*UPDATE* 04-09-19 to v1.1.2.9

This is the complete list of Messages in Fallout 76

Total Listed: 2676
sID EDID Name
03A79A76CharGenDinerHolotapeNameOverrideReclamation Day: Hunting & Scavenging BODY
03A79B76CharGenDinerHolotapeNameOverrideReclamation Day: Hunting & Scavenging TITLE
03A73076CharGenPerkBoardMessageYou've been given your starting Perks! Select a Perk to equip. You only have 1 Perk Point to spend, so choose your Perk wisely!
03A73176CharGenPerkBoardMessageGet A Job!
03A66B76CharGenPickupCampMessageC.A.M.P. added.
03A79876CharGenPickUpPipboyMessageDon't forget to pick up your Pip-Boy before leaving.
03AA9776CharGenStartMessageYou awakend in Vault 76 where you've lived the past 18 years. You turn off your Pipboy's alarm clock as you pick it up from the bed-side table climbing out of bed.
03AA9876CharGenStartMessageReclamation Day!
03A7DBArtilleryFiringDoneMessageArtillery ceasing fire.
03A6A4ArtilleryFiringMessageArtillery in range. Barrage commencing.
034DDEArtilleryFriendlyTargetMessageArtillery cannot fire on a friendly target.
034EF6ArtilleryNoneAvailableMessageNo artillery is available.
034FF4ArtilleryReloadingMessageThe artillery is still reloading.
034ED1ArtilleryTooCloseMessageTarget is too close to the artillery.
034EE2ArtilleryTooFarMessageTarget is out of range of artillery.
04B988ATX_Lunchbox_PartyFavorMessageYou received a Party Favor!
031C63Bobblehead_Agility_Msg"Never be afraid to dodge the sensitive issues." When used, gain +2 Agility for 1 hour.
031D55Bobblehead_BigGuns_Msg"The best way to win an argument is to be the loudest." When used, gain +20% damage with heavy guns for 1 hour.
03A8BABobblehead_Caps_Msg"Never forget to walk away with more than you've brought." When used, you are twice as likely to find better caps stashes for 1 hour.
031CE4Bobblehead_Charisma_Msg"Nothing says pizzazz like a winning smile." When used, gain +2 Charisma for 1 hour.
031D4FBobblehead_Endurance_Msg"Always be ready to take one for the team." When used, gain +2 Endurance for 1 hour.
031B67Bobblehead_EnergyWeapons_Msg"Arrive at peaceful resolutions by using superior firepower." When used, gain +20% damage with energy guns for 1 hour.
031D56Bobblehead_Explosives_Msg"The best way to solve a problem is to make it go away." When used, gain +30% damage with explosives for 1 hour.
031D50Bobblehead_Intelligence_Msg"The smartest individuals realize there's always more to learn." When used, gain +2 Intelligence for 1 hour.
03AAC0Bobblehead_Leader_Msg"Lead by example." When used, gain 5% more experience for 1 hour.
031EB0Bobblehead_Lockpicking_Msg"Always strive for the unobtainable." When used, gain a 30% wider "sweet spot" when lockpicking for 1 hour.
031BCDBobblehead_Luck_Msg"There's only one way to give 110%." When used, gain +2 Luck for 1 hour.
031D59Bobblehead_Medicine_Msg"The smart man knows a bandage only hides his wounds." When used, heal 30% more with stimpaks for 1 hour.
031EF3Bobblehead_MeleeWeapons_Msg"It's important to do business up close and personal." When used, gain +20% damage with melee weapons for 1 hour.
031F74Bobblehead_Perception_Msg"Only through observation will you perceive weakness." When used, gain +2 Perception for 1 hour.
031B1FBobblehead_Repair_Msg"Why go down with the ship when you can try to fix it?" When used, fusion cores last 30% longer for 1 hour.
031CA2Bobblehead_Science_Msg"Always be prepared to explain the hows and the whys." When used, for 1 hour get one extra guess when hacking terminals.
031BCEBobblehead_SmallGuns_Msg"Because it's easier to have courage from a safe distance away." When used, gain +20% damage with ballistic guns for 1 hour.
031D5BBobblehead_Sneak_Msg"The safest distance between two points is a shadowy line." When used, you are 30% harder to detect for 1 hour.
031D4DBobblehead_Strength_Msg"It's essential to give your arguments impact." When used, gain +2 Strength for 1 hour.
031D5FBobblehead_Unarmed_Msg"When words fail, there's always fists." When used, gain +25% damage with unarmed attacks for 1 hour.
0457D9BoS02AmmendmentFailMessageYou don't need the Blank Forms at this time.
03A6F2BoS02GhoulBossNameJ47
0457D8BoS02GovernorSealFailMessageYou don't need the Governor's Seal at this time.
045D2BBoS03NextTransponderMessageThe transponder frequency has been updated. Find the next transponder.
045D2CBoS03NextTransponderMessageNext Transponder
03A9DDBoS03Transponder01NameBrotherhood Transponder JZ-3
03AA21BoS03Transponder02NameBrotherhood Transponder OH-9
03A5A6BoS03Transponder03NameBrotherhood Transponder AZ-13
03A5B2BoS03Transponder04NameBrotherhood Transponder EL-7
03AA50BoS03Transponder05NameBrotherhood Transponder EL-7B
03A7F2BoS03_SignalStrengthMessageTransponder Signal Strength - %10.2f%%
03A7F3BoS03_SignalStrengthMessageTransponder Signal Strength - %f%%
03A768BoSEmeregencyRadioNameBrotherhood Emergency Station
03A95DBoSTransponderRadioBrotherhood Emergency Transponder
03A71EBoSZ04CentrifugeMissingDNAMessageThe loaded Automated Research Program requires Viable Scorchbeast DNA to be placed in the centrifuge.
03A71FBoSZ04CentrifugeMissingDNAMessageMissing Scorchbeast DNA
03A656BoSZ04CentrifugePoweredDownMessageThis centrifuge is currently powered down.
03A657BoSZ04CentrifugePoweredDownMessageInsufficient Power
03A7DFBoSZ04VultureDNALoadedMessageYou have properly loaded the Viable Scorchbeast DNA into the automated centrifuge.
03A7E0BoSZ04VultureDNALoadedMessageScorchbeast DNA Deposited
02B5D6CallElevatorMSGThe elevator has already arrived.
0495A0CanisterPanelRequiresCanisterMessageThis requires the correct canister.
029C62CantModifyArmorInArmorMsgYou can't modify your power armor while you're in it!
029D73CantModifyArmorInArmorMsgCantModifyArmorInArmor
0178D9CantUseInCombatMessageYou can't use this while in combat.
042042CB02_CandyBucketAdded_MsgCandy Bucket Added
042043CB02_CandyBucketAdded_MsgHalloween Candy Bucket Added
042044CB02_CandyBucketRemoved_MsgCandy Bucket Removed
042045CB02_CandyBucketRemoved_MsgHalloween Candy Bucket Removed
03A5AECB02_PlayerDroppedMask_Msg dropped the mask!
03A5AFCB02_PlayerDroppedMask_Msg dropped the mask!
03A5ECCB02_PlayerTookMask_Msg has the mask!
03A5EDCB02_PlayerTookMask_Msg has the mask!
03A5D2CB02_QP_CompleteThank you for participating in the Watoga Highschool Monster Mash! Have a great week! And remember to always have your parents or other responsible adult inspect your candy before eating it!
03A5D3CB02_QP_CompleteMonster Mash Completed
03A5D4CB02_QP_CompleteMonster Mash Completed
03A8F3CB02_QP_StartIt's Monster Mash Monday at Watoga Highschool! Join other students and their parents in the Halloween tradition of beating a teacher with a pinata head until it explodes in a shower of goodies.
03A8F4CB02_QP_StartMonster Mash!
03A8F5CB02_QP_StartMonster Mash!
03A8EBCB05_QP_CompleteCongratulations! You did art!
03A8ECCB05_QP_CompleteMagnum Opus
03A8EDCB05_QP_CompleteMagnum Opus
03A78CCB05_QP_FailSadness. Art fail. Not enough stuf. Better luck next time.
03A78DCB05_QP_FailMagnum Opus
03A78ECB05_QP_FailMagnum Opus
03A769CB05_QP_StartHelp a robot make art.
03A76ACB05_QP_StartMagnum Opus
03A76BCB05_QP_StartMagnum Opus
03A662CB05_Temp_UnveilingMessageUnveiling Scene Occurs. Scultpure collapses. Vincent goes berserk believing the players are mocking him. Players disable him (by putting him into "essential down").
0469A2CB15_AlphaDeathMessageThe Scorchbeast Queen's reign of terror has been ended!
0469A3CB15_AlphaDeathMessageThe Scorchbeast Queen's reign of terror has been ended!
03A74ACBxxA_Beavers_MessageAn automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous explosion in the beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill beavers extending to all citizens and visitors.
03A74BCBxxA_Beavers_MessageREGIONAL EVENT QUEST
03AA60CBxxB_Poachers_MessageAn automated emergency radio broadcast from the Ranger District Office goes out alerting citizens that there is a dangerous gang of poachers decimating the local beaver population which will have catastrophic effect on the surrounding environment. There is a general license to shoot and kill poachers extending to all citizens and visitors.
03AA61CBxxB_Poachers_MessageREGIONAL EVENT QUEST
03A624CB_MineClosed_TempMsgPlayer says: "Tunnel collapsed. There must be some way to reopen this."
03A95FCB_WatogaHighschool_PASystemRadioNameSchool Announcements
03A960CB_WatogaHighschool_PASystemRadioNameSchool Announcements
024386ChainedDoorChainedMessageThis door is chained on the other side.
01C3BAChainedDoorUnchainMessageUnchain this door to open it.
029646CharGenFinalChangesMenuDo you want to change anything?
029847CharGenFinalChangesMenuChange Appearance
0298A9CharGenFinalChangesMenuFinished - Exit the Vault
0298F0CharGenFinalChangesMenuChange Name/SPECIAL attributes
03A645CharlestonCapitol_DoorMsg_CourthouseCharleston Capitol Courthouse
03A627CharlestonCapitol_DoorMsg_CourtyardCharleston Capitol Courtyard
03A7EFCharlestonCapitol_DoorMsg_DMVCharleston Capitol DMV
03A79DCharlestonCapitol_DoorMsg_GenericExtCharleston Capitol
03A91ACharlestonCapitol_DoorMsg_GenericIntCharleston Capitol Building
03A718CharlestonCapitol_DoorMsg_RooftopCharleston Capitol Rooftop
03AA72CheckpointMessageCheckpointed.
03AA73CheckpointMessageCheckpointed.
01D44CChipBoard_NotificationThis requires a Relay Chip.
01D4EBCircuitBreakerDeniedMessageThis breaker is not functional.
03441DCombatNoActivateYou can't do that while in combat.
041393CUT_CB15_AliasAlphaRef
041394CUT_CB15_AliasAlphaRef
04699ECUT_CB15_AlphaDespawnMessageThe Scorchbeast Queen has returned to her lair.
04699FCUT_CB15_AlphaDespawnMessageThe Scorchbeast Queen has returned to her lair.
04699CCUT_CB15_AlphaKilledMessage dealt the final blow to the Scorchbeast Queen!
04699DCUT_CB15_AlphaKilledMessage dealt the final blow to the Scorchbeast Queen!
0469A0CUT_CB15_AlphaSpawnMessageThe Scorchbeast Queen has emerged in the Cranberry Bog!
0469A1CUT_CB15_AlphaSpawnMessageThe Scorchbeast Queen has emerged in the Cranberry Bog!
047F5BCUT_E01B_Herd_Message_WrongDirectionThe Brahmin doesn't smell its farm in that direction.
03A8E7CUT_MTNM03_CollectedEnergyMessageCollected Energy: %.0f
03A649CUT_MTNM03_DiscordantForcesNameMessageDiscordant Force
03A64ACUT_MTNM03_DiscordantForcesNameMessageDiscordant Force
03AA92CUT_MTNM03_Pillar01NameMessagePillar of Spirituality
03AA93CUT_MTNM03_Pillar01NameMessagePillar of Spirituality
03A7AACUT_MTNM03_Pillar02NameMessagePillar of Consciousness
03A7ABCUT_MTNM03_Pillar02NameMessagePillar of Consciousness
03A658CUT_MTNM03_Pillar03NameMessagePillar of Enlightenment
03A659CUT_MTNM03_Pillar03NameMessagePillar of Enlightenment
03A833CUT_MTNM04_Robot01NameMessageWaiter Alfred
03A831CUT_MTNM04_Robot02NameMessageWaiter Bernard
03A83BCUT_MTNM04_Robot03NameMessageWaiter Clifford
03A837CUT_MTNM04_Robot04NameMessageWaiter Desmond
03A832CUT_MTNM04_Robot05NameMessageWaiter Elwood
03A5E1CUT_MTNS03_Terminal_End_MsgCongratulations, Scout! Your completion time is: 00 Days, 00:00:00:00 This qualifies you for a Gold Orienteering Activity Badge!
03A771CUT_MTNS03_Terminal_Stage1_MsgWelcome, Tomahawk Scout, to the exciting world of Orienteering. Earn your Orienteering Activity Badge by testing your navigation skills in a race for the fastest course completion time! Pick up a Control Card here, quickly find all active Control Points in the course and punch your card at each one. Come back each week for a new course, and a chance to earn a new badge! Disclaimer: Tomahawk Scouts of America is not responsible for loss of life and/or limb due to any dangers faced on the trail including, but not limited to: falling rocks, hunting mishap, bear attack, falling from great heights, mudslides, starvation, or hypothermia. In the event of emergency, please refer to your Tomahawk Scout Handbook. Do you wish to claim your Control Card and begin your course run?
03A772CUT_MTNS03_Terminal_Stage1_MsgYes
03A773CUT_MTNS03_Terminal_Stage1_MsgNo
03A9DBCUT_MTNZ01_Stage1_Msg-Temporary- "Hey... Hey! You! I know you're out there! I know you're listening! I need to to do a favor for Momma Rose. See, I got this itch for a very particular substance. It's not like I need it. I just... really really want it. You know, to the point of, if I don't get it, heads will roll. Now, I don't want that to happen, do you? See where I'm at? So why don't you be a good little Raider and get me my damn drugs before I flip out and kill something? If you hurry, maybe I'll even share. Sound good"
049546CUT_P01B_Mini_Squatch01_DrawersMessageThe drawers are full of useless knick-knacks. The bottom panel of the middle drawer looks scratched up and flimsy.
049547CUT_P01B_Mini_Squatch01_DrawersMessageExamine the bottom panel
049549CUT_P01B_Mini_Squatch01_LockedDiaryMessageThe diary is bound with a heavy-duty lock.
04954ACUT_P01B_Mini_Squatch01_LockedDiaryMessageDo nothing
04954BCUT_P01B_Mini_Squatch01_LockedDiaryMessage(Diary Key) Unlock it
04954ECUT_P01B_Mini_Squatch01_PrintsMessage(TEMP) There are two pairs of footprints in the mud, as though the students scrambled up the hill in a hurry.
04954FCUT_P01B_Mini_Squatch01_PrintsMessageDo nothing
04954DCUT_P01B_Mini_Squatch01_UnlockedDiaryMessage(TEMP) The key fits into the lock, revealing the diary's secrets.
045B14CUT_RSVP00_Message_Name_ColonelColonel
045B15CUT_RSVP00_Message_Name_ColonelColonel
045B16CUT_RSVP00_Message_Name_ColonelColonel
045B0ECUT_RSVP00_Message_Name_DassaDassa Ben-Ami
045B0FCUT_RSVP00_Message_Name_DassaDassa Ben-Ami
045B10CUT_RSVP00_Message_Name_DassaDassa Ben-Ami
045BF6CUT_RSVP00_Message_Name_DelbertWintersDelbert Winters
045BF7CUT_RSVP00_Message_Name_DelbertWintersDelbert Winters
045BF8CUT_RSVP00_Message_Name_DelbertWintersDelbert Winters
045BF9CUT_RSVP00_Message_Name_ScottScott
045BFACUT_RSVP00_Message_Name_ScottScott
045BFBCUT_RSVP00_Message_Name_ScottScott
045B11CUT_RSVP00_Message_Name_SofieSofie
045B12CUT_RSVP00_Message_Name_SofieSofie
045B13CUT_RSVP00_Message_Name_SofieSofie
045BFCCUT_RSVP00_Message_Name_WillieMaeWillie Mae
045BFDCUT_RSVP00_Message_Name_WillieMaeWillie Mae
045BFECUT_RSVP00_Message_Name_WillieMaeWillie Mae
046D1FCUT_RSVP03_Message_Name_ResponderBotResponder Volunteer Bot
046D20CUT_RSVP03_Message_Name_ResponderBotVolunteer Bot
03A86BCUT_RSVP03_Message_Name_VolResponderBotResponder Volunteer Bot
03A86CCUT_RSVP03_Message_Name_VolResponderBotVolunteer Bot
03A7A9CUT_V94Msg_PumpStatus_DisabledBarDISABLED |
03A5EFCUT_V94Msg_PumpStatus_EnabledBarENABLED |
04BBC3D01_Tutorial_Backpack01A backpack mod can be added to any crafted backpack.
04BBC6D01_Tutorial_Brewing01Brewing stations can craft liquids that ferment into drinkable alcohols over time.
04BBC4D01_Tutorial_Brewing02Fermenting alcohols will turn into alcoholic beverages over time. They age faster if placed in a fermenter.
04BBC8D01_Tutorial_Brewing03Fermenting alcohols placed in a fermenter will become beverages faster. Only you can access a fermenter in your workshop.
04BBC2D01_Tutorial_Brewing04Fermenting alcohols placed in a fermenter will become beverages twice as fast. The items condition bar indicates its progress.
04BBC1D01_Tutorial_Brewing05Some alcoholic beverages can become more powerful over time.
04BBC5D01_Tutorial_Photography01You can craft film at the tinkerer's Workbench. Photos you take are saved in the photo gallery.
04BBC9D01_Tutorial_Photography02Use [VATS] with the camera equipped to adjust the zoom level.
04BBC7D01_Tutorial_Photography03Press [Primary attack] to take a photo. The photo must include the target's name to be valid.
031955DBPOI01PipeMessageThis is vacuum sealed shut.
04716CDeathLootedMSGAnother player has taken your dropped loot.
03A968DebugKurtRadioNameTest Quest Radio
03A623DebugSteveCRadioNameTestSteveC Radio
01C0E8defaultAnnouncerAnnouncer
01D510defaultAnnouncerAnnouncer
017634defaultComma,
01C99DdefaultComma,
014F98defaultMetersAbbreviationm
0208F3defaultMetersAbbreviationm
01A950defaultPercentSign%
049203DELETED_RE_SceneCMB01_MrHandyDeleted
0494BBDELETED_RE_SceneCMB02_Herd_BrahminName4DELETED
0494B9DELETED_RE_SceneCMB02_Herd_BrahminName5DELETED
04991EDEL_P01B_Mini_Random03_Message_Camp_BonesAmong the large bones, a trail of blood leads towards the kill site.
049920DEL_P01B_Mini_Random03_Message_Camp_CarA truck full of cages... must have been Rafael's.
04B1B0DEL_P01B_Mini_Random03_Message_Camp_CorpseSo this is the beast. A white bear?
04B1AEDEL_P01B_Mini_Random03_Message_Camp_LimitedConclusionStrange, to be sure. But not the Sheepsquatch.
04B1B3DEL_P01B_Mini_Random03_Message_Camp_MainAn empty campsite, no signs of trouble.
04B1ACDEL_P01B_Mini_Random03_Message_Camp_MiniConclusionIt seems Rafael and some white creature killed each other.
049921DEL_P01B_Mini_Random03_Message_Camp_NestMassive bones are nestled in a puddle of blood and white fur.
04991FDEL_P01B_Mini_Random03_Message_Camp_TracksTufts of white fur are scattered around the camp.
04B1AFDEL_P01B_Mini_Random03_Message_Camp_TrapsA strong beast ripped these cages apart.
04B1B1DEL_P01B_Mini_Random03_Message_Shop_ArrivedPriblo's Curios seems abandoned, but maybe clues remain.
04B1B2DEL_P01B_Mini_Random03_Message_Shop_CampJanelle's camp might have more clues.
04B1A7DEL_P01B_Mini_Random03_Message_Shop_CatalogLooks like they sold unique taxidermy.
04B1ABDEL_P01B_Mini_Random03_Message_Shop_DoneThe Priblos were hunting a strange creature. Promising lead.
04B1B4DEL_P01B_Mini_Random03_Message_Shop_MapThe Priblos were hunting down a pale beast to add to their collection.
04B1B5DEL_P01B_Mini_Random03_Message_Shop_MiniConclusionSeems like the Priblos wanted a real oddity to sell.
04B560DEL_P01B_Mini_Random03_Message_Shop_TaxidermyThe Taxidermied creatures are rather unusual.
03A5E6DotMatrixPrinterMessageNotActiveThe printer is not functioning.
0492A6E01B_Encryptid_Message_PylonsReadyActivate the Pylons!
0492A5E01B_Encryptid_Message_VulnerableThe "Sheepsquatch" is vulnerable! Attack!
047F5CE01B_Herd_BrahminName1
047F5DE01B_Herd_BrahminName2
047F5EE01B_Herd_BrahminName3
04978DE01B_Herd_FarmhandName
048783E01B_Herd_Message_ScareThe Brahmin are frightened by a roar in the distance!
048809E01B_Herd_Message_UnderAttackThe Brahmin are under attack!
04880AE01B_Herd_Message_UnderAttackSheepsquatchThe Brahmin are in danger of the Sheepsquatch!
0482D6E01B_Herd_Message_WontLeaveHerdThe Brahmin won't leave its herd behind.
04976FE01C_Tales_Dark_CounselorNameCamp Counselor Nia
04BA71E01C_Tales_Dark_LaylasHolotapeLayla's Holotape
04BA70E01C_Tales_Dark_NiasHolotapeNia's Holotape
04BA72E01C_Tales_Dark_RonniesHolotapeRonnie's Holotape
049C73E01C_Tales_Mary_Message_DeputiesDeputy
049C74E01C_Tales_Mary_Message_DeputiesDeputy
049C71E01C_Tales_Mary_Message_SheriffSheriff
049C72E01C_Tales_Mary_Message_SheriffSheriff
049C6FE01C_Tales_Mary_Message_WitchWitch
049C70E01C_Tales_Mary_Message_WitchWitch
048795E01F_FasnachtCeilingDecorMessageThere are a few different types of ceiling decorations to choose from ...
048796E01F_FasnachtCeilingDecorMessageFasnacht Ceiling Decorations
048797E01F_FasnachtCeilingDecorMessageUse the wintry streamers
048798E01F_FasnachtCeilingDecorMessageUse the red streamers
048799E01F_FasnachtCeilingDecorMessageUse the white streamers
04879AE01F_FasnachtCeilingDecorMessageDo Nothing.
04878FE01F_FasnachtFloorDecorMessageThere are a few different types of floor decorations to choose from ...
048790E01F_FasnachtFloorDecorMessageFasnacht Floor Decorations
048791E01F_FasnachtFloorDecorMessageUse the confetti
048792E01F_FasnachtFloorDecorMessageUse the balloons
048793E01F_FasnachtFloorDecorMessageUse the fir branches
048794E01F_FasnachtFloorDecorMessageDo Nothing.
04879BE01F_FasnachtFocalDecorMessageThere are a few different types of focal point decorations to choose from ...
04879CE01F_FasnachtFocalDecorMessageFasnacht Focal Point Decorations
04879DE01F_FasnachtFocalDecorMessageUse the fir effigy
04879EE01F_FasnachtFocalDecorMessageUse the twisted effigy
04879FE01F_FasnachtFocalDecorMessageUse the straw effigy
0487A0E01F_FasnachtFocalDecorMessageDo Nothing.
048789E01F_FasnachtWallDecorMessageThere are a few different types of wall decorations to choose from ...
04878AE01F_FasnachtWallDecorMessageFasnacht Ceiling Decorations
04878BE01F_FasnachtWallDecorMessageUse the American bunting
04878CE01F_FasnachtWallDecorMessageUse the Helvetia banner
04878DE01F_FasnachtWallDecorMessageUse the fir branches
04878EE01F_FasnachtWallDecorMessageDo Nothing.
0488ABE01F_Fasnacht_Wave1_MessageThe Fasnacht parade is under attack!
0488ACE01F_Fasnacht_Wave2_MessageLook out!
0488ADE01F_Fasnacht_Wave3_MessageSomething large is coming. Protect the Fasnacht marchers!
01D4AFElevatorDeactivatedMesssageThis elevator isn't functioning.
03A925ElevMessage1stLevel1st Level
03A924ElevMessage2ndLevel2nd Level
03A923ElevMessage3rdLevel3rd Level
03A8C3ElevMessage4thLevel4th Level
03A921ElevMessageHornwrightHQCEOOfficeHornwright Industrial HQ - CEO's Office
03AAB9ElevMessageHornwrightHQExecutiveFloorHornwright Industrial HQ - Executive Floor
03A694ElevMessageHornwrightHQLobbyHornwright Industrial HQ - Lobby
03A922ElevMessageHornwrightHQSubLevelHornwright Industrial HQ - Sub Level
03A79FElevMessageLobbyLobby
03A608ElevMessageMonorailLevelMonorail Bridge
03A920ElevMessageRobcoLobbyRobCo Research Center - Lobby
03A7B5ElevMessageRobcoSubLevelRobCo Research Center - Sub Level
03A6C4ElevMessageRoofAccessRoof Access
03A70CElevMessageWatogaEmergencyServicesLobbyWatoga Emergency Services - Lobby
03A58DElevMessageWatogaTransitHubLobbyWatoga Transit Hub - Lobby
03AA33EN01_BypassTapeNameMessageStrange Holotape
03AA34EN01_BypassTapeNameMessageStrange Holotape
03A93DEN01_JudyGraveMessagePostDiaryThe weather's taken a toll on this plaque. You can only make out a few hand-etched numbers: 5-84 . The rest is indecipherable.
03A7A2EN01_JudyGraveMessagePreDiaryThe weather's taken a toll on this plaque. You can barely make out a hand-etched date: 02-15-85
03A629EN01_PASystemNamePA System
03A62AEN01_PASystemNamePA System
03A62BEN01_PASystemNamePA System
03A93AEN01_SpecialCheckInitialMessageThe notes on this wall appear to have been of some kind of importance.
03A93BEN01_SpecialCheckInitialMessage[PER 7+] Search the papers for information
03A93CEN01_SpecialCheckInitialMessageDo Nothing
03A939EN01_SpecialFailMessageYou try and repair the Assaultron, but it's too complex.
03A5C8EN01_SpecialSuccessMessageYou find a handwritten directory, indicating where various items of interest might be located amongst the files.
03A87BEN02_Assaultron_SPECIAL_FailMessageYou're unable to figure out how to get it working.
03A73FEN02_Assaultron_SPECIAL_InitialMessageThis Assaultron head appears to be largely intact. You might be able to get it operational again.
03A740EN02_Assaultron_SPECIAL_InitialMessage[INT 7+] Reactivate the Assaultron
03A741EN02_Assaultron_SPECIAL_InitialMessageDo Nothing
03A9F2EN02_DispenserAccessDeniedMessageAccess denied. Authorized users only.
03A687EN02_DispenserCollectBoosterMessageImmunobooster dispenser active. Please insert required sample:
03A688EN02_DispenserCollectBoosterMessageInsert Sample
03A689EN02_DispenserCollectBoosterMessageDo Nothing
03A883EN02_DispenserMissingRequirementsMessageRequired sample not detected.
04627DEN02_OrbitalStrikeFailedMessageStrike Beacon unable to connect to Kovac from this location.
03AA3AEN02_TEMP_BypassBoosterMessageDESN NOTE: Currently, we're bypassing this section of the quest, as there's an issue currently with the "OnEquip" event on reference aliases.
03A66AEN02_TEMP_BypassUplinkMessageDESN NOTE: Currently, we're bypassing this section of the quest, as this will be its own quest. Onto the wrap-up!
03A750EN02_VisitAnOrientationTerminalMessageTo all new members. Please report to the nearest orientation station. Thank you. {DESG NOTE: In the future, this will be a PA radio broadcast that play occasionally}
04614BEN05_Basic_NoPowerArmorAllowedYou must exit your Power Armor before presenting yourself to the Sergeant.
03A5ACEN05_MarksmanshipCourseCompleteMessageCourse complete! Your time: %.2f seconds
03A5C3EN05_MarksmanshipCourseFailedMessageCourse Failed! Your time: %.2f seconds
03A9EAEN05_MQ_TEMPBossDetectedHostile leadership detected. Displaying targets...
03A7C8EN05_MQ_TEMPObjectiveUpdateMessageCommendations Acquired! %.0f/ %.0f remaining!
03A7A3EN05_ObstacleCourseCompleteMessageCourse complete! Your time: %.0f:%.0f
03AA5FEN05_ObstacleCourseCompleteMessage_ZeroedCourse complete! Your time: %.0f:0%.0f
03A690EN05_ObstacleCourseFailedMessageCourse Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.
04531DEN05_ObstacleCourse_ButtonInactiveMessageThis button is inactive. Proceed to designated obstacle.
04531CEN05_ObstacleCourse_PlayerLacksQuestMessageThis obstacle is inactive. Check-in at the course pavilion.
03A97AEN06_Debate_KillVotesAwardedMessageYou killed the current speaker - %.0f votes awarded
03A97BEN06_Debate_TickVotesAwardedMessageYou held the spotlight - %.0f votes awarded
03A762EN06_DotMatrixPrinterMessageCantActivateThis printer does not respond to your input.
03A707EN06_PVPWarningActiveMessageATTENTION! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. Do you wish to participate?
03A708EN06_PVPWarningActiveMessageJoin and Immediately Enable PvP
03A709EN06_PVPWarningActiveMessageExit
03A737EN06_PVPWarningInactiveMessageWARNING! Patricipating in "Race for the Presidency" will flag you for Player versus Player combat until the completion of the quest. When the first voting site becomes active, you will immediately be flagged for PvP. Do you wish to participate?
03A738EN06_PVPWarningInactiveMessageMark Me for Participation (PvP)
03A739EN06_PVPWarningInactiveMessageExit
03A8A2EN06_VoteCountMessageYour new "Vote Count" is: %.0f
03A799EN06_VoteCountResetMessageWelcome back, candidate! Vote count reset!
0472F2EN07_Blast_KilledByPlayerNukeYou've been killed by 's nuke!
0472F1EN07_Blast_NukeLaunchedByPlayerWarning! has launched a nuke!
03A82BEN07_Debug_NoScorchedAvailableNo Scorched Officers available at this time.
046A4AEN07_EnteredCorrectCodeYou have already entered a correct launch code.
03A890EN07_PersonalCooldownRemainingTime until access restored: %.0f hours %.0f minutes
03A88FEN07_PersonalCooldownRemaining_ZeroedTime until access restored: %.0f hours %.0f minutes
046091EN07_ReconstructionTimeRemainingTime to missile reconstruction: %.0 hours %.0f minutes
046090EN07_ReconstructionTimeRemaining_ZeroedTime to missile reconstruction: %.0f hours %.0f minutes
03A8BEEN07_TargetingComputerOccupiedThis computer is currently occupied.
03A6B3EncWaveEndNotificationEncounter Wave has ended, stage has been set.
03A6B4EncWaveEndNotificationEncounter Wave has ended, stage has been set.
03A580EWS_DangerRoomDifficultyMSG_EEasy
03A581EWS_DangerRoomDifficultyMSG_EEasy
03A7B9EWS_DangerRoomDifficultyMSG_HHard
03A7BAEWS_DangerRoomDifficultyMSG_HHard
03A703EWS_DangerRoomDifficultyMSG_MMedium
03A704EWS_DangerRoomDifficultyMSG_MMedium
03A97FEWS_DangerRoomDifficultyMSG_VEVery Easy
03A980EWS_DangerRoomDifficultyMSG_VEVery Easy
03A640EWS_DangerRoomDifficultyMSG_VHVery Hard
03A641EWS_DangerRoomDifficultyMSG_VHVery Hard
045B82EWS_DangerRoomMSG_ActorSkew_BalancedBalanced
045B83EWS_DangerRoomMSG_ActorSkew_BalancedBalanced
045B84EWS_DangerRoomMSG_ActorSkew_FewerFewer / Harder
045B85EWS_DangerRoomMSG_ActorSkew_FewerFewer / Harder
045B86EWS_DangerRoomMSG_ActorSkew_FewestFewest / Hardest
045B87EWS_DangerRoomMSG_ActorSkew_FewestFewest / Hardest
045B80EWS_DangerRoomMSG_ActorSkew_ManyMany / Easier
045B81EWS_DangerRoomMSG_ActorSkew_ManyMany / Easier
045B7EEWS_DangerRoomMSG_ActorSkew_MostMost / Easiest
045B7FEWS_DangerRoomMSG_ActorSkew_MostMost / Easiest
045B88EWS_DangerRoomMSG_ActorSkew_RandomRandom Balance
045B89EWS_DangerRoomMSG_ActorSkew_RandomRandom Balance
03A812EWS_DangerRoomMSG_BackYao Guai
03A813EWS_DangerRoomMSG_BackBack
03A84AEWS_DangerRoomNameMSG_AssaultronAssaultron
03A84BEWS_DangerRoomNameMSG_AssaultronAssaultron
03AAADEWS_DangerRoomNameMSG_BloatflyCanines
03AAAEEWS_DangerRoomNameMSG_BloatflyBloatfly
03A846EWS_DangerRoomNameMSG_BloodbugCanines
03A847EWS_DangerRoomNameMSG_BloodbugBloodbug
03A6F8EWS_DangerRoomNameMSG_CaninesCanines
03A6F9EWS_DangerRoomNameMSG_CaninesCanines
03A844EWS_DangerRoomNameMSG_CritterBeaverYao Guai
03A845EWS_DangerRoomNameMSG_CritterBeaverBeaver
03A6E4EWS_DangerRoomNameMSG_CritterBrahminYao Guai
03A6E5EWS_DangerRoomNameMSG_CritterBrahminBrahmin
03AA95EWS_DangerRoomNameMSG_CritterCatYao Guai
03AA96EWS_DangerRoomNameMSG_CritterCatCat
03AA8BEWS_DangerRoomNameMSG_CritterChickenYao Guai
03AA8CEWS_DangerRoomNameMSG_CritterChickenChicken
03A7C1EWS_DangerRoomNameMSG_CritterFireflyYao Guai
03A7C2EWS_DangerRoomNameMSG_CritterFireflyFirefly
03A5FDEWS_DangerRoomNameMSG_CritterFoxCanines
03A5FEEWS_DangerRoomNameMSG_CritterFoxFox
03A84CEWS_DangerRoomNameMSG_CritterOpossumCanines
03A84DEWS_DangerRoomNameMSG_CritterOpossumOpossum
03A602EWS_DangerRoomNameMSG_CritterOwlCanines
03A603EWS_DangerRoomNameMSG_CritterOwlOwl
03A63AEWS_DangerRoomNameMSG_CritterRabbitCanines
03A63BEWS_DangerRoomNameMSG_CritterRabbitRabbit
03A6D1EWS_DangerRoomNameMSG_CritterRadFrogCanines
03A6D2EWS_DangerRoomNameMSG_CritterRadFrogFrog
03A68CEWS_DangerRoomNameMSG_CritterRadSquirrelCanines
03A68DEWS_DangerRoomNameMSG_CritterRadSquirrelSquirrel
03A605EWS_DangerRoomNameMSG_CritterRadStagCanines
03A606EWS_DangerRoomNameMSG_CritterRadStagRadStag
03A991EWS_DangerRoomNameMSG_DeathclawsDeathclaws
03A992EWS_DangerRoomNameMSG_DeathclawsDeathclaws
042A6BEWS_DangerRoomNameMSG_EmptyTEST - Empty Wave
042A6CEWS_DangerRoomNameMSG_EmptyTEST - Empty Wave
03A78AEWS_DangerRoomNameMSG_EyebotCanines
03A78BEWS_DangerRoomNameMSG_EyebotEyebots
03A809EWS_DangerRoomNameMSG_FlatwoodsMonsterCanines
03A80AEWS_DangerRoomNameMSG_FlatwoodsMonsterFlatwoods Monster
03A754EWS_DangerRoomNameMSG_FogCrawlerGhouls
03A755EWS_DangerRoomNameMSG_FogCrawlerFog Crawler
03A66EEWS_DangerRoomNameMSG_GhoulsGhouls
03A66FEWS_DangerRoomNameMSG_GhoulsGhouls
03A7D4EWS_DangerRoomNameMSG_GraftonGhouls
03A7D5EWS_DangerRoomNameMSG_GraftonGrafton
03A7CEEWS_DangerRoomNameMSG_HoneybeastsHoneybeasts
03A7CFEWS_DangerRoomNameMSG_HoneybeastsHoneybeasts
03AAB4EWS_DangerRoomNameMSG_InsectsInsects
03AAB5EWS_DangerRoomNameMSG_InsectsInsects
03A5AAEWS_DangerRoomNameMSG_LiberatorsLiberators
03A5ABEWS_DangerRoomNameMSG_LiberatorsLiberators
046E31EWS_DangerRoomNameMSG_MainCurrentMain Current
046E32EWS_DangerRoomNameMSG_MainCurrentMain Current
03A6DDEWS_DangerRoomNameMSG_MegaslothsMegasloths
03A6DEEWS_DangerRoomNameMSG_MegaslothsMegasloths
03A98FEWS_DangerRoomNameMSG_MirelurksMirelurks
03A990EWS_DangerRoomNameMSG_MirelurksMirelurks
03A5DFEWS_DangerRoomNameMSG_MoleminersMoleminers
03A5E0EWS_DangerRoomNameMSG_MoleminersMoleminers
03A6D9EWS_DangerRoomNameMSG_MoleratsMolerats
03A6DAEWS_DangerRoomNameMSG_MoleratsMolerats
03A984EWS_DangerRoomNameMSG_MothmanMothman
03A985EWS_DangerRoomNameMSG_MothmanMothman
03A74CEWS_DangerRoomNameMSG_MrGutsyMutations
03A74DEWS_DangerRoomNameMSG_MrGutsyMrGutsy
03A98DEWS_DangerRoomNameMSG_MutationsMutations
03A98EEWS_DangerRoomNameMSG_MutationsMutations
03A75CEWS_DangerRoomNameMSG_ProtectronsRad Rats
03A75DEWS_DangerRoomNameMSG_ProtectronsProtectrons
03A59AEWS_DangerRoomNameMSG_RadAntRad Rats
03A59BEWS_DangerRoomNameMSG_RadAntRad Ants
03A986EWS_DangerRoomNameMSG_RadratsRad Rats
03A987EWS_DangerRoomNameMSG_RadratsRad Rats
03AA3BEWS_DangerRoomNameMSG_RadroachRad Rats
03AA3CEWS_DangerRoomNameMSG_RadroachRadroaches
03A635EWS_DangerRoomNameMSG_RobobrainRad Rats
03A636EWS_DangerRoomNameMSG_RobobrainRobobrains
03A8AAEWS_DangerRoomNameMSG_RobotsRobots
03A8ABEWS_DangerRoomNameMSG_RobotsRobots
03AA49EWS_DangerRoomNameMSG_ScorchedScorched
03AA4AEWS_DangerRoomNameMSG_ScorchedScorched
03A98AEWS_DangerRoomNameMSG_ScorpionsScorpions
03A98BEWS_DangerRoomNameMSG_ScorpionsScorpions
03A5E3EWS_DangerRoomNameMSG_SentrybotSwamp Creatures
03A5E4EWS_DangerRoomNameMSG_SentrybotSentrybots
03A7BDEWS_DangerRoomNameMSG_StingwingSwamp Creatures
03A7BEEWS_DangerRoomNameMSG_StingwingStingwing
03A988EWS_DangerRoomNameMSG_SuperMutantsSuper Mutants
03A989EWS_DangerRoomNameMSG_SuperMutantsSuper Mutants
03A701EWS_DangerRoomNameMSG_SwampSwamp Creatures
03A702EWS_DangerRoomNameMSG_SwampSwamp Creatures
03A675EWS_DangerRoomNameMSG_TickSwamp Creatures
03A676EWS_DangerRoomNameMSG_TickTick
03A58EEWS_DangerRoomNameMSG_YaoGuaiYao Guai
03A58FEWS_DangerRoomNameMSG_YaoGuaiYao Guai
0462A6EWS_DangerRoomTypeMSG_ActorDurationDuration (# of Actors)
0462A7EWS_DangerRoomTypeMSG_ActorDurationActor Duration
03AA6DEWS_DangerRoomTypeMSG_EndlessEndless
03AA6EEWS_DangerRoomTypeMSG_EndlessEndless
03A58AEWS_DangerRoomTypeMSG_SubWaveDurationDuration (# of SubWaves)
03A58BEWS_DangerRoomTypeMSG_SubWaveDurationSubWave Duration
03A995EWS_DangerRoomTypeMSG_TimedTimed
03A996EWS_DangerRoomTypeMSG_TimedTimed
03A6EBEWS_DangerRoomUseCodeVersionMSG_DefaultCanines
03A6ECEWS_DangerRoomUseCodeVersionMSG_DefaultUse Global
03A848EWS_DangerRoomUseCodeVersionMSG_FalseCanines
03A849EWS_DangerRoomUseCodeVersionMSG_FalseForce Script Version
03A87FEWS_DangerRoomUseCodeVersionMSG_TrueCanines
03A880EWS_DangerRoomUseCodeVersionMSG_TrueForce Code Version
03A6A8EWS_DangerRoomVarMSG_GlowingYao Guai
03A6A9EWS_DangerRoomVarMSG_GlowingGlowing
03A810EWS_DangerRoomVarMSG_NormalYao Guai
03A811EWS_DangerRoomVarMSG_NormalNormal
03AAA1EWS_DangerRoomVarMSG_ScorchedYao Guai
03AAA2EWS_DangerRoomVarMSG_ScorchedScorched
04701DFF01_CorpseFlower1_NameOverrideWolf Pack Leader
04701EFF01_CorpseFlower1_NameOverrideCorpse Flower 1
04701BFF01_CorpseFlower2_NameOverrideWolf Pack Leader
04701CFF01_CorpseFlower2_NameOverrideCorpse Flower 2
047021FF01_CorpseFlower3_NameOverrideWolf Pack Leader
047022FF01_CorpseFlower3_NameOverrideCorpse Flower 3
047019FF01_CorpseFlower4_NameOverrideWolf Pack Leader
04701AFF01_CorpseFlower4_NameOverrideCorpse Flower 4
04701FFF01_CorpseFlower5_NameOverrideWolf Pack Leader
047020FF01_CorpseFlower5_NameOverrideCorpse Flower 5
03A842FF01_DeathBlossoms_FlowerDestroyedMessageA corpse flower has been destroyed!
03A726FF05_Balance_MissingDataMessageYou lack the required holotape
04107FFF05_Balance_SensorActivationMessageThis device appears to be gathering environmental data and storing it on a holotape
0468C3FF05_Balance_SensorMessageThe environmental sensor is busy collecting data
046DD5FF06_Feed_HopperInteractTextDeposit Ingredients
041C99FF06_Feed_MamaDolce_PASystemRadioNameMama Dolce Factory Announcements
041C9AFF06_Feed_MamaDolce_PASystemRadioNameMama Dolce Factory Announcements
03A695FF06_Feed_RadioStationNameResponders Emergency Signal
03A696FF06_Feed_RadioStationNameResponder Radio Beacon: Mama Dolce's
03A697FF06_Feed_RadioStationNameResponder Signal
03A746FF08_MrHandyNamePharmabot-JD7E
03A747FF08_MrHandyNameJD7E
03A5FCFF09SupervisorName01Supervisor Wellington
03AA9AFF09SupervisorName02Supervisor Danforth
03A955FF09SupervisorName03Supervisor Chattingham
0459ABFF20_Message_Name_SupervisorSupervisor Ayhan's Corpse
0459ACFF20_Message_Name_SupervisorSupervisor Ayhan
0459ADFF20_Message_Name_SupervisorSupervisor Ayhan
03A9A2FFZ04_Trail_Message1The tracks of a large creature lead west
03AA6BFFZ04_Trail_Message2The tracks continue to the north
03A621FFZ10_Light_BlessingMessageYou feel enlightened in the presence of the Wise Mothman
04608EFFZ10_Light_LampActivationTextDeposit
03A6B7FFZ11_Pack_PackLeaderNameOverrideWolf Pack Leader
03A6B8FFZ11_Pack_PackLeaderNameOverrideWolf Pack Leader
03AA94FFZ13_MrHandyNameSweetwater
03A98CFFZ16_PackLeaderNameOverridePack Leader
03AA71FFZ17_Wave1_MessageCreature Wave 1 Incoming!
03A7FFFFZ17_Wave2_MessageCreature Wave 2 Incoming!
03A5F5FFZ17_Wave3_MessageCreature Wave 3 Incoming!
03AA12FF_Small01_StartMessageThe Corpse Flowers Are About to Bloom
03A712FS01_MQ_Warn_DetectorActivateMessageUpgrade
03A917FS_AbbieRadioTransmitterMessageIntercom
03A918FS_AbbieRadioTransmitterMessageIntercom
016BE0FuseBox_NotificationThis requires a Power Relay Coil.
03A91FGarrahanEstateDoorName_LowerGarrahan Mansion
03A91EGarrahanEstateDoorName_UpperGarrahan Estate Lobby
03A7ADGarrahanMiningDoorName_AtriumGarrahan Mining Atrium
03A617GarrahanMiningDoorName_LobbyGarrahan Mining Lobby
03AA7FGarrahanMiningDoorName_ParkingHighGarrahan Upper Parking Lot
03A7E2GarrahanMiningDoorName_ParkingLowGarrahan Lower Parking Lot
03A797GarrahanMiningDoorName_TunnelExtGarrahan Tram Guardhouse
01A2E5GateLockedThis gate can be accessed remotely.
0173A5GateLockedSecure
03A851GeneralAVdoneAV at max
03A852GeneralAVdoneAV at max
03A853GeneralAVdoneAV at max
03A854GeneralAVincrementedAV incremented
03A855GeneralAVincrementedAV incremented
03A856GeneralAVincrementedAV incremented
03A857GeneralAVResetResetting AV to Min Value
03A858GeneralAVResetResetting AV to Min Value
03A859GeneralAVResetResetting AV to Min Value
03A6FFGeneric_BoolFalse_MsgFalse
03A700Generic_BoolFalse_MsgFalse
03A997Generic_BoolTrue_MsgTrue
03A998Generic_BoolTrue_MsgTrue
03A8FDGeneric_Number00_Msg0
03A8FEGeneric_Number00_Msg0
03A90DGeneric_Number01_Msg1
03A90EGeneric_Number01_Msg1
03A99FGeneric_Number02_Msg2
03A9A0Generic_Number02_Msg2
03A99DGeneric_Number03_Msg3
03A99EGeneric_Number03_Msg3
03A6EEGeneric_Number04_Msg4
03A6EFGeneric_Number04_Msg4
03A587Generic_Number05_Msg5
03A588Generic_Number05_Msg5
03A5D0Generic_Number06_Msg6
03A5D1Generic_Number06_Msg6
03A99BGeneric_Number07_Msg7
03A99CGeneric_Number07_Msg7
03AAC3Generic_Number08_Msg8
03AAC4Generic_Number08_Msg8
03A6F0Generic_Number09_Msg9
03A6F1Generic_Number09_Msg9
03A999Generic_Number10_Msg10
03A99AGeneric_Number10_Msg10
046292Generic_Number11_Msg11
046293Generic_Number11_Msg11
0462A2Generic_Number12_Msg12
0462A3Generic_Number12_Msg12
046294Generic_Number13_Msg13
046295Generic_Number13_Msg13
046296Generic_Number14_Msg14
046297Generic_Number14_Msg14
04629EGeneric_Number15_Msg15
04629FGeneric_Number15_Msg15
0462A4Generic_Number16_Msg16
0462A5Generic_Number16_Msg16
04629CGeneric_Number17_Msg17
04629DGeneric_Number17_Msg17
046298Generic_Number18_Msg18
046299Generic_Number18_Msg18
04629AGeneric_Number19_Msg19
04629BGeneric_Number19_Msg19
0462A0Generic_Number20_Msg20
0462A1Generic_Number20_Msg20
014E0AGJMessage01My son is missing.
01D383GJMessage01Rumors.
02760FGJMessage01Barter.
017C3BGJMessage02I don't want to talk about it.
01D389GJMessage02Somebody kidnapped him while I was frozen.
01E102GJMessage02Somebody killed my wife and took him.
012B0DGJMessageCookeTopicListMy son is missing.
01D38EGJMessageCookeTopicListI need a drink.
02580CGJMessageCookeTopicListWhat's the news around town?
02722EGJMessageCookeTopicListGoodbye.
03A9A3GPUBenchMessageSend the framerate through the roof!
03A9A4GPUBenchMessageEnable Everything!
03A9A5GPUBenchMessageDisable Everything
03A9A6GPUBenchMessageEnable Workshop
03A9A7GPUBenchMessageDisable Workshop
03A9A8GPUBenchMessageEnable Actors
03A9A9GPUBenchMessageDisable Actors
03A9AAGPUBenchMessageEnable Players
03A9ABGPUBenchMessageDisable Players
03A9ACGPUBenchMessageFrenzy Actors
03A982GQ01_Horde_DecoySearchedThis is not the source of the horde.
03A983GQ01_Horde_DecoySearchedThis is not the source of the horde.
03A818GQ01_Horde_NameAlphaAlpha
03A819GQ01_Horde_NameAlphaAlpha
03AABBGQ10_TempBarterMenuBARTER MENU...
0455D9GQ_DropGovtAirDropSuccessEmergency air drop in-bound. US Government Supply Requisition holotape removed.
045582GQ_DropGovtAlreadyInProgressYou already have an emergency air drop in progress.
03A5B3GQ_LegendaryIncreaseRankMessageBeware! The has become even more dangerous!
0416A3GQ_SuperMutantMerchange_Name_Brahmin_ChallyChally the Moo-moo
0416A4GQ_SuperMutantMerchange_Name_Brahmin_ChallyChally the Moo-moo
044007GQ_SuperMutantMerchange_Name_Brahmin_ChallyChally the Moo-moo
03A6D8GQ_WorkshopTakeoverActivationBlockedMessageThis workshop can't be used until the enemies that have taken over the workshop are defeated.
02BCAEGSPOIRJ03_RadioDisplayNameReactor Emergency Frequency
031B46HelpActionPointsAction Points (AP) represent your physical energy. AP is used to: - Sprint (hold [Sprint] while moving) - Power Attack ([Melee]) - Perform attacks in V.A.T.S. ([VATS] to open V.A.T.S., [PrimaryAttack] to attack) - Steady your aim while using a scoped weapon ([SecondaryAttack] to aim, [Steady] to steady) Sprinting and steadying your aim consume AP continually. Power Attacks and attacks in V.A.T.S. consume a set amount. Actions that consume AP are cancelled or blocked when your AP is too low. AP will start to regenerate once it is no longer being consumed. If your AP is not regenerating, you might be carrying too much, suffering from the effects of Hunger or Thirst, or you might be holding down the Sprint button out of habit. If you want to increase your Action Points or make your actions more efficient: - Choose Agility when you level up to increase your total AP. - Choose Endurance when you level up to reduce the amount of AP consumed from sprinting. - Equip the Action Boy/Girl Perk to reduce the AP consumed from VATS attacks. - Heal yourself if your torso is crippled. A crippled torso reduces how fast AP regenerates. - Consume items that grant temporary bonuses to AP, Agility, or Endurance. - Find other ways to increase your AP through Perks, Mutations, and other bonuses. Your total AP is listed in the Pip-Boy on the Stat tab. When consumed, your AP displays on screen until fully recovered.
031D42HelpActionPointsAction Points
0364D6HelpActionPointsAction Points
04382FHelpBlueprints_ConsoleBlueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.
043830HelpBlueprints_ConsoleBlueprints
043831HelpBlueprints_ConsoleBlueprints
043828HelpBlueprints_PCBlueprints are a way to group objects together so you can build them again all at once. You can access Blueprints by entering building mode at your C.A.M.P. or a Workshop that you own. Creating a Blueprint While in building mode, navigate to the Blueprints category and press [XButton] to start creating or modifying a Blueprint. Select an object you've built by walking up to it and centering it on your screen until it becomes highlighted. Hold [Accept] to add it to the Blueprint. Add as many objects to the Blueprint as you want. Their position and rotation relevant to each other will all be stored in the Blueprint. Press [RTrigger] to create the Blueprint. Select Structure Option The Select Structure option ([LShoulder]) will select every object that is attached to the selected object. Walls are typically attached to foundations and other walls, creating a single structure that the Blueprint can select. Grow Selection Option The Grow Selection option ([RShoulder]) will attempt to select any objects that are near the selected objects.
043829HelpBlueprints_PCBlueprints
04382AHelpBlueprints_PCBlueprints
043211HelpCAMP_ConsoleThe C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [_Dpad_None] to select objects within that category to build. [QuickkeyLeft] and [QuickkeyRight] will switch between different variants of the same object, if any. After you've selected an object to build, use ([LeftStick]/[RightStick]) to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and use [LeftStick] to move the object while staying in place. Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.
043212HelpCAMP_ConsoleC.A.M.P.
043213HelpCAMP_ConsoleC.A.M.P.
04320DHelpCAMP_PCThe C.A.M.P. (Construction and Assembly Mobile Platform) allows you to build your own corner of Appalachia in any way you see fit. Setting Up C.A.M.P. Set your C.A.M.P. by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. The C.A.M.P. will appear in front of you, highlighted in either green or red. If the highlight is green, then press [Accept] to place your C.A.M.P. If the highlight is red, the C.A.M.P. cannot be placed here. It might be too close to an existing location or the ground might not be flat enough. Move around until you find a position where the C.A.M.P. turns green. Building with the C.A.M.P. Once the C.A.M.P. is placed, walk up and activate it with [Activate], or hold the [TogglePOV] button. You will enter building mode. In building mode, objects you can build are divided into broad categories. Use [LShoulder]/[RShoulder] to navigate through the categories, then use [Up][Down][Left][Right] to select objects within that category to build. [Left] and [Right] will switch between different variants of the same object, if any. You can also hold down the [Shift] key and use [W][A][S][D] to select objects and switch between variants instead of using [Up][Down][Left][Right]. After you've selected an object to build, use [W][A][S][D] and mouse move to position the object and [SecondaryAttack]/[PrimaryAttack] to rotate the object's placement. Then press [Accept] to build the object. You can also hold [Accept] and move the mouse to move the object while staying in place. Hold [Accept] and use the mouse scroll wheel to move the object up and down. Attaching Objects Objects can be attached to other objects. For example, a Wall piece can be attached to a Foundation or Floor piece. To attach two objects, build the first object, then select the second object and move it until it "snaps" into the first object. Then press [Accept] to build. Creating Buildings A building starts with a Foundation. Go to the Floors category and select one of the Foundations to build. Once you've built a Foundation, you can attach more Foundations to it, increasing the size of your flooring. You can then attach Walls, Roofs, Stairs, and Doors to the Foundation pieces to create an entire building. If you want to create buildings with multiple stories, you'll first need to attach a set of Stairs to your Foundation. Then, go to the Floor category and select one of the Floor pieces, then attach them to the top of your stairs to start your second story. Scrapping and Storing When you Scrap an object in building mode, the object will be removed and you'll receive 50 percent of the components it was built from. If you Store an object, the object will be removed, but you can build it again later for free. The object will be in the Stored category. Stored objects continue to count towards your build budget. You can scrap any stored items directly from the build menu if you want to clear build budget space. Benefits of the C.A.M.P. Your C.A.M.P. appears on your map as a tent icon. Fast traveling to your C.A.M.P. is always free, regardless of how far away it is from you. One of the most important items you can build at your C.A.M.P. is the Stash Box. A Stash Box can store a large amount of items and is secure against other Players. Only you can see and access your stash. Moving your C.A.M.P. You can move your C.A.M.P. to a new location by opening your Pip-Boy ([Pipboy]) and pressing [LShoulder]. When you move your C.A.M.P., anything you built at your old site is packed up and placed in the Stored category in the building mode menu. When you log out from the game, your C.A.M.P. is packed up. When you log back on, the game will try to set up your C.A.M.P. the way you left it, but if your old site is no longer available (because something or someone is in the way) then you'll need to set up your C.A.M.P. again. Anything you built will be placed in the Stored category.
04320EHelpCAMP_PCC.A.M.P.
04320FHelpCAMP_PCC.A.M.P.
0325E9HelpCarryWeightConsoleCarry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [Pipboy] to enter the Pip-Boy and navigate to the Items tab with [LTrigger]/[RTrigger]. Highlight the item(s) you wish to drop using [LeftStick] and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.
032328HelpCarryWeightConsoleCarry Weight
0364CBHelpCarryWeightConsoleCarry Weight
032148HelpCarryWeightPCCarry Weight represents how much you can haul in your inventory before it starts to slow you down. The more Strength you have, the more you can carry. Each item you pick up has a Weight value. If the total Weight of all your items exceeds your Carry Weight, you start to suffer penalties: - You will not be able to Fast Travel. - Your Action Points (AP) will drain when you move and you won't be able to Sprint. AP will regenerate whenever you stand still. - When you run out of AP, you will be forced to move at walking speed. You can move at full speed again when you recover enough AP. The fastest way to reduce your inventory Weight is to drop items. To drop an item, press [PipBoy] to enter the Pip-Boy and open the Item tab with [Click]. Highlight the item(s) you wish to drop with the cursor and press [XButton]. Items you drop will appear in the world inside a Paper Bag. Other players can loot this bag, and the bag will disappear over time. If you want to increase your Carry Weight or reduce the Weight of items: - Choose Strength when you level up to increase your total Carry Weight. - Wear a suit of Power Armor. The suit will increase your Strength as long as you're in it. - Equip Perks like Thru-Hiker or Packin' Light to reduce the Weight of certain items. - Consume items that temporarily raise Strength, like Buffout. - Store excess items in a secure container, like your Stash Box.
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043824HelpCheckpointsCheckpoint notifications are sent whenever a Quest is saving your progress. When you log out, your Quests will restart at the last Checkpoint. Certain Quests, such as Events and Daily Quests, are never saved and will always go away if you log out before completing them.
043825HelpCheckpointsCheckpoints
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0324C9HelpChemsChems are consumable items that grant temporary bonuses. You can find Chems in your Pip-Boy under Item -> Aid. While Chems can be very powerful, there are drawbacks: - Chems can inflict Thirst and Hunger. - Chems carry a risk of Addiction when used. - Chems sometimes have penalties alongside their bonuses. - Only one Chem can be active at a time. If you take a new Chem before the old one expires, the effects of the old Chem immediately end. You'll still suffer any Thirst, Hunger, or Addiction checks from the old Chem. You can see the effects of your current Chem by opening your Pip-Boy and going to Stat -> Effects. Addiction If you have an Addiction to a Chem, you'll suffer Withdrawal penalties when you don't take the Chem periodically. To cure Addiction completely, you need to take Addictol, a rare medicine. You can see the effects of any Withdrawal penalties you have by opening your Pip-Boy and going to Status -> Effects.
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0325C5HelpCompassThe Compass is displayed at the bottom of your screen and gives you important information about your environment. Along with the current direction you're heading, any undiscovered locations of interest will appear on your compass in outline. The closer you get to a location, the larger its icon will become. Once you've discovered a location, its icon will fill. Nearby enemies are also displayed on the compass. How far away an enemy can be before appearing on your compass is determined by your Perception attribute. The better your Perception, the further away you'll be able to spot enemies. Detected enemies will appear as red dots on the compass. If the enemy is above or below you, an arrow will appear on their dot to indicate their direction. Other players will appear on the compass as yellow dots. Teammates will appear as gold dots, and Hostile player will appear as red dots. Quest targets for your active quests will appear on your compass as yellow diamonds. Like enemies, if your target is above or below you, an arrow will appear on the diamond to indicate its direction. Quest targets from a Shared Quest will appear on your compass as a star. Area quest targets appear on your compass as yellow circles. You can see the entire area the target points to by opening your Map [Map]. When you enter the area, the compass will flash.
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0325CFHelpControls_Console[LeftStick] - Walk/run [RightStick] - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu Hold [Map] - Social Menu [QuickkeyUp]- Favorites Menu [QuickkeyLeft] - Swap between the last two weapons you used [QuickkeyDown] - Emotes Menu [QuickkeyRight] - Use Stimpak [TogglePOV] - Switch between 1st and 3rd person view
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03202BHelpControls_PC[Forward] - Walk forward [Back] - Walk backward [StrafeLeft] - Strafe left [StrafeRight] - Strafe right Move mouse - Look around [Activate] - Activate objects [Pipboy] - Open Pip-Boy Hold [Pipboy] - Toggle Pip-Boy light [ReadyWeapon] - Reload Hold [ReadyWeapon] - Holster your weapon [Jump] - Jump [PrimaryAttack] - Attack [SecondaryAttack] - Aim/block Hold and Release [Melee] - Throw equipped grenade, mine, or throwing weapon [Sprint] - Sprint [Sneak] - Sneak [VATS] - Enter V.A.T.S. [Melee] - Power attack/weapon bash [Map] - Map Menu [Map], then [LShoulder] - Main Menu [Map], then [RShoulder] - Social Menu Number keys - Use favorited item [Quickkeys] - Open Favorites menu [ToggleAlwaysRun] - Toggle your default movement speed between walking and running [Automove] - Run continuously [TogglePOV] - Switch between 1st and 3rd person view [DoPushToTalk] - Push-to-Talk
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043F25HelpCrafting_ConsoleCrafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or Plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.
043F26HelpCrafting_ConsoleCrafting
043F27HelpCrafting_ConsoleCrafting
043F2EHelpCrafting_PCCrafting items is done by going to the appropriate workbench/station: - Armor Workbench: for Armor and Armor Mods - Chemistry Station: for Chems, Flamer Fuel, and ingredients like Gunpowder or smelted ore - Cooking Station: for Food, Drinks, and Herbal Remedies - Power Armor Station: for Power Armor pieces and Power Armor Mods - Tinker's Workbench: for Ammo, Grenades, and Mines - Weapons Workbench: for Guns, Melee Weapons, and Weapon Mods Components Crafting an item consumes Components, which are found primarily in Junk items. An old Lantern you find might contain Glass and Steel, for example. Components are automatically consumed when you craft, destroying the item that held the Components. Anything not used will be refunded to you as raw Components. If you want to see which Components an item has, Open the Pip-Boy and go to the Items category to see what you're currently carrying. Select an item, and any Components it has will appear next to the description. Tagging Components for Search When you select an item to craft, Components that you don't have are grayed out. If you press [R3], it will tag the missing Components for search. The Components will have a magnifying glass icon next to them. Whenever you are searching a container, any item that has a Component you have tagged will have the magnifying glass icon next to it. Storing Junk Items You can store your Junk Items quickly using the Stash Box. Approach a Stash Box and press [XButton] to open the Transfer Menu, then [YButton] to Store All Junk. Any items stored in the Stash Box are available when you're crafting items at a workbench or station. Scrapping Junk Items You can scrap your Junk items at any crafting station or workbench. Approach the workbench and press [XButton] to open the Scrap Items Menu, then [YButton] to Scrap All Junk. When you scrap Junk items, you'll receive all the crafting components from them. Components weigh significantly less, so scrapping your Junk items whenever you find a crafting workbench in the world will help you stay under your Carry Weight. Item Condition Some items, like weapons and armor, degrade as they're used. This is tracked in the Condition bar. When the Condition bar is at a critical level, it will turn red, and when its empty, the item will break. You can view an item's current Condition by opening the Pip-Boy, going to the Items category, and selecting the specific item. When you craft an item, the starting Condition of the item is based on your Intelligence. When you find an item in the world, the starting Condition of the item is based on your Luck. Repairing Items Repairs to an item can be made at the same workbench/station where you craft the item. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Modifications Armor, Weapons, and Power Armor can all be enhanced with Mods. Walk up to the workbench and press [YButton] to enter the Modify/Repair menu. If you're already using the workbench, you can switch between the Modify/Repair menu and the Crafting menu by hitting [XButton]. Mods occupy a slot on the item, such as the barrel, grip, or sights. While only one Mod can be installed in each slot, you can craft new Mods to replace any existing Mod, and swap Mods you have created. Loose Mods not assigned to any item are stored in your Inventory under Item -> Mods. Recipes/Plans Recipes and Plans allow you to craft new items. When you pick up a Recipe or Plan, open your Pip-Boy [Pipboy] and go to Item -> Notes, then activate the Recipe or Plan in order to learn from it. The Recipe or plan will be consumed in the process. If you find another copy of the Recipe or Plan, activating it again will do nothing, but it can be traded or sold. Other Ways of Learning New Crafting Items You can also learn new crafting options when you pick up certain items. The first time you pick up a new raw meat or plant ingredient, for example, you will learn a basic cooking recipe for it. Picking up Gunpowder will teach you how to make more at the Chemistry Station. There are even new decoration options for your C.A.M.P. that you can unlock by picking up signs and other household objects. Scrapping items, particularly new Weapons, Armor, and Mods that you find while exploring, can also unlock the ability to craft them yourself. Make sure you don't need the item before you scrap it! Try scrapping a piece of Wood Armor or a Pipe Gun Mod you aren't using and see if you've learned how to make it yourself.
043F2FHelpCrafting_PCCrafting
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03223DHelpDamagedLimbsYour limbs, head, and torso can take damage during combat. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted To restore crippled limbs, use a Stimpak. This will restore health to all your damaged limbs. You can view the current condition of your limbs by opening the Pip-Boy and going to Stat -> Status. The Vault Boy in the center of the Status screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent the current health of each of your limbs.
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032358HelpDamageTypesDamage Types determine the effectives of weapons versus armor. There are three basic Damage Types: - Physical (bullets, knives, fists, etc.), represented by a shield icon - Energy (lasers, plasma, fire, cold, etc.), represented by a lightning icon - Radiation (from the environment, creatures, and specialized weapons), represented by a radiation icon The higher a target's Damage Resistance against a given type, the less damage they'll take from that attack. If you have the Awareness Perk equipped, you can view your target's Damage Resistances when you use VATS. You can view the Damage Type of your weapons by opening the Pip-Boy [Pipboy] and going to Item -> Weapons. Similarly, the Damage Resistance values of your armor are viewable from Item -> Apparel. You can view your total Damage Resistance values by going to Stat -> Status.
0322CFHelpDamageTypesDamage Types
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04579DHelpDeathDeath occurs whenever your Health drops to zero. Reviving and Respawning You will drop to the ground and a timer will begin. If another player runs up and revives you before the timer runs out, you will stand back up. Otherwise, you will need to respawn when the timer runs out or if you press the Give Up button. When you respawn, you will need to pick a location on the Map. Locations far away from you will cost Caps to respawn there, but you will always be able to respawn at your C.A.M.P. or Vault 76 for free. The location of your last death will appear on your Map and the Compass as a skull and crossbones icon. Dropped Loot After you respawn, any Junk Items in your Inventory will be dropped where you died inside a Paper Bag. You will receive a Miscellaneous Objective pointing to your dropped loot. If nothing was dropped, or you died in a location that is no longer available, you will not receive an objective as there is nothing to retrieve. Any other Player can grab what you dropped when you die. Your dropped loot can also go away if you log out before retrieving it.
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043F31HelpDiseaseDiseases are temporary negative effects that can afflict you after you reach Level 5. You have a chance to catch a Disease when you do any of the following: - Sleep in a bed that's on the ground. - Get hit in melee by a Diseased enemy. - Drink Dirty Water. - Move through environmental hazards. - Eat raw food. - Swim in dirty water. - Get hit by a trap. - Move through an area that has bad weather. The chance to catch a Disease is based on your Endurance. The higher your Endurance, the lower the chance you'll catch any Disease. You can prevent catching a Disease entirely by: - Only sleeping in beds that have a frame. - Avoid getting close to Diseased enemies, so they can't hit you. - Boiling Dirty Water at a Cooking Station before drinking it. - Wearing a Hazmat Suit or Gas Mask before moving through environmental hazards. - Cooking raw food at a Cooking Station before eating it. - Wearing a Hazmat Suit or Gas Mask before swimming through water. - Watching out for traps and disarm them before they spring. - Wearing a Hazmat Suit or Gas Mask if you're outside in bad weather. If you've caught a Disease, you can open your Pip-Boy [Pipboy] and go to Stat -> Effects to see more information on the penalties you'll be under until the Disease is cured. Disease Cures and Antibiotics will remove one Diseases you're suffering from. Diseases will also expire on their own, given enough time.
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043F2BHelpEmotes_ConsoleEmotes allow you to communicate with other players. Press [QuickkeyDown] to open the Emotes Menu. Select an Emote with [Look] and press [Accept] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.
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043F28HelpEmotes_PCEmotes allow you to communicate with other players. Press [Emotes] to open the Emotes Menu. Select an Emote with the mouse wheel and then [Click] to trigger the Emote. Your character will play an animation for the Emote and an icon will appear above your head. Players who can't see you directly can still see the icon from the Emote, letting other players find you more easily.
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043F34HelpEventsEvents are public quests that everyone inside their area can participate in. If you wander into an area with an active Event, you'll receive a notification in the lower-right side of the screen. You'll be added to the Event if you stay in the area. If you leave the area, you'll receive a similar notification that you'll be removed from the Event if you don't return. Any active Events in the world will also appear on your Map as flashing hexagons. If you select an Event from the Map, you can fast travel there and join the Event. Fast Traveling to an Event costs a number of Caps based on how far away the Event is from you. The further away you're traveling, the more Caps you'll need to pay. Everyone inside the Event area earns rewards when the Event completes.
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0325E8HelpFastTravel_ConsoleFast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Move the cursor to a Teammate, a Friend, your C.A.M.P., or a location, press [Accept], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.
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032354HelpFastTravel_PCFast Travel allows you to quickly move to your Teammates, your Friends, your C.A.M.P., or return to any location you've previously discovered. To Fast Travel, press [Map] to open the Map. Select a Teammate, a Friend, your C.A.M.P., or a location with [Click], then select "Fast Travel." Fast Traveling to a location costs a number of Caps based on how far away the location is from you. The further away you're traveling, the more Caps you'll need to pay. Traveling to a Teammate, Friend, your C.A.M.P., or Vault 76 is always free regardless of distance. You cannot Fast Travel while you are in combat, if you are carrying too much weight, or if you're taking any form of Health damage.
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0320EAHelpFavorites_ConsoleTo favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Press [QuickkeyUp] to access the Favorites menu. Select an item using [Look] and press [Accept] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can continue to move while the Favorites menu is up. Press [Cancel] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].
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0324F8HelpFavorites_PCThe Favorites menu is a way to quickly access items and gear. To favorite an item, press [Pipboy] to open the Pip-Boy, and then go to Items. Select the item you'd like to favorite and press [RShoulder]. Weapons, Apparel, and Aid items can all be favorited. Move the mouse wheel to access the Favorites menu. Continue to move the wheel up or down to select an item, then [Click] to use the item. Weapons and Armor will be equipped, while Aid items will be consumed. You can also access your favorites by using [Quickkeys]. Stimpaks are auto-assigned to [Quickkey12]. The first item you favorite is assigned to [Quickkey1], then [Quickkey2], and so on. You can continue to move while the Favorites menu is up. Press [ForceClose] at any time to leave the menu. To remove a favorited item from the menu, open the Pip-Boy and select the item you wish to remove, then press [RShoulder].
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03253EHelpFoodFood fills your Hunger meter and also restores lost Health. However, most food in Appalachia causes radiation damage, reducing your maximum Health. Food will also turn rotten over time if it's not consumed. Uncooked food can also cause Disease. Food prepared at a Cooking Station eliminates the chance of catching Disease, reduces radiation damage, and typically boosts how well it fills the Hunger meter and how much Health it restores.
031FBDHelpFoodFood
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032444HelpHacking_ConsoleHacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Move the cursor using [LeftStick] to select a word. Press [Accept] to attempt to use that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.
0323B4HelpHacking_ConsoleHacking
036508HelpHacking_ConsoleHacking
0324DEHelpHacking_PCHacking lets you access Terminals locked with a password. Locked Terminals have a difficulty level, usually between 0 and 3. A level 0 Terminal can always be hacked, but higher level Terminals will require you to equip Perks. There are 3 Hacking Perks: Hacker, Expert Hacker, and Master Hacker. Each Perk you equip increases your Hacking Skill by 1. You will need to equip all 3 Perks to hack level 3 terminals. To hack a terminal, approach it and press [Activate]. The terminal will display a list of potential passwords and random characters. Only one word listed is the correct password. Use the mouse to highlight a word. Press [Click] to guess that word as the password. If the guess is correct, the terminal will unlock. If the guess is wrong, a "Likeness" number will be displayed in the corner of the terminal screen. The Likeness number tells you how many letters, in the correct position, match the actual password. For example, if the password is "BOOK" and you guess "BACK", the Likeness number is 2, because there's a "B" in position 1 and a "K" in position 4. But if you guess "OATS" the Likeness number is 0. Even though both "BOOK" and "OATS" contain the letter "O", the word "OATS" has an "O" in position 1, and the letter in position 1 of the actual password is "B", so it's not a match. Use the Likeness number to narrow your search by comparing the letters and letter positions of your guess to the remaining options. As you move your cursor through the lists of characters, keep an eye out for pairs of matching brackets (e.g., () {} <>). If a matching pair of brackets becomes highlighted, then selecting the brackets might remove a dud word or reset your number of attempts for the hack. You have four attempts to select the right password. If you fail to find the correct entry after four attempts, you'll be locked out of the terminal for 10 seconds. You can press [Cancel] at any time to exit the Terminal.
0322B1HelpHacking_PCHacking
0364EDHelpHacking_PCHacking
044010HelpHungerThirstHunger and Thirst represent how much food or beverage you need to consume to gain bonuses, avoid penalties, and avoid taking damage. The Hunger meter and the Thirst meter appear in the lower-right corner of the screen. Hunger is represented by the fork and knife icon. Thirst is represented by the water drop icon. If you do not see either meter, you can open the Pip-Boy to bring them up. The Hunger and Thirst meters drain over time. They each give out different bonuses and penalties depending on how full the meter is: Hunger Meter - Above 75 percent: you gain a "Well Fed" bonus that increases Health and Disease Resistance. - Below 25 percent: you gain a "Famished" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Starving" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Thirst Meter - Above 75 percent: you gain a "Well Hydrated" bonus that increases AP Regeneration and Disease Resistance. - Below 25 percent: you gain a "Parched" penalty that reduces your AP and Disease Resistance. - At 0 percent: you gain a "Dehydrated" penalty that further reduces your AP and Disease Resistance. You will also begin to take damage. Starvation and Dehydration will never kill you outright, but they will make you more vulnerable to being killed from other sources, as your Health will always be dropping.
044011HelpHungerThirstHunger/Thirst
044012HelpHungerThirstHunger/Thirst
031FC3HelpLegendaryEnemiesLegendary enemies will sometimes spawn in place of a standard opponent. Legendaries are tougher and can mutate as they take damage, causing them to regain health and deal increased damage or gain other, unique effects. Defeating a Legendary enemy provides bonus XP and there is a chance a Legendary item will drop. Legendary items are high-powered versions of standard equipment, often with unique abilities. Unlike standard weapons and armor, they cannot be scrapped.
032008HelpLegendaryEnemiesLegendaries
0364D3HelpLegendaryEnemiesLegendaries
044053HelpLeveling_ConsoleLeveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.
044054HelpLeveling_ConsoleLeveling Up
044055HelpLeveling_ConsoleLeveling Up
03216CHelpLeveling_PCLeveling up allows you to increase one of your SPECIAL stats, gives you choice of a new Perk, and helps you meet the level requirements for certain equipment. As you complete quests, defeat enemies, and explore the world, you'll earn Experience Points (XP). Once you've gained sufficient XP, your level will increase. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. (Note: You will stop receiving SPECIAL increases once your level is higher than 50. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility.) After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. Level Requirements for Items Some Weapons, Armor, and Power Armor pieces have a minimum level requirement to use them. You won't be able to equip an item if you aren't the appropriate level or higher. You can see the minimum level of an item by going to the Items category in the Pip-Boy and selecting the item.
03256FHelpLeveling_PCLeveling Up
0364CCHelpLeveling_PCLeveling Up
03257DHelpMap_ConsoleThe Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, use [LeftStick] to move the cursor across the map. Use [RightStick] to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."
0324EBHelpMap_ConsoleMap
0364AFHelpMap_ConsoleMap
0321D3HelpMap_PCThe Map allows you to navigate Appalachia, fast travel to locations, and set your own custom markers. Open the Map at any time by pressing [Map]. To adjust your view, press [Click] to move the cursor across the map. Use the mouse wheel to zoom in and out. Map Icons - Building icons are locations you have visited. You can activate a location to fast travel to it. - Tent icons are the locations for you and your Teammates' C.A.M.P.'s. You can activate the C.A.M.P. to fast travel to it. - Diamond icons are quest targets for your active quests. You can activate a quest target to stop tracking it. - Gold star icons are quest targets for your Team Leader's Shared Quest. - Black square with a gold outline icons are quest targets for a quest that both you and your Team Leader have active. - Circled areas are area quest targets for your active quests. - Hexagon icons are Events that are currently active in Appalachia. You can activate an Event to join the Event and fast travel to it. - Yellow dots represent other Players. Red dots represent hostile Players. - A yellow dot with a star inside is your Team Leader. You can activate your Team Leader or any other Teammate to fast travel to them. Custom Markers You can also place custom markers on the map, which will then appear on your compass as you travel the world. To place a custom marker, move your cursor to the desired spot on the map and press [Accept]. To remove a custom marker, move the cursor to an empty spot and press [Accept], then select "Remove Marker."
032007HelpMap_PCMap
0364E0HelpMap_PCMap
044056HelpMutationsMutations give you a mixture of powerful positive and negative effects. Whenever you take Radiation damage, you have a chance to gain a Mutation. You cannot gain Mutations if you are below Level 5. You can see the effects of any Mutations you have by opening the Pip-Boy and going to Stat -> Effects. Mutations are semi-permanent. Every time you use RadAway, there is a chance that a Mutation will be removed. You can keep using RadAway for more attempts to remove a Mutation. Serums are consumable items that will grant a specific Mutation as soon as you use it. If you already have that Mutation, the Serum will temporarily suppress the negative effects of the Mutation and increase the positive effects.
044057HelpMutationsMutations
044058HelpMutationsMutations
047047HelpPacifistModePacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.
047048HelpPacifistModePacifist Mode
047049HelpPacifistModePacifist Mode
032199HelpPerkCards_ConsolePerks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.
032028HelpPerkCards_ConsolePerks
0364E4HelpPerkCards_ConsolePerks
03209FHelpPerkCards_PCPerks are special abilities that can affect everything from the damage you deal in combat, to your ability to help your teammates, to being able to open locks and hack terminals. Leveling Up and Choosing Perks Each time you gain a level, you'll be granted a SPECIAL increase and a Perk. Once your level is higher than 50, this changes. Instead, when you level up, you will have the option to either pick a new Perk, or you can choose to reallocate a point from one SPECIAL stat to another. For example, moving a point of your Strength to Agility. Open your Pip-Boy and press [YButton]. This will open the Level Up menu. You'll be asked to choose one of your SPECIAL stats to increase. You'll also get to choose a new Perk associated with the SPECIAL stat you chose. Perk Menu After you've made your selections, you'll enter the Perk menu. You can re-assign all your Perks from here. The bottom row of cards are your available Perks, the top row of cards are all the Perks you have equipped. When you equip a Perk, it is assigned to its associated SPECIAL stat. The Gladiator Perk is a Strength Perk, for example, and goes into your Strength slot when it is equipped. There is a limit to the number of Perks that each SPECIAL stat can hold. Every Perk has a number in the upper-left corner. This is how many points the Perk is worth. Your total number of Perk points can't exceed the associated SPECIAL stat. For example, if your Strength is 3, then you cannot have more than 3 points worth of Strength Perks. Whether you choose to equip several low point Perks or one high point Perk, is up to you. You can exit the Perk menu at any time by pressing [Cancel]. You can return to the Perk menu by opening the Pip-Boy and pressing [YButton]. Perk Ranks Some Perks have multiple ranks. You can rank up a Perk by combining it with a duplicate. For example, two Gladiator rank one Perks can be combined to produce one Gladiator rank two Perk. To rank up a Perk, first equip the Perk, then press [XButton]. This will consume the duplicate Perk. Sharing Perks You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. Your Charisma limits which perks you can share. To share a Perk worth 1 point, you must have a Charisma of 3 or more. To share a Perk worth 2 points, you must have a Charisma of 6 or more. Perks worth 3 points require a Charisma of 9. Perks worth 4 points require a Charisma of 12. And finally, Perks worth 5 points require a Charisma of 15. Perks you select to Share will be applied only to members of your Team. If you leave the Team, or the Team is disbanded, you will automatically stop sharing the Perk with those Players.
032288HelpPerkCards_PCPerks
0364F3HelpPerkCards_PCPerks
0447B0HelpPhotomode_ConsolePhotomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Move]/[Look] to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. [QuickkeyUp]/[QuickkeyDown] to select a camera setting. [QuickkeyLeft]/[QuickkeyRight] to adjust a camera setting. [YButton] to reset the selected camera setting to its default. [XButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].
0447B1HelpPhotomode_ConsolePhotomode
0447B2HelpPhotomode_ConsolePhotomode
0447AAHelpPhotomode_PCPhotomode lets you take snapshots of your adventures! You can use Photomode at any time by pressing [Map] to open the Map, and then pressing [YButton]. You can also access Photomode from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Photomode Controls: [Forward][Back][StrafeLeft][StrafeRight]/Move Mouse to adjust the camera framing. [LShoulder]/[RShoulder] to navigate the different camera setting categories. Press [Up] and [Down] to select a camera setting. Press [Left] and [Right] to adjust a camera setting. [XButton] to reset the selected camera setting to its default. [YButton] to show/hide the camera setting menu. [Accept] to take your photo. [Cancel] to exit Photomode. Photo Gallery Your photos are stored in the Photo Gallery. You can access the Photo Gallery from the Main Menu (press [Map] to open the Map, then press [LShoulder] to open the Main Menu). Changing Your Profile Photo If you want to change your Profile Photo, go to the Photo Gallery. Select the photo you want to use, and press [Select].
0447ABHelpPhotomode_PCPhotomode
0447ACHelpPhotomode_PCPhotomode
032255HelpPickingLocks_ConsolePicking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.
032548HelpPickingLocks_ConsolePicking Locks
0364F5HelpPickingLocks_ConsolePicking Locks
0324F2HelpPickingLocks_PCPicking locks will let you open doors and containers. Locks have a difficulty level, usually between 0 and 3. A level 0 lock can always be picked, but higher-level locks will require you to equip Perks. There are 3 Pick Lock Perks: Picklock, Expert Picklock, and Master Picklock. Each Perk you equip increases your Picklock Skill by 1. You will need to equip all 3 Perks to pick level 3 locks. To pick a lock, you must have at least one bobby pin in your inventory. Bobby pins can be found as you explore Appalachia, purchased from robot vendors, or traded for with other Players. Once you have a bobby pin, approach the locked door or container you want to pick and press [Activate]. To pick the lock, use [RotatePick] to rotate the bobby pin, then [RotateLock] to rotate the screwdriver. If the lock resists, release [RotateLock] and reposition the bobby pin before trying again. The closer the bobby pin is to the correct position, the further the lock will rotate before you either encounter resistance or the bobby pin breaks. When the bobby pin is in the correct position, the lock will fully rotate and open. More difficult locks require more precise placement of the bobby pin. Press [Cancel] to exit lockpicking. Some locks require a key or cannot be opened through lockpicking.
0324F1HelpPickingLocks_PCPicking Locks
0364EEHelpPickingLocks_PCPicking Locks
0323F6HelpPipBoyControls_ConsoleThe Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [LTrigger]/[RTrigger] - Change tabs [Left]/[Right] - Change sections [LeftStick] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - Exit
032560HelpPipBoyControls_ConsolePip-Boy
0364BAHelpPipBoyControls_ConsolePip-Boy
0323ACHelpPipBoyControls_PCThe Pip-Boy allows you to view detailed information about your character, your inventory, which quests you are on, and which radio station you are tuned to. Pip-Boy Controls [Click] or [Forward]/[Back] - Change tabs [Click] or [StrafeLeft]/[StrafeRight] - Change sections [Up]/[Down] - Change selection [YButton] - Open Perk menu [LShoulder] - Set up your C.A.M.P. [Select] - Switch the View of the Pip-Boy menu between the full menu and the quick menu [Cancel] - Exit
0321D5HelpPipBoyControls_PCPip-Boy
0364ABHelpPipBoyControls_PCPip-Boy
032EDAHelpPowerMany building objects require Power to function. To provide Power to an object, you'll need to hook it up to an existing generator or build a new one from the Building menu in the Generators tab. Power is shared between most objects by wires. You can run a wire between two objects by switching to the Modify mode by pressing [XButton]. Highlight one of the objects and press [YButton] to run the wire. Objects that are within range of the wire will be highlighted in white. Highlight one of them and press [YButton] again and the two objects will now be connected by a wire. All objects that are connected together by wires are considered a "power grid," and can use all Power produced within the connected grid. This means you can hook up multiple generators into a power grid in order to provide Power to everything on the grid. The direction of the wires doesn't matter; Power can flow freely around the grid as long as there is some wired connection between the generator and the object that needs Power. Highlighting a generator will also highlight all objects that are part of its power grid. Highlighting an object that requires Power will also show if it is currently powered; if the "Requires Power" icon is red, then the object isn't currently receiving Power. This means that either the object isn't hooked up to a power source at all, or that the power grid that it is attached to is overloaded; there isn't enough power on the grid to supply all the objects that need it. Wires have a limited range; if you need to run wires a long distance, build objects from the Power Connectors tab to bridge the gap. These include switched versions, which allow you to turn power on and off to anything connected to the switch. Some objects, such as lightbulbs, receive Power simply from being near a power connector, like a Power Pylon, rather than using a direct wired connection.
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0325D3HelpPowerArmorPower Armor is the most advanced form of protection you can find. It provides the following benefits: - Significantly reduces incoming damage. - Increases melee damage. - Increases carry weight. - Prevents all damage from falling. - With a helmet equipped, increases how long you can stay underwater. Walk up to a suit of Power Armor and press [Activate] to enter it. To exit a suit of Power Armor, hold [Activate]. Claiming Power Armor You can claim any suit of Power Armor that another Player does not own. To claim the Power Armor, enter it by walking up to the suit and pressing [Activate]. If you are told that you are not high enough level to enter the Power Armor, then you can still claim the Power Armor Frame by stripping the armor pieces from the suit. Press [QCOpenTransferMenu] to open the Transfer menu and remove all the armor pieces. Then try to enter the suit again. Collecting and Recalling Once you claim a suit of Power Armor, you can place it in your inventory by exiting the suit and then pressing [YButton] to collect the Power Armor. Your suit will be added to your inventory under Item -> Apparel with the name Power Armor Chassis. Your Power Armor will also automatically be recalled to your inventory if you exit it and leave the area, disconnect, or after a period of time has passed. Deploying and Dropping You can deploy your Power Armor from your inventory by opening your Pip-Boy, selecting Power Armor Chassis, the pressing [Activate]. You will need to place the Power Armor is a valid spot, which will turn the highlight around the armor green. Deployed Power Armor is owned by you, and other Players cannot enter it. As the owner, the Power Armor will be recalled into your inventory if you do not enter it. If you want to give up ownership of the Power Armor, you can select it from your inventory and press [XButton] to drop it. Dropped Power Armor will appear next to you in the world and can be claimed by any other Player. Fusion Cores Power Armor runs on Fusion Cores. Performing any of the following actions will reduce your Power Armor core's charge: - Running - Sprinting - Power Attacks - V.A.T.S. Once your Fusion Core has been emptied, you will move at a reduced rate and will be unable to Power Attack or use V.A.T.S. If you have another Fusion Core in your inventory when your current core runs out, it will automatically be installed in your suit. Otherwise, you'll either need to find a new core to restore your Power Armor's functionality. Power Armor Pieces All Power Armor is made of two major components: a frame and a set of armor pieces. Each armor piece attached to your frame increases your Damage Resistance, but a Power Armor frame does not require armor pieces to function. A frame without armor pieces will still provide protection against falling, increased melee damage, extra carry weight, and some Damage Resistance. Armor pieces can become damaged over time. While in your Power Armor, the current state of your armor pieces is visible on the suit icon to the left of the screen. Pieces in red have taken significant damage and should be repaired. Empty sections mean a piece is either missing or destroyed and must be replaced. You can view an armor piece's current Condition by opening your Pip-Boy and going to Item -> Apparel, or by using a Power Armor Station. To add or remove an armor piece from your frame, open your Pip-Boy and go to Item -> Apparel, select the piece you want to add or remove, then press [Activate]. You can also equip or unequip armor pieces at a Power Armor station or by approaching your Power Armor suit and pressing [QCOpenTransferMenu] to open the Transfer menu. Power Armor Stations A Power Armor Station allows you to craft new armor pieces, modify existing pieces, and make repairs to pieces. In order to use a Power Armor Station, first walk into the station while wearing the Power Armor, then exit out of the armor. Then walk over to the Power Armor Station and press [Activate].
03256BHelpPowerArmorPower Armor
0364EBHelpPowerArmorPower Armor
044794HelpPVPPvP (Player versus Player) combat is when two or more Players attack each other. PvP has the following rules: - Players must be at least Level 5 to engage in PvP. - Damage dealt to another Player is significantly reduced until both Players have hit each other. - Once Players have hit each other they become Hostile to each other. Hostile Players show up as red dots on the compass. - If you're in a Team, you count as a single unit for determining if you hit a Player and that Player hits you back. So, if you shoot a Player and that Player shoots any member of your Team, your Team is now Hostile to that Player. - Killing a Player who is not Hostile to you will make you Wanted. If you are Wanted, you are considered Hostile to all other Players, and they can hit you for full damage. Pacifist Mode Pacifist Mode is an option to completely opt-out of all PvP activity. You will deal no damage to other Players, and other Players will always deal reduced damage to you. Messages intended for PvP activity are also turned off. To turn on Pacifist Mode, press [Map] to open your Map, then [LShoulder] to open the Main Menu. Select "Settings -> Game" and then select Pacifist Mode. You can turn Pacifist Mode off or on at any time.
044795HelpPVPPvP
044796HelpPVPPvP
0323D9HelpQuests_ConsoleOpen the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [LeftStick] and press [Accept] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Selecting a quest in the Quests section and pressing [RShoulder] will display the location of the selected quest's current objective on your map.
03200FHelpQuests_ConsoleQuests
0364C1HelpQuests_ConsoleQuests
032584HelpQuests_PCOpen the Pip-Boy and go to Data -> Quests to view all your currently active and available quests. Select a quest in the Quests section with [Click] to mark it as active. When a quest is active, a quest target for its current objective will appear on your compass and map. Highlighting a quest with your cursor in the Quests section and pressing [RShoulder] will display the location of the selected current objective on your map.
03214FHelpQuests_PCQuests
0364F1HelpQuests_PCQuests
031C5EHelpRadiationExposure to radiation causes radiation damage (or "rads"), reducing your maximum health. The amount of rads you've accumulated is displayed in red on your HP bar. Your Pip-Boy also has a built-in radiation indicator on the right of its screen. You can gain rads by consuming tainted foods and beverages or being exposed to an irradiated environment. If your Pip-Boy's Geiger counter starts to click, it means you've entered an irradiated area. The amount of rads you are currently gaining will be displayed above your HP bar. If you're in Power Armor, your current rad intake will be displayed on the "Rads" dial next to your Hit Points. You can slow the accumulation of rads by increasing your Radiation Resistance. You can find your current Radiation Resistance in the Pip-Boy under Stat -> Status. Rad-X, clothing, armor, and certain perks can also up your Radiation Resistance. Use RadAway to cure radiation damage.
031D45HelpRadiationRadiation
0364B8HelpRadiationRadiation
0321ADHelpRadioStations_ConsoleAny radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, use [LeftStick] to select a station and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
032004HelpRadioStations_ConsoleRadio Stations
0364C8HelpRadioStations_ConsoleRadio Stations
0324B1HelpRadioStations_PCAny radio station broadcasting in your current area will be displayed on the Radio tab in the Pip-Boy. To listen in, select a station with [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play.
032319HelpRadioStations_PCRadio Stations
0364B2HelpRadioStations_PCRadio Stations
0320C8HelpSleepingYou can sleep in a bed, cot, mat, or sleeping bag. Sleeping will slowly heal you over time. If you sleep long enough, you will temporarily gain the "Rested" effect, increasing the rate at which you gain Experience Points. Sleeping on mattresses or sleeping bags on the ground has a chance to give you a Disease.
032087HelpSleepingSleeping
0364B5HelpSleepingSleeping
0323B2HelpSneakingPress [Sneak] to sneak. Sneaking allows you to avoid detection by enemies. While sneaking, your current level of detection will be displayed on screen. There are four levels of detection: Hidden No nearby characters detect you. While hidden, any attacks you make are considered "Sneak Attacks" and deal increased damage, but attacking risks exposing your position. The brackets around the word "HIDDEN" indicate how close you are to being detected. The further apart the brackets, the more successful your sneaking. Detected Non-hostile characters nearby have been alerted to your presence. Caution Enemies have detected you and are actively searching for you. If you can evade them for long enough, they will return to their previous activity. The further apart the brackets around "CAUTION," the closer you are to returning to "HIDDEN." Attacks made while in Caution still count as Sneak Attacks. Danger Enemies have spotted you and will begin attacking. Successful sneaking is affected by a number of factors: Light Level The darker the spot you're sneaking in, the harder it will be for enemies to spot you. If you're close to being detected, try ducking into the shadows to remain hidden. Line of Sight If enemies don't have line of sight to you, they're much less likely to detect you. Movement You're hardest to detect while motionless and easier to spot while moving. It's significantly harder to sneak while moving quickly (although this can be improved with perks). Sound Attacking with unsilenced or heavy weapons makes noise, which may alert enemies to your presence. Armor The higher the weight of your armor, the more noise it makes while moving. Sneaking is extremely challenging in Power Armor. Enemies will also react to loud noises in the environment. If you can trigger an explosion or trap without being detected, you can lure away unsuspecting enemies.
03259FHelpSneakingSneaking
0364EAHelpSneakingSneaking
04479DHelpSocial_ConsoleThe Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.
04479EHelpSocial_ConsoleSocial
04479FHelpSocial_ConsoleSocial
0447ADHelpSocial_PCThe Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. [Click] on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list.
0447AEHelpSocial_PCSocial
0447AFHelpSocial_PCSocial
0322C5HelpSPECIALThe SPECIAL attributes define your natural abilities, affecting everything from how much damage you deal to how well you can craft items. Strength Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks. Perception Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S. Endurance Endurance is a measure of your overall physical fitness. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Charisma Charisma is your ability to lead and help others. It allows you to share higher point Perks and also affects your rewards from Group Quests and prices when you barter. Intelligence Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping. Agility Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak. Luck Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot. Improving SPECIAL Attributes You can permanently improve any of your SPECIAL attributes when you Level Up. SPECIAL attributes can also be temporarily improved by wearing certain gear or consuming food and chems. SPECIAL attributes have a maximum value of 15 and can never be raised beyond that, even from temporary buffs. Perks Requirements Most perks have a SPECIAL requirement. You'll be unable to take such perks until you've raised the required SPECIAL attribute to the necessary amount. Note that temporary SPECIAL bonuses (like those from chems, clothes, etc.) don't count towards perk requirements.
032505HelpSPECIALSPECIAL
0364D0HelpSPECIALSPECIAL
0320B4HelpSprintingPress [Sprint] to sprint. Sprinting consumes Action Points (AP). If you run out of AP, you'll be unable to sprint. You can slow the rate at which sprinting drains your AP by increasing your Endurance attribute.
03203CHelpSprintingSprinting
0364BEHelpSprintingSprinting
045E68HelpStashBoxA Stash Box is a special container that safely stores any items you put in it. Items stored in a Stash Box are accessible from any other Stash Box in the world. Typically, Stash Boxes are built by you at your C.A.M.P., but they can also be found in the world. The Train Stations and Red Rocket stations scattered throughout Appalachia each have a Stash Box. Each Player can only see their own items in a Stash Box. So while multiple Players might be accessing the same Stash Box in the world, each Player is only seeing, storing, and taking their own items from it. When crafting objects, any items in your Stash Box can be used for components. This is true for crafting stations and workbenches out in the world, in addition to ones you build at your C.A.M.P.
045E69HelpStashBoxStash Box
045E6AHelpStashBoxStash Box
0447B6HelpTeams_ConsoleTeams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by holding [Map]. You can also get to the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use [Move] to navigate the Social Menu. Left and right on the stick will navigate between the Friends, Team, and Recent Players lists. Up and down on the stick will allow you to select a Player. Press [Accept] to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then select a Player on your team and press [Accept] to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [YButton]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.
0447B7HelpTeams_ConsoleTeams
0447B8HelpTeams_ConsoleTeams
04479AHelpTeams_PCTeams are groups of Players made up of one Team Leader and several Teammates. You can invite another Player to join your Team by walking up to them and pressing [Activate]. You can also invite Players on your Friends list by using the Social Menu, or by selecting them on the Map. The Player you invite will need to open the Social Menu and select you in order to accept your request. Social Menu The Social Menu is where you can manage your Friends and your Team. You can open the Social Menu by opening the Map by pressing [Map] and then pressing [RShoulder]. Use the mouse to navigate the Social Menu. Click on the Friends, Team, and Recent tabs to open that list of Players. Then click on a Player to open the options list for that Player, which includes things like inviting them to join your team or adding them to your Friends list. Team Leader The Player that initially invites other Players to join their Team becomes the Team Leader. The Team Leader can kick Players off the Team or promote another Player to be Team Leader instead. Open the Social Menu and go to the Team category, then click on a Player to open the list of options. You can then select "Kick" and "Promote to Leader" from here. The Team Leader will also automatically share Group Quests. Group Quests A Team Leader automatically shares some of their quests with other Teammates. They will appear on the Team Leader's HUD with a "Sharing" tag before the name of the quest. Teammates will see the quest with a "Shared By" tag, including the name of the Player sharing the quest. Teammates are helping the Team Leader complete quest objectives and will receive bonus rewards as objectives and quests get completed. You will also receive bonus rewards as your other Teammates complete objectives in their own quests, although these aren't shown in the HUD in the same way as the Team Leader's quests. Teammates will see their Team Leader's quest targets as star icons. They will also see all quest items for any quest any Teammate is on with double diamond icons next to them. Only the Teammate on the quest can pick up these quest items. Perk Sharing You can select a Perk that will be shared to all members of your Team. Enter the Perk Menu, select an equipped Perk, then press [T]. You can only share Perks that have a point value equal to or lower than your Charisma. PvP Normally in PvP, players deal reduced damage to each other until both players have hit each other. Then they become Hostile to each other and full damage is dealt. If you're in a Team, however, every member of the team counts for the purposes of determining if you hit another Player and if they hit you back. So if you shot another Player and that Player shot any member of your Team back, then that Player is now Hostile to your entire Team. This means Teams can become Hostile to other Teams if any members trade hits. Fast Travel You can fast travel to your Team Leader or Teammates for free by selecting them on the Map.
04479BHelpTeams_PCTeams
04479CHelpTeams_PCTeams
0320D3HelpTerminals_ConsoleAccess terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Navigate between terminal entries with [LeftStick]. Select an entry with [Accept]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
032503HelpTerminals_ConsoleTerminals
0364FDHelpTerminals_ConsoleTerminals
03148DHelpTerminals_PCAccess terminals to uncover useful information, unlock secure doors, take control of linked turrets, bots, and spotlights, or play holotapes. To enter a terminal, approach it and press [Activate]. Select terminal entries with [Click]. To exit a terminal or terminal page, press [Cancel]. Hacking Some terminals will be locked with a password. To hack a locked terminal, you must have enough "Hacker" perks equipped to match the skill level of the terminal. If you fail your hack, you will be locked out of the terminal and can attempt to hack it again after 10 seconds. For more information, see the "Hacking" entry. Holotapes Some terminals can hold holotapes. To eject or load a holotape, press [XButton].
0314AEHelpTerminals_PCTerminals
0364CEHelpTerminals_PCTerminals
0447A7HelpTrading_ConsoleTrading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.
0447A8HelpTrading_ConsoleTrading
0447A9HelpTrading_ConsoleTrading
0447A4HelpTrading_PCTrading between Players allows you to buy and sell items from each other for Caps. Walk up to another Player and press [XButton] to invite them to trade. The other Player will need to look at you and also press [XButton] so that you're both in the Trade menu. From the Trade menu, you can select items to sell and buy. The list on the left contains your inventory, the list on the right contains any items that the other Player has put up for sale. When you select an item to sell, you can set how many of that item that the other Player can buy. They will be able to purchase any number of that item up to the quantity you specify. You will then be asked to set an Item Price. This is the price for each item the other Player purchases. For example, if you set the Item Price to 10, and the other Player buys 2 items, they will pay a total of 20 Caps.
0447A5HelpTrading_PCTrading
0447A6HelpTrading_PCTrading
032502HelpVATS_ConsoleThe Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [QuickkeyLeft] and [QuickkeyRight]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use [Look] to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.
032326HelpVATS_ConsoleV.A.T.S.
03650AHelpVATS_ConsoleV.A.T.S.
0323BDHelpVATS_PCThe Vault-Tec Assisted Targeting System - or V.A.T.S. - allows you to hit nearby enemies based on a percentage chance instead of aiming. To enter V.A.T.S., press [VATS]. To exit V.A.T.S., press [Cancel]. Attacking in V.A.T.S. Press [PrimaryAttack] to attack the highlighted enemy. The number displayed on the enemy is your percentage chance to hit them. You can switch between targets by pressing [VatsPreviousTarget] and [VatsNextTarget]. Critical Hits Every successful hit made in V.A.T.S. fills your Critical meter. Once full, you can press [ApplyCritical] to unleash a high-powered attack. How quickly your Critical meter fills is determined by your Luck attribute. Targeting Body Parts The Concentrated Fire Perk will allow you to select specific body parts. Use the mouse wheel to select body parts on your current V.A.T.S. target. The bar below the percentage chance to hit number represents that body part's Health. Once the bar is empty, that body part will become crippled.
032597HelpVATS_PCV.A.T.S.
036500HelpVATS_PCV.A.T.S.
0447B3HelpVendors_ConsoleVendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.
0447B4HelpVendors_ConsoleVendors
0447B5HelpVendors_ConsoleVendors
0447A0HelpVendors_PCVendors are typically robots that have been programmed by the previous survivors of Appalachia to sell goods. When you find a Vendor, they will have a Trade prompt appear when you look at them. Press [XButton] to trade. In the Trade menu, the list on the left contains your inventory, the list on the right contains all the items the Vendor has for sale. At the bottom of each list are the number of Caps you each have. Select items in your inventory and press [Accept] in order to sell them. A Vendor that is out of Caps will not be able to purchase your items. Select items in the Vendor's inventory and press [Accept] in order to buy them. You must have enough Caps to purchase the items, or the transaction will fail.
0447A1HelpVendors_PCVendors
0447A2HelpVendors_PCVendors
044797HelpWorkshopsWorkshops are locations in the world that you can temporarily claim and build on. Once you claim a Workshop, you get access to its store of building materials and access to the Workshop's rich resources. Claiming a Workshop Workshops are claimed by clearing its location of all enemy creatures, then activating the Workshop workbench and paying the Claim cost. A flag will start to rise, indicating your progress. If there are any Hostile Players in the area, they will contest your claim. Drive them out to continue claiming the Workshop. Once claimed, you can activate the Workshop to start building. See the C.A.M.P. topic for more information on how to use the Building controls. Your claim to a Workshop is temporary. Hostile Players who enter the location can contest your claim. You'll also lose your claim once you disconnect. Workshop Resources Every Workshop has resources you can extract by building Collector objects on them, and connecting the Collectors to power. Collectors are found in the Resources category of the Building menu. See the "Power" topic in the Help menu for more information about powering objects. Collectors will add resources to their inventory over time until they are full, as long as they are operational. However, other Players can steal from a Collector's inventory, so build locks on your Collectors and Turrets to defend them. Some Collectors can only be built on top of a "hardpoint," which is a specific spot in the Workshop area, such as an Aluminum Deposit or Gravel Pit. If a Collector is valid for that hardpoint, it will "snap" on top of it when you try to place it. Each Workshop has different available resources, which are indicated on the map. Open the map and move the cursor over the Workshop location to see the list of resources with a number next to each resource. This is the maximum amount of each resource this Workshop will produce every "cycle." For example, a Water value of 4 means that up to 4 Water Purifiers will produce each cycle. If you have more than 4 Water Purifiers, then the Workshop will randomly pick between the available Water Purifiers and produce at 4 of them. Water Purifiers that aren't powered or whose inventory are full are ignored, so if you had 6 Water Purifiers, but 3 of them were full, then the other 3 Water Purifiers would produce.
044798HelpWorkshopsWorkshops
044799HelpWorkshopsWorkshops
03A5A1HornwrightEstateDoorName_LowerHornwright Mansion
03A9BFHornwrightEstateDoorName_UpperHornwright Estate Lobby
0448B3HunterHuntedPrivateRadioDisplayNameHunter/Hunted Tracking Beacon
0448B4HunterHuntedPrivateRadioDisplayNameHunter/Hunted Tracking Beacon
03A7D1HunterHuntedRadioDisplayNameHunter/Hunted Station
03A7D2HunterHuntedRadioDisplayNameHunter/Hunted Station
044DFEHunterHunted_BelowMinLevelMessageHunter/Hunted: You need to be level 5 to participate.
049E32HunterHunted_HunterJoinedMessageHunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join.
0448B1HunterHunted_HunterKilledMessageHunter/Hunted: You have eliminated your assassin! (Kill count: )
049E31HunterHunted_HunterReadyMessageHunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join.
0448B2HunterHunted_NewTargetMessageHunter/Hunted: New target acquired!
046427HunterHunted_QuestFailedMessageHunter/Hunted: You have been eliminated! (Kill count: )
0448B0HunterHunted_TargetEliminatedMessageHunter/Hunted: Your target has been eliminated. New target acquired!
0448AFHunterHunted_TargetKilledMessageHunter/Hunted: You have eliminated your target! (Kill count: )
03A841IDCardReaderMessageFailConditionsThe card reader is not responding.
02AA34IDCardReaderMessageLockdownThe card reader is not responding.
015BFDIDCardReaderMessageNeedsCardThis requires the correct ID Card.
03A6B5InCellRespawnMsgTriggered Actor Respawn %.0f Actors would be respawned now.
03A6B6InCellRespawnMsgTriggered Actor Respawn
033648InstEmergencyRelayOfflineMessageEmergency Relay Offline.
033E0AInstMassFusionRelayMessageRelaying to Mass Fusion will make you a permanent enemy of the Brotherhood of Steel. Are you sure you wish to proceed?
033E08InstMassFusionRelayMessageWarning!
033BE0InstMassFusionRelayMessageUse the Relay
033C93InstMassFusionRelayMessageDo Nothing
032954KendallHospitalButtonMessageInsufficient power...
032965KendallHospitalButtonMessageInsu
04959FKeylockPanelRequiresKeyMessageThis requires the correct key.
01D234LadyKillerMessageLady Killer
019275LadyKillerMessageLady Killer
03A80FLC004ElevatorLvl1Level 1
03A817LC004ElevatorLvl2Level 2
03A6B2LC004ElevatorLvl3Level 3
03A79CLC004ElevatorLvl4Level 4
03AAC7LC004_ToggleButtonInactiveMessagePower offline. Please reset breaker.
04628ALC006DoorOverride_BasementPoseidon Energy Plant WV-06 - Basement
03A9D1LC006DoorOverride_CoolingPoseidon Energy Plant WV-06 - Pipe Interchange
03A7F4LC006DoorOverride_CoolingTower1Poseidon Energy Plant WV-06 - Cooling Tower #1
03A5EELC006DoorOverride_CoolingTower2Poseidon Energy Plant WV-06 - Cooling Tower #2
03A9CFLC006DoorOverride_FuelStoragePoseidon Energy Plant WV-06 - Fuel Storage
03A9CELC006DoorOverride_LoadingDockPoseidon Energy Plant WV-06 - Loading Dock
03A96CLC006DoorOverride_MainEntrancePoseidon Energy Plant WV-06 - Main Entrance
03A6BALC006DoorOverride_RoofPoseidon Energy Plant WV-06 - Roof Access
03A7CDLC006DoorOverride_Roof02Poseidon Energy Plant WV-06 - Roof
03A9D5LC006DoorOverride_SecondaryPoseidon Energy Plant WV-06 - South Expansion
03A6FELC006DoorOverride_SideEntrancePoseidon Energy Plant WV-06 - Side Entrance
03A96BLC006DoorOverride_SubstationYardPoseidon Energy Plant WV-06 - Substation Yard
03A9D4LC006DoorOverride_TurbinePoseidon Energy Plant WV-06 - Turbine Hall
03AA89LC006_PoseidonRadioNamePoseidon Plant Mainframe
03A597LC012DoorOverride_TunnelEastBig Bend Tunnel
03A589LC013DoorOverride_TunnelWestBig Bend Tunnel
03A729LC022DoorOverride_FrontRiverside Manor Front Entrance
03A8B4LC022DoorOverride_GarageRiverside Manor Garage
03A670LC022DoorOverride_PatioRiverside Manor Patio
03A601LC022DoorOverride_RearRiverside Manor Back Porch
03A6E2LC022DoorOverride_RoofRiverside Manor Roof
03A9DFLC043DoorOverride_CafeteriaEastern Regional Penitentiary - Cafeteria
03A9E8LC043DoorOverride_CellBlockAEastern Regional Penitentiary - Cell Block A
03A9E4LC043DoorOverride_CellBlockBEastern Regional Penitentiary - Cell Block B
03A5FALC043DoorOverride_CellBlockCEastern Regional Penitentiary - Solitary
03A9E3LC043DoorOverride_CellBlockDEastern Regional Penitentiary - Cell Block D
03A9DELC043DoorOverride_MainEastern Regional Penitentiary - Main Building
03A616LC043DoorOverride_RoofEastern Regional Penitentiary - Roof Access
03A764LC043DoorOverride_StoreroomEastern Regional Penitentiary - Storeroom
03A9E0LC043DoorOverride_YardEastern Regional Penitentiary - Prison Yard
03A9E1LC043DoorOverride_YardTake
03A9E2LC043DoorOverride_YardCancel
03A8BBLC060_ElevatorButtonNameOverride_FirstFloorFirst Floor
03A8BCLC060_ElevatorButtonNameOverride_FourthFloorFourth Floor
03AA36LC060_ElevatorButtonNameOverride_SecondFloorSecond Floor
03A8BDLC060_ElevatorButtonNameOverride_ThirdFloorThird Floor
03A9A1LC080DoorOverride_ServiceEntranceWhitespring Service Entrance
03A5FFLC089DoorOverride_BaseFujiniya Intelligence Base
0442BCLC091DoorOverride_ControlRoomMonongah Power Plant - Control Room
0442B9LC091DoorOverride_CoolingTower01Monongah Power Plant - North Cooling Tower
0442B8LC091DoorOverride_CoolingTower02Monongah Power Plant - West Cooling Tower
0442BALC091DoorOverride_FuelStorageMonongah Power Plant - Fuel Storage
0442B5LC091DoorOverride_LoadingDockMonongah Power Plant - Loading Dock
0442BELC091DoorOverride_LobbyMonongah Power Plant - Lobby
0442BBLC091DoorOverride_OfficeMonongah Power Plant - Office
0442BDLC091DoorOverride_RoofAccessMonongah Power Plant - Roof Access
0442B7LC091DoorOverride_SecurityMonongah Power Plant - Security
0442B6LC091DoorOverride_TurbineHallMonongah Power Plant - Turbine Hall
03A66CLC097DoorOverride_5thFloorHornwright Industrial Headquarters - 5th Floor
03A80CLC097DoorOverride_BalconyFloorHornwright Industrial Headquarters - Balcony
03A977LC099ElevatorLvl1Level 1
03A976LC099ElevatorLvl2Level 2
03A719LC099ElevatorLvl3Level 3
03A6C9LC101TempTerminalMessageSelect an Action
03A6CALC101TempTerminalMessageAlpine River Cabin Terminal
03A6CBLC101TempTerminalMessagePlay Sound
03A6CCLC101TempTerminalMessageRotate Pictures
03A6CDLC101TempTerminalMessageLure Enemies
03A6CELC101TempTerminalMessageSimulate Earthquake
03A6CFLC101TempTerminalMessageClose/Lock Doors
03A6D0LC101TempTerminalMessageDo Nothing
043801LC104DoorOverride_ControlRoomThunder Mountain Power - Control Room
0437FBLC104DoorOverride_CoolingTower1Thunder Mountain Power - Cooling Tower #1
0437FFLC104DoorOverride_CoolingTower2Thunder Mountain Power - Cooling Tower #2
043800LC104DoorOverride_FuelStorageThunder Mountain Power - Fuel Storage
0437FCLC104DoorOverride_LoadingDockThunder Mountain Power - Loading Dock
0437FALC104DoorOverride_MainPlantThunder Mountain Power - Main Plant
0437FELC104DoorOverride_OfficeThunder Mountain Power - Office
043802LC104DoorOverride_RoofAccessThunder Mountain Power - Roof Access
0437FDLC104DoorOverride_SecurityThunder Mountain Power - Security
0437F9LC104DoorOverride_TurbineHallThunder Mountain Power - Turbine Hall
03A76ELC129_MrHandyNameJack O' Lantern
047BA9LC131DoorOverride_BasementRobCo Research Center - Basement
04423DLC136DoorOverride_ElevatorBottomSpruce Knob - Monorail Platform
04423CLC136DoorOverride_ElevatorTopSpruce Knob - Ground Floor
04623CLC168DoorOverrideVault-Tec Agricultural Research Center
03A7D8LC172DoorOverride_HelipadWatoga Emergency Services - Helipad
03A6D7LC172DoorOverride_RoofWatoga Emergency Services - Roof Access
03A8B9LC174DoorOverride_AuditoriumWatoga High School - Auditorium
03A806LC174DoorOverride_LobbyWatoga High School - Lobby
03A8B8LC174DoorOverride_RoofWatoga High School - Roof Access
03AA22LC177DoorOverride_3rdFloorAMS Headquarters - Third Floor
03A620LC177DoorOverride_LobbyAMS Headquarters - Lobby
03A5A9LC177DoorOverride_TopFloorAMS Headquarters - Top Floor
03AA82LegendaryEnemyRank01 Rank 1
03A8CDLegendaryEnemyRank02 Rank 2
03A76DLegendaryEnemyRank03 Rank 3
032D76LegendaryPowerUpMsgLegendary Enemy has mutated!
034161LegendaryPowerUpMsg2Legendary Enemy has mutated! Health regenerated! Now doing double damage!
033FBCLegendaryPowerUpMsg3Legendary Enemy has mutated! Health regenerated! Now doing poison damage!
0341B6LegendaryPowerUpMsg4Legendary Enemy has mutated! Health regenerated! Now doing radiation damage!
034399LegendaryPowerUpMsg5Legendary Enemy has mutated! Health regenerated! More accurate and doing more damage!
041369LookoutTowerSurveyMessageYou have identified %.0f new locations on your map.
0183E4M104MobsterTaunterNameDino
031D6AMagAwesomeTales14You've collected an issue of Astoundingly Awesome Tales! Do +5% damage against Super Mutants.
0318A8MagazineRackContainerFullMessageYou can't put any more Magazines on the Rack.
03191FMagazineRackContainerNotMagazineMessageYou can only place Magazines on the Rack.
0429F8Magazine_AstonishingTales01_MsgYou've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against Mothmen.
042A14Magazine_AstonishingTales02_MsgYou've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Grafton Monsters.
042A1BMagazine_AstonishingTales03_MsgYou've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Snallygasters.
042A13Magazine_AstonishingTales04_MsgYou've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Flatwoods Aliens.
042A03Magazine_AstonishingTales05_MsgYou've collected an issue of Tales from the West Virginia Hills! When used, for 30 minutes, do +15% damage against the Wendigos.
031BA4Magazine_AwesomeTales01_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Mirelurks.
031EF6Magazine_AwesomeTales02_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 15% more damage to Super Mutants.
031B31Magazine_AwesomeTales03_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, swim twice as fast.
031F9DMagazine_AwesomeTales04_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Alien Blaster.
031B26Magazine_AwesomeTales05_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do 25% more damage with the Cryolator.
031D64Magazine_AwesomeTales06_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, regenerate 20 points of health per minute.
031FAAMagazine_AwesomeTales07_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 5 Maximum Action Points.
031F2FMagazine_AwesomeTales08_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, take 25% less damage from robots.
031CE6Magazine_AwesomeTales09_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, gain 15 Poison Resistance.
031D68Magazine_AwesomeTales10_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage with scoped weapons.
031BD5Magazine_AwesomeTales11_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, do +15 more damage to Ghouls.
031F98Magazine_AwesomeTales12_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, you are 30% less likely to catch a disease.
031C9EMagazine_AwesomeTales13_MsgYou've collected an issue of Astoundingly Awesome Tales! When used, for 30 minutes, RadAway will heals 30% more radiation damage.
042A0BMagazine_Backwoodsman01_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, collect extra meat when you search dead animals.
042A09Magazine_Backwoodsman02_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, do 30% more damage with Tomahawks.
0429F0Magazine_Backwoodsman03_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, crafting weapons costs fewer materials.
0429FFMagazine_Backwoodsman04_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, gain a 50% chance for double yield when harvesting plants.
042A07Magazine_Backwoodsman05_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, do 15% more damage to Animals.
042A04Magazine_Backwoodsman06_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, receive 50% more healing from cooked food.
042A01Magazine_Backwoodsman07_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, you are 50% less likely to become diseased from food and drink.
042A00Magazine_Backwoodsman08_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, you are 30% more satisfied by eating and drinking.
042A02Magazine_Backwoodsman09_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, repairs to your camp or workshop cost 50% fewer materials.
0429FEMagazine_Backwoodsman10_MsgYou've collected an issue of Backwoodsman! When used, for 30 minutes, turrets in your camp or workshop do 50% more damage.
031D3DMagazine_GrognakTheBarbarian01_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more melee damage.
042A0AMagazine_GrognakTheBarbarian02_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, you are 20% harder to detect while sneaking.
0429F5Magazine_GrognakTheBarbarian03_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Poison Resistance.
042A1CMagazine_GrognakTheBarbarian04_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do +30% V.A.T.S. crit damage with melee weapons.
0429F4Magazine_GrognakTheBarbarian05_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, do 15% more damage to Scorched enemies.
042A06Magazine_GrognakTheBarbarian06_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons weigh 75% less.
0429F3Magazine_GrognakTheBarbarian07_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, melee weapons lose condition 50% more slowly.
042A21Magazine_GrognakTheBarbarian08_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 2 Damage Resistance for each point of Charisma.
0429F2Magazine_GrognakTheBarbarian09_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 10 Carry Capacity.
042A0DMagazine_GrognakTheBarbarian10_MsgYou've collected an issue of Grognak the Barbarian! When used, for 30 minutes, gain 15 Energy Resistance.
0429F1Magazine_GunsAndBullets01_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to robots.
0429EFMagazine_GunsAndBullets02_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with laser weapons.
031D95Magazine_GunsAndBullets03_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with ballistic guns.
0429EDMagazine_GunsAndBullets04_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 6 Action Point regeneration.
0429ECMagazine_GunsAndBullets05_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, gain more components when scrapping weapons.
0429EBMagazine_GunsAndBullets06_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, gain 10 Damage Resistance at night.
0429EAMagazine_GunsAndBullets07_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do 10% more damage with guns without scopes.
0429E3Magazine_GunsAndBullets08_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Yao Guai.
042A0EMagazine_GunsAndBullets09_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do +30% V.A.T.S. crit damage with plasma weapons.
0429E8Magazine_GunsAndBullets10_MsgYou've collected an issue of Guns and Bullets! When used, for 30 minutes, do 15% more damage to Liberator Bots.
041857Magazine_HolotapeAtomicCommand_MsgYou've acquired the Atomic Command Pipboy holotape game!
041850Magazine_HolotapeAutomatron_MsgYou've acquired the Automatron Pipboy holotape game!
041851Magazine_HolotapeGrognak_MsgYou've acquired the Grognak & the Ruby Ruins holotape game!
041856Magazine_HolotapeNukatapper_MsgYou've acquired the Nuka Tapper Pipboy holotape game!
041852Magazine_HolotapePipfall_MsgYou've acquired the Pipfall holotape game!
041853Magazine_HolotapeRedMenace_MsgYou've acquired the Red Menace holotape game!
041854Magazine_HolotapeWastelad_MsgYou've acquired the Wastelad holotape game!
041855Magazine_HolotapeZetaInvaders_MsgYou've acquired the Zeta Invaders holotape game!
031C79Magazine_LiveAndLove01_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain 10 maximum health when on a team.
031CDBMagazine_LiveAndLove02_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, inflict 5% more damage when you are on a team.
031B49Magazine_LiveAndLove03_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, heal 50% more from eating vegetables and fruits.
031C35Magazine_LiveAndLove04_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Action Point regeneration when on a team.
031D72Magazine_LiveAndLove05_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain +2 Luck from drinking alcohol.
031C28Magazine_LiveAndLove06_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain +10 Damage Resist when on a team.
031D74Magazine_LiveAndLove07_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain 10 Max Action Points while in a team.
031D6CMagazine_LiveAndLove08_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, gain 5% more XP while in a team.
031BFFMagazine_LiveAndLove09_MsgYou've collected an issue of Live and Love! When used, for 30 minutes, take 25% less damage from robots.
0429FDMagazine_ScoutsLife01_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, suffer 30% less radiation from eating or drinking.
0429FCMagazine_ScoutsLife02_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from insects.
0429FBMagazine_ScoutsLife03_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, gain 10 Carry Capacity.
0429FAMagazine_ScoutsLife04_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, you have twice the normal bleedout time before dying.
0429F9Magazine_ScoutsLife05_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, you are 80% less likely to catch diseases from creatures.
042A08Magazine_ScoutsLife06_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, you become hungry and thirsty 30% more slowly.
0429F7Magazine_ScoutsLife07_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, take 25% less damage from animals.
042A05Magazine_ScoutsLife08_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, sprinting uses 20% fewer Action Points.
0429F6Magazine_ScoutsLife09_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, placing a Camp costs 80% fewer caps.
042A0CMagazine_ScoutsLife10_MsgYou've collected an issue of Scout's Life! When used, for 30 minutes, equipped items lose condition 30% more slowly.
0429E7Magazine_TeslaScience01_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from robots.
0429E6Magazine_TeslaScience02_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, take 25% less damage from plasma weapons, grenades, and mines.
042A0FMagazine_TeslaScience03_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, your explosive attacks have a 30% larger radius.
0429E5Magazine_TeslaScience04_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, your Power Armor consumes Fusion Cores 15% more slowly.
0429E4Magazine_TeslaScience05_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, your Heavy Guns consume ammo 20% more slowly.
0429E2Magazine_TeslaScience06_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, gain 15 Radiation Resistance vs. the environment.
042A10Magazine_TeslaScience07_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with energy weapons.
0429E1Magazine_TeslaScience08_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, do +15% V.A.T.S. crit damage with all weapons.
0429DFMagazine_TeslaScience09_MsgYou've collected an issue of Tesla Science! When used, for 30 minutes, do +30% V.A.T.S. crit damage with heavy guns.
042A1DMagazine_TumblersToday01_MsgYou've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.
042A19Magazine_TumblersToday02_MsgYou've collected an issue of Tumblers Today! When used, for 30 minutes, find extra bobby pins when you search bobby pin boxes.
042A18Magazine_TumblersToday03_MsgYou've collected an issue of Tumblers Today! When used, for 30 minutes, gain +1 lockpicking skill.
0429E9Magazine_TumblersToday04_MsgYou've collected an issue of Tumblers Today! When used, for 30 minutes, your bobby pins will never break while picking locks.
042A17Magazine_TumblersToday05_MsgYou've collected an issue of Tumblers Today! When used, for 30 minutes, gain a 20% wider "sweet spot" while lockpicking.
042A1AMagazine_Unstoppables01_MsgYou've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 5% chance to take no damage from an enemy attack.
042A16Magazine_Unstoppables02_MsgYou've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 20% chance of taking no damage from Scorched enemies.
0429EEMagazine_Unstoppables03_MsgYou've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from explosions.
042A15Magazine_Unstoppables04_MsgYou've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from melee attacks.
042A12Magazine_Unstoppables05_MsgYou've collected an issue of The Unstoppables! When used, for 30 minutes, gain a 30% chance of taking no damage from energy weapon attacks.
0429DEMagazine_USCovertOps01_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 10 Damage Resistance while sneaking.
0429DDMagazine_USCovertOps02_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hide 50% better, even in full light.
0429E0Magazine_USCovertOps03_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, take 10% less damage from other players.
0429DCMagazine_USCovertOps04_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.
0429DBMagazine_USCovertOps05_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Perception.
042A11Magazine_USCovertOps06_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, make 50% less noise while sneaking.
042A22Magazine_USCovertOps07_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, hostile players' V.A.T.S. accuracy will be reduced by 50% when they target you.
042A20Magazine_USCovertOps08_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, do 25% more damage with knifes or unarmed attacks.
042A1FMagazine_USCovertOps09_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, Stealth Boys last 50% longer.
042A1EMagazine_USCovertOps10_MsgYou've collected an issue of U.S. Covert Operations Manual! When used, for 30 minutes, gain 1 Agility.
0336CCMagHotRod01You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
033184MagHotRod02You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
0333E6MagHotRod03You've collected an issue of Hot Rodder! Permanently unlock a new custom paint job for your Power Armor.
031F71MagJunktownJerkyVendorYou've collected an issue of Tales of a Junktown Jerky Vendor! Permanently gain better prices when buying from a vendor.
031DD8MagLaCoiffe01You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
031C0FMagLaCoiffe02You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
031D6EMagLaCoiffe03You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
031B45MagLaCoiffe04You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
031BDCMagLaCoiffe05You've collected an issue of La Coiffe! Permanently unlock a new unique hairstyle.
031BEEMagMassSurgicalJournalYou've collected an issue of The Massachusetts Surgical Journal! Permanently inflict +2% limb damage.
031DA5MagPicketFences01You've collected an issue of Picket Fences! You are now able to build picket fencing at settlement workshops.
031BBAMagPicketFences02You've collected an issue of Picket Fences! You are now able to build a high tech light at settlement workshops.
031DA6MagPicketFences03You've collected an issue of Picket Fences! You are now able to build new statues at settlement workshops.
031F3CMagPicketFences04You've collected an issue of Picket Fences! You are now able to build potted plants at settlement workshops.
031C68MagPicketFences05You've collected an issue of Picket Fences! You are now able to build patio furniture at settlement workshops.
031D7DMagRobcoFun01You've collected an issue of RobCo Fun! Includes the Atomic Command holotape game.
031C39MagRobcoFun02You've collected an issue of RobCo Fun! Includes the Grognak the Barbarian holotape game.
031D7EMagRobcoFun03You've collected an issue of RobCo Fun! Includes the Jangles Big Day holotape game.
031B75MagRobcoFun04You've collected an issue of RobCo Fun! Includes the Pip-Fall holotape game.
031EC5MagRobcoFun05You've collected an issue of RobCo Fun! Includes the Zeta Invaders holotape game.
031D85MagTattooYou've collected an issue of Taboo Tattoos! Permanently unlock a new unique facial tattoo.
031D78MagTeslaAndYouYou've collected an issue of Tesla Science! Energy weapons permanently inflict +5% critical damage.
031D88MagTotalHack01You've collected an issue of Total Hack! Includes the Protectron hacking source code.
031D8AMagTotalHack02You've collected an issue of Total Hack! Includes the spotlight hacking source code.
031B44MagTotalHack03You've collected an issue of Total Hack! Includes the turret hacking source code.
031D8EMagTumblersTodayYou've collected an issue of Tumblers Today! Lockpicking is permanently easier.
031F5DMagUnstoppablesYou've collected an issue of The Unstoppables! Permanently gain +1% chance of avoiding all damage from an attack.
031D94MagUSCovertOperationsYou've collected an issue of the U.S. Covert Operations Manual! Permanently more difficult to detect while sneaking.
031D6BMagWastelandSurvivalGuide01Heal 50% more from fruits and vegetables.
031D8DMagWastelandSurvivalGuide02You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from insects.
031C81MagWastelandSurvivalGuide03You've collected an issue of the Wasteland Survival Guide! Permanently heal +50% from irradiated packaged food and drink.
031D97MagWastelandSurvivalGuide04You've collected an issue of the Wasteland Survival Guide! Permanently unlock new decoration items in workshop settlements.
031D30MagWastelandSurvivalGuide05You've collected an issue of the Wasteland Survival Guide! Diamond City is now permanently marked on your map.
031D9AMagWastelandSurvivalGuide06You've collected an issue of the Wasteland Survival Guide! Permanently gain +10% discount from food and drink vendors.
031D9BMagWastelandSurvivalGuide07You've collected an issue of the Wasteland Survival Guide! Permanently swim +25% faster.
031F8FMagWastelandSurvivalGuide08You've collected an issue of the Wasteland Survival Guide! Permanently take 5% less damage from melee attacks.
031DA4MagWastelandSurvivalGuide09You've collected an issue of the Wasteland Survival Guide! Permanently collect extra meat from animal kills.
0495A7MainframeCorePanelRequiresMainframeCoreMessageThis requires a Mainframe Core.
045675MessageHarvestWoodYou can harvest wood from logs, stacks of firewood, and stumps.
045676MessageHarvestWoodYou can harvest wood from logs, stacks of firewood, and stumps.
045677MessageInsufficientItems_RSVP01The water tank requires Boiled Water.
045678MessageInsufficientItems_RSVP01The water tank requires Boiled Water.
045679MessageInsufficientItems_RSVP01The water tank requires Boiled Water.
034EF9MinFlareGunFailureMessageNo Minutemen are able to respond.
035A02MinTimeoutMessageMinRadiantOwned02You are running out of time to complete your objective for .
035A03MinTimeoutMessageMinRadiantOwned03You are running out of time to complete your objective for .
035A04MinTimeoutMessageMinRadiantOwned06You are running out of time to complete your objective for .
035AA3MinTimeoutMessageMinRadiantOwned07You are running out of time to complete your objective for .
03599CMinTimeoutMessageMinRecruit01You are running out of time to complete your objective for .
035994MinTimeoutMessageMinRecruit02You are running out of time to complete your objective for .
035A7FMinTimeoutMessageMinRecruit04You are running out of time to complete your objective for .
0359FEMinTimeoutMessageMinRecruit05You are running out of time to complete your objective for .
0359FFMinTimeoutMessageMinRecruit07You are running out of time to complete your objective for .
0349DDmodLegendarySlowTimeMsgLegendary Slow Time!
034C01modLegendarySlowTimeMsgLegendary Slow Time!
03A592MoM01NatashaHuntDisplayNameNatasha Hunt
03A6FBMoM01RaiderDisplayNameKerry
03A644MoM04OliviaRiversDisplayNameOlivia Rivers
03A7B2MoM04ShannonRiversDisplayNameShannon Rivers
03A637MoMCryptosTerminalUserIDBar_NatashaHuntNatasha Hunt |
03A873MoMCryptosTerminalUserIDBar_OliviaRiversOlivia Rivers |
03A872MoMCryptosTerminalUserIDBar_Player$UNKNOWN_USER |
03A5DEMoMCryptosTerminalUserIDBar_ShannonRiversShannon Rivers |
03A648MoMCryptosTerminalUserIDNoBar_NatashaHuntNatasha Hunt
03A843MoMCryptosTerminalUserIDNoBar_OliviaRiversOlivia Rivers
03A70BMoMCryptosTerminalUserIDNoBar_Player$UNKNOWN_USER
03AA9BMoMCryptosTerminalUserIDNoBar_ShannonRiversShannon Rivers
03AA5AMoMCryptosTerminalUserIDNoSpaces_NatashaHuntNatasha_Hunt
03AABEMoMCryptosTerminalUserIDNoSpaces_OliviaRiversOlivia_Rivers
03A7A4MoMCryptosTerminalUserIDNoSpaces_Player$UNKNOWN_USER
03A97EMoMCryptosTerminalUserIDNoSpaces_ShannonRiversShannon_Rivers
04816BMoMEyeOfRaUnequipMessageYou must equip the Garb of Mysteries before equipping the Eye of Ra.
03A823MSiloTerminalTitleBar_Alpha------=| MISSILE SILO ALPHA |=------
03A824MSiloTerminalTitleBar_Bravo------=| MISSILE SILO BRAVO |=------
03AAA3MSiloTerminalTitleBar_Charlie------=| MISSILE SILO CHARLIE |=------
03A6D3MSiloTerminalTitleName_AlphaMISSILE SILO ALPHA
03AA4BMSiloTerminalTitleName_BravoMISSILE SILO BRAVO
03A820MSiloTerminalTitleName_CharlieMISSILE SILO CHARLIE
03A959MSilo_Control_RobotFabricatorName0| ROBOT: LAUNCH CONTROL CHIEF |
03A81CMSilo_Control_RobotFabricatorName1| ROBOT: CHIEF TELEMETRY OFFICER |
03A74FMSilo_Control_RobotFabricatorName2| ROBOT: CHIEF PROPULSION OFFICER |
03A72AMSilo_Control_RobotFabricatorName3| ROBOT: CHIEF GUIDANCE OFFICER |
03A81FMSilo_Control_RobotFabricatorName4| ROBOT: CHIEF TARGETING OFFICER |
03A75FMSilo_Control_RobotFabricatorStatusActive| STATUS: ACTIVE |
03A816MSilo_Control_RobotFabricatorStatusBusy| STATUS: BUSY |
03A81DMSilo_Control_RobotFabricatorStatusDestroyed| STATUS: DESTROYED |
03A815MSilo_Control_RobotFabricatorStatusInactive| STATUS: INACTIVE |
03A60DMSilo_Residential_BiometricScannerBrokenThe scanner is broken.
03A825MSilo_Residential_BiometricScannerScanCompletedYou have already been scanned.
03A626MSilo_Residential_IDCardRegistrarNeedsCardThis requires an ID Card imprinted with your biometric data.
03A89DMSilo_Residential_IDCardWiperMessageNeedsCardThis requires a Prewar Biometric ID Card.
03A7E1MSilo_Storage_FacilitiesMainframeSlotNeedsCoreThis requires a Mainframe Core.
0499F2MSilo_Storage_MainframeCoreActivateTextOverride_DamagedRemove
03AAB6MSilo_Storage_MainframeCoreActivateTextOverride_DamagedRemove
0499F3MSilo_Storage_MainframeCoreActivateTextOverride_EmptyInsert
03A5EAMSilo_Storage_MainframeCoreActivateTextOverride_EmptyInsert
0499F4MSilo_Storage_MainframeCoreActivateTextOverride_Replaced
03A7B3MSilo_Storage_MainframeCoreDisplayNameOverride_DamagedDamaged Mainframe Core
03A6BFMSilo_Storage_MainframeCoreDisplayNameOverride_EmptyMainframe Core Slot
03AA84MTNL01_BlackwaterLeaderNameMessageFreddie Lang
03AA85MTNL01_BlackwaterLeaderNameMessageFreddie Lang
03A95BMTNL01_DavidThorpeNameMessageDavid Thorpe
03A95CMTNL01_DavidThorpeNameMessageDavid Thorpe
03A73DMTNL01_RaiderCacheKeyActivatorNameMessageFloor Mat
03A73EMTNL01_RaiderCacheKeyActivatorNameMessageFloor Mat
03A87AMTNL01_TrapWarningIntFail_MsgYou take a good long look at the mechanism, but you are unable to figure out how to disarm the mechanism without blowing yourself up.
03A792MTNL01_TrapWarningInt_MsgJust underneath the corpse's clothing, you notice crude mechanisms designed to arm a mini nuke, which has been roughly shoved into the the corpse's stomach cavity. It appears that trying to take the Trapper's Key Fragment from the corpse will arm the bomb, which will likely explode after a short timer. What do you wish to do?
03A793MTNL01_TrapWarningInt_Msg(Int 5+) Safely Disarm the Bomb
03A794MTNL01_TrapWarningInt_MsgJust grab the Trappers' Key Fragment from the corpse and run away before it explodes
03A795MTNL01_TrapWarningInt_MsgLeave it alone for now
03A5B7MTNL01_TrapWarningPer_Msg(Perception 2+) Your keen eyes notice something odd about the nearby Corpse. Its belly is strangely distended as if someone has tampered with it. You should investigate it more closely before proceeding.
03A6D5MTNL01_WendigoNameMessageProgenitor Wendigo
03A6D6MTNL01_WendigoNameMessageProgenitor Wendigo
03A954MTNS02_EscapedMessageThe Wendigo has escaped!
03A661MTNS02_HuntMessageThe Wendigo is hunting...
03A6E7MTNS04_AggroTotalMessageAggro: %.0f
03A761MTNS04_BossWendigoNameMessageNightstalker
03AAC6MTNS04_RadioNameSons of Dane Automated Alert
03A96EMTNS05_EnteringRange_MsgYou are now within range of the Vox Transmitter Dart.
03A614MTNS05_LeavingRange_MsgYou are getting too far away from the Vox Transmitter Dart!
03A722MTNS05_TransmissionEnded_MsgVox Transmission terminated prematurely. Establish connection with new Vox Transmission Dart.
03A96DMTNS05_TransmissionSuccess_MsgVox Transmission received successfully!
03A691MTNS06_BossNameMole Miner Supervisor
03A91BMTNS06_UraniumExtractorNameAExtractor Alpha
03A639MTNS06_UraniumExtractorNameBExtractor Bravo
03AA38MTNS06_UraniumExtractorNameCExtractor Charlie
03A604MTNS06_UraniumTotalMessageUranium Extracted: %.0f
03A81AMTNZ03_BlackBoxOverheatingNameMessageTransceiver
03A81BMTNZ03_BlackBoxOverheatingNameMessageOverheating Black Box
03A57FMTNZ03_BoxDropped_Msg dropped the Black Box!
03A8C7MTNZ03_BoxRetreived_Msg retreived the Black Box!
03A8C8MTNZ03_PVPWarning_MsgWARNING! You are under level 10. Picking up the Black Box and starting this activity has flagged you for PVP! Other players can now damage you! Do you wish to continue?
03A8C9MTNZ03_PVPWarning_MsgYes - Continue the activity and Flag me for PVP for its duration
03A8CAMTNZ03_PVPWarning_MsgNo - Drop the Black Box and keep PVP disabled for now.
03A7FAMTNZ03_TransceiverNameMessageTransceiver
03A7FBMTNZ03_TransceiverNameMessageMysterious Transceiver
03A6C7MTNZ04_ConsoleNameOverrideConsole
03A94BMTR01_PrecursorAChoiceMessageWhich precursor do you wish to drop: Option One - Option Two -
03A94CMTR01_PrecursorAChoiceMessageOption One -
03A94DMTR01_PrecursorAChoiceMessageOption Two -
03A69BMTR01_PrecursorBChoiceMessageWhich precursor do you wish to drop? Option One - Option Two -
03A69CMTR01_PrecursorBChoiceMessageOption One -
03A69DMTR01_PrecursorBChoiceMessageOption Two -
03A5D9MTR02_MinerLevelLimitMessageWARNING "Miner Miracles" cannot be completed until you've reached Level 25.
03A720MTR02_MinerPostNodeFailMessageExcavator Power Armor Left and Right Arm pieces required to mine this site
03A9D0MTR02_MinerRegFailureExcavator Power Armor Registration Failed
03A919MTR02_MinerRegSuccessExcavator Power Armor Registration Successful
03A874MTR04_PosterMessageRADIOACTIVE ROUNDUP It will make your head spin! only at CAMDEN PARK The best place to find a good time
045D22MTR05_PrinterInactiveIt appears printing from this device is handled elsewhere.
03A975MTR05_TEMP_RepairBeaconBypassDESIGNER NOTE In the future, the player will be tasked with collecting the pieces of the repair beacon. Due to time constraints for this first pass, however, that'll be added later. For now, a loud noise draws the player's attention.
03A680MTR05_TEMP_ShakeRattleRollDESIGNER NOTE At this point, the camera would shake and a rumble would play under the player's feet, along with the sound a large burrowing machine retreating into the earth.
03A9EEMTR06_AshesAllTakenMessageScorched Ashes removed: %.0f Ashes required for next bounty: %.0f
03A9EDMTR06_BountyGivenAshesAllTakenMessageBounty reward issued! Scorched Ashes removed: %.0f Ashes required for next bounty: %.0f
03A68FMTR06_NoAshesDetectedMessageRequired item not detected.
03A9EFMTR06_PhysicalExamCompleteMessageExam complete! Your time: %.0f:%.0f
03A7ACMTR06_PhysicalExamCompleteMessageMessageboxExam complete! Your time: %.2f seconds Route time: %.2f seconds You passed! Please report to the Fire Department dispatch center for your final test.
03A5F2MTR06_PhysicalExamCompleteMessage_ZeroedExam complete! Your time: %.0f:0%.0f
03A77AMTR06_PhysicalExamFailedMessageExam Failed! Your time: %.0f:%.0f
03A91CMTR06_PhysicalExamFailedMessageMessageBoxExam Failed! Your time: %.2f seconds Route time: %.2f seconds Visit the system terminal to try again.
03A5C0MTR06_PhysicalExamFailedMessage_ZeroedExam Failed! Your time: %.0f:0%.0f
03A64FMTR06_ScorchedAshDepositMessageBOUNTY SYSTEM This system has been calibrated to accept the following item: SCORCHED ASHES Bounty will be dispersed for every five (5) items deposited. Ashes required for next bounty: %.0f
03A650MTR06_ScorchedAshDepositMessageDeposit all Scorched Ashes from Inventory
03A651MTR06_ScorchedAshDepositMessageDeposit 1 Scorched Ash
03A652MTR06_ScorchedAshDepositMessageDo Nothing
03A699MTR06_TEMPBernieActivationMessage{{DESG NOTE}} At this point, Bernie would spark to life momentarily, issuing a final call: "Responder detected. Transmitting... exam codes..."
03A7DCMTR06_UniformDispenserCostMessageUniform dispenser active. Please insert Uniform Ticket:
03A7DDMTR06_UniformDispenserCostMessageInsert Ticket
03A7DEMTR06_UniformDispenserCostMessageDo Nothing
03A6B1MTR06_UniformDispenserMissingTicketMessageNo Uniform Ticket detected.
03AAABMTR07_EarthCoreFailYou need to build an additional Ignition Core at a Tinker Workbench
03AA65MTR07_EarthNoCoresMessageYou don't have any Ignition Cores to install.
03A9B8MTR08_AutoMiner01_HaulDispensedMessageMineral haul dispensed by
03A9B7MTR08_AutoMiner01_JackpotDispensedMessageHigh-yield mineral haul dispensed by !
03A6B9MTR08_AutoMiner02_HaulDispensedMessageMineral haul dispensed by
03A927MTR08_AutoMiner02_JackpotDispensedMessageHigh-yield mineral haul dispensed by !
03AA26MTR08_AutoMiner03_HaulDispensedMessageMineral haul dispensed by
03A90CMTR08_AutoMiner03_JackpotDispensedMessageHigh-yield mineral haul dispensed by !
041335MTR08_ClaimToken_HaulDispensedMessageAuto-Miner haul deposited. You've received %.0f claim tokens.
03A9B6MTR08_TEMPTimeRemainingMessageTime until collapse: %10.2f
041F01MTR10Battle_KeypadNoCardMessageHornwright Security Card Required
045579MTR10Battle_KeypadNoCardMessageHornwright Security Card Required
04557AMTR10Battle_KeypadSuccessMessageCard Recognized - Access Granted
04557BMTR10Battle_KeypadSuccessMessageCard Recognized - Access Granted
0440A6MTR11_OBrienStatus_DownO'Brien has been damaged! Repair her immediately!
04962AMTRZ01_LostKeyFinalNameMessage Key
04962BMTRZ01_LostKeyFinalNameMessage Key
03A5DAMTRZ01_LostKeyNameMessage Key
03A5DBMTRZ01_LostKeyNameMessage Key
03A91DMTRZ05SiteDisplayNameDig Site
03A7FCMTRz05_MapWarningMessageWARNING! Using the map to identify the dig site will remove the map from your inventory. Do you wish to continue?
03A7FDMTRz05_MapWarningMessageYes - Identify the dig site on your map.
03A7FEMTRz05_MapWarningMessageNo - Put the map away and save it for later.
03A87EMutation_Msg_AdrenalReaction_CuredYou've recovered from the Adrenal Reaction mutation!
03A850Mutation_Msg_AdrenalReaction_InitialYou have mutated and gained an Adrenal Reaction!
03A803Mutation_Msg_BirdBones_CuredYou've recovered from the Bird Bones mutation!
03A8A5Mutation_Msg_BirdBones_InitialYou have mutated and gained Bird Bones!
03A5C1Mutation_Msg_Carnivore_CuredYou've recovered from the Carnivore mutation!
03A5C7Mutation_Msg_Carnivore_InitialYou have mutated and become a Carnivore!
03A879Mutation_Msg_Chameleon_CuredYou've recovered from the Chameleon mutation!
03A878Mutation_Msg_Chameleon_InitialYou have mutated and become a Chameleon!
03AA7DMutation_Msg_EagleEyes_CuredYou've recovered from the Eagle Eyes mutation!
03A8A3Mutation_Msg_EagleEyes_InitialYou have mutated and gained Eagle Eyes!
03A673Mutation_Msg_EggHead_CuredYou've recovered from the Egg Head mutation!
03A8A4Mutation_Msg_EggHead_InitialYou have mutated and gained an Egg Head!
03A876Mutation_Msg_ElectricallyCharged_CuredYou've recovered from the Electrically Charged mutation!
03A877Mutation_Msg_ElectricallyCharged_InitialYou have mutated and become Electrically Charged!
03A83DMutation_Msg_Empath_CuredYou've recovered from the Empath mutation!
03A83CMutation_Msg_Empath_InitialYou have mutated and become an Empath!
03A622Mutation_Msg_Grounded_CuredYou've recovered from the Grounded mutation!
03A83EMutation_Msg_Grounded_InitialYou have mutated and become Electricly Grounded!
03A6AAMutation_Msg_HealingFactor_CuredYou've recovered from the Healing Factor mutation!
03A751Mutation_Msg_HealingFactor_InitialYou have mutated and gained the Healing Factor!
03A840Mutation_Msg_Herbivore_CuredYou've recovered from the Herbivore mutation!
03A83FMutation_Msg_Herbivore_InitialYou have mutated and become a Herbivore!
03A87CMutation_Msg_HerdMentality_CuredYou've recovered from the Herd Mentality mutation!
03A87DMutation_Msg_HerdMentality_InitialYou have mutated and gained Herd Mentality!
03A7F8Mutation_Msg_Marsupial_CuredYou've recovered from the Marsupial mutation!
03A684Mutation_Msg_Marsupial_InitialYou have mutated and become a Marsupial!
03A7A1Mutation_Msg_PlagueWalker_CuredYou've recovered from the Plague Walker mutation!
03A60FMutation_Msg_PlagueWalker_InitialYou have mutated and become a Plague Walker!
03AA8FMutation_Msg_RadWalker_CuredYou've recovered from the Rad Walker mutation!
03AA9CMutation_Msg_RadWalker_InitialYou have mutated and become a Rad Walker!
03A60EMutation_Msg_ScalySkin_CuredYou've recovered from the Scaly Skin mutation!
03A9B0Mutation_Msg_ScalySkin_InitialYou have mutated and gained Scaly Skin!
03A881Mutation_Msg_SpeedDemon_CuredYou've recovered from the Speed Demon mutation!
03A882Mutation_Msg_SpeedDemon_InitialYou have mutated and become a Speed Demon!
03A615Mutation_Msg_Talons_CuredYou've recovered from the Talons mutation!
03A669Mutation_Msg_Talons_InitialYou have mutated and gained Talons!
03A966Mutation_Msg_TwistedMuscles_CuredYou've recovered from the Twisted Muscles mutation!
03A705Mutation_Msg_TwistedMuscles_InitialYou have mutated and gained Twisted Muscles!
03A7D3Mutation_Msg_UnstableIsotope_CuredYou've recovered from the Unstable Isotope mutation!
03A88BMutation_Msg_UnstableIsotope_InitialYou have mutated and gained Unstable Isotopes!
01D52CNameZellerZeller
01713ENoPipboyMessageThe Pip-Boy is unavailable.
03A7DANukeBriefcaseActiveActivateFailMessageThe printer isn't responding.
03A8E6NukeBriefcaseInactiveActivateMessageThe briefcase is sealed shut.
03A5A4Nuke_CodeExpireMessageWARNING: Launch codes expiring. Self-destruct sequence initiated...
03A693Nuke_CodeInvalidCodesMessageWARNING: Your launch codes for have expired and self-destructed.
03A6A5Nuke_CodeSolutionAlreadyPrintedMessageLaunch code solution for already printed.
03A82ENuke_CodeSolutionUnavailableMessageLaunch code solution for has not been calculated yet.
03A67FNuke_Codes_OfficerName Officer
04A8BDNuke_Codes_VertibotNameStrategic Air Command
04B905P01A_Nukashine_PartyCrasherParty Crasher
04A2A3P01A_Nukashine_PosterMessagePI MUS WILD EVICTION PARTY! This Sunday PI HOUSE PARTY RULES: - Break stuff - Be wild - Trash hard. Trash all. - Chug, coma, puke, & rally - All are welcome! - Formal attire is optional - No robots! P.S. Cops not invited! (cops come = every man for himself)
049D15P01B_ClueFound_MessageCLUE FOUND!
049D16P01B_ClueFound_MessageClue Found
04A91CP01B_Lying_02_Cycle"General Atomics Washing Machine: Set Cycle Type"
04A91DP01B_Lying_02_CycleTest Message Wolf
04A91FP01B_Lying_02_CycleHeavy Load
04A920P01B_Lying_02_CycleDelicates
04A921P01B_Lying_02_CycleRinse and Spin
04A922P01B_Lying_02_CycleSheets and Linens
04A91EP01B_Lying_02_CycleTest
04A916P01B_Lying_02_Temperature"General Atomics Dryer: Set Heat Level"
04A917P01B_Lying_02_TemperatureTest Message Wolf
04A919P01B_Lying_02_TemperatureHigh Heat
04A91AP01B_Lying_02_TemperatureMedium Heat
04A91BP01B_Lying_02_TemperatureLow Heat
04A918P01B_Lying_02_TemperatureTest
048FAEP01B_Lying_Clue_Bone_MessageFound Strange Bone
048FAFP01B_Lying_Clue_Bone_MessageFasnacht Focal Point Decorations
048FB4P01B_Lying_TaxidermyWolf_MessageThere's a wolf head mounted on the wall. Its mouth hangs agape.
048FB5P01B_Lying_TaxidermyWolf_MessageTest Message Wolf
048FB7P01B_Lying_TaxidermyWolf_MessagePlace the strange bone in the wolf's mouth
048FC1P01B_Lying_TaxidermyWolf_MessageDo nothing
048FC6P01B_Lying_TaxidermyWolf_Message(Charisma) Scratch the wolf behind the ears
048FB6P01B_Lying_TaxidermyWolf_MessageTest
048FA8P01B_Lying_TaxidermyWolf_Respone_CHRWhile you certainly find this hilarious, the wolf doesn't seem to recipricate the feeling; there's no response.
048FA9P01B_Lying_TaxidermyWolf_Respone_CHRFasnacht Focal Point Decorations
048FAAP01B_Lying_TaxidermyWolf_Respone_CHRDo nothing
048FABP01B_Lying_TaxidermyWolf_Respone_ItemBoneFound: Strange Bone
048FACP01B_Lying_TaxidermyWolf_Respone_ItemBoneStrange Bone
049C19P01B_Mini_Albino01_AerosolizerMessageThis looks like a standard aerosolizer used on many farms. Upon further inspection, you find chemical residue in the tank.
049C1AP01B_Mini_Albino01_AerosolizerMessagePesticide Aerosolizer
049C15P01B_Mini_Albino01_BarrelMessage" Glyphosate - 55 Gallons - For Aersol use ONLY"
049C16P01B_Mini_Albino01_BarrelMessageBarrel Label
049C17P01B_Mini_Albino01_JarMessage"Winston Cure #3 - for intravenous application"
049C18P01B_Mini_Albino01_JarMessageJar Label
048FC3P01B_Mini_Random02_BearEar tag "Subject J12: Fluffy"
04A5BEP01B_Mini_Random02_Bone01MsgBones of animals that appear to have been killed by a bear with strange teeth.
04A5BDP01B_Mini_Random02_Bone02MsgBones of a human foot, gnawed by a bear with broken or deformed teeth.
04A5BCP01B_Mini_Random02_Bone03MsgBones of animals that appear to have been killed by a bear with deformed teeth.
04A5BBP01B_Mini_Random02_Bone04MsgBones of animals that appear to have been killed by a bear or wolf with unusual teeth.
04A5BAP01B_Mini_Random02_Bone05MsgBones of animals that appear to have been killed by a large animal, possibly a bear, with broken teeth.
04A5B9P01B_Mini_Random02_DrFrankMsgName tag reads "Nova Biogistics, Dr. Frank"
04B1B6P01B_Mini_Random03_Message_BearSomething vicious and powerful killed this bear a while ago.
04991DP01B_Mini_Random03_Message_BrokenCagesThe bait in these traps attracted an aggressive creature.
04B1A8P01B_Mini_Random03_Message_Name_BeastThe Beast
04B1A9P01B_Mini_Random03_Message_Name_BeastThe Beast
04B1AAP01B_Mini_Random03_Message_Name_BeastThe Beast
04B1ADP01B_Mini_Random03_Message_RaymondA man's corpse surrounded by tiny bits of a shredded bait package.
0494F2P01B_Mini_Random_ChelseaBikeMsg"If found, return to Chelsea Wesley of Clarksburg."
0494F1P01B_Mini_Random_ChelseaBodyMsgSkeleton of a young girl at the bottom of what was a pre-war pond.
0494F4P01B_Mini_Random_GamesMsgThese games look like they have been played many times.
04952AP01B_Mini_Random_HarveyNameHarvey Tinley
04952BP01B_Mini_Random_HarveyNameHarvey Tinley
049529P01B_Mini_Random_MagnetMsgA kid's magnet and some loaded dice that respond to it.
0494F3P01B_Mini_Random_MaryBikeMsg"Property of Mary Tinley."
0494F5P01B_Mini_Random_MaryBodyMsgSkeleton of a young girl. There are deep cuts on the wrist bones.
04A5B8P01B_Mini_Random_MaryDiaryMsgMary's diary explains what happened that day at the picnic.
049C30P01B_Mini_Robot01_CrimeScene_Message(TEMP) Police crime scene. Scorch marks and blood splatter all over the wall.
049C2FP01B_Mini_Robot01_DaddyO_MessageEmpty Daddy-O syringe where witness claimed to be when he witnessed the attack.
049C2EP01B_Mini_Robot01_WoflHat_MessageB.B. Wolf is stitched on the inside of the hat.
04954CP01B_Mini_Squatch01_KeyMessageThe bottom panel pulls up to reveal a hidden compartment containing a small key.
048FB1P01B_TestMessageThis is a test of the activator system.
048FB2P01B_TestMessageFasnacht Focal Point Decorations
048FB3P01B_TestMessageGo back
0488AAP01C_Tadpole_Poster_MessageTEST - join the scouts, go to camp lewis to sign up
04940BP01E_Heart_Poster_MessageTEST - some weird activity has been noticed up in the hills past the Baily Family Cabin
01D232PerceptionMessage+6 Perception
015FFBPerceptionMessage+6 Perception
031769PerkGhoulishMsgGhoulish turned a feral ghoul.
031875PerkGhoulishMsgGhoulish turned a feral ghoul.
031A14PerkNerdRageMsgNerd Rage!
03198CPerkNerdRageMsgNerd Rage!
012DE0PerkSandmanMsgUse Mr. Sandman to slay?
03A84FPhotomode_Message_Unavailable_PC_ConsolePhotomode is unavailable right now.
0296DDPlayerDeathMessageYour health is low! Use a Stimpak, eat some food, or drink some water.
0197CCPowerArmorContainerMessageWhat do you want to do?
01CC83PowerArmorContainerMessagePower Armor Activation Message
012DD3PowerArmorContainerMessageDo nothing
01D2B0PowerArmorContainerMessageEnter the power armor
027B7APowerArmorContainerMessageSwap the Battery
01D30BPowerArmorCoreEjectedMessageFUSION CORE EJECTED! Clear the area!
01D30APowerArmorCoreEjectedMessagePower Armor Core Ejected Message
01D2D7PowerArmorCoreEjectionMessageCORE EJECTION IN %.0f SECONDS
01D307PowerArmorCoreWarningMessageFusion Core near critical, take cover!
023023PowerArmorCoreWarningMessagePower Armor Core Warning
01D578PowerArmorCoreWillEjectMessageFusion Core critical, prepare to eject!
01D577PowerArmorCoreWillEjectMessagePower Armor Core Ejected Message
015ABDPowerArmorExitMessageHold A to exit Power Armor.
01D34EPowerArmorExitMessagePower Armor Exiting Hint
0362CFPowerArmorFramePurchaseMessageAtomCatsYour purchased Power Armor frame is available outside the garage.
033C9BPowerArmorFramePurchaseMessageBoSYour purchased Power Armor frame is available in the Repair Bay.
033BE7PowerArmorFramePurchaseMessageDCYour purchased Power Armor frame is available next to Commonwealth Weaponry.
033E0CPowerArmorFramePurchaseMessageGoodYour purchased Power Armor frame is available inside Kleo's shop.
02F912PowerArmorNoActivateYou can't do that in Power Armor. Hold [Activate] to Exit.
024402PowerArmorNoBatteryMessageThis suit needs a fusion core before it can be used!
0227C7PowerArmorNoBatteryMessageNo Battery
045E0DPowerBoxNeedsRepairMessage_MonongahThis Power Box will provide more power if Monongah Power Plant is repaired.
045E0EPowerBoxNeedsRepairMessage_PoseidonThis Power Box will provide more power if Poseidon Energy Plant is repaired.
045E0CPowerBoxNeedsRepairMessage_ThunderMtThis Power Box will provide more power if Thunder Mountain Power Plant is repaired.
03A6C1PowerPlantMsg_StatusDash-
03A78FPowerPlantMsg_StatusFailureFAIL
03A875PowerPlantMsg_TitleMonongahBarMonongah Power Plant |
03A664PowerPlantMsg_TitlePoseidonBarPoseidon Energy Plant WV-06 |
03A631PowerPlantMsg_TitleThunderMtBarThunder Mountain Power Plant |
01D43DPowerPuzzleMessageNeedsPowerThis requires power.
01D440PowerPuzzleRequiresFusionCoreThis requires a fusion core.
03340CPrydwen_FlightDeckPrydwen Flight Deck
033C7DPrydwen_ForeCastlePrydwen Forecastle
0332E2Prydwen_ForeDeckPrydwen Foredeck
03A8AEQP_FF08_FailMessageArktos Pharmabot JD7E has failed to complete spraying routine.
03A8ACQP_FF08_StartMessageAccompany and protect Arktos Pharmabot JD7E during experimental spraying of the test crop field!
03A8ADQP_FF08_SuccessMessageArktos Pharma JD7E has successfully completed spraying procedure!
03A692QP_TDM_AirDropCompleteAir drop has landed. Go loot it!
03A6DFQP_TDM_GainedTheLeadYour team has gained the lead!
03A7C9QP_TDM_IncomingAirDropIncoming air drop!
03A84EQP_TDM_Killed%s killed %s
03A598QP_TDM_LostTheLeadYour team has lost the lead!
03A715QP_Wave_EndMessageThe blooms have reached maturity! %.0f corpse flowers survived the onslaught and can now be harvested!
03A6E0QP_Wave_FailMessageAll of the Corpse Flowers have been destroyed!
03A967QP_Wave_StartMessage=============== The creatures of the area are being driven mad by the smell of the blossoming corpse flowers! Protect the flowers so they can be harvested at full bloom. ==== Get Ready! ====
0466F1QuestReward_CustomItemName_CB04All Rise
04682FQuestReward_CustomItemName_EN02Bunker Buster
04682EQuestReward_CustomItemName_EN05Last Bastion
04682CQuestReward_CustomItemName_FS01Stand Fast
046833QuestReward_CustomItemName_MTNM01Black Diamond
04682DQuestReward_CustomItemName_RS01BSomerset Special
046830QuestReward_CustomItemName_RSVP03Silver Lining
046832QuestReward_CustomItemName_SFL02Pyrolyzer
046831QuestReward_CustomItemName_SFM04Daisycutter
046835QuestReward_CustomItemName_TW002Civil Unrest
046836QuestReward_CustomItemName_TW005Trail Warden
046834QuestReward_CustomItemName_TW007Perfect Storm
03AA16RadioDefaultMessageRepairedThis is a working radio tower terminal. (Potentially you can boost radio signals of settlement radio stations or other things..)
03AA17RadioDefaultMessageRepairedRadio Tower Terminal
01D4BFRadioDisplayBS100Military Frequency AF95
01D4BERadioDisplayBS100Military Frequency AF95
01D4F9RadioDisplayBS201Military Frequency AF95
01382DRadioDisplayBS201Military Frequency AF95
01E290RadioDisplayDiamondCityDiamond City Radio
01C4CCRadioDisplayDiamondCityDiamond City Radio
014130RadioDisplayEyebotCommonwealth EBS
01D4BCRadioDisplayEyebotCommonwealth EBS
01D4C0RadioDisplayMS04Silver Shroud Radio
01530FRadioDisplayMS04Silver Shroud Radio
026207RadioDisplayMS07Unknown Channel
0244FARadioDisplayMS07Unknown Channel
01D4F0RadioDisplayMS11Intercom
015795RadioDisplayMS17Unknown Station
03A72FRadioDisplayToxicValleyGrafton Radio
03A72BRDR_RadioName_BoostedRose's Raider Radio
03A8F6RDR_RadioName_WeakTop of the World Radio
02299CRelayTower01HaveStrengthYou clear the debris and open the door.
0209FDRelayTower01NeedStrengthYou're not strong enough to clear the debris.
01D4FBRelayTower01TransmitterNameGreenbriar Radio Signal
028FC9RelayTower02TransmitterNameUnintelligible Radio Signal
028CAARelayTower03TransmitterNameRaider Radio Signal
029247RelayTower04TransmitterNameDistress Signal
029623RelayTower05TransmitterNameSkylanes 1665 Mayday
02F913RelayTower06TransmitterNameDefault Radio Signal
02FC68RelayTower07TransmitterNameDistress Signal
02F49BRelayTower08TransmitterNameDistress Signal
02F68ERelayTower09TransmitterNameNautical Radio Signal
02F915RelayTower10TransmitterNameGarbled Radio Beacon
02FD42RelayTower11TransmitterNameRadio Beacon JB
02F918RelayTower12TransmitterNameCivil Alert System Broadcast
02F91CRelayTower13TransmitterNameDistress Signal
02F91ERelayTower14TransmitterNameAutomated Radio Alarm
02FE87RelayTower15TransmitterNameBoston City Works Beacon
02FB69RelayTower16TransmitterNameSeparated Family Radio Signal
02F8D6RelayTower17TransmitterNameSupermutant Radio Broadcast
02F455RelayTower18TransmitterNameMiller Family Radio Signal
0302DFRelayTower19TransmitterNameDistress Signal
03AA0DRelayTowerButtonMessageWhat would you like to do?
03AA0ERelayTowerButtonMessageFind Loot Cache
03AA0FRelayTowerButtonMessageInstall Signal Jammer
03AA10RelayTowerButtonMessageDo Nothing
03A9D2RelayTowerCoolDownMessageRelay tower is cooling down.
03A9D3RelayTowerCoolDownMessageRelay tower is cooling down.
032455RelayTowerDashMessage-
03A5B8RelayTowerJammerConfirmationMessageInstall Signal Jammer?
03A5B9RelayTowerJammerConfirmationMessageInstall Signal Jammer?
03A5BARelayTowerJammerConfirmationMessageYes
03A5BBRelayTowerJammerConfirmationMessageNo
0321D8RelayTowerOfflineMessage[OFFLINE]
028FB2RelayTowerUnitOfMeasurementm
01E35CREPrisonerMessageBoxFree Prisoner?
01D54DREPrisonerMessageBoxPrisoner
019B5CREPrisonerMessageBoxYes
01D54BREPrisonerMessageBoxFree and share items
01D54CREPrisonerMessageBoxNo
01AF0CREScene03DogNameNegativeButtface
014DF4REScene03DogNameNeutralMutt
01D1FFREScene03DogNamePositiveSparky
01A210RESceneCT08_EyeBotPromptActivate
02E877RESceneLC01AccusedNameSynth
03A6DBResourceGeneratorBrokeDownMessageThis Machine must be Repaired before you can use it...
03A672ResourceGeneratorCoolingDownMessageThis Machine is Cooling Down...
03A765ResponderFlatwoodsRadioNameResponder Flatwoods Camp Signal
03A766ResponderFlatwoodsRadioNameResponders Camp Signal
03A767ResponderFlatwoodsRadioNameResponder Flatwoods Radio
03A8B5ResponderOutpostRadioStationNameResponders Flatwoods Training Camp
03A8B6ResponderOutpostRadioStationNameResponders Flatwoods Training Camp
03A8B7ResponderOutpostRadioStationNameResponders Training Camp
03A759ResponderRadioStationNameResponders Emergency Signal
03A75AResponderRadioStationNameResponders Emergency Signal
03A75BResponderRadioStationNameResponder Signal
0305E1RETravelSC03_ImpersonatorNamePreston Garvey
0427C5RE_Name_SettlerSettler
0427C6RE_Name_SettlerSettler
03A8F0RE_Name_TravelingMerchantTraveling Merchant
03A8F1RE_Name_TravelingMerchantMerchant
045E11RE_ObjectMP02_Name_VolunteerSurvivorResponder Volunteer
045E12RE_ObjectMP02_Name_VolunteerSurvivorResponder Volunteer
0427ECRE_ObjectTS05_DialogueIt appears this bomb is undetonated, but still active.
0427EDRE_ObjectTS05_DialogueUndetonated Bomb
0427EERE_ObjectTS05_DialogueCut the Red Wire.
0427EFRE_ObjectTS05_DialogueCut the Blue Wire.
0427F0RE_ObjectTS05_DialogueCut the Green Wire.
0427F1RE_ObjectTS05_DialogueDo Nothing.
0494BCRE_SceneCMB02_Herd_BrahminName1Mindy
0494B8RE_SceneCMB02_Herd_BrahminName2Myrtle
0494BARE_SceneCMB02_Herd_BrahminName3Matilda
03AA54RE_SceneDRE02RobobrainNameDepressed Robobrain
03AA55RE_SceneDRE02RobobrainNameHarvest
03A8C4RE_SceneDRE05AssaultronActivateTextAccept Offer
03A8C5RE_SceneDRE05AssaultronActivateTextAccept Offer
03A8C6RE_SceneDRE05AssaultronActivateTextAccept Offer
03A9E9RE_SceneDRE05AssaultronNameJesse
044046RE_SceneDWD03RobotNameRecruiter Gutsy
044044RE_SceneDWD04ProtectronNameGeneral's Steak House Protectron
044045RE_SceneDWD05ProtectronNameWavy Willard Bot
03A866RE_SceneKMK07CaptureBotNameRachel
03A867RE_SceneKMK07CaptureBotNameHarvest
03A8EERE_SceneMP01_EMIACmsgEMIAC the False
03A8EFRE_SceneMP01_EMIACmsgEMIAC
03AA51RE_SceneMP02_CatMutantRhonda
048FEDRE_SceneTS07_BanditBotNameMr. Bandit
048FEERE_SceneTS07_BanditBotNameMr. Bandit
048FEFRE_SceneTS07_BanditBotNameMr. Bandit
03A8F2RE_TravelMP10_ScorchBeastRogue Scorch Beast
04986CRE_TravelTS02_MessageThis dung pile is unlike anything you've seen in Appalachia. It might be possible to track the source...
04986DRE_TravelTS02_MessageDung Pile
03A748RS02_Beat_Message1Alarms go off, creatures attack
03A749RS02_Beat_Message1RS02 Temp Message
03AA2FRS02_Beat_RadioStationNameResponders Emergency Signal
03AA30RS02_Beat_RadioStationNameResponder Radio Beacon: Morgantown
03AA31RS02_Beat_RadioStationNameResponder Signal
0455F4RS03_Inoculation_MessageThe Scorched plague inoculation has been administered
03A931RSVP00_Message_Door_DelbertTrailerDelbert's Trailer
03A932RSVP00_Message_Door_DelbertTrailerDelbert's Trailer
03A933RSVP00_Message_Door_DelbertTrailerDelbert's Trailer
044A5BRSVP00_Message_Mailbox_BridgeRoad5_Colonel13 Bridge Street, "Home for Kids"
044A5CRSVP00_Message_Mailbox_BridgeRoad5_Colonel13 Bridge Street, "Home for Kids"
044A5DRSVP00_Message_Mailbox_BridgeRoad5_Colonel13 Bridge Street, "Home for Kids"
044A4CRSVP00_Message_Mailbox_BridgeStreeet12_Funeral12 Bridge Street, "Meeting Hall"
044A4DRSVP00_Message_Mailbox_BridgeStreeet12_Funeral12 Bridge Street, "Meeting Hall"
044A4ERSVP00_Message_Mailbox_BridgeStreeet12_Funeral12 Bridge Street, "Meeting Hall"
044A61RSVP00_Message_Mailbox_BridgeStreet14_Johnson14 Bridge Street
044A62RSVP00_Message_Mailbox_BridgeStreet14_Johnson14 Bridge Street
044A63RSVP00_Message_Mailbox_BridgeStreet14_Johnson14 Bridge Street
044A3ARSVP00_Message_Mailbox_BridgeStreet1515 Bridge Street
044A3BRSVP00_Message_Mailbox_BridgeStreet1515 Bridge Street
044A3CRSVP00_Message_Mailbox_BridgeStreet1515 Bridge Street
045DD0RSVP00_Message_Mailbox_BridgeStreet16_Business16 Bridge Street, "CLOSED!"
045DD1RSVP00_Message_Mailbox_BridgeStreet16_Business16 Bridge Street, "CLOSED!"
045DD2RSVP00_Message_Mailbox_BridgeStreet16_Business16 Bridge Street, "CLOSED!"
044A49RSVP00_Message_Mailbox_BridgeStreet1717 Bridge Street
044A4ARSVP00_Message_Mailbox_BridgeStreet1717 Bridge Street
044A4BRSVP00_Message_Mailbox_BridgeStreet1717 Bridge Street
044A40RSVP00_Message_Mailbox_BridgeStreet1818 Bridge Street
044A41RSVP00_Message_Mailbox_BridgeStreet1818 Bridge Street
044A42RSVP00_Message_Mailbox_BridgeStreet1818 Bridge Street
044A43RSVP00_Message_Mailbox_BridgeStreet2020 Bridge Street
044A44RSVP00_Message_Mailbox_BridgeStreet2020 Bridge Street
044A45RSVP00_Message_Mailbox_BridgeStreet2020 Bridge Street
044A67RSVP00_Message_Mailbox_BridgeStreet21_Delbert21 Bridge Street, Rev. Delbert Winters
044A68RSVP00_Message_Mailbox_BridgeStreet21_Delbert21 Bridge Street, Rev. Delbert Winters
044A69RSVP00_Message_Mailbox_BridgeStreet21_Delbert21 Bridge Street, Rev. Delbert Winters
044A3DRSVP00_Message_Mailbox_ChurchRd14_deBlaison14 Church Road
044A3ERSVP00_Message_Mailbox_ChurchRd14_deBlaison14 Church Road
044A3FRSVP00_Message_Mailbox_ChurchRd14_deBlaison14 Church Road
044A58RSVP00_Message_Mailbox_ChurchRd3_Kesha3 Church Road
044A59RSVP00_Message_Mailbox_ChurchRd3_Kesha3 Church Road
044A5ARSVP00_Message_Mailbox_ChurchRd3_Kesha3 Church Road
044A4FRSVP00_Message_Mailbox_ChurchRoad10_Sofie10 Church Road
044A50RSVP00_Message_Mailbox_ChurchRoad10_Sofie10 Church Road
044A51RSVP00_Message_Mailbox_ChurchRoad10_Sofie10 Church Road
044A64RSVP00_Message_Mailbox_ChurchRoad2_Scott2 Church Road, "KEEP OUT!"
044A65RSVP00_Message_Mailbox_ChurchRoad2_Scott2 Church Road, "KEEP OUT!"
044A66RSVP00_Message_Mailbox_ChurchRoad2_Scott2 Church Road, "KEEP OUT!"
044A55RSVP00_Message_Mailbox_ChurchRoad4_Church4 Church Road, "You are welcome!"
044A56RSVP00_Message_Mailbox_ChurchRoad4_Church4 Church Road, "You are welcome!"
044A57RSVP00_Message_Mailbox_ChurchRoad4_Church4 Church Road, "You are welcome!"
044A52RSVP00_Message_Mailbox_ChurchRoad5_Dassa8 Church Road
044A53RSVP00_Message_Mailbox_ChurchRoad5_Dassa8 Church Road
044A54RSVP00_Message_Mailbox_ChurchRoad5_Dassa8 Church Road
044A5ERSVP00_Message_Mailbox_ChurchRoad6_Norton12 Church Road, "The Nortons"
044A5FRSVP00_Message_Mailbox_ChurchRoad6_Norton12 Church Road, "The Nortons"
044A60RSVP00_Message_Mailbox_ChurchRoad6_Norton12 Church Road, "The Nortons"
044A46RSVP00_Message_Mailbox_OldCountryRd205_McLemore205 Old Country Road
044A47RSVP00_Message_Mailbox_OldCountryRd205_McLemore205 Old Country Road
044A48RSVP00_Message_Mailbox_OldCountryRd205_McLemore205 Old Country Road
0410FERSVP01_Message_AnalyzingDataAnalyzing results from the water testing kit.
0410FFRSVP01_Message_AnalyzingDataAnalyzing Water Testing Kit Results
0410F8RSVP01_Message_CollectWaterWater can be collected from rivers, lakes, wells, and certain containers. Dirty Water will quench your thirst a bit, but it carries a risk of disease and radiation. Boiling Dirty Water produces Boiled Water which reduces the risks to your health.
0410F9RSVP01_Message_CollectWaterCollect Water
03A894RSVP01_Message_Container_BackpackKeshaBackpack
03A895RSVP01_Message_Container_BackpackKeshaKesha's Backpack
03A896RSVP01_Message_Container_BackpackKeshaBackpack
0410FCRSVP01_Message_Name_VolunteerbotVolunteer Bot
03A804RSVP01_Message_RestoreCheckpointRestoring Quest from Checkpoint.
03A805RSVP01_Message_RestoreCheckpointCheckpoint Restore
0410FDRSVP01_Message_ReturnWaterTestingKitThe Volunteer Bot takes the Water Testing Kit.
0410FARSVP01_Message_WaterCollectedTesting Water Sample. Water is contaminated.
0410FBRSVP01_Message_WaterCollectedWater Collected
03A891RSVP02_Message_Container_VolunteerVaultVolunteer Vault
03A892RSVP02_Message_Container_VolunteerVaultVolunteer Vault
03A893RSVP02_Message_Container_VolunteerVaultVolunteer Vault
03A8A6RSVP02_Message_Name_DelbertDelbert's Corpse
03A8A7RSVP02_Message_Name_DelbertReverend Delbert Winters
03A8A8RSVP02_Message_Name_DelbertDelbert
03A62ERSVP02_Message_Name_KeshaKesha's Corpse
03A62FRSVP02_Message_Name_KeshaResponder Kesha McDermott
03A630RSVP02_Message_Name_KeshaKesha
03A5E7RSVP02_Message_Name_PantryAutomated Pantry
03A5E8RSVP02_Message_Name_PantryAutomated Pantry
03A5E9RSVP02_Message_Name_PantryAutomated Pantry
03AAAFRSVP02_Message_Name_StashControl Samples
03AAB0RSVP02_Message_Name_StashControl Samples
03AAB1RSVP02_Message_Name_StashControl Samples
03A85ARSVP03_Message_LearnedRecipeYou've learned how to build "Small Generator" in workshops.
03A85FRSVP03_Message_Name_MiguelMiguel's Remains
03A834RSVP03_Message_Popup_CampPCTo place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [C]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.
03A835RSVP03_Message_Popup_CampPCPlacing your C.A.M.P.
03A836RSVP03_Message_Popup_CampPCPlace C.A.M.P.
03A7C4RSVP03_Message_Popup_CookingPCYou can build crafting stations from your C.A.M.P. by going to the Crafting Station menu and selecting the Cookfire.
03A7C5RSVP03_Message_Popup_CookingPCPlacing a Cooking Station
03A7C6RSVP03_Message_Popup_CookingPCPlace Cooking Station
03A6E8RSVP03_Message_Popup_FastTravelBuilding objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.
03A6E9RSVP03_Message_Popup_FastTravelPlacing your C.A.M.P.
03A6EARSVP03_Message_Popup_FastTravelPlace C.A.M.P.
03A85CRSVP03_Message_Popup_FastTravelPCBuilding objects in your C.A.M.P. costs resources. You can view the costs on the right hand side of your workshop menu before you build them.
03A85DRSVP03_Message_Popup_FastTravelPCPlacing your C.A.M.P.
03A85ERSVP03_Message_Popup_FastTravelPCPlace C.A.M.P.
03AAC8RSVP03_Message_Popup_MovePCYou can move your C.A.M.P. to outdoor locations when you have enough caps. When you are defeated, your C.A.M.P. is available as a place to wake up. Use your C.A.M.P. strategically!
03AAC9RSVP03_Message_Popup_MovePCMoving your C.A.M.P.
03AACARSVP03_Message_Popup_MovePCPlace C.A.M.P.
03A863RSVP03_Message_Popup_StashPCThe Stash Box is located in the Containers tab of your workshop menu. The Stash Box allows you to store materials and other items.
03A864RSVP03_Message_Popup_StashPCStash Boxes
03A865RSVP03_Message_Popup_StashPCStash Boxes
03A65DRSVP04_Message_Name_ResponderRickRocky's Corpse
03A65ERSVP04_Message_Name_ResponderRickResponder Rocky
03A65FRSVP04_Message_Name_ResponderRickRocky
01D46DSecurityBarMessageThis door has been latched shut.
04A3F8SeedBankRequiresCorrectCanisterMessageThis requires the correct seed canister.
03AA01SF05_CollectMessage01CINDY VO: Heavens to betsy! If it isn't our resident troubadour, Mr. Julian Price himself! Glad to have you back again, piano man. The music shop is just as you left it, can't wait to have you entertain us all once more with your delightful performances.
03AA02SF05_CollectMessage01Temp Message
03AA03SF05_CollectMessage01Temp Message
03A63CSF05_CollectMessage02CINDY VO: Patricia Grunwald, looking sassy as ever! Our resident fashionista and diva has returned at long last! You'll have your work cut out for you, a sense of style doesn't seem to be the highest priority these days.
03A63DSF05_CollectMessage02Temp Message
03A63ESF05_CollectMessage02Temp Message
03A65ASF05_CollectMessage03CINDY VO: Nobody makes a hamburger quite like good old George Wilton. Glad to have you back, chef! Your grill is waiting for you, there's hungry customers to feed!
03A65BSF05_CollectMessage03Temp Message
03A65CSF05_CollectMessage03Temp Message
03AA44SF05_EndMessage01CINDY VO: My stars, you did it! Thank you so very much for lending a helping hand! I am immensely grateful to once again have a happy and healthy staff, even if they do seem a bit less talkative than before. Now, to get started on the Grand Reopening Celebration!
03AA45SF05_EndMessage01Temp Message
03AA46SF05_EndMessage01Temp Message
03A5BDSF05_StartMessage01CINDY: Well hello there, valued customer! I'm CINDY, the Automated Manager here at the Galleria. Now normally, I'd be asking you if you needed anything to facilitate your shopping experience.
03A5BESF05_StartMessage01Temp Message
03A5BFSF05_StartMessage01Temp Message
03A5C4SF05_StartMessage02CINDY VO: Today however, I find myself in need of some assistance. Some of my favorite employees have unfortunately gone missing!
03A5C5SF05_StartMessage02Temp Message
03A5C6SF05_StartMessage02Temp Message
03A9B3SF05_StartMessage03CINDY VO: In order to keep the Galleria the finest mall in all of Appalachia, it's my duty to replace them. The replacements are nearly ready, I just need three final accessories to fully recreate my truant staff.
03A9B4SF05_StartMessage03Temp Message
03A9B5SF05_StartMessage03Temp Message
03AA76SF05_StartMessage04CINDY VO: If you would be so kind as to help, you willl of course be duly rewarded! Some of the other customers are acting a bit rowdy, so please be mindful as you navigate the stores.
03AA77SF05_StartMessage04Temp Message
03AA78SF05_StartMessage04Temp Message
03A732SF06_GreeterNameGreeter
03A7D6SF06_RadioStationNameGalleria Distress Beacon
03A7D7SF06_RadioStationNameGalleria Distress Beacon
03A6ADSF06_StartMessage01RADIO MESSAGE: I don't know if anyone will hear this, but it's worth a shot. She's completely lost it. I can't believe what she has done...it sickens me to my very core. It cheapens the memories of the fallen.
03A6AESF06_StartMessage01Temp Message
03A6AFSF06_StartMessage01Temp Message
03A956SF06_StartMessage02RADIO MESSAGE: CINDY, the manager AI of the Galleria and someone I once called a friend, has built herself a dismal set of dopplegangers of the former staff of this place.
03A957SF06_StartMessage02Temp Message
03A958SF06_StartMessage02Temp Message
03A9B9SF06_StartMessage03RADIO MESSAGE: I've destroyed them more times than I can count, but inevitably she finds someone to rebuild them. I can't do it anymore, but hopefully someone can continue my work. If you are a kind soul - please heed my call. Do the right thing and take these abominations out.
03A9BASF06_StartMessage03Temp Message
03A9BBSF06_StartMessage03Temp Message
03A60ASF06_StartMessage04RADIO MESSAGE: CINDY will of course try to stop you, but don't hurt her. As sad as it is, she's the only thing left from the life I once knew. A good life. (TRAILING, WALKING AWAY) A life worth living, unlike this one... (EXPLOSION, STATIC)
03A60BSF06_StartMessage04Temp Message
03A60CSF06_StartMessage04Temp Message
03A681SF06_StartMessage05RADIO MESSAGE: There's nuka grenades hidden in the shops. Find them, put them on the fake shopkeepers, and fire at the mannequins to trigger the explosion.
03A682SF06_StartMessage05Temp Message
03A683SF06_StartMessage05Temp Message
03A59CSFL02_Track_RadioMessageDistress Beacon
03A7AFSFL02_Track_SignalStrengthMessageDistress Beacon Signal Strength - %10.2f%%
03A7B0SFL02_Track_SignalStrengthMessageDistress Beacon Signal Strength - %f%%
03AA4CSFM01_Glow_CatalystMessagePlease place catalyst for combination.
03AA4DSFM01_Glow_CatalystMessageDo Nothing
03AA4ESFM01_Glow_CatalystMessageAlkali Catalyst v1.0B-6
03AA4FSFM01_Glow_CatalystMessageIrradiated Bone Meal
03A780SFM01_Glow_ChemicalMessagePlease insert chemical canister for combination.
03A781SFM01_Glow_ChemicalMessageDo Nothing
03A782SFM01_Glow_ChemicalMessageAluminum
03A783SFM01_Glow_ChemicalMessageOxygen
03A784SFM01_Glow_ChemicalMessageSilicon
03A599SFM04_Organic_BoneMealTrackerMessageRadiation Signature Tracker
03AA41SFM04_Organic_CatalystMessagePlease place catalyst for combination.
03AA42SFM04_Organic_CatalystMessageDo Nothing
03AA43SFM04_Organic_CatalystMessageIrradiated Bone Meal
03A582SFM04_Organic_ChemicalMessagePlease insert chemical canister for combination.
03A583SFM04_Organic_ChemicalMessageDo Nothing
03A584SFM04_Organic_ChemicalMessageNitrogen
03A585SFM04_Organic_ChemicalMessagePhosphorous
03A586SFM04_Organic_ChemicalMessagePotassium
03A7EDSFM04_Organic_SignalStrengthMessageRadiation Signature Signal Strength - %10.2f%%
03A7EESFM04_Organic_SignalStrengthMessageRadiation Signature Signal Strength - %f%%
03A973SFS01_Brew_DistillerDestroyedA distiller has been destroyed.
03A59FSFS01_Brew_DistillerOverpressurizedA distiller has built up too much pressure!
047329SFS08_Heart_ClosingMessageThe Stranger Heart closes to protect itself.
04732BSFS08_Heart_GasMessageDUPLICATE000The Strangler Heart spits out a toxic gas!
03A7B1SFS08_Heart_ReinforcementsMessageThe Strangler Heart spits out a toxic gas and calls for reinforcements!
04732ASFS08_Heart_ReopeningMessageThe Stranger Heart is reopening!
03A64CSFS08_Heart_StartMessage01The last Strangler Bloom has been harvested.
03AA07SFS08_Heart_StartMessage02Something deep within the swamp stirs...
0458F2SFS09_Habitat_AlphaPredatorNameAlpha
0457FCSFS09_Habitat_Creature1FullName the
0457FDSFS09_Habitat_Creature2FullName the
0457FESFS09_Habitat_Creature3FullName the
03555FSignalStrengthMessageCourser Signal Strength - %10.2f%%
035586SignalStrengthMessageCourser Signal Strength - %f%%
028F20SkylanesDashMessage-
028CA1SkylanesMoneyMessage$2500 Cash
0311E9SleepLoversEmbraceMessageYou feel your Lover's Embrace.
031084SleepQuietReflectionMessageYou feel a sense of Quiet Reflection.
04962DSpotlight_Holiday2018MessageHappy Holidays! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.
04962ESpotlight_NewYears2019MessageHappy New Year! We hope you enjoy this small gift from all of us here at Bethesda Game Studios.
03A8B0SQ_AnimalTamingMessageSend this animal to your Camp? (It will replace any current animal you have tamed.)
03A8B1SQ_AnimalTamingMessageTame Animal
03A8B2SQ_AnimalTamingMessageSend to Camp
03A8B3SQ_AnimalTamingMessageCancel
03A80DSQ_AnimalTamingNeedCampMessageYou need to place a C.A.M.P. before you can tame this creature.
03A80ESQ_AnimalTamingNeedCampMessageTame Animal
03A8AFSQ_EBS_MessageEMERGENCY BROADCAST SYSTEM MESSAGE RECEIVED
03AA00SQ_EpicCreature_Name_Rank1Legendary
03A6DCSQ_EpicCreature_Name_Rank2Legendary
03A9AFSQ_EpicCreature_Name_Rank3Legendary
03A7C0SQ_EpicCreature_Name_Rank4Legendary
03A9AESQ_EpicCreature_Name_Rank5Legendary
03A9B2SQ_QuickplayAttackerAddedMessageAttacker added to quickplay match.
03A9B1SQ_QuickplayDefenderAddedMessageDefender added to quickplay match.
03AA1FSQ_RadioClassical_NameClassical Radio
03AA20SQ_RadioClassical_NameClassical Radio
03AA74SQ_RadioGeneral_NameAppalachia Radio
03AA75SQ_RadioGeneral_NameAppalachia Radio
047E64SQ_ScorchedCreatureVariant_NameScorched
03A5EBSQ_VerdantSeasonEndedMessageThe verdant season in has ended.
03A981SQ_VerdantSeasonEndingSoonMessageThe verdant season in is almost over. Enjoy the abundance while it lasts!
03A6EDSQ_VerdantSeasonEnterRegionMessageIt's a verdant season in ! Enjoy the abundance!
03A706SQ_VerdantSeasonOverharvestingMessageThe verdant season in is in danger of ending early due to overharvesting!
03AA24SQ_VerdantSeasonRejuvenationMessageGood news! has rejuvenated and the verdant season will continue.
03A81ESQ_WorkshopVertibirdDeathMessageFriendly vertibot has been destroyed.
03AA35SQ_WorkshopVertibirdFailMessageNo friendly vertibot can respond.
03AAC5SQ_WorkshopVertibirdReturnMessageThe vertibot is returning to base.
03A763SQ_WorkshopVertibirdSuccessMessageA friendly vertibot is on its way.
03A5F1SURV_DamageDehydration_Msg_ThirstYou are suffering from dehydration.
03A69ASURV_DamageStarvation_Msg_HungerYou are suffering from starvation.
042C82SURV_DiseaseChance_Msg_ShowOnChance_BedRisking disease by sleeping in dirty bed.
042C83SURV_DiseaseChance_Msg_ShowOnChance_InWaterRisking waterborne disease.
03A8DASURV_DiseaseChance_Msg_ShowOnChance_ToxicAirSuffering damage and risking lung disease from Toxic Air.
03A58CSURV_DiseasedCreature_NameDiseased
042C80SURV_DiseaseGained_Msg_BedSleeping in a contanimated bed has made you sick.
042C81SURV_DiseaseGained_Msg_InWaterExposure to waterborne disease has made you sick.
03A5D5SURV_DiseaseGained_Msg_ToxicAirExposure to Toxic Air has made you sick.
03A785SURV_DiseasePrevented_Msg_InhalationYour gear has protected you from lung disease.
03A94ASURV_DiseasePrevented_Msg_InWaterYour gear has protected you from waterborne disease.
03A632SURV_Disease_Msg_Blight_CuredYou've recovered from The Blight!
03A7CCSURV_Disease_Msg_Blight_InitialYou have contracted The Blight
03AACCSURV_Disease_Msg_Blight_RepeatedSuffering from The Blight
03A777SURV_Disease_Msg_BloodWorms_CuredYou've recovered from Blood Worms!
03A5C2SURV_Disease_Msg_BloodWorms_InitialYou have contracted Blood Worms
03A974SURV_Disease_Msg_BloodWorms_RepeatedYou are suffering from Blood Worms
03A6FASURV_Disease_Msg_BoneWorms_CuredYou've recovered from Bone Worms!
03A9BCSURV_Disease_Msg_BoneWorms_InitialYou have contracted Bone Worms
03A6C8SURV_Disease_Msg_BoneWorms_RepeatedYou are suffering from Bone Worms.
03A928SURV_Disease_Msg_BuzzBrain_CuredYou've recovered from Buzz Brain!
03AABFSURV_Disease_Msg_BuzzBrain_InitialYou have contracted Buzz Brain
03A679SURV_Disease_Msg_BuzzBrain_RepeatedSuffering from Buzz Brain
03AA53SURV_Disease_Msg_Dysentery_CuredYou've recovered from Dysentery!
03A789SURV_Disease_Msg_Dysentery_InitialYou have contracted Dysentery
03A70DSURV_Disease_Msg_Dysentery_Repeated_DamageAndWaterLossSuffering water loss from Dysentery
03A886SURV_Disease_Msg_FeverClaw_CuredYou've recovered from Fever Claw!
03A887SURV_Disease_Msg_FeverClaw_InitialYou have contracted Fever Claw
03A885SURV_Disease_Msg_FeverClaw_RepeatedYou are suffering from Fever Claw
03A6D4SURV_Disease_Msg_FlapLimb_CuredYou've recovered from Flap Limb!
03A59ESURV_Disease_Msg_FlapLimb_InitialYou have contracted Flap Limb
03A610SURV_Disease_Msg_FlapLimb_RepeatedSuffering from Flap Limb
03A7E3SURV_Disease_Msg_GlowingPustules_CuredYou've recovered from Glowing Pustules!
03AA80SURV_Disease_Msg_GlowingPustules_InitialYou have contracted Glowing Pustules
03A888SURV_Disease_Msg_GlowingPustules_RepeatedYou are suffering from Glowing Pustules
03A884SURV_Disease_Msg_HeatFlashes_CuredYou've recovered from Heat Flashes!
03A714SURV_Disease_Msg_HeatFlashes_InitialYou have contracted Heat Flashes
03A77FSURV_Disease_Msg_HeatFlashes_RepeatedSuffering from Heat Flashes
042D8CSURV_Disease_Msg_JellyFingers_CuredYou've recovered from Jelly Fingers!
042D8ESURV_Disease_Msg_JellyFingers_InitialYou have contracted Jelly Fingers
042D8FSURV_Disease_Msg_JellyFingers_RepeatedYou are suffering from Jelly Fingers
042D90SURV_Disease_Msg_LockJoint_CuredYou've recovered from Lock Joint!
042D88SURV_Disease_Msg_LockJoint_InitialYou have contracted Lock Joint
042D8ASURV_Disease_Msg_LockJoint_RepeatedYou are suffering from Lock Joint
042D89SURV_Disease_Msg_NeedleSpine_CuredYou've recovered from Needle Spine!
042D8BSURV_Disease_Msg_NeedleSpine_InitialYou have contracted Needle Spine
042D8DSURV_Disease_Msg_NeedleSpine_RepeatedYou are suffering from Needle Spine
03A63FSURV_Disease_Msg_Parasites_CuredYou've recovered from Parasites!
03A660SURV_Disease_Msg_Parasites_InitialYou have contracted Parasites
03AA39SURV_Disease_Msg_Parasites_Repeated_DamageAndFoodLossSuffering food loss from Parasites
03A89BSURV_Disease_Msg_RadWorms_CuredYou've recovered from Rad Worms!
03AA1DSURV_Disease_Msg_RadWorms_InitialYou have contracted Rad Worms
03A6FCSURV_Disease_Msg_RadWorms_RepeatedYou are suffering from Rad Worms
03A6E1SURV_Disease_Msg_RattleHands_CuredYou've recovered from Rattle Hands!
03A7CBSURV_Disease_Msg_RattleHands_InitialYou have contracted Rattle Hands
03A5CFSURV_Disease_Msg_RattleHands_RepeatedYou are suffering from Rattle Hands
0455E4SURV_Disease_Msg_ScorchedPlague_CuredYou've recovered from Scorched Plague!
0455E5SURV_Disease_Msg_ScorchedPlague_InitialYou have contracted Scorched Plague
0455E3SURV_Disease_Msg_ScorchedPlague_RepeatedYou are suffering from Scorched Plague.
03AA1ESURV_Disease_Msg_ShellShock_CuredYou've recovered from Shell Shock!
03AA8ASURV_Disease_Msg_ShellShock_InitialYou have contracted Shell Shock
03A6C0SURV_Disease_Msg_ShellShock_RepeatedYou are suffering from Shell Shock
03A7F1SURV_Disease_Msg_SludgeLung_CuredYou've recovered from Sludge Lung!
03A949SURV_Disease_Msg_SludgeLung_InitialYou have contracted Sludge Lung
03A948SURV_Disease_Msg_SludgeLung_RepeatedYou are suffering from Sludge Lung
03A7A0SURV_Disease_Msg_SnotEar_CuredYou've recovered from Snot Ear!
03A6E6SURV_Disease_Msg_SnotEar_InitialYou have contracted Snot Ear
03A80BSURV_Disease_Msg_SnotEar_RepeatedSuffering from Snot Ear
03AA68SURV_Disease_Msg_SwampGas_CuredYou've recovered from Swamp Gas!
03A593SURV_Disease_Msg_SwampGas_InitialYou have contracted Swamp Gas
03A5B6SURV_Disease_Msg_SwampGas_RepeatedSuffering from Swamp Gas
03A788SURV_Disease_Msg_SwampItch_CuredYou've recovered from Swamp Itch!
03A5CCSURV_Disease_Msg_SwampItch_InitialYou have contracted Swamp Itch
03AACBSURV_Disease_Msg_SwampItch_RepeatedSuffering from Swamp Itch
03AA5CSURV_Disease_Msg_WeepingSores_CuredYou've recovered from Weeping Sores!
03A57CSURV_Disease_Msg_WeepingSores_InitialYou have contracted Weeping Sores
03A89CSURV_Disease_Msg_WeepingSores_RepeatedYou are suffering from Weeping Sores
03A745SURV_Disease_Msg_Woopsies_CuredYou've recovered from The Woopsies!
03A7B6SURV_Disease_Msg_Woopsies_InitialYou have contracted The Woopsies
03A663SURV_Disease_Msg_Woopsies_RepeatedSuffering from The Woopsies
03A9CCSURV_HungerThreshold_Msg_0_WellFedYou are Well Fed
03A9CDSURV_HungerThreshold_Msg_0_WellFedWell Fed
03A6BBSURV_HungerThreshold_Msg_1_FedYou are Fed
03A6BCSURV_HungerThreshold_Msg_1_FedFed
03A9CASURV_HungerThreshold_Msg_2_HungryYou are Hungry
03A9CBSURV_HungerThreshold_Msg_2_HungryHungry
03A778SURV_HungerThreshold_Msg_3_FamishedYou are Famished
03A779SURV_HungerThreshold_Msg_3_FamishedFamished
03A9C8SURV_HungerThreshold_Msg_4_StarvingYou are Starving
03A9C9SURV_HungerThreshold_Msg_4_StarvingStarving
04572CSURV_InstrumentWellTunedYou feel Well Tuned.
031005SURV_SleepWellRestedMessageYou feel Rested.
03A66DSURV_SleepWellRestedMessage2You feel Well Rested.
03A9C6SURV_ThirstThreshold_Msg_0_WellHydratedYou are Well Hydrated
03A9C7SURV_ThirstThreshold_Msg_0_WellHydratedWell Hydrated
03A6C2SURV_ThirstThreshold_Msg_1_HydratedYou are Hydrated
03A6C3SURV_ThirstThreshold_Msg_1_HydratedHydrated
03A9C4SURV_ThirstThreshold_Msg_2_ThirstyYou are Thirsty
03A9C5SURV_ThirstThreshold_Msg_2_ThirstyThirsty
03A9C2SURV_ThirstThreshold_Msg_3_ParchedYou are Parched
03A9C3SURV_ThirstThreshold_Msg_3_ParchedParched
03A9C0SURV_ThirstThreshold_Msg_4_DehydratedYou are Dehydrated
03A9C1SURV_ThirstThreshold_Msg_4_DehydratedDehydrated
046EE5TargetingComputerActivateTextOverrideUse
03AA18TempResourceCollectorMessageResource Collector currently contains %.0f Steel.
03AA19TempResourceCollectorMessageResource Collector Menu
03AA1ATempResourceCollectorMessageMove Resources to Inventory
03AA1BTempResourceCollectorMessageReplace Turrets
03AA1CTempResourceCollectorMessageCancel
029712TempTutorialCommandModeMessage01You've been joined by a follower. Followers will travel with you and come to your aid in combat, as well as occasionally helping to find enemies, items, or performing other services. Followers can be given specific direction with COMMAND MODE. To enter command mode, look at your follower and press (A). While in Command Mode, you can instruct your follower to move around the environment, attack enemies, or interact with certain objects. To dismiss a follower, simply use the "DISMISS" command in dialogue. A dismissed follower can usually be found where you first encountered each other and asked to resume following.
0298ADTempTutorialCommandModeMessage01Command Mode
03A978TEMP_EN06_BallotCollectedMessageBallot issued
03A979TEMP_EN06_DebateEndingWarningDESIGNER NOTE! Warning! Warning! Debate will be ending soon!
03AA7ETEMP_EN06_MusicPlayingDESIGNER NOTE! At this point, music would kick on in the space, drawing in a fresh wave of enemies! Get ready!
01D584terminalHackedDoorStatusClosedClosed
01D582terminalHackedDoorStatusClosedClosed
013A13terminalHackedDoorStatusLockedLocked
01D587terminalHackedDoorStatusLockedLocked
01D581terminalHackedDoorStatusOpenOpen
01D57CterminalHackedDoorStatusOpenOpen
01D586terminalHackedDoorStatusUnlockedUnlocked
01FA5DterminalHackedDoorStatusUnlockedUnlocked
015C3DterminalHackedStatusEmpty
01352EterminalHackedStatusError
02454EterminalHackedStatusErrorError
03A5A5TerminalRobotFactionOwnerSystem
03AA9DTerminalRobotStatusDeadERROR - CATASTROPHIC DAMAGE
03AA9ETerminalRobotStatusDeadERROR
03A68AterminalRobotStatusFrenzied, Code #0XAFC80 (Targeting Data Corrupt)
03A993TerminalRobotStatusOfflineOFFLINE
03A994TerminalRobotStatusOfflineOFFLINE
03A5A2TerminalRobotStatusOnlineONLINE
03A5A3TerminalRobotStatusOnlineONLINE
012C39terminalSpotlightIDSpotlight
023D87terminalSpotlightStatusAllClearNo Intruder Detected
016060terminalSpotlightStatusDetectedAlert - Intruder Detected
01D50EterminalTurretStatusCombatEngaging Target
01D4FEterminalTurretStatusDeadERROR - CATASTROPHIC DAMAGE
01561CterminalTurretStatusDeadERROR
01D51AterminalTurretStatusFrenziedCode #0XAFC80 (Targeting Data Corrupt)
01D50FterminalTurretStatusNonCombatAll Clear
03A7CAterminalTurretStatusNoTurretsFoundNo Turrets Found.
01D50DterminalTurretStatusOfflineOFFLINE
023B62terminalTurretStatusOfflineOFFLINE
01D504terminalTurretStatusOnlineONLINE
01D503terminalTurretStatusOnlineONLINE
01D51EterminalTurretStatusSabotagedError #0XBEB61 (Invalid Cycler Speed)
01A449terminalTurretStatusSearchingAlert - Searching for Target(s)
028AD6terminalTurretStatusSomeDeadERROR - CATASTROPHIC DAMAGE
028AD5terminalTurretStatusSomeDeadLOSSES SUSTAINED
03A5CDTestActivateTextOverride1etavitcA
03A5CETestActivateTextOverride1etavitcA
03A807TestActivateTextOverride2hsuP
03A808TestActivateTextOverride2hsuP
041210TestBryanFailMessagePush the buttons in order from left to right...
041211TestBryanFailMessageFail Message
041BB6TestButtonTagTesting Button Art Display: [Start], [Pipboy], [VATS], [PrimaryAttack], [SecondaryAttack], [QuickkeyUp], [QuickkeyDown], [QuickkeyLeft], [QuickkeyRight]
03A752TestCharGenStartingAnimMessageHit W (or move forward) to exit chair as if you have exiting the Face Gen Menu.
03A753TestCharGenStartingAnimMessageFake Face Gen
03A5BCTestDannyMessageDanny Test Message
03AA56TestFarmRobot01DestroyMessageThis is the Reaper Bot mainframe. If left undamaged it will continue to pump out psychotic robots.
03AA57TestFarmRobot01DestroyMessageReaper Bot Mainframe
03AA58TestFarmRobot01DestroyMessageLeave.
03AA59TestFarmRobot01DestroyMessageDestroy mainframe.
041BC9TestGamepad01You're using a Gamepad.
041BCATestGamepad02You're using a Keyboard and Mouse.
03A70ETestKurtGlobalRadioNameTest global radio message text
03A70FTestKurtGlobalRadioNameTest Global Radio
03AA66TestNameOverride1nottuB
03AA67TestNameOverride1nottuB
03A953TestReplacementBlah
041310TestTrevorFailureMessageSorry, you only hit %.0f of the %.0f required targets. Try again!
041311TestTrevorFailureMessageFailure
041312TestTrevorSuccessMessageGood job! You successfully hit the required amount of %.0f targets with a total of %.0f!
041313TestTrevorSuccessMessageSuccess
03247FTest_HelpAddictionEvery time you use chems or drink alcohol, there is a chance you could become addicted. Every addiction you acquire will inflict a stat penalty (the penalty varies based on the chem involved). Consuming the item you're addicted to will temporarily remove the penalty, but to get rid of it permanently, you'll have to visit a doctor or take the medicine Addictol. You can view the effects of your addictions by visiting the Status section of Pip-Boy Stat tab and pressing [RShoulder].
03247ETest_HelpAddictionAddiction
0364D8Test_HelpAddictionAddiction
031C1ETest_HelpAimingWhile wielding a gun, hold [SecondaryAttack] to aim. Aiming gives you more precise control over your gun. It increases accuracy, slows movement, and depending on the sight, can grant a slight zoom towards your target. Guns with a scope provide a magnified zoom, but will sway. To reduce the sway of your scope, hold [Steady] to hold your breath. Holding your breath steadies your scope, but will drain your Action Points as you use it. A variety of gun mods can affect your ability to aim. - Long barrels can increase accuracy - Reflex sights added to a scope make aiming faster - Heavier mods will increase the time to aim - Scopes improve magnification For more information about mods, see the "Mods" entry.
031DDCTest_HelpAimingAiming
0364C5Test_HelpAimingAiming
0320F4Test_HelpArmorPCStay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and select the Inventory (INV) tab with [Click]. Then navigate to the Apparel section with [StrafeLeft]/[StrafeRight]. Select the piece of armor you'd like to equip with [Click]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's Damage Resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
032483Test_HelpArmorPCArmor
0364DATest_HelpArmorPCArmor
032529Test_HelpArmorXboxStay alive longer by wearing Armor. Armor provides Damage Resistance, which reduces the damage you'll suffer from incoming attacks. You can purchase armor from merchants or loot it from your fallen foes. Equipping Armor To equip a piece of armor, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to open the Inventory (INV) tab. Then navigate to the Apparel section with [Left]/[Right]. Select the piece of armor you'd like to equip with [Leftstick] and press [Accept]. Equipped armor, along with the armor's Damage Resistance, will be displayed on the Vault Boy on the right side of the screen. Most armor is broken into pieces: a piece for each limb, a helmet, a torso, and a clothing item under the armor itself, which can provide additional Damage Resistance or stat bonuses. Damage Resistance Armor provides one or more types of Damage Resistance. The higher your armor's damage resistance, the less damage you'll take from a given damage type. There are four types of Damage Resistance: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison You can see the protection provided by a given piece of armor by selecting it in the Apparel section of the Pip-Boy Inventory (INV) tab. The armor's Damage Resistances will be displayed on the right side of the screen. The total resistances provided by your current armor are displayed at the bottom of the screen. If any of the currently selected armor's resistances are superior to those of your equipped armor, one or more "+" symbols will appear next to the superior resistance. If the selected piece's resistances are worse, one or more "-" symbols will appear. To toggle which Damage Resistance type is displayed on the Vault Boy, press [LShoulder]. Sneaking and Armor Your armor's weight affects your ability to sneak. The heavier your armor, the more likely you are to be heard while sneaking. Mods Armor is highly moddable. Visit an Armor Workbench to see what mods can be added to your armor. For more information on building mods, see the "Mods" entry.
03248CTest_HelpArmorXboxArmor
0364ADTest_HelpArmorXboxArmor
032176Test_HelpAttackingPress [PrimaryAttack] to attack with a gun or melee weapon. Gun Combat With a gun equipped, press [SecondaryAttack] to aim your weapon. Press [Melee] to perform a bash attack. You can increase the effectiveness of your weapon bashes by adding a bayonet mod to your gun. Melee Combat While wielding a melee weapon, press [SecondaryAttack] to attempt to block an incoming melee strike. Successful blocks reduce the amount of incoming damage and have a chance to cause your opponent to briefly stagger. Press [Melee] to perform a Power Attack. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Holstering Your Weapon Traveling with your drawn weapon can adversely affect your movement speed. The heavier your weapon, the slower you'll move. Hold [ReadyWeapon] to holster your weapon and restore your speed. To draw your weapon again, press [PrimaryAttack].
03201DTest_HelpAttackingAttacking
0364DCTest_HelpAttackingAttacking
03247DTest_HelpBarterPCYou can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. To select an item for purchase from the merchant's inventory, use [Click]. To sell an item, highlight the item in your inventory and press [Click]. Items you're offering for sale will appear at the top of the merchant's inventory. Move your cursor over your inventory or the merchant's and press [Left] or [Right] to filter by item type. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
032158Test_HelpBarterPCBarter
0364D7Test_HelpBarterPCBarter
01D1E5Test_HelpBarterXboxYou can purchase new goods and sell your spoils by bartering with merchants throughout the Commonwealth. While bartering, your inventory is displayed on the left, while the merchant's goods are displayed on the right. Use [LeftStick] to navigate between items in the merchant's inventory. Select items you'd like to purchase with [Accept]. To sell an item, press [LTrigger] to enter your inventory and select the item you wish to sell with [Accept]. Items you're offering for sale will appear at the top of the merchant's inventory. To return to your inventory, press [RTrigger]. You can also filter either inventory by item type by pressing [Left] or [Right]. As you select items to purchase and offer items to sell, the net cost of the deal will appear at the bottom of the screen. Buy more than you're selling and the remaining caps will have to come from your own pocket. Improving your Charisma will get you better prices from merchants, as will certain perks. Merchants only have a limited amount of caps to spend when purchasing items, though this pool will refresh over time. To accept the offered deal, press [XButton]. To return all items to their respective inventories, press [YButton]. Press [Cancel] to exit the menu.
031FCBTest_HelpBarterXboxBarter
0364B0Test_HelpBarterXboxBarter
032485Test_HelpBlockingWith a melee weapon equipped, press [SecondaryAttack] to block an incoming melee attack. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked.
03245FTest_HelpBlockingBlocking
0364DDTest_HelpBlockingBlocking
01D206TEST_HelpChargenRaceHelp Chargen Race Text Goes Here.
0321B1TEST_HelpChemistryStationPCCook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. Use [Click] to select a chem recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe with [Click]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
032165TEST_HelpChemistryStationPCChemistry Stations
0364E2TEST_HelpChemistryStationPCChem. Stations
032489TEST_HelpChemistryStationXboxCook up homemade chems at a Chemistry Station. Chems can provide a variety of stat bonuses and beneficial effects, even restore lost health, but use them too frequently and you risk addiction. Crafting chems requires ingredients which can be purchased or found throughout the world. You can navigate between chem recipes or categories with [LeftStick]. To select a category or a recipe to craft, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the station, select the recipe and press [Accept]. This will consume the ingredients and craft your chem. If you lack the ingredients necessary to prepare a specific chem, press [YButton:20] to tag it for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a chemistry station by approaching the bench and pressing [XButton:16] to open the station's Transfer menu. When crafting a chem, ingredients stored in the chemistry station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
032039TEST_HelpChemistryStationXboxChemistry Stations
0364E1TEST_HelpChemistryStationXboxChem. Stations
0325B3TEST_HelpComponentsComponents are the fundamental pieces that make up most items and gear in the Commonwealth. Components can be used to assemble mods at modding stations, build structures in the workshop, and are also necessary for crafting certain cooking and chems recipes. Components are primarily harvested from Junk Items (steel from cans, springs from clocks, etc.). Any Junk Items you've collected will be listed in the Junk section of the Pip-Boy Inventory (INV) tab. You can also scrap unwanted weapons and armor for components (see "Scrapping" below) or tear down unwanted structures through the workshop. For more information on how to use the workshop, see the "Workshop - Menu" entry. Using Components When making an object, whether it be at a modding or crafting station, or at a workshop, if you have Junk Items containing the required components in your inventory, those Junk Items will be turned automatically into components when your item is crafted. Items containing components can also be stored directly in the station or workshop you're using. Stored items will be harvested for components before items in your inventory. Tagging Components If you lack the components required for an object, you can tag components for search through the Pip-Boy Inventory (INV) tab. To tag a component for search, enter the Junk section in the Inventory tab and press [LShoulder] to switch to Component view. This will list all the components currently available from the items in your inventory. To tag a specific component, select it and press [RShoulder]. Items containing tagged components will display a small magnifying glass next to their name when approached in the world. While at a modding or crafting station, you can also tag specific mods or recipes. To tag a mod or recipe, select it from the Mods/Recipes menu and press [YButton:20]. This will tag all missing components required for the selected item. Scrapping Any weapons and armor you've collected can also be broken down into components through scrapping. To scrap equipment, visit a modding station. Select the item you wish to scrap on the station's Inventory page and press [XButton]. Note, scrapping an item destroys it and any mods attached to it. You can also scrap unwanted structures in workshop areas. To scrap a structure, enter the Workshop menu, highlight the unwanted structure and press [XButton].
0323C7TEST_HelpComponentsComponents
0364E8TEST_HelpComponentsComponents
032508TEST_HelpContainerPCThe Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use the mouse wheel to scan through and highlight items. To take an item from the container, select it with [Click]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To move an item from one inventory to another, use [Click]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. To filter either inventory by item type, move your cursor over the inventory you'd like to filter and press [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
032750TEST_HelpContainerPCContainers
036507TEST_HelpContainerPCContainers
0321ABTEST_HelpContainerXBoxThe Commonwealth has a variety of containers to discover and loot. Some containers may be locked, requiring a bobby pin, key, or terminal to access. For more information about opening locked containers, visit the "Lockpicking" entry. All containers have both a Quick menu and a Transfer menu. Quick Menu Approach a container to display its Quick menu, which lists all items inside the targeted container. Use [Up] and [Down] to scan through and select items. To take an item from the container, select it and press [Accept]. To exit the Quick menu, simply look away. Transfer Menu The Transfer menu provides a more in-depth view of your own inventory and the container's. To access the Transfer menu, approach a container and press [ReadyWeapon]. Your inventory will be displayed on the left and the container's on the right. To select your inventory, press [LTrigger]. To select the container's inventory, press [RTrigger]. To move an item from one inventory to another, highlight the item you wish to move with [LeftStick] and press [Accept]. To transfer all items from the container into your own inventory, press [XButton]. Press [Cancel] to exit the Transfer menu. You can filter both your inventory or the container's by item type by pressing [Left] or [Right]. Owned Containers Owned containers display their contents in red text, and their "Take" prompt is replaced with "Steal." If you are observed stealing an owned item, its owner will approach and attempt to take the item back. If you try to flee or fight back, or if you're caught stealing again, they become hostile to you. WARNING! Do not leave items in containers you do not own. They may not be there when you come back. If you want a place to store items permanently, consider buying a house or earning a room in a settlement.
032D59TEST_HelpContainerXBoxContainers
036505TEST_HelpContainerXBoxContainers
0323F5TEST_HelpCookingPCCooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, use [Click] to select a recipe or recipe category. You can also scroll through available options using [Up] or [Down] or via the mouse wheel. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe with [Click]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
0320E1TEST_HelpCookingPCCooking
0364E3TEST_HelpCookingPCCooking
032020TEST_HelpCookingXboxCooking stations allow you to craft food items which, when consumed, can boost stats, restore lost health, or grant temporary beneficial effects. All cooking recipes require ingredients, which can be purchased or found throughout the world. At a cooking station, you can navigate between recipes or recipe categories using [Leftstick]. To select a category or a recipe, press [Accept]. Recipes Select a category to enter the Recipes menu. If you have the ingredients required for a recipe in your inventory or in storage at the cooking station, select the recipe and press [Accept]. This will consume the ingredients and craft your food. If you lack the ingredients necessary to cook a specific recipe, select it in Recipes menu and press [YButton:20] to tag the recipe's ingredients for search. Tagged ingredients will appear in the world with a small magnifying glass next to their name when approached. Storage You can also store ingredients in a cooking station by approaching it and pressing [XButton:16] to open the station's Transfer menu. When cooking a recipe, ingredients stored in a cooking station will be used before those in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
03248DTEST_HelpCookingXboxCooking
0364E5TEST_HelpCookingXboxCooking
0316CDTEST_HelpCrimeThere are a number of actions that the decent people of the Commonwealth consider crimes. If you are detected commiting a crime, the victim and any witnesses will immediately become hostile to you. The lone exception is theft. If you are observed taking an owned item (the name of owned items will appear red instead of the standard color), its owner will approach and attempt to take the item back. If you try to flee or fight back, if you're caught stealing again, or if the item was of particularly high value, they will become hostile to you. The following actions trigger immediate hostility if detected: - Picking a lock on an owned container or door - Hacking an owned terminal - Attacking or killing a friendly character - Tresspassing - Pickpocketing Note that pickpocketing is only a crime if you are detected taking an item. Peeking into your target's inventory is not a crime. If you're caught commiting a crime, you'll want to avoid that area for a while. After some time, though, the locals will eventually forget about your misdeeds.
031242TEST_HelpCrimeCrime
0364D5TEST_HelpCrimeCrime
0357CETEST_HelpDifficultyFinding your Fallout experience too easy or too hard? You can adjust your game's difficulty at any time in the "Gameplay" section of the "Settings" menu. The harder the difficulty, the more damage your enemies will inflict and the less you'll do in return. You're also more likely to run into Legendary Enemies on higher difficulties (see the "Lgndry. Enemies" entry for more info on these mighty foes). If you're looking for a real challenge, try "Survival" difficulty. In addition to the standard effects of increased difficulty, "Survival" difficulty also significantly reduces the effects of beneficial chems like RadAway and Stimpaks.
0357DBTEST_HelpDifficultyDifficulty
0364CATEST_HelpDifficultyDifficulty
032557TEST_HelpDoctorsDoctor can be found in most settlements throughout the Commonwealth. For a fee, doctors can: - Heal all your wounds, including any crippled limbs - Cure radiation damage - Cure addictions to chems Most doctors are also willing to barter with you for medical supplies. There are also specialized surgeons who can perform reconstructive surgery, allowing you to change your appearance.
03248FTEST_HelpDoctorsDoctors
0364E6TEST_HelpDoctorsDoctors
0320DETEST_HelpDogmeatDogmeat is a special companion who can accompany you as you travel across the Commonwealth. Like other companions, Dogmeat can aid in combat, carry equipment, and accept commands, but unlike other companions, his opinion of you will not be affected by your actions or decisions. Dogmeat will stick by your side until you dismiss him. You may only have one companion at any given time. Combat While Dogmeat cannot use weapons, during combat he will attempt to grapple enemies, holding them in place and making them easier to target. Certain perks provide bonuses when you target grappled enemies. Companion Menu With a few exceptions, Dogmeat functions just like a standard companion. You can trade items with him, equip him with certain cosmetic gear (bandanas, collars, etc.), and issue commands to him. For more info on how standard companions work, see the "Companions" entry. Where Dogmeat differs, however, is the "Talk - [MultiActivateY]" menu. From this menu you can: - [MultiActivateY] - command Dogmeat to search the area for items - [MultiActivateA] - have Dogmeat perform a trick - [MultiActivateX] - dismiss Dogmeat When you dismiss Dogmeat, you can tell him to wait for you at any friendly workshop. Otherwise, he'll return to his most recent residence.
032254TEST_HelpDogmeatDogmeat
0364C9TEST_HelpDogmeatDogmeat
032493TEST_HelpExperiencePointsAs you complete quests and defeat enemies across the Commonwealth, you'll be awarded with Experience Points (XP). Earn enough XP and your level will increase, providing bonus Hit Points and unlocking new perks. XP can be gained from any of the following methods: - Completing quests - Defeating enemies in combat - Discovering new locations - Successfully persuading others - Crafting mods, chems, and food items - Building objects and structures in the Workshop
032079TEST_HelpExperiencePointsExperience
0364DFTEST_HelpExperiencePointsExperience
034C9BTest_HelpGrenadesAndMinesPCAlongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of the Inventory (INV) tab. Select the item you'd like to equip with [Click]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
034C3ETest_HelpGrenadesAndMinesPCGrenades and Mines
0364E9Test_HelpGrenadesAndMinesPCGrenades
034D77Test_HelpGrenadesAndMinesXboxAlongside your standard weapon, you can also equip a single type of grenade or mine. To use an equipped grenade or mine, hold then release [Melee]. To equip a grenade or mine, press [Pipboy] to enter the Pip-Boy, then navigate to the Weapons section of Inventory (INV) tab. Select the item you'd like to equip with [LeftStick] and press [Accept]. Deployed mines and tossed grenades can be targeted while in V.A.T.S. (even if you're the one who tossed/deployed them). See the "V.A.T.S." entry for more information.
034A24Test_HelpGrenadesAndMinesXboxGrenades and Mines
036503Test_HelpGrenadesAndMinesXboxGrenades
032310TEST_HelpHealingThe Commonwealth can be hazardous to your health. You can restore lost health through a variety of methods. Stimpaks restore 30% of your total health over several seconds. Stimpaks also heal all damaged limbs by 30%. Certain perks can increase the amount of health Stimpaks restore. Many foods restore small amounts of health, but most food will also cause radiation damage, reducing your maximum health. You can restore health lost to radiation damage by visiting a doctor or taking RadAway. Most settlements also have a resident doctor, who can fully restore your health and damaged limbs for a fee. Sleeping also fully restores any lost health and limb damage.
032491TEST_HelpHealingHealing
0364FCTEST_HelpHealingHealing
0324A6TEST_HelpHolotapeGamesPCSome holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play a holotape game on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play with [Click]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [Click]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [Left]/[Right]/[Up]/[Down]. To perform an action, press [Space]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" with [Click] to quit.
032324TEST_HelpHolotapeGamesPCHolotape Games
0364F8TEST_HelpHolotapeGamesPCHolotape Games
03242FTEST_HelpHolotapeGamesXboxSome holotapes contain games that can be played at game-friendly terminals or via the Pip-Boy. To play holotape games you've acquired on your Pip-Boy, press [Pipboy] to open your Pip-Boy and navigate to the Misc section of the Inventory (INV) tab. Select the game you'd wish to play and press [Accept]. To play a game on a game-friendly terminal, enter the terminal with [Activate] and press [XButton] to bring up a list of all your available holotape games. Select the game you wish to play with [LeftStick], then press [Accept]. Once the game has loaded, press [Accept] to start playing. To move in a holotape game, use [_Dpad_None]. To perform an action, press [Accept]. Press [Cancel] to pause the game. Pausing the game also brings up the Quit menu. Select "Yes" and press [Accept] to quit.
0323B1TEST_HelpHolotapeGamesXboxHolotape Games
0364ECTEST_HelpHolotapeGamesXboxHolotape Games
0322C0TEST_HelpHolotapesPCYour Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape to play with [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
032366TEST_HelpHolotapesPCHolotapes
0364D4TEST_HelpHolotapesPCHolotapes
03203BTEST_HelpHolotapesXboxYour Pip-Boy can be used to play any holotapes you discover. When you find a holotape, you can play it immediately by looking at it and pressing [ReadyWeapon], or press [Activate] to add it to your inventory. To play a holotape you've picked up, open the Pip-Boy and head to the Misc section in the Inventory (INV) tab. Here you will see a list of all the holotapes you've collected. Select a holotape with [LeftStick] and press [Accept] to play it. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, press [Accept]. Some holotapes also contain games which can be played at certain terminals or on your Pip-Boy. See the "Holotape Games" entry for more information.
03221CTEST_HelpHolotapesXboxHolotapes
0364BFTEST_HelpHolotapesXboxHolotapes
031FC5TEST_HelpLimbDamageDuring combat, your arms, legs, head, and torso will often become damaged. If they take too much damage, they'll become crippled. Crippled limbs inflict the following penalties: - Arms - it will be harder to aim your weapon - Legs - you will move at a reduced speed - Torso - your Action Points will recover more slowly - Head - your vision and hearing will become distorted Once a limb has become crippled, it will remain so until treated. To treat a crippled limb, use a Stimpak. This will restore health to all your damaged limbs. You can also visit a doctor to heal your limbs for a fee or heal your limbs by sleeping. To view the current condition of your limbs, open the Pip-Boy Stat tab and visit the Status section. The Vault Boy in the center of the screen will display any currently crippled limbs. The small bars surrounding the Vault Boy represent each of your limb's current health. Crippling Enemies You can also cripple enemy limbs during combat. Press [VATS] while wielding a gun to specifically target enemy limbs using V.A.T.S. Check out the "V.A.T.S." entry for more information. In additional to standard limbs, certain enemies have Combat Inhibitors. Cripple these and the enemy will be driven into a frenzy, attacking anyone nearby.
03261DTEST_HelpLimbDamageLimb Damage
0364F4TEST_HelpLimbDamageLimb Damage
03242ETEST_HelpMeleeCombatTo attack with a melee weapon, press [PrimaryAttack]. Press [SecondaryAttack] to block. Successfully blocked attacks do reduced damage and have a chance to cause your opponent to briefly stagger. Projectiles cannot be blocked. To perform a Power Attack with a melee weapon, press [Melee]. Performing a Power Attack consumes Action Points, but successful Power Attacks deal extra damage and cause an enemy to stagger. Power Attacks with heavy melee weapons can even break through an enemy's block. Most melee weapons also create significantly less sound than guns, making them ideal for use while sneaking. Increase your effectiveness in melee combat by raising your Strength attribute or wearing Power Armor.
0325FBTEST_HelpMeleeCombatMelee Combat
0364FFTEST_HelpMeleeCombatMelee Combat
03234FTEST_HelpModdingStationsPCMods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Select an item to mod with [Click]. You can also move between items with [Up] and [Down] or via the mouse wheel. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Click] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. Any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Click]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod with [Click] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
0322D7TEST_HelpModdingStationsPCMods and Modding Stations
0364EFTEST_HelpModdingStationsPCMods
0323D5TEST_HelpModdingStationsXboxMods are special attachments or adjustments made to weapons, armor, and Power Armor that can increase the item's stats, change its material, or provide beneficial effects. You can check out your gear's existing mods or build new ones at Weapons and Armor workbenches and at Power Armor stations - known collectively as "modding stations." New mods can also be purchased from weapon and armor merchants. Modding Stations Major settlements will often have a collection of modding stations near their markets. To use a modding station, approach it and press [QCTakeItem]. Move between items with [LeftStick]. To select an item, press [Accept]. Mods and Slots Most items have a variety of slots that can be modded. Select a slot with [Accept] to enter that slot's Mods Page. The Mods page lists all mods available for the selected slot. Any currently attached mods will have small square next to their name. The names of any mods you've previously acquired or have the resources to build will be lighter. You can attach a new mod with [Accept]. Each slot can only contain one mod at a time. Building Mods Building a new mod requires components. Some advanced mods also require certain perks. Components are harvested from Junk Items found in the world (steel from cans, springs from clocks, etc.). If you have items that contain the components required for a given mod in your inventory or in storage at the modding station you're using, select the mod and press [Accept] to build it instantly. This will consume those items and craft your mod. Tagging Components If you don't have the necessary components, you can tag a mod for search by selecting it on the Mods page and pressing [YButton:20]. Any items in the world containing components for your tagged mod will be marked with a small magnifying glass when approached. You can also tag components in the Pip-Boy. Open the Inventory (INV) tab, head to the Junk section, and press [LShoulder] to enter Component view. Select the component you'd like to tag and press [RShoulder]. Scrapping Weapons and armor you've collected can also be harvested for components through scrapping. To scrap an item, select it on the modding station Inventory page and press [XButton] to convert it and any attached mods into components. Scrapping an item destroys it and any mods attached to it permanently. Repairing Power Armor Along with building mods, Power Armor stations allow you to repair damaged Power Armor pieces. You can repair an armor piece from the station Inventory page by selecting it and pressing [YButton:20], but only if you have the necessary components. Renaming Gear Weapons and Armor workbenches allow you to rename your gear. From the workbench's Inventory page, press [YButton] to rename the selected weapon or armor. You cannot rename Power Armor pieces. Storage You can store items in a modding station by approaching the station and pressing [QCOpenTransferMenu] to open the station's Transfer menu. When crafting a mod, items stored in a modding station will be harvested for components before items in your inventory. For more info on how to use the Transfer menu, check out the "Containers" entry.
0325A8TEST_HelpModdingStationsXboxMods and Modding Stations
0364FATEST_HelpModdingStationsXboxMods
0321F3TEST_HelpPersuadePersuasion
036502TEST_HelpPersuadePersuasion
03148FTEST_HelpPickpocketingPCTo pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. You can highlight any item in your target's inventory with the cursor to see your chance to successfully steal it. Use [Click] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory with [Click]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
0315F5TEST_HelpPickpocketingPCPickpocketing
0364C4TEST_HelpPickpocketingPCPickpocketing
0323D4TEST_HelpPickpocketingXboxTo pickpocket, press [Sneak] and approach your target. When you're within range, press [Activate] to look through their inventory. Select an item in your target's inventory with [LeftStick] to see your chance to successfully steal it. Press [Accept] to attempt to take it. If you're feeling particularly bold, press [XButton] to attempt to take everything they have on them. If you are detected while attempting to pickpocket, your target and any witnesses will immediately become hostile to you. Note that looking through your target's inventory is not a crime. You will only be attacked if you attempt to steal something and fail. You cannot pickpocket while in combat. You can also use pickpocket to plant items on your target by selecting an item in your own inventory and pressing [Accept]. Once you've acquired certain perks, you can even plant live grenades or mines on your target, leading to explosive results. Improve your chances to successfully pickpocket by increasing your Agility attribute or by taking certain perks.
0325A7TEST_HelpPickpocketingXboxPickpocketing
0364C0TEST_HelpPickpocketingXboxPickpocketing
032235Test_HelpPipBoyDataPCHead to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, highlight it with the cursor. It's current objective (as well as any already completed objectives) will appear on the right. To scroll between quests, use [Up]/[Down] or the mouse wheel. You can mark a highlighted quest as active with [Click]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, highlight it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, highlight the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the objective you'd like to toggle with [Click]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
0322A1Test_HelpPipBoyDataPCPip-Boy - Data
036509Test_HelpPipBoyDataPCPip-Boy Data
032083Test_HelpPipBoyDataXboxHead to the Data tab in the Pip-Boy to check out your active and available quests, the state of your workshop locations, and tons of stats on your time in the Commonwealth. Quests All your currently active, available, and completed quests are listed in the Quests section. To view the current objective for a quest, select it with [LeftStick]. It's current objective (as well as any already completed objectives) will appear on the right. You can mark a selected quest as active by pressing [Accept]. Quest targets for all your active quests will appear on your compass and map. To view the location of a quest's current objective on the map, select it and press [XButton]. Press [LShoulder] to view the quest summary of your currently selected quest. Miscellaneous Quests The Quests section also contains information about any miscellaneous quests you have available. Completing "misc" quests can often lead to new quests, locations, and loot. To view misc quest objectives, select the "Miscellaneous" entry from your list of quests. To mark individual misc objectives as active, select the "Miscellanous" entry with [LeftStick], then use [RightStick] to select the specific objective you'd like to toggle and press [Accept]. You can also toggle all misc quests active or inactive by selecting the "Miscellanous" entry and pressing [Accept]. Workshops In the Workshops section, you can view the current stats for all your workshop locations. Any workshops that require your attention will have a small hazard icon next to their name and next to the resources they're currently lacking. Press [XButton] to view the selected workshop location on the map. Stats The Stats section contains a variety of different statistics on your time in the Commonwealth.
032204Test_HelpPipBoyDataXboxPip-Boy - Data
0364B7Test_HelpPipBoyDataXboxPip-Boy Data
031FD9Test_HelpPipBoyInventoryPCThe Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls Use [Click] to equip or use an item. To drop an item from your inventory, highlight it with the cursor and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [Click]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, use [Click]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again with [Click]. To play any holotape games you've acquired, simply select the tape you'd like to play with [Click]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
0323C2Test_HelpPipBoyInventoryPCPip-Boy - Inventory
036504Test_HelpPipBoyInventoryPCPip-Boy Inv.
0323EDTest_HelpPipBoyInventoryXboxThe Pip-Boy Inventory (INV) tab contains information on all the items you're currently carrying, as well as your gear's total weight and the number of caps you've acquired. Inventory Controls To equip or use an item, select it with [LeftStick] and press [Accept]. To drop an item from your inventory, select it and press [XButton]. To add an item to the favorites menu, select it and press [RShoulder]. Then select the slot you'd like to add it to using [_Dpad_None] and press [Accept]. Items in your inventory are sorted alphabetically by default. To change how they are sorted, press [L3]. You can sort by item damage/damage resistance, weight, or value. To take a closer look at an item in your inventory, press [R3]. Weapons The Weapons section contains information on all guns, melee weapons, and explosives in your inventory. The stats for the currently selected weapon are displayed on the right side of the screen. If the currently selected weapon has better stats than the one you have equipped, one or more "+" symbols will appear next to the selected weapon's superior stat. Stats that are worse than your equipped weapon's will have one or more "-" symbols next to them. Apparel The Apparel section provides info on any armor or clothing you've collected. If you have a piece of armor or clothing equipped, it will be displayed on the Vault Boy on the right side of the screen, as will that item's Damage Resistance. You can cycle which resistance type is displayed with [LShoulder]. The stats of the currently selected item are listed below the Vault Boy. Like in the Weapons section, items with stats superior to your equipped gear's will display with one or more "+" symbols. Worse stats will appear with "-" symbols. Your current total Damage Resistances are displayed at the bottom of the screen. Aid The Aid section lists all medicine, chems, and food in your inventory. The stats and bonuses provided by the currently selected item are displayed on the right. A small clock icon next to an item's effect means the effect is only temporary. Misc The Misc section contains a variety of items, including holotapes, keys, notes, and bobby pins. To listen to a holotape, select it and press [Accept]. You can then exit the Pip-Boy and the holotape will continue to play. To stop a playing holotape, select it again and press [Accept]. To play any holotape games you've acquired, simply select the tape you'd like to play and press [Accept]. See the "Holotape Games" entry for more information. Junk The Junk section lists any items that can be harvested for components at modding stations or at a workshop. (See the "Components" entry for more info.) By pressing [LShoulder] while in the Junk section, you can enter Component view, which lists all the components you could harvest from the Junk Items currently in your inventory. In this view, you can tag specific components for search by selecting them and pressing [RShoulder]. Once a component is tagged, items containing tagged components will have a small magnifying glass next to their name when approached. Mods Any mods that you've purchased or built that are not currently attached to an item are listed in the Mods section. Ammo The Ammo section displays all the ammunition currently in your inventory.
03250CTest_HelpPipBoyInventoryXboxPip-Boy - Inventory
0364BDTest_HelpPipBoyInventoryXboxPip-Boy Inv.
032588Test_HelpPipBoyRadioPCAny radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, use [Click]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again with [Click].
032D5ATest_HelpPipBoyRadioPCPip-Boy - Radio
0364BBTest_HelpPipBoyRadioPCPip-Boy Radio
0321CATest_HelpPipBoyRadioXboxAny radio station broadcasting in your current area will be displayed on the Radio tab. To tune to a station, select it with [LeftStick] and press [Accept]. While a station is active, you can enter or exit the Pip-Boy and your selected station will continue to play. To turn off a station, select it again and press [Accept].
03214ATest_HelpPipBoyRadioXboxPip-Boy - Radio
0364C7Test_HelpPipBoyRadioXboxPip-Boy Radio
032596Test_HelpPipBoyStats01The Stat tab contains information on your current status, SPECIAL attributes, and perks. Status In the Status section, you can find your: - Hit Points - Current level progress - Action Points - Damage of your equipped weapon - Damage resistance provided by equipped armor As well, the Vault Boy at the center of the screen provides information about your current limb health. The small bars surrounding the Vault Boy represent the current health of each of your limbs. When a bar is empty, that limb is crippled and will be displayed on the Vault Boy. See the "Limb Damage" entry for more information on the effects of crippling. The Vault Boy will also display other status effects. If you've taken significant radiation damage, the Vault Boy will appear more Ghoulish. If you're currently under the influence of any chems or alcohol (or addicted), his tongue will hang out. If you're suffering from crippled limbs, radiation damage, or any other wounds, you can treat them directly from the Status section. To heal lost health and damaged limbs, press [Activate] to use a Stimpak. If you've taken radiation damage, you can press [XButton] to use RadAway. Active Effects If you have any active effects from chems, food, alcohol, or addiction, icons will be displayed on the left side of the screen. Press [RShoulder] to view specifics about the items currently affecting you. SPECIAL The Special section lists your current SPECIAL attributes, as well as if you have any active attribute bonuses or penalties. PERKS The Perks section lists all the perks you've acquired, their effects, and their current ranks.
0324D8Test_HelpPipBoyStats01Pip-Boy - Stat
0364B1Test_HelpPipBoyStats01Pip-Boy Stat
03219FTest_HelpScrappingScrapping allows you to break down unwanted weapons and armor into components. You can also scrap structures and objects in workshop locations. To scrap a weapon or armor piece, visit a workbench, select the item and press [XButton]. Scrapping an item destroys it, along with any attached mods. You cannot scrap Legendary items. To scrap a structure in a workshop location, enter the Workshop menu by holding [TogglePOV], highlight the structure you wish to scrap and press [XButton]. The resulting components will be placed in the workshop's inventory.
032029Test_HelpScrappingScrapping
0364B4Test_HelpScrappingScrapping
03205DTEST_HelpVertibirdsPCEnter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Click]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
0320F0TEST_HelpVertibirdsPCVertibirds
0364CFTEST_HelpVertibirdsPCVertibirds
032345TEST_HelpVertibirdsXboxEnter a friendly Vertibird by pressing [Activate]. Fire the Vertbird's mini-gun by pressing [PrimaryAttack]. Once you've gained enough clout with certain groups in the Commonwealth, you can call in a Vertibird to transport you to any exterior location you've previously visited. Calling in a Vertibird requires Vertibird signal grenades. You can equip signal grenades you've acquired through your inventory, then hold [Melee] to toss them. Once inside your Vertibird, press [PipBoy] to enter your Pip-Boy. Open the Map tab and select the location you'd like to travel to with [Accept]. When calling in a Vertibird, be sure to throw your signal grenade in a spot where the vehicle has plenty of space to land. You cannot call for Vertibirds while indoors. A called-in Vertibird can be ordered to land by pressing [YButton] or you can hop out by pressing [Activate].
0322E8TEST_HelpVertibirdsXboxVertibirds
0364B9TEST_HelpVertibirdsXboxVertibirds
0347BBTEST_HelpWaitingPass time quickly by sitting in an unowned piece of furniture and pressing [YButton] to wait. Unlike sleeping in a bed, waiting does not restore lost health or limb damage. You cannot wait while enemies are nearby.
034870TEST_HelpWaitingWaiting
0364DETEST_HelpWaitingWaiting
032499TEST_HelpWeaponsPCThe Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and open to the Inventory (INV) tab with [Click]. Use [StrafeLeft]/[StrafeRight] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [Click]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
0322FBTEST_HelpWeaponsPCWeapons
0364F7TEST_HelpWeaponsPCWeapons
032045TEST_HelpWeaponsXboxThe Commonwealth is a dangerous place to travel unarmed. Luckily, you'll find plenty of weapons scattered throughout the world and available for purchase in settlements. There are three primary types of weapons: - Guns - ranged weapons that require ammunition to fire - Melee - close quarters weaponry, such as knives, swords, hammers, etc. - Unarmed - bare fists, brass knuckles, boxing gloves, and similar armaments Equipping Weapons To equip a weapon, press [Pipboy] to enter the Pip-Boy and use [LTrigger]/[RTrigger] to navigate to the Inventory (INV) tab. Use [Left]/[Right] to select the Weapons section. The Weapons section lists all the weapons currently in your inventory. Select the weapon you'd like to equip with [LeftStick] and press [Accept]. Weapon Stats While in the Weapons category in the Pip-Boy, the stats for the currently selected weapon will appear on the right side of the screen. - Damage - the amount of damage the weapon does per hit - Ammo - the type of ammunition this weapon requires and the amount you have available - Fire Rate - how quickly the weapon can be fired - Range - the furthest distance at which hits will do full damage - Accuracy - a weapon's ability to hit where it's aimed - Value - what the weapon is worth - Weight - how heavy the weapon is The weight of your weapon also affects your movement speed while the weapon is drawn. Hold [ReadyWeapon] to holster your weapon and restore your speed. If any of the currently selected weapon's stats are superior to those of your equipped weapon, one or more "+" symbols will appear next to the superior stat. If the selected weapon's stats are worse, one or more "-" symbols will appear. Damage Types There are four types of damage a weapon can inflict: - Ballistic - Energy (includes laser, plasma, flame and frost damage) - Radiation - Poison The icon (or icons) next to a weapon's "Damage" stat indicates what type of damage the selected weapon will do. Mods The majority of weapons can be modded. To check out what mods are available for a given weapon, visit a Weapons workbench. See the "Mods" entry for more information about building mods.
032243TEST_HelpWeaponsXboxWeapons
0364D1TEST_HelpWeaponsXboxWeapons
032356TEST_HelpWorkshopMenuPCWorkshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [Left]/[Right]/[Up]/[Down]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Hold [LTrigger:16]/[RTrigger:16] to rotate the object horizontally - Use the mouse wheel to move the object to move the object vertically - Hold [Activate] and use the mouse wheel to move the object closer or farther away - While holding [Activate], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
0322D1TEST_HelpWorkshopMenuPCWorkshop - Menu
0364FETEST_HelpWorkshopMenuPCWsh. Menu
0323DCTEST_HelpWorkshopMenuXboxWorkshops allow you to mold the environment around them: building new objects and structures, adjusting the location and orientation of existing ones, or scrapping items you don't want. Once you've gained access to a workshop, press and hold [TogglePOV] to enter the Workshop menu when you are anywhere in that workshop's "Build Area." Navigate the Workshop menu using [_Dpad_None]. Building an Object In order to build a new object, select the category of item you'd like to build using [Left]/[Right], then use [Up] until the object you want to build appears in the center of the screen. When the object is highlighted in green, you can build it. When it's highlighted in red, you need to move it somewhere else in order to build it; it may be intersecting with another object or be floating in mid-air. Some objects also have special rules for placement; for example, crops must be placed in dirt; water purifiers can only be built in water. Workshop items are built from components, which can be harvested from Junk Items found throughout the Commonwealth. The components required to build a new object are displayed on screen. Items harvested to build the new object will be removed from the workshop's inventory if available, otherwise from your inventory. Existing Objects Some objects in the world can also be manipulated using the Workshop menu. These objects fall into three categories: - Inventory Objects - objects you can pick up and put into your inventory can also be moved around, stored, or scrapped using the Workshop menu. - Buildable Objects - objects you can build using the Workshop menu can be moved around, stored, or scrapped using the Workshop menu. - Scrappable Objects - some objects (for example, stumps, dead trees, rubble) can be scrapped using the Workshop menu, but not moved or stored. To move an existing object, target it with the reticle and press [Activate] to select it. Once selected, you can move the object around in the same way you would with a new object. To select a group of connected objects, hold [Activate]. Press [Cancel:16] to store an object. Buildable objects can be rebuilt later for free; inventory items are placed in the workshop's inventory. Press [XButton:16] to scrap an object, breaking it back into components. You can see what components you will gain for scrapping by highlighting the object. These components will be placed directly into the workshop's inventory when the object is scrapped. Object Manipulation You can use the following controls to move around new or existing objects: - Use [LTrigger]/[RTrigger] to rotate the object horizontally - Hold [Accept] and use [LeftStick] to move the object closer or farther away - Hold [Accept] and [LShoulder] and use [LeftStick] to move the object vertically - While holding [Accept], press [RShoulder] to reset the object to its original distance - [Activate] places the object in its new location. [Cancel:16] cancels - restoring an existing object to its original position, or canceling building a new object.
0325ADTEST_HelpWorkshopMenuXboxWorkshop - Menu
0364F6TEST_HelpWorkshopMenuXboxWsh. Menu
0320A7Test_HelpWorkshopResourcesSettlementsWhile you can use the workshop to simply modify the environment, you can also turn your workshops into thriving settlements. The bar at the top of the Workshop menu summarizes the current state of your workshop settlement: People This indicates how many people live at your settlement. Some workshops will already have settlers when you arrive. For others, you'll need to attract new settlers. Check out "Attracting New Settlers" below for details. Food This number indicates how much food your settlement if producing on a daily basis. If this is red, it indicates that lack of food is making your settlers unhappy. Water Your settlement's current daily water production. If this is red, it indicates that lack of water is making your settlers unhappy. Power The current total power production of your settlement. If this is red, it indicates that you have less total power than is required by all the powered objects in this area. Defense Your settlement's current defense value. Red indicates that there is a higher chance for attacks on your settlement. Beds The number of beds your settlement has available. Red indicates there are fewer beds than settlers, which makes your settlers unhappy. Happiness Your settlement's overall Happiness rating. Higher happiness means higher productivity for all resources produced by your settlers. For more in-depth information on Happiness, see the "Workshop - Happiness" entry. Attracting New Settlers To attract new people to your settlements, build a Recruitment Radio Beacon (Power > Miscellaneous). While you have one of these beacons active at a workshop location, there's a chance each day for new settlers to come live at your workshop. Resource Production Each day, your workshop produces resources; your settlers also consume resources in order to survive. If there is a surplus, that resource will accumulate in the workshop's inventory. If there is a shortage, your settlers will become unhappy. All the following resources will be placed into your workshop's inventory: - Surplus food and water production - Scavenging production from Scavenging Stations and otherwise unassigned settlers - Income from stores Moving Settlers Between Workshop Settlements You can move any friendly settler between your workshop settlements. To move a settler, highlight them and press [XButton:16] to display a list of your workshop settlements. Select the new settlement and the settler will travel to the selected location and live there. Supply Lines Once you've acquired the "Local Leader" perk, you can create Supply Lines between your workshops. To create a supply line, highlight a settler in one of your settlements and press [RShoulder:16] to display a list of workshop settlements. Select the settlement you want to link to your current settlement. The settler will now be assigned to "supply line" duty and will travel between the settlements. (If you ever want to remove the supply line, simply assign the settler to some other work object.) Linking your settlements with supply lines provides the following benefits: - When building at a workshop, you can use the inventory of all linked workshops. - Linked workshops can share resources. This means if you have a surplus of food at one settlement, you can link it to a settlement with a food shortage.
03249ETest_HelpWorkshopResourcesSettlementsWorkshop - Resources and Settlements
0364C3Test_HelpWorkshopResourcesSettlementsWsh. Settlements
032CA6Test_HelpWorkshopSettlementHappinessYour settlements require a variety of resources to function: food, water, shelter. If all your citizens' needs are met, it will increase the settlement's Happiness. The higher a settlement's overall Happiness, the more productive your settlers will be. If Happiness goes too low, you may lose control of a settlement. The workshop interface displays the current Happiness of your settlement. It can go up or down depending on what resources are available for the settlers who live there. The basics that each settler requires to be happy are: Beds Each settler needs a bed: a bed under a roof is even better. The interface will show BEDS in red if there isn't currently one bed for each settler. Food and Water Each settler needs one food and one water per day to be happy. This food and water can come from current production, resources stored in the workshop's inventory, or from other workshop settlements linked with Supply Lines (see the "Workshop - Settlements" entry for more info on supply lines). Defense The higher your settlement's overall defense value, the happier your settlers will be. Some objects actually produce Happiness. This contributes to the total Happiness of the settlement. Settlers can also become unhappy due to events such as Raider attacks, kidnappings, etc. Note that Happiness, unlike other reported values, doesn't change instantly; it moves up or down over time, based on the current state of the settlement. So if you provide needed food and water to an unhappy settlement, you won't see the Happiness rating change immediately, but you will see it increase over time. In the same way, if, for example, a Raider attack destroys all of a settlement's crops or water supplies, they won't become instantly unhappy. You'll have time to correct the problem before your settlers become dangerously unhappy.
032D60Test_HelpWorkshopSettlementHappinessWorkshop - Settlement Happiness
0364DBTest_HelpWorkshopSettlementHappinessWsh. Happiness
032D64Test_HelpWorkshopWorkersCertain workshop objects won't function without someone to work them, and that requires workers. Some workshops will already have workers available when you gain access to them. To attract new workers to your workshop, build a Recruitment Radio Beacon (Power > Miscellaneous). To assign a friendly worker to a workshop object, hold [TogglePOV] to enter the Workshop menu, highlight a settler, and press [Activate] to put the settler into Command mode. Then highlight an object (or bed) and press [Activate] again to assign the settler to it. In some cases, a settler can only work on a single object (stores, for example). However, settlers can work on multiple Food- and Defense-producing objects at once. When you assign a settler to work at a Food or Defense object, they will automatically begin working at any objects without a worker of the same type. Highlighting a settler will also highlight any objects they are currently assigned to, so you can see what they are currently working on.
032D63Test_HelpWorkshopWorkersWorkshop - Workers
036506Test_HelpWorkshopWorkersWsh. Workers
03AA2ETEST_Kurt02_TerminalAliasTestMessageSuccess! You got this terminal's test message. Look at you.
03AA99test_Player_Tutorial_msg_TestThis is a test of the tutorial system. This is only a test. If this were a real tutorial, you would recieve important information.
03A685TEST_SURV_Tutorial_msg_AdditionalHelpFor additional guidance, see "Surviving Your First Day" in the help menu.
03A686TEST_SURV_Tutorial_msg_AdditionalHelpFor Additional Help
03A7A5TEST_SURV_Tutorial_msg_BoilWaterBoil Dirty Water by cooking it at a Cooking Station.
03A7A6TEST_SURV_Tutorial_msg_BoilWaterBoil Water
03A61ETEST_SURV_Tutorial_msg_BuildCookingStationTo build things, aim your reticule at your C.A.M.P., press [Activate], navigate to the Crafting category [LBumper]/[RBumper], build by pressing [Activate].
03A61FTEST_SURV_Tutorial_msg_BuildCookingStationBuild a Cooking Station
03A5F3TEST_SURV_Tutorial_msg_CollectFoodYou need to eat to stay fed. You will learn basic cooking recipes when you pick up raw food. Collect raw food by killing animals and looting meat from their corpses, and foraging plants for fruits and vegetables. Don't it eat yet. Cook it first.
03A5F4TEST_SURV_Tutorial_msg_CollectFoodCook Food
03A8CBTEST_SURV_Tutorial_msg_CollectHealingSalveIngredientsYou can collect herbs and plant leaves and boil in water to create tea, and more importantly, healing salves! Collect Bloodleaf, Soot Flower, and Boiled Water.
03A8CCTEST_SURV_Tutorial_msg_CollectHealingSalveIngredientsCollect Healing Salve Ingredients
03A7EATEST_SURV_Tutorial_msg_CollectWaterYou need to drink water to stay hyrdated. Collect Water by looking at a water source and pressing [Activate]. Water sources include lakes, rivers, water pumps, and drinking fountains. Don't drink it yet. Boil it first.
03A7EBTEST_SURV_Tutorial_msg_CollectWaterBoil Water
03A93ETEST_SURV_Tutorial_msg_CookFoodRaw meats have varying risk of disease. Raw fruits and vegetables have lower risk of than meat. Cooking removes all risk. Cook food at a Cooking Station.
03A93FTEST_SURV_Tutorial_msg_CookFoodCook Food
03A89ETEST_SURV_Tutorial_msg_CookingStationFind or create a Cooking Station at your C.A.M.P., press [Activate], browse recipes using [LStick\/[RStick] and [Activate] to cook.
03A89FTEST_SURV_Tutorial_msg_CookingStationCook Food
03A7BBTEST_SURV_Tutorial_msg_CraftHealingSalve_1You can quickly run out of stimpaks and other healing items. You should craft healing salves in preperation. You can create healing salves at Cooking Stations and Chemistry Stations using various herbs collected from foraging certain plants.
03A7BCTEST_SURV_Tutorial_msg_CraftHealingSalve_1Craft Healing Salve
03A5F7TEST_SURV_Tutorial_msg_CraftHealingSalve_2To create a Healing Salve you will need to have foraged Soot Flower and Blood Leaf, and created Boiled Water, and then use a Cooking Station or Chemistry station to create the Healing Salve.
03A5F8TEST_SURV_Tutorial_msg_CraftHealingSalve_2Craft Healing Salve
03A742TEST_SURV_Tutorial_msg_ExitVaultTo exit the Vault, follow the Quest Target. It displays on your compass to tell you what direction to travel in.
03A743TEST_SURV_Tutorial_msg_ExitVaultExit Vault 76
03A942TEST_SURV_Tutorial_msg_ListenHolotapeTo listen to a holotape, open your Pip-Boy [Pipboy], change to the INV tab [LTrigger]/[RTrigger], and the MISC category [Left]/[Right], and selet the holotape [LeftStick], and equip it [Activate].
03A943TEST_SURV_Tutorial_msg_ListenHolotapeListen to Holotape
03A940TEST_SURV_Tutorial_msg_PlaceCampTo place or move your C.A.M.P., open your Pip-Boy [Pipboy], and press the Move Camp button [LeftBumper]. You can place it anywhere it is highlighted green. Try to find a flat, open space, in a remote area.
03A941TEST_SURV_Tutorial_msg_PlaceCampPlace C.A.M.P.
03A619TEST_SURV_Tutorial_msg_TESTBB B B B B B B B B B B B
03A61ATEST_SURV_Tutorial_msg_TESTBB
03A9BDTest_Tut02_Sign101Camera Tab
03A9BETest_Tut02_Sign101Camera Tab
03A9EBTest_Tut02_Sign102Filters Tab
03A9ECTest_Tut02_Sign102Filters Tab
03A71CTest_Tut02_Sign103Frame Tab
03A71DTest_Tut02_Sign103Frame Tab
03A790Test_Tut02_Sign104Photomode Intro
03A791Test_Tut02_Sign104Photomode Intro
03A71ATest_Tut02_Sign105Portrait Tab
03A71BTest_Tut02_Sign105Portrait Tab
03AAB2Test_Tut02_Sign106Sun Tab
03AAB3Test_Tut02_Sign106Sun Tab
03A62DTEST_Tutorial_Photomode_CameraTab_ConsoleAdjust the Field of View, View Roll, or Depth of View using the [D-Pad] for that perfect dramatic look! Change tabs with [LB] and [RB] for even more options. Hit [Tab] to end Photomode, or [A] to take your snapshot!
03A871TEST_Tutorial_Photomode_CameraTab_PCSay cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!
03A646TEST_Tutorial_Photomode_FiltersIcon_ConsoleIn the Filters tab, browse through a wide variety of overlays by using the [D-Pad]. Want to start all over? Hit [Y] to Reset!
03A62CTEST_Tutorial_Photomode_FiltersIcon_PCIn the Filters tab, browse through a wide variety of overlays by using the [Arrow Keys]. Want to start all over? Hit [R] to Reset!
03A86ETEST_Tutorial_Photomode_FrameIcon_ConsoleNeed a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!
03AA6CTEST_Tutorial_Photomode_FrameIcon_PCNeed a finishing touch? The Frames tab lets you add extra grain effects and postcard borders for that classic look!
03A7E6TEST_Tutorial_Photomode_HowTo_ConsoleSay cheese! Take a picture to remember this historic event! Open your map [Start] and go to the main menu [Start]. Then select Photomode to get your camera ready!
03AA7CTEST_Tutorial_Photomode_HowTo_PCSay cheese! Take a picture to remember this historic event! Open your map [Esc] and go to the main menu [T]. Then select Photomode to get your camera ready!
03A870TEST_Tutorial_Photomode_PortraitTab_ConsoleExpress yourself! Adjust your pose or facial expression with the [D-Pad]. Take a Character Pic for your profile by hitting the [Right Stick] or remove your character from the image entirely and focus on the scenery.
03A73CTEST_Tutorial_Photomode_PortraitTab_PCExpress yourself! Adjust your pose or facial expression with the [Arrow Keys]. Take a Character Pic for your profile by hitting [Space] or remove your character from the image entirely and focus on the scenery.
03A86FTEST_Tutorial_Photomode_SunTab_ConsoleYou can even fine-tune the coloration of the image yourself by using the [D-pad] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.
03A758TEST_Tutorial_Photomode_SunTab_PCYou can even fine-tune the coloration of the image yourself by using the [Arrow Keys] to adjust the sliders. You can always toggle off the whole menu with [X] if you want to preview your screenshot without the interface.
03116DTheaterHub360DoorName_PatioCafe Patio
031094TheaterHub360DoorName_PoolRooftop Pool
030FDFTheaterMassBayDoorName_StationMedical Center Station North
02944DToggleButtonInactiveMessageThe button isn't functioning.
03A770TopWorld_Floor01_NameGround Level
03A96ATopWorld_Floor02_NameMezzanine Level
03A969TopWorld_Floor03_NameObservation Level
03328DTrapMessageCannotDisarmThis tripwire cannot be disarmed.
033BBETrapMessageCannotDisarmThis tripwire cannot be disarmed.
03A801TrapMessageDisarmDisarm
03A802TrapMessageDisarmDisarm
03AA90TrapMessageTriggerTrigger
03AA91TrapMessageTriggerTrigger
03A929Tut02_RadioStationNameTest Radio Station Message
03A92ATut02_RadioStationNameTest Radio station
03A92BTut02_RadioStationNameTest Radio Signal
0298DATutorialAddHotkeys01MessageTo equip an item as a favorite, press [PipBoy].
032D68TutorialAddHotkeys02aMessageSelect the item you wish to favorite in your inventory and press [RShoulder].
0298DBTutorialAddHotkeys02MessageOn the Inventory (INV) tab, you can favorite items by pressing [RShoulder].
02F93BTutorialAddHotkeys03MessageChoose a slot for your item on the Favorites menu with [_Dpad_None], then press [Accept].
031D33TutorialAddHotkeys03Message_MKHighlight a slot for your item in the Favorites menu and press [Click].
018406TutorialAttackMessagePress [PrimaryAttack] to attack.
031E40TutorialBarter01Move between items using [Up] and [Down].
031D22TutorialBarter01_MKUse [Click] to select items.
031FA7TutorialBarter02Press [LTrigger] to enter your inventory and select items to sell. Items you're offering will appear at the top of the merchant's inventory.
031C6ETutorialBarter02_MKTo sell an item, select it from your inventory with [Click]. Items you're offering will appear at the top of the merchant's inventory.
031D25TutorialBarter03The total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
031D26TutorialBarter03_MKThe total cost of the transaction will be listed at the bottom of the screen. Press [XButton] to accept the offer (if you've got the caps).
031C56TutorialBarter04To filter an inventory by item type, press [Left] or [Right].
031D27TutorialBarter04_MKTo filter by item type, move your cursor over an inventory and press [Left] or [Right].
029BCETutorialBlockMessagePress [SecondaryAttack] to block.
031BB6TutorialCaution01Enemies are currently searching for you. Evade them for long enough, and they'll return to their previous activities.
0298CBTutorialCommandDogmeatMessage_OLDPress [Activate] to have Dogmeat move, attack, or collect items.
029EA5TutorialCommandDogMessage_OLDPress [Activate] to have your companion move, attack, or collect items.
0298CATutorialCommandMessage_OLDPress [Activate] to have your companion move, attack, or activate objects.
032D5CTutorialCooking00Cooked food items can restore lost health or provide temporary stat boosts and other beneficial effects.
0298CETutorialCooking01Use [LeftStick] to move between item categories.
031DA9TutorialCooking01a_MKUse [Click] to select an item category.
031D34TutorialCooking01_MKSelect an item category with [Forward] and [Back], then press [Activate], or use [Click].
0298D2TutorialCooking02Press [Activate] to select a category.
02B4B1TutorialCooking02_MKOr use [Forward] or [Back] to move between entries.
029B8ATutorialCooking03Crafting a recipe requires ingredients.
02B662TutorialCooking04Select a recipe and press [Activate] to instantly make it from any available ingredients.
0328CATutorialCooking04aSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or in storage at this crafting station.
032641TutorialCooking04_ChSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this bench.
032D5ETutorialCooking04_CkSelect a recipe and press [Activate] to instantly make it from any ingredients in your inventory or stored in this cooking station.
02C969TutorialCooking06If you don't have the necessary ingredients, press [YButton:19] to tag a recipe. Ingredients for that recipe will now appear in the world with a magnifying glass.
03397BTutorialCookingTotalCRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it and press [Activate] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
0334DATutorialCookingTotal_MKCRAFTING STATIONS Craft stat-boosting chems or health-restoring food recipes at Cooking and Chemistry stations. Preparing a recipe requires ingredients, which can be found in the world or purchased from merchants. If you have a recipe's ingredients, select it with [Click] to craft it. Required ingredients will be harvested automatically from your inventory (or from storage in this crafting station). If you don't have the necessary ingredients, select the recipe and press [YButton:19] to tag it for search. Ingredients for that recipe will now appear in the world with a magnifying glass next to their name.
032D5DTutorialCooking_Chems00Chems grant temporary stat boosts, restore health, or provide other beneficial effects. But use them too often and you risk becoming addicted.
02B134TutorialCripple01_ArmYour arm has been crippled, making it harder to aim! Use a Stimpak to heal your limb!
02B038TutorialCripple01_Arm_NoStimYour arm has been crippled, making it harder to aim! Find a Stimpak to heal your limb!
02B032TutorialCripple01_HeadYour head has been crippled! Restore your vision by healing yourself with a Stimpak!
02B097TutorialCripple01_Head_NoStimYour head has been crippled! Restore your vision by healing yourself with a Stimpak!
02AD95TutorialCripple01_LegYour leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
02B039TutorialCripple01_Leg_NoStimYour leg has been crippled, preventing you from running! Heal your limb with a Stimpak!
02B035TutorialCripple01_TorsoYour torso has been crippled, slowing your Action Point recovery! Use a Stimpak to heal yourself!
02B03BTutorialCripple01_Torso_NoStimYour torso has been crippled, slowing your Action Point recovery! Find a Stimpak to heal yourself!
034F73TutorialDamageTypesAll attacks have a damage type - ballistic, energy, radiation, or poison.
034E78TutorialDamageTypes01Equipping armor will increase your Damage Resistance against certain damage types, but not others.
029B58TutorialDrinkWaterMessageDrinking water restores health. Drinking unpurified water causes radiation damage.
01D401TutorialEnterVATSMessagePress [VATS] to target enemies in V.A.T.S.
031B7DTutorialEnterVATSMessageNoGunApproach an enemy and press [VATS] to use V.A.T.S.
0298DDTutorialExitCommandMessagePress [Pipboy] to stop issuing commands.
02A5E3TutorialExitPipboyMessagePress [Cancel] to exit the Pip-Boy. To enter, press [Pipboy].
02A181TutorialFacegen01Highlight a facial feature to sculpt using [LeftStick].
03185ATutorialFaceGen01_MKHighlight a facial feature and press [Click] to make adjustments.
02A2A0TutorialFacegen02Press [Accept] to sculpt the highlighted feature.
02A423TutorialFaceGen03Use [RightStick] to look around.
03192FTutorialFaceGen03_MKMove the mouse while holding [Mouse2] to look around.
02C882TutorialFastTravel01From the Maps tab, select a map marker and press [Accept] to fast travel to that location.
031C11TutorialFastTravel01_MKFrom the Maps tab, select a map marker with [Click] to fast travel to that location. Hold [Click] and drag to adjust your view.
02CB01TutorialFastTravel02Press [Accept] anywhere on the map to add a custom marker.
02CBC6TutorialFastTravel02_MK[Click] anywhere on the map to add a custom marker.
02C5D4TutorialFastTravelRRHQYou may now fast travel to and from Railroad HQ.
030568TutorialGaussRifle01Hold [PrimaryAttack] to charge your Gauss Rifle. Fully charged shots do maximum damage.
02F797TutorialGrenades01To throw grenades or place mines, equip them in the Pip-Boy, then hold and release [Melee].
0332E8TutorialGrenadesReminderHold and release [Melee] to throw grenades or place mines.
0298CCTutorialHacking01Use [LeftStick] to choose a potential password.
02A7DCTutorialHacking01_MKSelect a potential password with [Click].
0298CDTutorialHacking02Press [Accept] to enter it.
02A955TutorialHacking02_MKPress [Click] to select it.
029762TutorialHacking03The number next to "Likeness" indicates how many letters in your selection match letters in the terminal's password.
0336D6TutorialHackingTotalHACKING Select a potential password with [LeftStick]. Press [Accept] to enter it. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
0339FDTutorialHackingTotal_MKHACKING Select a potential password with [Click]. If your chosen password is incorrect, the number of letters that match the terminal's password (both letter and position) will be displayed on screen.
02A1F5TutorialHotkeysHoldMessagePress [_Dpad_None] to view your available favorited items.
02A5FETutorialHotkeysHoldMessage_MKPress [Quickkeys] to view your available favorited items.
0298BFTutorialHotkeysMessage_GunBatonSelect a favorited item with [QuickkeyLeft] or [QuickkeyRight]. Then press [Accept] to use it.
02A620TutorialHotkeysMessage_GunBaton_MKPress [Quickkey3] or [Quickkey4] to use a favorited item.
0298B6TutorialHotkeysMessage_GunStimBatonSelect a favorited item with [QuickkeyLeft], [QuickkeyDown], or [QuickkeyRight]. Then press [Accept] to use it.
02A7F1TutorialHotkeysMessage_GunStimBaton_MKPress [Quickkey3], [Quickkey10], or [Quickkey4] to use a favorited item.
02F925TutorialHotkeysMessage_GunStimsSelect a favorited item with [QuickkeyDown] or [QuickkeyRight]. Then press [Accept] to use it.
02F92DTutorialHotkeysMessage_GunStims_MKPress [Quickkey10] or [Quickkey4] to use a favorited item.
031D37TutorialHotkeysMessage_StimsBatonSelect a favorited item with [QuickkeyLeft] or [QuickkeyDown]. Then press [Accept] to use it.
031D3CTutorialHotkeysMessage_StimsBaton_MKPress [Quickkey3] or [Quickkey10] to use a favorited item.
029655TutorialIronSightsHold [SecondaryAttack] to aim your gun.
031B65TutorialIronSightsNoGunWith a gun equipped, you can hold [SecondaryAttack] to aim.
0308FBTutorialJetpackTo jetpack, press and hold [Jump] while in the air. Jetpack use consumes your Fusion Core's charge.
02DD55TutorialJumpFromVertibirdPress [Accept] to jump from the Vertibird.
0362CETutorialJunkJet01Press [ReadyWeapon] to load items into the Junk Jet.
0362D9TutorialJunkJet02Hold [PrimaryAttack] to charge your shot. Fully charged shots do maximum damage.
02F937TutorialLaserMusket01Laser Muskets can be charged by pressing [ReadyWeapon] repeatedly. The more charges, the higher the damage.
01D55DTutorialLockpick01[RotatePick] to move the bobby pin.
02A8F3TutorialLockpick01MKMove the mouse to adjust the bobby pin.
02027CTutorialLockpick02[RotateLock] to turn the screwdriver.
01D56ATutorialLockpick03If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
02A6C5TutorialLockpick03MKIf the lock resists, release [RotateLock] and use the mouse to reposition the bobby pin.
01D56CTutorialLockpick04[RotateLock] to attempt to open the lock again.
033AC8TutorialLockpickTotalLOCKPICKING Adjust the bobby pin with [RotatePick]. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and use [RotatePick] to reposition the bobby pin.
033B44TutorialLockpickTotal_MKLOCKPICKING Move the mouse to adjust the bobby pin. Use [RotateLock] to turn the screwdriver. If the spot you've chosen is correct, the lock will rotate and open. If the lock resists, release [RotateLock] and reposition the bobby pin.
029BB1TutorialNoWeaponsMessageWeapons are still available in the Vault.
0309D1TutorialPickpocket01To pickpocket, press [Sneak], approach a target and press [Activate]. Be sure you're hidden before stealing anything.
0307E4TutorialPickpocket02While pickpocketing, looking through your target's inventory will not cause them to become hostile.
0308FCTutorialPickpocket03If you attempt to take something and are detected, local guards and friends of your victim will attack.
01536CTutorialPipboyMessagePress [PipBoy] to bring up the Pip-Boy.
03215FTutorialPipboyNavigationChange tabs with [RTrigger] or [LTrigger].
03247ATutorialPipboyNavigation01Change sections with [Right] or [Left].
03206DTutorialPipboyNavigation_MKSelect a tab with [Click].
03247CTutorialPipboyNavigation_MK01Change sections with [StrafeLeft] and [StrafeRight].
03488ETutorialPipboyRadioAll radio stations have a broadcast range. The farther you get from their source, the harder they'll become to pick up.
0291E9TutorialPowerArmorExitMessageHold [Activate] to exit Power Armor.
0298E2TutorialPowerArmorLowCore01MessageWhen your Fusion Core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move at a reduced rate.
02A410TutorialPowerArmorLowCore02AMessageFind a new Fusion Core to recharge your armor.
029784TutorialPowerArmorLowCore02MessageFind a new Fusion Core to restore your power level.
02A411TutorialPowerArmorLowCore03AMessageIf you have a fresh core in your inventory, it will be swapped out automatically when your current core is emptied.
029C1ETutorialPowerArmorLowCoreMessageYour Power Armor's Fusion Core is low!
029611TutorialPowerArmorNoCoreMessageThis Power Armor has no Fusion Core, slowing its movement. Find a Fusion Core to repair it.
02A324TutorialPowerArmorNoDamageMessagePower Armor reduces incoming damage and prevents all damage from falling.
0319DCTutorialPowerArmorNoDamageMessage02Power Armor runs on Fusion Cores. Moving quickly and using Power Attacks or V.A.T.S. will reduce your Fusion Core's charge.
031794TutorialPowerArmorNoDamageMessage03Power Armor runs on Fusion Cores. When your core is empty, you will be unable to use V.A.T.S. or Power Attacks and will move more slowly.
03193CTutorialPowerArmorNoDamageMessage03NoChargeThis suit is missing a Fusion Core. Without a core, you will move more slowly, cannot use Power Attacks, or attack in V.A.T.S.
0298E4TutorialPowerArmorPanelDamage01MessageRepair it at a Power Armor workbench or replace it in the Pip-Boy.
0298E3TutorialPowerArmorPanelDamageMessageDamaged and destroyed Power Armor pieces can be repaired at a Power Armor station or replaced in the Pip-Boy.
02A413TutorialPowerArmorTransferMenuReplace armor sections or fusion cores by moving them into your Power Armor.
0327FFTutorialPowerArmorWorkbench00Power Armor stations allow you to build mods to improve your Power Armor and repair damaged armor pieces.
02A507TutorialPowerArmorWorkbench01Use [LeftStick] to move between Power Armor pieces.
031D8FTutorialPowerArmorWorkbench01_MKUse [Click] to select a Power Armor piece to modify.
02B846TutorialPowerArmorWorkbench02Press [Accept] to select a piece to modify.
031C57TutorialPowerArmorWorkbench02_MKOr navigate between pieces using [Forward] or [Back].
02B72ETutorialPowerArmorWorkbench03To add or remove mods from a piece, select a slot and press [Activate].
032D5BTutorialPowerArmorWorkbench03aSelect a slot to view its available mods. Each slot can only support one mod at a time.
031C8DTutorialPowerArmorWorkbench03_MKTo add or remove mods from a piece, select a slot with [Click].
02A639TutorialPowerArmorWorkbenchExitArmorYou must exit your Power Armor before modifying it. Hold [Activate] to exit.
02A5D2TutorialPowerArmorWorkbenchFindArmorFind a suit of Power Armor to use this modding station.
029BF7TutorialPowerAttackMessagePress [Melee] to power attack.
02A766TutorialRadDamage01You've taken radiation damage!
02A847TutorialRadDamage02Radiation damage reduces your max health.
02A51BTutorialRadDamage03Visit a doctor or use RadAway to restore health lost to rads.
02B030TutorialRadDamageTotalYou've taken radiation damage, reducing your max health! Visit a doctor or use RadAway to restore health lost to rads.
02B03ETutorialReloadMessagePress [ReadyWeapon] to reload a gun.
031D3BTutorialReloadNoGunMessageWhile wielding a gun, press [ReadyWeapon] to reload.
0323FBTutorialShipmentItemVisit a workbench, Power Armor station, or workshop to redeem your shipment.
02A286TutorialSpeechChallengeAt times, people will withhold information or caps. You can attempt to persuade them into sharing both.
02AB38TutorialSpeechChallenge01The difficulty of successfully persuading someone is indicated by color: yellow - easy, orange - medium, red - hard.
02B2ABTutorialSpeechChallenge02To improve the chances of successful persuasion, increase your Charisma.
0324F0TutorialSprintingPress [Sprint] to sprint.
02A338TutorialStealth01Press [Sneak] to sneak. While hidden, you do increased damage.
02C797TutorialStealth02Move slowly, avoid bright light, and use melee attacks to remain undetected.
032D71TutorialStealth02_MKAvoid bright light, use melee attacks, and move slowly using [ToggleAlwaysRun] to remain undetected.
02A3EDTutorialStimpaks01Stimpaks restore 30% of your max health, heal damaged limbs, and can be favorited for quick use.
02F93ATutorialSyringer01Craft ammo for the Syringer at a Chemistry station.
02F587TutorialSyringer02To load ammo into your Syringer, equip it and press [ReadyWeapon].
02B317TutorialTerminalLockoutYou've been locked out of this terminal! It will reset after 10 seconds.
0334E5TutorialVanityCamHold [TogglePOV] and move [Rightstick] up and down to adjust your view.
033547TutorialVanityCam_MKUse the mouse wheel to adjust your view.
031D38TutorialVATS01To mark a target for attack, press [Pick]. Guns can target specific limbs with [Leftstick]. Melee weapons cannot target limbs.
031CE8TutorialVATS01_MKTo mark a target for attack, highlight it with the cursor and press [Click]. Guns can target specific limbs. Melee weapons cannot.
031E98TutorialVATS02Switch to nearby enemies with [RightStick]. Press [Accept] to execute your attacks.
031D3ATutorialVATS02_MKSwitch to nearby enemies with [NextTarget] or [PrevTarget]. Press [Activate] to execute your attacks.
031EC7TutorialVATS03Attacking in V.A.T.S. comsumes action points.
031CC6TutorialVATS04Successful V.A.T.S. attacks add to your "Crit" meter. Once your Crit meter is filled, press [Jump] while firing to unleash a devastating attack.
031D39TutorialVATS05Press [Cancel] to exit V.A.T.S.
02B731TutorialVertibirdFastTravel01To select a destination for the Vertibird, press [PipBoy].
02B606TutorialVertibirdFastTravel02Open the Map tab and select a destination for the Vertibird with [Activate].
02B5D2TutorialVertibirdFastTravel02_MKOpen the Map tab and select a destination for the Vertibird with [Click].
029D66TutorialWeaponBashMessageTo perform melee attacks while wielding a gun, press [Melee].
03251ATutorialWorkbench00Use workbenches to improve your gear by attaching or building mods.
02A829TutorialWorkbench01Use [LeftStick] to move between items.
031D36TutorialWorkbench01_MKUse [Click] to select an item to modify.
02A60DTutorialWorkbench01_PAMove between items with [LeftStick].
02A86ETutorialWorkbench02Press [Activate] to select an item to modify.
031C7BTutorialWorkbench02_MKOr navigate between items using [Forward] or [Back] or the mouse wheel.
02A312TutorialWorkbench03To add or remove mods from an item, select a slot and press [Activate].
031D2BTutorialWorkbench03_MKTo add or remove mods from an item, select a slot with [Click].
02A2C0TutorialWorkbench04Building mods requires components, which are harvested from Misc Items. More advanced mods may require certain perks.
032372TutorialWorkbench04aUse [RightStick] to scroll the components list for any mod.
0320F2TutorialWorkbench04a_MKUse the mouse wheel to scroll the components list for any mod.
02A1A4TutorialWorkbench05If you have all the components required for a mod, press [Activate] to craft it. This will automatically consume the required items.
02B6A2TutorialWorkbench06Or press [Accept] to select the objects you wish to scrap.
02C82BTutorialWorkbench07If you're lacking required components, press [YButton:19] to tag a mod. Items containing components for that mod will now appear in the world with a magnifying glass.
0356ABTutorialWorkbenchSharingModding and crafting stations in workshop locations will automatically share items you store in them, but only if you've unlocked the workshop in their location.
033BD1TutorialWorkbenchTotalMODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod and press [Activate] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
033469TutorialWorkbenchTotal_MKMODDING STATIONS Workbenches and Power Armor stations allow you to build mods to improve your gear. Building mods requires components, which are harvested from Junk Items. More advanced mods may require certain perks. If you have the required components, select a mod with [Click] to craft it. The required items will be harvested automatically from your inventory (or from storage in this modding station). If you're lacking components, select a mod and press [YButton:19] to tag it for search. Items containing components for that mod will now appear in the world with a magnifying glass next to their name.
03A5ADTutorial_AimAndAttackHold [SecondaryAttack] to aim. Press [PrimaryAttack] to shoot.
0427A0Tutorial_AmmoAmmo can be crafted at a Tinker's Workbench, bought from Robot Vendors, or traded for with other players.
041BBCTutorial_ArmorEquip Armor by opening your Pip-Boy and going to Item -> Apparel.
042BF5Tutorial_ArmorConditionArmor Condition degrades as you take damage.
042BF8Tutorial_ArmorConditionExtraRepairs are made at the Armor Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
041BBBTutorial_BlockAndAttackPress [SecondaryAttack] to block. Press [PrimaryAttack] to attack.
042BF2Tutorial_BlockAndAttackExtraPress [Melee] to power attack.
046311Tutorial_BountyMSGDamaging or stealing another player's property can cause you to become Wanted.
041C43Tutorial_CAMPOpen your Pip-Boy and press [LShoulder] once you're in the wilderness to build or relocate your C.A.M.P.
042CFBTutorial_CAMP_KeyboardBuild a C.A.M.P. after you leave the Vault. Open your Pip-Boy and press [LShoulder] once you're in the wilderness.
041DB3Tutorial_CAMP_PlacedActivate your new C.A.M.P. or hold [TogglePOV] to start building.
0427A2Tutorial_ChemsChems give you powerful buffs. They are temporary, and you can only have one Chem active at a time.
04214ETutorial_CollectorCollectors will add resources to their inventory over time until they get full, as long as they are operational.
04214FTutorial_CollectorExtraOther players can steal from your collectors! Build locks on collectors and turrets to defend them.
043210Tutorial_CollectWaterCollect water by walking up to a river, well, or water pump and pressing [XButton] when prompted.
04320CTutorial_CollectWaterExtraTurn Dirty Water into Boiled Water at a Cooking Station to remove the risk of Disease.
041BBATutorial_ComponentItems with Components can be used for crafting.
0427A3Tutorial_CookingCooking recipes are unlocked by gathering new plants and meat. You can also learn from recipe books.
0426D7Tutorial_DailyQuestsDaily Quests can be played again, once per day. They go away if you disconnect before completing them.
041C44Tutorial_DamageResArmor has different values for physical, energy, and radiation resistance.
0452DBTutorial_DiseasePrevention_InhalationSealed headgear such as Gas Masks and Hazmat Suits prevent airborne disease from weather and hazards.
0452D9Tutorial_DiseasePrevention_InWaterHazmat Suits prevent waterborne diseases from swimming.
0452DDTutorial_DiseaseRiskLocation_MireThe Mire region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air. Equip a Hazmat Suit before entering water.
0452DCTutorial_DiseaseRiskLocation_MTRThe Ash Heap region's environment is dangerous. Equip a Gas Mask at the first sign of Toxic Air.
041BB8Tutorial_DrinkDrinks prevent Dehydration. Open your Pip-Boy and go to Item -> Aid.
041C7FTutorial_EmotesPress [QuickkeyDown] to open the Emotes Menu. Hold [Map] to open the Social Menu.
042CFETutorial_Emotes_KeyboardPress [Emotes] to open the Emotes Menu. Open the map [Map] and then press [RShoulder] to open the Social Menu.
041DB7Tutorial_EncumberedBuild a Stash Box at your C.A.M.P. to store excess items.
041DB8Tutorial_Encumbered_ExtraPlace your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
042CFATutorial_Encumbered_Extra_KeyboardPlace your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
042178Tutorial_EventQuestsEvents are public quests that everyone in the area participates in!
042177Tutorial_EventQuests_ExtraComplete objectives and everyone on the Event earns rewards! Or leave the area to exit the Event.
046DD8Tutorial_FastTravelEventsYou can fast travel to Events from your Map.
0426D8Tutorial_FavoritesFavorite a weapon with [RShoulder]. Close the Pip-Boy and press [QuickkeyUp] to quickly access Favorites.
042D00Tutorial_Favorites_KeyboardFavorite a weapon with [RShoulder]. Close the Pip-Boy and use the mouse wheel or the number keys to quickly access Favorites.
041BB5Tutorial_FoodEat to prevent Starvation. Open your Pip-Boy and go to Item -> Aid. Food can rot over time, so eat while it's good!
042BF4Tutorial_GrenadeHold and release [Melee] to throw grenades, mines, and throwing weapons.
041C7ETutorial_HackerPerkHacker, Expert Hacker, and Master Hacker each increase your skill by 1. Equip all 3 in order to hack level 3 terminals.
041DB4Tutorial_HackingGuess the password. If you're wrong, the Likeness number shows you how many letters, in the right position, match the password.
041BB7Tutorial_HungerYour Hunger meter drains over time. It becomes red when you are Famished.
041DB5Tutorial_LockpickingUse [RotatePick] to move the bobby pin. Use [RotateLock] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.
042D02Tutorial_Lockpicking_KeyboardMove the mouse to move the bobby pin. Use [W][A][S][D] to unlock. If the bobby pin is not in the sweet spot, it will rattle and can break.
041C7DTutorial_LockpickPerkPicklock, Expert Picklock, and Master Picklock each increase your skill level by 1. Equip all 3 in order to pick level 3 locks.
042CF4Tutorial_LooksMenu01Use [Look] to turn your head. Press [Accept] to start sculpting.
042CFCTutorial_LooksMenu01_KeyboardHold [SecondaryAttack] and move the mouse to turn your head. Press [F] to start sculpting.
042CF2Tutorial_LooksMenu02Use [Move] to select an area to change.
042CF9Tutorial_LooksMenu02_KeyboardMove the mouse to select an area to change.
049E33Tutorial_LooksMenu03You can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu.
042CF1Tutorial_MapEventsThe flashing hexagons on the map are Events. Select one to travel there and join in!
042CF3Tutorial_MinesHold and release [Melee] to place mines.
03A64DTutorial_MissionQuestsMission Quests can be completed multiple times, but only give rewards once per day.
03A64ETutorial_MissionQuestsMissions
03AABCTutorial_msg_Disease_BedBedrolls and mattresses lying on the ground can carry Disease.
03AABDTutorial_msg_Disease_BedDiseased!
03A786Tutorial_msg_Disease_CombatDiseased enemies can spread their Disease when they hit you.
03A787Tutorial_msg_Disease_CombatDiseased!
03AA9FTutorial_msg_Disease_DrinkBoil water before drinking it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.
03AAA0Tutorial_msg_Disease_DrinkDiseased!
03A7B7Tutorial_msg_Disease_EnvironmentalHazardEnvironmental hazards can carry Disease. Wear a Gas Mask or Hazmat Suit.
03A7B8Tutorial_msg_Disease_EnvironmentalHazardDiseased!
03AA3DTutorial_msg_Disease_ExtraInfoEach Disease has unique penalties. Use Disease Cures, Antibiotics, or wait until the Disease expires on its own.
03AA3ETutorial_msg_Disease_ExtraInfoDiseased!
03A6F3Tutorial_msg_Disease_FoodCook raw food before eating it to avoid Disease. Use a Cooking Station or build one at your C.A.M.P.
03A6F4Tutorial_msg_Disease_FoodDiseased!
03A756Tutorial_msg_Disease_GenericYou have gained a Disease!
03A757Tutorial_msg_Disease_GenericDiseased!
03A677Tutorial_msg_Disease_SwimMoving in dirty water can cause Disease. Wear a Hazmat Suit or avoid entering water.
03A678Tutorial_msg_Disease_SwimDiseased!
03A57DTutorial_msg_Disease_TrapTraps can cause Disease when they hit you. Disarm traps or avoid them.
03A57ETutorial_msg_Disease_TrapDiseased!
03AA2BTutorial_msg_Disease_WeatherBad weather can cause Disease. Stay indoors or wear a Gas Mask or Hazmat Suit.
03AA2CTutorial_msg_Disease_WeatherDiseased!
03A821Tutorial_msg_Hunger_FamishedYou are Famished. Eat food to avoid negative effects.
03A822Tutorial_msg_Hunger_FamishedHunger!
03A82FTutorial_msg_Hunger_StarvingYou are Starving! You will take damage and suffer penalties until you eat!
03A830Tutorial_msg_Hunger_StarvingHunger!
041403Tutorial_msg_MutationRadsRadiation has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.
041404Tutorial_msg_MutationRadsMutation
041405Tutorial_msg_MutationSerumA Serum has given you a Mutation! You gain positive and negative effects. Using RadAway has a chance to cure any Mutations.
041406Tutorial_msg_MutationSerumMutation
041C7BTutorial_msg_Mutation_ExtraInfoYou can view your Mutation's effects by opening the Pip-Boy and going to Stat -> Effects
041C7CTutorial_msg_Mutation_ExtraInfoMutation
03A82CTutorial_msg_Thirst_DehydratedYou are Dehydrated! You will take damage and suffer penalties until you drink!
03A82DTutorial_msg_Thirst_DehydratedThirst!
03A8A0Tutorial_msg_Thirst_ParchedYou are Parched. Drink to avoid negative effects.
03A8A1Tutorial_msg_Thirst_ParchedThirst!
04572DTutorial_msg_UseFurniture_BedResting in a bed slowly heals you. Rest long enough to gain a bonus effect! But be warned, mattresses lying on the ground can carry Disease.
04572ETutorial_msg_UseFurniture_BedResting
04572ATutorial_msg_UseFurniture_InstrumentPlaying instruments helps you relax. Play long enough to gain a bonus effect!
04572BTutorial_msg_UseFurniture_InstrumentInstruments
0441C6Tutorial_NukaTapperUse your Terminal to play Nuka Tapper.
0447A3Tutorial_NukeFloraRadioactive plant specimens decay over time. Use a Chemistry Station to convert specimens into stable, valuable items.
045391Tutorial_NukeLaunchTargetHashed areas on the Nuked Target Map are "Protected Zones." Nukes can't be fired at these locations.
041DB6Tutorial_OverseerCAMPBuild or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
042CFDTutorial_OverseerCAMP_KeyboardBuild or relocate your C.A.M.P. by opening your Pip-Boy and pressing [LShoulder].
03A7F9Tutorial_Photomode_Chargen_ConsoleTake a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.
03A609Tutorial_Photomode_Chargen_PCTake a photo! Use [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.
03AABATutorial_Photomode_FirstTime_ConsoleTake a photo! Use [Move] and [Look] to adjust the framing. Use [_Dpad_None] to adjust individual settings.
03A698Tutorial_Photomode_FirstTime_PCUse [Move] and [Look] to adjust the framing. Use [Up][Down][Left][Right] to adjust individual settings.
041BCCTutorial_Photomode_OpenAgain_ConsoleAccess Photomode again by opening your Map [Map], then pressing [YButton].
041BCBTutorial_Photomode_OpenAgain_PCAccess Photomode again by opening your Map [Map], then pressing [YButton].
03AA23Tutorial_PipboyPress [Pipboy] to open your Pip-Boy.
0429D7Tutorial_PipboyLightHold [Pipboy] to turn your Pip-Boy Light on and off.
046026Tutorial_PowerArmorActivateUse the Transfer menu to remove high level Power Armor pieces. You can then enter the Power Armor Frame.
043823Tutorial_PowerArmorBatteryPower Armor runs on Fusion Cores. Without a charged core, you can't Run, Power Attack, or use V.A.T.S.
043832Tutorial_PowerArmorChassisSelect the Power Armor Chassis and press [Accept] to Deploy or press [XButton] to forfeit ownership and Drop it.
04382CTutorial_PowerArmorChassis_ExtraDeployed Power Armor can only be entered by you. Dropped Power Armor can be claimed by any Player.
043827Tutorial_PowerArmorEnterPower Armor increases your Strength, all forms of Damage Resistance, and makes you immune to falling damage.
04382BTutorial_PowerArmorEnter_ExtraHold [Activate] to exit the Power Armor at any time.
04382ETutorial_PowerArmorExitPress [YButton] to collect your Power Armor Chassis. It will be added to your Inventory under Item -> Apparel.
04382DTutorial_PowerArmorExit_ExtraPower Armor you own will also be recalled to your inventory if you leave the area, disconnect, or if enough time passes.
04568BTutorial_PriorityMessageYour Pip-Boy is receiving a Priority Message. These will play automatically.
04214DTutorial_PublicWorkshopWorkshops contain their own building materials and access to rich resources. Build defenses and collectors!
04214CTutorial_PublicWorkshopExtraYour claim to the Workshop is temporary. Other players can contest it, and your claim expires when you log out.
042D0BTutorial_PvPAggressorYou deal reduced damage to Players until they attack you back.
042D0CTutorial_PvPBeingAttackedYou take reduced damage from other Players until you attack them back.
041BBDTutorial_RadsRadiation reduces your maximum Health. Use RadAway to cure it.
04277CTutorial_RecipeLearn from Recipes and Plans to craft new items. Open your Pip-Boy and go to Item -> Notes.
04277DTutorial_RecipeExtraIf you find the same Recipe or Plan, reading it again does nothing, but it can be traded to other Players.
03A9E5Tutorial_RSVP03_CampOpen your Pip-Boy and press [LShoulder] to build or relocate your C.A.M.P.
03A9E6Tutorial_RSVP03_CampPlacing your C.A.M.P.
03A9E7Tutorial_RSVP03_CampPlace C.A.M.P.
03A88CTutorial_RSVP03_CookingBuild a Cookfire for your C.A.M.P. by going to the Crafting category.
03A88DTutorial_RSVP03_CookingPlacing a Cooking Station
03A88ETutorial_RSVP03_CookingPlace Cooking Station
03A860Tutorial_RSVP03_MoveCAMPMoving your C.A.M.P. costs Caps, but fast travelling to the C.A.M.P. is free. Place it strategically!
03A861Tutorial_RSVP03_MoveCAMPMoving your C.A.M.P.
03A862Tutorial_RSVP03_MoveCAMPPlace C.A.M.P.
03A868Tutorial_RSVP03_StashBoxBuild a Stash Box for your C.A.M.P. by going to the Containers category. Use it to safely store items.
03A869Tutorial_RSVP03_StashBoxStash Boxes
03A86ATutorial_RSVP03_StashBoxStash Boxes
041DB9Tutorial_StashBoxItems put in a Stash Box are accessible from any other Stash Box in the world.
041DB2Tutorial_StashBox_ExtraEach player can only see and access their own items from a Stash Box.
041BBETutorial_StimpakStimpaks heal damage over time. Press [QuickkeyRight] to quick-use.
042D01Tutorial_Stimpak_KeyboardStimpaks heal damage over time. Press [Quickkey12] to quick-use.
045E55Tutorial_StoreScrapScrapping an object you built returns half the component cost.
04645CTutorial_StoreScrapExtraStored objects can be freely rebuilt but count toward the Build Budget.
041BD4Tutorial_TeamThe Team Leader can share quests. Teammates will see the Leader's quest objectives with a star icon next to them.
041BD5Tutorial_TeamRewardsHelping the Team Leader complete starred objectives will earn you bonus rewards!
042BF3Tutorial_TerminalsTerminals can hold Holotapes. Press [XButton] to eject the Holotape or load one.
041BB9Tutorial_ThirstYour Thirst meter drains over time. It becomes red when you are Parched.
0427A1Tutorial_TinkerFind Gunpowder in the world to craft bullets. Once you've found Gunpowder, you can craft it from the Chemistry Station.
044C3BTutorial_TogglePOVPress [TogglePOV] to switch between first and third person.
03A827Tutorial_VATSPress [VATS] to activate V.A.T.S. Press [Melee] to Bash.
042BF6Tutorial_VATSMenuShooting in V.A.T.S. will hit based on the percentage. No need to aim!
042BF7Tutorial_VATSMenuExtraV.A.T.S. consumes AP. You can't activate it when your AP is low.
0457CDTutorial_VATS_ConcentratedFire_ConsoleConcentrated Fire allows you to target limbs! Use [Look] to select them.
0457CETutorial_VATS_ConcentratedFire_PCConcentrated Fire allows you to target limbs! Use the mouse wheel to select them.
0426D9Tutorial_WeaponConditionWeapon Condition degrades as they're used.
0426DATutorial_WeaponConditionExtraRepairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
042CFFTutorial_WeaponConditionExtra_KeyboardRepairs are made at the Weapons Workbench. Switch to the Modifications menu with [XButton] to make repairs and mods.
0452DATutorial_WeatherPostNukeBlastNuclear blast zones are full of radiation and dangerous weather. Equip a Hazmat Suit, Gas Mask, or Power Armor to prevent radiation, mutations, and diseases.
04418ETutorial_WorkshopFloorTo make a higher story building, create a set of Stairs, then attach a Floor piece to the top of the Stairs.
0426D5Tutorial_WorkshopMenuUse [_Dpad_None] to select an object to build. Change categories with [LShoulder][RShoulder].
0426D6Tutorial_WorkshopMenuExtra1Hold [Accept] and use [Move] to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.
044191Tutorial_WorkshopMenuExtra1_KeyboardHold [Accept] and move the mouse to move the object. Use [SecondaryAttack]/[PrimaryAttack] to rotate.
04418FTutorial_WorkshopMenuExtra2Hold [Accept] and use [LShoulder]/[RShoulder] to move the object up and down.
044190Tutorial_WorkshopMenuExtra2_KeyboardHold [Accept] and use the mouse scroll wheel to move the object up and down.
042D03Tutorial_WorkshopMenu_KeyboardUse [Up][Down][Left][Right] to select an object to build. Change categories with [LShoulder][RShoulder].
03A8DBTW002SecurityPasswordMsgYou have learned the security station password.
03A8DCTW002SecurityPasswordMsgYou have learned the security station password.
03A5D7TW003MadDogMaloneNameMad Dog Malone
03A5D8TW003MadDogMaloneNameMad Dog Malone
0451FETW003SupermutantNamesMad Dog Malone
0451FFTW003SupermutantNamesMad Dog's Gang
041DD0TW004PrematureKillHunting target has been killed by someone else.
041DD1TW004PrematureKillHunting target has been killed by someone else.
03A5B4TW005_AlreadySetValve is already on
03A5B5TW005_AlreadySetValve is already on
03A826TW007_ID_Message==================================== My name is: FREDDY WOOD In the event I am misbehaving, injured, or lost please contact: MISS ANNIE Status: REMOVED BY AUTHORIZED ADULT ENTITY Battery power: LOW ====================================
03A83ATW007_ID_Off_Message==================================== KidSecure keeps your kids safe! S/N 132563 Made for: Freddy Wood Status: ERROR! ====================================
03A96FTW007_Key_MessageCLARKSBURG POST OFFICE Do not duplicate BOX 012 Postage Guaranteed
03A7D0TW007_LighterMessageARTHUR WOOD Congratulations on your promotion dear. Love you, Molly
03A889TW007_Poster_MessageMISSING FREDERICK 'FREDDY' WOOD Age: 7 Height: 3'11" Weight: 51 lbs Description: Last seen at Wavy Willard's Water Park on October 17th, 2077, attending a birthday party. He has brown hair, green eyes and was last seen wearing a white t-shirt and brown shorts. If you or anyone you know has seen this boy, or has information about his whereabouts, please contact Miss Annie who is coordinating the search efforts in and around Wavy Willard's Water Park.
03A88ATW007_WoodsEstate_MessageTEMP, need to add text here
03A8FCTW009ConfederateJoinMsgYou have joined the Confederate attackers.
0413F7TW009ConfederateSoldierNameConfederate Soldier
0413F8TW009ConfederateSoldierNameConfederate Soldier
03A7C3TW009LeaveMsgYou have left a staging area and will not participate in the quest
0413F6TW009StartMsgSoldiers at Prickett's Fort, you may now engage the enemy.
03AA8DTW009UnionJoinMsgYou have joined the Union defenders.
0413F9TW009UnionSoldierNameUnion Soldier
0413FATW009UnionSoldierNameUnion Soldier
0457D0TW010GrillNotReadyMsgThis grill is not ready.
0457D1TW010GrillNotReadyMsgThis grill is not ready.
03A94ETWGraftonRadioNameWGRF Grafton
03A94FTWGraftonRadioNameWGRF Grafton
03A8BFTWZ03_AlreadyPlacedThere is already a target here
03A8C0TWZ03_AlreadyPlacedThere is already a target here
03A8C1TWZ03_NoTargetsCollect the paper targets first
03A8C2TWZ03_NoTargetsCollect the paper targets first
046E84TWZ09_NoFertilizerMsgYou don't have any fertilizer to add.
046E85TWZ09_NoFertilizerMsgYou don't have any fertilizer to add.
03AA69TWZ13_NoShovelMsgYou must equip a shovel
03AA6ATWZ13_NoShovelMsgYou must equip a shovel
04B2D5UD001DoorOverride_ArktosPharmaLabArktos Pharma - Biome Lab
04B2D6UD001DoorOverride_ArktosPharmaLobbyArktos Pharma - Lobby
048825UD004DoorOverride_TattooParlorBig Al's Tattoo Parlor
03A92DV63Msg_VaultDoorStatus_BusyBUSY
03A5D6V63Msg_VaultDoorStatus_BusyBarBUSY |
03AA88V63Msg_VaultDoorStatus_ClosedCLOSED
03A92FV63Msg_VaultDoorStatus_ClosedBarCLOSED |
03A77CV63Msg_VaultDoorStatus_OpenOPEN
03AA8EV63Msg_VaultDoorStatus_OpenBarOPEN |
03A92CV63Msg_VaultDoorStatus_SealedSEALED
03A92EV63Msg_VaultDoorStatus_SealedBarSEALED |
03A5E2V63Msg_VaultStatus_EmergencyBarEMERGENCY |
03A7E4V63Msg_VaultStatus_NormalBarNORMAL |
03AA5BV63RadioNameVault 63 Emergency Broadcast
03AA48V63_EngineeringIDCardNameCertified Engineer's ID Card
03AA2AV63_FireFighterIDCardNameFire Chief's ID Card
03A590V63_MilitaryIDCardNameMilitary Officer's ID Card
03AAAAV94Msg_CommunityCouncil_Motions1172- 1172: G.E.C.K. Wing Access Authorization
03A64BV94Msg_CommunityCouncil_MotionsNone- NONE
03A95EV94Msg_GECKContainmentStatus_OpenBarOPEN |
03A9D6V94Msg_GECKContainmentStatus_SealedBarSEALED |
03A69EV94Msg_GECKContainmentStatus_SealingBarCLOSING |
03A800V94Msg_GECKDoorStatus_BusyBUSY
03A74EV94Msg_GECKDoorStatus_OpenOPEN
03A72EV94Msg_GECKDoorStatus_SealedSEALED
03AAA4V94Msg_PumpProcedure_K52BarK-52 |
03A947V94Msg_PumpProcedure_M09BarM-09 |
03A6B0V94Msg_PumpProcedure_NoneBar-NONE- |
03AA81V94Msg_PumpStatus_ActiveBarACTIVE |
03A7F0V94Msg_PumpStatus_FailBarFAIL |
0493F1V94Msg_PumpStatus_FailingBarFAILING |
0493F3V94Msg_PumpStatus_InactiveBarINACTIVE |
04A512V94Msg_PumpStatus_PendingBarPENDING |
0493F2V94Msg_PumpStatus_StandbyBarSTANDBY |
03A653V94Msg_RadiationSource_GECKWingBarG.E.C.K. Wing |
03A76CV94Msg_RadiationSource_UnknownBarUNKNOWN |
03A814V94Msg_SensorGrid_ActiveBarACTIVE |
03A946V94Msg_SensorGrid_InactiveBarINACTIVE |
03A655V94RadioNameVault 94 Emergency Broadcast
0495A6V94_1_ReactorEvent_6_ToggleButtonMessage_1Power up the East Generator Room.
0495A5V94_1_ReactorEvent_6_ToggleButtonMessage_2Power up the West Generator Room.
0495A4V94_1_ReactorEvent_6_ToggleButtonMessage_3Flush the Primary Reactor.
0495A3V94_1_ReactorEvent_6_ToggleButtonMessage_4Flush the Secondary Reactor.
0495A2V94_1_ReactorEvent_6_ToggleButtonMessage_5Restart the Condenser System.
0495A1V94_1_ReactorEvent_6_ToggleButtonMessage_6Engage the Voltage Regulator.
04979FV94_1_ReactorEvent_6_ToggleButtonMessage_7Activate the Automated Pressurization System.
04979EV94_1_ReactorEvent_6_ToggleButtonMessage_8Reset the Vault Power Interlink.
03A945V94_2_IDCardReaderMessageNeedsCardThis requires a Vault 94 Resident ID Card.
04A3E3V94_3_Access_LoginFailure_HaveAlreadyLoggedInYou have already logged in.
04A3E1V94_3_Access_LoginFailure_LoginHasTimedOutYour login attempt has timed out.
04A3E2V94_3_Access_LoginFailure_MustLogInAtTheSameStationYou must use the scanner at the station where you swiped your ID Card.
04A3E4V94_3_Access_LoginFailure_MustLogInWithCardFirstYou must swipe your ID Card before using the scanner.
04A3E0V94_3_Access_LoginFailure_MustLogInWithScannerSecondYou must use the scanner to log in.
04A213V94_3_GearRoomIDCardCaseMessageHasCardYou already have a Vault 94 Security ID Card.
03A944V94_3_IDCardReaderMessageNeedsCardThis requires a Vault 94 Maintainence ID Card.
04A4D9V94_3_Pump_RobotFabricatorNameAlphaMessage| ROBOT: MAINTAINENCE ROBOT ALPHA |
04A4D8V94_3_Pump_RobotFabricatorNameBetaMessage| ROBOT: MAINTAINENCE ROBOT BETA |
04A45DV94_3_Pump_RobotFabricatorStatusActive| STATUS: ACTIVE |
04A45FV94_3_Pump_RobotFabricatorStatusBusy| STATUS: BUSY |
04A4D7V94_3_Pump_RobotFabricatorStatusCompleted| STATUS: OPERATION COMPLETED |
04A45EV94_3_Pump_RobotFabricatorStatusDestroyed| STATUS: DESTROYED |
04A45CV94_3_Pump_RobotFabricatorStatusInactive| STATUS: INACTIVE |
04A420V94_3_Seed_SeedCanisterMessage00CA-5: Cirsium discolor (Thistle)
04A41BV94_3_Seed_SeedCanisterMessage01CC-2: Cornus canadensis (Crackerberry)
04A41EV94_3_Seed_SeedCanisterMessage02CC-4: Cornus florida (Dogwood)
04A413V94_3_Seed_SeedCanisterMessage03CD-3: Cucumis melo (Melon)
04A416V94_3_Seed_SeedCanisterMessage04CD-5: Cucurbita pepo (Pumpkin)
04A417V94_3_Seed_SeedCanisterMessage05DA-3: Daucus carota sativus (Carrot)
04A423V94_3_Seed_SeedCanisterMessage06IC-4: Iresine herbstii (Bloodleaf)
04A414V94_3_Seed_SeedCanisterMessage07LA-1: Lagenaria siceraria (Gourd)
04A421V94_3_Seed_SeedCanisterMessage08PA-5: Panax ginseng (Ginseng)
04A415V94_3_Seed_SeedCanisterMessage09PB-1: Parthenocissus quinquefolia (Creeper)
04A418V94_3_Seed_SeedCanisterMessage10PC-2: Phaseolus vulgaris (Bean)
04A41FV94_3_Seed_SeedCanisterMessage11RB-3: Rhododendron maximum (Rhododendron)
04A411V94_3_Seed_SeedCanisterMessage12RC-5: Rosa acicularis (Wild Rose)
04A41CV94_3_Seed_SeedCanisterMessage13RD-1: Rubus allegheniensis (Blackberry)
04A412V94_3_Seed_SeedCanisterMessage14SA-2: Sarracenia rubra (Pitcher Plant)
04A419V94_3_Seed_SeedCanisterMessage15SD-6: Symphyotrichum Cordifolium (Aster)
04A422V94_3_Seed_SeedCanisterMessage16TC-6: Triticum monococcum (Wheat)
04A424V94_3_Seed_SeedCanisterMessage17TD-3: Typha angustifolia (Cattail)
04A41AV94_3_Seed_SeedCanisterMessage18VA-2: Vaccinium macrocarpon (Cranberry)
04A41DV94_3_Seed_SeedCanisterMessage19ZB-1: Zea mays mays (Corn)
03A77DV96Msg_CentrifugeFailureYou are not authorized
03A7E7V96Msg_CentrifugeSuccessSample Match Detected
03A7C7V96Msg_VaultDoorStatus_BusyBUSY
03A67AV96Msg_VaultDoorStatus_BusyBarBUSY |
03AA25V96Msg_VaultDoorStatus_ClosedCLOSED
03AACDV96Msg_VaultDoorStatus_ClosedBarCLOSED |
03A7D9V96Msg_VaultDoorStatus_OpenOPEN
03A596V96Msg_VaultDoorStatus_OpenBarOPEN |
03A7ECV96Msg_VaultDoorStatus_SealedSEALED
03A6E3V96Msg_VaultDoorStatus_SealedBarSEALED |
03A6C5V96Msg_VaultStatus_EmergencyBarEMERGENCY |
03A5E5V96Msg_VaultStatus_NormalBarNORMAL |
03A628V96RadioNameVault 96 Emergency Broadcast
01D405Vault111BedMessageYou cannot sleep now.
01D3CFVault111_ExitTeleportDoorMSGVault Exit
03AA32VaultSystemTRMsg_Time_ColonWithLeading0:0
03A950VaultSystemTRMsg_Time_ColonWithoutLeading0
03A951VaultSystemTRMsg_Time_ColonWithoutLeading0:
03A643VaultSystemTRMsg_VaultDoorStatus_BusyBUSY
03A7A7VaultSystemTRMsg_VaultDoorStatus_BusyBarBUSY |
03A713VaultSystemTRMsg_VaultDoorStatus_ClosedCLOSED
03A7E5VaultSystemTRMsg_VaultDoorStatus_ClosedBarCLOSED |
03AA37VaultSystemTRMsg_VaultDoorStatus_OpenOPEN
03A618VaultSystemTRMsg_VaultDoorStatus_OpenBarOPEN |
03A760VaultSystemTRMsg_VaultDoorStatus_SealedSEALED
03A744VaultSystemTRMsg_VaultDoorStatus_SealedBarSEALED |
03AAA9VaultSystemTRMsg_VaultStatus_EmergencyBarEMERGENCY |
03A952VaultSystemTRMsg_VaultStatus_NormalBarNORMAL |
0362C1VFTDispatchMessageA vertibot has been sent to your location.
0362BFVFTInProgressMessageYou cannot request more than one vertibot at a time.
034DBDVFTNoLandingMessageThe vertibot will be unable to land at the requested location.
03A8FBWarehouseDefaultBehaviorDoorMessageDefault Behavior Test Area
03A594WarehouseHoldHubDoorMessageDefault Hold Behaviors Test Area
03A5F6WhitespringElevatorButtonInactiveMessageThis button isn't functioning.
03AA52WhitespringReservationExpirationMessageYour reservation at The Whitespring has expired.
01D570WorkbenchPowerArmorNoArmorMSGNo Power Armor at Workstation.
01CCA9WorkbenchPowerArmorNoArmorMSGNo nearby Power Armor message
01D575WorkbenchPowerArmorRecallArmorMSGNo Power Armor at Workstation, recalling last used Power Armor.
01D574WorkbenchPowerArmorRecallArmorMSGRecalling last used Power Armor
03AA11WorkshopKeypadCodeMessageKeypad Code: %04.0f
03A7F7WorkshopVendorShopMessageShop
02DFADYoureSpecialMessagePick the attribute to improve.
02DF24YoureSpecialMessagePick an attribute
02DEF4YoureSpecialMessageLuck
02E14BYoureSpecialMessageStrength
02E1E8YoureSpecialMessageDo Nothing
02E3B7YoureSpecialMessageAgility
02E42AYoureSpecialMessageCharisma
02E470YoureSpecialMessageIntelligence
02E472YoureSpecialMessageEndurance
02E66FYoureSpecialMessagePerception
03A85BzzzMutation_Msg_Charged_InitialYou have mutated and become Charged!
03A600zzz_RECLAIM_Msg"Share your Wealth. Open with your friends or friends to be"



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