Fallout 76 Complete Interactive Perks with images, details, and level requirements.

Work in Progress!

Total Listed Perks 463
S.P.E.C.I.A.L. Pic Name Level Info
AgilityAction Boy 12Action points generate 15% faster.
AgilityAction Boy 2Action points generate 30% faster.
AgilityAction Boy 3Action points generate 45% faster.
AgilityAction Girl 12Action points generate 15% faster.
AgilityAction Girl 2Action points generate 30% faster.
AgilityAction Girl 3Action points generate 45% faster.
EnduranceAdamantium Skeleton 1Your limb damage is now reduced by 30%
EnduranceAdamantium Skeleton 2
EnduranceAdamantium Skeleton 3
AgilityAdrenaline 1Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
AgilityAdrenaline 2Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
AgilityAdrenaline 3Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
AgilityAdrenaline 4Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
AgilityAdrenaline 5Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
EnduranceAll Night Long 1You suffer 20% less from hunger and thirst (at night).
EnduranceAll Night Long 2You suffer 40% less from hunger and thirst (at night).
EnduranceAll Night Long 3You suffer 60% less from hunger and thirst (at night).
CharismaAnimal Friend 1Aim your gun at any Animal below your level for a 25% chance to pacify it.
CharismaAnimal Friend 2Aim your gun at any Animal below your level for a 50% chance to pacify it.
CharismaAnimal Friend 3Aim your gun at any Animal below your level for a 75% chance to pacify it.
EnduranceAquaboy/AquagirlYou no longer take Rad damage from swimming and can breathe underwater.
IntelligenceArmorer 1You can now craft advanced armor mods. (Plans Required)
IntelligenceArmorer 2
IntelligenceArmorer 3
PerceptionAwareness 1
StrengthBandolier 1Ballistic weapon ammo weighs 30% less.
StrengthBandolier 2Ballistic weapon ammo weighs 60% less.
StrengthBandolier 3Ballistic weapon ammo weighs 90% less.
StrengthBarbarian 114Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
StrengthBarbarian 2Every point of Strength adds +3 Damage Resist (Max 60). (No Power Armor)
StrengthBarbarian 3Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor)
StrengthBasher 111Gun bashing does +25% damage with a 5% chance to cripple your opponent
StrengthBasher 2Gun bashing does +50% damage with a 10% chance to cripple your opponent
StrengthBatteries Included 1Energy weapon ammo weighs 30% less.
StrengthBatteries Included 2Energy weapon ammo weighs 60% less.
StrengthBatteries Included 3Energy weapon ammo weighs 90% less.
StrengthBear Arms 1Heavy Guns weigh 20% less.
StrengthBear Arms 2Heavy Guns weigh 40% less.
StrengthBear Arms 3Heavy Guns weigh 60% less.
StrengthBear Arms 4Heavy Guns weigh 80% less.
StrengthBlocker 1Blocker Take 15% less damage from your opponents' melee attacks.
StrengthBlocker 2Blocker Take 30% less damage from your opponents' melee attacks.
StrengthBlocker 3Blocker Take 45% less damage from your opponents' melee attacks.
CharismaBloodsucker 1Bloodpacks now satify thirst, no longer irradiate, and heal 50% more.
CharismaBloodsucker 2Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
CharismaBloodsucker 3Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.
CharismaBodyguards 1Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
CharismaBodyguards 2Gain 8 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
CharismaBodyguards 3Gain 10 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
CharismaBodyguards 4Gain 12 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.
AgilityBorn Survivor 1Falling below 20% health will automatically use a Stimpak.
AgilityBorn Survivor 2Falling below 30% health will automatically use a Stimpak.
AgilityBorn Survivor 3Falling below 40% health will automatically use a Stimpak.
StrengthBull Charge
StrengthBullet Shield 1Gain 10 damage resistance while firing a heavy gun.
StrengthBullet Shield 2Gain 20 damage resistance while firing a heavy gun.
StrengthBullet Shield 3Gain 30 damage resistance while firing a heavy gun.
StrengthBullet Shield 4Gain 40 damage resistance while firing a heavy gun.
PerceptionButcher's Bounty 1340% chance to find an extra meat when you "Search" an animal corpse.
PerceptionButcher's Bounty 260% chance to find an extra meat when you "Search" an animal corpse.
PerceptionButcher's Bounty 380% chance to find an extra meat when you "Search" an animal corpse.
LuckCan Do! 1710% chance to find an extra canned food when you "Search" a food container.
LuckCan Do! 220% chance to find an extra canned food when you "Search" a food container
LuckCan Do! 330% chance to find an extra canned food when you "Search" a food container
EnduranceCannibal 115Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
EnduranceCannibal 2Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
EnduranceCannibal 3Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
LuckCap Collector 1You have a chance to find more bottle caps when opening a caps stash.
LuckCap Collector 2
LuckCap Collector 3
EnduranceChem Fiend 1Any chems you take last 30% longer.
EnduranceChem Fiend 2
EnduranceChem Fiend 3
EnduranceChem Resistant
IntelligenceChemist 1You get double the quantity when you craft chems!
IntelligenceChemist 2You get triple the quantity when you craft chems!
EnduranceCola Nut 114Nuka-Cola products are now twice as beneficial.
EnduranceCola Nut 2Nuka-Cola products are now three times as beneficial.
PerceptionCommando 1Basic combat training means automatic rifles do +10% damage.
PerceptionCommando 2Basic combat training means automatic rifles do +15% damage.
PerceptionCommando 3Basic combat training means automatic rifles do +20% damage.
PerceptionConcentrated Fire 12V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
PerceptionConcentrated Fire 2V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.
PerceptionConcentrated Fire 3V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
IntelligenceContractor 1Crafting workshop items now costs 25% fewer materials.
IntelligenceContractor 2Crafting workshop items now costs 50% fewer materials.
PerceptionCrack Shot 17All pistols now have 10% more range and accuracy when sighted.
PerceptionCrack Shot 2All pistols now have 20% more range and accuracy when sighted.
PerceptionCrack Shot 3All pistols now have 30% more range and accuracy when sighted.
LuckCritical Banker 10You can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
LuckCritical Banker 217You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
LuckCritical Banker 343You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most.
LuckCuratorThe benefits of bobbleheads and magazines last twice as long.
AgilityDead Man Sprinting 18Sprint 10% faster at increased AP cost when your health is below 40%.
AgilityDead Man Sprinting 2Sprint 20% faster at increased AP cost when your health is below 40%.
IntelligenceDemolition Expert 1Your explosives do +20% damage
IntelligenceDemolition Expert 2Your explosives do +40% damage
IntelligenceDemolition Expert 3Your explosives do +60% damage
IntelligenceDemolition Expert 4Your explosives do +80% damage
IntelligenceDemolition Expert 5Your explosives do +100% damage
AgilityDodgy 1Spend 30 Action Points to avoid 10% of each enemy attack.
AgilityDodgy 2Spend 30 Action Points to avoid 20% of each enemy attack
AgilityDodgy 3Spend 30 Action Points to avoid 30% of each enemy attack
EnduranceDromedary 13All drinks quench thirst by an additional 25%.
EnduranceDromedary 2All drinks quench thirst by an additional 50%.
EnduranceDromedary 3All drinks quench thirst by an additional 75%.
CharismaDry NurseYou have a 50% chance to keep your Stimpak when you revive another player.
CharismaE.M.T. 1Players you revive come back with health regen for 15 seconds.
CharismaE.M.T. 2Players you revive come back with health regen for 30 seconds.
CharismaE.M.T. 3Players you revive come back with health regen for 60 seconds.
AgilityEvasive 1Each AGI point adds +1 Damage and Energy Resist (Max 15). (No Power Armor)
AgilityEvasive 2Each AGI point adds +2 Damage and Energy Resist (Max 30). (No Power Armor)
AgilityEvasive 3Each AGI point adds +3 Damage and Energy Resist (Max 45). (No Power Armor)
IntelligenceExotic Weapons 18You can now craft crossbows, black powder guns, and more! (Plans required)
IntelligenceExotic Weapons 2You can now craft Rank 2 exotic weapon mods. (Plans required)
PerceptionExpert Commando 1Basic combat training means automatic rifles do +10% damage.
PerceptionExpert Commando 2Basic combat training means automatic rifles do +15% damage.
PerceptionExpert Commando 3Basic combat training means automatic rifles do +20% damage.
StrengthExpert Gladiator 1Your one-handed melee weapons now do +10% damage.
StrengthExpert Gladiator 2Your one-handed melee weapons now do +15% damage.
StrengthExpert Gladiator 3Your one-handed melee weapons now do +20% damage.
AgilityExpert Guerrilla 1Your automatic pistols now do +10% damage
AgilityExpert Guerrilla 2Your automatic pistols now do +15% damage
AgilityExpert Guerrilla 3Your automatic pistols now do +20% damage
AgilityExpert Gunslinger 1Your non-automatic pistols now do +10% damage.
AgilityExpert Gunslinger 2Your non-automatic pistols now do +15% damage.
AgilityExpert Gunslinger 3Your non-automatic pistols now do +20% damage.
IntelligenceExpert HackerGain +1 hacking skill, and terminal lock-out time is reduced.
StrengthExpert Heavy Gunner 1Your non-explosive heavy guns now do +10% damage.
StrengthExpert Heavy Gunner 2Your non-explosive heavy guns now do +15% damage.
StrengthExpert Heavy Gunner 3Your non-explosive heavy guns now do +20% damage.
StrengthExpert Iron Fist 1Your punching attacks now do +10% damage.
StrengthExpert Iron Fist 2Your punching attacks now do +15% damage.
StrengthExpert Iron Fist 3Your punching attacks now do +20% damage.
PerceptionExpert PicklockGain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
PerceptionExpert Rifleman 1Your non-automatic rifles now do +10% damage.
PerceptionExpert Rifleman 2Your non-automatic rifles now do +15% damage.
PerceptionExpert Rifleman 3Your non-automatic rifles now do +20% damage.
StrengthExpert Shotgunner 1Your shotguns now do +10% damage.
StrengthExpert Shotgunner 2Your shotguns now do +15% damage.
StrengthExpert Shotgunner 3Your shotguns now do +20% damage.
StrengthExpert Slugger 1Your two-handed melee weapons now do +10% damage.
StrengthExpert Slugger 2Your two-handed melee weapons now do +15% damage.
StrengthExpert Slugger 3Your two-handed melee weapons now do +20% damage.
PerceptionExterminator 1Your attacks ignore 25% armor of any insect.
PerceptionExterminator 2Your attacks ignore 50% armor of any insect.
PerceptionExterminator 3Your attacks ignore 75% armor of any insect.
CharismaField SurgeonStimpacks and RadAway will now work much more quickly.
PerceptionFire in the Hole
EnduranceFireproof 1Immediately gain +20 Fire Resistance.
EnduranceFireproof 2Immediately gain +40 Fire Resistance.
EnduranceFireproof 3Immediately gain +60 Fire Resistance.
IntelligenceFirst Aid 12Stimpaks restore 15% more lost Health.
IntelligenceFirst Aid 2Stimpaks restore 30% more lost Health.
IntelligenceFirst Aid 3Stimpaks restore 45% more lost Health.
IntelligenceFix it Good 1You can repair armor and Power Armor to 130% of normal maximum condition.
IntelligenceFix it Good 2You can repair armor and Power Armor to 130% of normal maximum condition.
IntelligenceFix it Good 3You can repair armor and Power Armor to 130% of normal maximum condition.
LuckFortune FinderYou hear directional audio when in range of a Caps Stash.
CharismaFriendly Fire 1Teammates hit by your flame weapons regen health briefly. (No Molotov)
CharismaFriendly Fire 2Teammates hit by your flame weapons regen more health briefly. (No Molotov)
CharismaFriendly Fire 3Teammates hit by your flame weapons regen even more health briefly. (No Molotov)
EnduranceGhoulish
StrengthGladiator 12Your one-handed melee weapons now do +10% damage.
StrengthGladiator 2Your one-handed melee weapons now do +15% damage.
StrengthGladiator 3Your one-handed melee weapons now do +20% damage.
PerceptionGlow Sight 1Deal +20% damage to glowing enemies.
PerceptionGlow Sight 2Deal +40% damage to glowing enemies.
PerceptionGlow Sight 3Deal +60% damage to glowing enemies.
AgilityGoat Legs 1Take 40% less damage from falling.
AgilityGoat Legs 2Take 80% less damage from falling.
EnduranceGood Doggy8Eating dog food is now three times as beneficial.
LuckGood with Salt 1Food in your inventory will spoil 30% more slowly.
LuckGood with Salt 2Food in your inventory will spoil 60% more slowly.
LuckGood with Salt 3Food in your inventory will spoil 90% more slowly.
IntelligenceGrease Monkey 1Workshop items are 30% cheaper to repair.
IntelligenceGrease Monkey 2Workshop items are 60% cheaper to repair.
PerceptionGreen ThumbReap twice as much when harvesting flora.
LuckGrim Reaper's Sprint 1
LuckGrim Reaper's Sprint 2
PerceptionGround Pounder 1Automatic rifles no reload 10% faster and have better hip fire accuracy.
PerceptionGround Pounder 2.
PerceptionGround Pounder 3.
AgilityGuerrilla 1Your automatic pistols now do +10% damage
AgilityGuerrilla 2Your automatic pistols now do +15% damage
AgilityGuerrilla 3Your automatic pistols now do +20% damage
AgilityGun Fu 1
AgilityGun Fu 2
AgilityGun Fu 3
AgilityGun Runner 1Your running speed is increased by 10% when you have a pistol equipped
AgilityGun Runner 2Your running spead is increased by 20% when you have a pistol equipped
AgilityGunslinger 1Your non-automatic pistols now do +10% damage.
AgilityGunslinger 2Your non-automatic pistols now do +15% damage.
AgilityGunslinger 3Your non-automatic pistols now do +20% damage.
IntelligenceGunsmith 111Guns break 10% slower and you can now craft Tier 1 guns (Plans required).
IntelligenceGunsmith 2Guns break 20% slower and you can now craft Tier 2 guns (Plans required).
IntelligenceGunsmith 3Guns break 30% slower and you can now craft Tier 3 guns (Plans required).
IntelligenceGunsmith 4Guns break 40% slower and you can now craft Tier 4 guns (Plans required).
IntelligenceGunsmith 5Guns break 50% slower and you can now craft Tier 5 guns (Plans required).
IntelligenceHackerGain +1 hacking skill, and terminal lock-out time is reduced.
CharismaHappy Camper 1Hunger and thirst grow 40% more slowly when in camp or in a team workshop
CharismaHappy Camper 2Hunger and thirst grow 80% more slowly when in camp or in a team workshop
CharismaHappy-Go-Lucky 1Your Luck is increased by 2 while under the influence of alcohol.
CharismaHappy-Go-Lucky 2Your Luck is increased by while under the influence of alcohol.
CharismaHard Bargain 17Buying and selling prices at vendors are better.
CharismaHard Bargain 2
CharismaHard Bargain 3
StrengthHeavy Gunner 1Your non-explosive heavy guns now do +10% damage.
StrengthHeavy Gunner 2Your non-explosive heavy guns now do +15% damage.
StrengthHeavy Gunner 3Your non-explosive heavy guns now do +20% damage.
AgilityHome Defense 1You can craft and disarm better traps and craft better turrets. (Plans required)
AgilityHome Defense 2You can craft and disarm advanced traps and craft advanced turrets.
AgilityHome Defense 3You can craft and disarm expert traps and craft expert turrets.
EnduranceHomebody 1Gain gradual health regeneration while in your camp or workshop.
EnduranceHomebody 2.
EnduranceHydro Fix 111Chems generate 50% less thirst
EnduranceHydro Fix 2Chems no longer generate thirst
StrengthIncisor 15Your melee attacks ignore 20% of your target's armor.
StrengthIncisor 2Your melee attacks ignore 25% of your target's armor.
StrengthIncisor 3Your melee attacks ignore 30% of your target's armor.
CharismaInjector 1Players you revive have +6 Action Point regen for 10 minutes.
CharismaInjector 2Players you revive have +12 Action Point regen for 10 minutes.
CharismaInjector 3Players you revive have +18 Action Point regen for 10 minutes.
CharismaInspirational 12When you are on a team, gain 5% more XP.
CharismaInspirational 2When you are on a team, gain 10% more XP.
CharismaInspirational 3When you are on a team, gain 15% more XP.
StrengthIron Fist 15Your punching attacks now do +10% damage.
StrengthIron Fist 2Your punching attacks now do +15% damage.
StrengthIron Fist 3Your punching attacks now do +20% damage.
EnduranceIron Stomach 14Your chance to catch a disease from food is reduced by 30%.
EnduranceIron Stomach 2Your chance to catch a disease from food is reduced by 60%.
EnduranceIron Stomach 3Your chance to catch a disease from food is reduced by 90%.
EnduranceIronclad 1Gain 10 Damage and Energy Resistance while not wearing Power Armor.
EnduranceIronclad 2Gain 20 Damage and Energy Resistance while not wearing Power Armor.
EnduranceIronclad 3Gain 30 Damage and Energy Resistance while not wearing Power Armor.
EnduranceIronclad 4Gain 40 Damage and Energy Resistance while not wearing Power Armor.
EnduranceIronclad 5Gain 50 Damage and Energy Resistance while not wearing Power Armor.
LuckJunk Shield 1Carry junk to gain up to 10 damage resistance. (No Power Armor)
LuckJunk Shield 2Carry junk to gain up to 20 damage resistance. (No Power Armor)
LuckJunk Shield 3Carry junk to gain up to 30 damage resistance. (No Power Armor)
EnduranceLead Belly 12You take 30% less radiation from eating or drinking.
EnduranceLead Belly 2You take 60% less radiation from eating or drinking.
EnduranceLead Belly 3You take no radiation from eating or drinking.
IntelligenceLicensed Plumber 15Your pipe weapons break 30% more slowly and are cheaper to repair.
IntelligenceLicensed Plumber 2Your pipe weapons break 60% more slowly and are cheaper to repair.
IntelligenceLicensed Plumber 3Your pipe weapons break 90% more slowly and are cheaper to repair.
EnduranceLifegiver 1Gain a total of +10% to your maximum Health.
EnduranceLifegiver 2Gain a total of +15% to your maximum Health.
EnduranceLifegiver 3Gain a total of +30% to your maximum Health.
AgilityLight Footed
CharismaLone Wanderer 1When adventuring alone, take 10% less damage and gain 10% AP regen.
CharismaLone Wanderer 2When adventuring alone, take 15% less damage and gain 20% AP regen.
CharismaLone Wanderer 3When adventuring alone, take 20% less damage and gain 30% AP regen.
LuckLuck of the Draw 1Your weapon has a 10% chance to regain condition when hitting an enemy.
LuckLuck of the Draw 2Your weapon has a 20% chance to regain condition when hitting an enemy.
LuckLuck of the Draw 3Your weapon has a 30% chance to regain condition when hitting an enemy.
CharismaMagnetic Personality 1Gain 1 Charisma for each teammate, excluding yourself.
CharismaMagnetic Personality 2Gain 2 Charisma for each teammate, excluding yourself.
IntelligenceMakeshift Warrior 1Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
IntelligenceMakeshift Warrior 2Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
IntelligenceMakeshift Warrior 3Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
IntelligenceMakeshift Warrior 4Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
IntelligenceMakeshift Warrior 5Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
AgilityMarathoner 1Sprinting consumes 20% fewer Action Points.
AgilityMarathoner 2Sprinting consumes 40% fewer Action Points.
AgilityMarathoner 3Sprinting consumes 60% fewer Action Points.
StrengthMartial Artist 116Your melee weapons weigh 20% less, and you can swing them 10% faster.
StrengthMartial Artist 2Your melee weapons weigh 40% less, and you can swing them 20% faster.
StrengthMartial Artist 3Your melee weapons weigh 60% less, and you can swing them 30% faster.
PerceptionMaster Commando 1Basic combat training means automatic rifles do +10% damage.
PerceptionMaster Commando 2Basic combat training means automatic rifles do +15% damage.
PerceptionMaster Commando 3Basic combat training means automatic rifles do +20% damage.
StrengthMaster Gladiator 1Your one-handed melee weapons now do +10% damage.
StrengthMaster Gladiator 2Your one-handed melee weapons now do +15% damage.
StrengthMaster Gladiator 3Your one-handed melee weapons now do +20% damage.
AgilityMaster Guerrilla 1Your automatic pistols now do +10% damage
AgilityMaster Guerrilla 2Your automatic pistols now do +15% damage
AgilityMaster Guerrilla 3Your automatic pistols now do +20% damage
IntelligenceMaster HackerGain +1 hacking skill, and terminal lock-out time is reduced.
StrengthMaster Heavy Gunner 1Your non-explosive heavy guns now do +10% damage.
StrengthMaster Heavy Gunner 2Your non-explosive heavy guns now do +15% damage.
StrengthMaster Heavy Gunner 3Your non-explosive heavy guns now do +20% damage.
StrengthMaster Iron Fist 1Your punching attacks now do +10% damage.
StrengthMaster Iron Fist 2Your punching attacks now do +15% damage.
StrengthMaster Iron Fist 3Your punching attacks now do +20% damage.
PerceptionMaster PicklockGain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
PerceptionMaster Rifleman 1Your non-automatic rifles now do +10% damage.
PerceptionMaster Rifleman 2Your non-automatic rifles now do +15% damage.
PerceptionMaster Rifleman 3Your non-automatic rifles now do +20% damage.
StrengthMaster Shotgunner 1Your shotguns now do +10% damage.
StrengthMaster Shotgunner 2Your shotguns now do +15% damage.
StrengthMaster Shotgunner 3Your shotguns now do +20% damage.
StrengthMaster Slugger 1Your two-handed melee weapons now do +10% damage.
StrengthMaster Slugger 2Your two-handed melee weapons now do +15% damage.
StrengthMaster Slugger 3Your two-handed melee weapons now do +20% damage.
AgilityMister Sandman 1
AgilityMister Sandman 2
AgilityModern Renegade 1Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.
AgilityModern Renegade 2.
AgilityModern Renegade 3.
AgilityMoving Target 15Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
AgilityMoving Target 2Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
AgilityMoving Target 3Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
EnduranceMunchy Resistance 117Using chems induces 50% less hunger.
EnduranceMunchy Resistance 2Chems now never induce hunger.
LuckMysterious Savior 1A Mysterious Savior will occasionally appear to revive you when downed.
LuckMysterious Savior 2A Mysterious Savior will more frequently appear to revive you when downed.
LuckMysterious Savior 3The Mysterious Savior will regularly appear to revive you when downed.
LuckMysterious Stranger 126The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
LuckMysterious Stranger 2The Mysterious Stranger appears more often when using V.A.T.S.
LuckMysterious Stranger 3The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
LuckMystery Meat 1Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
LuckMystery Meat 2Stimpaks generate edible meat. Higher Rads improve the chance.
LuckMystery Meat 3Stimpaks generate excessive edible meat. Higher Rads improve the chance.
EnduranceNatural Resistance 110You are 30% less likely to catch a disease from the environment
EnduranceNatural Resistance 2You are 60% less likely to catch a disease from the environment
EnduranceNatural Resistance 3You are 90% less likely to catch a disease from the environment
PerceptionNight Person 1Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m.
PerceptionNight Person 2Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m.
PerceptionNight Person 3Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m.
AgilityNinja 1Your melee sneak attacks do 2.3 times normal damage.
AgilityNinja 2
AgilityNinja 3
StrengthOrdinance Express 1Explosives weigh 30% less.
StrengthOrdinance Express 2Explosives weigh 60% less.
StrengthOrdinance Express 3Explosives weigh 90% less.
CharismaOutlaw 1Your maximum Bounty timer is reduced by 20%.
CharismaOutlaw 2Your maximum Bounty timer is reduced by 40%.
CharismaOutlaw 3Your maximum Bounty timer is reduced by 60%.
StrengthPack Rat 17The weight of all junk items is reduced by 25%.
StrengthPack Rat 2The weight of all junk items is reduced by 50%.
StrengthPack Rat 3The weight of all junk items is reduced by 75%.
AgilityPackin' Light 19Your pistols weigh 25% less.
AgilityPackin' Light 2Your pistols weigh 50% less.
AgilityPackin' Light 3Your pistols weigh 75% less.
PerceptionPannapictagraphist12You hear directional audio when in range of a Magazine
CharismaParty Boy/Party Girl 1The effects of alcohol are doubled
CharismaParty Boy/Party Girl 2
PerceptionPercepti-bobbleYou hear directional audio when in range of a Bobblehead
LuckPharma Farma 1240% chance to find extra first aid Chems when you "Search" a chem container.
LuckPharma Farma 260% chance to find extra first aid Chems when you "Search" a chem container.
LuckPharma Farma 380% chance to find extra first aid Chems when you "Search" a chem container.
IntelligencePharmacist 16RadAway removes 30% more radiation.
IntelligencePharmacist 2RadAway removes 60% more radiation.
IntelligencePharmacist 3RadAway removes 90% more radiation.
CharismaPhilanthropist 1Restore some of your teammates hunger and thirst when you eat or drink.
CharismaPhilanthropist 2Restore more of your teammates hunger and thirst when you eat or drink.
CharismaPhilanthropist 3Restore much more of your teammates hunger and thirst when you eat or drink.
EndurancePhotosynthesisYou gain health regen between the hours of 6 a.m. and 6 p.m.
PerceptionPicklock5Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
IntelligencePortable Power 1All Power Armor parts and chassis weights are reduced by 25%.
IntelligencePortable Power 2All Power Armor parts and chassis weights are reduced by 50%.
IntelligencePortable Power 3All Power Armor parts and chassis weights are reduced by 75%.
IntelligencePower Patcher 1Your Power Armor breaks 20% more slowly and is cheaper to repair.
IntelligencePower Patcher 2Your Power Armor breaks 40% more slowly and is cheaper to repair.
IntelligencePower Patcher 3Your Power Armor breaks 60% more slowly and is cheaper to repair.
IntelligencePower Smith 16You can now craft advanced Power Armor suits. (plans required)
IntelligencePower Smith 2
IntelligencePower User 16Fusion Cores now last 20% longer.
IntelligencePower User 2Fusion Cores now last 40% longer.
IntelligencePower User 3Fusion Cores now last 60% longer.
IntelligencePower User 4Fusion Cores now last 80% longer.
IntelligencePower User 5Fusion Cores now last twice as long.
EnduranceProfessional DrinkerThere's no chance you'll get addicted to alcohol
LuckPsychopath 12Every kill is V.A.T.S has a 10% chance to refill your Critical Meter.
LuckPsychopath 2Every kill is V.A.T.S has a 20% chance to refill your Critical Meter.
LuckPsychopath 3Every kill is V.A.T.S has a 30% chance to refill your Critical Meter.
CharismaQuack SurgeonRevive other players with liquor!
LuckQuick Hands 10Gain a 6% chance to instantly reload when your clip is empty.
LuckQuick Hands 228Gain a 12% chance to instantly reload when your clip is empty.
LuckQuick Hands 3Gain a 18% chance to instantly reload when your clip is empty.
EnduranceRad Resistant 1510% Rad resistance.
EnduranceRad Resistant 220% Rad resistance.
EnduranceRad Resistant 330% Rad resistance.
EnduranceRad Resistant 440% Rad resistance.
PerceptionRefractor 1Gain +5 Energy Resistance
PerceptionRefractor 2Gain +10 Energy Resistance
PerceptionRefractor 3Gain +15 Energy Resistance
PerceptionRefractor 4Gain +20 Energy Resistance
EnduranceRejuvenated 1You gain increased benefit from being Well Fed or Well Hydrated.
EnduranceRejuvenated 2You gain much increased benefit from being Well Fed or Well Hydrated.
EnduranceRevenant 1Gain +25% damage bonus for 2 minutes when a player revives you.
EnduranceRevenant 2Gain +50% damage bonus for 2 minutes when a player revives you.
LuckRicochet 1Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
LuckRicochet 2Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
LuckRicochet 3Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
PerceptionRifleman 18Your non-automatic rifles now do +10% damage.
PerceptionRifleman 2Your non-automatic rifles now do +15% damage.
PerceptionRifleman 3Your non-automatic rifles now do +20% damage.
StrengthScattershot 1Shotguns now weigh 30% less and you reload them 10% faster.
StrengthScattershot 2.
StrengthScattershot 3.
IntelligenceScience 1You can now craft energy guns. (Plans required)
IntelligenceScience 2You can craft Rank 1 energy gun mods. (Plans required)
IntelligenceScience Expert 1You can craft Rank 2 energy gun mods. (Plans required)
IntelligenceScience Expert 2Crafting energy guns now costs fewer materials.
IntelligenceScience Master 1You can craft Rank 3 energy gun mods. (Plans required)
IntelligenceScience Master 2Your crafted energy guns have improved durability.
IntelligenceScrapperObtain more components when you scrap weapons and armor.
LuckScrounger 140% chance to find extra ammo when you "Search" an ammo container.
LuckScrounger 260% chance to find extra ammo when you "Search" an ammo container.
LuckScrounger 380% chance to find extra ammo when you "Search" an ammo container.
AgilitySecret Agent 17Stealth Boys last twice as long.
AgilitySecret Agent 2Stealth Boys last three times as long.
AgilitySecret Agent 3Stealth Boys last four times as long.
LuckSerendipity 15While below 35% health, gain a 15% chance to avoid damage.
LuckSerendipity 2While below 35% health, gain a 30% chance to avoid damage.
LuckSerendipity 3While below 35% health, gain a 45% chance to avoid damage.
StrengthShotgunner 110Your shotguns now do +10% damage.
StrengthShotgunner 2Your shotguns now do +15% damage.
StrengthShotgunner 3Your shotguns now do +20% damage.
PerceptionSkeet Shooter 110Your shotguns have improved accuracy and spread
PerceptionSkeet Shooter 2Your shotguns have even better accuracy and spread
PerceptionSkeet Shooter 3Your shotguns have excellent accuracy and spread
EnduranceSlow Metabolizer 15All food satisfies hunger by an additional 25%.
EnduranceSlow Metabolizer 2All food satisfies hunger by an additional 50%.
EnduranceSlow Metabolizer 3All food satisfies hunger by an additional 75%.
StrengthSlugger 16Your two-handed melee weapons now do +10% damage.
StrengthSlugger 2Your two-handed melee weapons now do +15% damage.
StrengthSlugger 3Your two-handed melee weapons now do +20% damage.
AgilitySneak 1You are 25% harder to detect while sneaking.
AgilitySneak 2.
AgilitySneak 3.
PerceptionSniper 1Gain improved control and hold your breath 25% longer while aiming scopes.
PerceptionSniper 2Gain improved control and hold your breath 50% longer while aiming scopes.
PerceptionSniper 3Gain improved control and hold your breath 75% longer while aiming scopes.
EnduranceSolar Powered 1Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
EnduranceSolar Powered 2
EnduranceSolar Powered 3
CharismaSpiritual Healer 1You regenerate health for 5 seconds after reviving another player.
CharismaSpiritual Healer 2You regenerate health for 10 seconds after reviving another player.
CharismaSpiritual Healer 3You regenerate health for 15 seconds after reviving another player.
CharismaSquad Maneuver 1Run 10% faster when part of a team.
CharismaSquad Maneuver 2Run 20% faster when part of a team.
LuckStarched Genes 1Less chance for you to mutate from rads or for Radaway to cure mutations.
LuckStarched Genes 2You will never mutate from Rads and Radaway will never cure mutations.
LuckStorm Chaser 1Gain health regeneration while outside during rain or Rad Storms.
LuckStorm Chaser 2Gain high health regeneration while outside during rain or Rad Storms.
CharismaStrange in NumbersPositive mutation effects are 25% stronger if teammates are mutated too.
StrengthSturdy Frame 1Armor weighs 25% less than normal.
StrengthSturdy Frame 2Armor weighs 50% less than normal.
LuckSuper Duper 1When you craft anything, there is a 10% chance you'll get double results!
LuckSuper Duper 2When you craft anything, there is a 20% chance you'll get double results!
LuckSuper Duper 3When you craft anything, there is a 30% chance you'll get double results!
CharismaTeam Medic 1Your stimpaks now also heal your teammates for half the normal strength.
CharismaTeam Medic 2Your stimpaks now also heal nearby teammates for 75% of normal strength.
CharismaTeam Medic 3Your stimpaks now also heal nearby teammates for their full strength.
EnduranceThirst Quencher 16Drinking any liquid has a 30% reduced chance to cause disease.
EnduranceThirst Quencher 2Drinking any liquid has a 60% reduced chance to cause disease.
EnduranceThirst Quencher 3Drinking any liquid has a 90% reduced chance to cause disease.
AgilityThru-Hiker 17Food and drink weights are reduced by 30%.
AgilityThru-Hiker 2Food and drink weights are reduced by 60%.
AgilityThru-Hiker 3Food and drink weights are reduced by 90%.
LuckTormentor 1Your rifle attacks have a 5% chance of crippling a limb.
LuckTormentor 2Your rifle attacks have a 10% chance of crippling a limb.
LuckTormentor 3Your rifle attacks have a 15% chance of crippling a limb.
StrengthTraveling Pharmacy 13Weights of all Chems (including Stimpaks) are reduced by 30%.
StrengthTraveling Pharmacy 2Weights of all Chems (including Stimpaks) are reduced by 60%.
StrengthTraveling Pharmacy 3Weights of all Chems (including Stimpaks) are reduced by 90%.
EnduranceVaccinated 1Chance of catching a disease from creatures is reduced by 30%
EnduranceVaccinated 2Chance of catching a disease from creatures is reduced by 60%
EnduranceVaccinated 3Chance of catching a disease from creatures is reduced by 90%
LuckWoodchuckerCollect twice as much when harvesting wood





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