger gang to the west.
28704OBJ_DUDE.MSGSneaky gang to the east.
28705OBJ_DUDE.MSGYeah? What?
28706OBJ_DUDE.MSGWe buy guns from them and sell 'em direct to you!
28707OBJ_DUDE.MSGYeah, small city north of the Hub.
28708OBJ_DUDE.MSGA what?
28709OBJ_DUDE.MSGThis is the Boneyard.
28800OBJ_DUDE.MSGAdytum
28801OBJ_DUDE.MSGThe Followers
28802OBJ_DUDE.MSGThe Cathedral
28803OBJ_DUDE.MSGThe Rippers
28804OBJ_DUDE.MSGThe Blades
28805OBJ_DUDE.MSGThe Gun Runners
28806OBJ_DUDE.MSGThe Hub
28807OBJ_DUDE.MSGJunktown
28808OBJ_DUDE.MSGWater Chip
28809OBJ_DUDE.MSGThe Boneyard
28900OBJ_DUDE.MSGThat's a small village to the south. They're pretty well fortified.
28901OBJ_DUDE.MSGA group of peace-lovers hiding out south of here. We should just get rid of them.
28902OBJ_DUDE.MSGOh yeah, those crazy old monks. They're nuts. Their big church is south of the Boneyard.
28903OBJ_DUDE.MSGHey, they may be stupid, but they sure buy a lot of guns!
28904OBJ_DUDE.MSGThey always use those weird vibro-knives that they make. I'd like to get my hands on one. But at least they buy some guns, too.
28905OBJ_DUDE.MSGYou're talking to us.
28906OBJ_DUDE.MSGIt's a big trading center back east. We trade with Hub merchants to buy and sell weapons and armor.
28907OBJ_DUDE.MSGA small town north of the Hub. Kinda strict.
28908OBJ_DUDE.MSGNever heard of that.
28909OBJ_DUDE.MSGWe're in the north side of the Boneyard.
29000OBJ_DUDE.MSGAdytum
29001OBJ_DUDE.MSGThe Followers
29002OBJ_DUDE.MSGThe Cathedral
29003OBJ_DUDE.MSGThe Rippers
29004OBJ_DUDE.MSGThe Blades
29005OBJ_DUDE.MSGThe Gun Runners
29006OBJ_DUDE.MSGThe Hub
29007OBJ_DUDE.MSGJunktown
29008OBJ_DUDE.MSGWater Chip
29009OBJ_DUDE.MSGThe Boneyard
29100OBJ_DUDE.MSGThey are a small town to the south. They don't deal with us. I couldn't care less about them.
29101OBJ_DUDE.MSGThey try to convert everyone to their ways of peace while they hide in their library to the south. They don't help business any!
29102OBJ_DUDE.MSGThe Cathedral's this big church south of the Boneyard, where some strange cult worships a Dark God. I think they're freaky.
29103OBJ_DUDE.MSGThe Rippers are all one big family, literally. They're impossible to deal with if they don't know you, so don't even try. They are in a big booby-trapped fortress southwest of us. Watch out for land mines if you're stupid enough to visit.
29104OBJ_DUDE.MSGThey've converted several small buildings to the southeast into their home. They are pretty well organized and smarter than the Rippers. They sometimes let outsiders join, too. Their leader, Razor, is one tough woman.
29105OBJ_DUDE.MSGThat's us. Good money in selling guns to the Blades and the Rippers here.
29106OBJ_DUDE.MSGThat's the trading city east of here where we get our guns and do trading. They send out caravans all over the place. You could probably travel with a caravan when one shows up in Adytum.
29107OBJ_DUDE.MSGIt's a small frontier town just north of the Hub. There's a great casino there, but the town's sheriff is just a little too overbearing.
29108OBJ_DUDE.MSGI have no idea what that is.
29109OBJ_DUDE.MSGThis is the north side of the Boneyard. It's funny, people from outside use it as a curse - if something's bad, they say it 'Bites the Bone'. But it's not too bad once you get used to it.
0ODDWALL.MSG{100}{}{There is something odd about one of the east walls.}
100OFFICER.MSGYou! Stop right there and face the law!
101OFFICER.MSGThank you for returning the water-chip. It's really going to help morale, and keep people from breaking vault law.
102OFFICER.MSGGood to see you again. Is there anything that I can do for you?
103OFFICER.MSGWhat do you do?
104OFFICER.MSGYeah, I need some weapons.
105OFFICER.MSGWhy would there be a locked door in the Vault?
106OFFICER.MSGGlop!
107OFFICER.MSGHmmm. I think you should be somewhere else besides here. Have a nice day.
108OFFICER.MSGI'm in charge of Vault security and law enforcement. You might not know it, but the Vault wouldn't run as well if it wasn't for me.
109OFFICER.MSGHmm. Neat. Thanks.
110OFFICER.MSGSounds important.
111OFFICER.MSGIt is. Without proper adherence to the laws, the Vault would soon be a lawless place, with no direction. That would jeopardize the safety of us all.
112OFFICER.MSGNow that I've been outside, are there any laws that apply specifically to me?
113OFFICER.MSGI've seen some places on the outside world that suffer because they have no laws.
114OFFICER.MSGWell, even if weapons are required on the outside world, don't display them in a threatening manner in here. Other than that, I can't think of anything in particular.
115OFFICER.MSGThanks.
116OFFICER.MSGYou see, I knew that would happen. People obeying law is the only thing that has saved the Vault from misery and destruction. Keep up the good work.
117OFFICER.MSGThe Overseer has not authorized me to open the armory and get you more weapons. I'm sorry, but I can't help you.
118OFFICER.MSGPlease! I really need them!
119OFFICER.MSGOk. Thanks, anyways.
120OFFICER.MSGNo. I can't do it.
121OFFICER.MSGHave a nice day.
122OFFICER.MSGTo keep the weapons away from those who don't have access to them.
123OFFICER.MSGWho has access?
124OFFICER.MSGThat doesn't seem very fair.
125OFFICER.MSGLife isn't fair, sometimes. But our law is. Have a nice day.
126OFFICER.MSGThe Overseer, myself and my security team. That's it.
127OFFICER.MSGIt sounds like only people with need have access.
128OFFICER.MSGThat's really a small list.
129OFFICER.MSGYes, it is. I have to get back to work.
130OFFICER.MSGYes, only people with need can get in.
131OFFICER.MSGWell, I have need. Please open the door.
132OFFICER.MSGI'm sorry, it's a good argument, but I can't let you in.
133OFFICER.MSGHmm. Now that you mention it, it sounds like you do. Here, let me get the door for you.
134OFFICER.MSGWhat can I do for you,
135OFFICER.MSG?
136OFFICER.MSGI need more weapons.
137OFFICER.MSGYou feeling ok?
138OFFICER.MSGHuh-huh.
139OFFICER.MSGGreat. Your intelligence staggers me. I can't possibly think anymore.
140OFFICER.MSGSorry, you've gotten all we can spare. Good day.
141OFFICER.MSGI don't like your kind. Rabble-rousers. You should be ashamed.
142OFFICER.MSGYeah, well, same to you, muttonhead.
143OFFICER.MSGDon't you think you're being a little harsh?
144OFFICER.MSGWatch your language, or I'll bring you in for failure to respect a law enforcement officer.
145OFFICER.MSGYeah, right. See you around.
146OFFICER.MSGThat's it. I'm fed up with you rousting me.
147OFFICER.MSGHmm. Possibly. It should be my job to be impartial, but I might have stepped over the line this time. I'll try and do better in the future.
148OFFICER.MSGHmm. No. Probably not harsh enough.
149OFFICER.MSGGood luck. I hope you can do the job.
150OFFICER.MSGYou'd better not let me down.
151OFFICER.MSGPut your weapon away, right now.
152OFFICER.MSGWhat do you think you are doing with that in here?
153OFFICER.MSGJust practicing my aim.
154OFFICER.MSGNothing, sorry. Didn't mean to have it drawn.
155OFFICER.MSGHung.
156OFFICER.MSGBe careful what you call me. And don't draw a weapon inside. This is the Vault for god's sake.
157OFFICER.MSGYou'd better not be practicing it in here. Me and you will have a serious problem if you do it again.
158OFFICER.MSGI knew that outside life would get you into trouble.
159OFFICER.MSGHalt! You're not permitted in there!
1000OFFICER.MSGOverseer
100ORFEO.MSGYou see Orfeo, a Senior Member of the Children of the Cathedral.
101ORFEO.MSGAh. A new convert. Welcome.
102ORFEO.MSGMe kill!!!
103ORFEO.MSGI am not a convert!
104ORFEO.MSGThank you, Brother.
105ORFEO.MSGThen we shall take care of that problem shortly.
106ORFEO.MSGWe must first cleanse you from the impurities of the wastelands. Come.
100OVER.MSGYou see the Overseer.
101OVER.MSGAhh, you're here. Good. Well, only good that you're here. We've got a problem. A big one. The controller chip for our water purification system has given up the ghost. We can't make another one and the process is too complicated for a work-around system. Simply put, we're running out of drinking water. No water, no Vault. Now we both know we've had our differences as you've grown up. You've got the wanderlust in you - desires for things the Vault just can't satisfy. And you know I think this just might be the last safe place anywhere so I'm always worried about those who want to take off on adventures. Hey, if everyone left, I'd be out of a job! Seriously, this is crucial to our survival. And frankly, I think you're the only hope we have. You need to go find us another controller chip.
102OVER.MSGThere's a picture on your PIP to help you identify it.
103OVER.MSGYou have three months to retrieve the chip before the vault runs out of water.
104OVER.MSGOne month . . . two . . . four . . . five . . . six . . .
105OVER.MSGYou have two months, maybe less, before the vault runs out of water. We need that chip!
106OVER.MSGWe estimate we have four to five months before the vault runs out of water. We need that chip!
107OVER.MSGHere's some equipment you'll probably need.
108OVER.MSGIf we didn't have to do this, I'd never ask. And if you don't do this, I don't know who else can. Help us. You're our only . . . chance, I guess.
109OVER.MSGIf you need help, come back here. Obviously, we'll do whatever we can. But we don't have a lot of time. Be safe, find that chip, and get back here.
110OVER.MSGWe marked your map with the location of another Vault. Not a bad place to start, I think. Then again, what the heck do I know about the outside? I . . . look. Y' You know you're important to me and to . . . I-I really . . . just be safe, OK?
111OVER.MSGYou're back! And in one piece! How goes the search?
112OVER.MSGNot good, but I noticed the radiation count is low. Why don't we just move the people out of the vault?
113OVER.MSGI haven't found the chip yet. Can't we just make a replacement?
114OVER.MSGNothing yet.
115OVER.MSGNuh.
116OVER.MSGLook, I know it's got to be tough. But we're counting on you. And we're running out of time. Please! Keep trying!
117OVER.MSGAhh, you never did listen to me. We don't have the necessary parts anymore. We've used up all the supplies required.
118OVER.MSGOh, ok. Thanks.
119OVER.MSGWe've debated this before. You ought to know now, after being out there! You think the rest of us could survive that? Besides, I'd be out of a job! I'm management! It's not like I know how to do anything useful!
120OVER.MSGWe agree on that.
121OVER.MSGWell, do you have the chip?
122OVER.MSGNot yet. Sorry.
123OVER.MSGI still say we just pack everybody up and move out of here.
124OVER.MSGNo, but I have a lot of other things to tell you!
125OVER.MSGNuh.
126OVER.MSG[The Overseer sighs.] Don't be sorry. I know you're trying your best and that means a lot. But you can't give up now.
127OVER.MSGThis isn't the best time to debate that. Get the chip, give us the option. Most of these people, including me, won't survive out there.
128OVER.MSGOK, I'll go see if I can find it.
129OVER.MSGWe have no time, no options. I know it's a lot of responsibility for you, but we have no choice. We need the chip now.
130OVER.MSGPlease tell me you've found the chip.
131OVER.MSGNo, but I've seen some amazing things!
132OVER.MSGSorry, haven't been able to track it down yet.
133OVER.MSGNope.
134OVER.MSGNuh-uh.
135OVER.MSGWell, keep looking. Time's growing short.
136OVER.MSGWe don't have time for this! We need the chip. Time's running out. [Sigh]
137OVER.MSGIs there some problem, do you need more equipment? Is there anything we can do to help?
138OVER.MSGNope, just going to take some time. It's a big world out there.
139OVER.MSGI could use some more stuff.
140OVER.MSGYeah, you could get off your fannies and help.
141OVER.MSGDo your best. Remember, we're all counting on you.
142OVER.MSGHere, take the last of our ammo and portable healing supplies. We're in trouble. Hurry!
143OVER.MSGDo what? With who? Anyone else would be less qualified and have less supplies. It'd be suicide.
144OVER.MSGYour choice. I'll do my best, but I don't know if it'll be enough.
145OVER.MSGI understand.
146OVER.MSGIt has to be. If you fail, so does the Vault.
147OVER.MSGGot it.
148OVER.MSGWhatever.
149OVER.MSGGood, then get going!
150OVER.MSGHave you found the chip?
151OVER.MSGYes.
152OVER.MSGYes, but I think we should talk more about letting people leave the Vault.
153OVER.MSGNuh-huh!
154OVER.MSGGreat! Let me have it. We'll see if it works.
155OVER.MSGPlease, the chip!
156OVER.MSGOkey-dokey. One moment, the chip is initializing. Here - here - here - There it goes . . . Self-test is green . . . re-boot is good . . . Hah! It's working! And it looks like we have a winner! Haha! [The overseer sighs with relief.] You -- you've saved us. You've done it!
157OVER.MSGAhh, it was nothing.
158OVER.MSGYou're welcome.
159OVER.MSGNothing? No, oh no! It was something. Don't downplay what you've done. You've saved a lot of lives. All right, now we need a report on what's out there. Please go to the library.
160OVER.MSGOk.
161OVER.MSGYou saved the Vault. You should be proud. But now, we need your report. We'll get it from you in the library. Please go there now.
162OVER.MSGOk.
163OVER.MSGWell, you've certainly earned that right. But let's take care of survival first. Give me the chip and we'll discuss this when you give your report.
164OVER.MSGFair enough.
165OVER.MSGI don't know.
166OVER.MSGOh, that's great! Can I have the chip, please?
167OVER.MSGNo, not that. I want the com-pu-ter chip.
168OVER.MSGNo. The chip.
169OVER.MSGJust-give-me-the-chip!
170OVER.MSGThank you. Now, go to the library and rest for a while, ok?
171OVER.MSGNuh-huh, uh-nuh?
172OVER.MSGUh, nuh? Nuh-uh-uh-nuh.
173OVER.MSGYes, you can touch things.
174OVER.MSGOh, yes. You did good and I'm sure you have a lot to tell.
175OVER.MSGI uh, I just wanted to let you know that the water supply has stabilized. Actually, we're rebuilding our reserves. You did great . . . I uh, I am a little concerned, however.
176OVER.MSGAbout what?
177OVER.MSGHuh?
178OVER.MSGI' I don't like your reports. What was in the reports, that is. Heh. In fact, they scared the heck out of me. It's those mutants. I've done some calculations and, well, I've come to an unpleasant conclusion.
179OVER.MSGWhat's that?
180OVER.MSG[Sigh] The mutant population is far greater than could be expected by natural growth or mutations. This leads me to believe in -- I don't really understand it. But it looks like someone's generating new mutants. And at a startling rate.
181OVER.MSGSay again? Without the confusion?
182OVER.MSGMust be a lab somewhere then.
183OVER.MSGSomeone's making mutants!
184OVER.MSGWhat do I need to do?
185OVER.MSGExactly! And as you've probably guessed, none of these mutations could have occurred naturally, even with the radiation from the war.
186OVER.MSGWhat do you want me to do about it?
187OVER.MSGAs long as someone is creating hostile mutants at this rate, the Vault's safety is at stake! Find and destroy this lab as soon as you can.
188OVER.MSGOk.
189OVER.MSGOnce more into the breach, my friend.
190OVER.MSGYou have no idea how sorry I am to send you back out.
191OVER.MSGOh, yeah. Hmm . . . I' I' I' It's like this. There is a bad place where the bad mutants come from. It is bad. Vault is good. Please, go destroy bad place.
192OVER.MSGHas the mutant laboratory been discovered yet? Even better, tell me it's been destroyed.
193OVER.MSGNo.
194OVER.MSGNot yet, but I've got some good leads.
195OVER.MSGNope, I'm a little lost.
196OVER.MSGNungh.
197OVER.MSGWell, keep searching.
198OVER.MSGGood. But hurry, the more time they have to produce them, the harder they'll be to stop.
199OVER.MSGWell, based on the information you provided about population density, I think you should concentrate your search to the west.
200OVER.MSGWhat news do you have of the mutants?
201OVER.MSGI wasted the head SOB.
202OVER.MSGI've killed the Master, the mutant leader.
203OVER.MSGNuh, ungh. Uh-nuh, nuh.
204OVER.MSGExcellent! What about the laboratory? Did you destroy that, too?
205OVER.MSGNo.
206OVER.MSGYep, sure did. Killed all the mutants and blew up their production vats. The vault has nothing to fear now.
207OVER.MSGYou should be proud of yourself for all you've accomplished. We depended on you and you came through. Now let's talk about your future . . .
208OVER.MSGAre you sure? Missing something would be deadly to the Vault. I think you should go back and check it out. Try to the west, there seems to be a large concentration of mutants there.
209OVER.MSGGo back out and find it. It needs to be destroyed for the vault to be safe. Try to the west, most of the mutants seem to be there.
210OVER.MSGWhat's that? You've killed the mutant leader?
211OVER.MSGUh-huh, nuh, huh. Nuh-nuh.
212OVER.MSGThere are still more mutants appearing? You need to destroy their vats? Great job! Go back out there and take care of it.
213OVER.MSGWhat news of the mutants?
214OVER.MSGI blew them up.
215OVER.MSGThe mutant vats have been destroyed.
216OVER.MSGNuhh!
217OVER.MSGAll of them?
218OVER.MSGWell, all of them at the vats.
219OVER.MSGUh, nuh-nuh.
220OVER.MSGWhat about the mutant leader? What about this so-called Master?
221OVER.MSGFar as I know, he's still alive.
222OVER.MSGUh-nuh-nuh.
223OVER.MSGHe must be stopped. If not, he could rebuild his empire of mutants and would certainly strike back at us. The vault will not be safe until the Master is dead.
224OVER.MSGIs the mutant leader . . . taken care of?
225OVER.MSGNo.
226OVER.MSGHe will be . . . soon.
227OVER.MSGNuh.
228OVER.MSGI know this has been hard on you. But this Master's the type who'll rebuild his mutant army. Then he'll come for us. Please, go out and finish the job.
229OVER.MSGWell, Th' Tha' That's great. That's very good. You sound like you're in control out there. Please, finish this up soon so that you and I can . . . When you're out there, remember, the people of the Vault know you've saved them.
230OVER.MSGWe can't have this. Not now. Not with everything else going on. The rules of the Vault are there for our protection and the survival of our species.
231OVER.MSGWhat's wrong with you?! You turned against us?! I can not allow that.
232OVER.MSGThe water caravans from this Hub place have started to arrive. I've been running the figures and I've got some disturbing news.
233OVER.MSGWhat's that?
234OVER.MSGHuh?
235OVER.MSGOh, never mind. Just try and find the water chip. Get the chip. We still need it.
236OVER.MSGThe caravan water will maintain our current supply, but not increase it substantially. And these Hub merchants are charging us an arm and leg. This helps and we're thankful for that, but it's not a solution.
237OVER.MSGOk.
238OVER.MSGThere's something else, isn't there?
239OVER.MSGKeep looking for a replacement chip. It's the only way we can maintain our independence and the security that comes with our seclusion.
240OVER.MSGWe're taking a terrible risk by showing these people the way to our vault. I understand your choice, and it may be what saves us. But I'm worried. Can we trust these people?
241OVER.MSGI trust them.
242OVER.MSGI understand.
243OVER.MSGI'm sure you do, but we need that replacement chip for our long-term survival and economic stability. We don't produce as many goods as we need to pay for this water, and soon we won't be able to pay. Find the chip.
244OVER.MSGI'm sure you do. You must also understand our need for that replacement chip. Please keep looking.
245OVER.MSGPlease keep looking for the water chip. These water caravans are going to cause us problems in the long run.
246OVER.MSGYou've done it! That's . . . wonderful. Amazing! I'm so proud of what you've accomplished, what you've endured. There's no way the people of the Vault can ever thank you enough for what you've done. You've saved all our lives. Who knows, maybe even saved the human race. [The Overseer sighs.] That makes the rest of this even harder. Everyone will want to talk to you. Every youngster will look up to you. And want to emulate you. And then what? They'll want to leave. What happens to the Vault if we lose the best of a generation? What if we are the only safe place in the world? You just gave us back all these lives . . . I can't take the chance of losing them. I've made a lot of tough decisions since I took this position. But none of them harder than this one. You saved us, but you'll kill us. I'm sorry. You're a hero . . . and you have to leave.
247OVER.MSGI don't know anything about that.
248OVER.MSGIt is a critical part that allows us to purify the water. Without it, we'll run out of drinking water.
249OVER.MSGThis is our home. We'd all be dead without it. If we care for it properly, it should last us for a long time.
250OVER.MSGIt was terrible. I hope we learned our lesson and we never do it again.
251OVER.MSGHow would I know? I can barely keep up with what goes on in here! I suspect you're going to find out.
252OVER.MSGYou gain 7,500 experience points for returning the water chip and saving the Vault. Congratulations!
253OVER.MSGHere's a picture to help you identify it.
254OVER.MSGYou have one month to retrieve the chip before the vault runs out of water.
255OVER.MSGYou have two months to retrieve the chip before the vault runs out of water.
256OVER.MSGYou have four months to retrieve the chip before the vault runs out of water.
257OVER.MSGYou have five months to retrieve the chip before the vault runs out of water.
258OVER.MSGYou have six months to retrieve the chip before the vault runs out of water.
259OVER.MSGYeah, well I guess you'll have to find someone else to do your dirty work.
260OVER.MSGI understand. I'll work harder to find the chip.
261OVER.MSGYou've done it! That's . . . wonderful. Amazing! I'm so proud of what you've accomplished, what you've endured.
262OVER.MSGThere's no way the people of the Vault can ever thank you enough for what you've done. You've saved all our lives. Who knows, maybe even saved the human race. [The Overseer sighs.] That makes the rest of this even harder.
263OVER.MSGEveryone will want to talk to you. Every youngster will look up to you, and want to emulate you. And then what?
264OVER.MSGThey'll want to leave. What happens to the Vault if we lose the best of a generation? What if we are the only safe place in the world? You just gave us back all these lives . . . I can't take the chance of losing them.
265OVER.MSGI've made a lot of tough decisions since I took this position. But none of them harder than this one. You saved us, but you'll kill us. I'm sorry. You're a hero . . . and you have to leave.
980OVER.MSGI don't know anything about that.
1000OVER.MSGWater
1001OVER.MSGVault
1002OVER.MSGWar
1003OVER.MSGOutside
1004OVER.MSGChip
1005OVER.MSGLibrary
1006OVER.MSGHealing
1007OVER.MSGMedic
1008OVER.MSGVault13
1009OVER.MSGVault-13
1010OVER.MSGOverseer
1011OVER.MSGWaterchip
1100OVER.MSGIt is a critical part that allows us to purify the water. Without it, we'll run out of drinking water.
1101OVER.MSGThis is our home. We'd all be dead without it. If we care for it properly, it should last us for a long time.
1102OVER.MSGIt was terrible. I hope we learned our lesson and we never do it again.
1103OVER.MSGHow would I know? I can barely keep up with what goes on in here! I suspect you're going to find out.
1104OVER.MSGIt is a critical part that allows us to purify the water. Without it, we'll run out of drinking water.
1105OVER.MSGWe don't have time for this!
1106OVER.MSGWe don't have time for this!
1107OVER.MSGWe don't have time for this!
1108OVER.MSGThis is our home. We'd all be dead without it. If we care for it properly, it should last us for a long time.
1109OVER.MSGThis is our home. We'd all be dead without it. If we care for it properly, it should last us for a long time.
1110OVER.MSGWe don't have time for this!
30OVRINTRO.SVEAhh, you're here. Good.
80OVRINTRO.SVEWe've got a problem. A big one.
117OVRINTRO.SVEThe controller chip for our water purification system
165OVRINTRO.SVEhas given up the ghost.
205OVRINTRO.SVECan't make another one and the process is too complicated
250OVRINTRO.SVEfor a work around system.
290OVRINTRO.SVESimply put, we're running out of drinking water.
355OVRINTRO.SVENo water, no Vault.
410OVRINTRO.SVEThis is crucial to our survival.
470OVRINTRO.SVEAnd frankly, I... I think you're the only hope we have.
560OVRINTRO.SVEYou need to go find us another controller chip.
615OVRINTRO.SVEWe estimate we have four to five months
650OVRINTRO.SVEbefore the Vault runs out of water.
695OVRINTRO.SVEWe need that chip.
735OVRINTRO.SVEWe marked your map with the location of another Vault.
785OVRINTRO.SVENot a bad place to start I think.
855OVRINTRO.SVELook, just be safe, OK?
0OVRINTRO.TXTAhh, you're here. Good. We've got a problem. A big one. The controller chip for our water purification system has given up the ghost. Can't make another one and the process is too complicated for a work around system. Simply put, we're running out of drinking water. No water, no Vault. This is crucial to our survival. And frankly, I...I think you're the only hope we have. You need to go find us another controller chip. We estimate we have four to five months before the Vault runs out of water. We need that chip. We marked your map with the location of another Vault. Not a bad place to start I think. Look, just be safe, OK?
100PALADINA.MSGPaladin
101PALADINA.MSGStay sharp, Initiate!
102PALADINA.MSGLooking good. Keep up the good work.
103PALADINA.MSGHello Initiate, everything is secure.
104PALADINA.MSGHi, Brother
105PALADINA.MSG.
106PALADINA.MSGSorry, I shouldn't be talking to anyone. You know how it is.
107PALADINA.MSGYou should talk to Talus or Maxson if you have any questions.
108PALADINA.MSGVree's in the library during the day if you ever have technical questions.
109PALADINA.MSGRhombus is my idol.
110PALADINA.MSGI wish I was training right now. This guard duty is a waste of time.
111PALADINA.MSGVree's my idol.
112PALADINA.MSGMarco!
100PALADINB.MSGPaladin
101PALADINB.MSGYou shouldn't be in here, Initiate.
102PALADINB.MSGWhat are you doing in here?
103PALADINB.MSGThe guard room is for guards. You are not a guard. You are in the guardroom. Therefore, YOU should leave.
104PALADINB.MSGPlease leave. You shouldn't be here.
105PALADINB.MSGHey, no Initiates.
106PALADINB.MSGThis is not the library, my boy. If you want to browse, go to the library.
100PALADINC.MSGPaladin
101PALADINC.MSGGood day, Initiate.
102PALADINC.MSGIf you need anything, you should talk to Vree.
103PALADINC.MSGVree's right over there if you need to talk to someone.
104PALADINC.MSGI've got to find time between patrols and training to keep up with my studies. I think I'm getting a little rusty.
105PALADINC.MSGYou've got to keep your mind and body in top condition at all times, Initiate.
106PALADINC.MSGUs Scribes design all the equipment, weapons, and supplies. It's quite exciting.
107PALADINC.MSGBeing a Paladin isn't just combat, son.
100PALGUARD.MSGYou see a Paladin guard.
101PALGUARD.MSGPssst, see any good deals?
102PALGUARD.MSGSorry, I'm on duty. Can't talk right now.
103PALGUARD.MSGWhat a nice day. I hope we don't have any attacks today.
104PALGUARD.MSGSome of these Caravan traders are a little strange.
105PALGUARD.MSGGood day.
106PALGUARD.MSGHi there, good looking.
107PALGUARD.MSGGreetings, initiate.
108PALGUARD.MSGIf you have any questions about our order, you should talk to Cabbot, over by the door.
109PALGUARD.MSGCabbot is the one you want to talk to; he's the young lad by the door.
110PALGUARD.MSGPssst, see any good deals?
111PALGUARD.MSGIf you're here to trade you're talking to the wrong person.
112PALGUARD.MSGWhat?
113PALGUARD.MSGDon't bother me, worm.
114PALGUARD.MSGDo I look like I'm interested in anything you might have to offer?
115PALGUARD.MSGHmph. The nerve.
116PALGUARD.MSGInitiate, you should know better than to bother us while we're on watch.
117PALGUARD.MSGIf you have any questions about the Order, you should talk to Cabbot, by the door.
118PALGUARD.MSGInitiate, shouldn't you be doing something useful?
100PATRICK.MSGYou see a man in studded leather armor with an odd assortment of knick-knacks.
101PATRICK.MSGYou see Patrick, the Celt.
102PATRICK.MSGGreetings, traveler. What brings you out this far?
103PATRICK.MSGJust wandering.
104PATRICK.MSGUm, why are you carrying all that junk?
105PATRICK.MSGI need to find a water purification control chip.
106PATRICK.MSGI'm killing everybody I can get within shooting distance of. Prepare to die.
107PATRICK.MSGLub!
108PATRICK.MSGI see. Much like myself, then.
109PATRICK.MSGOh? You're not from one of the communities out here?
110PATRICK.MSGCan you direct me to a nearby settlement?
111PATRICK.MSGSo what's your story?
112PATRICK.MSGWell, see ya.
113PATRICK.MSGIt's not junk! It's trade goods!
114PATRICK.MSGUh, right. Bye.
115PATRICK.MSGUh huh. So what's your story?
116PATRICK.MSGHmm. Haven't seen one of those before. What seems to be the trouble?
117PATRICK.MSGThis chip controls water purification for my Vault. It's blown out, though.
118PATRICK.MSGIt's broken.
119PATRICK.MSGI wander from place to place, making a living with music and a little bit of tinkering work.
120PATRICK.MSGWhat kind of work do you do?
121PATRICK.MSGWhat kind of music do you sing?
122PATRICK.MSGWell, it's good to meet you. Bye.
123PATRICK.MSGUsing the coastline as a referent, you've got Shady Sands about a week inland, and Junktown a few days south of there. Hub's just another couple days south of Junktown. Avoid Necropolis to the east of those, though. Not worth the trouble.
124PATRICK.MSGWhat do you know about Shady Sands?
125PATRICK.MSGWhat do you know about Junktown?
126PATRICK.MSGWhat do you know about the Hub?
127PATRICK.MSGWhat do you know about Necropolis?
128PATRICK.MSGI don't think I could help you with that. I never had much of a chance to study pre-war Vault technology.
129PATRICK.MSGMostly a little electrical and mechanical tinkering. I helped Junktown with their lights and showed the people in Shady Sands a better design for their stoves.
130PATRICK.MSGReally? Think you could fix a water chip?
131PATRICK.MSGOh, mostly old folk songs and some Celtic music. It's a change of pace.
132PATRICK.MSGWould you happen to know "Na Gheala Mbeadh", as I think it's called?
133PATRICK.MSGI see. What else do you do?
134PATRICK.MSGShady Sands is a small, self-sufficient community led by Aradesh, a kind man and strong leader. They are peaceful and hard-working. They are probably the best chance for a new civilization here.
135PATRICK.MSGShady Sands is a small farming community. They were led by a good man named Aradesh, but I've heard he's gone. It's a pity. Without him I don't know if they'll survive.
136PATRICK.MSGJunktown? A small trading city. Strange place until you get used to it. They are run by mayor Killian Darkwater, a hard but fair man.
137PATRICK.MSGJunktown? A small trading city. Strange place until you get used to it. They are run by Gizmo, a gambling mogul and crime-lord.
138PATRICK.MSGJunktown? A small trading city. Not too remarkable.
139PATRICK.MSGThe Hub is a major trading center. It's said that you can find anything there, and I'd say that's not too far wrong.
140PATRICK.MSGNecropolis is the city of the dead. It's inhabited by ghouls, the descendants of humans who sought shelter in a Vault there. Story goes that the Vault failed somehow, so now the only inhabitants are carrion-eating monsters.
141PATRICK.MSGIt was overrun by an army of mutants last I heard. I'd stay away from there, if I were you.
142PATRICK.MSGDo you suppose that Vault might have parts that I could salvage?
143PATRICK.MSGPossibly, but I for one wouldn't risk the ghouls. Latest word is they've some sort of powerful new leader.
144PATRICK.MSGWhy, certainly. Would you like to hear it?
145PATRICK.MSGSure.
146PATRICK.MSGNah.
147PATRICK.MSG[Patrick sings songs and the two of you reminisce for several hours. You feel invigorated.]
148PATRICK.MSGHello again. Can I help you?
149PATRICK.MSGYeah, can you give me some directions?
100PAUL.MSGYou see Knight Paul.
101PAUL.MSGAhhh, so you�re the new initiate. Welcome aboard. What can I do for you?
102PAUL.MSGWho are you and what do you do here?
103PAUL.MSGWhere can I get some weapons?
104PAUL.MSGVree told me I could see a new weapon.
105PAUL.MSGDo you have a water chip?
106PAUL.MSGDo you have any Power Armor parts?
107PAUL.MSGWhaadda?
108PAUL.MSGNothing, thanks.
109PAUL.MSGI�m Paul, head of Energy Weapons Development.
110PAUL.MSGWhat kind of Energy Weapons?
111PAUL.MSGDo you have the Laser Pistol that Vree designed?
112PAUL.MSGLaser, Plasma... you name it, I�ve built it.. or at least re-built it.
113PAUL.MSGAny chance I can get one?
114PAUL.MSGThat�s great. Keep up the good work. Bye.
115PAUL.MSGYou would have to see Michael to be issued a weapon. He can�t authorize you for one though, for that you would have to see Talus.
116PAUL.MSGAlright, where can I find them?
117PAUL.MSGOk. Thanks for the info, bye.
118PAUL.MSGThey are both on the first floor of the base. Talus is usually in the training room and Michael does his duty just outside of the storage room.
119PAUL.MSGThanks. Can I ask you some more questions?
120PAUL.MSGThanks. I�ll be going now.
121PAUL.MSGSure. What can I help you with?
122PAUL.MSGWhere can I get some new weapons?
123PAUL.MSGDo you have a water chip?
124PAUL.MSGDo you have any parts for Power Armor?
125PAUL.MSGCan I see the new laser pistol?
126PAUL.MSGActually, I need to get going. Bye.
127PAUL.MSGYes. The latest in hand held laser technology. [He takes a small pistol from a work table and hands it to you]
128PAUL.MSGThis is nice, can I keep this?
129PAUL.MSGWhat kind of damage will this do to a person?
130PAUL.MSGThat one won�t do you much good. It�s still lacking the lenses and amplifier. [He takes the pistol back from you and puts it on the work table] If you really want one, go talk to Talus or Michael.
131PAUL.MSGThanks, where can I find them?
132PAUL.MSGThanks, I should be going now.
133PAUL.MSGCan I ask you some more questions?
134PAUL.MSGA Water Chip? The ones from the old Vault-Tec shelters?
135PAUL.MSGYes!.. Do you have one?
136PAUL.MSGNo. Those things were junk, they were prone to failure. We don�t deal with purifying our own water here. We have water delivered by caravans from the Hub.
137PAUL.MSGOk. Thanks. Well I�ve got to keep looking for one. Bye.
138PAUL.MSGCould I ask you some more questions?
139PAUL.MSGIn the hands of a skilled warrior, it could cut a person in half. The beam will shear flesh faster then you can run your finger through sand.
140PAUL.MSGCan I keep this one?
141PAUL.MSGNo. I only work on Energy weapons. You should go see Kyle if you have questions about Power Armor.
142PAUL.MSGActually Kyle doesn�t have the parts, that why I�m looking for them.
143PAUL.MSGThanks. Bye.
144PAUL.MSGWell, I can�t help you with that. Sorry.
145PAUL.MSGThanks. I need to get going. Bye.
146PAUL.MSGCan I ask you some more questions?
147PAUL.MSGHello again, Initiate
148PAUL.MSG. What can I help you with?
149PAUL.MSGWho are you and what do you do here?
150PAUL.MSGWhere can I get some weapons?
151PAUL.MSGVree told me I could see a new weapon.
152PAUL.MSGDo you have a water chip?
153PAUL.MSGDo you have any Power Armor parts?
154PAUL.MSGWhaadda?
155PAUL.MSGNothing, thanks.
156PAUL.MSGUm.. please leave before you drool on something important.
100PCARGRD.MSGYou see a Paladin.
101PCARGRD.MSGPssst, see any good deals?
102PCARGRD.MSGSorry, I'm on duty. Can't talk right now.
103PCARGRD.MSGWhat a nice day. I hope we don't have any attacks today.
104PCARGRD.MSGGood day.
105PCARGRD.MSGSome of these Caravan traders are a little strange.
106PCARGRD.MSGHi there good looking.
107PCARGRD.MSGGreetings initiate.
108PCARGRD.MSGIf you have any questions about our order you should talk to Cabbot over by the door.
109PCARGRD.MSGCabbot is the one you want to talk to, he's the young lad by the door.
110PCARGRD.MSGIf you're here to trade you're talking to the wrong person.
111PCARGRD.MSGWhat?
112PCARGRD.MSGDon't bother me worm.
113PCARGRD.MSGDo I look like I'm interested in anything you might have to offer.
114PCARGRD.MSGHmph. The nerve.
115PCARGRD.MSGI'm on watch, don't disturb me.
116PCARGRD.MSGInitiate, you should know better than to bother us while we're on watch.
117PCARGRD.MSGInitiate, shouldn't you be doing something useful.
118PCARGRD.MSGIf you have any questions about our order you should talk to Cabbot over by the door.
119PCARGRD.MSGI don't think you should be here stranger.
100PEASANTC.MSGGet out of here!
101PEASANTC.MSGI've heard bad things about you, are they true?
102PEASANTC.MSGHi.
103PEASANTC.MSGThis is my place, wanna hang out for a while?
104PEASANTC.MSGHmm, you look juicy . . .
105PEASANTC.MSGI hope you're not going to kick me out of here.
106PEASANTC.MSGNo.
107PEASANTC.MSGThat's a strange way to start a conversation.
108PEASANTC.MSGHnnn.
109PEASANTC.MSGOh, well, if you want to stay a while, go right ahead. I think we are safe here.
110PEASANTC.MSGWell, you gotta be careful these days. I hope you're having a better life than I am.
111PEASANTC.MSGWell, it's true. After what happened to my friends, I gotta protect my turf. I just hope you're not gonna kill me.
112PEASANTC.MSGNo, I won't hurt you. Much.
113PEASANTC.MSGWhy do you say that?
114PEASANTC.MSGGack!
115PEASANTC.MSGNo reason. Really.
116PEASANTC.MSGThose 'helpful' healing guys wanted my friend's place, so they took it. I don't know what happened to my friends.
117PEASANTC.MSGAnd Killian is too busy to help me.
118PEASANTC.MSGKillian is too busy cleaning up Gizmo's mess to help.
119PEASANTC.MSGGizmo laughed at me when I asked for his help.
120PEASANTC.MSGThere's nobody around to help me.
121PEASANTC.MSGAre you safe?
122PEASANTC.MSGThat's a shame.
123PEASANTC.MSGI hope so, I really hope so.
100PEASANTD.MSGYou see a peasant.
101PEASANTD.MSGOh, yah, big man running from a scary dog. Phil, you sure showed it. Yep, you sure did.
102PEASANTD.MSGWhat you doing, Phil? You're checking the tread on those sneakers, aren't you?
103PEASANTD.MSGMan, that dog looks hungry. It sure wants to eat you alive, Phil.
104PEASANTD.MSGThat might be a little overkill for a poor defenseless animal, doncha think?
105PEASANTD.MSGThat sure is a nice pooch you have there.
106PEASANTD.MSGI'm sure Phil would appreciate it if you were to get rid of his dog.
0PENSMELL.MSG{100}{}{The stench of the Brahma Pen is unlike any smell you have ever encountered in your Vault.}
100PERNPWR.MSGThis person looks like he may have been from the Brotherhood of Steel.
101PERNPWR.MSGYou wonder why this metal person is here.
102PERNPWR.MSGThis person looks to have been killed by high amounts of radiation.
103PERNPWR.MSGYou cannot determine what caused this person to die.
100PETER.MSGYou see Peter, leader of the Follower Scouts.
101PETER.MSGWhat are you doing around here? Can't you see we are busy?
102PETER.MSGHuh?
103PETER.MSGI am sorry. I will go now.
104PETER.MSGCan I help you with anything?
105PETER.MSGWho can I talk to about giving my assistance.
106PETER.MSGGreat. I'm busy, and I get a moron tailing me. Go look for Jake if you need someone to talk to.
107PETER.MSGSure. You can start by getting out of my way.
108PETER.MSGCertainly. Anything else?
109PETER.MSGThere must be something more I can do.
110PETER.MSGDo not throw me to the side.
111PETER.MSGYes. You can get out of here.
112PETER.MSGFine. It doesn't look like I will get rid of you any other way. It seems that we are having a security problem. You want to help, you find the problem.
113PETER.MSGOkay. Will do.
114PETER.MSGForget it!
115PETER.MSGFine. Get out then!
116PETER.MSGLook, we have a breach in security. We need to find this breach and end it.
117PETER.MSGOk. Will do.
118PETER.MSGForget it!
119PETER.MSGDo I look like a guide. Go talk to Jake if you are looking for a guide.
120PETER.MSGLeave. i am trying to finish up a little work.
121PETER.MSGWe need that spy gone. Hurry up!
100PETROX.MSGYou see Petrox, a desert bandit.
101PETROX.MSGGreetings! I am Petrox. I am one of Garl's lead raiders. Who are you?
102PETROX.MSGI'm
103PETROX.MSG. What do you do as a raider?
104PETROX.MSGMy name is unimportant at the moment. Can you tell me something about your camp?
105PETROX.MSGHroo?
106PETROX.MSGAs a raider, I get to travel to many parts of the wasteland. In my travels, I get supplies for the camp.
107PETROX.MSGIn other words, you steal from the people you go to.
108PETROX.MSGHey, that's really great of you. I'm sure that Garl is pleased with you.
109PETROX.MSGWhat places have you been to?
110PETROX.MSGWell, it's nice that you think that you are so important that you don't need a name to go around here. But, I will at least tell you a little about us. We are the toughest people in the wastelands. No one can stand against us. Not even those wimps from Shady Sands or Junktown.
111PETROX.MSGWhat about Shady Sands?
112PETROX.MSGWhat is Junktown?
113PETROX.MSGI am sorry, but I don't have time to waste on those who are slow. Good bye.
114PETROX.MSGWe never steal. We just take the extra that others have and redistribute it among our hungry people.
115PETROX.MSGSo, basically, you steal it.

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