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Icon ItemID Name Long Desc
4150 Sign Alchemist In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4151 Sign Blacksmith In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4152 Sign Armorsmith In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4153 Sign Smeltery In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4154 Sign Tannery In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4155 Sign Prison In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4156 Sign Farm In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4157 Sign Cook In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4158 Sign Tavern In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4159 Standing Sign Alchemist In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4160 Standing Sign Blacksmith In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4161 Standing Sign Armorsmith In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4162 Standing Sign Smeltery In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4163 Standing Sign Tannery In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4164 Standing Sign Prison In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4165 Standing Sign Farm In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4166 Standing Sign Cook In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4167 Standing Sign Tavern In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
4168 Standing Waymarker, Left In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
4169 Standing Waymarker, Right In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
4176 Petrified Egg An imitation of a serpentman egg made out of corrupted stone and infused with a fragment of power.
4177 Throne of Skelos Unlike other chairs, a throne gives the one who sits in it authority above and beyond that of an ordinary man.
Battles have always been fought for this kind of power, and they always will be.
Sitting on a throne of any kind will increase confidence and prowess for a period.
4180 Waymarker, Left In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
4181 Waymarker, Right In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
4189 The Glasser The favored choice of many mean drunks, these shards can do serious damage when poked into the soft bits of your opponent.
4190 Reinforced Stool Reinforced with a star metal core, this weapon may look improvised but in fact is nothing more than a solid metal stick made to look innocuous.
4192 Battle Spatula A mad cook from Zingara once sharpened his spatula to a fine, flesh-tearing tool of destruction in order to guarantee total customer satisfaction.
4193 Dead LegConan brained him with the beef bone, took his poniard and his keys, and made a leisurely departure. - Rogues in the House

This leg, severed from the corpse of an enemy, is bloodless and stiff. Carrying it around might not be a good way to make friends, but then again it might help to make a different kind of friend.
The important thing is that it can be used as a weapon. And beating someone to death with a limb is an itch that rarely gets scratched in civilized society.
4194 Table Leg Reinforced with a star metal core, this weapon may look improvised but in fact is nothing more than a solid metal stick made to look innocuous.
4195 Practice Sword Practice makes perfect.
4196 Gravedigger A star metal shovel that has been outfitted with a sturdy grip and sharpened. It serves the dual function of both killing your opponent and using it to dig their grave.
4197 Practice Great Sword Practice makes perfect.
4220 Four-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
4221 Six-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
4222 Eight-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
4223 Ten-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
4224 Twelve-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
4225 Twenty-Sided DieConan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.
10001 Stone Most humble of materials and most common, stone is the building block of civilization. From the primitive weapons of Picts to the marble sheathed palaces of Aquilonian Kings, stone is the foundation upon which all is predicated.
Even the elder races, who vanished from the earth without a trace, left behind great ruined cities of brooding stone to mark their passing.
10002 Queen BeeOur wisdom flows so sweet. Taste and see. - The Buzzing
Beehives pulse with activity and life - and at the beating heart of the hive is the queen bee. Usually the mother of all the bees in the hive - without her the hive would no longer produce honey.
10003 Worker BeeOur wisdom flows so sweet. Taste and see. - The Buzzing
They give their lives to the hive, and the hive gives honey to those who take it. This is perhaps, a metaphor for kingdoms and those who plunder them.
Or simply the lives of bees.
10005 Bark Strip of bark torn from a tree. Use for tanning leather and as a meagre fuel source. A byproduct of using bark in the tanning process is Tar.
The leatherworkers of Kordava are renowned for their supple and pliant leather. Their process for tanning, and the bark that they use, is a well-guarded secret.
Teas brewed from the bark of certain trees are rumoured to cure many different kinds of ailment.
10011 Wood Wood is an abundant source of fuel and building material.
Readily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations.
Wood allows for the creation of fire and its easy transport.
10012 Branch Branches can be used to create rudimentary weapons and tools, which can then be used to shape wood for more beneficial purposes.
10021 Bone Used by shamans and witch doctors for rituals and ceremonial gear, bone is a staple of crafting primitive equipment.
The people of Darfar are known for ritual cannibalism as a part of their worship of Yog. They use the remains of their victims to craft horrifying weapons and armours.
Bone is not particularly durable and will shatter easily upon iron or steel.
10022 DragonboneAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.

Through their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games.

Their bones are particularly strong and can be worked into powerful weapons.
10023 DragonhornAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.

Through their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games.

Their horns are particularly strong and can be worked into powerful weapons.
10024 Ice Shard The ice shard is cold as death to the touch and seems to writhe in your hands.
11001 Ironstone Run through with metallic veins, this ore can be treated in a furnace to create Iron bars.
Ironstone can be strengthened with additional catalysts during the smelting process. Alchemists guard the secrets of their catalysts jealously, so experimentation with a cauldron is required.
11011 Coal Coal is a versatile, long lasting fuel. Serious smithing requires a supply of coal to reach the high temperatures for smelting workable metals.
Coal is required for the process of transforming iron into the steel.
Harlots and nobles often use charcoal to whiten their teeth and healers often keep a small supply handy as a simple remedy for stomach ailments.
11051 Crystal Brittle, impossible to work with conventional tools, crystal is mostly used for focusing light and creating rudimentary lenses.
The Black Seers of Mount Yimsha craft great lenses to aid in their astrological divinations. Black sorceries gain potency when the heavens are in certain configurations.
11052 Silverstone Too weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors.

Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

This chunk of ore can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit.
11053 GoldstoneOn the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor. - People of the Black Circle

Merchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.

Gold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.

Some sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being.
11054 Gold BarOn the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor. - People of the Black Circle

Merchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.

Gold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.

Some sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being.
11055 Silver BarDo you think he is dead?' she asked, with seeming irrelevancy.
He did not ask her to whom she referred.

'I believe so. Silver and fire are both deadly to evil spirits, and he got a belly-full of both.' - The Black Stranger
Too weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors.
Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

This metal can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit.
11056 Feather Used primarily in the creation of arrows and for stuffing cushions, feathers come in all sizes and colors. Soft, downy feathers plucked from the breast of an animal are the best for cushioning, while stiffer feather taken from the tail of a bird are more useful for keeping arrows true in the air.

These feathers are taken from the wild birds that roam the Exiled Lands - so ferocious, but oh so delicious as well.
11057 Rhino Hide The extremely thick hide of a Rhino. Sought after for their horns and skins, rhinos are prized by hunters throughout Stygia.

Due to their aggressive nature many hunters are lost every year. Sometimes perhaps it is better to leave the Rhino with their skin, than risk losing your own.

Taken from any number of wild beasts, hide can be processed into leather using a tannery.
11058 Hyena PeltThen he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, even scabby and half-rotted ones, are prized by both the savage and the civilized.
11059 Elephant Hide Where elephant hide? Me not see elephant hiding here? You silly.
11060 Feline PeltThen he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, such as this one taken from a panther, speak to the skill and strength of the hunter.
11061 Bear PeltThen he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, such as this one taken from a bear, communicate strength, prowess and primal nature of the beast.
11062 Chitin Scorpions and insects are covered in a hardened outer shell that provides them with some protection against the elements. Due to the extremely large size of these creatures in the Exiled Lands, their chitin can be harvested and used to all manner of purposes.

The harvesting is, of course, the difficult part. A man-sized scorpion is no laughing matter.
11063 Bat SkinThere were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept. - Queen of the Black Coast

Though bat-skins are sought after by warlocks and witches, they find little traffic among the common merchants of Hyboria.

In the Exiled Lands, the bat demons - once used by the Giant-kings as messengers and transport - have turned feral, nesting in the rooves and high places of the land. Their skins might be large enough to use for some purpose.
11064 Obsidian A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Legend persists that obsidian weapons are very powerful against certain undead creatures, but serious scholars insist that this was a lie perpetuated by the troubadour Grey Rain Rant Martinous in his well-known Ballad of Flame and Snow.
11065 Silver Coin This coin is made of silver.
These coins are of dubious mercantile value but can probably be melted down to obtain base metals.
11066 Gold Coin This coin is made of gold.
These coins are of dubious mercantile value but can probably be melted down to obtain base metals.
11067 Silver Dust Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

Silver dust is used in alchemical potions to create a wide-range of effects.
11068 Gold Dust Gold has many properties considered desirable by alchemists, so it is always a hard decision for them to decide whether they should grind their gold into dust or use it to purchase more mundane ingredients.

Over the years there have been plenty of alchemists who tried to have it both ways - and found themselves on the execution block for debasing the currency, a crime which kings and taxmen take very seriously.
11069 Wolf PeltThen he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Wolf pelts are common apparel in the frozen northern lands, enjoyed for their warmth and the intimidation of wearing such a dangerous animal as a hat.
11070 Alchemical Base Every alchemist has their own signature base, a set of ingredients that, when combined, are said to up the efficacy of their potions and tinctures.

This base, created by combining various ingredients scattered across the Exiled Lands, will serve to enhance the process of creating new compounds.
11071 Ivory Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

The great herds of elephants which roam the Black Kingdoms are hunted daily for their tusks and there is no reason for men to suspect that the creatures will not continue to roam forever.
11072 Claws These claws were harvested from the limbs of some poor creature. Hopefully it was dead, otherwise, somewhere out there in the wilderness there is a panther struggling frantically to maintain its grip on a tree, a bear casually slapping a deer on the rump or a very confused pack of wolves sliding across an icy lake.

Claws can be ground into bone meal or affixed to arrows.
11073 Skeleton KeyThe chest forged in unholy fires among the flaming mountains of Khrosha; the metal no chisel can cut. How many treasures has it borne, across the width and the breadth of the world! But no such treasure as it now holds. - The Hour of the Dragon

This key is designed to fit a series of chests that are hidden across the breadth of the Exiled Lands. Rumor holds that they hold legendary treasures stolen from across the lands.
11074 Pontoon This wooden pontoon can be placed on water and used as a basis for building. It is worth noting, however, that unlike building foundations pontoons cannot be stacked vertically.
11075 Coin Mold Minting a currency is a crime punishable by death in almost all of the kingdoms of the Hyborian age. Kings are loathe to give up the power to regulate the currency of the kingdoms.

There was one attempt, years past, to make an independent currency built around the principles of free exchange and free markets. Unfortunately, the necromancer who invented the idea was executed before it could take root and his crypt-o-currency was forgotten.
11076 Compost Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

Carrying around piles of stinking decomposing matter, however, is probably not the most exciting part of farming.

This compost can be used in planters to encourage planted seeds to grow strong and healthy.
11077 Potent Compost This compost is particularly potent for growing living things. The addition of blood and ash to the regular organic matter seems to have stimulated a particularly strong reaction.
11078 Bonemeal Kill everything, waste nothing is an adage of vital meaning to the tribes of Hyrkanian nomads who roam the steppes east of Turan. Out on the grasslands, every resource is vital, including the bones and claws of their kills which are ground down into bone meal.

Bone meal can be added to compost to improve its composition and, unappetizing as it sounds, it can also be used in some food recipes.
11079 BloodConan set his teeth and drove the sword deep. Blood streamed over the blade and his hand, and the monster started convulsively, then lay back quite still. - The Tower of the Elephant

Blood is an inevitable part of life in the Exiled Lands - splattered on the weapons and clothing of friend and foe, running from the victorious blade, soaked in the bandages of the wounded.

There is a power in blood, not just in the foul sorceries of black mages, but in the blood of ordinary men and women.

Blood can be mixed into compost to increase the potency of the mixture and bring additional life from this side effect of death.
11080 Frost Lotus Flower Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.
11081 Frost Lotus Seeds Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11082 Yellow Lotus Seeds While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.

Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11083 Purple Lotus FlowerIt is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

As such it has become extremely popular as a blade coating and for treating the small needles used in traps and trick rings.
11084 Purple Lotus PowderIt is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

What effect the dried powder of the flower will have, is unknown.
11085 Purple Lotus SeedsIt is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11086 Black Lotus FlowerThe next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.
11087 Black Lotus PowderThen Taurus brought the mouth of the tube to his lips and blew powerfully. A long jet of yellowish powder shot from the other end of the tube and billowed out instantly in a thick green-yellow cloud that settled over the shrubbery, blotting out the glaring eyes. - Tower of the Elephant

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

This powder is known to be deadly to animals when blown into their faces, though with the wrong wind, such an attack can prove deadlier to the attacker.
11088 Black Lotus SeedsThe next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11089 Golden Lotus FlowerThere was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

Perhaps for this reason, golden lotus is extremely rare.
11090 Golden Lotus SeedsThere was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

Perhaps for this reason, golden lotus is extremely rare.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11091 Grey Lotus Flower The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.
11092 Grey Lotus Powder The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.
11093 Grey Lotus Seeds The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11094 Desert Berry-Bush Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11095 Highlands Berry-Bush Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11096 Hops Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11097 Leavening Plant Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11098 Asura's Glory Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11099 Midnight Blue Flower Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11100 Orange Phykos Cutting Underwater plants cannot be simply grown from seeds. They need to be cut, and the living sample placed in a special type of tank.
11101 Vines This length of fibrous vine, cut in the swamps of the Exiled Lands. These vines can be broken down into tough plant fibers.
11102 Raw Ash What was burned to create these ashes is not apparent but mixing them into compost increase its potency.
11103 Fragment of Power This small piece of stone is inscribed with a symbol that seems to slide away from the eye that beholds it. There is something dark and wonderful about the lines and swirls that make up the shape. This could be offered up to the Archives in order to obtain ancient wisdom.
11104 Bracelet Mold Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make bracelets from precious metals.
11105 Anklet Mold Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make anklets from precious metals.
11106 Circlet Mold Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make circlets from precious metals.
11107 Earring Mold Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make earrings from precious metals.
11108 Insulated Wood Wood is an abundant source of fuel and building material.
Readily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations.

Wood allows for the creation of fire and its easy transport.

This wood has been treated with resin, making it stronger and more weather resistant.
11109 Lupin Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11110 False Mandrake Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11111 Sliver of the Unfulfilled The priests and priestesses of Derketo are well trained in the skills of pleasure and pain. They walk their congregations down an exquisite line between release and ecstasy, and their sweat-filled temples are filled with the moans and exultations of those who know the touch of the goddess.

Such pleasure, both fulfilled and unfulfilled, leaves a physical residue. The worshippers of Derketo offer it up to their goddess as proof that her bidding is being done on this earth.
11113 Aloe Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11114 Short Handle As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.
11115 Long Handle As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.
11116 Shield Frame As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This frame is functional and will prevent shields from breaking immediately upon entering battle.
11117 Sturdy String As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This length of string is functional and will prevent weapons from breaking immediately upon entering battle.
11118 Dagger Handle As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.
11119 Spear Handle As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.
11120 Throwing Axe Handle As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.
11121 Frost Lotus Powder Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.

What effect the dried powder of the flower will have, is unknown.
11122 Yellow Lotus Powder While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.

Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.

What effect the dried powder of the flower will have, is unknown.
11123 Golden Lotus PowderThere was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

What effect the dried powder of the flower will have, is unknown.
11124 Crimson Lotus Flower There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

What special properties does it have? It will take an avid or foolhardy alchemist to find out.
11125 Crimson Lotus Powder There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

What effect the dried powder of the flower will have, is unknown.
11126 Crimson Lotus Seeds There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.
11127 Albino Bat Demon Blood This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.
Blood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.
The nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.
11128 True Indigo Seeds Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?
11500 Corrupted Stone Thousands of years of sorcerous rituals have left their essence embedded deeply in this stone. It seethes with dark intent - but perhaps that can be useful.
11501 Iron Bar The ability to work iron is a step along the road from savagery to civilization. The streets of the great cities of the world resound with the ring of hammer on anvil a song to the march of progress.
Iron weapons and armor offer superior protection, but the additional weight means carrying less supplies.
Iron can be treated with Steelfire in a Furnace to produce steel.
11502 Steel Bar Barring some enchantment, steel is the strongest metal alloy available for the construction of weapons. The crafting of steel requires iron and Steelfire, a peculiar additive made from Tar and Brimstone.
The smiths of Akbitana in Shem are the finest in the world and a weapon made of Akbitanan steel is considered to be unbreakable. Due to their great demand, it is rare to find a Akbitanan weapon outside of Shem.
11551 Glass Only the wealthy can afford to ornament their houses in glass, even though creating glass is a simple process. Glass offers protection from the elements and a view of what is occurring outside, at the risk of being easily shattered.
12001 Plant Fiber The most basic materials that can be gathered by hand from plants. These fibers can be woven into rough clothing, but it will only provide simple protection against the elements.
Anything woven from such crude material cannot be expected to stop a swinging blade.
12003 Gossamer Harvested from the webs of spiders, gossamer can be spun into a durable, strong thread.
Gathering gossamer would require weeks were it not for the presence of extremely large spiders in the Exiled Lands. Their webs are large enough that gossamer gathering can be a profitable enterprise.
It is not known what causes the spider in the region to grow to such an extreme size, but enterprising Stygians have been harvesting gossamer here for centuries.
12011 Hide Taken from any number of wild beasts, hide can be processed into leather using a tannery.
12012 Thick Hide Large beasts have developed thicker skins for defence against predators. This thickened skin, while harder to work, provides a superior leather.
Worshippers of the beast-god, Jhebbal Sag have been known to clothe themselves in the hides of ferocious predators as a symbol of their pact.
12013 Reptile Hide Along the reaches of the Styx, the great crocodiles of Stygia are feared as man-eaters and messengers of the gods. Although not as bound to the Stygian religion as the great snakes that haunt the blood-mad streets of Khemi, crocodiles are still revered and considered sacred.
Poachers and hunters from the Black Kingdoms to the south, however, do not share this reverence for the crocodile and willingly hunt them for their skins which make a fine leather.
This reptile skin might have been taken from a crocodile or a large lizard.
12511 Leather Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.
Leather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.
Used to create armors at an Armorers Bench
12512 Thick Leather Offering better protection than regular leather, but at the cost of flexibility.
Thickened leather requires regular oiling to prevent it from becoming inflexible and preventing movement.
Kordavan leather is famed for its pliability and durability, but to learn the secret of its durability would require access to the tanneries of the Zingaran capital.
12513 Silk Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.
Khitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.
Stygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class.
12514 Ichor Medicine men and herbalists tend to pay well for the ichors of exotic and dangerous species killed in the wilds, but it has other, hidden properties.
In Stygia, ichor is mixed with fibers and used to harden stone under very high heat, adding a glaze to the stone that makes it impervious to normal weapons.
12515 Layered Silk Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.
Khitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.
Stygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class.
12516 Hardened Leather Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.
Leather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.
Used to create armors at an Armorers Bench
13001 Feral Flesh Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh is harvested from small animals. It is not particularly filling or flavorful.
Unless this meat is cooked quickly, it will spoil and become inedible.
13002 Savoury Flesh Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh has been harvested from large game. It is easy to cook and full of flavour.
Unless this meat is cooked quickly, it will spoil and become inedible.
13003 Exotic Flesh Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh is taken from one of the exotic creatures that roam the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling hunt is a matter for sages to discuss.
Unless this meat is cooked quickly, it will spoil and become inedible.
13011 Egg Many eggs, amongst others the Shaleback eggs, are considered a rare delicacy in the civilized lands. Anybody who has seen an enraged adult Shaleback up close can understand why they remain so.
13012 Fat Grub For the strong of stomach, these grubs offer a both food and moisture in the midst of the desert
13013 Handful of Insects To the starving, a handful of insects can be enough to stave off hunger for a while.
13014 Small Scorpion A hard crunchy shell with a soft, satisfying center. These are considered a delicacy in some cultures.
13015 Seeds These small seeds can be ground into a paste and made into a thin gruel.
13051 Human Flesh Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.
The desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins.
13052 Eyes of Innocence It is said that all beings are born with light eyes, that darken when the world begins to stain them. These eyes, taken from a creature too young to know the evils of the world, contain a certain amount of power that can be called upon in occult rituals.
13053 Cooked Human Flesh Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.
The desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins.
13501 Shredded Roast Tough, chewy meat that spoils quickly. Preferential to scavenged foods or raw meat, this gamy meat is hard on the teeth and the palate.
The taverns of the great cities are known using this type of meat for stewing though in Shadizar it is more likely to be cat or rat scraps that find their way into the pot.
13502 Grilled Steak Juicy with the blood and fat of the kill, this universally life sustaining meal could as easily be found around the campfires of hunters from Vanaheim to the southern Black Kingdoms.
Flavorful and filling, the only downside is the relative ease with which the meat becomes spoiled.
13503 Roasted Haunch Taken from one of the more unusual beasts of the Exiled Lands, this mouth-watering meat is the height of culinary grace in this savage land.
In the great palaces of the Hyborian kingdoms noblemen hold lavish feasts where the reek of intrigue and exotic meats fill the smoky air. The quests that their servants undertake - and the dangers that they face - to obtain the near-mythical fare is the stuff of epicurean legend.
13540 Gruel Made from plant seeds that have been ground into a paste and mixed with water, this thin and watery gruel is probably not enough to sustain an active adventurer. For slaves, however, it serves.
13550 Devil's Bonemeal Taken from a dark creature summoned from the outer void, this ground up hunk of disgusting matter glows with an otherworldy energy.
It's probably useful for something, but eating it should be a last resort.
13597 Spoiled Gruel The only thing more disgusting than gruel, is spoiled gruel. This lumpy mixture of mold and clustered clumps of debris should not be eaten. By anything.
13598 Rotten Devil's Bonemeal Whatever this once belonged to, it is now unrecognizable. Any occult properties it may have once possessed are probably expired.
13599 Putrid Meat Meat which has begun to putrefy has an odor and flavour all of its own.
Eating it might stave off starvation, but at the price of becoming violently ill. Even carrion eaters shun putrid meat.
13600 Cooked Abysmal Meat This foul-smelling, acidic meat does not look or smell appetizing even after being cooked. Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.
13601 Arena Ritual Offering Thousands of years past, when the Giant-kings ruled the land and the arena was active, there was a human gladiator named Tyros.
Tyros was a fighter such as the world had never seen - legend had it that he was a descendant of the legendary Kull of Atlantis.
One of the many names that were ascribed to Tyros during his gladiatorial career was that of Dragonslayer. It was said that the appearance of Tyros in the arena was enough to drive the beasts wild with rage. This offering, however, was the more likely cause. Before every battle it was burned on the sacrifice altar and the smoke from the offering was said to drive any within the arena into a mighty frenzy - perhaps even reaching across the boundary between life and death.
14001 Aloe Leaves A favorite of herbalists the world over, the leaves of this plant are highly sought after for their medicinal properties.
14101 Serpent Venom Gland The serpents of the Exiled Lands vary in the potency of their venom from mildly irritating to lethal.
The use of serpent venom for coating weapons before battle is a myth. Venom needs to be injected directly into the blood to have an effect and the act of plunging a weapon into a body is a far more efficient way to damage foes than to wait for a slow acting venom.
Alchemists and healers, however, do tout the efficacy of ingesting small amounts of venom to build an immunity. It is said that King Yezdigerd of Turan ritually ingests small amounts of many different poisons to build his protection against assassination attempts.
14102 Sand Reaper Toxin Gland The Sand Reapers spit a venomous toxin that causes the skin to rot from the body on contact. Harvesting this toxin is a foolhardy but valuable undertaking.
Applying this toxin to specially prepared grooved blades allows precise delivery of the toxin to enemies in melee.
14150 Potion of Lost Souls From the sky, a light will fall
Bringing horrors to us all
Shards of it can be consumed
You may be blessed - or may be doomed
14151 Yellow Lotus Blossom While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.
Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.
14152 Composite Obsidian Obsidian and steel that has been melded together by an expert blacksmith. Such a material retains the sharpness of the obsidian and the strength of the steel.
14155 Supply Materials Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.
14156 Supply Materials Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.
14157 Supply Materials Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.
14158 Supply Materials Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.
14171 Brimstone Brimstone is one of the most sought after alchemical components due its application in a wide variety of concoctions.
Searing fumes make collecting it a difficult task and the bleached bones of those who did not adequately prepare serve as a grisly warning to others.
Combined with sticky tar, brimstone creates steelfire, which is a catalyst that hardens iron into steel.
14172 Tar Prized by alchemists and sailors alike, tar is a black oily substance derived from the dry heating of bark. It is a by-product of using bark in the tanning process.
From the Vilayet to the Western Ocean, shipwrights know the value of tar as a water repellent. The legendary purple-sailed fleet of Turan owes the color to the unusual mix of tar and local chemicals used to soak the sailcloth.
In the gladiatorial arenas of Argos, tar is used to seal cuts and abrasions and ward off minor infections.
14173 Steelfire An unfortunate smith in Khoraja found himself homeless when his premises burned to the ground. Unable to explain the fire or its root cause, he nevertheless noticed that the steel he had been working on had survived the fire intact and was hardened beyond any metal that he had worked with before.
Being a cautious man, he experimented with different variations of the equipment in his newly rebuilt smithy until he reached the conclusion that tar from his poorly sealed roof had dripped into his bloomery and tainted the brimstone that he was using as a catalyst.
He gave his new catalyst the fanciful name of Steelfire and made a great deal of money before other smiths were able to replicate his results.
14174 Twine Created by twisting lengths of fiber together to create a sturdy length of string, twine is used for binding the most primitive weapons and items together.
The advantage of twine is that it is easily created from scavenged ingredients, such as plant fiber, but it's tendency to unravel at unfortunate times makes anything crafted with it inherently fragile.
14175 Dead Woman's Hair In Zamoria, there was a city ruled by a sorcerer named Yara in his fabulous dwelling known only as the Tower of the Elephant. Yara had a dark reputation, but he was also rumored to be the keeper of a wonderful treasure known only as the Heart of the Elephant.
Nobody knows precisely what happened to Yara, but his tower collapsed into rubble and among the rubble was found a coil of rope woven from hair. Though none knew its purpose, many speculated that the hair for the rope was taken from dead women, in accordance with a ritual found in the dread Book of Skelos, which would make it incredibly strong.
14181 Tomb Dust Those who rob the dead are either desperate, brave or possessed of such dark power that they no longer fear the dead.
The dust stolen from the tombs of dead Stygians is said to cause blindness when flung into the eyes of an opponent. It has darker uses that are detailed in the blasphemous Book of Skelos.
14182 Demon Blood This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.
Blood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.
The nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.
14183 Dragonpowder Alchemists in the west first discovered this wondrous powder through a crumbling manuscript that came with a caravan from Khitai.
Through much experimentation and loss of limb and life, they eventually stablized the formula with localized ingredients. Combined with other ingredients, Dragonpowder becomes a potent explosive - though many see it as a form of sorcery and refuse to use it in battle.
14185 Abysmal Eye This eye seems to glow with an inhuman intelligence. The creature from which it was taken was of supernatural origin and this large, almost hypnotic eye explains how it could lure prey close enough to feast.
While the properties of the eye seem to have passed with the death of the creature, it will still make for an impressive trophy.
14186 Abysmal Fang This fang, harvested from the corpse of the Abysmal Remnant, is made of an extremely hard substance. Due to the acidic environment in which the creature lived the material has developed several properties beyond regular ivory or bone which mean that it is durable.
14187 Abysmal Flesh This foul-smelling, acidic meat does not look or smell appetizing.
Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.
14190 Grey-flower Lupine This common flower is used by Hyrkanians to dye their felt yurts.
14191 True Indigo Cultivated in Stygia, the petals of this plant produce a brightly colored dye which the Stygians use for decorating ceremonial clothing and armor.
14192 Orange Phykos Plucked from the bottom of a lake or river, this plant can be used to produce a bright orange dye that sets in even the most stubborn of material.
14193 Cochineal These small insects live and feed on cacti. They can be prepared into a bright red dye for use in coloring textiles.
14194 False Mandrake The berries of true mandrake must be taken from the resting place of a dead man by the light of the moon. False mandrake berries are much simpler to harvest and can be used to create a purple dye.
Some have suggested that the intense blooming of False Mandrake along the banks of the Vilayet during spring is a simple explanation for the fabled purple sails of the Turanian fleet. However, alchemists argue that the purple comes from the properties of the pitch found in the region.
14195 Glowing Goop What this is, where it comes from and how it got here are a mystery. What matters is that it can be used in the creation of a cyan dye.
14196 Sandbeast Bile Gland When the sandstorm comes howling across the Exiled Lands, it is accompanied by the strange screams of the beasts that inhabit it. What they are and why they follow the storms is one of the many mysteries of the Exiled Lands.
14197 Glowing EssenceThe tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world.
Jewels of Gwahlur

Some shipwrecked Zingaran mercenaries stumbled into Khemi, wild-eyed with a tale of beautiful mermaids who lured half of their company to their death on the shallow reefs off the coast.

Though the sailors were adamant that the naked, beautiful women were fish from the waist down, their reports of \shining smiles\ led scholars to suspect that they were native Kushite women chewing a glowing paste that allowed them to prolong their time underwater.

The existence of this paste is well known among the shamans of the Black Kingdoms, though it is rare in the north where the plants that are used in its production do not commonly grow.
14199 Asura's GlorySend my soul clean to Asura!' - The People of the Black Circle

This tall flower originated in Vendhya, but through trade and happenstance, this hardy bloom can now be found growing in many places the world over. Its magenta hue is much sought after for dyes.
14200 Glass Flask Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.
14201 Water-filled Glass Flask Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.

This flask is filled with water.
14601 Glass Flask Mold Due to their need for somewhere to store volatile concoctions alchemists are usually proficient in the art of glass creation.
It also ensures that if somebody dies due to a flaw in their glasswork releasing a noxious poison into their workshop, they only have themselves to blame.
15001 Human Heart One of the most important facets of the worship of Set is ritual sacrifice. With consecrated blades, the worshippers of Set will cut the hearts from their enemies and offer them as sacrifice on the altar of their demonic god.
For the snakes who gather at the dark altars of the serpent god, human hearts provide a rare delicacy.
15002 Unblemished Human Meat This flesh has not known the touch of a blade and is therefore ritually pure in the eyes of the Yog religion.
The desert men of Darfar, even those who are enslaved in the great city states that make up the kingdom of Shem, partake of ritually pure human flesh at least once every cycle of the moon.
15003 Lingering Essence Unlike the other religions of the age, worshippers of Mitra favor dignified and elegant rituals. They frown upon human sacrifice and prefer to perform purification rituals upon the dead.
Ostensibly, this ritual involves positioning the Ankh of Mitra over the body of the deceased and saying a few quiet prayers. The ankh is then touched to the corpse, in order to cleanse it of any last impurities.
Some of the more experienced priests have noticed that at the moment of contant, their ankh becomes slightly heavier, as if something is clinging to the instrument. Those priests are often given vows of silence, shortly thereafter.
15004 Sacred Blood This blood, harvested using a ritual tool of Jhebbal Sag, contains something of the ancient past when men and beasts shared a language and hunted by each others side.

This is the essence of Jhebbal Sag, scattered from his divinity and reclaimed, piece by piece, to be offered up in sacrifice at his altars.
15051 XX_Yog Favor XX_Yog Favor
15052 XX_Set Favor XX_Set Favor
15053 XX_Mitra Favor XX_Mitra Favor
15054 xx_Ymir_Favor XX_Ymir_Favor
15101 XX_Yog Tribute XX_Yog Tribute
15102 XX_Set Tribute XX_Set Tribute
15501 Heart of a Hero This heart was taken from the chest of one who once called themselves a hero. The definition shifts between cultures and locations so being sure that one has captured the heart of a hero is a difficult business. Most sorcerers simply content themselves with trying out hundreds of hearts, in the hope that the odds are on their side.
15502 Ancient Rhino Horn There is a certain energy in the fall of an ancient beast. This horn, taken from an ancient rhinocerous, is an occult focal point. Who knows to what use such an artefact could be put?
15503 Ancient Key This key is of Lemurian origins. It looks like it would fit some of the doors in the Black Keep.
15504 Heart of the Kinscourge The heart is still beating. The dark energies contained within this heart could be used by a skilled enough craftsman.
15505 Staff of the Triumvirate This staff, found in the acid pit alongside the Abysmal Remnant, is marked with an ancient language. The first runs along the length of the staff in glowing runes, whereas the second is carved rudely over the top of the first script, obscuring pieces of it.

While unintelligible at first glance, beneath the glow of the bracelet, the runes shape themselves into a recognizable script that reads:

\A gift from the ...B... give us advice ...E... and allow us to control the ...T... must be brought ...R... The Tower of the Bat where ...A... placed on the altar ...Y... awakened to share with us ...E... only awakened by ...R... and their blood.\

Reading the script is one thing, understanding what it means is something else entirely.
15506 Awakened Staff of the Triumvirate This staff, awakened during a ritual on top of the Tower of the Bat, seems to be possessed by the spirit of a demon.

When called upon, the demon can offer advice to the wielder, but whether it can be trusted is a completely different story.
15507 Diadem of the Giant-kingsKallian Publico believed that it contained the diadem of the giant-kings, of the people who dwelt in that dark land before the ancestors of the Stygians came there. He showed me a design carved on the lid, which he swore was the shape of the diadem which legend tells us the monster-kings wore. - Rogues in the House

Too large to be worn by a human, this diadem hums with contained power. Taken from the Priestking of the Giant-kings - known today as the Barrow King - the story of the diadem is one of betrayal and hatred.

It seems that the Priestking was the father of Tyros the Deathbringer. Tyros turned against his father at some point during the war between the Lemurians and the Giant-kings and his father cursed him, and all of his loyal warriors.

Such is the strength of the diadem, that Tyros and his men were cursed to live forever, a Silent Legion brooding in the ruins of the north.
This is one of the artefacts required to create the keystone that can be used to remove the s
15508 Mask of the Witch QueenMany Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude. - The Hyborian Age

This mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.

When the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.

Later, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.
This is one of the artefacts required to create the keystone that can be used to remove the slave bracelet.
15509 Tears of Two RacesTears rolled from the sightless eyes, and Conan's gaze strayed to the limbs stretched on the marble couch. And he knew the monster would not rise to attack him. He knew the marks of the rack, and the searing brand of the flame, and tough-souled as he was, he stood aghast at the ruined deformities which his reason told him had once been limbs as comely as his own. And suddenly all fear and repulsion went from him to be replaced by a great pity. - The Tower of the Elephant

This single tear, shed by Tyros the Deathbringer, is an object of immense power. Tyros, was the half-blood child of the Priestking and an unknown human slave. Whether his birth was natural or aided by sorcery, is not known, but it is known that Tyros had children of his own with his wife, Telith.

Tyros was raised a gladiator, fighting in the arena for the benefit of the Giant-kings, but when war broke out with the Lemurians, he became a leader in their armies. Through great feats of strength and will, he won t
15510 The Shining TrapezohedronIt was treasured and placed in its curious box by the crinoid things of Antarctica, salvaged from their ruins by the serpent-men of Valusia... \ - The Haunter of the Dark, H.P. Lovecraft

This artefact is spoken of in whispers by the nighted cults of the Hyborian age. It is rumored to be a window into all of space and time - but with the cost that the user risks baring their soul to powers from the outer dark.

The Serpentmen of Valusia were in possession of this object, and how they came to be living beneath the volcano in the Exiled Lands is a mystery. Perhaps fleeing their genocide at the hands of the legendary Kull of Atlantis, they made their way to the Exiled Lands where they befriended the Giant-kings through worship of their deity, Set. In return they were allowed to live in the Caldera of the volcano and build their cities there.

It was, however, too late for the serpent men, a degenerate and dying race, lacking the genetic diversity to continue. They found themselves
15511 Star of the ChampionSo you could steal from him the only thing he would never give you -- the ring with the jewel men call the Star of Khorala -- the star stolen from the queen of Ophir, who would pay a roomful of gold for its return. He would not give it to you willingly, because he knew that it holds a magic which, when properly controlled, will enslave the hearts of any of the opposite sex. - Shadows in Zamboula

The Star of the Champion is a gem of unsurpassed beauty - glowing with a white light that sets the world to shimmering.

Once, in the ancient past, it was awarded to Tyros the Deathbringer for becoming the champion of the Giant-kings arena.

In his final battle, he was to fight the mightiest dragon created by the Giant-kings, a magnificent creature of enormous stature. Tyros defeated the beast, but in his victory, he saw the death of something noble and he wept. He pinned the Star of the Champion to the corpse of the creature - and the might beast was buried right there, beneath the s
15512 Heart of the Sands ScourgestoneHe it was who shook down the cliffs at Valkia, by his spells that enthrall the elementals of the earth-he it was who sent the creature of darkness into your tent before dawn. - The Hour of the Dragon

Also known as the Scourgestone, this unassuming chunk of stone contains the elemental that plagues the Exiled Lands with continual sandstorms.

Enslaved by the Priestking in his desperation to end the war after the Shattering on the Plains, he gave it over to the Warmaker to release at the right moment.

When the time came, the Warmaker shattered the stone into fragments and scattered them across the battlefield, freeing the elemental to do its work.

It seemed to work, gathering a gigantic storm that crossed the Exiled Lands, moving towards the city of Xel-ha in the far east.
But the Giant-kings had not reckoned with the power of the human spirit. A Lemurian priest named Petruso went out to confront the sandstorm. Using the power of Dagon, he anchored the elemental controlling
15513 Essence of the Serpent RingBy Set, mine enemy knew not the hour when he might awake at midnight to feel the taloned fingers of a nameless horror at his throat! I did dark and terrible magic with the Serpent Ring of Set, which I found in a nighted tomb a league beneath the earth, forgotten before the first man crawled out of the slimy sea. - The Phoenix on the Sword

Thoth Amon of the Black Ring is the man who created the Exiled Lands.

During one of his journeys seeking sorcerous knowledge, he stumbled upon the Unnamed City and, befriending the lone survivor, Warmaker Klael, he soon learned of the powerful artefacts contained beneath the city.

Exploring the ruins, he found the Serpent Ring of Set, and the slave bracelets of the Giant-kings. In his twisted mind, a plan began to form.
A deal was struck with King Cstephon of Stygia. Thoth Amon would provide the bracelets and a place where the political and ideological enemies of the king could be exiled forever but kept alive as a contingency for the futur
15514 Jagged Scourgestone Piece This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.
15515 Shattered Scourgestone Piece This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.
15516 Broken Scourgestone Piece This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.
15517 The Keystone This keystone, created through a ritual, contains the essence of the artefacts that were used to create the slave bracelets of the Giant-kings.

It can be used to remove a slave bracelet from one who is exiled. This is an extremely powerful artefact and must be used with caution.
Simply use the item to remove the bracelet.

WARNING: REMOVING THE BRACELET WILL END THE GAME AND DELETE YOUR CHARACTER!
15518 Key to Razma's Quarters This small key opens a door in Sepermeru, which is where Razma returned after being freed from the Mask of the Witch Queen.
16001 Stone Consolidant The Exiled Lands stand as a testament to the efficacy of weather at destroying the works of man. When the wind howls across the landscape and the sand scours everything in its path, there are few buildings that survive for very long.
However, the supernaturally large insects of the Exiled Lands have developed a natural secretion that helps to protect them against the environment.
Ichor from these creatures, when soaked into twine and bound to a stone surface, can be placed into a furnace and hardened into bricks that provide excellent protection against the rigors of the Exiled Lands.
16002 Iron Reinforcement The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of iron, helps to create a solid frame for the stones.
16003 Steel Reinforcement The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of steel, helps to create a solid frame for the stones.
16011 Brick Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.

These bricks are shaped to fit, but have not undergone any more specific treatment.
16012 Hardened Brick Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.

These bricks are shaped to fit and have also been treated with a consolidant and steel reinforcement, making anything constructed of them almost impregnable.
16021 Shaped Wood It is possible to create basic weapons and items from branches collected from the ground, but any flaws in the wood quickly become apparent and such items break quickly.
Shaped wood is harvested wood that has been shaped by the carpenters hand to avoid structural weakness and provide additional resilience.
17001 Dark Dye Colorant When this dark substance is added to a dye, it darkens it to produce a shade that is darker than the original dye, without changing the color.
17002 Light Dye Colorant When this light substance is added to a dye, it lightens it to produce a shade that is lighter than the original dye, without changing the color.
17010 Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17011 Light Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17012 Dark Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17020 Grey Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17021 Light Grey Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17022 Dark Grey Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17030 Cyan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17031 Light Cyan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17032 Dark Cyan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17040 Red Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17041 Light Red Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17042 Dark Red Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17050 Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17051 Light Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17052 Dark Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17060 Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17061 Light Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17062 Dark Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17070 Yellow Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17071 Light Yellow Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17072 Dark Yellow Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17080 Purple Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17081 Light Purple Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17082 Dark Purple Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17090 Orange Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17091 Light Orange Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17092 Dark Orange Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17093 Magenta Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17094 Light Magenta Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17095 Dark Magenta Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17096 Olive Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17097 Light Olive Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17098 Dark Olive Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17099 Ash Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17100 Light Ash Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17101 Dark Ash Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17102 Cimmerian Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17103 Light Cimmerian Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17104 Dark Cimmerian Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17105 Muted Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17106 Light Muted Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17107 Dark Muted Brown Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17108 Tan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17109 Light Tan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17110 Dark Tan Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17111 Deep Red Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17112 Midnight Blue Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17113 Abyssal Violet Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17114 Cursed Green Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17115 White Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
17116 Black Dye This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.
18000 Hops As the monks of a particular order are fond of saying, 'Beer is proof that Mitra desires us to be happy.' Hops is the flavoring agent and heart of many of man's most loved libations.
18001 Leavening Agent Certain yeasts, harvested by any number of means, creates a softer, tastier bread than flatbreads. This yeast, harvested from certain plants, makes a most effective leavening agent.
18002 HoneyBut your skin is white as milk, your eyes are clear as dawn, and there is about you a freshness and daintiness alluring as honey.' - Xuthal of the Dusk

Even at the lowest point in the cycle of savagery and civilization, mankind never fails to value honey. The sweet, viscous food substance miraculously defies contagion and rot. It is used in cooking. The very first fermented beverages came from honey. Medicine men and women know to apply honey to rashes, wounds, and burns - to administer it to ease coughs and soar throats. Honey is even employed in certain Stygian embalming techniques.
18005 Highland Berries Growing in the cold of the highlands, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is good sustenance when waiting for meatier prey.
18006 Desert Berries Growing in the dry wastes of the desert, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is precious out in the desolate lands.
18007 Shroom Amanita Mushrooms can be used to enhance an otherwide bland dish. Or poison it.
18008 Puffball Mushroom For a very long time, alchemists ignored the properties of the puffball mushroom in favour of studying the various types of lotus and their effects.
In recent times, however, puffball mushrooms have become a popular area of study since they are less deadly and ultimately easier to grow and handle than lotus.
These mushrooms can be harvested for their spores, which can be used to fill a glass orbs and dispersed to form a poisonous cloud at the discretion of the wielder.
18010 Unappetizing Fish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from small fish not known for being good eating. It is not particularly filling or flavorful.
18011 Savory Fish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from fish known for being good eating. It is easy to cook and full of flavor.
18012 Exotic Fish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is taken from one of the exotic species of fish swimming in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss.
18013 Dried Fish Salting and drying are among man's earliest means of preserving food. This fish flesh will resist decay for a while.
18014 Dried Meat Salting and drying are among man's earliest means of preserving food. This animal flesh will resist decay for a while.
18020 Unappetizing Shellfish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from shellfish not known for being good eating. It is not particularly filling or flavorful, and the shell-to-meat ratio is not very good.
18021 Savory Shellfish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from shellfish known for being good eating. It is easy to cook and full of flavor.
18022 Exotic Shellfish Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is taken from one of the exotic species of crustaceans or molluscs dwelling in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss.
18025 Dry WoodAmong the forest-covered hills of the northwest exist wandering bands of ape-men, without human speech, or the knowledge of fire or the use of implements. - The Hyborian Age

Fire protected mankind from feral predators and took them one more rung up the ladder of savagery and civilization. Humanity ever looks for ways to build a better fire. These kiln-baked pieces of wood are better fuel for a superior fire.
18030 Resin Known as the blood of trees, particularly of those growing in the highlands. Resin weeps from the wounds cleaved into bark, protecting the plant from injury and illness. Humankind has found some uses for the viscous stuff, including certain perfumes and incenses precious to religious rites.
18031 OilWith one motion he extinguished the lamp and drew his sword. - The Hour of the Dragon

This viscous liquid is harvested from plants, animals, and the bowels of the earth itself. It has myriad uses, including fuel for fire. Oil lamps offer a long-lasting flame, taking humanity another wrung up the ladder of civilization, combatting the dark that teems with predators.
18032 Highland Berry Pulp This red-colored pulp, squeezed from highland berries, can be used to make wine.
18033 Desert Berry Pulp This blue-colored pulp, squeezed from desert berries, can be used to make wine.
18040 IceSoft bellied fools sitting on velvet cushions with naked girls offering them iced wine on their knees... - Beyond the Black River

Normally, ice is found only in the frigid north, the highest peaks, or the deep winters. To the people of the Hyborian Age, ice is a rare commodity. Sometimes, the very wealthy are able to acquire the frozen treat, commissioning massive blocks of ice to be brought down from the mountains, so that a tiny speck of it might survive the melting in order to reach their greedy tongues.
18041 Black IceFirst there was the blackness of an utter void, with the cold winds of cosmic space blowing through it. Then shapes, vague, monstrous and evanescent, rolled in dim panorama through the expanse of nothingness, as if the darkness were taking material form. - Queen of the Black Coast

There exist whole galaxies of dimensions between the spaces of human perception. Substances in the Outer Dark have a material, but not of any composition that follows earthly laws. One of sorcerous intent can, with the proper skills, reach sidewise into the nighted gulfs and pull forth some of these weird substances, such as black ice. This material is cold, the cold from between the stars, a cold that burns. It can be used in the smelting process of star metal.
18050 FangsThe muscles coiling under that gray corpse-like skin were stringy and hard as steel wires, exceeding the strength of a man. But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

The incisors and large teeth of beasts are often used as adornments by man. Perhaps it is a defiant challenge to the savage world, a reminder that humankind has crawled out of the primordial depths, above the food chain, and their flesh is not for feasting.
18051 HornThat helmet held the other's gaze; it was without a crest, but adorned by short bull's horns. No civilized hand ever forged that head-piece.' - Beyond the Black River

The horns taken from the head of a beast. Horns are used in making jewelry, tools, drinking receptacles, and even instruments of sound.
18052 FurAmong the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized.
18053 TusksConan stepped out into the nearest square of moonlight, so as to have all the advantage of illumination that he could; for the beast, he knew, could see better than himself in the dark. Instantly the brute saw him; its great yellow tusks gleamed in the shadows, but it made no sound.' - The Hour of the Dragon

An oversized, protruding tooth recently ripped from the maw of a beast. Tusks are used in jewelry, tool-making, or simple as a trophy one can carry in their hand.
18054 Layered FurAmong the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized.
18060 Star Metal OreThis is a grisly thing,' shuddered the clerk. 'It's too ancient to be holy. Who ever saw metal like it in a sane world? It seems less destructible than Aquilonian steel, yet see how it is corroded and eaten away in spots.' - The God in the Bowl

This ore, fallen from the sky, is a gift from the firmament. Put it to your ear and it practically hums with cosmic secrets like the ocean in a seashell.
18061 Star Metal BarAll substance is one to him who holds the key of the cosmos' he said cryptically. 'To an adept nothing is immutable. At will steel blossoms bloom in unnamed gardens, or flower-swords flash in the moonlight.' - The People of the Black Circle

This fallen metal from the sky, be it a gift from the gods or a curse from the wells of night, has mysterious properties that sages and sorcerers are only beginning to understand. This strange material is not as easy to work with as earthly metals, but those of esoteric skill have devised a way to smelt star metal ore, with a technique that employs brimstone and black ice, to create ingots.
18062 Hardened Steel BarPresently he withdrew the blade and showed her the blue steel stained a dull purplish crimson. - Red Nails

Those who know the riddle of steel know how to employ both brimstone and black ice to harden steel bars to a higher quality.
18070 Phykos RumThey're not drunk,' he muttered presently. 'They're not even drinking. What devil's game is this?' - The Black Stranger

The orange phykos, an aquatic plant normally prized for the dyes that can be rendered from it, can also be fermented into a crude sort of rum. Sailors know that phykos rum goes down with a rough burn and leaves the belly warm.
18071 AbsintheHe was quick to laugh, quick and terrible in his wrath. He was a valiant trencherman, and strong drink was a passion and a weakness with him. - Queen of the Black Coast

A powerful drink, often said to taste like a mixture of dessert and a death god's tears, absinthe is often mixed with water and sugar. Poets, artists, and mad revelers of the most decadent disposition swear by this green drink's reputed powers to cause visions and reveling bedlam. The Mad King of Ophir, Moranthes II, is said drink the stuff with every meal. Absinthe heavily heats the tongue.
18072 AleAnd more than looking the part, he felt the part. The awakening of old memories, the resurge of the wild, mad, glorious days of old before his feet were set on the imperial path when he was a wandering mercenary, roistering, brawling, guzzling, adventuring, with no thought for the morrow, and no desire save sparkling ale, red lips, and a keen sword to swing on all the battlefields of the world. - The Hour of the Dragon

One of the oldest forms of alcoholic drink devised by man. With just enough alcohol to preserve it, ale can save lives when water is tainted or in short supply. It cools and refreshes.
18073 Highland WineHe remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor. - A Witch Shall Be Born

In Vanaheim and in Asgard, it is popular to flavor wine with mulled spices and serve it hot when a fire is available. Such mulled wine heats the body and soul.
18074 Cactus WineGive me a clean sword and a clean foe to flesh it in. Damnation! What would I not give for a flagon of wine! - The Scarlet Citadel

Humankind will find a way to have its drink, and there are those who learned to make an alcoholic beverage where grapes fear to grow. Made from the fermented juice of the cactus, this wine cools the tongue.
18075 FirewaterThey'll be Lying around too drunk to move by this time. If I had a hundred men I could wipe out the whole horde. - The Black Stranger

The term is used for too wide an array of strong drinks, of various qualities, often made from whatever is on hand. With any luck, the drinker will spend the night drunk and not wake up blind. It certainly heats the tongue.
18076 MeadYou laugh greatly, drink deep and bellow good songs; though I never saw another Cimmerian who drank aught but water, or who ever laughed, or ever sang save to chant dismal dirges. - The Phoenix on the Sword

Many lands and many people claim the discovery of mead, to be the first to learn that the already wondrous foodstuff of the bee could be fermented into something yet more wondrous. The Aesir and Vanir of Nordheim often seal pacts made in Ymir's name with three successive drinks of mead. A sip of this honeyed brew warms the tongue.
18077 Resin WineAscalante turned again to his wine. Over the jeweled spires was rising a dawn crimson as blood. - The Phoenix on the Sword

This wine is made using resin, darkening its color. It leaves the drinker feeling warmed.
18078 WineLet me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. - Queen of the Black Coast

The alcoholic beverage made from the grape. Different grapes and different techniques in their fermentation produce different vintages. Wine lightly cools the tongue.
18079 Honeyed WineIn front of him stood Tsotha, and on divans lounged Strabonus and Amalrus in their silks and gold, gleaming with jewels, naked slave-boys beside them pouring wine into cups carved of a single sapphire. - The Scarlet Citadel

A technique out of Arogs uses honey in the processes of fermenting the pulped grapes, producing a wine that is both sweet and medicinal. This is indeed a drink that blesses one's health.
18080 Desert WineWine!' gasped the king from the couch where they had laid him. They put a goblet to his bloody lips and he drank like a man half dead of thirst. - The Phoenix on the Sword

A light-colored wine, popular in Turan, known to ease a throat that has taken in the dust of the desert roads. It cools the tongue more than the average vintage.
18081 Shroom BeerThe dullest was struck by the contrast between the harsh, taciturn, gloomy commander, and the pirate whose laugh was gusty and ready, who roared ribald songs in a dozen languages, guzzled ale like a toper, and - apparently - had no thought for the morrow. - The Pool of the Black One

There are those who like to put a little something extra in their drink. This beer adds particular strains of mushrooms to the brewing process. Some claim they receive visions in the night after such a draught, but these may just be the dreams of the drunk. This beer heats the tongue.
18188 Volatile Gland Harvested from the corpse of a degenerate, imp-like creature found in the Exiled Lands, this gland is a key component for making demon-fire orbs.
The mechanism by which these creatures cause themselves to explode is not well understood, though scholars in other lands have reported similar incidents with frogs and ants.
Most, however, simple agree that the explosions are sorcerous in nature and leave it at that.
18199 Fish Strips Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer.
18200 Cooked FishIt takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.
18201 Cooked Savory FishIt takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.
18202 Cooked Exotic FishIt takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.
18203 Cooked Shellfish Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.
18204 Cooked Savory Shellfish Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.
18205 Cooked Exotic Shellfish Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.
18206 BreadShe gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys. - The Hour of the Dragon

Bread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture.
18207 Exotic FeastHis life was a series of feasts and wild debauches. He filled his palace with the fairest girls of the kingdom, willing or unwilling. He blasphemed the gods and sprawled drunken on the floor of the banquet hall wearing the golden crown, and staining his royal purple robes with the wine he spilled. - The Hour of the Dragon

Some eat merely to survive another savage day. Others, of a sensual bent, create magnificent feasts of the most exotic meats, feasts that would make the gods salivate unto a deluge. Decadence to the point of madness? Perhaps. But there is something to be said for the great boon of health this grants the eater.
18208 Savory FeastWolves prowled openly along the grass-grown highways, and bands of gaunt, masterless men slunk through the forests. Only in Tarantia was feasting and wealth and pageantry. - The Hour of the Dragon

Large game, in quantity, make for a meal that would put an army of bellies glad. Such a meal offers good health to the eater.
18209 Oyster Omelette A tasty combination of food from the land and the sea.
18210 Century Egg There is a method of preserving eggs, developed in faraway Khitai. The details vary among the people, but this method often involves clay or ash or salt or quicklime. The egg, so preserved, turns to a dark green. Those foreign to the practice often only eat such an egg out of desperation or a drunken dare. There is the chance that the one who preserved it did not use the ancient method precisely. An imperfectly preserved egg might bring terrible sickness to the eater.
18211 Purified Water Water is necessary for life, yet it is not always pure. One can risk sickness by drinking from a strange water source. Humankind has learned different methods of purifying their water, from charcoal to boiling.
18212 Feast to YogThere were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept. - Queen of the Black Coast

This feast is consumed in the name of Yog. Yog, the Lorde of Empty Abodes! Yog, cousin of them that slither in the immaculate slime of the Elder Night! All good and fearing worshipers of Yog must dedicate themselves to the consumption of only meat. All the faithful of Yog must taste human flesh once a month, lest they become unclean until they again perform this communion of body and blood.
18213 Feral Feast A feast of various gamey meats. What such a meal lacks in quality, it makes up for quantity. Gorging on such fare can satisfy the belly and offer a little relief to the injured.
18214 Bush Jerky Meat can be preserved for a time by salting and drying. The process also improves the flavor, or perhaps covers it up, of stringy and gamy meat.
18215 Corrupting BrewEven the arts you call sorcery are governed by cosmic laws. - The People of the Black Circle

Foul ingredients are brewed together to make this forbidden drink which corrupts body and soul. Sorcerers covet this libation, for they know that it nourishes a certain, long atrophied organ of the human soul, stimulating it to open like a nocturnal flower and become sensitive to the vibrations and blasphemies of the Outer Dark.
18216 Flavored Gruel Spices, ingredients, and oddities often get thrown into gruel to mask the fact that all one has to eat is gruel.
18217 Spiced Haunch There are clubs and cliques among the elite nobles of Zingara that pride themselves on devouring exotic fare. The rarest of meals. There are rumors such organizations employ warlocks simply to summon otherworldly horrors, just so the dinner guests may dine on its spectral flesh. Whatever the truth, they do enjoy spicing their meats until they pleasantly heat the pallet.
18218 Feast of Set Their ghastly feasts were considered a sacrifice to the scaly god. - The Hour of the Dragon

This feast is consumed in the name of Set. Set, the Old Serpent! Set. Archenemy Iblis! Set, who is known as Damballah in the Southern kingdoms, whose holy scales blind all with their bright darkness! Set is a jealous god and requires constant sacrifices from his chosen. This meal is devoured as an offering to the Lord of Snakes. May it grow a nest of serpents in the belly of the eater.
18219 Spiced Oysters Any Zingaran buccaneer will swear to a very specific regimen before a night of passionate romance: to devour a dozen spiced oysters in quick succession. This seafood heats the pallet.
18220 Cooked Oyster The fruit of the shell, the bounty of the sea, cooked and safe for consumption. Oysters have a way of becoming a delicacy to most any culture that rests on the water's edge.
18221 Berry Juice This drink, made from squeezed berries, is sweet to the taste and lightly cools the parched tongue.
18222 Feast of MitraMitra grant that I do not fail of this mighty trust! - The Hour of the Dragon

This feast is consumed in the name of Mitra. Mitra, chief god of Hyboria! Mitra, the righteous, the father of justice, the enemy of Set! May this meal open a holy and eternal spring in the belly. May man's heart know mercy. Mitra, guard us against the powers of darkness.
18223 Meaty Mashup Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil.
18224 Soup When one has a fresh bone and water and a few other odds and ends left over, they have enough to make a satisfying soup.
18225 Enhanced Gruel Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal.
18226 Cleansing BrewIt is not against men I must shield you. There are dark worlds barely guessed by man, wherein formless monsters stalk - fiends which may be drawn from the Outer Voids to take material shape and rend and devour at the bidding of evil magicians. - The Phoenix on the Sword

It is said that the long-dead sage Epemitreus devised a modest brew, by steeping a very particular mix of herbs and ingredients in boiling water, that could cleanse a small amount of the corrupting influence of the Outer Dark from one's mind and body.
18227 Spiced Tea Strong tea, steeped with potent spices, can drastically refresh one's stamina while heating the body and mind. Turanian guards who draw the late shift are said to be quite fond of this drink on cold, desert nights.
18228 Herbal TeaHe was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching. - A Witch Shall Be Born

This brew, a recipe from far away Khitai, revitalizes one's stamina in small measures, and moderately heals the wary and injured over time.
18229 Trail Jerky There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails.
18230 Steak and Eggs When one can spare a cut of succulent meat, a breakfast of eggs becomes a heartier meal that makes the heart happy and the belly more than full.
18231 Spiced Steak There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.
18232 Savory Jerky Many a hungry soul, when seeing a fine cut of meat from large game, desire to devour it all in one sitting. The wiser sort know when to ration off a bit and salt and dry it for hungrier nights ahead.
18233 Meat Strips Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer.
18234 Darfari Bug Soup The tribes of Darfar know how to find hidden sustenance. Certain grubs and meaty insects, combined with certain herbs, make for a surprisingly refreshing soup. Served cold, this dish moderately cools the pallet.
18235 Spiced Soup Zingarans are known for making a spicy soup that puts a little fire in one's belly, heating the pallet.
18236 Aloe Soup Many a survivor knows to apply the juice of the aloe to a burn or to seek the plant's moisture when trekking out in the hot wastes, but certain crones and culinary masters know the healing properties of cooking aloe in a soup. Such a meal offers seemingly instant and moderate relief to the injured.
18237 Seed Soup The bounty of plants are many, and a surplus of seeds can be turned into a filling soup.
18238 Yellow Lotus SoupHe halted at an ebony door, in the center of which was a grinning silver skull, and pushed it open. He looked into a chamber of ebony and jet, and saw, on a black silken couch, a tall, spare form reclining. Yara the priest and sorcerer lay before him, his eyes open and dilated with the fumes of the yellow lotus, far-staring, as if fixed on gulfs and nighted abysses beyond human ken. - The Tower of the Elephant

While the yellow lotus can make a mind forget its past, one may cook it into a soup and boil out this property. So prepared, it becomes a safe and rather mundane meal, despite the mystical mystique surrounding the flower.
18239 Mushroom Stew A surplus of mushrooms can make a surprisingly hearty stew.
18240 Roasted Mushrooms Some mushrooms are poisonous, it is true, but many can be cooked into a culinary delight. Properly prepared, roasted mushrooms are good for the eater's health over time.
18241 Mulled Brew This special brew, heated and loaded with mulled spices, heavily warms a soul even on the longest of winter nights.
18242 Cimmerian MealThey have no hope here or hereafter,' answered Conan. 'Their gods are Crom and his dark race, who rule over a sunless place of everlasting mist, which is the world of the dead. Mitra! The ways of the Aesir were more to my liking.' - The Phoenix on the Sword

The Cimmerians are a hearty people, and they make their meals equally hearty when they can afford to. But Cimmerians are also a grim people, and things such as spice and flavor rarely touch their tongues.
18243 Mushroom TeaThe full lips opened and spoke a single word, in a rich vibrant tone that was like the golden chimes that ring in the jungle-lost temples of Khitai. - The God in the Bowl

The mystics of jungle-cradled Khitai know of certain fungi to brew in their tea, for the purposes of expanding their consciousness to fathom realms both resplendently bright and dark as the nighted voids.
18244 Hearty Stew Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling.
18245 Demon Blood-Sausage The blood and flesh of demons are not only components to the profane rituals of sorcerers... but also the culinary arts of the adventurous. These links of cooked meat seem to pulse with eldritch life and eating such fare bestows strong recuperative powers, over time, to the eater.
18246 Rhino Head Soup There is a very specialized school of divination magic that suggests the future can be divined in a broiled rhinoceros head. There are also hunters who swear the powder of a rhino horn will imbue a man with virility. The veracity of these claims is highly suspect. What is known is that a soup, boiled from the head of a rhino, will imbue the eater with greater power to carry a heavy load.
18247 Lasting Meal A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.
18248 Spiced Slivers It is said that pirates from the Black Coast created this delicacy by wrapping strips of meat in crocodile skin, heavily spicing the concoction, and then cooking it all until it is crackling crisp. This dish heats one's pallet.
18249 Exquisite Stew Only the choicest cuts of meat go into this superior stew.
18250 Chili Desert Style A specialty of desert caravans. Whatever meat is available is mixed and stewed and livened with copious amounts of spice. This dish will heavily heat the pallet.
18251 Hearty Meal Only the heartiest meals can prepare one for the savage world.
18252 Bone BrothYet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast... - The Hour of the Dragon

A delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful.
18253 Spiced and Shredded Roast One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: 'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.' This dish heats the pallet.
18254 Bug Kabob A trick learned from the people of Kush is to skewer assortments of large insects and grubs, with bits of vegetable or fruit for flavor, and roast it all on a fire. It makes for a surprisingly tasty treat.
18255 Spiced Egg Eggs can be livened up with the right spices. This dish warms the pallet.
18256 Egg SurpriseFrom the deep gash flowed a strange ichor, and Khosatral cried out like the dirging of a great bell. - The Devil in Iron

These innocent-looking eggs hide a gleeful treachery. Within the obfuscation of the shell there resides a blasphemous gush of ichor. Some sadistic nobles relish springing such a surprise on their guests, savoring the looks on their masticating faces.
18257 Cooked Eggs Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly.
18258 Dried Berries These berries have been dried to preserve them. They do not offer much nourishment, but will resist decay for a time.
18259 Salted Berries A common food practice in Turan is to mix salt with certain sweet fruits. This snack, of salted berries, is both tasty and a little better preserved.
18260 Feast of YmirTall and fair and blue-eyed. Their god is Ymir, the frost-giant, and each tribe has its own king. They are wayward and fierce. They fight all day and drink ale and roar their wild songs all night. - The Phoenix on the Sword

This feast is consumed in the name of Ymir. Ymir, the Frost Giant and father of all lesser giants! Ymir, Lord of Storm and War! May he grant the strength to fight all of the day and drink all of the night. May this meal grant a warrior the bravery to die in battle, earning a place in Ymir's hall in Valhalla to feast and revel until the end of days.
18261 Oyster Flesh Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from an oyster. It is known as a delicacy in many places, and rumored to increase virility.
18263 SaltNay, my men are sick to stretch their legs ashore, and nigh to scurvy from chewing salt pork. - The Black Stranger

Civilization pivots around salt, communities forming, like growths, around sources of the stuff. Salt is mined, and it is boiled from salt-laden water. It flavors food. Sometimes, it serves as a form of currency. Perhaps most importantly, salt is the best know food preserver, especially for meat.
18264 SpiceSome vagrant scent of spice or palm woke clear-etched images of strange coasts where mangroves grew and drums thundered, of ships locked in battle and decks running blood, of smoke and flame and the crying of slaughter... - The Hour of the Dragon

Taken from the seeds, fruit, roots, and bark of plants, spices are used in cooking, medicine, and the arcane arts. These potent flavors hailed from the east, from Turan, Vendhya, and far away Khitai. The insatiable desire of Stygians to procure spices for their mummification rituals expanded trade along the continent. Flavoring one's food with spice warms the soul for a time.
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18268 Honeyglazed Roast One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: 'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.' This dish heats the pallet.
18269 Honeyed Eggs Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly.
18270 Mystery Meat SoupYet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast... - The Hour of the Dragon

A delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful.
18271 Honeyed Gruel Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal.
18272 Honey Jerky There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails.
18273 HoneybreadShe gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys. - The Hour of the Dragon

Bread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture.
18274 Ice TeaHe was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching. - A Witch Shall Be Born

This brew, a recipe from far away Khitai, revitalizes one's stamina in small measures, and moderately heals the wary and injured over time.
18275 Potion of Endowment Some tinctures are useful. Others are merely... engorging.
18276 Blood Sausage Loved by some, hated by most - blood sausages are a staple food amongst the tribes of the frozen north. Every part of the animal is used, even the blood that courses through their veins.
18277 Cooked Pork Rinds A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.
18278 Cooked Pork Strips A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.
18279 Raw Pork Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.
18280 Cooked Pork Dinner Only the heartiest meals can prepare one for the savage world.
18281 Lumpy Soup Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling.
18282 Mixed Meat Scraps Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil.
18283 Salted Pork A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.
18284 Spiced Pork There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.
18285 Cooked Exquisite Meat A cooked haunch of the best meat these lands have to offer.
18286 Exquisite Meat Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.
18287 Salted Exquisite Meat Salted to perfection, this meat will last.
18288 Spiced Exquisite Meat There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.
18289 Elixir of Sight Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to give a boost to eyesight, useful for archers.
18290 Elixir of Grace Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

The imbiber of this elixir becomes more graceful, seemingly able to dance among the attacks of their enemies.
18291 Black Lotus PotionThe next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers.

This potion, steeped in dark mystery, is death to the unprepared. But for those who know when and how to drink it, it can provide an instant surge of sorcerous power.
18292 Elixir of Numbing Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir is often given to slaves to numb their senses to the heavy loads that their masters pile upon them.
18293 Golden Lotus PotionThere was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

This potion will provide a significant healing boost to any who drink it.
18294 Grey Lotus Potion The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

This potion offers a slightly less potent version of the powder - imbibing it will fill a person with battle rage that lends them power and aggression, but they will tire quickly in the midst of battle.
18295 Elixir of Enduring Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir fills the imbiber with unflinching optimism. This means that they become absolutely certain that they can succeed in their endeavor and they will endure anything to get their task done. Which is useful - right up until they pass out from exhaustion.
18296 Purple Lotus PotionIt is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

One wonders at the purpose of such a potion, because if all stories are to be believed, the juice of the purple lotus causes temporary paralysis. Why anyone would imbibe it willingly is unknown.
18297 Elixir of Might Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir allows an imbiber to push their muscles beyond their normal limits. For a limited period of time, they can perform feats of immense strength proportionate to their original strength, of course. It is said that Zamorian street performers drink this potion to increase their strength during performances.
18298 Elixir of Ingestion Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to have a digestive effect on the drinker, allowing them to quickly process foods and other concoctions taken through the mouth.

Ironically, perhaps, this elixir is most often taken by apothecaries or their servants when they are about to test a new concoction.
18299 Elixir of Vigor Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir provides the drinker with a feeling of robust health. Wounds seem to matter less under the influence of this potion, which is either a blessing or a curse depending on the scenario.
18300 Frost Lotus Potion Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.
Drinking this potion will definitely have some effect. It's just that nobody is sure what it is.
18301 Fish Gill Potion This potion, made from gently glowing plants, allows the imbiber to spend more time underwater. None are truly sure of how the mechanism works, but it is well known to bandits in Kush, who chew a paste made of the same plants before lying in ambush beneath the waters of rivers that run beside major trade routes.
18302 Feast of Jhebbal Sag In honor of the god who hunts, lord of beasts and claws and fangs, this meal is prepared to sate even the most hungry predator.
18303 Feast of Derketo The rituals of Derketo are often mocked by outsiders who do not understand the pleasures and lusts of the goddess. This feast, however, typifies the food served at the revels and orgies of the goddess. No rich or fatty foods here, no. This meal is designed to titillate and preserve the participants, awakening the tingling warmth of the goddess inside them and giving them the stamina to proceed through the night.

Only untutored fools think that the men and women who laze around the gauzy temples of Derketo are recovering from a night of strong wine.
18304 Elixir of Freedom The priests and priestesses of Derketo have often had to deal with penitents who were too reserved or too unwilling to participate in the orgiastic ceremonies of the goddess.

This potion adds a spring to their step while freeing their mind of any... moral impediments. The practical effect is that any who drink this cannot be stopped, by physical or mental means.
18305 Hunter's Potion Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to give a boost to eyesight, useful for archers.
18306 Demonic Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to demons, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18308 Reptile Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to reptiles, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18309 Dragon Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to dragons, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18310 Elephant Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to elephants, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18311 Canine Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to hyenas and wolves, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18312 Imp Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to imps, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18313 Sand Reaper Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to sand reapers, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18314 Bird Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to ostriches and shoe-bills, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18315 Rhinoceros Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to rhinos, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18316 Rocknose Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to rocknoses, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18317 Feline Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to felines, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18318 Scorpion Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to scorpions, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18319 Spider Lure A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to spiders, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.
18322 The Sign of Jhebbal SagConan turned, squatted and with his knife began scratching a curious symbol in the mold. Stooping to look at it over his shoulder, Balthus felt a crawling of the flesh along his spine, he knew not why. He felt no wind against his face, but there was a rustling of leaves above them and a weird moaning swept ghostily through the branches. Conan glanced up inscrutably, then rose and stood staring somberly down at the symbol he had drawn. - Beyond the Black River

Jhebbal Sag was once worshipped by all living things. Though time has dimmed the memory of the Lord of Beasts, still there are animals and men who remember.

This symbol, placed upon the earth, has power. Normal animals will shy away from it - some primal element within them recognizing an ancient language that they have forgotten.

Those who cross it will become a cursed - and a test will begin. In the realm of the beasts, weakness is punished with death and strength is rewarded.
18400 Healing WrapsShe sat on a couch with her wounded leg extended upon it, and the Tecuhltli woman had just bound it with silk bandages. Valeria's red-stained sword lay on the couch beside her.' - Red Nails

Wounds require special care, to heal and to avoid infection and putrefaction. Sometimes, upon the battlefield, all one can do is bind a wound with strips of cloth.
18401 Numbing Wraps'Are you sure he still sleeps?' Tarascus demanded again, setting his teeth against the bite of the herb juices with which Orastes was bandaging the long, ragged gash in his shoulder and ribs. 'Ishtar, Mitra and Set! That burns like the molten pitch of hell!'' - The Hour of the Dragon

These bandages use the medicinal value of aloe and honey to keep wounds clean and speed the healing process.
18402 Midnight Blue Flower This particular flower is only found in the colder regions of Hyboria. Its deep blue hues, taken from the moan-soaked night skies of winter, are coveted for the making of fine dyes.
18500 BeehiveThey ran full into a cloud of stinging death. - The Hour of the Dragon

Even the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home.
18501 Improved BeehiveThey ran full into a cloud of stinging death. - The Hour of the Dragon

Even the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home.
18502 Fish Trap Much of humanity's earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Traps and nets are woven from various, tough fibers, and aid in man's pursuit of tasty fish.
18503 Shellfish Trap Much of humanity's earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Submersible cages made from wooden boards, and sometimes a mesh of metal, are employed in the pursuit of tasty shellfish.
18504 Fermentation BarrelThe dead are dead, and what has passed is done! I have a ship and a fighting crew and a girl with lips like wine, and that's all I ever asked. Lick your wounds, bullies, and break out a cask of ale. - The Pool of the Black One

What better way to prove to a savage that civilization is good than to wet their fierce tongues with liquor, wine, or ale? The arts of fermentation give humankind the gift of drink and libation. These wooden barrels are the heart of that blessed task.
18505 Fluid Press This useful device presses and separates liquid from materials - such as oil from raw fish or seeds.
18506 Dryer With some ingenuity, a specialized rack, oven or kiln might be used to dry certain materials. Drying meat can help to preserve it. Dried wood makes for a much better fire.
18507 Preservation box Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay.
18508 Improved Preservation box Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay. This larger icebox holds more food and preserves it longer.
18509 Stove Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied.
18510 Grinder With its circular action, this heavy, stone tool grinds greater masses of substances, more efficiently, than a simple mortar and pestle. It can be used to grind things like salt and spices down to useful granules and powders.
18511 Frost Temple Smithy
18512 Artisan Table Sometimes a saw and a hammer are simply not enough. This worktable contains a variety of small tools that are uniquely suited to various tasks that involve the creation of dozens of miscellaneous objects.
18514 Torturer's Worktable What elevates men above animals? Some scholars speculate that it is man's capacity for good that elevates him above the basic beast.

Others, however, would argue that it is his infinite capacity for darkness.

This table, designed expressly for the purpose of crafting implements for inflicting pain and servitude on other peoples, is a good argument for the latter.
18515 Improved Stove Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied.
18518 Volcanic Forge
18519 Compost Heap Ask not a man what goes into his compost heap. That is his business alone. It is what a man removes from his compost heap that matters.
18520 Crude Planter When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

This planter is very crude, and seeds sown in it will grow slowly.
18521 Planter When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

This planter is a standard design, and seeds sown in it will grow at a regular rate.
18522 Improved Planter When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

Sowing seeds in this planter will cause them to grow quickly over time.
18523 Improved Armorer's BenchWith the firelight glinting from his blue steel armor, he seemed like an image of steel - dynamic power for the moment quiescent; not resting, but motionless for the instant, awaiting the signal to plunge again into terrific action. - Black Colossus

Creating armor, particularly metal armor, requires a large number of exotic tools. This armormaking bench can be used to create anything from the lightest leather armor to hardened steel armor. Provided that the raw materials are available, of course.
18524 Altar of the Bat
18525 Altar of Chaosmouth Somewhere to place excess items and materials, this chest is made from sturdy materials. It can be locked against strangers, and all but the most determined thief will be deterred. No system is perfect, however.
18999 Dismantling Bench This workbench allows the disassembly of armors, weapons and building pieces into component parts - at some loss.
19000 ShadebloomI've heard that there's an ancient grove sacred to Jhebbal Sag somewhere in this forest, said Conan. I don't know. I've never seen it. But more beasts remember in this country than any I've ever seen. - Beyond the Black River

The groves of Jhebbal Sag are said to be the places where the god walks when he chooses to visit this world. In the shamanic traditions of the Black Kingdom, the groves of Jhebbal Sag are spiritual places, reached only through meditation and the ingestion of certain mushrooms.

In the Pictish Wilderness, however, it is claimed that such a grove exists in the physical world.

Perhaps they are both one and the same place, and it is the astral voyaging of shamans that brings them face to face with the awesome power of Jhebbal Sag.

This flower, gathered in a place that may or may not have been a dream, can facilitate the power of Jhebbal Sag in beasts - increasing the chance of them growing larger and stronger.
19001 Animal Pen If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.
19002 Reinforced Animal Pen If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.
19003 Armored Animal Pen If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.
19004 Dung Crap, muck, excrement, manure, feces, ordure, droppings - whatever it is called, it stinks. It probably makes good fertilizer.
19005 Feed Box Forgetting to feed a group of dangerous creatures is usually not a problem for a very long time. Those who do, return to find a much smaller group of satiated and passive creatures.
To prevent this from happening, a stockpile of feed can be left behind in a box. That way the creatures that are still alive after the inevitable bloodbath will last a while longer.
Efficient.
19006 Thrall Pot Thralls in your... employ... will periodically take food out of this pot in order to not starve.
19010 Bear Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19011 Striped Hyena Whelp Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19012 Spotted Hyena Whelp Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19013 Crocodile Hatchling Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19014 Ostrich Chick Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19015 Rhino Calf Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19016 Locust Spawn Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19017 Boar Shoat Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19018 Fawn Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19019 Shaleback Hatchling Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19020 Shaleback Egg Given enough time, this egg will hatch into a baby animal.
19021 Spider Egg-sac Spiders are not usually considered safe or tame pets, but the unusually large spiders of the Exiled Lands might be trained to follow a warrior into battle or guard a particular location. Provided they don't eat or poison the one that rears them.
19022 Ostrich Egg Given enough time, this egg will hatch into a baby animal.
19023 Shoebill Egg Given enough time, this egg will hatch into a baby animal.
19024 Sand Reaper Egg The Sand Reapers of the Exiled Lands are a fierce and dangerous breed. Scholars have speculated that they are a form of locust - mutated by proximity to the corrupted ruins of the Unnamed city. Capturing them in the wild is suicide - but certain merchants claim that their eggs can be separated from the brood and the creatures can be raised as tamed companions. Who would be foolhardy enough to test their claim?
19025 Crocodile Egg Given enough time, this egg will hatch into a baby animal.
19026 Rocknose Egg The creatures that inhabit the Exiled Lands that have been dubbed 'Rocknoses' are a hitherto unknown species. Neither mammal nor reptile - these creatures appear to be formed of stone, eat stone and indeed, excrete stone.

This stone looks vaguely like an egg and might hatch a small rocknose with the right encouragement. What that is though, is anybody's guess.
19027 Tiger Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19028 Jaguar Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19029 Panther Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19030 Sabretooth Kitten Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19031 Wolf Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19032 Frostwolf Cub Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19033 Spiderling Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19034 Camel Calf Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19035 Pebblenose Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19036 Shoebill Chick Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.
19050 Shadespiced Corrupted Flesh This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19051 Shadespiced Raw Stringy Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19052 Shadespiced Human Flesh This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19053 Shadespiced Raw Succulent Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19054 Shadespiced Fatty Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19055 Shadespiced Perfect Cut of Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19056 Shadespiced Raw Tough Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19057 Shadespiced Oily Fish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19058 Shadespiced Desert Berries This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19059 Shadespiced Fish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19060 Shadespiced Highland Berries This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19061 Shadespiced Succulent Fish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19062 Shadespiced Honey This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19063 Shadespiced Insects This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19064 Shadespiced Fat Grub This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19065 Shadespiced Plant Fiber This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19066 Shadespiced Vines This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19067 Shadespiced Bark This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19068 Shadespiced Rotten Meat This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19069 Shadespiced Amanita Mushrooms This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19070 Shadespiced Puffer Mushrooms This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19071 Shadespiced Rotten Shellfish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19072 Shadespiced Shellfish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19073 Shadespiced Succulent Shellfish This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19074 Shadespiced Demon Blood This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19075 Shadespiced Stone This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19076 Shadespiced Crystal This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19077 Shadespiced Iron Ore This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19078 Shadespiced Gold This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19079 Shadespiced Gold Dust This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19080 Shadespiced Silver This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19081 Shadespiced Silver Dust This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.
19100 Tamed Bear The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19101 Tamed Striped Hyena The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19102 Tamed Spotted Hyena The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19103 Crocodile The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19104 Ostrich The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19105 Shoebill The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19106 Rhinoceros The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19107 Sand Reaper The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19108 Sand Reaper The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19109 Sand Reaper The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19110 Rocknose The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19111 Boar The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19112 Gazelle The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19113 Camel The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19114 Shaleback The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19115 Shaleback The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19116 Shaleback The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19117 Shaleback The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19118 Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19119 Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19120 Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19121 Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19122 Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19123 White Tiger The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19124 Greater Sabretooth The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19125 Greater Jaguar The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19126 Greater Wolf The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19127 Greater Bear The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19128 Greater Hyena The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19129 Greater Crocodile The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19130 Ostrich The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19131 Ostrich The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19132 Shoebill The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19133 Shoebill The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19134 White rhinoceros The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19135 Black Rhinoceros The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19136 Greater Rhinoceros The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19137 Sand Reaper Queen The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19138 Greater Rocknose The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19140 Gold-vein Rocknose The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19141 Silver-vein Rocknose The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19142 Greater Boar The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19143 Greater Shaleback The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19144 Demonic Spider The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19145 Wolf The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19146 Jaguar The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19147 Tiger The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19148 Sabretooth The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19149 Panther The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.
19150 Greater Panther The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.
19151 Bear Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19152 Hyena Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19153 Crocodile Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19154 Ostrich Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19155 Shoebill Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19156 Rhinoceros Carcass What did the monkey say to the dead rhinoceros? Rhi no cerious!
19157 Sand Reaper Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19158 Rocknose Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19159 Boar Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19160 Gazelle Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19161 Camel Carcass Notorious for their glass jaw and tendency to spit, this camel was apparently killed by some form of head trauma. Life is harsh in the Exiled Lands, but more so for camels than any other creature as every idiot barbarian who passes by tries to punch them in the face.

Rest in peace, fair camel. You're safe now.
19162 Shaleback Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19163 Spider Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19164 Tiger Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19165 Sabretooth Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19166 Jaguar Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19167 Wolf Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19168 Gold-vein Rocknose Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19169 Silver-vein Rocknose Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19170 Panther Carcass Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.
19500 Flesh of RemembranceOnce all living things worshipped him. That was long ago, when beasts and men spoke one language. Men have forgotten him; even the beasts forget. Only a few remember. The men who remember Jhebbal Sag and the beasts who remember are brothers and speak the same tongue. - Beyond the Black River

There are very few now who remember Jhebbal Sag and his religions. Primarily in Pictland and the Black Kingdoms is he venerated.

But all men were once worshippers and they shared a language with the beasts of the world. In the midnight grove, a realm that exists purely in the thoughts of the god, a worthy challenger might confront their bestial nature and rather than overcome it, instead learn to be at peace with it.

This flesh awakens the ancient language within a person, restoring the worship of Jhebbal Sag to their hearts.
19501 Potion of MidnightSoon your ghost will talk with the ghosts of the Dark Land, and they will tell you of the old gods which are not dead, but sleep in the outer abysses, and from time to time awake. - Beyond the Black River

Brewed from a combination of sacred herbs and mushrooms, this potion is supposed to facilitate communication directly with Jhebbal Sag. What that means exactly and how it works can only be discovered through experimentation.
19502 Night-Eye PotionShe strained her eyes into the blackness beyond the rim of the dim light, tense with fear of what she might see. A whimpering gasp escaped her lips. The darkness was taking form. Something huge and bulky grew up out of the void. - Xuthal of the Dusk

Some creatures have perfect vision even in the darkest of environments. Through the power of Jhebbal Sag, this potion confers the benefits of such night vision to the imbiber.

This gives an obvious advantage to those who would creep up on enemies during the darkest of nights, but also allows for freeing up hand during dungeon exploration.
19503 Potion of Bestial Memory Men have forgotten him; even the beasts forget. Only a few remember. The men who remember Jhebbal Sag and the beasts who remember are brothers and speak the same tongue. - Beyond the Black River

This potion recalls the beast locked inside every person - pushing their ingrained instincts backwards and allowing them to retrain their body in new ways and forms.

Pictish warriors are often given this potion when they reach adulthood - and encouraged to realign their physical attributes with the totem beat of their tribe.
19504 Potion of Natural Learning Civilized men laugh,\ said Conan. \But not one can tell me how Zogar Sag can call pythons and tigers and leopards out of the wilderness and make them do his bidding. They would say it is a lie, if they dared. That's the way with civilized men. When they can't explain something by their half-baked science, they refuse to believe it. - Beyond the Black River

This potion clears the knowledge of civilization, wiping away learned skills until the imbiber is left with nothing more than a vast potential for learning. They are then free to sculpt their mind in whichever direction they wish.
20000 XX_Generic Animal Weapon XX_Generic Animal Weapon
20001 XX_Rocknose XX_Rocknose
20002 XX_Rhino, Grey XX_Rhino, Grey
20003 XX_Hyena, Spotted XX_Hyena, Spotted
20004 XX_Locust, Green XX_Locust, Green
20005 XX_Cobra XX_Cobra
20006 XX_Scorpion, Tiny XX_Scorpion, Tiny
20007 XX_Spider, Redmouth XX_Spider, Redmouth
20008 XX_Kappa XX_Kappa
20009 XX_Bat Demon XX_Bat Demon
20010 XX_Imp XX_Imp
20011 XX_Rocknose, King XX_Rocknose, King
20012 XX_Rhino, White XX_Rhino, White
20013 XX_Rhino, Black XX_Rhino, Black
20014 XX_Rhino, King XX_Rhino, King
20015 XX_Scorpion, Medium XX_Scorpion, Medium
20016 XX_Scorpion, Large XX_Scorpion, Large
20017 XX_Scorpion, King XX_Scorpion, King
20018 XX_Kappa, King XX_Kappa, King
20019 XX_Spider, Green XX_Spider, Green
20020 XX_Spider, Brown XX_Spider, Brown
20021 XX_Spider, Widow XX_Spider, Widow
20022 XX_Skeleton, Serpent Man XX_Skeleton, Serpent Man
20023 XX_Locust, Yellow XX_Locust, Yellow
20024 XX_Rabbit XX_Rabbit
20025 XX_Antelope, Spiral Horns XX_Antelope, Spiral Horns
20026 XX_Antelope, Straight Horns XX_Antelope, Straight Horns
20027 XX_Antelope, King XX_Antelope, King
20028 XX_Camel XX_Camel
20029 XX_Kappa, Undead XX_Kappa, Undead
20030 XX_Rocknose, Molten XX_Rocknose, Molten
20031 XX_Rocknose, King Molten XX_Rocknose, King Molten
20032 XX_Pikefish XX_Pikefish
20033 XX_BigCat_Panther XX_Sandcat, Small
20034 XX_BigCat_Sandbeast XX_Sandcat, Big
20035 XX_Crocodile XX_Crocodile
20036 XX_Snake, Giant XX_Snake, Giant
20037 XX_Vulture XX_Vulture
20038 XX_Hyena, Striped XX_Hyena, Striped
20039 XX_Hyena, Undead XX_Hyena, Undead
20040 XX_Kappa, Hatchling XX_Kappa, Hatchling
20041 XX_Imp, Explosive XX_Imp, Explosive
20042 XX_Ostrich XX_Ostrich
20043 XX_Piranha XX_Piranha
20044 XX_Elephant XX_Elephant
20045 XX_Locust_White XX_Locust_White
20046 XX_Komodo XX_Komodo
20047 XX_Rocknose_White XX_Rocknose_White
20048 XX_WereHyena XX_WereHyena
20049 XX_Spider_Grey XX_Spider_Grey
20050 XX_Spider_Widow_Blue XX_Spider_Widow_Blue
20051 XX_Spider_Widow_Green XX_Spider_Widow_Green
20052 XX_Spider_Widow_Yellow XX_Spider_Widow_Yellow
20053 XX_Spider_Widow_Red XX_Spider_Widow_Red
20054 XX_Spider_Giant XX_Spider_Giant
20055 XX_Dragon_Undead XX_Dragon_Undead
20056 XX_Dragon XX_Dragon
20057 XX_Dragon_Hatchling XX_Dragon_Hatchling
20058 XX_Giant_King_Ghost XX_Giant_King_Ghost
20059 XX_Crocodile_Giant XX_Crocodile_Giant
20060 XX_Bat_Demon_White XX_Bat_Demon_White
20061 XX_SewerAbomination XX_SewerAbomination
20062 XX_Wolf XX_Wolf
20063 XX_Wolf_Dire XX_Wolf_Dire
20064 XX_Deer XX_Deer
20065 XX_Elk XX_Elk
20066 XX_Elk_King XX_Elk_King
20067 XX_Mountain_Goat XX_Mountain_Goat
20068 XX_Wild_Boar XX_Wild_Boar
20069 XX_Mammoth XX_Mammoth
20070 XX_Bear XX_Bear
20071 xx_giantkingboss XX_Bear
20072 XX_Sabretooth XX_Sabretooth
20073 XX_Bear_Black XX_Bear_Black
20074 XX_Rocknose_King_Boss_Moss XX_Rocknose_King_Boss_Moss
20075 XX_Rocknose_King_Ice XX_Rocknose_King_Ice
20076 XX_Wild_Boar_Boss XX_Wild_Boar_Boss
20077 XX_Frost_Giant XX_Frost_Giant
20078 XX_Death_Knight XX_Death_Knight
20079 XX_Panther XX_Panther
20080 xx_alpha_snake XX_Alphasnake
20081 xx_alpha_elephant XX_Alphaelephant
20082 XX_Skeleton_Armor XX_Skeleton_Armor
20083 XX_Undead_Wight XX_Undead_Wight
20084 XX_Skeleton XX_Skeleton
20085 XX_Frost_Giant_Boss XX_Frost_Giant
20086 XX_Frost_Giant_Smith XX_Frost_Giant
20087 XX_DeathKnightMinion XX_Death_Knight
20088 XX_Frost_Giant_Tutorial XX_Frost_Giant_Tutorial
20089 XX_Elephant_Baby XX_Elephant_Baby
20090 XX_Rhino_Baby XX_Rhino_Baby
20091 XX_Skeleton_Dregs XX_Skeleton_Dregs
20092 XX_Dragon_Green XX_Dragon_Green
20101 XX_Imp_bc_1 XX_Imp_bc_1
20102 XX_Imp_bc_2 XX_Imp_bc_2
20103 XX_Imp_bc_3 XX_Imp_bc_3
20104 XX_Imp_bc_4 XX_Imp_bc_4
20105 XX_Imp_t_1 XX_Imp_t_1
20106 XX_ImpKing_bc_1 XX_Imp_bc_1
20107 XX_ImpKing_bc_2 XX_Imp_bc_2
20108 XX_ImpKing_bc_3 XX_Imp_bc_3
20109 XX_ImpKing_bc_4 XX_Imp_bc_4
20121 XX_Imp, Explosive_bc_1 XX_Imp, Explosive_bc_1
20122 XX_Imp, Explosive_t_1 XX_Imp, Explosive_t_1
20130 XX_KappaUndead_bc_1 XX_Kappa_bc_1
20131 XX_KappaUndead_bc_2 XX_Kappa_bc_2
20132 XX_KappaUndead_bc_3 XX_Kappa_bc_3
20133 XX_KappaUndead_bc_4 XX_Kappa_bc_4
20134 XX_KappaUndead_charge_1 XX_Kappa_charge_1
20135 XX_Hyena_bc_1 XX_Hyena_bc_1
20136 XX_Hyena_bc_2 XX_Hyena_bc_2
20137 XX_Hyena_charge_1 XX_Hyena_charge_1
20141 XX_Hyena_bc_1 XX_Hyena_bc_1
20142 XX_Hyena_bc_2 XX_Hyena_bc_2
20143 XX_Hyena_charge_1 XX_Hyena_charge_1
20145 XX_Hyena_t_1 XX_Hyena_t_1
20146 XX_HyenaUndead_bc_1 XX_Hyena_bc_1
20147 XX_HyenaUndead_bc_2 XX_Hyena_bc_2
20148 XX_HyenaUndead_charge_1 XX_Hyena_charge_1
20149 XX_Crocodile_bc_1 XX_Crocodile_bc_1
20150 XX_Crocodile_bc_2 XX_Crocodile_bc_2
20151 XX_Crocodile_bc_3 XX_Crocodile_bc_3
20152 XX_Crocodile_bc_4 XX_Crocodile_bc_4
20157 XX_Komodo_bc_1 XX_Crocodile_bc_1
20158 XX_Komodo_bc_2 XX_Crocodile_bc_2
20159 XX_Komodo_bc_3 XX_Crocodile_bc_3
20160 XX_Komodo_bc_4 XX_Crocodile_bc_4
20161 XX_Crocodile_bc_1 XX_Crocodile_bc_1
20162 XX_Crocodile_bc_2 XX_Crocodile_bc_2
20163 XX_Crocodile_bc_3 XX_Crocodile_bc_3
20164 XX_Crocodile_bc_4 XX_Crocodile_bc_4
20165 XX_Crocodile_t_1 XX_Crocodile_t_1
20171 XX_Crocodile_Giant_bc_1 XX_Crocodile_Giant_bc_1
20172 XX_Crocodile_Giant_bc_2 XX_Crocodile_Giant_bc_2
20173 XX_Crocodile_Giant_bc_3 XX_Crocodile_Giant_bc_3
20174 XX_Crocodile_Giant_bc_4 XX_Crocodile_Giant_bc_4
20175 XX_Crocodile_Giant_Tailswipe XX_Crocodile_Giant_bc_4
20181 XX_Pikefish_bc_1 XX_Pikefish_bc_1
20201 XX_Piranha_bc_1 XX_Piranha_bc_1
20211 XX_SwampKing_Jab_1 XX_Kappa_King_bc_1
20212 XX_SwampKing_Jab_2 XX_Kappa_King_bc_2
20213 XX_SwampKing_Slam XX_Kappa_King_bc_4
20214 XX_SwampKing_Spin XX_Rocknose_King_Boss_Moss_bc_4
20215 XX_SwampKing_EntanglingRoots XX_Kappa_King_charge_1
20216 XX_Kappa_bc_1 XX_Kappa_bc_1
20217 XX_Kappa_bc_2 XX_Kappa_bc_2
20218 XX_Kappa_bc_3 XX_Kappa_bc_3
20219 XX_Kappa_bc_4 XX_Kappa_bc_4
20220 XX_Kappa_slam_slow XX_Kappa_slam_slow
20221 XX_Kappa_bc_1 XX_Kappa_bc_1
20222 XX_Kappa_bc_2 XX_Kappa_bc_2
20223 XX_Kappa_bc_3 XX_Kappa_bc_3
20224 XX_Kappa_bc_4 XX_Kappa_bc_4
20226 XX_Kappa_t_1 XX_Kappa_t_1
20227 XX_Kappa_charge_1 XX_Kappa_charge_1
20228 XX_Kappa_slam_slow XX_Kappa_slam_slow
20231 XX_Kappa_King_bc_1 XX_Kappa_King_bc_1
20232 XX_Kappa_King_bc_2 XX_Kappa_King_bc_2
20233 XX_Kappa_King_bc_3 XX_Kappa_King_bc_3
20234 XX_Kappa_King_bc_4 XX_Kappa_King_bc_4
20235 XX_Kappa_King_charge_1 XX_Kappa_King_charge_1
20241 XX_Locust_bc_1 XX_Locust_bc_1
20242 XX_Locust_bc_2 XX_Locust_bc_2
20243 XX_Locust_t_1 XX_Locust_t_1
20244 XX_Locust_SprayLine XX_Locust_bc_2
20245 XX_Locust_SprayCone XX_Locust_bc_2
20246 XX_Locust_Green_bc_1 XX_Locust_bc_1
20247 XX_Locust_Green_bc_2 XX_Locust_bc_2
20248 XX_Locust_Green_SprayLine XX_Locust_bc_2
20249 XX_Locust_Green_SprayCone XX_Locust_bc_2
20250 XX_Locust_White_bc_1 XX_Locust_bc_1
20251 XX_Locust_White_bc_2 XX_Locust_bc_2
20252 XX_Locust_White_SprayLine XX_Locust_bc_2
20253 XX_Locust_White_SprayCone XX_Locust_bc_2
20254 XX_Locust_Queen_bc_1 XX_Locust_bc_1
20255 XX_Locust_Queen_bc_2 XX_Locust_bc_2
20256 XX_Locust_Queen_SprayLine XX_Locust_bc_2
20257 XX_Locust_Queen_SprayCone XX_Locust_bc_2
20258 XX_Locust_Queen_SpecialAttack XX_Locust_Queen_SpecialAttack
20261 XX_Bat_Demon_bc_1 XX_Bat_Demon_bc_1
20262 XX_Bat_Demon_bc_2 XX_Bat_Demon_bc_2
20263 XX_Bat_Demon_bc_3 XX_Bat_Demon_bc_3
20264 XX_Bat_Demon_t_1 XX_Bat_Demon_t_1
20271 XX_Bat_Demon_White_bc_1 XX_Bat_Demon_White_bc_1
20272 XX_Bat_Demon_White_bc_2 XX_Bat_Demon_White_bc_2
20273 XX_Bat_Demon_White_bc_3 XX_Bat_Demon_White_bc_3
20274 XX_Bat_Demon_White_bc_4 XX_Bat_Demon_White_bc_4
20281 XX_Skeleton_Serpent_Man_bc_1 XX_Skeleton_Serpent_Man_bc_1
20282 XX_Skeleton_Serpent_Man_bc_2 XX_Skeleton_Serpent_Man_bc_2
20283 XX_Skeleton_Serpent_Man_charge_1 XX_Skeleton_Serpent_Man_charge_1
20284 XX_Skeleton_Serpent_Man_t_1 XX_Skeleton_Serpent_Man_t_1
20301 XX_Dragon_bc_1 XX_Dragon_bc_1
20302 XX_Dragon_bc_2 XX_Dragon_bc_2
20303 XX_Dragon_bc_3 XX_Dragon_bc_3
20304 XX_Dragon_Headswipe_Left XX_Dragon_Headswipe_Left
20305 XX_Dragon_Headswipe_Right XX_Dragon_Headswipe_Right
20306 XX_Dragon_Headbutt XX_Dragon_Headbutt
20307 XX_Dragon_Firebreath_Line XX_Dragon_Taunt
20308 XX_Dragon_Firebreath_Cone XX_Dragon_Firebreath_Cone
20309 XX_Dragon_Taunt XX_Dragon_Firebreath_Cone
20310 XX_Dragon_Spin_360 XX_Dragon_Spin_360
20311 XX_Dragon_Undead_bc1 XX_Dragon_Undead_bc1
20312 XX_Dragon_Undead_bc2 XX_Dragon_Undead_bc2
20313 XX_Dragon_Undead_bc3 XX_Dragon_Undead_bc3
20314 XX_Dragon_Undead_bc4 XX_Dragon_Undead_bc4
20315 XX_Dragon_Undead_bc5 XX_Dragon_Undead_bc5
20316 XX_Dragon_Hatchling_bc1 XX_Dragon_Undead_bc3
20317 XX_Dragon_Hatchling_bc2 XX_Dragon_Undead_bc4
20318 XX_Dragon_Hatchling_bc3 XX_Dragon_Undead_bc5
20319 XX_Dragon_Hatchling_HeadDash XX_Dragon_Undead_bc5
20320 XX_Dragon_Hatchling_Headswipe_Left XX_Dragon_Undead_bc5
20321 XX_Dragon_Hatchling_Headswipe_Right XX_Dragon_Undead_bc5
20331 XX_RocknoseWhite_bc_1 XX_Rocknose_bc_1
20332 XX_RocknoseWhite_bc_2 XX_Rocknose_bc_2
20333 XX_RocknoseWhite_bc_3 XX_Rocknose_bc_3
20341 XX_Rocknose_bc_1 XX_Rocknose_bc_1
20342 XX_Rocknose_bc_2 XX_Rocknose_bc_2
20343 XX_Rocknose_bc_3 XX_Rocknose_bc_3
20344 XX_Rocknose_t_1 XX_Rocknose_t_1
20351 XX_RocknoseKing_bc_1 XX_RocknoseKing_bc_1
20352 XX_RocknoseKing_bc_2 XX_RocknoseKing_bc_2
20353 XX_RocknoseKing_bc_3 XX_RocknoseKing_bc_3
20354 XX_RocknoseKing_bc_4 XX_RocknoseKing_bc_4
20355 XX_RocknoseKing_t_1 XX_RocknoseKing_t_1
20361 XX_Scorpion_bc_1 XX_Scorpion_bc_1
20362 XX_Scorpion_bc_2 XX_Scorpion_bc_2
20363 XX_Scorpion_bc_3 XX_Scorpion_bc_3
20365 XX_Scorpion_tailspin XX_Scorpion_tailspin
20371 XX_ScorpionLarge_bc_1 XX_ScorpionLarge_bc_1
20372 XX_ScorpionLarge_bc_2 XX_ScorpionLarge_bc_2
20373 XX_ScorpionLarge_bc_3 XX_ScorpionLarge_bc_3
20381 XX_ScorpionKing_bc_1 XX_ScorpionKing_bc_1
20382 XX_ScorpionKing_bc_2 XX_ScorpionKing_bc_2
20383 XX_ScorpionKing_bc_3 XX_ScorpionKing_bc_3
20384 XX_ScorpionKing_Spin XX_ScorpionKing_Spin
20385 XX_Scorpion_burrow XX_Scorpion_burrow
20386 XX_Spider_bc_1 XX_Spider_bc_1
20387 XX_Spider_bc_2 XX_Spider_bc_2
20391 XX_Spider_bc_1 XX_Spider_bc_1
20392 XX_Spider_bc_2 XX_Spider_bc_2
20393 XX_SpiderGiant_bc_1 XX_Spider_bc_1
20394 XX_SpiderGiant_bc_2 XX_Spider_bc_2
20395 XX_Spider_VenomLauncher XX_Spider_VenomLauncher
20396 XX_Spider_VenomProjectile XX_Spider_VenomProjectile
20397 XX_Spider_Web XX_Spider_Web
20398 XX_Spider_Web_Projectile XX_Spider_Web_Projectile
20399 XX_Spider_dash XX_Spider_dash
20400 XX_SpiderGiant_pull XX_SpiderGiant_pull
20421 XX_Cobra_bc_1 XX_Cobra_bc_1
20422 XX_Cobra_bc_2 XX_Cobra_bc_2
20441 XX_Rhino_CircleRun_L XX_Rhino_bc_1
20442 XX_Rhino_CircleRun_R XX_Rhino_bc_1
20443 XX_RhinoBlack_CircleRun_L XX_Rhino_bc_1
20444 XX_RhinoBlack_CircleRun_R XX_Rhino_bc_1
20445 XX_RhinoKing_CircleRun_L XX_Rhino_bc_1
20446 XX_RhinoKing_CircleRun_R XX_Rhino_bc_1
20447 XX_Rhino_ReptileBoss_CircleRun_L XX_Rhino_bc_1
20448 XX_Rhino_ReptileBoss_CircleRun_R XX_Rhino_bc_1
20449 XX_Rhino_Reptile_CircleRun_L XX_Rhino_bc_1
20450 XX_Rhino_Reptile_CircleRun_R XX_Rhino_bc_1
20453 XX_Rhino_ReptileBoss_bc_1 XX_Rhino_bc_1
20454 XX_Rhino_ReptileBoss_bc_2 XX_Rhino_bc_2
20455 XX_Rhino_ReptileBoss_bc_3 XX_Rhino_bc_3
20456 XX_Rhino_ReptileBoss_charge_1 XX_Rhino_charge_1
20457 XX_Rhino_Reptile_bc_1 XX_Rhino_bc_1
20458 XX_Rhino_Reptile_bc_2 XX_Rhino_bc_2
20459 XX_Rhino_Reptile_bc_3 XX_Rhino_bc_3
20460 XX_Rhino_Reptile_charge_1 XX_Rhino_charge_1
20461 XX_Rhino_bc_1 XX_Rhino_bc_1
20462 XX_Rhino_bc_2 XX_Rhino_bc_2
20463 XX_Rhino_bc_3 XX_Rhino_bc_3
20464 XX_Rhino_charge_1 XX_Rhino_charge_1
20465 XX_RhinoBlack_bc_1 XX_RhinoBlack_bc_1
20466 XX_RhinoBlack_bc_2 XX_RhinoBlack_bc_2
20467 XX_RhinoBlack_bc_3 XX_RhinoBlack_bc_3
20468 XX_RhinoBlack_charge_1 XX_RhinoBlack_charge_1
20471 XX_RhinoKing_bc_1 XX_RhinoKing_bc_1
20472 XX_RhinoKing_bc_2 XX_RhinoKing_bc_2
20473 XX_RhinoKing_bc_3 XX_RhinoKing_bc_3
20474 XX_RhinoKing_charge_1 XX_RhinoKing_charge_1
20475 XX_Ostrich_bc_1 XX_Ostrich_bc_1
20476 XX_Ostrich_bc_2 XX_Ostrich_bc_2
20477 XX_Ostrich_bc_3 XX_Ostrich_bc_3
20478 XX_Ostrich_charge_1 XX_Ostrich_charge_1
20481 XX_Ostrich_bc_1 XX_Ostrich_bc_1
20482 XX_Ostrich_bc_2 XX_Ostrich_bc_2
20483 XX_Ostrich_bc_3 XX_Ostrich_bc_3
20484 XX_Ostrich_charge_1 XX_Ostrich_charge_1
20485 XX_Ostrich_t_1 XX_Ostrich_t_1
20491 XX_Bull_bc_1 XX_Bull_bc_1
20492 XX_Bull_bc_2 XX_Bull_bc_2
20493 XX_Bull_bc_3 XX_Bull_bc_3
20494 XX_Bull_charge_1 XX_Bull_charge_1
20495 XX_Bull_CircleDash_Left XX_Bull_CircleDash_Left
20496 XX_Bull_CircleDash_Right XX_Bull_CircleDash_Right
20497 XX_Bull_charge_2 XX_Bull_charge_2
20498 XX_Bull_charge_3 XX_Bull_charge_3
20501 XX_Elephant_bc_1 XX_Elephant_bc_1
20502 XX_Elephant_bc_2 XX_Elephant_bc_2
20503 xx_Alphaelephant_bc_1 XX_Alphaelephant_bc_1
20504 xx_Alphaelephant_bc_2 XX_Alphaelephant_bc_2
20505 XX_Elephant_charge XX_Elephant_charge
20506 XX_Alphaelephant_charge XX_Alphaelephant_charge
20507 XX_Elephant_Stomp XX_Elephant_Stomp
20508 XX_Alphaelephant_Stomp XX_Alphaelephant_Stomp
20510 XX_Mammoth_bc_1 XX_Mammoth_bc_1
20511 XX_Mammoth_bc_2 XX_Mammoth_bc_1
20512 XX_Mammoth_charge XX_Mammoth_charge
20513 XX_Mammoth_Stomp XX_Mammoth_Stomp
20514 XX_Mammoth_Spin XX_Elephant_Stomp
20515 XX_Elephant_Stomp_Small XX_Elephant_Stomp
20516 XX_AlphaElephant_Stomp_Small XX_Elephant_Stomp
20517 XX_AlphaElephant_Stomp_Small_Left_Sweep XX_Elephant_Stomp
20518 XX_AlphaElephant_Stomp_Small_Right_Sweep XX_Elephant_Stomp
20521 XX_Werehyena_bc_1 XX_Werehyena_bc_1
20522 XX_Werehyena_bc_2 XX_Werehyena_bc_2
20523 XX_Werehyena_charge_1 XX_Werehyena_charge_1
20524 XX_Werehyena_t_1 XX_Werehyena_t_1
20531 XX_SnakePeople_Brute_bc_1 XX_Werehyena_bc_1
20532 XX_SnakePeople_Brute_bc_2 XX_Werehyena_bc_2
20533 XX_SnakePeople_Brute_charge_1 XX_Werehyena_charge_1
20534 XX_SnakePeople_Brute_t_1 XX_Werehyena_t_1
20540 XX_BigSnake_bc_1 XX_GiantSnake_bc_1
20541 XX_GiantSnake_bc_1 XX_GiantSnake_bc_1
20542 XX_GiantSnake_bc_2 XX_GiantSnake_bc_2
20543 xx_AlphaGiantSnake_bc_1
20544 xx_AlphaGiantSnake_bc_2
20561 XX_Komodo_bc_1 XX_Komodo_bc_1
20562 XX_Komodo_bc_2 XX_Komodo_bc_2
20563 XX_Komodo_bc_3 XX_Komodo_bc_3
20564 XX_Komodo_bc_4 XX_Komodo_bc_4
20565 XX_Komodo_t_1 XX_Komodo_t_1
20566 XX_Wolf_bc_1 XX_Wolf_bc_1
20567 XX_Wolf_bc_2 XX_Wolf_bc_2
20568 XX_Wolf_bc_3 XX_Wolf_bc_3
20569 XX_Wolf_charge_1 XX_Wolf_charge_1
20581 XX_SewerAbomination_bc_1 XX_SewerAbomination_bc_1
20582 XX_SewerAbomination_bc_2 XX_SewerAbomination_bc_2
20583 XX_SewerAbomination_bc_3 XX_SewerAbomination_bc_3
20584 XX_SewerAbomination_bc_4 XX_SewerAbomination_bc_4
20585 XX_SewerAbomination_bc_5 XX_SewerAbomination_bc_5
20586 XX_SewerAbomination_bc_6 XX_SewerAbomination_bc_6
20591 XX_SewerAbomination_AcidProjectile XX_SewerAbomination_AcidProjectileXX_SewerAbomination_AcidProjectile
20592 XX_BigCatPanther_bc_1 XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1
20593 XX_BigCatPanther_bc_2 XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2
20594 XX_BigCatPanther_bc_3 XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3
20595 XX_BigCatPanther_bc_4 XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4
20596 XX_BigCatPanther_bc_5 XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5
20597 XX_BigCatPanther_bc_6 XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6
20598 XX_BigCatSandbeast_bc_1 XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1
20599 XX_BigCatSandbeast_bc_2 XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2
20600 XX_BigCatSandbeast_bc_3 XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3
20601 XX_BigCatSandbeast_bc_4 XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4
20602 XX_BigCatSandbeast_bc_5 XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5
20603 XX_BigCatSandbeast_bc_6 XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6
20604 XX_BigCatSandbeast_bc_7 XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7
20605 XX_BigCatPanther_t_1 XX_BigCatPanther_t_1XX_BigCatPanther_t_1XX_BigCatPanther_t_1XX_BigCatPanther_t_1
20606 XX_BigCatPanther_Boss_Swipe_L XX_BigCatPanther_Boss_Swipe_L
20607 XX_BigCatPanther_Boss_Swipe_R XX_BigCatPanther_Boss_Swipe_R
20610 XX_Wolf_bc_1 XX_Wolf_bc_1
20611 XX_Wolf_bc_2 XX_Wolf_bc_2
20612 XX_Wolf_bc_3 XX_Wolf_bc_3
20613 XX_Wolf_charge_1 XX_Wolf_charge_1
20614 XX_Wolf_Dire_bc_1 XX_Wolf_bc_1
20615 XX_Wolf_Dire_bc_2 XX_Wolf_bc_2
20616 XX_Wolf_Dire_bc_3 XX_Wolf_bc_3
20617 XX_Wolf_charge_1 XX_Wolf_charge_1
20618 XX_Wolf_sidestep_left XX_Wolf_bc_1
20619 XX_Wolf_sidestep_right XX_Wolf_bc_2
20620 XX_Wolf_Bite_1 XX_Wolf_Bite_1
20621 XX_Wolf_Bite_2 XX_Wolf_Bite_2
20622 XX_Wolf_Dire_Bite_1 XX_Wolf_Dire_Bite_1
20623 XX_Wolf_Dire_Bite_2 XX_Wolf_Dire_Bite_2
20630 XX_Elk_bc_1 XX_Elk_bc_1
20631 XX_Elk_bc_2 XX_Elk_bc_2
20632 XX_Elk_bc_3 XX_Elk_bc_3
20633 XX_Elk_OverheadSmash XX_Elk_bc_3
20636 XX_Elk_King_bc_1 XX_Elk_bc_1
20637 XX_Elk_King_bc_2 XX_Elk_bc_2
20638 XX_Elk_King_bc_3 XX_Elk_bc_3
20639 XX_Elk_King_OverheadSmash XX_Elk_bc_3
20640 XX_Kudo_bc_1 XX_Elk_bc_1
20641 XX_Kudo_bc_2 XX_Elk_bc_2
20642 XX_Kudo_bc_3 XX_Elk_bc_3
20643 XX_Kudo_OverheadSmash XX_Elk_bc_3
20650 XX_Mountain_Goat_bc_1 XX_Mountain_Goat_bc_1
20651 XX_Mountain_Goat_OverheadSmash XX_Elk_bc_3
20655 XX_Gazeller_Scared XX_Gazeller_Scared
20656 XX_Gazeller_bc_1 XX_Gazeller_bc_1
20657 XX_Gazeller_bc_2 XX_Gazeller_bc_2
20658 XX_Gazeller_bc_3 XX_Gazeller_bc_3
20660 XX_Wild_Boar_bc_1 XX_Wild_Boar_bc_1
20661 XX_Wild_Boar_bc_2 XX_Wild_Boar_Boss_bc_1
20662 XX_Wild_Boar_charge XX_Wild_Boar_Boss_bc_1
20664 XX_Wild_Boar_Boss_bc_1 XX_Wild_Boar_Boss_bc_1
20665 XX_Wild_Boar_Boss_bc_2 XX_Wild_Boar_Boss_bc_1
20666 XX_Wild_Boar_Boss_charge XX_Wild_Boar_Boss_bc_1
20667 XX_Wild_Boar_taunt XX_Wild_Boar_taunt
20668 XX_Wild_Boar_Boss_Special XX_Wild_Boar_Boss_Special
20669 XX_Wild_Boar_Boss_taunt XX_Wild_Boar_taunt
20670 XX_Bear_bc_1 XX_Bear_bc_1
20671 XX_Bear_bc_2 XX_Bear_bc_2
20672 XX_Bear_medium_1 XX_Bear_bc_2
20673 XX_Bear_medium_2 XX_Bear_bc_2
20674 XX_Bear_taunt XX_Bear_taunt
20675 XX_Bear_Black_bc_1 XX_Bear_Black_bc_1
20676 XX_Bear_Black_bc_2 XX_Bear_Black_bc_2
20677 XX_Bear_Black_medium_1 XX_Bear_Black_bc_2
20678 XX_Bear_Black_medium_2 XX_Bear_bc_2
20680 XX_Bear_Black_bc_1 XX_Bear_Black_bc_1
20681 XX_Bear_Black_bc_2 XX_Bear_Black_bc_2
20682 XX_Bear_Black_medium_1 XX_Bear_Black_bc_2
20683 XX_Bear_Black_medium_2 XX_Bear_bc_2
20684 XX_Sabretooth_bc_1 XX_Sabretooth_bc_1
20685 XX_Sabretooth_bc_2 XX_Sabretooth_bc_2
20686 XX_Sabretooth_bc_3 XX_Sabretooth_bc_3
20687 XX_Sabretooth_bc_4 XX_Sabretooth_bc_4
20688 XX_Sabretooth_bc_5 XX_Sabretooth_bc_5
20689 XX_Sabretooth_bc_6 XX_Sabretooth_bc_6
20690 XX_Sabretooth_bc_1 XX_Sabretooth_bc_1
20691 XX_Sabretooth_bc_2 XX_Sabretooth_bc_2
20692 XX_Sabretooth_bc_3 XX_Sabretooth_bc_3
20693 XX_Sabretooth_bc_4 XX_Sabretooth_bc_4
20694 XX_Sabretooth_bc_5 XX_Sabretooth_bc_5
20695 XX_Sabretooth_bc_6 XX_Sabretooth_bc_6
20700 XX_Jaguar_Jab1 XX_Sabretooth_bc_6
20701 XX_Jaguar_Jab2 XX_Sabretooth_bc_6
20702 XX_Jaguar_Overhead XX_Sabretooth_bc_6
20703 XX_Jaguar_Sidedash_Left XX_Sabretooth_bc_6
20704 XX_Jaguar_Sidedash_Right XX_Sabretooth_bc_6
20705 XX_Jaguar_Charge XX_Sabretooth_bc_6
20710 XX_Rocknose_King_Boss_Moss_bc_1 XX_Rocknose_King_Boss_Moss_bc_1
20711 XX_Rocknose_King_Boss_Moss_bc_2 XX_Rocknose_King_Boss_Moss_bc_2
20712 XX_Rocknose_King_Boss_Moss_bc_3 XX_Rocknose_King_Boss_Moss_bc_3
20713 XX_Rocknose_King_Boss_Moss_bc_4 XX_Rocknose_King_Boss_Moss_bc_4
20714 XX_Rocknose_King_Boss_Moss_t_1 XX_Rocknose_King_Boss_Moss_t_1
20721 XX_Rocknose_King_Ice_bc_1 XX_Rocknose_King_Ice_bc_1
20722 XX_Rocknose_King_Ice_bc_2 XX_Rocknose_King_Ice_bc_2
20723 XX_Rocknose_King_Ice_bc_3 XX_Rocknose_King_Ice_bc_3
20724 XX_Rocknose_King_Ice_bc_4 XX_Rocknose_King_Ice_bc_4
20725 XX_Rocknose_King_Ice_t_1 XX_Rocknose_King_Ice_t_1
20730 XX_Frost_Giant_bc_1 XX_Frost_Giant_bc_1
20731 XX_Frost_Giant_bc_2 XX_Frost_Giant_bc_2
20732 XX_Frost_Giant_bc_3 XX_Frost_Giant_bc_3
20733 XX_Frost_Giant_bc_4 XX_Frost_Giant_bc_4
20734 XX_Frost_Giant_bc_5 XX_Frost_Giant_bc_5
20735 XX_Frost_Giant_bc_6 XX_Frost_Giant_bc_6
20736 XX_Frost_Giant_taunt XX_Frost_Giant_taunt
20741 XX_Witch_Queen_Statue_Slam XX_Frost_Giant_bc_2
20742 XX_Witch_Queen_Statue_Stomp XX_Frost_Giant_bc_3
20750 XX_Death_Knight_bc_1 XX_Death_Knight_bc_1
20751 XX_Death_Knight_bc_2 XX_Death_Knight_bc_2
20752 XX_Death_Knight_bc_3 XX_Death_Knight_bc_3
20753 XX_Death_Knight_bc_4 XX_Death_Knight_bc_4
20754 XX_Death_Knight_bc_5 XX_Death_Knight_bc_5
20755 XX_Death_Knight_bc_6 XX_Death_Knight_bc_6
20760 XX_RavenousWolf_bc_1 XX_RavenousWolf_bc_1
20761 XX_RavenousWolf_bc_2 XX_RavenousWolf_bc_2
20762 XX_RavenousWolf_bc_3 XX_RavenousWolf_bc_3
20763 XX_RavenousWolf_charge_1 XX_RavenousWolf_charge_1
20764 XX_RavenousWolf_sidestep_left XX_RavenousWolf_bc_1
20765 XX_RavenousWolf_sidestep_right XX_RavenousWolf_bc_2
20766 XX_RavenousWolf_Bite_1 XX_RavenousWolf_Bite_1
20767 XX_RavenousWolf_Bite_2 XX_RavenousWolf_Bite_2
20771 XX_Vulture_FlyAway_1 XX_Vulture_FlyAway_1
20777 XX_SnakePeople_hordeling_light_1 XX_Vulture_FlyAway_1
20778 XX_SnakePeople_hordeling_special XX_Vulture_FlyAway_1
20779 XX_SnakePeople_hordeling_bow XX_Vulture_FlyAway_1
20780 XX_SnakePeople_light_1 XX_Vulture_FlyAway_1
20781 XX_SnakePeople_light_2 XX_Vulture_FlyAway_1
20782 XX_SnakePeople_special XX_Vulture_FlyAway_1
20783 XX_SnakePeople_bow XX_Vulture_FlyAway_1
20784 XX_SnakePeople_bow_projectile XX_Vulture_FlyAway_1
20785 XX_SnakePeople_Illusion_light_1 XX_Vulture_FlyAway_1
20786 XX_SnakePeople_Illusion_light_2 XX_Vulture_FlyAway_1
20787 XX_SnakePeople_special XX_Vulture_FlyAway_1
20790 XX_DemonSpider_left XX_DemonSpider_left
20791 XX_DemonSpider_Right XX_DemonSpider_Right
20792 XX_DemonSpider_Mid XX_DemonSpider_Mid
20793 XX_DemonSpider_Special_Buff XX_DemonSpider_Special_Buff
20794 XX_DemonSpider_Special_Poison XX_DemonSpider_Special_Poison
20795 XX_DemonSpider_Special_Web XX_DemonSpider_Special_Web
20796 XX_DemonSpider_left_Short XX_DemonSpider_left_Short
20797 XX_DemonSpider_right_short XX_DemonSpider_right_short
20798 XX_DemonSpider_mid_short XX_DemonSpider_mid_short
20800 XX_Yeti_Roar XX_Vulture_FlyAway_1
20801 XX_Yeti_Smash XX_Vulture_FlyAway_1
20802 XX_Yeti_Stomp XX_Vulture_FlyAway_1
20803 XX_Yeti_Throw XX_Vulture_FlyAway_1
20804 XX_Yeti_JumpSmash XX_Vulture_FlyAway_1
20805 XX_Yeti_Throw_Projectile XX_Vulture_FlyAway_1
20806 XX_Yeti_Taunt XX_Yeti_Taunt
20807 XX_Yeti_Smash_miniboss XX_Vulture_FlyAway_1
20808 XX_Yeti_Stomp_miniboss XX_Vulture_FlyAway_1
20809 XX_Yeti_JumpSmash_miniboss XX_Vulture_FlyAway_1
20810 XX_GreyApe_Roar XX_Vulture_FlyAway_1
20811 XX_GreyApe_Smash XX_Vulture_FlyAway_1
20812 XX_GreyApe_Stomp XX_Vulture_FlyAway_1
20813 XX_GreyApe_Throw XX_Vulture_FlyAway_1
20814 XX_GreyApe_JumpSmash XX_Vulture_FlyAway_1
20820 XX_Gorilla_Jab_1 XX_Vulture_FlyAway_1
20821 XX_Gorilla_Jab_2 XX_Vulture_FlyAway_1
20822 XX_Gorilla_Jab_3 XX_Vulture_FlyAway_1
20823 XX_Gorilla_Jab_4 XX_Vulture_FlyAway_1
20824 XX_Gorilla_Smash XX_Vulture_FlyAway_1
20825 XX_Gorilla_Charge XX_Vulture_FlyAway_1
20826 XX_Gorilla_taunt XX_Vulture_FlyAway_1
20830 XX_JungleBird_light_1 XX_Vulture_FlyAway_1
20831 XX_JungleBird_light_2 XX_Vulture_FlyAway_1
20832 XX_JungleBird_light_3 XX_Vulture_FlyAway_1
20833 XX_JungleBird_charge XX_Vulture_FlyAway_1
20840 XX_Salamander_left XX_Vulture_FlyAway_1
20841 XX_Salamander_mid XX_Vulture_FlyAway_1
20842 XX_Salamander_right XX_Vulture_FlyAway_1
20843 XX_Salamander_dash XX_Vulture_FlyAway_1
20844 XX_Salamander_spit XX_Vulture_FlyAway_1
20845 XX_Salamander_poison XX_Vulture_FlyAway_1
20846 XX_Salamander_spit_projectile XX_Vulture_FlyAway_1
20850 XX_Children_of_Jhil_bc_1 XX_Vulture_FlyAway_1
20851 XX_Children_of_Jhil_bc_2 XX_Vulture_FlyAway_1
20852 XX_Children_of_Jhil_taunt XX_Vulture_FlyAway_1
20853 XX_Children_of_Jhil_special_1 XX_Vulture_FlyAway_1
20854 XX_Children_of_Jhil_special_2 XX_Vulture_FlyAway_1
20855 XX_Children_of_Jhil_special_3 XX_Vulture_FlyAway_1
20860 XX_Tiger_White_Jab1 XX_Sabretooth_bc_6
20861 XX_Tiger_White_Jab2 XX_Sabretooth_bc_6
20862 XX_Tiger_White_Overhead XX_Sabretooth_bc_6
20863 XX_Tiger_White_Sidedash_Left XX_Sabretooth_bc_6
20864 XX_Tiger_White_Sidedash_Right XX_Sabretooth_bc_6
20865 XX_Tiger_White_Charge XX_Sabretooth_bc_6
20870 XX_Tiger_White_Jab1 XX_Sabretooth_bc_6
20871 XX_Tiger_White_Jab2 XX_Sabretooth_bc_6
20872 XX_Tiger_White_Overhead XX_Sabretooth_bc_6
20873 XX_Tiger_White_Sidedash_Left XX_Sabretooth_bc_6
20874 XX_Tiger_White_Sidedash_Right XX_Sabretooth_bc_6
20875 XX_Tiger_White_Charge XX_Sabretooth_bc_6
20876 XX_Tiger_White_Jab1 XX_Sabretooth_bc_6
20877 XX_Tiger_White_Jab2 XX_Sabretooth_bc_6
20878 XX_Tiger_White_Overhead XX_Sabretooth_bc_6
20879 XX_Tiger_White_Sidedash_Left XX_Sabretooth_bc_6
20880 XX_Tiger_White_Sidedash_Right XX_Sabretooth_bc_6
20881 XX_Tiger_White_Charge XX_Sabretooth_bc_6
20890 XX_LavaWorm_Bite XX_SewerAbomination_bc_1
20891 XX_LavaWorm_LavaSpray XX_SewerAbomination_bc_3
20892 XX_LavaWorm_Spit_1 XX_SewerAbomination_bc_4
20893 XX_LavaWorm_Spit_2 XX_SewerAbomination_bc_5
20894 XX_LavaWorm_Spit_3 XX_SewerAbomination_bc_6
20895 XX_LavaWorm_lavaProjectile XX_SewerAbomination_AcidProjectileXX_SewerAbomination_AcidProjectile
20901 XX_Ooze_Jab1 XX_Ooze_Jab1
20902 XX_Ooze_Jab2 XX_Ooze_Jab2
20903 XX_Ooze_SelfDestruct XX_Ooze_SelfDestruct
20910 XX_Werewolf_Attack XX_Werewolf_Attack
20911 XX_Werewolf_Boss_Attack XX_Werewolf_Boss_Attack
20921 XX_GorillaBoss_Jab_1 XX_GorillaBoss_Jab_1
20922 XX_GorillaBoss_Jab_2 XX_GorillaBoss_Jab_2
20923 XX_GorillaBoss_Jab_3 XX_GorillaBoss_Jab_3
20924 XX_GorillaBoss_Smash XX_GorillaBoss_Smash
20925 XX_GorillaBoss_Charge XX_GorillaBoss_Charge
20926 XX_GorillaBoss_GroundPound_Single XX_GorillaBoss_GroundPound_Single
20927 XX_GorillaBoss_GroundPound_Multi XX_GorillaBoss_GroundPound_Multi
20928 XX_GorillaBoss_Throw XX_GorillaBoss_Throw
20929 XX_GorillaBoss_taunt XX_GorillaBoss_taunt
20941 XX_DeepOne_Fishpeople_c0 XX_DeepOne_Fishpeople_c0
20942 XX_DeepOne_Fishpeople_c1 XX_DeepOne_Fishpeople_c1
20943 XX_DeepOne_Fishpeople_c2 XX_DeepOne_Fishpeople_c2
20944 XX_DeepOne_Fishpeople_SonicScream XX_DeepOne_Fishpeople_SonicScream
20945 XX_DeepOne_Fishpeople_PoisonBreath XX_DeepOne_Fishpeople_PoisonBreath
20951 XX_DeepOne_Monstrosity_Swipe_c0 XX_DeepOne_Monstrosity_Swipe_c0
20952 XX_DeepOne_Monstrosity_Swipe_c1 XX_DeepOne_Monstrosity_Swipe_c1
20953 XX_DeepOne_Monstrosity_GroundPound XX_DeepOne_Monstrosity_GroundPound
20954 XX_DeepOne_Monstrosity_PoisonBreath_Standing XX_DeepOne_Monstrosity_PoisonBreath_Standing
20955 XX_DeepOne_Monstrosity_PoisonBreath_Ground XX_DeepOne_Monstrosity_PoisonBreath_Ground
20956 XX_DeepOne_Monstrosity_Rake_Charge XX_DeepOne_Monstrosity_Rake_Charge
20957 XX_DeepOne_Monstrosity_Rake_Standing XX_DeepOne_Monstrosity_Rake_Standing
20970 XX_BigCatPanther_bc_1 XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1
20971 XX_BigCatPanther_bc_2 XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2
20972 XX_BigCatPanther_bc_3 XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3
20973 XX_BigCatPanther_bc_4 XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4
20974 XX_BigCatPanther_bc_5 XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5
20975 XX_BigCatPanther_bc_6 XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6
20980 XX_Jaguar_Jab1 XX_Sabretooth_bc_6
20981 XX_Jaguar_Jab2 XX_Sabretooth_bc_6
20982 XX_Jaguar_Overhead XX_Sabretooth_bc_6
20983 XX_Jaguar_Sidedash_Left XX_Sabretooth_bc_6
20984 XX_Jaguar_Sidedash_Right XX_Sabretooth_bc_6
20985 XX_Jaguar_Charge XX_Sabretooth_bc_6
20990 XX_RhinoKing_bc_1 XX_RhinoKing_bc_1
20991 XX_RhinoKing_bc_2 XX_RhinoKing_bc_2
20992 XX_RhinoKing_bc_3 XX_RhinoKing_bc_3
20993 XX_RhinoKing_charge_1 XX_RhinoKing_charge_1
21000 XX_Camel_Scared XX_Camel_Scared
21001 XX_Camel_Bite XX_Camel_Bite
21015 XX_Bear_bc_1 XX_Bear_bc_1
21016 XX_Bear_bc_2 XX_Bear_bc_2
21017 XX_Bear_medium_1 XX_Bear_bc_2
21018 XX_Bear_medium_2 XX_Bear_bc_2
21019 XX_Kappa_bc_1 XX_Kappa_bc_1
21020 XX_Kappa_bc_2 XX_Kappa_bc_2
21021 XX_Kappa_bc_3 XX_Kappa_bc_3
21022 XX_Kappa_bc_4 XX_Kappa_bc_4
21023 XX_GreyApe_Smash XX_Vulture_FlyAway_1
21024 XX_GreyApe_JumpSmash XX_Vulture_FlyAway_1
21025 XX_Hyena_bc_1 XX_Hyena_bc_1
21026 XX_Hyena_bc_2 XX_Hyena_bc_2
21027 XX_Hyena_charge_1 XX_Hyena_charge_1
21028 XX_Jaguar_Jab1 XX_Sabretooth_bc_6
21029 XX_Jaguar_Jab2 XX_Sabretooth_bc_6
21030 XX_Jaguar_Overhead XX_Sabretooth_bc_6
21031 XX_Jaguar_Sidedash_Left XX_Sabretooth_bc_6
21032 XX_Jaguar_Sidedash_Right XX_Sabretooth_bc_6
21033 XX_Jaguar_Charge XX_Sabretooth_bc_6
21034 XX_Ostrich_bc_1 XX_Ostrich_bc_1
21035 XX_Ostrich_bc_2 XX_Ostrich_bc_2
21036 XX_Ostrich_bc_3 XX_Ostrich_bc_3
21037 XX_Ostrich_charge_1 XX_Ostrich_charge_1
21038 XX_Kappa_bc_1 XX_Kappa_bc_1
21039 XX_Kappa_bc_2 XX_Kappa_bc_2
21040 XX_Kappa_bc_3 XX_Kappa_bc_3
21041 XX_Kappa_bc_4 XX_Kappa_bc_4
21042 XX_Locust_bc_1 XX_Locust_bc_1
21043 XX_Locust_bc_2 XX_Locust_bc_2
21044 XX_Crocodile_bc_1 XX_Crocodile_bc_1
21045 XX_Crocodile_bc_2 XX_Crocodile_bc_2
21046 XX_Crocodile_bc_3 XX_Crocodile_bc_3
21047 XX_Crocodile_bc_4 XX_Crocodile_bc_4
21048 XX_Rocknose_bc_1 XX_Rocknose_bc_1
21049 XX_Rocknose_bc_2 XX_Rocknose_bc_2
21050 XX_Rocknose_bc_3 XX_Rocknose_bc_3
21051 XX_Sabretooth_bc_1 XX_Sabretooth_bc_1
21052 XX_Sabretooth_bc_2 XX_Sabretooth_bc_2
21053 XX_Sabretooth_bc_3 XX_Sabretooth_bc_3
21054 XX_Sabretooth_bc_4 XX_Sabretooth_bc_4
21055 XX_Sabretooth_bc_5 XX_Sabretooth_bc_5
21056 XX_Sabretooth_bc_6 XX_Sabretooth_bc_6
21057 XX_Tiger_White_Jab1 XX_Sabretooth_bc_6
21058 XX_Tiger_White_Jab2 XX_Sabretooth_bc_6
21059 XX_Tiger_White_Overhead XX_Sabretooth_bc_6
21060 XX_Tiger_White_Sidedash_Left XX_Sabretooth_bc_6
21061 XX_Tiger_White_Sidedash_Right XX_Sabretooth_bc_6
21062 XX_Tiger_White_Charge XX_Sabretooth_bc_6
21063 XX_Wolf_Dire_bc_1 XX_Wolf_bc_1
21064 XX_Wolf_Dire_bc_2 XX_Wolf_bc_2
21065 XX_Wolf_Dire_bc_3 XX_Wolf_bc_3
21066 XX_Wolf_charge_1 XX_Wolf_charge_1
21067 XX_Wolf_sidestep_left XX_Wolf_bc_1
21068 XX_Wolf_sidestep_right XX_Wolf_bc_2
29000 Improved Climbing Boots Schematic Studying this crafting schematic will unlock the ability to craft new items.
29001 Scroll Kinscourge Statue Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29002 Scroll Serpentmen Statues Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29003 Scroll Kiln Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29004 Scroll Waymarkers Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29005 Scroll Merchant Signs Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29006 Scroll Practice Swords Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29007 Scroll The Glasser Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29008 Scroll Reinforced Stool Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29009 Scroll Battle Spatula Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29010 Scroll Table Leg Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29011 Scroll Gravedigger Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29012 Scroll Dead Leg Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29013 Scroll Petrified Egg Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29014 Scroll Throne of Skelos Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29015 Scroll Venom-Infused Sword Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29016 Scroll Venom-Infused Two-Handed Sword Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29017 Scroll Venom-Infused War-Axe Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29018 Scroll Venom-Infused Daggers Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
29019 Scroll Venom-Infused Pike Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.
30000 Scroll I have seen many things in these lands, Exile. Know that these tomes contain some of my more esoteric finds - some awe-inspiring and yet others? awful. Access to this library can only be obtained by the offering of one of many fragments spread across this city. Find them, bring them here and the knowledge shall be yours.
30001 Scrawled Note I am beaten. Left to rot among the ruins of the past.
There are others here. Slaves, bandits and cannibals. Exiles from lands I've never heard of.
Some of them try to scrape a life from the wasteland, scrabbling in the rocks and sand for their own place.
I cannot go on. The life that I left behind haunts me. The sun over the glittering spires of Belverus is forever denied me. The smell of my daughter's hair...
I will pass the ghost fence and this cursed land will finally end me.
To whoever reads this note, I leave the last of my water and this message.
Stranger, you have my pity. You do not know how cursed you truly are.
30002 Leather Journal Gods curse this sandstorm!
We were forced to take refuge before the wind scoured the skin from our faces.
There is something in the storm. Beasts. We hear the skittering of their paws outside the ruins and their howls mingled with the screaming winds.
The men are scared. I've put them to work crafting rudimentary weapons and torches from the loose stones and rough plants that dot this place.
I've yet to meet a beast that liked fire, or the bite of the axe.
30003 Prayer to Hanuman Oh lord of the darkness,
Of men who are not men,
Give us strength and suffering,
In equal measure.

Let our bodies be pleasing to you,
And our minds quieted from this conscious thought.
Let us find the inner rages,
And loose them upon the earth.

We give our sacrifice into your hands,
Appease your thirst in the slickness of blood.
Grant us the power of your might,
The eternal strength of Hanuman.
30004 Scribbled Note What is strength? I find myself pondering that question more and more as the days turn.
I've seen strong, confident men killed because they tried to fight when they should have run away. I've
seen those who people consider weak, sharing their food with others and gaining their gratitude and
protection.
In the past, I was a blacksmith and I was considered the strongest man in my village. But I sold a sword
to the wrong man, and ended up here.
And now that I am here, I see clearly that it is the things that I know - how to work the forge and the
creation of weapons and tools - that carries true value.
Knowledge is strength. That is the lesson.
30005 Torn Parchment Nowhere is safe. Nowhere. The drums come every night now, a rhythmic pounding that raises terror in
every heartbeat.
The Darfari are hunting and men are their quarry.
I used to hear their drums out in the desert groves beyond Zamboula and in that life, I simply thanked
the gods that I had wealth and shelter.
But see me now, crouched among the boulders, filthy, ragged and half starved. My days are a constant
scramble for food and water and my nights are spent huddled in whatever shelter I can find.
Soon I will drift off to the half-sleep of the terrified, to dream of filed teeth and wicked cudgels and the
haunting beating of those gods-cursed drums...
30006 Razma's Journal #1 When my father died, I knew they would be coming for me. It was only a matter of time.
What I didn't expect was this....to be crucified and left to rot on the edge of a wasteland that I have
never seen before.

It makes sense to me that the cowardly fools that they sent to do the job would not have the courage to
kill me. They are mongrels, the cast off bloodlines of slaves and commoners, and such as they do not
dare to spill royal blood.

Instead, I was bound hand, foot and mouth and smuggled out to god knows where.

They left me for the vultures, but I was rescued by a man.

Such a man! Clean-limbed and bronze-skinned, I have never seen his like in the citystates that dot the
meadowlands of Shem. He came to me as I hung from the cross and his icy blue stare was a challenge.

Did I dare to live?

Now I crouch at the edge of this wasteland, once a daughter of princes, now a nameless exile in an
unfamiliar land. In my hands, the shaft of the double-bladed axe that he gave me is a com
30007 Razma's Journal #2 I am not alone here. That was the first revelation that came to me as I crouched, shivering, on the banks of the river. There are others, ragged and broken men and women, who light bonfires on the shores of the river and huddle close together for warmth.

Fools. The light draws unfriendly eyes and I would never put myself at such risk.

My father always taught me that the best way to survive was not to make the mistakes that other people make. Life is not always about the choices we make, but about the foolish choices we avoid making.

But father is dead and I am alone in the darkness.
30008 Razma's Journal #3 My father told me that there is something to be learned from all the peoples of the world. I do not yet know what these Darfari will teach me.

I was captured as I moved north from the river. They clubbed me senseless and dragged me back to their camp, thrusting me into a woven cage full of prisoners.

They've been dragging us out, one by one, to their sacrifice pits. The screams of the victims fill the air and the scent... my mouth waters and I hate myself.

I've seen the bloody sacrifices that Set requires and the corpulent orgies of Derketo, but these brutes with filed teeth and blood running down their chins... I don't like this darkness. It makes my skin crawl.

Some of the other prisoners here are from further north. One of them claims to be a Stygian bounty hunter who came here chasing treasure. He says there is a whole city of them in the north.

And in the cage beside us is a woman who is dressed...like a pirate? Does that mean we are somewhere near the ocean?

I need answers. I've b
30009 Razma's Journal #4 I walk among giants.

My Stygian friend his name is Jakkad and I found this place after we fled the Darfari. I can't even say for certain that we managed to lose them - they shied away from entering this place. Perhaps they consider it sacred.

When we came to the entrance, our bracelets flared and the tablets by the great door were lit from within by a light like devil's fire.

A voice spoke within our minds, alien, arrogant. It spoke and in my mind I saw the black spires of an ancient city and the stately, unearthly creatures that dwelt within.

I fell down in a faint, dreaming as one who has inhaled the pollen of the Black Lotus.

In my dream, I walked with them along black stone avenues and sat with them as they communed with primordial beings and took counsel with blasphemous minds from outside the veil. I watched as they observed humans entering their lands, at first amused and then alarmed.

I watched as they changed, hardening their hearts against the humans who came to them, begging fo
30010 Razma's Journal #5 I think I must be dreaming. I visited pirates today. Pirates! In the middle of a desert!

It's as ridiculous as it sounds. Landlocked pirates who've built themselves a ship of stone and iron on a mesa in the middle of a canyon. They dress in pirate garb and call themselves 'The Black Hand'.

They claim to be searching for a way out of the Exiled Lands, the same as Jakked and I, but it doesn't seem as though they have made much progress. There was a lot of talk about hidden maps and secret treasures. I did not speak to their leader, the Butcher of Khwarizm, but I saw her from a distance. A formidable woman. Whatever these fools who follow her think, she has a real plan.

Jakkad and I have agreed to continue west. According to Jakkad there are more ruins out there - an entire city! - though he claims that it is dangerous. But beyond it, in the northwest is the city where his people can be found.

Our search continues...
30011 Razma's Journal #6 Jakkad is gone. Swallowed by the darkness and desolation. A winged demon screeches a haunting dirge as it flees with my companion towards the stars.

Ever since we took our first steps into this city, we knew that something was waiting for us. The darkness is a tide, lapping at the shore of my sanity, eroding it. Blood seeps from wounds I didn't know I had.

The ruins cast insane shadows on the landscape and they cast a shadow on my mind. The past and the present run together in my mind and..
I am a slave rushing to help my master and..
I am a woman screaming in the ruins and..
I am a god planning wars and wickedness and..
I am a sandstorm, scouring the lands and..

I am... myself. Alone. Exiled.
30012 Razma's Journal #7 For a long time, I drifted between worlds. I dreamed of lives that I never lived, faces that I never knew, loves that I never had. And in one of my dreams, I found the answer. But I must return to the city. And I dare not do that alone.

I don't know where they found me, these rough people dressed in the skins of hyenas. They carried me back to their camp - somewhere north of the city, and left me sleeping on a pile of furs by one of their tents.
I don't think they expected me to wake up.

I've been watching them while pretending to sleep. There is something very strange going on. Their body language is wrong. I grew up on the streets of Asgalun and I could read the body of a haggling merchant before I could walk.

But these people... They remind me of the mangy curs that used to wander the streets, begging for scraps. They stand too close. They sniff at one another. When one of them shouts, the others cower.

I need to get out of here.

They are gathering in the old arena among the ruins, h
30013 Razma's Journal #8 I am ready.

Jakkad's people were skeptical when I first stumbled into their city. But they knew his name and then... Shemites! My countrymen! Familiar faces. Some recognized my face, but I quieted them with a glance.

It has been good for me to be here. I have been able to rest and relax. The Exiled Lands are a fearsome place, but the people here have managed to build something.

I have spoken with men who have been here for a score of years. They told me of the Purge, when soldiers ride through the land, slaying and pillaging. They have told me of the sandstorms that arise with such fury out of nowhere and disappear just as quickly.

I told them of the vision I had in the ruined city. Of the room, nestling beneath the secret heart of the ruins. Of the map, which shows the land that traps us. Of the gems, which can free us all.

They've agreed to send an expedition. I will lead them into the ruins.

And then... to freedom.

I leave the last page of my journal here. My journey thus far has be
30014 Etched Note By the gods, they're going to eat me! The drums are beating in frenzied rhythm and the Darfari savages
are dancing around a pit of swirling flames.
I've seen what happens to those who are cast into the pit - the screams as the searing heat consumes
them.
If you are, like me, a captive of these devils then I can offer no comfort. But if you are a free man and
can read these words then I would ask a boon of you: Salaceo of the Black Hand pretended to be my
friend and then traded me to these savages for animal hides.
He needed my skills as a scribe to write down directions to the place where he keeps his treasures, lest
he forget the path. But then because of my knowledge of his hiding place, he sold me to the Darfari.
But I prepared for this eventuality. I wrote his instructions down incorrectly. If you find him, kill him. Do
not offer quarter or mercy. Take his instructions, by way of thanks.
But remember that for every step I wrote, I took two.
30015 First Mate's Report As ordered, we tracked the deserters into the southern desert. We found Old Colby here hidden in the
shelter of a rocky outcrop, muttering to himself. Of the others, there was no sign.
I asked Colby to tell me what happened, and I got this wild tale which I have written down in full.

\We weren't desertin', we was off huntin' for treasure! Jacoby had it in 'is mind that them broodin'
ruins, the ones that the bracelet calls The Observatory was full of treasures.
Jacoby got me and the boys to follow along, an' he took us to the cliff with a length o' stout rope an' a
plan to go climbin'.
Well, the ascent was steep an' dangerous, on account of us doin' it during the nighttime to avoid them
cannibals as haunts the area, but we picked a nice clear night with a full moon and got ourselves to the
very top.
I gotta say, I didna like them ruins from the moment we got there. Just a pile o black brooding stone in
the moonlight and no treasure in sight.
Jacoby starts poking around, lookin
30016 Black Hand Shanty Sing, sing to the broken road,
Paved in the oaths of forgotten men,
And blood and bones that churned the sand,
The bitter heart of a traitors den.

Behold the swollen corpses song,
Croaked from the throats of hanging fools,
Pattering feet in a rictus jig,
Come to the rope our eager ghouls!

Listen now to the wind swung souls,
Diving down to the rocks and sand,
Holding their tongues in bloat and decay,
Never again to cross The Black Hand.
30017 Salaceo's Instructions On the EAST side of the Black hand Ship, there is an anchor.
From the Anchor, take 45 steps walk don't run NORTH
Turn EAST, take 50 steps, then turn SOUTH and take 25 more steps.
Finally, turn EAST and take 150 steps.
There, hidden at the base of a mighty tree, is my chest.
30019 Priest's Journal It is amazing to me that the other people who share this place with me call this The Exiled Lands. If I could name it, I would call it the Blessed Lands, because it truly is a place of great blessings.

In my youth, I was a rash and foolish man, the youngest son of a minor noble of Poitain. At that age I was consumed by my love of wealth and status and I drank and gambled with other young men of questionable character.

Eventually my father, when confronted with my gambling debts, gave me no choice. He simply shipped me off to a monastery, to contemplate my sins.

I was not an admirable monk, I confess freely. More concerned with my own amusement than the state of my soul, I often stole from the monastery by night and returned with stolen casks of ale and food. I was popular among the other monks, of course, but the Abbot began to see my influence upon his entire congregation.

Eventually, he decided to be rid of me.
One night I awoke, bound hand and foot with sturdy ropes, while two burly men lifte
30023 Mercenary's Diary Page Low risk, high pay they said. Bah, I should have listened to my instincts. But how could I have foreseen
this? Every now and then a deal goes sour and if your wit and sword are sharp, you can usually land on
your feet, but this?
The notice was under the seal of King Ctesphon himself, calling for adventurers and mercenaries
interested in making good gold for little work to meet at the central plaza in Khemi. I was out of work
and out of coin and there was nothing odd about the notice. Every so often the bandits who haunt the
desert highways grow too bold and the King hires a small army of ruffians to scare them back into their
hideouts for a while. It's boring work out in the desert with nary a whore or tavern in sight, but it pays
well and bandits are more interested in running away from overwhelming odds than fighting so your
chances of coming back again are pretty good. Better than any war I've ever fought in.
In any case, I thought this would be the same thing. But it wasn't.
Quite
30024 Waterstained Note This note has been under the water for a long time and most of the words have been washed away.
What is left reads:
...enius plan! If it is buried in...
...st pillar, opposite the riv...
...neath the skull of a mammoth...
...ash it! The only...
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41020 Simple Armor Patch KitConan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.
41021 Armor Patch KitConan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.
41022 Advanced Armor Patch KitConan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.
41023 Master Armor Patch KitConan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.
41024 Simple Weapon Repair KitHe rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.
41025 Weapon Repair KitHe rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.
41026 Advanced Weapon Repair KitHe rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.
41027 Master Weapon Repair KitHe rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.
41028 Steel Cleaver Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.
41029 Hardened Steel Cleaver Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.
41030 Star Metal Cleaver Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.
41031 Improvised Torch Torches flared murkily on the revels in the Maul, where the thieves of the East held carnival by night. - The Tower of the Elephant

Fire is the first marker along the journey to civilization. Heat, light and the ability to cook food is the first shaky step upwards from the bowels of primal savagery.

This torch is a loose bundle of plant leavings wrapped around the end of a scavenged branch. It can be used to light the surroundings or to fend off creatures frightened of fire, but it will burn quickly and break easily.
41032 Sealed Waterskin Let him wait until we get to camp. It's only ten miles. If he's fit to live in the desert he'll live that long without a drink. - A Witch Shall be Born

Pitch has been used to seal this waterskin, slowing the inevitable leaks and keeping the water level stable. The addition of pitch, however, adds a nasty sulphurous aftertaste to the water.

The Zuagirs and other tribes of the eastern deserts of Shem have long had the practise of soaking the outside of their waterskins before a long journey. As water evaporates from the outside of the skin, it cools the contents. Some enterprising merchants have been known to use the same trick to chill their wines when on a long journey.
41033 Torch The glimmering light of the torch, flickering through the bars, hinted at shadowy spaciousness and echoing depths. - The Hour of the Dragon

A smoke-wreathed, naked flame burning merrily atop a wooden fixture. Torches are the most common light source in the Hyborian Kingdoms. From tavern brawls to the clash of empires, torchlight has been witness to many of the greatest events of an age.

And afterwards, the purging fire of torches has been put to other uses than illumination.
41034 Stone Cleaver Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.
41035 Glowing StickThe tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world. - Jewels of Gwahlur

Scholars and adventurers have long known of the properties of certain glowing plants that can be found in subterranean caves and hollows. Though some barbaric tribes swear that such places are demon-tainted and ghost-haunted and avoid them at all costs, others swear that they provide healing or other medicinal properties.

This smokeless torch, created from the bones of some unfortunate creature and a bundle of glowing plants can be used underwater without losing any of its efficiency. However, the glowing properties of the plant are drawn from the soil in which it is rooted. Once uprooted it loses its glow over time.
41036 Iron Cleaver Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.
41037 Legendary Weapon Repair KitHe rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.
41051 Balanced Weapon Fitting Most weapons, when crafted, are designed to a generic standard. Rarely do they account for the variation among individuals - height, strength, reach and balance.

This fitting, which can easily be altered to match almost any weapon, can change the center of balance to fit the idiosyncrasies of the wielder. This leads to more efficient, less strenuous swings that in turn leads to less strain on the stamina of the wielder.
41052 Simple Weapon Damage Kit Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this simple kit to a weapon will increase its damage slightly.
41053 Weapon Damage Kit Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this kit to a weapon will increase its damage.
41054 Advanced Weapon Damage Kit Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this advanced kit to a weapon will increase its damage considerably.
41056 Simple Tool Upgrade Kit There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this simple upgrade to a tool will increase its harvesting capacity slightly.
41057 Tool Upgrade Kit There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this upgrade to a tool will increase its harvesting capacity.
41058 Advanced Tool Upgrade Kit There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this advanced upgrade to a tool will increase its harvesting capacity considerably.
41059 Simple Blunted Weapon Fitting Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this simple fitting will increase the concussion damage of a weapon slightly.
41060 Blunted Weapon Fitting Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this fitting will increase the concussion damage of a weapon.
41061 Advanced Blunted Weapon Fitting Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this advanced fitting will increase the concussion damage of a weapon considerably.
41063 Paring Blade This paring blade is designed to shave slivers of metal from weapons and tools, thus allowing a decrease in weight while maintaining the strength and durability of the weapon.
41064 Simple Reinforcement Kit A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.

This simple reinforcement will increase the durability of a weapon or piece of armor slightly.
41065 Reinforcement Kit A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece or armor and buttress them against the storm of battle.

This reinforcement will increase the durability of a weapon or piece of armor slightly.
41066 Advanced Reinforcement Kit A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.

This advanced reinforcement will increase the durability of a weapon or a piece of armor slightly.
41067 Spiked Weapon Fitting When an opponent is covered in a layer of solid steel, it can be hard to find weak locations to strike. This modification solves that problem by providing the fastest way .

Applying this fitting will increase the armor penetration of a weapon.
41068 Armor Reduction Kit In the Exiled Lands, armor can range from the bone and feathers of the Darfari to the heavy plate worn by members the Silent Legion.
Due to cultural stylings, many of these armors include elements that are not necessary to the primary purpose of armor - protection.

This kit contains various tools for identifying and removing additional weight from a set of armor, while still maintaining its protective properties.
41069 Thin Armor Plating Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these thin plates to any set of clothing will increase its armor value slightly.
41070 Armor Plating Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these plates to any set of clothing will increase its armor value.
41071 Thick Armor Plating Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these thick plates to any set of clothing will increase its armor value considerably.
41072 Simple Armor Rebalance Kit In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This simple kit will increase the poise value of armor slightly.
41073 Armor Rebalance Kit In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This kit will increase the poise value of armor.
41074 Advanced Armor Rebalance Kit In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This advanced kit will increase the poise value of armor considerably.
41075 Simple Armor Flexibility Kit Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using this simple kit on an armor set will make it slightly more flexible when climbing.
41076 Armor Flexibility Kit Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using simple kit on an armor set will make it more flexible when climbing.
41077 Advanced Armor Flexibility Kit Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using this advanced kit on an armor set will make it considerably more flexible when climbing.
50501 The Shank These daggers have been designed so that even being grazed by the weapon leaves the opponent crippled.
50502 The Predatory Blade Inscribed into the blade of the sword are the words 'Swing madly'
50503 Maelstrom While holding the hammer, it feels like ones very core is stripped away, leaving only brute force and a primordial survival instinct.
50504 Siege Hammer An ancient hammer, designed to cause additional structural damage to buildings, this hammer weighs more than normal due to the extra weights built into it.
50505 Lying Bastard Sword For some reason, the handle of this blade has an inscription bearing a striking resemblance to a troll.
50506 Sword of Crom While not crafted for or by Crom, this sword might as well have been. Incredibly draining to wield, it causes tremendous damage for each blow that lands.
50507 Corrupted Axe Kill! Maim! Burn! Destroy!
50508 The Festering One This axe drips with poison. Holding it induces a sickening feeling in its wielder.
50509 Blade of Seven Winds A finely crafted, almost paper-thin blade with tremendous cutting power that would negate almost any armor. This cutting power is not without drawback, however, as the damage of the blade is also reduced.
50510 Lifeblood Spear This spear has an aura of foul magic that strips ones vitality in favor of a regenerating effect.
50511 Drunkards Blade Callin' me drunk, are ye? I tell ye what - ye're gonna be facing the other side of your smile when I cut ye with thish!
50512 Wight Blade Wrested from the Grave-Walker, this blade still feels deathly cold to the touch.
50513 Quake The thunderous blows rained down by this hammer causes the very world to shake.
50514 Heated Argument The mace burns while held. Perhaps it would burn others equally well?
50515 Quivering Arrow Made from the bones and claws of the Winged Death, these arrows cause tremendous damage.
50516 Riptide An inscription reads 'Do not throw this away or it will be forever lost'.
50517 xx_riptide_projectile xx_longdesc
51001 Stone Pick For a cataclysmic instant the sky seemed to rain shards of marble. Then a rubble of shattered stone lay whitely under the moon. - Queen of the Black Coast

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads. This pick is made of crude stone crudely attached to a scavenged branch and cannot be expected to last very long before falling apart. Still, only a fool would try to mine stone with their bare fists.
51002 Iron Pick Remember the law, my black-haired savage - you go to the mines for killing a commoner, you hang for killing a tradesman, and for murdering a rich man, you burn! - The God in the Bowl

A pick shaped on the forge and bound to a solid wooden handle. This will last longer and be more efficient when mining stone, but when mining harder metals, such as ironstone, this pick will be less efficient than one of steel. The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.
51003 Steel PickI know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.
Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.
51011 Stone Hatchet There are tools in your fort, and plenty of trees in yonder forest. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

This stone hatchet, crafted of a sharp rock jammed into the wedge of a fallen branch, will probably last a few swings when gathering wood before it reverts to its original components.
51012 Iron Hatchet The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen's axes, and boar-spears. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons.

This axehead, created from smelted ironstone, is able to cut down trees more quckly and with less wasted wood.
51013 Steel Hatchet Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.
51014 Hardened Steel Hatchet Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.
51015 Star Metal Hatchet Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.
51020 Star Metal PickaxeFrom his shoulders hung a loose black cloak, and over one shoulder he bore a heavy ax, the shape of which was that of neither tool nor weapon. - The Hour of the Dragon

A combination of hatchet and pick, the pickaxe is patterned off the peculiar tools used by the Afghuli tribes to break up the ice, stone and hardy trees that grow in their mountain ranges. The Afghuli may be considered uncivilized, but their wily cunning and resourcefulness has given them the ability to survive in one of the most inhospitable mountain ranges on the Thurian continent.

The Pickaxe can harvest wood and stone equally well and allows adventurers to focus on carrying more weapons and other tools.
51021 PickaxeFrom his shoulders hung a loose black cloak, and over one shoulder he bore a heavy ax, the shape of which was that of neither tool nor weapon. - The Hour of the Dragon

A combination of hatchet and pick, the pickaxe is patterned off the peculiar tools used by the Afghuli tribes to break up the ice, stone and hardy trees that grow in their mountain ranges. The Afghuli may be considered uncivilized, but their wily cunning and resourcefulness has given them the ability to survive in one of the most inhospitable mountain ranges on the Thurian continent.

The Pickaxe can harvest wood and stone equally well and allows adventurers to focus on carrying more weapons and other tools.
51022 Hardened Steel PickThe mere fact of your being here is sufficient to send you to the mines for ten years, anyhow, whether you admit your guilt or not. - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Forged of hardened steel, this pick shows the swriling markings of a Cimmerian clan. Its blue-steel strength is more than enough to mine the hardest ore.
51023 Star Metal PickThe acolytes seemed to be following this thread, and there suddenly came to him Khemsa's cryptic words - 'Follow the golden vein!' On the brink, under his very hand as he crouched, he found it - a thin vein of sparkling gold running from an outcropping of ore to the edge and down, across the silvery floor. - The People of the Black Circle

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Star metal is rare, smelted from ore that falls from the heavens. Tools made from material are preternaturally strong, able to break rocks of adamantine toughness.
51031 Repair HammerKhosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.
51040 Steel SickleThe blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.
51041 Hardened Steel SickleThe blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.
51042 Star Metal SickleThe blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.
51043 Two-Handed Stone Sword His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire. - Black Colossus

Crudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.

This sword is a straight-bladed, two-handed weapons, as heavy as it is powerful.

Even the most primitive weapons can mean the difference between life and death for an Exile.
51044 Two-Handed Iron SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51045 Exceptional Two-Handed Iron SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51046 Flawless Two-Handed Iron SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51047 Two-Handed Steel SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51048 Exceptional Two-Handed Steel SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51049 Flawless Two-Handed Steel SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51060 Hardened Steel GreatswordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51061 Exceptional Hardened Steel GreatswordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51062 Flawless Hardened Steel GreatswordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51063 Star Metal Great SwordSomething came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51064 Exceptional Star Metal Great SwordSomething came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51065 Flawless Star Metal Great SwordSomething came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51066 Telith's LamentHis one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.
51067 Hoar-Frost HatchetI have seen the hoar-frost glittering in the sun,' she answered. 'I have heard the wind whispering across the everlasting snows.' - The Frost-Giant's Daughter

It is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god.
51068 Glacier-CrackHe did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. Snow sprinkled their locks; in their beards were spikes of icicles; their eyes were cold as the lights that streamed above them. - The Frost-Giant's Daughter

The skalds of Nordheim sing storied songs of Ymir forging weapons out of ice and lightning. This axe, gelid as a tundra, gives proof to that legend with every thunder-crack blow.
51069 Star Metal SwordThis day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51070 Exceptional Star Metal SwordThis day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51071 Flawless Star Metal SwordThis day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51072 Deathbringer AxeHis one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient axe pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.
51073 xx_Wight_Sword
51074 xx_Wight_Axe
51075 Telith's SorrowHis one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.
51078 Hardened Steel MaceAt their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.
51079 Exceptional Hardened Steel MaceAt their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.
51080 Flawless Hardened Steel MaceAt their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.
51081 Star Metal MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.
51082 Exceptional Star Metal MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.
51083 Flawless Star Metal MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.
51084 Ancient JavelinIt's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

When equipped, this javelin seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.
51085 Deathbringer AxeHis one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient axe pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.
51086 Telith's LamentHis one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.
51087 Ancient MaceIt's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

This mace is designed in imitation of a style long since faded into the mists of time.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.
51090 Ancient PikeIt's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The ancient aura that clings to this pike fills any nearby with a distinct sense of dread. What unholy purpose were such weapons put to in the dim past?

The thick haft and weighted end mean that the pike must be wielded in two hands.
51091 Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51092 Exceptional Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51093 Flawless Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51094 Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51095 Exceptional Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51096 Flawless Katana The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.
51097 Venom-Infused Sword This weapon has been infused with venom, making each cut envenom its victim.
51098 Venom-Infused Two-Handed Sword This weapon has been infused with venom, making each cut envenom its victim.
51099 Venom-Infused War-Axe This weapon has been infused with venom, making each cut envenom its victim.
51100 Venom-Infused Daggers This weapon has been infused with venom, making each cut envenom its victim.
51101 Venom-Infused Pike This weapon has been infused with venom, making each cut envenom its victim.
51102 Blunted JavelinI watched my opportunity and captured a Shemitish jailer - knocked him senseless as he left the courtyard late one night - dragged him into a cellar near by and questioned him. - A Witch Shall be Born

Sometimes an enemy will fight to the death. Sometimes an enemy will flee like a coward.

With this blunted javelin, a single well-placed throw can put down a fleeing enemy for interrogation and humiliation at a later point.

It can be used in regular melee, of course, but it is somewhat less effective at stabbing than a regular pointed weapon.
51103 Blunted Arrows Originally designed for knocking birds from the air without damaging their meat and feathers, blunted arrows quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.

The problem with using blunted arrows in combat is that they do very little damage, so the archer has to be accurate or risk the rage of a bruised, charging foe.

Arrows can be equipped by dragging them over the bow in the inventory.
51104 Blunted Bolts Originally designed for knocking birds from the air without damaging their meat and feathers, blunted bolts quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.

The problem with using blunted bolts in combat is that they do very little damage, so the crossbowman has to be accurate or risk the rage of a bruised, charging foe.
51151 Iron Warhammer The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.
51152 Stone Maul His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire. - Black Colossus

Crudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Even the most primitive weapons can mean the difference between life and death for an Exile.
51154 Steel Warhammer The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.
51155 Ancient Warhammer 'This is a grisly thing,' shuddered the clerk. 'It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

Among the relics excavated from the ruins of the Exiled Lands are patterns for weapons that are familiar to blacksmiths. This Warhammer is one such weapon.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

This hammer whispers to its bearer of the glory of strength. The sweetness of blood. The nobility of dying in battle. The succulence of marrow slurped raw from shattered bones. The flavor of eyeballs...
51156 Hardened Steel HammerLimp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51157 Exceptional Hardened Steel HammerLimp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51158 Flawless Hardened Steel HammerLimp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51159 Star Metal HammerThe people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51160 Exceptional Star Metal HammerThe people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51161 Flawless Star Metal HammerThe people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51162 Exceptional Iron Warhammer The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.
51163 Flawless Iron Warhammer The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.
51164 Exceptional Steel Warhammer The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.
51165 Flawless Steel Warhammer The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.
51166 Exceptional Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51167 Flawless Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51168 Exceptional Hunting BowA long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51169 Flawless Hunting BowA long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51170 Exceptional Heavy Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51171 Flawless Heavy Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51172 Exceptional Iron Pike- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51173 Flawless Iron Pike- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51174 Exceptional Steel Trident Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.
51175 Flawless Steel Trident Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.
51176 Exceptional Falcata A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.
51177 Flawless Falcata A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.
51178 Exceptional Cimmerian Battle-axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51179 Flawless Cimmerian Battle-axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51180 Exceptional Stygian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.
51181 Flawless Stygian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.
51182 Exceptional Steel Poniards Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason.
51183 Flawless Steel Poniards Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason.
51184 Bone ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
51185 Bone BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
51186 Flanged Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51187 Exceptional Flanged Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51188 Flawless Flanged Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51189 Iron CorsequeBracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51190 Exceptional Iron CorsequeBracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51191 Flawless Iron CorsequeBracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51192 Balanced Iron Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51193 Exceptional Balanced Iron Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51194 Flawless Balanced Iron Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51195 Iron War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.
51196 Exceptional Iron War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.
51197 Flawless Iron War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.
51198 Studded Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51199 Exceptional Studded Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51200 Flawless Studded Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51201 Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51202 Exceptional Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51203 Flawless Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51204 XX_Unarmed Right XX_Unarmed Right
51205 XX_Unarmed Left XX_Unarmed Left
51206 Steel Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51207 Exceptional Steel Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51208 Flawless Steel Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51209 Steel Spear- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51210 Exceptional Steel Spear- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51211 Flawless Steel Spear- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51212 Ancient Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with ancient markings, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.
51215 Ancient Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51301 Stone Club She saw clubs swing and descend with brutal force on kinky heads. Brands were kicked out of the fires, scattering sparks; hut-thatches smoldered and blazed up. - The Vale of Lost Women

A simple arrangement of sticks and stones equally useful for bashing in skulls and breaking bones.

Yoggites believe that rending the flesh of their sacrifices causes great offence to their god. Thus they favour blunt weapons when capturing sacrifices to be dragged screaming to their flesh pits.

Though stone itself can survive for aeons, the bindings on any stone weapon have little chance of lasting through more than a single battle.
51302 Iron Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.
51303 TruncheonThen he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.
51304 Mitraen AnkhMitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.' - Black Colossus

The purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.

However, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy.
51305 Steel Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.
51306 Iron TruncheonThen he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.
51307 Steel TruncheonThen he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.
51308 Stone Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51309 Iron Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51310 Steel Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51311 Hardened Steel Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51312 Star Metal Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51313 Serpent-Man Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51314 Obsidian Skinning KnifeThere's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.
51315 Exceptional Steel Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.
51316 Flawless Steel Mace Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.
51401 Hunting BowA long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51402 Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51403 Exceptional Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51404 Flawless Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51406 Ancient Bow Springing to his feet, he bent his bow powerfully and drove his last shaft point blank at a great hairy shape that soared up at his throat. The arrow was a flying beam of moonlight that flashed onward with but a blur in its course, but the were-beast plunged convulsively in midair and crashed headlong, shot through and through. - Queen of the Black Coast

Created based on an ancient design found in the Exiled Lands, this bow seems to confuse the eye with its odd, alien curves.

In the thrum of the bowstring, it whispers of gibbering terrors screeching beneath a blood-red moon and the terrified screams of those who flee the merciless hunt.

One who holds this bow too long risks being drawn into its miasma of madness.
51407 Light Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51408 Exceptional Light Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51409 Flawless Light Hyrkanian Bow Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.
51451 Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51452 Exceptional Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51453 Flawless Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51454 Heavy Crossbow Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.
51455 Blood Letter When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child.
Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag.

The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.
51456 Derketo's Kiss Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.

Just don't look too closely at what it pulls out.
51457 Blessed Mitraen AnkhMitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.' - Black Colossus

The purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.

However, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy.
51458 Blessed Yog Cleaver On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate. - The Black Stranger

Bladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.
Yoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.

While Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis.
51459 Blessed Setite Ritual Knife She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. - A Witch Shall be Born

The devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.

These daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.

While the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest.
51460 Blessed Hoar-Frost HatchetI have seen the hoar-frost glittering in the sun,' she answered. 'I have heard the wind whispering across the everlasting snows.' - The Frost-Giant's Daughter

It is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god.
51461 Blessed Blood Letter When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child.
Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag.

The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.
51462 Blessed Derketo's Kiss Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.

Just don't look too closely at what it pulls out.
51463 FoeshatterThe giants answered with roars like the grinding of icebergs on a frozen shore and heaved up their shining axes as the maddened Cimmerian hurled himself upon them. - The Frost Giant's Daughter

This axe is rimed in frost and decorated with the angular runes of the Nordheimers. The haft thrums with power and the presence of Ymir emanates from the weapon itself.

This is a sacred weapon, imbued with the blessing of a deity. Use it well.
51464 LusttakerI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

This sword, suggestively shaped, seems to twist and bend as light plays across the blade. There is a dark ritual, performed naked by the priests and priestesses of Derketa, that involves this blade, a sacrificial victim and necrophilia.

Derketo it is said, appears in person to lick the blood from the blade.

This is a sacred weapon, imbued with the blessing of a deity.
51465 The Staff of Epemitreus But the voice called him on, and at last, in darkness that would have been impenetrable to his material eyes, he came into a strange crypt, and saw a vague white-bearded figure sitting on a tomb. - The Phoenix on the Sword

When the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.

It is rumored that in times of need the ghost of Epemitreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.

This staff is crafted from a pattern created by the sage Epemitreus. It is marked with a simple script which reads: 'By fire and steel and the juice of the Upas tree'

This is a sacred weapon, imbued with the blessing of a deity.
51466 The Tenderizer The rough appearance of this mace belies the terrible power concealed within. Decorated with the swirling symbols that make up a single syllable of the unutterable name of Yog, this mace is heavy with the darkness of Yog.

This is a sacred weapon, imbued with the blessing of a deity.
51467 Snakebite Rumored to be fangs that were shed by the great serpent himself, this matched set of carved daggers have been passed by archpriest to archpriest for centuries. They are stained to the hilt in the blood of sacrifice - glorious sacrifice in the name of Set.
These are sacred weapons, imbued with the blessing of a deity.
51468 Claws of Jhebbal SagA man from the Tauran couldn't mistake the mark of a panther's claws. No. It's a forest devil summoned by Zogar Sag to carry out his revenge. - Beyond the Black River

With these equipped, the world takes on a red tinge. The power of Jhebbal Sag surges and the beast takes control.

With these equipped, new combinations of moves unlock and a warrior becomes a feral beast in combat.
51469 Star Metal Repair HammerKhosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.
51470 Steel Repair HammerKhosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.
51471 Ivory Arrows Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

This ivory arrow, honed to perfection, is excellently balanced and will cause great damage.

Arrows can be equipped by dragging them over the bow in the inventory.
51472 Ivory Bolts Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

This ivory bolt, honed to perfection, is excellently balanced and will cause great damage.
51476 Obsidian Hammer A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.
51477 Exceptional Obsidian Hammer A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.
51478 Flawless Obsidian Hammer A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.
51479 Obsidian Great SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51480 Exceptional Obsidian Great SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51481 Flawless Obsidian Great SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.
51482 Obsidian Daggers Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.
51483 Exceptional Obsidian Daggers Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.
51484 Flawless Obsidian Daggers Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.
51485 Obsidian MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.
51486 Exceptional Obsidian MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.
51487 Flawless Obsidian MaceThe three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.
51488 Obsidian ShieldThe Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.
51489 Exceptional Obsidian ShieldThe Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.
51490 Flawless Obsidian ShieldThe Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.
51491 Obsidian Spear Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51492 Exceptional Obsidian Spear Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51493 Flawless Obsidian Spear Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51494 Obsidian Sword Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.
51495 Exceptional Obsidian Sword Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.
51496 Flawless Obsidian Sword Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.
51497 Carapace ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.
51498 Exceptional Carapace ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.
51499 Flawless Carapace ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.
51500 Shell ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.
51501 Exceptional Shell ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.
51502 Flawless Shell ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.
51503 Obsidian Arrows Forged in the depths of the Volcano that looms over the Exiled Lands, these arrows are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Arrows can be equipped by dragging them over the bow in the inventory.
51504 Obsidian Bolts Forged in the depths of the Volcano that looms over the Exiled Lands, these bolts are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.
51505 xx_Serpentmen_crossbow
51506 xx_Exceptional_Serpentmen_crossbow
51507 xx_Flawless_Serpentmen_crossbow
51508 Serpent-man ShieldAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51509 Exceptional Serpent-man ShieldAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51510 Flawless Serpent-man ShieldAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51511 Serpent-man DaggersAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51512 Exceptional Serpent-man DaggersAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51513 Flawless Serpent-man DaggersAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51514 Serpent-man War SpearAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51515 Exceptional Serpent-man War SpearAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51516 Flawless Serpent-man War SpearAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51517 Serpent-man SwordAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51518 Exceptional Serpent-man SwordAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51519 Flawless Serpent-man SwordAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51520 Serpent-man War-AxeAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.
51521 Exceptional Serpent-man War-AxeAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.
51522 Flawless Serpent-man War-AxeAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.
51523 Serpent-man WarhammerAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51524 Exceptional Serpent-man WarhammerAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51525 Flawless Serpent-man WarhammerAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51526 Serpent-man MaceAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51527 Exceptional Serpent-man MaceAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51528 Flawless Serpent-man MaceAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.
51529 Serpent-man ArrowsAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

Arrows can be equipped by dragging them over the bow in the inventory.
51530 Serpent-man BoltsAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.
51531 Tulwar of Amir KhurumConan lifted his knife and smote, and the watchers were dumbfounded to see his blow checked apparently in midair, with the loud clang of steel that meets an unyielding substance. He wasted no more effort. He knew that not even the legendary tulwar of Amir Khurum could shatter that invisible curtain. - The People of the Black Circle

Amir Khurum was a legendary prince and commander of the Wazuli tribe. The Wazuli revere his memory for his even-handed nature as a chief - he dealt honorably with all and led them to a great deal of treasure in his career.

If the legends are to be believer, this tulwar can pass through any armor, though it is hard to say if this is the original item or an elaborate forgery.
51532 El's Drinker The origins of this blade are mysteriously absent from any record. Those who have possessed it over the years claim that it fills them with a nameless hunger for blood.

Once the sword was taken to oracle who named it a dark spirit that crosses between worlds and time endlessly, in search of shattered men in shattered lands who will let it drink.

This sword seems to drain additional life from the enemy with every hit, soaking it into the very surface of the sword.
51533 The Wightblade The scars of the war that tore the Exiled Lands apart thousands of years in the past are still apparent today. And the dead walk the ancient battlefields, carrying weapons that glimmer with ancient sorrow.

This blade, taken from one of the dead, allows the vitality of the dead to seep into the bearer. Its unearthly light reminds the wielder that death is the consequence of living, and thus encourages them to live just a little more strongly.

This weapon increases vitality.
51534 Dueling Blade of the HawkFramed in his steel morion his face was dark, saturnine and hawk-like, wherefore men called him the Hawk. His armor and garments were rich and ornate, after the fashion of a Zingaran grandee. His hand was never far from his sword-hilt. - Pool of the Black One

Zaporavo, known as the Hawk, was a nobleman in Zingara known for his dueling prowess, defeating all of the champions of Kordava to become to premiere swordsman in the kingdom.

However, due to his pride, Zaporavo was unable to allow himself to lose. During a bout with the King of Zingara, where tradition demands that the king be allowed to win, Zaporavo drew first blood.

The king was furious and Zaporavo was exiled. He cast his dueling blade from the docks of Kordava, and then left the city forever, becoming the Captain of the Wastrel and a terror to those who sailed the Zingaran coastline.

It is not known how the sword came to the Exiled Lands, but the wielder is blessed with great agility, as if the Hawk himself wer
51535 The Bane of Khosatral KhelShifting his reddened scimitar to his left hand, he drew the great half-blade of the Yuetshi. Khosatral Khel was towering above him, his arms lifted like mauls, but as the blade caught the sheen of the sun, the giant gave back suddenly. - The Devil in Iron

Forged of a meteor, which flashed through the sky like a flaming arrow, this long, crescent blade is of another world.
It was used to cut down and enthrall Khosatral Khel, an unearthly being of untold power, before it suddenly disappeared - and reappeared here, in the Exiled Lands.

When used, it gives unearthly strength in battle.
51536 The GrimHe inspected the weapon the girl had given him and smiled grimly. Whatever else she might be, she was proven by that dagger to be a person of practical intelligence. It was no slender stiletto, selected because of a jeweled hilt or gold guard, fitted only for dainty murder in milady's boudoir; it was a forthright poniard, a warrior's weapon, broad-bladed, fifteen inches in length, tapering to a diamond-sharp point. - The Hour of the Dragon

About twenty years ago, a murderer stalked the streets of Belverus, the capital of Nemedia. Every night, young men and women would go missing from the streets, and their corpses would be found later, mutilated and laid at the doorsteps of their homes.

The people cried out for the murderer to be captured and the watchmen found a suspect, a middle-aged lamplighter who was captured with two blood-stained poniards during his rounds one night.

For his part, the lamplighter told an unbelievable story. He claimed to have seen the poniards floati
51537 HeartsbloodSobbing wildly, Yasmina plucked a jeweled dagger from her girdle and plunged it to the hilt in his breast. He stiffened and then went limp, a grim smile curving his dead lips. Yasmina hurled herself face-down on the rush-covered floor, beating the reeds with her clenched hands. Outside, the gongs and conchs brayed and thundered, and the priests gashed themselves with copper knives. - The People of the Black Circle

The peshkabz of Vendhya are designed to pierce armor, passing through layers of steel to strike at the flesh beneath.
This matched pair is whispered to have been used to murder kings, and that the stain on the blade from the royal blood can never be removed.

Using these in battle will give increased armor penetration.
51538 Akbitanan BladesThrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwahlur

The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.

Usually only sold in the city itself, these daggers are a very rare find. They will not bend or break for a very long time.
51539 Daggers of Nameless DaysWhat is time to us? We stand outside. All things have happened. All things are happening. - Unknown

These daggers appear to have been created by a madman and inscribed a language unknown to men. Only an oracle, high on the fumes of yellow lotus, claims to have been able to read the text inscribed on them. It reads: 'In the cradle of the Nameless Days, the leopard of the smoking mirror shall eat the moon and sun. There is no beginning. There is no end. Invisible mouths devoured them, from either side, as a prelude to a hideous kiss. You will see them in time.'

Light attacks with these daggers seem to take no effort, but heavy attacks seem to weary the wielder even more.
51540 Zhaibar KnivesThe governor checked his motion toward the sword on the table. He was within reach of the yard-long Zhaibar knife that glittered in the intruder's fist, and he knew the desperate quickness of a hillman. - People of the Black Circle

It is not known whether it is some special quality to the metal forged in Zhaibar, or if it is simply the training that they give their warriors, but all know that the wielder of a Zhaibar blade is to be feared.

Swift and precise are the Zhaibar blades in the hands of their wielders, offering a bonus to agility.
51541 Baal-pteor's RazorEven as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula

In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily.

This blade is made of the same material as that table and, though it is hard to explain, this blade weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.

In doing so, it lightens the load of any who carry it, freeing them to focus on their other possessions.
51542 Blade of the AdventurerI was riding for Belverus on Amalric's business, said the Adventurer, advancing warily. The starlight was a long sheen on the great two-handed sword he bore naked in his hand. - The Hour of the Dragon

Considered the most dangerous foes in all of Nemedia, the Adventurers are a class of warrior peculiar to that country. They have not attained the wealth and position of knighthood or have fallen from that estate; they are hard-bitten fighters, dedicating their lives to war and adventure. They hold themselves accountable to no man but the king.

The grip of this sword is worn smooth by participation in thousands of battles and the blade is oiled and razor sharp. In the hands of a competent wielder, this two-handed sword does additional damage with every strike.
51543 The Papyrus Blade At first glance, this sword appears impossible, the blade a paper-thin sheet of metal that looks like it would bend and break at the slightest contact.

Instead, the sword is incredibly formidable against armored opponents, being able to slide into the gaps and crevices in armor with the greatest of ease.

The only disadvantage to the thinness of the blade is that it becomes more difficult to sheath, meaning that those who do not pay attention will find themselves with a thin, deadly cut on the inside of their thighs.
51544 Jedias Greatsaber This sword once belonged to the great troubadour, Jedias Manbaebe, who travelled the known kingdoms telling great sagas about a group of monks who fought evil knights a long time ago in a land far, far away.

During his shows, he would act out the battles using this sword, causing gasps from the crowd as he swung its glowing length back and forth as it hummed in the night.

Unfortunately, as the legend of his sword grew, two bandits Dis and Knee took an interest. They ambushed him one day, and took his sword, but were disgusted to discover that the sword was just an ordinary sword smeared with glowing paste and with a concealed noisemaker.

They stabbed Jedias with his own sword and left him to rot.

This sword does very little when equipped but make noises and light.
51545 The Watchblade This sword was crafted to serve as a simple blade for a watchman in the ancient kingdom of Valusia. Over the years, it was passed down, watchman to watchman, and the hilt was rebound, but the blade was never repaired.

Eventually, Valusia disappeared and the watchmen were gone, and the blade was forgotten.

When it was rediscovered, it was rusted and pitted by age, but it could still be swung in battle.

Any attempts to remove the rust and stains are futile, but the weapon itself is as sturdy and steadfast as its name.
51546 Momentum This mace is forged of a metal that defies common description. It is heavy and ponderous to lift and swing, but when it connects it does so with bone-breaking force.

The massive amount that it weighs is a small tradeoff for the damage that it does to foes.
51547 Lovetap This crude club once belonged to Sergius of Khrosha who, before he became a captain, was the first-mate of a ship called The Beast. Sergius had one job when the ship was in port - to waylay drunken soldiers and drag them back to The Beast.

For that purpose, he used the club he knew affectionately as Lovetap.

Perhaps it was some combination of materials, or perhaps it was some bizarre sorcerous trait, but either way, the club became extremely good at knocking people out - but it would not damage them beyond that.

Eventually, Sergius lost the club in a gambling den, and Lovetap dropped out of sight and mind.

This club deals only concussion damage to enemies.
51548 Aja's BaneConan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers. - The Vale of Lost Women

The Bakalah who live on the border of Kush are known for their fearsome raids to take slaves and other captives. And none were more feared than Aja, their war-chief, a great brute of a man who was deadly with both club and spear.

This bony club was allegedly used to kill Aja in a moment of betrayal by a neighboring tribe. It impacts great strength on whoever uses it in battle.
51549 The Unintelligible Oro se limetah de yacie rer ned dofat tihot leci. Jiso toku tetes yoqic itak lienan enapet bito? Bupi icarimir hal pe opine davec lu. Te totid yitijel pemepa nolon gisi tiefielit nabel. Pa ecoticel tetola totuhir tanielod ra alo lida? Ditemit na birig.

Burusier igiweper fa roc losor mimecieb. Butara henile reg he ha lobo leru nape anilinor hat! Si pep otep lefuno usi. Lasec hecapah reterad ric hoh: Zaw eneranaj ro taso asat nerinah royogi: Nienasic inosine sin, cinoc ieri ciyet tote bunate rie tem. Ne enosem hopehi cipacih teruso veso omenigo afelo nuhilad ho.
51550 The Brittle Bastard This mace evokes a legendary amount of swearing in the wielder and their enemies alike. When it strikes, it does massive damage, causing foes to curse it with every blow. But alas, it also falls apart constantly, requiring regular repair and often, during battle, leaving its owner without a weapon.

A bastard it is, and a bastard it will always be.
51551 Forgelight When this weapon was forged, it was left too long in the coals, becoming super-heated until it glowed a fierce, white-gold.

Once it was cooled and fitted, the new owner noticed that it still glimmered in the darkness, even when there were no other lights around. Unfortunately for the owner, who was a footpad by trade, the light interfered with business that is mostly done in dark alleys. The weapon was quickly sold on, and has changed hands dozens of times, yet it still maintains its glow.
51552 Hanuman's GadaHe knew the hideous habits of the priests of the East and was aware that an invader of Hanuman's shrine might expect to encounter almost any sort of nightmare horror. - Shadows in Zamboula

The worship of Hanuman migrated to the west from Vendhya, and as it brought with it military traditions of Vendhyan origin. This particular gada is extremely large and is reputed to have been wielded by Hanuman himself once upon a time.

The oversized head makes it heavy and awkward to swing, but it does a lot of damage when it lands a blow.
51553 Bec-de-Corbin There is no love lost between the Knights of Poitain and the Zingarans who live just to their south across the border. The Zingarans raid the rich lands of Poitain and the knights take revenge by crossing the border and burning ever crop and field that they see.

The Bec-de-Corbin was developed by a wily Zingaran fighter who wished to be able to more easily penetrate the armor of his Poitanian foes. Copies of the weapon quickly spread southward, along with word of its effectiveness.

Using this weapon in battle provides the wielder with greater armor penetration.
51554 Baal-pteor's LodestoneEven as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula

In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily.

This hammer is made of the same material as that table and, though it is hard to explain, this hammer weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.

In the hands of the right user, this force can be harnessed into greater momentum and therefore, greater strength.
51555 Sledge of Tsotha-lantiOf this Kothian wizard dark tales were told; tousle-headed women in northern and western villages frightened children with his name, and rebellious slaves were brought to abased submission quicker than by the lash, with threat of being sold to him. Men said that he had a whole library of dark works bound in skin flayed from living human victims, and that in nameless pits below the hill whereon his palace sat, he trafficked with the powers of darkness, trading screaming girl slaves for unholy secrets. - The Scarlet Citadel

There is a tale told that when the pits beneath the palace of Tsotha-lanti were being created, the work fell behind schedule. Tsotha-lanti demanded to know the reason for the delay and the trembling slave explained that they had encountered stone beneath the earth that was resistant to their hammers, which kept shattering on the hard stone.

Tsotha slew the unfortunate slave, and then passed the rest of the work gangs hammers through the blood, muttering an inca
51556 Eye of the Khan Across the Vilayet, where the blue sea gives way to the steppes, the Hyrkanians live in the saddle from the day that they are born - learning to shoot, fight and eat.

This bow was crafted for the son of a great khan, but the boy was trampled by bulls before he was ten years old and the old khan was left with nothing but the bow in memory of his favored son.

The old khan claimed that the bow would whisper to him with the voice of his son, telling him where to find water and how to avoid enemies. The Khan's other sons saw this as a sign of their father being unfit to rule, and promptly knifed him in the back.

The bow was given away, or lost, or sold. And the son of the khan was forgotten.

This bow, when wielded, conveys increased accuracy. Some have described the sensation as being guided by a pair of steady, gentle hands.
51557 Bessie's Bow In Ophir lives a pretty lass,
With hair of shining gold,
her rounded breasts and supple ass,
would make a weak man bold.

Her suitors came from all the world,
expectin' to be shunned,
But Bessie was a gen'rous girl,
She did them, every one!

All day and night they heard the cries,
Of Bessie in her bed,
And men were dropping off like flies,
She'd ridden 'em to dead.

Now came the Priest of Mitra,
And the girl he did beseech,
Stop with all this wickedness,
Just listen to me preach

But Bessie was a peacemaker,
She didn't want to fight,
She acted as a horse breaker,
And rode that priest all night.

The priest would not be beaten back,
His heart would not give way,
Though Bessie sought to drain his sack,
He'd shoot throughout the day.

And then together they each found,
The one that they had sought,
In marriage were they solemn bound,
Together they were caught.

The priest and girl they took their vow,
And shaved their hair away,
Let this be used to string a bow,
And m
51558 Frostshot There was a legend among the Nordheimers that one of the skalds was captured by a Hyperborean Witch-man.

The skald was imprisoned in the top of a Hyperborean keep, where thick icicles hung from the ceiling and the cold northern winds would cut him directly to the bone. He was going to die, so he prayed to Ymir for help.

The Skald had just given up hope, when a flash of lightning outside the tower illuminated his room - and revealed the shape of a bow trapped inside one of the icicles.

Chipping slowly at the icicle, the Skald uncovered the wondrous bow, and shaped himself some arrows of ice from the shards.
The next time his captor came to feed him, he shot an ice arrow at the Hyperborean, expecting it to shatter on his chest. Instead, it passed through the armor and directly into the creature's heart.

The Skald escaped, and the bow went with him.
51559 Splinter A peasant from Koth was tired of mercenary troops riding across his fields on their way to war. He went out to confront them, with a simple bow made of a bent branch and arrows of simple twigs.

They laughed when he politely asked them to ride around his fields. One of them kicked him into the mud.

Humiliated, he levelled his bow at the leader. And fired. The twig flew straight and true, striking the mercenary leader in the breastplate, right above his heart.

The twig shattered, but before the mercenaries could react, a sharp splinter flew up and lodged itself it the mercenary leader's eye.

They slaughtered the peasant, of course. But the bow somehow made it to the Exiled Lands.

This bow cannot penetrate armor at all, but it does very high damage on impact.
51560 The Huntress When the Lemurians fled their islands, they were captured and enslaved by the mysterious race that lived on the eastern shores of the Thurian continent.

A remnant of a remnant escaped that slavery and crossed the world in search of succor.

Thousands of people, weary and terrified, needed to be protected and fed as they crossed hostile kingdoms, ghost-haunted moors and the jungles full of dangerous creatures.

A group of women, known as Dagon's Daughters, volunteered to protect the group. They were experts with the bow, and agile fighters at close range.

This bow, simply known as The Huntress, once belonged to Dagon's Daughters. It gives anybody who is desperate to survive a higher chance of making it.
51561 xx_Legendary_Crossbow_01
51562 xx_Legendary_Crossbow_02
51563 xx_Legendary_Crossbow_03
51564 xx_Legendary_Crossbow_04
51565 xx_Legendary_Crossbow_05
51566 Black Bruargh's Fury Black Bruargh was not always a bandit. In his life before the Border Kingdoms, he was an armorer and blacksmith. He was inventive and liked to try out new designs for shields and weapons.

More often than not, his designs failed, leading to the deaths of those who bought his goods. This led to a drop in custom, so he was forced to close his doors.

Ironically, the last thing he had worked on was a specialized shield with straps that gave the wielder more freedom of movement during battle. His theory was that it would allow for more flexibility in combat.

Black Bruargh left the shield, along with all his other inventions, closed his shop, and went on to become one of the most feared bandits in the history of the Border Kingdom.

His debtors sold all off all of his inventions.

Equipping this shield will provide a boost to agility, due to the deft strapping mechanism.
51567 Akbitanan ShieldThrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwaluhr

The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.

Usually only sold in the city itself, this shield is a very rare find. It will not bend or break under repeated blows, in fact the Akbitana steel is called unbreakable, though it does have a limit.
51568 Shield of KutamunIn the swirling red chaos a terrible apparition suddenly appeared before Conan's rearing steed. It was prince Kutamun, naked but for a loin-cloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. - Black Colossus

Prince Kutamun of Stygia is a legendarily fearless warrior. His savage fury is well known among his subjects and he is rumored to be invincible in battle.

This shield, however, has never seen battle. Prince Kutamun does not deign to use a shield in battle and, despite the effort that his mother went to have this forged to keep her darling child safe, he refuses to use it.

This hurt the feelings of his overprotective mother.

Don't blame me when somebody stabs you to death with a dagger then! she told him, tossing the shield on a rubbish pile, where it was promptly stolen by an urchin.

Equipping this shield will increase the armor value of the bearer.
51569 Mistmourn Mist clings to the surface of this shield and chills the arm of any who hold it. Nothing is known of who crafted the shield, or what strange sorceries cause it to remain chilly on even the warmest of days.

Just some runes in ancient Atlantean, spelling out the name.

Equipping this shield gives a boost to heat protection.
51570 Solspeil Warmth emanates from the surface of this shield and heats the arm of any who hold it. Nothing is known of who crafted the shield, or by what strange sorceries it remains warm on even the coldest of days.

Just some runes in ancient Atlantean, spelling out the name. Equipping this shield gives a boost to cold protection.
51571 Warspear of the Black CircleLike a man in a trance the warrior thrust the butt of his spear against the base of the wall, and placed the keen head against his body, just below the ribs. Then slowly, stolidly, he leaned against it with all his weight, so that it transfixed his body and came out between his shoulders. Sliding down the shaft he lay still, the spear jutting above him its full length, like a horrible stalk growing out of his back. - People of the Black Circle

The Master of the Black Circle is a reclusive and mysterious figure, feared by all who dwell in the region of Mount Yimsha. The locals avoid the mountain as much as possible and few who venture up the winding path ever return to speak of it.

This spear, then, is an anomaly. How it came to be is unknown, whether it was forged on the mountain or brought wholesale into being via sorcery.

It has excellent balance in battle, allowing heavy swings at a fraction of their regular stamina cost - but it seems unable to penetrate armor in any mean
51572 Gavain's Rusty Pike Gavain was a member of the Free Companies, a red-handed mercenary who fought and plundered wherever he was commanded. He earned considerable fame during a border skirmish between two Shemitish city-states when he defended a corridor against a surging rush of men.

Shortly afterwards, however, he was struck down by the one ailment for which there is no cure - love. He followed a golden-haired Aesir warrioress into the north, abandoning his gear which, according to mercenary legend, rusted overnight.

Nothing is known of the fate of Gavain of his gear, though it is still said of any mercenary who abandons the companies for a woman that they have been touched by Gavain's pike.

This rusty pike will do additional penetration damage to armor.
51573 Black Dragon Pike The Black Dragons are the elite troops of Aquilonia, charged with guarding the Royal family of Aquilonia until death. They are well respected throughout Tarantia and the realm, and the king sends them to serve his justice to bandits and other outlaws.

With such a towering reputation, only the best of recruits and the most valuable equipment are ever used to outfit the troops.

This pike was forged by a master smith in Aquilonia itself - and simply holding it instils a sense of pride and ownership that increases the stamina.
51574 The Impaler The Turanian army is feared throughout the west for their ever-expanding grasp and long-standing plans of conquest. There is a sense of impending doom over every kingdom that stands like a bulwark, border to border, with Turan.

When the Turanians conquer a city, they offer a single chance to surrender. If refused, they are without mercy, killing every man, woman and child. If they are accepted, they simply impale the city leaders outside the gates, as a reminder not to test their authority.

This pike was specially designed to impale enemies. The sharp point passes easily through armor and flesh, though, not being designed for battle, it is easily broken.
51575 Vaulting Pole This pike is, at first glance, completely normal. It is only when using it in battle, one notices that the haft has an extreme amount of flex.

These were originally designed in Khitai as training spears for the monks who followed Yun, the god of death. The flexible haft was used to perform death defying leaps over the spiked, burning sacrifice pits that burn outside the main temple building in Paikang.

Using this pike gives the wielder a boost to agility.
51576 Reaver's Axe The axe has long been a staple of the Red Brotherhood who terrorize the Turanian vessels that travel on the Vilayet.

The axes are coated in an alchemical substance that dampens their ability to strike sparks on metal, to prevent accidental fires during ship to ship combat.

This axe, when equipped, is more effective at penetrating armor.
51577 Axe of the Lion For centuries, traders in Kush would hear tales of a holy relic known simply as the Axe of the Lion. It was kept in the palace of El Shebbeh for a century, displayed only to the most honored guests of the kingdom.

Then, the axe went missing. All of Shumballah was put on alert and the Chagas and Gallahs were at each other's throats over the theft.

Which was exactly as Shevatas the thief had planned it. He took ship for Zingara while the locals were squabbling and offered it for auction on the docks of Kordava. It was purchased by a local noble and it passed out of sight and mind for many years.

Whoever equips this axe will find themselves as strong as a lion.
51578 Glimmermoon For years, Glimmermoon was the favored weapon of the Royal Executioner of Nemedia. The executioner himself was a Hyperborean, a gaunt, raw-boned fellow who brought the axe with him from his native land. The axe earned its name due to its glowing metal and half-moon shape. Nobody recalls the name of the executioner.

His executions were quite the show, his glowing axe whirling in a great arc to lop the head from the guilty. But he fell afoul of a plot to overthrow the throne, and his axe went missing in the ensuing turmoil.

This axe glimmers with an unearthly light, and blood seems to cling to the blade. It does additional damage.
51579 Battle-axe of the Berserkers Berserkers have long been known in the northern kingdoms for their absolute, unflinching ferocity. Some have suggested that their berserk rages are the result of chewing a particularly potent form of mushroom.

This axe seems to provide some of the same effect, though whether that is simply in the mind of the bearer, or the result of mushroom spores soaked into the haft of the weapon, is unknown.
51580 Strangely Familiar Axe This axe looks familiar. Thought it is not easy to place it, the shape of the blade, the width of the haft and even the smell of the metal are like old friends.

Carrying this axe is like having an old friend around, together anything can be overcome.
51581 Obsidian PickI know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.
51582 Obsidian Hatchet The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen's axes, and boar-spears. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet.

Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons.
51583 Obsidian SickleThe blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.
51584 Serpent-man JavelinAnd at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.
51585 Obsidian Javelin The javelin is one of the most versatile weapons of the Hyborian age.
It is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51586 Star Metal Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51587 Exceptional Star Metal Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51588 Flawless Star Metal Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51589 Hardened Steel Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51590 Exceptional Hardened Steel Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51591 Flawless Hardened Steel Bow A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.
51592 Lemurian PikeThen the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.

What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves.
51593 Lemurian SwordThen the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age

Swords are straight-bladed, one-handed weapons, both fast and reliable.

The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.

What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves.
51594 Stone Spear The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51595 Hardened Steel Javelin The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51596 Exceptional Hardened Steel Javelin The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51597 Flawless Hardened Steel Javelin The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51598 Black Ice Javelin The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51599 Acheronian Two-Handed SwordI pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.
51600 Wooden Shield Presently the intention of the pirates became apparent to all, as a group of some thirty men advanced, pushing before them a great shield made out of the planks from the boats, and the timbers of the boat-house itself. - The Black Stranger

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

This shield is a primitive bundle of branches, strapped together with rudimentary twine made from plant fibres. It will shatter under sustained blows, but it might be the difference between life and death.
51601 Bone Shield Wildly driven spears and knives glanced from his helmet or the shield on his left arm, while his broadsword cleft flesh and bone, split skulls, scattered brains and spilled entrails into the bloody dust. - The Snout in the Dark

Bones lashed to a wooden frame make for an intimidating defensive wall. Unfortunately, the brittle nature of bone means that intimidation is the strongest element of this shield. A few blows and it will shatter and leave the wielder vulnerable.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Darfari cannibals often craft this type of shield from the leftover bones in their sacrifice pits. The smell of charred flesh still clings to the bones.
51602 Wooden Targe Shields crashed against shields, and between them spears drove in and blood spurted. - Black Colossus

A round shield, reinforced with metal around the rim and leather straps for ease of holding. It is not uncommon to cover the front of the targe with a sheet of leather or hide and decorate it with patterns.

The targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand.
51604 The WyrdHe sensed an inexorable driving fate behind all this. He could not escape. He was as much a captive as he had been in the pits of Belverus. But he was no son of the Orient to yield passively to what seemed inevitable. If he could not escape, he would at least take some of his foes into eternity with him. - Conan the Conqueror

At first glance, this mace seems very primitive. On closer inspection, however, a remarkable amount of care has been put into sharpening the jagged edges of it, enabling it to shred, rather than bash, through most armors.
51605 Musashi's Black Blade Mastercrafted in the eastern kingdoms, the metal used to forge blade with has been folded several million times. It is the epitome of craftsmanship, infused with the very soul of its creator.
51611 Iron Targe In ecstasy warriors clashed their notched swords on their riven shields, and the people of the town, ragged beggars and rich merchants, harlots in red kirtles and dames in silks and satins, fell to their knees and cried out for joy to Mitra, tears of gratitude streaming down their faces. - The Scarlet Citadel

Strengthened with iron, this targe sacrifices some of its manoeuvrability for additional durability. The knobs on the front of the shield are designed to notch the weapons and claws of foes.

The rivets and design work do not point to a particular cultural tradition, but rather reflect the experimental nature of smith work in the Exiled Lands.

The targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand.
51621 Steel Heater Shield The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. Black Collossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.
51622 Lantern Shield Arus stood in a vast corridor, lighted by huge candles in niches along the walls. These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Shields traditionally serve a single purpose defense. The lantern shield attempts to broaden that definition, however, by providing adventurers with a series of options for both attack and defense.

Developed in Argos, this small shield was originally designed to protect the watchmen of that city as they went about their nightly rounds, providing them with a handy light source for the darkest alleyways and corners of the city. However the wily gladiators of Messantian fighting pits soon saw that the focused light of the lanterns mounted on the shield could be used to bedazzle and confuse their foes especially in the darkness.

Lantern shields come in many designs, from buckler shapes with jutting sword breakers and attached gauntlets, to simply l
51623 Ancient Shield I am cursed. A fiend from the abysses has set his mark upon me. Night after night he lurks in the shadows, whispering awful secrets to me. - Black Colossus

This shield was created from designs looted in the unnamed city ruins within the Exiled Lands. The design of the shield is intricate, with a serpentlike design that is both repellent and fascinating when examined.
This shield is heavy but the solid construction offers additional protection against repeated blows.

When equipped, this shield seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.
51624 Stygian ShieldThe Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.' - Black Colossus

This ornamental shield, usually used by Stygian soldiers in ceremonial parade, is strong enough to offer formidable protection against attacks. The ridges and ornamentations provide an advantage in battle, catching the blades of the enemy as they slide along the rim while allowing full visibility of the enemy.

Ceremonial versions of this shield are usually wrought in brass and gold, but the more practical versions use tinted iron and steel.
51625 Setite ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Among the rituals of the cult of Set, is the ability to render special properties into base metals. In particular, gold is much favored by the priests of Set to be used in the creation of these divine shields, which they claim will offer the blessings of Set.

Some have pointed out that the process which hardens the gold darkens it almost to the color of bronze, and that the specialized priests who perform the process often move on quickly to new cities and villages. But not too loudly. That would be blasphemous.
51626 Exceptional Steel Heater Shield The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.
51627 Flawless Steel Heater Shield The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.
51628 Hardened Steel ShieldThrough a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.
51629 Exceptional Hardened Steel ShieldThrough a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.
51630 Flawless Hardened Steel ShieldThrough a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.
51631 Star Metal ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
51632 Exceptional Star Metal ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
51633 Flawless Star Metal ShieldThese walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
51711 Iron Pike- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51715 Stone Pike Well, the folk of the city can't help us just now. And they might not, if they could. The people of the Black Countries are generally hostile to strangers. Probably stick us full of spears. - Red Nails

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

This pike is heavy on one end and difficult to aim. The scavenged materials used in its manufacture will deteriorate quickly, making this a thrust-and-bust weapon.

The thick haft and weighted end mean that the pike must be wielded in two hands.
51721 Steel Trident Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.
51723 Star Metal Spear They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51724 Exceptional Star Metal Spear They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51725 Flawless Star Metal Spear They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51726 Hardened Steel SpearThe defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51727 Exceptional Hardened Steel SpearThe defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51728 Flawless Hardened Steel SpearThe defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51801 Stone Sword In the old free days, all I needed was a sharp sword and a straight path to my enemies. - The Phoenix on the Sword

This sword, created by binding a pair of sharpened stones to a hardwood branch, is unwieldy and unbalanced. More akin to a club than an actual bladed weapon, it will nevertheless be a capable tool for those trained in its use.

In the ice-locked lands north of Vanaheim and Asgard, adventurers tell of a tribe of man-apes who speak in the fashion of men and fashion rough weapons from stone and ice.
51810 Stygian Khopesh It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.
51811 Iron Broadsword The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans. This sword does not bear any markers of origin.
51812 Stygian Khopesh It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.
51813 Ancient Khopesh You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon

This khopesh, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.

It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.
51814 Exceptional Iron Broadsword The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.

Due to the exceptional craftsmanship of this weapon, it will do more damage and take longer to break than other weapons of this type.
51815 Flawless Iron Broadsword The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.

This weapon is truly flawless and will do a lot more damage and take longer to break than other weapons of this type.
51816 Phoenix-engraved SwordAnd as he stood, bewildered at the strangeness of his dream, he realized that he was gripping his sword in his hand. And his hair prickled at the nape of his neck, for on the broad blade was carven a symbol- the outline of a phoenix. - The Phoenix on the Sword

When the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.

It is rumored that in times of need the ghost of Epimetreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.

In any case, there is nothing to distinguish this sword from any other - save the glowing symbol of the phoneix carved into the blade.
51817 Serpent-stamped KhopeshThe common men of Stygia were not allowed to wear swords, and the mantle was not voluminous enough to hide the Cimmerian's long blade, but Conan buckled to his hip a Ghanta knife, a weapon borne by the fierce desert men who dwelt to the south of the Stygians, a broad, heavy, slightly curved blade of fine steel, edged like a razor and long enough to dismember a man. - The Hour of the Dragon

It is forbidden in the kingdom of Stygia for the common man to bear a sword, but the khopesh, particularly one that has taken part in the bloody rituals of Set, is allowed.

This khopesh appears to be made of steel, yet it is tinted the bronze color that Stygian ceremonial garb requires. The symbol engraved on the blade is the symbol of Set, the sacred serpent. Blades such as these are passed among the priesthood and given to those who show particular fervor when participating in the rites of blood.
51818 Exceptional Stygian Khopesh It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.
51819 Flawless Stygian Khopesh It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.
51821 Falcata A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.
51822 Cutlass At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.
51823 Exceptional Cutlass At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.
51824 Flawless Cutlass At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.
51827 Saw A tool specifically designed to enhance the user-experience of slaving away as a thrall.
51828 Adze A tool specifically designed to enhance the user-experience of slaving away as a thrall.
51829 Carpentry Hammer A tool specifically designed to enhance the user-experience of slaving away as a thrall.
51830 Drum A tool specifically designed to enhance the user-experience of slaving away as a thrall.
51831 Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.
The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.
This example is plain, straight and intended to be wielded in a single hand.
51832 Dry ScraperBut a bat has flown over the Mountains of the Dead and drawn your image in blood on the white tiger's hide that hangs before the long hut where sleep the Four Brothers of the Night. - Beyond the Black River

Before preparation, hides must be scraped to remove excess fibres and clots of skin. The best hide scrapers are sharp, easy to weild and leave a smooth line of transition so that it is easy to see which part of the hide still requires treatment.
51833 Darfari AxeWith an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping. - A Witch Shall Be Born

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.
51836 Exceptional Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand. - The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.

This example is plain, straight and intended to be wielded in a single hand.
51837 Flawless Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand. - The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.

This example is plain, straight and intended to be wielded in a single hand.
51841 Hardened Steel SwordStand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51842 Exceptional Hardened Steel SwordStand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51843 Flawless Hardened Steel SwordStand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51844 Hardened Steel War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51845 Exceptional Hardened Steel War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51846 Flawless Hardened Steel War Axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51850 Darfari Cudgel He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit. - Shadows in Zamboula

This sinister weapon is made of the bones of a human arm bound to a large fragment of stone.

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.
51851 Cimmerian Battle-axe He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.
51852 Iron Axe Traders had come, and priests of Mitra who walked with bare feet and empty hands, and died horribly, most of them; but soldiers had followed, men with axes in their hands and women and children in ox-drawn wains. - Beyond the Black River

This axe could have been crafted at any smithy the length of Hyboria.
Axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes. This axe does not bear any markers of origin.
51853 Darfari SwordWith an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping. - A Witch Shall Be Born

A mark of the Darfari wish to emulate more advanced cultures, this \sword\ is more like a flat plank embedded with the teeth of various animals. It swings like a plank as well, so while it may not have the lethality of a well whetted blade, it will still leave a nasty mark on anything it managed to hit.
51854 Yog Cleaver On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate. - The Black Stranger

Bladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.
Yoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.

While Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis.
51855 Yoggite Cudgel He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit. - Shadows in Zamboula

This sinister weapon is made of the bones of a human arm bound to a large fragment of stone.

Cannibalism is more than a perverted appetite to the men of Darfar: it is an integral element of their cult. This cudgel is one of the ritual objects of the Yoggite religion. It is used to bludgeon human prey so that they can be carried to the sacrifice pit unblemished.

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.
51902 Setite Ritual Knife She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. - A Witch Shall be Born

The devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.

These daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.

While the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest.
51911 Javelin As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.
51912 Throwing Axe And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51922 Yoggite Bone Spear Black men came up the river in long boats with skulls grinning on the prows, or stole stooping through the trees, spear in hand. - Queen of the Black Coast

Adorned with feathers and tipped with flint, this short spear represents the pinnacle of Darfari weapons.

The Darfari use these spears for hunting game, first pinning their prey with well-aimed throws and then harassing their prey with swift, sharp stabs.

The feathers on the shaft are taken from the ferocious, but colourful, elephant birds that roam the grasslands on the very edges of Darfar.
51931 Stygian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.
51932 Hardened Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51933 Exceptional Hardened Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51934 Flawless Hardened Steel Throwing AxeIt wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51938 Star Metal Throwing AxeI am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51939 Exceptional Star Metal Throwing AxeI am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51940 Flawless Star Metal Throwing AxeI am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51941 Ancient Two-Handed SwordYou shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon

This greatsword, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.
It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.
51942 Ancient DaggersIt's too ancient to be holy. Who ever saw metal like it in a sane world?' - The God in the Bowl

These daggers are designed in imitation of a style long since faded into the mists of time.

Capable of cutting and dicing, slashing and slaying, daggers are for those who like to get in close and wreak havoc, then move to a safe distance while their foes bleed out.

Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.
51943 Black Ice Throwing Axe And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51944 Obsidian Throwing Axe And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51945 Serpent-man Throwing Axe And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51946 Stone Throwing Axe And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.
51951 Stone Daggers Conan went with it, bruised, battered, invincible, hanging on like a bulldog to the hilt of his saber which he could not withdraw, tearing and ripping at the shuddering bulk with the poniard in his left hand, goring it to ribbons. - The Slithering Shadow

Sharpened stones serving as primitive daggers with limited ranged for fast, stabbing attacks.

Daggers and poniards are often coated in venom to increase their effectiveness.

Even the most primitive weapons can mean the difference between life and death for an Exile.
51952 Iron Poniards As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.
51953 Steel Poniards Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the off-hand weapon of choice in Zingaran duels for exactly this reason.
51955 Exceptional Iron Poniards As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.
51956 Flawless Iron Poniards As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.
51957 Abysmal DaggersHe saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River

As far as trophies go, these dagger are amongst the most bizarre. Made with the hypnotic eye of the Abysmal Remnant embedded in the blade, it has a fearsome aspect but does not seem to have any specific powers beyond that.

Perhaps in time, certain powers will reveal themselves.
51958 Abysmal SwordHe saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River

Staring long enough into the eye of the Abysmal Remnant, embedded in this sword, fills the mind with bizarre images.

Once, the Priestking made a pact with a demon from the outer void to inhabit some formed flesh that he was crafting. This was to be a weapon, used in the war against the human city in the north.

The experiment failed, the creature was born limbless and the experiment was abandoned. An acolyte of the Priestking tossed it into the sewer system, to drown in The Dregs.

But the creature did not die, and the demon was not freed. It found a pool where it could excrete the acid that it needed to survive. And then it reached out with its mind, looking for food.

Over
51959 Hardened Steel DaggersHe grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51960 Exceptional Hardened Steel DaggersHe grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51961 Fiber BindingsHow long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.
51962 Rawhide BindingsHow long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.
51963 Leather BindingsHow long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.
51964 Chain BindingsIn one of these chariots lay Conan, king of Aquilonia, weighted with chains, the tang of defeat in his mouth, the blind fury of a trapped tiger in his soul. - The Scarlet Citadel

Created of intricate links of iron and steel, this chain is strong enough to drag many times the weight of a man.

Chains have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with chain and they are dragged into captivity.

Chains are vulnerable in their links which chip on stones and break occasionally. The stronger the chain links, the further the captive can be dragged.
51965 Bindings of Dead Women's Hair\...We must climb this cord - little need to ask a Cimmerian if he can.\
\If it will bear my weight,\ grunted Conan, cleansing his sword on the grass.
\It will bear thrice my own,\ answered Taurus. \It was woven from the tresses of dead women, which I took from their tombs at midnight, and steeped in the deadly wine of the upas tree, to give it strength. I will go first - then follow me closely.\ - The Tower of the Elephant
Created by soaking the tresses of dead women in the wine of the upas tree, this rope is almost unbreakable.
Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.
Ropes abrade on sharp stones and unravel often. This rope, however, will last for a very long time.
51966 Flawless Hardened Steel DaggersHe grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
51967 Star Metal DaggersWhen I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51968 Exceptional Star Metal DaggersWhen I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51969 Flawless Star Metal DaggersWhen I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
51970 Acheronian SickleThe blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.
51971 Demon-fire OrbHis hand dipped into his robe and came out with something shining-a glistening sphere. This he threw suddenly at Conan. The Cimmerian contemptuously struck it aside with his sword-at the instant of contact there was a sharp explosion, a flare of white, blinding flame, and Conan pitched senseless to the ground.' - The Hour of the Dragon

While there are always rumors of sorcerers who summon fire from the skies and cause the earth to revolt against their foes, this orb is simply a concoction created from mixing fluids together.

To the credulous and superstitious, it appears to be sorcery. But to the educated it is simply an alchemical curiosity, able to set a burning fire on whatever surface it impacts.

It can also be used in combination with grease to create a larger fire effect.
51972 Grease Orb An orb filled with treated tar that leaves the tar slick and greasey. Upon application to a surface, this reduces friction and sudden changes of direction become impossible.

The grease can also be set alight by fire, or used to enhance the heat of a fire already burning.
51973 Water OrbThere is a crystal jar on that ivory table,' he answered. 'Fill it with water and tie a strip of that torn hanging about its neck for a handle while I rip up this tapestry.' - Xuthal of the Dusk

This is simply a glass flask filled with water. It can be used to douse fires and to settle particles from the air.
51974 Gaseous OrbWith sudden suspicion he thrust his head over the threshold, into the bluish mist that filled the inner cavern. And he screamed, chokingly: 'There is death in the smoke!' - The Black Stranger

This orb, filled with the spores of the pufferball mushroom, explodes into a cloud of green mist when thrown.

While the spores of the mushroom are not as potent as the pollen of the lotus or dust from Stygian tombs, they still cause significant damage to those unlucky enough to inhale them.

When combined with water, the spores also form a thick viscous substance that acts like grease. When a cloud of spores is met with fire, the resulting explosion rocks the very heavens.
51975 Black Ice Longsword The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.
51976 Black Ice Broadsword The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.
51977 Black Ice Pick This pickaxe is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.
51978 Acheronian PickI know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.
Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.
51979 Acheronian Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51980 Exceptional Acheronian Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51981 Flawless Acheronian Longsword They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51982 Acheronian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51983 Exceptional Acheronian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51984 Flawless Acheronian SpearThe horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51985 Acheronian War-Axe This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51986 Exceptional Acheronian War-Axe This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51987 Flawless Acheronian War-Axe This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51988 Acheronian Shield Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51989 Exceptional Acheronian Shield Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51990 Flawless Acheronian Shield Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.
51991 Dragonbone Shield Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.
51995 Headdress of Jhebbal SagBalthus saw a lean figure of middle height, almost hidden in ostrich plumes set on a harness of leather and copper. From amidst the plumes peered a hideous and malevolent face. The plumes puzzled Balthus. He knew their source lay half the width of a world to the south. They fluttered and rustled evilly as the shaman leaped and cavorted. - Beyond the Black River

The worship of Jhebbal Sag has long been forgotten by the civilized Hyborians, but his priests in the Black Kingdoms and Pictish wilderness still spread his religion through fear and violence.

A large part of this is the ceremonial garb that priests don for their rituals. Ornate headdresses decorated with ostrich feathers are common - even among the Picts who trade for feathers with Zingaran pirates who carry them up from the south.

Despite offering no protection, the intimidation that comes from wearing such a headdress should not be underestimated.
51996 Derketo Acolyte HeadpieceThat's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.
51997 Derketo Acolyte RobeThat's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.
51998 Derketo Acolyte HandwrapsThat's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.
51999 Derketo Acolyte SkirtThat's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.
52000 Derketo Acolyte SandalsThat's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.
52001 Light Turban In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52002 Light Chestpiece Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52003 Light Gauntlets Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52004 Light Wrap This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52005 Light Boots These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52006 Skelos Cultist RobeThey were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

They dress in black robes which serve to protect them against the searing heat of the volcano where they make their home.
52007 Skelos Cultist HoodThey were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

This hood covers the head and conceals the face, allowing the wearer to proceed with dark deeds in complete anonymity.
52008 Skelos Cultist HandwrapsThey were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

These handwraps provide coverage against the warmth of the volcano, while allowing the hands to remain nimble enough to work the volcanic soil that clings to the caldera.
52009 Skelos Cultist SandalsThey were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

These sandals offer good grip on the rough stone that covers the inside of the volcano. While they are not designed to withstand the extremes of the lava flows that run along the volcano floor, they still provide some protection against the scorching heat.
52010 Skelos Cultist SkirtThey were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

This skirt is often worn by cultists who work the volcanic soil to grow crops. The additional mobility provided by the skirt is useful for those who spend their days bending and crouching.
52011 Medium Cap This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52012 Medium Harness The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52013 Medium Gauntlets Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52014 Medium Tasset This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52015 Medium Boots These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52016 Reptilian HelmThen for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.
52017 Reptilian GauntletsThen for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.
52018 Reptilian ChestpieceThen for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.
52019 Reptilian TassetThen for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.
52020 Reptilian BootsThen for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.
52021 Heavy Helmet This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52022 Heavy Pauldron Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52023 Heavy Gauntlets These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52024 Heavy Tasset Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52025 Heavy Sabatons The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52026 Exceptional Medium Cap This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52027 Exceptional Medium Harness The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52028 Exceptional Medium Gauntlets Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52029 Exceptional Medium Tasset This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52030 Exceptional Medium Boots These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52031 XX_Light Faction Helmet
52032 XX_Light Faction Chestpiece
52033 XX_Light Faction Gauntlets
52034 XX_Light Faction Tasset
52035 XX_Light Faction Boots
52036 Exceptional Heavy Helmet This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52037 Exceptional Heavy Pauldron Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52038 Exceptional Heavy Gauntlets These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52039 Exceptional Heavy Tasset Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52040 Exceptional Heavy Sabatons The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52041 XX_Medium Faction Helmet
52042 XX_Medium Faction Chestpiece
52043 XX_Medium Faction Gauntlets
52044 XX_Medium Faction Tasset
52045 XX_Medium Faction Boots
52046 Flawless Darfari Watcher Mask Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.
52047 Flawless Darfari Skin Chestpiece It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52048 Flawless Darfari Skin Bracers It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52049 Flawless Darfari Skin Skirt It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52050 Flawless Darfari Skin Greaves It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52051 XX_Heavy Faction Helmet
52052 XX_Heavy Faction Chestpiece
52053 XX_Heavy Faction Gauntlets
52054 XX_Heavy Faction Tasset
52055 XX_Heavy Faction Boots
52056 Flawless Medium Cap This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52057 Flawless Medium Harness The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52058 Flawless Medium Gauntlets Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52059 Flawless Medium Tasset This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52060 Flawless Medium Boots These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.
52061 Stygian Headdress It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.
52062 Stygian Vest It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.
52064 Stygian Shendyt It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.
52065 Stygian Sandals It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.
52066 Flawless Heavy Helmet This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52067 Flawless Heavy Pauldron Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52068 Flawless Heavy Gauntlets These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52069 Flawless Heavy Tasset Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52070 Flawless Heavy Sabatons The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.
52071 Darfari Watcher Mask Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.
52072 Darfari Skin Chestpiece It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52073 Darfari Skin Bracers It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52074 Darfari Skin Skirt It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52075 Darfari Skin Greaves It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52076 Darfari Speaker Mask Carved into solid wood and decorated with intricate symbols, the speaker mask is said to allow the wearer to communicate with the dead.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can command the dead and communicate with Yog directly.
52080 Bearer Pack Many a bearer have met their untimely demise by not having their hands free. One could argue that this contraption is not an improvement, since just as many have snapped their necks by simply moving their heads too quickly.
52081 Sandstorm Breathing Mask When the sandstorm wails across the Exiled Lands, the choices are to take cover from the scouring sands, or be blinded and eventually, killed.
This breather mask, crafted with very small slits for the eyes that keep out most of the debris while allowing visibility and a cloth mouthpiece that filters the air, allows free movement within the sandstorm.
What lies at the heart of the storm is one of the many mysteries of the Exiled Lands.
52092 Chest Wrap A cloth binding that has been wound around the upper body to keep everything in its place.
52094 Loincloth A cloth binding that winds between the legs to keep everything in its place.
52095 Exceptional Darfari Watcher Mask Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.
52096 Exceptional Darfari Skin Chestpiece It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52097 Exceptional Darfari Skin Bracers It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52098 Exceptional Darfari Skin Skirt It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52099 Exceptional Darfari Skin Greaves It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52100 Mask of the Witch QueenMany Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude. - The Hyborian Age

This mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.

When the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.

Later, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.
This is one of the artefacts required to create the keystone that can be used to remove the slave bracelet.
52101 Zamorian Dancer Headdress Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this headdress offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.
52102 Zamorian Dancer Blouse Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
The steps of the dance are unknown, but it is clear that it eases the black madness that whispers to those who find themselves in the vicinity of the awful presence of Zath, spider-god of Yezud.

For ceremonial usage, this blouse offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.
52103 Zamorian Dancer Bracelets Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this bracelet offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.
52104 Zamorian Dancer Skirt Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this skirt offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.
52105 Zamorian Dancer Anklets Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, these anklets offer very little protection against sword or fang, but offer slight relief from cold, heat and stinging sand.
52111 Derketo Dancer HeaddressI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

This headdress signifies the status of the wearer as a dancer in the service of Derketo.
52112 Derketo Dancer BlouseI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

This loose-fitting blouse is designed to accentuate rather than conceal, to titillate rather than reveal. Dancers of Derketo are aware that lust, like fear, is one of the most powerful motivators of human kind.
52113 Derketo Dancer BraceletsI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

These bracelets jingle with every movement of the wearer - every provocative chest shake and sinuous coil of the wrist produces a golden note.
52114 Derketo Dancer SkirtI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

Half-transparent, this skirt presents those who watch the dancers of Derketo with shadowy outlines of the flesh that lies beneath. A stirring in the blood that sets the heart to racing - and matches the step of the dancers in full flight.
52115 Derketo Dancer AnkletsI am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

These anklets jingle with every movement of the wearer - every provocative hip-thrust and sinuous flick of the ankle produces a golden note.
52202 Coarse Tunic When the sand whips and swirls in the wind, abrading everything in its path, even the smallest amount of protection is appreciated.
This tunic provides little protection from sword or fang, but it does provide slight relief from cold, heat and stinging sand.
52203 Coarse Handwraps Digging in the gritty soil of the Exiled Lands and tearing up plants by their roots without protection is dirty, infection-prone work.
These handwraps provide some protection from the elements and physical attacks.
52204 Coarse Leggings In the Hyborian age, nudity is a part of life. In warm climates, men and women go bare chested and wear flimsy clothing, slaves are clothed in whatever tatters they can find and children run naked in the streets.
Clothing, however, is a practical bulwark against the elements. And these leggings, coarse as they may be, can protect some very sensitive areas from the elements.
52205 Coarse Footwraps The soles of these footwraps offer very poor protection from the sharp-edged stones that litter the ground of the Exiled Lands.
52212 Leather Apron Across the Hyborian kingdoms and beyond, in every village in every province, the smith is a necessity in daily life. From blades to ploughsnares, blacksmiths craft the tools and weapons to feed and arm the population.
In every village or town, the Blacksmith is recognized by their uniform - this simple leather apron. Offering protection from errant sparks and pockets for storing small tools, this apron is as much a badge of craft as the smiths hammer or the forge itself.
52213 Leather Workgloves These gloves are made of thick leather molded over a padded inside. Made to protect the hands from damage while working with dangerous crafting elements, they offer a small amount of protection in combat.
As a secondary usage, the heavy gloves can be donned and worn during brawls to avoid damaging the hands in combat.
One famous sailor, known only as Dorgan of the Python, makes a large sum of gold by fighting his way across the Vilayet sea and betting on his own fights. He claims that the gloves keep his prize possessions safe.
52221 Shemite Turban The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52222 Shemite Tunic The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52224 Shemite Leggings The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52225 Shemite Shoes While these shoes are impractical for the desert, they are incredibly comfortable.
52226 Shemite Gloves The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52293 Climbing GlovesHis groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot. - Jewels of Gwahlur

As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.
52295 Climbing Boots As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.
52296 Reinforced Climbing GlovesHis groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot. - Jewels of Gwahlur

As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.
52297 Reinforced Climbing Boots As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.
52301 Exceptional Light Turban In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52302 Exceptional Light Chestpiece Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52303 Exceptional Light Gauntlets Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52304 Exceptional Light Wrap This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52305 Exceptional Light Boots These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52306 Stygian Soldier Helm When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52307 Stygian Soldier Mail When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52308 Stygian Soldier Bracers When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52309 Stygian Soldier Tasset When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52310 Stygian Soldier Sandals When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52311 Exceptional Stygian Soldier Helm When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52312 Exceptional Stygian Soldier Mail When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52313 Exceptional Stygian Soldier Bracers When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52314 Exceptional Stygian Soldier Tasset When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52315 Exceptional Stygian Soldier Sandals When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52316 Flawless Stygian Soldier Helm When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52317 Flawless Stygian Soldier Mail When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52318 Flawless Stygian Soldier Bracers When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52319 Flawless Stygian Soldier Tasset When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52320 Flawless Stygian Soldier Sandals When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
52401 Flawless Light Turban In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52402 Flawless Light Chestpiece Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52403 Flawless Light Gauntlets Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52404 Flawless Light Wrap This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52405 Flawless Light Boots These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.
52406 Hyrkanian Raider HelmAbout them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.
52407 Hyrkanian Raider Brigandine Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52408 Hyrkanian Raider Gauntlets Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.
52409 Hyrkanian Raider Tasset Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52410 Hyrkanian Raider Boots Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.
52411 Exceptional Hyrkanian Raider HelmAbout them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.
52412 Exceptional Hyrkanian Raider Brigandine Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52413 Exceptional Hyrkanian Raider Gauntlets Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.
52414 Exceptional Hyrkanian Raider Tasset Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52415 Exceptional Hyrkanian Raider Boots Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.
52416 Flawless Hyrkanian Raider HelmAbout them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.
52417 Flawless Hyrkanian Raider Brigandine Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52418 Flawless Hyrkanian Raider Gauntlets Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.
52419 Flawless Hyrkanian Raider Tasset Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.
52420 Flawless Hyrkanian Raider Boots Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.
52421 Stygian Raider Mask Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.
52422 Stygian Raider Chestpiece Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.
52423 Stygian Raider Bracers Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.
52424 Stygian Raider Greaves Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.
52425 Stygian Raider Sandals Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.
52426 Exceptional Stygian Raider Mask Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.
52427 Exceptional Stygian Raider Chestpiece Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.
52428 Exceptional Stygian Raider Bracers Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.
52429 Exceptional Stygian Raider Greaves Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.
52430 Exceptional Stygian Raider Sandals Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.
52431 Flawless Stygian Raider Mask Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.
52432 Flawless Stygian Raider Chestpiece Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.
52433 Flawless Stygian Raider Bracers Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.
52434 Flawless Stygian Raider Greaves Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.
52435 Flawless Stygian Raider Sandals Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.
52436 Kambujan Shaman Helm The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.
52437 Kambujan Shaman Chestpiece The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52438 Kambujan Shaman Gloves The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52439 Kambujan Shaman Wrap The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52440 Kambujan Shaman Boots The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52441 Exceptional Kambujan Shaman Helm The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.
52442 Exceptional Kambujan Shaman Chestpiece The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52443 Exceptional Kambujan Shaman Gloves The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52444 Exceptional Kambujan Shaman Wrap The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52445 Exceptional Kambujan Shaman Boots The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52446 Flawless Kambujan Shaman Helm The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.
52447 Flawless Kambujan Shaman Chestpiece The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52448 Flawless Kambujan Shaman Gloves The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52449 Flawless Kambujan Shaman Wrap The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52450 Flawless Kambujan Shaman Boots The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.
52451 Lemurian Warrior Mask The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.
52452 Lemurian Warrior Chestpiece The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.
52453 Lemurian Warrior Gauntlets The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.
52454 Lemurian Warrior Tasset The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.
52455 Lemurian Warrior Boots The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.
52456 Exceptional Lemurian Warrior Mask The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.
52457 Exceptional Lemurian Warrior Chestpiece The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.
52458 Exceptional Lemurian Warrior Gauntlets The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.
52459 Exceptional Lemurian Warrior Tasset The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.
52460 Exceptional Lemurian Warrior Boots The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.
52461 Flawless Lemurian Warrior Mask The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.
52462 Flawless Lemurian Warrior Chestpiece The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.
52463 Flawless Lemurian Warrior Gauntlets The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.
52464 Flawless Lemurian Warrior Tasset The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.
52465 Flawless Lemurian Warrior Boots The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.
52466 Lemurian Royal Jewelry The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52467 Lemurian Royal Gown The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.
52468 Lemurian Royal Bracers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52469 Lemurian Royal Sarong The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52470 Lemurian Royal Slippers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52471 Exceptional Lemurian Royal Jewelry The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52472 Exceptional Lemurian Royal Gown The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.
52473 Exceptional Lemurian Royal Bracers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52474 Exceptional Lemurian Royal Sarong The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52475 Exceptional Lemurian Royal Slippers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52476 Flawless Lemurian Royal Jewelry The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52477 Flawless Lemurian Royal Gown The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.
52478 Flawless Lemurian Royal Bracers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52479 Flawless Lemurian Royal Sarong The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52480 Flawless Lemurian Royal Slippers The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.
52481 xx_snakerags_robe
52482 xx_snakerags_robe_cut
52483 xx_snakerags_robe_nohood
52484 xx_snakerags_robe_king
52494 Hook Right Fitting The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Who needs dual-wielding anyway?
52495 Buccaneer Peg Leg Right Fitting The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.
52496 Black Hand Earrings The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These earrings are crude, cobbled together from base metals. But among pirates, keeping up a certain appearance is all the matters. Like the Black Hand, however, it seems to work.
52497 Hook Left Fitting The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Who needs dual-wielding anyway?
52498 Buccaneer Peg Leg Left Fitting The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.
52499 Black Hand Boots The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These boots are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52500 Eye Patch The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.
52501 Setite Mask The dispassionate features of the serpent have been modeled and refined in this mask. It distorts the features of the wearer and brings them closer to the cold beauty of the serpents so beloved of their god.
Used primarily in rituals within the temple of Set, this mask nevertheless offers a certain level of protection for the face of the wearer.
52502 Setite Choker Crafted from the finest golds, this garment is light and supple. It molds pleasingly to the form and accentuates the chest. The mysteries of Set are not all blood and death - the ritual that depicts the coupling of Set with his mistress, Derkheto, has been described by Mitrean scholars as \a blasphemous orgy of wine and blood.\ Though they always take the opportunity to vist any temple of Derkheto during such rites. For the purposes of research, of course.
52504 Setite Shendyt Woven silk edged with golden trim has been used to shape this ornamental shendyt. Worn by devotees of Set during their rituals, these shendyts are often stained in the blood of sacrifice.
52505 Setite Sandals These ceremonial sandals were not designed for the harsh environment of the desert, but rather the stone floors of the temple. Runnng in sand wearing these is an uncomfortable experience and fighting in them is almost impossible due to poor balance.
52510 xx_nunumask
52511 Yoggite Watcher Mask Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, Darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.
52512 Yoggite Skin Chestpiece It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52513 Yoggite Skin Bracers It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52514 Yoggite Skin Skirt It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52515 Yoggite Skin Greaves It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These leather wraps, generously called greaves, are supple leather adorned with human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
52516 Flawless Hyena Skull Helmet The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52517 Flawless Hyena-fur Chestpiece The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52518 Flawless Hyena-fur Gloves The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52519 Flawless Hyena-fur Wrap The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52520 Flawless Hyena-fur Boots The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52522 Mitraen Tunic Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
This tunic reflects the simple principles of the Mitraen devout.
52523 Mitraen Gloves Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These gloves reflects the simple principles of the Mitraen devout.
52524 Mitraen Breeches Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These breeches reflects the simple principles of the Mitraen devout.
52525 Mitraen Shoes Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These shoes reflects the simple principles of the Mitraen devout.
52526 Flawless Relic Hunter TurbanHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.
52527 Flawless Relic Hunter ShirtHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.
52528 Flawless Relic Hunter GlovesHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.
52529 Flawless Relic Hunter TrousersHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.
52530 Flawless Relic Hunter BootsHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.
52532 Black Hand Vest The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

This garment, favored by the sailors of the Black Hand looks as though it has been mended so many times that none of the original material is left. Still due to the age of the garment and the many layers it exhibits more durability than it's frail appearance would indicate.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52534 Black Hand Trousers The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These trousers are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52535 Exceptional Relic Hunter TurbanHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.
52536 Exceptional Relic Hunter ShirtHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.
52537 Exceptional Relic Hunter GlovesHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.
52538 Exceptional Relic Hunter TrousersHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.
52539 Exceptional Relic Hunter BootsHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.
52541 Relic Hunter TurbanHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.
52542 Relic Hunter ShirtHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.
52543 Relic Hunter GlovesHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.
52544 Relic Hunter TrousersHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.
52545 Relic Hunter BootsHe was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.
52546 Exceptional Hyena Skull Helmet The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52547 Exceptional Hyena-fur Chestpiece The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52548 Exceptional Hyena-fur Gloves The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52549 Exceptional Hyena-fur Wrap The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52550 Exceptional Hyena-fur Boots The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52551 Hyena Skull Helmet The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52552 Hyena-fur Chestpiece The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52553 Hyena-fur Gloves The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52554 Hyena-fur Wrap The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52555 Hyena-fur Boots The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.
52556 Vanir Heavy HelmetFree my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52557 Vanir Heavy PauldronThen, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52558 Vanir Heavy GauntletsThe four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52559 Vanir Heavy TassetHe was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52560 Vanir Heavy BootsThey gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52561 Cimmerian Steel HelmetThe plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52562 Cimmerian Steel PauldronA gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52563 Cimmerian Steel GauntletsBut Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52564 Cimmerian Steel TassetThe great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52565 Cimmerian Steel BootsThe firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52566 Cimmerian Fur HelmetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52567 Cimmerian Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52568 Cimmerian Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52569 Cimmerian Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52570 Cimmerian Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52571 Exceptional Vanir Heavy HelmetFree my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52572 Exceptional Vanir Heavy PauldronThen, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52573 Exceptional Vanir Heavy GauntletsThe four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52574 Exceptional Vanir Heavy TassetHe was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52575 Exceptional Vanir Heavy BootsThey gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52576 Exceptional Cimmerian Steel HelmetThe plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52577 Exceptional Cimmerian Steel PauldronA gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52578 Exceptional Cimmerian Steel GauntletsBut Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52579 Exceptional Cimmerian Steel TassetThe great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52580 Exceptional Cimmerian Steel BootsThe firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52581 Exceptional Cimmerian Fur HelmetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52582 Exceptional Cimmerian Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52583 Exceptional Cimmerian Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52584 Exceptional Cimmerian Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52585 Exceptional Cimmerian Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52586 Flawless Vanir Heavy HelmetFree my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52587 Flawless Vanir Heavy PauldronThen, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52588 Flawless Vanir Heavy GauntletsThe four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52589 Flawless Vanir Heavy TassetHe was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52590 Flawless Vanir Heavy BootsThey gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.
52591 Flawless Cimmerian Steel HelmetThe plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52592 Flawless Cimmerian Steel PauldronA gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52593 Flawless Cimmerian Steel GauntletsBut Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52594 Flawless Cimmerian Steel TassetThe great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52595 Flawless Cimmerian Steel BootsThe firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.
52596 Flawless Cimmerian Fur HelmetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52597 Flawless Cimmerian Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52598 Flawless Cimmerian Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52599 Flawless Cimmerian Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52600 Flawless Cimmerian Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52601 Heavy Plated Helmet This helmet is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

This heavy armor bears no cultural markings or identifiers of any type.
52602 Horned Heavy Plated Helmet This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

This heavy armor bears no cultural markings or identifiers of any type.
52603 Silent Legion HelmetIt is sorcery - grisly black magic from the grim youth of the world. An awful shape has risen out of the shades of the Past, and none can stand before it. - The Hour of the Dragon

This eldritch helm bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Deathbringer, Kinscourge, and Maimer.
52604 Silent Legion PauldronI have lain in your arms, panting with the violence of our love; you have held and crushed and conquered me, drawing my soul to your lips with the fierceness of your bruising kisses. My heart is welded to your heart, my soul is part of your soul! Were I still in death and you fighting for life, I would come back to the abyss to aid you--aye, whether my spirit floated with the purple sails on the crystal sea of paradise, or writhed in the molten flames of hell! I am yours, and all the gods and all their eternities shall not sever us! - Queen of the Black Coast

This eldritch chest armor bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer he
52605 Silent Legion GauntletsThose eyes grew and became gigantic, and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs. - The Phoenix on the Sword

These eldritch gauntlets bear markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper of the hybrid half-child of the humans and the Giant-kings.
52606 Silent Legion TassetWits and swords are as straws against the wisdom of the Darkness... - The Phoenix on the Sword

This eldritch leg armor bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Klael the Warmaker, The Archivist, and the Priestking.
52607 Silent Legion BootsBy Crom, I do not like this place, where dead men rise, and sleeping men vanish into the bellies of shadows! - Xuthal of the Dusk

These eldritch boots bear markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the name of the Witch Queen.
52608 Heavy Leather Helmet This helmet is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

This heavy armor bears no cultural markings or identifiers of any type.
52610 Winter's MajestyThe glowing snow lay empty and bare; high above his head the witch-lights flashed and played in a frosty sky gone mad, and among the distant blue mountains there sounded a rolling thunder as of a gigantic war-chariot rushing behind steeds whose frantic hoofs struck lightning from the snows and echoes from the skies. - The Frost-Giant's Daughter

This headpiece marks one as devout to Ymir, Father of Giants, Lord of Storm and War.
52611 Ymir's AegisAnd in that instant she flung her arms toward the lights that glowed in the skies above her and cried out in a voice that rang in Conan's ears for ever after: 'Ymir! Oh, my father, save me!' - The Frost-Giant's Daughter

This frigid armor of adamantine strength marks one as devout to Ymir, Father of Giants, Lord of Storm and War.
52612 Ymir's MightNot so!' cried an older man, whose eyes were wild and weird. 'It was Atali, the daughter of Ymir, the frost-giant! To fields of the dead she comes, and shows herself to the dying... She lures men from stricken fields into the wastelands to be slain by her brothers, the ice-giants, who lay men's red hearts smoking on Ymir's board.' - The Frost-Giant's Daughter

These gauntlets of ice and steel mark one as devout to Ymir, Father of Giants, Lord of Storm and War.
52613 Ymir's ShanksSwear not so often by Ymir,' uneasily muttered a warrior, glancing at the distant mountains. - The Frost-Giant's Daughter

These leggings, of a material both frosty and otherworldly, mark one as devout to Ymir, Father of Giants, Lord of Storm and War.
52614 Ymir's StrideAbove him the skies glowed and crackled with strange lights and gleams. The snow shone weirdly, now frosty blue, now icy crimson, now cold silver. Through a shimmering icy realm of enchantment Conan plunged doggedly onward, in a crystalline maze where the only reality was the white body dancing across the glittering snow beyond his reach - ever beyond his reach. - The Frost-Giant's Daughter

These boots of winter weirdness mark one as devout to Ymir, Father of Giants, Lord of Storm and War.
52615 Vanir Fur CapConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52616 Vanir Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52617 Vanir Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52618 Vanir Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52619 Vanir Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52620 Exceptional Vanir Fur CapConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52621 Exceptional Vanir Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52622 Exceptional Vanir Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52623 Exceptional Vanir Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52624 Exceptional Vanir Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52625 Flawless Vanir Fur CapConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52626 Flawless Vanir Fur HarnessConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52627 Flawless Vanir Fur GauntletsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52628 Flawless Vanir Fur TassetConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52629 Flawless Vanir Fur BootsConan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.
52630 Aquilonian HelmetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52631 Aquilonian ChestplateA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52632 Aquilonian BracersA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52633 Aquilonian TassetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig
52634 Aquilonian SandalsA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52635 Exceptional Aquilonian HelmetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52636 Exceptional Aquilonian ChestplateA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52637 Exceptional Aquilonian BracersA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52638 Exceptional Aquilonian TassetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig
52639 Exceptional Aquilonian SandalsA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52640 Flawless Aquilonian HelmetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52641 Flawless Aquilonian ChestplateA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52642 Flawless Aquilonian BracersA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52643 Flawless Aquilonian TassetA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig
52644 Flawless Aquilonian SandalsA dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
52896 Perfected Medium Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52897 Perfected Medium Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52898 Perfected Medium Gauntlet Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52899 Perfected Medium Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52900 Perfected Medium Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52901 Perfected Heavy Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52902 Perfected Heavy Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52903 Perfected Heavy Gauntlet Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52904 Perfected Heavy Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52905 Perfected Heavy Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52906 Perfected Light Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52907 Perfected Light Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52908 Perfected Light Gloves Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52909 Perfected Light Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52910 Perfected Light Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52911 Medium Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52912 Medium Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52913 Medium Gauntlet Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52914 Medium Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52915 Medium Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52916 Heavy Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52917 Heavy Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52918 Heavy Gauntlet Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52919 Heavy Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52920 Heavy Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52921 Light Helmet Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52922 Light Chest Padding Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52932 Light Gloves Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52933 Light Legging Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52934 Light Boot Lining Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.
52935 Zamorian Thief HoodNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.
52936 Zamorian Thief ChestNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.
52937 Zamorian Thief GauntletsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.
52938 Zamorian Thief BreechesNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.
52939 Zamorian Thief BootsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.
52940 Exceptional Zamorian Thief HoodNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.
52941 Exceptional Zamorian Thief ChestNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.
52942 Exceptional Zamorian Thief GauntletsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.
52943 Exceptional Zamorian Thief BreechesNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.
52944 Exceptional Zamorian Thief BootsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.
52945 Flawless Zamorian Thief HoodNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.
52946 Flawless Zamorian Thief ChestNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.
52947 Flawless Zamorian Thief GauntletsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.
52948 Flawless Zamorian Thief BreechesNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.
52949 Flawless Zamorian Thief BootsNative rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.
52950 Hyperborean Slaver WaistguardThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.
52951 Hyperborean Slaver BracersThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.
52952 Exceptional Hyperborean Slaver WaistguardThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.
52953 Exceptional Hyperborean Slaver BracersThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.
52954 Flawless Hyperborean Slaver WaistguardThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.
52955 Flawless Hyperborean Slaver BracersThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.
52956 Hyperborean Slaver LoinclothThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.
52957 Hyperborean Slaver HelmetThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.
52958 Hyperborean Slaver BootsThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.
52959 Exceptional Hyperborean Slaver LoinclothThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.
52960 Exceptional Hyperborean Slaver HelmetThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.
52961 Exceptional Hyperborean Slaver BootsThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.
52962 Flawless Hyperborean Slaver LoinclothThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.
52963 Flawless Hyperborean Slaver HelmetThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.
52964 Flawless Hyperborean Slaver BootsThere was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.
52965 Exceptional Shemite Turban The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52966 Exceptional Shemite Tunic The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52967 Exceptional Shemite Leggings The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52968 Exceptional Shemite Shoes While these shoes are impractical for the desert, they are incredibly comfortable.
52969 Exceptional Shemite Gloves The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52970 Flawless Shemite Turban The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52971 Flawless Shemite Tunic The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52972 Flawless Shemite Leggings The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52973 Flawless Shemite Shoes While these shoes are impractical for the desert, they are incredibly comfortable.
52974 Flawless Shemite Gloves The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.
52975 Vanir Settler Jewelry As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.
52976 Vanir Settler Vest As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.
52977 Vanir Settler Gloves As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.
52978 Vanir Settler Breechclout As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.
52979 Vanir Settler Boots As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.
52980 Exceptional Vanir Settler Jewelry As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.
52981 Exceptional Vanir Settler Vest As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.
52982 Exceptional Vanir Settler Gloves As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.
52983 Exceptional Vanir Settler Breechclout As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.
52984 Exceptional Vanir Settler Boots As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.
52985 Flawless Vanir Settler Jewelry As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.
52986 Flawless Vanir Settler Vest As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.
52987 Flawless Vanir Settler Gloves As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.
52988 Flawless Vanir Settler Breechclout As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.
52989 Flawless Vanir Settler Boots As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.
53001 Aloe Extract Stygian traditions of healing hold that the aloe plant contains many desirable properties. In Luxur, the aloe is harvested for use in the temples of Derkheto to cleanse blemishes from the skin of the priestesses. It is often used to sooth oozing wounds and those who ingest it claim that they feel a burst of wellbeing. Whether these effects are of the body or the mind is irrelevant - ingesting aloe extract seems to give the imbiber a regenerative health effect.
53011 Violet Cureall Extracted from the venom of various poisonous snakes, this violet potion seems to purge the system of all natural negative effects upon use. Commonly used by street performers in Vendhya to shrug off the effects of cobra bites, more fools have died trying to harvest the ingredients for the cure-all than would have died if the cure-all did not exist at all.
53101 Yellow Lotus Potion The yellow lotus is used by sorcerers to provide visions and trances, with a strong hallucinogenic effect. It is said that those who survive the visions are given a deeper insight into the world, able to communicate with the inner world in a way that rewrites their very physique. In reality, the effect of the potion blanks the mind, freeing one to focus on a new set of skills at the cost of forgetting all previous abilities and skills.
53102 Breathing PotionShe waded out until the low waves were lapping about her waist; then she struck out strongly, swimming with a vigor that promised unusual enurance. - The Devil in Iron

The Dregs have always been a dangerous place. When the Giant-kings would send slaves to clean out the sewers, they would often lose valuable servants to the creatures which dwelt in the sewers, not to mention those that drowned when a chamber suddenly flooded.

For the latter, at least, they could craft a solution. Using a combination of the strange glowing plants and heat, they created a potion that would allow those caught in water to be able to buy a few more minutes of precious breathing time.

Slaves still disappeared from time to time, but the scrutiny of the Giant-kings seemed to cause a great reduction in these incidents.
53201 Reaper Poison The toxin gland of the Sand Reapers is difficult to obtain due to the ferocious nature of the creatures. When properly prepared, it becomes a poison that can be applied to certain weapons, such as daggers, and then used to debilitate foes. In Vendhya, assassins often use poison to kill their targets - the current king has weathered no less than five attempts on his life thus far, though the five skulls bleaching on the Tower of the Kites are evidence of their failure.
53202 Demon's Bane
53501 Purified Flesh Devotees of Yog have purified this flesh in the firepits of sacrifice. It can be eaten to gain the favour of Yog.
53502 Ambrosia Worshippers of Mitra often bring sacrifices of fruit or grain to lay upon his altar, in return for his blessing. And occasionally his blessing is very formidable indeed, taking the form of Ambrosia. This bizarre substance, considered a food of the gods, has healing properties that the Priests of Mitra use to bring strength and vitality to the poor. How it is made is pure conjecture, as it seems to congeal within empty vessels left out on the altar with no physical intervention from priest or penitent.
53503 Set Antidote Set commands that his followers revere serpents above all creatures, even requiring that his devotees allow themselves to be devoured by the giant temple snakes if the creatures so desire. This reverence means that many priests are bitten by the venemous serpents that roam the stone temples. Rather than simply accept their fate at the hands of a petulant snake, the priests often keep a supply of this antidote handy. Created during the rituals of sacrifice from the hearts of humans, it is a literal trade of a life for a life and Set does not seem to hold any grudges against followers who spare themselves in this manner.
53511 Flinthead BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
53512 Ironhead BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
53513 Razor BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
53514 Fire BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
53520 Warpaint - Black Hand Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53521 Warpaint - Forgotten Clan Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53522 Warpaint - Darfari Cannibals Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53523 Warpaint - Dogs of the Desert Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53524 Warpaint - Ymir's Children Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53525 Warpaint - Relic Hunters Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53526 Warpaint - Heirs of the North Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.
53527 Warpaint - Strength Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the strength of the wearer.
53528 Warpaint - Agility Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the agility of the wearer.
53529 Warpaint - Vitality Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the vitality of the wearer.
53530 Warpaint - Accuracy Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the accuracy of the wearer.
53531 Warpaint - Grit Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the grit of the wearer.
53532 Warpaint - Support Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the encumbrance of the wearer.
53533 Warpaint - Determination Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the ability of the wearer to survive harsh conditions.
53548 Sloughing Fluid Some part alcohol, some part water, this fluid is used to remove warpaints in times of peace and quiet.
53549 Inking Brush The application of symbols and paints to the body during war is a time honored tradition of the Nordheimers. In days past, tattoos were traditional, but the ever-shifting tides of battle and alliance between those war-like tribes made it difficult to be certain who would be friend or foe in the future.

One well known tale tells of a chieftain's son, married off to a neighboring tribe to seal a hasty alliance. When he brought his new bride to the bedchamber and eagerly removed her dress, he was shocked to discover a picture of his father and the words \limp-pricked whore monger\ tattooed across her back. The alliance did not last very long.

Since that time, inks have been popular. Less durable, yes, but also less chance of making a permanent mistake. Through the use of this brush, warpaints can quickly be copied and used again.
53550 Warpaint - Lemurian Remnant Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the health of the wearer.
53551 Warpaint - Votaries of Skelos Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the stamina of the wearer.
53611 Flinthead ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53612 Ironhead ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53613 Razor ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53614 Steel ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53615 Healing Arrows Made somewhat unwieldy by the bag of ground aloe attached to them, these arrows will release a small cloud of healing gas wherever they strike.

This doesn't seem like a practical way to deliver healing in battle, as there is just as much chance of healing foes. But... some people like exotic solutions.

Arrows can be equipped by dragging them over the bow in the inventory.
53616 Ancient Arrows Who knows what sorcery is etched upon the head of this ancient arrow? All that is know is that every shot with it weakens an enemy, corrupting their soul and leaving them gasping for relief.

Arrows can be equipped by dragging them over the bow in the inventory.
53617 Explosive Arrow Only a madman would willingly carry arrows like this into battle. The chance of hitting friends when trying to damage foes, the chance of accidentally ricocheting an arrow back into oneself, and the chance that the arrows will explode in the quiver...
A madman or a berserker, perhaps.

Arrows can be equipped by dragging them over the bow in the inventory.
53618 Light Arrow The head of this arrow has been treated with a glowing substance, causing it to glow. This is useful for marking points in dark caverns and seeing how deep those bottomless wells really are.

Arrows can be equipped by dragging them over the bow in the inventory.
53619 Poison Arrow This arrowhead has been hollowed out and filled with a poisonous powder. Designed to split upon impact, the arrow releases a cloud of poisonous spores into the air, damaging any standing within.

Arrows can be equipped by dragging them over the bow in the inventory.
53620 Oil Arrow The hollow arrow is filled with a pair of special reactants that mix together on contact with the ground and form an oily pool.
Arrows can be equipped by dragging them over the bow in the inventory.
53622 Healing Bolts
53623 xx_SpecialAmmo_Bolt_Corruption
53624 xx_SpecialAmmo_Bolt_Explosive
53625 xx_SpecialAmmo_Bolt_Light
53626 xx_SpecialAmmo_Bolt_Poison
53627 xx_SpecialAmmo_Bolt_Tar
53651 Snake ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53652 Abysmal Arrows The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp.

Arrows can be equipped by dragging them over the bow in the inventory.
53653 Abysmal Bolts The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp.

Bolts can be equipped by dragging them over the bow in the inventory.
53654 Hardened Steel ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds. Cimmerians use this fine metal to create arrowheads that will put holes straight through the fine and pretty armor of their civilized foes.

Arrows can be equipped by dragging them over the bow in the inventory.
53655 Hardened Steel BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

Cimmerian bolts are made from hardened steel and penetrate deeply into armor, though one needs a supply of such finely made metal.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.
53656 Star Metal ArrowsNow arrows fly between the hosts like stinging clouds that hide the sun. - The Hour of the Dragon

There is very little that can defend a target from such an exquisitely made arrow. But star metal is precious and rare, and not always available.

Arrows can be equipped by dragging them over the bow in the inventory.
53657 Star Metal BoltsConan bounded back from the waving bills and his leap carried him outside the ring of his foes, to where Arus stood fumbling at his crossbow. A savage kick in the belly dropped him, green faced and gagging, and Conan's sandalled heel crunched square in the watchman's mouth. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

Bolts of start metal pass through armor like a heated knife through tallow.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.
53658 Ice Shard ArrowsBetter if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.
53659 Ice Shard BoltsArus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.
53700 XX_Thrown Javelin
53701 XX_Thrown Spear
53702 XX_Thrown Axe
53703 XX_Thrown Spear
53704 XX_Orb_Fire_Projectile
53705 XX_Orb_Fire_Projectile_Held
53706 XX_Orb_Grease_Projectile
53707 XX_Orb_Grease_Projectile_Held
53708 XX_Orb_Water_Projectile
53709 XX_Orb_Water_Projectile_Held
53710 XX_Orb_Gas_Projectile
53711 XX_Orb_Gas_Projectile_Held
53712 Severed ArmConan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers. - The Vale of Lost Women

Once, this limb belonged to a dangerous criminal, but now he can be considered 'armless. It looks like a left arm though, so he is all right. He can stump his enemies by pretending to surrender. Still, this entire incident has made him half as handy as he used to be.
At least from now on you'll be well armed.
53713 Severed LegConan brained him with the beef bone, took his poniard and his keys, and made a leisurely departure. - Rogues in the House

This leg, severed from the corpse of an enemy, is bloodless and stiff. Carrying it around might not be a good way to make friends, but then again it might help to make a different kind of friend.
The important thing is that it can be used as a weapon. And beating someone to death with a limb is an itch that rarely gets scratched in civilized society.
53714 xx_ancient_javelin_projectile
53715 xx_knockout_javelin_projectile
53716 xx_impr_iron_javelin_projectile
53717 xx_steel_javelin_projectile
53718 xx_serpentmen_javelin_projectile
53719 xx_obsidian_javelin_projectile
53720 XX_Thrown Axe
53721 XX_Thrown Axe
53722 XX_Thrown Axe
53723 XX_Thrown Axe
53724 XX_Thrown Axe
53725 XX_Thrown Axe
53726 XX_Thrown Axe
53727 XX_Thrown Axe
53728 xx_stone_javelin_projectile
53729 xx_hardenedsteel_javelin_projectile
53730 xx_exceptional_hardenedsteel_javelin_projectile
53731 xx_flawless_hardenedsteel_javelin_projectile
53732 xx_blackice_javelin_projectile
53733 xx_dragonbone_javelin_projectile
53734 XX_Thrown Axe
53735 Dragonbone Throwing AxeAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
53736 Dragonbone JavelinAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
53998 Dragonbone DaggersAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
53999 Dragonbone Two-Handed SwordAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
54000 Dragonbone War AxeAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
54001 Dragonbone SpearAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
54002 Dragonbone MaulAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
54003 Dragonbone BowAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
54004 Dragonbone ArrowsAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

Arrows can be equipped by dragging them over the bow in the inventory.
54005 Dragonbone SwordAnd their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.
55001 True Name of SetSome gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.
55002 True Name of YogSome gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.
55003 True Name of MitraSome gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.
55004 True Name of Ymir \Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\
55005 True Name of Derketo \Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\
55006 True Name of Jhebbal Sag \Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\
55100 Manifestation of Zeal Over time, a place that is used for religious ceremonies takes on a certain significance. Not simply in the minds of the followers of that religion, but also in others who pass through an area.
In the oldest groves and shrines of the world, the presence of those ancient, gloomy gods can still be felt. In the shining altars of Mitra or the bloody slabs of Set, the manifestation of this spiritual presence is palpable.
When a shrine is defiled, this effect leeches slowly away, but if the defilers are of an opposing religion, they actually absorb the power that they have stolen. Thus altars are a precious commodity in the Exiled Lands and worship brings great bounties to those who pursue it.
60001 Eyes of Hanuman Imp Idol Eye
70001 Snake idol Worshippers of Set are aware that displeasing their god can mean an altar and a blood drenched knife in their future. In order to keep the dictates of Set constantly on their minds, devotees place small statues around their dwellings to remind them of the precepts of the Old Serpent.
80101 Bed Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.
80102 Bed - Folded This bed made of leather stretched over a folding frame, take up less space than a conventional bed.
Commonly used in barracks, cheap inns and mercenary headquarters, this bed is valued mostly for its ability to be stacked and stored whenever it isn't being used.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.
80103 Bed - Stygian Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials.
Stygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn't follow their schedule.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.
80104 Double bed Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.
80105 Nordheimer Bed Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.
80111 Rawhide Bedroll Roughly sewn together from the hides of animals, this bedroll offers warmth and some small protection from sharp rocks and twigs on the grounds.

The price, of course, is the sharp smell of untreated leather and the occasional unwanted attentions of passing animals.

When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Placing a bedroll will set it as your spawn point, until you place a new one or it is destroyed. Placing a new bedroll will destroy the old one.
80112 Fiber Bedroll A hastily gathered bundle of fibers stripped from the plants and vegetation that dot the Exiled Lands, this bedroll offers very little in the way warmth or protection.

It's probably better than lying on the hard ground though. Slightly.

When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Placing a bedroll will set it as your spawn point, until you place a new one or it is destroyed. Placing a new bedroll will destroy the old one.
80131 Water Well Made from rough stones and wood, this well manages to capture a small amount of water.
Water is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.
The convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water.
80132 Large Water Well Made from well-fitted, tight stonework, this well captures a generous amount of water.
Water is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.
The convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water.
80151 Training Dummy Made of stuffed straw and rough cloth, this dummy is a stand in for the horrendous creatures of the Exiled Lands.
The ability to guage hit locations from the markings on the dummy is a great way for warriors to increase their abilities.
80152 Archery Target Bows require a lifetime of discipline to master and those who do not practise regularly will find themselves losing the edge.
This target provides a perfect opportunity to practise with bows, crossbows and thrown weapons without the inevitable conflict that comes from shooting somebody full of arrows.
80171 Spike This sharpened wooden spike, once placed, waits patiently for something to be impaled upon it.
80201 Table Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80202 Table - Round Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden circle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80203 Rock Slab This rock slab serves the dual purpose of being both a place to sit and eat and a sacrificial altar. Entirely depending on the purpose to which it has been put, those stains on the surface are either bloodstains or gravy stains.
80204 Table - Rectangle Variation Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80205 Low Wooden Table Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a low wooden circle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80206 Table - Rectangle Variation Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80207 Table - Long Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.
80208 Small Crate A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.
80209 Small Crate A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.
80210 Simple Palisade These makeshift bundles of sharpened wooden stakes are usually placed around mercenary camps and other temporary fortifications.
No sane soldier wants to charge an enemy who has ringed their camp with barricades such as these.
80211 Wall Palisade Designed as a foil to cavalry charges, the stakes on these barricades were originally about chest high to a horse. Over time it was discovered that the closer the spikes were to eye height on a horse, the less chance that the beast could be coerced into charging them.
80212 Large Crate A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.
80213 Cage A makeshift cage, suitable as a place to keep ones more unruly... possessions.
80214 Large Cage A makeshift cage, suitable as a place to keep ones more unruly... possessions.
80215 Darfari Cage A makeshift cage, suitable as a place to keep ones more unruly... possessions.
80216 Stygian Plate A simple plate for holding or preparing food.
80217 Wooden Fence A collection of crude wooden planks and branches, bound together with rope, these wooden fences offer little protection from intruders but are useful to encircle ones encampment.
80218 Ancient Brazier A brazier provides both light and protection from the cold climates of the frozen north.
80219 Ancient Brazier A brazier provides both light and protection from the cold climates of the frozen north.
80251 Square Stool Sometimes after a day of killing and slaying, all an Exile wants to do is sit down and relax.
Stools are often used as makeshift weapons in tavern brawls across Hyboria, usually hurled at an opponent in between curses.
80252 Round Stool Useful for sitting and hurling at enemies.
80253 Woven Stool Crafted by weaving thin bands of hard wood into a strong yet pliable surface, this stool is comfortable to sit on and very lightweight.
80261 Chair Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement.
80262 Wooden Chair Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement
80263 Comfortable Chair Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement
80271 Log Bench Benches like this are common in the taverns and alehouses of the world.
80272 Wooden Bench Benches like this are common in the taverns and alehouses of the world.
80281 Stone Throne Unlike other chairs, a throne gives the one who sits in it authority above and beyond that of an ordinary man.
Battles have always been fought for this kind of power, and they always will be.
Sitting on a throne of any kind will increase confidence and prowess for a period.
80301 Wooden Signpost In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
80302 Wall Sign Designed to be placed on walls and provide information about the location, these signs are a mark of civilization beyond what most people would expect to find in the Exiled Lands.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.
80311 Papyrus Scroll Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.
80312 Decorative BowlA shell-shaped bowl of gold on a black altar in a deep cavern,' Conan muttered, frowning as he sought to capture the illusive image. - The Hour of the Dragon

Bowls are no rare thing among the tools of man - made from clay and metal and carved wood. Some bowls are given a more decorative touch, made from finer materials with artistic flourishes - a show of an artisan's skill, the indulgence of the wealthy, or the reverence of a sorcerer or priest who puts the receptacle to mystical purpose.
80313 Note Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.
80314 Journal Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.
80315 Note Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.
80316 Note Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.
80317 Decorative Planter Frost Lotus This planter is merely for decoration and can be used to ornament the home.
80318 Decorative Planter Yellow Lotus This planter is merely for decoration and can be used to ornament the home.
80319 Decorative Planter Purple Lotus This planter is merely for decoration and can be used to ornament the home.
80320 Decorative Planter Black Lotus This planter is merely for decoration and can be used to ornament the home.
80321 Decorative Planter Golden Lotus This planter is merely for decoration and can be used to ornament the home.
80322 Decorative Planter Grey Lotus This planter is merely for decoration and can be used to ornament the home.
80323 Decorative Planter Desert Bush This planter is merely for decoration and can be used to ornament the home.
80324 Decorative Planter Highland Bush This planter is merely for decoration and can be used to ornament the home.
80325 Decorative Planter Hops This planter is merely for decoration and can be used to ornament the home.
80326 Decorative Planter Leavening This planter is merely for decoration and can be used to ornament the home.
80327 Decorative Planter Asura's Glory This planter is merely for decoration and can be used to ornament the home.
80328 Decorative Planter Midnight Blue This planter is merely for decoration and can be used to ornament the home.
80329 Decorative Planter Orange Phykos This planter is merely for decoration and can be used to ornament the home.
80330 Decorative Planter Lupin This planter is merely for decoration and can be used to ornament the home.
80331 Decorative Planter False Mandrake This planter is merely for decoration and can be used to ornament the home.
80332 Decorative Planter Aloe This planter is merely for decoration and can be used to ornament the home.
80501 Standing Torch A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.
In the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.
These torches can be lit and unlit without fuel.
80502 Protected Torch A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.
In the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.
These torches can be lit and unlit without fuel.
80503 Stygian Tripod Brazier This small brazier, made of bronze worked into the shape of a serpent, is commonly found in Stygian temples of Set.
Stygian ornamentation tends to reflect their cultural worship for the Set and his pantheon.
80504