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Conan Exiles Complete ItemID With Long detailed descriptions
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4150
Sign Alchemist
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4151
Sign Blacksmith
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4152
Sign Armorsmith
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4153
Sign Smeltery
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4154
Sign Tannery
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4155
Sign Prison
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4156
Sign Farm
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4157
Sign Cook
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4158
Sign Tavern
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4159
Standing Sign Alchemist
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4160
Standing Sign Blacksmith
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4161
Standing Sign Armorsmith
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4162
Standing Sign Smeltery
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4163
Standing Sign Tannery
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4164
Standing Sign Prison
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4165
Standing Sign Farm
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4166
Standing Sign Cook
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4167
Standing Sign Tavern
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.

4168
Standing Waymarker, Left
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

4169
Standing Waymarker, Right
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

4176
Petrified Egg
An imitation of a serpentman egg made out of corrupted stone and infused with a fragment of power.

4177
Throne of Skelos
Unlike other chairs, a throne gives the one who sits in it authority above and beyond that of an ordinary man.
Battles have always been fought for this kind of power, and they always will be.
Sitting on a throne of any kind will increase confidence and prowess for a period.

4180
Waymarker, Left
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

4181
Waymarker, Right
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

4189
The Glasser
The favored choice of many mean drunks, these shards can do serious damage when poked into the soft bits of your opponent.

4190
Reinforced Stool
Reinforced with a star metal core, this weapon may look improvised but in fact is nothing more than a solid metal stick made to look innocuous.

4192
Battle Spatula
A mad cook from Zingara once sharpened his spatula to a fine, flesh-tearing tool of destruction in order to guarantee total customer satisfaction.

4193
Dead Leg
Conan brained him with the beef bone, took his poniard and his keys, and made a leisurely departure. - Rogues in the House

This leg, severed from the corpse of an enemy, is bloodless and stiff. Carrying it around might not be a good way to make friends, but then again it might help to make a different kind of friend.
The important thing is that it can be used as a weapon. And beating someone to death with a limb is an itch that rarely gets scratched in civilized society.

4194
Table Leg
Reinforced with a star metal core, this weapon may look improvised but in fact is nothing more than a solid metal stick made to look innocuous.

4195
Practice Sword
Practice makes perfect.

4196
Gravedigger
A star metal shovel that has been outfitted with a sturdy grip and sharpened. It serves the dual function of both killing your opponent and using it to dig their grave.

4197
Practice Great Sword
Practice makes perfect.

4220
Four-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

4221
Six-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

4222
Eight-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

4223
Ten-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

4224
Twelve-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

4225
Twenty-Sided Die
Conan strode through a garden, where great pale blossoms nodded in the starlight, and entered the taproom, where a Stygian with the shaven head of a student sat at a table brooding over nameless mysteries, and some nondescripts wrangled over a game of dice in a corner. - Shadows in Zamboula

A favored pass-time by many adventurers is playing dice. With taverns being few and far apart in the Exiled lands, one has to make do with what one can.

10001
Stone
Most humble of materials and most common, stone is the building block of civilization. From the primitive weapons of Picts to the marble sheathed palaces of Aquilonian Kings, stone is the foundation upon which all is predicated.
Even the elder races, who vanished from the earth without a trace, left behind great ruined cities of brooding stone to mark their passing.

10002
Queen Bee
Our wisdom flows so sweet. Taste and see. - The Buzzing
Beehives pulse with activity and life - and at the beating heart of the hive is the queen bee. Usually the mother of all the bees in the hive - without her the hive would no longer produce honey.

10003
Worker Bee
Our wisdom flows so sweet. Taste and see. - The Buzzing
They give their lives to the hive, and the hive gives honey to those who take it. This is perhaps, a metaphor for kingdoms and those who plunder them.
Or simply the lives of bees.

10005
Bark
Strip of bark torn from a tree. Use for tanning leather and as a meagre fuel source. A byproduct of using bark in the tanning process is Tar.
The leatherworkers of Kordava are renowned for their supple and pliant leather. Their process for tanning, and the bark that they use, is a well-guarded secret.
Teas brewed from the bark of certain trees are rumoured to cure many different kinds of ailment.

10011
Wood
Wood is an abundant source of fuel and building material.
Readily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations.
Wood allows for the creation of fire and its easy transport.

10012
Branch
Branches can be used to create rudimentary weapons and tools, which can then be used to shape wood for more beneficial purposes.

10021
Bone
Used by shamans and witch doctors for rituals and ceremonial gear, bone is a staple of crafting primitive equipment.
The people of Darfar are known for ritual cannibalism as a part of their worship of Yog. They use the remains of their victims to craft horrifying weapons and armours.
Bone is not particularly durable and will shatter easily upon iron or steel.

10022
Dragonbone
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.

Through their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games.

Their bones are particularly strong and can be worked into powerful weapons.

10023
Dragonhorn
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.

Through their arts, the Giant-kings resurrected dragons from the bones that they could find. They kept them as pets and bred them for battle in their gladiatorial games.

Their horns are particularly strong and can be worked into powerful weapons.

10024
Ice Shard
The ice shard is cold as death to the touch and seems to writhe in your hands.

11001
Ironstone
Run through with metallic veins, this ore can be treated in a furnace to create Iron bars.
Ironstone can be strengthened with additional catalysts during the smelting process. Alchemists guard the secrets of their catalysts jealously, so experimentation with a cauldron is required.

11011
Coal
Coal is a versatile, long lasting fuel. Serious smithing requires a supply of coal to reach the high temperatures for smelting workable metals.
Coal is required for the process of transforming iron into the steel.
Harlots and nobles often use charcoal to whiten their teeth and healers often keep a small supply handy as a simple remedy for stomach ailments.

11051
Crystal
Brittle, impossible to work with conventional tools, crystal is mostly used for focusing light and creating rudimentary lenses.
The Black Seers of Mount Yimsha craft great lenses to aid in their astrological divinations. Black sorceries gain potency when the heavens are in certain configurations.

11052
Silverstone
Too weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors.

Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

This chunk of ore can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit.

11053
Goldstone
On the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor. - People of the Black Circle

Merchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.

Gold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.

Some sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being.

11054
Gold Bar
On the brink, under his very hand as he crouched, he found it, a thin vein of sparkling gold running from an outcropping of ore to the edge and down across the silvery floor. - People of the Black Circle

Merchants and Kings alike will tell you that gold is more powerful than any sorcery. It is gold that keeps bellies full, armies equipped, and the commoners entertained. A pauper may be free, but gold offers an entirely different type of freedom.

Gold is too soft to be used in the forging of weapons, but it is a highly sought after alchemical ingredient. It can be ground into a fine dust and ingested or melted down and used to create jewelry and other trinkets.

Some sages argue that gold has properties that ward against creatures of the Outer Dark, but other, wiser sages have pointed out that wearing gold to ward off such creatures will attract the attention of a complete different class of unsavory being.

11055
Silver Bar
Do you think he is dead?' she asked, with seeming irrelevancy.
He did not ask her to whom she referred.

'I believe so. Silver and fire are both deadly to evil spirits, and he got a belly-full of both.' - The Black Stranger
Too weak to create effective weapons, silver is primarily for currency, ornamentation and the backing of polished mirrors.
Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

This metal can be smelted and used to forge weapons, but any such weapon will break after anything more than a single hit.

11056
Feather
Used primarily in the creation of arrows and for stuffing cushions, feathers come in all sizes and colors. Soft, downy feathers plucked from the breast of an animal are the best for cushioning, while stiffer feather taken from the tail of a bird are more useful for keeping arrows true in the air.

These feathers are taken from the wild birds that roam the Exiled Lands - so ferocious, but oh so delicious as well.

11057
Rhino Hide
The extremely thick hide of a Rhino. Sought after for their horns and skins, rhinos are prized by hunters throughout Stygia.

Due to their aggressive nature many hunters are lost every year. Sometimes perhaps it is better to leave the Rhino with their skin, than risk losing your own.

Taken from any number of wild beasts, hide can be processed into leather using a tannery.

11058
Hyena Pelt
Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, even scabby and half-rotted ones, are prized by both the savage and the civilized.

11059
Elephant Hide
Where elephant hide? Me not see elephant hiding here? You silly.

11060
Feline Pelt
Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, such as this one taken from a panther, speak to the skill and strength of the hunter.

11061
Bear Pelt
Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Pelts, such as this one taken from a bear, communicate strength, prowess and primal nature of the beast.

11062
Chitin
Scorpions and insects are covered in a hardened outer shell that provides them with some protection against the elements. Due to the extremely large size of these creatures in the Exiled Lands, their chitin can be harvested and used to all manner of purposes.

The harvesting is, of course, the difficult part. A man-sized scorpion is no laughing matter.

11063
Bat Skin
There were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept. - Queen of the Black Coast

Though bat-skins are sought after by warlocks and witches, they find little traffic among the common merchants of Hyboria.

In the Exiled Lands, the bat demons - once used by the Giant-kings as messengers and transport - have turned feral, nesting in the rooves and high places of the land. Their skins might be large enough to use for some purpose.

11064
Obsidian
A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Legend persists that obsidian weapons are very powerful against certain undead creatures, but serious scholars insist that this was a lie perpetuated by the troubadour Grey Rain Rant Martinous in his well-known Ballad of Flame and Snow.

11065
Silver Coin
This coin is made of silver.
These coins are of dubious mercantile value but can probably be melted down to obtain base metals.

11066
Gold Coin
This coin is made of gold.
These coins are of dubious mercantile value but can probably be melted down to obtain base metals.

11067
Silver Dust
Silver can be effective against demonic creatures and spirits. Many a mercenary always keeps a single silver coin with them to ward off curses and dark creatures.

Silver dust is used in alchemical potions to create a wide-range of effects.

11068
Gold Dust
Gold has many properties considered desirable by alchemists, so it is always a hard decision for them to decide whether they should grind their gold into dust or use it to purchase more mundane ingredients.

Over the years there have been plenty of alchemists who tried to have it both ways - and found themselves on the execution block for debasing the currency, a crime which kings and taxmen take very seriously.

11069
Wolf Pelt
Then he found something else to make him wonder. Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength.

Wolf pelts are common apparel in the frozen northern lands, enjoyed for their warmth and the intimidation of wearing such a dangerous animal as a hat.

11070
Alchemical Base
Every alchemist has their own signature base, a set of ingredients that, when combined, are said to up the efficacy of their potions and tinctures.

This base, created by combining various ingredients scattered across the Exiled Lands, will serve to enhance the process of creating new compounds.

11071
Ivory
Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

The great herds of elephants which roam the Black Kingdoms are hunted daily for their tusks and there is no reason for men to suspect that the creatures will not continue to roam forever.

11072
Claws
These claws were harvested from the limbs of some poor creature. Hopefully it was dead, otherwise, somewhere out there in the wilderness there is a panther struggling frantically to maintain its grip on a tree, a bear casually slapping a deer on the rump or a very confused pack of wolves sliding across an icy lake.

Claws can be ground into bone meal or affixed to arrows.

11073
Skeleton Key
The chest forged in unholy fires among the flaming mountains of Khrosha; the metal no chisel can cut. How many treasures has it borne, across the width and the breadth of the world! But no such treasure as it now holds. - The Hour of the Dragon

This key is designed to fit a series of chests that are hidden across the breadth of the Exiled Lands. Rumor holds that they hold legendary treasures stolen from across the lands.

11074
Pontoon
This wooden pontoon can be placed on water and used as a basis for building. It is worth noting, however, that unlike building foundations pontoons cannot be stacked vertically.

11075
Coin Mold
Minting a currency is a crime punishable by death in almost all of the kingdoms of the Hyborian age. Kings are loathe to give up the power to regulate the currency of the kingdoms.

There was one attempt, years past, to make an independent currency built around the principles of free exchange and free markets. Unfortunately, the necromancer who invented the idea was executed before it could take root and his crypt-o-currency was forgotten.

11076
Compost
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

Carrying around piles of stinking decomposing matter, however, is probably not the most exciting part of farming.

This compost can be used in planters to encourage planted seeds to grow strong and healthy.

11077
Potent Compost
This compost is particularly potent for growing living things. The addition of blood and ash to the regular organic matter seems to have stimulated a particularly strong reaction.

11078
Bonemeal
Kill everything, waste nothing is an adage of vital meaning to the tribes of Hyrkanian nomads who roam the steppes east of Turan. Out on the grasslands, every resource is vital, including the bones and claws of their kills which are ground down into bone meal.

Bone meal can be added to compost to improve its composition and, unappetizing as it sounds, it can also be used in some food recipes.

11079
Blood
Conan set his teeth and drove the sword deep. Blood streamed over the blade and his hand, and the monster started convulsively, then lay back quite still. - The Tower of the Elephant

Blood is an inevitable part of life in the Exiled Lands - splattered on the weapons and clothing of friend and foe, running from the victorious blade, soaked in the bandages of the wounded.

There is a power in blood, not just in the foul sorceries of black mages, but in the blood of ordinary men and women.

Blood can be mixed into compost to increase the potency of the mixture and bring additional life from this side effect of death.

11080
Frost Lotus Flower
Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.

11081
Frost Lotus Seeds
Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11082
Yellow Lotus Seeds
While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.

Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11083
Purple Lotus Flower
It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

As such it has become extremely popular as a blade coating and for treating the small needles used in traps and trick rings.

11084
Purple Lotus Powder
It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

What effect the dried powder of the flower will have, is unknown.

11085
Purple Lotus Seeds
It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11086
Black Lotus Flower
The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.

11087
Black Lotus Powder
Then Taurus brought the mouth of the tube to his lips and blew powerfully. A long jet of yellowish powder shot from the other end of the tube and billowed out instantly in a thick green-yellow cloud that settled over the shrubbery, blotting out the glaring eyes. - Tower of the Elephant

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

This powder is known to be deadly to animals when blown into their faces, though with the wrong wind, such an attack can prove deadlier to the attacker.

11088
Black Lotus Seeds
The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers. Few know the secrets of the alchemy involved and there are few who dare to experiment with such a deadly substance.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11089
Golden Lotus Flower
There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

Perhaps for this reason, golden lotus is extremely rare.

11090
Golden Lotus Seeds
There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

Perhaps for this reason, golden lotus is extremely rare.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11091
Grey Lotus Flower
The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.

11092
Grey Lotus Powder
The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.

11093
Grey Lotus Seeds
The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

Any who use it do so at the risk of not only their lives, but the lives of their friends and family.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11094
Desert Berry-Bush Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11095
Highlands Berry-Bush Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11096
Hops Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11097
Leavening Plant Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11098
Asura's Glory Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11099
Midnight Blue Flower Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11100
Orange Phykos Cutting
Underwater plants cannot be simply grown from seeds. They need to be cut, and the living sample placed in a special type of tank.

11101
Vines
This length of fibrous vine, cut in the swamps of the Exiled Lands. These vines can be broken down into tough plant fibers.

11102
Raw Ash
What was burned to create these ashes is not apparent but mixing them into compost increase its potency.

11103
Fragment of Power
This small piece of stone is inscribed with a symbol that seems to slide away from the eye that beholds it. There is something dark and wonderful about the lines and swirls that make up the shape. This could be offered up to the Archives in order to obtain ancient wisdom.

11104
Bracelet Mold
Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make bracelets from precious metals.

11105
Anklet Mold
Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make anklets from precious metals.

11106
Circlet Mold
Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make circlets from precious metals.

11107
Earring Mold
Jewelry is considered a sign of status and wealth. This holds true from the most primitive tribes to the most civilized. One need only glance at a Shemite merchant, arms and legs covered in golden trinkets, to understand the power that jewelry conveys.

This simple mold can be used to make earrings from precious metals.

11108
Insulated Wood
Wood is an abundant source of fuel and building material.
Readily available and easily shaped with the right tools, wood is ubiquitous in the weapons and buildings of primitive tribes and mighty nations.

Wood allows for the creation of fire and its easy transport.

This wood has been treated with resin, making it stronger and more weather resistant.

11109
Lupin Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11110
False Mandrake Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11111
Sliver of the Unfulfilled
The priests and priestesses of Derketo are well trained in the skills of pleasure and pain. They walk their congregations down an exquisite line between release and ecstasy, and their sweat-filled temples are filled with the moans and exultations of those who know the touch of the goddess.

Such pleasure, both fulfilled and unfulfilled, leaves a physical residue. The worshippers of Derketo offer it up to their goddess as proof that her bidding is being done on this earth.

11113
Aloe Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11114
Short Handle
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.

11115
Long Handle
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.

11116
Shield Frame
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This frame is functional and will prevent shields from breaking immediately upon entering battle.

11117
Sturdy String
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This length of string is functional and will prevent weapons from breaking immediately upon entering battle.

11118
Dagger Handle
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.

11119
Spear Handle
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.

11120
Throwing Axe Handle
As the materials used for crafting blades, heads and shields grows stronger, it is important that the other elements of the weapon are strengthened to compensate for the additional strains.

This handle is functional and will prevent weapons from breaking immediately upon entering battle.

11121
Frost Lotus Powder
Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.

What effect the dried powder of the flower will have, is unknown.

11122
Yellow Lotus Powder
While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.

Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.

What effect the dried powder of the flower will have, is unknown.

11123
Golden Lotus Powder
There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

What effect the dried powder of the flower will have, is unknown.

11124
Crimson Lotus Flower
There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

What special properties does it have? It will take an avid or foolhardy alchemist to find out.

11125
Crimson Lotus Powder
There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

What effect the dried powder of the flower will have, is unknown.

11126
Crimson Lotus Seeds
There are many varieties of lotus in the world, but the Exiled Lands seems to bring forth a few unique varieties. The Crimson Lotus grows on the site of ancient battlefields - it seems to thrive in soil that has been soaked in blood.

These seeds can be placed in a planter and together with fertilizer will grow a plant over time. These plants may then be collected or left as decoration.

11127
Albino Bat Demon Blood
This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.
Blood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.
The nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.

11128
True Indigo Seeds
Though not as exciting as the life of the adventurer, the life of the farmer is still considered a vital and noble pursuit. Without food, after all, how can any hope to survive the rigors of the wilderness?

11500
Corrupted Stone
Thousands of years of sorcerous rituals have left their essence embedded deeply in this stone. It seethes with dark intent - but perhaps that can be useful.

11501
Iron Bar
The ability to work iron is a step along the road from savagery to civilization. The streets of the great cities of the world resound with the ring of hammer on anvil a song to the march of progress.
Iron weapons and armor offer superior protection, but the additional weight means carrying less supplies.
Iron can be treated with Steelfire in a Furnace to produce steel.

11502
Steel Bar
Barring some enchantment, steel is the strongest metal alloy available for the construction of weapons. The crafting of steel requires iron and Steelfire, a peculiar additive made from Tar and Brimstone.
The smiths of Akbitana in Shem are the finest in the world and a weapon made of Akbitanan steel is considered to be unbreakable. Due to their great demand, it is rare to find a Akbitanan weapon outside of Shem.

11551
Glass
Only the wealthy can afford to ornament their houses in glass, even though creating glass is a simple process. Glass offers protection from the elements and a view of what is occurring outside, at the risk of being easily shattered.

12001
Plant Fiber
The most basic materials that can be gathered by hand from plants. These fibers can be woven into rough clothing, but it will only provide simple protection against the elements.
Anything woven from such crude material cannot be expected to stop a swinging blade.

12003
Gossamer
Harvested from the webs of spiders, gossamer can be spun into a durable, strong thread.
Gathering gossamer would require weeks were it not for the presence of extremely large spiders in the Exiled Lands. Their webs are large enough that gossamer gathering can be a profitable enterprise.
It is not known what causes the spider in the region to grow to such an extreme size, but enterprising Stygians have been harvesting gossamer here for centuries.

12011
Hide
Taken from any number of wild beasts, hide can be processed into leather using a tannery.

12012
Thick Hide
Large beasts have developed thicker skins for defence against predators. This thickened skin, while harder to work, provides a superior leather.
Worshippers of the beast-god, Jhebbal Sag have been known to clothe themselves in the hides of ferocious predators as a symbol of their pact.

12013
Reptile Hide
Along the reaches of the Styx, the great crocodiles of Stygia are feared as man-eaters and messengers of the gods. Although not as bound to the Stygian religion as the great snakes that haunt the blood-mad streets of Khemi, crocodiles are still revered and considered sacred.
Poachers and hunters from the Black Kingdoms to the south, however, do not share this reverence for the crocodile and willingly hunt them for their skins which make a fine leather.
This reptile skin might have been taken from a crocodile or a large lizard.

12511
Leather
Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.
Leather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.
Used to create armors at an Armorers Bench

12512
Thick Leather
Offering better protection than regular leather, but at the cost of flexibility.
Thickened leather requires regular oiling to prevent it from becoming inflexible and preventing movement.
Kordavan leather is famed for its pliability and durability, but to learn the secret of its durability would require access to the tanneries of the Zingaran capital.

12513
Silk
Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.
Khitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.
Stygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class.

12514
Ichor
Medicine men and herbalists tend to pay well for the ichors of exotic and dangerous species killed in the wilds, but it has other, hidden properties.
In Stygia, ichor is mixed with fibers and used to harden stone under very high heat, adding a glaze to the stone that makes it impervious to normal weapons.

12515
Layered Silk
Silk is a valuable commodity in the Hyborian kingdoms and it flows from Khitai in the east and Stygia in the south. Khitan silk is drawn from silkworms whereas Stygian silk is harvested from the giant spiders that inhabit the dark reaches of the southern lands.
Khitan silk is prized for the clinging, sensual fabric that it creates. It is very tolerant of dyes and holds brilliant color. Any nobleman of note has at least one outfit of Khitan silk.
Stygian silk is stronger and more durable, offering greater protection at the cost of a coarser weave. Dyes tend to fade quickly but the tenacity of the fabric makes it a favorite among the merchant class.

12516
Hardened Leather
Supple material that offers enhanced protection. Leather can be stiff and difficult to work if it has not been correctly treated, but there is a fine line between softening the leather too far and having it lose its protective properties.
Leather will help to stop the claws and fangs of a beast, but a determined foe will be able to break through the material.
Used to create armors at an Armorers Bench

13001
Feral Flesh
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh is harvested from small animals. It is not particularly filling or flavorful.
Unless this meat is cooked quickly, it will spoil and become inedible.

13002
Savoury Flesh
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh has been harvested from large game. It is easy to cook and full of flavour.
Unless this meat is cooked quickly, it will spoil and become inedible.

13003
Exotic Flesh
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger but at the risk of inheriting any disease or parasite that may have come along for the ride.
This flesh is taken from one of the exotic creatures that roam the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling hunt is a matter for sages to discuss.
Unless this meat is cooked quickly, it will spoil and become inedible.

13011
Egg
Many eggs, amongst others the Shaleback eggs, are considered a rare delicacy in the civilized lands. Anybody who has seen an enraged adult Shaleback up close can understand why they remain so.

13012
Fat Grub
For the strong of stomach, these grubs offer a both food and moisture in the midst of the desert

13013
Handful of Insects
To the starving, a handful of insects can be enough to stave off hunger for a while.

13014
Small Scorpion
A hard crunchy shell with a soft, satisfying center. These are considered a delicacy in some cultures.

13015
Seeds
These small seeds can be ground into a paste and made into a thin gruel.

13051
Human Flesh
Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.
The desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins.

13052
Eyes of Innocence
It is said that all beings are born with light eyes, that darken when the world begins to stain them. These eyes, taken from a creature too young to know the evils of the world, contain a certain amount of power that can be called upon in occult rituals.

13053
Cooked Human Flesh
Consuming the flesh of men is a mark of savagery and desperation. Various demonic religious practices encourage ritual consumption while some tribes in the Black Kingdoms devour pieces of their fallen enemies in order to absorb their prowess and courage.
The desert men of Darfar are well known for their cannibalism. With their teeth filed to points and bizarre hairstyles of mud and twigs they are an intimidating sight - more so with the blood of a fresh kill drying on their chins.

13501
Shredded Roast
Tough, chewy meat that spoils quickly. Preferential to scavenged foods or raw meat, this gamy meat is hard on the teeth and the palate.
The taverns of the great cities are known using this type of meat for stewing though in Shadizar it is more likely to be cat or rat scraps that find their way into the pot.

13502
Grilled Steak
Juicy with the blood and fat of the kill, this universally life sustaining meal could as easily be found around the campfires of hunters from Vanaheim to the southern Black Kingdoms.
Flavorful and filling, the only downside is the relative ease with which the meat becomes spoiled.

13503
Roasted Haunch
Taken from one of the more unusual beasts of the Exiled Lands, this mouth-watering meat is the height of culinary grace in this savage land.
In the great palaces of the Hyborian kingdoms noblemen hold lavish feasts where the reek of intrigue and exotic meats fill the smoky air. The quests that their servants undertake - and the dangers that they face - to obtain the near-mythical fare is the stuff of epicurean legend.

13540
Gruel
Made from plant seeds that have been ground into a paste and mixed with water, this thin and watery gruel is probably not enough to sustain an active adventurer. For slaves, however, it serves.

13550
Devil's Bonemeal
Taken from a dark creature summoned from the outer void, this ground up hunk of disgusting matter glows with an otherworldy energy.
It's probably useful for something, but eating it should be a last resort.

13597
Spoiled Gruel
The only thing more disgusting than gruel, is spoiled gruel. This lumpy mixture of mold and clustered clumps of debris should not be eaten. By anything.

13598
Rotten Devil's Bonemeal
Whatever this once belonged to, it is now unrecognizable. Any occult properties it may have once possessed are probably expired.

13599
Putrid Meat
Meat which has begun to putrefy has an odor and flavour all of its own.
Eating it might stave off starvation, but at the price of becoming violently ill. Even carrion eaters shun putrid meat.

13600
Cooked Abysmal Meat
This foul-smelling, acidic meat does not look or smell appetizing even after being cooked. Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.

13601
Arena Ritual Offering
Thousands of years past, when the Giant-kings ruled the land and the arena was active, there was a human gladiator named Tyros.
Tyros was a fighter such as the world had never seen - legend had it that he was a descendant of the legendary Kull of Atlantis.
One of the many names that were ascribed to Tyros during his gladiatorial career was that of Dragonslayer. It was said that the appearance of Tyros in the arena was enough to drive the beasts wild with rage. This offering, however, was the more likely cause. Before every battle it was burned on the sacrifice altar and the smoke from the offering was said to drive any within the arena into a mighty frenzy - perhaps even reaching across the boundary between life and death.

14001
Aloe Leaves
A favorite of herbalists the world over, the leaves of this plant are highly sought after for their medicinal properties.

14101
Serpent Venom Gland
The serpents of the Exiled Lands vary in the potency of their venom from mildly irritating to lethal.
The use of serpent venom for coating weapons before battle is a myth. Venom needs to be injected directly into the blood to have an effect and the act of plunging a weapon into a body is a far more efficient way to damage foes than to wait for a slow acting venom.
Alchemists and healers, however, do tout the efficacy of ingesting small amounts of venom to build an immunity. It is said that King Yezdigerd of Turan ritually ingests small amounts of many different poisons to build his protection against assassination attempts.

14102
Sand Reaper Toxin Gland
The Sand Reapers spit a venomous toxin that causes the skin to rot from the body on contact. Harvesting this toxin is a foolhardy but valuable undertaking.
Applying this toxin to specially prepared grooved blades allows precise delivery of the toxin to enemies in melee.

14150
Potion of Lost Souls
From the sky, a light will fall
Bringing horrors to us all
Shards of it can be consumed
You may be blessed - or may be doomed

14151
Yellow Lotus Blossom
While the black lotus is feared for its deadly effect, the yellow lotus is known for its ability to cause visions and hallucinations of great import.
Those who lose themselves in the lotus dreams can have a difficult path back, but eternal renewal is worth the risk.

14152
Composite Obsidian
Obsidian and steel that has been melded together by an expert blacksmith. Such a material retains the sharpness of the obsidian and the strength of the steel.

14155
Supply Materials
Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.

14156
Supply Materials
Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.

14157
Supply Materials
Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.

14158
Supply Materials
Bearers are used to carry materials in order to resupply the war camps of their tribe.

Use this package to open it up to gain the materials inside.

14171
Brimstone
Brimstone is one of the most sought after alchemical components due its application in a wide variety of concoctions.
Searing fumes make collecting it a difficult task and the bleached bones of those who did not adequately prepare serve as a grisly warning to others.
Combined with sticky tar, brimstone creates steelfire, which is a catalyst that hardens iron into steel.

14172
Tar
Prized by alchemists and sailors alike, tar is a black oily substance derived from the dry heating of bark. It is a by-product of using bark in the tanning process.
From the Vilayet to the Western Ocean, shipwrights know the value of tar as a water repellent. The legendary purple-sailed fleet of Turan owes the color to the unusual mix of tar and local chemicals used to soak the sailcloth.
In the gladiatorial arenas of Argos, tar is used to seal cuts and abrasions and ward off minor infections.

14173
Steelfire
An unfortunate smith in Khoraja found himself homeless when his premises burned to the ground. Unable to explain the fire or its root cause, he nevertheless noticed that the steel he had been working on had survived the fire intact and was hardened beyond any metal that he had worked with before.
Being a cautious man, he experimented with different variations of the equipment in his newly rebuilt smithy until he reached the conclusion that tar from his poorly sealed roof had dripped into his bloomery and tainted the brimstone that he was using as a catalyst.
He gave his new catalyst the fanciful name of Steelfire and made a great deal of money before other smiths were able to replicate his results.

14174
Twine
Created by twisting lengths of fiber together to create a sturdy length of string, twine is used for binding the most primitive weapons and items together.
The advantage of twine is that it is easily created from scavenged ingredients, such as plant fiber, but it's tendency to unravel at unfortunate times makes anything crafted with it inherently fragile.

14175
Dead Woman's Hair
In Zamoria, there was a city ruled by a sorcerer named Yara in his fabulous dwelling known only as the Tower of the Elephant. Yara had a dark reputation, but he was also rumored to be the keeper of a wonderful treasure known only as the Heart of the Elephant.
Nobody knows precisely what happened to Yara, but his tower collapsed into rubble and among the rubble was found a coil of rope woven from hair. Though none knew its purpose, many speculated that the hair for the rope was taken from dead women, in accordance with a ritual found in the dread Book of Skelos, which would make it incredibly strong.

14181
Tomb Dust
Those who rob the dead are either desperate, brave or possessed of such dark power that they no longer fear the dead.
The dust stolen from the tombs of dead Stygians is said to cause blindness when flung into the eyes of an opponent. It has darker uses that are detailed in the blasphemous Book of Skelos.

14182
Demon Blood
This black ooze, harvested from the corpse of a demonic entity, steams slightly when exposed to air.
Blood is used to increase the potency of the blasphemous rituals of both priests and sorcerers. And this is particularly potent blood.
The nature of demons is hotly disputed by scholars. Some suggest that they are simply remnants of elder races that stalked the earth before mankind, while others insist that they are formless creatures from the outer void given form by the incantation of vile sorceries.

14183
Dragonpowder
Alchemists in the west first discovered this wondrous powder through a crumbling manuscript that came with a caravan from Khitai.
Through much experimentation and loss of limb and life, they eventually stablized the formula with localized ingredients. Combined with other ingredients, Dragonpowder becomes a potent explosive - though many see it as a form of sorcery and refuse to use it in battle.

14185
Abysmal Eye
This eye seems to glow with an inhuman intelligence. The creature from which it was taken was of supernatural origin and this large, almost hypnotic eye explains how it could lure prey close enough to feast.
While the properties of the eye seem to have passed with the death of the creature, it will still make for an impressive trophy.

14186
Abysmal Fang
This fang, harvested from the corpse of the Abysmal Remnant, is made of an extremely hard substance. Due to the acidic environment in which the creature lived the material has developed several properties beyond regular ivory or bone which mean that it is durable.

14187
Abysmal Flesh
This foul-smelling, acidic meat does not look or smell appetizing.
Considering the creature that it came from, and the environment where it was found, consuming this would be a foolhardy endeavor.

14190
Grey-flower Lupine
This common flower is used by Hyrkanians to dye their felt yurts.

14191
True Indigo
Cultivated in Stygia, the petals of this plant produce a brightly colored dye which the Stygians use for decorating ceremonial clothing and armor.

14192
Orange Phykos
Plucked from the bottom of a lake or river, this plant can be used to produce a bright orange dye that sets in even the most stubborn of material.

14193
Cochineal
These small insects live and feed on cacti. They can be prepared into a bright red dye for use in coloring textiles.

14194
False Mandrake
The berries of true mandrake must be taken from the resting place of a dead man by the light of the moon. False mandrake berries are much simpler to harvest and can be used to create a purple dye.
Some have suggested that the intense blooming of False Mandrake along the banks of the Vilayet during spring is a simple explanation for the fabled purple sails of the Turanian fleet. However, alchemists argue that the purple comes from the properties of the pitch found in the region.

14195
Glowing Goop
What this is, where it comes from and how it got here are a mystery. What matters is that it can be used in the creation of a cyan dye.

14196
Sandbeast Bile Gland
When the sandstorm comes howling across the Exiled Lands, it is accompanied by the strange screams of the beasts that inhabit it. What they are and why they follow the storms is one of the many mysteries of the Exiled Lands.

14197
Glowing Essence
The tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world.
Jewels of Gwahlur

Some shipwrecked Zingaran mercenaries stumbled into Khemi, wild-eyed with a tale of beautiful mermaids who lured half of their company to their death on the shallow reefs off the coast.

Though the sailors were adamant that the naked, beautiful women were fish from the waist down, their reports of \shining smiles\ led scholars to suspect that they were native Kushite women chewing a glowing paste that allowed them to prolong their time underwater.

The existence of this paste is well known among the shamans of the Black Kingdoms, though it is rare in the north where the plants that are used in its production do not commonly grow.

14199
Asura's Glory
Send my soul clean to Asura!' - The People of the Black Circle

This tall flower originated in Vendhya, but through trade and happenstance, this hardy bloom can now be found growing in many places the world over. Its magenta hue is much sought after for dyes.

14200
Glass Flask
Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.

14201
Water-filled Glass Flask
Glass is a fragile substance most often used by nobles and rich merchants for mirrors and windows. Alchemists also prize it for its ability to store volatile concoctions and their ability to observe reactions within the glass as they experiment. Experienced alchemists have hundreds of such flasks, filled with exotic materials from across the world. Less experienced alchemists are probably dead because they stored their concoctions in a less adequate container.

This flask is filled with water.

14601
Glass Flask Mold
Due to their need for somewhere to store volatile concoctions alchemists are usually proficient in the art of glass creation.
It also ensures that if somebody dies due to a flaw in their glasswork releasing a noxious poison into their workshop, they only have themselves to blame.

15001
Human Heart
One of the most important facets of the worship of Set is ritual sacrifice. With consecrated blades, the worshippers of Set will cut the hearts from their enemies and offer them as sacrifice on the altar of their demonic god.
For the snakes who gather at the dark altars of the serpent god, human hearts provide a rare delicacy.

15002
Unblemished Human Meat
This flesh has not known the touch of a blade and is therefore ritually pure in the eyes of the Yog religion.
The desert men of Darfar, even those who are enslaved in the great city states that make up the kingdom of Shem, partake of ritually pure human flesh at least once every cycle of the moon.

15003
Lingering Essence
Unlike the other religions of the age, worshippers of Mitra favor dignified and elegant rituals. They frown upon human sacrifice and prefer to perform purification rituals upon the dead.
Ostensibly, this ritual involves positioning the Ankh of Mitra over the body of the deceased and saying a few quiet prayers. The ankh is then touched to the corpse, in order to cleanse it of any last impurities.
Some of the more experienced priests have noticed that at the moment of contant, their ankh becomes slightly heavier, as if something is clinging to the instrument. Those priests are often given vows of silence, shortly thereafter.

15004
Sacred Blood
This blood, harvested using a ritual tool of Jhebbal Sag, contains something of the ancient past when men and beasts shared a language and hunted by each others side.

This is the essence of Jhebbal Sag, scattered from his divinity and reclaimed, piece by piece, to be offered up in sacrifice at his altars.

15051
XX_Yog Favor
XX_Yog Favor

15052
XX_Set Favor
XX_Set Favor

15053
XX_Mitra Favor
XX_Mitra Favor

15054
xx_Ymir_Favor
XX_Ymir_Favor

15101
XX_Yog Tribute
XX_Yog Tribute

15102
XX_Set Tribute
XX_Set Tribute

15501
Heart of a Hero
This heart was taken from the chest of one who once called themselves a hero. The definition shifts between cultures and locations so being sure that one has captured the heart of a hero is a difficult business. Most sorcerers simply content themselves with trying out hundreds of hearts, in the hope that the odds are on their side.

15502
Ancient Rhino Horn
There is a certain energy in the fall of an ancient beast. This horn, taken from an ancient rhinocerous, is an occult focal point. Who knows to what use such an artefact could be put?

15503
Ancient Key
This key is of Lemurian origins. It looks like it would fit some of the doors in the Black Keep.

15504
Heart of the Kinscourge
The heart is still beating. The dark energies contained within this heart could be used by a skilled enough craftsman.

15505
Staff of the Triumvirate
This staff, found in the acid pit alongside the Abysmal Remnant, is marked with an ancient language. The first runs along the length of the staff in glowing runes, whereas the second is carved rudely over the top of the first script, obscuring pieces of it.

While unintelligible at first glance, beneath the glow of the bracelet, the runes shape themselves into a recognizable script that reads:

\A gift from the ...B... give us advice ...E... and allow us to control the ...T... must be brought ...R... The Tower of the Bat where ...A... placed on the altar ...Y... awakened to share with us ...E... only awakened by ...R... and their blood.\

Reading the script is one thing, understanding what it means is something else entirely.

15506
Awakened Staff of the Triumvirate
This staff, awakened during a ritual on top of the Tower of the Bat, seems to be possessed by the spirit of a demon.

When called upon, the demon can offer advice to the wielder, but whether it can be trusted is a completely different story.

15507
Diadem of the Giant-kings
Kallian Publico believed that it contained the diadem of the giant-kings, of the people who dwelt in that dark land before the ancestors of the Stygians came there. He showed me a design carved on the lid, which he swore was the shape of the diadem which legend tells us the monster-kings wore. - Rogues in the House

Too large to be worn by a human, this diadem hums with contained power. Taken from the Priestking of the Giant-kings - known today as the Barrow King - the story of the diadem is one of betrayal and hatred.

It seems that the Priestking was the father of Tyros the Deathbringer. Tyros turned against his father at some point during the war between the Lemurians and the Giant-kings and his father cursed him, and all of his loyal warriors.

Such is the strength of the diadem, that Tyros and his men were cursed to live forever, a Silent Legion brooding in the ruins of the north.
This is one of the artefacts required to create the keystone that can be used to remove the s

15508
Mask of the Witch Queen
Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude. - The Hyborian Age

This mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.

When the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.

Later, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.
This is one of the artefacts required to create the keystone that can be used to remove the slave bracelet.

15509
Tears of Two Races
Tears rolled from the sightless eyes, and Conan's gaze strayed to the limbs stretched on the marble couch. And he knew the monster would not rise to attack him. He knew the marks of the rack, and the searing brand of the flame, and tough-souled as he was, he stood aghast at the ruined deformities which his reason told him had once been limbs as comely as his own. And suddenly all fear and repulsion went from him to be replaced by a great pity. - The Tower of the Elephant

This single tear, shed by Tyros the Deathbringer, is an object of immense power. Tyros, was the half-blood child of the Priestking and an unknown human slave. Whether his birth was natural or aided by sorcery, is not known, but it is known that Tyros had children of his own with his wife, Telith.

Tyros was raised a gladiator, fighting in the arena for the benefit of the Giant-kings, but when war broke out with the Lemurians, he became a leader in their armies. Through great feats of strength and will, he won t

15510
The Shining Trapezohedron
It was treasured and placed in its curious box by the crinoid things of Antarctica, salvaged from their ruins by the serpent-men of Valusia... \ - The Haunter of the Dark, H.P. Lovecraft

This artefact is spoken of in whispers by the nighted cults of the Hyborian age. It is rumored to be a window into all of space and time - but with the cost that the user risks baring their soul to powers from the outer dark.

The Serpentmen of Valusia were in possession of this object, and how they came to be living beneath the volcano in the Exiled Lands is a mystery. Perhaps fleeing their genocide at the hands of the legendary Kull of Atlantis, they made their way to the Exiled Lands where they befriended the Giant-kings through worship of their deity, Set. In return they were allowed to live in the Caldera of the volcano and build their cities there.

It was, however, too late for the serpent men, a degenerate and dying race, lacking the genetic diversity to continue. They found themselves

15511
Star of the Champion
So you could steal from him the only thing he would never give you -- the ring with the jewel men call the Star of Khorala -- the star stolen from the queen of Ophir, who would pay a roomful of gold for its return. He would not give it to you willingly, because he knew that it holds a magic which, when properly controlled, will enslave the hearts of any of the opposite sex. - Shadows in Zamboula

The Star of the Champion is a gem of unsurpassed beauty - glowing with a white light that sets the world to shimmering.

Once, in the ancient past, it was awarded to Tyros the Deathbringer for becoming the champion of the Giant-kings arena.

In his final battle, he was to fight the mightiest dragon created by the Giant-kings, a magnificent creature of enormous stature. Tyros defeated the beast, but in his victory, he saw the death of something noble and he wept. He pinned the Star of the Champion to the corpse of the creature - and the might beast was buried right there, beneath the s

15512
Heart of the Sands Scourgestone
He it was who shook down the cliffs at Valkia, by his spells that enthrall the elementals of the earth-he it was who sent the creature of darkness into your tent before dawn. - The Hour of the Dragon

Also known as the Scourgestone, this unassuming chunk of stone contains the elemental that plagues the Exiled Lands with continual sandstorms.

Enslaved by the Priestking in his desperation to end the war after the Shattering on the Plains, he gave it over to the Warmaker to release at the right moment.

When the time came, the Warmaker shattered the stone into fragments and scattered them across the battlefield, freeing the elemental to do its work.

It seemed to work, gathering a gigantic storm that crossed the Exiled Lands, moving towards the city of Xel-ha in the far east.
But the Giant-kings had not reckoned with the power of the human spirit. A Lemurian priest named Petruso went out to confront the sandstorm. Using the power of Dagon, he anchored the elemental controlling

15513
Essence of the Serpent Ring
By Set, mine enemy knew not the hour when he might awake at midnight to feel the taloned fingers of a nameless horror at his throat! I did dark and terrible magic with the Serpent Ring of Set, which I found in a nighted tomb a league beneath the earth, forgotten before the first man crawled out of the slimy sea. - The Phoenix on the Sword

Thoth Amon of the Black Ring is the man who created the Exiled Lands.

During one of his journeys seeking sorcerous knowledge, he stumbled upon the Unnamed City and, befriending the lone survivor, Warmaker Klael, he soon learned of the powerful artefacts contained beneath the city.

Exploring the ruins, he found the Serpent Ring of Set, and the slave bracelets of the Giant-kings. In his twisted mind, a plan began to form.
A deal was struck with King Cstephon of Stygia. Thoth Amon would provide the bracelets and a place where the political and ideological enemies of the king could be exiled forever but kept alive as a contingency for the futur

15514
Jagged Scourgestone Piece
This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.

15515
Shattered Scourgestone Piece
This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.

15516
Broken Scourgestone Piece
This is a piece of the legendary Scourgestone. But it is broken and must be reassembled by one who understands the power that it holds.

15517
The Keystone
This keystone, created through a ritual, contains the essence of the artefacts that were used to create the slave bracelets of the Giant-kings.

It can be used to remove a slave bracelet from one who is exiled. This is an extremely powerful artefact and must be used with caution.
Simply use the item to remove the bracelet.

WARNING: REMOVING THE BRACELET WILL END THE GAME AND DELETE YOUR CHARACTER!

15518
Key to Razma's Quarters
This small key opens a door in Sepermeru, which is where Razma returned after being freed from the Mask of the Witch Queen.

16001
Stone Consolidant
The Exiled Lands stand as a testament to the efficacy of weather at destroying the works of man. When the wind howls across the landscape and the sand scours everything in its path, there are few buildings that survive for very long.
However, the supernaturally large insects of the Exiled Lands have developed a natural secretion that helps to protect them against the environment.
Ichor from these creatures, when soaked into twine and bound to a stone surface, can be placed into a furnace and hardened into bricks that provide excellent protection against the rigors of the Exiled Lands.

16002
Iron Reinforcement
The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of iron, helps to create a solid frame for the stones.

16003
Steel Reinforcement
The weakness of stone lies in the spaces between the bricks themselves and the materials that bind them together. This reinforcement, crafted of steel, helps to create a solid frame for the stones.

16011
Brick
Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.

These bricks are shaped to fit, but have not undergone any more specific treatment.

16012
Hardened Brick
Loose fitting stones are a poor defense against the elements and the creatures of the Exiled Lands. Bricks, cut from sections of sandstone, provide more strength to structures and can be butressed with iron and steel to create sturdy walls and strong defenses.

These bricks are shaped to fit and have also been treated with a consolidant and steel reinforcement, making anything constructed of them almost impregnable.

16021
Shaped Wood
It is possible to create basic weapons and items from branches collected from the ground, but any flaws in the wood quickly become apparent and such items break quickly.
Shaped wood is harvested wood that has been shaped by the carpenters hand to avoid structural weakness and provide additional resilience.

17001
Dark Dye Colorant
When this dark substance is added to a dye, it darkens it to produce a shade that is darker than the original dye, without changing the color.

17002
Light Dye Colorant
When this light substance is added to a dye, it lightens it to produce a shade that is lighter than the original dye, without changing the color.

17010
Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17011
Light Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17012
Dark Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17020
Grey Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17021
Light Grey Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17022
Dark Grey Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17030
Cyan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17031
Light Cyan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17032
Dark Cyan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17040
Red Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17041
Light Red Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17042
Dark Red Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17050
Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17051
Light Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17052
Dark Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17060
Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17061
Light Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17062
Dark Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17070
Yellow Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17071
Light Yellow Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17072
Dark Yellow Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17080
Purple Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17081
Light Purple Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17082
Dark Purple Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17090
Orange Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17091
Light Orange Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17092
Dark Orange Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17093
Magenta Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17094
Light Magenta Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17095
Dark Magenta Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17096
Olive Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17097
Light Olive Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17098
Dark Olive Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17099
Ash Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17100
Light Ash Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17101
Dark Ash Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17102
Cimmerian Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17103
Light Cimmerian Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17104
Dark Cimmerian Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17105
Muted Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17106
Light Muted Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17107
Dark Muted Brown Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17108
Tan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17109
Light Tan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17110
Dark Tan Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17111
Deep Red Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17112
Midnight Blue Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17113
Abyssal Violet Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17114
Cursed Green Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17115
White Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

17116
Black Dye
This dye can be applied to textiles in order to color them. Different types of material will be affected differently by the dye, so the coloring of leather will appear differently to metals.

18000
Hops
As the monks of a particular order are fond of saying, 'Beer is proof that Mitra desires us to be happy.' Hops is the flavoring agent and heart of many of man's most loved libations.

18001
Leavening Agent
Certain yeasts, harvested by any number of means, creates a softer, tastier bread than flatbreads. This yeast, harvested from certain plants, makes a most effective leavening agent.

18002
Honey
But your skin is white as milk, your eyes are clear as dawn, and there is about you a freshness and daintiness alluring as honey.' - Xuthal of the Dusk

Even at the lowest point in the cycle of savagery and civilization, mankind never fails to value honey. The sweet, viscous food substance miraculously defies contagion and rot. It is used in cooking. The very first fermented beverages came from honey. Medicine men and women know to apply honey to rashes, wounds, and burns - to administer it to ease coughs and soar throats. Honey is even employed in certain Stygian embalming techniques.

18005
Highland Berries
Growing in the cold of the highlands, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is good sustenance when waiting for meatier prey.

18006
Desert Berries
Growing in the dry wastes of the desert, these blue berries are used in the making of juice and wine. They can be eaten, though they do not offer much nourishment. Still, any sustenance is precious out in the desolate lands.

18007
Shroom Amanita
Mushrooms can be used to enhance an otherwide bland dish. Or poison it.

18008
Puffball Mushroom
For a very long time, alchemists ignored the properties of the puffball mushroom in favour of studying the various types of lotus and their effects.
In recent times, however, puffball mushrooms have become a popular area of study since they are less deadly and ultimately easier to grow and handle than lotus.
These mushrooms can be harvested for their spores, which can be used to fill a glass orbs and dispersed to form a poisonous cloud at the discretion of the wielder.

18010
Unappetizing Fish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from small fish not known for being good eating. It is not particularly filling or flavorful.

18011
Savory Fish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from fish known for being good eating. It is easy to cook and full of flavor.

18012
Exotic Fish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is taken from one of the exotic species of fish swimming in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss.

18013
Dried Fish
Salting and drying are among man's earliest means of preserving food. This fish flesh will resist decay for a while.

18014
Dried Meat
Salting and drying are among man's earliest means of preserving food. This animal flesh will resist decay for a while.

18020
Unappetizing Shellfish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from shellfish not known for being good eating. It is not particularly filling or flavorful, and the shell-to-meat ratio is not very good.

18021
Savory Shellfish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from shellfish known for being good eating. It is easy to cook and full of flavor.

18022
Exotic Shellfish
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is taken from one of the exotic species of crustaceans or molluscs dwelling in the waters of the Exiled Lands. The effect of this meat is particularly potent, but whether this boost is due to the rare flavour or is an aftereffect of the thrilling catch is a matter for sages to discuss.

18025
Dry Wood
Among the forest-covered hills of the northwest exist wandering bands of ape-men, without human speech, or the knowledge of fire or the use of implements. - The Hyborian Age

Fire protected mankind from feral predators and took them one more rung up the ladder of savagery and civilization. Humanity ever looks for ways to build a better fire. These kiln-baked pieces of wood are better fuel for a superior fire.

18030
Resin
Known as the blood of trees, particularly of those growing in the highlands. Resin weeps from the wounds cleaved into bark, protecting the plant from injury and illness. Humankind has found some uses for the viscous stuff, including certain perfumes and incenses precious to religious rites.

18031
Oil
With one motion he extinguished the lamp and drew his sword. - The Hour of the Dragon

This viscous liquid is harvested from plants, animals, and the bowels of the earth itself. It has myriad uses, including fuel for fire. Oil lamps offer a long-lasting flame, taking humanity another wrung up the ladder of civilization, combatting the dark that teems with predators.

18032
Highland Berry Pulp
This red-colored pulp, squeezed from highland berries, can be used to make wine.

18033
Desert Berry Pulp
This blue-colored pulp, squeezed from desert berries, can be used to make wine.

18040
Ice
Soft bellied fools sitting on velvet cushions with naked girls offering them iced wine on their knees... - Beyond the Black River

Normally, ice is found only in the frigid north, the highest peaks, or the deep winters. To the people of the Hyborian Age, ice is a rare commodity. Sometimes, the very wealthy are able to acquire the frozen treat, commissioning massive blocks of ice to be brought down from the mountains, so that a tiny speck of it might survive the melting in order to reach their greedy tongues.

18041
Black Ice
First there was the blackness of an utter void, with the cold winds of cosmic space blowing through it. Then shapes, vague, monstrous and evanescent, rolled in dim panorama through the expanse of nothingness, as if the darkness were taking material form. - Queen of the Black Coast

There exist whole galaxies of dimensions between the spaces of human perception. Substances in the Outer Dark have a material, but not of any composition that follows earthly laws. One of sorcerous intent can, with the proper skills, reach sidewise into the nighted gulfs and pull forth some of these weird substances, such as black ice. This material is cold, the cold from between the stars, a cold that burns. It can be used in the smelting process of star metal.

18050
Fangs
The muscles coiling under that gray corpse-like skin were stringy and hard as steel wires, exceeding the strength of a man. But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

The incisors and large teeth of beasts are often used as adornments by man. Perhaps it is a defiant challenge to the savage world, a reminder that humankind has crawled out of the primordial depths, above the food chain, and their flesh is not for feasting.

18051
Horn
That helmet held the other's gaze; it was without a crest, but adorned by short bull's horns. No civilized hand ever forged that head-piece.' - Beyond the Black River

The horns taken from the head of a beast. Horns are used in making jewelry, tools, drinking receptacles, and even instruments of sound.

18052
Fur
Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized.

18053
Tusks
Conan stepped out into the nearest square of moonlight, so as to have all the advantage of illumination that he could; for the beast, he knew, could see better than himself in the dark. Instantly the brute saw him; its great yellow tusks gleamed in the shadows, but it made no sound.' - The Hour of the Dragon

An oversized, protruding tooth recently ripped from the maw of a beast. Tusks are used in jewelry, tool-making, or simple as a trophy one can carry in their hand.

18054
Layered Fur
Among the furs on the dais was a gorgeous spotted skin, whose predominant hue was golden. It was not a clever copy, but the skin of an actual beast. And that beast, Conan knew, had been extinct for at least a thousand years; it was the great golden leopard which figures so prominently in Hyborian legendry, and which the ancient artists delighted to portray in pigments and marble. - The Devil in Iron

Pelts, skinned from beasts, with warm or tough or luxuriant fur, are among the earliest materials man has turned to clothing. To wear the skins of creatures the gods left less exposed to the elements - to take on their strength. Furs are prized by both the savage and the civilized.

18060
Star Metal Ore
This is a grisly thing,' shuddered the clerk. 'It's too ancient to be holy. Who ever saw metal like it in a sane world? It seems less destructible than Aquilonian steel, yet see how it is corroded and eaten away in spots.' - The God in the Bowl

This ore, fallen from the sky, is a gift from the firmament. Put it to your ear and it practically hums with cosmic secrets like the ocean in a seashell.

18061
Star Metal Bar
All substance is one to him who holds the key of the cosmos' he said cryptically. 'To an adept nothing is immutable. At will steel blossoms bloom in unnamed gardens, or flower-swords flash in the moonlight.' - The People of the Black Circle

This fallen metal from the sky, be it a gift from the gods or a curse from the wells of night, has mysterious properties that sages and sorcerers are only beginning to understand. This strange material is not as easy to work with as earthly metals, but those of esoteric skill have devised a way to smelt star metal ore, with a technique that employs brimstone and black ice, to create ingots.

18062
Hardened Steel Bar
Presently he withdrew the blade and showed her the blue steel stained a dull purplish crimson. - Red Nails

Those who know the riddle of steel know how to employ both brimstone and black ice to harden steel bars to a higher quality.

18070
Phykos Rum
They're not drunk,' he muttered presently. 'They're not even drinking. What devil's game is this?' - The Black Stranger

The orange phykos, an aquatic plant normally prized for the dyes that can be rendered from it, can also be fermented into a crude sort of rum. Sailors know that phykos rum goes down with a rough burn and leaves the belly warm.

18071
Absinthe
He was quick to laugh, quick and terrible in his wrath. He was a valiant trencherman, and strong drink was a passion and a weakness with him. - Queen of the Black Coast

A powerful drink, often said to taste like a mixture of dessert and a death god's tears, absinthe is often mixed with water and sugar. Poets, artists, and mad revelers of the most decadent disposition swear by this green drink's reputed powers to cause visions and reveling bedlam. The Mad King of Ophir, Moranthes II, is said drink the stuff with every meal. Absinthe heavily heats the tongue.

18072
Ale
And more than looking the part, he felt the part. The awakening of old memories, the resurge of the wild, mad, glorious days of old before his feet were set on the imperial path when he was a wandering mercenary, roistering, brawling, guzzling, adventuring, with no thought for the morrow, and no desire save sparkling ale, red lips, and a keen sword to swing on all the battlefields of the world. - The Hour of the Dragon

One of the oldest forms of alcoholic drink devised by man. With just enough alcohol to preserve it, ale can save lives when water is tainted or in short supply. It cools and refreshes.

18073
Highland Wine
He remembered great horns of foaming ale, jacks of sparkling wine gulped carelessly or spilled on the tavern floor. - A Witch Shall Be Born

In Vanaheim and in Asgard, it is popular to flavor wine with mulled spices and serve it hot when a fire is available. Such mulled wine heats the body and soul.

18074
Cactus Wine
Give me a clean sword and a clean foe to flesh it in. Damnation! What would I not give for a flagon of wine! - The Scarlet Citadel

Humankind will find a way to have its drink, and there are those who learned to make an alcoholic beverage where grapes fear to grow. Made from the fermented juice of the cactus, this wine cools the tongue.

18075
Firewater
They'll be Lying around too drunk to move by this time. If I had a hundred men I could wipe out the whole horde. - The Black Stranger

The term is used for too wide an array of strong drinks, of various qualities, often made from whatever is on hand. With any luck, the drinker will spend the night drunk and not wake up blind. It certainly heats the tongue.

18076
Mead
You laugh greatly, drink deep and bellow good songs; though I never saw another Cimmerian who drank aught but water, or who ever laughed, or ever sang save to chant dismal dirges. - The Phoenix on the Sword

Many lands and many people claim the discovery of mead, to be the first to learn that the already wondrous foodstuff of the bee could be fermented into something yet more wondrous. The Aesir and Vanir of Nordheim often seal pacts made in Ymir's name with three successive drinks of mead. A sip of this honeyed brew warms the tongue.

18077
Resin Wine
Ascalante turned again to his wine. Over the jeweled spires was rising a dawn crimson as blood. - The Phoenix on the Sword

This wine is made using resin, darkening its color. It leaves the drinker feeling warmed.

18078
Wine
Let me live deep while I live; let me know the rich juices of red meat and stinging wine on my palate, the hot embrace of white arms, the mad exultation of battle when the blue blades flame and crimson, and I am content. - Queen of the Black Coast

The alcoholic beverage made from the grape. Different grapes and different techniques in their fermentation produce different vintages. Wine lightly cools the tongue.

18079
Honeyed Wine
In front of him stood Tsotha, and on divans lounged Strabonus and Amalrus in their silks and gold, gleaming with jewels, naked slave-boys beside them pouring wine into cups carved of a single sapphire. - The Scarlet Citadel

A technique out of Arogs uses honey in the processes of fermenting the pulped grapes, producing a wine that is both sweet and medicinal. This is indeed a drink that blesses one's health.

18080
Desert Wine
Wine!' gasped the king from the couch where they had laid him. They put a goblet to his bloody lips and he drank like a man half dead of thirst. - The Phoenix on the Sword

A light-colored wine, popular in Turan, known to ease a throat that has taken in the dust of the desert roads. It cools the tongue more than the average vintage.

18081
Shroom Beer
The dullest was struck by the contrast between the harsh, taciturn, gloomy commander, and the pirate whose laugh was gusty and ready, who roared ribald songs in a dozen languages, guzzled ale like a toper, and - apparently - had no thought for the morrow. - The Pool of the Black One

There are those who like to put a little something extra in their drink. This beer adds particular strains of mushrooms to the brewing process. Some claim they receive visions in the night after such a draught, but these may just be the dreams of the drunk. This beer heats the tongue.

18188
Volatile Gland
Harvested from the corpse of a degenerate, imp-like creature found in the Exiled Lands, this gland is a key component for making demon-fire orbs.
The mechanism by which these creatures cause themselves to explode is not well understood, though scholars in other lands have reported similar incidents with frogs and ants.
Most, however, simple agree that the explosions are sorcerous in nature and leave it at that.

18199
Fish Strips
Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer.

18200
Cooked Fish
It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18201
Cooked Savory Fish
It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18202
Cooked Exotic Fish
It takes an Argossean merchant to wring wealth out of a little waterfront shop that stank of rotten fish and cheap wine. - The Hour of the Dragon

The bounty of the rivers and seas are a major food source for many peoples in Hyboria. Such fare may be prepared by roasting, boiling, and many other methods besides.

18203
Cooked Shellfish
Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

18204
Cooked Savory Shellfish
Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

18205
Cooked Exotic Shellfish
Shellfish comprise a large category of varied and tasty fare. Such meaty bounty can be plucked right from the waters, but cooking reduces the risk of sickness.

18206
Bread
She gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys. - The Hour of the Dragon

Bread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture.

18207
Exotic Feast
His life was a series of feasts and wild debauches. He filled his palace with the fairest girls of the kingdom, willing or unwilling. He blasphemed the gods and sprawled drunken on the floor of the banquet hall wearing the golden crown, and staining his royal purple robes with the wine he spilled. - The Hour of the Dragon

Some eat merely to survive another savage day. Others, of a sensual bent, create magnificent feasts of the most exotic meats, feasts that would make the gods salivate unto a deluge. Decadence to the point of madness? Perhaps. But there is something to be said for the great boon of health this grants the eater.

18208
Savory Feast
Wolves prowled openly along the grass-grown highways, and bands of gaunt, masterless men slunk through the forests. Only in Tarantia was feasting and wealth and pageantry. - The Hour of the Dragon

Large game, in quantity, make for a meal that would put an army of bellies glad. Such a meal offers good health to the eater.

18209
Oyster Omelette
A tasty combination of food from the land and the sea.

18210
Century Egg
There is a method of preserving eggs, developed in faraway Khitai. The details vary among the people, but this method often involves clay or ash or salt or quicklime. The egg, so preserved, turns to a dark green. Those foreign to the practice often only eat such an egg out of desperation or a drunken dare. There is the chance that the one who preserved it did not use the ancient method precisely. An imperfectly preserved egg might bring terrible sickness to the eater.

18211
Purified Water
Water is necessary for life, yet it is not always pure. One can risk sickness by drinking from a strange water source. Humankind has learned different methods of purifying their water, from charcoal to boiling.

18212
Feast to Yog
There were grisly feasts beneath the moon, across whose red disk a bat-like shadow incessantly swept. - Queen of the Black Coast

This feast is consumed in the name of Yog. Yog, the Lorde of Empty Abodes! Yog, cousin of them that slither in the immaculate slime of the Elder Night! All good and fearing worshipers of Yog must dedicate themselves to the consumption of only meat. All the faithful of Yog must taste human flesh once a month, lest they become unclean until they again perform this communion of body and blood.

18213
Feral Feast
A feast of various gamey meats. What such a meal lacks in quality, it makes up for quantity. Gorging on such fare can satisfy the belly and offer a little relief to the injured.

18214
Bush Jerky
Meat can be preserved for a time by salting and drying. The process also improves the flavor, or perhaps covers it up, of stringy and gamy meat.

18215
Corrupting Brew
Even the arts you call sorcery are governed by cosmic laws. - The People of the Black Circle

Foul ingredients are brewed together to make this forbidden drink which corrupts body and soul. Sorcerers covet this libation, for they know that it nourishes a certain, long atrophied organ of the human soul, stimulating it to open like a nocturnal flower and become sensitive to the vibrations and blasphemies of the Outer Dark.

18216
Flavored Gruel
Spices, ingredients, and oddities often get thrown into gruel to mask the fact that all one has to eat is gruel.

18217
Spiced Haunch
There are clubs and cliques among the elite nobles of Zingara that pride themselves on devouring exotic fare. The rarest of meals. There are rumors such organizations employ warlocks simply to summon otherworldly horrors, just so the dinner guests may dine on its spectral flesh. Whatever the truth, they do enjoy spicing their meats until they pleasantly heat the pallet.

18218
Feast of Set
Their ghastly feasts were considered a sacrifice to the scaly god. - The Hour of the Dragon

This feast is consumed in the name of Set. Set, the Old Serpent! Set. Archenemy Iblis! Set, who is known as Damballah in the Southern kingdoms, whose holy scales blind all with their bright darkness! Set is a jealous god and requires constant sacrifices from his chosen. This meal is devoured as an offering to the Lord of Snakes. May it grow a nest of serpents in the belly of the eater.

18219
Spiced Oysters
Any Zingaran buccaneer will swear to a very specific regimen before a night of passionate romance: to devour a dozen spiced oysters in quick succession. This seafood heats the pallet.

18220
Cooked Oyster
The fruit of the shell, the bounty of the sea, cooked and safe for consumption. Oysters have a way of becoming a delicacy to most any culture that rests on the water's edge.

18221
Berry Juice
This drink, made from squeezed berries, is sweet to the taste and lightly cools the parched tongue.

18222
Feast of Mitra
Mitra grant that I do not fail of this mighty trust! - The Hour of the Dragon

This feast is consumed in the name of Mitra. Mitra, chief god of Hyboria! Mitra, the righteous, the father of justice, the enemy of Set! May this meal open a holy and eternal spring in the belly. May man's heart know mercy. Mitra, guard us against the powers of darkness.

18223
Meaty Mashup
Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil.

18224
Soup
When one has a fresh bone and water and a few other odds and ends left over, they have enough to make a satisfying soup.

18225
Enhanced Gruel
Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal.

18226
Cleansing Brew
It is not against men I must shield you. There are dark worlds barely guessed by man, wherein formless monsters stalk - fiends which may be drawn from the Outer Voids to take material shape and rend and devour at the bidding of evil magicians. - The Phoenix on the Sword

It is said that the long-dead sage Epemitreus devised a modest brew, by steeping a very particular mix of herbs and ingredients in boiling water, that could cleanse a small amount of the corrupting influence of the Outer Dark from one's mind and body.

18227
Spiced Tea
Strong tea, steeped with potent spices, can drastically refresh one's stamina while heating the body and mind. Turanian guards who draw the late shift are said to be quite fond of this drink on cold, desert nights.

18228
Herbal Tea
He was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching. - A Witch Shall Be Born

This brew, a recipe from far away Khitai, revitalizes one's stamina in small measures, and moderately heals the wary and injured over time.

18229
Trail Jerky
There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails.

18230
Steak and Eggs
When one can spare a cut of succulent meat, a breakfast of eggs becomes a heartier meal that makes the heart happy and the belly more than full.

18231
Spiced Steak
There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.

18232
Savory Jerky
Many a hungry soul, when seeing a fine cut of meat from large game, desire to devour it all in one sitting. The wiser sort know when to ration off a bit and salt and dry it for hungrier nights ahead.

18233
Meat Strips
Both the savage and the civilized mouth water when strips of meat sizzle and hiss on the skewer.

18234
Darfari Bug Soup
The tribes of Darfar know how to find hidden sustenance. Certain grubs and meaty insects, combined with certain herbs, make for a surprisingly refreshing soup. Served cold, this dish moderately cools the pallet.

18235
Spiced Soup
Zingarans are known for making a spicy soup that puts a little fire in one's belly, heating the pallet.

18236
Aloe Soup
Many a survivor knows to apply the juice of the aloe to a burn or to seek the plant's moisture when trekking out in the hot wastes, but certain crones and culinary masters know the healing properties of cooking aloe in a soup. Such a meal offers seemingly instant and moderate relief to the injured.

18237
Seed Soup
The bounty of plants are many, and a surplus of seeds can be turned into a filling soup.

18238
Yellow Lotus Soup
He halted at an ebony door, in the center of which was a grinning silver skull, and pushed it open. He looked into a chamber of ebony and jet, and saw, on a black silken couch, a tall, spare form reclining. Yara the priest and sorcerer lay before him, his eyes open and dilated with the fumes of the yellow lotus, far-staring, as if fixed on gulfs and nighted abysses beyond human ken. - The Tower of the Elephant

While the yellow lotus can make a mind forget its past, one may cook it into a soup and boil out this property. So prepared, it becomes a safe and rather mundane meal, despite the mystical mystique surrounding the flower.

18239
Mushroom Stew
A surplus of mushrooms can make a surprisingly hearty stew.

18240
Roasted Mushrooms
Some mushrooms are poisonous, it is true, but many can be cooked into a culinary delight. Properly prepared, roasted mushrooms are good for the eater's health over time.

18241
Mulled Brew
This special brew, heated and loaded with mulled spices, heavily warms a soul even on the longest of winter nights.

18242
Cimmerian Meal
They have no hope here or hereafter,' answered Conan. 'Their gods are Crom and his dark race, who rule over a sunless place of everlasting mist, which is the world of the dead. Mitra! The ways of the Aesir were more to my liking.' - The Phoenix on the Sword

The Cimmerians are a hearty people, and they make their meals equally hearty when they can afford to. But Cimmerians are also a grim people, and things such as spice and flavor rarely touch their tongues.

18243
Mushroom Tea
The full lips opened and spoke a single word, in a rich vibrant tone that was like the golden chimes that ring in the jungle-lost temples of Khitai. - The God in the Bowl

The mystics of jungle-cradled Khitai know of certain fungi to brew in their tea, for the purposes of expanding their consciousness to fathom realms both resplendently bright and dark as the nighted voids.

18244
Hearty Stew
Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling.

18245
Demon Blood-Sausage
The blood and flesh of demons are not only components to the profane rituals of sorcerers... but also the culinary arts of the adventurous. These links of cooked meat seem to pulse with eldritch life and eating such fare bestows strong recuperative powers, over time, to the eater.

18246
Rhino Head Soup
There is a very specialized school of divination magic that suggests the future can be divined in a broiled rhinoceros head. There are also hunters who swear the powder of a rhino horn will imbue a man with virility. The veracity of these claims is highly suspect. What is known is that a soup, boiled from the head of a rhino, will imbue the eater with greater power to carry a heavy load.

18247
Lasting Meal
A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18248
Spiced Slivers
It is said that pirates from the Black Coast created this delicacy by wrapping strips of meat in crocodile skin, heavily spicing the concoction, and then cooking it all until it is crackling crisp. This dish heats one's pallet.

18249
Exquisite Stew
Only the choicest cuts of meat go into this superior stew.

18250
Chili Desert Style
A specialty of desert caravans. Whatever meat is available is mixed and stewed and livened with copious amounts of spice. This dish will heavily heat the pallet.

18251
Hearty Meal
Only the heartiest meals can prepare one for the savage world.

18252
Bone Broth
Yet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast... - The Hour of the Dragon

A delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful.

18253
Spiced and Shredded Roast
One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: 'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.' This dish heats the pallet.

18254
Bug Kabob
A trick learned from the people of Kush is to skewer assortments of large insects and grubs, with bits of vegetable or fruit for flavor, and roast it all on a fire. It makes for a surprisingly tasty treat.

18255
Spiced Egg
Eggs can be livened up with the right spices. This dish warms the pallet.

18256
Egg Surprise
From the deep gash flowed a strange ichor, and Khosatral cried out like the dirging of a great bell. - The Devil in Iron

These innocent-looking eggs hide a gleeful treachery. Within the obfuscation of the shell there resides a blasphemous gush of ichor. Some sadistic nobles relish springing such a surprise on their guests, savoring the looks on their masticating faces.

18257
Cooked Eggs
Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly.

18258
Dried Berries
These berries have been dried to preserve them. They do not offer much nourishment, but will resist decay for a time.

18259
Salted Berries
A common food practice in Turan is to mix salt with certain sweet fruits. This snack, of salted berries, is both tasty and a little better preserved.

18260
Feast of Ymir
Tall and fair and blue-eyed. Their god is Ymir, the frost-giant, and each tribe has its own king. They are wayward and fierce. They fight all day and drink ale and roar their wild songs all night. - The Phoenix on the Sword

This feast is consumed in the name of Ymir. Ymir, the Frost Giant and father of all lesser giants! Ymir, Lord of Storm and War! May he grant the strength to fight all of the day and drink all of the night. May this meal grant a warrior the bravery to die in battle, earning a place in Ymir's hall in Valhalla to feast and revel until the end of days.

18261
Oyster Flesh
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

This flesh is harvested from an oyster. It is known as a delicacy in many places, and rumored to increase virility.

18263
Salt
Nay, my men are sick to stretch their legs ashore, and nigh to scurvy from chewing salt pork. - The Black Stranger

Civilization pivots around salt, communities forming, like growths, around sources of the stuff. Salt is mined, and it is boiled from salt-laden water. It flavors food. Sometimes, it serves as a form of currency. Perhaps most importantly, salt is the best know food preserver, especially for meat.

18264
Spice
Some vagrant scent of spice or palm woke clear-etched images of strange coasts where mangroves grew and drums thundered, of ships locked in battle and decks running blood, of smoke and flame and the crying of slaughter... - The Hour of the Dragon

Taken from the seeds, fruit, roots, and bark of plants, spices are used in cooking, medicine, and the arcane arts. These potent flavors hailed from the east, from Turan, Vendhya, and far away Khitai. The insatiable desire of Stygians to procure spices for their mummification rituals expanded trade along the continent. Flavoring one's food with spice warms the soul for a time.

18265
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18266
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18267
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18268
Honeyglazed Roast
One of the best uses for strong spice is to improve the flavor of gamey meat, shredded to make up for this chewy toughness. Tavern owners share a proverb: 'A dead rat and a jar of spice will get you a lot further in life than just a dead rat.' This dish heats the pallet.

18269
Honeyed Eggs
Eggs make for a fine, storable food, given by nature in their own containers. Cracked open, eggs cook quickly.

18270
Mystery Meat Soup
Yet what creature but man breaks bones for their marrow? Perhaps those remnants were mute evidence of a horrible, cannibalistic feast... - The Hour of the Dragon

A delicacy out of Darfar. The proper way to serve this delicious, hot broth is with a hull human skull in the bowl, slowly revealed with every slurping spoonful.

18271
Honeyed Gruel
Sometimes one is able to find a few extra things to throw into the gruel, to make it a more satisfying meal.

18272
Honey Jerky
There are those who say drying and salting such fare is a waste of superior meat, but there are also those who want a finer sort of dry ration to reach into their bag for on faraway and lonely trails.

18273
Honeybread
She gave into his hands a wooden dish heaped with dried fruits, cheese and barley bread, and a great pot of the heady upland beer, brewed from barley grown in the high valleys. - The Hour of the Dragon

Bread takes on many forms, baked from various mixtures of dough and water. On the climb from savagery, bread tends to come at the dawn of agriculture.

18274
Ice Tea
He was a magician from far Khitai, returning to his native kingdom after a journey to Stygia. He took me with him to purple-towered Paikang, its minarets rising amid the vine-festooned jungles of bamboo, and there I grew to womanhood under his teaching. - A Witch Shall Be Born

This brew, a recipe from far away Khitai, revitalizes one's stamina in small measures, and moderately heals the wary and injured over time.

18275
Potion of Endowment
Some tinctures are useful. Others are merely... engorging.

18276
Blood Sausage
Loved by some, hated by most - blood sausages are a staple food amongst the tribes of the frozen north. Every part of the animal is used, even the blood that courses through their veins.

18277
Cooked Pork Rinds
A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18278
Cooked Pork Strips
A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18279
Raw Pork
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

18280
Cooked Pork Dinner
Only the heartiest meals can prepare one for the savage world.

18281
Lumpy Soup
Meat chopped up and cooked in a broth of vegetables makes for a simmering stew that smells both inviting and filling.

18282
Mixed Meat Scraps
Waste not, want not. When a variety of meat scraps accrue, it is prudent to gather them and cook them all together before they spoil.

18283
Salted Pork
A meal heavy with fat will stay in one's stomach, and keep them well fed for some time.

18284
Spiced Pork
There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.

18285
Cooked Exquisite Meat
A cooked haunch of the best meat these lands have to offer.

18286
Exquisite Meat
Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger - but at the risk of inheriting any disease or parasite that may have come along for the ride.

18287
Salted Exquisite Meat
Salted to perfection, this meat will last.

18288
Spiced Exquisite Meat
There are those who like the natural taste of the meat, cooked rare so that one's teeth still draw blood. And there are those who prefer to inundate their meat with all manner of spices. This dish heats the pallet.

18289
Elixir of Sight
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to give a boost to eyesight, useful for archers.

18290
Elixir of Grace
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

The imbiber of this elixir becomes more graceful, seemingly able to dance among the attacks of their enemies.

18291
Black Lotus Potion
The next instant, with appalling suddenness, the jungle waved and dimmed out before his eyes; he did not hear the screams that burst out awfully not far away, as his knees collapsed, letting him pitch limply to the earth. Above his prostrate form the great black blossoms nodded in the windless air. - Queen of the Black Coast

The black lotus is a much feared, oft-discussed, plant. It is said that the scent of the flowers brings mad, blighted dreams that trouble all but the blackest of souls. The juice of the black lotus is death, an instant plunge into darkness from which one can never recover.

It is rumored that the sorcerers of the Black Ring use the Black lotus to recover their necromantic powers.

This potion, steeped in dark mystery, is death to the unprepared. But for those who know when and how to drink it, it can provide an instant surge of sorcerous power.

18292
Elixir of Numbing
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir is often given to slaves to numb their senses to the heavy loads that their masters pile upon them.

18293
Golden Lotus Potion
There was no dagger in her fingers; they grasped a stalk of golden lotus, the crushed blossoms drooping on the bruised stem. - People of the Black Circle

Known for its healing properties, golden lotus has been rumored to be able to mend broken bones, heal scars and even unnaturally extend the life of those who drink it.

This potion will provide a significant healing boost to any who drink it.

18294
Grey Lotus Potion
The Grey Lotus plant is rumored to grow only in the swamps of the dead, beyond the land of Khitai. A powder made from these plants is known to drive men into a berserker rage, giving them inhuman strength and brutality - and no capacity for mercy.

This potion offers a slightly less potent version of the powder - imbibing it will fill a person with battle rage that lends them power and aggression, but they will tire quickly in the midst of battle.

18295
Elixir of Enduring
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir fills the imbiber with unflinching optimism. This means that they become absolutely certain that they can succeed in their endeavor and they will endure anything to get their task done. Which is useful - right up until they pass out from exhaustion.

18296
Purple Lotus Potion
It is steeped in the juice of the purple lotus which grows in the ghost-haunted swamps of southern Stygia, said the magician. - The Scarlet Citadel

The purple lotus plant, which grows in the southern swamps of Stygia, is a favorite weapon of sorcerers. The juice of the plant causes a temporary paralysis - a seemingly sorcerous effect that does not require the actual use of sorcery.

One wonders at the purpose of such a potion, because if all stories are to be believed, the juice of the purple lotus causes temporary paralysis. Why anyone would imbibe it willingly is unknown.

18297
Elixir of Might
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir allows an imbiber to push their muscles beyond their normal limits. For a limited period of time, they can perform feats of immense strength proportionate to their original strength, of course. It is said that Zamorian street performers drink this potion to increase their strength during performances.

18298
Elixir of Ingestion
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to have a digestive effect on the drinker, allowing them to quickly process foods and other concoctions taken through the mouth.

Ironically, perhaps, this elixir is most often taken by apothecaries or their servants when they are about to test a new concoction.

18299
Elixir of Vigor
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir provides the drinker with a feeling of robust health. Wounds seem to matter less under the influence of this potion, which is either a blessing or a curse depending on the scenario.

18300
Frost Lotus Potion
Unlike the other flowers of this family, the frost lotus has no towering reputation for strange mystical effects. It is possible that alchemists have simply not discovered the best possible use of this blossom - further experimentation is the only way to find out.
Drinking this potion will definitely have some effect. It's just that nobody is sure what it is.

18301
Fish Gill Potion
This potion, made from gently glowing plants, allows the imbiber to spend more time underwater. None are truly sure of how the mechanism works, but it is well known to bandits in Kush, who chew a paste made of the same plants before lying in ambush beneath the waters of rivers that run beside major trade routes.

18302
Feast of Jhebbal Sag
In honor of the god who hunts, lord of beasts and claws and fangs, this meal is prepared to sate even the most hungry predator.

18303
Feast of Derketo
The rituals of Derketo are often mocked by outsiders who do not understand the pleasures and lusts of the goddess. This feast, however, typifies the food served at the revels and orgies of the goddess. No rich or fatty foods here, no. This meal is designed to titillate and preserve the participants, awakening the tingling warmth of the goddess inside them and giving them the stamina to proceed through the night.

Only untutored fools think that the men and women who laze around the gauzy temples of Derketo are recovering from a night of strong wine.

18304
Elixir of Freedom
The priests and priestesses of Derketo have often had to deal with penitents who were too reserved or too unwilling to participate in the orgiastic ceremonies of the goddess.

This potion adds a spring to their step while freeing their mind of any... moral impediments. The practical effect is that any who drink this cannot be stopped, by physical or mental means.

18305
Hunter's Potion
Brewing elixirs is a dangerous, often fatal pursuit. The wrong combination of ingredients is poisonous, or worse. The larger problem, however, is that apothecaries are loathe to share their secrets with one another, for fear of losing their business advantage. Which means that each and every practitioner has their own specific set of recipes for creating a desired effect.

This elixir seems to give a boost to eyesight, useful for archers.

18306
Demonic Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to demons, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18308
Reptile Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to reptiles, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18309
Dragon Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to dragons, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18310
Elephant Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to elephants, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18311
Canine Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to hyenas and wolves, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18312
Imp Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to imps, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18313
Sand Reaper Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to sand reapers, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18314
Bird Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to ostriches and shoe-bills, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18315
Rhinoceros Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to rhinos, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18316
Rocknose Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to rocknoses, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18317
Feline Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to felines, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18318
Scorpion Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to scorpions, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18319
Spider Lure
A bundle of urine-soaked hides and foul-selling meats bound in lengths of twine. While the ingredients were chosen specifically to appeal to spiders, they are nauseating to a human.

This can be placed on the ground to attract the attention of nearby beasts.

18322
The Sign of Jhebbal Sag
Conan turned, squatted and with his knife began scratching a curious symbol in the mold. Stooping to look at it over his shoulder, Balthus felt a crawling of the flesh along his spine, he knew not why. He felt no wind against his face, but there was a rustling of leaves above them and a weird moaning swept ghostily through the branches. Conan glanced up inscrutably, then rose and stood staring somberly down at the symbol he had drawn. - Beyond the Black River

Jhebbal Sag was once worshipped by all living things. Though time has dimmed the memory of the Lord of Beasts, still there are animals and men who remember.

This symbol, placed upon the earth, has power. Normal animals will shy away from it - some primal element within them recognizing an ancient language that they have forgotten.

Those who cross it will become a cursed - and a test will begin. In the realm of the beasts, weakness is punished with death and strength is rewarded.

18400
Healing Wraps
She sat on a couch with her wounded leg extended upon it, and the Tecuhltli woman had just bound it with silk bandages. Valeria's red-stained sword lay on the couch beside her.' - Red Nails

Wounds require special care, to heal and to avoid infection and putrefaction. Sometimes, upon the battlefield, all one can do is bind a wound with strips of cloth.

18401
Numbing Wraps
'Are you sure he still sleeps?' Tarascus demanded again, setting his teeth against the bite of the herb juices with which Orastes was bandaging the long, ragged gash in his shoulder and ribs. 'Ishtar, Mitra and Set! That burns like the molten pitch of hell!'' - The Hour of the Dragon

These bandages use the medicinal value of aloe and honey to keep wounds clean and speed the healing process.

18402
Midnight Blue Flower
This particular flower is only found in the colder regions of Hyboria. Its deep blue hues, taken from the moan-soaked night skies of winter, are coveted for the making of fine dyes.

18500
Beehive
They ran full into a cloud of stinging death. - The Hour of the Dragon

Even the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home.

18501
Improved Beehive
They ran full into a cloud of stinging death. - The Hour of the Dragon

Even the most devolved of savages rarely fails to note the wiliness of beasts to endure countless stings in order to acquire that coveted, golden jelly of the bees. Humankind first learns to remember where wild hives grow and devise clever ways to acquire the treasure inside. As hunters become gatherers and gatherers turn to agriculture, humankind learns to propagate their own hives close to home.

18502
Fish Trap
Much of humanity's earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Traps and nets are woven from various, tough fibers, and aid in man's pursuit of tasty fish.

18503
Shellfish Trap
Much of humanity's earliest exercises in cunning and ingenuity came from staring at the water and devising an easier way to catch fish. Submersible cages made from wooden boards, and sometimes a mesh of metal, are employed in the pursuit of tasty shellfish.

18504
Fermentation Barrel
The dead are dead, and what has passed is done! I have a ship and a fighting crew and a girl with lips like wine, and that's all I ever asked. Lick your wounds, bullies, and break out a cask of ale. - The Pool of the Black One

What better way to prove to a savage that civilization is good than to wet their fierce tongues with liquor, wine, or ale? The arts of fermentation give humankind the gift of drink and libation. These wooden barrels are the heart of that blessed task.

18505
Fluid Press
This useful device presses and separates liquid from materials - such as oil from raw fish or seeds.

18506
Dryer
With some ingenuity, a specialized rack, oven or kiln might be used to dry certain materials. Drying meat can help to preserve it. Dried wood makes for a much better fire.

18507
Preservation box
Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay.

18508
Improved Preservation box
Though salting and drying are common methods to preserve food, some use containers filled with ice to slow the process of decay. This larger icebox holds more food and preserves it longer.

18509
Stove
Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied.

18510
Grinder
With its circular action, this heavy, stone tool grinds greater masses of substances, more efficiently, than a simple mortar and pestle. It can be used to grind things like salt and spices down to useful granules and powders.

18511
Frost Temple Smithy

18512
Artisan Table
Sometimes a saw and a hammer are simply not enough. This worktable contains a variety of small tools that are uniquely suited to various tasks that involve the creation of dozens of miscellaneous objects.

18514
Torturer's Worktable
What elevates men above animals? Some scholars speculate that it is man's capacity for good that elevates him above the basic beast.

Others, however, would argue that it is his infinite capacity for darkness.

This table, designed expressly for the purpose of crafting implements for inflicting pain and servitude on other peoples, is a good argument for the latter.

18515
Improved Stove
Cooking brought indoors. Whereas cooking on a campfire merely involved throwing food on a pan and letting it burn, now the art of food preparation can become more complex and varied.

18518
Volcanic Forge

18519
Compost Heap
Ask not a man what goes into his compost heap. That is his business alone. It is what a man removes from his compost heap that matters.

18520
Crude Planter
When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

This planter is very crude, and seeds sown in it will grow slowly.

18521
Planter
When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

This planter is a standard design, and seeds sown in it will grow at a regular rate.

18522
Improved Planter
When man discovered the secrets of agriculture, the world changed. No longer roving bands of battling tribes, the first villages and cities formed around the idea that going out hunting food was a lot harder than just growing it safely behind walls.

Sowing seeds in this planter will cause them to grow quickly over time.

18523
Improved Armorer's Bench
With the firelight glinting from his blue steel armor, he seemed like an image of steel - dynamic power for the moment quiescent; not resting, but motionless for the instant, awaiting the signal to plunge again into terrific action. - Black Colossus

Creating armor, particularly metal armor, requires a large number of exotic tools. This armormaking bench can be used to create anything from the lightest leather armor to hardened steel armor. Provided that the raw materials are available, of course.

18524
Altar of the Bat

18525
Altar of Chaosmouth
Somewhere to place excess items and materials, this chest is made from sturdy materials. It can be locked against strangers, and all but the most determined thief will be deterred. No system is perfect, however.

18999
Dismantling Bench
This workbench allows the disassembly of armors, weapons and building pieces into component parts - at some loss.

19000
Shadebloom
I've heard that there's an ancient grove sacred to Jhebbal Sag somewhere in this forest, said Conan. I don't know. I've never seen it. But more beasts remember in this country than any I've ever seen. - Beyond the Black River

The groves of Jhebbal Sag are said to be the places where the god walks when he chooses to visit this world. In the shamanic traditions of the Black Kingdom, the groves of Jhebbal Sag are spiritual places, reached only through meditation and the ingestion of certain mushrooms.

In the Pictish Wilderness, however, it is claimed that such a grove exists in the physical world.

Perhaps they are both one and the same place, and it is the astral voyaging of shamans that brings them face to face with the awesome power of Jhebbal Sag.

This flower, gathered in a place that may or may not have been a dream, can facilitate the power of Jhebbal Sag in beasts - increasing the chance of them growing larger and stronger.

19001
Animal Pen
If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.

19002
Reinforced Animal Pen
If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.

19003
Armored Animal Pen
If the humans are the masters of the age, then their mastery was built upon the backs of their animal servants. The humble oxen is slaughtered to feed the masses of Aquilonia, the humble plough horse clears the fields for grain to bake their bread, and sheep provide the wool which is spun to create their finery.

Animals can be loyal companions, or exploited for the resources that the produce.

The food that an animal is given as it grows is a major factor in determining the type of creature it will be once grown.

19004
Dung
Crap, muck, excrement, manure, feces, ordure, droppings - whatever it is called, it stinks. It probably makes good fertilizer.

19005
Feed Box
Forgetting to feed a group of dangerous creatures is usually not a problem for a very long time. Those who do, return to find a much smaller group of satiated and passive creatures.
To prevent this from happening, a stockpile of feed can be left behind in a box. That way the creatures that are still alive after the inevitable bloodbath will last a while longer.
Efficient.

19006
Thrall Pot
Thralls in your... employ... will periodically take food out of this pot in order to not starve.

19010
Bear Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19011
Striped Hyena Whelp
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19012
Spotted Hyena Whelp
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19013
Crocodile Hatchling
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19014
Ostrich Chick
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19015
Rhino Calf
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19016
Locust Spawn
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19017
Boar Shoat
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19018
Fawn
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19019
Shaleback Hatchling
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19020
Shaleback Egg
Given enough time, this egg will hatch into a baby animal.

19021
Spider Egg-sac
Spiders are not usually considered safe or tame pets, but the unusually large spiders of the Exiled Lands might be trained to follow a warrior into battle or guard a particular location. Provided they don't eat or poison the one that rears them.

19022
Ostrich Egg
Given enough time, this egg will hatch into a baby animal.

19023
Shoebill Egg
Given enough time, this egg will hatch into a baby animal.

19024
Sand Reaper Egg
The Sand Reapers of the Exiled Lands are a fierce and dangerous breed. Scholars have speculated that they are a form of locust - mutated by proximity to the corrupted ruins of the Unnamed city. Capturing them in the wild is suicide - but certain merchants claim that their eggs can be separated from the brood and the creatures can be raised as tamed companions. Who would be foolhardy enough to test their claim?

19025
Crocodile Egg
Given enough time, this egg will hatch into a baby animal.

19026
Rocknose Egg
The creatures that inhabit the Exiled Lands that have been dubbed 'Rocknoses' are a hitherto unknown species. Neither mammal nor reptile - these creatures appear to be formed of stone, eat stone and indeed, excrete stone.

This stone looks vaguely like an egg and might hatch a small rocknose with the right encouragement. What that is though, is anybody's guess.

19027
Tiger Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19028
Jaguar Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19029
Panther Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19030
Sabretooth Kitten
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19031
Wolf Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19032
Frostwolf Cub
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19033
Spiderling
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19034
Camel Calf
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19035
Pebblenose
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19036
Shoebill Chick
Smaller, cuter and significantly less dangerous than its parents, this immature animal can be placed in an animal pen and given various types of fodder to make it grow. With good food and a little luck, it will grow to be a loyal companion or fierce guardian.
Or a quick meal. If worst comes to worst.

19050
Shadespiced Corrupted Flesh
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19051
Shadespiced Raw Stringy Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19052
Shadespiced Human Flesh
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19053
Shadespiced Raw Succulent Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19054
Shadespiced Fatty Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19055
Shadespiced Perfect Cut of Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19056
Shadespiced Raw Tough Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19057
Shadespiced Oily Fish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19058
Shadespiced Desert Berries
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19059
Shadespiced Fish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19060
Shadespiced Highland Berries
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19061
Shadespiced Succulent Fish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19062
Shadespiced Honey
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19063
Shadespiced Insects
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19064
Shadespiced Fat Grub
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19065
Shadespiced Plant Fiber
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19066
Shadespiced Vines
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19067
Shadespiced Bark
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19068
Shadespiced Rotten Meat
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19069
Shadespiced Amanita Mushrooms
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19070
Shadespiced Puffer Mushrooms
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19071
Shadespiced Rotten Shellfish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19072
Shadespiced Shellfish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19073
Shadespiced Succulent Shellfish
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19074
Shadespiced Demon Blood
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19075
Shadespiced Stone
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19076
Shadespiced Crystal
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19077
Shadespiced Iron Ore
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19078
Shadespiced Gold
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19079
Shadespiced Gold Dust
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19080
Shadespiced Silver
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19081
Shadespiced Silver Dust
This meal has been seasoned with shadespice, created from the shadebloom which blossoms at midnight in the sacred groves of Jhebbal Sag.
The animal that eats this has a greatly increased chance of growing stronger and larger.

19100
Tamed Bear
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19101
Tamed Striped Hyena
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19102
Tamed Spotted Hyena
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19103
Crocodile
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19104
Ostrich
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19105
Shoebill
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19106
Rhinoceros
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19107
Sand Reaper
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19108
Sand Reaper
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19109
Sand Reaper
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19110
Rocknose
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19111
Boar
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19112
Gazelle
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19113
Camel
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19114
Shaleback
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19115
Shaleback
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19116
Shaleback
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19117
Shaleback
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19118
Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19119
Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19120
Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19121
Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19122
Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19123
White Tiger
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19124
Greater Sabretooth
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19125
Greater Jaguar
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19126
Greater Wolf
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19127
Greater Bear
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19128
Greater Hyena
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19129
Greater Crocodile
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19130
Ostrich
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19131
Ostrich
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19132
Shoebill
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19133
Shoebill
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19134
White rhinoceros
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19135
Black Rhinoceros
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19136
Greater Rhinoceros
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19137
Sand Reaper Queen
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19138
Greater Rocknose
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19140
Gold-vein Rocknose
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19141
Silver-vein Rocknose
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19142
Greater Boar
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19143
Greater Shaleback
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19144
Demonic Spider
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19145
Wolf
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19146
Jaguar
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19147
Tiger
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19148
Sabretooth
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19149
Panther
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal. And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

19150
Greater Panther
The wealth of Hyborian nations is built upon the backs of their beasts of burden and those who know how to handle an animal.
And the mark of a man can be weighed by the manner in which he treats the least of his animals. Feed them and give them a place to live and they can be the greatest allies in the world. Neglect them and reap the consequences.

Greater animals are stronger than regular members of their species.

19151
Bear Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19152
Hyena Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19153
Crocodile Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19154
Ostrich Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19155
Shoebill Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19156
Rhinoceros Carcass
What did the monkey say to the dead rhinoceros? Rhi no cerious!

19157
Sand Reaper Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19158
Rocknose Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19159
Boar Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19160
Gazelle Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19161
Camel Carcass
Notorious for their glass jaw and tendency to spit, this camel was apparently killed by some form of head trauma. Life is harsh in the Exiled Lands, but more so for camels than any other creature as every idiot barbarian who passes by tries to punch them in the face.

Rest in peace, fair camel. You're safe now.

19162
Shaleback Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19163
Spider Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19164
Tiger Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19165
Sabretooth Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19166
Jaguar Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19167
Wolf Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19168
Gold-vein Rocknose Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19169
Silver-vein Rocknose Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19170
Panther Carcass
Mighty in life, but oddly vulnerable in death, this is the carcass of a large animal. Why anybody would want to carry this around is a mystery.

19500
Flesh of Remembrance
Once all living things worshipped him. That was long ago, when beasts and men spoke one language. Men have forgotten him; even the beasts forget. Only a few remember. The men who remember Jhebbal Sag and the beasts who remember are brothers and speak the same tongue. - Beyond the Black River

There are very few now who remember Jhebbal Sag and his religions. Primarily in Pictland and the Black Kingdoms is he venerated.

But all men were once worshippers and they shared a language with the beasts of the world. In the midnight grove, a realm that exists purely in the thoughts of the god, a worthy challenger might confront their bestial nature and rather than overcome it, instead learn to be at peace with it.

This flesh awakens the ancient language within a person, restoring the worship of Jhebbal Sag to their hearts.

19501
Potion of Midnight
Soon your ghost will talk with the ghosts of the Dark Land, and they will tell you of the old gods which are not dead, but sleep in the outer abysses, and from time to time awake. - Beyond the Black River

Brewed from a combination of sacred herbs and mushrooms, this potion is supposed to facilitate communication directly with Jhebbal Sag. What that means exactly and how it works can only be discovered through experimentation.

19502
Night-Eye Potion
She strained her eyes into the blackness beyond the rim of the dim light, tense with fear of what she might see. A whimpering gasp escaped her lips. The darkness was taking form. Something huge and bulky grew up out of the void. - Xuthal of the Dusk

Some creatures have perfect vision even in the darkest of environments. Through the power of Jhebbal Sag, this potion confers the benefits of such night vision to the imbiber.

This gives an obvious advantage to those who would creep up on enemies during the darkest of nights, but also allows for freeing up hand during dungeon exploration.

19503
Potion of Bestial Memory
Men have forgotten him; even the beasts forget. Only a few remember. The men who remember Jhebbal Sag and the beasts who remember are brothers and speak the same tongue. - Beyond the Black River

This potion recalls the beast locked inside every person - pushing their ingrained instincts backwards and allowing them to retrain their body in new ways and forms.

Pictish warriors are often given this potion when they reach adulthood - and encouraged to realign their physical attributes with the totem beat of their tribe.

19504
Potion of Natural Learning
Civilized men laugh,\ said Conan. \But not one can tell me how Zogar Sag can call pythons and tigers and leopards out of the wilderness and make them do his bidding. They would say it is a lie, if they dared. That's the way with civilized men. When they can't explain something by their half-baked science, they refuse to believe it. - Beyond the Black River

This potion clears the knowledge of civilization, wiping away learned skills until the imbiber is left with nothing more than a vast potential for learning. They are then free to sculpt their mind in whichever direction they wish.

20000
XX_Generic Animal Weapon
XX_Generic Animal Weapon

20001
XX_Rocknose
XX_Rocknose

20002
XX_Rhino, Grey
XX_Rhino, Grey

20003
XX_Hyena, Spotted
XX_Hyena, Spotted

20004
XX_Locust, Green
XX_Locust, Green

20005
XX_Cobra
XX_Cobra

20006
XX_Scorpion, Tiny
XX_Scorpion, Tiny

20007
XX_Spider, Redmouth
XX_Spider, Redmouth

20008
XX_Kappa
XX_Kappa

20009
XX_Bat Demon
XX_Bat Demon

20010
XX_Imp
XX_Imp

20011
XX_Rocknose, King
XX_Rocknose, King

20012
XX_Rhino, White
XX_Rhino, White

20013
XX_Rhino, Black
XX_Rhino, Black

20014
XX_Rhino, King
XX_Rhino, King

20015
XX_Scorpion, Medium
XX_Scorpion, Medium

20016
XX_Scorpion, Large
XX_Scorpion, Large

20017
XX_Scorpion, King
XX_Scorpion, King

20018
XX_Kappa, King
XX_Kappa, King

20019
XX_Spider, Green
XX_Spider, Green

20020
XX_Spider, Brown
XX_Spider, Brown

20021
XX_Spider, Widow
XX_Spider, Widow

20022
XX_Skeleton, Serpent Man
XX_Skeleton, Serpent Man

20023
XX_Locust, Yellow
XX_Locust, Yellow

20024
XX_Rabbit
XX_Rabbit

20025
XX_Antelope, Spiral Horns
XX_Antelope, Spiral Horns

20026
XX_Antelope, Straight Horns
XX_Antelope, Straight Horns

20027
XX_Antelope, King
XX_Antelope, King

20028
XX_Camel
XX_Camel

20029
XX_Kappa, Undead
XX_Kappa, Undead

20030
XX_Rocknose, Molten
XX_Rocknose, Molten

20031
XX_Rocknose, King Molten
XX_Rocknose, King Molten

20032
XX_Pikefish
XX_Pikefish

20033
XX_BigCat_Panther
XX_Sandcat, Small

20034
XX_BigCat_Sandbeast
XX_Sandcat, Big

20035
XX_Crocodile
XX_Crocodile

20036
XX_Snake, Giant
XX_Snake, Giant

20037
XX_Vulture
XX_Vulture

20038
XX_Hyena, Striped
XX_Hyena, Striped

20039
XX_Hyena, Undead
XX_Hyena, Undead

20040
XX_Kappa, Hatchling
XX_Kappa, Hatchling

20041
XX_Imp, Explosive
XX_Imp, Explosive

20042
XX_Ostrich
XX_Ostrich

20043
XX_Piranha
XX_Piranha

20044
XX_Elephant
XX_Elephant

20045
XX_Locust_White
XX_Locust_White

20046
XX_Komodo
XX_Komodo

20047
XX_Rocknose_White
XX_Rocknose_White

20048
XX_WereHyena
XX_WereHyena

20049
XX_Spider_Grey
XX_Spider_Grey

20050
XX_Spider_Widow_Blue
XX_Spider_Widow_Blue

20051
XX_Spider_Widow_Green
XX_Spider_Widow_Green

20052
XX_Spider_Widow_Yellow
XX_Spider_Widow_Yellow

20053
XX_Spider_Widow_Red
XX_Spider_Widow_Red

20054
XX_Spider_Giant
XX_Spider_Giant

20055
XX_Dragon_Undead
XX_Dragon_Undead

20056
XX_Dragon
XX_Dragon

20057
XX_Dragon_Hatchling
XX_Dragon_Hatchling

20058
XX_Giant_King_Ghost
XX_Giant_King_Ghost

20059
XX_Crocodile_Giant
XX_Crocodile_Giant

20060
XX_Bat_Demon_White
XX_Bat_Demon_White

20061
XX_SewerAbomination
XX_SewerAbomination

20062
XX_Wolf
XX_Wolf

20063
XX_Wolf_Dire
XX_Wolf_Dire

20064
XX_Deer
XX_Deer

20065
XX_Elk
XX_Elk

20066
XX_Elk_King
XX_Elk_King

20067
XX_Mountain_Goat
XX_Mountain_Goat

20068
XX_Wild_Boar
XX_Wild_Boar

20069
XX_Mammoth
XX_Mammoth

20070
XX_Bear
XX_Bear

20071
xx_giantkingboss
XX_Bear

20072
XX_Sabretooth
XX_Sabretooth

20073
XX_Bear_Black
XX_Bear_Black

20074
XX_Rocknose_King_Boss_Moss
XX_Rocknose_King_Boss_Moss

20075
XX_Rocknose_King_Ice
XX_Rocknose_King_Ice

20076
XX_Wild_Boar_Boss
XX_Wild_Boar_Boss

20077
XX_Frost_Giant
XX_Frost_Giant

20078
XX_Death_Knight
XX_Death_Knight

20079
XX_Panther
XX_Panther

20080
xx_alpha_snake
XX_Alphasnake

20081
xx_alpha_elephant
XX_Alphaelephant

20082
XX_Skeleton_Armor
XX_Skeleton_Armor

20083
XX_Undead_Wight
XX_Undead_Wight

20084
XX_Skeleton
XX_Skeleton

20085
XX_Frost_Giant_Boss
XX_Frost_Giant

20086
XX_Frost_Giant_Smith
XX_Frost_Giant

20087
XX_DeathKnightMinion
XX_Death_Knight

20088
XX_Frost_Giant_Tutorial
XX_Frost_Giant_Tutorial

20089
XX_Elephant_Baby
XX_Elephant_Baby

20090
XX_Rhino_Baby
XX_Rhino_Baby

20091
XX_Skeleton_Dregs
XX_Skeleton_Dregs

20092
XX_Dragon_Green
XX_Dragon_Green

20101
XX_Imp_bc_1
XX_Imp_bc_1

20102
XX_Imp_bc_2
XX_Imp_bc_2

20103
XX_Imp_bc_3
XX_Imp_bc_3

20104
XX_Imp_bc_4
XX_Imp_bc_4

20105
XX_Imp_t_1
XX_Imp_t_1

20106
XX_ImpKing_bc_1
XX_Imp_bc_1

20107
XX_ImpKing_bc_2
XX_Imp_bc_2

20108
XX_ImpKing_bc_3
XX_Imp_bc_3

20109
XX_ImpKing_bc_4
XX_Imp_bc_4

20121
XX_Imp, Explosive_bc_1
XX_Imp, Explosive_bc_1

20122
XX_Imp, Explosive_t_1
XX_Imp, Explosive_t_1

20130
XX_KappaUndead_bc_1
XX_Kappa_bc_1

20131
XX_KappaUndead_bc_2
XX_Kappa_bc_2

20132
XX_KappaUndead_bc_3
XX_Kappa_bc_3

20133
XX_KappaUndead_bc_4
XX_Kappa_bc_4

20134
XX_KappaUndead_charge_1
XX_Kappa_charge_1

20135
XX_Hyena_bc_1
XX_Hyena_bc_1

20136
XX_Hyena_bc_2
XX_Hyena_bc_2

20137
XX_Hyena_charge_1
XX_Hyena_charge_1

20141
XX_Hyena_bc_1
XX_Hyena_bc_1

20142
XX_Hyena_bc_2
XX_Hyena_bc_2

20143
XX_Hyena_charge_1
XX_Hyena_charge_1

20145
XX_Hyena_t_1
XX_Hyena_t_1

20146
XX_HyenaUndead_bc_1
XX_Hyena_bc_1

20147
XX_HyenaUndead_bc_2
XX_Hyena_bc_2

20148
XX_HyenaUndead_charge_1
XX_Hyena_charge_1

20149
XX_Crocodile_bc_1
XX_Crocodile_bc_1

20150
XX_Crocodile_bc_2
XX_Crocodile_bc_2

20151
XX_Crocodile_bc_3
XX_Crocodile_bc_3

20152
XX_Crocodile_bc_4
XX_Crocodile_bc_4

20157
XX_Komodo_bc_1
XX_Crocodile_bc_1

20158
XX_Komodo_bc_2
XX_Crocodile_bc_2

20159
XX_Komodo_bc_3
XX_Crocodile_bc_3

20160
XX_Komodo_bc_4
XX_Crocodile_bc_4

20161
XX_Crocodile_bc_1
XX_Crocodile_bc_1

20162
XX_Crocodile_bc_2
XX_Crocodile_bc_2

20163
XX_Crocodile_bc_3
XX_Crocodile_bc_3

20164
XX_Crocodile_bc_4
XX_Crocodile_bc_4

20165
XX_Crocodile_t_1
XX_Crocodile_t_1

20171
XX_Crocodile_Giant_bc_1
XX_Crocodile_Giant_bc_1

20172
XX_Crocodile_Giant_bc_2
XX_Crocodile_Giant_bc_2

20173
XX_Crocodile_Giant_bc_3
XX_Crocodile_Giant_bc_3

20174
XX_Crocodile_Giant_bc_4
XX_Crocodile_Giant_bc_4

20175
XX_Crocodile_Giant_Tailswipe
XX_Crocodile_Giant_bc_4

20181
XX_Pikefish_bc_1
XX_Pikefish_bc_1

20201
XX_Piranha_bc_1
XX_Piranha_bc_1

20211
XX_SwampKing_Jab_1
XX_Kappa_King_bc_1

20212
XX_SwampKing_Jab_2
XX_Kappa_King_bc_2

20213
XX_SwampKing_Slam
XX_Kappa_King_bc_4

20214
XX_SwampKing_Spin
XX_Rocknose_King_Boss_Moss_bc_4

20215
XX_SwampKing_EntanglingRoots
XX_Kappa_King_charge_1

20216
XX_Kappa_bc_1
XX_Kappa_bc_1

20217
XX_Kappa_bc_2
XX_Kappa_bc_2

20218
XX_Kappa_bc_3
XX_Kappa_bc_3

20219
XX_Kappa_bc_4
XX_Kappa_bc_4

20220
XX_Kappa_slam_slow
XX_Kappa_slam_slow

20221
XX_Kappa_bc_1
XX_Kappa_bc_1

20222
XX_Kappa_bc_2
XX_Kappa_bc_2

20223
XX_Kappa_bc_3
XX_Kappa_bc_3

20224
XX_Kappa_bc_4
XX_Kappa_bc_4

20226
XX_Kappa_t_1
XX_Kappa_t_1

20227
XX_Kappa_charge_1
XX_Kappa_charge_1

20228
XX_Kappa_slam_slow
XX_Kappa_slam_slow

20231
XX_Kappa_King_bc_1
XX_Kappa_King_bc_1

20232
XX_Kappa_King_bc_2
XX_Kappa_King_bc_2

20233
XX_Kappa_King_bc_3
XX_Kappa_King_bc_3

20234
XX_Kappa_King_bc_4
XX_Kappa_King_bc_4

20235
XX_Kappa_King_charge_1
XX_Kappa_King_charge_1

20241
XX_Locust_bc_1
XX_Locust_bc_1

20242
XX_Locust_bc_2
XX_Locust_bc_2

20243
XX_Locust_t_1
XX_Locust_t_1

20244
XX_Locust_SprayLine
XX_Locust_bc_2

20245
XX_Locust_SprayCone
XX_Locust_bc_2

20246
XX_Locust_Green_bc_1
XX_Locust_bc_1

20247
XX_Locust_Green_bc_2
XX_Locust_bc_2

20248
XX_Locust_Green_SprayLine
XX_Locust_bc_2

20249
XX_Locust_Green_SprayCone
XX_Locust_bc_2

20250
XX_Locust_White_bc_1
XX_Locust_bc_1

20251
XX_Locust_White_bc_2
XX_Locust_bc_2

20252
XX_Locust_White_SprayLine
XX_Locust_bc_2

20253
XX_Locust_White_SprayCone
XX_Locust_bc_2

20254
XX_Locust_Queen_bc_1
XX_Locust_bc_1

20255
XX_Locust_Queen_bc_2
XX_Locust_bc_2

20256
XX_Locust_Queen_SprayLine
XX_Locust_bc_2

20257
XX_Locust_Queen_SprayCone
XX_Locust_bc_2

20258
XX_Locust_Queen_SpecialAttack
XX_Locust_Queen_SpecialAttack

20261
XX_Bat_Demon_bc_1
XX_Bat_Demon_bc_1

20262
XX_Bat_Demon_bc_2
XX_Bat_Demon_bc_2

20263
XX_Bat_Demon_bc_3
XX_Bat_Demon_bc_3

20264
XX_Bat_Demon_t_1
XX_Bat_Demon_t_1

20271
XX_Bat_Demon_White_bc_1
XX_Bat_Demon_White_bc_1

20272
XX_Bat_Demon_White_bc_2
XX_Bat_Demon_White_bc_2

20273
XX_Bat_Demon_White_bc_3
XX_Bat_Demon_White_bc_3

20274
XX_Bat_Demon_White_bc_4
XX_Bat_Demon_White_bc_4

20281
XX_Skeleton_Serpent_Man_bc_1
XX_Skeleton_Serpent_Man_bc_1

20282
XX_Skeleton_Serpent_Man_bc_2
XX_Skeleton_Serpent_Man_bc_2

20283
XX_Skeleton_Serpent_Man_charge_1
XX_Skeleton_Serpent_Man_charge_1

20284
XX_Skeleton_Serpent_Man_t_1
XX_Skeleton_Serpent_Man_t_1

20301
XX_Dragon_bc_1
XX_Dragon_bc_1

20302
XX_Dragon_bc_2
XX_Dragon_bc_2

20303
XX_Dragon_bc_3
XX_Dragon_bc_3

20304
XX_Dragon_Headswipe_Left
XX_Dragon_Headswipe_Left

20305
XX_Dragon_Headswipe_Right
XX_Dragon_Headswipe_Right

20306
XX_Dragon_Headbutt
XX_Dragon_Headbutt

20307
XX_Dragon_Firebreath_Line
XX_Dragon_Taunt

20308
XX_Dragon_Firebreath_Cone
XX_Dragon_Firebreath_Cone

20309
XX_Dragon_Taunt
XX_Dragon_Firebreath_Cone

20310
XX_Dragon_Spin_360
XX_Dragon_Spin_360

20311
XX_Dragon_Undead_bc1
XX_Dragon_Undead_bc1

20312
XX_Dragon_Undead_bc2
XX_Dragon_Undead_bc2

20313
XX_Dragon_Undead_bc3
XX_Dragon_Undead_bc3

20314
XX_Dragon_Undead_bc4
XX_Dragon_Undead_bc4

20315
XX_Dragon_Undead_bc5
XX_Dragon_Undead_bc5

20316
XX_Dragon_Hatchling_bc1
XX_Dragon_Undead_bc3

20317
XX_Dragon_Hatchling_bc2
XX_Dragon_Undead_bc4

20318
XX_Dragon_Hatchling_bc3
XX_Dragon_Undead_bc5

20319
XX_Dragon_Hatchling_HeadDash
XX_Dragon_Undead_bc5

20320
XX_Dragon_Hatchling_Headswipe_Left
XX_Dragon_Undead_bc5

20321
XX_Dragon_Hatchling_Headswipe_Right
XX_Dragon_Undead_bc5

20331
XX_RocknoseWhite_bc_1
XX_Rocknose_bc_1

20332
XX_RocknoseWhite_bc_2
XX_Rocknose_bc_2

20333
XX_RocknoseWhite_bc_3
XX_Rocknose_bc_3

20341
XX_Rocknose_bc_1
XX_Rocknose_bc_1

20342
XX_Rocknose_bc_2
XX_Rocknose_bc_2

20343
XX_Rocknose_bc_3
XX_Rocknose_bc_3

20344
XX_Rocknose_t_1
XX_Rocknose_t_1

20351
XX_RocknoseKing_bc_1
XX_RocknoseKing_bc_1

20352
XX_RocknoseKing_bc_2
XX_RocknoseKing_bc_2

20353
XX_RocknoseKing_bc_3
XX_RocknoseKing_bc_3

20354
XX_RocknoseKing_bc_4
XX_RocknoseKing_bc_4

20355
XX_RocknoseKing_t_1
XX_RocknoseKing_t_1

20361
XX_Scorpion_bc_1
XX_Scorpion_bc_1

20362
XX_Scorpion_bc_2
XX_Scorpion_bc_2

20363
XX_Scorpion_bc_3
XX_Scorpion_bc_3

20365
XX_Scorpion_tailspin
XX_Scorpion_tailspin

20371
XX_ScorpionLarge_bc_1
XX_ScorpionLarge_bc_1

20372
XX_ScorpionLarge_bc_2
XX_ScorpionLarge_bc_2

20373
XX_ScorpionLarge_bc_3
XX_ScorpionLarge_bc_3

20381
XX_ScorpionKing_bc_1
XX_ScorpionKing_bc_1

20382
XX_ScorpionKing_bc_2
XX_ScorpionKing_bc_2

20383
XX_ScorpionKing_bc_3
XX_ScorpionKing_bc_3

20384
XX_ScorpionKing_Spin
XX_ScorpionKing_Spin

20385
XX_Scorpion_burrow
XX_Scorpion_burrow

20386
XX_Spider_bc_1
XX_Spider_bc_1

20387
XX_Spider_bc_2
XX_Spider_bc_2

20391
XX_Spider_bc_1
XX_Spider_bc_1

20392
XX_Spider_bc_2
XX_Spider_bc_2

20393
XX_SpiderGiant_bc_1
XX_Spider_bc_1

20394
XX_SpiderGiant_bc_2
XX_Spider_bc_2

20395
XX_Spider_VenomLauncher
XX_Spider_VenomLauncher

20396
XX_Spider_VenomProjectile
XX_Spider_VenomProjectile

20397
XX_Spider_Web
XX_Spider_Web

20398
XX_Spider_Web_Projectile
XX_Spider_Web_Projectile

20399
XX_Spider_dash
XX_Spider_dash

20400
XX_SpiderGiant_pull
XX_SpiderGiant_pull

20421
XX_Cobra_bc_1
XX_Cobra_bc_1

20422
XX_Cobra_bc_2
XX_Cobra_bc_2

20441
XX_Rhino_CircleRun_L
XX_Rhino_bc_1

20442
XX_Rhino_CircleRun_R
XX_Rhino_bc_1

20443
XX_RhinoBlack_CircleRun_L
XX_Rhino_bc_1

20444
XX_RhinoBlack_CircleRun_R
XX_Rhino_bc_1

20445
XX_RhinoKing_CircleRun_L
XX_Rhino_bc_1

20446
XX_RhinoKing_CircleRun_R
XX_Rhino_bc_1

20447
XX_Rhino_ReptileBoss_CircleRun_L
XX_Rhino_bc_1

20448
XX_Rhino_ReptileBoss_CircleRun_R
XX_Rhino_bc_1

20449
XX_Rhino_Reptile_CircleRun_L
XX_Rhino_bc_1

20450
XX_Rhino_Reptile_CircleRun_R
XX_Rhino_bc_1

20453
XX_Rhino_ReptileBoss_bc_1
XX_Rhino_bc_1

20454
XX_Rhino_ReptileBoss_bc_2
XX_Rhino_bc_2

20455
XX_Rhino_ReptileBoss_bc_3
XX_Rhino_bc_3

20456
XX_Rhino_ReptileBoss_charge_1
XX_Rhino_charge_1

20457
XX_Rhino_Reptile_bc_1
XX_Rhino_bc_1

20458
XX_Rhino_Reptile_bc_2
XX_Rhino_bc_2

20459
XX_Rhino_Reptile_bc_3
XX_Rhino_bc_3

20460
XX_Rhino_Reptile_charge_1
XX_Rhino_charge_1

20461
XX_Rhino_bc_1
XX_Rhino_bc_1

20462
XX_Rhino_bc_2
XX_Rhino_bc_2

20463
XX_Rhino_bc_3
XX_Rhino_bc_3

20464
XX_Rhino_charge_1
XX_Rhino_charge_1

20465
XX_RhinoBlack_bc_1
XX_RhinoBlack_bc_1

20466
XX_RhinoBlack_bc_2
XX_RhinoBlack_bc_2

20467
XX_RhinoBlack_bc_3
XX_RhinoBlack_bc_3

20468
XX_RhinoBlack_charge_1
XX_RhinoBlack_charge_1

20471
XX_RhinoKing_bc_1
XX_RhinoKing_bc_1

20472
XX_RhinoKing_bc_2
XX_RhinoKing_bc_2

20473
XX_RhinoKing_bc_3
XX_RhinoKing_bc_3

20474
XX_RhinoKing_charge_1
XX_RhinoKing_charge_1

20475
XX_Ostrich_bc_1
XX_Ostrich_bc_1

20476
XX_Ostrich_bc_2
XX_Ostrich_bc_2

20477
XX_Ostrich_bc_3
XX_Ostrich_bc_3

20478
XX_Ostrich_charge_1
XX_Ostrich_charge_1

20481
XX_Ostrich_bc_1
XX_Ostrich_bc_1

20482
XX_Ostrich_bc_2
XX_Ostrich_bc_2

20483
XX_Ostrich_bc_3
XX_Ostrich_bc_3

20484
XX_Ostrich_charge_1
XX_Ostrich_charge_1

20485
XX_Ostrich_t_1
XX_Ostrich_t_1

20491
XX_Bull_bc_1
XX_Bull_bc_1

20492
XX_Bull_bc_2
XX_Bull_bc_2

20493
XX_Bull_bc_3
XX_Bull_bc_3

20494
XX_Bull_charge_1
XX_Bull_charge_1

20495
XX_Bull_CircleDash_Left
XX_Bull_CircleDash_Left

20496
XX_Bull_CircleDash_Right
XX_Bull_CircleDash_Right

20497
XX_Bull_charge_2
XX_Bull_charge_2

20498
XX_Bull_charge_3
XX_Bull_charge_3

20501
XX_Elephant_bc_1
XX_Elephant_bc_1

20502
XX_Elephant_bc_2
XX_Elephant_bc_2

20503
xx_Alphaelephant_bc_1
XX_Alphaelephant_bc_1

20504
xx_Alphaelephant_bc_2
XX_Alphaelephant_bc_2

20505
XX_Elephant_charge
XX_Elephant_charge

20506
XX_Alphaelephant_charge
XX_Alphaelephant_charge

20507
XX_Elephant_Stomp
XX_Elephant_Stomp

20508
XX_Alphaelephant_Stomp
XX_Alphaelephant_Stomp

20510
XX_Mammoth_bc_1
XX_Mammoth_bc_1

20511
XX_Mammoth_bc_2
XX_Mammoth_bc_1

20512
XX_Mammoth_charge
XX_Mammoth_charge

20513
XX_Mammoth_Stomp
XX_Mammoth_Stomp

20514
XX_Mammoth_Spin
XX_Elephant_Stomp

20515
XX_Elephant_Stomp_Small
XX_Elephant_Stomp

20516
XX_AlphaElephant_Stomp_Small
XX_Elephant_Stomp

20517
XX_AlphaElephant_Stomp_Small_Left_Sweep
XX_Elephant_Stomp

20518
XX_AlphaElephant_Stomp_Small_Right_Sweep
XX_Elephant_Stomp

20521
XX_Werehyena_bc_1
XX_Werehyena_bc_1

20522
XX_Werehyena_bc_2
XX_Werehyena_bc_2

20523
XX_Werehyena_charge_1
XX_Werehyena_charge_1

20524
XX_Werehyena_t_1
XX_Werehyena_t_1

20531
XX_SnakePeople_Brute_bc_1
XX_Werehyena_bc_1

20532
XX_SnakePeople_Brute_bc_2
XX_Werehyena_bc_2

20533
XX_SnakePeople_Brute_charge_1
XX_Werehyena_charge_1

20534
XX_SnakePeople_Brute_t_1
XX_Werehyena_t_1

20540
XX_BigSnake_bc_1
XX_GiantSnake_bc_1

20541
XX_GiantSnake_bc_1
XX_GiantSnake_bc_1

20542
XX_GiantSnake_bc_2
XX_GiantSnake_bc_2

20543
xx_AlphaGiantSnake_bc_1

20544
xx_AlphaGiantSnake_bc_2

20561
XX_Komodo_bc_1
XX_Komodo_bc_1

20562
XX_Komodo_bc_2
XX_Komodo_bc_2

20563
XX_Komodo_bc_3
XX_Komodo_bc_3

20564
XX_Komodo_bc_4
XX_Komodo_bc_4

20565
XX_Komodo_t_1
XX_Komodo_t_1

20566
XX_Wolf_bc_1
XX_Wolf_bc_1

20567
XX_Wolf_bc_2
XX_Wolf_bc_2

20568
XX_Wolf_bc_3
XX_Wolf_bc_3

20569
XX_Wolf_charge_1
XX_Wolf_charge_1

20581
XX_SewerAbomination_bc_1
XX_SewerAbomination_bc_1

20582
XX_SewerAbomination_bc_2
XX_SewerAbomination_bc_2

20583
XX_SewerAbomination_bc_3
XX_SewerAbomination_bc_3

20584
XX_SewerAbomination_bc_4
XX_SewerAbomination_bc_4

20585
XX_SewerAbomination_bc_5
XX_SewerAbomination_bc_5

20586
XX_SewerAbomination_bc_6
XX_SewerAbomination_bc_6

20591
XX_SewerAbomination_AcidProjectile
XX_SewerAbomination_AcidProjectileXX_SewerAbomination_AcidProjectile

20592
XX_BigCatPanther_bc_1
XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1

20593
XX_BigCatPanther_bc_2
XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2

20594
XX_BigCatPanther_bc_3
XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3

20595
XX_BigCatPanther_bc_4
XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4

20596
XX_BigCatPanther_bc_5
XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5

20597
XX_BigCatPanther_bc_6
XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6

20598
XX_BigCatSandbeast_bc_1
XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1XX_BigCatSandbeast_bc_1

20599
XX_BigCatSandbeast_bc_2
XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2XX_BigCatSandbeast_bc_2

20600
XX_BigCatSandbeast_bc_3
XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3XX_BigCatSandbeast_bc_3

20601
XX_BigCatSandbeast_bc_4
XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4XX_BigCatSandbeast_bc_4

20602
XX_BigCatSandbeast_bc_5
XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5XX_BigCatSandbeast_bc_5

20603
XX_BigCatSandbeast_bc_6
XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6XX_BigCatSandbeast_bc_6

20604
XX_BigCatSandbeast_bc_7
XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7XX_BigCatSandbeast_bc_7

20605
XX_BigCatPanther_t_1
XX_BigCatPanther_t_1XX_BigCatPanther_t_1XX_BigCatPanther_t_1XX_BigCatPanther_t_1

20606
XX_BigCatPanther_Boss_Swipe_L
XX_BigCatPanther_Boss_Swipe_L

20607
XX_BigCatPanther_Boss_Swipe_R
XX_BigCatPanther_Boss_Swipe_R

20610
XX_Wolf_bc_1
XX_Wolf_bc_1

20611
XX_Wolf_bc_2
XX_Wolf_bc_2

20612
XX_Wolf_bc_3
XX_Wolf_bc_3

20613
XX_Wolf_charge_1
XX_Wolf_charge_1

20614
XX_Wolf_Dire_bc_1
XX_Wolf_bc_1

20615
XX_Wolf_Dire_bc_2
XX_Wolf_bc_2

20616
XX_Wolf_Dire_bc_3
XX_Wolf_bc_3

20617
XX_Wolf_charge_1
XX_Wolf_charge_1

20618
XX_Wolf_sidestep_left
XX_Wolf_bc_1

20619
XX_Wolf_sidestep_right
XX_Wolf_bc_2

20620
XX_Wolf_Bite_1
XX_Wolf_Bite_1

20621
XX_Wolf_Bite_2
XX_Wolf_Bite_2

20622
XX_Wolf_Dire_Bite_1
XX_Wolf_Dire_Bite_1

20623
XX_Wolf_Dire_Bite_2
XX_Wolf_Dire_Bite_2

20630
XX_Elk_bc_1
XX_Elk_bc_1

20631
XX_Elk_bc_2
XX_Elk_bc_2

20632
XX_Elk_bc_3
XX_Elk_bc_3

20633
XX_Elk_OverheadSmash
XX_Elk_bc_3

20636
XX_Elk_King_bc_1
XX_Elk_bc_1

20637
XX_Elk_King_bc_2
XX_Elk_bc_2

20638
XX_Elk_King_bc_3
XX_Elk_bc_3

20639
XX_Elk_King_OverheadSmash
XX_Elk_bc_3

20640
XX_Kudo_bc_1
XX_Elk_bc_1

20641
XX_Kudo_bc_2
XX_Elk_bc_2

20642
XX_Kudo_bc_3
XX_Elk_bc_3

20643
XX_Kudo_OverheadSmash
XX_Elk_bc_3

20650
XX_Mountain_Goat_bc_1
XX_Mountain_Goat_bc_1

20651
XX_Mountain_Goat_OverheadSmash
XX_Elk_bc_3

20655
XX_Gazeller_Scared
XX_Gazeller_Scared

20656
XX_Gazeller_bc_1
XX_Gazeller_bc_1

20657
XX_Gazeller_bc_2
XX_Gazeller_bc_2

20658
XX_Gazeller_bc_3
XX_Gazeller_bc_3

20660
XX_Wild_Boar_bc_1
XX_Wild_Boar_bc_1

20661
XX_Wild_Boar_bc_2
XX_Wild_Boar_Boss_bc_1

20662
XX_Wild_Boar_charge
XX_Wild_Boar_Boss_bc_1

20664
XX_Wild_Boar_Boss_bc_1
XX_Wild_Boar_Boss_bc_1

20665
XX_Wild_Boar_Boss_bc_2
XX_Wild_Boar_Boss_bc_1

20666
XX_Wild_Boar_Boss_charge
XX_Wild_Boar_Boss_bc_1

20667
XX_Wild_Boar_taunt
XX_Wild_Boar_taunt

20668
XX_Wild_Boar_Boss_Special
XX_Wild_Boar_Boss_Special

20669
XX_Wild_Boar_Boss_taunt
XX_Wild_Boar_taunt

20670
XX_Bear_bc_1
XX_Bear_bc_1

20671
XX_Bear_bc_2
XX_Bear_bc_2

20672
XX_Bear_medium_1
XX_Bear_bc_2

20673
XX_Bear_medium_2
XX_Bear_bc_2

20674
XX_Bear_taunt
XX_Bear_taunt

20675
XX_Bear_Black_bc_1
XX_Bear_Black_bc_1

20676
XX_Bear_Black_bc_2
XX_Bear_Black_bc_2

20677
XX_Bear_Black_medium_1
XX_Bear_Black_bc_2

20678
XX_Bear_Black_medium_2
XX_Bear_bc_2

20680
XX_Bear_Black_bc_1
XX_Bear_Black_bc_1

20681
XX_Bear_Black_bc_2
XX_Bear_Black_bc_2

20682
XX_Bear_Black_medium_1
XX_Bear_Black_bc_2

20683
XX_Bear_Black_medium_2
XX_Bear_bc_2

20684
XX_Sabretooth_bc_1
XX_Sabretooth_bc_1

20685
XX_Sabretooth_bc_2
XX_Sabretooth_bc_2

20686
XX_Sabretooth_bc_3
XX_Sabretooth_bc_3

20687
XX_Sabretooth_bc_4
XX_Sabretooth_bc_4

20688
XX_Sabretooth_bc_5
XX_Sabretooth_bc_5

20689
XX_Sabretooth_bc_6
XX_Sabretooth_bc_6

20690
XX_Sabretooth_bc_1
XX_Sabretooth_bc_1

20691
XX_Sabretooth_bc_2
XX_Sabretooth_bc_2

20692
XX_Sabretooth_bc_3
XX_Sabretooth_bc_3

20693
XX_Sabretooth_bc_4
XX_Sabretooth_bc_4

20694
XX_Sabretooth_bc_5
XX_Sabretooth_bc_5

20695
XX_Sabretooth_bc_6
XX_Sabretooth_bc_6

20700
XX_Jaguar_Jab1
XX_Sabretooth_bc_6

20701
XX_Jaguar_Jab2
XX_Sabretooth_bc_6

20702
XX_Jaguar_Overhead
XX_Sabretooth_bc_6

20703
XX_Jaguar_Sidedash_Left
XX_Sabretooth_bc_6

20704
XX_Jaguar_Sidedash_Right
XX_Sabretooth_bc_6

20705
XX_Jaguar_Charge
XX_Sabretooth_bc_6

20710
XX_Rocknose_King_Boss_Moss_bc_1
XX_Rocknose_King_Boss_Moss_bc_1

20711
XX_Rocknose_King_Boss_Moss_bc_2
XX_Rocknose_King_Boss_Moss_bc_2

20712
XX_Rocknose_King_Boss_Moss_bc_3
XX_Rocknose_King_Boss_Moss_bc_3

20713
XX_Rocknose_King_Boss_Moss_bc_4
XX_Rocknose_King_Boss_Moss_bc_4

20714
XX_Rocknose_King_Boss_Moss_t_1
XX_Rocknose_King_Boss_Moss_t_1

20721
XX_Rocknose_King_Ice_bc_1
XX_Rocknose_King_Ice_bc_1

20722
XX_Rocknose_King_Ice_bc_2
XX_Rocknose_King_Ice_bc_2

20723
XX_Rocknose_King_Ice_bc_3
XX_Rocknose_King_Ice_bc_3

20724
XX_Rocknose_King_Ice_bc_4
XX_Rocknose_King_Ice_bc_4

20725
XX_Rocknose_King_Ice_t_1
XX_Rocknose_King_Ice_t_1

20730
XX_Frost_Giant_bc_1
XX_Frost_Giant_bc_1

20731
XX_Frost_Giant_bc_2
XX_Frost_Giant_bc_2

20732
XX_Frost_Giant_bc_3
XX_Frost_Giant_bc_3

20733
XX_Frost_Giant_bc_4
XX_Frost_Giant_bc_4

20734
XX_Frost_Giant_bc_5
XX_Frost_Giant_bc_5

20735
XX_Frost_Giant_bc_6
XX_Frost_Giant_bc_6

20736
XX_Frost_Giant_taunt
XX_Frost_Giant_taunt

20741
XX_Witch_Queen_Statue_Slam
XX_Frost_Giant_bc_2

20742
XX_Witch_Queen_Statue_Stomp
XX_Frost_Giant_bc_3

20750
XX_Death_Knight_bc_1
XX_Death_Knight_bc_1

20751
XX_Death_Knight_bc_2
XX_Death_Knight_bc_2

20752
XX_Death_Knight_bc_3
XX_Death_Knight_bc_3

20753
XX_Death_Knight_bc_4
XX_Death_Knight_bc_4

20754
XX_Death_Knight_bc_5
XX_Death_Knight_bc_5

20755
XX_Death_Knight_bc_6
XX_Death_Knight_bc_6

20760
XX_RavenousWolf_bc_1
XX_RavenousWolf_bc_1

20761
XX_RavenousWolf_bc_2
XX_RavenousWolf_bc_2

20762
XX_RavenousWolf_bc_3
XX_RavenousWolf_bc_3

20763
XX_RavenousWolf_charge_1
XX_RavenousWolf_charge_1

20764
XX_RavenousWolf_sidestep_left
XX_RavenousWolf_bc_1

20765
XX_RavenousWolf_sidestep_right
XX_RavenousWolf_bc_2

20766
XX_RavenousWolf_Bite_1
XX_RavenousWolf_Bite_1

20767
XX_RavenousWolf_Bite_2
XX_RavenousWolf_Bite_2

20771
XX_Vulture_FlyAway_1
XX_Vulture_FlyAway_1

20777
XX_SnakePeople_hordeling_light_1
XX_Vulture_FlyAway_1

20778
XX_SnakePeople_hordeling_special
XX_Vulture_FlyAway_1

20779
XX_SnakePeople_hordeling_bow
XX_Vulture_FlyAway_1

20780
XX_SnakePeople_light_1
XX_Vulture_FlyAway_1

20781
XX_SnakePeople_light_2
XX_Vulture_FlyAway_1

20782
XX_SnakePeople_special
XX_Vulture_FlyAway_1

20783
XX_SnakePeople_bow
XX_Vulture_FlyAway_1

20784
XX_SnakePeople_bow_projectile
XX_Vulture_FlyAway_1

20785
XX_SnakePeople_Illusion_light_1
XX_Vulture_FlyAway_1

20786
XX_SnakePeople_Illusion_light_2
XX_Vulture_FlyAway_1

20787
XX_SnakePeople_special
XX_Vulture_FlyAway_1

20790
XX_DemonSpider_left
XX_DemonSpider_left

20791
XX_DemonSpider_Right
XX_DemonSpider_Right

20792
XX_DemonSpider_Mid
XX_DemonSpider_Mid

20793
XX_DemonSpider_Special_Buff
XX_DemonSpider_Special_Buff

20794
XX_DemonSpider_Special_Poison
XX_DemonSpider_Special_Poison

20795
XX_DemonSpider_Special_Web
XX_DemonSpider_Special_Web

20796
XX_DemonSpider_left_Short
XX_DemonSpider_left_Short

20797
XX_DemonSpider_right_short
XX_DemonSpider_right_short

20798
XX_DemonSpider_mid_short
XX_DemonSpider_mid_short

20800
XX_Yeti_Roar
XX_Vulture_FlyAway_1

20801
XX_Yeti_Smash
XX_Vulture_FlyAway_1

20802
XX_Yeti_Stomp
XX_Vulture_FlyAway_1

20803
XX_Yeti_Throw
XX_Vulture_FlyAway_1

20804
XX_Yeti_JumpSmash
XX_Vulture_FlyAway_1

20805
XX_Yeti_Throw_Projectile
XX_Vulture_FlyAway_1

20806
XX_Yeti_Taunt
XX_Yeti_Taunt

20807
XX_Yeti_Smash_miniboss
XX_Vulture_FlyAway_1

20808
XX_Yeti_Stomp_miniboss
XX_Vulture_FlyAway_1

20809
XX_Yeti_JumpSmash_miniboss
XX_Vulture_FlyAway_1

20810
XX_GreyApe_Roar
XX_Vulture_FlyAway_1

20811
XX_GreyApe_Smash
XX_Vulture_FlyAway_1

20812
XX_GreyApe_Stomp
XX_Vulture_FlyAway_1

20813
XX_GreyApe_Throw
XX_Vulture_FlyAway_1

20814
XX_GreyApe_JumpSmash
XX_Vulture_FlyAway_1

20820
XX_Gorilla_Jab_1
XX_Vulture_FlyAway_1

20821
XX_Gorilla_Jab_2
XX_Vulture_FlyAway_1

20822
XX_Gorilla_Jab_3
XX_Vulture_FlyAway_1

20823
XX_Gorilla_Jab_4
XX_Vulture_FlyAway_1

20824
XX_Gorilla_Smash
XX_Vulture_FlyAway_1

20825
XX_Gorilla_Charge
XX_Vulture_FlyAway_1

20826
XX_Gorilla_taunt
XX_Vulture_FlyAway_1

20830
XX_JungleBird_light_1
XX_Vulture_FlyAway_1

20831
XX_JungleBird_light_2
XX_Vulture_FlyAway_1

20832
XX_JungleBird_light_3
XX_Vulture_FlyAway_1

20833
XX_JungleBird_charge
XX_Vulture_FlyAway_1

20840
XX_Salamander_left
XX_Vulture_FlyAway_1

20841
XX_Salamander_mid
XX_Vulture_FlyAway_1

20842
XX_Salamander_right
XX_Vulture_FlyAway_1

20843
XX_Salamander_dash
XX_Vulture_FlyAway_1

20844
XX_Salamander_spit
XX_Vulture_FlyAway_1

20845
XX_Salamander_poison
XX_Vulture_FlyAway_1

20846
XX_Salamander_spit_projectile
XX_Vulture_FlyAway_1

20850
XX_Children_of_Jhil_bc_1
XX_Vulture_FlyAway_1

20851
XX_Children_of_Jhil_bc_2
XX_Vulture_FlyAway_1

20852
XX_Children_of_Jhil_taunt
XX_Vulture_FlyAway_1

20853
XX_Children_of_Jhil_special_1
XX_Vulture_FlyAway_1

20854
XX_Children_of_Jhil_special_2
XX_Vulture_FlyAway_1

20855
XX_Children_of_Jhil_special_3
XX_Vulture_FlyAway_1

20860
XX_Tiger_White_Jab1
XX_Sabretooth_bc_6

20861
XX_Tiger_White_Jab2
XX_Sabretooth_bc_6

20862
XX_Tiger_White_Overhead
XX_Sabretooth_bc_6

20863
XX_Tiger_White_Sidedash_Left
XX_Sabretooth_bc_6

20864
XX_Tiger_White_Sidedash_Right
XX_Sabretooth_bc_6

20865
XX_Tiger_White_Charge
XX_Sabretooth_bc_6

20870
XX_Tiger_White_Jab1
XX_Sabretooth_bc_6

20871
XX_Tiger_White_Jab2
XX_Sabretooth_bc_6

20872
XX_Tiger_White_Overhead
XX_Sabretooth_bc_6

20873
XX_Tiger_White_Sidedash_Left
XX_Sabretooth_bc_6

20874
XX_Tiger_White_Sidedash_Right
XX_Sabretooth_bc_6

20875
XX_Tiger_White_Charge
XX_Sabretooth_bc_6

20876
XX_Tiger_White_Jab1
XX_Sabretooth_bc_6

20877
XX_Tiger_White_Jab2
XX_Sabretooth_bc_6

20878
XX_Tiger_White_Overhead
XX_Sabretooth_bc_6

20879
XX_Tiger_White_Sidedash_Left
XX_Sabretooth_bc_6

20880
XX_Tiger_White_Sidedash_Right
XX_Sabretooth_bc_6

20881
XX_Tiger_White_Charge
XX_Sabretooth_bc_6

20890
XX_LavaWorm_Bite
XX_SewerAbomination_bc_1

20891
XX_LavaWorm_LavaSpray
XX_SewerAbomination_bc_3

20892
XX_LavaWorm_Spit_1
XX_SewerAbomination_bc_4

20893
XX_LavaWorm_Spit_2
XX_SewerAbomination_bc_5

20894
XX_LavaWorm_Spit_3
XX_SewerAbomination_bc_6

20895
XX_LavaWorm_lavaProjectile
XX_SewerAbomination_AcidProjectileXX_SewerAbomination_AcidProjectile

20901
XX_Ooze_Jab1
XX_Ooze_Jab1

20902
XX_Ooze_Jab2
XX_Ooze_Jab2

20903
XX_Ooze_SelfDestruct
XX_Ooze_SelfDestruct

20910
XX_Werewolf_Attack
XX_Werewolf_Attack

20911
XX_Werewolf_Boss_Attack
XX_Werewolf_Boss_Attack

20921
XX_GorillaBoss_Jab_1
XX_GorillaBoss_Jab_1

20922
XX_GorillaBoss_Jab_2
XX_GorillaBoss_Jab_2

20923
XX_GorillaBoss_Jab_3
XX_GorillaBoss_Jab_3

20924
XX_GorillaBoss_Smash
XX_GorillaBoss_Smash

20925
XX_GorillaBoss_Charge
XX_GorillaBoss_Charge

20926
XX_GorillaBoss_GroundPound_Single
XX_GorillaBoss_GroundPound_Single

20927
XX_GorillaBoss_GroundPound_Multi
XX_GorillaBoss_GroundPound_Multi

20928
XX_GorillaBoss_Throw
XX_GorillaBoss_Throw

20929
XX_GorillaBoss_taunt
XX_GorillaBoss_taunt

20941
XX_DeepOne_Fishpeople_c0
XX_DeepOne_Fishpeople_c0

20942
XX_DeepOne_Fishpeople_c1
XX_DeepOne_Fishpeople_c1

20943
XX_DeepOne_Fishpeople_c2
XX_DeepOne_Fishpeople_c2

20944
XX_DeepOne_Fishpeople_SonicScream
XX_DeepOne_Fishpeople_SonicScream

20945
XX_DeepOne_Fishpeople_PoisonBreath
XX_DeepOne_Fishpeople_PoisonBreath

20951
XX_DeepOne_Monstrosity_Swipe_c0
XX_DeepOne_Monstrosity_Swipe_c0

20952
XX_DeepOne_Monstrosity_Swipe_c1
XX_DeepOne_Monstrosity_Swipe_c1

20953
XX_DeepOne_Monstrosity_GroundPound
XX_DeepOne_Monstrosity_GroundPound

20954
XX_DeepOne_Monstrosity_PoisonBreath_Standing
XX_DeepOne_Monstrosity_PoisonBreath_Standing

20955
XX_DeepOne_Monstrosity_PoisonBreath_Ground
XX_DeepOne_Monstrosity_PoisonBreath_Ground

20956
XX_DeepOne_Monstrosity_Rake_Charge
XX_DeepOne_Monstrosity_Rake_Charge

20957
XX_DeepOne_Monstrosity_Rake_Standing
XX_DeepOne_Monstrosity_Rake_Standing

20970
XX_BigCatPanther_bc_1
XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1XX_BigCatPanther_bc_1

20971
XX_BigCatPanther_bc_2
XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2XX_BigCatPanther_bc_2

20972
XX_BigCatPanther_bc_3
XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3XX_BigCatPanther_bc_3

20973
XX_BigCatPanther_bc_4
XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4XX_BigCatPanther_bc_4

20974
XX_BigCatPanther_bc_5
XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5XX_BigCatPanther_bc_5

20975
XX_BigCatPanther_bc_6
XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6XX_BigCatPanther_bc_6

20980
XX_Jaguar_Jab1
XX_Sabretooth_bc_6

20981
XX_Jaguar_Jab2
XX_Sabretooth_bc_6

20982
XX_Jaguar_Overhead
XX_Sabretooth_bc_6

20983
XX_Jaguar_Sidedash_Left
XX_Sabretooth_bc_6

20984
XX_Jaguar_Sidedash_Right
XX_Sabretooth_bc_6

20985
XX_Jaguar_Charge
XX_Sabretooth_bc_6

20990
XX_RhinoKing_bc_1
XX_RhinoKing_bc_1

20991
XX_RhinoKing_bc_2
XX_RhinoKing_bc_2

20992
XX_RhinoKing_bc_3
XX_RhinoKing_bc_3

20993
XX_RhinoKing_charge_1
XX_RhinoKing_charge_1

21000
XX_Camel_Scared
XX_Camel_Scared

21001
XX_Camel_Bite
XX_Camel_Bite

21015
XX_Bear_bc_1
XX_Bear_bc_1

21016
XX_Bear_bc_2
XX_Bear_bc_2

21017
XX_Bear_medium_1
XX_Bear_bc_2

21018
XX_Bear_medium_2
XX_Bear_bc_2

21019
XX_Kappa_bc_1
XX_Kappa_bc_1

21020
XX_Kappa_bc_2
XX_Kappa_bc_2

21021
XX_Kappa_bc_3
XX_Kappa_bc_3

21022
XX_Kappa_bc_4
XX_Kappa_bc_4

21023
XX_GreyApe_Smash
XX_Vulture_FlyAway_1

21024
XX_GreyApe_JumpSmash
XX_Vulture_FlyAway_1

21025
XX_Hyena_bc_1
XX_Hyena_bc_1

21026
XX_Hyena_bc_2
XX_Hyena_bc_2

21027
XX_Hyena_charge_1
XX_Hyena_charge_1

21028
XX_Jaguar_Jab1
XX_Sabretooth_bc_6

21029
XX_Jaguar_Jab2
XX_Sabretooth_bc_6

21030
XX_Jaguar_Overhead
XX_Sabretooth_bc_6

21031
XX_Jaguar_Sidedash_Left
XX_Sabretooth_bc_6

21032
XX_Jaguar_Sidedash_Right
XX_Sabretooth_bc_6

21033
XX_Jaguar_Charge
XX_Sabretooth_bc_6

21034
XX_Ostrich_bc_1
XX_Ostrich_bc_1

21035
XX_Ostrich_bc_2
XX_Ostrich_bc_2

21036
XX_Ostrich_bc_3
XX_Ostrich_bc_3

21037
XX_Ostrich_charge_1
XX_Ostrich_charge_1

21038
XX_Kappa_bc_1
XX_Kappa_bc_1

21039
XX_Kappa_bc_2
XX_Kappa_bc_2

21040
XX_Kappa_bc_3
XX_Kappa_bc_3

21041
XX_Kappa_bc_4
XX_Kappa_bc_4

21042
XX_Locust_bc_1
XX_Locust_bc_1

21043
XX_Locust_bc_2
XX_Locust_bc_2

21044
XX_Crocodile_bc_1
XX_Crocodile_bc_1

21045
XX_Crocodile_bc_2
XX_Crocodile_bc_2

21046
XX_Crocodile_bc_3
XX_Crocodile_bc_3

21047
XX_Crocodile_bc_4
XX_Crocodile_bc_4

21048
XX_Rocknose_bc_1
XX_Rocknose_bc_1

21049
XX_Rocknose_bc_2
XX_Rocknose_bc_2

21050
XX_Rocknose_bc_3
XX_Rocknose_bc_3

21051
XX_Sabretooth_bc_1
XX_Sabretooth_bc_1

21052
XX_Sabretooth_bc_2
XX_Sabretooth_bc_2

21053
XX_Sabretooth_bc_3
XX_Sabretooth_bc_3

21054
XX_Sabretooth_bc_4
XX_Sabretooth_bc_4

21055
XX_Sabretooth_bc_5
XX_Sabretooth_bc_5

21056
XX_Sabretooth_bc_6
XX_Sabretooth_bc_6

21057
XX_Tiger_White_Jab1
XX_Sabretooth_bc_6

21058
XX_Tiger_White_Jab2
XX_Sabretooth_bc_6

21059
XX_Tiger_White_Overhead
XX_Sabretooth_bc_6

21060
XX_Tiger_White_Sidedash_Left
XX_Sabretooth_bc_6

21061
XX_Tiger_White_Sidedash_Right
XX_Sabretooth_bc_6

21062
XX_Tiger_White_Charge
XX_Sabretooth_bc_6

21063
XX_Wolf_Dire_bc_1
XX_Wolf_bc_1

21064
XX_Wolf_Dire_bc_2
XX_Wolf_bc_2

21065
XX_Wolf_Dire_bc_3
XX_Wolf_bc_3

21066
XX_Wolf_charge_1
XX_Wolf_charge_1

21067
XX_Wolf_sidestep_left
XX_Wolf_bc_1

21068
XX_Wolf_sidestep_right
XX_Wolf_bc_2

29000
Improved Climbing Boots Schematic
Studying this crafting schematic will unlock the ability to craft new items.

29001
Scroll Kinscourge Statue
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29002
Scroll Serpentmen Statues
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29003
Scroll Kiln
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29004
Scroll Waymarkers
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29005
Scroll Merchant Signs
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29006
Scroll Practice Swords
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29007
Scroll The Glasser
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29008
Scroll Reinforced Stool
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29009
Scroll Battle Spatula
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29010
Scroll Table Leg
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29011
Scroll Gravedigger
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29012
Scroll Dead Leg
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29013
Scroll Petrified Egg
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29014
Scroll Throne of Skelos
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29015
Scroll Venom-Infused Sword
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29016
Scroll Venom-Infused Two-Handed Sword
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29017
Scroll Venom-Infused War-Axe
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29018
Scroll Venom-Infused Daggers
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

29019
Scroll Venom-Infused Pike
Reading this will unlock knowledge from the Esoteric Archives of the Unnamed City.

30000
Scroll
I have seen many things in these lands, Exile. Know that these tomes contain some of my more esoteric finds - some awe-inspiring and yet others? awful. Access to this library can only be obtained by the offering of one of many fragments spread across this city. Find them, bring them here and the knowledge shall be yours.

30001
Scrawled Note
I am beaten. Left to rot among the ruins of the past.
There are others here. Slaves, bandits and cannibals. Exiles from lands I've never heard of.
Some of them try to scrape a life from the wasteland, scrabbling in the rocks and sand for their own place.
I cannot go on. The life that I left behind haunts me. The sun over the glittering spires of Belverus is forever denied me. The smell of my daughter's hair...
I will pass the ghost fence and this cursed land will finally end me.
To whoever reads this note, I leave the last of my water and this message.
Stranger, you have my pity. You do not know how cursed you truly are.

30002
Leather Journal
Gods curse this sandstorm!
We were forced to take refuge before the wind scoured the skin from our faces.
There is something in the storm. Beasts. We hear the skittering of their paws outside the ruins and their howls mingled with the screaming winds.
The men are scared. I've put them to work crafting rudimentary weapons and torches from the loose stones and rough plants that dot this place.
I've yet to meet a beast that liked fire, or the bite of the axe.

30003
Prayer to Hanuman
Oh lord of the darkness,
Of men who are not men,
Give us strength and suffering,
In equal measure.

Let our bodies be pleasing to you,
And our minds quieted from this conscious thought.
Let us find the inner rages,
And loose them upon the earth.

We give our sacrifice into your hands,
Appease your thirst in the slickness of blood.
Grant us the power of your might,
The eternal strength of Hanuman.

30004
Scribbled Note
What is strength? I find myself pondering that question more and more as the days turn.
I've seen strong, confident men killed because they tried to fight when they should have run away. I've
seen those who people consider weak, sharing their food with others and gaining their gratitude and
protection.
In the past, I was a blacksmith and I was considered the strongest man in my village. But I sold a sword
to the wrong man, and ended up here.
And now that I am here, I see clearly that it is the things that I know - how to work the forge and the
creation of weapons and tools - that carries true value.
Knowledge is strength. That is the lesson.

30005
Torn Parchment
Nowhere is safe. Nowhere. The drums come every night now, a rhythmic pounding that raises terror in
every heartbeat.
The Darfari are hunting and men are their quarry.
I used to hear their drums out in the desert groves beyond Zamboula and in that life, I simply thanked
the gods that I had wealth and shelter.
But see me now, crouched among the boulders, filthy, ragged and half starved. My days are a constant
scramble for food and water and my nights are spent huddled in whatever shelter I can find.
Soon I will drift off to the half-sleep of the terrified, to dream of filed teeth and wicked cudgels and the
haunting beating of those gods-cursed drums...

30006
Razma's Journal #1
When my father died, I knew they would be coming for me. It was only a matter of time.
What I didn't expect was this....to be crucified and left to rot on the edge of a wasteland that I have
never seen before.

It makes sense to me that the cowardly fools that they sent to do the job would not have the courage to
kill me. They are mongrels, the cast off bloodlines of slaves and commoners, and such as they do not
dare to spill royal blood.

Instead, I was bound hand, foot and mouth and smuggled out to god knows where.

They left me for the vultures, but I was rescued by a man.

Such a man! Clean-limbed and bronze-skinned, I have never seen his like in the citystates that dot the
meadowlands of Shem. He came to me as I hung from the cross and his icy blue stare was a challenge.

Did I dare to live?

Now I crouch at the edge of this wasteland, once a daughter of princes, now a nameless exile in an
unfamiliar land. In my hands, the shaft of the double-bladed axe that he gave me is a com

30007
Razma's Journal #2
I am not alone here. That was the first revelation that came to me as I crouched, shivering, on the banks of the river. There are others, ragged and broken men and women, who light bonfires on the shores of the river and huddle close together for warmth.

Fools. The light draws unfriendly eyes and I would never put myself at such risk.

My father always taught me that the best way to survive was not to make the mistakes that other people make. Life is not always about the choices we make, but about the foolish choices we avoid making.

But father is dead and I am alone in the darkness.

30008
Razma's Journal #3
My father told me that there is something to be learned from all the peoples of the world. I do not yet know what these Darfari will teach me.

I was captured as I moved north from the river. They clubbed me senseless and dragged me back to their camp, thrusting me into a woven cage full of prisoners.

They've been dragging us out, one by one, to their sacrifice pits. The screams of the victims fill the air and the scent... my mouth waters and I hate myself.

I've seen the bloody sacrifices that Set requires and the corpulent orgies of Derketo, but these brutes with filed teeth and blood running down their chins... I don't like this darkness. It makes my skin crawl.

Some of the other prisoners here are from further north. One of them claims to be a Stygian bounty hunter who came here chasing treasure. He says there is a whole city of them in the north.

And in the cage beside us is a woman who is dressed...like a pirate? Does that mean we are somewhere near the ocean?

I need answers. I've b

30009
Razma's Journal #4
I walk among giants.

My Stygian friend his name is Jakkad and I found this place after we fled the Darfari. I can't even say for certain that we managed to lose them - they shied away from entering this place. Perhaps they consider it sacred.

When we came to the entrance, our bracelets flared and the tablets by the great door were lit from within by a light like devil's fire.

A voice spoke within our minds, alien, arrogant. It spoke and in my mind I saw the black spires of an ancient city and the stately, unearthly creatures that dwelt within.

I fell down in a faint, dreaming as one who has inhaled the pollen of the Black Lotus.

In my dream, I walked with them along black stone avenues and sat with them as they communed with primordial beings and took counsel with blasphemous minds from outside the veil. I watched as they observed humans entering their lands, at first amused and then alarmed.

I watched as they changed, hardening their hearts against the humans who came to them, begging fo

30010
Razma's Journal #5
I think I must be dreaming. I visited pirates today. Pirates! In the middle of a desert!

It's as ridiculous as it sounds. Landlocked pirates who've built themselves a ship of stone and iron on a mesa in the middle of a canyon. They dress in pirate garb and call themselves 'The Black Hand'.

They claim to be searching for a way out of the Exiled Lands, the same as Jakked and I, but it doesn't seem as though they have made much progress. There was a lot of talk about hidden maps and secret treasures. I did not speak to their leader, the Butcher of Khwarizm, but I saw her from a distance. A formidable woman. Whatever these fools who follow her think, she has a real plan.

Jakkad and I have agreed to continue west. According to Jakkad there are more ruins out there - an entire city! - though he claims that it is dangerous. But beyond it, in the northwest is the city where his people can be found.

Our search continues...

30011
Razma's Journal #6
Jakkad is gone. Swallowed by the darkness and desolation. A winged demon screeches a haunting dirge as it flees with my companion towards the stars.

Ever since we took our first steps into this city, we knew that something was waiting for us. The darkness is a tide, lapping at the shore of my sanity, eroding it. Blood seeps from wounds I didn't know I had.

The ruins cast insane shadows on the landscape and they cast a shadow on my mind. The past and the present run together in my mind and..
I am a slave rushing to help my master and..
I am a woman screaming in the ruins and..
I am a god planning wars and wickedness and..
I am a sandstorm, scouring the lands and..

I am... myself. Alone. Exiled.

30012
Razma's Journal #7
For a long time, I drifted between worlds. I dreamed of lives that I never lived, faces that I never knew, loves that I never had. And in one of my dreams, I found the answer. But I must return to the city. And I dare not do that alone.

I don't know where they found me, these rough people dressed in the skins of hyenas. They carried me back to their camp - somewhere north of the city, and left me sleeping on a pile of furs by one of their tents.
I don't think they expected me to wake up.

I've been watching them while pretending to sleep. There is something very strange going on. Their body language is wrong. I grew up on the streets of Asgalun and I could read the body of a haggling merchant before I could walk.

But these people... They remind me of the mangy curs that used to wander the streets, begging for scraps. They stand too close. They sniff at one another. When one of them shouts, the others cower.

I need to get out of here.

They are gathering in the old arena among the ruins, h

30013
Razma's Journal #8
I am ready.

Jakkad's people were skeptical when I first stumbled into their city. But they knew his name and then... Shemites! My countrymen! Familiar faces. Some recognized my face, but I quieted them with a glance.

It has been good for me to be here. I have been able to rest and relax. The Exiled Lands are a fearsome place, but the people here have managed to build something.

I have spoken with men who have been here for a score of years. They told me of the Purge, when soldiers ride through the land, slaying and pillaging. They have told me of the sandstorms that arise with such fury out of nowhere and disappear just as quickly.

I told them of the vision I had in the ruined city. Of the room, nestling beneath the secret heart of the ruins. Of the map, which shows the land that traps us. Of the gems, which can free us all.

They've agreed to send an expedition. I will lead them into the ruins.

And then... to freedom.

I leave the last page of my journal here. My journey thus far has be

30014
Etched Note
By the gods, they're going to eat me! The drums are beating in frenzied rhythm and the Darfari savages
are dancing around a pit of swirling flames.
I've seen what happens to those who are cast into the pit - the screams as the searing heat consumes
them.
If you are, like me, a captive of these devils then I can offer no comfort. But if you are a free man and
can read these words then I would ask a boon of you: Salaceo of the Black Hand pretended to be my
friend and then traded me to these savages for animal hides.
He needed my skills as a scribe to write down directions to the place where he keeps his treasures, lest
he forget the path. But then because of my knowledge of his hiding place, he sold me to the Darfari.
But I prepared for this eventuality. I wrote his instructions down incorrectly. If you find him, kill him. Do
not offer quarter or mercy. Take his instructions, by way of thanks.
But remember that for every step I wrote, I took two.

30015
First Mate's Report
As ordered, we tracked the deserters into the southern desert. We found Old Colby here hidden in the
shelter of a rocky outcrop, muttering to himself. Of the others, there was no sign.
I asked Colby to tell me what happened, and I got this wild tale which I have written down in full.

\We weren't desertin', we was off huntin' for treasure! Jacoby had it in 'is mind that them broodin'
ruins, the ones that the bracelet calls The Observatory was full of treasures.
Jacoby got me and the boys to follow along, an' he took us to the cliff with a length o' stout rope an' a
plan to go climbin'.
Well, the ascent was steep an' dangerous, on account of us doin' it during the nighttime to avoid them
cannibals as haunts the area, but we picked a nice clear night with a full moon and got ourselves to the
very top.
I gotta say, I didna like them ruins from the moment we got there. Just a pile o black brooding stone in
the moonlight and no treasure in sight.
Jacoby starts poking around, lookin

30016
Black Hand Shanty
Sing, sing to the broken road,
Paved in the oaths of forgotten men,
And blood and bones that churned the sand,
The bitter heart of a traitors den.

Behold the swollen corpses song,
Croaked from the throats of hanging fools,
Pattering feet in a rictus jig,
Come to the rope our eager ghouls!

Listen now to the wind swung souls,
Diving down to the rocks and sand,
Holding their tongues in bloat and decay,
Never again to cross The Black Hand.

30017
Salaceo's Instructions
On the EAST side of the Black hand Ship, there is an anchor.
From the Anchor, take 45 steps walk don't run NORTH
Turn EAST, take 50 steps, then turn SOUTH and take 25 more steps.
Finally, turn EAST and take 150 steps.
There, hidden at the base of a mighty tree, is my chest.

30019
Priest's Journal
It is amazing to me that the other people who share this place with me call this The Exiled Lands. If I could name it, I would call it the Blessed Lands, because it truly is a place of great blessings.

In my youth, I was a rash and foolish man, the youngest son of a minor noble of Poitain. At that age I was consumed by my love of wealth and status and I drank and gambled with other young men of questionable character.

Eventually my father, when confronted with my gambling debts, gave me no choice. He simply shipped me off to a monastery, to contemplate my sins.

I was not an admirable monk, I confess freely. More concerned with my own amusement than the state of my soul, I often stole from the monastery by night and returned with stolen casks of ale and food. I was popular among the other monks, of course, but the Abbot began to see my influence upon his entire congregation.

Eventually, he decided to be rid of me.
One night I awoke, bound hand and foot with sturdy ropes, while two burly men lifte

30023
Mercenary's Diary Page
Low risk, high pay they said. Bah, I should have listened to my instincts. But how could I have foreseen
this? Every now and then a deal goes sour and if your wit and sword are sharp, you can usually land on
your feet, but this?
The notice was under the seal of King Ctesphon himself, calling for adventurers and mercenaries
interested in making good gold for little work to meet at the central plaza in Khemi. I was out of work
and out of coin and there was nothing odd about the notice. Every so often the bandits who haunt the
desert highways grow too bold and the King hires a small army of ruffians to scare them back into their
hideouts for a while. It's boring work out in the desert with nary a whore or tavern in sight, but it pays
well and bandits are more interested in running away from overwhelming odds than fighting so your
chances of coming back again are pretty good. Better than any war I've ever fought in.
In any case, I thought this would be the same thing. But it wasn't.
Quite

30024
Waterstained Note
This note has been under the water for a long time and most of the words have been washed away.
What is left reads:
...enius plan! If it is buried in...
...st pillar, opposite the riv...
...neath the skull of a mammoth...
...ash it! The only...

30025
XX_Placeholder_Lore_1

30026
XX_Placeholder_Lore_2

30027
XX_Placeholder_Lore_3

30028
XX_Placeholder_Lore_4

30029
XX_Placeholder_Lore_5

30030
XX_Placeholder_Lore_6

30031
XX_Placeholder_Lore_7

30032
XX_Placeholder_Lore_8

30033
XX_Placeholder_Lore_9

30034
XX_Placeholder_Lore_10

30035
XX_Placeholder_Lore_11

30036
XX_Placeholder_Lore_12

30037
XX_Placeholder_Lore_13

30038
XX_Placeholder_Lore_14

30039
XX_Placeholder_Lore_15

30040
XX_Placeholder_Lore_16

30041
XX_Placeholder_Lore_17

30042
XX_Placeholder_Lore_18

30043
XX_Placeholder_Lore_19

30044
XX_Placeholder_Lore_20

41020
Simple Armor Patch Kit
Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41021
Armor Patch Kit
Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41022
Advanced Armor Patch Kit
Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41023
Master Armor Patch Kit
Conan's dark scarred face was darker yet with passion; his black armor was hacked to tatters and splashed with blood; his great sword red to the cross-piece. - The Scarlet Citadel

A warrior needs to be able to rely on their armor in the heat of battle. When the broadswords swing, a layer of leather or steel can mean the difference between life and death.

This patch kit, containing scraps of metals, leather and hide, can be used to repair the most egregious insults to a piece of armor, though it will never be able to repair them completely.

41024
Simple Weapon Repair Kit
He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

41025
Weapon Repair Kit
He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

41026
Advanced Weapon Repair Kit
He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

41027
Master Weapon Repair Kit
He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

41028
Steel Cleaver
Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.

41029
Hardened Steel Cleaver
Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.

41030
Star Metal Cleaver
Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.

41031
Improvised Torch
Torches flared murkily on the revels in the Maul, where the thieves of the East held carnival by night. - The Tower of the Elephant

Fire is the first marker along the journey to civilization. Heat, light and the ability to cook food is the first shaky step upwards from the bowels of primal savagery.

This torch is a loose bundle of plant leavings wrapped around the end of a scavenged branch. It can be used to light the surroundings or to fend off creatures frightened of fire, but it will burn quickly and break easily.

41032
Sealed Waterskin
Let him wait until we get to camp. It's only ten miles. If he's fit to live in the desert he'll live that long without a drink. - A Witch Shall be Born

Pitch has been used to seal this waterskin, slowing the inevitable leaks and keeping the water level stable. The addition of pitch, however, adds a nasty sulphurous aftertaste to the water.

The Zuagirs and other tribes of the eastern deserts of Shem have long had the practise of soaking the outside of their waterskins before a long journey. As water evaporates from the outside of the skin, it cools the contents. Some enterprising merchants have been known to use the same trick to chill their wines when on a long journey.

41033
Torch
The glimmering light of the torch, flickering through the bars, hinted at shadowy spaciousness and echoing depths. - The Hour of the Dragon

A smoke-wreathed, naked flame burning merrily atop a wooden fixture. Torches are the most common light source in the Hyborian Kingdoms. From tavern brawls to the clash of empires, torchlight has been witness to many of the greatest events of an age.

And afterwards, the purging fire of torches has been put to other uses than illumination.

41034
Stone Cleaver
Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.

41035
Glowing Stick
The tunnel debouched into a wide room before the moonlight played out, an empty cavern of no great dimensions, but with a lofty, vaulted roof, glowing with a phosphorescent encrustation, which, as Conan knew, was a common phenomenon in that part of the world. - Jewels of Gwahlur

Scholars and adventurers have long known of the properties of certain glowing plants that can be found in subterranean caves and hollows. Though some barbaric tribes swear that such places are demon-tainted and ghost-haunted and avoid them at all costs, others swear that they provide healing or other medicinal properties.

This smokeless torch, created from the bones of some unfortunate creature and a bundle of glowing plants can be used underwater without losing any of its efficiency. However, the glowing properties of the plant are drawn from the soil in which it is rooted. Once uprooted it loses its glow over time.

41036
Iron Cleaver
Hunters in the wild use whatever they have available to butcher their kills and the results are often less than perfect.

The cleaver, a tool perfected by butchers for slicing through flesh, muscle, ligaments and bone, allows the luxury of harvesting more useable flesh from every creature killed. And removing heads without damaging them.

Just don't try to use it as a weapon.

41037
Legendary Weapon Repair Kit
He rushed in, hacking madly, but Conan, recognizing him, shattered his sword with a short terrific chop and with a powerful push of his open hand sent him reeling to the floor. - The Phoenix on the Sword

When the fury of battle has subsided and the lightning clash of weapons has stilled, the victors are left to count the cost. And sometimes the price of battle is the very weapons that are used to wage it.

This kit, containing a whetstone, a hone and a small portion of blade oil, will allow even unskilled crafters to repair the worst damage to their blades, though it will never be able to renew them completely.

41051
Balanced Weapon Fitting
Most weapons, when crafted, are designed to a generic standard. Rarely do they account for the variation among individuals - height, strength, reach and balance.

This fitting, which can easily be altered to match almost any weapon, can change the center of balance to fit the idiosyncrasies of the wielder. This leads to more efficient, less strenuous swings that in turn leads to less strain on the stamina of the wielder.

41052
Simple Weapon Damage Kit
Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this simple kit to a weapon will increase its damage slightly.

41053
Weapon Damage Kit
Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this kit to a weapon will increase its damage.

41054
Advanced Weapon Damage Kit
Some warriors adorn their weapons to intimidate their foes and make them a memorable presence on the battlefield.

But the collection of spikes and studs contained in this bag have a single purpose - to wreck foes. Whether hammer, sword, or spear - there is something here to bring ruination, laceration, and devastation to the bodies and minds of enemies everywhere.

Applying this advanced kit to a weapon will increase its damage considerably.

41056
Simple Tool Upgrade Kit
There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this simple upgrade to a tool will increase its harvesting capacity slightly.

41057
Tool Upgrade Kit
There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this upgrade to a tool will increase its harvesting capacity.

41058
Advanced Tool Upgrade Kit
There is wisdom among the simple peoples of the world; those who spend their time tilling, hunting, growing and harvesting.

The time-tested techniques for improving the harvesting capacity of tools have been distilled into the upgrades found in this kit.

Applying this advanced upgrade to a tool will increase its harvesting capacity considerably.

41059
Simple Blunted Weapon Fitting
Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this simple fitting will increase the concussion damage of a weapon slightly.

41060
Blunted Weapon Fitting
Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this fitting will increase the concussion damage of a weapon.

41061
Advanced Blunted Weapon Fitting
Sometimes the best course in combat is not to defeat an enemy, but to see them humiliated and begging for mercy. Or dragged back to spend some time whimpering on the Wheel of Pain.

This fitting can be attached to almost any weapon and increases the chance of knocking an enemy out before they bleed to death.

Applying this advanced fitting will increase the concussion damage of a weapon considerably.

41063
Paring Blade
This paring blade is designed to shave slivers of metal from weapons and tools, thus allowing a decrease in weight while maintaining the strength and durability of the weapon.

41064
Simple Reinforcement Kit
A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.

This simple reinforcement will increase the durability of a weapon or piece of armor slightly.

41065
Reinforcement Kit
A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece or armor and buttress them against the storm of battle.

This reinforcement will increase the durability of a weapon or piece of armor slightly.

41066
Advanced Reinforcement Kit
A warrior relies on their strength, their skill and their weapon to carry them in battle. If any of these are broken in the clash of swords, it puts life and limb at risk.

This reinforcement can be used to find the flaws in a weapon or piece of armor and buttress them against the storm of battle.

This advanced reinforcement will increase the durability of a weapon or a piece of armor slightly.

41067
Spiked Weapon Fitting
When an opponent is covered in a layer of solid steel, it can be hard to find weak locations to strike. This modification solves that problem by providing the fastest way .

Applying this fitting will increase the armor penetration of a weapon.

41068
Armor Reduction Kit
In the Exiled Lands, armor can range from the bone and feathers of the Darfari to the heavy plate worn by members the Silent Legion.
Due to cultural stylings, many of these armors include elements that are not necessary to the primary purpose of armor - protection.

This kit contains various tools for identifying and removing additional weight from a set of armor, while still maintaining its protective properties.

41069
Thin Armor Plating
Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these thin plates to any set of clothing will increase its armor value slightly.

41070
Armor Plating
Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these plates to any set of clothing will increase its armor value.

41071
Thick Armor Plating
Designed to protect in battle, it can be disastrous if armor shatters beneath a powerful blow. Wise warriors seek to shore up their weaknesses, often by reinforcing the weaker joints of their armor.

Attaching these thick plates to any set of clothing will increase its armor value considerably.

41072
Simple Armor Rebalance Kit
In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This simple kit will increase the poise value of armor slightly.

41073
Armor Rebalance Kit
In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This kit will increase the poise value of armor.

41074
Advanced Armor Rebalance Kit
In Poitain, the shining southern province of Aquilonia, it is common for men to engage in contests of arms wearing full plate armor. And among those people it is commonly understood that a once a warrior falls in full plate, they will be battling to return to their feet.

This kit, developed by the smiths of that fair land, is designed to resettle the weight of the armor set such that it matches the wearers center of balance. This means less chance of falling in battle and more time spent on the feet.

This advanced kit will increase the poise value of armor considerably.

41075
Simple Armor Flexibility Kit
Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using this simple kit on an armor set will make it slightly more flexible when climbing.

41076
Armor Flexibility Kit
Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using simple kit on an armor set will make it more flexible when climbing.

41077
Advanced Armor Flexibility Kit
Uri the Mastersmith once stated that creating an armor set was a balance of three forces - flexibility, strength and coverage. He claimed that in developing a suit of armor, you could have two of these things, but never three. He demonstrated this principle by crafting the King of Nemedia a suit of armor that made him completely impervious to assassins; but also left the King completely unable to move once encased within.
Uri was executed not long afterward.

This small kit contains tools for stretching leather and working metal joints to make them more pliable.

Using this advanced kit on an armor set will make it considerably more flexible when climbing.

50501
The Shank
These daggers have been designed so that even being grazed by the weapon leaves the opponent crippled.

50502
The Predatory Blade
Inscribed into the blade of the sword are the words 'Swing madly'

50503
Maelstrom
While holding the hammer, it feels like ones very core is stripped away, leaving only brute force and a primordial survival instinct.

50504
Siege Hammer
An ancient hammer, designed to cause additional structural damage to buildings, this hammer weighs more than normal due to the extra weights built into it.

50505
Lying Bastard Sword
For some reason, the handle of this blade has an inscription bearing a striking resemblance to a troll.

50506
Sword of Crom
While not crafted for or by Crom, this sword might as well have been. Incredibly draining to wield, it causes tremendous damage for each blow that lands.

50507
Corrupted Axe
Kill! Maim! Burn! Destroy!

50508
The Festering One
This axe drips with poison. Holding it induces a sickening feeling in its wielder.

50509
Blade of Seven Winds
A finely crafted, almost paper-thin blade with tremendous cutting power that would negate almost any armor. This cutting power is not without drawback, however, as the damage of the blade is also reduced.

50510
Lifeblood Spear
This spear has an aura of foul magic that strips ones vitality in favor of a regenerating effect.

50511
Drunkards Blade
Callin' me drunk, are ye? I tell ye what - ye're gonna be facing the other side of your smile when I cut ye with thish!

50512
Wight Blade
Wrested from the Grave-Walker, this blade still feels deathly cold to the touch.

50513
Quake
The thunderous blows rained down by this hammer causes the very world to shake.

50514
Heated Argument
The mace burns while held. Perhaps it would burn others equally well?

50515
Quivering Arrow
Made from the bones and claws of the Winged Death, these arrows cause tremendous damage.

50516
Riptide
An inscription reads 'Do not throw this away or it will be forever lost'.

50517
xx_riptide_projectile
xx_longdesc

51001
Stone Pick
For a cataclysmic instant the sky seemed to rain shards of marble. Then a rubble of shattered stone lay whitely under the moon. - Queen of the Black Coast

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads. This pick is made of crude stone crudely attached to a scavenged branch and cannot be expected to last very long before falling apart. Still, only a fool would try to mine stone with their bare fists.

51002
Iron Pick
Remember the law, my black-haired savage - you go to the mines for killing a commoner, you hang for killing a tradesman, and for murdering a rich man, you burn! - The God in the Bowl

A pick shaped on the forge and bound to a solid wooden handle. This will last longer and be more efficient when mining stone, but when mining harder metals, such as ironstone, this pick will be less efficient than one of steel. The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

51003
Steel Pick
I know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.
Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.

51011
Stone Hatchet
There are tools in your fort, and plenty of trees in yonder forest. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

This stone hatchet, crafted of a sharp rock jammed into the wedge of a fallen branch, will probably last a few swings when gathering wood before it reverts to its original components.

51012
Iron Hatchet
The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen's axes, and boar-spears. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons.

This axehead, created from smelted ironstone, is able to cut down trees more quckly and with less wasted wood.

51013
Steel Hatchet
Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.

51014
Hardened Steel Hatchet
Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.

51015
Star Metal Hatchet
Then his manner changed again, with lightning-like abruptness; he recoiled with a startled curse, knife and hatchet flashing as they leaped to positions of defense. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet. Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unwieldy weapons.

Constructed from superior materials, and marked with intricate designs, this hatchet is as much a display of workmanship as a tool for cutting wood.

51020
Star Metal Pickaxe
From his shoulders hung a loose black cloak, and over one shoulder he bore a heavy ax, the shape of which was that of neither tool nor weapon. - The Hour of the Dragon

A combination of hatchet and pick, the pickaxe is patterned off the peculiar tools used by the Afghuli tribes to break up the ice, stone and hardy trees that grow in their mountain ranges. The Afghuli may be considered uncivilized, but their wily cunning and resourcefulness has given them the ability to survive in one of the most inhospitable mountain ranges on the Thurian continent.

The Pickaxe can harvest wood and stone equally well and allows adventurers to focus on carrying more weapons and other tools.

51021
Pickaxe
From his shoulders hung a loose black cloak, and over one shoulder he bore a heavy ax, the shape of which was that of neither tool nor weapon. - The Hour of the Dragon

A combination of hatchet and pick, the pickaxe is patterned off the peculiar tools used by the Afghuli tribes to break up the ice, stone and hardy trees that grow in their mountain ranges. The Afghuli may be considered uncivilized, but their wily cunning and resourcefulness has given them the ability to survive in one of the most inhospitable mountain ranges on the Thurian continent.

The Pickaxe can harvest wood and stone equally well and allows adventurers to focus on carrying more weapons and other tools.

51022
Hardened Steel Pick
The mere fact of your being here is sufficient to send you to the mines for ten years, anyhow, whether you admit your guilt or not. - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Forged of hardened steel, this pick shows the swriling markings of a Cimmerian clan. Its blue-steel strength is more than enough to mine the hardest ore.

51023
Star Metal Pick
The acolytes seemed to be following this thread, and there suddenly came to him Khemsa's cryptic words - 'Follow the golden vein!' On the brink, under his very hand as he crouched, he found it - a thin vein of sparkling gold running from an outcropping of ore to the edge and down, across the silvery floor. - The People of the Black Circle

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Star metal is rare, smelted from ore that falls from the heavens. Tools made from material are preternaturally strong, able to break rocks of adamantine toughness.

51031
Repair Hammer
Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.

51040
Steel Sickle
The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51041
Hardened Steel Sickle
The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51042
Star Metal Sickle
The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51043
Two-Handed Stone Sword
His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire. - Black Colossus

Crudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.

This sword is a straight-bladed, two-handed weapons, as heavy as it is powerful.

Even the most primitive weapons can mean the difference between life and death for an Exile.

51044
Two-Handed Iron Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51045
Exceptional Two-Handed Iron Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51046
Flawless Two-Handed Iron Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51047
Two-Handed Steel Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51048
Exceptional Two-Handed Steel Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51049
Flawless Two-Handed Steel Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51060
Hardened Steel Greatsword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51061
Exceptional Hardened Steel Greatsword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51062
Flawless Hardened Steel Greatsword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Hardened steel, finely wrought, forms the blade of this massive sword, baring the swirling markings of a Cimmerian clan.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51063
Star Metal Great Sword
Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51064
Exceptional Star Metal Great Sword
Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51065
Flawless Star Metal Great Sword
Something came writhing up the steps, something that slithered and rustled and brought a chill in the air with it. Conan lashed down with his great sword and felt the blade shear through something that might have been flesh and bone, and cut deep into the stair beneath. - Red Nails

This impossibly sharp great sword is made of legendary star metal, the work of a master craftsman.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51066
Telith's Lament
His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.

51067
Hoar-Frost Hatchet
I have seen the hoar-frost glittering in the sun,' she answered. 'I have heard the wind whispering across the everlasting snows.' - The Frost-Giant's Daughter

It is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god.

51068
Glacier-Crack
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. Snow sprinkled their locks; in their beards were spikes of icicles; their eyes were cold as the lights that streamed above them. - The Frost-Giant's Daughter

The skalds of Nordheim sing storied songs of Ymir forging weapons out of ice and lightning. This axe, gelid as a tundra, gives proof to that legend with every thunder-crack blow.

51069
Star Metal Sword
This day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51070
Exceptional Star Metal Sword
This day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51071
Flawless Star Metal Sword
This day you become knights!' he laughed fiercely, pointing with his dripping sword towards the hillmen horses, herded nearby. 'Mount and follow me to hell!' - Black Colossus

This impossibly sharp sword is made of legendary star metal, the work of a master craftsman.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51072
Deathbringer Axe
His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient axe pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.

51073
xx_Wight_Sword

51074
xx_Wight_Axe

51075
Telith's Sorrow
His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.

51078
Hardened Steel Mace
At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.

51079
Exceptional Hardened Steel Mace
At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.

51080
Flawless Hardened Steel Mace
At their saddle-bows hung battle-axes or steel maces, and each man wore at his hip a long broadsword. - Black Collossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its purpose in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Cimmerian clans often forge weapons such as this for trade - theirs raids against the Vanir and Aesir of the north rarely require them to take down foes in heavy armor.

51081
Star Metal Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.

51082
Exceptional Star Metal Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.

51083
Flawless Star Metal Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

This mace is forged of legendary star metal, the work of a master craftsman.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

This mace is exquisitely balanced, the metal forged with the perfect ratio of weight to power in mind. It gives off a satisfying whoosh as it passes through the air, as well.

51084
Ancient Javelin
It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

When equipped, this javelin seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.

51085
Deathbringer Axe
His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient axe pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.

51086
Telith's Lament
His one thought was to get out of the haunted chamber which had housed that beautiful, hideous, undead fiend for so many centuries. - The Hour of the Dragon

This ancient sword pulses with blasphemous power.

This weapon is older than civilizations that are no longer remembered by the deepest histories. Its humming steel is full of bad memories.

51087
Ancient Mace
It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

This mace is designed in imitation of a style long since faded into the mists of time.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.

51090
Ancient Pike
It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The ancient aura that clings to this pike fills any nearby with a distinct sense of dread. What unholy purpose were such weapons put to in the dim past?

The thick haft and weighted end mean that the pike must be wielded in two hands.

51091
Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51092
Exceptional Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51093
Flawless Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51094
Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51095
Exceptional Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51096
Flawless Katana
The people of Yamatai trade regularly along the eastern coastline of the Thurian continent - and their dhows can be seen docked from Vendhya and Kambusja to Paikang in Khitai. They have access to purer forms of metal on their volcanic islands than many of the cultures on the main continent.

They have developed a process called 'steel folding' that allows them to create very strong, sharp blades with a high amount of metal purity. This type of smithing is a closely guarded secret and would not be willingly taught to strangers.

51097
Venom-Infused Sword
This weapon has been infused with venom, making each cut envenom its victim.

51098
Venom-Infused Two-Handed Sword
This weapon has been infused with venom, making each cut envenom its victim.

51099
Venom-Infused War-Axe
This weapon has been infused with venom, making each cut envenom its victim.

51100
Venom-Infused Daggers
This weapon has been infused with venom, making each cut envenom its victim.

51101
Venom-Infused Pike
This weapon has been infused with venom, making each cut envenom its victim.

51102
Blunted Javelin
I watched my opportunity and captured a Shemitish jailer - knocked him senseless as he left the courtyard late one night - dragged him into a cellar near by and questioned him. - A Witch Shall be Born

Sometimes an enemy will fight to the death. Sometimes an enemy will flee like a coward.

With this blunted javelin, a single well-placed throw can put down a fleeing enemy for interrogation and humiliation at a later point.

It can be used in regular melee, of course, but it is somewhat less effective at stabbing than a regular pointed weapon.

51103
Blunted Arrows
Originally designed for knocking birds from the air without damaging their meat and feathers, blunted arrows quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.

The problem with using blunted arrows in combat is that they do very little damage, so the archer has to be accurate or risk the rage of a bruised, charging foe.

Arrows can be equipped by dragging them over the bow in the inventory.

51104
Blunted Bolts
Originally designed for knocking birds from the air without damaging their meat and feathers, blunted bolts quickly became a staple of thieves and thugs who preferred to take their victims down from a distance.

The problem with using blunted bolts in combat is that they do very little damage, so the crossbowman has to be accurate or risk the rage of a bruised, charging foe.

51151
Iron Warhammer
The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.

51152
Stone Maul
His devotees died about that tomb in a crimson holocaust, but the barbarians could not burst the door, nor ever mar the structure by maul or fire. - Black Colossus

Crudely put together using a long branch and a large, heavy stone, this weapon will deteriorate quickly with use.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Even the most primitive weapons can mean the difference between life and death for an Exile.

51154
Steel Warhammer
The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.

51155
Ancient Warhammer
'This is a grisly thing,' shuddered the clerk. 'It's too ancient to be holy. Who ever saw metal like it in a sane world? - The God in the Bowl

Among the relics excavated from the ruins of the Exiled Lands are patterns for weapons that are familiar to blacksmiths. This Warhammer is one such weapon.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

This hammer whispers to its bearer of the glory of strength. The sweetness of blood. The nobility of dying in battle. The succulence of marrow slurped raw from shattered bones. The flavor of eyeballs...

51156
Hardened Steel Hammer
Limp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51157
Exceptional Hardened Steel Hammer
Limp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51158
Flawless Hardened Steel Hammer
Limp and broken he sagged across the altar, his brains oozing from his crushed skull. - The Servants of Bit-Yakin

This fine hammer, shining with the blue of hardened steel, bears the swirling markings of a Cimmerian clan.
Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51159
Star Metal Hammer
The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51160
Exceptional Star Metal Hammer
The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51161
Flawless Star Metal Hammer
The people gave back as the body came hurtling down, to smash on the marble pave, spattering blood and brains, and lie crushed in its splintered armor, like a mangled beetle. - The Scarlet Citadel

This devastating hammer is made of legendary star metal, the work of a master craftsman.

Such two-handed bludgeoning weapons are top heavy and designed to break the bones and brain armored and defensive opponents.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51162
Exceptional Iron Warhammer
The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.

51163
Flawless Iron Warhammer
The wild Kushites rushed into the shambles, spearing the wounded, bursting the helmets of the knights with stones and iron hammers. - Black Colossus

Forged of iron, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Iron weapons last longer than stone weapons, but the iron found in the Exiled Lands is brittle and poor quality.

51164
Exceptional Steel Warhammer
The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.

51165
Flawless Steel Warhammer
The sheer weight of his shackles would have slain a lesser man with exhaustion. The locks that held band and chain were massive affairs that a sledge-hammer could hardly have dinted. - The Scarlet Citadel

Forged of steel, this Warhammer bears no markings to identify its maker.
Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

Steel weapons are the standard in the civilized kingdoms of Hyboria and savages find themselves at a distinct disadvantage when they find themselves pitting weapons of stone or wood against hardened steel.

51166
Exceptional Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51167
Flawless Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51168
Exceptional Hunting Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51169
Flawless Hunting Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51170
Exceptional Heavy Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51171
Flawless Heavy Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51172
Exceptional Iron Pike
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51173
Flawless Iron Pike
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51174
Exceptional Steel Trident
Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.

51175
Flawless Steel Trident
Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.

51176
Exceptional Falcata
A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.

51177
Flawless Falcata
A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.

51178
Exceptional Cimmerian Battle-axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51179
Flawless Cimmerian Battle-axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51180
Exceptional Stygian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.

51181
Flawless Stygian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.

51182
Exceptional Steel Poniards
Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason.

51183
Flawless Steel Poniards
Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the weapon of choice in Zingaran duels for exactly this reason.

51184
Bone Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

51185
Bone Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

51186
Flanged Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51187
Exceptional Flanged Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51188
Flawless Flanged Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51189
Iron Corseque
Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51190
Exceptional Iron Corseque
Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51191
Flawless Iron Corseque
Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51192
Balanced Iron Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51193
Exceptional Balanced Iron Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51194
Flawless Balanced Iron Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51195
Iron War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

51196
Exceptional Iron War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

51197
Flawless Iron War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Made of iron and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

51198
Studded Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51199
Exceptional Studded Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51200
Flawless Studded Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51201
Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51202
Exceptional Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51203
Flawless Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51204
XX_Unarmed Right
XX_Unarmed Right

51205
XX_Unarmed Left
XX_Unarmed Left

51206
Steel Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51207
Exceptional Steel Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51208
Flawless Steel Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51209
Steel Spear
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51210
Exceptional Steel Spear
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51211
Flawless Steel Spear
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51212
Ancient Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with ancient markings, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

51215
Ancient Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51301
Stone Club
She saw clubs swing and descend with brutal force on kinky heads. Brands were kicked out of the fires, scattering sparks; hut-thatches smoldered and blazed up. - The Vale of Lost Women

A simple arrangement of sticks and stones equally useful for bashing in skulls and breaking bones.

Yoggites believe that rending the flesh of their sacrifices causes great offence to their god. Thus they favour blunt weapons when capturing sacrifices to be dragged screaming to their flesh pits.

Though stone itself can survive for aeons, the bindings on any stone weapon have little chance of lasting through more than a single battle.

51302
Iron Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes. It bears no makers-mark and is made of untreated iron.

51303
Truncheon
Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.

51304
Mitraen Ankh
Mitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.' - Black Colossus

The purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.

However, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy.

51305
Steel Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.

51306
Iron Truncheon
Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.

51307
Steel Truncheon
Then he stumbled over a corpse, and a bludgeon knocked the dented helmet from his head; the next instant the club fell full on his unprotected skull. - The Hour of the Dragon

Used by watchmen and criminals alike, the truncheon is designed for incapacitating enemies without killing them.

Shemitish slavers have been known to waylay travelers leaving taverns in the meadowland cities and expertly knocking them out. The poor wretches awaken the next day in a wagonful of other captives with sore heads, on their way to the slave markets of the east.

It takes a great deal of experimentation to understand how to hit an enemy just hard enough to knock them out without smashing their skull.

51308
Stone Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51309
Iron Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51310
Steel Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51311
Hardened Steel Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51312
Star Metal Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51313
Serpent-Man Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51314
Obsidian Skinning Knife
There's more than one way of skinning a panther. - Red Nails

Any warrior will tell you that a dagger balanced for battle is not designed to be used for skinning animals, though it will do in a pinch.
This skinning knife has a sharpened edge designed to easily split tendon, scrape flesh and free hides in a single piece.

Using such a knife has the advantage of providing more hides with less effort.

51315
Exceptional Steel Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.

51316
Flawless Steel Mace
Across the sea of heads and spears Conan's madmen saw Amalric's riders forging steadily through the rout, to the rise and fall of axes and maces, and a mad joy of victory exalted each man's heart and made his arm steel. - Black Colossus

A refinement of the primitive clubs swung by god-fearing savages in the wild places of the world, the mace has found its place in a world of armored figures.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes.

Though it bears no makers-mark, this mace is excellently balanced and made of strong steel.

51401
Hunting Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark! - Song of the Bossonian Archers.

Carved from a single piece of wood, the hunting bow is used across the world and in hundreds of variants.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51402
Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51403
Exceptional Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51404
Flawless Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51406
Ancient Bow
Springing to his feet, he bent his bow powerfully and drove his last shaft point blank at a great hairy shape that soared up at his throat. The arrow was a flying beam of moonlight that flashed onward with but a blur in its course, but the were-beast plunged convulsively in midair and crashed headlong, shot through and through. - Queen of the Black Coast

Created based on an ancient design found in the Exiled Lands, this bow seems to confuse the eye with its odd, alien curves.

In the thrum of the bowstring, it whispers of gibbering terrors screeching beneath a blood-red moon and the terrified screams of those who flee the merciless hunt.

One who holds this bow too long risks being drawn into its miasma of madness.

51407
Light Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51408
Exceptional Light Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51409
Flawless Light Hyrkanian Bow
Kerim Shah had unslung the powerful Turanian bow that killed at five hundred paces, and the Irakzai looked to their own lighter and less lethal bows. - The People of the Black Circle

This bow is made in the Hyrkanian style, using different materials to strengthen different areas of the bow and allowing it to be shorter than a longbow. For Hyrkanians, who spend most of their lives shooting from horseback, this is a necessity.

Hyrkanians are widely considered the best archers in the world, raised to the hunt and the art of shooting from horseback. Their bows, however, are not as well made as those of the Shemites, who have spent centuries perfecting the art.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

51451
Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51452
Exceptional Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51453
Flawless Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51454
Heavy Crossbow
Arus felt his skin crawl, and he fingered his crossbow tensely, of half a mind to drive a bolt through the stranger's body without parley, yet fearful of what might happen if he failed to inflict death at the first shot. - The God in the Bowl

Until the invention of the crossbow, those kingdoms who had no cultural relationship with archery were at a disadvantage in battle. However, the creation of this mechanically loaded bow erased that advantage.

Using a bolt locking mechanism, this crossbow can be used by even the most unskilled peasants to make a decisive difference in battle. When loaded with the correct type of bolts, it has a long and accurate range. However, a skilled archer will always be able to fire arrows faster with a longbow.

51455
Blood Letter
When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child.
Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag.

The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.

51456
Derketo's Kiss
Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.

Just don't look too closely at what it pulls out.

51457
Blessed Mitraen Ankh
Mitra would have folks stand upright before him - not crawling on their bellies like worms, or spilling blood of animals all over his altars.' - Black Colossus

The purification of the dead is considered an important part of the death rites of Mitra. When one dies, the vessel that was the body is usually consigned to the flames in a rite that was borne from the legend of the phoenix. It is said that in cleasning the body with fire, a new soul can be reborn from the ashes.

However, before a body is burned, it is ritually purified using an Ankh of Mitra. The body is struck with the Ankh to push out any trace of spirit left trapped within the body, preventing the corpse from rising again and sealing it against necromancy.

51458
Blessed Yog Cleaver
On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate. - The Black Stranger

Bladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.
Yoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.

While Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis.

51459
Blessed Setite Ritual Knife
She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. - A Witch Shall be Born

The devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.

These daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.

While the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest.

51460
Blessed Hoar-Frost Hatchet
I have seen the hoar-frost glittering in the sun,' she answered. 'I have heard the wind whispering across the everlasting snows.' - The Frost-Giant's Daughter

It is said Ymir sends these sacred tools out into the world for champions to find. With such a hatchet, one can harvest the ice of winter itself and use such material to craft garments and weapons holy to the frost giant god.

51461
Blessed Blood Letter
When Jhebbal Sag visits this realm, he chooses a form and enters his sacred groves. Occasionally, he will mate with the female of a species and create a divine child.
Through generations of breeding, many creatures contain some trace of the divine blood of Jhebbal Sag.

The blood letter can be used to harvest the blood of victims, which can be used in the sacrifice rituals of Jhebbal Sag.

51462
Blessed Derketo's Kiss
Derketo teaches that when a person dies their unfulfilled desires manifest within their bodies. The worshippers of Derketo have created this tool for extracting that...remnant from those who die while under their ministrations.

Just don't look too closely at what it pulls out.

51463
Foeshatter
The giants answered with roars like the grinding of icebergs on a frozen shore and heaved up their shining axes as the maddened Cimmerian hurled himself upon them. - The Frost Giant's Daughter

This axe is rimed in frost and decorated with the angular runes of the Nordheimers. The haft thrums with power and the presence of Ymir emanates from the weapon itself.

This is a sacred weapon, imbued with the blessing of a deity. Use it well.

51464
Lusttaker
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

This sword, suggestively shaped, seems to twist and bend as light plays across the blade. There is a dark ritual, performed naked by the priests and priestesses of Derketa, that involves this blade, a sacrificial victim and necrophilia.

Derketo it is said, appears in person to lick the blood from the blade.

This is a sacred weapon, imbued with the blessing of a deity.

51465
The Staff of Epemitreus
But the voice called him on, and at last, in darkness that would have been impenetrable to his material eyes, he came into a strange crypt, and saw a vague white-bearded figure sitting on a tomb. - The Phoenix on the Sword

When the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.

It is rumored that in times of need the ghost of Epemitreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.

This staff is crafted from a pattern created by the sage Epemitreus. It is marked with a simple script which reads: 'By fire and steel and the juice of the Upas tree'

This is a sacred weapon, imbued with the blessing of a deity.

51466
The Tenderizer
The rough appearance of this mace belies the terrible power concealed within. Decorated with the swirling symbols that make up a single syllable of the unutterable name of Yog, this mace is heavy with the darkness of Yog.

This is a sacred weapon, imbued with the blessing of a deity.

51467
Snakebite
Rumored to be fangs that were shed by the great serpent himself, this matched set of carved daggers have been passed by archpriest to archpriest for centuries. They are stained to the hilt in the blood of sacrifice - glorious sacrifice in the name of Set.
These are sacred weapons, imbued with the blessing of a deity.

51468
Claws of Jhebbal Sag
A man from the Tauran couldn't mistake the mark of a panther's claws. No. It's a forest devil summoned by Zogar Sag to carry out his revenge. - Beyond the Black River

With these equipped, the world takes on a red tinge. The power of Jhebbal Sag surges and the beast takes control.

With these equipped, new combinations of moves unlock and a warrior becomes a feral beast in combat.

51469
Star Metal Repair Hammer
Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.

51470
Steel Repair Hammer
Khosatral Khel rose and lived and waxed mighty once more. It pleased him to restore the city as it was in the days before its fall. - The Devil in Iron

Crafted for utility, this hammer is an unwieldy tool when used for anything other than pounding on stone or wood.

It is inevitable that time, the elements, and the beasts of the Exiled Lands will take their toll on structures. With the repair hammer and the correct combination of materials, almost anything can be repaired with a few hefty swings.

51471
Ivory Arrows
Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

This ivory arrow, honed to perfection, is excellently balanced and will cause great damage.

Arrows can be equipped by dragging them over the bow in the inventory.

51472
Ivory Bolts
Like cultures and customs, the value of ivory depends upon the kingdom where it is seen.

In the Hyborian kingdoms, where elephants and other creatures are rare, it is a tangible sign of both wealth and power. In the Black Kingdoms, it is common - few warriors exist in those lands who do not possess an ivory handled dagger or jewelry.

It is a great source of trade between the north and the south - indeed it could be said that ivory is the primary reason that merchants dare make the dangerous journey along the Black Coast to trade for it in Kush.

This ivory bolt, honed to perfection, is excellently balanced and will cause great damage.

51476
Obsidian Hammer
A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

51477
Exceptional Obsidian Hammer
A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

51478
Flawless Obsidian Hammer
A sharp-edged, glassy stone. Not easily worked like iron or steel, obsidian can still be made into ridiculously brittle weapons.

Mauls and warhammers are slow to swing and leave their user vulnerable to counterattack, but when they connect they are brutally effective. Armored foes are particularly vulnerable to these massive blunt weapons which break bones, shatter skulls and crush spines.

51479
Obsidian Great Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51480
Exceptional Obsidian Great Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51481
Flawless Obsidian Great Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. 'By Crom, man, if you don't get under way, I'll drench this galley in the blood of its crew!' - Queen of the Black Coast

Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

51482
Obsidian Daggers
Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.

51483
Exceptional Obsidian Daggers
Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.

51484
Flawless Obsidian Daggers
Forged in the depths of the Volcano that looms over the Exiled Lands, these daggers are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Daggers are a weapon used with passion by the untrained and with a cold dispassion by the trained. Unseasoned warriors consider swords the superior weapon - until they come across a master, twin blades flashing as they dash and dart within the reach of their enemies and disembowel them.

51485
Obsidian Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

51486
Exceptional Obsidian Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

51487
Flawless Obsidian Mace
The three soldiers-men-at-arms wearing the emblem of the royal guards-rushed at the king, and one felled the squire with a blow of a mace. - The Hour of the Dragon

Forged in the depths of the Volcano that looms over the Exiled Lands, this mace is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Capable of shattering bones through armor and crumpling helmets, the mace is a preferred weapon against heavily armored foes, bypassing the protection of their armor through sheer force.

51488
Obsidian Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

51489
Exceptional Obsidian Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

51490
Flawless Obsidian Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Forged in the depths of the Volcano that looms over the Exiled Lands, this shield is made of obsidian. Nobody knows what the purpose of a glass shield is, but perhaps the black glass is strengthened when formed into such a lattice.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

51491
Obsidian Spear
Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51492
Exceptional Obsidian Spear
Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51493
Flawless Obsidian Spear
Forged in the depths of the Volcano that looms over the Exiled Lands, this spear is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51494
Obsidian Sword
Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

51495
Exceptional Obsidian Sword
Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

51496
Flawless Obsidian Sword
Forged in the depths of the Volcano that looms over the Exiled Lands, this sword is made of obsidian. It is brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

51497
Carapace Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.

51498
Exceptional Carapace Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.

51499
Flawless Carapace Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is crafted from the hardened carapace of one of the insectoid creatures that roams the Exiled Lands. It is strong and durable - but not as effective as a shield made of metal.

51500
Shell Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.

51501
Exceptional Shell Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.

51502
Flawless Shell Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

The shell of the shaleback provides them with excellent protection against the elements and predators of the Exiled Lands. It is strong and durable, though it tends to chip and flake in the midst of battle.

51503
Obsidian Arrows
Forged in the depths of the Volcano that looms over the Exiled Lands, these arrows are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

Arrows can be equipped by dragging them over the bow in the inventory.

51504
Obsidian Bolts
Forged in the depths of the Volcano that looms over the Exiled Lands, these bolts are made of obsidian. They are brittle, but the sharp facets of the black glass will cause additional damage to opponents.

51505
xx_Serpentmen_crossbow

51506
xx_Exceptional_Serpentmen_crossbow

51507
xx_Flawless_Serpentmen_crossbow

51508
Serpent-man Shield
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51509
Exceptional Serpent-man Shield
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51510
Flawless Serpent-man Shield
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This shield is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51511
Serpent-man Daggers
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51512
Exceptional Serpent-man Daggers
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51513
Flawless Serpent-man Daggers
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

These daggers are forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51514
Serpent-man War Spear
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51515
Exceptional Serpent-man War Spear
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51516
Flawless Serpent-man War Spear
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until someday, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This War Spear is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51517
Serpent-man Sword
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51518
Exceptional Serpent-man Sword
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51519
Flawless Serpent-man Sword
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This sword is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51520
Serpent-man War-Axe
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

51521
Exceptional Serpent-man War-Axe
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

51522
Flawless Serpent-man War-Axe
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

51523
Serpent-man Warhammer
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51524
Exceptional Serpent-man Warhammer
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51525
Flawless Serpent-man Warhammer
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This Warhammer is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51526
Serpent-man Mace
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51527
Exceptional Serpent-man Mace
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51528
Flawless Serpent-man Mace
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

This mace is forged from blasphemous patterns obtained beneath the volcano from the last degenerate.

51529
Serpent-man Arrows
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

Arrows can be equipped by dragging them over the bow in the inventory.

51530
Serpent-man Bolts
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

51531
Tulwar of Amir Khurum
Conan lifted his knife and smote, and the watchers were dumbfounded to see his blow checked apparently in midair, with the loud clang of steel that meets an unyielding substance. He wasted no more effort. He knew that not even the legendary tulwar of Amir Khurum could shatter that invisible curtain. - The People of the Black Circle

Amir Khurum was a legendary prince and commander of the Wazuli tribe. The Wazuli revere his memory for his even-handed nature as a chief - he dealt honorably with all and led them to a great deal of treasure in his career.

If the legends are to be believer, this tulwar can pass through any armor, though it is hard to say if this is the original item or an elaborate forgery.

51532
El's Drinker
The origins of this blade are mysteriously absent from any record. Those who have possessed it over the years claim that it fills them with a nameless hunger for blood.

Once the sword was taken to oracle who named it a dark spirit that crosses between worlds and time endlessly, in search of shattered men in shattered lands who will let it drink.

This sword seems to drain additional life from the enemy with every hit, soaking it into the very surface of the sword.

51533
The Wightblade
The scars of the war that tore the Exiled Lands apart thousands of years in the past are still apparent today. And the dead walk the ancient battlefields, carrying weapons that glimmer with ancient sorrow.

This blade, taken from one of the dead, allows the vitality of the dead to seep into the bearer. Its unearthly light reminds the wielder that death is the consequence of living, and thus encourages them to live just a little more strongly.

This weapon increases vitality.

51534
Dueling Blade of the Hawk
Framed in his steel morion his face was dark, saturnine and hawk-like, wherefore men called him the Hawk. His armor and garments were rich and ornate, after the fashion of a Zingaran grandee. His hand was never far from his sword-hilt. - Pool of the Black One

Zaporavo, known as the Hawk, was a nobleman in Zingara known for his dueling prowess, defeating all of the champions of Kordava to become to premiere swordsman in the kingdom.

However, due to his pride, Zaporavo was unable to allow himself to lose. During a bout with the King of Zingara, where tradition demands that the king be allowed to win, Zaporavo drew first blood.

The king was furious and Zaporavo was exiled. He cast his dueling blade from the docks of Kordava, and then left the city forever, becoming the Captain of the Wastrel and a terror to those who sailed the Zingaran coastline.

It is not known how the sword came to the Exiled Lands, but the wielder is blessed with great agility, as if the Hawk himself wer

51535
The Bane of Khosatral Khel
Shifting his reddened scimitar to his left hand, he drew the great half-blade of the Yuetshi. Khosatral Khel was towering above him, his arms lifted like mauls, but as the blade caught the sheen of the sun, the giant gave back suddenly. - The Devil in Iron

Forged of a meteor, which flashed through the sky like a flaming arrow, this long, crescent blade is of another world.
It was used to cut down and enthrall Khosatral Khel, an unearthly being of untold power, before it suddenly disappeared - and reappeared here, in the Exiled Lands.

When used, it gives unearthly strength in battle.

51536
The Grim
He inspected the weapon the girl had given him and smiled grimly. Whatever else she might be, she was proven by that dagger to be a person of practical intelligence. It was no slender stiletto, selected because of a jeweled hilt or gold guard, fitted only for dainty murder in milady's boudoir; it was a forthright poniard, a warrior's weapon, broad-bladed, fifteen inches in length, tapering to a diamond-sharp point. - The Hour of the Dragon

About twenty years ago, a murderer stalked the streets of Belverus, the capital of Nemedia. Every night, young men and women would go missing from the streets, and their corpses would be found later, mutilated and laid at the doorsteps of their homes.

The people cried out for the murderer to be captured and the watchmen found a suspect, a middle-aged lamplighter who was captured with two blood-stained poniards during his rounds one night.

For his part, the lamplighter told an unbelievable story. He claimed to have seen the poniards floati

51537
Heartsblood
Sobbing wildly, Yasmina plucked a jeweled dagger from her girdle and plunged it to the hilt in his breast. He stiffened and then went limp, a grim smile curving his dead lips. Yasmina hurled herself face-down on the rush-covered floor, beating the reeds with her clenched hands. Outside, the gongs and conchs brayed and thundered, and the priests gashed themselves with copper knives. - The People of the Black Circle

The peshkabz of Vendhya are designed to pierce armor, passing through layers of steel to strike at the flesh beneath.
This matched pair is whispered to have been used to murder kings, and that the stain on the blade from the royal blood can never be removed.

Using these in battle will give increased armor penetration.

51538
Akbitanan Blades
Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwahlur

The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.

Usually only sold in the city itself, these daggers are a very rare find. They will not bend or break for a very long time.

51539
Daggers of Nameless Days
What is time to us? We stand outside. All things have happened. All things are happening. - Unknown

These daggers appear to have been created by a madman and inscribed a language unknown to men. Only an oracle, high on the fumes of yellow lotus, claims to have been able to read the text inscribed on them. It reads: 'In the cradle of the Nameless Days, the leopard of the smoking mirror shall eat the moon and sun. There is no beginning. There is no end. Invisible mouths devoured them, from either side, as a prelude to a hideous kiss. You will see them in time.'

Light attacks with these daggers seem to take no effort, but heavy attacks seem to weary the wielder even more.

51540
Zhaibar Knives
The governor checked his motion toward the sword on the table. He was within reach of the yard-long Zhaibar knife that glittered in the intruder's fist, and he knew the desperate quickness of a hillman. - People of the Black Circle

It is not known whether it is some special quality to the metal forged in Zhaibar, or if it is simply the training that they give their warriors, but all know that the wielder of a Zhaibar blade is to be feared.

Swift and precise are the Zhaibar blades in the hands of their wielders, offering a bonus to agility.

51541
Baal-pteor's Razor
Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula

In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily.

This blade is made of the same material as that table and, though it is hard to explain, this blade weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.

In doing so, it lightens the load of any who carry it, freeing them to focus on their other possessions.

51542
Blade of the Adventurer
I was riding for Belverus on Amalric's business, said the Adventurer, advancing warily. The starlight was a long sheen on the great two-handed sword he bore naked in his hand. - The Hour of the Dragon

Considered the most dangerous foes in all of Nemedia, the Adventurers are a class of warrior peculiar to that country. They have not attained the wealth and position of knighthood or have fallen from that estate; they are hard-bitten fighters, dedicating their lives to war and adventure. They hold themselves accountable to no man but the king.

The grip of this sword is worn smooth by participation in thousands of battles and the blade is oiled and razor sharp. In the hands of a competent wielder, this two-handed sword does additional damage with every strike.

51543
The Papyrus Blade
At first glance, this sword appears impossible, the blade a paper-thin sheet of metal that looks like it would bend and break at the slightest contact.

Instead, the sword is incredibly formidable against armored opponents, being able to slide into the gaps and crevices in armor with the greatest of ease.

The only disadvantage to the thinness of the blade is that it becomes more difficult to sheath, meaning that those who do not pay attention will find themselves with a thin, deadly cut on the inside of their thighs.

51544
Jedias Greatsaber
This sword once belonged to the great troubadour, Jedias Manbaebe, who travelled the known kingdoms telling great sagas about a group of monks who fought evil knights a long time ago in a land far, far away.

During his shows, he would act out the battles using this sword, causing gasps from the crowd as he swung its glowing length back and forth as it hummed in the night.

Unfortunately, as the legend of his sword grew, two bandits Dis and Knee took an interest. They ambushed him one day, and took his sword, but were disgusted to discover that the sword was just an ordinary sword smeared with glowing paste and with a concealed noisemaker.

They stabbed Jedias with his own sword and left him to rot.

This sword does very little when equipped but make noises and light.

51545
The Watchblade
This sword was crafted to serve as a simple blade for a watchman in the ancient kingdom of Valusia. Over the years, it was passed down, watchman to watchman, and the hilt was rebound, but the blade was never repaired.

Eventually, Valusia disappeared and the watchmen were gone, and the blade was forgotten.

When it was rediscovered, it was rusted and pitted by age, but it could still be swung in battle.

Any attempts to remove the rust and stains are futile, but the weapon itself is as sturdy and steadfast as its name.

51546
Momentum
This mace is forged of a metal that defies common description. It is heavy and ponderous to lift and swing, but when it connects it does so with bone-breaking force.

The massive amount that it weighs is a small tradeoff for the damage that it does to foes.

51547
Lovetap
This crude club once belonged to Sergius of Khrosha who, before he became a captain, was the first-mate of a ship called The Beast. Sergius had one job when the ship was in port - to waylay drunken soldiers and drag them back to The Beast.

For that purpose, he used the club he knew affectionately as Lovetap.

Perhaps it was some combination of materials, or perhaps it was some bizarre sorcerous trait, but either way, the club became extremely good at knocking people out - but it would not damage them beyond that.

Eventually, Sergius lost the club in a gambling den, and Lovetap dropped out of sight and mind.

This club deals only concussion damage to enemies.

51548
Aja's Bane
Conan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers. - The Vale of Lost Women

The Bakalah who live on the border of Kush are known for their fearsome raids to take slaves and other captives. And none were more feared than Aja, their war-chief, a great brute of a man who was deadly with both club and spear.

This bony club was allegedly used to kill Aja in a moment of betrayal by a neighboring tribe. It impacts great strength on whoever uses it in battle.

51549
The Unintelligible
Oro se limetah de yacie rer ned dofat tihot leci. Jiso toku tetes yoqic itak lienan enapet bito? Bupi icarimir hal pe opine davec lu. Te totid yitijel pemepa nolon gisi tiefielit nabel. Pa ecoticel tetola totuhir tanielod ra alo lida? Ditemit na birig.

Burusier igiweper fa roc losor mimecieb. Butara henile reg he ha lobo leru nape anilinor hat! Si pep otep lefuno usi. Lasec hecapah reterad ric hoh: Zaw eneranaj ro taso asat nerinah royogi: Nienasic inosine sin, cinoc ieri ciyet tote bunate rie tem. Ne enosem hopehi cipacih teruso veso omenigo afelo nuhilad ho.

51550
The Brittle Bastard
This mace evokes a legendary amount of swearing in the wielder and their enemies alike. When it strikes, it does massive damage, causing foes to curse it with every blow. But alas, it also falls apart constantly, requiring regular repair and often, during battle, leaving its owner without a weapon.

A bastard it is, and a bastard it will always be.

51551
Forgelight
When this weapon was forged, it was left too long in the coals, becoming super-heated until it glowed a fierce, white-gold.

Once it was cooled and fitted, the new owner noticed that it still glimmered in the darkness, even when there were no other lights around. Unfortunately for the owner, who was a footpad by trade, the light interfered with business that is mostly done in dark alleys. The weapon was quickly sold on, and has changed hands dozens of times, yet it still maintains its glow.

51552
Hanuman's Gada
He knew the hideous habits of the priests of the East and was aware that an invader of Hanuman's shrine might expect to encounter almost any sort of nightmare horror. - Shadows in Zamboula

The worship of Hanuman migrated to the west from Vendhya, and as it brought with it military traditions of Vendhyan origin. This particular gada is extremely large and is reputed to have been wielded by Hanuman himself once upon a time.

The oversized head makes it heavy and awkward to swing, but it does a lot of damage when it lands a blow.

51553
Bec-de-Corbin
There is no love lost between the Knights of Poitain and the Zingarans who live just to their south across the border. The Zingarans raid the rich lands of Poitain and the knights take revenge by crossing the border and burning ever crop and field that they see.

The Bec-de-Corbin was developed by a wily Zingaran fighter who wished to be able to more easily penetrate the armor of his Poitanian foes. Copies of the weapon quickly spread southward, along with word of its effectiveness.

Using this weapon in battle provides the wielder with greater armor penetration.

51554
Baal-pteor's Lodestone
Even as he struck, the apparition vanished, and his blade clashed deafeningly on the adamantine surface. Instantly he sensed something abnormal. The blade stuck to the table! He wrenched at it savagely. It did not give. This was no mesmeristic trick. The table was a giant magnet. - Shadows in Zamboula

In Zamboula, at the shrine of Hanuman, there is a table that attracts metal objects. The faithful consider it a divine object, and they claim that anything that touches it inherits a part of the divinity temporarily.

This hammer is made of the same material as that table and, though it is hard to explain, this hammer weighs nothing. It seems to repel the very ground itself and push upwards, against the hands of the bearer.

In the hands of the right user, this force can be harnessed into greater momentum and therefore, greater strength.

51555
Sledge of Tsotha-lanti
Of this Kothian wizard dark tales were told; tousle-headed women in northern and western villages frightened children with his name, and rebellious slaves were brought to abased submission quicker than by the lash, with threat of being sold to him. Men said that he had a whole library of dark works bound in skin flayed from living human victims, and that in nameless pits below the hill whereon his palace sat, he trafficked with the powers of darkness, trading screaming girl slaves for unholy secrets. - The Scarlet Citadel

There is a tale told that when the pits beneath the palace of Tsotha-lanti were being created, the work fell behind schedule. Tsotha-lanti demanded to know the reason for the delay and the trembling slave explained that they had encountered stone beneath the earth that was resistant to their hammers, which kept shattering on the hard stone.

Tsotha slew the unfortunate slave, and then passed the rest of the work gangs hammers through the blood, muttering an inca

51556
Eye of the Khan
Across the Vilayet, where the blue sea gives way to the steppes, the Hyrkanians live in the saddle from the day that they are born - learning to shoot, fight and eat.

This bow was crafted for the son of a great khan, but the boy was trampled by bulls before he was ten years old and the old khan was left with nothing but the bow in memory of his favored son.

The old khan claimed that the bow would whisper to him with the voice of his son, telling him where to find water and how to avoid enemies. The Khan's other sons saw this as a sign of their father being unfit to rule, and promptly knifed him in the back.

The bow was given away, or lost, or sold. And the son of the khan was forgotten.

This bow, when wielded, conveys increased accuracy. Some have described the sensation as being guided by a pair of steady, gentle hands.

51557
Bessie's Bow
In Ophir lives a pretty lass,
With hair of shining gold,
her rounded breasts and supple ass,
would make a weak man bold.

Her suitors came from all the world,
expectin' to be shunned,
But Bessie was a gen'rous girl,
She did them, every one!

All day and night they heard the cries,
Of Bessie in her bed,
And men were dropping off like flies,
She'd ridden 'em to dead.

Now came the Priest of Mitra,
And the girl he did beseech,
Stop with all this wickedness,
Just listen to me preach

But Bessie was a peacemaker,
She didn't want to fight,
She acted as a horse breaker,
And rode that priest all night.

The priest would not be beaten back,
His heart would not give way,
Though Bessie sought to drain his sack,
He'd shoot throughout the day.

And then together they each found,
The one that they had sought,
In marriage were they solemn bound,
Together they were caught.

The priest and girl they took their vow,
And shaved their hair away,
Let this be used to string a bow,
And m

51558
Frostshot
There was a legend among the Nordheimers that one of the skalds was captured by a Hyperborean Witch-man.

The skald was imprisoned in the top of a Hyperborean keep, where thick icicles hung from the ceiling and the cold northern winds would cut him directly to the bone. He was going to die, so he prayed to Ymir for help.

The Skald had just given up hope, when a flash of lightning outside the tower illuminated his room - and revealed the shape of a bow trapped inside one of the icicles.

Chipping slowly at the icicle, the Skald uncovered the wondrous bow, and shaped himself some arrows of ice from the shards.
The next time his captor came to feed him, he shot an ice arrow at the Hyperborean, expecting it to shatter on his chest. Instead, it passed through the armor and directly into the creature's heart.

The Skald escaped, and the bow went with him.

51559
Splinter
A peasant from Koth was tired of mercenary troops riding across his fields on their way to war. He went out to confront them, with a simple bow made of a bent branch and arrows of simple twigs.

They laughed when he politely asked them to ride around his fields. One of them kicked him into the mud.

Humiliated, he levelled his bow at the leader. And fired. The twig flew straight and true, striking the mercenary leader in the breastplate, right above his heart.

The twig shattered, but before the mercenaries could react, a sharp splinter flew up and lodged itself it the mercenary leader's eye.

They slaughtered the peasant, of course. But the bow somehow made it to the Exiled Lands.

This bow cannot penetrate armor at all, but it does very high damage on impact.

51560
The Huntress
When the Lemurians fled their islands, they were captured and enslaved by the mysterious race that lived on the eastern shores of the Thurian continent.

A remnant of a remnant escaped that slavery and crossed the world in search of succor.

Thousands of people, weary and terrified, needed to be protected and fed as they crossed hostile kingdoms, ghost-haunted moors and the jungles full of dangerous creatures.

A group of women, known as Dagon's Daughters, volunteered to protect the group. They were experts with the bow, and agile fighters at close range.

This bow, simply known as The Huntress, once belonged to Dagon's Daughters. It gives anybody who is desperate to survive a higher chance of making it.

51561
xx_Legendary_Crossbow_01

51562
xx_Legendary_Crossbow_02

51563
xx_Legendary_Crossbow_03

51564
xx_Legendary_Crossbow_04

51565
xx_Legendary_Crossbow_05

51566
Black Bruargh's Fury
Black Bruargh was not always a bandit. In his life before the Border Kingdoms, he was an armorer and blacksmith. He was inventive and liked to try out new designs for shields and weapons.

More often than not, his designs failed, leading to the deaths of those who bought his goods. This led to a drop in custom, so he was forced to close his doors.

Ironically, the last thing he had worked on was a specialized shield with straps that gave the wielder more freedom of movement during battle. His theory was that it would allow for more flexibility in combat.

Black Bruargh left the shield, along with all his other inventions, closed his shop, and went on to become one of the most feared bandits in the history of the Border Kingdom.

His debtors sold all off all of his inventions.

Equipping this shield will provide a boost to agility, due to the deft strapping mechanism.

51567
Akbitanan Shield
Thrusting his dagger-point into the crack, Conan exerted leverage with a corded forearm. The blade bent, but it was of unbreakable Akbitanan steel. - Jewels of Gwaluhr

The expertise of the smiths of Akbitana combined with a local source of ore that has special qualities, provides the hardest steel weapon on earth.

Usually only sold in the city itself, this shield is a very rare find. It will not bend or break under repeated blows, in fact the Akbitana steel is called unbreakable, though it does have a limit.

51568
Shield of Kutamun
In the swirling red chaos a terrible apparition suddenly appeared before Conan's rearing steed. It was prince Kutamun, naked but for a loin-cloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. - Black Colossus

Prince Kutamun of Stygia is a legendarily fearless warrior. His savage fury is well known among his subjects and he is rumored to be invincible in battle.

This shield, however, has never seen battle. Prince Kutamun does not deign to use a shield in battle and, despite the effort that his mother went to have this forged to keep her darling child safe, he refuses to use it.

This hurt the feelings of his overprotective mother.

Don't blame me when somebody stabs you to death with a dagger then! she told him, tossing the shield on a rubbish pile, where it was promptly stolen by an urchin.

Equipping this shield will increase the armor value of the bearer.

51569
Mistmourn
Mist clings to the surface of this shield and chills the arm of any who hold it. Nothing is known of who crafted the shield, or what strange sorceries cause it to remain chilly on even the warmest of days.

Just some runes in ancient Atlantean, spelling out the name.

Equipping this shield gives a boost to heat protection.

51570
Solspeil
Warmth emanates from the surface of this shield and heats the arm of any who hold it. Nothing is known of who crafted the shield, or by what strange sorceries it remains warm on even the coldest of days.

Just some runes in ancient Atlantean, spelling out the name. Equipping this shield gives a boost to cold protection.

51571
Warspear of the Black Circle
Like a man in a trance the warrior thrust the butt of his spear against the base of the wall, and placed the keen head against his body, just below the ribs. Then slowly, stolidly, he leaned against it with all his weight, so that it transfixed his body and came out between his shoulders. Sliding down the shaft he lay still, the spear jutting above him its full length, like a horrible stalk growing out of his back. - People of the Black Circle

The Master of the Black Circle is a reclusive and mysterious figure, feared by all who dwell in the region of Mount Yimsha. The locals avoid the mountain as much as possible and few who venture up the winding path ever return to speak of it.

This spear, then, is an anomaly. How it came to be is unknown, whether it was forged on the mountain or brought wholesale into being via sorcery.

It has excellent balance in battle, allowing heavy swings at a fraction of their regular stamina cost - but it seems unable to penetrate armor in any mean

51572
Gavain's Rusty Pike
Gavain was a member of the Free Companies, a red-handed mercenary who fought and plundered wherever he was commanded. He earned considerable fame during a border skirmish between two Shemitish city-states when he defended a corridor against a surging rush of men.

Shortly afterwards, however, he was struck down by the one ailment for which there is no cure - love. He followed a golden-haired Aesir warrioress into the north, abandoning his gear which, according to mercenary legend, rusted overnight.

Nothing is known of the fate of Gavain of his gear, though it is still said of any mercenary who abandons the companies for a woman that they have been touched by Gavain's pike.

This rusty pike will do additional penetration damage to armor.

51573
Black Dragon Pike
The Black Dragons are the elite troops of Aquilonia, charged with guarding the Royal family of Aquilonia until death. They are well respected throughout Tarantia and the realm, and the king sends them to serve his justice to bandits and other outlaws.

With such a towering reputation, only the best of recruits and the most valuable equipment are ever used to outfit the troops.

This pike was forged by a master smith in Aquilonia itself - and simply holding it instils a sense of pride and ownership that increases the stamina.

51574
The Impaler
The Turanian army is feared throughout the west for their ever-expanding grasp and long-standing plans of conquest. There is a sense of impending doom over every kingdom that stands like a bulwark, border to border, with Turan.

When the Turanians conquer a city, they offer a single chance to surrender. If refused, they are without mercy, killing every man, woman and child. If they are accepted, they simply impale the city leaders outside the gates, as a reminder not to test their authority.

This pike was specially designed to impale enemies. The sharp point passes easily through armor and flesh, though, not being designed for battle, it is easily broken.

51575
Vaulting Pole
This pike is, at first glance, completely normal. It is only when using it in battle, one notices that the haft has an extreme amount of flex.

These were originally designed in Khitai as training spears for the monks who followed Yun, the god of death. The flexible haft was used to perform death defying leaps over the spiked, burning sacrifice pits that burn outside the main temple building in Paikang.

Using this pike gives the wielder a boost to agility.

51576
Reaver's Axe
The axe has long been a staple of the Red Brotherhood who terrorize the Turanian vessels that travel on the Vilayet.

The axes are coated in an alchemical substance that dampens their ability to strike sparks on metal, to prevent accidental fires during ship to ship combat.

This axe, when equipped, is more effective at penetrating armor.

51577
Axe of the Lion
For centuries, traders in Kush would hear tales of a holy relic known simply as the Axe of the Lion. It was kept in the palace of El Shebbeh for a century, displayed only to the most honored guests of the kingdom.

Then, the axe went missing. All of Shumballah was put on alert and the Chagas and Gallahs were at each other's throats over the theft.

Which was exactly as Shevatas the thief had planned it. He took ship for Zingara while the locals were squabbling and offered it for auction on the docks of Kordava. It was purchased by a local noble and it passed out of sight and mind for many years.

Whoever equips this axe will find themselves as strong as a lion.

51578
Glimmermoon
For years, Glimmermoon was the favored weapon of the Royal Executioner of Nemedia. The executioner himself was a Hyperborean, a gaunt, raw-boned fellow who brought the axe with him from his native land. The axe earned its name due to its glowing metal and half-moon shape. Nobody recalls the name of the executioner.

His executions were quite the show, his glowing axe whirling in a great arc to lop the head from the guilty. But he fell afoul of a plot to overthrow the throne, and his axe went missing in the ensuing turmoil.

This axe glimmers with an unearthly light, and blood seems to cling to the blade. It does additional damage.

51579
Battle-axe of the Berserkers
Berserkers have long been known in the northern kingdoms for their absolute, unflinching ferocity. Some have suggested that their berserk rages are the result of chewing a particularly potent form of mushroom.

This axe seems to provide some of the same effect, though whether that is simply in the mind of the bearer, or the result of mushroom spores soaked into the haft of the weapon, is unknown.

51580
Strangely Familiar Axe
This axe looks familiar. Thought it is not easy to place it, the shape of the blade, the width of the haft and even the smell of the metal are like old friends.

Carrying this axe is like having an old friend around, together anything can be overcome.

51581
Obsidian Pick
I know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.

Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.

51582
Obsidian Hatchet
The rest were toilers, without armor save for shirts of toughened leather, but they were brawny stalwarts, and skilled in the use of their hunting bows, woodsmen's axes, and boar-spears. - The Black Stranger

One need only see the smoke curling from the chimneys of hamlets across the Thurian continent to understand the ubiquity of the humble hatchet.

Gathering wood for cooking and construction are a part of daily life and the hatchet serves admirably for this purpose. Primarily used to hack down trees and fallen logs, hatchets can also be used in combat though they make unweildy weapons.

51583
Obsidian Sickle
The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51584
Serpent-man Javelin
And at last mankind conquered, so long ago that naught but dim legends come to us through the ages. The snake-people were the last to go, yet at last men conquered even them and drove them forth into the waste lands of the world, there to mate with true snakes until some day, say the sages, the horrid breed shall vanish utterly. - The Shadow Kingdom

The snake-people were thought to be gone. First defeated in the war with first man at the dawn of time, then purged again by King Kull of Valusia.

But here, in this bizarre, mysterious piece of the world, they found succor with the Giant-kings. Perhaps the city in the volcano was ancient before even the Giant-kings lived in this land. But either way, the degenerate remnant remains.

51585
Obsidian Javelin
The javelin is one of the most versatile weapons of the Hyborian age.
It is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51586
Star Metal Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51587
Exceptional Star Metal Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51588
Flawless Star Metal Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51589
Hardened Steel Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51590
Exceptional Hardened Steel Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51591
Flawless Hardened Steel Bow
A long bow and a strong bow, and let the sky grow dark! The cord to the nock, the shaft to the ear, and the king of Koth for a mark!
Song of the Bossonian Archers.

In trained hands, bows are lethal weapons that can bring down a foe from afar. A large part of the versatility of the bow comes from the arrows used in battle.

This bow will be able to bring down both human and non-human foes, but it relies heavily on the skill of the wielder.

51592
Lemurian Pike
Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.

What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves.

51593
Lemurian Sword
Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age

Swords are straight-bladed, one-handed weapons, both fast and reliable.

The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there.

What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves.

51594
Stone Spear
The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51595
Hardened Steel Javelin
The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51596
Exceptional Hardened Steel Javelin
The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51597
Flawless Hardened Steel Javelin
The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51598
Black Ice Javelin
The javelin is one of the most versatile weapons of the Hyborian age. Of course, this javelin is not of the Hyborian Age - it's ancient design is based upon writings from thousands of years ago.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51599
Acheronian Two-Handed Sword
I pay my way with steel!' roared the man in armor, brandishing the great sword that glittered bluely in the sun. - Queen of the Black Coast

Great swords are faster than many other two-handed weapons, and their great reach makes them ideal for fending off groups of opponents.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that once ruled what is modern-day Stygia.

51600
Wooden Shield
Presently the intention of the pirates became apparent to all, as a group of some thirty men advanced, pushing before them a great shield made out of the planks from the boats, and the timbers of the boat-house itself. - The Black Stranger

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

This shield is a primitive bundle of branches, strapped together with rudimentary twine made from plant fibres. It will shatter under sustained blows, but it might be the difference between life and death.

51601
Bone Shield
Wildly driven spears and knives glanced from his helmet or the shield on his left arm, while his broadsword cleft flesh and bone, split skulls, scattered brains and spilled entrails into the bloody dust. - The Snout in the Dark

Bones lashed to a wooden frame make for an intimidating defensive wall. Unfortunately, the brittle nature of bone means that intimidation is the strongest element of this shield. A few blows and it will shatter and leave the wielder vulnerable.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Darfari cannibals often craft this type of shield from the leftover bones in their sacrifice pits. The smell of charred flesh still clings to the bones.

51602
Wooden Targe
Shields crashed against shields, and between them spears drove in and blood spurted. - Black Colossus

A round shield, reinforced with metal around the rim and leather straps for ease of holding. It is not uncommon to cover the front of the targe with a sheet of leather or hide and decorate it with patterns.

The targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand.

51604
The Wyrd
He sensed an inexorable driving fate behind all this. He could not escape. He was as much a captive as he had been in the pits of Belverus. But he was no son of the Orient to yield passively to what seemed inevitable. If he could not escape, he would at least take some of his foes into eternity with him. - Conan the Conqueror

At first glance, this mace seems very primitive. On closer inspection, however, a remarkable amount of care has been put into sharpening the jagged edges of it, enabling it to shred, rather than bash, through most armors.

51605
Musashi's Black Blade
Mastercrafted in the eastern kingdoms, the metal used to forge blade with has been folded several million times. It is the epitome of craftsmanship, infused with the very soul of its creator.

51611
Iron Targe
In ecstasy warriors clashed their notched swords on their riven shields, and the people of the town, ragged beggars and rich merchants, harlots in red kirtles and dames in silks and satins, fell to their knees and cried out for joy to Mitra, tears of gratitude streaming down their faces. - The Scarlet Citadel

Strengthened with iron, this targe sacrifices some of its manoeuvrability for additional durability. The knobs on the front of the shield are designed to notch the weapons and claws of foes.

The rivets and design work do not point to a particular cultural tradition, but rather reflect the experimental nature of smith work in the Exiled Lands.

The targe is a shield designed for attack as much a defence. A well placed strike with the shield can stagger an enemy and leave them open to attacks from a weapon in the main hand.

51621
Steel Heater Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. Black Collossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.

51622
Lantern Shield
Arus stood in a vast corridor, lighted by huge candles in niches along the walls. These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Shields traditionally serve a single purpose defense. The lantern shield attempts to broaden that definition, however, by providing adventurers with a series of options for both attack and defense.

Developed in Argos, this small shield was originally designed to protect the watchmen of that city as they went about their nightly rounds, providing them with a handy light source for the darkest alleyways and corners of the city. However the wily gladiators of Messantian fighting pits soon saw that the focused light of the lanterns mounted on the shield could be used to bedazzle and confuse their foes especially in the darkness.

Lantern shields come in many designs, from buckler shapes with jutting sword breakers and attached gauntlets, to simply l

51623
Ancient Shield
I am cursed. A fiend from the abysses has set his mark upon me. Night after night he lurks in the shadows, whispering awful secrets to me. - Black Colossus

This shield was created from designs looted in the unnamed city ruins within the Exiled Lands. The design of the shield is intricate, with a serpentlike design that is both repellent and fascinating when examined.
This shield is heavy but the solid construction offers additional protection against repeated blows.

When equipped, this shield seems to whisper to its bearer in the long forgotten language of the Giant-Kings. This constant distraction drains the willpower of the user, but those who master it may uncover hidden strengths.

51624
Stygian Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades.' - Black Colossus

This ornamental shield, usually used by Stygian soldiers in ceremonial parade, is strong enough to offer formidable protection against attacks. The ridges and ornamentations provide an advantage in battle, catching the blades of the enemy as they slide along the rim while allowing full visibility of the enemy.

Ceremonial versions of this shield are usually wrought in brass and gold, but the more practical versions use tinted iron and steel.

51625
Setite Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

Among the rituals of the cult of Set, is the ability to render special properties into base metals. In particular, gold is much favored by the priests of Set to be used in the creation of these divine shields, which they claim will offer the blessings of Set.

Some have pointed out that the process which hardens the gold darkens it almost to the color of bronze, and that the specialized priests who perform the process often move on quickly to new cities and villages. But not too loudly. That would be blasphemous.

51626
Exceptional Steel Heater Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.

51627
Flawless Steel Heater Shield
The Stygians had discarded their bows; helmeted heads bent to the blast, dark eyes glaring over the rims of their shields, they came on in an inexorable surge, striding over their fallen comrades. - Black Colossus

Usable by both infantry and cavalry, the heater shield is known for its unique shape and large area of protection.

As a defensive material, there is very little than can match the quality of steel. The additional weight is worth the extra protection.

51628
Hardened Steel Shield
Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.

51629
Exceptional Hardened Steel Shield
Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.

51630
Flawless Hardened Steel Shield
Through a whistling cloud of arrows they plowed to break like a thundering wave on the bristling wall of spears and shields. - The Hour of the Dragon

This hardened steel shield bears the swirling markings of a Cimmerian clan.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for armor of unusually strong aegis.

51631
Star Metal Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

51632
Exceptional Star Metal Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

51633
Flawless Star Metal Shield
These walls were hung with black velvet tapestries, and between the tapestries hung shields and crossed weapons of fantastic make. - The God in the Bowl

This impossibly durable shield is made of legendary star metal, the work of a master craftsman.

Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second best blow is the one that you block.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

51711
Iron Pike
- Bracing their feet in the wallowing sea of blood whose crimson waves lapped about their ankles, the pikemen in the Pass mouth drove forward, crushing strongly against the milling ranks before them. - Black Colossus

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

Stygian hunters carry great broad-headed pikes to kill off the larger creatures that they encounter a commonly used but incredibly dangerous tactic is to goad the creature into charging while bracing the pike against the ground.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51715
Stone Pike
Well, the folk of the city can't help us just now. And they might not, if they could. The people of the Black Countries are generally hostile to strangers. Probably stick us full of spears. - Red Nails

With superior reach the pike is a common weapon on the battlefields of Hyboria. The most effective use of the pike is from behind the lines of battle, thrusting into the gaps in a shield wall.

This pike is heavy on one end and difficult to aim. The scavenged materials used in its manufacture will deteriorate quickly, making this a thrust-and-bust weapon.

The thick haft and weighted end mean that the pike must be wielded in two hands.

51721
Steel Trident
Spears! he muttered. What a blasted fool I am not to have thought of that before! That shows what a pretty woman does to a man's mind. - Red Nails

Originally used for fishing along the Argossean coastline, the flamboyant gladiator Aros of Koth decided to adopt the trident as his signature weapon.

The extremely broad head of the weapon makes it top heavy and too thick to be used in a shield wall while the barbed prongs are prone to getting caught on armor and flesh.

The trident is best used against large creatures where stopping power is more important than precision. Aros of Koth discovered this the hard way, earning renown and fortune for taking down the Beast Lizard of Messantia, but then being killed in a later encounter with a swarm of Darfari Cannibals.

51723
Star Metal Spear
They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51724
Exceptional Star Metal Spear
They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51725
Flawless Star Metal Spear
They met like a thunderclap. The Nemedian's lance, striking his foe's helmet, snapped bolts and rivets and tore off the casque, revealing the features of Pallantides. But the Aquilonian's lance-head crashed through shield and breast-plate to transfix the baron's heart. - The Hour of the Dragon

This impossibly sharp spear has a head made of legendary star metal, the work of a master craftsman.

Spears are two-handed weapons with an ungainly tall wooden haft, but their reach is second to none.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51726
Hardened Steel Spear
The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51727
Exceptional Hardened Steel Spear
The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51728
Flawless Hardened Steel Spear
The defile was blocked by a wild and terrible band of men who stood silent as images - ragged, shock-headed men with spears in their hands - hundreds of them. And up on the cliffs appeared other faces - thousands of faces - wild, gaunt, ferocious faces, marked by fire and steel and starvation. - The Hour of the Dragon

Hardened steel, finely wrought, forms the head of this large spear baring the swirling markings of a Cimmerian clan.

The Cimmerians make large, two-handed spears for maximum reach to hunt the most dangerous game animals. Such weapons are fine to have against more human opponents as well.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51801
Stone Sword
In the old free days, all I needed was a sharp sword and a straight path to my enemies. - The Phoenix on the Sword

This sword, created by binding a pair of sharpened stones to a hardwood branch, is unwieldy and unbalanced. More akin to a club than an actual bladed weapon, it will nevertheless be a capable tool for those trained in its use.

In the ice-locked lands north of Vanaheim and Asgard, adventurers tell of a tribe of man-apes who speak in the fashion of men and fashion rough weapons from stone and ice.

51810
Stygian Khopesh
It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.

51811
Iron Broadsword
The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans. This sword does not bear any markers of origin.

51812
Stygian Khopesh
It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.

51813
Ancient Khopesh
You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon

This khopesh, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.

It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.

51814
Exceptional Iron Broadsword
The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.

Due to the exceptional craftsmanship of this weapon, it will do more damage and take longer to break than other weapons of this type.

51815
Flawless Iron Broadsword
The subtle tongue, the sophist guile, they fail when the broadswords sing; - The Road of Kings

A double bladed straight sword, the broadsword is popular among warriors and mercenaries from the Hyborian kingdoms. Equally suited to thrusting and slashing, a good broadsword can cut through mail shirts and cleave limbs and necks.

It is the hilt of a broadsword that represents its origin. It is easy to indentify the basket-hilted swords of Zingara and the heavy crosspiece hilts of the Hyperboreans.

This weapon is truly flawless and will do a lot more damage and take longer to break than other weapons of this type.

51816
Phoenix-engraved Sword
And as he stood, bewildered at the strangeness of his dream, he realized that he was gripping his sword in his hand. And his hair prickled at the nape of his neck, for on the broad blade was carven a symbol- the outline of a phoenix. - The Phoenix on the Sword

When the world was young, there was a great sage known as Epemitreus. Little is known of the shadowy past in which he fought with Set, the arch-demon, but it is known that for all the days of his life he strove against the worshippers, votaries and acolytes of the Old Serpent.

It is rumored that in times of need the ghost of Epimetreus flies on unseen wings to aid the kingdom of Aquilonia, and that the symbol of the phoenix belongs to the sage as much as it does to Mitra.

In any case, there is nothing to distinguish this sword from any other - save the glowing symbol of the phoneix carved into the blade.

51817
Serpent-stamped Khopesh
The common men of Stygia were not allowed to wear swords, and the mantle was not voluminous enough to hide the Cimmerian's long blade, but Conan buckled to his hip a Ghanta knife, a weapon borne by the fierce desert men who dwelt to the south of the Stygians, a broad, heavy, slightly curved blade of fine steel, edged like a razor and long enough to dismember a man. - The Hour of the Dragon

It is forbidden in the kingdom of Stygia for the common man to bear a sword, but the khopesh, particularly one that has taken part in the bloody rituals of Set, is allowed.

This khopesh appears to be made of steel, yet it is tinted the bronze color that Stygian ceremonial garb requires. The symbol engraved on the blade is the symbol of Set, the sacred serpent. Blades such as these are passed among the priesthood and given to those who show particular fervor when participating in the rites of blood.

51818
Exceptional Stygian Khopesh
It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.

51819
Flawless Stygian Khopesh
It was prince Kutamun, naked but for a loincloth, his harness hacked away, his crested helmet dented, his limbs splashed with blood. With a terrible shout he hurled his broken hilt full into Conan's face, and leaping, seized the stallion's bridle. - Black Colossus

The favoured weapon of Stygian royalty, the khopesh is traditionally cast in bronze and hilted in pure ivory. With the development of stronger metals, the Stygian smiths began using iron and steel during their creation, and diluting out the bronze cast which made them pleasing to the nobility.

Interestingly, this weapon has more in common with an axe than a sword and is best used for hacking and chopping rather than slicing and dicing.

51821
Falcata
A man on a giant horse whirled, slashed and smote apparently at thin air, and from another direction swept a wild horde of riders, their curved swords flashing in the moonlight. - Drums in Tombalku

Straddling the line between the traditional khopesh of Stygia and broadsword favoured in the northern kingdoms, the falcata is forward curved blade with a single edge on the concave side.

The distinctive hooked hilt helps to prevent the weapon from jarring free of the hands during battle. There is much dispute about the origin of the weapon, considering its similarity to the Argossean kopis and the Stygian khopesh. This falcata bears no marking which would betray its origin.

51822
Cutlass
At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.

51823
Exceptional Cutlass
At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.

51824
Flawless Cutlass
At this kind of fighting the freebooters of the sea were at their stoutest; their arrows and bolts tore holes in the charging horde, their cutlasses hewed the wild men from the palisades they strove to scale. - The Black Stranger

Favoured by sailors from the Western ocean to the Vilayet, the cutlass is a short, curved sword capable of hacking through ropes, canvas, wood, and flesh.

Forged of cheap iron, cutlasses are usually splotched with rust due to their time spent near salt water. This cutlass does not bear any markers of origin.

51827
Saw
A tool specifically designed to enhance the user-experience of slaving away as a thrall.

51828
Adze
A tool specifically designed to enhance the user-experience of slaving away as a thrall.

51829
Carpentry Hammer
A tool specifically designed to enhance the user-experience of slaving away as a thrall.

51830
Drum
A tool specifically designed to enhance the user-experience of slaving away as a thrall.

51831
Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.
The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.
This example is plain, straight and intended to be wielded in a single hand.

51832
Dry Scraper
But a bat has flown over the Mountains of the Dead and drawn your image in blood on the white tiger's hide that hangs before the long hut where sleep the Four Brothers of the Night. - Beyond the Black River

Before preparation, hides must be scraped to remove excess fibres and clots of skin. The best hide scrapers are sharp, easy to weild and leave a smooth line of transition so that it is easy to see which part of the hide still requires treatment.

51833
Darfari Axe
With an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping. - A Witch Shall Be Born

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.

51836
Exceptional Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand. - The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.

This example is plain, straight and intended to be wielded in a single hand.

51837
Flawless Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand. - The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

The only description of a longsword that seems to be agreed upon is that they are double-bladed and straight. Beyond that they vary wildly from grooved blades to smooth blades, long hilts to short hilts, one-handed and two-handed variations.

This example is plain, straight and intended to be wielded in a single hand.

51841
Hardened Steel Sword
Stand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51842
Exceptional Hardened Steel Sword
Stand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51843
Flawless Hardened Steel Sword
Stand aside, girl,' he mumbled. 'Now is the feasting of swords.' - Xuthal of the Dusk
Hardened steel, finely wrought, forms the blade of this broadsword, baring the swirling markings of a Cimmerian clan.

Swords are straight-bladed, one-handed weapons, both fast and reliable.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51844
Hardened Steel War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51845
Exceptional Hardened Steel War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51846
Flawless Hardened Steel War Axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51850
Darfari Cudgel
He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit. - Shadows in Zamboula

This sinister weapon is made of the bones of a human arm bound to a large fragment of stone.

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.

51851
Cimmerian Battle-axe
He did not wonder at the strangeness of it all, not even when two gigantic figures rose up to bar his way. The scales of their mail were white with hoar-frost; their helmets and their axes were covered with ice. - The Frost Giant's Daughter

Shaped of steel and marked with the swirling markings of a Cimmerian clan, this battle-axe is sharp, durable and capable of inflicting vicious wounds.

Battle-axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes.

Cimmerian clans often engage in violent local conflict and the battle-axe is a preferred weapon for breaching the wood-walled settlements and laying waste to the rival clansmen within.

51852
Iron Axe
Traders had come, and priests of Mitra who walked with bare feet and empty hands, and died horribly, most of them; but soldiers had followed, men with axes in their hands and women and children in ox-drawn wains. - Beyond the Black River

This axe could have been crafted at any smithy the length of Hyboria.
Axes are a difficult weapon for inexperienced warriors, due to their smaller surface area and uneven balance. No other one-handed weapon shares their raw power, however, and they can wreak havoc on unarmored foes. This axe does not bear any markers of origin.

51853
Darfari Sword
With an awful shriek the witch sank down, writhing in convulsions, grasping at the naked blade as it was withdrawn, smoking and dripping. - A Witch Shall Be Born

A mark of the Darfari wish to emulate more advanced cultures, this \sword\ is more like a flat plank embedded with the teeth of various animals. It swings like a plank as well, so while it may not have the lethality of a well whetted blade, it will still leave a nasty mark on anything it managed to hit.

51854
Yog Cleaver
On the heels of the shout came a clamor of blood-freezing screams, the shattering impact of axes on the gate. - The Black Stranger

Bladed weapons are generally frowned upon by the worshippers of Yog, but this jawbone is dull enough that it acts more like a club than a sword.
Yoggites believe that the consumption of human flesh gives them the Blessing of Yog for a period of time, which grants them invulnerability to normal weapons.

While Yog is considered a deity in Darfar, scholars in Hyboria classify him as a demon of the Elder night, referencing ancient documents that survived the drowning of Atlantis.

51855
Yoggite Cudgel
He wondered how many poor devils had been bludgeoned in their sleep and dragged out of that room and down the road that ran through the shadowed palm groves to the roasting pit. - Shadows in Zamboula

This sinister weapon is made of the bones of a human arm bound to a large fragment of stone.

Cannibalism is more than a perverted appetite to the men of Darfar: it is an integral element of their cult. This cudgel is one of the ritual objects of the Yoggite religion. It is used to bludgeon human prey so that they can be carried to the sacrifice pit unblemished.

Bone is a brittle substance that breaks easily under even a small amount of force. Anything made of bone will fall apart quickly.

51902
Setite Ritual Knife
She has instituted human sacrifice, and since her mating with Constantius, no less then five hundred men, women and children have been immolated. Some of these have died on the altar she has set up in the temple, herself wielding the sacrificial dagger, but most have met a more horrible doom. - A Witch Shall be Born

The devotees of Set are spread far and wide in the lands of Stygia and the Old Serpent demands human sacrifice as a part of his worship.

These daggers are crafted in the thousands at the forges of Luxur and then spread to the priesthood of the Serpent god.

While the rituals of Set are many and depraved, the fastest is bending a victim over an altar and cutting their heart from their chest.

51911
Javelin
As they swept past the black mouth of a gorge that opened into the Pass, a javelin swished through the air and thudded home behind the stallion's straining shoulder. - The People of the Black Circle

The javelin is one of the most versatile weapons of the Hyborian age. Light weight enough to be wielded with a shield, the javelin is a common front line weapon in battles.

Push, stab, push, stab is a motto of infantry the world over.

In addition, the javelin is light enough to be thrown with some degree of accuracy. Enemies fleeing a battle are almost always surprised to find three feet of spear jutting from between their shoulder blades.

51912
Throwing Axe
And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51922
Yoggite Bone Spear
Black men came up the river in long boats with skulls grinning on the prows, or stole stooping through the trees, spear in hand. - Queen of the Black Coast

Adorned with feathers and tipped with flint, this short spear represents the pinnacle of Darfari weapons.

The Darfari use these spears for hunting game, first pinning their prey with well-aimed throws and then harassing their prey with swift, sharp stabs.

The feathers on the shaft are taken from the ferocious, but colourful, elephant birds that roam the grasslands on the very edges of Darfar.

51931
Stygian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

The Stygian armies are famed for using chariots into battle. This frees their hands to use either the bow or the spear to great effect.

The Stygian spear is heavy, two handed, and bronze tipped. Wielded with the momentum of a charging chariot it is devastating to infantry and cavalry alike.

Stygian hunters use the broad bladed spears to hunt lions and rhinoceros on the rocky plains around the Styx river.

51932
Hardened Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51933
Exceptional Hardened Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51934
Flawless Hardened Steel Throwing Axe
It wheeled at the thud of her soft boots on the floor, but even as it turned, her keen blade lashed down, and a fierce exultation swept her as she felt the edge cleave solid flesh and mortal bone. - Red Nails

Hardened steel, finely wrought, forms the head of this throwing axe and bears the swirling markings of a Cimmerian clan.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51938
Star Metal Throwing Axe
I am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51939
Exceptional Star Metal Throwing Axe
I am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51940
Flawless Star Metal Throwing Axe
I am a queen by fire and steel and slaughter... - Queen of the Black Coast

This impossibly sharp throwing axe is made of legendary star metal, the work of a master craftsman.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51941
Ancient Two-Handed Sword
You shall go down the dark road to Acheron, which is the road of silence and the night. The dark empire, unreborn, shall remain a legend and a black memory. - The Hour of the Dragon

This greatsword, made from an ancient design, seems to suck away the warmth and daylight. A relic of the past, the shape of it calls up shadow-haunted memories of ape-gods squatting on shattered altars.
It whispers ceaselessly to its bearer and slowly, inevitably, tears their sanity apart.

51942
Ancient Daggers
It's too ancient to be holy. Who ever saw metal like it in a sane world?' - The God in the Bowl

These daggers are designed in imitation of a style long since faded into the mists of time.

Capable of cutting and dicing, slashing and slaying, daggers are for those who like to get in close and wreak havoc, then move to a safe distance while their foes bleed out.

Some warriors speak of the bloodlust that sweeps over them while using such weapons, an alien force that drives them to acts of great cruelty.

51943
Black Ice Throwing Axe
And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51944
Obsidian Throwing Axe
And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51945
Serpent-man Throwing Axe
And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51946
Stone Throwing Axe
And it was suspicious. It lifted its head, its eyes glowing like balls of fire, and growled low in its throat. And at that instant Conan hurled the axe. - Beyond the Black River

The Vanir raiders who plague the lands of the Cimmerians and Aesir often carry these light axes on their belts during their raids.

Held in the off-hand, these axes can be used for hacking at enemy shields and, in an emergency, hurled at their faces.

51951
Stone Daggers
Conan went with it, bruised, battered, invincible, hanging on like a bulldog to the hilt of his saber which he could not withdraw, tearing and ripping at the shuddering bulk with the poniard in his left hand, goring it to ribbons. - The Slithering Shadow

Sharpened stones serving as primitive daggers with limited ranged for fast, stabbing attacks.

Daggers and poniards are often coated in venom to increase their effectiveness.

Even the most primitive weapons can mean the difference between life and death for an Exile.

51952
Iron Poniards
As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.

51953
Steel Poniards
Conan did not reply; he merely stood and glared at her with his burning eyes, testing the edge of his poniard with a callused thumb. - Rogues in the House

While all poniards are capable of fast stabbing attacks with their venom coated blades, the extra strength of a steel poniard means that it can also be used to parry the attacks of enemies.

Using a poniard to parry requires more skill than a shield, but if successful such a parry will leave the enemy open for counter attack. Poniards are the off-hand weapon of choice in Zingaran duels for exactly this reason.

51955
Exceptional Iron Poniards
As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.

51956
Flawless Iron Poniards
As he went he fingered the poniard he had captured - a murderous weapon with a broad, double-edged blade nineteen inches long. - Rogues in the House

Crafted of iron, these poniards taper quickly to a sharp point that can be used to puncture holes in armor and flesh.

A thin groove in the center of the poniard can be filled with venom harvested from various creatures of the Exiled Lands. Venoms cause excruciating pain before death but are particularly effective for incapacitating large animals.

This poniard does not bear any markers of origin.

51957
Abysmal Daggers
He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River

As far as trophies go, these dagger are amongst the most bizarre. Made with the hypnotic eye of the Abysmal Remnant embedded in the blade, it has a fearsome aspect but does not seem to have any specific powers beyond that.

Perhaps in time, certain powers will reveal themselves.

51958
Abysmal Sword
He saw and knew the ancient and evil serpent which swayed there, its wedge-shaped head, huge as that of a horse, as high as a tall man's head, and its palely gleaming barrel rippling out behind it. A forked tongue darted in and out, and the firelight glittered on bared fangs. - Beyond the Black River

Staring long enough into the eye of the Abysmal Remnant, embedded in this sword, fills the mind with bizarre images.

Once, the Priestking made a pact with a demon from the outer void to inhabit some formed flesh that he was crafting. This was to be a weapon, used in the war against the human city in the north.

The experiment failed, the creature was born limbless and the experiment was abandoned. An acolyte of the Priestking tossed it into the sewer system, to drown in The Dregs.

But the creature did not die, and the demon was not freed. It found a pool where it could excrete the acid that it needed to survive. And then it reached out with its mind, looking for food.

Over

51959
Hardened Steel Daggers
He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51960
Exceptional Hardened Steel Daggers
He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51961
Fiber Bindings
How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.

51962
Rawhide Bindings
How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.

51963
Leather Bindings
How long Conan lay senseless he never knew. His first sensation of returning consciousness was that of being dragged by one arm over rough and stony ground, and through dense underbrush. Then he was thrown carelessly down, and perhaps the jolt brought back his senses. - The Hour of the Dragon

Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.

Ropes abrade on sharp stones and unravel often. The stronger the material of the rope, the further the captive can be dragged.

51964
Chain Bindings
In one of these chariots lay Conan, king of Aquilonia, weighted with chains, the tang of defeat in his mouth, the blind fury of a trapped tiger in his soul. - The Scarlet Citadel

Created of intricate links of iron and steel, this chain is strong enough to drag many times the weight of a man.

Chains have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with chain and they are dragged into captivity.

Chains are vulnerable in their links which chip on stones and break occasionally. The stronger the chain links, the further the captive can be dragged.

51965
Bindings of Dead Women's Hair
\...We must climb this cord - little need to ask a Cimmerian if he can.\
\If it will bear my weight,\ grunted Conan, cleansing his sword on the grass.
\It will bear thrice my own,\ answered Taurus. \It was woven from the tresses of dead women, which I took from their tombs at midnight, and steeped in the deadly wine of the upas tree, to give it strength. I will go first - then follow me closely.\ - The Tower of the Elephant
Created by soaking the tresses of dead women in the wine of the upas tree, this rope is almost unbreakable.
Ropes have dozens of uses, but the most common in the Exiled Lands is the binding and capture of slaves. Once an enemy is rendered unconscious, their ankles are bound with rope and they are dragged into captivity.
Ropes abrade on sharp stones and unravel often. This rope, however, will last for a very long time.

51966
Flawless Hardened Steel Daggers
He grunted with satisfaction. The feel of the hilt cheered him and gave him a glow of confidence. Whatever webs of conspiracy were drawn about him, whatever trickery and treachery ensnared him, this knife was real. The great muscles of his right arm swelled in anticipation of murderous blows. - The Hour of the Dragon

These razor-sharp daggers are made of hardened steel and bears the swirling markings of a Cimmerian clan.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

51967
Star Metal Daggers
When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51968
Exceptional Star Metal Daggers
When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51969
Flawless Star Metal Daggers
When I was a fighting-man, the kettle-drums they beat; The people scattered gold-dust before my horse's feet; But now I am a great king, the people hound my track; With poison in my wine-cup, and daggers at my back. - The Phoenix on the Sword

These impossibly sharp daggers are made of legendary star metal, the work of a master craftsman.
This weapon has limited ranged for its fast, stabbing attacks. Daggers and poniards are often coated in venom to increase their effectiveness.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

51970
Acheronian Sickle
The blade glinted in the starlight, and blood spurted. - The Man-Eaters of Zamboula

Sickles are one-handed tools sporting a crescent-shaped blade. Made for harvesting crops, such a tool can just as easily sheer flesh and bone and reap a bloody bounty.

51971
Demon-fire Orb
His hand dipped into his robe and came out with something shining-a glistening sphere. This he threw suddenly at Conan. The Cimmerian contemptuously struck it aside with his sword-at the instant of contact there was a sharp explosion, a flare of white, blinding flame, and Conan pitched senseless to the ground.' - The Hour of the Dragon

While there are always rumors of sorcerers who summon fire from the skies and cause the earth to revolt against their foes, this orb is simply a concoction created from mixing fluids together.

To the credulous and superstitious, it appears to be sorcery. But to the educated it is simply an alchemical curiosity, able to set a burning fire on whatever surface it impacts.

It can also be used in combination with grease to create a larger fire effect.

51972
Grease Orb
An orb filled with treated tar that leaves the tar slick and greasey. Upon application to a surface, this reduces friction and sudden changes of direction become impossible.

The grease can also be set alight by fire, or used to enhance the heat of a fire already burning.

51973
Water Orb
There is a crystal jar on that ivory table,' he answered. 'Fill it with water and tie a strip of that torn hanging about its neck for a handle while I rip up this tapestry.' - Xuthal of the Dusk

This is simply a glass flask filled with water. It can be used to douse fires and to settle particles from the air.

51974
Gaseous Orb
With sudden suspicion he thrust his head over the threshold, into the bluish mist that filled the inner cavern. And he screamed, chokingly: 'There is death in the smoke!' - The Black Stranger

This orb, filled with the spores of the pufferball mushroom, explodes into a cloud of green mist when thrown.

While the spores of the mushroom are not as potent as the pollen of the lotus or dust from Stygian tombs, they still cause significant damage to those unlucky enough to inhale them.

When combined with water, the spores also form a thick viscous substance that acts like grease. When a cloud of spores is met with fire, the resulting explosion rocks the very heavens.

51975
Black Ice Longsword
The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51976
Black Ice Broadsword
The blade of this weapon is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51977
Black Ice Pick
This pickaxe is warm to the touch, despite it being made out of pure black ice. Beneath the shimmering surface of the blade, shadows seem to move.

51978
Acheronian Pick
I know him not,' he answered. 'He is mad to say I hired him. Let him take his just desserts. He has a strong back and the toil in the mines will be well for him.' - The God in the Bowl

The pick is one of the simplest tools known to man. Used extensively in mines across Hyboria to split rocks and, if necessary, split heads.
Created in the fires at the burning heart of the forge and wrought in ornate patterns as it cooled, this pick is strong and durable. It almost seems a shame to waste it on rocks.

51979
Acheronian Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51980
Exceptional Acheronian Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51981
Flawless Acheronian Longsword
They stopped short. Conan faced them, not a naked man roused mazed and unarmed out of deep sleep to be butchered like a sheep, but a barbarian wide-awake and at bay, partly armored, and with his long sword in his hand.
The Phoenix on the Sword

Longsword has become a catch-all phrase for the mongrel swords of a thousand different makes that don't align easily with one simple classification.

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51982
Acheronian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51983
Exceptional Acheronian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51984
Flawless Acheronian Spear
The horde had formed into a huge wedge, of which the tip was the Stygians and the body, the mailed asshuri, flanked by the nomads. In close formation, shields lifted, they rolled onward, while behind them a tall figure in a motionless chariot lifted wide-robed arms in grisly invocation. - Black Colossus

This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51985
Acheronian War-Axe
This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51986
Exceptional Acheronian War-Axe
This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51987
Flawless Acheronian War-Axe
This weapon is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51988
Acheronian Shield
Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51989
Exceptional Acheronian Shield
Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51990
Flawless Acheronian Shield
Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

This shield is forged in the style of ancient Acheron, a kingdom of sorcerers that dominated the northern kingdoms over three thousand years ago. Scholars have noted that the Acheronian style bears a striking similarity to that of the mysterious pre-human race that one ruled what is modern-day Stygia.

51991
Dragonbone Shield
Most warriors prefer to carry a shield into battle if there is one available. The best blow is the one that misses, but the second-best blow is the one that you block.

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

The sad reality of dragons was that they could not fly, they did not breathe fire or acid, and they were not particularly intelligent. They were simply gigantic predators that lived centuries ago.

51995
Headdress of Jhebbal Sag
Balthus saw a lean figure of middle height, almost hidden in ostrich plumes set on a harness of leather and copper. From amidst the plumes peered a hideous and malevolent face. The plumes puzzled Balthus. He knew their source lay half the width of a world to the south. They fluttered and rustled evilly as the shaman leaped and cavorted. - Beyond the Black River

The worship of Jhebbal Sag has long been forgotten by the civilized Hyborians, but his priests in the Black Kingdoms and Pictish wilderness still spread his religion through fear and violence.

A large part of this is the ceremonial garb that priests don for their rituals. Ornate headdresses decorated with ostrich feathers are common - even among the Picts who trade for feathers with Zingaran pirates who carry them up from the south.

Despite offering no protection, the intimidation that comes from wearing such a headdress should not be underestimated.

51996
Derketo Acolyte Headpiece
That's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.

51997
Derketo Acolyte Robe
That's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.

51998
Derketo Acolyte Handwraps
That's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.

51999
Derketo Acolyte Skirt
That's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.

52000
Derketo Acolyte Sandals
That's what the black people of Kush call the Apples of Derketa. Derketa is the Queen of the Dead. Drink a little of that juice, or spill it on your flesh, and you'd be dead before you could tumble to the foot of this crag. - Red Nails

Derketo was originally worshipped in Shem, but was quickly adopted in Stygia and the Black Kingdoms further south.

The dual nature of Derketo is death and fertility, and as such she is often paired with the most powerful deity of the kingdom she is associated with. Derketo is the consort of Set in Stygia, but the companion of Dagon in Zembabwei. In Kush she is Derketa, Queen of the Dead, and there, she walks alone.

This ceremonial armor is designed to awe and seduce in equal measure.

52001
Light Turban
In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52002
Light Chestpiece
Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52003
Light Gauntlets
Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52004
Light Wrap
This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52005
Light Boots
These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52006
Skelos Cultist Robe
They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

They dress in black robes which serve to protect them against the searing heat of the volcano where they make their home.

52007
Skelos Cultist Hood
They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

This hood covers the head and conceals the face, allowing the wearer to proceed with dark deeds in complete anonymity.

52008
Skelos Cultist Handwraps
They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

These handwraps provide coverage against the warmth of the volcano, while allowing the hands to remain nimble enough to work the volcanic soil that clings to the caldera.

52009
Skelos Cultist Sandals
They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

These sandals offer good grip on the rough stone that covers the inside of the volcano. While they are not designed to withstand the extremes of the lava flows that run along the volcano floor, they still provide some protection against the scorching heat.

52010
Skelos Cultist Skirt
They were not ghosts or phantoms. They were four tall men, with shaven, vulture-like heads, and black robes that hid their feet. Their hands were concealed by their wide sleeves. - The People of the Black Circle

The Votaries of Skelos are a group that believes they have stumbled upon the legendary Well of Skelos, right in the midst of the Exiled Lands. They devote their time to listening for whispers from the Well, in an attempt to further their sorcerous knowledge.

This skirt is often worn by cultists who work the volcanic soil to grow crops. The additional mobility provided by the skirt is useful for those who spend their days bending and crouching.

52011
Medium Cap
This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52012
Medium Harness
The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52013
Medium Gauntlets
Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52014
Medium Tasset
This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52015
Medium Boots
These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52016
Reptilian Helm
Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.

52017
Reptilian Gauntlets
Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.

52018
Reptilian Chestpiece
Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.

52019
Reptilian Tasset
Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.

52020
Reptilian Boots
Then for the first time humans appeared: dark-skinned, hawk-faced men in copper and leather harness, bearing bows - the warriors of pre-historic Stygia. - Queen of the Black Coast

The overlapping scales that offer natural protection to reptiles are an excellent source of protection for humans as well. The problem is that very few reptiles give up their skins willingly, and the most fearsome crocodiles are more than a match for a poorly armed hunter.

Offering significantly more protection than light armor, this medium armor incorporates a balance of protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

This style of armor is common in the Black Kingdoms.

52021
Heavy Helmet
This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52022
Heavy Pauldron
Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52023
Heavy Gauntlets
These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52024
Heavy Tasset
Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52025
Heavy Sabatons
The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52026
Exceptional Medium Cap
This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52027
Exceptional Medium Harness
The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52028
Exceptional Medium Gauntlets
Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52029
Exceptional Medium Tasset
This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52030
Exceptional Medium Boots
These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52031
XX_Light Faction Helmet

52032
XX_Light Faction Chestpiece

52033
XX_Light Faction Gauntlets

52034
XX_Light Faction Tasset

52035
XX_Light Faction Boots

52036
Exceptional Heavy Helmet
This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52037
Exceptional Heavy Pauldron
Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52038
Exceptional Heavy Gauntlets
These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52039
Exceptional Heavy Tasset
Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52040
Exceptional Heavy Sabatons
The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52041
XX_Medium Faction Helmet

52042
XX_Medium Faction Chestpiece

52043
XX_Medium Faction Gauntlets

52044
XX_Medium Faction Tasset

52045
XX_Medium Faction Boots

52046
Flawless Darfari Watcher Mask
Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.

52047
Flawless Darfari Skin Chestpiece
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52048
Flawless Darfari Skin Bracers
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52049
Flawless Darfari Skin Skirt
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52050
Flawless Darfari Skin Greaves
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52051
XX_Heavy Faction Helmet

52052
XX_Heavy Faction Chestpiece

52053
XX_Heavy Faction Gauntlets

52054
XX_Heavy Faction Tasset

52055
XX_Heavy Faction Boots

52056
Flawless Medium Cap
This leather helmet includes large cheek and neck protectors and a facemask for filtering the sand and dust from the air.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52057
Flawless Medium Harness
The fastest way to a man's heart, is through his armpits' is a common expression amongst the gladiators of Argos. Chest protection is often reinforced on the upper arms and the vulnerable areas around the armpits, rather than the central chest. Every human is already born with some natural protection over their hearts namely their ribcage and breastbone.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52058
Flawless Medium Gauntlets
Protecting the forearms and fingers is the primary purpose of gauntlets. The loss of a hand will cripple a warrior and the loss of fingers will cripple an archer.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52059
Flawless Medium Tasset
This long leather skirt is designed to protect the upper thighs from attacks while providing mobility.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52060
Flawless Medium Boots
These boots offer good protection for the calves and feet and their sturdy construction means that they tolerate the harsh conditions for a long time.
Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.
This riveted armor bears no cultural markings or identifiers of any type.

52061
Stygian Headdress
It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.

52062
Stygian Vest
It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.

52064
Stygian Shendyt
It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.

52065
Stygian Sandals
It is rumoured that the noble class that rules Stygia are the results of intermingling between the ancient, pre-human race that ruled Stygia and the savage humans who overthrew them. Occasionally, there are throwbacks to this ancient bloodline born among the nobles, and these half-human creatures are forced into service in the temples of Set, kept beneath the earth and away from prying eyes.

The fashions and designs of Stygia are unique amongst the races, again a side-effect of human culture crossed over with something alien.

This clothing is the type that would be worn by Stygian nobles to a feast, a festival or an orgy.

52066
Flawless Heavy Helmet
This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52067
Flawless Heavy Pauldron
Designed with defence in mind, this heavy pauldron is reinforced with overlapping steel plates on the main hand. This offers optimal protection and stability mid-swing, while allowing the wearer room to breathe and remain cool.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52068
Flawless Heavy Gauntlets
These gauntlets are adorned with overlapping plates of steel, which keeps the main hand protected while allowing full flexibility and mobility in the off-hand.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52069
Flawless Heavy Tasset
Sewn together with riveted leather and adjoined steel plates, this skirt allows free movement of the legs while in battle, while protecting the waist and upper thighs from damage.
The wide belt that encircles the waist also has the practical purpose of protecting vital organs with a thick layer of tempered metal.
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52070
Flawless Heavy Sabatons
The upper sides of these boots are covered with a layer of steel to protect against any attacks made at that vulnerable area. The feet are often overlooked as an element of protection, but as King Namedides of Aquilonia once remarked \The enemy can't run without legs!\.
His infantry were well known across the world for removing the largest toes of any prisoners of war
The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.
This heavy armor bears no cultural markings or identifiers of any type.

52071
Darfari Watcher Mask
Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.

52072
Darfari Skin Chestpiece
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52073
Darfari Skin Bracers
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52074
Darfari Skin Skirt
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52075
Darfari Skin Greaves
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52076
Darfari Speaker Mask
Carved into solid wood and decorated with intricate symbols, the speaker mask is said to allow the wearer to communicate with the dead.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can command the dead and communicate with Yog directly.

52080
Bearer Pack
Many a bearer have met their untimely demise by not having their hands free. One could argue that this contraption is not an improvement, since just as many have snapped their necks by simply moving their heads too quickly.

52081
Sandstorm Breathing Mask
When the sandstorm wails across the Exiled Lands, the choices are to take cover from the scouring sands, or be blinded and eventually, killed.
This breather mask, crafted with very small slits for the eyes that keep out most of the debris while allowing visibility and a cloth mouthpiece that filters the air, allows free movement within the sandstorm.
What lies at the heart of the storm is one of the many mysteries of the Exiled Lands.

52092
Chest Wrap
A cloth binding that has been wound around the upper body to keep everything in its place.

52094
Loincloth
A cloth binding that winds between the legs to keep everything in its place.

52095
Exceptional Darfari Watcher Mask
Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.

52096
Exceptional Darfari Skin Chestpiece
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52097
Exceptional Darfari Skin Bracers
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52098
Exceptional Darfari Skin Skirt
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52099
Exceptional Darfari Skin Greaves
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These greaves are simple and adorned with small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52100
Mask of the Witch Queen
Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude. - The Hyborian Age

This mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm.

When the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races.

Later, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha.
This is one of the artefacts required to create the keystone that can be used to remove the slave bracelet.

52101
Zamorian Dancer Headdress
Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this headdress offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.

52102
Zamorian Dancer Blouse
Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
The steps of the dance are unknown, but it is clear that it eases the black madness that whispers to those who find themselves in the vicinity of the awful presence of Zath, spider-god of Yezud.

For ceremonial usage, this blouse offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.

52103
Zamorian Dancer Bracelets
Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this bracelet offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.

52104
Zamorian Dancer Skirt
Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, this skirt offers very little protection against sword or fang, but offers slight relief from cold, heat and stinging sand.

52105
Zamorian Dancer Anklets
Zamorians are known far and wide for the depth of their wickedness and thievery, but very few speak of the prowess of the temple dancers.
It is whispered that the temple girls of Yezud wear clothing such as this when they dance before the black stone spider that is their god.

For ceremonial usage, these anklets offer very little protection against sword or fang, but offer slight relief from cold, heat and stinging sand.

52111
Derketo Dancer Headdress
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

This headdress signifies the status of the wearer as a dancer in the service of Derketo.

52112
Derketo Dancer Blouse
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

This loose-fitting blouse is designed to accentuate rather than conceal, to titillate rather than reveal. Dancers of Derketo are aware that lust, like fear, is one of the most powerful motivators of human kind.

52113
Derketo Dancer Bracelets
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

These bracelets jingle with every movement of the wearer - every provocative chest shake and sinuous coil of the wrist produces a golden note.

52114
Derketo Dancer Skirt
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

Half-transparent, this skirt presents those who watch the dancers of Derketo with shadowy outlines of the flesh that lies beneath. A stirring in the blood that sets the heart to racing - and matches the step of the dancers in full flight.

52115
Derketo Dancer Anklets
I am a daughter of Luxur, and before I had known fifteen summers I had been led through the temples of Derketo, the dusky goddess, and had been initiated into the mysteries. - Xuthal of the Dusk

Trained in the temples of Luxur, the dancers of Derketo are renowned for their skill in the arts of pleasure. Thought the more stringent of the Setite priests frown upon the religion of the goddess, the wisest among them know that the deity represents the dual aspects of fertility and death.

In Stygia this manifests in the bizarre pairing of the dancers and the ritualistic killings of the cult of Set.

These anklets jingle with every movement of the wearer - every provocative hip-thrust and sinuous flick of the ankle produces a golden note.

52202
Coarse Tunic
When the sand whips and swirls in the wind, abrading everything in its path, even the smallest amount of protection is appreciated.
This tunic provides little protection from sword or fang, but it does provide slight relief from cold, heat and stinging sand.

52203
Coarse Handwraps
Digging in the gritty soil of the Exiled Lands and tearing up plants by their roots without protection is dirty, infection-prone work.
These handwraps provide some protection from the elements and physical attacks.

52204
Coarse Leggings
In the Hyborian age, nudity is a part of life. In warm climates, men and women go bare chested and wear flimsy clothing, slaves are clothed in whatever tatters they can find and children run naked in the streets.
Clothing, however, is a practical bulwark against the elements. And these leggings, coarse as they may be, can protect some very sensitive areas from the elements.

52205
Coarse Footwraps
The soles of these footwraps offer very poor protection from the sharp-edged stones that litter the ground of the Exiled Lands.

52212
Leather Apron
Across the Hyborian kingdoms and beyond, in every village in every province, the smith is a necessity in daily life. From blades to ploughsnares, blacksmiths craft the tools and weapons to feed and arm the population.
In every village or town, the Blacksmith is recognized by their uniform - this simple leather apron. Offering protection from errant sparks and pockets for storing small tools, this apron is as much a badge of craft as the smiths hammer or the forge itself.

52213
Leather Workgloves
These gloves are made of thick leather molded over a padded inside. Made to protect the hands from damage while working with dangerous crafting elements, they offer a small amount of protection in combat.
As a secondary usage, the heavy gloves can be donned and worn during brawls to avoid damaging the hands in combat.
One famous sailor, known only as Dorgan of the Python, makes a large sum of gold by fighting his way across the Vilayet sea and betting on his own fights. He claims that the gloves keep his prize possessions safe.

52221
Shemite Turban
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52222
Shemite Tunic
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52224
Shemite Leggings
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52225
Shemite Shoes
While these shoes are impractical for the desert, they are incredibly comfortable.

52226
Shemite Gloves
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52293
Climbing Gloves
His groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot. - Jewels of Gwahlur

As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

52295
Climbing Boots
As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

52296
Reinforced Climbing Gloves
His groping hands and feet found niches and knobs, precarious holds at best, and sometimes he virtually hung by his finger nails. Yet upward he went, clawing, squirming, fighting for every foot. - Jewels of Gwahlur

As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

52297
Reinforced Climbing Boots
As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.

The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.

The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.

52301
Exceptional Light Turban
In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52302
Exceptional Light Chestpiece
Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52303
Exceptional Light Gauntlets
Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52304
Exceptional Light Wrap
This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52305
Exceptional Light Boots
These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52306
Stygian Soldier Helm
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52307
Stygian Soldier Mail
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52308
Stygian Soldier Bracers
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52309
Stygian Soldier Tasset
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52310
Stygian Soldier Sandals
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52311
Exceptional Stygian Soldier Helm
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52312
Exceptional Stygian Soldier Mail
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52313
Exceptional Stygian Soldier Bracers
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52314
Exceptional Stygian Soldier Tasset
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52315
Exceptional Stygian Soldier Sandals
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52316
Flawless Stygian Soldier Helm
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

This ornamented helm is commonly worn by officers of higher rank to make them more easily recognizable on the battlefield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52317
Flawless Stygian Soldier Mail
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52318
Flawless Stygian Soldier Bracers
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

These bronze bracers protect the lower arm in the clash of shields, while allowing the wearer the flexibility of wrist and hand to thrust into the gaps above and below the shield.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52319
Flawless Stygian Soldier Tasset
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

Scale mail used to be reserved for the nobility, but as the kingdoms surrounding Stygia began to use more sophisticated weaponry, it was decided that the Stygian soldiers required more protection. Now scale mail has become the standard.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52320
Flawless Stygian Soldier Sandals
When the armies of Stygia march, it is an impressive sight. In the vanguard, bow-wielding nobles riding bronze-worked chariots drawn by black horses and behind them, the glittering columns of mail-clad warriors.

The Stygian pike men are sometimes called hoppers by their enemies. Their insistence in wearing open soled sandals into battle means that in the clash of shield walls, enemies will often target their feet.

Stygian officers, however, consider this a boon as an enemy focused on looking down is less likely to see the pike that pierces their helmet.

The pinnacle of protection, heavy armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

52401
Flawless Light Turban
In the Exiled Lands, the fierce sun beating down on the unprotected head can cause extreme delirium in a short amount of time.
Apart from protection from the sun, this turban offers a small amount of protection from attacks on the head.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52402
Flawless Light Chestpiece
Designed to keep the wearer cool, this armor emphasizes movement and agility in combat over straight up protection.
The blow that misses is always better than the one that lands. In this case, the one that lands will cause a significant amount of damage due to the simple construction of this armor.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52403
Flawless Light Gauntlets
Hide pieces bound to a soft underbody of cloth keep these gauntlets as flexible as possible while offering some protection from attacks.
Blows to the hand can cause crippling injuries, particularly to archers who need to have all of their fingers intact if they are to draw a bow.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52404
Flawless Light Wrap
This wrap allows the legs to move freely, giving full range of motion. This is particularly useful to the adventurer just beginning their journey, as it allows them to make the all-important decision of fight or flight.
Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52405
Flawless Light Boots
These boots of cloth wrapped and laced in hide, provide protection and warmth for the feet.
There are many dangers in the Exiled Lands and the small scorpions, spiders and snakes that can strike without warning are reason enough to keep legs and feet well covered.
Created from basic materials available in the Exiled Lands, this armor bears no cultural markings or identifiers of any type.

52406
Hyrkanian Raider Helm
About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.

52407
Hyrkanian Raider Brigandine
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52408
Hyrkanian Raider Gauntlets
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.

52409
Hyrkanian Raider Tasset
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52410
Hyrkanian Raider Boots
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.

52411
Exceptional Hyrkanian Raider Helm
About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.

52412
Exceptional Hyrkanian Raider Brigandine
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52413
Exceptional Hyrkanian Raider Gauntlets
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.

52414
Exceptional Hyrkanian Raider Tasset
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52415
Exceptional Hyrkanian Raider Boots
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.

52416
Flawless Hyrkanian Raider Helm
About them and among them, like the drift of a storm, were strewn slashed and trampled bodies in steel caps and leather jerkins - archers and pikemen. - The Scarlet Citadel

Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This leather helm provides significant protection against blows to the head.

52417
Flawless Hyrkanian Raider Brigandine
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52418
Flawless Hyrkanian Raider Gauntlets
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These leather gloves protect the hands in battle, while offering enough flexibility for shooting the horse-bows of the Hyrkania.

52419
Flawless Hyrkanian Raider Tasset
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

This style of armor was reportedly created by a band of raiders who call themselves the Wolves of the Steppes. Led by the fearsome, Bhangi Khan, they have often been spotted on raids deep in the eastern empire of Khitai.

52420
Flawless Hyrkanian Raider Boots
Heavy armor is generally made of iron or steel and extremely heavy. The stables of the western kingdoms breed ever larger warhorses to compensate for the increasing load of the heavily armored knights.

Not so the Hyrkanians, who rely on their sturdy steppe-bred mounts to remain swift and mobile at all times. This armor, made of overlapping sheets of leather, is designed to give the wearer as much protection as possible, while still not weighing down the rider and the mount.

These boots are designed to protect the feet from blows during combat from the back of a horse.

52421
Stygian Raider Mask
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.

52422
Stygian Raider Chestpiece
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.

52423
Stygian Raider Bracers
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.

52424
Stygian Raider Greaves
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.

52425
Stygian Raider Sandals
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.

52426
Exceptional Stygian Raider Mask
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.

52427
Exceptional Stygian Raider Chestpiece
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.

52428
Exceptional Stygian Raider Bracers
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.

52429
Exceptional Stygian Raider Greaves
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.

52430
Exceptional Stygian Raider Sandals
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.

52431
Flawless Stygian Raider Mask
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

Perhaps this is why the raiders wear masks such as this. To keep their identity hidden.

52432
Flawless Stygian Raider Chestpiece
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

This chestpiece offers excellent protection for the neck, shoulders and belly, while still being open enough to keep the wearer cool in the hot deserts of Stygia.

52433
Flawless Stygian Raider Bracers
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These bracers protect the forearm and can be used to deflect superficial blows, thus keeping the wearer swinging and fighting just a little longer.

52434
Flawless Stygian Raider Greaves
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These greaves protect the front of the legs from attack, while remaining open at the rear to keep the wearer cool in the scorching Stygian sun.

52435
Flawless Stygian Raider Sandals
Ware the dust is a common farewell among the farmers of the meadowlands of Shem. It's meaning is simple - if you see a cloud of dust from the south, then Stygian Raiders are on their way.

Though the river Styx forms the natural border between Stygia and Shem, the Stygians delight in raiding their northern neighbor for slaves and riches.

Though King Cstephon III of Stygia disavows the raiders each time, those who have observed the raids note that the raiders act with militant discipline and do not rape, and pillage as normal raiders are wont to do.

These sandals lace along the length of the calf, allowing the wearer freedom of movement while protecting the front of the leg.

52436
Kambujan Shaman Helm
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.

52437
Kambujan Shaman Chestpiece
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52438
Kambujan Shaman Gloves
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52439
Kambujan Shaman Wrap
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52440
Kambujan Shaman Boots
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52441
Exceptional Kambujan Shaman Helm
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.

52442
Exceptional Kambujan Shaman Chestpiece
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52443
Exceptional Kambujan Shaman Gloves
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52444
Exceptional Kambujan Shaman Wrap
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52445
Exceptional Kambujan Shaman Boots
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52446
Flawless Kambujan Shaman Helm
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

The helm is more intimidating than protective, modelled on the blasphemous shapes of a heinous demonic entity. Known as Tim.

52447
Flawless Kambujan Shaman Chestpiece
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52448
Flawless Kambujan Shaman Gloves
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52449
Flawless Kambujan Shaman Wrap
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52450
Flawless Kambujan Shaman Boots
The jungle-locked kingdom of Kambuja is mysterious to the inhabitants of the dreaming west. Unlike neighboring Vendhya, the locals do not welcome foreign trade and it is said that any merchant who sets themselves on the paths that lead into the jungle will never return.

This armor, then, is a rarity, made from a half-remembered glimpse of a Kambujan Shaman captured by the Vendhyans and put on display in the nations of the west.

52451
Lemurian Warrior Mask
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.

52452
Lemurian Warrior Chestpiece
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.

52453
Lemurian Warrior Gauntlets
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.

52454
Lemurian Warrior Tasset
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.

52455
Lemurian Warrior Boots
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.

52456
Exceptional Lemurian Warrior Mask
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.

52457
Exceptional Lemurian Warrior Chestpiece
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.

52458
Exceptional Lemurian Warrior Gauntlets
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.

52459
Exceptional Lemurian Warrior Tasset
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.

52460
Exceptional Lemurian Warrior Boots
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.

52461
Flawless Lemurian Warrior Mask
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The mask can be used to hide the face of the wearer, as they plunder an enemy in the open ocean.

52462
Flawless Lemurian Warrior Chestpiece
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

The chestpiece is designed to protect the vitals of the warrior's head and neck, while allowing freedom of movement for swimming. It's not as light as some other armors, but it is not going to drag a warrior down into the depths.

52463
Flawless Lemurian Warrior Gauntlets
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These gauntlets are designed to protect the hands and lower arms, but the hands are freed to take up the work of the sailor.

52464
Flawless Lemurian Warrior Tasset
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths.

The metal discs sewn on to this garment depict Dagon, the god of the Lemurians.

52465
Flawless Lemurian Warrior Boots
The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values.

These boots protect the lower part of the leg and foot, while offering a simple mechanism for quick release in the event that the warrior needs to be barefoot in a hurry.

52466
Lemurian Royal Jewelry
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52467
Lemurian Royal Gown
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.

52468
Lemurian Royal Bracers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52469
Lemurian Royal Sarong
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52470
Lemurian Royal Slippers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52471
Exceptional Lemurian Royal Jewelry
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52472
Exceptional Lemurian Royal Gown
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.

52473
Exceptional Lemurian Royal Bracers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52474
Exceptional Lemurian Royal Sarong
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52475
Exceptional Lemurian Royal Slippers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52476
Flawless Lemurian Royal Jewelry
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52477
Flawless Lemurian Royal Gown
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery.

52478
Flawless Lemurian Royal Bracers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52479
Flawless Lemurian Royal Sarong
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52480
Flawless Lemurian Royal Slippers
The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths.

The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them.

52481
xx_snakerags_robe

52482
xx_snakerags_robe_cut

52483
xx_snakerags_robe_nohood

52484
xx_snakerags_robe_king

52494
Hook Right Fitting
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Who needs dual-wielding anyway?

52495
Buccaneer Peg Leg Right Fitting
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.

52496
Black Hand Earrings
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These earrings are crude, cobbled together from base metals. But among pirates, keeping up a certain appearance is all the matters. Like the Black Hand, however, it seems to work.

52497
Hook Left Fitting
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Who needs dual-wielding anyway?

52498
Buccaneer Peg Leg Left Fitting
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

Somehow, this peg leg allows the temporary removal of your own - where it is stored is anyones guess.

52499
Black Hand Boots
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These boots are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52500
Eye Patch
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

52501
Setite Mask
The dispassionate features of the serpent have been modeled and refined in this mask. It distorts the features of the wearer and brings them closer to the cold beauty of the serpents so beloved of their god.
Used primarily in rituals within the temple of Set, this mask nevertheless offers a certain level of protection for the face of the wearer.

52502
Setite Choker
Crafted from the finest golds, this garment is light and supple. It molds pleasingly to the form and accentuates the chest. The mysteries of Set are not all blood and death - the ritual that depicts the coupling of Set with his mistress, Derkheto, has been described by Mitrean scholars as \a blasphemous orgy of wine and blood.\ Though they always take the opportunity to vist any temple of Derkheto during such rites. For the purposes of research, of course.

52504
Setite Shendyt
Woven silk edged with golden trim has been used to shape this ornamental shendyt. Worn by devotees of Set during their rituals, these shendyts are often stained in the blood of sacrifice.

52505
Setite Sandals
These ceremonial sandals were not designed for the harsh environment of the desert, but rather the stone floors of the temple. Runnng in sand wearing these is an uncomfortable experience and fighting in them is almost impossible due to poor balance.

52510
xx_nunumask

52511
Yoggite Watcher Mask
Carved into solid wood and decorated with intricate symbols, the watcher mask is said to remove the veil between the wearer and the spiritual world where Yog dwells.
Darfari slaves, captured and carried into the Hyborian kingdoms do not have shamans of their own, and are forced to practise a perverted version of their religion. They have long since lost the art of creating masks such as these.
But in the southern deserts, Darfari shamans practise a purer version of the religion. Through the aid of these masks they can see the dead and, it is rumored, manifestations of Yog himself.

This mask offers some protection from both weapons and the elements.

52512
Yoggite Skin Chestpiece
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
This chestpiece is soft and supple, which allows for great flexibility. The teeth used in the necklace appear to be crocodile teeth, taken from the great beasts that roam the Exiled Lands.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52513
Yoggite Skin Bracers
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These bracers are the color of blood and made of a soft leather wrapped with cloth. A close look reveals human molars dangling from the bindings on the gauntlets.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52514
Yoggite Skin Skirt
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These skirt is simple and adorned with a belt of small beads and human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52515
Yoggite Skin Greaves
It is no secret that Darfari consume the flesh of the dead but the horrible reality of the Exiled Lands has forced them to perform other perverted acts. This includes stripping the skin from their victims to create a soft leather that can be used for crafting armor.
These leather wraps, generously called greaves, are supple leather adorned with human bones and teeth.

Light armor provides the most flexibility and range of movement in combat, but at the cost of significant protection in battle.

52516
Flawless Hyena Skull Helmet
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52517
Flawless Hyena-fur Chestpiece
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52518
Flawless Hyena-fur Gloves
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52519
Flawless Hyena-fur Wrap
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52520
Flawless Hyena-fur Boots
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52522
Mitraen Tunic
Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
This tunic reflects the simple principles of the Mitraen devout.

52523
Mitraen Gloves
Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These gloves reflects the simple principles of the Mitraen devout.

52524
Mitraen Breeches
Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These breeches reflects the simple principles of the Mitraen devout.

52525
Mitraen Shoes
Followers of Mitra commit to a life of simplicty and dignity. They prefer knowledge to ritual and the calm of meditation to the storm of battle.
These shoes reflects the simple principles of the Mitraen devout.

52526
Flawless Relic Hunter Turban
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.

52527
Flawless Relic Hunter Shirt
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.

52528
Flawless Relic Hunter Gloves
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.

52529
Flawless Relic Hunter Trousers
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.

52530
Flawless Relic Hunter Boots
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.

52532
Black Hand Vest
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

This garment, favored by the sailors of the Black Hand looks as though it has been mended so many times that none of the original material is left. Still due to the age of the garment and the many layers it exhibits more durability than it's frail appearance would indicate.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52534
Black Hand Trousers
The pirates of the Black Hand are the most dangerous kind of pirates - shipless, aimless and destitute. They search desperately for a way to leave the Exiled Lands and they form strange alliances and quirky plans to help them achieve that goal. So far, nothing has come to fruition.

These trousers are a reflection of their attitude, a patchwork of sloppy stitching and flung together pieces. Like the Black Hand, however, it seems to work.

Offering significantly more protection than light armor, this medium armor incorporates many elements that balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52535
Exceptional Relic Hunter Turban
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.

52536
Exceptional Relic Hunter Shirt
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.

52537
Exceptional Relic Hunter Gloves
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.

52538
Exceptional Relic Hunter Trousers
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.

52539
Exceptional Relic Hunter Boots
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.

52541
Relic Hunter Turban
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

This turban has been refined in the time that they have spent in the Exiled Lands, offering comfort against the warm weather of the region and limited protection against the scouring sands.

52542
Relic Hunter Shirt
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

Still scavengers at heart, this shirt is paired with a small leather sack for storing any treasure that a relic hunter might stumble across while exploring the Exiled Lands.

52543
Relic Hunter Gloves
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

Too many foolish souls have lost life, limb and sanity to the effects of handling the relics of the ancient world. These gloves were created with to deal with that specific problem of adventuring.

Sturdy enough to protect the wrists and hands against hidden needles or snakebites, durable enough to protect the skin against corrosive magics and sudden fires and comfortable enough to wear while jamming a hand into a sarcophagus.

They aren't particularly good against sharp weapons, however.

52544
Relic Hunter Trousers
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

The Relic Hunters of the Exiled Lands are a curious mix of mercenaries, thieves and desperate fools. They were the original group in the Exiled Lands, exhorted to come in search of great treasures in the ruins that dot the area.

The price of their admission was to wear a bracelet that ensured they could not run off with the treasures that they found.

These pants, made of sturdy canvas, will keep the legs protected against stinging sands while allowing full freedom to leap over traps, canyons and short enemies.

52545
Relic Hunter Boots
He was a far traveler and had looted the treasures of many kingdoms. But now he hesitated and shuddered before the highest adventure and the mightiest treasure of all. - Black Colossus

When the Relic Hunters first arrived in the Exiled Lands, they were given sandals and flat-soled shoes. It is not known how many Relic Hunters died with their toes wedged into a gap between flagstones while an ancient horror bore down upon their prone body.

Since those early days, the Relic Hunters have moved to a style of boot favoured in Shem - curled toes to avoid catching on cracks when sprinting, supple leather to allow maximum freedom of movement and high cuffs to tuck into pants and prevent the accumulation of sand.

They aren't particularly good against sharp weapons, however.

52546
Exceptional Hyena Skull Helmet
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52547
Exceptional Hyena-fur Chestpiece
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52548
Exceptional Hyena-fur Gloves
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52549
Exceptional Hyena-fur Wrap
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52550
Exceptional Hyena-fur Boots
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52551
Hyena Skull Helmet
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52552
Hyena-fur Chestpiece
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52553
Hyena-fur Gloves
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52554
Hyena-fur Wrap
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52555
Hyena-fur Boots
The Dogs of the Desert are a mysterious clan who inhabit the northern reaches of the desert. Their obsession with capturing and taming Hyenas and their fanatical worship of the god known as Jhebbal Sag keeps them aloof from the other factions in the region.
The fact that they wear uncured furs and unclean bones probably doesn't help.
Some might question wearing fur in the warmth of the desert, but nights can be brutally cold and the slopes of the mountain are not that far to the north.

52556
Vanir Heavy Helmet
Free my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52557
Vanir Heavy Pauldron
Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52558
Vanir Heavy Gauntlets
The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52559
Vanir Heavy Tasset
He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52560
Vanir Heavy Boots
They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52561
Cimmerian Steel Helmet
The plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52562
Cimmerian Steel Pauldron
A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52563
Cimmerian Steel Gauntlets
But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52564
Cimmerian Steel Tasset
The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52565
Cimmerian Steel Boots
The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52566
Cimmerian Fur Helmet
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52567
Cimmerian Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52568
Cimmerian Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52569
Cimmerian Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52570
Cimmerian Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52571
Exceptional Vanir Heavy Helmet
Free my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52572
Exceptional Vanir Heavy Pauldron
Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52573
Exceptional Vanir Heavy Gauntlets
The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52574
Exceptional Vanir Heavy Tasset
He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52575
Exceptional Vanir Heavy Boots
They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52576
Exceptional Cimmerian Steel Helmet
The plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52577
Exceptional Cimmerian Steel Pauldron
A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52578
Exceptional Cimmerian Steel Gauntlets
But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52579
Exceptional Cimmerian Steel Tasset
The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52580
Exceptional Cimmerian Steel Boots
The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52581
Exceptional Cimmerian Fur Helmet
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52582
Exceptional Cimmerian Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52583
Exceptional Cimmerian Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52584
Exceptional Cimmerian Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52585
Exceptional Cimmerian Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52586
Flawless Vanir Heavy Helmet
Free my hands and I'll varnish this floor with your brains! - The Scarlet Citadel

This heavy helmet is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52587
Flawless Vanir Heavy Pauldron
Then, as the white stars glimmered through the blue velvet dusk, making her whirling body a blur of ivory fire, with a wild cry she threw herself at Conan's feet, and the blind flood of the Cimmerian's desire swept all else away as he crushed her panting form against the black plates of his corseleted breast. - Queen of the Black Coast

This impossibly hard pauldron is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52588
Flawless Vanir Heavy Gauntlets
The four men wheeled at the sound and drew their swords, gaping at the mailed giant who faced them, sword in hand. - The Hour of the Dragon

These impossibly hard gauntlets are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52589
Flawless Vanir Heavy Tasset
He was far inferior in size and strength to the giant Cimmerian, but he was in full armor, and was famed in all the western nations as a swordsman. - The Hour of the Dragon

This impossibly hard leg armor is made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52590
Flawless Vanir Heavy Boots
They gave tongue like wolves and surged about the lone figure in the gray mail, and the clamor and din of steel drowned the cries of the circling raven. - The Hour of the Dragon

These impossibly hard plated boots are made of legendary star metal, the work of a master craftsman.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Star metal is rare, smelted from ore that falls from the heavens. Armor made from this material is of a preternatural aegis.

52591
Flawless Cimmerian Steel Helmet
The plain swam to Conan's gaze, the sunlight was a thick red haze and he reeled in his saddle, grasping the flowing mane with his hand. Blood rained on his mail, but grimly he urged the stallion on. - The Hour of the Dragon

This heavy helmet is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52592
Flawless Cimmerian Steel Pauldron
A gray sky arched overhead, and a moaning wind was chill with a promise of winter. Brown leaves fluttered slowly down from the bare branches, sifting upon his mailed shoulders. - The Hour of the Dragon

This pauldron is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52593
Flawless Cimmerian Steel Gauntlets
But Conan's thews were iron too, and his mail saved him from the gnashing fangs and ripping claws long enough for him to drive home his dagger, again and again and again. - The Hour of the Dragon

These heavy gauntlets are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52594
Flawless Cimmerian Steel Tasset
The great frame under the mail mesh was too hard and supple for a civilized man; the elemental fire of the primitive burned in those smoldering eyes. - The Hour of the Dragon

This leg armor is wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52595
Flawless Cimmerian Steel Boots
The firelight gleamed redly on his steel mail, on his baleful eyes. They burned in the firelight like the eyes of a wolf. - The Hour of the Dragon

These plated boots are wrought from hardened steel, the work of an advanced smith.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

Those who know the riddle of steel know techniques to harden steel in order to create armor of unusual resilience.

52596
Flawless Cimmerian Fur Helmet
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52597
Flawless Cimmerian Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52598
Flawless Cimmerian Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52599
Flawless Cimmerian Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52600
Flawless Cimmerian Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52601
Heavy Plated Helmet
This helmet is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

This heavy armor bears no cultural markings or identifiers of any type.

52602
Horned Heavy Plated Helmet
This helmet, ornamented with a pair of horns, is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

This heavy armor bears no cultural markings or identifiers of any type.

52603
Silent Legion Helmet
It is sorcery - grisly black magic from the grim youth of the world. An awful shape has risen out of the shades of the Past, and none can stand before it. - The Hour of the Dragon

This eldritch helm bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Deathbringer, Kinscourge, and Maimer.

52604
Silent Legion Pauldron
I have lain in your arms, panting with the violence of our love; you have held and crushed and conquered me, drawing my soul to your lips with the fierceness of your bruising kisses. My heart is welded to your heart, my soul is part of your soul! Were I still in death and you fighting for life, I would come back to the abyss to aid you--aye, whether my spirit floated with the purple sails on the crystal sea of paradise, or writhed in the molten flames of hell! I am yours, and all the gods and all their eternities shall not sever us! - Queen of the Black Coast

This eldritch chest armor bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer he

52605
Silent Legion Gauntlets
Those eyes grew and became gigantic, and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs. - The Phoenix on the Sword

These eldritch gauntlets bear markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper of the hybrid half-child of the humans and the Giant-kings.

52606
Silent Legion Tasset
Wits and swords are as straws against the wisdom of the Darkness... - The Phoenix on the Sword

This eldritch leg armor bears markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the names Klael the Warmaker, The Archivist, and the Priestking.

52607
Silent Legion Boots
By Crom, I do not like this place, where dead men rise, and sleeping men vanish into the bellies of shadows! - Xuthal of the Dusk

These eldritch boots bear markings and script so old no living scholar could decipher them.

The pinnacle of protection, steel armor is a solid wall of defense against any type of attack, but the extreme weight requirements mean that the wearer must sacrifice mobility.

The strange metal of this primordial armor always carries an unholy chill, even in the noonday sun. When donning this wicked carapace, the wearer hears whispering voices, voices that tell an ancient tragedy - voices that whisper the name of the Witch Queen.

52608
Heavy Leather Helmet
This helmet is designed to ward off powerful blows to the head and keep the wearer's brains on the inside of their skull.

This heavy armor bears no cultural markings or identifiers of any type.

52610
Winter's Majesty
The glowing snow lay empty and bare; high above his head the witch-lights flashed and played in a frosty sky gone mad, and among the distant blue mountains there sounded a rolling thunder as of a gigantic war-chariot rushing behind steeds whose frantic hoofs struck lightning from the snows and echoes from the skies. - The Frost-Giant's Daughter

This headpiece marks one as devout to Ymir, Father of Giants, Lord of Storm and War.

52611
Ymir's Aegis
And in that instant she flung her arms toward the lights that glowed in the skies above her and cried out in a voice that rang in Conan's ears for ever after: 'Ymir! Oh, my father, save me!' - The Frost-Giant's Daughter

This frigid armor of adamantine strength marks one as devout to Ymir, Father of Giants, Lord of Storm and War.

52612
Ymir's Might
Not so!' cried an older man, whose eyes were wild and weird. 'It was Atali, the daughter of Ymir, the frost-giant! To fields of the dead she comes, and shows herself to the dying... She lures men from stricken fields into the wastelands to be slain by her brothers, the ice-giants, who lay men's red hearts smoking on Ymir's board.' - The Frost-Giant's Daughter

These gauntlets of ice and steel mark one as devout to Ymir, Father of Giants, Lord of Storm and War.

52613
Ymir's Shanks
Swear not so often by Ymir,' uneasily muttered a warrior, glancing at the distant mountains. - The Frost-Giant's Daughter

These leggings, of a material both frosty and otherworldly, mark one as devout to Ymir, Father of Giants, Lord of Storm and War.

52614
Ymir's Stride
Above him the skies glowed and crackled with strange lights and gleams. The snow shone weirdly, now frosty blue, now icy crimson, now cold silver. Through a shimmering icy realm of enchantment Conan plunged doggedly onward, in a crystalline maze where the only reality was the white body dancing across the glittering snow beyond his reach - ever beyond his reach. - The Frost-Giant's Daughter

These boots of winter weirdness mark one as devout to Ymir, Father of Giants, Lord of Storm and War.

52615
Vanir Fur Cap
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52616
Vanir Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52617
Vanir Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52618
Vanir Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52619
Vanir Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52620
Exceptional Vanir Fur Cap
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52621
Exceptional Vanir Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52622
Exceptional Vanir Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52623
Exceptional Vanir Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52624
Exceptional Vanir Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52625
Flawless Vanir Fur Cap
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

A medium cap of fur and rivets to keep one safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52626
Flawless Vanir Fur Harness
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This chest armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52627
Flawless Vanir Fur Gauntlets
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These gauntlets of fur and mail furs keeps one's hands and forearms both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52628
Flawless Vanir Fur Tasset
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

This leg armor of mail and furs keeps one's vitals both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52629
Flawless Vanir Fur Boots
Conan opened his eyes and stared into the bearded faces that bent over him. He was surrounded by tall golden-haired warriors in mail and furs. - The Frost-Giant's Daughter

These reinforced boots of leather and fur keep one's feet both safe and warm.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

With fur and pelts, man takes the protection wild beasts enjoy against the elements. Fur is used in making both practical and decadent things. Both the savage and the civilized prize fur.

52630
Aquilonian Helmet
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52631
Aquilonian Chestplate
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52632
Aquilonian Bracers
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52633
Aquilonian Tasset
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig

52634
Aquilonian Sandals
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52635
Exceptional Aquilonian Helmet
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52636
Exceptional Aquilonian Chestplate
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52637
Exceptional Aquilonian Bracers
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52638
Exceptional Aquilonian Tasset
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig

52639
Exceptional Aquilonian Sandals
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52640
Flawless Aquilonian Helmet
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot. The clearly recognizable plume of the helmet also serves to identify guardsmen on sight - a boon for which the pickpockets of Tarantia are eternally grateful.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52641
Flawless Aquilonian Chestplate
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The large pauldron on the right shoulder is designed to protect the main arm during combat, while keeping the armor flexible and relatively light.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52642
Flawless Aquilonian Bracers
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The left bracer is stiff leather to protect the freehand, while the right is a more flexible form of padding - allowing greater blade manoeuvrability during combat.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52643
Flawless Aquilonian Tasset
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

Aquilonian guardsmen are often forced to chase down criminals or leap across rooftops in pursuit of fleeing foes. This short skirt is designed to allow them this freedom of movement, while still protecting their upper thighs.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as lig

52644
Flawless Aquilonian Sandals
A dully glinting, mail-clad figure moved out of the shadows into the starlight. This was no plumed and burnished palace guardsman. - The Hour of the Dragon

The common guardsmen of Aquilonia are some of the best equipped warriors in the world. Full plate would be impractical for their daily duties, but this armor represents a compromise between the demands of protection and the ability to perform regular patrols on foot.

The distinctive sound of these sandals slapping against the paving stones is a hallmark of Aquilonian cities.

Offering significantly more protection than light armor, this medium armor incorporates many elements - metal rivets, articulated leather, and fur-trimmed cloth - to balance protection and agility. This middle of the road approach brings compromises of its own because this armor is neither as strong as heavy armor, nor as flexible as light armor.

52896
Perfected Medium Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52897
Perfected Medium Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52898
Perfected Medium Gauntlet Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52899
Perfected Medium Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52900
Perfected Medium Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52901
Perfected Heavy Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52902
Perfected Heavy Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52903
Perfected Heavy Gauntlet Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52904
Perfected Heavy Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52905
Perfected Heavy Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52906
Perfected Light Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52907
Perfected Light Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52908
Perfected Light Gloves Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52909
Perfected Light Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52910
Perfected Light Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52911
Medium Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52912
Medium Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52913
Medium Gauntlet Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52914
Medium Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52915
Medium Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52916
Heavy Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52917
Heavy Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52918
Heavy Gauntlet Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52919
Heavy Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52920
Heavy Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52921
Light Helmet Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52922
Light Chest Padding
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52932
Light Gloves Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52933
Light Legging Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52934
Light Boot Lining
Armor protects the body, but it can harm the body without the proper padding. This cushioned layer goes between the wearer and the actual armor.

52935
Zamorian Thief Hood
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.

52936
Zamorian Thief Chest
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.

52937
Zamorian Thief Gauntlets
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.

52938
Zamorian Thief Breeches
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.

52939
Zamorian Thief Boots
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.

52940
Exceptional Zamorian Thief Hood
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.

52941
Exceptional Zamorian Thief Chest
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.

52942
Exceptional Zamorian Thief Gauntlets
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.

52943
Exceptional Zamorian Thief Breeches
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.

52944
Exceptional Zamorian Thief Boots
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.

52945
Flawless Zamorian Thief Hood
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.
Whether it is as effective in the lands beyond Zamoria is another question.

52946
Flawless Zamorian Thief Chest
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

Designed with the principle that the best fight is a fight avoided, this outfit allows the wearer to blend into the shadows and remain unseen in the deep shadows of the Zamorian cities.

It has been wrapped tightly to dampen any noise caused by loose straps and buckles. Whether it is as effective in the lands beyond Zamoria is another question.

52947
Flawless Zamorian Thief Gauntlets
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

A thief's fingers must be free to do nimble work - manipulating lockpicks, snatching purses and slitting throats. These gloves are designed to protect the hand and forearm while freeing the fingers to do their worst.

52948
Flawless Zamorian Thief Breeches
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These leggings are designed to help, not hinder, the burgeoning burglar in their trade. Accompanied by a handy belt, full of small pouches for storing the various tools of the thieving profession, these skin tight leather pants also offer excellent protection.
Zamorian cutthroats swear by them.

52949
Flawless Zamorian Thief Boots
Native rogues were the dominant element - dark-skinned, dark-eyed Zamorians, with daggers at their girdles and guile in their hearts. - The Tower of the Elephant

Among the shadow haunted streets of Shadizar and the wild, dangerous streets of The Maul, the dark-skinned Zamorian thieves work their stealthy trade.

These boots are designed to allow cutthroats easy access to their victims, damping their footsteps as they approach from behind.
They're also surprisingly durable when fleeing the city watch.

52950
Hyperborean Slaver Waistguard
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.

52951
Hyperborean Slaver Bracers
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.

52952
Exceptional Hyperborean Slaver Waistguard
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.

52953
Exceptional Hyperborean Slaver Bracers
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.

52954
Flawless Hyperborean Slaver Waistguard
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

It is considered a challenge among Hyperborean slavers to go bare-chested on their raids, wearing nothing more than this waistguard. While it offers less protection than steel leggings and a breastplate, it intimidates newly caught slaves into submission.

52955
Flawless Hyperborean Slaver Bracers
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Hyperborean slavers wear this armor to intimidate their enemies and cow their slaves.

52956
Hyperborean Slaver Loincloth
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.

52957
Hyperborean Slaver Helmet
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.

52958
Hyperborean Slaver Boots
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.

52959
Exceptional Hyperborean Slaver Loincloth
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.

52960
Exceptional Hyperborean Slaver Helmet
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.

52961
Exceptional Hyperborean Slaver Boots
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.

52962
Flawless Hyperborean Slaver Loincloth
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

Primarily worn beneath the more armored waistguard, this loincloth is designed to keep the vitals of a slaver warm and protected when on long raids in the northern lands of Asgard and Vanaheim.

52963
Flawless Hyperborean Slaver Helmet
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame -- for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

The helmets of Hyperboreans are designed to protect them from magical threats, as well as mundane. The witch-men of Hyperborea do not want anybody controlling their servants.

52964
Flawless Hyperborean Slaver Boots
There was a giant Hyperborean renegade, taciturn, dangerous, with a broadsword strapped to his gaunt frame - for men wore steel openly in the Maul. - The Tower of the Elephant

In the far north, east of the lands of the Nordheimers, live the tall, gaunt people known as the Hyperboreans. Ruled by the White Hand, a cabal of sorcerers, they often stage raids into Cimmeria to take slaves for their sorcerous experiments.

These boots are designed to be sturdy enough to last long trips and to grip well on rough terrain. It might be coincidental, but the additional grip makes it that much harder for a chained slave to pull a slaver off their feet.

52965
Exceptional Shemite Turban
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52966
Exceptional Shemite Tunic
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52967
Exceptional Shemite Leggings
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52968
Exceptional Shemite Shoes
While these shoes are impractical for the desert, they are incredibly comfortable.

52969
Exceptional Shemite Gloves
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52970
Flawless Shemite Turban
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52971
Flawless Shemite Tunic
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52972
Flawless Shemite Leggings
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52973
Flawless Shemite Shoes
While these shoes are impractical for the desert, they are incredibly comfortable.

52974
Flawless Shemite Gloves
The meadowland cities of western Shem thrive on the trade that comes with the caravans that pass into Turan and Khitai. Due to their access to these caravans, the Shemitish people often have access to the first pick of goods coming from the east - including fine silks from Khitai and brightly dyed cloth from Turan. This bounty of cloth is reflected in the loose fitting, comfortable clothing woven by the tailors of Shem.
This clothing is a practical bulwark against the elements but won't be enough to stop a blade.

52975
Vanir Settler Jewelry
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.

52976
Vanir Settler Vest
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.

52977
Vanir Settler Gloves
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.

52978
Vanir Settler Breechclout
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.

52979
Vanir Settler Boots
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.

52980
Exceptional Vanir Settler Jewelry
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.

52981
Exceptional Vanir Settler Vest
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.

52982
Exceptional Vanir Settler Gloves
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.

52983
Exceptional Vanir Settler Breechclout
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.

52984
Exceptional Vanir Settler Boots
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.

52985
Flawless Vanir Settler Jewelry
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These earrings provide no significant protection, but they are marked with clan symbols - so that if a dead settler is found, their possessions can be returned to the clan. Jokingly referred to by the Aesir as Vanearrings.

52986
Flawless Vanir Settler Vest
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This vest is designed to keep the settler warm, while freeing their hands for working with tools. It offers some basic protection against attacks due to its thickness, but is not as effective as true armor.

52987
Flawless Vanir Settler Gloves
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These gloves are perfect for keeping the hands warm while working frozen soil.

52988
Flawless Vanir Settler Breechclout
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

This breechclout keeps the settler warm, but has an unfortunate tendency to attract fleas and lice. Vanir women are well known for their habit of bathing in freezing streams in the midst of winter, Vanir men are known for being lice-infested bastards.

52989
Flawless Vanir Settler Boots
As the massive glaciers of the north expand and move southward, the kingdoms of Asgard and Vanaheim are pushed slowly southward. This, in part, contributes to the perception of the Vanir and Aesir as warlike people - they are continually looking to the south in search of new lands to settle.

Thus not all Vanir that are encountered in the north are raiders and warriors, quite often the weary adventurer will stumble across a caravan of Vanir settlers, looking for fertile lands to settle their new clan.

These boots keep the feet warm while stumbling through banks and drifts of snow.

53001
Aloe Extract
Stygian traditions of healing hold that the aloe plant contains many desirable properties. In Luxur, the aloe is harvested for use in the temples of Derkheto to cleanse blemishes from the skin of the priestesses. It is often used to sooth oozing wounds and those who ingest it claim that they feel a burst of wellbeing. Whether these effects are of the body or the mind is irrelevant - ingesting aloe extract seems to give the imbiber a regenerative health effect.

53011
Violet Cureall
Extracted from the venom of various poisonous snakes, this violet potion seems to purge the system of all natural negative effects upon use. Commonly used by street performers in Vendhya to shrug off the effects of cobra bites, more fools have died trying to harvest the ingredients for the cure-all than would have died if the cure-all did not exist at all.

53101
Yellow Lotus Potion
The yellow lotus is used by sorcerers to provide visions and trances, with a strong hallucinogenic effect. It is said that those who survive the visions are given a deeper insight into the world, able to communicate with the inner world in a way that rewrites their very physique. In reality, the effect of the potion blanks the mind, freeing one to focus on a new set of skills at the cost of forgetting all previous abilities and skills.

53102
Breathing Potion
She waded out until the low waves were lapping about her waist; then she struck out strongly, swimming with a vigor that promised unusual enurance. - The Devil in Iron

The Dregs have always been a dangerous place. When the Giant-kings would send slaves to clean out the sewers, they would often lose valuable servants to the creatures which dwelt in the sewers, not to mention those that drowned when a chamber suddenly flooded.

For the latter, at least, they could craft a solution. Using a combination of the strange glowing plants and heat, they created a potion that would allow those caught in water to be able to buy a few more minutes of precious breathing time.

Slaves still disappeared from time to time, but the scrutiny of the Giant-kings seemed to cause a great reduction in these incidents.

53201
Reaper Poison
The toxin gland of the Sand Reapers is difficult to obtain due to the ferocious nature of the creatures. When properly prepared, it becomes a poison that can be applied to certain weapons, such as daggers, and then used to debilitate foes. In Vendhya, assassins often use poison to kill their targets - the current king has weathered no less than five attempts on his life thus far, though the five skulls bleaching on the Tower of the Kites are evidence of their failure.

53202
Demon's Bane

53501
Purified Flesh
Devotees of Yog have purified this flesh in the firepits of sacrifice. It can be eaten to gain the favour of Yog.

53502
Ambrosia
Worshippers of Mitra often bring sacrifices of fruit or grain to lay upon his altar, in return for his blessing. And occasionally his blessing is very formidable indeed, taking the form of Ambrosia. This bizarre substance, considered a food of the gods, has healing properties that the Priests of Mitra use to bring strength and vitality to the poor. How it is made is pure conjecture, as it seems to congeal within empty vessels left out on the altar with no physical intervention from priest or penitent.

53503
Set Antidote
Set commands that his followers revere serpents above all creatures, even requiring that his devotees allow themselves to be devoured by the giant temple snakes if the creatures so desire. This reverence means that many priests are bitten by the venemous serpents that roam the stone temples. Rather than simply accept their fate at the hands of a petulant snake, the priests often keep a supply of this antidote handy. Created during the rituals of sacrifice from the hearts of humans, it is a literal trade of a life for a life and Set does not seem to hold any grudges against followers who spare themselves in this manner.

53511
Flinthead Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

53512
Ironhead Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

53513
Razor Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

53514
Fire Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

53520
Warpaint - Black Hand
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53521
Warpaint - Forgotten Clan
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53522
Warpaint - Darfari Cannibals
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53523
Warpaint - Dogs of the Desert
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53524
Warpaint - Ymir's Children
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53525
Warpaint - Relic Hunters
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53526
Warpaint - Heirs of the North
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.

This is a decorative warpaint.

53527
Warpaint - Strength
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the strength of the wearer.

53528
Warpaint - Agility
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the agility of the wearer.

53529
Warpaint - Vitality
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the vitality of the wearer.

53530
Warpaint - Accuracy
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the accuracy of the wearer.

53531
Warpaint - Grit
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the grit of the wearer.

53532
Warpaint - Support
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the encumbrance of the wearer.

53533
Warpaint - Determination
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the ability of the wearer to survive harsh conditions.

53548
Sloughing Fluid
Some part alcohol, some part water, this fluid is used to remove warpaints in times of peace and quiet.

53549
Inking Brush
The application of symbols and paints to the body during war is a time honored tradition of the Nordheimers. In days past, tattoos were traditional, but the ever-shifting tides of battle and alliance between those war-like tribes made it difficult to be certain who would be friend or foe in the future.

One well known tale tells of a chieftain's son, married off to a neighboring tribe to seal a hasty alliance. When he brought his new bride to the bedchamber and eagerly removed her dress, he was shocked to discover a picture of his father and the words \limp-pricked whore monger\ tattooed across her back. The alliance did not last very long.

Since that time, inks have been popular. Less durable, yes, but also less chance of making a permanent mistake. Through the use of this brush, warpaints can quickly be copied and used again.

53550
Warpaint - Lemurian Remnant
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the health of the wearer.

53551
Warpaint - Votaries of Skelos
Some warpaints are designed to be prayers to the gods, infusing the wearer with their strength and skill. Some warpaints are merely decorative, worn to show allegiance or affiliation with a clan.
Wearing this warpaint will increase the stamina of the wearer.

53611
Flinthead Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53612
Ironhead Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53613
Razor Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53614
Steel Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53615
Healing Arrows
Made somewhat unwieldy by the bag of ground aloe attached to them, these arrows will release a small cloud of healing gas wherever they strike.

This doesn't seem like a practical way to deliver healing in battle, as there is just as much chance of healing foes. But... some people like exotic solutions.

Arrows can be equipped by dragging them over the bow in the inventory.

53616
Ancient Arrows
Who knows what sorcery is etched upon the head of this ancient arrow? All that is know is that every shot with it weakens an enemy, corrupting their soul and leaving them gasping for relief.

Arrows can be equipped by dragging them over the bow in the inventory.

53617
Explosive Arrow
Only a madman would willingly carry arrows like this into battle. The chance of hitting friends when trying to damage foes, the chance of accidentally ricocheting an arrow back into oneself, and the chance that the arrows will explode in the quiver...
A madman or a berserker, perhaps.

Arrows can be equipped by dragging them over the bow in the inventory.

53618
Light Arrow
The head of this arrow has been treated with a glowing substance, causing it to glow. This is useful for marking points in dark caverns and seeing how deep those bottomless wells really are.

Arrows can be equipped by dragging them over the bow in the inventory.

53619
Poison Arrow
This arrowhead has been hollowed out and filled with a poisonous powder. Designed to split upon impact, the arrow releases a cloud of poisonous spores into the air, damaging any standing within.

Arrows can be equipped by dragging them over the bow in the inventory.

53620
Oil Arrow
The hollow arrow is filled with a pair of special reactants that mix together on contact with the ground and form an oily pool.
Arrows can be equipped by dragging them over the bow in the inventory.

53622
Healing Bolts

53623
xx_SpecialAmmo_Bolt_Corruption

53624
xx_SpecialAmmo_Bolt_Explosive

53625
xx_SpecialAmmo_Bolt_Light

53626
xx_SpecialAmmo_Bolt_Poison

53627
xx_SpecialAmmo_Bolt_Tar

53651
Snake Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53652
Abysmal Arrows
The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp.

Arrows can be equipped by dragging them over the bow in the inventory.

53653
Abysmal Bolts
The fangs of the Abysmal Remnant are made of a hardened substance that can withstand strong acid. They are also razor sharp.

Bolts can be equipped by dragging them over the bow in the inventory.

53654
Hardened Steel Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds. Cimmerians use this fine metal to create arrowheads that will put holes straight through the fine and pretty armor of their civilized foes.

Arrows can be equipped by dragging them over the bow in the inventory.

53655
Hardened Steel Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

Cimmerian bolts are made from hardened steel and penetrate deeply into armor, though one needs a supply of such finely made metal.

Cimmerians may be called savages and barbarians, but their understanding of metal smithing is relatively advanced. They know the riddle of steel, how to harden it for greater durability and vicious wounds.

53656
Star Metal Arrows
Now arrows fly between the hosts like stinging clouds that hide the sun. - The Hour of the Dragon

There is very little that can defend a target from such an exquisitely made arrow. But star metal is precious and rare, and not always available.

Arrows can be equipped by dragging them over the bow in the inventory.

53657
Star Metal Bolts
Conan bounded back from the waving bills and his leap carried him outside the ring of his foes, to where Arus stood fumbling at his crossbow. A savage kick in the belly dropped him, green faced and gagging, and Conan's sandalled heel crunched square in the watchman's mouth. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

Bolts of start metal pass through armor like a heated knife through tallow.

Star metal is rare, smelted from ore that falls from the heavens. Weapons made from such material are preternaturally powerful.

53658
Ice Shard Arrows
Better if steel and bowstring prevail without further aid from the arts, for the constant use of mighty spells sometimes sets forces in motion that might rock the universe. - The Hour of the Dragon

A well-made arrow can be the difference between a hit and a miss.

Arrows can be equipped by dragging them over the bow in the inventory.

53659
Ice Shard Bolts
Arus the watchman grasped his crossbow with shaky hands, and he felt beads of clammy perspiration on his skin as he stared at the unlovely corpse sprawling on the polished floor before him. It is not pleasant to come upon Death in a lonely place at midnight. - The God in the Bowl

Without bolts, a crossbow is just a really poorly shaped club.

53700
XX_Thrown Javelin

53701
XX_Thrown Spear

53702
XX_Thrown Axe

53703
XX_Thrown Spear

53704
XX_Orb_Fire_Projectile

53705
XX_Orb_Fire_Projectile_Held

53706
XX_Orb_Grease_Projectile

53707
XX_Orb_Grease_Projectile_Held

53708
XX_Orb_Water_Projectile

53709
XX_Orb_Water_Projectile_Held

53710
XX_Orb_Gas_Projectile

53711
XX_Orb_Gas_Projectile_Held

53712
Severed Arm
Conan rose, still smiling, as if to reach into a near-by cooking pot; then quick as a cat he struck Aja a terrible blow with the heavy bone. The Bakalah war-chief slumped over, his skull crushed in, and instantly a frightful yell rent the skies as the Bamulas went into action like blood-mad panthers. - The Vale of Lost Women

Once, this limb belonged to a dangerous criminal, but now he can be considered 'armless. It looks like a left arm though, so he is all right. He can stump his enemies by pretending to surrender. Still, this entire incident has made him half as handy as he used to be.
At least from now on you'll be well armed.

53713
Severed Leg
Conan brained him with the beef bone, took his poniard and his keys, and made a leisurely departure. - Rogues in the House

This leg, severed from the corpse of an enemy, is bloodless and stiff. Carrying it around might not be a good way to make friends, but then again it might help to make a different kind of friend.
The important thing is that it can be used as a weapon. And beating someone to death with a limb is an itch that rarely gets scratched in civilized society.

53714
xx_ancient_javelin_projectile

53715
xx_knockout_javelin_projectile

53716
xx_impr_iron_javelin_projectile

53717
xx_steel_javelin_projectile

53718
xx_serpentmen_javelin_projectile

53719
xx_obsidian_javelin_projectile

53720
XX_Thrown Axe

53721
XX_Thrown Axe

53722
XX_Thrown Axe

53723
XX_Thrown Axe

53724
XX_Thrown Axe

53725
XX_Thrown Axe

53726
XX_Thrown Axe

53727
XX_Thrown Axe

53728
xx_stone_javelin_projectile

53729
xx_hardenedsteel_javelin_projectile

53730
xx_exceptional_hardenedsteel_javelin_projectile

53731
xx_flawless_hardenedsteel_javelin_projectile

53732
xx_blackice_javelin_projectile

53733
xx_dragonbone_javelin_projectile

53734
XX_Thrown Axe

53735
Dragonbone Throwing Axe
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

53736
Dragonbone Javelin
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

53998
Dragonbone Daggers
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

53999
Dragonbone Two-Handed Sword
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

54000
Dragonbone War Axe
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

54001
Dragonbone Spear
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

54002
Dragonbone Maul
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

54003
Dragonbone Bow
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

54004
Dragonbone Arrows
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

Arrows can be equipped by dragging them over the bow in the inventory.

54005
Dragonbone Sword
And their magicians made a terrible magic to guard the city; for by their necromantic arts they re-created the dragons which had once dwelt in this lost land, and whose monstrous bones they found in the forest. Those bones they clothed in flesh and life, and the living beasts walked the earth as they walked it when time was young. - Red Nails

Through the long passage of eons, rumors of dragons have always been passed down from generation to generation, and the legacy of these fearsome creatures grows with each telling.

55001
True Name of Set
Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.

55002
True Name of Yog
Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.

55003
True Name of Mitra
Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.

55004
True Name of Ymir
\Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\

55005
True Name of Derketo
\Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\

55006
True Name of Jhebbal Sag
\Some gods are strong to harm, others, to aid; at least so say their priests. - Queen of the Black Coast

Learning true names is a study that sorcerers use to contact the demons of the Outer Void. Such sorcerers have volumes full of the names of their familiars and allies.

The true name of a god, however, burns brightly in the mind when spoken, then flares and fades into nothingness. Once spoken, such a name is forgotten immediately.

This name then, carved in stone, is a priceless gift. For a short period, the gaze of a god will be upon the speaker and they will be lifted to heights of power undreamed of. But men were not built to live as gods, so the power is fleeting.\

55100
Manifestation of Zeal
Over time, a place that is used for religious ceremonies takes on a certain significance. Not simply in the minds of the followers of that religion, but also in others who pass through an area.
In the oldest groves and shrines of the world, the presence of those ancient, gloomy gods can still be felt. In the shining altars of Mitra or the bloody slabs of Set, the manifestation of this spiritual presence is palpable.
When a shrine is defiled, this effect leeches slowly away, but if the defilers are of an opposing religion, they actually absorb the power that they have stolen. Thus altars are a precious commodity in the Exiled Lands and worship brings great bounties to those who pursue it.

60001
Eyes of Hanuman
Imp Idol Eye

70001
Snake idol
Worshippers of Set are aware that displeasing their god can mean an altar and a blood drenched knife in their future. In order to keep the dictates of Set constantly on their minds, devotees place small statues around their dwellings to remind them of the precepts of the Old Serpent.

80101
Bed
Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.

80102
Bed - Folded
This bed made of leather stretched over a folding frame, take up less space than a conventional bed.
Commonly used in barracks, cheap inns and mercenary headquarters, this bed is valued mostly for its ability to be stacked and stored whenever it isn't being used.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.

80103
Bed - Stygian
Both couch and bed, the divan probably originated in Vendhya or Turan, but it rapidly became popular in the kingdom of Stygia. The most elaborate of divans are made of silk and gold inlaid ebony, but they can also be made from simple materials.
Stygian nobles are often portrayed as indolent and decadent and imagery of them lounging on divans, eating and drinking, has contributed to this portrayal. In practicality, during the hottest hours of the day all Stygians retire to their houses for leisure time and these rumors are probably spread by foreign merchants frustrated with a culture that doesn't follow their schedule.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point until it is destroyed.

80104
Double bed
Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.

80105
Nordheimer Bed
Few of the inhabitants of the Exiled Lands are lucky enough to sleep in a bed at night. Some disdain the comfort of a full bed, imagining that the softness of the mattress will cause a softening of their bodies and minds.
But some see the bed as a place of lovemaking, sleeping and dreaming. They consider it an important part of civilization and sneer at those who sleep on the ground as uncouth savages.
When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Using a bed will set it as your spawn point.

80111
Rawhide Bedroll
Roughly sewn together from the hides of animals, this bedroll offers warmth and some small protection from sharp rocks and twigs on the grounds.

The price, of course, is the sharp smell of untreated leather and the occasional unwanted attentions of passing animals.

When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Placing a bedroll will set it as your spawn point, until you place a new one or it is destroyed. Placing a new bedroll will destroy the old one.

80112
Fiber Bedroll
A hastily gathered bundle of fibers stripped from the plants and vegetation that dot the Exiled Lands, this bedroll offers very little in the way warmth or protection.

It's probably better than lying on the hard ground though. Slightly.

When somebody dies in the Exiled Lands, they awaken in the last place that they slept, unaware of how or why they got there. Placing a bedroll will set it as your spawn point, until you place a new one or it is destroyed. Placing a new bedroll will destroy the old one.

80131
Water Well
Made from rough stones and wood, this well manages to capture a small amount of water.
Water is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.
The convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water.

80132
Large Water Well
Made from well-fitted, tight stonework, this well captures a generous amount of water.
Water is an essential element for survival and this is doubly the case in the desert environments of the Exiled Lands. Any permanent settlement near water will inevitable be contested by others who also seek access to this life affirming resource.
The convenience of a well allows building in areas that would otherwise be unsustainable. Wells fill with water over time and can be used to quench thirst, replenish waterskins and perform the dozens of other activities that require the presence of water.

80151
Training Dummy
Made of stuffed straw and rough cloth, this dummy is a stand in for the horrendous creatures of the Exiled Lands.
The ability to guage hit locations from the markings on the dummy is a great way for warriors to increase their abilities.

80152
Archery Target
Bows require a lifetime of discipline to master and those who do not practise regularly will find themselves losing the edge.
This target provides a perfect opportunity to practise with bows, crossbows and thrown weapons without the inevitable conflict that comes from shooting somebody full of arrows.

80171
Spike
This sharpened wooden spike, once placed, waits patiently for something to be impaled upon it.

80201
Table
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80202
Table - Round
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden circle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80203
Rock Slab
This rock slab serves the dual purpose of being both a place to sit and eat and a sacrificial altar. Entirely depending on the purpose to which it has been put, those stains on the surface are either bloodstains or gravy stains.

80204
Table - Rectangle Variation
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80205
Low Wooden Table
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a low wooden circle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80206
Table - Rectangle Variation
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80207
Table - Long
Tables vary in shape and size, materials and decoration based on the culture and craftsmanship of their maker.
This one is a wooden rectangle.
The artisan was probably hoping to decorate the table with dozens of interesting objects and thereby distract from the lack of imagination in the creation of the table itself.

80208
Small Crate
A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.

80209
Small Crate
A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.

80210
Simple Palisade
These makeshift bundles of sharpened wooden stakes are usually placed around mercenary camps and other temporary fortifications.
No sane soldier wants to charge an enemy who has ringed their camp with barricades such as these.

80211
Wall Palisade
Designed as a foil to cavalry charges, the stakes on these barricades were originally about chest high to a horse. Over time it was discovered that the closer the spikes were to eye height on a horse, the less chance that the beast could be coerced into charging them.

80212
Large Crate
A box made out of wood, as found in many a market. Crates allow large quantities of storage but being made solely out of wood, are much weaker than their strongbox and chest counterparts.

80213
Cage
A makeshift cage, suitable as a place to keep ones more unruly... possessions.

80214
Large Cage
A makeshift cage, suitable as a place to keep ones more unruly... possessions.

80215
Darfari Cage
A makeshift cage, suitable as a place to keep ones more unruly... possessions.

80216
Stygian Plate
A simple plate for holding or preparing food.

80217
Wooden Fence
A collection of crude wooden planks and branches, bound together with rope, these wooden fences offer little protection from intruders but are useful to encircle ones encampment.

80218
Ancient Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80219
Ancient Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80251
Square Stool
Sometimes after a day of killing and slaying, all an Exile wants to do is sit down and relax.
Stools are often used as makeshift weapons in tavern brawls across Hyboria, usually hurled at an opponent in between curses.

80252
Round Stool
Useful for sitting and hurling at enemies.

80253
Woven Stool
Crafted by weaving thin bands of hard wood into a strong yet pliable surface, this stool is comfortable to sit on and very lightweight.

80261
Chair
Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement.

80262
Wooden Chair
Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement

80263
Comfortable Chair
Commonly found only in the houses of the wealthy or noble, chairs with armrests and backs are considered a mark of refinement

80271
Log Bench
Benches like this are common in the taverns and alehouses of the world.

80272
Wooden Bench
Benches like this are common in the taverns and alehouses of the world.

80281
Stone Throne
Unlike other chairs, a throne gives the one who sits in it authority above and beyond that of an ordinary man.
Battles have always been fought for this kind of power, and they always will be.
Sitting on a throne of any kind will increase confidence and prowess for a period.

80301
Wooden Signpost
In the Western kingdoms of Aquilonia and Nemedia, the practise of using wooden signs to provide warning and information for travellers and merchants has been established for centuries.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

80302
Wall Sign
Designed to be placed on walls and provide information about the location, these signs are a mark of civilization beyond what most people would expect to find in the Exiled Lands.
Once a signpost is placed, it can be used to write a custom message for any travellers to read.

80311
Papyrus Scroll
Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.

80312
Decorative Bowl
A shell-shaped bowl of gold on a black altar in a deep cavern,' Conan muttered, frowning as he sought to capture the illusive image. - The Hour of the Dragon

Bowls are no rare thing among the tools of man - made from clay and metal and carved wood. Some bowls are given a more decorative touch, made from finer materials with artistic flourishes - a show of an artisan's skill, the indulgence of the wealthy, or the reverence of a sorcerer or priest who puts the receptacle to mystical purpose.

80313
Note
Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.

80314
Journal
Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.

80315
Note
Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.

80316
Note
Made from the pith of flattened reeds, papyrus scrolls are commonly used in Stygia for holding the words of sacred texts.
The material used is too brittle to be very good for the creation of long-form texts, but for simple messages a papyrus scroll is cheap and easy to produce.
This scroll can be filled in, and then shared with others. If they can read, of course.

80317
Decorative Planter Frost Lotus
This planter is merely for decoration and can be used to ornament the home.

80318
Decorative Planter Yellow Lotus
This planter is merely for decoration and can be used to ornament the home.

80319
Decorative Planter Purple Lotus
This planter is merely for decoration and can be used to ornament the home.

80320
Decorative Planter Black Lotus
This planter is merely for decoration and can be used to ornament the home.

80321
Decorative Planter Golden Lotus
This planter is merely for decoration and can be used to ornament the home.

80322
Decorative Planter Grey Lotus
This planter is merely for decoration and can be used to ornament the home.

80323
Decorative Planter Desert Bush
This planter is merely for decoration and can be used to ornament the home.

80324
Decorative Planter Highland Bush
This planter is merely for decoration and can be used to ornament the home.

80325
Decorative Planter Hops
This planter is merely for decoration and can be used to ornament the home.

80326
Decorative Planter Leavening
This planter is merely for decoration and can be used to ornament the home.

80327
Decorative Planter Asura's Glory
This planter is merely for decoration and can be used to ornament the home.

80328
Decorative Planter Midnight Blue
This planter is merely for decoration and can be used to ornament the home.

80329
Decorative Planter Orange Phykos
This planter is merely for decoration and can be used to ornament the home.

80330
Decorative Planter Lupin
This planter is merely for decoration and can be used to ornament the home.

80331
Decorative Planter False Mandrake
This planter is merely for decoration and can be used to ornament the home.

80332
Decorative Planter Aloe
This planter is merely for decoration and can be used to ornament the home.

80501
Standing Torch
A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.
In the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.
These torches can be lit and unlit without fuel.

80502
Protected Torch
A large torch that can be placed in the ground to create light in an area. Some use these as beacons, to light their way home on the darkest of nights.
In the Exiled Lands, the torches of the Darfari Cannibals are prominent in the darkness. In their camps, the cannibals dance madly to the throbbing of skin-covered drums and their frenzy amongst the flickering light of torch and cookfire seems oddly appropriate.
These torches can be lit and unlit without fuel.

80503
Stygian Tripod Brazier
This small brazier, made of bronze worked into the shape of a serpent, is commonly found in Stygian temples of Set.
Stygian ornamentation tends to reflect their cultural worship for the Set and his pantheon.

80504
Set Brazier
This small brazier, made of bronze worked into the shape of a serpent, is commonly found in Stygian temples of Set.
Stygian ornamentation tends to reflect their cultural worship for the Set and his pantheon.

80505
Iron Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80506
Wall Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80507
Hanging Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80508
Hanging Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80509
Cimmerian Brazier
A brazier provides both light and protection from the cold climates of the frozen north.

80511
Bracketed Torch
Defending a fortification during a night assault is made infinitely simpler by the ability to see where the enemy is coming from.
Attaching torches to the walls of a building can free hands to grip a blade or pike and cast a light upon the activities of enemies.

80515
Wall Lantern
This ornate lantern bears patterning that seems to indicate that it is of Turanian origin. It is well known that the rich quarter of Agrapur has street lanterns placed at regular intervals to discourage thieves.
Lanterns have a steadier light than torches, and they remain lit for longer. However, the soft glow of a lantern fails to evoke the same primal urges as the naked flame.

80521
Candle Stub
Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.
Made from beeswax shaped around a treated wick, this candle has been used extensively in the past.

80522
White Candle
Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne rooms, while in the huts of peasants a single candle burns in the night to illuminate those simple tasks that are performed once the sun has dropped below the horizon.
White candles are often burned in the temples of Mitra representing the purity of thought and knowledge that Mitra brings to his followers.

80523
Black Candle
Used primarily indoors, candles are the cheapest light source available. In royal castles, great candelabras with hundreds of candles light great ballrooms and throne ro